https://bugs.winehq.org/show_bug.cgi?id=42646
Bug ID: 42646
Summary: GdipDrawPath call raises "Invalid floating point
operation." exception
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: remk_1(a)yahoo.com
Distribution: ---
Created attachment 57579
--> https://bugs.winehq.org/attachment.cgi?id=57579
Testcase - Unzip and run under Wine to see the error
Applications calling GdipDrawPath function (part of gdiplus.dll) raise "Invalid
floating point operation." exception when the following two conditions are met:
- pen width used to draw the path is 1 (the shape is drawed correctly when the
pen is wider)
- the graphics object used to draw the shape is a bitmap (when it is drawn
directly on a form canvas without the temporary bitmap, there is no exception
raised)
See the attached WineGdipBug.exe file that demonstrates the problem. I attach
also a very simple Delphi XE2 source code used to build the testcase.
Under native Windows, the testcase application correctly displays simple form
with a rectangle drawn inside it.
In wine-2.0 or higher, including wine-2.3, the application displays exception
window with a message "Invalid floating point operation." The message is shown
several times, whenever the form has to be repainted.
In older Wine versions up to wine-1.9.9, the exceptions are not risen, but
the path rectangle was not drawn either. Shell windows shows a warning
"fixme:gdiplus:GdipDrawPath graphics object has no HDC", which is probably
related to the bug. Needless to say that the missing frame and warning was just
a little annoyance compared to the current Wine versions, that makes affected
applications almost unusable.
Tested at Fedora 24 and Ubuntu 16.04 LTS
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https://bugs.winehq.org/show_bug.cgi?id=42100
Bug ID: 42100
Summary: demul v0.7 alpha
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
build date aug 18 2016
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https://bugs.winehq.org/show_bug.cgi?id=43729
Bug ID: 43729
Summary: Magic: The Gathering Online has no sound
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
no sound at all in wine
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https://bugs.winehq.org/show_bug.cgi?id=42842
Bug ID: 42842
Summary: Updating wine reset desktop integration preferences
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mushimk(a)yahoo.co.jp
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Version : wine-staging 2.5 (wineprefix 32 bits) in Fedora 25 x64
Running wine after a recent update always reset the paths/preferences to
default in the desktop integration tab (assuming its the english name, I'm
using wine in french). I'm not sure whether it's a wine or wine-staging bug or
even if anyone besides me has this (annoying but minor) issue.
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http://bugs.winehq.org/show_bug.cgi?id=35922
Bug ID: 35922
Summary: Texture Corruption of Certain Elements on osu! When
Using AMD Graphics Hardware
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espionage724(a)gmail.com
Certain textures in osu! become corrupted when ran on AMD graphics hardware
(tested on a 7850, 7660G, and 7670M), regardless of the driver in-use (can
confirm it on various fglrx versions, and mesa/radeon too).
The elements corrupted seem to be the scoreboard, and CtB avatars and fruit
(basically making that game mode entirely unplayable). osu! (Standard), Taiko,
and osu!mania seem unaffected though gameplay-wise (but the scoreboard is still
corrupted.
The song title fly-in when you start a beatmap, and comments seen during
replays are also corrupted.
All corruption can be fixed by either having StrictDrawOrdering set to enabled,
or by using a CSMT-patched version of Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43622
Bug ID: 43622
Summary: After the update from 2.14 to 2.15 Racer (racer.nl)
crashes on start
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael.kogan(a)gmx.net
Distribution: ---
Created attachment 59042
--> https://bugs.winehq.org/attachment.cgi?id=59042
Error output with wine 2.15
I am running Arch Linux (64 bit) and using the wine version from the Arch repo.
Recently, Wine has been updated from 2.14 to 2.15 and after this update Racer
(https://appdb.winehq.org/objectManager.php?sClass=application&iId=6150) fails
to start. Downgrading to 2.14 solves the problem, so it is a regression (or
some incompatibility) in 2.15. Output log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42746
Bug ID: 42746
Summary: Empire Earth don't start
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57752
--> https://bugs.winehq.org/attachment.cgi?id=57752
screenshot
Wine 2.4 + Linux Mint 18.1 + Empire Earth 1 (with NOCD)
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https://bugs.winehq.org/show_bug.cgi?id=43721
Bug ID: 43721
Summary: winetricks windowscodecs failure status 67 on Ubuntu
17.04
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: tomasz.piotr.kowalczyk(a)gmail.com
Distribution: ---
I'm using WINE 2.17 on Ubuntu 17.04 with clean wineprefix. I tried to play Path
of Exile which works correctly on the other machine with WINE 2.15 and Ubuntu
16.04. The following happens when I try to install windowscodecs which is
required by that game:
$ WINEARCH=win32 winetricks windowscodecs
Using winetricks 20170101 - sha1sum: c844fda0cca25ac9ed0ed1b55cd138cab6a4af16
with wine-2.17 and WINEARCH=win32
Executing w_do_call windowscodecs
Executing load_windowscodecs
Executing rm -f
/home/thunderer/.wine/dosdevices/c:/windows/system32/windowscodecs.dll
/home/thunderer/.wine/dosdevices/c:/windows/system32/windowscodecsext.dll
/home/thunderer/.wine/dosdevices/c:/windows/system32/photometadatahandler.dll
Using native override for following DLLs: windowscodecs windowscodecsext
Executing winetricks_early_wine regedit
C:\windows\Temp\_windowscodecs\override-dll.reg
Executing cd /home/thunderer/.cache/winetricks/windowscodecs
------------------------------------------------------
Working around wine bug 32859 -- Working around possibly broken libX11
------------------------------------------------------
Executing taskset -c 0 wine wic_x86_enu.exe /passive
fixme:clusapi:GetNodeClusterState ((null),0x33ebd4) stub!
fixme:advapi:DecryptFileA ("c:\\7ffde90007ab38bbc6f9d3ecb58bf4e3\\", 00000000):
stub
fixme:setupapi:pSetupGetGlobalFlags stub
------------------------------------------------------
Note: command taskset -c 0 wine wic_x86_enu.exe /passive returned status 67.
Aborting.
------------------------------------------------------
Some environment info to help troubleshoot the issue:
$ cat /etc/lsb-release
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=17.04
DISTRIB_CODENAME=zesty
DISTRIB_DESCRIPTION="Ubuntu 17.04"
$ apt list --installed | grep -i wine
wine-devel/zesty,now 2.17.0~zesty amd64 [installed,automatic]
wine-devel-amd64/zesty,now 2.17.0~zesty amd64 [installed,automatic]
wine-devel-i386/zesty,now 2.17.0~zesty i386 [installed,automatic]
winehq-devel/zesty,now 2.17.0~zesty amd64 [installed]
winetricks/zesty,zesty,now 0.0+20170101-1ubuntu2 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=43594
Bug ID: 43594
Summary: Trackmania now fails
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steveamigauk(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59008
--> https://bugs.winehq.org/attachment.cgi?id=59008
Backtrace
Trackmania works just fine with 2.13, but both 2.14 and 2.15 fail. I've
attached the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42294
Bug ID: 42294
Summary: MultiSpec 3.4 32-bit crashes after upgrade to Ubuntu
16.04
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.legg(a)blueyonder.co.uk
Distribution: ---
Created attachment 57011
--> https://bugs.winehq.org/attachment.cgi?id=57011
backtrace generated after multispec crash
I have been using MultiSpec under Wine on Ubuntu for seven years. Just upgraded
Ubuntu to 16.04. MultiSpec programme loads fine, image for display can be
selected, then band combination. When image display is initiated, programme
crashes. Report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=42760
Bug ID: 42760
Summary: desktop resolution not restored after application
crash
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
After running some older games (eg commandos 2, settlers 4 etc) which are low
resolution. When they crash either a crash during exit, or needing a force
kill. The desktop resolution is not restored.
