https://bugs.winehq.org/show_bug.cgi?id=55275
Bug ID: 55275
Summary: Colly.exe(CollyNodes official minecraft hosting
client): Crashes on launch
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 8559365(a)gmail.com
Distribution: ---
Created attachment 74888
--> https://bugs.winehq.org/attachment.cgi?id=74888
Tested on Linux Mint 21.1 Vera(Cinnamod edition)
App crashes when I trying to launch it with "wine
'/home/tyseex/Downloads/Colly.exe'". Developer said, that app only supports
64-bit windows 11 and windows 10. The application also needs the .NET Framework
4.0, but it doesn't matter if you use wine-mono or the real .NET 4.0. It will
still crash.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42226
Bug ID: 42226
Summary: No ingame sfx audio when CD Audio playing with builtin
dsound in Ignition
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: mads(a)ab3.no
Distribution: ---
Wine 1.9.23 (Staging)
If I play the original Ignition[1] (Ign_3dfx.exe with nGlide 1.05) with native
*dsound driver (winetricks dsound), both CD Audio and ingame sfx works, but
there's about a half-second latency to every ingame sfx.
When I use the built-in dsound, I have to choose between listening to music, or
listen to ingame sfx (if I enable CD Audio, there's no ingame sfx). But there's
no latency to the ingame sfx when it's enabled.
What kind of logs are interesting here?
[1] https://en.wikipedia.org/wiki/Ignition_(video_game)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55063
Bug ID: 55063
Summary: gdi32:clipping - test_GetClipRgn() sometimes gets a
NULL region on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:clipping - test_GetClipRgn() sometimes gets a NULL region on Windows:
clipping.c:339: Test failed: Expected SelectClipRgn to return SIMPLEREGION, got
1
clipping.c:453: screen resolution 1024 x 768
clipping.c:471: Test failed: expected SIMPLEREGION, got 1
clipping.c:484: Test failed: RectVisible failed for (10,10)-(20,20)
clipping.c:488: Test failed: RectVisible failed for (20,20)-(10,10)
clipping.c:502: Test failed: expected SIMPLEREGION, got 1
See https://test.winehq.org/data/patterns.html#gdi32:clipping
This is quite rare, happening 8 times in the past 8 months, but somewhat
irregularly. Also, so far the failure has only happened on Windows 10 21H1,
21H2... and Windows 8:
* 2022-11-04 win21H1_newtb-w10pro64-he-64
* 2022-11-15 win21H2_newtb-w1064-tsign-32
* 2023-03-27 win21H1_newtb-w10pro64-ru-64
* 2023-04-05 win21H1_newtb-w10pro64-ja-64
* 2023-04-06 win21H1_newtb-w10pro64-en-AE-u8-64
* 2023-04-11 win21H1_newtb-w10pro64-64
* 2023-05-08 win81_newtb-w864-64
* 2023-06-06 win81_newtb-w864-64
So it's possible these failures are caused by interference from another test.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40427
Bug ID: 40427
Summary: PS4 Remote Play Installer does not work because it
needs Windows Media Feature Pack
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: axfelix(a)gmail.com
Distribution: ---
Hi folks,
Running wine-staging 1.9.5 and trying to install the new PS4 Remote Play app
that was released this morning:
https://www.thurrott.com/xbox/66088/ps4-remote-play-comes-pc
Made a fresh wineprefix. First, I had to set the Windows version to 8.1 because
anything less complained that it was unsupported by the installer. Then, I had
to make another new 32bit wine prefix because on 64bits the installer
complained that it had a resolution below 1024x768. Finally, I got an error
about needing to install the Windows Media Feature Pack.
This is an MSU installer (Windows8.1-KB2929699-x86.msu) so it isn't supported
in upstream Wine; however, staging recently added support for some MSU
installers. They haven't really documented how this is supposed to work beyond
"it uses WUSA" and ".NET 4.5 will work out of the box after setting an override
for mscoree in winecfg," so I set the override, and tried:
$ env WINEPREFIX=~/.ps4test wine ~/.ps4test/drive_c/windows/system32/wusa.exe
Windows8.1-KB2929699-x86.msu
Which had this output:
...
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:read_assembly Ignoring unexpected tag L"languagePack"
fixme:wusa:read_assembly Ignoring unexpected tag L"memberships"
fixme:wusa:read_assembly Ignoring unexpected tag L"localization"
fixme:wusa:read_assembly Ignoring unexpected tag L"rescache"
fixme:wusa:install_assembly Assembly L"Microsoft-Windows-MFPlat" not found
err:wusa:install_updates Failed to install update
L"Microsoft-Windows-MediaFeaturePack-OOB-Package-TopLevel"
err:wusa:install_msu Dryrun failed, aborting installation
So, OK, maybe that one particular MSU doesn't work still, or maybe I'm doing it
wrong. I then tried the middle answer from this AskUbuntu thread to add the
relevant h264 functionality manually:
http://askubuntu.com/questions/651099/how-to-install-windows-media-feature-…
But unfortunately, after successfully registering the relevant DLLs and
creating the registry keys, the PS4 Remote Play Installer still complains about
wanting the Windows Media Feature Pack. So I'm stuck for now. But hopefully
this is a start!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51949
Bug ID: 51949
Summary: black boxes for mouse pointer and windows in
wine-staging-6.20
Product: Wine-staging
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmikeinsantarosa(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70927
--> https://bugs.winehq.org/attachment.cgi?id=70927
cardfile w/black window & PS 6.0 w/black box pointer
The mouse pointer is obscured by a black box in photoshop 6.0 and the window
that has focus is all black making any text in the window unreadable.
See attached images for cardfile & photoshop.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54793
Bug ID: 54793
Summary: LeagueClient.exe get's stuck in the league of legends
logo before crashing
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kassin.dornelles(a)gmail.com
Distribution: ---
Created attachment 74287
--> https://bugs.winehq.org/attachment.cgi?id=74287
Logs from when the LoL logo starts and when it crashes.
When launching the LeagueClient.exe launcher pressing "Play" in the
RiotClientServices.exe window it will show up the league of legends logo but it
will be stuck on it for 1 to 2 minutes before it stops trying to launch the
game client, so the riotclientservices "Play" button will get re-enabled for
the user to try again
Steps to reproduce:
- Install WINE 8.5 (upstream release)
- Install corefonts (via Winetricks or System wide, i did install system wide)
to get the riotclientservices.exe to actually work
- Launch the game installer that you got from
"https://signup.leagueoflegends.com/en-us/signup/redownload"
- Press install and wait for it, when its over it will launch the
riotclientservices.exe
- Wait for the league client to be downloaded by the riot client, press play
after it and that's it.
Ive seen other issues but seems like most of them got abandoned by the author
and were also using an older version of WINE (please move the issues to gitlab
if possible)
Some random info:
I have all wine dependencies installed, i'm on arch linux, i have corefonts
installed and the prefix is a new one, clear, not even dxvk or vkd3d-proton is
installed, is as clear as it can be.
GPU and CPU is not relevant because a bunch of people in different hardware get
the same exact issue every time.
i'm attaching logs
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55274
Bug ID: 55274
Summary: Magpie v0.4 needs IDXGISwapChain1 to IDXGISwapChain2
cast
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
https://github.com/Blinue/Magpie/releases/tag/v0.4
Contains source and download.
Log:
> 02c0:warn:dxgi:d3d11_swapchain_QueryInterface {a8be2ac4-199f-4946-b331-79599fb98de7} not implemented, returning E_NOINTERFACE
Affected code from the program:
https://github.com/Blinue/Magpie/blob/42088d9261c0ad7e0467ff379bc50a1812e11…
To reproduce, just run the program and click the button right of "ALT+F11"
After 5 seconds it creates a bugged fullscreen window that hides an error
message box behind it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55271
Bug ID: 55271
Summary: d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_39:d3dx10, d3dx10_40:d3dx10, d3dx10_42:d3dx10:
test_D3DX10CreateThreadPump() sometimes fails on Windows:
d3dx10.c:2664: Test failed: Got unexpected data_loader_decompress_count 1.
See https://test.winehq.org/data/patterns.html#d3dx10_39:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_40:d3dx10https://test.winehq.org/data/patterns.html#d3dx10_42:d3dx10
With only four instances in 8 months this is pretty rare:
* 2023-02-16 win21H1_newtb-w10pro64-hi-u8-64
* 2023-04-20 win7_newtb-w7u-es
* 2023-06-07 win7_newtb-w7u-es
* 2023-07-11 win7_newtb-w7u-es
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55229
Bug ID: 55229
Summary: kernel32:loader - test_import_resolution() gets an
invalid address error on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_import_resolution() gets an invalid address error on
Windows 10+:
loader.c:2296: Test failed: failed to load err 487
loader.c:2315: Test failed: failed to load err 487
See https://test.winehq.org/data/patterns.html#kernel32:loader
Where 487 == ERROR_INVALID_ADDRESS
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55266
Bug ID: 55266
Summary: kernel32:loader - The 64-bit test_Loader() gets bad
header alignments on Windows 10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - The 64-bit test_Loader() gets bad header alignments on
Windows 10+:
loader.c:981: Test failed: 2: header alignment is not cleared
loader.c:981: Test failed: 3: header alignment is not cleared
loader.c:981: Test failed: 6: header alignment is not cleared
loader.c:981: Test failed: 7: header alignment is not cleared
loader.c:981: Test failed: 14: header alignment is not cleared
See https://test.winehq.org/data/patterns.html#kernel32:loader
This is specific to the 64-bit tests and first happened on 2023-07-10 which
corresponds to the GitLab CI's move to Debian 12 for building the Windows test
binaries (5799e89f15b5). This is confirmed by the fact that test executables
built on Debian 11 still don't get these failures.
