http://bugs.winehq.org/show_bug.cgi?id=34930
Bug #: 34930
Summary: Cygwin-compiled Hello World program couldn't display
output
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've recently found that console-based C program
(even a simplest one shown below) that's compiled with
Cygwin x86 1.7.25 (GCC 4.7.3) failed to display output properly in WINE.
/* hello.c */
#include <stdio.h>
int main() {
printf("Hello World\n");
return 0;
}
>From Cygwin shell under Microsoft Windows XP SP3:
cygwin$ gcc -Wall -o hello.exe hello.c
Under Debian GNU/Linux 5.0 "Lenny" i386:
(I copied both hello.exe and cygwin1.dll to my Debian partition)
$ wine hello.exe
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: volume info not supported
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
$
Apart from FIXMEs, there is no "Hello World" printed out.
Attached file contains source code above, the executable and cygwin1.dll.
WINE: 1.7.6 (source) on Debian GNU/Linux 5.0 "Lenny" i386
Cygwin: cygwin1.dll 1.7.25 (x86)
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I tested with free version 1.2 and I see no errors - workspace window appears
and I can draw on it. Feel free to open a new report if some functionality
still doesn't work for you.
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 1 year.
Is this still an issue in current (1.7.44 or newer) wine?
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--- Comment #158 from Nicholas O'Connor <nrfoconnor+wine(a)gmail.com> ---
I haven't had the chance to upgrade to 1.7.44 yet, but I can confirm the bug is
still present in 1.7.43. So unless the Wine devs have made some change to
whatever ancient graphics API the game uses between 1.7.43 and 1.7.44, I don't
imagine upgrading to 1.7.44 would be of any help at this time.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |ABANDONED
--- Comment #58 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Tim Williams from comment #57)
> (In reply to Austin English from comment #56)
> > This is your friendly reminder that there has been no bug activity for 2
> > years. Is this still an issue in current (1.7.16 or newer) wine?
>
> Still an issue, but I don't know if I'll ever get back to trying to debug
> it. The workaround is to kill the process and start it up again. If you want
> to close it out, I'm fine with that. If I ever to get back to trying to
> track this issue down, I'll open up a new bug report.
Abandoned.
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--- Comment #157 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 1 year.
Is this still an issue in current (1.7.44 or newer) wine?
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jre.winesim(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jre.winesim(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=12122
Summary: Notepad ++ hangs when opened file gets updated
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jager49(a)zonnet.nl
For as long as I can remember, Notepad++ (including latest version 4.8.2) hangs
when an opened file gets updated. This bug was present in 0.9.46 and 0.9.57. A
window does get created, asking the user whether to reload the file or not
("Yes" / "No"), however that window is non-responsive. The only way out of this
is to force quit the application.
uname -a;
Linux vostro1400 2.6.22-14-generic #1 SMP Tue Feb 12 07:42:25 UTC 2008 i686
GNU/Linux
Distro is Ubuntu Gutsy Gibbon (7.10), although this behavior was observed on
Feisty as well.
I've attached a screenshot of the window that Notepad++ throws. Dragging it
around just clears it and leaves trails all over the background window.
Amazing job guys & good luck with 1.0 !
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--- Comment #36 from Marc Bessières <marc.bessieres(a)gmail.com> ---
(In reply to Bruno Jesus from comment #35)
> (In reply to Marc Bessières from comment #34)
> > Thank you Bruno for the fix.
> > I'm glad you found the issue obvious as it wasn't for me :-)
>
> Your backtrace is certainly cryptic to me too, I was talking about my
> backtrace with wine compiled without optimization (-O0). This make it much
> more clear and with better source information.
It is obvious now that I see it, but I didn't think about changing optimization
flags to report a better crash stack trace. I'll try to remember it next time I
report a crash! Thanks for the idea!
> You are right, the three of them need to be fixed but I'm not sure a single
> patch is correct because it touches 3 different DLLs, I'll try sending
> upstream to get some feedback.
Ok, I see. 3 patches can be made for sure if needed.
By the way, I was wondering if these functions shouldn't go into a central
place instead of being copy/paste of each others, otherwise next time we may
miss the fact that they all need to be corrected.
The commit message of 106e13ab0928036282b095250efdb04c91997054 where they were
introduced doesn't make me understand why they needed to be copy/paste of each
other, I must miss some knowledge :(
--- quote ---
- Add the same new files (dmutils.c/dmutils.h) into dmime,dmband and
dmstyle directory that share the debug and helper functions for dmusic
dlls (as Rok's idea for dmloader).
--- quote ---
> By the way, before the chunk of changes in a
> patch there is always the full path to the file.
I wanted to used the emacs Tags, as I managed to repair them (still need to
send a patch for that by the way). Next time I'll use the path, thanks again
for all your feedback.
Cheers,
Marc
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Daniel Palos <daniel.palos(a)mail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |daniel.palos(a)mail.com
--- Comment #110 from Daniel Palos <daniel.palos(a)mail.com> ---
Can mfc42.dll and any other third party dlls required to run Dos/Windows
programs be installed via an option button on the graphical interface?
If y'all can do what those commercial versions claim they can do regarding
finding and installing the latest drivers or libraries, etc, it can greatly
enhance the usablity of the platform.
It would be nice if the OS could do this natively as much as possible and as
transparent to the user as possible.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
--- Comment #35 from Bruno Jesus <00cpxxx(a)gmail.com> ---
(In reply to Marc Bessières from comment #34)
> Thank you Bruno for the fix.
> I'm glad you found the issue obvious as it wasn't for me :-)
Your backtrace is certainly cryptic to me too, I was talking about my backtrace
with wine compiled without optimization (-O0). This make it much more clear and
with better source information.
> Thanks Béla for the testing, as you I can confirm that this fixes the crash.
Yes, thanks Béla once again =)
> When I wanted to make the change of your patch manually I found out that the
> exact same function exists in 3 places. So shouldn't they all be corrected?
> See attachment for such a patch.
You are right, the three of them need to be fixed but I'm not sure a single
patch is correct because it touches 3 different DLLs, I'll try sending upstream
to get some feedback. By the way, before the chunk of changes in a patch there
is always the full path to the file.
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http://bugs.winehq.org/show_bug.cgi?id=33947
Bug #: 33947
Summary: Battle.net desktop app crashes after 15 seconds
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtwyford+wine(a)gmail.com
Classification: Unclassified
Created attachment 45090
--> http://bugs.winehq.org/attachment.cgi?id=45090
Blizz-created logs
The new Battle.net desktop app
(<https://us.battle.net/account/management/battlenetapp/dashboard.html>,
requires beta access) crashes after ~15-20 seconds regardless of action (or
inaction).
Installed into a new 64-bit prefix, using up-to-date git, on F19.
I've got a post up on the Blizzard forum regarding the issue.
<http://us.battle.net/en/forum/topic/9377319465>
Attached are the logs created using a Blizzard-provided tool. The Blizzard
crash agent handles the crash before it makes it to wine.
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https://bugs.winehq.org/show_bug.cgi?id=38377
Bug ID: 38377
Summary: The error occurs when I try to run the game
Neverwinter.
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: backad(a)mail.com
Distribution: ---
Created attachment 51227
--> https://bugs.winehq.org/attachment.cgi?id=51227
The error occurs when I try to run the game Neverwinter.
The error occurs when I try to run the game Neverwinter.
System: 64-bit.
Wine version: 1.7.40
O.S. Configured under Wine: Windows 7
I ran the game via the PlayOnLinux, which uses Wine to run the games.
The error is something like "D3D_COMPILER...RESOLUTION_1278X768..etc ". On
first execution this error there. But now only shows the window saying it gave
an error and needs to close (does not specify anything).
Note: sorry my bad English, but I used a translator.
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https://bugs.winehq.org/show_bug.cgi?id=38646
Bug ID: 38646
Summary: Microsoft Chat 2.5 (Comic Chat) crashes when joining a
room
Product: Wine
Version: 1.7.43
Hardware: x86
URL: http://www.mermeliz.com/download/cchat/mschat25.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51566
--> https://bugs.winehq.org/attachment.cgi?id=51566
terminal output
This is the application from bug #15824. I found a standalone installer which
doesn't have bug #34982.
Installation and launching the application goes without problems, I can connect
to a server (irc.freenode.net), MOTD is shown, but the chat client crashes when
I try to join a room (e.g. #winehq).
I entered the same room using Pidgin on Linux and noticed that the user I
created in CChat entered the room but immediately left (because the client in
Wine crashed).
The same problem with Wine 1.2/1.4/1.6.
Tried with native riched20, but it didn't help.
wine-1.7.43-166-g39d71c5
Fedora 20 x86
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--- Comment #34 from Marc Bessières <marc.bessieres(a)gmail.com> ---
Created attachment 51578
--> https://bugs.winehq.org/attachment.cgi?id=51578
similar patch as Bruno but bigger
Thank you Bruno for the fix.
I'm glad you found the issue obvious as it wasn't for me :-)
Thanks Béla for the testing, as you I can confirm that this fixes the crash.
