https://bugs.winehq.org/show_bug.cgi?id=51885
Bug ID: 51885
Summary: Installing Dotnet Causes Recursive Cannot Parse File
Errors and Terminal Spam
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
This is an issue that's plagued me with Wine for a long while now:
For some reason, I don't know why, but VERY often when I execute a Wine process
in a terminal (I use Konsole and Yakuake) Wine spits out excess lines of
"information" until I terminate the terminal shell.
This gets particularly noticeable when doing things like installing dotnet,
where there's a lot going on.
For not as long but still a while, installing dotnet in particular causes it to
search in my ~/.local/share/applications folder for some reason, then going
through a symlink I have there, then navigating to the Wine-defined "Z drive"
to scan a bunch of other locations on my PC recursively.
The two issues combined causes literally endless spam in my terminal and it
even spills into other process in that same terminal session, like opening a
file in nano.
I would log this data to a file *but I literally can't do so;* there's too many
characters to log and it isn't possible for me to capture all the data.
Needless to say (I kind of already said it), this can also make collecting
information quite difficult for application testing for bug reporting.
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http://bugs.winehq.org/show_bug.cgi?id=18027
Summary: Check support for application switching by keybord
shortcuts
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I am used to the shortcut "Alt+Tab" with the effect of switching between
application windows. This is usually also supported in X sessions (like KDE or
GNOME). But it does not work if the game "Civilization 4" was started in full
screen mode.
How much has this behaviour got to do with an option "Managed windows using
X11"?
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https://bugs.winehq.org/show_bug.cgi?id=52823
Bug ID: 52823
Summary: Wine-Mono UI Discrepancies with Community Batman
Arkham Asylum Launcher
Product: Wine
Version: 7.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
Created attachment 72207
--> https://bugs.winehq.org/attachment.cgi?id=72207
Screenshots with Different DPIs and Wine Themes
SHA256 of BmLauncher.exe:
5d2c63df597793a45b2647ce73059e523fdd12482579313a6b649489604aed90
Download location via web archive:
https://web.archive.org/web/20220410202545/https://objects.githubuserconten…
-----
The application is an open-source .NET 4.5 program:
https://github.com/neatodev/BmLauncher
-----
The issue here is primarily that:
- UI elements don't align properly (see buttons toward the bottom of the
screenshots)
- Text describing drop-down lists (mostly) "runs into" the drop-down lists
themselves (no padding)
- Tool-tips are slightly cut-off towards the top of their bubbles
- Using the drop-down list above the checkbox ("Pool Size") or hovering over
the checkbox item itself causes it to partially disappear as a sort of cut-out
where the drop-down would overlap
- and the "Miscellaneous" box's text is crammed; it renders incorrectly
Those main issues aside, the lack of HiDPI support in Wine meant that the
project had to adapt to support Wine's winecfg scaling setting to look the way
it does now; would be great if HiDPI support finally gets implemented... >_>
(It used to look much, much worse:
https://cdn.discordapp.com/attachments/962343073923354685/96234629290906830…
)
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http://bugs.winehq.org/show_bug.cgi?id=27579
Summary: The appearance of uTorrent 3.0 torrents list is broken
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://download.utorrent.com/3.0/utorrent.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Not only this part of µTorrent window is black, when you add a torrent to
download, its name and other attributes are hidden, when you try to switch the
current category from e.g. "Downloading" to "Seeding", this part of uTorrent
window will not be updated.
In short the appearance of uTorrent 3.0 under Wine is broken beyond being
usable.
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https://bugs.winehq.org/show_bug.cgi?id=52536
Bug ID: 52536
Summary: Sifu crashing when dying or pressing skill tree.
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sullaimaanawan(a)gmail.com
Distribution: ---
Created attachment 71841
--> https://bugs.winehq.org/attachment.cgi?id=71841
sifu crash log
After completing the intro of sifu and you press the skill tree the game will
freeze. Also when you die the game will crash sometimes if you hover over the
upgrades.
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https://bugs.winehq.org/show_bug.cgi?id=43508
Bug ID: 43508
Summary: Kindle for PC can't initialize gecko?
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: jacek(a)codeweavers.com
Distribution: Gentoo
While looking at https://github.com/Winetricks/winetricks/issues/825, I noticed
that newer Kindle does not show its login window, instead spamming an infinite
loop of window refreshing:
[INFO][RegistrationDialogWrapper] Registration: URL changedabout:blank^M
[WARN][MazamaLog] ShellExecute 'about:blank' failed (error 31).^M
[INFO][RegistrationDialogWrapper] reloadWebview^M
fixme:ieframe:WebBrowser_Stop (0x79a79f0)
[INFO][RegistrationDialogWrapper] Registration: URL changedabout:blank^M
...
...
err:mshtml:create_document_object Failed to init Gecko, returning
CLASS_E_CLASSNOTAVAILABLE
fixme:ole:CoCreateInstanceEx no instance created for interface
{00000000-0000-0000-c000-000000000046} of class
{25336920-03f9-11cf-8fd0-00aa00686f13}, hres is 0x80004005
[INFO][RegistrationDialogWrapper] Webview finished loading with code=0^M
[INFO][CMetricsManager] Reporting the following metric 170808:184434 Mazama: I
RegistrationDialogWrapper:RegistrationWebViewLoadTimer:Timer=1:^M
fixme:ieframe:handle_navigation_error Navigate to error page
fixme:ieframe:bind_to_object BindToObject failed: 800c0010
...
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
[INFO][RegistrationDialogWrapper] Registration: URL changedabout:blank^M
err:secur32:schan_AcquireClientCredentials Could not find matching protocol
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
[WARN][MazamaLog] ShellExecute 'about:blank' failed (error 31).^M
[INFO][RegistrationDialogWrapper] reloadWebview^M
fixme:ieframe:WebBrowser_Stop (0x79a79f0)
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
To make sure it wasn't my machine, I ran mshtml/ieframe tests, which all
passed. I can browse the web with iexplore.exe, as well, so gecko is
functional.
austin@austin2:~/.cache/winetricks/kindle$ sha256sum
KindleForPC-installer-1.20.47037.exe
cb20581d3455d458c7ac4bafa5c67dcfc5186c7b35951168efcf5a8263706b47
KindleForPC-installer-1.20.47037.exe
austin@austin2:~/.cache/winetricks/kindle$ du -sh
KindleForPC-installer-1.20.47037.exe
52M KindleForPC-installer-1.20.47037.exe
wine-2.14-32-g52fbaeb2c4
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https://bugs.winehq.org/show_bug.cgi?id=48148
Bug ID: 48148
Summary: WinRAR x86 crashes when trying to view very large
files
Product: Wine
Version: 4.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1. Navigate to any large file (>4GB).
2. Hit Alt + V (Commands -> View File)
Assertion failed: ~para->member.para.nFlags & MEPF_REWRAP, file caret.c, line
232
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https://bugs.winehq.org/show_bug.cgi?id=50322
Bug ID: 50322
Summary: REDEngineErrorReporter.exe Page fault while trying to
print unimplemented function message to console.
Product: Wine
Version: 6.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 68905
--> https://bugs.winehq.org/attachment.cgi?id=68905
Backtrace of bug.
Crash occurs when attempting to debug print an unimplemented function call when
launching Cyberpunk2077 (GOG version) using dxvk with wine's dxgi.dll.
Triggered by REDEngineErrorReporter.exe and not the game itself.
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https://bugs.winehq.org/show_bug.cgi?id=45023
Bug ID: 45023
Summary: TestBot Object Relational Mapper issues
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The TestBot implements its own perl Object Relational Mapper (ORM) to access
the database. It is implemented by the modules in lib/ObjectModel. The are two
main concepts:
* Items
An Item is an object representing a table row. The classes such as Job, Step
and Task all inherit from Item.
* Collections
A collection represents a table and is thus a collection of Items. To allow
for fast access the items are stored in a perl hashtable indexed by their
primary key. A Collection may not contain all of the table's rows. For instance
a Step Collection only contains the Steps of the parent Job object used to
create it. So $Job->Steps is a collection that contains only the $Job steps.
The items in a Collection can be further filtered out by specifying that one
of their property must be in a set of values. For instance
$Jobs->AddFilter("Status", ["queued", "running"]) will cause the $Jobs
collection to only return the queued and running jobs.
Unfortunately this implementation has a number of limitations and design
issues.
1. Care must be taken when creating multiple objects.
my $Job1 = $Jobs->Add();
... Set mandatory fields ...
my $Job2 = $Jobs->Add();
... Set mandatory fields ...
# Here $Job1 != $Job2
$Jobs->Save();
Only $Job2 got saved to the database!
The reason is that a Job's primary key is an auto-increment field. So the Job
Id is set when it is saved to the database. Thus when created in memory that
field is unset and an empty string is used when adding it to the $Jobs items
hashtable. Thus $Job2 overwrites $Jobs->{Items}->{""} and is the only one that
gets saved.
Note that there is no such issue for Steps for instance because their key is
not an auto-increment field and is set as soon as the object is created.
Fortunately the workaround is simple: systematically save an object before
creating the next one but the difference in behavior between $Jobs->Add() and
$Steps->Add() is error prone.
2. Auto-increment values on new Items are not ignored
If an auto-increment field is modified on an object, that value is used when
saving the object to the database.
This means fixing the previous issue is not as simple as setting
$Job->Id(--$Unique): handling of auto-increment fields also needs to be changed
when saving new objects.
3. Items retrieved from Detailref collections are missing fields
'Detailref' properties are used to represent 'one to many' relationships.
They are used for instance to access the Steps that belong to a Job:
my $Step = $Job->Steps->GetItem(1);
Here Steps is a collection that gets created based on the information of the
job's DetailRef property.
However objects gotten in this way don't provide access to all of the
corresponding database fields. In the case of Steps, although the Steps table
has a JobId column, the $Step->JobId property does not exist. This presents
difficulties in a number of cases such as when trying to figure out the name of
the directory containing the Step's files since it is called
"jobs/$JobId/$StepNo" (see Step::GetDir()).
It also means there is no $Step->Job property to get back to the parent Job
object (this would also cause a perl reference loop which would be
troublesome).
The reason for this issue is that when a Collection or Item has a parent object
(called a 'master' object in the TestBot ORM) the parent's foreign key fields
(Step.JobId here) are stored separately in a 'master cols' structure and are
thus not accessible through the normal field methods.
4. "Child" objects can only be accessed from their parent
Any collection referenced through a Detailref property can only be accessed
through the corresponding 'parent' object.
This is the case for the Steps collections. The only way to get a collection of
steps is through $Job->Steps and this only returns the steps that belong to
$Job. So it's not possible to iterate over all the rows in the Steps table.
There is a (somewhat incorrect) workaround for this for the Records table.
This involves having the CreateRecords() method picking one of two
PropertyDescriptors list depending on the presence of a parent object.
However the corresponding Record objects have an extra field compared to the
ones obtained through $RecordGroup->Records: this time the foreign key
identifying the parent object is accessible since it's not not tucked away in
the 'master cols' structure. This is not an issue unless you start mixing both
types of objects, for instance through scope inheritance.
5. The 'master cols' terminology is ambiguous.
It's never clear if a 'master cols' method treats $self as a child of its
parent object, or as the parent to other child objects.
* $Step->GetMasterCols() treats $Step as a child object and returns the key
columns of its $Job master object, that is (JobId).
* Similarly $Step->MasterKeyChanged() means the parent object's key changed, so
here that the value of $JobId changed (which happens on new objects due to the
auto-increment field btw).
* Despite the unchanged 'Master' moniker, $Step->GetMasterKey() considers $Step
to be the master object of the Tasks it contains and thus includes the step's
key in the returned columns. This means $Step->GetMasterKey() returns (JobId,
StepNo).
* Despite not having the 'Master' moniker, $Step->GetFullKey() works the same
as $Step->GetMasterKey() but returns the column values as a single string
'$JobId#@#$StepNo'.
6. Filters on Detailref collections
It's possible to put a filter on a collection to only get a subset of the
corresponding rows. For instance $Job->Steps->AddFilter('Status', ['queued'])
ensures that one will only get the queued steps of $Job.
But Detailref collections are stored as a field of the Item they belong to.
This means $Job->Steps always returns the same collection object. So once a
piece of code has set a filter on it, to only return 'queued' steps for
instance, all other parts of the code will only get the 'queued' steps, no
matter what they need. Also there is no method for cloning a collection (so one
cannot do $Job->Steps->Clone()->AddFilter()), or for removing a filter.
For instance:
$Job->Steps->AddFilter('Status', ['queued']);
...
# Here UpdateStatus() will only take into account the queued steps!
$Job->UpdateStatus();
Note also that it's not entirely trivial to work around. It's tempting to do
something like:
$Job->Steps->AddFilter('Status', ['queued']);
...
