http://bugs.winehq.org/show_bug.cgi?id=18889
Summary: Live Messenger 2008 fails to load - possible actctx
problem
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=21730)
--> (http://bugs.winehq.org/attachment.cgi?id=21730)
+actctx,+relay log
Starting of installed (on windows) Msn 2009 wil result:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe") not
found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\media\\disk\\Program Files\\Windows Live\\Messenger\\msnmsgr.exe" failed,
status c0000135
Same load failure, when I manually install with wine (from msi packages)
MSVCRT 8.0 is installed, as shown attached +actctx,+relay log
I suspect here an Activation Context failure.
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https://bugs.winehq.org/show_bug.cgi?id=55091
Bug ID: 55091
Summary: Wine fails compiling
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: eric.pouech(a)gmail.com
Distribution: ---
wine (c47c4d54bdf9a0f2100045fb6bc163291960fa05) fails to compile:
```
CCLD loader/wine64-preloader
loader/preloader.o: in function `wld_start':
/home/eric/wine/wine/loader/preloader.c:1402:(.text+0xc33): failed to convert
GOTPCREL relocation against '_start'; relink with --no-relax
collect2: error: ld returned 1 exit status
```
adding -Wl,--no-relax to preloader link operation fixes the issue
(at least allows linking, and notepad starts)
$ uname -a
Linux fedora.home 6.3.8-200.fc38.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Jun 15
02:15:40 UTC 2023 x86_64 GNU/Linux
(split from https://bugs.winehq.org/show_bug.cgi?id=55050)
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https://bugs.winehq.org/show_bug.cgi?id=55203
Bug ID: 55203
Summary: ws2_32:sock - test_AcceptEx() sometimes gets
WSAEWOULDBLOCK and times out on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:sock - test_AcceptEx() sometimes gets WSAEWOULDBLOCK and times out on
Windows 10:
sock.c:8704: Test failed: failed to accept, error 10035
sock.c:8716: Test failed: got 0xc0000023
sock.c:8751: Test failed: got 00000000
sock.c:8765: Test failed: AcceptEx on too small remote address size returned 0
+ errno 10022
sock.c:8785: Test failed: AcceptEx returned 0 + errno 10022
sock.c:8805: Test failed: got error 10056
ws2_32:sock:13d4 done (258) in 120s 488B
See https://test.winehq.org/data/patterns.html#ws2_32:sock
Where:
10022 == WSAEINVAL
10035 == WSAEWOULDBLOCK
10056 == WSAEISCONN
0xC0000023 == STATUS_BUFFER_TOO_SMALL
This happened 6 times in the past 8 months, all on Windows 10:
* 2023-02-07 win22H2_fgtb-w10pro64-64
* 2023-03-23 win21H1_newtb-w10pro64-zh-CN-64
* 2023-03-31 win2004_newtb-w10pro64v2004-64
* 2023-05-30 win1909_newtb-w1064v1909-64
* 2023-06-23 win21H1_newtb-w10pro64-ja-64
* 2023-07-06 win21H1_newtb-w10pro64-de-64
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https://bugs.winehq.org/show_bug.cgi?id=55247
Bug ID: 55247
Summary: Assertion in riched20 while installing Office 2007
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 74844
--> https://bugs.winehq.org/attachment.cgi?id=74844
Log file with WINEDEBUG=riched20
The installer of Office 2007 fails with an assertion in riched20.
A bisect shows the following commit
commit b70eb32c5f3e506181d9e1e9fbef62e9baf3674d
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Sat Jul 1 13:22:46 2023 +0900
riched20: Wrap marked paragraphs at Text Services initialization.
Today, CreateTextServices() returns an Rich Edit object without row
start and end marks, which are expected to exist by many Rich Edit
operations as well as EM_* message handlers.
This leads to a crash when certain messages (e.g., EM_SCROLLCARET) are
sent to the Rich Edit object via ITextServices::TxSendMessage(), unless
ME_WrapMarkedParagraphs() has been called beforehand.
Fix this by calling wrap_marked_paras_dc() early in the initialization
process.
This is not a problem for windowed Rich Edit controls, which already
calls ME_WrapMarkedParagraphs() before the user or application starts
interacting with it.
dlls/riched20/para.c | 1 +
dlls/riched20/tests/txtsrv.c | 18 ++++++++++++++++++
2 files changed, 19 insertions(+)
A log file with WINEDEBUG=riched20 is attached.
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https://bugs.winehq.org/show_bug.cgi?id=54688
Bug ID: 54688
Summary: ntdll:info - test_query_cpu() fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - test_query_cpu() fails on Windows 7:
32-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits 5 / a0cd3fff
64-bit case:
info.c:382: Test failed: SystemProcessorFeaturesInformation failed c0000003
info.c:383: Test failed: wrong len 3735928559
info.c:384: Test failed: wrong bits c0000003 / b1993dfe
See https://test.winehq.org/data/patterns.html#ntdll:info
Where:
0xc0000003 == STATUS_INVALID_INFO_CLASS
These are new tests introduced in the commit below:
commit c44e58c88bd1a67ecb2f58472b1c67ab5f3ccb80
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Tue Mar 14 17:37:33 2023 +0100
ntdll: Implement the SystemProcessorFeaturesInformation query.
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https://bugs.winehq.org/show_bug.cgi?id=54503
Bug ID: 54503
Summary: d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian
Testing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3dx9_36:math - test_D3DXSHMultiply3() fails on Debian Testing:
math.c:4099: Test failed: Expected[6] = 4.27384138e+000, received =
4.27386904e+000.
See https://test.winehq.org/data/patterns.html#d3dx9_36:math
This looks like another imprecision problem.
What's notable is that this failure:
* Does not happen on Windows.
* Does not happen on Debian 11.
* Started happening on Debian Testing after the 2023-01-15 upgrade.
So it may be that some Debian library is in the wrong.
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https://bugs.winehq.org/show_bug.cgi?id=50868
Bug ID: 50868
Summary: League of Legends: infinite loading after login
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ickoeboki(a)gmail.com
Distribution: ---
Created attachment 69678
--> https://bugs.winehq.org/attachment.cgi?id=69678
A log from lutris when the error happens
After logging into League of Legends, the client is stuck in a state of
infinite loading.
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http://bugs.winehq.org/show_bug.cgi?id=35866
Bug ID: 35866
Summary: AvP 2000 game: some ingame text has red boxes around
it
Product: Wine
Version: 1.7.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Created attachment 47886
--> http://bugs.winehq.org/attachment.cgi?id=47886
In game HUD : red boxes
Using the Steam version of Aliens Vs Predator Classic (2000). Some ingame text
has red boxes around each individual character. Appears under both recent
Nvidia (proprietary) and AMD radeon (kernel) drivers.
I didn't even notice this glitch before. But having booted into Windows 7 to
double check... The red boxes are not present when the game is run natively
under Windows.
I don't see anything of significance in the console log when I launch AvP
manually (with Steam running in the same 64-bit Wineprefix).
Any thoughts if this is low hanging fruit to fix?
Thanks
Robert
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https://bugs.winehq.org/show_bug.cgi?id=55187
Bug ID: 55187
Summary: winedbg --auto crashes if target process terminates
after attaching.
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Tried to do some investigation of bug 54240.
There MaLauncher.exe hit a unimplemented function, therefore raises a
'windbg --auto' process.
Unfortunately somehow the MaLauncher.exe manages to terminate,
therefore winedbg receives a EXIT_PROCESS_DEBUG_EVENT that sets
dbg_curr_process to NULL, while winedbg is in the middle
of the --auto processing.
Therefore hitting close or show details leads to a crash in winedbg.
Thread 1 received signal SIGSEGV, Segmentation fault.
0x0041bff1 in output_system_info () at programs/winedbg/tgt_active.c:876
876 if (!IsWow64Process( dbg_curr_process->handle, &is_wow64 ))
is_wow64 = FALSE;
(rr) bt
#0 0x0041bff1 in output_system_info () at programs/winedbg/tgt_active.c:876
#1 dbg_active_auto () at programs/winedbg/tgt_active.c:991
#2 0x0043a377 in main () at programs/winedbg/winedbg.c:729
...
(rr) print dbg_curr_process
$1 = (struct dbg_process *) 0x0
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https://bugs.winehq.org/show_bug.cgi?id=55114
Bug ID: 55114
Summary: secur32:schannel - The 32-bit
test_connection_shutdown() crashes on Windows <= 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
secur32:schannel - The 32-bit test_connection_shutdown() crashes on Windows <=
8:
[...]
0b08:schannel: 218 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
schannel.c:2089: this is the last test seen before the exception
0b08:schannel: unhandled exception c0000005 at 77CF28C7
secur32:schannel:0b08 done (-1073741819) in 0s 1396B
See https://test.winehq.org/data/patterns.html#secur32:schannel
A bisect shows that this crash started with the commit below:
commit 11afc2da020642d34eb55a59f99ee13847e61d46
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Jun 20 14:34:57 2023 +0200
secur32: Add support for sending TLS alerts.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55086
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https://bugs.winehq.org/show_bug.cgi?id=54932
Bug ID: 54932
Summary: Fallout 3: Black screen when using the experimental
wow64 mode
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
When I try to play fallout 3 or new Vegas I get a black box with no audio.
Space Cadet Pinball x86 works fine though. I also tried using dxvk but that
didn't help.
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https://bugs.winehq.org/show_bug.cgi?id=46221
Bug ID: 46221
Summary: League of Legends 8.23 crash after champion select
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lollinos(a)hotmail.com
Distribution: ---
i think it's the same error about anti-cheat lol had last patches.
After Champion select end, game crash with message: "A critical error has
occurred and the process must be terminated. Would you liek to create a crash
dump to aid the developers in troubleshooting this issue? This may take up to 5
minutes. NOYE: The process may appear unresponsive during this time. [YES]
[NO]".
