http://bugs.winehq.org/show_bug.cgi?id=58698
Bug ID: 58698
Summary: Application goes into an infinite loop under new wow64
but works okay under old wow64
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dkk089(a)gmail.com
Distribution: ---
Created attachment 79297
--> http://bugs.winehq.org/attachment.cgi?id=79297
WINEDEBUG=+virtual under "new wow64"
Application goes into an infinite loop under new wow64 but works okay under old
wow64
I have an application that enters an infinite loop under "new wow64" but works
okay with "old wow64". Running under actual 64-bit Windows is okay too. The
problem seems to be caused by application logic which calls VirtualAlloc()
repeatedly in order to (presumably) find out the maximum available amount of
memory that the application is able to allocate.
The first hint that this might be somehow related to memory were the error
messages reported when running under "old wow64" :
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x80010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 80000000
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x78010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 78000000
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x74010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 74000000
Running the application with WINEDEBUG=+virtual showed the
NtAllocateVirtualMemory calls that are made by the application, starting with a
size of 0x7fffffff, exploring a number of different sizes, and then eventually
settling on 0x701f0000 :
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 7fffffff 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x80010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 80000000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 3fffffff 2000
00000004
01a0:trace:virtual:map_view got mem in reserved area 0x11050000-0x51050000
01a0:trace:virtual:dump_view View: 0x11050000 - 0x5104ffff (valloc)
01a0:trace:virtual:dump_view 0x11050000 - 0x5104ffff --rw-
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff 0x11050000 00000000 8000
-- snip : successful calls after that with sizes 0x5fffffff , 0x6fffffff --
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 77ffffff 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x78010000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 78000000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
-- snip : goes on to try sizes starting with 0x70 ... --
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 701f0001 2000
00000004
01a0:err:virtual:map_view anon mmap error Cannot allocate memory, size
0x70201000, unix_prot 0
01a0:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 701f1000
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
01a0:trace:virtual:NtAllocateVirtualMemory 0xffffffff (nil) 701f0000 2000
00000004
01a0:trace:virtual:map_view got mem with anon mmap 0x80000000-0xf01f0000
01a0:trace:virtual:dump_view View: 0x80000000 - 0xf01effff (valloc)
01a0:trace:virtual:dump_view 0x80000000 - 0xf01effff --rw-
01a0:trace:virtual:NtFreeVirtualMemory 0xffffffff (nil) 00000000 8000
The application makes the same calls under "new wow64", but since none of those
calls ever fail, it seems to get confused, reaches size=0, and then gets stuck
on that size :
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 7fffffff
2000 00000004
016c:trace:virtual:map_view got mem with map_free_area 0x7fff0000-0xffff0000
016c:trace:virtual:dump_view View: 0x7fff0000 - 0xfffeffff (valloc)
016c:trace:virtual:dump_view 0x7fff0000 - 0xfffeffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x7fff0000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 3fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x51050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x5104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x5104ffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x11050000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 1fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x31050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x3104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x3104ffff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x11050000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 0fffffff
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x11050000-0x21050000
016c:trace:virtual:dump_view View: 0x11050000 - 0x2104ffff (valloc)
016c:trace:virtual:dump_view 0x11050000 - 0x2104ffff --rw-
-- snip : repeated calls with size right-shifted by 1 --
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 0000000f
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000007
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000003
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000001
2000 00000004
016c:trace:virtual:map_view got mem in reserved area 0x3750000-0x3751000
016c:trace:virtual:dump_view View: 0x3750000 - 0x3750fff (valloc)
016c:trace:virtual:dump_view 0x3750000 - 0x3750fff --rw-
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff 0x3750000 00000000
8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
016c:trace:virtual:NtAllocateVirtualMemory 0xffffffffffffffff (nil) 00000000
2000 00000004
016c:trace:virtual:NtFreeVirtualMemory 0xffffffffffffffff (nil) 00000000 8000
It then loops on the call with size=0 indefinitely and keeps running until I
kill the wineserver.
Unfortunately, this is a proprietary legacy application so I can't share it,
however I'll be more than glad to accept pointers on which debug channels to
activate, any other further debugging steps, or changes to the code that might
fix this.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=57806
Bug ID: 57806
Summary: visual and response lags in Guitar Pro v8.1.3 (build
121)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acidbong(a)tilde.club
Distribution: ---
Created attachment 78013
--> https://bugs.winehq.org/attachment.cgi?id=78013
Guitar Pro in Wine-9.20
I've been using Wine-staging for running Guitar Pro on Linux (Gentoo, then
NixOS), and it's been smooth until 9.20 -> 9.22 update
(https://github.com/NixOS/nixpkgs/pull/359908, nixpkgs maintainers skipped
v9.21). Then visual lags (constant, as if the program runs at 5 FPS) started to
happen. Welp, they aren't solely visual, responsiveness also suffers. Audio,
however, doesn't lag and is still smooth.
The lag is also present on Wine10.
Regression also confirmed on Wine-development v9.22 and with a demo version of
the program and on different PCs (first on an Intel-based laptop (Core
i3-7100), then on an AMD-based one (AMD Ryzen 5 5500U)), both with integrated
GPUs.
Camera recording (not screen capture, because `simplescreenrecorder` (haven't
tried other tools) for some reason reduced these lags): https://0x0.st/8KNw.mp4
Logs are attached below.
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http://bugs.winehq.org/show_bug.cgi?id=58700
Bug ID: 58700
Summary: Regression: Direct3D applications show a blank screen
under wined3d in 10.15
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: im.tech.tac+wine(a)gmail.com
Distribution: ---
As of Wine-staging 10.15, all Direct3D applications only render a blank (often
black) screen while still producing sound and reacting to inputs.
This issue was not present in 10.14, downgrading to it fixes the problem.
Multiple Unity games seem to have consistently produced this issue.
Arch Linux, latest packages up to 2025/09/14.
KDE Plasma 6 Wayland session.
Both X11 and Wayland Wine backends seem affected.
AMD A8-5500B with Radeon HD 7560D.
No Vulkan support whatsoever.
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http://bugs.winehq.org/show_bug.cgi?id=58703
Bug ID: 58703
Summary: Fedora 42: Suddenly getting checksum errors
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnny.jy.ooi(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Recently, while trying to do the standard "dnf upgrade", my system sees updates
for wine-staging and winehq-staging, but upon triggering the upgrade, I get
checksum errors
Total size of inbound packages is 226 MiB. Need to download 226 MiB.
After this operation, 6 MiB extra will be used (install 1 GiB, remove 1 GiB).
[1/2] winehq-staging-1:10.15-1.1.x86_64
100% | 144.6 KiB/s | 75.0 KiB | 00m01s
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
>>> Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfc
[2/2] wine-staging-1:10.15-1.1.x86_64
0% | 3.3 MiB/s | 1.7 MiB | 00m01s
>>> Not finished - interrupted by error: Downloading successful, but checksum doesn't match. Calculated: 7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256) Expected: b1238f8bf020af8c31b6bd
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[2/2] Total
100% | 3.4 MiB/s | 1.8 MiB | 00m01s
Failed to download packages
Librepo error: Downloading successful, but checksum doesn't match. Calculated:
7d0e878400f211d295092216c6e2b30048336037ecc3de0211ac2530cadfd0b0(sha256)
Expected:
b1238f8bf020af8c31b6bdb817e50fffb27bee61129abbeb6c619066bfcbfea6(sha256)
I've tried removing the winehq.repo, reimporting the repo key
(https://dl.winehq.org/wine-builds/winehq.key), readding the repo according to
the instructions, and doing "dnf clean" and it keep failing the checksum
checks.
I know there's been some issues with the repo in the past, do we have another
similar issue?
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https://bugs.winehq.org/show_bug.cgi?id=38142
Bug ID: 38142
Summary: Approach fields box only show 3/4 of one line
Product: Wine
Version: 1.7.36
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
Distribution: ---
Created attachment 50869
--> https://bugs.winehq.org/attachment.cgi?id=50869
Field Box
Hi All,
Wine 1.7.36 and Smart Suite N9.8.0208.1200.
Would you guys please fix this for me. It is driving me NUTS!
In the "Find Assistant" the Fields box only shows about 3/4 on one line. It
makes it impossible to file the other lines in the box.
I will attach a screen shot
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=50242
Bug ID: 50242
Summary: Lotus Approach crashes on start up
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68752
--> https://bugs.winehq.org/attachment.cgi?id=68752
Approach crash on start up
Dear Wine Staging Maintainers,
Fedora 33
wine-5.22-1.fc33.x86_64
As of 5.22, Lotus Approach now crashes on start up. Word Pro is okay.
I have attached the trace.
-T
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http://bugs.winehq.org/show_bug.cgi?id=58204
Bug ID: 58204
Summary: Winecfg Audio tab doesn't enumerate drivers or show
output devices, but test button works.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78512
--> http://bugs.winehq.org/attachment.cgi?id=78512
Screenshot of winecfg audio tab UI bug.