In particular this means:
* These failures will show up in the TestBot's nightly WineTest results since
they use the official winetest.exe binaries built by the GitLab CI on Debian
12.
* But they will not happen when testing patches on the TestBot since, so far,
it still builds the tests on Debian 11.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55230
Bug ID: 55230
Summary: Yesterday Origins shows black screen while playing
some videos
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0378:fixme:wincodecs:BitmapImpl_QueryInterface unknown interface
{6f15aaf2-d208-4e89-9ab4-489535d34f9c}
0378:fixme:mfplat:media_engine_TransferVideoFrame Unsupported destination type.
8.12-43-g5799e89f15b
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42668
Bug ID: 42668
Summary: RealMYST crashes with "Too many open files" error
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: psychonaut(a)nothingisreal.com
Distribution: ---
Created attachment 57619
--> https://bugs.winehq.org/attachment.cgi?id=57619
Console output from Wine 2.3
realMYST (as distributed by GoG) crashes near the end of the introductory
sequence, right before the book lands at the bottom of the screen. If I abort
the introduction, I can start playing the game, which seems to work fine,
except that it crashes after a few minutes (usually, but not always, when I try
to save). The console output gives a message about too many files open:
err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to
be increased
I note that this is the same problem reported by Comment #10 of Bug 18975. I
haven't tried increasing my maximum number of open file descriptors. It's
currently set to 1024, though I think it would be bizarre for the game to
require even that many.
Unfortunately, it is not possible for me to get a backtrace. When I use
winedbg, the game slows to a crawl and it's impossible to do anything.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55234
Bug ID: 55234
Summary: Star Citizen fails to start when using apitrace
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74838
--> https://bugs.winehq.org/attachment.cgi?id=74838
+d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seh,+tid debug log wine 8.11
Hello,
When launching Star Citizen with active apitrace (windows version), the game
crashes and shows an empty crash handler window & dialog.
Pre-requisites are workarounds mentioned in bug 54010, needed for the RSI
launcher & game to work at all.
apitrace is working with this:
- dxgi & d3d11 set to native,builtin for StarCitizen.exe &
StarCitizen_Launcher.exe in winecfg;
- dxgi.dll, dxgitrace.dll & d3d11.dll wrappers copied to the StarCitizen/LIVE &
StarCitizen/LIVE/Bin64 directories;
Yet, a StarCitizen.trace file is created by apitrace indicating that it's
indeed active.
When apitrace is not used, the game client can usually load. Sometimes it
crashes but not like the issue (returns to the launcher; no crash window or
dialog).
A +d3d,+d3d11,+dxgi,+loaddll,+msgbox,+process,+seg,+tid debugging log is
attached.
Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55262
Bug ID: 55262
Summary: [POTENTIAL PERFORMANCE BOOST] [POTENTIAL CPU USAGE
REDUCTION] [PATCH PROVIDED] SIMPLE CODE CHANGE FOUND
TO BOOST FPS AND SEVERELY DECREASE CPU USAGE CAUSED BY
"wined3d_cs_run"
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: CHECK_1234543212345(a)protonmail.com
CC: z.figura12(a)gmail.com
Distribution: ---
Created attachment 74878
--> https://bugs.winehq.org/attachment.cgi?id=74878
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch
⬤ FOUND CODE THAT CAN BE CHANGED TO BOOST FPS AND REDUCE CPU USAGE CAUSED BY
"wined3d_cs_run" BY ALOT
- A way to boost FPS by increasing number of "WINED3D_CS_QUERY_POLL_INTERVAL"
has been FOUND!!!
- A way to reduce the CPU USAGE caused by "wined3d_cs_run" has been FOUND!!!
⬤ SETTINGS:
- Default Wine 8.11
- Ryzen 7 1700 locked to 2.5GHZ (to keep fps stable)
- RX 580 locked CORE/MEMORY locked to 300MHZ (echo "low" >
/sys/class/drm/card0/device/power_dpm_force_performance_level) (to keep fps
stable)
- Window Manager: OpenBox
- Compositor: No Compositor, Xorg TearFree Disabled
- 16 bit color used to boost FPS
- Used Wine to run the Windows version of Steam to run these games
- "perf top" command used to see overhead caused by "wined3d_cs_run"
- DXVK not used
⬤ GAMES USED:
- Grapple (Free) (Heavy on GPU)
(https://store.steampowered.com/app/1428870/Grapple/)
- Brawlhalla (Free) (Light on GPU)
(https://store.steampowered.com/app/291550/Brawlhalla/)
⬤ RESULTS:
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.12%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 10000u
Grapple Level 1: 89 FPS
Brawlhalla Character Select CPU USAGE: 42.8%
Brawlhalla "perf top" wined3d_cs_run overhead: 1.50%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10u (Wine Default)
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 86 FPS
Brawlhalla Character Select CPU USAGE: 41.1%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.43%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 91 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 100000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 41.0%
Brawlhalla "perf top" wined3d_cs_run overhead: 0.40%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 10000000u (Wine Default)
Grapple Level 1: 94-95 FPS
Brawlhalla Character Select CPU USAGE: 130.2%
Brawlhalla "perf top" wined3d_cs_run overhead: 63.07%
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 250000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 300000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 1000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 93-94 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
WINED3D_CS_QUERY_POLL_INTERVAL 10000000u
WINED3D_CS_SPIN_COUNT 1000u
Grapple Level 1: 52 FPS
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
2nd BEST:
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
WINED3D_CS_SPIN_COUNT 1u
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 40.7%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------
BEST: PATCH PROVIDED
WINED3D_CS_QUERY_POLL_INTERVAL 200000u
"++spin_count >= WINED3D_CS_SPIN_COUNT && " removed in "dlls/wind3d/cs.c"
Grapple Level 1: 96 FPS
Brawlhalla Character Select CPU USAGE: 39.1%
Brawlhalla "perf top" wined3d_cs_run overhead: "wined3d_cs_run" overhead too
low, not able to see
---------------------------------------------------------------------------------------------------------------
⬤ CONCLUSION:
- 1. Increasing "WINED3D_CS_QUERY_POLL_INTERVAL" from "10u" to "200000u"
BOOSTED the FPS!!!
- 2. Decreasing "WINED3D_CS_SPIN_COUNT" from "10000000u" to "1u" or removing
"++spin_count >= WINED3D_CS_SPIN_COUNT && " in "dlls/wind3d/cs.c" fixes what
causes games that are light on the GPU to have high CPU USAGE caused by
"wined3d_cs_run" when checking using "perf top"!!!
- 3. I also tested other games and saw reduced CPU Usage by alot because of
"wined3d_cs_run" now taking less CPU USAGE!!!
- 4. HOPEFULLY A DEVELOPER SEES THIS SO THAT THIS COULD BE APPLIED INTO WINE,
CHANGING THOSE CODE GAVE A GOOD FPS BOOST AND REDUCED CPU USAGE CAUSED BY
"wined3d_cs_run"!!!
- 5. I have not checked if changing those code increases the FPS when using
DXVK
⬤ HOW TO APPLY PATCH:
- 1. "cd" into wine source code
- 2. do "patch -p0 <
WINED3D_CS_QUERY_POLL_INTERVAL_from_10u_to_200000u_remove_high_cpu_usage_caused_by_WINED3D_CS_SPIN_COUNT.patch"
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21983
Summary: Buttons come on each other in Proteus
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssserkkk(a)yahoo.com
hi!
The buttons in ISIS and ARES come on each other. The ones that create this
problem are "subcircuit mode ile terminals mode",
"virtual instruments mode and 2D graphics line mode" in ISIS program;
"connectivity highlight mode and round through-hole pad mode", "padstack mode
and 2D graphics line mode" in ARES.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55264
Bug ID: 55264
Summary: Dragon Age Inquisition crashes with new wow64
emulation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 74880
--> https://bugs.winehq.org/attachment.cgi?id=74880
+tid,+seh log
Hi,
I build wine-git (wine-8.12-167-g2238658e2f8) with the new wow64 emulation and
the game crashes at launch during the 1st loading.
In the +tid,+seh log, i have these reports :
#####
0908:trace:seh:dispatch_exception code=c0000005 flags=0 addr=000000014304DBED
ip=14304dbed
0908:trace:seh:dispatch_exception info[0]=0000000000000001
0908:trace:seh:dispatch_exception info[1]=0000000140000000
0908:warn:seh:dispatch_exception EXCEPTION_ACCESS_VIOLATION exception
(code=c0000005) raised
0908:trace:seh:dispatch_exception rax=0000000000000000 rbx=0000000009340c20
rcx=00000000c0000017 rdx=0000000000000008
0908:trace:seh:dispatch_exception rsi=0000000141d909b0 rdi=00000001426c9990
rbp=00000000348609c0 rsp=0000000031eef9e0
0908:trace:seh:dispatch_exception r8=000000000000002a r9=0000000170071bfc
r10=0000000170071b00 r11=0000000000000202
0908:trace:seh:dispatch_exception r12=0000000000000001 r13=000000003c06cba0
r14=000000001d390420 r15=0000000029f41090
0908:trace:seh:call_handler calling handler 000000014423AA84
(rec=0000000031EEF7E0, frame=0000000031EEFD80 context=0000000031EEED50,
dispatch=0000000031EEEC20)
0908:trace:seh:__C_specific_handler 0000000031EEF7E0 0000000031EEFD80
0000000031EEF2F0 0000000031EEEC20
0908:trace:seh:call_handler handler at 000000014423AA84 returned 1
0908:trace:seh:call_stack_handlers found wine frame 0000000031EEFEA0 rsp
0000000031EEFFE0 handler 000000017006A800
0908:trace:seh:call_teb_handler calling TEB handler 000000017006A800
(rec=0000000031EEF7E0, frame=0000000031EEFEA0 context=0000000031EEED50,
dispatch=0000000031EEEC20)
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
02dc:fixme:netprofm:list_manager_GetConnectivity 0000000000A95C20,
00000000027DFA3C
0908:trace:seh:EnumProcessModulesEx (FFFFFFFFFFFFFFFF, 0000000031EEBF60, 65536,
0000000031EEBEF0, 0)
018c:fixme:netprofm:list_manager_GetConnectivity 0000000005731380,
000000000767FA3C
01f4:fixme:netprofm:list_manager_GetConnectivity 0000000001295CE0,
000000000275FA3C
wine: Unhandled page fault on write access to 0000000140000000 at address
000000014304DBED (thread 0908), starting debugger...