# Make sure the database contains an up-to-date view of all the Steps and
# Tasks in $Job.
$Job->Save();
# Then create a new job object from the database
my $TmpJob = CreateJobs()->GetItem($Job->Id);
# Now we can update the status without fearing bad filters.
$TmpJob->UpdateStatus();
# But here $Job->Status could still be wrong so any code that still uses
# $Job will be lead astray. So update $Job.
$Job->Status($TmpJob->Status)
# But that still leaves out every Step and Task object referenced by $Job
# Also saving $Job will save $Job->Status, again. What could go wrong?
7. Filters vs. loading from the database
Once a collection has been loaded from the database, adding a filter to it has
no effect. That's because filtering happens by tweaking the SQL query and
changing the filter does not mark the collection for reloading.
Again this issue is made more severe because of the way Detailref collections
are handled. If a piece of code has caused the $Job->Steps collection to be
loaded, then adding a filter elsewhere will have no effect.
For instance:
$Job->UpdateStatus(); # calls $Job->GetItems(), loading it from DB
...
$Job->Steps->AddFilter('Status', ['queued']);
foreach my $Step ($Job->Steps->GetItem())
# Here we will get all steps, not just the queued ones!
8. No "or" operator in filters
Originally the filters only allowed one to request that a field be in a set of
admissible values. This was extended to allow requesting for a field to be less
than, greater than or like some value.
However it is still not possible to use an "or" operator in filters. So for
instance one cannot retrieve all Steps that completed recently or correspond to
a WineTest run (WHERE Ended > 5 minutes ago OR User == 'batch').
9. No Itemref support for multiple key fields.
A Task has a VMName field which is a foreign key referencing a VM. Through the
use of an Itemref property one can directly access the VM with $Task->VM. But
we cannot do the same thing for steps.
The primary key of a step has two fields, (JobId, No). A step also has a
PreviousNo field which identifies the step it depends on. So we would want to
be able to access the previous step through $Step->Previous by using an Itemref
property:
CreateItemrefPropertyDescriptor("Previous", "Previous step", !1, !1,
\&CreateSteps, ["JobId", "PreviousNo"]),
However this fails with a "Multiple key components not supported" error. Note
that for this to work we would also need a way to tell the Itemref that the
Step.PreviousNo field should be mapped to Step.No. But there is no way to do
so.
10. Collection::GetItem() blindly adds the item to the collection
Collections have a GetItem() method that returns an item when given a string
containing that object's key.
So using the Step example above, if we still have the right $Job->Steps
collection accessible, we can easily get the Previous step through:
$Job->Steps->GetItem($Step->PreviousNo)
However this also adds $Step->PreviousNo to the $Job->Steps collection,
regardless of what the filter on that collection is. So when the scheduler
analyzes the queued and running steps to figure out whether the one they depend
on, $Step->PreviousNo, has completed, it also unwittingly adds the previous
step to the $Job->Step collection. So the next iteration on the collection may
return completed steps despite expectations.
11. Save order issues
The TestBot ORM automatically takes care of saving parent objects before the
child objects they contain. In practice, if you create a Job > Step > Task
hierarchy you can count on the TestBot ORM to save the Job before saving the
Steps that use the JobId as part of their key and so on.
But this breaks down for $Step->PreviousNo. There you have to make sure to save
the steps in the right order otherwise you get an SQL error.
Similarly deletions must be performed in the right order. Fortunately this is
mostly transparent since we only delete whole Jobs and Job::OnDelete() takes
care of blanking the Step::PreviousNo fields before recursing.
12. No Order-by support
There are a many cases where we retrieve a number of rows from the database and
then do a simple alphabetical or numerical sort on them. That's the kind of
thing that the database would do much faster than Perl. This is mostly an issue
for the activity and statistics web pages because of the number of RecordGroups
they handle.
So it would be nice to be able to specify an Order-By SQL directive when
retrieving the objects. However this would run into the same issues as the
filters for Detailref collections with regards to already loaded collections,
and GetItem() not knowing where to insert freshly loaded objects.
13. No support for joins
There are a few cases where doing a join could be useful.
For instance when reporting the activity what we really want is all the Records
rows corresponding to a RecordGroup that is less than 12 hours old. For now we
have to proceed indirectly: we query all the RecordGroup objects that are less
than 12 hours old, take the lowest GroupId we find and then retrieve all the
Records that have a Group Id greater than that.
A different type of join could also be useful in many other places: currently
we first retrieve the jobs and then we do one more SQL request per job to
retrieve its steps and then one per step to retrieve the tasks. A join could
let us load it all in one request. Fortunately we don't have many jobs so
unlike in the activity case this does not have a significant performance
impact.
14. Performance
Most parts of the TestBot don't have much processing to do so that performance
is not an issue (though there is not really any hard data).
Things are different for the activity and statistics page. The statistics page
is the worst and generating it takes over a dozen seconds. That's annoying
because of the load it puts on the TestBot web server. It's also really long
for a mere couple dozen thousand Records. Not all of it comes from the ORM but
over 50% of it does.
There are some relatively obvious paths for improvement. For instance accessing
a field like $Job->Ended causes the ORM to loop over all of a job's property
descriptors until it finds one called 'Ended', and then it returns the value
from a hash table. It should be possible to make it so that most of the time
the value is returned directly from the hash table. Detailref and Itemref
properties have their own hash tables and so must be handled separately. But
hat could likely also be changed.
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https://bugs.winehq.org/show_bug.cgi?id=51538
Bug ID: 51538
Summary: Control can no longer launch from an ntfs partition
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ritalat(a)fastmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70377
--> https://bugs.winehq.org/attachment.cgi?id=70377
control console output
I have a shared NTFS partition that I have used between Arch Linux and Windows
10 for a few years now. I have been able to play games such as Control in the
past from it. Now multiple games fail to launch from that partition with
similar "err:module:import_dll Library X not found" errors. Copying the entire
game to a ext4 partition fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52378
Bug ID: 52378
Summary: Python WMI: AttributeError: wbemErrInvalidQuery
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielsuarez369(a)protonmail.com
Distribution: ---
Created attachment 71591
--> https://bugs.winehq.org/attachment.cgi?id=71591
Full output when importing wmi in Python.
When attempting to import the "wmi" module in Python it returns an
AttributeError: wbemErrInvalidQuery.
Steps to reproduce are:
1. Install Python (`wget
https://www.python.org/ftp/python/3.10.1/python-3.10.1-amd64.exe" && wine
python-3.10.1-amd64.exe`)
2. Install the WMI module (`wine python -m pip install WMI`)
3. Try to import the module (`wine python -c "import wmi"`)
This is also reproducible with Pyinstaller executables that import it.
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https://bugs.winehq.org/show_bug.cgi?id=52327
Bug ID: 52327
Summary: Wrong WM_CONTEXTMENU default message processing
Product: Wine-staging
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yal(a)csoftcom.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
wine_master\dlls\user32\defwnd.c:323
wParam must point to _current_ child window hwnd when default process this
message.
https://docs.microsoft.com/en-us/windows/win32/menurc/wm-contextmenu
case WM_CONTEXTMENU:
if (GetWindowLongW( hwnd, GWL_STYLE ) & WS_CHILD)
SendMessageW( GetParent(hwnd), msg, wParam, lParam );<=wParam must be this
hwnd
else
--------------------------------------------------------------
case WM_CONTEXTMENU:
if (GetWindowLongW( hwnd, GWL_STYLE ) & WS_CHILD)
SendMessageW( GetParent(hwnd), msg, (WPARAM)hwnd, lParam );
else
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https://bugs.winehq.org/show_bug.cgi?id=52141
Bug ID: 52141
Summary: NetAPI detection in configure is broken
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Created attachment 71188
--> https://bugs.winehq.org/attachment.cgi?id=71188
config.log
This seems to be specific to macOS. I'm running macOS 10.14, building with
10.13 SDK and mingw.
configure seems to pick up NetAPI, but still shows the notice saying it's not
present.
checking for -lnetapi... libnetapi.dylib
configure: libnetapi not found, Samba NetAPI won't be supported.
Attached is config.log.
This check was added in
<https://source.winehq.org/git/wine.git/commit/07c9dd9bdf560f86598aa496a0ffa…>,
but I don't think this qualifies as a regression.
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https://bugs.winehq.org/show_bug.cgi?id=52102
Bug ID: 52102
Summary: outSPOKEN 3.0 demo crashes after error "Accessing
unknown VxD 3167"
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 71122
--> https://bugs.winehq.org/attachment.cgi?id=71122
Console output
Steps to reproduce:
1. Delete ~/.wine or move it to another location.
2. Create a new Wine bottle with the command `WINEARCH=win32 wine winecfg` and
set the Windows version to 95 or 98.
3. Run `wine osw30demo.exe` to install outSPOKEN. The setup wizard will not
complete until you select a speech synthesizer from the list. When the wizard
asks which COM port the speech synthesizer is connected to, select "Internal".
4. Run `wine 'C:\Osw\OSW.EXE'` to start outSPOKEN.
outSPOKEN crashes immediately. Console output is attached.
$ sha256sum osw30demo.exe
89ae45e689e35b0618b1b4fa27fb0c3e5b854461391100e2dc1742395ffa77b6
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https://bugs.winehq.org/show_bug.cgi?id=51983
Bug ID: 51983
Summary: foobar2000 v1.5.1+ crashes on startup with Wine v6.6+
with Windows version set to "Windows 10"
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.derivative.of.calculus(a)gmail.com
Distribution: ---
Created attachment 70970
--> https://bugs.winehq.org/attachment.cgi?id=70970
foobar2000 1.5.1 crash with windows 10 profile
I had an old version of foobar2000 that I had never got around to upgrading, so
I only recently came across this issue. Looking online it appears that a few
people ran into it starting with v6.6, and it still exists with v6.20 (and as
far as I can tell no one bothered to report it):
https://forum.winehq.org/viewtopic.php?t=35166https://hydrogenaud.io/index.php?topic=54933.525
When you start foobar2000 with Windows version set to "Windows 8.1" or below it
runs normally. However, if you use "Windows 10" the application window briefly
appears before the whole application crashes. Testing it, this affects
foobar2000 v1.5.1+
Looking through foobar2000's changelog: https://www.foobar2000.org/changelog
The one thing mentioning Windows 10 is:
Reworked integration with Windows 10 Universal Volume Control. Enabled by
default once again.
Looking at the error messages:
0024:fixme:combase:RoGetActivationFactory
(L"Windows.Media.Playback.BackgroundMediaPlayer",
{00000035-0000-0000-c000-000000000046}, 0032F9E4): semi-stub
0024:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Media.Playback.BackgroundMediaPlayer"
I'm wondering if there's a regression with Wine's handling of media controls
for Windows 10 or equivalent.
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https://bugs.winehq.org/show_bug.cgi?id=50526
Bug ID: 50526
Summary: ConEmu wineconsole Ctrl+m has different behavior
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: inseng
Assignee: wine-bugs(a)winehq.org
Reporter: adrianekaleksander(a)gmail.com
Distribution: ---
Cmd on Windows:
Ctrl+M moves the cursor to the next line (ENTER key)
On wine:
Ctrl+M shows ^M
1.Open wineconsole
2.Press ctrl+m
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https://bugs.winehq.org/show_bug.cgi?id=52082
Bug ID: 52082
Summary: Ace Ventura the CD-ROM game, page fault on read access
Product: Wine
Version: 5.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: guillere(a)adinet.com.uy
Distribution: ---
Created attachment 71094
--> https://bugs.winehq.org/attachment.cgi?id=71094
backtrack
Ace Ventura CD-ROM game hungs in the game start after 10 seconds
confirmed in Ace Ventura CDROM (Latin America) and Ace Ventura CDROM (German)
git bissect get this bug is introducced in commit
6b4de5102734de7dd77222bdb74f8cf5181022d8
This bug is a game bug (bad memory read)... but the game works OK in win 3.11
up to win xp (if i remember correctly)
commit 6b4de5102734de7dd77222bdb74f8cf5181022d8
ntdll: Don't use a custom alignment for large heap blocks.
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https://bugs.winehq.org/show_bug.cgi?id=51968
Bug ID: 51968
Summary: Winaero WEI Tool: Crash due to
C:\windows\performance\winsat\datastore missing
Product: Wine
Version: 6.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fox2code(a)gmail.com
Distribution: ---
Created attachment 70953
--> https://bugs.winehq.org/attachment.cgi?id=70953
Logs of the app crash
Some apps crashes due to the assumption that
C:\windows\performance\winsat\datastore exists
It's affecting this app: https://winaero.com/winaero-wei-tool/
Creating the folder manually allow the application to launch correctly
Note: I already have a WIP patch that I will submit to wine to fix this issue
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https://bugs.winehq.org/show_bug.cgi?id=51938
Bug ID: 51938
Summary: Safe Exam Browser (SEB) won't install even with
winetricks dotnet472
Product: Wine
Version: 5.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bammgabriana(a)gmail.com
Distribution: ---
Created attachment 70908
--> https://bugs.winehq.org/attachment.cgi?id=70908
Screenshot of "Setup Failed" message explaining the possible error
Safe Exam Browser (SEB) is a kiosk-like application integrated in Moodle to let
students take an online exam in full-screen mode. It requires that the student
install the SEB browser on his computer, which requires .NET Framework 4.72 and
VC++ 2015-2019 Redistributable runtimes.
