http://bugs.winehq.org/show_bug.cgi?id=2853
------- Additional Comments From nbetcher(a)mchsi.com 2005-08-04 15:40 -------
I would disagree with the goals remark, here's why: Cedega's goal is to run
games, mainly, and the applications that support them. WineHQ's goal is to run
all Windows applications, libraries, and possibly down the road allow for
expanding to other things like drivers, etc.
Cedega's goal is with-in WineHQ's goal. I would, say, for example, agree with
you if WineHQ's goals were to only run games and the applications that support
them, and Cedega visa-versa.
When I received comments such as the ones I have made when I was an unpaid
open source developer, I would give the same responses I have received. The
responses are all valid and I respect them. The biggest problem, though, in
this situation is that we do know that a clean (non-kernel, non-real-time
priority) solution exists.
I downloaded the source to aRts (the sound server for KDE, as I'm sure
everyone knows already) and modified the file soundserver/artswrapper.c to
work with wine. Unfortunately it seems there is some kind of a problem as it's
not able to get real-time support from the kernel (or whatever gives real-time
priority). Obviously this wouldn't be a permanent fix, but it would (to some
extent) excersize the theoretical "fix" that was posted on wine-devel.
The question with that fix though is: Cedega doesn't require root privilages
after install (e.g. run-time), nor does it require the SUID=0 bit. This proves
to me that there IS another option. I wish I had more knowledge of sound
servers, buffers, and all of the various audio I/O stuff so that I could help,
but I don't. (It would be nice if Stefan [Westerfeld] from the aRts project
could investigate this since this used to be more of a problem with aRts back
in the KDE 2.x days)
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------- Additional Comments From burnus(a)gmx.de 2005-08-04 14:57 -------
> Can we try this test right before EDIT_NOTIFY_PARENT
Well, we can but it simply crashes.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.shrapnelgames.com|http://www.avault.com/pcrl/d
|/downloads/dominions2demo_in|lftp.asp?url=ftp.avault.com/
|stall.exe |demos/dominions2demo_install
| |.exe&game=dominions2
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-08-04 14:43 -------
I changed the download link since I could not install from the one that was there.
The mouse always wants to center itself and makes the game unplayable.
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------- Additional Comments From lionel.ulmer(a)free.fr 2005-08-04 14:09 -------
Well, I think it's just that Wine's and Cedega's goals are different (or rather
the goal of the Cedega developpers and Wine's 'unpaid' ones). While Cedega
developpers do their code to please their clients (so that they keep being
subscribed), Wine developpers do it for their own reasons.
So even if a Wine developper may know how to fix the issue, he may not do it
just, for example, if he does not finds the solution clean enough or too hacky.
I.e. he would think 'well, we need this and that feature from the kernel so
that Wine can implement this thread prioritisation feature properly' and not
take the time to implement a hacky way that would maybe only fix one special
case to make some gamers happy.
And I do not know if they have an AJ on board that only accepts 'nice and clean'
patches to the tree or if they put 'it's ugly but if fixes application X'
patches in their trees :-)
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
Summary|Win32 _EnterSysLevel errors |Problems running (Elf
|(Elf Bowling) |Bowling)
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-08-04 12:27 -------
I had to copy over the fonts from a win98 install in order to get this to run
but when they were installed this program works (sort of). It has problems
recieving mouse clicks and keyboard input but the original errors are gone.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-08-04 10:12 -------
With current CVS this program installs without needing to install dcom98. Of
course now that it installs it will not run. Bah!
Resolving FIXED. Since the bug report was for the installation.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-08-04 09:43 -------
Lauri Tulmin may be correct but...
Can we try this test right before EDIT_NOTIFY_PARENT
if (es->text_width == 0) {
es->text_width = fw;
es->text = "1";
}
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Summary: Garmin MapSource 6.5 does not startup on wine
installation
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rschiele(a)uni-mannheim.de
As installation (InstallShield) within wine did not work, I installed on a
Windows 98 system and moved the installed directory and the installed registry
keys to the wine installation.
If I start MapSource.exe now, the splash screen appears, disappears again and
an error message popup occurs telling me to contact Garmin support with the
following technical information:
---
Error Information:
App: MapSource
At: 4/6/2005 6:01:49 PM (UTC)
OS: Windows 95
Processor: Pentium, RAM: 1035588
AFX_COMBOBOXUTILS.HPP-54-6.5
---
I contacted their support and asked them to explain which task is performed
from AFX_COMBOBOXUTILS.HPP in line 54 to get an idea what exactly is failing
here with Wine. Currently I am awaiting their answer.
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------- Additional Comments From nbetcher(a)mchsi.com 2005-07-04 22:54 -------
Thank you for your response on this.
I'll give you a little background of my own as far as CS is concerned. I was a
programmer (mainly for KDE) for years up until the point where I become more
extroverted (social, etc) and had less time for programming. So, I do have a
lot of programming experience under my belt, as well as a good understanding
of how multiple open (or closed) source projects indirectly (e.g. Gnome and
KDE, WineHQ and Cedega) and directly (can't think of any examples off the top
of my head) compete.
