https://bugs.winehq.org/show_bug.cgi?id=44954
Bug ID: 44954
Summary: Star Citizen fails to load dll
Product: Wine-staging
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: holzminister(a)t-online.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
This bug seems to be fixed with wine 3.1
https://bugs.winehq.org/show_bug.cgi?id=39319 But somehow I still get this bug
when using wine-staging.
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:fixme:module:find_dll_file skipping
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icudt59.dll"
because of wrong architecture
0034:err:module:import_dll Library icudt59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuuc59.dll") not
found
0034:err:module:import_dll Library icuuc59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\icuin59.dll") not
found
0034:err:module:import_dll Library icuin59.dll (which is needed by
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe")
not found
0034:err:module:attach_dlls Importing dlls for
L"Z:\\mnt\\1\\Spiele\\Starcitizen\\StarCitizen\\LIVE\\Bin64\\StarCitizen.exe"
failed, status c0000135
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https://bugs.winehq.org/show_bug.cgi?id=40019
Bug ID: 40019
Summary: wine 1.9.1 staging : it can not run a install exe file
, it reports "Error reading setup initialization file"
Product: Wine-staging
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zuogang(a)huawei.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
wine can not run a install exe file , it reports "Error reading setup
initialization file"
on host fedora 23 amd64
[zoge@localhost shm]$ rpm -qf /usr/bin/wine
wine-core-1.9.1-1.fc23.x86_64
wine-core-1.9.1-1.fc23.i686
in kde desktop, right click the exe file , select "open with wine ..."
the exe is downloaded from : http://www.sourceinsight.com/down35.html
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https://bugs.winehq.org/show_bug.cgi?id=43195
Bug ID: 43195
Summary: World of Warcraft 7.2.5 locks up after upgrade to Wine
2.10
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Fedora 25 has just upgraded from Wine 2.9-staging to Wine 2.10-staging, and now
WoW is locking up at start-up. The music continues to play in the background,
but the window freezes completely. I can trigger this bug by switching quickly
from character to character for ~10 seconds on the character selection screen.
Curiously, I can "fix" the problem by replacing /usr/lib64/wine/ntdll.dll.so
with the version from Wine 2.9-staging.
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https://bugs.winehq.org/show_bug.cgi?id=45209
Bug ID: 45209
Summary: Staging 3.8 crippling preformance degradation
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: themainliner(a)hotmail.com
Distribution: ---
Performance in several Blizzard games (Heroes of the Storm, World of Warcraft)
significantly reduced after upgrading to winehq-staging 3.8. FPS in World of
Warcraft, for example, never fluctuated from 2 fps redering both WoW and HotS
unplayable.
This is likely a duplicate of another as I expect this performance degradation
is effecting many, if not all, games titles.
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https://bugs.winehq.org/show_bug.cgi?id=40918
Bug ID: 40918
Summary: wine-patched-staging-1.9.13/server - error building on
NetBSD
Product: Wine-staging
Version: 1.9.13
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 55017
--> https://bugs.winehq.org/attachment.cgi?id=55017
Outputs of the make command
I am on NetBSD 7.0.1 (GENERIC.201605221355Z) i386
It is NetBSD stable.
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https://bugs.winehq.org/show_bug.cgi?id=42349
Bug ID: 42349
Summary: Dragonball Xenoverse 2: Strong visual glitches with
CSMT enabled
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wilecoyote2015(a)gmail.com
Distribution: ---
Created attachment 57115
--> https://bugs.winehq.org/attachment.cgi?id=57115
Terminal output with CSMT activated
If CSMT is enabled,the whole user interface is flickering and distorted. It
mainly consists of untextured, white boxes. No user interaction is possible at
this point because interface elements cannot be seen.
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https://bugs.winehq.org/show_bug.cgi?id=40032
Bug ID: 40032
Summary: Starcraft 2 crashes
Product: Wine-staging
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krafczyk.matthew(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
StarCraft 2 now crashes with the error message
"An error occurred starting StarCraft II. Please try again. (Error 2:
-2147483392)"
This happens for both the 32 bit and 64 bit versions of StartCraft 2 and
happens with and without CSMT. Here is a pastebin from launching the 64bit
version with CSMT: http://pastebin.com/ntk9kM4u
StarCraft 2 works just fine with plain 1.9.2
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https://bugs.winehq.org/show_bug.cgi?id=45598
Bug ID: 45598
Summary: wine-staging fails to start - Got unexpected trap 14
during process initialization
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The latest git version of wine-staging crashes when trying to create a new
WINEPREFIX, it errors with
> 0009:err:seh:segv_handler_early Got unexpected trap 14 during process initialization
This affects only the git master, applying version 3.13.1 works.
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https://bugs.winehq.org/show_bug.cgi?id=44877
Bug ID: 44877
Summary: Guild Wars 2 Launcher Crashes
Product: Wine-staging
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: RickRNF(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Guild Wars 2 launcher crashes upon starting with Wine-staging 3.5 x86_64
Wine 3.5 x86_64 works with no crashes
Wine-staging 3.4 x86_64 works with no crashes
>From the Guild Wars 2 crash log:
*--> Crash <--*
Assertion: Failed to load Coherent DLL: 0x7e
File: ..\..\..\Engine\ArenaWeb\CoherentUi\AwCoh.cpp(50)
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https://bugs.winehq.org/show_bug.cgi?id=44712
Bug ID: 44712
Summary: Vietcong: object textures overlaps whole screen
Product: Wine-staging
Version: 3.3
Hardware: x86-64
URL: http://www.moddb.com/games/vietcong/downloads/vietcong
-singleplayer-demo
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: havran.jan(a)email.cz
CC: erich.e.hoover(a)wine-staging.com,
leslie_alistair(a)hotmail.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ArchLinux
Created attachment 60718
--> https://bugs.winehq.org/attachment.cgi?id=60718
Vietcong rendering issue in Wine-Staging 3.3
Wine-staging 3.3 has an issue with rendering scene in Vietcong. When the player
aims to specific direction, the rendered screen will broke by overlapped
textures (see attachment).
This problem does not exist in Wine-testing and all other Wine-staging versions
(so its only Wine-staging 3.3 issue).
Reproducible in Vietcong full [1] and demo [2] versions. See notes in AppDB how
to run the game.
Tested SW:
Kernel 4.15.7
Mesa 17.3.6
Tested HW
Processor: Intel(R) Core(TM) i5-4210M CPU @ 2.60GHz
GPU 1: Intel HD Graphics 4600
GPU 2: AMD Radeon R7 M265
[1] https://appdb.winehq.org/objectManager.php?sClass=version&iId=8864
[2] https://appdb.winehq.org/objectManager.php?sClass=version&iId=35621
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https://bugs.winehq.org/show_bug.cgi?id=39369
Bug ID: 39369
Summary: Alpha Prime: certain sounds muffled when using EAX
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_18730.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When EAX is enabled in staging, certain sounds in the game like footsteps,
shooting sound, activating an object or speech during cutscenes are so quiet
that they're barely audible.
Other sounds like background music, NPC talks are playing normally.
There's is nothing related in the terminal.
alphaprime_demosetup_en.zip
sha1: e2cbf8b2aa4f6de3d93cb48997a2b7eca0460a77
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=43469
Bug ID: 43469
Summary: Star Wars the old republic give an error message and
exits after latest update
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gnarlin(a)gmail.com
Distribution: ---
Here's the error message:
Certificate authentication failed, please contact customer support
This happened very recently with the game's latest update.
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https://bugs.winehq.org/show_bug.cgi?id=40611
Bug ID: 40611
Summary: Wine-stagging: Illegal instruction error under FreeBSD
11-CURRENT
Product: Wine-staging
Version: 1.9.9
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iron.udjin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Everything works fine without stagging patch.
With stagging patch when I trying to start Steam or any other program I see:
err:wineboot:start_services_process Unexpected termination of services.exe -
exit code 0
[2016-05-11 00:40:18] Startup - updater built Apr 29 2016 15:19:38
Looks like steam didn't shutdown cleanly, scheduling immediate update check
Illegal instruction
I guess the error is related to sound. When I start winecfg and go to "Audio"
tab, I'm getting the same "Illegal instruction" error.
How can I debug it further?
Do I need to send you "truss" log or WINEDEBUG=all output?
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https://bugs.winehq.org/show_bug.cgi?id=39676
Bug ID: 39676
Summary: The Darkness II shows only black screen when CSMT
enabled
Product: Wine-staging
Version: 1.8-rc1
Hardware: x86
URL: http://store.steampowered.com/app/67370/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52901
--> https://bugs.winehq.org/attachment.cgi?id=52901
terminal output
This is the game from bug #30061.
When CSMT is enabled in staging, the game starts but shows only a black screen
(I can hear audio from the intro videos but nothing can be seen).
This happens when the game is started in fullscreen mode. In windowed mode the
game starts properly (CSMT enabled). Switching between fullscreen and windowed
mode is available in the game's display option menu.
This might be interesting from the console log (not present when CSMT is
disabled):
err:d3d:wined3d_debug_callback 0x21be40: "GL_INVALID_VALUE in
glTexSubImage2D(xoffset+width)".
err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexSubImage2D @ ../wined3d/surface.c / 1706
The problem can be reproduced with the demo version on Steam.
wine-1.8-rc1-81-g6790d82 (Staging)
Fedora 23
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
OpenGL core profile shading language version string: 3.30
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https://bugs.winehq.org/show_bug.cgi?id=40332
Bug ID: 40332
Summary: Prince of Persioa 2008 crash at intro with
wine-staging csmt
Product: Wine
Version: 1.9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fin4478(a)hotmail.com
Distribution: ---
Similar bug in wine-staging version than in 36063. Graphics hangs in the intro
sequence when Elika looks up and shuts the mouth of Prince. Sound keeps going
on for a while. To kill the game, press alt+ctrl+f1 and type ps -e to find the
application id. There is no trace in the terminal what happened when launching
the game from a terminal. With wine 1.8.1 the game works ok.
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https://bugs.winehq.org/show_bug.cgi?id=41384
Bug ID: 41384
Summary: Office 2010: Activation doesn't work after
wine-staging 1.9.3
Product: Wine-staging
Version: 1.9.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jvtr(a)f.fxnxs.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
After comparing logs between wine-staging versions 1.9.3 and 1.9.4 I have
realized an unsuccessful call happening to SetupDiGetDeviceRegistryProperty
with property value 1 (SPDRP_HARDWAREID). HardwareId is not present, because
the patch
<b>setupapi-Display_Device/0001-setupapi-Create-registry-keys-for-display-devices-an.patch</b>
creates keys for the display device (create_display_keys) without HardwareID
value. Before the patch there was no device info and thus no calls from
application to get that property.
Workaround is simple - create registry value HardwareID of type REG_MULTI_SZ
with value "PCI\VEN_0000&DEV_0000" (to be honest I don't know what constitutes
the right values) in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0.
It can even be empty for the activation to work.
example registry file:
REGEDIT4
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Enum\PCI\VEN_0000&DEV_0000\13&12345&0]
"HardwareId"=hex(7):50,43,49,5c,56,45,4e,5f,30,30,30,30,26,44,45,56,5f,30,30,\
30,30,00,00,00,00
Tested with Microsoft Word 2010 version 14.0.7015.1000.
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https://bugs.winehq.org/show_bug.cgi?id=44024
Bug ID: 44024
Summary: Battle.net leaves processes open after exiting.
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter.g.anderson(a)live.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When exiting the Blizzard App / Battle.net client, the application window
closes, but looking in system monitor shows that there is a Battle.net.exe and
an Agent.exe still running, as well as the associated wine processes such as
wineserver etc.
These persist until Battle.net.exe and Agent.exe are killed manually, in that
order.
If the application was launched in a virtual desktop, the desktop will remain
open and visible, but unusable.
This bug would perhaps affect plain wine as well as staging, but there are
other issues that prevent plain wine from running Battle.net.
Unable to find any workaround for this, except for manually killing the
processes in task manager.
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https://bugs.winehq.org/show_bug.cgi?id=42377
Bug ID: 42377
Summary: WSASend() returns invalid number of bytes when both
lpOverlapped and lpNumberOfBytesSent
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zbr(a)ioremap.net
Distribution: ---
Created attachment 57161
--> https://bugs.winehq.org/attachment.cgi?id=57161
WINEDEBUG=+all ./grtest_server
Golang uses overlapped sockets, but sets both lpOverlapped and
lpNumberOfBytesSent.
Sometimes lpNumberOfBytesSent is returned to be higher than number of bytes in
the buffer to be sent, this breaks overlapped state machine in golang, which
eventually ends up with error and connection reset.
Bug is 100% reproducible, but it requires quite a setup.
First, golang uses memory mapped page hack to get time structures. These are
not updated by wine (see the bug here:
https://bugs.winehq.org/show_bug.cgi?id=29168). To fix it I made a patch for
golang which falls back to QPC timings if startup code detects timer is
stalled, see patches and discussion:
https://go-review.googlesource.com/#/c/35710/https://github.com/golang/go/issues/18537
After golang has been patched, I use this test case to compile a grpc server
and python client: https://github.com/bioothod/grpc_test
# edit Makefile to specify golang path and root directory
$ make windows
$ wine ./grpc_server
$ python client.py
...
Running multiple clients 100% ends up with connection close errors, which I
debugged to incorrect (larger than the buffer size) lpNumberOfBytesSent
Here is a discussion: https://github.com/golang/go/issues/18887
Turning overlapped feature off (by setting lpOverlapped to NULL) resolves the
bug, but as far as I understand it ends up with blocked WSASend() call, who
will wait for buffer to be completely sent, which is kind of undesired
behaviour.
Attached WINEDEBUG=+all ./grtest_server log if it helps.
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https://bugs.winehq.org/show_bug.cgi?id=41512
Bug ID: 41512
Summary: Adobe Creative Cloud application crashing
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://ccmdls.adobe.com/AdobeProducts/KCCC/1/win32/Cre
ativeCloudSet-Up.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrypsilons(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 55876
--> https://bugs.winehq.org/attachment.cgi?id=55876
backtrace from the crash dialog
The application immediately crashes on startup.
Did a regression test, the crash is happening if this patch is applied:
https://github.com/wine-compholio/wine-staging/blob/master/patches/kernel32…
I can provide terminal output, but I don't know what WINEDEBUG flags to use.
Steps to reproduce:
- Set version to Windows 7
- Run the installer (see URL field)
- Installer automatically starts installed "Creative Cloud.exe", which
immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=42679
Bug ID: 42679
Summary: no alpha while blitting in batches
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: keloero(a)oreolek.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57641
--> https://bugs.winehq.org/attachment.cgi?id=57641
fireurq2.1 - run test.qst
[I'm not the app developer, but I noticed the bug.]
The bug occurs only in staging version, Wine 2.0 stable and lower are
unaffected.
There is no alpha channel while blitting in batches, the bitmaps have black
background.
How to reproduce: see the fireurq.7z attachment;
run fireURQ2.exe, choose test.qst as the game or just run like this: wine
fireURQ2.exe test.qst
Look at the button, the letters have rough black edges on them. It shouldn't
look like that and it doesn't in Wine 2.0
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https://bugs.winehq.org/show_bug.cgi?id=42123
Bug ID: 42123
Summary: Missing icons in jsMSIx
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56657
--> https://bugs.winehq.org/attachment.cgi?id=56657
White icons
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in jsMSIx. Most button icons are completely white
(compare to screenshot in AppDB). I first noticed it with 1.9.23 (PPA).
Worked with 1.8-rc1 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the icons displayed properly. I retested 2.0-rc3 from the PPA on
Xubuntu 16.04 and they were white again. Seems like there is a problem with
the PPA packages. May be related to bug #42121.
Requires VB6 runtime (winetricks -q vb6run).
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https://bugs.winehq.org/show_bug.cgi?id=40363
Bug ID: 40363
Summary: Wine Stabilization - Gentoo Slow to Adopt With Valid
Reason
Product: Wine-staging
Version: 1.8.1
Hardware: x86-64
URL: https://bugs.gentoo.org/show_bug.cgi?id=578202
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ecyoung(a)grandecom.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: Gentoo
I opened the bug that I'm asking you to comment on. I opened this bug because
Gentoo's Stable version is still at 1.6.2. I use an old RPG, Istaria which is
blocky in 1.9.5, and Eve Online, which is unplayable in my case using 1.6.2.
In order to properly regression test where my issues are coming from, I thought
I would start at finding out why Gentoo's stable version lagged behind WineHQ's
stable version. Our package maintainer is doing the best he can, as our
distribution is source based, and he is perfectly within his right not to use a
custom patchset (See Comment 3).
Comment 7 in my bug states:
Let's keep this open with the info from NP-Hardass so that anybody else who
seeks for 1.8.1 knows.
I'm closing #578272 as I see no point of having it open. NP-Hardass stated he
wants to bump and stabilize 1.8.x, so it's on upstream now.
Thanks for your interest Carter, maybe try to convince upstream to get it going
;)
----------------------------------------
Bug 578272 was implemented as a tracker, but the commenter is correct in
assuming that the issue lies upstream. I present Snippets from Comment 3:
I'd prefer that our stable wine 1.8 use the official gstreamer 1.0 patchset,
but upstream never released that under the 1.8 branch. Once again though, I'd
rather not be hosting a custom patchset for stable. There is currently a
request to the upstream wine stable maintainer to include this in 1.8.2.
1.8.1 was never bumped because Wine Staging never released a patchset for 1.8.1
and I'd rather not have a stable candidate in package.use.stable.mask and not
have staging support. I'd also rather not have to host a custom staging patch
just for 1.8.1. I've cc'd the Staging devs in case they'd like to weigh in on
making an official release for 1.8.1.
----------------------------------------
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https://bugs.winehq.org/show_bug.cgi?id=41344
Bug ID: 41344
Summary: err:seh:setup_exception_record stack overflow crash in
SAO visual novel
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Created attachment 55691
--> https://bugs.winehq.org/attachment.cgi?id=55691
Log without +seh
Game plays opening video but crashes after second screen of text ingame.
Happens every time. Trial version which I used is available here (NSFW!)
http://sample9.dmm.co.jp/digital/cg_game/d_066395/d_066395t.lzh.
winecfg is set to Win 7 and "devenum ffdshow quartz vcrun6 native_oleaut32" are
installed from winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=43636
Bug ID: 43636
Summary: Age of Empires 2 HD Launcher doesn't work
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Regression SHA1: 12008817958ed954b2d38b2bb69e508fe72377c3
Distribution: ---
With wine-staging, the steam Game Age of Empires 2 HD has a broken Launcher.
It doesn't display the html contents, and the buttons don't work, making it
impossible to start the game.
Clean 32Bit WINEPREFIX. Launcher needs vcrun2015 installed to start up at all.
Bisected to
commit 12008817958ed954b2d38b2bb69e508fe72377c3
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed May 17 23:55:55 2017 +0800
server: Add support for a layered window region. (v2)
Reverting fixes the issue. If you need logs, just tell me.
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https://bugs.winehq.org/show_bug.cgi?id=45502
Bug ID: 45502
Summary: No sound in Starcraft II
Product: Wine-staging
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maciej.stanczew+b(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Using Wine Staging 3.13, there is no sound in Starcraft II. The problem is not
present in Wine Staging 3.12 and in plain Wine 3.13.
Regression points to commit 18f4be0e03c69d9548a62f5f5048dc6d0d69d8e1: "Updated
winepulse-PulseAudio_Support patchset". Reverting just this commit makes the
sound work again in SC2.
