https://bugs.winehq.org/show_bug.cgi?id=57220
Bug ID: 57220
Summary: FL Studio - ENTIRE SYSTEM CRASH WHEN SCROLLING
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77133
--> https://bugs.winehq.org/attachment.cgi?id=77133
Video of the issue & system crash
In the video I've attached you can see 1 issue where the mouse pointer isn't
stuck on the parameter I'm scrolling, and the 2nd is that the video ends when
the system crashed, and of course it shouldn't crash, this happens on all
desktop envirorments and on all Wine versions.
How to reproduce the issue:
Install FL Studio free version https://www.image-line.com/fl-studio-download/
You'll encounter bug 57208 "https://bugs.winehq.org/show_bug.cgi?id=57208" that
I've reported, the program will eventually install but it will take 30 minutes
at least
After it's installed try to scroll the BPM value as I did in the video by
pressing the left click on it and moving the mouse up and down
Expected behaviour:
When scrolling the BPM parameter, the mouse pointer disappears and gets stuck
in the point where you left click, and reappears in the same point where you
stop holding the left click
And the system doesen't crash
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https://bugs.winehq.org/show_bug.cgi?id=57249
Bug ID: 57249
Summary: After minimizing, pressing on buttons unminimize,
maximize, close is ignored
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 77163
--> https://bugs.winehq.org/attachment.cgi?id=77163
minimized state
After using minimize button, operations (unhide, close etc) on windows are
unavailable.
Tried on GNOME, KDE.
Steps to reproduce:
* minimize button on a window.
* the window folds into a small titlebar version
* pressing on buttons unminimize, maximize, close is ignored.
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https://bugs.winehq.org/show_bug.cgi?id=57187
Bug ID: 57187
Summary: System's audio device switches whenever an app
launches, then switches back again
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtc(a)protonmail.com
Distribution: ---
This results in my PC's sound cutting out for a few seconds whenever I launch
something with Wine, and again if that thing is a launcher, launching something
else (e.g. Battle.net)
My primary audio output is via the onboard optical audio output (ALC1220
Digital). I also have HDMI output from my graphics card, and a USB audio
interface I only use for input. I have Pipewire installed on this Arch Linux
system with KDE Plasma.
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https://bugs.winehq.org/show_bug.cgi?id=57247
Bug ID: 57247
Summary: FL Studio is extremely sluggish
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Download:
https://install.image-line.com/flstudio/flstudio_win64_24.1.1.4285.exe
Archived at
https://web.archive.org/web/20240821135437/https://install.image-line.com/f…
During installation you might encounter bug 57208 (doesn't happen for me
though).
After starting the program, open the "Keep it Simple" demo project.
The program uses a full core of CPU constantly. Trying to open the "FILE" menu
and moving the mouse over the entries, it hangs often for seconds at a time.
Same happens for most other actions.
As reported in bug 57240, the program seems to run smoothly for other users
though...
A performance measurement shows a thread constantly calling DwmFlush. I suspect
it might try to use DwmFlush as vsync-like operation. DwmFlush is currently a
stub, replacing it with a "Sleep(16)" makes the program work smoothly.
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https://bugs.winehq.org/show_bug.cgi?id=57241
Bug ID: 57241
Summary: Managed COM components fail to load outside of
application directory
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bob(a)paradoxlost.com
Distribution: ---
Managed assemblies are not loaded outside of the "current" directory due to a
failure to open the file using the CodeBase path.
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/mscoree/corruntimeho…
Here, the incorrect variable is passed to CreateFileW. It should be filename
instead of path.
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https://bugs.winehq.org/show_bug.cgi?id=57098
Bug ID: 57098
Summary: Battle.net does not start after upgrade to 9.16
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: sfjuocekr(a)gmail.com
Distribution: ---
Created attachment 76977
--> https://bugs.winehq.org/attachment.cgi?id=76977
log
Battle.net does not work with the latest wine-staging = 9.16
I had just updated wine from apt, the launcher starts but during login it opens
a command prompt with error message that closes and opens repeatedly.
I suppose this has something to do with the latest cmd.exe changes?
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https://bugs.winehq.org/show_bug.cgi?id=57137
Bug ID: 57137
Summary: endlocal changes CWD if pushd/popd are called before
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
Run test.bat, got output
Z:\home
Z:\home\huangqinjin
Z:\home
test.bat:
@echo off
pushd "%~dp0.."
cd
popd
setlocal
cd
endlocal
cd
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https://bugs.winehq.org/show_bug.cgi?id=57224
Bug ID: 57224
Summary: Strange Behavior with >64 Processing Cores
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: atericparker(a)gmail.com
Distribution: ---
Created attachment 77143
--> https://bugs.winehq.org/attachment.cgi?id=77143
Compiled Microsoft Sample code to test API
I've been spending the last few weeks trying to figre out why Photoshop crashes
with >64 threads, unless one disables multithreading outright by deleting
MultiProcessor Support.pbx (which is actually a dll).
After disassembling the pbx file, and debugging Photoshop with x64dbg (under
wine) I determine that the crash occurs briefly after calling
GetLogicalProcessorInformation from Kernel32.dll. The crash occurs after the
return of the number of logical processors, so it's not the actual function
crashing, just that it is returning a value that causes an issue.
I then proceeded to test the API with this sampel code (I attached a compiled
version)
https://learn.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoap…
, and compare the output across systems. On Windows (& wine <64 CPUs), the
number of logical processors works as expected, as does cores.
When we cross the 64 CPU barrier, something strange happens (which I assume
causes the crash). We get 65 cores and 64 threads, which is impossible, from
stepping through the debugger, I confirm that Photoshop also gets a 65 count.
GetLogicalProcessorInformation results:
Number of NUMA nodes: 1
Number of physical processor packages: 1
Number of processor cores: 65
Number of logical processors: 64
Number of processor L1/L2/L3 caches: 130/65/9
Any ideas what's going wrong here? I understand that wine doesn't support >64
threads, but it seems like an off by 1 error.
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https://bugs.winehq.org/show_bug.cgi?id=57173
Bug ID: 57173
Summary: Wine-dev 9.17 does not allow drag-and-drop of files
into LTspice
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drprimeevil.myopera(a)gmail.com
Distribution: ---
Cannot drag-and-drop schematics files (or any relevant files) into LTspice
24.0.12 using Wine 9.17 (development version).
Under Wine 9.16 it used to work - all be it after several tries. It used to
either work properly or come up with a message box saying, "no error" but no
file in the application. After another attempt it would succeed or sometimes a
few attempts - each unsuccessful attempt coming up with the message box. But
ultimately it would succeed.
Now, there would be no file, no message box. Just nothing.
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https://bugs.winehq.org/show_bug.cgi?id=57236
Bug ID: 57236
Summary: Gecko X86.msi install packages marked as
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: lena.montenot(a)commown.coop
Distribution: ---
This issue concerns the Gecko downloads of the 32-bits installs (x86), on the
wiki page and on the Download site :
-> https://gitlab.winehq.org/wine/wine/-/wikis/Gecko
-> https://dl.winehq.org/wine/wine-gecko/
Indeed, trying to download them from Firefox (version 130.0.1) flags the
download as unsafe, saying "The file contains a virus or malware"
The x86_64 (64 bits) is safe from this
Is there a specific reason for this flagging ?
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https://bugs.winehq.org/show_bug.cgi?id=55448
Bug ID: 55448
Summary: Motor4MX crashes due to HLSL syntax error 'unexpected
KW_DOUBLE'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:114:1: E5000: syntax error,
unexpected KW_DOUBLE
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https://bugs.winehq.org/show_bug.cgi?id=56895
Bug ID: 56895
Summary: So Blonde (demo): font display bug (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=19123
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Regression SHA1: 95999accf6c1ece887788bf6f827a34288744fba
Distribution: Ubuntu
Game: "So Blonde" demo (download link provided).
OS: Ubuntu 24.04 LTS 64bit.
NVIDIA Driver Version (proprietary): 535.183.01.
Description:
The fonts are displayed too brightly and without their black outlines (see
screenshots).
Here is the result of the regression test:
95999accf6c1ece887788bf6f827a34288744fba is the first bad commit
commit 95999accf6c1ece887788bf6f827a34288744fba
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
Date: Sat May 4 13:35:04 2024 -0500
wined3d: Default diffuse to 1.0 in the vertex shader.
dlls/d3d9/tests/visual.c | 10 ++++------
dlls/wined3d/context_gl.c | 19 ++-----------------
dlls/wined3d/glsl_shader.c | 5 ++++-
dlls/wined3d/utils.c | 2 ++
dlls/wined3d/wined3d_gl.h | 3 +--
dlls/wined3d/wined3d_private.h | 3 ++-
6 files changed, 15 insertions(+), 27 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=16367
Summary: multimedia keys not available for wine applications
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc.menghin(a)gmail.com
Some applications like Winamp use global hotkeys. Hotkeys work fine in Gnome
for me but do not work in Winamp (Can't set them in the Winamp config). Other
keys work fine there.
