https://bugs.winehq.org/show_bug.cgi?id=42675
Bug ID: 42675
Summary: [Overwatch] Phantom mouse input / view pulled up to
ceiling
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pimmesselink(a)gmail.com
Distribution: ---
I am using PlayOnLinux on Ubuntu 16.10 and compiled wine with Overwatch patches
from source, first awesie's then gamax92's.
It seems to run fine but every time I'm given control of the character and not
touching the mouse, the viewpoint is pulled up to the ceiling, as if there is
some phantom mouse input. See https://www.youtube.com/watch?v=UMiKAl1tR4s. If I
then pull the mouse towards me fast enough I can overcome phantom mouse input
and pull the view down. Until I stop moving the mouse and the view is pulled up
again. Moving the mouse left or right works fine.
Things I have tried:
If I change the input settings to inverted, the phantom mouse input pulls the
view to the floor.
My standard mouse is a Roccat Kone XTD. I have tried to change the DPI and
polling rate. I have also tried without the drivers installed or plugging the
mouse into different USB ports. And I have tried replacing it with an old Razer
Diamondback. All had the same result.
I have tried the Wine config options "Automatically capture the mouse in
full-screen windows", "Emulate a virtual desktop" and "mouse warp override
default/enable/disable/force".
Within the wine prefix I have ran Xpadder and XInputTest and neither found any
gamepads or joysticks connected (I have neither).
My keyboard is a standard, non USB keyboard. Apart from my mouse the only other
peripherals are a Logitech webcam and a Sound Blaster Tactic(3D) Alpha headset.
Unplugging them does not make a difference.
My PC is a desktop, not a laptop. Raw mouse input works fine in Natural
Selection 2 natively under linux. My /dev/input consists of
by-id event0 event10 event12 event14 event16 event2 event4 event6
event8 mice
by-path event1 event11 event13 event15 event17 event3 event5 event7
event9 mouse0
In Overwatch I use Borderless Windowed and alt-tabbing out and back in does not
help. If I use Fullscreen and alt-tab out the 3D view becomes very small in the
top left corner and I can't alt-tab back to it.
Not sure if it is relevant, but I am using a GeForce 460 GTX with the latest
nvidia-378 drivers. Motherboard is a Asus P8Z77-V Pro.
For completeness, this is how I compiled Wine:
cd /home/<user>/Documents/Programming/wine64-build
make clean
make distclean
export CFLAGS="-mtune=native -O3 -pipe -fstack-protector-strong"
export CPPFLAGS="-mtune=native -O3 -pipe -fstack-protector-strong"
../wine-overwatch/configure --enable-win64
--prefix=/home/<user>/.PlayOnLinux/wine/linux-amd64/2.3-overwatch/
make -j4
sudo lxc-start -n my32bitbox
sudo lxc-attach -n my32bitbox
cd /home/<user>/Documents/Programming/wine32-tools
make clean
make distclean
export CFLAGS="-mtune=native -O3 -pipe -fstack-protector-strong"
export CPPFLAGS="-mtune=native -O3 -pipe -fstack-protector-strong"
../wine-overwatch/configure
make -j4
cd ../wine32-build
make clean
make distclean
../wine-overwatch/configure --with-win64=../wine64-build
--with-wine-tools=../wine32-tools
--prefix=/home/<user>/.PlayOnLinux/wine/linux-x86/2.3-overwatch/
make -j4
make install
shutdown -h now
sudo rm -rf /home/<user>/.PlayOnLinux/wine/linux-x86/2.3-overwatch/*
cd /home/<user>/Documents/Programming/wine32-build
sudo make install
cd /home/<user>/Documents/Programming/wine64-build
sudo make install
cd /home/<user>/.PlayOnLinux/wine/linux-amd64/2.3-overwatch/
ln -s ../../linux-x86/2.3-overwatch/lib lib
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https://bugs.winehq.org/show_bug.cgi?id=49502
Bug ID: 49502
Summary: Arturia products random segfaults
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arabek+wine(a)gmail.com
Distribution: ---
Created attachment 67629
--> https://bugs.winehq.org/attachment.cgi?id=67629
Crash dump backtrace for analog lab 4
Arturia Analog Lab 4 and all other plugins/standalone exe files (that use the
vst3 plugin wrapper) randomly segfault after a while. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=15956
Summary: "make test" doesn't always leave screen in same video
mode as it started in
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Some tests don't properly reset the video mode, even if they don't crash.
I'm gathering a list of culprits and will post it here.
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https://bugs.winehq.org/show_bug.cgi?id=46397
Bug ID: 46397
Summary: valgrind shows an invalid free in
user32/tests/{msg,win}.c
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==21863== Invalid free() / delete / delete[] / realloc()
==21863== at 0x7BC48471: notify_realloc (heap.c:276)
==21863== by 0x7BC4BD90: RtlReAllocateHeap (heap.c:1906)
==21863== by 0x4D82AA3: MDIClientWndProc_common (mdi.c:1202)
==21863== by 0x4DC9250: MDIClientWndProcW (winproc.c:1141)
==21863== by 0x4DC8F1B: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==21863== by 0x4DC9539: call_window_proc (winproc.c:248)
==21863== by 0x4DCB562: WINPROC_call_window (winproc.c:923)
==21863== by 0x4D8FD32: call_window_proc (message.c:2225)
==21863== by 0x4D93A39: send_message (message.c:3288)
==21863== by 0x4D93BFA: SendMessageW (message.c:3489)
==21863== by 0x4DBD934: send_parent_notify (win.c:436)
==21863== by 0x4DC0F62: WIN_CreateWindowEx (win.c:1697)
==21863== by 0x4DBB256: CreateWindowExA (win.c:1768)
==21863== by 0x4D828C7: MDIClientWndProc_common (mdi.c:1118)
==21863== by 0x4DC9218: MDIClientWndProcA (winproc.c:1136)
==21863== by 0x4DC8F1B: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==21863== by 0x4DC9539: call_window_proc (winproc.c:248)
==21863== by 0x4DCB6EE: WINPROC_call_window (winproc.c:953)
==21863== by 0x4D8FD32: call_window_proc (message.c:2225)
==21863== by 0x4D93A39: send_message (message.c:3288)
==21863== Address 0x4922a30 is 0 bytes after a recently re-allocated block of
size 0 alloc'd
==21863== at 0x7BC48394: notify_alloc (heap.c:260)
==21863== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==21863== by 0x4D80AAA: MDIDestroyChild (mdi.c:567)
==21863== by 0x4D828EA: MDIClientWndProc_common (mdi.c:1129)
==21863== by 0x4DC9218: MDIClientWndProcA (winproc.c:1136)
==21863== by 0x4DC8F1B: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==21863== by 0x4DC9539: call_window_proc (winproc.c:248)
==21863== by 0x4DCB6EE: WINPROC_call_window (winproc.c:953)
==21863== by 0x4D8FD32: call_window_proc (message.c:2225)
==21863== by 0x4D93A39: send_message (message.c:3288)
==21863== by 0x4D96736: SendMessageA (message.c:3511)
==21863== by 0x4B4707A: test_MDI_create (win.c:1452)
==21863== by 0x4B497E9: test_mdi (win.c:2356)
==21863== by 0x4B608C6: func_win (win.c:10824)
==21863== by 0x4B6668F: run_test (test.h:617)
==21863== by 0x4B670CD: main (test.h:701)
==21863==
==19386== Invalid free() / delete / delete[] / realloc()
==19386== at 0x7BC48471: notify_realloc (heap.c:276)
==19386== by 0x7BC4BD90: RtlReAllocateHeap (heap.c:1906)
==19386== by 0x4D82AA3: MDIClientWndProc_common (mdi.c:1202)
==19386== by 0x4DC9218: MDIClientWndProcA (winproc.c:1136)
==19386== by 0x4DC8F1B: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==19386== by 0x4DC9539: call_window_proc (winproc.c:248)
==19386== by 0x4DCB838: CallWindowProcA (winproc.c:1003)
==19386== by 0x4AEE9AC: mdi_client_hook_proc (msg.c:3664)
==19386== by 0x4DC8F1B: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==19386== by 0x4DC9539: call_window_proc (winproc.c:248)
==19386== by 0x4DC9B99: WINPROC_CallProcWtoA (winproc.c:863)
==19386== by 0x4DCB58D: WINPROC_call_window (winproc.c:925)
==19386== by 0x4D8FD32: call_window_proc (message.c:2225)
==19386== by 0x4D93A39: send_message (message.c:3288)
==19386== by 0x4D93BFA: SendMessageW (message.c:3489)
==19386== by 0x4DBD934: send_parent_notify (win.c:436)
==19386== by 0x4DC0F62: WIN_CreateWindowEx (win.c:1697)
==19386== by 0x4DBB256: CreateWindowExA (win.c:1768)
==19386== by 0x4AF9EFF: test_mdi_messages (msg.c:3869)
==19386== by 0x4B108B1: func_msg (msg.c:17621)
==19386== Address 0x4931f40 is 16 bytes after a recently re-allocated block of
size 32 alloc'd
==19386== at 0x7BC48394: notify_alloc (heap.c:260)
==19386== by 0x7BC4B8B8: RtlAllocateHeap (heap.c:1726)
==19386== by 0x4F8C6AA: create_family (freetype.c:1593)
==19386== by 0x4F9D33E: load_font_list_from_cache (freetype.c:1767)
==19386== by 0x4F9DEC6: WineEngInit (freetype.c:4413)
==19386== by 0x4F9E8BB: DllMain (gdiobj.c:693)
==19386== by 0x4FB4298: __wine_spec_dll_entry (dll_entry.c:40)
==19386== by 0x7BC4CF99: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==19386== by 0x7BC50733: MODULE_InitDLL (loader.c:1218)
==19386== by 0x7BC50A26: process_attach (loader.c:1312)
==19386== by 0x7BC5095F: process_attach (loader.c:1298)
==19386== by 0x7BC5095F: process_attach (loader.c:1298)
==19386== by 0x7BC532D1: attach_dlls (loader.c:3298)
==19386== by 0x7BC7B32F: attach_thread (signal_i386.c:2709)
==19386== by 0x7BC77E9B: ??? (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==19386==
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https://bugs.winehq.org/show_bug.cgi?id=43378
Bug ID: 43378
Summary: valgrind shows two definite leaks in
dlls/msxml3/tests/domdoc.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==30037== 60 (24 direct, 36 indirect) bytes in 1 blocks are definitely lost in
loss record 1,103 of 1,803
==30037== at 0x402C267: malloc (vg_replace_malloc.c:299)
==30037== by 0x61F88F3: xmlNewNs (tree.c:751)
==30037== by 0x5F9CFE6: domdoc_createNode (domdoc.c:2037)
==30037== by 0x4A75D37: IXMLDOMDocument_createNode (msxml.h:1746)
==30037== by 0x4A75D37: test_create_attribute (???:0)
==30037== by 0x4A76896: func_domdoc (domdoc.c:12613)
==30037== by 0x4AB1624: run_test (test.h:603)
==30037== by 0x4AB1A83: main (test.h:687)
==30037==
==30037== 315 (168 direct, 147 indirect) bytes in 7 blocks are definitely lost
in loss record 1,575 of 1,803
==30037== at 0x402C267: malloc (vg_replace_malloc.c:299)
==30037== by 0x61F88F3: xmlNewNs (tree.c:751)
==30037== by 0x5F9CFE6: domdoc_createNode (domdoc.c:2037)
==30037== by 0x4A757CE: IXMLDOMDocument_createNode (msxml.h:1746)
==30037== by 0x4A757CE: test_create_attribute (???:0)
==30037== by 0x4A76896: func_domdoc (domdoc.c:12613)
==30037== by 0x4AB1624: run_test (test.h:603)
==30037== by 0x4AB1A83: main (test.h:687)
==30037==
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https://bugs.winehq.org/show_bug.cgi?id=42560
Bug ID: 42560
Summary: Wine interactive dplayx tests crash
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: source, testcase
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 57473
--> https://bugs.winehq.org/attachment.cgi?id=57473
std output + crash
This is a continuation of bug 35403.
cd wine/dlls/dplayx/tests
WINETEST_INTERACTIVE=1 make test
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https://bugs.winehq.org/show_bug.cgi?id=39522
Bug ID: 39522
Summary: Valgrind shows a leak in itemdlg tests
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Reported as:
---
==5188== 28 bytes in 1 blocks are definitely lost in loss record 296 of 1,248
==5188== at 0x7BC50613: notify_alloc (heap.c:254)
==5188== by 0x7BC54E78: RtlAllocateHeap (heap.c:1715)
==5188== by 0x587E780: add_item (itemdlg.c:793)
==5188== by 0x5889019: IFileDialogCustomize_fnAddControlItem
(itemdlg.c:4079)
==5188== by 0x4AB42BD: IFileDialogCustomize_AddControlItem
(shobjidl.h:16931)
==5188== by 0x4AB42BD: test_customize (???:0)
==5188== by 0x4ABC3A3: func_itemdlg (itemdlg.c:2434)
==5188== by 0x4ABF8E8: run_test (test.h:584)
==5188== by 0x4ABFD6C: main (test.h:666)
==5188==
{
<insert_a_suppression_name_here>
Memcheck:Leak
match-leak-kinds: definite
fun:notify_alloc
fun:RtlAllocateHeap
fun:add_item
fun:IFileDialogCustomize_fnAddControlItem
fun:IFileDialogCustomize_AddControlItem
fun:test_customize
fun:func_itemdlg
fun:run_test
fun:main
}
---
Probably means custom control items are not released at all?