Steps:
- WINEPREFIX=~/.wine WINEARCH=win32 wine winecfg
- WINEPREFIX=~/.wine WINEARCH=win32 wine winetricks --gui, set to true capture
mouse, virtual Desktop and Windows version to XP (I've tried with 7-10 too)
- wineboot -u, winetricks -q d3dx9
- cd .wine/drive_c/, ln -s ~/path/lol-installer.exe
- wine start lol-installer.exe
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'msvcp140' /t
'REG_SZ' /d 'native,builtin' /f
- wine reg add 'HKEY_CURRENT_USER\Software\Wine\DllOverrides' /v 'wininet' /t
'REG_SZ' /d 'builtin,native' /f
- wine start 'C:\Riot Games\League of Legends\LeagueClient.exe'
I tried a lot of settings, but i cant make it works after champion select.
Some way to fix this bug?
ii wine-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-amd64 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii wine-staging-i386:i386 3.21.0~stretch
i386 WINE Is Not An Emulator - runs MS Windows programs
ii winehq-staging 3.21.0~stretch
amd64 WINE Is Not An Emulator - runs MS Windows programs
ii winetricks 0.0+20170101-1
all package manager for Wine to install software easily
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http://bugs.winehq.org/show_bug.cgi?id=35690
Bug ID: 35690
Summary: Steam network hang ups.
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hellsy22(a)gmail.com
Created attachment 47657
--> http://bugs.winehq.org/attachment.cgi?id=47657
Installing and using steam
Unpredictable hangups while establishing connection for downloading updates,
loggining in, downloading games, etc.
There are no problems with network for everything except wine/Steam. Win Steam
works perfect, all other services - too.
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https://bugs.winehq.org/show_bug.cgi?id=55032
Bug ID: 55032
Summary: Multiple games have laggy rendering in DX12 mode
(Kena: Bridge of Spirits, Total Conflict: Resistance)
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: gmascellani(a)codeweavers.com
Regression SHA1: ac265bf3fb6884bdd2b75e996d933ea791dfd3ee
Distribution: ---
Lags when moving mouse.
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https://bugs.winehq.org/show_bug.cgi?id=50771
Bug ID: 50771
Summary: CreateFile(FILE_WRITE_ATTRIBUTES) on readonly file
fails
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
Distribution: ---
Created attachment 69563
--> https://bugs.winehq.org/attachment.cgi?id=69563
Testcase
When a file is readonly, one should be able to open it with
CreateFile(FILE_WRITE_ATTRIBUTES) in order to change its permissions to
writable via SetFileInformationByHandle(FileBasicInfo), however the CreateFile
call fails.
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https://bugs.winehq.org/show_bug.cgi?id=45042
Bug ID: 45042
Summary: Steam doesn't uninstall applications, gets stuck
saying "deleting %app" until next popup isn't very
visible
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61171
--> https://bugs.winehq.org/attachment.cgi?id=61171
wine log
It is nearly impossible to delete steam applications when you right click then
select uninstall.
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https://bugs.winehq.org/show_bug.cgi?id=41466
Bug ID: 41466
Summary: Steam: Tray icon menu sometimes flickers
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55847
--> https://bugs.winehq.org/attachment.cgi?id=55847
Terminal output
On starting Steam, making a right click on the tray icon and clicking on
"Setings" instead of vanishing most times the tray icon menu gets black and
begins to flicker. This behavior disappears as soon as the mouse cursor is
moved. In the attachments is the terminal output where this issues happened.
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https://bugs.winehq.org/show_bug.cgi?id=55276
Bug ID: 55276
Summary: Dying Light 2: Stay Human crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Regression SHA1: 24a2b625545f1875b5c3177f2b9da1b7299b864f
Distribution: ---
Backtrace:
=>0 0x000002c74c9629 in ucrtbase (+0x59629) (0x00000000000a58)
1 0x0000010131b142 in engine_x64_rwdi (+0x131b142) (0x00000000000a58)
2 0x0000010130aef3 in engine_x64_rwdi (+0x130aef3) (0x0000000011b840)
3 0x00000101351365 in engine_x64_rwdi (+0x1351365) (0x007f04b0642388)
4 0x00000100fbf048 in engine_x64_rwdi (+0xfbf048) (0x0000000011b9d0)
5 0x00000100fd0ba2 in engine_x64_rwdi (+0xfd0ba2) (0x0000000011bbd0)
6 0x00000100fcce2e in engine_x64_rwdi (+0xfcce2e) (0x0000000011bbd0)
7 0x00000100759f9a in engine_x64_rwdi (+0x759f9a) (0x0000000011bdb0)
8 0x0000010077e5ab in engine_x64_rwdi (+0x77e5ab) (0x0000000011dd03)
9 0x0000010078057f in engine_x64_rwdi (+0x78057f) (0x0000000011dd70)
10 0x00000140007fed in dyinglightgame_x64_rwdi (+0x7fed) (0x0000000011e860)
11 0x0000014000943c in dyinglightgame_x64_rwdi (+0x943c) (0000000000000000)
12 0x0000014007be2a in dyinglightgame_x64_rwdi (+0x7be2a) (0000000000000000)
13 0x00000178028a39 BaseThreadInitThunk+0x9(unknown=<internal error>,
entry=<internal error>, arg=<internal error>)
[/home/andrey/wine64/../wine/dlls/kernel32/thread.c:61] in kernel32
(0000000000000000)
14 0x0000017005cdc5 __wine_pop_frame(entry=000000014007BE98,
arg=000000007FFD0000)
[/home/andrey/wine64/../wine/include/wine/exception.h:277] in ntdll
(0000000000000000)
15 0x0000017005cdc5 RtlUserThreadStart+0x85(entry=[<register RSP not
accessible in this frame>, arg=[<register RSP not accessible in this frame>)
[/home/andrey/wine64/../wine/dlls/ntdll/thread.c:294] in ntdll
(0000000000000000)
0x000002c74c9629 ucrtbase+0x59629: movdqa %xmm0, (%rdi)
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https://bugs.winehq.org/show_bug.cgi?id=44529
Bug ID: 44529
Summary: [Steam] Process remaining after exiting
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60483
--> https://bugs.winehq.org/attachment.cgi?id=60483
wine 3.1 terminal output
When I close steam with the tray icon, a steam process is still her and use 14%
of the CPU.
I have attached the console output when I leave steam, I don't know how can I
give more relevant information.
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http://bugs.winehq.org/show_bug.cgi?id=24614
Summary: Medieval Total War crashes on startup
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: th.seltsam(a)gmail.com
CC: wine-bugs(a)winehq.org
Running the game just shows a black window, no crash dialog, and an infinite
console output
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
err:d3dx:assemble-shader Asm reading failed
Using d3dx9-36 did not solve the problem.
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https://bugs.winehq.org/show_bug.cgi?id=55177
Bug ID: 55177
Summary: Hatching not printed in Framemaker 8
Product: Wine
Version: 8.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Hatchings are no longer printed in Framemaker 8 after commit
d98cd8d28bc40c808a4058e8af4afac75fe63390 is the first bad commit
commit d98cd8d28bc40c808a4058e8af4afac75fe63390
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Sat May 6 11:17:02 2023 +0200
wineps: Use printer DC in print processor.
dlls/wineps.drv/builtin.c | 43 ---------------
dlls/wineps.drv/printproc.c | 131 ++------------------------------------------
dlls/wineps.drv/psdrv.h | 2 -
3 files changed, 4 insertions(+), 172 deletions(-)
To reproduce
- Install Framemaker 8 from the given URL
- Open the attached document hatching.fm
- print the document (to file or to printer)
the area with the hatching is empty.
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https://bugs.winehq.org/show_bug.cgi?id=53723
Bug ID: 53723
Summary: Star Ocean The Last Hope HD exits to desktop on start
after NtUserSystemParametersInfo change.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
The game no longer starts under current wine. Instead it simply makes a few
calls on startup and exits without producing a window or error dialog.
A git bisect revealed 35a59e07b923e42d9bb391b0fef7acd25a9eb9d7 as the culprit.
Reverting that patch against the current master ad26f04f69a03c fixes the bug.
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https://bugs.winehq.org/show_bug.cgi?id=49371
Bug ID: 49371
Summary: Incorrect output buffer length check in WSAIoctl with
SIO_GET_INTERFACE_LIST
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: j.g.rennison(a)gmail.com
Distribution: ---
The output buffer length check in the implementation of the
SIO_GET_INTERFACE_LIST ioctl in WSAIoctl is not correct.
In the event that there are more interfaces than the supplied buffer is sized
for, this can result in output data being written beyond the end of the
supplied buffer and no error returned. This can cause undefined behaviour such
as crashes, etc.
With reference to line 4796 in dlls/ws2_32/socket.c
https://github.com/wine-mirror/wine/blob/343043153b44fa46a2081fa8a2c171eac7…
if ((numInt + 1)*sizeof(INTERFACE_INFO)/sizeof(IP_ADAPTER_INFO) > out_size)
should instead be
if ((numInt + 1)*sizeof(INTERFACE_INFO) > out_size)
This because the output buffer write pointer intArray is of type
INTERFACE_INFO*, and numInt is the index relative to the start of the output
buffer, not the size returned from GetAdaptersInfo.
The bug appears to have been introduced in commit a239e8ed.
https://github.com/wine-mirror/wine/commit/a239e8ed27b1c3cde6bc568c3d7b9996…
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https://bugs.winehq.org/show_bug.cgi?id=45564
Bug ID: 45564
Summary: Kolab E14 Client installation fails with "Copy failed"
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 61987
--> https://bugs.winehq.org/attachment.cgi?id=61987
Install log with WINEDEBUG=+ntdll,+commctl
The installation of the Kolab E14 Client (Groupware based on KDE) fails with
"Copy failed" and aborts.