Competition is good for everyone, even if you do all of your open source
programming on your own, unpaid time. As a KDE programmer, I saw Gnome (as
well as other various window managers, etc) keep us aware of what we are, and
aren't lacking. I think KDE was a big player in accelerating C++ on linux
(combreloc, etc).
On that note (now that I've given my speech), I would like to impress that
Cedega doesn't seem to have these problems, even under heavy load. As a matter
of fact, when Cedega is given a lesser or greater priority (negative or high
positives), it doesn't affect the sound processing at all. It's been like that
for a while (as long as I can remember using Cedega).
So, based off of my speech above: in comparison to Cedega, why do the WineHQ
developers find it such an impossible task (e.g. they don't have the tools
available to them, or the kernel is lacking, etc)? That's not really a
question to be answered to me, it's more of a question for the developers to
ponder to themselves - there is a way, a practical way.
I'd love to dive into the source and try to find the problem, but - like most
large projects - it would take me much time to just get used to the "WineHQ
Way", formatting, and the fact that it's C, not C++. I think there are other
ways that I can assist everyone in this matter - possibly more as a public
relations person? I could discuss the possibility of Transgaming releasing
their ideoligy for fixing the dsound problems, but dsound support is part of
their proud flag-ship: full DirectX support - so that may be impractical.
I seem to be spending all of my free time playing the game (which is what I'd
ideally like to do :P ), but I can sacrafice time to help out everyone else,
and myself, in order to fix all aspects of WoW working correctly.
Thanks again for your response and assignment as "NEW".
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 21:01 -------
I can confirm this bug for you but as far as the rest, uhm, well you see the way
things work is that there are no component owners. That might not ever change.
Beyond that the real issue is that the reason that the buffer underruns happen
is that there is no practical way to currently increase a threads priority on
linux. That means that at times the process that is supposed to keep the buffer
full sometimes gets starved of processing time. The technicalities involved have
been discused many times on the Wine-devel mailing list. The most resent one is
here. (SetProcessClass and SetThreadPriority support)
http://www.winehq.org/hypermail/wine-devel/2005/04/0080.html
It is not realy that it "keeps getting shrugged off as a system issue" there are
people (more knowledgeable than myself) that are concerned about it. In the mean
time I will confirm the bug.
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------- Additional Comments From nbetcher(a)mchsi.com 2005-07-04 20:16 -------
There are sufficient reports to verify this bug. Could this bug please be
assigned to the owner of the dsound component? This problem has been going on
for quite sometime now on various systems and it keeps getting shrugged off as
a system issue - there ARE serious problems with the buffering on wine's
dsound dll. If there is any information that you need from me, please let me
know.
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------- Additional Comments From burnus(a)gmx.de 2005-07-04 13:48 -------
> I would like to fix this properly but out of curiosity what hapens if you
> comment out the call to EDIT_NOTIFY_PARENT().
I'd also like a proper fix, but this works: Origin does not crash.
> So es->text_width is 0 and es->text is "" just before the EDIT_NOTIFY_PARENT
> call. That does not seem to be what we should be sending it. AFAICT There is
> definately something wrong with that loop.
I'm not that sure. The inital string is "" and "10" should be appended. The edit
box is 7 pixel wide and has no autoscrolling set. Unfortunally, "10" needs 20
pixels and thus the "1" is (roughtly) 10 pixel wide. The loop removes, step by
step, a letter from the end until the all of the string fits _completely_ into
the edit widget.
If I only comment out the loop (i.e. the notification is still sent), I get
still the same crash. That means that the message itself causes the problem, not
that the string is only 0 characters long.
Either this is wrong or -- as Lauri Tulmin thinks -- the bug is higher up, e.g.
the edit widget should have actually been wider than 7 pixels (and why some
other window is created/resized to a width of -22 I also don't understand.)
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Summary: Please report: no char for keysym FE0A (ISO_Prev_Group)
Product: Wine
Version: 20050310
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.kasparas(a)gmc.lt
I've got the following errors when started Lotus Notes aplication and pressed
left shift key.
err:keyboard:X11DRV_ToUnicodeEx Please report: no char for keysym FE0A
(ISO_Prev_Group) :
err:keyboard:X11DRV_ToUnicodeEx (virtKey=10,scanCode=2A,keycode=32,state=1)
right shift key:
err:keyboard:X11DRV_ToUnicodeEx Please report: no char for keysym FE0A
(ISO_Prev_Group) :
err:keyboard:X11DRV_ToUnicodeEx (virtKey=10,scanCode=36,keycode=32,state=1)
Keyboard layout used is "lt+lt", XkbOptions: "grp:shift_toggle". I can provide
xmodmap output, if the need is. Wine is installed from debian package.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 11:42 -------
So es->text_width is 0 and es->text is "" just before the EDIT_NOTIFY_PARENT
call. That does not seem to be what we should be sending it. AFAICT There is
definately something wrong with that loop.
I would like to fix this properly but out of curiosity what hapens if you
comment out the call to EDIT_NOTIFY_PARENT().
