http://bugs.winehq.org/show_bug.cgi?id=3899
Summary: Evernote doesn't install
Product: Wine
Version: 0.9.1.
Platform: PC
URL: http://www.evernote.com/en/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Peter.Bienstman(a)UGent.be
I'm trying to get Evernote 1.1 (freely downloadable from
http://www.evernote.com/en/) to run under Wine 0.9.1 using Gentoo.
It doesn't install:
>wine EverNote_1.1.0.150.exe
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
err:ole:proxy_manager_create_ifproxy Could not get IPSFactoryBuffer for
interface {00000131-0000-0000-c000-000000000046}, error 0x80040155
err:ole:CoUnmarshalInterface IMarshal::UnmarshalInterface failed, 0x80040155
Peter
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aric(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |aric(a)codeweavers.com
Status|REOPENED |NEW
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------- Additional Comments From phil(a)mail.ru 2005-21-11 09:24 -------
I have a similar problem with IBM Translation Manager. Thanks to the author of
the bugzilla entry, I tried to monitor /proc/$PID/fd directory. Every time the
main application window is redisplayed, Wine opens 20 more fd's in /proc/$PID/
fd, which all point to files like "/tmp/.wine-1002/server-fe04-4a52/anonmap.
ly9ShJ" which are actually deleted. I'll try to dig more into this...
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------- Additional Comments From willie(a)froq.net 2005-21-11 09:16 -------
It is a bug in winemp3, no doubt about it. I switched to the Radium Fraunhofer
MP3 codec, now it works just fine. I tried to locate the MP3 in the game data
files, to see if there's something unusual with the encoding, but I'm afraid I
couldn't find any MP3s - the in-game music is stored in WAVs...
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|oliver_stieber(a)yahoo.co.uk |
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-21-11 07:06 -------
It was with the beta patch; i think i tried it about 8 times now, and about 4
times my computer got locked up, 3 times i got the screwed up menu and one time
splintercell popped up a messagebox about a page fault. On second tought I don't
think this is a good app to test your patch with as it crashes in a very
unpredictable way, and it suffers a lot of sound errors, which of course could
also be related to locking my computer up. Think i'll just wait till the dsound
stuff gets a little stabilized. BTW intro plays well so at least that is fixed.
Thanks
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ivg2(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|GTA: San Andreas cannot |GTA: San Andreas cannot
|install in Managed mode |install in Managed mode
|(hidden message box) |(hidden message box) [ USER
| |]
------- Additional Comments From ivg2(a)cornell.edu 2005-21-11 06:51 -------
Reconfirming bug on CVS, Nov 21st.
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------- Additional Comments From oliver_stieber(a)yahoo.co.uk 2005-21-11 06:15 -------
Can I have some extra info guys.
Louis,
Is that with the new 'beta - 1' patchd or the old 'alpha' patch?
joaopa,
Which bug is reproduceable, the menu bug or the Format 22 bug?
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2005-21-11 05:32 -------
Hi,
I have the same problem
Wine bugs are reproducable :)
Joaopa
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Summary: Counter-Strike 1.6 performance issue
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: magnus(a)hacka.net
When alt+tab'ing out of Counter-Strike and returning to the game, FPS rate make
a large constant FPS drop. For me: from constantly being 92-100 to constantly
being 25-30 (even after map-change and change of server). The problem is
resolved by restarting Counter-Strike. No error messages is found at the
terminal.
I'm running Ubuntu Linux 5.10 (Breezy Badger), Nvidia Geforce 6800 GT (Nvidia
driver), Soundblaster Audigy 2 ZS (ALSA).
Try to replicate the problem by entering console-mode in CS, and then typing:
cl_netgraph 1 or 3. This will enable display of FPS in-game.
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------- Additional Comments From ivg2(a)cornell.edu 2005-21-11 04:37 -------
Status update: no longer crashes. Now it complains about invalid return code
during install:
....
fixme:ole:VARIANT_UserFree handle unknown complex type
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad494,0x7fcad498), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad504,0x7fcad508), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad3d4,0x7fcad3d8), stub!
fixme:ole:VARIANT_UserFree handle unknown complex type
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad494,0x7fcad498), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad504,0x7fcad508), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad3d4,0x7fcad3d8), stub!
fixme:ole:VARIANT_UserFree handle unknown complex type
fixme:ole:RpcChannelBuffer_GetDestCtx (0x7fcad494,0x7fcad498), stub!
