https://bugs.winehq.org/show_bug.cgi?id=38778
Bug ID: 38778
Summary: Blade of Darkness demo hangs with a black screen on
start
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/51710/50000/fileinfo/Blade-o
f-Darkness-PC-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: …
[View More]P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 8ebc82cd8dbf306256318047d5b9c009f654eac1
Distribution: ---
The game is an oldie from around 2000, the demo supports only D3D mode.
The game hangs with a black screen and 100% cpu usage after starting.
Start the demo with ../Bin/Winblade.exe, select renderer, screen resolution and
audio device in the launcher then click <Play demo> button to start the game.
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000006 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33b354,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33aca4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33a814,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
Reverting the following commit fixes the issue:
commit 8ebc82cd8dbf306256318047d5b9c009f654eac1
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jul 1 07:52:29 2014 +0200
ddraw: Check for a lost surface in ddraw_surface7_Flip().
wine-1.7.45-116-g9e96bee
Fedora 22
nouveau + Mesa3D from git (the problem is present with the binary drivers as
well)
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http://bugs.winehq.org/show_bug.cgi?id=32383
Bug #: 32383
Summary: Configure script can't find 32-bit freetype libraries
on 64-bit debian squeeze
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
…
[View More]Classification: Unclassified
Repro:
1. Use latest 64-bit debian testing (codenamed squeeze atm). This is important,
as recently they got rid of ia32 libs in favor of multiarch
2. Install all dependencies required to build wine (i386 arch), including
libfreetype6-dev:i386
3. Run ./configure script from wine's sources
Result:
checking for -lfreetype... libfreetype.so.6
checking for ft2build.h... no
checking for freetype/freetype.h... no
checking for freetype/ftglyph.h... no
checking for freetype/fttypes.h... no
checking for freetype/tttables.h... no
checking for freetype/ftsnames.h... no
checking for freetype/ttnameid.h... no
checking for freetype/ftoutln.h... no
checking for freetype/ftwinfnt.h... no
checking for freetype/ftmodapi.h... no
checking for freetype/ftlcdfil.h... no
checking for FT_TrueTypeEngineType... no
configure: error: FreeType 32-bit development files not found. Fonts will not
be built.
Use the --without-freetype option if you really want this.
Expected:
Freetype libs detected and used to build wine
Notes:
I use wine with few patches, and now i'm forced to use multiarch, so this bug
is really dealbreaker for me.
Few months ago, i tried to get rid of ia32* and lib32* packages on my system
and use purely multiarch environment. I failed exactly on this step (after
successfully overcoming few lesser difficulties with dependencies of other
required packages). IIRC it's related to peculiar system used to
detect/configure freetype via some binary. I tried to work it around by
modifying autoconfig/config files, but it didn't work in any case. I don't
remember exact data on it, will try this weekend and post it here.
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http://bugs.winehq.org/show_bug.cgi?id=33438
Bug #: 33438
Summary: error using wine explorer when wine is in win98 mode
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevinbanjo(a)gmail.com
Classification: Unclassified
All I did is …
[View More]install wine, configure it to win98 mode, bring up explorer, click
on my computer, then C drive and it gave me the attached message.
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https://bugs.winehq.org/show_bug.cgi?id=39119
Bug ID: 39119
Summary: Heroes of the Storm -- 13.0.37117
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aapmak(a)gmail.com
Distribution: ---
After closing the application (Heroes of the …
[View More]Storm, patch 13.0.37117), it will
throw up a fatal error. The application itself does, not Wine. However, prior
to this latest Heroes of the Storm patch it did not throw up this error and as
far as I can tell, it does not generate this error in Windows.
Wine: 1.7.49
I also tested it with a fresh wine prefix, to rule out any issues from dll
overrides. This did not solve the issue.
While running the application, it behaves as before. It is just when closing
the application that it throws up this error. The error message itself is just
"Fatal exception occured" with a typical Blizzard exception handler error code
but that is probably less than useful information, since it is being run in
Wine and the error it generates assumes Windows.
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http://bugs.winehq.org/show_bug.cgi?id=32655
Bug #: 32655
Summary: Miro Setup does not go beyong "initializing..." phase
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Classification: Unclassified
http://www.…
[View More]getmiro.com/download/all/
miro_setup.exe installer stays at "initializing..." only; installer does not
complete the installation.
thanks.
WINEARCH=win32
fedora 18 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=39747
Bug ID: 39747
Summary: Original War: user interface gets corrupted after
opening the help screen
Product: Wine
Version: 1.8-rc3
Hardware: x86
URL: https://original-war.net/files.php?id=79
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
…
[View More] Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 821c2ed6a3478fadeafe7c64213b5f0af5f19d57
Distribution: ---
Created attachment 53020
--> https://bugs.winehq.org/attachment.cgi?id=53020
screenshot (comparison)
When you start a new game or load a previously saved game, the user interface
in the game is rendered correctly. After opening and closing the in-built help
screen, the user interface becomes corrupted so that only the character
portrait and the minimap can bee seen, everything else is replaced with black
rectangles (see attached screenshot).
Plain terminal output doesn't show anything.
I tried and reproduced this bug with Nvidia binary drivers 340.96, because the
game doesn't start properly with Nouveau.
Tested with the following game versions:
1.09 (demo version)
1.10 (stock version from GOG.com)
2.0.3.5 (the latest patch)
1.09 and 1.10 versions use DirectDraw renderer exclusively, newer patches allow
the player to choose between the default ddraw and opengl renderers: the issue
occurs only with ddraw.
The problem was introduced by
commit 821c2ed6a3478fadeafe7c64213b5f0af5f19d57
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 4 11:30:15 2015 +0100
ddraw: Do not mark surfaces as lost unconditionally when setting the
cooperative level.
To reproduce the problem in the demo version:
1. Install and start the demo with OwarDemo.exe
2. In the main menu choose <Campaign>, select the U.S campaign (blue icon),
press <Esc> to skip the video. The game starts with a conversation, press
<Backspace> to skip it.
3. When you gain control over your character, press the <?> icon in the upper
menu bar to open the in-game help scene.Close the screen with the checkmark
button in the lower right.
4. You should see that the main user interface is missing decoration, buttons,
etc.
Fedora 23
Nvidia binary drivers 340.96
Original_War_Demo_109_Install_ENG\[www.original-war.net\].rar (352 M)
sha1: a87ea7d3a3c5e1aae8eaea04ac19bc7f9974c0eb
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https://bugs.winehq.org/show_bug.cgi?id=8258
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.8-rc4.
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http://bugs.winehq.org/show_bug.cgi?id=19041
Summary: Winner database client does not work under Wine.
Product: Wine
Version: 1.1.24
Platform: PC
URL: http://baza-winner.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Winner is the most widespread database on …
[View More]real estate market in Russia. It has
a free downloadable client, but it works only under Windows. The client may be
downloaded using this direct link: http://baza-winner.ru/dist/winner5-setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=37899
Bug ID: 37899
Summary: Adobe Photoshop 5.0: Type tool fails with stack
overflow
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
…
[View More]While trying out some abandonware on Wine, I found out the Type Tool (=Text
tool)
in Adobe Photoshop 5.0 does not work on current git.
To reproduce:
1) Start Adobe Photoshop 5.0
2) Create new document (CTRL+N & ENTER)
3) Click on the 'Type Tool' in the left toolbar (or press on the T key)
4) Click anywhere on the canvas to cause the crash to happen.
Console output:
$ wine ~/.wine/drive_c/Program\ Files/Adobe/Photoshop\ 5.0/Photoshp.exe
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:psdrv:PSDRV_ExtEscape GETSETPRINTORIENT not implemented (data (nil))!
fixme:psdrv:PSDRV_ExtEscape GETSETPRINTORIENT not implemented (data (nil))!
err:seh:setup_exception_record stack overflow 816 bytes in thread 0039 eip
f73e93cb esp 00231000 stack 0x230000-0x231000-0x330000
I believe this is a regression.
Reverting
[299f2b354eeb8909535cb966e22b46d3d7c0463f] user32: Make sure AdjustWindowRect
and WM_NCCALCSIZE yield the same result for WS_EX_DLGMODALFRAME windows
fixes the problem.
Adobe Photosop 5.0 can be downloaded from
https://winworldpc.com/product/adobe-photoshop/5x
I used the 56.05MB version)
$ wine --version
wine-1.7.34-20-g6bad163
$du Adobe\ Photoshop\ 5.0.7z
54748 Adobe Photoshop 5.0.7z
$ sha1sum Adobe\ Photoshop\ 5.0.7z
db5bfe010fbde70e2a2d86237331979cf9c4dc10 Adobe Photoshop 5.0.7z
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http://bugs.winehq.org/show_bug.cgi?id=18964
Summary: BioEdit: Minimized windows icons become garbaged
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Minimizing sequence windows inside main program window leave garbaged icons
…
[View More]upon the bottom line making hard to rise them back, specially when more than
one window is minimized. Also the icons cannot be double-clicked having to use
the contextual menu.
