http://bugs.winehq.org/show_bug.cgi?id=3013
Summary: OleQueryLinkFromData
Product: Wine
Version: 20050419
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 106624.446(a)compuserve.com
As I could not install the Windows installer I succeeded running the FileMaker
Pro 5.5 Windows client by copying a working installation from a W98 machine to
.wine/fake_windows/Programme/fm55.
I also searched and exported all W98 registry entries pertaining to "FileMaker"
and had them integrated into the user.reg file.
The program can access the database served by the FileMaker 5.5. Linux server
version but some actions, especially printing, are very much delayed by the
appearance of hundreds of identical lines saying
fixme:ole:OleQueryLinkFromData (0x77c5c5e0),stub!
Regards,
A. Heydwolff, Vienna, Austria
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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Summary: WOTR fails to install (newer directx required)
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)debian.org
WOTR (War Of The Ring) fails to install. When loading the install program with
"wine /cdrom/Setup.exe", it fails with a messagebox that reads:
"Setup has detected that your system requires a newer version of DirectX before
proceeding. Would you like to install it now?"
A +relay trace run reveals that the message is displayed after calling a number
of functions that reference "C:\\Windows\\System\\d3d9.dll".
(btw, in my wine install this file is zero-size. is this normal?)
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------- Additional Comments From Speeddymon(a)gmail.com 2005-29-05 09:50 -------
Felipe.. Do any of these errors actually cause any problems for you? If not, it
probably is safe to ignore them.. As I said before, wine is still in Alpha
stage, and is going to print a lot of messages like that.
I'm not sure exactly how to word this so it is correct (Marcus wanna help?) but,
AFAIK, there are a lot of games that will call for something and then never use
it. In other words, they may tell Windows (wine in this case) that they are
going to use gltex_download_texture but then never do, which would explain why
there arent any obvious graphical glitches. So, since they call things but
never use then never use them, wine prints out those messages.. Marcus, does
that sound about right?
Of course programs calling but not using things is what makes games so big.. but
at least it doesnt crash or freeze due to any of these messages
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Summary: err:int:DOSVM_Int2fHandler int2f
Product: Wine
Version: 20050310
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mvmanol(a)yahoo.com
Hi,
I'm newbie in Linux..I want to catch up some applications from windoze to Linux
(without VMware or other the same..so the remaining is Wine..). Well, I has
problems from the beginning..
The windows application is MiniLink Network Manager..from Ericsson..Hereafter is
the bug description:
- the installing just went OK..
- when I try to run the installed application:
- the password window just appear ok..
- after validate the password and some running (but before to reach the main
menu), I receive the following error:
err:int:DOSVM_Int2fHandler int2f: unknown/not implemented parameters:
int2f: AX 7b00, BX 0000, CX 001c, DX 1b37, SI 0000, DI 02c4, DS 191f, ES 1b37
after that..and after some module loading..:
trace:loaddll:MODULE_LoadModule16 Loaded module "WBTRLOCL.DLL" : native
trace:loaddll:MODULE_LoadModule16 Loaded module
"C:\\windows\\system\\wbtr32.exe" : native
trace:loaddll:MODULE_LoadModule16 Loaded module "SOUND.DLL" : builtin
a WATCOM Win385 window is opened with "Read error" inside..After I press the
WATCOM window OK button, the application freeze..and I need to coming out with
CTRL-C..
Some comments:
DOSVM_Int2fHandler API function is implemented in:
trace:loaddll:load_dll Loaded module L"c:\\windows\\system\\winedos.dll" : builtin
Of course I founded the equivalent winedos.dll.so in /usr/lib/wine folder..
Here is what I found in "wine-20050419-1fc3winehq.src.rpm", more specific
in:/wine-20050419/dlls/winedos/int2f.c (C-source file for DOSVM_Int2fHandler):
/*
* DOS interrupt 2fh handler
*
* Cdrom - device driver emulation - Audio features.*/
hmm..weird because application don't use cdrom at all..
Any suggestions..?
Regards!
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Installation of Cosmic C |installshield: Installation
|fails with ole and rpc |of Cosmic C fails with ole
|errors (InstallShield) |and rpc errors
| |(InstallShield)
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 03:19 -------
you kernel headers are broken I guess.
including linux/ stuff is always troublesome at best, but it works for most
people, so it is very likely a problem on your side.