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https://bugs.winehq.org/show_bug.cgi?id=36926
Bug ID: 36926
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (codeOneLoopStart)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81280EED: codeOneLoopStart (sqlite3.c:108584)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
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https://bugs.winehq.org/show_bug.cgi?id=39105
Bug ID: 39105
Summary: [win16] AmiPro 3.1 crashes (unhandled page fault)
Product: Wine
Version: 1.7.49
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: staal1978(a)gmail.com
Distribution: ---
Created attachment 52103
--> https://bugs.winehq.org/attachment.cgi?id=52103
Debug output from Ami Pro 3.1 crash
Working around bug #39104 by installing via dosbox / windows 3.1 and copying
all relevant files to a clean wineprefix makes the application start under
Wine, but crashes shortly after.
Attached is the debug output (WINEDEBUG=+relay,+seh,+tid)
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http://bugs.winehq.org/show_bug.cgi?id=30409
Bug #: 30409
Summary: RealTerm Serial Terminal Crashes on Start
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: calcprogrammer1(a)gmail.com
Classification: Unclassified
The RealTerm serial port terminal is a very useful Windows-only program for
serial debugging. I use it often for microcontroller and embedded systems
projects which frequently use the serial port for communication. I have used
this program in Wine in the past and it has worked perfectly, but with newer
releases it crashes with a "Program Error Details" dialog on any attempt to
start the program. I'm using the latest Wine and latest RealTerm. I run this
program on Windows XP and Windows 7 with no problems.
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https://bugs.winehq.org/show_bug.cgi?id=43623
Bug ID: 43623
Summary: Space Engine: crashes on start since 2.15
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aarda.uunlu(a)gmail.com
Distribution: ---
Created attachment 59043
--> https://bugs.winehq.org/attachment.cgi?id=59043
back trace
It worked almost perfectly on 2.14 but crashes on start on 2.15.
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https://bugs.winehq.org/show_bug.cgi?id=42781
Bug ID: 42781
Summary: An application runs from a graphical terminal, but
crashes when being run from a link
(application.desktop)
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
There is a very peculiar regression in Wine 2.5.
Adobe Photoshop CS2 runs fine from Konsole (KDE 3.5.10).
However when I launch it from the Start Menu shortcut, it crashes immediately
without any back trace:
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepAboveChanged(bool)
QMetaObject::findSignal:smoothblend::smoothblendClient: Conflict with
KDecoration::keepBelowChanged(bool)
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 20
Minor opcode: 0
Resource id: 0x5200005
X Error: BadWindow (invalid Window parameter) 3
Major opcode: 19
Minor opcode: 0
Resource id: 0x5200002
This didn't happen in Wine 2.3. I feel like there's some conflict but I've no
idea what's happening. Perhaps it's related to bug 2624.
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https://bugs.winehq.org/show_bug.cgi?id=43532
Bug ID: 43532
Summary: Summary
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: Dark081199(a)gmail.com
Distribution: ---
Created attachment 58928
--> https://bugs.winehq.org/attachment.cgi?id=58928
cz
New
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http://bugs.winehq.org/show_bug.cgi?id=17276
Summary: broken encoding in AppDB PM E-Mails
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows 2000
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Text entered into AppDB's personal e-mail form at
http://appdb.winehq.org/contact.php?iRecipientId=NNNN
is not transmitted correctly to the recipient, as e.g. Umlauts are broken
somewhere in between.
For instance, ö (o Umlaut) becomes "A?"
This is presumably different from bug #16514, because I don't expect the text
we type into the PM form to transit via a database. Even if it would, my
understanding is that the redesigned AppDB site consistently uses UTF-8 and
"only" broke all old content.
There may be several bugs involved:
1. E-Mail contains "MIME-Version: 1.0" header, but no mention of encoding.
2. The Subject line in the header is not recoded when Umlauts are present (the
RFC-headers must be all ASCII).
A simple test: In the body, -äöüÄÖÜß- becomes
-A$A?A1/4A"A-AoeAY-
-------------------------------------------------------
The following message was sent to you from JA?rg HA?hle through the Wine AppDB
contact form.
To Reply, visit
http://appdb.winehq.org/contact.php?iRecipientId=NNNN&sSubject=Re%3A+test+-…
(The Umlauts got recoded in the URL).
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https://bugs.winehq.org/show_bug.cgi?id=43762
Bug ID: 43762
Summary: Wine crashes when running anything
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)barrera.io
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59261
--> https://bugs.winehq.org/attachment.cgi?id=59261
Output of running winecfg on a new prefix
Almost nothing runs as of wine-staging 2.17. I hate to be this vague, but I
basically tried different games on different prefixes, and even running
`winecfg` on a new prefix.
The ONLY thing that runs is the starcraft 2 installer on a new prefix (note:
winecfg wouldn't run on it though).
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https://bugs.winehq.org/show_bug.cgi?id=43559
Bug ID: 43559
Summary: Prefix creation exited with error
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tflo80(a)gmail.com
Created attachment 58964
--> https://bugs.winehq.org/attachment.cgi?id=58964
the install log
Prefix creation exited with error
While attempting to install application for a webcam like piece of hardware.
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https://bugs.winehq.org/show_bug.cgi?id=42696
Bug ID: 42696
Summary: Star Trek Online stopped working
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: cyfer3(a)googlemail.com
Distribution: ---
Created attachment 57667
--> https://bugs.winehq.org/attachment.cgi?id=57667
STO log 24.03.2017
STO currently patched the D3dcompiler_47.dll and this message is Star Trek
Online returns:
"Fatal Error: Direct3D driver returned error code
(E_INVALIDARG) while Creating pixel shader."
I did attach a (hopefully helpful) log to determine the issue which might not
necessarily connected to the compiler-dll, nor to any previous issue.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=42607
Bug ID: 42607
Summary: Beamng.drive Bugs, Glitches and Crashes
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Beamng.drive in current status: https://youtu.be/rjjiSIhIMUU
Wine Version=wine-2.3 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=msvcr120(Native)->wine: Call from 0x7b45127a to unimplemented
function msvcr120.dll.fesetround, aborting
32bit executable starts
64bit executable fails
We spawn in the map (progress), but it is very unstable.
Lightning Quality set to any higher than lowest results in "fog" -> See video
Debug log like in the Video:
https://dl.dropboxusercontent.com/u/16996758/winelogbeamngdrive.txt
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https://bugs.winehq.org/show_bug.cgi?id=43183
Bug ID: 43183
Summary: Dark Souls 3 - no graphics render apart from menu/HUD
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 58454
--> https://bugs.winehq.org/attachment.cgi?id=58454
DS3 ingame logspam
using wine-staging 2.10, I can get in game, but can only see HUD and hear
sounds, the game is otherwise a black screen.
Seems to be caused by unimplemented D3D11 stuff, as the console gets spammed by
d3d11 lines.
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http://bugs.winehq.org/show_bug.cgi?id=37038
Bug ID: 37038
Summary: wineserver leaks memory when running my network
communication program
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zt20055453(a)163.com
In 1.7.22 wine, wineserver leaks memory when running my network communication
program. memory leaks 128kB at few seconds intervals. My program uses
asynchronous
function to receive video data.
I ran wineserver -f under valgrind --leak-check=yes to get memory leaks info,
but valgrind didn't catch anything useful.
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https://bugs.winehq.org/show_bug.cgi?id=39176
Bug ID: 39176
Summary: Sonic Generations: glitched out models on Nvidia
driver.
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nieknooijens(a)gmail.com
Distribution: ---
enemies become invisible and the models are completely glitched out making it
very hard to play the game.
changing the graphic settings doesn't fix it, I tested it on a Nvidia 9600GT
and an Nvidia GT840M (optimus) switching to the intel GPU fixes the model
rendering but the intel GPU is too slow to properly play the game. my guess is
that it has something to do with the nvidia-driver not handling a specific wine
call properly.
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https://bugs.winehq.org/show_bug.cgi?id=42944
Bug ID: 42944
Summary: FFXIV Fuzzy Text
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
The game text is very Fuzzy in DX11 mode.
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https://bugs.winehq.org/show_bug.cgi?id=42524
Bug ID: 42524
Summary: Bioshock Infinite gets stuck on start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
It has a native Linux version.
