https://bugs.winehq.org/show_bug.cgi?id=45512
Bug ID: 45512
Summary: TERA Crashes - Unhandled Excpetion
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eli(a)orbsky.homelinux.org
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61888
--> https://bugs.winehq.org/attachment.cgi?id=61888
TERA Crash Log
Hi
I haven't looked at TERA in quite some time. However, over the last couple of
days I wanted to visit for a little bit.
Unfortuneately I was unable to becuase after clicking on play, the program
crashes with an unhandled excecption error.
I did not see that anyone currently playing has reported the problem in their
forums... There does not seem to be a problem with the game.
So...
I created a completely clean prefix. Successfully installed TERA and produced
the output that I will attach to this report.
If there is something else I could to help resolve this issue, I would be very
very happy to help if I can.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=35162
Bug ID: 35162
Summary: F-secure Younited: Client crashes when adding files
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaska2000(a)hotmail.com
Classification: Unclassified
Wine crashes when trying to add files to the cloud service. Both drag & drop
and adding via dialogs causes crash. Looks like most crashes are related to
addding / handling files.
Sometimes it crashes without backtrace window and sometimes it gives backtrace
information. I attached text file with console outputs and backtrace of few
unsuccesfulll attemtps to upload files to the cloud.
Software download link: https://download.sp.f-secure.com/younited/younited.exe
Installer: d01cbfcc38c80a1239308b6cc149a9d72532e7ad younited.exe
Installed exe: 887d641b7295537b920d2f91ad05e859bd62d284 younited.exe
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http://bugs.winehq.org/show_bug.cgi?id=34427
Bug #: 34427
Summary: Star Citizen launcher has several graphics issues
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Created attachment 45828
--> http://bugs.winehq.org/attachment.cgi?id=45828
Screenshot on wine-1.7.1
Lots of hsls/d3dcompiler spam:
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
Screenshots and log attached
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https://bugs.winehq.org/show_bug.cgi?id=45897
Bug ID: 45897
Summary: Magic The Gathering Arena Launcher crashes on start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
000b:fixme:winediag:start_process Wine Staging 3.16 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0014:fixme:process:SetProcessDEPPolicy (1): stub
0014:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
0009:fixme:thread:SetThreadStackGuarantee (0x32fc54): stub
0009:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented
0009:fixme:shell:URL_ParseUrl failed to parse L"INIFileParser"
0009:fixme:shell:URL_ParseUrl failed to parse L"System.Net.Http"
0009:fixme:nls:get_dummy_preferred_ui_language (0x0 0x32aff0 (nil) 0x32afec)
returning a dummy value (current locale)
0009:fixme:nls:get_dummy_preferred_ui_language (0x0 0x32aff0 0x13db80 0x32afec)
returning a dummy value (current locale)
0009:fixme:ntdll:EtwRegisterTraceGuidsW (0x97080a, (nil),
{8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 1, 0x32befc, (null), (null), 0xcc2ba4):
stub
0009:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{8e9f5090-2d75-4d03-8a81-e5afbf85daf1}
0009:fixme:shell:URL_ParseUrl failed to parse L"System.Net.Http"
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or
assembly 'System.Net.Http, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. File not found.
at MtgaLauncher.Program.CheckUpdate()
I have .Net 4.0 installed (tried also with 45/452/46/62) in a win32 prefix set
to win7
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https://bugs.winehq.org/show_bug.cgi?id=46097
Bug ID: 46097
Summary: Cannot build wine-i386 on a x86-64 host
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
make[1]: Entering directory '/tmp/wine-3.19/dlls/joy.cpl'
../../tools/winegcc/winegcc -o joy.cpl.so -B../../tools/winebuild
-fasynchronous-unwind-tables -shared joy.cpl.spec \
main.o joy.res ../../dlls/dxguid/libdxguid.a ../../dlls/dinput/libdinput.a \
../../dlls/dinput8/libdinput8.a -lole32 -lcomctl32 -luser32 -ladvapi32 \
../../libs/port/libwine_port.a -m32 -Wl,-O1 -Wl,--hash-style=gnu
ld: relocatable linking with relocations from format elf64-x86-64
(../../dlls/dinput8/libdinput8.a(dinput8.kc7iBi.o)) to format elf32-i386
(joy.iEAF1I.o) is not supported
winebuild: ld failed with status 1
winegcc: ../../tools/winebuild/winebuild failed
make[1]: *** [Makefile:237: joy.cpl.so] Error 2
make[1]: Leaving directory '/tmp/wine-3.19/dlls/joy.cpl'
make: *** [Makefile:8177: dlls/joy.cpl] Error 2
This are is my compilation routine (has always worked previously):
$ export CFLAGS="-O2 -march=pentium-m -m32 -pipe"
$ export LDFLAGS="-m32 -Wl,-O1 -Wl,--hash-style=gnu"
$ setarch i686 ./configure
$ make
Host: fedora 29 x86-64 with all updates installed.
Strangely libdinput.a doesn't get built when make enters wine-3.19/dlls/dinput
directory. It's wine-3.19/dlls/joy.cpl which builds it.
This is what's inside libdinput.a:
data_formats.o: ELF 32-bit LSB relocatable, Intel 80386, version 1 (SYSV), not
stripped
dinput.6vh9eu.o: ELF 64-bit LSB relocatable, x86-64, version 1 (SYSV), not
stripped
dinput.CtsDd6.o: ELF 64-bit LSB relocatable, x86-64, version 1 (SYSV), not
stripped
dinput.tP5ioN.o: ELF 64-bit LSB relocatable, x86-64, version 1 (SYSV), not
stripped
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http://bugs.winehq.org/show_bug.cgi?id=29024
Bug #: 29024
Summary: K!TV crashes on selecting capture source - v4l headers
were not available
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Classification: Unclassified
Created attachment 37371
--> http://bugs.winehq.org/attachment.cgi?id=37371
K!TV crashes on selecting capture source
capture source : WDM (generic)
Problem with v4l headers ?
see attachement
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https://bugs.winehq.org/show_bug.cgi?id=46202
Bug ID: 46202
Summary: AutoClicker doesn't work properly
Product: Wine
Version: 3.21
Hardware: x86
URL: https://www.softpedia.com/get/System/System-Miscellane
ous/AutoClicker-2.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luca.finizio.mgbx(a)hotmail.it
Distribution: Mint
I downloaded AutoClicker 2.1 from
https://www.softpedia.com/get/System/System-Miscellaneous/AutoClicker-2.sht…
The program starts and it works in his window, but if put the pointer in
another window then it dowsn't work. I used this program to repeatedly click in
Habbo games (www.habbo.com and www.habbo.it) with a speed of a click every 500
milliseconds; but the same problem is also present with everything else outside
the AutoClciker window.
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https://bugs.winehq.org/show_bug.cgi?id=46141
Bug ID: 46141
Summary: World of Warcraft renders in black and white with
artifacts
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dan.farr01(a)gmail.com
Distribution: ---
After updating from Staging 3.19 to 3.20 World of Warcraft world renders in
black and white with lots of artifacts. After reverting back to 3.19 everything
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=32463
Bug #: 32463
Summary: Font artefacts in Path of Exile
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julusp(a)gmail.com
Classification: Unclassified
Created attachment 42822
--> http://bugs.winehq.org/attachment.cgi?id=42822
Font distortion
The font in the path of exile produces artefacts/distortion as in the
screenshot. (The font on screenshot is substituted to arial). In the original
font (fontin) some of the italic words are almost impossible to read because of
the distortion.
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https://bugs.winehq.org/show_bug.cgi?id=46310
Bug ID: 46310
Summary: Slide control error (old software)
Product: Wine
Version: 4.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 63042
--> https://bugs.winehq.org/attachment.cgi?id=63042
Software
Attached I sent a software originally made to run in Win98. I use in wine
because is difficult install and find a Win98 machine. The software is used to
control a equipment in my laboratory through the serial (and I am able to do it
works fine).
The problem is specific one control called "Frequency", if I try to change the
value it goes/saturate at 5000.0, not mattes the value.
I made it works fine once at Wine 3.20. I will try some debugs and attach them
here.
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https://bugs.winehq.org/show_bug.cgi?id=43756
Bug ID: 43756
Summary: Copy pasting images from clipboard - Transparency info
missing (Adobe Photoshop)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 59251
--> https://bugs.winehq.org/attachment.cgi?id=59251
Photoshop - transparency info missing (screenshot)
When copying images from X11/Linux clipboard to Photoshop workspace, Photoshop
doesn't correctly handle transparency information included, for example, in PNG
images.
Please see my screenshot attachment for (demonstration) details. On the
screenshot, a transparent image is copied but transparency has been handled as
a black color and gradient transparency does not work at all.
Original clipboard PNG here: https://i.imgur.com/hH52SuU.png (This sample PNG
image has gradient transparency)
Transparency issue is not a case, for example, in Microsoft Office products
(2010) or in GIMP (64-bit / 32-bit).
---------------------------
The bug affects both 32-bit and 64-bit Photoshop versions. Tested with the
following configurations:
- Wine 2.17 Staging. Clean 64-bit prefix. Win7 mode. Adobe Photoshop CC 2015
64-bit
- Wine 2.17 Staging. Clean 32-bit prefix. Win7 mode. Adobe Photoshop CC 2015
32-bit
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https://bugs.winehq.org/show_bug.cgi?id=44299
Bug ID: 44299
Summary: Windows Media Player 7.1 installer conflicts with stub
wmplayer.exe
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Wine has a wmplayer.exe stub and prevents the Windows Media Player 7.1
installer from replacing it. This results in Windows Media Player 7.1 not
working. Execution results in:
002f:fixme:wmplayer:wmain stub: L"C:\\Program Files\\Windows Media
Player\\wmplayer.exe"
Stub:
https://www.winehq.org/pipermail/wine-cvs/2015-November/109824.html
Manually replacing the file from the installer corrects the problem.
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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http://bugs.winehq.org/show_bug.cgi?id=20632
Summary: Windows Picasa cannot order photos
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jake.msstate(a)gmail.com
When trying to order pictures (Shop) through the Windows version of Picasa
(specifically 3.1.0 Build 71.4300,0), the application brings up an empty list
of providers.
The URL that it is trying to bring up is
https://client4.google.com/providers/printers.html
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http://bugs.winehq.org/show_bug.cgi?id=23318
Summary: Bus Simulator 2008 (demo) complains about insufficient
memory on startup
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.gamershell.com/download_25660.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=29068)
--> (http://bugs.winehq.org/attachment.cgi?id=29068)
console log when the demo crashes
Wine pops up an error dialogue when starting Bus Simulator 2008 (at least the
demo I can test):
'Error E1004: Not enough memory (50 MB required)!' Afterwards Wine crashes.
The game was rated to Gold in AppDB by the submitter, using 1.1.4. After trying
out several Wine versions it turned out the game doesn't crash when using
Wine-1.1.24 or any earlier versions.
Result of regression testing:
09712593c8496be5e952b7316099f9eed5043203 is the first bad commit
commit 09712593c8496be5e952b7316099f9eed5043203
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 25 14:18:53 2009 +0200
ntdll: Release some address space after the process initialization is done.
:040000 040000 25715d0c052bc6bbc0262c742ad285d17a78f236
aa973aa3e5286174dcbffd782691d09bd9109e5d M dlls
The commit cannot be reverted even on the top of the nearest 1.1.25 version,
but after
git checkout 09712593c8496be5e952b7316099f9eed5043203 >> the game crashes
git revert 09712593c8496be5e952b7316099f9eed5043203 >> the game starts up
correctly.
There are other bugreports mentioning the same commit: bug #21198, bug #20986,
bug #21630 and bug #22187.
Author of the patch added to CC.
Link to the demo added to url.
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https://bugs.winehq.org/show_bug.cgi?id=46334
Bug ID: 46334
Summary: wine dose not see file.exe
Product: Wine-staging
Version: 3.0.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keghnfeem(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Within wine director I type:
wine clientlaunch.exe
I get error:
wine: cannot find L"C:\\windows\\system32\\clientlaunch.exe"
Other file that within work. Like clock.exe.
I did:
wine start /d C:/windows/system32/clientlauncher.exe
This gave me a DOS terminal. I type in the clientlaunch.exe and
gave me this:
clientlauncher.exe is not recognized as a internal or external command,
operable program or batch file.
I could run clock.exe in this dos terminal.
When i typed this into the dos prompt:
dir
This list all of the file in the directory. clock.exe is there but not
clientlaunch.exe.
From the Linux side i can ls clientlaunch.exe in bash terminal,
and see with a Linux file manager.
Thanks for any help.
keghn
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https://bugs.winehq.org/show_bug.cgi?id=46308
Bug ID: 46308
Summary: SofTalk 1.56: Incorrect icon/text rendering
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
URL: https://www.vector.co.jp/soft/winnt/art/se412443.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: dmitry(a)baikal.ru
Regression SHA1: 3dcd048175914e7b5c372b5dc201c517028f0f64
Distribution: ---
Created attachment 63039
--> https://bugs.winehq.org/attachment.cgi?id=63039
Screenshot (3dcd048 or newer)
Since commit 3dcd048175914e7b5c372b5dc201c517028f0f64, icons in buttons ("▶",
"■", etc.) and text images ("音量" and "速度") are incorrectly rendered.
Steps to reproduce:
1. Download stk01560.zip from
https://www.vector.co.jp/soft/winnt/art/se412443.html
2. Download Winetricks from
https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetric…
3. Run "chmod +x winetricks"
4. Run "./winetricks vb6run comctl32ocx"
5. Unpack stk01560.zip
6. Run softalk/SofTalk.exe on Japanese locale
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https://bugs.winehq.org/show_bug.cgi?id=36283
Bug ID: 36283
Summary: valgrind shows an invalid read in imm32/tests/imm32.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==28442== Invalid read of size 4
==28442== at 0x400AD40: memcpy (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==28442== by 0x4ED078F6: FT_Stream_ReadAt (in
/usr/lib/libfreetype.so.6.10.2)
==28442== by 0x4ED45CA7: ??? (in /usr/lib/libfreetype.so.6.10.2)
==28442== by 0x4ED06223: FT_Load_Sfnt_Table (in
/usr/lib/libfreetype.so.6.10.2)
==28442== by 0x50B72E9: get_font_data (freetype.c:4422)
==28442== by 0x50B89E7: get_gasp_flags (freetype.c:4873)
==28442== by 0x50BAF28: freetype_SelectFont (freetype.c:5489)
==28442== by 0x54C7F20: X11DRV_SelectFont (init.c:319)
==28442== by 0x54FE488: xrenderdrv_SelectFont (xrender.c:858)
==28442== by 0x50A1F7F: FONT_SelectObject (font.c:723)
==28442== by 0x50C5C37: SelectObject (gdiobj.c:1174)
==28442== by 0x4B70F46: get_text_metr_size (sysparams.c:472)
==28442== by 0x4B717AC: normalize_nonclientmetrics (sysparams.c:634)
==28442== by 0x4B73F45: SystemParametersInfoW (sysparams.c:1583)
==28442== by 0x4B77496: GetSystemMetrics (sysparams.c:2414)
==28442== by 0x4B77647: GetSystemMetrics (sysparams.c:2433)
==28442== by 0x4B8D9D7: WINPOS_GetMinMaxInfo (winpos.c:774)
==28442== by 0x4B859BB: WIN_CreateWindowEx (win.c:1568)
==28442== by 0x4B862E0: CreateWindowExA (win.c:1719)
==28442== by 0x4967EC9: test_ImmDefaultHwnd (imm32.c:708)
==28442== Address 0x582d5fc is on thread 1's stack
==28442==
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https://bugs.winehq.org/show_bug.cgi?id=45279
Bug ID: 45279
Summary: Final Fantasy XI crashes on startup
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 61539
--> https://bugs.winehq.org/attachment.cgi?id=61539
crash backtrace
This is new behaviour with wine 3.9, with wine 3.8 and older the game starts
successfully.
This is mostly probably related to the switch to core contexts.
The following output is shown right before the crash:
003c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
003c:err:d3d:wined3d_debug_callback 0x181218: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
003c:err:d3d:wined3d_debug_callback 0x181218: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
003c:err:d3d:wined3d_debug_callback 0x181218: "GL_INVALID_OPERATION in
glVertexAttribPointer(non-VBO array)".
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https://bugs.winehq.org/show_bug.cgi?id=42546
Bug ID: 42546
Summary: DSOUND_PrimaryOpen() incorrect set buf size
Product: Wine
Version: 2.2
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: rozhuk.im(a)gmail.com
Wine (1.x, 2.x) crashes on FreeBSD 11 release with wineoss.drv
With winealsa.drv on FreeBSD 11 - OK.
With winoss.drv on FreeBSD 10 - OK.
I made some investigation and make patch to fix problem.
I test it and it work. But looks like dsound needs review.
DSOUND_ReopenDevice() call DSOUND_PrimaryOpen() with forcewave = FALSE
DSOUND_PrimaryOpen()
calculate:
new_buflen = device->buflen;
new_buflen -= new_buflen % wfx->nBlockAlign;
(wrong alig code, but newer mind)
Then calculated
DWORD alloc_len = frames * sizeof(float);
and allocated buffer
if (device->buffer)
newbuf = HeapReAlloc(GetProcessHeap(), 0, device->buffer,
alloc_len);
else
newbuf = HeapAlloc(GetProcessHeap(), 0, alloc_len);
final: save new buffer pointer and size:
device->buffer = newbuf;
device->buflen = new_buflen;
!!!
We allocate 6144 (0x00001800) bytes but set buf size to 65536.
DSOUND_MixToPrimary() and norm16() in DSOUND_mixthread use device->buflen and
corrupt heap after first call.
First I make more proper alignment:
new_buflen = (device->buflen + wfx->nBlockAlign);
new_buflen -= (new_buflen % wfx->nBlockAlign);
and change calculation to:
DWORD alloc_len = ((new_buflen / wfx->nBlockAlign) * sizeof(float));
It works.
Next I replace alloc_len->new_buflen and return original calc code:
new_buflen = (frames * sizeof(float));
This work but sound with a bit noise and game crash after some time.
Finnaly:
new_buflen = ((frames + 1) * wfx->nBlockAlign * sizeof(float));
This work OK.
This not looks like proper buf size.
Also in DSOUND_ReopenDevice() after DSOUND_PrimaryOpen():
device->fraglen = frag_frames * wfx->nBlockAlign;
device->aclen = aclen_frames * wfx->nBlockAlign;
device->buflen should somehow be synced with this.
606723.622:0034:0035:trace:heap:RtlAllocateHeap (0x110000,70000062,00000030):
returning 0x11d438
606723.622:0034:0035:trace:oss:AudioClient_Start (0x1ecb38) now playing...
606723.622:0034:0035:trace:oss:AudioClient_GetStreamLatency
(0x1ecb38)->(0x335f590)
606723.622:0034:0035:trace:oss:AudioClient_GetBufferSize
(0x1ecb38)->(0x335f58c)
606723.622:0034:0035:trace:oss:AudioClient_GetBufferSize buffer size: 3840
606723.622:0034:0035:trace:dsound:DSOUND_ReopenDevice period 11 ms fraglen 2048
buflen 6144
606723.622:0034:0035:trace:dsound:DSOUND_PrimaryOpen (0x11e4d8)
606723.622:0034:0035:trace:heap:RtlAllocateHeap (0x110000,70000062,00001800):
returning 0x1fc1e8
606723.622:0034:0035:trace:dsound:DSOUND_PrimaryOpen buflen: 65536, fraglen: 0
606723.622:0034:0035:trace:oss:AudioClient_IsFormatSupported (0x1ecb38)->(0,
0x335f650, 0x335f64c)
...
