https://bugs.winehq.org/show_bug.cgi?id=50902
Bug ID: 50902
Summary: HvManager requires websocket.dll
Product: Wine
Version: 6.5
Hardware: x86-64
URL: https://web.archive.org/web/20210401062250/https://hv-manager.org/Download/HvManager.msi
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
winecfg # Windows 10
This application is only supported on Windows 10, Windows Server 2012 R2 or
higher.
HvManager Setup Wizard ended prematurely because of an error.
014c:err:module:import_dll Library websocket.dll (which is needed by
L"C:\\Program Files\\HvManager\\Hvm.exe") not found
014c:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program
Files\\HvManager\\Hvm.exe" failed, status c0000135
https://docs.microsoft.com/en-us/windows/win32/websock/web-socket-protocol-…
sha1sum HvManager.msi
1d009829120a62b154d21fe92ffcf8dfe15b6b0c HvManager.msi
du -sh HvManager.msi
6.6M HvManager.msi
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https://bugs.winehq.org/show_bug.cgi?id=37996
Bug ID: 37996
Summary: Wine mono does not support https connection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fracting(a)gmail.com
Distribution: ---
Created attachment 50628
--> https://bugs.winehq.org/attachment.cgi?id=50628
Test https connection
Simple C# program like Client.DownloadFile("https://chocolatey.org/api/v2/",
"index2.html"); doesn't work at all, see source code and logs.
Workaround by `winetricks -q dotnet40`
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https://bugs.winehq.org/show_bug.cgi?id=5162
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #54 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 6.6.
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https://bugs.winehq.org/show_bug.cgi?id=50942
Bug ID: 50942
Summary: Firestorm (viewer for Second Life) stores into a null
pointer and crashes on teleports.
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
Created attachment 69752
--> https://bugs.winehq.org/attachment.cgi?id=69752
Short crash dump
Firestorm (viewer for Second Life) almost works, but in-world teleports cause a
crash. Merely driving around or walking across a region boundary works.
Crash dump attached.
The workaround for missing fonts
(https://bugs.winehq.org/show_bug.cgi?id=32342) was applied and worked. This is
after getting past that problem.
Firestorm 6.4.13 (63251) Mar 2 2021 18:51:46 (64bit / SSE2)
(Firestorm-Releasex64) with Havok support.
To reproduce:
- Install fonts per BUG-32342 (winetricks -q corefonts)
- Install Firestorm from "firestormviewer.org"
- Launch Firestorm.
- Log in with an existing Second Life account (haven't tried the new user
signup under Wine)
- Login should work. 3D world should appear.
- Try to teleport to another region by typing a region name ("Burns" is a good
choice) in the top bar.
- Crash:
Unhandled exception: page fault on write access to 0x00000000 in 64-bit code
(0x00000001412a6aa9).
So something tried to store into a null pointer.
Short crash dump attached.
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https://bugs.winehq.org/show_bug.cgi?id=50943
Bug ID: 50943
Summary: nls:GetGeoInfoW type 6 is not supported on
MPC-HC.1.7.13.x64
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 69755
--> https://bugs.winehq.org/attachment.cgi?id=69755
MPC-HC.1.7.13.x64 Error Logs
I'm tried to run MPC-HC.1.7.13.x64 on my Linux Mint 20.01 and load any Video
File Format on MPC-HC. Suddenly, there is an error says "fixme:nls:GetGeoInfoW
type 6 is not supported" and "fixme:dbghelp:MiniDumpWriteDump NIY
MiniDumpFilterMemory". The audio is fine and i can listen some random music but
the video has a problem so far.
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https://bugs.winehq.org/show_bug.cgi?id=46503
Bug ID: 46503
Summary: Call of Juarez has shadows issue
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63354
--> https://bugs.winehq.org/attachment.cgi?id=63354
screenshot
First thing is that no shadows at all until commit
56d4de0fdee57b0acf02399525a893cc1b42d759
After that shadows become visible/invisible while moving mouse.
wine-4.0-52-gf5d7d9cccc
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https://bugs.winehq.org/show_bug.cgi?id=50945
Bug ID: 50945
Summary: StretchBlt may produce incorrect results
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
In the attached program, test 26, 28, 36, 37, 38 doesn't produce the same
results on Wine as Windows.
Test 26: Set source DC layout flag as LAYOUT_RTL |
LAYOUT_BITMAPORIENTATIONPRESERVED
Test 28: Set source DC layout flag as LAYOUT_RTL |
LAYOUT_BITMAPORIENTATIONPRESERVED with mirrored x
Test 36: Source with mirrored x with offset
Test 37: Source with mirrored y with offset
Test 38: Source with mirrored x and y with offset
Run the test program and click left to advance test cases and click right to go
back. Compare the results on Windows and on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=39156
Bug ID: 39156
Summary: magicka 2 doesn't start
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 52185
--> https://bugs.winehq.org/attachment.cgi?id=52185
+loaddll
Hi,
I have added Magicka 2 as new app on wine app db, it should come soon.
The game doesn't start at all and I'm trying to figure out why.I run it in a 32
bits clean prefix.
disabling d3d10 and d3d11 removes the error output about d3d.Adding vcrun2005
using winetricks removes the error about msvcrt (I've added this specific
version because +loaddll shows it's trying to load msvcr80)
Anyway, even after this the game still doesn't start.I've also tried to add the
component for magicka 1 with winetricks in case it uses some common components
without success (dotnet35 xna31 xinput)
I've added the +loaddll log as attachement, but here is the default wine output
:
fixme:winediag:start_process Wine Staging 1.7.47 is a testing version
containing experimental patches.
fixme:winediag:start_process Please report bugs at http://bugs.wine-staging.com
(instead of winehq.org).
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:console:AttachConsole stub ffffffff
fixme:ver:GetCurrentPackageId (0x33fa38 (nil)): stub
fixme:d3d11:D3D11CreateDevice adapter 0x13d6d0, driver_type
D3D_DRIVER_TYPE_UNKNOWN, swrast (nil), flags 0, feature_levels 0x33f6e4, levels
0x6, sdk_version 7, device (nil), feature_level 0x33f6e0, context (nil) stub!
err:ole:CoCreateInstance apartment not initialised
fixme:msvcrt:__clean_type_info_names_internal (0x64085a64) stub
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https://bugs.winehq.org/show_bug.cgi?id=43896
Bug ID: 43896
Summary: Elex renders most parts as big white glowing area
Product: Wine-staging
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59514
--> https://bugs.winehq.org/attachment.cgi?id=59514
Terminal log, compressed; uncompressed size is 43 MB
When I start up Elex(GOG version) most parts ingame are kind of glowing
white/yellow/green and are overshadowing the game graphics(see screenshots). I
can move ingame and collect things from the ground, but with the rendering bug
it is more or less unplayable.
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ezequielv <evi.emu.wine.winehq.bugs.01(a)jev.me.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |evi.emu.wine.winehq.bugs.01
| |(a)jev.me.uk
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https://bugs.winehq.org/show_bug.cgi?id=50510
Bug ID: 50510
Summary: user32-rawinput-hid patches sending bogus HID data
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm using RawInput and HidP APIs to parse joystick input. My controller has 6
axis and 14 buttons, and shows up fine in `wine control joy.cpl.`
However, the data I get from HidP_GetCaps and HidP_GetUsages /
HidP_GetUsageValue seems to be nonsense, as it's telling me my controller has
only 11 buttons, and also my window is being completely spammed with WM_INPUT
messages, with HidP_GetUsages returning usages like 191 or 551, and
HidP_GetUsageValue returning seemingly random values too, even when the
controller is *completely* still.
I tried using the test apps listed on the wiki but they don't seem to be of
much use (one of them crashes because of unimplemented _vcswprintf or
something)
I'm afraid that's all the info I can provide without further instructions. I am
confident I am using the HID APIs correctly.
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https://bugs.winehq.org/show_bug.cgi?id=46368
Bug ID: 46368
Summary: The game Evil Twin segfaults when loading saved state.
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 63107
--> https://bugs.winehq.org/attachment.cgi?id=63107
Bactrace in 4.02 (staging)
I still can play the game in previous version of wine (stable 3.04) bot it
fails in modern versions.
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https://bugs.winehq.org/show_bug.cgi?id=45911
Bug ID: 45911
Summary: Rocksmith 2014 crashes after playing Score Attack
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milo(a)meelo.org
Distribution: ---
Created attachment 62440
--> https://bugs.winehq.org/attachment.cgi?id=62440
crashlog
Rocksmith 2014/remastered (steam) crashes roughly 10 minutes after starting
Score Attack mode, even if you play just one song in it and move on to Learn a
Song mode.
Reproducing the easiest way:
* Go to Guitarcade -> Score Attack
* Pick a song that's 4-5 minutes long
* Play the same song until the game crashes
** Should crash during third playthrough
Workaround:
Restarting game client after every two playthroughs in Score Attack.
Wine-prefix is 64bit.
system:
CPU: AMD FX(tm)-8320 Eight-Core Processor
GPU: GeForce GTX 960 (2 GB video memory)
nvidia-drivers-396.24
RAM: 16 GB
OS: Gentoo, with 4.16.14 kernel
Wine versions tested:
wine-staging 3.9 - 3.16
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https://bugs.winehq.org/show_bug.cgi?id=43969
Bug ID: 43969
Summary: openGL SwapBuffers with NULL context
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
A fragment of openGL code works under Windows and crashes under wine staging
2.19 at glxdrv_wglSwapBuffers. This code can be found under the VSTGUI project
(see https://git.io/vFCwl).
The problem in wine is triggered because the library makes a null context
current before the invocation of swapBuffers. As strange as it may be, Windows
is able to render in this condition.
wglMakeCurrent (deviceContext, 0);
SwapBuffers (deviceContext);
When I pass a context instead of 0, wine works as well.