fixme:rpc:RpcRevertToSelfEx (0x7e8b26d8): stub
err:msi:process_action_return_value Invalid Return Code 4522060
err:msi:ITERATE_Actions Execution halted, action L"OnGeneratingMSIScript"
returned 1603
fixme:ole:RpcChannelBuffer_GetDestCtx (0x58e3d180,0x58e3d184), stub!
fixme:ole:RpcChannelBuffer_GetDestCtx (0x58e3d0e0,0x58e3d0e4), stub!
fixme:rpc:RpcServerUnregisterIf (IfSpec == (RPC_IF_HANDLE)^(nil), MgrTypeUuid ==
(null), WaitForCallsToComplete == 0): stub
fixme:rpc:RpcServerUnregisterIf (IfSpec == (RPC_IF_HANDLE)^(nil), MgrTypeUuid ==
(null), WaitForCallsToComplete == 0): stub
fixme:ole:_copy_arg Should not use VariantChangeType here. (conversion from 0x3
-> 0xb) 00490000
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------- Additional Comments From ldrolez(a)linbox.com 2005-21-11 04:11 -------
If I set it to win98, I get the following message because Innosetup knows that
BeginUpdateResource does not exist on w98.
Parsing [Setup] section, line 37
Error on line 37 in C:\Program Files\Inno Setup 4\ocs\Setup\setup.iss: The
[Setup] section directive "SetupIconFile" may not be used when compiling on
Windows 95/98/Me.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-21-11 03:52 -------
Created an attachment (id=1388)
--> (http://bugs.winehq.org/attachment.cgi?id=1388&action=view)
main menu
Lesson 1: winebugs are never reproducable.... :)
It doesn't lock up now, and the intro plays quite fast with vertex shader
enabled...
However the menu is screwed up. See attached screenshot. I'll test further to
see if this is reproducable.
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-21-11 03:43 -------
And what happens if you set Wine version to win98?
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oliver_stieber(a)yahoo.co.uk
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-21-11 03:42 -------
Hi, i tried the newest d3d8 patch. Intro still plays.Funnily enough the intro
plays much faster if i set vertex shader to none.
With current cvs i was always able to get into the main menu by adding this
line to dlls/dsound/mixer.c:
line 671 change from { to {return 0; (otherwise splintercell locks up because
of dsound errors)
Then i could use the menu , and try to start the game (which failed)
After applying the d3d8 patch my computer locks up while entering the menu and i
have to reboot. I'll post the last lines before the lockup in a next message ,
as i forgot what they were and i'll trry in a minute.
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Summary: BeginUpdateResource failed
Product: Wine
Version: 0.9.1.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldrolez(a)linbox.com
I cannot run the InnoSetup compiler on Wine 0.9.1 because it seems that
BeginUpdateResource failed is not implemented in the wine api.
BeginUpdateResource does not exists for win9x, and appeared in NT, 2k...
Is there a chance to see BeginUpdateResource implemented soon ?
Cheers,
Ludo.
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-21-11 02:42 -------
Oliver i have tested this game.
We have another game who use GL calls on different threads
(it calls SetViewport on a different thread [0x0b] than the thread used to
init render and create textures [0x09])
Here are the revelant log (attachment log2.tgz)
And the used patch for thread info
(i think we should commit it to cvs code no ?)
Regards,
Raphael
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------- Additional Comments From saulius.krasuckas(a)elst.vtu.lt 2005-21-11 02:07 -------
Dustin may you try this override in XP mode:
WINEDLLOVERRIDES='PciBus.sys=""' ?
Nota Bene: Do we need metabug to collect every NtOsKrnl.exe issue? :-]
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Summary: Impssible to play sound with ALSA server after emulation
checked
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Hi,
I I check the emulation case in winecfg with ALSA server
and then I uncheck the case, Alsa does not play sound any more.
Joaopa
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------- Additional Comments From jeremielapuree(a)yahoo.fr 2005-20-11 23:09 -------
Hi,
unfortunately, there is no progress. I have the same errors.
