http://bugs.winehq.org/show_bug.cgi?id=30144
Bug #: 30144
Summary: Art of Murder - Hunt for the Puppeteer audio issue:
speech cut off prematurely
Product: Wine
Version: 1.3.30
Platform: x86
URL: http://www.fileplanet.com/197199/190000/fileinfo/Art-o
f-Murder:-Hunt-for-the-Puppeteer-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8258a5188cc36563809ac7495e49bc43ae4326e4
In Art of Murder 2 dialogues are corrupted: in a spoken sentence only the first
few words can be heard, the rest is skipped.
This is after
8258a5188cc36563809ac7495e49bc43ae4326e4 is the first bad commit
commit 8258a5188cc36563809ac7495e49bc43ae4326e4
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Fri Sep 23 15:03:51 2011 -0500
winealsa.drv: Remove wave, mixer, and dsound driver code.
:040000 040000 e34e9dab6f585755d23f4cad91d4af6dc37b786b
bf2a47c73bcdd75db339177384a4d566c4fa41e6 M dlls
Still present as of wine-1.4-78-g94953f1.
Other bugs related to this commit: bug #28856, bug #29497, bug #30143.
The linked demo version is in Polish, but speech is in English. Installation of
the demo is straightforward. In the main menu click on the topmost button to
start a new game.
While in the game, right click on any of the inventory items to hear the broken
dialogues.
The game starts with a long intro video, which is unskippable, thus the
generated debug log was 65 MB. I couldn't compress the log below 1 MB, so I
uploaded the file here:
https://docs.google.com/open?id=0B-tTbLKBl-tOVXlTTjdNMXVRd2FtbF9LRGUxc1FZUQ
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=56200
Bug ID: 56200
Summary: Wine (crashing) causing to open a small window then
disappear after half a second.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mxrs992(a)gmail.com
When I try to open a .exe file with Wine a small window appears then half a
second later it disappears.
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https://bugs.winehq.org/show_bug.cgi?id=50265
Bug ID: 50265
Summary: Grandia2 Sound Underrun
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 68804
--> https://bugs.winehq.org/attachment.cgi?id=68804
Grandia2-Terminal.txt
Grandia2 movies sound like it's skipping on wine-6.0rc1 on a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=48812
Bug ID: 48812
Summary: Sounds don't play in Blood 2: Choosen
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Distribution: ---
The sounds, including music don't work in Blood 2: Choosen (game id 29095) but
worked in earlier versions. If you need some debug logs, please write back.
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https://bugs.winehq.org/show_bug.cgi?id=38028
Bug ID: 38028
Summary: 163music can not glibly playback music
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://music.163.com
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: hillwoodroc(a)gmail.com
CC: fracting(a)gmail.com
Distribution: SUSE
But We can use winetricks to install directx9 to fix it.
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https://bugs.winehq.org/show_bug.cgi?id=56198
Bug ID: 56198
Summary: X11 driver seems to assume horizontal multi-screen
layout
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mia(a)srsfckn.biz
Distribution: ---
System info:
Distro: openSUSE Tumbleweed 20240114
WM: Sway 1.8.1
XWayland: 23.2.2 (12302002)
When running on display configurations where screens are not on a horizontal
line (e.g. stacked on top of each other), the X11 driver, at least running
under XWayland, makes it impossible to use part of the screen that a window is
on.
Examples:
[3840x2160]
[3840x2160]
In this case, only the left half of each screen is usable. The right half does
not respond to any mouse events, and programs such as winecfg will not redraw
in that region.
[2160x3840][3840x2160]
[3840x2160]
Most of each screen is usable, except for a region on the right side.
It appears that Wine divides the total width of the X11 display by the number
of screens in order to determine the active region.
I am not sure if this is an XWayland bug, but I have not observed this behavior
with other X11 applications.
(The Wayland driver unsurprisingly does not have this problem, but is also not
yet ready for general use.)
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https://bugs.winehq.org/show_bug.cgi?id=56199
Bug ID: 56199
Summary: Japanese Visual Novel "Natural Vacation" hangs on
start forever (Probably race condition)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Unfortunately this is a paid game and the demo doesn't have this issue (at
least not for me).
The only thing that happens is console output
> 01b4:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 76245BE0, 43) stub
Then the program hangs forever, while maxing one CPU core.
The program is protected by Enigma (5.x) and really dislikes getting debugged.
+relay works when using RelayExclude "ntdll.*", otherways the relay breaks the
program. Although, using relay makes the issue disappear.
I figured out that "taskset 1" also makes the issue disappear.
Another way to "work around" the issue is to hack "use_futexes" to return 0.
Note: When working around the issue (either way) you sometimes get a deadlock
(loader lock?), not sure if related or not. Apart from that, it seems to work
reliably - It won't just randomly hang.
A bit more investigation reveals the following:
- It creates a file like evbdfdc.tmp in the temp directory
- It calls LoadLibraryW("plugin.dll")
- This (for some reason) loads the temporary file, which seems to have some
anti-tamper logic that is needed
- Meanwhile, the main thread spams GetModuleHandleW("plugin.dll") until it gets
something non zero.
In the error case something goes wrong and it doesn't even create the file,
while still waiting for it to be loaded. No idea what, though.
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https://bugs.winehq.org/show_bug.cgi?id=52500
Bug ID: 52500
Summary: error with winediag (nodrv_CreateWindow)
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josue.bock(a)univ-smb.fr
Distribution: ---
Created attachment 71795
--> https://bugs.winehq.org/attachment.cgi?id=71795
output in command line showing errors
Hello,
When upgading from 6.22 to 6.23, wine does not open anymore with a software.
It seems to be related to another bug report
(https://bugs.winehq.org/show_bug.cgi?id=51210) but AFAIC see, this was not the
same wine version involved.
My laptop also has two GPU, one Intel and one Nvidia.
The Intel one is expected to be unactivated.
I asked for help on the forum before sending this bug report, the discussion is
here: https://forum.winehq.org/viewtopic.php?f=2&t=36155&p=135932#top
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https://bugs.winehq.org/show_bug.cgi?id=56197
Bug ID: 56197
Summary: Blur sometimes crashes:
0024:err:virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75907
--> https://bugs.winehq.org/attachment.cgi?id=75907
output from the command: journalctl MESSAGE_ID=fc2e22bc6ee647b6b90729ab34a250b1
-o verbose
Blur sometimes crashes. When it does, the following is visible in the console:
FIRST : Potentially bad data : 638 DiffPrev :2.460445 DiffNext :1.706726
FIRST : Potentially bad data : 640 DiffPrev :7.508575 DiffNext :7.046486
0130:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 000b0000
0130:err:d3d:wined3d_resource_allocate_sysmem Failed to allocate system memory.
0130:err:d3d:texture_resource_sub_resource_map Failed to prepare location.
0024:err:virtual:virtual_setup_exception stack overflow 1064 bytes addr
0x5b7d4352 stack 0x2070bd8 (0x2070000-0x2071000-0x2570000)
Segmentation fault (core dumped)
To reproduce:
Download Blur from here:
https://www.myabandonware.com/download/y5l-blur
$ md5sum ~/Downloads/Blur_Win_EN_Full-Rip.zip
1828b38fbaf4f6590b0d8453a5c0c2ea
/home/cedric/Downloads/Blur_Win_EN_Full-Rip.zip
unzip the game, and run it. After a various amount of time, the game crashes.
Usually after about an hour of playing.
[cedric@cedric BLUR]$ wine Blur.exe
I've found the core file here, but it's bigger than I can attach here (424MB):
$ ls -lh /var/lib/systemd/coredump/
-rw-r-----+ 1 root root 424M Jan 16 18:14
'core.Game\x20Master.1000.449d77bb791e4c56a3cea8da590fe8d1.4692.1705425290000000.zst'
Information about the crash is recorded in the system journal, I've attached
the output of this command:
$ journalctl MESSAGE_ID=fc2e22bc6ee647b6b90729ab34a250b1 -o verbose
My system:
Arch linux, XFCE on Xorg
AMD video card, open source driver
$ wine --version
wine-9.0-rc3
$ uname -a
Linux cedric 6.6.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=51955
Bug ID: 51955
Summary: Fusion 360: Certain elements from the UI remain drawn
on screen when switching to other applications
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alex.lemony(a)gmail.com
Distribution: ---
Created attachment 70935
--> https://bugs.winehq.org/attachment.cgi?id=70935
Screenshot showing bug
Fusion 360 was installed with the following installer on Manjaro KDE
Edition(x86):
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux
Possibly of relevance is that the Bismuth tiling windows KWin script has been
in use is the current session, though the bug persists also when it is
deactivated.
Bug:
Certain elements of the UI such as the top left folder view under `BROWSER:`,
the dialogue indicating that the current file is unsaved, the heading
`COMMENTS:` in the bottom left, and the view manipulation bar at the bottom in
the center, remain drawn on screen when switching to other applications on the
same and on different virtual desktops.
This persists even when Fusion 360 is minimized. (see screenshot).
The dialogues remain interactable with buttons reacting to mouseover, though
clicking appears to have no effect.
Thanks, please email for further details if needed.
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https://bugs.winehq.org/show_bug.cgi?id=53875
Bug ID: 53875
Summary: Content of dialog windows in Fusion 360 is
inaccessible
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudvinr+wine(a)gmail.com
Distribution: ---
Created attachment 73402
--> https://bugs.winehq.org/attachment.cgi?id=73402
extrude action
In Fusion 360, when you call an action, e.g. "create sketch", "extrude", "make
thread", etc, main app creates small window with action parameters (see
screenshot in attachments).
Problem is that these windows most of the time contain more parameters than
window can fit and this window is not resizeable or scrollable.