When I wanted to make the change of your patch manually I found out that the
exact same function exists in 3 places. So shouldn't they all be corrected?
See attachment for such a patch.
Cheers,
Marc
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #33 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
(In reply to Bruno Jesus from comment #32)
> Created attachment 51577 [details]
> return the correct variable
>
> Actually the backtrace is pretty clear and shows where the problem is. The
> attached patch fixes the issue for me, I'll try sending it if anyone else
> can confirm it fixes the crash.
Confirming, the patch fixes the crash in Gothic 1 and Gothic 2 too.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #32 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Created attachment 51577
--> https://bugs.winehq.org/attachment.cgi?id=51577
return the correct variable
Actually the backtrace is pretty clear and shows where the problem is. The
attached patch fixes the issue for me, I'll try sending it if anyone else can
confirm it fixes the crash.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|UNCONFIRMED |NEW
URL| |http://www.worldofgothic.de
| |/download.php?id=122
Summary|gothic 2 gold installs |Gothic 2 crashes without
|without problems but will |native directmusic
|not start |
Ever confirmed|0 |1
--- Comment #31 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Confirming in wine 1.7.44.
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https://bugs.winehq.org/show_bug.cgi?id=38628
Bug ID: 38628
Summary: League of Legends : LoLPatcherUx.exe crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbizetde(a)gmail.com
Distribution: ---
Created attachment 51536
--> https://bugs.winehq.org/attachment.cgi?id=51536
This is the "Program Error Details"
Hello.
I downloaded League of Legends through Playonlinux and all went well until i
got to about 64%, step 2/2, inside the patcher.
Does anyone know why this is happening and could present a solution for this?
Note : I would like to clarify that i am new to linux and also not quite
familiar with wine or playonlinux, therefore i will need detailed instructions.
If you guys need more information i will be happy to provide it and i am sorry
for not attaching it in the first place.
Thank you for your attention.
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http://bugs.winehq.org/show_bug.cgi?id=36539
Bug ID: 36539
Summary: Evernote_5.4.0.3698 .exe: it gives an error and asks
me to close the app
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: upercoco(a)gmail.com
when I open the app gives an error and asks to close the app
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https://bugs.winehq.org/show_bug.cgi?id=36386
Bug ID: 36386
Summary: d3dx9_36/tests/texture.c crashes under valgrind on
i965/mesa 10.1.1
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48438
--> https://bugs.winehq.org/attachment.cgi?id=48438
valgrind log/backtrace
Backtrace:
=>0 0x0400ad42 _vgr20180ZZ_libcZdsoZa_memcpy+0xf2() in
vgpreload_memcheck-x86-linux.so (0x04d6f318)
1 0x0737df14 in i965_dri.so (+0xf1f13) (0x81cd3000)
2 0x073844bd in i965_dri.so (+0xf84bc) (0x04390960)
3 0x07384800 in i965_dri.so (+0xf87ff) (0x04390960)
4 0x07557e0f in i965_dri.so (+0x2cbe0e) (0x0a248408)
5 0x0736d78a in i965_dri.so (+0xe1789) (0x00000de1)
6 0x07371dea in i965_dri.so (+0xe5de9) (0x04d6fa48)
7 0x06dcfbd6 glTexSubImage2D+0x65() in libgl.so.1 (0x04d6fa48)
8 0x05dccd22 wined3d_adapter_init.constprop+0x1451() in wined3d (0x04d6fa48)
9 0x05dd2d79 wined3d_init+0x38(wined3d=0x481e2d8, flags=0xc)
[/home/austin/wine-valgrind-known/dlls/wined3d/directx.c:5272] in wined3d
(0x04d6fa78)
10 0x05e58927 wined3d_create+0x66(flags=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d6fab8)
11 0x05d4e4af d3d9_init+0x3e(d3d9=0x481e2b8, extended=0)
[/home/austin/wine-valgrind-known/dlls/d3d9/directx.c:647] in d3d9 (0x04d6faf8)
12 0x05d41ab1 Direct3DCreate9+0x6b(sdk_version=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/d3d9/d3d9_main.c:45] in d3d9
(0x04d6fb38)
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https://bugs.winehq.org/show_bug.cgi?id=37761
Bug ID: 37761
Summary: Tree list items do not automatically collapse in
Starcraft Campaign Editor
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Click Scenario, Upgrade Settings. A dialog with a tree list will appear.
2. Click Zerg Upgrades.
On Windows, clicking Zerg Upgrades causes the Terran Upgrades tree to
automatically collapse. However, on Wine the Terran Upgrades tree stays open.
The same problem happens on the Player Settings and Special Ability Settings
dialogs, but the Unit and Hero Settings dialog is fine.
`winetricks dlls comctl32` resolves the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36339
Bug ID: 36339
Summary: valgrind shows a lot of leaks in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18687== 4,096 bytes in 1 blocks are definitely lost in loss record 2,347 of
2,444
==18687== at 0x74446F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x7440378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x70520C9: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x7083710: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E913FD: DirectDrawCreateEx (main.c:342)
==18687== by 0x4D75A3F: func_d3d (d3d.c:100)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
==18687== 4 bytes in 1 blocks are possibly lost in loss record 23 of 2,444
==18687== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==18687== by 0x6DF421F: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DF5C86: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DD3A3A: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x708303E: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E91226: DirectDrawCreate (main.c:309)
==18687== by 0x4D774E5: func_d3d (d3d.c:840)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
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http://bugs.winehq.org/show_bug.cgi?id=25684
Summary: 16 bit ole2 installer hangs
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=32716)
--> (http://bugs.winehq.org/attachment.cgi?id=32716)
interesting threads from bt all
Happens with both 1.1.38 and current git.
To reproduce:
rm -rf ~/.wine
mkdir tmp
cd tmp
wget
http://download.microsoft.com/download/win31/update/2.03/win/en-us/ww1116.e…
unzip ww1116.exe
wine setup.exe
After clicking ok, it hangs here with
err:ntdll:RtlpWaitForCriticalSection section 0x7eb29760 "syslevel.c:
Win16Mutex" wait timed out in thread 000b, blocked by 0021, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec7c4 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 000b, retrying (60
sec)
and then eventually crashes.
btall says the deadlocked threads are in TASK_ExitTask and LoadLibrary16.
I'll attach the deadlocked thread stacks.
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https://bugs.winehq.org/show_bug.cgi?id=37759
Bug ID: 37759
Summary: GetStringTypeW: Access violation when src param is
null
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: christian.faurebouvard(a)gmail.com
Distribution: ---
The function GetStringTypeW in kernel32, at locale.c (line 2460)
cause an access violation when the src param is null and count>0
In windows, it return 0 (false) on this condition,
i've patched locale.c at line 2482 with this code:
if (count > 0 && !src){
SetLastError( ERROR_INVALID_PARAMETER );
return FALSE;
}
Problem detected when trying to run a CLARION 8 application.
After this patch, the app seem running OK, with a firebird database via
unixodbc.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=36669
Bug ID: 36669
Summary: ddraw/tests/visual.c crash under valgrind/i965
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48715
--> https://bugs.winehq.org/attachment.cgi?id=48715
valgrind log/backtrace
6 0x0656aba6 glGetTexImage+0x45() in libgl.so.1 (0x04d4f1d8)
7 0x04eb8aa4 match_broken_arb_fog+0xfd6(gl_info=0x8c4ad4c, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:857] in wined3d (0x04d4f1d8)
8 0x04eb9ae9 fixup_extensions+0x57(gl_info=0x8c4ad4c, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d4f218)
9 0x04ebff8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x8c4ad3c)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d4f3f8)
10 0x04ec545e wined3d_adapter_init+0x372(adapter=0x8c4ad3c, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d4f808)
11 0x04ec59b7 wined3d_init+0xb3(wined3d=0x8c4ad30, flags=0x5)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d4f838)
12 0x04f6e918 wined3d_create+0xc3(flags=<couldn't compute location>)
[/home/austin/wine-valgrind/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d4f8a8)
13 0x04b94e5c ddraw_init+0xa5(ddraw=0x48016c8, device_type=0)
[/home/austin/wine-valgrind/dlls/ddraw/ddraw.c:4874] in ddraw (0x04d4fa88)
Which causes a leak:
==17449== 160 bytes in 1 blocks are definitely lost in loss record 20,330 of
21,127
==17449== at 0x7BC4C75D: notify_alloc (heap.c:255)
==17449== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==17449== by 0x4BA91A2: DDRAW_Create (main.c:267)
==17449== by 0x4BA9424: DirectDrawCreate (main.c:309)
==17449== by 0x4B191E5: D3D1_createObjects (visual.c:1152)
==17449== by 0x4B2413C: func_visual (visual.c:3257)
==17449== by 0x4B24F84: run_test (test.h:584)
==17449== by 0x4B25373: main (test.h:654)
==17449==
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http://bugs.winehq.org/show_bug.cgi?id=34262
Bug #: 34262
Summary: dbghelp: Unhandled Tag type 0x26 for backtraces in
xul.dll
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45607
--> http://bugs.winehq.org/attachment.cgi?id=45607
log
Noticed while testing bug 26485:
fixme:dbghelp_dwarf:dwarf2_load_one_entry Unhandled Tag type 0x3b at
ctx(0x33c3cc,L"xul"), for 107
fixme:dbghelp_dwarf:dwarf2_parse_udt_type Unhandled Tag type 0x26 at
ctx(0x33c3cc,L"xul"), for debug_info(abbrev:0x4cb3a94,symt:0x4fb06c4)
austin@aw25 ~ $ cat debug_log.txt | grep -c "Unhandled"
230703
I'll attach the compressed log, there are other fixme's in there as well.
