http://bugs.winehq.org/show_bug.cgi?id=59014
Bug ID: 59014
Summary: World of Warcraft crashes on startup with #132
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: iso(a)axtroz.dev
Distribution: ---
The crash is accompanied by: Unknown CODEVIEW signature 44524148 in module
L"wow". It appears this triggers when loading `dbghelp.dll`.
Running `git bisect` between wine 10.18 and 10.19 led me to commit
`18ce7964203b486c8236f2c16a370ae27539d2f0` which introduces this behavior.
Building wine from the previous commit,
`6ee01903212eafb19c97066710b916a00a67ef37`, allows launching the program
correctly.
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http://bugs.winehq.org/show_bug.cgi?id=58968
Bug ID: 58968
Summary: Fusion360 broken, stack overflow occurs since 10.15
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: info(a)maduranma.com
Distribution: ---
There's a generalized issue:
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux/issues/602
Autodesk Fusion360 gets stuck at loading modules since 10.15, on 10.14 and
older it works fine.
It seems it crashes with a stack overflow:
02f4:fixme:netprofm:cost_manager_GetCost 00007F8F8B992778, 00007F8FE420F740,
0000000000000000
02f4:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0768:fixme:secur32:get_enabled_protocols handle TLS parameters
0664:fixme:shcore:SetCurrentProcessExplicitAppUserModelID
L"AutodeskInc.Fusion360": stub
0560:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
055c:fixme:wlanapi:WlanEnumInterfaces (0000000000000001, 0000000000000000,
00007F8F8A30D560) semi-stub
0664:err:virtual:virtual_setup_exception stack overflow 4608 bytes addr
0x6fffffc385f5 stack 0x7ffffe0ffe00
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
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http://bugs.winehq.org/show_bug.cgi?id=59025
Bug ID: 59025
Summary: Respondus Lockdown Browser: page fault on read access
to 0x00000010 in wow64 32-bit code
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: tabulatejarl8(a)gmail.com
Distribution: ---
Created attachment 79764
--> http://bugs.winehq.org/attachment.cgi?id=79764
Backtrack generated from the Wine GUI
Hey! I recently updated from Wine 10.18 to 10.19, and I'm guessing something
has changed because Respondus' Lockdown Browser has stopped functioning. I've
found a similar issue from a few years ago, but the error is definitely
different since I'm using wow64: https://bugs.winehq.org/show_bug.cgi?id=49149.
I've attached the page fault log as well as the console output in hopes that
some of it is helpful. In the past, I've had to use winetricks to install
msftedit, allfonts, vcrun2015, and dxvk to get it to work properly, but I get
this same page fault without installing anything with winetricks. I also tried
installing vcrun2017 to see if that update made a difference, but same error.
Hopefully this is of help to you guys, thanks for all your work and let me know
if I can provide anything else!
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http://bugs.winehq.org/show_bug.cgi?id=58970
Bug ID: 58970
Summary: foobar2000 (x86) crashes playing songs with wine 10.19
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Created attachment 79677
--> http://bugs.winehq.org/attachment.cgi?id=79677
Linux console log
foobar2000 (x86) crashes when a song start to play with wine version 10.19.
The program worked just fine with wine 10.18
When the program start, there are some err: lines in console not present with
wine 10.18.
0128:err:environ:init_peb starting
L"Z:\\home\\user\\.local\\bin\\foobar2000\\foobar2000.exe" in experimental
wow64 mode
01c8:err:environ:init_peb starting L"C:\\windows\\syswow64\\cmd.exe" in
experimental wow64 mode
01e4:err:environ:init_peb starting L"C:\\windows\\syswow64\\wbem\\wmic.exe" in
experimental wow64 mode
01ec:err:environ:init_peb starting L"C:\\windows\\syswow64\\cmd.exe" in
experimental wow64 mode
020c:err:environ:init_peb starting L"C:\\windows\\syswow64\\chcp.com" in
experimental wow64 mode
When a sonf start to play
0350:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",329FFB1C): stub
0350:fixme:dbghelp_dwarf:dwarf2_fill_in_variant Unexpected base type bt=a for
form=b
0350:fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value
"progress" (b)
0350:fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value
"missing_terminal_break" (b)
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http://bugs.winehq.org/show_bug.cgi?id=58798
Bug ID: 58798
Summary: Dotted border line has a whitespace tail
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: bca9df8db26206ddd9c615d274d8ff0c5652e17a
Distribution: ---
Created attachment 79442
--> http://bugs.winehq.org/attachment.cgi?id=79442
screenshot
Removing just GGO_BITMAP leads to this behaviour.