To reproduce issue simplest way is to:
1. select "create sketch"
2. draw something, simple rectangle is enough
3. finish sketch
4. select extrude
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https://bugs.winehq.org/show_bug.cgi?id=56196
Bug ID: 56196
Summary: Winelib DLLS using Wine APIs broken - constructor
issue?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: john.rogers(a)oracle.com
Distribution: ---
The .L__wine_spec_import_data_ptrs table doesn't appear to be initialized
correctly starting in Wine 6 for winelib DLLs. Simplest sample I could come up
with:
DLL source: (mydll.cpp)
#include <windows.h>
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason, LPVOID lpReserved)
{
return TRUE;
}
extern "C" {
void APIENTRY dllMethod(char *str)
{
// Create msgbox
int msgbox = MessageBox(NULL, str, "The Caption", 0);
return;
}
}
SPEC file: (mydll.spec)
@ stdcall dllMethod(str)
Main EXE src: (main.c)
#include <windows.h>
extern void APIENTRY dllMethod(char *str);
// This function is the entry point for the program
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR
lpCmdLine, int nCmdShow)
{
// Create msgbox
int msgbox = MessageBox(NULL, "Text 1", "The Caption", 0);
dllMethod("**** Text 2 ****");
msgbox = MessageBox(NULL, "Text 3", "The Caption", 0);
return 0;
}
Compiled with following commands:
winegcc -m64 -shared -mwindows -o mydll.dll mydll.cpp mydll.spec
winegcc -m64 -mwindows main.c mydll.dll.so
If you do this with Wine 4.0.4, running "wine64 a.out.so" will step through the
3 message boxes. If you do this with Wine 6 or greater, the first message box
will be displayed, then the app will crash. The issue appears to be related to
changes made in April 2020 ("winebuild: Don't use a constructor for dll modules
either.") - the __wine_dll_register function appears to have been orphaned.
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https://bugs.winehq.org/show_bug.cgi?id=51664
Bug ID: 51664
Summary: Autodesk Fusion360: crashes when try to create
drawings
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tony762(a)gmx.com
Distribution: ---
Created attachment 70538
--> https://bugs.winehq.org/attachment.cgi?id=70538
Backtrace
Url: https://www.autodesk.cz/products/fusion-360/overview
Wine-staging 6.15
In Design when I try to create a new drawing from component, AcCoreConsole.exe
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=54661
Bug ID: 54661
Summary: winscard:winscard - The 32-bit test crashes in Wine
due to incorrect libpcsclite function signatures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winscard:winscard - The 32-bit test crashes in Wine due to incorrect
libpcsclite function signatures:
winscard.c:49: Test failed: got 80100004
winscard.c:52: Test failed: got 6
winscard.c:61: Test failed: got 6
[...]
winscard.c:120: Test failed: got deadbeef
Unhandled exception: page fault on read access to 0xdeadbeef in 32-bit code
(0x6d702b0e).
See https://test.winehq.org/data/patterns.html#winscard:winscard
Where 0x80100004 == SCARD_E_INVALID_PARAMETER
The only important failure is the first one: SCARD_E_INVALID_PARAMETER.
This happens because Wine's winscard implementation passes NULL context pointer
to the libpcsclite SCardEstablishContext() function.
And this happens because that function takes a 32-bit scope value while
unixlib.c declares that parameter are 64-bit so the remaining parameters are
all shifted.
That makes the commit below the source of the bug:
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=56044
Bug ID: 56044
Summary: Wrong RTF text saved by application
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leyyyyy(a)gmail.com
Distribution: ---
Created attachment 75699
--> https://bugs.winehq.org/attachment.cgi?id=75699
Comparison in Meld
In windows application will update only the following lines in the file:
<a:ModificationDate>1632770938</a:ModificationDate>
A=char(1)
But Wine adds its own data which breaks original application.
You can check screenshot for details.
Error happens at least in versions 8/9 (staging is used).
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https://bugs.winehq.org/show_bug.cgi?id=47747
Bug ID: 47747
Summary: DMM Game Player crashes on startup
Product: Wine
Version: 4.15
Hardware: x86
URL: http://dl-gameplayer.dmm.com/admin/win/installer/DMMGa
mePlayerSetup.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 65226
--> https://bugs.winehq.org/attachment.cgi?id=65226
Terminal output with WINEDEBUG=msgbox,seh
DMM Game Player is a downloader for online games (download-type) and a launcher
for browser games. It has similar functions to Steam Client.
After the install, DMMGamePlayer.exe shows the loading window and complains
with following message:
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x0ecbc743
Please, contact the vendor of the application.
Extra information about error is saved in the "jet_err_8.txt" file.
I tested with the following file:
SHA1(DMMGamePlayerSetup.exe) = 00cedd319fccf77542ee3ffc695e46f15103401d
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https://bugs.winehq.org/show_bug.cgi?id=56177
Bug ID: 56177
Summary: The 64-bit uxtheme:system fails on Windows 10 2004+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit uxtheme:system fails on Windows 10 2004+:
system.c:2735: Test failed: Expected value 0, got -1702550272
See http://winetest.dolphin/data/patterns.html#uxtheme:system
A bisect shows that this failure started with the commit below:
commit b5f4a6a4dbb6f4d7b9f182d0d551393558458712
Author: Louis Lenders <xerox.xerox2000x(a)gmail.com>
Date: Thu Oct 19 15:15:36 2023 +0200
uxtheme: Add ShouldAppsUseDarkMode.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55821
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https://bugs.winehq.org/show_bug.cgi?id=49037
Bug ID: 49037
Summary: Japanese Visual Novel "Natural Vacation" gives error
MessageBox
Product: Wine
Version: 5.7
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 67016
--> https://bugs.winehq.org/attachment.cgi?id=67016
Screenshot on wine
See the attached picture. You can close the messagebox again and it seems to
work just fine, but it's a bit annoying.
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https://bugs.winehq.org/show_bug.cgi?id=41739
Bug ID: 41739
Summary: Yesterday crashes at the savegame selection screen
(1st run)
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
Distribution: ---
Created attachment 56179
--> https://bugs.winehq.org/attachment.cgi?id=56179
filtered logs followed by the backtrace of the error
I start the game Yesterday.exe, on steam.
The game crashes (obvious null pointer at the 16th byte of a struct) as soon as
the savegame selection is shown.
There is is a fixme reporting a call to SystemParametersInfoW that says
"unknown action 116" (documented as "get audio description")
There is also a warning on cert_verify_proc_win (reported for another game)
I've attached the logs "WARNING\|Unknown\|fixme\|crash\|Yesterday\|psengine"
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https://bugs.winehq.org/show_bug.cgi?id=56164
Bug ID: 56164
Summary: Unigine Sanctuary does not work stable with native
openal32.dll
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
This is my second bug report about Unigine Sanctuary. That old benchmark worked
fine (with Gallium Nine) in older Wine releases when the built-in
"openal32.dll" was present.
However, since this file was removed somewhere in Wine 8.0 this benchmark no
longer works reliable. In my case I can confirm a reproducible hard hang of the
whole Linux environment.
Until now I was not able to find a native replacement of that "openal32.dll"
library which is on par with the former built-in one.
As a conclusion I would say that in regard to the stability and compatibility
of older Windows applications it was unwise to remove the built-in
"openal32.dll". The main argument was that no Windows version contains that
file so it is also not needed in Wine.
Well, it looks that the built-in "openal32.dll" variant is simply better than
the original native releases.
There should at least exist the possibility to download the built-in
"openal32.dll" file separately. This would allow end-users to made a manual
override by setting the former built-in variant as the native one. :-)
This was tested under Kubuntu 22.04 LTS with Mesa
24.0-git2401110600.813b19-oibaf-j (git-813b193 2024-01-11 jammy-oibaf-ppa). The
system is an old iMac 12,2 containing an Radeon HD 6770M GPU which is using the
r600 Mesa driver.
The Unigine Sanctuary benchmark can be downloaded from the original website:
https://benchmark.unigine.com/sanctuary
Note, bug 56163 describes the problem of Unigine Sanctuary with the OGL/WineD3D
rendering path.
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https://bugs.winehq.org/show_bug.cgi?id=56193
Bug ID: 56193
Summary: Titanfall 2/TF2SR-Menu-Mod: midimap.dll is never
loaded
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: sentrycraft123(a)gmail.com
Distribution: ---
Created attachment 75902
--> https://bugs.winehq.org/attachment.cgi?id=75902
minimal example
[TF2SR-Menu-Mod](https://github.com/zweek/TF2SR-Menu-Mod) is as mod for
Titanfall 2 designed for speedrunners which is loaded via a midimap.dll proxy
but not so on wine.
Through some testing I found that windows loads `midimap.dll` through
`waveInMessage` in `winmm.dll` which is invoked from `DirectSoundCaptuture` in
`dsound.dll`.
Wine never interfaces with the windows multimedia api when working with
DirectSound, so it never loads `midimap.dll`
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https://bugs.winehq.org/show_bug.cgi?id=56175
Bug ID: 56175
Summary: Ntdll RtlUpcaseUnicodeChar support is too good
(supports more recent Unicode versions than Windows)
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pat.wine(a)tullmann.org
Distribution: ---
I am investigating a failure in a test for the Zig programming language's
support for Windows, when run under Wine. The test passes on a real Windows
installation, but fails under Wine. The test is exercising ntdll
RtlUpcaseUnicodeChar and, when run under Wine, it finds about 190 characters
that are unexpectedly upper cased.
From what I can tell, Wine uses up-to-date definitions from Unicode (via
tools/make_unicode), but Windows has not updated its Unicode tables as
recently. I have not found any documentation from Microsoft about what
specific Unicode version they support.
For a specific example, the Greek Letter Yot (U+3f3, "ϳ",
https://www.compart.com/en/unicode/U+03f3) is one that Window's
RtlUpcaseUnicodeChar will not upcase. But Wine's RtlUpcaseUnicodeChar will
upcase it to a Greek Capital Letter Yot (U+37f, "Ϳ",
https://www.compart.com/en/unicode/U+037F).
I believe this is a bug in Wine, and it should use the same upper casing rules
(and presumably a lot of other Unicode tables?) as Windows. I can provide a
Zig test case (probably not that useful!), or I can try building a C test case
if that would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=11320
Summary: AVP Gold fails to install - can't find audio track
information
Product: Wine
Version: 0.9.53.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.53, Ubuntu 7.04
AVP Gold (Retail) Installer checks for a valid CD2 (audio cdrom) by attempting
to read track information using CreateFileW against where it expects .cda files
to exist
warn:file:CreateFileW Unable to create file L"d:\\track01.cda" (status
c0000034)
normally in a windows environment, the root of a cdrom drive will have an .cda
file for each track which contains data about the track
since these don't exist when running the installer in wine it fails.
someone has published some details on the file format here:
http://www.moon-soft.com/program/FORMAT/sound/cda.htm
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http://bugs.winehq.org/show_bug.cgi?id=9916
Summary: "make test" usually fails
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
"make test" should usually run well.
