http://bugs.winehq.org/show_bug.cgi?id=33807
Bug #: 33807
Summary: Objects disappear at certain camera angles in Ground
Control
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdsbug(a)gmail.com
Classification: Unclassified
Created attachment 44813
--> http://bugs.winehq.org/attachment.cgi?id=44813
Terminal output without WINEDEBUG
Game: Ground Control, version 1.0.0.5, crack for version 1.0.0.7 (versions have
no effect on this issue)
***Problem***:
Some objects become invisible at random times. When this happens, shadows still
work properly. Often only certain parts of an object become invisible, like
only chassis of tank. This doesn't happen with visual effects, like lights and
fire. Camera angle has some limited effect on the moment when this happens.
I am running the game in hardware rendering mode. (Game also has software
rendering mode, but only for 640x480 resolution. Some similar glitches appear
in software mode too)
According to appdb, this has been happening forever and is not a regression.
The game uses directx 7. Logs attached.
***Additional details***:
During installation, the game asked to install directx 7.0a, which I clicked
no. Also tried clicking yes, but it has no effect. No dll overrides, winetricks
or anything was used.
The game also suffers from input slowdown at certain times, but it's probably a
different bug.
Also, this game is a free download now, so you can try yourself if you wish.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52389
Bug ID: 52389
Summary: OpenCL - regression. OpenCL demo does not work
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 71614
--> https://bugs.winehq.org/attachment.cgi?id=71614
Log from running GPU Caps Viewer
OpenCL does not seem to initialize after
f91c009786fa09723976dce0233592f69df5cead.
Tested with GPU Caps Viewer (From Geeks3D) - the OpenCL "Info" tab does not
show any devices. The CL Platform is listed.
None of the CL Demos work.
Graphics adapter: nVidia RTX2070
Wine-dev+GIT@76c9fc8a761c9faff72f97ab508a1afcb28eeb12
WINEDEBUG=+opencl
Log attached
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50469
Bug ID: 50469
Summary: The Void crashes with builtin d3dx9_36 (needs
D3DXDisassembleShader implementation)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The game version is from GOG.
After making D3DXFillCubeTextureTX() return S_OK (bug #48528), the game crashes
after D3DXDisassembleShader call as it does not check the returned value.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54481
Bug ID: 54481
Summary: LinVst (linux) no longer works with Wine version 8.0
and above.
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wineuserfeedback(a)hotmail.com
Distribution: ---
WIth wine version 8.0 and above, LinVst (linux) no longer works. Wine version
7.22 is the last compatible version. Please address the issue. Many thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54479
Bug ID: 54479
Summary: Arturia Jup-8 V3 - disappeared text in Pop-Up menus on
all objects
Product: Wine-staging
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomas(a)digitalspace.name
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74032
--> https://bugs.winehq.org/attachment.cgi?id=74032
Expected and Error behavior
The black rectangle missing text.
Standalone Version Arturia Jup-8 V3
Pop up menu items are blank with no text and black background color.
Expected is: show Pop up menu items filled with text or knob values
Screenshot with error attached.
causing an error: drag over the knob and give show pop up menu for knob
debug message error when this error happen is:
Debug message is:
Wine STDERR] 0740:fixme:win:RegisterTouchWindow hwnd 00000000000500AE, flags 0
stub!
Wine STDERR] 0740:fixme:msg:ChangeWindowMessageFilterEx 00000000000500AE 233 1
0000000000000000
Wine STDERR] 0740:fixme:msg:ChangeWindowMessageFilterEx 00000000000500AE 4a 1
0000000000000000
Wine STDERR] 0740:fixme:msg:ChangeWindowMessageFilterEx 00000000000500AE 49 1
0000000000000000
Wine STDERR] 0740:err:seh:KiUserCallbackDispatcher ignoring exception
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54478
Bug ID: 54478
Summary: Arturia Analog Lab 4 - disappeared text in Pop-Up
menus on all objects
Product: Wine-staging
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tomas(a)digitalspace.name
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74031
--> https://bugs.winehq.org/attachment.cgi?id=74031
The black rectangle missing text.
Standalone Version Arturia Analog Lab 4
Pop up menu items are blank with no text and black background color.
Expected is: show Pop up menu items filled with text or knob values
Screenshot with error attached.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54418
Bug ID: 54418
Summary: gdiplus: SOFTWARE_GdipFillPath is not anti-aliased,
making the UI interface invisible
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
When some fonts use fillpath for drawing, when the font is extremely small, it
will be difficult for people to read, or even part of it will be missing
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54453
Bug ID: 54453
Summary: Wow64 UI Drawing Black Screen When
WNDCLASSEXW::hbrBackground set to NULL
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: fanwj(a)mail.ustc.edu.cn
Distribution: ---
If set WNDCLASSEXW::hbrBackground to 0 (Default hbrBackground), Black Screen
Occur
For Example, The Simple Window:
#include <Windows.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING] = L"HELLO"; // The title bar
text
WCHAR szWindowClass[MAX_LOADSTRING] = L"HELLO"; // the main window
class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int main(void)
{
HINSTANCE hInstance = GetModuleHandle(NULL);
int nCmdShow = SW_SHOW;
// TODO: Place code here.
// Initialize global strings
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, NULL, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int)msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hbrBackground = (HBRUSH)NULL; // Black Screen Occur!
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = NULL;
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable
and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance,
nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54131
Bug ID: 54131
Summary: Installing kindle windows app gets 'Wine c++ error'
and hitting cancel does NOT invoke debugger
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 73661
--> https://bugs.winehq.org/attachment.cgi?id=73661
Screen print of wine error message about C++ error
Tried to install Kindle windows app and recieved 'wine c++ error'
it said hit cancel button to enter debugger. I hit cancel button and wine
simply ended and did NOT enter the debuger?
using latest wine for linux mint 20.2 repository
lptop has i7 intel processor and 32gb ram
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38905
Bug ID: 38905
Summary: In dlls/mshtml/tests, "make test" failed when some
Chinese fonts are used
Product: Wine
Version: 1.7.47
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51840
--> https://bugs.winehq.org/attachment.cgi?id=51840
backtrace.txt
0. Copy some Chinese fonts from C:\windows\fonts in Windows XP to ~/.fonts[1]
1. fc-cache -fv
2. run "make test" in dlls/mshtml/tests
3. crashed
[1]: The fonts I copied to Linux:
文鼎CS长宋体繁.TTF 文鼎粗行楷简.TTF 文鼎粗圆简.TTF 文鼎琥珀繁.TTF 文鼎特粗宋简.TTF 文鼎小标宋简.TTF
文鼎报宋简.TTF 文鼎粗黑繁.TTF 文鼎大标宋简.TTF 文鼎书宋繁.TTF 文鼎习字体.TTF 文鼎新艺体简.TTF
文鼎齿轮体.TTF 文鼎粗魏碑简.TTF 文鼎古印体繁.TTF 文鼎特粗黑简.TTF 文鼎细仿宋繁.TTF
I don't know how to determine which font caused this problem
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53225
Bug ID: 53225
Summary: gameux:gamestatistics has a rare pair of failures on
Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gameux:gamestatistics has a rare pair of failures on Windows 8:
gamestatistics.c:59: Test failed: got 0x80004005
gamestatistics.c:201: statistics file path:
L"C:\\Users\\winetest\\AppData\\Local\\Microsoft\\Windows\\GameExplorer\\GameStatistics\\{17A6558E-60BE-4078-B66F-9C3ADA2A32E6}\\{17A6558E-60BE-4078-B66F-9C3ADA2A32E6}.gamestats"
gamestatistics.c:75: Test failed: got 0x80070057
https://test.winehq.org/data/patterns.html#gameux:gamestatistics
Only one known instance on 2022-06-20 on w8adm so far.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53239
Bug ID: 53239
Summary: dpnet:client - test_enum_hosts() and
test_enum_hosts_peer() fail randomly on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dpnet:client - test_enum_hosts() and test_enum_hosts_peer() fail randomly on
Windows:
client.c:323: Test failed: got 0x80004005
or
client.c:753: Test failed: got 0x80004005
https://test.winehq.org/data/patterns.html#dpnet:client
In both cases the API that fails is IDirectPlay8Client_CancelAsyncOperation()
so this looks like a race condition.
The failure rate (~4.4%) is low enough to cause false positives. Strangely
enough all but one of the failures happened on w7u, w7pro64 and w10pro64
(21H1). That means none of the failures happened on Windows 10 1507 to 2009!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54459
Bug ID: 54459
Summary: Transparent windows aren't rendered properly + System
Freezes
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunarleafclover(a)outlook.com
Distribution: ---
When playing the "Unresponsive" Friday Night Funkin' mod, it messes with it's
Windows a lot. It moves the windows a lot and has a transparent window to
render the antagonist "Fatal Error." Similar to the untitled "No More
Innocence" mod with its windows moving at the end of it's one-off song. Playing
the Unresponsive mod whilst recording in OBS causes the System to hang quite a
while when it's 4 additional windows get created alongside the actual game
process, all of which render details as the antagonist with minor background
characters. Not tested on Wayland but I'd imagine it'd be somewhat smoother.
The video is too big to be linked as an attachment, so I put it in streamable
instead. https://streamable.com/espjym
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54455
Bug ID: 54455
Summary: CodeMeterRuntime: Install fails with
'00c4:err:service:process_send_command service
protocol error - failed to write pipe!'
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: irmin.okic(a)gmail.com
Distribution: ---
Created attachment 74012
--> https://bugs.winehq.org/attachment.cgi?id=74012
Terminal output of the installer.
Steps to reproduce:
* Install dotnet48 into the prefix with winetricks.
* Download CodeMeterRuntime 64bit 7.60 (but earlier versions had the same
error) for Windows from:
https://www.wibu.com/us/support/user/downloads-user-software.html
* Execute the installer.
* To reduce complexity in the installer on the Custom Setup step select "don't
install" for all components except "CodeMeter Runtime Kit". I.e. "don't
install" for Network Server, WibuShellExtension, User Help, Automatic server
search, Remote access to WebAdmin.
* Finish the installation. The installer will state that it ended prematurely.
The relevant errors are probably:
00c4:err:service:process_send_command service protocol error - failed to write
pipe!