#####
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54994
Bug ID: 54994
Summary: Problem with Dolphin emulator "X Error of failed
request: GLXBadFBConfig" and OpenGL < 4.6
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all!
Here follows a new bug report regarding a "X Error of failed request:
GLXBadFBConfig" error in conjunction with the dolphin emulator. This problem is
present for me since Wine 8.6 and Mesa 23.2.0-devel (git-483639d 2023-04-24
jammy-oibaf-ppa).
It is unclear if this is a Mesa or a Wine bug. Originally this was reported at
the Mesa issue tracker here:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8901
Maybe someone from the Wine project can bring more clarity where the problem is
coming from. ;-)
Note, this issue is similar to old bug 50859. But in contrast the underlying
problem does not affect all applications. I was only able to reproduce this
issue with the dolphin emulator.
A workaround is to add "MESA_GL_VERSION_OVERRIDE=4.6" and override the reported
OpenGL version to 4.6. Interestingly this even works with OpenGL 3.3 based
hardware like an Intel HD 2000 iGPU. And this is only valid for OGL 4.6. A
lower OGL override like "MESA_GL_VERSION_OVERRIDE=4.5" has no effect.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55260
Bug ID: 55260
Summary: wineserver and wine -k don't kill wine process
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
ubuntu 23.04 and wine-staging 8.12
Install the Bentley CONNECTION Client from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55248
After installing the program, the uninstaller finishes upon clicking on "Don't
show this again", however the Client launches as a separate process. Click on
system tray and Exit, however the terminal does not finish the wine process and
can't be killed.
The wine log is:
DFMT_B8G8R8X8_UNORM stub!
04c8:fixme:wininet:InternetSetOptionW Option
INTERNET_OPTION_END_BROWSER_SESSION: semi-stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 00000000000200BE
04c8:fixme:uiautomation:UiaClientsAreListening ()
04c8:fixme:win:UnregisterPowerSettingNotification (00000000DEADBEEF): stub
04c8:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0000000000030066
04c8:fixme:dwmapi:DwmDetachMilContent (000000000002006E) stub
(waiting unless I Ctrl+C)
Can't be killed from another terminal:
wineserver -k has exit code 1
killall wineserver
wineserver: no process found
I'm not able to detect the process ID because bash doesn't have any child
process, yet the log is displayed in konsole.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55261
Bug ID: 55261
Summary: Installing wine-staging 8.12~lunar-1 didn't remove
8.0~repack-4
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Follow up from this bug:
https://bugs.winehq.org/show_bug.cgi?id=55256
Ubuntu 23.04 had installed 8.0~repack-4 and upgraded repo for lunar, then apt
update and upgrade, but previous build was not uninstalled, so now I have:
$ apt list --installed | grep wine
WARNING: apt does not have a stable CLI interface. Use with caution in scripts.
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine-staging-amd64/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine-staging-i386/lunar,now 8.12~lunar-1 i386 [installed,automatic]
wine-staging/lunar,now 8.12~lunar-1 amd64 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
winehq-staging/lunar,now 8.12~lunar-1 amd64 [installed]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55251
Bug ID: 55251
Summary: need ntdll.dll.RtlWalkFrameChain for Revelation mobile
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: quyenvanboqmak(a)gmail.com
Distribution: ---
Created attachment 74857
--> https://bugs.winehq.org/attachment.cgi?id=74857
Revelation mobile need ntdll.dll.RtlWalkFrameChain
Revelation works fine with wine-ge-proton OpenGL, but when DXVK is enabled,
there is a fatal error like above!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55248
Bug ID: 55248
Summary: Bentley CONNECTION Client does not connect to internet
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download Bentley CONNECTION Client:
https://www.bentley.com/software/connection-client/
Direct link:
https://cs-download.limelight.com/bentley/ht/s/p/rl/dist2/intel/v2300/conne…
Is unable to connect to the internet after install is completed.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47325
Bug ID: 47325
Summary: Steam Login: cannot select Account Name or Password
text boxes when emulating a Virtual Desktop
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Steps to reproduce:
* Emulate a virtual desktop through winecfg.
* Install and run Steam. Proceed to the login prompt.
* Attempt to select the "Account name" and "Password" textboxes.
Expected Behavior:
Textbox is selected when it is clicked on, i.e. it displays a flashing cursor
and characters accumulate in it when keys are pressed.
Actual Behavior:
Textbox is not selected. No cursor is displayed, and it does not respond to
key presses.
Easy Workaround:
Grab and move the steam login window inside of the virtual desktop. After
doing this it becomes possible to select the text boxes in the window and enter
Account Name and Password.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41976
Bug ID: 41976
Summary: Very high CPU usage while downloading stuff in Steam
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
I'm now downloading Crysis in the latest Steam/Wine releases and CPU usage is
extremely high:
PID USER PR NI VIRT RES %CPU %MEM TIME+ nTH COMMAND
31543 birdie 20 0 2731.0m 227.1m 51.7 1.4 6:43.52 42 Steam.exe
31401 birdie 20 0 8.0m 5.6m 49.0 0.0 5:44.30 1 wineserver
One extra note: I'm downloading to tmpfs so disk IO has zero effect on this
process.
The current download speed is around 3MB/sec (24Mb/sec).
This is a bug.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=36511
Bug ID: 36511
Summary: widl fails to build with clang -fsanitize=undefined
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
make[1]: Entering directory `/home/austin/src/wine-clang/tools/widl'
clang -fsanitize=undefined -m32 -g -O2 -o widl client.o expr.o hash.o header.o
proxy.o register.o server.o typegen.o typelib.o typetree.o utils.o widl.o
write_msft.o parser.tab.o parser.yy.o ../../libs/wpp/libwpp.a
../../libs/port/libwine_port.a
../../libs/wpp/libwpp.a(ppy.tab.o): In function `ppy_parse':
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
/home/austin/src/wine-clang/libs/wpp/ppy.y:397: undefined reference to
`__mulodi4'
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[1]: *** [widl] Error 1
make[1]: Leaving directory `/home/austin/src/wine-clang/tools/widl'
make: *** [tools/widl] Error 2
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52365
Bug ID: 52365
Summary: Amayakase (Adult Visual Novel) - Entering Fullscreen
Renders a Black Window
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: bridge.remove.de0abd(a)gizmotik.com
Distribution: ---
Created attachment 71553
--> https://bugs.winehq.org/attachment.cgi?id=71553
Wine (non-Staging) 7.0-rc5 Terminal Output
SHA256:
d05912af4b526140d0838eb8dd0f8b55663c4351a9b34a330d18d75740adcba9
Download:
(The application is a retail product:
https://jastusa.com/games/jast024/amayakase---spoiling-my-silver-haired-gir…
)
Wine Version:
Wine (non-Staging) 7.0-rc5
------
Entering fullscreen through the in-application settings causes the fullscreen
window to render blank/black.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55250
Bug ID: 55250
Summary: Touhou gets massive graphical glitches after a while
of playing (GL_OUT_OF_MEMORY)
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 74855
--> https://bugs.winehq.org/attachment.cgi?id=74855
Log
Already happened a few time with different Touhou games for me, this time using
Touhou 15. After about an hour or so of playing, sometimes sprites are suddenly
not rendered anymore, making the game unplayable.
Attaching a log I had since I happens to start it via the terminal.
Anything I could do to help narrow this down? It is hard to reproduce, since it
happens only after prolonged playing.
Maybe more flags for debugging?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49560
Bug ID: 49560
Summary: Ashes of the Singularity: Escalation freezes at
Turinium Optimized
Product: Wine
Version: 5.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 67700
--> https://bugs.winehq.org/attachment.cgi?id=67700
Ashes of the Singularity: Escalation Wine log
Ashes of the Singularity: Escalation freezes at Turinium Optimized caption. The
game starts fine and when reaches "Turinium Optimized" in the loading menu, it
freezes and I have to kill it manually. I can't reach the main menu, it's the
initioal loading screen of the game. Tried with clean prefix and on two
different Linux distros - Arch and Linux Mint. It's the latest GOG version.
https://i.imgur.com/N9RgT5g.png
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42562
Bug ID: 42562
Summary: Act of War stuck at open (GOG and Steam Versions
Affected)
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Act of War direct action steam and gog versions stuck at try open, one cpu core
go to 100% and actofwar.exe process cant be closed
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52111
Bug ID: 52111
Summary: <144dpi fonts aren't anti-aliased when using greyscale
method
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 71135
--> https://bugs.winehq.org/attachment.cgi?id=71135
96dpi with sub-pixel anti-alias method
When setting the scaling dpi to <144dpi while the system is using "greyscale"
font anti-alias method, Wine won't anti-alias any font. But using "sub-pixel"
method will make it working.