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|fixme:crypt:CRYPT_VerifyImag|InstallShield problems?
|e |fixme:crypt:CRYPT_VerifyImag
| |e
------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 03:12 -------
CRYPT_VerifyImage currently always succeeds, so there is no problem.
what problem are you seeing?
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|invalid parameters |wsock32.bind() - invalid
| |parameters
------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 02:59 -------
can you please find out what it tries to pass?
which program is this?
what port does it try to bind to?
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 02:52 -------
not fixable by us, use a newer MFC42.DLL
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Installer not working |Installer of GameMaker not
| |working
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 02:49 -------
no feedback
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------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 02:46 -------
for how much memory did you configure the kernel?
(address space split)
how much memory do you have?
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Bug #2987 republished (2. |various DSOUND problems in
|Misc. error messages) |alien vs predator
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Changing "oleaut32" to |Unimplemtend
|"native" closer |oleaut32.VarMonthNameA
|...fixme:time:GetCalendarInf|
|oA |
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marcus(a)jet.franken.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From marcus(a)jet.franken.de 2005-29-05 02:36 -------
the problem is that the alsa headers use "interface" in alsa/conf.h
int snd_names_list(const char *interface, snd_devname_t **list);
i submitted a patch to wine to fix this, and will also tell the alsa guys.
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Summary: wine-20050524 fails to compile (syntax error before
"struct")
Product: Wine
Version: CVS
Platform: PC
URL: http://bugs.gentoo.org/show_bug.cgi?id=94272
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vapier(a)gentoo.org
this is a bug forward from the Gentoo bugzilla
i686-pc-linux-gnu-gcc -c -I. -I. -I../../../include -I../../../include
-D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -mpreferred-stack-boundary=2
-fno-strict-aliasing -gstabs+ -Wpointer-arith -O2 -march=pentium4 -o audio.o
audio.c
In file included from /usr/include/alsa/asoundlib.h:48,
from alsa.h:23,
from audio.c:63:
/usr/include/alsa/conf.h:189: error: syntax error before "struct"
make[2]: *** [audio.o] Error 1
Ed Catmur tracked this back to the wine header files conflicting with the alsa
header files ... include/objbase.h defines 'interface' to 'struct' and newer
alsa header files have a prototype which utilizes 'interface' as a parameter:
int snd_names_list(const char *interface, snd_devname_t **list);
so if the alsa header files are included after objbase.h, the prototype becomes:
int snd_names_list(const char *struct, snd_devname_t **list);
and everything goes boom
Ed Catmur suggested this simple fix (just include the alsa files earlier):
http://bugs.gentoo.org/attachment.cgi?id=60010
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-28-05 21:27 -------
Closing
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------- Additional Comments From allefant(a)gmail.com 2005-28-05 08:20 -------
Quoting MSDN about SetWindowsHookEx:
http://msdn.microsoft.com/library/en-us/winui/winui/windowsuserinterface/wi…
[quote]
dwThreadId
[in] Specifies the identifier of the thread with which the hook procedure is to
be associated. If this parameter is zero, the hook procedure is associated with
all existing threads running in the same desktop as the calling thread.
[/quote]
The case of zero is exactly what I believe is not handled, but ironically, is
what the implementor of the dinput keyboard in Wine is relying on. As I said,
fixing that would also work, but it needs a more knowledgeable person of the
wine internals to help with it (either getting a list of all threads in the
current process ("desktop" in MSDN), and always using all hooks where tid = 0,
or modifying the hooks stuff so additionally to per-thread hooks, there are
global hooks). For both, I'd need some advice, and generally a Wine developer
would be more apt to create a patch.)
About the user32 include, all I use out of it is this:
static inline struct user_thread_info *get_user_thread_info(void)
{
return (struct user_thread_info *)NtCurrentTeb()->Win32ClientInfo;
}
So whoever applies it can simply move that into keyboard.c. Or should I do it
and re-submit the patch?
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------- Additional Comments From reif(a)earthlink.net 2005-28-05 08:10 -------
Lionel, would you consider adding any useful tests you develop to the dinput
regression tests?
