https://bugs.winehq.org/show_bug.cgi?id=55848
Bug ID: 55848
Summary: Bug in Wine 8.19 (Gothic)
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 75353
--> https://bugs.winehq.org/attachment.cgi?id=75353
DirectX bug. Screen.
Bug in Wine 8.19,while starting Gothic I.
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https://bugs.winehq.org/show_bug.cgi?id=55857
Bug ID: 55857
Summary: Wine cannot run Roblox Player at all after update
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: barannikm(a)list.ru
Distribution: ---
Created attachment 75376
--> https://bugs.winehq.org/attachment.cgi?id=75376
When wine crashes it shows this info. I saved it to file.
Before Halloween update Roblox worked fine, after installing Halloween update
began to freeze. You start game, play about 1 minute and it freeze. After
another Roblox update it doesnt start at all.
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http://bugs.winehq.org/show_bug.cgi?id=35727
Bug ID: 35727
Summary: Tom Clancy's Rainbow Six: Lockdown Demo wrong players
and weapon rendering
Product: Wine
Version: 1.7.13
Hardware: x86
URL: http://www.gamefront.com/files/4632177
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Created attachment 47714
--> http://bugs.winehq.org/attachment.cgi?id=47714
without Display First Person Weapon
Just one guy from a team is visible, others are not. But he is looks like a
ghost. (bug 27145 ?) In addition, some textures are imposed.
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https://bugs.winehq.org/show_bug.cgi?id=6893
--- Comment #26 from temp82(a)luukku.com ---
still an issue. wine 8.19 (no surprise here).
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https://bugs.winehq.org/show_bug.cgi?id=55850
Bug ID: 55850
Summary: Falcon BMS Alternative launcher: checkboxes are always
shown empty
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
New launcher used by Falcon BMS 4.37 doesn't show tickmarks in checkboxes.
Clicks in checkbox toggles the underlying option on/off but regardless of its
state no tickmarks is shown in the corresponding checkbox.
App AFAIK is written in .Net 4.6.2.
Overriding *gdiplus to external doesn't solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=54629
Bug ID: 54629
Summary: Nethack doen't start
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74151
--> https://bugs.winehq.org/attachment.cgi?id=74151
wine 8.3 log
this bug is continuation of bug 54449 that got fixed.
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https://bugs.winehq.org/show_bug.cgi?id=51963
Bug ID: 51963
Summary: D3DRM demo fails
Product: Wine
Version: 6.20
Hardware: x86-64
URL: https://archive.org/download/d3drm_eg/d3drm_eg.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
The demo program opens a window and close instantly.
With a native d3drm everything is fine.
Console output is short.
wine HelWorld.exe
003c:err:service:process_send_command receiving command result timed out
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus"
failed to start: 1053
0034:fixme:font:get_name_record_codepage encoding 20 not handled, platform 1.
00b8:fixme:imm:ImeSetActiveContext (0x48f698, 0): stub
00b8:fixme:imm:ImmReleaseContext (00010020, 0048F698): stub
0024:fixme:imm:ImeSetActiveContext (0x258198, 1): stub
0024:fixme:imm:ImmReleaseContext (0001005C, 00258198): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFCE8, reference 00253B00, x
2.00000000e+00, y 0.00000000e+00, z 2.20000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 0025F050, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 0025F050, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetPosition iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 0.00000000e+00, z 1.50000000e+01 stub!
0024:fixme:d3drm:d3drm_frame1_SetOrientation iface 002CFD90, reference
00253B00, dx 0.00000000e+00, dy 0.00000000e+00, dz 1.00000000e+00, ux
0.00000000e+00, uy 1.00000000e+00, uz 0.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_SetRotation iface 002CFD90, reference 00253B00, x
0.00000000e+00, y 1.00000001e-01, z 0.00000000e+00, theta 5.00000007e-02 stub!
0024:fixme:d3drm:d3drm_mesh_builder2_GetBox iface 002CFF08, box 0021FDD4 stub!
0024:fixme:d3drm:d3drm1_CreateWrap iface 00253D08, type 0x1, frame 00000000, ox
0.00000000e+00, oy 0.00000000e+00, oz 0.00000000e+00, dx 0.00000000e+00, dy
1.00000000e+00, dz 0.00000000e+00, ux 0.00000000e+00, uy 0.00000000e+00, uz
1.00000000e+00, ou 0.00000000e+00, ov 5.88892737e-39, su 1.00000000e+00, sv
1.00000000e+00, wrap 0021FE08, semi-stub.
0024:fixme:d3drm:d3drm_wrap_Apply iface 003158B8, object 002CFF08.
0024:fixme:d3drm:d3drm_device_win_HandlePaint iface 0025F88C, dc 0F010061 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
0024:fixme:d3drm:d3drm_frame1_Move iface 00253B00, delta 1.00000000e+00 stub!
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https://bugs.winehq.org/show_bug.cgi?id=52355
Bug ID: 52355
Summary: Motor4MX crashes because D3DCompile2 HLSL shader
compilation is not yet implemented
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
All is said is the title. Console output is short, so I copy it instead of
attaching.
wine MotorM4X.exe
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F9DC 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all
common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,
hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.4.9 (Eihort)
Loading library RenderSystem_Direct3D9
Installing plugin: D3D9 RenderSystem
D3D9 : Direct3D9 Rendering Subsystem created.
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
Plugin successfully installed
Loading library Plugin_OctreeSceneManager
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F84C 1 C) semi-stub
0024:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0032F8CC 1 C) semi-stub
0080:fixme:imm:ImeSetActiveContext (0x48af0, 0): stub
0080:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000048AF0): stub
0024:fixme:imm:ImeSetActiveContext (0x679698, 1): stub
0024:fixme:imm:ImmReleaseContext (00030062, 00679698): stub
0024:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet
implemented.
wine: Unhandled page fault on read access to 00000000 at address 02F0682A
(thread 0024), starting debugger...
0108:fixme:imm:ImeSetActiveContext (0x2400f0, 1): stub
0108:fixme:imm:ImmReleaseContext (0001008E, 002400F0): stub
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https://bugs.winehq.org/show_bug.cgi?id=50777
Bug ID: 50777
Summary: TruckersMP: Multiplayer overlay is invisible when
builtin d3dcompiler_47.dll is used
Product: Wine
Version: 6.0
Hardware: x86-64
URL: https://truckersmp.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 69571
--> https://bugs.winehq.org/attachment.cgi?id=69571
Output with "d3dcompiler,d3d_shader" trace
When builtin d3dcompiler_47.dll is used, TruckersMP multiplayer overlay is
invisible. When native d3dcompiler_47.dll is used, it is visible.
When builtin d3dcompiler_47.dll is used, TruckersMP mod shows "<error> Failed
to load texture '/path/to/name.png'." messages.
"WINEDEBUG=+relay" output shows that d3dcompiler_47.D3DCompile2() returns
80004001 (This is the only d3dcompiler related relay output):
-----
0abc:Call
d3dcompiler_47.D3DCompile2(01ed22c0,0000014a,00000000,00000000,00000000,01ed2814
"main",01ed280c
"vs_4_0",7461636f00000800,00000000,00000000,00000000,00000000,0021e0f0,0021e0a0)
ret=01797a21
...
0abc:Ret d3dcompiler_47.D3DCompile2() retval=80004001 ret=01797a21
-----
Note: I tried Wine 6.3 but the game won't start due to Steam issue.
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https://bugs.winehq.org/show_bug.cgi?id=55808
Bug ID: 55808
Summary: Catalan translation inserted twice in wine.desktop
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: arusanu.bu(a)gmail.com
Distribution: ---
Recent commit: 7a22152ba11052eb8e26283af640d48f390a0570,
broke wine.desktop file. There are two Catalan translations, hence, the
desktop-file-install utility complains and fails to handle the wine.desktop
file.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55745
Bug ID: 55745
Summary: tasklist.exe:tasklist - test_filter() fails to list
ntdll.dll in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
tasklist.exe:tasklist - test_filter() fails to list ntdll.dll in Wine:
tasklist.c:191: Test failed: Failed to list ntdll.dll.
tasklist.c:209: Test failed: Failed to list ntdll.dll.
tasklist.c:227: Test failed: Failed to list ntdll.dll.
tasklist.c:235: Test failed: Failed to list ntdll.dll.
tasklist.c:243: Test failed: Failed to list ntdll.dll.
tasklist.c:251: Test failed: Failed to list ntdll.dll.
tasklist.c:259: Test failed: Failed to list ntdll.dll.
See https://test.winehq.org/data/patterns.html#tasklist.exe:tasklist
A bisect shows that this started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
This means this most likely has the same fix as bug 55744.
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https://bugs.winehq.org/show_bug.cgi?id=55580
Bug ID: 55580
Summary: The 32-bit uiautomationcore:uiautomation sometimes
times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit uiautomationcore:uiautomation sometimes times out in Wine:
[...]
0b14:uiautomation: 147 tests executed (4 marked as todo, 0 as flaky, 0
failures), 0 skipped.
uiautomationcore:uiautomation:01b0 done (258) in 120s 11570B
See https://test.winehq.org/data/patterns.html#uiautomationcore:uiautomation
The timeouts started on 2023-09-06, happen in over 20% of the test runs, and
only in 32-bit tests so far.
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http://bugs.winehq.org/show_bug.cgi?id=32896
Bug #: 32896
Summary: Serious Sam: The Random Encounter has no sound
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gediminas(a)varciai.lt
Classification: Unclassified
Created attachment 43445
--> http://bugs.winehq.org/attachment.cgi?id=43445
Terminal output with comments
Serious Sam: The Random Encounter has no sound both on PulseAudio and plain
ALSA.
The terminal output is spammed with DirectMusic fixme messages. I suspect this
is also the reason the game runs extremely slow.
Attaching the terminal output with comments.
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https://bugs.winehq.org/show_bug.cgi?id=55777
Bug ID: 55777
Summary: user32:win - test_GetWindowModuleFileName() sometimes
unexpectedly gets a filename on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win - test_GetWindowModuleFileName() sometimes unexpectedly gets a
filename on Windows 7:
win.c:8792: Test failed: expected 0, got 47
See https://test.winehq.org/data/patterns.html#user32:win
There are two known instances so far:
* 2023-07-24 win7_newtb-w7u-es -> got 47
* 2023-10-11 win7_newtb-w7u-de -> got 47
By chance I managed to reproduce the issue with extra information:
win.c:8800: Test failed: expected 0, got 41
'C:\Users\Public\Documents\user32_test.exe'
win.c:8801: Test failed: expected ERROR_MOD_NOT_FOUND, got 0
So for once, instead of failing to find the module corresponding to the
systray, GetWindowModuleFileName() attributed it to the test executable. That
or hwnd did not in fact correspond to the systray but was not NULL either
(otherwise we would have gotten ERROR_INVALID_WINDOW_HANDLE).