Unfortunately, the setup program won't let you install. Even if the
requirements are installed via winetricks, the installer still complains that
they are missing and setup fails.
To install, download the file "SEB_3.3.1.388_SetupBundle.exe" from here:
https://sourceforge.net/projects/seb/files/seb/SEB_3.3.1/
To reproduce:
$ rm -rf ~/.wine
$ wineboot
$ winetricks -q dotnet472 vcrun2019
$ wine SEB_3.3.1.388_SetupBundle.exe
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https://bugs.winehq.org/show_bug.cgi?id=42030
Bug ID: 42030
Summary: winedbg: Internal crash at 0x9f58fd40
Product: Wine
Version: 1.8.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
The following command crashes:
$ winedbg --command < <(echo help)
winedbg: Internal crash at 0x9f58fd40
Probably syntax isn't right, but still shouldn't internally crash.
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https://bugs.winehq.org/show_bug.cgi?id=51821
Bug ID: 51821
Summary: EVE Online Sisi Client Crashes Due to differences in
how Wine and Windows handle LoadLibraryExW Undefined
Behavior
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
I've been chasing this for the last few days and think I may finally have
enough information to finally open a bug report. As of a few days ago, the Sisi
testing client for EVE stopped working in recent versions of Wine, and the logs
showed an unhandled Python error in a module called launchdarkly_client.pyd:
```ImportError: Failed to load DLL: Success```
I chased this down in a debugger and noticed they're passing a relative path to
LoadLibraryExW for this library only (full/absolute paths for every other
module), and 8 for dwFlags:
```hLibModule = LoadLibraryExW((LPCWSTR)plVar4[3],(HANDLE)0x0,8)```
Per the Microsoft documentation, 8 for dwFlags is undefined when the first
argument is a relative path:
https://docs.microsoft.com/en-us/windows/win32/api/libloaderapi/nf-libloade…
Weirdly enough, the library loads fine on Windows (I've confirmed in windbg),
but it fails with error code 0x7e (Module not found) when trying to load it in
wine. Other users running Wine 4.4 say Sisi launches fine and doesn't run into
the error, although I havent been able to get older versions to build to try
and test it, but it sounds like there is a difference between how recent Wine
versions implement LoadLibraryExW() and how Windows does, at least with regards
to the undefined behavior.
Let me know if I can provide any other information that would be helpful for
tracking this down.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=52224
Bug ID: 52224
Summary: inetmib1:main test times out in linux
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
inetmib1 times out regularly in testbot.
https://test.winehq.org/data/patterns.html#inetmib1:main
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https://bugs.winehq.org/show_bug.cgi?id=52200
Bug ID: 52200
Summary: Yamizome Liberator (demo): In game video isn't played.
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Yamizome Liberator -Yamiochi Yuusha to Ochiru Senki- Trial Edition[1] is a demo
version of NSFW visual novel released in 2020 by Escu:de in Japan.
After playing through the demo, I noticed in-game video isn't played when it
should be.
In detail, opening video, opening.wmv, should be played when the title screen
is idle for 60 seconds. Please note that the playback only happens after
playing through the demo due to some reason.
[1] https://vndb.org/r75003
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https://bugs.winehq.org/show_bug.cgi?id=52076
Bug ID: 52076
Summary: Wrong icons placement when using a theme
Product: Wine
Version: 6.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Application: WinSCP
Just compare the screenshots. One is without using themes, the other one with
the default Light theme.
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https://bugs.winehq.org/show_bug.cgi?id=51220
Bug ID: 51220
Summary: version:info - The GetFileVersionInfoEx() checks fail
in non-English locales
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: version
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The GetFileVersionInfoEx() checks fail in non-English locales because the
returned information seems to be localized even when they shouldn't be, i.e.
for flags=0 and flags=FILE_VER_GET_NEUTRAL:
https://test.winehq.org/data/patterns.html#version:info
fr_FR:
info.c:709: Test failed: [0] got 1036, expected lang is 1033
ja_JP:
info.c:709: Test failed: [0] got 1041, expected lang is 1033
I suspect this is because this code block in GetFileVersionInfoSizeExW()
systematically fails to find the English resource:
LANGID english = MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT );
hRsrc = FindResourceExW( hModule,
MAKEINTRESOURCEW(VS_VERSION_INFO),
(LPWSTR)VS_FILE_INFO, english );
I tried some alternative combinations for MAKELANGID() (though maybe not the
right one) to no avail. So it's unclear to me if the issue is a bug in
FindResourceExW() or an issue in the set up of the file version information in
kernel32.dll.
Note:
* The fg-deb64-* tests are run in the fr_FR.UTF-8 locale.
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http://bugs.winehq.org/show_bug.cgi?id=32183
Bug #: 32183
Summary: Cannot open console device read only, then read from
it to get input
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
Created attachment 42462
--> http://bugs.winehq.org/attachment.cgi?id=42462
CON test program (source and exe)
(Email sent to wine-devel for assistance, but logging bug to track issue in
case I do not get anywhere)
CreateFile("\\.\CON", GENERIC_READ...) followed by ReadFile(...) works on
windows and fails on wine. I need this particular sequence of events to work in
order for a patch I have for cmd.exe to support CON input 'nicely' (read
'without hacks').
For simplicity sake I've cut this down to a tiny test program, which works on
windows and fails on wine which does the following:
Opens the device ("\\.\CON") with CreateFile with GENERIC_READ rights (which
internally opens a CONIN$ device with the same access rights)
Reads from the device with ReadFile
- Because its a console device, this drops through to ReadConsoleW, which
creates a CONOUT$ and then waits on a keystroke
- Once the key is pressed (WCEL_Get) the key is 'inserted' into the input
buffer by calling WriteConsoleInputW
The issue is that WriteConsoleInputW requires GENERIC_WRITE access, but the CON
device (\\.\CON) was opened as GENERIC_READ (and in fact fails if I try to open
it with GENERIC_WRITE). CreateFile("CONIN$"...) will let me open in
GENERIC_READ/GENERIC_WRITE mode and the program works on both windows and wine,
but if you open CONIN$ GENERIC_READ only then it fails on wine and works on
windows, with the same issue.
Now on windows, this works... the question is how to make it work on wine...
My gut feeling, with nothing backing this at all, is that WCEL_Get should not
use WriteConsoleInputW to inject the values into the input buffer, instead
making the server call directly, but passing through to the server call
something to indicate that it is ok to add the data to the buffer, but I'm fast
getting out of my depth!
How to reproduce: Compile sample source (exe provided in zip)...
Run as:
"test 1" - this is the one I need to work... \\.\CON GENERIC_READ case
"test 2" - this is a similar problem but opens CONIN$ GENERIC_READ
"test 3" - this works on both windows and wine, opening CONIN$
GENERIC_READ|GENERIC_WRITE
"test 4" - this fails on both windows and wine as you cannot open CON device
with WRITE access
Except for case 4, When its 'failing' - when you press a key in wine, it exits.
When its 'working' it reads from keyboard, echos to screen until ctrl+Z (crtl+D
on wine) is pressed and ends
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https://bugs.winehq.org/show_bug.cgi?id=51911
Bug ID: 51911
Summary: vbscript does not handle strings in if clauses
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: sloper42(a)yahoo.com
Distribution: ---
This is followup from https://bugs.winehq.org/show_bug.cgi?id=50758
Test with postgresql-9.3 installer from [1]. It runs a script during
installation
similar to
https://github.com/three-plus-three/tpt_env_amd64/blob/master/postgresql/in…
that reports non-critical error to main install, script itself terminates.
Reduced test case for this looks like this:
---
if "0" then
end if
---
That leads to the following fixme, exactly that happens with the installer:
---
00f8:fixme:vbscript:stack_pop_bool unsupported for 000000000003C740 {VT_BSTR:
L"0"}
---
[1] https://www.enterprisedb.com/postgresql-tutorial-resources-training?cid=340
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https://bugs.winehq.org/show_bug.cgi?id=51396
Bug ID: 51396
Summary: cl.exe sometimes fails with internal compiler error
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Cl.exe from MSVC 2019 Build Tools sometimes fails with: "fatal error C1001:
Internal compiler error." A workaround is setting vcruntime140_1 to native.
This is possibly caused by unsupported flag in __CxxFrameHandler4:
0b24:fixme:seh:__CxxFrameHandler4 unsupported flags: 7a
which is unsupported FUNC_DESCR_IS_SEPARATED in
dlls/vcruntime140_1/except_x86_64.c
Not critical since the workaround exists. I'm ready to test this when the flag
is implemented.
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https://bugs.winehq.org/show_bug.cgi?id=51195
Bug ID: 51195
Summary: Lara Croft and the Temple of Osiris doesn't launch
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 70069
--> https://bugs.winehq.org/attachment.cgi?id=70069
log
d3dcompiler_43 - native,builtin
d3dx11_43 - native,builtin
(Otherwise the game fails after hitting 'Play' with "Failed to initialize
Direct3D with current settings")
msvcr110 - native,builtin (for launcher) Bug 49541
Assertion failed: iface->lpVtbl == &d3d11_rendertarget_view_vtbl, file
../wine/dlls/d3d11/view.c, line 1794
04d4:warn:d3d11:d3d_rendertarget_view_init Failed to create a wined3d
rendertarget view, hr 0x80070057.
04d4:warn:d3d11:d3d_rendertarget_view_create Failed to initialize rendertarget
view, hr 0x80070057.
wine-6.9-148-gce151dd681f
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https://bugs.winehq.org/show_bug.cgi?id=50714
Bug ID: 50714
Summary: CMS client stopped working after latest wine update
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: denis.salmanovich(a)gmail.com
Distribution: ---
Created attachment 69460
--> https://bugs.winehq.org/attachment.cgi?id=69460
errors backtrace
Hello,
I am using version 5.9 of wine and CMS client
(https://camerayoosee.com/yoosee-cap-nhat-phien-ban-phan-mem-cms-client-moi-…)
version 1.0.0.53 and it works fine.
But if I want to update wine version to latest/newer (5.12 or 6.1) - I get
error after login screen. Tried on two different machines with different
kernels (both stack traces attached).
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https://bugs.winehq.org/show_bug.cgi?id=48631
Bug ID: 48631
Summary: Death to Spies: Moment of Truth demo renders text as a
black squares
Product: Wine
Version: 5.2
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 66482
--> https://bugs.winehq.org/attachment.cgi?id=66482
screenshot
Setting d3dx9_32 to 'native,builtin' helps.
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https://bugs.winehq.org/show_bug.cgi?id=51978
Bug ID: 51978
Summary: Autodesk fusion360 crashes at start: wine: Call from
000000007B01231E to unimplemented function
msvcp140.dll.?table@?$ctype@D@std@@QEBAPEBFXZ,
aborting
Product: Wine
Version: 6.19
Hardware: x86-64
URL: "https://dl.appstreaming.autodesk.com/production/insta
llers/Fusion%20360%20Admin%20Install.exe"
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Hi, as the title says
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https://bugs.winehq.org/show_bug.cgi?id=51860
Bug ID: 51860
Summary: Missing include for uid_t on musl-based systems
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: ismael(a)iodev.co.uk
Distribution: ---
Build log:
gcc -m64 -c -o server/event.o server/event.c -Iserver -Iinclude -D__WINESRC__
-Wall -pipe -fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wdeclaration-after-statement
-Wempty-body \
-Wignored-qualifiers -Winit-self -Wno-packed-not-aligned -Wshift-overflow=2
-Wstrict-prototypes \
-Wtype-limits -Wunused-but-set-parameter -Wvla -Wwrite-strings
-Wpointer-arith -Wlogical-op \
-march=native -mtune=native -m64 -pipe -fPIC -ffast-math -funroll-loops -Os
In file included from server/object.h:25,
from server/thread.h:24,
from server/event.c:34:
/usr/include/sys/poll.h:1:2: warning: #warning redirecting incorrect #include
<sys/poll.h> to <poll.h> [-Wcpp]
1 | #warning redirecting incorrect #include <sys/poll.h> to <poll.h>
| ^~~~~~~
In file included from server/event.c:36:
server/security.h:89:45: error: unknown type name 'uid_t'; did you mean
'luid_t'?
89 | extern const SID *security_unix_uid_to_sid( uid_t uid );
| ^~~~~
| luid_t
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https://bugs.winehq.org/show_bug.cgi?id=48950
Bug ID: 48950
Summary: NVDA requires AccessibleObjectFromPoint for mouse
tracking
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
In order to track the mouse pointer and read what's under the mouse NVDA tries
to get an IAccessible object using AccessibleObjectFromPoint. This fails with a
stub and mouse tracking doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=51598
Bug ID: 51598
Summary: cmd.exe crashes on "if exist" without arguments
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70448
--> https://bugs.winehq.org/attachment.cgi?id=70448
Example batch file
Run `wine if-exist.bat` and a crash dialog will appear.