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------- Additional Comments From lionel.ulmer(a)free.fr 2005-28-05 06:40 -------
I checked your patch and somehow I doubt that it will be accepted (as it uses
some internal USER32 parameters) and thus breaks the sacro-sanct DLL separation :-)
I will do some tests in Windows (and Wine) to try to see how native DINPUT.DLL
works to see if we can try to use the same interface in Wine.
As for the hook calling, you are sure about the fact that it should not be
limited to the thread for which it was called ?
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------- Additional Comments From allefant(a)gmail.com 2005-28-05 06:04 -------
Ok, that would have been too simple. Attaching a new patch, which really works.
Of course, this is merely a work-around rather than a fix. But, it can safely be
applied as far as I can see, and will fix all problems related to this.
Now, how to explain what is going on. Basically, the bug is in HOOK_CallHooks.
It does not call global hooks, but only hooks for the current thread. This
sounds like a quite serious flaw, so I probably am missing something.
But well, the bug seems to suggest I'm right. The workaround in the patch works,
because when the hook is installed the second time, it is in the window thread,
and that's the thread which calls HOOK_CallHooks. So from now on, the hook is
seen, since now it's installed in the right thread. That the first hook still is
installed in the other thread doesn't matter, since it never will be called anyway.
Now, a proper fix of course would be to fix HOOK_CallHooks. Basically, instead
of just checking the hooks of the thread which calls HOOK_CallHooks, it should
additionally check global (and only global) hooks of all other threads in the
current process.
So, if you give me a way to iterate through all the threads of the current
process, I can write a patch.
Thinking a bit further, I believe that using the KEYBOARD_LL hook is the wrong
way to implement the dinput keyboard (unless real Windows does it that way as
well). So a completely alternate solution would be to not install any
KEYBOARD_LL hook for the keyboard dinput device, but instead directly call the
KeyboardCallback function inside dlls/dinput/keyboard.c from
dlls/x11drv/keyboard.c. I can make a patch for that instead as well, if you give
me a way to loop over all currently acquired dinput devices.
I think best is to just apply the attached patch for now, add fixing of
HOOK_CallHooks to some sort of TODO list (and then removed the workaround again
once that's done), and also discuss somewhere if dinput shouldn't be implemented
without a message hook really.
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allefant(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #902 is|0 |1
obsolete| |
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------- Additional Comments From allefant(a)gmail.com 2005-28-05 05:27 -------
Erm. Attached is a patch which seemingly makes it work, but of course, that
should be doubted. It simply uncomments a line that was already there.. any way
to find out when and why that comment was added?
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------- Additional Comments From wijn(a)wanadoo.nl 2005-28-05 05:09 -------
>>>>>: Cannot allocate memory <<<<<<<<<<
That means just what is says: wine asks for memory that is not available. And
yes that has changed around that time in that respect.
So make sure you have enough memory, check that there is no "ulimit" on the
amount of memory that a process can ask for and perhaps do a
"echo 1 >/proc/sys/vm/overcommit_memory"
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shacklein(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |20050419
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-27-05 20:36 -------
No comment (resolving INVALID)
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=1163
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=101
Keywords| |download
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=17
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Two more Aliens vs Predator |Alien vs Predator: Game
|Gold graphical bugs |doesn't save selected
| |resolution in game, and only
| |allows use of DDraw
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:58 -------
Since there are 2 separate bugs, please file a new one for the mouse cursor
always being on screen and locked in the center.
Then, run wine like this:
WINEDEBUG=+x11settings,+ddraw,+dinput wine program.exe
where program.exe is the executable for the game. Then attach the entire output
to this bug, unmodified.
Then run the command 'xrandr -q' and attach that output here as well..
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #901 is|0 |1
obsolete| |
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:55 -------
(From update of attachment 901)
This output does us no good either..
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Bug #2996 republished |dsound crash in Alien vs
|(Another AvP Gold crash) |Predator Gold
| |(RtlpWaitForCriticalSection
| |section 0x7d49acf0
| |"DSOUNDBUFFER_lock")
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:54 -------
The error mentioned above is the one that shows up most often in the debug
outputs, but sometimes, it changes to "DSOUND_MixInBuffer length not a multiple
of block size, len = 1649, block size = 4"
Reporter, please run wine as you normally would, and attach 2 full debug
outputs, one with the waitforcriticalsection error, and one with the
dsound_mixinbuffer error.. Just run wine, and copy/paste the console output
into a txt file, save it and attach it.. Make sure u get 1 of each error.