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------- Additional Comments From burnus(a)gmx.de 2005-07-04 11:17 -------
> You know... I am really curious what es->text is right before the call to
Missed that sentence.
trace:edit:EDIT_EM_ReplaceSel inserting stuff (tl 0, strl 2, selstart 0 ('L""'),
text 'L""')
trace:edit:EDIT_EM_ReplaceSel text to be inserted: L"10"
(a debugstr_w(lpsz_replace) directly afterwards)
An in that loop, we have with:
TRACE("es->text_width = %d, fw=%d, %s\n",
es->text_width, fw, debugstr_w(es->text));
trace:edit:EDIT_EM_ReplaceSel es->text_width = 20, fw=7, L"10"
and after the loop:
trace:edit:EDIT_EM_ReplaceSel es->text_width = 0, fw=7, L""
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 11:12 -------
Confirming.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 10:59 -------
Sodoma Lite can be downloaded here.
http://sodoma.mindnever.org/sodomaLite.zip
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------- Additional Comments From burnus(a)gmx.de 2005-07-04 10:56 -------
If you mean the following block, the last attachment contains the trace, it is:
trace:edit:EDIT_EM_ReplaceSel text_width = 20, fw=7
--------------------
else {
TRACE("in !ES_MULTILINE if\n");
INT fw = es->format_rect.right - es->format_rect.left;
EDIT_CalcLineWidth_SL(es);
/* remove chars that don't fit */
if (!(es->style & ES_AUTOHSCROLL) && (es->text_width > fw)) {
TRACE("es->text_width = %d, fw=%d\n",
es->text_width, fw);
while ((es->text_width > fw) && s + strl >= s) {
strcpyW(es->text + s + strl - 1, es->text + s +
strl);
strl--;
EDIT_CalcLineWidth_SL(es);
}
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT, "EN_MAXTEXT");}}
--------------------------------------
Regarding what happens after the EDIT_NOTIFY_PARENT:
trace:edit:EDIT_EM_ReplaceSel notification EN_MAXTEXT sent to hwnd=0x10084
trace:msg:SendMessageTimeoutW
- in if("dest_tid == GetCurrentThreadId()) call
trace:msg:call_window_proc
- and walk into the if(unicode) block
trace:msg:WINPROC_CallProc32WTo32A func 0x5f4019fa
(hwnd=0x10084,msg=WM_COMMAND,wp=050103e9,lp=00010088)
trace:win:CallWindowProcA CallWindowProcASendMessageTimeoutW
trace:msg:SendMessageTimeoutW
- and again, walk on and into the if("dest_tid == GetCurrentThreadId())
trace:msg:call_window_proc
- and there again go into the if(unicode) and call
trace:msg:WINPROC_CallProc32WTo32A func 0x5f4019fa
(hwnd=0x10066,msg=WM_COMMAND,wp=ffff026e,lp=00010084)
- which calls trace:msg:call_window_proc
trace:msg:call_window_proc
- and walk to the "else" (!) block of if(unicode)
- and call CallWindowProcA
trace:win:CallWindowProcA CallWindowProcAstack overflow 52 bytes in thread 0009
eip 401cf514 esp 405c0fcc stack 0x405c0000-0x406c0000
Why the last call has unicode == false, I don't know. Any idea what to TRACE there?
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Summary: GPL - Game Sodoma Lite not running
Product: Wine
Version: CVS
Platform: Other
URL: http://www.pgd.netstarweb.com/competitions/PGDCompetitio
n2005.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: CaptainSifff(a)gmx.de
I just tried out SodomaLite from the link above.
It fails from the start due to missing d3d9 support(Although the game is
supposed to use OpenGL...).
A MessageBox appears:
"Access violation at address 4195CB74 in module 'wined3d.dll'. Read of address
00000000"
wine produces the following Errormessages:
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent
at the moment!
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e860) call to
IWineD3DDevice_CreateRenderTarget failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e860) call to
IWineD3DDevice_CreateRenderTarget failed
tracing with WINEDEBUG=trace+d3d9 :
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent
at the moment!
trace:d3d9:IDirect3DDevice9Impl_CreateRenderTarget Relay
trace:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e870) Relay
trace:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e870) : w(1024) h(768)
fmt(22) surf@(nil)
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e870) call to
IWineD3DDevice_CreateRenderTarget failed
trace:d3d9:IDirect3DDevice9Impl_CreateRenderTarget Relay
trace:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e870) Relay
trace:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e870) : w(1024) h(768)
fmt(22) surf@(nil)
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e870) call to
IWineD3DDevice_CreateRenderTarget failed
trace:d3d9:IDirect3DDevice9Impl_Release (0x4044e870) : ReleaseRef to 0
tracing with WINEDEBUG=trace+opengl :
trace:opengl:X11DRV_OpenGL_Init GLX is up and running error_base = 77
fixme:d3d:IWineD3DImpl_GetDeviceCaps Caps support for directx9 is nonexistent
at the moment!
