https://bugs.winehq.org/show_bug.cgi?id=53273
Bug ID: 53273
Summary: user32:msg - test_PeekMessage2() sometimes fails on
Windows 10 1709+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_PeekMessage2() sometimes fails on Windows 10 1709+:
msg.c:12835: 1st move event: 0200 1292b3 99 100
msg.c:12855: 2nd move event: 0200 1292b3 99 100
msg.c:12861: Test failed: message time not advanced: 1292b3 1292b3
msg.c:12862: Test failed: coords not changed: (99 100) (99 100)
msg.c:12873: 3rd move event: 0200 1292b3 99 100
msg.c:12879: Test failed: message time not advanced: 1292b3 1292b3
msg.c:12880: Test failed: coords not changed: (99 100) (99 100)
https://test.winehq.org/data/patterns.html#user32:msg
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hjlinq(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hjlinq(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=50936
Bug ID: 50936
Summary: Several games (The suicide of Rachel Foster, Far lone
sails & Virginia) crashes after some times with vulkan
rendeder
Product: Wine
Version: 6.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
The suicide of Rachel Foster & Virginia just crashes. For Far lone sails it
becomes very slow before crashing.
No backtrace. The console output is pretty silent.
With the GL renderer, Virginia & Far lone sails just works fine and can be
finished from start to end without interruption.
I can't test GL renderer with The suicide of Rachel Foster due to bug
https://bugs.winehq.org/show_bug.cgi?id=50764 which makes the game unplayable.
Setup is wine-6.5-156-g2fcc1d0ecde + Ubuntu 20.10 + GTX1070 + nvidia driver
460.39.
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https://bugs.winehq.org/show_bug.cgi?id=53886
Bug ID: 53886
Summary: SendMessage(WM_GETTEXT) is implemented as Unicode
instead of Ansi.
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vcc_02(a)yahoo.com
Distribution: ---
SendMessage, with WM_GETTEXT returns Unicode, instead of ANSI when targeting
other applications. This leads to unusable content, for applications expecting
ANSI.
The Windows compatibility can be anything from Win7 to Win10. The behavior is
the same on Wine's virtual desktop vs. native Linux desktop.
Also, tested on Kubuntu 32-bit and 64-bit.
Test applications (source code available):
https://github.com/VCC02/CodeExamples/blob/main/SendMessage_WM_GETTEXT/FP/G…https://github.com/VCC02/CodeExamples/blob/main/SendMessage_WM_GETTEXT/FP/G…https://github.com/VCC02/CodeExamples/blob/main/SendMessage_WM_GETTEXT/Delp…
Looking at the provided applications..
The "Control Text" editbox should properly display the received text, but its
content is truncated by ASCII 0.
The "Control Text [no ASCII 0]" editbox is set to display the same text, but it
removes the ASCII 0 characters before displaying, so we can see the expected
content.
Below the "Control Text [no ASCII 0]" editbox, there is a hex representation of
the received string, which shows the ASCII 0 characters after every other
character, indicating UTF-16.
Targeting the same window as the app calling SendMessage(WM_GETTEXT), results
in the expecting content. It seems, that the Unicode content is for other
windows/controls, from other applications, not the one making the call.
There are three provided executables, all seem to behave the same (FreePascal
(CodeTyphon 7.9): 32-bit and 64-bit, and Delphi 2006: 32-bit). All of the three
are compiled with no Unicode support (i.e., they call the "A" versions of the
Windows API functions, e.g. SendMessageA).
On Wine 7.16 the app may crash after a few seconds. Newer versions of Wine are
stable (7.20).
Thank you
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https://bugs.winehq.org/show_bug.cgi?id=53864
Bug ID: 53864
Summary: MIR4 launcher not open in Windows Vista or early
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: blogmrcs(a)gmail.com
Distribution: ---
Created attachment 73395
--> https://bugs.winehq.org/attachment.cgi?id=73395
log generated while runing the game launcher
The launcher will not open if wine mode is Windows Vista and later like Win 7
and Win 10.
The launcher work fine in Windows XP mode, the main game run too, but the CEF3
component used for authentication will not.
In Windows vista mode and later, the launcher not work.
The main problem is between the game launcher only and dwm (dwmapi) at Windows
Vista mode and later.
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https://bugs.winehq.org/show_bug.cgi?id=53593
Bug ID: 53593
Summary: PriceSquawk will not connect to DTC server using
SierraChart
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 72981
--> https://bugs.winehq.org/attachment.cgi?id=72981
Session Error Messages
PriceSquawk is an application that connects to a DTC server running from
SierraChart. PriceSquawk takes data from the DTC server and creates sounds
rather than visual price charts. PriceSquawk connect to the DTC server via
SierraChart.
The problem is that PriceSquawk does not properly connect to the DTC server.
With MS Windows, PriceSquawk is able to properly pull the username and pw but
on Wine, there are errors and no connection is made. The errors are in the
following attached files.
Attachment 1: This file contain what appears in the session window when trying
to connect to the DTC server.
Attachment 2: This file contains the error log information from Pricesquawk.
https://pricesquawk.com/https://www.sierrachart.com/
-------------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=53647
Bug ID: 53647
Summary: Bloomberg Terminal – New Installation (Terminal
Software Only) fails during running
Product: Wine-staging
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: per.nordlow(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73050
--> https://bugs.winehq.org/attachment.cgi?id=73050
Backtrace
Installation and startup and login into Bloomberg Terminal works.
Used the file sotr99_4_80_lite.exe downloaded from
https://bdn-ak-ssl.bloomberg.com/software/trv/sotr99_4_80_lite.exe
1. Set Windows version to 10 via
winecfg
2. Install via
wine sotr99_4_80_lite.exe
3. Run
wine start 'C:\blp\Wintrv\wintrv.exe'
. After a while when trying to access the DAPI socket a message dialog entitled
"Program Error" containing the error "The program bplus.wtk2.exe" has
encountered a serious problem and needs to close. Inside this dialog, when
clicking on "Show Details" another message dialog opens up containing the
backtrace that is passed as an attachment to this issue.
The backtrace starts with the line
Unhandled exception: unimplemented function dbghelp.dll.SymSrvGetFileIndexInfo
called in 32-bit code (0x7b012306).
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https://bugs.winehq.org/show_bug.cgi?id=53162
Bug ID: 53162
Summary: Enter the Gungeon may crash within 3 minutes
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abacadacaba(a)gmail.com
Distribution: ---
sha256sum EtG.exe
220e76c1263559bb38da6c1ed8b0f473f2ff67e5234a6ccc93ecab98725b5b61 EtG.exe
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https://bugs.winehq.org/show_bug.cgi?id=53681
Bug ID: 53681
Summary: DCS World Error Shader "/shaders/deferred/Compose.fx"
failed to compile
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skielbowicz(a)gmail.com
Distribution: ---
Created attachment 73091
--> https://bugs.winehq.org/attachment.cgi?id=73091
Log file
Installed DCS World (non-steam), plus vcrun2019, corefonts, xact,
d3dcompiler_43, d3dcompiler_47. DLL overrides of wbemprox and msdmo
Based on https://github.com/TheZoq2/dcs_on_linux
Got Error: DX11 Renderer - Error Shader "/shaders/deferred/Compose.fx" failed
to compile. Reason: /shaders/deferred/Compose.fx:33:1: E5000: syntax error,
unexpected KW_DEPTHSTENCILSTATE
Software information
Name of the game, settings used etc.
DCS World
System information
GPU: AMD Radeon RX 6800 XT (navi21, LLVM 14.0.0, DRM 3.42,
5.15.0-47-generic)
Driver: 4.6 (Compatibility Profile) Mesa 22.2.0-rc3
Wine version: 7.2, Crossover 22.0
DXVK version: 1.10.3, Crossover 22.0
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https://bugs.winehq.org/show_bug.cgi?id=53880
Bug ID: 53880
Summary: Unable to open radar.exe application which works in
Windows 8
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: zahir.k7(a)gmail.com
Distribution: ---
Created attachment 73407
--> https://bugs.winehq.org/attachment.cgi?id=73407
backtrace.txt
Unable to open radar.exe application which works in Windows 8
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https://bugs.winehq.org/show_bug.cgi?id=53882
Bug ID: 53882
Summary: World of Warcraft (Dragonflight) fails with broken
COMPUTE shader
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
Distribution: ---
NIR validation failed after spirv_to_nir
2 errors:
shader: MESA_SHADER_COMPUTE
source_sha1: {0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000}
workgroup-size: 64, 1, 1
shared-size: 0
inputs: 0
outputs: 0
uniforms: 32
ubos: 1
shared: 0
ray queries: 0
See also https://bugs.winehq.org/show_bug.cgi?id=53874
The World of Warcraft client works with Wine 7.2 and 7.18.
Broken with 7.19 and 7.20 (from updates-testing).
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https://bugs.winehq.org/show_bug.cgi?id=51990
Bug ID: 51990
Summary: Far Cry - New Dawn, won't open: unimplemented function
ntdll.dll.RtlGetCurrentUmsThread
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 70979
--> https://bugs.winehq.org/attachment.cgi?id=70979
Reason of the bug
Title
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https://bugs.winehq.org/show_bug.cgi?id=53823
Bug ID: 53823
Summary: Rayman Control Panel does not boot
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: upton.upton.joseph(a)gmail.com
Distribution: ---
https://pastebin.com/raw/Zwx7eujm
I have tested different wine versions. All error in the same exact way.
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Bryan Kirk <Zero3K(a)teknik.io> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Zero3K(a)teknik.io
--- Comment #34 from Bryan Kirk <Zero3K(a)teknik.io> ---
I am also experiencing this issue under newer WINE (such as 7.0).
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https://bugs.winehq.org/show_bug.cgi?id=53817
Bug ID: 53817
Summary: Cookie Clicker
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sasunkevicevgenij(a)gmail.com
Distribution: ---
Created attachment 73342
--> https://bugs.winehq.org/attachment.cgi?id=73342
This log from him
I try start cookie clicker, but he not start.