This reveals a pair of problems. First, there is a null pointer dereference in
wgl_SwapBuffers. ctx->hdc is an invalid access because of the null context (I
have added the `&& ctx` check).
if (escape.gl_drawable && ctx) ExtEscape( ctx->hdc, X11DRV_ESCAPE,
sizeof(escape), (LPSTR)&escape, 0, NULL );
This change allows the program to run without crash, but the result is no
rendering. My test configuration on Windows was 8.1 with the vmware GL
passthrough driver.
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http://bugs.winehq.org/show_bug.cgi?id=17735
Summary: andrew rudson's drum machine: makes wine segfault upon
start
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://andrewrudson.com/drummachine/main.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: timonator(a)perpetuum-immobile.de
When starting up Drum Machine (see URL for download link; this bug report is
for drum machine version "1.36 beta") Wine crashes with a Segfault like this:
zsh: segmentation fault wine DrumMachine.exe
I can briefly see a window pop up and immediately close again.
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https://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #70 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 69753
--> https://bugs.winehq.org/attachment.cgi?id=69753
Screenshot showing the bug is fixed
Nice. The bug is fixed with wine-6.5. I attach a screenshot that proves
everything is fixed.You can test by yourself with the demo.
Can an administrator close this bug as FIXED?
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https://bugs.winehq.org/show_bug.cgi?id=46152
Bug ID: 46152
Summary: Ravage Lite VST plugin fails to register
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: alexthebassist(a)yandex.ru
Distribution: ---
Created attachment 62792
--> https://bugs.winehq.org/attachment.cgi?id=62792
Terminal output
I've got a legitimate license of Ravage Lite distortion plugin, but cannot
register and get rid of trial period. Every time I try to use it, I get a stack
overflow. Otherwise the plugin functions fine, despite multiple fixme warnings
it throws out when run in a terminal. I'm using Carla as a host application and
a wrapper for Ardour.
System info:
OS: KDE Neon 18.04 x86_64;
Wine: wine-rt 3.0.2;
Native overrides: winhttp and secur32.
What can I do to investigate the problem further?
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https://bugs.winehq.org/show_bug.cgi?id=44391
Bug ID: 44391
Summary: Star Trek Online: Hang when clicking "Engage"
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mbt(a)fortifiedtechsystems.com
Distribution: ---
Updated to Wine 3.0 and decided to try STO to see if it would work.
The upside is that it works better than it did when I tried it last time, but
it still doesn't work. It patches (slowly, but it does finish), but when
clicking the "Engage" button after the patch has done, the program blocks,
never to be heard from again.
Now, the debug output in total is too large to even really attach as a
compressed archive of files, so I'm going to defer to waiting for a detailed
request for information. However, what I _do_ know is that the program is
blocking on a read of a pipe file descriptor that is apparently not ready. The
pipe is created during program startup:
pipe2([7, 8], O_CLOEXEC) = 0
And then (MUCH, MUCH LATER), when I click on the Engage button:
write(3,
"\v\1\0\0\0\0\0\0\0\0\0\0\234\1\0\0D\244\254E\0\0\0\0D\244\254E\0\0\0\0"...,
64) = 64
read(5, "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
rt_sigprocmask(SIG_BLOCK, [HUP INT USR1 USR2 ALRM CHLD IO], [], 8) = 0
writev(3,
[{iov_base="\32\0\0\0000\0\0\0\0\0\0\0\2\0\0\0\330\3162\0\0\0\0\0\377\377\377\377\377\377\377\177"...,
iov_len=64},
{iov_base="\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
iov_len=40}, {iov_base="\1\0\0\0\340\1\0\0", iov_len=8}], 3) = 112
read(5,
"\3\1\0\0\0\0\0\0\377\377\377\377\377\377\377\177\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"...,
64) = 64
rt_sigprocmask(SIG_SETMASK, [], NULL, 8) = 0
read(7,
It will sit for _forever_ that way. (At that point, it is still the socket
from earlier; I actually worked backwards from the fd number in /proc/$PID/fd/7
in order to figure out where it was instantiated in the log file.) The only
way out of it is to kill the process, which then wraps out the log as thus:
read(7, <unfinished ...>) = ?
+++ killed by SIGKILL +++
At that point, of course, the program ends and Wine shuts back down. Retrial
does the same time, and it does not appear to matter what version of Windows
WINE is set to report.
I would _love_ to report more information. But I need to be told what to
gather to turn this into a _really_ useful bug report. STO is just about the
only thing I boot up Windows for... it'd sure be nice to be rid of that
requirement!
Thanks, and keep up the good work.
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https://bugs.winehq.org/show_bug.cgi?id=44545
Bug ID: 44545
Summary: LOTRO: crash on startup with D3D11 graphics
Product: Wine
Version: 3.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
Distribution: ---
Created attachment 60506
--> https://bugs.winehq.org/attachment.cgi?id=60506
log after trying to enter game with D3D11 graphics
While The Lord of the Rings Online (LOTRO) runs fine in Wine (target OS: Win7)
with the GraphicsCore=OpenGL or GraphicsCore=D3D9 selected in
.wine/drive_c/users/USERNAME/My Documents/The Lord Of The Rings
Online/UserPreferences.ini, it does not work with D3D11 (or D3D10 but that is a
different topic).
- select Win7 as target OS in WINE
- install the game from https://www.lotro.com/en/game/download and create an
account
- once game is installed and fully patched, click the 'v' down arrow button in
the launcher, click options, and make sure "use legacy client" is checked to
avoid incompatibility with the ingame store browser (this does not affect the
graphics options available!)
- quit the launcher
- edit UserPreferences.ini and
- after installation and fully patching close the launcher, edit the above
UserPreferences.ini and set GraphicsCore=D3D11 .
- start the launcher with "wine TurbineLauncher.exe" from the install folder
- log in, select a world and start
=> the launcher closes, but the game engine immediately crashes without opening
a window with the attached console errors
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https://bugs.winehq.org/show_bug.cgi?id=43359
Bug ID: 43359
Summary: Sonic Adventure 2 (Steam) runs too fast, almost as if
VSync is off
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerbilsoft(a)gerbilsoft.com
Distribution: ---
Sonic Adventure 2 (Steam version) is normally locked to 60 fps and has no
framedrop or frameskip mechanism. On my ThinkPad X230, menus run normally on
VirtualBox with Windows 7. On Wine, menus run significantly faster than they
should, which makes it hard to select the correct option.
Game URL: http://store.steampowered.com/app/213610/Sonic_Adventure_2/
OS: Gentoo Linux (kernel 4.12)
CPU: Intel Core i5-3210M
GPU: Intel HD 4000
>From Mesa:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 4.2 (Core Profile) Mesa 17.2.0-devel
(git-b70829708a)
OpenGL core profile shading language version string: 4.20
Setting vblank_mode=3 did nothing to change this.
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https://bugs.winehq.org/show_bug.cgi?id=43147
Bug ID: 43147
Summary: The Sims3Launcher.exe application does not work
Product: Wine-staging
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58380
--> https://bugs.winehq.org/attachment.cgi?id=58380
Not Working
I want to install the fashion for the game The Sims 3 (License), for I want to
launch Launcher, but it does not start, I do not know what to do now.
Configuring my PC:
Intel Core i5-760 2.80GHz
Ram: 8 GB
Nvidia GForse 760 GTX 4 GB
OS: Linux Mint 18.1 Serena 64-bit
Kernel: 4.10
Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=48383
Bug ID: 48383
Summary: Home Designer Suite 21.3.1.1x64 encounters "a serious
error" when attempting a 3D view
Product: Wine
Version: 5.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 74.schutt(a)gmail.com
Distribution: ---
Created attachment 66142
--> https://bugs.winehq.org/attachment.cgi?id=66142
Wine terminal outout
I'm testing Home Designer Suite 21.3.1.1x64 on 5.3-rc3 with the patch from bug
48371 applied, and using "winetricks vcrun2017" as suggested in bug 48377.
After starting home designer and opening a new plan, I am trying to get a 3D
view of my first enclosed space.
First, I use the external wall tool to draw an enclosed space with four walls.
Then, from the Home Designer menu bar I select "3D -> Create Camera View ->
Full Camera". That creates a camera cursor on cross-hairs, which I can move
around with the mouse to where I want to position the camera. Then I
left-mouse-button down and drag to point the camera in some direction.
When I release the mouse button, the Home Designer window goes blank, and I get
a popup that says "A serious error occurred. ... Please restart the program and
contact Technical Support." I can use "File -> Exit" to leave the program.
I've attached the terminal output from Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44624
Bug ID: 44624
Summary: [Subnautica] Every now and then mouse goes haywire
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Every now and then (3-15 minutes from starting the game) my mouse input starts
malfunctioning every time I switch between character controls (Character spins
and mouse homes in to the top or bottom) or an interface such as the PDA or
Fabricator (Mouse stops responding).
Alt-Tabbing out and back (or switching desktop away and back) fixes it but only
until enter another interface or exit the one I was in.
Only semi-permanent fix is restarting the game completely.
I couldn't find any pattern in what triggers it. Alt-tabbing or desktop
switching alone doesn't. It can happen with any of the interfaces I used so far
(Storage / PDA, Fabricator, Mobile vehicle bay). It is always triggered when
entering an interface, never when leaving it, but once triggered the Alt-Tab
fix has to be done every time after either entering or leaving an interfaace,
until game is restarted.
Reproduced every time I play, after a seemingly random interval.
Arch Linux 64bit + KDE 5
64bit prefix
Steam verison of game
OpenGL mode (DX11 mode causes game breaking glitches)
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http://bugs.winehq.org/show_bug.cgi?id=34896
Bug #: 34896
Summary: Borderlands slows down on anything after 1.4.1
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
Classification: Unclassified
Under Rosa 2012.1, Borderlands runs at about half the speed it did under Rosa
2012lts because of the fact Rosa has Wine 1.5.28.
The error:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fills the entire bug dialogue. Constantly. Other information will be
forthcoming.
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https://bugs.winehq.org/show_bug.cgi?id=43429
Bug ID: 43429
Summary: Office 2013 runs out of memory with CSMT enabled
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Startup screens for Office 2013 run out of memory with CSMT enabled.