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https://bugs.winehq.org/show_bug.cgi?id=55718
Bug ID: 55718
Summary: Word 2007 is not able to print multiple copies of a
page
Product: Wine
Version: 8.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: piotr.caban(a)gmail.com
Distribution: ---
Steps to reproduce:
1. wine WINWORD.EXE
2. Ctrl+P (File -> Print), it's fine to print empty document
3. Select "Print to file", set "Number of copies" to 2, select "Current page"
for
clarity
4. Press OK, save "output.prn".
When the bug is not present output.prn should contain the comment
%cupsJobTicket: copies=2
According to my limited testing the problem is caused by EMRI_DEVMODE record
(which contains correct dmCopies) being written at the end of the spool file,
and as a result DEVMODE is processed too late.
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https://bugs.winehq.org/show_bug.cgi?id=55650
Bug ID: 55650
Summary: dbghelp:dbghelp fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dbghelp:dbghelp fails on macOS:
dbghelp.c:809: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:815: Test failed: Unknown process kind
dbghelp.c:836: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:841: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:870: Test failed: EnumerateLoadedModulesW64 failed: 5
dbghelp.c:898: Test failed: SymRefreshModuleList failed: 5
dbghelp.c:903: Test failed: Didn't find any native (ELF/Macho) modules
dbghelp.c:1134: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:+32bit wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:+32bit wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1215: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1221: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:+32bit wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1228: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1234: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:+32bit wow64]: Unexpected
sym.count_ntdll 0
dbghelp.c:1337: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
count32_bit (0/0)
dbghelp.c:1343: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum
wowdir (0/0)
dbghelp.c:1345: Test failed: [64/32 enum:+32bit wow64]: Different sym/enum exe
(0/0)
dbghelp.c:1134: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 5
dbghelp.c:1137: Test failed: [64/32 enum:default wow64]: SymInitialize failed:
87
dbghelp.c:1151: Test failed: [64/32 enum:default wow64]: SymEnumerateModulesW64
failed: 6
dbghelp.c:1213: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_exe 0
dbghelp.c:1217: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_32bit 0
dbghelp.c:1218: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_64bit 0
dbghelp.c:1219: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_systemdir 0
dbghelp.c:1223: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_wowdir 0
dbghelp.c:1224: Test failed: [64/32 enum:default wow64]: Unexpected
enum.count_ntdll 0
dbghelp.c:1226: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_exe 0
dbghelp.c:1230: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_32bit 0
dbghelp.c:1231: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_64bit 0
dbghelp.c:1232: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_systemdir 0
dbghelp.c:1236: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_wowdir 0
dbghelp.c:1237: Test failed: [64/32 enum:default wow64]: Unexpected
sym.count_ntdll 0
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
This set of failures first showed up on 2023-09-18 but a timeout was preventing
them from being run from the 7th to the 17th (see Remi's rbernon-macos-* cloud
test machines). So the commit that introduced these failures could have been
added as early as 2023-09-07.
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https://bugs.winehq.org/show_bug.cgi?id=52396
Bug ID: 52396
Summary: Stack overflows when running 64-bit .net6 program
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matdug1(a)hotmail.com
Distribution: ---
Created attachment 71635
--> https://bugs.winehq.org/attachment.cgi?id=71635
Sample project and steps to reproduce video
I'm seeing multiple instances of stack overflow errors when running 64 bits
dotnet6 programs in Wine ( version 7.0 RC5 as well as in v6.0.2 Stable on
Fedora )
The rationale for running a .net6 program in Wine instead of the native Linux
implementation is that the Winform API is only supported in the Windows,
Android and IOS versions of .net6. The app is also 64 bits because the
debuggers for .net core (vsdbg, Samsung's netcoredbg) are apparently not
available for windows in 32-bits flavors.
Included is a small .net6 application where the issue is easily reproduced.
STEPS TO REPRODUCE :
-Install the .net6 SDK from
https://dotnet.microsoft.com/en-us/download/dotnet/6.0 on a Windows machine
-Download the sample application WineStackOverflowError.zip
-Build and publish the application :
dotnet publish WineStackOverflowError.csproj -r win7-x64
-Deploy the published app on Linux from
.\bin\Debug\net6.0-windows\win7-x64\publish
-Run the application in Wine
-In the property grid click in rapid succession on the Backcolor field within
the PropertyGrid.
-After a few clicks a stack overflow error is triggered.
019c:err:virtual:virtual_setup_exception stack overflow 2704 bytes in thread
019c addr 0x1700540d9 stack 0x20570 (0x20000-0x21000-0x1a0000)
A webm video showing how to reproduce this is also provided.
Thank You
M. Dugal
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https://bugs.winehq.org/show_bug.cgi?id=49804
Bug ID: 49804
Summary: OpenGL Extensions Viewer 6.1.2
Product: Wine-staging
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acroq3(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68126
--> https://bugs.winehq.org/attachment.cgi?id=68126
output in console
Able to install.
Unable to run and use.
Program: OpenGL Extensions Viewer 6
Version: 6.1.2
Developer: realtech VR (https://realtech-vr.com)
SHA-256: 10fe58de8c6ed09ae471bd21cf5ff376f280ccdfb1a23d9b9444c18f0cd504ca
File name: glview612-setup.exe
Download link "Download For Windows"
(http://www.realtech-vr.com/support/deeplink.php?SKU=15&target=UrlWin32) at
page https://www.realtech-vr.com/home/glview
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https://bugs.winehq.org/show_bug.cgi?id=55817
Bug ID: 55817
Summary: Myst V (GOG.com, demo): access violation when NPC
begins to talk
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://archive.org/download/MystVEndOfAgesDemo/Myst_V
_Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 80e6310a884f59c1faeccc441aa808888ab0898b
Distribution: ---
Created attachment 75309
--> https://bugs.winehq.org/attachment.cgi?id=75309
plain terminal output
I came across this bug while revisiting bug #31586 (apparently, still exists).
At the exact same point where bug #31586 occurs (NPC is about to begin his
speech) the game throws an exception and quits (winedbg doesn't kick in).
The crash occurs since
commit 80e6310a884f59c1faeccc441aa808888ab0898b
dmusic: Use the IDirectMusicObject interface for waves.
Can be reproduced in the demo version. It is just the demo is difficult to
install because of bug #25786.
Once you manage to install the demo despite of bug #25786, launch the game with
eoa.exe, click away the intro videos and click on the colored sphere that
appears in front of you. An exception is thrown at this point.
Tested with wine-8.18-155-g9afcf7c8e0c
Myst_V_Demo.exe
md5: 3c91fff4a3f8b8fa7d4a2ca0c15cf16a
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https://bugs.winehq.org/show_bug.cgi?id=55269
Bug ID: 55269
Summary: ntdll:info - The 32-bit
test_query_process_debug_port() gets a bad len on
Windows 8 64-bit
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - The 32-bit test_query_process_debug_port() gets a bad len on
Windows 8 64-bit :
info.c:2082: Test failed: len set to 32ed70
info.c:2089: Test failed: len set to 32ed70
info.c:2096: Test failed: len set to 32ed70
See https://test.winehq.org/data/patterns.html#ntdll:info
A bisect shows that the failures started with the commit below:
commit 7e521b4db353bcfb60976d89009636bec8e16a8d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 11 13:41:13 2023 +0200
ntdll: Fix returned length for some info classes in
NtQueryInformationProcess().
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https://bugs.winehq.org/show_bug.cgi?id=47767
Bug ID: 47767
Summary: Airport Mania First Flight - Very slow loading times
and awful performance
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 65248
--> https://bugs.winehq.org/attachment.cgi?id=65248
winedebug log
The game starts and shows an intro screen but then only gets 3-4 fps both when
the loading screen starts and after the loading is done the performance is just
as bad.
I seem to remember trying it with an older version of Wine about 3 years ago
and it worked much better but unfortunately i don't remember which version or
what commit may have broken it.
Tried compiling wine for a regression test but the application won't start with
the compiled version.
I've attached the output of a WINEDEBUG=warn+all log below.
Thanks for the help.
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https://bugs.winehq.org/show_bug.cgi?id=45072
Bug ID: 45072
Summary: Wine 3.6 causes 100% CPU use in MikuMikuDance
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myjunkmail311006(a)gmail.com
Distribution: ---
In wine-3.6 (Ubuntu 3.6-1), running MikuMikuDance, an animation program, causes
MikuMikuDance to stay at 100% CPU use (one CPU core).
In wine-3.0 (Ubuntu 3.0-1ubuntu1), it's at 21% CPU use under the same
conditions, which is with nothing loaded and not rendering any frames using the
'save power' mode under View menu. with 'save power' mode turned off, it's at
31% CPU while rendering the coordinate axes at 58 fps.
In Wine 2.18, it used the same or less CPU as in 3.0.
I know the guidelines say to run a regression test but I don't think I could
compile wine successfully; I'm using the Ubuntu 18.04 stable and development
packages.
This happens with a default Wine install, which is enough to run 32-bit MMD
without the addon MikuMikuEffect. (Installing a specific version of Visual C++
2008 may be necessary to get 64-bit MMD to run at all.)
(With my CPUs set to lowest frequency, MMD goes to 50% CPU in 'top' with Wine
3.0. With Wine 3.6, MMD goes from 60~100% CPU at maximum frequency to 100~115%
CPU at 1/3 frequency.)
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http://bugs.winehq.org/show_bug.cgi?id=34751
Bug #: 34751
Summary: Aura: Fate of the Ages: sounds aren't played, but
music works fine
Product: Wine
Version: 1.7.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46334
--> http://bugs.winehq.org/attachment.cgi?id=46334
Aura Sound Log
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
For example there's no sound of this moving thing in the center of the menu, or
you can't here fire in the fireplace if you enter the room through the first
door you see when the game begins.
The problem can be reproduced in the demo (check out the link).
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
Mac OS X 10.7.5, ATI HD 2600 Pro, Mac Driver/X11
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #72 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.19.
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https://bugs.winehq.org/show_bug.cgi?id=55688
Bug ID: 55688
Summary: dmusic:dmusic - test_default_gm_collection() crashes
on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmusic:dmusic - test_default_gm_collection() crashes on macOS:
dmusic.c:1611: Test failed: got 0x88781186
dmusic.c:1621: Test failed: got 0x88781186
dmusic.c:1622: Test failed: got 0
dmusic.c:1623: Test marked todo: got 0
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x000001400024b7).
