http://bugs.winehq.org/show_bug.cgi?id=27669
Summary: Combobox, doublebuffering is not working correctly
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://netikka.net/dev/black.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Small sample: http://netikka.net/dev/black.exe
2 comboboxes. First one is normal, second I have set doublebuffered := true;
Click arrow -> combobox turns black.
Actual problem is in larger component. It uses SetWindowPos to move it and
draws icons. Problem is this black area is showing. Doublebuffering is set,
component needs it.
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http://bugs.winehq.org/show_bug.cgi?id=29980
Bug #: 29980
Summary: IInternetSecurityManager sample app doesn't work
Product: Wine
Version: 1.4-rc4
Platform: x86
URL: http://netikka.net/dev/ismgr.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Because mshtml downloadcontrol is unimplemented, bug 27396 , I tried different
approach using IInternetSecurityManager from urlmon.
http://netikka.net/dev/ismgr.exe
Click button -> Javascript should be disabled, but it's not
Attached terminal log (there's nothing obvious) and sample source.
Workaround winetricks ie6
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https://bugs.winehq.org/show_bug.cgi?id=37988
Bug ID: 37988
Summary: Jeskola Buzz (Build 1499) fails to run
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gimmeapill(a)gmail.com
Distribution: ---
Created attachment 50618
--> https://bugs.winehq.org/attachment.cgi?id=50618
backtrace
On a fresh 32 bit prefix with dotnet40 installed (via winetricks, as I didn't
find any other way), the newest build of Jeskola Buzz tracker installs
successfully but fail to run.
Steps to reproduce:
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
winetricksmsxml3
winetricks dotnet40
winetricks vcrun2010
Buzz build (x86) on which the test was run (latest at the time of writing)
http://jeskola.net/buzz/beta/files/setup/BuzzSetup1499.exe
Installation succeeds, but Buzz fails to start with error:
...
Unhandled Exception: System.Runtime.InteropServices.COMException: Unknown
authentication service. (Exception from HRESULT: 0x800706D3)
at System.Windows.Media.MediaSystem.ConnectTransport()
at System.Windows.Media.MediaSystem.Startup(MediaContext mc)
at System.Windows.Media.MediaContext..ctor(Dispatcher dispatcher)
at System.Windows.Media.MediaContext.From(Dispatcher dispatcher)
at System.Windows.Media.MediaContext.get_CurrentMediaContext()
at BuzzGUI.CBuzzGUI.CreateToolBar(CBuzzGUI* , HWND__* parent)
wine: Unhandled exception 0xe0434352 in thread 9 at address 0x7b83aadc (thread
0009), starting debugger...
...
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http://bugs.winehq.org/show_bug.cgi?id=36520
Bug ID: 36520
Summary: CSGO: console fonts incorrectly displayed
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: empire(a)adslgr.com
Created attachment 48598
--> http://bugs.winehq.org/attachment.cgi?id=48598
screenshot of the font bug
The font in the console of Counter Strike Global Offensive is displayed
incorrectly. The characters are beign cropped on the right side. I have
included a screenshot demonstrating the problem.
Is there anyway to fix this?
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http://bugs.winehq.org/show_bug.cgi?id=16962
Summary: warning: array subscript has type 'char'
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
At least 140 of these on NetBSD. Make log attached.
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http://bugs.winehq.org/show_bug.cgi?id=35407
Bug ID: 35407
Summary: wine --help or --version is not translatable.
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
We can't translate the text when to execute wine with --help or --version.
And some other wine programs,either.
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https://bugs.winehq.org/show_bug.cgi?id=5989
--- Comment #14 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.0-rc3 or later.
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http://bugs.winehq.org/show_bug.cgi?id=27507
Summary: Mount&Blade: Warband: Mouse pointer not shown in menu
after entering battle mode
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
The Mount&Blade: Warband game suffers from a mouse pointer disappearence
problem when exiting the battle mode using the Esc key.
Steps to reproduce:
1. Start the game. The main menu is shown. The mouse pointer is displayed
normally.
2. Start a new battle or enter the tutorial so that the game enters the FPS
mode (i.e. battle mode).
3. Press Esc to go back to the menu.
At step 3. the mouse pointer is shown, but is frozen. The mouse however works,
as moving it around causes the menu buttons to highlight eventually. You can
even click them once highligted and they will work.
This is a regression introduced in Wine 1.3.21. The scenario has been tested in
1.3.20 and the problem does not occur.
Bisect in progres...
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http://bugs.winehq.org/show_bug.cgi?id=31655
Bug #: 31655
Summary: SlingPlayer 1.5 fails to show video if Wine is
upgraded
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41616
--> http://bugs.winehq.org/attachment.cgi?id=41616
Wine 1.5.6 console output
SlingPlayer 1.5 fails to show video if Wine is upgraded. Sound works fine.
I have tested this over and over and it is the act of upgrading Wine that
appears to be causing the problem.
Native quartz, qcap and gdiplus needed to get this far.
Tested:
1.4.1 --> 1.5.6
1.5.6 --> 1.5.12
1.5.12 --> wine-1.5.12-157-gbdf9a9f
Following the upgrade there is some new output in the console:
err:ddraw:ddraw7_QueryInterface
(0x1ee6f8)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x16d554): No interface
found
And this line disappears:
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
7d8aa343-6e63-4663-be90-6b80f66540a3 is related to quartz.dll
(http://mikolajapp.appspot.com/uuid/query?q={7d8aa343-6e63-4663-be90-6b80f66…)
and this somehow becomes registered during the transition, and stops video from
being shown in the SlingPlayer.
I cannot understand what would cause this.
Attempting to unregister fails:
Failed to unregister DLL c:\windows\system32\quartz.dll
No known workaround: I have to reinstall SlingPlayer every time, or lock the
upgrades on my system.
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http://bugs.winehq.org/show_bug.cgi?id=28652
Bug #: 28652
Summary: SlingPlayer 2 has transparent view screen while
loading
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36822
--> http://bugs.winehq.org/attachment.cgi?id=36822
Wine 1.3.30 console output
SlingPlayer 2 has transparent view screen while loading, it should show a
simple animation. See attached screenshots for comparison.
Native gdiplus fixes the problem.
+gdiplus log is enormous so I have not included it at this time.
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https://bugs.winehq.org/show_bug.cgi?id=44173
Bug ID: 44173
Summary: error: use of undeclared identifier 'kCCAlgorithmAES'
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ryandesign.com
Distribution: ---
Hi, I'm the maintainer of wine in MacPorts.
wine 3.0-rc1 does not build on OS X 10.8 and earlier because you are calling
CCCryptorCreateWithMode with the constant kCCAlgorithmAES, and kCCAlgorithmAES
was introduced in OS X 10.9.
bcrypt_main.c:916:68: error: use of undeclared identifier 'kCCAlgorithmAES';
did you mean 'kCCAlgorithmDES'?
bcrypt_main.c:922:68: error: use of undeclared identifier 'kCCAlgorithmAES';
did you mean 'kCCAlgorithmDES'?
Here is a build log of the failure:
https://build.macports.org/builders/ports-10.8_x86_64_legacy-builder/builds…
OS X 10.8 and earlier used the constant kCCAlgorithmAES128 which has the same
value and means the same thing. kCCAlgorithmAES128 is still in the headers on
macOS 10.13 so it should be safe to always use the old kCCAlgorithmAES128
constant name. That's what I did in MacPorts to fix it:
https://github.com/macports/macports-ports/commit/57f6a37383ad2acd0b25bcec1…
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https://bugs.winehq.org/show_bug.cgi?id=9159
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #41 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=43627
Bug ID: 43627
Summary: regression in Age of Empires 2: ingame mostly black in
recent wine version
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dan.cermak(a)cgc-instruments.com
Distribution: ---
Created attachment 59044
--> https://bugs.winehq.org/attachment.cgi?id=59044
output of wine when running Age of Empires 2
At some point between Wine 2.10 and 2.14 there has been a regression, that made
Age of Empires 2 unplayable. With wine 2.14 the game starts up fine but once
you actually get into the game, everything starts flickering and most parts of
the screen are black (only units can be seen consistently). This also includes
the UI (the menus, map, ect.) and not only the part of the screen that actually
shows the game. The console output gets quickly filled with the following
fixmes:
fixme:d3d:convert_p8_uint_b8g8r8a8_unorm P8 surface loaded without a palette.