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https://bugs.winehq.org/show_bug.cgi?id=41054
Bug ID: 41054
Summary: Battle.net.exe deadlocks in CriticalSection
Product: Wine-staging
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rankincj(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Trying to launch Blizzard's Battle.net.exe using Wine Staging 1.9.15 RPMs from
Fedora 24. However, the process deadlocks and prints messages like:
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x10321d8 "?" wait timed out in
thread 0063, blocked by 0000, retrying (60 sec)
This happens with both 32 bit and 64 bit prefixes. Disabling all "staging"
options via winecfg does not help.
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https://bugs.winehq.org/show_bug.cgi?id=40225
Bug ID: 40225
Summary: NtQuerySection returns wrong size
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: mail(a)georg.so
Distribution: ---
Created attachment 53743
--> https://bugs.winehq.org/attachment.cgi?id=53743
NtQuerySection test case via boost interprocess
When using NtQuerySection to get the file size of a file mapping the wine
result deviates from the native one.
With wine, it seems that the size is rounded up to the next page. On native
windows, the real file size is returned.
How to reproduce (e.g. with a mingw cross compile environment):
mkdir build
cd build
mingw64-cmake ..
mingw64-make
wine64 main
Actual behavior:
fixme:winediag:start_process Wine Staging 1.9.3 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
region.get_size() == 4096
sizeof(inp)-1 == 5
Assertion failed!
Program: Z:\home\gms\program\libixxxutil\build-case-win-rel\main.exe
File: /home/gms/program/libixxxutil/test/mapped_size_case/main.cc, Line 28
Expression: region.get_size() == sizeof(inp)-1
abnormal program termination
Expected behavior (as e.g. on Windows 7):
No output and success exit code.
How reproducible:
always
The test program uses Boost Interprocess functions for creating that mapping
and getting the size.
See also:
cf.
http://www.boost.org/doc/libs/1_60_0/doc/html/boost/interprocess/mapped_reg…
> The OS could allocate more pages than size/page_size(), but get_address() will always return the address passed in this function (if not null) and get_size() will return the specified size.
http://stackoverflow.com/a/26983182/427158
-> NtQuerySection
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https://bugs.winehq.org/show_bug.cgi?id=42288
Bug ID: 42288
Summary: Shantae and the Pirate's Curse - gameplay area resized
to a tiny rectangle
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56999
--> https://bugs.winehq.org/attachment.cgi?id=56999
Screenshot showing the problem
Normally the game uses pixelized graphics during gameplay. In wine the play
area does not get resized to the entire screen, but instead stays at the same
size in a tiny rectangle in the middle of the screen.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=42127
Bug ID: 42127
Summary: DOOM (2016): Crash on the main menu.
Product: Wine-staging
Version: 2.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.adam.martin(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56667
--> https://bugs.winehq.org/attachment.cgi?id=56667
terminal output and backtrace
Since only one attachment is allowed, I have pasted the terminal output at the
head of the backtrace.txt. Search for "backtrace" to skip.
4.8.13-1-ARCH
GTX 770
nvidia 375.26-1
i5 4670k
wine-2.0-rc2 (Staging) --- The Arch repos haven't yet updated to rc3; it's
flagged.
$ wine DOOMx64vk.exe
The game launches fine, goes through the splash screen, and then when presented
with the main menu, abruptly crashes.
I have tried setting different Windows versions winecfg, same result with each.
I have also run $ wine DOOMx64.exe, same result.
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https://bugs.winehq.org/show_bug.cgi?id=39368
Bug ID: 39368
Summary: Some games (F.E.A.R. 1, Hitman: Contracts) crash on
start when EAX(Environmental Audio Extensions) enabled
Product: Wine-staging
Version: 1.7.40
Hardware: x86
URL: http://www.gamershell.com/download_10167.shtml
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 52478
--> https://bugs.winehq.org/attachment.cgi?id=52478
F.E.A.R. demo backtrace
When EAX is enabled in staging, some games crash on start.
Two examples are F.E.A.R. or Hitman: Contracts.
Both games have demos to reproduce the problem.
Hitman: Contracts demo:
http://www.gamershell.com/download_5663.shtml
wine-1.7.51-268-g781b88b (Staging)
Fedora 22 32-bit
Alsa 1.0.29, stereo speaker setup (PA is not running)
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=45589
Bug ID: 45589
Summary: Starcraft 2: Sound stops working after a while
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yumekuineru(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62013
--> https://bugs.winehq.org/attachment.cgi?id=62013
Sound stopped working within the last 10 seconds
Sound sometimes drops out for me in the middle of a Starcraft 2 game or replay
(or it seems while at main menu also).
After sound drops out the same behaviour as is reported in the bug
https://bugs.winehq.org/show_bug.cgi?id=45502 occurs
(the game freezes if audio device setting is changed or the exit game button is
pressed)
It might be one of my overrides since it is a prefix I have not modified in a
while after I managed to get it working, though the issue started occuring
quite recently.
It occurs less frequently than all the time as was the case before the fixes
staged in this issue though.
Versions:
WINE_COMMIT="25cc380b8ed41652b135657ef7651beef2f20ae4" #3.13
STAGING_COMMIT="2f3ba1fb462894ad267d72d07ed2114e0ae1f5c2"
Patches applied (all seem to mainly pertain to League of Legends):
0003-Pretend-to-have-a-wow64-dll.patch
0006-Refactor-LdrInitializeThunk.patch
0007-Refactor-RtlCreateUserThread-into-NtCreateThreadEx.patch
0009-Refactor-__wine_syscall_dispatcher-for-i386.patch
Attachment in https://bugs.winehq.org/show_bug.cgi?id=45550#c8
I am not sure how to reliably reproduce the issue, though I was able to capture
a debug log from the channels described on the wiki for Sound:
+tid,+seh,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+xaudio2,+xapofx,+dmusic,+mci,+pulse,+oss,+alsa,+coreaudio,+timestamp
I copied the file I was redirecting output to when I heard sound stop (perhaps
a few seconds after), then took the tail of the copied file which seems to span
abouts 10 seconds of logtime.
I do not believe I have made any changes to pulseaudio except for disabling
flat-volumes and adding the following sink (that currently was not being used):
```
DEFAULT_OUTPUT=$(pacmd list-sinks | grep -A1 "* index" | grep -oP "<\K[^ >]+")
pactl load-module module-combine-sink sink_name=recordleague
slaves=$DEFAULT_OUTPUT sink_properties=device.description="leagueaudio"
```
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https://bugs.winehq.org/show_bug.cgi?id=43543
Bug ID: 43543
Summary: Wrong sounds in Within a Deep Forest
Product: Wine-staging
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)thecybershadow.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
The sound effects in Within a Deep Forest seem to be broken. Specifically, the
wrong samples seem to be used.
For example, selecting a ball material produces a metallic sound (instead of
the loud "twirp"), and bouncing around with the initial ball material plays
various hums and occasionally splashing noises.
Reproducible with WaDF version 1.1.4 and wine-staging 2.14 on a clean
WINEPREFIX. Not reproducible with wine 2.14.
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https://bugs.winehq.org/show_bug.cgi?id=42318
Bug ID: 42318
Summary: Sleeping Dogs - CSMT prevents getting past
introductory videos, without CSMT the videos are all
purple and continue looping without starting the
actual game.
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: casparcedro96(a)gmail.com
Distribution: ---
Created attachment 57063
--> https://bugs.winehq.org/attachment.cgi?id=57063
Crash with CSMT enabled
So it seems Sleeping Dogs does not like CSMT for some reason and even without
it I cannot seem to get past the intro videos which show up pink but the audio
is perceptible - it continues to loop playing the videos but never gets into
the game.
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https://bugs.winehq.org/show_bug.cgi?id=40458
Bug ID: 40458
Summary: Photoshop CC 2015 Amtlib issues
Product: Wine-staging
Version: 1.9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msnduy(a)hotmail.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 54210
--> https://bugs.winehq.org/attachment.cgi?id=54210
logs
I have issues with running Photoshop CC 2015 (64bit) in Wine-Staging.
It installs fine with both staging and stable (PDApp only works with Staging).
But I can't start it in staging without an error although in wine stable it
works normally but the user interface of photoshop is somehow not correctly
rendered.
Wine-Staging (Compiled from git upstream):
Photoshop shows an error with the error code 16. By luck I also came across the
amtlib.log file which also contained error message with the same error code,
saying:
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | Error: Failed to
update RW check key !
04/12/16 22:38:32:097 | [ERROR] | | | | AMT | | | 57 | ERROR: SLCache is
not writable, hence exiting. (Errno = 16)
I am sure it's the amtlib what is causing the issue as I didn't get these lines
with wine-stable.
The tricky part is that I don't know what patch from wine-staging is causing
this issue.
I attached the log files which are interesting.
I am not sure now how to debug this further as the wine debug output isn't
helpful either (basically the same output as wine stable).
What might by broken can be Registry/memory/file access, the problem is that I
don't know what api calls amtlib is doing.
Well, if someone can give me further instructions how to debug the issue I
would be glad. Also if you have enough time or whatsoever you could try install
Photoshop CC 2015 :).
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https://bugs.winehq.org/show_bug.cgi?id=43761
Bug ID: 43761
Summary: World of Warcraft d3d11 textures rendering regression
and other... Wine Staging 2.17
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59257
--> https://bugs.winehq.org/attachment.cgi?id=59257
World of Warcraft d3d11 textures rendering regression. Wine Staging 2.17
Sorry, but I really do not have the opportunity to find out if this bug is in
the development Wine branch, because World of Warcraft can only be launched in
Wine Staging, but it can not be launched in a "vanilla" development Wine
branch.
So, I using only Wine Staging.
I could not get the output of the console, because, unfortunately, when I tried
to run the game through the console, I did not manage to run the game until the
stage of character management/movement. That is, the game hangs up every time
the progress bar ends after clicking on the "Enter the World" button. But, I
was surprised that the game is normally run through a shortcut on the dock bar,
which also contains the same command in the line
Exec=wine64 'c:/Program Files (x86)/World of Warcraft/Wow-64.exe'
which I entered into the console (but, without "Exec=", of course).
When I used Wine Staging 2.16 I did not have any noticeable rendering bugs with
the World of Warcraft in DirectX11 mode, or DirectX9.
But, with Wine Staging 2.17 I began to see what's on the attached screenshot if
WoW is running in DirectX11 mode. But, in DirectX9 mode this bug does not
appear, and there are no any distortions in the graphics.
My specs:
Arch Linux x86_64 with latest updates, GNOME.
GPU Radeon HD7770 with latest Mesa.
Wine Staging 2.17 with CSMT is on, x64 Wine prefix, 64bit WoW build.
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https://bugs.winehq.org/show_bug.cgi?id=43793
Bug ID: 43793
Summary: d3d11-Deferred_Context patchset is missing dependency
on wined3d-1DTextures
Product: Wine-staging
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When d3d11-Deferred_Context is applied, compilation fails like this:
gcc -m64 -c -o wspool.o
/home/user/build/wine-git/wine-source/dlls/winspool.drv/wspool.c -I. \
-I/home/user/build/wine-git/wine-source/dlls/winspool.drv -I../../include \
-I/home/user/build/wine-git/wine-source/include -D__WINESRC__ -D_SPOOL32_
-D_REENTRANT -fPIC \
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -O3
../../tools/winegcc/winegcc -o winscard.dll.so -B../../tools/winebuild -m64
-fasynchronous-unwind-tables -shared
/home/user/build/wine-git/wine-source/dlls/winscard/winscard.spec \
winscard.o rsrc.res ../../libs/port/libwine_port.a
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c: In function
‘wined3d_resource_update_info’:
/home/user/build/wine-git/wine-source/dlls/wined3d/resource.c:403:32: error:
‘WINED3D_RTYPE_TEXTURE_1D’ undeclared (first use in this function); did you
mean ‘WINED3D_RTYPE_TEXTURE_3D’?
else if (resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~~
WINED3D_RTYPE_TEXTURE_3D
Explicitly adding wined3d-1DTextures helps.
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https://bugs.winehq.org/show_bug.cgi?id=42815
Bug ID: 42815
Summary: Autodetection of drives in winecfg crashes Wine in
Wine (Staging)
Product: Wine-staging
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frail.knight(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57876
--> https://bugs.winehq.org/attachment.cgi?id=57876
Backtrace
Autodetection of drives in winecfg crashes Wine in Wine (Staging)
I did a clean system install.
I did a clean install of Wine 2.5 (Staging).
$ wine --version
wine-2.5 (Staging)
I was going through the basic setup in Wine.
I started winecfg.
I clicked the Drives tab.
I clicked the Autodetect button on the Drives tab.
Wine Crashes.
This has not happened to me in previous versions such as Wine 2.4 Staging.
Uploading the backtrace and console output...
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https://bugs.winehq.org/show_bug.cgi?id=43435
Bug ID: 43435
Summary: x32dbg hangs when starting program
Product: Wine-staging
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
CC: dmitry(a)baikal.ru, erich.e.hoover(a)wine-staging.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When starting a program to debug, it displays a message like "Breakpoint at
1000154C7 set" and then freezes.
Bisected to
commit 9c509cbf8879a4283cb134321764c1024bcaf855
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Mar 16 20:23:28 2016 +0800
kernel32: Implement K32GetMappedFileName. (v2)
Reverting fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=41544
Bug ID: 41544
Summary: Pressing L-ALT key loses focus from game
Product: Wine-staging
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xkendy(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Uppon started game, after I press button L-ALT, the game lose mouse focus.
Focus mouse pointer is in system (above the game window). After another
pressing L-ALT, or mouse click focus is returned to game.
Affected (tested) games: World Of Tanks (patch 0.9.16), World Of Warplanes
(patch 1.9.6).
How to reproduce:
Fresh instalation WOT and WOWP using this guide for WOT:
https://www.youtube.com/watch?v=CTU0vICF9O4
WOT:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): wot not work
WOWP:
1.9.20-staging L-ALT problem present
1.9.19-staging (or lower): L-ALT work correctly
Tested on:
- old installed game WOT
- fresh installed WOT (using guid on youtube)
- fresh installed WOWP (using guid on youtube for WOT)
System: UBUNTU 14.04 LTS x86_64, Graphics: GeForce GT640 (driver 340, tested
also version 372), 8GB RAM, CPU: i5
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https://bugs.winehq.org/show_bug.cgi?id=43511
Bug ID: 43511
Summary: Crash when launching Assassins Creed 4
Product: Wine-staging
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jgarciaalo(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58896
--> https://bugs.winehq.org/attachment.cgi?id=58896
Crash log
An error occurs when starting Assassins Creed 4.
The game arrives to the first screen but throws a fatal error (seems a
nullpointer).
Note that this game worked on 2.7-Staging, 2.8-Staging and 2.9-Staging.
The next version I checked was the 2.13-staging that had another crash already
solved.
Now in 2.14-staging it crash here.
Submited files:
Error screenshot: ac4_error.png
Crash log: ac4_error.txt
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https://bugs.winehq.org/show_bug.cgi?id=43063
Bug ID: 43063
Summary: MetaTrader 4 has no internet connection
Product: Wine-staging
Version: 2.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielbermond(a)yahoo.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58234
--> https://bugs.winehq.org/attachment.cgi?id=58234
MT4 startup log
After starting MetaTrader 4 the message 'Common error' is shown in connection
status (bottom right corner of the window).
All charts shows a big message 'Waiting for update'. No graphics/data is shown
on charts.
MetaTrader 4 was working fine until wine-staging 2.7.
This problem is occurring only in wine-staging 2.8.
Downgrading wine-staging to version 2.7 "fixes" the problem.
Using regular wine version _2.8_ also "fixes" it.
So it seems to be a regression of wine-staging 2.8. The bug also seems to be
_not_ present in the regular wine version.
System information:
OS: Arch Linux x86_64
wine: 2.8 staging
Notes:
1) MetaQuotes do not provide the (unbranded) MT4 download in their website
anymore. Now there are only broker-branded versions and the links the can found
at broker websites. For example, FxPro MT4 can be downloaded from:
https://download.mql5.com/cdn/web/fxpro.financial.services/mt4/fxprocom4set…
2) MT4 seems to need gnutls for proper installation (dependency lib32-gnutls is
needed for install).
3) Using comctl32 from winetricks fixes tooltips problems in charts.
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https://bugs.winehq.org/show_bug.cgi?id=44660
Bug ID: 44660
Summary: Microsoft Office: smoothing does not apply
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: genaloner(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60664
--> https://bugs.winehq.org/attachment.cgi?id=60664
On fisrt window vanilla wine with good-looking fonts. On second - staging
branch with weird fonts
`winetricks fontsmooth=rgb` don't work with Office applications. On wanilla
wine this command makes fonts smooth. But on staging it does nothing.
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https://bugs.winehq.org/show_bug.cgi?id=42287
Bug ID: 42287
Summary: Shantae and the Pirate's Curse - moving sprites leave
smudges behind them
Product: Wine-staging
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ikk_pl(a)yahoo.co.uk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 56997
--> https://bugs.winehq.org/attachment.cgi?id=56997
Screenshot of the problem
Any moving sprites in the game cinematics leave behind a solitaire-like smudge.
(Note that the game doesn't run on vanilla wine, it needs staging patches for
the CreateDeferredContext call.)
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https://bugs.winehq.org/show_bug.cgi?id=43400
Bug ID: 43400
Summary: Staging patchset wined3d-Copy_Resource_Typeless is
missing dependency on wined3d-1DTextures
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When applying staging patchset wined3d-Copy_Resource_Typeless with
patchinstall.sh selectively, the final result fails to build with the following
error:
.../dlls/wined3d/cs.c:2253:40: error: ‘WINED3D_RTYPE_TEXTURE_1D’ undeclared
(first use in this function)
else if (op->dst_resource->type == WINED3D_RTYPE_TEXTURE_1D ||
^~~~~~~~~~~~~~~~~~~~~~~
It's because it really depends on wined3d-1DTextures, and it's not installed
using patchinstall.sh, since that dependency isn't specified.
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https://bugs.winehq.org/show_bug.cgi?id=42328
Bug ID: 42328
Summary: Wine does not build on macos os x if --with-gnutls is
passed to configure and gnutls is installed
Product: Wine-staging
Version: 2.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:891:5: error: unknown type
name 'gnutls_cipher_hd_t'
gnutls_cipher_hd_t handle;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:907:10: error: use of
undeclared identifier 'libgnutls_handle'
if (!libgnutls_handle) return STATUS_INTERNAL_ERROR;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:975:8: error: unknown type
name 'gnutls_cipher_algorithm_t'
static gnutls_cipher_algorithm_t get_gnutls_cipher( const struct key *key )
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:983:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_GCM'
case MODE_ID_GCM: return GNUTLS_CIPHER_AES_128_GCM;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:985:38: error: use of
undeclared identifier 'GNUTLS_CIPHER_AES_128_CBC'
default: return GNUTLS_CIPHER_AES_128_CBC;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:989:16: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
return GNUTLS_CIPHER_UNKNOWN;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:995:5: error: use of
undeclared identifier 'gnutls_cipher_algorithm_t'
gnutls_cipher_algorithm_t cipher;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:996:5: error: use of
undeclared identifier 'gnutls_datum_t'
gnutls_datum_t secret, vector;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1001:9: warning: implicit
declaration of function 'pgnutls_cipher_deinit' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_cipher_deinit( key->handle );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:10: error: use of
undeclared identifier 'cipher'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1005:48: error: use of
undeclared identifier 'GNUTLS_CIPHER_UNKNOWN'
if ((cipher = get_gnutls_cipher( key )) == GNUTLS_CIPHER_UNKNOWN)
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1008:5: error: use of
undeclared identifier 'secret'
secret.data = key->secret;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1009:5: error: use of
undeclared identifier 'secret'
secret.size = key->secret_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1012:9: error: use of
undeclared identifier 'vector'
vector.data = iv;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1013:9: error: use of
undeclared identifier 'vector'
vector.size = iv_len;
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:16: warning: implicit
declaration of function 'pgnutls_cipher_init' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:74: error: use of
undeclared identifier 'vector'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:51: error: use of
undeclared identifier 'cipher'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1016:60: error: use of
undeclared identifier 'secret'
if ((ret = pgnutls_cipher_init( &key->handle, cipher, &secret, iv ? &vector
: NULL )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1018:9: warning: implicit
declaration of function 'pgnutls_perror' is invalid in C99
[-Wimplicit-function-declaration]
pgnutls_perror( ret );
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1029:16: warning: implicit
declaration of function 'pgnutls_cipher_add_auth' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_add_auth( key->handle, auth_data, len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1043:16: warning: implicit
declaration of function 'pgnutls_cipher_encrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_encrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1057:16: warning: implicit
declaration of function 'pgnutls_cipher_decrypt2' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_decrypt2( key->handle, input, input_len, output,
output_len )))
^
/Users/dave/src/wine-git/dlls/bcrypt/bcrypt_main.c:1070:16: warning: implicit
declaration of function 'pgnutls_cipher_tag' is invalid in C99
[-Wimplicit-function-declaration]
if ((ret = pgnutls_cipher_tag( key->handle, tag, len )))
^
7 warnings and 17 errors generated.
make[1]: *** [bcrypt_main.o] Error 1
make: *** [dlls/bcrypt] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=45558
Bug ID: 45558
Summary: League of legends client freezes
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
925645e710835cb8c656b24210820f80ee810b1c (Added ntdll-futex-condition-var
patchset) in wine-staging/master is causing the LoL client to freeze when you
hover your cursor over the play button before entering a game.
