https://bugs.winehq.org/show_bug.cgi?id=38623
Bug ID: 38623
Summary: Bogus values in GDI+: Image:GetPropertySize
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mathieu.malaterre(a)gmail.com
Distribution: ---
Created attachment 51529
--> https://bugs.winehq.org/attachment.cgi?id=51529
source code
One cannot compile and run the following example on wine 1.6.2:
https://msdn.microsoft.com/en-us/library/ms535372(v=vs.85).aspx
See attached code. To reduce file size, I've reused the PNG image from bug id
38622. Download it from:
https://bugs.winehq.org/attachment.cgi?id=51528
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http://bugs.winehq.org/show_bug.cgi?id=34097
Bug #: 34097
Summary: Mega Man Unlimited: Game works, sound is choppy and
slow
Product: Wine
Version: 1.6-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jessetalavera(a)aol.com
Classification: Unclassified
Created attachment 45337
--> http://bugs.winehq.org/attachment.cgi?id=45337
Terminal output for WINE
So Mega Man Unlimited just came out, which is nice. http://megaphilx.com/ It
runs at adequate speed on my Linux machine (Ubuntu 13.04, Samsung QX411). To
my knowledge, it doesn't crash. Only problem is, the sound is slow and choppy,
and is quite unbearable.
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https://bugs.winehq.org/show_bug.cgi?id=38829
Bug ID: 38829
Summary: This was reported a way back, fixed, now recurs
Product: Wine
Version: 1.7.46
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: d_baron(a)012.net.il
Distribution: ---
Bug filed with Debian
790340(a)bugs.debian.org, 790340-submitter(a)bugs.debian.org
Re-filed here at their request.
All file menus crash out on click OK, cancel, etc.
Backtrace at Debian link.
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https://bugs.winehq.org/show_bug.cgi?id=41320
Bug ID: 41320
Summary: Starcraft 2 crashes with "Unexpected Fatal Error"
immediately after opening.
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vijayronbar(a)gmail.com
Distribution: ---
I installed Battle.net on Ubuntu 16.04 using this link
http://askubuntu.com/questions/803785/battle-net-wont-launch-after-latest-u…
and installed Starcraft 2 in the Battle.net app. But when I start the game by
clicking Play it crashes immediately with the message "Unexpected Fatal Error"
and an ID along with it. I have checked in the settings and the game runs in 32
bit mode. Has anyone faced the same problem? Is there a fix for this?
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https://bugs.winehq.org/show_bug.cgi?id=43605
Bug ID: 43605
Summary: Wine does not support elliptic curve cryptography
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raydongf(a)gmail.com
Distribution: ---
Let's Encrypt and CloudFlare distribute ECC SSL certificates.
If someone tries to use it or connect to an HTTPS website that uses an ECC
certificate, Wine will claim that the certificate is invalid, and throw an
error.
If you try to view the public key directly, the dialog also claims that the
certificate is invalid. This is evident if you view the properties of the
CloudFlare ECC root certificate:
https://support.cloudflare.com/hc/en-us/articles/218689638-What-are-the-roo…
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https://bugs.winehq.org/show_bug.cgi?id=43209
Bug ID: 43209
Summary: Doom (2016) no longer boots
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
Distribution: ---
Running both the openGL and Vulkan exe files, Doom no longer boots since
Wine-staging v2.9
Attached is the log output from 'WINEDEBUG=+seh,+tid,+err wine
.wine/drive_c/Program\ Files\ \(x86\)/Doom/DOOMx64vk.exe'
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http://bugs.winehq.org/show_bug.cgi?id=34182
Bug #: 34182
Summary: Empire Earth v2.0: mouse cursor only moves at high
mouse movement
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxatec(a)web.de
Classification: Unclassified
Created attachment 45468
--> http://bugs.winehq.org/attachment.cgi?id=45468
WINEDEBUG="+dinput"; simulated mouse movement with xdotool
Moving the cursor in Empire Earth v2.00.3466 is not possible unless you move
the mouse very quickly. When you do, the cursor moves by only a few pixels.
Generating mouse movement with xdotool [1] showed that the cursor moves by 1
"unit" for each 120 pixels the mouse moves. One "unit" seems to be more than 1
pixel and depend on in-game settings...
$ xdotool mousemove_relative -- 0 119 # --> no cursor movement
$ xdotool mousemove_relative -- 0 120 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 239 # --> moves cursor by 1 unit
$ xdotool mousemove_relative -- 0 240 # --> moves cursor by 2 units
About the logfile:
Started the game, then in main menu: no mouse movement except 3x 119, then 3x
120 pixels downwards using xdotool, then alt-F4
Those parts look interesting but with I'm lacking the skills to figure out
what's wrong or even fix it:
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 120
$ bzcat dinput-120.log.bz2 | grep -B10 -A30 119
I hope this is helpful..
Using native dinput, behavior is completely different and hard to describe. I'm
not sure if it's relevant:
The game seems to remember the amount of pixels you have moved in X or Y
direction, moving the cursor by a corresponding value on every mouse event
(also clicks). After moving the mouse to the right, the cursor keeps going
right even when you move the mouse left. Moving the mouse in the other
direction lowers that "memory", stopping the cursor eventually.
You have to set "Mouse Sensitivity" to "1" in regedit, otherwise the cursor is
uncontrollably fast.
This is different from the issues with the Demo version or 1.00 (bug 13351),
therefore I'm creating a new bug report.
[1]: http://www.semicomplete.com/projects/xdotool/
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https://bugs.winehq.org/show_bug.cgi?id=41113
Bug ID: 41113
Summary: ClipStuidoPaint is unable to render canvas
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: superstickynoteme(a)gmail.com
Distribution: ---
First bug and quite an intimidating reporting system...
ClipStuidoPaint English 1.5.4 installs and loads great but the canvas doesn't
work.
(When painting on the canvas it stays white.) But the thumbnails of layers show
that thigns are being painted.
Under the debug mode this is the only thing that comes up:
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcr100.dll.?_Trace_ppl_function@Concurrency@@YAXAEBU_GUID@@EW4ConcRT_EventType@1@@Z,
aborting
I tried installing VC++ 2010 which then causes the program to crash on start
with this information:
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ called at
address 0x7b457e4a (thread 005a), starting debugger...
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
wine: Call from 0x7b457e4a to unimplemented function
msvcp100.dll.?is_current_task_group_canceling@Concurrency@@YA_NXZ, aborting
Father notes ClipStuidoPaint English version 1.4.1 seems to work flawlessly
under Wine 1.9.16. (1.5.4 despite the large number change is the next version
after 1.4.1 )
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https://bugs.winehq.org/show_bug.cgi?id=44776
Bug ID: 44776
Summary: Ffmpeg h265 encoding error
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
Distribution: ---
I want to encode the video in h265 using ffmpeg, but after starting the
encoding I get a strange error:
fixme: msvcrt: MSVCRT__wsopen_s: pmode 0x01b6 ignored
fixme: process: GetNumaHighestNodeNumber (0x30ef014): semi-stub
fixme: process: GetNumaHighestNodeNumber (0x30ef014): semi-stub
wine: Call from 0x7bc56140 to unimplemented function
KERNEL32.dll.GetNumaNodeProcessorMaskEx, aborting
wine: Unimplemented function KERNEL32.dll.GetNumaNodeProcessorMaskEx called at
address 0x7bc56140 (thread 0036), starting debugger ...
[pid 929] Unsupported ptrace request number 3, tracee pid = 1158.
wineserver: file_set_error () can not map error: Function not implemented
wine: Call from 0x7bc56140 to unimplemented function
KERNEL32.dll.GetNumaNodeProcessorMaskEx, aborting
[pid 929] Unsupported ptrace request number 3, tracee pid = 1158.
wineserver: file_set_error () can not map error: Function not implemented
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https://bugs.winehq.org/show_bug.cgi?id=43824
Bug ID: 43824
Summary: texture Stretched burnout paradise
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59371
--> https://bugs.winehq.org/attachment.cgi?id=59371
GLXINFO output
Hello,
I have tried to play burnout paradise with my friend but when the texture load
it can be stretched for a variable moment
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https://bugs.winehq.org/show_bug.cgi?id=44719
Bug ID: 44719
Summary: 3dgep Learning DX12 - Lesson 1 needs unimplemented
function USER32.dll.SetThreadDpiAwarenessContext
Product: Wine
Version: 3.3
Hardware: x86
URL: https://github.com/jpvanoosten/LearningDirectX12/relea
ses/tag/v0.0.1
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
wine: Call from 0x7bc5bfbc to unimplemented function
USER32.dll.SetThreadDpiAwarenessContext, aborting
MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/mt748629(v=vs.85).…
sha1sum Tutorial1.exe
63ad5f2c250b219cc44b36eb0f24f9ddf79c8cfd Tutorial1.exe
du -sh Tutorial1.exe
140K Tutorial1.exe
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https://bugs.winehq.org/show_bug.cgi?id=44829
Bug ID: 44829
Summary: MinimalOpenGL sample crashes GetDpiForSystem
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 60868
--> https://bugs.winehq.org/attachment.cgi?id=60868
stub for GetDpiForWindow
Crashes in unimplemented GetDpiForSystem and GetDpiForWindow
I`ll attach two stubs that make the app start
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https://bugs.winehq.org/show_bug.cgi?id=43825
Bug ID: 43825
Summary: Burnout paradise freeze or crash on multiplayer
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59374
--> https://bugs.winehq.org/attachment.cgi?id=59374
GLXINFO output
Hello,
When I want to play on Multiplayer I have random freeze or crash.