The install log including the generation of the Message "Copy failed" is
attached.
Wine is self-compiled with the patch from bug #45552 created by Fabian Maurer.
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https://bugs.winehq.org/show_bug.cgi?id=44223
Bug ID: 44223
Summary: FrameMaker 7.2: Console window minimized and not
(re)drawn
Product: Wine
Version: 3.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When opening a file in FrameMaker 7.2 which has errors (i.e. missing font,
missing cross references), a message window ("Framemaker console", text window
with its own window manager decoration) is opened and a message box is created.
When this happens the message window is drawn with the least possible size (to
allow only the window manager icons to appear) and when enlarging it, its
content is not drawn (the content pane shows the content of the underlying
window). The message windows content is therefor not readable.
Sometimes (not always) the dialog box and the message window are only shown in
the panel and are not shown at all (which may be a window manager problem,
cannot judge).
Any hint to give more helpful details is welcome.
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https://bugs.winehq.org/show_bug.cgi?id=55181
Bug ID: 55181
Summary: Recent versions of chromium broken again, need
ProcessPrng
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Recent chromium don't work anymore in Wine.
This is a regression between 1164966 and 1164982.
This affects bot h 32bit and 64bit chromium.
https://commondatastorage.googleapis.com/chromium-browser-snapshots/index.h…https://commondatastorage.googleapis.com/chromium-browser-snapshots/index.h…
revisio nto git mapping:
1164966 - ce83030f1b647f5a6d2986a3fe55d45ee0468ad0
1164982 - e9f7170c60dc7437917757eb63072395cd5ad4d8
Most likely commit ac9f00a5616e2fb3a0f8d132d129cc5a38806e7e, where they udpate
boringssl.
boringssl now uses ProcessPrng instead of RtlGenRandom, which Wine doesn't
support.
See
https://github.com/google/boringssl/blob/5eab868eaa5f7a975d50579182e2690244…
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https://bugs.winehq.org/show_bug.cgi?id=55078
Bug ID: 55078
Summary: Powerpoint 2007: "Print to file" broken
Product: Wine
Version: 8.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Printing a large document in Powerpoint 2007 does not work when
"Print to file" is selected in the print dialog. Printing to the
printer works.
When failing the printing to file goes very quick and after a long
pause after the end of printing a exception is raised and wine
terminates. The crash dump seems to be not helpful, it points
inside a Powerpoint library.
A Bisect shows the following commit (which does not help really):
commit 7034fc297bf730427c6c808cb3f574b56f50b60f
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon May 1 13:11:42 2023 +0200
winspool: Change CUPS printers print processor to wineps.
dlls/winspool.drv/info.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
I created a new prefix before each test.
In previous versions of wine printing to file worked.
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https://bugs.winehq.org/show_bug.cgi?id=47328
Bug ID: 47328
Summary: Steam crashes when loading the Store tab (Assertion
Failed: killing unresponsive browser for URL)
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64652
--> https://bugs.winehq.org/attachment.cgi?id=64652
Console output running Steam.exe under wine
Steps to reproduce:
Install Steam. Run and visit store tab.
Expected behavior:
Steam loads store tab
Actual behavior:
Steam hangs for 40 seconds, then crashes.
Attached is the console output. Samba is installed, as well as allfonts via
winetricks.
This should not be a duplicate of 30202 or 29230 since the first is closed as
fixed (and I installed allfonts), and the second has a different error in the
console output.
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http://bugs.winehq.org/show_bug.cgi?id=35701
Bug ID: 35701
Summary: League of Legends: Right click contextual menu on
friends list is invisible
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: echo(a)cyphernaut.org
When I open League of Legends, and I open the friends list, you can right click
on a friend to do things such as remove, spectate, message, etc, however in
Wine (as of 1.7.13) this contextual menu is invisible. Items in the menu are
still clickable, if you know where to click them. No crash or anything occurs,
just an invisible menu.
This occurs both with and without compositing enabled, and I've seen it
occurring on both Nvidia proprietary drivers as well as RadeonSI Mesa drivers.
No output is given to the console when I right-click on the friends list.
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https://bugs.winehq.org/show_bug.cgi?id=53446
Bug ID: 53446
Summary: Total War Shogun 2 crashes on Intel Iris Plus Graphics
G4
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 72820
--> https://bugs.winehq.org/attachment.cgi?id=72820
Console log on wine-7.14 with WINEDEBUG=+seh.
Total War Shogun 2 crashes during startup on Intel Iris Plus Graphics G4
hardware with an EXCEPTION_ACCESS_VIOLATION. Under Nvidia hardware the game
boots normally.
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https://bugs.winehq.org/show_bug.cgi?id=51982
Bug ID: 51982
Summary: When installing Kobo for Desktop, user data meant for
AppData\Local\Kobo is instead placed inside an
arbitrary folder of the program's installation.
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vorxborx(a)gmail.com
Distribution: ---
Created attachment 70967
--> https://bugs.winehq.org/attachment.cgi?id=70967
Wine user registry
Disclaimer: This is more of a curiosity than an issue, but I believe it may be
linked to issues with other software.
Summary:
After installing Kobo Desktop
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=34526 see latest
test result for information on how to download the installer correctly)
everything worked correctly, and the program is fully functional (fantastic
job!).
When inspecting the program's files, attempting to find the user data, I
expected to find it at:
"~/.wine/drive_c/users/alex/AppData/Local/Kobo/Kobo Desktop Edition" which is
where it is on a native Windows installation.
However, this folder may exist, but is empty (no hidden files either).
Upon inspection, the contents of this folder instead ended up inside:
"~/.wine/drive_c/Program Files (x86)/Kobo/fonts/" along with the font files
expected there.
Steps to reproduce:
- download the installer.
- install the program.
- inspect the folder it was installed to.
The program works fine and manages to find and write to the folder where the
user data now is. I assume something went slightly wrong during installation,
so I have included terminal logs on that process.
I tested this on Manjaro (Wine 6.16) and KDE Neon Unstable (Wine 6.0.2) with
identical results.
The program in question is proprietary, so there isn't an option to inspect the
way it loads the location of these files, or determines the path in the first
place.
I have included the user.reg, and the two installation logs, though I couldn't
find anything particularly noteworthy myself.
Thank you,
Alex
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https://bugs.winehq.org/show_bug.cgi?id=51950
Bug ID: 51950
Summary: Iperf 2.0.8 hangs in parallel dual mode on localhost
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
I found a problem in Wine winsock that may also be related to bug 51442 but I'm
opening a new bug report since this is not a regression.
On Windows, it is possible to run iperf 2.0.8 in dual mode on localhost in
parallel mode, so the following command works:
iperf -c 127.0.0.1 -d -t 1 -P 5
However, the same command freezes iperf completely on Wine, few messages
"connect failed: Connection refused" appear and Ctrl+C for terminating iperf
does not work.
This behavior is valid for all Wine versions (tested on 6.0.2, 6.11 and 6.20).
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https://bugs.winehq.org/show_bug.cgi?id=51383
Bug ID: 51383
Summary: S.T.A.L.K.E.R.: Call of Pripyat rendering is messed up
with Enhanced full dynamic lighting (DX10)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70239
--> https://bugs.winehq.org/attachment.cgi?id=70239
screenshot
After bug 50209
wine-6.11-319-g52ba1b498a9
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https://bugs.winehq.org/show_bug.cgi?id=46888
Bug ID: 46888
Summary: Office 2007 word does not export to PDF/A
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
Created attachment 63964
--> https://bugs.winehq.org/attachment.cgi?id=63964
Wine log with +t2embed,+fontsub
Office 2007 Word failes when exporting to PDF/A.
To reproduce:
- Start Office 2007 Word
- Select "Save As" (in the MS Logo in the upper left corner)
- Select "PDF or XPS"
- Select "Options" and mark "ISO ... (PDF/A)"
- Select Publish
The eror message "This file could not be found" appears and nothing is
exported.
There is an old forum thread
https://forum.winehq.org/viewtopic.php?f=8&t=19850.
In this thread the dlls t2embed and fontsub are seen as problematic for font
embedding. Maybe this is a helpful link.
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https://bugs.winehq.org/show_bug.cgi?id=42867
Bug ID: 42867
Summary: steam store doesnt work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
trying to access the steam store through steam itself doesnt work at all.
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https://bugs.winehq.org/show_bug.cgi?id=54871
Bug ID: 54871
Summary: kernel32:console - testScroll() fails on Windows 10
1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:console - testScroll() fails on Windows 10 1909:
console.c:704: Test failed: ScrollConsoleScreenBufferA failed: 87
See https://test.winehq.org/data/patterns.html#kernel32:console
Where 87 == ERROR_INVALID_PARAMETER
The failing call is:
/* clipping, src & dst rect do overlap */
...
ret = ScrollConsoleScreenBufferA(hCon, &scroll, &clip, dst, &ci);
The parameters are scroll: 0x0-10x6 dst 2x0 clip 5x3-16x10 [1]
Some debugging shows that:
* The test is not skipped and succeeds in all other Windows 10 versions,
including Windows 10 1809 and 2009.
* Despite returning an error ScrollConsoleScreenBufferA() does what it was
asked, even on Windows 10 1909! This is why the loop that checks the content of
the screen does not report a ton of failures.
* ScrollConsoleScreenBufferA() stops returning an error when the destination
coordinates are within the clip rectangle.
[1] I'm not sure the 0 Y shift was intentional. It's the result of integer
rounding in 7/2-3 = 0.5 -> 0. So this is really only testing an horizontal
shift.
