http://bugs.winehq.org/show_bug.cgi?id=4948
------- Additional Comments From the3dfxdude(a)gmail.com 2006-29-03 10:51 -------
I have tried attaching to the stuck "Warcraft III.exe" process in winedbg. Like
what Jan posted, the instruction it breaks at is "int $0x80"
What this means is that the program is getting stuck at a system call?
I tried cont command, and the process remains stuck. But try stepping with the
step command. The process exits and is no longer stuck. So single stepping in
a debugger works, but not the normal wine execution. Any ideas? My kernel
version is 2.6.16, what kernel are the rest of you running?
Combine this with that thread detach idea, and it looks like to me that the game
is having difficulty being attached to the explorer process. I wonder if it's a
copy protection problem.
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------- Additional Comments From winorojo(a)hotmail.com 2006-29-03 10:08 -------
Yes, I took a look at bug #4143 and the patches to fix that bug don't fix this
problem. Note that I'm not using pbuffers (see the source code, linuxtest.cpp)
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dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From dank(a)kegel.com 2006-29-03 08:46 -------
Tommy's patch to fix this is at
http://www.winehq.com/pipermail/wine-patches/2006-March/025255.html
Can you test it and verify EM_GETLINE works for you?
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2163|text/plain |application/octet-stream
mime type| |
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------- Additional Comments From wine.dev(a)web.de 2006-29-03 08:04 -------
Created an attachment (id=2165)
--> (http://bugs.winehq.org/attachment.cgi?id=2165&action=view)
dump IniFileMapping
I ask for your Help to learn, what the different Windows-NT - Versions
do with IniFileMapping.
Attached is a big Patch for dlls/kernel32/tests/profile.c (and Makefile.in)
that print the things. "shlwapi.dll" is used for SHDeleteKeyA and
"advapi32.dll" for the Reg*-Functions.
The test does:
- Setup IniFileMapping, default Registry-Entries and a default INI-File
- dump all
- add a key (redirected)
- dump all
- add other key (sometimes redirected)
- dump all
- add other section
- dump all
- delete the key
- dump all
- delete the section
- dump all
Please Test this on your NT-System and attach the Output to this Bug,
when it is not tested for the system you have.
Do not forget to explain the system.
Thanks.
(binary and examples follow)
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-29-03 08:02 -------
Please add and entry for this application in the AppDB http://appdb.winehq.org/
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony.lambregts(a)gmail.com 2006-29-03 08:00 -------
Please add and entry for this application in the AppDB http://appdb.winehq.org/
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alex(a)thehandofagony.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
------- Additional Comments From alex(a)thehandofagony.com 2006-29-03 07:20 -------
It seems World of Warcraft is not always supposed to view any such information;
it is only for server alerts or similar. It displayed info todxay, so this bug
is INVALID. Sorry.
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------- Additional Comments From wijn(a)wanadoo.nl 2006-29-03 06:50 -------
Right, I should have typed make :(((
This one does compile, does it work?
--- wine/dlls/msvcrt/undname.c 2006-03-06 11:52:16.000000000 +0100
+++ mywine/dlls/msvcrt/undname.c 2006-03-29 14:45:56.000000000 +0200
@@ -1233,8 +1233,7 @@ char* __unDNameEx(char* buffer, const ch
result = symbol_demangle(&sym) ? sym.result : mangled;
if (buffer && buflen)
{
- memcpy(buffer, result, buflen - 1);
- buffer[buflen - 1] = '\0';
+ lstrcpynA( buffer, result, buflen);
}
else
{
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------- Additional Comments From nick.battle(a)uk.fujitsu.com 2006-29-03 06:18 -------
Setting riched20.dll as native fixes the problem for me on wine 0.9.9. Thanks!
Cheers,
-nick
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2006-29-03 02:45 -------
No, I launched the game with wine cvs dated of today.
I only installed the game with cedega. Pleae see my other bug report for
installshield problem
Joaopa
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Summary: Installshield crashes in the punisher demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_7780.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
When installing the punisher demo, installshield fails with the following pop-up:
error number:0X80020005
Description:
setup will now terminate
and the attached console output.
Joaopa
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------- Additional Comments From mike(a)codeweavers.com 2006-29-03 02:41 -------
If you're reporting a Cedega bug, you're reporting it to the wrong place.