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https://bugs.winehq.org/show_bug.cgi?id=36413
Bug ID: 36413
Summary: valgrind shows uninitialized memory in
msxml3/tests/xmparser.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==24204== 28 bytes in 1 blocks are possibly lost in loss record 219 of 700
==24204== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==24204== by 0x538CBB8: apartment_getclassobject (compobj.c:526)
==24204== by 0x538FFC6: get_inproc_class_object (compobj.c:2894)
==24204== by 0x5392D2F: CoGetClassObject (compobj.c:3032)
==24204== by 0x53934B7: CoCreateInstance (compobj.c:3197)
==24204== by 0x4DD74AE: func_xmlparser (xmlparser.c:108)
==24204== by 0x4DD9310: run_test (test.h:584)
==24204== by 0x4DD96FF: main (test.h:654)
==24204==
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https://bugs.winehq.org/show_bug.cgi?id=36304
Bug ID: 36304
Summary: valgrind shows several leaks in msxml3/tests/xmldoc.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==30829== 1 bytes in 1 blocks are definitely lost in loss record 5 of 693
==30829== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==30829== by 0x6512C73: xmlStrndup (in /usr/lib/libxml2.so.2.9.1)
==30829== by 0x6512D05: xmlStrdup (in /usr/lib/libxml2.so.2.9.1)
==30829== by 0x64B59E4: xmlNewNode (in /usr/lib/libxml2.so.2.9.1)
==30829== by 0x61E6FBE: xmldoc_createElement (xmldoc.c:523)
==30829== by 0x4AAD9C3: test_xmlelem (msxml.h:10587)
==30829== by 0x4AAE5AB: func_xmldoc (xmldoc.c:1077)
==30829== by 0x4AB096C: run_test (test.h:584)
==30829== by 0x4AB0D5B: main (test.h:654)
==30829==
==30829== 32 bytes in 1 blocks are possibly lost in loss record 255 of 693
==30829== at 0x7BC4C735: notify_alloc (heap.c:255)
==30829== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30829== by 0x4D080FA: alloc_bstr (oleaut.c:162)
==30829== by 0x4D08490: SysAllocStringLen (oleaut.c:324)
==30829== by 0x4D2B608: TLB_MultiByteToBSTR (typelib.c:1753)
==30829== by 0x4D300C8: ITypeLib2_Constructor_MSFT (typelib.c:3706)
==30829== by 0x4D2F3B8: TLB_ReadTypeLib (typelib.c:3460)
==30829== by 0x4D276DC: LoadTypeLibEx (typelib.c:478)
==30829== by 0x4D27618: LoadTypeLib (typelib.c:454)
==30829== by 0x4D2786A: LoadRegTypeLib (typelib.c:537)
==30829== by 0x6196581: get_typeinfo (dispex.c:161)
==30829== by 0x61E5F7D: xmldoc_GetTypeInfo (xmldoc.c:150)
==30829== by 0x4AA60A2: test_xmldoc (oaidl.h:811)
==30829== by 0x4AAE59C: func_xmldoc (xmldoc.c:1074)
==30829== by 0x4AB096C: run_test (test.h:584)
==30829== by 0x4AB0D5B: main (test.h:654)
==30829==
==5988== 16 bytes in 1 blocks are definitely lost in loss record 134 of 725
==5988== at 0x7BC4C735: notify_alloc (heap.c:255)
==5988== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==5988== by 0x6431972: heap_alloc (msxml_private.h:169)
==5988== by 0x64330F0: XMLElement_create (xmlelem.c:505)
==5988== by 0x6433D2A: xmlelem_collection_IEnumVARIANT_Next (xmlelem.c:777)
==5988== by 0x4CA3931: test_xmlelem_collection (oaidl.h:992)
==5988== by 0x4CA65B0: func_xmldoc (xmldoc.c:1078)
==5988== by 0x4CA896C: run_test (test.h:584)
==5988== by 0x4CA8D5B: main (test.h:654)
==5988==
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https://bugs.winehq.org/show_bug.cgi?id=36172
Bug ID: 36172
Summary: xcopy tests fail under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
xcopy.c:59: Test failed: xcopy /D:d-m-y test returned rc=258
xcopy.c:64: Test failed: xcopy /D:m-d-y test failed rc=258
xcopy.c:65: Test failed: xcopy did not create xcopytest\xcopy1
xcopy.c:70: Test failed: xcopy /D:m-d-y test failed rc=258
xcopy.c:71: Test failed: xcopy did not create xcopytest\xcopy1
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http://bugs.winehq.org/show_bug.cgi?id=28816
Bug #: 28816
Summary: kernel32/tests/loader.ok fails under valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Under Valgrind, "make loader.ok" fails with log
loader.c:375: Test failed: 2: 0x10002000 != 0
loader.c:376: Test failed: 2: 1 != 0
loader.c:378: Test failed: 2: 2000 != MEM_FREE
loader.c:379: Test failed: 2: 20000 != 0
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http://bugs.winehq.org/show_bug.cgi?id=28738
Bug #: 28738
Summary: user32/tests: invalid read in
server_end_to_end_callback in dde.ok?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Not sure how bad an invalid read in a dbgstr is, but here's the log:
Invalid read of size 2
at wine_dbgstr_wn (test.h:471)
by server_end_to_end_callback (test.h:66)
by WDML_InvokeCallback (dde_misc.c:734)
by WDML_ServerHandle (dde_server.c:834)
by WDML_ServerConvProc (dde_server.c:1112)
by ??? (in user32/user32.dll.so)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by DispatchMessageA (message.c:3738)
by test_end_to_end_server (dde.c:2680)
by func_dde (dde.c:2746)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00dae8 is 16 bytes inside a block of size 20 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1748)
by RtlFreeUnicodeString (rtlstr.c:319)
by RegQueryValueExA (registry.c:1489)
by load_face (freetype.c:1207)
by WineEngInit (freetype.c:1345)
by DllMain (gdiobj.c:582)
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http://bugs.winehq.org/show_bug.cgi?id=20925
Summary: d3d[89]/tests/visual crash under valgrind
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-12-05-01.15/vg-d3d8_visual.txt
and
http://kegel.com/wine/valgrind/logs/2009-12-05-01.15/vg-d3d9_visual.txt
both show the crash
Unhandled exception: page fault on read access to 0x58469450 in 32-bit code
(0x0d9bc92b).
Backtrace:
=>0 0x0d9bc92b (0x11ad7000)
1 0x0fa16d50 in libgl.so.1 (+0x3dd50) (0x0ffbc038)
which might be a problem in the driver, but could also be a disagreement
between valgrind and the driver.
I'm going to stop running d3d[89]/tests/visual under valgrind for now,
since they always crash. Perhaps the good folks at Nvidia could
have a look at how to get valgrind and their drivers to play nice together.
(One of those logs also seems to have found a real use-after-free bug
in their driver:
Invalid read of size 4
at ??? (in /usr/lib32/libGLcore.so.180.44)
Address 0xe6905f4 is 156 bytes inside a block of size 632 free'd
at free (vg_replace_malloc.c:325)
by ??? (in /usr/lib32/libGLcore.so.180.44)
so perhaps they would actually get something out of this.)
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http://bugs.winehq.org/show_bug.cgi?id=21180
Summary: user32_crosstest.exe sysparams doesn't properly
restore tray icons on Win
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bunglehead(a)gmail.com
After running sysparams test some tray icons are left a kind of downsampled -
e.g. net status icon is 4x4 sized.
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https://bugs.winehq.org/show_bug.cgi?id=51133
Bug ID: 51133
Summary: Lord of the Rings Online 64bit client exits past
loading screen
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjorn.bidar(a)thaodan.de
Distribution: ---
Created attachment 69995
--> https://bugs.winehq.org/attachment.cgi?id=69995
64bit client with wine 5.16 and OpenGL
The 64bit of the Lord of the Rings Online (after this sentence just called
LotRO) crashes past loading screen.
Since an update past october last year (that is when it still was working for
me) broke.
I tried several wine versions:
- 5.16 - last known working version
- 6.8 (staging and non staging)
I used DXVK but to verify I disabled that I tried wineD3D and the OpenGL
renderer of the game - same issue
>From looking at both executables the 32bit and 64 client are linked against
different dlls:
- 32bit:
strings lotroclient.exe|grep dll
pl.dll
lotropl.dll
xinput9_1_0.dll
DwmAPI.dll
wtsapi32.dll
corestrings.dll
D3D10GraphicsCore.dll
D3D11GraphicsCore.dll
OpenGLGraphicsCore.dll
RENDER| failed to load D3D9.dll.
d3d9.dll
LightFX.dll
ntdll.dll
kernel32.dll
kernel32.dll
ntdll.dll
faultrep.dll
%s\Debugging Tools For Windows\dbghelp.dll
%s\dbghelp.dll
\dbghelp.dll
..\tools\dbghelp.dll
..\..\..\..\..\tools\dll\dbghelp.dll
dbghelp.dll
Havok StackTracer: Could not load symbol SymRefreshModuleList from dbghelp.dll,
version too old, but will continue without it.
Havok StackTracer: hkStackTracer: Unable to load kernel32.dll
Havok StackTracer: hkStackTracer: Unable to load dbghelp.dll
* dbghelp.dll may be too old to understand the debug format.
iphlpapi.dll
%s.dll
ADVAPI32.dll
GDI32.dll
IMM32.dll
KERNEL32.dll
ole32.dll
OLEAUT32.dll
USER32.dll
WINMM.dll
WS2_32.dll
xerces-c_2_6.dll
lua51.dll
SHELL32.dll
d3dx9_42.dll
vorbisfile.dll
OpenAL32.dll
DSOUND.dll
binkw32.dll
umbra.dll
CRYPT32.dll
libcef.dll
steam_api.dll
MSVCP80.dll
__dllonexit
MSVCR80.dll
WSOCK32.dll
RPCRT4.dll
VERSION.dll
- 64bit:
strings x64/lotroclient64.exe|grep dll
lotropl.dll
pl.dll
xinput9_1_0.dll
wtsapi32.dll
DwmAPI.dll
corestrings.dll
OpenGLGraphicsCore.dll
D3D11GraphicsCore.dll
D3D10GraphicsCore.dll
d3d9.dll
RENDER| failed to load D3D9.dll.