Video: https://youtu.be/WsCzTzopxc0
Debuglog: https://dl.dropboxusercontent.com/u/16996758/winelog.txt (too
big-32MB)
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https://bugs.winehq.org/show_bug.cgi?id=42738
Bug ID: 42738
Summary: Annoying flickering in Renegade Ops (needs
StrictDrawOrdering=enabled to remove it)
Product: Wine
Version: 2.1
Hardware: x86
URL: http://store.steampowered.com/app/99300/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 602a23a60aaab164acb8a2767094d545172ab4cf
Distribution: ---
Created attachment 57732
--> https://bugs.winehq.org/attachment.cgi?id=57732
terminal output
This is a DX10 game and needs native d3dcompiler_43 and d3dx10_42 to start.
>From the opening videos throughout the menus and in the main game the screen is
flickering heavily.
Changing in-game options e.g. screen resolution, MSAA, Vsync doesn't remove
this annoyance.
The problem doesn't occur in Wine Staging when CSMT is enabled or when
StrictDrawOrdering is enabled in pure Wine.
What makes this bug different from other similar issues reported here is that
that the problem is fairly new, there was no need to enable the
StrictDrawOrdering in the registry to avoid the screen flickering until
commit 602a23a60aaab164acb8a2767094d545172ab4cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jan 27 11:36:31 2017 +0100
wined3d: Just use glBufferSubData() in buffer_direct_upload().
It might seem like a good idea to try to use glMapBufferRange() in
buffer_direct_upload(), but it really isn't. The interesting cases for
glMapBufferRange() are GL_MAP_INVALIDATE_BUFFER_BIT or
GL_MAP_UNSYNCHRONIZED_BIT, but the only way for those to be set here
would be for the buffer to be mapped with WINED3D_MAP_DISCARD or
WINED3D_MAP_NOOVERWRITE before the buffer object was created. In that
case the GPU is obviously not using the buffer object, so
glMapBufferRange() doesn't help. On the other hand, if the buffer is
currently in use by the application and neither WINED3D_MAP_DISCARD nor
WINED3D_MAP_NOOVERWRITE is set, glMapBufferRange() would need to wait
for the GPU to finish using the buffer object, while glBufferSubData()
may decide not to.
With the previous commit there is no flickering at all.
No demo version available, let me know if you need debug logs.
wine-2.4-256-g4bfa0d829f
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42831
Bug ID: 42831
Summary: Grand Theft Auto V: Social Club immediately looses
connection to Rockstar servers
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pablodevlinux(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57920
--> https://bugs.winehq.org/attachment.cgi?id=57920
PlayOnLinux log/Terminal output when launcher wasn't able to connect to
Rockstar servers.
Social Club launcher connects to Rockstar servers but immediately looses
connection. After few trials Social Club decides that Rockstar servers are
unavailable. Logs are filled mainly with fixme:wininet messages.
Because of it Social Club doesn't download updates and update the game so it's
unplayable.
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https://bugs.winehq.org/show_bug.cgi?id=42167
Bug ID: 42167
Summary: NEOTOKYO occasionally crashes when joining a server
and mid game: GL_OUT_OF_MEMORY
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Created attachment 56761
--> https://bugs.winehq.org/attachment.cgi?id=56761
backtrace
Terminal output is:
err:d3d:wined3d_check_gl_call >>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBufferData @ buffer.c / 753.
hl2.exe(66427,0xa53391c0) malloc: *** mach_vm_map(size=6221824) failed (error
code=3)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
Jan 7 11:34:37 hl2.exe[66427] <Error>: CGSImageDataLock: Cannot allocate
memory
err:module:load_builtin_dll failed to load .so lib for builtin L"usp10.dll":
dlopen(/usr/local/lib/wine/usp10.dll.so, 258): no suitable image found. Did
find:
/usr/local/lib/wine/usp10.dll.so: out of address space
err:module:DelayLoadFailureHook failed to delay load usp10.dll.ScriptBreak
wine: Call from 0x7b42c0f9 to unimplemented function usp10.dll.ScriptBreak,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=42976
Bug ID: 42976
Summary: demul v0.7 alpha
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
NO DLL OVER RIDES , NO ENABLE CSMT , NO ENABLE VAAPI OR NOTHING TICKED IN
STAGING SETTINGS
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
bios dreamcast v 1.04 japan
vmu shows black and white with resident evil showing
build date aug 18 2016
black screen after hearing intro and passing intro in game menu black screen
can hear up and down for selecting gamemodes
new game load game ect but no graphics just black screen
FOR LOG FILE UPLOADED TO GITHUB BELOW
https://github.com/fatjohnny118/MYGIT/blob/master/jap
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https://bugs.winehq.org/show_bug.cgi?id=43225
Bug ID: 43225
Summary: Syberia 3
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Created attachment 58518
--> https://bugs.winehq.org/attachment.cgi?id=58518
picture error
I want install Syberia 3, and first after clicking setup come this error on
wine development version
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http://bugs.winehq.org/show_bug.cgi?id=29188
Bug #: 29188
Summary: Serial Port Comm Failure for USB2Serial Converters?
Product: Wine
Version: 1.3.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rogerx.oss(a)gmail.com
Classification: Unclassified
Created attachment 37657
--> http://bugs.winehq.org/attachment.cgi?id=37657
wine-serialfailure.log
I have an application trying to communicate to a serial port provided by a USB
to Serial Converter device (/dev/ttyUSB0).
The application fails to communicate and I think the following is where it
fails:
trace:comm:io_control 0x78 IOCTL_SERIAL_WAIT_ON_MASK (nil) 0 0x90e9f0 4
0x90e9bc
trace:comm:get_irq_info TIOCSERGETLSR err Invalid argument
The application states it fails to communicate even though I have blinking
lights on the device and can use picocom or screen to login.
ie.
$ picocom -b 115200 /dev/ttyUSB0
Or
$ screen /dev/ttyUSB0 115200
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https://bugs.winehq.org/show_bug.cgi?id=42532
Bug ID: 42532
Summary: Red Faction Guerilla has major graphic glitches
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game supports DirectX9 and DirectX10/11.
Wine-2.1 (Staging) had better performance.
Video: https://youtu.be/Boe7b4o5iso
Logfile: https://dl.dropboxusercontent.com/u/16996758/winelogrfg.txt
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https://bugs.winehq.org/show_bug.cgi?id=42948
Bug ID: 42948
Summary: ffxiv dx11 fixme:d3d11:shdr_handler Unhandled chunk
"RDEF".
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
dx11 unhandeled
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https://bugs.winehq.org/show_bug.cgi?id=42959
Bug ID: 42959
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000182.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv dx11
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https://bugs.winehq.org/show_bug.cgi?id=43663
Bug ID: 43663
Summary: league of legends update 2017-09-06 call to
unimplemented function
msvcp140.dll.?get@?$time_get@DV(...)
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 59109
--> https://bugs.winehq.org/attachment.cgi?id=59109
wine 2.16 default console log
Today (2017-09-06) update of League of Legends makes game crash after login
with:
wine: Call from 0x7b43bd2c to unimplemented function
msvcp140.dll.?get@?$time_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@QBE?AV?$istreambuf_iterator@DU?$char_traits@D@std@@@2@V32@0AAVios_base@2@AAHPAUtm@@PBD4@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43501
Bug ID: 43501
Summary: sims 4 crashes
Product: Wine
Version: 1.7.55
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: tongsonlk(a)yahoo.com
Created attachment 58882
--> https://bugs.winehq.org/attachment.cgi?id=58882
it's the program error details
it says initialization error and the program crashes
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https://bugs.winehq.org/show_bug.cgi?id=41779
Bug ID: 41779
Summary: Direct3D ignores VSync
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: diwulefi(a)nincsmail.com
Distribution: ---
Unreal with the Direct3D render mode runs extemely fast, because it does ignore
the vsync when wrapping to OpenGL.
I use the latest nVidia drivers (375.20), VSync is on and outside WINE, it
works (tested with glxgears and benchmarks).