I have tried adding "+font" into the "WINEDEBUG" env var, and I got a pretty
interesting log saying "0110:trace:font:freetype_get_aa_flags font L"Tahoma"
-11 aa disabled by GASP" (more log info at the attachment)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53096
Bug ID: 53096
Summary: Wodershare Uniconverter 13 not able to import files to
convert
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 72525
--> https://bugs.winehq.org/attachment.cgi?id=72525
terminal output
After starting the program and selecting the CONVERTER tab from the left hand
side menu and then browsing for a file to import a window showing the import
progression shows up for a second or 2 and is then replaced with a window
titled IMPORT FAILED.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39830
Bug ID: 39830
Summary: TomTom Home 2 TomTomHOMERuntime.exe failed with Error
87
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: detlef.bieritz(a)gmx.de
Distribution: ---
Created attachment 53171
--> https://bugs.winehq.org/attachment.cgi?id=53171
Screenshot
Ubuntu 15.10
Wine 1.8
TomTom Home 2
TomTomHOMERuntime.exe failed with Error 87:
Ungültiger Parameter
(siehe Screenshot)
Installation: OK
Start: NOK
Run: NOK
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45070
Bug ID: 45070
Summary: closing threads causes "wine client error" and kills
process when run under winedbg --gdb
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 61208
--> https://bugs.winehq.org/attachment.cgi?id=61208
test program showing problem
When run under winedbg in gdb mode, closing a thread consistently causes 'wine
client error:30: write: Bad file descriptor', aborting the program.
The basic problem seems to be that gdb will inject breakpoints into dlopen() to
allow hooking that function if desired. Normally this works fine, but this can
also be triggered during thread teardown, i.e. inside of pthread_exit(). In
this case we catch the SIGTRAP, but abort when we try to pass it along to
wineserver, since we've already closed our file handle to the server pipe.
The obvious solution seems to be to block SIGTRAP during thread shutdown.
Attempting this makes the 'bad file descriptor' message go away, but the
process still gets killed prematurely. I haven't figured out why.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55197
Bug ID: 55197
Summary: ReadConsole blocks handler routines
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madebr(a)gmail.com
Distribution: ---
Created attachment 74792
--> https://bugs.winehq.org/attachment.cgi?id=74792
Small example calling SetConsoleCtrlHandler + ReadConsoleA
Handler routines, set via SetConsoleCtrlHandler, are not executed when using
ReadConsoleA.
When pressing <CTRL>+<C> in the attached source, the handler routine should get
executed and print something.
Current wine master only returns from ReadConsoleA and prints nothing.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53089
Bug ID: 53089
Summary: PotPlayer EULA unreadable during install
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://t1.daumcdn.net/potplayer/PotPlayer/Version/Lat
est/PotPlayerSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72512
--> https://bugs.winehq.org/attachment.cgi?id=72512
Screenshot
The EULA presented during installation of PotPlayer is unreadable. All
characters are replaced with "boxes": ▯ (See screenshot)
b7f14c493990b3c9981f1cd47c8cb189ce1a6966 PotPlayerSetup.exe
Tried "winetricks riched20 corefonts" but this did not help.
Console:
017c:fixme:imm:ImeSetActiveContext (0014A280, 0): stub
017c:fixme:imm:ImmReleaseContext (00020064, 0014A280): stub
016c:fixme:imm:ImeSetActiveContext (004B76B0, 1): stub
016c:fixme:imm:ImmReleaseContext (00030028, 004B76B0): stub
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47593
Bug ID: 47593
Summary: PotPlayer 1.7: choppy video when monitor refresh rate
is 24 hz
Product: Wine
Version: 4.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smart-32(a)s-32.tk
Distribution: ---
When monitor refresh rate is set to 24 hz after about a minute of playing any
video it becomes choppy. It looks like every second frame is dropped.
Media Player Classic - BE have same problem.
I tested this bug in PotPlayer 1.7 1.7.18958 X86. It can be download here:
https://daumpotplayer.com/wp-content/uploads/2019/06/PotPlayerSetup.exe
I want to notice you should to disable the cache pre-read option in built-in
source/splitter configuration to prevent video playback jerking.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=33257
Bug #: 33257
Summary: Adobe Digital Editions does not recognize KOBO
eReader.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterharris20(a)sky.com
Classification: Unclassified
Adobe Digital Editions does not find the KOBO eReader when it is plugged in.
Ubuntu 10.04 recognizes it and displays the folder and contents.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51924
Bug ID: 51924
Summary: KEmulator crashes on start: "SWTException: Graphic is
disposed"
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ArchLinux
Created attachment 70888
--> https://bugs.winehq.org/attachment.cgi?id=70888
SWTException output
Sometimes, KEmulator hangs up on start with the message "KEmulator v1.0.3
Running..." or it just crashes upon start (probably related)
The output is obtainable if it crashes.
It occurs very randomly. Sometimes it just works normally, but sometimes this
issue appears and you have to wait for some days to try again and open it
successfully. Rebooting the system usually doesn't solve this.
This bug was also found in Wine 6.19
Other Linux users from Kahvibreak project have identified this issue too, and a
MacOS user has also reported it on the forums recently:
https://forum.winehq.org/viewtopic.php?f=9&t=35717
Procedure:
Run through WineCMD:
java -jar KEmulator-1.0.3.jar -jar MIDlet.jar
You can use almost any J2ME application (MIDlet) to do this procedure, format
must be .jar, .jad is not supported.
I'll attach a MIDlet so you can try it without the need to search for it
Download KEmulator v1.0.3: https://archive.org/details/KEmulator103
SHA1: 23f339e4b2ae39828cbbbd415d00616b1858e167
Note: add "zip.dll" as "native, builtin" in Libraries tab in Winecfg
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52807
Bug ID: 52807
Summary: GarminExpress.exe encounters
System.EntryPointNotFoundException
Product: Wine-staging
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72184
--> https://bugs.winehq.org/attachment.cgi?id=72184
output of the command
Not sure what else to say here. I have attached the output log. Given that the
error seems to stem from some scope labeled
MS.Win32.PresentationCore.UnsafeNativeMethods this is probably a semi-known
bug. It appears to be a GUI drawing error.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7517
Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://www.microsoft.com/do |https://archive.org/details
|wnloads/details.aspx?family |/htmlhelp
|id=00535334-c8a6-452f-9aa0- |
|d597d16580cc&displaylang=en |
--- Comment #22 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Does this still occur in Wine 8.12?
I couldn't find a good download – the MS link is 404.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53312
Bug ID: 53312
Summary: Installers made with Inno Setup 4.2.2 fail to create
non-latin paths
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
Installers will throw errors with proper LC_ALL. Installers will create files
with odd names without LC_ALL.
Ubuntu 20.04.4 LTS
Kernel release: 5.13.0-52-generic
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37466
Bug ID: 37466
Summary: Deadly Premonition: The Director's Cut 1.01b Steam
crash after logos
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.gamiz(a)gmail.com
Distribution: ---
Created attachment 49840
--> https://bugs.winehq.org/attachment.cgi?id=49840
log and trace crash wine
Install, run launcher and run game. After logos the game crash.
Overlay steam is OFF.
WinXP config. 32bit wine 1.7.29
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53012
Bug ID: 53012
Summary: wine: Read access denied for device L"\\??\\Z:\\", FS
volume label and serial are not available.
Product: Wine
Version: 7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robwie2004(a)gmail.com
Distribution: ---
It's happening on Arch with fresh wine install on btrfs filesystem & wayland.
Thanks in advance.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53831
Bug ID: 53831
Summary: Cockos REAPER fullscreen loses mouse input
responsiveness after other windows/menus are created
Product: Wine
Version: 7.19
Hardware: x86-64
URL: http://reaper.fm/download.php
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
After setting Fullscreen in Reaper (Menubar: View->Fullscreen, or Alt+Enter
shortcut), clicking on the menu disables all further mouse interaction after
the menu is closed, due to fullscreen clipping. This happens only in managed
windows (controlled by Window Manager).
To demonstrate it after launching Reaper:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, can be anywhere, and then simply unfocus it by
clicking on the timeline or anywhere.
4) Notice how no mouse input works on the Reaper fullscreen window anymore.
There's another problematic scenario that's related to the same underlying
issue:
1) Click on View on the menubar and select Fullscreen at the bottom, or press
Alt+Enter.
2) Try to click/drag around the timeline, should work fine.
3) Click on the menubar again, go to File->Project Settings.
4) Notice how not even the new popped up window with Project Settings responds
to mouse input.
The underlying problem is that the winex11.drv code currently deals with
clipping fullscreen windows as if they were most likely just games only. It
can't seem to handle case where other windows get popped up, created, or
moved/changing capture (size-move operation for example) while one fullscreen
window is already clipping.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55140
Bug ID: 55140
Summary: GPU Caps Viewer 1.60 can crash with Nvidia GPU when
additional Nvidia libraries are present
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: saancreed(a)gmail.com
Regression SHA1: 354a8bb1f4a65bdec052606f2799db9e2907b5b1
Distribution: ---
Created attachment 74704
--> https://bugs.winehq.org/attachment.cgi?id=74704
Backtrace from wine-8.9
A particular setup of GPU Caps Viewer 1.60, when paired together with
reimplementations of some Nvidia libraries, crashes in its own code after
upgrading Wine to release 8.9 or later. I've bisected this problem to commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 which can be reverted to make the
program function again.
The setup required to reproduce the issue might be quite convoluted, so bear
with me:
1. Get a system with Nvidia GPU and their proprietary driver, making sure that
32-bit `libnvidia-ml.so.1` is installed and can be found by `dlopen`
2. Get a build of Wine that includes commit
354a8bb1f4a65bdec052606f2799db9e2907b5b1 and doesn't use experimental wow64
mode and drop wine-nvml into that Wine's libdirs
(https://github.com/Saancreed/wine-nvml, see build/install instructions, there
are prebuilt binaries on GH Actions)
3. Create a prefix and install into it at least 32-bit versions of:
a. DXVK (https://github.com/doitsujin/dxvk)
b. DXVK-NVAPI (https://github.com/jp7677/dxvk-nvapi)
4. Get GPU Caps Viewer from https://www.geeks3d.com/dl/show/718, sha256sum of
that zip should be
fcdd0992fdd36660a7561d6d5a9d3e64e653c7d5cc5cae2856634f6a003ae731. Unzip it
somewhere and run `wine GPU_Caps_Viewer.exe`. If everything went right, it
should see Nvidia GPU, load NVAPI, then load NVML, make a few NVML calls and
cause a segfault after one such call returns.