Best regards
Joaopa
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Summary: Wine not building on Ubuntu Breezy ( 5.10)
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dnewcomb(a)triad.rr.com
Wine compilation fails for cvs pull 11/20/2005 9:00 PM EST with the following
error using wineinstall tool
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -mpreferred-stack-boundary=2 -fno-strict-aliasing -gstabs+
-Wdeclaration-after-statement -Wpointer-arith -g -O2 -o value.o value.c
value.c: In function ‘bv2str’:
value.c:123: error: dereferencing pointer to incomplete type
value.c:128: error: dereferencing pointer to incomplete type
make[2]: *** [value.o] Error 1
make[2]: Leaving directory `/home/dnewcomb/wine/dlls/wldap32'
make[1]: *** [wldap32] Error 2
make[1]: Leaving directory `/home/dnewcomb/wine/dlls'
make: *** [dlls] Error 2
Compilation failed, aborting install.
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------- Additional Comments From alaeddinaydiner(a)yahoo.com 2005-20-11 21:40 -------
Created an attachment (id=1384)
--> (http://bugs.winehq.org/attachment.cgi?id=1384&action=view)
WINEDEBUG=+comm wine BelkinNavSys.exe 2> comm.log
Please find the debug output you requested in the attachment. I quit the
program the normal way when it reached to about 260 file descriptors. There is
quite a bit of redundancy in the log. You will see what I mean when you unzip
it.
Thank you,
Alaeddin.
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------- Additional Comments From z77y16(a)hotmail.com 2005-20-11 19:29 -------
Tried modes: win2000, winme, win98, win95, nt40. They all behave the same.
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z77y16(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Regular hiccups while |Warcraft 3 has bad
|playing Warcraft 3. |performance on Fedora Core
| |4.
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------- Additional Comments From z77y16(a)hotmail.com 2005-20-11 19:12 -------
I have reinstalled RedHat9 on a free partition to compare Warcraft performance
with Fedora Core4. Warcraft plays very smoothly on RH9. I tested wine 0.9.1. I
used nvidia driver 1.0-7676.
I have recompiled kernel 2.6.14.2 on my FC4 install. I enabled CONFIG_PREEMPT=y,
CONFIG_HZ_1000=y, CONFIG_HZ=1000 thinking it would help. It did not.
Disabling sound does not solve this problem.
Maybe I'll try a 2.4 kernel on FC4 and see what happens.
It may be more of a problem with FC4 than Wine. I'll report that on fedora list.
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------- Additional Comments From cjdahlin(a)ncsu.edu 2005-20-11 14:42 -------
I'll grab it sometime this week and let you know if I still have an issue.
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2005-20-11 14:27 -------
Created an attachment (id=1383)
--> (http://bugs.winehq.org/attachment.cgi?id=1383&action=view)
Print dialog with abnormal range
Using a text based program then printing range is 1 to 1 or 1 to how many
pages.
When I tried several programs that print a section of a non-text form the
printer dialog box shows maximum word value but only one page will be printed.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From marcus(a)jet.franken.de 2005-20-11 14:08 -------
i do not understand the problem...
is the different ranges shown between those 2 programs the problem?
and if yes, why?
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Summary: Fritz 5.32 Menu (BMP pictures)
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: francois.pinon(a)caramail.com
Using Fritz 5.32 with wine (and ubuntu breezy), I can't see the BMP pictures
(it's the menu at the bottom of the window).
Fritz 5.32 is free and you can obtain it here :
http://www.pcgo.de/aktuell/ausgabe0103/fritz.zip
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------- Additional Comments From magnus(a)hacka.net 2005-20-11 12:45 -------
The problem is not 100% consistent. Sometimes I can play the game for hours
without any problems.
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Summary: Counter-Strike 1.6 Crash
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: magnus(a)hacka.net
When playing the game for 1-2 minutes the game crashes and the OS runs out of
system time. I can hear the CPU fan goes wild, so I suppose CPU is at 100%. The
OS comes to a total system freeze, this sometimes requeres a cold power reset,
sometimes it can be solved by restarting X.org.
This problem occured yesterday the 19th. I haven't made any changes to my
system, but I suspect that Steam might have send out and update.
I run Wine 0.9.1, Ubuntu Linux 5.10 (Breezy Badger), SB Audigy 2 ZS
(ALSA) and Nvidia GeForce 6800 GT.
CS crashed with this output.