016c:err:msi:ITERATE_StartService failed to start service L"CmWebAdmin.exe"
(1053)
016c:err:msi:execute_script Execution of script 0 halted; action
L"StartServices" returned 1627
016c:err:msi:ITERATE_Actions Execution halted, action L"InstallExecute"
returned 1627
In Wine 7 I ignored the installer error with the following arguments to the
installer:
/ComponentArgs "*":"/qn ADDLOCAL=Complete,DotNET_Modules,AutomaticServerSearch
REMOVE=WibuShellExtension,EnableNetworkServer,AccessToWebAdmin /l*v
C:\users\z0rb\Temp\keyinst.log /norestart DISABLEROLLBACK=1 PROP_CMCC=\"none\""
The important argument was DISABLEROLLBACK=1. This meant that I can keep the
install even with the failure. Then run CodeMeterCC.exe which started the
CodeMeter windows service. With that service I could use further software that
uses CodeMeter as their licensing service. In wine 8 even that service
(together with CmWebAdmin.exe) started having the "failed to write pipe
error!". I am out of workarounds at the moment and asking here for help. If you
can instruct me with further debug flags and similar to narrow down the error I
am ready to put in the work.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=38673
Bug ID: 38673
Summary: valgrind shows uninitialized memory in
dlls/kernel32/sync.c:ConnectNamedPipe()
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
../../../tools/runtest -q -P wine -T ../../.. -M hlink.dll -p hlink_test.exe.so
hlink && touch hlink.ok
==14126== Thread 3:
==14126== Syscall param writev(vector[...]) points to uninitialised byte(s)
==14126== at 0x4F7A0F4B: ??? (in /usr/lib/libc-2.21.so)
==14126== by 0x7BC7A9C5: send_request (server.c:228)
==14126== by 0x7BC7AB52: wine_server_call (server.c:309)
==14126== by 0x7BC7B8CD: server_select (server.c:607)
==14126== by 0x7BC85426: NtWaitForMultipleObjects (sync.c:976)
==14126== by 0x7BC85471: NtWaitForSingleObject (sync.c:985)
==14126== by 0x7BC45DFF: server_ioctl_file (file.c:1539)
==14126== by 0x7BC46565: NtFsControlFile (file.c:1786)
==14126== by 0x7B87406B: ConnectNamedPipe (sync.c:1615)
==14126== by 0x49255A5: listen_thread (rpc_transport.c:132)
==14126== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==14126== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==14126== by 0x7BC81B95: ??? (signal_i386.c:2682)
==14126== by 0x7BC88D78: start_thread (thread.c:443)
==14126== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==14126== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==14126== Address 0x4cee5c4 is on thread 1's stack
==14126== Uninitialised value was created by a stack allocation
==14126== at 0x7B873FA5: ConnectNamedPipe (sync.c:1601)
==14126==
also shows in ieframe/webbrowser, kernel32/pipe,
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #56 from groybe(a)gmail.com ---
(In reply to Rémi Bernon from comment #51)
> Sure, it's okay. I don't have the device so it's going to be hard to fix it
> unless someone with it and a bit of technical knowledge can debug it
> directly.
>
> Anyway thanks for the log, but would you mind adding the +hid channel too?
> Not that it will make it magically fixable but I can have a look and see if
> there's anything obvious.
>
> For instance something like running
> `WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid wine control joy.cpl`
> and then try running a couple of force feedback effects.
The G25 does work on some very old versions of wine. I also have another wheel
but it's from a custom opensource project called OpenFFBoard. Both have the
same results though the OpenFFBoard supports more effects.
Joy.cpl didn't spin the wheel.
A FFB test program called fedit.exe did work with a constant effect.
RichardBurnsRally didn't work but it should also be sending a constant effect.
I have attached logs for all 3.
Thanks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #55 from groybe(a)gmail.com ---
Created attachment 74010
--> https://bugs.winehq.org/attachment.cgi?id=74010
WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid RichardBurnsRally
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #54 from groybe(a)gmail.com ---
Created attachment 74009
--> https://bugs.winehq.org/attachment.cgi?id=74009
WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid fedit.exe
Working constant force
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #53 from groybe(a)gmail.com ---
Created attachment 74008
--> https://bugs.winehq.org/attachment.cgi?id=74008
WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid joy.cpl
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54454
Bug ID: 54454
Summary: Upgrading a Wine prefix configuration after upgrading
to Wine 8.1 causes the sound to not work for "wav"
files.
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craigaschulstad(a)gmail.com
Distribution: ---
After upgrading from Wine 8.0 to 8.1 and launching a menu item, the
configuration for the Wine prefix is then upgraded. The program itself runs
fine, but there no longer is any sound. It should be noted that the particular
program with this problem is a game program that utilizes the Windows Media
Player functionality to play sounds.
In comparing the system registry files for the previous version, I found that
the media player reference was changed from "wmadmod.dll" to
"winegstreamer.dll". Following is the text block from the previous system
registry.
[Software\\Classes\\CLSID\\{2EEB4ADF-4578-4D10-BCA7-BB955F56320A}] 1674785220
#time=1d931f40aaaf6e4
@="WMAudio Decoder DMO"
"Merit"=dword:00800800
"WMSDKMerit"=dword:00000100
[Software\\Classes\\CLSID\\{2EEB4ADF-4578-4D10-BCA7-BB955F56320A}\\InprocServer32]
1674785220
#time=1d931f40aaae924
@="C:\\windows\\system32\\wmadmod.dll"
"ThreadingModel"="Both"
And following was the updated text block after the configuration was upgraded.
[Software\\Classes\\CLSID\\{2EEB4ADF-4578-4D10-BCA7-BB955F56320A}] 1675650169
#time=1d939d1e8450654
@="CWMADecMediaObject"
"Merit"=dword:00800800
"WMSDKMerit"=dword:00000100
[Software\\Classes\\CLSID\\{2EEB4ADF-4578-4D10-BCA7-BB955F56320A}\\InprocServer32]
1675650169
#time=1d939d1e845082a
@="C:\\windows\\system32\\winegstreamer.dll"
"ThreadingModel"="Both"
The interim fix is to manually revise the registry entries back to referencing
the "dll" file for the Windows Media Player. Once that was done, the program
again produces sound. I cannot state for sure what type of code correction
needs to be done, but possibly a check of the registry value for the literal
"wmadmod.dll" might need to done before replacing that value with
"winegstreamer.dll"
Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=48538
Bug ID: 48538
Summary: Cricut design space: crashes on installing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vo1xa.brad(a)gmail.com
Distribution: ---
Created attachment 66346
--> https://bugs.winehq.org/attachment.cgi?id=66346
output of error log
Cricut design space fails to install encounters major error
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #52 from Rémi Bernon <rbernon(a)codeweavers.com> ---
FWIW some comment above says the G25 device force feedback might be lacking
kernel driver support. If that's still the case there's also not much we can do
about it on Wine side.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #51 from Rémi Bernon <rbernon(a)codeweavers.com> ---
Sure, it's okay. I don't have the device so it's going to be hard to fix it
unless someone with it and a bit of technical knowledge can debug it directly.
Anyway thanks for the log, but would you mind adding the +hid channel too? Not
that it will make it magically fixable but I can have a look and see if there's
anything obvious.
For instance something like running
`WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid wine control joy.cpl` and
then try running a couple of force feedback effects.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54452
Bug ID: 54452
Summary: Launching Starcraft end user session
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guido.kraemer(a)uni-leipzig.de
Distribution: ---
Created attachment 74005
--> https://bugs.winehq.org/attachment.cgi?id=74005
stderr output of Battle.net.exe
When launching Starcraft, everything that was launched as my user gets killed
and I end up with the LightDM password prompt.
The stderr of Battle.net ends with the following message:
m Files (x86)\Battle.net\Battle.net.exe: xcb_io.c:626: _XAllocID: Assertion
`ret != inval_id' failed.
X connection to :0 broken (explicit kill or server shutdown).^M
X connection to :0 broken (explicit kill or server shutdown).^M
wine: Assertion failed at address F7FBC549 (thread 0618), starting debugger...
XIO: fatal IO error 110 (Connection timed out) on X server ":0"^M
after 65 requests (65 known processed) with 0 events remaining.^M
XIO: fatal IO error 25 (Inappropriate ioctl for device) on X server ":0"^M
after 293 requests (293 known processed) with 0 events remaining.^M
Full stderr attached. The systemd journal shows:
Feb 05 13:33:01 orange systemd[1]: Stopping User Manager for UID 969...
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50596
Bug ID: 50596
Summary: Sacred 2 crashes with D3DXCompileShader (d3dx9_36
builtin)
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: berillions(a)gmail.com
Distribution: ---
Created attachment 69281
--> https://bugs.winehq.org/attachment.cgi?id=69281
+d3dx log
Hi,
The game crashes at launch with this trace before crash :
------
0024:trace:d3dx:D3DXCompileShader data "#include
\"ui_include.shader\"\n\n\nstruct pixdata {\n\tfloat4 hposition :
POSITION;\n\tfloat4 texcoord0 : TEXCOORD0;\n\tfloat4 texcoord1 :
TEXCOORD1;\n\tfloat4 texcoord2 : TEXCOORD2;\n\tfloat4 light_dir :
TEXCOORD3;\n\tfloat4 color : COLOR;\n};\n\n\nstruct fragout {\n\tfloat4 col
"..., length 1410, defines 00000000, include 0031E318, function "mainVS",
profile "vs_1_1", flags 0, shader 0031E330, error_msgs 0031E310, constant_table
0031E308.
------
Set d3dx9_36 to native fix the issue.
I attach +d3dx log
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45884
Bug ID: 45884
Summary: Just Cause 2 crashed at start
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 62390
--> https://bugs.winehq.org/attachment.cgi?id=62390
Just Cause 2 crashed at start terminal log
Hello,
Just Cause II crashed at start, you can reproduce this crash at each launch.
I joined you the log terminal.
Thank you for your help.
LGDN.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54382
Bug ID: 54382
Summary: unimplemented function
comctl32.dll.HIMAGELIST_QueryInterface called in
32-bit code (0x7b011866)
Product: Wine
Version: 7.16
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zumers(a)yandex.ru
Создаем новый префикс, устанавливаем comctl32 через winetricks, запускаем
winetricks, выбираем:
1) Запустить uninstaller, нажимаем кнопку "Установить"
2) Запустить regedit, в меню "Реестр" выбираем "Импортировать файл реестра" или
"Экспортировать файл реестра"
и в обоих случаях все закрывается кроме окна winetricks. Лог приложен.