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
(the full log is attached)
For further reference: I have tested this on two machines running Fedora 26. On
both this issue occurs when using the currently recent version of wine (that is
2.14). I have installed the only other available version, which is wine 2.10
where Age of Empires 2 runs without any issues.
I can try to bisect this issue, however any advise to which component might be
causing it would be greatly appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=44163
Bug ID: 44163
Summary: Far Cry crashes when opening the save game menu
Product: Wine
Version: 2.22
Hardware: x86
URL: http://www.gamershell.com/download_4929.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59922
--> https://bugs.winehq.org/attachment.cgi?id=59922
terminal output
Similar to bug #44091 except the crash still occurs in current git
(wine-3.0-rc1-17-g162e6c1e40).
Can be reproduced with the demo version.
The game crashes when I open the save game menu.
To reproduce the problem in the demo:
1. install and launch the demo, in the main menu select <Launch demo>. The game
always performs an autosave once the demo level is loaded.
2. press <ESC> which should bring up the save game menu but the game crashes
here, showing only a blank window titled "Exception". Sorry, but couldn't
produce a backtrace, probably the game's own exception handler is hijacking
winedbg or something.
Reverting the following commit on top of git fixes the crash:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
Tested and reproduced with the GOG.com version of the game as well as with the
original demo version.
DemoFarCry.zip (497M)
md5sum: d5f389d6b99c1d69f0491c3e03e50877
wine-3.0-rc1-17-g162e6c1e40
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https://bugs.winehq.org/show_bug.cgi?id=42924
Bug ID: 42924
Summary: Regression in Warframe - Crash when Updating user
information (Usually when ending a mission). Last
working version Wine 1.9.17.
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 58072
--> https://bugs.winehq.org/attachment.cgi?id=58072
terminal log
Distro: Arch x86_64
Bug: A networking change that occured between wine 1.9.17 and 1.9.18 causes
Warframe to be unable to update user data/enter missions. Game hangs or freezes
frequently (not always, but maybe about every 1-2 missions) when either exiting
or entering a mission. This bug is present in wine 1.9.18 to current. 1.9.17
can save and enter/exit missions properly.
Winetricks packages:
directx9
vcrun2015
hosts
wininet
winhttp
devenum
quartz
dxdiag
winxp
Overrides:
d3dcompiler_43: native, builtin
d3dcompiler_47: native, builtin
rasapi32: native
d3dx9_43: native
Update game without launcher:
drive_c/Warframe/Downloaded/Public/Warframe.exe -log:/Preprocess.log -dx10:0
-dx11:0 -threadedworker:1 -cluster:public -language:en
-applet:/EE/Types/Framework/ContentUpdate
Run game without launcher:
drive_c/Warframe/Downloaded/Public/Warframe.exe -fullscreen:0 -dx10:0 -dx11:0
-threadedworker:1 -cluster:public -language:en
Keywords: regression
Terminal log and screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10164
Summary: Pool of Radiance 1.4 intermittently shows garbage in
surfaces
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.fileshack.com/file.x/906/Pool+of+Radiance+Dem
o
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
CC: xerox_xerox2000(a)yahoo.co.uk, stefandoesinger(a)gmx.at,
07067514(a)brookes.ac.uk
(see bug #10133)
After reverting d9fef10b71b9add27cfaeffa6d7e3ab42342bba7
I got Pool of Radiance 1.4 to start again.
I found another regression for this application,
in that some surfaces do not get displayed correctly, and some show
quick intermittent garbage in them. This does not happen with older
versions of wine.
I did a regression test for this, which gave me:
3b822b80feba396ec017c9ef0d96d59a1733a2d8 is first bad commit
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
I reverted the change in current git, and the problem went away.
To summarize I could get the application to start, and show
correct surfaces by reverting these two:
http://source.winehq.org/git/wine.git/?a=commitdiff_plain;h=d9fef10b71b9add…http://source.winehq.org/git/wine.git/?a=commitdiff_plain;h=3b822b80feba396…
I hope this information can be useful to you.
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http://bugs.winehq.org/show_bug.cgi?id=33268
Bug #: 33268
Summary: SlingPlayer 2.0.4 screen flickers when pointer over
screen
Product: Wine
Version: 1.5.26
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 44008
--> http://bugs.winehq.org/attachment.cgi?id=44008
Wine 1.5.26 console output
When streaming video in SlingPlayer 2.0.4 under Wine 1.5.26, the screen
flickers.
This video shows the effect:
http://www.youtube.com/watch?v=xX61ldJFmF8
This never used to occur but WMP10 (or WMP9) is now required to work around Bug
28669.
WINEARCH=win32 winetricks -q gdiplus quartz wmp10
required to work around a plethora of bugs.
Using a native qcap.dll makes no difference.
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https://bugs.winehq.org/show_bug.cgi?id=44209
Bug ID: 44209
Summary: Creative Cloud Installer hangs
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Created attachment 59983
--> https://bugs.winehq.org/attachment.cgi?id=59983
Wine console messages
Using Wine 3.0-rc2 on Debian Sid/unstable and trying to install Adobe’s
creative cloud, it just hangs, when downloading the applications.
`setup.exe` (935520 kB) is from December 2nd, 2016, and the bundle we got is
from February 2017.
```
$ mkdir -p ~/adobe-test/install32
$ WINEARCH=win32 WINEPREFIX=~/adobe-test/install32 winecfg # leave Windows 7,
and increase DPI to 192
$ WINEARCH=win32 WINEPREFIX=~/adobe-test/install32 wine setup.exe
[…]
005c:fixme:wbemprox:client_security_Release 0x7e11c82c
005c:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
005c:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
005c:fixme:ver:GetCurrentPackageId (0x33fe24 (nil)): stub
```
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http://bugs.winehq.org/show_bug.cgi?id=20877
Summary: Adobe Bridge cs4 hardware rendering not working
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Adobe Bridge cs4 hardware rendering not working
--snip--
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(null)/(1021,76)-(1268,316)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(null)/(1021,76)-(1268,316)
--snip--
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http://bugs.winehq.org/show_bug.cgi?id=35075
Bug #: 35075
Summary: BoincTasks: very high CPU utilisation
Product: Wine
Version: 1.7.6
Platform: x86-64
URL: http://www.efmer.eu/download/boinc/boinc_tasks/unified
/setup_32_64_boinc_tasks_1_5_8.exe
OS/Version: Linux
Status: NEW
Keywords: download, performance
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 46782
--> http://bugs.winehq.org/attachment.cgi?id=46782
Wine 1.7.6 console output
Under Windows XP BoincTasks runs at around 22% when updating (takes a few
seconds) but idles around 1-2%. Under Wine it runs around 60% all the time. I
cannot work out why. The exact same setup was tested in both cases.
http://www.efmer.eu/download/boinc/boinc_tasks/unified/setup_32_64_boinc_ta…
Following install you are asked if you are running Windows or Linux with Wine,
choosing either option has the same effect.
Original post:
http://efmer.com/forum/index.php?topic=1140
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--- Comment #26 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
No change in Wine 3.0-rc2 and Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=9159
--- Comment #40 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Ken Sharp from comment #39)
> 1. There's nothing created on the desktop. It's been so long since I used
> these that I do not know if it is normal.
The interface doesn't create any links on the desktop in XP, which is what I
mainly used for testing. The same may not be true for earlier systems which
actually used progman.exe, though. I'm not really sure how we should interact
with that component.
> 2. Program Manager is opened multiple times. Again, it's been so long...
This isn't normal behaviour, but it's also a preëxisting bug. The problem is
basically that explorer.exe doesn't respect the /n or /e flags (and also, I
think, that ShellExecute() doesn't differentiate between the "open" and
"explore" verbs.) I think while looking into this I found more architectural
problems than I wanted to deal with at the moment—for example, on Windows,
Explorer windows all seem to run in the same process (which may or may not be a
separate process from the desktop process, depending on whether a certain
option is set).