606723.688:0034:003e:trace:dsound:DSOUND_mixthread (0x11e4d8)
606723.688:0034:003e:trace:dsound:DSOUND_PerformMix (0x11e4d8)
606723.688:0034:003e:trace:oss:AudioClient_GetCurrentPadding
(0x1ecb38)->(0x1448f6b8)
606723.688:0034:003e:trace:oss:AudioClient_GetCurrentPadding pad: 0
606723.688:0034:003e:warn:dsound:DSOUND_PerformMix Probable buffer underrun
606723.688:0034:003e:trace:oss:AudioRenderClient_GetBuffer (0x1ecb38)->(1536,
0x1448f6b0)
606723.690:0034:003e:trace:heap:RtlAllocateHeap (0x110000,70000062,00001810):
returning 0x141908b0
606723.690:0034:003e:trace:dsound:DSOUND_MixToPrimary (0,6144)
606723.690:0034:003e:trace:dsound:norm16 0x1fc1e8 - 0x141908b0 6144
606723.690:0034:003e:trace:oss:AudioRenderClient_ReleaseBuffer
(0x1ecb38)->(1536, 0)
606723.690:0034:003e:trace:oss:AudioRenderClient_ReleaseBuffer writen: 6144
606723.690:0034:003d:err:heap:HEAP_ValidateInUseArena Heap 0x110000: block
0x1fc1e8 tail overwritten at 0x1fd9e8 (byte 0/8 == 0x00)
Heap: 0x110000
...
Sub-heap 0x110014: base=0x110000 size=00110000 committed=00110000
Block Arena Stat Size Id
...
0x1f0118 00bedead pend 00000430
0x1f0550 00bedead pend 00002c18
0x1f3170 00bedead pend 00000430
0x1f35a8 00bedead pend 00008c30
0x1fc1e0 00455355 used 00001808
0x1fd9f0 00000000 pend 00000000
0x1fd9f8 00000000 pend 00000000
0x1fda00 00000000 pend 00000000
0x1fda08 00000000 pend 00000000
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https://bugs.winehq.org/show_bug.cgi?id=36354
Bug ID: 36354
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==8690== 24 bytes in 1 blocks are definitely lost in loss record 250 of 943
==8690== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==8690== by 0x4A868D9: ddraw7_CreatePalette (ddraw.c:3385)
==8690== by 0x4A86D09: ddraw1_CreatePalette (ddraw.c:3458)
==8690== by 0x4DB8A62: PaletteTest (dsurface.c:2247)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690==
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http://bugs.winehq.org/show_bug.cgi?id=28766
Bug #: 28766
Summary: DIB engine multiple invalid memory accesses
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
In gdi32/tests, running "make bitmap.ok dib.ok font.ok pen.ok"
makes Valgrind go bonkers. Huw asked for a bug to track these,
and said one big bug would suffice.
I'll attach the initial log, and will do more valgrind runs on request.
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http://bugs.winehq.org/show_bug.cgi?id=26042
Summary: advapi32/crypt tests show two leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by HeapAlloc (heap.c:267)
by GlobalAlloc (heap.c:360)
by LocalAlloc (heap.c:960)
by CryptGenKey (crypt.c:1433)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
...
996 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by ???
by ???
by ???
by CryptGenKey (crypt.c:1441)
by test_incorrect_api_usage (crypt.c:241)
by func_crypt (crypt.c:1130)
by run_test (test.h:556)
by main (test.h:624)
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https://bugs.winehq.org/show_bug.cgi?id=36655
Bug ID: 36655
Summary: valgrind shows an unitialized variable in
mountmgr.sys/device.c (d3d9/tests/d3d9ex.c)
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: mountmgr.sys
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6715== Thread 4:
==6715== Syscall param writev(vector[...]) points to uninitialised byte(s)
==6715== at 0x431A82C: writev (writev.c:54)
==6715== by 0x7BC7FE0B: send_request (server.c:213)
==6715== by 0x7BC7FF9D: wine_server_call (server.c:294)
==6715== by 0x5B66A38: put_message_in_queue (message.c:3141)
==6715== by 0x5B66DE9: send_inter_thread_message (message.c:3209)
==6715== by 0x5B670CA: send_message (message.c:3277)
==6715== by 0x5B67511: SendMessageTimeoutW (message.c:3414)
==6715== by 0x5B692FD: bcast_childwindow (message.c:4265)
==6715== by 0x5B9B07A: EnumDesktopWindows (win.c:3336)
==6715== by 0x5B6967E: bcast_desktop (message.c:4315)
==6715== by 0x5BA9587: EnumDesktopsW (winstation.c:454)
==6715== by 0x5B697DB: bcast_winsta (message.c:4329)
==6715== by 0x5BA8CFB: EnumWindowStationsW (winstation.c:238)
==6715== by 0x5B69B06: BroadcastSystemMessageExW (message.c:4398)
==6715== by 0x5B698F9: BroadcastSystemMessageW (message.c:4350)
==6715== by 0x5710683: send_notify (device.c:186)
==6715== by 0x571214A: add_dos_device (device.c:812)
==6715== by 0x570F70C: udisks2_add_device (dbus.c:479)
==6715== by 0x570F90D: udisks2_add_devices (dbus.c:517)
==6715== by 0x570FEC6: dbus_thread (dbus.c:717)
==6715== Address 0x599e5ce is on thread 1's stack
==6715== Uninitialised value was created by a stack allocation
==6715== at 0x571062B: send_notify (device.c:178)
==6715==
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https://bugs.winehq.org/show_bug.cgi?id=46323
Bug ID: 46323
Summary: Rally Trophy: Controller configuration cannot be
opened
Product: Wine
Version: 4.0-rc2
Hardware: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Rally-Trophy
.shtml
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: jettis(a)gmail.com
CC: leslie_alistair(a)hotmail.com
Regression SHA1: 56345c8757887431ada9f2347b43fc372d72872a
Distribution: ArchLinux
Created attachment 63062
--> https://bugs.winehq.org/attachment.cgi?id=63062
Rally trophy run with bug occurring
DirectInput controller configuration cannot be opened.
In game's main menu go to options -> controls -> configure controllers.
Controller configuration should open but the game just falls back to controls
menu instantly.
The regression is caused by a commit 56345c8757887431ada9f2347b43fc372d72872a.
Reverting the commit fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36162
Bug ID: 36162
Summary: valgrind shows several leaks in
programs/cmd/tests/batch.c
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==19001== 24 bytes in 2 blocks are definitely lost in loss record 77 of 302
==19001== at 0x7BC4C735: notify_alloc (heap.c:255)
==19001== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==19001== by 0x4B2544E: heap_alloc (wcmdmain.c:444)
==19001== by 0x4B1E203: WCMD_pushoperator (builtins.c:3615)
==19001== by 0x4B1F18F: WCMD_handleExpression (builtins.c:3932)
==19001== by 0x4B1F84D: WCMD_setshow_env (builtins.c:4098)
==19001== by 0x4B282D6: WCMD_execute (wcmdmain.c:1553)
==19001== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==19001== by 0x4B130E0: WCMD_batch (batch.c:95)
==19001== by 0x4B27185: WCMD_run_program (wcmdmain.c:1187)
==19001== by 0x4B28467: WCMD_execute (wcmdmain.c:1618)
==19001== by 0x4B29F36: WCMD_process_commands (wcmdmain.c:2294)
==19001== by 0x4B2ADC4: wmain (wcmdmain.c:2590)
==19001== by 0x4B2B328: __wine_spec_exe_wentry (exe_wentry.c:36)
==19001== by 0x7B864247: ??? (process.c:1045)
==19001== by 0x7B864394: start_process (process.c:1097)
==19001== by 0x7BC87087: ??? (signal_i386.c:2571)
==19001== by 0x7BC870D0: call_thread_func (signal_i386.c:2630)
==19001== by 0x7BC87065: ??? (signal_i386.c:2571)
==19001== by 0x7BC5A1C0: start_process (loader.c:2840)
==19001==
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http://bugs.winehq.org/show_bug.cgi?id=26070
Summary: user32/class tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid read of size 2
at RtlImageNtHeader (loader.c:2508)
by RtlImageDirectoryEntryToData (loader.c:2684)
by find_entry (resource.c:189)
by LdrFindResource_U (resource.c:303)
by find_resourceW (resource.c:139)
by FindResourceExW (resource.c:183)
by FindResourceW (resource.c:192)
by LoadMenuW (menu.c:4359)
by WIN_CreateWindowEx (win.c:1372)
by CreateWindowExA (win.c:1550)
by check_instance_ (class.c:266)
by test_instances (class.c:441)
by func_class (class.c:995)
by run_test (test.h:556)
by main (test.h:624)
Address 0x12345678 is not stack'd, malloc'd or (recently) free'd
...
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DIALOG_CreateIndirect (dialog.c:669)
by CreateDialogIndirectParamAorW (dialog.c:755)
by CreateDialogIndirectParamA (dialog.c:764)
by CreateDialogParamA (dialog.c:729)
by CreateDialogParamTest (class.c:878)
by func_class (class.c:990)
by run_test (test.h:556)
by main (test.h:624)
...
42,420 bytes in 21 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by get_tls_data (test.h:240)
by winetest_set_location (test.h:275)
by check_instance_ (class.c:263)
by thread_proc (class.c:292)
by ??? (signal_i386.c:2473)
by call_thread_entry_point (signal_i386.c:2499)
by start_thread (thread.c:404)
by start_thread (in /lib/libpthread-2.11.2.so)
by clone (in /lib/libc-2.11.2.so)
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https://bugs.winehq.org/show_bug.cgi?id=36328
Bug ID: 36328
Summary: valgrind shows a leak in rsaenh/tests/rsaenh.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==16347== 88,188 (416 direct, 87,772 indirect) bytes in 7 blocks are definitely
lost in loss record 2,195 of 2,200
==16347== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==16347== by 0x4ED03DAB: ??? (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED08C5A: ft_mem_qalloc (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED08CCE: ft_mem_alloc (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED0DF8E: FT_Add_Module (in /usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED040FE: FT_Add_Default_Modules (in
/usr/lib/libfreetype.so.6.10.2)
==16347== by 0x4ED04169: FT_Init_FreeType (in
/usr/lib/libfreetype.so.6.10.2)
==16347== by 0x6296169: ???
==16347== by 0x6298F85: ???
==16347== by 0x62B4A52: ???
==16347== by 0x7BC53B24: ??? (in
/home/austin/wine-valgrind-known/dlls/ntdll/ntdll.dll.so)
==16347== by 0x7BC5644E: MODULE_InitDLL (loader.c:1068)
==16347== by 0x7BC56AE7: process_attach (loader.c:1157)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC56AB9: process_attach (loader.c:1149)
==16347== by 0x7BC596E6: LdrLoadDll (loader.c:2129)
==16347== by 0x7B8581FE: load_library (module.c:933)
==16347== by 0x7B8582C9: LoadLibraryExW (module.c:990)
==16347== by 0x7B8584AC: LoadLibraryW (module.c:1032)
==16347==
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https://bugs.winehq.org/show_bug.cgi?id=36356
Bug ID: 36356
Summary: valgrind shows a possible leak in
dinput/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9098== 28 bytes in 1 blocks are possibly lost in loss record 230 of 825
==9098== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==9098== by 0x5981BB8: apartment_getclassobject (compobj.c:526)
==9098== by 0x5984FC6: get_inproc_class_object (compobj.c:2894)
==9098== by 0x5987D2F: CoGetClassObject (compobj.c:3032)
==9098== by 0x59884B7: CoCreateInstance (compobj.c:3197)
==9098== by 0x4A56A80: func_device (device.c:216)
==9098== by 0x4A5E18C: run_test (test.h:584)
==9098== by 0x4A5E57B: main (test.h:654)
==9098==
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https://bugs.winehq.org/show_bug.cgi?id=44443
Bug ID: 44443
Summary: jet40 crashes with wine-2.6 & wine-3.0 and not before
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msd+bugs.winehq.org(a)msd.im
Distribution: ---
Hello,
I think there is a regression in wine-2.6.0.
The following code is working from wine-1.6 to wine-2.5 and _NOT_ working with
wine-2.6 and later.
```
Dim DBADO As ADODB.Connection
MsgBox "Create new ADODB Object..."
Set DBADO = New ADODB.Connection
MsgBox "ADODB Object created ! Opening Jet DB"
DBADO.Open "Provider=Microsoft.Jet.OLEDB.4.0; Data Source=" & App.Path &
"\test.mdb" ' <<<<< Error 429
MsgBox "Connexion open. Status :" & DBADO.State
```
1. Do you know what happens ?
2. What can I do to help you ?
Regards,
Guillaume
Installed packages inside the wine directory : vb6run mdac28 jet40
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https://bugs.winehq.org/show_bug.cgi?id=36290
Bug ID: 36290
Summary: valgrind shows a leak in mscms/tests/profile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==17956== 19,636 (192 direct, 19,444 indirect) bytes in 1 blocks are definitely
lost in loss record 225 of 225
==17956== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==17956== by 0x4ED03DAB: ??? (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED08C5A: ft_mem_qalloc (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED08CCE: ft_mem_alloc (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED09CCB: FT_New_Library (in /usr/lib/libfreetype.so.6.10.2)
==17956== by 0x4ED04142: FT_Init_FreeType (in
/usr/lib/libfreetype.so.6.10.2)
==17956== by 0x550C7F0: ???
==17956== by 0x550D39B: ???
==17956== by 0x551B635: ???
==17956== by 0x553A646: ???
==17956== by 0x7BC52FC0: ??? (loader.c:138)
==17956== by 0x7BC555FE: MODULE_InitDLL (loader.c:1068)
==17956== by 0x7BC5597C: process_attach (loader.c:1157)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC5592C: process_attach (loader.c:1149)
==17956== by 0x7BC585E2: LdrLoadDll (loader.c:2129)
==17956== by 0x7B85A79A: load_library (module.c:933)
==17956== by 0x7B85A908: LoadLibraryExW (module.c:990)
==17956== by 0x7B85A869: LoadLibraryExA (module.c:970)
==17956==
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http://bugs.winehq.org/show_bug.cgi?id=29975
Bug #: 29975
Summary: Ankh: fails to start
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Somewhere between wine-1.3.24 and wine-1.4rc2, Ankh1 regressed to the point of
being unable to start:
- on Ubuntu Intrepid with Intel graphics, no logo is displayed, the menu
flickers heavily but text (start game/exit etc.) is missing.
- on MacOS X 10.5.8 with NVidia graphics, it aborts with a runtime exception
requester.
When the screen flickering starts, one OUT_OF_MEMORY is displayed every few
seconds.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindTexture @ context.c / 1938
Much earlier messages are:
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(3104) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(1296236546) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(13158564) vs nFormats(46), returns FALSE
[and many other iPixelFormats]
This does not happen (at least with Intel gfx) when using the default
Plugin=RenderSystem_Direct3D9
in bin/release/plugins.cfg. However
Plugin=RenderSystem_GL
is still needed because of the black screen bug #21351.
In bug #21351, comment #8, Henri Verbeet notes that the (demo's?) menu works
for him (NVidia?). Henri, did you you use Direct3D9?
I'd be grateful if somebody could reproduce this and perform regression testing
on a fast machine.
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https://bugs.winehq.org/show_bug.cgi?id=36316
Bug ID: 36316
Summary: valgrind shows a possible leak in
quartz/tests/avisplitter.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32461== 32 bytes in 1 blocks are possibly lost in loss record 197 of 561
==32461== at 0x7BC4C735: notify_alloc (heap.c:255)
==32461== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==32461== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==32461== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==32461== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==32461== by 0x605E935: ???
==32461== by 0x5FFBAC3: ???
==32461== by 0x5FCFC00: ???
==32461== by 0x5FF4AC0: ???
==32461== by 0x5017E26: CoCreateInstance (unknwn.h:226)
==32461== by 0x494548B: create_avisplitter (avisplitter.c:64)
==32461== by 0x494733E: func_avisplitter (avisplitter.c:457)
==32461== by 0x49557E4: run_test (test.h:584)
==32461== by 0x4955BD3: main (test.h:654)
==32461==
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https://bugs.winehq.org/show_bug.cgi?id=39279
Bug ID: 39279
Summary: valgrind shows uninitialized memory in
winmm/tests/mcicda.c
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
../../../tools/runtest -q -P wine -T ../../.. -M winmm.dll -p winmm_test.exe.so
mcicda && touch mcicda.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
mcicda.c:174: Tests skipped: No CD-ROM in drive.
==21071== Syscall param ioctl(arg) contains uninitialised byte(s)
==21071== at 0x455603C9: ioctl (in /usr/lib/libc-2.21.so)
==21071== by 0x7BC36D16: CDROM_StopAudio (cdrom.c:1362)
==21071== by 0x7BC38E8C: CDROM_DeviceIoControl (cdrom.c:3024)
==21071== by 0x7BC469AD: NtDeviceIoControlFile (file.c:1614)
==21071== by 0x7B841301: DeviceIoControl (file.c:2658)
==21071== by 0x5B7C3E8: MCICDA_Stop (mcicda.c:1087)
==21071== by 0x5B79D76: MCICDA_Close (mcicda.c:505)
==21071== by 0x5B7CF3B: MCICDA_DriverProc (mcicda.c:1310)
==21071== by 0x48D58FF: DRIVER_SendMessage (driver.c:136)
==21071== by 0x48D5A04: SendDriverMessage (driver.c:156)
==21071== by 0x48DBDD0: MCI_SendCommandFrom32 (mci.c:894)
==21071== by 0x48DE8BA: MCI_Close (mci.c:1875)
==21071== by 0x48DF591: MCI_SendCommand (mci.c:2099)
==21071== by 0x48DFD6E: mciSendCommandW (mci.c:2295)
==21071== by 0x48DFED4: mciSendCommandA (mci.c:2318)
==21071== by 0x476663F: test_openclose (mcicda.c:577)
==21071== by 0x47667B6: func_mcicda (mcicda.c:604)
==21071== by 0x477E3B5: run_test (test.h:584)
==21071== by 0x477E7FD: main (test.h:666)
==21071== Uninitialised value was created by a stack allocation
==21071== at 0x7BC36D08: CDROM_StopAudio (cdrom.c:1362)
==21071==
Note this also exposes a valgrind bug:
==21071== Warning: noted but unhandled ioctl 0x5307 with no size/direction
hints.
==21071== This could cause spurious value errors to appear.
==21071== See README_MISSING_SYSCALL_OR_IOCTL for guidance on writing a
proper wrapper.
That's https://bugs.kde.org/show_bug.cgi?id=352767
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https://bugs.winehq.org/show_bug.cgi?id=38324
Bug ID: 38324
Summary: Dead or Alive 5 Last Round and Ridge Racer Unbounded
models/geometry problems
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shadowflash(a)gmail.com
Distribution: Ubuntu
Both games start (DoA5LR requires wmp9 and native quartz) but have problems
with 3D models:
In Ridge Racer Unbounded you see spiky polygon mess instead of cars when you
enter the race.
In DoA5LR you see only some parts of character costume at character select and
in the game, rest of the model is invisible.
Both games run with Wine 1.7.10 without any graphical glitches. I had no time
yet to test every version between 1.7.10 and 1.7.24 to find exactly where that
regression happened but problem is still here in the latest version.