Спасибо.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54345
Bug ID: 54345
Summary: CJK glyphs are not displayed in notepad.exe by default
Product: Wine
Version: 8.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekotekina(a)gmail.com
Distribution: ---
Created attachment 73918
--> https://bugs.winehq.org/attachment.cgi?id=73918
Screenshot of broken Japanese text in notepad.exe
Hello, I've installed wine-staging (over wine-stable) and I noticed I'm no
longer able to open Japanese text files with notepad.exe using locale override
LANG=ja_JP.UTF-8
Squares appear instead of Japanese glyphs. I tested with empty wine prefix. I'm
attaching a screenshot of the following text file:
たこ焼き
てすと
test
한국어
æ
I also noticed similar problem in the edit fields of another program.
Expected behaviour:
Default "System" font should display all these characters in one way or
another.
Workaround:
Change font in notepad.exe to one explicitly containing Japanese characters.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #50 from groybe(a)gmail.com ---
I noticed some work has been done with FFB in wine 8.0 so I tested again but
this bug still persists.
I'm unsure if you saw my last post as I didn't reply to you directly so I hope
this is ok to post again.
Thanks for all the hard work :)
(In reply to Rémi Bernon from comment #48)
> I don't have the required hardware to test this but there's been a lot of
> dinput and force feedback related changes recently, could someone re-test
> this with current Wine HEAD?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54343
Bug ID: 54343
Summary: USB Device Not Recognized 64-bit Stack Overflow Looks
related
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dave.connett(a)gmail.com
Distribution: ---
Created attachment 73913
--> https://bugs.winehq.org/attachment.cgi?id=73913
Backtrace of the stack overflow.
Hello,
Use Case: I am using Joysticks for some of my games. They are detected by the
games, but trying to calibrate, change the configuration, or flash the firmware
with the vendor's software I am getting an unhandled exception with a stack
overflow error in the kernelbase.dll module. The vendor executable can be found
at the following link:
https://support.virpil.com/en/support/solutions/47000010107
I have attached two separate backtraces of the error to this report as well as
a screenshot detailing the resulting missing connections. I would appreciate
any assistance in resolving this issue.
Steps to reproduce:
Install the vendor's software for joystick configuration suite in Wine.
Running the software immediately triggers the stack overflow.
Connect the joystick to the computer.
Attempt to use the software to configure, calibrate, or flash the firmware.
No Joysticks detected in software. (Though launching a separate executable
from the main instance does seem to detect them, screenshot attached)
Expected Result: The software should successfully detect and configure the
device or flash the firmware.
Actual Result: An unhandled exception with a stack overflow error in the
kernelbase.dll module is encountered.
I am using Wine version: 7.22.
Operating System: Arch Linux 6.1.6-arch1-3.
Thank you for your help.
Sincerely,
Dave
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=40569
Bug ID: 40569
Summary: application crashes with exception in
ddraw_allocate_handle (win98)
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 54407
--> https://bugs.winehq.org/attachment.cgi?id=54407
Terminal output (wine 1.9.9)
I get a page fault in 32-bit code when starting a game in TOCA Touring Car
Championship. This is an old game that requires windows version <= win98.
The demo also has the bug.
---begin quote---
...
wine: Unhandled page fault on read access to 0x00000110 at address 0x7e7fcf1d
(thread 0028), starting debugger...
Unhandled exception: page fault on read access to 0x00000110 in 32-bit code
(0x7e7fcf1d).
...
Backtrace:
=>0 0x7e7fcf1d ddraw_allocate_handle+0x1d(t=0x10c, object=0x15f960,
type=DDRAW_HANDLE_MATERIAL)
[/home/olivier/Projets/wine-builds/1.9.9_x86/dlls/ddraw/../../../wine-git/dlls/ddraw/main.c:118]
in ddraw (0x0033f478)
...
---end quote---
This is with git wine 1.9.9-35-gbd2999d and no patch.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54448
Bug ID: 54448
Summary: SoundID Reference 4 application fails on
installation/start
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: walker.travail(a)gmail.com
Distribution: ---
Created attachment 73999
--> https://bugs.winehq.org/attachment.cgi?id=73999
trace provided by wine on failure
Attempting to run/install "SoundID Reference.exe" which is downloaded from
https://www.sonarworks.com/download-center
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54446
Bug ID: 54446
Summary: Tiger Woods 2000 crashes after title video into main
menu
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
Tiger Woods 2000 shows EA title then the main video but crashes before
displaying the main menu
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51481
Bug ID: 51481
Summary: Why is the Epson printer printing blank pages?
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: baroncorrz(a)gmail.com
Distribution: ---
Epson printer printing blank pages because there must be some problem related
to the cartridge ink or the nozzle. The cartridge ink must have been depleted.
You need to check the level of ink by comparing the ink level with the marker
on the ink tank. If the ink level is low, then it means that you need to put in
a new cartridge. If you have an ink tank with a low ink level, then fill the
ink tank with the ink. The problem can also be due to the clogging of the
nozzle. You need to clean the nozzle if this happens. One of the best ways to
prevent this is by giving fewer jobs to the printer.
https://www.epsonprintersupportpro.us/blog/printer-printing-blank-pages/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54445
Bug ID: 54445
Summary: some buttons in AIMP3 interface are missing on
hovering, gap between main window and playlist
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HarlanStaggs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Fedora
Created attachment 73997
--> https://bugs.winehq.org/attachment.cgi?id=73997
gap and missing button is shown by red arrows
how to reproduce:
1) open aimp3 (v3.60 build 1508 if its important) in some modern wine
(personally i am using wine-staging 8.0rc2 but this bug occurs at least since
wine 7.2)
2) play some music
3) set interface skin "all-in-one" (its one of default program skins, built-in)
4) hover/click mouse on stop/pause/repeat/etc button
5) button disappears
6) move mouse to somewhere else
7) button is still not visible
you can still click on button but to see it you will have to restart program.
my wine is not from fedora repos, its from wine repo.
i downloaded and tried some custom wine like ge-wine, wine from bottles,
built-in lutris wine - this bug occurs in all of them.
i tried to switch to wayland and back to x11 - it doesnt help.
also when this bug occurs there is another bug - gap between main window and
playlist, i added an attachment to show how it looks.
its minor bug and occurs occasionally, but its quite annoying.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21158
Summary: Hitman: Contracts ignores mouse press events
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.gamershell.com/download_5663.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
CC: vitaliy(a)kievinfo.com
With wine-1.1.35-180-g20a50f3, after launching Hitman: Contracts, mouse press
events at the main menu are ignored by the game. Since a user reported that the
game worked normally in wine-1.1.9, a regression test was performed, which
indicated:
3743a1a7ca170c765cd779c61b9e362c5b1c5203 is first bad commit
commit 3743a1a7ca170c765cd779c61b9e362c5b1c5203
Author: Vitaliy Margolen <wine-patches(a)kievinfo.com>
Date: Sun Feb 1 13:11:46 2009 -0700
dinput: Consume mouse & keyboard events in exclusive mode.
:040000 040000 6ae6b43b3c100af38ed4f27384470dc4d2595bc1
700b35b9bc8fd27239ee8faaed8ca1c10cfc31d4 M dlls
Wine built prior to the indicated commit allows mouse input to work normally.
Interestingly, doing graphical mode changes (via keyboard input) makes mouse
input work again. The AppDB also suggests adding the strings:
UseDirectInputMouse
UseDirectInputKeyboard
to the HitmanContracts.ini configuration file to have mouse input work. The
only visible output under wine-1.1.35-180-g20a50f3 is:
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1280,1024)
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb58,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x253b060,0x253afa8): stub
fixme:dsound:DllCanUnloadNow (void): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x253b060,0x253afa8): stub
(Z:\code\hitman2\gui\MainMenu.cpp:554)Hitman Contracts build 171 (Apr 26 2004
14:42:27)
fixme:dsound:DllCanUnloadNow (void): stub
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53816
Bug ID: 53816
Summary: KartRider: Failed to initialize Nexon Game Security
with error code e3010104
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
The game is unable to get past the initialization stage to login window.
How to reproduce the bug:
1. Install the game with PopKart_Setup_<version number>.exe
2. Locate the game directory (the installation path is "C:\Program Files
(x86)\Gamania\PopKart\M01" by default) and run KartRider.exe with wine.
3. You will see game splash at the center with "Init...Ok", and Nexon Game
Security splash at bottom right, then popup "Nexon Game Security Initialize
Error.|Code = e3010104" will show.
Game account registration is **NOT** required to reproduce the bug.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54291
Bug ID: 54291
Summary: vbscript stuck in endless for loop when UBound on
Empty and On Error Resume Next
Product: Wine
Version: 7.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: jsm174(a)gmail.com
Distribution: ---
I ran across some code similar to the following:
WScript.echo "Start"
Dim ii
Dim tmp
Dim vpmMultiLights() : ReDim vpmMultiLights(0)
On Error Resume Next
For Each tmp In vpmMultiLights
For ii = 1 To UBound(tmp) : tmp(ii).State = tmp(0).State : Next
Next
On Error Goto 0
WScript.echo "Done"
In real vbscript, the result is:
Start
Done
In wine vbscript, this code will get stuck in an endless loop.
To work around this I hacked UBound to return 0 with VT_EMPTY, but I think real
vbscript treats this differently.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54429
Bug ID: 54429
Summary: Feather Launcher Crashes after checking settings,
mods, players etc..
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hyper.miniaturki(a)gmail.com
Distribution: ---
Created attachment 73979
--> https://bugs.winehq.org/attachment.cgi?id=73979
Logs
Feather Launcher Crashes after checking settings, mods, players etc..
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50129
Bug ID: 50129
Summary: Calibre-portable error initializing the bypy frozen
importer
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bilbiliblus(a)gmail.com
Distribution: ---
When I try to run Calibre-portable.exe y have this message:
There was an error initializing the bypy frozen importer:
<class 'MemoryError'>:
Traceback (most recent call last):
File bypy-importer.py, line 250, in <module>
File bypy-importer.py, line 195, in __init__
It only happens since Calibre changed to version 5 and on.