------------snip---------------
err:dscapture:widDsCreate DirectSoundCapture flag not set
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
fixme:font:load_VDMX Failed to retrieve vTable
fixme:wave:DSD_CreateSecondaryBuffer
(0x77726980,0x76b04efc,180e0,0,0x77697f5c,0x753ed17c,0x77697f38): stub
err:dscapture:widDsCreate DirectSoundCapture flag not set
This sound card's driver does not support direct access
The (slower) DirectSound HEL mode will be used instead.
fixme:nls:MultiByteToWideChar MB_USEGLYPHCHARS not supported
err:dsound:DSOUND_MixOne underrun on sound buffer 0x77697f10
fixme:nls:MultiByteToWideChar MB_USEGLYPHCHARS not supported
fixme:wave:DSD_CreateSecondaryBuffer
(0x77726980,0x7fb1e6d0,28,0,0x7775db54,0x7772440c,0x7775db30): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x77726980,0x7fb1e6d0,28,0,0x7775db54,0x753a2094,0x7775db30): stub
fixme:wave:DSD_CreateSecondaryBuffer
(0x77726980,0x76a73afc,180e0,0,0x77697f5c,0x753ea21c,0x77697f38): stub
fixme:dbghelp:sffip_cb NIY on 'u:\p4clients\rel_beta\Projects
\GazelleProto\Client\Engine\VC70_Release_Static\SteamEngine.pdb'
fixme:dbghelp:sffip_cb NIY on 'U:\hl1_cldll\GoldSrc\filesystem
\FileSystem_Stdio\Release_STEAM\FileSystem_Steam.pdb'
fixme:dbghelp:sffip_cb NIY on 'msvcp60.pdb'
fixme:dbghelp:sffip_cb NIY on 'c:\steam3_rel_client\bin\ClientRelease
\steamclient.pdb'
fixme:dbghelp:sffip_cb NIY on 'c:\steam3_rel_client\bin\Release
\vstdlib_s.pdb'
fixme:dbghelp:sffip_cb NIY on 'c:\steam3_rel_client\bin\Release
\tier0_s.pdb'
fixme:dbghelp:sffip_cb NIY on 'u:\p4clients\taylor_valve_cser
\ThirdPartyCode\DebugNet\Release\BugslayerUtil.pdb'
fixme:dbghelp:sffip_cb NIY on 'f:\vs70builds\9064\vc\self\bin\x86
\msvcr70.pdb'
wine: Call from 0x7fcc15d0 to unimplemented function
dbghelp.dll.StackWalk64, aborting
File c:\valve\steam\steamapps\magnus@example.com\counter-strike\cstrike
\demoheader.dmf was never closed
fixme:winmm:MMDRV_Exit Closing while ll-driver open
err:region:CombineRgn Invalid rgn=0x1dc
------------snip---------------
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------- Additional Comments From pgr(a)arcelectronicsinc.com 2005-20-11 11:36 -------
16 bit Delphi 1 Test exe with source linked to bug 3881
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From marcus(a)jet.franken.de 2005-20-11 11:33 -------
This proc/xx/fd output means there is a fd leak somewhere.
can you run with WINEDEBUG=+comm wine xxx.exe
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tedhansen(a)sasktel.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tedhansen(a)sasktel.net 2005-20-11 11:33 -------
OK, my fault. I have a Debian system & Debian provides opengl32.dll &
glu32.dll as part of a separate pkg libwine-gl.
Marking this bug as resolved.
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------- Additional Comments From alaeddinaydiner(a)yahoo.com 2005-20-11 11:26 -------
It is probably true that wine developers did not make the mistake of trivially
forgetting to close file descriptors, but the application might be reopening the
com device repeatedly without closing it.
Thus, when a com device is reopened, the fix might be to close earlier file
descriptors to it by the same thread/process, if there are any. It looks like
windows closes com devices when they are reopened as well.
Alaeddin.
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Summary: Wine runs out of file descriptors no matter what ulimit
-n is set to
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alaeddinaydiner(a)yahoo.com
Hello,
This problem actually should not be that difficult to fix if wine can simply
properly close the (pipe?) file descriptors it used. Let me elaborate...
I have managed to run the Belkin GPS Navigator under wine without any _real_
problems after I connect to the GPS using hcitool and rfcomm, both being
Bluetooth commands.