It looks like multimedia keys are not forwarded to a application running with
Wine.
Ubuntu 8.10, Wine 1.1.10 (Winamp 5.541)
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https://bugs.winehq.org/show_bug.cgi?id=57232
Bug ID: 57232
Summary: god of War Ragnarok relies on GameInput which relies
on "Kernel-ProductInfo"
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxgamer1(a)tutamail.com
Distribution: ---
Created attachment 77149
--> https://bugs.winehq.org/attachment.cgi?id=77149
GameInput error log
Hello
Recently released game god of War Ragnarok requires Microsot GameInput to
capture mouse movement, but it fails to start on Linux with always this error
accompanying it:
5646.116:0054:0058:fixme:reg:NtQueryLicenseValue License key
L"Kernel-ProductInfo" not found
Without this, mouse cannot move the camera in the game. Even on Windows some
people have this problem, but installing GameInput has solved this for many.
Yet on Linux, GameInput installs and game loads it, but it fails to start with
the only "error" being this Kernel-ProductInfo...
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https://bugs.winehq.org/show_bug.cgi?id=53242
Bug ID: 53242
Summary: Bizhawk emulator memory leak
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theoc284(a)gmail.com
Distribution: ---
When running Bizhawk, there is a very fast memory leak. It appears to happen
the most with RTC's modified variant found here: https://redscientist.com/rtc
To get the dependencies that are needed to run on WINE, follow this guide:
https://corrupt.wiki/rtcv/other-rtc-guides/running-rtcv-on-linux
The memory leak is very fast, at roughly 50-200MB/sec
If you want to test the bug, Steam has a collection of ROMs with an emulator
called the Sega Genesis and Mega Drive classics collection. If you own it, go
to your Steam directory, steamapps, common, Sega Classics, then you can find
the ROMs in "Uncompressed ROMs".
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https://bugs.winehq.org/show_bug.cgi?id=57231
Bug ID: 57231
Summary: F.E.A.R Combat installer window can't be focused via
taskbar
Product: Wine
Version: 9.18
Hardware: x86-64
URL: https://web.archive.org/web/20240924151800/https://www
.fear-community.eu/files/fear_combat_202_community_ful
l_multilang_beta3.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
Start the installer, select a language and confirm.
The installer window shows up as a normal window in the task bar.
Click into a different window on the task bar to focus it. Now click the
installer window in the task bar to get back to the installer.
The archive link I've put into the URL field is a bit slow, so you might want
to download from https://www.fear-community.eu/#update_fear_combat_sec2
instead.
Expectation:
The installer window gets focused and pulled to the foreground again.
Actual behavior:
Nothing happens. The installer window stays unfocused and - depending on the
size and position of your other window - occluded.
There's some more weirdness with the window behavior of this installer, but it
might very well all be the same root cause.
E.g. Moving the window to a different monitor does not move the task bar entry
to the corresponding panel. It just stays put on the original monitor.
Using KDE Plasma 6.1.5 on X11.
> $ du -h fear_combat_202_community_full_multilang_beta3.exe
> 2,0G fear_combat_202_community_full_multilang_beta3.exe
> $ md5sum fear_combat_202_community_full_multilang_beta3.exe
> dd38096e5bf31641a757c233718803f8 fear_combat_202_community_full_multilang_beta3.exe
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https://bugs.winehq.org/show_bug.cgi?id=57228
Bug ID: 57228
Summary: run command modern operations v1.05 will random
freezen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asmodeusk(a)163.com
Distribution: ---
I try install wine9.0~9.18 and some component like: dotnet48, corefonts.
When I run a game name command modern operations v1.05,some looks normal, but
sometimes it will freezen, nothing can control and mayby 1 minutes recover or
long long time can not recover.
If I use recording playback function of command modern operations, click play,
in 1 minutes it 100% will freeze, maybe 1 seconds or 10 seconds.
Same game files run in windows7 or windows10 is no problem.
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https://bugs.winehq.org/show_bug.cgi?id=57226
Bug ID: 57226
Summary: FL Studio - When minimizing it and opening it again
the app has a different size
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77144
--> https://bugs.winehq.org/attachment.cgi?id=77144
Video of the issue
As the title says, the attached video also shows the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52839
Bug ID: 52839
Summary: Possible regression: Application menu bar entries
disappear when opening the corresponding menu
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Created attachment 72235
--> https://bugs.winehq.org/attachment.cgi?id=72235
Screenshot showing the issue
With recent updates to wine, I have noticed that in the LTSpice application the
menu bar entries disappear when opening the corresponding menu.
The problem is illustrated in the attached screenshot where the "Edit" menu is
opened and the "Edit" menu bar entry becomes invisible in the process.
I do not know if the problem is specific to LTSpice or if it happens in other
applications as well. Nonetheless, I think that correcting the issue in LTSpice
would be both useful and important. In education LTSpice is probably (one of)
the most used circuit simulator with an integrated schematic capture and
waveform viewer that happens to be both unrestricted and free (although as in
beer only). Furthermore, its documentation actively advertises wine as the way
to use it under Linux.
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https://bugs.winehq.org/show_bug.cgi?id=53559
Bug ID: 53559
Summary: Cult of the Lamb leaks memory due to mfplat
unsupported service
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 72923
--> https://bugs.winehq.org/attachment.cgi?id=72923
Log output
After the developer opening, the game tries to reproduce another video. You can
hear the sound playing, but the video fails to load. The game seems to try to
load the video again and finds itself in a failing loop, leaking memory.
While trying to reproduce the intro video, the game spams to the log:
>fixme:mfplat:media_source_get_service_GetService Unsupported service {dd0ac3d8-40e3-4128-ac48-c0add067b714}.
This issue (memory leak) doesn't occurs on Proton, but the intro video still
can't be reproduced.
Procedure:
1 - Open up the game
2 - Wait until the first intro (Massive Monster opening) ends
3 - Watch for the system monitor that RAM is leaking. Kill the application or
else it'll freeze your system
Game is paid and can be downloaded from Steam or GOG. Their official page:
https://www.cultofthelamb.com/
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https://bugs.winehq.org/show_bug.cgi?id=57219
Bug ID: 57219
Summary: Capitalism Lab crashed in main manu
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ming6842(a)hotmail.com
Distribution: ---
Created attachment 77132
--> https://bugs.winehq.org/attachment.cgi?id=77132
The backtrace file
Capitalism lab crashed after able to enter main menu for few seconds
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https://bugs.winehq.org/show_bug.cgi?id=57206
Bug ID: 57206
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This is a followup to bug #55936.
The game (Setup_Sven004-XS_BTO_v104.exe) crashes after showing the
intro screen less than a second.
Attached is a +SEH log inside a Arch VM with Arch Wine 9.17 multilib packages.
The access violation shown there cannot be observed within
a Debian Bookworm VM with WineHQ 9.17 packages.
Therefore I assume this to be specific to Arch.
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https://bugs.winehq.org/show_bug.cgi?id=57218
Bug ID: 57218
Summary: RtlReAllocateHeap slow compared to RtlHeapFree +
RtlAllocateHeap combos on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
this breaks realloc
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https://bugs.winehq.org/show_bug.cgi?id=53419
Bug ID: 53419
Summary: HeapReAlloc is slower than HeapFree, HeapAlloc +
memcpy combos
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
This shouldn't happen.
HeapReAlloc
cqwrteur@HOME-SERVER:~/Libraries/fast_io/benchmark/0011.containers/vector/0002.multi_push_back$
wine ./vector.exe
fast_io::vectors:5.3254482s
HeapAlloc combos
cqwrteur@HOME-SERVER:~/Libraries/fast_io/benchmark/0011.containers/vector/0002.multi_push_back$
wine ./vector.exe
fast_io::vectors:3.2410441s
On Windows:
HeapReAlloc
D:\hg\fast_io\benchmark\0011.containers\vector\0002.multi_push_back>vector
fast_io::vectors:2.1215775s
HeapAlloc combos
D:\hg\fast_io\benchmark\0011.containers\vector\0002.multi_push_back>vector
fast_io::vectors:2.1650619s
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https://bugs.winehq.org/show_bug.cgi?id=57217
Bug ID: 57217
Summary: Program error window for WfConverter when trying to
convert a file
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
Created attachment 77129
--> https://bugs.winehq.org/attachment.cgi?id=77129
Screenshot of error
Hi!
I am trying to convert .sdlxliff to .tmx with WfConverter 14.118 but it failes
after clicking "Start".
The error window includes "Not yet implemented".
Please help me to convert via Wine.