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http://bugs.winehq.org/show_bug.cgi?id=19655
Summary: Lotus Smartsuite 3.1 installer hangs at the end
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: Installer, win16
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22938)
--> (http://bugs.winehq.org/attachment.cgi?id=22938)
Wine 1.1.27 console output
Lotus Smartsuite 3.1 (16-bit) installer apparently completes but hangs and has
to be killed.
Wine set to Windows 3.1 mode, but it does the same in Windows XP mode.
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #39 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Tested with Acrobat 3.0 (16-bit) and SmartSuite 97 (32-bit):
All "Start Menu" entries are added and work correctly. There is no error about
the DDE interface.
There's a couple of things that may be an issue, but I don't have Windows to
hand to test:
1. There's nothing created on the desktop. It's been so long since I used these
that I do not know if it is normal.
2. Program Manager is opened multiple times. Again, it's been so long...
If these aren't normal behaviour then I think we should have separate bug
reports for them, especially as they're relatively minor. They need testing on
Windows first though.
Marking as fixed in Wine 3.0-rc2.
Excellent work to everybody!
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https://bugs.winehq.org/show_bug.cgi?id=44188
Bug ID: 44188
Summary: Puffin Web Browser crashes after installation
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Puffin Web Browser was recently released for Windows. On Wine, it installs,
including installing .NET dependencies, but then crashes as soon as you try to
open it. It opens with a "Puffin Browser has encountered an error and needs to
close" dialog.
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http://bugs.winehq.org/show_bug.cgi?id=14313
Summary: Areena 5 help pages don't work at all
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
In the game Areena 5, I can't use the help pages at all. They aren't very
important part of the game. In fact the help pages are quite useless, but I
submit a bug report, because I think this bug is blocking the Platinum rating
for the game.
So there is a menu called Apua -> Ohje (in English something like: Help -> Help
Contents). When I click it nothing happens. So the help pages can't be used at
all.
There are AREHELP.HLP and AREHELP.GID files in the game folder. All the help
data can be found the in somewhat packed format.
This will show up every time I click the help:
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
I think that it has pretty much nothing to do with the real problem, but
anyways.
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Rosanne DiMesio <dimesio(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://wiki.winehq.org/Dire |https://wiki.winehq.org/Dir
|ctPlayProtocol |ectPlayGames
--- Comment #34 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
Updating URL field.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #33 from rebe(a)gmx.net ---
The referenced wiki site at "URL:" does not exist anymore.
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https://bugs.winehq.org/show_bug.cgi?id=44199
Bug ID: 44199
Summary: Geometry Dash crashes when opened
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meatspy101(a)gmail.com
Distribution: ---
Created attachment 59966
--> https://bugs.winehq.org/attachment.cgi?id=59966
File shown when "Show Details" clicked.
When opening Geometry Dash (version 2.11) on steam, the message saying that it
is starting shows up, but then a window pops up saying that "The program
GeometryDash.exe has encountered a serious problem and needs to close." I have
verified the files and reinstalled it, but it does not open. Error report is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=17972
Summary: Problems with Slingplayer channel icons
Product: Wine
Version: 1.0-rc4
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-
Setup-EU-1.5.1.343.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20329)
--> (http://bugs.winehq.org/attachment.cgi?id=20329)
Wine 1.1.18 Screenshots
Slingplayer has channel icons to identify each channel.
There are two problems.
1. The icons redraw line by line, but each line clears the last, so browsing
them isn't possible. The icons redraw automatically when changing windows back
and forth.
2. The icons can't be selected.
The attachment tries to show how the icons are redrawn. I have a short video
which shows it a bit better, but I can't get it off the camera at the moment...
Tried in latest gitwine wine-1.1.18-199-ga9c0c24 too.
To get this far, I need to work around bug 17971, bug 13371, bug 17948 and bug
16546.
I tried a +bitmap log but the log was too large to make any sense of, and I'm
not certain that the icons are bitmaps, as I can't find the actual file or
files.
A +icon log causes the app to hang for some reason, so I couldn't use that
either.
Problem has been around a while, but first instance that I know of is in
1.0-rc4.
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--- Comment #56 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Still present in Wine 3.0-rc2 and Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=44190
Bug ID: 44190
Summary: Exception running Capitalism Lab
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grma(a)emory.edu
Created attachment 59956
--> https://bugs.winehq.org/attachment.cgi?id=59956
Error from console
Running game, Capitalism Lab (I will gladly provide files if I receive an email
back). Error exception is caught, was able to initially run.
Attachement includes stack tracing
Please let me know what other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=44189
Bug ID: 44189
Summary: Buhl Data Mein Verein fails to connect
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 59954
--> https://bugs.winehq.org/attachment.cgi?id=59954
screenshot
Mein Verein Trial now installs but fails to connect: Client error.
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https://bugs.winehq.org/show_bug.cgi?id=44123
Bug ID: 44123
Summary: Elder Scrolls Online: Game fails to launch citing
incompatible DirectX version
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59855
--> https://bugs.winehq.org/attachment.cgi?id=59855
log
In a brand new wine prefix, I receive a popup dialogue box immediately after
clicking "Play" from the game's launcher stating that the DirectX version I
have installed is not compatible with the game. (Please see attached
screenshot)
I have tried the following:
-Install d3dx11_43 via winetricks
-Put override in place via winecfg
(issue persists at this point)
-Run DirectX installation from the executable which is bundled with the title
(issue persists at this point)
I have included two screenshots with this ticket, showing the error and the
associated libraries/overrides that are in place to try and mitigate it. I also
have a screenshot of '$ screenfetch' to show my GPU model and kernel/distro.
NOTE: The game does run flawlessly on this machine in Windows 7.
I also have a log file which indicates that the directx version I have
installed could be the culprit of this issue. (Although a dev will have to
confirm that for me)
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41990
Bug ID: 41990
Summary: Water animations missing in Battlestrike the Siege
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56397
--> https://bugs.winehq.org/attachment.cgi?id=56397
Log of the execution
For the software game Battlestrike The Siege of City Interactive
11289cc12d3ececf36c112df25259e6da1dbefa8f86c169b82f5f93478c8bc7f siege.exe
water animations in mission 4 are missing, so the boats, mines and other object
swim in the air.
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http://bugs.winehq.org/show_bug.cgi?id=20834
Summary: Psychonauts: Mouse buttons need to be reassigned every
play
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8864.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Everytime I load up Psychonauts I need to rebind or reassign the three mouse
buttons to their actions. It seems that before reassigning the mouse buttons
the actions will be assigned to the keyboard buttons nummber 1-3 rather than
mouse button 1-3.
Running Ubuntu 9.10 amd 64 with onboard Geforce 8200 running official nVidia
drivers version 185.18.36.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #19 from rebe(a)gmx.net ---
Still same results in Wine 3.0-RC1 but first terminal output:
wine: Unhandled page fault on read access to 0x0000e308 at address
0x101f:0x00004d84 (thread 013d), starting debugger...
Unhandled exception: page fault on read access to 0x0000e308 in 16-bit code
(101f:0509).
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https://bugs.winehq.org/show_bug.cgi?id=36533
Bug ID: 36533
Summary: Original War: Patcher 1.12.10.12 changelog text is
wrong colour, almost illegible
Product: Wine
Version: 1.7.19
Hardware: x86-64
URL: http://www.owsupport.com/patches/OWPatch_1.12.10.12.ra
r
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
+++ This bug was initially created as a clone of Bug #36523 +++
After installing the retail cd version 1.02 french, and then trying to update
to 1.12.10.12.exe. Or just trying to run the patcher after installing. Shows a
changelog before installing written in black on dark grey, barely legible. The
shown colours on windows are different.
Download: http://www.owsupport.com/?sect=patches
71a1e44b03639791875dd216755e5e8910db24cb OWPatch_1.12.10.12.exe
Produces no output on default flags.