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Summary: D3D8 crash in the punisher demo
Product: Wine
Version: CVS
Platform: Other
URL: http://www.gamershell.com/download_7780.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
After installing ThePunisher demo thanks to cedega, launching the game gives a
white screen and a crash. I attached the output console.
Joaopa
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------- Additional Comments From mike(a)codeweavers.com 2006-29-03 01:55 -------
Better to use lstrcpynA, then it will automagically truncate and nul terminate
the string for you...
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2006-28-03 23:50 -------
suse bug.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 23:43 -------
The side effects of the patch on my app bug 4897 is it now will run in a desktop
window but the window does not paint or erase it self and also does not exit
when all app stop.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 22:54 -------
There's something wrong with the patch as it prevents the desktop window from
being destroyed.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 22:19 -------
Fixed by patch in bug 4948 will close when commited
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 21:05 -------
Hi, I posted a patch under bug 4948.
Here is what it attempts to do based on your comment #9:
Sometimes we have GetDesktopWindow called before the desktop window is created,
and it takes care of that. But sometimes it is called and there is already a
desktop. This probably happens in our cases. We have two programs running each
with their own windows. In the case that it does we still need to do
detach_window_thread inside the server call of get_desktop_window even when we
are not forcing creation just yet (first call). This seems to give us what we
want. Making force always 1 on the call could give us more desktop windows.
However this patch does not do that and maybe this way they share like we want??
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------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-03 20:51 -------
As far as I understand commit 253a2d089c4bc5d70e24d4193402dc566800dc98 (Author:
Mike Hearn; Date: 20.03.2006 17:55:06) should have fixed this.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 20:09 -------
Created an attachment (id=2162)
--> (http://bugs.winehq.org/attachment.cgi?id=2162&action=view)
+all trace
The pagefault seems to be at the last occurance of MSGFDLL.50
tester.exe uses msgfdll.dll and does a winexec for kpnl1.exe
The page fault occurs before the kpnl1.exe window shows.
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |test
Product|WineHQ Apps Database |Wine
------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 20:04 -------
Could you briefly describe how you installed Wine and War3?
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------- Additional Comments From keithdunwoody(a)yahoo.com 2006-28-03 19:01 -------
Hi,
I'm not sure I'll really have time/motivation to work on this; I'll explain what
the problem is, and hopefully someone else can put together a better patch.
Basically, the problem is that Wine's current text justification code takes the
amount of space to be added, and adds a fixed number of extra pixels of space
between each word, and then puts any extra space which doesn't divide evenly at
the end. This extra space at the end can be up to (number of spaces - 1)
pixels, which causes long lines to appear jagged.
What my patch does conceptually is it calculates the target number of pixels per
space (which won't be an integer). It then adds the floor of the number of
pixels per space (same as at the moment), but it also keeps track of the
fractional number of pixels which should have been added, but havn't. Once an
entire extra pixel should have been added, it adds an extra pixel to the next
space, and subtracts one from the accumulated fractional pixels.
Now, the real patch tries to use fixed-point arithmatic to avoid using floats;
however I might have messed up my fixed-point code. Visually it looks right,
but my patch might not quite match the above description. The reasons why I was
using fixed point over floating is mainly for efficiency, and because I needed
to replace a couple of ints in the hdc structure with my new variables, so I
wanted to make my new variables ints. This connects with why you can't break up
the patch -- this is the minimal set of changes which implements my solution;
any breaking-up of the patch would require totally breaking text justification
somewhere in the middle, and then fixing it again.
-- keith
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://69.49.235.190/test16b
| |itapp.zip
------- Additional Comments From pgr(a)arcelectronicsinc.com 2006-28-03 17:48 -------
I have some traces and have a +all but looking at it does not show me the real
problem.
My application starts a second program and when create = 0 to generater the
window for the second program it seems not to make a new one and reuses some
memory or something and when the control returns to the first program it get a
page fault.
I will post a +all which is only 77K
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Keyboard focus not following|Keyboard focus not following
| |(Dark Ages)
------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 17:34 -------
Ping again! Is this still an issue with DarkAges?
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:24 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:23 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:21 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:12 -------
Closing Duplicate.