`wine cmd /k if exist` and `wine if-exist.bat | tee /dev/null` do not open a
crash dialog, but they do print "stack overflow" and exit.
Strangely, `wine cmd /k if-exist.bat` does NOT crash.
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https://bugs.winehq.org/show_bug.cgi?id=41098
Bug ID: 41098
Summary: Descent 3 (GOG version) has problem when running with
OpenGL renderer (Nvidia proprietary drivers)
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: c92451f295242110bf016facf0e80564f3643d94
Distribution: ---
The bug reported here occurs with Nvidia binary drivers 367.35, but can't
reproduce it with nouveau/mesa.
I tried the official demo version, but it just hangs with a black screen with
the OpenGL renderer (unrelated to this regression, occurs with nouveau as well
and with older Wine versions).
When OpenGL renderer is selected in the launcher, the game starts and plays the
intro video, then the game quits after displaying this error message: 'Error:
Generic renderer error."
The OpenGL renderer in Descent 3 used to work until
commit c92451f295242110bf016facf0e80564f3643d94
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Nov 4 00:02:48 2015 +0100
wined3d: Always use the same formats in context_create() when
"always_offscreen" is enabled.
Disabling "AlwaysOffScreen" in the registry works around the problem.
Terminal output shows only
fixme:win:EnumDisplayDevicesW ((null),0,0x33f0d8,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
Wine 1.9.16
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=52349
Bug ID: 52349
Summary: Vortex Mod Manager Starts but Infinitely Loads
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nekoNexus(a)protonmail.ch
Distribution: ---
SHA256 of installer executable:
ee6a45b1a4f88e1c5905b3dc9b25578a520279ff8d8be14b1f56b041388fcd6a
Download location:
https://github.com/Nexus-Mods/Vortex/releases/download/v1.4.16/vortex-setup…
SHA256 of log .tar.gz file:
f87b5914373ab521ebcb0ea0ffe0679e3968c7c6a1f8fef10f64496fcdc6835f
WARNING:
- The compressed tarball is about 149.9 MiB
- It contains a 6 GB log file (it was difficult to not get it to expand so
quickly and to log it in the first place)
- I recommend anyone only attempt to go through it if they have a lot of RAM,
seriously.
- Since it greatly exceeds the attachment limit, I had to upload it to a cloud
hosting site (namely, mega.nz)
Log download link:
https://mega.nz/file/ZiJAkB5Y#UgnbfHO99ldqN1cbAs0KAxXxxNVNPoKKdAM27RsXmEM
-----
I created a (non-staging) Wine prefix and used winetricks afterwards like so:
winetricks -q dotnet48 vcrun2017 python27
None of these are required to install the program, but the the program does use
.NET at runtime and MSVC2017 and python27+ are build requirements, so I added
them anyway just to be sure.
After the winetricks and program installation, the program automatically
launches itself but hangs on "Loading extensions" for literally forever -
generating that gigantic log file and it does so somewhat quickly, and my only
means I had of logging it was with &> because my attempts to do so within the
terminal myself just crashes my terminal.
However, Kate (the KDE text editor) CAN read the entirety of the file but it
takes a bit to actually load it initially. As someone unfamiliar with any of
the contents though, there's not much I can say about it aside from that it's
baffling why it would be so large.
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https://bugs.winehq.org/show_bug.cgi?id=51959
Bug ID: 51959
Summary: Missing procedure GetDayLightFlag
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: deridiot(a)gmail.com
Distribution: ---
Created attachment 70942
--> https://bugs.winehq.org/attachment.cgi?id=70942
german Error Message about the missing procedure
In the build process of a python project we employ a docker image that uses
pyinstaller via wine (https://github.com/cdrx/docker-pyinstaller).
When executing the frozen exe it will raise an error noting that ucrtbase.dll
misses the procedure GetDayLightFlag
If i explicitly tell the build process to ignore ucrtbase.dll from being
included in the package it will use the dll of the system it runs on. Meaning
it doesn't employ the file supplied by wine.
I poked around the code a bit and probably we are just lacking
stdcall GetDaylightFlag()
in
https://github.com/wine-mirror/wine/blob/master/dlls/ucrtbase/ucrtbase.spec
But C isn't my language of choice so i will gladly admit that's just guessing.
I've managed to work around my problem by just excluding the dll, but i feel
this might help someone else in the future.
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https://bugs.winehq.org/show_bug.cgi?id=51864
Bug ID: 51864
Summary: VeraCrypt Installer for 1.24-Update7 (Win8+) fails
with HRESULT 0x800288BD
Product: Wine
Version: 6.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 70779
--> https://bugs.winehq.org/attachment.cgi?id=70779
Veracrypt installer Winedump
Seems like the installer, a 32bit App, tries to register a 64bit TypeLib, but
it fails:
...
0100:Call oleaut32.RegisterTypeLib(00f2d118,051dd278 L"C:\\Program
Files\\VeraCrypt\\VeraCrypt.exe",00000000) ret=00403782
0100:Ret oleaut32.RegisterTypeLib() retval=800288bd ret=00403782
...
0100:Call oleaut32.RegisterTypeLib(00f2d118,051dd278 L"C:\\Program
Files\\VeraCrypt\\VeraCrypt.exe",00000000) ret=00403782
0100:Ret oleaut32.RegisterTypeLib() retval=800288bd ret=00403782
...
A quick check of the source code shows us, that wine does this on purpose:
oleaut32.typelib.c:
HRESULT WINAPI RegisterTypeLib(ITypeLib *ptlib, const WCHAR *szFullPath, const
WCHAR *szHelpDir)
{
...
#ifndef _WIN64
if (attr->syskind == SYS_WIN64) return TYPE_E_BADMODULEKIND;
#endif
...
}
Windows allows this behavior, as the installer works perfectly fine there.
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https://bugs.winehq.org/show_bug.cgi?id=52220
Bug ID: 52220
Summary: TMIDI Player, Cherry: Playback with multiple MIDI
ports is broken
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
URL: https://www.vector.co.jp/soft/dl/win95/art/se038910.ht
ml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Regression SHA1: 3d57cc2863f2f9a5ace40d29317b3ff4357fd119
Distribution: ---
Created attachment 71297
--> https://bugs.winehq.org/attachment.cgi?id=71297
Sample MIDI file that uses 2 MIDI ports
When the apps are configured to use multiple MIDI ports, playback is broken if
the song (MIDI file) uses multiple MIDI ports.
Downloads:
* TMIDI Player: https://www.vector.co.jp/soft/dl/win95/art/se038910.html
* Cherry: https://www.vector.co.jp/soft/dl/win95/art/se071842.html
Steps to reproduce:
1. Install ja_JP.UTF-8 locale
2. Execute "winetricks fakejapanese_ipamona" for Japanese fonts
3. Download TMIDI Player
4. Install/run TMIDI Player on ja_JP.UTF-8 locale
5. Open menu item "オプション(O) - MIDIè¨å®š(M)" (or press Alt-o and Enter) and set
MIDI Port A and B to valid and different MIDI ports
6. Open/play the attached MIDI file
This is a regression introduced by:
commit 3d57cc2863f2f9a5ace40d29317b3ff4357fd119
Author: Jacek Konieczny <jajcus(a)jajcus.net>
Date: Wed Feb 12 12:53:54 2020 -0600
winealsa.drv: Send MIDI events to port subscribers.
This way changes to the port connections made by other applications will be
honoured.
Signed-off-by: Jacek Konieczny <jajcus(a)jajcus.net>
Signed-off-by: Andrew Eikum <aeikum(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52173
Bug ID: 52173
Summary: kodi crashes at start: Call to unimplemented function
wsdapi.dll.WSDCreateDiscoveryProvider, aborting
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://mirrors.kodi.tv/releases/windows/win64/kodi-19
.3-Matrix-x64.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 71223
--> https://bugs.winehq.org/attachment.cgi?id=71223
patch with stub stub
As the title says. Attached stub implementation gets it around this crash.
Will send later to list
Note: Starts further fine if I do 'winetricks dxvk141' but maybe my graphics
card is too "simple', and this is not needed for other cards?
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http://bugs.winehq.org/show_bug.cgi?id=26350
Summary: Dungeons demo doesn't run
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/dungeons/pc/dungeons-
demo/
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
If I use mono-2.10-1, it fails with an error that mono can't handle it:
Method '<Module>:<CrtImplementationDetails>.DoDllLanguageSupportValidation ()'
in assembly 'C:\Program Files\Kalypso Media\Dungeons Demo\Mogre.dll' contains
native code that cannot be executed by Mono in modules loaded from byte arrays.
The assembly was probably created using C++/CLI.
Method '<Module>:<CrtImplementationDetails>.ThrowModuleLoadException
(string,System.Exception)' in assembly 'C:\Program Files\Kalypso Media\Dungeons
Demo\Mogre.dll' contains native code that cannot be executed by Mono in modules
loaded from byte arrays. The assembly was probably created using C++/CLI.
System.NullReferenceException: Object reference not set to an instance of an
object
With dotnet35, fails with:
Unhandled Exception: System.MissingMethodException: Method not found: 'Void
System.Runtime.GCSettings.set_LatencyMode(System.Runtime.GCLatencyMode)'.
at Realmforge.MogreUtil.Application.MainApplication`3.Run()
at Realmforge.Dungeons.DungeonsMain.Main(String[] args)
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https://bugs.winehq.org/show_bug.cgi?id=39699
Bug ID: 39699
Summary: WINE Crashed during setup of 'EDT for Windows'
Product: Wine
Version: 1.6-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: D.Kurtz(a)web.de
Distribution: ---
Created attachment 52941
--> https://bugs.winehq.org/attachment.cgi?id=52941
Saved Crashfile
During running the Setup-Programm WINE crashed.
I have Linux-Mint 17.2 and Wine !:1.6.2 You can get the Programm 'EDTW = EDT
für Windows' at this Link: http://opg.de/download/edtw/setupedt.exe
If possible please answer in German language because my english is very bad.
Thanks
Dietmar
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https://bugs.winehq.org/show_bug.cgi?id=52799
Bug ID: 52799
Summary: Can't add repository
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: slayersnet2012(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Add Repository gives an error Message like this:
Fehl:7 https://dl.winehq.org/wine-builds/ubuntu jammy/main i386 Packages
Datei hat eine unerwartete Größe (4812 != 6744). Eventuell läuft gerade eine
Spiegel-Synchronisierung? [IP: 151.101.114.217 443]
Hashes of expected file:
- Filesize:6744 [weak]
-
SHA512:a15c76a48f721f44fadd27eacd67513d98524685955d8cf59da3ab4d43a2916969169bb53f0e76582e6cd41e55a6294426a364bf62c4365b79669ae94bf9a515
- SHA256:6e3c6241b7a543f121a60c8e91642652113eea4e7ab898709d0e6e5a9211e765
- SHA1:f9853bd8bd6cd2361f6458911fdbcd9ba666f683 [weak]
- MD5Sum:34607ca91b2aecc163babf031878cfa5 [weak]
Release file created at: Sat, 09 Apr 2022 15:20:32 +0000
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https://bugs.winehq.org/show_bug.cgi?id=52697
Bug ID: 52697
Summary: missing fonts in unity games
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Before you ask, I've already seen some of those "install Arial/Arial Bold"
'solutions.
But it's actually a bit more complicated.
As a fallback font for not embedded font resources Unity is looking up Arial...
Only it actually isn't.
It starts with Arial name and any extra values like weight (which I suspect
leads to Arial Bold - though just guessing that part), but actually assumes
full font substitution is working behind the font.
I assert that, cause I've run into a Japanese game that requested Arial, but
expected it to have cjk glyphs. While Arial Unicode kind of worked, I'm pretty
sure it was not what was originally requested. Also, Arial Unicode is
suboptimal on quite a few levels.
Though it might be that to start the process, a font file with font name
containing 'Arial' needs to be present in drive_c/windows/fonts. One way or
another, standard method of
HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Fonts\Replacements fails.
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https://bugs.winehq.org/show_bug.cgi?id=52037
Bug ID: 52037
Summary: MaiDenSnow Eve trial crashes upon entering load menu
Product: Wine
Version: 6.19
Hardware: x86-64
URL: https://trial.dlsite.com/doujin/RJ116000/RJ115762_tria
l.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I'm reporting against 6.19, but IIRC this predates 6.0.
I have no proof that the problem stems from the code in win32u/gdiobj.c, as gdb
backtraces report stack being corrupted. Yet after changing the warning in
handle_entry to print handle value, I can see the handle (font) being accessed
after being freed by free_gdi_handle. Also, 'all,-heap' somehow sidesteps the
crash, for a price of a major slowdown. The crash is 'illegal instruction', so
once again, stack corruption.