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https://bugs.winehq.org/show_bug.cgi?id=55986
Bug ID: 55986
Summary: Gunner3 has flickering in fullscreen
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Since wine-6.1 there is flickering when running Gunner3 in fullscreen mode.
Also, from time to time old frame data is shown for a few moments making the
game
It works with winecfg virtual desktop mode, and making screenshots in
fullscreen is hard. It looks similar to the glitches in bug 45168 (but it is
unrelated).
Don't try to click on a level without having the fix from bug 41977 though, it
might crash. The menu is enough to reproduce the issue.
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http://bugs.winehq.org/show_bug.cgi?id=59062
Bug ID: 59062
Summary: PKHeX 25.11.16: does not start
Product: Wine
Version: 10.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: infomaniac742(a)gmail.com
Distribution: ---
Created attachment 79833
--> http://bugs.winehq.org/attachment.cgi?id=79833
log files
PKHeX version 25.11.16 does not start on Wine 10.20. I am using Linux Mint 22.2
Cinnamon. It does work on the most recent stable version (Wine 10.0). Trying to
run PKHeX using Wine 10.20 appears to "break" the wineprefix such that that
wineprefix will no longer work, not even on Wine 10.0 (the wineprefix must be
deleted and recreated).
(As a side note, I need to run `env -u DOTNET_ROOT -u
DOTNET_BUNDLE_EXTRACT_BASE_DIR wine PKHeX.exe` in order to get PKHeX to work,
this is true even on Wine 10.0)
I've attached two log files, `log_stable.txt` is the output from Wine 10.0
(where PKHeX starts) and `log_devel.txt` is the output from WIne 10.20 (where
PKHeX crashes)
Download link: https://projectpokemon.org/home/files/file/1-pkhex/
4c07a31eb29d5e953b0a1aeb79df32b457b72931 PKHeX.exe
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http://bugs.winehq.org/show_bug.cgi?id=58993
Bug ID: 58993
Summary: Mount & Blade: Warband: Instantly crashes when
launching the game and the launcher's graphical
elements are visually broken
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: daniel.penalized(a)proton.me
Distribution: ---
Created attachment 79713
--> http://bugs.winehq.org/attachment.cgi?id=79713
screenshot of visual glitches
After updating to Wine 10.19 (does not happen with Wine 10.18), initially the
graphical elements of the Mount & Blade: Warband launcher were visually broken.
After opening and closing the launcher a few times, the visuals returned to
normal and functional. However, the game itself (not the launcher) crashes
instantly when launched.
And it happens in a completely clean prefix, so it happens with WineD3D (not
just with DXVK). It also happens in both winewayland.drv and winex11.drv.
I'm on Arch Linux, so I'm using the new WoW64 mode.
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http://bugs.winehq.org/show_bug.cgi?id=58974
Bug ID: 58974
Summary: SolSuite crashes on opening...new bug with Wine
Version 10.19
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: jstonezz(a)gmail.com
Distribution: ---
Created attachment 79684
--> http://bugs.winehq.org/attachment.cgi?id=79684
Text file of program error
SolSuite crashes on opening...new bug.
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http://bugs.winehq.org/show_bug.cgi?id=59026
Bug ID: 59026
Summary: Guild Wars crashes at end of installation/startup
Product: Wine
Version: 10.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)list.winehq.org
Reporter: daniel(a)malarhojden.nu
Distribution: ---
Distribution: Debian forky/testing
Desktop: X11 with i3wm
Wine: 10.19 from WineHQ
With a fresh WINEPREFIX Guild Wars crashes at end of installation/startup.
Guild Wars installer can be downloaded from
https://www.guildwars.com/en/download and no account is needed to reproduce.
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