This is in vanilla WINE, latest git, with riched20 and msxml6 overrides and
MAX_VERSION_GL set to 0x00030002; all of which are necessary to get Office 2013
to work.
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https://bugs.winehq.org/show_bug.cgi?id=38158
Bug ID: 38158
Summary: Opengl 3.2 need additional declarations to be used
Product: Wine
Version: 1.7.37
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mkr(a)ukr.net
Wine detect and use only opengl 2.1
As stated in this documentation page
https://developer.apple.com/library/mac/documentation/GraphicsImaging/Conce…
additional declarations need to be added for Opengl 3.2 core profile to be
enabled.
Please add them.
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https://bugs.winehq.org/show_bug.cgi?id=50800
Bug ID: 50800
Summary: Heartstone doesn't work anymore.
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: priit(a)ww.ee
Distribution: ---
Heartstone doesn't work anymore. Hangs at loading screen, the big hearthstone
text never appears.
Works great with wine 5.22.
Also the Battle.net launcher throws some error (about .net? failure) but then
starts. nonethless with major visual glitches.
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https://bugs.winehq.org/show_bug.cgi?id=42542
Bug ID: 42542
Summary: winetricks dotnet46 hangs frequently (mscorsvw.exe)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 42470
Distribution: Gentoo
This is related to bug 42470. There seem to be two separate issues
A) frequent critical section timeouts, native msvcrt seems to help here (and
potentially Dmitry's patch from bug 42470, but B) makes that hard to verify)
B) this issue. mscorsvw.exe from dotnet20/dotnet40 frequently hang:
austin 10737 0.0 0.0 13752 11160 ? Ss 04:54 0:08
/home/austin/wine-git/server/wineserver
austin 10747 0.0 0.0 2660520 13132 ? Sl 04:54 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe
austin 11147 0.0 0.0 2659932 13000 ? S 04:55 0:00
C:\windows\Microsoft.NET\Framework\v2.0.50727\mscorsvw.exe -UseCLSID
{E6B238F7-4B0A-4496-9AC7-E896BAF06D25} -Comment Dependency Analyzer
austin 11485 0.0 0.0 1781984 12072 ? Sl 04:55 0:20
C:\windows\Microsoft.NET\Framework\v4.0.30319\mscorsvw.exe
This was in a loop running winetricks-test dotnet 100 times. This particular
run failed on try 11. It's been hung for at least 7.5 hours:
Sun Feb 26 12:35:33 CST 2017
These two issues are making it difficult to run winetricks-test (and I suspect
are the source of a lot of recently filed winetricks bugs regarding dotnet.
I'm not sure what logs would be useful here, but I'm happy to get whatever
would be useful.
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https://bugs.winehq.org/show_bug.cgi?id=50935
Bug ID: 50935
Summary: Microsoft Visual C++ 2015 Redistributable installer
expects wusa.exe in C:\windows\SysNative
Product: Wine
Version: 6.5
Hardware: x86-64
URL: https://download.microsoft.com/download/9/3/F/93FCF1E7
-E6A4-478B-96E7-D4B285925B00/vc_redist.x86.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
wine: failed to open L"C:\\windows\\SysNative\\wusa.exe": c0000135
The installer fails with '0x8007007e - Module not found'.
Setting windows version to XP or manually creating a sysnative folder and
copying wusa.exe into it works around.
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http://bugs.winehq.org/show_bug.cgi?id=35907
Bug ID: 35907
Summary: Caps Lock state gets confused with multiple
processes/threads
Product: Wine
Version: 1.7.15
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: ken(a)codeweavers.com
Open two instances of Notepad in the same prefix:
wine notepad &
wine notepad &
With one Notepad window active, turn Caps Lock on. Switch to the other Notepad
window. Type some text. Notice it's not capitalized, although it should be.
Turn Caps Lock off. Type some text. Notice that it is capitalized, although
it shouldn't be. Switch back to the first Notepad window. Type some text.
Notice that it is capitalized, although it shouldn't be.
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http://bugs.winehq.org/show_bug.cgi?id=31899
Bug #: 31899
Summary: No keyboard input in La-Mulana remake
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twwinwood(a)gmail.com
Classification: Unclassified
Created attachment 41993
--> http://bugs.winehq.org/attachment.cgi?id=41993
Output of "env WINEDEBUG=-all,+keyboard,+key,+dinput,+message wine
LaMulanaWin.exe"
Per the AppDB entry for version 1.1.1.1, the game works as far as the menu
screen but cannot be played due to the lack of response to keyboard input.
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https://bugs.winehq.org/show_bug.cgi?id=47931
Bug ID: 47931
Summary: USVFS requires Shell32 implementation using Windows
APIs
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: qsniyg(a)mail.com
Distribution: ---
Wine's shell32 implementation uses POSIX functions
(master/dlls/shell32/shfldr_unixfs.c) instead of the Windows API. This breaks
USVFS (Mod Organizer 2's virtual filesystem) for applications that use shell32
(such as explorer++, bundled in later Mod Organizer 2 versions).
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https://bugs.winehq.org/show_bug.cgi?id=50931
Bug ID: 50931
Summary: Running `make all` twice sometimes builds objects on
the second run
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 69747
--> https://bugs.winehq.org/attachment.cgi?id=69747
log of second build
I haven't fully debugged where the race is, but it seems that sometimes, *some*
files depending on config.h get built (again?) on the second `make all`. I'm
attaching a log of the second build, unfortunately I don't have a matching
first build yet.
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https://bugs.winehq.org/show_bug.cgi?id=50748
Bug ID: 50748
Summary: A Hat in Time crashes on startup
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69526
--> https://bugs.winehq.org/attachment.cgi?id=69526
Log of what went wrong
DXVK installed, no other component installed
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https://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #26 from 9xzsnuwq9h(a)snkmail.com ---
Actuall, I cannot reproduce this exact behaviour, don't think I ever could.
Initial startup takes longer than I would expect, but if patient enough, Intro
and then menu start up as expected, just slower. I don't think I could ever
reproduce this.
GOG Version, wine 6.0
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https://bugs.winehq.org/show_bug.cgi?id=50928
Bug ID: 50928
Summary: Black screen in The descendant (Steam) with Vulkan
renderer
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 69744
--> https://bugs.winehq.org/attachment.cgi?id=69744
console log
After launching the game, the screen is black. Only the mouse cursor can be
seen. With the GL renderer, the menu is displayed correctly.
Setup: wine-6.5-156-g2fcc1d0ecde, ubuntu 20.10, nvidia gtx 1070 and nvidia
driver 460.39.
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https://bugs.winehq.org/show_bug.cgi?id=50926
Bug ID: 50926
Summary: wine staging client error version mismatch 595/603
Product: Wine-staging
Version: 5.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riley.marett(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
error message coming up. wine staging will not let me open or configure.
following message comes up:
winecfg
wine client error:0: version mismatch 595/603.
Your wineserver binary was not upgraded correctly,
or you have an older one somewhere in your PATH.
Or maybe the wrong wineserver is still running?
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https://bugs.winehq.org/show_bug.cgi?id=49552
Bug ID: 49552
Summary: Regresssion: Unhandled exception: page fault on Steam
client
Product: Wine-staging
Version: 5.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67692
--> https://bugs.winehq.org/attachment.cgi?id=67692
backtrace of page fault
The Steam client shows black window because there are a page fault, see the
backtrace.txt file. The client works fine with wine-staging 5.11. The client
does not work with wine-devel or wine-5.0-4, the user interface freezes.
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https://bugs.winehq.org/show_bug.cgi?id=50924
Bug ID: 50924
Summary: vsscanf/vfscanf crashes wine
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tb442(a)cornell.edu
Distribution: ---
A call to vsscanf / vfscanf causes wine to crash where there's no problem on
linux or windows. Preceeding it with a call to just sscanf solves the problem
I've created a minimal working example that you can find at
https://github.com/Radvendii/vsscanf_wine_bug.
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http://bugs.winehq.org/show_bug.cgi?id=33137
Bug #: 33137
Summary: Can display characters with WM_SETFONT but not with
DrawText - same font Arial
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forums(a)robertinventor.com
Classification: Unclassified
I used CreateFontIndirect to create the font, with "Arial Unicode MS" as the
font name.
Using GetTextFace(..) I find that the font actually created is "Arial".
In one place I set it as the font for a text control using
WM_SETFONT
In another place I draw the text directly to a window using DrawTextW(..)
I'm using characters such as:
☀ ☁ ☂ ☃ ☄ ★ ✾ ✰ ✲ ✳ ❉ ✿ ❂ ✺ ❀
They get shown fine in the text control.
But when drawn directly to the window with DrawTextW you just see boxes.
To make sure it isn't some error in my code, I made sure to use EXACTLY THE
SAME FONT HANDLE in both cases. Same thing happens as before.
Under Windows both show the same way..
So, just want to know - why can't DrawTextW find the font glyphs used by
WM_SETFONT?
Seems like a bug of some sort, so that's why reported it here as a bug.
OTHER OBSERVATIONS
I had a similar result when it was able to find Arial Unicode MS - in that case
again showed them all fine with WM_SETFONT, but when I used DrawTextW, only the
★ of ★ ✾ ✰ ✲ was shown correctly.
If I install unifont, then it finds it as the best match for "Arial Unicode
MS", and then shows the characters in both cases correctly (but is no good for
my purposes, too pixellated).
THIS IS A VERY MINOR FEATURE
It is a minor feature of my app so not a priority bug to fix, just for
completeness. I am about to submit my app to the Wine database and this is one
of the remaining unfixed differences when testing for compatibility of the app
with Windows.
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https://bugs.winehq.org/show_bug.cgi?id=47421
Bug ID: 47421
Summary: wine-mono 4.9.0 crash when starting APB Reloaded
launcher (while parsing x509 certificate)
Product: Wine
Version: 4.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 64767
--> https://bugs.winehq.org/attachment.cgi?id=64767
APB Reloaded launcher crash while parsing x509 certificate (wine-staging 4.11
output)
Hello,
I get a crash when starting APB Reloaded launcher from Steam.