To reproduce:
- run the trial
- pick the last option (fourth) in the menu
- pick 'New Game'
- go with the first option in the next menu
- as the game starts, access menu (press X) and save (first option)
- press F12 to quickly restart the game
- back at the title screen pick 'Load Game'
- ...get the crash
(if at any point you get a splash screen with some text and a clock image, you
need to press 'up,left,up,down,right' on the keyboard)
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http://bugs.winehq.org/show_bug.cgi?id=19841
Summary: Wolfenstein (2009): mouse cursor remains onscreen
during FPS gameplay even after all menus are closed.
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben.r.xiao(a)gmail.com
In Wolfenstein (2009), browsing the intelligence reports or upgrading weapons
sometimes causes the mouse cursor to remain on screen even when the in-game
menus are closed. In other words, during FPS gameplay, the cursor sits right
where the crosshairs should be and does not disappear. Needless to say this is
quite distracting. This cursor bug seems to appear randomly, but always after
browsing an intelligence report or upgrading weapons. The only way to get rid
of the cursor is to restart the game. I'll post an attachment showing this bug
the next time I see it.
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https://bugs.winehq.org/show_bug.cgi?id=52732
Bug ID: 52732
Summary: Garbage user-name crated with wine, not the proper
user-name like in older versions.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rencer(a)euromail.hu
Distribution: ---
I'm not sure exactly when (the latest 7.4 version or which previous version)
this started to happen, because for a very long time I used Lutris to manage
Wine-versions and my Windows programs. Because of Lutris,I don't even have Wine
installed system-wide.
Sadly with the newest system (Manjaro XFCE) update someting in Python is
totally broken, and because of that Lutris won't work anymore, so I had to
install wine from system repo.
The latest version in 7.4
The problem is when I createa a new (or try to change an existing wineprefix to
use this system version), the user name is not my real username that I logged
in with. Now wine creates a strange garbage user name: "u@". Previously it was
correct and alway created the proper user folder, with the user who logged in
and run wine.
Long time ago, before I started using Lutris (I'm not sure which wine version
that was, around 4.x) I used command line to run wine, create prefixes, or run
any Windows programs and never was this bug. Also most of the progrmas I
installed with older versions and later never changed it, I think the last
version that I used with Lutris is 6.something and it also don't had this
user-name bug.
Problem is that all programs in any existing Wine-prefixes that was created
with Lutris, (with the PROPER user-name) are broken, settings are lost, saves
won't find, etc.,etc.,etc. because all the settings/saves are located in the
correct user-name folder and not in this new bugged garbage "@u" name. First I
thouth I lost all my files, and when I checked them with file-manager, that is
how I realised this strange behaviour.
Copying the files to the new garbage name location in NOT working all the time,
because many times programs store their settings, saved files, etc. in the
registry-database, so, this bug really broke many things.
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https://bugs.winehq.org/show_bug.cgi?id=52598
Bug ID: 52598
Summary: Update instructions for repository key usage due to
deprecation of apt-key
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
When using the repo, apt update produces such warning:
W: https://dl.winehq.org/wine-builds/debian/dists/testing/InRelease: Key is
stored in legacy trusted.gpg keyring (/etc/apt/trusted.gpg), see the
DEPRECATION section in apt-key(8) for details.
>From man apt-key
DEPRECATION
Except for using apt-key del in maintainer scripts, the use of apt-key
is deprecated. This section shows how to replace existing use of apt-key.
If your existing use of apt-key add looks like this:
wget -qO- https://myrepo.example/myrepo.asc | sudo apt-key add -
Then you can directly replace this with (though note the recommendation
below):
wget -qO- https://myrepo.example/myrepo.asc | sudo tee
/etc/apt/trusted.gpg.d/myrepo.asc
Make sure to use the "asc" extension for ASCII armored keys and the
"gpg" extension for the binary OpenPGP format (also known as "GPG key public
ring"). The binary OpenPGP format works for all apt versions, while the ASCII
armored format
works for apt version >= 1.4.
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https://bugs.winehq.org/show_bug.cgi?id=46936
Bug ID: 46936
Summary: cannot upgrade to wine-devel 4.5~bionic (libfaudio0
dependency missing)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: a34ypool3voiz(a)t-online.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 64049
--> https://bugs.winehq.org/attachment.cgi?id=64049
log showing missing libfaudio0 deps
I have installed winehq-devel 4.4 on Ubuntu 18.04 amd64.
Currently version 4.5 is available, but installation fails.
Trying the usual "apt-get update && apt-get upgrade && apt-get dist-upgrade"
lists winehq-devel as package that has been kept back.
Then I tried the following:
sudo apt-get install winehq-devel wine-devel wine-devel-amd64 wine-devel-i386
-f
Now two unmet dependencies are listed, which cause the failure: libfaudio0 and
libfaudio0:i386.
Those packages do not exist in the repository.
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https://bugs.winehq.org/show_bug.cgi?id=50251
Bug ID: 50251
Summary: Wrong public key from the repo prevents installation.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: kristijan.zic(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Distro: Ubuntu 20.04
Followed instructions for Focal Fossa here:
https://wiki.winehq.org/Ubuntu
Got this error:
Err:10 https://dl.winehq.org/wine-builds/ubuntu focal InRelease
The following signatures couldn't be verified because the public key is not
available: NO_PUBKEY 76F1A20FF987672F
Reading package lists... Done
W: GPG error: https://dl.winehq.org/wine-builds/ubuntu focal InRelease: The
following signatures couldn't be verified because the public key is not
available: NO_PUBKEY 76F1A20FF987672F
E: The repository 'https://dl.winehq.org/wine-builds/ubuntu focal InRelease' is
not signed.
N: Updating from such a repository can't be done securely, and is therefore
disabled by default.
N: See apt-secure(8) manpage for repository creation and user configuration
details.
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https://bugs.winehq.org/show_bug.cgi?id=51920
Bug ID: 51920
Summary: Official package for Arch Linux
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ArchLinux
Wine has packages on the Arch Linux multilib and community repository, they're
currently maintained by Felix Yan (Wine) and Daniel Bermond (Wine-gecko &
Wine-mono)
Problem is... Sometimes there's a huge delay on these packages when they get an
update. This is not a issue only with Wine, it occurs with many other packages
that are maintained in these repositories.
Wine has just released version 6.20, but these repositories are still in
6.16... If we had a official WineHQ repository for Arch Linux distributions
like we got in Ubuntu and Debian, we could get updates for Wine much quicker.
Additionally, having git versions on the official repository would also be neat
to get nightly builds of Wine. ^w^
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https://bugs.winehq.org/show_bug.cgi?id=51849
Bug ID: 51849
Summary: Debian packaging: When building debian packages,
HARDENING flags will be passed to cross-compiler
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
CC: dimesio(a)earthlink.net
Distribution: ---
When packages are built on debian, the default "hardening" flags will be passed
to wine/configure. The result from this is that wine/configure tries to do
checks for cross-compiler (mingw-w64) with flags meant to be used for ELF
binaries.
The flags are -Wl,-z,relro
This causes configure to fail several checks for cross-compiler.
The logs from WineHQ official OBS builds here for Debian 11:
https://build.opensuse.org/public/build/Emulators:Wine:Debian/Debian_11/x86…
Failing these checks will cause mingw-w64 to create loads of warnings like:
[ 1042s] In file included from dlls/cabinet/fdi.c:72:
[ 1042s] dlls/cabinet/fdi.c: In function 'FDI_read_string':
[ 1042s] dlls/cabinet/fdi.c:485:9: warning: format '%ld' expects argument of
type 'long int', but argument 6 has type 'INT_PTR' {aka 'long long int'}
[-Wformat=]
[ 1042s] 485 | TRACE("(fdi == %p, hf == %ld, cabsize == %ld)\n", fdi, hf,
cabsize);
[ 1042s] | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~
[ 1042s] | |
[ 1042s] |
INT_PTR {aka long long int}
If you however build without passing -Wl,-z,relro to mingw-w64, configure will
pass a lot more tests, and the compile is quite a lot less noisy:
https://build.opensuse.org/build/home:SveSop/Debian_11/x86_64/wine-devel/_l…
Is there a possibility to avoid passing this flag to the cross-compiler in
wine/configure? From what i gather, the -Wl,-z,relro flag is meant for ELF
binaries, but afaik wine mostly (if not only) uses mingw-w64 to build PE libs,
and thus these flags fail.
You can add export DEB_LDFLAGS_MAINT_STRIP = -Wl,-z,relro to debian/rules, but
that ofc means the ELF binaries built by gcc will not get these hardening
flags.
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https://bugs.winehq.org/show_bug.cgi?id=50891
Bug ID: 50891
Summary: Fedora 33 repository missing wine-*-common x86_64
packages
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: blacknova(a)tut.by
CC: dimesio(a)earthlink.net
Distribution: ---
After recent update of Fedora repository, all x64_64 versions of wine-*-common
packages are missing.
DNF upgrade command complain on broken dependencies:
Problem 1: cannot install the best update candidate for package
wine-staging64-1:6.4-1.1.x86_64
- nothing provides wine-staging-common = 1:6.5-1.2 needed by
wine-staging64-1:6.5-1.2.x86_64
Problem 2: package winehq-staging-1:6.5-1.2.x86_64 requires wine-staging64 =
1:6.5-1.2, but none of the providers can be installed
- cannot install the best update candidate for package
winehq-staging-1:6.4-1.1.x86_64
- nothing provides wine-staging-common = 1:6.5-1.2 needed by
wine-staging64-1:6.5-1.2.x86_64
Problem 3: problem with installed package wine-staging64-1:6.4-1.1.x86_64
- package wine-staging64-1:6.4-1.1.x86_64 requires wine-staging-common =
1:6.4-1.1, but none of the providers can be installed
- cannot install both wine-staging-common-1:6.5-2.1.i686 and
wine-staging-common-1:6.4-1.1.i686
- cannot install the best update candidate for package
wine-staging-common-1:6.4-1.1.i686
- nothing provides wine-staging-common = 1:6.5-1.2 needed by
wine-staging64-1:6.5-1.2.x86_64
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https://bugs.winehq.org/show_bug.cgi?id=51354
Bug ID: 51354
Summary: WRC 7 needs ID3DUserDefinedAnnotation interface
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Shows WRC 7 window and immediately closes.
0110:trace:d3d11:d3d11_device_context_QueryInterface iface 00000000001E31E8,
iid {b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab}, out 00000000026DA770.
0110:warn:d3d11:d3d11_device_context_QueryInterface
{b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab} not implemented, returning
E_NOINTERFACE.
wine-6.11-158-g542175ab104
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https://bugs.winehq.org/show_bug.cgi?id=46615
Bug ID: 46615
Summary: PC Building Simulator doesn't render fonts
Product: Wine
Version: 4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
I tried to play PC Building Simulator v9.3.4 but it's impossible to play the
game because fonts are not rendered. I attached my console output (there are
also errors).
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https://bugs.winehq.org/show_bug.cgi?id=44950
Bug ID: 44950
Summary: err:ntdll:RtlpWaitForCriticalSection. Supreme
Commander FA
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: james.ytedmonds(a)gmail.com
Distribution: ---
This bug has affected Supreme Commander: Forged Alliance since pre-2.21. I have
found this bug to affect multiple machines with clean wine prefixes.
At some point during gameplay, the game will either stop entirely or the window
for it will close. The terminal reads:
"
007f:fixme:faultrep:ReportFault 0x153ece4 0x0 stub
0110:err:ntdll:RtlpWaitForCriticalSection section 0xfeec00 "?" wait timed out
in thread 0110, blocked by 007f, retrying (60 sec)
"
The only option after this point is to kill the applications.
I have found several things that seem to make the bug more likely:
*Playing on large maps (definite correlation)
*Using 6+ players (less certain)
*High graphics settings (might affect timing of bug, but AFAIK cannot cause it)
I have tried to override the "ntdll.dll" with one from real windows, but I
believe wine at this time does not support overriding this DLL.
The bug is easy to reproduce, on a large map (i.e. "Betrayal Ocean") it can
occur within 5-10 minutes.
I can get any details and logs needed, but I will need to be told how to get
them (I am not experienced with debugging)
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https://bugs.winehq.org/show_bug.cgi?id=48847
Bug ID: 48847
Summary: dotnet471: often gets a critical section timeout
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 66764
--> https://bugs.winehq.org/attachment.cgi?id=66764
bt all
I've been seeing this when running winetricks-test, for dotnet46* and
dotnet471. This info is for dotnet471.
austin@laptop ~ $ grep 'wait timed out' /tmp/out.txt | sort -u
0048:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0048, blocked by 006e, retrying (60
sec)
006e:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 006e, blocked by 0174, retrying
(60 sec)
00ad:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 00ad, blocked by 006e, retrying (60
sec)
00bb:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 00bb, blocked by 0174, retrying
(60 sec)
00e2:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 00e2, blocked by 006e, retrying (60
sec)
0114:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0114, blocked by 0174, retrying
(60 sec)
0166:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0166, blocked by 006e, retrying (60
sec)
0169:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0169, blocked by 006e, retrying (60
sec)
016c:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 016c, blocked by 0174, retrying
(60 sec)
0193:err:ntdll:RtlpWaitForCriticalSection section 0x7bd2c220 "loader.c:
loader_section" wait timed out in thread 0193, blocked by 006e, retrying (60
sec)
winedbg bt all is attached.
