https://bugs.winehq.org/show_bug.cgi?id=57079
Bug ID: 57079
Summary: Quicken WillMaker Plus 2007 requires unimplemented
msvcp70.dll.?getline@std@@YAAAV?$basic_istream@DU?$cha
r_traits@D@std@@@1@AAV21@AAV?$basic_string@DU?$char_tr
aits@D@std@@V?$allocator@D@2@@1@@Z
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Created attachment 76952
--> https://bugs.winehq.org/attachment.cgi?id=76952
Quicken WillMaker Plus 2007 winedbg backtrace
When launching Quicken WillMaker Plus 2007, it crashes with:
wine: Call from 7B632718 to unimplemented function
msvcp70.dll.?getline@std@@YAAAV?$basic_istream@DU?$char_traits@D@std@@@1@AAV21@AAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@@Z,
aborting
Using the native msvcp70.dll that ships with the application avoids the crash.
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https://bugs.winehq.org/show_bug.cgi?id=57139
Bug ID: 57139
Summary: SET changes errorlevel in .bat files
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
errorlevel was changed to 0 after SET, while Windows CMD keep it unchanged.
Quote from https://stackoverflow.com/a/34968021 and
https://stackoverflow.com/a/148991:
The differences between .CMD and .BAT as far as CMD.EXE is concerned are: With
extensions enabled, PATH/APPEND/PROMPT/SET/ASSOC in .CMD files will set
ERRORLEVEL regardless of error. .BAT sets ERRORLEVEL only on errors.
test.bat:
@echo off
call :SetError
echo %errorlevel%
echo %errorlevel%
SET x=
echo %errorlevel%
exit /B 0
:SetError
exit /B 2
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https://bugs.winehq.org/show_bug.cgi?id=57240
Bug ID: 57240
Summary: Wine 9.18 - Regression - FL Studio (and probably other
apps) don't export correct file formats anymore
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Issue INTRODUCED with wine 9.18:
If I click "export as .wav" inside fl studio, instead of letting me export the
file as a .wav, it will automatically export it as "untitled.wav.flp", and if
it do it again it will export it as "untitled.wav.wav.flp" and it will keep
adding ".wav" to the name of the file, but it actually save it as an ".flp"
file even if I've selected ".wav" in the export section.
This bug was introduced with Wine 9.18, as I've tested it with wine 9.17 on
multiple machines and they don't have this issue, but after updating to 9.18
they all have the issue, it doesen't matter if you're using waylkand or x11, it
doesen't matter what DE you're using, the issue will persist, and I'm sure it's
a regression because of that.
I've tried to do a regression test but I wasn't able to, so I don't know what
specific patch caused the regression, but it is a regression.
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https://bugs.winehq.org/show_bug.cgi?id=57264
Bug ID: 57264
Summary: zsh: killed wineboot --init
Product: Wine
Version: unspecified
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Cannot run wine on arm darwin why?
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https://bugs.winehq.org/show_bug.cgi?id=57261
Bug ID: 57261
Summary: MongoDB crashes when launched from command line in
Wine 9.0
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Avasmd(a)yandex.ru
Distribution: ---
When running MongoDB in Wine, the mongod.exe process terminates due to an
Access violation error (when calling the _ctime64_s function from ucrtbase.dll,
line 182 in the log).
The full text of the error is in the Mongo log:
\mongod_test\mongod_log_error.txt.
The mongod_test.tar.gz is attached to the task, which contains mongod.exe
(necessary for reproduction), as well as the MongoDB log.
OS configuration and software versions.
RED OS 7.3.4 (MUROM)
Linux kernel version = 6.1.94-1.e17.3.x86_64
Wine version = 9.0
Mate desktop environment version = 1.28.1
MongoDB version = 5.0.6
Reproduction steps.
1. Untar mongod_test.tar.gz and move the mongod_test folder to Wine (~/.wine …)
2. While in the Linux console, go to the mongod_test folder
cd /path/to/mongod_test/
3. Create database test folder
mkdir db_test
4. And run mongod.exe using the following command
wine mongod.exe --port 27020 --dbpath ./db_test
Comments.
A similar command (mongod.exe --port 27020 --dbpath ./db_test)
is successfully run in powershell on the native Windows OS.
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https://bugs.winehq.org/show_bug.cgi?id=57262
Bug ID: 57262
Summary: Multiple Hashes Appended to URL in Embedded IE
(iexplore.exe) with Latest Gecko in Wine
Product: Wine-gecko
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: rikul(a)inbox.ru
Distribution: ---
Created attachment 77180
--> https://bugs.winehq.org/attachment.cgi?id=77180
Test html
When using the embedded Internet Explorer (iexplore.exe) with the latest Gecko
engine, clicking anchor links (<a>) with hash fragments causes the URL to
append multiple hash values instead of replacing the existing hash.
Steps to Reproduce:
1. Use the following example HTML file:
2. Open this HTML file in the embedded Internet Explorer (iexplore.exe) within
the application.