It is a .NET application.
This is with wine-staging 4.11.
wine-mono 4.9.0 shared install.
32-bit wineprefix.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=37745
Bug ID: 37745
Summary: Cubase VST/32 V5.10 5.1R1 Always crash when selecting
Audio default directory [Debian Wheezy]
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: jeanlouis.crouzet(a)free.fr
Distribution: ---
Created attachment 50257
--> https://bugs.winehq.org/attachment.cgi?id=50257
Cubase VST log file
Linux Fr-pr-DellE6320 3.2.0-4-realtime-686-pae #1 SMP PREEMPT RT Debian
3.2.63-2+tstudio.3 i686 GNU/Linux
Machine Dell Latitude E6320
Tested on clean
Steps to reproduce
- Install Cubase (No problem identified here I was pleased ;-)
- Launch Cubase
- Go to Menu Option/Audio Setup/Audio Files Folder
- Within the file/folder dialog just press select button
- and bingo !!!!
Trace:
jl@Fr-pr-DellE6320:~/.wine/drive_c/Program Files/Steinberg/Cubase VST$ wine
Cubase.exe
fixme:imagehlp:ImageLoad (C:\Program Files\Steinberg\Cubase VST\Cubase.exe,
(null)): stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a760-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:commdlg:GetFileName95 Flags 0x00008000 not yet implemented
Also a Cubase log is attached but really point the clean
C:\windows\system32\comdlg32.dll
This look very much like this old issue:
https://bugs.winehq.org/show_bug.cgi?id=12714
I would like to stick with offical Debian package, since get default
depenencies with for instance Install-wine-deps.sh is not supported yet for
Wheezy. Moreover this is just a Music machine, not supposed to do any
development.
Looking forward what will happen here. Many thanks in anticipation.
Best regards,
JL
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http://bugs.winehq.org/show_bug.cgi?id=22152
Summary: Atlantica Online: Installer don´t work
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.gamershell.com/download_50600.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linuxdonald(a)linuxdonald.de
Atlantica Online: Installer don´t work at the last git version:
[LinuxDonald@localhost mmorpg-installer]$ env
WINEPREFIX="/home/LinuxDonald/.wine-atlantica" /db/wine/wine-git/bin/wine
SetupAtlantica_EU_ver21001.exe
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
err:ntdll:NtQueryInformationToken Unhandled Token Information class 18!
Thats all :(
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https://bugs.winehq.org/show_bug.cgi?id=48425
Bug ID: 48425
Summary: MTG Arena: Fatal Error in GC
Product: Wine
Version: 5.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brattanek(a)gmail.com
Distribution: ---
Created attachment 66195
--> https://bugs.winehq.org/attachment.cgi?id=66195
backtrace
When game is starting needs download some file from web. Durgin downloading
error is pop up.
Fatal Error in GC
GetThredContext filed
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http://bugs.winehq.org/show_bug.cgi?id=15901
Summary: Sibelius 3: wrong tooltips in a child window
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lauri.kentta(a)gmail.com
Created an attachment (id=17070)
--> (http://bugs.winehq.org/attachment.cgi?id=17070)
Screenshot about the bug
Sibelius 3 shows wrong tooltips in the Keypad window. Clearly these are not
"Save As" buttons and such. But somehow the topmost row of five buttons has
still the right tooltips.
Is it possible that the two windows (main & Keypad) would have separate string
resources with overlapping identifiers but Wine just uses the main window's
resources for both?
There was a demo version of the program, but it's not officially available
anymore, as the most recent version is Sibelius 5. However, a Sibelius 3 Demo
might be downloadable here (not tested):
http://www.tempomusic.com/lifeway/download.htm
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https://bugs.winehq.org/show_bug.cgi?id=50135
Bug ID: 50135
Summary: explorer.exe crashes when UseXRandR and UseXRandR are
specified to be disabled in registry
Product: Wine
Version: 5.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 9c99d9bceba34559a32f1e5906a6fcbcf91b0004
Distribution: ArchLinux
How to reproduce:
1) Create a fresh new Wine prefix
2) Run the following commands to disable UseXRandR and UseXRandR in registry:
wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v "UseXVidMode" /t "REG_SZ" /d
"N" /f
wine reg add "HKCU\\Software\\Wine\\X11 Driver" /v "UseXRandR" /t "REG_SZ" /d
"N" /f
3) Run any wine app, like "winecfg" for instance (you may need to shut down the
prefix first with "wineboot --kill --shutdown" for the bug to show up).
This occurs in versions of Wine from 5.14 to the latest one, 5.21.
The cause is the following commit:
9c99d9bceba34559a32f1e5906a6fcbcf91b0004 is the first bad commit
commit 9c99d9bceba34559a32f1e5906a6fcbcf91b0004
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Mon Jul 27 16:01:55 2020 +0800
winex11.drv: Migrate NoRes display settings handler to a new interface.
Reverting this commit and the next commit right after it
(b45c04f4c352ef81df5312684008839f4eeee03d - Remove the old display settings
handler interface.) against Wine-5.14 fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=50289
Bug ID: 50289
Summary: winecfg is unable to create a window
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bvandermerwe(a)kbcat.com
Distribution: ---
Here are two scenerios, one works the other does not.
Setup: Windows 10, docker for Windows.
Scenario 1: Works
=================
Ubuntu 18.04, wine stable, using XFCE.
(based on https://hub.docker.com/r/accetto/xubuntu-vnc)
Start, cmd
docker pull accetto/xubuntu-vnc
docker run -p 25901:5901 accetto/xubuntu-vnc
Now run tigerVNC from
https://bintray.com/tigervnc/stable/download_file?file_path=vncviewer64-1.1…
And connect to: (youripaddress):5901
The password is: headless
Now in the VNC viewer, in Linux, open a terminal (top left) and execute these
commands:
sudo dpkg --add-architecture i386 (password is headless)
sudo apt update
wget -qO- https://dl.winehq.org/wine-builds/winehq.key | sudo apt-key add -
sudo apt install software-properties-common
Since this is Ubunutu 18.04, install wine as follows:
sudo apt-add-repository 'deb http://dl.winehq.org/wine-builds/ubuntu/ bionic
main'
wget -qO-
https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/xUbuntu_…
| sudo apt-key add -
sudo sh -c 'echo "deb
https://download.opensuse.org/repositories/Emulators:/Wine:/Debian/xUbuntu_…
./" > /etc/apt/sources.list.d/obs.list'
sudo apt update
sudo apt-get install --install-recommends winehq-stable
wine --version
sudo winecfg
And the winecfg views come up and all as expected. Everything works fine.
Marvellous!
Now close VNC and stop this container.
Scenario 2: Does not work. WHY?
===============================
Head over to https://hub.docker.com/r/accetto/xubuntu-vnc (the same docker
image), and from the github location (https://github.com/accetto/xubuntu-vnc),
download the DockerFile (save it as say e:\CL) and the src and hooks
directories into e:\CL.
Note use notepad to edit the DockerFile and change line 17 to:
ARG BASETAG=20.04
Now in Windows click Start, cmd and enter these commands:
e:
cd \CL
docker build -t "test2:Dockerfile" .
docker run -p 25901:5901 test2:Dockerfile
Again connect with VNC. You see pretty much the same thing as before. So again
use a terminal and type:
sudo dpkg --add-architecture i386
sudo apt update
wget -qO- https://dl.winehq.org/wine-builds/winehq.key | sudo apt-key add -
sudo apt install software-properties-common
add: sudo add-apt-repository 'deb https://dl.winehq.org/wine-builds/ubuntu/
focal main'
sudo apt update
sudo apt-get install --install-recommends winehq-devel
Super, now again try this:
wine --version
sudo winecfg
This time however, winecfg does not run, you get the output shown below.
It seems it cant create a window because it cant find a display driver.
WHY? Why do newer containers using the same setup not work?
"export -p" show the same information on both containers. Both have
DISPLAY=":1.0". Why why why? Anything else run udner wine also has the same
problem.
I have both containers if there are extra diagnostics or settings anyone can
suggest.
Maybe the newer ubunutu containers are missing something wine needs to detect
the display? I don't know. This happens in newer versions of Ubuntu and various
wine versions. Only the original version works.
headless@9916ba4a38f2:~$ sudo winecfg
wine: created the configuration directory '/root/.wine'
0024:err:environ:run_wineboot boot event wait timed out
0024:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0058:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
No protocol specified
0050:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0050:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0050:err:ole:apartment_createwindowifneeded CreateWindow failed with error 183
0050:err:ole:apartment_createwindowifneeded CreateWindow failed with error 0
0050:err:ole:apartment_createwindowifneeded CreateWindow failed with error
14007
0050:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x800736b7
0050:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x800736b7
0050:err:ole:apartment_get_local_server_stream Failed: 0x800736b7
0050:err:ole:start_rpcss Failed to open RpcSs service
0048:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0048:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0058:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0058:err:winediag:nodrv_CreateWindow The explorer process failed to start.
headless@9916ba4a38f2:~$ 002c:err:winediag:nodrv_CreateWindow Application tried
to create a window, but no driver could be loaded.
002c:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0068:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0068:err:winediag:nodrv_CreateWindow The explorer process failed to start.
0070:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0070:err:winediag:nodrv_CreateWindow The explorer process failed to start.
Could not find Wine Gecko. HTML rendering will be disabled.
00a4:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00a4:err:winediag:nodrv_CreateWindow The explorer process failed to start.
00ac:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
00ac:err:winediag:nodrv_CreateWindow The explorer process failed to start.
Could not find Wine Gecko. HTML rendering will be disabled.
wine: configuration in L"/root/.wine" has been updated.
