https://bugs.winehq.org/show_bug.cgi?id=42491
Bug ID: 42491
Summary: wine builds are not reproducible (widl needs
initializization of datatype2 in add_typedef_typeinfo)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 57357
--> https://bugs.winehq.org/attachment.cgi?id=57357
two builds produce different content
Per:
https://access.redhat.com/documentation/en-US/Red_Hat_Enterprise_Linux/6/ht…
"...two builds of the same program on the same host to always produce
consistent build-ids and binary content."
This consistent "binary content" does not happen right now. There is also bug
41342. But this one should about uninitialized variable in WIDL.
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https://bugs.winehq.org/show_bug.cgi?id=46489
Bug ID: 46489
Summary: ClrMamePro crashes on update attempt
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 63326
--> https://bugs.winehq.org/attachment.cgi?id=63326
patch
It needs FindResourceW from api-ms-win-core-libraryloader-l1-2-1.dll.
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https://bugs.winehq.org/show_bug.cgi?id=43252
Bug ID: 43252
Summary: IcmpSendEcho doesn't work with a ReplySize<56
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: slouslai(a)wegwerfemail.info
Distribution: ---
Created attachment 58564
--> https://bugs.winehq.org/attachment.cgi?id=58564
IcmpSendEcho trace
IcmpSendEcho of icmp.c doesn't work with a ReplySize<56. If ReplySize<56 the
function returns with IP_REQ_TIMED_OUT. In windows the function returns
properly. This has been tested with ubuntu 16 and CentOs 7 (both x86-64) with
wine 1.8.5(32 and 64bit prefix) and wine staging 2.1(32bit prefix).
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https://bugs.winehq.org/show_bug.cgi?id=43322
Bug ID: 43322
Summary: Regression in Test Drive Unlimited 2, visual artifacts
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qptainnemo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Has been happening for some time now, probably coincidental with when the
active work on DirectX 10+ began. The game previously rendered normally, at
least without visible artifacts. Now there are visual artifacts in the form of
random polygons popping from the horizon to the camera. If you need a visual
reference, here's a video. https://youtu.be/75Gd9iHFPWI Here is a single
screenshot. https://i.imgur.com/FHPchhb.png
Changing graphics quality settings doesn't affect it. CSMT doesn't affect it
either.
I'm using Arch Linux, an NVidia GPU with proprietary drivers. The prefix is 32
bit with .NET 2.0, 3.5 and 4.0 installed (3.5 is required to run the game).
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https://bugs.winehq.org/show_bug.cgi?id=46479
Bug ID: 46479
Summary: 64-bit mono crashes in RtlAddGrowableFunctionTable
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, win64
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Created attachment 63305
--> https://bugs.winehq.org/attachment.cgi?id=63305
log of crash
Running a .NET executable with 64-bit Mono version 5.18.0 from
https://www.mono-project.com/download/stable/#download-win crashes when
attempting to start any executable. Earlier versions of Mono have worked.
The easiest way to reproduce this is to run the mcs.bat file included in the
distribution. No source code is needed, it's enough to run the file with no
arguments.
This bug blocks upstream merges into Wine Mono.
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https://bugs.winehq.org/show_bug.cgi?id=46137
Bug ID: 46137
Summary: NI Kontakt 5 needs
msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_itera
tor@_WU?$char_traits
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.bugs(a)alexanderbothe.com
Distribution: ---
Created attachment 62782
--> https://bugs.winehq.org/attachment.cgi?id=62782
Stacktrace backtrace
Hi there,
I just tried to ran Native Instruments Kontakt 5 and received a crash message.
As a workaround, I added msvcp140 "native, builtin" loader priority, then it
took the provided dll and Kontakt works now.
Still, there seems one Getcat method overload to be unimplemented.
Thanks for the great project and the endless efforts! :-)
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https://bugs.winehq.org/show_bug.cgi?id=46488
Bug ID: 46488
Summary: Diablo 2 LoD: Direct3D regression: Unhandled
exception: Access_violation (c0000005)
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Regression in D2 LoD v1.13. After some wine upgrades I've tried running D2 LoD
and received "Access_violation (c0000005)" error.
I've checked few different wine versions and got following results:
wine-vanilla-3.0.3 - ok
wine-vanilla-3.18 - Unhandled exception: Access_violation (c0000005)
wine-vanilla-3.21 - Unhandled exception: Access_violation (c0000005)
I've tried using clear wine prefix and error was gone. But after that I ran
D2VidTst.exe, chose "Direct3D" instead of "DirectDraw (2D)" there, and issue
reappeared.
I ran git bisect and got following result:
8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 is the first bad commit
commit 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Oct 8 21:55:37 2018 +0330
wined3d: Also default to OpenGL core contexts on NVIDIA GPUs.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 f793a5e30dba78e432da637ef542c688a25f8edb
c76eb08adf609008ab23ea7506a7d87fca0af245 M dlls
Reverting this commit fixes issue for me and enables me to run D2 LoD with
"Direct3D", both on wine 3.18 and wine 3.21.
OS: Gentoo Linux x86_64.
Video driver: nvidia-drivers-415.25
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 750/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 415.25
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https://bugs.winehq.org/show_bug.cgi?id=44941
Bug ID: 44941
Summary: Bioshock Remastered doesn't start in windowed mode
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: devangm(a)gmail.com
Distribution: ---
Created attachment 61046
--> https://bugs.winehq.org/attachment.cgi?id=61046
log for bioshock remastered opening in steam (with -windowed option)
Bioshock Remastered with the -windowed flag (set as a steam launch option)
should start in windowed mode, but doesn't. Changing to windowed mode from
within the game works fine. Doesn't work on 3.5-devel (ubuntu) and 3.5 staging
(gentoo). The flag works on Windows 8.1.
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https://bugs.winehq.org/show_bug.cgi?id=46469
Bug ID: 46469
Summary: Only the first XInput controller is detected in wine
4.0
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: cleberdemattoscasali-wine(a)yahoo.com.br
Distribution: ---
Created attachment 63283
--> https://bugs.winehq.org/attachment.cgi?id=63283
XInputTest.exe fails to detect the second controller
Tested with XInputTest.exe and Gauntlet Slayer Edition.
It used to work up until around 3.19, but now xinput will only see the very
first gamepad.
The other controllers will display as "not connected" in XInputTest.exe
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https://bugs.winehq.org/show_bug.cgi?id=38274
Bug ID: 38274
Summary: White water in Heroes VI
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51102
--> https://bugs.winehq.org/attachment.cgi?id=51102
Water is while places
Might and Magic Heroes VI - Shades of Darkness
Water on map shown as white place, not transparent and no details like on
screen 1.
I was considering this as a missing feature but I found some engine version
shows water like on screen 2. So this is possible!
I will do regression test to find the best revision and corresponding changes.
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https://bugs.winehq.org/show_bug.cgi?id=41786
Bug ID: 41786
Summary: The Flame in the Flood: Backend can't handle opcode
dcl_input_ps_sgv
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56220
--> https://bugs.winehq.org/attachment.cgi?id=56220
Wine 1.9.23-127-g703080a terminal output
When running The Flame in the Flood in Wine 1.9.23-127-g703080a I receive the
following message in my terminal output:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps_sgv.
Full terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=46577
Bug ID: 46577
Summary: Black Mirror (2017) low performance in d3d11 mode
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63455
--> https://bugs.winehq.org/attachment.cgi?id=63455
log
Noticeable difference in d3d9 mode.
wine-4.0-276-g84459ba94b
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http://bugs.winehq.org/show_bug.cgi?id=25506
Summary: Heroes in the sky: crashes when starting the
application
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eder_jon_ruiz(a)hotmail.com
The game installs perfect but when trying to start it just keeps crashing.
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https://bugs.winehq.org/show_bug.cgi?id=46576
Bug ID: 46576
Summary: Error encountered while running EVE Online launcher
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reply(a)mynetblog.com
Distribution: ---
Created attachment 63452
--> https://bugs.winehq.org/attachment.cgi?id=63452
Backtrace encountered while running EVE Online launcher
I was running the launcher for the game EVE Online
I just installed the game following these instructions:
https://linuxpropaganda.wordpress.com/2018/09/21/install-eve-online-in-xubu…
Then I started the launcher and just left it running. After a while I got the
attached backtrace.txt file.
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https://bugs.winehq.org/show_bug.cgi?id=46575
Bug ID: 46575
Summary: Playing games with USB controller reduces performance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rbfraphael(a)gmail.com
Distribution: ---
I'm using Wine for playing some games (in most times, Need For Speed Most
Wanted 2005 and FlatOut 2) and I notice that games works normal in my hardware.
But, when I try to play them with a USB controller (I've tried an parallel Xbox
Controller and a Multilaser's steering wheel), I notice that games' performance
are reduced drastically (since them works as well at 30-40 fps, with USB
controllers, they are running between 10-15 fps). Not tried other games. Note:
using Valve's Steam Proton, all games (on my Steam account, I'm playing
Overcooked, Max Payne 3, Xpand Rally Xtreme, Grand Theft Auto V and Grand Theft
Auto San Andreas) that runs inside Proton works correctly when using USB
controllers.