See https://test.winehq.org/data/patterns.html#dmusic:dmusic
The crashes started on 2023-09-29 which is when test_default_gm_collection()
was added.
commit 767c5ddbf9bd2dc50442c5ba9e7eceffcd28c2fd
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Wed Sep 20 10:32:33 2023 +0200
dmusic/tests: Test default gm.dls sound font instruments.
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https://bugs.winehq.org/show_bug.cgi?id=55560
Bug ID: 55560
Summary: The 64-bit dbghelp:dbghelp times out in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 64-bit dbghelp:dbghelp times out in Wine:
dbghelp.c:106: Test failed: got bad return address 17000ecf4
dbghelp:dbghelp:0688 done (258) in 120s 62B
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
The timeouts are systematic and started on 2023-09-07. A bisect shows that this
failure started with the commit below:
commit 425bd55b02e375b9ac8f79b254ce3ca5c9e72719
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 7 16:02:12 2023 +0200
winegcc: Don't disable unwind tables for PE targets.
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https://bugs.winehq.org/show_bug.cgi?id=8174
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #22 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.19.
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https://bugs.winehq.org/show_bug.cgi?id=55772
Bug ID: 55772
Summary: uxtheme:system - test_EnableThemeDialogTexture() fails
on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uxtheme:system - test_EnableThemeDialogTexture() fails on Windows 7:
system.c:1947: Test failed: Expected brush changed.
system.c:1954: Test failed: Expected a different brush.
system.c:1972: Test failed: Expected a different brush.
system.c:1983: Test failed: Expected a different brush.
system.c:2007: Test failed: OpenThemeData failed.
system.c:2011: Test failed: GetThemePartSize failed, hr 0x80070006.
system.c:2034: Test failed: msg 0x132: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x132: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x132: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x132: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x132: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x132: Expected a different brush.
system.c:2077: Test failed: msg 0x132: Expected a different brush.
system.c:2034: Test failed: msg 0x135: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x135: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x135: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x135: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x135: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x135: Expected a different brush.
system.c:2077: Test failed: msg 0x135: Expected a different brush.
system.c:2034: Test failed: msg 0x136: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x136: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x136: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x136: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x136: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x136: Expected a different brush.
system.c:2077: Test failed: msg 0x136: Expected a different brush.
system.c:2090: Test failed: msg 0x136: Expected a different brush.
system.c:2092: Test failed: msg 0x136: Expected a different brush.
system.c:2034: Test failed: msg 0x138: Expected (-1,-2), got (0,0).
system.c:2042: Test failed: msg 0x138: Expected mode 0x1, got 0x2.
system.c:2057: Test failed: msg 0x138: Expected brush color 0, got 0xf0f0f0.
system.c:2058: Test failed: msg 0x138: Expected brush style 0x3, got 0.
system.c:2063: Test failed: msg 0x138: GetObjectA failed, error 2147943568.
system.c:2069: Test failed: msg 0x138: Expected a different brush.
system.c:2077: Test failed: msg 0x138: Expected a different brush.
system.c:2165: Test failed: Expected a different brush.
system.c:2246: Test failed: 0x1 to 0x6: Expected tab texture enabled.
system.c:2246: Test failed: 0x1 to 0xa: Expected tab texture enabled.
[...]
system.c:2327: Test failed: "Static" 0x10: Expected tab texture enabled.
See: https://test.winehq.org/data/patterns.html#uxtheme:system
The failures started on 2023-10-10 and are systematic. A bisect shows that they
started with the commit below:
commit 91e54e5f6d33ff17ce6ab904fbdcdeb6497de8cb
Author: Helix Graziani <helix.graziani(a)hotmail.com>
AuthorDate: Tue Sep 26 20:03:44 2023 -0400
uxtheme: Add ShouldSystemUseDarkMode.
Since that commit does not modify test_EnableThemeDialogTexture() it must be
the new ShouldSystemUseDarkMode() call that breaks things (see bug 55771).
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https://bugs.winehq.org/show_bug.cgi?id=55746
Bug ID: 55746
Summary: wscript.exe:run - Dispatch_Invoke() gets wrong
WScript.FullName in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wscript
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wscript.exe:run - Dispatch_Invoke() gets wrong WScript.FullName in Wine:
Pure 32-bit and 64-bit:
run.c:172: Test failed: test.JS: L"WScript.FullName =
C:\\windows\\system32\\wscript.exe"
32-bit in WoW configurations:
run.c:172: Test failed: test.JS: L"WScript.FullName =
C:\\windows\\syswow64\\wscript.exe"
run.c:172: Test failed: test.JS: L"WScript.Path = C:\\windows\\syswow64"
See https://test.winehq.org/data/patterns.html#wscript.exe:run
A bisect shows that this started with the commit below:
commit de81e2ea41b27a14f88177639c5b5d35a210b5bd
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Oct 6 15:08:02 2023 +0200
ntdll: Only create the main module on the 32-bit side for wow64.
This means this most likely has the same fix as bug 55744.
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https://bugs.winehq.org/show_bug.cgi?id=55605
Bug ID: 55605
Summary: winmm:mci sometimes gets an assertion in GitLab CI's
Wine tests
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
winmm:mci sometimes crashes in Wine:
mci.c:1259: Wine style MCI auto-close upon notification
Unhandled exception: assertion failed in wow64 32-bit code (0xf7faf559).
See https://test.winehq.org/data/patterns.html#winmm:mci
test_AutoOpenWAVE()'s "Wine style" trace is usually the last in the report so
the crash may happen in that function or one that is called after.
Furthermore this crash is specific to the GitLab CI Wine test environment and
the oldest known instance happened on 2023-07-18. So this may have started with
GitLab CI's switch to the Debian 12 build environment (2023-07-10):
* 2023-09-15 MR!3808
* 2023-09-14 MR!3805
* 2023-09-14 MR!3779
* 2023-09-14 MR!3757
* 2023-09-12 MR!3802
* 2023-09-01 MR!3505
* 2023-08-29 linux_gitlab-debian-32
* 2023-08-28 linux_gitlab-debian-32
* 2023-08-23 MR!3635
* 2023-08-22 MR!3632
* 2023-08-16 MR!3577
* 2023-08-14 MR!3473
* 2023-08-03 linux_gitlab-debian-32
* 2023-08-02 MR!3433
* 2023-08-01 MR!3452
* 2023-07-31 MR!3323
* 2023-07-27 MR!3379
* 2023-07-20 MR!3260
* 2023-07-18 MR!3350
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https://bugs.winehq.org/show_bug.cgi?id=55555
Bug ID: 55555
Summary: secur32:secur32 - test_ticket_cache() crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:secur32 - test_ticket_cache() crashes on macOS:
secur32.c:485: Test failed: got c0000135
Unhandled exception: page fault on read access to 0x0000000000000000 in 64-bit
code (0x00000140013f0a).
See https://test.winehq.org/data/patterns.html#secur32:secur32
Where 0xc0000135 == STATUS_DLL_NOT_FOUND
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines). Maybe Kerberos support is missing?
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https://bugs.winehq.org/show_bug.cgi?id=53264
Bug ID: 53264
Summary: mmdevapi:capture - test_audioclient() fails
systematically on Windows 10 1909+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:capture - test_audioclient() fails systematically on Windows 10 1909+:
capture.c:534: Test failed: SetEventHandle returns 80070002
capture.c:135: Test failed: Start on a stopped stream returns 88890014
capture.c:137: Test failed: Waiting on event handle failed!
capture.c:155: Wait'ed position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:187: Test failed: GetNextPacketSize 0 vs. GCP 0
capture.c:190: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:219: Sleep.1 position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:259: Test failed: GetNextPacketSize 0 vs. GetDevicePeriod 448
capture.c:264: GetBufferSize 21996 period size 448
capture.c:272: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:274: Overrun position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:299: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:301: Cont'ed position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:314: Test failed: Stop on a started stream returns 00000001
capture.c:317: Test failed: Start on a stopped stream returns 88890014
capture.c:320: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
capture.c:325: Restart position 0 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:327: Test failed: restarted GCP 0
capture.c:339: Test failed: Stop on a started stream returns 00000001
capture.c:354: Reset position -1 pad 0 flags abadcafe, amount of frames
locked: 0
capture.c:361: Test failed: Start on a stopped stream returns 88890014
capture.c:369: Test failed: Valid IAudioCaptureClient_GetBuffer returns
08890001
https://test.winehq.org/data/patterns.html#mmdevapi:capture
80070002 == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
88890014 == AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED AUDCLNT_ERR
It looks like the first failure is the cause for all the others.
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http://bugs.winehq.org/show_bug.cgi?id=23489
Summary: Buccaneer: quits silently when entering the Tavern
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.bigdownload.com/games/buccaneer-the-pursuit
-of-infamy/pc/buccaneer-the-pursuit-of-infamy-demo/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=29317)
--> (http://bugs.winehq.org/attachment.cgi?id=29317)
console log
The game Buccaneer: The Pursuit of Infamy will quit silently (without a crash
dialogue or anything) when you enter the Tavern after returning from a mission.
The Tavern is the place where players can save their actual progress in the
game.
Interestingly the game never crashes if you enter the Tavern BEFORE a mission
(I mean right after starting a new game).
You can check out the issue using the demo (122 Mb download size), link added
to URL.
How to reproduce the bug in the demo:
1. Install the demo and start it by T3D.exe. The game will notify you about the
latest update, you can install it, the game will restart after updating.
2. Start a new single-player game, select an available mission in 'Chart Room',
'Set Sail'.
3. You can complete the mission if you like it or simply turn your ship back,
and leave the mission area. You will be returned to your home port (Cutlass
Bay).
4. Back in the port click on 'The Tavern' >> the game will quit unexpectedly.
After some fiddling it turned out that installing native comctl32 components
via winetricks solves the problem.
A standard console log (attached) doesn't reveal too much information, I guess.
Any winedebug I should pass to narrow the problem?
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https://bugs.winehq.org/show_bug.cgi?id=55792
Bug ID: 55792
Summary: Tron 2.0 crashes before the menu appears
Product: Wine
Version: 8.18
Hardware: x86-64
URL: https://archive.org/details/TRONDemo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 7a678903fbe9b384e97b23bc8cb73c9239616054
Distribution: ---
Created attachment 75275
--> https://bugs.winehq.org/attachment.cgi?id=75275
terminal output
I bumped into this while revisiting bug #30969.
After playing some company logos the game crashes when music is enabled (can be
toggled in the launcher).
A regression introduced by commit 7a678903fbe9b384e97b23bc8cb73c9239616054.