This very morning I've tried with Calibre 5.3
Thank you
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53205
Bug ID: 53205
Summary: user32:input - test_rawinput() has a rare pair of
failures in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:input - test_rawinput() has a rare pair of failures in Wine:
input.c:2784: Test failed: 15: expected WM_INPUT message
input.c:2787: Test failed: 15: expected RIM_INPUT message
https://test.winehq.org/data/patterns.html#user32:input
These failures don't seem to depend on the locale or bitness. But there are
only two known instances of these failures in WineTest making them likely to
cause false positives (~0.5% failure rate).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52461
Bug ID: 52461
Summary: The Legend of Heroes: Trails of Cold Steel III usually
hangs on exit
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 71749
--> https://bugs.winehq.org/attachment.cgi?id=71749
patch mitigating the race
To reproduce it's sufficient to install the game from Steam, get into the main
menu, and select the "exit" option (page down with the S key then press Enter).
Closing the window also works. The hang doesn't happen every time but does
happen most times I tested.
This is an application bug. There are two threads—a main thread and a worker
thread. The main thread closes the handle to a mutex, goes off and does some
other things, and then tries to wait on the mutex handle again (with a timeout
of INFINITE). The worker thread basically does a timed wait, in a loop, on a
set of handles, except that instead of passing a timeout to
WaitForMultipleObjects(), it repeatedly creates a non-periodic auto-reset timer
object, sets it for 1 ms, and adds it to the wait array, and then closes the
handle.
Because of the way handles are allocated in Wine (i.e. "lowest slot first"),
and because of the specific pattern of handle usage of the program, what
usually happens is that when the mutex handle is closed, the value is reused
for a timer handle in the worker thread. While the worker thread is sleeping on
the timer, the main thread also waits on it, and when the timer fires, it only
wakes up the worker thread (which is almost always first in the queue). Closing
the handle of a waitable object in Windows doesn't interrupt other waits in
progress, and because the timer is non-periodic and auto-reset, the main thread
ends up waiting forever.
It turns out that Windows doesn't allocate handles like this. Rather, it seems
to use a free list, much like we use in other places in Wine: testing shows
that handles are always allocated in the reverse order that they are freed,
including across multiple threads, and regardless of how many handles were just
allocated.
Changing Wine to use a free list like this actually does mitigate the problem.
Because the worker thread closes its timer handle and then immediately creates
a new one, it will almost always get back the same handle value. The main
thread will most likely close its mutex handle while the worker thread is still
sleeping, with the effect that the mutex handle won't be reallocated and the
subsequent wait will return STATUS_INVALID_HANDLE.
In theory the potential for the race is still there, however; it's still
possible for the mutex handle to be closed after the timer handle is closed but
before a new timer is created, in which case the mutex handle value will be
reused for the timer value as it is currently. In practice I'm not sure if this
happens more than a negligible fraction of the time. I certainly couldn't
reproduce it after 6 or so tries, although that's not very many. Note that
there are also reports of it hanging on Windows [1]...
[1] https://steamcommunity.com/app/991270/discussions/0/2145343189632898904/
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54328
Bug ID: 54328
Summary: nsi:nsi - test_tcp_tables() sometimes crashes in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
nsi:nsi - test_tcp_tables() sometimes crashes in Wine:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x646c35d0).
[...]
=>0 0x646c35d0 get_extended_tcp_table+0xd0(table=00B40E40, size=0062FCF4,
sort=0, family=0x2, table_class=0x8)
[Z:\home\fgouget\wine\winetest\src\dlls\iphlpapi\iphlpapi_main.c:3136] in
iphlpapi (0x0062fc48)
1 0x646c7288 GetExtendedTcpTable+0x48(table=00B40E40, size=0062FCF4, sort=0,
family=0x2, table_class=TCP_TABLE_OWNER_MODULE_ALL, reserved=0)
[Z:\home\fgouget\wine\winetest\src\dlls\iphlpapi\iphlpapi_main.c:3185] in
iphlpapi (0x0062fc88)
2 0x00403bc9 in nsi_test (+0x3bc9) (0x0062fd28)
See https://test.winehq.org/data/patterns.html#nsi:nsi
The crash is specific to my Linux desktop, fg-deb64, most likely because it has
other network traffic while the test is running.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51313
Bug ID: 51313
Summary: gdi32:driver sometimes fails with a
STATUS_GRAPHICS_PRESENT_OCCLUDED error
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
gdi32:driver sometimes gets one or two failures like these:
https://test.winehq.org/data/patterns.html#gdi32:driver
driver.c:649: Test failed: Got unexpected return code 0xc01e0006.
driver.c:689: Test failed: Got unexpected return code 0xc01e0006.
0xc01e0006 is STATUS_GRAPHICS_PRESENT_OCCLUDED. This has happened before but
the reason for this error was not identified:
https://www.winehq.org/pipermail/wine-devel/2019-July/148494.html
I initially suspected a leftover window from a previous test, specifically an
Internet Explorer first-run dialog. However the screenshots in the TestBot jobs
show that this happens even when there is no such dialog (or at least the
dialog is gone by the time the tests complete).
The failures always happen on the same two lines despite the occlusion status
being checked in other places. Also both failures happen right after minimizing
the windows. So it seems likely there is a race condition, either in the test
or in the underlying API (if so it spans Windows 10 1607 to 2009).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51040
Bug ID: 51040
Summary: msi:package fails on Windows 10 if privileges not high
enough
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The following failures only happen if the test is run on a recent enough
Windows (i.e. Windows 10) in a user account with too few privileges.
package.c:5079: Test failed: Expected "keydata", got ""
package.c:5084: Test failed: Expected "field2", got ""
package.c:5089: Test failed: Expected "keydata,field2", got ""
package.c:5096: Test failed: Expected
"C:\Users\winetest\AppData\Local\Temp\FileName1", got ""
package.c:5107: Test failed: Expected "C:\Users\winetest\AppData\Local\Temp\",
got ""
package.c:5113: Test failed: Expected "C:\Users\winetest\AppData\Local\Temp\",
got ""
package.c:5123: Test failed: Expected "C:\Users\winetest\AppData\Local\", got
""
package.c:5136: Test failed: Expected
"C:\Users\winetest\AppData\Local\Temp\FileName2.dll", got ""
package.c:5147: Test failed: Expected
"C:\Users\winetest\AppData\Local\Temp\FileName4.dll", got ""
package.c:5651: Test failed: Expected , got winetest
In particular one can notice this bug on the TestBot's w1064_adm VM.
Note however that these tests seem to be run and succeed on wvistaadm and
w7u_adm.
See:
https://test.winehq.org/data/tests/msi:package.html
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=47508
Bug ID: 47508
Summary: FL Studio: Pressing backspace while editing the name
of something closes edit name window prematurely
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajduck(a)outlook.com
Distribution: ---
Created attachment 64895
--> https://bugs.winehq.org/attachment.cgi?id=64895
A channel highlighted in the channel rack
Since Wine 4.9, pressing backspace to remove text while editing the name of
something closes the window and sets the name as whatever was in the box
usually with one character removed. Before 4.9 pressing backspace only removed
a character without closing the window which is correct behaviour.
Steps to reproduce:
1. Open FL Studio.
2. Press F6 to open the channel rack. If nothing appears or a window
disappeared, press F6 again.
3. There are probably already a few "channels" in the project file (possibly
the demo project opened up). See the image attached. You need to hold shift and
click on the highlighted bit, which is a channel. (Alternatively right click
and select "Rename, color and icon..."). You can pick any channel for this.
4. The edit name window will appear. Type anything, then press backspace to try
and remove a character.
What is expected:
It should remove a character without closing the window, as text editing
usually goes.
What actually happens:
It closes the edit name window.
Sometimes pressing backspace again after the edit name window has closed
(especially when doing this on the mixer) goes on to close the playlist (the
window with a big grid) which is not normal behaviour (doesn't happen before
4.9 either). Pressing backspace usually only changes the snap settings (the
little drop down menu at the top panel of the main FL Studio window which has a
magnet by it).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53594
Bug ID: 53594
Summary: Stacktrace when opening GOG Galaxy
Product: Wine-staging
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oldrecords88(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72984
--> https://bugs.winehq.org/attachment.cgi?id=72984
stacktrace output from Wine dialog
Opening GOG Galaxy using Wine Staging in Ubuntu 21.10 results in a backtrace.
The application still loads and appears to somewhat work (tried downloading and
installing a new game, said installation failed but I'm not sure if it's
directly related).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53142
Bug ID: 53142
Summary: ieframe:webbrowser - test_ClientSite() has a rare
failure on Windows 10 1809+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ieframe:webbrowser - test_ClientSite() has a rare failure on Windows 10 1809+:
webbrowser.c:2024: Test failed: count = 3 expected 2
https://test.winehq.org/data/patterns.html#ieframe:webbrowser
This failure seems to only happen on the TestBot VMs so maybe QEmu is involved
somehow. The failure rate is about 5.7%.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52354
Bug ID: 52354
Summary: winemac.drv not functional on non metal GPUs
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Distribution: ---
Since wine-6.17 winemac.drv no longer functions on non Metal GPUs this breaks
legacy versions of mac OS X below 10.11 and systems that contain GPUs that
don't support Metal.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51784
Bug ID: 51784
Summary: The dinput8:hid output is too big in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
dinput8:hid outputs ~26kB of data. This is too much and contributes in pushing
the WineTest reports above the 1.5MB limit.
The traces break down as follows:
0kB failures
25kB todos
0kB traces
0kB test framework (summary lines, etc.)
Time to fix Wine to reduce the number of todos!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49443
Bug ID: 49443
Summary: Anno 1800: Super slow & bad performance
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
Distribution: ---
Created attachment 67544
--> https://bugs.winehq.org/attachment.cgi?id=67544
terminal out WineD3D
Hi,
I tried to run Anno 1800 but unfortunately it runs pretty terrible slow on my
end.
The game itself seems to work fine. But when loading into a game it takes me
about 30 minutes on my machine (The loading screen seems unresponsive for most
of the time, animation plays like once every 5 minutes or so). When loaded into
a game I get like <10 FPS (DXVK & WineD3D) and you can visible see the assets
and texures being loaded when scrolling through the map (DXVK, with WineD3D it
is the same, but there are a lot of graphical glitches in addition).
