http://bugs.winehq.org/show_bug.cgi?id=58652
Bug ID: 58652
Summary: UWAMP httpd.exe serious error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wsgo0sookosssc8ko4cowkcgc48k4wws(a)ai.notifier.in
Distribution: ---
Created attachment 79227
--> http://bugs.winehq.org/attachment.cgi?id=79227
httpd
It works fine on Windows - until I move them to Linux & tried with Wine.
There were 2 issues:
1. "Launcher Server" GUI no longer collect CLI windows (you know what I mean if
you compare the behavior on Windows)
2. And this error pops up.
Steps to reproduce:
1. Download & Extract "RELEASE SRV4.rar" from
https://drive.google.com/drive/folders/1r4cXG1NfE-KEZYIN9ns3_V7mGzPO7EaK
2. run "wine explorer", navigate to server directory (where RAR files
extracted)
3. start "Pangya Server Launcher.exe"
4. start "@WebServer\UwAmp.exe", it should start
5. press "START" on Server Launcher
Result:
httpd.exe encountered srious problem.
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http://bugs.winehq.org/show_bug.cgi?id=58664
Bug ID: 58664
Summary: Linux Mint, X11, nVidia, 200% scaling reverts to 100%
scaling on Screen Res Changing
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
Mint 22.2 Cinnamon
NVidia 575 Open Drivers
WINE 9.0 from the built in repo has been used.
I have been testing thing in Mint 22.2 Cinnamon and noticed that my 4k screen
requires 200% DPI to make it readable, this lets WINE run fine. I am able to
use 100% or 200%, but after a game changes to 800x600 or 640x480 etc, when it
changes back to 100% Scaling on me, even though it was set to 200% when I
executed the game, I understand why it does this during gameplay, but it should
remember and revert my old Scaling option where possible. I also understand
this is only one Desktop Environment on one Distro, but I have had it have
other issues, I'll just mention them here as I don't expect them to be fixed as
it's Cinnamon issues and not a Wine, you guys shouldn't be the ones to make
work around's to issues like these. But if you happen to, I don't mind who
repairs it as I would like it to change itself back to 200% when Wine is done
if it gets changed by the WINE app or at least while the WINE app was running
but has exited, I do know that if 2 wine games or apps were running, you would
have to leave it set to 100% until both have ended, so understand it's not
straight forward to fix.
If I use Wayland it doesn't change screen resolutions at all, xrandr isn't even
available and the alternatives they offer are not very capable for me to script
it for games that require it (Multi system, I can do my current system, but it
doesn't have a default display, you have to provide the output port, HDMI, DP,
RGB etc). I found using Steam to execute them works fine, will change the res
and stretch to fit the screen. Even though WINE is able to run them, it puts
them in a 800x600 or whatever res it is meant to scale, on the top left of my
4k display (set to 100% or 200%). Using Nouveau drivers for nvidia or MESA on
AMD cards works fine and scales. so I just chalk this up to NVidia issues. But
I use my system for LLM's, AI Gen and need the Cuda drivers and 3D acceleration
to achieve this, so that's not an option.
Thanks for all you do.
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http://bugs.winehq.org/show_bug.cgi?id=36668
Bug ID: 36668
Summary: Under Wine, Installation of Hotspot Shield
Fails/Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)piouseye.com
Created attachment 48713
--> http://bugs.winehq.org/attachment.cgi?id=48713
Report Generated By Wine @ Failure
Hotspot Shield crashes during installation. This does not SEEM to be the same
issue as in Bug 16002 or other "Possible Duplicates," so I'm passing along the
report Wine generated.
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http://bugs.winehq.org/show_bug.cgi?id=58265
Bug ID: 58265
Summary: regression in Wine >=10.7 for DXVK DLL override on
macOS
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78608
--> http://bugs.winehq.org/attachment.cgi?id=78608
macOS Terminal log, wine-devel 10.7
On macOS, there is a bug (https://bugs.winehq.org/show_bug.cgi?id=58145) that
can be worked around with a DXVK DLL override (for d3d11.dll) in Wine-devel
10.6 and lower, but this workaround stops working in Wine-devel 10.7 (also
tested not working in 10.8)
repost of my comment from that previous bug:
regression in wine-devel 10.7 - DXVK DLL workaround stops working
There's new regression in wine-devel 10.7: now the DXVK DLL override workaround
doesn't work, the app always gives the original error pop-up window with the
same message.
Attached is the macOS Terminal log after copying Gcenx's 32-bit `d3d11.dll`
from his DXVK-macOS package to the same directory as the OutOfCtrl.exe
executable. When tested with wine-devel 10.6, it still works.
> % cp /Users/toastybug/dxvk-macOS/x32/d3d11.dll /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % cd /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % WINEDEBUG=module WINEDLLOVERRIDES="d3d11=n" wine OutOfCtrl.exe
tested using Gcenx's wine-devel 10.7 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.7) with GStreamer
1.26.1 on macOS 11.7.10
and Gcenx's DXVK-macOS v1.10.3-20230507-repack
(https://github.com/Gcenx/DXVK-macOS/releases/tag/v1.10.3-20230507-repack)
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http://bugs.winehq.org/show_bug.cgi?id=58658
Bug ID: 58658
Summary: IK Multimedia Amplitube 5: GUI rendering periodically
hangs.
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emmetoneill.pdx(a)gmail.com
Distribution: ---
Created attachment 79236
--> http://bugs.winehq.org/attachment.cgi?id=79236
Diagram showing GUI drawing lag spike behavior in Amplitube 5
Amplitube 5 (a guitar and bass amp/effect sim program) has a problem via WINE
where rendering of the GUI periodically hangs. Here are some things that might
help:
- These lag spikes DON'T occur in the original version on Windows.
- These spikes seem to ONLY affect the drawing of the GUI. (Audio processing is
unaffected, and mouse clicks are still registered even when the rendering is
hitching.)
- The lag spikes are extremely predictable (dare I say metronomic). From what I
can tell they happen almost once per second, every second. They also seem to
last about half a second, every time. (I've attached a silly diagram to show
how it feels like the spikes are happening.)
- I use this program very regularly, and I have noticed that this bug has been
around for a while, across a few versions of WINE. I can't say whether or not
it is a regression from older versions of WINE as a lot of things have changed
on my system, but I'm sure that it isn't new to 10.14.
- This may be an interesting, unrelated coincidence... But the default
metronome setting in Amplitube happens to be 120bpm (2hz), and the timing of
the GUI lag spikes is so regular and predictable that if you turn the metronome
on and hit play, you will find that they line up exactly with the timing of the
beats/clicks. (Where you can count 1,2,3,4 and visually see the program's GUI
draw, lag, draw, lag...) When I first noticed this I changed the internal bpm
setting to a different value, thinking that it might be connected, but that did
not seem to change the frequency of the lag spikes (they continued happening at
~1 spike per second).
- I have tested this on a standard WINEPREFIX containing only IK Multimedia
application installs. But I have also tested this using DXVK library overrides.
I know that bug reports here are for vanilla WINE installs only, but I just
want to mention that this behavior seems to be consistent whether in both
contexts.
- I should also mention that I don't see any output in the terminal when these
spikes are happening. To the untrained eye, there's nothing that I can see that
is hinting at what might be causing the visual hitching.
Aside from these annoying GUI drawing hitches, Amplitube 5 works very nicely in
WINE, so I'm hoping that we can figure something out. :)
If there is anything else I can share with the team to help diagnose and debug
this problem I'd be happy to help!
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http://bugs.winehq.org/show_bug.cgi?id=58649
Bug ID: 58649
Summary: SimpleTV portable (Qt5/Lua/VLC) – D3D9Ex OSD overlay
disappears or crashes after opening dialogs
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: riv100a(a)gmail.com
Distribution: ---
Application tested: SimpleTV (portable fork, Qt5/Lua/VLC)
Official download: https://plst.rf.gd/?i=1
Problem: OSD overlay (D3D9Ex child window) disappears or crashes after opening
dialogs, depending on backend.
Wayland/Xwayland → OSD appears but glitches. Dialogs do not kill it
immediately, but resizing the window often makes it vanish. Sometimes restored
by “Always on top”.
Wine Virtual Desktop → OSD stable until "Options" dialog is opened. Then
disappears permanently (never comes back until restart).
Xephyr (nested X11) → OSD stable until Options dialog. Opening it crashes
Wine completely.
Tested on Proton-GE 10-12/13/15 and Wine vanilla.
OS: KDE Neon (Ubuntu 22.04 base). GPU: Intel HD630 + Nvidia Quadro M620. DXVK
v2.7.x.
Expected: OSD overlay should persist after dialogs.
Actual: OSD disappears or Wine crashes.
This strongly suggests a Wine bug in handling of D3D9Ex child overlay windows.
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http://bugs.winehq.org/show_bug.cgi?id=58631
Bug ID: 58631
Summary: WINE 10.13 breaks foobar2000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ekopcom(a)gmail.com
Distribution: ---
After updating to WINE 10.13, foobar2000 no longer opens successfully. The
window appears with blank panels and then crashes and closes. Reverting to WINE
10.12 fixes the issue.
I've compared both WINE versions in a new WINEPREFIX with a portable
installation of foobar2000-x64_v2.24.6. I'm using Arch with an up-to-date
system. The terminal output of both runs as well as foobar2000's crash report
are shown here:
https://pastebin.com/YVbg33Cg
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http://bugs.winehq.org/show_bug.cgi?id=58660
Bug ID: 58660
Summary: HexEdit 2.0.9 does not draw its toolbar
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79238
--> http://bugs.winehq.org/attachment.cgi?id=79238
Screenshot Win 11 OK
HexEdit 2.0.9 does not draw its toolbar
HexEdit 2.0.9 from https://github.com/strobejb/HexEdit/releases/tag/v2.0.9
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http://bugs.winehq.org/show_bug.cgi?id=58659
Bug ID: 58659
Summary: Test pattern page shows currently in the lower half
text with strikethrough format.
