https://bugs.winehq.org/show_bug.cgi?id=50569
Bug ID: 50569
Summary: World of Tanks ground is black with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69244
--> https://bugs.winehq.org/attachment.cgi?id=69244
example
Game version: 1.11.0.0 #624
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50441
Bug ID: 50441
Summary: Steel Series Engine 3 systray icon does not respond to
mouse clicks
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
URL: https://web.archive.org/web/20210101175629/https://engine.steelseriescdn.com/SteelSeriesEngine3.17.3Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69053
--> https://bugs.winehq.org/attachment.cgi?id=69053
send systray messages with SendNotifyMessage()
It's supposed to bring up a context menu on right click.
It apparently expects the messages to be sent rather than posted. I have a
patch for this attached here.
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https://bugs.winehq.org/show_bug.cgi?id=50377
Bug ID: 50377
Summary: Banished cast shadows are broken with Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68982
--> https://bugs.winehq.org/attachment.cgi?id=68982
example
When Shadow Quality set to Low, Medium or High.
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https://bugs.winehq.org/show_bug.cgi?id=43422
Bug ID: 43422
Summary: Shadow Warrior 2: Floors are not rendered
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.ludwig(a)gmail.com
Distribution: ---
Created attachment 58785
--> https://bugs.winehq.org/attachment.cgi?id=58785
wine terminal output running Shadow Warrior 2
Floors in Shadow Warrior 2 are not rendered; attached is the terminal output,
which mostly consists out of these two lines:
fixme:d3d11:wined3d_map_flags_from_d3d11_map_type Unhandled map_type 0x2.
fixme:d3d:wined3d_occlusion_query_ops_poll 0x2928b50 Wrong thread, returning 1.
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https://bugs.winehq.org/show_bug.cgi?id=50581
Bug ID: 50581
Summary: Cursor off-by-one error in Far Manager
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
There is an off-by-one error in cursor handling that is visible for example in
Far Manager. Just start typing in the command prompt or edit a file (F4). After
the first or second letter, the cursor position is shifted by one.
This is a regression since 859b526c81a2af841b5b7b28d06f3d782bccdab5.
Unfortunately there is no console or conhost component in the list so setting
unknown.
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https://bugs.winehq.org/show_bug.cgi?id=50562
Bug ID: 50562
Summary: WRC 5 crashes on launch with Vulkan renderer
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7f70000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bf0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7be0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bc0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7bb0000
06a8:fixme:dbghelp:validate_addr64 Unsupported address fffffffff7910000
06a8:fixme:dbghelp:validate_addr64 Unsupported address ffffffffe9350000
wine-6.0-201-g2d4dd4252b0
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https://bugs.winehq.org/show_bug.cgi?id=50485
Bug ID: 50485
Summary: Still Life 2 crashes when CSMT is disabled
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=23181
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a7c320d184fb9d48239caf0f5529b6992477b82b
Distribution: ---
Created attachment 69129
--> https://bugs.winehq.org/attachment.cgi?id=69129
terminal output
I'm running the game with CSMT=off because performance is unacceptable
otherwise.
After playing the intro videos the game crashes (before the main menu would
show up).
This used to work up until
commit a7c320d184fb9d48239caf0f5529b6992477b82b
wined3d: Use command buffer IDs for synchronisation in
wined3d_buffer_gl_sync_apple().
Can be reproduce with the demo version (needs native d3dx9_31.dll).
wine-6.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
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https://bugs.winehq.org/show_bug.cgi?id=50401
Bug ID: 50401
Summary: Adobe Audition CS6 doesn't start - Call from 7B010BF6
to unimplemented function msvcp100.dll._Wcsxfrm,
aborting
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: consolelogger(a)rhyta.com
Distribution: ---
Installation was done in a Windows VM and the files copied over.
Wine log is attached
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https://bugs.winehq.org/show_bug.cgi?id=50672
Bug ID: 50672
Summary: .toString() implementation VT_CY behaves as if
.toLocaleString() was used
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: mielket(a)gmx.de
Converting a ole currency variant type newly introduced in 6.1 results in the
application of the current locales decimal separator. E.g. on a German system,
a comma is used instead of a dot. The default string representation of VT_CYs
should be locales agnostic and always return a dot.
(Apart from this: Good job Jacek, implementing VT_CY and VT_DATE!)
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https://bugs.winehq.org/show_bug.cgi?id=50033
Bug ID: 50033
Summary: WMI class SystemRestore is missing
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
There are installers that use WMI class SystemRestore to create restore points
during the installation process. It appears that at least Enable and
CreateRestorePoint methods are getting called.
Unfortunately there is no free download for a being used installer.
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https://bugs.winehq.org/show_bug.cgi?id=48870
Bug ID: 48870
Summary: Aldi Steuer 2019 installer crashes
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: netz(a)lytenyn.de
Distribution: ---
Created attachment 66801
--> https://bugs.winehq.org/attachment.cgi?id=66801
Backtrace
Running the Aldi Steuer 2019 installer in a clean wine prefix yields:
wine: Unhandled page fault on read access to 00000008 at address 7BEE7B77
(thread 004a), starting debugger...
Not sure which information to provide, I will attach the wine output and the
backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=47507
Bug ID: 47507
Summary: Regression: can't return to full-screen Civilization
IV BTS window after Alt+Tab-ing to desktop since wine
4.10
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: igorkuo(a)meta.ua
Distribution: ---
Steps to reproduce:
1. Run Civilization IV Beyond the Sword in full-screen mode and load a saved
game.
2. Alt+Tab to another window.
3. Alt+Tab back to the Civilization window or click on the game window button.
4. Expected results (which actually happen with wine 4.9, 4.9-staging, 4.6 and
many earlier versions): after a couple of seconds the game window becomes
visible and works as if no window switching has occurred.
5. Actual results (which happen with wine 4.10, 4.10-staging, 4.11, 4.12,
4.12.1): even after minutes of waiting the game window is still hidden. The
only thing the user can do about this is exit the game by closing its window
from desktop.
System information: Manjaro 64-bit with latest updates. The regression affects
both 32-bit and 64-bit wine prefixes. I'm using the native msxml3 version
installed via winetricks, because without it the game crashes while loading a
saved game. The issue happens both with built-in and native directx9. The
regression affects both Xfce and KDE Plasma 5 desktop environments.
There is no meaningful difference (other than error message ordering,
addresses) between wine 4.9 and 4.10 debug outputs (compared via Meld) while
the bug is being reproduced.
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http://bugs.winehq.org/show_bug.cgi?id=16676
Summary: Running RTG Bills requires alternate winecfg
configurations of winetricks installed dcom98 DLLs for
alternate functions
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=15018
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstuff(a)read.org.nz
Everything used seems to work with the following limitation, this is a kinda
script to install which should explain:
### Get and install winetricks:
### http://wiki.winehq.org/winetricks
# Set your preferences
WINEPREFIX=~/.Rtgbills winecfg;\
# Set up wine for RTG Bills using winetricks
WINEPREFIX=~/.Rtgbills winetricks vb6run art2kmin mdac27 wsh56 dcom98;\
# Download RTG Bills from here:
# http://www.rtgsoftware.com/download.htm
# Or (adjust as required):
wget http://cdn.simtel.net/pub/simtelnet/winxp/busacct/bills221.exe;\
WINEPREFIX=~/.Rtgbills wine bills221.exe;\
done
It seems, for RTG Bills and Timer to run normally set dcom98 dlls "ole32",
"oleaut32" & "rpcrt4" to "builtin"; BUT to run any (it seems) of the functions
under the "Reports" menu set those dlls to "native, builtin" - some other
functions (e.g.: Setup > Bill Formats...; File > Change Matter Number...) will
fail with this set up. I guess some clever setup of winecfg could resolve this
tooing and froing.
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https://bugs.winehq.org/show_bug.cgi?id=3591
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|6.0.x |---
--- Comment #30 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 6.0.x milestone from bug fixes included in 6.0.1.
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https://bugs.winehq.org/show_bug.cgi?id=50515
Bug ID: 50515
Summary: SofTalk 1.56 doesn't speak continuously after
punctuation marks.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
SofTalk is a text-to-speech software for Japanese. When I have it speak a
sentence with punctuation marks, it just speaks before the mark. In other
words, it doesn't speak the left part of the sentence if it finds an
Ideographic Comma.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
7. Type "あたまが、よくなる。" and press "Play (▶)" button
$ sha1sum stk01560.zip
2fa9d9e199796503748479d605b29c9607e8dec0 stk01560.zip
Expected result:
Speaking synthetic voice, "あたまが よくなる".
Actual result:
Speaking synthetic voice, "あたまが" only. "よくなる" is missing.
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https://bugs.winehq.org/show_bug.cgi?id=45046
Bug ID: 45046
Summary: Skyrim SE: Shadow artifacts (missing handling of
'precise' shader modifier)
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldrad(a)autistici.org
Distribution: ---
Skyrim SE shows flickering artifacts in shadows or textures, the problem seems
to be nvidia specific and due to missing 'precise' shader modifier handling.
Note I haven't been able to get a log pointing to the issue, but the same issue
was happening on dxvk and other frameworks, so I'm guessing it must be the same
problem and reporting here for awareness.
- https://github.com/doitsujin/dxvk/issues/189 (same issue that was resolved on
dxvk)
- https://www.youtube.com/watch?v=sPPESMCd5X8 (video showing the problem on
wined3d)
- https://www.youtube.com/watch?v=5Erb_3LFUCY (video showing the problem on
dxvk)
This seems tricky because the assembler output that wined3d seems to be parsing
doesn't have this flag since it's only in hlsl (afaics, but I'm not an expert
so I could be wrong). Wined3d is definitely not producing this modifier on it's
glsl shaders.