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https://bugs.winehq.org/show_bug.cgi?id=44108
Bug ID: 44108
Summary: silent hunter 3 screen flicker
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
on silent hunter 3 steam version there is lots of texture flicker on the
screen. It looks like elements such as map, and font are flickering fullscreen
during the menu and game.
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https://bugs.winehq.org/show_bug.cgi?id=44182
Bug ID: 44182
Summary: Crashes Diptrace
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steve_w(a)exemail.com.au
Distribution: ---
Created attachment 59946
--> https://bugs.winehq.org/attachment.cgi?id=59946
screen shot system crashed
When Running Diptrace schematic V 3.1.0.1 trying to change the titles and sheet
setup option from the file menu the program crashes. Attached are screenshots
from the application in pre and post crashed states.
This has been raised on the diptrace forum, their response was it works fine
under windows the problem is in wine.
Im running ubuntu 16.04 lts on a dell inspiron running intel 17-7700 with a ge
force gtx1050/PCIE/SSE2
WINE IS VERSION
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https://bugs.winehq.org/show_bug.cgi?id=40046
Bug ID: 40046
Summary: Banished needs ID3D11Device CheckFormatSupport to be
implemented
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
You have the option to use DirectX11 from within the Options once the game
starts.
It will not change since ID3D11Device CheckFormatSupport isn't implemented.
Once CheckFormatSupport is changed to return valid flags, it attempts to use
DirectX11 but then fails for other reason.
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https://bugs.winehq.org/show_bug.cgi?id=40901
Bug ID: 40901
Summary: Factorio crashes with a stack overflow
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 54995
--> https://bugs.winehq.org/attachment.cgi?id=54995
+relay,+tid,+seh limited to the thread that crashed.
Running the experiential build of Factorio a causes a stack overflow occurs on
startup.
This doesn't happen with the Factorio Demo or stable build.
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https://bugs.winehq.org/show_bug.cgi?id=43915
Bug ID: 43915
Summary: uTorrent 2.2.1 build 25302 crashes after deleting the
last torrent and exiting
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 59541
--> https://bugs.winehq.org/attachment.cgi?id=59541
Internal minidump
Steps to reproduce:
1) Download uTorrent 2.2.1 build 25302
2) Add a torrent
3) "Remove" it
4) File -> Exit
listview.c:2266: LISTVIEW_GetItemOrigin: Assertion `nItem >= 0 && nItem <
infoPtr->nItemCount' failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:heap:RtlCompactHeap (0xad0000, 0x0) stub
This is a regression.
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https://bugs.winehq.org/show_bug.cgi?id=44010
Bug ID: 44010
Summary: Armel support
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: michael.s.gilbert(a)gmail.com
Distribution: ---
In Debian, we've supported wine on armel for a very long time. 2.21 now uses
armhf-specific floating point instructions, so our armel port no longer builds.
Would it be reasonable to add ifdef's around the new calls so we can continue
supporting armel? Or do you intend it to be a totally discontinued platform?
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https://bugs.winehq.org/show_bug.cgi?id=44147
Bug ID: 44147
Summary: regression in ole2 datacache
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: marcus(a)jet.franken.de
Distribution: ---
there is a new testcase crash in ole2 datacache test.
http://test.winehq.org/data/5a7ce7ccb1f9e5c958ba1b7e6dfdaa0cd697f9b1/linux_…
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https://bugs.winehq.org/show_bug.cgi?id=41463
Bug ID: 41463
Summary: Undefined symbols: _DisableThreadLibraryCalls
_RaiseException
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-2016(a)ryandesign.com
wine 1.8.5 fails to build on Mac OS X 10.6 Snow Leopard:
Undefined symbols:
"_DisableThreadLibraryCalls", referenced from:
_DllMain in main.o
"_RaiseException", referenced from:
___wine_spec_unimplemented_stub in libwinecrt0.a(stub.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status
A full build log can be found here:
https://build.macports.org/builders/ports-10.6_x86_64_legacy-builder/builds…
The last versions to build on this system were 1.8.4 and 1.9.10.
The problem does not affect OS X 10.7 Lion or later.
I found a similar problem reported 5 years ago on Solaris in Bug #26291
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https://bugs.winehq.org/show_bug.cgi?id=44171
Bug ID: 44171
Summary: PTHREAD_STACK_MIN breaks build on GNU hurd
Product: Wine
Version: 2.22
Hardware: x86
URL: https://buildd.debian.org/status/fetch.php?pkg=wine-de
velopment&arch=hurd-i386&ver=3.0%7Erc1-1&stamp=1512878
037&raw=0
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Regression SHA1: 9e093936e27a29993979f36c18d6c627e36bd737
Since Wine 2.22 the build on GNU hurd fails, because 9e09393 introduced
PTHREAD_STACK_MIN which is not defined there. The hurd uses fixed sized
stacks.
make[2]: Entering directory '/<<PKGBUILDDIR>>/dlls/ntdll'
[...]
gcc -c -o thread.o thread.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
\
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -Werror -Wdate-time -g -O2
-fdebug-prefix-map=/<<PKGBUILDDIR>>=. -fstack-protector-strong -Wformat
-Werror=format-security -Wno-error
thread.c: In function 'RtlCreateUserThread':
thread.c:618:39: error: 'PTHREAD_STACK_MIN' undeclared (first use in this
function); did you mean '_SC_THREAD_STACK_MIN'?
pthread_attr_setstacksize( &attr, PTHREAD_STACK_MIN );
^~~~~~~~~~~~~~~~~
_SC_THREAD_STACK_MIN
A link to the whole build log is in the URL field, a list of all hurd build
logs is at:
https://buildd.debian.org/status/logs.php?pkg=wine-development&arch=hurd-i3…
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https://bugs.winehq.org/show_bug.cgi?id=39586
Bug ID: 39586
Summary: Fallout 4 - Steam Version - Crash on Start-up
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braeden.j.christensen(a)gmail.com
Distribution: ---
Created attachment 52749
--> https://bugs.winehq.org/attachment.cgi?id=52749
Log File of Fallout 4
Loading the game via Steam or the Fallout 4 Launcher both produce a crash.
Trying this via a winewrapper (PlayOnLinux) or regular wine produces the same
result.
This seems to be due to some kind of 64bit error.
Attached is a log.
This is the first bug report I have ever filed, and think I have filed it
correctly. Please, feel free to yell RTFM if you want if I've made a mistake.
:P
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https://bugs.winehq.org/show_bug.cgi?id=40692
Bug ID: 40692
Summary: Rocket League needs AES encryption/ decryption
implemented in bcrypt.dll
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: maxime(a)mmorel.eu
Distribution: ---
A recent update of the game in Steam broke wine support. The game requires AES
encryption features from bcrypt.dll to play online.
These API must be implemented with AES algorithm :
BCryptOpenAlgorithmProvider
BCryptGenerateSymmetricKey
BCryptEncrypt
BCryptDecrypt
BCryptDestroyKey
BCryptCloseAlgorithmProvider
With stub implementation of these, the game is running and can be played in
solo.
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https://bugs.winehq.org/show_bug.cgi?id=43953
Bug ID: 43953
Summary: Regression in Spellforce 2: message boxes about fatal
dx9 errors appear on map loading
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Regression SHA1: 25a8773d21d0113dc5e4f9dee49d9d9dbeed347b
Distribution: Gentoo
Created attachment 59597
--> https://bugs.winehq.org/attachment.cgi?id=59597
terminal-output.txt
When loading any map, i.e. starting a campaign or skirmish, during loading
screen a lot of message boxes with title "FATAL DX9 Error", message
"(D3DERR_INVALIDCALL) 'Create Texture'" and a button "Ok" appear. After
pressing "Ok" a few dozen times in those message boxes, game continues to load
and seems to run more or less fine (I didn't test it for long time).
The issue appears starting with release 2.18. Using git-bisect I've reached
following result:
25a8773d21d0113dc5e4f9dee49d9d9dbeed347b is the first bad commit
commit 25a8773d21d0113dc5e4f9dee49d9d9dbeed347b
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Sep 21 01:07:07 2017 +0200
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable
formats.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 8f429da1fc2547287b8df47a249f521a47480775
533ce20f6fa677130b14abb35f47c4577e1210e7 M dlls
Reverting this change resolves issue for me.