LightFX.dll
ntdll.dll
kernel32.dll
ntdll.dll
faultrep.dll
dbghelp.dll
..\..\..\..\..\tools\dll\dbghelp.dll
..\tools\dbghelp.dll
\dbghelp.dll
%s\dbghelp.dll
%s\Debugging Tools For Windows\dbghelp.dll
kernel32.dll
dbghelp.dll
Havok StackTracer: Could not load symbol SymRefreshModuleList from dbghelp.dll,
version too old, but will continue without it.
Havok StackTracer: hkStackTracer: Unable to load kernel32.dll
Havok StackTracer: hkStackTracer: Unable to load dbghelp.dll
* dbghelp.dll may be too old to understand the debug format.
iphlpapi.dll
%s.dll
ADVAPI32.dll
GDI32.dll
IMM32.dll
KERNEL32.dll
ole32.dll
OLEAUT32.dll
USER32.dll
WINMM.dll
WS2_32.dll
xerces-c_2_6.dll
lua51.dll
SHELL32.dll
d3dx9_42.dll
vorbisfile.dll
OpenAL32.dll
DSOUND.dll
binkw64.dll
umbra.dll
CRYPT32.dll
libcef.dll
steam_api64.dll
MSVCP140.dll
WSOCK32.dll
VCRUNTIME140_1.dll
VCRUNTIME140.dll
api-ms-win-crt-runtime-l1-1-0.dll
api-ms-win-crt-string-l1-1-0.dll
api-ms-win-crt-convert-l1-1-0.dll
api-ms-win-crt-stdio-l1-1-0.dll
api-ms-win-crt-locale-l1-1-0.dll
api-ms-win-crt-utility-l1-1-0.dll
api-ms-win-crt-math-l1-1-0.dll
api-ms-win-crt-time-l1-1-0.dll
api-ms-win-crt-heap-l1-1-0.dll
api-ms-win-crt-filesystem-l1-1-0.dll
api-ms-win-crt-environment-l1-1-0.dll
api-ms-win-crt-conio-l1-1-0.dll
RPCRT4.dll
VERSION.dll
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https://bugs.winehq.org/show_bug.cgi?id=49436
Bug ID: 49436
Summary: 64-bit Diablo III hangs on startup since 5.11
Product: Wine
Version: 5.11
Hardware: x86-64
URL: https://www.blizzard.com/en-gb/download/confirmation?p
roduct=d3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
Regression SHA1: e561ce4b9259071f79d219dddf62f05cdd8dd07b
Distribution: ArchLinux
Created attachment 67524
--> https://bugs.winehq.org/attachment.cgi?id=67524
64-bit client on Staging 5.11
After updating to Staging 5.11, 64-bit Diablo III client hangs after starting,
with message:
00d8:err:seh:setup_exception stack overflow 1920 bytes in thread 00d8 eip
00000001402fed5b esp 0000000000c10e90 stack 0xc10000-0xc11000-0xd10000
32-bit client launches correctly.
I'm not able to test vanilla Wine, because the game doesn't work there due to
bug #45443.
Regression testing lead me to the very first commit after 5.10 release:
commit e561ce4b9259071f79d219dddf62f05cdd8dd07b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Jun 6 13:56:19 2020 +0200
ntdll: Move NtRaiseException() implementation to the Unix library.
The two final configurations I built were:
- good: Wine 3cc3b44575, Staging 044cb930, patch ntdll-NtContinue excluded
- bad: Wine e561ce4b92, Staging 044cb930, patch ntdll-NtContinue excluded,
incremented NTDLL_UNIXLIB_VERSION to allow staging patches to apply
ntdll-NtContinue had to be excluded because it conflicts with ntdll changes in
Wine (it was removed from Staging in the following rebase). But as we can see,
even with it being excluded from 5.10 (without e561ce4b92), the game runs.
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https://bugs.winehq.org/show_bug.cgi?id=51128
Bug ID: 51128
Summary: Linux Mint 20.x: Cant install wine.
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dushansecondary(a)gmail.com
Distribution: ---
Trying to install wine with "wine-installer" fails with the following error:
----------------------------------------------------------
The following information may help to resolve the situation:
The following packages have unmet dependencies:
wine-installer : Depends: wine
Recommends: wine64 but it is not going to be installed
Recommends: wine32
E: Unable to correct problems, you have held broken packages.
----------------------------------------------------------
Installing using the method on your website fails with:
----------------------------------------------------------
The following packages have unmet dependencies:
winehq-stable : Depends: wine-stable (= 6.0.0~focal-1)
E: Unable to correct problems, you have held broken packages.
----------------------------------------------------------
We discussed about this bug on a Linux mint forum, here is a short statement:
"...and I found some bug (?) in apt relating to the packages wine-installer and
wine, which might be related to your message: "wine-installer depends on wine
but wine isn't going to be installed" (why not??), and the fact that I can
install wine-installer without installing wine, even though the package
software tells me that wine is required for wine-installer."
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https://bugs.winehq.org/show_bug.cgi?id=51127
Bug ID: 51127
Summary: Evil Twin go out of ram when gstreamer tries to load a
inexistent file
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 69992
--> https://bugs.winehq.org/attachment.cgi?id=69992
Evil Twin wine output with +gstreamer until the game crash
I'm not sure if this is a wine bug or a game itself bug, but I haven't found
any windows user who reports the problem on the web, so i think to report it
here and then you will consider if it could be a defect in the wine code.
Anyway, the game has an audio file in its resources that probably has not been
renamed correctly by the developers and when the game tries to load this file
the amount of ram used starts to increase endlessly until the game crashes.
Looking at the log of wine with +gstreamer (see attached) it seems that wine
enters in an endless loop trying to load the file until it finds it, that is
never.
Trying to rename the file with the same name you see in the gstreamer log the
amount of ram doesn't grow anymore and the game doesn't crash.
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https://bugs.winehq.org/show_bug.cgi?id=51116
Bug ID: 51116
Summary: Solid Edge 2021 Academic Edition: Crashes when trying
to launch with environment launch arguments
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uvrajv2(a)gmail.com
Distribution: ---
Created attachment 69983
--> https://bugs.winehq.org/attachment.cgi?id=69983
Couldn't copy all of the terminal, since the output was too big. (Terminal
crashed when selecting all)
Architecture: x86_64
Linux distribution: Linux Mint 20.1 x86_64
Wine version: 6.8 development
GPU Driver: NVIDIA / Proprietary
NOTE: Free download to the latest academic edition for students:
https://www.plm.automation.siemens.com/plmapp/education/solid-edge/en_us/fr…
Solid Edge 2021 Academic Edition crashes when trying to launch it with /part
(or any other launch argument which opens an environment).
All environment / launch arguments (from the SE 2021 readme.htm):
Use the following syntax to start Solid Edge from the command line or
short-cut:
"C:\Program Files\Siemens\Solid Edge 2021\Program\Edge.exe" /environment
The environment is either part, assembly, sheet metal, or draft.
For example: "C:\Program Files\Siemens\Solid Edge 2021\Program\Edge.exe" /part.
You would need to edit the syntax to reflect the location of Edge.exe on your
machine.
Cannot create / open any files either. (#51060; #51061)
Other observations:
Terminal output outputs a lot of "010c:fixme:msvcrt:__stdio_common_vfscanf
options 2 not handled" messages.
Shows a black window with some white lines in it before it crashes.
Image:
https://media.discordapp.net/attachments/828290288673751042/841005970170576…
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https://bugs.winehq.org/show_bug.cgi?id=51114
Bug ID: 51114
Summary: I could not start with MyHeritage instalation
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chodzyg(a)gazeta.pl
Distribution: ---
I saw sugestion to create bug report.
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https://bugs.winehq.org/show_bug.cgi?id=39389
Bug ID: 39389
Summary: Text does not render in Forward to the Sky
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: funtimeschaos(a)rocketmail.com
Distribution: ---
Created attachment 52500
--> https://bugs.winehq.org/attachment.cgi?id=52500
Terminal output
Title. I get empty speech bubbles with voice acting, as well as intro screens
with just a picture and a button to continue, when there should be text with
the picture.
I've attached terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=51119
Bug ID: 51119
Summary: INSIDE ground is black rendered with OpenGL renderer
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 69984
--> https://bugs.winehq.org/attachment.cgi?id=69984
example
0684:fixme:d3d:wined3d_debug_callback 0xc8a060: "Program undefined behavior
warning: The current GL state uses a sampler (3) that has depth comparisons
disabled, with a texture object (226) with a non-depth format, by a shader that
samples it with a shadow sampler. This will result in undefined behavior.".
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https://bugs.winehq.org/show_bug.cgi?id=51113
Bug ID: 51113
Summary: Hancom Office 2020 Trial: Crashes after installing
dependencies
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ironman466(a)naver.com
Distribution: ---
Created attachment 69982
--> https://bugs.winehq.org/attachment.cgi?id=69982
Installation process, clicking "확인(D)" will start installing dependencies and
start installing program
Running HOffice_2020_TRIAL.exe using winehq-devel crashes after installing
required dependencies. Same thing happens on winehq-stable.
Wine version i used is 6.8 and it's 64bit installation
Dependencies it installs are: Visual C++ 2013, Visual C++ 2015. I saw them
appear on "wine uninstaller"
This is the log i got: https://del.dog/mesterypek.txt
This program runs fine on actual Windows 10 installation. So i tried to open
this after setting wine to windows 10 on winecfg and tried again, but no luck.
the issue was same.
winecfg Configurations I tried are: Windows 10, Windows 7, but none of them
worked
Here's download link of the program:
https://cdn.hancom.com/pds/hnc/TIR/HOffice_2020_TRIAL.exe
This is trial version. It contains Korean.
It seems like it's unpacking installer under
"~/.wine/drive_c/users/$USER/Temp/", and it seems like running Install.exe
under that directory is same as just running HOffice_2020_TRIAL.exe and waiting
for it to unpack itself.
I'll attach installation process as it contains Korean. When firstly opening
the program, Click "확인(D)". It just says it needs Visual C++ 2013 and 2015 to
be installed.
I have tried this whole process again with Visual C++ 2013 and 2015 and .Net
4.6.2 installed using winetricks. It still says it needs Visual C++ 2013 even
though i installed it manually. After installing visual c++ 2013 as it needs
it, I got same error but in different form, now i get stack trace from winedbg:
https://del.dog/irryqegref.txt
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https://bugs.winehq.org/show_bug.cgi?id=9154
Josh <winehq(a)iooioio.xyz> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|winehq(a)iooioio.xyz |
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https://bugs.winehq.org/show_bug.cgi?id=51112
Bug ID: 51112
Summary: TidalDesktop does not output highest quality music
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Created attachment 69977
--> https://bugs.winehq.org/attachment.cgi?id=69977
WINEDEBUG=fixme-all,warn+cursor,+loaddll
Tidal has four qualities levels: Normal and High, which playback fine and HiFi
(lossless CD quality) and Master (authenticated files from mastering process.
Studio Quality.) which do not playback - playback indicator shows track is
progressing but there is no sound output.
I ran a debug with the switches fixme-all,warn+cursor,+loaddll allowed the GUI
to open, selected play (a Master quality track) allowed it to play (silently)
for several seconds. Pause and closed the app. The output is attached.
I can run more debugs just indicate which channels you like me to capture. I
did try +relay but it got to 11GB before I cancelled it...
I am using pulseaudio 12.2, pulseaudio-dlna and pavucontrol audio mixer.
AntiX Linux (Debian) 19.3 Core. Winehq-staging 6.7.
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https://bugs.winehq.org/show_bug.cgi?id=46864
Bug ID: 46864
Summary: MyStat 12 crashes when trying to open spreadsheet tab
Product: Wine
Version: 4.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Created attachment 63918
--> https://bugs.winehq.org/attachment.cgi?id=63918
Error backtrace (Wine 4.3)
There's actually quite a lot of reasons this program crashes, and I noticed
there aren't any existing bug reports for this program here.
The error backtrace attached was caused when I selected File > New > Data to
open a spreadsheet tab. Instead of opening the tab, the program "encountered an
error and needs to close".