This is testing without the patches from the other bugs because they are not
necessary to run the client.
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https://bugs.winehq.org/show_bug.cgi?id=43192
Bug ID: 43192
Summary: Wine Staging 2.10 run afoul of SELinux
Product: Wine-staging
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Wine Staging 2.10 is annoying SELinux:
SELinux is preventing /usr/local/bin/wine-preloader from mmap_zero access on
the memprotect Unknown.
***** Plugin mmap_zero (53.1 confidence) suggests *************************
If you do not think /usr/local/bin/wine-preloader should need to mmap low
memory in the kernel.
Then you may be under attack by a hacker, this is a very dangerous access.
Do
contact your security administrator and report this issue.
***** Plugin catchall_boolean (42.6 confidence) suggests ******************
If you want to allow mmap to low allowed
Then you must tell SELinux about this by enabling the 'mmap_low_allowed'
boolean.
You can read 'None' man page for more details.
Do
setsebool -P mmap_low_allowed 1
***** Plugin catchall (5.76 confidence) suggests **************************
If you believe that wine-preloader should be allowed mmap_zero access on the
Unknown memprotect by default.
Then you should report this as a bug.
You can generate a local policy module to allow this access.
Do
allow this access for now by executing:
# ausearch -c 'wine-preloader' --raw | audit2allow -M my-winepreloader
# semodule -i my-winepreloader.pp
Additional Information:
Source Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Context
unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1
023
Target Objects Unknown [ memprotect ]
Source wine-preloader
Source Path /usr/local/bin/wine-preloader
Port <Unknown>
Host rn4.rent-a-nerd.local
Source RPM Packages
Target RPM Packages
Policy RPM selinux-policy-3.13.1-102.el7_3.16.noarch
Selinux Enabled True
Policy Type targeted
Enforcing Mode Enforcing
Host Name rn4.rent-a-nerd.local
Platform Linux rn4.rent-a-nerd.local
3.10.0-514.6.1.el7.x86_64 #1 SMP Tue Jan 17
11:12:41 CST 2017 x86_64 x86_64
Alert Count 35
First Seen 2017-03-01 19:29:13 PST
Last Seen 2017-06-16 19:34:44 PDT
Local ID ea843281-ca8b-4658-bdfb-4d6bcdadbb9c
Raw Audit Messages
type=AVC msg=audit(1497666884.922:1427): avc: denied { mmap_zero } for
pid=29453 comm="wine-preloader"
scontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tcontext=unconfined_u:unconfined_r:unconfined_t:s0-s0:c0.c1023
tclass=memprotect
Hash: wine-preloader,unconfined_t,unconfined_t,memprotect,mmap_zero
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https://bugs.winehq.org/show_bug.cgi?id=44327
Bug ID: 44327
Summary: Wine-staging doesn't compile with the Linux kernel
3.0. The problem in server-Realtime_Priority patch
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zenitur(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I have SUSE Enterprise Linux 11 SP4. There is Linux kernel 3.0. When I trying
to compile wine-staging using OBS (PPA analogue for openSUSE Linux), I have got
this error:
https://pastebin.com/qYm8nJ5t
scheduler.c: In function 'set_scheduler_priority':
scheduler.c:136:18: error: 'SCHED_IDLE' undeclared (first use in this function)
policy = SCHED_IDLE;
It's very strange, but when I tried to reproduce it on a real machine, it was
successful compiled!
Wrote: /usr/src/packages/SRPMS/wine-staging-2.20-2.1.src.rpm
Wrote: /usr/src/packages/RPMS/x86_64/wine-staging-2.20-2.1.x86_64.rpm
Wrote: /usr/src/packages/RPMS/x86_64/wine-staging-devel-2.20-2.1.x86_64.rpm
I think, the reason is in harder compiler warning settings in the OBS build
system. So I will make tests on the OBS.
When I tried to search error message in Google, I'd found this page:
https://github.com/sysstat/sysstat/issues/26
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https://bugs.winehq.org/show_bug.cgi?id=43009
Bug ID: 43009
Summary: TIM message manager window covered by an unresponsive
window
Product: Wine-staging
Version: 2.7
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0
.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lilydjwg(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, fracting(a)gmail.com,
michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ArchLinux
TIM is a cleaner version of QQ, successor of QQ Lite.
download and install it:
http://dldir1.qq.com/qqfile/qq/TIM1.1.0/20837/TIM1.1.0.exe
ecb6934f7cea33b1458308495fd965a274c6ba2a TIM1.1.0.exe
winetricks riched20 so you can input your QQ number.
login in, then click your avatar on the left top corner, select "消息管理器".
with wine 2.7 you can use it normally. with wine-staging 2.7 movements and
clicks on the window cause nothing. Moving the window using the window manager,
you can move away an unresponsive window, underlying it there is a normal
window you can operate on. Moving the normal window the unresponsive one moves
back to cover it.
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https://bugs.winehq.org/show_bug.cgi?id=43815
Bug ID: 43815
Summary: Danganronpa V3: crash after first scene (bugs in
wine-staging's d3d11 deferred context support)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: smelenchuk(a)gmail.com
Distribution: ---
Created attachment 59361
--> https://bugs.winehq.org/attachment.cgi?id=59361
Crash log
Steps to reproduce:
- After setting up Danganronpa V3 per #43814, play the game through the first
scene.
Expected results:
- Game continues to play.
Actual results:
- Crash per log.
Additional notes:
I've traced this back to a bug in wine-staging's d3d11 deferred context support
- the attached patch allows the game to run past this point.
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https://bugs.winehq.org/show_bug.cgi?id=45435
Bug ID: 45435
Summary: Fatal error compiling on Fedora 28 because libavcodec
file not found
Product: Wine-staging
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yassermbb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When compiling on Fedora 28 the build fails trying to compile xaudio2_7 because
it can't find libavcodec/avcodec.h, i confirmed and it is in fact installed
under usr/include/ffmpeg/libavcodec but it seems to not find it because of
ffmpeg folder
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https://bugs.winehq.org/show_bug.cgi?id=43330
Bug ID: 43330
Summary: Multiple games need nvapi function 0x6a16d3a0
Product: Wine-staging
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Watch_Dogs(1) and CoD Black Ops 2 need this function
fixme:nvapi:unimplemented_stub function 0x6a16d3a0 is unimplemented!
Watch_Dogs will complain about a missing DX11 adapter and BO2 fails silently.
Workaround is simulating an AMD card:
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoPciDeviceID"=dword:000067df
"VideoPciVendorID"=dword:00001002
Since BO2 renders close to perfect in Wine-2.12-staging, this function should
get some attention.
(I tagged this as wine-staging specific issue, because only in wine-staging
progress is done on nvapi)
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https://bugs.winehq.org/show_bug.cgi?id=42121
Bug ID: 42121
Summary: Most graphics invisible in Tradewinds 2
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 56654
--> https://bugs.winehq.org/attachment.cgi?id=56654
Main menu with missing graphics
Xubuntu 14.04 (and 16.04) x86_64, AMD Phenom 9550, GeForce GTX 750Ti with
Nvidia 340.98 driver.
Windows version: Windows XP
Wine Staging (wine PPA) and git
There's a regression in Tradewinds 2. Most graphics are now white starting at
the main menu. Worked with 1.7.34 when I last filed a test report.
It works with 1.7.55 and 1.8.0 from the repos so I began regression testing. I
first compiled from git at current head a few days ago and retested.
Unexpectedly the game worked properly - all graphics were shown. I retested
2.0-rc3 from the PPA on Xubuntu 16.04 and most graphics were white again.
Seems like there is a problem with the PPA packages.
The game is available from IPlay (60 minute demo limit):
http://www.iplay.com/games/tradewinds-2
The EXE is actually an installer for their download manager:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=34624
The error is present with both IPlay and CD versions.
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https://bugs.winehq.org/show_bug.cgi?id=39348
Bug ID: 39348
Summary: Multiple games hang on exit when CSMT enabled
Product: Wine-staging
Version: unspecified
Hardware: x86
URL: http://www.fileplanet.com/191497/190000/fileinfo/Nikop
ol:-Secrets-of-the-Immortals-Demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de,
stefan(a)codeweavers.com
Distribution: ---
Created attachment 52444
--> https://bugs.winehq.org/attachment.cgi?id=52444
winedbg bt all
I have some games that freeze on exit when CSMT is enabled.The game executable
remains in memory and constantly uses 100% cpu after exiting the game.
Most of the games with this problem are older titles, using Directx 6-8, some
of them are newer ones, built on DX9.
With disabled CSMT those games always quit properly.
Plain terminal output doesn't show anything related.
Reproduced with nvidia binary driver 340.93 and nouveau/mesa git.
Two examples:
1. Freespace 2 demo (DX7, 60M):
http://www.fileplanet.com/126954/120000/fileinfo/Freespace-2-Demo-
(in the launcher select <Detect Available cards>, then select a video mode with
3D support, start the game. In the main menu press <Esc> a couple times to quit
the demo).
2. Nikopol demo (DX9, 355M):
http://www.fileplanet.com/191497/190000/fileinfo/Nikopol:-Secrets-of-the-Im…
wine-1.7.51-225-g3966aff
Fedora 22 32-bit
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV92
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.0-devel
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https://bugs.winehq.org/show_bug.cgi?id=43635
Bug ID: 43635
Summary: Crysis 3: Poor, dark, and/or missing textures
Product: Wine-staging
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59053
--> https://bugs.winehq.org/attachment.cgi?id=59053
Crysis 3 tutorial screenshot with poor textures
Crysis 3 v1.0.1.3
During gameplay, all textures have an ultra low resolution and dark (if there
are textures at all). The entire scene thus looks very dark.
It appears that this is caused by missing implementation of multiple
ID3D11DeviceContext methods for deferred contexts.
Attachments:
- Crysis 3 tutorial screenshot with poor textures
- Patch for wine 2.15-staging (implements missing methods for deferred
contexts).
- Crysis 3 tutorial screenshot with good textures (with the patch)
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https://bugs.winehq.org/show_bug.cgi?id=43440
Bug ID: 43440
Summary: Just Cause 2 needs nvcuda.dll.cuD3D10GetDevice
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: nvcuda
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
wine: Call from 0x7b43ebe2 to unimplemented function
nvcuda.dll.cuD3D10GetDevice, aborting
Just Cause 2 asks for this function. Since you can work around this by
disabling the nvcuda dll, i marked it as minor, but it should be fixed one day
or at least stubbed.
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https://bugs.winehq.org/show_bug.cgi?id=45672
Bug ID: 45672
Summary: FileOpenAssociations\Enable should be disabled by
default
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Wine-3.14 introduced a new checkbox in winecfg to easily disable managing of
filetype associations (bug 19182). However, having the value enabled by default
means that when a user runs winecfg for the first time in a wineprefix in order
to disable it, winemenubuilder will create filetype associations for Wine's
builtin programs, and users will have to manually remove them.
The default setting should be disabled.
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https://bugs.winehq.org/show_bug.cgi?id=42529
Bug ID: 42529
Summary: Just Cause 2 crashes silently
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Created attachment 57431
--> https://bugs.winehq.org/attachment.cgi?id=57431
The full wine debuglog
Wine Version=wine-2.2 (Staging)
Environment=Windows 7
Fancy Staging Features=None
DLL Overrides=nvcuda(disabled)
I guess we get no error message due anti-debug features in just cause 2
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https://bugs.winehq.org/show_bug.cgi?id=40943
Bug ID: 40943
Summary: System Shock demo (DX 11): loads to a white screen
then switches to a black screen
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55080
--> https://bugs.winehq.org/attachment.cgi?id=55080
Terminal output Wine 1.9.14
When attempting to run the demo for the System Shock remake, it loads to a
white screen and then after a minute or so it switches to a black screen. I can
hear the game's ambient music and sound effects and I assume that, if the game
could render graphics in Wine, I am in the main menu screen.
Windows 7 64-bit prefix Wine 1.9.14
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https://bugs.winehq.org/show_bug.cgi?id=45675
Bug ID: 45675
Summary: Wine didn't install x64 software
Product: Wine
Version: 3.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 62100
--> https://bugs.winehq.org/attachment.cgi?id=62100
log error
Wine didn't install a x64 software, log attached.
I can provide the installation if needed.
WINEDEBUG=+relay,+seh,+tid wine Psim11.0.3_64bit_setup.exe >> output.txt 2>&1
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https://bugs.winehq.org/show_bug.cgi?id=45668
Bug ID: 45668
Summary: I keep getting an MSI 0009 error installing python
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: gabrielfaithfulness(a)gmail.com
Distribution: ---
Created attachment 62096
--> https://bugs.winehq.org/attachment.cgi?id=62096
Screenshot of the Log
Trying to install python 2.7.x fails everytime I've attached a screenshot of my
logs
I'm running Kali Linux on virtualbox and I needed python setup on wine, but
this has been a headache for, after fruitless googling, here I am!
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https://bugs.winehq.org/show_bug.cgi?id=5610
Gijs Vermeulen <gijsvrm(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Fixed by SHA1| |092c60e98cec9956127145f7c8a
| |5db88082ce7d2
Resolution|--- |FIXED
--- Comment #29 from Gijs Vermeulen <gijsvrm(a)gmail.com> ---
(In reply to alexchandel from comment #24)
It's better to close this one as the original problem has been fixed. A new bug
report should be opened for the problems that still exist.
(In reply to Jeff Sadowski from comment #25)
Please open a new bug report.
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https://bugs.winehq.org/show_bug.cgi?id=45537
Bug ID: 45537
Summary: .NET Framework 4.0 installation fails on Wine 3.13
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: lahvuun(a)gmail.com
Distribution: ---
Created attachment 61943
--> https://bugs.winehq.org/attachment.cgi?id=61943
.NET Framework 4.0 installation failure Wine log
Installer fails with the following message in log:
004d:err:msiexec:custom_action_server Failed to read from custom action server
pipe: 109
This only happens with Wine 3.13, I tested Wine 3.12 and it works fine. I
believe this commit by Zebediah Figura may be related to the issue:
457431ab5bc1dd10c4957f145de85c4ba6d0ef72
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https://bugs.winehq.org/show_bug.cgi?id=41573
Bug ID: 41573
Summary: Battle.net: SystemSurvey.exe crashes on starting
Battle.net
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 55909
--> https://bugs.winehq.org/attachment.cgi?id=55909
Terminal output
On starting Battle.net immediately a window is shown that SystemSurvey.exe has
encountered a problem but this doesn't seem to affect directly the Battle.net
launcher as it continues to work. In the attachments is the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=29474
Bug #: 29474
Summary: IconsExtract: Tooltips for Search, Save, Copy, [icon]
Properties, and Close buttons do not appear when
hovering mouse over button.
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jthomas97411(a)yahoo.com
Classification: Unclassified
Simply open IconsExtract (either version 1.46 or 1.47) in Wine (haven't seen a
Wine version be able to do this) and hover your mouse over the buttons on the
top that have picture icons (Magnifying glass for Search, Floppy diskette for
Save, Finger pointing to a piece of paper for [icon] properties, and an arrow
pointing out an ajar door for Quit). A tooltip is supposed to appear saying
what the button does when the mouse is hovered over, but no tooltip appears.
There is zero terminal output. Nada. None. Not even a single stub or fixme.
And yes Gecko was installed, and yes it was a clean prefix.
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http://bugs.winehq.org/show_bug.cgi?id=14552
Summary: Chalos League screen is black
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henryju(a)yahoo.fr
When launching Chaos League the screen is black (except cursor). We can hear
music and clicking one the menu seems to work (according to the sound).
Logs are full of
fixme:d3d:transform_projection >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glOrtho @ state.c / 2825
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http://bugs.winehq.org/show_bug.cgi?id=30787
Bug #: 30787
Summary: Heroes of Might and Magic V Map Editor takes minutes
to start up (winver>=Win2000)
Product: Wine
Version: 1.5.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 40316
--> http://bugs.winehq.org/attachment.cgi?id=40316
winedbg backtrace during the busy state
It takes 3-4 minutes until the Map Editor for HoMM V appears when Windows
version is set to Win2000 or higher in winecfg. Using Win9x/Me, or WinNT40/35
profiles, the editor loads up in less than 10 seconds.
Wine doesn't print anything in the terminal until the editor window appears.
There is no hdd activity, but cpu usage is constantly ~100 % while Wine is busy
with loading the editor.
If I attach winedbg to the H5_MapEditor.exe process, I always get the same
backtrace as can be seen in the attachment.
It should be noted that bug #29603 describes a very similar problem. Of course
I have no proof if they're about the same problem, but the similarities are
striking.
Fedora 16 x86
gcc version 4.6.3 20120306 (Red Hat 4.6.3-2) (GCC)
Kernel 3.3.7-1.fc16.i686.PAE
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http://bugs.winehq.org/show_bug.cgi?id=24674
Summary: Civilization V shows white screen instead of video
when staring the game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31189)
--> (http://bugs.winehq.org/attachment.cgi?id=31189)
Output on console
Instead of a video, the game shows a white screen when starting the game. The
video that should play is in WMV format.
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https://bugs.winehq.org/show_bug.cgi?id=42744
Bug ID: 42744
Summary: Ninite don't installs apps
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: petr-akhlamov(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57748
--> https://bugs.winehq.org/attachment.cgi?id=57748
debug-log
Ninite is service and utility for auto-installation of apps. Installator, which
i downloaded from service, can download applocations installators, but can't
installed they.
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http://bugs.winehq.org/show_bug.cgi?id=29872
Bug #: 29872
Summary: Guild Wars: Character graphic is corrupted
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 38825
--> http://bugs.winehq.org/attachment.cgi?id=38825
Heavily corrupted graphic (zoomed out)
Rarely the graphic of my cracter looks a little shiny. I have seen this often
after my group died in an area and I was resurrected at a shrine. If I zoom
more out it looks more weird. If I zoom in it looks 99% normal (there are only
small orange stripes (for example at the site of the nose of my helmet)). The 2
screenshots in the attachments show this. I'm using a GeForce 8600 GT with the
NVIDIA driver 280.13.