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http://bugs.winehq.org/show_bug.cgi?id=21014
Summary: Dark Sector no Sound
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sbagmeijer(a)live.com
CC: sbagmeijer(a)live.com
Created an attachment (id=25211)
--> (http://bugs.winehq.org/attachment.cgi?id=25211)
Dark Sector Console Sound Error
The Game Dark Sector runs perfect with Wine, except it does not have any sound.
(sorry this is my first bug report, so please if I do anything wrong help me
out so I know how to do it next time)
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https://bugs.winehq.org/show_bug.cgi?id=50517
Bug ID: 50517
Summary: Apps with GUI can't work on Apple Silicon Mac
Product: Wine
Version: 6.0
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nnk_705431(a)outlook.com
Created attachment 69179
--> https://bugs.winehq.org/attachment.cgi?id=69179
log about this bug
Hello.
Happy to find Wine 6 support ARM-based Mac, but while I'm trying Wine
6.0(built by Gcenx) on M1 Macbook Pro, I meet some problems.
--about the build:https://github.com/Gcenx/macOS_Wine_builds/releases/tag/6.0
In the log attached, I tried to launch 'winecfg' and met
'00**:err:display:macdrv_init_display_devices No GPUs detected'
The same error also occurs when trying to launch a Qt-based program, which also
has a GUI.
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https://bugs.winehq.org/show_bug.cgi?id=49531
Bug ID: 49531
Summary: futubull not work
Product: Wine
Version: 5.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janboe.ye(a)gmail.com
Distribution: ---
This app could not run on wine 5.11 and use windbg to attach and it dead loops
in 00c8:fixme:winedbg:be_i386_is_jump unknown 8d.
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https://bugs.winehq.org/show_bug.cgi?id=44038
Bug ID: 44038
Summary: RPCS3 emulator crashes after exit
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59704
--> https://bugs.winehq.org/attachment.cgi?id=59704
Terminal output
RPCS3 emulator crashes after exit with error message.
OS: Lubuntu 16.04.3, Wine 2.21.
File link:
https://ci.appveyor.com/api/buildjobs/xiund8hfaj7j16eh/artifacts/rpcs3-v0.0…
sha256: 198060be471a3dad8c038c3d4cf22810910468a59c7f1c85e3961dd8f1fcb868
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https://bugs.winehq.org/show_bug.cgi?id=50740
Bug ID: 50740
Summary: The suffering crashes immediately after start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69510
--> https://bugs.winehq.org/attachment.cgi?id=69510
Backtrace of the crash
DXVK installed, EAX enabled, CSMT too.
No other component installed.
EAX and CSMT aren't the cause of the crash.
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https://bugs.winehq.org/show_bug.cgi?id=50528
Bug ID: 50528
Summary: [Stasis 2]Broken rendering with Vulkan
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://www.gog.com/game/stasis_bone_totem_demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: Gentoo
Created attachment 69189
--> https://bugs.winehq.org/attachment.cgi?id=69189
+d3d log for Vulkan renderer
Hello,
Stasis 2 demo has broken rendering with Vulkan renderer enabled.
i attach the +d3d log.
The demo is available for free on GoG, you need to have a GoG account and it
get it.
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https://bugs.winehq.org/show_bug.cgi?id=50086
Bug ID: 50086
Summary: user32:monitor tests timeout
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 9501a3d5abb4a93c53e02b41e32bb9964fb3b6b3
Distribution: ---
user32:monitor tests timeout on Wine on the Test Bot since 22-09-20 and the
relevant commit on that day seems to be
https://source.winehq.org/git/wine.git/commitdiff/9501a3d5abb4a93c53e02b41e…
although it may also have been caused by one of the winex11.drv commits on the
same day.
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https://bugs.winehq.org/show_bug.cgi?id=45132
Bug ID: 45132
Summary: CommonObjects tool (.NET app) from Google
sandbox-attacksurface-analysis-tools v1.1.x needs
'ntdll.NtQuerySystemInformation' to support
'SystemExtendedHandleInformation'
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
needed by 'CommonObjects' .NET-based app from
https://github.com/google/sandbox-attacksurface-analysis-tools
--- quote ---
sandbox-attacksurface-analysis-tools
(c) Google Inc. 2015, 2016, 2017, 2018
Developed by James Forshaw
This is a small suite of tools to test various properties of sandboxes on
Windows. Many of the checking
tools take a -p flag which is used to specify the PID of a sandboxed process.
The tool will impersonate
the token of that process and determine what access is allowed from that
location. Also it's recommended
to run these tools as an administrator or local system to ensure the system can
be appropriately enumerated.
CheckExeManifest: Check for specific executable manifest flags.
CheckNetworkAccess: Check access to network stack.
NewProcessFromToken: Create a new process based on existing token.
TokenView: View and manipulate various process token values.
NtApiDotNet: A basic managed library to access NT system calls and objects.
NtObjectManager: A powershell module which uses NtApiDotNet to expose the NT
object manager.
ViewSecurityDescriptor: View the security descriptor from an SDDL string or an
inherited object.
--- quote ---
It's actually a pretty neat "testsuite" for native API, Wine could benefit from
it.
Prerequisite:
* 32-bit WINEPREFIX
* .NET Framework 4.5 -> 'winetricks -q dotnet45'
NOTE: needs at least two running processes (Windows pids -> command line)
--- snip ---
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000033 1 'notepad.exe'
00000013 4 'explorer.exe'
0000000e 5 'services.exe'
00000028 4 \_ 'winedevice.exe'
00000023 3 \_ 'plugplay.exe'
0000001b 4 \_ 'winedevice.exe'
--- snip ---
--- snip ---
$ WINEDEBUG=+seh,+relay,+ntdll wine ./CommonObjects.exe -a 17 51 >> log.txt
2>&1
...
005f:Call ntdll.NtQuerySystemInformation(00000040,00193f20,00001008,0032f2fc)
ret=0409a210
005f:trace:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc)
005f:fixme:ntdll:NtQuerySystemInformation
(0x00000040,0x193f20,0x00001008,0x32f2fc) stub
005f:Ret ntdll.NtQuerySystemInformation() retval=c0000003 ret=0409a210
005f:Call KERNEL32.GetLastError() ret=0064af80
005f:Ret KERNEL32.GetLastError() retval=00000078 ret=0064af80
...
005f:Call KERNEL32.RaiseException(e0434352,00000001,00000005,0032f1d4)
ret=00788fdb
005f:trace:seh:raise_exception code=e0434352 flags=1 addr=0x7b446ec7
ip=7b446ec7 tid=005f
005f:trace:seh:raise_exception info[0]=80131600
005f:trace:seh:raise_exception info[1]=00000000
005f:trace:seh:raise_exception info[2]=00000000
005f:trace:seh:raise_exception info[3]=00000000
005f:trace:seh:raise_exception info[4]=00630000
005f:trace:seh:raise_exception eax=7b435589 ebx=00000005 ecx=00000000
edx=0032f180 esi=0032f180 edi=0032f140
005f:trace:seh:raise_exception ebp=0032f118 esp=0032f0b4 cs=f7bc0023 ds=32002b
es=f7be002b fs=f7be0063 gs=f7be006b flags=00000216
005f:trace:seh:call_vectored_handlers calling handler at 0x7ba398 code=e0434352
flags=1
--- snip ---
Managed backtrace:
--- snip ---
NtApiDotNet.NtException: (0xC0000003) - STATUS_INVALID_INFO_CLASS
at NtApiDotNet.NtObjectUtils.ToNtException(NtStatus status, Boolean
throw_on_error)
at
NtApiDotNet.NtSystemInfo.QuerySystemInfoVariable[T](SystemInformationClass
info_class)
at NtApiDotNet.NtSystemInfo.GetHandles(Int32 pid, Boolean allow_query)
at CommonObjects.Program.Main(String[] args)
--- snip ---
Source:
https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…https://github.com/google/sandbox-attacksurface-analysis-tools/blob/master/…
Support for this was added here:
https://github.com/google/sandbox-attacksurface-analysis-tools/commit/02a6f…
("Added extended handle information to allow for PIDs larger than 64k.").
Shouldn't be very hard to add. Wine already has the non-ex
'SystemHandleInformation' and 'SYSTEM_HANDLE_ENTRY'.
https://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/qu…
SYSTEM_HANDLE_INFORMATION_EX:
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
SYSTEM_HANDLE_TABLE_ENTRY_INFO_EX
http://www.geoffchappell.com/studies/windows/km/ntoskrnl/api/ex/sysinfo/han…
$ sha1sum Release-v1.1.14.7z
8cd7991e675a995a3d67ef0aca2a8bf0e1512f6a Release-v1.1.14.7z
$ du -sh Release-v1.1.14.7z
384K Release-v1.1.14.7z
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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https://bugs.winehq.org/show_bug.cgi?id=50642
Bug ID: 50642
Summary: Wine cmd handles incorrectly if-set when expanding
variable with brackets
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69352
--> https://bugs.winehq.org/attachment.cgi?id=69352
Testcase
Wine cmd handles incorrectly expression with if and set when there is an
expansion of variable which value contains brackets:
if exist "%ProgramFiles%" set var=%ProgramFiles%\somefolder
Can't recognize 'x86' as an internal or external command, or batch script.
Can't recognize '\somefolder' as an internal or external command, or batch
script.
See attached test case.
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https://bugs.winehq.org/show_bug.cgi?id=50641
Bug ID: 50641
Summary: Wine cmd handles incorrectly if-for on a single line
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Wine cmd handles incorrectly expression with if and for on a single line if the
condition is not met such as:
if not ""=="" for %%i IN (A) DO (echo %%i)
Can't recognize 'DO ' as an internal or external command, or batch script.
See attached test case.
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https://bugs.winehq.org/show_bug.cgi?id=50486
Bug ID: 50486
Summary: The Sims 3 launcher hangs
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69130
--> https://bugs.winehq.org/attachment.cgi?id=69130
gdi32: Do not compare face file names in insert_face_in_family_list() if either
is NULL.