WfConverter can be downloaded here: http://www.wordfast.net/zip/WfConverter.zip
"To use WfConverter, unzip all the downloaded files, and put them all in the
same folder. Then, double-click on the file WfConverter.exe. The tool is very
simple: you just need to select the file you want to convert, and then clicking
on Start. The output file will be placed in the same folder where the input
file is located."
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https://bugs.winehq.org/show_bug.cgi?id=57160
Bug ID: 57160
Summary: 16-bit color no longer works when using Xephyr,
regression caused by 05d727a93 Jul 11, 2024
Product: Wine
Version: 9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Distribution: ---
commit 05d727a935b9009f188cc74ca77e14afc44aef30 on July 11 for 9.13 caused a
regression where 16-bit color no longer displays correctly. On the lastest git
master, notepad will just display black. That checkin has 3 chunks of code, if
I comment out the larger chunk as seen below, git master will display notepad
correctly when using 16-bit color
// this is the new code that caused the regression
if (new_surface && !is_layered)
{
DWORD lwa_flags = 0;
COLORREF key;
BYTE alpha;
if (!NtUserGetLayeredWindowAttributes( hwnd, &key, &alpha, &lwa_flags
)) lwa_flags = 0;
if (!(lwa_flags & LWA_ALPHA)) alpha = 255;
if (!(lwa_flags & LWA_COLORKEY)) key = CLR_INVALID;
window_surface_set_layered( new_surface, key, alpha << 24, 0 );
}
command line used when testing:
Xephyr :1 -ac -screen 640x480x16 & DISPLAY=:1 wine-git/wine notepad
Tested On:
1) Debian 11 32-bit inside VMWare
2) Ubuntu 24 64-bit on Intel(R) Core(TM) i7-6700K
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https://bugs.winehq.org/show_bug.cgi?id=57214
Bug ID: 57214
Summary: VL2000 video is not able to play cause it always show
insert disk even it found
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77126
--> https://bugs.winehq.org/attachment.cgi?id=77126
Detail log from virtual life 2000
VirtualLife 2 will play an avi video in opening.
but in wine video usually unable to play cause game wont enter properly.
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https://bugs.winehq.org/show_bug.cgi?id=56596
Bug ID: 56596
Summary: Keyboard keypress generates NumLock keypress for all
keys
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
When playing an old Quake III engine based game (Medal of Honor: Allied
Assault) on Wine 9.4 thru 9.7, the game is no longer playable. All keyboard
keypress events also send a duplicate 'NumLock' keypress. I previously had
NumLock mapped (in-game) to perform some action, and remapping keys is now not
possible because every attempt binds to NumLock.
I believe the actual keypress AND NumLock keypress events are sent continuously
while any keyboard key is held down (I tried various keys, they all do it).
This was not an issue in Wine 9.2 and prior, and possibly 9.3 (I don't have
that package to test with, but I've tested with 9.4, 9.5, 9.6, and 9.7 on Arch
Linux).
There are no DLL overrides, it's a "stock" 64-bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=57158
Bug ID: 57158
Summary: HID devices not detected after removal until Wine
processes restart
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 13a44865586f7697bb47bb48664ac0a90590a643
Distribution: Gentoo
After 13a44865586 [1], at least dinput/xinput HID devices are not being
re-detected until everything running in the specific Wine prefix has been
terminated (winedevice?). Have not tested if Wine preocesses running on other
prefixes have an effect as well.
First observed with Final Fantasy XI Online, using a Sony DualShock 2 and 4
gamepads, bisected using a default clean prefix with 'wine control/joy.cpl'
(for DualShock 4 hidraw is disabled due to 173ed7e61b5 [2]).
Steps used to re-produce:
- Run 'wine control' and 'Game Controllers' therein.
- Select the 'XInput' tab for convenience.
- Re-plug the gamepad.
- At this point due to no automation for it being used in my set-up, adjust
permissions on '/dev/input/event*' which corresponds to the device.
- Observe the gamepad not re-appearing in the 'XInput' tab until every process
from that prefix is terminated.
It may take a few re-plugs for the issue to show itself; sometimes the devices
will appear again, but once they don't, the Wine processes need to be
restarted.
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/13a44865586f7697bb47bb48664ac0…
2.
https://gitlab.winehq.org/wine/wine/-/commit/173ed7e61b5b80ccd4d268e80c5c15…
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https://bugs.winehq.org/show_bug.cgi?id=53727
Bug ID: 53727
Summary: TreeView doesn't check the return value of
TREEVIEW_SendExpanding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
comctl32!TREEVIEW_Collapse function has a bug.
That function didn't check the return value of TREEVIEW_SendExpanding.
So, I can't forbid collapsing on a treeview control.
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https://bugs.winehq.org/show_bug.cgi?id=57190
Bug ID: 57190
Summary: Configure ends with: Do '' to compile Wine.
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: trivial
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 63d2019b85f4603e48bfcb1c1668fcd6932656d0
Distribution: ---
This is only a cosmetic issue, the source is compiling properly.
When running the configure script in the Wine source dir, the output ends with
configure: Finished. Do '' to compile Wine.
Instead of
configure: Finished. Do 'make' to compile Wine.
This is after
commit 63d2019b85f4603e48bfcb1c1668fcd6932656d0
configure: Remove some no longer used defines.
wine-9.17-142-g8bf8754d68a
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https://bugs.winehq.org/show_bug.cgi?id=57200
Bug ID: 57200
Summary: Warlords III: Darklords Rising shows distorted image
Product: Wine
Version: 9.17
Hardware: x86-64
URL: https://store.steampowered.com/app/2916220/Warlords_II
I_Darklords_Rising/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4c15acf234a575b7b054016e2a0099202885d87f
Distribution: ---
Created attachment 77095
--> https://bugs.winehq.org/attachment.cgi?id=77095
screenshot from the main menu
The bug is similar in appearance to bug #57189 but it is caused by a different
commit and is not fixed unlike 57189.
The game screen is distorted and doesn't fill the screen properly.
Occurs both in fullscreen and virtual desktop mode.
The commit causing the problem:
commit 4c15acf234a575b7b054016e2a0099202885d87f
winex11: Detach offscreen OpenGL windows after creation.
Plain terminal output doesn't show anything relevant.
You can reproduce the bug in the Steam version or with the original demo
version released in 1997:
https://archive.org/download/WarlordsIIIReignofHeroes_1020/war3demo.zip
Still present in wine-9.17-160-g03d985369dc
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https://bugs.winehq.org/show_bug.cgi?id=57155
Bug ID: 57155
Summary: Gigapixel ai crashes on startup
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 77062
--> https://bugs.winehq.org/attachment.cgi?id=77062
crash report
Trying to start gigapixel ai 7.2.2 and it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=55347
Bug ID: 55347
Summary: widl generated winrt headers fails to compile with C++
code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 74933
--> https://bugs.winehq.org/attachment.cgi?id=74933
minimal sample code
If winrt headers are used with C++ code, it fails to compile with both g++ and
clang++. In this case, the error comes from data types of virtual function
parameters. Replacing the data types with fully qualified name fixes the
compiler errors.
In the attachment section, a minimal sample code is added. That code does not
do anything, it's just for compilation testing purpose. It compiles fine with
MSVC/Visual Studio. Firefox is one of the project which is affected by this
issue. Currently, a patch is used with mingw-w64
https://hg.mozilla.org/mozilla-central/file/tip/taskcluster/scripts/misc/mi…
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https://bugs.winehq.org/show_bug.cgi?id=57163
Bug ID: 57163
Summary: Wine Mono support msi no longer installs
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Running "make dev-setup" in a wine-mono build tree now fails in the msiexec
step:
wine msiexec /i 'Z:\home\meh\wine-mono\image\support\winemono-support.msi'
015c:fixme:file:NtLockFile I/O completion on lock not implemented yet
make: *** [GNUmakefile:81: dev-setup] Error 123
Bisecting pointed to this commit:
14b718b69bb8d62c3ae84c52d4210e81c1d21208 is the first bad commit
commit 14b718b69bb8d62c3ae84c52d4210e81c1d21208
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Aug 29 14:44:38 2024 +0200
msiexec: Don't remove quotes from properties passed on the command line.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57024
programs/msiexec/msiexec.c | 43 +++++++++++++++++++++++++++++++++----------
1 file changed, 33 insertions(+), 10 deletions(-)
But I think the bisect is wrong. When running with a +msiexec,+msi log, it
shows the correct filename passed to MsiInstallProductW:
015c:trace:msi:MsiInstallProductW
L"Z:\\home\\meh\\wine-mono\\image\\support\\winemono-support.msi" (null)
But later the filename is wrong:
015c:warn:msi:MSI_OpenPackageW unable to copy package
L"Z:\\home\\meh\\wine-mono\\image\\support\\winemono-support.msi\0010\0006\0001uZ:\\home\\meh\\wine-mono\\image\\support\\winemono-support.msi"
to L"C:\\windows\\Installer\\989.msi" (123)
Adding warn+heap to the channels causes it to succeed.