Can be reproduced with the demo version.
TRONDemo.exe (203 MB)
md5: ef149830788bff5743e335aa6b788e26
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https://bugs.winehq.org/show_bug.cgi?id=55267
Bug ID: 55267
Summary: gdi32:font - The 64-bit test_RealizationInfo() gets
invalid parameter errors on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:font - The 64-bit test_RealizationInfo() gets invalid parameter errors on
Windows 8+:
font.c:4470: Test failed: ret 0 gle 87
font.c:4472: Test failed: mismatch
See https://test.winehq.org/data/patterns.html#gdi32:font
Where 87 == ERROR_INVALID_PARAMETER
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=49731
Bug ID: 49731
Summary: Shtriga: Summer Camp freezes with a black screen
(PE-build only)
Product: Wine
Version: 5.15
Hardware: x86
URL: https://store.steampowered.com/app/560740/Shtriga_Summ
er_Camp/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
The game displays some company logos after startup then it gets stuck with a
black screen.
Wine built without Mingw loads the game properly.
Plain terminal output:
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:dwmapi:DwmSetWindowAttribute (00020064, 7, 0031BD7C, 4) stub
0024:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
wine-5.15-108-gab94abb14f
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https://bugs.winehq.org/show_bug.cgi?id=45144
Bug ID: 45144
Summary: The GED Keeper 2 program does not start.
Product: Wine-staging
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michal.michcik(a)interia.pl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 61329
--> https://bugs.winehq.org/attachment.cgi?id=61329
Log from PlayOnLinux Debuger
Link to the mentioned program.
https://sourceforge.net/projects/gedkeeper/?source=typ_redirect
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https://bugs.winehq.org/show_bug.cgi?id=55790
Bug ID: 55790
Summary: Unreal II The Awakening: general protection fault when
loading a level
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: d8bce981d7f320987f32f57168614245314932d1
Distribution: ---
Created attachment 75273
--> https://bugs.winehq.org/attachment.cgi?id=75273
terminal output
This was tested and reproduced with both the Steam and the GOG versions.
Unfortunately the game was removed from all online distributions.
https://store.steampowered.com/app/13200/Unreal_2_The_Awakening/
The game loads the main menu properly, but when I start a new game or load an
existing save the game throws an error window with a very long text in it then
it quits.
Winedbg never kicks in.
The problem appeared in Wine-8.16 and is still present in Wine-8.18.
The result of the regression test:
d8bce981d7f320987f32f57168614245314932d1 is the first bad commit
commit d8bce981d7f320987f32f57168614245314932d1
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Sep 4 22:27:39 2023 +0200
dmime: Rewrite IDirectMusicGraph tools iteration.
I can't revert that commit but verified that the problem doesn't occur with the
previous commit.
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https://bugs.winehq.org/show_bug.cgi?id=55725
Bug ID: 55725
Summary: The 32-bit amstream:amstream gets an assert and times
out on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 32-bit amstream:amstream gets an assert and times out on the GitLab CI:
Unhandled exception: assertion failed in wow64 32-bit code (0xf7f11559).
[...]
amstream:amstream:0504 done (258) in 120s 42889B
See https://test.winehq.org/data/patterns.html#amstream:amstream
This started on 2023-10-03 and has been systematic since. Yet it is specific to
the 32-bit GitLab CI: the TestBot VMs are unaffected. Of course this impacts
merge requests:
2023-10-04 MR!4008
2023-10-04 MR!4007
2023-10-04 MR!4012
2023-10-04 MR!4013
2023-10-04 MR!4011
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https://bugs.winehq.org/show_bug.cgi?id=55722
Bug ID: 55722
Summary: dmime:dmime - test_band_track_play() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dmime:dmime - test_band_track_play() fails on macOS:
dmime.c:3771: Test failed: got 0x88781182
See https://test.winehq.org/data/patterns.html#dmime:dmime
Where 0x88781182 == DMUS_E_LOADER_FAILEDOPEN
This started failing on 2023-09-29 when the todo was removed in the commit
below (whereas before it was just hidden by the todo):
commit b733a46adae2af03d364bac9a0ecfd83390d25d3
Author: Rémi Bernon <rbernon(a)codeweavers.com>
AuthorDate: Thu Sep 21 09:11:55 2023 +0200
dmusic: Implement SoundFont2 collection parsing.
So this would mean that the SoundFont2 collection parsing does not work on
macOS.
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https://bugs.winehq.org/show_bug.cgi?id=55577
Bug ID: 55577
Summary: advapi32:registry - The 64-bit test_performance_keys()
sometimes crashes on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
advapi32:registry - The 64-bit test_performance_keys() sometimes crashes on
Windows 10:
registry.c:4203: Test failed: key FFFFFFFF80000050: got 8
registry.c:4204: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4209: Test failed: key FFFFFFFF80000050: got 8
registry.c:4210: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4250: Test failed: key FFFFFFFF80000050: got 8
registry.c:4251: Test failed: key FFFFFFFF80000050: got size 0
registry.c:4261: Test failed: key FFFFFFFF80000050: got 8
registry.c:4091: Test failed: key FFFFFFFF80000050: did not find name
registry.c:4093: this is the last test seen before the exception
0304:registry: unhandled exception c0000005 at 00007FFA9AD2D110
See https://test.winehq.org/data/patterns.html#advapi32:registry
The number of test failures varies a bit from one run to the next.
The crashes started on 2023-09-04 and so far only happen on the non-English
configurations of the w10pro64 TestBot VM.
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https://bugs.winehq.org/show_bug.cgi?id=45893
Bug ID: 45893
Summary: Midtown Madness: Extremely Slow with csmt on
Product: Wine
Version: 3.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game Midtown Madness is unplayably slow with csmt turned on. This can be
reproduced with the demo version of the game.
This is an old title from 1999 that uses direct draw AFAICT.
The game needs Windows version set to XP or lower, and either be run with an
Xserver supporting 16bpp colors, or a hack to force Wine to use 16bpp.
https://www.fileplanet.com/19814/10000/fileinfo/Midtown-Madness-Demo
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https://bugs.winehq.org/show_bug.cgi?id=43372
Bug ID: 43372
Summary: valgrind shows a definite leak in
dlls/d3dx9_36/tests/texture.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p
d3dx9_36_test.exe.so texture && touch texture.ok
==9786== 8 bytes in 1 blocks are definitely lost in loss record 165 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA083C: test_texture_shader (texture.c:2053)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 166 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA08DA: test_texture_shader (texture.c:2056)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
==9786== 8 bytes in 1 blocks are definitely lost in loss record 167 of 2,887
==9786== at 0x7BC51061: notify_alloc (heap.c:254)
==9786== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==9786== by 0x4CBB72D: D3DXCreateTextureShader (shader.c:2405)
==9786== by 0x4AA0978: test_texture_shader (texture.c:2059)
==9786== by 0x4AA1B5A: func_texture (texture.c:2297)
==9786== by 0x4AA5A93: run_test (test.h:603)
==9786== by 0x4AA5EF2: main (test.h:687)
==9786==
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https://bugs.winehq.org/show_bug.cgi?id=55720
Bug ID: 55720
Summary: msxml3:domdoc - test_domnode() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msxml3:domdoc - test_domnode() fails in Wine:
domdoc.c:2521: Test failed: Unexpected hr 0x1.
See https://test.winehq.org/data/patterns.html#msxml3:domdoc
This does not happen in all test configurations. In particular it does not
happen on any of the TestBot VMs (or my VMs), but it is systematic on the
GitLab CI and Remi's Linux cloud machines.
A look at the commits shows that this failure was introduced by the commit
below. The failure even showed up in the GitLab CI's pipeline but MR!4004 got
merged anyway.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4004/pipelines
commit 0770ba61ceb81794e5d03b6d6c48597d1b67c7ae
Author: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>
Date: Tue Oct 3 17:08:16 2023 +1100
msxml3: IXMLDOMElement::selectSingleNode always assign a value to the
output parameter.
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https://bugs.winehq.org/show_bug.cgi?id=55223
Bug ID: 55223
Summary: d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on
w11pro64-amd
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_34:d3dx10 & d3dx10_35:d3dx10 sometimes fail on w11pro64-amd-64:
d3dx10.c:2970: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2970: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2979: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 4: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 4: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3161: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3163: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
d3dx10.c:3174: Test failed: Test 25: Got unexpected hr 0x88760b59.
d3dx10.c:3176: Test failed: Test 25: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_35:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
And the number of failures is variable but always happens in either
test_get_image_info() or test_create_texture(), but seemingly on random
test_image indexes.
Also the failure always happens on the TestBot's AMD RX6600 PCI passthrough
configuration (the QEmu QXL and Nvidia configurations have no failure).
And this error first happened on 2023-06-14 and has been happening about twice
a week but I could not identify which commit is causing the failures.
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https://bugs.winehq.org/show_bug.cgi?id=54704
Bug ID: 54704
Summary: Black screen with Dungeon Keeper 2 and Wine v8.4
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reserv0(a)yahoo.com
Distribution: ---
Created attachment 74213
--> https://bugs.winehq.org/attachment.cgi?id=74213
DK2 log (with broken Wine 8.4 and working Wine 8.3)
I just compiled and tried Wine v8.4, and with it, I get a black screen after
the intro screen, at the menu stage of Dungeon Keeper 2.
This game is working just fine with (almost) all Wine versions between
6.something (I don't remember exactly which) and 8.3 (I reverted to the latter
for now).
There is alas no clue in the messages I get when starting DK2 from a terminal
(I get the exact same messages as with v8.3; log attached).
Note that I am using MATE (v1.14.1, GTK2) as the desktop environment, without
any compositor, and in X11 mode (no Wayland installed on my system and Wine 8.4
compiled --without-wayland) with a NVIDIA GPU (RTX 3070) and the latest NVIDIA
proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=45135
Bug ID: 45135
Summary: Black Rockman Shooter has no sound, implementation
missing in dmime
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 61322
--> https://bugs.winehq.org/attachment.cgi?id=61322
stdout of that game.
Game "Black Rockman Shooter" has not sound at the begin. Although override the
dmime could make sound, the game will become laggy.
Some other game also using same dll to make sound and has same situation.
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http://bugs.winehq.org/show_bug.cgi?id=32395
Bug #: 32395
Summary: Neverwinter Nights 2 : Broken sky
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42747
--> http://bugs.winehq.org/attachment.cgi?id=42747
Screenshot
In Neverwinter Nights 2, the sky fails to display properly. Look at the
attached screenshot for an example. It reminds me of
http://bugs.winehq.org/show_bug.cgi?id=23012 in the sense that the faulty
portion of the sky seems similar, but the sky is not black.
