https://bugs.winehq.org/show_bug.cgi?id=55921
Bug ID: 55921
Summary: EverQuest Titanium/Rof2 Clients: Slow Disk
Loading/Freezing?
Product: Wine
Version: 8.20
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: rgirard59(a)yahoo.com
When you load up the game and try to click through the different screens by
clicking the buttons, the game seems to completely freeze for a brief period of
time between screen loads. Also, once you try to go to the character select
screen, or load into the game, it seems to take significantly longer to load
than either on parallels or a intel wine mac.
Another thing I had noticed that was odd is that when I used a fresh wine
install that didn't have the d3d9 redist june installed, the game would load up
fast between these screens like it should, however it would crash once loading
to the character select screen, due to missing d3d9 libraries I assume. Once I
installed that redist, the screens would start having the freezing issue.
Mac Sonoma, M2
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https://bugs.winehq.org/show_bug.cgi?id=56185
Bug ID: 56185
Summary: The GitLab Windows test job runs even when not needed
Product: WineHQ Gitlab
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gitlab-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The GitLab Windows test jobs run even for MRs that don´t touch the tests.
For instance MR!4840 does not touch the test:
https://gitlab.winehq.org/wine/wine/-/merge_requests/4840/diffs
And yet test-win10-21h2-32 ran (same for the 64-bit tests job):
https://gitlab.winehq.org/fgouget/wine/-/jobs/48245
And the corresponding winetest.log file is empty which corresponds to an empty
winetest.args file. This makes sense since build-linux systematically generates
winetest.args and it's only in the Windows job that we check whether that file
is empty or not.
This could be avoided by generating dynamic child jobs in build-linux.
Then the check for whether it is necessary to run the Windows tests could be
done in build-linux and a 'dummy: rules: when: never' job could be generated if
nothing needs to be run.
See below for an example of a dynamic child job.
https://blog.devops.dev/using-dynamic-pipelines-in-gitlab-583cf4f6acd0
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https://bugs.winehq.org/show_bug.cgi?id=55700
Bug ID: 55700
Summary: Sniper Elite 4 has rendering lags in DX12 mode
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: 23a1642673fdc28380c0eff076734a9f712f8b4e
Distribution: ---
Same symptoms as of bug 55032.
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https://bugs.winehq.org/show_bug.cgi?id=56221
Bug ID: 56221
Summary: Quick start failure for Civilization 4
Product: Wine
Version: 9.0
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=appl
ication&iId=2514
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “Civilization IV” by components from the
software package “wine 9.0-1670.1”.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Firaxis Games\Sid Meier'\''s Civilization 4\Sid Meier'\''s
Civilization 4 starten.lnk'
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
…
I wondered then why a corresponding application window was not presented.
Markus_Elfring@Sonne:~> strace wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Firaxis Games\Sid Meier'\''s Civilization 4\Sid Meier'\''s
Civilization 4 starten.lnk'
…
exit_group(3) = ?
+++ exited with 3 +++
How will the clarification be continued with such information?
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https://bugs.winehq.org/show_bug.cgi?id=56228
Bug ID: 56228
Summary: err:module:import_dll Library WDFLDR.SYS
Product: Wine-staging
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
i want to install ad driver for zte modem and i get this error:
wine ZTEDrvSetup.exe.dat
127 ✘
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:wineusb:query_id Unhandled ID query type 0x5.
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0098:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00e0:err:module:import_dll Library WDFLDR.SYS (which is needed by
L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys") not found
00e0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\DBUtilDrv2":
c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"DBUtilDrv2" failed to start: 1114
0024:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0055F04C
L"C:\\users\\pc\\Temp\\{E5BBC2B9-701D-439F-B0CA-4A221FF3A0DF}\\Disk1\\data1.hdr"
0024:fixme:sfc:SRSetRestorePointA 010E8570 010EC070
0024:fixme:sfc:SRSetRestorePointA 010E8570 010EC070
0138:err:ole:std_release_marshal_data could not map object ID to stub manager,
oxid=13400000138, oid=2
0138:err:ole:CoReleaseMarshalData StdMarshal ReleaseMarshalData failed with
error 0x8001011d
how to fix it?