The terminal output attached is with WineD3D. If you require more information
please let me know and I will try to provide it.
my pc
Archlinux
Ryzen 2700x
32gb ram
AMD Vega 56 (Mesa 20.1.1)
game and os on ssd
Kind Regards.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53666
Bug ID: 53666
Summary: Logitech X-56 Stick crashes the joystick subsystem if
connected
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: ace(a)haxalot.com
Distribution: ---
Created attachment 73072
--> https://bugs.winehq.org/attachment.cgi?id=73072
lsusb for X-56 stick
With Wine 7.13 and upwards (verified as broken on 7.13, 7.14, 7.15, 7.16, and
7.17) connecting my X-56 Joystick to the system seems to cause an exception in
the hid subsystem, with the result of joystick input being completely broken.
Attached are debug logs from Wine 7.17 running the built-in control panel, as
well as lsusb output for the joystick in question.
The throttle seems to work fine, as does gamepads from several brands (original
Xbox, Xbox 360, Steam Controller, Atari VCS modern), as well as a Logitech G29
wheel.
I also have a Saitech Cyborg X (F.L.Y. 5) which shows the same issue if it is
connected when launching (up to Wine 7.16), but works fine if it has been
connected after the control panel has already launched.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52936
Bug ID: 52936
Summary: winhttp:url assumes 0xfb00 cannot be converted to the
ANSI codepage, fails with UTF-8 codepage
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:url assumes 0xfb00 cannot be converted to the ANSI codepage and thus
fails fails on Windows with the UTF-8 codepage:
url.c:306: Test failed: expected failure
url.c:307: Test failed: got 0
url.c:346: Test failed: expected failure
url.c:347: Test failed: got 0
https://test.winehq.org/data/patterns.html#winhttp:url
These two pairs of failures happen when calling WinHttpCreateUrl() on the
following URLs respectively:
39 static WCHAR escape3[] = {'?','t','e','x','t','=',0xfb00,0};
40 static WCHAR escape4[] = {'/','t','e','x','t','=',0xfb00,0};
So maybe these tests should be skipped when running in a UTF-8 locale since
it's supposed to be able to handle any UTF-16 codepoint.
What is surprising is that this test does not fail on debian11-hi-IN (where
GetACP()==UTF-8). That looks like a bug too.
The tests were introduced in this commit:
commit 7e5b5cb1aa253ce2f20a790989d0f18bcbcab946
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Tue Nov 6 16:09:04 2018 +0100
winhttp: Properly handle request paths with Unicode characters.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46076
Signed-off-by: Hans Leidekker <hans(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=43235
Bug ID: 43235
Summary: FreeBSD crash on Dungeons & Dragons Online because of
secur32
Product: Wine
Version: 2.10
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 58542
--> https://bugs.winehq.org/attachment.cgi?id=58542
Output trying to run the Dungeons & Dragons Online launcher
I updated today to staging 2.10 and I wanted to try out D&DO.
It was working in staging 2.7 before I upgrade to 2.10
I attached the output. Maybe it's a built mistake from the maintainer, maybe
it's Wine, I don't know since I'm using the pre-built package from
repositories.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52462
Bug ID: 52462
Summary: Wine don't recognize Ipega PG-9025 LT, RT and up/down
axis of right analog stick
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Left trigger, right trigger, and up/down axis of right analog stick aren't
recognized by Wine, according to game input settings from control panel.
Procedures:
1 - Connect Ípega PG-9025 on Bluetooth
2 - run 'wine control'
3 - Open Game Input Settings
4 - Select "Control test" tab
5 - Press LT, RT buttons, and move right analog stick to up and down
Triggers does works on native GNU/Linux applications
Video: https://www.youtube.com/watch?v=BI2p5Z6rqdE
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=49202
Bug ID: 49202
Summary: Never exited critical section in freetype.c
Product: Wine
Version: 5.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
if expression `(!enum_face_charsets(family, face, &enum_charsets, proc, lparam,
NULL))` is true, then only return is executed without exiting critical session
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
```
if (!enum_face_charsets(family, face, &enum_charsets, proc,
lparam, psub ? psub->from.name : NULL)) return FALSE;
}
}
} else {
LIST_FOR_EACH_ENTRY( family, &font_list, Family, entry ) {
face_list = get_face_list_from_family(family);
face = LIST_ENTRY(list_head(face_list), Face, entry);
if (!enum_face_charsets(family, face, &enum_charsets, proc, lparam,
NULL)) return FALSE;
```
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53386
Bug ID: 53386
Summary: cmd.exe: FOR /F USEBACKQ doesn't handle UTF-16 output
of commands.
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ahiler(a)codeweavers.com
Distribution: ---
Used by installation script of Septerra Core on Steam.
Easy reproducer:
FOR /F USEBACKQ %F IN (`wmic os get osarchitecture`) DO ECHO %F
Wmic output is UTF-16 and starts with BOM. On Windows the above snipped echoes
whatever wmic spits out. Currently on Wine it gets stuck in infinite loop.
The infinite loop is addressed by
https://gitlab.winehq.org/wine/wine/-/merge_requests/352 but UTF-16 is still
not handled at all.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54435
Bug ID: 54435
Summary: Installation Error With Make
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peterweyand0(a)gmail.com
Distribution: ---
Using make does not work and results in an error
<inline asm>:305:2: error: conditional branch requires assembler-local label.
'.L__wine_syscall_dispatcher_return' is external.
cbnz w16, .L__wine_syscall_dispatcher_return
I don't know what .L__wine_syscall_dispatcher_return is or how to fix this.
I've used configure successfully with default params on macOS Ventura.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54434
Bug ID: 54434
Summary: Crash upon loading document in Toonboom Harmony 17
Premium
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mnmemma5(a)gmail.com
Distribution: ---
Created attachment 73980
--> https://bugs.winehq.org/attachment.cgi?id=73980
generated backtrace log upon crash.
Upon loading a document in Toonboom Harmony 17 Premium, the application crashes
with a WINE prompt to create a backtrace file.
This should not occur. On Windows - the application's start menu will freeze
with a "Toonboom Harmony 17 Premium is not responding" dialogue box for a few
moments before loading into program with the document open, as (possibly?)
intended.
This may only be an issue with a cracked copy of Harmony, however, as backtrace
states one of the problems is with module toonboomnetwork - which I'm pretty
sure the countryboy crack patches (likely so that it never reaches intended
licensing server and thus never verifies whether the license is legit or not) -
so if this doesn't happen with a legitimate copy, let me know (unfortunately,
I'm not paying for a full license because the prices Toonboom set are, frankly,
a bit ridiculous... at least, for someone poor - and they don't allow download
of Harmony 17 nor Storyboard 7 anymore anyways.)
However, I have used a trial license before on Windows, obtained legitimately
via the Toonboom website, and from my recollection, it appears to freeze the
same way regardless, so take that as you will.
Now, I actually set up my WINE prefixes and such through PlayOnLinux, so this
could also just be some weird issue with the way POL sets things up (I've had
an unrelated error installing Storyboard 7 relating to a lack of simulated All
Users\Documents folder) - in which case, uh, disregard this bug report, I
guess, and I'll head over to the POL forums - but this does appear to be a
problem with WINE and the way it handles programs freezing.
Running on Ubuntu MATE, version 21.10 (Impish Indri) 64 bit, if that helps
anything.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54433
Bug ID: 54433
Summary: user32:input often fails to set the foreground window
on w7u-adm, gets 800+ failures
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:input often fails to set the foreground window on w7u-adm, gets 800+
failures. Only the first five are shown below:
input.c:954: Tests skipped: Failed to set foreground window; some tests will be
skipped.
input.c:872: Test failed: 0 (a4/0): the msg sequence is not complete: expected
0104 - actual 0000
input.c:872: Test failed: 1 (46/0): the msg sequence is not complete: expected
0104 - actual 0000
input.c:872: Test failed: 2 (46/2): the msg sequence is not complete: expected
0105 - actual 0000
input.c:872: Test failed: 3 (a4/2): the msg sequence is not complete: expected
0101 - actual 0000
input.c:872: Test failed: 4 (a2/0): the msg sequence is not complete: expected
0100 - actual 0000
Among the 800+ failures some cause persistent false positives:
input.c:2929: Test failed: 9: Unexpected cursor movement
input.c:2921: Test failed: 10: expected WM_INPUT message
input.c:2929: Test failed: 10: Unexpected cursor movement
input.c:2921: Test failed: 11: expected WM_INPUT message
input.c:2929: Test failed: 11: Unexpected cursor movement
input.c:2929: Test failed: 12: Unexpected cursor movement
---> the above message look new mostly because of message order issues
input.c:1751: Test failed: expected to get 64 mouse move points but got 5
input.c:1757: Test failed: expected to get 64 mouse move points but got 5
See https://test.winehq.org/data/patterns.html#user32:menu
So the root of the issue is some previous test that messes up the environment;
most likely by triggering a UAC prompt since this only impacts the tests run
without elevated privileges. And this test changed behavior on 2023-01-09 since
that's when these massive failures started.
Also user32:input should probably be better at skipping tests when that
happens.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54427
Bug ID: 54427
Summary: Improve Wine desktop file entry generation
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
I noticed that Wine generates one desktop file entry (*.desktop) per file
extension. Which cause a lot of desktop menu entry duplicates when launching
"OPEN WITH" window for selecting file associations. Is it possible merge those
*.desktop file entry into one desktop file if they have the same program name?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=35651
Bug ID: 35651
Summary: Warcraft III: Some videos are not played
Product: Wine
Version: 1.7.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Created attachment 47608
--> http://bugs.winehq.org/attachment.cgi?id=47608
Console log from wine-1.7.13-27-ge610713
There was a bug 12792 - "Warcraft III videos is not playing" which was closed
as fixed in wine-1.7.13.
Well i noticed, that some videos are played, but not all for example
"Introduction: The Prophecy". I tested this on 64bit Debian Jessie and 32bit
Wheezy.
