https://bugs.winehq.org/show_bug.cgi?id=6416
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.22.
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http://bugs.winehq.org/show_bug.cgi?id=17647
Summary: TA Demo Recorder doesn't work
Product: Wine
Version: 1.1.16
Platform: Other
URL: http://www.clan-sy.com/download/tademo/tademo99b2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehstealth(a)yahoo.com
Created an attachment (id=19833)
--> (http://bugs.winehq.org/attachment.cgi?id=19833)
Error
If you have Total Annihilation installed with the TA Demo Recorder then it
won't even start. Error log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=36743
Bug ID: 36743
Summary: rpcrt4 tests fail when using widl "-Oif" option
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: jerome.gardou(a)reactos.org
Hello,
in order to squash https://jira.reactos.org/browse/CORE-8200 out, I tried to
run rpcrt4 tests with the "modern" type stubs instead of the ones currently
used in wine tree.
As expected, this led to memory corruption and wrong test results. Attached is
a valgrind report of "rpcrt4_test server" with +ole,+rpc debug channel, with
quite a lot of invalid read and invalid free.
For instance, the call to get_names function triggers invalid read such as this
one:
==30367== Invalid read of size 4
==30367== at 0x5672AEB: ComputeConformanceOrVariance (ndr_marshall.c:634)
==30367== by 0x5674D9F: NdrConformantArrayFree (ndr_misc.h:39)
==30367== by 0x567EF19: NdrStubCall2 (ndr_stubless.c:144)
==30367== by 0x567F1DD: NdrServerCall2 (ndr_stubless.c:1450)
==30367== by 0x568EA29: process_request_packet (rpc_server.c:441)
==30367== by 0x568EFB9: RPCRT4_worker_thread (rpc_server.c:519)
==30367== by 0x7BC8BC9F: worker_thread_proc (threadpool.c:110)
==30367== by 0x7BC7FBDF: ??? (in
/home/jerome/wine-fun/wine-build/dlls/ntdll/ntdll.dll.so)
==30367== by 0x7BC82B6C: call_thread_func (signal_i386.c:2630)
==30367== by 0x7BC7FBBD: ??? (in
/home/jerome/wine-fun/wine-build/dlls/ntdll/ntdll.dll.so)
==30367== by 0x7BC89367: start_thread (thread.c:428)
==30367== by 0x4223D77: start_thread (pthread_create.c:311)
==30367== Address 0x4cdea40 is 16 bytes after a recently re-allocated block of
size 32 alloc'd
To reproduce, change dlls/rpcrt4/tests.Makefile.in:
"EXTRAIDLFLAGS = --prefix-server=s_" --> "EXTRAIDLFLAGS = --prefix-server=s_
-Oif"
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http://bugs.winehq.org/show_bug.cgi?id=33935
Bug #: 33935
Summary: graphics identical sub-expressions '!(types[i + 1] &
PathPointTypeBezier)'
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elton.wine(a)elton.tk
Classification: Unclassified
On HEAD, dlls/gdiplus/graphics.c, line 1750:
http://source.winehq.org/git/wine.git/blob/HEAD:/dlls/gdiplus/graphics.c#l1…
There are identical sub-expressions '!(types[i + 1] & PathPointTypeBezier)' to
the left and to the right of the '||' operator.
Credits to PVS-Studio:
http://www.viva64.com/en/b/0192/#ID0EYFAG
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http://bugs.winehq.org/show_bug.cgi?id=34608
Bug #: 34608
Summary: The character's 3D model in Oddworld Munch's Oddysee
lacks body parts
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46110
--> http://bugs.winehq.org/attachment.cgi?id=46110
OMO Log
The character's 3D model in Oddworld Munch's Oddysee lacks body parts.
Installing directx9 doesn't help. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=39214
Bug ID: 39214
Summary: Crazy Machines Elements crashes on unimplemented
function x3daudio1_7.dll.X3DAudioCalculate
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://www.gamershell.com/download_73650.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 52276
--> https://bugs.winehq.org/attachment.cgi?id=52276
terminal output
With built-in xaudio libraries the game crashes while loading to the main menu.
Can be reproduced with the demo version (skip Directx installation at the end).
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http://bugs.winehq.org/show_bug.cgi?id=35219
Bug ID: 35219
Summary: Dialogues requestion authentication won't load in Wine
Internet Explorer 8
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adam1eveleigh(a)gmail.com
Classification: Unclassified
Created attachment 46969
--> http://bugs.winehq.org/attachment.cgi?id=46969
Debugger Log from PlayOnLinux
I get this error in the debugger when I try to load
http://gateway.jhgs.bucks.sch.uk/ (which should bring up an authentication box
but doesn't.
'GNUTLS ERROR: Rehandshake was requested by the peer.'
(Note that I used the POL IE8 installer but that used Wine 1.2.3 which couldn't
load IE8 so I manually changed the Wine version to Wine 1.6.1)
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http://bugs.winehq.org/show_bug.cgi?id=33777
Bug #: 33777
Summary: Clamwin doesn't show drive letters in filenames
Product: Wine
Version: 1.6-rc1
Platform: x86
URL: http://downloads.sourceforge.net/clamwin/clamwin-0.97.
8-setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 44743
--> http://bugs.winehq.org/attachment.cgi?id=44743
screenshot
When running a scan with clamwin, the drive letter is missing from the
filename. E.g.,:
C:\windows\notepad.exe
shows as:
:\\windows\notepad.exe
wine-1.5.31-225-gba40509
austin@aw25 ~ $ sha1sum clamwin-0.97.8-setup.exe
851f55135fd4a5a3a631058f3ceaf43f4c12242b clamwin-0.97.8-setup.exe
austin@aw25 ~ $ du -h clamwin-0.97.8-setup.exe
68M clamwin-0.97.8-setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=31748
Bug #: 31748
Summary: Space Pirates and Zombies: system crashes/freezes when
closing the game
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
I will try to find a way to get a log before the system crashes...
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http://bugs.winehq.org/show_bug.cgi?id=28191
Summary: winetest: No usage in wineconsole
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
To reproduce this start the console with 'wine wineconsole cmd' and then type
'winetest /?' in the wine console.
The usage will be displayed in the terminal in which you started the
wineconsole instead of in wineconsole itself. This is because winetest uses
regular Unix stdio functions like printf() instead of WriteConsole().
See the XCOPY_wprintf() function in programs/xcopy/xcopy.c or the output_*()
functions in programs/net/net.c for a model on how to fix this.
After fixing this, verify that running 'winetest /?' still works fine in a
regular xterm or equivalent.
(split off from bug 13861)
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https://bugs.winehq.org/show_bug.cgi?id=9009
Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=31580
Bug #: 31580
Summary: Create Your Own Model Railway - Unhandled exception:
page fault on read access
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj.shaw(a)btconnect.com
Classification: Unclassified
Created attachment 41527
--> http://bugs.winehq.org/attachment.cgi?id=41527
Debugging output
Create Your Own Model Railway fails to run with an 'Unhandled exception: page
fault on read access' error.
Installation works OK, but to get to the main menu requires the installation of
mpg123 and setting the program to run in an 800 x 600 desktop. Clicking on
'Start game' switches to a load progress screen, which gets to about 50% then
fails. The only terminal output is the 'Unhandled exception: page fault on
read access' error.
The AppDB only shows one previous test result, with Wine 1.0.0, also rated
Garbage.
Arch Linux x86
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https://bugs.winehq.org/show_bug.cgi?id=39277
Bug ID: 39277
Summary: Enhance error diagnosis for DX10/11 games crashing due
to missing support for Mesa OpenGL >= 3.2 core
profiles, Shader Model 4, GLSL 1.50
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
this is an improvement request for better error diagnosis.
People using Mesa/Intel/Nouveau/foo encounter crashes with various DirectX10/11
games where the cause is not obvious from pure terminal output/backtrace.
An example (don't mind disabling of builtin 'd3d10_1.dll' here, it's another
issue):
--- snip ---
$ WINEDLLOVERRIDES=d3d10_1=d wine ./AssassinsCreed_Dx10.exe
...
fixme:gameux:GameExplorerImpl_VerifyAccess (0x13b750, L"C:\\Program
Files\\Ubisoft\\Assassin's Creed\\AssassinsCreed_Dx10.exe", 0x33f778)
fixme:win:EnumDisplayDevicesW ((null),0,0x386e314,0x00000000), stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x18cb28, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x386e8d4, desc (nil) partial
stub!
fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x18cb28, format
DXGI_FORMAT_R8G8B8A8_UNORM, flags 0x1, mode_count 0x386e8d4, desc 0x3084758
partial stub!
fixme:dxgi:dxgi_output_FindClosestMatchingMode iface 0x18cb28, mode 0x386e884,
closest_match 0x386e8a0, device (nil) stub!
fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x18c988, window (nil),
flags 0 stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x8754ba
(thread 002a), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x008754ba).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:008754ba ESP:0386e830 EBP:0b67ba34 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:0386e8d4 ECX:0386e8a8 EDX:031a0114
ESI:7fc5dfc8 EDI:0b678450
...
Backtrace:
=>0 0x008754ba in assassinscreed_dx10 (+0x4754ba) (0x0b67ba34)
1 0x00000000 (0x0167f09c)
2 0x008763c0 in assassinscreed_dx10 (+0x4763bf) (0x00875960)
3 0x06c74c4e (0x8df18b56)
...
--- snip ---
It becomes apparent with additional debug channels:
--- snip ---
...
002c:Call
d3d10.D3D10CreateDeviceAndSwapChain(001a5010,00000000,00000000,00000001,0000001d,0b67845c,0b678458,0386e8ec)
ret=007d9641
002c:trace:d3d10:D3D10CreateDeviceAndSwapChain adapter 0x1a5010, driver_type
D3D10_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0x1, sdk_version 29,
swapchain_desc 0xb67845c, swapchain 0xb678458, device 0x386e8ec
002c:trace:d3d10:D3D10CreateDevice adapter 0x1a5010, driver_type
D3D10_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0x1, sdk_version 29, device
0x386e8ec
...
002c:Call
d3d10core.D3D10CoreCreateDevice(001a65b0,001a5010,00000001,00000000,0386e8ec)
ret=7e378d9b
002c:Call
d3d11.D3D11CoreCreateDevice(001a65b0,001a5010,00000001,0386e5fc,00000001,0386e5f8)
ret=7e35a837
002c:fixme:d3d11:D3D11CoreCreateDevice Ignoring feature levels.
...
002c:Call
dxgi.DXGID3D10CreateDevice(7e310000,001a65b0,001a5010,00000001,00000000,0386e534)
ret=7e315759
002c:trace:dxgi:DXGID3D10CreateDevice d3d10core 0x7e310000, factory 0x1a65b0,
adapter 0x1a5010, flags 0x1, unknown0 (nil), device 0x386e534.
...
002c:Call d3d11.D3D11CoreRegisterLayers() ret=7e2e6151
...
002c:Ret d3d11.D3D11CoreRegisterLayers() retval=00000000 ret=7e2e6151
...