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:49 -------
Correction to previous comment, we only need the last 1500 lines if you have to
use xkill/kill/etc to close the game. If it crashes back to the desktop on it's
own, use grep to find the line number of the Unhandled Exception line, subtract
500 lines from that number, and use tail to chop everything before that
(unhandled exception line number - 500) line. Then _add_ 500 lines to the line
number of the Unhandled Exception line and use tail to chop everything after
that (unhandled exception line number + 500) line.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Bug #2987 republished (3. |Bink video causes Alien vs
|Misc. AvP Gold stuff) |Predator Gold to freeze
| |untill killed
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:43 -------
Changing comment to reflect bug summary. As asked above, please open a new bug
for the failure to detect a network connection, and run the tests mentioned in
Additional Comment #1.
Also, if possible, please run wine like this:
WINEDEBUG=+relay wine program.exe >& avpbinkcrash.log
where program.exe is the game executable file.
WARNING: This log will be _very_ large (probably over 100mb). Please use the
tail command to chop all but the last (1500) lines of this log, and attach it here.
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #899 is|0 |1
obsolete| |
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:15 -------
(From update of attachment 899)
Unfortunately this debug output does us no good, as it doesnt include any
information about what led up to the unhandled exception..
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Bug #2987 republished (1. |Random crash during gameplay
|AvP Gold crash) |in Alien vs Predator Gold
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 19:14 -------
updating summary.
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------- Additional Comments From lionel.ulmer(a)free.fr 2005-27-05 17:22 -------
Can you do a +x11settings,+ddraw,+dinput trace and attach it to this bug report ?
And also the output of 'xrandr -q'.
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lamber45(a)cse.msu.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From lamber45(a)cse.msu.edu 2005-27-05 16:38 -------
Using wine-20050524:
davidl@orlith:/C/j2sdk150/jre/bin$ wine java -classpath "J:\\src\\csc5250"
propprint
err:winmm:MMDRV_InitPerType Strange: mapper with 8 > 1 devices
User is davidl
Home is J:
davidl@orlith:/C/j2sdk150/jre/bin$
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=2155
Keywords| |download
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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------- Additional Comments From vic.demuth(a)btinternet.com 2005-27-05 11:37 -------
Have downloaded direct from www.winehq.org. I have then compiled/installed
with the usual ./configure, make and make install. Same problem.
I then uninstalled and re-installed using the wine install script in
wine-200*****/tools directory. Same failure. I have tried Slack packages that
are linked from this site, same problem. I have even tried wine from
linuxpackages.net. Same problem.
I have even in desperation, completely wiped my hard drive, re-installed
Slackware 10.1, installed wine using it's own install script.Same problem.
Strangest thing is, if I revert to version 20040505, or anything earlier, I do
not get this error.
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------- Additional Comments From dclark(a)akamail.com 2005-27-05 10:42 -------
Assuming this is the "Archiving with password" dialog, testing with a current
(2005-05-26) version of Wine and WinRAR 3.2 works fine for me. Both pasting with
Ctrl-V and using mouse clicks. And right clicking brings up a popup menu with
basic edit commands. So it appears to me that anything previously broken has
been fixed.
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------- Additional Comments From lhouk(a)lesliehouk.com 2005-27-05 10:27 -------
Uwe,
Thanks for the response. I'm afraid I don't know how to apply a patch to my
WINE installation, so I'll have to wait until a WINE binary containing your
patches is available. If I understand what Rein Klazes previously found while
helping me troubleshoot, the WriteFile() function is the problem, not
WaitCommEvent (unless WriteFile uses WaitCommEvent). Did anything in the other
Usenet threads I linked give you any useful information?
Again, thanks for your help.
Leslie
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |NoAppDBEntry
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-27-05 10:18 -------
Resolving INVALID
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-27-05 10:17 -------
Patch in CVS http://www.winehq.org/hypermail/wine-cvs/2005/05/0004.html
Resolving FIXED
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=661
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 07:09 -------
how are you downloading wine? CVS, tarball, or RPM? Off what site? If it is
not CVS, and not a tarball from ibiblio.org or sourceforge.net, who maintains
the release (is it a slackware release you are using)?
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 06:53 -------
like i said.. please dont split up the messages spit out on the console.. in
other words, dont put:
Last error message before crash
--------------------------------
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 16
49, block size = 4
winedbg output
---------------
wine: Unhandled exception (thread 000b), starting debugger...