Results:
* In Wow64 the videos are skipped
* In 32bit version wine crashes
Even though Wow64 log suggest, that 32bit libgstreamer plugins are missing, i
don't think, that this line is correct as i installed them, recompiled and even
configure no longer complains about missing Gstreamer.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25726
Summary: PDF XChange Viewer corrupt display when scrolling
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schwejk(a)quantentunnel.de
Created an attachment (id=32773)
--> (http://bugs.winehq.org/attachment.cgi?id=32773)
output when program run out of console
When scrolling a document horizontal lines appear and the document is partially
unreadable. (version 2.5 build 190)
http://www.tracker-software.com/product/pdf-xchange-viewer
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54416
Bug ID: 54416
Summary: ntdll:virtual - test_stack_size_thread() sometimes
gets stuck in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:virtual - test_stack_size_thread() sometimes gets stuck in Wine:
virtual.c:693: Test marked todo: unexpected Protect 0x1, expected 0
ntdll:virtual:074c done (258) in 120s 8889B
See https://test.winehq.org/data/patterns.html#ntdll:virtual
The test normally runs in under 1 second and when it times out this is always
the last line in the log:
/* reserved area shrinks whenever stack grows */
...
todo_wine ok( mbi.Protect == 0, "unexpected Protect %#lx, expected %#x\n",
mbi.Protect, 0 );
The timeout happens twice per month on average, mostly on my desktop (fg-deb64)
but it did happen on the TestBot's debiant VM recently.
In all cases this happens in the 32-bit test.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54415
Bug ID: 54415
Summary: mshtml:misc may crash because of an ole32
MapViewOfFile() failure in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In MR2024 mshtml:misc crashed:
mshtml:misc start dlls/mshtml/tests/misc.c
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x6ab29755).
...
Backtrace:
=>0 0x6ab29755 in ucrtbase (+0x69755) (0x0075f758)
1 0x6ab310de memcpy+0x4e(dst=0x000000000, src=0B7F6EF8, n=0x44)
[Z:\home\winetest\tools\testbot\var\wine\dlls\msvcrt\string.c:3063] in ucrtbase
(0x0075f758)
2 0x008ce97c create_map_from_stream+0xbc(map=<internal error>,
stream=<internal error>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ole32\ole2.c:335] in ole32
(0x0075f7b8)
3 0x008ce97c RegisterDragDrop+0x23c(hwnd=<couldn't compute location>,
pDropTarget=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ole32\ole2.c:615] in ole32
(0x0075f7b8)
4 0x11a9a2d7 in xul (+0x1a9a2d7) (0x0075f7ec)
...
mshtml:misc:093c done (-1073741819) in 0s 10696B
This does not seem to have ever happened in the WineTest runs so that the above
merge request is the only known instance.
Looking at create_map_from_stream() it looks like:
* CreateFileMappingW() succeeded
* MapViewOfFile() failed, returning NULL...
* ...which caused memcpy(NULL, ...) to crash
Unfortunately there is no trace that would explain why MapViewOfFile() failed.
I'm also unsure of the connection between mshtml:misc and RegisterDragDrop().
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54348
Bug ID: 54348
Summary: rpcrt4:server - run_client() sometimes times out
waiting for the child process on Debian
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com, huw(a)codeweavers.com,
z.figura12(a)gmail.com
Distribution: ---
rpcrt4:server - run_client() sometimes times out waiting for the child process
on Debian:
rpcrt4:server start dlls/rpcrt4/tests/server.c
server.c:2172: Using RpcServerRegisterIfEx
server.c:1228: Test failed: Timed out waiting for the child process
server.c:1015: Test marked todo: object_uuid is (null)
server.c:1016: Test marked todo: endpoint is (null)
server.c:1017: Test marked todo: network_options is (null)
0a04:server: 154 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
08a8:server: 11 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
server.c:1015: Test marked todo: object_uuid is (null)
server.c:1016: Test marked todo: endpoint is (null)
server.c:1017: Test marked todo: network_options is (null)
0858:server: 148 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
server.c:1015: Test marked todo: object_uuid is (null)
server.c:1016: Test marked todo: endpoint is (null)
server.c:1017: Test marked todo: network_options is (null)
0564:server: 156 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
rpcrt4:server:0224 done (258) in 120s 1063B
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50780
Bug ID: 50780
Summary: ALT+TAB freezes game Stronghold (Crusader)
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: geist1(a)sms.at
Distribution: ---
Game "Stronghold Crusader HD" as well "Stronghold Crusader" , "Stronghold I" -
Stronghold Extreme will freeze after ALT+TAB to Desktop and back switching with
ALT+TAB to the game.
If you tab out on the title screen of Stronghold and tab back in, the screen is
correctly restored but game freezes.
If you TAB out and back in during the game (not on the main screen) , the game
window is not restored correctly, only a black window is visible with no sound.
It worked correctly until 4.9.
All Version starting from 4.10 up current one (6.3) will fail.
Game run in fulscreen at 1280X720.
Desktop resolution is 1920X1080.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54412
Bug ID: 54412
Summary: Setup failed when run ExamBible.exe with wine
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: luoriyuhui21(a)163.com
Distribution: ---
Created attachment 73971
--> https://bugs.winehq.org/attachment.cgi?id=73971
the error log file
when using wine to load ExamBible.exe, this program cannot setup. The error
is as ,
0020:0024:err:module:import_dll Library oleaut32
oleaut32.dll (which is needed by
L"Z:\\home\\keming\\JC_EJJZS_GGKM2.3\\ExamBible.exe") not found
0020:0024:err:module:import_dll loadpath (null) (which is needed by
L"Z:\\home\\keming\\JC_EJJZS_GGKM2.3\\ExamBible.exe") not found
0020:0024:err:module:LdrInitializeThunk Importing dlls for
L"Z:\\home\\keming\\JC_EJJZS_GGKM2.3\\ExamBible.exe" failed, status c0000135
keming@keming-VirtualBox:~/JC_EJJZS_GGKM2.3$
0038:00fc:err:module:LdrInitializeThunk end.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54411
Bug ID: 54411
Summary: ntoskrnl.exe:ntoskrnl - test_pnp_devices() sometimes
gets an unexpected success in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntoskrnl.exe:ntoskrnl - test_pnp_devices() sometimes gets an unexpected success
in Wine:
ntoskrnl.c:1715: Test succeeded inside todo block: got error 997
See https://test.winehq.org/data/patterns.html#ntoskrnl.exe:ntoskrnl
Where 997 == ERROR_IO_PENDING
The test happens about once per month but has been known to impact merge
requests (e.g. MR2039).
This looks like a race condition. Mark the test as flaky in Wine?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54283
Bug ID: 54283
Summary: dinput:force_feedback - test_windows_gaming_input()
sometimes crashes on Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dinput:force_feedback - test_windows_gaming_input() sometimes crashes on
Windows :
force_feedback.c:6324: Test failed: TryResetAsync returned 0x86854001
force_feedback.c:6324: this is the last test seen before the exception
06a0:force_feedback: unhandled exception c0000005 at 000000000041B540
And Wine:
force_feedback.c:6479: Test marked todo: Stop returned 0x8000ffff
force_feedback.c:4864: iface 006C886C, async 019D8AF8, status 1
force_feedback.c:4779: iface 006C886C, async 019D8AF8, status 1
force_feedback.c:4864: iface 006C886C, async 019D8AF8, status 1
force_feedback.c:4779: iface 006C886C, async 019C09E0, status 1
force_feedback.c:4864: iface 006C886C, async 019C09E0, status 1
force_feedback.c:4779: iface 006C886C, async 019C09E0, status 1
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code
(0x6fc81461).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:6fc81461 ESP:0389fdc0 EBP:0389fe08 EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:0389fde0 ECX:006c886c EDX:00000000
ESI:019d8af8 EDI:019d9b28
Stack dump:
0x0389fdc0: 006c886c 019d8af8 00000001 00000001
0x0389fdd0: 00184f80 00000001 019d9b48 006c886c
0x0389fde0: 00000013 00000000 00000000 7bc5c97f
0x0389fdf0: 00184fc4 00000000 0389fe20 00185024
0x0389fe00: 00184f80 019d9b28 0389feb8 7bc602c6
0x0389fe10: 00000000 00000000 0389fe40 7bc602c6
Backtrace:
=>0 0x6fc81461
__x_ABI_CWindows_CGaming_CInput_CCustom_CIWineAsyncOperationCompletedHandler_Release+0xb(This=<internal
error>)
[Z:\home\winetest\tools\testbot\var\wine-win32\dlls\windows.gaming.input\provider.h:386]
in windows.gaming.input (0x0389fe08)
1 0x6fc81461 async_info_callback+0xc1(instance=<couldn't compute location>,
iface=<couldn't compute location>, work=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\windows.gaming.input\async.c:321]
in windows.gaming.input (0x0389fe08)
2 0x7bc602c6 tp_object_execute+0x2b6(object=<register ESI not accessible in
this frame>, wait_thread=0)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\threadpool.c:2242] in ntdll
(0x0389feb8)
3 0x7bc60770 threadpool_worker_proc+0x110(param=<couldn't compute location>)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\threadpool.c:2356] in ntdll
(0x0389ff28)
4 0x7b62a290 in kernel32 (+0x2a290) (0x0389ff48)
5 0x7bc5cfa7 in ntdll (+0x5cfa7) (0x0389ff5c)
6 0x7bc5d7d0 RtlCreateUserThread(entry=7BC60660, arg=00185018)
[Z:\home\winetest\tools\testbot\var\wine\dlls\ntdll\thread.c:306] in ntdll
(0x0389ffec)
0x6fc81461 async_info_callback+0xc1
[Z:\home\winetest\tools\testbot\var\wine\dlls\windows.gaming.input\async.c:321]
in windows.gaming.input: call *0x8(%eax)
321 LeaveCriticalSection( &impl->cs );
See https://test.winehq.org/data/patterns.html#dinput:force_feedback
This failure was first seen on 2023-01-06 and can happen on Windows 10 (e.g.
w1064-tsign-64) as well as Wine.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53479
Bug ID: 53479
Summary: dxgi:dxgi - Failed twice due to occlusion while
testing an invisible window vs a fullscreen swapchain
on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dxgi:dxgi - Failed twice in test_swapchain_present() due to occlusion while
testing an invisible window vs a fullscreen swapchain on Windows:
dxgi.c:4792: Test failed: Test 0: Got unexpected hr 0x87a0001.
dxgi.c:4796: Test failed: Test 0: Got unexpected fullscreen status.
https://test.winehq.org/data/patterns.html#dxgi:dxgi
Where 0x87a0001 == DXGI_STATUS_OCCLUDED
This only happened on w1064v1507, on 2022-05-24 (32-bit) and 2022-07-27
(64-bit).