Need For Speed Most Wanted 2005 - Tested on Wine 4.0 (staging)
FlatOut 2 - Tested on Wine 3.0 (comes from GOG port -
https://www.gog.com/game/flatout_2)
My hardware:
Computer Type: Laptop
Model: G40-80 80jebr
Manufacturer: Lenovo
Processor: Intel Core i5 5200U x4 @ 2.2GHz (2.7GHz in Turbo mode)
Integrated Video: Intel HD Graphics 5500
Dedicated Video: AMD Radeon R5 M230 / HD 8500M
RAM: 8gb DDR3 1600MHz
Hard Drive: 1tb 5.400 RPM
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http://bugs.winehq.org/show_bug.cgi?id=30963
Bug #: 30963
Summary: Diablo III (downloader): Menu bar entries are keeping
the background color
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
The Diablo III downloader has 3 menu bar items (File, View and Help). If I'm
clicking for example on File (a submenu opens) and clicking somewhere at the
Blizzard logo (to close the submenu) there will be still a white background on
the menu entry (File).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=30964
Bug #: 30964
Summary: Diablo III (downloader): Font is flickering in the
"Connection Info" menu
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In the Diablo III downloader under "View" -> "Connection Info" are the entries
"Local Address" and "Peer ID". The first letter of these entries (L and P) are
only drawn to the half and the other half is flickering if the menu refreshes
its information (~every second).
Somebody has tested this on Windows and all is working fine there.
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http://bugs.winehq.org/show_bug.cgi?id=32084
Bug #: 32084
Summary: Diablo III: Crash on changing from fullscreen mode to
window mode
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Normally I'm playing Diablo III in fullscreen mode with a resolution of
1680x1050. If I'm changing then to the window mode the game window will be
resized but after this an error window appears that says that the game has
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=3952
pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=46563
Bug ID: 46563
Summary: Fraps doesn't work properly
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
URL: http://www.fraps.com/download.php
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63436
--> https://bugs.winehq.org/attachment.cgi?id=63436
console output
Hi! I downloaded Fraps 3.5.99 but it doesn't work properly. Graphic elements
are badly put and when I press F11 to start benchmarking nothing happens.
To reproduce the bug:
1)Download the program from http://www.fraps.com/download.php
2)Install it
3)run it with "wine fraps.exe"
4)Go to the FPS section
5) As you can see there are graphic errors and the hotkeys (F11 and F12) don't
work.
I attached my console output.
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https://bugs.winehq.org/show_bug.cgi?id=46505
Bug ID: 46505
Summary: cmd.exe: rename file from upper to lower
Product: Wine
Version: 4.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jonathanbelsewir(a)yahoo.de
Distribution: ---
If I want to convert a file to lowercase (or vice versa),
I can do it under Windows with:
ren FILE.BAT file.bat
Under Wine the file is still in uppercase.
Workaround in Wine:
ren FILE.BAT FILE.BAT.tmp
ren FILE.BAT.tmp file.bat
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https://bugs.winehq.org/show_bug.cgi?id=44801
Bug ID: 44801
Summary: Corel WinDVD installer displays _BrowseProperty
instead of path
Product: Wine
Version: 3.4
Hardware: x86
URL: http://www.corel.com/akdlm/6763/downloads/WinDVD/2010P
ro/TBYB/WinDVDPro2010-TBYB.exe
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60834
--> https://bugs.winehq.org/attachment.cgi?id=60834
Screenshot showing wrong path
Found this while testing bug 22545.
When the installation path is changed, it displays _BrowseProperty instead of
the actual path. Note that this is an UI glitch only, since it installs to the
correct path.
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https://bugs.winehq.org/show_bug.cgi?id=46498
Bug ID: 46498
Summary: Все версии wine 4,0 android не работают
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: polzovatel7289(a)gmail.com
Distribution: ---
Created attachment 63346
--> https://bugs.winehq.org/attachment.cgi?id=63346
Информация о системе
На планшете prestigio pmt 3108 (intel atom ×86 , android 5.1) ни одна из версий
wine 4.0 не заработала (вплоть до первой стабильной версии) - после установки и
распаковки файлов приложение закрываеться с ошибкой. Версия wine 3 при этом
работала
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https://bugs.winehq.org/show_bug.cgi?id=46496
Bug ID: 46496
Summary: Catzilla doesn't finish initial loading
Product: Wine
Version: 4.0-rc7
Hardware: x86
URL: https://www.catzilla.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63340
--> https://bugs.winehq.org/attachment.cgi?id=63340
console output
Hi! I installed Catzilla and I can launch it, but it doesn't finish the initial
loading (and so I can't use the program). You can find my console output in the
file attached. To reproduce the error:
1) Download "ALLBenchmark Catzilla 4K" from https://www.catzilla.com/download
2) Install it
3) Run it
4) Program should open but there is a window saying "Please wait. Control
system...".
In "photo1" you can see what I get by launching the program.
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https://bugs.winehq.org/show_bug.cgi?id=46370
Bug ID: 46370
Summary: DUSK (and potentially other 64bit Unity games) crash
on launch to due lack of functional
RtlAddFunctionTable impl
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aoanla(a)gmail.com
Distribution: ---
Created attachment 63111
--> https://bugs.winehq.org/attachment.cgi?id=63111
Backtrace and immediate context for crash (DUSK)
The game DUSK (available on Steam) has a 64bit single player binary, and a
32bit multiplayer binary, both built in Unity.
The 32bit multiplayer binary works fine.
The 64bit single player binary (needed to play the bulk of the game - the
single player content) crashes on launch, with a backtrace suggesting a failure
to execute RtlAddFunctionTable (and RtlAddGrowableFunctionTable, which seems to
call it).
According to bug 46143, the Rtl family functions here are merely stubs, which
is probably why this doesn't work.
As the crash seems to happen within Mono, I would imagine this would break many
Unity, or Mono 2.0, based applications in 64bit mode.
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https://bugs.winehq.org/show_bug.cgi?id=46521
Bug ID: 46521
Summary: Pinnacle Studio doesn't finish installation
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
Created attachment 63378
--> https://bugs.winehq.org/attachment.cgi?id=63378
console output
Hi! I can't finish to install Pinnacle Studio Ultimate 19.5.0 x86. When I run
the InstallManager.exe it doesn't start. You can see the terminal output in the
file attached.
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http://bugs.winehq.org/show_bug.cgi?id=18201
Summary: Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuantinh(a)gmail.com
I have a certificate file (.pfx) and I want to import it under wine on Linux
(Arch) but I don't know how, after googling for a while, I found this link
http://scarff.id.au/blog/2009/smime-gotchas/ so I follow the instruction on
that link and run
wine rundll32.exe crypt32.dll,CryptExtAddPFX my-cert.pfx
But I got the error:
err:rundll32:WinMain Unable to find the entry point L"CryptExtAddPFX" in
L"crypt32.dll"
Is it mean that the method CryptExtAddPFX has not implemented in Wine 1.1.19?
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https://bugs.winehq.org/show_bug.cgi?id=46539
Bug ID: 46539
Summary: Endless space 2 and Endless legend crash on startup
since 01.2019 update
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: govershay(a)gmail.com
Distribution: ---
Created attachment 63397
--> https://bugs.winehq.org/attachment.cgi?id=63397
Endless legend wine log
Since the last update to endless space 2 and endless legend both games will
crash at startup.
Endless legend crashes after nvidia logo (I think, I can hear their slogan but
the screen is black). No crash log is generated. I tried with and with out
glsl, same result.
Endless space 2 crashes after a few moments. Here there is a crash after a few
moments. There is no sound so I don't know when exactly but when emulating win
8.1 there is a crash log.
Since endless legend has no crash log and I don't see anything in wine log, I
created only one bug.
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https://bugs.winehq.org/show_bug.cgi?id=46133
Bug ID: 46133
Summary: Resident Evil 7 Biohazard freezes before loading the
main menu
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62777
--> https://bugs.winehq.org/attachment.cgi?id=62777
Resident Evil 7 Biohazard keeps loading the main menu forever
System info:
GPU: HD 8750M
CPU: Intel Core I5 4200M
Ram: 6 GB
Driver: Mesa-git 18.3 latest version
Wine version: 3.18 staging
DXVK version: 0.92
Resident Evil 7 Biohazard freezes before loading the main menu, and from what I
know, the game needs native media foundation DLLs, then I tried "winetricks mf"
but it doesn't help installing all the required DLLs. I hope that you can help
fixing this issue.
Related issues to mine:
https://bugs.winehq.org/show_bug.cgi?id=43814https://bugs.winehq.org/show_bug.cgi?id=45741https://github.com/ValveSoftware/Proton/issues/1102
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https://bugs.winehq.org/show_bug.cgi?id=45912
Bug ID: 45912
Summary: Add a 'Forum link' field which link to an existing/new
forum topic, for mundane discussion about the issue.