WineDbg starting on pid 0x8
just make it
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 16
49, block size = 4
wine: Unhandled exception (thread 000b), starting debugger...
WineDbg starting on pid 0x8
as it appears on screen... that makes it easier to read.. since the attachment
only includes that extra text, it is fine, but for future reference, please just
copy and paste it into the log (or redirect the output to a log) and dont modify
the log...
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 06:48 -------
I wasnt saying this was a dsound bug.. just adding that, as you were wanting to
report several dsound related bugs at the same time, and IMHO, it gets too
confusing trying to work on multiple bugs in the same subsystem that are causing
errors in the same game, so I want to diagnose 1 problem per subsystem per
program at a time..
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 06:43 -------
Another thing.. These 2 issues are not related.. Please open a new bug for the
network issue, since I wasn't paying attention and started talking about the
bink/smack stuff
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 06:42 -------
... This one probably should have undergone some more testing before reporting
it.. BUT lets have you try a couple of things since it is reported. First, boot
into WinXP, and find you AVP shortcut. Go to the properties for it.. Go to the
compatibility tab, and check the box at the top labeled "Rn this program in
compatibility mode for:" and select Windows 98 just below that. Then try to run
the program and see if this still happens.. let us know
Also, once that is done, come back to Linux, and setup an appdefaults section
(read the docs for how to) for avp gold that sets the windows version to win98..
Test and see if it does it then.. let us know.
If it does it in XP in compatibility mode, and wine doesnt do it in win98 mode,
then we have conformance with windows, and this is not a bug.. otherwise, i we do..
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komm2es(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From komm2es(a)gmail.com 2005-27-05 04:19 -------
Invalid - see bug reports 3003-3006 and 3008
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komm2es(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From komm2es(a)gmail.com 2005-27-05 04:18 -------
Invalid - see bug reports 3003-3006 and 3008
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Summary: Two more Aliens vs Predator Gold graphical bugs
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Hi! With this one I finish the series of bug reports about Aliens vs Predator
Gold Edition game (if I don't find any other bug). And soon I'll begin the
debugging of Aliens vs Predator 2 :D
The last two bugs I've found are both graphical. The game only allows to select
one graphics driver (DirectDraw HAL (why DirectDraw? D:)), and one resolution
(1024x768x32: my default desktop resolution), althrought there's another odd
thing about this: every time you run the game, the resolution by default that
the game selects is "0x0x0", and you have to change it in the menu options every
time you run the game (resolution preferences are not saved when you close the
game). If you don't do this, the game crashes and return to X with the following
console error message:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c6f0b8)->(000a0186,00000013)
err:x11settings:X11DRV_ChangeDisplaySettingsExW No matching mode found! (XRandR)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
The another bug (and last AvPG bug, I hope :D) is that mouse cursor appears in
the center of the screen both in the game menu and during gameplay, making it a
bit annoying.... :)
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dfantom(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From dfantom(a)gmail.com 2005-27-05 02:42 -------
Resolved in version 20050524
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------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:53 -------
OK, in both crashes (bug #3003 and this one), sometimes the last error message
appearing before crash changes to this one:
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = -15,
block size = 4
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Summary: Wine fails to start
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vic.demuth(a)btinternet.com
Ever since wine version 20040505, I have been unable to carry out any upgrades.
Every release since gives this exact same error.
wine: failed to initialize: /usr/lib/wine/ntdll.dll.so: failed to map segment
from shared object: Cannot allocate memory
I have tried this on 5 different PC's, all with varying architecture, but all
running Slackware 10.1 with kernel 2.6.11, and GCC 3.3.4
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------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:26 -------
I'll include the repost of bug #2997 as an additional comment here, to avoid
opening a new Dsound bug report :)
In certain rare situations, game freezes completely and sounds collapses (it
repeats itself
forever). There's no automatic game shutdown & return to X (I've to xKill it),
and even doing it sound continues collapsed for a few seconds until it silences.
The console output I obtain is pasted here:
(I don't remember the latest error message before the crash debug output, but
I'll post it in another comment if I can reproduce again the crash)
err:ntdll:RtlpWaitForCriticalSection section 0x7d49acf0 "DSOUNDBUFFER_lock" wait
timed out in thread 001c, blocked by 0011, retrying (60 sec)
wine: Unhandled exception (thread 001c), starting debugger...