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https://bugs.winehq.org/show_bug.cgi?id=47701
Bug ID: 47701
Summary: PUBG Lite does not start from launcher
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://lite.pubg.com/en/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: esdrastarsis(a)gmail.com
Distribution: ---
With the current implementation of httpapi, the launcher works perfectly, but
when the game runs it breaks.
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https://bugs.winehq.org/show_bug.cgi?id=50895
Bug ID: 50895
Summary: Dragon Ball Z: Legacy of Goku Reborn: Most sound
effects make the game temporarily freeze
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ficarde(a)gmail.com
Distribution: ---
Created attachment 69707
--> https://bugs.winehq.org/attachment.cgi?id=69707
Terminal output
While playing a free fangame made in Game Maker, I noticed that most times a
sound effect happened, the game would freeze for a second. This only happens
when using the native direct music libraries, as otherwise the game has no
sound. I was also unable to get sound working on drivers other than pulseaudio
and alsa (and the issue happens on both)
Link to the game: https://gamejolt.com/games/legacyofgokureborn/529626
Tested on game version 0.9.5. SHA sum:
69bc226473f1441c7d5af3c896cbf2e0e55a6370 logr.exe
Attached is the terminal output, all the sound effects happen around this
warning:
0024:fixme:mciwave:MCIWAVE_DriverProc Unsupported command [2115]
At the start of the game I am also greeted with "No sound device detected.
Sounds might not play," so that's not encouraging.
Tested on wine-devel 6.4 and 6.5, terminal log is for 6.5. (but they were the
same)
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http://bugs.winehq.org/show_bug.cgi?id=35817
Bug ID: 35817
Summary: foobar doesn't redraw properly when resizing
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tharzoss(a)gmail.com
As the summary said.
Using foobar 1.3.1 and Wine 1.7.14 on Ubuntu LTS 12.04.
Attached the output of
wine foobar2000.exe 1>lol.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #25 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-6.5
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https://bugs.winehq.org/show_bug.cgi?id=40125
Bug ID: 40125
Summary: O2Jam Lags on newer version of Wine
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: onte_jc(a)yahoo.com
Distribution: ---
O2Jam Lags on newer version of Wine
We're using this http://adolfintel.com/index.php?p=wined3d/index.frag
on 64bit app, and both normal and staging version
Nvidia GTX 970
Windows 10 1511 OS Build 10586.104
you can try it out here
http://o2jam.intgamerz.net
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https://bugs.winehq.org/show_bug.cgi?id=45262
Bug ID: 45262
Summary: C&C:RA2 and C&C:YR will suddenly freeze on OS X 10.9
and newer OSs.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forucial(a)icloud.com
I've tested from 1.8.x to most recently version, even with Wine Staging
patched, it always occur.
WineX11 or WineMac doesn't affect it.
All OS version from 10.9 to 10.13 have the same problem.
My computer model is MacBook Air 2014-early, the CPU is i5-4260U and GPU is
Intel HD 5000.
I can ensure that it is not a bug in ddraw because there is a ddraw.dll written
from scratch which uses GDI to render, but it doesn't affect at all.
It is strange that there is no crash log or backtrack message appears, only
screen frozen.
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https://bugs.winehq.org/show_bug.cgi?id=50884
Bug ID: 50884
Summary: IrfanView WebP plugin edit fields don't accept values
above 99
Product: Wine
Version: 6.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
Download IrfanView 4.57 along with its plugins. You'll only need WebP.dll.
Open any image, click File -> Save as -> Choose webp, try to enter 100 for
Quality or Filter Strength - you'll only be able to enter 99.
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https://bugs.winehq.org/show_bug.cgi?id=48474
Bug ID: 48474
Summary: Amazon Chime 4.x (.NET 4.5 app) dhtml-based user
interface unresponsive (unable to join meeting)
Product: Wine
Version: 5.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
https://www.scivision.dev/amazon-chime-wine-linux/https://appdb.winehq.org/objectManager.php?sClass=version&iId=35825
Download:
https://clients.chime.aws/win/releases/Chime.4.28.9164.exe
Prerequisite: 'winetricks -q dotnet452'
$ sha1sum Chime.4.27.9601.exe
85003200b01f03c077713f03127ab625c653bd74 Chime.4.27.9601.exe
$ du -sh Chime.4.27.9601.exe
51M Chime.4.27.9601.exe
$ wine --version
wine-5.0-rc5
Regards
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https://bugs.winehq.org/show_bug.cgi?id=47957
Bug ID: 47957
Summary: critical error when trying to start pCLAMP
Product: Wine
Version: 4.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: katiekim3088(a)gmail.com
Created attachment 65462
--> https://bugs.winehq.org/attachment.cgi?id=65462
this is the backtrace that it gave me
I am unable to use my app
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https://bugs.winehq.org/show_bug.cgi?id=50883
Bug ID: 50883
Summary: Error, with explorer ++
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxys(a)yahoo.com
Distribution: ---
Created attachment 69691
--> https://bugs.winehq.org/attachment.cgi?id=69691
screenshots inside a zip file, and an md5sum file created with "PLUMA" text
editor.
The program closes abruptly with explorer ++,
Program from https://explorerplusplus.com/
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https://bugs.winehq.org/show_bug.cgi?id=48225
Bug ID: 48225
Summary: StoneHearth, Radiant Entertainment, available from
Steam. Too many open files error
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)zootal.com
Distribution: ---
Game installs and plays, but after 5-10 minutes of game play, this appears in
console:
wine: Unhandled exception 0xe0000008 in thread 1fb at address 00007FB8C7E93023
(thread 01fb), starting debugger...
01fb:err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs
to be increased
And the game stops responding. If anyone wants to see logs I would be happy to
provide whatever you want.
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https://bugs.winehq.org/show_bug.cgi?id=45827
Bug ID: 45827
Summary: Heroes of Might and Magic IV combat very choppy
animations
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antonin.wingender(a)gmail.com
Distribution: ---
Heroes of Might and Magic IV (GOG Complete version) launches normally, loads up
a map normally, and while the exploration map works fine, in combat, it is
extremely choppy (the animations look like they are played at a frame per
second). The cursor movement and everything else works fine, just the
animations that don't work. It makes the game practically unplayable. Tested
also on 3.15 and it is the same way.
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https://bugs.winehq.org/show_bug.cgi?id=36002
Bug ID: 36002
Summary: ImpotRapide 2013 (.NET 4.0 app) crashes on
unimplemented function
msvcp110.dll.?gcount@?$basic_istream@DU?$char_traits@D
@std@@@std@@QBE_JXZ
Product: Wine
Version: 1.7.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off from bug 35901 (which targets Mono insufficiency).
Prerequisite: 'winetricks -q dotnet40'
--- snip ---
...
Unhandled exception: unimplemented function
msvcp110.dll.?gcount@?$basic_istream@DU?$char_traits@D@std@@@std@@QBE_JXZ
called in 32-bit code (0x7b83be35).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b83be35 ESP:0033b524 EBP:0033b598 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b826b19 EBX:7b8b5ff4 ECX:00000008 EDX:0033b54c
ESI:00000002 EDI:80000100
...
Backtrace:
=>0 0x7b83be35 in kernel32 (+0x2be35) (0x0033b598)
1 0x7e720e78 in msvcp110 (+0x60e77) (0x0033b5d4)
2 0x7e6c7d7d in msvcp110 (+0x7d7c) (0x0033b628)
3 0x06e679e6 (0x0033b628)
...
0x7b83be35: movl 0xfffffff0(%ebp),%ecx
Modules:
Module Address Debug info Name (187 modules)
PE 340000- 3f1000 Deferred ic_ne
PE 400000- 20f2000 Export ir2013
PE 2100000- 21d6000 Deferred msvcr110
PE 21f0000- 23d5000 Deferred ic_xa
PE 23e0000- 2544000 Deferred icuin51
PE 2550000- 255b000 Deferred ic_xam
PE 2560000- 299c000 Export mfc110
PE 29a0000- 29b1000 Deferred ic2013ac
PE 5f00000- 5f11000 Export ic2013pp
PE 6ac0000- 6ac6000 Deferred 674994.qpd
PE 6b30000- 6b57000 Deferred smime3
PE 6e20000- 6e56000 Deferred nspr4
PE fe20000- ff26000 Deferred libeay32
PE ff30000- fffe000 Deferred 204927.qpd
PE 10000000-100ce000 Deferred ir2013at
PE 100d0000-10490000 Deferred ir2013ir
...
Threads:
process tid prio (all id:s are in hex)
...
00000057 (D) C:\Program Files\ImpotRapide 2013\ir2013.exe
...
00000058 0 <==
--- snip ---
There is no native recipe because Microsoft Visual C++ 2012 Redist installer
suffers from bug 17273
$ sha1sum InstallFr2013_Bld6004_Mar14.exe
6ba93dda6d1b9744842fb84ba27ad3bcf0b26061 InstallFr2013_Bld6004_Mar14.exe
$ du -sh InstallFr2013_Bld6004_Mar14.exe
55M InstallFr2013_Bld6004_Mar14.exe
$ wine --version
wine-1.7.16
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37590
Bug ID: 37590
Summary: Microsoft visual studio 2010 stop during the
installtion
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
Created attachment 50018
--> https://bugs.winehq.org/attachment.cgi?id=50018
image of installation in progress
Microsoft visual studio 2010 ultimate stop during the installation process. I
am using wine version 1.7.10, and 1.6.1 both show same problem.
It install some component and while installing component "Microsoft Windows
installer 4.5" it show message you must restart the computer.
In windows I am doing same procedure, it tell to restart the computer and if I
click then it restart my computer, it restart my computer and resume the
installation process. But in wine it not restart the computer and not resuming
the installation process. And if I reboot my wine then it show message "A
problem has been encounter while loading the component. Cancelling setup."
Please guide me for above issue.