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https://bugs.winehq.org/show_bug.cgi?id=55290
Bug ID: 55290
Summary: quartz:videorenderer - test_video_window_position()
sometimes gets a bad height in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
quartz:videorenderer - test_video_window_position() sometimes gets a bad height
in Wine:
videorenderer.c:1957: Test failed: Got height 492.
videorenderer.c:1963: Test failed: Got height 492.
videorenderer.c:1968: Test failed: Got window bottom 492.
videorenderer.c:1984: Test failed: Got height 492.
videorenderer.c:1990: Test failed: Got height 492.
videorenderer.c:1995: Test failed: Got window bottom 492.
See https://test.winehq.org/data/patterns.html#quartz:videorenderer
This is independent of bitness and happens on the TestBot VMs as well as my
desktop and Remi's machines, but not in the GitLab CI's Debian environment.
There must be some external factor influencing how often it happens because it
happened systematically on my desktop from 2022-12-12 to 2023-01-09 and again
from 2023-01-13 to 2023-02-21 while it did not happen more frequently on all
other platforms. Currently it also happens a lot more frequently on Remi's
machines.
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https://bugs.winehq.org/show_bug.cgi?id=55226
Bug ID: 55226
Summary: kernel32:process - test_SuspendProcessState() gets
unexpected esp/rsp on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:process - test_SuspendProcessState() gets unexpected esp/rsp on
Windows.
The 32-bit tests get a bad esp value:
process.c:3445: Test failed: esp is not at top of stack page or properly
aligned: 0125f88c
process.c:3279: Test failed: esp is not at top of stack page or properly
aligned: 00fafa30
While the 64-bit tests get a bad rsp value:
process.c:3415: Test failed: rsp is not at top of stack page bd0ffffde8
process.c:3264: Test failed: rsp is not at top of stack page 962e7ffad8
See https://test.winehq.org/data/patterns.html#kernel32:process
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https://bugs.winehq.org/show_bug.cgi?id=55284
Bug ID: 55284
Summary: WinZip 7: falla al extraer un archivo zip
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: santinobenitez859(a)gmail.com
Distribution: ---
Wine falla cuando hago clic en el botón Extraer en la barra de herramientas en
WinZip 7.01
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https://bugs.winehq.org/show_bug.cgi?id=51201
Bug ID: 51201
Summary: Zlatogorye 2 crashes after selecting the class
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.excysted(a)aleeas.com
Distribution: ---
Created attachment 70076
--> https://bugs.winehq.org/attachment.cgi?id=70076
Screenshot of error after I started the game.
I downloaded the game from the website called MyAbandonWare, I updated the game
to the most latest version and applied NoCD. I played the first disk of this
game.
In settings of the game I disabled EAX. Then started new game, selected class,
and tells me this in the screenshot I attached. All Visual C++ from oldest to
the most up to date version are installed.
OpenSUSE Tumbleweed x86_64
Kernel: 5.12.4-1-default
Wine-staging 6.8 from official repos.
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https://bugs.winehq.org/show_bug.cgi?id=54113
Bug ID: 54113
Summary: ws2_32:afd - test_get_events_reset() sometimes gets
unexpected flags in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
test_get_events_reset() sometimes gets unexpected flags in Wine:
afd.c:2045: Test failed: got flags 0x44
afd.c:2063: Test failed: got flags 0x4
See https://test.winehq.org/data/patterns.html#ws2_32:afd
Where:
0x04 == AFD_POLL_WRITE
0x44 == AFD_POLL_WRITE | AFD_POLL_CONNECT
In the nightly WineTest runs this mostly happens on my box (fg-deb64, maybe
because it's typically more busy), but it also sometimes happens on the
debian11 VM and the GitLab CI, impacting some merge requests (for instance
MR!1635, MR!1742 and MR!1667).
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https://bugs.winehq.org/show_bug.cgi?id=54140
Bug ID: 54140
Summary: mmdevapi:render - test_event() sometimes gets a
timeout
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
test_event() sometimes gets a timeout:
render.c:742: Test failed: Wait(event) after Start gave 102
See https://test.winehq.org/data/patterns.html#mmdevapi:render
This is only known to have happened on Windows once (2022-12-09 on w1064v21h2).
But there have been regular instances in Wine on the GitLab CI (e.g. MR!1608,
MR!1598, MR!1199).
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https://bugs.winehq.org/show_bug.cgi?id=55277
Bug ID: 55277
Summary: riched20:editor - test_WM_PASTE() sometimes fails
Ctrl+C/V or undo/redo on Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
riched20:editor - test_WM_PASTE() sometimes fails Ctrl+C/V or undo/redo on
Windows and Wine:
editor.c:5536: Test failed: test paste: strcmp = 1, text='testing paste
'
or
editor.c:5628: Test failed: test paste: strcmp = -1
editor.c:5640: Test failed: test paste: strcmp = 1
editor.c:5664: Test failed: test paste: strcmp = 1, actual = 'testing paste
'
or
editor.c:5678: Test failed: test paste: strcmp = -1, actual = 'paste'
See https://test.winehq.org/data/patterns.html#riched20:editor
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https://bugs.winehq.org/show_bug.cgi?id=54960
Bug ID: 54960
Summary: winhttp:winhttp - test_websocket() fails on Windows
and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:winhttp - test_websocket() fails on Windows and Wine:
winhttp.c:3543: Test failed: got 8
winhttp.c:3549: Test failed: got 12019
winhttp.c:3550: Test failed: got 3735928559
winhttp.c:3553: Test failed: got 4317
winhttp.c:3572: Test failed: got 12018
winhttp.c:3577: Test failed: got 12018
winhttp.c:3582: Test failed: got 12018
winhttp.c:3583: Test failed: got 12018
winhttp.c:3588: Test failed: got 12018
winhttp.c:3593: Test failed: got 12018
winhttp.c:3598: Test failed: got 12018
winhttp.c:3603: Test failed: got 12018
winhttp.c:3609: Test failed: got 6
winhttp.c:3610: Test failed: got
winhttp.c:3611: Test failed: got 0
winhttp.c:3612: Test failed: got 3735928559
winhttp.c:3615: Test failed: got 6
winhttp.c:3621: Test failed: got 6
winhttp.c:3625: Test failed: got 6
winhttp.c:3628: Test failed: got 6
winhttp.c:3631: Test failed: got 6
winhttp.c:3637: Test failed: got 6
winhttp.c:3638: Test failed: got
winhttp.c:3639: Test failed: got 0
winhttp.c:3640: Test failed: got 3735928559
winhttp.c:3646: Test failed: got 6
winhttp.c:3647: Test failed: got
winhttp.c:3648: Test failed: got 0
winhttp.c:3649: Test failed: got 3735928559
winhttp.c:3652: Test failed: got 6
winhttp.c:3655: Test failed: got 6
winhttp.c:3659: Test failed: got 6
winhttp.c:3662: Test failed: got 6
winhttp.c:3665: Test failed: got 6
winhttp.c:3669: Test failed: got 6
winhttp.c:3672: Test failed: got 6
winhttp.c:3675: Test failed: got 6
winhttp.c:3678: Test failed: got 6
winhttp.c:3681: Test failed: got 6
winhttp.c:3684: Test failed: got 6
winhttp.c:3688: Test failed: got 6
winhttp.c:3689: Test failed: got 3735928559
winhttp.c:3692: Test failed: got 6
winhttp.c:3698: Test failed: got 6
winhttp.c:3699: Test failed: got 57005
winhttp.c:3700: Test failed: got 3735928559
See https://test.winehq.org/data/patterns.html#winhttp:winhttp
It looks like this is not a regression but a change in the server behavior that
broke the test. If that change is not temporary the test will need to be
adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54882
Bug ID: 54882
Summary: regression: Conemu fails to start (cannot attach to
process)
Product: Wine
Version: 8.6
Hardware: x86-64
URL: https://conemu.github.io/en/Downloads.html
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Regression SHA1: 36203f1b86c8b08be8611e276d97300c0b6a8bfc
Distribution: Debian
This is a regression from last week:
]
36203f1b86c8b08be8611e276d97300c0b6a8bfc is the first bad commit
commit 36203f1b86c8b08be8611e276d97300c0b6a8bfc
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Apr 19 15:46:49 2023 +0200
include: Update the PEB and TEB structures.
According to Geoff Chappell's information.
dlls/ntdll/loader.c | 6 +-
dlls/ntdll/rtl.c | 6 +-
dlls/ntdll/tests/rtl.c | 8 +-
dlls/ntdll/unix/signal_x86_64.c | 2 +-
dlls/ntoskrnl.exe/ntoskrnl.c | 8
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https://bugs.winehq.org/show_bug.cgi?id=54799
Bug ID: 54799
Summary: wininet:internet - test_InternetGetConnectedStateExA()
fails in the Japanese and Chinese locales in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wininet:internet - test_InternetGetConnectedStateExA() fails in DBCS locales in
Wine.
* Japanese
internet.c:1693: Test failed: Expected 7 bytes, got 8
* Chinese
internet.c:1693: Test failed: Expected 9 bytes, got 10
internet.c:1700: Test failed: Expected 4 bytes, got 10
internet.c:1714: Test failed: Expected 1 byte, got 10
See https://test.winehq.org/data/patterns.html#wininet:internet
The test expects the buffer to always be null-terminated but that's not always
the case in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=54733
Bug ID: 54733
Summary: Notepad3 crashes: Unhandled exception: unimplemented
function SHLWAPI.dll.StrFormatByteSizeEx called in
64-bit code .
Product: Wine
Version: 8.4
Hardware: x86-64
URL: https://github.com/rizonesoft/Notepad3/releases/downlo
ad/RELEASE_6.23.203.2/Notepad3_6.23.203.2_x64_Setup.ex
e
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, as the title says ;) , happens on start of the application
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https://bugs.winehq.org/show_bug.cgi?id=54702
Bug ID: 54702
Summary: ldp.exe crashes when attempting to add an entry
without a name
Product: Wine
Version: 8.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74210
--> https://bugs.winehq.org/attachment.cgi?id=74210
WINEDEBUG=+wldap32
ldp.exe is Microsoft's GUI LDAP client, which was part of the Windows XP
Service Pack 2 Support Tools and is still available on Windows 10 by installing
the Windows feature "Active Directory Lightweight Directory Services".