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e878) call to
IWineD3DDevice_CreateRenderTarget failed
fixme:d3d9:IDirect3DDevice9Impl_CreateSurface (0x4044e878) call to
IWineD3DDevice_CreateRenderTarget failed
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 10:23 -------
Yes you can Resolve your own bug :^)
Closing then
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 10:20 -------
You know... I am really curious what es->text is right before the call to
EDIT_NOTIFY_PARENT() also es->es->text_width. I suspect that there is something
wrong with the "while ((es->text_width.." loop.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-07-04 09:54 -------
Well EDIT_NOTIFY_PARENT() is defined in a macro (in edit.c)
#define EDIT_NOTIFY_PARENT(es, wNotifyCode, str) \
do \
{ /* Notify parent which has created this edit control */ \
TRACE("notification " str " sent to hwnd=%p\n", es->hwndParent); \
SendMessageW(es->hwndParent, WM_COMMAND, \
MAKEWPARAM(GetWindowLongPtrW((es->hwndSelf),GWLP_ID), wNotifyCode), \
(LPARAM)(es->hwndSelf)); \
} while(0)
SendMessageW() is in dlls/user/message.c and is actually forwarded to
SendMessageTimeoutW() you will want to add some fixme's (or traces) in there to
see what is happening. If you use traces you will need to include msg in the
WINEDEBUG string.
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kilgus(a)fuenfsieben.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From kilgus(a)fuenfsieben.de 2005-07-04 06:33 -------
Yes. Is it okay, that I changed the status accordingly instead of waiting for
one of the developers to do so?
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------- Additional Comments From burnus(a)gmx.de 2005-07-04 04:52 -------
Created an attachment (id=837)
--> (http://bugs.winehq.org/attachment.cgi?id=837&action=view)
Complete WINEDEBUG=+win,+edit with current CVS
I'm not completely sure whether the -22 is indeed the reason, it seems to point
to another window (handle).
What is sure: The last line executed in edit.c's EDIT_EM_ReplaceSel is the
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT, "EN_MAXTEXT");
in the "else" block of "if (es->style & ES_MULTILINE)", my extra trace after
the else block is not executed. In the innerst if before the notify,
es->text_width = 20 and fw=7.
Re-looking at attachment 833, I don't know how to trace the "what happens
next".
WINEDEBUG=+win,+edit shows (look at the handles) while it creates the splash
window - or maybe when it starts to create the main (mdi) window is attached.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 23:27 -------
I had to touch d3d9.dll in the windows system directory to get it to work.
touch ~/.wine/drive_c/windows/system/d3d9.dll
There is no problem about the installer slowing down the system for me. Running
the demo is another thing though. resolving as FIXED.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 19:36 -------
Curious, I cannot get this to work. I have added the key like Duane said.
(Copied it) and it still crashes.
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------- Additional Comments From rmay(a)ou.edu 2005-06-04 14:28 -------
Yeah, that's correct, "Current Version" should be "CurrentVersion". My bad.
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------- Additional Comments From dclark(a)akamail.com 2005-06-04 14:18 -------
Just to check, there should not have been a space in "CurrentVersion". Anyway, I
set, in users.reg:
[Software\\Microsoft\\Windows\\CurrentVersion\\Shell Folders] 1096906817
"AppData"="c:\\windows\\Application Data"
and that did indeed make the app work for me, or at least stop crashing. I also
have my win version set to win2k by default.
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------- Additional Comments From rmay(a)ou.edu 2005-06-04 13:38 -------
My windows version is set to win2k. You might double check that, though I'm not
sure it makes a difference.
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------- Additional Comments From rmay(a)ou.edu 2005-06-04 13:31 -------
I set it to a value similar to the rest of the ones in the Shell Folder group.
The actual value for my AppData key is:
c:\windows\profiles\rmay\Application Data
I only picked that because it was similar to the rest in there and I think the
Application Data directory was the value set on Rein's setup.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 13:20 -------
I always try to run a program with ists full path first. (not a bug)
As far as setting up the registry that is a bug I think.
I tried to set up
HCU/Software/Microsoft/Windows/Current Version/Shell Folders/AppData
with a string value of c:\Program Files\WeatherSoft
It still will not work (Maybe its me) Could you give be some more information
about how you set it up?
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------- Additional Comments From burnus(a)gmx.de 2005-06-04 13:07 -------
Lauri Tulmin wrote in an email:
--------------------------------------------------------------------
I'm pretty certain that this patch just exposes some other bug.
The problem is that Origin6 crashes when it receives an EN_MAXTEXT
notification. The notification is sent because the text really doesn't
fit into the edit control because it's 0 pixels wide. Application
creates the edit control with width of -22 and later also tries to
resize it to -22, wine turns negative numbers to 0.
I would start with writing a test for seting window width & height to
negative numbers.