WINE version is 1.9.23.
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https://bugs.winehq.org/show_bug.cgi?id=43064
Bug ID: 43064
Summary: fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3D_DECL_USAGE_TANGENT, usage_idx=0].
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
While testing Need For Speed demo bug 41080 and playing it shortly after
quiting my cosole was spammed with this message.
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3D_DECL_USAGE_TANGENT, usage_idx=0].
I don't know if this needs to be added in wine code, but if not I quess a check
for this and silencing it would be nice. Since I didnt notice any real problem,
setting this bug priority really low.
https://source.winehq.org/git/wine.git/blob/53bf72e266532f2f0533a0dfd7e90a2…
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https://bugs.winehq.org/show_bug.cgi?id=42950
Bug ID: 42950
Summary: ffxiv
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x00155543.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
dx11 unhandled
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https://bugs.winehq.org/show_bug.cgi?id=42977
Bug ID: 42977
Summary: demul v0.7 alpha
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
NO DLL OVER RIDES , NO ENABLE CSMT , NO ENABLE VAAPI OR NOTHING TICKED IN
STAGING SETTINGS
demul v0.7 alpha
video plugin gpudx11oldhw
sound plugin spu demul
gd rom plugin gdrimage
controls plugin paddemul
netplay plugin netdemul
bios dreamcast v 1.04 japan
vmu shows black and white with resident evil showing
build date aug 18 2016
black screen after hearing intro and passing intro in game menu black screen
can hear up and down for selecting gamemodes
new game load game ect but no graphics just black screen
FOR LOG FILE UPLOADED TO GITHUB BELOW
https://github.com/fatjohnny118/MYGIT/blob/master/usa
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https://bugs.winehq.org/show_bug.cgi?id=42530
Bug ID: 42530
Summary: Wreckfest has medium graphic glitches and...
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
crashes if (too many) ai players are set.
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
Video of 32-Bit executable with live debug: https://youtu.be/EIV-_IfNltA
Video of 64-Bit executable with live debug: https://youtu.be/K77NQkPYDWs
Debug log of 32-bit executeable:
https://dl.dropboxusercontent.com/u/16996758/winelog32bitEXE.txt (too big)
Debug log of 64-bit executeable:
https://dl.dropboxusercontent.com/u/16996758/winelog64bitEXE.txt (too big)
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https://bugs.winehq.org/show_bug.cgi?id=43521
Bug ID: 43521
Summary: BattlEye anti cheat service
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dawid.job(a)gmail.com
Distribution: ---
Installer of any game using anti cheat BattlEye runs fine, but game doesn't
start. On the first run the launcher tries to run battleye service, which it
seems to be running but game doesn't start.
Sometimes it shows error in BattlEye window:
Installing BattlEye Service...
Successfully installed BattlEye Service.
Failed to initialize BattlEye Service: Driver Init Error (2).
Official BattleEye support for Linux is now dead/discontinued.
Is there any chance to solve this problem from Wine side?
It's affect many popular games like PlayerUnknown Battlegrounds, H1Z1,
Planetside 2, Tibia. Older version of these games was running very well since
BattleEye made some changes on their side.
This ticket is connected to various other submits like:
https://bugs.winehq.org/show_bug.cgi?id=41670https://bugs.winehq.org/show_bug.cgi?id=42549https://bugs.winehq.org/show_bug.cgi?id=42571https://bugs.winehq.org/show_bug.cgi?id=31910
and many more duplicates of this bug.
I hope attachments added to tickets above will help to understand the problem
and it's scale.
Can someone explain what is the main problem and ideas to solve the problem?
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https://bugs.winehq.org/show_bug.cgi?id=43568
Bug ID: 43568
Summary: Themes get installed but they don't appear in the
drop-down in winecfg
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aekkusu(a)gmail.com
Distribution: ---
For a while now I've been having this issue where if I install a theme
(msstyles), it does not show up in the drop-down menu under "Desktop
Integration" in winecfg.
I've took a look under *prefix*/windows/Resources/Themes/*themename*/ and the
msstyles file is indeed there, but it still doesn't show up. This happens
irrespective of what theme I install. I've since tried a few of them, and none
show up in the menu.
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http://bugs.winehq.org/show_bug.cgi?id=12377
Summary: Capella does not load font
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anhaupt(a)gmx.ch
When Capella tries to load any font available for displaying notes (e.g.
capella3) it displays the following message:
"Damit dieser Stil richtig angezeigt wird, müssen sie die Schriftart
'capella3' installieren." (tranlsation: "To display this style correctly the
font 'capella3' has to be installed.").
The same message appears if you try to load any of the other fonts available
for capella.
Other programs (e.g. notepad) find the capella fonts and display them
correctly.
The problem exists in the current version (Capella 2008) as well as in earlier
versions.
A demo version that shows the error is available here:
http://www.capella.de/download_capella.htm
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https://bugs.winehq.org/show_bug.cgi?id=42618
Bug ID: 42618
Summary: ACDSee Pro 10 needs
msvcp140.dll.?_LogScheduleTask@_TaskEventLogger@detail
s@Concurrency@@QEAAX_N@Z
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using wine staging 2.3, it crashes on
wine: Call from 0x7b450c27 to unimplemented function
msvcp140.dll.?_LogScheduleTask@_TaskEventLogger@details@Concurrency@@QEAAX_N@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=34288
Bug #: 34288
Summary: Dungeons & Dragons: Chronicles of Mystara hangs on
startup
Product: Wine
Version: 1.5.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: megatog615(a)gmail.com
Classification: Unclassified
The game starts, captures the mouse, creates an empty 'Unnamed window,' then
hangs.
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https://bugs.winehq.org/show_bug.cgi?id=43176
Bug ID: 43176
Summary: RAGE doesn't start using MESA
Product: Wine-staging
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l.gambetta(a)alice.it
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58439
--> https://bugs.winehq.org/attachment.cgi?id=58439
RAGE error log
I'm triyng to launch RAGE game (http://store.steampowered.com/app/9200/RAGE/),
but the game crashes on startup complaining about a missing OpenGL extension.
I'm launching the game from a 32-bit WINE prefix.
This is my configuration:
~/t/rage> inxi -G -C -S
System: Host: accipigna Kernel: 4.9.31-1-MANJARO x86_64 (64 bit) Desktop:
Cinnamon 3.4.1
Distro: Manjaro Linux
CPU: Quad core AMD A10-7850K Radeon R7 12 Compute Cores 4C+8G (-MCP-)
cache: 8192 KB
clock speeds: max: 3700 MHz 1: 1700 MHz 2: 1700 MHz 3: 1700 MHz 4:
1700 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Pitcairn PRO [Radeon HD 7850
/ R7 265 / R9 270 1024SP]
Display Server: X.Org 1.19.3 driver: radeon Resolution:
1920x1080(a)60.00hz
GLX Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.49.0 /
4.9.31-1-MANJARO, LLVM 4.0.0)
GLX Version: 3.0 Mesa 17.1.2
As shown I'm using latest MESA radeonsi drivers.
Attached are the error log and the glxinfo.
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https://bugs.winehq.org/show_bug.cgi?id=7316
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #44 from Austin English <austinenglish(a)gmail.com> ---
Closing.
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https://bugs.winehq.org/show_bug.cgi?id=43128
Bug ID: 43128
Summary: setup_exception stack overflow since upgrade to
wine-staging 2.9 from wine-staging 2.8
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cataldo.cigliola(a)gmail.com
Distribution: ---
Hello
I am using my "blizzard games" wine bottle since quite a few wine 2.x versions
without any issue and good performances on my Arch linux machine
Since the latest wine-staging 2.9 update my World of Warcraft game (
https://appdb.winehq.org/objectManager.php?sClass=version&iId=33768 ) is
hanging after the char selection in the loading screen with the following
error:
err:seh:setup_exception stack overflow 2976 bytes in thread 00f8 eip
000000007bc99566 esp 0000000000140a70 stack 0x140000-0x142000-0x240000
(full output in attachment)
I'm using Antergos (Arch) Linux 64bit with a 64bit bottle (using distro
packages of wine-staging 2.9)
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https://bugs.winehq.org/show_bug.cgi?id=41995
Bug ID: 41995
Summary: Neverwinter broken graphics with DX11
Product: Wine
Version: 2.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xxx(a)muad-dib.net
Distribution: ---
Created attachment 56416
--> https://bugs.winehq.org/attachment.cgi?id=56416
wine log
Neverwinter / Star Trek online use the same engine and Cryptic will drop
support for DX9 in march 2017
The game just starts fine but shows a lot of vertex and shader errors in result
graphics are broken.