Under Wine-10.7 (specifically the winehq-devel packages for Debian), the
winecfg Audio tab doesn't seem to be functional even in a clean wine prefix.
There is no drop down for selecting audio drivers, and the currently selected
driver says "(None)".
The output and input device selection drop down boxes all say "(System
Default)" with no other options given.
The speaker configuration is completely blank, and speakers drop down is empty
and disabled.
The only thing that does seem to work is the "Test Sound" button which does
play a test sound, when clicked.
Manually selecting an audio driver (such as winealsa) using the helpful
registry key (HKCU->Software->Wine->Audio) does appear to work, but results in
no visible changes to winecfg. (The change can only be observed from
WINEDEBUG="+mmdevapi"'s console output.)
Even when shutting down pulseaudio / pipewire (systemctl stop and systemctl
disable), which _should_ just leave us with alsa, there are no visible changes
in winecfg, and the test button still works.
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http://bugs.winehq.org/show_bug.cgi?id=58411
Bug ID: 58411
Summary: Audio tab in winecfg hasn't worked since Wine 10.6
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78821
--> http://bugs.winehq.org/attachment.cgi?id=78821
Screenshot
Since Wine 10.6, the Audio tab in winecfg says "Selected driver: (None)" at the
top, the only option in all of the drop-downs is "(System default)", and the
"Speaker configuration" section is empty. The "Test Sound" button still works
though. `git bisect` says:
a6aa0108f365b1465bc594a053af84116a28ce34 is the first bad commit
commit a6aa0108f365b1465bc594a053af84116a28ce34
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 15 12:57:37 2025 +0200
mmdevapi: Get rid of the Wine info device.
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http://bugs.winehq.org/show_bug.cgi?id=58515
Bug ID: 58515
Summary: Street Chaves only displays a black screen
(regression)
Product: Wine
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: denilsonsa(a)gmail.com
Distribution: ---
Wine versions up to 9.7 were able to render the game graphics correctly. Now I
tested again on Wine version 10.11 and all I get is a black screen.
The game seems to be working, because I can blindly press "Z" to confirm, then
"5" to insert credits (and hear the sound effect), and "1" to start, an "Z" a
couple of times to select my character and advance to the actual fight… After
all of this, I can hear the in-game music and the in-game sound effects of the
fight. I just can't see any of it due to being pure black.
How to reproduce?
1. Get the game archive from https://archive.org/details/street-chaves-1.5-a
2. Unpack it anywhere, and run `wine Chaves.exe`
3. After a few moments, a black window without any decoration will show up.
Having no decorations is normal expected behavior. Having it completely black
is a bug/regression.
Tests?
The game works fine under "Proton Experimental" on the Steam Deck, but I don't
know exactly what is the Wine version.
It also works fine under "Proton 10.0-1 (beta)".
It does NOT work (black screen) under Wine 10.11 on Manjaro Linux.
It does NOT work (black screen) under wine-ge-8-26-x86_64, which is the default
Wine runner for Lutris, installed from Flatpak.
https://lutris.net/games/street-chaves/
Other Wine versions are untested.
If you are testing other versions, please be aware that older versions had a
problem with keyboard input. You could see graphics on the screen, but you
couldn't progress any further. This has been solved in bug 52738.
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http://bugs.winehq.org/show_bug.cgi?id=58558
Bug ID: 58558
Summary: In the Neverwinter Nights 1.69 toolset, the 3D areas
have stopped working.
Product: Wine-staging
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vivienne.lumina(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The Neverwinter Nights 1.69 Toolset has been working well in wine for more than
15 years.
Now for the first time using wine-staging 10.11 and newer, the 3d area window
fails to show.
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http://bugs.winehq.org/show_bug.cgi?id=58701
Bug ID: 58701
Summary: World of Warcraft: When launching a classic version of
wow the windows is not fullscreen
Product: Wine-staging
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pally.squatter102(a)passfwd.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79303
--> http://bugs.winehq.org/attachment.cgi?id=79303
How the game launches together with the taskbar
When I open up world of warcraft classic the game screen is not in fullscreen
mode, it sets the game resolution to a custom to make space for taskbar.
If you rightclick on wow task in the taskbar and tick the fullscreen checkbox
it works fine, but if you close down the game and open up wow classic again
it's back ot the custom game resolution to fit the taskbar into the screen.
I have tried several versions of Wine, but since it happens with wine-staging I
have a feeling it's somehwere there.
Sadly I can't test older version of wine anymore since an update with the
Blizzard Update Agent not waking up, which was solved in 10.1.
I have seen people report this problem for the retail version of wow as well
but works for me there so I can't really report it.
There is a lutris thread asking about this issue as well.
https://forums.lutris.net/t/world-of-warcraft-doesnt-go-fullscreen-anymore/…
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http://bugs.winehq.org/show_bug.cgi?id=58644
Bug ID: 58644
Summary: Gears of war Reloaded - doesn't start the actual game
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 79208
--> http://bugs.winehq.org/attachment.cgi?id=79208
terminal output
I tried to start this game on uhd 620, i found footage online (youtube) that
this game actually run on that hardware on windows so i wanted to see if can
run on linux as well.
However before the game starts it hangs i must say that once it actually
entered and than hanged but usually it hangs here (screenshot).
I installed vkd3d with winetricks and it hanged at the same place as well
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https://bugs.winehq.org/show_bug.cgi?id=50210
Bug ID: 50210
Summary: S.T.A.L.K.E.R.: Call of Pripyat needs
D3DX11GetImageInfoFromMemory implementation
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Enhanced full dynamic lighting (DX11)
fixme:d3dx:D3DX11GetImageInfoFromMemory src_data 08D75427, src_data_size 65664,
pump 00000000, img_info 0031D0C0, hresult 00000000 stub!
wine-5.22-195-gcbca9f847f6
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=57877
Bug ID: 57877
Summary: CMD: Parsing issue: Mismatch in parentheses provoked
by trailing tab
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: Dominik-Home(a)gmx.de
Distribution: ---
Wine has issues in parsing if-statements like the following:
if not [%FOO:~-1%] == [True] ( <----- NOTE THE TRAILING TAB HERE
echo ENTERED IF-EXPRESSION
)
On Windows those kind of expressions execute as expected but on Wine it errors
with a note 'Mismatch in parentheses.'. While playing around with this
construct I realised that the trailing tab may cause this issue. As soon as I
remove it, the code seems to work.
See also the attached reproducers.
For reference this, is the last issue to get the PlanAhead (part of Xilinx ISE)
batch scripts to work. They are responsible for configuring the environment and
starting the GUI.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=53475
Bug ID: 53475
Summary: Hang: underrun of data / failed to create thread
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Playing Alansya Chronicles in some situations the game will hang and needs to
be forcibly closed. This happens on all Wine 7.x versions and I haven't tested
with older versions of Wine.
There are specific log entries to note when this hang occurs:
(wine:3413): GStreamer-WARNING **: 22:20:23.968: failed to create thread: Error
creating thread: Resource temporarily unavailable
028c:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
Game uses many short audio samples during playback so perhaps thread pool is
exhausted? Second entry would indicate that there is synchronization issue in
the playback.
But there is another indication that the dsound code is iffy:
01a0:err:quartz:DSoundRender_SendSampleData WaitForSingleObject() returned 0.
This log entry is triggered when This->flush_event is signalled and the code is
expecting timeout. This by itself is already strange looking code (from
Win32-style standpoint), but what the code does next is even stranger.
Flush event looks like it is meant as signal that code trying to write should
exit, the comment says that much:
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
But when DSoundRender_SendSampleData() gets the signalled event it goes back
and tries to continue the loop instead of exiting.
I suspect the code expects that This->sink.flushing would have been set already
when the event is signalled but apparently it isn't.
However, having DSoundRender_SendSampleData() bail out on the event does not
fix the hang, which would indicate there is more to the issue than just one
part.
So, maybe DSoundRender_SendSampleData() could check that if
WaitForSingleObject() returns 0 (event signalled) it could just exit and log
that instead of trying to repeat? It seems to be normal occurrence instead of
error?
The state management seems oddly complicated and like it was added later than
by design initially? I suspect this could be made much simpler to avoid the
issue.
If there is race condition in state management, is it possible the code will
hang indefinitely in DSoundRender_HandleEndOfStream()? That looks like a
possible place that would explain the hang I'm seeing.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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http://bugs.winehq.org/show_bug.cgi?id=58666
Bug ID: 58666
Summary: wine 10.14 fails to build in alpine linux x86
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 79251
--> http://bugs.winehq.org/attachment.cgi?id=79251
linker error output
* gcc 15.2.0
* mingw gcc 15.2.0
* build script
https://gitlab.alpinelinux.org/alpine/aports/-/blob/master/community/wine/A…
* build error is in the attached linker-error-output.txt file.