002c:Call wined3d.wined3d_get_device_caps(001a9e08,00000000,00000001,0386e1c0)
ret=7e2e5ae7
002c:trace:d3d:wined3d_get_device_caps wined3d 0x1a9e08, adapter_idx 0,
device_type WINED3D_DEVICE_TYPE_HAL, caps 0x386e1c0.
002c:Ret wined3d.wined3d_get_device_caps() retval=00000000 ret=7e2e5ae7
002c:warn:dxgi:dxgi_device_init Direct3D 10 is not supported on this GPU with
the current shader backend.
...
002c:warn:dxgi:DXGID3D10CreateDevice Failed to initialize device, hr
0x80004005.
...
002c:Ret dxgi.DXGID3D10CreateDevice() retval=80004005 ret=7e315759
002c:Ret d3d11.D3D11CoreCreateDevice() retval=80004005 ret=7e35a837
002c:Ret d3d10core.D3D10CoreCreateDevice() retval=80004005 ret=7e378d9b
...
002c:warn:d3d10:D3D10CreateDevice Failed to create a device, returning
0x80004005
002c:warn:d3d10:D3D10CreateDeviceAndSwapChain Failed to create a device,
returning 0x80004005
002c:Ret d3d10.D3D10CreateDeviceAndSwapChain() retval=80004005 ret=007d9641
002c:trace:dxgi:dxgi_adapter_GetDesc iface 0x1a5010, desc 0xb678498.
002c:trace:dxgi:dxgi_adapter_GetDesc1 iface 0x1a5010, desc 0x386e77c.
002c:Call
wined3d.wined3d_get_adapter_identifier(001a9e08,00000000,00000000,0386e6c0)
ret=7e2e40bb
002c:trace:d3d:wined3d_get_adapter_identifier wined3d 0x1a9e08, adapter_idx 0,
flags 0, identifier 0x386e6c0.
002c:Ret wined3d.wined3d_get_adapter_identifier() retval=00000000 ret=7e2e40bb
...
--- snip ---
Telling users to run with 'warn+dxgi' is not an option for me.
I suggest to turn "Direct3D 10 is not supported on this GPU with the current
shader backend." WARN into an ERR or FIXME.
One problem with ERR could be that games probe for DX11/10 first and might fall
back to DX9 mode hence the failure would not be considered critical (still
works through DX9 fallback).
Maybe a FIXME just to appear in terminal by default without any debug
channels/classes given.
$ wine --version
wine-1.7.51-102-ga7e294c
Regards
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http://bugs.winehq.org/show_bug.cgi?id=29609
Bug #: 29609
Summary: League Of Legends game client crashes after champion
selection
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: businessman97(a)hotmail.com
Classification: Unclassified
Same error as in http://bugs.winehq.org/show_bug.cgi?id=29039 in 1.3.36 &1.3.37
since the patches noted in comments seem already in this versions.
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http://bugs.winehq.org/show_bug.cgi?id=35574
Bug ID: 35574
Summary: gdi32:fonts test_EnumFontFamiliesEx_default_charset()
fails on Windows 7 in the Japanese and Hebrew locales
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Classification: Unclassified
In the Japanese locale the conformance test errors are:
font.c:3001: 'MS Shell Dlg' has 10 charsets.
font.c:3003: Test failed: (MS Shell Dlg) got charset 0 expected 128
And in the Hebrew one they are:
font.c:3001: 'MS Shell Dlg' has 10 charsets.
font.c:3003: Test failed: (MS Shell Dlg) got charset 0 expected 177
(the Hebrew locale also has a lot of errors in this test)
There are three VMs running the tests in a Japanese or Hebrew locale:
fg-win7u64-1spie9-he, fg-win7u64-1spie9-ja, newtb-w7u:
http://test.winehq.org/data/tests/gdi32:font.html
The corresponding tests where introduced by:
commit 6834a44dc4c3c7e8c377a2fd56d11e93edd37b2f
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Jun 17 19:01:39 2013 +0900
gdi32/tests: Add a test for default font height scaling with screen
resolution changes.
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https://bugs.winehq.org/show_bug.cgi?id=39334
Bug ID: 39334
Summary: comctl32 status bar test crashes on Linux if Bubbler
One font is installed
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 52414
--> https://bugs.winehq.org/attachment.cgi?id=52414
trace+font
To reproduce:
1. Install typecatcher.
2. Use typecatcher to install the Bubbler One font. You can also download the
font from
https://github.com/google/fonts/blob/master/ofl/bubblerone/BubblerOne-Regul…
3. Run `./wine dlls/comctl32/tests/comctl32_test.exe.so status`.
I initially thought that the crash was being caused by a bitmap font from Xorg,
but Bubbler One is actually a vector font from Google.
The problem is reproducible on both Lubuntu 15.04 x86 and Arch Linux x64.
Installing Bubbler One on Windows does not cause the test to crash.
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http://bugs.winehq.org/show_bug.cgi?id=33870
Bug #: 33870
Summary: Occasional crash during ie7 install
Product: Wine
Version: 1.6-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
While testing the patch in bug 27168, I noticed that
"winetricks ie7" failed with
fixme:wintrust:CryptCATGetCatAttrInfo 0x1f0c5e0, L"SPLevel"
wine: Unhandled page fault on read access to 0xffffffff ...
Backtrace:
=>0 CertDuplicateCertificateContext+0x3a(pCertContext=<?>)
[dlls/crypt32/cert.c:190]
I'll attach the backtrace.
I don't think this happens often; the second try to reproduce it failed.
Guess I should run it overnight in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=26216
Summary: Lylian: can't play videos
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/21701
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33419)
--> (http://bugs.winehq.org/attachment.cgi?id=33419)
terminal output
There are 2 videos in the demo but none of them work: a short company logo
after you start the game shows only black screen (by pressing a key you will
get into the main menu). The other video is a 1-minute long intro when you
start a new game: Wine simply skips the video.
The videos are in AVI format, using Cinepack video codec (audio is Microsoft
PCM format).
I've tried native iccvid.dll and native quartz.dll, devenum.dll but none of
them helped.
The videos are playing fine in Linux, e.g. by using Totem.
Fedora 14
Wine was compiled with gstreamer support
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http://bugs.winehq.org/show_bug.cgi?id=27312
Summary: Requiem: Avenging Angel - Black artifacts in the main
menù
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyclops(a)fastwebnet.it
Created an attachment (id=34936)
--> (http://bugs.winehq.org/attachment.cgi?id=34936)
Black artifacts in screen menù.
It occurs in each version of Wine.
In the main menù, there are some black artifacts so you can't see some options.
See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=32959
Bug #: 32959
Summary: Warcraft 3: Minimizing problems
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I'm using Openbox 3.5.0 and trying to minimize Warcraft 3 (RoC and TFT) with
the window manager will cause the game visually to minimize but it is still
active. The sound is still playing and the mouse is not showing on my desktop.
Using -opengl works as a workaround but introduces a new problem: After ~1 hour
of playing minimizing and recovering the game will cause the next mouseclick in
the game to minimize it again.
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http://bugs.winehq.org/show_bug.cgi?id=26211
Summary: Dragon Age II Demo launcher shows wine crash dialog,
Bioware logo movie silent
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To work around bug 26205, do
wget http://winetricks.googlecode.com/svn/trunk/src/winetricks-alpha
winetricks-alpha d3dx9_36 d3dx11_43
The game's launcher then starts, but on my Ubuntu 10.10 laptop,
there's a crash dialog (which can be ignored),
the console says
fixme:quartz:AsyncReader_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
fixme:gstreamer:GST_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:DSoundRender_QueryInterface No interface for
{56a868b5-0ad4-11ce-b03a-0020af0ba770}!
wine: Unhandled page fault on read access to 0x2009e65c at address 0x2009e65c
(thread 0021), starting debugger...
and the Bioware / EA / dragon logo movie is silent.
Doing
winetricks-alpha devenum
gets rid of the crash and makes the logo movie play sound.
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http://bugs.winehq.org/show_bug.cgi?id=20105
Summary: Fujiprint/Fotokasten fails to update due to unhandled
xml type
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.fotokasten.de/index.php?ftkPage=static&ftkV
iew=ftksoftware
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cweiske(a)cweiske.de
Similar to bug #15625, wine's xml implementation misses some bits that causes
fujiprint's photo album software to fail.
When starting the software, I get:
> err:msxml:xmlnode_get_baseName Unhandled type 8
Using the native msxml3 does not give this behavior.
That error leads to the problem that it cannot update its price list from the
online store.
See also bug #20104 for the same software.
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http://bugs.winehq.org/show_bug.cgi?id=34422
Bug #: 34422
Summary: Wizardry 7 Gold - Crash on starting a new game
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saleck(a)saleck.net
Classification: Unclassified
Created attachment 45824
--> http://bugs.winehq.org/attachment.cgi?id=45824
Wine 1.7.1 - Wizardry 7 Gold Crash
You pick your characters, press Start New Game and the program crashes.
Is Reproducable every time.
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http://bugs.winehq.org/show_bug.cgi?id=26875
Summary: Desperados: invisible UI
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/57743/50000/fileinfo/Despera
dos-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34265)
--> (http://bugs.winehq.org/attachment.cgi?id=34265)
terminal output
The user interface is missing in Desperados: Wanter Dead or Alive.
The buttons at the bottom of the screen are black. The action bar in the upper
left corner is mostly invisible (only the outlines of the icons can be seen).
The same problem in Wine-0.9.33, 1.0.1, 1.2.3 etc.
Running the game in 16 bit color depth doesn't help.
Changing DirectDrawRenderer to opengl also has no effect on the issue.
Fedora 14
Nvidia GeForce 250 / driver 270.30
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https://bugs.winehq.org/show_bug.cgi?id=38871
Bug ID: 38871
Summary: Homeworld Remastered crashes when starting a new game,
needs msvcp110.dll._FDtest
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
At least Homeworld 1 Remastered from the collection needs this.
When starting a new game from the menu the intro videos are playing but the
game crashes when the last video ends:
>wine: Call from 0x7b83999c to unimplemented function msvcp110.dll._FDtest, aborting
Mscodescan output:
./HomeworldRM.exe imports following stub symbols:
msvcp110:?_Add_vtordisp1@?$basic_ios@DU?$char_traits@D@std@@@std@@UAEXXZ
msvcp110:?_Add_vtordisp1@?$basic_istream@DU?$char_traits@D@std@@@std@@UAEXXZ
msvcp110:?_Add_vtordisp1@?$basic_istream@_WU?$char_traits@_W@std@@@std@@UAEXXZ
msvcp110:?_Add_vtordisp2@?$basic_ios@DU?$char_traits@D@std@@@std@@UAEXXZ
msvcp110:?_Add_vtordisp2@?$basic_ostream@DU?$char_traits@D@std@@@std@@UAEXXZ
msvcp110:?_Add_vtordisp2@?$basic_ostream@_WU?$char_traits@_W@std@@@std@@UAEXXZ
msvcp110:?_Syserror_map@std@@YAPBDH@Z
msvcp110:?_Winerror_map@std@@YAPBDH@Z
msvcp110:_FDtest
msvcp110:_FExp
Steam installs MSVC++ 2012 on the first game launch, an easy workaround is to
set msvcp110 to native in winecfg. Besides, msvcr110 should also set to native
to reduce loading times (bug #38779).