To reproduce:
$ wget http://zabkat.com/xplorer2_setup.exe
$ wine xplorer2_setup.exe
# install xplorer
# Get gecko debug build:
$ wget http://downloads.sourceforge.net/wine/wine_gecko-2.21-x86-dbg.tar.bz2
$ cd .wine/drive_c/windows/system32/gecko/2.21
$ mv wine_gecko wine_gecko.old
$ tar -jxf ~/wine_gecko-2.21-x86-dbg.tar.bz2
# Disable the crash dialog:
$ winetricks nocrashdialog
$ cd "~/.wine/drive_c/Program Files/zabkat/xplorer2"
$ wine xplorer2_UC.exe
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https://bugs.winehq.org/show_bug.cgi?id=8653
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #31 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.44.
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https://bugs.winehq.org/show_bug.cgi?id=38586
Bug ID: 38586
Summary: greenranch
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephane(a)daguerre.name
Distribution: ---
Created attachment 51484
--> https://bugs.winehq.org/attachment.cgi?id=51484
backtrace
Can't open an small game : greenranch, It works well with windows7
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https://bugs.winehq.org/show_bug.cgi?id=37220
Bug ID: 37220
Summary: valgrind shows an invalid write in
d3dx9_36/tests/core.c
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==23137== Invalid write of size 4
==23137== at 0x400B9BA: memcpy (vg_replace_strmem.c:916)
==23137== by 0x4F01FBA: copy_pixels (surface.c:1514)
==23137== by 0x4F02C47: D3DXLoadSurfaceFromMemory (surface.c:1833)
==23137== by 0x4F02F3A: D3DXLoadSurfaceFromSurface (surface.c:1921)
==23137== by 0x4EF2618: D3DXRenderToSurface_EndScene (render.c:319)
==23137== by 0x4C835EE: test_ID3DXRenderToSurface (core.c:1008)
==23137== by 0x4C846B7: func_core (core.c:1256)
==23137== by 0x4D05704: run_test (test.h:584)
==23137== by 0x4D05AD0: main (test.h:654)
==23137== Address 0x7fece000 is on thread 1's stack
==23137==
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #40 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.44.
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https://bugs.winehq.org/show_bug.cgi?id=38562
Bug ID: 38562
Summary: Ghost Recon Advanced Warfighter 2 hangs with the
splash screen
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://www.gamestar.de/spiele/ghost-recon-advanced-war
fighter-2/downloads/43286.html
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aric(a)codeweavers.com
Regression SHA1: bed7e69a14489998ef943b76022fd9520018cdba
Distribution: ---
Created attachment 51441
--> https://bugs.winehq.org/attachment.cgi?id=51441
terminal output
The game hangs upon starting constantly using 100% CPU. Virtual desktop mode as
well as traditional fullscreen mode have this bug.
Regression introduced by
bed7e69a14489998ef943b76022fd9520018cdba is the first bad commit
commit bed7e69a14489998ef943b76022fd9520018cdba
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Apr 20 13:40:26 2015 -0500
server: Do not replace focus and active windows with NULL on
thread_attach_input.
Note: the game has bug #37843 (or is that bug #37716 ?I'm always confused with
those 2 bugs).
Tested in wine-1.7.42-115-g3ec3fa5
Fedora 21 x86
Nvidia binary drivers 340.76
XOrg 1.16.3
XFCE 4.10
ghost_recon_advanced_warfighter_2.exe (1.8 GB download size)
sha1: 76bbb81d6d8e4d0ce9b4639264bec694d0da0bca
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https://bugs.winehq.org/show_bug.cgi?id=36245
Bug ID: 36245
Summary: valgrind shows several warnings in
d3dx9_36/tests/texture.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27653== Invalid read of size 4
==27653== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27653== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27653== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653== by 0x4CB868F: main (test.h:654)
==27653== Address 0xe82f138 is 16 bytes after a block of size 32 alloc'd
==27653== at 0x7BC4C735: notify_alloc (heap.c:255)
==27653== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27653== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==27653== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==27653== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==27653== by 0xE913368: BmpDecoder_Create (bmpdecode.c:1178)
==27653== by 0xE91343A: BmpDecoder_Construct (bmpdecode.c:1197)
==27653== by 0xE9134C6: BmpDecoder_CreateInstance (bmpdecode.c:1208)
==27653== by 0xE9165BB: ClassFactoryImpl_CreateInstance (clsfactory.c:138)
==27653== by 0x5151E26: CoCreateInstance (unknwn.h:226)
==27653== by 0xE929022: BitmapDecoderInfo_CreateInstance (info.c:620)
==27653== by 0xE924090: find_decoder (wincodec.h:3325)
==27653== by 0xE924234: ComponentFactory_CreateDecoderFromStream
(imgfactory.c:208)
==27653== by 0x4FB6EB3: D3DXLoadSurfaceFromFileInMemory (wincodec.h:5956)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653==
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https://bugs.winehq.org/show_bug.cgi?id=38453
Bug ID: 38453
Summary: valgrind shows an uninitialized variable in
programs/vbscript/tests/run.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==16708== Conditional jump or move depends on uninitialised value(s)
==16708== at 0x5410862: Global_InStrRev (global.c:1830)
==16708== by 0x54209BD: invoke_builtin (vbdisp.c:248)
==16708== by 0x54217DE: DispatchEx_InvokeEx (vbdisp.c:484)
==16708== by 0x5423843: IDispatchEx_InvokeEx (dispex.h:299)
==16708== by 0x5423843: disp_call (???:0)
==16708== by 0x5413474: do_icall (interp.c:585)
==16708== by 0x5413688: interp_icall (interp.c:632)
==16708== by 0x54176DC: exec_script (interp.c:2138)
==16708== by 0x54295DA: exec_global_code (vbscript.c:83)
==16708== by 0x542B07B: VBScriptParse_ParseScriptText (vbscript.c:623)
==16708== by 0x487B811: IActiveScriptParse32_ParseScriptText
(activscp.h:1293)
==16708== by 0x487B811: parse_script (???:0)
==16708== by 0x487CCA1: run_from_res (run.c:2077)
==16708== by 0x487DE13: run_tests (run.c:2262)
==16708== by 0x487E009: func_run (run.c:2312)
==16708== by 0x4883E96: run_test (test.h:584)
==16708== by 0x48842D0: main (test.h:666)
==16708== Uninitialised value was created by a stack allocation
==16708== at 0x542058B: invoke_builtin (vbdisp.c:173)
==16708==
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http://bugs.winehq.org/show_bug.cgi?id=34517
Bug #: 34517
Summary: Burnout Paradise on Steam crashes when trying to
connect to server
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yajodj(a)msn.com
Classification: Unclassified
Created attachment 45950
--> http://bugs.winehq.org/attachment.cgi?id=45950
Death report
Installs fine, and plays fine, except when "connecting to paradise city
servers". Then it dies with this backtrace.
One workaround is to disconnect the network before playing, so it steps over
the conection and then I can play fine again, but only offline.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=36449
Bug ID: 36449
Summary: Death to Spies: Moment of Truth crashes on mission
start (needs
ID3DXSkinInfo::ConvertToIndexedBlendedMesh
implementation)
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
Prerequisite: 'winetricks -q d3dcompiler_43'
For the intro video crash you need Windows Media Video 9 VCM (bug 32723).
Download:
http://download.microsoft.com/download/9/8/a/98a6cb2d-6659-485e-b1f9-2c0d9b…
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Aspyr/Death to Spies - Moment of Truth
Demo
$ WINEDEBUG=+tid,+seh,+relay,+d3dx,+d3d wine ./Truth.exe >>log.txt 2>&1
...
0046:fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x648d7910,
mesh_in 0x6490f840, options 0, adjacency_in 0x45, adjacency_out 0x5adb248,
face_remap 0x5ae67d8, vertex_remap (nil), max_face_infl (nil),
num_bone_combinations 0x33f1c0, bone_combination_table 0x33f194, mesh_out
0x33f1a0 stub!
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05adb238) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05ae67c8) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:trace:seh:raise_exception code=c0000005 flags=0 addr=0x4e40df ip=004e40df
tid=0046
0046:trace:seh:raise_exception info[0]=00000000
0046:trace:seh:raise_exception info[1]=00000037
0046:trace:seh:raise_exception eax=00000037 ebx=064e1c90 ecx=add05c5b
edx=064e3c00 esi=05adb248 edi=05ae67d8
0046:trace:seh:raise_exception ebp=80004001 esp=0033f138 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0046:trace:seh:call_stack_handlers calling handler at 0x7c9140 code=c0000005
flags=0
...