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http://bugs.winehq.org/show_bug.cgi?id=23377
Summary: Buried in Time demo does not start
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.bigfishgames.com/download-games/8245/buried
-in-time/download.html?channel=affiliates&identifier=a
f9c1234b0c4
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
…
[View More] Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
This requires winetricks ie6 to work around bug 14343.
Nothing visible happens when the Buried in Time demo is started. Two
BuriedInTime.exe processes and one Unpack.exe process is created, and between
them they use 100% of 1 CPU.
Oddly, running Unpack.exe manually from the program directory seems to work
properly, and once it is run the game starts. Apparently, there's a problem
with the way the game invokes this program.
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http://bugs.winehq.org/show_bug.cgi?id=31862
Bug #: 31862
Summary: "The Network" demo fails to start without native d3dx9
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.aquafoxstudio.com/network_installer_demo.ms
i
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
…
[View More]AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 41928
--> http://bugs.winehq.org/attachment.cgi?id=41928
console log
The console output has some d3dx9 fixme's, but it's not obvious to me which is
important. Native d3dx9 works around the crash and allows the program to start.
The crash is in heap code (the application has its own crash handler that
prevents a backtrace except when run in winedbg). Setting WINEDEBUG=warn+heap
changes it to a page fault from the program accessing 0xfeeefee8.
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https://bugs.winehq.org/show_bug.cgi?id=38371
Bug ID: 38371
Summary: Winfiol crush's when i change program preferences
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byaruhaf(a)gmail.com
Distribution: ---
Created attachment 51215
--&…
[View More]gt; https://bugs.winehq.org/attachment.cgi?id=51215
Backtrace of crush
My windows program Winfiol crush's when i try to change program preferences.
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https://bugs.winehq.org/show_bug.cgi?id=38723
Bug ID: 38723
Summary: Ad-Aware 11.6.306.7947 wants
msi.dll.MsiJoinTransaction
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
…
[View More] Distribution: Gentoo
austin@aw25 ~ $ sha1sum Adaware_Installer.exe
1e7e595891a1472360fc0cb22ea43e2f4eb0ab4a Adaware_Installer.exe
austin@aw25 ~ $ du -h Adaware_Installer.exe
2.0M Adaware_Installer.exe
austin@aw25 ~ $ wine --version
wine-1.7.44-149-g0922865
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http://bugs.winehq.org/show_bug.cgi?id=16698
Summary: Sandboxie fails on installation
Product: Wine
Version: 1.1.11
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
I tried to install Sandboxie http://www.sandboxie.com/SandboxieInstall.exe
program on wine …
[View More]1.1.11 and got this error message: RegOpenKeyEx (SystemKey):
File not found (2). Look the screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=31647
Bug #: 31647
Summary: Draytek Syslog crashes when clicking on search button
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: ftp://ftp.draytek.com/tools/Syslog%20Tools/V4.2.0/Sysl
og%20V4.2.0.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
…
[View More] AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41608
--> http://bugs.winehq.org/attachment.cgi?id=41608
wine-1.5.12-157-gbdf9a9f console output
Draytek Syslog reports a Vis C++ error when clicking on the search button.
Tried vcrun6 and vcrun2010 but they made no difference. (winetricks vcrun2003
vcrun2005 are both broken)
Tried "winetricks jet40" but this causes an unhandled exception. Winetricks
reports an error during install too so that might be broken.
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http://bugs.winehq.org/show_bug.cgi?id=29595
Bug #: 29595
Summary: Microsoft Software Jukebox thinks IE not installed,
missing registry key
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://www.megaupload.com/?d=3YZOM70E
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
This bug applies to Microsoft Software Jukebox, a DVD-ROM containing several
games which can be unlocked after payment.
Jukebox.exe runs when you insert the disc. With Wine however, Jukebox.exe just
shows a message box:
Microsoft Internet Explorer 5.0 or later is required to run the Jukebox.
Retrying after doing "winetricks ie6" didn't improve things.
I got a WINEDEBUG=+all trace, and the part before the message box showed this:
4.207:0009:Call advapi32.RegOpenKeyA(80000002,0040e604
"Software\\Classes\\Applications\\iexplore.exe\\shell\\open\\command",0033faf8)
ret=0040237d
4.207:0009:trace:reg:NtOpenKey
(0x2c,L"Software\\Classes\\Applications\\iexplore.exe\\shell\\open\\command",2000000,0x33faf8)
0009: open_key( parent=002c, access=02000000, attributes=00000000,
name=L"Software\\Classes\\Applications\\iexplore.exe\\shell\\open\\command" )
0009: open_key() = OBJECT_NAME_NOT_FOUND { hkey=0000 }
In Windows 2000 with IE 6.0SP1, that registry key does exist; RegEdit reports:
Value name: (Default)
Value data: "C:\Program Files\Internet Explorer\iexplore.exe" %1
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #141 from Sergey Isakov <isakov-sl(a)bk.ru> ---
I can't confirm any of these workarounds. The game started to black screen and
the last message is
~~~
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x66b3dd0,
software 0x1 stub!
~~~
besides many "out of memory"
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https://bugs.winehq.org/show_bug.cgi?id=39774
Bug ID: 39774
Summary: Desktop "Holiday Lights" app doesn't show lights on OS
X
Product: Wine
Version: 1.8-rc3
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sdoom4(a)gmail.com
Created attachment 53062
--…
[View More]> https://bugs.winehq.org/attachment.cgi?id=53062
Section of screen showing bug
A continuation of report https://bugs.winehq.org/show_bug.cgi?id=39758, with
link to EXE file in that bug report.
In Holiday Lights, lights are not showing on OS X at all, regardless of which
options are set. However, in the app's screensaver mode, the lights are
visible. section of screen is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38208
Bug ID: 38208
Summary: Unrecognized format running 3DMark05
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
fixme:d3d:wined3d_get_format Can't find format unrecognized (…
[View More]0x4643502d) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x4643502d (as fourcc: -PCF)
WINED3DFORMAT!
OSX 10.9.5
AMD Radeon HD6670
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https://bugs.winehq.org/show_bug.cgi?id=1201
--- Comment #36 from rebe(a)gmx.net ---
Created attachment 53048
--> https://bugs.winehq.org/attachment.cgi?id=53048
Backtrace Wine 1.8.RC3 on Game.exe
What works:
1. Executing the installation
2. Loading and running Golfdemo.exe
What does not work: starting the actual game. Depending on the selection (SOLO,
twosome, BingoBango) the Golfdemo.exe invokes batch files which cannot be
processed. Furthermore we get the error:
err:ole:…
[View More]CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
and a translated message:
"~/.wine/drive_c/Program Files (x86)/Microsoft Games/Golf '99 Trial$
'C:\Program Files (x86)\Microsoft Games\Golf '99 Trial\cctwosome.bat' konnte
nicht als interner oder externer Befehl oder als Batch-Skript erkannt werden."
(= could not be recognized as intern or extern command or as a batch script")
The three batch files are
a) ccbingo.bat b) ccsolo.bat c)cctwosome.bat, e.g a) looks:
copy solo\*.*
game.exe
Note that the installed directory for solo is named "Solo" in a Unix
environment. Copying as "solo" did not help.
However, what the batch script does is easily understood, when processed
manually Game.exe crashes with Unhandled exception: page fault on read access
to 0x00000000 in 32-bit code (0x00367550).
$ wine --version
wine-1.8-rc3
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https://bugs.winehq.org/show_bug.cgi?id=6847
--- Comment #32 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Metabugs? :-/
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https://bugs.winehq.org/show_bug.cgi?id=39766
Bug ID: 39766
Summary: StarMoney: problem with XML HTTP 4.0 in msxml4
Product: Wine
Version: 1.1.34
Hardware: x86
URL: http://www.starmoney.de/index.php?id=starmoney_testen
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.…
[View More]org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 53046
--> https://bugs.winehq.org/attachment.cgi?id=53046
terminal output
I tried the latest version of the app from bug 21053:
austin@austin1:~$ sha1sum smoney.exe
f35721a185b0d9d6a93826a2ba92cf0da6780b43 smoney.exe
austin@austin1:~$ du -h smoney.exe
228M smoney.exe
But I do not get the bug that Alistair mentions. Instead, the installer runs
for me and I evntually get a MSVC error dialog and an msi error in the
terminal:
err:msi:ACTION_CallDllFunction GetProcAddress(L"GetWebInfo") failed
Before installation, I'm running winetricks dotnet40 win7
There's a winediag error about missing odbc drivers, but jet40 and mdac28 don't
help.