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This strikethrough format starts within the sapi:tts box:
https://test.winehq.org/data/patterns.html#sapi:tts
And looks like it originates from following patch summary
using a single <s> tag:
sapi/xml: Parse the <p> and <s> SSML elements.
https://gitlab.winehq.org/wine/wine/-/commit/304b3dc880
Maybe following simple modification is already enough to avoid this?
winetest/build-patterns
@@ -1189,3 +1189,3 @@ sub write_commits($$)
short_date($build->{date}),
- $commit->{summary});
+ escapeHTML($commit->{summary}));
if ($scope eq "R" or $scope eq "U")
https://gitlab.winehq.org/winehq/tools/-/blob/master/winetest/build-pattern…
In the index page I think this commit subject is escaped this way here:
https://gitlab.winehq.org/winehq/tools/-/blob/master/winetest/build-index?r…
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https://bugs.winehq.org/show_bug.cgi?id=56463
Bug ID: 56463
Summary: Warframe launcher is rendered incorrectly
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 76228
--> https://bugs.winehq.org/attachment.cgi?id=76228
Only few controls aren't rendered black
Warframe launcher window paints most of it's surface area black. Exception are
control located in the top right corner. It can still be interacted with,
cursor changes to hand pointer over the PLAY button and it does launch the game
(which works flawlessly in wayland mode otherwise)
Possibly related? https://bugs.winehq.org/show_bug.cgi?id=56014#c1
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https://bugs.winehq.org/show_bug.cgi?id=56623
Bug ID: 56623
Summary: wineboot --shutdown doesn't do anything
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Running "wineboot --shutdown" doesn't do anything.
1. wine notepad
2. wineboot --shutdown
Apologies if this is a duplicate but I couldn't find a bug open for it
anywhere.
"wineboot --end-session" is similar.
"wineboot --kill" works, but that's a last resort.
Any app that starts a background service will run forever, as it should, but
there needs to be a way to shut it down.
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https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=16214
Summary: Copy command does not work as expected
Product: Wine
Version: 1.0.1
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From Launchpad: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+bug/272921
In Windows, the COPY command run in a command prompt allows users to
concatenate files by using a plus ("+") operator, for example:
copy file1+file2 outfile
In wine's cmd.exe, it seems to read file1+file2 as a single path and therefore
outputs a "Path Not Found". Also, it does not recognize the "con" keyword used
to represent stdout/stdin. Therefore another method of concatenating files:
copy file1 outfile
copy file2 con >> outfile
does not work either.
My Ubuntu version is 8.04, AMD64 architecture, though I have seen the same
issue on the x86 version as well.
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http://bugs.winehq.org/show_bug.cgi?id=58657
Bug ID: 58657
Summary: Reference to swapchain not removed when swapchain is
destroyed
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gingyu02(a)gmail.com
Distribution: ---
While using OpenGL renderer,when a swapchain is removed,some references to it
(such as surfaces,contexts) are not removed,resulting in a null pointer error
when calling related fuctions.
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http://bugs.winehq.org/show_bug.cgi?id=58656
Bug ID: 58656
Summary: Fatal error running Enterprise Architect
Product: Wine
Version: 10.14
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: modstrcil(a)herrera.unt.edu.ar
Distribution: ---
Created attachment 79235
--> http://bugs.winehq.org/attachment.cgi?id=79235
Output error file
I run Sparx System Enterprise Architect 6.5.801 and when I open a Diagram, It
crashes with the messagge below:
Unhandled exception: page fault on write access to 0x829f4000 in wow64 32-bit
code (0x05ec18a5).
I did not have problems until the last S.O update.
There is more information in the attached file.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=58655
Bug ID: 58655
Summary: Wine only works on seat0 of multi seat setup in Xorg
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamaggs(a)gmail.com
Distribution: ---
Created attachment 79234
--> http://bugs.winehq.org/attachment.cgi?id=79234
Output of WINEDEBUG=+x11drv,+x11settings wine notepad.exe &> wine.log before
and after registory import of "UseXRandR"="N"
I have a multi-seat setup.
Wine works fine on seat0 but not on seat1. On seat1 whatever program I try to
open it just kind of hands and never shows any window.
This seemed to start with wine version 6 so until recently I just stuck with 5
but I'm now trying to sort this.
With the help of AI, I discovered that this is probably an issue with the use
of randr. Specifically, if I import this into my registry then I can get Wine
to work with seat1 too, though this does lead to some other issues (I don't
think Wine can then change the resolution so I have to do it manually before
starting any games).
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\X11 Driver]
"UseXRandR"="N"
I am attaching the output of this before and after adding the above line:
WINEDEBUG=+x11drv,+x11settings wine notepad.exe &> wine.log
Many thanks for your help!
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http://bugs.winehq.org/show_bug.cgi?id=58654
Bug ID: 58654
Summary: Crash when running Kontakt 8 standalone binary
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 31core(a)tutanota.com
Distribution: ---
Created attachment 79232
--> http://bugs.winehq.org/attachment.cgi?id=79232
Console stdout and stderr output
Crash when running Kontakt 8 standalone binary using wine 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58653
Bug ID: 58653
Summary: winewayland: Mouse pointer locking fails with extreme
camera sensitivity in 3D applications when using
fractional scaling on GNOME/Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.extras599(a)passmail.net
Distribution: ---
Created attachment 79230
--> http://bugs.winehq.org/attachment.cgi?id=79230
Demonstration of failed mouse lock and extreme sensitivity with 150% fractional
scaling enabled.
When running a 3D application (in this case, Roblox Studio) using the
winewayland driver, the mouse pointer fails to lock to the window when it
should (e.g., holding right-click to pan the camera). This also causes the
camera to move at an extremely high and uncontrollable speed.
This issue only occurs when fractional scaling is enabled in the host Linux
desktop environment (e.g., 150% scaling on GNOME). The bug is not present when
using integer scaling factors like 100% or 200%.
Changing the screen DPI setting within winecfg does not fix or mitigate the
issue when fractional scaling is active.
Steps to Reproduce:
1. Use a Linux desktop environment on Wayland (e.g., GNOME on Fedora 42).
2. Enable fractional scaling in the display settings (e.g., 150%).
3. Run a 3D application that uses relative mouse motion and requires
pointer locking (e.g., Roblox Studio).
4. In the application's 3D viewport, perform the action to lock the mouse
and pan the camera (e.g., hold the right mouse button).
5. Move the mouse.
Actual Results:
The mouse cursor does not lock or hide. It remains visible and can move outside
the application window. Any small mouse movement causes the in-game camera to
spin around at an uncontrollably high velocity.
Expected Results:
The mouse cursor should lock (become confined to the window) and hide. Mouse
movements should translate to smooth and controllable camera panning at a
normal sensitivity. This expected behavior occurs correctly when system display
scaling is set to 100% or 200%.
System Information:
OS: Fedora Linux 42
Kernel Version: 6.15.9-201.fc42.x86_64
Display Server: Wayland (GNOME)
CPU: AMD Ryzen 9 7940HS
GPU: AMD Radeon RX 7700S [Discrete] / AMD Radeon 780M [Integrated]
Memory: 27.20 GiB
Additional Notes:
This bug was reproduced while running Roblox Studio via the Vinegar Flatpak
project, which utilizes Wine. The issue appears to be independent of the
application itself and points to a problem in how the winewayland driver
handles pointer coordinates and locking events when the Wayland compositor is
using a fractional scale factor.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=56425
Bug ID: 56425
Summary: Gray Matter: Random crashes during the game, sometimes
preceded by graphics bugs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"Gray Matter"
Point-and-click adventure game developed by Wizarbox and released in 2010.
GOG.com version.
Game settings:
Run config.exe (located in the game folder) to adjust the settings.
Vertical sync activated.
Hardware cursor activated.
Shadows and Mirrors set to High.
Rendering set to Highest.
Quality set to Highest.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version: 535.161.07.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game launches, a new game can be started and the intro cinematic is played
without any problem.
However, when you actually start playing, the game crashes randomly after a few
minutes.
Sometimes the crash is preceded by graphics bugs with parts of the screen
turning black.
Workaround:
Installing DXVK using winetricks solves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52350
Bug ID: 52350
Summary: Need file delete API implementation
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Using WinMerge (https://winmerge.org/), I need to delete files from it.
The operation fails, because file deletion API is not implemented here:
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
and
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
according to this:
0104:fixme:shell:file_operation_DeleteItem (00000000002407F0, 00000000001EDBF0,
0000000000000000): stub.
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https://bugs.winehq.org/show_bug.cgi?id=56274
Bug ID: 56274
Summary: Ceville: .NET Framework 3.5 game crashes with Wine
Mono
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=22513
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
This bug is present in the full game (version 1.0.2.0) and in the demo. I've
provided the download link for the demo.
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
With Wine Mono:
The game can be launched as far as the menu screen, but it crashes at the start
of a new game, at the end of the loading screen. I assume this is related to
the video that should be playing at that point.
The game also crashes on closing.
With dotnet35sp1 installed via winetricks:
The game can be launched but there are several error messages ("Unhandled
exception in a component in your application") each time a video is played.
These errors can be ignored by clicking on "Continue". The sound of the video
is audible, but the video display is truncated. Ignoring these errors allows
you to play the game (no crashes).