3. Click the links in quick succession.
Expected Behavior:
Clicking on "Go to Section A" should update the URL to #sectionA.
Clicking on "Go to Section B" should update the URL to #sectionB.
The URL should not append multiple hashes (e.g., #sectionA#sectionB).
Actual Behavior:
The URL appends multiple hashes when the links are clicked, resulting in an
incorrect format (e.g., #sectionA#sectionB).
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https://bugs.winehq.org/show_bug.cgi?id=56815
Bug ID: 56815
Summary: Virtualbox installer fails to install
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svengrewe(a)posteo.de
Distribution: ---
Used Wine version: 9.10
The Virtualbox installer is broken. It fails to install with GUI and in silent
mode.
I tested the installer for Virtualbox version 4.3.12, 5.2.44 and 6.0.10.
Installing .Net Frameworks doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=57267
Bug ID: 57267
Summary: Samsung Smart Switch: crash during installation
(during device drivers installation)
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 77194
--> https://bugs.winehq.org/attachment.cgi?id=77194
backtrace
https://www.samsung.com/ph/support/apps-services/how-to-backup-and-restore-…https://downloadcenter.samsung.com/content/SW/202406/20240626140001115/Smar…
austin@debian:~/Downloads$ du -sh Smart.Switch.PC_Setup.exe
45M Smart.Switch.PC_Setup.exe
austin@debian:~/Downloads$ sha1sum Smart.Switch.PC_Setup.exe
6b8c3e42a9cd1c85f9987cce1033e87c3c5636d3 Smart.Switch.PC_Setup.exe
Requires `winetricks vcrun2008` (or will install it itself, if not present).
During the device driver installation, the backtrace prompt appears.
Note: the crash is from a separate process (so using `winetricks nocrashdialog`
won't make the backtrace appear in the terminal).
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https://bugs.winehq.org/show_bug.cgi?id=54312
Bug ID: 54312
Summary: (FL Studio 21) ilbridge.exe doesn't work.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: djtech.developer(a)gmail.com
Distribution: ---
Hi, I was trying to use FL Studio 21 with wine on Ubuntu 22.04.
Everything works, execpt ilbridge.exe (the internal component that lets the
user run 32-bit plugin on 64-bit machines, located at `C:\Program
Files\Image-Line\FL Studio 21\System\Tools\Bridge\(32bit/64bit)\ilbridge.exe`)
I tried using the DVS plugins and the Tonmann DeEsser plugin and they both
worked on my Windows 11 virtual machine, but when I tried using them with wine,
FL would stop responding and `ilbridge.exe` would start using 100% of my CPU
without actually loading the plugin (I tried waiting for about 10 minutes, but
nothing).
I wanted to ask if there was a solution to this.
Thanks in advance.
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https://bugs.winehq.org/show_bug.cgi?id=57265
Bug ID: 57265
Summary: Bug in PlayOnLinux
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rvonau(a)posteo.de
Distribution: ---
Created attachment 77190
--> https://bugs.winehq.org/attachment.cgi?id=77190
back trace
Dear Sirs,
I had installed ubuntu24.04. After installing the Windows program
MyPhoneExplorer in PlayIOnLinux this program crashes every time. Under
ubuntu22.04, the program ran normally with the help of PlayOnLinux. The
corresponding back trace is enclosed.
Please help.
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https://bugs.winehq.org/show_bug.cgi?id=57263
Bug ID: 57263
Summary: Steam doesn't load since may update.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77184
--> https://bugs.winehq.org/attachment.cgi?id=77184
Steam-WINED3D.log
Hello,
since the may update of Steam, Steam doesn't load anymore.
The steamwebhelper seems trying to load but an window never gets created.
Default debug logs have been attached, if there are specific debug channels of
interest please tell me.
The web fonts for using CEF browser and friends are installed.
For comparison: The chromium build 129.0.6668.71 (1343869) • Wednesday, 25 Sep
2024 works without issues.
Thank you in advance!
FreeBSD 14.1
Wine 9.17 (Currently latest in ports at this time of writing)
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http://bugs.winehq.org/show_bug.cgi?id=25974
Summary: AutoCAD 2009 LT: acadlt.msi doesn't start installer
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33110)
--> (http://bugs.winehq.org/attachment.cgi?id=33110)
WINEDEBUG=+msi on wine-1.3.12-272-g2d6b748
Steps to reproduce:
1) remove ~/.wine
2) wine start /x86/acadlt.msi
Behaviour:
Fatal error
"Installation ended prematurely because of an error"
Expected behaviour:
Installer's window.
