https://bugs.winehq.org/show_bug.cgi?id=6847
auxsvr(a)yahoo.com changed:
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https://bugs.winehq.org/show_bug.cgi?id=53745
Bug ID: 53745
Summary: English letters don't appear in Arabic session
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: moceap(a)hotmail.com
Distribution: ---
Created attachment 73190
--> https://bugs.winehq.org/attachment.cgi?id=73190
bug description
English letters don't appear in Arabic session, see the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=36103
Bug ID: 36103
Summary: kernel32/tests/loader shows lots of invalid reads in
thread.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9219== Invalid read of size 4
==9219== at 0x7BC55D91: MODULE_DllThreadAttach (loader.c:1287)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eb04 is on thread 1's stack
==9219==
==9219== Invalid read of size 4
==9219== at 0x7BC1EAF3: __x86.get_pc_thunk.bx (in
/home/austin/wine-valgrind/dlls/ntdll/ntdll.dll.so)
==9219== by 0x7BC8E3D2: start_thread (thread.c:423)
==9219== by 0x4218F92: start_thread (pthread_create.c:309)
==9219== by 0x431D7ED: clone (clone.S:129)
==9219== Address 0x611eacc is on thread 1's stack
==9219==
there's also one:
==30099== 2,020 bytes in 1 blocks are possibly lost in loss record 225 of 244
==30099== at 0x7BC4C735: notify_alloc (heap.c:255)
==30099== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==30099== by 0x4E07A19: get_tls_data (test.h:244)
==30099== by 0x4E07B03: winetest_set_location (test.h:279)
==30099== by 0x4D836B8: dll_entry_point (loader.c:1433)
==30099== by 0x7BC52FC0: ??? (loader.c:138)
==30099== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==30099== by 0x7BC55DE7: MODULE_DllThreadAttach (loader.c:1281)
==30099== by 0x7BC8E446: start_thread (thread.c:423)
==30099== by 0x4EA7BD89: start_thread (in /usr/lib/libpthread-2.18.so)
==30099== by 0x4E95CA0D: clone (in /usr/lib/libc-2.18.so)
==30099==
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https://bugs.winehq.org/show_bug.cgi?id=53519
Bug ID: 53519
Summary: kernel32:comm - test_AbortWaitCts() once failed due to
an unexpectedly short wait
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:comm - test_AbortWaitCts() once failed due to an unexpectedly short
wait:
comm.c:1586: Test failed: Unexpected time 171, expected around 500
https://test.winehq.org/data/patterns.html#kernel32:comm
This failure happened on 2022-08-05 on w10pro64-ko-64.
Maybe the system time got changed during the test? (see bug 53516)
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https://bugs.winehq.org/show_bug.cgi?id=53735
Bug ID: 53735
Summary: Battle.net does not log in, shows error log, in
Bottles
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richardjecooke(a)pm.me
Distribution: ---
Created attachment 73172
--> https://bugs.winehq.org/attachment.cgi?id=73172
error log
See attachment
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https://bugs.winehq.org/show_bug.cgi?id=53400
Bug ID: 53400
Summary: wine-gecko 2.47.3 fails to build on host systems with
python 3.11
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: mike(a)cchtml.com
Distribution: ---
In similar vain as bug 51918 it is that time again. Fedora 37 (Rawhide,
unreleased) has Python 3.11. There are currently two failures I have
encountered. I've patched one.
1. inspect.getargspec() changes in Python 3.11
--- a/python/mach/mach/decorators.py 2022-07-12 08:33:06.000000000 -0500
+++ b/python/mach/mach/decorators.py 2022-07-22 08:55:21.510849725 -0500
@@ -111,7 +111,7 @@
pass_context = False
if inspect.isfunction(cls.__init__):
- spec = inspect.getargspec(cls.__init__)
+ spec = inspect.getfullargspec(cls.__init__)
if len(spec.args) > 2:
msg = 'Mach @CommandProvider class %s implemented incorrectly. ' +
\
2. Setting up the python virtualenv fails.
0:01.29 checking for python3... /usr/bin/python3
0:01.29 Creating Python environment
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.31 import distutils.sysconfig
0:01.31
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py:10:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.31 import distutils.sysconfig
0:01.34
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:24:
DeprecationWarning: The distutils package is deprecated and slated for removal
in Python 3.12. Use setuptools or check PEP 632 for potential alternatives
0:01.34 import distutils.spawn
0:01.35
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/virtualenv/virtualenv.py:25:
DeprecationWarning: The distutils.sysconfig module is deprecated, use sysconfig
instead
0:01.35 import distutils.sysconfig
0:01.37 Using base prefix '/usr'
0:01.37 New python executable in
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
0:01.37 Not overwriting existing python script
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python
(you must use
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3)
0:01.37 ERROR: The executable
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv/bin/python3
is not functioning
0:01.37 ERROR: It thinks sys.prefix is '/usr' (should be
'/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv')
0:01.37 ERROR: virtualenv is not compatible with this system or executable
0:01.38 Traceback (most recent call last):
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 486, in <module>
0:01.38 manager.ensure()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 128, in ensure
0:01.38 return self.build()
0:01.38 ^^^^^^^^^^^^
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 382, in build
0:01.38 self.create()
0:01.38 File
"/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3/python/mozbuild/mozbuild/virtualenv.py",
line 147, in create
0:01.38 raise Exception(
0:01.38 Exception: Failed to create virtualenv:
/builddir/build/BUILD/wine-gecko-2.47.3/wine-gecko-2.47.3-x86/_virtualenv
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https://bugs.winehq.org/show_bug.cgi?id=53734
Bug ID: 53734
Summary: Ghost Master: Laggy/Broken FMV cutscene playback
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varrok(a)gmail.com
Distribution: ---
Hi,
The game Ghost Master uses Windows Media Video files for FMV cutscenes (they
lie unprotected in the game files), sadly they don't seem to play properly from
inside of the game, they seem to update a frame after every couple dozen
seconds.
Specs:
Arch Linux 5.18.16-arch1-1
Nvidia GTX 1080 (properitary Nvidia drivers 515.65.01)
What I tried:
- current stable wine version
- current dev wine version = wine-7.18-37-g2a4ec7dafc7
- both 32bit and 64bit wine prefixes
Steps to reproduce:
- Download full game or demo
https://www.moddb.com/games/ghost-master/downloads/ghost-master-demo
- Launch it, in main menu press New Game, it should instantly play the file
sha5a_lo.wmv (demo), though it has issues.
Judging from:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30222 and
protondb reports, it seems like a common issue with the game
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https://bugs.winehq.org/show_bug.cgi?id=52493
Bug ID: 52493
Summary: CPU architecture entry on AppDB test reports
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
I've talk about it on the forum
https://forum.winehq.org/viewtopic.php?f=11&t=36163&p=135972#p135972
Today, AppDb only asks us for GPU and GPU driver on the hardware section before
posting data reports. With the adoption of ARM architecture on mainline Windows
and popularization of ARM laptops, more Windows applications will be released
for ARM architecture aswell, some Linux distributions are being ported to ARM
too.
That means, before Wine did had compatibility on other CPU architectures but
Windows applications didn't had it, so tests reports were mostly focused for
x86 architectures and other architectures had 0 guarantee to be supported,
things are about to change today with x64 and ARM becoming supported by
Microsoft.
There's options to emulate x86 and x64 architectures on ARM, even on Windows.
There's Rosetta on MacOS and box86/box64 on GNU/Linux. However, emulators
aren't perfect and CPU architecturse, emulated or natively, are going to imply
in app compatibility and in future test reports. While another application
might work perfect on x86, it might fail or be buggy in ARM both natively or
emulated, even if the application has support to it. To prevent confusion on
the next reports, we'll need to leave CPU architectures in consideration.
¿What do you think about it?
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https://bugs.winehq.org/show_bug.cgi?id=48468
Bug ID: 48468
Summary: Add "Bronze" and "Garbage" top-10 lists to the appdb
landing page
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
The top-10 lists on appdb.winehq.org are a very nice feature of the site. Their
purpose of showing off what popular programs work in wine is very useful to new
users and I think adding the "Bronze" and "Garbage" ratings to the page will
also provide valuable information to new users as well as contributors. For new
users it will give quick access to information on programs they may be planning
on attempting to use with wine. For advanced users and contributors it will be
a useful tool to gauge which programs need high quality testing and possibly
give inspiration for developing patches to improve bronze and garbage rating
entries.
My biggest concern with adding these top-10 lists would be increasing the size
of the page even more than it already is though it will also probably drive
users of the appdb to vote for more applications overall.
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https://bugs.winehq.org/show_bug.cgi?id=51980
Bug ID: 51980
Summary: Fedora 35 repo link is brokern
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: craig.ziesman(a)gmail.com
Distribution: ---
Trying to add the Fedora 35 repo using ```dnf config-manager --add-repo
https://dl.winehq.org/wine-builds/fedora/35/winehq.repo``` but it returns a 404
status code
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https://bugs.winehq.org/show_bug.cgi?id=53351
Bug ID: 53351
Summary: Page translation doesn't always work
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
The home page is not translated with the "Change Language" link at the bottom
of the page.
Steps to reproduce
- Open Google Chrome (103.0.5060.114) in incognito mode
- Go to https://www.winehq.org/
- Change the language with the link at the bottom of the page
After this, the home page is still in English instead of the selected language.
It gets even weirder
For example, choose French (Français)
Go to the "Donate" page (This page is in French)
On this page change the language to Dutch
The homepage is now displayed in English again. Select the "Donate" page again.
The page is still in French instead of Dutch.
Go back to the home page and choose "About"
Now this page is in Dutch
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https://bugs.winehq.org/show_bug.cgi?id=53733
Bug ID: 53733
Summary: Forza Horizon 5 will not boot when using Wine.
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yottamxt(a)gmail.com
Distribution: ---
Created attachment 73168
--> https://bugs.winehq.org/attachment.cgi?id=73168
The Wine backtrace.
When I try to boot Forza Horizon 5 on my Linux machine (Fedora 36), it shows
the booting splash image, but after a while, it triggers a Wine error which
reports that it had an error and needs to be closed.
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https://bugs.winehq.org/show_bug.cgi?id=53729
Bug ID: 53729
Summary: Dauntless crashes frequently
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galcian79(a)gmail.com
Distribution: ---
Created attachment 73162
--> https://bugs.winehq.org/attachment.cgi?id=73162
wine log from Heroic Games Launcher app.
After a recent update, the game crashes frequently with: "*** stack smashing
detected ***: terminated".