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https://bugs.winehq.org/show_bug.cgi?id=40680
Bug ID: 40680
Summary: Rocket league needs
bcrypt.dll.BCryptGenerateSymmetricKey
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: maxime(a)mmorel.eu
Distribution: ---
Created attachment 54554
--> https://bugs.winehq.org/attachment.cgi?id=54554
bcrypt patch
Latest Steam update of Rocket League prevents it to run with wine. The game
exits early with this message:
wine: Call from 0x7b43cf4c to unimplemented function
bcrypt.dll.BCryptGenerateSymmetricKey, aborting
This can be fixed by implementing the missing symbol and making it return 0.
Seems to be enough for now.
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https://bugs.winehq.org/show_bug.cgi?id=43643
Bug ID: 43643
Summary: Combobox not longer has dropdown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Combobox dropdowns no longer appear in Enterprise Architect.
Regression caused by f7f7b89e2e9117811c91269643868c6d063db5e9.
Author: Fabian Maurer <dark.shadow4(a)web.de> 2017-08-18 02:24:57
user32/combo: Set listbox popup height correctly and add tests.
Rolling this back restores the functionality.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #159 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59934
--> https://bugs.winehq.org/attachment.cgi?id=59934
patch for wine 2.x
Updated swswine patch in case anyone needs it. It's the same except it doesn't
hardcode shadermodel and it does what was suggested in comment 147
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http://bugs.winehq.org/show_bug.cgi?id=36524
Bug ID: 36524
Summary: Far Cry 2: Graphical Glitches and Unstable Gameplay
Product: Wine
Version: 1.7.18
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Created attachment 48607
--> http://bugs.winehq.org/attachment.cgi?id=48607
Log
I have an AMD Radeon 7950, and I am getting serious graphical errors. The
screenshots will explain it better than I can, it is basically just random
colors all over the screen. On top of this, if I raise the settings to anything
higher than low, the game will crash almost immediately.
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https://bugs.winehq.org/show_bug.cgi?id=44049
Bug ID: 44049
Summary: Skyrim Special Edition: Frozen Black Screen on Launch
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59724
--> https://bugs.winehq.org/attachment.cgi?id=59724
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the screen goes black, and
the game freezes with no audio.
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process.
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 4 attempts I made to launch the game, and the
associated terminal readouts.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a black
window with no audio/video)
Tested at 2560x1080 (my native resolution) fullscreen
Tested at 1024x640 (sample resolution which is the second smallest) windowed
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https://bugs.winehq.org/show_bug.cgi?id=41361
Bug ID: 41361
Summary: MSI uninstaller calls wrong Custom Action and performs
wrong action
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 55713
--> https://bugs.winehq.org/attachment.cgi?id=55713
msi with special prepared custom actions to show the bug
In certain situation the MSI uninstaller calls a wrong custom action. When an
app is installed and the same app msi installation is called again, this app
should be repaired or removed. This is initiated properly but for "Remove" the
wrong custom action is called and the software is not removed.
I have prepared a dummy repro based on the installer of Notation Player, please
find attached. This repro contains of 4 custom actions.
- Install
after the software is installed but not yet registered
- Commit
when the software is installed and registered in the Registry just before the
end of the installaion process
- Rollback
when a Rollback is performed
- Uninstall
when an uninstallation is performed.
The custom action of the repro in all cases simply displays which custom action
is called.
How to reproduce the failure:
------------------------------
Scenario 1: Installation
OK: custom actions Install and Commit are called
Scenario 2:
OK: when uninstalling with uninstaller the Uninstall custom action is called
FAILURE situation:
------------------
Perform Scenario 1.
Perform Scenario 1 again
Here the according Repair/Remove window pops up. When selecting "Repair" the
Install and Commit actions are called. This is correct.
But when selecting "Remove" the Install and Commit custom action are called,
too. This is wrong. When selecting "Remove" the Uninstall custom action had to
be called and the software needs to be removed. The uninstaller confirmes that
the app has been successfully removed. Indeed, the uninstaller shows that the
software is removed but it is not. The software is not removed but still
exists.
For a sophisticated custom action handling this scenario brings the system into
an undefined state. An experienced person is required to fix this situation.
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https://bugs.winehq.org/show_bug.cgi?id=42477
Bug ID: 42477
Summary: Unable to install Battle.net from .exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: jnobles10(a)gmail.com
Distribution: ---
Created attachment 57331
--> https://bugs.winehq.org/attachment.cgi?id=57331
Backtrace of error
Unhandled exception: unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_command_line called in
32-bit code (0x7b43fbe2).
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https://bugs.winehq.org/show_bug.cgi?id=44102
Bug ID: 44102
Summary: Kindle for PC 1.21.x can't be installed
Product: Wine
Version: 2.22
Hardware: x86
URL: https://www.amazon.com/b/ref=ruby_redirect?ie=UTF8&nod
e=16571048011
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59823
--> https://bugs.winehq.org/attachment.cgi?id=59823
Crash log for fresh WINEPREFIX
The program just freezes and the console spams the same message over and over
again.
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https://bugs.winehq.org/show_bug.cgi?id=43733
Bug ID: 43733
Summary: max 7 page fault when showing drop-down
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaahaaap(a)gmail.com
Distribution: ---
Created attachment 59214
--> https://bugs.winehq.org/attachment.cgi?id=59214
max 7.2.5 32bit page fault
Using max 7.2.5 32bit using 32 bit wine I run into the issue that any drop-down
I click on causes a page fault. See attachment for the page fault
Way to reproduce:
- Create a new 32 bit wine prefix
- Install max 7.2.5 32 bit
- Download from https://cycling74.com/downloads/older, direct linke
https://akiaj5esl75o5wbdcv2a-maxmspjitter.s3.amazonaws.com/Max725_x86_16091…
- Extract the zip
- Run "WINEPREFIX=<wineprefix path> wine msiexec /i
<path-to>/Max7_x86_160913_334ed90.msi"
- Download the monome sum patch from
https://github.com/monome/monome_sum/releases/tag/1.3a (direct link
https://github.com/monome/monome_sum/archive/1.3a.tar.gz)
- Extract the monome sum tar.gz file, which should result in a
"monome_sum-1.3a" directory
- Run max 7.2.5 "WINEPREFIX=<wineprefix path> wine <wineprefix
path>/drive_c/Program\ Files\ \(x86\)/Cycling\ \'74/Max\ 7/MaxRT_nocef.exe"
- Using File > Open open the file
"monome_sum-1.3a/monome_sum/monome_sum.maxproj"
- Click on the drop-down in the top left of the "smallbatch" window
- The outline of the drop-down is shown and the application page faults
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https://bugs.winehq.org/show_bug.cgi?id=42865
Bug ID: 42865
Summary: Battle.net: Crash on starting the application
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 57970
--> https://bugs.winehq.org/attachment.cgi?id=57970
Terminal output
On starting Battle.net it starts after some seconds just its own crash
reporter. This happens if the windows version is set to Windows 7 but changing
it to Windows XP causes the application to work normally.
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https://bugs.winehq.org/show_bug.cgi?id=41566
Bug ID: 41566
Summary: Amaranth Audio Cycle crashes when opening certain
windows
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55897
--> https://bugs.winehq.org/attachment.cgi?id=55897
Terminal output + Crash dump
Cycle is a VST synthesizer, but also comes as standalone. Download the demo
here: http://www.amaranthaudio.com/data/binary/CycleDemoInstaller.exe
Since the author hasn't updated it for close to 2 years, please download and
back it up even if you don't want to investigate the bug yet, for the future
(alternatively, if site goes down I can upload the demo installer somewhere).
Steps to crash:
1) Install Cycle, we're interested in the "Standalone" because it's easier to
debug/test, but the VST version has the exact same crash.
2) Launch it, e.g: /opt/wine-devel/bin/wine "~/.wine/drive_c/Program Files
(x86)/Amaranth Audio/Cycle/Cycle.exe"
3) Go to the Audio tab at the top, and click on "Modulation Matrix".