The problem is that it stops running after a while. My setup is such that com8
under ~/.wine/dosdevices points to /dev/rfcomm0. Wine stops with a "too many
file descriptors" error in the wine client. The problem turned out to be not
that there are so many files that need to be opened but that wine repeatedly
opens /dev/rfcomm0, which is easy to see under /proc/wine_client_pid/fd. Here is
a snapshot after I set ulimit to 20000!
lrwx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5609 -> /dev/rfcomm0
lr-x------ 1 alaeddin alaeddin 64 Kas 20 09:07 5610 -> pipe:[234038]
l-wx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5611 -> pipe:[234037]
lrwx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5612 -> /dev/rfcomm0
lr-x------ 1 alaeddin alaeddin 64 Kas 20 09:07 5613 -> pipe:[234039]
l-wx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5614 -> pipe:[234039]
lrwx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5350 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5351 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Kas 20 09:07 5352 -> /dev/rfcomm0
Here is what happens after a while when the above pipes die or are not used and
the wine client keeps opening new ones:
$ls -alt | head
total 5981
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5932 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5933 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5934 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5935 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5936 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5937 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5938 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5939 -> /dev/rfcomm0
lrwx------ 1 alaeddin alaeddin 64 Nov 20 09:08 5940 -> /dev/rfcomm0
Could wine make sure that pipes/file descriptors to com devices are closed
properly after they are opened?
Thanks for the great software!
Alaeddin awaiting wine to crash soon. :-)
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
------- Additional Comments From fenix(a)club-internet.fr 2005-20-11 10:38 -------
For you, as you already have worked on it
Good Job
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
Component|wine-directx |wine-binary
------- Additional Comments From fenix(a)club-internet.fr 2005-20-11 10:34 -------
Classic problem of C++ Exceptions who is not well supported by wine
msvcrt implementation.
We need to fix it (many delphi apps have the same problem when using
exceptions). Passing it as major
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fenix(a)club-internet.fr
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
Component|wine-directx |wine-directx-d3d
------- Additional Comments From fenix(a)club-internet.fr 2005-20-11 10:26 -------
Hi,
can you provide full Game "FTL" error. It seems truncated.
Oliver, i affect it to you (no time for now sorry)
Here english transaltion of the interesting game French error message:
FTL: Fatal error: Cannot set display mode!
FTL: GfxAPI error:
FTL: (Direct3D) driver not compatible with DirectX 9.0 (no support
for stream offset and <clipped>)
Seems a missing support on GetDeviceCaps
Regards,
Raphael
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------- Additional Comments From b.buschinski(a)web.de 2005-20-11 09:55 -------
a friend of mine was too lazy to report it itself
but he has the same problem
his MBR always crash if the use wincfg and use auto detect devices
with wine 0.9.1 and the newest cvs
he use gentoo
and his user neither have special privilegies, he didnt even try it as root
I use gentoo too, but I dont have this problem
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-20-11 06:41 -------
use a newer version of WINE (0.9.1 or so), i have fixed this specific problem
in IKEA Kitchen Planner.
it will however crash differnetly once you try 3D rendering. :)
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-20-11 04:09 -------
Created an attachment (id=1380)
--> (http://bugs.winehq.org/attachment.cgi?id=1380&action=view)
+relay,+seh;
I left out the kernel32 and ntdll calls as they didn't seem to be really
important. Just before the crash there are a of winmm calls like
000c:Ret winmm.waveOutGetPosition() retval=00000000 ret=7f5d8265
000c:Call winmm.waveOutGetPosition(00008000,7c9f2a58,0000000c) ret=7f5d8265
000c:Call winealsa.drv.wodMessage(00000000,0000000d,00000001,7c9f2a58,0000000c)
ret=7f7dcc72
000c:Ret winealsa.drv.wodMessage() retval=00000000 ret=7f7dcc72
but changing audio settings didn't help.
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xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://http://www.eagames.co|http://www.eagames.com/offic
|m/official/battlefield/battl|ial/battlefield/battlefield2
|efield2/us/home.jsp |/us/home.jsp
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2005-20-11 04:04 -------
As stated alread the demo seems to behave really the same . It can be downloaded
from http://www.gamersnet.nl/demos/download.php?id=612
After putting d3dx9_25.dll in ~/.wine/drive_c/windows/system32 it spits out
_a_lot_ of fixme's, the last ones are:
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7ff412a8)->(207,2) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7ff412a8)->(208,1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7ff412a8)->(209,1) unrecognized
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
fixme:d3d:debug_d3dformat Unrecognized 1178752590 D3DFORMAT!
fixme:d3d:D3DFmtGetBpp Unhandled fmt(1178752590,unrecognized)
fixme:d3d:debug_d3dformat Unrecognized 1178752590 D3DFORMAT!
fixme:d3d:D3DFmt2GLFmt Unhandled fmt(1178752590,unrecognized)
fixme:d3d:debug_d3dformat Unrecognized 1178752590 D3DFORMAT!