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
CC: austinenglish(a)gmail.com
Distribution: ---
Add a 'Forum Thread' field which should be set to a link to an existing forum
topic, for mundane discussion about the issue.
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https://bugs.winehq.org/show_bug.cgi?id=46458
Bug ID: 46458
Summary: Resident Evil 2 1-Shot Demo on Steam does not let you
use the laptop (game logic bug)
Product: Wine
Version: 4.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
https://store.steampowered.com/app/961440/RESIDENT_EVIL_2__BIOHAZARD_RE2_1S…
NOTE: You can bypass the 30 minute timer by killing the process without
quitting from the menu so that this can be easily duplicated multiple times.
To reproduce, start the game, walk forward to the laptop with the red screen
seen on the right hand side of this image and click on it (default Mouse 1).
https://steamcdn-a.akamaihd.net/steam/apps/961440/ss_153bd5afa0b45e74b0242a…
The game logic will stop working from here. You can still move and shoot your
gun, but all other functions are broken so you can no longer use other objects,
the ESC menu and inventory buttons no longer register and you are unable to
proceed in the demo.
Tested w/ wine-staging 4.0-rc5 w/ the latest dxvk master c804d99 (lower
versions crash at launch, unsure about wined3d).
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https://bugs.winehq.org/show_bug.cgi?id=46356
Bug ID: 46356
Summary: Debian testing wine-hq repo is misconfigured on the
server
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
I set WineHQ repo source for Debian testing as follows:
deb https://dl.winehq.org/wine-builds/debian/ testing main
It used to work fine until very recently. Now, I'm getting this when trying to
run apt-get update:
W: Conflicting distribution: https://dl.winehq.org/wine-builds/debian testing
InRelease (expected testing but got )
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https://bugs.winehq.org/show_bug.cgi?id=46443
Bug ID: 46443
Summary: A
Product: Packaging
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Naveira_69(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
A
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https://bugs.winehq.org/show_bug.cgi?id=46546
Bug ID: 46546
Summary: chinese font can not display for some font family if
not configured
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
i always configured font link for the font Arial, Tahoma, SimSun etc to display
chinese font, but still sometimes show some incorrect fonts which i dont know
what font used.
so to make it simpler maybe can make a common fontlink regkey/value like
"deffontlink"="wqy-microhei.ttc", no need to reg Arial, Tahoma, SimSun etc
anymore. if can not find a special font to correctlly rendrring then find from
deffontlink regkey.
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https://bugs.winehq.org/show_bug.cgi?id=1757
Jesse Wi||iam Mac Douga|| <support(a)orcainbox.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |support(a)orcainbox.com
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https://bugs.winehq.org/show_bug.cgi?id=46543
Bug ID: 46543
Summary: Setting wine-staging to use buster uses testing
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: Debian
apt 1.8.0~alpha3 (amd64)
xfce@ryzenpc:~$ cat /etc/apt/sources.list | grep wine
deb https://dl.winehq.org/wine-builds/debian/ buster main
deb-src https://dl.winehq.org/wine-builds/debian/ buster main
xfce@ryzenpc:$ apt list wine-staging
Listing... Done
wine-staging/testing 4.0rc7buster amd64 [upgradable from: 4.0buster]
wine-staging/testing 4.0rc7buster i386
You need to use the 4.0buster version for each wine-staging package to upgrade
from rc7.
sudo apt-get install wine-staging=4.0buster
Problem is in the wine-staging server. Please check.
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https://bugs.winehq.org/show_bug.cgi?id=46524
Bug ID: 46524
Summary: GTA / Grand Theft Auto IV (1.0.8.0) load failure,
black screen, cannot exit (can only kill process in
virtual console)
Product: Wine
Version: 3.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
GTA / Grand Theft Auto IV (1.0.8.0) doesn't get past the initial R* splash
screen to the game menu. There's only a black screen that cannot be exited
unless switching to a virtual console and killing all wine processes.
This happens both in wine 3.0.4 and 4.0.
All libraries are internal, except for MS VC++ 2005 redistributable.
No wine prefix options nor 'export' flags.
ThinkPad T410s
Processor: Intel i5 (1st-gen), quad-core 2.53Mhz
Memory: 4Gb RAM
OS: Ubuntu 18.04 / elementaryOS Juno
Graphics: NVidia NVS3100M (304.107 driver)
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https://bugs.winehq.org/show_bug.cgi?id=4825
--- Comment #32 from Felix Zielcke <fzielcke(a)z-51.de> ---
I played now a bit around with a virtual desktop.
Winamp Library was shown again with my usual wineprefix.
I think this is related to this bug:
https://bugs.winehq.org/show_bug.cgi?id=15346
If you don't move the Winamp windows around there's no problem with the library
showing.
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Felix Zielcke <fzielcke(a)z-51.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fzielcke(a)z-51.de
--- Comment #31 from Felix Zielcke <fzielcke(a)z-51.de> ---
I have currently Wine 4.0-rc2 (Staging) running.
And Winamp 5.8 with classic skin.
On a fresh Wineprefix the Library shows without problems.
But somehow it broke in my default Wineprefix and doestn't show there anymore.
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https://bugs.winehq.org/show_bug.cgi?id=46542
Bug ID: 46542
Summary: Eve online launcher will not start
Product: Wine
Version: 4.0-rc7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wr104gamma(a)gmail.com
Distribution: ---
Created attachment 63405
--> https://bugs.winehq.org/attachment.cgi?id=63405
You figure it out I am going to play eve on windows now
Using new Wine4.0 Development version
Ran Wine installer on windows installation file.exe
No error messages on installation.
Attempt to execute Eveonlinelauncher
Error in QtWebEngineProcess.exe
Occasionally opens and updates, usually does not open with error message
Tedious, unpolished software. Too many dependencies not included or configured
to OS. Brand new install of Ubuntu 18.04. Wine 4.0 installed using specified
setting on web page for OS specific. Wine-gecko and wine-mono installer
prompted and installed with error messages. Sloppy at best. I am glad I have a
windows partition. Attached is log-file for you wizards to interpret.
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https://bugs.winehq.org/show_bug.cgi?id=46529
Bug ID: 46529
Summary: Complex Text Layout messed up in MS Word 2010
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.shahbazi91(a)gmail.com
Distribution: ---
Created attachment 63383
--> https://bugs.winehq.org/attachment.cgi?id=63383
screencast_wine4.0-staging
Complex text layout is needed when using both left to right and right to left
text in a document. For enabling complex text layout I had to run WORD.EXE
setting LANG="fa_IR.utf-8" environment variable. However, text still renders
messed up.
I have attached screencast of the behavior in wine-4.0 and windows 7.
BTW, I had riched20 dll overridden to "native" and usp10 dll to
"native,builtin"(the former is neccessary for MS Word to work properly -
https://bugs.winehq.org/show_bug.cgi?id=14980 - and the latter is needed for
proper character shaping of Arabic and Persian glyphs.)
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https://bugs.winehq.org/show_bug.cgi?id=46532
Bug ID: 46532
Summary: There is no way to "report" a test result
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
There is no way to "report" a test result. Meaning, there is no way for me to
send a message to a WineHQ member to fix a problem with an app or report a test
result if there are no maintainers for the app.
If I come across an app with an error or bad test result and I don't use said
app, then I'm not going to become a maintainer just to fix the problem, so the
problem is just going to go unfixed until someone decides to become a
maintainer?
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http://bugs.winehq.org/show_bug.cgi?id=22055
Summary: Assassin's creed crashes on launch occasionally
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=26852)
--> (http://bugs.winehq.org/attachment.cgi?id=26852)
terminal output/backtrace
Semi-random, but out of the past 4 times I've launched Assassin's creed, after
the intro video, once the menu loads, it crashes:
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
err:d3d_surface:IWineD3DSurfaceImpl_ModifyLocation 0x14135998: Surface does not
have any up to date location
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
err:d3d_surface:surface_set_texture_name Surface has SFLAG_INTEXTURE set, but
no texture name
then:
Backtrace:
=>0 0x7ef872bd HEAP_MakeInUseBlockFree+0xf5(subheap=0x128b2000,
pArena=0x12b9f520) [/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll
(0x039ce628)
1 0x7ef8a8eb RtlFreeHeap+0xe0(heap=0x110000, flags=0x0002, ptr=0x12b9f528)
[/home/austin/wine-git/dlls/ntdll/heap.c:1757] in ntdll (0x039ce678)
2 0x7ebb5cf4 peek_message+0x1f9(msg=0x39cea1c, hwnd=(nil), first=0,
last=0xffffffff, flags=0x4ff0001, changed_mask=0x04ff)
[/home/austin/wine-git/dlls/user32/message.c:2075] in user32 (0x039ce9a8)
3 0x7ebb7d4f GetMessageW+0x150(msg=0x39cea1c, hwnd=(nil), first=0, last=0)
[/home/austin/wine-git/dlls/user32/message.c:2943] in user32 (0x039ce9e8)
4 0x7e25679f hook_thread_proc+0x39d(param=0x33f7cc)
[/home/austin/wine-git/dlls/dinput/dinput_main.c:956] in dinput (0x039cea58)
5 0x7efba950 call_thread_func+0xc() in ntdll (0x039cea68)
6 0x7efba98e call_thread_entry_point+0x34(entry=0x7e256402, arg=0x33f7cc)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2457] in ntdll (0x039ceb48)
7 0x7efc16af RtlCreateUserThread(process=0x0(nil), descr=0x7ec0fff4,
suspended=0, stack_addr=0x39ce918, stack_reserve=0, stack_commit=0,
start=0x39ce918, param=0x0(nil), handle_ptr=0x7fc30044, id=(nil))
[/home/austin/wine-git/dlls/ntdll/thread.c:411] in ntdll (0x039cf398)
8 0xf75e780e start_thread+0xbe() in libpthread.so.0 (0x039cf498)
9 0xf756aa1e __clone+0x5e() in libc.so.6 (0x00000000)
0x7ef872bd HEAP_MakeInUseBlockFree+0xf5
[/home/austin/wine-git/dlls/ntdll/heap.c:640] in ntdll: movl 0x0(%eax),%eax
640 size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
This may be new though, didn't happen a few day ago...