The console outputs this error appears in loop , is it related to this bug?
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glBlitFramebuffer() @ surface.c / 1265
Otherwise the console outputs nothing in particular. A specific channel could
be required to identify the culprit.
Wine 1.5.19
Neverwinter Nights 2 1.23
Nvidia 550 Ti
Arch Linux X64
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https://bugs.winehq.org/show_bug.cgi?id=55771
Bug ID: 55771
Summary: uxtheme:system - test_ShouldSystemUseDarkMode() fails
on Windows 7 to 10 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
uxtheme:system - test_ShouldSystemUseDarkMode() fails on Windows 7 to 10 1909.
Mostly ShouldSystemUseDarkMode() returns various error codes.
Windows 7:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 5.
Windows 8:
system.c:2629: Test failed: Expected value 0, got -2147024890.
Windows 10 1507:
system.c:2623: this is the last test seen before the exception
03f8:system: unhandled exception c0000005 at 74A58B41
Windows 10 1607:
system.c:2628: Test failed: ShouldSystemUseDarkMode set last error: 0.
system.c:2629: Test failed: Expected value 0, got -2147467259.
Windows 10 1709:
system.c:2629: Test failed: Expected value 0, got -2147467261.
Windows 10 1809:
system.c:2629: Test failed: Expected value 0, got 1.
See: https://test.winehq.org/data/patterns.html#uxtheme:system
Where: 5 == ERROR_ACCESS_DENIED
-2147467261 == 0x80004003 == E_POINTER
-2147467259 == 0x80004005 == E_FAIL
-2147024890 == 0x80070006 == ERROR_INVALID_HANDLE
Are we sure that the entry point 138 really points to ShouldSystemUseDarkMode()
on early Windows versions? Because it looks more like it points to random APIs
that may expect more parameters and end up failing in varying ways.
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https://bugs.winehq.org/show_bug.cgi?id=55654
Bug ID: 55654
Summary: High RAM usage in GTA San Andreas with SkyGFX
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
Distribution: ArchLinux
Hello,
So GTA San Andreas has high RAM usage when using the SkyGFX mod since commit
c065b4fe0b3622e0c737a4c7c1c514273ad2d8a7
At first the RAM usage seems normal (no more 400 MB) but after doing a loop
around the city the RAM usage gets to ~1.5 GB
Commit 22fcf28f05a2478df01b0a0cfae1a49376c990f5 does improve things (the RAM
usage when doing the same test is ~1.2 GB) but it's still noticeably higher
than before
Disabling/removing the SkyGFX mod or switching to DXVK makes the issue
disappear (so it's some weird interaction with the SkyGFX mod and WineD3D)
I do use wine-staging like always (but disabling all of the wined3d staging
patchsets didn't make a difference)
The mod is open-source though (https://github.com/aap/skygfx) so it should be
easier to tell what graphics code/shader file is triggering the high RAM issue
I tried using valgrind's massif to track the cause of this issue but valgrind
didn't support some instructions that are used by 2 mods (and doing some byte
patching caused SkyGFX to segfault so that's out of the question)
+d3d logs/an apitrace might be helpful but the issue only becomes noticeable
enough after a few minutes so both of these are going to be likely too big
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https://bugs.winehq.org/show_bug.cgi?id=55228
Bug ID: 55228
Summary: kernel32:loader - test_ResolveDelayLoadedAPI() fails
on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_ResolveDelayLoadedAPI() fails on Windows 10+:
loader.c:3979: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3998: Test failed: Test 0: expected 74464550, got 10001A00
loader.c:3979: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3998: Test failed: Test 1: expected 70492CF0, got 10001A20
loader.c:3979: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3998: Test failed: Test 2: expected 74462DC0, got 10001A40
loader.c:3987: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3989: Test failed: Test 3: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 3: ResolveDelayLoadedAPI succeeded with
10001A60
loader.c:3987: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
loader.c:3989: Test failed: Test 4: Wrong sys callback count: 0
loader.c:4018: Test failed: Test 4: ResolveDelayLoadedAPI succeeded with
10001A80
See https://test.winehq.org/data/patterns.html#kernel32:loader
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https://bugs.winehq.org/show_bug.cgi?id=52014
Bug ID: 52014
Summary: Memento Mori stucks on launch
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
winegstreamer warning: videoconvert1: not negotiated
winegstreamer warning: videoconvert1:
../libs/gst/base/gstbasetransform.c(1431):
gst_base_transform_reconfigure_unlocked ():
/GstBin:bin0/GstVideoConvert:videoconvert1:
not negotiated
04a0:fixme:dsound:IDirectSoundBufferImpl_Restore (14B393D0):stub
04a0:err:sync:RtlpWaitForCriticalSection section 00DD85F4
"../wine/dlls/winegstreamer/wm_asyncreader.c: async_reader.stream_cs" wait
timed out in thread 04a0, blocked by 04e8, retrying (60 sec)
04e8:err:sync:RtlpWaitForCriticalSection section 0A6DF734 "?" wait timed out in
thread 04e8, blocked by 04a0, retrying (60 sec)
wine-6.21-116-g6a072b98c10
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https://bugs.winehq.org/show_bug.cgi?id=48550
Bug ID: 48550
Summary: Right click doesn't work on system tray icons (Plasma
desktop issue)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahmed.com(a)protonmail.com
Distribution: ---
When clicking by the right button on any system-tray icons under Wine, it
doesn't respond, and shows the menu.
This issue happens only with KDE Plasma desktop, and it is quite old issue, but
I didn't report it before, because I was using a modified wine builds that had
a patch for this issue.
System info:
OS: Kubuntu 19.10
KDE Plasma version: 5.16.5
KDE Frameworks version: 5.62.0
Qt version: 5.12.4
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https://bugs.winehq.org/show_bug.cgi?id=55840
Bug ID: 55840
Summary: Crowbar: Crashes on hovering the Refresh button in
second launch
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://appdb.winehq.org/objectManager.php?sClass=version&iId=38948&iTestin…
In the unpack tab, when I hover over the Refresh button with the cursor,
Crowbar crashes with the error mentioned in the test data. This also happens
when hovering some other UI elements, but not all. Notably, this does not
happen on the first launch in a prefix, only secondary launches. This did not
used to happen in earlier versions of wine, and Crowbar has not changed since
then.
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https://bugs.winehq.org/show_bug.cgi?id=54175
Bug ID: 54175
Summary: MAME 0.224 (windows version) cannot start any machine
due to Direct3d 9 initialization failure
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73697
--> https://bugs.winehq.org/attachment.cgi?id=73697
MAME crash when starting any machine (NES in this case)
The windows version of MAME 0.224 cannot start any machine because of direct3d
9 initialization error (as it is written in console output) in stable 7.0.1
version (with dxvk 1.10.3 installed). However, everything was working fine in
stable 7.0. It seems to be some kind of regression in 7.0.1. I cannot test dxvk
2.0 version (if it is the reason) because of my GTX 760 support abandoning. The
drivers tested were 470.131.03 and the latest 470.161.03.
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https://bugs.winehq.org/show_bug.cgi?id=55685
Bug ID: 55685
Summary: FlatOut 2 crashes due to HLSL syntax error 'unexpected
NEW_IDENTIFIER'
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 75206
--> https://bugs.winehq.org/attachment.cgi?id=75206
log + shader
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:11:1: E5000: syntax error,
unexpected NEW_IDENTIFIER
0024:err:d3dcompiler:D3DCompile2
Attached is an archive including a vkd3d & +d3dcompiler log and the relevant
dumped shader.
This might be related to bug 54872, but I'm not sure.
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https://bugs.winehq.org/show_bug.cgi?id=55786
Bug ID: 55786
Summary: user32:msg - test_timers() sometimes gets a shorter
timeout than expected in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_timers() sometimes gets a shorter timeout than expected in
Wine:
11622: Test failed: did not get expected count for minimum timeout (90 !=
~100).
See https://test.winehq.org/data/patterns.html#user32:msg
This first happened on 2023-07-14 (no instance in the previous 5 months) and
has happened about 8 times per month since.
It does not happen on any of the TestBot VMs however. So far it only happened
on the GitLab CI (impacting 12 MRs), on Remi's macOS machines and once on my
fg-deb64 desktop.
Here are the October instance:
* 2023-10-04 linux_gitlab-debian-64
* 2023-10-06 mac_rbernon-macos-opengl-win64_1
* 2023-10-10 mac_rbernon-macos-opengl-wow64
* 2023-10-10 MR!4024, MR!4042
* 2023-10-11 MR!4064, MR!4075
* 2023-10-12 MR!4071
The lowest value in the failure messages (including the MRs) is 86 (2023-07-14
mac_rbernon-macos-opengl-win64_2). All other values are either 89 or 90. So
TIMER_COUNT_TOLERANCE = 10 was not far off, but maybe something around 15.6
would be more accurate.
That said this test is old (2013-2019) so it is strange that it only started
failing last July.
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http://bugs.winehq.org/show_bug.cgi?id=31586
Bug #: 31586
Summary: Myst V stucked when about playing the first cutscene
in the game
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.chip.de/downloads/Demo-Myst-V-End-Of-Ages_1
6462550.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41534
--> http://bugs.winehq.org/attachment.cgi?id=41534
terminal output
This probably never worked correctly in Wine: in AppDB there are mentions of
the issue with Wine 0.9.x.
Reproducible with the demo as well as with the GOG.com version of the game.
The problem: when you meet the first person very early in the game, his/her
initial monologue is not playing. The person is just standing there, the audio
file containing the speech is never played. This makes impossible to get
further in the game. The game is not freezing; background music, animations,
camera movement are still working, but you are unable to use the keyboard or
the mouse. The only way to exit the game at this point is to kill the game
executable.
This is the point where certain fixmes from dmime are printed in the terminal,
as can be seen at the end of the attached log.
Workaround: 'winetricks directmusic' (which also installs native dsound). The
corresponding audio file is playing correctly and you can proceed further in
the game.
Steps to reproduce the problem with the demo version:
1. install the demo, use virtual desktop mode to work around bug #25786. At the
end of the installation, audio files used by the game will be converted from
.ogg to .wav. It should be noted that the game installer hits bug #17403 at
this point: the converted .wav files have different sizes, compared to the same
files when the game is installed under Windows. Probably that's not what causes
the reported issue (native directmusic doesn't help in bug #17403).
2. start the demo with eoa.exe. Skip the intro videos and click <Ok> in the
notification dialogue about mouse movement.
3. there is a 'bubble' in front of you, left click on it to get closer. A man
appears in front of you, but he's just standing there, his monologue is not
playing thus you can't proceed further.