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https://bugs.winehq.org/show_bug.cgi?id=53286
Bug ID: 53286
Summary: Fusion360.exe hangs after window being closed
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bond711(a)gmail.com
Distribution: ---
Created attachment 72653
--> https://bugs.winehq.org/attachment.cgi?id=72653
debug log
Distro: Arch Linux 5.18.6-arch1-1 x86_64
wine-7.11 (Staging)
Fusion360 in snap (https://github.com/Thermionix/fusion360)
Also occurs in a normal wineprefix on my system
Fault: After hitting the window close button fusion360 doesn't exit
If I continue to hit the exit button eventually the window title changes to
(Not Responding) and I'm able to Force Close (SIGTERM)
Debugging with +message shows it's receiving WM_CLOSE;
0638:trace:message:spy_enter_message (0x130056) L"Autodesk Fusion"
[0010] WM_CLOSE sent from self wp=00000000 lp=00000000
0638:trace:message:spy_exit_message (0x130056) L"Autodesk Fusion"
[0010] WM_CLOSE returned 00000000
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https://bugs.winehq.org/show_bug.cgi?id=53122
Bug ID: 53122
Summary: Unhandled exception: assertion failed in 64-bit code
(0x007f0947d87868)
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ozan.turkyilmaz(a)gmail.com
Distribution: ---
Created attachment 72577
--> https://bugs.winehq.org/attachment.cgi?id=72577
backtrace
PC Building Simulator 2 open beta started and I decided to give it try. It
installed and starts but when I click on new game it crashed with below error:
Unhandled exception: assertion failed in 64-bit code (0x007f0947d87868).
I am attaching the full backtrace.
System information:
Linux ozan 5.15.38 #1 SMP PREEMPT Mon May 9 15:36:07 CDT 2022 x86_64 Intel(R)
Core(TM) i7-8550U CPU @ 1.80GHz GenuineIntel GNU/Linux
Slackware 15.0 Multilib.
::::::: ozan(a)ozan.turkyilmaz.com
::::::::::::::::::: ------------------------
::::::::::::::::::::::::: OS: Slackware 15.0 x86_64 x86_64
::::::::cllcccccllllllll:::::: Host: LENOVO 20L5000AMH
:::::::::lc dc::::::: Kernel: 5.15.38
::::::::cl clllccllll oc::::::::: Uptime: 3 hours, 33 mins
:::::::::o lc::::::::co oc:::::::::: Packages: 2090 (pkgtool), 9
(flatpak)
::::::::::o cccclc:::::clcc:::::::::::: Shell: bash 5.1.16
:::::::::::lc cclccclc::::::::::::: Resolution: 1920x1080
::::::::::::::lcclcc lc:::::::::::: DE: Plasma 5.23.5
::::::::::cclcc:::::lccclc oc::::::::::: WM: KWin
::::::::::o l::::::::::l lc::::::::::: Theme: Breeze Light [Plasma],
Breeze [GTK3]
:::::cll:o clcllcccll o::::::::::: Icons: [Plasma], breeze [GTK2/3]
:::::occ:o clc::::::::::: Terminal: xfce4-terminal
::::ocl:ccslclccclclccclclc::::::::::::: Terminal Font: Monospace 12
:::oclcccccccccccccllllllllllllll::::: CPU: Intel i7-8550U (8) @
4.000GHz
::lcc1lcccccccccccccccccccccccco:::: GPU: Intel UHD Graphics 620
:::::::::::::::::::::::::::::::: Memory: 4124MiB / 15889MiB
::::::::::::::::::::::::::::
::::::::::::::::::::::
::::::::::::
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https://bugs.winehq.org/show_bug.cgi?id=53611
Bug ID: 53611
Summary: QQ 9.6.3: The program freezes when the mouse is placed
on the link in the chat interface
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rainbow_funny(a)outlook.com
Distribution: ---
Created attachment 73005
--> https://bugs.winehq.org/attachment.cgi?id=73005
Wrong mouse icon. Now the program is frozen
as in the summary
and some bugs:
Sending files in QQ's private chat will also cause the program to freeze
Wine's "riched20" library cannot paste pictures in QQ
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https://bugs.winehq.org/show_bug.cgi?id=53628
Bug ID: 53628
Summary: DirectX 9.0c install fails in fresh wine64 prefix
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: marc.pluhar+winehq(a)gmail.com
Distribution: ---
Created attachment 73026
--> https://bugs.winehq.org/attachment.cgi?id=73026
DirectX.log of failed attempt
I noticed that when I install Anno 1404 in a new prefix, the screen stays black
after installation.
The problem seems to be, that the "DirectX End-User Runtimes" are not installed
during the setup correctly.
This does *not* happen, if the prefix was created by an older wine version and
then updated.
After some trial and error it seems to me, that a "wineboot -u" fixes the
problem.
This also only happens with a 64-bit prefix.
$ WINEARCH=win64 WINEPREFIX=/new/prefix wine DXSETUP.exe
-> fails
$ WINEARCH=win64 WINEPREFIX=/new/prefix wineboot -i && wineboot -u &&
wineserver -w && wine DXSETUP.exe
-> works correctly
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https://bugs.winehq.org/show_bug.cgi?id=53698
Bug ID: 53698
Summary: winemenubuilder "could not be started"
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: hi-angel(a)yandex.ru
Distribution: ---
Wiki claims one can create a menu entry for an .lnk file by running
winemenubuilder https://wiki.winehq.org/Winemenubuilder
However, running winemenubuilder with any arguments (whether it's the ones from
the wiki or just a simple `--help`) results in same errors "ShellExecuteEx
failed: File not found."
It is worth noting that the exact same text is printed if you execute a `wine
foo`, which means that wine apparently somehow doesn't see winemenubuilder.
Same thing happens if you execute explicitly `wine
~/.wine/drive_c/windows/system32/winemenubuilder.exe --help`
# Steps to reproduce
wine winemenubuilder --help
# Expected
Either a help message or an error about invalid argument
# Actual
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
# Additional information
OS: Fedora 36
Wine repository is used the official one by winehq
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https://bugs.winehq.org/show_bug.cgi?id=53701
Bug ID: 53701
Summary: x32dbg crashes when debugging some executables
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: loic.taleb02(a)gmail.com
Distribution: ArchLinux
Created attachment 73109
--> https://bugs.winehq.org/attachment.cgi?id=73109
LunaDll
Tested on Wine 7.15 and 7.17. I've managed to get the same crash for multiple
executables.
Reproduction steps for SMBXLauncher.exe:
1. Download SMBX2 from:
https://wohlsoft.ru/docs/SMBX2/SMBX2b4.4.1%20Installer.exe (SHA-256:
4cd2047e01df7e9a4155e7ebed890f29a38b424ef12ebcc77030bfacbaf9399c) and install
it in any Wine prefix
2. Create a new 64 bit Wine prefix
3. If Wine >= 7.16, install Visual C++ 2013 Redistributable (winetricks
vcrun2013) (workaround for https://bugs.winehq.org/show_bug.cgi?id=53672)
4. Download x64dbg from
https://github.com/x64dbg/x64dbg/releases/download/snapshot/snapshot_2022-0…
(SHA-256: dcd3b74faa6e845a533756f778a2c7eb020f130239bf3e7cbb881acd91d3e76b) and
extract the release folder
5. Run x32/x32dbg.exe
6. File>Open then choose SMBX2/data/SMBXLauncher.exe
7. Click on Run (Right arrow button next to the pause button) multiple times
8. x32dbg should crash
Reproduction steps for LunaLoader.exe:
1. Download SMBX2 from:
https://wohlsoft.ru/docs/SMBX2/SMBX2b4.4.1%20Installer.exe (SHA-256:
4cd2047e01df7e9a4155e7ebed890f29a38b424ef12ebcc77030bfacbaf9399c) and install
it in any Wine prefix
2. (Facultative) Replace SMBX2/data/LunaDll.dll by the one attached to this bug
report. Both versions of LunaDll produce the same crash but at different times.
3. Create a new 64 bit Wine prefix
4. If Wine >= 7.16, install Visual C++ 2013 Redistributable (winetricks
vcrun2013) (workaround for https://bugs.winehq.org/show_bug.cgi?id=53672)
5. Install Direct3D 10.1 Extensions (winetricks d3dx10_43), DirectSound
(winetricks dsound) and the Visual Basic 6 runtime (winetricks vb6run). These
are required by SMBX2.
6. Download x64dbg from
https://github.com/x64dbg/x64dbg/releases/download/snapshot/snapshot_2022-0…
(SHA-256: dcd3b74faa6e845a533756f778a2c7eb020f130239bf3e7cbb881acd91d3e76b) and
extract the release folder
7. Download DbgChild from
https://github.com/therealdreg/DbgChild/releases/download/beta10/DbgChild.B…
(SHA-256: f17f588795d8f5f94d71335a8acfa58946bb03a94a5637be7f3e804c652ea2b4) and
extract the contents of the release folder in the release folder of x64dbg
8. Download DbgChild patched executables from
https://bugs.winehq.org/attachment.cgi?id=73108 (SHA-256:
69e34736c0ab844b675cfac7bd3cf547204cdfb43799e312e4bb14c96c9a9c5c) and extract
the contents of the release folder in the release folder of x64dbg (workaround
for https://bugs.winehq.org/show_bug.cgi?id=53700)
9. Run x32/x32dbg.exe
10. Plugins>dbgchild then check Auto from x32dbg/x64dbg Hook process creation,
Auto from x32dbg/x64dbg Unpatch NTDLL entry and Launch from x32dbg/x64dbg
NewProcessWatcher without ask
11. File>Open then choose SMBX2/data/LunaLoader.exe
12. Click on Run (Right arrow button next to the pause button) multiple times,
if a new x32dbg window opens, do the same thing in it.
13. x32dbg should crash
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https://bugs.winehq.org/show_bug.cgi?id=53566
Bug ID: 53566
Summary: Wine uninstaller fails to launch
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Distribution: ---
Created attachment 72938
--> https://bugs.winehq.org/attachment.cgi?id=72938
backtrace
Checked with fresh prefix.
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https://bugs.winehq.org/show_bug.cgi?id=3817
sehe <sgheeren(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|sgheeren(a)hotmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=53871
Bug ID: 53871
Summary: Packaging broken on KDE Neon 5.26 with Jammy kernel
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: zargulthewizard(a)outlook.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 73398
--> https://bugs.winehq.org/attachment.cgi?id=73398
Copy of what I see when trying to install winehq-staging
I have followed the installation instructions, but upon running the final
install command, I get an error.
