http://bugs.winehq.org/show_bug.cgi?id=58527
Bug ID: 58527
Summary: autocad electrical 2026 error in wxwidgets
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 79001
--> http://bugs.winehq.org/attachment.cgi?id=79001
autocad architecture error in wxwidgets
Hey, hello guys, how are you?
Well, I'm adding a new application to the Wine database. This is an AutoCAD
application developed by Autodesk, specifically for electrical plans
(specifically, electrical panel installations in homes). So, I'm reporting the
error the installer gives me to see if anything can be done. The error I'm
getting, by the way, was loaded with the following DLLs installed:
vcrun2012 vcrun2022 dotnetcore3 dotnet8
I get an error in the DLLs for the Windows implementation of wxwidgets. I've
tried installing wxwidgets from their official website, but nothing. AutoCAD
doesn't go beyond the terminal (that is, the installer doesn't display).
official download website:
https://www.autodesk.com/es/products/autocad/included-toolsets/autocad-elec…
I'll pass what I get in the terminal.
Could you please check it?
Best regards.
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http://bugs.winehq.org/show_bug.cgi?id=58583
Bug ID: 58583
Summary: msvcp140: Multiple modern applications using C++
Concurrency crash in CONCRT140.dll on startup
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: waser(a)waser.tech
Distribution: ---
Created attachment 79107
--> http://bugs.winehq.org/attachment.cgi?id=79107
The game's own crash log from its `_appdata_ixray_/logs` directory.
This report details a consistent, immediate startup crash in `CONCRT140.dll`
affecting modern S.T.A.L.K.E.R. engine forks. These engines are based on the
open-source **Open X-Ray 1.6**, which itself works flawlessly under Wine.
The crash only appears in these newer, more advanced forks which leverage the
MSVC concurrency runtime for performance. This strongly indicates the issue
lies within Wine's implementation of these APIs, not a bug in the engines
themselves. This is effectively a regression, as the baseline engine works
while the newer, concurrency-enabled versions do not.
**Existing Related Bugs:**
This issue appears to be a new, highly reproducible test case for known
problems in Wine's concurrency support. We are filing this as a new report due
to the unique test case and the specific failure point (constructor vs.
destructor), but it is likely caused by the same underlying issues as:
- **Bug 52899:** Notes that `CONCRT140.dll` requires `CreateEventExW` from
`kernel32`. This is the most likely root cause.
- **Bug 41749:** Shows a crash in the destructor for
`Concurrency::details::_TaskCollection`. Our crash occurs in the *constructor*
of this same object, demonstrating a different failing code path.
Our report provides two clear methods to reproduce this crash, including one
that is fully free and requires no commercial software.
---
### **Primary Reproduction Steps (IX-Ray on S.T.A.L.K.E.R.: Call of Pripyat)**
*(Steps 1-5 as in previous draft)*
6. **Run the Game with Debug Logging:** Launch the game using its main
executable with full debug channels enabled.
```bash
WINEDEBUG=+all wine Stalker-COP.exe &> stalker_cop_crash_all.log
WINEDEBUG=+seh,+loaddll wine Stalker-COP.exe &> stalker_cop_crash_seh.log
```
7. **Result:** The process will crash immediately. The game's own crash log
(in `_appdata_ixray_/logs`) and the attached Wine debug logs will show a fatal
error in `CONCRT140.dll`.
---
### **Alternative Reproduction Steps (AOEngine on S.T.A.L.K.E.R. Anomaly)**
*(As in previous draft, but with the same logging commands)*
---
**Expected Behavior:**
The game launcher should appear, and the game should launch to the main menu
successfully, as it does on Windows and as the baseline Open X-Ray 1.6 engine
does under Wine.
**Logs:**
Three files will be attached for the primary reproduction case:
1. `stalker_cop_crash_seh.log`: A small log with `+seh,+loaddll` for quick
initial review.
2. `stalker_cop_crash_all.log.bz2`: The complete `+all` debug log, compressed
with bzip2 due to its large size.
3. `ixray-2025.08.10-02.37.21-waser.log`: The game's own crash log from its
`_appdata_ixray_/logs` directory.
**References:**
- **IX-Ray GitHub (Open Source Engine):**
https://github.com/ixray-team/ixray-1.6-stcop
- **GE-Proton Issue #197 (Full History):**
https://github.com/GloriousEggroll/proton-ge-custom/issues/197
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https://bugs.winehq.org/show_bug.cgi?id=44966
Bug ID: 44966
Summary: [ER: The Game] A style error occurred while verifying
the reading of the license agreement.
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya(a)ilin.pp.ua
Distribution: ---
Created attachment 61088
--> https://bugs.winehq.org/attachment.cgi?id=61088
Screenshot
When installing the game, the possibility of accepting the license agreement is
conceived only if it is fully read (textarea should scroll to the bottom).
But in wine it does not work.
wine 3.5 openSUSE Tumbleweed
Game download: (registry don't need)
https://firedrop.com/4bfe735821e6bfcb or
http://www.theisozone.com/downloads/pc/windows-games/er---the-game (Black
Download button)
Patches: https://www.gamewatcher.com/games/er/downloads
0030:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
0030:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0030:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0x33dd3c
L"M:\\data1.hdr"
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
0030:err:richedit:ReadStyleSheet skipping optional destination
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http://bugs.winehq.org/show_bug.cgi?id=58490
Bug ID: 58490
Summary: MusicBee: tab dragging still does not work
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
Distribution: ---
Bug 52078 was solved thanks to the drag and drop helpers being stubbed, however
WINE still does not allow for tab dragging with MusicBee, so I'm adding it as a
separate bug report.