4) Cycle Crashes.
Btw, yes, I did try it in 32-bit WINEPREFIX as well, same thing, I forgot to
set the WINEARCH when doing this dump in a fresh prefix, but trust me it is the
same crash on NULL (just test it yourself). So it doesn't matter, the exact
same thing happens in 32-bit WINEPREFIX.
The terminal output + crash dump is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43560
Bug ID: 43560
Summary: Textures are inverted in Star Trek Online
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
Distribution: ---
Textures like vegetation are inverted, i.e. the actual texture is transparent
and surrounded by a square canvas that has the colour of the texture (see
linked screenshot - Windows version on top half, Wine version on bottom half).
Also the hair is missing on the avatar in that screenshot.
http://i.imgur.com/fHcgnUG.jpg
I'm running Gentoo Linux and I have tried this on both x86 and x86_64,
wine-staging 2.1-2.12 as well as wine-vanilla 2.13. My memory fails me but I'm
pretty sure this was working correctly earlier around version 2.3 or so and
that an update to Star Trek Online broke it. Star Trek Online doesn't support
Linux so I can't report it there and my only hope is that any Wine dev can
figure out what causes this. Please let me know if I can supply more
information or try a patch.
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https://bugs.winehq.org/show_bug.cgi?id=44090
Bug ID: 44090
Summary: Sourcetree couldn't installed
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
$ wine Downloads/SourceTreeSetup-2.3.5.0.exe
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ieframe:DllGetClassObject {9ba05972-f6a8-11cf-a442-00a0c90a8f39}
{00000001-0000-0000-c000-000000000046} 0x33dba8
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
fixme:explorer:webbrowser_QueryInterface
(0x7fcdc2b53000)->({00000003-0000-0000-c000-000000000046} 0x23e248) interface
not supported
fixme:explorer:webbrowser_QueryInterface
(0x7fcdc2b53000)->({00000019-0000-0000-c000-000000000046} 0x8eec0) interface
not supported
err:ole:TMStubImpl_Invoke invoke call failed with exception 0xc0000005
(-1073741819)
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
err:ole:xCall RpcChannelBuffer SendReceive failed, 800703e6
fixme:ver:GetCurrentPackageId (0x33fda4 (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=44121
Bug ID: 44121
Summary: Software cannot be installed anymore on Wine 2.22
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 59851
--> https://bugs.winehq.org/attachment.cgi?id=59851
Installation_Traces_of_Composer_Trial
We at Notation Software (www.notation.com) use Wine since 3 years on multiple
platforms (thanks to the community). Our software is unchanged since Nov. 22nd,
2016.
With Wine 2.22 our software does not install anymore.
But for all previous Wine versions which we have used so far (from Wine 1.7.25
to Wine 2.11) all had worked fine. Using the stable version Wine 2.0.3 all is
OK, as well.
Therefore I conclude that with a change made between Wine 2.12 and Wine 2.21
(on the staging version the installation also fails) an issue was created.
Here are some details and how to reproduce the blocking situation:
------------------------------------------------------------------
(1)download the Composer trial version from
http://www.notation.com/Download.php
(2)installation on Wine-2.22 fails
but
(3)installation on the stable Wine-2.0.3 works fine.
Our software uses Custom Action "Install" and "Commit". We have done a detailed
tracing through the Install custom action. All works fine here. The Install
custom action return 0.
But it looks that after the Install custom action a fatal error happens and the
installation is terminated.
We use our software for all Windows version (XP through 10) and have ~500
installation per day mostly on Windows. All work fine.
In the attached zip-file there are two logs
- the good one from Wine-2.0.3:
- the failure from Wine-2.22:
We have adviced our customers to use the stable Wine version.
I hope that the issue can be sorted out before these changes will be moved into
a next stable version.
Thanks
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=44020
Bug ID: 44020
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
Created attachment 59684
--> https://bugs.winehq.org/attachment.cgi?id=59684
Launching "Minecraft Java Edition from TLauncher"
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
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https://bugs.winehq.org/show_bug.cgi?id=44105
Bug ID: 44105
Summary: word doesn't save
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriele.gervasutti(a)gmail.com
Distribution: ---
Created attachment 59828
--> https://bugs.winehq.org/attachment.cgi?id=59828
Word dont'save
Every time i try to save with word, the file crashes
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https://bugs.winehq.org/show_bug.cgi?id=44126
Bug ID: 44126
Summary: x11drv: Can't allocate handle for display fd x11drv:
Can't store handle for display fd
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noel.kuntze+bugs.winehq(a)thermi.consulting
Distribution: ---
The following errors are printed by wine, additionally with the game crashing
or exiting game sessions is happening with wine 2.22 while playing World of
Warships:
x11drv: Can't allocate handle for display fd
x11drv: Can't store handle for display fd
Possibly a regression re 39268
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https://bugs.winehq.org/show_bug.cgi?id=43504
Bug ID: 43504
Summary: The Novation Circuit Editor (from Isotonik Studios)
free version : crash when opening a select box
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pumpkin(a)mailoo.org
Distribution: ---
Created attachment 58886
--> https://bugs.winehq.org/attachment.cgi?id=58886
wine logs + backtrace
Wine crashes when I click on one of the select boxes.
Select box is for example one of the « Destination » of « MACRO » sections,
actually on off on the following screenshot:
https://cdn.isotonikstudios.com/wp-content/uploads/2015/12/Screenshot-2015-…
When clicking on it, the shape of the select box is drawn by a big black glitch
and just after wine show the crash dialog.
My environment:
- Archlinux x86_64
- Wine running in x86
- Intel Corporation Atom/Celeron/Pentium Processor x5-E8000/J3xxx/N3xxx
Integrated Graphics Controller
The command used:
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine Circuit.exe
The software can be found here. Registration mandatory but it's gratis - I can
provide the executable if needed:
https://isotonikstudios.com/product/novation-circuit-editor/
$ sha256sum Circuit.exe
3cb515b4e3a7c0795f6746c5aeaa44595525b56a4ca7cb9bd1acc595f727d0be Circuit.exe
This software seems based on Max 7 which appears to have the same crash - look
on Th8a comment on Mar 10 2017 | 6:37 pm:
https://cycling74.com/forums/max-on-linux/replies/2
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https://bugs.winehq.org/show_bug.cgi?id=42943
Bug ID: 42943
Summary: Neverwinter Online textures for hair, equipment, and
mounts not being rendered.
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonmsmith85(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58098
--> https://bugs.winehq.org/attachment.cgi?id=58098
Character hair and armor not rendered.
See attached screen capture. This issue has existed since neverwinter online
switched to DX11 only in March, however, it was previously able to be worked
around by using lowered graphics settings. In the latest module (released May
2, 2017), I have not found any combination of settings to get the textures to
render properly.
To workaround the crash on startup in latest module release, patch from #42923
was applied to wine-staging-2.7.
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https://bugs.winehq.org/show_bug.cgi?id=43255
Bug ID: 43255
Summary: Unable to install Battle.net from .exe
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnobles10(a)gmail.com
Distribution: ---
Created attachment 58571
--> https://bugs.winehq.org/attachment.cgi?id=58571
Backtrace of error
Attempting to install blizzard app, program crashed hard.
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https://bugs.winehq.org/show_bug.cgi?id=43789
Bug ID: 43789
Summary: Segmentation fault when wine compiled in older distros
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 59315
--> https://bugs.winehq.org/attachment.cgi?id=59315
winecfg log1
Wine-2.17
many applications, but even basic winecfg on first run, display "Segmentation
fault" when wine is compiled in these two older distributions.
puppy linux 4.31
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
----------------
racy puppy 5.5
# gcc --version
gcc (GCC) 4.3.4
# uname -r
3.0.66
# ldd --version
ldd (GNU libc) 2.10.1
----------------
winecfg and other applications works fine when wine compiled in this
distribution:
puppy linux tahr 6.0.5
# gcc --version
gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
# uname -r
3.14.56
# ldd --version
ldd (Ubuntu EGLIBC 2.19-0ubuntu6.6) 2.19
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https://bugs.winehq.org/show_bug.cgi?id=43083
Bug ID: 43083
Summary: Fallout 4 black screen
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: headstaryt(a)gmail.com
Distribution: ---
Everytime I try to play fallout 4 I get a black screen, and I can't tab out or
close the process, forcing me to force power off my computer.