Unhandled exception: page fault on read access to 0x00000037 in 32-bit code
(0x004e40df).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004e40df ESP:0033f138 EBP:80004001 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000037 EBX:064e1c90 ECX:add05c5b EDX:064e3c00
ESI:05adb248 EDI:05ae67d8
...
Backtrace:
=>0 0x004e40df in truth (+0xe40df) (0x80004001)
0x004e40df: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (149 modules)
PE 400000- 8c9000 Export truth
PE 8d0000- ad7000 Deferred d3dcompiler_43
PE bf0000- d29000 Deferred vorbis
PE 10000000-10022000 Deferred vfs20
...
Threads:
process tid prio (all id:s are in hex)
...
00000045 (D) C:\Program Files\Aspyr\Death to Spies - Moment of Truth
Demo\Truth.exe
00000016 0
0000000d 15
0000000b 0
00000047 0
00000046 0 <==
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174209%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/0a993f14b4e254617e408f961fcb8f94…
'winetricks -q d3dx9_36' works around (also fixes text display issue).
$ sha1sum DTS_Demo_Installer.exe
aa7af641c6e959aa3daf758acf5f6f3b124d0ed1 DTS_Demo_Installer.exe
$ du -sh DTS_Demo_Installer.exe
920M DTS_Demo_Installer.exe
$ wine --version
wine-1.7.18-92-gb01fc1a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38149
Bug ID: 38149
Summary: Wrong alignment for D3D structures
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
Wrong alignment for some D3D structures
Windows uses #pragma pack(4) for D3D structures.
sizeof(D3DADAPTER_IDENTIFIER9)
Windows: 1100
Wine: 1104
sizeof(D3DPRESENTSTATS)
Windows: 28
Wine: 32
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https://bugs.winehq.org/show_bug.cgi?id=38195
Bug ID: 38195
Summary: Firefox 36.0.1 crash at pdf.js demo
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastianlacuesta(a)gmail.com
Distribution: ---
Fresh install of wine using Firefox 36.0.1 crashes at pdf.js demo at
http://mozilla.github.io/pdf.js/web/viewer.html
Message it's just:
wine: Call from 0x7b83a26c to unimplemented function msvcr120.dll.copysignf,
aborting
and then it dies.
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http://bugs.winehq.org/show_bug.cgi?id=33888
Bug #: 33888
Summary: VisualDSP crash when acessing debugger
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: volodymyr.sydoruk(a)gmail.com
Classification: Unclassified
Created attachment 44980
--> http://bugs.winehq.org/attachment.cgi?id=44980
Back-trace
Program: VisualDSP++ 5.0 from Analog devices crashes every time when trying to
connect to target.
Error says unimplemented functions in atl80.dll
Steps to reproduce:
1. Install VisualDSP++ 5.0
2. Run VisualDSP Environment
3. Press "Connect to target" button at the left-top corner
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http://bugs.winehq.org/show_bug.cgi?id=35957
Bug ID: 35957
Summary: Neverwinter Nights 1.69 crashes on startup since
1.7.16
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saif1988(a)gmail.com
Created attachment 48041
--> http://bugs.winehq.org/attachment.cgi?id=48041
I usually launch .exe files from gnome gui (right click launch with wine) but
ehre is the terminal output after running: wine
'/ntfsdisk/NeverwinterNights/NWN/game.exe' > nwnwinelog.txt
It worked properly in 1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=30974
Bug #: 30974
Summary: No backtrace with Visual C++ 2010 .pdb files in large
app; "Unsupported type 1404 in STRUCT field list"
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
When trying to get a backtrace from a large proprietary app built with
Visual C++ 2010, wine's backtracer issues the errors seen in bug 30973
along with a few more, e.g.
fixme:dbghelp_msc:codeview_add_type_struct_field_list Unsupported type 1404 in
STRUCT field list
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
and fails to generate a useful backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=38465
Bug ID: 38465
Summary: valgrind shows a definite leak in wininet/tests/http.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==18670== 400 bytes in 8 blocks are definitely lost in loss record 617 of 744
==18670== at 0x7BC49E0E: notify_alloc (heap.c:254)
==18670== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==18670== by 0x48D9907: heap_alloc (internet.h:93)
==18670== by 0x48DB399: get_cookie_header (cookie.c:701)
==18670== by 0x48F04AA: HTTP_InsertCookies (http.c:4215)
==18670== by 0x48F298E: HTTP_HttpSendRequestW (http.c:4947)
==18670== by 0x48F35E9: AsyncHttpSendRequestProc (http.c:5212)
==18670== by 0x48FEAF7: INTERNET_WorkerThreadFunc (internet.c:3836)
==18670== by 0x7BC89323: worker_thread_proc (threadpool.c:164)
==18670== by 0x7BC8023F: ??? (signal_i386.c:2682)
==18670== by 0x7BC80286: call_thread_func (signal_i386.c:2741)
==18670== by 0x7BC8021D: ??? (signal_i386.c:2682)
==18670== by 0x7BC8726D: start_thread (thread.c:443)
==18670== by 0x4214EFA: start_thread (pthread_create.c:309)
==18670== by 0x431362D: clone (clone.S:129)
==18670==
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https://bugs.winehq.org/show_bug.cgi?id=38378
Bug ID: 38378
Summary: msvcr120.dll.fmaxf is needed by Sonkwo
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
http://www.sonkwo.com is a game store in China.
0. Download http://www.sonkwo.com/installer/SonkwoInstaller.exe
$ sha1sum SonkwoInstaller.exe
27b9119becc5708d0c9d3bf1d58c537cc14e930b SonkwoInstaller.exe
1. winetricks -q cjkfonts
2. wine SonkwoInstaller.exe
crashed:
wine: Call from 0x7b839351 to unimplemented function msvcr120.dll.fmaxf,
aborting
wine: Unimplemented function msvcr120.dll.fmaxf called at address 0x7b839351
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=26321
Summary: Star Wars: Galactic Battlegrounds Clone Campaigns:
1.0x - Exit DataBank will crash game.
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug.me(a)comcast.net
Created an attachment (id=33546)
--> (http://bugs.winehq.org/attachment.cgi?id=33546)
Log file with err:dplay
When you exit DataBank back to the main game menu the game will crash.
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https://bugs.winehq.org/show_bug.cgi?id=36379
Bug ID: 36379
Summary: valgrind shows several possible leaks in light tests
in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,615 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x4ACD12B: d3d_device7_SetLight (device.c:5412)
==5234== by 0x4ACD169: d3d_device7_SetLight_FPUSetup (device.c:5420)
==5234== by 0x50D7C81: LightTest (d3d.c:229)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,616 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x54F92C4: wined3d_device_set_light_enable (device.c:1596)
==5234== by 0x4AC9BDB: d3d_device7_LightEnable (device.c:6269)
==5234== by 0x4AC9C19: d3d_device7_LightEnable_FPUSetup (device.c:6277)
==5234== by 0x50D7E80: LightTest (d3d.c:260)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
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https://bugs.winehq.org/show_bug.cgi?id=36592
Bug ID: 36592
Summary: valgrind shows several leaks in wbemprox/tests/query.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9559== 0 bytes in 1 blocks are definitely lost in loss record 1 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA354D: test_Win32_Process (wbemcli.h:1932)
==9559== by 0x4CA66E5: func_query (query.c:679)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
==9559== 16 bytes in 1 blocks are definitely lost in loss record 115 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA4311: test_StdRegProv (wbemcli.h:1932)
==9559== by 0x4CA66FB: func_query (query.c:681)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
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https://bugs.winehq.org/show_bug.cgi?id=37575
Bug ID: 37575
Summary: regedit: duplicated null charactors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: s.wanabe(a)gmail.com
Distribution: ---
regedit.exe seems add duplicate null charactors when type of value is "str".
$ echo "[HKEY_LOCAL_MACHINE\\SYSTEM]" $'\n''"TestKey"=str:"a"'|wine regedit -
$ wine C:/Ruby200/bin/ruby.exe -rwin32/registry -e
'Win32::Registry::HKEY_LOCAL_MACHINE.open("SYSTEM") do |reg| p
reg.read("TestKey") end'
[1, "a\u0000"]
$ echo "[HKEY_LOCAL_MACHINE\\SYSTEM]" $'\n''"TestKey"=hex(1):61, 00, 00,
00'|wine regedit -
$ wine C:/Ruby200/bin/ruby.exe -rwin32/registry -e
'Win32::Registry::HKEY_LOCAL_MACHINE.open("SYSTEM") do |reg| p
reg.read("TestKey") end'
[1, "a"]
I guess this is due to programs/regedit/regproc.c.
static LONG setValue(WCHAR* val_name, WCHAR* val_data, BOOL is_unicode)
{
...
val_data[dwLen-1] = '\0'; /* remove last quotes */
lpbData = (BYTE*) val_data;
dwLen++; /* include terminating null */
...