So I think what we really have is some sort of memory error in msi that the
change to msiexec happened to trigger with a different allocation pattern.
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https://bugs.winehq.org/show_bug.cgi?id=57189
Bug ID: 57189
Summary: Caesar 3, Neighbours from Hell 1-2: screen cropped
Product: Wine
Version: 9.17
Hardware: x86-64
URL: https://archive.org/download/CaesarIiiDemo/caesar3.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 278ca7f68d727639b3389b78c363134fa2bd32a8
Distribution: ---
The problem occurs in certain old games that switch to lower resolutions
(800X600, 1024X768) when launched. The screen changes to the resolution the
game uses, but the game screen is only partially displayed because the lower
half of the screen is cut off.
This happens both in fullscreen and virtual desktop mode.
Reverting commit 278ca7f68d727639b3389b78c363134fa2bd32a8
(winex11: Only update the client window position in sync_client_position.)
fixes the problem for me.
You can reproduce the problem with Caesar 3 demo or the Neighbours from Hell
Compilation on Steam:
https://store.steampowered.com/app/260750/Neighbours_from_Hell_Compilation/
wine-9.17-142-g8bf8754d68a
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https://bugs.winehq.org/show_bug.cgi?id=57181
Bug ID: 57181
Summary: PathGradientBrushTest:Clone fails with
InvalidParameter
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The Wine Mono tests had a new failure introduced in the past few days:
x86_64.MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest:Clone failed:
System.ArgumentException : A null reference or invalid value was found [GDI+
status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status)
[0x00098] in <21d9782ed8204b41be15f7e362fe6601>:0
at System.Drawing.Drawing2D.PathGradientBrush.get_Blend () [0x0000d] in
<21d9782ed8204b41be15f7e362fe6601>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Drawing2D.PathGradientBrush.get_Blend()
at MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest.CheckDefaults
(System.Drawing.Drawing2D.PathGradientBrush pgb) [0x00000] in
<9ac254c8d9794d84946754376c20a309>:0
at MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest.CheckPathDefaults
(System.Drawing.Drawing2D.PathGradientBrush pgb) [0x00000] in
<9ac254c8d9794d84946754376c20a309>:0
at MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest.Clone ()
[0x00025] in <9ac254c8d9794d84946754376c20a309>:0
at (wrapper managed-to-native)
System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj,
System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder,
System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a]
in <5f03272033464958ad114b2853ddec98>:0
Tried reverting b31251650d713b7aa3d266bc6dedeab5fc93ce19, and it passed again.
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https://bugs.winehq.org/show_bug.cgi?id=57199
Bug ID: 57199
Summary: window_surface not always destroyed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: alexandros.frantzis(a)collabora.com
Distribution: ---
Created attachment 77093
--> https://bugs.winehq.org/attachment.cgi?id=77093
DPI unaware app with winex11 not destroying window surfaces
With the latest Wine master (tested 03d985369dc9afe943ee3072478a2567b3fe4077,
but haven't run a bisection, so can't say when this was introduced), there are
scenarios where the previous window_surface for a HWND is not destroyed when a
new one is created for that same HWND (e.g., resizing). This creates memory
leaks which have different effects depending on the driver (e.g., winewayland
eventually runs out of SHM memory).
I am seeing this issue with applications that are not DPI aware when the system
dpi != 96. I am attaching two logs, one for winex11 (under xwayland) and one
for winewayland, from the same application (Crayon Physics Deluxe) while
interactively resizing the window, in a prefix with dpi=192 configured
(matching the 2x monitor scale). Note the absence of any window surface
destruction calls in the logs, whereas multiple new window surfaces (for the
same window) are being created during the resize.
I have slightly changed the {WAYLAND,X11DRV}_CreateWindowSurface TRACE() so
that it prints `*surface` (instead of `surface`) in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=57136
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 9.18.
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https://bugs.winehq.org/show_bug.cgi?id=57195
Bug ID: 57195
Summary: wineconsole is broken Wine 9.17 after moving its
window (Far File Manager is broken as well, as a
result)
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce (under X11):
1. wine wineconsole
2. Move the window.
Results:
CPU use 100%, wineconsole starts repainting itself indefinitely.
Expected results:
This shouldn't be happening.
P.S.
1. This does not always happen but after running Far File Manager 2/3 (doesn't
matter) and exiting it, wineconsole starts misbehaving 100%.
2. My DPI is set to 110.
3. I'm using "Lucida Console" (from MS Core Fonts) as my
HKEY_CURRENT_USER\Console\FaceName
Could be a result of HighDPI support in Wine 9.17.
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http://bugs.winehq.org/show_bug.cgi?id=10648
Summary: Async WSASend does not send all bytes.
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius(a)scimore.com
On Server sending 1500 bytes with non-blocked WSASend and 2 WSABUFFERS will
transfer only 1452 bytes. On client WSARecv called again will be blocked and
does not receive the the remaining bytes.
The completion port receives event on transfered 1452 bytes, and there is no
more followed events on transfered the last 8 bytes.
OS: Ubuntu 7.10
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https://bugs.winehq.org/show_bug.cgi?id=56873
Bug ID: 56873
Summary: WordSmith 9.0 doesn't show text in installer
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76676
--> https://bugs.winehq.org/attachment.cgi?id=76676
Screenshot Windows
See screenshots
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https://bugs.winehq.org/show_bug.cgi?id=57168
Bug ID: 57168
Summary: Silent Hill 2 (Konami, 2002): page fault in WOW64 mode
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Created attachment 77068
--> https://bugs.winehq.org/attachment.cgi?id=77068
Silent Hill 2 in WOW64 mode pagefault backtrace
Silent Hill 2 (Konami, 2002) causes a page fault error (log attached).
On latest stable Wine 9.17, using WOW64 mode.
No 32bit libs on the system.
Other 32bit games seem to run fine.
The game used to run fine on Wine (32bit) back in 2009.
Wine pagefault log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57186
Bug ID: 57186
Summary: app randomly crashes when opening
https://playlabs.altera.al/discover
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekidarcplays(a)gmail.com
Distribution: ---
Created attachment 77081
--> https://bugs.winehq.org/attachment.cgi?id=77081
error logs
trying to open atera lanucher and it crashes
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https://bugs.winehq.org/show_bug.cgi?id=57194
Bug ID: 57194
Summary: WLM `09 not launching
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecodersofscratch67(a)gmail.com
Distribution: ---
Created attachment 77085
--> https://bugs.winehq.org/attachment.cgi?id=77085
Yes I ran WLM through the terminal.log
I decided in my Windows Me VM to use Escargot.
It didn't work in Windows Me or Windows XP.
I decided to use Wine on my host pc to run Windows Live Messenger 2009
The setup ran perfectly, the Escargot patcher needed a DLL, and WLM `09
crashed. The log is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=57212
Bug ID: 57212
Summary: Spider-Man: Shattered Dimensions - Unable to get
display aspect ratio
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### About the game
Spider-Man: Shattered Dimensions is a weird D3D9 game: in its settings, not
only there is the resolution option, but there is also the "AspectRatio"
option.
This setting is saved in the registry:
`HKEY_CURRENT_USER\SOFTWARE\Activision\Spider-Man (TM)
SD\Settings\Display\AspectRatio`
1 for 4:3, 2 for 16:10, 3 for 16:9.
### What the game is supposed to do (first launch)
On Windows and on Wine Wayland, when launching the game for the first time
(that is, when the registry key doesn't exist), that key is `NtSetValueKey`ed
to 4 (a value that seems intentionally invalid), then it is `NtSetValueKey`ed
to the appropriate value.
### What happens instead on Wine X11 (first launch)
On Wine X11 (or XWayland), `NtSetValueKey` for "AspectRatio" is only called
once to set it to 4, and it stays as such. (Which makes the game 4:3.)
That probably means that whatever the game needs to do before the second
`NtSetValueKey` fails.
#### Symptoms of the issue
You may wonder: "Since the Aspect Ratio option is exposed in the in-game
settings, can't you adjust them there?".
However, due to the game being poorly coded, this issue may make the game stuck
in an unsupported resolution, causing a chain reaction of issues that makes the
game unable to change all graphics settings, and sometimes it even makes the
game unable to render the title screen, crashing when starting a level.
Manually editing the "AspectRatio" key after the first launch doesn't solve all
issues: it may still be impossible to change all graphics settings.
This probably means that the game depends on "getting" the display's aspect
ratio even if the registry key is set.
### Logs
I don't know what channels should the logs contain. Tell me, and I'll send
them.