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https://bugs.winehq.org/show_bug.cgi?id=45382
Bug ID: 45382
Summary: Regression: the sting demo crashes
Product: Wine
Version: 3.11
Hardware: x86
URL: https://www.fileplanet.com/62038/60000/fileinfo/The-St
ing!-Demo-(Large)
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Regression SHA1: dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Distribution: Ubuntu
Created attachment 61696
--> https://bugs.winehq.org/attachment.cgi?id=61696
Console output
The sting demo crashes. This is a regression introduced by the following
commit:
commit dd0ea0a61463db83c647a9367ca61e2b69a98eb3
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Feb 16 09:39:08 2018 +0330
wined3d: Enable the multi-threaded command stream by default.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 494432da56fa4c73f71f62151a3013fd4a6fb850
501f26cfd0dbf7d24224ad1f5fabfd9e8ce569c9 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45457
Bug ID: 45457
Summary: Irfanview crashes after ALT key press, regression 3.8+
Product: Wine-staging
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 61796
--> https://bugs.winehq.org/attachment.cgi?id=61796
bug report saveas
doesn't for 3.7, but when pressing the alt-key when it has keyboard-focus, it
consistently crashes,
affects several irfanview versions at least 4.44 4.51
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http://bugs.winehq.org/show_bug.cgi?id=30641
Bug #: 30641
Summary: wine silently replaces requests for thexture formats
not supported by hardware with invalid requests
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
Classification: Unclassified
When running a d3d application using s3tc on drivers that don't have support
for that texture format wine gives lots of complaints like:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE
(0x501) from glTexImage2D @ surface.c / 2566
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500)
from glTexSubImage2D @ surface.c / 2349
GL trace shows:
37923 glTexImage2D(target = GL_TEXTURE_2D, level = 0, internalformat = GL_ZERO,
width = 64, height = 64, border = 0, format = GL_ZERO, type = GL_ZERO, pixels =
NULL)
37923: warning: glGetError(glTexImage2D) = GL_INVALID_VALUE
This is totally useless and bogus.
1) no message is logged about the application using a format that is not
supported.
2) bogus format is used instead so nobody outside of wine can figure out WTF it
is the application tried to do that did not work.
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https://bugs.winehq.org/show_bug.cgi?id=37773
Bug ID: 37773
Summary: Handel-C compiler extremely slow under WIne compared
to Windows
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: felix.huber(a)schyf.de
Distribution: ---
Handel-C (a C to FPGA synthesis tool) compiles a typical design in 15 minutes
when using Win 7 in a Virtualbox.
When run under wine, no special error messages appeared, but after 10h the
compilation was still not finished and I aborted it.
I re-ran it with operf and stopped after some 15minutes. The result was that
95% of the time was spent in heap.c of ntdll.dll.so in function
HEAP_FindFreeBlock.
So I ran wine with WINEDEBUG=trace+heap,+relay and I see a lot of malloc() and
free(), but execution is so slow that I can't really see what's going on.
The problem might not be related to Handel-C but the way wine manages the heap,
as I see also lots of malloc/free with other windows applications, even when
they're idle.
Tests were done with Opensuse 64bit 12.3, 13.1 and 13.2 with Kernel from 3.11
to 3.18, all with the same slow performance.
The setup was always a clean installation with only MFC42 installed with
winetricks, as this was needed by the app. No differences were found when
switching between native and builtin MSVCRT dlls.
I wonder how I can narrow down the cause of this poor performance.
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https://bugs.winehq.org/show_bug.cgi?id=45648
Bug ID: 45648
Summary: x32 chromium sandbox needs UpdateProcThreadAttribute
to handle PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 62077
--> https://bugs.winehq.org/attachment.cgi?id=62077
0008-kernel32-In-UpdateProcThreadAttribute-handle-PROC_TH.patch
Follow up to bug 45647.
x64 chromium should work fine now, but x32 does not.
In win7 mode it needs UpdateProcThreadAttribute to handle
PROC_THREAD_ATTRIBUTE_MITIGATION_POLICY
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http://bugs.winehq.org/show_bug.cgi?id=30182
Bug #: 30182
Summary: SuperPower 2 demo installation aborted
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamefront.com/files/3631719/SuperPower_2_De
mo
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hans(a)meelstraat.net
Classification: Unclassified
Regression SHA1: fa2420d6960df77d6073e3666d375936c5999fe7
Created attachment 39392
--> http://bugs.winehq.org/attachment.cgi?id=39392
terminal output
Near at the end of the install process I get the following error message:
"Feature transfer error - Error: -1603 Fatal error during installation."
Afterwards the installer reverts all changes.
Installation works with Wine-1.4 but not with wine-1.4-284-gc5faf15.
fa2420d6960df77d6073e3666d375936c5999fe7 is the first bad commit
commit fa2420d6960df77d6073e3666d375936c5999fe7
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Mon Mar 12 12:26:34 2012 +0100
msi: Perform a case insensitive match on filenames from cabinets.
:040000 040000 6b7210c4e9372efd6a5d2ad5b1d9d99eecf57a45
55e5b3a84d2e1c72443ba9bbe2cf295098f8c5b2 M dlls
The reverted patch fixed the problem.
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https://bugs.winehq.org/show_bug.cgi?id=45658
Bug ID: 45658
Summary: Solibri Model Viewer - activation doesn't work
Product: Wine
Version: 3.13
Hardware: x86
URL: https://ssl.solibri.com/updates/smv/v9.8/Solibri-Model
-Viewer_v9_8_windows_32bit_9_8_30-20180504.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program needs a free registration.
However, the program can't be activated. When asked to enter email and license
key, you can click on the "AUTHORIZE SMV FREE" button, but nothing happens.
Note that it also doesn't say the license key is wrong, so it does detect it's
correct.
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https://bugs.winehq.org/show_bug.cgi?id=8365
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |ABANDONED
Status|REOPENED |RESOLVED
--- Comment #33 from Austin English <austinenglish(a)gmail.com> ---
Over 2 years with no reply, marking abandoned.
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http://bugs.winehq.org/show_bug.cgi?id=19350
Summary: right click context menu requires multiple left
clicks, and multiple selections (control-or-shift)
selecting is buggy
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)tehk.org
When using flashfxp, connecting to a remote ftp site and then a list of the
files/folders on the remote site will appear.
At first, when an attampt is made to select multiple files (while holding
control or shift to select them) several clicks on a single file must be made
first in order to then complete this action.
secondly, when right clicking and bringing up a context menu, it requires 2
left clicks on any item in the menu to select that action versus the standard
one click.
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http://bugs.winehq.org/show_bug.cgi?id=18787
Summary: Implement interlocked.c for Solaris/x86 using Sun C
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baggett.patrick(a)gmail.com
When compiling Wine from source tarball on Solaris 10 5/09 with Sun Studio 12
cc I get the following message:
"You must implement the interlocked* functions for your compiler"
Sun C uses the same inline assembly language format as GCC, so simply changing
line 27 at top of libs/port/interlocked.c to read:
#if defined(__GNUC__) || defined(__SUNPRO_C)
causes it to successfully compile using the inline assembly. Given the trivial
nature of this, is there any way this can be merged?
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http://bugs.winehq.org/show_bug.cgi?id=12553
Summary: Toolbars misplaced, hidden
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
Created an attachment (id=12122)
--> (http://bugs.winehq.org/attachment.cgi?id=12122)
WINEDEBUG=+toolbar,+listview,+themingcombo wine 0.9.59 log
Here are two screenshots:
Wine being run with MS comctl32.dll, the same thing you see in Windows:
http://polosatus.ru/wine/toolbar_reference.png
And wine running with it's own version of comctl32:
http://polosatus.ru/wine/toolbar_bug.png
First of all, disappeared toolbar at the middle of screenshot.
Also, notice misplaced right toolbar. It is misplaced to left a bit. I suppose
both bugs are related.
Seems that developers have used some undocumented features, as log has this:
warn:toolbar:TOOLBAR_SetBitmapSize 5 buttons, undoc increase to bitmap size :
16-15 -> 20-20
and this:
warn:toolbar:TOOLBAR_SetBitmapSize 6 buttons, undoc increase to bitmap size :
20-20 -> 16-16
several times.
I've supposed that WINEDEBUG=+toolbar,+listview,+themingcombo should be enough
for initial log :)
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https://bugs.winehq.org/show_bug.cgi?id=45651
Bug ID: 45651
Summary: Dark Souls 3: The Ringed City crashes
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: ---
Created attachment 62080
--> https://bugs.winehq.org/attachment.cgi?id=62080
Crash log
I played like 5 min, killed a few monsters, died, respawned, went killing again
and it then first froze for like 5 second and then in 10 second it froze and
crashed.
OS: XUbuntu 18.04,
GPU: nvidia gtx970,
Kernel: linux-image-generic/bionic-updates,bionic-security,now 4.15.0.30.32
amd64 [installed,automatic]
Packages:
wine-staging/bionic,now 3.13.0-2~bionic amd64 [installed,automatic]
wine-staging-amd64/bionic,now 3.13.0-2~bionic amd64 [installed,automatic]
wine-staging-i386/bionic,now 3.13.0-2~bionic i386 [installed,automatic]
winehq-staging/bionic,now 3.13.0-2~bionic amd64 [installed]
winetricks/bionic,bionic,now 0.0+20180217-1 all [installed]
nvidia-compute-utils-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-dkms-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-driver-390/bionic,now 390.48-0ubuntu3 amd64 [installed]
nvidia-kernel-common-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-kernel-source-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
nvidia-prime/bionic,bionic,now 0.8.8 all [installed,automatic]
nvidia-settings/bionic,now 390.42-0ubuntu1 amd64 [installed,automatic]
nvidia-utils-390/bionic,now 390.48-0ubuntu3 amd64 [installed,automatic]
Wineprefix: clean, compatibility with Windows XP.
The game also was pretty low fps :(
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https://bugs.winehq.org/show_bug.cgi?id=45230
Bug ID: 45230
Summary: wine 3.8: gdi32.dll failed to initialize
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: countstarlight(a)gmail.com
Distribution: ---
Created attachment 61460
--> https://bugs.winehq.org/attachment.cgi?id=61460
wine error log
System: Archlinux
wine: 3.8
Upgrade wine from 3.7 to 3.8, the installed application not work.
The Archlinux aur package repository at
https://github.com/countstarlight/deepin-wine-tim-arch, and log in attachment
After downgrading wine to version 3.7, the application can work, and not see
"gdi32" in log.
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https://bugs.winehq.org/show_bug.cgi?id=45637
Bug ID: 45637
Summary: KOMPAS 3D viewer V17: failure to repaint the 3D models
Product: Wine
Version: 3.13
Hardware: x86
URL: http://download.ascon.ru/public/Viewer_v17.1/x86/viewe
r_V17.1_x86.7z
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Steps to reproduce:
1. winetricks -q dotnet452
2. run winecfg and change the reported version back to Windows 7
3. download and unpack
http://download.ascon.ru/public/Viewer_v17.1/x86/viewer_V17.1_x86.7z
4. install the application using Setup.exe
5. cd '~/.wine/drive_c/Program Files/ASCON/KOMPAS-3D Viewer v17/Bin'
6. wine kViewer.Exe
7. load the sample model and move the mouse around, there are a lot of
failures to repaint the 3D model.
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https://bugs.winehq.org/show_bug.cgi?id=45625
Bug ID: 45625
Summary: I can't get the game to work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emblabrun(a)gmail.com
Distribution: ---
Created attachment 62054
--> https://bugs.winehq.org/attachment.cgi?id=62054
this is what came up when the game failed to start
I tried many times playing http://touch.3claws.com/ and I got the game
downloaded. It will not play.
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https://bugs.winehq.org/show_bug.cgi?id=45606
Bug ID: 45606
Summary: eGames New Collection! Solitaire Master 2: wine crash
error on closing
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daveypy(a)outlook.com
Distribution: ---
Created attachment 62036
--> https://bugs.winehq.org/attachment.cgi?id=62036
Backtrace saved from crash
Wine error (see backtrace).
Note: I would like to try the development Wine release (to help with bug
reporting), but I would prefer to keep the stable version, to avoid
regressions. I'm not an experienced bug reporter.
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https://bugs.winehq.org/show_bug.cgi?id=40412
Bug ID: 40412
Summary: When opening the game Stardew Valley, I get an error
message and it never opens
Product: Wine
Version: 1.9.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: goodman.jaime(a)gmail.com
Created attachment 54149
--> https://bugs.winehq.org/attachment.cgi?id=54149
backtrace file
I get the message "This program has encountered a serious problem and needs to
close"
Logs attached
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https://bugs.winehq.org/show_bug.cgi?id=45616
Bug ID: 45616
Summary: winecfg: allow setting windows version via CLI
Product: Wine
Version: 3.13
Hardware: x86
URL: https://github.com/Winetricks/winetricks/blob/master/s
rc/winetricks#L2355
OS: Linux
Status: NEW
Keywords: download, integration, source
Severity: enhancement
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
This has been a FIXME in winetricks for years. While reviewing stuff recently,
I ran across it and looked into it. I wasn't able to find a (closed) bug for
it, and I think it's worth opening one now.
Currently, winetricks has to replicate all the logic needed to set a particular
Windows version (i.e., major/minor version, service pack version, etc.). This
can also include if it's a server version of windows or not, etc. When Wine
changes a SP version, winetricks has to catch up later, and it can lead to
subtle bugs (e.g., https://github.com/Winetricks/winetricks/issues/970)
It would greatly simplify things if instead, winecfg (or some other program,
but winecfg seems most appropriate) could change windows versions via a CLI
argument. E.g.,
$ wine winecfg winver=winxp
would set winxp mode, and act appropriately for win32/win64.
This should return an error if someone tries to set an invalid version, e.g.,
$ wine winecfg winver=doesnotexist
or
$ WINEARCH=win64 wine winecfg winver=win98
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https://bugs.winehq.org/show_bug.cgi?id=45614
Bug ID: 45614
Summary: Final Fantasy XIV fails to save its configuration,
emptying file instead.
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spam(a)hjkos.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Link to game
https://appdb.winehq.org/objectManager.php?sClass=version&iId=35777
Does not happens with wine-staging 3.12 and the effect is only noticeable after
using wine-staging 3.13 once.
Tested with both dx11 and dx9 versions of the game, same result.
Steps to reproduce:
Have game's config data backed up somewhere. Probably backup entire
"C:\users\My Documents\My Games\FINAL FANTASY XIV - A Realm Reborn\" folder.
Launch the game's launcher using Wine-staging 3.13,
Launch the game itself (doesn't matter dx9 or dx11).
Wait for game to enter title screen.
Click exit.
Notice how file "C:\users\My Documents\My Games\FINAL FANTASY XIV - A Realm
Reborn\FFXIV.cfg" now is 0 bytes.
Same happens to some character data files in FFXIV_CHRxxxxxxx if there are any
and you've played as some character with Wine-staging 3.13.
There are no errors or warnings in console when write occurs. You can prompt
writing FFXIV.cfg on title screen by going into configuration, adjusting some
setting and clicking "apply" - on Wine-staging 3.13 file will be emptied. On
Wine-staging 3.12 it will be written correctly.
Emptying FFXIV.cfg has a nasty side effect in the game that game will launch
with "default" configuration - low resolution, ask to calibrate your joystick
(even if you don't have one), doesn't remember which server ("data center")
you've used, and gets stuck at loading screen right before when character
select screen should be. It's possible to exit game normally there by pressing
Alt-F4 and confirming exit in dialog window that appears.
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https://bugs.winehq.org/show_bug.cgi?id=45604
Bug ID: 45604
Summary: Final Fantasy XIV destroys its own config files on
exit after commit 7da7ae7
Product: Wine-staging
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: varris(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Relay log (replace <myusername> with a 7 character string if length matters) :
https://mega.nz/#!qrAnzaIQ!roWgzw9g99hgtrS9fA_CzK9GHC5_co8rsBCb0fYvOrY
How to reproduce:
1. Start Final Fantasy XIV via launcher
2. Immediately exit the game in the main menu
3. At exit, the character specific configuration files are corrupted +
FFXIV.cfg is empty.
This issue started with commit 7da7ae7. It works fine before that. I've already
notified Zebediah Figura about this but I still think it's important to do a
proper bug report.
Please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=44597
Bug ID: 44597
Summary: Window rendering completely breaks after interacting
with the “Desktop Integration” section of winecfg with
enabled GTK3 themeing
Product: Wine-staging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60584
--> https://bugs.winehq.org/attachment.cgi?id=60584
Changes in HKCU registry
# Background & Steps to reproduce
Window rendering will show bizare artifacts, up to becoming totally useless
(tiny transparent window frames that cannot be interacted with), after
following the below steps:
1. In WINE staging enable GTK3 themeing
2. Open `winecfg` again (things should be themed now)
3. Select the “desktop integration” tab
4. Change the “theme” from “GTK-3” to “(No Theme)” and click “Apply”
5. Do the above two times for noticable rendering issues and crashes
6. Do the above three (or more) times to break *any window rendering in WINE*
(see attachment 2)
# Underlying issue
I'm not exactly sure what `winecfg` happens to do here, but it somehow manages
to calculate and store some completely wrong values for several entries inside
the
HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
registry key (see attachment 1) that then result in this behaviour.
# Workaround
Open `${WINEPREFIX}/user.reg` in a text editor and delete the entire
HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics
registry key section before launching WINE again.
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https://bugs.winehq.org/show_bug.cgi?id=45586
Bug ID: 45586
Summary: Empyrion Dedicated generates err:seh:setup_exception
stack overflow
Product: Wine
Version: 3.13
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kovus(a)soulless.wtf
Created attachment 62007
--> https://bugs.winehq.org/attachment.cgi?id=62007
wine debug output
Empyrion Dedicated server ("nographics" as they call it) generates an
err:seh:setup_exception when you try to run it.
0009:err:seh:setup_exception stack overflow 2896 bytes in thread 0009 eip
000000007bc9188d esp 0000000000130ac0 stack 0x130000-0x132000-0x230000
Per a suggestion from https://forum.winehq.org/viewtopic.php?f=2&t=30972, I'm
posting the requested information here.
Wine 3.13 (built from the FreeBSD ports tree as "wine-devel")
64-bit
Fresh .wine folder (deleted and recreated with defaults when running winecfg).
Commands used to generate the attached output (tcsh)
setenv WINEPATH .
setenv WINEDEBUG +timestamp,+tid,+all
wine64 EmpyrionDedicated.exe -batchmode -nographics -logFile Logs/temp.log | &
tee ~/wine_empyrion_server_log.txt
The error mentioned in the subject is on line 617399 of the attached log.
After that, EmpyrionDedicated goes into what appears to be an infinite loop, so
the file ends when the program gets ctl+c'd.
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https://bugs.winehq.org/show_bug.cgi?id=45551
Bug ID: 45551
Summary: InstallSheld exits with 0x80004002, cannot find
SECURITY.MySetFileSecurity
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 61964
--> https://bugs.winehq.org/attachment.cgi?id=61964
+relay debug log
Hi!
I'm trying to install a game I have, but the InstallShield installer crashes
when it cannot find the SECURITY.MySetFileSecurity method.
I get the following error message in the Wine logs:
0032:err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002.
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http://bugs.winehq.org/show_bug.cgi?id=31741
Bug #: 31741
Summary: python-2.7.3.amd64.msi fails to install
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Classification: Unclassified
I tried installing Python 64-bit 2.7.3 on wine1.5-amd64. The installer loads
but will not progress after the introduction page. When clicking "continue",
the installer does nothing. Clicking "cancel" exits the installer.