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 17:12 -------
DECL_HANDLER(get_desktop_window)
{
- struct window *win = get_desktop_window( current, 1 );
+ struct window *win = get_desktop_window( current, req->force );
if (win) reply->handle = win->handle;
}
Knowing this is nice, but maybe we need to investigate inside of
get_desktop_window more, and maybe the setting of req->force against the
affected applications.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:12 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:09 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:09 -------
Closing Duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:08 -------
Closing duplicate.
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 17:08 -------
Closing duplicate
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-dsound
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 16:06 -------
Could you try if you run into the same issues with the demo from
http://www.download.com/Re-Volt-demo/3000-7519_4-911246.html?
I get a poppup message box in the demo, that the sound format can not be set;
looks like that is my salvation, as the game runs fine afterwards...
Try change some audiosettings using winecfg,and see if it makes any difference.
Looks like another sound bug for now.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 15:35 -------
looks like same issue as in bug 4847 then. Guess some more apps will suffer from
this one
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Summary: Revold locks up shortly after starting with
"setup_exception nested exception" error
Product: Wine
Version: 0.9.10.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
The game starts but then locks up a few seconds later. It may get from the first
advert to the second but not usually. Output log attached.
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ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From ben(a)atomnet.co.uk 2006-28-03 14:40 -------
Seems the issue was my end, it stopped happening but I haven't changed my Wine
install, so it must have been something else to do with my machine. Icon Ed
works fine now and Revolt wants its CD :P
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tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://armada2.filefront.com
| |/file/Star_Trek_Armada_II_De
| |mo;2859#Download
Keywords| |download
------- Additional Comments From tony.lambregts(a)gmail.com 2006-28-03 14:36 -------
I tested the DEMO on 2006-03-19 09:13 with CVS so if this truely is a regression
then it has existed since then and not since October.
Please test with the demo and see if it displays the same problems. if it does
then please do regresssion testing to find the patch that broke it. You can
use CVS or GIT to do the test as follows:
http://winehq.org/site/docs/winedev-guide/x1344http://wiki.winehq.org/GitWine
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Summary: joystick with POV and JoystickAImpl_SetProperty-
proprange
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: semerad(a)sisal.ms.mff.cuni.cz
There is a bug in dlls/dinput/joystick_linux.c . POV doesn't work, when
application calls JoystickAImpl_SetProperty-proprange on POV. Function
calculate_pov doesn't expect that lMin and lMax can be changed. I know it is
strange to set proprange on POV, but at least Il-2 Sturmovik demo 2.0 is doing it.
I have solved it with following small patch, which ignores set proprange on POV
(it was easier than change constants in calculate_pov :-), but than get
proprange will not return previously set values if there would be application
which will call it.
Pavel Semerad
--- ./dlls/dinput/joystick_linux.c.pov 2006-03-15 15:50:31.000000000 +0100
+++ ./dlls/dinput/joystick_linux.c 2006-03-28 16:06:01.000000000 +0200
if (ph->dwHow == DIPH_DEVICE) {
TRACE("proprange(%ld,%ld) all\n",pr->lMin,pr->lMax);
for (i = 0; i < This->user_df->dwNumObjs; i++) {
+ if (i >= 8 && i <= 11) continue;
This->props[i].lMin = pr->lMin;
This->props[i].lMax = pr->lMax;
}
@@ -1156,6 +1157,7 @@ static HRESULT WINAPI JoystickAImpl_SetP
int obj = find_property(This, ph);
TRACE("proprange(%ld,%ld) obj=%d\n",pr->lMin,pr->lMax,obj);
if (obj >= 0) {
+ if (obj >= 8 && obj <= 11) return DI_OK;
This->props[obj].lMin = pr->lMin;
This->props[obj].lMax = pr->lMax;
return DI_OK;
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 14:31 -------
fixed by fake shdocvw in current cvs
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Summary: Fixme errors in FireWorks Install
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferrazrafael(a)yahoo.com.br
In the installation of FireWorks 8 is a lot of fixme error in the linux console
and the instalation returns a corruption error.
see de attachment to see the linux console fixme errors
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2006-28-03 14:00 -------
fixed by fake opengl32
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------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 12:38 -------
Ok, there weren't any ddraw patches during that time.
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:37 -------
Nope. I think AJ plans on closing this one once he releases 1.0.. Prior to
that, though, the server ptotocol will probably be constantly changing...