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http://bugs.winehq.org/show_bug.cgi?id=58651
Bug ID: 58651
Summary: Legacy of Kain: Blood Omen black screen on startup but
with sound
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erwiniosef(a)gmail.com
Distribution: ---
NOTE: This is with Verok's GL patch:
https://www.pcgamingwiki.com/wiki/Blood_Omen:_Legacy_of_Kain#Essential_impr…
Verok's patch works via adding in 'ddraw=native' in DLLOVERRIDEs, the last
working version was 10.10 with
https://gitlab.winehq.org/wine/wine/-/merge_requests/7064 patch
The game launches with a black screen, the sound works and I can use the
keyboard to control the game with the game giving feedback back through sound,
so the only problem is the black screen.
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http://bugs.winehq.org/show_bug.cgi?id=58650
Bug ID: 58650
Summary: Mouse cursor becomes invisible and unmovable
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 79226
--> http://bugs.winehq.org/attachment.cgi?id=79226
video of the issue
in FL Studio with the wine wayland driver, if I move the mouse cursor to
certain elements of the sidebar, that have names that are longer than the width
of the sidebar, the mouse cursor becomes invisible and now in wine 10.14
unmovable, if I remember correctly up to wine 10.13 I was able to move the
mouse, it would just becomes invisible, but as you can see in the video, it now
becomes unmovable and the only way to move it again is to press the meta key
and then since it took the focus away I can move it again.
of course these issues don't happen when using xwayland with the x11 driver.
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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http://bugs.winehq.org/show_bug.cgi?id=58480
Bug ID: 58480
Summary: winebuild ASLR breaks older DLLs
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tres.finocchiaro(a)gmail.com
Distribution: ---
The following commit (to the best of my understanding) introduces build flags
to the PE sections of a wineg++ produced '.so.exe' file that force
ASLR/DYNAMICBASE onto executables that it creates.
https://github.com/wine-mirror/wine/commit/518e394794160818ffe6826c874ff2f5…
As identified downstream with mingw and msvc, some scenarios exist where this
ASLR/DYNAMICBASE must be disabled for the highest compatibility with 3rd-party
DLLs, specifically 3rd-party VST instrument and effect plugins as they're
loaded through DAWs using a Linux-wine-bridge. (Linux can be read ambiguously
here, the issue would impact Unixes too)
The downstream bug report encompases Windows and Wine instances of the LMMS
application, however a solution exists on Windows for both the MSVC compiler as
well as the mingw compiler (via relevant dynamicbase flags).
MSVC:
https://learn.microsoft.com/en-us/cpp/build/reference/dynamicbase
mingw:
https://www.msys2.org/news/#2021-01-31-aslr-enabled-by-default
Applying a similar flag to wineg++/winegcc/winebuild has proven difficult
without forking the winebuild executable. The stop-gap patch that LMMS has
developed is provided here as a reference
https://github.com/Fastigium/winebuild/commit/7f9e27e44cfb8eba79f3850f46e12…
however this patch requires us to add winebuild as a build-time dependency to
our build system. This is OK for a stop-gap, but as a long-term solution, I
would like advice from the winehq team on how to support legacy DLLs (such as
pre-Vist VST plugins) through a wine-bridge as a long-term solution.
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http://bugs.winehq.org/show_bug.cgi?id=58335
Bug ID: 58335
Summary: Works 10.8 but fails 10.9?
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Created attachment 78708
--> http://bugs.winehq.org/attachment.cgi?id=78708
run wine notepad with 10.8 Fine Update to 10.9 then it fails
Have 5 machines that updated to 10.9 fine, but Acer notebook that works with
10.8 but fails with 10.9.
Run wine notebook fine with 10.8
upgrade to 10.9
wine notebook then fails.
downgrade to 10.8, and it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=51345
Bug ID: 51345
Summary: Regression: Visual Studio 2005 "package load failure"
Product: Wine
Version: 6.11
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
winetricks vc2005trial
wine cmd
"C:\Program Files\Microsoft Visual Studio 8\VC\vcvarsall.bat"
devenv
Some time during 28-31 March 2021, the Visual Studio 2005 trial began giving
+/- 10 of these error dialogs on startup, each relating to a different package.
This is a rough transcript of one of them:
------------------------
Package Load Failure
------------------------
Package
'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualtyToolsPackage,
Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=8.0.0.0,
Culture=neutral, PublicKeyToken=b03F5F7f11d50s3a' has failed to load
properly { GUID = {AS4DSAES-9ACE-4FOE-ADGF-7AFESSFEFCET) ). Please
contact package vendor for assistance. Application restart is recommended,
due to possible environment corruption. Would you like to disable loading this
package in the future? You may use 'devenv /resetskippkgs' to re-enable
package loading.
Yes No
------------------------
It is the worst git bisect I've ever done. Apart from the lengthy time needed
to test each commit, the regression occurs within a range of 44 commits
(bb065801a69..2a8a4cbbe63), the first 43 of which all die on startup, so we
can't easily distinguish that bug from this one.
I've now had to make a separate branch, "git rebase --onto <that range>" to
copy commits from that range there, then "git rebase -i" to reorder them and
separate the startup-breaking commits (ntdll/kernel32/kernelbase) from the
other commits.
Unfortunately, having done so, it appears the startup-breaking commits are also
the commits that caused this regression. One or more of these is the culprit:
ntdll: Move kernel32 loading into LdrInitializeThunk().
ntdll: Return system dir path for PE mapping bootstrap placeholders.
ntdll: Fail to load non-existent dlls, except during prefix bootstrap.
ntdll: Also check syswow64 to determine if the prefix was initialized.
include: Add more SYSTEM_INFORMATION_CLASS definitions.
kernel32: Implement GetSystemCpuSetInformation().
ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
kernelbase: Don't fall back to dll loading for LOAD_LIBRARY_AS_DATAFILE.
ntdll: Set the window title to the image name on the Unix side.
ntdll: Remove load_builtin_dll() and get_load_order() from the Unix interface.
ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.
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http://bugs.winehq.org/show_bug.cgi?id=58635
Bug ID: 58635
Summary: CapCut crashes upon launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihatemylife0025(a)gmail.com
Distribution: ---
Created attachment 79192
--> http://bugs.winehq.org/attachment.cgi?id=79192
Logs from running CapCut on a new wineprefix
I've tried every workaround I could find but CapCut (version 6.9.0, from here:
https://lf16-capcut.faceulv.com/obj/capcutpc-packages-us/packages/CapCut_6_…)
crashes ~10 seconds from launch.
Things I've tried:
Installing on a Windows PC and copying the files. No difference.
Enabling DXVK. No difference.
Using the experimental xe driver for my GPU. No difference.
Creating a new prefix. No difference
Using the stable 10.0 version. No difference
Using CapCut beta version 7.0.0. No difference
Installing corefonts with winetricks. No difference
I'm using wine version 10.13 from the official fedora 42 repository
GPU:
0000:00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2
[Iris Xe Graphics] (rev 01)
Subsystem: Lenovo Device 3f9c
Kernel driver in use: i915
Kernel modules: i915, xe
CPU:
11th Gen Intel(R) Core(TM) i5-1135G7 (8) @ 4.20 GHz
RAM:
20GB (16+4) DDR4 3200mhz
Laptop Model:
82H8 (IdeaPad 3 15ITL6)
Kernel Version:
Linux 6.15.10-200.fc42.x86_64
Distribution:
Fedora 42 KDE Plasma Edition
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https://bugs.winehq.org/show_bug.cgi?id=56278
Bug ID: 56278
Summary: wayland: dropdowns is rendered as toplevel
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)whynothugo.nl
Distribution: ---
When using the wayland driver, dropdown menus are rendered as their own
toplevel windows.
On tiling window managers (e.g.: swaywm), this results in it being tiled just
like any other window. I can't imagine that they would be placed correctly on
stacking window managers either.
I confirmed with lswt that dropdowns are effectively rendered as toplevels. An
xdg_popup should be used here instead:
https://wayland.app/protocols/xdg-shell#xdg_popup
The weirdness in behaviour can be reproduced with:
- wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d wayland
- winecfg
- Go to the desktop integration tab and click on any dropdown
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http://bugs.winehq.org/show_bug.cgi?id=58503
Bug ID: 58503
Summary: Mouse cursor vanishes when using winewayland
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Since the cursor changes on winewayland in wine 10.12, I see a regression when
playing Saints Row 3 Remastered (GOG).
After some time in game, the mouse cursor no longer appears when switching to
the menu. When that happens, the log is filled with:
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... repeated ~100 times ...]
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... keeps repeating ...]
The game normally switches between hidden and visible mouse cursor when
accessing the menu or in-game phone screen.
Except from that the game keeps running, just without visible mouse cursor.