Steps to reproduce:
1. Create a 32-bit Wine bottle and set the Windows version to XP.
2. Run `winetricks mfc42`.
3. Run `wine WindowsXP-KB838079-SupportTools-ENU.exe`.
4. Run `docker run --detach -p1389:1389 bitnami/openldap`
5. Run `wine 'C:\Program Files\Support Tools\ldp.exe'`.
6. Click Connection > Connect, enter "localhost" for "Server" and "1389" for
"Port", check "Bind with default credentials", and click OK.
7. Click Browse > Add, leave everything blank, and click Run.
At this point, ldp.exe crashes. However, the program does not crash if you
enter some Distinguished Name (DN) in the Add dialog, whether the DN is valid
or not.
$ sha256sum WindowsXP-KB838079-SupportTools-ENU.exe
7927e87af616d2fb8d4ead0db0103eb845a4e6651b20a5bffea9eebc3035c24d
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https://bugs.winehq.org/show_bug.cgi?id=53073
Bug ID: 53073
Summary: mfplat: uninplemented function while loading Devil May
Cry 1
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 72490
--> https://bugs.winehq.org/attachment.cgi?id=72490
Backtrace
Look at the traces
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https://bugs.winehq.org/show_bug.cgi?id=55008
Bug ID: 55008
Summary: wininet:http - test_secure_connection() fails on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wininet:http - test_secure_connection() fails on Windows and Wine. More
precisely it is the test_cert_struct() therein that fails:
http.c:6770: Test failed: lpszSubjectInfo = US
Minnesota
CodeWeavers
*.winehq.org
http.c:6869: Testing security flags...
See https://test.winehq.org/data/patterns.html#wininet:http
Note: The failure happens before the "Testing security flags" line which is at
the start of test_security_flags(). The only other place where
test_cert_struct() is called is in test_secure_connection(). CQFD.
The failures started on 2023-06-06 but they happen on older builds too so they
are probably caused by some change on the server.
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https://bugs.winehq.org/show_bug.cgi?id=54939
Bug ID: 54939
Summary: Dotted files are show - but "don't show dotted" files
is active
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 74467
--> https://bugs.winehq.org/attachment.cgi?id=74467
My used setting for the "dotted files view".
The settings in "winecfg" to show dotted files aren't selected. But for
example, the open dialog of notepad shows them. This behaviour changed from
wine version 8.7 to 8.8.
So I assume that this is a regression. I did a regression test and it showed me
the relevant commit: a8b6966a91453f5c6147dc2c74a337d016bbd53a.
Please fix it in the next version.
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https://bugs.winehq.org/show_bug.cgi?id=54808
Bug ID: 54808
Summary: Access violation in ntdll when running Adolix Split
and Merge PDF with .NET Framework installed
Product: Wine
Version: 8.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine AdolixSplitMergePDFSetup.exe`
2. Run `winetricks dotnet452`
3. Run `wine 'C:\Program Files (x86)\Adolix\Adolix Split and Merge
PDF\AdolixSplitandMergePDF.exe'`
When the program starts, it displays an error dialog that says "Access
violation at address 7BC10A68 in module 'ntdll.dll'. Write of address 00A702A0"
(the exact addresses will vary). When you go to the Merge tab and try to add a
PDF file, the same error dialog reappears and the file is not added.
Without the .NET Framework installed, Adolix still can't add PDF files, but it
displays "Interface not supported" instead of "Access violation".
Adolix must be installed before installing the .NET Framework. If you install
.NET first, Adolix Setup will display "This program does not support the
version of Windows your computer is running" and refuse to run.
Some debugging revealed that the segfault occurs in Wine's
build_clr_surrogate_section function.
$ sha256sum AdolixSplitMergePDFSetup.exe
2de391fd478654888fe86aee221cd0dcc06e7dab0b02241b3b5ecc5cb9167943
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https://bugs.winehq.org/show_bug.cgi?id=54687
Bug ID: 54687
Summary: CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE and
pvTypePara missing additional fallbacks
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: twhitehead(a)gmail.com
Distribution: ---
Created attachment 74198
--> https://bugs.winehq.org/attachment.cgi?id=74198
Small program to test certificates for fallback behaviour
What happens when you call CertGetNameStringW with dwType=CERT_NAME_ATTR_TYPE
and pvTypePara=NULL is undocumented. Testing with Windows reveals that it
returns the first existing name entry for email, CN, OU, or O. Wine only tries
to return email.
This results in the LibOVR runtime dll failing to verify as reported here
https://github.com/LibreVR/Revive/issues/1571#issuecomment-1465240925
I have attached a short Windows program you can try this out for yourself. You
can generate certificates for it by running
$ openssl req -x509 -newkey rsa:2048 -keyout cert.key -days 1825 -outform der
-out cert.der
and then running the program and passing them to it.
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https://bugs.winehq.org/show_bug.cgi?id=54640
Bug ID: 54640
Summary: Treecomp Listview's and possible other widgets are not
drawn
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danny.schneider(a)posteo.de
Distribution: ---
Created attachment 74164
--> https://bugs.winehq.org/attachment.cgi?id=74164
wine-8.1-1-x86_64 vs wine-8.2-1-x86_64
The Program Treecomp (exists since NT4 / W2k...)
https://lploeger.home.xs4all.nl/TreeComp.htmhttps://lploeger.home.xs4all.nl/TreeCompx64Latest_noinstall.zip
Worked with wine for as long I can remember - lets say >15 years
But it stopped working on Archlinux with the update from
wine-8.1-1-x86_64
to
wine-8.2-1-x86_64
You can easily check: listviews in the main window or the directory selection
dialogs are not drawn at all.
Other Programms I use seem to be working.
A Downgrade back to wine-8.1-1-x86_64 brings back the listviews in Treecomp
I checked the behaviour on two different PC's and also in VM's. Its always the
same
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https://bugs.winehq.org/show_bug.cgi?id=54728
Bug ID: 54728
Summary: Pro Evolution Soccer 2008 demo gets stuck extracting
'Pro Evolution Soccer 2008 DEMO.msi'
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://www.fileplanet.com/archive/p-32898/Pro-Evoluti
on-Soccer-2008-Demo/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: zzhang(a)codeweavers.com
Blocks: 10341
Distribution: ---
With wine-7.3 it takes around a minute and a half for it to finish successfully
and open the next window to continue installation. With wine-7.4 it just gets
stuck indefinitely, even after waiting 5mins. Bisection revealed:
ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3 is the first bad commit
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
loader/wine.inf.in | 10 ++++++++++
1 file changed, 10 insertions(+)
This seems like a weird one, but I can consistently reproduce it. Disabling the
'Light' theme with wine-8.4 (and -git) also works around.
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https://bugs.winehq.org/show_bug.cgi?id=53704
Bug ID: 53704
Summary: Bible Black ~La Noche de Walpurgis~ won't start
Product: Wine-staging
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oflameo(a)oflameo.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73123
--> https://bugs.winehq.org/attachment.cgi?id=73123
Page fault on read access to 0x00000000
https://appdb.winehq.org/objectManager.php?sClass=application&iId=5220
This application threw an exception on Wine build: wine-7.12 (Staging) on Host
version: 5.19.7-200.fc36.x86_64. It won't run anymore.
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https://bugs.winehq.org/show_bug.cgi?id=52322
Bug ID: 52322
Summary: wineserver memory leak during HTTPs download (Genshin
Impact Launcher, Qt5)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
The Genshin Impact launcher application downloads *.zip archives from an HTTPs
server using the Qt5 engine. During the download, the memory footprint of
wineserver increases proportionally (approx 1:2) to the amount of downloaded
data. This results in systems running out of free RAM due to the 30+ GB
download size (!)
This issue is not due to a recent change in Wine. Another user already reported
this to me 7 months ago (Wine 6.8-1).
Reproduction report 1: (4 months ago)
* Wine 6.13 (vanilla)
* Launcher version: 2.11.2.0 (Qt5 version: 5.12.5.0)
Reproduction report 2: (new)
* Wine 7.0-rc2 (staging), Wine 7.0-rc2 (Lutris)
* Launcher version: 2.14.1.0 (Qt5 version: 5.12.5.0)
Launcher download URL for reproduction:
https://genshinimpact.mihoyo.com/client_app/download/launcher/2021122117122…
Due to DNS routing issues I yet cannot reproduce this bug with a recent vanilla
Wine version, but will give it a try as soon it is sorted out.
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https://bugs.winehq.org/show_bug.cgi?id=49964
Bug ID: 49964
Summary: 32-bit dxdiag doesn't support '/64bit' command line
switch (launch 64-bit dxdiag)
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
as it says. Encountered with some Wargaming titles in 64-bit WINEPREFIX. It
causes a message box to be shown which stays behind the main game window. Not
harmful but still worth to get rid of.
--- snip ---
$ pwd
/home/focht/wine-games/wineprefix64-wargaming/drive_c/ProgramData/Wargaming.net/GameCenter
$ WINEDEBUG=+process,+msgbox wine ./wgc.exe --disable-gpu >>log.txt 2>&1
...
03c0:trace:process:CreateProcessInternalW app (null) cmdline L"dxdiag /whql:off
/64bit /t C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp"
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" image
L"C:\\windows\\system32\\dxdiag.exe" cmdline L"dxdiag /whql:off /64bit /t
C:\\users\\focht\\Temp\\dxdiag_cat_852.txt.tmp" parent (nil)
...