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https://bugs.winehq.org/show_bug.cgi?id=57211
Bug ID: 57211
Summary: FL STUDIO 20/21/24 - Custom cursor becomes normal
cursor after hovering over certain files
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77114
--> https://bugs.winehq.org/attachment.cgi?id=77114
Video of the issue
Basically when you are hovering over the files of the library in FL Studio your
curor will become a white handi with a white rectangle underneath, but when you
hover over certain files that have a name that exceeds the width of the drawer
and go over it the cursor becomes the default mouse cursor from my os, and this
is not normal behavior
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--- Comment #177 from Saulius K. <saulius2(a)gmail.com> ---
Created attachment 77104
--> https://bugs.winehq.org/attachment.cgi?id=77104
StarCraft original & EuropeBattle.net screenshot 01
I just installed the original SC, patched to v1.16.1, and connected to
EuropeBattle.net server on my W10 21H2.
My client connects fine, and the menus/dialog boxes are rendered (although with
glitches).
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--- Comment #176 from Saulius K. <saulius2(a)gmail.com> ---
(In reply to Igor Polyakov from comment #175)
> Impossible to test because neither iccup nor blizzard support this version
Looks like the 3rd party server is needed, like [5].
––– Quote –––
Version: 1.16.1
Server Status: ONLINE
Most Players Online: 654
––– Quote –––
Its' installer just adds the following:
––– Quote –––
REGEDIT4
[HKEY_CURRENT_USER\Software\Battle.net\Configuration]
"Battle.net Gateways"=hex:31,30,30,30,00,30,31,00,73,65,72,76,65,72,2E,65,\
75,72,6F,70,65,62,61,74,74,6C,65,2E,6E,65,74,00,\
30,00,45,75,72,6F,70,65,42,61,74,74,6C,65,2E,4E,\
65,74,00,00
––– Quote –––
After importing "EuropeBattleNet.reg" I tried to extract the readable
characters from that binary value:
––– Quote –––
$ reg query 'HKCU\Software\Battle.net\Configuration' | awk 'BEGIN {print ""}
/Battle.net Gateways/ {$0 = gensub(/(..)/, "0x\\1 ", "g", $NF); for(i=1; i<=NF;
i++) if ($i!="0x00") printf("%c", strtonum($i)); else print ""}'
1000
01
server.europebattle.net
0
EuropeBattle.Net
––– Quote –––
So, the server name to be checked is "server.europebattle.net"
[5] https://europebattle.net/sc/
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|imwellcushtymelike(a)gmail.co |
|m |
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https://bugs.winehq.org/show_bug.cgi?id=55936
Bug ID: 55936
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ArchLinux
Created attachment 75501
--> https://bugs.winehq.org/attachment.cgi?id=75501
wine output for starting the games
At least the second, third and forth entry from the Sven Bømwøllen series
(https://www.mobygames.com/group/3577/sven-b%C3%B8mw%C3%B8llen-games/) called
Sven Zwø, Sven XXX and Sven 004 crash after showing briefly the loading screen
(the main menu is not entered, and no GUI error messages are shown). The wine
log messages appear to be similar in all three cases and are uploaded in the
attachments. The first game in the series does not have any problems and is
perfectly playable in wine.
The issue occurs both with demo and full CD versions of the games. The demo for
Sven 4 can be downloaded from here, for the maintainers to confirm the bug:
https://www.pcwelt.de/article/1143476/sven-004-xs.html (direct link:
https://download.pcwelt.de/area_release/files/BB/C1/BBC1C93E4C2BA5EC30CBEBA…)
sha1sum Setup_Sven004-XS_BTO_v104.exe
99105e743bbd60889bf476d357e2dd047ed0b0dd
Since the error mentions something about DirectDraw, I tried using
https://github.com/FunkyFr3sh/cnc-ddraw. I also tried setting WinXP
compatibilty, emulating a virtual desktop and tried both Wine 32 and 64
prefixes, but none of this worked in any way.
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--- Comment #175 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Impossible to test because neither iccup nor blizzard support this version
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--- Comment #173 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Seeing as you can no longer connect to battle.net with the original disk
version before downloading the new version, this bug is outdated. The current
third party server is using the remastered version.
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https://bugs.winehq.org/show_bug.cgi?id=57198
Bug ID: 57198
Summary: Chessbase 11: Incorrect vertical window size if moved
to external monitor and restarted
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Starting chessbase 11 on my laptop screen. I move the window to my external
monitor. I close it there. I restart and it's moved back to the laptop monitor.
The vertical size of the window has changed to less than 100 pixels. I have to
resize it from the menu bar as resize by dragging the edge stops being
available.
I'd expect the size to be the same (both screens are 4K). I don't know if I
should be expecting it to reopen on the same screen.
Happy to jump on a zoom call to demonstrate / debug.
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https://bugs.winehq.org/show_bug.cgi?id=51202
Bug ID: 51202
Summary: Chessbase 11 Incorrect window brought to front on
search termination
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
In Chessbase 11, when search is terminated (manually or by completion) a
different ChessBase window (main one?) is brought to the front rather than
refreshing the current one.
This has always been an issue in wine.
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https://bugs.winehq.org/show_bug.cgi?id=657
jacobbrett+winehqbugs(a)jacobbrett.id.au changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacobbrett+winehqbugs@jacob
| |brett.id.au
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http://bugs.winehq.org/show_bug.cgi?id=12532
Summary: Autodesk TrueView fails to install
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?id=6703438&si
teID=123112
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted this new app into appdb with garbage test results, so i
gave it a try as well. That user reported a problem that the disk was full, but
i can't reproduce that, it fails differently here.
To run into this bug you need Alex Villacis' patch here:
http://article.gmane.org/gmane.comp.emulators.wine.patches/49916
hopefully that patch will make it into git monday.
after applying that patch the intaller failed with a message 'Call not
implemented'
The problem seems to be:
fixme:MsiDatabaseGenerateTransformW
By just returning ERROR_SUCCESS, it ran into two other unimplemnted functions:
MsiQueryFeatureStateFromDescriptorA and MsiCreateTransformSummaryInfoW
By stubbing these out with ERROR_SUCCESS the installer claimed to be
successfull (but i guess that's doubtful).
Anyway , this all shows that these three functions need to be implemented to
get this installer finish, and that's where I created this bug for.
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https://bugs.winehq.org/show_bug.cgi?id=57157
Bug ID: 57157
Summary: winedbg: can't attach to windows process
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jmbreuer.net
Distribution: ---
I'm trying to debug a hang/freeze concerning Fallout 1 (it's still available on
Epic for free for a couple of hours, if someone should want to replicate
specifically).
Got myself to a point to run winedbg against the game, provoke the hang (in my
case, I just need to press Escape to open the in-game save/options/... menu).
Now, I want to have a look where all threads of the game are.
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000168 6 'falloutwHR.exe'
0000008c 3 'explorer.exe'
00000038 8 'services.exe'
000000e0 6 \_ 'rpcss.exe'
000000c0 3 \_ 'svchost.exe'
000000a8 4 \_ 'plugplay.exe'
00000068 8 \_ 'winedevice.exe'
00000044 8 \_ 'winedevice.exe'
00000020 1 'start.exe'
0000010c 1 \_ 'winedbg.exe'
=0000011c 1 \_ 'winedbg.exe'
>00000124 9 \_ 'Launcher.exe'
00000114 1 \_ 'Launcher.exe'
00000104 2 \_ 'conhost.exe'
OK, so, switch to falloutwHR.exe first, I guess:
Wine-dbg>attach 00000168
syntax error
Wine-dbg>attach 168
syntax error
Um. What am I doing wrong? Or is there something really weird broken? - I see
that there's a testing package of wine 9.16 for my distro (gentoo), I'll try
that next.
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https://bugs.winehq.org/show_bug.cgi?id=57185
Bug ID: 57185
Summary: Virtual DJ 2024: Unable to show drives on explorer
panel
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
When expanding the DRIVES folder on explorer panel (panel at the lower left
corner) when clicking the "+" button, it does not show the drives detected
instead of showing C: and Z: drives after expanding the DRIVES folder
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https://bugs.winehq.org/show_bug.cgi?id=51732
Bug ID: 51732
Summary: TradeStation Installer: Unable to register servers.
Setup will now abort.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.m.penalver(a)gmail.com
Distribution: Ubuntu
Created attachment 70617
--> https://bugs.winehq.org/attachment.cgi?id=70617
WINEDEBUG=+relay wine 'TradeStation Setup.exe' 2>&1
Hello, attempting to install TradeStation from
https://update.tradestation.com/Installs/TradeStation/10.00.02.925/TradeSta…
with wine 6.0.1 causes a window to pop up noting precisely:
Unable to register servers. Setup will now abort.