Not sure if it's a game or wine bug.
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http://bugs.winehq.org/show_bug.cgi?id=32880
Bug #: 32880
Summary: Some Menus not working in Microsoft Money 2005
(version 14)
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: junk_2010(a)live.co.uk
Classification: Unclassified
Installed wine 1.5.22 on Ubuntu 12.04.1 (32 bit). Clean install with previous
.wine directory removed.
Program installed ok, this is as with previous versions of wine (1.4.1 and
1.5.19).
Good news. The program started up. Previously (1.4.1 and 1.5.19) it always
crashed. The only way to go any further would have been to install ie6. Not
required today.
When I tried to use the "lower" menu row in the program, the mouse highlighted
the menu names, but nothing happened when pressed. Output in the terminal was
like:
fixme:ieframe:navigate_url Unsupported args (Flags 0x115c430:19;
TargetFrameName 0x115c440:0)
fixme:ieframe:navigate_bsc Navigation canceled
fixme:urlmon:URLMoniker_BindToObject use running object table
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:ieframe:object_available Could not get IHlinkTarget interface
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 67 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 63 of
CGID_ShellDocView
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of
CGID_ShellDocView
fixme:jscript:JScript_SetScriptState unimplemented state 3
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
When I tried the upper menu row some of these did work. However, the program
crashed when the upper "File" menu was pressed. The terminal output was:
fixme:ieframe:get_location_url semi-stub
fixme:ieframe:get_location_url semi-stub
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Microsoft Money Error Reporting"):
stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x60d7e4,0x60d39c):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000005f,0x13a060,0x60d39c):
stub
err:eventlog:ReportEventW L"msmoney.exe"
err:eventlog:ReportEventW L"14.0.0.1105"
err:eventlog:ReportEventW L"kernel32.dll"
err:eventlog:ReportEventW L"5.1.2600.2180"
err:eventlog:ReportEventW L"0002bb85"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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https://bugs.winehq.org/show_bug.cgi?id=53720
Bug ID: 53720
Summary: Starcraft Remastered:
Product: Wine-staging
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73151
--> https://bugs.winehq.org/attachment.cgi?id=73151
Wine running Starcraft log
Selecting "Local Area Network" in "Select Connection" causes following message:
"Bonjour is required to search for available LAN".
After selecting "Ok" following message appears: "Failed to activate the Bonjour
service."
Only once i got no messages/errors with wine-staging-7.18 in 10-15 attempts.
Downgrade wine-staging to v7.17 solves the problem. Looks like regression of
https://bugs.winehq.org/show_bug.cgi?id=52335
Starcraft Remastered v1.23.10.11109
Arch Linux, x86_64, kernel 5.19.10-arch1-1
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https://bugs.winehq.org/show_bug.cgi?id=47677
Bug ID: 47677
Summary: Age Of Empires 2 crash before starts an singleplayer
game
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: franco_952010(a)hotmail.com
Distribution: ---
Created attachment 65131
--> https://bugs.winehq.org/attachment.cgi?id=65131
Age Of Empires 2 1.0c crash
condition:
age of empires: age of king installed with 2.0a patch
age of empires: the conquerors installed
aoc 1.0c patch installed
aoc no-cd applied
userpatch appllied
.
in 4.0.1 didn't happen this...
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https://bugs.winehq.org/show_bug.cgi?id=53629
Bug ID: 53629
Summary: mixed gdi/dx9 rendering leads to a failure to render
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
The summary is a guess and probably a wrong one.
wine version is set to 7.15, but it was first observed around 7th Oct 2020.
Anyway, in two games of a single dev (not really an engine, unless in the
home-cooked sense) the games start, show a standard window then fail to render
anything more. Mouse cursor still disappears upon entering the window and
reappears upon leaving.
One is steamid 1289960, other currently pending (there are demos available for
the original, non-steam versions).
Initially I thought it was something like the Diablo problem, even though ddraw
isn't involved, yet there was something about child windows in 'win' channel.
Then I've ran apitrace.
After first Present call, a Reset call is made repeatedly and each time it
fails.
Also of note is the fact that a native d3dx9_31 is required, otherwise a crash
with something looking like a stack corruption ('Unhandled page fault on read
access to CCCCCCCC at address ...') happens immediately.
Potentially of note: the hack makes things work with gl renderer, vulkan is
still broken, though that might be due to the child window bug; gdi renderer
makes things crash immediately with or without the hack.
If reset_enum_callback (in dlls/d3d9/device.c) is made to return D3D_OK in both
Texture and Surface step, things seem to work correctly, but that looks like a
leak-inducing step.
In vulkan case, console is flooded with repeated:
<threadid>:err:d3d:adapter_vk_draw_primitive Failed to apply draw state.
<threadid>:err:d3d:wined3d_context_vk_apply_draw_state Failed to get graphics
pipeline.
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https://bugs.winehq.org/show_bug.cgi?id=53705
Bug ID: 53705
Summary: Timeshift Crashes at Startup
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 73129
--> https://bugs.winehq.org/attachment.cgi?id=73129
Log File
Timeshift crashes when launched. I am using version 2.0.0.3 from GOG. I have
attached a log file.
My System:
AMD FX-9590 | 16GB DDR3-2133 | XFX RX 590 8GB Fat Boy | Mesa 22.1.7 | Garuda |
Mate 1.26.0 | Kernel 5.19.9-zen1-zen
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https://bugs.winehq.org/show_bug.cgi?id=53534
Bug ID: 53534
Summary: AvsFilterNet don't load in Avisynth Autooverlay plugin
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.starovoytov.94(a)gmail.com
Distribution: ---
Created attachment 72895
--> https://bugs.winehq.org/attachment.cgi?id=72895
logs of Wine versions 7.4 and 7.14 when I run script in AvsPmod
I use Avisynth via Wine because the Autooverlay plugin doesn't have a native
version for Linux. Everything worked correctly in Wine <= 7.4, but after
updating to version 7.5 and above Avisynth began to give a message that
AvsFilterNet.dll could not be used. At the same time, I do not see any critical
errors in the log file of Avisynth and the output to the console of Wine. I
have installed dotnet48, vcrun2019 and vkd3d packages using Winetricks.
Installed in Wine:
- Avisynth (3.7.2): https://github.com/AviSynth/AviSynthPlus
- Autooverlay plugin (0.5.2): https://github.com/introspected/AutoOverlay
- AvsFilterNet (1.0.5): https://github.com/introspected/AvsFilterNet
- AvsPmod (2.7.2.5): https://github.com/gispos/AvsPmod
I use Wine / Wine Staging in ArchLinux, package from official repo.
I also attach logs of Wine versions 7.4 and 7.14 when I run script in AvsPmod.
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https://bugs.winehq.org/show_bug.cgi?id=53609
Bug ID: 53609
Summary: Segmentation fault when starting Dosbox.exe in virtual
desktop mode
Product: Wine
Version: 7.16
Hardware: x86-64
URL: https://sourceforge.net/projects/dosbox/files/dosbox/0
.74-3/DOSBox0.74-3-win32-installer.exe/download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 0ad2db66a109b4c0a46d04ff8231706fff540941
Distribution: ArchLinux
The problem started happening in Wine-7.16 affecting many apps/games on my
system.
E.g. when starting dosbox.exe in virtual desktop mode, the Dosbox logo is shown
for a moment then it quits. There is a 'Segmentation fault (core dumped)'
message in the terminal.
Starts properly in Wine's fullscreen mode.
Reverting commit 0ad2db66a109b4c0a46d04ff8231706fff540941 fixes the problem for
me.
To reproduce:
Download and install DOSBox0.74-3-win32-installer.exe then try to start
DOSBox.exe while virtual desktop is enabled in Wine.
DOSBox0.74-3-win32-installer.exe
md5sum: 10f38d3d4b19c58c04d465bd1acd24f0
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http://bugs.winehq.org/show_bug.cgi?id=36944
Bug ID: 36944
Summary: Hotel Giant 2 crashes frequently
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/195342/190000/fileinfo/Hotel
-Giant-2-Demo-%28UK%29
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Created attachment 49051
--> http://bugs.winehq.org/attachment.cgi?id=49051
plain terminal output
The crashes sometimes happen while you're in the menus after starting the game,
but always reproducible when you start a new game (or the tutorial in the demo
version).
When it crashes I can only see the game's own bug reporting window so I can't
get a backtrace.
If I run the game under winedbg the problem is that winedbg doesn't detect the
crash, it's only a bug reporting form that is displayed.
The same problem with Wine 1.2.3/1.4.1/1.6.2/1.7.22
'winetricks wmp9 devenum quartz' doesn't help, they needed to play music and
the intro videos.
Reducing graphical details in the game, disabling audio doesn't help either.
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=36312
Bug ID: 36312
Summary: valgrind shows a couple possible leaks in
oledb32/tests/marshal.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8079== 40 bytes in 1 blocks are possibly lost in loss record 255 of 623
==8079== at 0x7BC4C735: notify_alloc (heap.c:255)
==8079== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==8079== by 0x5DA4635: IMalloc_fnAlloc (ifs.c:186)
==8079== by 0x5DA4F50: CoTaskMemAlloc (objidl.h:1236)
==8079== by 0x60FC092: NdrOleAllocate (ndr_ole.c:364)
==8079== by 0x60E3BAC: NdrAllocate (ndr_marshall.c:417)
==8079== by 0x60E97CB: array_read_variance_and_unmarshall
(ndr_marshall.c:2143)
==8079== by 0x60EFB6E: NdrConformantArrayUnmarshall (ndr_marshall.c:3944)
==8079== by 0x60E5B82: PointerUnmarshall (ndr_marshall.c:972)
==8079== by 0x60E775D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8079== by 0x60E5B82: PointerUnmarshall (ndr_marshall.c:972)
==8079== by 0x60E775D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8079== by 0x6E533D8: ???
==8079== by 0x6E41ADA: ???
