http://bugs.winehq.org/show_bug.cgi?id=36514
Bug ID: 36514
Summary: MCIWndCreate does not create a child window if parent
is specified
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: nicode(a)gmx.net
WS_CHILD is commented out in the default style for MCIWnd child windows (parent
window specified). But it should be included.
At least one application (King's Quest: Mask of Eternity) depends on the
documented API behavior.
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https://bugs.winehq.org/show_bug.cgi?id=55915
Bug ID: 55915
Summary: Shader Compiler Issues
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 75465
--> https://bugs.winehq.org/attachment.cgi?id=75465
Shader Compiler Errors Found
When attempting to play StarCraft II using a custom map (StarCraft Mass Recall
latest version to be precise), I noticed the attached in the log when starting.
Nothing on either side of this trace seemed out of the ordinary.
As a side note (don't know if it's related but I'll note it anyway), Map 5 of
Loomings ("Extermination") does seem to have the same graphics crash previously
reported when I build a Machine Shop off the Factory or try to attack the first
base.
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https://bugs.winehq.org/show_bug.cgi?id=43849
Bug ID: 43849
Summary: Heroes of the Storm; crashes when Call Mech effect is
on-screen
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonathan(a)pearce.name
Distribution: ---
Steps to reproduce:
Start Heroes of the Storm.
Enter Try mode with D.Va.
Take tower damage until your mech is dead.
Shoot enemies until your Call Mech cooldown is activated.
Use Call Mech 'E'.
The mech arrival effect will begin but the game will crash before the mech
becomes visible on-screen. A dialog box pops up with a
e_gfxerrorshadercompilefailed error.
Relevant wine stdout:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:msvcp:_Mtx_init_in_situ unknown flags ignored: 2
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
I experimented with
winetricks d3dx9_43
but that didn't fix the crash (it does change the error signature).
I also tried
d3dcompiler_43 (native)
but it didn't seem to matter.
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https://bugs.winehq.org/show_bug.cgi?id=43775
Bug ID: 43775
Summary: Heroes of the Storm crash on start with d3d11
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59282
--> https://bugs.winehq.org/attachment.cgi?id=59282
terminal Output 2.17-staging with dx11
I don't know if the bug is in the non-staging version because Battlenet crash
in non-staging.
My game crash on my laptop with d3d11, I need to set the -dx9 argument to
correct this.
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http://bugs.winehq.org/show_bug.cgi?id=58988
Bug ID: 58988
Summary: [regression] Battle.net fails to start
Product: Wine-staging
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: mboquien(a)free.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79711
--> http://bugs.winehq.org/attachment.cgi?id=79711
Crash log
Since wine-staging 10.19, Battle.net fails to start. It displays the connection
window for a brief moment then it displays a crash reporting interface for
Blizzard. Downgrading to wine-staging 10.18 fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=59048
Bug ID: 59048
Summary: Wine 10.19 with wow64 breaks RPGM games
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: coco.claudio(a)postme.pm
Distribution: ---
Created attachment 79819
--> http://bugs.winehq.org/attachment.cgi?id=79819
wine Game.exe command output
I'm using ArchLinux (package `wine-staging`, but the `wine` package doesn't
work either) so it *could* be a PKGBUILD problem, but I doubt it since I
compared the dependencies for both the 10.18.1 and the 10.19.1 and they are the
same.
I've recreated the prefix, in both my tests for either versions, and the
10.18.1 always work while the other doesn't. At first I thought it was an
architecture problem, but I tried to run the 32bit version of a renpy game and
it works.
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http://bugs.winehq.org/show_bug.cgi?id=58971
Bug ID: 58971
Summary: after commit 18ce7964203b486c8236f2c16a370ae27539d2f0
wine no longer execute windows steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 79680
--> http://bugs.winehq.org/attachment.cgi?id=79680
log from execute steam on 18ce7964203b486c8236f2c16a370ae27539d2f0
after 18ce7964203b486c8236f2c16a370ae27539d2f0. steam wont opened.
but before 18ce7964203b486c8236f2c16a370ae27539d2f0 this, steam opened normally
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http://bugs.winehq.org/show_bug.cgi?id=59052
Bug ID: 59052
Summary: cmd doesn't handle all parameters in FOR /F command
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)list.winehq.org
Reporter: eric.pouech(a)gmail.com
Distribution: ---
extracted from https://bugs.winehq.org/show_bug.cgi?id=59050
diff --git a/run.bat b/run.bat
index 5fe19ed..ee6d44b 100644
--- a/run.bat
+++ b/run.bat
@@ -51,14 +51,14 @@ if errorlevel 1 (
goto EXIT
)
-for /f tokens^=2-2^ delims^=^" %%j in ('java -version 2^>^&1') do set
"JAVA_VERSION=%%j"
+rem for /f tokens^=2-2^ delims^=^" %%j in ('java -version 2^>^&1') do set
"JAVA_VERSION=%%j"
-for /f "tokens=1 delims=. " %%a in ("%JAVA_VERSION%") do set
"JAVA_MAJOR_VERSION=%%a"
+rem for /f "tokens=1 delims=. " %%a in ("%JAVA_VERSION%") do set
"JAVA_MAJOR_VERSION=%%a"
-if %JAVA_MAJOR_VERSION% LSS 11 (
- echo ERROR! HiveMQ requires at least Java version 11.
- goto EXIT
-)
+rem if %JAVA_MAJOR_VERSION% LSS 11 (
+rem echo ERROR! HiveMQ requires at least Java version 11.
+rem goto EXIT
+rem )
rem ########### VARIABLES
set "JAVA_OPTS=%JAVA_OPTS% -Djava.net.preferIPv4Stack=true"
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=58991
Bug ID: 58991
Summary: Launching Need for Speed Underground 2 with a full
path breaks KDE X11
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)list.winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
I launched the game the same way I launched MW here:
https://bugs.winehq.org/show_bug.cgi?id=58797#add_comment
Most Wanted creates a window and hangs, you can still close it. Underground 2
on the other hand does something so that the screen goes permanently black.
Rebooting the PC does not help. Still searching for a solution.
Of course, this is caused by an application bug, but it doesn't leave windows
unusable. I think this has to be fixed as soon as possible, as this is a pretty
serious issue.
(Using the system on wayland now. Maybe it affects wayland too, but don't want
to check for now or at least until I find a fix for the x11 issue)
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