In other words, the install fails and the user is left scratching their head
about why it doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=57121
Bug ID: 57121
Summary: wine make keys sticky
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Hello!
Playing wine games I notices key become sticky sometimes. Pressing keys makes
no effect in the game for some delay and then all keys get burst into game
making character cast / jump like you pressed it at once.
This is only affecting keyboard input, mouse input is not affected. When keys
are sticky you still can use mouse do move, left / right clicks and character
responds to it.
I found out that it is easy to reproduce by using slow USB flash drive (4MB/s
write 20MB/s read) when you put all data into it: wine binaries, cache folder
(with mesa_shader_cache using XDG_CACHE_HOME variable), game it self. When you
start a game using this setup allays keys get sticky, but mouse is never
affected.
It is happening also when game and wine and cache on the HDD but much more
rarely. I guess when USB flash got accessed by linux kernel.
I'm using:
debian trixie
wine 9.16
i3-12100F // RX 6600 (amdgpu)
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https://bugs.winehq.org/show_bug.cgi?id=56030
Bug ID: 56030
Summary: Left 4 Dead 2 Version 2.2.0.0 Keyboard / Mouse inputs
not properly recognized.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
With Wine-9.0-rc1 Left 4 Dead 2 Version 2.2.0.0 does not properly recognize
keyboard / mouse inputs.
It seems that in some cases key state changes are ignored. I.e. The key "gets
stuck" in the last read state. Causing behaviors like the player not moving
despite any of the WSAD keys being held down, continuing to move in a single
direction, or the player constantly firing / reloading / switching a weapon
(similar to a turbo controller) despite the mouse having only been clicked /
scrolled once (and the mouse not having a turbo mode). This seems to happen
about once every ~15-20 seconds. Making the game unplayable.
It also seems that the only way for the key to be "unstuck" is to change it's
state while the game is getting input. For example, If the player is stuck
firing a weapon, the player needs to manually fire the weapon again (Mouse1 by
default) and release the key before the game ignores input again to make the
weapon stop firing. Simply doing nothing will *not* fix the key state as far as
the game is concerned.
It should be noted that mouse movement does not seem to be affected by this. As
the player can still use mouse look normally despite the above behaviors.
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https://bugs.winehq.org/show_bug.cgi?id=37263
Bug ID: 37263
Summary: World Of Warcraft: stuck keys
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)infinityplusb.com
I'm running WoW 5.4.8.
At random intervals keys appear "stuck", even though they are not physically
stuck. I can really only notice the ones where the "stuck key" is for moving
(e,d,s,f) cause the character keeps strafing or running. Sometimes repressing
these keys causes the key to unstick, but that's maybe a 20-25% success rate.
Maybe less.
I'm new to this bug-filing thing so I'll try replicate the issue.
I'm not sure this issue is specific to Warcraft, but it's the only game I play.
There are other google tracks related to this, but they seem quite old
(pre-2008).
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https://bugs.winehq.org/show_bug.cgi?id=55849
Bug ID: 55849
Summary: Wine sends WM_(SYS)KEYUP event twice for Alt (and
such) key if Fcitx/iBus daemon is running
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: emuser20140816(a)gmail.com
Distribution: ---
Created attachment 75355
--> https://bugs.winehq.org/attachment.cgi?id=75355
A test application
I've attached an example application that reproduces this issue
(win32-syskey-test.exe).
The expected behavior of this application is to toggle background color
(red/green) by pressing Alt (VK_MENU) key.
This application behaves correctly on Windows, and behaves correctly on Wine
too but only when the Fcitx/iBus daemon (with XIM integration enabled) is *not*
running:
WM_SYSKEYDOWN: wParam: 18, lParam: 0x20380001
WM_SYSKEYUP: wParam: 18, lParam: 0xc0380001
However, the application behaves differently on Wine if Fcitx/iBus daemon is
running:
WM_SYSKEYDOWN: wParam: 18, lParam: 0x20380001
WM_SYSKEYUP: wParam: 18, lParam: 0xc0380001
WM_KEYUP: wParam: 18, lParam: 0xc0380001
and the toggle switch no longer works.
(This affects every application that takes a similar approach, i.e. an
application that uses Alt, Ctrl or Shift key to toggle something on
WM_(SYS)KEYUP event.)
The workaround for this issue is either quit the Fcitx/iBus daemon (which makes
IME unusable for this application) or revert the commit
https://gitlab.winehq.org/wine/wine/-/commit/a4a5a2ec121eeb2a7cd4ffbb5ba7b2…
(which requires complete rebuild from wine source tree).
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https://bugs.winehq.org/show_bug.cgi?id=53994
Bug ID: 53994
Summary: Internet Explorer 11: Install fails due to lack of
DISM.exe implementation
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterbuilder102(a)gmail.com
Distribution: ---
Created attachment 73579
--> https://bugs.winehq.org/attachment.cgi?id=73579
Log of IE11. (Contains two duplicate install attempts).
Info:
Debian 11, 32 bit wine prefix.
Workarounds: Need to use native version of inseng.dll
Download Link for IE11 32 bit:
https://web.archive.org/web/20210701100535/http://download.microsoft.com/do…
When installing IE11, it checks for a few files
d3d11.dll
api-ms-win-downlevel-user32-l1-1-0.dll
Ntoskrnl.exe
api-ms-win-security-base-l1-1-0.dll
conhost.exe
segoeui.ttf
taskhost.exe
tcpip.sys
tdh.dll
Wine lacks taskhost.exe, tcpip.sys, tdh.dll and segoeui.ttf, manually copying
these files over will cause the installer to not manually install it, except
for segoeui.ttf which fails regardless if the file is present.
In my log I have all these files copied over already which is why they all say
(True).
Based on Bug 43509 I believe the issue is that the wine implementation of
dism.exe is incomplete, but I also think it is possible to get IE11 working if
the segoeui.ttf check can be done.
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http://bugs.winehq.org/show_bug.cgi?id=24684
Summary: SMP problems with Source games
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Some games with latest Source engine (Alien Swarm, Left for Dead 2) has
sometimes grayed out "Enable multicore rendering" in options menu. But when
It's not grayed out, and I enable it, it works like it's supposed to, giving me
notable fps boost and using both my CPU cores.
But I'm using virtual desktop, to still be able to communicate with my friend
using IM. But sometimes, when I leave virtual desktop and want to return back,
the VD is not redrawing. I can still hear music, game sounds, even blindly open
in-game console nad write quit to exit the game properly. This is not happening
if multicore is disabled in game.
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https://bugs.winehq.org/show_bug.cgi?id=54249
Bug ID: 54249
Summary: Temple of Elemental Evil Demo Backtrace
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 73802
--> https://bugs.winehq.org/attachment.cgi?id=73802
Backtrace 8.0-rc2 (Slackware 15.0)
Hello everyone,
I was revisiting bug 9304 and did a fresh install from:
https://www.fileplanet.com/archive/p-12410/The-Temple-of-Elemental-Evil-Demo
sha256sum ToEE_Demo.exe
827a280487c3615ae4be0185daefbb63098a93c71f6a21409446040969e8c6a9 ToEE_Demo.exe
I ran into the problem that now a backtrace is thrown in 8.0-rc2
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https://bugs.winehq.org/show_bug.cgi?id=43461
Bug ID: 43461
Summary: NoLimits2 crashes on startup
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alt.stephan(a)web.de
Distribution: ---
Created attachment 58835
--> https://bugs.winehq.org/attachment.cgi?id=58835
Wine console messages
While initializing, the program quits with a fatal error: The application
failed with: D3DXAssembleShader return with an unexpected error. (see
crash.png)
Wine console log (crash.log) attached below, as well as the wine "crash
detected" log (err_report.log).
I tried with both UseGLSL enabled and disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23150
Summary: Mass Effect 2: No audio in menus/videos/game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28791)
--> (http://bugs.winehq.org/attachment.cgi?id=28791)
terminal output
The only place you can get sound is in the launcher. Everything else is silent.
I have OpenAL installed, and ~/.alsoftrc contains:
austin@midna:~$ cat .alsoftrc
drivers = alsa
I've tried disabling mmdevapi in winecfg, changing windows version to vista/7,
using hardware emulation, using OSS instead of ALSA, etc., but have yet to get
any sound out.
The AppDB suggests installing foobar2000, then:
"Use foobar2000 to set the playback device and then select the Direct Analog
version in MassEffect2Config.exe."
though in the configuration tool's audio tab, the sound devices list is empty,
for me (with/without foobar2000).
Terminal output attached, though there's nothing obvious there.
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https://bugs.winehq.org/show_bug.cgi?id=57172
Bug ID: 57172
Summary: Installing winehq-stable 9.0 in Ubuntu 24.04 LTS does
not offer to install Mono or Gecko
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: david.l.bridges(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
When installing winehq-stable in Ubuntu 24.04 LTS, neither Wine Mono nor Wine
Gecko are offered (as they should be according to
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Mono and
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Mono. Installation of
winehq-stable completes without error, but executing $ wine uninstaller shows
that Wine Mono is not present, and executing $ wine iexplore fails for lack of
Wine Gecko.