I haven't this on solo.
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https://bugs.winehq.org/show_bug.cgi?id=44849
Bug ID: 44849
Summary: Unable to launch ROTTR.exe (Game launcher) on vanilla
Wine
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 60907
--> https://bugs.winehq.org/attachment.cgi?id=60907
ROTTR.exe - Wine 3.4 Git testrun
Tested with the following Wine versions (compiled from source):
- Wine 2.22
- Wine 3.0-RC1
- Wine 3.0-RC3
- Wine 3.0
- Wine 3.4
None of these versions work with ROTTR.exe game launcher on Steam. Wine Staging
works, but I haven't had time to check which specific patchset fixes the issue
there.
---------------------
BEHAVIOR DESCRIPTION:
When I launch Steam client and simply try to launch Rise of The Tomb Raider,
the game launcher window doesn't appear as it should. The Steam client just
indicates "Running" status for the game. When I checked system processes, the
game hangs up, using exactly same amount of memory, every time and on every
vanilla Wine version I have tested so far (see the list above). Memory amount
the game reserves is approximately ~126.2 MiB (always). CPU load is stuck at
8%.
I have also tested running ROTTR.exe without Steam client interaction. No
difference.
---------------------
SYSTEM SPECS:
No winetricks nor DLL overrides. Wine prefix 64-bit. Arch Linux 64-bit. Both
Nvidia GTX 1060M & Intel UHD 630 tested with the latest drivers available
(which doesn't really matter because the same issue exists with older drivers,
too).
---------------------
LOG ATTACHMENTS:
I have attached a generic output of running ROTTR.exe on Wine 3.4 Git (latest
available).
My next comment has log of running the game on Staging Git, equivalent
settings, same prefix. And launcher works.
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https://bugs.winehq.org/show_bug.cgi?id=44855
Bug ID: 44855
Summary: reset gamma for screen even if set gamma by xrandr
already
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
Distribution: ---
when i login desktop i will set screen gamma by 'xrandr --output --gamma
0.9:0.9:0.9'. if i play some game such as Titan Quest with virtual desktop
mode, afer start the app the screen restore gamme to default 1, desktop
brighter. if i reset gamma by xrandr again while keeping the game running, then
exit the game,
screen gamme restore to default 1 again.
how to change the code of xvidmode.c (X11DRV_XF86VM_SetGammaRamp) or reg key to
make only effect viurtal desktop itself?
regards.
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https://bugs.winehq.org/show_bug.cgi?id=44854
Bug ID: 44854
Summary: psexec from pstools 0009:fixme:ver:GetCurrentPackageId
(0x31cfc0 (nil)):stub
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeff.sadowski(a)gmail.com
Distribution: ---
I'm trying psexec out today and I see the following
> wine PsExec.exe '\\10.0.103.141' -u 'MIND\jsadowski' -s cmd
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to 10.0.103.141...0009:fixme:ver:GetCurrentPackageId (0x31cfc0
(nil)): stub
Couldn't access 10.0.103.141:
Path not found.
I don't see any options to be more verbose I'd love to be able to get this to
work.
If I can help in any way let me know some ways to help out.
I am using fedora 27 wine-3.4
I am willing to compile and test things out if that will help.
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https://bugs.winehq.org/show_bug.cgi?id=44852
Bug ID: 44852
Summary: Armored Warfare(Version 0.24.4495): Game only loads
black screen then crashes
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: charles2000wang(a)gmail.com
Distribution: ---
Created attachment 60910
--> https://bugs.winehq.org/attachment.cgi?id=60910
Termial output
When starting the game a new window pops up with a black screen in it just like
in windows however it stays like that for a few minutes and then closes with
the games built-in crash report manager asking to send a bug report to the
game's developer. This doesn't happen in windows.
In windows, after a few seconds latter the game goes into full screen mode and
shows the loading screen.
I have attached the terminal output.
You can sign up and download the game here(This game is free to play):
https://aw.my.com
The game launches from the My.com Game Center as that is where you login,
download, and launch the game.
The My.com Game Center is installed in:
/home/{username}/.wine/drive_c/users/{username}/Local Settings/Application
Data/MyComGames
The default Armored Warfare install location is in:
/home/{username}/.wine/drive_c/MyGames/Armored Warfare MyCom
System Specs:
Intel i5-6200U
12GB RAM
Intel HD Graphics 520 (Using mesa DRI 17.2.8)
Linux Mint Cinnamon 64-bit 18.3 (Kernel 4.10.0-38-generic)
Using wine 3.4 without any changes
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https://bugs.winehq.org/show_bug.cgi?id=44839
Bug ID: 44839
Summary: dlls/user32/mdi.c , get_client_info returns NULL when
fails
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ly_1066(a)126.com
Distribution: ---
dlls/user32/mdi.c , the function "get_client_info"return NULL when fails ,
there is 10 locations calling it, but check for the return value most locations
exception the line 285, 603,1906;
I think there should be added check just like the other places.
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https://bugs.winehq.org/show_bug.cgi?id=44833
Bug ID: 44833
Summary: Wine 3.4 for Androidx86 Crashes on Startup
Product: Wine
Version: 3.4
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.roach.1997(a)hotmail.com
Wine 3.4 on x86. Device is ASUS TF103C running Android 4.4 (KitKat). Processor
is Intel Atom.
Wine crashes immediately after opening, after extracting the needed files to
run Wine.
https://gist.github.com/MasterGeneral156/89e126c7fcc801c9ca7f13794825c730
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http://bugs.winehq.org/show_bug.cgi?id=14748
Summary: Money Manager fails to install
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.shaw(a)btconnect.com
Created an attachment (id=15245)
--> (http://bugs.winehq.org/attachment.cgi?id=15245)
Console output from installation attempt
Money Manager 6 ( http://www.moneysoft.co.uk/trial.htm ) fails to install.
This program ran fine under Wine 0.9.x on Ubuntu 6.06 to 7.10 - trying to
install under Wine 1.1.2 on Ubuntu 8.04 fails. Both versions (Business and
Personal) of the software fail to install.
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http://bugs.winehq.org/show_bug.cgi?id=10706
Summary: unimplemented ntdll.dll.NtQueryEaFile and
ntdll.dll.NtSetEaFile cause CVSNT client included in
TortoiseCVS to fail checkout operation
Product: Wine
Version: 0.9.50.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jc.gervais(a)videotron.ca
Steps to reproduce:
Install TortoiseCVS (v1.8.31 from http://www.tortoisecvs.org/download.shtml)
create a text file ~/.wine/drive_c/windows/temp/TCV1.tmp containing the line
'c:\temp' in it (omit single-quotes).
Create the folder ~/.wine/drive_c/temp
Invoke TortoiseCVS like this:
wine ~/.wine/drive_c/Program\ Files/TortoiseCVS/TortoiseAct.exe
CVSCheckOut -f c:\\windows\\temp\\TCV1.tmp -h 0x300b4
Enter valid login info in the checkout dialog that should permit you to access
a CVS server and perform a checkout.
Click 'OK', TortoiseCVS will spawn the Win32 executable 'cvs.exe' and perform
the checkout, which will fail with the following trace:
wine: Call from 0x7bc38828 to unimplemented function
ntdll.dll.NtQueryEaFile, aborting
wine: Call from 0x7bc38828 to unimplemented function
ntdll.dll.NtSetEaFile, aborting
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https://bugs.winehq.org/show_bug.cgi?id=44809
Bug ID: 44809
Summary: Hatch Embroidery fails to install with "Error 43
installing license"
Product: Wine
Version: 3.4
Hardware: x86
URL: https://www.wilcom.com/en-us/hatch/landingpage/trialal
ltwo.aspx
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60849
--> https://bugs.winehq.org/attachment.cgi?id=60849
Log when running the installer
When running the installer, before the actual program can be installed, it
first says "Installing 3rd party drivers and software". That step seems to
fail, it gives an error message box with "Error 43 installing license"
Goggling the error yields
http://sentinelldk.safenet-inc.com/LDKdocs/API-Licensing/Licensing_API/Enum…
The error corresponds to HASP_DEVICE_ERR
> For a Sentinel SL key, an input/output error occurred in the secure storage area
> OR
> For a Sentinel HL key, a USB communication error occurred
The error also appears with the free demo. Attached a log, if you need more,
you can either test it yourself or ask me to provide more logs.