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https://bugs.winehq.org/show_bug.cgi?id=46335
Bug ID: 46335
Summary: public key not available
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: patrick.pochard(a)free.fr
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Created attachment 63079
--> https://bugs.winehq.org/attachment.cgi?id=63079
message from mint-update specidying a "missing pblic key"
Problem during mint-update, see attached message (in french)
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https://bugs.winehq.org/show_bug.cgi?id=44835
Bug ID: 44835
Summary: Can't install using winehq repositories on Trisquel
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I recently decided to try and switch to Trisquel, but I still want to run one
proprietary game via wine which doesn't work on the old wine package which is
in the Trisquel 8 repos so I attempted to use the winehq devel repo but I
couldn't install it. Can you add support for Trisquel in the winehq repos
please?
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https://bugs.winehq.org/show_bug.cgi?id=7287
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Staged patchset| |https://github.com/wine-sta
| |ging/wine-staging/tree/mast
| |er/patches/user32-minimized
| |_windows
Status|NEW |STAGED
--- Comment #24 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Zebediah Figura from comment #22)
> A proper fix would probably implement the minimized titlebars that Windows
> itself later switched to.
This is staged now,
https://github.com/wine-staging/wine-staging/tree/master/patches/user32-min….
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https://bugs.winehq.org/show_bug.cgi?id=46226
Bug ID: 46226
Summary: [IDEA] Split wine in multiple libraries for use in
container formats
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: okgomdjgbmoij(a)gmail.com
Distribution: ---
Now container formats( appimage, flatpack, snap) are all hyped up. A reason for
this is probably available bandwidth.
A windows developer could decide to make a container package for his app. But
right now, it's inconvenient, as he must put in everything from wine, including
the kitchen sink. If they were official wine libs, packagers would have an
easier time packaging windows programs, since they would include what's
actually needed. Also, they could pick libs of different versions, depending
what's more compatible for their app. Instead of been forced to use one giant
package. Since normal users could find the best lib combinations by trial and
error, for a particular app, it would make it easier for the devs to simply use
what users have found.Right now, inconvenient hacky ways with strace and sed -e
are used.
I'm imagining that for the distro, you'll have a wine meta package, that
depends on certain wine libs, and been able to install many versions of the
same lib. The user can always install an other meta package, or a custom one.
For example wine-starcraft or wine-photoshop as opposed to wine-generic. So you
run starcraft with that wine, and it automatically uses the correct libs. Or
fine tune the libs used in wineconfig of a certain bottle. Packagers could fine
tune the installation for a container package that never brakes, with just a
simple apt command in their chroot, not with hacks and binary edits.
That would be a more convenient solution then what lutrix/playonlinux is
currently doing. Even they, they try to pick the best wine version, they don't
pick and chose individual components between different versions of wine. If
wine X has functional component x and wine Y has functional component y,
currently the application will simply be broken and have an additional garbage
app in the database. Steam/proton might be interested in something like this.
Also it will be more convenient for Proton/ReactOS or who ever wants to fork
parts of wine for their own little niche reason, since they could still
directly use upstream libs.
For testing, this will also be more convenient. You have something that half
works, you change one lib at a time to see if it works better...
To make the process as easy as possible. The libs should mirror the libs in
windows, so that to minimize resistance from windows developers.
(Yep, yet an other stupid idea...)
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https://bugs.winehq.org/show_bug.cgi?id=40842
Bug ID: 40842
Summary: libpng12-0 is as dependency missing
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
With Wine 1.9.12 on starting Guild Wars 2 I'm noticing that the launcher is in
its first state black and showing only the initialization/downloading text and
if I'm looking into the console I'm getting spammed with the line
"err:wincodecs:PngDecoder_CreateInstance Failed reading PNG because unable to
find libpng12.so.0". Installing libpng12-0 solves the issue so maybe it should
be a dependency.
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https://bugs.winehq.org/show_bug.cgi?id=39884
Bug ID: 39884
Summary: .exe files no longer run directly when using the new
wine-builds PPA packages (linux binfmts not installed)
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)ixio.org
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
For years, and until very recently, winehq.org recommended packages from the
ubuntu-wine PPA for Ubuntu users. Those packages install linux binfmts
support, which allows .exe files to be run directly instead of having to run
"wine programname.exe". This is not merely a convenience; it is also helpful
for security because it allows each Windows program to be run with different
AppArmor profile.
After switching to the packages from the new official wine-builds PPA, this
functionality is gone. Please bring it back!
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https://bugs.winehq.org/show_bug.cgi?id=45877
Bug ID: 45877
Summary: Unable to upgrade wine-stable-i386:i386 package in
Unbuntu 16.04 due to file not found error
(notepad.exe.dpkg-new)
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manasvi.gupta6(a)gmail.com
Distribution: ---
Created attachment 62383
--> https://bugs.winehq.org/attachment.cgi?id=62383
wine-stable-i386 upgrade logs (indicating error)
Hello,
OS -> Ubuntu 16.04
Installed Wine -> wine-stable-i386 (3.0.2~xenial)
Issue -> upgrade fails (i.e. broken dpkg) with error "unable to open
'/opt/wine-stable/lib/wine/fakedlls/notepad.exe.dpkg-new': No such file or
directory".
"
Preparing to unpack .../wine-stable-i386_3.0.3~xenial_i386.deb ...
Unpacking wine-stable-i386:i386 (3.0.3~xenial) over (3.0.2~xenial) ...
dpkg: error processing archive
/var/cache/apt/archives/wine-stable-i386_3.0.3~xenial_i386.deb (--unpack):
unable to open '/opt/wine-stable/lib/wine/fakedlls/notepad.exe.dpkg-new': No
such file or directory
"
Upgrade logs are attached.
Any suggestions on how to resolve this issue?
Thanks
Manasvi
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https://bugs.winehq.org/show_bug.cgi?id=44599
Bug ID: 44599
Summary: visual basic program can't open jpeg files - wine
aborts with jpeg not compile in
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcos7(a)yahoo.com
Distribution: ---
I have a program I wrote in Visual Basic Express 2008 on a Windows 10 PC. It
works fine on Windows 10 so I thought I'd try it under wine on an old laptop I
also have. It starts up fine, finds and loads png and gif images. The user
selects a jpeg image and when the program tries to open it the program dies and
winedbg shows the following error:
[code]002a:err:wincodecs:JpegDecoder_CreateInstance Trying to load JPEG
picture, but JPEG support is not compiled in.
Process of pid=0029 has terminated[/code]
I have tried this with the released version of wine 3.0 and tried the newest
development release and they both fail like this.
On the wine forum I was told to report this as a bug.
I am very much a novice at this.
The Visual Basic program is using things for which net3.5 is required so I
installed that before I started.
Any help would be greatly appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46326
Bug ID: 46326
Summary: The software is not working.
Product: Wine
Version: 3.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssserkkk(a)yahoo.com
Distribution: ---
The software is not working. The program's link :
http://f.eba.gov.tr/kurmay-yayinlari/src/5-Practice-Book.exe.zip
For other similar programs;
http://www.eba.gov.tr/eicerik/kurmay-yayinlari
I tried it on wine3.0.4 and wine4.0 rc2.
Konsole outputs;
serkan@debian-pc:~/Downloads/5-Practice-Book.exe$ wine "More&More 5 Practice
Book.exe"
0081:fixme:shell:SHAutoComplete stub
0081:fixme:exec:SHELL_execute flags ignored: 0x00000180
serkan@debian-pc:~/Downloads/5-Practice-Book.exe$
0086:fixme:sync:SetWaitableTimerEx (0xb4, 0x1b8fe14, 0, (nil), (nil), (nil),
500) semi-stub
0083:fixme:nls:get_dummy_preferred_ui_language (0x8 0x33e270 (nil) 0x33e274)
returning a dummy value (current locale)
0083:fixme:nls:get_dummy_preferred_ui_language (0x8 0x33e270 0x4bd218 0x33e274)
returning a dummy value (current locale)
0083:fixme:lsa:LsaGetLogonSessionData 0x33ec28 0x33ec38 stub
0083:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x49cad0)->(0x4c3d70) - stub
0083:fixme:pulse:AudioSessionControl_UnregisterAudioSessionNotification
(0x49cad0)->(0x4c3d70) - stub
0083:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
0083:err:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request failed with status
0x2733
System:
Debian 9 amd64, KDE, the multiarch is active
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https://bugs.winehq.org/show_bug.cgi?id=46331
Bug ID: 46331
Summary: Error loading game eve online
Product: Wine-staging
Version: 3.0.4
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: perseo.f.2012(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 63073
--> https://bugs.winehq.org/attachment.cgi?id=63073
There is a problem installing the eve online game
There is a problem installing the eve online game, it produces an error message
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https://bugs.winehq.org/show_bug.cgi?id=46324
Bug ID: 46324
Summary: On the Ubuntu installation page, the gpg key listed is
incorrect
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bo(a)vircio.com
Distribution: ---
https://wiki.winehq.org/Ubuntu
The release key is out of date, so the following:
wget -nc https://dl.winehq.org/wine-builds/Release.key
sudo apt-key add Release.key
should be changed to:
wget -nc https://dl.winehq.org/wine-builds/winehq.key
sudo apt-key add winehq.key
but it would be even better to add the key like this...
wget -q https://dl.winehq.org/wine-builds/winehq.key -O- | sudo apt-key add -
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https://bugs.winehq.org/show_bug.cgi?id=43100
Bug ID: 43100
Summary: Release key overwrite
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I got the following error message from my package manager Synaptic:
"W: GPG-Fehler: https://dl.winehq.org/wine-builds/ubuntu xenial InRelease: Die
folgenden Signaturen konnten nicht überprüft werden, weil ihr öffentlicher
Schlüssel nicht verfügbar ist: NO_PUBKEY 818A435C5FCBF54A
W: The repository 'https://dl.winehq.org/wine-builds/ubuntu xenial InRelease'
is not signed."
I followed the instructions from the wine manual, however
wget https://dl.winehq.org/wine-builds/Release.key
saved as Release.key.3 as the file was preexisting.
According to the wget manual:
"When running Wget without ‘-N’, ‘-nc’, ‘-r’, or ‘-p’, downloading the same
file in the same directory will result in the original copy of file being
preserved and the second copy being named ‘file.1’. If that file is downloaded
yet again, the third copy will be named ‘file.2’, and so on. "
I recommend to change the phrase in the documentation
https://wiki.winehq.org/Ubuntu
to:
wget -nc https://dl.winehq.org/wine-builds/Release.key
or rename the Release.key file as 818A435C5FCBF54A.key so there won't be any
overlap with other release keys you previously downloaded. Furthermore it makes
sense to delete the downloaded key after adding it successfully.
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https://bugs.winehq.org/show_bug.cgi?id=44385
Bug ID: 44385
Summary: opencl.dll not included in Ubuntu package
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emblemparade(a)gmail.com
Distribution: ---
The latest winehq-stable version "3.0.0~artful" does not support OpenCL. I get
errors such as the following:
0009:err:module:import_dll Library OpenCL.dll
Downgrading to version "2.0.4~artful" fixes this problem.
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https://bugs.winehq.org/show_bug.cgi?id=39782
Bug ID: 39782
Summary: Provide source entry for debian to allow self-build.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temnota.am(a)gmail.com
Distribution: ---
Please provide source files for debian to allow self-build.
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https://bugs.winehq.org/show_bug.cgi?id=46062
Bug ID: 46062
Summary: Please provide packages for Ubuntu 18.10 Cosmic
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: ruediix(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Ubuntu 18.10 was released a bit ago, and a few packages have gone by without
listing in the winehq repository.
This is currently blocking my ability to upgrade to 18.10.
I'm sure it's just a matter of time until it's done, but I figured I'd make a
bug rep in case it got forgotten.
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http://bugs.winehq.org/show_bug.cgi?id=11521
Summary: SimRubik's 2 z-order problem
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.pcwelt.de/cgi-
bin/download/download.pl?fileid=4772
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=10688)
--> (http://bugs.winehq.org/attachment.cgi?id=10688)
The program window after moving another window across it
The program windows draws fine on startup, but pressing any button will "hide"
all the buttons, also if the cube is turned with the mouse. When another window
is moved over the program window the buttons are redrawn but the cube
disapears.
(System is debian etch running kde with the nvidia x driver)
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https://bugs.winehq.org/show_bug.cgi?id=4291
--- Comment #31 from joaopa <jeremielapuree(a)yahoo.fr> ---
Bug is still there in current wine(4.0-rc2)
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https://bugs.winehq.org/show_bug.cgi?id=42640
Bug ID: 42640
Summary: Install of winehq-staging (2.3.0~ubuntu16.04.1) fails
because of unmet dependencies
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Installation sequence as described on
https://wiki.winehq.org/Ubuntu "Installing WineHQ packages".
Note: No other version of Wine was installed earlier.
sudo apt-get install --install-recommends winehq-staging
results in error message
>> The following packages have unmet dependencies.
>> winehq-staging : Depends: wine-staging (= 2.3.0~ubuntu16.04.1)
>> E: Unable to correct problems, you have held broken packages.
System Details:
Kubuntu 16.04
KDE Plasma 5.5.5
QT Version 5.5.1
Kernal Version 4.4.0-66-generic
OS Type 64bit
Processors 6x AMD Phenom II X6 1055T
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https://bugs.winehq.org/show_bug.cgi?id=46241
Bug ID: 46241
Summary: Champion of Regnum crash after character selection
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
The game crash, not always but very often like 1/3 try, after character
selection when comming back from game.
To reproduce:
Start the game, take your chararcter, play 2 minutes, go back to character
selection, enter again the game... repeat between 2 and 5 times and you crash
when the game load.
It's with winxp setup in winecfg, with win7 or win10 it crash way less but the
game has huge fps drop if something above winXP is selected. WinXP setup is
very smooth in game and good fps with wine 2.x (wine 3.x has too many fps drop
in any setup).
Tha game and wine is in 64 bits on macos
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=44722
Bug ID: 44722
Summary: Wine 3.3 is compiled without sdl und udev, limiting
gamepad support
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.hadar.uberspace.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Xbox360 controllers won't work for some games if wine was compiled without sdl
and udev.
See https://bugs.winehq.org/show_bug.cgi?id=44652 for the original bug report.
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https://bugs.winehq.org/show_bug.cgi?id=38899
Bug ID: 38899
Summary: Stuck at wine-1.7.44
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keghn(a)netscape.net
Distribution: ---
"sudo apt-get install wine1.7", installs wine 1.7.44 when 1.7.46 is current.
ppa is installed and has never updated to the current installation to
to later version. Wine-1.7.44 will not run my game of command and conquer 3.
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https://bugs.winehq.org/show_bug.cgi?id=46306
Bug ID: 46306
Summary: Failed to fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/bionic/
main/binary-i386/Packages.xz
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: mrturcot(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hello, Im getting an error updating winehq repos on linux mint 19 Bionic
Err:14 https://dl.winehq.org/wine-builds/ubuntu bionic/main i386 Packages
File has unexpected size (17932 != 18476). Mirror sync in progress? [IP:
151.101.54.217 443]
Hashes of expected file:
- Filesize:18476 [weak]
- SHA256:c85bc397ea8d2e0a96f01f80c024ba7d0c815a4e5dbba0647e3599fd927a90f0
- SHA1:9d593363f04e761cdbcae0c3c3c38063c9e2b375 [weak]
- MD5Sum:bbca5eed9429103794da41cd276be4e7 [weak]
Release file created at: Sun, 16 Dec 2018 21:22:49 +0000
E: Failed to fetch
https://dl.winehq.org/wine-builds/ubuntu/dists/bionic/main/binary-i386/Pack…
File has unexpected size (17932 != 18476). Mirror sync in progress? [IP:
151.101.54.217 443]
Hashes of expected file:
- Filesize:18476 [weak]
- SHA256:c85bc397ea8d2e0a96f01f80c024ba7d0c815a4e5dbba0647e3599fd927a90f0
- SHA1:9d593363f04e761cdbcae0c3c3c38063c9e2b375 [weak]
- MD5Sum:bbca5eed9429103794da41cd276be4e7 [weak]
Release file created at: Sun, 16 Dec 2018 21:22:49 +0000
Please investigate, I am not able to install after "sudo apt update"
Best Regards
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https://bugs.winehq.org/show_bug.cgi?id=43080
Bug ID: 43080
Summary: When installing WineHQ vie apt, apt started
uninstalling every package present on my system.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: willemschipper2(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When installing WineHQ:
#apt install winehq-devel
Apt started uninstalling every package present on my system. I was too late to
stop it, the desktop manager and keyboard manager were already uninstalled.
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https://bugs.winehq.org/show_bug.cgi?id=45958
Bug ID: 45958
Summary: The winbind package is necessary to create a Wine
prefix but it is not included as a dependency.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When creating a new Wine prefix with:
$ WINEARCH=win32 WINEPREFIX=~/.test1 winecfg
Terminal output always shows an error as follows (1 line only):
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make
sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the
winbind package of your distribution.
The package winbind needs to be installed with the Wine installation.
System:
Kubuntu 18.04.01 (x64)
Wine version 3.17
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https://bugs.winehq.org/show_bug.cgi?id=697
Dmitry Timoshkov <dmitry(a)baikal.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|WONTFIX |---
--- Comment #13 from Dmitry Timoshkov <dmitry(a)baikal.ru> ---
(In reply to François Gouget from comment #12)
> As far as I know this bug is still present. However I think that nowadays
> nobody uses Postscript fonts so I'm marking this bug as wontfix.
There are a lot of high quality Type1 fonts, and FreeType these days has
very good rendering of them thanks to Adobe contributions and this year
GSoC work. I'd argue that there is no reason Wine shouldn't add support
for them.
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https://bugs.winehq.org/show_bug.cgi?id=46322
Bug ID: 46322
Summary: ROS can't open
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milicasmiljanic123(a)gmail.com
Distribution: ---
Created attachment 63057
--> https://bugs.winehq.org/attachment.cgi?id=63057
Can't open ROS game in Linux
I installed ROS in Linux Mint with PlayOnLinux but when i open game it show
this.
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François Gouget <fgouget(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |WONTFIX
--- Comment #12 from François Gouget <fgouget(a)codeweavers.com> ---
As far as I know this bug is still present. However I think that nowadays
nobody uses Postscript fonts so I'm marking this bug as wontfix.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #11 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine(4.0-rc2)?
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=43067
Bug ID: 43067
Summary: Grand Theft Auto: Vice City (Steam) doesn't launch
(Unhandled Exception)
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58239
--> https://bugs.winehq.org/attachment.cgi?id=58239
Backtrace when launching from Steam
Hello everyone,
I tried GTA: Vice City today but couldn't get it to run with latest wine 2.8.
The game opens a window with an Unhandled Exception error message inside. I
managed to get a backtrace which might be related to bug 40231.
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pattietreutel <katyaberezyaka(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |katyaberezyaka(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=35037
Bug #: 35037
Summary: Naruto Shippuden Ultimate Ninja Storm 3 Full Burst
sound sizzles
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46705
--> http://bugs.winehq.org/attachment.cgi?id=46705
wine log
Hello,
Naruto Shippuden Ultimate Ninja Storm 3 Full Burst sound menu and interface
sizzle.
Thank you for your help.
LGDN.