Terminal output has a ton of fixme:ole:NdrCorrelation* FIXMEs removed to reduce
size from 10MB
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https://bugs.winehq.org/show_bug.cgi?id=39227
Bug ID: 39227
Summary: regression: Myst III exile stopped working since
1.7.22
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mickael9(a)gmail.com
Distribution: ---
Starting …
[View More]from wine 1.7.22, Myst III: Exile doesn't work anymore.
It starts, menu sound is playing, but nothing is displayed (black screen).
The problem seems to be introduced with the changes in ddraw as replacing
ddraw.dll.so using the one from 1.7.21 makes it work again.
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https://bugs.winehq.org/show_bug.cgi?id=39763
Bug ID: 39763
Summary: Error when starting mail.ru agent
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luckystas(a)gmail.com
Distribution: ---
Created attachment 53043
--> https://…
[View More]bugs.winehq.org/attachment.cgi?id=53043
Error when starting mail.ru agent
Error when starting mail.ru agent
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https://bugs.winehq.org/show_bug.cgi?id=8258
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |9105b64a777daa410dbf55e97d1
| |c53a38841a973
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- …
[View More]Comment #12 from Austin English <austinenglish(a)gmail.com> ---
I found the original version on archive.org:
https://web.archive.org/web/20080821161635/http://www.object-arts.com/conte…
Leads to:
https://web.archive.org/web/20080821161635/http://www.object-arts.com/downl…
austin@debian-laptop:~$ sha1sum DolphinSetupX6.exe
e9b097706696888f337437da7313a2d6be1297a2 DolphinSetupX6.exe
austin@debian-laptop:~$ du -h DolphinSetupX6.exe
19M DolphinSetupX6.exe
If I comment out the current URLOpenBlockingStreamA/W functions/spec, I can
reproduce the original issue. With them in place I get the same results as
comment #4.
Note that you should use the shortcut installed in Public\Start Menu\Programs,
otherwise I get what I got in comment #7.
Regardless, it's clear the original bug was fixed. The current problem should
get its own bug.
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http://bugs.winehq.org/show_bug.cgi?id=18061
Summary: Unity Indie Trial Editor window contents not drawn
Product: Wine
Version: 1.1.19
Platform: Other
URL: http://unity3d.com/unity/download
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=20461)
--&…
[View More]gt; (http://bugs.winehq.org/attachment.cgi?id=20461)
terminal output
following on from bug 18059
Install the application, wmp9, attempt to start it, click Try, the IDE opens
but the window contents are not drawn. Output attached.
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https://bugs.winehq.org/show_bug.cgi?id=39757
Bug ID: 39757
Summary: page fault on read access to 0x42111b50 in 32-bit code
(0x42111b50)
Product: Wine
Version: 1.1.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crystalthetreehugger(a)gmail.com
…
[View More]Created attachment 53036
--> https://bugs.winehq.org/attachment.cgi?id=53036
The program DMMs_crack_for_ver110.exe
Hello I'm have some trouble with this bug. Every time I try to continue my game
an icon pops up and says that it experiencing some trouble.
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=33688
Bug #: 33688
Summary: DRAMAtical Murder: "Program error" crash randomly.
Product: Wine
Version: 1.4.1
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amayak10(a)gmail.com
Classification: Unclassified
DRAMAtical Murder is …
[View More]a Japanese visual novel game. When I play it the text box
glitches a lot. The main problem is when the game crashes at random points, but
quite a lot. I have my location on Japan (to run the game) and I used Wine
Bottler to download wine and any other apps.
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http://bugs.winehq.org/show_bug.cgi?id=35628
Bug ID: 35628
Summary: Dramatical Murder: crashes in same spot in the game
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: apuppyj(a)yahoo.com
Created attachment 47583
--> http://bugs.…
[View More]winehq.org/attachment.cgi?id=47583
dmmd
gamee crashes and crashes bug reports
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http://bugs.winehq.org/show_bug.cgi?id=36721
Bug ID: 36721
Summary: DRAMATical Murder "Program error" keeps crashing at a
certain point in the game.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dfevil085(a)gmail.com
…
[View More]Created attachment 48768
--> http://bugs.winehq.org/attachment.cgi?id=48768
DRAMATical Murder "Program error" keeps crashing at a certain point in the
game.
DRAMATical Murder "Program error" keeps crashing at a certain point in the
game.
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http://bugs.winehq.org/show_bug.cgi?id=21333
Summary: Orbiter crashes with page fault on read access to
0x03320000 in 32-bit code (0x7cf31860).
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.orbitersim.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: …
[View More]roland(a)mxchange.org
Created an attachment (id=25680)
--> (http://bugs.winehq.org/attachment.cgi?id=25680)
"bt all" backtrace.
When I start wine as follows I got a "page fault on read access" message in
under-laying terminal window:
======================================================================
quix0r@quix0r:~/.wine/drive_c/Games/Orbiter$ winedbg orbiter 2>debug.log
WineDbg starting on pid 001f
start_process () at /home/quix0r/git/wine-git/dlls/kernel32/process.c:1037
0x7ee4892f start_process+0x4f
[/home/quix0r/git/wine-git/dlls/kernel32/process.c:1037] in kernel32: movl
%esi,0x0(%esp)
1037 return entry( peb );
Wine-dbg>cont
First chance exception: page fault on read access to 0x03320000 in 32-bit code
(0x7d4d9860).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7d4d9860 ESP:00a9df28 EBP:00001000 EFLAGS:00010212( R- -- I -A- - )
EAX:00000008 EBX:00000002 ECX:7c062008 EDX:03320000
ESI:03320000 EDI:7c062008
Stack dump:
0x00a9df28: 7c062008 00000008 00000000 00000008
0x00a9df38: 00001000 00000000 00000001 00000001
0x00a9df48: 00000001 00000300 03320000 7d4d99f8
0x00a9df58: 7c062008 03320000 00001000 00000002
0x00a9df68: 00f81b00 7d4bc480 00000001 7cc6b87e
0x00a9df78: 7c062008 03320000 00001000 00f81b00
Backtrace:
0x7d4d9860: movl 0x0(%edx),%eax
======================================================================
Attached is the "bt all" backtrace. Now comes something wired:
Once I quit the wine debugger console and entered the same (!) command, entered
"cont" like above again, the program launches... :/
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http://bugs.winehq.org/show_bug.cgi?id=15440
Summary: Nikon PictureProject: page fault on read access to
0x00000000 in 32-bit code (0x7c19463d)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcandre.lureau(a)gmail.com
Created …
[View More]an attachment (id=16310)
--> (http://bugs.winehq.org/attachment.cgi?id=16310)
WINEDEBUG=+trace1,+trace2,-trace3 wine ./NkbPProj.exe &> /tmp/output.txt (as
explained in wiki)
I managed to install PictureProject with wine 1.0 (debian unstable).
When running NkbPProj.exe, however, it report a page fault.
I compiled the git version, and I have still a similar issue.
log attached
thanks
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https://bugs.winehq.org/show_bug.cgi?id=39546
Bug ID: 39546
Summary: Smooth textures of paladin in Heroes VI
Product: Wine
Version: 1.7.53
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 52697
--> https://bugs.winehq.org/…
[View More]attachment.cgi?id=52697
builtin d3dx9_36
Heroes of Might and Magic VI: Shade Of Darkness.
If using builtin d3dx9_36 then paladin in main menu looks like a cloud while
using native d3dx9_36 we have good picture. (don't speak about other bugs)
The bug is present with all wine versions.
Two attachments to illustrate
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https://bugs.winehq.org/show_bug.cgi?id=5402
super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |super_man(a)post.com
--- Comment #40 from super_man(a)post.com ---
still valid 1.8.rc3
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super_man(a)post.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
--- Comment #21 from super_man(a)post.com ---
Installer needs ie8 to be visible. But I cant confirm the bug mentioned.
works for me wine 1.8.rc3
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--- Comment #140 from Sergey Isakov <isakov-sl(a)bk.ru> ---
I think the essencial one is
~~~
fixme:d3d:get_texture_matrix Non-power-of-two texture being used with generated
texture coords.
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--- Comment #139 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
Created attachment 53017
--> https://bugs.winehq.org/attachment.cgi?id=53017
List of fixme's requested by the The Sims 2
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https://bugs.winehq.org/show_bug.cgi?id=39740
Bug ID: 39740
Summary: Make debug channel activation after process start more
convenient.
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)vr-web.de
…
[View More]Distribution: Debian
Created attachment 52999
--> https://bugs.winehq.org/attachment.cgi?id=52999
taskmgr: Add buttons to switch all listed debug channels at once.
Normally one uses WINEDEBUG=+channel from process start.
This leads to big trace files.
Sometimes one needs just a trace from a certain period of an application.
