https://bugs.winehq.org/show_bug.cgi?id=56277
Bug ID: 56277
Summary: Appindicator or statusnotifier support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marlonn.dev(a)proton.me
Distribution: ---
Created attachment 75996
--> https://bugs.winehq.org/attachment.cgi?id=75996
Image of deattached system tray
I'm trying to run programs from both lutris and steam(via proton) but every
time the programs has a tray icon, a new window pops up with that tray icon.
For Lutris i'm using Wine-Ge-25 and for steam i'm using proton experimental
bleeding edge.
As I've understood it wine does not support statusnotifier and/or Appindicator.
Wine seems to be using Xembed instead and since that doesnt scale well with
modern desktop i propose and update to statusnotifier and/or appindicator
support
Solus 4.5
Budgie 10.8.2
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https://bugs.winehq.org/show_bug.cgi?id=56279
Bug ID: 56279
Summary: Wine fails to build if CC is set to the absolute path
for the compiler
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vibhavp(a)gmail.com
Distribution: ---
At least as of commit e607da943aa (win32u: Only queue a single IME update
during ImeProcessKey.), the Wine build fails if any of the [<ARCH>_]CC
environment variables are set to an absolute path to GCC/Clang, as opposed to
just the executable name. This can be reproduced by configuring and building
Wine with the follow environment variables:
export CC='/usr/bin/gcc'
export CROSSCC='/usr/bin/i686-w64-mingw32-gcc'
export i386_CC='/usr/bin/i686-w64-mingw32-gcc'
export x86_64_CC='55/usr/bin/x86_64-w64-mingw32-gcc'
The failure is specifically due to winebuild being provided an invalid target
specification argument (in this case, `/usr/bin/i686-w64-mingw32` instead of
`i686-w64-mingw32` ):
tools/winebuild/winebuild -w --staticlib -o
dlls/winecrt0/i386-windows/libwinecrt0.a -b /usr/bin/i686-w64-mingw32 \
...
winebuild: Unrecognized target '/usr/bin/i686-w64-mingw32'
make: *** [Makefile:167493: dlls/winecrt0/i386-windows/libwinecrt0.a] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=56268
Bug ID: 56268
Summary: The XM1 Configuration Software doesn't detect the
mouse
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bq74stlxvkpb(a)opayq.com
Distribution: ---
Created attachment 75985
--> https://bugs.winehq.org/attachment.cgi?id=75985
XM1 RGB isn't detected by its configuration application
When attempting to modify the firmware of an XM1 RGB mouse, the configuration
tool fails to detect it.
The tool can be freely downloaded at:
https://www.endgamegear.com/en-us/downloads/xm1rgb
The downloaded file should be XM1_RGB_Configuration_Software_(V1.01).zip
The installation goes fine.
No mouse is detected, however - see the attachment.
Under native Win7, the installation fails, so I cannot use that as a
workaround. I had to use native Win10 on my work-issued laptop to modify the
firmware.
Side note - the reason why I am doing this is that the mouse in question, by
default, cycles through colours RAPIDLY. It's almost seizure-inducing. I've
changed it to solid white.
Additional bug I just found out - while the systray icon for it appears while
it is running, right-clicking it opens its context menu... behind the taskbar.
Furthermore, clicking elsewhere doesn't close its systray icon context menu.
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https://bugs.winehq.org/show_bug.cgi?id=55167
Bug ID: 55167
Summary: Spotify crashes when trying to install
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: just4steam778(a)gmail.com
Distribution: ---
Created attachment 74747
--> https://bugs.winehq.org/attachment.cgi?id=74747
Launch log
I'm trying to install the Windows version of Spotify and it immediately crashes
when I launch the executable.
Wine build: wine-8.11-125-g3d28f9d362e
OS: Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=56272
Bug ID: 56272
Summary: Missing axes and buttons from Turtle beach flightstick
yoke
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keri24601(a)yahoo.com
Distribution: ---
Created attachment 75993
--> https://bugs.winehq.org/attachment.cgi?id=75993
screenshot of control.exe and jstest
jstest-gtk correctly identifies the yoke as having 10 axes and 34 buttons.
Running in wine with control.exe, there's only 4 working axes + 2 of them that
overlap, with 10 buttons and, one of the hats work.