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https://bugs.winehq.org/show_bug.cgi?id=51111
Bug ID: 51111
Summary: MyLifeOrganized: two windows in the Plasma task
switcher
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 69974
--> https://bugs.winehq.org/attachment.cgi?id=69974
Screencast of the blank extra window for MLO
After I launch `wine mlo.exe`, KDE Plasma shows two windows for MLO, one of
them being blank. When I try to switch to it, apparently nothing happens. There
is (correctly) only one task bar/panel button.
KDE Neon 5.21.5 on Ubuntu 20.4.1, current MLO (5.1.1). HiDPI scaling set to
144.
This looks like a regression because I've never seen this double window
behavior before, but I haven't run MLO on KDE/Plasma before (only GNOME).
```sh
$ wine mlo.exe
INTEL-MESA: warning: Performance support disabled, consider sysctl
dev.i915.perf_stream_paranoid=0
0024:fixme:thread:GetThreadUILanguage : stub, returning default language.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0021D9C4, 00000000
0021D9EC
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0021D9C4 00000000
0021D9EC) returning a dummy value (current locale)
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0021D9C4, 02B7A680
0021D9EC
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0021D9C4 02B7A680
0021D9EC) returning a dummy value (current locale)
0024:fixme:wtsapi:WTSRegisterSessionNotification Stub 0001007E 0x00000000
0024:fixme:uxtheme:BufferedPaintInit Stub ()
0024:err:winediag:check_version ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
0024:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
0024:fixme:wincodecs:BitmapScaler_Initialize unsupported mode 4
0024:fixme:wincodecs:BitmapScaler_Initialize unsupported mode 4
0024:fixme:wincodecs:BitmapScaler_Initialize unsupported mode 4
[... repeated many times ...]
0024:fixme:wincodecs:BitmapScaler_Initialize unsupported mode 4
0024:fixme:wincodecs:BitmapScaler_Initialize unsupported mode 4
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d wp=00000000 lp=00000000
0024:err:msxml:doparse Start tag expected, '<' not found
0024:fixme:msxml:domdoc_get_parseError (0x380da50)->(0x21f824): creating a
dummy parseError
0024:fixme:msxml:domdoc_get_parseError (0x380da50)->(0x21f824): creating a
dummy parseError
0024:fixme:msxml:domdoc_get_parseError (0x380da50)->(0x21f820): creating a
dummy parseError
0024:fixme:gdiplus:brush_fill_pixels path gradient blend not implemented
0024:err:ole:RevokeDragDrop invalid hwnd 00020130
0024:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0001007E
0024:fixme:uxtheme:BufferedPaintUnInit Stub ()
```
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https://bugs.winehq.org/show_bug.cgi?id=51110
Bug ID: 51110
Summary: MLifeOrganized: clicking hyperlink never finishes
launching winebrowser
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 69973
--> https://bugs.winehq.org/attachment.cgi?id=69973
Screenshot of the taskbar button
When I click a hyperlink in MyLifeOrganized, a "winebrowser" tasks seem to
launch, but it never finishes. One CPU core gets hogged to 100%, and the
spinner around that task's icon keeps spinning. KDE Plasma's bouncing icon
keeps bouncing.
There's no obvious process chewing the CPU; rather, it seems that the same
process keeps being restarted after it fails.
Ubuntu KDE Neon 5.21, Wine 6.8 development.
I suspect this happens when clicking any hyperlink but to create a hyperlink in
MyLifeOrganized,
1. Download from https://www.mylifeorganized.net/todo-list-windows.shtml
2. Create a new task
3. In the Notes panel on the right, type `https://winehq.org`
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https://bugs.winehq.org/show_bug.cgi?id=50205
Bug ID: 50205
Summary: Steam News causes Steam crash after login
Product: Wine-staging
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68716
--> https://bugs.winehq.org/attachment.cgi?id=68716
gnome terminal output running steam
Subject tells it all.
Attaching terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=50559
Bug ID: 50559
Summary: widl-winrt-support patchset breaks compilation with
clang
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
clang -c -o dlls/windows.media.speech.dll/windows.media.speech_main.cross.o
dlls/windows.media.speech.dll/windows.media.speech_main.c \
-Idlls/windows.media.speech.dll -Iinclude -Iinclude/msvcrt -D__WINESRC__
-D_UCRT -DWINE_CROSS_PE \
-Wall -target i686-windows -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla
-Wwrite-strings \
-Wpointer-arith -Wabsolute-value -fno-omit-frame-pointer -gdwarf-2
-gstrict-dwarf -g -O2
In file included from
dlls/windows.media.speech.dll/windows.media.speech_main.c:18:
include/windows.media.speechsynthesis.h:574:14: error: 'selectany' can only be
applied to data items with external linkage
static const DECLSPEC_SELECTANY WCHAR
RuntimeClass_Windows_Media_SpeechSynthesis_VoiceInformation[] =
{'W','i','n','d','o','w','s','.','M','e','d','i','a','.','S','p','e','e','c','h','S','y','n','t','h','e','s','i','s','.','V','o','i','c','e','I','n','f','o','r','m','a','t','i','o','n',0};
^
include/winnt.h:112:39: note: expanded from macro 'DECLSPEC_SELECTANY'
#define DECLSPEC_SELECTANY __declspec(selectany)
^
1 error generated.
Source of the breakage is this patch:
https://github.com/wine-staging/wine-staging/blob/master/patches/widl-winrt…
It even mentions that:
https://github.com/wine-staging/wine-staging/blob/master/patches/widl-winrt…
+ /* MIDL generates extern const here */
+ fprintf(header, "static const DECLSPEC_SELECTANY WCHAR RuntimeClass_%s[] =
{", c_name);
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https://bugs.winehq.org/show_bug.cgi?id=48200
Bug ID: 48200
Summary: Approach "Shell" function stopped working
Product: Wine-staging
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
$ rpm -qa wine-common
wine-common-4.20-1.fc31.noarch
Fedora 31, x64
Help!
Lotus Approach's "Shell" function in Word Pro stopped working after upgrading
to 4.20.
Result = Shell ( "z:\home\linuxutil\CopyToClipboard.pl" + " " + FullAddress)
CopyToClipboard.pl never see the call.
This happens on all me shell call. Its killing me!
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https://bugs.winehq.org/show_bug.cgi?id=51075
Bug ID: 51075
Summary: ServiceMain failed to load win32k.sys
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tod.jackson(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello,
I'm met with this error in a new prefix and constantly after:
0088:err:winedevice:ServiceMain Failed to load
L"C:\\windows\\system32\\win32k.sys"
Indeed, in the .reg files there is no mention of win32k.sys anywhere. The file
does exist in windows/system32/drivers, though.
Just as a test, symlinking system32/win32k.sys to system32/drivers/win32k.sys
does make the error go away.
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https://bugs.winehq.org/show_bug.cgi?id=50700
Bug ID: 50700
Summary: possible regression? unimplemented function
dx7vb.dll.DllRegisterServer in application that ships
with own dx7vb.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarlambda(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I have an old application that came with dx7vb.dll. To get it to run in wine, I
had to `regsvr32 dx7vb.dll`. After that, everything worked fine.
After moving to wine-staging, neither the application or regsvr work anymore,
crashing with an unimplemented call to dx7vb.dll.DllRegisterServer.
Adding a native library override for dx7vb.dll didn't seem to work.
I can't provide much info on the application, it's basically vaporware - but it
did work on stable nevertheless.
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https://bugs.winehq.org/show_bug.cgi?id=50997
Bug ID: 50997
Summary: Wine version not displaying with staging-6.6
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When launching stuff like eg. winecfg, the patch:
Staging/0001-kernel32-Add-winediag-message-to-show-warning-that-t.patch
supposed to display a FIXME line showing the wine-staging version eg.
"wine-staging 6.6 is a testing version containing experimental patches."
This version (from wine_get_version function) no longer display the version.
Probably due to upstream commit:
https://source.winehq.org/git/wine.git/commitdiff/985bd97c2bb0a161f9cae370a…
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https://bugs.winehq.org/show_bug.cgi?id=50969
Bug ID: 50969
Summary: Regression - Warframe unable to control camera with
wine-staging 6.6
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Warframe worked normally in wine-staging 6.5 for me.
Archlinux updated to wine-staging 6.6 and consequently I've lost the ability to
control the characters with the mouse in the game. Downgrading the package to
6.5 resolves it, which leads me to believe this is a regression introduced with
6.6.
With 6.6 mouse can still be used in the game menus, but as soon as the 3D world
controls become active it doesn't respond to inputs. Keyboard input works
normally, however the game is unplayable without the mouse.
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https://bugs.winehq.org/show_bug.cgi?id=48037
Bug ID: 48037
Summary: In World of Tanks in battle, mouse stuck in the middle
Product: Wine
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HASH.DuOrden(a)gmail.com
Distribution: ---
Starting with wine 4.17, in battle mouse is stuck to the center of the screen,
it's just wiggles in middle and do not move the targeting reticle.
This feels very similar to what happens when "MouseWarpOverride"="force" with
only difference that with "MouseWarpOverride"="force" mouse acts like this all
the time but here mouse are stuck to center only when game requests the lock,
I'm not sure that I get the technical part correctly.
PS:This feels like a continuation of a bug #47771.
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https://bugs.winehq.org/show_bug.cgi?id=50586
Bug ID: 50586
Summary: [regression] NtQueryInformationFile returning
STATUS_INVALID_INFO_CLASS (0xc0000003) on symlinks
opened with option FILE_OPEN_REPARSE_POINT
(0x00200000)
Product: Wine-staging
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dovi(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69263
--> https://bugs.winehq.org/attachment.cgi?id=69263
wine_file.c testcase
Possible related issue: https://bugs.winehq.org/show_bug.cgi?id=50036
I'm investigating the cause of a application startup crash happening on
wine-staging 6.0 but not on wine-staging-5.21, wine-5.13 and wine-6.0
While I think I have found a workaround to have it running on staging-6.0, I
realized it may be worth a share since it took me a few hours of searching the
relay logs.
I have attached a test case but basically, calling NtQueryInformationFile on a
symlink opened with the file handle option FILE_OPEN_REPARSE_POINT seem to
cause NtQueryInformationFile to return STATUS_INVALID_INFO_CLASS, even if the
class is correctly set to FileAllInformation
# wine 5.13
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine 5.13
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 5.21
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 5.21
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
# wine-staging 6.0
# pNtCreateFile -> 0
# NtQueryInformationFile -> c0000003
# wine-staging 6.0
# pNtCreateFile -> 0
# NtQueryInformationFile -> 0
My system is Arch Linux
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https://bugs.winehq.org/show_bug.cgi?id=50761
Bug ID: 50761
Summary: ntdll-Junction_Points update broke macOS compilation
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: erich.e.hoover(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Regression SHA1: 750044c08c49c7a117fcc911506a198969379144
Created attachment 69550
--> https://bugs.winehq.org/attachment.cgi?id=69550
output
This is on a fully updated macOS 10.14 system, using mingw and the macOS 10.13
SDK to compile wine.
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https://bugs.winehq.org/show_bug.cgi?id=50766
Bug ID: 50766
Summary: In Wine Staging 6.3, symbolic links are no longer
active and become regular files.
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 93.duke.xperia(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69557
--> https://bugs.winehq.org/attachment.cgi?id=69557
screenshot
In Wine Staging 6.3, symbolic links are no longer active and become regular
files.
When downgrading to version 6.2, symbolic links are active again.
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https://bugs.winehq.org/show_bug.cgi?id=50727
Bug ID: 50727
Summary: Foobar2000 fails to install in current Staging
Product: Wine
Version: 6.2
Hardware: x86-64
URL: https://www.foobar2000.org/getfile/foobar2000_v1.6.4.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 69481
--> https://bugs.winehq.org/attachment.cgi?id=69481
screenshot from installer
See attached screenshot.
Either:
1. try as current user: result is the installer just exits silently
2. try username/password: result is the installer says you need admin rights.
