http://bugs.winehq.org/show_bug.cgi?id=58772
Bug ID: 58772
Summary: Did not works on fedora 44
Product: Wine-staging
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lars_martin4(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79417
--> http://bugs.winehq.org/attachment.cgi?id=79417
wne staging terminal
did not works or let install or run exe files?
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http://bugs.winehq.org/show_bug.cgi?id=58760
Bug ID: 58760
Summary: Unable to launch 16-bit applications in WoW64 mode
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mumei6102(a)gmail.com
Distribution: ---
Created attachment 79391
--> http://bugs.winehq.org/attachment.cgi?id=79391
Wine WoW64 16-bit app logs
Can't launch 16-bit application in WoW64, download URL:
https://download.instalki.org/mamba%5Bwww.INSTALKI.pl%5D.zip
Tested on Arch Linux WoW64 package. This application run in bi-arch Wine 10.16
build (custom Wine build).
Attached terminal logs from wine 10.15 where the issue is different than in
wine 10.16 after 16-bit fixes, but application doesn't launch in both versions.
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http://bugs.winehq.org/show_bug.cgi?id=58755
Bug ID: 58755
Summary: 16 bit skifree does not work under wow64
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edoardo762(a)gmail.com
Distribution: ---
I saw that wine 10.16 in WOW64 now supports 16 bit programs, so i tried the
original skifree, but it is crashing with this trace
00b8:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b8:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b8:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b8:fixme:wineusb:query_id Unhandled ID query type 0x5.
0138:err:environ:init_peb starting L"C:\\windows\\syswow64\\winevdm.exe" in
experimental wow64 mode
013c:err:seh:call_seh_handlers invalid frame 000000000103EBA0
(00007FFFFE302000-00007FFFFE3FFD20)
013c:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
The application can be downloaded from https://ski.ihoc.net/ (the link for the
16 bit version is at the bottom)
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http://bugs.winehq.org/show_bug.cgi?id=58770
Bug ID: 58770
Summary: Unable to Compile 10.16
Product: Wine
Version: 10.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonfarr87(a)gmail.com
Distribution: ---
Created attachment 79414
--> http://bugs.winehq.org/attachment.cgi?id=79414
Config log
Starting with the latest 10.16 release I'm getting an error related to
"windows.devices.enumeration" dll. Logs attached.
I can confirm that the issue isn't present in previous releases.
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https://bugs.winehq.org/show_bug.cgi?id=50382
Bug ID: 50382
Summary: Lego Star Wars Saga needs native d3dcompiler_47
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: j-r(a)online.de
Distribution: ---
After installing Lego Star Wars Saga (GOG version) into a fresh 32 bit prefix,
the game starts up fine including sound and controls, but with the exception of
backgrounds and some effects nothing (logo, menu, in game characters etc) is
displayed or replaced by grey boxes.
winetricks d3dcompiler_47 fixes that problem. (An older App DB report using
wine 3.3 mentions the same problem and fixing it by installing d3d9.)
There is no console output indicating a problem in that area (recreating the
test with wine 3.3 gives plenty of d3dcompiler error messages; perhaps they
have been silenced since then?). Since the other d3dcompiler related bugs I
checked all seemed to have d3dcompiler error messages I opened this new report,
though it very likely still is a duplicate.
Please advise which debug channels to turn on to generate a useful log.
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http://bugs.winehq.org/show_bug.cgi?id=58575
Bug ID: 58575
Summary: Low performance in an old Directx8 Sonic fangame in
wined3d
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
This game has a built-in fps counter. After launching it, I was surprised to
find that it ran at only 30 fps in the hub area, while on windows it runs at
60. It is seemingly ok in the gameplay, but fps is often several values short
of 60, and there are also rarer drops to 30 for several seconds. There are no
warnings in the console other than related to directsound. DXVK works at a
locked 60 fps, so that means that it's a problem with wined3d.
Here is the link to the game: https://gamejolt.com/games/sonic3d/28626
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http://bugs.winehq.org/show_bug.cgi?id=58671
Bug ID: 58671
Summary: [Damavand] Sonic3D crashes after the main menu +
rendering regression
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 79255
--> http://bugs.winehq.org/attachment.cgi?id=79255
Log from a version with correct rendering
The first part of the title is pretty self-explanatory, but the second is a bit
more interesting. in the first releases of the 10 series, it used to render
correctly, but around wine 10.9-10.10 it started rendering solid colors on top
of crashing. Not sure if I'll be able to run a bisect, so I'll maybe try to
find some prebuilt versions, but 10.0 rc3 had the game rendering correctly,
while 9.21 crashed before launching.
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https://bugs.winehq.org/show_bug.cgi?id=57175
Bug ID: 57175
Summary: Multiple issues with Audacity after upgrading to Wine
9.17
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 77073
--> https://bugs.winehq.org/attachment.cgi?id=77073
Audacity 3.6.3 in Wine 9.17 with DPI=144 and classic Windows theme
After I upgraded Wine from version 9.10 to 9.17, Audacity has become horrible
to use and look at.
I've always been using DPI=144 because I have a High DPI 14" monitor.
So,
* Fonts in Audacity have become much smaller than they were before
* Fonts now look very blurry
A screenshot will be attached.
On the outside of Audacity you can see IrfanView which continues to scale
properly and fonts are rendered just fine.
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http://bugs.winehq.org/show_bug.cgi?id=58670
Bug ID: 58670
Summary: [Damavand] The renderer crashes with Clickteam games
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
When trying to play clickteam games with damavand, they crash before anything
is rendered. These lines appear the most in the console:
0148:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:25:0: W7006:
Input register 9 was used without being declared.
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:26:0: W7006:
Input register 10 was used without being declared.
The full log is attached (This one is from FNaF World specifically)
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http://bugs.winehq.org/show_bug.cgi?id=58767
Bug ID: 58767
Summary: WineVDM incorrect view
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomislav.budor(a)lovatoelectric.hr
This 16-bit program on Wine/Linux correctly working, but on ReactOS incorrectly
view.
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