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https://bugs.winehq.org/show_bug.cgi?id=36346
Bug ID: 36346
Summary: valgrind shows a few leaks in d3d10core/tests/device.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==32708== 4,096 bytes in 1 blocks are definitely lost in loss record 842 of 897
==32708== at 0x6F756F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6F71378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==32708== by 0x6B830C9: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6BB4710: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6B439B4: ??? (in /usr/lib/dri/i965_dri.so)
==32708== by 0x6469B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x64392F4: ??? (in /usr/lib/libGL.so.1.2.0)
==32708== by 0x60A0DF2: create_glxcontext.isra.0 (opengl.c:1254)
==32708== by 0x60A1127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==32708== by 0x5432C29: wglCreateContextAttribsARB (wgl.c:268)
==32708== by 0x4FA3F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==32708== by 0x4FAAD78: wined3d_init (directx.c:5272)
==32708== by 0x5030926: wined3d_create (wined3d_main.c:105)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D57: create_device (device.c:36)
==32708== by 0x4A54DBB: test_create_texture2d (device.c:53)
==32708== by 0x4A5559B: func_device (device.c:885)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708==
==32708== 12,068 bytes in 1 blocks are possibly lost in loss record 868 of 897
==32708== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==32708== by 0x5030901: wined3d_create (wined3d_main.c:95)
==32708== by 0x4F25F50: dxgi_factory_create (factory.c:332)
==32708== by 0x4F24689: CreateDXGIFactory (dxgi_main.c:80)
==32708== by 0x4A9634F: D3D10CreateDevice (d3d10_main.c:63)
==32708== by 0x4A54D15: create_device (device.c:34)
==32708== by 0x4A58400: func_device (device.c:613)
==32708== by 0x4A5930C: run_test (test.h:584)
==32708== by 0x4A596FA: main (test.h:654)
==32708==
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https://bugs.winehq.org/show_bug.cgi?id=36320
Bug ID: 36320
Summary: valgrind shows several possible leaks in
opengl/tests/opengl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==12640== 56 bytes in 1 blocks are possibly lost in loss record 688 of 2,358
==12640== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==12640== by 0x82CFAFB: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x811B5D5: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x8120100: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x8092E3F: ??? (in /usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x806BB65: OSMesaCreateContextExt (in
/usr/lib/libOSMesa.so.8.0.0)
==12640== by 0x51EB28E: dibdrv_wglCreateContext (opengl.c:201)
==12640== by 0x4F20039: wglCreateContext (wgl.c:383)
==12640== by 0x4D4578F: test_bitmap_rendering (opengl.c:626)
==12640== by 0x4D4743C: func_opengl (opengl.c:1664)
==12640== by 0x4D4BEB4: run_test (test.h:584)
==12640== by 0x4D4C2A2: main (test.h:654)
==12640==
etc.
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https://bugs.winehq.org/show_bug.cgi?id=43371
Bug ID: 43371
Summary: valgrind shows a definite leak in
dlls/d3drm/tests/d3drm.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==8686== 28 bytes in 1 blocks are definitely lost in loss record 1,029 of 2,577
==8686== at 0x7BC51061: notify_alloc (heap.c:254)
==8686== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8686== by 0x4B7B77A: Direct3DRMCreate (d3drm.c:2311)
==8686== by 0x4A4366A: test_create_texture_from_surface (d3drm.c:6620)
==8686== by 0x4A47EFB: func_d3drm (d3drm.c:7341)
==8686== by 0x4A4AD93: run_test (test.h:603)
==8686== by 0x4A4B1F2: main (test.h:687)
==8686==
==8686== 672 bytes in 24 blocks are definitely lost in loss record 2,399 of
2,577
==8686== at 0x7BC51061: notify_alloc (heap.c:254)
==8686== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8686== by 0x4B7B77A: Direct3DRMCreate (d3drm.c:2311)
==8686== by 0x4A20977: test_destroy_callback (d3drm.c:1418)
==8686== by 0x4A21934: test_object (d3drm.c:1600)
==8686== by 0x4A47E7E: func_d3drm (d3drm.c:7316)
==8686== by 0x4A4AD93: run_test (test.h:603)
==8686== by 0x4A4B1F2: main (test.h:687)
==8686==
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http://bugs.winehq.org/show_bug.cgi?id=19508
Summary: Cosmology of Kyoto crashes.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: motleyjester13(a)yahoo.com
Created an attachment (id=22696)
--> (http://bugs.winehq.org/attachment.cgi?id=22696)
Backtrace of Wine attempting to launch the game executable.
Ok, this one is of no major importance I guess. I just got nostalgic and
wanted to play Cosmology of Kyoto again. Anyway, upon trying to launch the
program I get a nice crash log, and no joy.
This one is an app made with Macromedia tools. I figured I'd go ahead an
introduce a bug for this one since none exist (surprising). The backtrace is
attached below. Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=5941
--- Comment #28 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Rubystar from comment #19)
> Created attachment 25921 [details]
> Resize test
>
> compile
> wineg++ resize-test.cpp -o resize-test -mwindows
> and try to resize window.
This still fails for me in 4.0-rc2 with XFCE.
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http://bugs.winehq.org/show_bug.cgi?id=21351
Summary: Ankh: black screen since amid intro animation (autogen
mipmap)
Product: Wine
Version: 0.9.47.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: chris.kcat(a)gmail.com
commit fc96587b3d4390f16f9c7d572e27ec950f715404 past 0.9.46
Author: Chris Robinson <chris.kcat(a)gmail.com>
Date: Wed Oct 3 04:19:15 2007 -0700
wined3d: Set D3DCAPS2_CANAUTOGENMIPMAP flag when supported.
is the major regression in Ankh (the first from the trilogy) as it causes a
black screen amid the intro sequence, after the display of "Kapitel 1: Audienz
mit Hindernissen", before the father punishes Assil. The black screen remains
even after the player gets control. This imposes garbage rating in AppDB since
0.9.47.
The commit itself seems harmless:
if(GL_SUPPORT(SGIS_GENERATE_MIPMAP)) {
*pCaps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
Likely either Ankh or Wine enter a different code path as a result of this flag
being set. Bug #11167 is related to autogen_mipmap but probably harmless (my
understanding so far is that autogenmipmap only makes textures look nicer),
because among the applications from Deck13 affected by that other bug (Luka,
Ankh2, Jack Keane), only Ankh1 goes black.
Removing that capability in wine-1.1.36 makes the screen display normally.
Using Ubuntu Intrepid with Intel i915 graphics. This app works in XP on
another hardware equipped with builtin Intel graphics. I don't know whether the
XP machine declares CANAUTOGENMIPMAP.
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https://bugs.winehq.org/show_bug.cgi?id=46072
Bug ID: 46072
Summary: Freelancer: Stutter when new NPC ships spawn
Product: Wine
Version: 3.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tom(a)r.je
Distribution: ---
I've been trying to debug this for some time, however in the game Freelancer,
when new NPC ships spawn, the game stutters. This has happened every time I've
tried playing the game (First attempt last September, same issue with whatever
the latest wine version was then)
Video:
https://www.youtube.com/watch?v=fLnkWDsgcpc&feature=youtu.be
It's most pronounced at 00:57 but is often worse than that and happens each
time new NPCs spawn. In that video each time an NPC spawns ahead or behind the
player a stutter occurs. It seems to vary from 0.1 seconds to up to about a
second.
It is *always* when an NPC spawns so it seems like it's an I/O issue either
loading the 3d model or the related audio.
Nothing appears in the console using the default WINEDEBUG.
These lines get repeated:
0009:fixme:d3d:debug_d3dformat Unrecognized 0x38414144 (as fourcc: DAA8)
WINED3DFORMAT!
0009:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x38414144)
in the format lookup table.
But they do not coincide with the stutter. Running WINEDEBUG=all makes it
impossible to see when the issue occurs because the game runs as a slideshow.
I have tried the following:
1) Native Microsoft Windows on the same system works fine, no stutter
2) Using lower settings. It does not appear to be GPU related.
3) Using a d3d8 -> dx11 windows wrapper and DXVK. It works as intended, forcing
the d3d8 game to render using DXVK. The game still runs at 60fps except when
new ships load and the stutter occurs (showing < 20fps briefly though really
it's 0fps for a small amount of time)
4) Running from an SSD and NVME, no difference
5) Using the esync patches to reduce CPU/IO overhead, no difference
6) Using taskset to force the game to only use cores 1-4, no difference.
7) Disabling audio in WINE. Perhaps it's when the new NPC's engine sounds are
loaded? It doesn't help but this may be because the audio is still loaded, it's
just never played. It could still be an audio issue.
8) Using ALSA instead of pulse in winecfg.
9) wine-staging, no effect
System specifications:
AMD Threadripper 1950x
32gb DDR ram
nvidia 980ti.
It's a shame because the game runs beautifully except for the annoying stutter
every 20-30 or so seconds when new NPC ships spawn.
I can't see how it's a hardware issue as the game is from 2003 and even with
the overhead of WINE should run flawlessly on a modern PC.
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https://bugs.winehq.org/show_bug.cgi?id=45946
Bug ID: 45946
Summary: Regression in commit
580ea44bc65472c0304d74b7e873acfb7f680b85
Product: Wine
Version: 3.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zerooneo(a)01101001.net
Distribution: ---
Created attachment 62487
--> https://bugs.winehq.org/attachment.cgi?id=62487
A screenshot showing several objects temporarily missing
A last-minute commit was included in release 3.17, numbered
580ea44bc65472c0304d74b7e873acfb7f680b85, and titled "wined3d: Use query buffer
objects for occlusion queries."
This commit seems to negatively affect the game "The Witness". When I play the
game with Wine compiled from this commit or a later one and go out into an open
area, the framerate drops considerably, and landscape features and buildings
that are at a distance start very rapidly flashing in and out of existence.
Areas that are close to the player or indoors are unaffected.
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https://bugs.winehq.org/show_bug.cgi?id=3866
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #9 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur in wine-4.0-rc2?
I do not understand what the software does and what the bug is.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Download link is burst. Here is a working one
https://softfamous.com/clue-classic/download/
Can an administrator put this link at the URL place?
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https://bugs.winehq.org/show_bug.cgi?id=36191
Bug ID: 36191
Summary: valgrind shows some potential leaks in
crypt32/tests/cert.c
Product: Wine
Version: 1.3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Depends on: 36190
==17318== 20 bytes in 1 blocks are possibly lost in loss record 51 of 334
==17318== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==17318== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==17318== by 0x4EE398B: CryptMemAlloc (main.c:124)
==17318== by 0x4EF7661: ContextPropertyList_SetProperty (proplist.c:132)
==17318== by 0x4EAC507: CertContext_SetProperty (cert.c:703)
==17318== by 0x4EAB7AF: CertContext_GetHashProp (cert.c:399)
==17318== by 0x4EAB9DB: CertContext_GetProperty (cert.c:445)
==17318== by 0x4EABFDA: CertGetCertificateContextProperty (cert.c:579)
==17318== by 0x4EADEF3: compare_cert_by_sha1_hash (cert.c:1368)
==17318== by 0x4EAE423: cert_compare_certs_in_store (cert.c:1530)
==17318== by 0x4EAEF02: CertFindCertificateInStore (cert.c:1794)
==17318== by 0x4EAAD3C: add_cert_to_store (cert.c:192)
==17318== by 0x4EAB27F: CertAddCertificateContextToStore (cert.c:287)
==17318== by 0x4EAA852: CertAddEncodedCertificateToStore (cert.c:65)
==17318== by 0x4CC9495: testAddCert (cert.c:198)
==17318== by 0x4CD8F2F: func_cert (cert.c:3976)
==17318== by 0x4D33F67: run_test (test.h:584)
==17318== by 0x4D34356: main (test.h:654)
==17318==
==17318== 20 bytes in 1 blocks are possibly lost in loss record 52 of 334
==17318== at 0x7BC4C6B7: notify_alloc (heap.c:255)
==17318== by 0x7BC50EFB: RtlAllocateHeap (heap.c:1716)
==17318== by 0x4EE398B: CryptMemAlloc (main.c:124)
==17318== by 0x4EF7661: ContextPropertyList_SetProperty (proplist.c:132)
==17318== by 0x4EF788F: ContextPropertyList_Copy (proplist.c:215)
==17318== by 0x4EBE9AF: Context_CopyProperties (context.c:130)
==17318== by 0x4EAAB6C: Cert_clone (cert.c:139)
==17318== by 0x4F03664: MemStore_addContext (store.c:151)
==17318== by 0x4F03A35: MemStore_addCert (store.c:243)
==17318== by 0x4EAB119: add_cert_to_store (cert.c:263)
==17318== by 0x4EAB27F: CertAddCertificateContextToStore (cert.c:287)
==17318== by 0x4EAA852: CertAddEncodedCertificateToStore (cert.c:65)
==17318== by 0x4CC9495: testAddCert (cert.c:198)
==17318== by 0x4CD8F2F: func_cert (cert.c:3976)
==17318== by 0x4D33F67: run_test (test.h:584)
==17318== by 0x4D34356: main (test.h:654)
==17318==
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https://bugs.winehq.org/show_bug.cgi?id=46299
Bug ID: 46299
Summary: MIDI Program Changes don't work properly in Wine MacOS
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jaybmusic.net
Distribution: ---
When using MIDI applications in Wine on MacOS (no matter which version of Wine
or OS or wrapper) a program change is transmitted twice to an external MIDI
interface. First there is a normal Program Change to e.g. no. 32. Then,
practically at the same time, another Program Change is transmitted with no. 0.
This means that Whatever you select or whatever MIDI file you play it's always
piano. This does not happen on the Linux version of Wine.
Log of MIDI Monitor:
12:25:37.021 From Port 8 Control 1 Bank Select 0
12:25:37.022 From Port 8 Control 1 Bank Select (fine) 0
12:25:37.023 From Port 8 Program 1 3
12:25:37.023 From Port 8 Program 1 0
12:25:37.812 From Port 8 Control 1 Bank Select 0
12:25:37.813 From Port 8 Control 1 Bank Select (fine) 0
12:25:37.814 From Port 8 Program 1 4
12:25:37.814 From Port 8 Program 1 0
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http://bugs.winehq.org/show_bug.cgi?id=25309
Summary: function_grep.pl should be killed
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Nov 25 12:28:58 <julliard> austin987: function_grep.pl should be killed,
and wine-preloader is for internal use
:-)
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http://bugs.winehq.org/show_bug.cgi?id=35440
Bug ID: 35440
Summary: All icons in dialogs are same or none
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 2l82day(a)gmail.com
Classification: Unclassified
Created attachment 47297
--> http://bugs.winehq.org/attachment.cgi?id=47297
My inventory
When I play this game, which works, all icons in my Inventory, bank, skills,
talent bank, and my gear has all icons the same one,even though I have never
seen this icon in the game.
The talent and skills icons are either gone, or has another of the same icon,
also not ever seen before.
I can play the game, and accept quests and kill monsters, but can't see what I
pick up as drops or what skills I am using.
The game got updated to 1.7.11 and the game doesn't even run. I used to run
this game perfectly with 1.6-rc2. When the game got updated to 1.7.11.
I updated it to 1.6 myself, still thru the Ubuntu PPA, so it would work, just
not perfectly.
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http://bugs.winehq.org/show_bug.cgi?id=25480
Summary: text missing in Qt Dominate
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan(a)bryanrussell.com
This was discussed in the thread for bug 18120 but the conclusion was that this
is a separate issue. Running the application Qt Dominate (from
dominategame.com), the text in the status window at the bottom left disappears
after a bit with no way to read it or get it back.
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http://bugs.winehq.org/show_bug.cgi?id=30736
Bug #: 30736
Summary: treeview: excessive CPU usage while right mouse button
is pressed
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce:
- run regedit
- press and hold right mouse button over the left pane without moving the mouse
CPU usage jumps to about 20% on 4-threaded CPU and stays there until either the
mouse button is released or the mouse is moved.
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https://bugs.winehq.org/show_bug.cgi?id=42682
Bug ID: 42682
Summary: Titan Quest - Immortal Throne high cpu load when csmt
enabled
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gamiljydcome(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
i compared enbale/disable wine-staging 2.4 csmt cpu load & fps with game Titan
Quest - Immortal Throne, record as bellow:
fps cpu
~30 >90% csmt enabled, StrictDrawOrdering disabled
~26 >85% csmt enabled
---------
~19 ~60% csmt diabled
yes, csmt patch improve fps over 50%, but cpu load came up very high makes me
obviously feel playing game is not smooth, including starting/load maps/roles
moving & fighting etc. desktop became slower too.
csmt cause very high cpu load, is it should be or bug?
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https://bugs.winehq.org/show_bug.cgi?id=42161
Bug ID: 42161
Summary: Darkest Dungeon crashes upon loading into seemingly
specific dungeons, resulting in a bricked save
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rh964(a)live.missouristate.edu
Distribution: ---
Created attachment 56737
--> https://bugs.winehq.org/attachment.cgi?id=56737
Darkest Dungeon save file that creates the crash
This occurred when loading a boss dungeon, and the game saves the fact that you
are in a boss dungeon right before crashing, so the save file just gets
bricked. It has worked for me in the past if you instead copy the save into
actual Windows, and have it load the dungeon there. Immediately closing windows
and copying the save back has produced mixed results for me.
I don't know how reliable the details of the crash circumstances are. I've had
similar circumstances, like a normal (non-boss) dungeon load screen crashing
but loading the dungeon and playing fine after reloading the game. I've
attached the crashing save in question for review. I would add the backtrace I
get, but I can only add one attachment as far as I can see.
Steps to reproduce:
1. Install the Windows GOG version of Darkest Dungeon
2. Unzip the attached save file to $WINEPREFIX\users\%user%\My
Documents\Darkest as profile_0\
3. Open game, and the load the existing first save slot Darkest Umbra
4. Freeze, Wine crash dialog shows upon exiting fullscreen
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http://bugs.winehq.org/show_bug.cgi?id=25097
Summary: Battlefield Bad Company 2 installer progress bar slams
X
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Installing BFBC2 is hard on the system - because of X, it seems.
The X server is at 100% while the installer's progress bar
creeps ahead... and it makes Firefox quite sluggish.
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https://bugs.winehq.org/show_bug.cgi?id=37267
Bug ID: 37267
Summary: First run of 1.7.26 seems to hang forever
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Maybe limited to the ubuntu build of 1.7.26.
To reproduce
WINEPREFIX=~/TESTX winecfg
(just use any untaken wine prefix)
Dialog about wine configuration appears and nothing happens.
In fact the application is not dead. If you wait enough (2-3 minutes) then the
application starts.
Same thing happens on a used wine prefix created by previous versions of WINE.
Subsequent runs are fine.
Issue is critical, as users can get the impression that the software is simply
not working at all.
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http://bugs.winehq.org/show_bug.cgi?id=10822
Summary: Dymola: gcc failes compiling simulation
Product: Wine
Version: 0.9.51.
Platform: PC
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mauritzius(a)gmx.net
Created an attachment (id=9688)
--> (http://bugs.winehq.org/attachment.cgi?id=9688)
Dymola's Output
I'm trying to run the Demo-Version of Dymola (http://www.dymola.com) under Wine
0.9.51. Prior version of wine did not show the fonts correctly, since 0.9.51
fonts are displayed correctly and it is possible to use the model-editor.
When it comes to simulating, Dymola uses egcs in the background. egcs fails
with "gcc: installation problem, cannot exec `as': No such file or directory".
I tried adding the egcs/bin directory to Path using winecfg, however the
problem still persists.
Any clues?
Attached is the error-message Dymola gives (dymola.txt).
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http://bugs.winehq.org/show_bug.cgi?id=33332
Bug #: 33332
Summary: Flickering when playing videos or embedding
applications into another application
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anesu_email(a)yahoo.com.au
Classification: Unclassified
I am a windows developer that uses gml to program programs and games.
I have been trying to run several applications that i created and the ones that
embed a program or video players flicker during playback or when an application
is captured.