When run from steam (win32 version; needs workarounds for bugs 32342 and
44985). The terminal shows a thread deadlocked on font_cs. Actually this is a
crash in disguise—one thread passes NULL to msvcrt wcsicmp, which raises an
exception, which is caught by the program but leaves font_cs acquired.
The attached patch fixes it.
I haven't checked whether this is a regression. It's not obvious to me why it
would be, but on the other hand I've seen bug reports for The Sims 3 that would
preclude this bug...
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https://bugs.winehq.org/show_bug.cgi?id=50123
Bug ID: 50123
Summary: The Elder Scrolls V: Skyrim SE has rendering glitches
with vulkan renderer
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68617
--> https://bugs.winehq.org/attachment.cgi?id=68617
screenshot
0348:fixme:d3d:wined3d_texture_vk_download_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format
WINED3DFMT_R24G8_TYPELESS.
0348:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0348:err:d3d:wined3d_context_vk_create_bo Failed to allocate buffer memory.
0348:err:d3d:adapter_vk_map_bo_address Failed to create new buffer object.
wine-5.21-69-gb940c5e7c91
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https://bugs.winehq.org/show_bug.cgi?id=44629
Bug ID: 44629
Summary: Process Hacker can't enumerate handles
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Easily reproducible: go to any process, right-click and select "Properties",
open the "Handles" tab. Running under Wine yields "Unable to query handle
information: Unknown error."
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https://bugs.winehq.org/show_bug.cgi?id=50379
Bug ID: 50379
Summary: The Witcher 3 has broken rendering with Vulkan
renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68984
--> https://bugs.winehq.org/attachment.cgi?id=68984
example
In addition all bright parts are blinking.
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https://bugs.winehq.org/show_bug.cgi?id=50967
Bug ID: 50967
Summary: sc.exe doesn't understand the start command and other
parameters
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: falemagn(a)gmail.com
Distribution: ---
Created attachment 69797
--> https://bugs.winehq.org/attachment.cgi?id=69797
Patch that should fix sc.c's typos
It seems like commit 8e9b9da0f889 included some typos that make sc.exe not
understand
1) the start command
2) the failure command's reboot= parameter
3) the actions of the failure command's actions= parameter
4) the create command's start= parameter.
Attached's a patch that should fix things.
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https://bugs.winehq.org/show_bug.cgi?id=50698
Bug ID: 50698
Summary: ::wcsrtombs does not NULL "const wchar_t ** _PSource"
parameter in Wine.
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 69428
--> https://bugs.winehq.org/attachment.cgi?id=69428
Example program to test ::wcsrtombs
Windows NULLs the "_PSource" parameter after executing ::wcsrtombs whereas Wine
does not.
I posted some example code as attachment that shows what exactly is going on.
The following output was generated from an executable using the example code
built with Visual Studio 2019 in Release x86 configuration.
Windows Output:
Values before wcsrtombs: X 001CFAF0 2 001CFAF4
Values after wcsrtombs: 1 00000000 2 001CFAF4
Wine Output:
Values before wcsrtombs: X 0031FED8 2 0031FEDC
Values after wcsrtombs: 1 0031FED8 2 0031FEDC
As you can see, the second parameter is NULL'ed on Windows but not using Wine.
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https://bugs.winehq.org/show_bug.cgi?id=50602
Bug ID: 50602
Summary: Far Manager redraws incorrectly after console window
is resized
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Far Manager redraws incorrectly after console window is resized.
Steps to reproduce:
1. wineconsole Far.exe
2. Enlarge/shrink window serveral times
3. Far Manager is displayed incorrectly
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https://bugs.winehq.org/show_bug.cgi?id=50386
Bug ID: 50386
Summary: Sniper Elite V2 some objects aren't rendered with
Vulkan renderer
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68996
--> https://bugs.winehq.org/attachment.cgi?id=68996
examples
fixme:d3d:wined3d_context_vk_update_descriptors NULL constant buffer views not
implemented.
err:d3d:wined3d_context_vk_apply_draw_state Failed to update shader
descriptors.
err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
wine-6.0-rc3-24-g3d2b4233288
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https://bugs.winehq.org/show_bug.cgi?id=48618
Bug ID: 48618
Summary: Wargaming.net Game Center shows black screen on launch
since Wine 5.0
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)cjwatts.com
Distribution: ---
Created attachment 66463
--> https://bugs.winehq.org/attachment.cgi?id=66463
Wine stdout log
Confirmed on two different Ubuntu 19.10 machines.
Able to launch World of Tanks directly without much issue, but the Game Center
is just a black screen.
Tried wine-stable 5.0 and wine-staging 5.1 with the same results.
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https://bugs.winehq.org/show_bug.cgi?id=50632
Bug ID: 50632
Summary: Neverwinter (Steam): Broken graphics (texturing)
[Regression: wine 6.0->6.1]
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: henczati+bugs.winehq.org(a)gmail.com
Distribution: ---
Created attachment 69335
--> https://bugs.winehq.org/attachment.cgi?id=69335
comparison screenshots (menu, ingame) and console logs (from Steam start to
end) using wine 6.0 (good) vs. 6.1 (broken)
On Ubuntu 18.04 amd64 graphics (texturing definitely) broke (see attached
screenshots) in MMORPG "Neverwinter" (started from Steam) upon updating
`winehq-devel` packages from `6.0.0~bionic-1` to `6.1~bionic-1`.
Screenshots were taken at the lowest graphics settings (GPU slider at min, CPU
slider at min) windows for both wine versions.
Note, Neverwinter is free to play. To reproduce you'll need a free Steam
account and a free Neverwinter account (can be created using the game
launcher). And a significant game download handled by the game launcher (IIRC,
around 12GB with "on-demand patching" launcher option and around 25GB without
--- problem present in both cases).
CONSISTENCY:
When I downgrade back:
```
sudo apt install winehq-devel=6.0.0~bionic-1 wine-devel=6.0.0~bionic-1
wine-devel-i386=6.0.0~bionic-1 wine-devel-amd64=6.0.0~bionic-1
```
it works again.
When I upgrade again, it breaks again.
-------------
SETUP:
* WinePrefix: newly created 64-bit, then `winetricks corefonts tahoma d3dx9
steam`
NOTE: Neverwinter needs 64-bits. Fonts installed for Steam, d3dx9 for
Neverwinter (it installs directx anyways on first start, and the graphics were
broken in wine 6.1 that way, too).
Afterwards, this results in (`winetricks list-installed`):
```
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
tahoma
w_workaround_wine_bug-22053
w_workaround_wine_bug-44985
steam
d3dx9
```
* winetricks --version: `20201206-next - sha256sum:
26b457d0741b7c36755e49a0ea014b61f35f1fb28997bffec03f59495a4ea128`
* winetricks d3dx9: used directx_Jun2010_redist.exe
* Graphics: Intel HD Graphics 620 (rev 02) (PCI vendor and device codes:
8086:5916) + opensource driver (with HWE stack), e.g.:
```
xserver-xorg-video-intel-hwe-18.04=2:2.99.917+git20171229-1ubuntu1~18.04.1
libegl-mesa0=20.0.8-0ubuntu1~18.04.1
libosmesa6=20.0.8-0ubuntu1~18.04.1
libglu1-mesa=9.0.0-2.1build1
```
* OS: LUbuntu 18.04.5 LTS with HWE stack, dist-upgraded@2021-02-03
```
$ uname -a
Linux lubuntu 5.4.0-65-generic #73~18.04.1-Ubuntu SMP Tue Jan 19 09:02:24 UTC
2021 x86_64 x86_64 x86_64 GNU/Linux
```
* Neverwinter (Steam)
- in AppDB:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=29913
- on Steam store (free to play):
https://store.steampowered.com/app/109600/Neverwinter/
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https://bugs.winehq.org/show_bug.cgi?id=50424
Bug ID: 50424
Summary: std::mutex crashes on creation
Product: Wine
Version: 4.12.1
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: david.paradis(a)us.abb.com
Distribution: ---
Created attachment 69041
--> https://bugs.winehq.org/attachment.cgi?id=69041
Test Project File
I have spent the better half of the last month tracking down a crash in my
application related to the creation of the std::mutex object in my code. After
putting many debugging messages into the Wine code I have finally found what
the issue is. Here is what I have found:
1) In the dlls/msvcp90/msvcp_main.c:init_cxx_funcs() the code is calling
GetProcAddress() for the critical_section methods for ctor, dtor, lock, ... but
never checks to see if we found a valid address for the functions. Later on in
the _Mtx_init_in_situ() a call is made to the critical section ctor and throws
null pointer exceptions because the function pointer is null.
2) In the dlls/concrt140/concrt140.spec there are NO definitions for any ARM
architecture method exports. In the dlls/msvcp90/msvcp90.spec there are
definitions but they are missing in concrt library.
After playing with the concrt140.spec file I was able add the 5 critical
section method exports to the file and was able to verify that I can now create
a std::mutex object and call lock, unlock and other methods on it successfully.
At this point I have no idea how many other ARM methods are missing from the
concrt140.spec list, but the distribution package does not have ANY ARM
definitions in that file.
I am attaching a very simple test CPP file that I was using to verify that the
code is now working for my usage but not completely fixed. With the test code
and the shipping source code you will not get past the point of seeing the
second printf statement after creating the test class, it will crash on the
"test t1;" line.
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=46709
Bug ID: 46709
Summary: VarFormatCurrency doesn't handle an already formatted
string.
Product: Wine
Version: 4.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Split off from 46442.
When VarFormatCurrency is passed an already formatted string, eg $9.0, it
returns an error instead of a string.
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http://bugs.winehq.org/show_bug.cgi?id=30062
Bug #: 30062
Summary: Deer Hunter demo: unable to start a new game (map view
unusable)
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/28105/20000/fileinfo/Deer-Hu
nter
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 926dfc5c49dde8401732a943c1055ba6631bcc5c
Created attachment 39166
--> http://bugs.winehq.org/attachment.cgi?id=39166
terminal output
This bug applies to the first Deer Hunter game in the series, released in 1997.