For completeness there is an old wiki page to toggle all traces with F12:
http://wiki.winehq.org/Debug_trace_toggle_key
Some time ago I came across the possibility in taskmgr to switch every
debug channel given in WINEDEBUG with a single click on or off.
Having many channels in the environment leads to many clicks.
Therefore one patch here is to add buttons to taskmgr to switch all channels
on or off at once.
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http://bugs.winehq.org/show_bug.cgi?id=26062
Summary: "Abashera revamped" fails to run
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
During installation you can see
err:ole:CoCreateInstance apartment not initialised
While running …
[View More]you can see
err:ole:CoGetClassObject class {22d6f312-b0f6-11d0-94ab-0080c74c7e95} not
registered
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #137 from Luke Horwell <luke_horwell(a)hotmail.co.uk> ---
Using comment 124's patch, I have uploaded a video to visually demonstrate what
has been described so far: https://www.youtube.com/watch?v=j-pFDlEtnC0
I've been looking at:
- Testing Shader Model 2 and 3.
- Toggling Shaders (boolProp useShaders true/false)
- Toggling Lighting (boolProp lightingEnabled true/false)
- (boolProp simpleTerrain true/false) - This 'corrected' …
[View More]black floors at
times, but this didn't do much in the recording, could be due to the household.
The game's lighting might be the cause of triggering Wine's unimplemented
features (under Shader Model 2) - Disabling the game's lighting engine via the
cheat console stops outputting any further errors/fixmes. Also note that
lighting cannot be disabled from the in-game settings either, but I suppose
persistant cheat commands can be saved to "~/Documents/EA Games/The Sims
2/Config/userStartup.cheat".
This is more of a curiosity thing, I hope it's useful to visually see the
graphical problems with the game thus far should developers not have a copy of
this game.
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Stephen Pape <srpape(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|srpape(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=35941
Bug ID: 35941
Summary: ncurses is installed but not detected by configure.
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
The configure script does not find the …
[View More]ncurses includes and libraries, although
they are installed. This happens because the script simply checks for
ncurses.h, while it stays in ncurses/ncurses.h in my system.
Instead of doing this "raw" test, configure must use pkgconfig for checking the
presence of ncurses and getting its CFLAGS and LIBS options.
The "raw" test could be eventually left as last resort, if pkgconfig won't
provide the package.
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https://bugs.winehq.org/show_bug.cgi?id=37894
Bug ID: 37894
Summary: EarthQuake3D fails on update data connection: Error:
Server Connection Problem
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n9bk(a)yahoo.com
…
[View More]Distribution: ---
Created attachment 50474
--> https://bugs.winehq.org/attachment.cgi?id=50474
window displaying error code.
Earthquake3D starts normally in Wine.
Can not establish Network connection to download data.
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https://bugs.winehq.org/show_bug.cgi?id=39719
Bug ID: 39719
Summary: Alex Hunter (hidden object game): custom mouse pointer
gets stuck (temporarily) when hitting the top of the
screen
Product: Wine
Version: 1.8-rc2
Hardware: x86
URL: http://www.bigfishgames.com/download-games/25630/alex-
hunter-lord-of-the-mind/download.html
OS: Linux
…
[View More]Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
When custom mouse pointer is enabled in the hidden object game called Alex
Hunter: Lord of the Mind, the mouse pointer has some weird behaviour:
1. when you move the mouse pointer across the screen, it sometimes jumps to a
different direction then jumps back (this is the less annoying problem).
2. when the custom mouse pointer hits the top of the screen, the mouse becomes
unresponsive for 2-3 seconds.
Plain terminal output doesn't show anything suspicious. The problem exists in
fullscreen and virtual desktop mode as well. There's no such problem when
custom mouse pointer is disabled.
It can be reproduced with the demo version available from BigFishGames (you can
start the demo directly, without launching the BFG client, with 'wine
AlexHunterLordOfTheMind.exe').
When I made the comment in https://bugs.winehq.org/show_bug.cgi?id=32621#c7 , I
found that the problem was introduced by commit
841214ddb4d4dc620e6b51dfe6655b585d423edc.
wine-1.8-rc2-41-gc87a78b
Fedora 23
X Server 1.18.0
XFCE 4.12
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http://bugs.winehq.org/show_bug.cgi?id=22922
Summary: Black and White 2 1.2 slow on WINE, gives GL errors
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cookiecaper(a)gmail.com
Getting ~10 FPS on Black and White 2 with GL error "err:d3d:state_pscale
&…
[View More]gt;>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c /
1511" continually spammed into the console.
Using Wine 1.2-rc2, nvidia 195.36.15, B&W 2 1.2, and GeForce 6150SE.
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http://bugs.winehq.org/show_bug.cgi?id=20480
Summary: Soldier of Fortune II Multiplayer Main Menu won't show
up
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atiitto(a)luukku.com
This problem was already corrected probably in Wine …
[View More]version 1.0.1 according to
Roland Haeder. It has been around at least in 1.1.31 and 1.1.32.
When launching Sof2mp.exe, "Loading..."-text appears normally, but when
entering the menu, text flashes once, but won't go away. Menu is still working:
music is hearable, mouse movements can be heard, etc.
What has been tested:
- Using a Virtual Desktop. (Has worked earlier (1.0.1 case).)
Thought of a possible temporary workaround:
- Playing the intro movies before the menu (if possible). In single player
mode, menus do work, though disabling the movies haven't been tested yet.
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=9919
Summary: Microsoft Access Snapshot Viewer 10.0 install fails
Product: Wine
Version: 0.9.46.
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?familyid
=B73DF33F-6D74-423D-8274-8B7E6313EDFB&displaylang=en
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: enhancement
Priority: P2
…
[View More] Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
md5sum: 2aec4a3c7a1c928deeb7d1e9b8779bb2 snpvw.exe
The installer aborts with "A setup initialization file has been corrupted."
The installer seems to be a win16 app.
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https://bugs.winehq.org/show_bug.cgi?id=39693
Bug ID: 39693
Summary: SQLBindCol wrong declaration
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: odbc
Assignee: wine-bugs(a)winehq.org
Reporter: blake1024(a)gmail.com
Distribution: ---
When I use SQLBindCol under 64 bit Wine, I get:
…
[View More]Database.c: In function ‘pReadAllTables’:
Database.c:574:3: warning: passing argument 6 of ‘SQLBindCol’ from incompatible
pointer type [enabled by default]
r = SQLBindCol(stmt, 2, SQL_C_CHAR, owner, (int)sizeof(owner) - 1,
&pcbValueOwner);
^
In file included from Database.d:39:0:
/usr/include/wine/windows/sql.h:507:20: note: expected ‘SQLINTEGER *’ but
argument is of type ‘SQLLEN *’
It compiles without warnings under Windows 32 and 64 bit. Microsoft docs state
that that argument is SQLLEN *
Blake McBride
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https://bugs.winehq.org/show_bug.cgi?id=38974
Bug ID: 38974
Summary: Red Faction Guerilla: texture smearing at the side of
the screen
Product: Wine
Version: 1.5.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.…
[View More]com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 152a09ce75b97b1139e358428cea2c371a8b6804
Distribution: ---
Textures in the game get smeared at the bottom and the right side of the screen
in a width of ~50 pixels. This corruption appears only in mid-game, neither
menus nor cutscenes are affected.
This screencast demonstrates the problem:
https://drive.google.com/open?id=0B-tTbLKBl-tOQnRvQXdOUDJ2ckU
Reproducible with nouveau/mesa-git and with Nvidia blob 340.76 as well.
Disabling GLSL or reducing graphical detail level/running the game in windowed
mode doesn't help.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33eda8,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:thread:SetThreadIdealProcessor (0x294): stub
fixme:thread:SetThreadIdealProcessor (0x2a0): stub
The problem is present since
commit 152a09ce75b97b1139e358428cea2c371a8b6804
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Aug 15 00:38:23 2012 +0200
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
No demo available, please let me know if you need debug logs or further tests.
wine-1.7.47-196-g4e6e9a1
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=39564
Bug ID: 39564
Summary: Paranormal State: Poison Spring (Steam) crashes on
exit with built-in msctf.dll
Product: Wine
Version: 1.7.54
Hardware: x86
URL: http://store.steampowered.com/app/268810/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msctf
Assignee: wine-bugs(a)winehq.org
…
[View More] Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Distribution: ---
Created attachment 52712
--> https://bugs.winehq.org/attachment.cgi?id=52712
terminal output
This is a hidden object game that I have it on Steam. I tried the demo version
available from BigFishGames.com, but couldn't reproduce the same problem with
that version, so this bug could affect only the Steam version. Steam doesn't
offer a demo for this game, though. Let me know if you need certain debug logs.
The game starts and runs properly except for one thing: there is a crash after
exiting the game.
Installing native msctf.dll via winetricks works around the crash.