Linux mint 18.1 serena
Intel core i5 6400
nvidia geforce gtx 745 (Latest linux drivers)
12 gbs of ram.
wine version 2.8 staging.
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https://bugs.winehq.org/show_bug.cgi?id=44050
Bug ID: 44050
Summary: Skyrim Special Edition: No video output with
resolution at 800x500
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59725
--> https://bugs.winehq.org/attachment.cgi?id=59725
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the 800x500 window goes
grey, (not black) and the game freezes. However audio does play!
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process. Despite the game audio playing indicating that the
application is running, the user is unable to interact with the game in any
way. (navigating the menu using only the arrow keys and audio queues like
Macgyver doesn't work)
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 2 attempts I made to launch the game, and the
associated terminal readouts. One attempt with the xaudio2_7 argument and the
other attempt without.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a grey
window with no audio)
Tested at 800x500 (my native resolution) (sample resolution which is the
smallest 16:10 resolution that the game supports) windowed
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https://bugs.winehq.org/show_bug.cgi?id=43980
Bug ID: 43980
Summary: Missing geometry in .hack//G.U Last Recode
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mailRoxas(a)gmail.com
Distribution: ---
Created attachment 59636
--> https://bugs.winehq.org/attachment.cgi?id=59636
Fragment shader with problematic discard line commented out.
Various models are not rendered correctly in .hack//G.U Last Recode.
The problematic shaders seems to have generated if branch with discard that
seems to cause this.
Attached is example of wine generated GLSL shader with problematic line
commented.
The game looks like this by default:
https://my.mixtape.moe/zcrgqq.png
And with hack applied that removes discards:
https://my.mixtape.moe/fqffup.png
I wrote this small tool to apply dump and replace opengl resources in game and
apply runtime hacks, as none of the opengl debuggers seemed to work with the
game: https://github.com/Cloudef/glinject
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #158 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59920
--> https://bugs.winehq.org/attachment.cgi?id=59920
Loading screen
One issue I've noticed is that family preview icons??? in household selection
menu/during loading screen looks corrupted, even with boolprop useshaders true.
This happens with all newly created families and some (not all) precreated
families. I am using Origin version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=7425
paulo <i30817(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |i30817(a)gmail.com
--- Comment #39 from paulo <i30817(a)gmail.com> ---
I'm sorry, but someone can verify if this bug is really fixed? Cause it's
crashing without setting music to off here as soon a 'new game' is started (not
on the menu, the new game option after the intro, when you go ingame).
Turning the option off 'fixes' it, as well as winetricks directmusic.
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http://bugs.winehq.org/show_bug.cgi?id=35745
Bug ID: 35745
Summary: Proetus 8 install stops when asking for license key
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jozamm(a)gmail.com
Created attachment 47737
--> http://bugs.winehq.org/attachment.cgi?id=47737
Errors during proteus installation
Hi,
I am installing proteus 8.1 sp1 and the install stops when asking for the
licence key. I click on next and nothing happens.
I tried the solution of bug 35544 by installing winetricks -q w57 but it didnt
work. I am using wine 1.7.13.
The main error seems to be
fixme:wshom:ClassFactory_QueryInterface
(0x7ff0d6c8cac0)->({342d1ea0-ae25-11d1-89c5-006008c3fbfc} 0x55cee0)
fixme:wshom:WshShell3_QueryInterface Unknown iface
{fc4801a3-2ba9-11cf-a229-00aa003d7352}
fixme:wshom:WshShell3_QueryInterface Unknown iface
{719c3050-f9d3-11cf-a493-00400523a8a6}
Any help would be appreciated,
jozamm
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https://bugs.winehq.org/show_bug.cgi?id=41690
Bug ID: 41690
Summary: winegstreamer compiler warnings when building Wine
64-bit
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56086
--> https://bugs.winehq.org/attachment.cgi?id=56086
Compiler warnings for winegstreamer
When compiling the 64-bit version of wine-1.9.22-129-g906e770, I receive the
attached compiler warnings for winegstreamer.
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https://bugs.winehq.org/show_bug.cgi?id=44149
Bug ID: 44149
Summary: cant run adobe dreamweaver cc 2018
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: ankit.karan99(a)gmail.com
Distribution: ---
Created attachment 59903
--> https://bugs.winehq.org/attachment.cgi?id=59903
backtrace
I have successfully installed dreamweaver cc 2018 on wine 2.22
copied required "mfc140u.dll" in same folder as Dreamweaver.exe
but when i run dreamweaver it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32861
Bug #: 32861
Summary: Closing Mathematica via window with main menu leads to
hang
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
At start Mathematica opens two windows: one with decoration and main menu, and
another with startup screen. On Windows when you click close button on menu
window, Mathematica quits. On Wine it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=14296
Summary: winhelp: Extraneous flashing cursor/caret
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Wine winhelp shows a flashing cursor/caret symbol when you click somewhere in
the text. Windows winhelp does not do that. That behaviour may be desired, e.g.
it makes selecting text using the keyboard possible. However...
Click in a page so the cursor is shown, then click on a link to go to another
page. A flashing cursor is present at the top left, even before you click in
the page.
On some help pages, the flashing cursor is present at the top left even before
the user clicks in the page. Also, if there is a large graphic at the top left,
the flashing cursor may appear (see cwdeluxe.hlp and click on the picture).
Windows 95 Winhelp does not allow images to be selected.
cwdeluxe.hlp is in winehelp_bugs.tar.bz2 at
http://bugs.winehq.org/attachment.cgi?id=14574
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https://bugs.winehq.org/show_bug.cgi?id=41837
Bug ID: 41837
Summary: Way of the Samurai 4 has black blocks in the main menu
without native d3dx9
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56261
--> https://bugs.winehq.org/attachment.cgi?id=56261
Wine 1.9.24 without "winetricks d3dx9"
I have a 32-bit Windows XP prefix in Wine 1.9.24 with the following overrides
installed via winetricks:
amstream
quartz
devenum
wmp9
physx
d3dcompiler_43
(These winetricks are required to even be able to start the game...)
If I do not run the command "winetricks d3dx9" then the main menu has black
blocks in the main menu.
I've tried installing the individual d3dx9 dlls ( d3dx9_36, d3dx9_26, d3dx9_43,
d3dx9_39, d3dx9_42, d3dx9_35, d3dx9_31, d3dx9_28) that are available to install
via winetricks but none of those helped.
Terminal output without "winetricks d3dx9" being ran has been attached.
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https://bugs.winehq.org/show_bug.cgi?id=43131
Bug ID: 43131
Summary: The Witcher 3: yellow filled surfaces distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58339
--> https://bugs.winehq.org/attachment.cgi?id=58339
The Witcher 3: yellow surface distortion
In The Witcher 3, there are occasional yellow filled surfaces appearing on
distant land.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=44104
Bug ID: 44104
Summary: Torchlight: rendering issue when GLSL is enabled
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/41500/Torchlight/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: f5de978a9cc658628ecd11d5c99ffdedc4908492
Distribution: ---
Created attachment 59825
--> https://bugs.winehq.org/attachment.cgi?id=59825
terminal output
The main menu appears correctly but you will observe broken rendering when you
get in the game.
As if the terrain and most of the objects (except characters, minimap, hud)
were covered with solid rectangles.
Disabling GLSL works around the problem.
Reproduced with Nvidia 387.34 and with nouveau/mesa 17.2.5.
According to my testing the problem was introduced by
commit f5de978a9cc658628ecd11d5c99ffdedc4908492
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:30 2017 +0200
wined3d: Avoid using deprecated gl_ClipVertex.