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https://bugs.winehq.org/show_bug.cgi?id=37588
Bug ID: 37588
Summary: Visual Basic 2010 ultimate fail to install
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
Created attachment 50015
--> https://bugs.winehq.org/attachment.cgi?id=50015
screen shot of restart message
Visual Basic 2010 ultimate fail to install. While installation time it tell the
message "You must restart your computer to complete the installation. Setup
will automatically continue after your computer has restarted" if click on
restart the computer nothing is happen and installation is stop. In windows it
automatically restart and resume the installation of an application. Please
tell what should I do for this kind of issue?
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https://bugs.winehq.org/show_bug.cgi?id=50881
Bug ID: 50881
Summary: TI-Nspire CX CAS Student Software: App opens loading
window but stops working after a while
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcjensenvirklund(a)gmail.com
Distribution: ---
Created attachment 69689
--> https://bugs.winehq.org/attachment.cgi?id=69689
Menu that opens first and the closes
I tried to install TI-Nspire CX CAS Student Software on Zorin os with and the
loading menu opens and closes normally but doesn't open a new window it does on
windows. It seems to be an issue with java when I try and run the shortcut
created by wine in the terminal.
The download link to the software is:
https://education.ti.com/download/en/ed-tech/B4F6E4EE05B94D75AAB4DFE24B2720…
Link to console output:
https://pastebin.com/x6pFHxAT
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https://bugs.winehq.org/show_bug.cgi?id=50880
Bug ID: 50880
Summary: Japanese fonts and font substitution
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm not sure if this qualifies as a bug or not.
I ran across a game that was meant to use a bundled font, but due to a typo in
the bug resources was using the fallback font instead.
This cased the spacing to be more than a little off.
That of itself would be somewhat annoying, but not really a wine bug.
Yet, I've managed to find a Windows screenshot.
A typo stays a typo, so *a* fallback was used there too.
The thing is, going by the shape of one of kana glyphs I'm strongly convinced
System font was used as the fallback - more exactly MS UI Gothic.
This raises two questions:
- perhaps wine should check System font for glyphs before going for fontconfig
fallback ?
- there's an additional problem with any potential MS UI Gothic substitute;
both 'IPAMona UI Gothic' (which is advertised as metric-compatible substitute)
and Source Han (which isn't but is one of more popular free cjk fonts) have
U+3000 (ideographic space) as a square...in MS UI Gothic, it's a 2:3 rectangle
(roughly);
given its width that leads to quite significant differences in spacing; besides
that Source Han is effectively monospaced for cjk glyphs (despite no Panose
marking), while MS UI Gothic isn't (in regard of cjk interpunction mostly); so,
is there any free font that actually *is* metric-compatible with MS UI Gothic ?
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http://bugs.winehq.org/show_bug.cgi?id=34425
Bug #: 34425
Summary: Visual C++ 2010 Express crashes on clicking 'Help /
Samples'
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 32568, the IDE started up.
But selecting Help / Samples crashes it; shortly after it loads
ieframe.dll, it calls dw20.exe (the crash reporter).
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https://bugs.winehq.org/show_bug.cgi?id=46065
Bug ID: 46065
Summary: intel_do_flush_locked failed: Input/output error
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
I use Intel Extreme Graphics 2 videocard in my system. When i try to start any
graphic application in wine it fails with "intel_do_flush_locked failed:
Input/output error". After that dmesg shows GPU Hang. I reported the bug to
kernel team: https://bugs.freedesktop.org/show_bug.cgi?id=103901. I think it's
a driver problem. But i still want to know what in wine triggers it. It's not a
kernel regression (i've checked with old kernels), it's not wine's regression
(i've checked with stable releases from 1.6 and with 3.19 now). I need help to
find out problem's source. What can i do?
Here is log with "WINEDEBUG=all" (too large for attachment):
https://yadi.sk/d/eOT8BZHAXKgoPg
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http://bugs.winehq.org/show_bug.cgi?id=32281
Bug #: 32281
Summary: Visual C++ 2010 IDE General Failure
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernandocarvalhocoelho(a)gmail.com
Classification: Unclassified
Fulfilling Dan Kegel's request, I'm opening a new bug to discuss Visual C++
issues on Wine.
When installing on wine-1.5.18 on Ubuntu 12.04 64 bit, Visual C++ installer
fails.
The supposed cause can be the error on following line, when running with
WINEDEBUG=+relay enabled:
0025:Call KERNEL32.CreateFileW(06c4e000
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\CONFIG\\machine.config",80000000,00000001,00000000,00000003,00000080,00000000)
ret=7e28dfc9
0025:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7e28dfc9
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http://bugs.winehq.org/show_bug.cgi?id=32280
Bug #: 32280
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Unknown Error"
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With wine-1.5.18 (and some earlier versions),
the 32 bit Visual C++ 2010 Express full install
(
http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B9…
sha1sum adef5e361a1f64374f520b9a2d03c54ee43721c6 )
puts up an "Unknown error" messagebox during
installation of component 4 of 6.
Console shows at that point:
...
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"VCExpress.10.0": stub
fixme:ole:CoInitializeSecurity (0x33f898,-1,(nil),(nil),0,0,(nil),8,(nil)) -
stub!
err:ole:CoGetClassObject class {0000034b-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {0000034b-0000-0000-c000-000000000046}
could be created for context 0x1
fixme:thread:SetThreadStackGuarantee (0x33fac4): stub
If you dismiss the messagebox, installation continues,
and at the end there is an error summary saying that
"SQL Server Compact" could not be installed.
Interestingly, if you then run the installed VCExpress.exe,
you get the same dialog, and the same messages in the log.
Looking at the +relay log, I see the following bit not long
before the messagebox:
0009:Call KERNEL32.LoadLibraryW(0040dd00 L"mscoree.dll") ret=0041b5d4
0009:Ret KERNEL32.LoadLibraryW() retval=7e3f0000 ret=0041b5d4
0009:Call KERNEL32.GetProcAddress(7e3f0000,0040dd18 "CreateInterface")
ret=0041b5e4
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=0041b5e4
0009:Call KERNEL32.GetLastError() ret=0041b609
0009:Ret KERNEL32.GetLastError() retval=0000007f ret=0041b609
I'll attach the log showing VCExpress.exe putting up that MessageBox.
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http://bugs.winehq.org/show_bug.cgi?id=34627
Bug #: 34627
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Runtime Error!" while installing SQL
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcm
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 32280 with 'winetricks dotnet40'
and bug 12501 with 'winetricks mspatcha', Visual C++ 2010 Express
installer fails with a "Runtime Error!" dialog referencing setup100.exe.
AF mentioned in bug 32280 there was a msvcm80 bug, perhaps this is it;
sure enough, "winetricks vcrun2005" works around it.
While the dialog is up, ps shows
dank 23938 0.8 1.1 2679360 68040 ? Sl 20:26 0:03
Y:\43a4078dda964c2953a1c4f7\x86\setup100.exe /q /ACTION=Install /FEATURES=SQL
/INSTANCENAME=SQLEXPRESS /SQLSVCACCOUNT=NT AUTHORITY\Network Service
/SQLSVCStartupType=Automatic /AddCurrentUserAsSqlAdmin /ENABLERANU=1
/SKIPRULES=RebootRequiredCheck /hideconsole /TIMESTAMP=VSExpress_10.0
/ACTION=RUNRULES /RULES=GlobalRules /WORKFLOW=Install /TIMESTAMP=VSExpress_10.0
/LOGMARKER=_GlobalRules /MEDIASOURCE=Y:\43a4078dda964c2953a1c4f7\
/INSTALLMEDIAPATH=Y:\43a4078dda964c2953a1c4f7\x86\setup\ /MEDIALAYOUT=Core
and this error does not happen if you uncheck optional fields in the
vc2010 express installer.
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http://bugs.winehq.org/show_bug.cgi?id=20989
Summary: Full Tilt Poker Hangs on Exit
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
Created an attachment (id=25165)
--> (http://bugs.winehq.org/attachment.cgi?id=25165)
the log
The latest Full Tilt Poker runs normally and everything works. But when you try
to exit (either via the "X" button or "Lobby->Exit") the program hangs, and
never ends. This has two side effects. Firstly, the preferences you choose do
not get saved (as the program does not terminate the way it should (save user
options, etc)) and secondly, when you try to launch the program again, the
characters appear ugly and unreadable, and this is a known issue that gets
fixed by killing the first, existing process.
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http://bugs.winehq.org/show_bug.cgi?id=19944
Summary: Full Tilt Poker: Application never exits
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlreaper(a)gmail.com
The Full Tilt Poker client Version WIN.FullTilt.COM.11.2 runs fine, but once
you quit the application the FullTiltPoker.exe proccess remains and never quits
- you have to kill it.
Because of this you cannot save any preferences in the app.
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https://bugs.winehq.org/show_bug.cgi?id=37488
Bug ID: 37488
Summary: Quicken 2014 - NtAreMappedFilesTheSame fails to
compare builtin dlls with stub dlls
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)fds-team.de
Distribution: ---
Created attachment 49879
--> https://bugs.winehq.org/attachment.cgi?id=49879
test program
Hi,
Quicken 2014 loads the stub ntdll from C:\Windows\System32 as file mapping and
tries to compare it with all loaded file mappings using
NtAreMappedFilesTheSame. Wine does not support comparing a mapped stub dll with
the loaded dll, so that the function returns STATUS_NOT_SAME_DEVICE every time,
causing Quicken 2014 to enter an endless loop.
Since this issue is currently blocked by bug 37487 and bug 37449, I wrote a
small C snippet which can be compiled with mingw that demonstrates the issue.
On Windows the program prints "Same file!" while on Wine it prints "Different
file!".
Regards,
Michael
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https://bugs.winehq.org/show_bug.cgi?id=45708
Bug ID: 45708
Summary: d2d1.dll requires some export functions to run
"Simple2D" samples.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Distribution: ---
Most of samples in "Simple2D" fails with unresolved exports in d2d1.dll.