How to reproduce:
On MusicBee, attempt to drag a tab.
Expected behaviour:
MusicBee should allow me to drag the tab and drop it to move it.
Actual behaviour:
A prohibited cursor shows up and the tab is unable to be dragged.
Tested on WINE Staging 10.11 on Arch Linux
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http://bugs.winehq.org/show_bug.cgi?id=58580
Bug ID: 58580
Summary: macOS clang: -msabi=ms unrecognized option... causes
x86_64-unix/*.a files to be missing. Cannot winegcc
cannot link agains libadvapi32 et al
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: matteo.ceruti(a)gmail.com
Created attachment 79102
--> http://bugs.winehq.org/attachment.cgi?id=79102
the patch for the configure-script that works for me
I had first reported this to macports but I think you should have a look at it
https://trac.macports.org/ticket/72792
Expected Behavior:
I like to continue to use winegcc and wineg++ on macOS x86_64 to compile
winelibs. In fact it worked with wine 9.0.
Actual Behavior:
winegcc says it cannot link against advapi32 and others and infact the files
such as libadvapi32.a are not in lib/x86_64-unix/ anymore.
I think this might be the case since this change:
​https://github.com/wine-mirror/wine/commit/84d8a24af71d#diff-49473dca262eeab3b4a43002adb08b4db31020d190caaad1594b47f1d5daa810L1969
"Disable non-PE import libraries if compiler support is missing."
The -mabi-ms check is now done even if $PE_ARCHS exist which in my
understanding means we're crosscompiling PE code. The macport compiles with
clang and uses minGW to compile the PE code. But clang does not recognize and
no longer ignores the -mabi=ms option and in that case the configure-script now
sets DLLEXT from its initial value ".so" to "" which seems to cause the *.a
archive files to not being created/installed.
I've patched the configure-script so that DLLEXT is only set to "" in case
$PE_ARCHS is empty analogous to the fact that in that -mabi=ms not being
recognized is not reported as an error.
And I can create winelibs .exe.so and .dll.so just fine and load them from a
client *.exe.
I'd like to still use winegcc and wineg++ and the winelib feature on macOS. Is
this no longer possible? I guess linux using clang might experience the same.
This is my the patch that works for me on wine 10.12 (It's also attached):
https://github.com/matatata/macports-ports/blob/ff459f21995e6b6fceeacd51cea…
I'd appreaciate if you could take a look and clarify.
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http://bugs.winehq.org/show_bug.cgi?id=58581
Bug ID: 58581
Summary: Nirsoft siteshooter only produces "black" files
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Install Nirsoft Siteshooter 1.42 (https://www.nirsoft.net/utils/siteshoter.zip)
Use http://www.google.com as URL and "test.png" on desktop as local file and
run a screenshot
test.png is only a black png and no error is raised.
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https://bugs.winehq.org/show_bug.cgi?id=38774
Bug ID: 38774
Summary: Execute MS Excel 2007 macro crashes Excel
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florent.merlet(a)free.fr
Distribution: ---
Created attachment 51706
--> https://bugs.winehq.org/attachment.cgi?id=51706
Crash report of macro execution on Microsoft Excel 2007
The execution of a Excel Visual Basic Macro execution does not work when it is
compiled from Wine 1.6.2.
The compilation starts properly, and the window freezes after few seconds.
The macro tested works properly on windows 7.
There is no problem to modify, record the macro, and execute it from a MS
Windows 7 environment.
details :
Microsoft EXCEL 2007, installed
Windows 7 personal
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https://bugs.winehq.org/show_bug.cgi?id=46254
Bug ID: 46254
Summary: EnumResourceTypesW should return True if there are no
resources to enumerate
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EnumResourceTypesW -- When there are no resource types to enumerate the
function instead of True will return False (see
https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resource.c#L2…)
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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https://bugs.winehq.org/show_bug.cgi?id=56326
Bug ID: 56326
Summary: GTR 2 FIA GT Racing Game (Steam) needs HLSL_IR_LOOP
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game GTR2 freezes and throws a fatal error if any race is started. The
problem can be worked around with native d3dx9 (specifically d3dx9_41.dll and
d3dx9_31.dll).
Previous bug reports about HLSL_IR_LOOP (#38583, #55083) maybe these could be
merged.
To reproduce:
- The included vcredist_x86.exe must be installed.
- Try to start any race. E.g. "Open Practice" or clicking "Start" after
choosing "Driving School".
- There might be an issue with the game complaining about low video memory. Not
a Wine issue but reported by Windows users too. To work around edit Config.ini
switch VIDEODRIVER=0 to VIDEODRIVER=1 and rerun the configuration tool.
This game was confusingly previously reported as working, but I don't think
this is a regression. The AppDB results are most likely from the older retail
version and not the Steam re-release.
Errors:
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:49:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:54:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:55:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:56:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2
012c:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x10400.
012c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:53:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:58:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:59:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:60:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:77:20: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:78:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
012c:err:d3dcompiler:D3DCompile2
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