Terminal output:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:msi:check_assembly_installed we should probably check the manifest file
here
err:msi:ITERATE_Actions Execution halted, action L"SetupWizard" returned 1603
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http://bugs.winehq.org/show_bug.cgi?id=15346
Summary: Winamp disappears when you move it's location
Product: Wine
Version: 1.1.5
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: homerhomer(a)gmail.com
Created an attachment (id=16178)
--> (http://bugs.winehq.org/attachment.cgi?id=16178)
DwmSetWindowAttribute error
Sort of a silly bug, basically once winamp is up and running, if you click on
the title bar and move it around winamp disappears. To make sure that the bug
happens make sure to swirl it around a couple of times. ( A Swirly if you will
)
Attached
I also noticed this when running winamp manually at startup. This may be
related. but then I move winamp and it disappears I don't get any more error
messages. So I'm not sure. I appreciate the good work
Thank you
I'm running Ubuntu 8.04, Wine 1.1.5, AMD64
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https://bugs.winehq.org/show_bug.cgi?id=57041
Bug ID: 57041
Summary: SMath Solver 1.1 x64 crashes when hovering over
navigation bar buttons
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wing32
Assignee: wine-bugs(a)winehq.org
Reporter: sasha01945(a)gmail.com
Distribution: ---
Created attachment 76895
--> https://bugs.winehq.org/attachment.cgi?id=76895
Crash Window.
To reproduce:
1. Install MSI
2. Activate license (recommended)
3. Move mouse to item
4. See result
OS ALT Linux Kworkstantion 10.3 x64
Hardware: MSI PULSE GL76
CPU: 12th Gen Intel Core i7-12700H @ 20x 4.6GHz
GPU: NVIDIA GeForce RTX 3050 Ti Laptop GPU
File system: BTRFS
Wine packages: preinstalled, updated from package manager.
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https://bugs.winehq.org/show_bug.cgi?id=55029
Bug ID: 55029
Summary: Wishlist: do reflink on CopyFileW for WINEPREFIX size
reduction
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: arthur200126(a)gmail.com
Distribution: ---
The current implementation of CopyFileW consists of a simple read-write loop.
This of course is completely fine in terms of Windows emulation, but one of the
consequences is huge file size inflation when setting up things like a
WINEPREFIX: on a wine 7.7-staging 64-bit install, each fresh prefix takes up
1.2 GiB: 619M of that is System32, and Syswow64 520M.
Doing reflink on the CopyFileW interface (which is what rundll32 uses to get
wine.ini set up) would greatly reduce the disk space burden associated with
setting up a fresh prefix. Removal of real disk IO would also make the process
a lot faster. Back in GNU land, the `cp` utility has been doing reflink by
default since June 2020.
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https://bugs.winehq.org/show_bug.cgi?id=57254
Bug ID: 57254
Summary: Wings3D text is broken
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilyGraceSeville7cfg(a)gmail.com
Distribution: ---
Created attachment 77171
--> https://bugs.winehq.org/attachment.cgi?id=77171
Not readable text
Download source: https://wings-3d.en.softonic.com/
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https://bugs.winehq.org/show_bug.cgi?id=57253
Bug ID: 57253
Summary: Icecream video editor falls back to silent mode by
default with an error
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: EmilyGraceSeville7cfg(a)gmail.com
Distribution: ---
Created attachment 77170
--> https://bugs.winehq.org/attachment.cgi?id=77170
Error shown by the editor
Downloaded from: https://icecream-video-editor.en.softonic.com/
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https://bugs.winehq.org/show_bug.cgi?id=57258
Bug ID: 57258
Summary: MailWasher renders dropdown as black
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 77174
--> https://bugs.winehq.org/attachment.cgi?id=77174
Screenshot
To Test:
- Install the program
- Start the program, ignore the crash with esent.dll.JetCreateInstance
- Click Next, enter a dummy "Account description", click next
- When clicking the dropdown for "Server Type" the contents are completely
black
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https://bugs.winehq.org/show_bug.cgi?id=57045
Bug ID: 57045
Summary: Attempting to use a file dialog in Micrografx Windows
Draw 4.0 causes crash
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jklaas(a)klaashome.org
Distribution: ---
Created attachment 76899
--> https://bugs.winehq.org/attachment.cgi?id=76899
Backtrace of an attempt to open the file dialog in Micrografx Windows Draw 4.0
When I attempt to open a file using the file dialog in Micrografx Windows Draw
4.0, I get a crash and backtrace.
I can open any file from the command line just fine (wine ./DRAW.EXE
filename.drw). I've even been able to export some of my drawings by printing
them and that dialog seems to work OK for saving files.
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http://bugs.winehq.org/show_bug.cgi?id=36447
Bug ID: 36447
Summary: Test for exe date fails - Avanti
Product: Wine
Version: 1.7.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marawuti0(a)gmail.com
Avanti [http://www.avanti.arrozcru.org/] tests the ffmpeg.exe for a minimum
date. This fails under Wine but the identical downloaded files work fine under
Windoz.