The game exits properly if I revert those 2 commits on current git version:
http://source.winehq.org/git/wine.git/commit/585028be180ad2062cf4a938811e58…http://source.winehq.org/git/wine.git/commit/ccff353a0b366b5e44c06cb00b4a98…
wine-1.7.54-179-ga0d0d0d
Fedora 23
I have corefonts installed and gameoverlayrenderer.dll disabled in the prefix.
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http://bugs.winehq.org/show_bug.cgi?id=15866
Summary: MechCommander 2: DSERR_CONTROLUNAVAIL errors
Product: Wine
Version: 1.0.1
Platform: PC
URL: http://www.mechcommander.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: georg298(a)gmx.de
Starting the game with
…
[View More]WINEDLLOVERRIDES="dpnet=n" wine MC2Rel.exe -window /gosnoblade /gosusehw
it will display many
FAILED (0x8878001e - DSERR_CONTROLUNAVAIL) - SetPan(0x8fa89a0: 0)
errors. These errors occur each time a sound notification or similar (e.g.
hovering the mouse over a button in the menu or firing a weapon inside the
game) is played.
The reason is the function
IDirectSoundBufferImpl_SetPan
inside buffer.c from dsound dll.
The following code is the reason:
/* You cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D)) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Is the logic here correct?
Shouldn't "if(!A || B)" really be if(!(A || B)) ?
However the comment "You cannot use both pan and 3D controls" doesn't make any
sense in both cases, I think.
If I change it accordingly, it will work (not display these errors any more):
/* You cannot use both pan and 3D controls */
if (!((This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D))) {
WARN("control unavailable\n");
return DSERR_CONTROLUNAVAIL;
}
Changing it according to the comment to if(A && B) doesn't work.
I hope I provided enough information. I don't really know what I did there.
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https://bugs.winehq.org/show_bug.cgi?id=38633
Bug ID: 38633
Summary: SiN Gold (GOG.com) intro videos get frozen
Product: Wine
Version: 1.5.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
…
[View More] Regression SHA1: e2da590a8550292182b96562cd20f11cfe94ce2b
Distribution: ---
Created attachment 51543
--> https://bugs.winehq.org/attachment.cgi?id=51543
terminal output
I have this problem with SiN Gold from GOG, the original demo version doesn't
contain videos to reproduce it.
The game starts with a still image which looks like a loading screen displayed
@640x480 then the screen flashes rapidly as the game changes resolution a few
times, then the intro video begins to play @1440x900, but the video is frozen
with the first frame from the video (music keeps playing).
If I press and hold a mouse button or a key then the video resumes playing
normally. As soon as I release the mouse button/key the video is frozen again.
Reproducible in fullscreen and virtual desktop mode as well.
The problem is present since
e2da590a8550292182b96562cd20f11cfe94ce2b is the first bad commit
commit e2da590a8550292182b96562cd20f11cfe94ce2b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 28 14:40:13 2012 +0100
winex11: Don't bother waiting for XShmPutImage to finish.
wine-1.7.43-123-g90ed96a
Fedora 21 x86
Nvidia binary drivers 340.76
XOrg 1.16.3
XFCE 4.10
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https://bugs.winehq.org/show_bug.cgi?id=37308
Bug ID: 37308
Summary: GDI performance regression after Ubuntu 12.04 to 14.04
upgrade; incl. testable app
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: gustep12(a)yahoo.com
Thank you …
[View More]for working on Wine. I love the fact that Wine occasionally works
better (much faster and yet accurate rendering) for legacy Windows XP
applications than newer Windows versions!
For example, here is a legacy CAD application which is easy to install and run
in Wine, but which is very GDI intensive. As such, it is a good test for GDI
speed issues. When you open a complex CAD file, this app runs nicely in Windows
XP, but 5x or 10x slower in Windows Vista and later. Fortunately, it runs at
least the same or faster in Wine than it does in WinXP!
In fact, I guess I run this app half the time just to see how and if Wine is
working.
The application in question is PCB123 v2.1.0.7000, you can search for it online
or get the 7MB installer here. It always installs easily and works well in
Wine:
pcb123installer.exe (v2.1.0.7000, ~7MB):
https://stanford.box.com/s/69ijfwjf7qc95bq6bh2m
I purposely use this older version of PCB123 because, compared to versions that
came later, it has significantly faster display rendering performance with
complex PCB designs, such as this one, which I made:
PCB123-v2-complex-testfile.123, ~800kB:
https://stanford.box.com/s/3kmfcif91c1e909ak7jc
If you open this *.123 PCB design file and turn the mousewheel to zoom in or
out, it triggers a complete screen redraw. A screen redraw can take from one to
five seconds on sub-optimal software (Windows Vista/7/8, newest Wine), but
should take only a fraction of a second with good software (Windows XP, earlier
Wine).
If the scree re-draw takes too long, you can hide the filled copper planes of
the PCB. This speeds up redraws significantly, but the general issue (rendering
is now slower than it used to be, decreasing productivity) remains:
PCB123-v2-complex-testfile-nofill.123, ~800kB:
https://stanford.box.com/s/08zamniq0gx3imlwhi76
This software was originally released in the Windows XP years. It ran much
worse on Windows 7. It ran super-fast on Wine, regardless of hardware and/or
Linux version, I believe. Over time, I ran this software under Wine on a few
different Linux distros (Fedora, Mint, Ubuntu), and different hardware (older
Thinkpad with slow IGP, newer desktop with GTX660), the results were always
great under Linux+Wine, and much poorer under Windows 7.
Most recently, I had it running smoothly on Ubuntu 12.04 LTS, probably with
Nvidia binary driver 319 and whatever Wine version was up to date.
Then, about three days ago, I let Ubuntu proceed with the upgrade to 14.04 LTS.
Initially, PCB123 worked quickly, but then another set of Ubuntu 14.04 updates
came in, probably including the Nvidia driver update v331. Somehow this
un-installed Wine, and I couldn't re-install it - same issue as described here:
http://askubuntu.com/questions/449507/nvidia-libopencl1-331-has-to-be-remov…
Following the instructions on that page, I then did this:
sudo apt-get install nvidia-cuda-toolkit #Need to get 250 MB of archives; 774
MB of additional disk space will be used
sudo apt-get install ocl-icd-opencl-dev #this will remove nvidia-libopencl1-*
and nvidia-opencl-dev
sudo apt-get install wine #Need to get 121 MB; 342 MB of additional disk space
will be used.
Then I reinstalled Wine successfully, but then somehow the display performance
of PCB123 got much, much slower. I estimate the screen redraw speed is now at
least 20x to 50x slower than it used to be.
I am now trying to roll back the Nvidia drivers, the Wine versions, and so
forth, to narrow down where the problem lies. No luck so far, PCB123 remains
slow. I may even try to install Ubuntu 12.04 LTS again just to see if this
fixes it. Any advice on how I can force different versions of Wine or relevant
DLLs for testing?
Any tips on how I can support fixing this issue?
Best regards,
Sebastian
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http://bugs.winehq.org/show_bug.cgi?id=24388
Summary: Exposure crashes while creating exposure image
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.nimisis.com/projects/exposure.php
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
this handy little app …
[View More]creates an image out of a webcamcapture or avi-file, as
if you would take a picture with a camera with a long shuttertime.
Steps to reproduce: i did:
1.winetricks allcodecs
2.Run exposure, and choose "From AVI --> Browse"
3. Select an AVI-file , then do "Load from AVI"
It crashes right away; with native avifil32 the crash is gone. There is no
avifil32 component in bugzilla. I'll attach a +relay,tid,+seh log
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https://bugs.winehq.org/show_bug.cgi?id=39706
Bug ID: 39706
Summary: Gazillionaire refuses to start
Product: Wine
Version: 1.8-rc2
Hardware: x86
URL: http://web.archive.org/web/20051230143410/http://www.lavamind.com/download.html
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user16
Assignee:…
[View More] wine-bugs(a)winehq.org
Reporter: julliard(a)winehq.org
CC: sagawa.aki+winebugs(a)gmail.com
Blocks: 34308
Regression SHA1: 9ac7bca209e1b11af898d1b393d13c8dc92c66e1
Distribution: ---
Trying to reproduce bug 34308, I found out that Gazillionaire fails to start in
current Wine. It shows an error saying "Failed to open graphics server. GSW.EXE
must be available via the DOS path".
This is a regression caused by:
commit 9ac7bca209e1b11af898d1b393d13c8dc92c66e1
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Mon Aug 3 23:48:47 2015 +0900
user.exe: Release the Win16 lock due to loading 32-bit dlls in
CreateWindow.
The app calls WinExec("GSW.EXE"), but because the Win16 lock is released upon
CreateWindow, it doesn't wait for GSW.EXE to have initialized its window
correctly. Before the change, the lock would be held until the first GetMessage
call.