I think this is a problem with external objects like activex because even the
explorer activex (wine gecko)
In the attachment, there is a vlc capturing demo in order for you to test it do
the following:
1. Extract the contents
2. Open vlc.exe from anywhere on your hard drive
3. Open the vlc capturing example.exe
4. VLC should be captured and either flickering or half visible....
for the browser plugin
1. open the exe and see if you will see the browser part...
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https://bugs.winehq.org/show_bug.cgi?id=37409
Bug ID: 37409
Summary: Spotfire: kernel32 crashes in installer when doing
something with XML
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ivo.palli.nl
Distribution: ---
Created attachment 49753
--> https://bugs.winehq.org/attachment.cgi?id=49753
Backtrace of kernel32 crash
Trying to get Spotfire 6.0.0 to install and work in Wine.
It needs the .NET 4.5 framework, so I installed it. I worked around a mkdir()
problem in mscorlib, but when the installer says 'Updating XML files' then
msiexec.exe crashes.
I'm running the latest development version of Wine. Setup instructions are
included below and the backtrace is added as attachment.
WINEPREFIX=/home/ren/.wine32 WINEARCH=win32 winecfg
WINEPREFIX=/home/ren/.wine32 winetricks -q dotnet35 dotnet40
WINEPREFIX=/home/ren/.wine32 winecfg # Set Windows version to 'Windows 7'
WINEPREFIX=/home/ren/.wine32 wine ./dotnetfx45_full_x86_x64.exe /q
/c:"install.exe /q"
WINEPREFIX=/home/ren/.wine32 wine setup-6.0.0.exe
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https://bugs.winehq.org/show_bug.cgi?id=46295
Bug ID: 46295
Summary: Some programs have problems with sound, easier to
notice when using alsa
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leozinho29_eu(a)hotmail.com
Distribution: ---
Created attachment 63019
--> https://bugs.winehq.org/attachment.cgi?id=63019
Winamp log with WINEDEBUG=+dsound
Some programs as Winamp and DiRT 3 Complete Edition have problems with sound,
where the sound skips sometimes.
Here is a YouTube video showing the problem happening on DiRT 3 Complete
Edition: https://www.youtube.com/watch?v=iowAAAWcQlE
Here is a video showing the problem with Winamp:
https://cdn.discordapp.com/attachments/457747189616214019/50830906937599590…
The attached file has the log with WINEDEBUG=+dsound set when using Winamp.
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http://bugs.winehq.org/show_bug.cgi?id=31491
Bug #: 31491
Summary: Trading software eror
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: balajiks2k(a)gmail.com
Classification: Unclassified
Created attachment 41395
--> http://bugs.winehq.org/attachment.cgi?id=41395
Error log for Nest Trader Application
Nest Trader is a software that works in Windows OS, when installed using Wine,
it gives error and exits. The back trace file is attached herewith.
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https://bugs.winehq.org/show_bug.cgi?id=7984
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |ABANDONED
Status|NEEDINFO |RESOLVED
--- Comment #21 from Nikolay Sivov <bunglehead(a)gmail.com> ---
This should be fixed with 927956db67544d84da6dc27922bb64ebd31f64aa. See bug
30103 for test application. I'm going to mark this abandoned, client no longer
works, and is stuck on Checking versions stage.
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https://bugs.winehq.org/show_bug.cgi?id=46270
Bug ID: 46270
Summary: STGMEDIUM_UserFree unconditional releases a HGLOBAL
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: mark.jansen(a)reactos.org
Distribution: ---
Created attachment 62980
--> https://bugs.winehq.org/attachment.cgi?id=62980
ReactOS +ole capture
When an STGMEDIUM is marshalled locally (just copied),
the HGLOBAL is actually deleted by the stub.
This leaves the recipient of the STGMEDIUM with a head object.
Before 5293cb71838bba86961f62e2317f532c9812db0c this was not a problem, because
an HGLOBAL was always treated as 'remote'.
Thanks to Zebediah Figura for figuring out the problem based on my very
incomplete description :)
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http://bugs.winehq.org/show_bug.cgi?id=23282
Summary: SpeQ: Wrong coded linefeed
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samoth(a)gmx.de
Since the 1.1.4x releases the editor in SpeQ Mathematics doesn't work right
anymore. Normally if entering an expression an hitting the return key, SpeQ
prints the result. This works allright with the first wine-version I used
(1.1.38 ?).
But now hitting the return key results in additional unvisible characters and
nothing happens until I do a sheet-calculation. Then SpeQ cannot calculate the
expression due to these unvisible characters. Maybe it is the order of coding a
linefeed via 0d 0a.
SpeQ ist available for free at http://www.speqmath.com
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https://bugs.winehq.org/show_bug.cgi?id=43178
Bug ID: 43178
Summary: Prototype regression
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 58445
--> https://bugs.winehq.org/attachment.cgi?id=58445
Backtrace with CSMT
The Game Prototype
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=31948) was
working back in Wine-Staging-2.8 and fails to start up in 2.9 and 2.10
Since the logs with and without CSMT differ a bit, i will attach both
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http://bugs.winehq.org/show_bug.cgi?id=25734
Summary: Magic: The Gathering Battlegrounds trial hangs upon
startup
Product: Wine
Version: 1.3.11
Platform: x86-64
URL: http://www.fileplanet.com/134762/130000/fileinfo/Magic
:-The-Gathering---Battlegrounds-Trial
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trygve.vea(a)gmail.com
Created an attachment (id=32781)
--> (http://bugs.winehq.org/attachment.cgi?id=32781)
terminal output, and WINEDEBUG=+seh
Testing old bugs to see if they still occur. Were testing bug 18616, and is not
able to start the game.
The application shows a splash screen, followed by a window named "Browser"
with no content. I am able to close sayd window, and the application will
terminate.
A brief discussion on irc stated that this bug then blocks bug 18616.
Willing to test patches / assist debugging further.
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http://bugs.winehq.org/show_bug.cgi?id=19184
Summary: File copying fails during installation of Mordor
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
When installing the game, file copying fails.
Files are extracted to the temp dir (C:\MDRTMP.TM~) and copied to the
installation directory (C:\MORDOR).
A popup shows this error message:
"Mordor 1.1 is not properly installed. Please re-run setup at a later time to
install Mordor 1.1 properly."
Debug logs (file and file+relay channels) attached.
The problem seems to occur when copying SHOCK.WAV, or right after that.
The file is found in the installation directory after the error shows.
The contents of the installation diretory and the temp directory at time of the
error is attached.
To reproduce:
Download demo, unzip MORDOR1A.zip and MORDOR1B.zip, run setup.exe and check
(only) "Install MORDOR" and "Install WAVE files".
Optionally, first install MORDOR only (completes without error), then re-run
setup and install the WAVE files.
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https://bugs.winehq.org/show_bug.cgi?id=39736
Bug ID: 39736
Summary: prototype 2 work on 1.7.23 and older, but not work in
new engines
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitrybarynov(a)gmail.com
Created attachment 52995
--> https://bugs.winehq.org/attachment.cgi?id=52995
saved crash information
Hi.
When I use wine 1.7.23 or older down to 1.5.24 Prototype 2 fine work, but if I
choose new version from 1.7.24 to 1.7.55, I have crash game.
Log-file when game work, engine 1.7.23:
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x160340, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:win:EnumDisplayDevicesW ((null),0,0x33c94c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb3c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x237b1110, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:client_security_SetBlanket 0x4400a3ac, 0x237b1be8, 10, 0,
(null), 3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400a3ac
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:msvcrt:__clean_type_info_names_internal (0x1100a2d4) stub
Log-file when game crash, engine 1.7.24 and higher(1.7.55):
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:wbemprox:client_security_SetBlanket 0x4400b3ac, 0x160360, 10, 0, (null),
3, 3, 0x0, 0x00000000
fixme:wbemprox:client_security_Release 0x4400b3ac
fixme:win:EnumDisplayDevicesW ((null),0,0x33c94c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33cb3c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x42563252 (as fourcc: R2VB)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x42563252) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the
format lookup table
wine: Unhandled page fault on read access to 0x00000000 at address 0x109a3165
(thread 0023), starting debugger...
I hope this helps.
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https://bugs.winehq.org/show_bug.cgi?id=36430
Bug ID: 36430
Summary: valgrind shows a possible leak in
shell32/tests/autocomplete.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==7141== 28 bytes in 1 blocks are possibly lost in loss record 207 of 679
==7141== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==7141== by 0x5A28BB8: apartment_getclassobject (compobj.c:526)
==7141== by 0x5A2BFC6: get_inproc_class_object (compobj.c:2894)
==7141== by 0x5A2ED2F: CoGetClassObject (compobj.c:3032)
==7141== by 0x5A2F4B7: CoCreateInstance (compobj.c:3197)
==7141== by 0x4B5C18E: func_autocomplete (autocomplete.c:44)
==7141== by 0x4BA8888: run_test (test.h:584)
==7141== by 0x4BA8C77: main (test.h:654)
==7141==
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https://bugs.winehq.org/show_bug.cgi?id=43676
Bug ID: 43676
Summary: Hitman(TM) requires session_set_option - option 84
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
This missing option prevents Hitman(tm) from accessing online features
fixme:winhttp:session_set_option unimplemented option 84
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--- Comment #77 from Wylda <wylda(a)volny.cz> ---
(In reply to joaopa from comment #76)
> I tried the download of DEADLOCK. And the demo starts...
Yes, demo works, but GOG's full game locks up after initial intro video. Full
game starts with disabled mmdevapi.
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https://bugs.winehq.org/show_bug.cgi?id=46288
Bug ID: 46288
Summary: LINE (Powered by Naver) 5.12: Line is slow when I
switch between chats
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cges30901(a)gmail.com
CC: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 67574e4440ac4d9786e52a669b40197d2a4cb505
Distribution: ArchLinux
After I update wine to 4.0-rc1, it takes about 2 seconds to switch between
chats, but in wine 3.21, switch between chats is almost instant.
You can download LINE from
https://scdn.line-apps.com/client/win/new/LineInst.exe
How to reproduce: Go to Chats tab, select a chat and then select a different
chat.
This is the result of bisection:
67574e4440ac4d9786e52a669b40197d2a4cb505 is the first bad commit
commit 67574e4440ac4d9786e52a669b40197d2a4cb505
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Fri Dec 7 20:42:46 2018 +0900
wine.inf: Add MUI time zone name settings.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 352146964cdbbfea9d83eee6eb30b8803a91e13a
1e2f9a5f7b5a22900b4a5ca4611dbb675bd0dab0 M dlls
:040000 040000 f8d257e9815ce786405b98c8e1f4501ab675bba5
f178de9258785bf5c06dd59cfc62630f8f966c9b M loader
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https://bugs.winehq.org/show_bug.cgi?id=45808
Bug ID: 45808
Summary: Internet Download Manager tray icon not working in
latest version ,,,but in old version untill wine
v3.0.2
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mahmoud.elswerky(a)gmail.com
Distribution: ---
Created attachment 62267
--> https://bugs.winehq.org/attachment.cgi?id=62267
screenshot showing the 3D classic icon of idm on topbar and that it is not
working
i want to report a bug i face on running internet download mangager on wine on
latest version
Note that this bug wasn't present in wine till version 3.0.2 as i remember
the bug is that internet downlaod manager system tray icon don't work if it is
set to default style (3D styel)
but works with classic style (but only the idm icon in system tray ,, but
scheduled running downloads icon still not working )
in old versions of wine till v3.0.2 the 3D icon in tray and scheduled running
downlaods was working ,,but in latest vesions it is like a freezing icon ,,or
just an icon in tray but not working ,,,
for example if i set say 10 files in a scheduled task ,, and then run the
scheduled task ,,,the icon appears in tray or topbar in linux meaning that a
scheduled task is running but i can't restore the currently active download
from its tray icon
-this was working before ,, and i tested it many times on latest vesions and on
old versions of wine to make sure before i write this bug
i will attach some screenshots from my deepin desktop showing both the classic
icon and 3D style icon on system tray of deepin or in topbar in deepin and how
it doesn't work with 3D style icon
again i can set the icon to classic style but still i have the problem of
scheduled active running downlaods icon not working and i can't restore these
downlaods or see its progress menu
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http://bugs.winehq.org/show_bug.cgi?id=28880
Bug #: 28880
Summary: No sound in some Directx games
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rave002(a)o2.pl
Classification: Unclassified
I'm running openSuSE with recent (1.3.31) wine. Unfortunately even if Sound
Test in winecfg is working, sound in DirectX/sdl for windows based games does
not (GeneRally, RPG Maker 2003/2000-based games and others). I'm running
PulseAudio if it matters. I'll attach generally log.
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http://bugs.winehq.org/show_bug.cgi?id=13955
Summary: owner-drawn combobox height different to windows
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=14111)
--> (http://bugs.winehq.org/attachment.cgi?id=14111)
Screenshots
I make use of owner-drawn ComboBox's within my program (ImgBurn) and under
Ubuntu (via Wine 1.0 rc5 - and all versions before it that I've tested) they're
drawn too big and end up covering up the buttons below them.
It's only a matter of 2 or so pixels but it's enough to matter.
I've attached a zip containing a couple of PNG's.
1 from Windows (with 'Themes' disabled so it looks more like Ubuntu) showing
the expected height of the box and another from Ubuntu 8.04/Wine where the
combobox slightly overlaps the buttons below it.
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--- Comment #76 from joaopa <jeremielapuree(a)yahoo.fr> ---
I tried the download of DEADLOCK. And the demo starts. Can anyone confirm that
the bug is fixed for DEADLOCK?
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http://bugs.winehq.org/show_bug.cgi?id=17726
Summary: Civilization III Play the World: drop down menus in
multiplayer don't function
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: strider1551(a)gmail.com
When setting up a multiplayer game, the drop down menus do not function.
Because players cannot be added, this bug prevents any multiplayer game from
being started.
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https://bugs.winehq.org/show_bug.cgi?id=44661
Bug ID: 44661
Summary: Add networking feature to wine configuration
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakhar.nasimov(a)gmail.com
Distribution: ---
This particular feature requests for simple networking options in particular to
disable or enable wine and all wine software to internet connectivity.
Currently gimmicks and workarounds are required to enforce this functionality.
It may be implemented as a tab in wine configurations editor, were Libraries,
Graphics, Audio, Drives along with other items are tabs, adding Network would
make wine more feature complete and far more usable. It also adds a layer of
security for any installed malware disabling its connectivity to the internet
if it a form of such malware.
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https://bugs.winehq.org/show_bug.cgi?id=46273
Bug ID: 46273
Summary: rand() doesn't get a unique state per-fiber like it
appears to on native windows
Product: Wine
Version: 1.8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: winebz(a)pengaru.com
Distribution: ---
I've been using WINE to test windows builds during game development in Debian
GNU/Linux.
I use the windows fibers API to implement coroutines and in testing on Win7
noticed a bunch of coroutine-backed game objects using rand() for randomized
visible things were unexpectedly looking uniform. In WINE they had all
appeared distinctly random.
I'm not an experienced windows developer, but it /appears/ that in Win7,
calling rand() in a newly created fiber restarts from the default seed rather
than sharing the same PRNG state with the other fibers. It's rather odd, but I
verified it with a smaller test program that only printed the return value from
rand() in new fibers, and they were all printing the same value.
It's possible this is already fixed in a newer WINE version, I'm limited to
what's bundled in debian 9.5 (1.8.7). Or maybe this is considered a Windows
bug and WINE's behavior is deliberately different.
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https://bugs.winehq.org/show_bug.cgi?id=35566
Bug ID: 35566
Summary: Dymola: installer hangs at 'computing space
requirements'
Product: Wine
Version: 1.3.0
Hardware: x86
URL: http://www.dymola.com/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Blocks: 10822
Classification: Unclassified
Noticed while retesting bug 10822. First noticed in wine-1.3.0-167-g65d1c99,
still in 1.7.12.
austin@aw25 ~ $ sha1sum dymdemo2014fd01.zip
d2133332a53ca159465be7e574313e5d3f0719a6 dymdemo2014fd01.zip
austin@aw25 ~ $ du -h dymdemo2014fd01.zip
432M dymdemo2014fd01.zip
austin@aw25 ~ $ wine --version
wine-1.7.12-28-g0f2bed5
no terminal output.
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https://bugs.winehq.org/show_bug.cgi?id=46272
Bug ID: 46272
Summary: Create TaskList and MAP linux PID to wine windows PID
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: roberto(a)spadim.com.br
Distribution: ---
Starting with 2 metatrader issues, i went to IRC and talked with zf and ken,
resume:
I need to kill a wine process, but don't hard kill it.
The windows solution is "taskkill /im <windows pid>"
The problem: we don't know what <windows pid> should be used
Workaround to get windows pid: each wine process should use
WINE_DEBUG=+process,+pid. and pattern match the stdout from wine command, lines
containing "__wine_kernel_init starting process" and "<imagename.exe>", if you
have more than one line get the last one
it's ugly (a lot)
we should resolve this writing a tasklist.exe to wine... that's the best of
both worlds wine windows and linux unix
ideas:
1) from winedbg --command 'info proc', we have a tasklist with only windows pid
2) somewhere in wineserver we have linux-windows pid
3) create a tool like windows tasklist.exe with a new column "wine host PID"
somework done here:
https://github.com/wine-mirror/wine/blob/6d801377055911d914226a3c6af8d8637a…
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http://bugs.winehq.org/show_bug.cgi?id=28436
Summary: Panzer Corps: Buttons unusable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slackers.mailbox(a)gmail.com
Created an attachment (id=36449)
--> (http://bugs.winehq.org/attachment.cgi?id=36449)
Panzer Corps: unusable buttons
Clicking on buttons like "next", "supply", etc. has the following results:
The buttons are highlighted when you click at them, but there is no appropriate
response from the game - for instance, clicking on supply doesn't supply the
unit. Instead, there are no mouse clicks recognized anymore.
By opening up the purchase menu (hotkey "b") and clicking on "cancel" the mouse
is working fine again. So you are limited to play the game using hotkeys
exclusively.
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http://bugs.winehq.org/show_bug.cgi?id=16968
Summary: environment variables not passed across to commands that
are run with popen
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
this is the python test from test_os.py, but it should work equally
as well in straight c-code. the only reason this test _happened_
to be run at all is because i have msys installed. normally, under
windows, this test would be entirely skipped.
# Bug 1110478
def test_update2(self):
if os.path.exists("/bin/sh"):
os.environ.update(HELLO="World")
value = os.popen("/bin/sh -c 'echo $HELLO'").read().strip()
self.assertEquals(value, "World")
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #14 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine(4.0-rc1)?
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http://bugs.winehq.org/show_bug.cgi?id=19176
Summary: err:ddeml:WDML_CreateString Unknown code page 437
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perchrh-wine(a)pvv.org
Created an attachment (id=22166)
--> (http://bugs.winehq.org/attachment.cgi?id=22166)
Output of WINEDEBUG=+ddeml
The installer of "Mordor 1 The Depths of Dejenol" (demo and full version) fails
and the message "err:ddeml:WDML_CreateString Unknown code page 437".
This may or may not be the reason it crashes, but in any case it looks to be a
shortcoming in Wine's ddeml.dll
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https://bugs.winehq.org/show_bug.cgi?id=42672
Bug ID: 42672
Summary: Traffic Giant unable to sart
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skerit(a)kipdola.com
Distribution: ---
Created attachment 57623
--> https://bugs.winehq.org/attachment.cgi?id=57623
Wine log
Traffic Giant is unable to start, just the splash screen is shown and nothing
further.