I was using Avanti-078.7z (released 06-05-2014) [May 6] and
ffmpeg from http://ffmpeg.zeranoe.com/builds/ Version: git-4cdea92
(2014-05-07)
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https://bugs.winehq.org/show_bug.cgi?id=57220
Bug ID: 57220
Summary: FL Studio - ENTIRE SYSTEM CRASH WHEN SCROLLING
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77133
--> https://bugs.winehq.org/attachment.cgi?id=77133
Video of the issue & system crash
In the video I've attached you can see 1 issue where the mouse pointer isn't
stuck on the parameter I'm scrolling, and the 2nd is that the video ends when
the system crashed, and of course it shouldn't crash, this happens on all
desktop envirorments and on all Wine versions.
How to reproduce the issue:
Install FL Studio free version https://www.image-line.com/fl-studio-download/
You'll encounter bug 57208 "https://bugs.winehq.org/show_bug.cgi?id=57208" that
I've reported, the program will eventually install but it will take 30 minutes
at least
After it's installed try to scroll the BPM value as I did in the video by
pressing the left click on it and moving the mouse up and down
Expected behaviour:
When scrolling the BPM parameter, the mouse pointer disappears and gets stuck
in the point where you left click, and reappears in the same point where you
stop holding the left click
And the system doesen't crash
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https://bugs.winehq.org/show_bug.cgi?id=57249
Bug ID: 57249
Summary: After minimizing, pressing on buttons unminimize,
maximize, close is ignored
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 77163
--> https://bugs.winehq.org/attachment.cgi?id=77163
minimized state
After using minimize button, operations (unhide, close etc) on windows are
unavailable.
Tried on GNOME, KDE.
Steps to reproduce:
* minimize button on a window.
* the window folds into a small titlebar version
* pressing on buttons unminimize, maximize, close is ignored.
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https://bugs.winehq.org/show_bug.cgi?id=57187
Bug ID: 57187
Summary: System's audio device switches whenever an app
launches, then switches back again
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yaomtc(a)protonmail.com
Distribution: ---
This results in my PC's sound cutting out for a few seconds whenever I launch
something with Wine, and again if that thing is a launcher, launching something
else (e.g. Battle.net)
My primary audio output is via the onboard optical audio output (ALC1220
Digital). I also have HDMI output from my graphics card, and a USB audio
interface I only use for input. I have Pipewire installed on this Arch Linux
system with KDE Plasma.
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https://bugs.winehq.org/show_bug.cgi?id=57247
Bug ID: 57247
Summary: FL Studio is extremely sluggish
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Download:
https://install.image-line.com/flstudio/flstudio_win64_24.1.1.4285.exe
Archived at
https://web.archive.org/web/20240821135437/https://install.image-line.com/f…
During installation you might encounter bug 57208 (doesn't happen for me
though).
After starting the program, open the "Keep it Simple" demo project.
The program uses a full core of CPU constantly. Trying to open the "FILE" menu
and moving the mouse over the entries, it hangs often for seconds at a time.
Same happens for most other actions.
As reported in bug 57240, the program seems to run smoothly for other users
though...
A performance measurement shows a thread constantly calling DwmFlush. I suspect
it might try to use DwmFlush as vsync-like operation. DwmFlush is currently a
stub, replacing it with a "Sleep(16)" makes the program work smoothly.
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https://bugs.winehq.org/show_bug.cgi?id=57241
Bug ID: 57241
Summary: Managed COM components fail to load outside of
application directory
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bob(a)paradoxlost.com
Distribution: ---
Managed assemblies are not loaded outside of the "current" directory due to a
failure to open the file using the CodeBase path.
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/mscoree/corruntimeho…
Here, the incorrect variable is passed to CreateFileW. It should be filename
instead of path.
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https://bugs.winehq.org/show_bug.cgi?id=57098
Bug ID: 57098
Summary: Battle.net does not start after upgrade to 9.16
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: sfjuocekr(a)gmail.com
Distribution: ---
Created attachment 76977
--> https://bugs.winehq.org/attachment.cgi?id=76977
log
Battle.net does not work with the latest wine-staging = 9.16
I had just updated wine from apt, the launcher starts but during login it opens
a command prompt with error message that closes and opens repeatedly.
I suppose this has something to do with the latest cmd.exe changes?
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https://bugs.winehq.org/show_bug.cgi?id=57137
Bug ID: 57137
Summary: endlocal changes CWD if pushd/popd are called before
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: huangqinjin(a)gmail.com
Distribution: ---
Run test.bat, got output
Z:\home
Z:\home\huangqinjin
Z:\home
test.bat:
@echo off
pushd "%~dp0.."
cd
popd
setlocal
cd
endlocal
cd
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https://bugs.winehq.org/show_bug.cgi?id=57244
Bug ID: 57244
Summary: Train capacity 300% 2 will crash after enable the
winedmo
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77161
--> https://bugs.winehq.org/attachment.cgi?id=77161
Detail log from Train capacity 300% 2
Also video regression due to winedmo.
