http://bugs.winehq.org/show_bug.cgi?id=58249
Bug ID: 58249
Summary: Heavy Rain doesn't recognize controller ( Dualshock 4
)
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
Game only picks keyboard and mouse input. This game is from Epic Games Store (
steam copy also exists ) , i tried with both Wine and Proton; both yields to
same result.
Took a log with:
WINEDEBUG=+dinput,+xinput,+input,+rawinput,+hid,+setupapi,+ntoskrnl,+plugplay
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http://bugs.winehq.org/show_bug.cgi?id=58248
Bug ID: 58248
Summary: Me(Idx) fails to compile
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
code:
Sub Spinner_Hit(Idx)
Me(Idx).IsDropped=True
'Spinner(Idx).IsDropped=True
End Sub
Wine:
/opt/wine-devel/bin/wine cscript test.vbs
0134:fixme:vbscript:make_call_expression Unhandled for expr type 22
0134:fixme:wscript:ActiveScriptSite_OnScriptError ()
0134:fixme:wscript:run_script ParseScriptText failed: 80004005
Windows:
[Running] cscript //Nologo "c:\Users\me\OneDrive\Bureaublad\test.vbs"
[Done] exited with code=0 in 0.097 seconds
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http://bugs.winehq.org/show_bug.cgi?id=58238
Bug ID: 58238
Summary: Tooltips: missing outline
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78570
--> http://bugs.winehq.org/attachment.cgi?id=78570
Missing outline
the outline is not displayed. This is even obvious when a specific text color
is selected where windows draws the outline in the same color but no outline is
still rendered in wine
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https://bugs.winehq.org/show_bug.cgi?id=57097
Bug ID: 57097
Summary: Keyboard inputs for special characters on non-english
keyboards are switched in winewayland
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
I noticed that if I use a german keyboard layout, the key mapping seems to be
off. I'm using kwin_wayland (but also tested on sway, same result).
The regular lower keys are ok, but example, ö produces ü, # produces ä, etc.
Looking at dlls/winewayland.drv/wayland_keyboard.c, I saw that there are
different lookup tables for different languages (scan2vk_qwerty,
scan2vk_azerty. scan2vk_qwertz, ...), so my first quess was that something
might be switched there.
But that doesn't really seem the case, changing it to always use
`scan2vk_qwertz ` regardless of `lang` makes it work.
I don't really have a very good understanding of how this is supposed to work,
but does the appliaction really need to do such a translation? Isn't that
already handled by the layout being passed in? At least that would explain why
it works when doing no such lookup at all.
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http://bugs.winehq.org/show_bug.cgi?id=58241
Bug ID: 58241
Summary: em client 10 does not work if at least one email
account is added
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ljaeckle.de
Distribution: ---
With a fresh wine installation (rm ~/.wine) and an updated manjaro, there is no
chance to use em client 10 or an older em client 9
(https://de.emclient.com/download) after setting up an email account. The
installer works, the app starts, the wizard can be used as intended. However,
once an email account get added and the first few emails get downloaded freezes
the em client application.
There are reports in your database which state that em client 8 reached the
"Gold" level. I wonder why em client 10 then fails.
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http://bugs.winehq.org/show_bug.cgi?id=58200
Bug ID: 58200
Summary: winehq-repo for Fedora 42 is empty.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
CC: dimesio(a)earthlink.net
Distribution: ---
I enabled the winehq-repo for Fedora 42 but it seems to be empty.
winehq.repo contains following baseurl:
baseurl=https://dl.winehq.org/wine-builds/fedora/42
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https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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http://bugs.winehq.org/show_bug.cgi?id=58234
Bug ID: 58234
Summary: llvm-mingw build makes ddraw:ddraw4 test crash because
of a ceilf recursion.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 78561
--> http://bugs.winehq.org/attachment.cgi?id=78561
ddraw_test_llvm-ceilf-ceil-recursion.txt
Hello, trying to look at a failure of test ddraw:ddraw4
I just found an issue with my build.
The issue is a recursive call to ceilf.
This affects just the 32-bit build, where it looks like ceilf is just
an inline wrapper in the header file for the function ceil.
But for some reason llvm-mingw/clang replaces the call to ceil by ceilf,
therefore causing the recursion.
Adding `EXTRADEFS = -fno-builtin` to dlls/ddraw/tests/Makefile.in
fixes this issue for here.
Or is this caused by me using the `{i686,186_64}-w64-mingw32-gcc`
wrappers instead of the clang binary?
Can someone else confirm this?
Is this an issue that should be fixed in wine,
or is there something wrong in llvm-mingw/llvm-project,
or I am just using an unsupported way to configure?
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http://bugs.winehq.org/show_bug.cgi?id=58245
Bug ID: 58245
Summary: Textpad regression - menu icon bar shown blank
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 78585
--> http://bugs.winehq.org/attachment.cgi?id=78585
screenshot
When upstating Textpad 9.7.1 No icons in the menu are shown anymore with wine
10.8.
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