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https://bugs.winehq.org/show_bug.cgi?id=39814
Bug ID: 39814
Summary: choppy pulseaudio after ->Remove legacy
pulseaudio/alsa latency workaround (closes: #807403).
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nexxxxen(a)gmail.com
Distribution: ---
After 1.8-rc4 on debian testing my REAPER DAW sound is choppy and noisy.
I use it for long time (years), and had no problems until this workaround
(#807403) they removed.
Thanks, and sorry for my bad english. :(
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https://bugs.winehq.org/show_bug.cgi?id=40247
Bug ID: 40247
Summary: Wine returns bad MAC address for loopback interface,
fails to run licensed programs.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netcfgx
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
There are some (poorly written) programs that base their licensing off the
system's MAC address. Unfortunately, some of them are necessary for engineering
work. These are old programs with brittle source but valid licenses that cannot
be run because Wine cannot ever tell them what Windows would tell them.
Wine always returns a MAC address of "00:00:00:00:00:00" to these programs. I
assume that's because the loopback interface is first in `ifconfig`, and thus
is enumerated first to Windows programs by Wine, and has no MAC address.
In most cases, programs like these choose the MAC address of the first "network
adapter" that would have been printed by `ipconfig /all`. Again, in Wine, the
first such adapter printed is the loopback interface.
This problem can't be solved by normal MAC address spoofing techniques, because
the loopback interface simply doesn't have a MAC address according to the host.
And Windows tricks to change the MAC address, like modifying the
"NetworkAddress" key of
"HKLM\System\CurrentControlSet\Control\Class\{4d36e972-e325-11ce-bfc1-08002be10318}\XXXX",
don't seem to have any effect in Wine. Particularly with respect to affecting
the loopback interface.
There needs to be a Wine option, possibly a key somewhere in
"HKLM\Software\Wine", to override (at the very least) the loopback interface's
apparent MAC address, so that these programs can work.
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https://bugs.winehq.org/show_bug.cgi?id=46358
Bug ID: 46358
Summary: CUDA acceleration not detected by Radiant Viewer
(regression)
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: bozkar(a)gmail.com
Distribution: ---
CUDA rendered is not available as an option in RadiAnt DICOM Viewer build
4.9.12.21058 BETA (64 bit) - used to work with 4.6.5.18450 and 3.13-staging.
What debug could I provide?
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https://bugs.winehq.org/show_bug.cgi?id=46515
Bug ID: 46515
Summary: Divide by zero error Zoombinis Mountain Rescue
Product: Wine
Version: 4.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bec.cass(a)hotmail.com
Created attachment 63371
--> https://bugs.winehq.org/attachment.cgi?id=63371
Zoombinis Mountain Rescue Backtrace
Hi!
I was wondering if anyone can help with a bug I'm having. I've managed to
install and play and old game from my childhood (Zoombinis Mountain Rescue) on
my Mac. I installed it from an iso file I downloaded and plays perfectly up to
a point (Beetle Bug Alley) at which point it freezes and I get the error
(attached). It occurs even when accessing the level directly in practice mode
as well as when progressing sequentially in normal game mode.
I've mostly been figuring things out through lots of googling and manual and
forum reading (and hoping I don't mess up my computer!) so I'm definitely a
complete beginner in terms of understanding wine! I can't figure this one out
and would love some help if anyone knows the answer to this problem!
Thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=26807
Summary: MS Powerpoint 2007 does not start in 1.3.18
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
1. Installation MS Office with SP1/SP2 in updates/ → successful
2. Word and Excel runs correctly
3. PowerPoint crashed @startup.
In XP mode terminates with no error
In Vista mode asks whether to send debug info to MS.
As far as i remember it was running in 1.3.17 → regression.
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https://bugs.winehq.org/show_bug.cgi?id=46506
Bug ID: 46506
Summary: Why are you still not using Vulkan for WineD3D for
D3D9, D3D10, D3D11? Why are you still using OpenGL?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Hi! Thank you very much for you great work!
Why are you still not using Vulkan for WineD3D for D3D9, D3D10, D3D11?
Why are you still using OpenGL?
The dizzying success of the DXVK project proved that using Vulkan provides
excellent performance in D3D10 and D3D11 games. There is a huge amount of
evidence that when using the Wine+DXVK bundle, usually only about ~10%
performance loss is obtained relative to launching the same Windows game
natively on Windows. But if you run the same game using the usual WineD3D, then
the loss of performance is usually about ~80%, and this in turn deprives we of
any reason to launch games using WineD3D. But DXVK has a free ZLIB license and
open source code. Why not replace the WineD3D with the DXVK inside of the Wine
code? Or at least it might be worth using the default DXVK in Wine, with the
option of optionally choosing WineD3D for a GPUs without Vulkan support? Or
perhaps DXVK would be used by default in Wine, and if some user couldn’t use
Vulkan, would Wine automatically switch to WineD3D mode? I believe that the
benefits of high performance, which gives the use of DXVK and Vulkan are very
important.
Please, see here:
https://github.com/doitsujin/dxvk
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=46464
Bug ID: 46464
Summary: Strong hold 2 needs a native dll fallback mechanism
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: zzhang(a)codeweavers.com
Distribution: ---
Created attachment 63272
--> https://bugs.winehq.org/attachment.cgi?id=63272
patch
See https://github.com/ValveSoftware/Proton/issues/506 for details.
Strong hold 2 doesn't run. For it to run, use the following steps:
$ STEAM_COMPAT_DATA_PATH=~/.steam/steam/steamapps/compatdata/40960
~/.steam/steam/compatibilitytools.d/proton/proton run
~/.steam/steam/steamapps/compatdata/40960/pfx/drive_c/windows/system32/winecfg.exe
And set msvcr100.dll and msvcp100.dll to builtin.
And FFLauncher.exe is a .NET application. Since proton doesn't have mono
support yet. We need to rename rename Stronghold2.exe to FFLaucher.exe, then it
will launch.
$ cd ~/.steam/steam/steamapps/common/Stronghold\ 2/
$ file msvcp100.dll
msvcp100.dll: PE32+ executable (DLL) (GUI) x86-64, for MS Windows
$ file FFLauncher.exe
FFLauncher.exe: PE32 executable (GUI) Intel 80386, for MS Windows
So the reason that the game doesn't run on proton is that it is bundled with
dlls of wrong architecture in its application folder. On Windows, there is a
dll architecture check[1] when loading dlls, whereas wine currently loads the
first found.
[1] Windows Internals # Known Dll Redirection:
https://books.google.com/books?id=y83LDgAAQBAJ&pg=PT282&dq=dll+of+wrong+arc…
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Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|1.2.0 |3.0.x
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https://bugs.winehq.org/show_bug.cgi?id=46491
Bug ID: 46491
Summary: "harddisk_ioctl Unsupported ioctl 2d0c00 (and 4d004)"
breaks Olympus camera firmware updater
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
The Olympus camera firmware updater
(http://support.olympus-imaging.com/ou1download/) installs correctly, but fails
to detect the camera.
The camera is supposed to be connected in USB storage mode (that works overall,
I see the camera as drive f: in "wine explorer.exe"); chances are the firmware
updater would work if only it could identify the camera correctly instead of
seeing it as some generic storage device.
While probing for the camera, wine says
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d0c00 (device=2d access=0
func=300 method=0)
0019:fixme:mountmgr:harddisk_ioctl Unsupported ioctl 4d004 (device=4 access=3
func=401 method=0)
I don't know anything about Windows IOCTLs, but I suppose those read a hardware
identifier?
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https://bugs.winehq.org/show_bug.cgi?id=46486
Bug ID: 46486
Summary: Problem with mouse input when using two monitors
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bedp4488(a)protonmail.com
Distribution: ---
I'm using two monitors and have problem with mouse input.
Monitor on my right is the main monitor.