.Net 4 is installed in the prefix because the launcher needs that.
wine-1.7.46-193-g8b566b1
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https://bugs.winehq.org/show_bug.cgi?id=36281
Bug ID: 36281
Summary: valgrind shows an invalid read in gdi32/tests/path.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
/../../tools/runtest -q -P wine -T ../../.. -M gdi32.dll -p gdi32_test.exe.so
path && touch path.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
==28057== Invalid read of size 4
==28057== at 0x514DE49: CreatePolyPolygonRgn (region.c:2672)
==28057== by 0x5141376: PATH_PathToRegion (path.c:412)
==28057== by 0x5141AF7: PATH_FillPath (path.c:677)
==28057== by 0x51484EF: nulldrv_FillPath (path.c:2149)
==28057== by 0x5141DB7: FillPath (path.c:746)
==28057== by 0x49D4380: test_path_state (path.c:230)
==28057== by 0x49D6160: func_path (path.c:740)
==28057== by 0x49DBCE0: run_test (test.h:584)
==28057== by 0x49DC0CF: main (test.h:654)
==28057== Address 0x4712ac8 is 16 bytes after a block of size 16 alloc'd
==28057== at 0x7BC4C735: notify_alloc (heap.c:255)
==28057== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==28057== by 0x5140945: alloc_gdi_path (path.c:122)
==28057== by 0x5141122: PATH_FlattenPath (path.c:339)
==28057== by 0x5141240: PATH_PathToRegion (path.c:377)
==28057== by 0x5141AF7: PATH_FillPath (path.c:677)
==28057== by 0x51484EF: nulldrv_FillPath (path.c:2149)
==28057== by 0x5141DB7: FillPath (path.c:746)
==28057== by 0x49D4380: test_path_state (path.c:230)
==28057== by 0x49D6160: func_path (path.c:740)
==28057== by 0x49DBCE0: run_test (test.h:584)
==28057== by 0x49DC0CF: main (test.h:654)
==28057==
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http://bugs.winehq.org/show_bug.cgi?id=31826
Bug #: 31826
Summary: warning: implicit declaration of function ‘isatty’
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Classification: Unclassified
Reported by Gentoo QA tools:
* macro.lex.yy.c:1420:9: warning: implicit declaration of function ‘isatty’
[-Wimplicit-function-declaration]
* debug.yy.c:2420:9: warning: implicit declaration of function ‘isatty’
[-Wimplicit-function-declaration]
If you need it, I can build again and attach the build.log, but that would take
a while.
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http://bugs.winehq.org/show_bug.cgi?id=26122
Summary: mscoree/msocree tests show several uninitialized
values under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Use of uninitialised value of size 4
at mbstowcs_sbcs (mbtowc.c:87)
by wine_cp_mbstowcs (mbtowc.c:269)
by MultiByteToWideChar (locale.c:1920)
by CompareStringA (locale.c:2868)
by StrCmpNIA (string.c:422)
by SHLWAPI_StrStrHelperA (string.c:554)
by StrStrIA (string.c:684)
by test_loadlibraryshim (mscoree.c:167)
by func_mscoree (mscoree.c:253)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_loadlibraryshim (mscoree.c:144)
...
That repeats for mbstowcs_sbcs / mbtowc.c, lines 86-92
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https://bugs.winehq.org/show_bug.cgi?id=39198
Bug ID: 39198
Summary: Etherlords 2 demo installer receives an exception
after start
Product: Wine
Version: 1.7.50
Hardware: x86
URL: http://www.gamershell.com/download_3210.shtml
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: e5edbc6fa00192a8048a3b81c70075537eaa2c97
Distribution: ---
Created attachment 52254
--> https://bugs.winehq.org/attachment.cgi?id=52254
terminal output
The installer starts and gets past the initial file extraction stage, then I'm
getting an error message titled 'Unhandled Exception'. The contents of the
error message:
'Error number: 0x80040707
Description: Dll function call crashed:
ISRT._SetTitle
Setup will now terminate.'
Afterwards the installer quits.
According to my testing this was introduced by
commit e5edbc6fa00192a8048a3b81c70075537eaa2c97
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Fri Aug 28 14:58:55 2015 +0200
ole32: Use proper IUnknown implementation when finding and creating stub
manager.
The commit can't be reverted cleanly on current git, but the installer works
properly with the previous commit 60451f9855791a6ee4d10ca569153df51249711b.
wine-1.7.50-194-g99ecebe
Fedora 22 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=17543
Summary: Halo 2 Vista: Installer will not launch
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anomalydetected(a)gmail.com
When attempting to launch the installer the game Halo 2 Vista, nothing much
happens. There is a window that briefly appears entitled "Microsoft Visual C++
Runtime Library", but it immediately closes and then nothing more happens.
Terminal output shows a flurry of FIXME's, a few ERR's, and finally ends with
an Unhandled Exception Error.
I am running Ubuntu 8.10 32-bit.
Compiled the latest git as of today (2/26/2009). Wine --version shows
wine-1.1.15-445-g5e0d4c7. GCC is version 4.3.2.
In winecfg, I set the Windows Version to "Windows Vista". (Note that the game
requires Windows Vista to play, but does not use any Vista-specific functions
such as DirectX10. In fact, there is a 3rd party application that allows this
exact game to run successfully under Windows XP. It is commonly believed that
Microsoft made the requirement of Vista purely to help push the OS.)
The command I am using to launch it is "wine /media/cdrom0/Startup.exe".
Attaching output of terminal with WINEDEBUG=+relay
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http://bugs.winehq.org/show_bug.cgi?id=27526
Summary: Field of view spins uncontrollably after switching
from menu screen in Half Life
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
Running Half Life in the Wine "virtual desktop" the game runs fine, but after
switching to the menu screen (by hitting Escape) and resuming the game the
field of view spins uncontrollably. As far as I can tell my viewpoint is point
to the ground.
This has been an issue for a long time now.
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https://bugs.winehq.org/show_bug.cgi?id=39273
Bug ID: 39273
Summary: INSTALLSHIELD, QUICKEN 2004 ON SLACKWARE CURRENT
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aysay(a)scn.org
Distribution: ---
Hi all!
I am trying to install Quicken 2004 onto my laptop with Slackware-current.
Very early in the install process, I get this message:
1607: Unable to install InstallShield Scripting Runtime
As noted, this is WINE version 1.6.2. I also need to add that this installed
perfectly with WINE on Slackware 13.37 (this was about 6 years ago), and the
version of WINE from that time.
Thank you for all your assistance!!
Ken
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http://bugs.winehq.org/show_bug.cgi?id=32181
Bug #: 32181
Summary: linux/videodev.h header is deprecated and unavailable
on newer kernels
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Classification: Unclassified
There are places in Wine where linux/videodev.h is included, however this file
is not available on newer systems. I think it's a deprecated library, but I'm
not sure about what the proper transition is supposed to be.
I think the options are:
- port to the newer libv4l2 header, ie linux/videodev2.h
- update includes to build with the older library (ie libv4l-videodev.h)
Some quick googling shows that Wine isn't the only app affected, but that other
projects have made a transition in their source (rather than, say, relying on
distro symlinks).
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https://bugs.winehq.org/show_bug.cgi?id=5771
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.52.
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https://bugs.winehq.org/show_bug.cgi?id=39021
Bug ID: 39021
Summary: Valkyria Chronicles (Steam) runs without audio (needs
native xaudio2_7.dll)
Product: Wine
Version: 1.7.48
Hardware: x86
URL: http://store.steampowered.com/app/294860/
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51976
--> https://bugs.winehq.org/attachment.cgi?id=51976
terminal output
No audio device is selectable in the launcher when starting the game with
built-in xaudio2 libraries. The game does start but it runs silently.
Plain terminal output doesn't show anything obvious but I'm attaching here
anyway.
+loaddll reveals that the game uses xaudio2_7.dll.
Running the game with WINEDEBUG=+xaudio2 adds these lines to the terminal
output:
>trace:xaudio2:DllMain (0x7c0c0000, 1, (nil))
>trace:xaudio2:DllGetClassObject ({5a508685-a254-4fba-9b82-9a24b00306af}, {00000001-0000-0000-c000-000000000046}, 0x33ef9c)
>trace:xaudio2:XAudio2CF_CreateInstance (static)->((nil),{8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb},0x33efec)
>trace:xaudio2:IXAudio2Impl_QueryInterface (0x1cf3c0)->({8bcf1f58-9fe7-4583-8ac6-e2adc465c8bb}, 0x33efec)
>trace:xaudio2:IXAudio2Impl_AddRef (0x1cf3c0)->(): Refcount now 1
>trace:xaudio2:XA27_Initialize (0x1cf3c0)->(0x0, 0xffffffff)
>trace:xaudio2:IXAudio2Impl_Release (0x1cf3c0)->(): Refcount now 0
'winetricks xact_jun2010' works around the problem and the game runs properly,
with audio.
wine-1.7.48-74-gb3fe96a
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https://bugs.winehq.org/show_bug.cgi?id=38456
Bug ID: 38456
Summary: valgrind shows several uninitialized variables in
programs/reg/tests/reg.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: wshom.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==18266== Conditional jump or move depends on uninitialised value(s)
==18266== at 0x402DC12: bcmp (vg_replace_strmem.c:1005)
==18266== by 0x41FF367: test_add (reg.c:239)
==18266== by 0x4200B08: func_reg (reg.c:427)
==18266== by 0x420184E: run_test (test.h:584)
==18266== by 0x4201C87: main (test.h:666)
==18266== Uninitialised value was created by a stack allocation
==18266== at 0x41FE195: test_add (reg.c:90)
==18266==
==18266== Conditional jump or move depends on uninitialised value(s)
==18266== at 0x41FF36D: test_add (reg.c:239)
==18266== by 0x4200B08: func_reg (reg.c:427)
==18266== by 0x420184E: run_test (test.h:584)
==18266== by 0x4201C87: main (test.h:666)
==18266== Uninitialised value was created by a stack allocation
==18266== at 0x41FE195: test_add (reg.c:90)
==18266==
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https://bugs.winehq.org/show_bug.cgi?id=38915
Bug ID: 38915
Summary: valgrind shows uninitialized memory in
kernel32/tests/time.c
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==9514== Conditional jump or move depends on uninitialised value(s)
==9514== at 0x4877927: test_GetSystemTimes (time.c:864)
==9514== by 0x4877B42: func_time (time.c:888)
==9514== by 0x4895F6F: run_test (test.h:584)
==9514== by 0x48963B7: main (test.h:666)
==9514== Uninitialised value was created by a client request
==9514== at 0x7BC4B34B: mark_block_uninitialized (heap.c:208)
==9514== by 0x7BC4B4A0: initialize_block (heap.c:239)
==9514== by 0x7BC4F802: RtlAllocateHeap (heap.c:1716)
==9514== by 0x48777E4: test_GetSystemTimes (time.c:850)
==9514== by 0x4877B42: func_time (time.c:888)
==9514== by 0x4895F6F: run_test (test.h:584)
==9514== by 0x48963B7: main (test.h:666)
==9514==
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http://bugs.winehq.org/show_bug.cgi?id=33481
Bug #: 33481
Summary: Solidworks crashes on mouse action after 1 minute
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Classification: Unclassified
The application is working quite well during the first minute after launch.