It doesn't trigger immediately, which makes testing not so easy. Most of the
time it runs fine for something between half an hour and an hour. For that
reason I can't say if other applcations are affected too, since I didn't test
anything else long enough.
It did not happen in wine 10.11, and I could not reproduce it after reverting
https://gitlab.winehq.org/wine/wine/-/commit/6a9df1f4c5a8448f426ba3454faf25…
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https://bugs.winehq.org/show_bug.cgi?id=57444
Bug ID: 57444
Summary: A old game Exertus darkness approaches unable to run
under wine wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77440
--> https://bugs.winehq.org/attachment.cgi?id=77440
Log from wine wow64
Exertus darkness approaches is a very old game.
It was able to play even with virtualbox, but unable to run under wow64
env
Ubuntu 20.04
wine lastest master
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http://bugs.winehq.org/show_bug.cgi?id=58513
Bug ID: 58513
Summary: Wine 10.9 completely broke (LGA775 Core2Quad)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeroxslayer(a)proton.me
Distribution: ---
I have no other way to describe it except this. Everything was working fine up
until Wine 10.8, then I upgrade to Wine 10.9 on Void Linux, and it doesn't work
at all any more.
There are more details in this issue on GitHub. There is just way too much info
to paste here.
https://github.com/void-linux/void-packages/issues/55697
Basically, it just doesn't work at all. You run `winecfg` or any other software
and this is what you get.
```
002c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6fffffc4c133
0034:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6fffffc4c133
003c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6fffffc4c133
```
Nothing works. This happens, and then Wine quietly exits.
From what little I understoo, basically, it can't locate binaries. The binaries
are there, at that location, it just doesn't see them... or can't load them,
IDK. You can find more relevant info in this comment, with some debug flags
enabled.
https://github.com/void-linux/void-packages/issues/55697#issuecomment-29902…
I do have to note that Wine past 10.8 (>=10.9) does work on other rigs I have,
newer ones, but this particular rig is an LGA775 Core2Quad. Now, I know that
Wine is mostly focused towards gaming and gamers, but there are people out
there that use it for simple things as well, like Winamp and similar things,
and we really don't need brand new hardware to do that. In fact, this is my
workshop rig and I basically just need it to browse some things on the web
(still performs OKish regarding that) and maybe open a few documents, an IC
programmer from time to time, but that's about it. So, this rig still suits my
needs just fine.
I tried scrubbing the volume, check for errors, nothing, everything is peachy,
no corruption problems whatsoever.
On Void's side, there are literally no changes in the template, except bumping
up versions, hashes and removing `libOSMesa` as a dependency (which is
depreciated, found that out later on), but I even tried adding `libOSMesa` as a
dependency and building it like that, no changes whatsoever, it's still
completely broken.
There are way too many commits between 10.8 and 10.9, and in all honesty, I
wouldn't even know where to start looking (I presume something to do with CPU,
but, I'm just guessing here), so if someone could shed some light, I would
gladly test.
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https://bugs.winehq.org/show_bug.cgi?id=58027
Bug ID: 58027
Summary: trivial use of Win32 GNU make failes with Wine 10.x
but not with Wine 9.0
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dl.soluz(a)gmx.net
Distribution: ---
Created attachment 78286
--> https://bugs.winehq.org/attachment.cgi?id=78286
contains the specific make.exe (with MD5, and source-infos)+makefile and
scenarios
its a super simple makefile that does nothing more then
clean:
del *.not_existing_at_all
and make fails to run the del command on 10.x Wine versions but works on Wine
9.0
i created a git-repo with the make.exe (with MD5) a makefile and a clear
description whats happening - in short Wine 10.x breaks someway the del command
run
the repo: https://github.com/LowLevelMahn/bug_repo0
(i also attached the 3 files of the repo as zip)
i don't know if that is a real Wine bug but its strange that is does not happen
with a older Wine version (tested only 9.0 so far)
tested with
up-to-date Ubuntu 24.10 (up-to-date) + sudo apt install wine32 => wine 9.0
up-to-date WSL2/SUSE Tumbleweed + sudo zypper install wine => wine 10.0
up-to-date Fedora 42 (Beta) + sudo dnf install wine32 => wine 10.4
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https://bugs.winehq.org/show_bug.cgi?id=57912
Bug ID: 57912
Summary: cmd: not every ( is a command grouping
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
@echo off
if 1==2 (
echo(1
xif 1==2 (
echo 2
)
echo 3))
echo 4
Expected (win10):
3))
4
Actual (wine 10.2):
Syntax error: unexpected (
4
Oddly enough, it seems that every ) is, in fact, a command grouping.
@echo off
if 1==2 (
echo ()
echo 1
)
echo 2
Expected (win10):
1
2
Actual (wine 10.2):
Syntax error: unexpected (
2
Reduced from update.bat in
https://www.smwcentral.net/?p=section&a=details&id=33546
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http://bugs.winehq.org/show_bug.cgi?id=58636
Bug ID: 58636
Summary: CapCut installer fails: CreateFileW with
FILE_ATTRIBUTE_DIRECTORY | FILE_FLAG_BACKUP_SEMANTICS
| FILE_FLAG_POSIX_SEMANTICS should create a directory
instesd of a file.
Product: Wine
Version: 10.13
Hardware: x86-64
URL: https://lf16-capcut.faceulv.com/obj/capcutpc-packages-
us/packages/CapCut_6_9_0_2786_capcutpc_0_creatortool.e
xe
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
I tried the installer from bugreport
https://bugs.winehq.org/show_bug.cgi?id=58635 but it fails instantly with a
error messagebox.
I think I managed to track down the bug:
The installer does:
KERNEL32.CreateFileW(0012f4c4
L"C:\\users\\louis\\AppData\\Local\\\CapCut",00000001,00000003,00000000,00000001,03000010,00000000)
Then an empty file "CapCut" is present in Appdata\Local\ dir.
After that it tries to create L"C:\\users\\louis\\AppData\\Local\\CapCut\\User
Data" and L"C:\\users\\louis\\AppData\\Local\\CapCut\\User Data\\Log" in which
Log is a file. This all fails as a file CapCut is already present.
Manual workaround to fool the installer: mkdir
~/.wine/drive_c/users/**/AppData/Local/CapCut before you start the installer,
then it won't crash.
Apparently on windows one can create a directory with CreateFile with the flags
used by the installer; below is a simple test program I tested on windows and
that creates a directory:
#include <windows.h>
#include <stdio.h>
#include <shlwapi.h>
// compile: x86_64-w64-mingw32-gcc a.c -lshlwapi
int main()
{
char path[] = "c:\\log";
HANDLE h = CreateFileA(
path,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
CREATE_NEW,
FILE_ATTRIBUTE_DIRECTORY | FILE_FLAG_BACKUP_SEMANTICS |
FILE_FLAG_POSIX_SEMANTICS , // 0x03000010,
NULL);
if (h == INVALID_HANDLE_VALUE) {
DWORD err = GetLastError();
printf("err %d\n", err);
return 1;
}
printf("%p\n", h);
BOOL ret = PathIsDirectoryA(path);
printf("PathIsDirectoryA returned %d\n",ret);
return 0;
}
Output on windows:
00000000000000c0
PathIsDirectoryA returned 16
Output on wine:
000000000000005c
PathIsDirectoryA returned 0
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https://bugs.winehq.org/show_bug.cgi?id=57913
Bug ID: 57913
Summary: cmd: echo(abc is misparsed
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
@echo off
echo 1
echo.
echo .
echo.2
echo(
echo (
echo(3
Expected (win10):
1
.
2
(
3
Actual (wine 10.2):
1
.
2
(
(
(3
Reduced from update.bat in
https://www.smwcentral.net/?p=section&a=details&id=33546
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https://bugs.winehq.org/show_bug.cgi?id=57478
Bug ID: 57478
Summary: Commit 1fe64cd59573473160186aa172c4bf5055510cd7 makes
Sims 2 black-screen when running with Nvidia
470.256.02 and dxvk 1.10.3
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: dkk089(a)gmail.com
Distribution: ---
Said commit makes Sims 2 launch to a black screen. Everything else works and it
seems like the actual graphical content is just not output to the screen
somehow : music is playing in the background and you can see the mouse cursor
changing its symbol if you move it around (hovering over a text field).
I saw this with Nvidia 470.256.02 and GeForce GT 645M. However, running on a
Radeon RX550 with open source drivers is just fine. dxvk was 1.10.3 during both
runs.
Bisecting leads to 1fe64cd59573473160186aa172c4bf5055510cd7 and reverting this
commit from master makes everything work okay again.
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http://bugs.winehq.org/show_bug.cgi?id=58619
Bug ID: 58619
Summary: Steam fails to launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 5b7b76432dffa453e75c6336d76fdb856ab8d0c7
Distribution: ---
wineserver: ../wine/server/request.c:159: set_reply_data_size: Assertion `size
<= get_reply_max_size()' failed.