Both winehq-devel and winehq-staging offer Mono and Gecko, and those are
installed and functional.
The winehq-stable installation has been a problem for a few days, at least.
I rated Severity as Major on the grounds that the absence of Mono and Gecko
will cause many Windows apps to fail if installed with Wine Stable. In
addition, the problem affects all Ubuntu flavors and other distros based on
Ubuntu 24.04.
Many thanks for your attention to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=29947
Bug #: 29947
Summary: Option to set virtual desktops to the current
resolution
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
At default the option "Emulate a virtual desktop" is set to 800x600 in winecfg.
What about an option that sets the desktop size for virtual desktops
automatically to the resolution of the system?
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https://bugs.winehq.org/show_bug.cgi?id=57161
Bug ID: 57161
Summary: when starting captvty, it stops saying it has
encontered a problem
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick.pochard(a)free.fr
Distribution: ---
Created attachment 77064
--> https://bugs.winehq.org/attachment.cgi?id=77064
backtrace available when the pb occurs
captvty stops saying the is a problem
captvty 2.10.8.2
wine 9.0
os linux mint 22
I tried to install 9.15 & 9.16 but the is a dependency issue libx11-dev:i386
and could not find a solution
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https://bugs.winehq.org/show_bug.cgi?id=57170
Bug ID: 57170
Summary: Apex Legends game crash without IPv6 kernel module
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
Apex Legends game crash without IPv6 kernel module.
0054:trace:iphlpapi:GetIfTable2 table 00007FFFFEA1F830
0054:trace:iphlpapi:GetIfTable2Ex level 0, table 00007FFFFEA1F830
0054:trace:iphlpapi:FreeMibTable (00007FFFFF4455C0)
01b8:trace:iphlpapi:GetAdaptersInfo info 00007FFFFE8AF350, size
00007FFFFE8AF658
01b8:trace:iphlpapi:GetAdaptersInfo info 00007F524ACD0010, size
00007FFFFE8AF658
01b8:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr
0x1412a9ab1
Loading a kernel module to support IPv6 solves the problem: sudo modprobe ipv6
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https://bugs.winehq.org/show_bug.cgi?id=57061
Bug ID: 57061
Summary: SRWLock is slower than CriticalSection on wine. Why?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
https://github.com/cppfastio/fast_io/blob/next/benchmark/0002.file_io_tsc/t…
[cqwrteur@DESKTOP-9B705LH time]$ wine
./iobuf_file_lockable_critical_section.exe
output:0.3784567s
input:0.1407622s
[cqwrteur@DESKTOP-9B705LH time]$ rm *.txt
[cqwrteur@DESKTOP-9B705LH time]$ wine ./iobuf_file_lockable_srwlock.exe
output:0.5857926s
input:0.3284965s
[cqwrteur@DESKTOP-9B705LH time]$ rm *.txt
This is very strange tbh. Because on windows SRWLock is faster than
CriticalSection. I have checked wine's implementation and I don't see why
SRWLock is slower than CriticalSection on wine either since the implementation
is very simple.
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https://bugs.winehq.org/show_bug.cgi?id=57167
Bug ID: 57167
Summary: Virtual DJ 4.2: combobox on sound card setup in
settings window does not render correctly
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
Created attachment 77067
--> https://bugs.winehq.org/attachment.cgi?id=77067
Virtual DJ 4.2 settings window
On the virtual dj 4.2 settings window right on the sound setup tab. The combo
box on Inputs, Outputs, and Sound Card does not show the drop down list
properly. The drop down list consist of an image and text per item.
See the attached screenshot
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https://bugs.winehq.org/show_bug.cgi?id=57136
--- Comment #3 from Werner Lemberg <wl(a)gnu.org> ---
Minor correction to my last comment: binaries → binary, just to avoid
confusion.
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Werner Lemberg <wl(a)gnu.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Werner Lemberg <wl(a)gnu.org> ---
Using version 9.17 (to be more precise, wine 9.17-lp155.1770.1 from
obs://build.opensuse.org/Emulators) I could successfully execute the binaries.
There are still some hiccups; for example, the program complains that it
doesn't have the right to create the directory
`c:\users\<home>\Downloads\Steinberg`, but it could continue and download
Dorico after I created the directory manually.
However, I think the current behaviour is good enough, so I'm tagging this
issue as resolved.
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https://bugs.winehq.org/show_bug.cgi?id=57166
Bug ID: 57166
Summary: Disable Android apk generation please!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
i don't need that apk and there is no toggle to disable it. Gradle does not
work. I run wine in termux
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https://bugs.winehq.org/show_bug.cgi?id=57095
Bug ID: 57095
Summary: Latest Wine Install - Installed windows App -
LovenseConnect.exe Launched / displayed error
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: chad(a)devrizon.com
Distribution: ---
Created attachment 76975
--> https://bugs.winehq.org/attachment.cgi?id=76975
Ubuntu 24.04 running wine 9.0 launched LovenseConnect.exe / cricital error
displayed
i installed the latest WINE package on Linux Ubuntu 24.04. Installed the
application LovenseConnect.exe and recieved the error during the launch of the
application.
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http://bugs.winehq.org/show_bug.cgi?id=18846
Summary: Anti-Grain Geometry GDI Demo does not render
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.antigrain.com/demo/GDI_graph_test.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
This is a follow up to bug 10981. The Anti-Grain Geometry GDI Demo runs now,
but GdipDrawImagePointRectI is a stub so Wine users don't see the pretty
pictures.
http://www.antigrain.com/demo/graph_test.gif
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https://bugs.winehq.org/show_bug.cgi?id=56103
Bug ID: 56103
Summary: PropertySheet - CTRL+TAB and CTRL+SHIFT+TAB not
processed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
PropertySheet - CTRL+TAB and CTRL+SHIFT+TAB not processed
They should allow to change active tab but they don't.
Cause : in do_loop function, if(!IsDialogMessageW(hwnd, &msg)) should be
replaced by if (!PROPSHEET_IsDialogMessage(hwnd, &msg)) as
PROPSHEET_IsDialogMessage correctly implement TAB management for
propertysheets.
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http://bugs.winehq.org/show_bug.cgi?id=26813
Summary: Problems extracting python-3.1.3.amd64.msi under
wine's msiexec (works on WinXP)
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conathan(a)gmail.com
I was attempting to extract the contents of python-3.1.3.amd64.msi
under wine 1.3.17 32bit, using the following command:
wget http://python.org/ftp/python/3.1.3/python-3.1.3.amd64.msi
msiexec /a python-3.1.3.amd64.msi /qb TARGETDIR=out #tried c:\\out as well
and it exits immediately with the following (which I believe is a red
herring, 32bit also says this)
fixme:storage:create_storagefile Storage share mode not implemented.
I tried this out on windows XP 32bit, and it extracted the files just fine.
the 32bit python extracted just fine
(http://python.org/ftp/python/3.1.3/python-3.1.3.msi)
(Note: Not trying to install it, just extract the files within for use
within a bash script)
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https://bugs.winehq.org/show_bug.cgi?id=55322
Bug ID: 55322
Summary: SBCL 2.3.4: unattended msiexec in administrator mode
fails
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: awkravchuk(a)gmail.com
Distribution: ---
Created attachment 74916
--> https://bugs.winehq.org/attachment.cgi?id=74916
wine output
I'm trying to use SBCL installer from here
https://github.com/roswell/sbcl_bin/releases/download/2.3.4/sbcl-2.3.4-x86-…
in untattended mode:
```
$ wine msiexec /a sbcl-2.3.4-x86-64-windows-binary.msi /qn /lv log.txt &>
wine.log; echo $?
90
```
When using `/i` switch, installation seems to succeed.
Log files are attached below.
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https://bugs.winehq.org/show_bug.cgi?id=57102
Bug ID: 57102
Summary: Textbox-border is missing if textbox is on topmost
layer of e. g. a TabControl.
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 76984
--> https://bugs.winehq.org/attachment.cgi?id=76984
First tabpage of an .NET-application
Since 9.16 some textboxes have no rendered border. It happens only on topmost
layer of an .NET-Control.
See .NET-example as attachment.
Stable 9.0 works fine. And with 9.15 I didn´t notice this effect, too.
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https://bugs.winehq.org/show_bug.cgi?id=42601
Bug ID: 42601
Summary: Foxit Reader Crashes after running for an extended
period of time
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Created attachment 57546
--> https://bugs.winehq.org/attachment.cgi?id=57546
Backtrace of the crash
After running Foxit Reader for an extended period of time (30 minutes) the
reader crashes. Before crashing, the graphics fail to render and are only
updated if the mouse click on them. However, the PDF itself is never updated.