Right now, it usually fails badly.
Right now, on my machine, it:
put up a modal dialog once (requiring a mouse click),
hung once (requiring a 'wineserver -k'),
dropped me into the debugger once (requiring a 'wineserver -k'),
screwed up my screen resolution once,
and had 22 package failures and 169 individual test failures.
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https://bugs.winehq.org/show_bug.cgi?id=53997
Bug ID: 53997
Summary: Keyboard shortcuts issue on macOS
Product: Wine
Version: 7.21
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kerimtalhatosun(a)gmail.com
Distribution: ---
Hello.
Many .exe applications shortcuts such as copy and paste always work with
Windows shortcuts. MacOS shortcuts like CMD+C do not work.
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https://bugs.winehq.org/show_bug.cgi?id=54762
Bug ID: 54762
Summary: Request: Add "Removable" drive mount type
Product: Wine
Version: unspecified
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugzilla.2023(a)maildepot.net
I've come across a number of firmware updating apps for various devices which
perform pretty basic filesystem writes to the hardware when it's booted into a
special mass storage mode, but they will not work unless the drive itself is of
the "Removable" type according to this method in .NET:
https://learn.microsoft.com/en-us/dotnet/api/system.io.driveinfo.drivetype?…
Even though the virtual drive mounts and is perfectly accessible, unless THAT
method returns a 2, the app is just going to choose to ignore it and cannot be
used.
I realize that this may sound a little esoteric and that there could be a
tremendous amount of Registry complexity involved in satisfying that method,
but given that the current list of drive types we have to choose from in
winecfg is basically from 1993, it seems like a bit of an update could be a
generally good idea for the project as a whole if it is at all feasible. The
"modern" list is honestly not all that different:
https://learn.microsoft.com/en-us/dotnet/api/system.io.drivetype?view=net-8…
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https://bugs.winehq.org/show_bug.cgi?id=55664
Bug ID: 55664
Summary: NASCAR Heat 5: crashes due to possible corrupt save
Product: Wine
Version: 7.7
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wengland02(a)yahoo.com
Created attachment 75192
--> https://bugs.winehq.org/attachment.cgi?id=75192
Log file output from Whisky
When I run the game the first time after install, the game works fine but after
I exit the game and relaunch, the game crashes before it reaches the main menu.
I believe this a problem with the save files because after I delete them, the
game works fine. I used Whisky for this test but it also occurs in Wine
vanilla. I can not provide a download link because it is a Steam game.
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https://bugs.winehq.org/show_bug.cgi?id=56141
Bug ID: 56141
Summary: vbsp.exe crased while compiling map for portal
Product: Wine
Version: 8.0
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ze31y0g4(a)duck.com
Distribution: ---
Created attachment 75817
--> https://bugs.winehq.org/attachment.cgi?id=75817
crash report
Using the alternative to hammer called hammer++ for source game map creation.
vbsp.exe crashed and it's unable to continue with the compilation of the map.
hammer++ is running on proton 4.2-9. I used this tutorial to run hammer++ on
linux
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https://bugs.winehq.org/show_bug.cgi?id=50765
Bug ID: 50765
Summary: the hunter call of the wild crash on start
Product: Wine-staging
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jg.staffel(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 69556
--> https://bugs.winehq.org/attachment.cgi?id=69556
The log of the crash, created by the game.
Since wine-staging 6.2 and 6.3 "The hunter call of the wild crash" crashes
during startup. No any errors in terminal with WINEDEBUG=warn+dll+error,
including no dxvk errors.
This bug tested also with a clean Wine directory with the same result
(winetricks corefonts msxml6 d3dx11_43 winhttp wininet xact vcrun2005 vcrun2008
vcrun2010 vcrun2012 vcrun2013 vcrun2017 tahoma dxvk).
I am attaching the log of the crash, created by the game.
Wine-staging 5.22 works perfectly.
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https://bugs.winehq.org/show_bug.cgi?id=55980
Bug ID: 55980
Summary: Battle.net launcher doesn't start and crashes
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82pixels.mj(a)gmail.com
Distribution: ---
Created attachment 75570
--> https://bugs.winehq.org/attachment.cgi?id=75570Battle.net crashes after starting and the Wine Debugger appears
After starting Battle.net it crashes, doesn't load and the Wine Debugger
appears. When I click the close button it comes back in a loop.
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https://bugs.winehq.org/show_bug.cgi?id=55611
Bug ID: 55611
Summary: No music in The Elder Scrolls IV: Oblivion
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2923cz18vq(a)drowblock.com
Distribution: ---
Created attachment 75146
--> https://bugs.winehq.org/attachment.cgi?id=75146
Log that appears when running Oblivion.exe (without OBSE)
Music is not playing in The Elder Scrolls IV: Oblivion GOG release. Sound plays
correctly.
Unofficial Oblivion Patch is applied to my installation.
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https://bugs.winehq.org/show_bug.cgi?id=55523
Bug ID: 55523
Summary: The Settlers: Heritage of Kings has got d3d_shader
parameter initialisation difficulties.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige spielen.lnk'
…
0184:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader
#192:
0184:fixme:d3d_shader:print_glsl_info_log Vertex info
0184:fixme:d3d_shader:print_glsl_info_log -----------
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[0].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[1].zw" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[2]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[3]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[4]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[5]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[6]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[7]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[9]" might be used before being initialized
0184:fixme:d3d_shader:print_glsl_info_log 0(24) : warning C7050:
"vs_out[11].yzw" might be used before being initialized
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https://bugs.winehq.org/show_bug.cgi?id=54603
Bug ID: 54603
Summary: blocking regression on printfil 5.29
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
printfil 5.29 works correctly with wine 8.0 stable, installing the 8.2 version
it stops starting.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=41091
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https://bugs.winehq.org/show_bug.cgi?id=56142
Bug ID: 56142
Summary: sleeping dogs not able to run
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jiveshbisht(a)gmail.com
Distribution: ---
Created attachment 75819
--> https://bugs.winehq.org/attachment.cgi?id=75819
log
When running sleeping dogs (pirated version) i get this error. I removed the
.wine folder and then reran the installer. The game installed but when running
it the error occurred, Left 4 dead 2 and Half life 2 worked flawlessly. I have
no additional drivers installed and am currently using garuda linux(arch and
kde based distro).
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https://bugs.winehq.org/show_bug.cgi?id=56092
Bug ID: 56092
Summary: feature request: add support for mounting .iso files
to winecfg
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
feature request: add support for mounting .iso files and adding a new drive
letter to winecfg
It would be nice of a CDROM drive can be added to wine by browsing to an iso
file. Then winecfg should do two actions:
1) Mount the iso file
2) Create a CDROM drive, and point it to the directory it's mounted in.
Then the game can be installed by browsing to .wine/dosdeviced/d: and then run
the installer there.
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https://bugs.winehq.org/show_bug.cgi?id=55919
Bug ID: 55919
Summary: The program hl.exe has encountered a serious problem
and needs to close (MacOS Sonoma 14.0)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kalsinirch(a)gmail.com
Created attachment 75477
--> https://bugs.winehq.org/attachment.cgi?id=75477
screenshot of Mac details
Hello, my Mac details attached
recently when i tried to launch Counter Strike 1.6, basic functionalities were
blocked and game freeze with the following error:
The program hl.exe has encountered a serious problem and needs to close
this can be caused by a problem in the program or a deficiency in Wine.
i'm running using CrossOver 23.0
please help me with that
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https://bugs.winehq.org/show_bug.cgi?id=55885
Bug ID: 55885
Summary: wine prefix not updated correctly when going back to
previous wine version (new wow64, Framemaker 8)
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
In the past it was possible to use an existing wine prefix with an older
version of wine: When starting the old wine version, the prefix was updated
according to the old version; It was possible to switch back and forth again.
At least in one configuration I use regulary this does no longer work: After
updating the wine prefix to wine 8.20 switching back to an old version shows
the error
00d8:err:virtual:virtual_setup_exception stack overflow 16 bytes addr
0x7bc543cd stack 0x30ff0 (0x30000-0x31000-0x130000)
It seems that updating the old prefix is only done partially.
I am using the new experimental WOW64 mode, the used program is Framemaker 8
and the old wine version is wine 8.12 (which we use as reference).
It is expected that switching back and forth should work? If yes, I can further
investigate and try to bisect. If this is not supposed to work, please close
this bug report.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55494
Bug ID: 55494
Summary: err:sync:RtlpWaitForCriticalSection ... Win16Mutex"
wait timed out in thread (installer for: Tivoli: TKKG
1 - Jennifer is Missing / Katjas Geheimnis)
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
The installer for this game seems to get into a deadlock situation.
Game:
Tivoli: TKKG 1 (EN: Jennifer is Missing, DE: Katjas Geheimnis)
https://archive.org/details/tkkg-1-jennifer-is-missing (ISO-9660 image link)
Installer hangs and console shows the following. The last two messages repeat
after some seconds.
[...]
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
012c:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0130:warn:cursor:get_icon_ptr icon handle 0x20046 from other process
0130:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0130, blocked by 012c, retrying (60
sec)
012c:err:sync:RtlpWaitForCriticalSection section 6C8439E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 012c,
blocked by 0130, retrying (60 sec)
I've tried several things. Old wine versions (down to 2.0.5). Setting the
Windows version to "Windows 95" (via winecfg, game was released in 1997).
Similar problem:
https://forum.winehq.org/viewtopic.php?t=31780
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https://bugs.winehq.org/show_bug.cgi?id=53388
Bug ID: 53388
Summary: Won't let me open exe files
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin.gasiorski(a)gmail.com
Distribution: ---
Created attachment 72778
--> https://bugs.winehq.org/attachment.cgi?id=72778
This is the message that pops up.
I am using an Acer Chromebook, and every time I try to open an exe file with
Wine, an error message pops up saying,"This program has encountered a serious
problem and needs to close". It also says, "This can be caused by a problem in
the program or deficiency in Wine." This message pops up on all exe files I try
to open. I don't if it has something to do with my Chromebook, or wine.