Then it crashes on the first mouse or keyboard action.
If the application window is left alone, with no mouse over it, it doesn't
crashes. It crashes instantly when mouse is put over, or if window is focused
via wm shortcut.
There are nothing useful in logs, but the application is generating its own
coredump, but I don't know how to analyse it.
this bug was previously related to bug 32978
This regression appeared approximately in 1.5.24, but regression didn't show
anything. So the issue is probably triggered by some changes in ubuntu's
compiz, or nivida's driver.
Will try it on an intel-graphics based computer, running ubuntu 12.04 to see if
the issue is related to ubuntu upgrade.
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https://bugs.winehq.org/show_bug.cgi?id=37814
Bug ID: 37814
Summary: NotePad++ freeze/crash when I copy text
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicorelay(a)gmail.com
Created attachment 50360
--> https://bugs.winehq.org/attachment.cgi?id=50360
Sample of Wine PROCESS
I use NotePad++ on Mac OS X 10.9 with Wine (WineBottle).
But I have a problem when I copy some text inside notepad++ : Wine process
freeze. I select 2 or 3 lines of text, right click, copy => it freeze and wine
process go to 70%.
This is my config :
MacBook Pro Retina 2014 - SSD with OS X 10.9.5
NotePad++ 6.6.8 onWine 1.6.1 (WineBottler)
I make a « sample » of wine process in OS X Activity Monitor in attachement.
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http://bugs.winehq.org/show_bug.cgi?id=36367
Bug ID: 36367
Summary: 16 bit dos support with Mac OS X 10.9 (Mavericks) and
Homebrew
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ralbrightii(a)gmail.com
Created attachment 48418
--> http://bugs.winehq.org/attachment.cgi?id=48418
Backtrace file
I am trying to install an application that configures an older matrix mixer for
my church buildings (Ivie 884+), this application was designed for Windows
95/98 and utilizes the 16-bit code architecture. (The application is located
here: http://www.ivie.com/download/w95_answ.exe).
While I was able to modify the home-brew version of WINE to turn off
--disable-win16 which caused the installer program to crash immediately. There
is now a brand-new set of errors that occur that I cannot seem to figure out.
This program cannot run from in a dosbox.
I have attached the backtrace.txt file to help figure this out. Thank you for
your help, I have spent 3 days searching this bug reporting forum and the
internet to make this work and I am ripping my hair out as I cannot seem to
find an answer.
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https://bugs.winehq.org/show_bug.cgi?id=38217
Bug ID: 38217
Summary: wininet/tests/http.c hangs under valgrind-3.11.0-SVN
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51012
--> https://bugs.winehq.org/attachment.cgi?id=51012
valgrind log
Valgrind from SVN has fixes for several issues, but with it and the recent APC
changs in winsock/wininet, the tests hang.
I've attached the output.
wine-1.7.38 / wine-1.7.38-108-g4c1da45
To get this far, you'll need to work around
https://bugs.kde.org/show_bug.cgi?id=344139, either using the valgrind patch
there, or this wine patch: http://ix.io/gJA
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http://bugs.winehq.org/show_bug.cgi?id=22067
Summary: paleoreconstruction software c2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincentberthon(a)gmail.com
I don't know exactly what I have to say there...
I work on mac os 10.5 and I use winebottler and wine. I want to use the windows
xp software "c2"
When I run "c2", all seems ok : the software appears on the screen but when I
just clic on a command a message appear from wine saying that "c2" got a
serious problem... i don't how to translate it from french...
could you help me ?
you can find the software on :
http://www.staff.ncl.ac.uk/staff/stephen.juggins/software.htm
it's the first one.
"c2" is free and very light
many thanks
regards
vincent
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http://bugs.winehq.org/show_bug.cgi?id=33376
Bug #: 33376
Summary: Stick soldier 2 crash on startup
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
Created attachment 44166
--> http://bugs.winehq.org/attachment.cgi?id=44166
Stick Soldier 2 Debug
Hello!
Stick Soldier is a freeware game and it doesn't work on Wine (Nvidia / Intel) -
Debug in Start
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https://bugs.winehq.org/show_bug.cgi?id=36626
Bug ID: 36626
Summary: dxgi/tests/device.c crashes under valgrind on
i965/mesa
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48674
--> https://bugs.winehq.org/attachment.cgi?id=48674
backtrace
../../../tools/runtest -q -P wine -T ../../.. -M dxgi.dll -p dxgi_test.exe.so
device && touch device.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
Backtrace:
=>0 0x0400ae14 _vgr20180ZZ_libcZdsoZa_memcpy+0x1c4() in
vgpreload_memcheck-x86-linux.so (0x04d0eeb8)
1 0x0681ab84 in i965_dri.so (+0xf2b83) (0x81de1000)
2 0x0682114d in i965_dri.so (+0xf914c) (0x09d5f118)
3 0x06821490 in i965_dri.so (+0xf948f) (0x09d5f118)
4 0x069f589f in i965_dri.so (+0x2cd89e) (0x0bbe6888)
5 0x0680a33a in i965_dri.so (+0xe2339) (0x00000de1)
6 0x0680e9ea in i965_dri.so (+0xe69e9) (0x04d0f2c8)
7 0x063d1c96 glTexSubImage2D+0x65() in libgl.so.1 (0x04d0f2c8)
8 0x04ebac32 match_fbo_tex_update+0x639(gl_info=0x47459f4, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:722] in wined3d (0x04d0f2c8)
9 0x04ebdae9 fixup_extensions+0x57(gl_info=0x47459f4, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d0f308)
10 0x04ec3f8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x47459e4)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d0f4e8)
11 0x04ec945e wined3d_adapter_init+0x372(adapter=0x47459e4, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d0f8f8)
12 0x04ec99b7 wined3d_init+0xb3(wined3d=0x47459d8, flags=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d0f928)
...
I'll attach the full backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=33877
Bug #: 33877
Summary: AutoRun.exe for SimCity 4 Deluxe segfaults when trying
to install program
Product: Wine
Version: 1.5.29
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: belfrancis2001(a)yahoo.ca
Classification: Unclassified
Created attachment 44943
--> http://bugs.winehq.org/attachment.cgi?id=44943
The backtrace saved from the AutoRun.exe's segfault
Downloaded SimCity 4 Deluxe from Gamer's Gate and then wine-executed the
AutoRun.exe to start installation. Clicked the Install and the install program
segfaults.
I am using Fedora 18 linux distribution on a Lenovo Laptop T60p running kernel
version 3.9.6-200. The graphics card is an ATI Mobility FireGL V5250 (graphics
chip set M66 or M56GL) and using the open source video drivers.
It is believed that a deficiency in the video subsystem (ie: possibly
r300_dri.so or WINE's use of the resource) might be causing problems since a
preliminary scan of the backtrace seem to indicate possible termination in the
video portion of the code.
I decided to file this backtrace before I try using the proprietary AMD/ATI
Catalyst video drivers to see if they resolve the problem. In which case, if
they do then it might confirm that there is a deficiency in the open source
video driver.
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https://bugs.winehq.org/show_bug.cgi?id=36422
Bug ID: 36422
Summary: valgrind shows several possible leaks in
qcap/tests/qcap.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25903== 28 bytes in 1 blocks are possibly lost in loss record 174 of 618
==25903== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25903== by 0x52FCBB8: apartment_getclassobject (compobj.c:526)
==25903== by 0x52FFFC6: get_inproc_class_object (compobj.c:2894)
==25903== by 0x5302D2F: CoGetClassObject (compobj.c:3032)
==25903== by 0x53034B7: CoCreateInstance (compobj.c:3197)
==25903== by 0x4D577C2: test_smart_tee_filter (qcap.c:108)
==25903== by 0x4D5BF82: func_qcap (qcap.c:2088)
==25903== by 0x4D5D4AC: run_test (test.h:584)
==25903== by 0x4D5D89A: main (test.h:654)
==25903==
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http://bugs.winehq.org/show_bug.cgi?id=36876
Bug ID: 36876
Summary: Incorrect check for bad points in draw_poly()
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: maksqwe1(a)ukr.net
graphics.c 1751
if((i + 2 >= count)
|| !(types[i + 1] & PathPointTypeBezier)
|| !(types[i + 1] & PathPointTypeBezier)) {
I think should be:
if((i + 2 >= count)
|| !(types[i + 1] & PathPointTypeBezier)
|| !(types[i + 2] & PathPointTypeBezier)) {
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https://bugs.winehq.org/show_bug.cgi?id=39192
Bug ID: 39192
Summary: Warhammer 40k: Dawn of War II – Retribution (Steam)
needs msvcr80.dll._wctime32_s
Product: Wine
Version: 1.7.50
Hardware: x86
URL: http://store.steampowered.com/app/56437/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 52245
--> https://bugs.winehq.org/attachment.cgi?id=52245
terminal output
The game loads to the main menu properly, I can change options and enter the
multiplayer menu, but the game crashes when I open the single-player campaign
menu:
>wine: Call from 0x7b839b3c to unimplemented function msvcr80.dll._wctime32_s, aborting
'winetricks vcrun2005' is a workaround.
Mscodescan output:
./Localizer.dll imports following stub symbols:
msvcr80:_wctime32_s
wine-1.7.50-194-g99ecebe
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http://bugs.winehq.org/show_bug.cgi?id=34750
Bug #: 34750
Summary: Eleusis Demo some landscape parts are black rendered
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://www.gamershell.com/download_99777.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46329
--> http://bugs.winehq.org/attachment.cgi?id=46329
screenshot
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=38779
Bug ID: 38779
Summary: Homeworld 2: unusually long loading time (with
built-in msvcr70)
Product: Wine
Version: 1.7.17
Hardware: x86
URL: http://www.fileplanet.com/129916/120000/fileinfo/Homew
orld-2---Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 3a7bf4a34b82f1857f40f482890e148d7dd9e30a
Distribution: ---
Homeworld 2 demo loads to the main menu in no time, but starting a
single-player mission takes ~40 secs on my system. For comparison, loading the
mission in the demo takes only ~5 secs with native msvcr70.dll.
Reducing detail level doesn't affect loading times.
The demo comes bundled with it's own msvcp70,msvcr70 libraries, a workaround is
to override msvcr70 to native.
The problem is present since
commit 3a7bf4a34b82f1857f40f482890e148d7dd9e30a
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Apr 18 12:33:37 2014 +0200
msvcr70: Share the source code with msvcrt.
To reproduce the problem with the demo version:
1. install the demo, start the game with ../Bin/Release/Homeworld2.exe
-nopbuffer
(on my system the demo must be started with '-nopbuffer' option otherwise it
crashes on start).
2. the game shows a couple of logos and loads to the main menu in no time.