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http://bugs.winehq.org/show_bug.cgi?id=58585
Bug ID: 58585
Summary: unnamed keymap layout leads to null pointer
dereference in find_xkb_layout_variant
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: lompikvoila(a)gmail.com
Distribution: ---
Created attachment 79112
--> http://bugs.winehq.org/attachment.cgi?id=79112
gdb backtrace
Using the winewayland would abruptly exit at launch. Running wine64 under gdb
uncovers a segv happening in find_xkb_layout_variant's strcmp (see attachement,
due to name being NULL).
As per the
documentation(https://xkbcommon.org/doc/current/group__components.html#ga50…,
xkb_keymap_layout_get_name can return null if the layout does not have any
name(or if there is an error). This is problematic as find_xkb_layout_variant
does not handle the case where name is NULL. Returning false in
find_xkb_layout_variant if name is NULL fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=58614
Bug ID: 58614
Summary: wine cmd prints "::" style comments
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
cmd is not supposed to display "::" style comments such as
:: Hello world
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http://bugs.winehq.org/show_bug.cgi?id=58663
Bug ID: 58663
Summary: A bug or something that prevents the game [The Binding
Of Isaac: Repentance]
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chakiry140(a)gmail.com
Distribution: ---
Created attachment 79248
--> http://bugs.winehq.org/attachment.cgi?id=79248
backtrace text
A bug or something that prevents the game [The Binding Of Isaac: Repentance]
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http://bugs.winehq.org/show_bug.cgi?id=58620
Bug ID: 58620
Summary: moyo go studio graphics regression
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerry(a)gavigan.me.uk
Distribution: ---
A long time ago the application was a bit flaky (wine 1.x) but the graphics
were OK. Over time the general performance of the application has improved but
the graphics have steadily deteriorated, best illustrated by the screenshots
below.
https://appdb.winehq.org/screenshots.php?iAppId=15898
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https://bugs.winehq.org/show_bug.cgi?id=56350
Bug ID: 56350
Summary: Python programs fail to play sound
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: galacticaledge(a)protonmail.com
Distribution: ---
Created attachment 76076
--> https://bugs.winehq.org/attachment.cgi?id=76076
Most of the errors that occur when trying to play a sound seems to be related
to the crypt API
Python programs fail to play any sound due to errors in the crypt library.
If anyone wants to conveniently test and debug this issue, I wrote a simply
Python program for this. Simply run the program, open a txt file (which the
program will convert each line into speech when the "Next Line" button is
played), and watch it fail to play sound and cause the "Next Line" button to
stop working until a new file is selected. I have also confirmed this is a Wine
issue since the program works perfectly fine on a Windows install.
https://drive.google.com/file/d/1RjB0n5tAP1-7xPUf8Zjk_QzIyya7vZ6e/view?usp=…
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http://bugs.winehq.org/show_bug.cgi?id=16227
Summary: Tooltips on mouse hover in EMS SQL Manager block the
mouse click
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksfreitas(a)gmail.com
Created an attachment (id=17473)
--> (http://bugs.winehq.org/attachment.cgi?id=17473)
Screenshot of a tooltip bloocking the mouse click
In EMS SQL Manager (Free and Full), the tooltips block the mouse click, having
to resize to see all item without tooltip for click. The link for freeware
software download:
http://www.sqlmanager.net/en/products/postgresql/manager/download
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https://bugs.winehq.org/show_bug.cgi?id=50458
Bug ID: 50458
Summary: Tooltips block input in Foobar2000
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: debilerpc(a)web.de
Distribution: ---
**Context:**
Like with most media players, Foobar2000's playlist view is essentially a
spreadsheet where each line is a track and each column displays a tag or
metadata field.
If the length of the tag exceeds the width of the column, it gets cut off. You
can see the full tag in a tooltip by hovering over it with a mouse in that
case.
**The problem:**
As long as the tooltip is displayed, the app registers neither keyboard nor
mouse input.
I suspect this problem exists in a variety of
[apps](https://bugs.winehq.org/show_bug.cgi?id=16227), not just Foobar2000, but
here it is especially annoying.
**Expected behavior:**
When input is sent, the tooltip should disappear, and Foobar2000 should react
to the input. This is what happens under Windows 10.
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http://bugs.winehq.org/show_bug.cgi?id=58694
Bug ID: 58694
Summary: CorelDraw 2019 can't start, ScriptState unimplemented
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Corel won't start. It crashes in splashscreen, with following Error.
010c:fixme:jscript:JScript_SetScriptState unimplemented state 3
010c:fixme:jscript:JScript_SetScriptState unimplemented state 3
0104:fixme:ver:GetCurrentPackageId (000000000021FEB0 0000000000000000): stub
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https://bugs.winehq.org/show_bug.cgi?id=57943
Bug ID: 57943
Summary: Critical program error in CorelDraw 2024 Setup.exe
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Created attachment 78189
--> https://bugs.winehq.org/attachment.cgi?id=78189
The crash dump from CorelDraw 2024 Setup.exe
I manually downloaded the real CorelDraw Setup (not the CDGS2024.exe, which
gets a connection timeout while trying to download from the corel servers) to
install the program. Neither the Setup.exe in the root directory
(CorelDRAWGraphicsSuite2024Installer), nor the Setup_x64.msi work. They crash
nearly instantly with a critical error. I provide the crash dump from the main
Setup.exe, as both dumps are the same.
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http://bugs.winehq.org/show_bug.cgi?id=58673
Bug ID: 58673
Summary: Kinco Dtools fails to start: err:msxml:doparse
Unsupported encoding: gb2312
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://en.kinco.cn/download/download.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This was program reported on the forum:
https://forum.winehq.org/viewtopic.php?t=41565
It needs mfc42.dll and mfc140u.dll (via winetricks vcrun2019) but even after
that installed, it fails to start with a vague error messagebox. After multiple
"Unsupported encoding: gb2312" in the console
The hack below allows it to start; might be easy to solve (???) for someone
familiar with msxml?
diff --git a/dlls/msxml3/main.c b/dlls/msxml3/main.c
index 16e0b38b185..733a707cd31 100644
--- a/dlls/msxml3/main.c
+++ b/dlls/msxml3/main.c
@@ -322,6 +322,7 @@ static void init_char_encoders(void)
} encoder[] =
{
{ "gbk", gbk_to_utf8, utf8_to_gbk },
+ { "gb2312", gbk_to_utf8, utf8_to_gbk },
{ "iso8859-1", iso8859_1_to_utf8, utf8_to_iso8859_1 },
{ "windows-1250", win1250_to_utf8, utf8_to_win1250 },
{ "windows-1251", win1251_to_utf8, utf8_to_win1251 },
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http://bugs.winehq.org/show_bug.cgi?id=58693
Bug ID: 58693
Summary: WM_SETREDRAW(0) is ignored by LISTBOXes
Product: Wine
Version: 10.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: goltsov(a)imedis.ru
Distribution: ---
Standard controls of Windows class LISTBOX under Wine ignore attempts to
disable redrawing when sending WM_SETREDRAW - in contrast with their behaviour
under native Windows. It is quite discouraging when it is needed to place child
controls into listbox - working practice under native Windows.
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http://bugs.winehq.org/show_bug.cgi?id=58692
Bug ID: 58692
Summary: Incorrect owner-owned windows z-order support
Product: Wine
Version: 10.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: goltsov(a)imedis.ru
Distribution: ---
I create two WS_OVERLAPPED or WS_PPUP (not having WS_CHILD!) windows, one is
owned by another:
hwnd1 = CreateWindow(....., 0, .....);
hwnd2 = CreateWindow(....., hwnd1, .....);
In Windows hwnd2 is allways placed over hwnd1 and hides when hwnd1 is
minimized. In Wine itself (when graphics options do not allow Window Manager to
arrange and decorate Wine windows) hwnd1 and hwnd2 act as windows of the same
level: when hwnd1 is activated it is displayed over hmnd2 and vise versa -
WHY?! This is the basic windows behaviour, why it is incorrect?
If Window Manager is allowed to manage&decorate Wine windows, the behaviour is
more similiar to one under native Windows, but with another problems:
- "minimize" buttons of all windows are hidden for some unknown reason...
- if we have hwnd2 and hwnd3 as owned windows of hwnd1, and hwnd1, then hwnd2,
then hwnd3 are activated - and hwnd3 is closed - hwnd1 is activated instead of
previously active hwnd2 - differs from native Windows behaviour.
Linux Minth dated summer 2025
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http://bugs.winehq.org/show_bug.cgi?id=58691
Bug ID: 58691
Summary: Dungeon Siege 2 not work in lan
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
Dungeon Siege 2 not work in lan, the game say Name is already in use
But according to
https://github.com/GenesisFR/DS2TroubleshootingGuide?tab=readme-ov-file#nam…
it's adapter problem, (fix MTU or disable IPv6).