Maybe there's a window popping up that's causing the occlusion (from a previous
test crashing or a Windows notification)? Or maybe there is a message ordering
issue such that the windows states are not always as expected.
The only other case of occlusion issue happened on cw-rx460 when running
Windows 10 21H2. In that case the issue was systematic and happened earlier in
test_swapchain_present(), in the minimized window test and the set of failures
was different:
dxgi.c:4714: Test failed: Test 0: Got unexpected hr 0x87a0001.
dxgi.c:4735: Test failed: Test 0: Got unexpected hr 0x8876086a.
dxgi.c:4744: Test failed: Test 0: Got unexpected fullscreen status.
dxgi.c:4745: Test failed: Test 0: Got unexpected output.
dxgi.c:4753: Test failed: Test 0: Got unexpected fullscreen status.
dxgi.c:4765: Test failed: Test 0: Got unexpected fullscreen status.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53229
Bug ID: 53229
Summary: dxgi:dxgi - test_swapchain_window_messages() sometimes
gets an unexpected WM_DWMNCRENDERINGCHANGED message on
Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
dxgi:dxgi - test_swapchain_window_messages() sometimes gets an unexpected
WM_DWMNCRENDERINGCHANGED message on Windows:
dxgi.c:5822: Test failed: Got unexpected message 0x31f, hwnd 00000000010E01E4,
wparam 0x1, lparam 0.
https://test.winehq.org/data/patterns.html#dxgi:dxgi
Where 0x31f == WM_DWMNCRENDERINGCHANGED.
This failure only happens on Windows 8 to Windows 10 1909.
The window handle also interferes with the TestBot's old failures detection.
Even without it, it would have an elevated risk of causing false positives due
to the test's multi-threading (see bug 53212).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54406
Bug ID: 54406
Summary: user32:msg - test_unicode_wm_char() sometimes gets an
unexpected WM_DWMNCRENDERINGCHANGED message on Windows
10+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_unicode_wm_char() sometimes gets an unexpected
WM_DWMNCRENDERINGCHANGED message on Windows 10+:
msg.c:16001: Test failed: unexpected message 31f
msg.c:16002: Test failed: bad wparam 1
msg.c:16008: Test failed: unicode WM_CHAR: 0: the msg sequence is not complete:
expected 0102 - actual 0000
msg.c:16008: Failed sequence unicode WM_CHAR:
msg.c:16008: 0: expected: msg 0102 - actual: nothing
See https://test.winehq.org/data/patterns.html#user32:msg
Where:
031f == WM_DWMNCRENDERINGCHANGED
The first instance happened on 2022-11-08 and there has only been about one
instance per month since.
This looks like some previous test did something that caused the non-client
rendering policy to change but did not wait for this message to be sent and
processed by all windows before continuing. So then which test gets impacted is
up to timing.
dxgi:dxgi has also been getting this message for a long time (see bug 53229).
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54403
Bug ID: 54403
Summary: Robotill: A windows based point of sale application
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: bower.johan1(a)gmail.com
Distribution: ---
Created attachment 73969
--> https://bugs.winehq.org/attachment.cgi?id=73969
The atrtached is the bug report when the application terminate
Robotill. A windows based application. I want to use the application on a linux
based machine and trying to use bottles/wine to run the application.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54404
Bug ID: 54404
Summary: d3d8:device & d3d9:device - test_cursor_pos()
sometimes fails to set the cursor position on Windows
<= 8 without elevated privileges
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d8:device & d3d9:device - test_cursor_pos() sometimes fails to set the cursor
position on Windows <= 8 without elevated privileges:
device.c:1247: Test failed: Failed to set cursor position.
See https://test.winehq.org/data/patterns.html#d3d8:devicehttps://test.winehq.org/data/patterns.html#d3d9:device
This started happening on 2022-12-08 and is tied to the lack of elevated
privileges on Windows 7 and 8. Yet the failure is not systematic.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54400
Bug ID: 54400
Summary: d3d11:d3d11 - test_negative_viewports() fails on the
debiant VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3d11:d3d11 - test_negative_viewports() fails on the debiant VM:
d3d11.c:28750: Test succeeded inside todo block: Feature level 0xb000: Got
0xffffffff, expected 0xffffffff at (640, 480, 1), sub-resource 0.
d3d11.c:28759: Test succeeded inside todo block: Feature level 0xb000: Got
0xffffffff, expected 0xffffffff at (640, 480, 1), sub-resource 0.
d3d11.c:28750: Test failed: Feature level 0xa100: Got 0xffffffff, expected
0xff00ff00 at (639, 479, 0), sub-resource 0.
d3d11.c:28759: Test failed: Feature level 0xa100: Got 0xffffffff, expected
0xff00ff00 at (639, 479, 0), sub-resource 0.
d3d11.c:28750: Test failed: Feature level 0xa000: Got 0xffffffff, expected
0xff00ff00 at (639, 479, 0), sub-resource 0.
d3d11.c:28759: Test failed: Feature level 0xa000: Got 0xffffffff, expected
0xff00ff00 at (639, 479, 0), sub-resource 0.
See https://test.winehq.org/data/patterns.html#d3d11:d3d11
Before 2023-01-16, d3d11:d3d11 was crashing on the TestBot's debiant VM which
mostly masked these failures.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54398
Bug ID: 54398
Summary: wmvcore:wmvcore - stream_Seek() sometimes gets the
wrong thread in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
wmvcore:wmvcore - stream_Seek() sometimes gets the wrong thread in Wine:
wmvcore.c:529: Test failed: got wrong thread
See https://test.winehq.org/data/patterns.html#wmvcore:wmvcore
This first happened in WineTest on 2022-12-19 (no instance in the previous 5.5
months) and there has been about one per week since (but only one on a TestBot
VM, debiant-wow64 on 2023-10-26).
Also this test was added on 2022-12-01 so given the relatively low failure
frequency it's unclear if the test uncovered a preexisting issue, or if
something changed in the interval.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52303
Bug ID: 52303
Summary: Bridge Baron 13: sound pops unusually
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juef17(a)hotmail.com
Distribution: ---
Created attachment 71460
--> https://bugs.winehq.org/attachment.cgi?id=71460
Sound files and debug output
In Bridge Baron 13, clicking "Jouer" ("Play") plays a clicking sound. The sound
is fine until its very end, where it pops in a significant fashion. The
original .wav file and a recording of how it's played through Wine are attached
to this report.
This has been tested with wine-staging 7.0-rc3 on Linux Lite 5.6 and
PulseAudio. Setting the OS to WinXP through winecfg had no impact. I got the
debug output suggested by the winehq Wiki on audio and attached it to this
report.
The demo version of the software is available on archive.org and exhibits the
same issue: https://archive.org/details/bb13demo
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #31 from count0 <2950540(a)gmail.com> ---
Timeout in serialwin32.py is not editable, because it compiled inside
application somewhere (search inside about 3500 files not success). It's
Electron app with node.js, .NET, visual c++, .pyd, original format archives,
and other runtimes.
I put it in patch where it must be, but program overrides path from inside.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7526
--- Comment #30 from count0 <2950540(a)gmail.com> ---
Confirm race conditions.
kernel 5.6.10
wine-7.0.1 x64
driver (via regedit and copy usbser.sys):
; Windows 2000, XP, Vista, 7 and 8 (x32 and x64) setup file for Atmel CDC
Devices
; Copyright (c) 2000-2013 ATMEL, Inc.
application: Shape Robotics Fable
behavior: backend (FableServer.exe) write Timeout in cycle (close and open
port). See attachment.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=7526
count0 <2950540(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |2950540(a)gmail.com
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54394
Bug ID: 54394
Summary: virtual_setup_exception when opening music library in
Ardour
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etiennebaque(a)gmail.com
Distribution: ---
Created attachment 73958
--> https://bugs.winehq.org/attachment.cgi?id=73958
BBCSO error in Ardour - backtrace
Wine 8.0 Staging
Debian 11
Ardour 6.5
I've been trying to install the Spitfire music plugin
(https://www.spitfireaudio.com/info/library-manager/) through Wine, in order to
download the BBC Symphonic Orchestra sounds.
I've been also using yabridge (https://github.com/robbert-vdh/yabridge) as a
way to import the BBC SO sounds into Ardour (https://ardour.org/ - software
used to create music). Up until this point, it looks like it's been successful,
because the library is recognized by Ardour
However, when trying to effectively open the sound library from within Ardour,
I get an error and Ardour freezes.
The backtrace with needed information to debug this problem is in attachment.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=51887
Bug ID: 51887
Summary: jshell: Launching JShell execution engine threw: IP
Helper Library GetIpAddrTable function failed
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: candrews(a)integralblue.com
Distribution: ---
To reproduce the problem:
* Download Java 17 from The Temurin project:
https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17%2B3…
* Extract the zip
* Run: `wine64 bin/jshell.exe`
With Wine 6.18, the result is:
Launching JShell execution engine threw: IP Helper Library GetIpAddrTable
function failed
With Wine 4.0.3, the result is:
| Welcome to JShell -- Version 16.0.1
| For an introduction type: /help intro
jshell>
So somewhere between Wine 4.0.3 and 6.18, there was a regression.
To reproduce the issue using Docker, start with either:
* docker run -it alpine:3.13.5 (which will use wine 6.18)
* docker run -it alpine:3.14.2 (which will use wine 4.0.3)
Then at the shell prompt in the running container:
apk add wine && wget -q
"https://github.com/adoptium/temurin17-binaries/releases/download/jdk-17+35/…"
-O /tmp/openjdk-windows.zip && unzip /tmp/openjdk-windows.zip -d /tmp && mv
"/tmp/jdk-17+35" /opt/openjdk-windows && rm /tmp/openjdk-windows.zip && wine64
/opt/openjdk-windows/bin/jshell.exe
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54196
Bug ID: 54196
Summary: unimplemented function
d3dx9_36.dll.D3DXGatherFragments
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: jackprojecttorque(a)proton.me
Distribution: ---
Created attachment 73727
--> https://bugs.winehq.org/attachment.cgi?id=73727
WineLog
Game ProjectTorque on Steam
https://store.steampowered.com/app/1112400/Project_Torque__Free_2_Play_MMO_…
Loading splash shows but the game does not start.