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https://bugs.winehq.org/show_bug.cgi?id=56253
Bug ID: 56253
Summary: Perry Rhodan - The Adventure (2008 game): demo crashes
on launch
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.4players.de/4players.php/download_info/Dow
nloads/Download/48508/Perry_Rhodan/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 75962
--> https://bugs.winehq.org/attachment.cgi?id=75962
log
Game:
'Perry Rhodan: The Adventure' German Demo
The full game is copy-protected (TAGES), so I've only considered the demo
version. Only a German-language demo is available. I've provided the link to
download it.
Once installed, the demo launches in windowed mode. To run it in full-screen
mode, add the option '-fullscreen' ('wine perry_rhodan.exe -fullscreen').
SHA256 Hash
71d8f9051abfe039437ba01a458b2afa2c261142078649922dc923ba5af8909c
perryrhodan_demode.exe
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes as soon as it is launched (I've provided the log as an
attachment).
There is a workaround: run the demo using the option '-compatibility_mode'
('wine perry_rhodan.exe -compatibility_mode').
In compatibility mode, the game starts but in the lowest graphics settings.
When you go to 'Settings' ('Einstellungen'), and try to set the 'Default
settings' ('Voreinstellung') to 'High' ('Hoch'), it remains on 'Custom'
('Eigene') with 'Shadowmap' disabled in 'Shadows' ('Schatten'). The attempt to
activate 'Shadowmap' shadows fails (it remains deactivated even after the
settings have been saved) and the message below appears in the log. In
addition, 'Antialiasing' ('Kantenglättung') is deactivated (and cannot be
activated).
0024:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
0024:err:wgl:glxdrv_wglShareLists Could not share display lists because both of
the contexts have already been current or shared
My guess is that the crash when you run the demo without the workaround is due
to the 'shadowmap' shadows or to the antialiasing.
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http://bugs.winehq.org/show_bug.cgi?id=23697
Summary: Ethernet/IP application crashes on exit
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=29684)
--> (http://bugs.winehq.org/attachment.cgi?id=29684)
Terminal output in wine-1.2
The zip file includes an EtherNet/IP example application in debug and release
version. The debug version doesn't start (bug 15133). The release version works
but crashes on exit.
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http://bugs.winehq.org/show_bug.cgi?id=58642
Bug ID: 58642
Summary: foobar2000 crashes on launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: just4steam778(a)gmail.com
Distribution: ArchLinux
Created attachment 79204
--> http://bugs.winehq.org/attachment.cgi?id=79204
Log
foobar2000 crashes on launch when the system is set to Windows 10 or 11.
foobar2000 2.24.6
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http://bugs.winehq.org/show_bug.cgi?id=58647
Bug ID: 58647
Summary: Unhandled exception: unimplemented function
mfplat.dll.MFCreateVideoMediaType called in wow64
32-bit code (0x7b5e82e7)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: mazuz.eyal(a)gmail.com
Distribution: ---
Created attachment 79220
--> http://bugs.winehq.org/attachment.cgi?id=79220
WINDGB mfplat logs
After starting an initial play in Rewrite plus (https://vndb.org/v751) using
wow64 mode
There's an introduction, and right after the game suppose to play the first
opening video
but it crashes when trying.
On consecutive plays it acknowledge that the game crash and suggest to either
switch from Windows Media Player (WMP) to MCI (which doesn't work), try again
with WMP (which also doesn't work), or skip the entire video and just not play
it (works).
Attaching the WINDBG logs I got when trying to actually play the video.
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http://bugs.winehq.org/show_bug.cgi?id=58646
Bug ID: 58646
Summary: Video preview in CapCut covered by black rectangle
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihatemylife0025(a)gmail.com
Distribution: ---
Created attachment 79214
--> http://bugs.winehq.org/attachment.cgi?id=79214
Logs when launching the app and loading a project
After getting CapCut 6.9.0 to run using either this patch
https://bugs.winehq.org/show_bug.cgi?id=58635#c3 or an old version such as 1.5
(link: https://archive.org/details/capcut-1.5.0-windows) and opening a project
there is a black rectangle over the video preview.
This post from another person on wine's forums has screenshots showing the same
issue: https://forum.winehq.org/viewtopic.php?t=40387
A workaround is to decrease the transparency of dialogs in KDE's settings.
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http://bugs.winehq.org/show_bug.cgi?id=58648
Bug ID: 58648
Summary: Wine Regedit window flickers with Wayland driver-
possible regression
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 79221
--> http://bugs.winehq.org/attachment.cgi?id=79221
video of the issue
If I remember correctly this wasn't happening with Wine 10.13, basically now
when resizing the Wine Regedit Window when using the Wayland driver makes it
flicker a lot.
I don't know if other apps are affected by this issue, I've tried resizing
notepad and it doesn't flicker.
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https://bugs.winehq.org/show_bug.cgi?id=57699
Bug ID: 57699
Summary: Paint.NET: crashes on startup due to missing entry
point named "DXGIDeclareAdapterRemovalSupport" in dll
"dxgi"
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anotherkdeuser(a)duck.com
Distribution: ---
Created attachment 77886
--> https://bugs.winehq.org/attachment.cgi?id=77886
The resulting error
When downloading and running the portable version of dotnet from:
https://github.com/paintdotnet/release/releases/tag/v5.1.2
When running it with "Windows version" set to Windows 11, it crashes on startup
and shows some error about a missing entry point in the dll "dxgi".
I'd be happy to supply whatever information you require.
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https://bugs.winehq.org/show_bug.cgi?id=55943
Bug ID: 55943
Summary: Paint.NET 5.0.11: Immediate crash on startup
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blankie(a)nixnetmail.com
Distribution: ---
Created attachment 75521
--> https://bugs.winehq.org/attachment.cgi?id=75521
Terminal output
When trying to start paint.net, two instances of winedbg suddenly appear, one
saying "A program on your system has crashed, but WineDbg was unable to attach
to the process to obtain a backtrace." and one providing crash info (which I
saved as backtrace.txt).
paint.net also dropped a crash log in
C:/users/blankie/AppData/Local/paint.net/CrashLogs, and I redirected the output
of `wine Program\ Files/paint.net/paintdotnet.exe` to wineoutput.log.
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https://bugs.winehq.org/show_bug.cgi?id=52364
Bug ID: 52364
Summary: Mouse sticks (doesn't release without an extra click)
after resizing or moving the battle.net client window
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install the Battle.net client from Blizzard.
2. Run the Battle.net client, such that its window becomes visible on-screen.
If this is not working, please troubleshoot it until it works, since it is
working here on Manjaro XFCE with wine 7.0-rc4.
3. Move or resize the Battle.net client window by holding the left mouse button
and dragging the mouse anywhere.
4. Release the mouse button that was used to move or resize the Battle.net
client window.
5. Move the mouse cursor elsewhere on the screen.
6. Fully click (mouse-down and mouse-up) the left mouse button again.
7. Move the mouse cursor elsewhere on the screen.
Observed behavior:
During step 5 of the steps to reproduce, the Battle.net client window moved or
was resized according to changes in the position of the mouse cursor. Only
during step 7 did that no longer happen.
Expected behavior:
During step 5 of the steps to reproduce, the Battle.net client window is
expected to no longer move or be resized according to changes in the position
of the mouse cursor.
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http://bugs.winehq.org/show_bug.cgi?id=58615
Bug ID: 58615
Summary: winepath changes behaviour and strips ending path
separator now
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
wine_get_unix_file_name() and wine_get_dos_file_name() have change behaviour
starting with Wine 10.13.
Previously, they returned a path ending in a path separator when the provided
input path also ended in a path separator. Now, they always strip the trailing
path separator. The changed behaviour can trivially be seen with winepath:
Wine < 10.13:
```
Z:\home\manx>winepath -w /home/manx
Z:\home\manx
Z:\home\manx>winepath -w /home/manx/
Z:\home\manx\
Z:\home\manx>winepath -u Z:\home
/home
Z:\home\manx>winepath -u Z:\home\
/home/
```
Wine 10.13:
```
Z:\home\manx>winepath -w /home/manx
Z:\home\manx
Z:\home\manx>winepath -w /home/manx/
Z:\home\manx
Z:\home\manx>winepath -u Z:\home
/home
Z:\home\manx>winepath -u Z:\home\
/home
```
This bug affects OpenMPT, and we had to explicitly work-around the behaviour
change (see
<https://github.com/OpenMPT/openmpt/commit/3c4d38aa63c9baade94b9afc846612fa4…>).
The previous behaviour was present at the very least down to Wine 1.8 as far as
I can remember.
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https://bugs.winehq.org/show_bug.cgi?id=57027
Bug ID: 57027
Summary: GetFinalPathNameByHandleW does not handle paths
exceeding MAX_PATH (260 chars)
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)purisa.me
Hello,
I am writing a Rust program that calls canonicalize() on a path that is over
260 characters long. The Windows implementation of this function calls
GetFinalPathNameByHandleW.
On Windows, this works just fine and returns a valid path. With Wine on macOS,
the call returns a win32 error code ERROR_MORE_DATA (234, 0xEA). I re-ran the
binary with WINEDEBUG=+relay and there is an NtStatus code
STATUS_BUFFER_OVERFLOW (0x80000005) coming from NtQueryObject.
I believe this is because the buffer allocated in Wine's implementation of
GetFinalPathNameByHandleW is not large enough for the ObjectInformation
NtQueryObject is trying to return. Should GetFinalPathNameByHandleW fall back
to a dynamically allocated buffer in this situation?