}
"include terminating null" should be discarded because "remove last quotes"
already add terminating null.
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https://bugs.winehq.org/show_bug.cgi?id=36246
Bug ID: 36246
Summary: valgrind shows several warnings in
d3dx9_36/tests/xfile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27811== 28 bytes in 1 blocks are definitely lost in loss record 152 of 570
==27811== at 0x7BC4C735: notify_alloc (heap.c:255)
==27811== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27811== by 0x511866A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27811== by 0x511A1AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27811== by 0x49EAD9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27811== by 0x4CE674B: test_getname (xfile.c:202)
==27811== by 0x4CE74A3: func_xfile (xfile.c:386)
==27811== by 0x4CE82A0: run_test (test.h:584)
==27811== by 0x4CE868F: main (test.h:654)
==27811==
==27834== 28 bytes in 1 blocks are definitely lost in loss record 150 of 570
==27834== at 0x7BC4C735: notify_alloc (heap.c:255)
==27834== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27834== by 0x50F166A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27834== by 0x50F31AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27834== by 0x4FB3D9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27834== by 0x4CA6005: test_lock_unlock (xfile.c:134)
==27834== by 0x4CA749E: func_xfile (xfile.c:385)
==27834== by 0x4CA82A0: run_test (test.h:584)
==27834== by 0x4CA868F: main (test.h:654)
==27834==
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https://bugs.winehq.org/show_bug.cgi?id=38607
Bug ID: 38607
Summary: GOG Galaxy client needs msvcp110.dll._Call_onceEx
Product: Wine
Version: 1.7.43
Hardware: x86
URL: http://www.gog.com/galaxy
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51505
--> https://bugs.winehq.org/attachment.cgi?id=51505
terminal output
A Steam-like client/launcher to install&play games from GOG.com.
The client is currently in Open Beta stage.
Since the installer for the client installs MSVC++ 2012 automatically the user
has to override msvcp110,msvcr110 to native in winecfg to work around the
problem.
wine-1.7.43-25-g0d91274
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https://bugs.winehq.org/show_bug.cgi?id=37604
Bug ID: 37604
Summary: Adobe Reader 6 crashes at splash screen
Product: Wine
Version: 1.7.31
Hardware: x86
URL: ftp://ftp.adobe.com/pub/adobe/reader/win/6.x/6.0/enu/A
dbeRdr60_enu.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
Adobe Reader 6 installs fine but crashes at startup due to a stack overflow
i am pasting the last few lines of the log here because they tell the whole
story:
fixme:richedit:ITextRange_fnGetFont not implemented 0x27f3910
fixme:richedit:ITextRange_fnGetPara not implemented 0x27f3910
fixme:richedit:ITextRange_fnGetFont not implemented 0x27f3910
fixme:richedit:ITextRange_fnGetPara not implemented 0x27f3910
fixme:richedit:ITextRange_fnSetEnd not implemented 0x27f3938
fixme:richedit:ITextRange_fnSetStart not implemented 0x27f3960
fixme:richedit:ITextRange_fnGetFont not implemented 0x27f3938
:
[snip about 100000 lines similar to the above]
:
wine: Unhandled stack overflow at address 0xb73caa9d (thread 0009), starting
debugger...
err:seh:setup_exception_record stack overflow 832 bytes in thread 0009 eip
7bc4fc2a esp 00230ff0 stack 0x230000-0x231000-0x330000
-----------------------------
native riched20 makes it work
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https://bugs.winehq.org/show_bug.cgi?id=38546
Bug ID: 38546
Summary: Strong Bad's Cool Game launcher: login window doesn't
appear properly
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://www.fileplanet.com/190337/190000/fileinfo/Stron
g-Bads-Cool-Game-for-Attractive-People---Episode-1:-Ho
mestar-Ruiner---Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 71cae1fcebb6d0cb78279e81b28caf663c5a9b2a
Distribution: ---
Created attachment 51416
--> https://bugs.winehq.org/attachment.cgi?id=51416
terminal output
Noticed this in the current git version when starting the Strong Bad or Wallace
& Gromit series from Telltale Games.
The login window is showing an empty(white) screen, with only an input field
for the serial number in the upper left corner.
In this state there's no way to launch the demo because the <No thanks, just
take me to the demo> button is missing too.
The login window appears properly when either IE6 or IE8 is installed, but the
same empty window is shown when IE7 is installed.
The problem is present since
71cae1fcebb6d0cb78279e81b28caf663c5a9b2a is the first bad commit
commit 71cae1fcebb6d0cb78279e81b28caf663c5a9b2a
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon May 4 19:14:25 2015 +0200
mshtml: Added IHTMLEventObj::get_returnValue implementation.
Tested in wine-1.7.42-77-g3599f95
SBCG4AP_Homestar_Ruiner.exe
sha1: dd2f18068f16a1353a3490d95723b746cec8050f
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https://bugs.winehq.org/show_bug.cgi?id=38294
Bug ID: 38294
Summary: select() does not report exception on socket after
non-blocking connect() fails
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Distribution: ---
See http://cr.yp.to/docs/connect.html for a discussion of non-blocking socket
connect().
It's not quite right for Windows; under Windows when the connect fails,
select() will mark it in the exceptfds and *not* the writefds.
Under wine, however, it doesn't marked in *either* set of fds and select() just
hangs for ever. Seen with the OpenConnect VPN client, when connecting to any
port that doesn't accept a connection.
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https://bugs.winehq.org/show_bug.cgi?id=36244
Bug ID: 36244
Summary: valgrind shows several warnings in
d3dx9_36/tests/surface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27327== Invalid read of size 4
==27327== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27327== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327== Address 0x4723c60 is 0 bytes inside a recently re-allocated block of
size 3 alloc'd
==27327== at 0x7BC4C735: notify_alloc (heap.c:255)
==27327== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27327== by 0x4FB6FF4: D3DXLoadSurfaceFromFileInMemory (surface.c:1136)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27327== 148 bytes in 1 blocks are possibly lost in loss record 564 of 850
==27327== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==27327== by 0x7ABA6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x7AB5294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x75C6078: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x75C64E1: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x73422FA: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x70EBBFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==27327== by 0x5DC9265: surface_prepare_buffer (surface.c:563)
==27327== by 0x5DC9759: surface_prepare_map_memory (surface.c:608)
==27327== by 0x5DD23A9: wined3d_surface_map (surface.c:3049)
==27327== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27327== by 0x4FB91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27327== by 0x4FB770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27327== by 0x4C9E94F: test_D3DXLoadSurface (surface.c:648)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27405== 327,680 bytes in 1 blocks are definitely lost in loss record 848 of
850
==27405== at 0x7AAA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x7AA6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x75B7114: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x7333D3E: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x70EBFAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==27405== by 0x5DD257F: wined3d_surface_map (surface.c:3086)
==27405== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27405== by 0x4FA91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27405== by 0x4FA73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27405== by 0x4FA788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27405== by 0x4FA770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27405== by 0x4C9294F: test_D3DXLoadSurface (surface.c:648)
==27405== by 0x4C986AF: func_surface (surface.c:1328)
==27405== by 0x4CA82A0: run_test (test.h:584)
==27405== by 0x4CA868F: main (test.h:654)
==27405==
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http://bugs.winehq.org/show_bug.cgi?id=11607
Summary: Blood 2: The Chosen keyboard repeat problem
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm filing another Blood 2 bug. This one is input related, more precisely about
keyboard input. I know that the Blood 2 informations on the net mentioned the
support for DirectInput devices, but I'm not sure this is a dinput bug. So I'm
leaving this to unknown for now.
To the problem:
I installed Blood 2 through wine and did no patching (version is still 1.0).
Also the copy protection was not removed, the executable should be clean.
Starting the game and entering the configuration menu I noticed it was very
hard to setup the keys I wanted to use in the game (like moving forward,
backward, etc.)
When running Blood 2 natively you select a action in the menu you want to map.
You press ENTER and the game engine waits for you to press another key, which
it uses for mapping.
Now when running wine I had to be REALLY quick when pressing the mapkey. Like
some milliseconds later, it was really no fun to config the game. When I wasn't
quick enough for an action the ENTER key itself is mapped.
Now the interesting part. When not releasing the ENTER key after pressing it,
and then pressing the mapkey, the process works.
I suspect that the ENTER key generates two events for the game. Pressing and
releasing, and the game interprets both events as seperate key presses, so
ENTER gots mapped to everything (because the engine thinks it's pressed twice).
So either this is X related or a bug in the wine's keyb implementation.
Thanks,
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=38535
Bug ID: 38535
Summary: Ukrainian locale problem
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 51404
--> https://bugs.winehq.org/attachment.cgi?id=51404
Screenshot
There is problem in Ukrainian locale for window, that displayed after wine
update and informing us about config updating process.
We see the "будь-ласка" substring. It is wrong.
It must be "будь ласка".