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--- Comment #26 from unxed <unxed(a)mail.ru> ---
Created attachment 62027
--> https://bugs.winehq.org/attachment.cgi?id=62027
"copy to"/"move to" problem after using native comctl32.dll
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George Creel <george(a)creel.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |george(a)creel.net
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https://bugs.winehq.org/show_bug.cgi?id=45316
Bug ID: 45316
Summary: [Mansions of Madness] When character is missing from
font it is not rendered, while on windows it is
rendered with default font instead
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: konserw(a)gmail.com
Distribution: ---
Created attachment 61601
--> https://bugs.winehq.org/attachment.cgi?id=61601
sample screen from mansions of madness
When character is missing from custom application's font it is not rendered at
all, so it is hard to read words with such characters.
On windows such characters are rendered with default font (times new roman?)
instead.
I know it's applications fault and windows does ugly workaround, but at least
text is readable.
In particular I stumbled on this when I've tried "Mansions of madness" with
polish translation - application's fancy font doesn't have polish letters, like
ąśćżźłę - in screenshot attached first option should read "Język: Polski"
instead of "Jzyk: Polski"
"Mansions of madness" are companion-app for board game and it is free on steam.
First I've encountered this bug on Ubuntu Bionic x64 and wine-development from
repository.
For this bug I've reproduced this bug on Arch Linux x64 and wine-3.9
(Staging)(clean 32bit prefix, steam from winetricks, no overrides)
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https://bugs.winehq.org/show_bug.cgi?id=45563
Bug ID: 45563
Summary: winecfg about tab text is not respecting custom theme
text color.
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mt_talpur(a)yahoo.com
Distribution: ---
Created attachment 61985
--> https://bugs.winehq.org/attachment.cgi?id=61985
text color is black it should use theme color
winecfg about text color is not changing it remains always black no matter what
color scheme applied in wine.
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https://bugs.winehq.org/show_bug.cgi?id=44373
Bug ID: 44373
Summary: cmd's %0 path variables (e.g. %~dp0) don't match those
of Windows (w.r.t. case and quoting)
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: ryan.prichard(a)gmail.com
Distribution: ---
I'm filing this issue at Fabian Maurer's suggestion, after filing
https://bugs.winehq.org/show_bug.cgi?id=44369.
When %0 starts with a quote character, Windows tends to evaluate the %0 path
variables (%~d0, %~p0, ...) strangely. I think the Wine behavior makes more
sense, but it could also make sense to match Windows bug-for-bug.
Test program (you might have to fix up the C:\bin for your machine):
C:\>mkdir Bin
C:\Bin\ShowArg0.Cmd:
@echo [%0] -------------------- [%~d0] [%~p0] [%~n0] [%~x0]
C:\Bin\RunScript.Cmd
@echo off
setlocal
set PATH=C:\bin;%PATH%
cd \
echo --- Wine and Windows roughly do the same thing.
call showarg0
call SHOWARG0
call showarg0.cmd
call SHOWARG0.CMD
call C:\bin\showarg0
call C:\bin\showarg0.cmd
call c:\bin\showarg0.CMD
call showarg0".cmd"
call showarg0."cmd"
call showarg0.c"md"
call s"ho"warg0.cmd
call s"ho"warg0
call "C:\bin\showarg0.cmd"
call "c:\bin\showarg0.CMD"
echo --- Wine and Windows diverge here.
call "showarg0"
call "SHOWARG0"
call "showarg0.cmd"
call "SHOWARG0.CMD"
call "showarg0".cmd
call "sho"warg0.cmd
call "sho"warg0
call "C":\bin\showarg0.cmd
call "C:"\bin\showarg0.cmd
call "C:\"bin\showarg0.cmd
call "c:\"bin\showarg0.CMD
call "C:\bin\showarg0"
(I edited the script output to align the columns.)
Windows behavior (tested on XP and Win10.0.16299.125):
C:\Bin>RunScript
--- Aside from case, Wine and Windows roughly do the same thing.
--- ... Using c:\bin in PATH
[showarg0] ----------------- [c:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0] ----------------- [c:] [\Bin\] [ShowArg0] [.Cmd]
--- ... Using C:\bin in PATH
[showarg0] ----------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0] ----------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0.cmd] ------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[SHOWARG0.CMD] ------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[C:\bin\showarg0] ---------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[C:\bin\showarg0.cmd] ------ [C:] [\Bin\] [ShowArg0] [.Cmd]
[c:\bin\showarg0.CMD] ------ [c:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0".cmd"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0."cmd"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[showarg0.c"md"] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[s"ho"warg0.cmd] ----------- [C:] [\Bin\] [ShowArg0] [.Cmd]
[s"ho"warg0] --------------- [C:] [\Bin\] [ShowArg0] [.Cmd]
["C:\bin\showarg0.cmd"] ---- [C:] [\Bin\] [ShowArg0] [.Cmd]
["c:\bin\showarg0.CMD"] ---- [c:] [\Bin\] [ShowArg0] [.Cmd]
--- Wine and Windows diverge here.
["showarg0"] --------------- [C:] [\] [showarg0] []
["SHOWARG0"] --------------- [C:] [\] [SHOWARG0] []
["showarg0.cmd"] ----------- [C:] [\] [showarg0] [.cmd]
["SHOWARG0.CMD"] ----------- [C:] [\] [SHOWARG0] [.CMD]
["showarg0".cmd] ----------- [C:] [\] [showarg0"] [.cmd]
["sho"warg0.cmd] ----------- [C:] [\] [sho"warg0] [.cmd]
["sho"warg0] --------------- [C:] [\] [sho"warg0] []
["C":\bin\showarg0.cmd] ---- [C:] [\C":\bin\] [showarg0] [.cmd]
["C:"\bin\showarg0.cmd] ---- [C:] [\"\bin\] [showarg0] [.cmd]
["C:\"bin\showarg0.cmd] ---- [C:] [\"bin\] [showarg0] [.cmd]
["c:\"bin\showarg0.CMD] ---- [c:] [\"bin\] [showarg0] [.CMD]
["C:\bin\showarg0"] -------- [C:] [\Bin\] [showarg0] []
Behavior on wine-3.0-rc6:
C:\Bin>RunScript
--- Aside from case, Wine and Windows roughly do the same thing.
--- ... Using c:\bin in PATH
[showarg0] ----------------- [c:] [\bin\] [showarg0] [.CMD]
[SHOWARG0] ----------------- [c:] [\bin\] [SHOWARG0] [.CMD]
--- ... Using C:\bin in PATH
[showarg0] ----------------- [C:] [\bin\] [showarg0] [.CMD]
[SHOWARG0] ----------------- [C:] [\bin\] [SHOWARG0] [.CMD]
[showarg0.cmd] ------------- [C:] [\bin\] [showarg0] [.cmd]
[SHOWARG0.CMD] ------------- [C:] [\bin\] [SHOWARG0] [.CMD]
[C:\bin\showarg0] ---------- [C:] [\bin\] [showarg0] [.CMD]
[C:\bin\showarg0.cmd] ------ [C:] [\bin\] [showarg0] [.cmd]
[c:\bin\showarg0.CMD] ------ [c:] [\bin\] [showarg0] [.CMD]
[showarg0".cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[showarg0."cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[showarg0.c"md"] ----------- [C:] [\bin\] [showarg0] [.cmd]
[s"ho"warg0.cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
[s"ho"warg0] --------------- [C:] [\bin\] [showarg0] [.CMD]
["C:\bin\showarg0.cmd"] ---- [C:] [\bin\] [showarg0] [.cmd]
["c:\bin\showarg0.CMD"] ---- [c:] [\bin\] [showarg0] [.CMD]
--- Wine and Windows diverge here.
["showarg0"] --------------- [C:] [\bin\] [showarg0] [.CMD]
["SHOWARG0"] --------------- [C:] [\bin\] [SHOWARG0] [.CMD]
["showarg0.cmd"] ----------- [C:] [\bin\] [showarg0] [.cmd]
["SHOWARG0.CMD"] ----------- [C:] [\bin\] [SHOWARG0] [.CMD]
["showarg0".cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
["sho"warg0.cmd] ----------- [C:] [\bin\] [showarg0] [.cmd]
["sho"warg0] --------------- [C:] [\bin\] [showarg0] [.CMD]
["C":\bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["C:"\bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["C:\"bin\showarg0.cmd] ---- [C:] [\bin\] [showarg0] [.cmd]
["c:\"bin\showarg0.CMD] ---- [c:] [\bin\] [showarg0] [.CMD]
["C:\bin\showarg0"] -------- [C:] [\bin\] [showarg0] [.CMD]
I see two differences:
- In most cases, when a path starts with a quote, Windows somehow doesn't
parse the path correctly and/or doesn't find the batch file in the PATH.
- As long as Windows *does* find the batch file, it uses the canonical case
for the path, filename, and extension. It doesn't canonicalize the drive;
instead it uses the drive from the PATH or %0. I also tested a SMB share on XP
and Win10 (\\nAs\nAs and \\NaS\NaS), and Windows didn't canonicalize the server
name or share name. (Maybe it never does.)
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https://bugs.winehq.org/show_bug.cgi?id=45576
Bug ID: 45576
Summary: Disabling game controllers does not work
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ahyattdev(a)icloud.com
Disabling game controllers in control panel has no effect. It says you need to
restart the applet to see the change take affect but it never ends up
preventing the controllers from showing up in the connected controller list.
I am not sure if this is macOS specific or not, I have not tested this on
Linux.
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https://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #25 from Grant <ggustaf(a)math.utah.edu> ---
Confirmed that the reinstall of winetricks into Mint 17.3 followed by running
winetricks and selecting comctl32 to add caused the bug to vanish in default
wine 1.6.2 and Faststone 5.5. Previously this failed to remove the bug.
The "fix" is untested in Mint 18 or 19.
Temporary workarounds cited in message 22
https://bugs.winehq.org/show_bug.cgi?id=5129#c22
still apply on other version combinations of wine and faststone.
The comctl32 fix also worked on a Lenovo laptop /w mint 17.3, which was running
Faststone 5.5 under default wine 1.6.2. The version of winetricks was the
latest and there was no re-install of winetricks. Ran wintricks from a
terminal, clicked options to add comctl32. Exited winetricks, ran FastStone
again and the bug was gone.
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http://bugs.winehq.org/show_bug.cgi?id=34893
Bug #: 34893
Summary: LaTale Launcher gives WSASocketW Failed to create a
socket of type SOCK_RAW, this requires special
permissions
Product: Wine
Version: 1.7.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Classification: Unclassified
tried using the regnum fix:
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep LaTaleLauncher.exe
Also applied it to the ogplauncher, Still gave the error.
LaTale also requires GC_DONT_GC=1 before the wine command on the downloader for
the client, since it's pandomediabooster.
Get the client here: http://latale.ogplanet.com/en/download/client.og
Pastebin: http://pastebin.com/FTT71zb1
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https://bugs.winehq.org/show_bug.cgi?id=45211
Bug ID: 45211
Summary: Steam LTE 4G connection, instability
Product: Wine
Version: 3.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Distribution: ---
Created attachment 61429
--> https://bugs.winehq.org/attachment.cgi?id=61429
Steam.exe log
With 4G-internet on steam or with wine in general i am having troubles with my
connection, using virtualisation and playing games works flawlessly. Its only
wine making problems.
Starting steam sometimes doesn't work and if it works it only runs a few
minutes and then crashes.
Iam getting the message:
0073:err:ntdll:RtlpWaitForCriticalSection section 0x603375c "?" wait timed out
in thread 0073, blocked by 006e, retrying (60 sec)
My firewall is having no problems, it just sometimes work and sometimes not.
The signal is very good and it is also working on everything else except of
wine.
Iam guessing something is wrong the way wine handles network-connections. So
far i only got this error-message.
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https://bugs.winehq.org/show_bug.cgi?id=44951
Bug ID: 44951
Summary: Add neon/xenial to your repository
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roadriverrail(a)gmail.com
Distribution: ---
Created attachment 61058
--> https://bugs.winehq.org/attachment.cgi?id=61058
Error when I add the repository
I use KDE Neon installed on my Ubuntu xenial setup, and Neon requires a
different entry in the repository. Could you please replicate your existing
xenial entries for neon/xenial?
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https://bugs.winehq.org/show_bug.cgi?id=43436
Bug ID: 43436
Summary: Would it be possible to add Mageia 6 back to the
Install page?
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arichter(a)lobo.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I would sure like to see Mageia added back to the wine-staging Install page,
Mageia has been very good about keeping up with the stable releases but staging
is where all the fun is.
I have been successfully building RPMS for both i586 and x86_64 under Mageia 6
and would be glad to submit RPMS or SRPMS for both architectures.
Mageia 6 also now supports mock, which is what I have been using to build the
i586 RPMs under x86_64.
I apologize for submitting this as a bug since it's not a bug but I would
either like to see Mageia back under the Install page or contribute built RPMS
and SRPMS to help make it happen.
I'm a bit new to this RPM building thing but the stuff I've made has worked out
for me, and I've tried to be more active in the winedb.
Thank you for your time and efforts, I only want to help on the Mageia side of
things.
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https://bugs.winehq.org/show_bug.cgi?id=45556
Bug ID: 45556
Summary: libgtk3-nocsd.so.0
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: Ulf.Zibis(a)gmx.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
On Ubuntu 18.04 I get:
$ wine --version
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded
(cannot open shared object file): ignored.
wine-3.0.2
Workaround:
sudo apt install libgtk3-nocsd0:i386
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https://bugs.winehq.org/show_bug.cgi?id=42430
Bug ID: 42430
Summary: Page fault on read access to 0x78c000bd in 32-bit code
when loading .Net application
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: franknleslie(a)gmail.com
Distribution: ---
Created attachment 57261
--> https://bugs.winehq.org/attachment.cgi?id=57261
GarminExpressInstaller backtrace 1
When trying to execute GarminExpressInstaller.exe I run into a page fault
exception as the installer window is opening.
Environment:
openSUSE Tumbleweed x86_64
kernel 4.9.8-1-default
wine 2.1
Initially when the installer was launching I was receiving the following error:
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e414,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e528,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x6c1e528,0x00000000), stub!
fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000
(using GL_RENDERER "Gallium 0.4 on llvmpipe (LLVM 3.9, 128 bits)").
I resolved that by installing Mesa-dri-nouveau-32bit (since I have a NVidia
video card).
After restarting the application I am now receiving the following unhandled
exception:
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e414,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e528,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x6c1e528,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e414,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e528,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x6c1e528,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e414,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6c1e528,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x6c1e528,0x00000000), stub!
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000402,(nil),0x0001,0x00000000,0x6c1c920,(nil)):
stub
err:eventlog:ReportEventW L"Application: GarminExpressInstaller.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: exception code c0000005, exception
address 7CB686E3\n"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
wine: Unhandled page fault on read access to 0x78c000bd at address 0x7cb686e3
(thread 0044), starting debugger...
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:service:QueryServiceConfig2W Level 6 not implemented
I have attached the backtrace to this bug.
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--- Comment #24 from dodog <gaal(a)centrum.sk> ---
(In reply to unxed from comment #23)
> Workaround for Mint 19/Ubuntu 18.04.
>
> --
Thank you very much, this workaround really works. I can confirm this on
Manjaro 17 (arch), Wine 3.12 and Faststone 5.2
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--- Comment #23 from unxed <unxed(a)mail.ru> ---
Workaround for Mint 19/Ubuntu 18.04.
--
0.
If you have any sensitive data stored inside default wineprefix (~/.wine) -
back it up as default wineprefix will be recreated.
1.
sudo apt remove wine1.6 wine64
2.
rm -rf ~/.wine
3.
sudo apt install wine32 winetricks
4.
winetricks comctl32
5.
Run FastStone installer. I recommend you to stick with version 5.2
as more recent ones are buggy under Wine.
For example, "wine FSViewerSetup52.exe".
Don't forget to UNCHECK "run FastStone after installation" checkbox.
6.
cp ~/.wine/drive_c/windows/system32/comctl32.dll ~/.wine/drive_c/Program\
Files/FastStone\ Image\ Viewer/comctr32.dll
7.
cp ~/.wine/drive_c/Program\ Files/FastStone\ Image\ Viewer/FSViewer.exe
~/.wine/drive_c/Program\ Files/FastStone\ Image\ Viewer/FSViewer.exe.bak
8.
Use any bin/hex editor to replace all "comctl32.dll" strings in FSViewer.exe
with "comctr32.dll".
9.
Run "winecfg" and set comctl32.dll as INTERNAL (Wine).
--
Works for me under Mint 19 x64; should work under Ubuntu 18.04 also.
Wine version is 3.0, system default.
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https://bugs.winehq.org/show_bug.cgi?id=45555
Bug ID: 45555
Summary: hearthstone installer battle.net crashes
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mladen.adamovic(a)gmail.com
Distribution: ---
Created attachment 61979
--> https://bugs.winehq.org/attachment.cgi?id=61979
log file
hearthstone installer battle.net crashes
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https://bugs.winehq.org/show_bug.cgi?id=44735
Bug ID: 44735
Summary: Star of Plants Vs zombies have a 3 minutes delay when
system's net connection is online.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
net connection results a game starting delay.
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--- Comment #170 from Saulius K. <saulius2(a)gmail.com> ---
Found some MSDN article called "Redirecting GDI, DirectX, and WPF applications"
[4]. How do devs think, can it bring some simplicity for the situation?
--- quote ---
Mixed DirectX and GDI Windows
The other reasonably common rendering to a top level window involves mixing
DirectX and GDI. There are two forms of "mixing" here, one is perfectly fine,
and the other is problematic.
_The form of mixing that is fine_ is when there is a window tree of the top
level HWND and child HWNDs (and further children, etc), where each individual
HWND is either rendered by DirectX or by GDI. In this situation, the
redirection component of the DWM forms its own "composition tree" where each
node in the tree represents a node or a set of "homogenously rendered nodes" in
the "window tree" rooted at the top level HWND. Rendering occurs by having
each of these render to their own surface, and then compositing this tree of
surfaces to the desktop. Thus, mixed DirectX and GDI rendering works well, so
long as the boundary between them is at least at the child HWND level.
_The form of mixing that _doesn't work well_ is when an application uses
DirectX and GDI to target the same HWND. This has never been a supported
scenario with DirectX, but there have been scenarios where it has happened to
work. Under the DWM, this is much more problematic, because there can be no
guarantee of ordering between the DirectX and the GDI rendering. This is most
troublesome when GDI and DirectX are not only rendering to the same HWND, but
to overlapping areas of the same HWND. As such, this usage pattern is not
supported. Note that there is an alternative that can often work for an
application -- DirectX is capable of handing back a DC to a DirectX surface,
and applications can perform GDI rendering to that DC. From the DWM's
perspective, that DirectX surface remains purely rendered by DirectX, and all
is well.
--- quote ---
[4]
https://blogs.msdn.microsoft.com/greg_schechter/2006/05/03/redirecting-gdi-…
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https://bugs.winehq.org/show_bug.cgi?id=45058
Bug ID: 45058
Summary: Neverwinter Nights GOG installer failure
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
GOG version of Neverwinter Nights Diamond Edition installer fails to run.
Looks possibly like a comctl32 issue?
Log here:
https://pastebin.com/
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lsh(a)ccxx.cx changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |lsh(a)ccxx.cx
--- Comment #85 from lsh(a)ccxx.cx ---
Bug is present in wine-3.13 (Staging). Regression?
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Jimmy Christensen <jichr86(a)dusted.dk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jichr86(a)dusted.dk
--- Comment #169 from Jimmy Christensen <jichr86(a)dusted.dk> ---
But is also present in version 3.0, tried with Diablo, the intro movies render,
the menu does not (blank screen), if I blindly enter the game, loading screen
and gameplay is displayed.