WineDbg starting on pid 0xe
Unhandled exception: wait failed on critical section 0x7d49acf0
[default@localhost AvPG]$ Process of pid=0x0000000e has terminated
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Summary: Bug #2996 republished (Another AvP Gold crash)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Like the one reported in bug #3003, it appears and crashes randomly, but it has
a different backtrace (this one REALLY seems a Dsound crash :) ).
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Summary: Bug #2987 republished (3. Misc. AvP Gold stuff)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Two misc. bugs I've found in this game:
- It doesn't detect any network interfaces (it doesn't even detects TCP/IP), so
multiplayer is not avaliable...it would be nice that Wine could emulate at least
TCP/IP support ('cos IPX and serial modem support are obsolete...)
- The game uses Bink video and Smack video technologies to play in-game videos.
Smack video/sound support (used on in-game videos) and Bink music (used in the
main menu music theme) works like a charm, but Bink video (used in the animated
main menu background) makes the game freeze (and sound collapse) for 10-15
seconds every time the background animation finishes and replays it. In Windows
98 it never happened (well, at least in the time when I used to play the game.
Currently I've not installed W98), but under Windows XP SP2 (with DX 9.0C) it
happens, too...
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------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:09 -------
Yes, thx Dustin...but I think it's not a Dsound bug....at least in the backtrace
it says:
" 0x77ebd5d6 HEAP_CreateFreeBlock+0x86 in ntdll (0x7ac10000)"
In the Dsound crash (reported in bug #2996, whose one I'm going to repost now)
it appears a different backtrace. That's why I report both of them :)
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------- Additional Comments From komm2es(a)gmail.com 2005-27-05 01:06 -------
Hmmm.....the winedbg output tree looks a bit odd, but it's not broken :) It's
clearly divided into 4 columns: "Module" (PE, ELF, \-PE), Address
(0x00400000-00876000, for example), Debug info ("\", Deferred, Export), and Name
(avp, smackw32...)
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Summary: Bug #2987 republished (2. Misc. error messages)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
There are some error messages appearing in console during game boot/game
execution. Details in the attachment
Game: Aliens vs Predator Gold, using Wine 20050524.....etc, oh, please, see my
previous bug reports :)
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------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:52 -------
Ok thats fine, just please only post errors/crashes that are for sure
unrealted.. In other words, dont post multiple dsound errors for the same
program, as they are most likely related. Once one is fixed, or some work on
finding the bug has been submitted, then go ahead and post others..
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |regression
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:50 -------
Fernando, can you use the documentation at
http://www.winehq.org/site/docs/wine-devel/x1316 to try and find the patch that
caused this error? Once you have found it, please post a link to the email from
the wine-cvs archive for that patch.
Thanks!
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Summary: Bug #2987 republished (1. AvP Gold crash)
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: komm2es(a)gmail.com
Description:
-----------------
The game crashes back to desktop randomly (not when doing an specific action or
in a specific place) while gameplay. Complete info about the crash in the
attachment.
Game: Aliens vs Predator Gold Edition (latest version), using Wine 20050524 (latest
stable) with default Wine config.
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http://bugs.winehq.org/show_bug.cgi?id=3002
Summary: problems writting to serial ports on 2005-05-24 release
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-ports
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ferchimi(a)gmail.com
Using ICS08jlz development kit 1.53 which writes flash rom of microcontrollers
via serial port, in version 2004-10-19 worked perfectly and had no conflicts
with this port, now, in release 2005-05-24, the preogram just hangs pretty bad
when opening the serial port (com1, directed to ttys0, at 9600 bps), hope it
is any use to you
Regards
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http://bugs.winehq.org/show_bug.cgi?id=2987
------- Additional Comments From komm2es(a)gmail.com 2005-27-05 00:40 -------
OK, thanks Dustin....I think I'll repost all the AvP Gold bugs I've found one by
one, fixing the reports as you've said. Thx for the advices :D
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http://bugs.winehq.org/show_bug.cgi?id=392
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Bug 392 depends on bug 475, which changed state.