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=56639
Bug ID: 56639
Summary: PSO:BB: Various missing/black textures
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myriabelmonte(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Phantasy Star Online Blue Burst was an old online only game made by SEGA so it
requires some setup beforehand to play locally but it's easier than ever to set
up, you will require these tools:
Game Server Software
https://github.com/fuzziqersoftware/newserv
Prepatched Client ready to connect to localhost
https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethV…
The game relies on a lot of moving textures to acomplish different sci-fi like
effects, however for some reason these appear missing or black or as solid
static colors in many areas such as terminals, fences, doors, etc.
Is not game breaking by any means but probably also affects other games with
similar techniques to achieve similar effects.
I don't think these bugs are a regression but always had been present in Wine
and left unreported, either way, I've tested these on Wine 9.0, Wine 9.5
Staging (the current one shipping with Fedora 40) on the Steam Deck with Proton
Hotfix and in Bottles using various wine combinations too, the result is always
the same with those graphic glitches.
The Wine console with the debug mode on doesn't really displays anything other
than these two strings that might be relevant
0114:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0114:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
So instead, here's an Apitrace of the whole process of logging in, heading into
the lobby where the top green bar at the ceiling is missing its moving texture,
and heading into a game room where most of the gfx bugs happen pointing at
various missing textures along the way.
Apitrace (6GB):
https://drive.google.com/file/d/1poIeU-g5nnpMB3Zq37zuo-pxI6SsoNrK/view?usp=…
Other areas screenshots with more similar gfx bugs are attached to this issue
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http://bugs.winehq.org/show_bug.cgi?id=18233
Summary: Approach underscore bar inactive with multiple database
open
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
In Lotus Approach, when you have two or more databases open and have them
windowed (Windows --> cascaded, right-left, top-bottom) the underscore button
in the window's internal caption buttons, although showing (not grayed out),
does not work.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=58608
Bug ID: 58608
Summary: SCardTransmit should work with pioSendPci=NULL
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: pq2sx44teeigl7za(a)chyen.cc
Distribution: ---
Although undocumented, winscard.dll on Windows appears to accept
pioSendPci=NULL for SCardTransmit. Such usage is observed in Taipei Fubon
Bank's agent program. Steps to reproduce are:
1. Download and install
https://ebank.taipeifubon.com.tw/EXT/inc/plugins/TfbWebATMServiceInstall.exe
2. Run C:\Program Files (x86)\TFB\WebATM\TFBWebATMAgent.exe
3. Go to https://ebank.taipeifubon.com.tw/EXT/common/CWA/Index.faces and try to
login ("登入" button)
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http://bugs.winehq.org/show_bug.cgi?id=58169
Bug ID: 58169
Summary: Trae installer fails: "Failed to expand shell folder
constant userpf"
Product: Wine
Version: 10.6
Hardware: x86-64
URL: https://lf-cdn.trae.ai/obj/trae-ai-us/pkg/app/releases
/stable/1.0.12120/win32/Trae-Setup-x64.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Someone reported this on reddit.
A messagebox appears with the message mentioned in the title, and the installer
exits.
Patch below makes the installer succeed, but I'm too unfamiliar with the code
in shellpath.c to know id this is right. Any pointers welcome.
diff --git a/dlls/shell32/shellpath.c b/dlls/shell32/shellpath.c
index 1a52717651e..20670b854b2 100644
--- a/dlls/shell32/shellpath.c
+++ b/dlls/shell32/shellpath.c
@@ -2039,7 +2039,7 @@ static const CSIDL_DATA CSIDL_Data[] =
},
{ /* 0x6e */
.id = &FOLDERID_UserProgramFiles,
- .type = CSIDL_Type_Disallowed, /* FIXME */
+ .type = CSIDL_Type_User,//CSIDL_Type_Disallowed, /* FIXME */
.category = KF_CATEGORY_PERUSER,
.name = L"UserProgramFiles",
.parent = &FOLDERID_LocalAppData,
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https://bugs.winehq.org/show_bug.cgi?id=57946
Bug ID: 57946
Summary: GreedFall needs maxAnisotropy values handling
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fails to launch on Nvidia. Driver 570.124.04
VUID-VkSamplerCreateInfo-anisotropyEnable-01071(ERROR / SPEC): msgNum:
1233543420 - Validation Error: [
VUID-VkSamplerCreateInfo-anisotropyEnable-01071 ] | MessageID = 0x498660fc |
vkCreateSampler(): pCreateInfo->maxAnisotropy is 0.000000 but must be in the
range of [1.0, 16.000000] (maxSamplerAnistropy).
The Vulkan spec states: If anisotropyEnable is VK_TRUE, maxAnisotropy must be
between 1.0 and VkPhysicalDeviceLimits::maxSamplerAnisotropy, inclusive
(https://docs.vulkan.org/spec/latest/chapters/samplers.html#VUID-VkSamplerCr…)
0140:err:msvcrt:_wassert (L"!status &&
\"vkCreateSampler\"",L"../wine/dlls/winevulkan/loader_thunks.c",3442)
1.15-86-g1417af2e
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http://bugs.winehq.org/show_bug.cgi?id=58574
Bug ID: 58574
Summary: Multiple applications require gameinput.dll (Fritz
Chess Coach, Le Mans Ultimate)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
First reported at https://forum.winehq.org/viewtopic.php?t=38129
Steps to reproduce:
1. Purchase and download Fritz from
https://shop.chessbase.com/en/products/fritz_your_chess_coach
2. Run `wine FritzCoachSetup.msi`, enter your license key, and complete setup
3. Run `wine 'C:\Program Files\ChessBase\Fritz - Your chess
coach\FritzDX12.exe'`
The problem is pretty obvious:
0024:err:module:import_dll Library GameInput.dll (which is needed by
L"C:\\Program Files\\ChessBase\\Fritz - Your chess coach\\FritzDX12.exe") not
found
0024:err:module:loader_init Importing dlls for L"C:\\Program
Files\\ChessBase\\Fritz - Your chess coach\\FritzDX12.exe" failed, status
c0000135
With the patch from
<https://gitlab.winehq.org/wine/wine/-/merge_requests/8338>, FritzDX12.exe gets
farther: It displays an error dialog that says "This computer does not support
DirectX 12." `winetricks vkd3d` fixes that, and then the error dialog changes
to "Gaming Services Runtime is not installed on this system or needs updating."
To get past that error, you need to extract xgameruntime.dll and its dependency
gameconfighelper.dll from the SetupGamingServices.exe program that is also
available on the Fritz website:
7z e SetupGamingServices.exe GamingServices.appxbundle
7z e GamingServices.appxbundle GamingServicesTcui-Package_7.70.13002.0_x64.appx
7z e GamingServicesTcui-Package_7.70.13002.0_x64.appx xgameruntime.dll
7z e GamingServicesTcui-Package_7.70.13002.0_x64.appx gameconfighelper.dll
cp xgameruntime.dll gameconfighelper.dll ~/.wine/drive_c/windows/system32/
Fritz then crashes on the unimplemented function
api-ms-win-shcore-taskpool-l1-1-0.dll.SHTaskPoolQueueTask, which is
undocumented. I followed the instructions at
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Developer's-Guide/Other-Debugging-Techniques
to determine that the 32-bit version of the function takes 24 bytes of
arguments, guessed that the 24 bytes are 6 pointers, added a stub, and got past
the crash. Then I ran into XML parsing problems:
0140:err:msxml:Schema_parse error code 1756: Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value
'[^<>":%\|\?\*\x01-\x1f]+' of the facet 'pattern' is not a valid regular
expression.
0140:err:msxml:Schema_parse error code 1756: Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value '\bms-resource:.{1,256}'
of the facet 'pattern' is not a valid regular expression.
0140:err:msxml:Schema_parse error code 1756: Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value '[^\x01-\x1f]+' of the
facet 'pattern' is not a valid regular expression.
0140:fixme:msxml:cache_entry_from_xsd_doc failed to parse doc
`winetricks msxml6` didn't fix the problem. It merely changed the error message
to:
0140:err:ole:apartment_add_dll couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
That's where I stopped. None of these problems seems insurmountable. For now
let's focus on the first one, the lack of gameinput.dll. After that's fixed, I
can open new bug reports for the next problems.
$ sha256sum FritzCoachSetup.msi SetupGamingServices.exe
9139110cb9ee94f87fe2a98dafaeaf24c7d5dfc3e246f6f97d0af65f282fadf9
FritzCoachSetup.msi
4f936785e9ed87e296c8e8fdb24ab757d8781580ddddd3d69c1471bc2cc2a700
SetupGamingServices.exe
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http://bugs.winehq.org/show_bug.cgi?id=58403
Bug ID: 58403
Summary: Death to Spies: intro videos show black screen (audio
works)
Product: Wine
Version: 10.10
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 0f014efc9a08b8d52da09d3fd595b32753f6c9ea
Distribution: ---
Created attachment 78811
--> http://bugs.winehq.org/attachment.cgi?id=78811
plain terminal output
Similar to bug #56769 and bug #56975.
The intro videos show only black screen. The audio part works.
Reverting
commit 0f014efc9a08b8d52da09d3fd595b32753f6c9ea
qasf/dmowrapper: Call AllocateStreamingResources() and
FreeStreamingResources().
fixes the problem for me.
Can be reproduced with the demo version.
wine-10.10-158-ge9dcdf38041
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https://bugs.winehq.org/show_bug.cgi?id=55557
Bug ID: 55557
Summary: wpcap:wpcap crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wpcap:wpcap crashes on macOS:
wpcap.c:368: lib version
wpcap.c:369: supports PCAP_MMAP_32BIT: no
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x000002c74cd410).
See https://test.winehq.org/data/patterns.html#wpcap:wpcap
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
The issue is probably that Wine is being compiled against macOS' pcap library
which is too old. Using a newer library would require installing it with
something like Homebrew and then making sure Wine can find and use it.