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https://bugs.winehq.org/show_bug.cgi?id=39319
Bug ID: 39319
Summary: Resource loading causes termination of an application
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerharddeclercq(a)outlook.com
Distribution: ---
Created attachment 52400
--> https://bugs.winehq.org/attachment.cgi?id=52400
Terminal Log
I am trying to run the student version of Solid Edge ST8 on up-to-date OpenSUSE
Tumbleweed using the latest wine build. It seems that there has not been
activity in the DB entry for SE for years and so I am under no illusion that it
is supposed to work but I can't see any major reason why it should not because
I cannot see any reason for the program needing any hardcore Windows APIs.
After all, it is mostly OpenGL and OpenCL and its big brother NX which it
shares a lot of engines with has native Linux support. I am therefore
determined to get it working.
It installed just fine after I changed Wine to at least Windows 7 (it didn't
like XP...) and the tiny "Viewer" program works but the full program terminates
upon startup with a dialog that says "Error loading LOCALE resource library
SPLASH.drx". I can confirm that the file is present on the filesystem and in
the same place that it is on my Windows PC where the program works.
I have attached the terminal output from wine. I do think though that maybe the
"fixme:module:load_library unsupported flag(s) used (flags: 0x00000060)" line
might be the cause of the problem.
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Jeff Sadowski <jeff.sadowski(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeff.sadowski(a)gmail.com
--- Comment #25 from Jeff Sadowski <jeff.sadowski(a)gmail.com> ---
I'm trying psexec out today and I see the following
> wine PsExec.exe '\\10.0.103.141' -u 'MIND\jsadowski' -s cmd
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to 10.0.103.141...0009:fixme:ver:GetCurrentPackageId (0x31cfc0
(nil)): stub
Couldn't access 10.0.103.141:
Path not found.
I don't see any options to be more verbose I'd love to be able to get this to
work.
If I can help in any way let me know some ways to help out.
I am using fedora 27 wine-3.4
I am willing to compile and test things out if that will help.
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ajduck(a)outlook.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ajduck(a)outlook.com
--- Comment #33 from ajduck(a)outlook.com ---
Created attachment 60832
--> https://bugs.winehq.org/attachment.cgi?id=60832
How it looks on Wine 3.4
To contrast with how it looks on Windows 7, this is what the attached program
looks like on Wine 3.4.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #77 from Anastasius Focht <focht(a)gmx.net> ---
Hello Louis,
this ticket is a meta bug and completely messed up from history/traceability
point of view.
I would rather close this one but people keep posting to it as they have no
idea how GameGuard works and bug tracking processes in general.
Please don't abuse this one further for individual issues which could be
perfectly separated into own ticket(s).
Regards
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--- Comment #76 from Lara Maia <dev(a)lara.click> ---
(In reply to legluondunet(a)free.fr from comment #75)
> Tomb Raider VI with wine 3.4: I always have to install quartz and devenum if
> I want this game to play videos, but it doesn't crash anymore.
It's a good news. Someone can confirm it please?
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https://bugs.winehq.org/show_bug.cgi?id=43790
Bug ID: 43790
Summary: Sound bug with fortnite Battle Royal
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Hello,
I have found a bug with fortnine Battle Royal.
The sound bug appear when you play and in loading screen.
I have fix it once but I can not reproduce it on clean wine prefix.
In the WinePrefix without this bug on winetricks this elements are ticked:
d3dx10,d3dx10_43,d3dx11_43,all d3dx9,directx9,xact,xinput
And nothing in libraries tab on winecfg
I had the terminal output with and wihout the bug.
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--- Comment #75 from legluondunet(a)free.fr <legluondunet(a)free.fr> ---
Tomb Raider VI with wine 3.4: I always have to install quartz and devenum if I
want this game to play videos, but it doesn't crash anymore.
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http://bugs.winehq.org/show_bug.cgi?id=35190
Bug ID: 35190
Summary: MegaMari: v1.61 slower than v1.5.16
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: _vi(a)list.ru
Classification: Unclassified
MegaMari ( http://appdb.winehq.org/objectManager.php?sClass=version&iId=14196 )
runs more or less fine with wine-1.5.16 (build from source code), but runs too
slow with Debian-provided wine-1.6.1.
It looks the same we as if run with wine-1.5.16 on slow Inet Atom computer -
CPU-bound.
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Louis Lenders <xerox.xerox2000x(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xerox.xerox2000x(a)gmail.com
--- Comment #76 from Louis Lenders <xerox.xerox2000x(a)gmail.com> ---
Created attachment 60827
--> https://bugs.winehq.org/attachment.cgi?id=60827
add stub for EvtExportLog
Does this patch change anything?
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https://bugs.winehq.org/show_bug.cgi?id=42091
Bug ID: 42091
Summary: Black screen when launching Microsoft Threat Modeling
Tool 2016
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cpauleyrun(a)gmail.com
Distribution: ---
Created attachment 56605
--> https://bugs.winehq.org/attachment.cgi?id=56605
The last line can repeat ad infinitum
After launching "Microsoft Threat Modeling Tool 2016", the GUI is all black. I
can open up file browsing prompts by clicking where I know buttons to be, but
nothing in the application actually renders.
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Andrei <andreidaamian(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andreidaamian(a)gmail.com
--- Comment #75 from Andrei <andreidaamian(a)gmail.com> ---
Created attachment 60824
--> https://bugs.winehq.org/attachment.cgi?id=60824
GameGuard crash
Here in 2018, looks like the error I'm getting is different from the ones
people get in the past.
Has anyone considered looking it into it further ?
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https://bugs.winehq.org/show_bug.cgi?id=37986
Bug ID: 37986
Summary: Heroes of the Storm crashes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: der_billyboy(a)hotmail.com
Distribution: ---
Created attachment 50613
--> https://bugs.winehq.org/attachment.cgi?id=50613
Crash.log
The game randomly crashes, mostly on loading a map and syncing with server.
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tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=44790
Bug ID: 44790
Summary: At start of the program 1c platform 8.2.19.130. The
driver of the fiscal device is installed and at start
of the program 1c there is a mistake record of a dump.
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ivanlednov(a)gmail.com
Distribution: ---
Created attachment 60815
--> https://bugs.winehq.org/attachment.cgi?id=60815
At start of the program 1c on the platform 8.2 there is a mistake record of a
dump
I can throw off a distribution kit of the driver which has established for
operation of the fiscal device
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https://bugs.winehq.org/show_bug.cgi?id=44780
Bug ID: 44780
Summary: Won't open UCINET, repeatedly crashing every time I
try to open.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bec.roden(a)hotmail.com
I've downloaded all necessary programs to run UCINET on my Mac but it continues
to crash whenever I try to open it.
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https://bugs.winehq.org/show_bug.cgi?id=42872
Bug ID: 42872
Summary: In 3D games, moving the mouse, it always moves a bit
to down and right.
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I using a 64bit Manjaro (an Arch based) linux, the version is 17.0.1 on a
desktop computer. (Core2Quad Q6600 4GB ram, Nvidia GTX650 OC 2GB)
I have this strange mouse movement in many 3D games under Wine.
When moving the mouse slowly, it always moves down-righ a bit, no matter which
way I really move the mouse.
It is possible to move to the direction that I really move the mouse, but it
looks like something "fighting" with my mouse movement and always moving it a
bit to the down right direction.
I tried with 3 different mouse (a Logitech cordless, a Trust GXT 25, and a
noname cheap one) in every USB port and always getting this strange movement
with every mouse.
This problem is makes those games impossible to play, because it is impossible
to aim correctly.
I already searched for solutions on the web, but I can't find anything that
works.
Changing anything with winecfg not working. Changing mouse settings in the OS
not helping.
There is one suggestion that said, this is something to do with that the OS is
recognising the mouse as a joystick/gamepad, so not wine problem, but that not
the problem in my case!
I tried that "solution" too and I find out my mouse is fine and not recognised
as a joystick, so I think the problem is really with Wine.
I think this is Wine problem, because those games under real Windows in this
same computer, are working fine.
Most of the games that I own and like to play are working fine in Wine and/or
have native Linux versions.
But that few that is affected with this problem are in the top that I really
like. So it would be really nice, if someone can help me to get rid of this
problem.
One more thing; this strange movement is only happening in the 3D environment.
In menus or inventory or something like that, when you see a mouse cursor it
never happens, the mouse moving normally as expected.
Games that not using 3D are not affected with this, and there are some 3D games
that working fine.
I think this is not releated to specific game engine, because it happens to me
with games with different 3D engines.