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http://bugs.winehq.org/show_bug.cgi?id=27165
Summary: ffdshow A/V config tool: drop-down list doesn't appear
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://sourceforge.net/projects/ffdshow-tryout/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
In ffdshow's …
[View More]audio/video configuration window you can choose which decoder you
want to use for different A/V formats.
A drop-down menu should appear automatically when you select a decoder for the
desired format.
The menu doesn't appear in current Wine.
Actually, there is a way to make the menu appear: press and hold left mouse
button on the selected field (under Decoder tab). While LMB is still pressed,
move the mouse up or down by a couple of pixels.
Workaround: native comctl32.
This 'feature' worked correctly in Wine-1.1.2:
098dc7b3302f39c5500d644615a6f4c37d328ce0 is the first bad commit
commit 098dc7b3302f39c5500d644615a6f4c37d328ce0
Author: Lei Zhang <thestig(a)google.com>
Date: Mon Aug 18 16:05:27 2008 -0700
comctl32: Set listview focus on WM_LBUTTONUP instead of WM_LBUTTONDOWN.
:040000 040000 ab9cd9294cee7fd398296c68872b1661d28953c2
e40db8f62a0588aac662bc68d5f6b1aafe86e42e M dlls
To reproduce the issue in the application:
1) Install the app as usual: at the end of installation choose the option to
run the config tool automatically.
2) Under the Decoder tab select a field (containing either disabled or
libavcodec) >> the drop-down list doesn't appear.
The config tool can also be launched by:
wine rundll32.exe ffdshow.ax configure
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=39673
Bug ID: 39673
Summary: Logical error in comparison (misprint)
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tapi32
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Clang show me warning but this is logical mistake
----------
wine-hq/…
[View More]dlls/tapi32/assisted.c:63:8: warning: logical not is only applied to
the left hand side of this comparison [-Wlogical-not-parentheses]
if(!RegOpenKeyW(HKEY_LOCAL_MACHINE, locations_keyW, &hkey) !=
ERROR_SUCCESS) {
^ ~~
-----
It must be
if(!RegOpenKeyW(HKEY_LOCAL_MACHINE, locations_keyW, &hkey)) {
or
if(RegOpenKeyW(HKEY_LOCAL_MACHINE, locations_keyW, &hkey) != ERROR_SUCCESS) {
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http://bugs.winehq.org/show_bug.cgi?id=35330
Bug ID: 35330
Summary: Typo: "in a separate windows" on the Man Page (at
http://www.winehq.org/docs/wine )
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
Assignee: wine-bugs(a)winehq.org
Reporter: shlomif(a)…
[View More]shlomifish.org
Classification: Unclassified
Hi all,
there's a typo in the man page (at http://www.winehq.org/docs/wine and "man
wine" from wine-1.6.1):
[QUOTE]
For running CUI executables (Windows console programs), use wineconsole
instead of wine. This will display all the output in a separate
windows (this requires X11 to run). Not using wineconsole for CUI
programs
will only provide very limited console support, and your program might
not function properly.
[QUOTE]
"in a separate windows" should be "in a separate window".
Regards,
-- Shlomi Fish
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[View Less]
http://bugs.winehq.org/show_bug.cgi?id=9491
Summary: CListCtrl:GetSubItemRect doesn't work for the label row
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bgp(a)cs.elte.hu
When I call CListCtrl::GetSubItemRect with m_item = -1, it supposed to handle
…
[View More]the label row. It works in windows. Under wine, it doesn't work, ref will
contain garbage.
res = CListCtrl::GetSubItemRect(m_item,m_subitem,LVIR_BOUNDS,ref);
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=38559
Bug ID: 38559
Summary: GTA4: crash after benchmark has completed
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: patrick1804(a)web.de
Regression SHA1: 1f004b34ade39c107796470b83c6d3e116106384
…
[View More] Distribution: ---
Created attachment 51435
--> https://bugs.winehq.org/attachment.cgi?id=51435
wine trace of GTA4 including stacktrace WINEDEBUG=wbemprox
GTA4 queries Win32_Processor and crashes with this commit. It doesn't crash
without this commit.
I've reverted the commit on wine 1.7.41 and the crash is gone.
Tested with vanilla wine and wine-staging.
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http://bugs.winehq.org/show_bug.cgi?id=36345
Bug ID: 36345
Summary: TGB Dual 8.3: A Windows Videogame emulator that
crashes when loading a ROM.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swordofsilence(a)gmail.com
…
[View More]Created attachment 48413
--> http://bugs.winehq.org/attachment.cgi?id=48413
The backlog provided after TGB Dual 8.3 crashed.
When loading a videogame ROM with TGB Dual V8.3 open, such as Pokemon Crystal,
it crashes. If I attempt to load the Pokemon Crystal ROM directly, it will fail
to load with the message "There is no Windows program configured to open this
type of file."
Pokemon Crystal File was this type: Pokemon - Crystal Version (USA,
Europe).gbc.
The log that appears when I try to load it while TGB Dual V8.3 is open is
provided as an attachment.
Link for TGB Dual V8.3 Download:
http://www.emuparadise.me/Nintendo_Gameboy_Advance_Emulators/Windows/TGB_Du…
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https://bugs.winehq.org/show_bug.cgi?id=38851
Bug ID: 38851
Summary: Wine64 build produces extra warning in secur32
comparing to Wine32 build
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
…
[View More]Created attachment 51778
--> https://bugs.winehq.org/attachment.cgi?id=51778
64bit build log
Similarly to bug 35602 + bug 35603 + bug 35604, but this time for secur32.
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https://bugs.winehq.org/show_bug.cgi?id=39691
Bug ID: 39691
Summary: Derive 6 crashes when clicking on the edit menu item
and was working fine with wine 1.6
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: vfrederix(a)gmail.com
…
[View More] Distribution: ---
Created attachment 52930
--> https://bugs.winehq.org/attachment.cgi?id=52930
Logs
Something seems to be added to ole since wine version 1.6 and makes Derive 6
freeze when clicking on the "edit" menu item.
See compared logs (wine 1.6 vs wine 1.7.43) for more details.
________________________________________________________
|-| Derive 6 |_|O|x|
--------------------------------------------------------
| File | EDIT <-- | Insert | Author | (...) |
--------------------------------------------------------
| |
| #1 x = 1 |
| #2 y = 2 |
| |
| |
--------------------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=39580
Bug ID: 39580
Summary: error using va_start() macro
Product: Wine
Version: 1.7.54
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Clang-3.8 can't continue
~~~
/Users/sergey/ProjectsML/wine-sherry/dlls/…
[View More]avifil32/api.c:2303:5: error:
'va_start' used in Win64 ABI function
va_start(vl, lpOptions);
^
/Users/sergey/src/llvm-build/Release/bin/../lib/clang/3.8.0/include/stdarg.h:33:29:
note: expanded from macro
'va_start'
#define va_start(ap, param) __builtin_va_start(ap, param)
^
/Users/sergey/ProjectsML/wine-sherry/dlls/avifil32/api.c:2346:5: error:
'va_start' used in Win64 ABI function
va_start(vl, lpOptions);
^
/Users/sergey/src/llvm-build/Release/bin/../lib/clang/3.8.0/include/stdarg.h:33:29:
note: expanded from macro
'va_start'
#define va_start(ap, param) __builtin_va_start(ap, param)
^
2 errors generated.
make[1]: *** [api.o] Error 1
make[1]: *** Waiting for unfinished jobs....
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http://bugs.winehq.org/show_bug.cgi?id=15083
Summary: ReadConsoleInputW() returns wrong values for CTRL+SPACE
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dg(a)cowlark.com
On the Windows console, if I use ReadConsoleInputW() to read user input and the
…
[View More]user types CTRL+SPACE, wine returns wVirtualKeyCode=VK_SPACE, UnicodeChar=0
where Windows XP returns wVirtualKeyCode=VK_SPACE, UnicodeChar=32.
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http://bugs.winehq.org/show_bug.cgi?id=34086
Bug #: 34086
Summary: MS Paint shows some images messed up.
Product: Wine
Version: 1.6-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)astronomy.com.ph
Classification: Unclassified
Created attachment 45322
--…
[View More]> http://bugs.winehq.org/attachment.cgi?id=45322
If this picture is opened in MS Paint in WinXp, the transparent portions become
black. In older wine versions behave the same way (therefore do it correctly).
In wine 1.6-rc5 it's ruined.
In Wine 1.6-rc5, Windows XP MS Paint messes up some images with transparency.
In previous versions of Wine, it behaves correctly (meaning, same behavior as
running MS Paint on WinXP) by showing the transparent color as black.
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https://bugs.winehq.org/show_bug.cgi?id=8775
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.8-rc3.