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https://bugs.winehq.org/show_bug.cgi?id=52464
Bug ID: 52464
Summary: SPAM
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Please delete the user and all their comments:
https://appdb.winehq.org/contact.php?iRecipientId=440627
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https://bugs.winehq.org/show_bug.cgi?id=53037
Bug ID: 53037
Summary: ChemDraw 21 installer doesn't allow accepting the
license
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72405
--> https://bugs.winehq.org/attachment.cgi?id=72405
Screenshot of license dialog
Follow those steops:
1) WINEARCH=win32 winetricks vb6run
2) wine cos21.0.0.exe
3) When asked for activation, select trial (10 launches)
Now it shows a license dialog, where you need to scroll down so it allows you
to accept the license. This doesn't work in wine, and you can't continue.
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https://bugs.winehq.org/show_bug.cgi?id=52170
Bug ID: 52170
Summary: Dracula 3: crashes during the game
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: ---
Created attachment 71220
--> https://bugs.winehq.org/attachment.cgi?id=71220
Dracula 3 (GOG.com) backtrace.txt
Dracula 3: The Path of the Dragon
GOG.com English version
The game installs and runs, but it crashes at one point: when you try to read a
document, the Blood Test Result folder in the Dispensary.
This doesn't happen in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=51203
Bug ID: 51203
Summary: Chessbase 11 unable to select list box item after
incorrect window refresh
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
After search termination (wrong window brought to front - 51202), it is
possible to bring the right window to the front and click on an item from the
search. This displays the game in the window, however, the selected item is not
highlighted, and double clicking (to open the game in a new window - must be
from the selection) opens an old selected item not from the current window.
Workaround is to right click for the menu, and then selection works again (the
window must get focus for selection which it didn't have before (only focus for
clicks)).
This may also relate to the problem of missing scrollbars not being refreshed
(will link report).
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https://bugs.winehq.org/show_bug.cgi?id=47925
Bug ID: 47925
Summary: Panel in dialog incorrectly drawn
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Created attachment 65425
--> https://bugs.winehq.org/attachment.cgi?id=65425
snapshot of problematic dialog
In Chessbase 11, inputting incorrect security key details results in a dialog.
The panel that rests in it is not correctly drawn. In this case pictured the
white background does not fill the dialog, and sometimes is of different sizes.
Sometimes the message is missing. This happens every time. Using full screen on
a 4K display.
Suggestion of an incorrect (or order of) initialisation issue, 4K/screen size
issue or a data race?
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https://bugs.winehq.org/show_bug.cgi?id=53828
Bug ID: 53828
Summary: LINUX RUNNING FOXPRO 6.0 DDE to MSFT WORD97 FAILURE
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ookay1980(a)yahoo.com.hk
Distribution: ---
Created attachment 73358
--> https://bugs.winehq.org/attachment.cgi?id=73358
backtrace dump after WINE abend
Under LINUX MINT 20.2 (LOCALE is set to BIG5 Hong Kong)
I run MSFT Visual Fox Pro 6.0 and MSFT OFFICE 97 Pro SR2
(Chinese Hong Kong version)
The VFP program tried to DDE to WORD97 and run a MACRO to open a
DOCUMENT.
When I run it in normal WINDOWS ME and WINDOWS XP, it will switch
to WORD97 and ran the MACRO to display the WORD DOCUMENT smoothly
and automatically.
When I run it in LINUX MINT 20.2 and WINE 5.0
It does not switch to WORD97. I have to manually switch to WORD97.
The Macro seem to run OK as it displayed the DOC and allowed me to
edit the DOC.
However, after a few more CLICKs on the WORD screen, WINE abended
(the backtrace.txt is saved and attached)
Normally when I run OFC97 under WINE without the VFP DDE stuff, it
works fine with only some minor issues.
It seem to also have some DDE registration issue.
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https://bugs.winehq.org/show_bug.cgi?id=47990
Bug ID: 47990
Summary: Wine64: Candidate of CJK input method is invisible on
macOS Catalina.
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Created attachment 65509
--> https://bugs.winehq.org/attachment.cgi?id=65509
WINEDEBUG=+tid,+pid,+imm,+keyboard,+key,+macdrv
Tested with wine-4.18-112-g717109ce79:
1. $ wine64 notepad
2. Switch to Chinese Pinyin input method, and try to type something
You will find that candidate didn't display, though you still can type some
Chinese characters into notepad with the input method.
I didn't see similar on macOS 10.14, so I think this is a Catalina special
issue.
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https://bugs.winehq.org/show_bug.cgi?id=53770
Bug ID: 53770
Summary: [ nls cause BUG ] local.nls should must be update
(./wine/nls/local.nls )
Product: Wine
Version: 7.18
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
In China, there is a popular student software called DingTalk, in which the APP
reads the sNativeDigits value in the registry (/HKEY_USERS/S-X-XX-XX/Control
Panel International -> sNativeDigits) during getting the meeting time.
Through research, I found that This value is obtained by the function
get_locale_info, and the specific location is as follows:
> case LOCALE_SNATIVEDIGITS:
> if ((ret = locale_return_reg_string( &entry_scurrency, type, buffer, len )) != -1) return ret;
> return locale_return_string( locale->scurrency, type, buffer, len );
Now, in wine7.12 to 7.18, for the Chinese environment (LOCALE_SNATIVEDIGITS),
the sNativeDigits read from local.nls is "零一二三四五六七八九", but this is
unreasonable, I checked the Windows10 registry and found that its value should
be It is "0123456789"
And if it is "零一二三四五六七八九", the program will have an error
> The timer is displayed as Chinese characters, and the actual display of "一" is not "一" but "《", it's so strange
, so I think we should update local.nls or modify the get_locale_info function.
*** update local.nls:***
I would like to ask how the local.nls in wine is generated, is it directly used
in windows? I once wanted to modify local.nls directly to fix this problem, but
it seems to be a binary file, and I don't know how it is generated in wine, so
I I don't know how to modify local.nls by myself.
[HELP] If you have time, I would like to ask how the nls file is generated in
wine
*** modify the get_locale_info function:***
I have completed the modification of the function (assignment in the Chinese
environment, other environments do not operate), if you need I can provide the
source code directly.
—————————
I hope that I can ask about the modification of the nls file, and complete the
modification through my own efforts, so that I can also join the big project of
wine, which is meaningful and interesting to me.
Thanks very much, Looking forward to your reply。
Yous: SvenL
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https://bugs.winehq.org/show_bug.cgi?id=53857
Bug ID: 53857
Summary: [ fontconfig ] Questions about some font selection
logic
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 73387
--> https://bugs.winehq.org/attachment.cgi?id=73387
Simsun Test
My application uses "宋体" (Simsun) as the font of choice,which use WindowsAPI
> SelectObject(hdc,hfont)
When I set the property(lfPitchAndFamily) of "宋体" to 0x22(FF_SWISS) and
0x36(FF_MODERN), wine converts "宋体" into Noto Sans CJK SC and Noto Sans Mono
CJK SC respectively.
I looked at the source code because "宋体" is not installed on my computer, so
when wine doesn't find any fonts, wine end up calling "find_any_face" API and
entering the first loop, using "enum_fallbacks" API to find the fonts.
When i > 3, which means the fonts in the default_fixed_list are not
suitable,Wine uses "fontconfig_enum_family_fallbacks" API to find fonts through
fontconfig.
Here wine determines which type of font the "宋体" belongs to (serif, sans-serif,
monospaced) based on the "lfPitchAndFamily" attribute of the "宋体". So ended up
returning a different font:
> FF_SWISS -> fc-match "sans" -> Noto Sans CJK SC
> FF_MODERN -> fc-match "mono" -> Noto Sans Mono CJK SC
But it's not what I expected, I want "宋体" to return Noto Sans CJK SC
forever,and on my computer when I use ' $ fc-match "宋体" ', it returns "Noto
Sans CJK SC".
I konw "宋体" became "Noto Sans Mono CJK SC" is becaues wine design. But, I would
like to ask why not directly use fontconfig to find fonts according to the font
name in the "fontconfig_enum_family_fallbacks" function, but to search
according to the font type.
ues fc-match "fontname" instead of fc-match "sans or mono or serif"
Is it because using fontconfig is a very resource-intensive thing, so wine
divides the fonts into three types, and stores the results of the three fonts
in the cache, so that the cache can be directly read the next time it is
called?
I don't know if my description is correct, feel free to contact me if you have
any questions
————————————
export LC_ALL=zh_CN.UTF-8
and run my exe file
the first line is "宋体" 0x36 -> became Mono
the second line is "宋体" 0x22 -> became Sans
Don't mind the third and fourth lines
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https://bugs.winehq.org/show_bug.cgi?id=53679
Bug ID: 53679
Summary: The 64-bit ntdll:env fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit ntdll:env fails on Windows 7:
env.c:340: Test failed: wrong buffer 77c/77c
env.c:341: Test failed: wrong buffer 794/792
env.c:342: Test failed: wrong buffer 7ac/7aa
env.c:344: Test failed: wrong buffer 7b4/7b2
https://test.winehq.org/data/patterns.html#ntdll:env
A bisect shows the commit below is responsible for these failures:
commit 5d99b2a32c2d679aa2bc47ef6e087aeb29a33e5f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 9 15:10:57 2022 +0200
ntdll/tests: Remove workarounds for old Windows versions.
I have not been informed that Windows 7 is no longer part of the Windows
versions we care about so I assume this is an unintended side effect of the
patch.
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https://bugs.winehq.org/show_bug.cgi?id=51775
Bug ID: 51775
Summary: Axiom Verge 2 crashes on startup due to incomplete
sapi implementation
Product: Wine
Version: 6.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: sapi
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
This game initializes sapi, even though it doesn't appear to use it at all.
It appears from the .NET backtrace, that
speechsynthesizer.SetOutputTotDefaultAudioDevice is at fault.
After playing around, we can reproduce the crash in a C# application with the
following lines
...
System.Speech.Synthesis.SpeechSynthesizer synth = new SpeechSynthesizer();
synth.SetOutputToDefaultAudioDevice();
...
Function SetOutputToDefaultAudioDevice, requires that basic iteration and a few
registry values are in place.
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https://bugs.winehq.org/show_bug.cgi?id=53813
Bug ID: 53813
Summary: Let's encrypt certificate validation fails
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
Created attachment 73329
--> https://bugs.winehq.org/attachment.cgi?id=73329
WINEDEBUG=-all,cryptnet,cryptasn,wininet,chain of .NET application
The .NET application "Magic Online" fails to validate the certificate of
mtgologin1.mtgo.com:7770, which prevents login (the app thinks it is in
maintenance mode due to the connection error).