The game requires Win98 mode to start, and I had to set up virtual desktop
mode.
Steps to reproduce the problem with the demo:
1. Install the demo.
2. Set Windows version to Win98 before launching the game. Start the demo with
DhDemo.exe.
3. In the menu click on <Start New Hunt>, <OK>, <Hunt Here>. Here comes the
problem:
- a map is shown with a crosshair in it. You should be able to change locations
by left-clicking anywhere on the map. This doesn't work: the mouse pointer
disappears when you click on the map.
- the lower part of the screen is missing (showing only a black bar). This is
where certain buttons are located (Hunt, Quit, Help).
- although the buttons at the bottom are missing, you can start a game by
pressing <Enter>. A loading screen is displayed, but the game never loads, it
is freezing with the loading screen.
The problem appeared in 1.3.18 and is still present in 1.4-rc6.
The result of the regression test:
926dfc5c49dde8401732a943c1055ba6631bcc5c is the first bad commit
commit 926dfc5c49dde8401732a943c1055ba6631bcc5c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Apr 12 18:28:41 2011 +0200
wined3d: Merge the IWineD3DSwapChain::SetDestWindowOverride()
implementations.
:040000 040000 12437b369aadbbeb6de72ed285f2ced64a7c26b1
025f1e0265b689bf82dd954e1ceb33216af77386 M dlls
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=51233
Bug ID: 51233
Summary: Blacksad crashes when Textures set higher than Medium
with Vulkan renderer
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0ac8:fixme:d3d:wined3d_swapchain_vk_set_swap_interval Unsupported swap interval
2.
0ac8:err:d3d:wined3d_context_vk_allocate_vram_chunk_memory Failed to allocate
memory, vr VK_ERROR_OUT_OF_DEVICE_MEMORY.
0ac8:err:d3d:wined3d_context_vk_create_image Failed to allocate image memory.
0ac8:err:seh:call_stack_handlers invalid frame 00007F304CE3AEE2
(0000000007832000-0000000007930000)
0ac8:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
vkd3d-1.2-280-g100c65c
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https://bugs.winehq.org/show_bug.cgi?id=47915
Bug ID: 47915
Summary: League of Legends 9.20: Crash after champ select
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail+wine(a)m-reimer.de
Distribution: ---
Created attachment 65411
--> https://bugs.winehq.org/attachment.cgi?id=65411
Crash dump
Since updating to LoL 9.20 there is a new "crash after champ select" issue.
Probably this is the anticheat, again.
Would be great if some experienced developer could have a look at this.
I've attached my crash dump but the bug is really easy to reproduce. Just try
to open the "practice tool". Will crash immediately when the switch from client
to actual game should happen.
Maybe Andrew Wesie could have a look at this one? He did an remarkably great
job with fixing such things in the past!
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https://bugs.winehq.org/show_bug.cgi?id=50708
Bug ID: 50708
Summary: Assassin's Creed I can't select controller
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69444
--> https://bugs.winehq.org/attachment.cgi?id=69444
Terminal output
I can't select a controller, when I configure the controller, it immediately
changes to keyboard again.
Arch: x86_64
Wine: wine-staging6.2
Distro: Linux Mint 20.1 Cinnamon 64 bits.
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https://bugs.winehq.org/show_bug.cgi?id=50664
Bug ID: 50664
Summary: Assassin's Creed II can't select controller
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69368
--> https://bugs.winehq.org/attachment.cgi?id=69368
Log
I can't select a controller in Assassin's Creed II. I am using a Xbox Series
X/S controller.
Using Wine 6.1-developer
Tried using Wine 6.2 no luck.
Distro: Linux Mint 19.0 Cinnamon 64 bit
Arch: x86_64
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https://bugs.winehq.org/show_bug.cgi?id=50117
Bug ID: 50117
Summary: winedbg --gdb doesn't work
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: tomsod-m(a)ya.ru
Distribution: ---
After updating wine, winedbg's GDB mode stopped working for me. Instead of
attaching to a program, it starts the program, then terminates itself. The
latest unaffected version is 5.17; 5.18 to 5.21 all have this bug. The default
mode of winedbg (without --gdb) works as expected, however.
Steps to reproduce: run e.g. "winedbg --gdb notepad.exe".
Expected behavior: winedbg stops at notepad's entry point and prompts for
commands.
Observed behavior: winedbg quits almost immediately, notepad runs freely.
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https://bugs.winehq.org/show_bug.cgi?id=50594
Bug ID: 50594
Summary: Surge 1.6.6 VST works but shows only blank window
Product: Wine
Version: 6.1
Hardware: x86-64
URL: https://github.com/surge-synthesizer/releases/releases
/download/1.6.6/Surge-1.6.6-Setup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and3md(a)gmail.com
Distribution: ---
Created attachment 69279
--> https://bugs.winehq.org/attachment.cgi?id=69279
Wine log
Steps to reproduce:
1. Install LMMS -
https://github.com/LMMS/lmms/releases/download/v1.2.1/lmms-1.2.1-win64.exe
2. Download and install Surge -
https://github.com/surge-synthesizer/releases/releases/download/1.6.6/Surge…
3. Open LMMS
4. Change plugin embedding in Settings to No embedding (this is workaround of
https://bugs.winehq.org/show_bug.cgi?id=48527).
5. Restart LMMS
4. Open the instruments plugins tab
5. Drag VeSTige to Song Editor window
6. Click Vestige in Song editor to show Vestige GUI
7. In Vestige Window click green folder icon
8. Go to Surge.dll
9. Click Open
10. Empty window appears
On Windows 10 works ok.
There are in log a lot of lines like:
017c:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (0x1): monitor
setting ignored
0188:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
0188:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#3:
0188:fixme:d3d_shader:print_glsl_info_log Vertex info
0188:fixme:d3d_shader:print_glsl_info_log -----------
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3].zw" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[8]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[10]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[12]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[13]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[14]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[15]" might be used before being initialized
0188:fixme:d3d_shader:print_glsl_info_log
0188:fixme:d3d_shader:print_glsl_info_log Fragment info
0188:fixme:d3d_shader:print_glsl_info_log -------------
0188:fixme:d3d_shader:print_glsl_info_log 0(37) : warning C7050: "R1.yzw"
might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=50613
Bug ID: 50613
Summary: several Wine Mono tests fail to load a referenced
assembly on x86_64
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
When running the x86_64.bug-324535 testcase from Wine Mono, it fails with this
exception:
Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly
'bug-324535-il, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one
of its dependencies.
File name: 'bug-324535-il, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null'
[ERROR] FATAL UNHANDLED EXCEPTION: System.IO.FileNotFoundException: Could not
load file or assembly 'bug-324535-il, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null' or one of its dependencies.
Test failed(1): x86_64.bug-324535
0 tests passed, 1 tests failed
This can easily be checked by downloading the wine-mono tests zip file and
running:
$ wine run-tests.exe x86_64.bug-324535
Other testcases fail in a similar way, but only when run in a 64-bit process.
For example, x86.bug-324535 passes.
Bisect result:
7203ad0ecd06b451116fcfe3b08e4d620e853bd5 is the first bad commit
commit 7203ad0ecd06b451116fcfe3b08e4d620e853bd5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jan 21 12:31:34 2021 +0100
ntdll: Load the COR header directly from the file handle.
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https://bugs.winehq.org/show_bug.cgi?id=48043
Bug ID: 48043
Summary: user32:dce has a pair of random failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 65584
--> https://bugs.winehq.org/attachment.cgi?id=65584
user32:dce: Loop over the test_destroyed_window() for 2 random failures.
user32:dce has a pair of random failures in test_destroyed_window():
dce.c:648: Test failed: wrong window
dce.c:658: Test failed: DC for destroyed window not reused
One either gets the first one alone or both together.
See https://test.winehq.org/data/tests/user32:dce.html
These happen at random on a wide range of Windows versions: wxppro, w2003std,
w2008s64, fg-win7u64-*, w1064v1507, w1064v1607.
On Windows 10 the same type of error sometimes happens in test_dc_attributes()
on line 127 which is another "wrong window\n" check.
The attached patch loops over test_destroyed_window() which is sufficient to
make these failures systematic. This can hopefully help debug the issue and
make sure these are fixed.
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http://bugs.winehq.org/show_bug.cgi?id=15781
Summary: Can't run AllInOne-Office 5
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://www.allinone-office.de/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for this package here:
http://www.linux-forum.de/warenwirtschaft-allione-5-0-a-20117.html
so I tried installing it.
First, you have to set your language to German, e.g.
LANG=DE_de.UTF-8
or it commplains about a language mismatch.
Then, you have to set your Windows version to NT 4 with winecfg, else
it complains that it needs Windows NT 4 or higher.
Then it installs. The font in the installer is almost too tiny
to read, even with corefonts installed.
It first silently installs the Access 2002 runtime
libraries and Jet 40, and those subinstallers aren't particularly
happy; they both end with
err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize" returned
1627
but the main installer continues blindly.
It asks if you want to keep the existing version of some wine dll; I said yes.
It installs a menu item showing that the way to run the app is
wine "C:\\Program Files\\Common Files\\Microsoft Shared\\Access
Runtime\\Office10\\MSAccess.exe" /Runtime "C:\\Program
Files\\AllInOne-Office\\AllInOne-Office.mde"
but that fails with file not found... maybe because of the
access runtime installation problem?
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https://bugs.winehq.org/show_bug.cgi?id=50224
Bug ID: 50224
Summary: Grand Theft Auto 4: Crashes when starting the game
Product: Wine
Version: 5.8
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterum77(a)gmail.com
Created attachment 68729
--> https://bugs.winehq.org/attachment.cgi?id=68729
backtrace of GTA IV
After starting the game it immediately crashes and generates the attached
output.