03c0:trace:process:NtCreateUserProcess
L"\\??\\C:\\windows\\system32\\dxdiag.exe" pid 03cc tid 03d0 handles 0xf8/0xfc
03c0:trace:process:CreateProcessInternalW started process pid 03cc tid 03d0
...
03d0:trace:msgbox:MSGBOX_OnInit L"Usage: dxdiag [/whql:off | /whql:on] [/t
filename | /x filename]"
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5d5102f8498413f4b7e11f7da0509e7…
NOTE:
https://stackoverflow.com/questions/28189656/getting-output-from-dxdiag-in-…
--- quote ---
DxDiag is quite cranky on a 64-bit OS. The 32-bit version and the 64-bit
version accept different command line switches and it doesn't give a peep when
you use the wrong one. The /x option simply does not work when you try to use
the /64bit option on the 32-bit version. And the 64-bit version does not accept
/64bit. You'll have to start the 64-bit version explicitly when you run on a
64-bit OS and your program runs in 32-bit mode.
--- quote ---
The '64bit' command line switch is simply ignored by the 64-bit executable and
not listed in the command line help.
$ wine --version
wine-5.18-303-g5d5102f8498
Regards
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https://bugs.winehq.org/show_bug.cgi?id=54819
Bug ID: 54819
Summary: DnsQuery_A() mishandles CNAME DNS records
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Specifically this breaks the wpad auto-proxy lookups through this chain:
InternetQueryOptionW(NULL,...) + INTERNET_PER_CONN_FLAGS (as per
wininet:internet)
-> calls query_global_option()
-> calls get_proxy_autoconfig_url()
-> calls detect_proxy_autoconfig_url_dns()
-> calls getaddrinfo(AI_DNS_ONLY)
-> calls DnsQuery_A()
Removing AI_DNS_ONLY bypasses DnsQuery_A() and gets more sensible results...
but see bug 52133.
So anyway, if you have something like this in your DNS configuration:
ns A 192.168.3.1
wpad CNAME ns
You get nonsensical results like:
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=2 addr={ family
AF_INET, address 192.159.62.1, port 0 } canon=(null)
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=2 addr={ family
AF_INET, address 192.168.3.1, port 0 } canon=(null)
0024:trace:wininet:detect_proxy_autoconfig_url_dns family=23 addr={ family
AF_INET6, address 20a0:3e01::7800:7800:7800:7800, flow label 0, port 0, scope 0
} canon=(null)
The 192.168.3.1 is as expected but the 192.159.62.1 result should not be there
and, because it comes first, detect_proxy_autoconfig_url_dns() returns the
wrong URL! Also one gets a different bad IP address for wpad.foo and wpad.bar.
Furthermore this issue can be fixed by changing the DNS confguration to:
ns A 192.168.3.1
wpad A 192.168.3.1
So this issue is specific to CNAMEs.
Additional notes:
* I found this issue while debugging bug 54818 but it actually makes no
difference there, it just results in the wrong url getting returned.
* I don't think the IPv6 result makes sense but I'm not sure yet.
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https://bugs.winehq.org/show_bug.cgi?id=54675
Bug ID: 54675
Summary: HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion\EditionId registry key is missing in
wine
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
OpebSSH installer by chocolatey fails because of this missing regkey
See https://community.chocolatey.org/packages/openssh#files
(tools\chocolateyinstall.ps1)
$EditionId = (Get-ItemProperty -Path 'HKLM:\SOFTWARE\Microsoft\Windows
NT\CurrentVersion' -Name 'EditionID').EditionId
Please feel free to pick up patch below.
( I don`t wanna spend another hour to find out again how gitlab works; too
complex for me ,sorry)
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
index e7b435ed0f0..e20e0d391a0 100644
--- a/loader/wine.inf.in
+++ b/loader/wine.inf.in
@@ -2461,6 +2461,7 @@
HKLM,%CurrentVersionNT%,"DigitalProductId",1,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,\
00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
+HKLM,%CurrentVersionNT%,"EditionId",2,"Core"
HKLM,%CurrentVersionNT%,"ProductName",2,"Microsoft Windows 7"
HKLM,%Control%\ProductOptions,"ProductType",2,"WinNT"
HKLM,%Control%\Windows,"CSDVersion",0x10003,0x100
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https://bugs.winehq.org/show_bug.cgi?id=54618
Bug ID: 54618
Summary: unimplemented function
pdh.dll.PdhVbGetDoubleCounterValue called in 32-bit
code (0x7b012896).
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: pdh
Assignee: wine-bugs(a)winehq.org
Reporter: andrewemt(a)hotmail.com
Distribution: ---
Created attachment 74144
--> https://bugs.winehq.org/attachment.cgi?id=74144
stack trace reported by Wine for pdh.dll missing function exception
On my Fedora Core 37 system, updated to latest Wine in Fedora repos (wine-core
8.2-3, both i686 and x86_64 variants) as of 4 March 2023, attempted to execute
ham radio app VARAFM.EXE (version 4.2.8) after using winetricks 20220411-2
(also from Fedora 37 repo) to install vb6run. VARAFM crashed with exception in
bug title: unimplemented function pdh.dll.PdhVbGetDoubleCounterValue called in
32-bit code (0x7b012896).
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https://bugs.winehq.org/show_bug.cgi?id=54110
Bug ID: 54110
Summary: CubicSDR crashes on unimplemented function
msvcp140.dll.?_Rethrow_future_exception@std@@YAXVexcep
tion_ptr@1@@Z
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 73644
--> https://bugs.winehq.org/attachment.cgi?id=73644
Console output
Pretty self-explanatory. CubicSDR is part of Pothos SDR.
$ sha256sum PothosSDR-2021.07.25-vc16-x64.exe
705d962f578a9595a31d00e71ac68eb5ca951f3d3cb6091bf99bd13368960da9
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https://bugs.winehq.org/show_bug.cgi?id=53781
Bug ID: 53781
Summary: cfgmgr32.dll missing function CM_MapCrToWin32Err
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
Created attachment 73270
--> https://bugs.winehq.org/attachment.cgi?id=73270
attached file contain terminal logs run in windows and wine. File also has
source for testcode.
cfgmgr32.dll might be missing function CM_MapCrToWin32Err.
When trying to get address of this function with GetProcAddress return value is
null. After failed address retrieving GetLastError() gives error code 127.
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https://bugs.winehq.org/show_bug.cgi?id=51178
Bug ID: 51178
Summary: The Bat! v9.3.4.12: Missing content in TTreeViews
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 70048
--> https://bugs.winehq.org/attachment.cgi?id=70048
console output under windows version set to v8
Using The Bat! (mailer) in wine fails to show content in (Delphis) TTreeViews
when the choosen Windows version is higher than v8. Windows 8 is the last
version which worked well.
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http://bugs.winehq.org/show_bug.cgi?id=11436
Summary: Pepakura viewer: err:wgl:X11DRV_wglShareLists Could not
share display lists, context already created !
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.tamasoft.co.jp/pepakura-
en/download/viewer.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: x11-driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fabio.capela(a)yahoo.com
Created an attachment (id=10567)
--> (http://bugs.winehq.org/attachment.cgi?id=10567)
Trace until the error.
I'm trying to run the Pepakura viewer, but it's giving an strange error on
startup (error: no error) and is having some graphical glitches, as well as
being extremely slow.
The grafical glitches are a flickering 3D model and no textures on the 2D
model.
The bug seems to be the same one affecting Pepakura Designer 2.
The console shows an error with X11DRV_wglShareLists
(err:wgl:X11DRV_wglShareLists Could not share display lists, context already
created !). I've attached a wgl trace up to the moment the error dialog
appears. Seems like the workaround to handle the different way to share OpenGL
contexts in Windows and Linux can't handle this specific software.
The software is freeware and can be downloaded from
http://www.tamasoft.co.jp/pepakura-en/download/viewer.html
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https://bugs.winehq.org/show_bug.cgi?id=54724
Bug ID: 54724
Summary: LDAP bind over SSL to a server and port that do not
support SSL hangs forever
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 74229
--> https://bugs.winehq.org/attachment.cgi?id=74229
Test program
To reproduce, compile and run the attached program with:
x86_64-w64-mingw32-cc ldap.c -lwldap32 -o ldap.exe
wine ldap.exe
The bind fails, but before Wine 7.22 an error code was returned instead of the
bind function hanging forever. `git bisect` says:
d08d6f51040e18982612658a885af659fbfa4afe is the first bad commit
commit d08d6f51040e18982612658a885af659fbfa4afe
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Sep 20 13:06:43 2022 +0200
wldap32: Use the bundled liblber and libldap.
configure | 198 ++---------
configure.ac | 29 +-
dlls/wldap32/Makefile.in | 7 +-
dlls/wldap32/add.c | 15 +-
dlls/wldap32/ber.c | 166 ++++-----
dlls/wldap32/bind.c | 161 ++++-----
dlls/wldap32/compare.c | 33 +-
dlls/wldap32/control.c | 34 +-
dlls/wldap32/delete.c | 15 +-
dlls/wldap32/dn.c | 55 +--
dlls/wldap32/error.c | 91 +++--
dlls/wldap32/extended.c | 38 +-
dlls/wldap32/init.c | 18 +-
dlls/wldap32/libldap.c | 683 ------------------------------------
dlls/wldap32/libldap.h | 624 ---------------------------------
dlls/wldap32/main.c | 6 -
dlls/wldap32/misc.c | 131 +++----
dlls/wldap32/modify.c | 23 +-
dlls/wldap32/modrdn.c | 9 +-
dlls/wldap32/option.c | 80 ++---
dlls/wldap32/page.c | 38 +-
dlls/wldap32/parse.c | 88 ++---
dlls/wldap32/rename.c | 20 +-
dlls/wldap32/search.c | 57 ++-
dlls/wldap32/tests/ber.c | 2 +-
dlls/wldap32/value.c | 40 +--
dlls/wldap32/winldap_private.h | 776 +++++++++++++++++++++++++++++------------
include/config.h.in | 12 -
28 files changed, 1087 insertions(+), 2362 deletions(-)
delete mode 100644 dlls/wldap32/libldap.c
delete mode 100644 dlls/wldap32/libldap.h
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https://bugs.winehq.org/show_bug.cgi?id=53826
Bug ID: 53826
Summary: Attempting to install / update battle.net fails with
Qt error
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adwinebug(a)adrn.no-spam-allowed.com
Distribution: ---
The install program Battle.net-Setup.exe runs for a while, then fails with a
pop-up error message of
"
This application failed to start because it could not find or load the Qt
platform plugin "windows" in "".