The certificate of mtgologin1.mtgo.com:7770 seems valid, however. It is issued
by Let's encrypt.
Certificate chain is
0 s:CN = *.mtgo.com
i:C = US, O = Let's Encrypt, CN = R3
1 s:C = US, O = Let's Encrypt, CN = R3
i:C = US, O = Internet Security Research Group, CN = ISRG Root X1
2 s:C = US, O = Internet Security Research Group, CN = ISRG Root X1
i:O = Digital Signature Trust Co., CN = DST Root CA X3
From the log, the issue seems related to the verification of the revocation
status with OCSP on http://r3.o.lencr.org, with a warning on an invalid tag in
CRYPT_AsnDecodeResponderID.
I join the log with WINEDEBUG=-all,cryptnet,cryptasn,wininet,chain where I just
kept the relevant cryptasn part.
The main path of error seems the following:
0220:trace:cryptnet:verify_cert_revocation_from_aia_ext OCSP URL =
L"http://r3.o.lencr.org"
0220:trace:wininet:HTTP_GetResponseHeaders version [L"HTTP/1.1"] status code
[L"200"] status text [L"OK"]
01a4:warn:cryptasn:CRYPT_AsnDecodeResponderID Unexpected tag 30
0220:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 8009310b
0220:trace:cryptnet:verify_cert_revocation no CRL found
0220:trace:cryptnet:verify_cert_revocation
verify_cert_revocation_from_aia_ext() returned 80092012
0220:trace:chain:CertGetCertificateChain error status: 01000040
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https://bugs.winehq.org/show_bug.cgi?id=53552
Bug ID: 53552
Summary: Line width calculation failure in
WineMono.Tests.System.Windows.Media.TextFormatting.Tex
tFormatterTest.NewlineCharacterCollapsibleTest
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Somewhere between the release of Wine Mono 7.3.0 and Wine 7.14 the
WineMono.Tests.System.Windows.Media.TextFormatting.TextFormatterTest.NewlineCharacterCollapsibleTest
test began failing with:
1) NewlineCharacterCollapsibleTest
(WineMono.Tests.System.Windows.Media.TextFormatting.TextFormatterTest.NewlineCharacterCollapsibleTest)
line.Width
Expected: 206.31333333333333d
But was: 302.31333333333333d
I'm assuming this is dwrite related, but I could be wrong on that.
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https://bugs.winehq.org/show_bug.cgi?id=52648
Bug ID: 52648
Summary: conhost.exe:tty test_read_console_control() fails in
Hindi and Portuguese
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
conhost.exe:tty test_read_console_control() fails on Windows in Hindi and
Portuguese:
tty.c:1365: Test failed: keyboard state: got 8, expected 18
https://test.winehq.org/data/patterns.html#conhost.exe:tty
This can be reproduced on w10pro64-hi, w10pro64-pt-BR and w10pro64-pt-PT but
does not fail in the other locales.
This failure started when these tests were added:
commit 89a8b32d7a976504ee98ba1a7d08574bc9bc00e6
Author: Eric Pouech <eric.pouech(a)gmail.com>
AuthorDate: Tue Mar 1 09:26:08 2022 +0100
conhost/tests: Add tests for ReadConsoleW with control.
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=53437
Bug ID: 53437
Summary: Windows program (ZOSICloud.exe) ran great under an
earlier version, but now crashes
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david(a)depowell.com
Distribution: ---
Created attachment 72817
--> https://bugs.winehq.org/attachment.cgi?id=72817
Console output when program is run
I have a program, called ZOSICloud.exe, that I installed on my Ubuntu Focal
Fossa (20.04) laptop about six months ago to monitor my security cameras. It
ran perfectly under WINE, but I honestly don't know what version of WINE I was
running.
For some reason, my WINE installation disappeared, perhaps during an update. I
haven't a clue why. So I reinstalled it using apt. The installation went well,
but I wound up with version 5.0 of WINE. Most of my other Windows programs
would run, but a lot of useful functionality (e.g., printing) was missing.
ZOSICloud.exe would not run at all, just crash immediately.
I uninstalled WINE 5.0 and installed version 7.0 by following the instructions
on the winehq.org web site. This restored the missing functionality in my other
Windows programs, but ZOSICloud.exe still crashes when I try to launch it. I
have reinstalled ZOSICloud.exe several times, using both the default (64-bit)
wineprefix and in a 32-bit wineprefix (I don't know how to tell if
ZOSICloud.exe is 64- or 32-bit), but it won't run either way.
The application (ZOSICloud.exe) can be downloaded from
https://s3.amazonaws.com/ansjerfilemanager/ZOSICloud_3.0.1.2.exe
Note that the desktop link it creates is incorrect; it runs a program called
"test_link.exe" instead of "ZOSICloud.exe".
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https://bugs.winehq.org/show_bug.cgi?id=38604
Bug ID: 38604
Summary: winedbg: internal crash when valgrinding
ieframe/tests/ie.c with pdb debug symbols
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51499
--> https://bugs.winehq.org/attachment.cgi?id=51499
log
See also bug 38594 for a similar issue, though this one causes winedbg to
crash. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15679
Summary: cygwin symlinks not working in wine
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://cygwin.com
OS/Version: other
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Surprisingly, cygwin seems to work nowadays,
as long as you do everything inside a wineconsole
running cygwin.bat. (Perhaps cygwin apps should
work outside wineconsole; that would be a separate
bug report.)
However, cygwin's gcc doesn't work unless you
replace certain cygwin symlinks with unix ones, e.g.
$ cd .wine/drive_c/cygwin/usr/i686-pc-cygwin/bin
$ for a in *; do ln -sf ../../../bin/$a; done
Likewise, /bin/vi doesn't work, as it's a symlink to vim.exe.
In fact, cygwin's ls -l doesn't even recognize cygwin's symlinks as such:
$ ls -l vi
-rw-r--r-- 1 dank mkpasswd 18 Oct 19 05:53 vi
$ cat vi
!<symlink>vim.exe
So either they're not being created right, or they're
not being recognized properly by cygwin for some reason,
or both.
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https://bugs.winehq.org/show_bug.cgi?id=53724
Bug ID: 53724
Summary: Obduction in-game videos don't play
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Regression SHA1: 6424b9d6b70ead890f729917fafc09a36d44a51b
Distribution: Ubuntu
Created attachment 73154
--> https://bugs.winehq.org/attachment.cgi?id=73154
Log of the console output from the first non-working version
In commit 6424b9d6b70ead890f729917fafc09a36d44a51b , "dbghelp: Store all
address ranges for inline sites.", in-game video and audio in Obduction stop
playing.
The log contains messages relating to both an invalid pointer access as well as
to mfplat, which is involved in playing the videos.
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https://bugs.winehq.org/show_bug.cgi?id=51529
Bug ID: 51529
Summary: CloseHandle(INVALID_HANDLE_VALUE) returns FALSE,
GetLastError is ERROR_INVALID_HANDLE
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.bychkow(a)gmail.com
Distribution: ---
Created attachment 70368
--> https://bugs.winehq.org/attachment.cgi?id=70368
Test CloseHandle(INVALID_HANDLE_VALUE)
CloseHandle(INVALID_HANDLE_VALUE) returns FALSE, GetLastError is
ERROR_INVALID_HANDLE on Wine. I tried it with MacOSX and Linux.
But on Windows CloseHandle(INVALID_HANDLE_VALUE) returns TRUE. So many programs
could fail if they didn't expect FALSE here.
Test case (Pascal). Can be compiled with FPC or Delphi.
// file TestCloseHandle.lpr
program TestCloseHandle;
{$APPTYPE CONSOLE}
uses
//Winapi.Windows;
Windows;
var
aHandle: THandle;
aResult: HRESULT;
begin
//aHandle := 0;
aHandle := INVALID_HANDLE_VALUE;
if CloseHandle(aHandle) then
aResult := 0
else
aResult := GetLastError;
Writeln('Result: ', aResult);
end.
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http://bugs.winehq.org/show_bug.cgi?id=29998
Bug #: 29998
Summary: Crysis 2 (>1.0) huge graphical issues after loading a
savegame
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.frank(a)gmx.de
Classification: Unclassified
Created attachment 39060
--> http://bugs.winehq.org/attachment.cgi?id=39060
Crysis 2 log
Hi,
if you try to use a saved game in Crysis 2 which is patched to a higher level
than 1.0, you will have huge graphical issues. Either you get a black scree
with only the hud displayed, or completely broken graphics, or a whiet screen
etc..
This does only happen if you use a savegame or if you want to replay a mission.
If you start the campaign from the beginning, the game will look fine.
This behaviour happens with tons of wine version i have testet, so doesnt seem
to be a regression right now.
CryEngine 3 is planned to be used in other upcoming games and is somehow a
engine which really pushes d3d9 to its limits.I think it would make a lot of
sense to get this issue fixed .
Many thanks,
Christian
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https://bugs.winehq.org/show_bug.cgi?id=53838
Bug ID: 53838
Summary: Non-PE builds fail after "makedep: Make the
installation directories architecture-generic."
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: 9795a01918185435f7d9a34806327ef9bf109e6a
Distribution: ---
After 9795a01918185435f7d9a34806327ef9bf109e6a, "makedep: Make the installation
directories architecture-generic.", non-PE (--without-mingw) fail.
Previously for such builds, the <prefix>/lib/wine/<arch>-windows directory
contained the small stub .dll/.exe files - now they are all installed along
with the .so files in the <arch>-unix directory.
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https://bugs.winehq.org/show_bug.cgi?id=53669
Bug ID: 53669
Summary: Problems with two separate MetaTrader4 programs on the
same Wine desktop under wine 7.16
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tst1(a)mixbox.pl
Distribution: ---
I use two separate MetaTrader4 programs, placed in different directories on
disk and running on the same Wine desktop.
After updating wine to 7.16 (under Manjaro Linux) the second opened MetaTrader4
stopped working (I can open it, but can not maximize any chart and after few
seconds the second MetaTrader4 closes).