Game will crash at the title video or gallery video
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https://bugs.winehq.org/show_bug.cgi?id=57148
Bug ID: 57148
Summary: ghidraRun.bat shows: Syntax error: unexpected IN
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
For starting up ghidra a batch file "ghidraRun.bat" can be used.
This shows the messages:
C:\ghidra_11.1.2_PUBLIC>:: Ghidra launch
Syntax error
Syntax error: unexpected IN
...
This is because there developers decided to use %# as iterator variable.
Indeed native can handle almost all ascii character
above space until tilde except these: "&,;<=>^|
The application starts up successfully because this should just detect
if it got started via a doubleclick or from a console window,
so this is just a minor issue.
https://github.com/NationalSecurityAgency/ghidra/blob/184180d54dbdf3db3c030…
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https://bugs.winehq.org/show_bug.cgi?id=57224
Bug ID: 57224
Summary: Strange Behavior with >64 Processing Cores
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: atericparker(a)gmail.com
Distribution: ---
Created attachment 77143
--> https://bugs.winehq.org/attachment.cgi?id=77143
Compiled Microsoft Sample code to test API
I've been spending the last few weeks trying to figre out why Photoshop crashes
with >64 threads, unless one disables multithreading outright by deleting
MultiProcessor Support.pbx (which is actually a dll).
After disassembling the pbx file, and debugging Photoshop with x64dbg (under
wine) I determine that the crash occurs briefly after calling
GetLogicalProcessorInformation from Kernel32.dll. The crash occurs after the
return of the number of logical processors, so it's not the actual function
crashing, just that it is returning a value that causes an issue.
I then proceeded to test the API with this sampel code (I attached a compiled
version)
https://learn.microsoft.com/en-us/windows/win32/api/sysinfoapi/nf-sysinfoap…
, and compare the output across systems. On Windows (& wine <64 CPUs), the
number of logical processors works as expected, as does cores.
When we cross the 64 CPU barrier, something strange happens (which I assume
causes the crash). We get 65 cores and 64 threads, which is impossible, from
stepping through the debugger, I confirm that Photoshop also gets a 65 count.
GetLogicalProcessorInformation results:
Number of NUMA nodes: 1
Number of physical processor packages: 1
Number of processor cores: 65
Number of logical processors: 64
Number of processor L1/L2/L3 caches: 130/65/9
Any ideas what's going wrong here? I understand that wine doesn't support >64
threads, but it seems like an off by 1 error.
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https://bugs.winehq.org/show_bug.cgi?id=57173
Bug ID: 57173
Summary: Wine-dev 9.17 does not allow drag-and-drop of files
into LTspice
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drprimeevil.myopera(a)gmail.com
Distribution: ---
Cannot drag-and-drop schematics files (or any relevant files) into LTspice
24.0.12 using Wine 9.17 (development version).
Under Wine 9.16 it used to work - all be it after several tries. It used to
either work properly or come up with a message box saying, "no error" but no
file in the application. After another attempt it would succeed or sometimes a
few attempts - each unsuccessful attempt coming up with the message box. But
ultimately it would succeed.
Now, there would be no file, no message box. Just nothing.
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https://bugs.winehq.org/show_bug.cgi?id=51386
Bug ID: 51386
Summary: ln.exe needs KERNEL32.dll.FindFirstFileNameW
Product: Wine
Version: 6.12
Hardware: x86-64
URL: https://web.archive.org/web/20210530064017/https://sch
inagl.priv.at/nt/ln/ln.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: awineuser(a)mail.com
Distribution: Ubuntu
ln.exe, a command line utility that works with hard links and symbolic links,
can crash during a "deloreon copy" (incremental backup). Specifically, the
command used was this:
ln --backup --unroll --1023safe --progress --delorean <source directory>
<previous backup dir> <new backup dir>
When it crashes, the terminal output says:
wine: Call from 7BC2980A to unimplemented function
KERNEL32.dll.FindFirstFileNameW, aborting
Sometimes the command completes without crashing, so apparently it doesn't
always call this function?
Note: the 32-bit version of ln.exe was used. I haven't tested the 64-bit
version.
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https://bugs.winehq.org/show_bug.cgi?id=57236
Bug ID: 57236
Summary: Gecko X86.msi install packages marked as
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: lena.montenot(a)commown.coop
Distribution: ---
This issue concerns the Gecko downloads of the 32-bits installs (x86), on the
wiki page and on the Download site :
-> https://gitlab.winehq.org/wine/wine/-/wikis/Gecko
-> https://dl.winehq.org/wine/wine-gecko/
Indeed, trying to download them from Firefox (version 130.0.1) flags the
download as unsafe, saying "The file contains a virus or malware"
The x86_64 (64 bits) is safe from this
Is there a specific reason for this flagging ?