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https://bugs.winehq.org/show_bug.cgi?id=44777
Bug ID: 44777
Summary: AlReader2 2.5.110502: no anti-aliasing of book covers
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mr.arthurclarke(a)protonmail.com
Distribution: ---
Created attachment 60800
--> https://bugs.winehq.org/attachment.cgi?id=60800
Log file about problem
When you start the program AlReader2 (2.5.110502) in window mode, book covers
are not smoothed. If you start the program to full-screen mode, then there is
anti-aliasing.
http://www.alreader.com/download.php?file=AlReader2.Win32.en.zip
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https://bugs.winehq.org/show_bug.cgi?id=44459
Bug ID: 44459
Summary: NoteWorthy Composer Crash
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekagles(a)gmail.com
Distribution: ---
Created attachment 60399
--> https://bugs.winehq.org/attachment.cgi?id=60399
NoteWorthy Crash
https://bugs.winehq.org/show_bug.cgi?id=44453
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|critical |normal
Status|UNCONFIRMED |NEEDINFO
Summary|30525 |Noteworthy Composer crashes
| |in winealsa
CC| |z.figura12(a)gmail.com
Ever confirmed|0 |1
--- Comment #1 from Zebediah Figura <z.figura12(a)gmail.com> ---
Not critical.
Can you please provide any information whatsoever? What were you doing to cause
the crash? Can you provide console output?
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https://bugs.winehq.org/show_bug.cgi?id=43151
Bug ID: 43151
Summary: Black and White 2 Version 1.2 Crash on Startup
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bryan_hays2002(a)ymail.com
Distribution: ---
Created attachment 58384
--> https://bugs.winehq.org/attachment.cgi?id=58384
backtrace
I'm working on setting up Black and White 2 on Linux Mint 18.1 using Wine
version 2.0.1 I've gotten through the install process and when I launch using a
DvD or a Cracked .exe I get an instant crash bug (Attached)
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https://bugs.winehq.org/show_bug.cgi?id=44771
Bug ID: 44771
Summary: Black and White 2 crashes on startup
(ID3DXEffectImpl_CloneEffect)
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 60793
--> https://bugs.winehq.org/attachment.cgi?id=60793
console log wine-3.4
Bug 25138 is marked as fixed since wine-3.4. In wine-3.3 the cash was:
fixme:d3dx:ID3DXEffectImpl_DeleteParameterBlock (0x20a050)->(0x151638): stub
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
In wine-3.4 still crashes:
fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x20a000)->(0x150f80, 0x6433998): stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x9808f1
(thread 0009), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=44765
Bug ID: 44765
Summary: American McGee's Alice - Doesn't install properly with
windows verison set to win7
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 60786
--> https://bugs.winehq.org/attachment.cgi?id=60786
Logs with version set to win7 and xp
When installing the game with windows version set to win7, it doesn't install
the main executable and it's dlls.
It works with windows version set to xp.
I'm using the CD version of the game (english, version 1.0)
Debug log doesn't tell anything, still attaching it just in case.
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Jan Niklas Hasse <jhasse(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jhasse(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=33344
Bug #: 33344
Summary: Cannot use full screen resolution (1366x768, 16:9)
with a game that support it
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madeodario(a)gmail.com
Classification: Unclassified
As in the title, I cannot use full screen resolution (1366x768, 16:9) with game
that support it.
In particular the game is GTA San Andreas (I think 1.01v).
I'm using wine 1.5.27.
The game lists only 640x480, 800x600, 1024x768. On Windows it is able to start
with the full screen resolution (1366x768) and there are also more other
resolutions available.
The game has been installed in the same way on both Windows (7) and Linux (Xubu
12.10).
I tried to use a virtual desktop. I set it to 1366x768 but the game still lists
only 640x480, 800x600, 1024x768.
I also tried to use a bigger virtual desktop (4000x3000). In this case, the
game was able to recognize the 4000x3000 resolution (it started but clearly was
unplayable due to huge resolution) but 1366x768 is still not present.
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https://bugs.winehq.org/show_bug.cgi?id=40438
Bug ID: 40438
Summary: Add texture format R2VB (ati specific)
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
Resident evil 5 benchmark uses this texture format.
I am not 100% sure that this is the same benchmark because I had this demo
installed for a long time waiting to getting fixed.
http://downloads.guru3d.com/Resident-Evil-5-PC-Benchmark-Utility-download-2…
Demo shows few logos and some white loading bar. That's pretty much it.
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
I found these
https://www.youtube.com/watch?v=SOrlBmzjD1Y
effect in use
also this is great guide how to implement the feature.
http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/R2VB_program…
It dosent look too complicated, the guide is well done.
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https://bugs.winehq.org/show_bug.cgi?id=44724
Bug ID: 44724
Summary: Quake Live crashes on launch
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brottsie(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60724
--> https://bugs.winehq.org/attachment.cgi?id=60724
Quake Live's crash message
Using wine-staging (https://github.com/wine-staging/wine-staging), the game
crashes at launch with the attached crash message. This does not happen with
Wine 3.3, only using Wine-Staging.
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mirh <mirh(a)protonmail.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mirh(a)protonmail.ch
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https://bugs.winehq.org/show_bug.cgi?id=44768
Bug ID: 44768
Summary: Nostale fonts seems to be different than on Windows
(anti-aliasing)?
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: theszczepancio(a)gmail.com
Distribution: ---
Arch:
https://i.imgur.com/KscoZzb.png
Windows:
https://cdn.discordapp.com/attachments/239121205464924160/42496054749954048…
Wine-gaming-nine 3.3-2 from AUR, but I always had problem with these fonts so I
think it appears at normal Wine too.
I installed ms-ttf-win10 fonts from AUR and it still looks "blurry",
"different"?
I think Antialiasing in Dx9 must be disabled but I don't know how.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=37402
Bug ID: 37402
Summary: WINAPI is not correct
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k1-801(a)mail.ru
Distribution: ---
I've found a strang bug while testing my program.
I used few WINAPI funcs for codepage converting (the file path was in UTF-8,
and to open it, I needed to convert it to the Windows's awkward wchar_t and
back). I hadn't a copy of Windows that time, so I tested it on wine. There's
the tested code:
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1,
NULL, 0, NULL, NULL);
char *out = (char*)calloc((len + 1) * 6, sizeof(char));
WideCharToMultiByte(CP_UTF8, MB_ERR_INVALID_CHARS, in, -1, out, len, NULL,
NULL);
return out;
}
It worked on wine. On wine it returns correctly converted string. On real
Windows it returns nothing, and empty string crashes the program.
After replasing MB_ERR_INVALID_CHARS with 0 it worked on both wine and Windows.
char* WcharToUTF8(wchar_t *in)
{
uint64_t len = WideCharToMultiByte(CP_UTF8, 0, in, -1, NULL, 0, NULL,
NULL);
char *out = (char*)calloc(len + 1, sizeof(char));
WideCharToMultiByte(CP_UTF8, 0, in, -1, out, len, NULL, NULL);
return out;
}
Also, the code was stolen from MSDN page about codepages, and there was a note
about "nothing will work correctly WITHOUT MB_ERR_INVALID_CHARS".
Windows bug? Wine bug? Wine did work as said in MSDN, Windows did not.
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http://bugs.winehq.org/show_bug.cgi?id=12714
Summary: SimCity 2000: crashes when saving or opening a file.
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkno(a)earthlink.net
Whenever I open the file dialog to open or save a file, or when I just try to
save a file directly, SimCity 2000 crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42099
Bug ID: 42099
Summary: Bedlam (indie game) renders 3D world upside down
(DX11)
Product: Wine
Version: 2.0-rc3
Hardware: x86
URL: http://store.steampowered.com/app/261490/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 56616
--> https://bugs.winehq.org/attachment.cgi?id=56616
terminal output
This is an indie game built on Unity (4.5.x).
When the game uses the DX11 renderer and you enter the 3D world of the game,
everything is rendered upside down except HUD elements.
The menus also look good.
With the DX9 renderer (disabled d3d11.dll) scenery is rendered correctly in the
3D world.
The following 3 lines were removed from the log to reduce it's size:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
Fedora 25 x64 (32-bit wineprefix, Windows 7 profile selected)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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https://bugs.winehq.org/show_bug.cgi?id=43264
Bug ID: 43264
Summary: The Witcher 3: Black and red face textures and missing
vegetation
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asheldon55(a)gmail.com
Distribution: ---
Created attachment 58589
--> https://bugs.winehq.org/attachment.cgi?id=58589
Terminal output
Game has black and red textures (particularly in faces, mainly visible in
cutscenes), and missing vegetation:
https://i.imgur.com/uSKHNMw.jpghttps://i.imgur.com/VvxdZZY.jpg
Problem can be worked around by changing any graphical setting (such as Shadow
Quality), resulting in near correct output (disregarding other bugs):
https://i.imgur.com/8BbM5ZU.jpghttps://i.imgur.com/NZk24Cq.jpg
If I reload a save, the problem will occur again. Problem is not limited to
cutscenes, but the red/black face problem appears to be consistent in
cutscenes, but intermittent outside of cutscenes.