Up on loading a char the game crashes.
The attached log is with WINEDEBUG=-win since this just produces lots errors of
fixme:win:GetRawInputBuffer (pData=0x2f21db8, pcbSize=0x148ee8ec,
cbSizeHeader=16) stub!
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x148ee910, cbSizeHeader=16)
stub!
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https://bugs.winehq.org/show_bug.cgi?id=43611
Bug ID: 43611
Summary: The Evil Within needs D3D11CreateDeferredContext
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes on startup with D3D11CreateDeferredContext FAILED with error (0)
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https://bugs.winehq.org/show_bug.cgi?id=43619
Bug ID: 43619
Summary: Graphical Issues in Prey 2017 Demo
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christian.frank(a)gmx.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59039
--> https://bugs.winehq.org/attachment.cgi?id=59039
Log
Hi,
the Prey 2017 demo starts fine and the menu is also without issues.
Going ingame there are a huge amount of graphical issues even when switching
all graphical options to the lowest possible setting.
Tons of different fixmes show up, therefore i guess the dx11 implementation is
not "finished enough" yet .
Cu,
Christian
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https://bugs.winehq.org/show_bug.cgi?id=42972
Bug ID: 42972
Summary: My Heritage Family Tree Program Error
Product: Wine
Version: 2.0.1
Hardware: ppc32
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: ghoffman1951(a)yahoo.ca
Created attachment 58107
--> https://bugs.winehq.org/attachment.cgi?id=58107
Program Error backtrace
I am operating Mac with OS Sierra 10.12.4 and XQuartz 2.7.11. My Heritage
Family Tree Maker application will not open. It displays a program error
message as noted in Bug ID 24384. The app closes when you close the error
message. The program was working for the last 6 weeks or more without an issue
and My Heritage Help Centre requested I refer the issue to yourselves.
Originally I did not have Wine or XQuartz installed directly on my computer. I
only recently added them so I could submit a bug report.
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https://bugs.winehq.org/show_bug.cgi?id=43821
Bug ID: 43821
Summary: coreutils 8.28 breaks execution of unix pathnames
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: luca.cunegondi(a)ocme.com
Distribution: ---
on Archlinux installing coreutils 8.28 breaks Wine from executing unix
pathnames
with BAD exe format error.
This also occurs for earlier versions of Wine
Reverting to coreutils 8.27 works fine.
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https://bugs.winehq.org/show_bug.cgi?id=39668
Bug ID: 39668
Summary: Desktop file points to wine not wine64
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: decedion(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I've compiled and installed wine 64bits from git sources. But when I try to
execute the menu entry it doesn't appear because the .desktop file points to
wine: 'Exec=wine start /unix %f' when it should point to 'Exec=wine64 start
/unix %f'.
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http://bugs.winehq.org/show_bug.cgi?id=24516
Summary: In Win7 mode, steam has duplicate window decorations
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Steam has window manager's window decorations in addition to its own when run
in Windows 7 mode. This doesn't happen in Windows XP.
Maybe related: When run in virtual desktop, the desktop opens but steam isn't
bound to it (it's a separate window).
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https://bugs.winehq.org/show_bug.cgi?id=42921
Bug ID: 42921
Summary: DX11 Demo AMD Ladybug needs opcode ld2dms
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
Split from bug 41207. To taggle the not handled opcode.
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https://bugs.winehq.org/show_bug.cgi?id=42958
Bug ID: 42958
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x80000142.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv
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https://bugs.winehq.org/show_bug.cgi?id=43573
Bug ID: 43573
Summary: Sony Xperia Companion crashes on start
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 58984
--> https://bugs.winehq.org/attachment.cgi?id=58984
Wine 2.14 terminal output
I am using Wine-2.14-50-g797a746fc2 and the Xperia Companion application
crashes on start when I attempt to use it in a clean prefix set to Windows 7
(the app requires Windows 7 or later).
Steps to reproduce:
1. Make a clean prefix set to Windows 7 and run the application's installer.
2. Run "wine XperiaCompanion.exe" and see the application crash.
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https://bugs.winehq.org/show_bug.cgi?id=37422
Bug ID: 37422
Summary: [DirectSound] Broken audio output for a hearing test
application
Product: Wine
Version: 1.7.28
Hardware: x86
URL: http://advsys.net/ken/util/heartest.exe
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: Red Hat
Under Wine this application produces jagged very unpleasant audio.
No messages are logged in console.
Source code is available.
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https://bugs.winehq.org/show_bug.cgi?id=43778
Bug ID: 43778
Summary: fresh prefix and winecfg gives Unhandled page fault on
read access to 0x00000008
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: countmontecristo33(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59287
--> https://bugs.winehq.org/attachment.cgi?id=59287
output of executing winecfg
Fresh new WINEPREFIX=/z/wine-testing
Using Archlinux and ran "sudo pacman -Suyy" with no updates needed.
$ wine --version
wine-2.17 (Staging)
$ sha256sum winecfg
89350f5387df5a5c8805da64208ea89da82e0e8f3570f47c359d16c84cd41c29 winecfg
$ WINEPREFIX=/z/wine-testing WINEARCH=win64 winecfg &>
wine-staging-20170924-error.log
(please see attached file for more info)
--snip--
wine: Unhandled page fault on read access to 0x00000008 at address
0x7f597b3b2769 (thread 000b), starting debugger...
--snip--
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https://bugs.winehq.org/show_bug.cgi?id=42235
Bug ID: 42235
Summary: Nudo: Game randomly crashes after splash screen
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snesivan1(a)gmail.com
Distribution: ---
Created attachment 56881
--> https://bugs.winehq.org/attachment.cgi?id=56881
Terminal output + Backtrace of nudo.exe crash
Nudo randomly crashes after the splash screen. I ran the game 5 times and it
crashed 2 of them. Game tested on clean 32-bit wineprefix.
To reproduce, download Nudo at http://herotwin.com/nudo and run nudo.exe.
I am using Wine Staging 2.0-rc5 on Ubuntu 16.04.1 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=40931
Bug ID: 40931
Summary: Battle.net: Shop not working on Win7+
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: florian.reisenhofer(a)aon.at
Distribution: ---
Created attachment 55045
--> https://bugs.winehq.org/attachment.cgi?id=55045
Warnings when opening Shop
When setting Wine to use a Windows version higher than Windows Vista, the Shop
doesn't work. This also applies to the News site and all game sites except
Overwatch.
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42947
Bug ID: 42947
Summary: ffxiv fixme:d3d11:shdr_handler Unhandled chunk "STAT".
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv unhandeled dx11 feature
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https://bugs.winehq.org/show_bug.cgi?id=43010
Bug ID: 43010
Summary: Wine does not pass scancodes properly
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: ilmaisin(a)openmailbox.org
Distribution: ---
Wine does not seem to pass the scancodes properly to the Win32 apps.
- On Ubuntu 16.04's Unity desktop, Win32 apps see the situation like the
keyboard was physically rewired to the layout that is currently active.
- On Gnome 3 other hand, it looks like the keyboard was physically rewired to
the uppermost option in the Gnome's keyboard layout configuration (!).
In all cases, the apps that use resulting characters instaed of scancodes work
well, receiving those letters that they are supposed to. Also, xev receives the
proper scancodes.
Please modify Wine so that it will pass the actual, real, physical scancodes to
the apps requiring them. This is absolutely essential for gaming with non-US
and/or non-QWERTY keyboard layouts.