==8079== by 0x497E498: test_IDBProperties (oledb.h:2587)
==8079== by 0x497E861: func_marshal (marshal.c:269)
==8079== by 0x497F65C: run_test (test.h:584)
==8079== by 0x497FA4B: main (test.h:654)
==8663== 48 bytes in 1 blocks are possibly lost in loss record 273 of 623
==8663== at 0x7BC4C735: notify_alloc (heap.c:255)
==8663== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==8663== by 0x59210FA: alloc_bstr (oleaut.c:162)
==8663== by 0x5921490: SysAllocStringLen (oleaut.c:324)
==8663== by 0x59215F2: SysReAllocStringLen (oleaut.c:379)
==8663== by 0x595FE5F: BSTR_UserUnmarshal (usrmarshal.c:175)
==8663== by 0x59614FD: VARIANT_UserUnmarshal (usrmarshal.c:627)
==8663== by 0x6108679: NdrUserMarshalUnmarshall (ndr_marshall.c:4461)
==8663== by 0x610430F: ComplexUnmarshall (ndr_marshall.c:3138)
==8663== by 0x610624F: NdrComplexStructUnmarshall (ndr_marshall.c:3724)
==8663== by 0x610430F: ComplexUnmarshall (ndr_marshall.c:3138)
==8663== by 0x6100E68: array_read_variance_and_unmarshall
(ndr_marshall.c:2267)
==8663== by 0x6107A96: NdrComplexArrayUnmarshall (ndr_marshall.c:4231)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663== by 0x60FDD4D: EmbeddedPointerUnmarshall (ndr_marshall.c:1295)
==8663== by 0x610084B: array_read_variance_and_unmarshall
(ndr_marshall.c:2155)
==8663== by 0x6106B6E: NdrConformantArrayUnmarshall (ndr_marshall.c:3944)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663== by 0x60FE75D: NdrPointerUnmarshall (ndr_marshall.c:1572)
==8663== by 0x60FCB82: PointerUnmarshall (ndr_marshall.c:972)
==8663==
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https://bugs.winehq.org/show_bug.cgi?id=53578
Bug ID: 53578
Summary: msvfw32:mciwnd - test_MCIWndCreate() fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
msvfw32:mciwnd - test_MCIWndCreate() fails in Wine:
mciwnd.c:171: Test failed: Unexpected error 257
mciwnd.c:184: Test failed: Unexpected error 257
https://test.winehq.org/data/patterns.html#msvfw32:mciwnd
A bisect shows that the failures started with the commit below:
commit e41c255be6ba66d1eec7affe674b8cc7699226b8
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Aug 14 23:41:53 2022 +0200
win32u: Use send_message_timeout for WM_CREATE and WM_NCCREATE.
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https://bugs.winehq.org/show_bug.cgi?id=53577
Bug ID: 53577
Summary: d3d9:device - test_scissor_size() fails on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3d9:device - test_scissor_size() fails on Windows 8+:
device.c:3647: Test failed: Expected rect (0,0)-(640,480), got
(0,0)-(1024,768).
device.c:3647: Test failed: Expected rect (0,0)-(800,600), got
(0,0)-(1024,768).
https://test.winehq.org/data/patterns.html#d3d9:device
Strangely enough a bisect shows that the failures started with the commit
below:
commit 7623d0a6f585505302044beace53fb8ff81ae120
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Jul 4 12:08:57 2022 -0500
d3d9/tests: Build without -DWINE_NO_LONG_TYPES.
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http://bugs.winehq.org/show_bug.cgi?id=35478
Bug ID: 35478
Summary: dsdmo.dll not implemented and not available to install
via winetricks.
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sov.info(a)mail.ru
Classification: Unclassified
This componets essential for running some games - Silent Hill 4 & 3 (footstep
sounds).
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https://bugs.winehq.org/show_bug.cgi?id=53458
Bug ID: 53458
Summary: windows.media.speech:speech - The 64-bit
test_Recognition() gets unexpected ref count on
Windows after
ISpeechContinuousRecognitionSession_Release()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
windows.media.speech:speech - The 64-bit test_Recognition() gets unexpected ref
count on Windows after ISpeechContinuousRecognitionSession_Release():
w1064v1507, w1064v1607 and w1064-adm (21H2):
speech.c:1781: Test failed: Got unexpected ref 6.
or on w1064v1709:
speech.c:1781: Test failed: Got unexpected ref 6.
speech.c:1784: Test failed: Got unexpected ref 3.
speech.c:1787: Test failed: Got unexpected ref 2.
speech.c:1790: Test failed: Got unexpected ref 1.
https://test.winehq.org/data/patterns.html#windows.media.speech:speech
This is specific to the 64-bit test and only happens on w1064v1507, w1064v1709
and w1064-adm (21H2).
Also these failures started as soon as test_Recognition() was introduced:
commit 0a4b2bbd55a015dc603d0e073f7d000a574ab1b4
Author: Bernhard Kölbl <besentv(a)gmail.com>
Date: Mon Apr 25 23:18:06 2022 +0200
windows.media.speech/tests: Add some recognition tests.
Signed-off-by: Bernhard Kölbl <besentv(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=51404
Bug ID: 51404
Summary: Resident Evil 7 objects rendered with glitches (Vulkan
renderer)
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70261
--> https://bugs.winehq.org/attachment.cgi?id=70261
example
vkd3d-1.2-317-g57faa09
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https://bugs.winehq.org/show_bug.cgi?id=44314
Bug ID: 44314
Summary: FrameMaker 8: Installer aborts with the error "The
wizard was interrupted..."
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
The installer of FrameMaker 8 aborts with the message "The wizard was
interrupted before Adobe FrameMaker v8 could be completely installed.
Wine is self-compiled in an Ubuntu 16.04 environment.
Please let me know whether the install log with +msi is helpful, it is rather
large.
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https://bugs.winehq.org/show_bug.cgi?id=53703
Bug ID: 53703
Summary: Crashes when setting a long window title.
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 73120
--> https://bugs.winehq.org/attachment.cgi?id=73120
minimal reproducible example
After Wine 7.16, setting a long window title leads crashes.
I debugged this issue and created a minimum reproducible example.
Steps to reproduce:
1. Using winecfg, enable "Emulate a virtual desktop" or uncheck "Allow the
window manager to decorate the windows".
2. Compile attached source file, e.g.
% x86_64-w64-mingw32-gcc -o set_long_win_title.exe set_long_win_title.c
-lgdi32
3. Launch the program with wine, i.e. wine set_long_win_title.exe
4. Click inside the window.
Expected result:
The window title changes to "xxxxxx..." (a string of 179 x's).
Actual result:
It crashes with the following message:
011c:err:virtual:virtual_setup_exception stack overflow 1808 bytes in thread
011c addr 0x7fae1e3a0a8c stack 0x4608f0 (0x460000-0x461000-0x660000)
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https://bugs.winehq.org/show_bug.cgi?id=53570
Bug ID: 53570
Summary: Visual C++ 2015-2019 crashes on launch
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 0ad2db66a109b4c0a46d04ff8231706fff540941
Distribution: ---
0120:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
Files in '../Steamworks Shared/_CommonRedist/vcredist/2019'
17674fcc6cf3a2ffdc391bdcde082aa936e37a89 VC_redist.x86.exe
14M VC_redist.x86.exe
1effe7db3f42d670a1352c5c9b451c4db3e57ab5 VC_redist.x64.exe
15M VC_redist.x64.exe
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https://bugs.winehq.org/show_bug.cgi?id=52677
Bug ID: 52677
Summary: REVELPROG_IS crashes on unimplemented function
winusb.dll.WinUsb_Free
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mowinebugs(a)mail.com
Distribution: ---
Created attachment 72004
--> https://bugs.winehq.org/attachment.cgi?id=72004
terminal output
Download link:
https://www.reveltronics.com/en/products/revelprog-is-serial-memory-program…
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https://bugs.winehq.org/show_bug.cgi?id=53150
Bug ID: 53150
Summary: Add global script hooks on wine
Product: Wine-staging
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Give user a global option to run custom shell commands before starting wine and
before exiting wine.
Example:
* When a user run windows programs on wine. Wine will execute linux commands
first before starting the actual windows program
* When the windows program closed. After the windows program was ended wine
will run custom shell command before completely exited wine
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https://bugs.winehq.org/show_bug.cgi?id=50448
Bug ID: 50448
Summary: Recent changes to ntdll-NtAlertThreadByThreadId causes
that threads in some applications might look up
causing periodical lookups
Product: Wine-staging
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bjorn.bidar(a)thaodan.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
After `b8ca0eae9f47491ba257c422a2bc03fc37d13c22` that changed
ntdll-NtAlertThreadByThreadId the threads of some applications might lookup up
causing periodical freezes for 1s-3s in some applications like Wotld of
Warcraft or Deus Ex.
The rest of my session still works and does not freeze when that happens.
In the case of Wow I especialy noticed that the input will be open again sooner
than the graphics/sound.
The log will look like this:
02cc:err:sync:RtlpWaitForCriticalSection section <same address> "?" wait timed
out in thread 02cc, blocked by 0000, retrying (60 sec)
I noticed that in the case of Wow the critical section that looks is almost
every time the same.
Please see this wine-tkg bug report as a reference:
https://github.com/Frogging-Family/wine-tkg-git/issues/254
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https://bugs.winehq.org/show_bug.cgi?id=52701
Bug ID: 52701
Summary: virtual desktop worked in previous wine versions, not
in wine 7.4 (Staging)
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freehand(a)tutanota.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I'm trying to run the open source flight sims, Rowan's Mig Alley, on Ubuntu
21.10 with wine. With virtual desktop turned off, a black square occludes part
of the 3D view. Turning on virtual desktop in winecfg removes this black square
in wine 7.0 rc3 (Staging) and in previous versions of wine, such as wine 6.0.
However with wine 7.4 (Staging), turning on virtual desktop 3D view in Mig
Alley has no effect on the black square. How can I get Mig Alley 3D view
working with wine 7.4 (Staging)?
Mig Alley is open source. A linux/wine installer for the game is here:
https://github.com/sim-museum/esports-f ... igAlley.sh
The games package used by the installer can be downloaded here:
https://github.com/sim-museum/esports-for-engineers
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http://bugs.winehq.org/show_bug.cgi?id=33222
Bug #: 33222
Summary: GitHub for Windows crash - mono
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whiskers75(a)me.com
Classification: Unclassified
Created attachment 43945
--> http://bugs.winehq.org/attachment.cgi?id=43945
App crash
When running GitHub for Windows, it fails to start up with the error seen in
bug.txt.
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http://bugs.winehq.org/show_bug.cgi?id=33012
Bug #: 33012
Summary: FAST Search for Sharepoint MOSS 2010 Query Tool only
displays a black background
Product: Wine
Version: 1.5.23
Platform: x86-64
URL: http://fastforsharepoint.codeplex.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
After applying the workarounds mentioned in bug #32964 the program starts but
only shows a black background.