The audio file that should be played at this point in the demo version is
'drboEsher-DireboSrln_eng.wav', located under Myst V Demo/sfx/streamingCache.
Please let me know if you need a log with debug channels enabled.
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http://bugs.winehq.org/show_bug.cgi?id=25323
Summary: Civilization IV Beyond the Sword crashed when trying
to start a new game.
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=32176)
--> (http://bugs.winehq.org/attachment.cgi?id=32176)
Crash log with WINEDEBUG=+tid,+msxml,+variant
The crash mentioned in the summary occurs only if using builtin msxml3.
Reverting this dll to native will make the game start just fine.
I attached a logfile with WINEDEBUG=+tid,+msxml,+variant.
This should allow more progress on the builtin msxml3 lib.
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https://bugs.winehq.org/show_bug.cgi?id=55827
Bug ID: 55827
Summary: Can't install Scratch3
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuomug67(a)gmail.com
Distribution: ---
Created attachment 75319
--> https://bugs.winehq.org/attachment.cgi?id=75319
backtracefile
Can'tinstall Scratch3
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https://bugs.winehq.org/show_bug.cgi?id=55826
Bug ID: 55826
Summary: Office 2016 applications have broken UI
Product: Wine-staging
Version: 8.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
CC: awesie(a)gmail.com, leslie_alistair(a)hotmail.com,
z.figura12(a)gmail.com
Distribution: ---
Created attachment 75318
--> https://bugs.winehq.org/attachment.cgi?id=75318
Broken UI in Word 2016
This is a regression caused by
https://github.com/wine-staging/wine-staging/blob/master/patches/wined3d-me…
Author: Andrew Wesie <awesie(a)gmail.com>
Date: Sun Sep 30 12:02:00 2018 -0500
wined3d: Use glReadPixels for RT texture download.
Signed-off-by: Andrew Wesie <awesie(a)gmail.com>
For the testing purposes I used 32-bit Office 2016 ISO from
https://archive.org/details/microsoft-office-2016-professional-plus-32-and-…
set Windows 7 in winecfg, and used default installation.
Then
1. goto drive_c/Program Files/Microsoft Office/Office16
2. run 'wine WINWORD.EXE'
3. choose "Blank document"
Reverting the above patch fixes UI painting.
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https://bugs.winehq.org/show_bug.cgi?id=55350
Bug ID: 55350
Summary: explorer.exe:explorer - test_taskbar() often fails in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
explorer.exe:explorer - test_taskbar() often fails in Wine:
explorer.c:43: Test failed: Expected (0,0)-(0,0), got (904,0)-(1024,768).
See https://test.winehq.org/data/patterns.html#explorer.exe:explorer
This happens almost systematically on fg-deb64-* but also happens randomly on
the TestBot's debian11 VM, GitLab's gitlab-debian environment, and Remi's VMs.
This also impacts merge requests sometimes, for instance MR!3413 on 2023-07-26.
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https://bugs.winehq.org/show_bug.cgi?id=55823
Bug ID: 55823
Summary: "Star Trek Fleet Command" crashes on exit
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donnie126_2002(a)hotmail.com
Distribution: ---
Created attachment 75314
--> https://bugs.winehq.org/attachment.cgi?id=75314
Unhandled exception: page fault on read access, etc.
"Star Trek Fleet Command" by Scopely installs and runs as you might expect it
to run on a Windows machine, but when the player exits the game, the program
crashes with the report outlined in the attached "backtrace.txt" file.
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https://bugs.winehq.org/show_bug.cgi?id=55822
Bug ID: 55822
Summary: 8.2 and over Wine-staging doesn't apply patches on
tar.xz source code
Product: Wine-staging
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.bass05(a)proton.me
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This includes a lot of packaging, like the Arch Linux one
(https://gitlab.archlinux.org/archlinux/packaging/packages/wine-staging/-/bl…).
This is due to the Python 3 port
(https://gitlab.winehq.org/wine/wine-staging/-/commit/f2f8b949b1ae1bedc2b3b1…)
included since tag 8.2.
Specifically, it doesn't get passed the flag --nogit to gitapply.sh in case
that the wine main tree is not a git repository.
This regression made harder to understand why the staging patches are not
applied after the building.
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https://bugs.winehq.org/show_bug.cgi?id=4713
--- Comment #37 from temp82(a)luukku.com ---
> still freezes wine 8.18.
don't know if these are related
0024:fixme:ddraw:DirectDrawEnumerateExA flags 0x6 not handled
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0024:fixme:d3d:wined3d_device_apply_stateblock WINED3D_RS_ZVISIBLE not
implemented.
011c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
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https://bugs.winehq.org/show_bug.cgi?id=55712
Bug ID: 55712
Summary: rpcrt4: NdrClientInitializeNew() does not wait for
server connection
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bghome(a)gmail.com
Distribution: ---
Created attachment 75218
--> https://bugs.winehq.org/attachment.cgi?id=75218
Application log (WINEDEBUG=+timestamp,+pid,+tid,+seh,+rpc,+file,+sync)
I'm debugging a crash of the RekordboxAgent application. The problem is that
it's terminated by the RPC_S_SERVER_UNAVAILABLE exception.
I noticed that the client connection for the endpoint .\pipe\wine_plugplay (see
NdrClientInitializeNew() API call on line 11168) had been triggered before the
server started listening (see NdrServerInitializeNew() API call on line 13286).
Since the application works well under Windows 10/11, I believe it's a wine
implementation related problem.
To me it seems like the client connection should wait until the server becomes
available. I made a small patch to test this theory (see rpcrt4.patch). Now I
can see in the logs that the WaitNamedPipeW API is called on line 11189, but
looks like does not have the desired effect as rpcrt4_conn_open_pipe connection
failed appears immediately on line 11194.
Any help regarding that would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=55641
Bug ID: 55641
Summary: dxdiag crashes with segfault
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: matthew.mcallister.0(a)gmail.com
Distribution: ---
Created attachment 75176
--> https://bugs.winehq.org/attachment.cgi?id=75176
Output of `wine dxdiag`
Running wine-devel. wine --version is wine-8.16. OS is Debian 13. kernel
version 6.4.13-1. Graphics: RTX 3080, nvidia-driver version 525.125.06-2.
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https://bugs.winehq.org/show_bug.cgi?id=55524
Bug ID: 55524
Summary: Memory allocation difficulties were reported during
runs of the Settlers: Heritage of Kings.
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
I tried the game “The settlers (gold edition)” out once more by components from
the software package “wine 8.15-1622.3”.
Some information was logged for further development considerations.
Markus_Elfring@Sonne:~> wine 'C:\ProgramData\Microsoft\Windows\Start
Menu\Programs\Ubisoft\Blue Byte\DIE SIEDLER - Das Erbe der Könige - Gold
Edition\DIE SIEDLER - Das Erbe der Könige Nebelreich spielen.lnk'
…
0178:err:virtual:map_view anon mmap error Nicht genügend Hauptspeicher
verfügbar, size 0x10020000, unix_prot 0
0178:err:virtual:allocate_virtual_memory out of memory for allocation, base
(nil) size 10010000
0178:err:d3d:buffer_invalidate_bo_range Failed to allocate maps array,
invalidating entire buffer.
…
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https://bugs.winehq.org/show_bug.cgi?id=55469
Bug ID: 55469
Summary: GL_OUT_OF_MEMORY crash
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Starting with Wine 8.14, after playing just a second co-op game, I receive a
"GL_OUT_OF_MEMORY" error, followed by several instances of "Cannot allocate
memory", followed by the typical "RtlpWaitForCriticalSection" crash I have also
experienced in previous versions if I play too many matches. Not sure if the
two are related, but with previous versions (up to 8.13), I was able to play a
couple matches and then restart the application as a sort of workaround.
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https://bugs.winehq.org/show_bug.cgi?id=55760
Bug ID: 55760
Summary: roblox does not start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Johnjhill2007(a)gmail.com
Distribution: ---
it keep saying that robloxplayerbeta.exe has encountered a serious problem and
need to close
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https://bugs.winehq.org/show_bug.cgi?id=55743
Bug ID: 55743
Summary: Logos Bible Software (.NET app) crash on load
Product: Wine-staging
Version: 8.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75246
--> https://bugs.winehq.org/attachment.cgi?id=75246
terminal output
Crash on load... new bug. This app has been silver or gold with staging since
7.18 staging.
Terminal Output attached
wine staging 8.17.
Logos_v28.2.0.0043-x64.msi
Operating System: SteamOS 3.4.10
KDE Plasma Version: 5.26.1
KDE Frameworks Version: 5.99.0
Qt Version: 5.15.6
Kernel Version: 5.13.0-valve37-1-neptune (64-bit)
Graphics Platform: X11
Processors: 8 × AMD Custom APU 0405
Memory: 14.5 GiB of RAM
Graphics Processor: AMD Custom GPU 0405
Manufacturer: Valve
Product Name: Jupiter
System Version: 1
Dependencies installed:
# CUPS + KDE printer manager GUI
PACKAGES="cups print-manager system-config-printer"
# Auto-discovery via DNS
# https://wiki.archlinux.org/title/Avahi#Hostname_resolution
PACKAGES="$PACKAGES nss-mdns"
# Optionals (helpful)
# foomatic pre-built ppd drivers
PACKAGES="$PACKAGES foomatic-db-engine foomatic-db-ppds
foomatic-db-nonfree-ppds"
# ghostscript for non-pdf printers
PACKAGES="$PACKAGES ghostscript"
# cups-filters for driverless printers
PACKAGES="$PACKAGES cups-filters"
# packages for wine to work with Logos
PACKAGES="$PACKAGES samba extra-rel/apparmor core-rel/libcurl-gnutls wine
winetricks cabextract appmenu-gtk-module patch bc lib32-libjpeg-turbo"
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https://bugs.winehq.org/show_bug.cgi?id=55702
Bug ID: 55702
Summary: d3d9:visual - fp_special_test() fails on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d9:visual - fp_special_test() fails on Debian 12:
visual.c:17094: Test failed: Expected color 0x00ff0000, 0x00ff7f00, 0x00ff0000
or 0x00ff7f00 for instruction "def2", got 0x00ffff00.
visual.c:17094: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ffffff.
See https://test.winehq.org/data/patterns.html#d3d9:visual
It never failed on Debian 11 and stopped failing on Debian Testing once it was
upgraded past Debian 12. So this looks specific to Debian 12. In particular
this fails systematically on the nightly GitLab CI WineTest runs (see
gitlab-debian-64).