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spottedowl <spambuster300(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |spambuster300(a)gmail.com
--- Comment #41 from spottedowl <spambuster300(a)gmail.com> ---
Wine 3.0.2 with version 1.7.5.7 of Joint Ops Typhoon Rising still produces the
"Unable to create a network socket" error upon load. If you install from disc
and don't update you can at least run the single player training mode, but
updating the game makes this error appear upon loading the exe.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
OS|other |Linux
Hardware|Other |x86
Fixed by SHA1| |46bb89e7daeec84a9c0007f6966
| |68a0d52adc252
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Fixed by SHA1| |42b576e8693790f10b7d6f47884
| |a8a2ba3f7c0da
Version|unspecified |0.9.10.
OS|other |Linux
Hardware|Other |x86
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|regression |
CC| |focht(a)gmx.net
Hardware|Other |x86
OS|other |Linux
Version|unspecified |0.9.19.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |092edd81e653b2be20e65f5d2af
| |8458ec7b01701
CC| |focht(a)gmx.net
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Hardware|Other |x86
Fixed by SHA1| |f152153f15de09acbee08d890f8
| |b8ebab04f5dfe
CC| |focht(a)gmx.net
OS|other |Linux
Version|unspecified |0.9.21.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Fixed by SHA1| |578260745a25ecbcbd8c40ce5a2
| |7796881ab3743
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https://bugs.winehq.org/show_bug.cgi?id=44706
Bug ID: 44706
Summary: disk access terminated (C and Z) - Unreadable /
Unwritable
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ndallas1983(a)gmail.com
Distribution: ---
I have been trying to run a Game Server from 1996 in Wine (runs fine on my PC).
After a random amount of time (5 - 45 minutes) the program will state:
Cannot write to drive Z:\
Cannot write to drive C:\
It will spam this if I try to save anything. But it will successfully load when
the program loads, but after this happens, the drives disappear from the
application's reach.
To put this into better perspective, imagine you are running Windows and
suddenly your C Drive disappears, but Windows for some reason is still running,
but nothing you do in Windows is being saved. You can't open any files because
your drives do not exist.
I've tried this in NON-ROOT and ROOT, both are the same issue.
I am now looking into using SMB or Network drives because Networking doesn't
seem to be broken.
I also tried debugging to figure out the issue, but WineDebug gives me machine
code, nothing useful I could understand (like a 10 million line list of "Can't
access drive C:\" anywhere.
Hoping someone knows what's up. I am using the Stable version for Ubuntu 17.04.
Thanks,
Nathan
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https://bugs.winehq.org/show_bug.cgi?id=45534
Bug ID: 45534
Summary: Right after my first battle with Damien in Pokemon
Insurgence, it says that Game exe has stopped working
and there may be an issue in wine
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viyengar105(a)gmail.com
Distribution: ---
Created attachment 61937
--> https://bugs.winehq.org/attachment.cgi?id=61937
A picture of what the error is and what is says
The image of the error is in the attachment
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http://bugs.winehq.org/show_bug.cgi?id=15864
Summary: window size has reversed width and height
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://jeffz.name/dvt-fc2.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=17001)
--> (http://bugs.winehq.org/attachment.cgi?id=17001)
Windows-vs-Wine
This small program seems to have its width and height mixed up under Wine. The
attached screenshot shows the program running under windows (top) and under
Wine (below)
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https://bugs.winehq.org/show_bug.cgi?id=41635
Bug ID: 41635
Summary: The Banner Saga 2 (adobe air) - poor performance on
plain Wine, flickering on Wine-staging
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: donanykey(a)gmail.com
Distribution: ---
Although from the first glance the Banner Saga 2 (based on the Adobe Air) is
fully functional with plain Wine, the performance is very poor and the
framerate is bad (literally `slide show`).
I wouldn't have fired this bug, if not the following reasons:
1. The performance on wine-staging is much better, almost close to native, but
there is another problem - picture flickering
2. The first game in series has native linux support, but with known problems
(during battles after some time of playing the framerate drops dramatically and
hardly recovers). Due to the small fraction of linux gamers and, I believe, due
to the porting efforts and problems the developer announced that they have no
plans to support linux in the 2 & 3 games in the foreseeable future. I think it
would be a good opportunity for CodeWeavers to reach those guys and propose
porting services (they are quite opened guys, their CTO shares details over
porting vendor selection, problems and etc - easily googled). One of the major
problems - Adobe stopped support of Air on Linux
Nevertheless, I would be happy to provide any additional info, full log is not
useful I suppose, as soon as game runs without errors and can't say what
patch(s) in wine-staging makes it run faster
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--- Comment #29 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
revisiting, problem still present.
$ wine --version
wine-3.13
Regards
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https://bugs.winehq.org/show_bug.cgi?id=42903
Bug ID: 42903
Summary: Wine Internet Explorer - JavaScript does not work
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 58044
--> https://bugs.winehq.org/attachment.cgi?id=58044
Full terminal log from "wine iexplore.exe"
JavaScript doesn't appear to work in Wine Internet Explorer.
Steps to reproduce:
1. Open C:\Program Files\Internet Explorer\iexplore.exe or C:\Program
Files\Internet Explorer\iexplore.exe with Wine.
2. Go to a site that uses JavaScript, in my case I'm testing Reddit.
3. Try clicking on a JavaScript element, such as Reddit's "reply" button.
Expected behavior: The buttons do what they're supposed to do.
Observed behavior: Nothing happens.
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https://bugs.winehq.org/show_bug.cgi?id=45517
Bug ID: 45517
Summary: Executable doesn't connect to (license) server
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 61902
--> https://bugs.winehq.org/attachment.cgi?id=61902
log file +relay,+seh,+tid
I have a program installed on Wine (works fine on Windows) that have to
communicate with a local server IP to get license information before run.
Despite the server IP ping is good and also the port free to connect the
software doesn't recognize the server/license.
I ran the follow debug and attach the log.
WINEDEBUG=+relay,+seh,+tid wine NetHaspTool.exe >> output.txt 2>&1
Can this help to track the issue?
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https://bugs.winehq.org/show_bug.cgi?id=38815
Bug ID: 38815
Summary: PokerStars challenges and rankings windows don't work
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonssal(a)gmail.com
Distribution: ---
PokerStars challenges and rankings windows don't work, they just show a black
window.
PokerStars version 7. The links to challenges and rankings are in the main
window's right sidebar.
This is the console output from starting PokerStars, logging in an trying to
open the challenges window:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ver:GetCurrentPackageId (0x33d020 (nil)): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"PokerStars.Es.Gui": stub
fixme:resource:GetGuiResources (0xffffffff,1): stub
fixme:heap:RtlSetHeapInformation 0x240000 0 0x23fcd0 4 stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98bd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x10494,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:ver:GetCurrentPackageId (0x1c5e9d8 (nil)): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104a4 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
err:winediag:IcmpCreateFile Failed to use ICMP (network ping), this requires
special permissions.
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c3650)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x20c (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x1fc (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x244 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x168 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x184 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x24c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x18c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x314 (nil)
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8f8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:process:GetSystemFirmwareTable (1381190978 0 (nil) 0):stub
fixme:wbemprox:client_security_SetBlanket 0x7df4067c, 0xbfbb8c8, 10, 0, (null),
3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7df4067c
fixme:netapi32:NetUserGetInfo Level 2 is not implemented
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:GetThreadPreferredUILanguages 56, 0x33ecb0, (nil) 0x33ecb4
fixme:winsock:WSALookupServiceBeginW (0x33ed04 0x00000ff0 0x33ed4c) Stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x33ebe8, overlapped 0x98dd68): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x104ba,
filter=0x33edac,flags=0x00000000) returns a fake device notification handle!
fixme:file:FindFirstFileExW flags not implemented 0x00000002
fixme:win:EnumDisplayDevicesW ((null),0,0x33e738,0x00000000), stub!
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x1a4e124 (nil)): stub
fixme:ver:GetCurrentPackageId (0x1b5e9d8 (nil)): stub
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x33e3d4
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x104ce 0x00000000
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf8,0x00000000), stub!
fixme:d3d9:D3DPERF_GetStatus (void) : stub
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(0x1c4628)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 0x33eb04)
fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
fixme:ntdll:NtIsProcessInJob stub: 0x204 (nil)
fixme:d3d9:d3d9_device_CreateTexture Resource sharing not implemented,
*shared_handle (nil).
fixme:ntdll:NtIsProcessInJob stub: 0x214 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x21c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x220 (nil)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:ntdll:NtIsProcessInJob stub: 0x224 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x22c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x234 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:dwmapi:DwmGetCompositionTimingInfo ((nil) 0x33d0d4)
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
p11-kit: couldn't load module:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so:
/usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: no s’ha pogut obrir el
fitxer objecte compartit: El fitxer o directori no existeix
fixme:process:SetProcessDEPPolicy (3): stub
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:ntdll:NtIsProcessInJob stub: 0xffffffff (nil)
fixme:advapi:RegisterTraceGuidsW (0x10156000, 0x1255da58,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x1252d314, (null), (null),
0x1255da70): stub
fixme:gdi:GdiInitializeLanguagePack stub
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:ver:GetCurrentPackageId (0x13fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x12fe9d8 (nil)): stub
fixme:ver:GetCurrentPackageId (0x11fe9d8 (nil)): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x140 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x148 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x150 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x158 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x23c (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x160 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Check for valued return on void function.
fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed,
error out if conversion not possible.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
fixme:hlsl_parser:hlsl_parse Array.
fixme:d3dcompiler:make_assignment Check for casts in the lhs.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:ntdll:NtIsProcessInJob stub: 0x304 (nil)
fixme:system:SystemParametersInfoW Unknown action: 116
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https://bugs.winehq.org/show_bug.cgi?id=45513
Bug ID: 45513
Summary: 888poker wont fully load
Product: Wine
Version: 3.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chschaeffer(a)hotmail.com
Distribution: ---
Created attachment 61890
--> https://bugs.winehq.org/attachment.cgi?id=61890
program error details
running as xp or 2003 begins loading then freezes
running as any other os errors out, see attached file
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https://bugs.winehq.org/show_bug.cgi?id=45511
Bug ID: 45511
Summary: NetHasp key access issue
Product: Wine
Version: 3.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 61887
--> https://bugs.winehq.org/attachment.cgi?id=61887
log
Using a Windows software installed on Wine, when I try to connect to my license
server I get the attached log.
The "harddisk_ioctl Unsupported" log is created at the moment that the software
try to connect the server.
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http://bugs.winehq.org/show_bug.cgi?id=23327
Summary: Caesar 3: autorun image missing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
I´m using Ubuntu Lucid Lynx with nvidia 9500 GT video card, my caesar 3 is br
version, but i do not know if this matters.
Will try to post some kind of log later.
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https://bugs.winehq.org/show_bug.cgi?id=45504
Bug ID: 45504
Summary: Win@proach application stops while using scheduling.
Please see the attached back traces
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: deven.demon(a)gmail.com
Created attachment 61879
--> https://bugs.winehq.org/attachment.cgi?id=61879
back traces
I am using the Win@aproach application. Everything works fine on mac os except
a schedule tab. When I click on this tab it prints out an error which I am
attaching.
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https://bugs.winehq.org/show_bug.cgi?id=45498
Bug ID: 45498
Summary: Nexia Software: subwindows missing controls and
operation depends on wm
Product: Wine
Version: 3.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: harri.olin(a)gmail.com
Distribution: ---
Created attachment 61860
--> https://bugs.winehq.org/attachment.cgi?id=61860
console output
This is a control software for Nexia series DSP's by Biamp systems. It does
install and work just fine and can talk to DSP units on network but there are
couple of issues that could be fixed.
Create new document with file/new, drag 'Peak 8 channel' from input/output
section of 'processing library' to document and double click on the module.
This should open new normal, non-maximized window with minimize, maximize and
close controls with maximize control disabled.
What really happens seems to depend of window manager:
On XFCE4 (ubuntu 18) always maximized
On Unity (ubuntu 16) always non-maximized
On Gnome (ubuntu 18) most of time window opens non-maximized, but sometimes
nothing seems to happen and software seems to get stuck. When this happens,
clicking multiple times on minimize button on main window minimizes and is
immediately restored, possibly under other open windows, or it might stay
minimized. Also control window that should have opened previously might open
when restoring the main window, and it can open in any of 4 states: minimized,
normal, maximized or full screen. If control window opens in full screen state,
there was no obvious way to close the subwindow, only option was to quit the
whole program.
Similar problems occur with other modules from library, for example 'Peak 2
channel' control might open with totally black window.
Some modules control windows work better always opening non-maximized state on
all widow managers.
---
Second problem with windows size, Drag 'Auto 4' module from library Mixers
section to document and open control dialog by double clicking the module,
press on 'Mic Options' button. This opens new control dialog but it is too
small and doesn't show all controls and can't be resized. I can create new bug
for this problem if it looks like it doesn't belong to this bug.
---
There are couple of other strange things going on, not sure how they are
related:
On Windows, when the 'Mic options' dialog is open, main window and control
window can't be interacted with, but with Wine, you can still move the control
window around and close it when the mic options dialog is open.
On Windows, on some of control dialogs (anything from mixer category), maximize
button is active, but doesn't really maximize the window, it might only move a
little. On Wine, maximize button maximizes the control window, but only part of
window has contents, rest is transparent. These control windows are resizable
on Windows, but have set maximum size. On Wine, size limit is not honored.
---
Control windows are also missing labels on buttons, bug 45497 on that problem.
Download:
http://downloads.biamp.com/assets/docs/default-source/sw-fw/nexia_setup_v3-…
Alternate download: https://www.biamp.com/downloads
select Nexia from products and Software/firmware as resource, press filter and
download link to Nexia Software should appear below.
$ sha1sum nexia_setup_v3-3.exe
49e6b4e755d64c5c4c4d4a76d0f344546f245dd6 nexia_setup_v3-3.exe
Tested on wine 3.13 from winehq on Ubuntu 16 and 18, running on Hyper-V on
Windows 10. Issues also seen on earlier Ubuntu and Wine versions but no exact
record available on version numbers, probably Ubuntu 14 and Wine 1.6.
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https://bugs.winehq.org/show_bug.cgi?id=45500
Bug ID: 45500
Summary: Crash when playing DAT files in cplayer
Product: Wine
Version: 3.13
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick(a)caliper.bm
Created attachment 61874
--> https://bugs.winehq.org/attachment.cgi?id=61874
The error code reported by WINE when audio crashes
returns no sound card error when playing DAT audio using CPLAYER
No issues when playing DAT on windows machines, both real and emulated
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https://bugs.winehq.org/show_bug.cgi?id=45463
Bug ID: 45463
Summary: O2Jam Text not shown like Windows7
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zaqzaq0802(a)naver.com
Distribution: ---
Hi. Thanks for your job. I am very happy to meet you on this project.
I have been using wine for a long time to play my favorite game.
But i take some problem now.
Up to about.. version 3.6~7 of Wine was perfect.
But nowadays wine has a problem that text is not displayed on the screen.
When i type text and type the "tab" to enter the next line, typed text
disappear!
I prepared the video.
windows 7 (common) : https://youtu.be/ANi3FCqE9uQ
wine3.12 (text disapper) : https://youtu.be/k-a9trl3Zqc
Please remove this bug for improvement in useability!!
client for the test : https://1drv.ms/u/s!Aqsjq0ZjlaVl4CFN--wQIIvit9kn
(password : DPJamq1w2e3r4!DPJAM)
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https://bugs.winehq.org/show_bug.cgi?id=40976
Bug ID: 40976
Summary: Need For Speed: Most Wanted (2012) needs
d3d11_device_CreateTexture1D implementation
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3d11:d3d11_device_CreateTexture1D iface 0x13bc88, desc 0x30b314, data
(nil), texture 0x30b344 stub!
wine-1.9.14-112-gfec0b69
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http://bugs.winehq.org/show_bug.cgi?id=30141
Bug #: 30141
Summary: 1848 (strategy game) becomes unresponsive after the
first mouse click
Product: Wine
Version: 1.4
Platform: x86
URL: http://www.gamershell.com/download_17042.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
1848 is a freeware, historical strategy game taking place during the Hungarian
Independence War of 1848/49. The next game from the developer is also affected
by this bug (For the Glory!).
The problem: a new game can be started from the menus, but as soon as I click
with the mouse on the game screen, the game becomes unresponsive: music and
animations keep playing but the game no longer responds to mouse or keyboard.
Terminal output isn't too informative:
>fixme:win:EnumDisplayDevicesW ((null),0,0x32ec20,0x00000000), stub!
>fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16
>fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x14dc08, flags 0x1, event (nil) stub!
The problem appeared in Wine-1.3.34 and is still present as of
wine-1.4-78-g94953f1.
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Other bugs related to this commit: bug #29287, bug #29613.
Although the commit can be reverted cleanly on current git, I noticed that
- reverting on 1.4 doesn't fix the problem for some reason
- reverting on 1.3.37 does fixes the problem
Steps to reproduce the problem:
1. install the game as usual.
2. start the game with 1848.exe
3. in the main menu choose <Single Player>, then select the Tutorial Campaign
and click on the <Start> button, located in the lower right corner of the
screen.
4. close the Events window and left click anywhere on the main game screen (not
on the minimap). The game no longer responds to mouse or keyboard input.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=45370
Bug ID: 45370
Summary: redefinition of typedef 'DWRITE_GLYPH_RUN_DESCRIPTION'
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)protonmail.com
Distribution: ---
Created attachment 61681
--> https://bugs.winehq.org/attachment.cgi?id=61681
log from failed compile (gcc 4.2.2)
gcc 4.2.2
Wine-3.11
compiling fails with:
error: redefinition of typedef 'DWRITE_GLYPH_RUN_DESCRIPTION'
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https://bugs.winehq.org/show_bug.cgi?id=45095
Bug ID: 45095
Summary: BattlEye Issues with
fixme:system:SystemParametersInfoW and ntdll stub
(Planetside 2)
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: games(a)mail.timekill.org
Distribution: ---
Created attachment 61261
--> https://bugs.winehq.org/attachment.cgi?id=61261
backtrace info
Planetside 2 (and probably other games) still does not make it through
starting BattlEye. The work on wine 3.6 and 3.7 have helped, however it's not
quite working yet.
After starting the game from DayBreak Games / Planetside 2's Launcher:
-The "BattlEye Launcher" window pops up with "Starting BattlEye Service"
inside.
-There is a pause
-The console spits out 8 lines:
0042:fixme:system:SystemParametersInfoW Unknown action: 116
003a:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
003a:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
003a:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x8794094): stub
002e:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
002e:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
002e:fixme:ntdll:EtwEventUnregister (0) stub.
002e:fixme:ntdll:EtwEventUnregister (deadbeef) stub.
002e:fixme:ntdll:EtwEventUnregister (0) stub.
-The process dies and the "BattlEye Launcher" window remains on the screen
until closed by the window manager.
The hex number in fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x********)
differs each time
I attempted to take a backtrace of 'PlanetSide2_x64_BE.exe' and
'BEService.exe'. The former is attached, the latter caused winedbg to hang
when I ran "attach 0x********" in winedbg.
This may be related to Bug 43582
(https://bugs.winehq.org/show_bug.cgi?id=43582)
This may be related to Bug 44910
(https://bugs.winehq.org/show_bug.cgi?id=44910)
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https://bugs.winehq.org/show_bug.cgi?id=45292
Bug ID: 45292
Summary: SuperTux does not start
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Distribution: ---
When I try to start SuperTux 0.5.1 with wine 3.9 it doesn't start at all. The
only thing I can see in the terminal is the following:
$ 00ec:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f178 1 C) semi-stub
00ec:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33efc8 1 C) semi-stub
00ec:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x33f168 1 C) semi-stub
00ec:fixme:vcruntime:__telemetry_main_return_trigger (0x370000)
00ec:fixme:vcruntime:__telemetry_main_return_trigger (0x5d0000)
00ec:fixme:vcruntime:__telemetry_main_return_trigger (0x380000)
This is the installer that I used:
https://mega.nz/#!AIlh3CDD!9tJWEsYDcnVmXaSHLnbxpIj75bm9MRsiGOjF7-p0EJo
SHA256(SuperTux-v0.5.1-win32.msi)=
ff8581d538ce930cf6b01a102867f5aed362d7a1335083c6d7b57487ea45a00d
If there's anything else you need, feel free to tell me.