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https://bugs.winehq.org/show_bug.cgi?id=53709
Bug ID: 53709
Summary: Janes Longbow 2 crashes due to privileged instruction
in 32bit code
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cmsj(a)tenshu.net
Distribution: ---
Created attachment 73131
--> https://bugs.winehq.org/attachment.cgi?id=73131
backtrace.txt
I'm trying to get 1997's "Jane's Longbow 2" running. I've tried Crossover on
macOS and Bottles on a SteamDeck and in both cases I get a crash while
launching the game, with an error message about a privileged instruction.
Since the game has long since stopped being sold, it's fairly easily available
in software preservation archives, if anybody is interested in taking a look.
I've attached a backtrace from the Steam Deck.
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https://bugs.winehq.org/show_bug.cgi?id=50440
Bug ID: 50440
Summary: The Secret of Monkey Islandâ„¢: Special Edition - no
music and environmental effects
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtentser(a)yandex.ru
Distribution: ---
The game starts with 'winetricks d3dcompiler_47' to workaround #37676 and works
fine except there is no music and environmental effects. Sounds and speech
work.
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https://bugs.winehq.org/show_bug.cgi?id=53053
Bug ID: 53053
Summary: valorant vanguard vgk.sys does not load
Product: Wine
Version: 7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
Created attachment 72449
--> https://bugs.winehq.org/attachment.cgi?id=72449
backtrace
firstly there is an unimplemented function ntoskrnl.IoCreateFileEx
After stubbing this and compiling wine it complained about a missing cng.sys
copying it from the drivers folder in system32 to the system32 folder fixed
this.
After doing all this work it still does not work :(
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https://bugs.winehq.org/show_bug.cgi?id=53708
Bug ID: 53708
Summary: ChemOffice Suite 2021 21.0.0 installer fails with
"Run-time error '35601': Element not found"
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Depends on: 53707
Distribution: ---
Note: requires vb6run, as well as native micross.ttf to work around bug 53707.
While trying to install I see a message box seeming to come from the vb6
runtime, claiming "element not found". Unfortunately I can't tell what's
causing it.
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https://bugs.winehq.org/show_bug.cgi?id=53707
Bug ID: 53707
Summary: ChemOffice Suite 2021 21.0.0 installer cannot accept
license agreement
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Note: the installer needs native vb6run to start.
The second page of the installer is a standard license agreement. On Windows,
the accept/reject radio buttons are greyed out until the user scrolls all the
way to the bottom. On Wine, scrolling all the way to the bottom has no effect.
The text of the license agreement is rendered using "Microsoft Sans Serif". On
my machine that's replaced by "Source Han Sans". Copying the correct font
(C:/windows/fonts/micross.ttf) from a Windows 7 installation fixes the bug and
allows the license to be accepted (although the installer then runs into
further errors).
Most likely we either need Microsoft Sans Serif (cf. bug 20054) or a font that
is metrically compatible with it.
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https://bugs.winehq.org/show_bug.cgi?id=9158
Joel Holdsworth <joel(a)airwebreathe.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joel(a)airwebreathe.org.uk
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https://bugs.winehq.org/show_bug.cgi?id=39366
Bug ID: 39366
Summary: FILE_ATTRIBUTE_READONLY and FILE_ATTRIBUTE_HIDDEN
should perhaps use BSD flags
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guy(a)alum.mit.edu
4.4-Lite introduced per-file flags, which show up as the st_flags field of
"struct stat" and can be set with the chflags() and fchflags() calls.
For plain files, the UF_IMMUTABLE flag corresponds pretty closely to the
Windows FILE_ATTRIBUTE_READONLY flag.
OS X added the UF_HIDDEN flag. so that its kernel SMB client could report the
Windows FILE_ATTRIBUTE_HIDDEN flag to userland.
It might be useful for Wine to, on systems with the st_flags field in "struct
stat" and the chflags() call, to report that a file is read-only if
UF_IMMUTABLE is set, even if the file's permissions allow reading, and to set
UF_IMMUTABLE as well as turning read permissions off if FILE_ATTRIBUTE_READONLY
is set. (You probably want to turn off file permissions in case the file is on
a server; the server might not support setting that flag if, for example, it's
an NFS server.)
On OSes that have them *and* that have UF_HIDDEN, the same (modulo file
permissions) should perhaps be done for FILE_ATTRIBUTE_HIDDEN.
This has been discussed in the past; see the thread starting at
https://www.winehq.org/pipermail/wine-devel/2009-October/079038.html
(It might also be worth looking at supporting NT ACLs on UN*Xes that have
NT-style ACLs; OS X's ACLs are NT-style, and other UN*Xes might support them
even if they call them NFSv4-style ACLs.)
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https://bugs.winehq.org/show_bug.cgi?id=53702
Bug ID: 53702
Summary: God of War shows only a black screen
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 73116
--> https://bugs.winehq.org/attachment.cgi?id=73116
d3d_shader
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 32.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 33.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 34.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 35.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 36.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 37.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 38.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 39.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 40.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 41.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 42.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 43.
0164:err:d3d_shader:shader_glsl_append_sampler_binding_qualifier Unmapped
sampler 44.
0164:err:d3d_shader:shader_glsl_store_uav Invalid UAV index 9.
0164:err:d3d_shader:shader_glsl_store_uav Invalid UAV index 8.
wine-7.17-165-gf5b92137257
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http://bugs.winehq.org/show_bug.cgi?id=15396
Summary: program doesn't draw text to dialog box properly
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deadlock(a)start.no
Created an attachment (id=16248)
--> (http://bugs.winehq.org/attachment.cgi?id=16248)
Dialog box being drawn the wrong way
When I try to save or load a game in The Journeyman Project 3 - Legacy of Time,
the snapshoot is shown behind the dialog box, along with any text written on
the dialog box. The same happens with any other dialog box in the game that
shows text. It's like the function the game uses to draw, draws on the wrong
layer.
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https://bugs.winehq.org/show_bug.cgi?id=53695
Bug ID: 53695
Summary: Unable to use LSPDFR with GTA 5.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolothepro29(a)gmail.com
Distribution: ---
Created attachment 73101
--> https://bugs.winehq.org/attachment.cgi?id=73101
log
**
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https://bugs.winehq.org/show_bug.cgi?id=53692
Bug ID: 53692
Summary: FnF bugs
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: renanluscad(a)gmail.com
Distribution: ---
the bug of arrows and effects are not centered on the screen (in mods) please
fix this
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https://bugs.winehq.org/show_bug.cgi?id=53694
Bug ID: 53694
Summary: Habbo crashes when on badge section opening
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio(a)protonmail.com
Distribution: ---
Created attachment 73099
--> https://bugs.winehq.org/attachment.cgi?id=73099
Bug report
Habbo game crashes when using certain features, for example when opening the
"Badge" tab. This crash occurs 90%+ of the times, not always (I can't
understand why) but it's very annoying anyway.
I'm using LMDE 5. On Linux Mint 20.3 I have the same behaviour.
Steps to reproduce:
1) Login (or subscribe first) to https://www.habbo.it/ (https://www.habbo.com/
also exists for an english version, which is totally fine because the launcher
will be the same)
2)After logging in on your browser, click "Download" and install the app (it's
free)
3)Run the app and enter the "Classic" version (NOT "Modern"); you have to use
the code given in order to start(if you don't find it, reclick "Download",
there you'll find the code)
4)Once in the game, click on "Rooms" and enter in any room
5)Now click on "Inventory" (it's one of the icons on the bottom left of the
screen, it's the symbol of three chairs), a small window will open
6)open the "Badge" tab. The game will probably crash. If it doesn't, repeat
from point 3 (it crashes 90%+ of the times).
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https://bugs.winehq.org/show_bug.cgi?id=52890
Bug ID: 52890
Summary: habbo launcher exits
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: diazdanter1(a)outlook.com
Distribution: ---
Created attachment 72283
--> https://bugs.winehq.org/attachment.cgi?id=72283
Habbo launcher bugging
Hi, i am having trouble. The launcher loads fine and it loads well for like 5
minutes then it has a popup saying i need to close the app due to a problem. I
saved it as this. Thanks for any help.
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https://bugs.winehq.org/show_bug.cgi?id=52627
Bug ID: 52627
Summary: Wishlist: add ohm symbol (greek capital Omega) to wine
tahoma font
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpiceXVII that is a spice simulator coded for Windows, but explicitly
mentioning the possibility of using it with WINE uses Tahoma as its default
font and cannot properly show resistance values without that glyph.
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https://bugs.winehq.org/show_bug.cgi?id=53687
Bug ID: 53687
Summary: GTA V - Rockstar Editor: Export of project fails with
unknown error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: remasch(a)gmx.de
Distribution: ---
Created attachment 73095
--> https://bugs.winehq.org/attachment.cgi?id=73095
Proton_Log
When running GTA V with Proton (1663173455
experimental-bleeding-edge-7.0-24891-20220914-p51a6ce-w227d844-d2890f6-vb4ecc1)
exporting a project within the Rockstar Editor fails with an unknown error.
In the logs there is the following line (full log attached):
17567.357:0444:084c:fixme:mfplat:MFCreateSinkWriterFromURL
L"C:/users/steamuser/AppData/Local/Rockstar Games/GTA
V/videos/rendered\\Project 1.mp4", 0000000000000000, 00000000961600D0,
00000000B916FDD8.
I also reported this issue to Valves issue Tracker, see
https://github.com/ValveSoftware/Proton/issues/37#issuecomment-1247726371.
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https://bugs.winehq.org/show_bug.cgi?id=53675
Bug ID: 53675
Summary: Broken build dependencies with multiple jobs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pixel(a)hugbox.org
Distribution: ---
Created attachment 73087
--> https://bugs.winehq.org/attachment.cgi?id=73087
Log of build process
'make -jN' fails whereas a regular 'make' does fine on current master branch.
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https://bugs.winehq.org/show_bug.cgi?id=53328
Bug ID: 53328
Summary: HP Prime Virtual Calculator fails to start
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jfelten632(a)gmail.com
Distribution: ---
Created attachment 72712
--> https://bugs.winehq.org/attachment.cgi?id=72712
error info output after program termination
Whenever I try launching HP Prime Virtual calculator
(https://www.hpcalc.org/details/8939), it opens the EULA, and immediately
afterward, it outputs a C++ runtime error. The problem is 100% consistent and
can be easily replicated simply by installing and running the program. The
logfile is attached.