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https://bugs.winehq.org/show_bug.cgi?id=55645
Bug ID: 55645
Summary: Crysis 3 and other DX11 games crashes at startup after
later WineD3D patches
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: matteo.mystral(a)gmail.com
Apparently after WineD3D commits on Sep 15, 2023 Crysis 3 and many other DX11
games stopped working.
07ac:fixme:d3d:wined3d_swapchain_init The application requested more than one
back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
03ac:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).
03ac:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 11, 16x16, 4 samples, format 0x881a.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
03ac:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=54391
Bug ID: 54391
Summary: Need for Speed: SHIFT crashes on launch
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0a7c:fixme:d3dx:get_format_info Unknown format 0x5a544e49 (as FOURCC "INTZ").
0a7c:fixme:d3dx:D3DXCreateVolumeTextureFromFileInMemoryEx Generation of mipmaps
for volume textures is not implemented yet.
0a7c:fixme:d3dx:d3dx_effect_ValidateTechnique iface 392EF860, technique
39319D80 semi-stub.
0a7c:fixme:d3dx:d3dx_effect_GetDesc iface 392EF860, desc 00E8E858 partial stub.
0a7c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0a7c:err:d3dcompiler:D3DCompile2 Shader log:
0a7c:err:d3dcompiler:D3DCompile2 <anonymous>:1:40: E5000: syntax error,
unexpected '<', expecting ';' or ','
0a7c:err:d3dcompiler:D3DCompile2
1.6-86-gf9e7cb63
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https://bugs.winehq.org/show_bug.cgi?id=43104
Bug ID: 43104
Summary: Robot Arena 2: crashes when opened
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunix4all(a)gmail.com
Distribution: Ubuntu
Created attachment 58291
--> https://bugs.winehq.org/attachment.cgi?id=58291
Robot Arena 2 error message
Robot Arena 2 1.4 crashes when opened in Wine 2.9
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https://bugs.winehq.org/show_bug.cgi?id=55525
Bug ID: 55525
Summary: MyPhoneExplorer 2.0 crashes in WINE 8.0
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schadw(a)googlemail.com
Distribution: ---
I've been using MyPhoneExplorer2.0 a long time with WINE 5.0.3 under debian
bullseye (11.7).
Now I upgraded to debian 12.1 (bookworm); this is accompanied by an upgrade of
WINE to 8.0.
In WINE 8.0 MyPhoneExplorer doesn't start, it crashes at once with a fatal
error.
In my environment I can't test step by step:
+ WINE 8.0 can't be installed under bullseye
+ Wine 5.0.3 can't be installed under bookworm
regards
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https://bugs.winehq.org/show_bug.cgi?id=55435
Bug ID: 55435
Summary: GUI applications no longer show text output on
STDOUT/STDERR
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
CC: jacek(a)codeweavers.com
Regression SHA1: dcf0bf1f383f8429136cb761f5170a04503a297b
Distribution: ---
GUI applications sometimes print informational and error text messages to the
terminal they were launched from. This stopped working in Wine 8.12. I first
noticed it with the game Star Trek Online and to rule out it was the game I
also tested the Windows version of VLC Media Player and it too stopped printing
text to the terminal. A bisect identifies commit
dcf0bf1f383f8429136cb761f5170a04503a297b.
I don't know if this was an intentional change and if I have missed some
setting or parameter needed to get that terminal output back and I apologize if
that's the case.
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https://bugs.winehq.org/show_bug.cgi?id=55598
Bug ID: 55598
Summary: Registry Editor and 'reg query' disparity (phantom
state)
Product: Wine-staging
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 75130
--> https://bugs.winehq.org/attachment.cgi?id=75130
Searching the same key in the same wine prefix
Create a new prefix, then install some software. Now open Registry Editor,
highlight the keys relative to the software, then close it. Make the software
change the registry. Open it and you should see no actual change. Then create a
new key and perform a query search in the command prompt. Wine will not see the
key.
Does the clientside NTSaveKey patchset happen to be the culprit? I'm not
proficient enough to understand how the registry is implemented in Wine. Not
sure if this happens in devel, but I will test shortly.
cc @pgofman
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https://bugs.winehq.org/show_bug.cgi?id=46332
Bug ID: 46332
Summary: Adobe Digital Editions 4.5 crashes on downloading a
book
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raffamaiden(a)gmail.com
Distribution: ---
Created attachment 63074
--> https://bugs.winehq.org/attachment.cgi?id=63074
backtrace
Adobe Digital Editions 4.5, installed on a win32 prefix, crashes when trying to
download a book. I hereby attach the backtrace
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Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #21 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
In that case, marking FIXED.
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https://bugs.winehq.org/show_bug.cgi?id=55820
Bug ID: 55820
Summary: Error while installing Fork git client
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dario.arena87(a)gmail.com
Distribution: ---
Created attachment 75312
--> https://bugs.winehq.org/attachment.cgi?id=75312
The backtrace that wine generates when the installer is executed
I've tried to install Fork git client (version 1.88.2) using wine stable and
wine staging but neither worked.
With the latter i can install dotnet 4.8 (by downloading from microsoft website
o using winetricks) but i get an error when i try to install the application
(attached).
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--- Comment #20 from joaopa <jeremielapuree(a)yahoo.fr> ---
Now it works.
But the movie is played only in a quarter (left top) of the player.
But it should deserve its own bug report.
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https://bugs.winehq.org/show_bug.cgi?id=55802
Bug ID: 55802
Summary: devenum:devenum - test_wavein() fails on fg-deb64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
devenum:devenum - test_wavein() fails on fg-deb64:
devenum.c:1015: Test failed: Expected id 1, got 3.
devenum.c:1079: Test failed: Expected id 0, got 2.
devenum.c:1079: Test failed: Expected id 1, got 3.
See https://test.winehq.org/data/patterns.html#devenum:devenum
These failures are systematic though their number varies.
They started on 2023-06-28 which is when I upgraded fg-deb64 (my desktop) to
Debian 12. Yet they don't fail on other Debian 12 machines like the TestBot VM
(newtb-debian12). Maybe the difference comes from the hardware or from the
desktop: fvwm vs KDE + pipewire, etc.
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--- Comment #19 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Seems to work for me with wine-8.18-155-g9afcf7c8e0c. Can anyone else confirm?
I used the download from Comment #16 and the sample from Comment #18.
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http://bugs.winehq.org/show_bug.cgi?id=25786
Summary: MYST V Demo: Installer GUI doesn't appear correctly
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32861)
--> (http://bugs.winehq.org/attachment.cgi?id=32861)
Terminal output: wine "Myst V Demo.exe" + WINEDEBUG=+imm wine "Myst V Demo.exe"
Splitting from bug 11963 to isolate problems. This bug causes the window to not
render correctly and makes it impossible to click through the installation. It
can still be done perfectly from hotkeys - see also
http://bugs.winehq.org/show_bug.cgi?id=11963#c15
The offending Component is "imm".
(fixme:imm:ImeHandleNotify WM_IME_NOTIFY:IMN_SETCOMPOSITIONWINDOW)
Attached is the log showing the error + a debug of imm.
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http://bugs.winehq.org/show_bug.cgi?id=37079
Bug ID: 37079
Summary: Dogfight: Battle in the Skies crashes when opening
drop-down menus
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://dogfight.cheops.php-4.info/dogfight_r3682_insta
ll.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49280
--> http://bugs.winehq.org/attachment.cgi?id=49280
terminal output
This is a small freeware game built on Allegro 4.xx gaming library.
In the main menu there are several graphical drop-down menus where you can
change screen resolution etc.
If you open one of them and move the custom mouse pointer among the menu items
Wine crashes. You can notice that menu items begin to flicker first then comes
the crash.
The same problem with Wine 1.0.1 .. 1.7.24
Fedora 20
Nvidia binary drivers 331.89/340.24
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https://bugs.winehq.org/show_bug.cgi?id=48401
Bug ID: 48401
Summary: GTA IV - Framerate drop after 5 minutes of gameplay
Product: Wine
Version: 4.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Hardware: Lenovo ThinkPad T410s, 1st-gen i5, NVidia NVS3100M with driver
340.107
OS: Ubuntu 18.04 / elementaryOS 5.0
When playing GTA IV under Wine, framerate is quite nicely playable: 30+fps in
wine 4.0.3, Windows 10 mode (so far, best experience).
However, framerate begins to drop abruptly after about 5 minutes of gameplay,
in the 5-10fps range, sometimes to 1-2fps. CPU+GPU begin to heat up in the high
range (90°C).
This doesn't happen as badly in other DirectX 9 games.
I've added a registry DWORD key to disable CSMT (when enabled, the described
problem begins at gameplay start, not a second later), and limited video memory
to 384Mb.
It is known, however, that GTA IV is a badly optimized game that has caused
trouble in Windows before, so I'm aware that YMMV.
Let me know how else I can help pinpointing the problem cause.
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https://bugs.winehq.org/show_bug.cgi?id=55534
Bug ID: 55534
Summary: ucrtbase:thread - test_thread_library_reference()
fails on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:thread - test_thread_library_reference() fails on Windows 7+ and Wine:
thread.c:65: Test failed: Failed to get set_detach_event: 127
thread.c:65: this is the last test seen before the exception
0624:thread: unhandled exception c0000005 at 00000000
See https://test.winehq.org/data/patterns.html#ucrtbase:thread
This started on 2023-09-05.
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https://bugs.winehq.org/show_bug.cgi?id=55811
Bug ID: 55811
Summary: Audio crackling/popping in Pajama Sam 2 (16-bit game)
with winepulse and winealsa
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
I get this odd audio pop and crackle with the pulse driver at random times. It
is also present with the ALSA driver but there it's not as severe.
Here's some footage of the issue on both:
Pulse:
https://drive.google.com/file/d/1n-9JO99-rtGzrlfBtlNu_tNW_aS98X-o/view?usp=…
ALSA:
https://drive.google.com/file/d/18wtJt3iDpyj0RvBTlKw7njWyGNJvgHTX/view?usp=…
I'm using the latest PipeWire version on Arch
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https://bugs.winehq.org/show_bug.cgi?id=41123
Bug ID: 41123
Summary: 8-bit Armies requires "fx_5_0" compilation target
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
When I was testing this bug: https://bugs.winehq.org/show_bug.cgi?id=40725 I
noticed that 8-bit Armies would show this line in the terminal before crashing:
fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet supported
Native d3dcompiler_43 via "winetricks d3dcompiler_43" works around the issue.