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https://bugs.winehq.org/show_bug.cgi?id=36659
Bug ID: 36659
Summary: valgrind shows a definite leak in
ddraw/tests/d3d.c:CapsTest()
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9737== 160 bytes in 1 blocks are definitely lost in loss record 1,563 of
2,082
==9737== at 0x7BC4C6EB: notify_alloc (heap.c:255)
==9737== by 0x7BC50F2F: RtlAllocateHeap (heap.c:1716)
==9737== by 0x4DF6181: DDRAW_Create (main.c:267)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737==
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https://bugs.winehq.org/show_bug.cgi?id=38313
Bug ID: 38313
Summary: broken surround sound in skyrim (and possible games
which do not have advanced sound settings)
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: cute.dark.sorcerer(a)gmail.com
Distribution: ---
Created attachment 51154
--> https://bugs.winehq.org/attachment.cgi?id=51154
probably useless wine output
similar to bug 37957, when playing skyrim, there's no sound from front or back.
Example: in order to hear a NPC, you have to turn your side to him.
Tested this on new wineprefix (wow64 setup) and double checked the audio tab in
winecfg (every device is set to stereo). Also tested mono as well as
quadrophone (I do have 4.1 speakers), but sound will only play from
side-speakers.
Sound in other games (dishonored, resident evil revelations, aliens colonial
marines) works normally. In those games however, you can change sound to
stereo/surround via settings. Skyrim does not offer this.
Is there a way to 'force' a specific application to use stereo/surround and how
can you disable this?
Gentoo x86-64
media-libs/alsa-lib
Latest version installed: 1.0.29
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https://bugs.winehq.org/show_bug.cgi?id=36352
Bug ID: 36352
Summary: valgrind shows a ton of leaks in
d3dcompiler_43/tests/hlsl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48415
--> https://bugs.winehq.org/attachment.cgi?id=48415
valgrind log
==5735== 2,722,848 bytes in 1 blocks are possibly lost in loss record 1,795 of
1,796
==5735== at 0x4008B6E: memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x4008C55: posix_memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x6E2A809: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6EF75EA: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6F562E1: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70880A0: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70179B4: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6A4AB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x6A1A2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x66A7DF2: create_glxcontext.isra.0 (opengl.c:1254)
==5735== by 0x66A8127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==5735== by 0x5451C29: wglCreateContextAttribsARB (wgl.c:268)
==5735== by 0x4FA39D8: context_create (context.c:1543)
==5735== by 0x5039866: wined3d_swapchain_create (swapchain.c:914)
==5735== by 0x4F38F1F: d3d9_swapchain_create (swapchain.c:333)
==5735== by 0x4F29669: device_parent_create_swapchain (device.c:3515)
==5735== by 0x4FB7A8B: wined3d_device_init_3d (device.c:896)
==5735== by 0x4F335B5: device_init (device.c:3632)
==5735== by 0x4F33E63: d3d9_CreateDevice (directx.c:465)
==5735== by 0x4A5D7D9: func_hlsl (hlsl.c:108)
==5735==
etc.
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http://bugs.winehq.org/show_bug.cgi?id=30328
Bug #: 30328
Summary: Arx Fatalis: portrait missing on the character
creation screen
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat
alis-Demo-%5BEnglish---Updated%5D
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Created attachment 39631
--> http://bugs.winehq.org/attachment.cgi?id=39631
terminal output
Steps to reproduce the problem with the demo version:
1. Install the demo.
2. Start the game with ARX.exe. You can skip the intro video by pressing <Esc>.
In the main menu choose <New Quest>. You should see that the portrait of the
character is missing on the character generation screen.
For me, the problem appeared in Wine-1.5.1:
439097c810bdcb2bd3f838d2ee47369d1f4d7e8a is the first bad commit
commit 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Mar 28 13:52:11 2012 +0200
wined3d: Update the correct draw buffers mask.
:040000 040000 a75b4bc6948f6fabc49710be4abe72a10e9ffae0
7d9ca1f018b013dfe324fdc382c02fab8ff8694f M dlls
Reverting the patch fixed the problem.
Fedora 16
Nvidia 250 / driver 295.33
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=38469
Bug ID: 38469
Summary: Putty doesn't run on Wine ARM
Product: Wine
Version: 1.7.41
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: mmediouni(a)gmx.fr
Distribution: ---
Created attachment 51308
--> https://bugs.winehq.org/attachment.cgi?id=51308
Backtrace
ole.dll.910 symbol missing.
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https://bugs.winehq.org/show_bug.cgi?id=36925
Bug ID: 36925
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (bestBtreeIndex)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Thread 23:
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81258BAA: bestBtreeIndex (sqlite3.c:107585)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x8125A351: bestOrClauseIndex (sqlite3.c:106141)
==14107== by 0x8125948C: bestBtreeIndex (sqlite3.c:108056)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107==
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http://bugs.winehq.org/show_bug.cgi?id=36773
Bug ID: 36773
Summary: Game playing, black squares on screen Ubuntu 14.04
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vboldizsar24(a)mailbox.hu
Black squares game playing on screen with Ubuntu 14.04 (full screen mode)
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https://bugs.winehq.org/show_bug.cgi?id=38461
Bug ID: 38461
Summary: Most of Windows RT apps are almost unusable.
RtlUnwindEx unimplemented
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmediouni(a)gmx.fr
Distribution: ---
Created attachment 51304
--> https://bugs.winehq.org/attachment.cgi?id=51304
RtlUnwindEx
There is uninplemented functions everywhere. Even perl doesn't run properly.
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https://bugs.winehq.org/show_bug.cgi?id=38529
Bug ID: 38529
Summary: Child of Light, when playing through uPlay, begins to
load, but doesn't load.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rossquinn49(a)gmail.com
Created attachment 51399
--> https://bugs.winehq.org/attachment.cgi?id=51399
Program Error Details for the Child of Light program.
When I use uPlay on Mac to play Child of Light and I open Child of Light, it
starts to load but the screen just goes black and gives me an error report.
uPlay works fine, it's just when I try to play Child of Light that it gives me
trouble.
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https://bugs.winehq.org/show_bug.cgi?id=38370
Bug ID: 38370
Summary: WINISIS on Wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adit.tripathi(a)gmail.com
Distribution: ---
Created attachment 51214
--> https://bugs.winehq.org/attachment.cgi?id=51214
This is backtrace file generated by wine.
I am trying to load WINISIS software (is a database management system), which
is loaded perfactly. But when I trying to open a file from database system
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=38620
Bug ID: 38620
Summary: problem to install Football Manager 2011
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: chochoy.nicolas(a)free.fr
Distribution: ---
Created attachment 51520
--> https://bugs.winehq.org/attachment.cgi?id=51520
Backtrace Fault detail
Tried to load Football Manager 2011 Software with Wine.
Loading looked well, install was finished but met problems
Please see the backtrace.txt file for more informations.
I'm not a specialist of kind of problem.
Help from you will be very appreciated.
Regards
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=38311
Bug ID: 38311
Summary: pokemon reborn
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharymoorer(a)gmail.com
Created attachment 51149
--> https://bugs.winehq.org/attachment.cgi?id=51149
program error details
Once I finish the battle with Cain and he is taking me to he poke center and
before healing my pokemon it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=38563
Bug ID: 38563
Summary: MS Excel 2007 under wine not worked proper & save
option also not worked
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: singhanil840(a)gmail.com
Distribution: ---
Created attachment 51448
--> https://bugs.winehq.org/attachment.cgi?id=51448
MS Excel 2007 under wine not worked proper & save option also not worke
I have install wine ms office but excel is not saved. Please check this issue.
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https://bugs.winehq.org/show_bug.cgi?id=38579
Bug ID: 38579
Summary: Wine Systray became a unique window after updating to
Kubuntu 15.04
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
I was using Kubuntu 14.10 until a few weeks ago.
Back then applications like the Battle.net-Client were using the Linux-Systray
when minimized.
Now that i upgraded to the new KDE Plasma Kubuntu 15.04 wine has started to
show the application icons in an extra systray-window which looks odd.
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https://bugs.winehq.org/show_bug.cgi?id=38592
Bug ID: 38592
Summary: please look in ti the attach file
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kapilmudit(a)hotmail.com
Distribution: ---
Created attachment 51491
--> https://bugs.winehq.org/attachment.cgi?id=51491
cricket2002
please look in to this error,I amnot able to play cricket 2002 using
wine,please see the attachment
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https://bugs.winehq.org/show_bug.cgi?id=38608
Bug ID: 38608
Summary: cricket 2002 genuine CD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kapilmudit(a)hotmail.com
Created attachment 51506
--> https://bugs.winehq.org/attachment.cgi?id=51506
runtime-error cricket 2002 or may be DLL
Please look at the attachment I am not able to play cricket2002 using wine in
Ubuntu 14.04 64Bit?What could be possible reasons explore and explore and if
you succeed please let me know how to play?