This picture explain when mouse input doesn't work in wine :
https://imgur.com/a/hNAqvvS
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Paul Gofman <gofmanp(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gofmanp(a)gmail.com
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auxsvr(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |auxsvr(a)yahoo.com
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https://bugs.winehq.org/show_bug.cgi?id=3756
--- Comment #62 from james lara <james621lara(a)gmail.com> ---
Hello there! I’d like to thank you for the shared websites. I’ll find the time
to check each of the links above! It’s a quite big list of blogs!
Game Lover - https://games.lol/puzzle/
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CC| |james621lara(a)gmail.com
--- Comment #61 from james lara <james621lara(a)gmail.com> ---
I got this site from my friend who shared with me regarding this website and
now this time I am browsing this web page and reading very informative posts
here. Thanks
Game Lover - https://games.lol/arcade/
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https://bugs.winehq.org/show_bug.cgi?id=46477
Bug ID: 46477
Summary: wine not compatible nwt, it will occur one error
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smilence86(a)gmail.com
Distribution: ---
Created attachment 63300
--> https://bugs.winehq.org/attachment.cgi?id=63300
somewhen it will show an error window when I open one contact
hello, I installed wine, the command line "wine --version" show "wine-3.0
(Ubuntu 3.0-1ubuntu1)".
I run "winecfg" set the windows version to "Windows vista".
then I need run this software in my ubuntu:
http://www.51nwt.com/download.htmhttp://imoup.lieqikankan.com/update/nwt_setup_3.4.3044.exe
It's a IM software in windows, but I found iptux can't compatible with it.
so I run "wine nwt_setup_3.4.3044.exe" to install it, then I changed font to
simsun.ttf to resovle garbled.
And now only one bug left, somewhen it will show an error window when I open
one contact, please look at the screenshot in attachment.
thank you.
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http://bugs.winehq.org/show_bug.cgi?id=33959
Bug #: 33959
Summary: faulty detection of VRAM amount (X1600 Mobility 256MB)
Product: Wine
Version: 1.6-rc3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
I only recognized this while running the windows version of OpenGL Extensions
viewer in wine, telling me I've 128MB of VRAM. This amount is valid for the
standard versions found in 2005/2006 15" MacBook Pros, but I have the BTO
option with the upgraded amount off 256MB.
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https://bugs.winehq.org/show_bug.cgi?id=46459
Bug ID: 46459
Summary: Secret Files 1-2, Ufo: Extraterrestrials: mouse cursor
invisible when anti-aliasing and hardware mouse
enabled
Product: Wine
Version: 4.0-rc6
Hardware: x86
URL: https://www.fileplanet.com/199114/190000/fileinfo/Secr
et-Files-2:-Puritas-Cordis-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 63259
--> https://bugs.winehq.org/attachment.cgi?id=63259
terminal output
When in-game anti-aliasing and hardware mouse pointer are both enabled in these
games, the mouse cursor becomes invisible. In UFO:ET the mouse pointer is
visible at first, but it disappears when the mouse hits the right or bottom
edge of the screen.
If I revert commit 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1, then the problem
goes away in UFO:ET, but bug #45874 is reintroduced in Secret Files 1 and 2.
Disabling GLSL doesn't help.
Reproduced with nouveau/mesa 18.3.1 and with Nvidia binary drivers 415.22.05.
The demo of Secret Files 2 can be used to reproduce the problem. The game needs
native d3dx9_30.dll.
Before launching the game, run ConfigTool.exe, select anti-aliasing level and
disable 'Software cursor'.
SecretFiles2-PuritasCordis-DEMO_EN.exe (945 MiB)
md5: 15fc2d51042b24bd0376fa7c5c73d4c0
Wine 4.0-rc6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05
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https://bugs.winehq.org/show_bug.cgi?id=44796
Bug ID: 44796
Summary: Age of Empires II: The Conquerors is broken again.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ewtoombs(a)uwaterloo.ca
Distribution: ---
Created attachment 60829
--> https://bugs.winehq.org/attachment.cgi?id=60829
stdout
When it loads, the intro videos play, but the menu screen is blank, and the
first 5 seconds of menu music loop forever. I have to send a SIGTERM to get it
to quit. I have tried winetricks ddr-gdi and ddr=opengl to no avail. I have
switched between 32 bit and 64 bit, also to no avail. The stdout is attached.
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http://bugs.winehq.org/show_bug.cgi?id=34884
Bug #: 34884
Summary: Touhou Danmakufu 0.12m's font becomes distorted in
Wine 1.7.5
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewsuicune(a)gmail.com
Classification: Unclassified
In Wine 1.7.5, Touhou Danmakufu 0.12m's default font, used on the Directory
screen, built in text, etc, suddenly became mangled and distorted. I believe it
has to do with the simulated bold font update, since it was not present in Wine
1.7.3.
This bug is not severe, but 'l's look like capital 'I's and overall, it's
either unreadable or ugly to look at.
I believe that the bug is caused by one of the following, but I have absolutely
no evidence to support it.
Akihiro Sagawa (3):
gdi32/tests: Add tests for fake bold outline fonts.
gdi32: Adjust fake bold outline font metrics.
gdi32: Synthesize bold glyphs for outline fonts.
This bug does not adversely affect the software, but makes reverting to 1.7.3
appealing. It does not (as far as I know as of now) affect Touhou Danmakufu
ph3, at least not on the Directory listing.
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http://bugs.winehq.org/show_bug.cgi?id=36082
Bug ID: 36082
Summary: Cannot Read Text In "Question" Boxes On Microsoft
Money 2005 Installation
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
This is very minor, but adding for completeness as gradually more of the
program is working correctly.
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
During the installation I couldn't read the "I accept" and "Cancel" text in the
text boxes. "I accept" is left hand most text box. "Cancel" is right hand text
box.
Program installed fine when left most text box "I accept" was selected.
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http://bugs.winehq.org/show_bug.cgi?id=20728
Summary: K-Lite Codec Pack 5.40 Media Player Cinema: page fault
on write access
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=24774)
--> (http://bugs.winehq.org/attachment.cgi?id=24774)
The major bug/crash as it appears when I open a .wav in Media Player Home
Cinema
Hey all, just bumped into a new problem. K-Lite Codec Pack 5.40 installed
perfectly, but when I go to play .wav files in the included Media Player Home
Cinema it has a page fault on write access.
Anyone interested in testing this major bug, you can download it here:
http://www.filehippo.com/download_klite_codec_pack/6504/
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https://bugs.winehq.org/show_bug.cgi?id=43211
Bug ID: 43211
Summary: NVIDIA GeForce Experience not working
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tall89(a)mail.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After the program starts, the window pops up where it says that it was not
possible to install the NVIDIA software
------ Program GeForce_Experience_v3.5.0.76.exe ------
err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
err:winedevice:async_create_driver failed to create driver L"ps6ajtsb":
c0000135
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 16 aspire89-P55A-UD4.local. AAAA
FE80:0000:0000:0000:0A12:F0CA:1A84:437A"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: ProbeCount 2; will
deregister 4 aspire89-P55A-UD4.local. Addr 192.168.0.102"
err:eventlog:ReportEventW L"Local Hostname aspire89-P55A-UD4.local already in
use; will try aspire89-P55A-UD4-2.local instead"
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Received from
192.168.0.102:5353 25 102.0.168.192.in-addr.arpa. PTR
aspire89-P55A-UD4.local."
err:eventlog:ReportEventW L"mDNSCoreReceiveResponse: Unexpected conflict
discarding 27 102.0.168.192.in-addr.arpa. PTR aspire89-P55A-UD4-2.local."
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoRevokeClassObject COM was not initialized
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https://bugs.winehq.org/show_bug.cgi?id=46212
Bug ID: 46212
Summary: Multiple games have performance issues (Project CARS,
NFS: Hot Pursuit (2010), Gas Guzzlers: Combat Carnage)
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: performance
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Experience lags while output:
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 0 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 1 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 2 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 3 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 4 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 5 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 6 to
reload it as sRGB.
fixme:d3d_perf:texture2d_load_texture Downloading RGB texture 0xba960a48, 7 to
reload it as sRGB.
Happens often for Project CARS (in DX9 mode) and NFS.
wine-3.21-114-g1582ae6b04
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http://bugs.winehq.org/show_bug.cgi?id=36084
Bug ID: 36084
Summary: Microsoft Money 2005 Window Going "Black" After
Certain Menu Operations
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: junk_2010(a)live.co.uk
Installed wine 1.7.17 on Ubuntu 12.04 (32 bit). Clean install with previous
.wine directory removed.
"wine notepad" worked and displayed the expected wine version.
Program installed and started ok (as previously). However, (as before) very
limited functionality when program was running. Easy to create a program crash.
Installed ie6 using winetricks.
Program now very functional.
Selecting certain menu items:
Help -> Microsoft Money Help F1
Help -> Money Glossary
Help -> Ordering Cheques
All opened a new (separate) msmoney side window with the message "Action
canceled" in.
To allow this to happen the main msmoney window reduced in size and when the
cursor was moved (moved out of the main window?) the main window went black.
Moving the cursor back over the main window caused certain parts of the main
window to redraw.
