https://bugs.winehq.org/show_bug.cgi?id=49757
Bug ID: 49757
Summary: (Bethesda) Creation Kit 64-Bit: Fatal Assertion Error
on Startup
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: knight00819(a)gmail.com
Distribution: ---
Using: Wine 5.15 Staging
App version: 1.5.73.0
The conditions of how to retrieve the application and reproduce it can be found
on appdb:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39298
The application with the necassary bugfix(es) also requires:
"Microsoft Visual C++ 2019 Redistributable (x64)"
However, using it or not using it doesn't change the result of this report.
Using the Windows bugfix for the application (which the application needs to
work *mostly* properly, as the application even suffers problems on Windows)
causes the app to obtain a "Fatal Assertion Error" on startup that I found out
from the bugfix developer/modder that is a Wine butg because the exception
address would be invalid.
The bugfix does make use of a winhttp.dll , so I tested this both with and
without a dll override for it but loading the CK (Creation Kit) without the
override doesn't load the dll at all.
It also loads "tbb.dll" and "tbbmalloc.dll" but adding an override for these
doesn't change the result.
Because of this, attempting to use the application for Skyrim Special Edition
modding was ill-advised, by the bugfix developer, until such errors are fixed.
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https://bugs.winehq.org/show_bug.cgi?id=3952
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
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CC|broaden_acid002@simplelogin |
|.com |
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http://bugs.winehq.org/show_bug.cgi?id=35378
Bug ID: 35378
Summary: Metal Gear Rising: Revengeance crashes when change
settings
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 47183
--> http://bugs.winehq.org/attachment.cgi?id=47183
log+backtrace
Game crashes immediately, when you change settings as example, a screen
resolution or game mode from Windowed to a Fullscreen. Workaround is to use
'GLSL disabled'.
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https://bugs.winehq.org/show_bug.cgi?id=45252
Bug ID: 45252
Summary: Cossacks 3 transperant mini map
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
The mini map in Cossacks 3 transparent and shows the terrain and the objects
which are on the map. It is actually nothing more but a frame. See the
attachments. Please tell me what type of log do you need and I'll provide it to
you.
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https://bugs.winehq.org/show_bug.cgi?id=48254
Bug ID: 48254
Summary: Steam + Skyrim Special Edition: unimplemented option
84
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: shumkar(a)shumkar.ru
Distribution: ---
This missing option prevents Skyrim SSE from registering at api.bethesda.net.
fixme:winhttp:set_option unimplemented option 84
It looks like similar to https://bugs.winehq.org/show_bug.cgi?id=43676 but I
believe it's another issue because that one must be fixed in 4.0-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=49256
Bug ID: 49256
Summary: Call of Duty: Warzone crashes at start
Product: Wine
Version: 5.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grsfdhj(a)tiscali.it
Distribution: Slackware
As in #48171, game does not start and bails out almost immediately with a
"stack overflow" exception.
I created a new issue because this free version might have some differences
from the full title, which is Call of Duty: Modern Warfare (2019).
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https://bugs.winehq.org/show_bug.cgi?id=4066
soredake <broaden_acid002(a)simplelogin.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|broaden_acid002@simplelogin |
|.com |
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http://bugs.winehq.org/show_bug.cgi?id=36514
Bug ID: 36514
Summary: MCIWndCreate does not create a child window if parent
is specified
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: nicode(a)gmx.net
WS_CHILD is commented out in the default style for MCIWnd child windows (parent
window specified). But it should be included.
At least one application (King's Quest: Mask of Eternity) depends on the
documented API behavior.
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https://bugs.winehq.org/show_bug.cgi?id=56950
Bug ID: 56950
Summary: SRB2 Zone Builder throws exception when creating a new
map (shader fails to compile with "E5000: syntax
error, unexpected '<', expecting ';' or ','")
Product: vkd3d
Version: 1.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 76766
--> https://bugs.winehq.org/attachment.cgi?id=76766
WINEDEBUG=+d3dcompiler
Steps to reproduce:
1. Install and run Zone Builder from Zone_Builder_v3.0-rc3_Setup.exe
2. Click the Close button on the first error dialog
3. Click the New Map button, then OK and Yes
A .NET exception dialog appears that says "CompilationException while loading
effect display2d.fx: <anonymous>:35:1: E5000: syntax error, unexpected '<',
expecting ';' or ','".
The shader that fails to compile is
https://git.do.srb2.org/STJr/ZoneBuilder/-/blob/e74f44adcf58669813059db161f…
`winetricks d3dx9_43 d3dcompiler_43 micross` resolves the problem.
First reported at
https://mb.srb2.org/threads/another-zone-builder-error-on-wine.42640/
$ sha256sum Zone_Builder_v3.0-rc3_Setup.exe
4776d485ab32b3ae57dd01154d28ce5bccbe898b35002802c6451b4ba7c39cf0
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