3. start the only available single-player mission. It takes ~40 secs on my
system to load the mission with built-in msvcr70.
wine-1.7.45-126-g6fe5546
Fedora 22 x86
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https://bugs.winehq.org/show_bug.cgi?id=38678
Bug ID: 38678
Summary: valgrind shows uninitialized value
dlls/kernel32/tests/path.c:test_CheckNameLegalDOS8Dot3
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==15348== Conditional jump or move depends on uninitialised value(s)
==15348== at 0x7BC62AFD: RtlIsNameLegalDOS8Dot3 (path.c:872)
==15348== by 0x7B85D779: CheckNameLegalDOS8Dot3W (path.c:2077)
==15348== by 0x483CE55: test_CheckNameLegalDOS8Dot3 (path.c:2192)
==15348== by 0x483D273: func_path (path.c:2240)
==15348== by 0x4893BD4: run_test (test.h:584)
==15348== by 0x489401C: main (test.h:666)
==15348== Uninitialised value was created by a stack allocation
==15348== at 0x7BC62A86: RtlIsNameLegalDOS8Dot3 (path.c:851)
==15348==
==15348== Conditional jump or move depends on uninitialised value(s)
==15348== at 0x7BC62AFD: RtlIsNameLegalDOS8Dot3 (path.c:872)
==15348== by 0x7B85D779: CheckNameLegalDOS8Dot3W (path.c:2077)
==15348== by 0x7B85D68F: CheckNameLegalDOS8Dot3A (path.c:2050)
==15348== by 0x483CFE2: test_CheckNameLegalDOS8Dot3 (path.c:2200)
==15348== by 0x483D273: func_path (path.c:2240)
==15348== by 0x4893BD4: run_test (test.h:584)
==15348== by 0x489401C: main (test.h:666)
==15348== Uninitialised value was created by a stack allocation
==15348== at 0x7BC62A86: RtlIsNameLegalDOS8Dot3 (path.c:851)
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https://bugs.winehq.org/show_bug.cgi?id=39280
Bug ID: 39280
Summary: German manpage claims WINELOADER defaults to
@bindir@/wineserver
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 52355
--> https://bugs.winehq.org/attachment.cgi?id=52355
Fix WINELOADER reference to wine instead of wineserver
Hi
The german manpage claims that WINELOADER defaults to @bindir@/wineserver
instead of @bindir@/wine.
Seems this is wrong since the manpage was added originally. The other manpages
have it correct.
Attached patches fixes that.
Greets
jre
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https://bugs.winehq.org/show_bug.cgi?id=6416
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.52.
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http://bugs.winehq.org/show_bug.cgi?id=32234
Bug #: 32234
Summary: Missing dependencies on static / import libraries
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
strmbase is a static library which is used by amstream, qcap, quartz and
others. This means functions defined in strmbase end up being included
in amstream.dll.so and other places.
However modifying the strmbase code does not result in a relink of the
dlls that depend on it. Note that this is true even if running make from
the top-level directory. That makes it very painful to work with it.
The same issue could happen with other static libraries like
dxguid, uuid, etc, though those don't contain code and have little
reason to change so that that's probably why the problem did not surface
until now. This could also happen with import libraries though again the impact
tends to be minimal (or at least manifest itself with a build error).
See also the discussion on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2012-November/097792.html
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http://bugs.winehq.org/show_bug.cgi?id=36032
Bug ID: 36032
Summary: Colin McRea Rally 2005 - graphic glitches on second
run/carrier mode
Product: Wine
Version: 1.7.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: f.platte(a)platte-web.de
Created attachment 48184
--> http://bugs.winehq.org/attachment.cgi?id=48184
Screenshots to show the issue (jpg)
Colin McRea Rally 2005 nearly works perfectly with wine.
Still there is a wired issue: May be related to, but still distinguishes from
bug 14988 (http://bugs.winehq.org/show_bug.cgi?id=14988)
After launching it works "normally" (like it's supposed to do), and if you
enter a time trial race everything runs smooth and graphics is rendered nicely.
After the race is finished and you get back to the main menu/you directly enter
carrier mode after launch glitches appear and the frame-rate drops
significantly (like one, up to two thirds). The menus background animation now
draws big triangular figures and when entering a race/the car-park non-static
elements (shadows, moving banners/plants (in the wind) and similar object are
rendered in a white tint. Reflection does not work anymore, either.
This is related to ANY wine version colin mcrea works with.
Only exception so far is a custom compiled CrossOver 12.1.2 engine, while it's
broken again with CrossOver 12.5/13.X. I couldn't build 12.2.X.
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http://bugs.winehq.org/show_bug.cgi?id=34607
Bug #: 34607
Summary: When quitting the first area in Oddworld Munch's
Oddysee CD, the game crashes
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46109
--> http://bugs.winehq.org/attachment.cgi?id=46109
OMO log+error
When quitting the first area, through the large gate, the game crashes.
Installing directmusic fixes the problem. No demo for this game. This
is Oddboxx CD version not Steam.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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http://bugs.winehq.org/show_bug.cgi?id=37018
Bug ID: 37018
Summary: Viber : Crash when trying to make a video call. New
Wine installation only with new Viber
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49186
--> http://bugs.winehq.org/attachment.cgi?id=49186
Crash log
I have just installed Wine from the Program administration menu.
After this I installed Viber for Windows as I have only a 32 bit system.
My PC is an ACER ONE model KAV60
Writing Viber message is working fine.
/ Henning
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http://bugs.winehq.org/show_bug.cgi?id=35716
Bug ID: 35716
Summary: File not found although file-select window shows file.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)yahoo.com
Application 'Oblivion Mod Manager' cannot find the archive manager provided
(installed) along with the app. It posts the following message in it's
crashlog;
Error message: ApplicationName='obmm\7za.exe', CommandLine='x
"C:\users\bob\Desktop\Animated-Lighting\Animated Window Lighting System
v5-5-4-19628.7z" * -o"C:\users\bob\Temp\obmm\0\" -aos -y -r',
CurrentDirectory='', Native error= File not found.
The 'file not found' refers to the file obmm/7za.exe
With a bash shell in the same directory as Oblivion Mod Manager, I issued the
same command and got the same result;
COMMAND LINE ENTRY
wine obmm\7za.exe 'x "C:\users\bob\Desktop\Animated-Lighting\Animated Window
Lighting System v5-5-4-19628.7z" * -o"C:\users\bob\Temp\obmm\0\" -aos -y -r',
CurrentDirectory=''
RESULT
wine: cannot find L"C:\\windows\\system32\\obmm7za.exe"
The directory structures involved are;
Oblivion Mod Manager;
/home/bob/.wine/drive_c/Program Files (x86)/Bethesda
Softworks/Oblivion/OblivionModManager.exe
7za.exe;
/home/bob/.wine/drive_c/Program Files (x86)/Bethesda
Softworks/Oblivion/obmm/7za.exe
This application has worked correctly in the past.
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http://bugs.winehq.org/show_bug.cgi?id=29646
Bug #: 29646
Summary: Microsoft Wine Guide crashes after playing one video
clip
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 38424
--> http://bugs.winehq.org/attachment.cgi?id=38424
+mci log
This bug applies to Microsoft Wine Guide 1.0a, a multimedia CD-ROM from 1995.
There are various video clips which should play when the user clicks the
appropriate icon. The clips are AVI files with names ending .CP, e.g.
ACIDITY.CP, ALLABOUT.CP, INTRO.CP. Wine MCI (or msvfw32?) refuses to play them,
since the file extension is not .avi. On Windows the videos play as they
should.
After adding a registry key to associate the .cp extension with AVI files (in
HKLM\Software\Microsoft\Windows NT\CurrentVersion\MCI Extensions), it is
possible to play one video clip. However, after doing that, clicking on any
link causes the program to crash. Navigating between links/pages works fine
before playing a video clip.
The attached +mci log was created (after adding the registry key mentioned
above) like this:
- Start Microsoft Wine Guide
- Click on icon to play introductory video clip
- Click again on the video to stop it playing
- Click "Wine tasting with Oz"
An extract from the log:
trace:mci:MCIWndProc MCIWNDM_SENDSTRINGA (invalid)
wine: Unhandled page fault on read access to 0x12772fce at address 0xf7559bc6
(thread 0026), starting debugger...
...
Backtrace:
=>0 0xf7559bc6 in libc.so.6 (+0x7cbc6) (0x007bcfa8)
1 0x7bc687fc RtlInitAnsiString+0x2b(target=0x7bcfc8, source="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:105] in ntdll (0x007bcfa8)
2 0x7bc69ce9 RtlCreateUnicodeStringFromAsciiz+0x28(target=0x7bd50c, src="")
[/build/buildd/wine1.3-1.3.37/dlls/ntdll/rtlstr.c:301] in ntdll (0x007bcfd8)
3 0x7e1fddd8 MCIWndProc+0xbd7(hWnd=0x2002a, wMsg=0x465, wParam=0,
lParam=0x12772fc6) [/build/buildd/wine1.3-1.3.37/dlls/msvfw32/mciwnd.c:980] in
msvfw32 (0x007bd578)
4 0x7ecc776a WINPROC_wrapper+0x19() in user32 (0x007bd5a8)
...
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https://bugs.winehq.org/show_bug.cgi?id=37301
Bug ID: 37301
Summary: Fail during installation. Fault on read access
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hsh.manbw(a)gmail.com
Created attachment 49612
--> https://bugs.winehq.org/attachment.cgi?id=49612
Error log
Crash during installation.
According to MyPhoneExplorer it should work on Ubuntu but seems not to work og
Mint 16
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https://bugs.winehq.org/show_bug.cgi?id=39321
Bug ID: 39321
Summary: Unrest doesn't play audio with built-in Xaudio2 (needs
xaudio2_7)
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/292400
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The game runs without audio, installing native xaudio2_7.dll (winetricks
xact_jun2010) works around the problem.
Plain terminal output doesn't show anything related.
Can be reproduced with Unrest demo on Steam.
System Shock:Enhanced Edition from gog.com also has this problem (sound
effects, voices are missing, cutscene is playing without audio).Only in-game
music works, because music is played through midi (needs timidity).
FWIW, both games played audio with built-in xaudio until
commit 7a23b9f0f85f652c8d01a0296455e07322268dac
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu Aug 20 15:02:52 2015 -0500
xaudio2: Implement IXAudio27::Initialize.
Not sure if this is the same as bug #39021: AFAIK, audio has never worked in
Valkyria without native xaudio2.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
Alsa 1.0.29 (pulseaudio is not running)
Openal-soft 1.16.0
~/.alsoftrc contains:
drivers = alsa
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https://bugs.winehq.org/show_bug.cgi?id=38397
Bug ID: 38397
Summary: World of Warcraft 3.3.5a in D3D mode does not launch
after wine 1.7.40
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joelpartanen(a)tutanota.com
Distribution: ---
Created attachment 51250
--> https://bugs.winehq.org/attachment.cgi?id=51250
Visible output when attempting to launch the program.
After updating to wine 1.7.40 from 1.7.39, I no longer seem to be able to
launch World of Warcraft's client version 3.3.5a (Wrath of the Lich King)
successfully in D3D mode.