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https://bugs.winehq.org/show_bug.cgi?id=42843
Bug ID: 42843
Summary: Chuckie Egg: The Next Batch v1.2 has multiple issues;
regressions
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://retrospec.sgn.net/game/chuckie
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: Mint
Several issues have occurred since the last couple of Wine releases:
1. Egg icons on title screen are no longer visible, although options can still
be selected.
2. Main game is now flickery and slow.
3. Game does not blank/redraw screen when exiting (by pushing escape).
This is with Nvidia card and binary driver.
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https://bugs.winehq.org/show_bug.cgi?id=40315
Bug ID: 40315
Summary: Galactic Civilizations II crashes on launch
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cdaniels(a)fastmail.com
Distribution: ---
Created attachment 53964
--> https://bugs.winehq.org/attachment.cgi?id=53964
log of the crash
Note: this pertains to the current, digital download version (both from Steam
and the Stardock store) of GalCiv2: Ultimate. I did not test the retail disk
version.
Galactic Civilizations II installs, but crashes on launch, as described here:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=16336&iTestin…
As noted, I think this may be a regression of some kind, but I'm not
knowledgeable to speculate. See attachment for crash log. This log was obtained
by running the following command:
WINEPREFIX=/opt/wineprefixes/gc2/ wine /opt/wineprefixes/gc2/drive_c/Program\
Files\ \(x86\)/Steam/steamapps/common/Galactic\ Civilizations\ II\ -\ Ultimate\
Edition/Twilight/GC2TwilightOfTheArnor.exe &> crash.log
I am open to gathering and recording additional information, and to trying more
workarounds if anyone has suggestions.
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http://bugs.winehq.org/show_bug.cgi?id=32821
Bug #: 32821
Summary: Some games runs extremally slow with Mesa >= 8.0
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deveee(a)gmail.com
Classification: Unclassified
I wrote about it in bugs.freedesktop.org, you can see there:
https://bugs.freedesktop.org/show_bug.cgi?id=55396https://bugs.freedesktop.org/show_bug.cgi?id=57338
But regression test shows, that it's probably problem in Wine, not in Mesa
drivers.
First bug from freedesktop you can see in Sims 3 intro or Need for Speed Most
Wanted intro. Video below:
http://imageshack.us/clip/my-videos/444/f5f.mp4/
Second bug may be problem in mesa, I'm not sure. You can see it in Star Wars
Jedi Academy in multiplayer mode.
Configuration:
intel 965GM
xserver-xorg-video-intel 2.20.19
mesa 9.0.1
linux-image 3.7.4
wine 1.4.1
Lastest working configuration:
mesa 7.11.2
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https://bugs.winehq.org/show_bug.cgi?id=42005
Bug ID: 42005
Summary: "osu!" cannot connect to the internet
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eldiablodivino(a)gmail.com
Distribution: ---
Created attachment 56439
--> https://bugs.winehq.org/attachment.cgi?id=56439
The logs produced by both Wine 2.0rc1 and Wine Staging 1.9.23-3 when WINEDEBUG
is set to "+wininet".
========
Summary:
========
I have been having a great deal of trouble getting Osu to work on Arch Linux.
The short version is that I have no internet access as far as both Osu itself,
and the Osu installer, are concerned. I have attached my +wininet debug logs to
this report. Please help.
============================================
Longer explanation / background information:
============================================
Originally, I was running Ubuntu 16.10. I had Osu installed via PlayOnLinux4 .
Usually I use PlayOnLinux just as a wine prefix manager, but in this case I
think I *did* install it via their automated installation script. In any case,
it was running with Wine 1.9.1, and it worked perfectly fine, with no issues
whatsoever.
Very recently, I switched to Arch Linux. This means that I am running a
relatively fresh installation. Unfortunately, I can no longer get Osu working.
Here is what I have tried:
1. First, I installed PlayOnLinux 4 via the "playonlinux" package from the
official repository. I then simply copied across my .PlayOnLinux folder from my
old Ubuntu install. This folder contains both the wine prefixes and the actual
wine binaries - in other words, it should contain everything needed to run Osu,
and it should all be set up EXACTLY as it was on Ubuntu. When I launch Osu via
PlayOnLinux, the game runs in offline mode. I can play it just fine, but I'm
limited to single-player and have no online statistics recording. At the bottom
of the screen, it constantly says "Connection failed. Retrying in 30s...". It
seems to repeatedly attempt to connect to the Osu servers, but always fails.
2. I then installed the "wine-gaming-nine" package from the Arch User
Repository, as well as "winetricks" from the official repository. This time, I
decided to try without touching PlayOnLinux, and just use Wine directly.
Following the guidance on the AppDB page for Osu, I set up a clean prefix with
the win32 architecture, and installed dotnet45 via winetricks. I then tried to
run the Osu installer... and the Osu installer fails, saying that it could not
connect to the internet! In other words, it has the same issue as before, just
moved to an earlier stage (since this time I was installing it from scratch).
3. I then replaced "wine-gaming-nine" with "wine-staging" from the official
repository. Again, I set up a clean win32 prefix, installed dotnet45, and tried
to install Osu. Again, it complains about not having internet access.
4. I then replaced "wine-staging" with "wine" from the official repository.
Again, I set up a clean win32 prefix, installed dotnet45, and tried to install
Osu. Again, it complains about not having internet access.
So to sum up, I've tried running Osu with Wine 1.9.1, Wine Staging 1.9.23-3
(with gallium-nine patches), Wine Staging 1.9.23 (vanilla), and with Wine
2.0rc1, all with the same result: no internet access for Osu.
============
Other notes:
============
I should add that I have other programs running in Wine (Skype and Garena), and
they are able to use the internet. They aren't .NET apps, as far as I'm aware,
so perhaps that's why?
My internet works just fine outside of Wine, as far as I can tell. I'm able to
browse the internet, send and receive emails, use Discord, etc. I'm just
running NetworkManager with mostly default settings, albeit with IPv6 disabled.
I don't know much about Wine, so I could be barking up the wrong tree, but one
log message that stands out to me is "fixme:ras:RasEnumConnectionsW RAS support
is not implemented! Configure program to use LAN connection/winsock instead!".
I did some searching online for this message, but unfortunately I wasn't able
to find much. I did see some people saying to "just install libgnutls, as well
as the 32-bit version". But the thing is, I DO have both installed. On Arch,
these are the "gnutls" and "lib32-gnutls" packages, and I have confirmed that I
have both. I even tried reinstalling them, and it made no difference.
I have attached the logs produced by both Wine 2.0rc1 and Wine Staging 1.9.23-3
when WINEDEBUG is set to "+wininet".
===
I'm not sure if this is a Wine bug or just something weird on my system, but
either way I would really appreciate any help you could offer. Please let me
know if I need to provide any more information. Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=42346
Bug ID: 42346
Summary: Dark Souls 3 - graphics are flashing
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Created attachment 57112
--> https://bugs.winehq.org/attachment.cgi?id=57112
partial log
Using W7 prefix and wine-staging.
Seems to be related to DX11, snippet from the logs that keeps getting spammed
over and over attached.
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https://bugs.winehq.org/show_bug.cgi?id=43427
Bug ID: 43427
Summary: LaXshy!! 1800(349)6921 Quickbooks Error Support phone
Number Quickbooks 2017 Enterprise Support number
Product: WineHQ Bugzilla
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sandra82hern(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
LaXshy!! 1800(349)6921 Quickbooks Error Support phone Number Quickbooks 2017
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https://bugs.winehq.org/show_bug.cgi?id=42533
Bug ID: 42533
Summary: Saints Row 3 fails to start
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57433
--> https://bugs.winehq.org/attachment.cgi?id=57433
The full wine debuglog of DirectX9
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=None
This game has DirectX9 and DirectX10/11 support.
This game has native Linux support.