Downgrading wine to a previous wine 7.15 version is a workaround solution
solving the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52790
Bug ID: 52790
Summary: winedbg 'bt all' filled with dbghelp_dwarf fixmes
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
First, run any wine app
$ wine notepad
Then, try to run `bt all`:
austin@hyrule:~$ echo "bt all" | winedbg
Wine-dbg>02d4:fixme:dbghelp_dwarf:dwarf2_read_range no entry found
RtlDefaultNpAcl () at Z:\home\austin\wine-git\dlls\ntdll\sec.c:1731
0x7bc53821 ntdll+0x53821 [Z:\home\austin\wine-git\dlls\ntdll\sec.c:1731]: ret
1731 }
Backtracing for thread 0024 in process 0020 (C:\windows\system32\start.exe):
Backtrace:
=>0 0x7bc0be6c CsrAllocateCaptureBuffer+0xae6c() in ntdll (0x0031fd58)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
1 0x7b073b7e WaitForSingleObject+0x39(handle=<internal error>,
timeout=<internal error>) [Z:\home\austin\wine-git\dlls\kernelbase\sync.c:334]
in kernelbase (0x0031fd98)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
02d4:fixme:dbghelp_dwarf:compute_call_frame_cfa Too complex expression for
frame_CFA resolution (RULE_VAL_EXPRESSION)
2 0x00402804 wmain+0xa14(argc=<internal error>, argv=<internal error>)
[Z:\home\austin\wine-git\programs\start\start.c:701] in start (0x0031fef8)
3 0x004038d8 wmainCRTStartup+0x68()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_wmain.c:60] in start (0x0031ff30)
4 0x7b62d310 WriteTapemark+0x100(device=7FFD1000, type=<is not available>,
count=<is not available>, immediate=<is not available>)
[Z:\home\austin\wine-git\dlls\kernel32\tape.c:317] in ker
nel32 (0x0031ff48)
5 0x7bc58ca7 RtlWakeConditionVariable+0x57(variable=7B62D300)
[Z:\home\austin\wine-git\dlls\ntdll\sync.c:757] in ntdll (0x0031ff5c)
6 0x7bc59360 RtlCreateUserThread(entry=00403870, arg=7FFD1000)
[Z:\home\austin\wine-git\dlls\ntdll\thread.c:261] in ntdll (0x0031ffec)
02d4:fixme:dbghelp_dwarf:dwarf2_read_range no entry found
0x7bc53821 ntdll+0x53821 [Z:\home\austin\wine-git\dlls\ntdll\sec.c:1731]: ret
1731 }
with WINEDEBUG=-all, it's much more readable:
Backtracing for thread 0024 in process 0020 (C:\windows\system32\start.exe):
Backtrace:
=>0 0x7bc0be6c CsrAllocateCaptureBuffer+0xae6c() in ntdll (0x0031fd58)
1 0x7b073b7e WaitForSingleObject+0x39(handle=<internal error>,
timeout=<internal error>) [Z:\home\austin\wine-git\dlls\kernelbase\sync.c:334]
in kernelbase (0x0031fd98)
2 0x00402804 wmain+0xa14(argc=<internal error>, argv=<internal error>)
[Z:\home\austin\wine-git\programs\start\start.c:701] in start (0x0031fef8)
3 0x004038d8 wmainCRTStartup+0x68()
[Z:\home\austin\wine-git\dlls\msvcrt\crt_wmain.c:60] in start (0x0031ff30)
4 0x7b62d310 WriteTapemark+0x100(device=7FFD1000, type=<is not available>,
count=<is not available>, immediate=<is not available>)
[Z:\home\austin\wine-git\dlls\kernel32\tape.c:317] in ker
nel32 (0x0031ff48)
5 0x7bc58ca7 RtlWakeConditionVariable+0x57(variable=7B62D300)
[Z:\home\austin\wine-git\dlls\ntdll\sync.c:757] in ntdll (0x0031ff5c)
6 0x7bc59360 RtlCreateUserThread(entry=00403870, arg=7FFD1000)
[Z:\home\austin\wine-git\dlls\ntdll\thread.c:261] in ntdll (0x0031ffec)
0x7bc53821 ntdll+0x53821 [Z:\home\austin\wine-git\dlls\ntdll\sec.c:1731]: ret
1731 }
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https://bugs.winehq.org/show_bug.cgi?id=47595
Bug ID: 47595
Summary: Tequila City of Heroes Launcher - expect_no_runtimes
Process exited with a Mono runtime loaded.
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 65009
--> https://bugs.winehq.org/attachment.cgi?id=65009
Console output - wine 4.11 (staging)
Hello everyone,
"Tequila" is a launcher for the abandoned game "City of Heroes". It starts up
okay, downloads some stuff but terminates.
Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38594
Bug ID: 38594
Summary: dbghelp_msc:pe_load_debug_directory Got a page fault
while loading symbols (Visual C++ 2013 .pdb's)
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 51493
--> https://bugs.winehq.org/attachment.cgi?id=51493
terminal output in wine-1.7.43
Now that we have pdb's for wine_gecko (see bug 36941), I tried running valgrind
with gecko 2.36. The atl100/tests/atl.c test shows a lot of issues with unknown
symbols, eventually getting a page fault, e.g.,:
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
fixme:dbghelp_msc:codeview_snarf S-Udt NullptrT: couldn't find type 0x103
fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 114c
fixme:dbghelp_msc:codeview_add_type_enum_field_list Unsupported type 1404 in
ENUM field list
fixme:dbghelp_msc:numeric_leaf Unsupported numeric leaf type 8009
fixme:dbghelp_msc:numeric_leaf Unsupported numeric leaf type 800a
...
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
full output attached
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https://bugs.winehq.org/show_bug.cgi?id=53829
Bug ID: 53829
Summary: Font links for MingLiU broken 32-bit wineprefixes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: blocker
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Wine fails to create (non-WoW) 32-bit wineprefixes:
0024:err:environ:run_wineboot boot event wait timed out
wine: could not load kernel32.dll, status c0000135
A bisect shows the issue started with this commit:
commit edecac8afdd04701314381b6386e0f7ac862e066
Author: Ziqing Hui <zhui(a)codeweavers.com>
Date: Tue Oct 18 13:38:56 2022 +0800
win32u: Add font links for MingLiU.
As was reported by the TestBot:
https://gitlab.winehq.org/wine/wine/-/merge_requests/1089
Reverting this commit fixes the 32-bit wineprefix creation.
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https://bugs.winehq.org/show_bug.cgi?id=53521
Bug ID: 53521
Summary: imm32:imm32 - test_default_ime_window_creation() fails
on Windows 10 21H1+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
imm32:imm32 - test_default_ime_window_creation() fails on Windows 10 21H1+:
imm32.c:1427: Test failed: Expected IME window existence
https://test.winehq.org/data/patterns.html#imm32:imm32
This failure is systematic and this check was introduced in:
commit 716e9c93e4a2a0574e0028d428eb087574d8d843
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
AuthorDate: Fri Sep 2 21:55:37 2016 +0900
imm32/tests: Add more default IME window tests with message-only window.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50573
Bug ID: 50573
Summary: division by zero in wineconsole when hovering mouse
over
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 69247
--> https://bugs.winehq.org/attachment.cgi?id=69247
Demo application to reproduce the issue
This bug can be reproduced with the same application provided in bug 49780,
which I am attaching again to this issue.
When launching the application, you will not see anything because wineconsole
does not support VT sequences (see bug 49780). However, when hovering the mouse
over wineconsole, it will crash because of a division by zero.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=48197
Bug ID: 48197
Summary: Autonauts in steam under wine has a memory leak.
Product: Wine
Version: 4.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eeknaak(a)gmail.com
Distribution: ---
Created attachment 65834
--> https://bugs.winehq.org/attachment.cgi?id=65834
Hard_info report
Running Autonauts.exe under wine 4.20 has a constant memory leak. Running it
native on windows doesn't have a leak.
https://github.com/EricKnaak/computerfacts/blob/master/pc%20specs
OS: Ubuntu 18.04
wine: 4.20
steam for linux: Built: Nov 20 2019, at 01:49:33
Autonauts.exe won't run in valgrind due to lack of support of IRET/IRETD —
Interrupt Return.
I learned about Valgrind and how to compile again. I don't see anything I can
do to gather any more info on this problem.
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https://bugs.winehq.org/show_bug.cgi?id=53855
Bug ID: 53855
Summary: V Rising everything is blue graphical glitch (texture
issue)
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73382
--> https://bugs.winehq.org/attachment.cgi?id=73382
V Rising - Wine-staging 7.19 - Default terminal output
Hello,
I tested V Rising while it was free on Steam
(https://store.steampowered.com/app/1604030/V_Rising/)
The main issue (this bug) is that everything is plain blue.
It looks like a texture related issue.
There is also a memory consumption issue. The minimum memory requirements is
12GB but the game consumes more than that. I have 16GB of memory but it's
filled quickly and multiple GB of swap space are used. This doesn't prevent the
game from working though. It just makes it slow to load.
Debian 8 jessie
Intel® Core™ i7-4930K CPU @ 3.40GHz × 12
NVIDIA GeForce RTX 2070/PCIe/SSE2 (8GB VRAM - proprietary driver 515.57)
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=53853
Bug ID: 53853
Summary: loader/wine.inf.in Unable to enter Chinese as Nombre
when create regedit
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
I know that we can modify wine.inf.in according to the format of the .inf file,
so that wine will write the corresponding content into the registry when it
starts.
such as:
> HKLM,%FontSubStr%,"MS Shell Dlg 2",,"Tahoma"
But when I type Chinese in this file, the Chinese cannot be imported into the
registry very well, instead it becomes garbled characters
such as:
> HKLM,%FontSubStr%,"宋体",,"Tahoma"
After starting wine, the corresponding position will become garbled. instead of
Chinese "宋体"
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https://bugs.winehq.org/show_bug.cgi?id=53852
Bug ID: 53852
Summary: Launching wine resets DualShock 4 LED to default blue
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: andysem(a)mail.ru
Distribution: ---
Launching any application under wine (e.g. winecfg) resets DualShock 4 LED to
the default light blue light. Happens every time. The gamepad is connected over
Bluetooth and its LED is disabled upon connecting by my udev rules, so wine is
constantly breaking my configuration.
Steps to reproduce:
1. Connect DualShock 4 over Bluetooth.
2. Turn off the LED by "for f in
/sys/bus/hid/devices/0005:054C:05C4.000D/leds/*; do echo 0 > $f/brightness;
done". Here, 0005:054C:05C4.000D is the gamepad device id.
3. Run "wine winecfg".
This is on Kubuntu 22.04, Linux kernel 5.15.0-52-lowlatency.
Interestingly, even after running wine, all the "brightness" files still report
0. It looks like wine is somehow resetting the controller LED to the default
state without writing to these control files. In order to turn the LED off
again after that one has to write a non-zero value to the brightness files
first, and then zero again.
