http://bugs.winehq.org/show_bug.cgi?id=34018
Bug #: 34018
Summary: Altium Designer 10 hangs on startup
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After patching wininet to work around bug 34013, the game^Wapp installs
successfully. It hangs on startup during "configuring supplier search"
(seemingly due to a deadlock when unloading altiumcore.bpl; see attached bt
all.)
"winetricks mdac28" works around this hang and lets you get to the next
problem.
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https://bugs.winehq.org/show_bug.cgi?id=56702
Bug ID: 56702
Summary: Resampler cutoff frequency for upsampling seems too
low
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ttacwh+fgpjlj0hrlk5k(a)pokemail.net
Distribution: ---
When you use wine directsound and mix in a secondary buffer whose sample rate
is below your device sample rate (for example, upsampling 8000/11025 to
44100/48000), the resampled output has a frequency cutoff at around 1/4 of the
secondary buffer's sample rate (1/2 nyquist frequency) instead of where it's
supposed to be - around 1/2 the sample rate (or ~85% of nyquist freq, going by
make_fir). You can also visually verify this if you view the spectrum of the
resampled output.
This can be very noticeable especially if your input sounds are of a lower
sample rate but still have higher frequencies present.
Other related aspects seem to be working correctly (mmdev opening the device at
requested sample rate, pulseaudio negotiating sample format correctly according
to logs, no other resampling in the chain).
It seems that the fir resampler logic (mixer.c, fir.h, make_fir) hasn't
substantially changed since it was first added over a decade ago, so this seems
less likely to be a regression.
Additionally, I confirmed that the linear resampler from DSound-Fast_Mixer
patch (from wine-staging) does not have this issue - you can force it to always
use the linear resampler by setting HQBuffersMax reg key to 0.
I don't have a test case to upload, but it should be fairly simple to
reproduce.
Tested on wine-devel 9.8 and 9.9 (linux mint 21.3 / ubuntu 22.04)
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56371
Bug ID: 56371
Summary: WinUAE 5.2.0 running under Wine 9 under Fedora 39
Product: Wine-staging
Version: 9.0
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gilles.pelletier(a)live.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Fedora 39
wine-9.0 (Staging)
WinUAE64.exe 5.2.0 (but also true with 5.0.0 and 4.4.0)
When using the JIT feature of WinUAE, like 68020 JIT, we encounter the
following error:
JIT: Serious Error:
JIT: 64-bit pointer (0x101080000) at
C:\projects\winuae\src\jit\compemu_support.cpp:2579 (fatal)
If I untick JIT, it starts and run well.
What's wrong ?
This issue exists since the Wine 8.xx version:
Fedora 38 / Wine 8.14-stable / WinUAE 5.0.0 64 bits
When using 68020+ and JIT, WinUAE crashes at start. The workaround is to
disable JIT.
Many thanks to fix this.
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https://bugs.winehq.org/show_bug.cgi?id=56156
Bug ID: 56156
Summary: DeX
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pingo-power(a)hotmail.fr
Distribution: ---
Created attachment 75838
--> https://bugs.winehq.org/attachment.cgi?id=75838
logs
ಀ
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https://bugs.winehq.org/show_bug.cgi?id=49006
Bug ID: 49006
Summary: Wrong detection the Windows' version by Uplay
Product: Wine-staging
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iroalexis(a)outlook.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When we fix the windows' version on Windows 10, Uplay detect Windows 8 (visible
in launcher_log.txt file)
Problematic for the furture
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https://bugs.winehq.org/show_bug.cgi?id=53346
Bug ID: 53346
Summary: Ubisoft connect lose connection after initialization
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 72732
--> https://bugs.winehq.org/attachment.cgi?id=72732
Wine 7.11 WINEDEBUG=+cryptnet terminal output
Hello,
Wine 7.11.
After login into Ubisoft connect, it tries to initialize and then fails with
the error message: "Connection lost. A Ubisoft service is currently
unavailable. Please try again later."
Very similar to bug 53102, but the fix there doesn't seem to be enough.
--- +cryptnet log snippet ---
...
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://ocsp.digicert.com"
0144:fixme:cryptnet:check_ocsp_response_info check responder id
0144:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 00000000
0144:trace:cryptnet:CertDllVerifyRevocation returning 1 (00000000)
0144:trace:cryptnet:CertDllVerifyRevocation (00000001, 1, 1, 0FAF7938,
00000001, 0FAF7954, 0FAF793C)
0144:warn:cryptnet:verify_cert_revocation no dist points/aia extension and no
issuer
0144:trace:cryptnet:CertDllVerifyRevocation returning 0 (80092012)
...
--- end log snippet ---
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55706
Bug ID: 55706
Summary: FL Studio: Freezes when opening main menu
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgoetze(a)multifuchs.email
Distribution: ---
FL Studio slows down and eventually freezes when I open the main menu and hover
over the menu items.
This is a new new with FL Studio 21.1.1. With 20.0.1, everything worked fine.
I tried with wine 8.14 and 8.17, both behave the same.
I started FL Studio via command-line, but there are no errors or any lines at
all when I open the menu.
I tried it on two systems, Manjaro and Fedora 38, both the same.
I use gnome on wayland on both systems.
You can it download it for free here:
https://www.image-line.com/fl-studio-download/
Sadly I found no archive with the older version.
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http://bugs.winehq.org/show_bug.cgi?id=35385
Bug ID: 35385
Summary: Couldn't open under Wine from FL Studio track's with
Cyrillic names.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Classification: Unclassified
Couldn't open under Wine from FL Studio track's with Cyrillic names.
Demonstration:
https://drive.google.com/file/d/0B0nwzlfiB4aQXzBDSDJ3TmtrYVU/edit?usp=shari…
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https://bugs.winehq.org/show_bug.cgi?id=39308
Bug ID: 39308
Summary: thdf.exe : outputting floats returns 0
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: enoua5(a)gmail.com
Distribution: ---
On lines that, in the c++ code, use "cout" to output a float, it will show 0,
even though it's apparent that the float is still stored, still modified, and
still controlling the flow of if statements
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