So there are two things to do:
* Detect cases when the pcap library is too old and skip the tests accordingly.
* Check if installing a newer pcap library on the macOS test machines is
feasible.
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http://bugs.winehq.org/show_bug.cgi?id=58482
Bug ID: 58482
Summary: Unimplemented stub for api-ms-win-core-memory-l1-1-3
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apiset
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
Created attachment 78932
--> http://bugs.winehq.org/attachment.cgi?id=78932
Wine backtrace
Roblox Studio requires api-ms-win-core-memory-l1-1-3 VirtualProtectFromApp,
which is not implemented in wine.
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http://bugs.winehq.org/show_bug.cgi?id=58334
Bug ID: 58334
Summary: ShowStopper crashes on unimplemented function
ntdll.dll.RtlQueryProcessHeapInformation
Product: Wine
Version: 10.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine ShowStopper.exe`
2. Click "Run Checks"
$ sha256sum ShowStopper1.0.0.1.zip
18707678dea01fecc3e1de1dacb66a1e9e134261de15d7f7190f3aee41edea77
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https://bugs.winehq.org/show_bug.cgi?id=57835
Bug ID: 57835
Summary: ROCS Show Ready v1.9.0: Crash once loading the main
menu is attempted
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: asalawless5c(a)gmail.com
Distribution: ---
Created attachment 78045
--> https://bugs.winehq.org/attachment.cgi?id=78045
Backtrace on development and staging
I am running the wow64 version of wine from the AUR and I managed to install
and activate ROCS Show Ready successfully, but as soon as it had downloaded the
show, it crashes. The bug happens on both development (wine-wow64) and staging
(wine-staging-wow64). The detailed crash information states "Unhandled
exception: unimplemented function
msvcp140_atomic_wait.dll.__std_tzdb_get_time_zones called in 64-bit code
(0x006fffffbfcfc7).
This link should give you the same version as me.
https://drive.google.com/uc?export=download&id=1fGH5TVJTWVwE312CavUt-Di8lFw…
Checksum and file name cb45e5ce15164a8963092739424dc4380f02dbe0
Show_Ready_App_For Windows-V1.9.0.exe
This code can activate the DEMO version: JETSAM-PREP-SPECK-FLOATS-SOOT-NAVEL
I am uplo
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http://bugs.winehq.org/show_bug.cgi?id=58141
Bug ID: 58141
Summary: [MDK] [WOW64] Stack overflow
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
MDK (be it software MDK95.EXE or 3D-accelerated MDKD3D/MDK3DFX) causes an STACK
OVERFLOW error on experimental WOW64 as soon as the executable is run:
0148:err:environ:init_peb starting L"Z:\\root\\wine\\MDK\\MDK3DFX.EXE" in
experimental wow64 mode
0148:err:virtual:virtual_setup_exception stack overflow 1280 bytes addr
0x6fffffc226b7 stack 0x7ffffe100b00
(0x7ffffe100000-0x7ffffe101000-0x7ffffe1ffd20)
The game works fine in 32bit mode. The problem is clearly related to WOW64
(which is how I run all my Windows games and has a pretty good compatibility
nowadays).
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http://bugs.winehq.org/show_bug.cgi?id=35622
Bug ID: 35622
Summary: VemsTune: program crashes on switching view modes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eilkov(a)gmail.com
Classification: Unclassified
Created attachment 47572
--> http://bugs.winehq.org/attachment.cgi?id=47572
autogenereted backtrace
VemsTune.exe under Wine crashes permanently on switching view mode, can be
reproduced on x86 and x86_64, doesn't depend on Wine or Vemstune version.
The program works fine on native windows OSes.
Download link: http://vems.hu/download/v3gui/VemsTune-Install-2013-03-26.exe
md5sum e41b7f6b1751b336b37ca2d9d8539c56
How to reproduce:
1. Install VemsTune
2. Run ~/.wine/drive_c/Program\ Files\ \(x86\)/V
emsTune-2013-03-26/vemsTune.exe
3. Open any vemslog file (included in VemsTune installation)
4. Change view mode in menu: View => Group => GPS
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http://bugs.winehq.org/show_bug.cgi?id=58600
Bug ID: 58600
Summary: Command line tab completion works improperly with
files/directories containing delimiter characters
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jsouza(a)geocities.com
Distribution: ---
Wine's command line tab completion works improperly with file and directory
names that contain certain delimiter characters. Here are repro steps. In the
steps below, <tab> represents the tab key:
Create two subdirectories, named as follows:
[2025] Tax Documents
fil^es
Enter the following at the command line:
cd "[20<tab>
This will be incorrectly completed as the following. Note the two '[':
"[[2025] Tax Documents"
Next, enter the following at the command line:
cd "[2025] Ta<tab
This will be incorrectly completed as the following. Note the double "[2025]":
"[2025][2025] Tax Documents"
Finally, enter the following at the command line:
cd "fil^e<tab>
This will be incorrectly completed as the following. Note the duplicated
"fil^":
"fil^fil^es"
The good news is that a fix for these issues has been ready and available for
merging for about a month now, in merge request !8573.
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http://bugs.winehq.org/show_bug.cgi?id=58577
Bug ID: 58577
Summary: MsiGetComponentPath/MsiLocateComponent doesn't resolve
a reference to .NET GAC
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: peathot(a)hotmail.com
Distribution: ---
Created attachment 79090
--> http://bugs.winehq.org/attachment.cgi?id=79090
Test application source code
Attached is a very simple program which call `MsiLocateComponentW()` to look
for an MSI component which is a .NET assembly from Microsoft ReportViewer 2010
runtime. Under Windows 11, it produces the following output:
MsiLocateComponentW(...) returns 3
Returned path (119):
C:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.Common\10.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.Common.dll
However, on Wine, it produces this instead:
MsiLocateComponentW(...) returns 2
Returned path (158):
<\Microsoft.ReportViewer.Common,version="10.0.0.0",publicKeyToken="b03f5f7f11d50a3a",proce
ssorArchitecture="MSIL",fileVersion="10.0.30319.1",culture="neutral"
(3 = INSTALLSTATE_LOCAL, 2 = INSTALLSTATE_ABSENT)
Looking into the registry of both Windows 11 and Wine, the output of Wine is
how it's stored in registry. So Windows must have an additional step which
resolve this format of reference into a path in .NET GAC.
This is stumbled upon during a research about how `MsiProvideAssembly[A|W]()`
can be implemented. I'll file another issue about that.
Microsoft ReportViewer 2010 runtime is obtained from
https://www.hygeia-pharmacy.com/sources/reportviewer.zip [1]. The sha256sum of
the _extracted_ file is:
sha256sum ReportViewer.exe
e8ff182e202b321ac2b9245ee20c4eb659008ffb2a34cdbd3486f9da3d4c3e06
ReportViewer.exe
Once obtained, run the installer under a clean WINEPREFIX, then run my test
program. The test program's source code is attached, as well as a precompiled
version (for convenience). The full output with Wine's fixme's is also
attached. On Windows 11, the pasted output consists of the entirety of the
output.
[1]: yes, it's non-Microsoft link. For some reason I can't find this exact file
on Microsoft website. If you prefer that this file be downloaded from Microsoft
instead, I can find another version of this file from
https://www.microsoft.com/en-in/download/details.aspx?id=27231 (you only need
reportviewer.exe). The output of the program will be slightly different, and I
haven't tested this version on Windows 11.
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http://bugs.winehq.org/show_bug.cgi?id=27974
Summary: warn:winsock:wsaErrno errno 115, (Operation now in
progress).
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The error 115 (Operation now in progress) is, as far as I know, usual with
non-blocking connections and should not raise a warning for those non-blocking
connections. I got this error, e.g. with Steam when it attempts to download
files.
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http://bugs.winehq.org/show_bug.cgi?id=29399
Bug #: 29399
Summary: CloneSpy: nested context menus inaccessible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
Set CloneSpy File>Options>Report>Presentation of equal files = Wait until all
files are scanned AND display all equal files together in a list.
Scan a directory containing duplicate files.
Right-click any listed file to bring up the context menu.
Trying to access any of the nested sub-menus causes whole context menu to
disappear, whether with mouse or keyboard. I can't find a workaround to access
the nested commands.
CloneSpy 2.6.2, Wine 1.2.3, Mint 10 fully up to date.
CloneSpy doesn't seem to have come up here before for some reason. It's this
program here: http://www.clonespy.com
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https://bugs.winehq.org/show_bug.cgi?id=55834
Bug ID: 55834
Summary: Scribblenauts Unlimited crash on startup,
KW_SAMPLER_STATE/KW_TECHNIQUE/tex2Dlod
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zorba-winehq(a)pavlovian.net
Distribution: ---
Created attachment 75331
--> https://bugs.winehq.org/attachment.cgi?id=75331
Proton 7.0 log
When starting Scribblenauts Unlimited via Proton, I get shader compilation
errors. This occurs with Proton 7.0, Proton 8.0, and Proton Experimental. Logs
attached for all of them.
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http://bugs.winehq.org/show_bug.cgi?id=58645
Bug ID: 58645
Summary: Secret World Legends patches doesn't render correctly
Product: Wine
Version: 10.13
Hardware: x86-64
URL: https://web.archive.org/web/20190119040146if_/http://cdn.funcom.com/downloads/swl/client/SecretWorldLegends.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 79213
--> http://bugs.winehq.org/attachment.cgi?id=79213
log
The patcher starts and also does what it needs to do, but you can't see
anything. Using DXVK works around. I'm attaching a compressed +d3d log (362MB
uncompressed). Testing using wine-10.13-246-g5fd9826b8cd with everything set to
builtin.