Testing was done using this mod: http://www.nexusmods.com/witcher3/mods/2033/?
allowing setting changes during cutscenes.
System information:
Wine version: 2.11-staging (likely affects wine-devel, but other bugs prevent
the game working)
Distribution: Gentoo stable
OpenGL:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 980 Ti/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 384.47
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL version string: 4.5.0 NVIDIA 384.47
CPU: Ryzen R1600
RAM: 16GB
Terminal log attached.
Discussions on other forums suggest the problem may be Nvidia binary driver
specific.
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https://bugs.winehq.org/show_bug.cgi?id=41747
Bug ID: 41747
Summary: HYPACK 2016 crashes with unknown property
"AllowXsltScript"
Product: Wine
Version: 1.9.23
Hardware: x86-64
URL: https://support.hypack.com/support/index.php?/Knowledg
ebase/Article/View/338/89/hypack-2016-release-version
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msxml6
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes on start with
> fixme:msxml:domdoc_setProperty Unknown property L"AllowXsltScript"
Native msxml6 solves the issue.
wine-1.9.23-80-ga4ed76b
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https://bugs.winehq.org/show_bug.cgi?id=41052
Bug ID: 41052
Summary: Failure to create D3D9 device on i915
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55224
--> https://bugs.winehq.org/attachment.cgi?id=55224
Test case
I'm testing the attached source (compilable with wineg++ or mingw32-g++) on
Intel Atom N550, which is i915-class GPU. I get the following output on it:
$ wine --version; ./d3d9-init-test.exe
wine-1.9.14
fixme:win:EnumDisplayDevicesW ((null),0,0x32f858,0x00000000), stub!
Error: Failed to create Direct3D device: invalid call
wine-1.5.17-7-g67886fed, despite multiple fixme and err prints, does at least
create the device (i.e. the test prints "Init OK").
wine-1.7.33-84-gfecbc88 already fails.
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https://bugs.winehq.org/show_bug.cgi?id=40488
Bug ID: 40488
Summary: Revenant crashes when starting a new game
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Blocks: 37070
Regression SHA1: aeefbdffba9ea77310759956007f1348920b4477
Distribution: ---
Created attachment 54261
--> https://bugs.winehq.org/attachment.cgi?id=54261
terminal output
Graphical issues are present in the game as reported in bug #37070.
Since Wine 1.9.6 the game crashes when starting a new game from the main menu:
'DirectX Error: DDERR_SURFACEBUSY'.
Tested with the GOG.com version of the game. Demo version is available on
Fileplanet, but the website has been marked as malicious site by Chrome and
Firefox, so I didn't check whether the demo has the same problem.
Regression introduced by
commit aeefbdffba9ea77310759956007f1348920b4477
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Fri Mar 11 16:01:43 2016 +0100
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Wine 1.9.8
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.3.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=42961
Bug ID: 42961
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_RSSetState
Ignoring depth bias.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=42803
Bug ID: 42803
Summary: Large data received on a 401 error causes
authentication to fail
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Returning 10K causes WinHttpSendRequest not to send the Authorization
to the server.
This is because the data isn't flushed correctly and when
WinHttpReceiveResponse is called again it's still reading the data from the
first request.
Patch sent to show the issue.
https://source.winehq.org/patches/data/132582
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https://bugs.winehq.org/show_bug.cgi?id=41774
Bug ID: 41774
Summary: Rogue operatives - only white screen in game with HUD
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 56210
--> https://bugs.winehq.org/attachment.cgi?id=56210
Steam+RO log
This is using wine-git, as a bug that didn't let the game launch a lobby just
got fixed.
I can get into the menu fine, create a lobby but when it loads I can only see
pure white with working HUD drawn on top of it.
Using Win7.
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https://bugs.winehq.org/show_bug.cgi?id=40910
Bug ID: 40910
Summary: The Next BIG Thing can't save the game (needs native
xmllite)
Product: Wine
Version: 1.9.13
Hardware: x86
URL: http://www.fileplanet.com/219646/210000/fileinfo/The-N
ext-BIG-Thing-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When attempting to save the game, nothing happens: there is no error message
from the game and no saved game is created. The demo version tends to hang
after performing a manual save.
In the terminal:
fixme:xmllite:xmlwriter_SetProperty Unimplemented property (1)
Saving the game works with native xmllite.dll.
Steps to reproduce the problem in the demo:
Start the game with 'The Next Big Thing.exe', create a new player, start a new
game. You can skip the intro videos by pressing <Esc.> Move the mouse pointer
to the top of the screen and select the rightmost icon to open the controls
menu. Use the disk icon to save the game, enter a name, press <Enter>. The game
is not saved.
The_Next_BIG_Thing_Demo_EN.zip (793M)
sha1: a3ef1262a81a0b853eafd7a51f232b2abf343c14
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https://bugs.winehq.org/show_bug.cgi?id=41905
Bug ID: 41905
Summary: The Solus Project: Backend can't handle opcode bfrev
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56288
--> https://bugs.winehq.org/attachment.cgi?id=56288
Terminal output Wine 1.9.23
As of Wine 1.9.23, I've noticed that The Solus project has the following item
in the terminal:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
bfrev.
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https://bugs.winehq.org/show_bug.cgi?id=43914
Bug ID: 43914
Summary: RPCS3 emulator doesn't start (invalid address)
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
RPCS3 emulator doesn't start and says "wine: Invalid address".
File link:
https://ci.appveyor.com/api/buildjobs/t1f0ojsr8ri6ki5f/artifacts/rpcs3-v0.0…
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https://bugs.winehq.org/show_bug.cgi?id=43956
Bug ID: 43956
Summary: GDI+ is unable to load some truetype fonts
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
My GDI+ program is unable to load a certain font when it runs under Wine.
I have written a smaller test program, and the font which fails under Wine was
able to load under Windows XP.
The test program uses the GdipPrivateAddFontFile API, whereas my program where
I first met the bug used GdipPrivateAddMemoryFont. In both cases, it is the
same error, a GpStatus 3 is returned, the enumeration value OutOfMemory.
I attach the problematic font file to this bug report.
I an using wine-staging 2.19.
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https://bugs.winehq.org/show_bug.cgi?id=43512
Bug ID: 43512
Summary: Hellblade: Senua's Sacrifice - the player character is
severely distorted
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 58900
--> https://bugs.winehq.org/attachment.cgi?id=58900
Wine 2.14 screenshot of the graphic corruption of the player character
Hi,
I have reproduced this issue with Wine 2.14 and Wine Staging 2.13 (my distro
doesn't have 2.14 Staging yet..) with CSMT on and off.
The main issue is that during the game's intro sequence the main character gets
this severe graphic corruption every few frames or so.
I will attach a couple of screenshots and the terminal output to best show the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=43904
Bug ID: 43904
Summary: HeTeMuLu Creator: Can't input some kanji characters
properly.
Product: Wine
Version: 2.19
Hardware: x86-64
URL: http://dl.hosiken.jp/win/hetecre/hcre110a.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 59531
--> https://bugs.winehq.org/attachment.cgi?id=59531
mojibake against an input character.
HeTeMuLu Creator is a tag insertion type HTML editor written by Kenji Hosimoto.
In the text area, I can input Japanese kanji characters through XIM, e.g.
Fcitx.
However, when I input a certain kanji character, it isn't shown properly.
How to reproduce:
1. Extract hcre110a.zip.
2. Run Hetecre.exe in Japanese locale (i.e. LANG=ja_JP.UTF-8).
3. Click Close in "A Tip for Today" window.
4. Input "縋る" (Sugaru) with Japanese IME.
Expected result:
It shows "縋る" in the text area.
Actual result:
It shows "・vる" in the text area (see the attachment).
Note:
* When I open a text file which contains "縋", it shows without issues.
I can paste the character, too. Therefore, it's an input side bug, I think.
* I can also reproduce with JIS X 0208 level 2 characters whose leading byte
value greater than or equals to 0xE0.
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https://bugs.winehq.org/show_bug.cgi?id=44170
Bug ID: 44170
Summary: MSMoney data File password no more recognized
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hutou01(a)gmail.com
Distribution: ---
As of Wine 3.0-rc1, Microsoft Money 2001 data file cannot be opened : file
password is no more recognized.
Reverting to Wine 2.22 solves the problem : the data file can be open as usual.