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https://bugs.winehq.org/show_bug.cgi?id=53159
Bug ID: 53159
Summary: Panzer Paladin: game wont open
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: resadent(a)gmail.com
Distribution: ---
Created attachment 72592
--> https://bugs.winehq.org/attachment.cgi?id=72592
Log
Hi. While using wine 7.0 stable, Panzer Paladin game worked just fine. However
upon updating to wine-devel 7.10, it will no longer open. I am getting errors
related to tzres.dll. I also tried dotnet48 and mono 7.3.0, but no luck with
either. Previously I got it working with dotnet48.
I am using ubuntu 22.04 amd64.
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https://bugs.winehq.org/show_bug.cgi?id=52425
Bug ID: 52425
Summary: TheBat! E-Mail client fault with WINE 7.0
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jarnersr(a)wyomerc.com
Distribution: ---
Linux Mint 20.2
With the update to WINE 7.0, TheBat! stopped working properly. Connection is
made, to the server, but no messages are downloaded. Status bar shows
'Authenticated (plain)', but no further action.
I used Timeshift to restore my system to a backup made before the WINE update.
WINE version, now running, is 6.0.2, TheBat! version is 9.1
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https://bugs.winehq.org/show_bug.cgi?id=56114
Bug ID: 56114
Summary: winecfg allows a cdrom drive path to be inside of the
WINEPREFIX
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ mkdir cd
$ touch cd/file.txt
$ winecfg
choose drives -> add -> D: -> OK now a new drive is added with / as the path
copy and paste this into the path and click ok:
~/wine-tmp/cd/
$ ls ~/wine-tmp/dosdevices/d\:
/home/cedric/wine-tmp/dosdevices/d:
$ cd ~/wine-tmp/dosdevices/d\:
bash: cd: /home/cedric/wine-tmp/dosdevices/d:: No such file or directory
Wine should refuse to accept a path for the CD when it's in the WINEPREFIX
Bonus points for presenting a prompt to the user explaining the limitation.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56091
$ wine --version
wine-9.0-rc3
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https://bugs.winehq.org/show_bug.cgi?id=55941
Bug ID: 55941
Summary: Moorhuhn Mah-Jongg: Black screen after starting
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ---
Created attachment 75515
--> https://bugs.winehq.org/attachment.cgi?id=75515
wine output
game info: https://moorhuhn.fandom.com/de/wiki/Moorhuhn_Mah-Jongg
Tested with the retail CD version of the compilation "Moorhuhn Total 5"
(https://www.mobygames.com/game/96694/moorhuhn-total-5/)
After starting the game with "wine Moorhuhn-Mah-Jongg.exe", audio starts
playing. But the game window is completely black. (There is still audio
feedback when blindly navigating over menu items though)
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https://bugs.winehq.org/show_bug.cgi?id=55479
Bug ID: 55479
Summary: Roblox error when i Try to start.
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pedrovp547(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Every time I try to start Roblox I get this error below in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=53060
Bug ID: 53060
Summary: [Regression]Anno 1404 crashes at launch with discrete
GPU
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: 4a98b07c4bcc35a698448261478ba856c149cbea
Distribution: Debian
Hi,
This issue does not appears on my Desktop, only on my laptop. This laptop is a
MSI with Ryzen 5800H and AMD 6700M.
With wine 7.9, if i launch the game with iGPU (from the CPU), it works. But if
i launch the game with the dGPU (6700M), it crashes at launch.
Tu use the dGPU with OpenGL/Vulkan application, i need to use this env variable
: DRI_PRIME=1
I did a regression test and the 1st bad commit is :
######
commit 4a98b07c4bcc35a698448261478ba856c149cbea
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Tue May 17 14:17:53 2022 +0800
winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
The Vulkan device is used for querying video memory information for
implementing
D3DKMTQueryVideoMemoryInfo().
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/win32u/dibdrv/dc.c | 4 +
dlls/win32u/driver.c | 19 ++++
dlls/win32u/emfdrv.c | 2 +
dlls/win32u/font.c | 2 +
dlls/win32u/gdiobj.c | 3 +
dlls/win32u/path.c | 2 +
dlls/win32u/syscall.c | 3 -
dlls/win32u/win32u.spec | 6 +-
dlls/win32u/win32u_private.h | 3 +
dlls/win32u/wrappers.c | 18 +++
dlls/wineps.drv/init.c | 2 +
dlls/winex11.drv/init.c | 2 +
dlls/winex11.drv/x11drv.h | 2 +
dlls/winex11.drv/x11drv_main.c | 250 +++++++++++++++++++++++++++++++++++++++++
dlls/winex11.drv/xrender.c | 2 +
dlls/wow64win/gdi.c | 34 ------
dlls/wow64win/syscall.h | 3 -
include/ddk/d3dkmthk.h | 1 +
include/wine/gdi_driver.h | 2 +
19 files changed, 317 insertions(+), 43 deletions(-)
######
It not possible to revert this commit in git so i build wine with this last
commit (git checkout BAD_COMMIT_HASH) and with his previous commit (git
checkout 37b74e644a9011e9c79c2540c4bb7152555037a3)
So i can confirm that the game crashes with the bad commit and works with the
previous commit.
The only thing i don't understand is that Anno 1404 is a directx9/directx10
game so not supported by DAMAVAND. I can't explain why this commit break the
game, i use it with wined3d opengl backend.
With DXVK, the game does not crash. But DRI_PRIME=1 is not needed, DXVK
find/use automatically my 6700M.
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http://bugs.winehq.org/show_bug.cgi?id=16532
Summary: wine doesn't handle usb HID well
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.stepmania.com/wiki/Downloads
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blahapeta(a)seznam.cz
When running lastest stable version 3.9 of stepmania, wine doesnt recognize
well usb events. Sometimes not at all, sometimes when i remove leg from
softpad, game detect its still there.softpad is HID device, i guess it is sure
problem for other HID devices as well.
I checked my computer, it handle HID well.
I couldnt send 2> it has almost 2 GB :) In > nothing interesting.
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https://bugs.winehq.org/show_bug.cgi?id=56091
Bug ID: 56091
Summary: winecfg doesn't see all directories when mapping a
CDROM drive.
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
winecfg doesn't see all directories when mapping a CDROM drive.
To reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ winecfg
Choose drives, add, D:,OK Now a D drive is added with / as the path
Choose Browse, navigate to /home/jose now these folders are visible:
-Desktop
-Downloads
-git-werkmap
-Profiles
-wine-pkg
The folder ~/wine-tmp is missing:
$ ls -l ~
total 60
drwxr-xr-x 1 jose jose 648 Dec 25 22:46 Desktop
drwxr-xr-x 1 jose jose 1476 Dec 25 23:04 Downloads
drwxr-xr-x 1 jose jose 14 Dec 26 06:30 Profiles
-rw-r--r-- 1 jose jose 17276 Dec 26 06:48 'Screenshot from 2023-12-26
06-48-19.png'
-rw-r--r-- 1 jose jose 21150 Dec 25 22:55 backtrace.txt
drwxr-xr-x 1 jose jose 24 Dec 2 15:52 git-werkmap
-rw-r--r-- 1 jose jose 98 Dec 3 18:16 passwd.txt
-rw-r--r-- 1 jose jose 5698 Dec 25 12:32 tahl-backtrace.txt
drwxr-xr-x 1 jose jose 268 Dec 25 11:27 wine-pkg
drwxr-xr-x 1 jose jose 126 Dec 26 06:46 wine-tmp
-rw-r--r-- 1 jose jose 2816 Dec 25 13:19 wine.txt
Software:
Arch linux, X11 (not wayland), with LXDE
$ wine --version
wine-9.0-rc3 made from this PKGBUILD:
https://aur.archlinux.org/packages/wine-git
==> Finished making: wine-git 9.0rc3.r0.gbba97115d1a-1 (Mon Dec 25 23:23:35
2023)
# pacman -U wine-git-9.0rc3.r0.gbba97115d1a-1-x86_64.pkg.tar
In gitlab, I see commit bba97115 has the tag wine-9.0-rc3
https://gitlab.winehq.org/wine/wine/-/commits/master
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=47681
Bug ID: 47681
Summary: TERA: Crashes (dbghelp:elf_search_auxv can't find
symbol in module)
Product: Wine
Version: 4.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sickam(a)mail.ru
Distribution: ---
Created attachment 65132
--> https://bugs.winehq.org/attachment.cgi?id=65132
Wine Terminal Output
Hello together,
The TERA Client randomly crashes. It happens especially in crowded areas (areas
with many online players).
My System:
Linux gen2 5.1.20-gentoo #6 SMP Sun Aug 4 16:39:56 CEST 2019 x86_64 AMD Ryzen 7
1800X Eight-Core Processor AuthenticAMD GNU/Linux
Link to the game:
http://dl.tera.gameforge.com/tera/installer/2018-11-27_TERA_Setup.exe
aa7461a56ad4432576795d5351834a9e715f3be6 2018-11-27_TERA_Setup.exe
When the game crashes, the launcher opens various dialogue boxes stating things
like e.g. "Insufficient RAM", "DirectX could not be found or is corrupted" or
"The client was closed abnormally". Since those error messages are rather
random, they seem to be kind of inaccurate.
Right now I'm using a fresh 32bit prefix, tried 64bit before but didn't work
either. I also use Wine-Staging.
I installed Gallium Nine Standalone and have Esync enabled, the problem occurs,
without both of them enabled, as well, though.
See attachments for further informations.
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https://bugs.winehq.org/show_bug.cgi?id=43007
Bug ID: 43007
Summary: crash when trying to open file
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthias.koole(a)gmail.com
Distribution: ---
Created attachment 58151
--> https://bugs.winehq.org/attachment.cgi?id=58151
program error details of crash
Wine crashes when I try to open a file with reaper, the only program I (try to)
use with wine.
I tried different versions of wine, they all crash the same way.
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https://bugs.winehq.org/show_bug.cgi?id=56153
Bug ID: 56153
Summary: Possible nullpointer dereference in
wow64_NtUserUnpackDDEMessage (Coverity)
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
In wow64_NtUserUnpackDDEMessage we have the following code:
> if (!params->result) NtCallbackReturn( &result, sizeof(result), TRUE );
> *params->result = result;
Not 100% sure what is intended here, but it doesn't look right.