$ sha1sum SecretWorldLegends.exe
3706f5df06dfc818b6b241d041b18d5e1032511f SecretWorldLegends.exe
$ du -sh SecretWorldLegends.exe
40M SecretWorldLegends.exe
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https://bugs.winehq.org/show_bug.cgi?id=44252
Bug ID: 44252
Summary: Secret World Legends - ClientPatcher.exe crashes
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
I tried running the update mechanism for "Secret World Legends" today and got a
crash. It is not one of these "unrecoverable errors" with Windows but a Funcom
bug so you might file this as NOTOURBUG.
Could you please take a look at my console output I gathered when you are out
of code freeze?
Have a good day.
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43481
Bug ID: 43481
Summary: GeoForms Demo needs "vs_2_a" compilation target
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/geoforms
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3dcompiler:compile_shader Compilation target "vs_2_a" not yet supported
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http://bugs.winehq.org/show_bug.cgi?id=28716
Bug #: 28716
Summary: LNToGoogle is unable to connect to google calendar -
thinks it's behind a proxy
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
1. Download program from http://sourceforge.net/projects/lntogoogle/
2. Install mono ( winetricks mono210 )
3. Run the program and enter Google Calendar username/passoword ( not
necessarily valid ones )
Instead of getting a login success or error message, I am informed that I am
possibly behind a proxy which requires username/passowrd to connect to the
internet.
Terminal output:
fixme:gdi:ExtCreatePen Hatches not implemented
err:ole:CoGetClassObject class {29131539-2eed-1069-bf5d-00dd011186b7} not
registered
err:ole:create_server class {29131539-2eed-1069-bf5d-00dd011186b7} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {29131539-2eed-1069-bf5d-00dd011186b7}
could be created for context 0x15
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http://bugs.winehq.org/show_bug.cgi?id=58623
Bug ID: 58623
Summary: msiexec crashes on Foxit-Reader-Setup
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Setup of current Foxit-Reader crashes msiexec during installation.
Downloadlink to Foxit-Setup:
https://www.foxit.com/downloads/latest.html?product=Foxit-Reader&platform=W…
I´ve tried 32bit-version, too - same crash.
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http://bugs.winehq.org/show_bug.cgi?id=58641
Bug ID: 58641
Summary: Bulk Rename Utility: Sluggish GUI responsiveness when
redrawing many elements
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Bulk Rename Utility:
https://www.bulkrenameutility.co.uk/Downloads/BRU_NoInstall.zip
Maximize / restore => Sluggish redraw, while immediate in windows
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http://bugs.winehq.org/show_bug.cgi?id=58510
Bug ID: 58510
Summary: Submitting new test results lists all versions of Wine
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Regression SHA1: a0e96bdcdbb5f3b950574685d9d9a66c9e9985a9
Distribution: ---
Created attachment 78978
--> http://bugs.winehq.org/attachment.cgi?id=78978
HTML
A recent change has made submitting a new test result list all versions of
Wine, whereas before it was only the last few and the stable release.
I'm guessing a0e96bdcdbb5f3b950574685d9d9a66c9e9985a9 may be the commit in
question.
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https://bugs.winehq.org/show_bug.cgi?id=43702
Bug ID: 43702
Summary: No comments shown if no maintainers for app
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: azrdev(a)qrdn.de
Distribution: ---
If an app has no maintainers, it shows "comments disabled", and one cannot
enter new comments. This is useful, because no one would moderate them.
However, it would still be useful to see the backlog of old comments, which may
contain hints and workarounds posted by users (when there still were
maintainers).
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http://bugs.winehq.org/show_bug.cgi?id=58471
Bug ID: 58471
Summary: Bug Link Queue is broken
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=bug&
sState=queued&sTitle=Bug%20Link%20Queue&sAllBugs
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
error details:
Error Message: Uncaught Error: Call to a member function AddTextCell() on null
in /home/winehq/opt/appdb/include/objectManager.php:1602 Stack trace: #0
/home/winehq/opt/appdb/include/objectManager.php(210):
ObjectManager->outputHeader() #1
/home/winehq/opt/appdb/include/objectManager.php(339):
ObjectManager->drawTable() #2 /home/winehq/opt/appdb/objectManager.php(173):
ObjectManager->display_table() #3 {main} thrown
File: objectManager.php:1602
I see bug links now seem to name the app and version, despite it already being
linked to the app and version. I'm guessing this is related. (I can't currently
log in)
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http://bugs.winehq.org/show_bug.cgi?id=58517
Bug ID: 58517
Summary: Comments are broken
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=252
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Blocks: 43702, 58287
Distribution: ---
From https://appdb.winehq.org/objectManager.php?sClass=version&iId=252 :
Error Message: Uncaught Error: Call to a member function objectMakeUrl() on
null in /home/winehq/opt/appdb/include/comment.php:286 Stack trace: #0
/home/winehq/opt/appdb/include/comment.php(246): Comment->output_comment() #1
/home/winehq/opt/appdb/include/comment.php(478): Comment::view_app_comment() #2
/home/winehq/opt/appdb/include/comment.php(492):
Comment::do_display_comments_nested() #3
/home/winehq/opt/appdb/include/comment.php(760):
Comment::display_comments_nested() #4
/home/winehq/opt/appdb/include/version.php(1199): Comment::view_app_comments()
#5 /home/winehq/opt/appdb/include/objectManager.php(1340): version->display()
#6 /home/winehq/opt/appdb/objectManager.php(157): ObjectManager->view() #7
{main} thrown
File: comment.php:286
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http://bugs.winehq.org/show_bug.cgi?id=58552
Bug ID: 58552
Summary: Yabridge plugins GUI is not located on the exact
location of the GUI element (WINE 10.12)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akidevera0(a)gmail.com
Distribution: ---
hi, i use vanilla OS debian unstable. i have a problem on wine version 10,
Where the GUI is not located in the exact gui element. i keep clicking on the
empty places, it makes a sound. i don't know why its like that, but i hope you
can fix it.
I'm suffering installing wine 9.0 since the older packages is not available in
the newer versions of Vanilla/Debian. I hope this can be fixed sooner.
-Yuji Chen, Vanilla OS 2 (Debian Sid)
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https://bugs.winehq.org/show_bug.cgi?id=57754
Bug ID: 57754
Summary: GUI offset in VST plugins
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: project.music(a)web.de
Distribution: ---
VST plugins, that are loaded through tools like yabridge or LinVST can't be
used. If I try to click a button or some other element in the plugins
interface, I have to click way up and way left of the actual displayed thing
(button, knob...).
This occurs in all distros I tested (fedora, endeavouros, openSuse, kubuntu),
from wine version 9.22 up to version 10, stable or staging.
The only way to use windows vst plugins since then is to downgrade to an older
wine version.
If there is anything I can provide to help, please tell me what and how.
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http://bugs.winehq.org/show_bug.cgi?id=58613
Bug ID: 58613
Summary: wine cannot run WinAuth at all - no GUI, instant crash
Product: Wine
Version: 10.13
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: owokkgccs0s8os0gk4o4gsk8wss0w0ww(a)ai.notifier.in
Distribution: ---
https://github.com/winauth/winauth
1. "wine /path/to/WinAuth.exe"
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https://bugs.winehq.org/show_bug.cgi?id=51317
Bug ID: 51317
Summary: multiple applications fail with
NLogConfigurationException in Wine-Mono
(PlagiarismDetector, WinAuth, Panzer Paladin)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
This is essentially the following NLog bug:
https://github.com/NLog/NLog/issues/2598
NLog is getting tripped up by the op_Implicit method on System.String which
doesn't exist on .NET Framework, and which it can't call with reflection.
This causes PlagiarismDetector to fail to load with:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Windows.Markup.XamlParseException:
The invocation of the constructor on type 'PlagiarismDetector.MainWindow' that
matches the specified binding constraints threw an exception. --->
System.TypeInitializationException: The type initializer for
'PlagiarismDetector.MainWindow' threw an exception. --->
NLog.NLogConfigurationException: Error when setting property 'Name' on Console
Target[(unnamed)] ---> System.NotSupportedException: Cannot invoke method with
stack pointers via reflection
It also affects WinAuth
(https://web.archive.org/web/20210310120512/https://github.com/winauth/winau…)
once bug 25167 is fixed, and Panzer Paladin in Proton
(https://github.com/ValveSoftware/Proton/issues/4225).
We can't just remove or make non-public String.op_Implicit because libraries
other than mscorlib use it.
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http://bugs.winehq.org/show_bug.cgi?id=58640
Bug ID: 58640
Summary: winewayland unconditionally sends RCtrl when pressing
RAlt
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: miles(a)milessimpson.com
Distribution: ---
In dlls/winewayland.drv/wayland_keyboard.c, at line 831 (as of 10.13 sources),
there is an unconditional Right Control forced when pressing the Right Alt key,
regardless of keyboard layout, shown here:
/* NOTE: Windows normally sends VK_CONTROL + VK_MENU only if the layout has
KLLF_ALTGR */
if (key == KEY_RIGHTALT) send_right_control(hwnd, state);
This interferes with "us" keyboard layouts and programs that treat left and
right alt keys independently. This differs from XWayland where a R_ALT keypress
is sent through unmodified for the "us" layout.
The line in question has a comment mentioning that this should only happen when
KLLF_ALTGR is specified. There are layouts with that specified, but this check
does not factor that in when deciding to send R_CTRL.