fixme:d3d:D3DFmt2GLIntFmt Unhandled fmt(1178752590,unrecognized)
fixme:d3d:debug_d3dformat Unrecognized 1178752590 D3DFORMAT!
fixme:d3d:D3DFmt2GLType Unhandled fmt(1178752590,unrecognized)
fixme:d3d:debug_d3dformat Unrecognized 1178752590 D3DFORMAT!
fixme:d3d:D3DFmtGetBpp Unhandled fmt(1178752590,unrecognized)
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Creating a surface with a POOL of
DEFAULT with Locable true, that doesn't specify DYNAMIC usage.
wine: Unhandled exception 0x80000003 at address 0x7c166121 (thread 0009),
starting debugger...
WineDbg starting on pid 0x8
In 32 bit mode.
fixme:dbghelp:sffip_cb NIY on 'c:\dice\Projects\BF2Branches\BF2Demo\bin\RendDX9.pdb'
0x7c166122 deinitDll+0x672 in renddx9: movl $0x7306b,0x00000000
etcetera
I'll attach a debugtrace hereafter
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------- Additional Comments From infyquest(a)gmail.com 2005-20-11 03:43 -------
if you can attach a sample program(exe) with/without src, we can test it on
various windows versions
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------- Additional Comments From hans(a)it.vu.nl 2005-20-11 02:57 -------
I forgot to mention it, but did you run ./configure before starting
a new compile? Otherwise the headers will not be detected.
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------- Additional Comments From alexanderwstanley(a)gmail.com 2005-20-11 02:43 -------
alex@steak ~ $ msiexec /mnt/cdrom1/DawnOfWar.msi
err:msi:msi_dialog_oncommand button click from nowhere
err:msi:extract_cabinet_file FDICopy failed
err:msi:ACTION_InstallFiles Unable to ready media
err:msi:ITERATE_Actions Execution halted due to error (1627)
err:msi:ITERATE_Actions Execution halted due to error (1627)
alex@steak ~ $
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From Speeddymon(a)gmail.com 2005-20-11 01:29 -------
Please join the wine-devel list, and post more detailed info there, so we can
try to deduce what caused this. I use wine 0.9.1 and CVS on slackware 10.2 on a
regular basis and have no problems.
Resolving..
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Summary: MBR WAS DESTROYED!!!
Product: Wine
Version: 0.9.1.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: seorge(a)gmail.com
I'm using wine 0.9.1 on Slackware 10.2.
I've tried to setup disks in winecfg and when later I've tried to reboot my
PC, I've noticed that my MBR is destroyed. Luckily I was able to boot with
grub-floppy and then restore the MBR. I've used Wine as a regular user without
root privilegies. I think this is a very dangerous bug and should be fixed
immediately.
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Summary: print page range defaults to 1 to 65535 pages on
graphical applications
Product: Wine
Version: CVS
Platform: PC
URL: http://skymap.com/smp_eval.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
Using LT spice switcher cad or skymap pro 11 demo the print range Pages from 1
to 65535.
Printing all or 1 to 65535 seems not to cause any problem.
HP laser jet 4L using webmin into cups.
With foxfire or notepad the range is Page from 1 to 1 on the print dialog.
Note. On skymap the main window hides the 15 day limit dialog which you have to
hit ok on to get it to start,
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------- Additional Comments From willie(a)froq.net 2005-19-11 18:12 -------
After removing the whole "if(osize < 4608)" check from winemp3/interface.c,
the music works - sort of. It doesn't 'hang' anymore, but there are still
noticeable glitches (sounds like underruns - but there are no fixmes, so I
think the problem still comes from the codec itself). An added trace shows the
osize (whatever that's supposed to be) to be 2916, but changing the check to
"if(osize < 2816)" didn't fix the bug, the osize became 612...