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https://bugs.winehq.org/show_bug.cgi?id=41220
Bug ID: 41220
Summary: Provide fallback implementation of strnlen for OS
versions that don't have it in their Libc (Leopard,
Snow Leopard, et al)
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremyhu(a)freedesktop.org
wine-1.9.17 is failing to build on Leopard and Snow Leopard due to strnlen not
being available on those OS versions, where d3d10.dll.so and d3d11.dll.so fail
to link with:
Undefined symbols for architecture i386:
"_strnlen", referenced from:
_fx10_get_string in effect.o
Undefined symbols for architecture i386:
"_strnlen", referenced from:
_shader_parse_signature in shader.o
A fallback implementation of strnlen should be provided for such cases.
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https://bugs.winehq.org/show_bug.cgi?id=42570
Bug ID: 42570
Summary: dinput/tests/mouse intermittently fails in Acquire()
and GetDeviceData()
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 57480
--> https://bugs.winehq.org/attachment.cgi?id=57480
log with +dinput
The following lines are sometimes printed:
mouse.c:143: Test failed: Acquire() should have failed: 00000000
mouse.c:147: Test failed: Acquire() failed: 00000001
Less often, 2-4 of the following lines may be printed as well:
mouse.c:152: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:158: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:166: Test failed: GetDeviceData() failed: 00000000 cnt:0
mouse.c:177: Test failed: GetDeviceData() failed: 00000000 cnt:0
This affects at least the f25 and hd6800 test machines. If there is any
relevant information I can provide about my machine, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=43905
Bug ID: 43905
Summary: pCon Planner crashes using builtin msvcp: access
violation reading location 0x60 at
basic_ios_char_widen in module msvcp140.
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 59532
--> https://bugs.winehq.org/attachment.cgi?id=59532
+seh,+tid,+msvcp log, last 20000 lines
Follow up of bug 39955
Prerequisite: winetricks msxml6 (to work around bug 39955)
With native msvcp140 the application starts, with builtin msvcp140 there`s the
crash like in the attached debuglog
wine --version wine-2.18 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=43217
Bug ID: 43217
Summary: Wine cannot execute position-independent (PIE) host
executables via CreateProcess()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
Created attachment 58504
--> https://bugs.winehq.org/attachment.cgi?id=58504
script.sh: Test script to reproduce the problem; test.c: Windows program;
hello.c: Host/Linux program
The problem arises from the fact that `create_process_impl()` in
`dlls/kernel32/process.c` ultimately calls `MODULE_get_binary_info()` in
`dlls/kernel32/module.c` which detects PIE exectuables as ELF shared objects
and thus sets `info->type = BINARY_UNIX_LIB;` instead of `info->type =
BINARY_UNIX_EXE;`. I do not have enough knowledge about the precise way that
Winelib apps are implemented or supposed to work, but the fact that PIE
executables are in fact ELF shared objects and not ELF executables according to
the ELF header, causes Wine to detect these as Winelib apps and ultimately
invoke the wrong process creation path.
The problem especially manifests on the just released Debian 9 Stretch because
Debian 9 now uses PIE executables throughout the distribution and these cannot
be started any more from within programs running on Wine. Tested with
winehq-devel packages 2.10 as well as Debian 9 packaged Wine 1.8.7 and 2.0.
Looking at Wine git master, the relevant code paths have not changed at all for
quite some time, thus this very likely also applies to all other Wine versions
as well. Non-PIE executables work fine.
Test script (script.sh) to reproduce the problem as well as output of the test
script attached.
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https://bugs.winehq.org/show_bug.cgi?id=40866
Bug ID: 40866
Summary: DigitalMicrograph: crashes when a new script is added
to the menu
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: niermann(a)physik.tu-berlin.de
Distribution: ---
Created attachment 54885
--> https://bugs.winehq.org/attachment.cgi?id=54885
Wine output during crash
DigitalMicrograph by Gatan crashes when the "Install Script" dialog is closed.
Independently of whether the dialog is opened via the "File->Install Script" or
the "File->Install Script File" command.
To reproduce: Create new script (File->New Script) and try to install it
(File->Install Script). In the "Install script" dialog simply press Enter
without changing anything.
Bug occurs on DigitalMicrograph versions 1.8.3 and 2.3.0 (others not tested)
and with wine 1.6.2 and wine-1.9.13 (others not tested).
>From tracing the outputs and by debugging wine I found the reason for the crash
to be in dlls/user32/edit.c: The application calls EM_GETHANDLE and later
WM_SETFONT on an edit control (without sending EM_SETHANDLE in between). During
processing WM_SETFONT the es->text field is accessed, which at this point
contains NULL due to the inhibited buffer locking after EM_GETHANDLE.
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https://bugs.winehq.org/show_bug.cgi?id=44168
Bug ID: 44168
Summary: Wizardry 8 hangs when starting a new game or loading a
saved game
Product: Wine
Version: 3.0-rc1
Hardware: x86
URL: https://www.fileplanet.com/81227/80000/fileinfo/Wizard
ry-8-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: ee33d38c5041a8293c64257801572d1c742b0aba
Distribution: ---
Created attachment 59933
--> https://bugs.winehq.org/attachment.cgi?id=59933
terminal output
I tested this bug with the GOG.com version of the game, but it can be
reproduced with the demo version, too.
The demo contains only a sample save game but that will do to reproduce the
bug.
The game becomes unresponsive when I start a new game (after the party
selection and intro video), or when I try to load a previously saved game. The
game executable constantly pegging the CPU at 100% and the game needs to be
closed forcibly.
To reproduce the problem in the demo:
1. Install the demo and start Wiz8.exe. On first launch the game configuration
window will appear (requires mfc42.dll). Just accept the default settings and
get in the game.
2. In the menu select load game and choose the only available save game the
demo offers --> the game hangs for good.
Reverting the following commit fixes the problem for me:
commit ee33d38c5041a8293c64257801572d1c742b0aba
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Nov 27 20:29:44 2017 +0100
msvcrt: Call cdecl functions with empty FPU stack in _CI* functions.
The FPU stack should be empty on cdecl function call. Failing to do so
breaks GCC 6.4.0 -O2 optimized code.
Using native msvcrt.dll also works around the problem (winetricks vcrun6).
I'm on Arch Linux (64-bit) and gcc version is: gcc version 7.2.1 20171128 (GCC)
I compiled Wine without compiler optimizations '-O0 -g' but that didn't solve
the problem.
wine-3.0-rc1-23-g081eae7ac3
Wiz8NetDemoEB.exe (143M)
md5sum: 728f87e9768102c71017675a1bb06425
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http://bugs.winehq.org/show_bug.cgi?id=36441
Bug ID: 36441
Summary: joy.cpl crashes when PS4 Gamepad connected via
Bluetooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lp-san(a)lostpoint.ru
Created attachment 48464
--> http://bugs.winehq.org/attachment.cgi?id=48464
crash log available via gui crash message
First of all, I'd like to apologize if I came to the wrong bigtracker, since
I'm a wineskin user, not pure wine user. But I believe the problem is a
wine-specific, not wineskin specific.
I'm using Wineskin 2.6.0 (latest) with Wine Engine WS9Wine1.7.18 (the latest
available via Wineskin).
I'm connecting PS4 Gamepad via Bluetooth, then I start a Wine/Wineskin Command
Line Shell, executing "control joy.cpl" and the control panel applet crashes.
If I disconnect the gamepad, the applet works fine.
I attached the crash log information in a text file. I can provide any debug
information from the wine logs if needed.
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https://bugs.winehq.org/show_bug.cgi?id=44148
Bug ID: 44148
Summary: DX Library: Multiple PlaySoundMem() calls don't work
when using XAudio2
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: e2c73fc394bace00c4463b6fcb6dfe9dc64084bc
Distribution: ---
Created attachment 59902
--> https://bugs.winehq.org/attachment.cgi?id=59902
Testcase
When using XAudio2, multiple PlaySoundMem() calls don't play the same audio
repeatedly.
"git bisect" says e2c73fc394bace00c4463b6fcb6dfe9dc64084bc is the first bad
commit.
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https://bugs.winehq.org/show_bug.cgi?id=43000
Bug ID: 43000
Summary: wine can't be compiled by gcc-2.95.4
(dsound/dsound_convert.c, C99 ~ lrintf)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
wine-2.7 @ gcc-2.95.4: compilation fails:
/dlls/dsound/dsound_convert.c: In function `f_to_8':
/dlls/dsound/dsound_convert.c:123: warning: implicit declaration of function
`lrintf'
/dlls/dsound/dsound_convert.c: At top level:
/dlls/dsound/dsound_convert.c:342: Internal compiler error:
/dlls/dsound/dsound_convert.c:342: Internal compiler error in `output_die', at
dwarf2out.c:5433
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https://bugs.winehq.org/show_bug.cgi?id=41209
Bug ID: 41209
Summary: The Magic School Bus Explores the Solar System: Error
message asking for the game to be reinstalled
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marc-alexandre.espiaut(a)etu.u-bordeaux.fr
Distribution: ---
Created attachment 55464
--> https://bugs.winehq.org/attachment.cgi?id=55464
Output of wine 1.9.17 with WINEDEBUG=+file,+relay,+seh,+tid,+int21
When launching The Magic School Bus Explores the Solar System, an error message
pops up asking me to reinstall the game because files cannot be found or
loaded. I'm using the French version of that video game.