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https://bugs.winehq.org/show_bug.cgi?id=53851
Bug ID: 53851
Summary: wrong symbols for close, Minimize and Maximize in
titlebar buttons and system menus
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bastien.blanchon(a)gmail.com
Distribution: ---
On Linux mint 22 "vanessa" (mate desktop+wm) wine 6.03 the buttons in use for
the windows size handling options are incorrect on
- windows menu
- modal sub windows titlebars
- application titlebars when using "virtual desktop" mode
square instead of cross for "close"
1 instead of the maximize symbol for maximize, idem with 2 for "restore" and 0
for minimize
please note that the following packages are installed
- ms core fonts (in text mode so as not to miss the license validation)
- wine fonts
- tahoma font was installed with wintricks, without result
this issue seems similar to what happens when when wine font is not installed,
so should just be an font issue
No Bug relate dto this issue con be found on linux mint or ubuntu forum
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https://bugs.winehq.org/show_bug.cgi?id=47277
Bug ID: 47277
Summary: dotnet applications seems to repeatedly call
URL_ParseUrl and fail
Product: Wine
Version: 4.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
Basically the symptom is exactly as what is described here:
https://forum.winehq.org/viewtopic.php?f=8&t=30819
Setup:
A clean wine64 prefix, with dotnet 4.6.2 installed via winetricks.
The problem:
When running dotnet applications, wine prints "fixme:shell:URL_ParseUrl failed
to parse L"<some string>"" non-stop, and the application doesn't work.
And this only happens when windows version is set to "Windows 7" and up
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https://bugs.winehq.org/show_bug.cgi?id=53846
Bug ID: 53846
Summary: Microsoft Office 365: Crashes when trying to activate
with my student account
Product: Wine
Version: 7.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: epdo(a)u.dmarc.ro
Distribution: ---
Created attachment 73377
--> https://bugs.winehq.org/attachment.cgi?id=73377
Excel 365 organisation e-mail activation crash, otherwise fully functional as a
5 day trial
When I try to activate any Microsoft Office 365 program, I first sign in using
my student e-mail as a Microsoft account, then it gets redirected to Google
Workspace ("Taking you to your organisation's sign-in page") and as I enter my
e-mail again it crashes. On Windows it works. Getting a key using the e-mail
simply doesn't work. The programs are fully functional as a 5 day trial.
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https://bugs.winehq.org/show_bug.cgi?id=44926
Bug ID: 44926
Summary: Olive tree BibleStudySetup_6.1.1.exe
fails:ITERATE_Actions Execution halted, action
L"WixCreateInternetShortcuts" returned 1603
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
To see this first work around bug 44135
then:
0039:fixme:msi:ITERATE_CreateShortcuts poorly handled shortcut format,
advertised shortcut
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
0039:err:msi:ITERATE_Actions Execution halted, action
L"WixCreateInternetShortcuts" returned 1603
0039:err:msi:execute_script Execution of script 2 halted; action
L"[C:\\users\\louis\\Start Menu\\Programs\\Olive Tree Bible Software\\Bible
Study 6 online
support.url\0080http://help.olivetree.com/\00801\0080\00800<=>S-1-5-21-0-0-0-1000<=>{85E9410C-03A6-4396-9688-91981F445D1B}]WixRollbackInternetShortcuts"
returned 1603
sha1sum ~/Downloads/BibleStudySetup_6.1.1.exe
e55cd3df7b44bab85fdcb6785c32aa73988e338b
/home/louis/Downloads/BibleStudySetup_6.1.1.exe
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http://bugs.winehq.org/show_bug.cgi?id=11846
Summary: tablet pressure sensitivity not working in Sai and many
other key graphic applications
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wintab32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blurymind(a)gmail.com
tablet pressure sensitivity still not working on crucial graphic software that
is made to be used with tablets.
I am not sure if thats due wintab32,because im not a developer.
Applications like SAI that are wonderfully small ,full featured and even better
than photoshop for CG coloring (better brushes,other key features) work almost
perfectly fine on wine, but their practically useless when tablet pressure
doesnt work..
http://appdb.winehq.org/objectManager.php?sClass=version&iId=11044
another application that is a freeware and a fine substitute for painter is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7425&iTestingI…
tablet pressure works on photoshop and artrage,but not on many other key
applications in the graphic world that crucially depend on it. This feature is
very important,since there are absolutely no alternatives to these applications
on linux (if you study their key features you'll see there arent any on windows
too at the moment,especially Sai). The applications work almost perfectly on
wine,but that lack of this feature stops people from taking advantage of that.
Another application is Open Canvas...
But especially Sai- If there is any hack or workaround to get pressure
sensitivity working on sai, even a patch..i would gladly test it and report any
progress on Sai on wine.
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https://bugs.winehq.org/show_bug.cgi?id=53843
Bug ID: 53843
Summary: coturn support
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Neustradamus(a)hotmail.com
CC: dimesio(a)earthlink.net
Can you look to add the WINE support of coturn directly in software?
There is a ticket here, answer is needed:
- https://github.com/coturn/coturn/issues/1044
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=53464
Bug ID: 53464
Summary: conhost.exe:tty sometimes times out on Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
conhost.exe:tty sometimes times out on Windows 10:
conhost.exe:tty start programs/conhost/tests/tty.c
conhost.exe:tty:1734 done (258) in 120s
https://test.winehq.org/data/patterns.html#conhost.exe:tty
The timeouts are very frequent on Windows 10 1909 as per bug 51182.
However they also happen on other Windows 10 versions like 2004 and 21H1 where
they cannot be blamed on conhost.exe being a buggy early version.
Adding more traces shows that the test gets stuck in
test_read_console_control(). Depending on the run this happens in one of two
locations:
1350: skip_sequence("\x1b[25l"); /* broken hide cursor */
tty.c:1370:4.047 Test succeeded
tty.c:1373:4.047 Test succeeded
tty.c:226:4.047 Test succeeded
tty.c:1705:3.984 Test succeeded
tty.c:1350:4.110 Test succeeded
tty.c:603:4.tty.c:1602:4.047 Test 110 Test succeeded
succeeded
ttytty.c:60.c:6:4.110 T16est succeeded
04:4tty.c:.043477:4.110 Test succeeded
Test succeeded
tty.c:1245:4.110 Test succeeded
conhost.exe:tty:1dbc done (258) in 120s
1406: skip_sequence("\x1b[?25l"); /* hide cursor */
tty.c:1647:6.578 Test succeeded
tty.c:1650:tty.c6.578:140 Test5:6.6 succeeded87 Tes
t succeeded
tty.c:1405:6.687 Test succeeded
tty.c:1405:6.687 Test succeeded
tty.c:1405:6.687 Test succeeded
tty.c:1406:6.687 Test succeeded
tty.c:437:6.750 Test succeeded
tty.c:1245:6.750 Test succeeded
conhost.exe:tty:13d4 done (258) in 120s
The traces are mangled because the main test process and the child process
write to stdout at the same time.
In all cases the last trace is from write_console_pipe():
1245: ok(res, "WriteFile failed: %lu\n", GetLastError());
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https://bugs.winehq.org/show_bug.cgi?id=53731
Bug ID: 53731
Summary: Wineconsole lacks preferences and menubar like most
consoles
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)regd.hamishmb.com
Distribution: ---
Wineconsole lacks a menubar with preferences like other consoles/terminals.
This would be useful for things like setting the font, font size, and turning
text wrap on or off. I had a look for commandline switches for these things
with "/?" but that just tries to run a program called "/?".
It's not obvious that wineconsole has any of these features if there aren't any
discoverable command line switches, but either way I figured it's worth
reporting this.
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https://bugs.winehq.org/show_bug.cgi?id=49700
Bug ID: 49700
Summary: Apps crash on discrete NVIDIA card with X error
BadMatch: NV-GLX when emulated virtual desktop is
enabled
Product: Wine
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rockorequin(a)hotmail.com
Distribution: ---
I'm running Ubuntu 20.04, wine-devel 5.14, nvidia 450.57-0ubuntu0~0.20.04.2 on
an Optimus system with prime-select set to on-demand. I'm also running
dxvk-1.7.1 because the games I've tried crash without it.
With a clean wine prefix except for the graphics set to emulate a virtual
desktop of 1920x1080, running a game with the command
"__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia wine <exe file">
fails with an error like this:
Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 156 (NV-GLX)
Minor opcode of failed request: 43 ()
Serial number of failed request: 334
Current serial number in output stream: 335
With a clean wine prefix (ie no virtual emulated desktop), the games run
without issue, and in wine 5.0.1 they run with and without an emulated desktop.
Both dx9 and dx11 games crash - I don't think DirectX is relevant here because
the crash is when the game first tries to create a 3d window.
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https://bugs.winehq.org/show_bug.cgi?id=53833
Bug ID: 53833
Summary: x-wine-extension-jsx.xml is overriding the plaintext
mimetype
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: spamless.9v5xj(a)simplelogin.com
CC: dimesio(a)earthlink.net
Distribution: ---
Wine creates three XML files:
~/.local/share/mime/packages/x-wine-extension-jsx.xml
~/.local/share/mime/packages/x-wine-extension-jsxbin.xml
~/.local/share/mime/packages/x-wine-extension-jsxinc.xml
Which (I presume) are to register files of .jsx, .jsxbin and .jsxinc as
Javascript files in the OS, however current behavior is that it is overriding
the text/plain mimetype and causes all plaintext documents (ie those ending in
TXT) to be misidentified as Javascript files.
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https://bugs.winehq.org/show_bug.cgi?id=49928
Bug ID: 49928
Summary: Crazy Taxi Control is not working
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Crazy Taxi controller does not work. Tested in a clean wine prefix.
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https://bugs.winehq.org/show_bug.cgi?id=53575
Bug ID: 53575
Summary: Subtitle Workshop Classic 6.1.4 disabled menu items
are not viewable at all
Product: Wine-staging
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Download URL:
https://sourceforge.net/settings/mirror_choices?projectname=subtitle-worksh…
Launch SubtitleWorkshop.exe
Under Wine the items that are greyed out are not viewable (items get available
once actions are available). Under Windows they can be barely seen.