"
Multiple reports of this are in as of Oct 22:
https://eu.forums.blizzard.com/en/wow/t/battlenet-client-doesnt-start-on-li…
This was apparently triggered by Blizzard doing something to Battle.net.
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https://bugs.winehq.org/show_bug.cgi?id=55281
Bug ID: 55281
Summary: `showInTaskbar` Win32 API is unsupported.
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ry1tg3+RY1TN1(a)rokejulianlockhart.anonaddy.com
Distribution: ---
Created attachment 74893
--> https://bugs.winehq.org/attachment.cgi?id=74893
Logs.
Per
https://github.com/yereverluvinunclebert/Panzer-Earth-gauge-VB6/issues/3#is…,
hooking into the relevant Win32 APIs to dynamically enable/disable the
`showInTaskbar` preference at runtime works on Windows 7 and 10, but not Wine
3.12.
Although the logs have been attached as HTML and text files within an
XZ-compressed TAR archive, the relevant part of the logs is undermentioned:
```log
0214:fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject", 005FEAEC:
semi-stub
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
0214:fixme:ole:CLSIDFromProgIDEx L"Scripting.FileSystemObject", 005FEAEC:
semi-stub
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
0214:fixme:scrrun:filesys_QueryInterface Unsupported interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
```
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https://bugs.winehq.org/show_bug.cgi?id=55275
Bug ID: 55275
Summary: Colly.exe(CollyNodes official minecraft hosting
client): Crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 8559365(a)gmail.com
Distribution: ---
Created attachment 74888
--> https://bugs.winehq.org/attachment.cgi?id=74888
Tested on Linux Mint 21.1 Vera(Cinnamod edition)
App crashes when I trying to launch it with "wine
'/home/tyseex/Downloads/Colly.exe'". Developer said, that app only supports
64-bit windows 11 and windows 10. The application also needs the .NET Framework
4.0, but it doesn't matter if you use wine-mono or the real .NET 4.0. It will
still crash.
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https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
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https://bugs.winehq.org/show_bug.cgi?id=55063
Bug ID: 55063
Summary: gdi32:clipping - test_GetClipRgn() sometimes gets a
NULL region on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:clipping - test_GetClipRgn() sometimes gets a NULL region on Windows:
clipping.c:339: Test failed: Expected SelectClipRgn to return SIMPLEREGION, got
1
clipping.c:453: screen resolution 1024 x 768
clipping.c:471: Test failed: expected SIMPLEREGION, got 1
clipping.c:484: Test failed: RectVisible failed for (10,10)-(20,20)
clipping.c:488: Test failed: RectVisible failed for (20,20)-(10,10)
clipping.c:502: Test failed: expected SIMPLEREGION, got 1
See https://test.winehq.org/data/patterns.html#gdi32:clipping
This is quite rare, happening 8 times in the past 8 months, but somewhat
irregularly. Also, so far the failure has only happened on Windows 10 21H1,
21H2... and Windows 8:
* 2022-11-04 win21H1_newtb-w10pro64-he-64
* 2022-11-15 win21H2_newtb-w1064-tsign-32
* 2023-03-27 win21H1_newtb-w10pro64-ru-64
* 2023-04-05 win21H1_newtb-w10pro64-ja-64
* 2023-04-06 win21H1_newtb-w10pro64-en-AE-u8-64
* 2023-04-11 win21H1_newtb-w10pro64-64
* 2023-05-08 win81_newtb-w864-64
* 2023-06-06 win81_newtb-w864-64
So it's possible these failures are caused by interference from another test.
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https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
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https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
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https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
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https://bugs.winehq.org/show_bug.cgi?id=55274
Bug ID: 55274
Summary: Magpie v0.4 needs IDXGISwapChain1 to IDXGISwapChain2
cast
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
https://github.com/Blinue/Magpie/releases/tag/v0.4
Contains source and download.
Log:
> 02c0:warn:dxgi:d3d11_swapchain_QueryInterface {a8be2ac4-199f-4946-b331-79599fb98de7} not implemented, returning E_NOINTERFACE
Affected code from the program:
https://github.com/Blinue/Magpie/blob/42088d9261c0ad7e0467ff379bc50a1812e11…
To reproduce, just run the program and click the button right of "ALT+F11"
After 5 seconds it creates a bugged fullscreen window that hides an error
message box behind it.
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https://bugs.winehq.org/show_bug.cgi?id=55271
Bug ID: 55271
Summary: d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on Windows:
d3dx10.c:2664: Test failed: Got unexpected data_loader_decompress_count 1.
See https://test.winehq.org/data/patterns.html#d3dx10_39:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_40:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_42:d3dx10
With only four instances in 8 months this is pretty rare:
* 2023-02-16 win21H1_newtb-w10pro64-hi-u8-64
* 2023-04-20 win7_newtb-w7u-es
* 2023-06-07 win7_newtb-w7u-es
* 2023-07-11 win7_newtb-w7u-es
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https://bugs.winehq.org/show_bug.cgi?id=55229
Bug ID: 55229
Summary: kernel32:loader - test_import_resolution() gets an
invalid address error on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_import_resolution() gets an invalid address error on
Windows 10+:
loader.c:2296: Test failed: failed to load err 487
loader.c:2315: Test failed: failed to load err 487
See https://test.winehq.org/data/patterns.html#kernel32:loader
Where 487 == ERROR_INVALID_ADDRESS
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https://bugs.winehq.org/show_bug.cgi?id=55266
Bug ID: 55266
Summary: kernel32:loader - The 64-bit test_Loader() gets bad
header alignments on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_Loader() gets bad header alignments on
Windows 10+:
loader.c:981: Test failed: 2: header alignment is not cleared
loader.c:981: Test failed: 3: header alignment is not cleared
loader.c:981: Test failed: 6: header alignment is not cleared
loader.c:981: Test failed: 7: header alignment is not cleared
loader.c:981: Test failed: 14: header alignment is not cleared
See https://test.winehq.org/data/patterns.html#kernel32:loader
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
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https://bugs.winehq.org/show_bug.cgi?id=55230
Bug ID: 55230
Summary: Yesterday Origins shows black screen while playing
some videos
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0378:fixme:wincodecs:BitmapImpl_QueryInterface unknown interface
{6f15aaf2-d208-4e89-9ab4-489535d34f9c}
0378:fixme:mfplat:media_engine_TransferVideoFrame Unsupported destination type.
8.12-43-g5799e89f15b
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https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
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https://bugs.winehq.org/show_bug.cgi?id=55234
Bug ID: 55234
Summary: Star Citizen fails to start when using apitrace
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74838
--> https://bugs.winehq.org/attachment.cgi?id=74838
+d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seh,+tid debug log wine 8.11
Hello,
When launching Star Citizen with active apitrace (windows version), the game
crashes and shows an empty crash handler window & dialog.
Pre-requisites are workarounds mentioned in bug 54010, needed for the RSI
launcher & game to work at all.
apitrace is working with this:
- dxgi & d3d11 set to native,builtin for StarCitizen.exe &
StarCitizen_Launcher.exe in winecfg;
- dxgi.dll, dxgitrace.dll & d3d11.dll wrappers copied to the StarCitizen/LIVE &
StarCitizen/LIVE/Bin64 directories;
Yet, a StarCitizen.trace file is created by apitrace indicating that it's
indeed active.
When apitrace is not used, the game client can usually load. Sometimes it
crashes but not like the issue (returns to the launcher; no crash window or
dialog).
A +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seg,+tid debugging log is
attached.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=55262
Bug ID: 55262
Summary: [POTENTIAL PERFORMANCE BOOST] [POTENTIAL CPU USAGE
REDUCTION] [PATCH PROVIDED] SIMPLE CODE CHANGE FOUND
TO BOOST FPS AND SEVERELY DECREASE CPU USAGE CAUSED BY
"wined3d_cs_run"
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
Created attachment 74878
--> https://bugs.winehq.org/attachment.cgi?id=74878
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch
⬤ FOUND CODE THAT CAN BE CHANGED TO BOOST FPS AND REDUCE CPU USAGE CAUSED BY
"wined3d_cs_run" BY ALOT
- A way to boost FPS by increasing number of "WINED3D_CS_QUERY_POLL_INTERVAL"
has been FOUND!!!
- A way to reduce the CPU USAGE caused by "wined3d_cs_run" has been FOUND!!!