As with wine version 4.X the game runs fine, so it looks like something is
broken in version 5.X.
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https://bugs.winehq.org/show_bug.cgi?id=47180
Bug ID: 47180
Summary: Nocturne unhandled exception bug on startup
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jagsoul87(a)gmail.com
Distribution: ---
Created attachment 64434
--> https://bugs.winehq.org/attachment.cgi?id=64434
Unhandled exception register dump/log file
When trying to run Nocturne the game crashes displaying an error message, when
I click on "show details" it shows the following message: Unhandled exception:
page fault on read access to 0x00000000 in 32-bit code. The following register
dump and full log file it's attached to this bug report.
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https://bugs.winehq.org/show_bug.cgi?id=50366
Bug ID: 50366
Summary: Starcraft Remastered unable to create local LAN
multiplayer game.
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When trying to create a LAN game in Starcraft Remastered:
1st attempt: Message pop says "Failed to advertise the game. (Error 5:12)."
2nd attempt: The "Creating game" pop-up window displays indefinitely and no
game is ever created.
Lutris with wine version 5.7.10-x86_64 is able to create LAN games in Starcraft
Remastered.
Operating System: Kubuntu 20.10
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.14.2
Kernel Version: 5.8.0-33-generic
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7-4771 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: GeForce GTX 1080/PCIe/SSE2
NVidia Driver: 455.45.01
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https://bugs.winehq.org/show_bug.cgi?id=51188
Bug ID: 51188
Summary: test_user_shared_data() fails in ntdll:virtual
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 70061
--> https://bugs.winehq.org/attachment.cgi?id=70061
AllFeatures traces
test_user_shared_data() fails on Windows 7 and 8.1 in ntdll:virtual.
https://test.winehq.org/data/patterns.html#ntdll:virtual
On Windows 7 there are two failures:
virtual.c:962: Test failed: Got unexpected AllFeatures[1] 128, expected 256.
virtual.c:966: Test failed: Got unexpected Features[1].Size 128, expected 256.
And on Windows 8.1 there is one:
virtual.c:957: Test failed: Got unexpected AllFeatureSize 0.
The test also has a special case which claims to be for Windows 10 Pro, though
in fact the broken behavior seems to describe the behavior of all Windows 10
versions:
ok(xstate.AllFeatures[i] == feature_sizes[i]
|| broken(!xstate.AllFeatures[i]) /* win10pro */,
Given that this is related to processor features it's interesting to check what
processors are involved:
https://testbot.winehq.org/JobDetails.pl?Key=91253
w7u Win7 IvyBridge-IBRS (QEmu) fails
w7pro64 Win7 SandyBridge (QEmu) success
w2008s64 Win2008 kvm64 (QEmu) skipped (missing XState features)
cw-gtx560 Win8.1 i7-2600K fails
cw-rx460 Win8.1 i7-2600K fails
w8 Win8.1 kvm32 (QEmu 32-bit) skipped (missing XState features)
w864 Win8.1 core2duo (QEmu) skipped (missing XState features)
cw-rx460 Win10 1507 i7-2600K broken (success)
w1064v1507 Win10 1507 IvyBridge-IBRS (QEmu) broken (success)
w1064v1607 Win10 1607 IvyBridge-IBRS (QEmu) broken (success)
w1064v1709 Win10 1709 IvyBridge-IBRS (QEmu) broken (success)
w1064v1809 Win10 1809 IvyBridge-IBRS (QEmu) broken (success)
w1064v1909 Win10 1909 IvyBridge-IBRS (QEmu) broken (success)
w10pro64 Win10 2004 IvyBridge-IBRS (QEmu) broken (success)
w1064 Win10 2009 IvyBridge-IBRS (QEmu) broken (success)
So it looks like there is no XState support on kvm32, kvm64 and core2duo
processors which explains why the TestBot gets no failure on Windows 8.1.
As for the half-size issue on w7u, this may be because that processor is 32-bit
and not 64-bit.
Finally, at best the comment for the broken(!xstate.AllFeatures[i]) is wrong,
or that broken statement itself is wrong given that it considers the behavior
of all Windows 10 versions to be broken.
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https://bugs.winehq.org/show_bug.cgi?id=50975
Bug ID: 50975
Summary: Multiple applications need an implementation of
undocumented socket "poll" ioctl 0x12027 (Rust
applications using the Mio or Smol libraries,
Starcraft Remastered)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, patch
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50974
Distribution: ---
Split from bugs 50520 and 50366. This is the third problem facing those
applications.
An example application is attached to bug 50520.
This is addressed by a currently out-of-tree patch series
<https://repo.or.cz/wine/zf.git/shortlog/refs/heads/sock4>; the last necessary
patch is
<https://repo.or.cz/wine/zf.git/commitdiff/3cb658976c8bf6c981b03a5e259d65c16…>.
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https://bugs.winehq.org/show_bug.cgi?id=41253
Bug ID: 41253
Summary: GZDoom Builder : Unable to make a new project
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janusczpawlacz(a)protonmail.ch
Distribution: ---
Created attachment 55547
--> https://bugs.winehq.org/attachment.cgi?id=55547
Terminal error outpot of Builder.exe
So every time I try to open a new project or opening a existing map for editing
a error appears and it just plain crashes.
Error Message:
Fatal Windows Forms error occured: CompilationException While [unreadable]
Fatal Windows Forms Error
http://devbuilds.drdteam.org/doombuilder2-gzdb/GZDoom%20Builder%20R2364%20I…
sha1sum: aa65a19b1275deb09680f4227f81218d27308422
Distribution: Linux Mint 18 Mate X86_64 (64bit)
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https://bugs.winehq.org/show_bug.cgi?id=51209
Bug ID: 51209
Summary: Regression: Wine-mono installers in the parent folder
of build trees can not be found
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
~$ sha256sum ~/src/mono/wine-mono-6.1.1-x86.msi
ac3b14beafde34b8482287e597000113dc06a915f32c9fd06c77eb819079e38b
/home/eric/src/mono/wine-mono-6.1.1-x86.msi
~$ ls -l ~/src/wine/mono
lrwxrwxrwx 1 eric eric 7 Nov 4 2020 /home/eric/src/wine/mono -> ../mono
The build tree is in ~/src/wine/win32-build
WINEDEBUG=+file bad log
0064:trace:file:GetFileAttributesW
L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
0064:trace:file:RtlDosPathNameToNtPathName_U_WithStatus
(L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi",0031FBD0,00000000,00000000)
0064:trace:file:nt_to_unix_file_name
L"home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi" not
found in /home/eric/.wine/dosdevices/z:€~°)€~0)€~€~
€~°Æ~Ç~@Ç~ð)€~P€~p)€~€Æ~ÀÉ~ðÉ~É~ Ê~PÊ~€Ê~°Ê~àÊ~@Ë~pË~
Ë~Ë~Í~ÀÍ~Ð)€~°×~Ø~ Ø~ÐØ~
0064:warn:file:NtQueryAttributesFile
L"\\??\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
not found (c0000033)
WINEDEBUG=+file good log
0064:trace:file:GetFileAttributesW
L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
0064:trace:file:RtlDosPathNameToNtPathName_U_WithStatus
(L"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi",0031FBD0,00000000,00000000)
0064:trace:file:nt_to_unix_file_name
L"\\??\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
->
"/home/eric/.wine/dosdevices/z:/home/eric/src/wine/win32-build/../mono/wine-mono-6.1.1-x86.msi"
A bisect points to
405666b736f7e471e301f051cfbe68bcbef7e0f6 is the first bad commit
commit 405666b736f7e471e301f051cfbe68bcbef7e0f6
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 13 12:55:59 2021 +0200
ntdll: Reject NT path names that are not in canonical form.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/ntdll/tests/path.c | 92 +++++++++++++++++++++++++++++++++++++++++++++
dlls/ntdll/unix/file.c | 99 ++++++++++++++++++++++++++-----------------------
2 files changed, 144 insertions(+), 47 deletions(-)
However, 405666b is correct. The root cause is in appwiz.cpl/addon.c
install_from_default_dir() and install_from_dos_file(), which constructs a path
starting with "\\?\" and contains "..". According to 405666b and
GetFileAttributesExW() tests (also applies for GetFileAttributesW()),
"\\\\?\\Z:\\home\\eric\\src\\wine\\win32-build\\..\\mono\\wine-mono-6.1.1-x86.msi"
should be canonicalized before passing it to GetFileAttributesW().
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https://bugs.winehq.org/show_bug.cgi?id=50989
Bug ID: 50989
Summary: ntdll:time: New intermittent QpcSystemTimeIncrement
failure
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:time has the following intermittent failure:
time.c:179: Test failed: unexpected QpcSystemTimeIncrement 800000d6bf963e2f,
expected 1<<63
See: https://test.winehq.org/data/tests/ntdll:time.html
So far this failure has only happened when running the 64-bit test on the
following TestBot VMs:
w10pro64_ar (3 times)
w10pro64_he (1 time)
w10pro64_ja (2 times)
w10pro64_zh_CN (2 times)
>From the time this test was introduced to now there have been 8 failures out of
68 WineTest runs on the impacted VMs, that is at most an 11.7% failure rate.
It is strange that it has not happened on the other configurations like
w10pro64, w10pro64_fr, w10pro64_ko, etc. Given the low failure rate this may
just be a matter of time though.
This check was introduced in the following commit:
commit d9d478e277bcf60e47803d00d1897e8aa649027c
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Thu Mar 18 17:22:06 2021 +0100
ntdll/tests: Add RtlQueryPerformanceCounter tests.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50987
Bug ID: 50987
Summary: dinput8:device fails on the w10pro64_fr TestBot VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The following test failure happens specifically on the w10pro64_fr TestBot VM:
device.c:110: Test failed: Retrieval of action failed uAppData=4294967295
expected=4
See: https://test.winehq.org/data/tests/dinput8:device.html
This test regression was introduced by the following commit:
commit 8d206333fd50347cb45a8db72ecb191aa787ddb9
Author: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Date: Mon Mar 8 14:36:11 2021 +0200
dinput: Implement DIPROP_APPDATA.