Samples download link:
http://files.djkaty.com/software/Simple2D/
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https://bugs.winehq.org/show_bug.cgi?id=45709
Bug ID: 45709
Summary: djkaty.com Simple2D demos v1.13 need support for
IWICImagingFactory2, CLSID
'{317d06e8-5f24-433d-bdf7-79ce68d8abc2}'
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
split off from bug 45708
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/DJKaty.com/Simple2D/examples
$ WINEDEBUG=+seh,+relay,+windowscodecs wine ./BitmapBrushDemo.exe >>log.txt
2>&1
...
002e:Ret dwrite.DWriteCreateFactory() retval=00000000 ret=004057a3
002e:Call ole32.CoCreateInstance(00426c70,00000000,00000001,004262c8,0033fd60)
ret=004057ee
002e:Call ntdll.RtlInitUnicodeString(0033f504,7dd601e0
L"\\Registry\\Machine\\Software\\Classes") ret=7dc93c71
002e:Ret ntdll.RtlInitUnicodeString() retval=0033f504 ret=7dc93c71
---
002e:Call ntdll.RtlInitUnicodeString(0033f5a0,0033f5f2
L"CLSID\\{317D06E8-5F24-433D-BDF7-79CE68D8ABC2}") ret=7dc93f02
002e:Ret ntdll.RtlInitUnicodeString() retval=0033f5a0 ret=7dc93f02
...
002e:Call PE DLL (proc=0x7d510dd1,module=0x7d490000
L"windowscodecs.dll",reason=PROCESS_ATTACH,res=(nil))
...
002e:Ret PE DLL (proc=0x7d510dd1,module=0x7d490000
L"windowscodecs.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
002e:Ret KERNEL32.LoadLibraryExW() retval=7d490000 ret=7dc9405a
...
002e:Ret windowscodecs.DllGetClassObject() retval=80040111 ret=7dc96205
002e:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80040111 for dll L"C:\\windows\\system32\\windowscodecs.dll"
002e:Call advapi32.RegCloseKey(00000064) ret=7dc995f9
002e:Ret advapi32.RegCloseKey() retval=00000000 ret=7dc995f9
002e:err:ole:CoGetClassObject no class object
{317d06e8-5f24-433d-bdf7-79ce68d8abc2} could be created for context 0x1
002e:Ret ole32.CoCreateInstance() retval=80040111 ret=004057ee
002e:Call user32.MessageBoxA(00000000,004266ac "There was a problem setting up
the WIC Imaging factory",004265a0 "Simple2D Error",00000000) ret=00405808
--- snip ---
App sources:
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files (x86)/DJKaty.com/Simple2D
$ grep -Hrni IWICImagingFactory2
...
src/Simple2DLib.h:1787: IWICImagingFactory2 *ImageFactory;
$ cat src/Simple2D.cpp
...
// Create Direct2D resources
// Device-independent resources last for the lifetime of the application
// Device-dependent resources are associated with a particular rendering device
and will cease to function if that device is removed
HRESULT Simple2D::CreateDeviceIndependentResources()
{
// Create a Direct2D factory
if (!Direct2D)
{
D2D1_FACTORY_OPTIONS options;
ZeroMemory(&options, sizeof(D2D1_FACTORY_OPTIONS));
HRReturnOnFail(
D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory1), &options, reinterpret_cast<void **>(&Direct2D)),
"There was a problem setting up the Direct2D factory");
}
// Create a DirectWrite factory
if (!TextFactory)
HRReturnOnFail(
DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED,
__uuidof(TextFactory),
reinterpret_cast<IUnknown
**>(&TextFactory)),
"There was a problem setting up the DirectWrite factory");
// Create a Windows Imaging factory
if (!ImageFactory)
HRReturnOnFail(
CoCreateInstance(CLSID_WICImagingFactory, NULL,
CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&ImageFactory)),
"There was a problem setting up the WIC Imaging factory");
...
--- snip ---
https://docs.microsoft.com/en-us/windows/desktop/api/wincodec/nn-wincodec-i…
$ sha1sum Simple2DSetup-1.13.exe
269c002fb9ea11c2abd8958fc3cc4294af1b45d9 Simple2DSetup-1.13.exe
$ du -sh Simple2DSetup-1.13.exe
11M Simple2DSetup-1.13.exe
$ wine --version
wine-3.14-161-g70fbfa2cb8
Regards
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https://bugs.winehq.org/show_bug.cgi?id=44052
Bug ID: 44052
Summary: Temple+ does not run due to missing D2D device and
device context and multiple API stubs
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
Temple+ requires:
- ID2D1Factory1
- ID2D1Device
- ID2D1DeviceContext
- ID2D1Bitmap1
- GetRedirectionCapabilities https://bugs.winehq.org/show_bug.cgi?id=42307
- SetIncrementalTabStop stub that returns success HRESULT
- IDWriteFontCollection font fallback logic when requested font is not in
collection
- (P|V)SGetShader returns invalid output values causing segfault
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https://bugs.winehq.org/show_bug.cgi?id=39469
Bug ID: 39469
Summary: PreSonus Studio One 3 says it requires Windows 7 SP1
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conversy(a)gmail.com
I downloaded the 32 bit version of PresSonus Studio One 3.1 and the installer
ran perfectly. When I launch the program though, a pop-up window says it
requires Windows 7 SP1 with Platform Update or later. I configured wine to
pretend it's Windows 7 then Window 10 to no avail.
The free version of the application is available here:
https://shop.presonus.com/products/studio-one-prods/Studio-One-3-Prime
Cheers!
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http://bugs.winehq.org/show_bug.cgi?id=33142
Bug #: 33142
Summary: Right shift key not working with winemac.drv
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: betaguy(a)gmail.com
Classification: Unclassified
Created attachment 43845
--> http://bugs.winehq.org/attachment.cgi?id=43845
WINEDEBUG=+key
When using winemac.drv, the right shift key has no effect on input. The
keyboard I'm using is a Logitech Elite Keyboard (with Logitech Control Center
installed); I don't happen to have an actual Apple keyboard handy to test,
unfortunately. The left shift key works as expected. Attached is
WINEDEBUG=+keyboard and WINEDEBUG=+key when pressing the right shift key and
then releasing it.
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https://bugs.winehq.org/show_bug.cgi?id=37108
Bug ID: 37108
Summary: TCGR.EXE crashed
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kiddtek(a)gmail.com
wine running a freshly installed "The Complete Genealogy reporter" prg
importing a gedcom 10.1megs in size also very large file crashes and has to
close.
Using a smaller gedcom file process completes
This happens exactly the same way on the stable 1.6 and the new version.
TCGR.EXE crashes
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https://bugs.winehq.org/show_bug.cgi?id=50021
Bug ID: 50021
Summary: PS Remote Play fails to launch with assertion in
MS.Internal.Shaping.TypefaceMap.MapUnresolvedCharacter
s
Product: Wine
Version: 5.19
Hardware: x86-64
URL: https://remoteplay.dl.playstation.net/remoteplay/modul
e/win/RemotePlayInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 50016
Distribution: ---
Created attachment 68451
--> https://bugs.winehq.org/attachment.cgi?id=68451
+dwrite log
With wine-mono; I haven't tried native .NET. Note that the installer needs the
fix from bug 50016 to run.
>From the nature of the exception there's a decent chance it's a dwrite bug, so
I've attached a +dwrite log (51M uncompressed). There is also one dwrite FIXME,
though it's not the last call before the exception:
0350:fixme:dwrite:dwritetextanalyzer_AnalyzeNumberSubstitution (0x75a9800 0 9
0x75aa700): stub
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https://bugs.winehq.org/show_bug.cgi?id=5162
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://dl.google.com/google |https://web.archive.org/web
|talk/googletalk-setup.exe |/20060429010814/http://dl.g
| |oogle.com/googletalk/google
| |talk-setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=45444
Bug ID: 45444
Summary: win office pro plus install 2016 Unhandled exception:
page fault on write access to 0x00000000
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 61777
--> https://bugs.winehq.org/attachment.cgi?id=61777
backtrace of Unhandled exception: page fault
windows office pro plus 2016 v16 install Unhandled exception: page fault on
write access to 0x00000000 in 64-bit code (0x00000000009c8db9)
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https://bugs.winehq.org/show_bug.cgi?id=40513
Bug ID: 40513
Summary: Resize Mission map issue
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bxter0(a)gmail.com
Distribution: ---
I am newbie user of Arch Linux and I luckily installed Guild Wars via Wine.
Everything looks good, also sound, but when I tape 'U' (Mission map) I see this
on full screen and I can't minimize it. I have latest version of Wine. help
s10.ifotos.pl/img/gwpng_sseqsqs.png
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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https://bugs.winehq.org/show_bug.cgi?id=39849
Bug ID: 39849
Summary: winepulse.drv is used while winealsa.drv is selected
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
In winecfg -> Audio the driver shown there as selected is winealsa.drv but on
starting applications I'm often seeing the line "err:module:load_builtin_dll
failed to load .so lib for builtin L"winepulse.drv": libpulse.so.0: cannot open
shared object file: No such file or directory". libpulse0:i386 is not installed
on my system and installing it would cause the error message to be replaced
with "err:pulse:pulse_contextcallback Context failed: Connection refused". I
think if PulseAudio is not used by the system for example because only ALSA is
being used Wine should not try to use PulseAudio then.
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https://bugs.winehq.org/show_bug.cgi?id=41135
Bug ID: 41135
Summary: No Man's Sky: Game does crash/hang on starting
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55339
--> https://bugs.winehq.org/attachment.cgi?id=55339
Terminal output (Windows 7)
After solving the other issue where an upgrade of libcups2 caused Wine to
heavily break I'm encountering now the next issues on starting No Man's Sky.