Attached is the backtrace made with Wine 8.9 from Arch Linux repositories.
Unfortunately, the application seems to enter the problematic code path only
when all the mentioned libraries are present, which actually suggests another
possibility: that this is an application bug that simply went undetected on
Windows because there is no 32-bit `nvml.dll` provided by Nvidia. I have no
idea if this works on Windows, or if it ever worked at all, but I find it
curious that it used to work in Wine (when my wine-nvml wrapper was present)
and it doesn't anymore.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54010
Bug ID: 54010
Summary: Star Citizen has low fps
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73588
--> https://bugs.winehq.org/attachment.cgi?id=73588
Star Citizen - Wine 7.19 output (600Mb uncompressed)
Hello,
I have low FPS in the game 'Star Citizen'.
After reading various reports on the web, here is what I did to make the game
start at least:
- Use wine 7.19 (I didn't try any other version; staging was not needed);
- install arial with winetricks (fixes missing text in launcher);
- set windows version to 8.1 (to avoid an annoying error message about
unsupported config);
- Disable Easy Anti-cheat (to avoid an error message preventing the game from
starting);
- Increase vm.max_map_count (from 65530 to 16777216; to avoid a crash at the
loading screen before the game reaches the main menu).
Although the game is in alpha stage and not optimized, some users have reported
good performance using Wine-based third party projects (namely lutris with
custom runner + dxvk), so I think this is not an application issue.
I was unable to compare performance with DXVK as my OS is out of date for that
(DXVK requires Vulkan 1.3, Debian 8 jessie ships Vulkan 1.2).
The recommended minimum memory is 16Gb. My system has 16Gb, but the game
consumes all memory, plus a few GB of swap and starts 'trashing' to the disk
(not an SSD). I don't think this is the cause of the low FPS however.
Debian GNU/Linux 8 (jessie) 64 bits
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2
The current Star Citizen Free Fly event ends Nov 30. I will not be able to test
the application further until the next event. This bug report is mostly to
remind me of the issue.
Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55175
Bug ID: 55175
Summary: Lode Runner Online: Unhandled page fault on read
access to FFFFFFFF at address 00008AB1
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74756
--> https://bugs.winehq.org/attachment.cgi?id=74756
Console messages trying to install the game twice
Lode Runner Online installer crashes with this error after testing the sound
card: Unhandled page fault on read access to FFFFFFFF at address 00008AB1
Steps to reproduce:
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wget
https://web.archive.org/web/20190705131126/http://www.daggert.net/Folio/Pro…
$ unzip lro_install.zip
$ wine MMRInstall/SETUP.EXE now the installer starts, complete with music.
Click install, then click YES to test the system, and then Yes after you hear
sound. Then the installer crashes, and the debugger starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45477
Bug ID: 45477
Summary: the forest - settings not saved
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
The settings for this game are stored in the registry. And when changing the
settings in game they are not saved into the registry.
Settings are located at the following location:
HKEY_CURRENT_USER\Software\SKS\TheForest
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41429
Bug ID: 41429
Summary: The Forest: Game crashes if started from Steam
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55803
--> https://bugs.winehq.org/attachment.cgi?id=55803
Terminal output
If The Forest gets started from Steam the game shows its configuration dialog
and on clicking "Play!" the game crashes after a few seconds. But if the game
gets directly started all is working fine no matter if Steam is already running
or not (and if the multiplayer works too).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41304
Bug ID: 41304
Summary: Obscure Steam version freezes at launch with 100% CPU
usage
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
Distribution: ---
Created attachment 55632
--> https://bugs.winehq.org/attachment.cgi?id=55632
Log after starting steam, attempting to launch Obscure, killing it and quitting
Steam
When trying to launch the game Obscure from Steam, it freezes, using 100% of
the CPU without launching any windows.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55141
Bug ID: 55141
Summary: virtual desktop not rendering with some dual monitor
setups (regression: 8.10 -> 8.11)
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
When having a dual monitor setup and the right monitor is primary, the virtual
desktop is not rendering.
First bad commit:
https://gitlab.winehq.org/wine/wine/-/commit/9b7669592d6f8b40976b571b70f854…
I just had another problem with the virtual desktop. Is there maybe some
relation?
https://bugs.winehq.org/show_bug.cgi?id=55046
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55224
Bug ID: 55224
Summary: Homefront: The Revolution has rendering issues with
Vulkan renderer
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 74836
--> https://bugs.winehq.org/attachment.cgi?id=74836
screenshot
07d0:fixme:d3d:surface_cpu_blt Stretched blit not implemented for bpp 128.
07d0:err:d3d:cpu_blitter_blit Failed to blit.
8.12-43-g5799e89f15b
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55189
Bug ID: 55189
Summary: no right click menu in shamela
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
right click menu in shamela does not work
this is the link of the program:
https://dev.shamela.ws/downloads/windows/shamela.1444.1.iso
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52168
Bug ID: 52168
Summary: League of Legends: RiotClientUxRender.exe crash
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71216
--> https://bugs.winehq.org/attachment.cgi?id=71216
Shell debug log
League of Legends launcher crashes right after it's installed
Tried on plain Wine 6.22, running with Wine Mono 7.0.0
Operating system: Manjaro Linux
Kernel: Linux 5.10.82-1-MANJARO
GPU: Intel HD Graphics 620
RAM: 12GB
Driver: Open-source Mesa
Procedure:
*Download League of Legends: www.leagueoflegends.com
*Install it
*Open launcher (RiotClientServices.exe)
There's 3 different crash logs that is generated after the crash, i'm attaching
all of them
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49373
Bug ID: 49373
Summary: League of Legends crashes at game start (wine 5.10
regression)
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: c96ef78b6d6d9184d8ec4cd18924a3049d388583
Distribution: ---
League of Legends crashes at game start. This is a regression from
c96ef78b6d6 ntdll: Move the virtual memory functions to the Unix library.
...or more likely the staging patch rebase needed to accommodate it.
STEPS TO REPRODUCE A WORKING LOL
1) Check out wine 7c32b2dd936
2) Apply staging 6387991c, making the necessary merges
*) (May be an easier merge workflow if you check out wine 3c86adab766, apply
staging 6387991c, and then cherry-pick wine b4a868b8add..7c32b2dd936)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
STEPS TO REPRODUCE A BROKEN LOL
1) Check out wine c96ef78b6d6
2) Apply staging a4d98c48
*) (Beware of Bug 49326! Apply with -W ntdll-ForceBottomUpAlloc. To do that,
you will need to undo an update to the ntdll-NtQueryVirtualMemory patch: `git
checkout 6387991c --
patches/ntdll-NtQueryVirtualMemory/0008-ntdll-Resolve-drive-symlinks-before-returning-sectio.patch`)
3) Apply patch from Bug 49025 comment 14
4) Apply patch from Bug 47198 comment 95
These two sets of steps put you one wine commit apart, with a minimal set of
staging and other changes. This demonstrates that the regression comes from
either c96ef78b6d6 or the staging changes related to it.
There is no relevant console output.
System info:
Gentoo
x86_64
GCC 9.3.0
For testing, please be aware that you do not need to log in to LoL. You can
just run C:\Riot Games\League of Legends\Game\League of Legends.exe - if it
pops up a message that you need to log in first, it is working; if it pops up a
System Error message, it is broken. This makes testing much faster.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45934
Bug ID: 45934
Summary: League of legends : No sound in-game
Product: Wine-staging
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62462
--> https://bugs.winehq.org/attachment.cgi?id=62462
WINEDEBUG=-all,+dsound
When starting league of legends, the sound works, even in champion select.
But after the game has loaded, there is no more sound.
Using alsa-lib-1.1.6-r1, tried with 1.1.2, the 32 bits version are also
installed.
Kernel : 4.14.8-gentoo-r1
Please tell me if you need additionnal logs or specific WINEDEBUG channels
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45706
Bug ID: 45706
Summary: League of Legends fails to reconnect
Product: Wine-staging
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ads200002(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
League of Legends fails to reconnect after a disconnection in game.
When in game, if you disconnect, you get a 'Reconnecting to game' box come up
with a pulsating progress bar. Even upon reconnecting to the Internet, however,
the game fails to automatically reconnect as it has done before the anti-cheat
was implemented.
Lutris 0.4.14 with Wine Staging 3.14+110a6f6 esync 5898a69 on Ubuntu 18.04
I'm sorry I'm not using a more vanilla environment, if someone with vanilla
Wine Staging can't reproduce this bug then please close it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42584
Bug ID: 42584
Summary: League of Legends: LeagueClient.exe hangs at startup
logo
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hevanen(a)googlemail.com
Distribution: ---
Created attachment 57504
--> https://bugs.winehq.org/attachment.cgi?id=57504
Full console output
When launching LeagueClient.exe, the application often hangs at the "League of
Legends" logo. This happens about 2 out of 3 times on average, but sometimes it
takes up to 10 attempts to get it to run.