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https://bugs.winehq.org/show_bug.cgi?id=5657
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.13.
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https://bugs.winehq.org/show_bug.cgi?id=44305
Bug ID: 44305
Summary: GetSystemFirmwareTable() API returns empty SMBIOS
records on Ubuntu 16.04 x86_64
Product: Wine
Version: 2.0.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gaurav.pruthi88(a)gmail.com
Distribution: ---
We are using GetSystemFirmwareTable() API to retrieve SMBIOS data. After
invocation, function returns empty SMBIOSTableData[], a member of struct
RawSMBIOSData. Also, 'Length' field of the aforementioned struct returns a
negative value in wine 2.0.3
More info regarding this API can be found at:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms724379(v=vs.85).…
Do respond if more info is required.
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https://bugs.winehq.org/show_bug.cgi?id=45295
Bug ID: 45295
Summary: toolbag crashes: Call from 0x7b44d2a7 to unimplemented
function
api-ms-win-crt-runtime-l1-1-0.dll._crt_at_quick_exit
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
As the title says. This is a trial (64-bit) from
https://s3.amazonaws.com/mset/download/release/toolbag_install_302.exe
Tested with Staging-3.8
sha1sum ~/Downloads/toolbag_install_302.exe
bf57befda0e1617d56cdb32005114d5cf38ad756
/home/louis/Downloads/toolbag_install_302.exe
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http://bugs.winehq.org/show_bug.cgi?id=31829
Bug #: 31829
Summary: Ad Astra fails to start when music enabled
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.gamedev.net/page/community/gds/view/_/actio
n/ad-astra-r174
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Created attachment 41888
--> http://bugs.winehq.org/attachment.cgi?id=41888
terminal output
Ad Astra is a freeware space exploration game. On startup the game shows a
black screen for a moment, then it quits (without a crash dialog/backtrace).
Steps to reproduce the problem:
1. unpack the archive and start the game with AdAstraDX9.exe.
According to my testing, the problem appeared in Wine 1.5.1, and is still
present in 1.5.14.
The result of the regression test:
5e522a1d1c7c84a4c89f67770ff391f05662d35b is the first bad commit
commit 5e522a1d1c7c84a4c89f67770ff391f05662d35b
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Mar 19 07:35:17 2012 -0500
dmloader: Don't claim partial success when loading fails.
:040000 040000 29041b7005a7e7e930ca59d3ca0383b696182b6a
0e98b8be7dce48a9b624f758fc36a6e401e335c5 M dlls
Reverting the patch on 1.5.14 fixes the startup problem.
The game uses midi files for background music, some midi files are located in
the /midi directory.
Running Timidity before starting the game doesn't help.
As a workaround for the startup problem, either remove those midi files or
install native directmusic via winetricks.
Let me know if you need a debug log (+dmloader,...)
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https://bugs.winehq.org/show_bug.cgi?id=39566
Bug ID: 39566
Summary: Missing player model on Raiden III
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: ---
Created attachment 52715
--> https://bugs.winehq.org/attachment.cgi?id=52715
Console output
Most of the game seems to render fine but occasionally models lose their
textures and become white and most obviously the player's ship is completely
invisible (see screenshot).
I realise this may be a driver issue so would appreciate feedback from others.
I've tried StrictDrawOrdering but that didn't help.
I'm running Raiden III Digital Edition (2.0.0.3) from GOG.com.
My specs:
Wine 1.7.54 (64bit)
Linux Mint 17.2 (3.19.0-26-generic)
Proprietary nVIDIA drivers (352.55)
GeForce GTX 960
I'm attaching a screenshot and a sanitised log. The original log file was
almost 200k lines long after roughly 15 seconds of gameplay!
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https://bugs.winehq.org/show_bug.cgi?id=45480
Bug ID: 45480
Summary: LOUDPLAY: crashes when I launch application
Product: Wine
Version: 3.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
Created attachment 61835
--> https://bugs.winehq.org/attachment.cgi?id=61835
console logs
$ wine --version
wine-3.12 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=5610
--- Comment #28 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Jeff Sadowski from comment #27)
> Interesting how some of the warning went away.
That's expected; it happens on prefix update.
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--- Comment #27 from Jeff Sadowski <jeff.sadowski(a)gmail.com> ---
I updated wine today
The first time I ran it it showed this:
############################################################################
000b:fixme:winediag:start_process Wine Staging 3.12 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
002b:fixme:kerberos:kerberos_SpInstanceInit 65536,0x7b2ba3a0,(nil): stub
002b:fixme:dwmapi:DwmIsCompositionEnabled 0x6d68ed14
0030:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0d631e,
context 0x83d350, init_notify 0, handle 0x104fc88): stub
wine: configuration in '/na/homes/jsadowski/.wine' has been updated.
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to eris...0009:fixme:ver:GetCurrentPackageId (0x31cfb0 (nil)): stub
Couldn't access eris:
Path not found.
############################################################################
The second time I ran it is showed this:
############################################################################
PsExec v2.2 - Execute processes remotely
Copyright (C) 2001-2016 Mark Russinovich
Sysinternals - www.sysinternals.com
Password:
Connecting to eris...0048:fixme:ver:GetCurrentPackageId (0x31cfb0 (nil)): stub
Couldn't access eris:
Path not found.
############################################################################
Interesting how some of the warning went away.
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http://bugs.winehq.org/show_bug.cgi?id=25229
Summary: rejected test cases never go back to queue
Product: WineHQ Apps Database
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
when test case is rejected instead of outright deleted it does not go back into
queue to be reviewed even after being edited by submitter.
this issue was discussed sometime year or two ago but apparently never was
fixed.
example here: user have submitted result and it got rejected for better
detailing, it was edited by submiter and mail notification was sent to me.
"test result" is
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4976&iTestingI…
but it not anywhere in my queue list. i want to reject it second time anyway
since submitter didn't bothered to read damn notes and howtos at app test page
again or look at other, proper submits but i can't even do that now since it's
not in queue and i can't do anything with it.
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https://bugs.winehq.org/show_bug.cgi?id=45438
Bug ID: 45438
Summary: Installed Digital Combat SIM and got an error saying
insufficient.
Product: Wine
Version: 3.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 61766
--> https://bugs.winehq.org/attachment.cgi?id=61766
BAcktrace to error
I successfully installed Digital Combat sim via wine on Debian, but when I
execute via Wine I get a critical error. It said something about not having
sufficient ?? to run. Meaning I had incorrect .dll's or something like that I
think.
See back trace... Perhaps I need a newer version of wine?
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https://bugs.winehq.org/show_bug.cgi?id=38515
Bug ID: 38515
Summary: The Forest: Pixels are flickering on some textures
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On some textures (for example the arms on climbing a rope) I'm seeing that
several pixels over the complete texture are flickering.
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https://bugs.winehq.org/show_bug.cgi?id=38634
Bug ID: 38634
Summary: The Forest: Some textures look like 8-bit color mode
at night
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
At night the game looks mostly like it switched to a 8-bit color mode. For
example this can be easily seen on trees. Here is a screenshot how it looks at
night: http://img4.picload.org/image/iodolrl/2015_05_15_23_58_41.png
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https://bugs.winehq.org/show_bug.cgi?id=39036
Bug ID: 39036
Summary: The Forest: Screen can freeze temporary on loading
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
For example if a new game in single player gets started and the axe in the
loading screen stops moving after a few seconds and the game gets then
minimized as soon as it gets recovered the screen will temporary freeze and
showing the state of the desktop directly before the game got recovered until
the game has finished loading.
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https://bugs.winehq.org/show_bug.cgi?id=39052
Bug ID: 39052
Summary: The Forest: Graphic issue on some text
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52024
--> https://bugs.winehq.org/attachment.cgi?id=52024
Screenshot with the graphic issue
On starting a new game the game shows the hint that the initial scene can be
skipped with pressing space but sometimes the word space (which is drawn on a
square) is black as shown in the screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39061
Bug ID: 39061
Summary: The Forest: Sensitivity of the mouse increases
sometimes
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On opening the survival book and selecting a blueprint sometimes the
sensitivity of the mouse does then increase drastically making it impossible to
navigate controlled anymore. A workaround is to press ESC to go into the pause
menu and then to continue the game but the next selection of a blueprint does
then cause this issue again.
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https://bugs.winehq.org/show_bug.cgi?id=39062
Bug ID: 39062
Summary: The Forest: Caves are lighted
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 52031
--> https://bugs.winehq.org/attachment.cgi?id=52031
Screenshot with a lighted cave
On entering a cave I'm noticing that instead of being dark the caves are
lighted as shown in this screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=39868
Bug ID: 39868
Summary: The Forest: White pixels are appearing on some objects
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 53224
--> https://bugs.winehq.org/attachment.cgi?id=53224
White pixels on some objects
As shown in the screenshot in the attachments some objects have white pixels.
On some objects it looks like a grid and on distant ones white stripes are
sometimes visible on the edge.
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https://bugs.winehq.org/show_bug.cgi?id=40272
Bug ID: 40272
Summary: The Forest: Chat doesn't work
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
On joining a multiplayer game and pressing enter the cursor does blink in the
bottom center of the window but typing any characters doesn't show them then.
Also messages from other players seems to be not visible too.
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https://bugs.winehq.org/show_bug.cgi?id=45470
Bug ID: 45470
Summary: Portal 2 - portal visible through objects
Product: Wine
Version: 3.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 61816
--> https://bugs.winehq.org/attachment.cgi?id=61816
screenshot
Same on 1.9.x and 2.x branches.
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https://bugs.winehq.org/show_bug.cgi?id=37830
Bug ID: 37830
Summary: SteuerSparErklärung 2015: Installing with the
"USB-Installation" method fails
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Distribution: ---
Created attachment 50377
--> https://bugs.winehq.org/attachment.cgi?id=50377
Terminal output (fixme+all,err+all)
Background:
===========
SteuerSparErklärung (SSE) is a german tax program. It offers a "portable"
installation method called "USB-Installation". Beneath the installation on a
flash drive, this method especially targets a privacy oriented installation. If
no external flash drive is connected, the internal hard drive is used, but the
program is installed to a separate folder (i.e. not in "Program Files") and no
registry entries are made.
Bug description:
================
I've put translations in [brackets].
The installation of SSE 2015 with the "USB-Installation" method fails. The
installer displays an error message:
Fehler bei der Installation [Installation error]
Path not found
(Fehler code: 3) [Error code]
Die Installation von SteuerSparErklärung 2015 Portable wird abgebrochen. [The
installation of "SteuerSparErklärung 2015 Portable" is getting cancelled."]
I attached the terminal output (fixme+all,err+all).
Further information:
====================
It doesn't matter if a USB flash drive is connected (and seen in wine as drive
E:) or not. Not connecting one is perfectly ok under windows.
SSE2015 officially supports WinXP.
The following line is only shown for this installation method, but not for the
default (no idea if it is relevant):
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2d1400 (device=2d access=0
func=500 method=0)
If I try with wine as Win7 I additionally get these lines (again not claiming
that they are important):
fixme:shell:SHGetLocalizedName L"C:\\users" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens" 0x33f2da 260 0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My Documents" 0x33f2da 260
0x33f2cc: stub
fixme:shell:SHGetLocalizedName L"C:\\users\\jens\\My
Documents\\Steuerf\00e4lle" 0x33f2da 260 0x33f2cc: stub
So far I could not find a workaround. For other reasons I normally use
"winetricks crypt32 riched20 vcrun2013" for SSE 2015.
System:
=======
Debian GNU/Linux 8.0 "Jessie" x86_64 + Debian's wine-development 1.7.33-1.
New, clean wineprefix.
The problem also exists under wine 1.6.2 and other distros (Arch Linux x86_64,
Peppermint Five).
Reproduce:
==========
Download installer (206 MB):
http://www.steuertipps.de/gateway/softwareGateway.cfm?folder=demo&filename=…
sha1sum SSEStandard_20.24.112.exe
3349b7b79d7ae71194fe75488233400da89be73b SSEStandard_20.24.112.exe
Short version:
--------------
OK
Installation starten
USB-Installation
OK
Weiter
Weiter
Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)"
Weiter
Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung"
Weiter
Long version:
-------------
- Click "OK" in "WinZip Self-Extractor" [... Keep all windows open until the
installation is complete! ...].
- Click "Installation starten" in the next window (SteuerSparErklärung 2015:
Installation).
- Click "USB-Installation" [Installs on a USB flash drive] in the next window
(Installation >SteuerSparErklärung 2015<).
- Confirm "Informationen" [No storage device was found at the USB connector!
Hard disk C: was chosen as drive for the installation. Click on "Ändern"
[Change] in the installation window, to select another drive.].
- Click "Weiter >" [Continue] [this installs to
C:\SSE2015Portable\App\Steuerprogramm] in the next window (USB-Installation).
- Click "Weiter >" [Continue] in the next window (USB-Installation/Hinweise zur
USB-Installation) [Hints for the USB installation: the program will be
installed/copied completely to an external medium. There will be absolutely no
data saved on your computer. Therefore usage is possible on any Windows
computer. Installing on USB comes with some limitations: No links on the
desktop, No starter entries, No registration of the file types and therefore no
possibility to open a tax data file with a double click. ... You can always
save your data to a USB flash-drive, even if you've chosen the installation on
a hard drive. ...].
- Tick "Testversion installieren (mit Lohnsteuer-Ermäßigung)" [Install test
version (...)] in the next window (Installation >SteuerSparErklärung
2015</Produkt-Freischaltung).
- Choose "Ich akzeptiere die Bedingungen der Lizenzvereinbarung" [Accept
license] and click "Weiter >" in the next window (Installation
>SteuerSparErklärung 2015</Lizenzvereinbarung). The license text is not
displayed, see bug #37743.
... then the installation starts but finally fails with the error message.
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http://bugs.winehq.org/show_bug.cgi?id=23045
Summary: Far Cry 2: unexpected exiting of application
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mgavl69(a)juno.com
Created an attachment (id=28591)
--> (http://bugs.winehq.org/attachment.cgi?id=28591)
fc2bugs_builtin_secur32
Far Cry 2 will unexpectedly exit with no backtrace. Mainly this is a problem
encountered when starting a 'New Story',if it doesn't exit on the loading
screen, and going along the first jeep ride. I haven't seen it happen when
'Continuing' or loading from a previous saved game yet.
This is one has been puzzling me since alot of people report this in the
AppDb pages. The component I've been mainly focusing on is the secur32.dll
(builtin & native). Using the native secur32.dll I haven't had any crashes or
unexpected exits at all. Using the builtin secur32.dll the exiting always
happens. See attachments. winedebug=+file,+secur32
Using winedbg hasn't provided any useful info to me to make sense of it but
maybe my winedbg-fu isn't up to par. If you have any suggestions about other
channels / winedbg commands (or example how-to pages/commands) I could look
into to provide some more useful info let me know.
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https://bugs.winehq.org/show_bug.cgi?id=45458
Bug ID: 45458
Summary: Audio problems
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mt.leo(a)email.com
Distribution: ---
Created attachment 61797
--> https://bugs.winehq.org/attachment.cgi?id=61797
Issue
In wine 3.0 sound card/sound driver has issues; For Mic, Line in and no
playback. In winecfg it shows everything fine in settings and sound test, but
in different kinds of windows audio/recording software from ''vsthost'',
'''wavosaur'', 'OpenMPT'' etc.
It has issues; vsthost: "*No wave input"
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:winmm:MMDRV_Init CoCreateInstance failed: 80040154
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
wavosaur: "Unable to start audio driver";
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
001f:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
001f:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
And again in another music/audio software with no prior issues in wine till
version 3.00, ''OpenMPT audio tracker software'': "Failed to open audio
device";
0009:err:ole:CoGetClassObject no class object
{bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:dsound:get_mmdevenum CoCreateInstance failed: 80040154
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
0009:err:ole:CoGetClassObject no class object
{00000320-0000-0000-c000-000000000046} could be created for context 0x80000001
0009:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
0009:err:ole:CoGetClassObject class {00000320-0000-0000-c000-000000000046} not
registered
I even tried removing pulse audio and switching to alsa in wine tricks, but
problems still persist.
Going to see if I can downgrade to an older version in wine, for the past 7-8
years I have never come across these bugs, before. I also Imagen in 3.00 of
wine users wanting to play video game may have sound issues in wine.
I have got FOSS video game to finish for some projects, I need to do some audio
work in the above software, if it was not been fixed since 3.00 back in January
or since then I am just going to have to stick with the downgrade.
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https://bugs.winehq.org/show_bug.cgi?id=45456
Bug ID: 45456
Summary: winemenubuilder: Does not use "WINELOADER" environment
variable
Product: Wine
Version: 3.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dev(a)tng247.com
Distribution: ---
Currently wine creates *.desktop files which (incorrectly?) assume the only
instance of "wine" is installed within the "PATH" environment variable and
ignore the users preference defined within the "WINELOADER" environment
variable (multiple Wine installations):
https://wiki.winehq.org/FAQ#Can_I_install_more_than_one_Wine_version_on_my_…
Looking at "winemenubuilder.c" it appears lines 1464 and 2505 are causing this
issue:
https://source.winehq.org/git/wine.git/blob/HEAD:/programs/winemenubuilder/…
Would something like this be eligible for a point release patch? It's a blocker
for an application we're working on.
Many thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=45442
Bug ID: 45442
Summary: Jottacloud problems
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nada.manou(a)gmx.de
Distribution: ---
Created attachment 61775
--> https://bugs.winehq.org/attachment.cgi?id=61775
backtrace.txt
I am using Linux Mint 19 with Wine 3.11
Formerly I used Linux Mint 18.x with unknown version of wine, where Jottacloud
worked properly. I can install it, but then not open it. Other Wine Program is
running properly (Photoscape).
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https://bugs.winehq.org/show_bug.cgi?id=45264
Bug ID: 45264
Summary: Call to Power II crashes if csmt is enabled
Product: Wine
Version: 3.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sir.suriv+wine(a)gmail.com
Distribution: ---
Created attachment 61509
--> https://bugs.winehq.org/attachment.cgi?id=61509
backtrace
Call to Power II (GOG version) crashes if command stream multi-threading is
enabled. Disabling it by setting HKCU\Software\Wine\Direct3D\csmt to 0 fixes
the issue.
Error message:
wined3d_private.h:4467: wined3d_from_cs: Assertion `cs->thread_id ==
GetCurrentThreadId()' failed.
System information:
Wine build: wine-3.9-22-gc7718d31c7
Platform: i386
Version: Windows 7
Host system: Linux
Host version: 4.14.41-gentoo
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https://bugs.winehq.org/show_bug.cgi?id=44558
Bug ID: 44558
Summary: Broken font in GOG installer
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: thomas.faber(a)reactos.org
Regression SHA1: fb44feb62fd8b49edd27921bc6bc3682d14c1254
Distribution: ---
Created attachment 60520
--> https://bugs.winehq.org/attachment.cgi?id=60520
fields
Dungeons 2 (GOG installer) affected by this.