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http://bugs.winehq.org/show_bug.cgi?id=35358
Bug ID: 35358
Summary: Age of Empires II HD: Crashes shortly after game
starts.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snpukwana(a)gmail.com
Classification: Unclassified
Created attachment 47165
--> http://bugs.winehq.org/attachment.cgi?id=47165
AOE2 HD Backtrace from Crash
I've been using AOE2HD through Steam for some months now without a problem for
the most part (except that one that was fixed by the 1.7.8 update). After the
Steam update of a couple days ago, the game has started crashing a few seconds
after starting an actual game (getting out of the menu section) whether a
single player or multiplayer game. The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36355
Bug ID: 36355
Summary: valgrind shows a couple uninitialized variables in
ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
dsurface && touch dsurface.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x50ff528,0x00000000), stub!
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB924E: SrcColorKey32BlitTest (dsurface.c:240)
==8690== by 0x4DC79D4: func_dsurface (dsurface.c:3949)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB9191: SrcColorKey32BlitTest (dsurface.c:217)
==8690==
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB8D44: PaletteTest (dsurface.c:2225)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB8627: PaletteTest (dsurface.c:2137)
==8690==
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https://bugs.winehq.org/show_bug.cgi?id=38346
Bug ID: 38346
Summary: Wine's `start` doesn't understand MSI files
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
$ wine start LibreOffice_4.4.2_Win_x86.msi
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
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https://bugs.winehq.org/show_bug.cgi?id=38425
Bug ID: 38425
Summary: Magic The Gathering Online(MTGO) can't install
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
0. Download the install in http://magic.wizards.com/en/content/download
sha1sum setup.exe
259ad405dea7fda0082c505c5ab0007c38bdaa2e setup.exe
1. Use winecfg to set version to Windows 7
If using default Windows XP, the installer would pop up a window, saying we
need to install a hotfix for Windows(as it is too old)
2. wine setup.exe
wine-gecko is loaded, presenting the webpage:
http://mtgoclientdepot.onlinegaming.wizards.com/MTGO.application
And the installer stops
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https://bugs.winehq.org/show_bug.cgi?id=37456
Bug ID: 37456
Summary: Bug
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sanchitchoudhury(a)live.com
Created attachment 49826
--> https://bugs.winehq.org/attachment.cgi?id=49826
Bug
i was trying to install an app called schweser Pro QBank through wineskin..
I encountered a minor issue and i'm stuck looking forward to technical help
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http://bugs.winehq.org/show_bug.cgi?id=34249
Bug #: 34249
Summary: SogouExplorer(搜狗浏览器) crashes
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45574
--> http://bugs.winehq.org/attachment.cgi?id=45574
terminal_output.txt
0. winetricks -q cjkfonts
1. download installer from
http://download.ie.sogou.com/se/sogou_explorer_4.1_0724.exe
$ sha1sum sogou_explorer_4.1_0724.exe
fdd12c6b4e24b54705c5bea597fe2ac5b6215f29 sogou_explorer_4.1_0724.exe
2. cd ~/.wine/drive_c/Program Files/SogouExplorer
wine SogouExplorer.exe
3. it will crash few seconds later
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https://bugs.winehq.org/show_bug.cgi?id=38606
Bug ID: 38606
Summary: KDE 5 - System tray icons do not appear, separate
'Wine System Tray' window is shown
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 51502
--> https://bugs.winehq.org/attachment.cgi?id=51502
screenshot
When using KDE 5.3 and starting an application which uses the system tray ( in
my case Evernote ) the icons are not registered in the KDE system tray.
Instead, separate 'Wine System Tray' windows appear ( one for each wine prefix
I guess ) which float around freely ( see screenshot ).
The more technical details regarding the root cause are at
http://blog.martin-graesslin.com/blog/2014/06/where-are-my-systray-icons/ ,
where solutions for GTK{2,3} and QT{4,5} apps are given .
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http://bugs.winehq.org/show_bug.cgi?id=34073
Bug #: 34073
Summary: Need For Speed Most Wanted : buffer keys then crash
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_aly7(a)ymail.com
Classification: Unclassified
Created attachment 45299
--> http://bugs.winehq.org/attachment.cgi?id=45299
wine crash back trace
Running Need for Speed Most Wanted on linux (ubuntu 12.10 64bit) wine-1.6-rc4
I feel that the keys are buffered and released with a speed slower than the
game speed. This is very obvious when in a race, when pressing a right or left
arrow, the car steers after a while and keep steering for a period longer than
it should be.
After a while the game crashes. (NFSMW frequent crash is reported in bug 9359
and fixed).
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https://bugs.winehq.org/show_bug.cgi?id=38497
Bug ID: 38497
Summary: Il-2 Sturmovik 1946: Engine sound plays from only one
speaker
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 51345
--> https://bugs.winehq.org/attachment.cgi?id=51345
/proc/asound/cards
I'm experiencing problems with sound when playing Il-2 Sturmovik 1946 (digital
version from GOG.com). I always hear engine sound from only one speaker. So if
turn my head right I hear it only from the left speaker, if I turn head left I
hear the sound from the right speaker. And if I happen to have my view centred
then sound plays from one speaker for about a second, then switches to the
second speaker and goes on like that. When I switch to the gunner position I
don't hear engine at all. I'm playing this on a laptop and have only two
speakers. In-game settings are set to "headphones". I can't compare how this
sound on windows but I guess this is not what it should be.
I am attaching some information found in /proc/asound. Please say if any other
information is necessary.
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https://bugs.winehq.org/show_bug.cgi?id=38560
Bug ID: 38560
Summary: AngryBirdsInstaller_4.0.0.exe fails to install (Update
to Bug #37529)
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.der_poet(a)xoxy.net
Distribution: ---
Created attachment 51437
--> https://bugs.winehq.org/attachment.cgi?id=51437
Screenshot of last window
AngryBirdsInstaller_4.0.0.exe fails to install.
OS: Kubuntu 15.04 x86_64.
"The Angry Birds Setup Wizard ended prematurely
Angry Birds setup ended prematurely because of an error.
Your system has not been modified. To install this program
at a later time, please run the installation again.
Click the "Finish" button to exit the Setup Wizard."
I could also submit an strace log, but this is 1124 kb in size
(when using "xz -9e" compression, bzip2/gzip yield even larger
files), slightly exceeding you attachment file size limit.
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https://bugs.winehq.org/show_bug.cgi?id=38588
Bug ID: 38588
Summary: steam client update May 15 2015 breaks Wine (unhandled
exception in steamwebhelper - CEF 41.x)
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Steam launched fine, downloaded update, shown update description, indicating
new version of CEF 41.1x, restarted and then "unhandled page fault on execute
access to 0x00000000" in steamwebhelper thread (=steam internal browser) at
startup and on each attempt to open store/community/wishlist tabs.
Using Wine 1.7.43 WoW64.
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http://bugs.winehq.org/show_bug.cgi?id=30045
Bug #: 30045
Summary: Arcanum: objects flickering, periodically disappear
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: f20e07b77bec5863e71141cfe623f1ef8ef28c60
Created attachment 39139
--> http://bugs.winehq.org/attachment.cgi?id=39139
screenshot (comparison)
Certain objects, game characters disappear frequently in Arcanum: Of Steamworks
& Magick Obscura during gameplay.
Sometimes they reappear for a short period only to vanish again. They're either
completely missing or only partially drawn.
This happens only when the game is running with hardware rendering. Using the
software renderer (-no3d command line argument) the problem is non-existent.
A plain terminal output doesn't reveal anything interesting.
This is a regression between 1.4-rc4 and 1.4-rc5, caused by
f20e07b77bec5863e71141cfe623f1ef8ef28c60 is the first bad commit
commit f20e07b77bec5863e71141cfe623f1ef8ef28c60
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 22 09:36:28 2012 +0100
ddraw: Always pin surfaces.
:040000 040000 3a4b5dc1da94b07b08f7ad7d57be18d3e128882f
1ae6afde9ec90129d70c7feac04bd30a2980e82c M dlls
The reverted patch fixed the problem.
Steps to reproduce the problem with the demo:
Install the demo. Start the demo with Arcanum.exe. In the main menu choose
<Single Player>, <New Game>, then <Pick Character>. Skip the intro video. The
game opens with a conversation. You can observe that during the conversation
game characters are missing.
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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https://bugs.winehq.org/show_bug.cgi?id=38349
Bug ID: 38349
Summary: Guild Wars 2: rendering issues
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Distribution: ---
Basically some buttons in the UI don't show or rendered all gray.
git bisect got:
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 23 09:17:13 2015 +0100
wined3d: Store shader input signatures as a wined3d_shader_signature
structure.