The log seems to state "Cannot change screen BPP from 32 to 16". This seems to
be a regression, as this was fixed until wine 1.7.
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http://bugs.winehq.org/show_bug.cgi?id=25283
Summary: Unimplemented function urlmon.dll.410
Product: Wine
Version: 1.3.7
Platform: x86-64
URL: http://http://download.microsoft.com/download/C/C/0/CC
0BD555-33DD-411E-936B-73AC6F95AE11/IE8-WindowsXP-x86-E
NU.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
IE8 for XP crashes out with unimplemented function urlmon.dll.410 once
installed.
winetricks urlmon doesn't help, but urlmon.dll from Windows XP does.
Tested in wine-1.3.7-233-g9867c39.
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https://bugs.winehq.org/show_bug.cgi?id=7586
Izam Ryan Bahrin <izamryan(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|izamryan(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=45894
Bug ID: 45894
Summary: Final Fantasy XIV cinematics do not play
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
Final Fantasy XIV works with Wine but...the cinematics do not play and you can
not bypass them. So you stuck with a black screen and all you can do is force
exit (alt+f4).
This is the error message in the terminal:
0086:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\quartz.dll"
0086:err:ole:CoGetClassObject no class object
{e436ebb3-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
Thank you for your help.
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Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> ---
Closing Duplicate.
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https://bugs.winehq.org/show_bug.cgi?id=46103
Bug ID: 46103
Summary: Call of Duty Black Ops: No sound in game
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Created attachment 62735
--> https://bugs.winehq.org/attachment.cgi?id=62735
Console output: starting the game, scrolling through main menu and exiting.
Wine 3.19-staging, macOS 10.14.1. In Call of Duty: Black Ops (Steam), there is
sound in cutscenes but not in the game itself. This is and old bug, and has
been reported in the game AppDB page, but there is no Bugzilla report yet.
Attached is the stdout + stderr output from starting Steam, starting the game,
scrolling through the main menu and exiting.
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https://bugs.winehq.org/show_bug.cgi?id=46131
Bug ID: 46131
Summary: Rocksmith 2014 (steam) stuck at white screen
Product: Wine
Version: 3.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: milo(a)meelo.org
Distribution: ---
After Steam update on 9th of november, Rocksmith and Rocksmith 2014/Remastered
cannot be launched. Game crashes immediately after initial white screen
appears.
Only sign of error in the console is this message:
"00b4:err:seh:setup_exception_record stack overflow 848 bytes in thread 00b4
eip 7b468a2d esp 00240fe0 stack 0x240000-0x241000-0x340000"
Doesn't matter if I launch game from steam client or from terminal using 'wine
path/to/Steam/steamapps/common/Rocksmith2014/Rocksmith2014.exe'
Everything worked perfectly prior to the steam client update. I've re-installed
the games, steam client, wine-prefix, wine itself and my distro. All lead into
same result.
Distro Gentoo x86_64
Tested: wine-staging 3.18 and 3.19, both 32 bit and 64 bit prefixes.
All help is appreciated. The game was Gold/platinum, now it's garbage.
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https://bugs.winehq.org/show_bug.cgi?id=46260
Bug ID: 46260
Summary: Visual Studio 2017 installer shows a black window
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The first window shown by the installer prompts you to wait while it sets some
things up. On Wine it renders as entirely black, but still responds to user
input, so this isn't too important.
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https://bugs.winehq.org/show_bug.cgi?id=46165
Bug ID: 46165
Summary: Office 365 programs crash with unhandled exception
Product: Wine
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: code_exec(a)outlook.com
Distribution: ---
I installed Office 365 on Ubuntu 18.10 and it installed successfully. The
installer window was a black screen, but there was still a progress indicator
at the side of the screen.
When I try to run programs (such as Word and Excel) I get:
wine: Unhandled page fault on read access to 0x83d0d5e4 at address 0x7bc40db9
(thread 0190), starting debugger...
0190:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc40db9
I've copied the required dlls, but same problem.
The instructions I followed were
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35527
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https://bugs.winehq.org/show_bug.cgi?id=46246
Bug ID: 46246
Summary: Game Cat Girl Without Salad running under wine uses
wrong texture filter
Product: Wine
Version: 3.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leozinho29_eu(a)hotmail.com
Distribution: ---
When playing the game Cat Girl Without Salad (a DirectX 9 game) using i965
OpenGL Mesa driver, the textures are significantly aliased. This was not
observed when using llvmpipe driver and on Windows 10. The bug report
https://bugs.freedesktop.org/show_bug.cgi?id=108944 has images and apitraces.
On the terminal the following message is constantly appearing:
0032:fixme:d3d:texture2d_blt_fbo Unsupported filter mode
WINED3D_TEXF_ANISOTROPIC (0x3).
The apitrace showing the game running on Xubuntu 18.04 though Wine using OpenGL
4.5 Core Profile and the apitrace when running the game though Wine using
llvmpipe can be found in the Freedesktop bugzilla report
https://bugs.freedesktop.org/show_bug.cgi?id=108944
The apitrace showing the game running on Xubuntu 18.04 though Wine using OpenGL
3.0 Compatibility Profile:
https://mega.nz/#!51J0UCZa!3UAaVa6Dw9GXBGZu1ZSPQlTALVOw4ocZLYaUlzJpTgA
When using apitrace.exe though Wine (`wine apitrace.exe`) to record the trace
it also has the problem. Its trace:
https://mega.nz/#!opZQBYoK!qT90VPfC-hG5IeWzNl6ahZcOVWXujGMT2SYeU71U21g
>From these problematic traces recorded on Xubuntu 18.04, all of them show the
problem when replayed on Xubuntu 18.04. The OpenGL ones play with this issue on
Windows 10 while the d3dtrace generated using `wine apitrace.exe` just shows a
black screen but has significant output on PowerShell.
Using apitrace on Windows 10 to record the game on Windows 10 and then
replaying it on Windows 10 and on Xubuntu 18.04 using `wine apitrace.exe` shows
the textures without the aliasing. The apitrace generated on Windows 10:
https://mega.nz/#!A5IkjATJ!1rsdQWQl83STzGzjVXwpUuwgVGH7waO8TPU5oLzBNm0
System information:
Wine version: 3.21
CPU: Intel Core i3-6100U
Kernel: drm-tip
GPU information: glxinfo -B
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
Vendor: Intel Open Source Technology Center (0x8086)
Device: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) (0x1916)
Version: 19.0.0
Accelerated: yes
Video memory: 3072MB
Unified memory: yes
Preferred profile: core (0x1)
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.0.0-devel
(git-4b218984d8)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL version string: 3.0 Mesa 19.0.0-devel (git-4b218984d8)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 19.0.0-devel
(git-4b218984d8)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
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https://bugs.winehq.org/show_bug.cgi?id=44034
Bug ID: 44034
Summary: Starcraft II errors out on loading some maps
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ss.c(a)gmx.net
Distribution: ---
Created attachment 59698
--> https://bugs.winehq.org/attachment.cgi?id=59698
Starcraft II logs
Starcraft II errors out on loading some maps. See also
https://forum.winehq.org/viewtopic.php?f=8&t=29648. Attaching log of last runs
with crash result and mutex result.
uname -a:
Linux b250m 4.13.0-1-amd64 #1 SMP Debian 4.13.4-2 (2017-10-15) x86_64 GNU/Linux
glxinfo | egrep '(^OpenGL|direct[: ])'
direct rendering: Yes
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.4
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.2.4
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 Mesa 17.2.4
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
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https://bugs.winehq.org/show_bug.cgi?id=45696
Bug ID: 45696
Summary: iconcache ImageList goes out of sync when an icon
partially fails to load
Product: Wine
Version: 3.14
Hardware: x86
URL: http://web.archive.org/web/20061024195250/http://www.g
orlani.com:80/downloads/turniton.zip
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielopcode(a)gmail.com
Distribution: ---
This is mostly for reference and reproducibility: I plan to fix this bug.
I've stumbled upon it when browsing through a Windows drive full of random
programs with Total Commander under Wine, that contained the application
"TurnItOn.exe" which is packed with some sort of executable packer (not UPX).
There were other applications with icons in the same directory, but when the
icon failed to load for TurnItOn.exe, it would receive the icon of the *next*
application in the list and so on, until the last one which had a blank icon
(out of bounds) -- totally messing the icons up until Total Commander was
restarted.
I was able to locate this exact version of TurnItOn.exe that I found via the
web archive. It's a freeware, and it doesn't even have to be run! To reproduce
this bug, it's enough that it exists so that its icon gets loaded by Total
Commander.
To reproduce:
* Download Total Commander if you don't have it from:
http://www.ghisler.com/amazons3.php
* Download and place TurnItOn.exe in C:\windows on a new prefix for
winhlp32.exe
* Enter the directory via Total Commander, notice how both lack icons now
* Exit it and enter it again to redraw the icons
Note how at this point, TurnItOn.exe has the icon of winhlp32.exe, while the
latter has a blank icon. If there were more executables, all the icons were
"shifted" back but not in index.
This happens because, due to the packer in TurnItOn.exe, only some of the icons
fail to load. The icon cache loads multiple versions of the icon at different
sizes in its cached ImageList array.
When at least one icon succeeds the extraction, the index gets incremented.
However, in this case the 16x16 icon fails to load, but the 32x32 icon does
not. So the cache ImageLists will get out of sync (a warning is even
displayed), resulting in this problem: index pointing one icon ahead in the
16x16 list.
The simplest solution would be to fail the entire thing if at least one icon
fails to load. However, that would make TurnItOn.exe have no icon, despite the
fact its 32x32 icon extracted fine, but at least it would solve the bug.
But I plan to do something better: create missing icons that failed to extract
by resizing the ones that succeeded. In this case, the 32x32 icon would get
resized to 16x16 and an icon would be created. Then, TurnItOn.exe would also
have an icon (as well as other times an icon fails to extract).
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https://bugs.winehq.org/show_bug.cgi?id=46267
Bug ID: 46267
Summary: winecfg: overrides window is not wide enough
Product: Wine
Version: 4.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Some of the libraries are too long to fit provided window. It needs couple more
pixels to fit probably longest current library name:
api-ms-win-security-activedirectoryclient-l1-1-0
In my case, four its last letters are missing + entire info about load order,
i.e. (native, builtin).
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https://bugs.winehq.org/show_bug.cgi?id=37418
Bug ID: 37418
Summary: Unable to paste images from linux clipboard to Wine
apps workspace (affects Photoshop, Powerpoint etc.)
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Note: This is not the same bug than 7372
(https://bugs.winehq.org/show_bug.cgi?id=7372) as it deals mostly with
text/html issue.
Pasting a raster image from the clipboard or from a website (using native linux
web browser like Firefox) to the Photoshop workspace doesn't work. The paste
button stays greyed out, no matter of what.
The workaround, which is basically saving the image to the computer and opening
to the Photoshop, is a cumbersome, less user-friendly and time consuming
method: you need to save the image file and look for it from a local directory
structure and then open it. Much more complicated than just copying the image
to the linux clipboard and paste it to the Photoshop, isn't it?
Very desirable Wine implementation would be a support for copy-pasting images
from native linux programs to Windows-based programs straightforwardly without
extra tricky steps needed.
This is marked as a bug because the image pasting function is one of the
fundemental functions in the program and, at the moment of writing this bug
report, it does not work as it should do.
All comments and ideas are welcome.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #89 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, the bug is still there in current wine (3.21).
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
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--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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--- Comment #26 from joaopa <jeremielapuree(a)yahoo.fr> ---
Does the bug still occur with current wine (3.21)?
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http://bugs.winehq.org/show_bug.cgi?id=17107
Summary: compiler warnings in server/fd.c on NetBSD
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
fd.c: In function 'set_fd_epoll_events':
fd.c:580: warning: assignment makes integer from pointer without a cast
fd.c:581: warning: assignment makes integer from pointer without a cast
Only appears on NetBSD, but not OpenBSD/FreeBSD. Vincent Povirk helped me
investigate on IRC, and looks like the problem is that on FreeBSD, in
/usr/include/sys/event.h you've got:
struct kevent {
uintptr_t ident; /* identifier for this event */
short filter; /* filter for event */
u_short flags;
u_int fflags;
intptr_t data;
void *udata; /* opaque user data identifier */
};
But on NetBSD:
struct kevent {
uintptr_t ident; /* identifier for this event */
uint32_t filter; /* filter for event */
uint32_t flags; /* action flags for kqueue */
uint32_t fflags; /* filter flag value */
int64_t data; /* filter data value */
intptr_t udata; /* opaque user data identifier */
};
Note the difference in udata 'void *' vs 'intptr_t'.
Relevant lines from the code:
EV_SET( &ev[0], fd->unix_fd, EVFILT_READ, 0, NOTE_LOWAT, 1, (void *)user );
EV_SET( &ev[1], fd->unix_fd, EVFILT_WRITE, 0, NOTE_LOWAT, 1, (void *)user
);
removing (void *) or changing it to intptr_t fixes the warning, but doesn't
seem a proper fix. Probably needs an ifdef or typedef, but I'll leave that for
someone else to decide.
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http://bugs.winehq.org/show_bug.cgi?id=27374
Summary: FAR: Alt-tab will cause "alt" key to be left as
pressed when returning to console window (regression)
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singularita(a)gmail.com
When I updated wine I noticed that when I alt-tabbed out of console window with
opensource FAR (http://www.farmanager.com/opensource.php?l=en) file manager
(run via "wineconsole.exe --backend=user") and then either alt-tabbed back or
changed focus using mouse, Alt key was stuck as pressed (therefore pressing F10
resulted in program receiving Alt+F10, arrow down resulted in Alt+arrow down,
etc ...). Pressing and releasing the Alt key after alt-tabbing back fixes the
issuem, though it is slightly annoying.
This does not happen before, in good versions when alt-tabbed back, alt
returned to normal and pressing a key would result in program receiving just
that key.
I've verified that the bug is still present in current head of master in git
and I've run the regression test to find the commit that introduced this bug:
Result of regression test:
bc4afb078677095468d4ee8f9a15c18cbb47bbbf is the first bad commit
commit bc4afb078677095468d4ee8f9a15c18cbb47bbbf
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 1 11:54:55 2011 +0100
server: Don't pass a thread id to send_hardware_message, determine it from
the window.
:040000 040000 4e7ac89f77a4ddc31fd947151c34d0acadc5dcc0
a3d857abf43a1eed9fcb6837ea006ac00d80a1a7 M dlls
:040000 040000 7247b4b93aca9c98394638ccd0c48a788133a8cd
45aed0fb1bc86b403af16666b3fa5963c2abaf7d M include
:040000 040000 469f40ddbdca23554a397c5122a78e09a13e2c75
f118b4fd2fb23ecbde100798c68b3221fe5ec2fc M server
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https://bugs.winehq.org/show_bug.cgi?id=46140
Bug ID: 46140
Summary: .NET applications using 'WebRequest' API with MS .NET
Framework crash when IPv4/6 is disabled in Linux
kernel
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track:
https://www.winehq.org/pipermail/wine-devel/2018-November/135021.html
Copy/pasta from mailing list, courtesy of Brendan McGrath
https://gist.github.com/redmcg/7d81ef833c77bee6965b5f441006f697
--- snip ---
using System;
using System.Net;
public class WRTest
{
public static void Main ()
{
WebRequest req = WebRequest.Create("http://www.google.com");
HttpWebResponse resp = (HttpWebResponse) req.GetResponse();
Console.WriteLine(resp.StatusDescription);
resp.Close();
}
}
--- snip ---
Microsoft Reference Source .NET Framework 4.x:
https://referencesource.microsoft.com/#System/net/System/Net/Sockets/Socket…
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45627
Bug ID: 45627
Summary: mdac28 fails to install (SetupDefaultQueueCallbackW
copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll")
Product: Wine-staging
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/issues/1061
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Gentoo
This was reported to winetricks upstream here:
https://github.com/Winetricks/winetricks/issues/1061
I was unable to reproduce it with plain wine. When I ran with
wine-staging-3.13, however, I see it:
austin@austin2:~$ wineserver -k ; rm -rf ~/.wine ; WINE=wine-staging-3.13
WINEARCH=win32 winetricks -q mdac28
Using winetricks 20180603-next - sha256sum:
b65cef4e1f530ecf7cbd067b6849222503fa994818ca154c2f52fdaf7d976a56 with wine-3.13
(Staging) and WINEARCH=win32
Executing w_do_call mdac28
Executing load_mdac28
Using native,builtin override for following DLLs: mtxdm odbc32 odbccp32 oledb32
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\override-dll.reg
Setting Windows version to nt40
Executing wine-staging-3.13 regedit /S C:\windows\Temp\_mdac28\set-winver.reg
Executing cd /home/austin/.cache/winetricks/mdac28
Executing wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:err:richedit:ReadStyleSheet skipping optional destination
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\msvcrt.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\mtxfiles.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params
32eebc,0
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:fixme:setupapi:extract_cabinet_file awful hack: extracting cabinet
"C:\\users\\austin\\Temp\\IXP000.TMP\\MDACxpak.CAB"
0066:err:setupapi:SetupDefaultQueueCallbackW copy error 32
L"C:\\users\\austin\\Temp\\IXP000.TMP\\msdaorar.dll" -> L"C:\\Program
Files\\Common Files\\System\\OLE DB\\msdaorar.dll"
------------------------------------------------------
Note: command wine-staging-3.13 mdac_typ.exe /q /C:setup /qnt returned status
5. Aborting.
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http://bugs.winehq.org/show_bug.cgi?id=28810
Bug #: 28810
Summary: d3dx9_36/tests/mesh.ok: D3DXLoadMeshTest fails under
valgrind
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Under Valgrind, "make mesh.ok" fails with
mesh.c:2333: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2333: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[7]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[11]: Expected diffuse b3ffffff, got b2ffffff
mesh.c:2406: Test failed: Vertex[18]: Expected diffuse b3ffffff, got b2ffffff
This is on my i5 laptop, nvidia GeForce GTS 360M, NVIDIA 280.13.
The test passes without valgrind.
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https://bugs.winehq.org/show_bug.cgi?id=46235
Bug ID: 46235
Summary: Opening ADODB.Connection results in: Method '~' of
object '~' failed
Product: Wine
Version: 3.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)seeitmyway.org
Distribution: ---
Created attachment 62931
--> https://bugs.winehq.org/attachment.cgi?id=62931
VB6 example program
Hello
I've been battling with this for four days now and found no solution, yet it
worked a year ago.
Opening an ADODB.Connection in wine fails with this message:
Method '~' of object '~' failed
Yet it works fine in Windows (XP).
In essence, the program does only this:
Dim cn As ADODB.Connection
Set cn = New ADODB.Connection
cnStr = "DRIVER={MySQL ODBC 5.3 UNICODE Driver};" _
& "SERVER=localhost;" _
& "DATABASE=db;" _
& "UID=user;" _
& "PWD=password;" _
& "PORT=3306;" _
& "POOLING=false;" _
& "OPTION=3;"
cn.ConnectionString = cnStr
Call cn.Open ' <--- fail
Quick steps to reproduce:
1. Download:
-
https://downloads.mysql.com/archives/get/file/mysql-connector-odbc-5.3.6-wi…
- Attached sample VB6 program I compiled.
2. Run:
WINEARCH="win32" WINEPREFIX="$HOME/wine-ado" ./winetricks vb6run mdac28
WINEARCH="win32" WINEPREFIX="$HOME/wine-ado" wine msiexec /i
mysql-connector-odbc-5.3.6-win32.msi
WINEARCH="win32" WINEPREFIX="$HOME/wine-mca" wine adotest_early_53.exe
It will show a messagebox with the ODBC connection string and the error
description. I tried downloading the full binary I used in wine a year ago and
it too fails. This attached program is just the bare-bones needed to show the
problem, to remove all unknowns.