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https://bugs.winehq.org/show_bug.cgi?id=48908
Bug ID: 48908
Summary: Dr Brain 3 broken color palette
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
Created attachment 66865
--> https://bugs.winehq.org/attachment.cgi?id=66865
Example image of dr brain running in xephyr
Dr Brain 3 is a 16bit Windows program that requires 8bit colors. So to get it
running we have to use one of these methods
https://wiki.winehq.org/256_Color_Mode
I tried every last one of those methods and every method leads to the same
result you can see in the image attached to this bug.
No error message is printed out by wine. I encountered this bug a few years ago
for the first time, but didn't open a bug report for it, since I thought this
could be a problem with the virtual X.
However when viewing images in the Xephyr session all colors are displayed
correctly.
Right now the only way for me to run this game is using dosbox with win3.1 or
another form of emulation.
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https://bugs.winehq.org/show_bug.cgi?id=56226
Bug ID: 56226
Summary: Myst Masterpiece Edition won't start in Wine 4.6 and
later
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75938
--> https://bugs.winehq.org/attachment.cgi?id=75938
Backtrace from crash dialog
Steps to reproduce:
1. Set the Windows version to Windows 95 in winecfg
2. Run `wine Setup.exe` and click "Avançar" twice, "Next" once, and "Terminar"
once
3. Run `wine 'C:\Program Files (x86)\Red Orb\Myst Masterpiece
Edition\Myst.exe'`
The game crashes before it can play the intro video or draw any UI elements.
`git bisect` says:
b15685355c45c0fffb4f0dc5518c8c6ee0f595c6 is the first bad commit
commit b15685355c45c0fffb4f0dc5518c8c6ee0f595c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 12 17:20:47 2019 +0430
wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm attaching the backtrace from the crash dialog, but I'm not sure if it's
relevant to this bug or not. There was a crash dialog before commit b15685355c4
too, but the game would still start after closing it.
$ sha256sum MystMasterpieceEdition.iso
c825080e32722a5a7bd4de330c66d6042a7904e03adb33ec886da2ba24a5c251
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http://bugs.winehq.org/show_bug.cgi?id=9304
Summary: Temple of Elemental Evil demo doesn't work - gui
vanishing
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: riklaunim(a)gmail.com
ToEE has a demo:
ftp://ftp.infogrames.net/demos/toee/ToEE_Demo.exe
Which install on wine 0.9.43 but it doesn't start properly (also on older
wines). The console output:
################
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:wininet:INET_QueryOptionHelper Stub! 40
fixme:wininet:INET_QueryOptionHelper INTERNET_OPTION_CONNECTED_STATE: semi-stub
fixme:shdocvw:navigate_url Unsupported arguments
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject class {25336920-03f9-11cf-8fd0-00aa00686f13} not
registered
err:ole:CoGetClassObject no class object {25336920-03f9-11cf-8fd0-00aa00686f13}
could be created for context 0x3
err:shdocvw:navigate Could not create HTMLDocument: 80040154
fixme:shdocvw:OleInPlaceObject_InPlaceDeactivate (0x1aa3b0)
fixme:shdocvw:OleObject_Close (0x1aa3b0)->(1)
#############################
The game window shows for a second and disapper (at the end of those error
messages)
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https://bugs.winehq.org/show_bug.cgi?id=54349
Bug ID: 54349
Summary: 'wine-mono' package doesn't re-ask for installation if
you click cancel and subsequent run a .NET program (by
contrast, the Gecko package does)
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 73920
--> https://bugs.winehq.org/attachment.cgi?id=73920
video demonstration of the full process for reproducing the issue
(tested with wine v8.0-rc4 since v8.0-rc5 isn't yet available in Mint's package
manager)
Simply put, when the message appears asking to install the 'wine-mono' package,
if you click cancel and then subsequently try to run a program that requires
.NET, it will not ask about installing the 'wine-mono' package again.
By contrast, if you try to run a program that requires the Gecko package, it
will always ask if you want to install the Gecko package even if you click
cancel - it will still ask again the next time you run the program.
See the attached video file on fully reproducing the issue; it was tested using
the Mint 21.1 Cinnamon live ISO.
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