@Zebediah: I'm guessing this has to do with
https://github.com/wine-staging/wine-staging/commit/811467bf6a4c43de2485b37…
?
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https://bugs.winehq.org/show_bug.cgi?id=50551
Bug ID: 50551
Summary: Serious Sam Classic (TFE/TSE) has no sound when EAX is
enabled
Product: Wine-staging
Version: 6.0
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-35640/Serious-Sam
-The-Second-Encounter-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game runs without audio when EAX option is enabled in Staging and EAX is
selected as the sound system in the game' audio options.
'EAX error: Cannot set environment' appears in the game's console.
wine-6.0-201-g2d4dd4252b0 (Staging)
SeriousSamSEDemo.exe
md5sum: 9b22eb6765979a02ecbf641f53d0f162
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https://bugs.winehq.org/show_bug.cgi?id=47932
Bug ID: 47932
Summary: Mouse-clicks no longer recognized `World of Warships`
Product: Wine-staging
Version: 4.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas.lueg(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
`World of Warships 0.8.8` used to work more or less flawlessly in wine-4.16;
since the update to 4.17 left/right mouse clicks are no longer recognized at
all in the main menu (including login), rendering the application unusable.
The problem appeared since `wine-4.17-2" on x86_64, using Fedora 30.
Downgrading to 4.16 fixed the problem.
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https://bugs.winehq.org/show_bug.cgi?id=50237
Bug ID: 50237
Summary: The Sims 3 - cannot interact with objects and floor.
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
Distribution: ---
Created attachment 68743
--> https://bugs.winehq.org/attachment.cgi?id=68743
Wine logs
After upgrading from Wine Staging 5.21 to Staging 5.22 a serious bug appeared:
When you interact with floor or an object in "Life" mode, action menu is broken
and moved to the far right side of the screen and game cursor is moved to the
far left side.
Video footage of the bug here:
http://www.mediafire.com/file/v7wmvjcghtl28pz/sims3-wine5.22-mousebug.mp4/f…
I have done some tests beginning from 5.9 (which was the last reported version
and doesn't even allow to initialize a new prefix and throws errors instead) to
5.22 and only 5.22 has this bug. It is consistent, so there should be no
problem for others to reproduce it.
Tested on Debian 10.6 Stable with KDE, Linux Mint 19.3 Xfce and Linux Mint 20
Xfce.
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https://bugs.winehq.org/show_bug.cgi?id=50395
Bug ID: 50395
Summary: Star Wars: Galactic Battlegrounds needs
dpmodemx.dll.SPInit
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-2037/Star-Wars-Ga
lactic-Battlegrounds-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69013
--> https://bugs.winehq.org/attachment.cgi?id=69013
terminal output
After the dxdiag-new-dlls patchset has been added to Staging, such games as Age
of Empires 2, Star Wars: Galactic Battlegrounds crash immediately after
starting.
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https://bugs.winehq.org/show_bug.cgi?id=50162
Bug ID: 50162
Summary: msvcrt-Math_Precision patchset breaks audio in Diablo
III
Product: Wine-staging
Version: 5.22
Hardware: x86-64
URL: https://www.blizzard.com/download/confirmation?platfor
m=windows&product=d3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7734f7a8087291ec15c4d1adfe1a6db055972266
Distribution: ArchLinux
Created attachment 68678
--> https://bugs.winehq.org/attachment.cgi?id=68678
Use precise_cosh in unix_cosh instead of unix_cos
Steps to reproduce:
1. Lower your audio volume to not break ears;
2. Launch Diablo III ("wine Diablo\ III64.exe -launch").
Expected result:
Menu music starts playing, UI sounds work.
Actual result:
There is about 2 seconds of loud, garbled audio, then silence.
I've bisected this to msvcrt-Math_Precision patchset and its latest rebase.
Wine 2fb08bed46f + Staging 0192a7b3 don't have the issue.
Wine c72e1b096d1 + Staging 7734f7a8 is where the problem is introduced.
Building Staging 5.22 with "-W msvcrt-Math_Precision" also produces a working
version.
Looking at the patchset's rebase (7734f7a8), we see that precise_cosh was used
in unix_cos instead of unix_cosh. Reverting unix_cos to use cos, and using
precise_cosh instead in unix_cosh, solves the issue for me. I've attached a
patch with these changes.
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https://bugs.winehq.org/show_bug.cgi?id=49374
Bug ID: 49374
Summary: skyrim is unable to run under staging 5.10
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67434
--> https://bugs.winehq.org/attachment.cgi?id=67434
last log with error
skyrim is unable to run in recently wine.
error is in the attachment.
This is happened for a period of time.
I have tested on vanilla wine, it is able to run without any issue.
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https://bugs.winehq.org/show_bug.cgi?id=50255
Bug ID: 50255
Summary: server/fd.c:1986:18: error: 'O_SYMLINK' undeclared
Product: Wine-staging
Version: 6.0-rc1
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerald(a)pfeifer.com
CC: leslie_alistair(a)hotmail.com, marcus(a)jet.franken.de,
z.figura12(a)gmail.com
Created attachment 68780
--> https://bugs.winehq.org/attachment.cgi?id=68780
Proposed patch to unbreak the build
6.0-rc1 features a new build failure versus 5.22:
server/fd.c: In function 'open_fd':
server/fd.c:1986:18: error: 'O_SYMLINK' undeclared (first use in this
function)
1986 | flags |= O_SYMLINK;
| ^~~~~~~~~
Indeed O_SYMLINK appears nowhere under /usr/include on FreeBSD 11.x
nor on my openSUSE system with glibc 2.32.
The latter does have O_PATH, so the following snippet from server/fd.c
comes to the rescue:
#if !defined(O_SYMLINK) && defined(O_PATH)
# define O_SYMLINK (O_NOFOLLOW | O_PATH)
#endif
The attached patch fixes (or works around) this issue. Successfully
tested on FreeBSD 11/i386.
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https://bugs.winehq.org/show_bug.cgi?id=44207
Bug ID: 44207
Summary: Wine fails to run Unigine Heaven 4.0
Product: Wine-staging
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59977
--> https://bugs.winehq.org/attachment.cgi?id=59977
Crash log
Download URL: https://benchmark.unigine.com/heaven
Download link: http://assets.unigine.com/d/Unigine_Heaven-4.0.exe
File: Unigine_Heaven-4.0.exe
See log.
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https://bugs.winehq.org/show_bug.cgi?id=51062
Bug ID: 51062
Summary: Warframe through Lutris no longer has dx12 option in
Launcher with wine staging 6.7
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhu543369(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Running Warframe through Lutris with a custom runner pointing to
wine-6.6-staging/bin/wine64 and in the launcher options, dx12 experimental is
available. Switch runner to wine-6.7-staging/bin/wine64 and the launcher no
longer has a dx12 experimental option, just dx11. World of Warcraft through
Lutris with the 6.7 runner works fine with dx12.
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https://bugs.winehq.org/show_bug.cgi?id=51069
Bug ID: 51069
Summary: 5 builds of winehq-staging are broken in Debian
Stretch
Product: Wine-staging
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucmove(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69930
--> https://bugs.winehq.org/attachment.cgi?id=69930
Output of first attempt to run right after the upgrade or downgrade
As of today, April 26 2021, all the 5 latest builds of winehq-staging are
broken on Debian Stretch.
5.12 is the newest build I can use. Versions 5.13, 5.14, 5.15, 5.16 and 5.17.2
all refuse to run on Debian Stretch.
There aren't any newer versions than 5.17.2 in the repository.
I have this line in my apt/sources.list file so I guess I'm downloading all
these broken versions from you:
deb https://dl.winehq.org/wine-builds/debian/ stretch main
The output says, among other things, "run_wineboot failed to start wineboot
c00000e5"
Although I've found reports with that line on Google, I've been unablle to find
a solution and I'm not sure the developers know that so many of the latest
versions are broken. I assume not, based on the number of latest versions that
are broken.
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https://bugs.winehq.org/show_bug.cgi?id=51026
Bug ID: 51026
Summary: Winbox don't start
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: letarch(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Winbox don't start. Tracelog say what not have required libs.
But version wine 6.5 works normal.
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https://bugs.winehq.org/show_bug.cgi?id=51003
Bug ID: 51003
Summary: Regression: Multiple games have broken input in
wine-staging 6.6
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
See bugreports in RHBZ for detailed explanation:
https://bodhi.fedoraproject.org/updates/FEDORA-2021-9ab0461da6
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https://bugs.winehq.org/show_bug.cgi?id=50106
Bug ID: 50106
Summary: ESync broke mountmgr
Product: Wine-staging
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javirrdar(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After wine update 5.19 (gb49e8743) to 5.21 (ge2d9f97b) mountmgr just stop
working on my setup. Symptoms are constant spamming:
> fixme:service:scmdatabase_autostart_services Auto-start service L"MountMgr" failed to start: 50
> fixme:service:scmdatabase_autostart_services Auto-start service L"winebus" failed to start: 50
And winecfg can't connect to Mount Manager, installers (e.g. GoG installer)
doesn't display anything on directory select. If you disable esync\fsync using
env variables, it works.
It seems like this bug appears on 5.19 (gbe9c9681) and newest wine-staging
versions.
Oddly, with WINEDEBUG=+all it works (slowly, but works). Some race condition in
ESync?
How to reproduce:
- Create new wine prefix
- Launch winecfg (issue not occurs)
- Close winecfg
- Launch winecfg again (issue occurs)
After that issue will occurs every time.
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https://bugs.winehq.org/show_bug.cgi?id=46021
Bug ID: 46021
Summary: Mass Effect 3 | Mouse uncontrollably / jumps around.
Keyboard button "locks in" sometimes
Product: Wine-staging
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roquene(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Moving mouse let it jump uncontrollably around. very slow minimal movement seem
to work, but faster let the player character make a 180°. moving the mouse
upwards sometimes "locks" the camera facing upwards and only possible to turn
it in circle.
Moving the character per keyboard sometimes locks in. So moving forward and
releasing the button and the character keeps moving until key pressed again.
in game menu comparable behaviour. moving over menupoint only highlight it if
moved very slow.
problem does not occur in normal 3.18 and not with old versions like
staging-2.8
could not test later version. staging-2.21 for example shows only black screen.
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https://bugs.winehq.org/show_bug.cgi?id=45687
Bug ID: 45687
Summary: PulseAudio patchset causes crackling audio
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sykhro(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I couldn't narrow it down much, sounds like a resampling problem(?).
Using Gentoo default pulseaudio config and a Scarlett 2i2 USB audio interface.
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https://bugs.winehq.org/show_bug.cgi?id=51021
Bug ID: 51021
Summary: Kenshi: mouse input not working
Product: Wine-staging
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerkiaga3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69868
--> https://bugs.winehq.org/attachment.cgi?id=69868
Terminal output, as described; files for 6.5-staging and 6.6-staging are
provided
When running Kenshi 1.0.x under Wine 6.5-staging, everything runs perfectly.
However, when Wine is updated to 6.6-staging (with no change in configuration),
mouse input stops working for this game, which prevents any actual usage, since
it's impossible to progress beyond the title screen. Downgrading to 6.5-staging
reverted this behavior, confirming it as a regression.
The tests performed for recording terminal output were done using the same
setup as https://appdb.winehq.org/objectManager.php?sClass=version&iId=39928,
with Wine versions from the official WineHQ Ubuntu repository. The application
was installed to the usual location, which was later moved to the /opt
hierarchy and symlinked from the original location. This later step was done
once the game was already confirmed to regress on 6.6-staging.
The program was run from the command line. Windowed borderless mode was already
selected in the launcher window, and hardware mouse had already been selected
in the game proper. Once the game reached the title screen, the mouse was moved
and the 'OPTIONS' button was clicked. On 6.5-staging, this resulted in the
button first highlighting its label in a different color, then becoming clicked
and opening a menu. On 6.6-staging, none of this happened. After this, the
process was manually terminated in both cases.