I tried wine-2.9, wine-3.0 and wine-3.18 staging, all failed. Tried with
POOLING=true, POOLING=false, and without the POOLING key at all. I tried all
the internet advice I could find to no avail.
Strangely enough, when I set the ODBC connection driver to something bogus,
like "carrots", it fails with the exact same reason. As if it doesn't see the
MySQL ODBC connector at all.
For more info and the source code, see:
http://www.vbforums.com/showthread.php?868713-Open-ADODB-connection-in-Linu…
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https://bugs.winehq.org/show_bug.cgi?id=40971
Bug ID: 40971
Summary: Zombie Army Trilogy crashes before the menu
Product: Wine
Version: 1.9.14
Hardware: x86
URL: http://store.steampowered.com/app/301640/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55121
--> https://bugs.winehq.org/attachment.cgi?id=55121
backtrace
This time I tried the game with Nvidia binary drivers 367.35.
The launcher (html-based) mostly works, I can modify settings and start the
game.
The game begins to load, displays the developer logo and the loading screen,
but crashes before the main menu should appear.
In the prefix I have corefonts, Xaudio2 and MSVC++2010 installed,
gameoverlayrenderer.dll is disabled.
wine-1.9.14-112-gfec0b69
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
OpenGL core profile shading language version string: 4.50 NVIDIA
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https://bugs.winehq.org/show_bug.cgi?id=42582
Bug ID: 42582
Summary: Murdered: Soul Suspect has messed up rendering
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 57492
--> https://bugs.winehq.org/attachment.cgi?id=57492
log
Most parts are black rendered. Also slow performance ~10-15 FPS.
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> has not been linked, or is not a program object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. <program> object is not successfully linked, or is not a program
object.".
err:d3d:wined3d_debug_callback 0x1ba07990: "GL_INVALID_OPERATION error
generated. No active compute shader.".
wine-2.2-276-ge6f8f13
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https://bugs.winehq.org/show_bug.cgi?id=43889
Bug ID: 43889
Summary: Gradient is inverted when using gdiplus
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 59505
--> https://bugs.winehq.org/attachment.cgi?id=59505
Image using normal GDI
When viewing a checklist element in Enterprise Architect, the gradient is
inverted when using the Enhanced-2 renderer (GDIPlus)
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https://bugs.winehq.org/show_bug.cgi?id=40031
Bug ID: 40031
Summary: Singularity: In Steam the game is still running after
quit
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christoph.korn(a)posteo.de
Distribution: ---
After exiting singularity, steam still lists it as "running".
This makes steam unable to exit because it waits for singularity to quit.
$ /opt/wine-devel/bin/wine --version
wine-1.9.1
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https://bugs.winehq.org/show_bug.cgi?id=46093
Bug ID: 46093
Summary: GRLevel3 2.52 fails to start, hangs indefinitely
Product: Wine
Version: 3.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mazecraze96(a)gmail.com
Distribution: Ubuntu
Created attachment 62720
--> https://bugs.winehq.org/attachment.cgi?id=62720
terminal log
GRLevel3 2.52 simply fails to start. Attached is a log of the terminal output
after trying to start it. The last message is repeated infinitely, every 60
seconds.
The activation window that pops up when the trial is over or almost over works
fine.
Bug occurs in both 32 and 64 bit Wine prefixes.
At least Wine stable to current Wine staging is affected. Probably earlier
versions too. It worked before with one of the 2.x versions to my memory,
granted it was an earlier version of GRLevel3 too.
http://www.grlevelx.com/downloads/grlevel3_2_setup.exe
I can provide more information if needed.
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https://bugs.winehq.org/show_bug.cgi?id=44015
Bug ID: 44015
Summary: Steam - fails to load UI since Wine 2.20 (due to
dwrite commit)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: tgheretford(a)vivaldi.net
Distribution: ---
Created attachment 59677
--> https://bugs.winehq.org/attachment.cgi?id=59677
Steam terminal output
Since upgrading to Wine 2.20 on Arch Linux, the Steam user interface fails to
load on every single attempt. The bug is still present when testing using the
latest git version and a clean Wine directory.
Steam loads fine (with the usual bugs and caveats as per the appDB
instructions) in Wine 2.19 and earlier.
I have performed regression testing and it identified the first bad commit as
aa9fc635140cda1caccb0bc617f780ef8f842478 (dwrite: Reuse streams when
initializing font data and creating faces).
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https://bugs.winehq.org/show_bug.cgi?id=46161
Bug ID: 46161
Summary: Wine: Wrong GnuTLS usage?
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaapbuurman(a)gmail.com
Distribution: ---
I am using Wine from WineHQ's official repository to run World of Warcraft. I
use the Twitch client to keep my addons updated. On my desktop PC that is
running Arch with GnuTLS 3.5.19 this is working fine. However, on my Laptop
running Ubuntu 18.10 (Fresh install) with GnuTLS 3.6.4 it is unable to find and
sync my addons. When I start the Twitch client from the terminal, the log is
being spammed with the following messages:
GnuTLS error: A packet with illegal or unsupported version was received.
Said errors are missing when I do the same to run Twitch on my Arch Desktop PC
and it syncs just fine.
I first assumed this was a GnuTLS bug and opened an issue there, but one of the
developers recommended to open a bug here since according to him it looked like
a Wine bug instead.
Issue tracker at GnuTLS: https://gitlab.com/gnutls/gnutls/issues/621
I quote:
I suspect something is wrong in wine. The application via wine seems to
advertise TLS1.3 and TLS1.0, and that confuses the server who selects TLS1.2
(advertising protocols which are not continuous is quite risky, as we see from
the server's behavior):
gnutls[2]: Advertizing version 3.4
gnutls[2]: Advertizing version 3.1
My high level understanding of the wine code is that it allows an application
to specifically remove some versions of TLS and keep some others, however it is
not ready for TLS1.3. That's the reason the application you use ends up
advertising TLS1.3 and TLS1.0, although probably the intention was to only have
TLS1.0 there. Seeing wine's schan_imp_create_session it did not anticipate a
new protocol being added to the list. I suggest opening an issue at the wine
issue tracker.
I think they need to either add support for TLS1.3 if schannel has it, or
remove all enabled versions using -VERS-ALL before adding one explicitly
selected by the application. It is a long shot though, as I do not claim to
fully comprehend the code.
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https://bugs.winehq.org/show_bug.cgi?id=42255
Bug ID: 42255
Summary: Xenia emulator needs
ntdll.dll.RtlAddGrowableFunctionTable
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56942
--> https://bugs.winehq.org/attachment.cgi?id=56942
Terminal output Wine 2.0-rc5
IF you attempt to run the Xenia emulator in a WoW64 prefix in Windows XP mode,
the program crashes with the following error:
wine: Unimplemented function ntdll.dll.RtlAddGrowableFunctionTable called at
address 0x7bc5f96c (thread 0026), starting debugger...
Steps to reproduce:
1. Download the emulator in the link I have provided
2. Make a WoW64 prefix (requires multilib Wine)
3. Run "winetricks vcrun2015" before running the program
4. Attempt to install the program with "wine xenia.exe"
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https://bugs.winehq.org/show_bug.cgi?id=45453
Bug ID: 45453
Summary: Guild Wars 2: Launcher crashes with assertion
"jobThreads && (jobThreads <= hardwareThreads)"
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stormy.t.dragon(a)gmail.com
Distribution: ---
Created attachment 61791
--> https://bugs.winehq.org/attachment.cgi?id=61791
WINE 3.12 Console Dump
When starting Guild Wars 2 under WINE 3.11 or WINE 3.12, the launcher crashes
with an internal assertion "jobThreads && (jobThreads <= hardwareThreads)".
Reverting to WINE 3.10 allows the launcher to start normally.
Another user reported having no problems with WINE 3.12, so this may be
specific to certain distros or hardware.
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https://bugs.winehq.org/show_bug.cgi?id=37863
Bug ID: 37863
Summary: Halo only works using Nvidia graphics
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: vroom.henderson(a)gmail.com
Distribution: ---
Using GPUs other than Nvidia (confirmed with Intel and AMD), Halo will launch
but will just display a black screen. The music and menu sounds work correctly
when the arrow keys are pressed giving evidence that other than the graphics
component, the game is still actually running.
When the game is placed in "Safe Mode" the screen is all black except for some
flashing vertices in the lower right quadrant of the screen. The terminal also
outputs the following error repeatedly:
fixme:d3d:process_vertices_strided Didn't expect the destination to have a
normal
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https://bugs.winehq.org/show_bug.cgi?id=43745
Bug ID: 43745
Summary: Graywalkers Purgatory demo has wrong models rendering
Product: Wine
Version: 2.17
Hardware: x86-64
URL: http://www.graywalkers.com/Demo.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 59236
--> https://bugs.winehq.org/attachment.cgi?id=59236
screenshot
warn:d3d11:d3d_device_inner_QueryInterface
{a04bfb29-08ef-43d6-a49c-a9bdbdcbe686} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d_device_inner_QueryInterface
{9d06dffa-d1e5-4d07-83a8-1bb123f2f841} not implemented, returning
E_NOINTERFACE.
warn:d3d11:d3d11_immediate_context_QueryInterface
{420d5b32-b90c-4da4-bef0-359f6a24a83a} not implemented, returning
E_NOINTERFACE.
wine-2.17-77-g0991e01531
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https://bugs.winehq.org/show_bug.cgi?id=40880
Bug ID: 40880
Summary: Commandos 3: Destination Berlin demo has sound issues
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 54968
--> https://bugs.winehq.org/attachment.cgi?id=54968
log
Sounds in the main menu and while gameplay randomly missing.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #46 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 4.0-rc1.
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http://bugs.winehq.org/show_bug.cgi?id=29183
Bug #: 29183
Summary: Heavy corruption when rendering edit control with
WM_PRINTCLIENT and possibly invalid HDC
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toni.spets(a)iki.fi
Classification: Unclassified
Created attachment 37649
--> http://bugs.winehq.org/attachment.cgi?id=37649
Hack for the problem
This is the most severe bug with ResEdit currently. For some reason
WM_PRINTCLIENT might get a wParam with HDC that causes massive corruption when
used. Forcing using Begin/EndPaint avoid the problem.
On Windows it seems to work just fine.
Patch with hack attached and another attachment with the corruption shown. The
window height problem with the dialog in the center is related to another bug.
Also attached a screenshot with all my hacks applied.
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https://bugs.winehq.org/show_bug.cgi?id=38228
Bug ID: 38228
Summary: Wildstar game failed to download :
`winhttp:session_set_option 0` and `wine client
error:41b: pipe: Too many open files`
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Hi,
Wildstar 10days trial installer stops downloading after a while with errors
like this:
fixme:winhttp:session_set_option 0 (null) (null)
wine client error:41b: pipe: Too many open files
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http://bugs.winehq.org/show_bug.cgi?id=23750
Summary: SpongeBob SquarePants: Diner Dash 2 - mouse has pink
background
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=29763)
--> (http://bugs.winehq.org/attachment.cgi?id=29763)
screenshot
Looks like it's supposed to be an animated cursor, but the background is pink.
I'll attach a screenshot.
Terminal shows:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
fixme:d3d_surface:IWineD3DSurfaceImpl_BltOverride Implement hardware blit
between two surfaces on the same swapchain
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
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https://bugs.winehq.org/show_bug.cgi?id=43584
Bug ID: 43584
Summary: Hitman: Absolution needs
dxgi_output_GetGammaControlCapabilities
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Game crashes after intro.
CSMT should be enabled, otherwise I get a crash before settings launcher opens.
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https://bugs.winehq.org/show_bug.cgi?id=46142
Bug ID: 46142
Summary: Games launched through Windows Steam no longer launch.
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abienz(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62784
--> https://bugs.winehq.org/attachment.cgi?id=62784
Console output
Since a new update to the Steam client from last week games no longer load.
using the following command:
WINEPREFIX=~/.wineprefixes/grim-dawn WINEDEBUG=fixme-all,+error,+trace
DXVK_LOG_LEVEL=error wine .wine/drive_c/Program\ Files\ \(x86\)/Steam/Steam.exe
Steam loads successfully with some errors in console (see SteamLaunch.txt).
Upon launching the game (Grim Dawn in this case) I get a black screen and can
hear the intro music (see GameLaunch.txt).
Normally I would see the Developer logo and can press any key to skip, but no
logo appears and no keypresses do anything, eventually I am presented with a
'non response' dialogue and can force quit.
I have to date tried:
* Reinstalling the game in a new prefix
* Removing DLC and trying the vanilla version
* Changing DLL overrides
* Launching the game with DX9 mode instead of DX11
* Changing Windows version through winecfg
* Installing Samba due to an error received in the console (error no longer
shows, but doesn't improve situation)
* Tried with and without DXVK
I have also created a forum post here:
https://forum.winehq.org/viewtopic.php?f=8&t=31431&sid=afd6cc677f7d51e91b37…
My system is as follows:
OS: Arch Linux
Kernel: x86_64 Linux 4.18.16-arch1-1-ARCH
CPU: Intel Core i5-4670K @ 4x 3.8GHz [27.8°C]
GPU: GeForce GTX 1070
RAM: 3129MiB / 15913MiB
Wine-staging 3.19 and 3.20 were used in testing, installed via the AUR
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https://bugs.winehq.org/show_bug.cgi?id=37597
Bug ID: 37597
Summary: Text in wine control is truncated in most DPIs
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50033
--> https://bugs.winehq.org/attachment.cgi?id=50033
Text truncated during wrap.
Unless 96 DPI and using a theme, then text is wrapped unnecessarily.
Screenshot shows 96 and 120 DPI with Luna theme and without theme.
The text 'Add Remove Programs' becomes 'Add Rem... Programs' using other
settings it's possible for this to happen to many other items.
Possibly if a line is wrapped it should just have a hyphen, with ... only used
on the last line.
Possibly the icons should be spaced a bit more, wrapping could break '/' as
well as spaces.
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https://bugs.winehq.org/show_bug.cgi?id=46256
Bug ID: 46256
Summary: EndUpdateResourceW should set errno on invalid handle
Product: Wine
Version: 3.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
EndUpdateResourceW -- will return False if the handle is invalid but will not
set a proper
errorno(https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/resou…
This bug was originally reported in pywin32-ctypes
https://github.com/enthought/pywin32-ctypes/issues/59
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https://bugs.winehq.org/show_bug.cgi?id=46253
Bug ID: 46253
Summary: Mouse issues with FFXIV (Mouse single-clicks sometimes
count as click-hold)
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amathor929(a)gmail.com
Distribution: ---
When playing FFXIV, some single-clicks of the left mouse button are counted as
"click and hold", IE, clicking on an ability on the hotbar will sometimes
result in casting the ability(expected) but mostly it will pick up the ability
(as if you were dragging it to move it, not expected)
Issue is persistent on 32-bit prefixes with DX9, aswell as 64-bit prefixes on
DX9 and DX11 with and without DXVK. Has been an issue since at least 3.11, but
was much much less frequent.
Removal of the server-send_hardware_message patch in wine-staging did not
resolve this issue.
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https://bugs.winehq.org/show_bug.cgi?id=3037
Edgars Liepins <edgarins29(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |edgarins29(a)gmail.com
--- Comment #71 from Edgars Liepins <edgarins29(a)gmail.com> ---
Running LTSpice from download link with latest version Wine 3.21 seems to
working OK.
Both issues - performance and scrollbars seems to be gone.
Also resizing child window to borders of parent windows scales to parent
window.
Using Linux Mint 17.1 64bit and 64bit Wine Arch clean.
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https://bugs.winehq.org/show_bug.cgi?id=42517
Bug ID: 42517
Summary: StarOffice51 Crash on File open
Product: Wine
Version: 1.8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerhard.muellner(a)gm.co.at
Distribution: ---
the good old Star Office 51 works nearly perfect except it crashes if file open
menu is selected (backtrace file in root of zip file)
an error "missing font" could occur during start, please ignore.
unpack zip and start Office51/soffice.exe wine.
a bugfix would be very useful to convert or work with (very)old files ;-)
many thanks to all for your good job.
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https://bugs.winehq.org/show_bug.cgi?id=40661
Bug ID: 40661
Summary: Caret stays visible on screen.
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Download the Demo from
http://subsystems.com/tewf.htm#demo
Start the DEMO.EXE
Open the demo.rtf document.
Click on some text in the document.
When the caret goes off, use the Right Arrow to move the cursor.
The caret is still drawn in the previous location.
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https://bugs.winehq.org/show_bug.cgi?id=46240
Bug ID: 46240
Summary: Champions of Regnum fps not smooth
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
There is randomly but very often fps drop with wine version 3.x.
Version 2.x don't had this problem, always 60fps with vsync turned on.
V3 either drop to 0 every x seconds either (for latest 3.21) drop to around
30fps randomly. Maybe it's related to input lost that put the game in energy
safe mode or something like this, no idea.
CPU is 100% (stats from game alt+i) in V3 compared to 50% or 60% in Wine V2.
Wine and game in 64 bits on a i7 8600k + r9 280x on MacOS
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=46242
Bug ID: 46242
Summary: Champions of regnum lost mouse and keyboard
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hbdev(a)protonmail.com
Distribution: ---
Hello,
This bug was not in wine 2, it's only in wine 3.
At some random moment i just have no more mouse or keyboard in game (windowed).
It can be directly at start or after a moment. A workaround is to double click
on the window title to let the game take the full screen and do it again to get
back to previous size and both mouse and keyboard are working again.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=39124
Bug ID: 39124
Summary: Paint Shop Pro X8 Installer hangs
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
Corel has developed a new installer for their Paint Shop Pro products. The
current version of Paint Shop Pro is X8.
With Windows set to Windows 7 in winecfg the installer starts up but eventually
hangs.
The following output is been kept thrown at me:
fixme:mshtml:OleInPlaceActiveObject_TranslateAccelerator (0x13bd58)->(0x32fa7c)
Could you take a look into this please?
Regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=43710
Bug ID: 43710
Summary: Eversion 1.73: Seems to crash randomly
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megaminxwin(a)gmail.com
Distribution: ---
Created attachment 59183
--> https://bugs.winehq.org/attachment.cgi?id=59183
Crash log
Eversion is mostly playable, however it seems to crash at random points for
some reason. When I reopen the game and try the same thing again, it works
fine, I'm really not sure why. It's just if I keep playing for a while,
eventually it crashes. I can finish the game, but the crashes are irritating.
Game download: http://zarat.us/downloads/eversion173.zip
SHA1SUM: 6813e47ba283383319b82d409cd13245bf800e4f
NOTE: Upon completing the game, it closes itself automatically; this is not a
bug, this is supposed to happen.
I really wish I could provide more info than that, but it doesn't seem to have
any pattern.
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https://bugs.winehq.org/show_bug.cgi?id=46243
Bug ID: 46243
Summary: wine doesn't work with valgrind's --progress-interval
option
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
valgrind-3.14.0 added an option to print its progress. Adding
--progress-interval=1 will print some statistics about its progress every
second.