Foxit Reader Version: 8.2.1.6871
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https://bugs.winehq.org/show_bug.cgi?id=57140
Bug ID: 57140
Summary: ADOM no longer launches under wine 9.16
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
I'm running wine-staging-wow64 from aur which enables experimental wow64 mode
in wine.
With version 9.16 ADOM (https://www.gog.com/en/game/adom) no longer runs.
Kindly see the attached logs created.
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https://bugs.winehq.org/show_bug.cgi?id=57127
Bug ID: 57127
Summary: Dutch button labels are cut off in Wine Internet
Explorer
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77023
--> https://bugs.winehq.org/attachment.cgi?id=77023
Dutch Wine Internet Explorer
When running Wine Internet Explorer in the nl_NL locale, "Vernieuwen",
"Startpagina", and "Afdrukken" are all truncated and the last 1-2 letters of
each are replaced with an ellipsis. See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=18154
Summary: cmd.exe: failure to handle file extension association
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swelef(a)post.sk
cmd.exe doesn't handle extension association.
Test case:
Install ActivePerl, create a dummy perl script test.pl and run
wine cmd /c test.pl
cmd.exe will try to run test.pl as Unix binary
trace:process:CreateProcessW starting L"C:\\\\test.pl" as Unix binary
and (probably) fail instead of running Perl.exe as the Windows XP command
cmd /c perl.pl
Source code analysis:
The function programs/cmd/wcmdmain.c:WCMD_run_program calls FindExecutable
but mostly ignores the result. This looks like an unfinished work.
Remark:
Theoretically, some program could rely on the association. As long as such
program is not known, this is a low priority issue. Users should prefer
the explicit command
wine perl test.pl
(or "wine start /W test.pl" if they want a new console).
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https://bugs.winehq.org/show_bug.cgi?id=49244
Bug ID: 49244
Summary: GdipDeleteFontFamily is declared, but does nothing
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Function just check if FontFamily is null and return value without doing
anything.
https://github.com/wine-mirror/wine/blame/056c9df854817670dc4fb9c095cba29c9…
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https://bugs.winehq.org/show_bug.cgi?id=55964
Bug ID: 55964
Summary: wine-mono: Dlls include reference to filenames
different to the files in
wine-mono-8.1.0-dbgsym.tar.xz
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
I was trying get a backtrace from #55736 with debug symbols.
Therefore I tried using a windows build of LLDB.
Unfortunately it took me some time to figure out that the PDB file name
embedded in the dll files did not match the filename
in the archive wine-mono-8.1.0-dbgsym.tar.xz.
After renaming to the name libmonosgen-2.0.pdb it got found by LLDB.
Maybe either the build can be modified to build with the expected file names
in the first place, or add a short readme to the archive file describing
this issue?
$ strings windows/mono/mono-2.0/bin/libmono-2.0-x86*.dll | grep -i
"mono.*\.pdb"
/vagrant/build/mono-x86_64/mono/mini/.libs/libmonosgen-2.0.pdb
/vagrant/build/mono-x86/mono/mini/.libs/libmonosgen-2.0.pdb
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https://bugs.winehq.org/show_bug.cgi?id=54212
Bug ID: 54212
Summary: Nexus ECU Tuning Software for HALTECH ECU
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: nbehnken(a)gmail.com
Distribution: ---
Created attachment 73755
--> https://bugs.winehq.org/attachment.cgi?id=73755
Startup Trace before error message is Displayed about Windows Installer
The Nexus software is a DOTNET application that controls the Haltech ECU for
automotive tuning.
ERROR from APP
"Nexus Software cannot be installed on systems with Windows Installer version
lower than 5.0."
Download Location
https://www.haltech.com/wp-admin/admin-ajax.php?action=ht_latest_software
wine NexusInstallPackageWeb_v1.40.2.exe
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https://bugs.winehq.org/show_bug.cgi?id=55343
Bug ID: 55343
Summary: Game Constantine Doesn't Work
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Constantine's game doesn't work.
I've been trying to run it for years and it's all to no avail. Either it starts
but doesn't respond to any key, or it doesn't start at all.
Here is the link to the game: https://archive.org/details/constantine_202007
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https://bugs.winehq.org/show_bug.cgi?id=57103
Bug ID: 57103
Summary: "opengl32.dll" failed to initialize with WOW64 on
Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
I know both WOW64 and pure Wayland are experimental, but I think this is very
basic stuff that I believe should work even on early days.
I build latest WINE gitlab code master branch with:
./configure --enable-win64 --without-x --with-wayland
--enable-archs=x86_64,i386
..which results on Wayland-only WOW64 Wine.
Basic 32bit programs work, but programs requiring OpenGL produce this error:
0024:err:environ:init_peb starting L"Z:\\root\\sh2\\sh2pc.exe" in experimental
wow64 mode
0024:err:opengl:DllMain Failed to load unixlib, status 0xc0000005
0024:err:module:loader_init "opengl32.dll" failed to initialize, aborting
0024:err:module:loader_init Initializing dlls for L"Z:\\root\\sh2\\sh2pc.exe"
failed, status c0000142
The opengl32.dll was built and is installed in
/usr/local/lib/wine/x86_64-windows/opengl32.dll, and EGL was correctly detected
during configuration:
checking for X... disabled
checking for wayland-client.h... yes
checking for wl_display_connect in -lwayland-client... yes
checking for wayland-scanner... /usr/local/bin/wayland-scanner
checking for xkbcommon/xkbcommon.h... yes
checking for xkb_context_new in -lxkbcommon... yes
checking for xkbcommon/xkbregistry.h... yes
checking for rxkb_context_new in -lxkbregistry... yes
checking for EGL/egl.h... (cached) yes
checking for -lEGL... libEGL.so.1
checking for wayland-egl.h... yes
checking for wl_egl_window_create in -lwayland-egl... yes
So all in all, things should work and opengl32.dll should work correctly on
WOW64+Wayland, I believe.
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https://bugs.winehq.org/show_bug.cgi?id=55410
Bug ID: 55410
Summary: msi:package fails on w8adm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msi:package fails on w8adm:
package.c:8054: Test failed: Expected ERROR_SUCCESS, got 1605
package.c:8055: Test failed: Expected a valid product handle
package.c:8099: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8100: Test failed: Expected "", got "apple"
package.c:8101: Test failed: Expected 0, got 260
package.c:8106: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8107: Test failed: Expected "", got L"apple"
package.c:8108: Test failed: Expected 0, got 260
package.c:8114: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8115: Test failed: Expected "{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}",
got "apple"
package.c:8117: Test failed: Expected 38, got 260
package.c:8123: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8124: Test failed: Expected
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8126: Test failed: Expected 38, got 260
package.c:8132: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8133: Test failed: Expected 38, got 260
package.c:8138: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8139: Test failed: Expected 38, got 260
package.c:8149: Test failed: Expected 38, got 260
package.c:8158: Test failed: Expected 38, got 260
package.c:8165: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8166: Test failed: Expected first 3 chars of
"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got "apple"
package.c:8168: Test failed: Expected 38, got 4
package.c:8174: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8175: Test failed: Expected first 3 chars of
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8177: Test failed: Expected 38, got 4
package.c:8184: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8185: Test failed: Expected first 37 chars of
"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got "apple"
package.c:8193: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8194: Test failed: Expected first 37 chars of
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8203: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8204: Test failed: Expected "{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}",
got "apple"
package.c:8206: Test failed: Expected 38, got 39
package.c:8212: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8213: Test failed: Expected
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8215: Test failed: Expected 38, got 39
package.c:8222: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8223: Test failed: Expected "", got "apple"
package.c:8224: Test failed: Expected 0, got 260
package.c:8229: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8230: Test failed: Expected "", got L"apple"
package.c:8231: Test failed: Expected 0, got 260
package.c:8234: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8240: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8241: Test failed: Expected "", got "apple"
package.c:8242: Test failed: Expected 0, got 260
package.c:8247: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8248: Test failed: Expected "", got L"apple"
package.c:8249: Test failed: Expected 0, got 260
package.c:8252: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8258: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8259: Test failed: Expected "{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}",
got "apple"
package.c:8261: Test failed: Expected 38, got 260
package.c:8267: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8268: Test failed: Expected
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8270: Test failed: Expected 38, got 260
See https://test.winehq.org/data/patterns.html#msi:package
These failures started on 2023-07-27 which is when the w8 VM's memory was
increased to 4GB, and older WineTest builds still produce the failures. So the
2023-07-27 VM change is the cause of these failures but it's not clear why.
Also note that, unlike msi:msi and msi:source, msi:package fails even if run on
its own (see bug 55396).
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