--------------------------------------------------------------------
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------- Additional Comments From rmay(a)ou.edu 2005-06-04 12:58 -------
Yeah, I had that problem, but Rein Klazes gave me some pointers. The first is
that you need to run the program with the full command line:
wine c:\\Program\ Files\\WeatherSoft\\WeatherScope.exe
The second is that you need to have a certain registry key set up:
HCU/Software/Microsoft/Windows/Current Version/Shell Folders/AppData
This key needs to be set to a valid directory. Since these problems could be
worked around, I wasn't sure if they constituted bugs as well.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, NoAppDBEntry
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 12:47 -------
Gah! With current CVS I can install it but when I try to run it, it crashes...
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 12:28 -------
http://fe.trymedia.com/dd/infogrames/60ma_d_v10/download_com/MasterOfOrion3…
is the updated link now.
I could not get it to install with current CVS. It complains:
--
DirectX 8.0 not detected.
Installed DirectX version is 7.x
Master Of Orion 3 won't be able to run without DirectX 8.0 or higher installed.
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 11:49 -------
I think that with a current CVS the last 50 lines of a trace of the edit channel
(with a backtrace bt) would help. (Make sure you back out any applied patch first.)
We might want to add some more traces in EDIT_EM_ReplaceSel()to find out where
exactly it is going.
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Summary: Date Time Picker Incorrect
Product: Wine
Version: 20050310
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmay(a)ou.edu
The Weather scope program:
http://sdg.ocs.ou.edu/builds/final/win/WeatherScope/WeatherScope-1.2.1.exe
uses the date time picker (DTP) to set the date and time for weather data being
viewed in the program. The date can be set by right clicking the date in the
upper left and selecting "date".
When I do this under Wine, the control shows two boxes with the current time as
opposed to one with the time and one with the date under windows. Also, neither
box has up and down arrows for changing the date/time as appear under windows.
Instead, I can click the spot where the arrows should be and both boxes give a
dropdown calendar for picking the date, even though this is meaningless for the
time box.
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------- Additional Comments From burnus(a)gmx.de 2005-06-04 10:33 -------
Ok, I updated to just before the edit.c patch, added the painter.c fix
(http://cvs.winehq.org/patch.py?id=16456) and compiled.
Result: Origin6 works, i.e. the endless-loop bug is already fixed :-)
Now, I updated edit.c from 1.18 to 1.19 by a cvs update -Pd
-D2005.02.25.14.00.00 (edit.c being the only change) and recompiled.
Result: Origin6 crashes with a memory access error.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-06-04 09:48 -------
Good work. It looks like it is the edit.c patch by Lauri Tulmin that is the real
problem with current cvs.
Could you try this:
Update cvs to 2005.02.25.13.59.30 and apply this patch
http://www.winehq.org/hypermail/wine-cvs/2005/03/0097.html
The date of this patch is Mon Mar 07 2005 - 05:06:30 CST and should fix the
endless loop. This patch went into CVS after the dlls/user/edit.c patch by Lauri
Tulmin. If that works, then just be be sure update cvs to after the edit.c patch.
cvs -q up -PdA -D2005.02.25.14.00.00
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------- Additional Comments From burnus(a)gmx.de 2005-06-04 09:24 -------
Remark to the painter.c problem: Marcus Meissner mentions that he had the same
problem which was solved in a recent CVS version.
As soon as it doesn't crash with the current CVS version, I'll it again.
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burnus(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
------- Additional Comments From burnus(a)gmx.de 2005-06-04 09:02 -------
Ok, traced down the other regression.
Without the following patch, Origin works nicely. With that patch, the main
window comes up (empty or with menubar) and then the CPU consumes 100% - the
background of that window is not painted.
I don't know whether there are more regressions besides the ones caused by (a)
painting.c and (b) edit.c, but (a) causes Origin not to work and (b) causes a
crash which makes it hard to test for regressions inbetween or afterwards.
http://www.winehq.org/hypermail/wine-cvs/2005/02/0498.html
Changes by: julliard(a)wine.codeweavers.com 2005/02/24 13:42:08
Modified files:
dlls/user : painting.c
Log message:
Repaint the non-client area to work around broken WM_PAINT handlers
also when doing a synchronous update with RDW_UPDATENOW.
Patch: http://cvs.winehq.org/patch.py?id=16316
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-05-04 18:08 -------
*** Bug 2856 has been marked as a duplicate of this bug. ***
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
Summary|Install problem |Install problem
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-05-04 18:08 -------
*** This bug has been marked as a duplicate of 2855 ***
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------- Additional Comments From riq(a)mail.com 2005-05-04 15:37 -------
Hello
I missed Geoff Drake's mail about the Gentoo kernel...
It was my first time installing Gentoo, so I made as little changes as possible
from the Gentoo install help.
But I did use the special genkernel
/Rickard
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------- Additional Comments From burnus(a)gmx.de 2005-05-04 13:43 -------
Created an attachment (id=833)
--> (http://bugs.winehq.org/attachment.cgi?id=833&action=view)
WINEDEBUG=+relay,+edit
I did with a recent CVS build of Wine the following, knowing (see comment
above) that the edit.c patch causes the crash.