The wine version is 9.0
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https://bugs.winehq.org/show_bug.cgi?id=55470
Bug ID: 55470
Summary: i686-w64-mingw32-gcc assumes wrong stack alignment
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Created attachment 75028
--> https://bugs.winehq.org/attachment.cgi?id=75028
Example C code to show the issue
This is probably not a Wine bug, but something we may want to document and take
care of one way or another:
i686-w64-mingw32-gcc quietly assumes 16 byte stack alignment, which is wrong
for Win32. To see the effect compile and disassemble the attached test.c with
i686-w64-mingw32-gcc test.c -c -O2
i686-w64-mingw32-objdump -d test.o
The outcome:
0: 81 ec ac 01 00 00 sub $0x1ac,%esp
6: 8d 44 24 10 lea 0x10(%esp),%eax
a: 89 04 24 mov %eax,(%esp)
d: e8 00 00 00 00 call 12 <_func+0x12>
12: 81 c4 ac 01 00 00 add $0x1ac,%esp
18: c3 ret
However, x86_64-w64-mingw32-gcc -m32 properly aligns the stack before placing
the aligned structure:
x86_64-w64-mingw32-gcc test.c -c -O2 -m32
i686-w64-mingw32-objdump -d test.o
0: 55 push %ebp
1: 89 e5 mov %esp,%ebp
3: 83 e4 f0 and $0xfffffff0,%esp
6: 81 ec a0 01 00 00 sub $0x1a0,%esp
c: 8d 44 24 10 lea 0x10(%esp),%eax
10: 89 04 24 mov %eax,(%esp)
13: e8 00 00 00 00 call 18 <_func+0x18>
18: c9 leave
19: c3 ret
To my knowledge Wine does not use SSE instructions on purpose, so we should be
mostly fine. msvcrt, wined3d or dsound (especially when compiled to use SSE to
make Rosetta 2 happy) may be affected.
The test.c file is attached.
What can we do about it?
1) Ignore it
2) pass -mincoming-stack-boundary=2 to mingw for 32 bit targets
3) Use 64 bit target mingw with -m32
I'll file a bug for mingw too, linking this bug as reference.
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https://bugs.winehq.org/show_bug.cgi?id=56216
Bug ID: 56216
Summary: Wine 9.0 Wayland cursor does not hide when holding
mouse button on game world to move camera/character
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtc(a)protonmail.com
Distribution: ---
I have tested this with Final Fantasy XIV.
In FFXIV, intended behavior is for the cursor to be hidden while holding down
the left and/or right mouse button to move the camera and/or your character. It
does not, it just locks in place (good, but it should be invisible too). This
works correctly with X11 or XWayland, but with the experimental Wayland driver,
the cursor does not hide.
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https://bugs.winehq.org/show_bug.cgi?id=55041
Bug ID: 55041
Summary: QuickTime movie plays but screen is black
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mildred-bug.winehq(a)mildred.fr
Distribution: ---
When running "The Wheel of Time"
https://appdb.winehq.org/objectManager.php?sClass=version&iId=2154 cutscenes
will play but the screen stays black. It uses QuickTime Lite 4.1.0 for movies.
Using wayland (SwayWM)
During movie playback, I see the following log repeated:
0058:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 70c00 (device=7 access=0
func=300 method=0)
There is in a forum someone that had a similar issue and found a solution
(translated by me):
> I think the problem comes from QuickTime, the software installs version 7.2
> Via wine control, I disabled directx for the video and set up safe move (GDI only)
> It seems to hold, I must test again to be sure.
> The issue really came from quicktime and my change solved the issue.
>
> https://forum.ubuntu-fr.org/viewtopic.php?id=389950
I tried winetricks render=nod3d or render=gdi but it does not help.
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https://bugs.winehq.org/show_bug.cgi?id=55589
Bug ID: 55589
Summary: Tomb Raider: Legend has black/blue artifacts
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://www.moddb.com/games/tomb-raider-legend/downloa
ds/tomb-raider-legend-updated-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 884b7c50cfd902eff9a41562a103e3bd5747422b
Distribution: ---
Created attachment 75116
--> https://bugs.winehq.org/attachment.cgi?id=75116
example
After enabling 'Next generation content' in Options -> Display.
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https://bugs.winehq.org/show_bug.cgi?id=38040
Bug ID: 38040
Summary: Cubic Castles: fog effect doesn't work properly
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://ccdownload.blob.core.windows.net/ccwindows/Cubi
cCastlesWindowsSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50675
--> https://bugs.winehq.org/attachment.cgi?id=50675
screenshot
The distance fog effect isn't rendered properly and almost everything is white
in the game. Only the HUD, character names and the chat window is visible.
The same problem with Wine 1.4, 1.6 etc. Native d3dx9* libraries don't change
the picture at all. Disabling GLSL doesn't help either.
Terminal output:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7f8,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x139430, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
err:ole:CoCreateInstance apartment not initialised
fixme:g711:G711_StreamSize
err:d3d:wined3d_debug_callback 0x172be8: "GL_INVALID_VALUE error generated.
Width and height must not be negative.".
err:d3d:scissorrect >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glScissor @
state.c / 4972
...
The last lines are repeating over and over.
Fedora 21
Nvidia binary drivers 340.76
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