Coverity link :
https://scan5.scan.coverity.com/reports.htm#v60945/p10088/fileInstanceId=25…
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https://bugs.winehq.org/show_bug.cgi?id=56031
Bug ID: 56031
Summary: Disgen 2023: Data folders not displayed when Wine is
acting like Windows 8.1 or later.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jan-olof.svensson(a)abc.se
Distribution: ---
Created attachment 75677
--> https://bugs.winehq.org/attachment.cgi?id=75677
Should look like this.
Data folders not displayed when Wine is acting like Windows 8.1 or later.
Steps to reproduce:
1. Install Wine.
2. Run winecfg and set Windows version.
3. Download Disgen from
https://medlem.dis.se/download/dg2023/disgen_install_2023_3.exe or
https://www.dis.se/disgen
4. Install Disgen.
5. Start Disgen, click OK and then the link at the bottom of the home window
(or Shift+Ctrl+H) to open it's data folder manager.
Expected behavior:
The data folder(s) and their properties should be displayed.
Actual behavior:
Nothing is displayed.
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https://bugs.winehq.org/show_bug.cgi?id=55994
Bug ID: 55994
Summary: module:import_dll Library WDFLDR.SYS (which is needed
by L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys")
not found
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Upgraded to the new 9.0-rc1 on machine
Run wine notepad with regular user and it works fine.
Running with root user get this.
00e0:err:module:import_dll Library WDFLDR.SYS (which is needed by
L"C:\\windows\\system32\\drivers\\DBUtilDrv2.sys") not found
00e0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\DBUtilDrv2":
c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service
L"DBUtilDrv2" failed to start: 1114
notepad does open not sure why this message appears with root user?
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https://bugs.winehq.org/show_bug.cgi?id=55984
Bug ID: 55984
Summary: GStreamer 32bits headers not found even they're
installed
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Regression SHA1: 3aca5994584b3e91bc2abc138dde8422d0d15f24
Distribution: Debian
Hi,
There is a regression since wine-8.21 when i build wine 32bits on a x86_64
system. Gstreamer base development 32bits packages from repository
(libgstreamer-plugins-base1.0-dev:i386 and libgstreamer1.0-dev:i386) are
correctly installed.
Configure wine-8.20 has no issue, i don't have the warning about the headers
not found and GStreamer not supported. Only with wine-8.21 + latest wine-git.
I did a regression test and found this commit which cause the issue. Revert it
on wine-git fix the issue.
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https://bugs.winehq.org/show_bug.cgi?id=55861
Bug ID: 55861
Summary: GetFileMUIPath stub null
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: boldi(a)buday.hu
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75382
--> https://bugs.winehq.org/attachment.cgi?id=75382
output
I tried to run locale emulator on linux. Its an app that lets you fake the
system language to an app temporarly. It works, but with an app i get an error
with the tzres.dll or maybe the tzres.dll.mui? If it cant be solved, is there a
another alternative to to this? I attached a log, it is a bit long.
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https://bugs.winehq.org/show_bug.cgi?id=55723
Bug ID: 55723
Summary: regsvr32 no longer provides output on success/failure
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
As of Wine version 8.12, regsvr32 no longer provides terminal output to
indicate whether or not a DLL has successfully been registered. A regression
test points to commit #dcf0bf1f as the culprit.
Steps to reproduce:
1. Install WineASIO (https://github.com/wineasio/wineasio)
2. Run the included wineasio-register script, which runs regsvr32 to register
the WineASIO DLL. Note that as WineASIO currently still uses libwine, the DLL
registration will fail.
Result: No terminal output to indicate success/failure of DLL registration.
Expected result: regsvr32 should output success or failure status as it does in
Wine 8.11 and earlier, e.g.: "regsvr32: Failed to load DLL
'/opt/wine-devel/lib/wine/i386-unix/wineasio32.dll.so'"
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https://bugs.winehq.org/show_bug.cgi?id=51207
Bug ID: 51207
Summary: Origin: wineserver: file_set_error() can't map error:
Cannot allocate memory
Product: Wine
Version: 6.9
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 70079
--> https://bugs.winehq.org/attachment.cgi?id=70079
Origin.log
Hello,
origin crashes when origin try's to load the menu right after login.
The strange thing is that it works when origin has been started after
installation.
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https://bugs.winehq.org/show_bug.cgi?id=46684
Bug ID: 46684
Summary: Won't open application.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodriguezdieter4(a)gmail.com
Created attachment 63645
--> https://bugs.winehq.org/attachment.cgi?id=63645
detailed information
Trying to open Monopoly Plus.exe won't work
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https://bugs.winehq.org/show_bug.cgi?id=55235
Bug ID: 55235
Summary: hnetcfg:policy - test_static_port_mapping_collection()
fails on fg-deb64-*
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hnetcfg
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
hnetcfg:policy - test_static_port_mapping_collection() fails on fg-deb64-*:
policy.c:219: Test failed: Got unexpected hr 0x80004005.
policy.c:223: Test failed: Got unexpected count2 0, expected 1.
policy.c:282: Test failed: Got unexpected hr 0x80004005.
See https://test.winehq.org/data/patterns.html#hnetcfg:policy
The failures are systematic and started on 2023-07-06 in all configurations.
The failures now happen even with old builds so presumably something changed in
my desktop configuration (fg-deb64). It's not clear if that means there is a
misconfiguration on my Debian 12, or if Wine or the test fails to deal
correctly with it.
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https://bugs.winehq.org/show_bug.cgi?id=49476
Bug ID: 49476
Summary: Overwatch doesn't start on 5.10, 5.11
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cysp74(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 67590
--> https://bugs.winehq.org/attachment.cgi?id=67590
LOG
Since 5.10, 5.11 staging versions Overwatch can't start.
Last working version is 5.9.r16.g6387991c
Related environment variables:
export WINEPREFIX=$(pwd)
export WINEARCH=win64
export __GL_THREADED_OPTIMIZATIONS=0
export __GL_SHADER_CACHE=$WINEPREFIX/shadercache
export __GL_SHADER_DISK_CACHE_PATH=$WINEPREFIX/shadercache
export DXVK_STATE_CACHE_PATH=$WINEPREFIX/dxvkcache
export MESA_GLTHREAD=FALSE
Another try took place without __GL_THREADED_OPTIMIZATIONS and MESA_GLTHREAD
but didn't make difference.
DXVK 1.7 has been installed
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https://bugs.winehq.org/show_bug.cgi?id=56112
Bug ID: 56112
Summary: Feature request: let wine first cd to the directory
with the .exe when a full path to a .exe is specified
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Running programs in this way is unsupported:
$ wine ~/path/to/appname.exe
The user must first cd into the directory of the program and then run the
program:
$ cd ~/path/to/ && wine appname.exe
It would be nice if wine would itself cd into the correct directory when a full
path is detected, so users don't have to bother with first going into the
correct directory.
See this bug for more discussion on the subject:
https://bugs.winehq.org/show_bug.cgi?id=56088
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https://bugs.winehq.org/show_bug.cgi?id=54520
Bug ID: 54520
Summary: Direct Parallel Port Access Removed
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dos
Assignee: wine-bugs(a)winehq.org
Reporter: medasaro(a)comcast.net
Distribution: ---
Created attachment 74058
--> https://bugs.winehq.org/attachment.cgi?id=74058
The Willem EPROM Programmer Application
I rely on a Willem EPROM programmer for working with vintage hardware. This
device requires direct parallel port access (not LPT, but direct raw access to
the parallel port pins.) The application used to work in Wine (Wine 1.0) if I
set the windows version to Windows 95 (or 98) and added the following registry
keys:
'\HEX_CURRENT_USER\Software\Wine\VDM\ppdev\278' with value '/dev/parport1'
'\HEX_CURRENT_USER\Software\Wine\VDM\ppdev\378' with value '/dev/parport0'
I had a hardware failure and upgraded to a new computer running a more modern
version of Linux and the current version of Wine (8.2). Under this
configuration, it no longer works. Looking at the source code, it appears that
ppdev support has been removed entirely when winedos was merged into
krnl386.exe16. I would very much like to see support for this added back into
wine as I rely on it.
Thanks!
Matthew D'Asaro
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https://bugs.winehq.org/show_bug.cgi?id=51673
Bug ID: 51673
Summary: Installation issues in The Settlers: Heritage of Kings
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I could install the game “The settlers (gold edition)” once more by components
from the software package “wine-6.13-1.fc34”.
Some information was logged for further development considerations.
[Markus_Elfring@fedora SHOK_GOLD]$ wine start setup.exe
002c:fixme:winediag:LdrInitializeThunk wine-staging 6.13 is a testing version
containing experimental patches.
…
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
…
011c:err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files
(x86)\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed
with error 2
011c:fixme:file:NtLockFile I/O completion on lock not implemented yet
011c:fixme:apphelp:ApphelpCheckInstallShieldPackage stub: 0061DDAC
L"Z:\\run\\media\\Markus_Elfring\\SHOK_GOLD\\data1.hdr"
011c:err:richedit:ReadStyleSheet skipping optional destination
…
0138:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0138:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags
0x00000030
0138:fixme:wbemprox:enum_class_object_Next timeout not supported
0138:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
011c:fixme:sfc:SRSetRestorePointA 01F6E900 01F6E9A8
…
0224:err:ole:dispatch_rpc no apartment found for ipid
{ffffffff-ffff-ffff-2401-000018010000}
0220:err:rpc:I_RpcReceive we got fault packet with status 0x80010108
…
0218:fixme:ddraw:ddraw7_Initialize Ignoring guid
{aeb2cdd4-6e41-43ea-941c-8361cc760781}.
…
0250:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x44da8b
026c:fixme:advapi:RegisterEventSourceA ((null)," "): stub
026c:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
026c:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00FAFAF4,00FF3D2A):
stub
026c:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,006DE4E8,00FF3D2A):
stub
026c:err:eventlog:ReportEventW L"6"
…
026c:fixme:advapi:DeregisterEventSource (CAFE4242) stub
Unfortunately, the start attempt of the game (as it was offered by the
installation program from an original CD) failed.
Now I am curious how the affected software will evolve accordingly.
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https://bugs.winehq.org/show_bug.cgi?id=47203
Bug ID: 47203
Summary: winedbg --gdb Game300.exe gives Internal crash at
0x7e9a06f9 (w3dhub/ecw)
Product: Wine
Version: 4.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 64458
--> https://bugs.winehq.org/attachment.cgi?id=64458
dbghelp: Avoid crash in pe_load_msc_debug_info.