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https://bugs.winehq.org/show_bug.cgi?id=44695
Bug ID: 44695
Summary: Regression bug: BricsCADv18 crash at startup
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 60701
--> https://bugs.winehq.org/attachment.cgi?id=60701
crash_report
In wine 3.3 Bricscad v18 at startup: make a window and menu bar, then crash
with an error.
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https://bugs.winehq.org/show_bug.cgi?id=43698
Bug ID: 43698
Summary: Taimanin Asagi 3 steals focus in fullscreen
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zaplo00(a)mailfence.com
Distribution: ---
This game works in windowed mode but in fullscreen if you alt-tab game
immediately steals focus back. This makes it impossible to write anything
unless you switch to windowed mode first and I can't see anything useful in
log. These two windows are only in fullscreen (launched script to get these
with middle mouse in terminal)
xwininfo: Window id: 0x460003d "TVPMenuContainerForm"
Absolute upper-left X: 16
Absolute upper-left Y: 152
Relative upper-left X: 16
Relative upper-left Y: 152
Width: 527
Height: 35
Depth: 24
Visual: 0x21
Visual Class: TrueColor
Border width: 0
Class: InputOutput
Colormap: 0x4400001 (not installed)
Bit Gravity State: NorthWestGravity
Window Gravity State: NorthWestGravity
Backing Store State: NotUseful
Save Under State: no
Map State: IsUnMapped
Override Redirect State: yes
Corners: +16+152 -3297+152 -3297-893 +16-893
-geometry 527x35+16+152
xwininfo: Window id: 0x460003c (has no name)
Absolute upper-left X: 0
Absolute upper-left Y: 0
Relative upper-left X: 0
Relative upper-left Y: 0
Width: 1
Height: 1
Depth: 24
Visual: 0x21
Visual Class: TrueColor
Border width: 0
Class: InputOutput
Colormap: 0x4400001 (installed)
Bit Gravity State: NorthWestGravity
Window Gravity State: NorthWestGravity
Backing Store State: NotUseful
Save Under State: no
Map State: IsUnMapped
Override Redirect State: yes
Corners: +0+0 -3839+0 -3839-1079 +0-1079
-geometry 1x1+0+0
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https://bugs.winehq.org/show_bug.cgi?id=41970
Bug ID: 41970
Summary: Clickteam games' sound crackles
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: fuhiwohe(a)nincsmail.com
Distribution: ---
Since i changed my old SB Live! sound card to an Audigy Rx, Clickteam games
(created with KnP, TGF, MMF series) are playing MIDI and sounds with stuttering
and crackling under WIME. My OS is Debian 8 AMD64 and i use the latest WINE,
but earlier versions are affected too. (I tried 1.6 from the repo, that does it
too.)
If i run the game from console then sometimes i get the line
ALSA lib pcm_hw.c:1667:(_snd_pcm_hw_open) Invalid value for card
at the beginning and
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
sometimes, randomly. However the sound is (mostly) continously crackling and i
only get this last one sometimes only.
The noise become more intense if i open a window inside the game (e.g.:
password window)
No other type of games affected, even other games which uses MIDI are OK. Just
the Clickteam created ones. Also native sound and MIDI playing are perfectly
OK, so it's not ALSA or the soundcard itself.
I've checked old bugreports about crackling sound, but all of them were pulse
related and since pulseaudio is not installed on my machine and i also compiled
WINE with the "--without-pulse" option, thus this must be something in the WINE
ALSA driver.
Also, it does not change anything if i change the emulation type between Win98
or WinXp.
No crashlogs, since there are no crashes.
Please tell me if i should provide something.
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https://bugs.winehq.org/show_bug.cgi?id=40961
Bug ID: 40961
Summary: Angels Fall First DirectX mode fails to draw anything
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: freepskov(a)gmail.com
Distribution: ---
Created attachment 55108
--> https://bugs.winehq.org/attachment.cgi?id=55108
Log of wine and game output
I recently got Angels Fall First 0.9.253.2507 (Early Access) on Steam, a game
which I believe runs on Unreal Engine 3. It does not work on Wine 1.9.14 with
my NVIDIA GTX 550 Ti Desktop or my Intel Iris Pro 5200 laptop on either Ubuntu
16.04 (both computers) or Mac OS X (laptop only).
When opened in the default mode (DirectX 9), the splash appears for a while,
the screen goes black for a few seconds, and then it goes transparent at a
weird resolution. You can then alt-tab to get to the rest of your open windows,
and the process must be manually killed. It continues to play music until it is
killed.
The game also has an OpenGL mode that doesn't work, as well as a Direct X 11
mode that doesn't work, but that is for a separate bug report as different
things occur.
Past testimony on the internet suggests that the game used to work, so I
suppose the developers made some change to AFF that broke it on wine.
I tested lots of native libraries, and as far as I can tell, they do nothing to
help or hurt the game.
I'm attaching a log from a clean 32-bit wine prefix with mono 4.6.3. I also
tested it with winetricks dotnet40 and winetricks dotnet45, but the output was
identical, except that the second line in the log did not appear when dotnet45
was used and some addresses changed.
These look to me like highlights from the log, but I am by no means an expert:
> fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
> fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
> Then the game says "Warning," over and over
> fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
The game then gives the output: *** WARNING - PATHS MAY NOT BE VALID ***
After the game opens, wine will repeat the message:
> fixme:d3d:wined3d_occlusion_query_ops_get_data 0x42a04b98 Wrong thread, returning 1.
until the process is put out of its misery.
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https://bugs.winehq.org/show_bug.cgi?id=40719
Bug ID: 40719
Summary: Space Engine 0.96: Crash on loading planets, galaxies,
and the simulator.
Product: Wine
Version: 1.6.1
Hardware: x86-64
URL: http://spaceengine.org
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zachary_chompy(a)live.com
Created attachment 54620
--> https://bugs.winehq.org/attachment.cgi?id=54620
Application crash...
Crashes when initializing galaxies or pretty much anything.
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https://bugs.winehq.org/show_bug.cgi?id=40358
Bug ID: 40358
Summary: staredew valley crashes when reaching level 120 in the
mines and when receiving pet
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegirl_isagirl(a)yahoo.com
stardew valley crashes when reaching level 129 in the mines and when receiving
pet
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https://bugs.winehq.org/show_bug.cgi?id=39851
Bug ID: 39851
Summary: The King of Fighters 2002 Unlimited Match (Steam):
Crash at begin
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: billy3321(a)gmail.com
Distribution: ---
Created attachment 53203
--> https://bugs.winehq.org/attachment.cgi?id=53203
wine log
I installed The King of Fighters 2002 Unlimited Match through steam, the
install is success.
Then I start the game, the window separated to 2 window, one is background, and
the other play the movie. the movie window cannot accept any input, only the
background window can input. but while push the space(start button), the game
crashed.
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https://bugs.winehq.org/show_bug.cgi?id=38942
Bug ID: 38942
Summary: Driving Simulator 2012 starts but I cannot see the
main parts of the game
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 51883
--> https://bugs.winehq.org/attachment.cgi?id=51883
Wine log while the error occurs; the log is shorted because the lines that are
not shown are exactly the same as the last ones in the log
The game starts correctly but I cannot see anything except the minimap in the
top right corner and the HUD on the bottom.
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https://bugs.winehq.org/show_bug.cgi?id=37968
Bug ID: 37968
Summary: Coupons.com plugin doesn't work
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmarcellais(a)gmail.com
Distribution: ---
Created attachment 50591
--> https://bugs.winehq.org/attachment.cgi?id=50591
BackTrace log
Attempting to print from Coupons.com with coupons.exe and firefox installed in
Wine
Getting the following error when attempting to print and the site hits the
coupon printer plugin (see attached)
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https://bugs.winehq.org/show_bug.cgi?id=37427
Bug ID: 37427
Summary: Open General Error after playing a Round
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobi_betsch(a)yahoo.de
Distribution: ---
Created attachment 49780
--> https://bugs.winehq.org/attachment.cgi?id=49780
Error-Report of Wine
Hi,
when I start the game "Open General" and play a round the Error occurs wich is
underneath. It happens on different maps and Mods.
Can you help me plz?
Tobi
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https://bugs.winehq.org/show_bug.cgi?id=37142
Bug ID: 37142
Summary: rome total war 2: crashes at start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daneker88(a)gmail.com
Created attachment 49364
--> https://bugs.winehq.org/attachment.cgi?id=49364
error report
game crashes when i click play
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http://bugs.winehq.org/show_bug.cgi?id=35257
Bug ID: 35257
Summary: when wine system tray left click,wine does not draw
top-down menu in correct cordinator.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
Created attachment 47024
--> http://bugs.winehq.org/attachment.cgi?id=47024
This background was unforcused,not because wine.
System tray apps i tried was only Hidemaru,but it must not hidemaru's own
problem.
When clicked right ,it correctly draw menu.
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http://bugs.winehq.org/show_bug.cgi?id=34907
Bug #: 34907
Summary: Evernote 5.0.x (all versions) search popup permanently
above all other windows
Product: Wine
Version: 1.7.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danny(a)orionrobots.co.uk
Classification: Unclassified
Using Evernote 5.0.x (1,2 and 3 have exhibited this on Wine), the search popup
is always on top - above all other desktop windows, and is hard to close.
I usually have to minimize the main Evernote window to make it disappear.
This is seen on FC19 x86_64.
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http://bugs.winehq.org/show_bug.cgi?id=34585
Bug #: 34585
Summary: Only one System-Tray icon is responsive at a time
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stewved(a)gmail.com
Classification: Unclassified
To replicate:
1 Open any app that has a system tray icon eg. Steam.
2 Open another app that also uses the tray icon.
The first app's icon icon wont register any clicks.
No difference when using the same prefix or different ones.
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http://bugs.winehq.org/show_bug.cgi?id=33478
Bug #: 33478
Summary: Borderlands 2 on FGLRX compiles a shader every frame.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roboman2444(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
So whenever running Borderlands 2 under wine with FGLRX, I get about 2 fps. It
doesn't matter the resolution, graphical settings, Borderlands 2 config file
edits, or winecfg settings.
Using APITrace, I have concluded that GLCompileShaderARB and GLLinkProgramARB
are being called every single frame, and taking up a lot of cpu time.
This may effect some other games, such as Serious Sam 2 HD, but I don't have
conclusive evidence that this is the problem.
Wine version affected- 2.5.29 and below.
OS- Debian Squeeze x86.
CPU- amd FX8320
RAM- 24GB 1866mhz
GPU- dual 6970's. Crossfire disabled for wine.
Drivers- FGRLX 13.4. It has happened in previous versions as well.
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http://bugs.winehq.org/show_bug.cgi?id=33397
Bug #: 33397
Summary: World of Warcraft 5.x, openSUSE 12.3 & Wine 1.5 very
low fps
Product: Wine
Version: 1.5.28
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fakemoth(a)gmail.com
Classification: Unclassified
Wine has very poor performance in World of Warcraft 5.x Mists of Pandaria,
Wine 1.5.x any recent version on high end ATI/AMD graphic cards (D3D or OpenGL,
both 32 and 64bit client), 4 to 5 times slower than reported usually in forums,
to the limit of unplayable, for example 6 frames/s in intensive fights like
Sha, 14 frames/s in major cities on busy realms, with an overal media of 20 fps
on a ATI/AMD Radeon HD 6950/2GB (13.1 vendor driver), 6 core AMD CPU 1055T, 8GB
RAM DDR3, 10krpm WD Raptor, OpenSUSE 12.3 x86_64.
Confirmed also for Ubuntu 12.10 x86_64. No other problems it installs and runs
fine except the FPS issue.
Nothing seems to help. More here:
http://forum.winehq.org/viewtopic.php?f=8&t=17703&p=84834#p84834
and here
http://forums.opensuse.org/english/get-technical-help-here/games/480599-wor…
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http://bugs.winehq.org/show_bug.cgi?id=32097
Bug #: 32097
Summary: hover menu of QQ2012 contact flushes and randomly
disapears
Product: Wine
Version: 1.5.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Hello,
This is a follow up of Bug 32066.
To reproduce:
1. Download qq2011
http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. Install QQ2011.exe
3. set atl80 to native, work around 30512
4. `winetricks -q riched20`, work around Bug 29636
5. `winetricks -q ie7`, work around Bug 29638
6. Start QQ.exe
7. login (be careful of Bug 27468)
accout: 1469264807
Password: winedebug
8. open the main UI of QQ, move the mouse to the "My Profile icon" or one of
the contacts' icon, such as qq-myprofile-hover-menu.png and
qq-contact-hover-menu.png
At this time, a hover menu will popup, such as the two screenshot showing.
9. move the mouse from one icon to anonther icon, for example, move from "My
Profile icon" to "winedebug", or move from "winedebug" to "fracting", and so
on.
Expect Result:
Different hover menu shoud be displayed for each related icon.
Actual Result:
The hover menu usually flushes in a moment and disappears.
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http://bugs.winehq.org/show_bug.cgi?id=31714
Bug #: 31714
Summary: AutoCAD 2005 pan became unacceptably slow in 1.5.13
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Classification: Unclassified
After updating to 1.5.13 the pan command became very slow and jerky.
To reproduce, simply open a drawing and try to pan with middle mouse button.
Up to wine 1.5.12 it was quite smooth and fast, now it's jerky and very slow.
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http://bugs.winehq.org/show_bug.cgi?id=31291
Bug #: 31291
Summary: Unable to input german umlaut characters with certain
locales
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ldm(a)gmx.at
Classification: Unclassified
I can not type german Umlaut characters äöü when i have the locale
en_DK.utf8
however if I set it to
en_US.utf8 or de_DE
it works! This is independet from the keyboard layout. Copy-pasting into the
wine application works in any case and the characters are displayed correctly.
Inputing german characters should work equaly well in any locale and only
depend on the keyboard layout. In any case it should work in en_DK.utf8 just as
well as in en_US.utf8 since both are english and both are unicode. Tested with
wine-1.5.9.
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http://bugs.winehq.org/show_bug.cgi?id=25223
Summary: Tray icons are flickering
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lyoko(a)live.com
I'm using uTorrent 2.0.4 in the latest wine, and the tray icon flickers when my
mouse is over his tray icon, or sometimes the tray icon gets yellow backround..
just a small issue..
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http://bugs.winehq.org/show_bug.cgi?id=24884
Summary: Star Wars: The Force Unleashed needs d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31513)
--> (http://bugs.winehq.org/attachment.cgi?id=31513)
Log
Attached log shows a bunch of stubs the game depends on. winetricks d3dx9_36
works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=24444
Summary: Privates (game) crashes upon startup
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: devurandom(a)gmx.net
Created an attachment (id=30837)
--> (http://bugs.winehq.org/attachment.cgi?id=30837)
crash.log
I installed the game "Privates" [1], but it crashes right on startup, after
installation.
[1] http://www.e4.com/game/privates.html
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http://bugs.winehq.org/show_bug.cgi?id=24234
Summary: Huge flicker problem when playing Dragon Age
fullscreen with ATI card
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rig9919hd(a)gmail.com
I am trying to play Dragon Age Origins using ATI Catalyst driver with Radeon HD
4870.
I will just list the combinations of settings and their results rather than try
explaining whats happening.
TEST 1
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: launches fine and things are ok until I alt-tab (to hide the taskbar,
because it still has focus) to give full focus to the game window and then
massive flicker occurs with weird color changes. unplayable
TEST 2
winecfg: desktop emulation on 1600x900
in-game graphics: fullscreen off, 1600x900
command used to launch: wine daorigins.exe
result: everything's fine, but not ideal because when mouse goes to bottom of
screen while playing, taskbar pops up if
TEST 3
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: wine daorigins.exe
result: huge flicker problem, unplayable
TEST 4
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1024x768
command used to launch: wine daorigins.exe
result: playable but not ideal because my screen is 1600x900
TEST 5
winecfg: desktop emulation off
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: huge flicker, unplayable
TEST 6
winecfg: desktop emulation on, 1600x900
in-game graphics: fullscreen on, 1600x900
command used to launch: startx `which wine` daorigins.exe -- :1
result: best result so far, no flicker, good resolution, but about 20 pixels
are cut off the bottom because of desktop emulation being on
It seems like anytime the game is played at "real fullscreen" the flicker
problem occurs.
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http://bugs.winehq.org/show_bug.cgi?id=23825
Summary: Default charset for help files does not in sync with
the default charset for the system
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aceler(a)gmail.com
Created an attachment (id=29902)
--> (http://bugs.winehq.org/attachment.cgi?id=29902)
screenshot
The system can have a default charset for the files, including html files, like
cp-1251 for Russian, cp-1254 for Turkish and so on.
Some of the people, writing help files assume that the codepage for these files
is the default, but wine help browser shows it in iso-8859-1.
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http://bugs.winehq.org/show_bug.cgi?id=23437
Summary: winevdm.exe crashes in Discovering Endangered Wildlife
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Created an attachment (id=29235)
--> (http://bugs.winehq.org/attachment.cgi?id=29235)
Console output on crash
Discovering Endangered Wildlife is a multimedia CD-ROM originally produced by
Lyriq International Corporation. It was more recently marketed by
GSP/Avanquest, at least in the UK as David Bellamy's Endangered Wildlife.
It's a Win16 application. There are several sub-games which cause a crash when
you exit them.
Run DISCOVER.EXE. Click the Discovery Game button. Enter your name and click OK
if asked. Click on an animal. When the grid screen appears, click the jigsaw,
word finder or picture scramble icons. Click the Done button at the lower right
of the screen. Wine shows a Program Error dialog box saying "The program
winevdm.exe has encountered a serious problem and needs to close. ..."
Console output begins (the read access address varies from run to run):
wine: Unhandled page fault on read access to 0x00001698 at address 0x683a67fc
(thread 001a), starting debugger...
Unhandled exception: page fault on read access to 0x00001698 in 32-bit code
(0x683a67fc).
fixme:dbghelp:addr_to_linear Failed to linearize address 005a:ab08 (mode 0)
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http://bugs.winehq.org/show_bug.cgi?id=22268
Summary: SWKOTOR: Fails to detect installed graphic drivers
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27198)
--> (http://bugs.winehq.org/attachment.cgi?id=27198)
What happens after clicking scan hardware in configurator
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect installed graphic drivers. I click on the scan hardware in configurator
and I get what I showed in attachment
In terminal there are only these lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e240,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=21852
Summary: word 2007 loses bold and italic formatting on some
fonts when printing to file
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=26457)
--> (http://bugs.winehq.org/attachment.cgi?id=26457)
output when starting word, opening document then printing to file
I open a document in Word 2007.
The font used is DoulosSIL - installed from the Ubuntu (Karmic) repositories.
I select print -> print to file and save a file as .pdf.
What should happen:
PDF should retain formatting of bold and italic type. This works fine with the
Garamond font (which Word comes with??).
What actually happens:
All bold and italic formatting is lost.
Possibly linked to http://bugs.winehq.org/show_bug.cgi?id=16121 ??
Terminal output when performing this action attached.
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http://bugs.winehq.org/show_bug.cgi?id=21683
Summary: AutoCAD 2002: installation of Service Pack 1 fails
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
My Linux is Fedora 12 32 bit. My problem is that i can't install Service Pack 1
for AutoCAD 2002.
1. delete "~/.wine"
2. install AutoCAD 2002
5. run k030rc2_k044_acad_swl_r4.exe or run k030rc2_k044_acad_unl_r4.exe from
www.autodesk.com
6. get an error 114 for k030rc2_k044_acad_swl_r4.exe or 1612 for
k030rc2_k044_acad_unl_r4.exe
Both errors do say that sp for AutoCAD 2002 wasn't applied, it didn't even
start.
In first case there is no terminal output. In second case terminal output is:
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
fixme:msi:MsiSourceListGetInfoW Unhandled context 4
Two fixmes appear before error message and two after closing error message.
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