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https://bugs.winehq.org/show_bug.cgi?id=6682
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #75 from temp82(a)luukku.com ---
(In reply to Artem S. Tashkinov from comment #74)
> Can't reproduce in Wine 7.6, marking fixed.
works here as well linuxmint Mate. wine 7.6.
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Artem S. Tashkinov <aros(a)gmx.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
URL|http://www.techspot.com/dow |https://web.archive.org/web
|nloads/299-irfanview.html#d |/20170711052934/https://www
|ownload_scroll |.irfanview.info/files/iview
| |444.zip
Resolution|--- |FIXED
--- Comment #74 from Artem S. Tashkinov <aros(a)gmx.com> ---
Can't reproduce in Wine 7.6, marking fixed.
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https://bugs.winehq.org/show_bug.cgi?id=50629
Bug ID: 50629
Summary: Old links on https://www.winehq.org/forums
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
Two old links on https://www.winehq.org/forums
1.
"Users might also want to visit the Wine area at Linux Forums"
has a link to http://www.linuxforums.org/forum/wine/linuxforums.org is offline since May 2020
2.
The wine-tests-results(a)winehq.org mailing list isn't used.
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https://bugs.winehq.org/show_bug.cgi?id=39379
Bug ID: 39379
Summary: test.winehq.org: Show a specific test history for a
machine or platform
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Currently it's possible to see at a glance how specific test fared across Wine
commits and *all platforms*. For instance:
https://test.winehq.org/data/tests/advapi32:service.html
But if a platform has multiple test machines, one where the test has always
failed and another where it has just started failing, one cannot see when the
failures started on the above page.
So it would be nice to have a similar page on a per-platform basis; or one with
all the reports where that test failed regardless of platform.
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https://bugs.winehq.org/show_bug.cgi?id=48164
Bug ID: 48164
Summary: test.winehq.org should provide an efficient way to
detect new failures
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
Problem
-------
test.winehq.org does not allow performing the following tasks efficiently:
1. Detecting when a new failure slips past the TestBot.
One can detect new failures on the per test unit page when specific columns
turn red. But quite often the test unit already has failures so one has to look
at the specific number of failures. Furthermore many test units currently have
failures so this requires checking 80+ pages individually.
2. Detecting when the results on a VM degrade.
After upgrading a machine it's useful to compare it to its previous results.
But the results for each date are on separate pages. So again it's necessary
to check the per-test-unit result pages.
3. Comparing the results of two machines of different platforms.
For instance comparing the results of running Windows 8 to those of
Windows 10 on the same hardware.
Other things that got asked:
4. Sometimes it would be nice to have only the failures, and not all the lines
with skipped tests and todos.
5. In some cases it would also be nice to have pages with only the failures
that happen on TesBot VMs since these are usually easier to reproduce.
Jeremy's page
-------------
Jeremy's test summary page can help with some of that:
https://www.winehq.org/~jwhite/latest.html
But:
* It's not integrated with test.winehq.org which makes it hard to find.
* There are only two states: Success and Failed: So it does not help when a
test goes from having 2 failures to 4, or when it has a set of systematic
failures and a set of intermittent ones.
* The failed / success pattern is not per VM which masks some patterns and does
not help with point 2.
Proposal
--------
A modified version of Jeremy's page could be integrated with test.wnehq.org:
* It would actually be a pair of 'Failures' pages, one for TestBot VMs and one
for all test results. Both would be linked to from the top of the main index
page, for instance using the same type of 'prev | next' text links used on the
other pages.
* Jeremy's result matrix would be extended from three to four dimensions; test
units, test results, time, and number/type of failures.
* As before the results would be grouped per test unit in alphabetical order.
Only the test units having at least one error, recent or not, would be shown.
This could again be in the form of an array ('full report' pages on
test.winehq.org) or simply test unit titles (TestBot jobDetails page style)
with the information about each test unit inside. Clicking on the test unit
name would link to its 'test runs' page on test.winehq.org.
* For each test unit there would be one line per test result having errors. The
first part of the line would have one character per commit for the whole
history available on test.winehq.org. That character would indicate if the test
failed and more.
The second part of the line would be the test result platform and tag. They
would be sorted per platform and alphabetically.
* Each test result would get a one character code:
. Success
F Failure
C Crash
T Timeout
m Missing dll (foo=missing or other error code)
e Other dll error (foo=load error 1359 and equivalent)
_ No test (the test did not exist)
' ' No result (the machine did not run the tests that day)
* These codes would be shown using a monospace font so they would form a
pattern across time and test results:
.....F..F...F..F.mmm Win8 vm1
.....FFFFeFFFFFFeFFF Win8 vm1-ja
...TTCC Win8 vm2-new
......eF...F...F..F. Win10 vm3
* Each character would have a tooltip containing details like the meaning of
the letter, the number of failures, or the dll error message.
They would also link to the corresponding section of the test report.
* In addition to the character the background would be color coded to make
patterns more visible.
. Green
F Green to yellow to red gradient
C Dark red
T Purple/pink
m Cyan
e Dark blue
_ Light gray
' ' White
* The green-yellow-red gradient would be what allows detecting changes in the
number of test failures. That gradient must be consistent for all lines of a
given test unit's pattern.
Furthermore the gradient must not be computed based on the test result's
number of failures. That is, if a test unit has either 100 or 101 failures,
those must not have nearly indistinguishable colors. Instead the set of all
different failure counts for the test unit should be collected. Zero should be
added to that set. Then these values should be sorted and a color attributed
for each *index*. Then the background color is selected based on the index of
that result's failures count.
It is expected that each set will be relatively small so that the colors will
be reasonably far apart, making it easy to distinguish a shift from 4 to 6
failures even if there are 100 failures from time to time.
Also note hat adding zero to the set essentially reserves green for
successful results.
Implementation feasibility
--------------------------
* No changes in dissect.
* In gather, generate a new testunits.txt file containing one line per test
unit:
- The data source would be the per-report summary.txt files.
-> These don't indicate when a timeout has occurred so timeouts will appear
as F instead which is acceptable for a first implementation.
- The first line would contain a star followed by the tags of all the test
runs used to build the file:
- The other lines would contain the name of the test unit followed by
space-separated pairs of result code/failure count and result tag (including
the platform).
- A line would be put out even if the test unit had no failure.
For instance, the commit1 testunit.txt file could contain:
* win8_vm1 win8_vm1-ja win8_vm2-new win10_vm3
foo:bar 43 win8_vm1-ja C win8_vm2-new e win10_vm3
foo:bar2
- In the example above win8_vm1 only appears on the first line. This means
WineTest was run on that machine but had no failure at all.
- If the results for commit2 refer to a win8_vm4 machine, we will know that
the reason win8_vm4 does not appear in commit1 file is not because all the
tests succeeded, but because WineTest was not run on win8_vm4 for commit1. This
means that the result code for win8_vm4 for commit1 should be ' '. not '.' for
all test units.
- If commit2 has results for the foo:bar3 test unit, then we will know the
reason it is not present in the commit1 file is not because all the test runs
were successful, but because foo:bar3 did not exist yet. So its result code
would be '_', not '.'.
* Add a new build-failures script to generate both failures pages.
- This script will need to read the testunits.txt file for all the commits.
The simplest implementation will be to read all the data into memory before
generating the page. This will avoid having to deal with keeping the current
test unit synchronized between all of the testunits.txt files when a new test
unit has been added.
- The combined size of the testunits.txt files is expected to be reasonable,
within a factor of 3 of the summary.txt files. For reference, here is some data
about the sizes involved:
$ du -sh data
21G data
$ ls data/*/*/report | wc -l
2299
$ cat data/*/*/report | wc
34,087,987 231,694,407 2,104,860,095
$ cat data/*/*/report | egrep '(: Test failed:|: Test succeeded inside todo
block:|done [(]258)|Unhandled exception:)' | wc
567,158 6,275,504 53,202,999
$ cat data/*/summary.txt | wc
186,219 3,046,363 30,596,901
- Having a function to generate the page will allow calling it twice in a row
to generate both pages without having to load and parse the testunits.txt files
twice.
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https://bugs.winehq.org/show_bug.cgi?id=51352
Bug ID: 51352
Summary: test.winehq.org should distinguish "too much data"
errors from others
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The new patterns page treats the "test printed too much data" failures like any
other. It would be better to use another symbol and color when there is no
other failure.
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https://bugs.winehq.org/show_bug.cgi?id=52088
Bug ID: 52088
Summary: Update favicon to 32X32
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2ndforwine(a)inmano.com
Distribution: ---
The 16x16 looks very blurry when compared to other web-sites.
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https://bugs.winehq.org/show_bug.cgi?id=50630
Bug ID: 50630
Summary: Old link on https://www.winehq.org/news
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
At the bottom of the page there is a link to
World Wine News Archive - https://www.winehq.org/wwn
The last "news" item is from 2017.
Maybe it is an idea to remove this link.
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https://bugs.winehq.org/show_bug.cgi?id=50512
Bug ID: 50512
Summary: Wiki /Bugs links broken, can't edit them
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
I've created an account to edit the wiki. May I please have permission to do
so? I'm User:Dandv on Wikipedia as well.
Due to the extensive reorg of https://wiki.winehq.org/Wine_User's_Guide, the
links at https://wiki.winehq.org/Bugs in "You installed and ran the application
using Wine, not on your Windows installation" are broken.
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https://bugs.winehq.org/show_bug.cgi?id=52728
Bug ID: 52728
Summary: wine-7.5 build fails in Ubuntu 18.04
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 72087
--> https://bugs.winehq.org/attachment.cgi?id=72087
Ubuntu 18.04 failed build log
All the other builds were fine, but it failed in winealsa.drv in Ubuntu 18.04
[ 2042s] dlls/winealsa.drv/alsamidi.c:117:8: error: unknown type name
'uint64_t'
[ 2042s] static uint64_t get_time_msec(void)
[ 2042s] ^~~~~~~~
[ 2042s] dlls/winealsa.drv/alsamidi.c: In function 'get_time_msec':
[ 2042s] dlls/winealsa.drv/alsamidi.c:123:17: error: 'uint64_t' undeclared
(first use in this function); did you mean 'u_int64_t'?
[ 2042s] return (uint64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
[ 2042s] ^~~~~~~~
[ 2042s] u_int64_t
[ 2042s] dlls/winealsa.drv/alsamidi.c:123:17: note: each undeclared identifier
is reported only once for each function it appears in
[ 2042s] dlls/winealsa.drv/alsamidi.c:123:26: error: expected ';' before 'now'
[ 2042s] return (uint64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
[ 2042s] ^~~
[ 2042s] dlls/winealsa.drv/alsamidi.c:126:22: error: expected ';' before 'now'
[ 2042s] return (uint64_t)now.tv_sec * 1000 + now.tv_nsec / 1000000;
[ 2042s] ^~~
[ 2042s] dlls/winealsa.drv/alsamidi.c:127:1: warning: control reaches end of
non-void function [-Wreturn-type]
[ 2042s] }
[ 2042s] ^
[ 2042s] Makefile:130009: recipe for target 'dlls/winealsa.drv/alsamidi.o'
failed
[ 2042s] make[1]: *** [dlls/winealsa.drv/alsamidi.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=52698
Bug ID: 52698
Summary: JW Scheduler installer fails to start: "Requires
Microsoft .NET Framework 4.5.2"
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://jwscheduler.com/jw-christian-life-ministry-mee
ting-scheduler/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
It checks for the reg key DWORD
HKEY_LOCAL_MACHINE\Software\Microsoft\NET Framework Setup\NDP\v4\Full\Servicing
which is not present.
After manually creating it, the app installs and starts for me
I guess this should be fixed in Mono (?)
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https://bugs.winehq.org/show_bug.cgi?id=52658
Bug ID: 52658
Summary: Swisslog
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kvradio(a)seznam.cz
Distribution: ---
EndeavourOS Wine 7.4-1 Swisslog http://www.swisslogforwindows.com/download.html
has stopped working and freezes logo on startup.. No error displayed.
Version 7.3 and earlier works very well
(If I try to replace the folder /usr/lib32/wine from 7.3 package works 7.4
again)
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https://bugs.winehq.org/show_bug.cgi?id=52660
Bug ID: 52660
Summary: chunk allocator for GL uniform buffers kills
performance in World of Warships
Product: Wine
Version: 7.4
Hardware: x86-64
URL: https://worldofwarships.eu/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: janbraun(a)gmx.net
Regression SHA1: 86f0ae8efb17ce688986971d24c3e25840a2beef
Distribution: ---
I've found and bisected a huge performance regresssion in World Of Warships:
With 86f0ae8efb17ce688986971d24c3e25840a2beef "wined3d: Use the chunk allocator
for GL uniform buffers." applied, my framerate is around 18-20fps during
gameplay. With that patch reverted, it's back at >=60fps. The code moved around
in the meantime, but simply commenting out the "case GL_UNIFORM_BUFFER:" in
use_buffer_chunk_suballocation() restores performance on wine 7.4 (= current
git HEAD) as well.