An interesting debugging topic got written to the forums in [1].
There a crash of "winedbg --gdb" got described that I could reproduce
which ends here:
Unhandled exception: page fault on read access to 0x017ac000 in 32-bit code
(0x7e9a06f9).
...
Backtrace:
=>0 0x7e9a06f9 pe_load_msc_debug_info+0xc3() [dlls/dbghelp/pe_module.c:597] in
dbghelp (0x0032e5a8)
1 0x7e9a0ae8 pe_load_debug_info+0x67() [dlls/dbghelp/pe_module.c:715] in
dbghelp (0x0032e5d8)
2 0x7e9a0d8f pe_load_native_module+0x23c() [dlls/dbghelp/pe_module.c:774] in
dbghelp (0x0032e838)
3 0x7e991ff8 SymLoadModuleExW+0x2db(BaseOfDll=0x400000)
[dlls/dbghelp/module.c:643] in dbghelp (0x0032e8b8)
...
Attached patch contains a hack to check if the memory where parts of the
debug information is expected is mapped into the process.
And contains the full backtrace.
[1]
https://forum.winehq.org/viewtopic.php?f=2&t=32324&sid=001e48b2bd4f8f199350…
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https://bugs.winehq.org/show_bug.cgi?id=45647
Bug ID: 45647
Summary: chromium x64 sandbox >=win10 needs win10 csrss heap
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62076
--> https://bugs.winehq.org/attachment.cgi?id=62076
Patch to provide csrss heap and fake win10 heaps
Follow up to bug 45646.
Starting with win10, the chromium sandbox tries to find a certain heap that's
shared with csrss.exe. It does this by enumerating all process heaps, looking
in the internal structure for the right flags. For that it assumes the internal
structure behind the opaque handle...
We need to do 2 things here.
1) Provide a csrss heap in the first place
2) Return handles that have a heap structure similar to win10 heap behind them
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https://bugs.winehq.org/show_bug.cgi?id=44960
Bug ID: 44960
Summary: Unable to use python WMI winmgmts object
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: 20917771(a)student.uwa.edu.au
Distribution: ---
Created attachment 61068
--> https://bugs.winehq.org/attachment.cgi?id=61068
A minimal test case
I am trying to use pywin32 to wait on an external process using its PID. I used
winetricks WMI. I am using Ubuntu 16.04 LTS with Wine 3.5. I have attached a
minimal example of the Python script. I expect it to wait for the other process
to complete. Instead, I get the following output and the process exits
immediately:
0009:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0413a0,(nil): stub
0033:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7e0913a0,(nil): stub
0009:err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002 for dll L"C:\\windows\\system32\\wbem\\wbemdisp.dll"
0009:err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
0009:err:ole:create_server class {8bc3f05e-d86b-11d0-a075-00c04fb68820} not
registered
0009:fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
0009:err:ole:CoGetClassObject no class object
{8bc3f05e-d86b-11d0-a075-00c04fb68820} could be created for context 0x14
Traceback (most recent call last):
File "test.py", line 10, in <module>
wmi = win32com.client.GetObject('winmgmts:')
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 72, in
GetObject
return Moniker(Pathname, clsctx)
File "C:\Python27\lib\site-packages\win32com\client\__init__.py", line 87, in
Moniker
moniker, i, bindCtx = pythoncom.MkParseDisplayName(Pathname)
pywintypes.com_error: (-2147221164, 'REGDB_E_CLASSNOTREG', None, None)
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https://bugs.winehq.org/show_bug.cgi?id=55917
Bug ID: 55917
Summary: Japanese text rendering broken with VirtualDJ
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: bique.alexandre(a)gmail.com
Distribution: ---
Created attachment 75469
--> https://bugs.winehq.org/attachment.cgi?id=75469
virtual dj japanese tofu
In VirtualDJ, in the file browser, the Japanese text rendering shows tofu
instead of valid characters, and I'm sure I've got the fonts on my computer to
display them.
In the console I can read:
0198:fixme:d2d:d2d_text_renderer_DrawGlyphRun Ignoring options 0x6.
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https://bugs.winehq.org/show_bug.cgi?id=51819
Bug ID: 51819
Summary: Joining a LAN Game in Battlefield 2 crashes the app
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 70704
--> https://bugs.winehq.org/attachment.cgi?id=70704
stdout
Attempting to join a LAN Game in Battlefield 2 ends with game crash, both with
32 or 64 bit prefixes. Single Player and hosting LAN games work flawlessly.
Tested on wine staging 6.16, both with and without dxvk. I'll add debugger
output and test with newer wine later.
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https://bugs.winehq.org/show_bug.cgi?id=45988
Bug ID: 45988
Summary: Hard Reset Redux and Shadow Warrior 2: no videos in
game
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petrushkinsn(a)gmail.com
Distribution: ---
Created attachment 62547
--> https://bugs.winehq.org/attachment.cgi?id=62547
wine terminal output running Hard Reset Redux
No videos between levels, nor starting video with developer logo etc.
In Hard reset redux, if i open Extras - Movies in main menu and select any
movie - nothing happens.
In Shadow Warrior 2, if i open Extras - Movies and select movie, screen blanks
for less than a second and then nothing hapens.
Both logs created with run game, go to extras - movies, try to start movie,
exit game.
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https://bugs.winehq.org/show_bug.cgi?id=44003
Bug ID: 44003
Summary: Origin: BF3WebHelper.exe crashes because injection of
igo32.dll fails.
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59662
--> https://bugs.winehq.org/attachment.cgi?id=59662
Standalone demonstration of the issue similar to what Origin does.
When starting a game from Origin a crash dialog for BF3WebHelper.exe is shown.
Shift+right click - "Debug" seems to get another thread further, so it can
successfully then still execute Firefox.exe.
Used a self built wine-2.20 with the whole staging patch set applied.
Tried to get an idea of what happens:
- Origin calculates the entry point for LoadLibrary using the kernel32 fake dll
and the base address of its own process.
- CreateProcess with suspended flag is called for BF3WebHelper.exe
- Memory for the to be loaded dll is reserved and filled in
the new process ("...\\igo32.dll").
- A second thread in the new process is created by CreateRemoteThread using
the calculated entry point for kernel32.fake.LoadLibrary above.
- This thread crashes because it looks like in the in memory kernel32 module
is something different/uninitialized at the used entry point.
With +BF3WebHelper.exe:all crash does not happen.
(But is still not executing LoadLibrary and seems not to crash by "accident".)
Attached is a demonstration of what happens.
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https://bugs.winehq.org/show_bug.cgi?id=56088
Bug ID: 56088
Summary: 3DRT BrickBlaster crashes on start
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 75754
--> https://bugs.winehq.org/attachment.cgi?id=75754
backtrace
To reproduce:
Download 3DRT BrickBlaster
https://www.myabandonware.com/download/169z-3drt-brickblaster
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ cd ~/wine-tmp
$ unzip ~/Downloads/3DRT-BrickBlaster_Win_EN.zip
$ wine 3drt_brickblaster_share.exe and accept the defaults
$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/3drt_brickblaster_share.exe
The game crashes, resulting in a backtrace.
Full console output:
[jose@cedric-work-laptop ~]$ rm -rf ~/wine-tmp/
[jose@cedric-work-laptop ~]$ mkdir ~/wine-tmp
[jose@cedric-work-laptop ~]$ export WINEPREFIX=~/wine-tmp
[jose@cedric-work-laptop ~]$ cd ~/wine-tmp
[jose@cedric-work-laptop wine-tmp]$ unzip
~/Downloads/3DRT-BrickBlaster_Win_EN.zip
Archive: /home/jose/Downloads/3DRT-BrickBlaster_Win_EN.zip
inflating: 3drt_brickblaster_share.exe
[jose@cedric-work-laptop wine-tmp]$ wnie 3drt_brickblaster_share.exe
bash: wnie: command not found
[jose@cedric-work-laptop wine-tmp]$ wine 3drt_brickblaster_share.exe
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0054:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
004c:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
004c:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
004c:err:ole:apartment_get_local_server_stream Failed: 0x80004002
004c:err:ole:start_rpcss Failed to open RpcSs service
0054:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hr
0x80004002
0054:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, hr 0x80004002
0054:err:ole:apartment_get_local_server_stream Failed: 0x80004002
0090:fixme:file:NtLockFile I/O completion on lock not implemented yet
0090:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0090:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
00f0:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0118:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: configuration in L"/home/jose/wine-tmp" has been updated.
[jose@cedric-work-laptop wine-tmp]$ 0164:err:menubuilder:InvokeShellLinker
failed to extract icon from L"C:\\Program Files
(x86)\\TLKGAMES\\3DRTBrickBlaster\\http:\\www.tlkgames.com"
015c:err:menubuilder:InvokeShellLinker failed to extract icon from
L"C:\\Program Files (x86)\\TLKGAMES\\3DRTBrickBlaster\\html\\index.html"
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/
Program Files/ ProgramData/ windows/
Program Files (x86)/ users/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/
Common Files/ TLKGAMES/ Windows NT/
Internet Explorer/ Windows Media Player/
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/
3drt_brickblaster_share.exe dxsetup.ini
DXSetup.exe html/
Uninstall.exe modern.exe
datas/ repertoire.ini
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/modern.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
[jose@cedric-work-laptop wine-tmp]$ wine ~/wine-tmp/drive_c/Program\ Files\
\(x86\)/TLKGAMES/3DRTBrickBlaster/3drt_brickblaster_share.exe
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: Unhandled page fault on read access to 00000034 at address 7BD59AFA
(thread 0024), starting debugger...