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https://bugs.winehq.org/show_bug.cgi?id=55448
Bug ID: 55448
Summary: Motor4MX crashes due to HLSL syntax error 'unexpected
KW_DOUBLE'
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:114:1: E5000: syntax error,
unexpected KW_DOUBLE
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https://bugs.winehq.org/show_bug.cgi?id=56895
Bug ID: 56895
Summary: So Blonde (demo): font display bug (regression)
Product: Wine
Version: 9.12
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=19123
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Regression SHA1: 95999accf6c1ece887788bf6f827a34288744fba
Distribution: Ubuntu
Game: "So Blonde" demo (download link provided).
OS: Ubuntu 24.04 LTS 64bit.
NVIDIA Driver Version (proprietary): 535.183.01.
Description:
The fonts are displayed too brightly and without their black outlines (see
screenshots).
Here is the result of the regression test:
95999accf6c1ece887788bf6f827a34288744fba is the first bad commit
commit 95999accf6c1ece887788bf6f827a34288744fba
Author: Elizabeth Figura <zfigura(a)codeweavers.com>
Date: Sat May 4 13:35:04 2024 -0500
wined3d: Default diffuse to 1.0 in the vertex shader.
dlls/d3d9/tests/visual.c | 10 ++++------
dlls/wined3d/context_gl.c | 19 ++-----------------
dlls/wined3d/glsl_shader.c | 5 ++++-
dlls/wined3d/utils.c | 2 ++
dlls/wined3d/wined3d_gl.h | 3 +--
dlls/wined3d/wined3d_private.h | 3 ++-
6 files changed, 15 insertions(+), 27 deletions(-)
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http://bugs.winehq.org/show_bug.cgi?id=16367
Summary: multimedia keys not available for wine applications
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc.menghin(a)gmail.com
Some applications like Winamp use global hotkeys. Hotkeys work fine in Gnome
for me but do not work in Winamp (Can't set them in the Winamp config). Other
keys work fine there.
It looks like multimedia keys are not forwarded to a application running with
Wine.
Ubuntu 8.10, Wine 1.1.10 (Winamp 5.541)
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https://bugs.winehq.org/show_bug.cgi?id=57232
Bug ID: 57232
Summary: god of War Ragnarok relies on GameInput which relies
on "Kernel-ProductInfo"
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linuxgamer1(a)tutamail.com
Distribution: ---
Created attachment 77149
--> https://bugs.winehq.org/attachment.cgi?id=77149
GameInput error log
Hello
Recently released game god of War Ragnarok requires Microsot GameInput to
capture mouse movement, but it fails to start on Linux with always this error
accompanying it:
5646.116:0054:0058:fixme:reg:NtQueryLicenseValue License key
L"Kernel-ProductInfo" not found
Without this, mouse cannot move the camera in the game. Even on Windows some
people have this problem, but installing GameInput has solved this for many.
Yet on Linux, GameInput installs and game loads it, but it fails to start with
the only "error" being this Kernel-ProductInfo...
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https://bugs.winehq.org/show_bug.cgi?id=53242
Bug ID: 53242
Summary: Bizhawk emulator memory leak
Product: Wine
Version: 7.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theoc284(a)gmail.com
Distribution: ---
When running Bizhawk, there is a very fast memory leak. It appears to happen
the most with RTC's modified variant found here: https://redscientist.com/rtc
To get the dependencies that are needed to run on WINE, follow this guide:
https://corrupt.wiki/rtcv/other-rtc-guides/running-rtcv-on-linux
The memory leak is very fast, at roughly 50-200MB/sec
If you want to test the bug, Steam has a collection of ROMs with an emulator
called the Sega Genesis and Mega Drive classics collection. If you own it, go
to your Steam directory, steamapps, common, Sega Classics, then you can find
the ROMs in "Uncompressed ROMs".
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https://bugs.winehq.org/show_bug.cgi?id=57231
Bug ID: 57231
Summary: F.E.A.R Combat installer window can't be focused via
taskbar
Product: Wine
Version: 9.18
Hardware: x86-64
URL: https://web.archive.org/web/20240924151800/https://www
.fear-community.eu/files/fear_combat_202_community_ful
l_multilang_beta3.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lingm+winebz(a)posteo.org
Distribution: ---
Start the installer, select a language and confirm.
The installer window shows up as a normal window in the task bar.
Click into a different window on the task bar to focus it. Now click the
installer window in the task bar to get back to the installer.
The archive link I've put into the URL field is a bit slow, so you might want
to download from https://www.fear-community.eu/#update_fear_combat_sec2
instead.
Expectation:
The installer window gets focused and pulled to the foreground again.
Actual behavior:
Nothing happens. The installer window stays unfocused and - depending on the
size and position of your other window - occluded.
There's some more weirdness with the window behavior of this installer, but it
might very well all be the same root cause.
E.g. Moving the window to a different monitor does not move the task bar entry
to the corresponding panel. It just stays put on the original monitor.
Using KDE Plasma 6.1.5 on X11.