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https://bugs.winehq.org/show_bug.cgi?id=50972
Bug ID: 50972
Summary: cannot rotate player's camera in Guild Wars 2
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mississua(a)hotmail.com
Distribution: ---
I'm certain that is a regression but the only other wine version i'm able to
install is 5.0, and i don't understand a thing about regression testing.
As the title says, i cannot rotate (it will stay still no matter what) the
player's camera.
It feels as if the mouse movement is ignored while a mouse button is held
pressed.
Deandre Thomas appears to be experiencing the same bug.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=36138&iTestin…
i tried fiddling with KDE focus settings, to no avail.
The game is playable for free at https://www.guildwars2.com
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https://bugs.winehq.org/show_bug.cgi?id=50767
Bug ID: 50767
Summary: Wine 6.3 Staging broken symlinks
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hitman2491(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Symbolic links inside prefix stopped working.
Standard wine 6.3 does not repeat itself.
Reference:
https://github.com/hitman249/wine-launcher/issues/24
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https://bugs.winehq.org/show_bug.cgi?id=48253
Bug ID: 48253
Summary: League of Legends you can't create and/or join a lobby
on Arch Linux
Product: Wine-staging
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65915
--> https://bugs.winehq.org/attachment.cgi?id=65915
league of legends lutris logs
You can't create a lobby or join a lobby on Arch Linux, i think at this point
doesn't matter the Wine version, maybe some Arch dep package is borked? (i did
a fresh install just to make sure)
here's a example of how the game client lobby options will look like:
https://preview.redd.it/yeasiff2du141.png?width=1286&format=png&auto=webp&s…
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https://bugs.winehq.org/show_bug.cgi?id=47703
Bug ID: 47703
Summary: warships
Product: Wine-staging
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leha.ermolin2012(a)yandex.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65174
--> https://bugs.winehq.org/attachment.cgi?id=65174
World of Warships не заходит в Адмиралтейство
В World of Warships при входе в Адмиралтейство или Клан возникает ошибка.
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https://bugs.winehq.org/show_bug.cgi?id=49556
Bug ID: 49556
Summary: 0024:err:seh:raise_exception Unhandled exception code
c0000005 flags 0 addr 0x7bc88e20
Product: Wine-staging
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm using filever.exe inside Docker container which in some configuration
crashes on run, and some works.
Initially I've managed to make it not crash with:
- wine-5.9 (Staging)
- wine-5.12 (Staging)
But after using wine-5.12 a while, I couldn't make it not crash.
When running: wine filever.exe terminal64.exe
it works fine.
When running: wine filever.exe /v terminal64.exe
it shows the following output and crashes:
--a-- W32 APP - 5.0.0.2515 shp 56,960,616 07-03-2020 terminal64.exe
Language 0x0000 (English)
CharSet 0x04b0 Unicode
...
SubType: 00000000
FileDate: 00000000:00000000
wine: Unhandled page fault on read access to 65786526 at address 7BC88E20
(thread 0024), starting debugger...
0024:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc88e20
$ winedbg filever.exe /v terminal64.exe
007c:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000142
WineDbg starting on pid 00c8
0x000000007bcd18a5: ret
Wine-dbg>bt
Backtrace:
=>0 0x000000007bcd18a5 (0x000000000031ffd8)
1 0x000000007b449622 EntryPoint+0x23651() in kernel32 (0x000000000031ffec)
Wine-dbg>bt all
0x000000007bcd18a5: ret
Backtracing for thread 00cc in process 00c8 (C:\windows\filever.exe):
Backtrace:
=>0 0x000000007bcd18a5 (0x000000000031ffd8)
1 0x000000007b449622 EntryPoint+0x23651() in kernel32 (0x000000000031ffec)
0x000000007bcd18a5: ret
Here are the reproducible steps using Docker container (which I'm using):
1. Pull and run Docker container:
local$ docker run -it --entrypoint /bin/bash ea31337/ea-tester
2. Inside Docker, install required binaries (e.g. filever and platform binary
to check).
docker$ /opt/scripts/eval.sh install_mt 5.0.0.2515
3. Go to downloaded platform dir.
$ cd ~/.wine/drive_c/MetaTrader\ 5/
4. This command should work:
$ wine filever.exe terminal64.exe
--a-- W32 APP - 5.0.0.2515 shp 56,960,616 07-03-2020 terminal64.exe
5. This command crashes at the end:
$ wine filever.exe /v terminal64.exe
...
FileDate: 00000000:00000000
wine: Unhandled page fault on read access to 65786526 at address 7BC88E20
(thread 0024), starting debugger...
0024:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc88e20
6. Although works for another binaries:
$ wine filever.exe /v metatester64.exe
(no errors at the end)
$ wine filever.exe /v metaeditor64.exe
(no errors at the end)
7. To run under debugger, run:
$ winedbg filever.exe /v terminal64.exe
Xvfb is already running, run: "export DISPLAY=:0" to access display.
The filever.exe is the same which is included with
WindowsXP-KB838079-SupportTools
(https://github.com/EA31337/EA-Tester/releases/download/4.x/WindowsXP-KB8380…).
If you download from the link, you can use cabextract to extract that binary
(e.g. cabextract -F support.cab *.exe && cabextract -F filever.exe *.cab &&
install -v filever.exe ~/.wine/drive_c/windows).
I was using filever.exe quiet often in my scripts and never had this issue.
Any clues if that's the Wine bug or filever.exe?
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https://bugs.winehq.org/show_bug.cgi?id=48057
Bug ID: 48057
Summary: Application binds to same port multiple times from
wine 4.18 works fine on 4.17
Product: Wine-staging
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.it(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 65601
--> https://bugs.winehq.org/attachment.cgi?id=65601
Netstat Output With Application running on 4.18
Game server FLServer.exe appears to bind to the same port multiple times from
wine 4.18 making the application unable to communicate on the network.
Wine 4.17 works correctly.
Winetricks mfc42 required to get FLServer.exe to run.
Winetricks directplay for network.
Run FLServer.exe but unable to connect to it.
Steps to Reproduce:
1. Install game with FLServer.exe
2. winetricks mfc42 directplay
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https://bugs.winehq.org/show_bug.cgi?id=51109
Bug ID: 51109
Summary: Pharaoh Game crashes with page fault on start
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martimedia.de
Distribution: ---
Created attachment 69972
--> https://bugs.winehq.org/attachment.cgi?id=69972
Backtrace
After installation of the game it will not start, reporting a pagefault.
The game is rated platinum in the database, but the newest entry is about wine
version 2.10
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=351).
I am now on Kubuntu 21.04 with wine 5.0.3, but I also tried it before on
Manjaro with wine 6 (sorry, I don't know the exact Version, but it was the
newest available on Manjaro).
It is a x64 installation, but wine is in i386 mode and Version Windows XP.
The backtrace is attached.
Thank you for your work!
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https://bugs.winehq.org/show_bug.cgi?id=50503
Bug ID: 50503
Summary: Diablo 1: Game crashes after intro videos
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xillusium(a)gmail.com
Distribution: ---
Created attachment 69165
--> https://bugs.winehq.org/attachment.cgi?id=69165
WINEDEBUG=warn+d3d wine HELLFIRE.EXE &> 1.log
When I run the game, intro videos playing. After that, when game should open
main menu, it crashes.
I used a patch https://bugs.winehq.org/show_bug.cgi?id=2082#attach_51248 to
make the game menu visible (modified to use an environment variable to apply)
and this bug is not occured in wine 5.0, so it can be regression.
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https://bugs.winehq.org/show_bug.cgi?id=50963
Bug ID: 50963
Summary: CreateProcess occasionally fails with access violation
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69794
--> https://bugs.winehq.org/attachment.cgi?id=69794
Trace log
A relatively complex CI with windows version of cmake/ninja/llvm after series
of regressions since Wine 6.0 almost works again in the version 6.6. But
occasionally it fails on CreateProcess with EXCEPTION_ACCESS_VIOLATION. I think
it is a wine bug as I also encountered such a strange behavior in another
context with Wine. I have a feeling that it is related to recent ntdll changes.
It appears quickly if CPU is under stress, parallel build is enabled and empty
WINEDEBUG. However I managed to trigger the bug also with parallel build
disabled and WINEDEBUG set to +process,+relay,+seh,err+all. Maybe some
unininitalized variable or race condition?
I'll wait for next version of Wine to test again.
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https://bugs.winehq.org/show_bug.cgi?id=51067
Bug ID: 51067
Summary: ToolTaskTest:Execute_2 test fails on x86_64
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The x86_64.MonoTests.Microsoft.Build.Utilities.ToolTaskTest:Execute_2 test
started failing in CI after the 6.7 release. I was able to reproduce it on my
own machines and bisected it to:
a51f26badfe6b3c23dd569b0540801a622e3bde5 is the first bad commit
commit a51f26badfe6b3c23dd569b0540801a622e3bde5
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Apr 23 12:14:04 2021 +0200
server: Return the process machine from the main exe instead of a CPU flag.
This can be tested by downloading the wine-mono tests and running:
$ run-tests x86_64.MonoTests.Microsoft.Build.Utilities.ToolTaskTest:Execute_2
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https://bugs.winehq.org/show_bug.cgi?id=50006
Bug ID: 50006
Summary: The intro in The Sims Complete Collection gets played
too fast
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
On current wine-staging master, The Sims Complete Collection can finally play
its EA games intro and loads the game without using any special launch flags.
However, the intro gets played incredibly fast compared to Windows and is only
visible for a few frames, which is not normal because on Windows it's about a
second long.
Attached is a log with -ddraw,+quartz,+amstream debug channels (ddraw is
disabled to avoid spam from a staging patchset regarding system videomem).
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http://bugs.winehq.org/show_bug.cgi?id=11833
Summary: GroupMail: Unhandled page fault on read access to
0x00000000 at address 0x164675c
Product: Wine
Version: 0.9.56.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)netherworld.com.ar
When i open File => create new mail.
the app crashes and the debug shows an Unhandled page fault.
please fix
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https://bugs.winehq.org/show_bug.cgi?id=51057
Bug ID: 51057
Summary: `winetricks -q mfc42` fails
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 28fe84da45bea7de56539b50eac8ebcec54342de
Distribution: ArchLinux
Created attachment 69918
--> https://bugs.winehq.org/attachment.cgi?id=69918
output
It's actually winetricks_vcrun6_helper() that fails, but using mfc42 is the
easiest way to reproduce. The vcrun6 can't be in the winetricks cache
(~/.cache/winetricks).
Bisection revealed:
28fe84da45bea7de56539b50eac8ebcec54342de is the first bad commit
commit 28fe84da45bea7de56539b50eac8ebcec54342de
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 24 10:53:53 2021 +0100
ntdll: Load the main image from the Unix side.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Do note that I couldn't reproduce this on macOS, but could on ArchLinux.
This could be related to Bug 50973, but to be sure I wanted to report this
separately.
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https://bugs.winehq.org/show_bug.cgi?id=51028
Bug ID: 51028
Summary: Solid Edge 2021 Academic Edition: crash on startup
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: aerkiaga3(a)gmail.com
Distribution: ---
Created attachment 69880
--> https://bugs.winehq.org/attachment.cgi?id=69880
Backtrace and terminal output
Solid Edge 2021 Academic Edition installs, but crashes upon starting the
program. Attached relevant error data (run without overrides, etc). Created
report on AppDB, which contains additional details as well as a download link
(Academic Edition is free-to-use, so it's easy to test on Wine by anybody and
getting it to run smoothly may help other versions). Component was deduced from
error message, so not entirely sure. Willing to do any requested testing.