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
0108:fixme:dbghelp:elf_search_auxv can't find symbol in module
[jose@cedric-work-laptop wine-tmp]$ wine: Read access denied for device
L"\\??\\Z:\\", FS volume label and serial are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
Software:
Arch linux, Xorg (not wayland)
$ wine --version
wine-9.0-rc3f rom this aur PKGBUILD:
https://bugs.winehq.org/attachment.cgi?id=75744
$ uname -a
Linux cedric-work-laptop 6.6.8-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 21 Dec 2023
19:01:01 +0000 x86_64 GNU/Linux
Running lxde on Xorg
Hardware:
$ lscpi
03:00.0 Display controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 22
[Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] (rev c3)
07:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Cezanne [Radeon Vega Series / Radeon Vega Mobile Series] (rev c4)
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x44 cap: 0xf, Source Output, Sink Output, Source Offload, Sink
Offload crtcs: 4 outputs: 2 associated providers: 1 name:modesetting
Provider 1: id: 0x124 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 6 outputs: 1 associated providers: 1 name:modesetting
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https://bugs.winehq.org/show_bug.cgi?id=55913
Bug ID: 55913
Summary: PngGauntlet can't create output folder a second time
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Installation:
1) Download https://pnggauntlet.com/PNGGauntlet-3.1.2.exe
2) Install Program
3) Download http://www.advsys.net/ken/util/pngout.exe
4) Put pngout.exe in folder "support" (folder is next to installed
PngGauntlet.exe)
5) Run PngGauntlet
6) In menu Tools->Options Disable OptiPNG and DeflOpt
7) Close and restart PngGauntlet (to save config)
Reproduce issue:
1) Put image in PngGauntlet GUI
2) Enter Output Directory c:\x1 (Make sure it doesn't exist)
3) Click "Optimize!"
4) Acknowledge "Directory does not exist" dialog (this works)
5) Enter Output Directory c:\x2 (Make sure it doesn't exist)
6) Click "Optimize!" again
7) The "Directory does not exist" dialog can't be closed now
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https://bugs.winehq.org/show_bug.cgi?id=55831
Bug ID: 55831
Summary: Stickys V10.1 dos'nt work: See Description
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: g0rb268a(a)anonaddy.me
Distribution: ---
Created attachment 75327
--> https://bugs.winehq.org/attachment.cgi?id=75327
Error log and extra info that might help
Tried to get the newest version of Stickys running on Fadora Workstation (the
Wine version seems to be based on version 7, the newest version is 10.1), via
boodles when the Boodles Runtime is disabled the program will start [It will
crash intently when enabled], and open up a help file (with all the entry's
being blank), the settings page when loaded is very glitched to the point that
it's almost impossible to use. Trying to load the manage Stickys page results
in in nothing happening. Trying to make a new note results in the app crashing
(see attached file)
If I remember right the version of Boodles is the one from the Flathub Repo
downloaded on May 19th
I don't know if this is the right place to report this, but I was unable to
submit this directly to the Wine HQ page for Stickys
https://appdb.winehq.org/objectManager.php?sClass=version&iId=26466 as it sys
I'm logged out and trying to log back in sys invalid username/password. So feel
free to forward this to whoever/whatever this is supposed to go to if this is
the wrong place, and I am sorry for the inconvenience.
Please don't reply, the E-mail for this account is an alias that dos not allow
for reply's, but I wanted to submit this report since I thought it might be
useful if anyone else trys to get the newest version of Stickys working.
Side note: the Wine version of Stickys still works on Fadora Workstation, but
trying to import notes from later versions of Stickys will not work.
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https://bugs.winehq.org/show_bug.cgi?id=55633
Bug ID: 55633
Summary: Regression since V6.0.3: Using NVIDA Optimus WINE
V8.02 - V8.16 unable to create windows.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gavron(a)wetwork.net
Distribution: ---
REGRESSION: Everything works on WINE 6.0.3
Under WINE 8 (Stable and Devel) no app windows open. Even winecfg will not
open. After changing the display mode to 'intel' everything works.
After changing it back to 'nvidia' and no other changes this error repeats:
0188:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
0188:err:winediag:nodrv_CreateWindow L"The explorer process failed to start."
Method to reproduce:
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works just fine--
$ sudo prime-select nvidia && reboot
--wait for reboot--
$ winecfg
--fails with many of that same error above--
$ sudo prime-select intel && reboot
--wait for reboot--
$ winecfg
--works again... the only change being switching the display driver back and
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https://bugs.winehq.org/show_bug.cgi?id=55135
Bug ID: 55135
Summary: Anno 1800: Unimplemented Function in d3d12core.dll
(Crash at startup)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: philipp.kloke(a)web.de
Distribution: ---
Created attachment 74692
--> https://bugs.winehq.org/attachment.cgi?id=74692
Backtrace from Wine
The game Anno 1800 crashs with the following message:
Unhandled exception: unimplemented function d3d12core.dll.D3D12GetInterface
called in 32-bit code (0x7b012387).
Full backtrace is attached.
I am using Wine 8.11 (but the game did not work with previous versions
neither). DXVK 2.2 is installed.
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https://bugs.winehq.org/show_bug.cgi?id=52991
Bug ID: 52991
Summary: Wine Ignores "Emulate a virtual desktop" option being
checked, blocks me from running programs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: splatsniper112010(a)outlook.com
Distribution: ---
as the description says, Wine seems to be ignoring the "Emulate a virtual
desktop" option being checked, and keeps blocking me from running programs. The
weird thing is, it's actually worked before. I had not too long ago uninstalled
wine to check if winamp was causing some lag on a game that i was trying to
blay (BTW winamp didn't seem to be uninstalling), and before that, wine was
working WITH the emulate a virtual desktop option!
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https://bugs.winehq.org/show_bug.cgi?id=56036
Bug ID: 56036
Summary: War Front Game fails to load
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
War Front complains of a display without hardware T&L and stencil support on a
32bpp desktop then fails to load
A demo can be played from
https://www.techspot.com/downloads/3979-war-front:-turning-point-demo.html
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https://bugs.winehq.org/show_bug.cgi?id=56012
Bug ID: 56012
Summary: Regression: FPS drop in wine-9.0-rc1
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
In wine 9.0-rc1 FPS does not increase above 55Hz. At the same time, FPS in wine
8 is more than 600Hz, and the game is limited to 240Hz to synchronize with the
monitor. At first I thought this was a bug of the new Wayland driver, but
research showed that in builds without it the FPS is just as low. Software
rendering was also excluded via setting VK_DRIVER_FILES and
DXVK_HUD=devinfo,fps.
Fsync On with WINEFSYNC=1 env variable.
Logs can be downloaded here:
https://bugs.winehq.org/show_bug.cgi?id=55995
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https://bugs.winehq.org/show_bug.cgi?id=55854
Bug ID: 55854
Summary: Error installing Interactive checklist
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: phil(a)tsa.coop
Distribution: ---
Created attachment 75368
--> https://bugs.winehq.org/attachment.cgi?id=75368
Output from terminal when running file from a command line (through Bottles)
Hi,
I have tried installing an executable interactive disclosure checklist (only
accessible through a paywall):
https://library.croneri.co.uk/cch_uk/nukto-01/nukto1-3
The installation crashes more or less on launch. I am trying to run the program
on Bottles, and have .Net3.5Framework installed as a dependency, and also
Net4.0Framework. The output when run from a command line is attached. I am
using a kron4ek-wine-proton-8.02 as a runner. The output is for two attempts to
install, the first without dvxk-2.3 and vkd3d-proton-2.10, which were then
enabled on the second attempt.
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https://bugs.winehq.org/show_bug.cgi?id=55681
Bug ID: 55681
Summary: [Pharaoh A New Era] gst_caps_is_fixed assertion
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Hello,
When i launch this game (the remake, not the original), it crashes during the
loading of the 1st mission. Launch the game and navigate into the menu work
correctly.
In the output console, i have these lines :
######
(wine:6155): GStreamer-Video-CRITICAL **: 17:23:42.218:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0184:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
0184:fixme:mfplat:src_reader_QueryInterface
({7b981cf0-560e-4116-9875-b099895f23d7}, 00000000625CF3A0)
018c:fixme:mfplat:bytestream_file_Close 00000000676B9790
######
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https://bugs.winehq.org/show_bug.cgi?id=53693
Bug ID: 53693
Summary: La-Mulana immediately goes into excessive CPU usage
freeze and makes wm do the same upon killing
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
A word of warning: this will be a bit ranty.
At some point La-Mulana did work in wine - with some caveats. Namely, some
portions of one of boss fights *felt* like certain elements moved at incorrect
relative rate to the other making it significantly harder. I call that a
"physics" bug - I know at least one other game that was *definitely* affected
by such problem (youtube Let's play videos have clearly shown it).
I don't recall when that was, might have been a few years already.
Now, however, upon starting it CPU usage spikes to the point when everything
becomes unresponsive. What's even more annoying, if I login at a different
console (as there's no hope for the current xsession) and kill the game, the
window manager (openbox) goes into same spike and also needs killing to restore
things to a working state. What may or may not matter: if both are killed, the
terminal window the game was started in also closes.
Also, this might or might not be somehow hardware related. As I've said, I
don't recall when it worked, but I might have been still on integrated Intel,
now I'm on integrated AMD. This might be unrelated, but on the other hand I
recall that quite a few WolfRPG games that worked decently at some point with
hardware rendering now go into slideshow mode unless set to software. Then
again, hardware rendering in WolfRPG has often been a bit flaky, sometimes
going straight into crashes (some of them even reproducible on Windows) so
that's a poor indicator of anything.
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https://bugs.winehq.org/show_bug.cgi?id=47788
Bug ID: 47788
Summary: Combobox should not close while using keyboard letters
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Example:
- Run "wine control intl.cpl"
- On the first tab, click the top combox to open it
- Type down a few letter, like 'G', 'E', 'R'
It should jump to the first entry starting with "GER" while keeping the
combobox open. Instead it closes the combobox.
Might relate to bug 42898.
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https://bugs.winehq.org/show_bug.cgi?id=56017
Bug ID: 56017
Summary: Sea of Thieves: virtual:virtual_setup_exception stack
overflow
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Distribution: ---
Created attachment 75657
--> https://bugs.winehq.org/attachment.cgi?id=75657
SOT-WINED3D+seh.log
Hello,
after the game have created its window, it hangs.
It used to work long very fine but now out of sudden it doesn't work anymore, i
guess that may an update of the game have introduced that.
I have attached 2 logs one with DXVK that everyone would use and one with
normal wined3d to make sure its not DXVK fault.
Thank you in advance!
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https://bugs.winehq.org/show_bug.cgi?id=55952
Bug ID: 55952
Summary: Wine Mono HttpResponseStreamTest and
HttpWebResponseTest fail
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Regression from 8.20 to 8.21.