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http://bugs.winehq.org/show_bug.cgi?id=28635
Bug #: 28635
Summary: Pikachu Volleyball 3D fails to start a new game
Product: Wine
Version: 1.3.29
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 36802
--> http://bugs.winehq.org/attachment.cgi?id=36802
Full log
When attempting to start a new game in Pikachu Volleyball 3D, it fails with the
following error message:
D3DMesh.cpp File 205 Line (DX Function) failed with DX9 error 0x80004001
E_NOTIMPL
Description - The function called is not supported at this time
It works after using winetricks d3dx9_36. The last line printed in the terminal
is:
fixme:d3dx:ID3DXMeshImpl_OptimizeInplace D3DXMESHOPT_VERTEXCACHE not
implemented.
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https://bugs.winehq.org/show_bug.cgi?id=53599
Bug ID: 53599
Summary: Lord of the Ring. BFME crash few minutes after loading
a game.
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: silverio_m(a)hotmail.com
Distribution: ---
Created attachment 72988
--> https://bugs.winehq.org/attachment.cgi?id=72988
Log from terminal
The game crashes randomly after loading a game or a new battle.
Whatever, the time for crashing depends on unknown factors.
It happens in any version of Wine since 2021 and with Linux Mint 20.x and 21.
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https://bugs.winehq.org/show_bug.cgi?id=55721
Bug ID: 55721
Summary: ntdll:info - The 64-bit test_query_process_vm()
unexpectedly succeeds on Debian 12
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:info - The 64-bit test_query_process_vm() unexpectedly succeeds on Debian
12:
info.c:1928: Test succeeded inside todo block: Expected to be greater than
335220736, got 336269312
info.c:1945: Test succeeded inside todo block: Expected to be greater than
336269312, got 336269312
See https://test.winehq.org/data/patterns.html#ntdll:info
An unexpected success may be better than an unexpected failure but it's treated
as a failure regardless.
This started on 2023-09-28 so it may be related to the low address space
reservation changes commits made on that day. This is systematic but only
impacts some test configurations so it would be interesting to understand why:
* fgtb-debian12-wow64 -> unexpected success
* fgtb-debian12-x86-64 -> unexpected success
* newtb-debian12-wow64 -> unexpected success
* gitlab-debian-64 -> todo as expected (despite being Debian 12 too!)
* fgtb-debian11-* -> todo as expected
* newtb-debian11-* -> todo as expected
* newtb-debiant-* -> todo as expected (post-Debian 12 Debian Testing)
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https://bugs.winehq.org/show_bug.cgi?id=52356
Bug ID: 52356
Summary: Folio Bound Views crashing at winevdm after 6.23
(until 7.0rc2)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gudwin(a)unicamp.br
Distribution: ---
I mostly use Wine for running Folio Bound Views, an old 16 bit Windows
application that I must run for accessing some literature that is important in
my profession. I used to run Wine 6.21 and it worked without any problem. Now,
since version 6.23, the application is crashing at winevdm.exe. The last update
of Wine available for Manjaro is 7.0rc2 and the problem is still there. It is
important to notice that this problem didn't exist at 6.21. I didn't tested
6.22, so I don't have any clue if the problem was introduced at 6.22 or 6.23,
but I can confirm that making a regression to 6.23 didn't worked. Making a
regression to 6.21, the application returns to work. I hope you are able to put
it working again before 7.0 is finally released. If you need more information
in order to track the bug, please let me know how I can help.
Unhandled exception: page fault on read access to 0xffffffff in 16-bit code
(07bf:0439).
In 16 bit mode.
Register dump:
CS:07bf SS:08c7 DS:08c7 ES:08c7 FS:0063 GS:006b
IP:0439 SP:8b50 BP:8b6c FLAGS:0202( R- -- I - - - )
AX:0001 BX:8b7c CX:0000 DX:0001 SI:0081 DI:0094
Stack dump:
0x08c7:0x8b50: 08c7 0000 0000 0000 20e0 00e3 224d c060
0x08c7:0x8b60: 00e4 8b8e 08c7 0000 0000 0000 8bc8 044b
0x08c7:0x8b70: 011f 8b7c 08c7 0000 0081 0094 e338 0151
0118: sel=08c7 base=00afad30 limit=00009b7f 16-bit rw-
Backtrace:
=>0 0x07bf:0x0439 (0x08c7:0x8b6c)
1 0x011f:0x044b (0x08c7:0x8bc8)
0x07bf:0x0439: lesw %es:0x0(%bx),%bx
Modules:
Module Address Debug info Name (30 modules)
PE 00400000-00420000 Deferred winevdm
PE 00f20000-01054000 Deferred ole32
PE 01570000-01ea8000 Deferred shell32
PE 01eb0000-01f62000 Deferred winspool
PE 040e0000-040e8000 Deferred lz32
PE 61740000-61782000 Deferred advapi32
PE 62fc0000-6304d000 Deferred rpcrt4
PE 63480000-6348c000 Deferred version
PE 63bc0000-63bda000 Deferred shcore
PE 64a40000-64a94000 Deferred shlwapi
PE 666c0000-666cf000 Deferred hid
PE 66b00000-66b3e000 Deferred win32u
PE 68500000-6855a000 Deferred combase
PE 69540000-6958e000 Deferred dinput8
PE 6a040000-6a062000 Deferred msacm32
PE 6a280000-6a32c000 Deferred msvcrt
PE 6a400000-6a4c6000 Deferred winmm
PE 6bc00000-6bc2c000 Deferred sechost
PE 6bcc0000-6bd3f000 Deferred setupapi
PE 6c9c0000-6ca46000 Deferred gdi32
PE 6cc40000-6cd9c000 Deferred comctl32
PE 6ed00000-6ef3e000 Deferred user32
PE 70940000-7095f000 Deferred mpr
PE 70b40000-70c17000 Deferred ucrtbase
PE 70d00000-70e08000 Deferred comdlg32
PE 71200000-7121c000 Deferred imm32
PE 7b000000-7b0e9000 Deferred kernelbase
PE 7b600000-7b81a000 Deferred kernel32
PE 7bc00000-7bca2000 Deferred ntdll
PE 7e100000-7e104000 Deferred winex11
Threads:
process tid prio (all id:s are in hex)
00000020 start.exe
00000024 0
00000038 services.exe
0000003c 0
00000040 0
0000004c 0
0000006c 0
00000098 0
000000b0 0
00000104 0
00000044 winedevice.exe
00000048 0
00000054 0
00000058 0
0000005c 0
00000060 0
000000bc 0
00000064 winedevice.exe
00000068 0
00000070 0
00000074 0
00000078 0
00000084 0
00000088 0
0000008c 0
0000007c explorer.exe
00000080 0
000000d8 0
000000ec 0
00000090 plugplay.exe
00000094 0
0000009c 0
000000a0 0
000000a4 0
000000a8 svchost.exe
000000ac 0
000000b4 0
000000b8 0
000000e4 rpcss.exe
000000e8 0
0000010c 0
00000110 0
00000114 0
00000118 0
00000124 0
00000188 (D) C:\windows\syswow64\winevdm.exe
0000018c 0
00000190 0 <==
0000019c 0
System information:
Wine build: wine-7.0-rc2
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.10.84-1-MANJARO
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https://bugs.winehq.org/show_bug.cgi?id=53210
Bug ID: 53210
Summary: user32:msg - test_dbcs_wm_char() sometimes gets a
timing failure in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_dbcs_wm_char() sometimes gets a timing failure in Wine:
msg.c:15198: Test failed: bad time 12b933de
https://test.winehq.org/data/patterns.html#user32:msg
This failure only appears to happen together with test_dbcs_wm_char()'s
Japanese and Chinese failures (see bug 52877) but it's much less frequent:
there are only 3 known instances (2022-05-18, 06-06 and 06-17).
Also, because it's a timing issue, it's not immediately clear how it is tied to
the locale.
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https://bugs.winehq.org/show_bug.cgi?id=55478
Bug ID: 55478
Summary: d3dx9_36:effect - The 64-bit
test_effect_get_pass_desc() sometimes crashes on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx9_36:effect - The 64-bit test_effect_get_pass_desc() sometimes crashes on
Windows:
effect.c:6953: this is the last test seen before the exception
208c:effect: unhandled exception c0000005 at 0000000069266158
See https://test.winehq.org/data/patterns.html#d3dx9_36:effect
The crash most likely happens on the release call that follows this line:
6953 ok(!desc.pPixelShaderFunction, "Unexpected non null
desc.pPixelShaderFunction.\n");
6954
6955 effect->lpVtbl->Release(effect);
The first crash happened on 2023-06-28 and has happened about 1.5 time per week
since, always in the 64-bit test, always on Windows 10 (including the GitLab CI
VM).
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https://bugs.winehq.org/show_bug.cgi?id=55805
Bug ID: 55805
Summary: GarminExpress.exe fails to run
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 82ufy01zs(a)relay.firefox.com
Distribution: ---
Created attachment 75296
--> https://bugs.winehq.org/attachment.cgi?id=75296
Wine "backtrace.txt" file
GarminExpress.exe fails to run.
Attached is "backtrace.txt" produced by Wine.
GarminExpress.exe produced a log file "GarminExpress_d3d9.log", but there is no
facility to add a second attachment during bug creation.
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https://bugs.winehq.org/show_bug.cgi?id=52587
Bug ID: 52587
Summary: Finding Nemo: In-game sound distorted
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71912
--> https://bugs.winehq.org/attachment.cgi?id=71912
execution log w/o additional debug flags set
When booting the game there are a few intros (Disney, THQ etc) which all have
good sound.
When continuing to the title menu, the music and sounds are
distorted/stuttering. This also happens in-game.
According to the config NemoConfig.exe the music comes from the CD and there is
an option to disable it (which works). The tests are tested with the CD in the
drive.
Tested in both 64 and 32-bit clean prefixes. Also tested with and w/o
winetricks overrides, such as:
* dsound
* directmusic
* dsdmo
Tested with windows versions set to XP and 7 (32 and 64bit).
Attached you may find the execution log of the game without any additional
debug flags.
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https://bugs.winehq.org/show_bug.cgi?id=47205
Bug ID: 47205
Summary: FantaMorph5 freezes on splash screen startup in
staging. Regression Works in vanilla Wine 4.0
Product: Wine-staging
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.horan.jr(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64462
--> https://bugs.winehq.org/attachment.cgi?id=64462
Terminal failed start in Wine-Staging 4.7. Quit after 10 minutes.
FantaMorph5 trial can be downloaded here:
https://www.fantamorph.com/download.html
I am using a paid version from Avanquest.
The program runs in Wine 4.0, but with Wine-Staging 4.7 the program gets stuck
on splash screen upon startup. Attached is the failed start in terminal
WINEARCH=win32 in its own wine bottle.
winetricks vb6run and gdiplus required to run the software.
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