This fixes not working analog inputs on game controllers in Slay the Spire.
Signed-off-by: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=46320
Bug ID: 46320
Summary: Kindle don't get installed: abnormal program
temrination
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63054
--> https://bugs.winehq.org/attachment.cgi?id=63054
command line log file + screenshot
Kindle for PC version 1.24.51068 don't even get installed. After the installer
showing up the dialog in which it says it is decompressing the files, after the
dialog in which it says it is copying (I presume?) the files, an error message
shows up "abnormal program termination"
I attach log and screenshot
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https://bugs.winehq.org/show_bug.cgi?id=48094
Bug ID: 48094
Summary: Simplify debugging test timeouts
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: testcases
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When a Wine test times out one has to manually add traces to figure out where
it gets stuck, or what the slow parts are. This is all the more difficult when
the timeout is random and happens on a TestBot VM.
I propose to leverage the ok() calls to simplify getting timing information on
the tests.
* Recognize the $WINETEST_TIME environment variable and, if it is set, add the
elapsed time since the test started to the trace() and ok() messages.
* Ideally this elapsed time would have sub-second precision for those cases
where it's more an issue of a long loop being slow. How many decimals to print
is a matter of taste: one may be enough, three would feel quite standard if
maybe a bit overkill.
* Also when $WINETEST_TIME is set, an ok() call would be printed even if
successful when more than 1 second has elapsed since adding a message to the
report (trace/ok/skip). This should allow identifying which part of the test
causes trouble without altering its timing with thousands of traces.
* And when combined with $WINETEST_REPORT_SUCCESS of course every ok() call
would print the elapsed time.
Once the Wine side is implemented a few other components should be updated:
* The TestBot should allow setting $WINETEST_TIME when submitting a job.
* The TestBot should recognize the failure/todo/skip lines even with the extra
timing information.
* The TestBot could be modified to automatically rerun and set $WINETEST_TIME
if a test times out.
* The above may be particularly interesting for the full WineTest runs.
* We may also want to have test.winehq.org recognize the new failure/todo/skip
line formats.
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http://bugs.winehq.org/show_bug.cgi?id=34746
Bug #: 34746
Summary: Dino Crisis Demo doesn't play video sequences even
though Indeo codecs are installed
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46322
--> http://bugs.winehq.org/attachment.cgi?id=46322
Dino Crisis Demo Log without Indeo
Tested with:
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=31310
Bug #: 31310
Summary: TIE: Fighter: Collectors Edition -- Application
Crashes on Launch
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muleyryan(a)fastmail.fm
Classification: Unclassified
Wine running on 3.4.6-1-ARCH, with S3 Inc. SuperSavage IX/C SDR (rev 05)
xf86-video-savage and MESA savage drivers installed.
Using gdi as d3d renderer.
Application (TIE95.exe) crashes on launch
Backtrace here:
http://pastebin.com/mTX4bPet
Regression test pending.
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https://bugs.winehq.org/show_bug.cgi?id=50988
Bug ID: 50988
Summary: New ProcessBasicInformation() failure in
kernel32:process
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:process has a new test failure which happens on all test
configurations from Vista to the latest Windows 10:
process.c:4206: Test failed: ProcessBasicInformation info modified
See: https://test.winehq.org/data/tests/kernel32:process.html
This failure was introduced by the following commit:
commit fdf6d7de2e77f0986b01532c4e1913602e006d6b
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Mar 11 18:04:48 2021 +0100
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Thu Mar 11 18:10:42 2021 +0100
kernel32/tests: Add some tests for the behavior of queries on a dead
process.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=49801
Bug ID: 49801
Summary: Freight Yard Manager: Crashes on start
Product: Wine
Version: 5.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue(a)blu3wolf.com
Distribution: ---
Created attachment 68114
--> https://bugs.winehq.org/attachment.cgi?id=68114
exception text
On running, Freight Yard Manager V5.9.17 (and all previous versions tested)
throws an unhandled System.InvalidProgramException: Invalid IL code. This does
not happen on any tested Windows system.
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https://bugs.winehq.org/show_bug.cgi?id=51216
Bug ID: 51216
Summary: In Wine riched20:txtsrv has a succeeding todo in the
ar-MA, he-IL and ja-JP locales
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In Wine riched20:txtsrv has a succeeding todo in the ar-MA, he-IL and ja-JP
locales:
https://test.winehq.org/data/patterns.html#riched20:txtsrv
txtsrv.c:807: Test succeeded inside todo block: got wrong width: 72, expected:
72 {+1}.
The succeeding todo was introduced in this commit:
commit e7b42deaf2a18e32313e2da02566905180986760
Author: Huw Davies <huw(a)codeweavers.com>
AuthorDate: Thu Mar 25 09:10:28 2021 +0000
riched20: Implement TxGetNaturalSize().
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
References:
https://www.winehq.org/pipermail/wine-devel/2021-March/183576.htmlhttps://www.winehq.org/pipermail/wine-devel/2021-April/185835.html
>From that email:
| So I don't know how to avoid getting this failure in every
| nightly WineTest run.
|
| Is it a font problem?
| Making the todo conditional on the locale feels iffy.
| Same for skipping the test based on the locale. Fix the
| implementation some more so it works on all locales?
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http://bugs.winehq.org/show_bug.cgi?id=34734
Bug #: 34734
Summary: Dino Crisis 2 Demo website-like launcher doesn't run
the game (it doesn't respond to clicking)
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46311
--> http://bugs.winehq.org/attachment.cgi?id=46311
Dino Crisis 2 Demo Launcher Log
If you try to launch the game with it, nothing happens. Also, if you click on,
for example, 'Help' the content isn't displayed.
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http://bugs.winehq.org/show_bug.cgi?id=29011
Bug #: 29011
Summary: Non-standard serial baud rates are not reported
correctly.
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstutch(a)googlemail.com
Classification: Unclassified
Running VCDS-Lite 1.1 (connects to car diagnostics), with a FTDI-based
USB-Serial cable, when a non-standard baud rate is set on the port (10.4Kbps I
think), and the rate is read back by the program, wine reports
"err:comm:get_baud_rate unknown speed 1000", and returns an error to the
program. This breaks the serial port in the program until it is reset.
Replacing the offending lines in dlls/ntdll/serial.c: get_baud_rate with
"sbr->BaudRate = speed; break;", removes the error, and the program operates
correctly, although this may not be the right way to do this.
This was noted running Ubuntu Maverick (10.10), kernel 2.6.35-25-generic.
Running wine from the Maverick ubuntu package, rebuilt from package source to
correct the error as above.
Thanks,
JStutch
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https://bugs.winehq.org/show_bug.cgi?id=2571
Sabbir <robinssgraphics(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |robinssgraphics(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=51211
Bug ID: 51211
Summary: BioShock 2 Remastered crashes when enabling/disabling
vertical sync
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70084
--> https://bugs.winehq.org/attachment.cgi?id=70084
backtrace
Can be enabled manually with changing UseVSync=0 to 1 in [Engine.RenderConfig]
section of Bioshock2SP.ini file located in 'drive_c/users/user_name/Application
Data/BioshockHD/Bioshock2'
wine-6.9-248-g96030ce738a
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http://bugs.winehq.org/show_bug.cgi?id=10204
Summary: Incorrectly raised FD_WRITE socket event
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rraptorr(a)nails.eu.org
Created an attachment (id=8812)
--> (http://bugs.winehq.org/attachment.cgi?id=8812)
FD_WRITE event on socket test program
According to MSDN WSAEventSelect function description
(http://msdn2.microsoft.com/en-us/library/ms741576.aspx), FD_WRITE event should
be raised only once after: a) successful connection b) WSAEWOULDBLOCK error
while in nonblocking mode.
MSDN description:
"The FD_WRITE network event is handled slightly differently. An FD_WRITE
network event is recorded when a socket is first connected with
connect/WSAConnect or accepted with accept/WSAAccept, and then after a send
fails with WSAEWOULDBLOCK and buffer space becomes available. Therefore, an
application can assume that sends are possible starting from the first FD_WRITE
network event setting and lasting until a send returns WSAEWOULDBLOCK. After
such a failure the application will find out that sends are again possible when
an FD_WRITE network event is recorded and the associated event object is set."
Unfortunately, it seems that in Wine 0.9.48 (and a few earlier versions too)
this event is raised every time it is possible to write to the socket. I've
created a simple test program (FD_WRITE-test.c) that shows this problem. When
ran on Windows I get:
lNetworkEvents: 2
lNetworkEvents: 0
but when ran on Wine:
lNetworkEvents: 2
lNetworkEvents: 2
which means that FD_WRITE was raised twice and it shouldn't.
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http://bugs.winehq.org/show_bug.cgi?id=12366
Summary: Acclaim Cashbook startup failure - recompile visual
basic
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://www.acclaim.co.nz/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pcpavnz(a)gmail.com
Install routine executes properly, but when trying to run the installed
program, an error message pops up with a message about having to recompile the
visual basic module. I suspect the message indicates the cashbook program is
what it thinks requires recompiling, not the environment it is running from,
but thought I'd submit it anyway because so many people want accounting
software packages to work inside Linux and wine is so close very now to getting
it right.
url provided in the report form is for the free 90 day trial download, which is
no different to a full version.
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https://bugs.winehq.org/show_bug.cgi?id=40639
Bug ID: 40639
Summary: Can't run a game with Wine
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rmbeer2(a)gmail.com
Distribution: ---
Testing with GTA San Andreas.
Running direct with ./wine cause a halt and stooped game in the memory, i only
can run normaly if i execute ./wineboot with a active desktop.
Not show nothing in the log.