To reproduce, download the Wine Mono test suite from
https://dl.winehq.org/wine/wine-mono/8.1.0/wine-mono-8.1.0-tests.zip and run:
wine run-tests.exe MonoTests.System.Net.HttpResponseStreamTest
MonoTests.System.Net.HttpWebResponseTest
In the good case I get 52 tests passed, 4 tests failed (no list of failing
tests because these are "expected" failures).
In the bad case I get 2 tests passed and 54 failed, with a list of unexpected
failures (I guess one of the tests in HttpWebResponseTest still works).
Bisect showed this:
a866d16ff8f737b864ceee10931aae06c51bed39 is the first bad commit
commit a866d16ff8f737b864ceee10931aae06c51bed39
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Fri Jul 15 20:03:02 2022 -0500
server: Return ERROR_CONNECTION_RESET when trying to recv() on a reset
socket.
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https://bugs.winehq.org/show_bug.cgi?id=55904
Bug ID: 55904
Summary: running error,unimplemented function msvcp140.dll
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlg_cjz(a)126.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75441
--> https://bugs.winehq.org/attachment.cgi?id=75441
Unhandled exception: unimplemented function msvcp140.dll.??
An error occurred while running wechat in the container,“unimplemented function
msvcp140.dll”
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https://bugs.winehq.org/show_bug.cgi?id=55825
Bug ID: 55825
Summary: XiVLauncher Setup.exe fails
Product: Wine-staging
Version: 8.18
Hardware: arm
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.kowaliczekschmer(a)icloud.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 75317
--> https://bugs.winehq.org/attachment.cgi?id=75317
Crash.log
XiVLauncher Setup.exe fails
https://github.com/goatcorp/FFXIVQuickLauncher/releases/tag/6.3.10
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https://bugs.winehq.org/show_bug.cgi?id=38486
Bug ID: 38486
Summary: Sim City 3000 crashes / doesn't load
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rufusthompsoncox(a)yahoo.co.uk
Distribution: ---
Created attachment 51331
--> https://bugs.winehq.org/attachment.cgi?id=51331
Error details
Sim City 3000 crashes / doesn't load. Error details attached.
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https://bugs.winehq.org/show_bug.cgi?id=54277
Bug ID: 54277
Summary: Fix unhandled exception for another test of The
Settlers: Heritage of Kings
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried another start out for the game “The settlers (gold edition)” by
components from the software package “wine 8.0~rc3-1522.1”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine C:\\ProgramData\\Microsoft\\Windows\\Start\
Menu\\Programs\\Ubisoft\\Blue\ Byte\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\
-\ Gold\ Edition\\DIE\ SIEDLER\ -\ Das\ Erbe\ der\ Könige\ spielen.lnk
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00bc:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:exec:SHELL_execute flags ignored: 0x00004000
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0124:fixme:imm:ImeSetActiveContext (0001004E, 1): stub
0124:fixme:imm:ImmReleaseContext (00050044, 0001004E): stub
0124:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading
symbols
0124:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x70034218
0138:fixme:advapi:RegisterEventSourceA ((null)," "): stub
0138:fixme:advapi:RegisterEventSourceW (L"",L" "): stub
0138:fixme:advapi:ReportEventA
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,01D3FAF4,01E63592):
stub
0138:fixme:advapi:ReportEventW
(CAFE4242,0x0001,0x0000,0x00000000,00000000,0x0001,0x00000060,00634F88,01E63592):
stub
0138:err:eventlog:ReportEventW L"3"
0138:fixme:advapi:DeregisterEventSource (CAFE4242) stub
…
How will the software situation be improved further?
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https://bugs.winehq.org/show_bug.cgi?id=50920
Bug ID: 50920
Summary: Implement a 32-bit OpenGL wrapper that forwards calls
to a 64-bit display window through IPC
Product: Wine
Version: 5.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: milasudril(a)gmail.com
Distribution: Ubuntu
It is getting harder to run 32-bit OpenGL apps. In particular If you install
the CUDA driver for NVIDIA, you will only get the 64-bit driver. A possible
solution would be to create a separate 64-bit process, that is responsible to
forward OpenGL calls from the 32-bit application to the 64-bit driver.
Some thoughts about implementation possibilities:
* OpenGL never use pointers as handles, but 32-bit ints. Thus it should be
possible to implement a working IPC solution without any pointer translation
table.
* Immediate mode (legacy) OpenGL, will naturally generate more IPC calls.
However, these functions could be implemented in wine, and glEnd could be the
trigger to flush any buffers and to issue the IPC call.
Some thoughts about drawbacks:
* Increased number of context switches which causes increased latency. However,
it is possible to use IPC to have a 32-bit WINE process communicating with
JACK, with sufficiently low latency for realtime audio, which has slightly
higher requirements on low latency then video output, so it should be feasible.
Some thoughts about implementation difficulties:
* Each OpenGL command will need an id, but perhaps this could be auto-generated
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https://bugs.winehq.org/show_bug.cgi?id=56004
Bug ID: 56004
Summary: spacedeskService.exe crashes on launch
Product: Wine
Version: 8.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
If you try to launch spacedesk's spacedeskService.exe, the only thing it
outputs to the console is:
fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA
and then crashes.
If you try to turn on the server through spacedeskServiceTray.exe, it crashes
with the same output.
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https://bugs.winehq.org/show_bug.cgi?id=55699
Bug ID: 55699
Summary: user32:input - The 32-bit test_keyboard_layout_name()
fail in the en_AE UTF-8 locale on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input - The 32-bit test_keyboard_layout_name() fail in the en_AE UTF-8
locale on Windows:
input.c:3455: Test failed: e020047f: Could not find keyboard layout L"E020047F"
in preload list
input.c:3459: Test failed: e020047f: hkl high bits 0xe, expected 0xf
input.c:3465: Test failed: e020047f: RegGetValueW returned 2
input.c:3469: Test failed: e020047f: RegGetValueW returned L"18", expected
L"0020"
input.c:3455: Test failed: f0291801: Could not find keyboard layout L"00020401"
in preload list
See https://test.winehq.org/data/patterns.html#user32:input
Notes:
* This does not happen when running this test on its own so there must be
another test interfering.
* Also this only happens in the w10pro64_en_AE_u8 32-bit WineTest run which
corresponds to the English Arab Emirates locale which is UTF-8-only.
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https://bugs.winehq.org/show_bug.cgi?id=43260
Bug ID: 43260
Summary: Some DirectX 3 games such as MechWarrior 2, Soul Trap.
etc display badly or crash.
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: zombie_ryushu(a)yahoo.com
Distribution: ---
Some DirectX 3 games such as MechWarrior 2, Soul Trap. etc display badly or
crash. MechWarrior 2 loads the Intro Cinematic at most and then crashes at the
main menu with DirectX errors
Soul Trap displays similar errors the Main menu is Partially navigable. You can
not however start an actual game.This has been an ongoing problem with these
games.
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https://bugs.winehq.org/show_bug.cgi?id=55958
Bug ID: 55958
Summary: [Debian-based] wiki.winehq.org/Regression_Testing -
instructions do not work on modern distros
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NM64+bugs.winehq.org(a)PM.me
Distribution: ---
Created attachment 75550
--> https://bugs.winehq.org/attachment.cgi?id=75550
video demonstration on Linux Mint 21.2
The instructions provided on wiki.winehq.org/Regreesion_Testing for
Debian-based distros seem to not be functional on modern Debian-based distros.
See the attached video for a demonstration on the live ISO of Linux Mint 21.2
Cinnamon (and, while not shown in the video, I get the exact same result when
trying this on an actual installation of Linux Mint 21.2 rather than using a
live ISO session)
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https://bugs.winehq.org/show_bug.cgi?id=56191
Bug ID: 56191
Summary: nsi:nsi sometimes crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
nsi:nsi sometimes crashes in Wine with a stack that looks like an infinite
WaitForSingleObject() recursion:
nsi.c:1079: Test marked todo: got 997.
Unhandled exception: page fault on read access to 0x00000000 in wow64 32-bit
code (0x7b6d6555).
[...]
Backtrace:
=>0 0x7b6d6555 WaitForSingleObject+0x30(handle=<is not available>, timeout=<is
not available>)
[/home/fgouget/wine/winetest/march/../src/dlls/kernelbase/sync.c:339] in
kernelbase (0x00000000)
1 0x7b6d6555 WaitForSingleObject+0x30(handle=<is not available>, timeout=<is
not available>)
[/home/fgouget/wine/winetest/march/../src/dlls/kernelbase/sync.c:339] in
kernelbase (0x00000000)
...
See https://test.winehq.org/data/patterns.html#nsi:nsi
This first happened on 2023-12-07.
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https://bugs.winehq.org/show_bug.cgi?id=56190
Bug ID: 56190
Summary: user32:input - The 32-bit rawinputbuffer_wndproc()
fails in the new WoW mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:input - The 32-bit rawinputbuffer_wndproc() fails in the new WoW mode:
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2299: Test failed: Unexpected rawinput data: 0
input.c:2300: Test failed: Unexpected rawinput data: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2284: Test failed: Unexpected rawinput size: 0
input.c:2299: Test failed: Unexpected rawinput data: 0
input.c:2300: Test failed: Unexpected rawinput data: 0
See https://test.winehq.org/data/patterns.html#user32:input
This first happened on 2023-12-07.
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https://bugs.winehq.org/show_bug.cgi?id=56178
Bug ID: 56178
Summary: dmime:dmime - test_tempo_track_play() sometimes fails
due to timing issues
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_tempo_track_play() sometimes fails on Windows 7 and 8 due to
timing issues:
dmime.c:4285: Test failed: got 976562, expected 1139322.916667
See https://test.winehq.org/data/patterns.html#dmime:dmime
Three known instances:
* 2024-01-04 newtb-w8
* 2024-01-08 newtb-w7u-adm
* 2024-01-10 newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=56183
Bug ID: 56183
Summary: iCloud cannot log into AppleID
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: user.pecheniok(a)gmail.com
Distribution: ---
Created attachment 75897
--> https://bugs.winehq.org/attachment.cgi?id=75897
Full log
After clicking the "log in" button, it shows a loading wheel for several
seconds then shows an "There was an error connecting to the AppleID server"
error. This line is also printed to the console:
01b0:fixme:wininet:query_global_option INTERNET_OPTION_PER_CONNECTION_OPTION
stub
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