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http://bugs.winehq.org/show_bug.cgi?id=32621
Bug #: 32621
Summary: Mouse pointer jumps on opening/closing WinUAE settings
window
Product: Wine
Version: 1.5.20
Platform: x86-64
URL: http://www.winuae.net/files/InstallWinUAE2510.exe
OS/Version: Windows
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.…
[View More]org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Testing with wine-1.5.20-22-ga701528 on Lubuntu 11.10 x86-64.
There is an issue with bogus mouse movement which shows up with the WinUAE
Amiga emulator. This seems to be a regression somewhere between
wine-1.5.17-252-g8ba4c31 and wine-1.5.17-270-ga0f039a.
WinUAE captures the mouse when emulation is running. The Windows mouse pointer
is made invisible and mouse movement is passed through to the emulated machine.
With emulation running, press F12 to open the settings window, and click the
Cancel to close it. The mouse pointer of the emulated machine jumps to a new
position when the settings window closes. It's as if Wine has queued up mouse
movement between your pressing F12 and clicking Cancel.
To reproduce:
- Download and run the WinUAE installer. Run WinUAE.
- Optional: When the settings window opens, click CPU and FPU in the tree-view
then select Fastest possible under CPU Emulation Speed.
- Click Start. After a few seconds you should see something in the emulation
window and there is a red mouse pointer which you can move. Move it around a
bit.
- Noting where the red mouse pointer is, press F12 to open the settings window.
- Click Cancel to close the settings window. The red mouse pointer jumps in
position. The difference between new and old positions may be related to the
amount you moved the Windows mouse pointer in order to click Cancel.
I ran a regression test but it wasn't entirely successful.
wine-1.5.17-252-g8ba4c31 GOOD
wine-1.5.17-270-ga0f039a BAD
In between those two commits, running WinUAE did not allow the emulation window
to be activated. Keyboard input went to the terminal window instead.
The last commit for wine-1.5.17-253-g841214d was:
user32: Don't check for driver events before normal messages in PeekMessage.
author: Alexandre Julliard <julliard(a)winehq.org>
Wed, 21 Nov 2012 18:20:27 +0000 (19:20 +0100)
commit: 841214ddb4d4dc620e6b51dfe6655b585d423edc
The last commit for wine-1.5.17-270-ga0f039a (which presumably fixed the
can't-activate-window issue) was:
user32: Fix the wait event mask in PeekMessage.
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 22 Nov 2012 10:57:15 +0000 (11:57 +0100)
commit a0f039a6049641cc2be8fa32f2afa3c3f394a99b
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http://bugs.winehq.org/show_bug.cgi?id=11627
Summary: Need for Speed 2 SE 3dfx demo fails to start
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.nfshome.com/demos.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
It just prints:
The instruction …
[View More]at 0x00498d32 referenced memory at 0x00000004.
The memory could not be written.
And silently exits after that.
Which it didnt did before:
b22183703f8f77f8e1e32482f34934cadd207963 is first bad commit
commit b22183703f8f77f8e1e32482f34934cadd207963
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Oct 15 22:32:36 2007 +0200
kernel32: Fix GlobalMemoryStatus to take into account the
IMAGE_FILE_LARGE_ADDRESS_AWARE flag.
Also the page file size must not be truncated to 2Gb no matter what
the flag is set to.
:040000 040000 22266407af840ef6a38386a64fdc247e895c66ac
3924caf0140dfbe4bf8aff939710b1517b970e9f M dlls
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https://bugs.winehq.org/show_bug.cgi?id=39600
Bug ID: 39600
Summary: Bad sound with Steam Games
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: fernandosmash(a)gmail.com
Distribution: ---
I was having a lots of trouble with crappy …
[View More]sound in steam games that i was
solving by using the prefix PULSE_LATENCY_MSEC=30
But then a game didnt work that way and found that changing the
/Windows/System32/dsound.dll for a dsound.dll from a Windows 7 32 bits solved
all the sound problem's related of my wine installation.
Running ArchLinux x64 up to date
I only had installed dxfullsetup with winetricks
Mobo: msi P67A-GD65
No dedicated sound card, using the builtin with the mobo
Pulseadio installed
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https://bugs.winehq.org/show_bug.cgi?id=39683
Bug ID: 39683
Summary: CreateRestrictedToken() uses wrong enum value for
default impersonation level
Product: Wine
Version: 1.8-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
…
[View More]Distribution: ---
Since commit
http://source.winehq.org/git/wine.git/commit/bbb29e9d4c1b55f24c60a6449903a6…,
duplicated token level is initialized like that:
---
+ SECURITY_IMPERSONATION_LEVEL level = TokenImpersonationLevel;
---
TokenImpersonationLevel is a member of TOKEN_INFORMATION_CLASS, not
SECURITY_IMPERSONATION_LEVEL. I'm not sure what's a right level would be in
this case.
P.S. clang in -Werror mode is not impressed by this, that's how it was spotted.
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https://bugs.winehq.org/show_bug.cgi?id=39607
Bug ID: 39607
Summary: Broken Image in Fitting Window.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vyankey(a)bresnan.net
Distribution: ---
Wine 1.7.54 and 1/7.55 break the ship image in …
[View More]the Fitting Window for me.
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http://bugs.winehq.org/show_bug.cgi?id=26317
Summary: AVRStudio 4 installation package is unable to install
the program reporting that the application is already
installed
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wike.…
[View More]svk(a)gmail.com
CC: bunglehead(a)gmail.com
AVR Studio 4 installation package is unable to install the program. It shows
the message that program is already installed.
The installation file can be found at:
http://www.atmel.com/dyn/products/tools_card.asp?tool_id=2725
(requires registration before download)
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https://bugs.winehq.org/show_bug.cgi?id=39634
Bug ID: 39634
Summary: Git Installer fails
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mkllnk(a)web.de
Distribution: ---
Created attachment 52820
--> https://bugs.winehq.org/…
[View More]attachment.cgi?id=52820
stdout and Program Error Details
Installing Git for Windows works with wine version 1.5.22 and lower. But
beginning with wine version 1.5.23 an error window pops up (see attachement):
WINEPREFIX=/tmp/1.7.55/ ~/wine/bin/wine ~/Downloads/Git-2.6.3-32-bit.exe
I just clicked next all the time until the installation starts. The
installation still finishes eventually.
Trying to run the installed Git bash still works with version 1.5.23. But
running the Git bash fails in version 1.5.31 to version 1.7.55. I'm not sure
about 1.5.24 to 1.5.30.
WINEPREFIX=/tmp/1.7.55/ ~/wine/bin/wine wineconsole
/tmp/1.7.55/drive_c/Program\ Files/Git/bin/bash.exe --login -i
results in a bash window popping up, but reporting after a while:
bash: fork: retry: No child processes
My hunch is that the setup runs a program called rebase.exe and that it fails
with wine version 1.5.23 and higher. The un-rebased executable still works with
older wine versions, but not with newer ones. There is one issue reported to
the Git for Windows project: https://github.com/git-for-windows/git/issues/150
Thank you for the software that makes me independent of Windows. :-)
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https://bugs.winehq.org/show_bug.cgi?id=38993
Bug ID: 38993
Summary: Memory Blocks for Windows 3.x has missing tile
animation
Product: Wine
Version: 1.5.13
Hardware: x86
URL: http://archive.org/download/630-windows-3x-games/630Wi
ndows3.0Games.zip/SYMGAMES.ZIP
OS: Linux
Status: NEW
Keywords: download, regression, win16
Severity: minor
…
[View More] Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
Distribution: ---
This is an old game designed for Windows 3.x.
Each tile has a picture on the downward side and you have to flip the tiles and
match the corresponding pictures. When you click on a tile it should turn
around revealing the picture on it. This spinning animation is missing, the
picture is simply drawn on the upper side of the tile when you click on it.
Tile animation used to work until
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
Setting ClientSideGraphics=n in the registry indeed fixes the problem.
Other issues reported due to that commit:
Bug #35418
Bug #37308
To reproduce the problem download and unpack symgames.zip and start blocks.exe.
If you find that the game window is flickering rapidly press <alt> to open the
menus (this helped with the flickering issue for me).Then click on the tiles to
see that they don't animate.
Wine 1.7.48
Fedora 22
XOrg 1.17.2
XFCE 4.12
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https://bugs.winehq.org/show_bug.cgi?id=1988
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|VCDEasy 3.x needs |Multiple applications need
|MediaPlayer 6.x ActiveX |MediaPlayer 6.x ActiveX
|control |control
|('{22D6F312-B0F6-11D0-94AB- |('{22D6F312-…
[View More]B0F6-11D0-94AB-
|0080C74C7E95}' -> |0080C74C7E95}' ->
|'msdxm.ocx') |'msdxm.ocx')(VCDEasy 3.x,
| |Abashera revamped)
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https://bugs.winehq.org/show_bug.cgi?id=1988
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |bojan(a)antonovic.ch
--- Comment #15 from Anastasius Focht <focht(a)gmx.net> ---
*** Bug 26062 has been marked as a duplicate of this bug. ***
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[View Less]
https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #136 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to swswine from comment #135)
> (In reply to Sergey Isakov from comment #134)
> > What is it???