Pressing the maximise button on the main "msmoney - Microsoft Money" window
banner caused the main window to go full screen and correctly redraw itself.
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http://bugs.winehq.org/show_bug.cgi?id=35573
Bug ID: 35573
Summary: gdi32:fonts test_stock_fonts() fails on Windows 7 in
the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:5547: Test failed: 4(0): expected height 15, got 13
font.c:5550: Test failed: 4(0): expected lfHeight -12, got -11
And in the Hebrew one they are:
font.c:5547: Test failed: 0(0): expected height 13, got 12
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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https://bugs.winehq.org/show_bug.cgi?id=45874
Bug ID: 45874
Summary: Secret Files 1-2: hardware mouse cursor corrupted
Product: Wine
Version: 3.9
Hardware: x86
URL: https://www.fileplanet.com/199114/190000/fileinfo/Secr
et-Files-2:-Puritas-Cordis-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 6fc027e5acfb7f7c7f50af421658e5442e896588
Distribution: ---
When hardware mouse is enabled in Secret Files 1 and 2, the mouse cursor often
changes into a solid black or white rectangle. This happens during video
sequences, when clicking on an option in the menus and during gameplay.
Terminal output doesn't yield anything useful.
Disabling GLSL works around the problem.
Reverting the following commit also fixes the bug:
commit 6fc027e5acfb7f7c7f50af421658e5442e896588
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon May 21 22:44:45 2018 +0430
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
Since the GLSL blitter can do everything the ARBfp one can.
To reproduce the issue in Secret Files 2 demo:
1. install the demo, the game needs native d3dx9_30.dll
2. run ConfigTool.exe and uncheck the option 'Software cursor' then save the
settings.
3. start fsasgame.exe and you can observe the corrupted mouse pointer when you
click <Options> or when you start a new game.
SecretFiles2-PuritasCordis-DEMO_EN.exe (945 M)
sha1: fa511e60b4e4013984b5cec784f1211ba954dd17
wine-3.16-167-g42929b75fc
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 396.54.06
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https://bugs.winehq.org/show_bug.cgi?id=46480
Bug ID: 46480
Summary: Invalid write of size 2 in
ntoskrnl.exe/tests/ntoskrnl.c
Product: Wine
Version: 4.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: sven.wine(a)gmail.com
Distribution: ---
This was introduced in db8f599863b2158fe854b3d937db8257c660bab5. Note that it
was not present in the original patch by Gijs, but was introduced by the
changes made by Alexandre.
The problem is that one extra WCHAR is copied, but I'm not sure why Alexandre
decided to use offsetof, so I'm not sure how to fix it either.
==20740== Invalid write of size 2
==20740== at 0x4034F03: memcpy (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==20740== by 0x4CD885D: func_ntoskrnl (ntoskrnl.c:163)
==20740== by 0x4CD9005: run_test (test.h:617)
==20740== by 0x4CD7CED: main (test.h:701)
==20740== Address 0x4980818 is 0 bytes after a block of size 80 alloc'd
==20740== at 0x7BC507B3: RtlAllocateHeap (heap.c:260)
==20740== by 0x4CD8801: func_ntoskrnl (heap.h:29)
==20740== by 0x4CD9005: run_test (test.h:617)
==20740== by 0x4CD7CED: main (test.h:701)
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https://bugs.winehq.org/show_bug.cgi?id=41488
Bug ID: 41488
Summary: ProfitChart RT crashes at startup
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
Distribution: ---
Created attachment 55862
--> https://bugs.winehq.org/attachment.cgi?id=55862
ProfitChart RT startup log
It was working very well until version 3.2.2.34. Any version after this crashes
at startup.
It shows a window saying that the program has encountered a serious problem and
needs to close. When clicking the button "Show Details" nothing is shown.
Terminal log is attached.
ProfitChart RT is a financial market application.
System information:
OS: Arch Linux x86_64
wine: 1.9.20 (with all optional dependencies installed)
Also tested with wine 1.9.19.
Official download link:
http://www.nelogica.com.br/produtos/bin/profitchart/profitchartRT_setup.exe
After installed, the program executable is located at:
~/.wine/drive_c/users/<username-here>/Application\
Data/Nelogica/ProfitChartRT/profitchart.exe
Unfortunately, only the latest version is provided for download. They don't
provide previous versions, so if you don't have version 3.2.2.34 or earlier
you'll not be able to run it until this issue is fixed. Asking support for
sending a previous version is useless because they simply tell to run it under
VirtualBox.
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https://bugs.winehq.org/show_bug.cgi?id=46412
Bug ID: 46412
Summary: League of Legends Crash on VOID (wine-32bit)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: japaneselearning101(a)gmail.com
Distribution: ---
Created attachment 63177
--> https://bugs.winehq.org/attachment.cgi?id=63177
log or error
This bug seems similar to the big with ID 43813 , but there are some
differences, it seems. I'm running on VOID Linux and have the wine-32bit and
winetricks packages install via xbps. I used winetricks to install d3dx9-36 ,
d3dx9-43 , directx, and dotnet45. The LoL client works, but whenever a game
tries to launch, I get an error with the attached backtrace.txt . I've heard of
people having trouble with LoL while having chrome and similar applications
open due to the new anti-cheating things. I closed all other apps and
restarted, yet I still have the same issue. It's weird, other apps work through
wine just fine, and LoL used to work until a couple of patches ago. I was
wondering if anyone else was having an issue like this and found a solution.
Thanks~
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https://bugs.winehq.org/show_bug.cgi?id=46476
Bug ID: 46476
Summary: Feature Request: Provide the build logs
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
The Build Logs would allow users to see errors and whether a certain feature is
not available, for example because of missing depencies or anything else.
I also saw that OBS is already providing the build logs.
For exmaple on this site (for others seeing this report: Look at the right box
"Build Results" and click on one of the "succeeded"-Packages, it will show the
Build Log then):
https://build.opensuse.org/package/show/home:benoit_monin:branches:server:m…
Maybe there would be some way, to provide at least the newest build log(s) for
the most recent packages.
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https://bugs.winehq.org/show_bug.cgi?id=46426
Bug ID: 46426
Summary: some programs can't start without WINEDEBUG=+relay
Product: Wine
Version: 4.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
When I starts WormsRevolution,It shows a black and then exit.But with that
option,It starts,But very very slow.
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https://bugs.winehq.org/show_bug.cgi?id=46265
Bug ID: 46265
Summary: Path of Exile: crashes upon entering another location
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Created attachment 62970
--> https://bugs.winehq.org/attachment.cgi?id=62970
>~/poe_trace.txt 2>&
Each time I change a location (go from one map to another) there is a big
chance (like 30%) that the game will crash.
Sometimes the crash can be predicted: the game doesn't crash after the location
change, but the overlay map (you can toggle it's visibility with Tab key) gets
broken to the point that map's edges are not shown (only a few icons, like char
location and locations of some points of interest [such as portal, NPC,
waypoint, etc.] are shown) - this is a signal that the next location change
will crash the game with 99% probability.
The trace was recorded like this:
cd "~/wineprefixes/32/PoE/dosdevices/c:/Program Files/Grinding Gear Games/Path
of Exile/" && \
env WINEPREFIX="/home/uzer/wineprefixes/32/PoE" /opt/wine-staging/bin/wine
C:\\Program\ Files\\Grinding\ Gear\ Games\\Path\ of\ Exile\\PathOfExile.exe
>~/poe_trace.txt 2>&1
wine-3.21 (Staging)
wineprefix is 32-bit, I failed to make the game run in a 64-bit prefix.
apt list --installed | grep nvidia
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
libnvidia-cfg1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-common-410/bionic,bionic,now 410.78-0ubuntu1~gpu18.04.1 all
[installed,automatic]
libnvidia-compute-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-decode-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-encode-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-fbc1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-gl-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
libnvidia-ifr1-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-compute-utils-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-dkms-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-driver-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64 [installed]
nvidia-kernel-common-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-kernel-source-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
nvidia-prime/bionic-updates,bionic-updates,now 0.8.8.2 all
[installed,automatic]
nvidia-settings/bionic,now 415.18-0ubuntu0~gpu18.04.1 amd64
[installed,automatic]
nvidia-utils-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
xserver-xorg-video-nvidia-410/bionic,now 410.78-0ubuntu1~gpu18.04.1 amd64
[installed,automatic]
OS: XUbuntu 18.04.1 LTS
GPU: nvidia gtx970
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https://bugs.winehq.org/show_bug.cgi?id=46401
Bug ID: 46401
Summary: MTA: San Andreas: "Problem with sandbox environment"
error during startup
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh92(a)outlook.com
Distribution: ---
Newest version of Multi Theft Auto: San Andreas are unplayable due to "Problem
with sandbox environment" error (error code is CN03) during startup. It stopped
working for me after MTA upgrade to newest version (it worked on newest Wine
3.0-rc4 with old version of MTA). I regtested it using MTA nightly binaries in
https://nightly.mtasa.com:
mtasa_xp-1.5.6-rc-14682-20181005.exe - works
mtasa_xp-1.5.6-rc-14719-20181021.exe - does not work
There is no stacktrace information in logs but a lot of "Unhandled page fault".