This works with, for example, yes or bzip2:
austin@laptop:~$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 yes > /dev/null
==11932== Memcheck, a memory error detector
==11932== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==11932== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==11932== Command: yes
==11932==
--11932-- PROGRESS: U 1s, W 1s, 100.0% CPU, EvC 0.50M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 2s, W 2s, 100.0% CPU, EvC 1.20M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 3s, W 3s, 100.0% CPU, EvC 1.80M, TIn 1.9k, TOut 0.0k,
#thr 1
--11932-- PROGRESS: U 4s, W 4s, 100.0% CPU, EvC 2.50M, TIn 1.9k, TOut 0.0k,
#thr 1
but when I try that with Wine, nothing:
austin@laptop:~/wine-git$ /opt/oldvalgrind/valgrind-3.14.0/bin/valgrind
--progress-interval=1 ./wine winemine
==12309== Memcheck, a memory error detector
==12309== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==12309== Using Valgrind-3.14.0 and LibVEX; rerun with -h for copyright info
==12309== Command: ./wine winemine
==12309==
==12314==
==12314== HEAP SUMMARY:
This would be incredibly helpful to have working, for knowing when valgrind is
busy versus when it's stuck in a loop.
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http://bugs.winehq.org/show_bug.cgi?id=10841
Summary: Support for dynamic resolution changing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedamocles(a)gmail.com
After a disscussion on this bug it appears the it would be great if Wine
supports dynamic resolution changing (just like windows when you swith between
a game and the desktop).
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https://bugs.winehq.org/show_bug.cgi?id=45680
Bug ID: 45680
Summary: dotnet35(sp1) fails to install in a 64bit prefix
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 62103
--> https://bugs.winehq.org/attachment.cgi?id=62103
WINEDEBUG=-all,+msi,+msiexec
Steps to reproduce:
1. create new 64bit wine prefix without mono
2. use winecfg to set windows version to Windows 2003
3. run ./dotnetfx35.exe /lang:ENU
4. accept EULA and press install button
5. wait for it to crash during installation
The last errors will always be:
00b3:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
0097:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
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https://bugs.winehq.org/show_bug.cgi?id=46233
Bug ID: 46233
Summary: explorer /desktop does not release the graphic driver
dll
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: explorerframe
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.wendt(a)linux.com
CC: ralf.habacker(a)freenet.de
Distribution: ---
A graphic driver dll is loaded when the explorer is started
(https://github.com/wine-mirror/wine/blob/400dd1596ab7946e68278b3f8dc7c87b89…).
This driver is not released when closing the explorer. In addition, when the
driver is loaded, unique keys are created in the registry, which are not
deleted when the explorer is closed.
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https://bugs.winehq.org/show_bug.cgi?id=46193
Bug ID: 46193
Summary: Incorrect display refresh rates in games & w/
dxgi-factory.exe test utility
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vash63(a)gmail.com
Distribution: ---
Created attachment 62854
--> https://bugs.winehq.org/attachment.cgi?id=62854
Output of test utility with WINEDEBUG=xrandr
Tested most recently with Battlefield 5, the in-game resolution selector shows
odd refresh rates that are much too low - between 50-66Hz on a 144Hz display.
I've attached the output from a test utility included with DXVK that also
duplicates the issue with cleaner log output than the game.
List of 1440p examples:
2560x1440 @ 50
2560x1440 @ 51
2560x1440 @ 52
2560x1440 @ 53
2560x1440 @ 54
xrandr correctly reports my display as 144Hz:
DP-4 connected primary 2560x1440+0+0 (normal left inverted right x axis y axis)
598mm x 336mm
2560x1440 59.95 + 144.00* 120.00 99.95 84.98
Test utility from:
https://github.com/doitsujin/dxvk/tree/master/tests/dxgi
Also interesting is that it's detecting my GPU incorrectly as a GTX 470, not an
RTX 2080, which the utility looks to be pulling from 'desc.DeviceId'.
This was tested on a clean wine 3.21 install without dxvk or any other
alterations.
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https://bugs.winehq.org/show_bug.cgi?id=39533
Bug ID: 39533
Summary: Unhandled exception: page fault in 64-bit code
(0x00000001403651d1) in Soma.exe
Product: Wine-staging
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blaiseg07(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52680
--> https://bugs.winehq.org/attachment.cgi?id=52680
soma.exe debug
Unhandled exception: page fault in 64-bit code (0x00000001403651d1) when
starting the windows version of the game Soma. See Debug Attachment.
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http://bugs.winehq.org/show_bug.cgi?id=28062
Summary: King's Bounty: The Legend - interface and all 3D
objects disappear in half-second after first level
loading
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
King' Bounty: The Legend 1.7 (Russian digital download version).
WINE 1.3.26.
Game start only with native d3dx9_36 (
http://bugs.winehq.org/show_bug.cgi?id=24725 ). After loading of first level
all 3D objects and interface disappear. Screenshot and log attached.
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https://bugs.winehq.org/show_bug.cgi?id=46223
Bug ID: 46223
Summary: Drax can't be built: fatal error: afxwin.h: No such
file or directory
Product: Wine
Version: 3.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blauerhunger(a)outlook.de
Distribution: ---
Created attachment 62909
--> https://bugs.winehq.org/attachment.cgi?id=62909
Winemake make -k output
When trying to build Drax ( https://github.com/stevie910/drax ), make fails.
What I did:
git clone https://github.com/stevie910/drax
cd drax/trunk/src
winemaker --lower-uppercase .
make -k
Output of make -k is in attachment. I'm using wine 3.20 (staging).
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #19 from joaopa <jeremielapuree(a)yahoo.fr> ---
Created attachment 62917
--> https://bugs.winehq.org/attachment.cgi?id=62917
console output
Installing the 32 bits version of gstreamer-plugins-bad I can hear a sound but
it still hangs very quickly.
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #18 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to joaopa from comment #17)
> 0032:err:gstreamer:unknown_type Could not find a filter for caps:
> "video/mpeg, systemstream=(boolean)true, mpegversion=(int)1"
> 0009:err:gstreamer:GST_Connect GStreamer failed to play stream
> 0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is
> missing a plug-in.
> 0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose
> (): /GstBin:bin0/GstDecodeBin:decodebin0:
> no suitable plugins found:
> Missing decoder: MPEG-1 System Stream (video/mpeg,
> systemstream=(boolean)true, mpegversion=(int)1)
You're missing GStreamer plugins; please install them and try again.
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joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> ---
Unfortunately, it is still a bug with wine-3.21
0009:err:quartz:GetClassMediaFile Media class not found
0009:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0032:fixme:gstreamer:event_src 0x7d3bd308 (61441) stub
0032:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0033:err:gstreamer:watch_bus decodebin0: Your GStreamer installation is missing
a plug-in.
0033:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
0009:err:quartz:GetClassMediaFile Media class not found
0009:fixme:gstreamer:GST_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0035:fixme:gstreamer:event_src 0x79404c60 (61441) stub
0035:err:gstreamer:unknown_type Could not find a filter for caps: "video/mpeg,
systemstream=(boolean)true, mpegversion=(int)1"
0009:err:gstreamer:GST_Connect GStreamer failed to play stream
0034:err:gstreamer:watch_bus decodebin1: Your GStreamer installation is missing
a plug-in.
0034:err:gstreamer:watch_bus gstdecodebin2.c(4640): gst_decode_bin_expose ():
/GstBin:bin1/GstDecodeBin:decodebin1:
no suitable plugins found:
Missing decoder: MPEG-1 System Stream (video/mpeg, systemstream=(boolean)true,
mpegversion=(int)1)
0009:fixme:quartz:MPEGSplitter_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
0009:fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet
supported.
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https://bugs.winehq.org/show_bug.cgi?id=46220
Bug ID: 46220
Summary: iTunes rarely shows AirPlay speakers
Product: Wine
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajkessel(a)gmail.com
Distribution: ---
Created attachment 62906
--> https://bugs.winehq.org/attachment.cgi?id=62906
Console log from iTunes starting under Wine
I have a number of AirPlay nodes in my LAN. Occasionally, they show up iTunes
under Wine but more often than not they do not. I have not been able to figure
out any consistency as to when they show up and when they don't. They do appear
fine on regular Apple devices. Sometimes if I just keep closing and opening
iTunes, the AirPlay nodes finally show up.
I believe this is handled by Bonjour (mDNSResponder.exe) which does show up as
running.
I've attached the wine console log from starting iTunes.
Using Wine 3.21 and iTunes 12.9.1.4 on a 32-bit system.
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https://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #80 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to Yevgeniy from comment #79)
> If it's really about patents, while I'm not sure exactly which one was the
> problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have
> already expired, some relatively recently.
Sorry about the formatting, I'm kinda new to bugzilla.
Also, I just reread what I myself posted and noticed there are some patents
remaining outside of US for MPEG2, though I'm not sure how much they affect.
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Yevgeniy <miltenfiremage(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |miltenfiremage(a)gmail.com
--- Comment #79 from Yevgeniy <miltenfiremage(a)gmail.com> ---
(In reply to joaopa from comment #45)
> > no one feels like implementing the MPEG-1 decoder functions in quartz
>
> Problem of patent
If it's really about patents, while I'm not sure exactly which one was the
problem, Wikipedia says that all of MPEG1, MPEG2 and MP3 patents have already
expired, some relatively recently.
Some other sources, just in case:
https://www.loc.gov/preservation/digital/formats/fdd/fdd000035.shtml
> Licensing and patents None known
http://www.audioblog.iis.fraunhofer.com/mp3-software-patents-licenses/
>Some weeks ago, we updated our website with information about the end of the mp3 licensing program by Technicolor and Fraunhofer.
>The licensing program coming to an end is due to the fact that the last patent included in the program expired.
http://www.mpegla.com/main/programs/M2/Pages/PatentList.aspx
>This is the list of patents (Attachment 1) covered by the MPEG-2 Patent Portfolio License as of October 1, 2018. Under the MPEG-2 Patent Portfolio License, royalties are payable for products manufactured or sold in countries with an active MPEG-2 Patent Portfolio Patent at the time of manufacture or sale. Please note that the last US patent expired February 13, 2018, and patents remain active in Philippines and Malaysia after that date.
Might it be possible to implement the functions now?
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https://bugs.winehq.org/show_bug.cgi?id=45372
Bug ID: 45372
Summary: Resident Evil 7 crashes after logos
Product: Wine
Version: 3.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
Distribution: ---
Created attachment 61683
--> https://bugs.winehq.org/attachment.cgi?id=61683
Log
Resident Evil 7 crashes after logos (witch DXVK too)
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https://bugs.winehq.org/show_bug.cgi?id=46106
Bug ID: 46106
Summary: Stable: ARM64 build broken with gcc
Product: Wine
Version: 3.0.3
Hardware: x86
OS: Linux
Status: NEW
Severity: major
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: mstefani(a)winehq.org
Distribution: ---
>From Jens Reyer, the Debian Wine maintainer:
"wine-3.0.2-27-g295359a174 causes a build failure on Debian unstable
arm64, because now you need clang >= 5.0 to build Wine for arm64 (so far
we don't build with clang at all there)."
commit 295359a17447d6ad487b6c652c3a98bbe17cee6e
Author: Martin Storsjo <martin(a)martin.st>
Date: Wed May 9 23:34:57 2018 +0300
arm64: Use __builtin_ms_va_list and __attribute__((ms_abi)) on arm64.
Windows uses a different ABI for va_list on arm64 just like on x86_64.
On x86_64, the calling convention for windows functions is completely
different from the one on other platforms. On arm64, they're mostly the
same, with the only exception being variadic functions (where all float
arguments are passed in integer registers, since the va_list is a single
pointer).
Any functions using __builtin_ms_va_start need to be decorated with
__attribute__((ms_abi)).
Signed-off-by: Martin Storsjo <martin(a)martin.st>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
(cherry picked from commit 8fb8cc03c3edb599dd98f369e14a08f899cbff95)
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=44489
Bug ID: 44489
Summary: Zwei: The Arges Adventure can't detect installed Indeo
5 codec
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Distribution: Debian
Created attachment 60444
--> https://bugs.winehq.org/attachment.cgi?id=60444
+msvid,+relay log - 7.2M
The game uses Indeo 5 encoded videos. It attempts to detect if the codec is
installed. If it fails then it disables video playback.
winetricks -q icodecs and it still fails to see the IV50 codec installed. From
the attached +relay trace:
--- snip ---
002b:Call msvfw32.ICInfo(00000000,00000003,003359f4) ret=00bc2470
002b:trace:msvideo:ICInfo (0x00000000,0x00000003,0x3359f4)
002b:Call advapi32.RegOpenKeyExA(80000002,7d78a9ac
"Software\\Microsoft\\Windows
NT\\CurrentVersion\\Drivers32",00000000,00000001,00334f08) ret=7d7846af
002b:Ret advapi32.RegOpenKeyExA() retval=00000000 ret=7d7846af
002b:Call
advapi32.RegEnumValueA(000000f0,00000000,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=000000ea ret=7d78478f
002b:Call
advapi32.RegEnumValueA(000000f0,00000001,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv31=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000002,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv32=ir32_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=32337669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000003,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv41=ir41_32.ax",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=31347669 ret=7d7845c5
002b:Call
advapi32.RegEnumValueA(000000f0,00000004,00334f20,00334f0c,00000000,00334f14,00334f2a,00334f10)
ret=7d78478f
002b:Ret advapi32.RegEnumValueA() retval=00000000 ret=7d78478f
002b:Call winmm.mmioStringToFOURCCA(00334f25 "iv50=ir50_32.dll",00000000)
ret=7d7845c5
002b:Ret winmm.mmioStringToFOURCCA() retval=30357669 ret=7d7845c5
002b:Call KERNEL32.MultiByteToWideChar(00000000,00000000,00334f2a
"ir50_32.dll",ffffffff,00335b2c,00000080) ret=7d784620
002b:Ret KERNEL32.MultiByteToWideChar() retval=0000000c ret=7d784620
002b:Call advapi32.RegCloseKey(000000f0) ret=7d784924
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7d784924
002b:Ret msvfw32.ICInfo() retval=00000001 ret=00bc2470
002b:Call msvfw32.ICOpen(00000000,30357669,00000003) ret=00bc2400
002b:trace:msvideo:ICOpen (0x00000000,iv50,0x00000003)
002b:Call winmm.OpenDriver(00335524 L"",7d78bae4 L"drivers32",00335538)
ret=7d786cb7
002b:Call advapi32.RegOpenKeyExW(80000002,7dfa27e0
L"Software\\Microsoft\\Windows NT\\CurrentVersion",00000000,00000001,00335234)
ret=7df86dc6
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86dc6
002b:Call advapi32.RegOpenKeyExW(000000f0,7d78bae4
L"drivers32",00000000,00000001,00335238) ret=7df86e14
002b:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=7df86e14
002b:Call advapi32.RegQueryValueExW(000000f4,00335524
L"",00000000,00000000,00335286,0033523c) ret=7df86ee7
002b:Ret advapi32.RegQueryValueExW() retval=00000002 ret=7df86ee7
002b:Call advapi32.RegCloseKey(000000f4) ret=7df86ef4
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86ef4
002b:Call advapi32.RegCloseKey(000000f0) ret=7df86efc
002b:Ret advapi32.RegCloseKey() retval=00000000 ret=7df86efc
002b:Call KERNEL32.GetPrivateProfileStringW(7d78bae4 L"drivers32",00335524
L"",00335232 L"",00335286,00000105,7dfa2774 L"SYSTEM.INI") ret=7df86df6
002b:Ret KERNEL32.GetPrivateProfileStringW() retval=00000000 ret=7df86df6
002b:Ret winmm.OpenDriver() retval=00000000 ret=7d786cb7
002b:Ret msvfw32.ICOpen() retval=00000000 ret=00bc2400
--- snip ---
Zwei is calling ICInfo() and ICOpen() with fccType set to 0x0. According to
MSDN zero should match all compressor types. I'm not familiar with the code,
but Wine does not appear to treat zero as special. Forcing fccType to
0x63646976 (vidc), which is correct for IV50, allows Wine to load the codec and
the game to start the video if somewhat brokenly. Though that would be a
different bug.
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https://bugs.winehq.org/show_bug.cgi?id=45729
Bug ID: 45729
Summary: cmd's REM evaluates |
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: paleozogt(a)gmail.com
Distribution: ---
Created attachment 62164
--> https://bugs.winehq.org/attachment.cgi?id=62164
test.bat
cmd's REM seems to evaluate "|", which can cause problems.
For example, put this in "test.bat" in an empty directory:
> @echo off
> for /f %%i IN ('dir "%CD%" /b /on') DO (
> @REM foo|bar
> @echo %%i
>)
When run on Windows 10:
> >test.bat
> test.bat
When run with Wine's cmd:
> >test.bat
> Can't recognize 'bar' as an internal or external command, or batch script.
> test.bat
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https://bugs.winehq.org/show_bug.cgi?id=45617
Bug ID: 45617
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateSample
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62044
--> https://bugs.winehq.org/attachment.cgi?id=62044
Logs
Just Dance crash after run, probably because missing function.
mfplat.dll.MFCreateSample
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https://bugs.winehq.org/show_bug.cgi?id=40598
Bug ID: 40598
Summary: Warframe launcher connection timeout
Product: Wine-staging
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thisismyid17(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54444
--> https://bugs.winehq.org/attachment.cgi?id=54444
launcher log
As of wine-staging 1.9.9, the non-steam Warframe launcher no longer functions.
Instead of doing the usual patching and being able to play, it simply says
Update Failed! Please try again later.
This did not happen in wine-staging 1.9.8 and previous, and I am able to start
the launcher and the game just fine using my older wine 1.6.2 installation. I
had thought that perhaps this was related to the libcef patch removal that was
mentioned in the announcement for 1.9.9 since Warframe uses CEF3_1 for their
launcher, however since that was added in 1.7.53 and it works fine in 1.6.2
that less likely.
This happens for both 32-bit and 64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=45715
Bug ID: 45715
Summary: Just Dance 2017: Unimplemented function
mfplat.dll.MFCreateMemoryBuffer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: martinplr(a)gmail.com
Distribution: ---
Created attachment 62147
--> https://bugs.winehq.org/attachment.cgi?id=62147
log
Just Dance crash after run, because missing function.
mfplat.dll.MFCreateMemoryBuffer.
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http://bugs.winehq.org/show_bug.cgi?id=30487
Bug #: 30487
Summary: Add icons for 'My Network Places', 'My favorites'
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
shell32 is missing some icons which some users find confusing.
Here is the list of missing icons:
/* FIXME: Following resource is not yet added */
IDI_SHELL_MY_NETWORK_PLACES ICON mydocs.ico
/* FIXME: Following resource is not yet added */
IDI_SHELL_FAVORITES ICON mydocs.ico
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http://bugs.winehq.org/show_bug.cgi?id=20961
Summary: RegEditX doesn't work in wine
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.dcsoft.com/ftp/REGX2.EXE
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Application description: RegEditX "extends" the Windows Registry Editor
(REGEDIT). A new history combo box and toolbar are inserted. You gain quick
navigation back to recently-visited keys, the ability to paste keys from the
Windows clipboard, and incrementally type the keys manually. In addition,
columns in the listbox are kept optimally sized.
Doesn't work in wine:
Internal error: could not find RegEdit window
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https://bugs.winehq.org/show_bug.cgi?id=45603
Bug ID: 45603
Summary: Total War Arnea needs POWRPROF.dll.PowerEnumerate
Product: Wine
Version: 3.13
Hardware: x86
URL: http://redirect.wargaming.net/WGC/Wargaming_Game_Cente
r_Install_TWA_EU.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 45593
Distribution: ---
You first need to workaround bug 45602 and bug 45593 (and bug 45599).
Then the game can be installed, but crashes due to missing
POWRPROF.dll.PowerEnumerate
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