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http://bugs.winehq.org/show_bug.cgi?id=58639
Bug ID: 58639
Summary: Wine detects an error with the program BestNotes and
states the program must be restarted. BestNotes
continues to run and can be used without major issue.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trenakai(a)gmail.com
Distribution: ---
Created attachment 79201
--> http://bugs.winehq.org/attachment.cgi?id=79201
Backtrace generated by Wine debugger.
Wine generates an error upon opening the program, though I am personally unable
to tell what exactly the error is.
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https://bugs.winehq.org/show_bug.cgi?id=57960
Bug ID: 57960
Summary: ChessBase 18 hangs / stops accepting input a few
seconds after launch
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)brobston.com
Regression SHA1: fd539487b7860ff0a53474aa6fbcbe229f3f42c1
Distribution: Ubuntu
Created attachment 78212
--> https://bugs.winehq.org/attachment.cgi?id=78212
Log from first bad commit with most warnings enabled
I'm running with "Emulate a virtual desktop" active. I can start ChessBase 18
from the command line with `WINEDEBUG="-warn+all,warn-dpa" wine start
"C:\\Program Files\\ChessBase\\CBase18\\CBase18.exe"` in a 64-bit prefix. The
application launches as usual, but after a few seconds, it stops responding to
the mouse altogether. The CBase18.exe process consumes around 200% CPU as
shown in `top` when this situation occurs. The log output does show new log
entries when I focus or unfocus the virtual-desktop window, but otherwise, it
does not typically appear to be logging anything. I then stop the process from
the command line with, for instance, `killall CBase18.exe`.
I will attach a log from the first bad commit and, shortly thereafter, the last
good commit.
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http://bugs.winehq.org/show_bug.cgi?id=58638
Bug ID: 58638
Summary: Avid iNews 9.1.1.35 crashes shortly after startup
while creating local workspaces
Product: Wine
Version: 10.13
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phillip.barnett(a)itn.co.uk
Created attachment 79200
--> http://bugs.winehq.org/attachment.cgi?id=79200
Console logs attached
Older versions of iNews (actually called ANWS.exe for obscure Avid reasons!)
worked fine. The new version I need for compatibility with the server crashes
as it's starting.
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https://bugs.winehq.org/show_bug.cgi?id=56486
Bug ID: 56486
Summary: Battle.net App Crash Cycle on Startup
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 76256
--> https://bugs.winehq.org/attachment.cgi?id=76256
Backtrace from the Program Error
Starting up Battle.net App. Login screen shows with a loading circle as if it's
trying to use a saved password to login. I receive a notice that there's an
error and Battle.net has to shut down. I close it, and the error shows up
again. This continues in a cycle until I use "wineserver -k" to exit. The
backtrace saved from this has been attached. I am able to use the Settings
button on the login screen for the Battle.net app, as well as typing in a
username/password, but I cannot go any farther than that because there is no
submit button and it doesn't seem to want to load.
Be aware that I had previously been loading Starcraft II directly using the
SC2Switcher.exe executable, but because a new version needs to be downloaded,
I'm needing to get into the Battle.net app. Not sure if not using the app is a
side effect. For the heck of it, I tried running the setup to update
Battle.net, and the same thing occurred.
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https://bugs.winehq.org/show_bug.cgi?id=55336
Bug ID: 55336
Summary: Touhou 6 : Full-screen with Alt-tabbing or using DXVK
breaks inputs
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: riyu12383(a)gmail.com
Distribution: ---
-The Game
Here is a very small demo version of the game from archive.orghttps://archive.org/compress/KoumaTr013/formats=ARCHIVE%20BITTORRENT,METADA…
To launch this version, you'll need to add Japanese locale like this :
LANG=ja_JP.UTF-8 wine 東方紅魔郷.exe
-The bug
When launching the game in Full-screen and Alt-Tabbing or using DXVK, the game
inputs breaks, its scrolls the menu infinitely or quit the game by itself, the
user can't control anything anymore. On the demo version it seems the user only
loose the control.
Interestingly on Windows, since Windows 10, the game has an exaggerated
speed/framerate in full-screen. Which was fixed using this dx8 to dx9 converter
: http://enbdev.com/convertor_dx8_dx9_v0036.htm However this doesn't change
anything with wine.
I originally discovered this bug here :
https://github.com/AlpyneDreams/d8vk/issues/155
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https://bugs.winehq.org/show_bug.cgi?id=53973
Bug ID: 53973
Summary: Launcher for GTA RP does not start.
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Launcher for GTA 5 RP does not start. It is installed, but does not start after
installation. You can check these links:
https://gta5rp.com/download - first.
https://arizona-rp.com/#how-to-play - second.
These are different projects and they both don't work in wine. I specially left
the links so that you can download and try to run them.
Many people will be grateful to you if you can get these projects to work in
wine. GTA 5 and GTA San Andreas work fine in wine. But projects such as the
above - for some reason do not run.
Translated with www.DeepL.com/Translator (free version)
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https://bugs.winehq.org/show_bug.cgi?id=50618
Bug ID: 50618
Summary: FoxPro for Windows 2.6a fails to start
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: JSladek(a)juno.com
Distribution: ---
Created attachment 69308
--> https://bugs.winehq.org/attachment.cgi?id=69308
Terminal output with both start conditions
Any attempt to start foxprow.exe with or without an appended program script
results in a program crash. Attached are copies of terminal output for both
types or foxprow start.
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http://bugs.winehq.org/show_bug.cgi?id=33492
Bug #: 33492
Summary: Yukon Trail installer fails to install its font
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer, win16
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 10349
Classification: Unclassified
The installer will offer to let you install its custom font (optional, not
required). If you choose to, it then fails, saying:
=========
FATAL ERROR AT SCRIPT LINE 260
Cannot find section header
=========
if you open ~/.wine/drive_c/windows/win.ini, and add:
[fonts]
to the end, the font will install fine
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http://bugs.winehq.org/show_bug.cgi?id=58603
Bug ID: 58603
Summary: Some games terminate uncleanly with an X Error when
switching ttys
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: portaldevice(a)tutanota.com
Distribution: ---
Created attachment 79139
--> http://bugs.winehq.org/attachment.cgi?id=79139
Log containing the X Errors and other debug stuff
When switching ttys, some apps terminate uncleanly, but do not crash. The
tested app in this case is Final Fantasy XIV (ffxiv_dx11.exe) which sent me on
this wild goose chase to make sure this is happening in vanilla wine-staging
(on Arch Linux) and not just in their, xivlauncher's, tuned wine version. The
second app tested is DYSMANTLE (steam version), a game that runs great in
vanilla wine and proton both. Interestingly, DYSMANTLE behaves perfectly fine
after a tty switch in proton-ge, so there is very likely a fix in proton,
somewhere.
Both apps emit the same X Error after a tty switch. Because both have the exact
same X Error, I am only attaching a single log.
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http://bugs.winehq.org/show_bug.cgi?id=58633
Bug ID: 58633
Summary: I keep getting this annoying error and I don't know
why.
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriel.shaw0(a)proton.me
Distribution: ---
Created attachment 79190
--> http://bugs.winehq.org/attachment.cgi?id=79190
Program error details backtrace
This error keeps popping up every once in a while and I have no idea why. I
don't notice any issues and honestly I wish it would just go away and never
show up again. It's extremely annoying, please either solve the bug or honestly
just make it not show up anymore even if the bug is still there. I feel like
whatever issue this error message is trying to tell me about can't possibly be
worse than the constant annoyance every time it shows up. It's just been
randomly pestering me for years now and I want it to go away forever.
It seems to happen when Reaper is open, and it might have something to do with
Yabridge or one of the Windows VST plugins running under it, but I'm not sure.
It seems to show up regardless of the specific VST I happen to be using.
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http://bugs.winehq.org/show_bug.cgi?id=58361
Bug ID: 58361
Summary: Genshin Impact: Game cannot start while an
internet-connection is available
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 9427421240(a)posteo.net
Distribution: ---
Created attachment 78751
--> http://bugs.winehq.org/attachment.cgi?id=78751
Log - directly starting GenshinImpact.exe with an internet-connection available
The game cannot start while an internet-connection is available.
The internet-connection can be (re)activated after starting the game, for
logging in and playing the game.
This issue happens with Wine 10.0 and Wine 10.10.
I was able to start the game normally with Wine 10.0 before, so it seems that a
recent update to the game caused this issue.
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http://bugs.winehq.org/show_bug.cgi?id=58634
Bug ID: 58634
Summary: MS Office 2013+: window borders rendering artifacts
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 79191
--> http://bugs.winehq.org/attachment.cgi?id=79191
ms office separate borders
A visual rendering bug occurs in Microsoft Office 2013 and later when run under
Wine on a Wayland session. The application's window borders appear detached
from the main window and are treated as separate entities by the compositor.
This issue is consistent across multiple Wayland compositors, including GNOME
and KDE Plasma. The artifact is particularly evident after unmaximizing a
window, which leaves residual border fragments on-screen. Furthermore, these
detached borders resize along with the main application window.
Prerequisite for MS Office 2013+ to work in wayland - install dxvk.
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http://bugs.winehq.org/show_bug.cgi?id=58504
Bug ID: 58504
Summary: 10.12 regression: MS Office 2007 semitransparent menus
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 78965
--> http://bugs.winehq.org/attachment.cgi?id=78965
office2007-1
10.12 regression: MS Office 2007 semitransparent menus.
See attachments
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http://bugs.winehq.org/show_bug.cgi?id=58533
Bug ID: 58533
Summary: RFE: add support for building with NASM
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: dominik(a)greysector.net
Distribution: ---
YASM is a build dependency of wine-gecko, but it's unmaintained upstream[1] and
has many unfixed bugs, many of them security-relevant. Please consider adding
support for building with NASM instead. NASM is still actively maintained.