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http://bugs.winehq.org/show_bug.cgi?id=9504
Summary: Cannot close CMonthCalCtrl popup by clicking outside
popup
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)cendio.se
I have an application that uses a custom control: A wrapper that displays a
CMonthCalCtrl in a popup window. In Windows, it's possible to close the popup
by clicking outside the popup. With Wine, however, it is necessary to either
select a date or press Escape. The popup will also be closed if the user tries
to move the popup window (which has X11 WM decorations). When clicking outside
the popup with Wine, Wine generates a beep through X11 (I believe this happens
since a WM_SETCURSOR with HTERROR is generated).
A demo program is available as
http://www.cendio.se/~astrand/wine/6-close-popup/. Requires Visual C++ 2005
runtime libraries.
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https://bugs.winehq.org/show_bug.cgi?id=51208
Bug ID: 51208
Summary: Failed to parse proc stat file
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: jaap.aarts1(a)gmail.com
Distribution: ---
This is not reliably reproducable since it only occurred (to me) after updating
the wargaming game center (wgc) (with APItrace enabled)
Just a short log, hope you dont mind me just putting it here:
```
053c:err:thread:get_thread_times Failed to parse
"/proc/283161/task/283187/stat"
wineserver: ../wine/server/process.c:339: release_job_process: Assertion
`job->num_processes' failed.
```
I got the full log if relevant.
I did not manage to cat the proc file, probably my fault but I didnt think of
it.
This is on version `wine-6.9-35-g94eb8d36461`. If I ware to be able to reliably
test this, I would test with stable/staging but it only happens after the wgc
update so I cant try again.
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http://bugs.winehq.org/show_bug.cgi?id=14823
Summary: TSM Casin doesnt start after adding a contact
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
TSM Casin is a software used mostly in Argentina to send SMS to cellphones
using the services provided by some webpages or sending e-mails.
The software as a development value is a crap, the developer have programmed it
with Visual Basic, have used ActiveX to attach IE to a tiny square so it can
display the Validation image, instead of just comunicating via http, have a
banner in the middle and a lot of cuestionable choices. But it is very usefull
and there isnt any linux similar tool.
It implements a custom Contact list, which is the one that is causing troubles,
everything else works fine, it can send SMS's correctly and IE-ActiveX doesnt
makes any issue.
When adding a contact and after filling all the information required (Name,
Cellphone Company, and Cellphone Number), and clicking start, the window should
close and the name should list on the contact list, but it doesnt close, then
clicking again on OK gives a warnning saying that the contact already exist,
and endeed it was added, so to close the wine i have to press Cancel.
Then i can use the contact list normally with any issue, but after closing TSM
and launching it again, it stays on an unuseful load-screen.
Then to get back TSM it is necessary to remove the created contacts, This is
done by deleting the registry key:
HKEY_USERS\S-1-5-4\Software\VB and VBA Program Settings\TSM\Agenda1.0
But copying the cellphones all the time is not a very good aproach.
The download is:
http://www.tsmcasin.com/ir/?id=16
and is freeware with only unharmful banners on it.
There is just 1 post on its forums asking for a linux version:
http://foro.tsmcasin.com/tsmforo/viewtopic.php?f=15&t=716&p=2374&hilit=gpl#…
The developer stays says that windows is standard and linux dont and that wont
be a version for linux.
I know that the best solution would be to develop a real and good open source
application to handle this stuff for all people under the world, but this wont
happen any time soon, and in the mean time, the this problem can be firing a
simple error easy to fix on wine.
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=35894
Bug ID: 35894
Summary: TSM Casin crashes on start in jscript
Product: Wine
Version: 1.7.15
Hardware: x86-64
URL: http://www.tsmcasin.com/ir/?id=16
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 14823
Probably a regression, haven't checked. winetricks jscript works around it.
Backtrace:
=>0 0x7c696d89 find_prop_name+0x9(This=(nil), hash=0x71f8287, name="window",
ret=0x32b61c) [/home/austin/wine-git/dlls/jscript/dispex.c:189] in jscript
(0x0032b5e8)
1 0x7c697980 find_prop_name_prot+0x2f(This=(nil), hash=0x71f8287,
name="window", ret=0x32b66c) [/home/austin/wine-git/dlls/jscript/dispex.c:250]
in jscript (0x0032b638)
2 0x7c6987d4 jsdisp_get_id+0x73(jsdisp=(nil), name="window", flags=0,
id=0x32b6b8) [/home/austin/wine-git/dlls/jscript/dispex.c:1043] in jscript
(0x0032b688)
3 0x7c69bf4c identifier_eval+0xcb(ctx=<is not available>, identifier=<is not
available>, ret=<is not available>)
[/home/austin/wine-git/dlls/jscript/engine.c:515] in jscript (0x0032b6d8)
4 0x7c69c475 interp_ident+0x44(ctx=<is not available>)
[/home/austin/wine-git/dlls/jscript/engine.c:1060] in jscript (0x0032b738)
5 0x7c6a2414 exec_source+0x1e3(ctx=<is not available>, code=<is not
available>, func=<is not available>, from_eval=<is not available>, ret=<is not
available>) [/home/austin/wine-git/dlls/jscript/engine.c:2462] in jscript
(0x0032b7b8)
note that you'll need winetricks vb6run for this app to install properly.
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https://bugs.winehq.org/show_bug.cgi?id=46951
Bug ID: 46951
Summary: MSXML Multi line attribute value - #10 char lost
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: alexeev(a)krista.ru
Distribution: ---
Created attachment 64076
--> https://bugs.winehq.org/attachment.cgi?id=64076
Sample xml with command line test
Multy line attribule values parsed by XMLDOM in Wine, but such values lost all
CR chars and looks like single line (maybe with #10 to #32 replace). Attached
example with simble command line test (fails on not found #10 in value)
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https://bugs.winehq.org/show_bug.cgi?id=51123
Bug ID: 51123
Summary: Overwatch constantly freezing
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Since I've updated my system a week or so ago, Overwatch is constantly
freezing. I can just idle in the menu, or I can be in a game, it can happen any
time in the next 5 to 25 minutes.
The freeze is instant for both video and audio, and the process needs to be
killed manually, it will die on its own after several minutes.
Combined with the fact that Overwatch is unplayable for 15 minutes after
launching due to extreme lag thanks to shader compilation, it means if it
freezes during a competitive match, we practically lost because I may be back
in game under 30 seconds, but I'll lag so badly I'll be practically useless for
my team.
I started with wine-staging 6.8.1, and went all the way back to 6.0 to see if
it's a regression but it still freezes.
Console output had nothing.
Arch Linux
KDE/Plasma 5
GeForce GTX 750 Ti
nvidia 465.27-5
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http://bugs.winehq.org/show_bug.cgi?id=21061
Summary: Superantispyware crashes when preferences button
clicked.
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)technicalbloke.com
Created an attachment (id=25258)
--> (http://bugs.winehq.org/attachment.cgi?id=25258)
The error messages that appear in the shell
This software stops working and triggers it's own error reporting mechanism
whenever I click the 'preferences' button in it's main dialog.
Software is available to download here...
http://www.superantispyware.com/onlinescan.html
I have also uploaded a copy to my server to aid with debugging if that one
isn't available or changes or whatever...
http://www.technicalbloke.com/sas_ols.exe
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http://bugs.winehq.org/show_bug.cgi?id=21062
Summary: Superantispyware crashes at end of custom scan folder
selection process.
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugzilla(a)technicalbloke.com
Created an attachment (id=25259)
--> (http://bugs.winehq.org/attachment.cgi?id=25259)
Contents of my console window during this process.
App crashes at the end of this sequence of events...
Perform Custom Scan Selected
Memory, Registry, Startup Locations, Cookies all Deselected
Select Folders Clicked
Add Clicked
Folder Selected from Dialog
OK Clicked
Close Clicked
This causes the apps internal error reporting mechanism to trigger, the app
doesn't close until this dialog is dismissed so controls on the underlying
window are still clickable however, clicking next demonstrates that the
settings entered above have not taken.
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https://bugs.winehq.org/show_bug.cgi?id=51197
Bug ID: 51197
Summary: NtOpenSection returns STATUS_OBJECT_PATH_NOT_FOUND
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)mrag.nl
Distribution: ---
Created attachment 70071
--> https://bugs.winehq.org/attachment.cgi?id=70071
Example program
On Windows 10, the attached program will always print "Success", but on Wine
this prints "Unable to open ntdll section", with NtOpenSection() returning
STATUS_OBJECT_PATH_NOT_FOUND.
It seems like Wine does not know what "\\KnownDlls" is?
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https://bugs.winehq.org/show_bug.cgi?id=51177
Bug ID: 51177
Summary: grand theft auto v freezes when pressing a key
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sp339(a)gmx.com
Distribution: ---
Start grand theft auto v and selecting "story mode", once the game is loaded as
soon as you press a key on the keyboard the game freezes for +- 3 seconds and
then continues. If you press a key again, it freezes again.
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https://bugs.winehq.org/show_bug.cgi?id=51171
Bug ID: 51171
Summary: Can't run at all the application
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gsbusy508(a)gmail.com
Distribution: ---
Created attachment 70040
--> https://bugs.winehq.org/attachment.cgi?id=70040
.
Hello, I try to create the bundle application because when I try to execute the
files directly it stay lock during the loading but i received this log.
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https://bugs.winehq.org/show_bug.cgi?id=51144
Bug ID: 51144
Summary: A way to make wine applications look exactly like
native linux applications that use your system theme.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
(I already made a feature request that was similar,but I didn't gave enough
info,so I will make a better one here)
So what I mean is,look at that picture (left one is vlc in wine and the right
one is the native linux version):https://i.nuuls.com/H3-sW.png
They have many differences:
1.The most obvious,the color.
Before you say "just enable gtk theming",the problem with that is that that
only works on staging and that I would like it more if wine would use my qt
theme instead of gtk theme.