Can you fix this?
Cheers,
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http://bugs.winehq.org/show_bug.cgi?id=58690
Bug ID: 58690
Summary: fw_manager_IsPortAllowed is not implemented
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hnetcfg
Assignee: wine-bugs(a)winehq.org
Reporter: rickshanor(a)gmail.com
Distribution: ---
Hi,
New here. I am trying to run a windows executable under wine. I get the
following error: Error in RPC::Firewall blocks events.
I ran my app with RPC logging enabled, and I found this error:
fixme:hnetcfg:fw_manager_IsPortAllowed
I traced this back to dlls/hnetcfg/manager.c to confirm that the
fw_manager_IsPortAllowed function is not implemented.
What is the recommended way to work around this issue? Would it be unreasonable
to update that function to just return allowed = true? Is there a way to simply
bypass or patch that function at runtime rather than changing wine source?
Recommendations welcome.
Thanks,
Rick
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http://bugs.winehq.org/show_bug.cgi?id=58689
Bug ID: 58689
Summary: Full sockets are blocking even with FIONBIO=1, and
leak server resources if terminated
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
Created attachment 79286
--> http://bugs.winehq.org/attachment.cgi?id=79286
reproducer
Compile and run the attached program; -lws2_32, no other flags needed.
Expected (as seen on win10):
sent 16384 (total 16384)
sent 16384 (total 32768)
[...]
sent 16384 (total 2752512)
sent -1 (total 2752512)
read 16384 (total 16384)
[...]
read 16384 (total 2752512)
read -1 (total 2752512)
Actual:
sent 16384 (total 16384)
[...]
sent 16384 (total 2703360)
and then stops doing anything, despite setting FIONBIO=1. That's problem 1.
If ^C'd, it prints
^C0120:fixme:console:default_ctrl_handler Terminating process 20 on event 0
$ 0x563a4329ca30:1: Async thread=0x563a4325a9c0
0x563a4330d470:2: I/O status block
0x563a4330f620:1: Event manual=1 signaled=0
0x563a4330f4f0:1: Fd unix_fd=318 user=0x563a4330f2f0 options=00000020
0x563a4330f2f0:1: Socket fd=0x563a4330f4f0, state=3, mask=0, pending=50,
reported=50
0x563a4330eb00:1: Event manual=1 signaled=0
0x563a43286610:1: Event manual=1 signaled=0
0x563a4325add0:1: Event manual=1 signaled=1
0x563a4325a9c0:1: Thread id=0024 unix pid=474049 unix tid=474049 state=1
0x563a4325a1f0:1: Token id=0.1001 primary=1 impersonation level=-1
0x563a4325a0d0:1: Event manual=1 signaled=1
0x563a430f20e0:1: Process id=0020 handles=(nil)
which, according to #winehackers, means wineserver leaked some resources.
That's problem 2.
I don't know if those problems are two bugs, or one bug with two symptoms.
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http://bugs.winehq.org/show_bug.cgi?id=58661
Bug ID: 58661
Summary: Visual apps, specifically with .NET won't work
correctly
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vicentetavareslima(a)gmail.com
Distribution: ---
Created attachment 79240
--> http://bugs.winehq.org/attachment.cgi?id=79240
video of the problem
If I try to run a gui app in wine it completely breaks, black squares and the
window gets cloned sometimes
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http://bugs.winehq.org/show_bug.cgi?id=58667
Bug ID: 58667
Summary: Multi-touch gestures not passed through on CSP
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: despair.chick(a)proton.me
Distribution: ---
On clip studio paint and other windows art based applications traditional touch
operations are recognized but gestures are not.
*Pinch-to-zoom
*Rotation
*Three-finger-operations
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http://bugs.winehq.org/show_bug.cgi?id=58685
Bug ID: 58685
Summary: RFE: mkv
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: austinenglish(a)gmail.com
Distribution: ---
Request for Enhancement: Please allow the buzilla to accept mkv files
(movies). Sometimes that is the only way to properly communicate an issue that
is happening. Showing with an mkv file removes all misunderstandings.
I have had mkv files requested from several tech support departments and it
makes it a lot easier on both of us to get a problem resolved.
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http://bugs.winehq.org/show_bug.cgi?id=58687
Bug ID: 58687
Summary: Texture Tool is unusable (images don't render)
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danileon95(a)gmail.com
Distribution: ---
Created attachment 79283
--> http://bugs.winehq.org/attachment.cgi?id=79283
Terminal output when running the program and opening an image.
Download link: https://www.evolved-software.com/texturetool/texturetool
When opening an image in this program, said image should be visible in the
viewport. Instead, nothing is displayed, rendering the program useless. The
program works fine on Windows 11 on the same PC.
I've attached the terminal output when running the program and opening an
image.
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http://bugs.winehq.org/show_bug.cgi?id=58674
Bug ID: 58674
Summary: Texture Tool errors out on boot
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danileon95(a)gmail.com
Distribution: ---
Created attachment 79258
--> http://bugs.winehq.org/attachment.cgi?id=79258
Screenshot of error and black window
Texture tool, which can be downloaded here:
https://www.evolved-software.com/texturetool/texturetool crashes on boot with
the following error: "Display using 32 bit is not supported by available
hardware at line 27". A black window is present alongside this error, which
then closes upon dismissing said error.
In case this information is useful, I also tried it on Proton and the same
error was present there.
The same program works fine on the same machine on Windows 11.
Let me know if you need more information from me.
I can't attach 2 files apparently, so since the terminal output is so short
I'll just copypaste it here:
$ wine Texture\ Tool.exe
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
0124:err:environ:init_peb starting L"Z:\\run\\media\\dani\\860
EVO\\Herramientas windows\\Texture Tool\\Texture Tool.exe" in experimental
wow64 mode
0124:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0124:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0124:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0124:fixme:icon:NtUserDrawIconEx Error retrieving icon frame 0
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=56936
Bug ID: 56936
Summary: Videos don't play in Blood West: gst_caps_is_fixed
(caps)' failed / media_source_get_service_GetService
Unsupported service
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
When playing Blood West (GOG version of the game, mostly upstream Wine with
just esync patches added from staging and common dxvk / vkd3d-proton overrides
in the prefix), cutscenes and intro videos have only sound, but no image. These
look like related error messages (not sure if the issue is with winegstreamer
of mfplat):
0:00:00.094873436 823464 0x7f06a8000db0 ERROR audio-info
audio-info.c:302:gst_audio_info_from_caps: no rate property given
(wine:823464): GStreamer-Video-CRITICAL **: 19:53:46.923:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0:00:00.107035676 823464 0x7f06a8001000 ERROR audio-info
audio-info.c:302:gst_audio_info_from_caps: no rate property given
01e0:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
01e0:fixme:mfplat:MFPluginControl_IsDisabled (0
{88753b26-5b24-49bd-b2e7-0c445c78c982})
01e0:fixme:mfplat:MFPluginControl_GetPreferredClsidByIndex (0 0
00007F099DA1EEC8 00007F099DA1EEF0)
0314:fixme:mfplat:video_processor_ProcessMessage Ignoring message 0.
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https://bugs.winehq.org/show_bug.cgi?id=57908
Bug ID: 57908
Summary: Black screen and stuttering sound after menu in About
a boy (GOG)
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
This happens after starting a new game from menu.
Nvidia GTX 3070 drive 535.54.03.
Ubuntu 22.04
wine-10.2-156-gd17225a89cf
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http://bugs.winehq.org/show_bug.cgi?id=58686
Bug ID: 58686
Summary: wine crashes on usb mouse plug or unplug
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)mi.org.ru
Distribution: ---
when a usb mouse (and possibly other HID devices, but not keyboard though) is
connected or disconnected from pc, all apps' windows opened in wine instantly
crash with XI_BadDevice (invalid Device parameter) (Major opcode: 131
(XInputExtension) minor opcode: 3 (X_OpenDevice)). I tested this both on ryzen
laptop with gentoo (wine-staging v10.8) and intel laptop with arch (wine
10.13). I will test previous versions later and maybe even will be able to
track down the specific commit.
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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http://bugs.winehq.org/show_bug.cgi?id=58669
Bug ID: 58669
Summary: wine wakes up sleeping HDDs
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aliaksei.urbanski(a)gmail.com
Distribution: ---
Hello everyone,
I have a couple of auxiliary HDDs in my machine that are in standby mode most
of the time (hdparm -y /dev/sd{b,c}). Those HDDs contain file systems that
aren't mounted automatically.
The system runs mostly silently using an SSD.
When I start wine or winecfg, it somehow immediately touches those HDDs so they
wake up and start spinning loudly for no purpose.
Why does it happen? Is there a way to prevent this behavior?
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=56937
Bug ID: 56937
Summary: Alice madness return was unable to run under wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Alice madness return will show AWC.dll load failed.