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------- Additional Comments From hys545(a)dreamwiz.com 2005-19-11 17:41 -------
I install openldap-devel-2.1.25-10hs.i386.rpm
same error
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jpakkane(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
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jpakkane(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
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jpakkane(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
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Summary: Serious Sam II demo fails to set graphics mode
Product: Wine
Version: CVS
Platform: PC
URL: http://files.seriouszone.com/download.php?fileid=1068
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpakkane(a)yahoo.com
After installing Serios Sam II downloadable demo (as described in bug 3794) it
fails to launch. It changes the screen resolution to 1024x768 and prints an
error dialog (in French, even though my locale is definitely not French) about
failing to set DirectX 9 or somesuch. Wine prints the following error log:
------
epoll_ctl: Operation not permitted
epoll_ctl: Operation not permitted
epoll_ctl: Operation not permitted
epoll_ctl: Operation not permitted
err:x11drv:X11DRV_CreateWindow invalid window width -96
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
fixme:d3d:IWineD3DDeviceImpl_GetSwapChain (0x7fde95b8) Unable to find swapchain 0
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fde95b8) : stub,
emulating 64Mib for now, returning 64Mib
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(161,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(162,-1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(163,0) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(164,1065353216) not
handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(165,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(172,3) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(173,1) not handled yet
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(174,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(175,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(178,1065353216)
unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(179,1065353216)
unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(176,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(180,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(181,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(182,1065353216)
unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(183,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(184,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(185,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(186,1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(187,1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(188,1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(189,8) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(190,15) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(191,15) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(192,15) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(193,-1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(194,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(195,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(198,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(199,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(200,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(201,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(202,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(203,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(204,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(205,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(206,0) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(207,2) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(208,1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(209,1) unrecognized
fixme:d3d:IWineD3DDeviceImpl_SetRenderState (0x7fde95b8)->(174,0) unrecognized
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent at
the moment!
FTL: Fatal error: Cannot set display mode!
FTL: GfxAPI error:
FTL: (Direct3D) Le pilote n'est pas compatible DirectX 9.0 (support manquant
pour stream offset et s
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Summary: 3DMark 2001 SE Dies into debugger while running
benchmarks
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
While running the benchmarks in 3DMark 2001 SE, mark #1 runs fine, but mark 2
spits out an app error, shown in attachment 1 for this bug
After clicking ok to close that dialog box, the program dies into the debugger.
Console output is provided in attachment 2 for this bug.
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------- Additional Comments From Speeddymon(a)gmail.com 2005-19-11 13:07 -------
Any WINEDBG= flags would be helpful here. Thanks
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Summary: 3DMark 2001 SE dies into debugger when trying to display
about screen
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
Once the app finally loads (see bug 3883 for that), if you try to go into the
about screen, it dies into the debugger.
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Summary: 3DMark 2001 SE takes a while to load up
Product: Wine
Version: CVS
Platform: PC
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
When I attempt to run 3DMark 2001 SE, the following errors print on console, and
then nothing happens, no GUI, nothing..
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\Program
Files\\MadOnion.com\\3DMark2001 SE\\PciBus.sys") not found
err:module:import_dll Library HAL.dll (which is needed by L"C:\\Program
Files\\MadOnion.com\\3DMark2001 SE\\PciBus.sys") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\MadOnion.com\\3DMark2001 SE\\PciBus.sys" failed, status c0000135
After about 30-45 seconds, the splash finally loads, and then the GUI pops up.
Between the time that the error above prints, and the time the slpash loads,
several OLE errors appear, and then several bitblt, ddraw, and win fixme's appear.
I saw another bug saying HAL.dll should be able to easily stub implement, same
for ntoskrnl.exe, but I dunno if that would do anything for the load time..
When changing winver to win98 for this program, the following happens:
fixme:vxd:VXD_Open Unknown/unsupported VxD L"pcibus.vxd". Try setting Windows
version to 'nt40' or 'win31'.
[-snip ole errors-]
fixme:setupapi:SetupDiGetClassDevsW ({72631e54-78a4-11d0-bcf7-00aa00b7b32a}): stub
and then after about 90 seconds, the app finally loads.
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pgr(a)arcelectronicsinc.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |conformance, source
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Summary: Common dialong controls File open File save the filter
option undocumented function. Does not work with more
then one type of file.
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
In window 95 (only version handy) the filter select if set to two data types like
"*.c *.h" works but fails on wine.
Resarching the win 3.1 API info included in Delhi 1 it requires a ";" between
types. But tests of the file filter on Win 95 seem to suggest that space and
semicolon are treated the same.
The common dialogs test program is located in wine/programs/cmdlgtst/cmdlgtst.c
This adding the two test cases
static const char ofn_filepat[] = "All Files (*.*)\0*.*\0\
Only Text Files (*.txt)\0*.txt\0\
Text and ini Files (*.c *.h)\0*.c *.h\0\
Text and ini Files (*.c;*.h)\0*.c;*.h\0";
I don't have any windows newer the 98se to test further.