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https://bugs.winehq.org/show_bug.cgi?id=53804
Bug ID: 53804
Summary: Namh Depends on Microsoft.WindowsAppRuntime.dll and
will not start without it.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cyberartgeek(a)gmail.com
Distribution: ---
Created attachment 73307
--> https://bugs.winehq.org/attachment.cgi?id=73307
Namh Console Log
As stated in the Summary, Namh depends on Microsoft.WindowsAppRuntime.dll. I
was unable to find any documentation on this dll, even on Microsoft forums and
official docs. I do not know how to acquire this dll or if it would even run
under wine.
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https://bugs.winehq.org/show_bug.cgi?id=53819
Bug ID: 53819
Summary: some versions of Unity engine need GetWindowTheme
implemented to properly display crash dialog
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
So, I've stumbled upon a Unity engine game that crashes every now and then due
to what seems to be virtual mapping space exhaustion. Not sure about the crash
itself - it's more likely to be graphics related that winegstreamer, but that's
just a guess.
Anyway, once the crash happens, console is flooded by:
03b0:err:module:DelayLoadFailureHook failed to delay load
uxtheme.dll.GetWindowTheme
wine: Call from 7B0123C6 to unimplemented function uxtheme.dll.GetWindowTheme,
aborting
03b0:err:seh:KiUserCallbackDispatcher ignoring exception
and the Unity crash dialog doesn't display properly.
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https://bugs.winehq.org/show_bug.cgi?id=52257
Bug ID: 52257
Summary: MotoGP 2 launcher 'Configure controller' menu doesn't
remember changes to key mappings
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: tobias.boesch(a)googlemail.com
Distribution: Debian
Created attachment 71387
--> https://bugs.winehq.org/attachment.cgi?id=71387
Log of changing keymappings with a fresh wineprefix
Hello Wine dev team,
I tried launching MotoGP 2 (verified that the demo also has this issue) and
found out that
- after the game is installed and
- started via launcher.exe and
- the launcher appears and
- clicking the "Configure controllers" button and
- changing a key mapping, byselect a key listed in the right panel, then double
click a function in the left panel and
- closing the controller menu by clicking on OK and
- reopening the controller menu (like in one of the previous steps), then the
previously changed mapping is not present anymore (like no change to the key
has been made)
I expect that changed key mappings are persistent after setting it up and
confirming the controller configuration menu and after closing and starting the
game.
Important note: When having an empty wineprefix (deleted wineprefix folder) the
first change of a key map is persistent, even when closing the game. The
changes made after that change will not be persistent.
This was tested with the key "Escape" and it was set To "Accelerate" for
testing purposes.
This works on a recent Windows 10 (when using Microsoft DirectInput Mapper).
See the following comment: https://bugs.winehq.org/show_bug.cgi?id=52198#c14
why MS DirectInput Mapper is not used here.
I was able to log messages from wine and added them as attachment.
The demo version can be found at:
https://www.fileplanet.com/archive/p-18296/MotoGP-2-PC-Demo
Wine AppDB entry for MotoGp 2:
https://appdb.winehq.org/objectManager.php?sClass=application&iId=3660
Fixing this might be too much work: See comment 14:
https://bugs.winehq.org/show_bug.cgi?id=52198#c14
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https://bugs.winehq.org/show_bug.cgi?id=53291
Bug ID: 53291
Summary: RIDE: Game config tool needs mfc120u.dll
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
043c:err:module:import_dll Library mfc120u.dll (which is needed by
L"C:\\Program Files (x86)\\Steam\\steamapps\\common\\RIDE -
Game\\ConfigDialogX64.dll") not found
wine-7.11-188-g29dd8444397
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https://bugs.winehq.org/show_bug.cgi?id=48551
Bug ID: 48551
Summary: Resident Evil 2 Remake crashes after first cut scene.
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Created attachment 66363
--> https://bugs.winehq.org/attachment.cgi?id=66363
Output log
Steam version of Resident Evil 2 Remake crashes after first cut scene. Tested
with DXVK 1.5.3 because without it game does not start. At Valve Proton based
on wine-4.11 there is no this error.
Output log - at attachment.
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https://bugs.winehq.org/show_bug.cgi?id=51226
Bug ID: 51226
Summary: Catherine Classic (steam 893180) crashes on intro
videos
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Regression SHA1: 626438a6be2df298c527870c8df9e6deb2f1c0fc
Distribution: ---
It's been reported that the game is crashes now after:
>From 626438a6be2df298c527870c8df9e6deb2f1c0fc Mon Sep 17 00:00:00 2001
From: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri, 28 May 2021 15:43:07 +0300
Subject: [PATCH] evr/mixer: Test format only when setting output type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/evr/mixer.c | 10 ++++++++--
dlls/evr/tests/evr.c | 42 +++++++++++++++++++++++++++++++++++++++++-
2 files changed, 49 insertions(+), 3 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=23816
Summary: Wine fails to find mscorsvw.exe
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: william.r.douglas+wine(a)gmail.com
CC: madewokherd(a)gmail.com
I am getting the attached error when I attempt to run wine with a executable
requiring .NET 3.5.
I am using wine 1.2 installed through the ubuntu ppa. I am using 64 bit ubuntu
so my lib directory is /usr/lib32/wine though I don't know if that makes much
difference. Also my full path for the v2 .NET folder is:
~/.wine/drive_c/windows/Microsoft.NET/Framework/v2.0.50727
I am attempting to have mono26 installed through winetricks be used in place of
the .NET framework.
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http://bugs.winehq.org/show_bug.cgi?id=28435
Summary: Panzer Corps: No ingame sound effects
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
There are no ingame sound effects being played. There is music played in the
main menu, however.
The sound effects are .wav files, the background music is stored in .mp3
format.
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https://bugs.winehq.org/show_bug.cgi?id=45007
Bug ID: 45007
Summary: Dxdiag is not working on Androidx86 7.1 r1
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Dxdiag failing to start.
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https://bugs.winehq.org/show_bug.cgi?id=53812
Bug ID: 53812
Summary: Text does not show in Some APPs with native wine7.19
Product: Wine
Version: 7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: 399989567(a)qq.com
Distribution: ---
Created attachment 73324
--> https://bugs.winehq.org/attachment.cgi?id=73324
how to reproduce problem
I filed a bug(# Bug 53739) with the font display issue before, because I was
doing some font replacements (seems to involve dwrite).This problem appears to
be the same as the previous one, but it's not the same problem.
This problem occurs in different sections of QQ, DingTalk, and corporate
WeChat. For example, some fonts on the landing page of QQ are not displayed;
some fonts are not displaye when sending a message on the meeting interface of
corporate WeChat.
Among them, the problem of QQ is the easiest to reproduce(even if you don't
have an account, you can reproduce it), so I will use QQ to explain the problem
below.
「Problem Description In general」—— use native unmodified wine
In general, the font of QQ can be displayed normally on my virtual machine,
but it cannot be displayed normally on my physical machine,with the same
Language Environment and System installation scene
> $ echo LANG = zh_CN.UTF-8
> System installation scene:debian-live-11.4.0-amd64-kde.iso
> System installation scene download
URL:https://drive.google.com/file/d/14FJVpGkLNTJrDlU9SQW38eSIFlr_qjUB/view?…
「The machine I use」
M1: "physical machine" debian-11.4.0-KDE
M2: "virtual machine" debian-11.4.0-KDE
「 Problem Description 」
I just downloaded the source code of wine 7.19 and make it.
I click to add an account, the font display of QQ fails on M1, but
successed on M2.
By use WINEDEBUG=+relay,I find when text show on M2, APPs called
API:ScriptTextOut,and then text show successed. But on M1, APPs called
API:ExtTextOutW, and then text show fails.
I just started to suspect that QQ has different versions installed on
different machines, so I packaged all the files of QQ installed on the virtual
machine into a zip file, and then took this file to the physical machine to
run, but the text still cannot be show on the physical machine.
I don't know why QQ calls different APIs on the physical machine and the
virtual machine to output text, so I'm asking for your help.
What channel should I use to check my environment?nls?locale?
「Reproduce Problem」
The picture(how_to_..._proble,.png) shows the operation process
QQ downloardURL:https://im.qq.com/download
QQ Version:9.6.7
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https://bugs.winehq.org/show_bug.cgi?id=45011
Bug ID: 45011
Summary: Diablo II shareware dont start on Androidx86 unhandled
exception - uknonw exception 8000101
Product: Wine
Version: 3.6
Hardware: x86
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruthan(a)email.cz
Diablo II shareware dont start on Androidx86 unhandled exception - uknonw
exception 8000101
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https://bugs.winehq.org/show_bug.cgi?id=53398
Bug ID: 53398
Summary: Crackling Audio in 868-HACK (Game)
Product: Wine
Version: unspecified
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tidegear(a)gmail.com
I'm using Exagear on Android to play 868-HACK...
https://store.steampowered.com/app/274700/868HACK/
...and it doesn't seem to matter what options or Wine version I use. No matter
what, I get crackling audio. It's very annoying. I even tried pulse audio, and
it didn't help. (Winealsa.drv is the default audio with the same problem.) The
gameplay itself seems to run smoothly.
The game also runs fine on my Windows 10 PC.
It's not just an Exagear/Android issue either. I found these reports here...
https://www.protondb.com/app/274700
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https://bugs.winehq.org/show_bug.cgi?id=3307
EvgenijTheCat <sasunkevicevgenij(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sasunkevicevgenij(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44342
Bug ID: 44342
Summary: Magic: The Gathering Online crashes inside WMP
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 60222
--> https://bugs.winehq.org/attachment.cgi?id=60222
backtrace
Crashes when you install wmp10 (otherwise game has no sound whatsoever)
Backtrace attached
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https://bugs.winehq.org/show_bug.cgi?id=45086
Bug ID: 45086
Summary: winegstreamer deadlocks
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 61244
--> https://bugs.winehq.org/attachment.cgi?id=61244
bt all
0130:err:ntdll:RtlpWaitForCriticalSection section 0xb55c050
"../../../../wine/dlls/quartz/dsoundrender.c: DSoundRenderImpl.csFilter" wait
timed out in thread 0130, blocked by 01d7, retrying (60 sec)
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https://bugs.winehq.org/show_bug.cgi?id=46511
Bug ID: 46511
Summary: Magic: The Gathering Online crashes in gstreamer at
startup
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Happens only at startup. Happens ~50% (anecodtally) times
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https://bugs.winehq.org/show_bug.cgi?id=53779
Bug ID: 53779
Summary: Lego Mindstorms EV3 Installer fails to install "LEGO
MINDSTORMS NXT Driver"
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 73265
--> https://bugs.winehq.org/attachment.cgi?id=73265
Console output (wine-7.18 on Slackware64/Multilib)
Hello everyone,
this might be related to 51858 but in my case installation went through but
fails to install the NXT Driver after some installation progress is made.