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https://bugs.winehq.org/show_bug.cgi?id=39032
Bug ID: 39032
Summary: Error instalando software d conexion VPN de CheckPoint
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: victormp2711(a)gmail.com
Distribution: ---
Created attachment 51996
--> https://bugs.winehq.org/attachment.cgi?id=51996
es el detalle del error al momento de instalar
Problemas al instalar software descargado de CheckPoint vpn build 619. intente
varias versiones y esta fue la que llego mas lejos pero aun asi no se pudo
instalar.
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https://bugs.winehq.org/show_bug.cgi?id=42920
Bug ID: 42920
Summary: ffxiv dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv in dx11 mode game text is fuzzy, gets stuck in loop for opening movie,
renders character black fails to render actual game completely. only can see
user interface and names ever thing is black.to top this off performance is in
the gutter. and it fails exit properly.
on another note without CSMT enabled game config menu before login is unusable
and the opening menu is completely screwy.
also if the next expansions benchmark is any indictation they will be dropping
dx9 support pretty soon.
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https://bugs.winehq.org/show_bug.cgi?id=43754
Bug ID: 43754
Summary: In dlls/dbghelp/dwarf.c file, there is a NULL
dereference
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: os(a)iscas.ac.cn
Distribution: ---
Created attachment 59249
--> https://bugs.winehq.org/attachment.cgi?id=59249
In line 447, variable last has a NULL dereference
In the dwarf.c file, the variable last is assigned NULL,there is no other
operation with last, uthil "last->next = new "when the "abbrev_entry->attrs" is
true,
so there is a NULL dereference.
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https://bugs.winehq.org/show_bug.cgi?id=42984
Bug ID: 42984
Summary: Office 2016 doesn't install
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert(a)stevens.tk
Created attachment 58120
--> https://bugs.winehq.org/attachment.cgi?id=58120
It seems that a function is not implemented
The installation of office 2016 fails (tested in crossover downloaded the
version that was available for download on 9 may)
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https://bugs.winehq.org/show_bug.cgi?id=42887
Bug ID: 42887
Summary: CPython 3.6.1 interpreter causes unhandled exception
on startup
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ernst(a)pleiszenburg.de
Distribution: ---
Created attachment 58011
--> https://bugs.winehq.org/attachment.cgi?id=58011
unhandled exception backtrace
(Currently, it is very hard to just install any Python (3) interpreter at all
under Wine ... The Anaconda installer fails, the ActivePython installer fails,
the CPython installer fails ... So I though I'd be clever and just download the
CPython interpreter itself. Well, it fails, too.)
* Steps:
wget https://www.python.org/ftp/python/3.6.1/python-3.6.1-embed-win32.zip
unzip python-3.6.1-embed-win32.zip
wine python.exe
* Expected result:
A somewhat operational python interpreter / shell. Nothing fancy, no packages,
just Python 3.
* Actual result:
wine: Call from 0x7b43fa2e to unimplemented function
api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx, aborting
wine: Unimplemented function api-ms-win-core-path-l1-1-0.dll.PathCchCombineEx
called at address 0x7b43fa2e (thread 0009), starting debugger...
I attached the full backtrace. 32/64 bit versions of Python behave identically.
(I am running Wine 2.6 on openSUSE Leap 42.2. I am willing to test patches. In
the context of the CPython installer, I was already pointed to Wine Staging. I
have not tested this yet but will do. The Python interpreter is literally the
heard of a lot of software, so it is important from my point of view to make it
work.)
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https://bugs.winehq.org/show_bug.cgi?id=38063
Bug ID: 38063
Summary: WeChat cannot display qrcode, then crashed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lightning1141(a)gmail.com
Distribution: ---
Created attachment 50707
--> https://bugs.winehq.org/attachment.cgi?id=50707
wine WeChat1.0_Beta.exe
1. Download WeChat1.0_Beta.exe from
http://dldir1.qq.com/weixin/Windows/WeChat1.0_Beta.exe
2. install with wine
$wine WeChat1.0_Beta.exe
3. start from wine
$wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Tencent/WeChat/WeChat.exe &>
wine-wechat.log
WeChat cannot display the qrcode, then a few seconds later, then it crashed.
A full log is attached. But it seems like that WeChat has it's own crash
reports.
The software WeChat1.0_Beta.exe updates frequently.
$sha1sum WeChat1.0_Beta.exe
7761754997a8160f3bc1662fca914e6c7f17a842 WeChat1.0_Beta.exe
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https://bugs.winehq.org/show_bug.cgi?id=43535
Bug ID: 43535
Summary: wew
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: amstream
Assignee: wine-bugs(a)winehq.org
Reporter: 1337moonzdotid(a)gmail.com
Distribution: ---
Created attachment 58932
--> https://bugs.winehq.org/attachment.cgi?id=58932
ewe
ewe
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https://bugs.winehq.org/show_bug.cgi?id=42624
Bug ID: 42624
Summary: Oxygen Not Included graphics upside down/missing
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hewanci(a)gmail.com
Distribution: ---
Created attachment 57566
--> https://bugs.winehq.org/attachment.cgi?id=57566
Upside down menu background
Oxygen Not Included is in early Alpha. Linux port is planned but so far there
is only Windows build.
There are several graphics issues reported by several users:
- Menu graphics are upside down
- For some people the world ingame is also drawn upside down, while for others
it comes up full black.
More info can be found here:
http://forums.kleientertainment.com/topic/74079-oni-linux-wine-status/
P.s.: I'm a noob, but if you give me instructions on what logs to attach, or
what debugging to do and how, I would be happy to try my best to help, as I won
the game.
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https://bugs.winehq.org/show_bug.cgi?id=43228
Bug ID: 43228
Summary: TestVkr.exe crashes on launch
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pere.jobs(a)gmail.com
Distribution: ---
Created attachment 58527
--> https://bugs.winehq.org/attachment.cgi?id=58527
The program that crashes on launch
This program (official program of my university to test students memoirs)
segfaults on launch.
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https://bugs.winehq.org/show_bug.cgi?id=43095
Bug ID: 43095
Summary: GOG Galaxy needs mfc140u.dll
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 58280
--> https://bugs.winehq.org/attachment.cgi?id=58280
Debug log
GOG Galaxy won't start, the only error being that it requires mfc140u.dll.
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https://bugs.winehq.org/show_bug.cgi?id=43015
Bug ID: 43015
Summary: shader_glsl_handle_instruction Backend can't handle
opcode dcl_index_range
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_index_range
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https://bugs.winehq.org/show_bug.cgi?id=43528
Bug ID: 43528
Summary: as
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: newradifans(a)gmail.com
Distribution: ---
as
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https://bugs.winehq.org/show_bug.cgi?id=43633
Bug ID: 43633
Summary: Listbox filter not working when selected by mouse
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)der-ingo.de
Distribution: ---
Created attachment 59049
--> https://bugs.winehq.org/attachment.cgi?id=59049
Listbox filter
Selecting a listbox filter with the mouse does not have any effect. However, if
the filter is selected via keyboard, everything works as expected.
Unfortunately I cannot share the program where this happens (program not
officially downloadable and only usable with account), so I have attached a
screenshot where I describe what happens:
The listbox row header has a small arrow field if the columns contain non
unique values. A click on this arrow opens a dropdown list with all possible
values (as shown in screenshot).
During the movement with the mouse over this dropdown, I get a lot of these
messages:
warn:listbox:ListBoxWndProc_common [0x10448]: unknown msg b041 wp 00000000 lp
0032f924
When I click an entry, I get the following message:
warn:listbox:ListBoxWndProc_common [0x10448]: unknown msg b04b wp 00000000 lp
0032f054
In this case simply nothing happens, the list is not filtered. However, if I
hit "Enter" instead of clicking, then the list is being filtered.
I hope this is enough information to describe the problem, if not let me know.
Cheers, Curly060 =;->
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https://bugs.winehq.org/show_bug.cgi?id=43655
Bug ID: 43655
Summary: The Saboteur - VideoSetup.exe doesn't work
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: betaversiondot(a)gmail.com
Distribution: Debian
Created attachment 59085
--> https://bugs.winehq.org/attachment.cgi?id=59085
wine-2.16 terminal output
VideoSetup.exe is needed to customise ingame graphics. And it doesn't launch.