Tom
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |94
nThis| |
------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:35 -------
Apparently AJ is aware of this problem, as one of the things on his todo (from
his wiki page) as part of the WM rewrite is:
Fix LockWindowUpdate.
* Blocking Bug 94..
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:30 -------
Isn't that sort of what mono does (in some way?)
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:28 -------
This is obviously going to be done after 1.0. Should I go ahead and mark it
remind, or later?
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:26 -------
Ping. Francois, did you ever get around to testing this with Xorg? What is the
result?
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the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |the3dfxdude(a)gmail.com
------- Additional Comments From the3dfxdude(a)gmail.com 2006-28-03 12:24 -------
The regression was introduced between Mar 9th 22:35 and Mar 4th 12:46 MST. I
can confirm it with the snapshots I took on those days. I suggest someone
reverse the ddraw patches during that time (my first guess).
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------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 12:23 -------
Ping.. Followup to patch. Mike McCormack took a look at it and couldn't see
too much wrong with it. The only thing I saw was that it was 1 big patch.. It
would have been better to break it up into smaller ones. AJ never responded on
that thread as to why it was rejected, but that would be my guess (over and
above the obvious ones that it makes him think too much).. Could someone redo
the patch to apply to a current wine, break it up, and then submit it and see if
AJ commits it? I'd really like to be able to close this one..
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 12:22 -------
Also, this bug apparently only happens when I use a custom manuscript paper
texture and patterned background (they are the default though). If I change the
textures to solid color (via the preferences), the bug goes away.
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guowenzhong(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.9. |0.9.10.
------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 12:20 -------
I've tried 0.9.10 and there is no change (the black buttons are all still there).
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Summary: Steam Error in the install
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferrazrafael(a)yahoo.com.br
When finish the first update process of steam install shows a error of virtual
machine acess rights, see the screen shot and attachment log
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------- Additional Comments From hverbeet(a)gmail.com 2006-28-03 12:16 -------
That doesn't look like a d3d issue, at first sight.
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------- Additional Comments From Rincebrain(a)gmail.com 2006-28-03 12:07 -------
Please report back with newer version?
If I don't see a report back, I'll try to remember to dig out my copy and see if
this bug appears to persist in current WINE.
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Summary: Wine crashes when attempting to run Armada II
Product: Wine
Version: 0.9.10.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Star Trek: Armada II installs fine, but on attempting to run the program, the
following behavior occurs:
$ cd .wine/drive_c/Program\ Files/Activision/Star\ Trek\ Armada\ II/
$ wine Armada2.exe
wine: Unhandled page fault on read access to 0x7fde0000 at address 0xb7e455dc
(thread 0009), starting debugger...
WineDbg starting on pid 0x8
Unhandled exception: page fault on read access to 0x7fde0000 in 32-bit code
(0xb7e455dc).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
EIP:b7e455dc ESP:7fb9ddfc EBP:7fb9e118 EFLAGS:00010207( - 00 -RIP1C)
EAX:7fb9dfc0 EBX:7f2a652c ECX:0000000e EDX:7fddf867
ESI:7fddfffd EDI:7fb9e942
Stack dump:
0x7fb9ddfc: 7f29bfbb 7fb9e1ac 7fddf867 000007ce
0x7fb9de0c: 7f2a59b5 7f2a56d4 7f2a5982 7f2a5633
0x7fb9de1c: 7f2a5982 00000000 7fddf818 7fddf859
0x7fb9de2c: 00000000 00000000 00000000 7fb9de78
0x7fb9de3c: 7ff97872 7fce0020 7fb9dea0 00000002
0x7fb9de4c: 00000001 7f2a59b5 7f2a597b 00000000
Backtrace:
=>1 0xb7e455dc memcpy+0x1c in libc.so.6 (0xb7e455dc)
2 0x7f29cca7 __unDName+0x47(buffer=0x7fb9e1ac, mangled=0x7fb9e994,
buflen=0x7cf, memget=0x7f3c27f0, memfree=0x7f3c2830, flags=0x0)
[/home/rich/wine-0.9.10/dlls/msvcrt/undname.c:1259] in msvcrt (0x7f29cca7)
3 0x7f3c290c UnDecorateSymbolName+0x9c(DecoratedName=0x7fb9e994,
UnDecoratedName=0x7fb9e1ac, UndecoratedLength=0x7cf, Flags=0x0)
[/home/rich/wine-0.9.10/dlls/dbghelp/symbol.c:1316] in dbghelp (0x7f3c290c)
This behavior is a regression, in that there was a time when this program
functioned - as noted <a
href="http://bugs.winehq.org/show_bug.cgi?id=2271#c2">here</a>, this regression
has existed since at least October 18th, 2005.