But it normal under none wow build
Environment
ubuntu 20.04
wine version lastest master commit 797df8df394
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https://bugs.winehq.org/show_bug.cgi?id=56881
Bug ID: 56881
Summary: BloodRayne unable to run in wow, but able to run under
none wow build
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76692
--> https://bugs.winehq.org/attachment.cgi?id=76692
Log with WINEDEBUG=+server,relay
the game seems and anti-cheat in it.
Game is unable to run under wow build of wine
but success run under none wow build
OS is ubuntu 20.04
wine is latest master.
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https://bugs.winehq.org/show_bug.cgi?id=49859
Bug ID: 49859
Summary: Nodejs fails to install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to install nodejs, the installer crashes.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=58684
Bug ID: 58684
Summary: AutoIt Tooltip multiple lines fail to display all the
text properly
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torchrish(a)gmail.com
Distribution: ---
Created attachment 79279
--> http://bugs.winehq.org/attachment.cgi?id=79279
Testreport, test program, test result images
1. When inserting @CRs in the display text string the with of the display is
not adjusted to hold the longest line
2. The inserted @CRs cuts off display of the text at the last @CR or third
@CR
attached files:
Test program source: tooltip_linux.au3 (includes function description as
comments)
Testreport: system setup information
Test screen dumps: 3 images from windows tests
3 images from WINE tests
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http://bugs.winehq.org/show_bug.cgi?id=58643
Bug ID: 58643
Summary: "floating" combobox dropdown area in winecfg
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Open winecfg
Dropdown a combobox
While dropdown area is visible, move winecfg main window => dropdown area does
not follow its combobox anchor and is kept "floating" at its original position.
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http://bugs.winehq.org/show_bug.cgi?id=58682
Bug ID: 58682
Summary: Display glitches (horizontal lines) in browse for
folder
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79275
--> http://bugs.winehq.org/attachment.cgi?id=79275
Screenshot
See test application, when "expanding" folders, frequently (not systematic)
draws small horizontal lines (that disappear upon repaint)
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https://bugs.winehq.org/show_bug.cgi?id=43021
Bug ID: 43021
Summary: I Spy Spooky Mansion black screen, silent
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run, the game presents an entirely black screen with no sound. Pressing
Escape will close the game.
On Windows, starting the game plays a series of animations with sound
(Scholastic logo, etc.)
The only lines of console output are this:
err:ole:CoGetClassObject class {e78f7620-96cb-11cf-a00b-444553540000} not
registered
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
however, these CLSIDs are not registered on Windows either, so this is probably
a red herring.
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http://bugs.winehq.org/show_bug.cgi?id=58681
Bug ID: 58681
Summary: after run a fullscreen game, taskbar will be gone
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
After a full screen game is executed, taskbar under shell desktop will be gone
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http://bugs.winehq.org/show_bug.cgi?id=58680
Bug ID: 58680
Summary: vkEnumerateDeviceExtensionProperties could be more
permissive about its arguments
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: eric.brunet(a)lps.ens.fr
Distribution: ---
Created attachment 79273
--> http://bugs.winehq.org/attachment.cgi?id=79273
patch that makes some program work
in
--------------------------
dlls/winevulkan/vulkan.c,
---------------------------
the function
------------------------------------------------------------------
VkResult wine_vkEnumerateDeviceExtensionProperties(VkPhysicalDevice
client_physical_device, const char *layer_name,
uint32_t *count, VkExtensionProperties *properties)
------------------------------------------------------------------
starts by making an error when layer_name is not NULL:
----------------------------------------------------------------------------
/* This shouldn't get called with layer_name set, the ICD loader prevents it.
*/
if (layer_name)
{
ERR("Layer enumeration not supported from ICD.\n");
return VK_ERROR_LAYER_NOT_PRESENT;
}
----------------------------------------------------------------------------
I have seen a closed-source windows program that calls this function with an
empty string for the parameter layer_name, receives the
VK_ERROR_LAYER_NOT_PRESENT failure code, and crashes at startup.
Now, I know nothing about 3D, GPU, vulkan, etc., but surely the semantics of
layer_name being NULL or a pointer to an empty string must be the same.
I could get my program running with the very simple patch I attach to this bug,
which changes the test into
------------------------
if (layer_name && *layer_name)
-------------------------
so that the NULL string does not trigger the test.
It would be great if this patch could go into the next release.
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http://bugs.winehq.org/show_bug.cgi?id=58632
Bug ID: 58632
Summary: Against the Storm: Encyclopedia doesn't display
animated sequences
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kajitsu22(a)gmail.com
Distribution: ---
Created attachment 79188
--> http://bugs.winehq.org/attachment.cgi?id=79188
A complete terminal output of the running game.
While I was playing Against the Storm, I opened the in-game encyclopedia. It
works almost perfectly, but there's a bug: clickable animations on encyclopedia
entries are not displayed at all, and are not playable. There are many entries
with static images instead of clips, which are displayed normally, but not
animations.
It looks like this:
https://filebin.net/9yz60cx4nhq0dlg9/bug_video.mp4
OS: Gentoo Linux x86_64
Kernel: 6.12.31-gentoo
Videocard: NVIDIA GeForce RTX 2050 Mobile
Against the Storm Steam page:
https://store.steampowered.com/app/1336490/Against_the_Storm/
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http://bugs.winehq.org/show_bug.cgi?id=58499
Bug ID: 58499
Summary: can't click in correct places anymore for most part of
the screen
Product: Wine-staging
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proteve(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
arch linux
kde wayland
after updating to 10.12 staging and start a program in it (not game) i can't
click in right place outside of that program (outside of wine). i see the mouse
apparently correct but it seems that the programs interpret its position off
somehow by quite a few pixels (30-40). i realize this when i wanted to press
search on some web page and the button highlited while mouse was still a
distance away.
this happen also with start menu in kde and probably anything else.
after downgrading only the wine-staging package from 10.12 to 10.11 everything
works.
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=58679
Bug ID: 58679
Summary: Block Post lays out some controls at wrong size
rendering them illegible
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)chead.ca
Distribution: ---
Created attachment 79270
--> http://bugs.winehq.org/attachment.cgi?id=79270
Terminal output
Block Post Software’s Ford Sussex simulation (and I would expect others, though
I haven’t checked them) lays out some of the controls in its main window
differently in Wine than how they are laid out in Windows. In the attached
screenshots, compare the Time Now and Status boxes in the lower left corner:
they are so much smaller in Wine than Windows that they are illegible. There
are also various other differences, though the others are merely cosmetic (the
Errors and Punctuality boxes are smaller but still legible, the Train Controls
buttons are missing their green and red colours, and the Operational
Information text box is shorter but still usable).
The Ford Sussex installer can be downloaded at
<https://blockpostsoftware.co.uk/downloads.php>, installed, and run for free
for a few minutes.
The Windows screenshot was taken in Windows 11. The Linux screenshot was taken
with Wine 10.14 under Gentoo (the wine-vanilla package), using the XFCE desktop
manager. Both were taken on the same computer, with the window maximized on one
of two 1920×1080 monitors.
No relevant error messages are printed to the terminal; see attached log file.
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https://bugs.winehq.org/show_bug.cgi?id=57455
Bug ID: 57455
Summary: HOMM3 (from GOG.com) crashes immediately on run
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gilbates2a(a)proton.me
Distribution: ---
Created attachment 77450
--> https://bugs.winehq.org/attachment.cgi?id=77450
Output of WINEDEBUG="+all"
Running the Heroes3.exe causes an immediate crash on Arch Linux with wine 9.16
with the following error message:
> 0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x7a181f30
The crash occurs on every run and with identical error message.
I also tried running with wine 7.22 and get a similar crash but with different
error message:
> 0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x11a1f30
Attached log from 9.16 run with WINEDEBUG="+all"
HOMM3 was installed from GOG offline installer with following filename
(installer ran fine):
> setup_heroes_of_might_and_magic_3_complete_4.0_(3.2)_gog_0.1_(77075).exe
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https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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http://bugs.winehq.org/show_bug.cgi?id=58678
Bug ID: 58678
Summary: GG Internet Communicator does not render picture on
installer's first screen
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79268
--> http://bugs.winehq.org/attachment.cgi?id=79268
Screenshot (Wine)
Download from: https://jira.reactos.org/secure/attachment/50387/gg-install.exe
(from https://jira.reactos.org/browse/CORE-15534)
GG Internet Communicator does not render picture on installer's first screen
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http://bugs.winehq.org/show_bug.cgi?id=58314
Bug ID: 58314
Summary: GetGlyphOutlineW returns a negative number sometimes
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: skyfloogle(a)protonmail.com
Distribution: ---
Created attachment 78672
--> http://bugs.winehq.org/attachment.cgi?id=78672
Source code for a repro, an exe build, Windows and Wine sample logs, and the
necessary font.