I've launched the game on a clean win32 prefix, and set the windows version as
Windows 95 (I used to play this game on a Windows 95 machine).
The game is a win16 New Executable.
I've attached the output of wine with the flag
WINEDEBUG=+file,+relay,+seh,+tid,+int21
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https://bugs.winehq.org/show_bug.cgi?id=43316
Bug ID: 43316
Summary: Process Hacker 2.x needs
ADVAPI32.dll.LsaLookupPrivilegeName
Product: Wine
Version: 2.12
Hardware: x86
URL: https://github.com/processhacker2/processhacker/releas
es/tag/v2.39
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 58656
--> https://bugs.winehq.org/attachment.cgi?id=58656
wine backtrace
Using Process Hacker to view the token privileges for a process.
1. Launch Process Hacker.
2. Open Properties for a process.
3. Click on the Token tab.
Unhandled exception: unimplemented function ADVAPI32.dll.LsaLookupPrivilegeName
called in 32-bit code (0x7bc52989).
sha1sum processhacker-2.39-setup.exe
162b08b0b11827cc024e6b2eed5887ec86339baa processhacker-2.39-setup.exe
du -sh processhacker-2.39-setup.exe
2.2M processhacker-2.39-setup.exe
Patches already in Wine Staging by Michael Müller.
https://dev.wine-staging.com/patches/68/
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https://bugs.winehq.org/show_bug.cgi?id=37336
Bug ID: 37336
Summary: U-blox U-Center crashes when importing or exporting
config file
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joshuapcloud(a)gmail.com
Created attachment 49650
--> https://bugs.winehq.org/attachment.cgi?id=49650
error generated
App runs well, but when I try to import a .txt configuration file, the app
crashes.
Tools > GNSS Configuration > Browse for file > Check the Store Config...box >
Click either GNSS to File (or File to GNSS), I get:
Program Error
The program u-Center.exe as encountered a serious problem and needs to close.
We are sorry for the inconvenience.
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http://bugs.winehq.org/show_bug.cgi?id=36517
Bug ID: 36517
Summary: slovoeb.exe: unhandled exception: 0xe0434352 in 32-bit
code (0x7b83bcd5)
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pr0sto(a)hotmail.com
Created attachment 48589
--> http://bugs.winehq.org/attachment.cgi?id=48589
backtrace.txt of exception by "slovoeb.exe" v.2.1
I get exception when I click open with WINE on "slovoeb.exe" v.2.1
(http://keycollector.ru/SlovoEB.zip)
--------------------------------------------
...see more on backtrace.txt in attachment
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http://bugs.winehq.org/show_bug.cgi?id=33722
Bug #: 33722
Summary: Stereo IMA ADPCM encoding in WINE produces loud static
instead of sound
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msacm32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder to convert PCM (44100Hz 16-bit Stereo)
wave file to IMA ADPCM (44100Hz 4-bit Stereo), and saved to a wave file.
When I played the file in MPlayer, instead of the desired sound,
it played a loud static on the right channel, and a mashup of both
original channels on the left channel.
Mono encoding didn't affected though.
Other codecs are fine, except PCM (crashes; bug #26388), MS ADPCM
and MP3 (unavailable).
To reproduce:
- Start Microsoft Sound Recorder (use Windows XP version or below):
$ wine sndrec32.exe
- Open some PCM wave file that is 44100Hz 16-bit Stereo.
- Go to File > Properties
- Click "Convert Now"
- Choose "IMA ADPCM" codec with 44100Hz 4-bit Stereo configuration.
- Click "OK"
- Save it to another wave file. (No matter play button is grayed out or not)
- Play that wave file with any player that supports IMA ADPCM.
You'll hear a loud static on the right channel, and mashed-up sound
on the left.
Another thing is after encoded, Sound Recorder saw a doubled length of audio,
MPlayer also saw so. When played, playhead moved twice the normal speed.
(Which is a strange behavior)
Note: I filed this as msacm32 since Sound Recorder is using it
directly for encoding.
Using WINE 1.3.8 (source) on Debian GNU/Linux 5.0 (i386: Intel Pentium 4
2.66GHz)
WINE Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
WINE installed without GStreamer support.
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http://bugs.winehq.org/show_bug.cgi?id=14937
Summary: Astroplanner crash
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://www.ilangainc.com/astroplanner/reguserdl/V1.6.1/A
stroPlannerWindows.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s9999(a)penguinmail.com
Created an attachment (id=15529)
--> (http://bugs.winehq.org/attachment.cgi?id=15529)
Segment of relay output
I'm trying to get Astroplanner to run with Wine. The author has a low opinion
of Linux users being willing to pay for his software. So it only runs natively
on Windows and OSX. I'd like to prove him wrong, but I need to get it running
first. I'm doing this on an up to date Ubuntu 8.04 laptop. I've installed
Wine from the repository. I've attached a segment of the relay output around
what I think is causing the problem. Recreating the problem is very easy.
Download Astroplanner from
http://www.ilangainc.com/astroplanner/reguserdl/V1.6.1/AstroPlannerWindows.….
It runs in demo mode until registration. There is no installation process, so
just run it under Wine. After a lot of initialization, the application comes
up. Create a new plan when that screen comes up. Open the Edit,
Preferences... window. The problem occurs when you close that window. This
seems quite reliable. The problem seems to be an unhandled page fault in
ntdll, but I really don't know if that is the real problem. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=44130
Bug ID: 44130
Summary: Possible access to unintended variable in
"dlls/comctl32/imagelist.c" line 299
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "dlls/comctl32/imagelist.c" line 299 function
add_with_alpha
mask_info->bmiHeader = info->bmiHeader;
mask_info->bmiHeader.biBitCount = 1;
mask_info->bmiHeader.biSizeImage = mask_width * height;
//299 line is the next one
if (!(mask_bits = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, /*HERE*/
info->bmiHeader.biSizeImage )))
goto done;
if (!GetDIBits( hdc, hbmMask, 0, height, mask_bits, mask_info, DIB_RGB_COLORS
)) goto done;
Shouldn't you access mask_info (instead of info)?
Regards,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=42307
Bug ID: 42307
Summary: [download] knownfolder_GetRedirectionCapabilities
needs to be implemented for Temple+
Product: Wine
Version: 2.0
Hardware: x86
URL: https://github.com/GrognardsFromHell/TemplePlus/releas
es
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
The config application for the Temple+ mod uses a library that calls
knownfolder_GetRedirectionCapabilities.
It crashes on startup because the method currently returns E_NOTIMPL;
To implement this correctly wine needs its known folder definition expanded by
the redirection capabilities as this is currently completely missing.
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https://bugs.winehq.org/show_bug.cgi?id=44175
Bug ID: 44175
Summary: stack corruption and crash with OpenSSH port
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ossman(a)cendio.se
Distribution: ---
We have a port of OpenSSH to Windows that work well on a real Windows system,
but crashes under Wine. I've tried to pinpoint the issue but I get very weird
stack behaviours under winedbg. I've attached a binary with debug symbols.
A simple "ssh.exe server.example.com" crashes. Stepping shows that the crash is
on this code:
sshconnect.c:641
> if (sscanf(server_version_string, "SSH-%d.%d-%[^\n]\n",
> &remote_major, &remote_minor, remote_version) != 3)
However the stack is already corrupt when this code is reached.
Stepping earlier in the program causes it to crap out when doing this call:
ssh.c:1095
> direct = option_clear_or_none(options.proxy_command) &&
options.proxy_command is NULL before the function is called, but once
option_clear_or_none() the stack is bonkers with local variables and the call
trace messed up. However it still executes a lot of code correctly after this,
so it might just be a winedbg bug.
Not sure how to proceed at this point.
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https://bugs.winehq.org/show_bug.cgi?id=44180
Bug ID: 44180
Summary: TMIDI Player: Crash on startup with a stack overflow
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
URL: https://www.vector.co.jp/soft/win95/art/se038910.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 01676c5dd6f9fb61b9c4e52595f6e75e21050009
Distribution: ---
TMIDI Player (TMIDI.EXE) crashes on startup with a stack overflow since Wine
3.0-rc1.
"git bisect" says 01676c5dd6f9fb61b9c4e52595f6e75e21050009 is the first bad
commit.