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https://bugs.winehq.org/show_bug.cgi?id=53691
Bug ID: 53691
Summary: Paprika Recipe App crashes when you create/edit a
recipe
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: richard.bowman(a)gmail.com
Distribution: ---
Created attachment 73098
--> https://bugs.winehq.org/attachment.cgi?id=73098
backtrace
Paprika Recipe Manager opens and the main screens can be used, including
browsing existing recipes, logging into the cloud account and syncing your
data, and using the built-in browser to extract recipes from the Web.
However, Paprika crashes immediately when you try to Edit a recipe or Add a new
one, which on Windows, popups up a screen of edit fields in order to do so.
I've tested this on two seperate Fedora 36-based systems using a fresh install
of the latest WineHQ 7.0 packages, with a trial version of CrossOver.
This is my one remaining Windows app that would make me so happy to have
working!
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https://bugs.winehq.org/show_bug.cgi?id=53588
Bug ID: 53588
Summary: listening tcp socket is removed after some time
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: marcsamuro(a)gmail.com
Distribution: ---
Hi,
i'm testing a rather simple background windows application that uses only disk,
network, memory, processes and threads.
When starting, the application opens a pair (ip4 & ip6) of listening socket on
TCP port 80, and another pair of listening sockets on UDP port 13000. They are
always kept open.
At first everything works fine, all listening ports appear when doing netstat
and the application works great :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN
15897/wineserver64
tcp6 0 0 :::80 :::* LISTEN
15897/wineserver64
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
However, after some time (a few hours ?) suddenly the tcp listening sockets do
no longer appear when doing netstat :
netstat -nap
Active Internet connections (servers and established)
Proto Recv-Q Send-Q Local Address Foreign Address State
PID/Program name
udp 0 0 0.0.0.0:13000 0.0.0.0:*
15897/wineserver64
udp6 0 0 :::13000 :::*
15897/wineserver64
The UDP listening socket still appear, and the application responds fine to
requests on the UDP port.
However the TCP (http) connection on port 80 does not respond anymore.
What could be the cause of that, what can i test to pinpoint the problem ?
I saw the sockets are owned by wineserver64 so i guess they are managed by
wine.
Why does only the TCP disappear and not the UDP ?
Is there a timeout or some other settings ?
On pure Windows, the application works fine since years, so it must be some
problem with linux or wine.
I'm using wine-3.0 (Ubuntu 3.0-1ubuntu1)
i'm starting the app with the command line :
nohup wine planet_server.exe &
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53642
Bug ID: 53642
Summary: 'wintab.c:is_tablet_cursor' fails with xwayland
devices
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wintab32
Assignee: wine-bugs(a)winehq.org
Reporter: bugg.void(a)tutanota.com
Distribution: ---
Created attachment 73043
--> https://bugs.winehq.org/attachment.cgi?id=73043
wintab32 debug output, is_tablet_cursor test
I can't get pen pressure to work with xwayland. Running with
WINEDEBUG=+wintab32 shows that wintab fails because it 'Did not find a valid
stylus, unable to determine system context parameters. Wintab is disabled.' (
see attachment ). It seems to me that the 'is_tablet_cursor' function fails
with xwayland device names. Below is my best attempt at explaining why it
happens.
Looking at one of the devices ( see attachment for more )
Device 9: [id 10|name xwayland-tablet stylus:10|type
"xwayland-pointer"|num_classes 2|use 4]
Is XExtension: Device, Keyboard, or Pointer
Skipping device 9 [name xwayland-tablet stylus:10|type "xwayland-pointer"]; not
apparently a tablet cursor type device
we get:
name: xwayland-tablet stylus:10
type: xwayland-pointer
This will result in:
is_tablet_cursor( "xwayland-tablet stylus:10", "xwayland-pointer" )
which will fail, because 'match_token' gets confused by extra ':10' in the name
I used source at
https://source.winehq.org/git/wine.git/blob/a4930f003f45ab82c4c05746cbd29cb…
to analyze this case. I can't build wine currently so I wasn't able to test any
fixes. The best I was able to do is extracting 'is_tablet_cursor' and testing
it in isolation ( https://www.ideone.com/Gc69l0 ).
Let me know if you need any more info.
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https://bugs.winehq.org/show_bug.cgi?id=52770
Bug ID: 52770
Summary: Build failure with "make -j64" in rpcrt4
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: bero(a)lindev.ch
Distribution: ---
Building wine 7.5 (with wine-staging patches, but they shouldn't be relevant to
this) with "make -j64" fails with
tools/winebuild/winebuild -b x86_64-w64-mingw32 -w --implib -o
dlls/rpcrt4/librpcrt4.delay.a --export \
/home/bero/abf/wine/BUILD/wine-7.5/dlls/rpcrt4/rpcrt4.spec
/usr/bin/x86_64-w64-mingw32-dlltool: bfd_open failed reopen stub file:
rpcrt4_dll_s00176.o: No such file or directory
winebuild: /usr/bin/x86_64-w64-mingw32-dlltool failed with status 1
make: *** [Makefile:297034: dlls/rpcrt4/librpcrt4.delay.a] Error 1
Probably the library is assembled before all object files belonging to it are
built.
Building with make (without SMP) works.
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https://bugs.winehq.org/show_bug.cgi?id=46712
Bug ID: 46712
Summary: Atelier Firis config tool crashes with "Unhandled page
fault on execute access"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tijs96(a)hotmail.com
Distribution: ---
Created attachment 63681
--> https://bugs.winehq.org/attachment.cgi?id=63681
Terminal outputs
Atelier Firis launches a config tool to change game settings before launching
the actual game. The config tool crashes at startup with the following error:
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
I've attached logs with the default terminal output, a +relay output (without
kernel32, advapi32, gdi32, ntdll and winex11) and a +win output. All of the
logs include output from steam as well. The following lines from the +relay
output seem interesting:
00d8:Call user32.SetWindowLongA(000101e2,fffffffc,1400033e0) ret=140004058
00d8:Ret user32.SetWindowLongA() retval=7f648ef86e32 ret=140004058
00d8:Ret dialog proc 0x140003c20
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
result=00000000
00d8:Ret window proc 0x7f648ef1525a
(hwnd=0x101dc,msg=WM_INITDIALOG,wp=000101e2,lp=00000000) retval=00000001
00d8:Call window proc 0x400033e0
(hwnd=0x101e2,msg=WM_GETDLGCODE,wp=00000000,lp=00000000)
wine: Unhandled page fault on execute access to 0x400033e0 at address
0x400033e0 (thread 00d8), starting debugger...
The relay and win logs were taken on wine 4.0-rc5, but the game still behaves
the same in wine 4.2-staging. I'm using arch-linux, 64bit.
Proton bug report for the game:
https://github.com/ValveSoftware/Proton/issues/1486
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https://bugs.winehq.org/show_bug.cgi?id=43321
Bug ID: 43321
Summary: Robinson Crusoe uninstaller crash at startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58665
--> https://bugs.winehq.org/attachment.cgi?id=58665
backtrace
The Robinson Crusoe uninstaller crashes directly at startup. Sadly the
backtrace gives really little information even if i start winedbg directly, no
other errors on the console.
Look like there is no free version of the game. It's this game
https://www.amazon.com/Robinson-Crusoe-Tivola-Electronic-Publishing/dp/3934…
I use Mesa 17.1.4.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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https://bugs.winehq.org/show_bug.cgi?id=45198
Bug ID: 45198
Summary: Project CARS 2 shows only a black screen (requires
constant buffer offsetting)
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kimmo.myllyvirta(a)gmail.com
Distribution: ---
Created attachment 61412
--> https://bugs.winehq.org/attachment.cgi?id=61412
terminal output
After bug 45197 is fixed, the game is running but shows only a black screen.
This is caused by unimplemented PSSetConstantBuffers1 and
VSSetConstantBuffers1.
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https://bugs.winehq.org/show_bug.cgi?id=43269
Bug ID: 43269
Summary: Launcher window has issue with the background for text
(Thief (2014), Tomb Raider (2013))
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 58598
--> https://bugs.winehq.org/attachment.cgi?id=58598
launcher
Text has a white background.
wine-2.11-114-g6ec3cd9
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http://bugs.winehq.org/show_bug.cgi?id=29443
Bug #: 29443
Summary: Savestates not working in DeSmuME (the keyboard
command is not being processed)
Product: Wine
Version: 1.3.35
Platform: x86
URL: http://desmume.org/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Classification: Unclassified
I have no idea why this is not working, but every kind of input imaginable
works, except for anything having to do with savestates.
To reproduce:
1) Download DeSmuME: http://desmume.org/download/
2) Download a ROM, for example from here:
http://hive.ndshb.com/index.php/component/jdownloads/finish/4/183
3) run 'wine DeSmuME.exe'
4) File->Open ROM and select the ROM
5) Press F1
Expected result: an error message "Failed to load slot 1" is displayed.
What happens: nothing.
Remapping the 'load savestate 1' function to a regular key, say the letter E,
does not make it work.
I know this reeks of being an app-specific bug, but it works in Windows.
As to the cause I can only speculate (and I'm not a programmer), however the
only remotely reasonable explanation *I* can come up with is that perhaps the
savestate actions are processed upon a key release event being recieved,
whereas the other in-game keypresses are processed differently. But that's pure
speculation, I haven't looked at the actual code (read: I don't have the skills
to read it).
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https://bugs.winehq.org/show_bug.cgi?id=41029
Bug ID: 41029
Summary: when using desmume (on wine), the app crashes whenever
I click on "control config"
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gfpthree(a)hotmail.com
Distribution: ---
Created attachment 55201
--> https://bugs.winehq.org/attachment.cgi?id=55201
the error report which came up
Whenever I use DeSmuME on WINE, it works OK but crashes with an option to file
a bug report if I click on "control config" which means that I don't know which
controls are which. I assume this is a bug with WINE as this does not occur
with Windows. I would use the Linux port, but it has limited functionality in
comparison to the Windows version.
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https://bugs.winehq.org/show_bug.cgi?id=53654
Bug ID: 53654
Summary: Lineage 2 DX8 not run
Product: Wine-staging
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: terapy-session(a)bk.ru
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Early Lineage 2 game clients with DirectX 8 API do not run in Wine. I've
installed DX8 library from winetricks, also tried Gallium Nine installation.
According to the console, the game still tries to run through DXVK, which is
wrong behavior. By removing the Wine prefix and running the game with a fresh
Wine folder without DXVK the game worked.
Please fix DirectX override via DXVK.