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https://bugs.winehq.org/show_bug.cgi?id=50961
Bug ID: 50961
Summary: Swtor game crash on splash screen 6.6
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
Swtor game crash on splash screen with new wine version 6.6 (6.5 ok)
** Regression testing in progress **
(strange problem with kernell32)
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https://bugs.winehq.org/show_bug.cgi?id=40823
Bug ID: 40823
Summary: Stone Giant demo crashes after launch
Product: Wine
Version: 1.9.12
Hardware: x86-64
URL: http://www.geforce.com/games-applications/pc-applicati
ons/Stone-Giant-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54778
--> https://bugs.winehq.org/attachment.cgi?id=54778
log
wine-1.9.12-161-g754c681
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http://bugs.winehq.org/show_bug.cgi?id=28372
Summary: Ubuntu Skin Pack 5.0-XP installer crash
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=36374)
--> (http://bugs.winehq.org/attachment.cgi?id=36374)
Log: install Ubuntu_Skin_Pack
wine-1.3.28-86-g9b729bb
winetricks ie7 works around it
Please see full log
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https://bugs.winehq.org/show_bug.cgi?id=46948
Bug ID: 46948
Summary: Characters in The Sims Complete Collection render
completely white
Product: Wine
Version: 4.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
Created attachment 64071
--> https://bugs.winehq.org/attachment.cgi?id=64071
screenshot
I've attached the screenshot to showcase the issue. All 3D models in the game
render completely white with the exception of the plumbob (it looks correct).
And the opposite happens in older editions of the game (like Deluxe Edition) -
the characters render just fine, but not the plumbob (it's still green but
looks flat and lacks any planes).
I've tried using latest master of Wine along with latest Wine-staging
(e2c7fb5bb6f4cb79156e0b7bcb3fa3485f1edb00) along with this patch
(thttps://bugs.winehq.org/attachment.cgi?id=63990) and the issue in The Sims
Complete Collection still persists. While the redrawing seems to work all
correctly, the characters still render incorrectly.
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https://bugs.winehq.org/show_bug.cgi?id=37375
Bug ID: 37375
Summary: Visual C++ 2005 Express SP1 install fails
Product: Wine
Version: 1.7.28
Hardware: x86
URL: http://download.microsoft.com/download/7/7/3/7737290f-
98e8-45bf-9075-85cc6ae34bf1/VS80sp1-KB926748-X86-INTL.
exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 49702
--> https://bugs.winehq.org/attachment.cgi?id=49702
terminal output
See bug 20110 for a similar issue that is supposed to have been fixed (though
it doesn't work for me in 1.4.1).
http://www.microsoft.com/en-us/download/details.aspx?id=804http://download.microsoft.com/download/7/7/3/7737290f-98e8-45bf-9075-85cc6a…
(sha1sum 8b9a0172efad64774aa122f29e093ad2043b308d)
fails to install. To reproduce, get winetricks from SVN
(https://winetricks.googlecode.com/svn/trunk/src/winetricks):
winetricks vc2005expresssp1
this fails:
err:msi:extract_cabinet FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"vcsetup1.cab"
err:msi:ITERATE_Actions Execution halted, action L"InstallFiles" returned 1603
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1603
err:msi:extract_cabinet FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"vcsetup1.cab"
------------------------------------------------------
Note: command 'wine
/home/austin/.cache/winetricks/vc2005expresssp1/VS80sp1-KB926748-X86-INTL.exe'
returned status 67. Aborting.
note that the installer appears to be in French instead of English, that's a
separate issue, I'll file a bug after a bisect.
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https://bugs.winehq.org/show_bug.cgi?id=50396
Bug ID: 50396
Summary: Sacred Gold: wrong z-order or something else
Product: Wine
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xillusium(a)gmail.com
Distribution: ---
Created attachment 69015
--> https://bugs.winehq.org/attachment.cgi?id=69015
WINEDEBUG=warn+d3d wine sacred.exe &> 111.log
When I run Sacred 1 Gold Edition (2.28), something went wrong with character
elements z-ordering. For example, gladiator hair arrangement. The bug takes
place both in the character selection menu and in the game world.
I observed this error not only in 6.0-rc3, but also in older versions of Wine
like 5.x
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https://bugs.winehq.org/show_bug.cgi?id=41318
Bug ID: 41318
Summary: Sins of a Solar Empire crashes on start
Product: Wine
Version: 1.9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: blog(a)pozimski.eu
Distribution: ---
Created attachment 55653
--> https://bugs.winehq.org/attachment.cgi?id=55653
output of wine when running the game with WINEDBG=+all
With the current wine version, Sins of a Solar Empire: Rebellion (GOG version)
does no longer start, instead it crashes with an error message and tries to
write a dump. I believe this issue is related to Direct3D since the last
message written before the dump is created is:
fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004.
A git bisect reveals:
dfe3f26b6ddd5f280f61e15a8507e727947b99a3 is the first bad commit
commit dfe3f26b6ddd5f280f61e15a8507e727947b99a3
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Wed Jun 22 06:01:50 2016 +0000
d3dx9_43: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 9d549ce0939762a55adcd576b150bfaad5338e04
0c6ab47a8dc5cd8ed8da2ad996fa02019b8af64f M dlls
:040000 040000 0b852d0a91f39d0e3db8340e46b5b59547a5e7f0
1e9e55d7d1a3a8d7b4f132ecfebc87dcfb4aba1e M tools
I have attached the full log of the wine process just to be sure.
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https://bugs.winehq.org/show_bug.cgi?id=50992
Bug ID: 50992
Summary: ADVAPI32.dll.QueryTraceA is a unimplemented funtion -
StarCitizen does not load anymore
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rawfox(a)freenet.de
Distribution: ---
Created attachment 69828
--> https://bugs.winehq.org/attachment.cgi?id=69828
Backtrace of the StarCitizen crash
Hello again^^
With the latest StarCitizen PTU, the game is asking for QueryTraceA, when it
starts loading. Due to that function is not in wine yet, the game drops an
error and stops working.
The patches we (LUG) wrote, to stub out that error, had all no success, the
error is supressed but its crashing right after, so that we assume that the
function needs to provide a proper return.
The game is asking for QueryTraceA.
ControlTraceA is present in wine and should superseed QueryTraceA, but its not
working.
A Backtrace is attached.
Let the games begin ... :)
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https://bugs.winehq.org/show_bug.cgi?id=40227
Bug ID: 40227
Summary: LibreOffice 5.1.0 cause unhandled exception 0xe06d7363
at run
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_mil(a)ukr.net
Distribution: ---
Created attachment 53750
--> https://bugs.winehq.org/attachment.cgi?id=53750
The full backtrace.
Dear developers!
LibreOffice_5.1.0_Win_x64.msi installs normally except wrong folder ( "Program
Files (x86)" ) but running an Office application cause "Unhandled exception
0xe06d7363 in thread 29 at address 0x7b84a6c1 (thread 0029)".
More info in the attached backtrace.
The distribution is Ubuntu 14.04 x86_64.
BR. Viktor.
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https://bugs.winehq.org/show_bug.cgi?id=49989
Bug ID: 49989
Summary: System.Windows.Markup.XamlParseException: Provide
value on
'System.Windows.Baml2006.TypeConverterMarkupExtension'
threw an exception
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68391
--> https://bugs.winehq.org/attachment.cgi?id=68391
stdout
Running Samsung Dex installer [0] gets stuck with:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Windows.Markup.XamlParseException:
Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtension' threw
an exception. ---> System.EntryPointNotFoundException:
IWICColorContext_GetType_Proxy assembly:<unknown assembly> type:<unknown type>
member:(null)
[0] https://appdb.winehq.org/objectManager.php?sClass=version&iId=39225
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https://bugs.winehq.org/show_bug.cgi?id=49977
Bug ID: 49977
Summary: FIFA 11 Demo fifaconfig crashes when pressing Exit
button
Product: Wine
Version: 5.18
Hardware: x86-64
URL: http://static.cdn.ea.com/fifa/u/f/fifa11_pc_demo_EU.zi
p
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
1. Launch configuration tool in ..\FIFA 11 Demo\Game\fifasetup\fifaconfig.exe
2. Press Exit button.
Unhandled Exception:
System.InvalidOperationException: Invoke or BeginInvoke cannot be called on a
control until the window handle has been created.
at System.Windows.Forms.Control.MarshaledInvoke (System.Windows.Forms.Control
caller, System.Delegate method, System.Object[] args, System.Boolean
synchronous) [0x00011] in <4b7d326f792d4378bd436300c6961411>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control.MarshaledInvoke(System.Windows.Forms.Control,System.Delegate,object[],bool)
at System.Windows.Forms.Control.BeginInvoke (System.Delegate method,
System.Object[] args) [0x0000f] in <4b7d326f792d4378bd436300c6961411>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control.BeginInvoke(System.Delegate,object[])
at System.Windows.Forms.WindowsFormsSynchronizationContext.Post
(System.Threading.SendOrPostCallback d, System.Object state) [0x0000f] in
<4b7d326f792d4378bd436300c6961411>:0
at System.__ComObject.Finalize () [0x0001a] in
<7713cb95b33244ed9608bf0b23fbdce9>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperationException: Invoke or
BeginInvoke cannot be called on a control until the window handle has been
created.
at System.Windows.Forms.Control.MarshaledInvoke (System.Windows.Forms.Control
caller, System.Delegate method, System.Object[] args, System.Boolean
synchronous) [0x00011] in <4b7d326f792d4378bd436300c6961411>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control.MarshaledInvoke(System.Windows.Forms.Control,System.Delegate,object[],bool)
at System.Windows.Forms.Control.BeginInvoke (System.Delegate method,
System.Object[] args) [0x0000f] in <4b7d326f792d4378bd436300c6961411>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Control.BeginInvoke(System.Delegate,object[])
at System.Windows.Forms.WindowsFormsSynchronizationContext.Post
(System.Threading.SendOrPostCallback d, System.Object state) [0x0000f] in
<4b7d326f792d4378bd436300c6961411>:0
wine-5.18-343-g412db778937
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http://bugs.winehq.org/show_bug.cgi?id=35102
Bug #: 35102
Summary: Qvodplayer 3.5 Crashes on start
Product: Wine
Version: 1.7.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zturnxin(a)gmail.com
Classification: Unclassified
Created attachment 46820
--> http://bugs.winehq.org/attachment.cgi?id=46820
Log: terminal log and backtrace
1. Download QvodPlayer 3.5 from url:http://dl.kuaibo.com/QvodSetupPlus_old.exe
$ sha1sum QvodSetupPlus_old.exe
bb0768ad1f742445a5d54b74bf41b6c775f0bdca QvodSetupPlus_old.exe
2. winetricks -q gdiplus, workaround Bug 32474
3. Start QvodPlayer 3.5:
~/.wine/drive_c/Program Files/QvodPlayer$ wine QvodPlayer.exe
Crash happens.
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https://bugs.winehq.org/show_bug.cgi?id=51082
Bug ID: 51082
Summary: Regression: Powershell Core installs in wrong
directory
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
This is a regression from yesterday. AFAIK it should (and used to ) install in
Program Files\\Powershell, wheras now it is installed in c:\\Powershell
Regression :
Commit: 9b0a8f5f49f941d42ed08b1546c50203c0b07ad6
URL:
https://source.winehq.org/git/wine.git/?a=commit;h=9b0a8f5f49f941d42ed08b15…
Author: Alexandre Julliard <julliard at winehq.org>
Date: Thu Apr 29 16:19:27 2021 +0200
kernelbase: Use RtlWow64GetProcessMachines() to get native system information.
Signed-off-by: Alexandre Julliard <julliard at winehq.org>
In console output there`s now a strange:
00f8:fixme:heap:GetNativeSystemInfo Add the proper information for 0 in wow64
mode
Steps to reproduce:
wine msiexec /i PowerShell-7.0.3-win-x64.msi /q
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http://bugs.winehq.org/show_bug.cgi?id=26189
Summary: Wine32bi (kernel32)t: Crysis Wars Dedicated Server no
longer shows console on start under X
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: armin.kazmi(a)tu-dortmund.de
If you want to launch a crysis wars dedicated server, e.g. via
wine CrysisWars/Bin32/CrysisWarsDedicatedServer.exe -mod MWLL -root C:/Program
Files/CrysisWars/server +exec server.cfg
you expect it to spawn a console window (using windows console host it seems)
to
show further output and provide a control interface. Via git bisect I tracked
down
the offending patch, which was added quite a long time ago.
e4d090277b3f4f76b39e55480e5d1387798dbabe is the first bad commit
commit e4d090277b3f4f76b39e55480e5d1387798dbabe
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Mon Aug 30 22:19:24 2010 +0200
kernel32: Properly handle bare console on input.