I have the subjective impression that other games might be affected too (things
feel a bit more sluggy), but certainly nowhere as severely as WoWS. I didn't
further test/benchmark, however, because WoWS was such a nice reproducer.
Running mesa-21.3.7 on amdgpu. Please holler if you need more info.
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https://bugs.winehq.org/show_bug.cgi?id=52638
Bug ID: 52638
Summary: The 64-bit winmm:mci fails and crashes in
test_openCloseWAVE() in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The 64-bit winmm:mci crashes in test_openCloseWAVE() in Wine:
mci.c:389: Test failed: mci sysinfo all quantity returned
MCIERR_UNRECOGNIZED_COMMAND
mci.c:398: Test failed: sysinfo all quantity string and command differ
Unhandled exception: page fault on read access to 0x000000000000020d in 64-bit
code (0x00000000709b9ca1).
[...]
Backtrace:
=>0 0x00000000709b9ca1 _wcsicmp_l+0x91(str1=*** Invalid address
0x0000000000000002 ***
Internal symbol error: unable to access memory location 0000000000000002,
str2=*** Invalid address 0x0000000000000000 ***
Internal symbol error: unable to access memory location 0000000000000000,
locale=000000000064E980) [Z:\home\winetest\winetest\src\dlls\msvcrt\wcs.c:132]
in ucrtbase (0x000000000004dd50)
1 0x00000000709b9d6c _wcsicmp+0xc(str1=<internal error>, str2=<internal
error>) [Z:\home\winetest\winetest\src\dlls\msvcrt\wcs.c:158] in ucrtbase
(0x00000000709b9d60)
2 0x0000000000bf8057 MCI_FindCommand+0x38(s2=<internal error>, s1=<internal
error>) [Z:\home\winetest\winetest\src\dlls\winmm\mci.c:946] in winmm
(0x00000000709b9d60)
3 0x0000000000bf8057 MCI_FindCommand+0x67(uTbl=<internal error>,
verb=<register RDI not accessible in this frame>)
[Z:\home\winetest\winetest\src\dlls\winmm\mci.c:938] in winmm
(0x00000000709b9d60)
4 0x0000000000bfbcc7 mciSendStringW+0xc57(lpstrCommand=<internal error>,
lpstrRet=[<register RSP not accessible in this frame>, uRetLen=[<register RSP
not accessible in this frame>, hwndCallback=[<register RSP not accessible in
this frame>) [Z:\home\winetest\winetest\src\dlls\winmm\mci.c:1460] in winmm
(0x00000000003e0000)
https://test.winehq.org/data/patterns.html#winmm:mci
This only happens with the 64-bit build but as far as I can tell it is
systematic and impacts all machines.
A bisect pointed to the following commit as the trigger:
commit 7c76aa05a9d27dd6f5705c4ef90c16862af14f3e
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Mar 7 14:42:32 2022 +0100
win32u: Move class management implementation from user32.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52340
Bug ID: 52340
Summary: wine-mono + RMS Express: COM Port errors connecting to
radios
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: eric.wheez(a)gmail.com
Distribution: ---
Hello again,
I just wanted to report in a "not implemented" exception in wine-mono. I
believe that "System.IO.Ports.SerialPort.set_ReceivedBytesThreshold" not
implemented in wine-mono is causing RMS Express to not be able to control the
radio (channel selection and "push-to-talk"/"PTT" switch) over USB connection.
Normal behavior is for RMS Express to tell the radio what radio channel to
send/receive on & when to transmit/listen (via PTT switch). This behavior is
working on RMS Express via Windows. This behavior is also working with RMS
Express on Debian 10 VM with wine & .NET 4.6 (I had to set `sudo adduser $USER
dialout && sudo reboot` to set permissions for the COM port for the user
account so before channels/PTT worked .NET 4.6 though).
The not implemented exception pops up in the linux terminal with wine-mono
exactly at the same time that the (known-working-with-.NET4.6) COM port is said
to be inaccessible. I've included the short log of the wine-mono not
implemented exception at the of this post.
[Setup]
OS: Debian 10 (VMware Workstation on a Windows laptop)
Wine: wine-7.0-rc4 devel
Wine Mono: wine-mono 2f50d2c
(https://nightly.link/madewokherd/wine-mono/actions/artifacts/131614059.zip)
Program: Winlink Express 1.5.44.0
Radio: Yaesu FT-891 transceiver (with dummyload attached directly to radio - no
feed line so I don't accidentally send signals)
Details:
- FT-891 connected to PC via USB cable (and make sure VMWare has the USB line
routed into the VM instead of the host PC)
- I set the FT-891's on-board settings to data 'baud' 9600.
- I set in/out audio devices in ARDOP settings on the PC.
Thank you again! And here's to 2022 being better than the previous two years
:) Cheers
----
wine-mono not implemented exception log:
```
WINE_MONO_TRACE=E:System.MissingMethodException MONO_INLINELIMIT=0
WINE_MONO_HIDETYPES=1 wine RMS\ Express.exe
...
[00000024:] EXCEPTION handling: System.NotImplementedException: The method or
operation is not implemented.
"<unnamed thread>" tid=00000024 this=04570120 , thread handle : 01df5788,
state : not waiting
at System.IO.Ports.SerialPort.set_ReceivedBytesThreshold (int) [0x0000f]
in <117354a27af94c36af91c072a84e6fb8>:0
at (wrapper remoting-invoke-with-check)
System.IO.Ports.SerialPort.set_ReceivedBytesThreshold (int) [0x00032] in
<117354a27af94c36af91c072a84e6fb8>:0
at RMS_Express.Radio.OpenControlPort () [0x000b3] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Radio.SetRadio () [0x0014f] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Radio.SetFrequency (int,string) [0x00021] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at (wrapper remoting-invoke-with-check) RMS_Express.Radio.SetFrequency
(int,string) [0x00033] in <25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.ArdopSession.Ardop_Activated (object,System.EventArgs)
[0x00823] in <25c56d5497bc4490bd1b5395b173c5df>:0
at System.Windows.Forms.Form.OnActivated (System.EventArgs) [0x0001f] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.set_Active (bool) [0x000a6] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.WmActivate (System.Windows.Forms.Message&)
[0x0001a] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message&)
[0x001b8] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.OnMessage
(System.Windows.Forms.Message&) [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.WndProc
(System.Windows.Forms.Message&) [0x000b3] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindow.Callback
(System.Windows.Forms.Message&) [0x00025] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message&)
[0x00032] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindowProc.Callback
(intptr,int,intptr,intptr) [0x00037] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper native-to-managed)
System.Windows.Forms.NativeWindowProc.Callback (intptr,int,intptr,intptr)
<0x00067>
at <unknown> <0xffffffff>
at (wrapper managed-to-native)
System.Windows.Forms.SafeNativeMethods.ShowWindow
(System.Runtime.InteropServices.HandleRef,int) <0x00012>
at System.Windows.Forms.Control.SetVisibleCore (bool) [0x00061] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Form.SetVisibleCore (bool) [0x000d1] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.set_Visible (bool) [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.Show () [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at RMS_Express.ArdopSession.ShowSession () [0x00000] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Main.StartSession () [0x005fd] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at RMS_Express.Main.mnuSession_Click (object,System.EventArgs) [0x00000]
in <25c56d5497bc4490bd1b5395b173c5df>:0
at System.Windows.Forms.ToolStripItem.RaiseEvent
(object,System.EventArgs) [0x0001b] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.OnClick (System.EventArgs)
[0x00001] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripMenuItem.OnClick (System.EventArgs)
[0x0001d] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.HandleClick (System.EventArgs)
[0x00051] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.HandleMouseUp
(System.Windows.Forms.MouseEventArgs) [0x000fd] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.FireEventInteractive
(System.EventArgs,System.Windows.Forms.ToolStripItemEventType) [0x00053] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStripItem.FireEvent
(System.EventArgs,System.Windows.Forms.ToolStripItemEventType) [0x00103] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.ToolStripItem.FireEvent
(System.EventArgs,System.Windows.Forms.ToolStripItemEventType) [0x00033] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStrip.OnMouseUp
(System.Windows.Forms.MouseEventArgs) [0x0007d] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.WmMouseUp
(System.Windows.Forms.Message&,System.Windows.Forms.MouseButtons,int) [0x001c3]
in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message&)
[0x005a0] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ScrollableControl.WndProc
(System.Windows.Forms.Message&) [0x00043] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.ToolStrip.WndProc (System.Windows.Forms.Message&)
[0x00128] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.MenuStrip.WndProc (System.Windows.Forms.Message&)
[0x00056] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.OnMessage
(System.Windows.Forms.Message&) [0x00001] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Control/ControlNativeWindow.WndProc
(System.Windows.Forms.Message&) [0x000b3] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindow.Callback
(System.Windows.Forms.Message&) [0x00025] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.NativeWindow.Callback (System.Windows.Forms.Message&)
[0x00032] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.NativeWindowProc.Callback
(intptr,int,intptr,intptr) [0x00037] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper native-to-managed)
System.Windows.Forms.NativeWindowProc.Callback (intptr,int,intptr,intptr)
<0x00067>
at <unknown> <0xffffffff>
at (wrapper managed-to-native)
System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW
(System.Windows.Forms.NativeMethods/MSG&) <0x00012>
at
System.Windows.Forms.Application/ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
(intptr,int,int) [0x001d7] in <ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Application/ThreadContext.RunMessageLoopInner
(int,System.Windows.Forms.ApplicationContext) [0x00282] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Application/ThreadContext.RunMessageLoop
(int,System.Windows.Forms.ApplicationContext) [0x0001a] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at (wrapper remoting-invoke-with-check)
System.Windows.Forms.Application/ThreadContext.RunMessageLoop
(int,System.Windows.Forms.ApplicationContext) [0x00033] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at System.Windows.Forms.Application.Run
(System.Windows.Forms.ApplicationContext) [0x00006] in
<ff4fde3cd5024947a0edb51b0ef7fff6>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun ()
[0x00044] in <e344caf534bf4ffb982376a141ed987b>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel
() [0x00035] in <e344caf534bf4ffb982376a141ed987b>:0
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run
(string[]) [0x0001b] in <e344caf534bf4ffb982376a141ed987b>:0
at RMS_Express.My.MyApplication.Main (string[]) [0x0000f] in
<25c56d5497bc4490bd1b5395b173c5df>:0
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object
(object,intptr,intptr,intptr) [0x00027] in <25c56d5497bc4490bd1b5395b173c5df>:0
```
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https://bugs.winehq.org/show_bug.cgi?id=42309
Bug ID: 42309
Summary: The Crew (Uplay) crashes at start
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 57043
--> https://bugs.winehq.org/attachment.cgi?id=57043
Unhandled page fault read access to 0x0 in 64-bit code backtrace
After the loading screen has closed, the screen goes black and then wine
crashes with a read access to 0x00000000 in 64-bit code.
The terminal is also filled with DirectX 11 fixme's.
Tested on wine 2.0 + staged patch from bug 41356.
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https://bugs.winehq.org/show_bug.cgi?id=52722
Bug ID: 52722
Summary: Winetricks dotnet installation hangs at wineserver -w
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: tatidev1454(a)protonmail.com
Distribution: ---
Created attachment 72082
--> https://bugs.winehq.org/attachment.cgi?id=72082
Logs of the affected function create_surrogate_server with 32 bits wine and
WoW64
This bug only happens with 13064f991408ea5fa5e999705b13bda7bbd50e5b commit.
1. Run `winetricks dlls dotnet45` having a 32 bits build of wine in the PATH
(or
any other dotnet version which requires the installation of an older one)
2. Wait until dotnet40 installs.
3. Winetricks executes wineserver -w and it just hangs there.
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https://bugs.winehq.org/show_bug.cgi?id=52721
Bug ID: 52721
Summary: d3dx9_36:effect, d3dx11_42:d3dx11 and d3dx11_43:d3dx11
broken by use of vkd3d_shader_compile() for
D3DCompile2()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
A recent patch to use vkd3d_shader_compile() to implement D3DCompile2() broke
d3dx11_42:d3dx11 and d3dx11_43:d3dx11. In both cases it leads to a crash:
d3dx11.c:580: Test failed: Got unexpected errors.
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x70bb0990).
[...]