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https://bugs.winehq.org/show_bug.cgi?id=42804
Bug ID: 42804
Summary: Libronix LDLS.exe program won't start - regression
Product: Wine
Version: 2.5
Hardware: x86
URL: https://www.logos.com/install3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dpobanz(a)gmail.com
Regression SHA1: 862503df704c7033e9fda2480df3973f0ec57382
Distribution: Mint
Logos' program Libronix Digital Library System (LDLS.exe) no longer starts as
of 2.5.80.
862503df704c7033e9fda2480df3973f0ec57382 is the first bad commit
commit 862503df704c7033e9fda2480df3973f0ec57382
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Wed Apr 5 11:56:04 2017 +0300
dwrite/tests: Test number of lines for a failing drawing test.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 099337d3c73c04a28af109396f73d54b089786b5
374bbf2f975d6a41d07e07a54a210c7117d002fb M dlls
Reverting this commit on wine 2.5.186 makes the program start as expected.
Terminal output contains only the following 3 lines.
fixme:ntdll:EtwRegisterTraceGuidsA (0x6307379f, 0x630b1cf8,
{0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x32fd48, (null), (null),
0x630b1d00): stub
fixme:ntdll:EtwRegisterTraceGuidsA (0x6307379f, 0x630b1d18,
{797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x32fd48, (null), (null),
0x630b1d20): stub
fixme:ntdll:EtwEventRegister ({43d1a55c-76d6-4f7e-995c-64c711e5cafe},
0x6309ce28, (nil), 0x630b1500) stub.
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https://bugs.winehq.org/show_bug.cgi?id=43871
Bug ID: 43871
Summary: Programs compiled with winegcc SEGFAULT if using
__atribute__((constructor)) gcc extension
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
Created attachment 59472
--> https://bugs.winehq.org/attachment.cgi?id=59472
minimal repro
Hi
When I try to compile an executable with winegcc, and the executable is using
__atribute__((constructor)) extension, the resulting executable SEGFAULT.
I attach a minimal code that is causing my issue (derived from the original
code that was giving the issue).
The wine stdout/stderr:
fixme:winediag:start_process Wine Staging 2.18 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
zsh: segmentation fault (core dumped) ./main.exe
The executable was compiled with winegcc main.c -o main.exe -lws2_32
Thanks for the help
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http://bugs.winehq.org/show_bug.cgi?id=16417
Summary: Scanning with Photoshop CS does give an error
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philipp(a)sadleder.de
While trying to scan from within Photoshop via the Wine TWAIN backend, I get
the following error message: "Could not complete the Import command because of
a problem with the scanner".
The scanner is configured and works with SANE.
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http://bugs.winehq.org/show_bug.cgi?id=36506
Bug ID: 36506
Summary: Wolfenstein - The New Order fails to start
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)dasprids.de
Created attachment 48581
--> http://bugs.winehq.org/attachment.cgi?id=48581
Stack trace
Just tried running Wolfenstein - The New Order on the latest Wine version. As
this game only exists as 64-bit binary, this only affects wine-amd64. I'm not
really good at reading stack traces, but if I read this correc,t glGetString()
in opengl32 is crashing. See attached stack trace.
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https://bugs.winehq.org/show_bug.cgi?id=42251
Bug ID: 42251
Summary: VirtualDub: empty preview when CSMT is enabled
Product: Wine-staging
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yalterz(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 56934
--> https://bugs.winehq.org/attachment.cgi?id=56934
Screenshot
When CSMT is enabled, the preview panes in VirtualDub are empty which makes it
impossible to see what you're doing. See the attached screenshot.
Strangely enough, when switching from VirtualDub to another window the preview
appears, but as soon as the VirtualDub window is active again, the preview
becomes empty.
Arch Linux x64
64-bit wine prefix
32-bit VirtualDub 1.10.4
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https://bugs.winehq.org/show_bug.cgi?id=8332
Glen <lucky0106(a)msn.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lucky0106(a)msn.com
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https://bugs.winehq.org/show_bug.cgi?id=42347
Bug ID: 42347
Summary: The Witcher 3 starting menu is distorted [radeonsi]
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57113
--> https://bugs.winehq.org/attachment.cgi?id=57113
Witcher 3 main menu distortion (no CSMT)
I'm testing The Witcher 3 (GOG/1.31) with recent Wine staging 2.0 (CSMT
disabled), using AMD RX 480 and latest Mesa devel:
OpenGL renderer string: Gallium 0.4 on AMD POLARIS10 (DRM 3.8.0 /
4.9.0-1-amd64, LLVM 3.9.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel
(git-2ab2be092d)
OpenGL core profile shading language version string: 4.50
Users of Nvidia blob report that they don't have this issue in the starting
menu which appears correct to them, so menu distortion looks radenosi specific.
I opened a Mesa bug here: https://bugs.freedesktop.org/show_bug.cgi?id=99444
However, Mesa developers closed it, noting, that it must be caused by Wine
using NV_register_combiners without checking if it's supported by the driver.
See details in the linked bug.
An relevant portion of the API trace log (filtered):
120612: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER0_NV)
120612 @1 glActiveTexture(texture = GL_COMBINER0_NV)
120619: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER1_NV)
120619 @1 glActiveTexture(texture = GL_COMBINER1_NV)
120626: message: major api error 2: GL_INVALID_ENUM in
glActiveTexture(texture=GL_COMBINER2_NV)
120626 @1 glActiveTexture(texture = GL_COMBINER2_NV)
...
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https://bugs.winehq.org/show_bug.cgi?id=40836
Bug ID: 40836
Summary: 1954 Alcatraz shows empty list boxes in the options
menu
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://store.steampowered.com/app/255280/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 54801
--> https://bugs.winehq.org/attachment.cgi?id=54801
terminal output
This is a point 'n click adventure game that was built on the Unity engine.
There is no demo version available.
In the options menu there are graphical list boxes to change screen resolution,
language or detail level, but none of the boxes have text written on them (see
attached screenshot).
Installing native d3dx9* dlls doesn't fix the problem (looks like the game
doesn't make use of d3dx9 at all).
wine-1.9.12-236-ge3bd659 & 1.9.12 Staging
Fedora 23 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 12.1.0-devel
(git-b16d212)
OpenGL core profile shading language version string: 4.30
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http://bugs.winehq.org/show_bug.cgi?id=10770
Summary: TomTom HOME 2 does not start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.tomtom.com/sweet/application/home2latest
/TomTomHOME2winlatest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)seewald.at
CC: hans(a)it.vu.nl
TomTom HOME 2 - available at above link - does not start the GUI after
installation. Installation seems to work, all libraries are found, no obvious
system calls are missing, but there is still a problem.
I am using Debian Etch stable (4.0)
[Linux acer 2.6.23-rc3 #8 Thu Aug 30 17:27:22 CEST 2007 i686 GNU/Linux]
I have compiled Wine myself from yesterday's GIT version, as the Debian package
version still had the FindFirstVolumeW bug. I never encountered the text extent
bug, so presumably it has been fixed in that version. I am using gcc (GCC)
4.1.2 20061115 (prerelease) (Debian 4.1.1-21).
[Using built-in specs.
Target: i486-linux-gnu
Configured with: ../src/configure -v
--enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr
--enable-shared --with-system-zlib --libexecdir=/usr/lib
--without-included-gettext --enable-threads=posix --enable-nls
--program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu
--enable-libstdcxx-debug --enable-mpfr --with-tune=i686
--enable-checking=release i486-linux-gnu
Thread model: posix
gcc version 4.1.2 20061115 (prerelease) (Debian 4.1.1-21)]
Attached you find +relay, +seh and +tid logs, plus the output from configure
--verbose of the compiled version. Note +relay is very long, it seems that wine
switches on the debugger after encountering the error and so does not bail out.
If you need anything else, do tell.
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https://bugs.winehq.org/show_bug.cgi?id=7711
twoguns(a)hushmail.com changed:
What |Removed |Added
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CC| |twoguns(a)hushmail.com
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