> Please find the answer to your question in comment #124 and comment #132
> above.
> It is no sense in using this patch for your main wine installation, or for
> testing some arbitrary games. My initial comments suggest the same. This
> patch is not …
[View More]designed for any particular purpose, maybe except for revealing
> in-depth wine problems and illustrating the simpler "top level" problems
> running Sims2. In any case you are using it on your own risk.
>
You should not restrict vertex model to 2 in your patch.
It is performed by
winetrick vsm=2 and psm=2
or just in registry, see dlls/wined3d/wined3d_main.c:305
~~~
if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS",
&wined3d_settings.max_sm_vs))
TRACE("Limiting VS shader model to %u.\n",
wined3d_settings.max_sm_vs);
~~~
This method works.
Users must use this trick for this game and not for others.
Anyway thanks for pointing to the problem.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #135 from swswine(a)gmail.com ---
(In reply to Sergey Isakov from comment #134)
> What is it???
Please find the answer to your question in comment #124 and comment #132 above.
It is no sense in using this patch for your main wine installation, or for
testing some arbitrary games. My initial comments suggest the same. This patch
is not designed for any particular purpose, maybe except for revealing in-depth
wine problems and …
[View More]illustrating the simpler "top level" problems running Sims2.
In any case you are using it on your own risk.
> My games stop working because they need 3.0:
> Heroes VI
> 3DMark06
Surely they did.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #134 from Sergey Isakov <isakov-sl(a)bk.ru> ---
What is it???
~~~
- caps->VertexShaderVersion = shader_caps.vs_version;
+ caps->VertexShaderVersion = 2;//shader_caps.vs_version;
~~~
My games stop working because they need 3.0:
Heroes VI
3DMark06
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https://bugs.winehq.org/show_bug.cgi?id=39612
Bug ID: 39612
Summary: xcopy output has wrong capitalization
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Wine xcopy prints "<#> file(s) copied"…
[View More] with a lowercase f, but Windows XP's
xcopy prints "<#> File(s) copied" with a capital F.
I noticed because it broke a script of mine that extracts that last print
statement.
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https://bugs.winehq.org/show_bug.cgi?id=39732
Bug ID: 39732
Summary: A race in services.exe may lead to infinite loop with
100% cpu utilization
Product: Wine
Version: 1.8-rc2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: -…
[View More]--
I have an application that installs 12 kernel drivers for various hardware
dongles the application may work with. Most of these drivers don't work in
Wine and simply crash, so I just moved c:\windows\system32\drivers out of
the way. Actually under Windows these drivers fail to load as well if they
couldn't find a supported hardware at startup, so removing them under Wine
simulates "no supported hardware" scenario, and simply matches the "load and
fail" way. The application works just fine without the drivers.
Time from time I observe a 100% cpu utilization (wineserver 15%, services.exe
85%). After quite a bit of investigation I've figured out a way to reliably
reproduce the problem.
How to reproduce:
1. Add a non-existent kernel driver entry to the registry (so that winedevice
fails to load it).
2. In order to 100% provoke a race add Sleep(100) right at the beginning
of programs/services/services.c,service_wait_for_startup().
The problem is that winedevice calls SetServiceStatus(SERVICE_STOPPED)
which adds service_terminate() to the timeout_queue list which is going
to be executed after a timeout. But service_terminate() is also called by
service_start() when a service fails to start. So, what happens is that
after service_terminate() call is queued by SetServiceStatus(), subsequent
service_terminate() from service_start() sets service->process = 0; and when
events_loop() fills out the handles array to wait for the process handle is
already 0 which leads to WaitForMultipleObjects() returning -1 (WAIT_FAILED)
because of an invalid handle, which causes events_loop() to not process the
wait queue and call WaitForMultipleObjects() again and again with the same
array of handles.
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https://bugs.winehq.org/show_bug.cgi?id=4785
Sergey Isakov <isakov-sl(a)bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl(a)bk.ru
--- Comment #13 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to Ken Sharp from comment #12)
> Is this still an issue in Wine 1.7.45 or later?
Nothing changed wine-1.8-rc2
~~~
fixme:…
[View More]olepicture:OleLoadPictureEx
(0xaa637c,1086,0,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f6ec),
partially implemented.
fixme:olepicture:OleLoadPictureEx
(0xaa637c,1086,1,{7bf80980-bf32-101a-8bbb-00aa00300cab},x=0,y=0,f=0,0x33f6bc),
partially implemented.
fixme:olepicture:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:olepicture:OLEPictureImpl_SaveAsFile (0x1762968)->(0x1732560, 0, 0x0),
hacked stub.
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https://bugs.winehq.org/show_bug.cgi?id=8775
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |c7c1fb5eabbe12ea2e7a105845f
| |ed5308191984f
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- …
[View More]Comment #13 from Alexandre Julliard <julliard(a)winehq.org> ---
Fixed by c7c1fb5eabbe12ea2e7a105845fed5308191984f.
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https://bugs.winehq.org/show_bug.cgi?id=6851
super_man(a)post.com changed:
What |Removed |Added
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CC| |super_man(a)post.com
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https://bugs.winehq.org/show_bug.cgi?id=8051
Sergey Isakov <isakov-sl(a)bk.ru> changed:
What |Removed |Added
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CC| |isakov-sl(a)bk.ru
--- Comment #133 from Sergey Isakov <isakov-sl(a)bk.ru> ---
(In reply to swswine from comment #124)
> Created attachment 52904 [details]
> Partial workaround to fix game start, models display …
[View More]and get a sensible trace
>
Too many output!
~~~
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_1par uisv_4par called
fixme:d3d9:uisv_4par uisv_4par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
fixme:d3d9:uisv_5par uisv_5par called
~~~
thousands lines
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https://bugs.winehq.org/show_bug.cgi?id=8775
--- Comment #12 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> ---
Bruno,
I also confirm the fix on wine 1.8-rc2 (32 bit).
However, it freezes with wine 64-bit during the card distribution animation.
I tested using playonlinux.
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http://bugs.winehq.org/show_bug.cgi?id=22013
Summary: Secret of Monkey Island - Special edition: fails to
run with OSS sound driver
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
With alsa, works (though …
[View More]sometimes stutters, depending on acceleration
settings).
With OSS, however, fails to run, saying:
'Your machine failed to meet the minimum specification requirements.
Code: Sound device failed to initialize or not found.
Application will now exit.
OK'
Terminal output attached, though there's nothing sound related AFAICT.
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https://bugs.winehq.org/show_bug.cgi?id=5852
--- Comment #18 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I can reproduce this with 1.8-rc2.
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https://bugs.winehq.org/show_bug.cgi?id=5977
--- Comment #21 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Can anyone double confirm that the demo file SHA1
f0e15327f32382c4a80edba5241688b6272d9ba7 produces animations on Windows? I say
that because after installation the animations folder only has empty video
files, I believe that is on purpose to make the demo smaller.
A +file log shows that while idling in the main menu the files from animations
folder are read but since they don't have …
[View More]frames nothing is printed on screen.
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https://bugs.winehq.org/show_bug.cgi?id=39203
Bug ID: 39203
Summary: Some of my .exe programs dont work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xgeorge1999(a)gmail.com
Distribution: ---
I want to use this proram but when i open …
[View More]it it says Program Error Details and
"The program pfs_dokan.sys has encounterenta serious problemand needs to close.
We are sorry for the inconvenience "
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http://bugs.winehq.org/show_bug.cgi?id=33182
Bug #: 33182
Summary: Penny Girl fails to run (Unity3D based program)
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment …
[View More]43890
--> http://bugs.winehq.org/attachment.cgi?id=43890
Terminal output
This unity3d based program installs fine, but crashes with an error :
Verificationerror#3:Client.Version=1.3.4674.081.Culture=neutral.PublicKeyToken=|hex
code| might be corrupted. Please re-install.
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http://bugs.winehq.org/show_bug.cgi?id=33167
Bug #: 33167
Summary: Sword of Stars securom fails
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Program installs fine, but when I try to …
[View More]start it says that securom cannot find
the disk.
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http://bugs.winehq.org/show_bug.cgi?id=33926
Bug #: 33926
Summary: Civilization III menu items covered by KDE panel
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)lindev.ch
Classification: Unclassified
When running Civilization III …
[View More]in KDE 4.10.4, it switches to fullscreen, but
after the intro video, the KDE panel comes back and covers the lower part of
the game screen.
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