Backtrace:
=>0 0x70bb0990 strrchr+0x10(str=0x000000000, c=0x5c)
[Z:\home\winetest\winetest\src\dlls\msvcrt\string.c:3166] in ucrtbase
(0x0031d9b8)
1 0x69d8bcc9 d3dcompiler_include_from_file_open+0x49(iface=<internal error>,
include_type=<internal error>, filename=<internal error>, parent_data=<internal
error>, data=<internal error>, bytes=<internal error>)
[Z:\home\winetest\winetest\src\dlls\d3dcompiler_43\compiler.c:521] in
d3dcompiler_47 (0x0031db28)
https://test.winehq.org/data/patterns.html#d3dx11_42:d3dx11https://test.winehq.org/data/patterns.html#d3dx11_43:d3dx11
d3dx9_36:effect got broken too but at least in this case it's because of
successes in todos so it's probably a trivial fix:
effect.c:8108: Test succeeded inside todo block: Unexpected error, hr
0x80004005.
effect.c:8133: Test succeeded inside todo block: D3DXInclude test failed with
error 0x80004005.
https://test.winehq.org/data/patterns.html#d3dx9_36:effect
The commit that caused these new failures is:
commit 6a062afb75c1e026614403312f2e13207e359634 (HEAD, refs/bisect/bad)
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Mar 3 20:25:26 2022 -0600
d3dcompiler: Implement D3DCompile2() using vkd3d_shader_compile().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51713
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52668
Bug ID: 52668
Summary: Sparx Enterprise architect v15.2 1560 crashing on wine
7.4
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viliam(a)tokarcik.eu
Distribution: ---
Hi,
After upgrade wine from 7.3 to 7.4 Sparx enterprise architect v15.2 1560 start
crashing while startup.
0024:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x3c0b989
wine ~/.wine32/drive_c/Program Files/Sparx Systems/EA/EA.exe
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https://bugs.winehq.org/show_bug.cgi?id=52628
Bug ID: 52628
Summary: game frozen after opening due to infinite loop in
winmm.mmioDescend()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
Created attachment 71949
--> https://bugs.winehq.org/attachment.cgi?id=71949
fix patch for infinite loop
in winmm, mmio.c, function mmioDescend() around line 1232
there are a loop for mmioRead() mmioSeek() ...
some old game using mmioDescend() and mmioRead() has a chance that always
return -1 causing infinite loop.
My only solution now is to skip that loop when mmioRead() return -1.
This affect some old game like poppo, Silk Road ~Tale of the Star Island~ made
by Sprite
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https://bugs.winehq.org/show_bug.cgi?id=51437
Bug ID: 51437
Summary: If Windows version changes from 7 to 10, Microsoft
Edge calls unimplemented function
uiautomationcore.dll.UiaRaiseAutomationPropertyChanged
Event
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install Wine Staging (Edge will not start on vanilla Wine).
2. Run `wine MicrosoftEdgeSetup.exe` (make sure to download the installer for
Windows 7).
3. Run `winecfg` and change the Windows version from 7 to 10.
4. Run `wine msedge`.
If the Windows version is set to 10 from the beginning (and Edge's Windows 10
installer is used), the crash does not occur. However, it's a reasonable use
case to install Edge with default Wine settings and then "upgrade" Wine to
Windows 10 later.
$ sha256sum MicrosoftEdgeSetup.exe
c449a35ff96012ae26336ff630ced945d85f83b162b041606549c555b8a997c8
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https://bugs.winehq.org/show_bug.cgi?id=50158
Bug ID: 50158
Summary: Oculus Runtime won't start: "Could not load file or
assembly 'Daybreak'"
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: criteria32(a)gmail.com
Distribution: ---
Created attachment 68674
--> https://bugs.winehq.org/attachment.cgi?id=68674
Crash log
Can be downloaded at oculus.com/setup or with this direct link:
https://www.oculus.com/download_app/?id=1582076955407037
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https://bugs.winehq.org/show_bug.cgi?id=52781
Bug ID: 52781
Summary: Origin does not notice games exiting, does not allow
them to be relaunched
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xiretza+winehq(a)xiretza.xyz
Distribution: ---
Created attachment 72163
--> https://bugs.winehq.org/attachment.cgi?id=72163
wine log of starting origin, launching game and quitting game
Upon starting a game from Origin, the "Play" button gets grayed out and no
further games can be launched. Normally, this is supposed to revert once the
game exits, but Origin under Wine does not seem to notice this, and has to be
quit and relaunched completely to play another game (or start the original game
again).
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https://bugs.winehq.org/show_bug.cgi?id=52784
Bug ID: 52784
Summary: Double mouse cursor in Fahrenheit: Indigo Prophecy
Remastered
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72165
--> https://bugs.winehq.org/attachment.cgi?id=72165
example
wine-7.5-264-g5a815669e8e
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https://bugs.winehq.org/show_bug.cgi?id=52780
Bug ID: 52780
Summary: The Evil Within has very slow performance
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 72161
--> https://bugs.winehq.org/attachment.cgi?id=72161
output
wine-7.5-264-g5a815669e8e
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https://bugs.winehq.org/show_bug.cgi?id=45103
Bug ID: 45103
Summary: FlixGrab: Crashes on launch after showing the splash
screen
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucas.halbig(a)gmail.com
Distribution: ---
Created attachment 61276
--> https://bugs.winehq.org/attachment.cgi?id=61276
backtrace file when app crashed
When attempting to launch
https://www.freegrabapp.com/flixgrab
after installation it failes to go past the splash screen.
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https://bugs.winehq.org/show_bug.cgi?id=50460
Bug ID: 50460
Summary: Regression on installing mdac28 on 6.0-rc5 was ok in
5.0.4
Product: Wine
Version: 6.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pierre(a)couderc.eu
Distribution: ---
Created attachment 69085
--> https://bugs.winehq.org/attachment.cgi?id=69085
log of the trial
Using :
sudo rm -rI .wine/
WINEARCH=win32 winecfg
winetricks mdac28
wine .wine/drive_c/windows/system32/odbcad32.exe
fails on last version (from winehq-devel from deb
https://dl.winehq.org/wine-builds/debian/ bullseye main debian) and is ok with
default bullseye release (5.0.4).
odbcad32.exe box is not displayed.
Full (small...) listing in attachment
I am not able to know if the problem is wine or winetricks. But I am surprised
that msado15 is installed as ado is not needed for mdac adn odbs...
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https://bugs.winehq.org/show_bug.cgi?id=52530
Bug ID: 52530
Summary: dowonline: Crash at start with multiple error messages
(needs dotnet452)
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71830
--> https://bugs.winehq.org/attachment.cgi?id=71830
Screenshots and log
This application crashes from beginning on Wine Mono 7.0.0, installing
dotnet452 with winetricks is a working workaround
I've used the ZIP version of the application. Version 2.8
Procedure:
1 - Run DowOnline.exe
Download (Version v. 2.8):
https://dowonline.ru
SHA1 (ZIP): 101a1bf896b834cd8653127a985ae10c080dbeba
SHA1 (Installer): f47f7a529f5fcb0449fad0a5d497f667292accea
Note: I had TLS package decode errors during download, so i was unable to
download it from a browser, use wget instead to download the file if that
occurs
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https://bugs.winehq.org/show_bug.cgi?id=52532
Bug ID: 52532
Summary: SDL 2.0.20 doesn't restore fullscreen mode when
restoring a window
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Same testcase as bug 52519.
SDL will, in some cases, minimize fullscreen windows when they are deactivated.
If this happens in SDL 2.0.20, the window will not be fullscreen when it is
restored.
To reproduce the bug:
* Run the test program in Wine with SDL_EVENT_LOGGING=1
* Click the window to fullscreen it.
* Alt+tab to another window.
* Restore the test program's window.
* It appears with a windowed size rather than fullscreen.
Based on logs, I believe that SDL is requesting a fullscreen size and position,
but Wine never requests NET_WM_STATE_FULLSCREEN. I'm not sure why.
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https://bugs.winehq.org/show_bug.cgi?id=52519
Bug ID: 52519
Summary: SDL 2.0.20 reports wrong FOCUS_GAINED event when
minimizing an inactive fullscreen window
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Created attachment 71817
--> https://bugs.winehq.org/attachment.cgi?id=71817
test case (C source)
SDL will, in some cases, minimize fullscreen windows when they are deactivated.
If this happens in SDL 2.0.20, it will report a FOCUS_LOST event followed by a
FOCUS_GAINED event. It should only report the FOCUS_GAINED event when the
window is restored, which is what happens on Windows.
Also reported here: https://github.com/libsdl-org/SDL/issues/5316
Test program attached. This requires SDL.
To reproduce the bug:
* Run the test program in Wine with SDL_EVENT_LOGGING=1
* Click the window to fullscreen it.
* Alt+tab to another window.
* The last focus event logged was FOCUS_GAINED.
I know this happens because SDL receives a WM_ACTIVATE message indicating that
the window is minimized, but GetForegroundWindow reports that the application
is still in the foreground. SDL responds to WM_ACTIVATE by "resyncing" focus,
so it responds to this by reporting FOCUS_GAINED.
I haven't been able to figure out the exact set of circumstances that cause
this behavior in Wine, so I couldn't make a test case that doesn't require SDL.
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https://bugs.winehq.org/show_bug.cgi?id=52529
Bug ID: 52529
Summary: Black screen in Zork: Grand Inquisitor
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: ---
Zork: Grand Inquisitor (CD and demo version) installs without problems but
launching the game results in a black screen.
This may be related to bug 1347, bug 2082, etc. but needs to be reviewed to
determine if it is a duplicate of those or not.
Demo: https://archive.org/details/ZGIDEMO
GoG: https://www.gog.com/game/zork_grand_inquisitor
The CD version of the game is playable on ScummVM and the GoG version includes
it. The demo doesn't work (cursor only) so the other versions are more
reliable examples of expected behavior.
https://wiki.scummvm.org/index.php?title=Zork:_Grand_Inquisitor
The game requires 640x480x16. I tried it in a virtual desktop and Xephyr.
Game music requires MIDI (I used TiMidity++).
Xubuntu 20.04.3 x86_64
AMD Phenom 9550
GeForce GTX 750 Ti using Nvidia 470.57.02 driver
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https://bugs.winehq.org/show_bug.cgi?id=52759
Bug ID: 52759
Summary: Organizer 4.1
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johann.mahne(a)gmail.com
Distribution: ---
Lotus Organizer 4.1 for Windows 98 and Windows 2000
"Notepad" pages remain blank until clicked on, so it's impossible to page
through the notes to view contents.
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https://bugs.winehq.org/show_bug.cgi?id=51901
Bug ID: 51901
Summary: Warcraft 3 disconnects Randomly when using bonjour
service and w3champions
Product: Wine
Version: 6.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: kostile(a)gmail.com
Distribution: ---
I didn't get a full trace log, but below is the output I get when the game
disconnects randomly:
npacked/flo-worker.exe:
/home/ubuntu/buildbot/runners/wine/wine-src/dlls/ntdll/unix/thread.c:1773:
ntdll_set_exception_jmp_buf: Assertion `!jmp ||
!ntdll_get_thread_data()->jmp_buf' failed.
0630:err:virtual:virtual_setup_exception nested exception on signal stack in
thread 0630 addr 0x7fd6118a5d22 stack 0x67fbddb0
There doesn't seem to be any reason, it just randomly disconnects. Could be 2
minutes into a game or 30 minutes into a game.
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https://bugs.winehq.org/show_bug.cgi?id=52662
Bug ID: 52662
Summary: Cyberpunk 2077 fails to start with LdrInitializeThunk
"comctl32.dll" failed to initialize, aborting
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With wine-staging 7.4, Cyberpunk 2077 isn't launching anymore, with such error
showing up in the logs:
0134:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
0134:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\cyberpunk_2077\\bin\\x64\\Cyberpunk2077.exe" failed, status c0000005
I tested it with regular (non staging) Wine and it launches OK, so it must be
some regression in 7.4 staging.
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https://bugs.winehq.org/show_bug.cgi?id=52768
Bug ID: 52768
Summary: IrfanView can't open images with context menu
resulting in a black screen
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Hello,
As of v.7.5 IrfanView can't open images from the context menu when this
workaround is used:
QUICKPARLOCATION="/path/to/i_view32.exe"
PARAM=`winepath -w "$*"`
wine "$QUICKPARLOCATION" "$PARAM" &
exit 0
The program starts normally but with a black screen instead of the image. It's
working fine with all previous Wine versions.
Without this workaround there's no context menu to open images and it isn't in
the list of available image handling programs, despite of the fact "Association
with images" is selected during install.
Executing this script doesn't give any useful output so I don't know how to
give you any.
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https://bugs.winehq.org/show_bug.cgi?id=52645
Bug ID: 52645
Summary: API PathMatchSpecExW not implemented
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: co(a)kevquinn.com
Distribution: ---
Created attachment 71964
--> https://bugs.winehq.org/attachment.cgi?id=71964
Backtrace showing PathMatchSpexExW error
The McAfee "FRP" removable media encryption client uses the PathMatchSpecExW
API, which isn't implemented, and prevents the client from running on Wine.
(McAfee don't have a native Linux client as far as I can tell)
(PathMatchSpecW is implemented - it's the Ex variant that isn't)
The API being missing means the application is killed at that point.
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