⬤ SETTINGS:
- Default Wine 8.11
- Ryzen 7 1700 locked to 2.5GHZ (to keep fps stable)
- RX 580 locked CORE/MEMORY locked to 300MHZ (echo "low" >
/sys/class/drm/card0/device/power_dpm_force_performance_level) (to keep fps
stable)
- Window Manager: OpenBox
- Compositor: No Compositor, Xorg TearFree Disabled
- 16 bit color used to boost FPS
- Used Wine to run the Windows version of Steam to run these games
- "perf top" command used to see overhead caused by "wined3d_cs_run"
- DXVK not used
⬤ GAMES USED:
- Grapple (Free) (Heavy on GPU)
(https://store.steampowered.com/app/1428870/Grapple/)
- Brawlhalla (Free) (Light on GPU)
(https://store.steampowered.com/app/291550/Brawlhalla/)
⬤ RESULTS:
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.12%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000u
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 42.8%
Brawlhalla "perf top" wined3d_cs_run overhead: 1.50%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 86 FPS
Brawlhalla Character Select CPU USAGE: 41.1%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.43%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 91 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 41.0%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.40%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.07%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 250000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 300000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 93-94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 52 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
2nd BEST:
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1u
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 40.7%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
BEST: PATCH PROVIDED
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
"++spin_count >= WINED3D_CS_SPIN_COUNT && " removed in "dlls/wind3d/cs.c"
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 39.1%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
⬤ CONCLUSION:
- 1. Increasing "WINED3D_CS_QUERY_POLL_INTERVAL" from "10u" to "200000u"
BOOSTED the FPS!!!
- 2. Decreasing "WINED3D_CS_SPIN_COUNT" from "10000000u" to "1u" or removing
"++spin_count >= WINED3D_CS_SPIN_COUNT && " in "dlls/wind3d/cs.c" fixes what
causes games that are light on the GPU to have high CPU USAGE caused by
"wined3d_cs_run" when checking using "perf top"!!!
- 3. I also tested other games and saw reduced CPU Usage by alot because of
"wined3d_cs_run" now taking less CPU USAGE!!!
- 4. HOPEFULLY A DEVELOPER SEES THIS SO THAT THIS COULD BE APPLIED INTO WINE,
CHANGING THOSE CODE GAVE A GOOD FPS BOOST AND REDUCED CPU USAGE CAUSED BY
"wined3d_cs_run"!!!
- 5. I have not checked if changing those code increases the FPS when using
DXVK
⬤ HOW TO APPLY PATCH:
- 1. "cd" into wine source code
- 2. do "patch -p0 <
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch"
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http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
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https://bugs.winehq.org/show_bug.cgi?id=55264
Bug ID: 55264
Summary: Dragon Age Inquisition crashes with new wow64
emulation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74880
--> https://bugs.winehq.org/attachment.cgi?id=74880
+tid,+seh log
Hi,
I build wine-git (wine-8.12-167-g2238658e2f8) with the new wow64 emulation and
the game crashes at launch during the 1st loading.
In the +tid,+seh log, i have these reports :
#####
0908:trace:seh:dispatch_exception code=c0000005 flags=0 addr=000000014304DBED
ip=14304dbed
0908:trace:seh:dispatch_exception info[0]=0000000000000001
0908:trace:seh:dispatch_exception info[1]=0000000140000000
0908:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0908:trace:seh:dispatch_exception rax=0000000000000000 rbx=0000000009340c20
rcx=00000000c0000017 rdx=0000000000000008
0908:trace:seh:dispatch_exception rsi=0000000141d909b0 rdi=00000001426c9990
rbp=00000000348609c0 rsp=0000000031eef9e0
0908:trace:seh:dispatch_exception r8=000000000000002a r9=0000000170071bfc
r10=0000000170071b00 r11=0000000000000202
0908:trace:seh:dispatch_exception r12=0000000000000001 r13=000000003c06cba0
r14=000000001d390420 r15=0000000029f41090
0908:trace:seh:call_handler calling handler 000000014423AA84
(rec=0000000031EEF7E0, frame=0000000031EEFD80 context=0000000031EEED50,
dispatch=0000000031EEEC20)
0908:trace:seh:__C_specific_handler 0000000031EEF7E0 0000000031EEFD80
0000000031EEF2F0 0000000031EEEC20
0908:trace:seh:call_handler handler at 000000014423AA84 returned 1
0908:trace:seh:call_stack_handlers found wine frame 0000000031EEFEA0 rsp
0000000031EEFFE0 handler 000000017006A800
0908:trace:seh:call_teb_handler calling TEB handler 000000017006A800
(rec=0000000031EEF7E0, frame=0000000031EEFEA0 context=0000000031EEED50,
dispatch=0000000031EEEC20)
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
02dc:fixme:netprofm:list_manager_GetConnectivity 0000000000A95C20,
00000000027DFA3C
0908:trace:seh:EnumProcessModulesEx (FFFFFFFFFFFFFFFF, 0000000031EEBF60, 65536,
0000000031EEBEF0, 0)
018c:fixme:netprofm:list_manager_GetConnectivity 0000000005731380,
000000000767FA3C
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
wine: Unhandled page fault on write access to 0000000140000000 at address
000000014304DBED (thread 0908), starting debugger...
#####
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https://bugs.winehq.org/show_bug.cgi?id=54994
Bug ID: 54994
Summary: Problem with Dolphin emulator "X Error of failed
request: GLXBadFBConfig" and OpenGL < 4.6
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
Here follows a new bug report regarding a "X Error of failed request:
GLXBadFBConfig" error in conjunction with the dolphin emulator. This problem is
present for me since Wine 8.6 and Mesa 23.2.0-devel (git-483639d 2023-04-24
jammy-oibaf-ppa).
It is unclear if this is a Mesa or a Wine bug. Originally this was reported at
the Mesa issue tracker here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8901
Maybe someone from the Wine project can bring more clarity where the problem is
coming from. ;-)
Note, this issue is similar to old bug 50859. But in contrast the underlying
problem does not affect all applications. I was only able to reproduce this
issue with the dolphin emulator.
A workaround is to add "MESA_GL_VERSION_OVERRIDE=4.6" and override the reported
OpenGL version to 4.6. Interestingly this even works with OpenGL 3.3 based
hardware like an Intel HD 2000 iGPU. And this is only valid for OGL 4.6. A
lower OGL override like "MESA_GL_VERSION_OVERRIDE=4.5" has no effect.
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https://bugs.winehq.org/show_bug.cgi?id=55260
Bug ID: 55260
Summary: wineserver and wine -k don't kill wine process
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ubuntu 23.04 and wine-staging 8.12
Install the Bentley CONNECTION Client from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55248
After installing the program, the uninstaller finishes upon clicking on "Don't
show this again", however the Client launches as a separate process. Click on
system tray and Exit, however the terminal does not finish the wine process and
can't be killed.
The wine log is:
DFMT_B8G8R8X8_UNORM stub!
04c8:fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_END_BROWSER_SESSION: semi-stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000000200BE
04c8:fixme:uiautomation:UiaClientsAreListening ()
04c8:fixme:win:UnregisterPowerSettingNotification (00000000DEADBEEF): stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030066
04c8:fixme:dwmapi:DwmDetachMilContent (000000000002006E) stub
(waiting unless I Ctrl+C)
Can't be killed from another terminal:
wineserver -k has exit code 1
killall wineserver
wineserver: no process found
I'm not able to detect the process ID because bash doesn't have any child
process, yet the log is displayed in konsole.
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https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
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https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
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https://bugs.winehq.org/show_bug.cgi?id=55248
Bug ID: 55248
Summary: Bentley CONNECTION Client does not connect to internet
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download Bentley CONNECTION Client:
https://www.bentley.com/software/connection-client/
Direct link:
https://cs-download.limelight.com/bentley/ht/s/p/rl/dist2/intel/v2300/conne…
Is unable to connect to the internet after install is completed.
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https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
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http://bugs.winehq.org/show_bug.cgi?id=31278
Bug #: 31278
Summary: The Longest Journey: "eye-mouth-hand" dialog only
appears sometimes (randomly?)
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmmartins(a)gmail.com
Classification: Unclassified
This bug has been described by Octavian Vocu on one of his comments in another
bug report from the same game
(http://bugs.winehq.org/show_bug.cgi?id=11819#c39). I'm pasting an excerpt of
his comment below because it explains exactly what's happening:
"There is still some issue related to doing actions on objects, with the mouse.
Clicking an actionable object should display the eye-mouth-hand dialog. Mouse
shows correct pointer, but simply clicking has no effect. I noticed that as you
push the left mouse button, you need to move the mouse slightly for the action
dialog to appear. Might be related to transparent windows, not sure yet."
It's certainly a different bug and deserves a different report, that's why I'm
creating this.
I've tested this on Debian Sid (i386) with wine-1.5.9. The console output is
small, so I just pasted it below; the messages look the same as every other bug
report on the game. The last three fixme's repeat a million times.
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb04,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid
{00000000-0000-0000-0000-000000000000}.
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
fixme:d3d:state_subpixel Render state WINED3D_RS_SUBPIXEL not implemented yet.
fixme:d3d:state_flushbatch Render state WINED3D_RS_FLUSHBATCH not implemented
yet.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_load_location Unimplemented location SFLAG_INSYSMEM
for depth/stencil buffers.
fixme:d3d_surface:surface_unmap Depth / stencil buffer locking is not
implemented.
It might be important to notice that Octavian was probably on the right track
of fixing this with his previous patches. The game runs pretty well on 1.3.32
with three of his patches (http://bugs.winehq.org/show_bug.cgi?id=11819#c37);
the issue reported here is the main thing keeping it from being almost perfect.
Also, on a 1.5.9 with the same three patches (even though the characters are
invisible again) the following three messages appear when you click an object
(when the dialog should be displayed):
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
fixme:x11drv:X11DRV_WindowPosChanged transparent window, fixing window rect
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https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
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https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
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https://bugs.winehq.org/show_bug.cgi?id=55250
Bug ID: 55250
Summary: Touhou gets massive graphical glitches after a while
of playing (GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74855
--> https://bugs.winehq.org/attachment.cgi?id=74855
Log
Already happened a few time with different Touhou games for me, this time using
Touhou 15. After about an hour or so of playing, sometimes sprites are suddenly
not rendered anymore, making the game unplayable.
Attaching a log I had since I happens to start it via the terminal.
Anything I could do to help narrow this down? It is hard to reproduce, since it
happens only after prolonged playing.
Maybe more flags for debugging?
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