Bug 475 Summary: SetActiveWindow does not support foreign processes (err:win:WIN_FindWinPtr in console)
http://bugs.winehq.org/show_bug.cgi?id=475
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Status|RESOLVED |CLOSEDBug 392 depends on bug 475, which changed state.
Bug 475 Summary: SetActiveWindow does not support foreign processes (err:win:WIN_FindWinPtr in console)
http://bugs.winehq.org/show_bug.cgi?id=475
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:38 -------
typo fixed..
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http://bugs.winehq.org/show_bug.cgi?id=1798
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:35 -------
If you submit, and it does not get committed, and there is no notes about why,
ask. As you will quickly learn the developers are more than happy to critique
patches and help you get it working, while breaking as little as possible...
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Bug 392 depends on bug 475, which changed state.
Bug 475 Summary: SetActiveWindow does not support foreign processes (err:win:WIN_FindWinPtr in console)
http://bugs.winehq.org/show_bug.cgi?id=475
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=1620
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
OtherBugsDependingO| |1434
nThis| |
Status|RESOLVED |CLOSED
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:29 -------
closing
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http://bugs.winehq.org/show_bug.cgi?id=2939
Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ffsa2000(a)yahoo.com
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:29 -------
*** Bug 1620 has been marked as a duplicate of this bug. ***
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:29 -------
This is probably fixed by bug 2939's patch. Please try with a wine release
dated 20050524 or later.. If issue persists, please open a new bug.
*** This bug has been marked as a duplicate of 2939 ***
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Speeddymon(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|X11DRV_ChangeDisplaySettings|Unable to run games
|ExW No matching mode found! |(X11DRV_ChangeDisplaySetting
|(NoRes) |sExW No matching mode
| |found!)
------- Additional Comments From Speeddymon(a)gmail.com 2005-27-05 00:24 -------
To prevent confusion, updating summary
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http://bugs.winehq.org/show_bug.cgi?id=3001
Summary: PGP doesn't start, probably because it can't load a
certain VXD
Product: Wine
Version: 20050310
Platform: PC
URL: http://appdb.winehq.org/appview.php?appId=2037
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lamber45(a)cse.msu.edu
PGP 8.0.3 for Windows ME consists of four separate executable files (installed
under Program Files) and a VXD (pgpsdk.vxd) that goes in C:\WINDOWS\SYSTEM.
When I try to run PGPkeys.exe the program quits after displaying a message-box
saying that "PGP has not been set up correctly".
If I try to run PGPtray.exe (which is actually just a system-tray icon that
starts up the other components, as far as I know), a small window flashes
briefly onto the screen and I get the following output:
fixme:vxd:VXD_Open Unknown/unsupported VxD L"pgpsdk.vxd". Try setting Windows
version to 'nt40' or 'win31'.
fixme:vxd:VXD_Open Unknown/unsupported VxD L"pgpsdk.vxd". Try setting Windows
version to 'nt40' or 'win31'.
fixme:ole:PointerUnmarshall unhandled ptr type=12
fixme:seh:EXC_RtlRaiseException call (from 0x7712a083) to unimplemented function
rpcrt4.dll.NdrMapCommAndFaultStatus
wine: Unhandled exception (thread 0009), starting debugger...
I get similar output when I run PGPmail.exe (which allows one to drag-and-drop
files that need encryption):
fixme:vxd:VXD_Open Unknown/unsupported VxD L"pgpsdk.vxd". Try setting Windows
version to 'nt40' or 'win31'.
fixme:vxd:VXD_Open Unknown/unsupported VxD L"pgpsdk.vxd". Try setting Windows
version to 'nt40' or 'win31'.
fixme:ole:PointerUnmarshall unhandled ptr type=12
fixme:seh:EXC_RtlRaiseException call (from 0x7712a083) to unimplemented function
rpcrt4.dll.NdrMapCommAndFaultStatus
wine: Unhandled exception (thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=2903
tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=779
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=2000
Keywords| |download
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=391
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-26-05 19:23 -------
I recomend that you submit the patch to wine-patches(a)winehq.org since Patches
submitted here tend to bitrot.
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http://bugs.winehq.org/show_bug.cgi?id=2991
------- Additional Comments From lionel.ulmer(a)free.fr 2005-26-05 15:42 -------
This seems to be a duplicate of bug 2992 (same cause but gives different
errors). Maybe put it as a duplicate of 2992 once the solution for the latter
has been found.
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