I got the application from this URL:
https://go.api.education.lego.com/v1/lms-ev3_en-us_win32#noUrlRewrite
bash-5.1$ sha256sum LMS-EV3_Full-setup_1.4.5_en-US_WIN32.exe
5372ca5f706296c15144443af6193d4597e5c285a900e10ab5de6354664337a4
LMS-EV3_Full-setup_1.4.5_en-US_WIN32.exe
bash-5.1$ wine --version
wine-7.18
At the end of the process it is being complained that "Installation has
failed".
Please also see the AppDB
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39993
for a previous test.
Console output is attached from 7.18 (non-staging) on Slackware Linux
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https://bugs.winehq.org/show_bug.cgi?id=53808
Bug ID: 53808
Summary: FBI Hostage Rescue: crashes when you try to start/load
the game
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sherlock3890(a)gmail.com
Distribution: ---
Created attachment 73320
--> https://bugs.winehq.org/attachment.cgi?id=73320
Game launch & crash log
The game FBI Hostage Rescue crashes when you select "start a new game" in the
menu. The game itself launches without a problem and shows the menu.
I'm using Fedora 36 x64, with amdgpu drivers (not amdgpu-pro).
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https://bugs.winehq.org/show_bug.cgi?id=36116
Bug ID: 36116
Summary: msi/action possible leak in
test_create_remove_shortcut
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==20424== 48 bytes in 1 blocks are possibly lost in loss record 485 of 1,049
==20424== at 0x7BC4C735: notify_alloc (heap.c:255)
==20424== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==20424== by 0x5069418: msi_alloc (msipriv.h:1188)
==20424== by 0x506AE0C: get_table (table.c:601)
==20424== by 0x506F48C: TABLE_CreateView (table.c:2161)
==20424== by 0x5075B7D: WHERE_CreateView (where.c:1242)
==20424== by 0x50797E1: sql_parse (sql.y:494)
==20424== by 0x507A959: MSI_ParseSQL (sql.y:1002)
==20424== by 0x5044749: MSI_DatabaseOpenViewW (msiquery.c:132)
==20424== by 0x4FEC6FC: load_all_files (action.c:1300)
==20424== by 0x4FED0F6: ACTION_CostInitialize (action.c:1544)
==20424== by 0x4FFDEFD: ACTION_HandleStandardAction (action.c:7619)
==20424== by 0x4FFE0F1: ACTION_PerformAction (action.c:7648)
==20424== by 0x4FEA821: ITERATE_Actions (action.c:507)
==20424== by 0x50448B6: MSI_IterateRecords (msiquery.c:188)
==20424== by 0x4FEABBF: ACTION_ProcessExecSequence (action.c:590)
==20424== by 0x4FFE945: MSI_InstallPackage (action.c:7840)
==20424== by 0x50386E7: MsiInstallProductW (msi.c:251)
==20424== by 0x50385D8: MsiInstallProductA (msi.c:226)
==20424== by 0x4C3C622: test_create_remove_shortcut (action.c:5746)
==20424==
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https://bugs.winehq.org/show_bug.cgi?id=52175
Bug ID: 52175
Summary: advapi32:lsa fails because "Everyone" is not
translated
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
advapi32:lsa fails in French and German in Wine:
lsa.c:407: Test failed: expected L"Tout le monde", got L"Everyone"
and
lsa.c:405: Test failed: expected L"Jeder", got L"Everyone"
https://test.winehq.org/data/patterns.html#advapi32:lsa
The reason is that Wine does not translate the "Everyone" group name.
Note that the French failure may be masked by another Wine bug: the string
returned by GetSystemPreferredUILanguages() is in lowercase instead of being in
uppercase like on Windows. This causes the advapi32:lsa to skip the translation
check when running in French in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=53651
Bug ID: 53651
Summary: Ride 4 regression
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edpil02(a)orange.fr
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I was able to play Ride4 motorcycle game since version 6.xx
But the game crashes now.
$ wine --version
wine-7.12 (Staging)
$ wine ride4.exe
----------
info: Exclusive FS: 1
Fatal glibc error: tpp.c:83 (__pthread_tpp_change_priority): assertion failed:
new_prio == -1 || (new_prio >= fifo_min_prio && new_prio <= fifo_max_prio)
02ac:err:seh:call_stack_handlers invalid frame 000000002A9EDB90
(0000000029D72000-000000002A8F0000)
02ac:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
0124:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA,
0000000000B9FD70
wine
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https://bugs.winehq.org/show_bug.cgi?id=36094
Bug ID: 36094
Summary: advapi32/security test uses an unitialized variable in
test_CreateDirectoryA
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7325== Syscall param writev(vector[...]) points to uninitialised byte(s)
==7325== at 0x4E9528CC: writev (in /usr/lib/libc-2.18.so)
==7325== by 0x7BC7FDBF: send_request (server.c:213)
==7325== by 0x7BC7FF51: wine_server_call (server.c:294)
==7325== by 0x7BC44D67: FILE_CreateFile (file.c:185)
==7325== by 0x7BC44FB8: NtCreateFile (file.c:279)
==7325== by 0x7B860841: CreateDirectoryW (path.c:1531)
==7325== by 0x7B8608F0: CreateDirectoryA (path.c:1555)
==7325== by 0x497D484: test_CreateDirectoryA (security.c:3085)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325== Address 0x472dcf8 is 88 bytes inside a block of size 120 alloc'd
==7325== at 0x7BC4C735: notify_alloc (heap.c:255)
==7325== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==7325== by 0x7BC884F6: NTDLL_create_struct_sd (sync.c:118)
==7325== by 0x7BC44C62: FILE_CreateFile (file.c:167)
==7325== by 0x7BC44FB8: NtCreateFile (file.c:279)
==7325== by 0x7B860841: CreateDirectoryW (path.c:1531)
==7325== by 0x7B8608F0: CreateDirectoryA (path.c:1555)
==7325== by 0x497D484: test_CreateDirectoryA (security.c:3085)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325== Uninitialised value was created by a client request
==7325== at 0x7BC4C52C: mark_block_uninitialized (heap.c:209)
==7325== by 0x7BC4C697: initialize_block (heap.c:240)
==7325== by 0x7BC50FA3: RtlAllocateHeap (heap.c:1717)
==7325== by 0x497D2A5: test_CreateDirectoryA (security.c:3067)
==7325== by 0x498A469: func_security (security.c:5423)
==7325== by 0x4999ED4: run_test (test.h:584)
==7325== by 0x499A2C3: main (test.h:654)
==7325==
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https://bugs.winehq.org/show_bug.cgi?id=42462
Bug ID: 42462
Summary: Severe hang in several places in FFXIV
Product: Wine-staging
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spryor(a)redhat.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After playing FFXIV for a certain amount of time, or in certain locations (I
haven't noticed a common shader that seems to trigger this) the game will
experience a severe hang. When running perf top to examine what's going on,
this line stands out:
Overhead Shared Object Symbol
9.22% wined3d-csmt.dll.so [.] 0x0000000000048362
It seems to vary from around 7-15% when not experiencing the issue, to around
50%. The jump in overhead accompanies an almost total lockup of the desktop, if
the game manages to recover, it usually accompanies graphical glitches not
present before the lockup, and will usually crash not too long after recovery
if gameplay proceeds (which I would hazard a guess is due to framebuffer
corruption)
Variant: Fedora 25, fully updated as of 2/16/2017
Desktop: KDE
Processor: i7-7700k
GPU: Nvidia GTX 1080 (with proprietary driver 378.13)
WINE: wine-2.1-1.fc25.x86_64 (current from the fedora repos as of 2/16/2017)
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https://bugs.winehq.org/show_bug.cgi?id=47394
Bug ID: 47394
Summary: Valgrind reports Invalid read of size 4 one frame
below call_dll_entry_point
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 64741
--> https://bugs.winehq.org/attachment.cgi?id=64741
Output of valgrind --trace-children=yes wine main.exe
Steps to reproduce:
* Build wine-4.10 for 32 bits.
* Using i686-w64-mingw32-gcc, compile 'int main() { return 0; }'
* Disable the wine preloader (chmod -x wine-preloader)
* Run with valgrind
Valgrind reports an invalid read of size 4 one frame below call_dll_entry_point
while loading rpcrt4.dll. Prior to this it (at least, a wine process with the
same process id) successfully loads ntdll.dll, KERNEL32.dll, advapi32.dll,
msvcrt.dll calling call_dll_entry_point without any issues, as confirmed by
inserting the line
FIXME("Loading %s %i %p\n", debugstr_w(wm->ldr.BaseDllName.Buffer), getpid(),
(void*)entry);
above
retv = call_dll_entry_point( entry, module, reason, lpReserved );
inside of MODULE_InitDLL.
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https://bugs.winehq.org/show_bug.cgi?id=53330
Bug ID: 53330
Summary: made for older version
Product: Wine
Version: 7.0
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ursinbr(a)gmail.com
It don't work on my phone it say that the app is made for older versions of the
android runs a bar and nothing happe just a grey screen
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https://bugs.winehq.org/show_bug.cgi?id=52384
Bug ID: 52384
Summary: Wine is crashing when opened
Product: Wine
Version: 7.0-rc5
Hardware: arm
OS: Android
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raphaelsebastiaovenegaribeiro(a)gmail.com
The Android version of Wine is for an older version of Android, so it crashes
on current versions of Android, can you fix this?
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https://bugs.winehq.org/show_bug.cgi?id=51168
Bug ID: 51168
Summary: Wine Android cannot run on Huawei EMUI11
Product: Wine
Version: 6.9
Hardware: aarch64
OS: Android
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fzh2003(a)yeah.net
Created attachment 70036
--> https://bugs.winehq.org/attachment.cgi?id=70036
screenshot
My device is Huawei nova 5 Pro (SEA-AL10),EMUI 11.0.0,Android 10,kernel
4.14.116.
I installed the latest version of wine(6.9),but I failed to start it. When I
opened the application,it showed "Setting up the Windows environment". Then I
kept the screen open and waited for half an hour. However,it still showed this
message.Clearing cache and reinstalling is of no use.Please solve it. Thanks.
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