:040000 040000 87b3cd8097f609b4e012327043fb6637ec833581
b947766372c3da47de2d0ee1f7403f16d62c4b1e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=36384
Bug ID: 36384
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5763== 24 bytes in 1 blocks are definitely lost in loss record 213 of 832
==5763== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5763== by 0x4AC28A9: ddraw7_CreatePalette (ddraw.c:3385)
==5763== by 0x4AC2CD9: ddraw1_CreatePalette (ddraw.c:3458)
==5763== by 0x515DF42: PaletteTest (dsurface.c:2247)
==5763== by 0x516E484: func_dsurface (dsurface.c:3962)
==5763== by 0x50CC30B: main (test.h:584)
==5763==
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https://bugs.winehq.org/show_bug.cgi?id=38406
Bug ID: 38406
Summary: Wine crash installing Google Chrome for Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51258
--> https://bugs.winehq.org/attachment.cgi?id=51258
Wine crash installing Google Chrome for Windows
Wine crash installing Google Chrome for Windows
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https://bugs.winehq.org/show_bug.cgi?id=38408
Bug ID: 38408
Summary: When I press Play on Steam, "Setup.exe" encounters a
serious problem and needs to close.
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: jasonpetteys(a)ymail.com
Created attachment 51260
--> https://bugs.winehq.org/attachment.cgi?id=51260
Program Error Details
When the play button is pressed on one of my Steam games "Setup.exe" encounters
a serious problem and needs to close. My game won't start.
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https://bugs.winehq.org/show_bug.cgi?id=38365
Bug ID: 38365
Summary: Adobe Application Manager - Core Sync Fails Upon
Loading AM
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nbulischeck(a)gmail.com
Distribution: ---
Created attachment 51209
--> https://bugs.winehq.org/attachment.cgi?id=51209
Backtrace of error
Unhandled exception: unimplemented function KERNEL32.dll.CreateThreadpool
called in 32-bit code (0x7bc54a90)
C:\Program Files (x86)\Adobe\Adobe Creative Cloud\CoreSync\CoreSync.exe
System information:
Wine build: wine-1.7.38
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.16.0-33-generic
Try to run the Adobe Application manager in Win7 mode, loads up, spins forever
and spams these error messages and pops up a ton of wine explorers.
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https://bugs.winehq.org/show_bug.cgi?id=38369
Bug ID: 38369
Summary: Path of Exile crashes on startup with a page fault
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruscour(a)gmail.com
Distribution: ---
Created attachment 51213
--> https://bugs.winehq.org/attachment.cgi?id=51213
PoE crash log trace
After starting Path of Exile, the game crashes with a page fault just before
the login screen is shown. Game sound plays for half a second.
32-bit WINEPREFIX, successfully run the game in previous versions. Suspecting
a regression in 1.7.40.
Trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=38430
Bug ID: 38430
Summary: Lernprogramm Gut 1 lässt sich nicht starten.
Fehlermeldung 'Treiberfehler'
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meyer.adrian(a)bluewin.ch
Distribution: ---
Created attachment 51291
--> https://bugs.winehq.org/attachment.cgi?id=51291
Fehlerbericht
Das Lernprogramm Gut 1 liess sich installieren. Bei Programmstart meldet es
'Ein Treiber ist installiert oder repariert worden, das System ist aber noch
nicht neu gestartet worden. Bitte starten Sie das System neu (#10010)
Auch nach Neustart von Linux und Wine erfolgt dieselbe Fehlermeldung.
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http://bugs.winehq.org/show_bug.cgi?id=31885
Bug #: 31885
Summary: Mohaa demo hang and crash
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41974
--> http://bugs.winehq.org/attachment.cgi?id=41974
Log: mohaa hang and crash
This is a follow up of Bug 31730
1. Download the Mohaa demo from
http://compactiongames.about.com/od/demos/p/mohaa.htm
4a0c431ed52c4c340b9c883ef859f1d3e7e4ab2e mohaaspdemo.exe
2. install the demo
3. Ctrl+Alt+F1, switch to the text console
4. export MESA_EXTENSION_MAX_YEAR=2003 , work around Bug 31730
5. start the demo with winedbg
$ export DISPLAY=:0.0
$ cd ~/.wine/drive_c/Program Files/EA\ GAMES/MOHAADemo$
$ winedbg MOHAADemo.exe
type 'c' to continue
The above steps is the only way I found to get the backtrace without any helper
machine. (I don't have helper machine to ssh to my testing machine right now)
Actual result:
- The app crash once I type 'Ctrl+Alt+F7' to switch back to GUI.
- The desktop hangs, mouse can move but clicking doesn't work, "alt+tab" can
call out the switching dock but switching doesn't work.
- after `wineserver -k`, the desktop get normal again, expect the screen
resolution which still stay at 800X600.
Backtrace:
=>0 0x700a5453 (0x01bdfa9c)
1 0x0047f25f in mohaademo (+0x7f25e) (0x01bdfe40)
2 0x7b862cc0 call_process_entry+0xb() in kernel32 (0x01bdfe58)
3 0x7b862e06 start_process+0x143(peb=0x7ffdf000)
[/home/fracting/wine-git/dlls/kernel32/process.c:1083] in kernel32 (0x01bdfea8)
4 0x7bc81184 call_thread_func_wrapper+0xb() in ntdll (0x01bdfeb8)
5 0x7bc811cd call_thread_func+0x3e(entry=0x7b862cc2, arg=0x7ffdf000,
frame=0x1bdffb8) [/home/fracting/wine-git/dlls/ntdll/signal_i386.c:2522] in
ntdll (0x01bdff98)
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https://bugs.winehq.org/show_bug.cgi?id=38253
Bug ID: 38253
Summary: Passwords in 1Password are not hidden in default view
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)lesath.de
Distribution: ---
Created attachment 51069
--> https://bugs.winehq.org/attachment.cgi?id=51069
Password is shown - should be hidden
Currently the passwords are shown in the view - please see attachment (don't
worry - no real data there).
In the Windows version those passwords are hidden by points from people that
are standing behind you.
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http://bugs.winehq.org/show_bug.cgi?id=36947
Bug ID: 36947
Summary: Battle for middle earth II not working on wine 1.7.x
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fc.freax(a)gmail.com
Battle for middle earth II and Rise of Witch-King not working wine 1.7.x but
working wine 1.6.x I tryed on Fedora and Ubuntu.
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https://bugs.winehq.org/show_bug.cgi?id=38632
Bug ID: 38632
Summary: Pharaoh has no sound in game, works in installer
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
I dug out my old cd copy of Pharaoh and installed it. Sound works fine in the
installer, but doesn't work in the game intro videos or in the game itself.
Test sound works in winecfg.
Using winealsa on Fedora (compiled from source, not distro packages).
Originally tested using wine-1.7.43-41-g845b50d. Also tried 1.6.2, 1.7.32, and
wine-1.7.43-123-g90ed96a.
I noticed while getting a debug log with wine-1.7.43-41-g845b50d that libmpg123
was not installed. Installed it, and retried with a new WINEPREFIX, but sound
still fails:
WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+alsa,+timestamp
wine Pharaoh.exe
347028.379:0021:fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
347028.381:0009:trace:msacm:DllMain 0x7e2a0000 0x1 0x1
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.imaadpcm",
L"imaadp32.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.msadpcm",
L"msadp32.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.msg711",
L"msg711.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.winemp3",
L"winemp3.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.msgsm610",
L"msgsm32.acm", (nil))
347028.381:0009:trace:msacm:MSACM_ReorderDriversByPriority
347028.381:0009:trace:msacm:MSACM_ReorderDriversByPriority RegOpenKeyW failed,
possibly key does not exist yet
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm32.dll",
L"msacm32.dll", (nil))
347028.382:0009:trace:winmm:DllMain 0x7e2d0000 0x1 0x1
347028.900:0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a8,0x00000000),
stub!
347032.878:0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f558,0x00000000),
stub!
347038.080:0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f558,0x00000000),
stub!
347049.491:0009:trace:winmm:DllMain 0x7e2d0000 0x0 0x1
347049.491:0009:trace:msacm:DllMain 0x7e2a0000 0x0 0x1
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https://bugs.winehq.org/show_bug.cgi?id=38483
Bug ID: 38483
Summary: Blur: missing voice-over
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Expected behaviour: When starting Blur after the first time, a female voice
should says "previously on Blur" on the "previously on Blur" screen. Further, a
narrating voice explains the tutorial videos when they are played.
Problem: Since wine 1.7.34 those voices can't be heard anymore. (tested against
wine git HEAD, too)
A bisection returned the following commit as the culprit:
commit 3ba100d81c8c2de783f0e4b57d7e190ca8ec47ea
Author: Mark Harmstone <hellas(a)burntcomma.com>
Date: Tue Jan 6 19:27:10 2015 +0000
dsound: Support quadraphonic sound.
:040000 040000 0d40d93d871b1d47fb3391eb87242eb5394cafe0
f1167ed5c11aafd0b20140e96b1f2eaffa8b1655 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=38631
Bug ID: 38631
Summary: Portal 2: update 32 fails to load menu
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 51540
--> https://bugs.winehq.org/attachment.cgi?id=51540
wine 1.7.43 terminal output of Portal 2 upd 32; crash happens before reaching
menu
This seems similar to bug 26835 but that should have been fixed ages ago. With
latest update 32 provided by steam, Portal 2 crashes at the main menu in wine
1.7.43. Attached is the only information made available from the terminal
regarding this bug.
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