Using OpenGL works, but playing in OpenGL lacks hardware mouse support and
hence is not a viable option.
Older versions of World of Warcraft (1.12.1 and 2.4.3, Vanilla and TBC
respectively) still run fine. Did not try clients above 3.3.5a.
The old clients, including the 3.3.5a client this report concerns, are used on
playing and developing emulated versions of earlier versions game (private
servers).
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http://bugs.winehq.org/show_bug.cgi?id=27513
Summary: Lord of the Rings launcher: 'Log in' button corrupted
without native gdiplus
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.lotro.com/support/download-lotro
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35180)
--> (http://bugs.winehq.org/attachment.cgi?id=35180)
bad screenshot
http://content.turbine.com/sites/clientdl/lotro/lotrohigh.exe
eabd5e282036f7864981534e4f23177b3995ebcd lotrohigh.exe
(I used the high graphics version, though it's quite likely the regular version
has the same problem).
Download, install, wait hours for it to finish (14 GB). Run, let it patch, then
you'll get a login prompt. The text of the button to login is corrupted. Native
gdiplus fixes it.
When comparing the screenshots, I also noticed that the text at the top of the
window 'Community', 'Account', 'Support' are nearly solid white with builtin,
but have a thicker black border with native gdiplus. Looks like a similar
issue..
+gdiplus trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=32582
Bug #: 32582
Summary: WideCharToMultiByte: incorrectly handling of user
specified DBCS "default character"
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thtfpcuser(a)126.com
Classification: Unclassified
for function WideCharToMultiByte,
when there are unmapped uncode characters in target codepage,
and the user specified lpDefaultChar is DBCS character,
the default characters occured in conversion result is incorrect.
the problem is in this function:
wctomb.c
/* slow version of wcstombs_dbcs that handles the various flags */
static int wcstombs_dbcs_slow( const struct dbcs_table *table, int flags,
const WCHAR *src, unsigned int srclen,
char *dst, unsigned int dstlen,
const char *defchar, int *used )
{
const unsigned short * const uni2cp_low = table->uni2cp_low;
const unsigned short * const uni2cp_high = table->uni2cp_high;
WCHAR defchar_value = table->info.def_char;
WCHAR composed;
int len, tmp;
if (defchar) defchar_value = defchar[1] ? ((defchar[0] << 8) | defchar[1])
: defchar[0];
defchar[0] has only 8 bits. left shifts 8 bits, its value is lost.
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http://bugs.winehq.org/show_bug.cgi?id=36110
Bug ID: 36110
Summary: Drakan: screen flickers and graphics are distorted
(Mac OS X only bug)
Product: Wine
Version: 1.7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs140(a)gmail.com
Created attachment 48292
--> http://bugs.winehq.org/attachment.cgi?id=48292
Drakan Log
The problem doesn't occur in Wine 1.7.11. Could it be a regression? I have
problems doing regression tests on Mac OS X, can a more advanced user look at
this, please?
On Ubuntu everything works fine. A demo is available. Attaching logs.
Mac OS X 10.9.2, ATI HD 2600 Pro, Mac Driver/X11
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https://bugs.winehq.org/show_bug.cgi?id=39320
Bug ID: 39320
Summary: Unrest doesn't exit properly (hangs on exit) with
built-in Xaudio2
Product: Wine
Version: 1.7.51
Hardware: x86
URL: http://store.steampowered.com/app/292400
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
The game remains in the process list after exiting the game.
'winetricks xact_jun2010' is a workaround (the game loads xaudio2_7.dll).
Plain terminal output doesn't show anything related.
Can be reproduced with Unrest demo on Steam.
The same problem occurs in System Shock:Enhanced Edition (released a few days
ago on gog.com). After pressing alt-x to quit the game, the game freezes.
FWIW, both games quit properly with built-in xaudio previously, this was the
commit which changed the behaviour:
commit a4fd0a7080f7ad32126c864389ab05d91b2f25fe
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Thu Aug 27 09:31:12 2015 -0500
xaudio2: Implement the audio mixing thread.
wine-1.7.51-201-g60d1d6f
Fedora 22 32-bit
Alsa 1.0.29 (pulseaudio is not running)
Openal-soft 1.16.0
~/.alsoftrc contains:
drivers = alsa
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http://bugs.winehq.org/show_bug.cgi?id=18265
Summary: Argentinian Soft
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pmac.itservices(a)gmail.com
Hi, I'm from Argentina and happy about WINE.
I'm trying to run 2 things with no luck.
Compumap 3 and SIAP 3.1
Both programs give error when entering menus, saving data or trying to exit a
module. i give you the url where u can get SIAP so to make necessary tests.
http://www.afip.gov.ar/Aplicativos/http://www.afip.gov.ar/Aplicativos/AplicativoDetalle.aspx?jqx%2fpWcOAt8HUdd…
Thanks in advance
Regards,
Pablo Alonso
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https://bugs.winehq.org/show_bug.cgi?id=39361
Bug ID: 39361
Summary: WildStar Launcher2 crashes immediately after startup
Product: Wine-staging
Version: 1.7.51
Hardware: x86
URL: http://wildstar.patcher.ncsoft.com/Wildstar.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xomachiner(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 52461
--> https://bugs.winehq.org/attachment.cgi?id=52461
Application calls
WildStar Launcher2 crashes without any error message right after start. The
problem probably in shell32.dll component. There is some results of
investigation:
1. System calls
The application before being crashed done two important calls (application
related call log attached below):
CreateActCtxW(structure) and GetLastError()
The first of them returns 0xffffffff (-1) and the second returns 0x715
The mentioned "structure" have following data:
typedef struct tagACTCTX {
ULONG cbSize = 0x20;
DWORD dwFlags = ACTCTX_FLAG_SET_PROCESS_DEFAULT |
ACTCTX_FLAG_RESOURCE_NAME_VALID | ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID;
LPCWSTR lpSource = (by pointer) "shell32.dll";
USHORT wProcessorArchitecture = 0x0;
LANGID wLangId = 0x0;
LPCTSTR lpAssemblyDirectory = (by pointer) "c:\windows\system32";
LPCTSTR lpResourceName = (instead of pointer) 0x0000007c;
LPCTSTR lpApplicationName = NULL;
HMODULE hModule = NULL;
}
A quick check of MSDN showed that return value -1(INVALID_HANDLE_VALUE) from
first call means that function failed to create a handle, and errorcode
obtained from GetLastError function related to resource problem
(ERROR_RESOURCE_TYPE_NOT_FOUND)
2. Dirty hack
Moreover if the returnvalue of CreateActCtxW will be replaced on the fly (using
winedbg), the application runs further and shows launcher window. (Not always,
there are some other problems which can crash application before window
drawing)
If shell32.dll will be replaced by original one from WinXP, the application
also passes this call but crashes in another place.
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https://bugs.winehq.org/show_bug.cgi?id=9009
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #27 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.52.
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http://bugs.winehq.org/show_bug.cgi?id=21670
Summary: FMS: Error Dialogue - Interface Not Found
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://www.n.ethz.ch/student/mmoeller/fms/alpha/fms2al
pha85.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26173)
--> (http://bugs.winehq.org/attachment.cgi?id=26173)
err:d3drm:IDirect3DRMImpl_QueryInterface... and more...
This error occurs on Flying Model Simulator, a free R/C app. It installs fine
but hangs at graphics card detection and only support Wine's HAL, no other
options making the screen black and flooded with detection error dialogues.
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https://bugs.winehq.org/show_bug.cgi?id=36732
Bug ID: 36732
Summary: mscoree PATH environment setup contains a potential
stack buffer overflow
Product: Wine
Version: 1.7.20
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
split off, see bug 36731 for details.
http://source.winehq.org/git/wine.git/blob/8cdcf470016f0655dfc8810f9d4d2f2d…
Found by code review, I don't have an actual app that suffers from this.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30180
Bug #: 30180
Summary: winecfg hangs on drive actions
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
If I'm opening winecfg and going to the Drives register winecfg has some
problems if there is for example a burning process on a drive which is listed
there. In this case I don't get a list of drives and winecfg is hanging until
the related drive gets unlocked.
Maybe the drive list could be something like a sandbox so if winecfg can't
access a drive it is still possible to go through the menu and make some
actions/close winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=36237
Bug ID: 36237
Summary: valgrind shows a leak in comctl32/tests/subclass.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25345== 16 bytes in 1 blocks are definitely lost in loss record 135 of 690
==25345== at 0x7BC4C735: notify_alloc (heap.c:255)
==25345== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==25345== by 0x7B84586B: HeapAlloc (heap.c:271)
==25345== by 0x7B845A92: GlobalAlloc (heap.c:364)
==25345== by 0x7B846ECF: LocalAlloc (heap.c:967)
==25345== by 0x4C64A16: Alloc (comctl32undoc.c:74)
==25345== by 0x4C68824: SetWindowSubclass (commctrl.c:1030)
==25345== by 0x49B8014: test_subclass (subclass.c:236)
==25345== by 0x49B8571: func_subclass (subclass.c:330)
==25345== by 0x49F4A1C: run_test (test.h:584)
==25345== by 0x49F4E0B: main (test.h:654)
==25345==
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https://bugs.winehq.org/show_bug.cgi?id=39333
Bug ID: 39333
Summary: Tera: Unimplemented function
bcrypt.dll.BCryptCreateHash
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
Distribution: ---
Ever since today's (2015.09.24) update to Tera, the client crashes every half
an hour or so due to this missing function.
The console prints out:
fixme:bcrypt:BCryptOpenAlgorithmProvider 0x1598e22c, L"SHA256", L"Microsoft
Primitive Provider", 00000000 - stub
wine: Call from 0x7edcaf66 to unimplemented function
bcrypt.dll.BCryptCreateHash, aborting
wine: Unimplemented function bcrypt.dll.BCryptCreateHash called at address
0x7edcaf66 (thread 0091), starting debugger...
Is there anything that can be done here? I imagine a stub won't do for the
missing create hash function?