With a clean wine profile and the Windows version set to Windows 7 (as the
system requirement for this game is Windows 7-10) on starting the game nothing
happens and the game has a CPU usage of ~55% on one core and the wineserver has
a CPU usage of ~60% on one core. If I'm setting the Windows version to Windows
XP the game does start but crashes after the first screen is shown. For both
cases is the terminal output in the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=50649
Bug ID: 50649
Summary: winecfg crashes with desktop emulation
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gmascellani(a)codeweavers.com
Distribution: ---
STEPS TO REPRODUCE:
* Start with a new prefix
* Launch winecfg and enable desktop emulation (leave the standard resolution
800x600)
* Launch winecfg again; the desktop window appears and disappears after a split
second; winecfg window never appears
This happens with both i386 and amd64 builds (did not try a WoW64 build). I am
using an up-to-date Debian unstable machine, on a laptop with an Intel iGPU and
an NVIDIA Quadro P2000 dGPU. Disabling NVIDIA Vulkan drivers doesn't change
anything.
The crash happens inside get_gpu_properties_from_vulkan, in
dlls/winex11.drv/xrandr.c. This function creates a Vulkan instance, enumerates
Vulkan devices and their properties and then destroys the instance. This
happens a few times during a single "wine winecfg" execution. In one of these
executions the driver segfaults in vkDestroyInstance. The other calls to
vkDestroyInstance are fine. If the call to vkDestroyInstance in
X11DRV_vkDestroyInstance is commented out, then the crash doesn't happen any
more and winecfg works correctly.
I can't see any Vulkan usage problem and Vulkan validator doesn't detect
anything except a couple of issues that are easy to solve and do not fix the
problem.
The specific failing instruction is in libvulkan_lvp.so. Addr2line says it is
in function util_queue_destroy in file src/util/u_queue.c:97 (in the mesa
package), but that line does not correspond to that function in the source
code, so addr2line is probably confused and I don't know if anything it says
can be believed. Also, this is just the inner frame: I couldn't get a backtrace
from the vkDestroyInstance call to the segfaulting instruction. I can get a
core dump, but gdb cannot recognize the stack in it, so I get no useful
information (not easily at least: I could manually inspect the stack and
reconstruct the backtrace, but that's tedious and I haven't tried yet).
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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https://bugs.winehq.org/show_bug.cgi?id=42145
Bug ID: 42145
Summary: Guild Wars 2 crashes on some configurations
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)aaronopfer.com
Distribution: ---
Created attachment 56713
--> https://bugs.winehq.org/attachment.cgi?id=56713
GW2-generated crash log
Guild Wars 2 crashes on my laptop psuedorandomly while playing the game. I
managed to create a reproduceable version of the crash: all I have to do is
toggle the visibility of my helmet slot in my Hero's Equipment panel (a feature
designed for those who don't want ugly helmets covering their character's
faces) and the game will reliably crash.
I am using 64bit wine. I reproduced the crash initially in 2.0.0-rc3-staging,
then in 2.0.0-rc3, and then again in 1.7.35. I haven't tested any other
versions.
The crash does NOT occur on my desktop despite similar wine versions and
configurations. The main difference between the laptop and the desktop is that
the desktop uses the proprietary nvidia blob on a GTX 780, and the laptop uses
integrated intel HD 5500 graphics. The laptop and desktop are running the
debian 4.8.0 kernel.
As an aside, another laptop I have running debian is using a nvidia mobile GPU
(don't remember the model) via bumblebee and it also has no problems with
crashing in GW2.
I have some modest debugging skills: poking around in a debugger shows that the
crash occurs in what appears to be blitting code (the Gw2-64.exe binary makes
string references to "ImgBlt.cpp" in the area). The fault instruction is a rep
movsb. During normal operation the rep movsb's operands are in low memory
ranges (mask 0xFFFFFFFF), but when it crashes one operand is
(0x0222000000000000) which is not valid memory and causes a crash.
I do not have a Windows machine so I do not know if Windows has the same crash;
I presume not.
I have attached the Arenanet.log file which contains some information about
what went wrong. It may contain multiple crashes; I'm not very familiar with
these GW2-specific crashlogs so I'm not sure. These are made by GW2's built-in
crash logger. If anyone wants another crash log format you'll have to tell me
how to disable GW2's built-in one.
If anyone wants me to do any specific debug actions or logs I'll be happy to
try them.
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https://bugs.winehq.org/show_bug.cgi?id=5162
Huw Davies <huw.davies(a)physics.ox.ac.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |huw.davies(a)physics.ox.ac.uk
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #53 from Huw Davies <huw.davies(a)physics.ox.ac.uk> ---
Marking resolved.
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https://bugs.winehq.org/show_bug.cgi?id=5162
--- Comment #52 from Jactry Zeng <jactry92(a)gmail.com> ---
Thanks to Huw's work, TxGetNaturalSize and TxDraw now are implemented in Wine
6.5.
It might be worth retesting these applications and file separate bugs for their
following issue.
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https://bugs.winehq.org/show_bug.cgi?id=50862
Bug ID: 50862
Summary: [Regression] Steam fails to start
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 47fed8f5bc89344af054b70c2d3a7bea02b2113c
Distribution: ---
0188:err:module:import_dll Library SDL2.dll (which is needed by L"C:\\Program
Files (x86)\\Steam\\bin\\gldriverquery.exe") not found
0188:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files
(x86)\\Steam\\bin\\gldriverquery.exe" failed, status c0000135
0190:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0190:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0190:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0190:fixme:ver:GetCurrentPackageId (000000000022FDA0 0000000000000000): stub
0198:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0198:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0198:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
0198:fixme:ver:GetCurrentPackageId (0033FEA4 00000000): stub
0024:fixme:imm:ImmReleaseContext (000100B4, 05BD2238): stub
0024:fixme:dwmapi:DwmExtendFrameIntoClientArea (000400B2, 0033E2A8) stub
013c:fixme:file:NtLockFile I/O completion on lock not implemented yet
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\logs\\cef_log.txt"
0024:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\C:\\Program Files
(x86)\\Steam\\logs\\cef_log.txt"
01a4:err:module:import_dll Library SDL2.dll (which is needed by L"C:\\Program
Files (x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe") not found
01a4:err:module:import_dll Library libcef.dll (which is needed by L"C:\\Program
Files (x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe") not found
01a4:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files
(x86)\\Steam\\bin\\cef\\cef.win7x64\\steamwebhelper.exe" failed, status
c0000135
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https://bugs.winehq.org/show_bug.cgi?id=45567
Bug ID: 45567
Summary: League of Legends 8.12+ fails to start a game
(anticheat engine, validation of WoW64 syscall
dispatcher)
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Diagnosed by Andrew Wesie; partially split off from bug 45327.
The game inspects the %cs register to determine if it is running under WoW64.
Since Linux 32-bit code segment is the same as the
WoW64 32-bit code segment, 0x23, the anti-cheat will expect to be in a WoW64
environment regardless of whether the prefix is 32- or 64-bit.
Consequently the game will try to use the Wow64Transition export if it is
available, or otherwise request the module name of the address contained at the
WOW32Reserved TEB field (i.e. %fs:0xc0), and verifies that the latter matches
wow64cpu.dll.
This can be solved either by moving the syscall dispatcher to wow64cpu.dll, or
by implementing Wow64Transition.
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https://bugs.winehq.org/show_bug.cgi?id=37983
Bug ID: 37983
Summary: Jedi Knight: Dark Forces II (GOG.com version) - music
doesn't work
Product: Wine
Version: 1.7.35
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rixa(a)cs.tut.fi
Distribution: ---
The game originally used to have background music on CD audio tracks. The
recent GOG.com release includes those tracks in .ogg format, along with what
seems to be some sort of a hack to play them through a custom winmm.dll in the
game directory.
The music does not play.
For the included winmm.dll to do anything, an override of "winmm
(native,builtin)" seems like a logical step. Indeed, it was reported on the
GOG.com forums that this gets the music working on Crossover, and I used the
trial version to verify that this is indeed the case.
But if I do the same on Wine, the game doesn't start anymore. It just dies
with:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I tried to trace it down to other overrides that crossover sets by default, but
it would still work even if I removed them all. It would even keep working if I
replaced the entire drive_c there with the one from my wineprefix where it
doesn't work, so it probably does not have to do with any of the pre-installed
software, nor an installation broken for whatever reason. Using wine on the
prefix installed in crossover didn't work any better either.
In addition to a clean unpatched wine 1.7.35 that I compiled myself, I tried
multiple versions of wine from PlayOnLinux but none of them started the game
with the override in place; each died with the same message.
Without the override the game is still very playable, just has no background
music.
Xubuntu 14.10, nvidia 331.113.
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http://bugs.winehq.org/show_bug.cgi?id=33375
Bug #: 33375
Summary: Cannot test dlls with dashes in their name
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Created attachment 44165
--> http://bugs.winehq.org/attachment.cgi?id=44165
Patch to reproduce this bug
No conformance test can be written for dlls that have a dash in their name.
These will first run into a build error:
echo "api-ms-win-security-base-l1-1-0_test.exe TESTRES
\"api-ms-win-security-base-l1-1-0_test-stripped.exe.so\"" |
LD_LIBRARY_PATH="../../../libs/wine:$LD_LIBRARY_PATH" ../../../tools/wrc/wrc
--nostdinc --po-dir=../../../po -m32 -I. -I. -I../../../include
-I../../../include -DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION
-DWIDL_C_INLINE_WRAPPERS -o
../../../programs/winetest/api-ms-win-security-base-l1-1-0_test.res
:1:5: Error: syntax error
What surprises me is that the dot on the 'TESTRES' left-hand causes no problem
while the dashes do. I tried quoting that string but it did not help.
The next problem is that if the TESTRES left-hand is modified to work around
that issue, then winetest.exe will not be able to find the corresponding dll
anymore and will thus skip the test. Filtering the list of tests to run based
on the command line will likely be broken too.
I'm attaching a patch to reproduce this issue.
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https://bugs.winehq.org/show_bug.cgi?id=50826
Bug ID: 50826
Summary: regression: adk81setup fails with The file
C:\windows\mono\mono-2.0\lib/mscorlib.dll is an
invalid CIL image
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Regression caused by:
commit 86947587d206a0a95b4ac2c5458f8465ee4c371d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 17 10:38:43 2021 +0100
server: Remove the redundant cpu field in the PE image information.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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