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 10:32 -------
Thanks for the info! I will upgrade Wine to 0.9.10. But I guess the toolbar
length bug is still not fixed?
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Frozen Throne works perfects|Warcraft 3 Frozen Throne
|under 0.9.6 but it does not |freezes / gets stuck during
|in 0.9.10. |splash screen
------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-03 07:55 -------
You could have explained that at least a little bit.
Running "Frozen Trone.exe" results in a freeze before the main window of the
game is displayed (the splash screen is displayed), since I guess 0.9.10 (I
think it worked in 0.9.9 but I am not sure).
The same happens for "Warcraft III.exe". But when executing war3.exe directly it
works fine (those other two executables just display the splash screen and
execute war3.exe).
When running in a virtual window this worked in 0.9.10 (but doesn't anymore in
current git since the latest changes to the virtual desktop handling introduced
another unrelated regression).
After killing the stuck "Frozen Throne.exe"-process (by sending a kill signal
two times or by attatch and quit in winedbg) the game loads normaly.
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mike(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-msi |wine-misc
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------- Additional Comments From agarobr.listas(a)gmail.com 2006-28-03 07:40 -------
Created an attachment (id=2151)
--> (http://bugs.winehq.org/attachment.cgi?id=2151&action=view)
More verbose traces to try find remote connection error.
Vitaly Lipatov, how do you connect remotely? I can't debug this error without
the steps to reproduce it. Please, tell me the steps to reproduce this remote
connection error.
I'm attaching a new "full" patch over wine-0.9.10 code version (also works for
wine-0.9.9) with more verbose traces and my suggestion (already sent) to fix
this bug 2400.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From Speeddymon(a)gmail.com 2006-28-03 06:04 -------
Could you provide a link to it?
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------- Additional Comments From vitaliy(a)kievinfo.com 2006-28-03 04:57 -------
Please upgrade to 0.9.10. There was one regression causing black icons. I think
it was fixed in 0.9.10.
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jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From jan.wine(a)zerebecki.de 2006-28-03 04:51 -------
As of latest git the default behaviour is now to use one virtual desktop window
for all apps (unless requested otherwise).
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Summary: Frozen Throne works perfects under 0.9.6 but it does not
in 0.9.10.
Product: Wine
Version: 0.9.10.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zechatronic(a)gmail.com
Frozen Throne works perfects under 0.9.6 but it does not in 0.9.10.
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------- Additional Comments From mvaisane(a)mbnet.fi 2006-28-03 02:59 -------
I have now done regression analysis. It seems patch from Huw Davies breaks it,
see attachment for details.
gdi: Better support for 1bpp dib sections.
b55746ab62739fc1e4c0d4a15484e0e8337bab75
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------- Additional Comments From truiken(a)gmail.com 2006-28-03 01:37 -------
To generate debug output, you have to run wine like so:
WINEDEBUG=+relay wine FINALE.EXE >& relay.log
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 01:09 -------
Forgot to add that the last screenshot was of Finale 2006 using the
"traditional" toolbar theme. For the bug with the other fancier themes I'll post
screenshots as soon as I can get a screenshot of Finale on Windows (to show what
it's supposed to look like).
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Summary: Finale toolbar buttons do not function/look as designed
Product: Wine
Version: 0.9.9.
Platform: PC
URL: http://www.codamusic.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guowenzhong(a)yahoo.com
In Finale 2006, the toolbar buttons do not seem "depressed" after I click on
them (even though they are internally), and if I change back to the
"traditional" toolbar theme (which uses "normal" windows toolbar buttons
instead of the fancy ones), several toolbar buttons do not show the button
icon but are instead completely black. Also, that the length of the toolbar is
not completely correct (the last button is sometimes half cut off).
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------- Additional Comments From guowenzhong(a)yahoo.com 2006-28-03 00:53 -------
P.S. Except for the last two of course (which was due to me manually killing
it).
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