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https://bugs.winehq.org/show_bug.cgi?id=53668
Bug ID: 53668
Summary: Previously installed & working Microsoft Office tools
(Word/Excel/Powerpoint) not working after wine upgrade
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bug-report-wine(a)yopmail.com
Distribution: ---
Created attachment 73078
--> https://bugs.winehq.org/attachment.cgi?id=73078
Office 2013 (word) crash
Hi,
In a previous version of wine (probably 6.x), I had installed
Word/Excel/PowerPoint 2013 & 2016 from MS Office Pro DVDs (32bits) in 2
separate wine 32bits prefixes.
I use docs from AppDB (
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34983 ) and
StackOverflow answers. The solutions mostly consited in installing riched2 &
riched3 and msxml6 with winetricks.
In the end, all three tools from both versions of office suite were mostly
working (2013 was usable and 2016 was regularly asking to register the suite,
but with the registering dialog was crashing - changing the windows version &
re-running often sufficed making it run again).
Recently, I switched to a new machine which had Ubuntu 22.04 and wine 7.16
(then upgraded to 7.17). I zipped & copied the ~/.wine directories from the
initial machine and tried to run them on the new machine. This process worked
with previous several versions of the Office suite (2000/2003/2007/2010) and
wine versions.
Unfortunately, it's not working with either 2013 & 2016. I got the splash
screen for some time, with the "dots animation" which shows something is being
loaded, but then wine closes itself with the same error for 2013 & 2016
programs:
"0134:err:seh:NtRaiseException Unhandled exception code e0000003 flags 0 addr
0x7b012356". Which I have no idea how to solve :{
See attached logs.
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https://bugs.winehq.org/show_bug.cgi?id=53665
Bug ID: 53665
Summary: rawinput: Gamepad input lost after
disconnect/reconnect
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Regression SHA1: 8962ec5a83286488da6f839ceba3c39ad1cf00b3
Distribution: ---
Since Wine 7.10 (at least on Linux), when a gamepad is disconnected and
subsequently reconnected, a running program accessing that gamepad using the
rawinput interface can no longer receive input from the gamepad (the gamepad is
effectively lost). Testing indicates that GetRawInputDeviceInfo() on the
device after reconnect fails with error 6 (invalid handle), preventing
detection of the reconnect.
git bisect blames 8962ec5a, which broke gamepad input completely (the gamepad
is never detected by the application). 4c584fe7 fixes initial detection, but
the gamepad is lost after a disconnect/reconnect cycle.
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https://bugs.winehq.org/show_bug.cgi?id=53664
Bug ID: 53664
Summary: Exceptions in std::async not handled properly
Product: Wine
Version: 7.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tteu.ingog(a)gmail.com
Distribution: ---
Created attachment 73070
--> https://bugs.winehq.org/attachment.cgi?id=73070
The source code for a minimal example
Found this bug while investigating crashes of NTKDaemon.exe on launch, which is
required in Native Access 2.4.0.
When a C++ exception is thrown inside a callable passed in std::async with
std::launch::async policy, the unhandled exception is rethrown in the main
thread when getting the value of the std::future returned by std::async.
When executing a program compiled in Visual Studio 2022, However, it didn't
work as expected. The program will either execute as if the thread exited
normally at the point of `throw`, or somehow crash without forwarding the
exception to the caller thread of std::async(especially when winegdb is
attached).
I'm not sure if it's related, but it seems like std::current_exception is also
not working as expected.
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https://bugs.winehq.org/show_bug.cgi?id=4418
--- Comment #27 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug still occurs with wine-7.17.
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https://bugs.winehq.org/show_bug.cgi?id=53541
Bug ID: 53541
Summary: After upgrade from fedora 34 to 35, wine fails with
"The explorer process failed to start."
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a_schapira(a)verizon.net
Distribution: ---
Created attachment 72903
--> https://bugs.winehq.org/attachment.cgi?id=72903
Text file of wine failure error messages
After upgrading fedora from fc34 to fc35, wine fails to run anything, not even
notepad.
uname[ads@ADS2 ~]$ uname -a
Linux ADS2 5.18.16-100.fc35.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Aug 4 02:06:53
UTC 2022 x86_64 x86_64 x86_64 GNU/Linux
[ads@ADS2 ~]$ wine --version
wine-7.12 (Staging)
[ads@ADS2 ~]$ inxi -G
Graphics:
Device-1: Intel 82G33/G31 Express Integrated Graphics driver: i915
v: kernel
Display: x11 server: X.Org v: 1.20.14 driver: X: loaded: intel
unloaded: fbdev,modesetting,vesa gpu: i915 resolution: 1280x1024~60Hz
OpenGL: renderer: Mesa DRI Intel G33 v: 1.4 Mesa 21.3.9
[ads@ADS2 ~]$
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https://bugs.winehq.org/show_bug.cgi?id=53648
Bug ID: 53648
Summary: Update from 7.15> 7.16 many applications show glitches
Product: Wine-staging
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gizmo_1979(a)yahoo.it
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Today I upgraded from 7.15 to 7.16 and several programs that I was using that
worked correctly with 7.15 started showing an unusable window full of glitches,
one of these programs is benubird PDF https://benubird-pdf.download. it/ but
also the configuration window of wine appears glitched, even the same wine
config appears unusable and for this reason I have reported the bug as serious
because it makes it impossible to use wine.
I use kubuntu 22.04, graphics card is:
00:02.0 VGA compatible controller: Intel Corporation GeminiLake [UHD Graphics
605] (rev 03)
I am attaching the screenshot of what happens with wine 7.16 and how the
applications are displayed with wine 7.15
Wine 7.15 work ok
https://postimg.cc/mcbrmwQc
Wine 7.16
also the wine configurator does not work and various applications that were
installed have stopped working, but not all! some continue to function
correctly.
https://postimg.cc/VJ969TbQ
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https://bugs.winehq.org/show_bug.cgi?id=53660
Bug ID: 53660
Summary: wait_for_withdrawn_state
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: antoine(a)nagafix.co.uk
Distribution: ---
We have an issue where something in wine behave differently when receiving a
WM_DELETE_WINDOW message: with some window managers it unmaps the window (ie:
fluxbox) but with others (ie: xpra) it does not and this triggers the
wait_for_widthdrawn_state timeout:
https://github.com/Xpra-org/xpra/issues/3478#issuecomment-1237260437
Can you please clarify what wine is waiting for and why?
As per the link above, which points to the wine source for map_window /
unmap_window and X11DRV_WindowPosChanging / X11DRV_WindowPosChanged, it is
really not clear to me why the window would not be unmapped when receiving
WM_DELETE_WINDOW.
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https://bugs.winehq.org/show_bug.cgi?id=40349
Bug ID: 40349
Summary: Window close delay and
"fixme:event:wait_for_withdrawn_state ... wait timed
out" messages
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aptget(a)cock.lu
Distribution: ---
This bug is extremely similar to
https://www.winehq.org/pipermail/wine-bugs/2008-September/136228.html . (bug
15483 is gone?)
Every Wine window I try to close lingers for about 1 to 1.5 seconds before
disappearing, and finally when it does, a fixme error is being printed that
looks like this:
fixme:event:wait_for_withdrawn_state window 0x1002a/1200005 wait timed out
I'm using wine 1.9.6 on Arch Linux. The same problem happens with a clean
wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=52713
Bug ID: 52713
Summary: Nota Bene installer has black background
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 72073
--> https://bugs.winehq.org/attachment.cgi?id=72073
Screenshot
See attachment.
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https://bugs.winehq.org/show_bug.cgi?id=53655
Bug ID: 53655
Summary: Bvckup2 - EXCEPTION_ACCESS_VIOLATION c0000005 /
Unhandled page fault on read access
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1nikolas(a)hotmail.gr
Distribution: ---
Created attachment 73057
--> https://bugs.winehq.org/attachment.cgi?id=73057
Wine log, openning executable after install
You can download the trial version of the app here: https://bvckup2.com/
Installer runs fine. It's just the executable which throws the
EXCEPTION_ACCESS_VIOLATION error. I have no idea were to even start debugging
this. Also the debugger fails to run for some reason.
The app of course runs fine both on Windows 10 and Windows 7.
The executable after installing is in C:\Program Files\Bvckup 2\bvckup2.exe.
Attached is a "+debugstr,+loaddll,+pid,+seh,+timestamp" log of the bvckup2.exe.
(Log is from 7.15 wine-stagging on ArchLinux but has same behavior on 7.16)
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=24705
Summary: Unhandled page fault on write access to address in
32-bit code.
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: publio.escipion.el.africano(a)gmail.com
Created an attachment (id=31216)
--> (http://bugs.winehq.org/attachment.cgi?id=31216)
wine execution output, with debbuging information.
The present issue affect wine-1.1.28 & wine-1.3.4, and, I guess, the versions
between.
The application is an educational software, available from:
http://static.cedeti.cl/software/sl/SuenaLetrasInstalador_mx.exe
My SO is: openSuSE 11.2 x86_64 + Updates, which relevant specifications are:
Linux **** 2.6.31.14-0.1-desktop #1 SMP PREEMPT 2010-09-17 11:32:00 +0200
x86_64 x86_64 x86_64 GNU/Linux
GNU bash, version 4.0.35(1)-release (x86_64-suse-linux-gnu)
The problem takes place after the installation, when the program is launched.
Wine complained:
"wine: Unhandled page fault on write access to 0x00000000 at address 0x********
(thread ****), starting debugger...
Unhandled exception: page fault on write access to
0x00000000 in 32-bit code (0x********)."
I also saw calls, or paths with character codification (MS Windows ISO-8859-1
or ISO-8859-15 vs. Linux UTF-8) issues. But I do not know if this is a relevant
part of the problem, or simply a noise.
Every thing is collected in the file attached.
I do not know whether this information be enough so you might solve it, or
whether it requires a workaround configuration to make it run.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=34277
Bug #: 34277
Summary: Far2 file manager crashes on start up
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.farmanager.com/history/far2.x86.msi
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45633
--> http://bugs.winehq.org/attachment.cgi?id=45633
backtrace
In recent versions of Wine, Far 2 can no longer start.
Half a year ago it worked just fine. It's a regression.
$ wineconsole --backend=user Far.exe
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:iphlpapi:NotifyAddrChange (Handle 0x152e8f0, overlapped 0x152e8fc): stub
fixme:heap:HeapSetInformation 0x110000 0 0x33fdfc 4
*** glibc detected *** Far.exe: double free or corruption (!prev): 0x7cb5ef08
***
======= Backtrace: =========
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https://bugs.winehq.org/show_bug.cgi?id=48547
Bug ID: 48547
Summary: Gothic 2 with D3D11 renderer crashes on startup
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: supercoolemail(a)seznam.cz
Distribution: ---
Created attachment 66357
--> https://bugs.winehq.org/attachment.cgi?id=66357
Log
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer crashes during
starup.