:040000 040000 79337f5cf3c9c78a557b10f8b1147476815470ac
860f197e56f714bea54dacbafe881c0ede7b19e9 M dlls
Automatic revert of the patch from HEAD fails.
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https://bugs.winehq.org/show_bug.cgi?id=50980
Bug ID: 50980
Summary: Royal Quest: "out of memory" and other errors
Product: Wine
Version: 6.5
Hardware: x86-64
URL: http://1cgames.net
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spoon0042(a)hotmail.com
Regression SHA1: beff5c56cdb02d614a5159de0e5ce1914c8ebc77
Distribution: Debian
Recent wine versions cause possibly bogus memory errors, regression test
yields:
beff5c56cdb02d614a5159de0e5ce1914c8ebc77 is the first bad commit
commit beff5c56cdb02d614a5159de0e5ce1914c8ebc77
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 5 12:05:38 2021 +0200
ntdll: Move the PEB initialization to LdrInitializeThunk().
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 02e336e14ea020aad68dcaf20abf6591e1bbcb89
403c88a2fbbc305b5a4de06cb5786379f03a22da M dlls
If you want to try reproducing this it requires a launcher or whatever which
needs native dotnet 4.6.1 I think
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https://bugs.winehq.org/show_bug.cgi?id=49763
Bug ID: 49763
Summary: ALOTInstaller crashes
Product: Wine
Version: 5.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 68064
--> https://bugs.winehq.org/attachment.cgi?id=68064
crash log
A user reported this as rated "garbage" in appdb, so i gave it a try
The crash log shows a call to RtlConvertToAutoInheritSecurityObject, which is
strange as the FIXME from that stub is not printed in console; is that normal?
One issue is at least that RtlConvertToAutoInheritSecurityObject is wrong
declared, see https://bugs.winehq.org/show_bug.cgi?id=33279#c1
but then committed patch declares it as BOOL:
https://bugs.winehq.org/show_bug.cgi?id=33279#c3
I`ll send a patch for that one.
But that is not the cause of the crash, even if i remove
RtlConvertToAutoInheritSecurityObject from ntdll.spec it shows up in the crash
log (???)
So anyone knows what`going on? Note: I don`t know exactly what .net it needs, I
tried dotnet40 and dotnet48, same crash happens
Unhandled exception: 0xe0434352 in 64-bit code (0x000000007b01129e).
.
.
Backtrace:
=>0 0x000000007b01129e format_exception_msg+0x32e(ptr=<is not available>,
buffer=<is not available>, size=<is not available>)
[Z:\home\louis\sda2\wine64-build\dlls\kernelbase\..\..\..\wine\dlls\kernelbase\debug.c:315]
in kernelbase (0x0000000000512d60)
1 0x000006447fd60412 EntryPoint+0x6440003ef15() in msvcr100_clr0400
(0x0000000000512d60)
2 0x000000007bc521e1 RtlConvertToAutoInheritSecurityObject+0x200(pdesc=<is
not available>, cdesc=<is not available>, ndesc=<is not available>, objtype=<is
not available>)
[Z:\home\louis\sda2\wine64-build\dlls\ntdll\..\..\..\wine\dlls\ntdll\sec.c:1721]
in ntdll (0x0000000000512d60)
3 0x000006447fd5f5a7 EntryPoint+0x6440003e0aa() in msvcr100_clr0400
(0x0000000000516319)
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http://bugs.winehq.org/show_bug.cgi?id=22327
Summary: download
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://sourceforge.net/projects/phpgedview/files/1%20P
hpGedView/PhpGedView%20v4.2.3/PGV-Demo-4.2.3.zip/downl
oad
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Cannot install PGV demo for Windows using a clean wineprefix.
After installing dotnet20sp2 Mono2.4 with winetricks I get the following
output:
err:module:import_dll Library php5ts.dll (which is needed by
L"Z:\\home\\jack\\PGV test\\democd\\httpd\\php\\php5apache2_2.dll") not found
(OS 10048)Address already in use: make_sock: could not bind to address
127.0.0.1:6880
no listening sockets available, shutting down
Unable to open logs
System.OverflowException: Number overflow.
at System.Drawing.SizeF.ToSize () [0x00000]
at System.Windows.Forms.MessageBox+MessageBoxForm.InitFormsSize () [0x00000]
at System.Windows.Forms.MessageBox+MessageBoxForm.RunDialog () [0x00000]
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog ()
at System.Windows.Forms.MessageBox.Show (System.String text) [0x00000]
at PGVDemo.Form1.button1_Click (System.Object sender, System.EventArgs e)
[0x00000]
at System.Windows.Forms.Control.OnClick (System.EventArgs e) [0x00000]
at System.Windows.Forms.Button.OnClick (System.EventArgs e) [0x00000]
at System.Windows.Forms.ButtonBase.OnMouseUp
(System.Windows.Forms.MouseEventArgs mevent) [0x00000]
at System.Windows.Forms.Button.OnMouseUp (System.Windows.Forms.MouseEventArgs
mevent) [0x00000]
at System.Windows.Forms.Control.WmLButtonUp (System.Windows.Forms.Message& m)
[0x00000]
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m)
[0x00000]
at System.Windows.Forms.ButtonBase.WndProc (System.Windows.Forms.Message& m)
[0x00000]
at System.Windows.Forms.Button.WndProc (System.Windows.Forms.Message& m)
[0x00000]
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage
(System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control+ControlNativeWindow.WndProc
(System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr
wParam, IntPtr lParam) [0x00000]
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https://bugs.winehq.org/show_bug.cgi?id=51070
Bug ID: 51070
Summary: Wine fails to create or update prefix
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: f93713b157411efabfa6ceabf137364b249106f6
Distribution: ---
0024:err:environ:run_wineboot failed to start wineboot c00000e5
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https://bugs.winehq.org/show_bug.cgi?id=51102
Bug ID: 51102
Summary: Failed to export video on MOHO PRO 13.5
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rqftyusydw(a)solarunited.org
Distribution: ---
Created attachment 69966
--> https://bugs.winehq.org/attachment.cgi?id=69966
backrace
i cant render animation video using export video features on MOHO PRO 13.5 wine
always get crash when select mpeg video export option... all feature run
almost smoothly except export video features
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https://bugs.winehq.org/show_bug.cgi?id=51077
Bug ID: 51077
Summary: "The Settlers V: Heritage of Kings" fails to launch
with Wine >=5.21
Product: Wine
Version: 5.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: firlaevhans.fiete(a)protonmail.com
Distribution: ---
Created attachment 69940
--> https://bugs.winehq.org/attachment.cgi?id=69940
Backtrace and Terminal Output
I'm using the German DVD ROM Version of "Die Siedler: Das Erbe der Könige Gold
Edition" / "The Settlers: Heritage of Kings"
With Wine-staging 5.20 and below the game launches and works as expected. With
5.21-staging or higher (tried various versions up to 6.7) the game fails to
launch and shows a Wine crash report window instead.
REPRODUCE:
1.) Install "The Settlers V" in a fresh Wine prefix with wine 5.21 or higher
(the free demo will work too)
2.) Try to launch the game afterwards
OBSERVED RESULT:
The game doesn't launch / immediately crashes
EXPECTED RESULT:
The game launches normally, like it does with older versions of wine.
There is a free demo of the game that shows the same symptoms and thus could be
used for testing. The game is quite old so there doesn't seem to be an official
download site anymore but I downloaded it from here (German demo):
https://www.4players.de/4players.php/download_info/Downloads/Download/7636/…
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https://bugs.winehq.org/show_bug.cgi?id=50093
Bug ID: 50093
Summary: Lara Croft and the guardian of light have very low
performance without neckloop even at lowest resolution
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 68566
--> https://bugs.winehq.org/attachment.cgi?id=68566
plain wine console output at 640x480 with lowest settings and
+fps,+tid,+timestamp
Lara Croft and the guardian of light runs well at 60 fps (and at 100 and more
fps if vsync is disabled) on the menu, but during the game it has a performance
drop of about 14 fps even at the lowest resolution and with the settings as low
as possible.
CPU usage is around 20-35% for the game for a maximium total of approx 60%
consider steam and wineserver, and 5-10% max GPU load measured at 640x480
resolution and lowest possible graphics settings and approx 300mb of RAM so
it's do not appear as an hardware bottleneck.
I tried some old versions (about 3.x) of wine to exclude other regressions
(like bug 46942) and the performance on all tested versions are identical.
I also tried wine-staging with pba patches and all mentioned wine version with
unsupported dxvk and dgvoodo2 and performance are identical also on it.
So it seems that the problem is not in d3d* and something others goes wrong in
Wine, but I am not able to define exactly what.
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https://bugs.winehq.org/show_bug.cgi?id=51100
Bug ID: 51100
Summary: ReadConsole occasionally breaks terminal input
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hugh.mcmaster(a)outlook.com
Distribution: ---
Created attachment 69963
--> https://bugs.winehq.org/attachment.cgi?id=69963
Minimal test program
After running a loop reading from standard input and returning to shell (GNOME
Terminal), console input is sometimes broken. Control characters are shown on
up arrow, and input is blank, although apparently processed.
I noticed this behaviour while testing prompts during reg.exe's add or delete
operations, but I have been able to reproduce it using a minimal test case.
The bug doesn't seem to occur every time after program exit; it seems more like
every third or fourth time.
To reproduce, run the program, enter some text a few times, exit using 'quit',
then press up arrow to repeat. After a few cycles, the console should show
strange behaviour.
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https://bugs.winehq.org/show_bug.cgi?id=9154
--- Comment #29 from ezequielv <evi.emu.wine.winehq.bugs.01(a)jev.me.uk> ---
(In reply to Linards from comment #28)
> Is this issue still present?
I've seen this issue still happening on wine-5.0 only a few weeks ago.
I've tested with and without dxvk, trying to use several "override" settings
for the directx dlls, etc. Nothing I've done seemed to make this issue go
away, though.
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Linards <linards.liepins(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |linards.liepins(a)gmail.com
--- Comment #28 from Linards <linards.liepins(a)gmail.com> ---
Is this issue still present?
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https://bugs.winehq.org/show_bug.cgi?id=50953
Bug ID: 50953
Summary: does not start
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: go(a)inverser.pro
Distribution: ---
Created attachment 69783
--> https://bugs.winehq.org/attachment.cgi?id=69783
video report
After the update, which were yesterday (2021.04.09), Wine stopped running any
program.
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https://bugs.winehq.org/show_bug.cgi?id=43343
Bug ID: 43343
Summary: Palette corruption or wrong/corrupted colours
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alehiphopdj2(a)hotmail.com
Distribution: ---
Created attachment 58684
--> https://bugs.winehq.org/attachment.cgi?id=58684
ZIP file with 3 screenshots of Frank Herbert's Dune showing colours wrong
Playing Frank Herbert's Dune (2001) on Wine 2.12 on Linux (Ubuntu) from a fresh
and successful installation, colours are corrupted on:
- cutscenes (realtime rendering, not videos)
- gameplay
- title screen
I attach a zip file with these 3 screenshots.
These are the errors i get on the console:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ea04,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f404,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3b4,0x00000000), stub!
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:wined3d_colour_from_ddraw_colour Unhandled pixel format.
fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
err:d3d:wined3d_format_get_float_color_key Unhandled color key to float
conversion for format WINED3DFMT_R8G8_SNORM_L8X8_UNORM.
...
(this last error repeating all time until the end)
Looks like colours are corrupted because this error...
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https://bugs.winehq.org/show_bug.cgi?id=51073
Bug ID: 51073
Summary: Buttons and clicks don't work in Lineage 2
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
On the Godworld server, installed protection against clickers. After that,
some buttons do not work (enter, backspace, mouse clicks on the screen), which
is why you cannot enter the game without entering data.
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