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Summary: Font select on 16 bits hangs
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgr(a)arcelectronicsinc.com
With a 16 bit delphi 1 application calling the font select shows the dialog but
only fills in the font field. The dialog will not close with cancel or Ok.
There is a test for it included in wine tests but it is compiled as a 32
application. I can supply a delphi 1 application that shows this problem and
several other cosmetic problems with the common controls.
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sebern(a)web.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From sebern(a)web.de 2005-19-11 10:32 -------
Just try version 0.9.1 and the problem doesn't occur any longer.
Window can now be closed / open without any problems.
Whatever is different in this version, hope the problem will not in again in
0.9.2 or later.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From marcus(a)jet.franken.de 2005-19-11 10:14 -------
ok, can confirm when using wine <-> wine connection.
I can control notepad.exe from remote, but I cannot type into the notepad
window.
While I see the other non-WINE X windows I cannot control them (likely because
we just can't do this at all.)
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|FIXED |
------- Additional Comments From marcus(a)jet.franken.de 2005-19-11 10:00 -------
reporter contacted us and says it is not fix.
I can't seem to be able to setup this correctly :/
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------- Additional Comments From jpakkane(a)yahoo.com 2005-19-11 09:31 -------
I created bug 3880 for tracking the russian error text bug.
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Summary: Serious Sam First Encounter demo prints russian error
messages
Product: Wine
Version: CVS
Platform: PC
URL: http://files.seriouszone.com/catdisplay.php?catid=36
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpakkane(a)yahoo.com
This bug was originally a subissue of bug 3528.
When running Serious Sam FE demo, it prints all log messages and user
notifications in russian, even on non-russian locales. The result is garbled text.
Workaround: remove 1_00c_Sounds_demo_* and 1_00c_Texts_demo_* files.
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-multimedia
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-dinput
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-dsound
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oliver_stieber(a)yahoo.co.uk
Component|wine-directx |wine-directx-d3d
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 08:15 -------
Can you provide more informations:
- your HW config (graphic card)
- your SW config (graphic card driver version, x version)
and some logs (keep only interesting, and compress):
WINEDEBUG="+d3d,+d3d_shader,+d3d_caps" wine <your game.exe>
Thx
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Component|wine-directx-d3d |wine-directx-dsound
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 08:11 -------
It's a dsound issue.
Checker here
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-multimedia
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-dsound
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-dsound
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------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:52 -------
Hi,
can you retry with latest cvs ?
and provide
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:47 -------
It should be fixed now (as d3d9 is almost complete now)
can you retry ?
In case it doesn't work please reopen
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:34 -------
For you :)
It will be cool if we can fix this problem for ever
I have tested many possibilities without success (MS and its undocumented APIS
...) :(
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oliver_stieber(a)yahoo.co.uk
AssignedTo|wine-bugs(a)winehq.org |fenix(a)club-internet.fr
Severity|normal |major
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:31 -------
Hi can you open a separate bug report for openGL problem (if it exists on
current CVS) with more informations.
For d3d problem you game seems to mix ddraw and d3d8 :(
Can you test with new d3d8 layer of Oliver:
http://winehq.com/pipermail/wine-devel/2005-November/042030.html
And report what happened after
I think you will have a dinput problem after (but it should be another bug report)
Thx
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fenix(a)club-internet.fr
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
Severity|normal |enhancement
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:22 -------
For you, and setting it as enhancement as we have more important to do before
implementing last advanced (and not very used for now) features of direct3d
Regards,
Raphael
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fenix(a)club-internet.fr
AssignedTo|wine-bugs(a)winehq.org |oliver_stieber(a)yahoo.co.uk
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:08 -------
For you Oliver :)
Seems you don't provide vertex shaders for d3d8 using wined3d
Regards,
Raphael
PS: have you fully implemented vs and ps in wined3d (i haven't done it to avoid
you lot of merges as you send too many patches) ?
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------- Additional Comments From lionel.ulmer(a)free.fr 2005-19-11 07:07 -------
What 'unsupported rendering states' are those except for the specular lighting
ones ?
Anyway, for me, I do not even see the intro movies :-)
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------- Additional Comments From fenix(a)club-internet.fr 2005-19-11 07:02 -------
It use many unsupported rendering states by ddraw (for now)
Better is to wait Stefan ddraw using wined3d who support all this states :)
Regards,
Raphael
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lionel.ulmer(a)free.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
AssignedTo|wine-bugs(a)winehq.org |lionel.ulmer(a)free.fr
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
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