> $ du -h fear_combat_202_community_full_multilang_beta3.exe
> 2,0G fear_combat_202_community_full_multilang_beta3.exe
> $ md5sum fear_combat_202_community_full_multilang_beta3.exe
> dd38096e5bf31641a757c233718803f8 fear_combat_202_community_full_multilang_beta3.exe
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https://bugs.winehq.org/show_bug.cgi?id=57228
Bug ID: 57228
Summary: run command modern operations v1.05 will random
freezen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asmodeusk(a)163.com
Distribution: ---
I try install wine9.0~9.18 and some component like: dotnet48, corefonts.
When I run a game name command modern operations v1.05,some looks normal, but
sometimes it will freezen, nothing can control and mayby 1 minutes recover or
long long time can not recover.
If I use recording playback function of command modern operations, click play,
in 1 minutes it 100% will freeze, maybe 1 seconds or 10 seconds.
Same game files run in windows7 or windows10 is no problem.
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https://bugs.winehq.org/show_bug.cgi?id=57204
Bug ID: 57204
Summary: after enable winedmo, Little Witch Nobeta video wont
play anymore
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77101
--> https://bugs.winehq.org/attachment.cgi?id=77101
Log under Little Witch Nobeta
After enable winedmo. the Little Witch Nobeta wont play video anymore
It normal under winegstreamer.
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https://bugs.winehq.org/show_bug.cgi?id=57116
Bug ID: 57116
Summary: Crash during codecs test on CEF sample application
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows64_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77008
--> https://bugs.winehq.org/attachment.cgi?id=77008
Wine 9.16 console output
Running the Codecs test on the Chromium Embedded Framework sample application
causes a crash, but winedbg is unable to provide any further details (also the
OK button from winedbg doesn't work).
The application itself does not close and continues to run.
Run with:
wine cefclient.exe --url=https://shaka-player-demo.appspot.com/support.html
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https://bugs.winehq.org/show_bug.cgi?id=57226
Bug ID: 57226
Summary: FL Studio - When minimizing it and opening it again
the app has a different size
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77144
--> https://bugs.winehq.org/attachment.cgi?id=77144
Video of the issue
As the title says, the attached video also shows the problem.
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https://bugs.winehq.org/show_bug.cgi?id=52839
Bug ID: 52839
Summary: Possible regression: Application menu bar entries
disappear when opening the corresponding menu
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Created attachment 72235
--> https://bugs.winehq.org/attachment.cgi?id=72235
Screenshot showing the issue
With recent updates to wine, I have noticed that in the LTSpice application the
menu bar entries disappear when opening the corresponding menu.
The problem is illustrated in the attached screenshot where the "Edit" menu is
opened and the "Edit" menu bar entry becomes invisible in the process.
I do not know if the problem is specific to LTSpice or if it happens in other
applications as well. Nonetheless, I think that correcting the issue in LTSpice
would be both useful and important. In education LTSpice is probably (one of)
the most used circuit simulator with an integrated schematic capture and
waveform viewer that happens to be both unrestricted and free (although as in
beer only). Furthermore, its documentation actively advertises wine as the way
to use it under Linux.
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https://bugs.winehq.org/show_bug.cgi?id=57222
Bug ID: 57222
Summary: Installation of Konami games fails (Bombergirl,
Beatmania IIDX Infinitas) with error 1603
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: sraamar.psplus(a)gmail.com
Distribution: ---
Created attachment 77139
--> https://bugs.winehq.org/attachment.cgi?id=77139
Trace
The installation process for certain Konami games, such as Bombergirl and
Beatmania IIDX Infinitas, fails when run through Wine. The setup halts with
error code 1603.
These are the relevant lines I think of the trace:
0120:err:msi:execute_script Execution of script 0 halted; action
L"[C:\\users\\vince\\AppData\\Roaming\\Microsoft\\Windows\\Start
Menu\\Programs\\KONAMI\\BomberGirl.url\0080http://eagate.573.jp/game/konasteapp/API/login/login.html?game_id=bomber-girl\00801\0080C:\\Games\\BomberGirl\\BomberGirl.ico\00800\0080C:\\users\\vince\\Desktop\\BomberGirl.url\0080h"...
returned 1603
0120:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
Bombergirl installer:
https://p.eagate.573.jp/game/eacbg/bg/download/installer.html
Beatmania IIDX INFINITAS installer :
https://d1rc4pwxnc0pe0.cloudfront.net/v2/installer/infinitas_installer_2022…
Tested on Arch Linux with wine 9.18 in a clean prefix.
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https://bugs.winehq.org/show_bug.cgi?id=53559
Bug ID: 53559
Summary: Cult of the Lamb leaks memory due to mfplat
unsupported service
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 72923
--> https://bugs.winehq.org/attachment.cgi?id=72923
Log output
After the developer opening, the game tries to reproduce another video. You can
hear the sound playing, but the video fails to load. The game seems to try to
load the video again and finds itself in a failing loop, leaking memory.
While trying to reproduce the intro video, the game spams to the log:
>fixme:mfplat:media_source_get_service_GetService Unsupported service {dd0ac3d8-40e3-4128-ac48-c0add067b714}.