How to reproduce:
- Get Gothic 2.
- Test G2 works (menu at least).
- Extract GD3D11 (e.g. from
https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D…
but even old versions from Liker suffer from same issue). DLLs from archive
belong to `<game dir>/System` directory.
- Start the game with `ddraw=n,b`.
- Observe crash.
Tested on
`Linux coolhost 5.4.15-arch1-1 #1 SMP PREEMPT Sun, 26 Jan 2020 09:48:50 +0000
x86_64 GNU/Linux`
Ryzen 7 1700
RX 580 8G
16 G RAM
mesa 19.3.2
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https://bugs.winehq.org/show_bug.cgi?id=53653
Bug ID: 53653
Summary: winmine.exe is not scaled properly to match the output
DPI
Product: Wine
Version: 7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 73055
--> https://bugs.winehq.org/attachment.cgi?id=73055
winmine.exe from Windows XP with DPI set to 192
winmine.exe from Windows XP is not scaled [properly] in Wine 7.17.
The menu is scaled, the client area is exactly the same as with the default
DPI.
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http://bugs.winehq.org/show_bug.cgi?id=36644
Bug ID: 36644
Summary: regedit: user interface does not scale with dpi
setting
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aerilius(a)googlemail.com
Created attachment 48684
--> http://bugs.winehq.org/attachment.cgi?id=48684
Screenshot of regedit
When setting the dpi to a higher value (2× = 192dpi, 2.5× = 240dpi), many user
interface elements have inconsistent dimensions and font sizes. This heavily
affects usability.
• menu and context menues are too small
• +/- expanders are too small to click, they seem not to render properly
• column widths are by default too narrow
• scrollbars are too small
• statusbar is too small
• slider grip (in winecfg) is too small
• icons are too small
While there are also visual inconsistencies on Windows itself, these elements
are at least at usable sizes on Windows 7+.
This affects also explorer.exe, notepad.exe, and third-party applications as
well (though they might use different UI libraries), like 7-zip file manager,
etc.
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https://bugs.winehq.org/show_bug.cgi?id=53603
Bug ID: 53603
Summary: Strange result with notepad.exe
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Just upgraded two machines to 7.16 and see issue with both.
Using root user and running notepad it comes up fine.
Using regular user and running notepad with DPI set to 144, it comes up with
what appears to be a terminal window with a smaller white window inside that
should be the notepad, but doesn't respond. Have to kill process. Running
again, has same issue, but both terminal window and white window are even
smaller?
Running winecfg and setting DPI to 96. Then running notepad seems to have it
come up correctly. Terminal window is larger and notepad fills it up. Can also
resize window no issue.
Can then use winecfg and set DPI back to 144, and it runs fine at that point,
but found that after awhile running ago goes back to problem, and have to reset
DPI again. Don't see any obvious error messages that are different between when
it works and doesn't. Other programs I run have no issues, so don't know if thi
is only a notepad issue.
Did notice that the notepad.exe in the C:\windows directory is the system32
version (or atleast same size) the syswow notepad.exe is different size.
Don't use notepad.exe much, but normally after an update of wine.
I run wine notepad with root user to have it do update, and then do same for my
regular user.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=53602
Bug ID: 53602
Summary: The mailer "The Bat!" went crazy when the resolution
is changed
Product: Wine
Version: 7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
Distribution: ---
Created attachment 72993
--> https://bugs.winehq.org/attachment.cgi?id=72993
Simple screenshot with 96dpi and 104dpi
When I change the resolution from 96dpi to 104dpi (I'm old and my view got
worst :) the mail program "The Bat!" went crazy and unusable.
My machine:
Operating System: Devuan GNU/Linux 5
KDE Plasma Version: 5.25.4
KDE Frameworks Version: 5.97.0
Qt Version: 5.15.4
Kernel Version: 5.18.0-4-amd64 (64-bit)
Graphics Platform: X11
Processors: 16 × AMD Ryzen 7 2700X Eight-Core Processor
Memory: 62.7 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1660/PCIe/SSE2
I use the proprietary NVIDIA driver.
So I also tried to use 97dpi: same result!
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https://bugs.winehq.org/show_bug.cgi?id=40431
Bug ID: 40431
Summary: Siter Skain game RefleX crashes on start
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 54177
--> https://bugs.winehq.org/attachment.cgi?id=54177
RefleX run log
The game RefleX by Siter Skain crashes on start. Very brief log is attached.
This game has a freely available demo that shows the same behavior, it is
available here: http://www.siterskain.com/reflex/download.htm (look for Trial
Version 1.02)
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http://bugs.winehq.org/show_bug.cgi?id=36955
Bug ID: 36955
Summary: X-Com: Interceptor fails to start combat mode when 3D
acceleration enabled
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://www.fileplanet.com/11584/10000/fileinfo/X-Com:-
Interceptor-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
This is an old Directx5 game from 1998.
When hardware acceleration enabled and the game switches to combat mode an
error message is shown:
'ERROR: Can't get Direct3D Device2'
Software rendering works.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f418,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:ddraw:d3d_device_create Only one Direct3D device per DirectDraw object
supported.
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1e35f0 stub!
Steps to reproduce the problem with the demo:
1. unpack and install the demo, start the game with Interceptor.exe
2. go to <Settings> and select a 3D capable device
3. Singleplay -> choose difficulty -> OK -> Close
4. turn on time acceleration, click on the rightmost icon (24hours) under the
globe on the right.
5. Launch mission -> select a plane -> activate time acceleration again until
combat mode will be available
Fedora 20
Nvidia binary drivers 340.24
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https://bugs.winehq.org/show_bug.cgi?id=46559
Bug ID: 46559
Summary: Visual C++ Build Tools 2015 fails to install
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: andremohren(a)gmail.com
Distribution: ---
Created attachment 63431
--> https://bugs.winehq.org/attachment.cgi?id=63431
Default output when running
Environment: Fresh wine 4.0 (from default repository in ubuntu disco) with
installed "dotnet462" via winetricks.
Executable:
https://download.microsoft.com/download/5/f/7/5f7acaeb-8363-451f-9425-68a90…
The installer itself starts correctly. When comparing it with a proper windows
environment, the installer checks for available packages before giving the user
the opportunity to select which packages to install (in my case the defaults
plus the MFC libraries and the Windows 8.1 SDK, so the goal is to get this
stack installed for an linux based build server which has to compile the
windows binaries). While this takes some time on windows, wine instantly
switches to the next "finalizing" step, which causes the application to close
shortly afterwards. I suspect the winsock error causing the installer to not
find any downloadable packages, resulting in a proper finalizing and closing.
If any specific additional logs are required, please tell me and i will add
them here instantly.
Thanks in advance for the help!
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https://bugs.winehq.org/show_bug.cgi?id=53337
Bug ID: 53337
Summary: Ice Cream Calculator: unusually slow scrolling
Product: Wine
Version: 7.12
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contextnerror(a)outlook.com
Created attachment 72722
--> https://bugs.winehq.org/attachment.cgi?id=72722
Output from opening the app, scrolling ingredients, then closing
The program scrolls very slowly through the ingredients list since wine version
7.12.
Here's a video of the behavior in 7.12: https://imgur.com/a/KUqxJM6
Behavior in 7.11, for comparison: https://imgur.com/a/BqHO67E
Download link for the app is here:
https://icecreamcalc.com/download/latest-version
Confirmed to happen in at least all app versions back to 2.02. Haven't tested
older ones.
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https://bugs.winehq.org/show_bug.cgi?id=53427
Bug ID: 53427
Summary: BioShock needs D3DX10PreprocessShaderFromMemory
implementation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crashes with
06c4:fixme:d3dx:D3DX10PreprocessShaderFromMemory data "#include
<MATERIALFACTORY>\n#include <VERTEXFACTORY>\n#include
\"AmbientDistortion.hlsl\"\n\n#ifndef RENDER_Z_ONLY\n#define RENDER_Z_ONLY
0\n#endif\n\n// VERTEX SHADER\n\n// user structs\nstruct VSInput
\n{\n\tVertexData\t\tvertex;\n};\n\n// this optimizes the
localToWorld/normalToWorld cal"..., data_size 3240, filename (null), defines
12EF7A80, include 0052E14C, pump 00000000, shader_text 0052D738, errors
00000000, hresult 00000000 stub!
wine-7.13-227-g1381ced8ecb
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https://bugs.winehq.org/show_bug.cgi?id=37019
Bug ID: 37019
Summary: Summoner: Direct3D error at launch
Product: Wine
Version: 1.7.23
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
The Direct3d error states:
Error: No Direct3D devices found!
File: D:\projects\Summoner\pccode\vsdk\gr\directx\gr_direct3d.cpp - Line: 1061
A critical error has occurred and the program cannot continue
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https://bugs.winehq.org/show_bug.cgi?id=53581
Bug ID: 53581
Summary: Construction Set Extender crash on post wine after
commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Product: Wine
Version: 7.15
Hardware: x86-64
URL: https://www.nexusmods.com/oblivion/mods/36370/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Regression SHA1: 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Distribution: ArchLinux
Hi.
In the current master (post commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e)
the Construction Set Extender regressed again after the first regression that
happened in wine 7.5.
The old behaviour was an assertion error that terminate the application:
Assertion failed: Data != ActiveComboBoxes.cend(), file
Y:\CSE\Construction-Set-Extender\UIManager.cpp, line 623
The new behaviour is a crash that happen before the previous error.
[CSE] 0x7BC57666 ==> strlen+0x6 in ntdll (0x00CBF378)
[CSE] 0x7BC505B6 ==> RtlCreateUnicodeStringFromAsciiz+0x26 in ntdll
(0x00CBF3A8)
[CSE] 0x6ED5E27A ==> WIN_CreateWindowEx+0xBAA in user32 (0x00CBF4C8)
[CSE] 0x6ED5F26D ==> CreateWindowExA+0x168 in user32 (0x00CBF758)
[CSE] 0x6ED25119 ==> DIALOG_CreateIndirect+0xBD9 in user32
(0x00CBFA38)
[CSE] 0x6ED268F8 ==> CreateDialogParamA+0x78 in user32 (0x00CBFA78)
This block Bug #52779
Regression test result:
0d0f2067f89545539ab3ae0ccd802239a2dce98e is the first bad commit
commit 0d0f2067f89545539ab3ae0ccd802239a2dce98e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Sun Aug 14 23:24:04 2022 +0200
user32: Pass window name as UNICODE_STRING to NtUserCreateWindowEx.
dlls/user32/win.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
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https://bugs.winehq.org/show_bug.cgi?id=52709
Bug ID: 52709
Summary: Visual Studio Community 2022 installer crashes when
trying to open it
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 72067
--> https://bugs.winehq.org/attachment.cgi?id=72067
Installer
"""
0120:fixme:shcore:IsOS (OS_DOMAINMEMBER) What should we return here?
wine: Unhandled page fault on write access to 00000002 at address 7B0382C8
(thread 0110), starting debugger...