WINEDEBUG=+edit,+combo ~/bin/origin
trace:edit:EditWndProc_common hwnd=0x10088 msg=c wparam=0 lparam=4132c3f0
trace:edit:EDIT_WM_SetText L"10"
trace:edit:EDIT_EM_ReplaceSel L"10", can_undo 0, send_update 0
trace:edit:EDIT_EM_ReplaceSel inserting stuff (tl 0, strl 2, selstart 0
('L""'), text 'L""')
trace:edit:EDIT_EM_ReplaceSel notification EN_MAXTEXT sent to hwnd=0x10084
trace:combo:ComboWndProc_common [0x10084]: msg WM_COMMAND wp 050103e9 lp
00010088
wine: Unhandled exception (thread 000b), starting debugger...
WineDbg starting on pid 0xa
Unhandled exception: page fault on write access to 0x000000b4 in 32-bit code
(0x406f1315).
In 32 bit mode.
WINEDEBUG=+relay,+edit ~/bin/origin 2>&1 |grep -A100000 EN_MAXTEXT |grep -vE
'ntdll.RtlImageRvaToVa|ntdll.NtReadVirtualMemory|kernel32.ReadProcessMemory'
The top lines of that output can be find in the attached file.
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Summary: Install problem
Product: Wine
Version: 20041201
Platform: Other
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsrikanth(a)hotmail.com
CC: nsrikanth(a)hotmail.com
I was trying to install wine inorder to use MS office in Freebsd.
However, the install process terminated with
*** Error code 1
Stop in /usr/home/sri/wine-20040121/dlls/setupap.
*** Error code 1
Stop in /usr/home/sri/wine-20040121/dlls.
Either you entered an incorrect password or we failed to run "make install"
correctly.
Any assistance provided will be appreciated.
Thanks
Srikanth
nsrikanth(a)hotmail.com
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Summary: Install problem
Product: Wine
Version: 20041201
Platform: Other
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsrikanth(a)hotmail.com
CC: nsrikanth(a)hotmail.com
I was trying to install wine inorder to use MS office in Freebsd.
However, the install process terminated with
*** Error code 1
Stop in /usr/home/sri/wine-20040121/dlls/setupap.
*** Error code 1
Stop in /usr/home/sri/wine-20040121/dlls.
Either you entered an incorrect password or we failed to run "make install"
correctly.
Any assistance provided will be appreciated.
Thanks
Srikanth
nsrikanth(a)hotmail.com
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Bug 1434 depends on bug 926, which changed state.
Bug 926 Summary: Diablo II crashes immaediately after invoking wine "Diablo II.exe"
http://bugs.winehq.org/show_bug.cgi?id=926
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-05-04 00:51 -------
Closing as fixed..
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Bug 1434 depends on bug 926, which changed state.
Bug 926 Summary: Diablo II crashes immaediately after invoking wine "Diablo II.exe"
http://bugs.winehq.org/show_bug.cgi?id=926
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|REMIND |
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Keywords| |download
Resolution|REMIND |
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-05-04 00:50 -------
I downloaded The demo and played for hours... I rather think that this can be
closed.. Reopen if you still have a problem
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Bug 1434 depends on bug 926, which changed state.
Bug 926 Summary: Diablo II crashes immaediately after invoking wine "Diablo II.exe"
http://bugs.winehq.org/show_bug.cgi?id=926
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |REMIND
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Speeddymon(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |REMIND
------- Additional Comments From Speeddymon(a)yahoo.com 2005-04-04 21:31 -------
Man I really should get around to installing Linux again. Give me a couple of
weeks to get a good linux distro installed and running and I can give a status
update..
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Bug 1434 depends on bug 304, which changed state.
Bug 304 Summary: Unreal Editors hang in an infinite loop - DO NOT CLOSE
http://bugs.winehq.org/show_bug.cgi?id=304
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |LATER
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Speeddymon(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
Status|NEW |RESOLVED
Resolution| |LATER
Summary|Loading of UnrealEd hangs in|Unreal Editors hang in an
|an infinite loop |infinite loop - DO NOT CLOSE
Version|20010629 |CVS
------- Additional Comments From Speeddymon(a)yahoo.com 2005-04-04 21:27 -------
Doubtful.. If there is any it will probably still crash shortly after loadup.
This is an editor for a game, which will require compiling functions to be
implemented, and that isnt anywhere near being done..
For now resolving as later... Please do not close, as it is a reminder, so when
someone sees that it is only resolved they might start work on it..
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
Keywords| |download
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------- Additional Comments From vberon(a)mecano.gme.usherb.ca 2005-04-04 19:42 -------
It looks like a problem in the mptrack.exe file.
Short rundown: the SizeOfRawData part of the .rsrc section was wrong (0x00043004
instead of 0x00043000). That caused the assertion failing when trying to map
that section of the file in memory.
Quick workaround: with a hex editor, modify byte 0x2e8 from 0x04 to 0x00. The
faulty byte was at the same address in two mptrack.exe files I could find,
although yours could be different. Then it should launch correctly (it does
here, although I haven't tried other buttons than Close).
Please report if that solution works for you. I don't think I can come up with a
proper fix for now, for reasons explained below.