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https://bugs.winehq.org/show_bug.cgi?id=39205
Bug ID: 39205
Summary: wordpad: paragraph didn't be repaint after undo
setting of alignment
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
reproduce:
1. $ wine wordpad;
2. Type a line of text in wordpad and enter Ctrl+e to change it's alignment
format;
3. Enter Ctrl+z, you will find nothing happen in the editor;
4. Enter Ctrl+z again, you will find text we typed is backout.
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https://bugs.winehq.org/show_bug.cgi?id=38728
Bug ID: 38728
Summary: valgrind shows uninitialized memory in
dlls/user32/clipboard.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
../../../tools/runtest -q -P wine -T ../../.. -M user32.dll -p
user32_test.exe.so clipboard && touch clipboard.ok
clipboard.c:172: Test failed: SetClipboardData succeeded
clipboard.c:173: Test failed: wrong error 0
==4874== Thread 2:
==4874== Conditional jump or move depends on uninitialised value(s)
==4874== at 0x7B84A38C: strlenW (unicode.h:200)
==4874== by 0x7B84E1A2: WideCharToMultiByte (locale.c:2343)
==4874== by 0x56A9169: intern_atoms (clipboard.c:371)
==4874== by 0x56AF69C: X11DRV_SelectionRequest_TARGETS (clipboard.c:3256)
==4874== by 0x56AFDAF: X11DRV_HandleSelectionRequest (clipboard.c:3453)
==4874== by 0x56B0032: X11DRV_SelectionRequest (clipboard.c:3527)
==4874== by 0x56B164F: call_event_handler (event.c:395)
==4874== by 0x56B185A: process_events (event.c:462)
==4874== by 0x56B1978: X11DRV_MsgWaitForMultipleObjectsEx (event.c:488)
==4874== by 0x4ACEAB5: wait_message (winproc.c:1128)
==4874== by 0x4A93D63: wait_objects (message.c:3068)
==4874== by 0x4A961A3: MsgWaitForMultipleObjectsEx (message.c:4148)
==4874== by 0x56AEB3A: selection_thread_proc (clipboard.c:2920)
==4874== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==4874== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==4874== by 0x7BC81B95: ??? (signal_i386.c:2682)
==4874== by 0x7BC88D78: start_thread (thread.c:443)
==4874== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==4874== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==4874== Uninitialised value was created by a stack allocation
==4874== at 0x56A9064: intern_atoms (clipboard.c:349)
==4874==
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https://bugs.winehq.org/show_bug.cgi?id=39256
Bug ID: 39256
Summary: msxml3/tests/domdoc.c crashes under valgrind
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 52323
--> https://bugs.winehq.org/attachment.cgi?id=52323
backtrace
Backtrace:
=>0 0x05cceb06 free_properties+0x2e(properties=0x4653450)
[/home/austin/wine-valgrind/dlls/msxml3/../../include/msxml6.h:4032] in msxml3
(0x0492f9c8)
1 0x05ccf37e xmldoc_release_refs+0x17e(doc=0x9cc6358, refs=0x1)
[/home/austin/wine-valgrind/dlls/msxml3/domdoc.c:615] in msxml3 (0x0492fa28)
2 0x05ccf3c5 xmldoc_release+0x1c(doc=0x9cc6358)
[/home/austin/wine-valgrind/dlls/msxml3/domdoc.c:626] in msxml3 (0x0492fa48)
3 0x05cf7df3 destroy_xmlnode+0x3a(This=0x46677a0)
[/home/austin/wine-valgrind/dlls/msxml3/node.c:1413] in msxml3 (0x0492fa68)
4 0x05cd01f0 domdoc_Release+0xd9(iface=<couldn't compute location>)
[/home/austin/wine-valgrind/dlls/msxml3/domdoc.c:957] in msxml3 (0x0492fab8)
5 0x0478c404 test_get_ownerDocument+0xe75()
[/home/austin/wine-valgrind/dlls/msxml3/tests/../../../include/msxml2.h:5224]
in msxml3_test (0x0492fcd8)
6 0x047acede func_domdoc+0x161()
[/home/austin/wine-valgrind/dlls/msxml3/tests/domdoc.c:12050] in msxml3_test
(0x0492fcf8)
7 0x047e3108 run_test+0x9f(name="domdoc")
[/home/austin/wine-valgrind/dlls/msxml3/tests/../../../include/wine/test.h:584]
in msxml3_test (0x0492fd38)
8 0x047e3550 main+0x222(argc=<couldn't compute location>, argv=<couldn't
compute location>)
[/home/austin/wine-valgrind/dlls/msxml3/tests/../../../include/wine/test.h:666]
in msxml3_test (0x0492fde8)
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http://bugs.winehq.org/show_bug.cgi?id=36725
Bug ID: 36725
Summary: Audible Manager crashes immediately on startup
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: torsten.crass(a)eBiology.de
Created attachment 48773
--> http://bugs.winehq.org/attachment.cgi?id=48773
Content of "Program Error Details" dialog after Audible Manager crashes
The summary says it all ;)
It is possible to install audible.com's AudibleManager using their
ActiveSetupN.exe installer, but it crashes immediately after launching the
actual Manager.exe. It is also not possible to directly fire up the Audible
Manager after installation, it also crashes immediately.
Manager.exe run fine about half a year ago, though.
Best regards --
-- Torsten
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https://bugs.winehq.org/show_bug.cgi?id=36637
Bug ID: 36637
Summary: wininet/tests/http.c crashes under valgrind
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48678
--> https://bugs.winehq.org/attachment.cgi?id=48678
valgrind log/backtrace
See also bug 36004 for a crash with warn+heap.
wine: Unhandled page fault on read access to 0x04760000 at address 0x7bc4d939
(thread 0033), starting debugger...
Backtrace:
=>0 0x7bc4d939 HEAP_CreateFreeBlock+0xb5(subheap=0x46f0014, ptr=0x4755cb8,
size=0xa348) [/home/austin/wine-valgrind/dlls/ntdll/heap.c:591] in ntdll
(0x04d0eaa4)
1 0x7bc4dc61 HEAP_ShrinkBlock+0x42(subheap=0x46f0014, pArena=0x4755c88,
size=0x28) [/home/austin/wine-valgrind/dlls/ntdll/heap.c:694] in ntdll
(0x04d0eac8)
2 0x7bc50f6e RtlAllocateHeap+0x2fb(heap=<couldn't compute location>,
flags=<couldn't compute location>, size=<couldn't compute location>)
[/home/austin/wine-valgrind/dlls/ntdll/heap.c:1713] in ntdll (0x04d0eb58)
3 0x04d35001 heap_alloc+0x2b(len=0x20)
[/home/austin/wine-valgrind/dlls/wininet/internet.h:116] in wininet
(0x04d0eb98)
4 0x04d3f383 HttpQueryInfoA+0x13a(hHttpRequest=<couldn't compute location>,
dwInfoLevel=<couldn't compute location>, lpBuffer=<couldn't compute location>,
lpdwBufferLength=<couldn't compute location>, lpdwIndex=<couldn't compute
location>) [/home/austin/wine-valgrind/dlls/wininet/http.c:3934] in wininet
(0x04d0ebf8)
5 0x0495e5b8 InternetReadFile_test+0x16ef(flags=0, test=0x49a4780)
[/home/austin/wine-valgrind/dlls/wininet/tests/http.c:639] in wininet_test
(0x04d0fc98)
I'll attach the full log here and file separate bugs for the leaks/etc.
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https://bugs.winehq.org/show_bug.cgi?id=7873
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #20 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.52.
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https://bugs.winehq.org/show_bug.cgi?id=39287
Bug ID: 39287
Summary: Error in ntdll during hisuite Huawei install
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: blackswanny(a)gmail.com
Created attachment 52363
--> https://bugs.winehq.org/attachment.cgi?id=52363
stack trace of what has happened
Error in ntdll during hisuite Huawei install
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https://bugs.winehq.org/show_bug.cgi?id=36571
Bug ID: 36571
Summary: valgrind shows some invalid memory use in
shell32/tests/path.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5658== Invalid read of size 1
==5658== at 0x402EB35: bcmp (vg_replace_strmem.c:965)
==5658== by 0x4ED0EED: is_knownfolder (shellpath.c:3790)
==5658== by 0x4ED1052: foldermanager_GetFolder (shellpath.c:3819)
==5658== by 0x4CDAB24: test_knownFolders (shobjidl.h:16490)
==5658== by 0x4CDE323: func_shellpath (shellpath.c:2660)
==5658== by 0x4D14454: run_test (test.h:584)
==5658== by 0x4D14843: main (test.h:654)
==5658== Address 0x49cc458 is 0 bytes inside a block of size 1,664 free'd
==5658== at 0x7BC4C72C: notify_free (heap.c:263)
==5658== by 0x7BC51071: RtlFreeHeap (heap.c:1762)
==5658== by 0x5B02C4E: IMalloc_fnFree (ifs.c:265)
==5658== by 0x5B0311D: CoTaskMemFree (objidl.h:1242)
==5658== by 0x4CDA857: test_knownFolders (shellpath.c:2164)
==5658== by 0x4CDE323: func_shellpath (shellpath.c:2660)
==5658== by 0x4D14454: run_test (test.h:584)
==5658== by 0x4D14843: main (test.h:654)
==5658==
==5658== Invalid read of size 1
==5658== at 0x402EB35: bcmp (vg_replace_strmem.c:965)
==5658== by 0x4ED0EED: is_knownfolder (shellpath.c:3790)
==5658== by 0x4ED1052: foldermanager_GetFolder (shellpath.c:3819)
==5658== by 0x4CDAFDC: test_knownFolders (shobjidl.h:16490)
==5658== by 0x4CDE323: func_shellpath (shellpath.c:2660)
==5658== by 0x4D14454: run_test (test.h:584)
==5658== by 0x4D14843: main (test.h:654)
==5658== Address 0x49cc458 is 0 bytes inside a block of size 1,664 free'd
==5658== at 0x7BC4C72C: notify_free (heap.c:263)
==5658== by 0x7BC51071: RtlFreeHeap (heap.c:1762)
==5658== by 0x5B02C4E: IMalloc_fnFree (ifs.c:265)
==5658== by 0x5B0311D: CoTaskMemFree (objidl.h:1242)
==5658== by 0x4CDA857: test_knownFolders (shellpath.c:2164)
==5658== by 0x4CDE323: func_shellpath (shellpath.c:2660)
==5658== by 0x4D14454: run_test (test.h:584)
==5658== by 0x4D14843: main (test.h:654)
==5658==
==5658== Invalid free() / delete / delete[] / realloc()
==5658== at 0x7BC4C72C: notify_free (heap.c:263)
==5658== by 0x7BC51071: RtlFreeHeap (heap.c:1762)
==5658== by 0x4ED0B05: foldermanager_Release (shellpath.c:3710)
==5658== by 0x4CDD44E: test_knownFolders (shobjidl.h:16477)
==5658== by 0x4CDE323: func_shellpath (shellpath.c:2660)
==5658== by 0x4D14454: run_test (test.h:584)
==5658== by 0x4D14843: main (test.h:654)
==5658== Address 0x49cc458 is 0 bytes inside a block of size 1,664 free'd
==5658== at 0x7BC4C72C: notify_free (heap.c:263)
==5658== by 0x7BC51071: RtlFreeHeap (heap.c:1762)
==5658== by 0x5B02C4E: IMalloc_fnFree (ifs.c:265)
==5658== by 0x5B0311D: CoTaskMemFree (objidl.h:1242)
==5658== by 0x4CDA857: test_knownFolders (shellpath.c:2164)
==5658== by 0x4CDE323: func_shellpath (shellpath.c:2660)
==5658== by 0x4D14454: run_test (test.h:584)
==5658== by 0x4D14843: main (test.h:654)
==5658==
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http://bugs.winehq.org/show_bug.cgi?id=35553
Bug ID: 35553
Summary: Warhammer 40,000: Dawn of War II: does not start,
crypt:CertCreateContext dwFlags not implemented
Product: Wine
Version: 1.7.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Classification: Unclassified
Created attachment 47474
--> http://bugs.winehq.org/attachment.cgi?id=47474
DOW2.EXE, Wine 1.7.12, +loaddll,+crypt
I'm trying to get Dawn of War 2 working. There appear to be two obvious issues
preventing it running. The first is worked around by using native wintrust and
msasn1 DLLs, and restoring backups of content.cat before every program launch
(which is Bug 35452). The second issue (exclusive to Dawn of War 2) is what I'm
reporting in this ticket.