$ sha1sum tmidi_3_7_3.exe
b3e0d159b8e68dce899e1b325ac7087945a148e2 tmidi_3_7_3.exe
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http://bugs.winehq.org/show_bug.cgi?id=29871
Bug #: 29871
Summary: drawing in photoshop cs5 is almost impossible
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lenashou(a)gmail.com
Classification: Unclassified
launch photoshop cs5
open a new document (white background)
select the brush tool (black color for example)
try to draw something with the mouse.
most of the time, only the first click work, drawing the shape of the brush.
and sometime.. for whatever reason, you can draw something, as long as you keep
the left mouse button pushed.
the problem is not only on the brush, but on every tool where you need to keep
the left mouse button pushed.
this bug wasn't there in wine 1.3.28.
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http://bugs.winehq.org/show_bug.cgi?id=27106
Summary: EuroDEEM: Fails to start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://re.jrc.ec.europa.eu/energyefficiency/eurodeem/e
urodeem%20version%201_0_17/IMSSA_EuroDEEM.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34548)
--> (http://bugs.winehq.org/attachment.cgi?id=34548)
Error messages
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko mfc42
3) install EuroDEEM
4) wine IMSSA.exe
Behaviour:
See attachment.
Expected behaviour:
I should be able to start application.
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https://bugs.winehq.org/show_bug.cgi?id=43940
Bug ID: 43940
Summary: Runtime error: Invalid floating point operation in
Dys-Vocal2 installer
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
This error window comes up while starting the installer in Staging, then exits.
The error is not present in wine-2.19.
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http://bugs.winehq.org/show_bug.cgi?id=33318
Bug #: 33318
Summary: 3DMark2001 SE: upgrading to Wine 1.5.27 reduces
performance score by 20%
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vernetzt(a)mail.ua
Classification: Unclassified
Created attachment 44068
--> http://bugs.winehq.org/attachment.cgi?id=44068
Screenshots with example scores for Wine 1.5.27 and Wine 1.4.1
I'm running Linux Mint 13 x86_64 with kernel 3.5.0-26-generic and X.Org Server
1.13.0 on my laptop (ThinkPad X61s with Intel X3100 graphics, see [1]). Before
upgrading Wine from 1.4.1 version to version 1.5.27 using the Ubuntu Wine PPA
[2] I decided to run 3DMark to see if the upgrade affected performance. I then
ran 3DMark after upgrading Wine. The result was an unexpected, consistent 20%
drop in the score.
The scores (averaged from three trials) were as follows:
Wine 1.4.1: 2614
Wine 1.5.27: 2080
I'll see if this can be reproduced on a machine with a different graphics chip.
[1] http://www.thinkwiki.org/wiki/Category:X61s
[2] http://www.ubuntuupdates.org/ppa/wine?dist=precise
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http://bugs.winehq.org/show_bug.cgi?id=29986
Bug #: 29986
Summary: IE6 and IE4 have greenish toolbar icons
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: huw(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 9b7ea6f417a68517745203123d9df0516ebc60b1
Created attachment 39036
--> http://bugs.winehq.org/attachment.cgi?id=39036
Screenshots
The toolbar buttons' icons in IE6 and IE4 are slightly greenish compared to
Windows, especially the refresh and home buttons. This first occurred in
1.3.30, and regression testing indicated:
9b7ea6f417a68517745203123d9df0516ebc60b1 is the first bad commit
commit 9b7ea6f417a68517745203123d9df0516ebc60b1
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Sep 27 16:13:39 2011 +0100
gdi32: Forward StretchBlt calls from the dib driver to the null driver.
:040000 040000 ce22d7943f0f7aecdda67e97b5812cb40b40cc96
c11b7ea6be9e5605ec4b3d2959af57b22ec7d54d M dlls
git checkout 9b7ea6f417a68517745203123d9df0516ebc60b1 -> bad
git checkout 9b7ea6f417a68517745203123d9df0516ebc60b1^ -> good
To reproduce, install IE6 with 'winetricks ie6' and set it to display large
toolbar icons (view -> toolbars -> customize -> icon options: large icons).
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http://bugs.winehq.org/show_bug.cgi?id=32202
Bug #: 32202
Summary: ActiveX install attempts to run wrong inf section
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joel(a)airwebreathe.org.uk
Classification: Unclassified
In install_cab_file in axinstall.c, RunSetupCommandW is used to install ActiveX
controls from their INF files in the CAB.
A typical INF file might look like this:
http://msdn.microsoft.com/en-us/library/aa751974%28v=vs.85%29.aspx#Creating…
The one I'm working with looks like this:
---- SNIP ----
; INF file for install activex
[version]
signature="$CHICAGO$"
AdvancedINF=2.0
[Add.Code]
AxUMF.ocx=AxUMF.ocx
UMFTracer.dll=UMFTracer.dll
[UMFTracer.dll]
file-win32-x86=thiscab
FileVersion=1,0,3,4181
DestDir=11
[AxUMF.ocx]
file-win32-x86=thiscab
FileVersion=2,1,1,5830
clsid={D3BBBE84-3866-4FA1-A4D4-EFA9B9FE611D}
RegisterServer=yes
---- SNIP ----
RunSetupCommandW is always invoked with szInfSection=NULL, which causes it to
attempt to use the [DefaultInstall] section which is not present.
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https://bugs.winehq.org/show_bug.cgi?id=44194
Bug ID: 44194
Summary: Serious Sam Classic (First and Second Encounter)
shifts the view and makes the game unplayable
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikeonthecomputer(a)gmail.com
Distribution: ---
Running with the GOG.com versions of both games, the view changes camera angles
semi-randomly and makes the game practically unplayable, as WASD keys don't
match up with on-screen movements.
I've made a YouTube video of the bug in action: https://youtu.be/jyNJK_4AePQ
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https://bugs.winehq.org/show_bug.cgi?id=43810
Bug ID: 43810
Summary: PLaykey.exe crashes
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: terrylapard(a)gmail.com
Distribution: ---
Created attachment 59350
--> https://bugs.winehq.org/attachment.cgi?id=59350
log report
Playkey.exe crushes in wine (fedora 26)
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https://bugs.winehq.org/show_bug.cgi?id=40963
Bug ID: 40963
Summary: Upward, lonely robot Demo crashes with Too many
buffers queued
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: x3daudio
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 55110
--> https://bugs.winehq.org/attachment.cgi?id=55110
Log of +xaudio2
Running Upward, lonely robot Demo, crash after it detects "Too many buffers
queued".
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=44075
Bug ID: 44075
Summary: Unable to set subsystem version with VC++ 2013
link.exe
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: kervala(a)gmail.com
Distribution: ---
Created attachment 59791
--> https://bugs.winehq.org/attachment.cgi?id=59791
Full build log with all warnings
I'm using VC++ 2013 command-line compilers under Linux with WINE.
I'm specifying /SUBSYSTEM:WINDOWS,5.1 to link.exe to target Windows XP for x86
32 bits.
Unfortunately, when using WINE VC++ runtimes, I got :
LINK : warning LNK4010: invalid subsystem version number 5.1; default subsystem
version assumed
I tried to check what warnings WINE returned but I think the only relevant one
was : fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
When I check the PE header of compiled executable, the minimum Windows version
is set to 6.0.
When using native msvcr120.dll by specifying :
export WINEDLLOVERRIDES="msvcr120.dll=n"
Everything link perfectly without warning and the PE headers has Windows 5.1
minimum version.
I attached the full build log with all warnings.
If you need a test case, I can create a small one with required VC++
executables and all files to reproduce the issue.
Thanks :)
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http://bugs.winehq.org/show_bug.cgi?id=13548
Summary: Wine's setupapi does not know how to recursively delete
registry keys
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
On Windows (XP) the following inf file deletes the Telephony registry key
without trouble, even though it has lots of subkeys and values.
---
[version]
signature="$CHICAGO$"
[DelTest]
DelReg=DelTestReg
[DelTestReg]
HKLM,Software\Microsoft\Windows\CurrentVersion\Telephony
---
In Wine this fails unless the Telephony registry key has no subkey.
Notes:
* You can run the inf file with the following command:
rundll32 setupapi.dll,InstallHinfSection DelTest 128 c:\deltest.inf
* The above command needs a full path to the inf file.
* Obviously, don't do this on a real Windows machine unless you know how to
restore your Telephony registry key. If you must try this on Windows, then the
best is to do it in a virtual machine with a good snapshot.
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https://bugs.winehq.org/show_bug.cgi?id=44153
Bug ID: 44153
Summary: ShellExecute crash when opening explorer.exe
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Here is the simplest test case to show the crash.
int main(int argc, char *argv[])
{
ShellExecute(NULL, _T("OPEN"), _T("explorer.exe"), _T("/select,
\"C:\\temp\\hello.txt\""), NULL, SW_SHOW);
return 0;
}
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https://bugs.winehq.org/show_bug.cgi?id=38334
Bug ID: 38334
Summary: SpinTires crashes with unimplemented function
d3dx9_36.dll.D3DXFrameFind
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes at launch.
wine: Call from 0x7b8394e4 to unimplemented function
d3dx9_36.dll.D3DXFrameFind, aborting
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