Longer rundown: the file had a bad SizeOfRawData in one of the section headers:
it was bigger than it's VirtualSize rounded up to the next FileAlignment. Second
problem was that VirtualAddress+(bad)SizeOfRawData was higher than SizeOfImage.
That triggers the assertion. The VirtualSize value looks sane, but some docs on
the PE format say it's not always correctly set by all compilers, so we can't
blindly correct SizeOfRawData to
((VirtualSize+(FileAlignment-1))/FileAlignment)*FileAlignment or some such.
Any thoughts?
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 19:17 -------
Fixed
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------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 19:13 -------
Any Progress ?
_fini symbol isn't the real problems.
seems a crash on GetCurrentDirectoryA,
if it remains crashing can you step into GetCurrentDirectoryA ?
Regards,
Raphael
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fenix(a)club-internet.fr changed:
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Status|NEW |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 19:07 -------
Too few informations
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fenix(a)club-internet.fr changed:
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Component|wine-gui |wine-x11driver
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 19:05 -------
Any progress ? seems old ATI drivers bug to me
Regards,
Raphael
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fenix(a)club-internet.fr changed:
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AssignedTo|wine-bugs(a)winehq.org |fenix(a)club-internet.fr
Status|ASSIGNED |NEW
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fenix(a)club-internet.fr changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 18:59 -------
Too few informations
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fenix(a)club-internet.fr changed:
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AssignedTo|wine-bugs(a)winehq.org |fenix(a)club-internet.fr
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vberon(a)mecano.gme.usherb.ca changed:
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Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From vberon(a)mecano.gme.usherb.ca 2005-04-04 18:54 -------
Is mptrack.exe freely downloadable from somewhere? (yes, from
http://www.castlex.com/modplug/download.php3?session=&download=Tracker)
I suspect a problem with one of the headers of the file rather than with Wine in
this specific case. I'll keep you updated on what I find.
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------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 18:51 -------
with my latest openGL pixel format fixes (see WoW bug reports)
i'll commit in few days, init is done correctly but it crash (unusable bt)
just after wine_glGenTextures :(
Regards,
Raphael
PS: lionel it complains about :
warn:opengl:wglGetProcAddress Extension glAddSwapHintRectWIN defined in the
OpenGL library but NOT in opengl_ext.c...
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-04-04 17:24 -------
Raphael:
You can download this program to test yourself.
I am able to run this in desktop and fullscreen with current CVS without it
crashing (cannot get it to crash). However I have a totally blank screen which
makes playing it impossible.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-04-04 11:24 -------
For what it's worth this error 800401FD is "Object is not connected to server."
This is the same error that bug 1762 is currently having.:^)
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-04-04 10:53 -------
This gets quite a bit further now but fails with the following error now:
An error has occured while running the setup (0x800401fd)
If you wold like me to attach a trace just ask.
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------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-04-04 10:25 -------
You are right the install program gets much farther now befor it stops. With a a
brand new wine setup. The error now is:
CodeWarrior Development Studio 56800/E Hybrid Controllers R6.0
An error (-5009 : 0x8000ffff) has occured while running the setup.
Please make sure you have finished any previous setup and closed other applications.
if the error still occurs, please contact your vendor: Metrowerks Corp.
Error Code: -5009 : 0x8000ffff
Error Information:
>Kernel\TextSubstitution.cpp (292)
>Ctor\ObjectWrapper.cpp (163)
>Ctor\ObjectWrapper.cpp (384)
>Kernel\Component.cpp (875)
>Kernel\CABFile.cpp (263)
If I run it a second (or third, fourth...) time I get this error
Error Code: -5011 : 0x800401fd
Error Information:
>Kernel\TextSubstitution.cpp (292)
>SetupDLL\SetupDLL.cpp (524)
pAPP:CodeWarrior Development Studio 56800/E Hybrid Controllers R6.0
PVENDOR:Metrowerks Corp
PGUID:3C982580-E765-4C1F-BB71-1A355CD44ACA
$7.1.100.1248
@Windows 95 (67109814) BT_OTHER 55404.16497
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Summary: World of Warcraft Experiencing Severe Buffer Underruns
Product: Wine
Version: CVS
Platform: All
URL: http://www.winehq.org/appview.php?appid=1922
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nbetcher(a)mchsi.com
Now that everyone has been great in helping out to get WoW (World of Warcraft)
to run under wine graphics-wise, now we face another problem: dsound buffer
underruns. As I understand, this is an ongoing problem that has never been
resolved - and has existed since I've known Wine to use dsound.
Is there any chance we can work together to try to get this bug squashed, or
at least reduce the amount of underruns? Transgaming seems to have done a fine
job of making dsound work perfectly, so I know it's possible. :)
Something weird, also, is that wineoss.drv seems to work better than
winealsa.drv when it comes to the buffer underruns - and my system uses ALSA
natively. The problems I experience (mainly) are volume fluctuations and
skipping. I DO experience the loud "clicking" (that everyone speaks of) when I
use the winealsa.drv WITH or WITHOUT "HardwareAcceleration" = "Emulation".
wineoss.drv doesn't experience any clicking, but it still has the severe
buffer underruns which makes me gringe while playing the game.