The terminal shows an endless repeat of errors like the following:
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 005c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0051, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 008d, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0052, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0060, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7bcebaa0 "loader.c:
loader_section" wait timed out in thread 007d, blocked by 007c, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 007c, blocked by 007e, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x870060 "heap.c:
HEAP.critSection" wait timed out in thread 0063, blocked by 007e, retrying (60
sec)
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54800
Bug ID: 54800
Summary: System Error when launching game League of Legends
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: amsi
Assignee: wine-bugs(a)winehq.org
Reporter: florian(a)omnes.cc
Distribution: ---
Created attachment 74296
--> https://bugs.winehq.org/attachment.cgi?id=74296
Screenshot + "small core dump" (?)
I was trying to launch the graphical client for League of Legends (the launcher
works fine)
Then a System Error (see screenshot attached) occurred.
I have a large core dump, but unfortunately it does not fit the 10MB size
limit, even with compression.
I use Lutris 0.5.9.1 on Ubuntu 22.04.2 LTS.
Thanks
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24078
Summary: The Last Remnant demo: Window size is too small
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://news.bigdownload.com/2009/02/26/download-the-la
st-remnant-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows, the window size is the width of your screen, but on wine, it's
about 1/3 of the size.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53097
Bug ID: 53097
Summary: wine steam: flickering (on UHD 630)
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dufresnep(a)zoho.com
Distribution: ---
Created attachment 72526
--> https://bugs.winehq.org/attachment.cgi?id=72526
My badge page filickering in Steam
I installed OpenSuse Tumbleweed today, and use "wine SteamSetup.exe" to install
Steam.
CPU is working at about 50% (i3-8100).
There is flickering that I was able to capture with new screen capture movie in
Gnome 42. Hope to be able to attach it.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45304
Bug ID: 45304
Summary: Lords of the Realm II in steam: rendering problem with
probable web page
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
on real windows, it shows a web page, complete with clickable links
on linux/wine, it shows a blank page with broken links. They're clickable but
there's no background and I get "missing picture" icons instead.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45488
Bug ID: 45488
Summary: Age of Empires 2 Steam will not lauch in a laptop with
2 graphic cards and hdmi.
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)justdust.es
Distribution: ---
There is an old bug that i forgot to report that makes the game to not start
with this special setup.
1. A laptop
2.A dual graphic card, nvidia + intel
3.A hdmi tv connected to the laptop.
4.The nvidia ON.
With this setup since wine 2, and i tested till wine 3.12, normal,
devel and staging, the game will not lauch.
The work arround is disable nvidia card, and use only the internal one of the
laptop with the nvidia control software.
After that reboot to have the internal intel card ready and selected and game
will work perfect (qith all the problems it had since ever).
Nothing else is needed, wine 3.12 can habdle the game with the steam setup
without problems, not necessary to rename Launcher.exe not necessary anything.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53376
Bug ID: 53376
Summary: Condor 2 : Force feedback not working
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphael.thevenin(a)free.fr
Distribution: ---
Hardware : Microsoft Sidewinder FF2 USB
Joystick is recognized and works without force feedback in Condor 2.
Joystick force feedback is recognized and works in "wine control" : different
effects are played in the stick.
But when playing in Condor with "force feedback" enabled, no effects in the
game (should at least shake the stick when flying too slow and move the stick
center point when using glider trim) The joystick behaves exactly as in
passive mode.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37481
Bug ID: 37481
Summary: Steam Legend of Grimrock 2: Game crashes quite often
when trying to save
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uwe.klosa(a)gmail.com
Distribution: ---
Created attachment 49871
--> https://bugs.winehq.org/attachment.cgi?id=49871
STacktrace with page fault
Legend of Grimrock 2 crashes every now and then when I try to save the game.
The error seems to be connected to the x3audio. Sometime the game crashes with
an error in the sound system, but without a readable crash report.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44896
Bug ID: 44896
Summary: Sonic CD Steam choppy audio
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ALEXMCCULLLOCH(a)gmail.com
If you do get Sonic CD to even run, the music/sounds are choppy.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=44491
Bug ID: 44491
Summary: Final fantasy Type-0 (steam) crashes during install
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrr45(a)cornell.edu
Distribution: ---
Created attachment 60451
--> https://bugs.winehq.org/attachment.cgi?id=60451
Backtrace of install crash
Program crashes almost immediately after install is started.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43933
Bug ID: 43933
Summary: STEAM: Ultra Street Fighter IV crashes
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.scarabello(a)gmail.com
Distribution: ---
Created attachment 59569
--> https://bugs.winehq.org/attachment.cgi?id=59569
Console logs
Ultra Street Fighter IV crashes on my machine, I tried many differet version of
wine/wine-staging and it always crashes in the same way. Because it used to
work without any problem I believe it's my machine configuration, but I am not
sure and I am not aware of how to discover the reason of the bug. I am
attaching the console logs. You'll see many crashes as I restart Street Fighter
from Steam everytime it crashes, just to make sure the crash is always due to
the same reason.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39860
Bug ID: 39860
Summary: Steam RaidenIV Overkill crashes on start
Product: Wine
Version: 1.7.55
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 53214
--> https://bugs.winehq.org/attachment.cgi?id=53214
Backtrace for RaidenIV
Raiden IV Overkill on steam crashes upon launch. A black window pops up and
then a crash dialog immediately appears.
Crash log and console output attached.
I've tried various versions of wine; these attachments are from wine-staging
1.7.55, the version available for OSX in the wine-staging repo.
One possibly relevant bit of info: A few users on the steam forum for this game
have reported it crashes under Windows when trying to use an integrated video
card, but works when a dedicated card is used. I've tried running on various
OSX machines (a hackintosh with intel graphics disabled in the bios and a gtx
970 installed, and a rMBP with both integrated and dedicated graphics forced
via a utility) all crash the same way.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40841
Bug ID: 40841
Summary: Steam game Minus Zero has bad performance
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54822
--> https://bugs.winehq.org/attachment.cgi?id=54822
Console output
The game 'Minus Zero' which is a simple lock-on shooter game, has bad
performance degradation in some spots. The one consistently reproducible
problem occurs when there is very little on screen. Game drops to 30fps, maybe
even lower. Under windows (even under vmware fusion) game maintains a solid
60fps.
I've noticed that even in the menus it never seems to hit a consistent 60fps,
it's always around 56-58fps.
Things I've tried, none of which helped:
disabled glsl
set 'skip single buffer flushes' to true
latest staging
disabled steam overlay
I've also verified the issue is present when running on linux.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=41243
Bug ID: 41243
Summary: Unreadable ingame messages and chat messages (Leaf 4
dead, steam)
Product: Wine-staging
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya-valeev(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55538
--> https://bugs.winehq.org/attachment.cgi?id=55538
log
Debian 8 x64, kernel 3.16.7, wine-staging 1.9.17.
I run Steam with this command:
$ env PULSE_PROP="filter.want=echo-cancel" WINEARCH=win32
WINEPREFIX="/home/blob/.wineapps/skyrim/" /opt/wine-staging/bin/wine
"c:\Program Files\Steam\Steam.exe"
When I start Left 4 Dead and join game, I see corrupted ingame messages and
chat. Some words and parts of words were replaced with , and } (see attached
screenshot).
Last time I run this game (2 months ago) this bug does not exist.
Could this be fixed?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=37110
Bug ID: 37110
Summary: Steam requires Arial/Times New Roman fonts to open
Store/Profile/Community pages
Product: Wine
Version: 1.7.24
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49334
--> https://bugs.winehq.org/attachment.cgi?id=49334
terminal output
The Steam client received a major update on 14/08/2014, since then the Store,
Community, Profile pages won't load (remain blank) unless the user installs
either Arial.ttf or Times.ttf via 'winetricks corefonts'. The game library page
still opens without problems.
Steam isn't closing but those pages never load and a minidump file is saved in
the /dumps directory but I can't see anything useful in it when loaded in
winedbg.
Fedora 20
wine-1.7.24-14-gd1749b5
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26658
Summary: Steam startup slow on Wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On my nice fast laptop with a 15 Mbit/sec internet connection and wine from
git,
it takes 20-30 seconds from the time the "Connecting Steam Account: Foo"
appears to the time it gains a cancel button. This is about two or three times
longer than on Windows 7 on the same hardware.
The extra time makes starting Steam much more annoying.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55217
Bug ID: 55217
Summary: Unhandled illegal instruction when loading AI
Girlfriend Simulator
Product: Wine
Version: unspecified
Hardware: Other
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerardor22610(a)gmail.com
Created attachment 74830
--> https://bugs.winehq.org/attachment.cgi?id=74830
File the debugger told me to submit
I click start it crash
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51608
Bug ID: 51608
Summary: Garmin Express regression: USB-attached device no
longer found
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usb
Assignee: wine-bugs(a)winehq.org
Reporter: tygu(a)getnada.com
Distribution: ---
I have two installations. The first installation is on Debian Stretch and the
second installation is on Debian Bullseye. The dist-upgrade approach was not
used; Bullseye was installed from scratch, and ~/.wine was copied from Stretch
to Bullseye.
There was a regression. These are the characteristics:
* Debian Stretch with Gnome *
Garmin Express executes and correctly discovers the USB-attached Garmin device.
The Garmin Express application has an annoying flicker and window corruption,
but it's purely cosmetic. The software functions for the most part, and it's
able to update the maps on the Garmin as long as the maps do not exceed the
device's internal storage.
When the map updates exceed the capacity of the internal storage, the Garmin
Express app directs the user to insert a microSD card and continue. This
functionality is broken. Normally I believe the Garmin appears as *two*
devices to the host OS when the SD card is inserted, and Garmin Express should
see both of them. But the extra card is not seen.
* Debian Bullseye with Wayland+Xwayland+Sway and Wine 5.0.3 *
Garmin Express executes but it does NOT detect the USB-attached Garmin device.