The error is "unimplemented function d3dx9_36.dll.D3DXGatherFragments".
It is a DirectX 9 game built using .NET 3.5 and DirectX9 SDK Nov 07 on VS 2008.
Note that the Steam release has obfuscation and may cause even more problems
than what we are dealing with here. I am running the original files before
obfuscation.
We have managed to get it to run before by installing using WineTricks these 3.
d3dx9_36 - Microsoft Directx 9.0c
dotnet35sp1 - .Net 3.5 Service Pack 1
mfc90 - Visual C++ 2008 Redistributable
https://community.projecttorque.racing/threads/steam-deck-support-it-works.…
Sadly this stopped working after a few months.
This could be a SteamDeck issue though.
Ideally looking to get this fixed so regular users can just run the game
without having to use WineTricks.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=39775
Bug ID: 39775
Summary: PCBWeb 2.x fails to load
Product: Wine
Version: 1.8-rc1
Hardware: x86
URL: http://www.pcbweb.com/download
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53065
--> https://bugs.winehq.org/attachment.cgi?id=53065
Wine log of PCBWebUpdater.exe execution
Free PCB CAD application, about 15MB download. Requires .NET Framework 4.5.2
and Win7. Includes DirectX 9 and uses SharpDX (http://sharpdx.org).
Installs but fails to load (PCBWeb.exe). Updater (PCBWebUpdater.exe) hangs.
Installation:
winetricks -q corefonts dotnet45
wine NDP452-KB2901907-x86-x64-AllOS-ENU.exe
winetricks win7
wine SetupPCBWeb-2.2.106.1.exe
Tried native gdiplus to no avail.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=32908
Bug #: 32908
Summary: Resident Evil: Operation Raccoon City doesn't launch
Product: Wine
Version: 1.5.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 43461
--> http://bugs.winehq.org/attachment.cgi?id=43461
without native dx
See attached logs without and with native DirectX.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54091
Bug ID: 54091
Summary: Bad system call (core dumped)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp3(a)writeme.com
Distribution: ---
Created attachment 73629
--> https://bugs.winehq.org/attachment.cgi?id=73629
The error
After I installed Wine from the Ubuntu repositories and tried to run it, I get
an error, check the attachment to see it.
I am using Replit on Chrome, on a boosted Repl.
Please help!
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53992
Bug ID: 53992
Summary: Serious Sam 2: camera movement is wonky in Direct3D
mode
Product: Wine
Version: 7.3
Hardware: x86-64
URL: https://archive.org/download/SeriousSam2NewDemo/Seriou
s%20Sam%202%20-%20New%20Demo.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: a13fc3bb7e055562b8b9deae985c64c5c7861424
Distribution: ---
Created attachment 73577
--> https://bugs.winehq.org/attachment.cgi?id=73577
plain terminal output
The camera movement often jumps when I turn or look up/down with the mouse in
the game.
It feels like the game skips rendering some frames and this makes targeting
difficult.
This doesn't occur when using the OpenGL renderer or when using DXVK's
d3d9.dll.
The problem appeared in Wine-7.3:
commit a13fc3bb7e055562b8b9deae985c64c5c7861424
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 11 19:42:02 2022 -0600
wined3d: Use the chunk allocator for GL vertex buffers.
With the previous commit camera movement is smooth.
Serious Sam 2 - New Demo.exe
md5sum:1cd1aca3a854279a26483095d556c8bc
Still present in Wine-7.22.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.141.03
OpenGL core profile shading language version string: 4.60 NVIDIA
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=53370
Bug ID: 53370
Summary: Ragnarok Online crashing at the start:
GL_OUT_OF_MEMORY in glMapBufferRange
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alandms123(a)gmail.com
Distribution: ---
Created attachment 72754
--> https://bugs.winehq.org/attachment.cgi?id=72754
game crash log
The game is a private server of ragnarok online https://www.novaragnarok.com
I've tested it with wine 6.18 and it's working there, but wine 7.12 and 7.13
the game crashes at the start.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=42439
Bug ID: 42439
Summary: Jedi Knight Dark Forces II / DirectX7 WindowGUI issue
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kevincarrolldavis(a)gmail.com
While in full screen mode, the in-game menu screens flicker and sometimes
render other menu screens on top of one another.
A work around for this issue was found when the following line was commented
out from the updateColorSpace function found in the
dlls/winemac.drv/cocoa_window.m file:
[self SetColorSpace:nil];
Ensuring that the RGB color space was used appeared to fix the problem.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52862
Bug ID: 52862
Summary: The 64-bit d3dcompiler_43:hlsl_d3d9,
d3dcompiler_46:hlsl_d3d9 and d3dcompiler_47:hlsl_d3d9
fail in Wine on cw-gtx560
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
d3dcompiler_43:hlsl_d3d9, d3dcompiler_46:hlsl_d3d9 and d3dcompiler_47:hlsl_d3d9
have the same failures in Wine on cw-gtx560:
hlsl_d3d9.c:469: Test failed: Test 0: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 1: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 2: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 3: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 4: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 5: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 6: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:469: Test failed: Test 7: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:521: Test failed: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:735: Test failed: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
hlsl_d3d9.c:940: Test failed: Got unexpected value {0.00000000e+000,
0.00000000e+000, 0.00000000e+000, 0.00000000e+000}.
https://test.winehq.org/data/patterns.html#d3dcompiler_43:hlsl_d3d9https://test.winehq.org/data/patterns.html#d3dcompiler_46:hlsl_d3d9https://test.winehq.org/data/patterns.html#d3dcompiler_47:hlsl_d3d9
In each case only the wow64 build has failures.
All three started failing after this commit:
commit 6a062afb75c1e026614403312f2e13207e359634
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Mar 3 20:25:26 2022 -0600
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52435
Bug ID: 52435
Summary: Cobra Kai Black Screen on wine 7.0
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: NihonFalcomOrigin(a)hotmail.fr
Distribution: ---
Hello.
I was playing Cobra Kai on wine 6.0.3 without any problem.
Since the update from wine to 7.0, the game launches but instead of the game, I
have a black screen without sound.
My configuration is:
Debian 10.11
AMD Ryzen 7 3700X
Nvidia GeForce GTX 1650 SUPER
32 GB of Memory
SSD Western Black SN750
Can you tell me what I should do to fix the problem?
Thanks in advance.
Good evening.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=50260
Bug ID: 50260
Summary: no printing possible at all
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stefanehaas(a)web.de
Distribution: ---
Created attachment 68794
--> https://bugs.winehq.org/attachment.cgi?id=68794
Print error popup when printing
I run wine 3.0 (stable on elementaryOS 5.1.7 Hera (ubuntu 18.04 bionic LTS).
All my cups printers are recognized in win32 env/apps (powerpoint, notepad,
...) but on printing I immediately get a (generic) error no matter which
printer (physical, PDF) I use
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14831
Summary: ws2_32: sock.ok fails in Solaris, but not Linux
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Solaris
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@opensolaris:~/wine-git/dlls/ws2_32/tests$ make testclean ; wineserver -k
; rm -rf ~/.wine ; make sock.ok
rm -f protocol.ok sock.ok
../../../tools/runtest -q -P wine -M ws2_32.dll -T ../../.. -p
ws2_32_test.exe.so sock.c && touch sock.ok
wine: created the configuration directory '/export/home/austin/.wine'
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
Could not load Mozilla. HTML rendering will be disabled.
sock.c:947: Test failed: get/setsockopt(SO_RCVTIMEO) failed error: 10042
sock.c:955: Test failed: get/setsockopt(SO_SNDTIMEO) failed error: 10042
err:iphlpapi:getNumWithOneHeader Unable to open '/proc/net/route' to count
entries!
err:iphlpapi:getRouteTable unimplemented!
sock.c:1258: Test failed: Failed to create socket: 10043
sock.c:1662: Test succeeded inside todo block: select should not return any
socket handles
sock.c:1663: Test succeeded inside todo block: FD should not be set
sock.c:1664: Test succeeded inside todo block: FD should not be set
sock.c:1688: Test failed: closesocket did not wakeup select
sock.c:1765: Test failed: closesocket did not wakeup accept
+winsock attached
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=54281
Bug ID: 54281
Summary: LEGO Stunt Rally regression - segfault on launch
Product: Wine
Version: 8.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 73846
--> https://bugs.winehq.org/attachment.cgi?id=73846
winspool log from working run
The game LEGO Stunt Rally immediately segfaults on launch. This is a regression
introduced in 6.21 still reproducible with 8.0-rc3.
Bisecting the changes points to this commit:
[e432c1cd307ae6fbebd352b5cb6fb0f3aafbba3b] winspool: Remove support for parsing
/etc/printcap.
The game does actually support printing and I can confirm that trying the
commit immediately prior works fine.
I'm attaching winspool logs from the prior, working, commit and from the broken
8.0-rc3.
Note that in 8.0-rc3 none of my printers are detected, but I don't think this
is the root of the problem as I assume the game does not actually require an
installed printer.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=52772
Bug ID: 52772
Summary: winetricks wmp9 fails to install (kernel32 version
string doesn't match windows version)
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Regression SHA1: 04a8213ba9e3b8aa1f980d19b240929948da5abe
Distribution: ---
After:
commit 04a8213ba9e3b8aa1f980d19b240929948da5abe
Author: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Date: Tue Apr 20 14:38:09 2021 +0300
kernel32: Update version to Win 10.
This fixes the game Evil Genius 2 complaining about unsupported OS.
Signed-off-by: Arkadiusz Hiler <ahiler(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
`winetricks wmp9` no longer installs; instead an error dialog saying that <=
WINXP is required:
0124:trace:text:DrawTextExW L"This version of Windows Media Player can be
installed only on Windows 98 Second Edition, Windows Millennium Edition,
Windows 2000, Windows XP, and Windows .NET Server.", -1, [(0,0)-(237,52)]
00000850
winetricks is setting the windows version of the wineprefix to winxp before
installing, but it seems that the installer is checking the kernel32 version
strings, and failing to install as a result.
Still present in wine-7.5-175-g0de8d01b09b, reverting the patch allows the
installer to proceed.
I'm not sure what we can do here. Currently the version string is hardcoded
regardless of what version of windows we're reporting. I'd guess either we need
to allow overriding the string/shipping different resource files for different
reported windows versions, or call this a WONTFIX?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.