It was caused by winedevice.exe crashing during driver loading (MTA uses kernel
driver FairplayKD.sys for its anticheat system). When I enabled normal crash
handling for winedevice.exe (no idea why it's disabled by default in kernel32)
I got stacktrace for the issue and it seems its caused by improper relocation
handling in load_driver_module. This function in case of non-page-aligned
driver handles relocations outside of loader and does it a bit different than
the loader. Default wine PE loader first loads all sections, process
relocations and then protects the pages from what I seen. Code in
load_driver_module processes relocations after pages are already protected so
it unprotects each page with relocations, update addresses and then changes
protection back. It does it one page at a time. Problem with MTA happens
because there is a relocation on a page boundary. Only one page is unprotected
so exception is raised. When I updated the code to unprotect next page as well
it worked good and MTA worked again.
I have a patch ready and going to send it after the issue is created.
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http://bugs.winehq.org/show_bug.cgi?id=33610
Bug #: 33610
Summary: Photoshop CS6 Layers display / hide function doesn't
work normaly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Classification: Unclassified
When a layer in Photoshop CS6 is set to hidden or displayed, it normaly
disappear from the draw. But a bug doesn't allow this function works properly,
and you need to clic 2 times to hide correctly the layer (or resize the
photoshop windows). Unfortunatly, when you clic 2 times, the layer is show as
visible, but not on the draw.
In this example, the red square is marked as "hidden" but still present on the
draw (attachment)
Strage thing : to activate it, I simply need to resize the photoshop windows,
and the layer is hide.
I use open source ATI radeon drivers on an Imac 27 inch.
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https://bugs.winehq.org/show_bug.cgi?id=45776
Bug ID: 45776
Summary: WoW Battle.net button active areas are well outside of
displayed button
Product: Wine
Version: 3.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
As of 3.15, both devel and staging, the battle.net app's buttons now have their
clickable areas mis-registered with their displayed areas.
For the left-hand column of games, one has to click 1-2 buttons below the
desired choice to cause it to highlight as selected.
For the top row of choices (games, social, shop, news), the clickable area is
both below and to the right of the button.
Choosing virtual desktop or windowed makes no difference.
This is new behaviour as of 3.15; 3.14 had no such issues.
No crashes.
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https://bugs.winehq.org/show_bug.cgi?id=46400
Bug ID: 46400
Summary: MTA: San Andreas: installer crashes after license page
Product: Wine
Version: 4.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: rafalh92(a)outlook.com
Distribution: ---
Created attachment 63159
--> https://bugs.winehq.org/attachment.cgi?id=63159
Unhandled exception stacktrace
Multi Theft Auto: San Andreas installer crashes when clicking Next button on
page with license information. Therefore it cannot be installed using Wine.
Unhandled exception information with stacktrace is provided as attachment.
It seems to be caused by use-after-free problem in destroy_para function in
riched20.
I already have a patch for this issue and going to send it as soon as I create
the issue.
Installer can be downloaded from official website (https://mtasa.com) or here:
http://mirror.s4.mtasa.ohbah.com/mtasa/main/mtasa_xp-1.5.6.exe
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https://bugs.winehq.org/show_bug.cgi?id=46294
Bug ID: 46294
Summary: MoI and CAD/DCC apps on Nvidia: display state not in
sync
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
In quite a number of CAD and DCC apps that I'm trying to run through WINE I'm
seeing that what is displayed on the screen seems to be like a state behind
what it actually should be.
The quickest way that comes to my mind to show it is to install MoI (Moment of
Inspiration) trial.
https://vimeo.com/296282117
So for example when I'm hovering over an item it should get a highlight. It
doesn't - instead the highlight is being drawn when I move the cursor (or do
something different) afterwards.
In the same manner when I draw a selection box (or any other 2d "overlay"
element) it should disappear immediately after I release the mouse button. It
doesn't - it disappears after subsequent action.
It happens ONLY with NVIDIA. Tried on Intel / AMD gpus and this does not seem
to affect them.
WINE version doesn't matter - tried many (with and without POL / Lutris).
Would love to see a workaround / fix for the issue.
Let me know if you need some more info - I'll do my best to provide it :) .
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https://bugs.winehq.org/show_bug.cgi?id=41964
Bug ID: 41964
Summary: A story about my uncle - crash on startup
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56365
--> https://bugs.winehq.org/attachment.cgi?id=56365
Steam launch - 64 bit prefix
Game seems to require 2 things with winetricks under 32 bit prefix - d3dx9 and
dotnet40.
Launching the game without them produces the following crash which seems to be
caused by mscoree.dll
fixme:mscoree:ConfigFileHandler_startElement Unknown element
L"generatePublisherEvidence" in state 4
fixme:mscoree:parse_probing privatePath=L"Editor/Release" not implemented
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https://bugs.winehq.org/show_bug.cgi?id=46280
Bug ID: 46280
Summary: [BabaIsYou] stdrt.exe fail
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiiu3dsxl13127(a)gmail.com
Distribution: ---
Created attachment 62989
--> https://bugs.winehq.org/attachment.cgi?id=62989
Backtrace file
When you launch the game "BabaIsYou" the game open, you heard a song during 0,5
second and then the game crash with the wine error.
I just noticed that the game doesn't work on my computer who is full AMD but
works with my second computer who have an Intel integrated GPU but runs the
3.21 version of winehq without DXVK. But I assume the problem is a conflict
with the AMD drivers.
For more information check the "backtrace" file
PS: BabaIsYou is in development so I've test the development demonstration.
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http://bugs.winehq.org/show_bug.cgi?id=33484
Bug #: 33484
Summary: Lemur Editor doesn't launch with message: Unable to
use Direct3D, please install DirectX
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rafael.raccuia(a)blindekinder.com
Classification: Unclassified
Created attachment 44320
--> http://bugs.winehq.org/attachment.cgi?id=44320
terminal output
Lemur Editor installs pefrectly, but doesn't launch, because of
Direct3D/DirectX.
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https://bugs.winehq.org/show_bug.cgi?id=46447
Bug ID: 46447
Summary: Wine Staging Patch "xaudio2_7-WMA_support" does not
work, because ffmpeg support is missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gero45(a)mr-gero.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Wine Version used: winehq-staging_4.0~rc2 for Debian Testing
When I try to run "Stardew Valley" i get the following error:
"4672.801:0009:warn:xaudio2:IXAudio2Impl_CreateSourceVoice OpenAL can't use
this format and no FFmpeg, so giving up"
As described by Andrew Eikum in this comment 35 of Bug 39402
(https://bugs.winehq.org/show_bug.cgi?id=39402#c35), this might be because of
missing ffmpeg support in the wine build used.
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https://bugs.winehq.org/show_bug.cgi?id=46456
Bug ID: 46456
Summary: java 8 won't install
Product: Wine-staging
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Java 8 will not install
Fedora 29, x64
$ rpm -qa wine-co\*
wine-core-4.0-0.4.rc4.fc29.x86_64
wine-common-4.0-0.4.rc4.fc29.noarch
wine-core-4.0-0.4.rc4.fc29.i686
wine-courier-fonts-4.0-0.4.rc4.fc29.noarch
wine jre8-8.181-windows-i586.exe
Millions of fixmes. Last ones are
$ rpm -qa wine-co\00ce:fixme:msxml:domdoc_get_readyState stub!
(0x4896780)->(0x446ec28)
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:domdoc_get_parseError (0x4896798)->(0x446ec28): creating a
dummy parseError
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:msxml:domdoc_get_parseError (0x4896798)->(0x446ec28): creating a
dummy parseError
00ce:fixme:msxml:DispatchEx_GetDispID Unsupported grfdex 10000001
00ce:fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
00ce:fixme:mshtml:nsChannel_GetContentLength (0x47cc658)->(0x446e050)
00ce:fixme:mshtml:nsChannel_GetContentLength (0x47e7000)->(0x446e050)
00ce:fixme:jscript:JSGlobal_eval No active exec_ctx
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http://bugs.winehq.org/show_bug.cgi?id=33542
Bug #: 33542
Summary: EnableWindow calls ReleaseCapture when mouse captured
on child window
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orzhvs(a)gmail.com
Classification: Unclassified
Created attachment 44392
--> http://bugs.winehq.org/attachment.cgi?id=44392
WINEDEBUG=+relay,+message wine /usr/local/vboxvm/vmshare/Spy.exe 2>&1 | grep -E
SetCapture\|ReleaseCapture\|LBUTTONDOWN\|LBUTTONUP\|EnableWindow > out.txt
When EnableWindow disabling a window in Wine, mouse capture in its child window
gets lost. As far as I tested in windows, capture is released only when
disabling the exact captured window, rather than its parent window.
There's a tool named 'Spy32' ( download at
http://www.woodmann.com/RCE-CD-SITES/Protools/files/utilities/spy.zip ), please
try picking window by dragging the 'target' icon to target window, it will
misbehave like the mouse button never released. In further debug info (
attached ) I saw it disable its main window to avoid picking itself, it indeed
plans to re-enable the window when mouse button is up but it dose not as
capture has been released and no WM_LBUTTONUP is received.