[1] https://github.com/yasm/yasm/issues/164#issuecomment-1351844621
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http://bugs.winehq.org/show_bug.cgi?id=58630
Bug ID: 58630
Summary: Monthcalendar shows wrong weeknumbers (.NET 4.8
application)
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 79186
--> http://bugs.winehq.org/attachment.cgi?id=79186
open Monthcalender - "53" should be "1" in Germany.
At monthcalendar control (and even on a modified datetimepicker control, which
uses MCS_weeknumbers), calculation of weeknumbers seems to ignore
region-settings.
See attachments.
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http://bugs.winehq.org/show_bug.cgi?id=10349
Summary: Yukon Trail installer crashes at the end
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9017)
--> (http://bugs.winehq.org/attachment.cgi?id=9017)
Crash Log
After the Yukon Trail's installer is done installing, it crashes, taking the
file browser it spawns with it.
To reproduce:
-Run installer
-Complete installation
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https://bugs.winehq.org/show_bug.cgi?id=57696
Bug ID: 57696
Summary: Notepad++ v8.7.5 (64-bit) won't show anymore menu.
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreapesaresi82(a)gmail.com
Distribution: ---
Notepad++ v8.7.5 (64-bit) won't show anymore menu.
Restoring winehq version 10.0-rc5 restore the normal function of notepad++
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https://bugs.winehq.org/show_bug.cgi?id=46700
Bug ID: 46700
Summary: notepad++ keep non existing file when deleted
Product: Wine
Version: 4.0-rc7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrej8anubis(a)gmail.com
Distribution: ---
I have notepad++ set so that it silently updates file changes, but if some file
open in notepad++ gets deleted, I get the window in notepad++, asking me "keep
non existing file" on the title bar, and I see no buttons to click. Can someone
check this out pleas? Thank you
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http://bugs.winehq.org/show_bug.cgi?id=58629
Bug ID: 58629
Summary: Heretic+Hexen 2025 login to bethesda.net does not
complete
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ioribranford(a)gmail.com
Distribution: ---
Created attachment 79184
--> http://bugs.winehq.org/attachment.cgi?id=79184
Log output
Login to bethesda.net is required for browsing official map and mod
collections.
Go to any game's Options > bethesda.net and try to login. A spinning skull
shows and the login never completes (regardless if you entered a valid
account).
You can back out with Esc key, but if you go into the login screen again it is
blocked by the spinning skull, so you must restart the app before trying to
login again.
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https://bugs.winehq.org/show_bug.cgi?id=57954
Bug ID: 57954
Summary: Watch_Dogs black splash screen 10.3
rawinput:add_device Failed to open device
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78201
--> https://bugs.winehq.org/attachment.cgi?id=78201
wd-winedbg
10.2 seems to work fine, 10.3 gives an error about rawinput and the splash
screen that should have the main character and game title is a black box and
hangs
using wow64 build, other 32bit games seem to work fine.
running with WINEDBEUG ends in multiple varying lines of
`0158:warn:rawinput:add_device Failed to open device file
L"\\??\\HID#some-device-name#{hex-hash-id}", status 0xc0000034.`
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http://bugs.winehq.org/show_bug.cgi?id=58443
Bug ID: 58443
Summary: x11 'minimized' windows not re-fullscreening (fallout
3 / new vegas)
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
c67bfdbeba1860c891e53c64379f5e86d8e8b664 /
https://gitlab.winehq.org/wine/wine/-/commit/c67bfdbeba1860c891e53c64379f5e…
reading the title of the mr makes sense, however this completely breaks
fullscreen for fallout 3 and new vegas, and im sure other older games
as mentioned https://bugs.winehq.org/show_bug.cgi?id=58442 - there have been a
lot of fullscreen/focus/window bugs so it's hard to tell what all is what
i spent a bunch of time to just bisect so i'll have to look for what is going
on tomorrow
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http://bugs.winehq.org/show_bug.cgi?id=58469
Bug ID: 58469
Summary: wow64 pointer sizes wrong with gcc 14.2.1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Previously suspected this was a glibc bug but it seems more like gcc
https://bugs.winehq.org/show_bug.cgi?id=54336
on wow64 (separate wine + wine-32bit runs fine), when trying to
CreateProcess(), FOSE (fallout [3] script extender - fose_launcher.exe) fails
to CreateProcess() for Fallout3.exe with the error message
Assertion failed in .\main.cpp (149): Launching Fallout failed (code = 00000057
(87))
this is ERROR_INVALID_PARAMETER which stems from
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/ntdll/unix/sync.c?re…
not having the expected `attr->Length != sizeof(*attr)` and returning the
ERROR_INVALID_PARAMETER code
Removing that line allows things to run fine. I'm not sure if there is
something compiler side that could help that, or if it there should be a be
cast somewhere (at least in the case of wow64)
possibly related bug : https://bugs.winehq.org/show_bug.cgi?id=56776
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https://bugs.winehq.org/show_bug.cgi?id=42566
Bug ID: 42566
Summary: Edit control uses WM_PAINT instead of WM_ERASEBKGND
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Created attachment 57478
--> https://bugs.winehq.org/attachment.cgi?id=57478
Test Program
In Windows, the edit control uses the WM_ERASEBKGND message to erase the
background but the Wine edit control uses the WM_PAINT message. Test app
included..
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http://bugs.winehq.org/show_bug.cgi?id=8802
KRosUser <kyle.kcsoftwares(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kyle.kcsoftwares(a)gmail.com
--- Comment #22 from KRosUser <kyle.kcsoftwares(a)gmail.com> ---
Is it still present in Wine 10.13 ? Is it related to
https://bugs.winehq.org/show_bug.cgi?id=42566 ?
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http://bugs.winehq.org/show_bug.cgi?id=18578
Summary: Wine reverses big/small icon resources in WM_SETICON
Product: Wine
Version: 1.1.21
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=21241)
--> (http://bugs.winehq.org/attachment.cgi?id=21241)
Testcase binary and source (VC 6.0 command line for compiling at end of c file)
This could be two bugs, could be one-- I'm not sure. This occurs both in
WM_SETICON, and also when registering a WNDCLASS structure with
RegisterClassEx().
When calling WM_SETICON, wParam indicates whether or not to use the big or
small resource. (ICON_BIG, or ICON_SMALL). Windows reverses these, Wine
doesn't. Running the testcase:
Windows:
icon, then press 'b': get 16x16 IDI_ICON
icon, then press 's': get scaled 32x32 IDI_ICON
Wine:
wine icon, then press 'b': get scaled 32x32 IDI_ICON
wine icon, then press 's': nothing at all
For Wine, you may have to hit 'b' a few times, even restarting the app before
it works-- I don't know why it's flaky.
I noticed this problem because I had ugly icons in my MFC MDI app in Wine, and
realized it was scaling the 32x32 resource instead of using the 16x16 one.
When writing the app, I noticed that CWnd::SetIcon(HICON, BOOL bBig) reversed
the 2nd parameter in reality. Probably Wine just went by the docs and nobody
noticed the docs are reversed from reality.
The other issue that may in fact be the same bug is that the WNDCLASS
structure's icons are reversed as well. I'm thinking it's the same windows bug
responsible for the reversal with the documentation manifesting itself in
multiple places. So it's entirely possible it's just one issue in Wine also
since Wine doesn't reverse them. Running the testcase again:
Windows:
icon: IDI_APPLICATION used (hIconSm)
icon foo: IDI_QUESTION used (hIconSm)
Wine:
wine icon: IDI_QUESTION used (hIcon)
wine icon foo: IDI_APPLICATION used (hIcon)
There's also a question of what happens when you use hInstance instead of NULL
in the LoadIcon() calls, but this bug isn't dealing with that problem.
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https://bugs.winehq.org/show_bug.cgi?id=38566
Bug ID: 38566
Summary: LB_SETSEL message should set caret as well
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: q.winehq(a)rsn-tech.co.uk
Distribution: ---
When you send the LB_SETSEL message to a multi-selection list box in Windows,
it also sets the focus to the appropriate item and scrolls it into view if
necessary. In Wine, this secondary function appears not to happen and an
additional LB_SETCARETINDEX message is needed to duplicate the full Windows
functionality.
I don't know if this happens in all circumstances, but it fixed a long-standing
problem in a complex application where a list box would not automatically
scroll as it did in Windows.
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http://bugs.winehq.org/show_bug.cgi?id=58111
Bug ID: 58111
Summary: CLIP STUDIO PAINT version 2 context menus do not show
up
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kas23997(a)gmail.com
Distribution: ---
Context menus such as the File, Edit, etc menus and drop down menus such as
palette selection do not show up. The program seems to be working as normal,
clicking away as if to dismiss the missing menus will allow you to do other
tasks in the program as normal.
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http://bugs.winehq.org/show_bug.cgi?id=58628
Bug ID: 58628
Summary: Clip Studio Paint 4 regression: context menu open
behind the window after switching workspace on GNOME
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignacykuchcinski(a)gmail.com
Distribution: ---
Created attachment 79183
--> http://bugs.winehq.org/attachment.cgi?id=79183
log when reproducing the bug, wine built with the causing commit
Found the commit that introduced this bug by git bisecting:
https://gitlab.winehq.org/wine/wine/-/commit/68c4fa377f20e7c5009d85096df5bb…
Happens on version 4, GNOME 48 Wayland.
1. Start the launcher, then the app, confirm context menus are working
2. Got to gnome-shell overview, then another workspace, then go back to the
original workspace
3. Observe the context menus not appearing in CSP, they do appear undearneath
the window though, you can shrink the window to see them
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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