In an application I'm developing, I've found that GetGlyphOutlineW returns a
negative number under specific circumstances in Wine. According to the
documentation, it should return a positive number, with the exception of
GDI_ERROR (-1). My program therefore treats the return value as unsigned (as
specified in the documentation) and checks against -1, which doesn't work when
it returns -32 instead. It's not clear to me why this value is being returned,
but I've only seen it reproduce with a specific character (¯) in a specific
font.
I've put together a minimal reproducing sample. The issue reproduces on both 32
and 64 bit, and does not reproduce on Windows. Source code and a copy of the
necessary font (https://ggbot.itch.io/raster-forge-font) are attached, as are
expected and actual logs. In this sample, -8 is returned instead of -32, but I
suspect the root cause is similar - it shouldn't be returning anything lower
than -1 in either case.
For what it's worth, I'm running on EndeavourOS, which hasn't received 10.9 yet
at the time of writing, but I've checked the commit logs for gdi32 and haven't
seen anything that looks relevant.
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http://bugs.winehq.org/show_bug.cgi?id=58671
Bug ID: 58671
Summary: [Damavand] Sonic3D crashes after the main menu +
rendering regression
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 79255
--> http://bugs.winehq.org/attachment.cgi?id=79255
Log from a version with correct rendering
The first part of the title is pretty self-explanatory, but the second is a bit
more interesting. in the first releases of the 10 series, it used to render
correctly, but around wine 10.9-10.10 it started rendering solid colors on top
of crashing. Not sure if I'll be able to run a bisect, so I'll maybe try to
find some prebuilt versions, but 10.0 rc3 had the game rendering correctly,
while 9.21 crashed before launching.
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http://bugs.winehq.org/show_bug.cgi?id=58492
Bug ID: 58492
Summary: Prism Cross Team Matches Lag and Flash Screen
Product: Wine
Version: 10.11
Hardware: x86-64
URL: https://drive.google.com/file/d/1B8c2Gp3NhoafUUEEQD-cP
co-6j7-Sgms/view?usp=drive_link
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
When playing a team match in the Smash Bros fangame Prism Cross, the background
will frequently flash colors matching the team outline when attacks are used.
Lagging the game in the process. The game was developed in Game Maker and
relies on DirectX 9 for its character graphics. A video showcasing the bug is
linked below.
https://youtu.be/FIBkb6wyDBA
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http://bugs.winehq.org/show_bug.cgi?id=58676
Bug ID: 58676
Summary: game SapphireSafari is stuck at OP that its likely is
play a video. but it black screen in winehq
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 79263
--> http://bugs.winehq.org/attachment.cgi?id=79263
log from game SapphireSafari
game SapphireSafari is updated recently, now in wine is not longer work. due to
its OP was unable to play.
attachment is the log
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http://bugs.winehq.org/show_bug.cgi?id=58675
Bug ID: 58675
Summary: TKKG3 , memory warning & crash
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 79260
--> http://bugs.winehq.org/attachment.cgi?id=79260
Game Dialog
When i start this game, it says it does not have enough memory to run and
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=58495
Bug ID: 58495
Summary: Fix Gothic II graphics issues with flickering objects
and walls and floors suddenly appearing and
disappearing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wineryyyyy(a)gmail.com
Distribution: ---
This bug report was spawned after Access Violation error was resolved for
https://bugs.winehq.org/show_bug.cgi?id=58493
So far the graphics issues seem just aesthetical and don't break the game
otherwise.
Grahics issues seem related to bad depth test or culling with flickering
objects and floors and walls appearing and disappearing.
At the very beginning when the main character is going through the initial
dialogue with the first NPC, you can see through the wall and floor behind the
main character.
Once dialogue completes and character is movable it becomes clear that the wall
and floor appear and disappear depending on how far they are away from the
corner of the screen suggesting graphics culling bugs.
winetricks install of practically all d3d dlls didn't resolve this issue which
is still being debugged.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=7012 Night of the
Raven: 2.6/2.7 only mentions fixes for sound but nothing graphics related.
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http://bugs.winehq.org/show_bug.cgi?id=58672
Bug ID: 58672
Summary: Anytone D878 CPS programming software v4.0 stopped
working, needs comctl32 v6.0
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zbox(a)atlas.cz
Distribution: ---
Log:
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0094:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0024:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0140:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:err:commdlg:DllMain failed to create activation context, last error 14001
0148:fixme:shell:MLSetMLHInstance (71590000,7A110000) stub
0148:fixme:shell:MLIsMLHInstance (78C90000) stub
0148:fixme:shell:MLClearMLHInstance (0x71590000)stub
0150:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0150:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0150:err:commdlg:DllMain failed to create activation context, last error 14001
0150:fixme:win:DisableProcessWindowsGhosting : stub
0158:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0158:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0158:err:commdlg:DllMain failed to create activation context, last error 14001
0158:fixme:win:DisableProcessWindowsGhosting : stub
0158:fixme:graphics:ShutdownBlockReasonDestroy (0001010C): stub
0158:fixme:graphics:ShutdownBlockReasonCreate (0001010C, L"Uninstalling
D878UV_4.00."): stub
0158:fixme:msg:ChangeWindowMessageFilterEx 0002011A c047 1 00000000
0158:fixme:msg:ChangeWindowMessageFilterEx 0003011A c047 1 00000000
0160:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
regsvr32: Successfully unregistered DLL 'C:\Program
Files\D878UV_4.00\DAO350.DLL'
0158:fixme:graphics:ShutdownBlockReasonDestroy (0001010C): stub
It worked correctly in older versions, but it seems they now bumped
requirements to comctl32 v6.0 and it stopped working in wine.
wine-10.13
Anytone software:
http://www.wouxun.us/Software/AnyTone-Software/AT-D878UV-V4.0.zip
Download, extract, go to the "D878UV V4.00 CPS" folder, install
D878UV_Setup_4.00.exe, then try to run D878UV.exe.
I guess more software will have problem with the missing comctl32 v6.0 support.
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http://bugs.winehq.org/show_bug.cgi?id=58670
Bug ID: 58670
Summary: [Damavand] The renderer crashes with Clickteam games
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
When trying to play clickteam games with damavand, they crash before anything
is rendered. These lines appear the most in the console:
0148:fixme:d3d_shader:shader_spirv_scan_shader Shader log:
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:25:0: W7006:
Input register 9 was used without being declared.
0148:fixme:d3d_shader:shader_spirv_scan_shader <anonymous>:26:0: W7006:
Input register 10 was used without being declared.
The full log is attached (This one is from FNaF World specifically)
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https://bugs.winehq.org/show_bug.cgi?id=56614
Bug ID: 56614
Summary: Videos are not player in The Signifier (GOG)
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 76371
--> https://bugs.winehq.org/attachment.cgi?id=76371
console log
Videos are not played. Observable during menu and on the computer at the
beginning. Console output attached.
wine-9.7-100-g7641124d07a
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http://bugs.winehq.org/show_bug.cgi?id=58604
Bug ID: 58604
Summary: Unable to handle Ctrl+C signal
correctly,02c0:fixme:console:default_ctrl_handler
Terminating process e0 on event 0
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1514704742(a)qq.com
Distribution: ---
Unable to handle Ctrl+C signal correctly
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http://bugs.winehq.org/show_bug.cgi?id=58668
Bug ID: 58668
Summary: SolidWorks - Certain buttons fail to trigger actions
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
Created attachment 79253
--> http://bugs.winehq.org/attachment.cgi?id=79253
SolidWorks 2023 buttons not working on Wine-10.14
Clicking certain buttons in SolidWorks no longer trigger an action, but stop at
selecting the button instead.
This bug must have been introduced some time after wine-9.22, as wine-9.22
works fine.
Please see attached screen grab for SolidWorks 2023sp05:
The buttons in question are
- <Close>, aka green tick mark
- "Rectangle Type" selection
When building wine-10.14 from source, replacing the wine-10.14 folder
"dlls/comctl32"
with the older one from wine-9.22 fixes the problem and the SolidWorks buttons
work again.
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http://bugs.winehq.org/show_bug.cgi?id=58500
Bug ID: 58500
Summary: 64-bit "Plain Vanilla Compiling" fails
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
Building Wine-10.12 "64-bit only" shows a number of issues and fails in the end
during "make install" when trying to copy a non-existing file.
Test-Environment:
- Host providing RAMdisk as SharedDrive for build
- VirtualBox 7.1.10 r169112 VM with
- 8 cores
- Debian 12 bookworm 64-bit & KDE
- user "vbox"
- no previous Wine installation (neither cxoffice or others)
- SharedDrive mounted as /home/vbox/RAMdisk
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https://bugs.winehq.org/show_bug.cgi?id=40009
Bug ID: 40009
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
using Bluetooth: needs
irprops.cpl.BluetoothFindFirstRadio implementation
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick, needs
irprops.cpl.BluetoothFindFirstRadio implementation. Brick is turned on and has
Bluetooth enabled.
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