The aesthetics are fixed, so the window doesn't flicker. But Garmin Express is
completely useless without being able to connect to the Garmin.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42783
Bug ID: 42783
Summary: Terragen 4 needs function
KERNEL32.dll.GetActiveProcessorGroupCount
Product: Wine
Version: 2.5
Hardware: x86-64
URL: https://planetside.co.uk/free-downloads/terragen-4-fre
e-download/
OS: Linux
Status: NEW
Keywords: download, win64
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 42360
Distribution: ---
The app is 64 bit only and requires winetricks allfonts to workaround bug
42360.
Open the program and press CTRL+R to render the current view. Console outputs
the unimplemented function message with a somewhat random interval, the
application resists the crash though. The exe is called tgd.exe.
wine: Call from 0x7bc5dfcc to unimplemented function
KERNEL32.dll.GetActiveProcessorGroupCount, aborting
File Info:
334a1e2fe6f314978ee18346024e6800383c1648 Terragen_4_Win64_40040.msi
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55017
Bug ID: 55017
Summary: shell32:systray fails on gitlab-win10-21h2 (GitLab CI)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:systray fails on gitlab-win10-21h2:
systray.c:49: Test failed: NIM_ADD failed!
systray.c:50: Test failed: GetLastError() = 2147500037
systray.c:75: Test failed: NIM_ADD failed!
systray.c:76: Test failed: GetLastError() = 2147500037
See https://test.winehq.org/data/patterns.html#shell32:systray
This failure only happens on gitlab-win10-21h2 and there is no obvious commit
that could be causing it.
Did something change in the GitLab CI VM?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55216
Bug ID: 55216
Summary: Altium designer 23.6.0 installer shows an orange box,
makes it impossible to install Altium
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74827
--> https://bugs.winehq.org/attachment.cgi?id=74827
Console messages while running the installer three times
Altium designer 23.6.0 installer shows an orange box. This makes it impossible
to install Altium.
Steps to reproduce:
$ rm -rf ~/wine-tmp/
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine AltiumDesignerSetup_23_6_0.exe now the installer starts.
Click next. Now The installer shows an orange box. The installer beeps when the
mouse is clicked outside of the orange box. These errors are shown in the
console:
010c:fixme:uxtheme:BufferedPaintSetAlpha Stub (01B92788 0169F8F8 255)
Enter ctrl-c into the terminal. Now the installer exits.
Versions:
[cedric@cedric Downloads]$ wine --version
wine-8.11
[cedric@cedric Downloads]$ uname -a
Linux cedric 6.4.2-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 06 Jul 2023 18:35:54
+0000 x86_64 GNU/Linux
[cedric@cedric Downloads]$
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53737
Bug ID: 53737
Summary: Incoming (game): crashes after the intro video
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: putr4.s(a)gmail.com
Distribution: ---
Created attachment 73174
--> https://bugs.winehq.org/attachment.cgi?id=73174
Terminal output of GOG version
Recently with an update in the Wine 7.x series (don't know which one
unfortunately, but it worked with 7.x at some point) the game Incoming no
longer runs, it shows the intro video and music, but then the music stops and
it crashes on either a black screen or the loading screen while the Wine crash
reporter appears in the background.
I was using the GOG version of Incoming, but the demo (the same one mentioned
in bug 44864, MD5: 5b1fff6863768eeff95167e510d09a2e, SHA256:
dcc55a269c33ea5363cd937284752d7ffe57f4774c55a38dfdd4a9172376563c, 3.8MB file
called incoming.exe, available via cnet.com at least) also exhibits the same
issue.
I have attached the terminal output from the GOG version as log.txt, and I will
also attach the terminal output of the GOG version as well as the demo versions
of those two.
The wine version I am using is from the Arch Linux repositories, and I am using
a clean 64 bit wineprefix with no settings changed at all (this setup worked
fine before), although I also tried a 32 bit wineprefix, same results.
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) HD Graphics 530 (SKL GT2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 22.1.7
OpenGL core profile shading language version string: 4.60
OpenGL version string: 4.6 (Compatibility Profile) Mesa 22.1.7
OpenGL shading language version string: 4.60
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45001
Bug ID: 45001
Summary: prevents Kruzwil 3000 from installing
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: logicalman101(a)gmail.com
Distribution: ---
Created attachment 61130
--> https://bugs.winehq.org/attachment.cgi?id=61130
error log
after waiting a couple of minutes during install an error in the installer pops
up saying unknown source 'productselector.dll.' After clicking ok the installer
then finishes and goes to the finish window but didn't install enough to put a
launcher in the install directory. log attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51767
Bug ID: 51767
Summary: IWTE fails to launch, cannot create temporary
directory
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 70671
--> https://bugs.winehq.org/attachment.cgi?id=70671
wine-6.16 log
IWTE is a modding tool for Rome: Total War, Medieval 2 Total War and Rome
Remastered. You can download the tool here:
https://www.twcenter.net/forums/downloads.php?do=file&id=2741
When I try to launch IWTE_launch.bat, the application reports the following
error:
[280] INTERNAL ERROR: cannot create temporary directory!
I also tried this in wine-staging, and the error message changed somewhat to
fopen: Permission denied
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=15255
Summary: ntdll: The memory overview Page in Google Chrome is
incomplete (MemoryWorkingSetList for
NtQueryVirtualMemory)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://chrome.google.com
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P3
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=16041)
--> (http://bugs.winehq.org/attachment.cgi?id=16041)
about:memory
Display the Memory status Page with "about:memory"
The Virtual Memory status is displayed (Private and Mapped),
but the Resident memory size is 0 (Private, Shared and Total)
0019:fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
0019:fixme:virtual:NtQueryVirtualMemory (process=0x108,addr=(nil))
Unimplemented information class: MemoryWorkingSetList
--
By by ... Detlef
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47391
Bug ID: 47391
Summary: Condor2: corrupt graphics, because Z-Buffering not
working
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: felixhaedicke(a)web.de
Distribution: ---
Created attachment 64736
--> https://bugs.winehq.org/attachment.cgi?id=64736
Corrupt graphics in Condor2
Graphics in Condor2 (http://www.condorsoaring.com) is unusable, e. g. no panel
instruments are shown.
It seems that Z-Buffering is not activated correctly for this game. It shows
the following warning a thousand times:
0032:fixme:d3d:state_zenable Unrecognized depth buffer type 0xffffffff.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55202
Bug ID: 55202
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55109
Bug ID: 55109
Summary: dbghelp:dbghelp - test_live_modules_proc() fails in
the new WoW 64-bit tests
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dbghelp:dbghelp - test_live_modules_proc() fails in the new WoW 64-bit tests:
dbghelp.c:1156: Test failed: [64/32 enum:+32bit wow64]: Unexpected
event.count_ntdll 3
dbghelp.c:1156: Test failed: [64/32 enum:default wow64]: Unexpected
event.count_ntdll 3
See https://test.winehq.org/data/patterns.html#dbghelp:dbghelp
See the fg-*-x64-64 and rbernon-*-win64 results.
A bisect shows that the failures started with the commit below:
commit 2ef4cc48fbce406d67be32a90a2208868026a505
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jun 21 12:08:00 2023 +0200
wow64: Map a copy of ntdll to build the syscall table.
The original ntdll may have been hooked.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47336
Bug ID: 47336
Summary: League of legends closes when starting the game in
training mode.
Product: Wine
Version: 4.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xdestac(a)gmail.com
Distribution: ---
Error always when starting a game in league of legends
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23134
Summary: iexplore does not correctly detect proxy details
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 19261
I have an Ubuntu Lucid system that has the proxy preferences set up for HTTP
and FTP. Native applications use the proxy for HTTP and FTP but all other
protocols bypass the proxy. iexplore doesn't. The result being that when a
HTTPS page is opened, there is a failure (proxy does not support HTTPS). Using
Squid.
The following error was encountered while trying to retrieve the URL:
https://accounts.sling.com/accounts/login?
Unsupported Request Method and Protocol
Squid does not support all request methods for all access protocols. For
example, you can not POST a Gopher request.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34047
Bug #: 34047
Summary: IE7 reports lookup failure before the main window
opens
Product: Wine
Version: 1.6-rc5
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45249
--> http://bugs.winehq.org/attachment.cgi?id=45249
Screenshot
Installed IE7 for XP in a clean .wine.
When run it reports that it cannot find a URL immediately, before the main
window even has chance to open. See screenshot.
No overrides, nothing changed from default.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=34049
Bug #: 34049
Summary: IE7 does not navigate to web pages or obey home page
setting
Product: Wine
Version: 1.6-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/3/8/8/38889dc1-
848c-4bf2-8335-86c573ad86d9/IE7-WindowsXP-x86-enu.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45253
--> http://bugs.winehq.org/attachment.cgi?id=45253
wine-1.6-rc4 console output
In a very similar way to Bug 25648, IE7 does not navigate to web pages or obey
home page setting.
The workaround in Bug 25648 does not work, although the fix, when it comes, may
be the same (making this bug a duplicate).
I'm sure someone smarter than I knows of an equivalent registry entry to fix
this.
winetricks ie7 gets this to work but there are way to many overrides to work
out what the workaround may be. Winetricks does not add any registry entries.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25128
Summary: Missing flashing border on the stage select screen of
Pikachu Volleyball 3D
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://rev.knu.ac.kr/down/PV3DSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31880)
--> (http://bugs.winehq.org/attachment.cgi?id=31880)
Full output
Choosing "single play" from the main menu leads to a stage selection screen
with a small image of each stage to choose from. The current selection is
supposed to be indicated by a fade effect and a multicolored flashing border.
The fade effect works, but the border always remains black. winetricks d3dx9_36
makes it work correctly.