This game almost runs perfectly, and we're so close... just at a little bit
more! :)
Thanks, Nick
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?appId=346
Keywords| |download
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://appdb.winehq.org/appv
| |iew.php?versionId=2083
Keywords| |download, regression
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------- Additional Comments From gerod(a)student.ethz.ch 2005-04-04 08:05 -------
I wonder if this bug is related to bug #2788 ?
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antekov(a)mail.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-gui |wine-programs
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Summary: Graphical grid controls does't work with mouse
Product: Wine
Version: 20050310
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antekov(a)mail.ru
I'm having a problem with wine.
I try work in application called "MapInfo Professional 6.0” (and 7.5). Some
dialogs of this have control elements for selecting color, style of border or
style of filling. That apply to objects on the map, editing in MapInfo.
These controls like standard ListBox, but ListBox contain array of strings,
these controls contain array (grid) of graphical elements. I can free walk on
grid by keyboard (up, down, left, right). If I close control after changing by
keyboard selected element in grid and click OK in dialog changes succesfuly
apply. But if I select element in the grid by mouse (left button click), I have
following:
1.The grid of elements hide from screen
2.On place where grid was I still can change elements of grid by mouse click and
by keyboard, how as in opened grid.
3.I can't close dialog window by clicking OK, Cancel buttons, these buttons
don't work. I can close dialog only by standard dialogs “close” button in
right-up corner of window.
4.Changes are not apply after dialog so closed.
This applied to Wine-20041201
In Wine-20050310 also have inversion of mouse's buttons: left button become
right and right button become left. To stop inversion I must close and restart
MapInfo application.
I try different desctop modes, combinations of native dll's, parameters in
config but i'm not having sucess.
Help me, please and sorry for my bad English.
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 03:18 -------
Should be fixed now
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fenix(a)club-internet.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx |wine-directx-ddraw
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fenix(a)club-internet.fr changed:
What |Removed |Added
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Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 03:14 -------
Too few informations.
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fenix(a)club-internet.fr changed:
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Status|UNCONFIRMED |RESOLVED
Resolution| |ABANDONED
------- Additional Comments From fenix(a)club-internet.fr 2005-04-04 03:13 -------
TrackPopupMenuEx should be ok now
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fenix(a)club-internet.fr changed:
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AssignedTo|wine-bugs(a)winehq.org |fenix(a)club-internet.fr
Status|ASSIGNED |NEW
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Summary: Assertion failed: !"bogus context in
_ExceptionHandler()", file xx.cpp, line 3072
Product: Wine
Version: 20050310
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: utx(a)penguin.cz
Starting NeatImage demo version 4.5 in Wine (no Windows, empty .wine directory,
default config from winesetuptk), I got following bug window:
Assertion failed: !"bogus context in _ExceptionHandler()", file xx.cpp, line 3072
And then:
Abnormal program termination
Free download at: http://www.neatimage.com/
Note that running NeatImage in Wine is officially supported by developers, and
it was working in older versions of Wine. I am sure, that demo version 4.0 (no
more available for download, I can send you an install file) was working in
older version of Wine (Sometimes about May 2004. In current one, it is not even
possible to install it: Access violation at address 77EC907E. Write of address
006F007F).
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------- Additional Comments From marcus(a)jet.franken.de 2005-04-04 00:58 -------
actually I fixed the 80040706 problem in WINE CVS already (last weekend).
So please try CVS or the next release.
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------- Additional Comments From zaai(a)spaaij.net 2005-03-04 23:54 -------
found the cause, wine did not configure opengl on amd64 with kernel 2.6.11 and
nvidia-glx
with kernel 2.6.9 configure does recognize opengl.
This could be a problem of the nvidia driver/ not sure
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #477|text/* |text/plain
mime type| |
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Attachment #477|application/octet-stream |text/*
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
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tony_lambregts(a)telusplanet.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From tony_lambregts(a)telusplanet.net 2005-03-04 21:13 -------
Sound was fine this game installed and ran without a hitch (Played the demo for
over an hour) sound was fine.
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------- Additional Comments From nklepeis(a)sbcglobal.net 2005-03-04 21:00 -------
Sorry. More stuff on jack_fst:
It is a program using the "fst" library for running Cubase VST audio plugins
(fst == Free VST). The DLL files passed as arguments to jack_fst are obtained
from Windows installations. No other windows software is used.
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Summary: Cannot use first megabyte for DOS address.... (with
jack_fst)
Product: Wine
Version: 20050310
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nklepeis(a)sbcglobal.net
Calling jack_fst as follows results in error:
[neil@wackage ~]$ jack_fst Ambience.dll
err:dosmem:setup_dos_mem Cannot use first megabyte for DOS address space, please
report
fst signal handler 4, thread = 0xb7fca8e0
fst signal handler 4 (TEB=0x7ff85000)
Killed
Macine is FC3/i386
gcc version 3.4.2 20041017 (Red Hat 3.4.2-6.fc3)
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