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https://bugs.winehq.org/show_bug.cgi?id=46379
Bug ID: 46379
Summary: Resident Evil HD REMASTER crashes with ERR08 : Memory
overrun
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63128
--> https://bugs.winehq.org/attachment.cgi?id=63128
+d3d_shader
Can crash after ~2 minutes of gameplay with 'Fatal error. ERR08 : Memory
overrun.'
Workaround is set Shadows Quality to Medium.
wine-4.0-rc3-19-g2058505ceb
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https://bugs.winehq.org/show_bug.cgi?id=46468
Bug ID: 46468
Summary: sysex dump fail
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rogermenning(a)googlemail.com
Distribution: ---
Created attachment 63281
--> https://bugs.winehq.org/attachment.cgi?id=63281
details from the crash window from sounddiver
Sounddiver crash when I wanna change Settings.
The Program receive midi sysex dumps from Synthesizer and can save it.
When sounddiver send back that dump the Synthesizer does not recognize that
dump.
I saw in the command terminal when i let run a2jmidid -e & that the dump the
computer receive without problems but by sending them back the timetable is
wrong.
I think the hexadecimal code is not the same by sending back.
The crash report from sounddiver only happens when I wanna open the Settings
from the program. Actually by windows the program run directly after
installation without changing Settings.So it do not need to change Settings.
Another thing is that the sequencer from sounddiver can record dumps and even
show the hexadecimal code but by playing back the sequencer stop by second step
and normal dumps have 9steps.
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The address ip4-46-39-187-235.cust.nbox.cz (46.39.187.235) failed too many login attempts (5) for
the account tuxilero(a)gmail.com.
The login attempts occurred at these times:
2019-01-14 00:46:37 CST
2019-01-14 00:46:46 CST
2019-01-14 00:47:03 CST
2019-01-14 00:47:23 CST
2019-01-14 00:47:39 CST
This IP will be able to log in again using this account at
2019-01-14 01:16 CST.
https://bugs.winehq.org/show_bug.cgi?id=46463
Bug ID: 46463
Summary: Purchased Tew for Mac using Wine and it cam up with
these faults please help
Product: Wine
Version: 2.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Ronaldo.robins(a)gmail.com
Created attachment 63271
--> https://bugs.winehq.org/attachment.cgi?id=63271
Please help me to fix this
Hi I purchased TEW 2016 For the Apple Mac and followed the correct steps but
then it cam up with the following message(faults) Please help
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https://bugs.winehq.org/show_bug.cgi?id=43661
Bug ID: 43661
Summary: DraftSight 2017 - Font corrupted with version set to
win7
Product: Wine
Version: 2.15
Hardware: x86
URL: https://www.3ds.com/products-services/draftsight-cad-s
oftware/free-download/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59106
--> https://bugs.winehq.org/attachment.cgi?id=59106
Version set to Win7
Program is free for testing, but unfortunately requires registration.
In win7 mode it displays fonts very broken, with version set to XP it works
fine.
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https://bugs.winehq.org/show_bug.cgi?id=42064
Bug ID: 42064
Summary: Race Driver: Grid - Races throw errors within a few
corners
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecreator224(a)gmail.com
Distribution: ---
Created attachment 56556
--> https://bugs.winehq.org/attachment.cgi?id=56556
Backtrace of Campaign Crash
Installs and runs fine and until it crashes the game performs up to
expectations. Since my laptop is fairly poor I run minimum graphics settings
with no multi-sampling to reach 60fps.
The game crashes during custom races with "Invalid Parameters" Message, whilst
during the campaign races it throws an write access error. Backtrace is for the
campaign race crash.
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https://bugs.winehq.org/show_bug.cgi?id=45327
Bug ID: 45327
Summary: I have been playing League of Legends fine until I
tried to open it tonight and it keeps giving me fatal
and critical errors. League of legends 8.12
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandon_bunning1(a)mymail.eku.edu
Distribution: ---
Created attachment 61615
--> https://bugs.winehq.org/attachment.cgi?id=61615
Error report?
I have been playing League of Legends fine until I tried to open it tonight and
it keeps giving me fatal and critical errors. I have tried different wine
versions, i have tried uninstalling and reinstalling EVERYTHING:playonlinux,
league, wine.
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https://bugs.winehq.org/show_bug.cgi?id=46457
Bug ID: 46457
Summary: spam from DavidRM
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
336 applications in the AppDB are now developed by DavidRM:
https://appdb.winehq.org/objectManager.php?bIsQueue=false&bIsRejected=false…
it seems a bit too many...
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https://bugs.winehq.org/show_bug.cgi?id=38875
Bug ID: 38875
Summary: DirectDraw: blitting from Offscreen Plain surface to
Primary Surface displays black instead
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danweiss(a)gmail.com
Distribution: ---
I made a simple DirectDraw test program that draws a bitmap to an Offscreen
Plain surface, then draws that surface to the primary surface with resizing.
It works fine on Windows. But whenever I run it on Wine, it draws a black
rectangle instead of the bitmap.
If I create a System Memory Surface instead of an Offscreen Plain Surface, it
draws correctly.
Link to the test program EXE: http://www.dwedit.org/files/TestWin32_2.exe
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https://bugs.winehq.org/show_bug.cgi?id=45486
Bug ID: 45486
Summary: Byond 512.x dreamseeker will crash on loading into a
ss13 station that uses shaders if run on wine 3.9 or
later, but will run fine if you use 3.8
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: midicow(a)gmail.com
Distribution: ---
As in the title, in order to get dream-seeker to successfully launch into a
station you have to use wine 3.8 or earlier.
Steps;
Installed wine 3.9
export WINEARCH=win32
set version to windows 7
winetricks allfonts mfc42 gdiplus vcrun2013 wsh57 windowscodecs ogg ole32
riched30 msls31 ie8
got the windows beta exe for byond from http://www.byond.com/download/
Login and launch any of the populated ss13 servers listed (Most of them use
d3d9 shaders for lighting and ao now)
Dreamseeker attempts to connect, might even download stuff and go to launch,
then closes.
009a:err:d3d:wined3d_debug_callback 0x42a1848: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
009a:err:d3d:wined3d_debug_callback 0x42a1848: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
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https://bugs.winehq.org/show_bug.cgi?id=46357
Bug ID: 46357
Summary: Regression, Cossacks 2 Battle for Europe show crashed
graphics
Product: Wine
Version: 4.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Wasice40(a)dayrep.com
Distribution: ---
Hi,
Lastly game Cossacks 2 Battle for Europe(from GOG) doesn't show anything in 4.0
rc2 Staging wine version and show a lot of crashed graphics in 4.0 rc3 Devel.
In 3.0.4 Stable version everything work as I expect.
Here are screenshots of game opened with different versions of wine
https://imgur.com/a/g52fNiL
Here are pastebin logs from terminal
4.0 rc3 devel https://pastebin.com/iC8pYRtZ
4.0 rc2 staging https://pastebin.com/UmRezfYw
3.0.4 stable https://pastebin.com/AfdP23fL
This is logs from Ubuntu 18.04.1 GTX 970 Nvidia 415.25 with X server
I doesn't install anything to 3.0.4 version of wine. This game works out of
box.
Sadly there isn't any game demo.
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https://bugs.winehq.org/show_bug.cgi?id=46275
Bug ID: 46275
Summary: Some autocomplete tests fail on Win2k3 VM
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Running on Win 2k3 testbot VM shows some test failures:
autocomplete.c:600: Test failed: Expected (null), got L"aa"
autocomplete.c:608: Test failed: Expected (null), got L"http://abc.aa.com"
autocomplete.c:623: Test failed: Expected (null), got L"http://www.add"
autocomplete.c:636: Test failed: Expected (null), got L"https://hta"
autocomplete.c:653: Test failed: Expected (null), got L"http://abc.aa.com"
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:660: Test failed: Expected L"http://a0", got (null)
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:660: Test failed: Expected L"http://abc.aa.com", got (null)
autocomplete.c:660: Test failed: AutoComplete DropDown not visible
autocomplete.c:666: Test failed: Expected (null), got L"ftp://abc"
0d08:autocomplete: 132 tests executed (0 marked as todo, 12 failures), 0
skipped.
This was introduced recently with this:
commit 8a8bab3ac8d9692624f0b71d99bef770acf5b09a
Author: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Date: Wed Nov 28 18:27:48 2018 +0200
shell32/tests: Add tests for ACO_FILTERPREFIXES.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=43665
Bug ID: 43665
Summary: The Quantum Break crashes at certain place.
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mail.aermakov(a)gmail.com
Distribution: ---
Created attachment 59110
--> https://bugs.winehq.org/attachment.cgi?id=59110
Screenshot, wine log and backtrace.
Hello.
The game "Quantum Break" crashes at certain place during an animated intro. I
have launched it several times on wine-staging.2.15 and result was the same.
Best Regards.
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