On this screen, the terminal is flooded with a series of fixmes:
fixme:d3dx:ID3DXLineImpl_Begin (0x217fc0)->(): stub
fixme:d3dx:ID3DXLineImpl_Draw (0x217fc0)->(0x782b58, 5, 0xff0000ff): stub
fixme:d3dx:ID3DXLineImpl_End (0x217fc0)->(): stub
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49846
Bug ID: 49846
Summary: Steel Armor: Blaze of War crashes with builtin
d3dx9_43
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68186
--> https://bugs.winehq.org/attachment.cgi?id=68186
warn+d3dx
Crashes immediately with '001: Program Initialization Error' while shooting.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5C18,
format 0x31545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D5BE0,
format 0x31545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D62B8,
format 0x35545844, usage 0, pool 0, write 0x1, width 1, height 1.
warn:d3dx:lock_surface Failed to create temporary surface, surface 223D6280,
format 0x35545844, usage 0, pool 0, write 0x1, width 2, height 2.
warn:d3dx:d3dx_effect_GetTechniqueByName Technique not found.
warn:d3dx:d3dx_effect_SetFloat Parameter not found.
wine-5.17-41-g26eedec78e
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23356
Summary: Napoleon Total War: black screen without winetricks
d3d9x
Product: Wine
Version: 1.2-rc4
Platform: x86-64
URL: http://www.totalwar.com/napoleon/demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
The log shows several d3dx stubs are causing it trouble:
implemented
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx (0x8eafae8, 0xd7ee731, 1440128,
4294967294, 4294967294, 1, 0, fffffffd, 1, 2, 5, 0, (nil), (nil), 0x8f53864):
stub
...
fixme:d3dx:ID3DXEffectImpl_SetMatrixTranspose (0x8f54f58)->(0x1642ea0,
0x8ea54fc): stub
fixme:d3dx:ID3DXEffectImpl_SetTechnique (0x8f54f58)->(0x1642eac): stub
...
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
d3d call failed, code: 0x80004001
winetricks d3dx9 lets it start with graphics.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55064
Bug ID: 55064
Summary: Microsoft Powerpoint 2007 does not print large
document
Product: Wine
Version: 7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: spooler
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
When printing a large document with Powerpoint 2007 to a file
the print file is not created (without notice). A bisect shows
that the first bad commit is
commit 017e9557db73a4b51b5cb2eacbf638288b5e6719
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Dec 2 21:23:50 2022 +0100
localspl: Use print processor in ScheduleJob.
dlls/localspl/provider.c | 198 +++++++++++++++++++++++++++++++++++++----------
1 file changed, 155 insertions(+), 43 deletions(-)
Later releases of wine produce an exception inside a PP lib when
doing the same operation.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52171
Bug ID: 52171
Summary: CXBX-R Xbox emulator cannot save game data, error
"NtCreateFile alloc_size not supported"
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
Hi all
Here follows a bug report regarding a missing / not implemented function in
Wine. This issue effectively prevents the saving of gaming data (in the
emulator) to the locally available storage (SSD, HDD).
Interestingly not all games are affected in the same way. It differs which
function the corresponding game is calling when a saving process to the
emulated Xbox HDD is performed. For example, "Crash Tag Team Racing" cannot
save anything while the game "Baldur's Gate Dark Alliance" is able to save at
least partially data to the emulated Xbox HDD.
The full error message at the CLI (during a failed saving process) is:
0184:fixme:file:NtCreateFile alloc_size not supported
0184:fixme:file:NtSetInformationFile Unsupported class (19)
I can confirm this behavior for Wine 6.23 but this seems present also at all
older versions. The first by me tested version with that problem was Wine 6.7.
Earlier Wine 6.x builds generally didn't work well with the CXBX-R emulator
because the built-in Visual C++ 2019 support was too limited and the native MS
Visual C++ 2019 compatibility became flawed.
According to the CXBX-R GitHub webpage
(https://github.com/Cxbx-Reloaded/Cxbx-Reloaded) Wine 5.0.3 is described in
conjunction with native MS Visual C++ 2019 as "stable". So the here reported
"NtCreateFile alloc_size not supported" bug may not be present. However, this
is not tested by me, so I cannot confirm this.
Whatever, in summary this issue may have a relation to the built-in Visual C++
2019 support in Wine. More information can be found at the following CXBX-R bug
page: https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2161
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55169
Bug ID: 55169
Summary: Diablo 4: latest game patch causes D4 to crash on
startup
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kurtosis.jones(a)gmail.com
Distribution: ---
Created attachment 74749
--> https://bugs.winehq.org/attachment.cgi?id=74749
Wine console log Diablo4 crash
I've been playing Diablo 4 using Lutris on NixOS 23.05 since the game launched,
using the standard Lutris installer [1] with the following version
modifications:
lutris-GE-Proton-8-5-x86_64
lutris-GE-Proton-8-7-x86_64
lutris-GE-Proton-8-8-x86_64
All with DXVK 2.2 and VKD3D 2.8.
This config worked perfectly, stably, with no crashes, artifacts, or
performance problems.
However, the latest D4 patch broke the game, and now it crashes on startup
before reaching the title screen. The patch in question is:
1.0.3 Build #42677 (All Platforms) - June 27, 2023 [2]
Wine console log attached. The final five lines in the log are the error that
occurred at the moment the game crashed. Looks like a race condition. Here
are those last five lines:
0128:err:seh:call_stack_handlers invalid frame 0000000036405F70
(0000000036212000-0000000036310000)
0128:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Fatal glibc error: ../nptl/pthread_mutex_lock.c:460
(__pthread_mutex_cond_lock_full): assertion failed: robust || (oldval &
FUTEX_OWNER_DIED) == 0
0c18:err:seh:call_stack_handlers invalid frame 000000001990E500
(0000000019712000-0000000019810000)
0c18:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
[1]:https://lutris.net/games/diablo-iv/
[2]:https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=55201
Bug ID: 55201
Summary: Wine fails to build with clang-11.0.1 due to recent
nameless unions/structs VARIANT changes
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: blocker
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Regression SHA1: 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Distribution: ---
Starting from
36963b6d27abcf74b58bcf11953ebdf2b7e9767c is the first bad commit
commit 36963b6d27abcf74b58bcf11953ebdf2b7e9767c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 4 12:42:53 2023 +0200
oleaut32: Get rid of the DECIMAL access macros.
dlls/oleaut32/variant.c | 83 +++++++------
dlls/oleaut32/variant.h | 20 ----
dlls/oleaut32/vartype.c | 303 +++++++++++++++++++++++-------------------------
3 files changed, 188 insertions(+), 218 deletions(-)
Wine fails to build.
dlls/oleaut32:
clang -c -o dlls/oleaut32/x86_64-windows/usrmarshal.o
../wine.src/dlls/oleaut32/usrmarshal.c -Idlls/oleaut32 \
-I../wine.src/dlls/oleaut32 -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt -D_UCRT \
-D__WINESRC__ -D_OLEAUT32_ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/usrmarshal.c:402:24: error: no member named 'n1' in
'struct tagVARIANT'
header->vt = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:403:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved1 = pvar->n1.n2.wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:404:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved2 = pvar->n1.n2.wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:405:32: error: no member named 'n1' in
'struct tagVARIANT'
header->wReserved3 = pvar->n1.n2.wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:406:31: error: no member named 'n1' in
'struct tagVARIANT'
header->switch_is = pvar->n1.n2.vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:421:31: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, pvar->n1.n2.n3.byref, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:435:32: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(Pos, &pvar->n1.n2.n3, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:564:27: error: no member named 'n1' in
'struct tagVARIANT'
memcpy(&pvar->n1.n2.n3, Pos, type_size);
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:568:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.vt = header->vt;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:569:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved1 = header->wReserved1;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:570:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved2 = header->wReserved2;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:571:11: error: no member named 'n1' in
'struct tagVARIANT'
pvar->n1.n2.wReserved3 = header->wReserved3;
~~~~ ^
../wine.src/dlls/oleaut32/usrmarshal.c:624:34: error: no member named 'n1' in
'struct tagVARIANT'
if (vt & VT_BYREF) ref = pvar->n1.n2.n3.byref;
~~~~ ^
13 errors generated.
dlls/oleaut32/tests:
clang -c -o dlls/oleaut32/tests/x86_64-windows/vartest.o
../wine.src/dlls/oleaut32/tests/vartest.c -Idlls/oleaut32/tests \
-I../wine.src/dlls/oleaut32/tests -Iinclude -I../wine.src/include
-I../wine.src/include/msvcrt \
-D_MSVCR_VER=0 -D__WINESRC__ -D__WINE_PE_BUILD -Wall -target x86_64-windows
-fuse-ld=lld \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wno-pragma-pack -Wstrict-prototypes -Wtype-limits -Wvla -Wwrite-strings
-Wpointer-arith \
-Wabsolute-value -Wnonnull -mcx16 -mcmodel=small -g -O2
../wine.src/dlls/oleaut32/tests/vartest.c:251:5: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:251:29: error: type name requires a
specifier or qualifier
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:301:11: error: no member named 'rec'
in 'struct IRecordInfoImpl'
This->rec->pvRecord = NULL;
~~~~ ^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: error: declaration of
anonymous struct must be a definition
struct __tagBRECORD *rec;
^
../wine.src/dlls/oleaut32/tests/vartest.c:769:3: warning: declaration does not
declare anything [-Wmissing-declarations]
../wine.src/dlls/oleaut32/tests/vartest.c:894:3: error: use of undeclared
identifier 'rec'
rec = &V_UNION(&v, brecVal);
^
../wine.src/dlls/oleaut32/tests/vartest.c:894:22: error: no member named
'brecVal' in 'struct tagVARIANT'
rec = &V_UNION(&v, brecVal);
~~~~~~~~~~~~^~~~~~~~
...
fatal error: too many errors emitted, stopping now [-ferror-limit=]
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7767
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 8.12.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.