The first bug applies to both Dawn of War 2 and Dawn of War 2: Retribution, but
as stated has a work-around. However attempting the same work-around on plain
Dawn of War 2 causes us to run into the second problem:
trace:crypt:CertCreateContext (0x3, 0x10001, 0xce10000, 5861, 0x00000005,
(nil))
fixme:crypt:CertCreateContext dwFlags 0x00000005 not handled
fixme:advapi:RegisterTraceGuidsA (0x1bfce70, (nil),
{d5b9ac76-d546-4891-bb8c-bfd865e5c7d5}, 3, 0x2142b00, (null), (null),
0x214f850): stub
More history attached, in case you need it.
Nothing further is printed to the console, but the following command is still
running:
C:\Program Files\Steam\steamapps\common\Dawn of War 2\dow2.exe -logs
It's consuming 100% CPU, and will do so forever until it is manually killed.
I have not been successful in any attempt at a work-around for this bug to
date.
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http://bugs.winehq.org/show_bug.cgi?id=32257
Bug #: 32257
Summary: Castle Story Prototype v0.0.2 crashes when starting
new game
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Anxiety35(a)gmail.com
Classification: Unclassified
Created attachment 42567
--> http://bugs.winehq.org/attachment.cgi?id=42567
Backtrace from castle Story v0.0.2 crash
Castle Story Prototype with update 0.0.2 crashes right after clicking a map to
start a new game. The icons load on the screen and then it crashes with a page
fault.
It crashes regardless of the resolution, window, and graphics quality settings.
Attached is the crash backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=7520
--- Comment #33 from Sagawa <sagawa.aki+winebugs(a)gmail.com> ---
Ah, my patch is for pure bitmap fonts by adding FT_GLYPH_FORMAT_BITMAP case in
synthesize_bold_glyph. Possibly, I thought it wasn't useful nowadays or
encountered difficulties.
For embedded bitmaps, it seems to be off-topic. So, I'll reply to your mail in
wine-devel.
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--- Comment #32 from Nikolay Sivov <bunglehead(a)gmail.com> ---
Sure, I didn't mean pure bitmap fonts by the way, but rather scalable fonts
with embedded bitmaps for specific font sizes.
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--- Comment #31 from Sagawa <sagawa.aki+winebugs(a)gmail.com> ---
Hi, Nikolay.
I have some patchset for bitmap font case at that time, but I forgot to commit
them.
I'll send patch set. Could you review them? Thanks in advance.
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--- Comment #30 from Nikolay Sivov <bunglehead(a)gmail.com> ---
As a follow up on this -
https://www.winehq.org/pipermail/wine-patches/2015-September/142625.html. The
way emboldening works now in Wine seems questionable to me, especially in a way
that we ignore glyph bitmaps entirely and use outlines.
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https://bugs.winehq.org/show_bug.cgi?id=36639
Bug ID: 36639
Summary: gettimeofday() points to unaddressable memory in
wininet/tests/http.c (valgrind)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36637
==32063== Syscall param gettimeofday(tv) points to unaddressable byte(s)
==32063== at 0x4E90EBD6: gettimeofday (in /usr/lib/libc-2.18.so)
==32063== by 0x7BC93374: NtQuerySystemTime (time.c:470)
==32063== by 0x7BC8A8FB: NtDelayExecution (sync.c:940)
==32063== by 0x7B876351: SleepEx (sync.c:108)
==32063== by 0x7B87630B: Sleep (sync.c:97)
==32063== by 0x4D358A2: collect_connections_proc (http.c:358)
==32063== by 0x7BC87137: ??? (signal_i386.c:2571)
==32063== by 0x7BC87180: call_thread_func (signal_i386.c:2630)
==32063== by 0x7BC87115: ??? (signal_i386.c:2571)
==32063== by 0x7BC8E560: start_thread (thread.c:428)
==32063== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==32063== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==32063== Address 0x658e8d8 is on thread 1's stack
==32063==
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https://bugs.winehq.org/show_bug.cgi?id=36641
Bug ID: 36641
Summary: valgrind shows an anvalid read in wininet/tests/http.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36637
==32063== Invalid read of size 2
==32063== at 0x4D3E66E: HTTP_HttpQueryInfoW (http.c:3596)
==32063== by 0x4D3F1B0: HttpQueryInfoW (http.c:3883)
==32063== by 0x4D3F402: HttpQueryInfoA (http.c:3944)
==32063== by 0x495E46B: InternetReadFile_test (http.c:629)
==32063== by 0x497D687: func_http (http.c:5329)
==32063== by 0x4994B90: run_test (test.h:584)
==32063== by 0x4994F7F: main (test.h:654)
==32063== Address 0x471e21e is 0 bytes after a block of size 822 alloc'd
==32063== at 0x7BC4C75D: notify_alloc (heap.c:255)
==32063== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==32063== by 0x4D35000: heap_alloc (internet.h:116)
==32063== by 0x4D3FD2F: HTTP_build_req (http.c:4170)
==32063== by 0x4D36905: build_response_header (http.c:732)
==32063== by 0x4D3E5A4: HTTP_HttpQueryInfoW (http.c:3576)
==32063== by 0x4D3F1B0: HttpQueryInfoW (http.c:3883)
==32063== by 0x4D3F402: HttpQueryInfoA (http.c:3944)
==32063== by 0x495E46B: InternetReadFile_test (http.c:629)
==32063== by 0x497D687: func_http (http.c:5329)
==32063== by 0x4994B90: run_test (test.h:584)
==32063== by 0x4994F7F: main (test.h:654)
==32063==
==32063== Invalid read of size 4
==32063== at 0x7BC4D939: HEAP_CreateFreeBlock (heap.c:591)
==32063== by 0x7BC4DC60: HEAP_ShrinkBlock (heap.c:694)
==32063== by 0x7BC50F6D: RtlAllocateHeap (heap.c:1713)
==32063== by 0x4D35000: heap_alloc (internet.h:116)
==32063== by 0x4D3F382: HttpQueryInfoA (http.c:3934)
==32063== by 0x495E5B7: InternetReadFile_test (http.c:639)
==32063== by 0x497D6B3: func_http (http.c:5331)
==32063== by 0x4994B90: run_test (test.h:584)
==32063== by 0x4994F7F: main (test.h:654)
==32063== Address 0x4760000 is not stack'd, malloc'd or (recently) free'd
==32063==
==32063== Thread 4:
==32063== Invalid write of size 4
==32063== at 0x7BC93356: NtQuerySystemTime (time.c:467)
==32063== by 0x7BC8A8FB: NtDelayExecution (sync.c:940)
==32063== by 0x7B876351: SleepEx (sync.c:108)
==32063== by 0x7B87630B: Sleep (sync.c:97)
==32063== by 0x4D358A2: collect_connections_proc (http.c:358)
==32063== by 0x7BC87137: ??? (signal_i386.c:2571)
==32063== by 0x7BC87180: call_thread_func (signal_i386.c:2630)
==32063== by 0x7BC87115: ??? (signal_i386.c:2571)
==32063== by 0x7BC8E560: start_thread (thread.c:428)
==32063== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==32063== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==32063== Address 0x658e8bc is on thread 1's stack
==32063==
==32063== Invalid read of size 4
==32063== at 0x7BC1EB70: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==32063== by 0x7BC8A8FB: NtDelayExecution (sync.c:940)
==32063== by 0x7B876351: SleepEx (sync.c:108)
==32063== by 0x7B87630B: Sleep (sync.c:97)
==32063== by 0x4D358A2: collect_connections_proc (http.c:358)
==32063== by 0x7BC87137: ??? (signal_i386.c:2571)
==32063== by 0x7BC87180: call_thread_func (signal_i386.c:2630)
==32063== by 0x7BC87115: ??? (signal_i386.c:2571)
==32063== by 0x7BC8E560: start_thread (thread.c:428)
==32063== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==32063== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==32063== Address 0x658e8bc is on thread 1's stack
==32063==
etc.
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https://bugs.winehq.org/show_bug.cgi?id=36200
Bug ID: 36200
Summary: crypt32/tests/msg.c test crashes under valgrind
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48321
--> https://bugs.winehq.org/attachment.cgi?id=48321
terminal output/backtrace
Backtrace:
=>0 0x00000000 (0x04befba8)
1 0x04c78a0f CryptMsgUpdate+0xa8(hCryptMsg=0x46f24c8, pbData="",
cbData=0x4, fFinal=0)
[/home/austin/wine-valgrind-known/dlls/crypt32/msg.c:3601] in crypt32
(0x04befbe8)
2 0x0498d49c test_data_msg_update+0x768()
[/home/austin/wine-valgrind-known/dlls/crypt32/tests/msg.c:460] in crypt32_test
(0x04befc98)
3 0x0498e526 test_data_msg+0xf()
[/home/austin/wine-valgrind-known/dlls/crypt32/tests/msg.c:718] in crypt32_test
(0x04befca8)
4 0x0499ca90 func_msg+0xc5()
[/home/austin/wine-valgrind-known/dlls/crypt32/tests/msg.c:3780] in
crypt32_test (0x04befcc8)
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https://bugs.winehq.org/show_bug.cgi?id=39359
Bug ID: 39359
Summary: No msi progress dialog
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: computerwhiz02(a)hotmail.com
Distribution: ---
Created attachment 52455
--> https://bugs.winehq.org/attachment.cgi?id=52455
windows dialog
When I install WINE Mono, I don't get a dialog with a progress bar that
displays text such as Preparing to install, etc. WINE's implementation seems to
be missing this really useful feature.
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http://bugs.winehq.org/show_bug.cgi?id=32547
Bug #: 32547
Summary: ShowMiiWads: Crashes when installing WADs
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.schwimer(a)hotmail.com
Classification: Unclassified
Created attachment 42952
--> http://bugs.winehq.org/attachment.cgi?id=42952
Wine's output following the crash
Using a program called ShowMiiWads v1.4:
http://wiibrew.org/wiki/ShowMiiWads
The program is a sort of utility used to inject WAD files into a NAND backup of
a Wii system.
Steps to produce issue:
1. Created a "Common Key.bin" file using Tools > Create Common Key and typin
'45e'.
2. Selected Options > Change NAND Backup Path, and navigated to the desired
folder.
3. Selected View > ShowMiiNand.
4. Right-clicked an item from the list, selected "Install", then "File", then
selected a WAD file.
5. Program crashes with attached output.
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https://bugs.winehq.org/show_bug.cgi?id=9158
Jon Dufresne <jon.dufresne(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jon.dufresne(a)gmail.com |
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
OS|other |Linux
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https://bugs.winehq.org/show_bug.cgi?id=7115
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|-unknown |pnpmgr
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