2.The fonts don't look the same.
3.The buttons at the top and at the bottom don't have the same size and style.
I think that are all the things that make wine look different from the native
linux apps.
So what I want is that by default that feature gets enabled,so that a new user
can't even tell the difference of the looks of wine programs and native linux
apps.
If you think that this feature shouldn't be enabled by default,then I would
find it cool if there would be a check box in the winecfg to enable it.
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https://bugs.winehq.org/show_bug.cgi?id=51176
Bug ID: 51176
Summary: Enter button changes window modes after Alt+Tab
(INSIDE, NFS (2015))
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
1. Enable a Virtual Desktop (for example setting to 1280x720 should be enough)
2. Run a game
3. Switch to another window with Alt+Tab
4. Switch back to a game window
5. Now window modes (windowed/fullscreen) will change by pressing Enter
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https://bugs.winehq.org/show_bug.cgi?id=50855
Bug ID: 50855
Summary: That wine looks exactly like the qt/gtk theme by
default
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
I hate it that by default wine has this windows 9x white look instead of
looking exactly like my theme.
So what I want is that it looks exactly like my qt/gtk theme by default,so I
can't even see the difference between wine and native linux applications.
And I don't see any problem with that,cause who the hell likes the look of
default wine more than the theme they have for their programs?
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https://bugs.winehq.org/show_bug.cgi?id=50689
Bug ID: 50689
Summary: Being able to use qt theme
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
The normal wine looks not good and I would like it more to use my qt theme
instead of gtk theme.
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https://bugs.winehq.org/show_bug.cgi?id=50518
Bug ID: 50518
Summary: Toontown Corporate clash installer doesn't work
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toadfield(a)tutanota.com
Distribution: ---
If I launch the installer,I just get this:
https://i.imgur.com/WJOVSK6.png
Here is my system info:
https://i.imgur.com/eTxsZOj.png
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https://bugs.winehq.org/show_bug.cgi?id=39233
Bug ID: 39233
Summary: setupapi:misc crashes if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The crash is followed by messages reporting errors:
misc.c:233: Test failed: Expected TRUE, got 0
misc.c:234: Test failed: Expected ERROR_SUCCESS, got 5
misc.c:240: Test failed: Expected TRUE, got 0
misc.c:241: Test failed: Expected ERROR_SUCCESS, got 2
misc.c:248: Test failed: Expected ERROR_FILE_EXISTS, got 5
misc.c:254: Test failed: Expected TRUE, got 0
misc.c:255: Test failed: Expected ERROR_SUCCESS, got 5
misc.c:257: Test failed: Expected destination inf to exist
misc.c:258: Test failed: Expected %windir%\inf\OEMx.inf, got þ"
misc.c:272: Test failed: Expected ERROR_INSUFFICIENT_BUFFER, got 5
misc.c:275: Test failed: Expected dest inf to exist
misc.c:277: Test failed: Expected size to be lstrlen(dest_save) + 1
misc.c:282: Test failed: Expected TRUE, got 0
misc.c:283: Test failed: Expected ERROR_SUCCESS, got 5
misc.c:284: Test failed: Expected sizes to match, got (3, 0)
misc.c:285: Test failed: Expected destination inf to exist
misc.c:286: Test failed: Expected %windir%\inf\OEMx.inf, got aaa
misc.c:288: Test failed: Expected size to be lstrlen(dest_save) + 1
misc.c:116: this is the last test seen before the exception
misc: unhandled exception c0000005 at 78409A5F
test failed: crash
This crash happens specifically on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
Interestingly it neither crashes nor fails in non-Restricted/Limited user
accounts on the following boxes:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
See:
https://test.winehq.org/data/tests/setupapi:misc.html
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https://bugs.winehq.org/show_bug.cgi?id=39234
Bug ID: 39234
Summary: setupapi:query fails if privileges not high enough
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run in a restricted user
account.
query.c:283: Test failed: Expected SetupGetInfInformation to succeed: 2
query.c:284: Test failed: Expected returned filename to be equal
query.c:291: Test failed: Expected SetupGetInfInformation to succeed
query.c:292: Test failed: Expected returned filename to be equal
This can be seen on the following WineTest box:
fg-win2000-rusr: Windows 2000 with a Restricted user account
Note however that it succeeds in non-Restricted user accounts on the following
boxes for instance:
fg-win2000-susr: Windows 2000 with a Standard (Power) user account.
fg-winxp-lusr: Windows XP with a Limited user account.
fg-win7u64-1spie9usr: Windows 7 with a regular user account.
The failing tests were introduced by this commit:
commit ac6c9410587c7b0c3ec5614ba1c8289dd525a407
Author: James Hawkins <truiken(a)gmail.com>
Date: Tue Jan 31 12:22:48 2006 +0100
setupapi: Add tests for SetupGetInfInformation.
See:
https://test.winehq.org/data/tests/setupapi:query.html
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https://bugs.winehq.org/show_bug.cgi?id=51194
Bug ID: 51194
Summary: Unity games on Mac are not correctly foregrounded on
launch
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
When Unity games launch, they roughly do this:
(create normal window)
SetWindowPos(hWnd, HWND_NOTOPMOST, 200, 200, 640, 480, SWP_NOACTIVATE |
SWP_SHOWWINDOW | SWP_NOCOPYBITS);
Sleep(100);
SetFocus(hWnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
(they actually call SetWindowPos again with the same parameters instead of a
Sleep call, but the only effect that matters is that the call takes a small
amount of time).
On Mac, this ends up with the window focused and foreground, but
GetForegroundWindow() returns the desktop's HWND, not the correct hWnd. This
results in the window not receiving raw input messages, and a typical FPS is
not controllable.
But in the example, if I call SetForegroundWindow() instead of SetFocus(), the
foreground window is correctly set.
On Linux/X11, it works correctly for both cases.
The difference appears to be that SetForegroundWindow() directly sets the
foreground window (set_foreground_window() in dlls/user32/focus.c), but
SetFocus() does not. It sets focus through the driver
(X11DRV/macdrv_SetFocus()), and then once the window system reports the window
is focused (WM_TAKE_FOCUS / windowDidBecomeKey:), SetForegroundWindow() is
called.
However, the Mac driver has logic added that prevents this from working the
same way as on X11.
The first is 4e0e9ca84a89d1ac2b548ee4a6224b764af2d23d.
makeKeyWindow: is the OS call to focus the window, and windowDidBecomeKey: is
eventually called by it. Since causing_becomeKeyWindow is == self, the
important part of windowDidBecomeKey: (calling windowGotFocus:) is skipped.
But even if I comment out that early return in windowDidBecomeKey:, so that
windowGotFocus: is called and a WINDOW_GOT_FOCUS event is posted, makeFocused:
then discards all GOT_FOCUS/LOST_FOCUS events. This is from commit
4f9de6bcdf1722a258413ce99c26f2ee5b36dbf2, and apparently fixed the game Syberia
II.
Both of these commits need to be relaxed/reverted to some degree.
I'll also upload a sample Unity app for testing, and a simple Win32 app to
reproduce.
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https://bugs.winehq.org/show_bug.cgi?id=49956
Bug ID: 49956
Summary: Qt Creator installer does not create it's maintenance
program
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68347
--> https://bugs.winehq.org/attachment.cgi?id=68347
Screenshot of missing MaintenanceTool.exe message
Summary
Qt Creator installer does not create it's maintenance program
Download location
https://www.qt.io/download-thank-you?os=windows&hsLang=en
$ sha256sum qt-unified-windows-x86-3.2.3-online.exe
f4ac94370647375e557569f15d443ff8032687cca505db623a08422f3df02a5c
qt-unified-windows-x86-3.2.3-online.exe
Steps to reproduce
1) start the installer
$ wine qt-unified-windows-x86-3.2.3-online.exe with the following settings:
welcome -> next
qt account -> make or input a qt account, next
qt open source -> [X] i have read and approve the obligation of using open
source qt, next
setup -> next
contribute -> [X] help us -> next
Installation folder -> C:\Qt
Select components
Qt -> Qt 5.15.1 -> MinGw 8.1.0 32 bit
Qt -> Developer and designer tools -> Qt Creator 4.13.2 CDB Debugger Support
Support (default)
Qt -> Developer and designer tools -> Debugging tools for windows (default)
Qt -> Developer and designer tools -> CMake 3.17.1 64-bit (default)
Qt -> Developer and designer tools -> Ninja 1.10.0 (default)
Qt -> Developer and designer tools -> MinGW 8.1.0 32 bit (must match the Qt
version above) -> next
License Agreement [X] I have read and agree to the terms -> next
start menu shortcuts -> next
Ready to install -> Install -> next
Completing the wizard [X] Launch Qt Creator
Now Qt creator starts and gives the message "Plugin initialization failed: The
maintenance tool at "C:\Qt/MaintenanceTool.exe" is not an executable. Check
your installation." see the screenshot.
MaintenanceTool.exe is indeed missing:
$ ls ~/.wine/drive_c/Qt/
5.15.1 Examples Licenses network.xml
components.xml InstallationLog.txt MaintenanceTool.dat.new Tools
dist installer.dat MaintenanceTool.exe.new vcredist
Docs installerResources MaintenanceTool.ini
Versions:
$ wine --version
wine-5.18 (Staging)
$ pacman -Q wine
wine-staging 5.18-1
uname -a
Linux cedric-p4 5.8.13-arch1-1 #1 SMP PREEMPT Thu, 01 Oct 2020 20:40:35 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=8671
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Safari (and Bonjour) fails |Bonjour for Windows 1.0
|to install |fails to install
URL|http://www.apple.com/safari |https://web.archive.org/web
|/download/ |/20050924144412/http://a140
| |8.g.akamai.net/7/1408/9955/
| |20050505/akamai.info.apple.
| |com/Bonjour/061-1768.200505
| |05.BJWdw/BonjourSetup.exe
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