0150:fixme:imm:ImeSetActiveContext (0x251930, 1): stub
0150:fixme:imm:ImmReleaseContext (00010084, 00251930): stub
0150:fixme:dbghelp_dwarf:dwarf2_read_range no entry found
"""
"""
Backtrace:
=>0 0x7b0382c8 wcstombs_sbcs+0x20e(info=<has been optimized away by compiler>,
info=<internal error>, dstlen=<internal error>, dst=<internal error>,
srclen=<internal error>, src=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:1854] in kernelbase
(0x0032f098)
1 0x7b0382c8 wcstombs_codepage+0xdcc(used=<internal error>, defchar=<internal
error>, dstlen=<internal error>, dst=<internal error>, srclen=<internal error>,
src=<internal error>, flags=<internal error>, codepage=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:2005] in kernelbase
(0x0032f098)
2 0x7b0382c8 WideCharToMultiByte+0xf23(codepage=<internal error>,
flags=<internal error>, src=<internal error>, srclen=<internal error>,
dst=<internal error>, dstlen=<internal error>, defchar=<internal error>,
used=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase
(0x0032f098)
3 0x6ed0a791 alloc_menu_nameW+0x101(ret=<register ESI not accessible in this
frame>, menu_name=<register EBX not accessible in this frame>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:185] in user32 (0x0032f0f8)
4 0x6ed0b372 RegisterClassExW+0x62(wc=<internal error>)
[Z:\usr\src\packages\BUILD\dlls\user32\class.c:171] in user32 (0x0032f358)
5 0x10c3ef64 (0x0032f418)
"""
"""
0x7b0382c8 WideCharToMultiByte+0xf23
[Z:\usr\src\packages\BUILD\dlls\kernelbase\locale.c:5881] in kernelbase: movb
%al,0xffffffff(%ecx)
"""
"""
System information:
Wine build: wine-7.4
Platform: i386 (WOW64)
Version: Windows 7
Host system: Linux
Host version: 5.13.0-35-generic
"""
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http://bugs.winehq.org/show_bug.cgi?id=27243
Summary: Wiggles: All renderers are unsupported
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=34825)
--> (http://bugs.winehq.org/attachment.cgi?id=34825)
Wiggles Settings Window
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Wiggles
4) patch Wiggles with Wiggles_Patch_1_0_844.exe
4) wine SetMode.exe
Behaviour:
All renderers are marked as unsupported which is not true. OK button is always
grayed out. (see attachment)
Expected behaviour:
All renderers should be marked as supported. OK button shouldn't be always
grayed out.
Terminal output:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32e7a4,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=11999
Summary: Endless Online game window appears as white texture
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://files.endless-online.com/EOsetup028.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=11336)
--> (http://bugs.winehq.org/attachment.cgi?id=11336)
Terminal output with d3d traces.
Using Wine version wine-0.9.57-84-g9ab07d5, launching the application simply
results in a white screen without any UI elements shown. Attached are d3d
traces and additional terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=53601
Bug ID: 53601
Summary: UI rendering completely broken for multiple
applications
Product: Wine
Version: 7.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 72989
--> https://bugs.winehq.org/attachment.cgi?id=72989
7-Zip in Wine 7.16
Wine 7.16 has a major regression.
7-Zip 21.07: renders nonsense, when resizing it enters a repaint loop, all CPU
cores become busy.
WinRAR: likewise.
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https://bugs.winehq.org/show_bug.cgi?id=53547
Bug ID: 53547
Summary: msys2 installer fails to check disk space:
"harddisk_query_volume Unsupported volume query 3"
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
The msys2 installer is powered by Qt IFW (Installer Framework). When installing
in CLI mode, the installer fails to determine the available disk space:
$ wine msys2-x86_64-20220603.exe in com.msys2.root -t 'c:\msys64'
0120:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated.
Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in
the winbind package of your distribution.
0120:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[0] Arguments: Z:\home\user\Downloads\msys2-x86_64-20220603.exe, in,
com.msys2.root, -t, c:\msys64
[45] Operations sanity check succeeded.
[66] Loaded control script ":/metadata/installer-config/control_js.js"
[101] Preparing meta information download...
0120:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000021F118
000000000021F140 000000000021F11C) returning a dummy value (current locale)
0120:fixme:nls:get_dummy_preferred_ui_language (0x8 000000000021F118
000000000021F140 000000000021F11C) returning a dummy value (current locale)
[134] Warning: QFont::setPixelSize: Pixel size <= 0 (-1)
[159] Selected components without dependencies:
com.msys2.root
com.msys2.root.base
[193] Installation space required: "527.19 MB" Temporary space required:
"256.00 MB" Local repository size: "0.00 bytes"
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
0058:fixme:mountmgr:harddisk_query_volume Unsupported volume query 3
[284] Cannot determine available space on device. Volume descriptor:
"\\\\?\\Volume{00000000-0000-0000-0000-000000000043}\\", Mount path: "C:\\".
Continue silently.
[359]
[362] Do you want to continue?
[375] Yes|No
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https://bugs.winehq.org/show_bug.cgi?id=53544
Bug ID: 53544
Summary: msys2 block device fstat function depends on
NtQueryVolumeInformationFile FileFsFullSizeInformation
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Running pacman in msys2 with "CheckSpace" option present in /etc/pacman.conf
causes the following error:
-------
0510:fixme:file:NtQueryVolumeInformationFile 0x378: full size info not
supported
warning: could not get filesystem information for /c: File exists
error: failed to commit transaction (not enough free disk space)
Errors occurred, no packages were upgraded.
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https://bugs.winehq.org/show_bug.cgi?id=53486
Bug ID: 53486
Summary: foobar2000.exe with foo_out_upnp breaks sending audio
stream to another upnp renderer after a short period
of time
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: pavlos.audiofreak(a)gmail.com
Distribution: ---
The problem occurs between versions wine-7.4 (good) and wine-7.5 (bad). All
following releases are bad.
I have checked both: the wine packages distributed by Arch Linux as well as
compiled from the sources at https://source.winehq.org/git/wine.git.
The "git bisect" process indicates the commit
74059d12b83e9f6d6fd64556ba11d7b5331d5d00 as the first bad commit.
Environment:
Stream sending computer: Arch Linux 5.18.15-arch1-1, wine (see above),
foobar2000.exe v.1.6.11 with "UPnP Media Renderer Output" component
"foo_out_upnp" version 1.3.2
Stream rendering computers: Windows 7 and Windows 10 (I have two renderers, one
playing at a time), foobar2000.exe v.1.6.11 with "UPnP/DLNA Renderer, Server,
Control Point" component "foo_upnp" version 0.99.4, configured only as "Media
renderer", not "Media server".
All computers are connected in LAN, no firewalls inside the home LAN.
Symptoms:
The audio stream starts properly, selected renderer properly plays the music on
connected audio device.
After a period of 10 to 60 seconds (randomly) the rendering computer stops
receiving data and playing the music.
I tried to revert the commit, but during the last 4 months the source file
dlls/ntdll/unix/socket.c was heavily modified and git has refused to revert
it.
I am ready to help in testing patches.
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https://bugs.winehq.org/show_bug.cgi?id=52449
Bug ID: 52449
Summary: Liar-soft Visual Novel's not displaying video (audio
plays fine)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: q6c9o8+4wqtcbddeyj80(a)sharklasers.com
Distribution: ---
Created attachment 71726
--> https://bugs.winehq.org/attachment.cgi?id=71726
wine output with winetricks directshow installed
Hello
Liar-soft Visual Novels do not display the video during playback while the
audio plays in the background. I've tested 3 or 4 (Shikkoku no Sharnoth. Sekien
no Inganock) and all have the same issue.
While vanilla wine does not throw any obvious errors in the log, installing
directshow via winetricks thew a few gstreamer errors in the log attached.
Tried:
Pasting quartz.dll from windows xp into a 32 bit prefix and setting dll
override to native (application stops working)
Copied the video to another video game and replaced their opening movie with
the problematic video in question (i.e 0001.mpg was renamed to OP.wmv) and the
video played perfectly in the other game without throwing any errors.
The vanilla bug report is as follows
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0-rc5 is a testing
version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux0
010c:fixme:pulse:pulse_channel_map_to_channel_mask Unhandled channel aux1
007c:fixme:imm:ImeSetActiveContext (0x25f0b0, 0): stub
007c:fixme:imm:ImmReleaseContext (0000000000010020, 000000000025F0B0): stub
010c:fixme:imm:ImeSetActiveContext (0x713a80, 1): stub
010c:fixme:imm:ImmReleaseContext (00020054, 00713A80): stub
010c:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=53560
Bug ID: 53560
Summary: Wizard101 fails to load in 7.15
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Regression SHA1: 0ee74e9f815fbab8ef61eac724ba311b9f775b60
Distribution: SUSE
The launcher loads, and logging in and patching seems to work fine. After
clicking the Play button, a blank white window appears and it never progresses
beyond that--the KingsIsle splash screen never loads. Wine spams the terminal
with
01e4:fixme:d3d:wined3d_check_device_format_conversion output 0000000000294F40,
device_type WINED3D_DEVICE_TYPE_REF, src_format WINED3DFMT_B5G6R5_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Eventually a tiny error message appears in the taskbar. Hovering over it, you
can see the message "A problem has occurred. Do you wish to report this
problem?" There are Yes and No buttons, but they don't work. The only way to
shut everything down is to click the X button in the upper right corner of the
error message.
Regression test results:
0ee74e9f815fbab8ef61eac724ba311b9f775b60 is the first bad commit
commit 0ee74e9f815fbab8ef61eac724ba311b9f775b60
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Tue Jul 26 18:28:42 2022 -0500
d3d9: Cache the output mode list.
The patch does not revert cleanly.
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