Demo version is available on Steam, you can reproduce the problem with that
(create a new character in the menu then start a new game).
wine-2.22-64-gb84ba52248
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.34
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https://bugs.winehq.org/show_bug.cgi?id=43902
Bug ID: 43902
Summary: close() on a closed fd should set errno to EBADF
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: olly(a)survex.com
Distribution: ---
Created attachment 59529
--> https://bugs.winehq.org/attachment.cgi?id=59529
Fix and regression test
Calling close() on an already closed fd should set errno to EBADF - currently
it doesn't set errno at all, which I discovered because it causes Xapian's test
suite to fail when run under wine (one testcase calls close(fd) and checks for
EBADF as a way to confirm that fd has indeed already been closed).
I've attached a patch with a fix and a regression testcase. It's against
2.0.2, but inspecting the latest code shows the bug to still be present.
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http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328
Summary: World of Tanks: Purple graphics errors
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the
disable-dynamic-vertex-buffers.patch
(https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine…).
When I play (no matter what graphics settings, no matter if fullscreen or
windowed), I get purple bars over some text elements. It's annoying ingame
because I cannot tell the difference which players are alive and which are dead
anymore. Here's a screenshot of what it looks like:
http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary
Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600
GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT]
(rev a1) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. Device 1270
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 16
Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
Region 5: I/O ports at cc00 [size=128]
[virtual] Expansion ROM at fc000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it
runs very nicely.
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https://bugs.winehq.org/show_bug.cgi?id=43116
Bug ID: 43116
Summary: Metal Slug 2 (GOG.com) can't get past the character
selection screen (needs native msvcr120.dll)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_2
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58316
--> https://bugs.winehq.org/attachment.cgi?id=58316
terminal output
Now that bug #40219 is fixed, the game can be started using the built-in
msvcr120.dll
The menu works, I can select missions, difficulty and playable characters.
The problem arises when trying to enter the game: instead of loading the first
level, the game rotates 2 screens forever and the game never loads. One of the
screens is a black and white Neo-Geo logo, the other is a white screen with
some corrupted textures on it.
This is probably a bug in built-in msvcr120.dll, because the game works
properly when using native msvcr120.dll.
Actually, the game automatically installs MSVC++ 2013, you only have to add the
override:
msvcr120=native,builtin
wine-2.9-51-g06eceb3af2 (32-bit prefix)
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https://bugs.winehq.org/show_bug.cgi?id=43932
Bug ID: 43932
Summary: Fallout 4 (Steam): Low detailed LOD exterior Meshes
are rendered Inside interior cell
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)spam.b2ag.de
Distribution: ---
There is a bug where in Fallout 4 low detailed LOD exterior meshes are rendered
inside interior cell. Screenshots of user "me." from inside the Museum in
Concord: https://imgur.com/a/v91oI
If one toggles clipping and views it from outside, than it seems there is some
artificial border which could well define which parts shouldn't get rendered. I
highlighted the border in the following screenshot. https://imgur.com/a/0xXhu
It looks like a real sharp shadow. Ground texture is the same on both sides of
the border, only lighting differs hugely. Maybe we are lacking some vertex
clipping of any form here.
One workaround is to disable LOD when inside of building by using "tll"
(ToggleLODLand) console command. It will also disable distant LOD meshes
outside of buildings. One needs to toggle it whenever entering or leaving
interior cells, which makes it a quite annoying workaround.
I was using Arch Linux Wine 2.18-staging with dsound-sleep-patch and AMD R9
280X GPU with Mesa 17.2 at time of writing.
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https://bugs.winehq.org/show_bug.cgi?id=44091
Bug ID: 44091
Summary: The Witcher: Enhanced Edition crashes during gameplay
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59807
--> https://bugs.winehq.org/attachment.cgi?id=59807
terminal output
I tested this bug with the GOG.com version of the game.
https://www.gog.com/game/the_witcher
The game loads to the menu properly, but it crashes frequently during gameplay.
Crashes occur:
- when starting a new game
- on area transitions
- when loading a previously saved game (some saved games load correctly though)
- when the Witcher enters Meditation mode (e.g. by a campfire).
The game works properly in Wine 2.22, this regression appears in the git
version.
Reverting the following commit fixes the problem for me:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
wine-2.22-47-g6f790606c0
Arch Linux x86_64
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https://bugs.winehq.org/show_bug.cgi?id=42128
Bug ID: 42128
Summary: Anime Studio Professional 8 hogs CPU after it's
closed.
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: wine-bugs(a)winehq.org
Distribution: Ubuntu
Created attachment 56668
--> https://bugs.winehq.org/attachment.cgi?id=56668
Proof that it's using up the CPU.
When I close the program, the task isn't killed, and it hogs up a cpu thread to
100%, until I kill the process.
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https://bugs.winehq.org/show_bug.cgi?id=44022
Bug ID: 44022
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
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https://bugs.winehq.org/show_bug.cgi?id=43406
Bug ID: 43406
Summary: NieR:Automata - Bloom to bright
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58749
--> https://bugs.winehq.org/attachment.cgi?id=58749
How it looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most areas of the game are to bright, especially the bloom.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 2430(windows) and 2432(linux).
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #157 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Works just fine too if I set vsm and psm to 3 through winetricks.
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Andy Clayton <q3aiml(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|q3aiml(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #163 from Igor Polyakov <iop_jr(a)yahoo.com> ---
(In reply to imre Raudsepp from comment #162)
> I dont know if this is same problem but i am using wine 2.20
> Game menus select server Player lobby, create game ..get gamelist is
> rendering extremly slow. Like 20-30 sec. U can wait game list for min. Also
> u same u have to wait to see player names and pick race after joining game
> 20 sec. All goes for replays etc.
>
>
> But otherwise game is playable once u get game going
No, this is a completely separate bug. It's bug #43011
https://bugs.winehq.org/show_bug.cgi?id=43011
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--- Comment #156 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, that's what causing the problem. I set all mentions of useshaders in
Graphics Rules to true, and the bug disappeared.
The game runs flawlessly now. No visual problems or crashes at all.
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imre Raudsepp <justfunest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |justfunest(a)gmail.com
--- Comment #162 from imre Raudsepp <justfunest(a)gmail.com> ---
I dont know if this is same problem but i am using wine 2.20
Game menus select server Player lobby, create game ..get gamelist is rendering
extremly slow. Like 20-30 sec. U can wait game list for min. Also u same u have
to wait to see player names and pick race after joining game 20 sec. All goes
for replays etc.
But otherwise game is playable once u get game going
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https://bugs.winehq.org/show_bug.cgi?id=43191
Bug ID: 43191
Summary: will not open game "Crossout"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharyb1015(a)gmail.com
Distribution: ---
Created attachment 58463
--> https://bugs.winehq.org/attachment.cgi?id=58463
will not open game because of loading error?
the game "Crossout" will not open because of a loading error i think. The game
is new so that might be a problem.
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--- Comment #155 from Peter Beutner <p.beutner(a)gmx.net> ---
(In reply to Alexandr Oleynikov from comment #149)
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
I only see these errors when shaders are disabled in the game.
try open the ingame console(ctrl+shift+c) and enter:
boolProp useShaders true
then move the camera around a bit to force things to redraw.
the game has it's own ruleset for gfx configuration (TSData/Res/Config/Graphics
Rules.sgr, which it uses to enable/disable features/workarounds based on your
gfx card vendor/card name or even just the driver version.
On recent hardware that often fails miserably (even on windows).
you can open the file and try to fix things for your card (look for section
"Apply gfx device specific workarounds"). If I understand it right it disables
shaders in general for nvidia cards, then enables it only for specific models.
check the log file(%USERPROFILE%\Documents\EA games\The Sims
2\Logs\${machine}-config.log). it will show you which settings make it in the
game in the end)
instead of editing 'Graphics Rules.sgr' you can also put the commands in
Userstartup.cheat. see here:
http://simswiki.info/wiki.php?title=Game_Help:Userstartup.cheat
also hardcoding the ps/vs shader level to 2 can be removed from the swswine's
patch i think. At least I didn't notice any graphical issues.
last note, since somebody mentioned that the results differ depending on the
patch level/expansion pack installed, this was tested with base game + seasons
expansion installed.
=== Application info ===
Name: The Sims 2 EP5
Version: 1.7.0.145
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