This issue (memory leak) doesn't occurs on Proton, but the intro video still
can't be reproduced.
Procedure:
1 - Open up the game
2 - Wait until the first intro (Massive Monster opening) ends
3 - Watch for the system monitor that RAM is leaking. Kill the application or
else it'll freeze your system
Game is paid and can be downloaded from Steam or GOG. Their official page:
https://www.cultofthelamb.com/
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https://bugs.winehq.org/show_bug.cgi?id=57202
Bug ID: 57202
Summary: steam client stops working on wine 8.19+ on Slackware
15.0 due to mono 8.10 update
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steampunque8(a)gmail.com
Distribution: ---
Created attachment 77100
--> https://bugs.winehq.org/attachment.cgi?id=77100
last step of bisect for steam client launch failure
I recently tried to run steam client on upstream wines and found that the
client will not start on any wine version 8.19 or above. I bisected the
problem to the update to mono 8.1.0. The last stage of bisect is attached.
When starting the client a ton of processes get created and then "Maximum
number of clients reached" messages get spammed infinitely on the console.
OS: Linux 5.15.140 Dist: Slackware 15.0 64 CPU: 9900k GPU: RTX 4070
I found a workaround to the problem to shut off mono as follows:
export WINEDLLOVERRIDES="mscoree="
This workaround seems OK since I don't think steam client itself relies on mono
but I am not sure some of the apps it launches wont.
Any tips or ideas what might be happening here would be appreciated. No issues
with the older wine versions up to 8.18 ran steam with mono enabled fine so I
am pretty sure some update in mono 8.10 is triggering the problem. There is a
good chance this is related to Slackware 15.0 distribution and has nothing to
do with wine or mono issue but I don't know where to start looking for the
breakage.export WINEDLLOVERRIDES="mscoree="
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https://bugs.winehq.org/show_bug.cgi?id=57219
Bug ID: 57219
Summary: Capitalism Lab crashed in main manu
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ming6842(a)hotmail.com
Distribution: ---
Created attachment 77132
--> https://bugs.winehq.org/attachment.cgi?id=77132
The backtrace file
Capitalism lab crashed after able to enter main menu for few seconds
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https://bugs.winehq.org/show_bug.cgi?id=57206
Bug ID: 57206
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This is a followup to bug #55936.
The game (Setup_Sven004-XS_BTO_v104.exe) crashes after showing the
intro screen less than a second.
Attached is a +SEH log inside a Arch VM with Arch Wine 9.17 multilib packages.
The access violation shown there cannot be observed within
a Debian Bookworm VM with WineHQ 9.17 packages.
Therefore I assume this to be specific to Arch.
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https://bugs.winehq.org/show_bug.cgi?id=57218
Bug ID: 57218
Summary: RtlReAllocateHeap slow compared to RtlHeapFree +
RtlAllocateHeap combos on wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
this breaks realloc
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https://bugs.winehq.org/show_bug.cgi?id=53419
Bug ID: 53419
Summary: HeapReAlloc is slower than HeapFree, HeapAlloc +
memcpy combos
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
This shouldn't happen.
HeapReAlloc
cqwrteur@HOME-SERVER:~/Libraries/fast_io/benchmark/0011.containers/vector/0002.multi_push_back$
wine ./vector.exe
fast_io::vectors:5.3254482s
HeapAlloc combos
cqwrteur@HOME-SERVER:~/Libraries/fast_io/benchmark/0011.containers/vector/0002.multi_push_back$
wine ./vector.exe
fast_io::vectors:3.2410441s
On Windows:
HeapReAlloc
D:\hg\fast_io\benchmark\0011.containers\vector\0002.multi_push_back>vector
fast_io::vectors:2.1215775s
HeapAlloc combos
D:\hg\fast_io\benchmark\0011.containers\vector\0002.multi_push_back>vector
fast_io::vectors:2.1650619s
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https://bugs.winehq.org/show_bug.cgi?id=57217
Bug ID: 57217
Summary: Program error window for WfConverter when trying to
convert a file
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olav.magi(a)hotmail.com
Distribution: ---
Created attachment 77129
--> https://bugs.winehq.org/attachment.cgi?id=77129
Screenshot of error
Hi!
I am trying to convert .sdlxliff to .tmx with WfConverter 14.118 but it failes
after clicking "Start".
The error window includes "Not yet implemented".
Please help me to convert via Wine.
WfConverter can be downloaded here: http://www.wordfast.net/zip/WfConverter.zip
"To use WfConverter, unzip all the downloaded files, and put them all in the
same folder. Then, double-click on the file WfConverter.exe. The tool is very
simple: you just need to select the file you want to convert, and then clicking
on Start. The output file will be placed in the same folder where the input
file is located."
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https://bugs.winehq.org/show_bug.cgi?id=57160
Bug ID: 57160
Summary: 16-bit color no longer works when using Xephyr,
regression caused by 05d727a93 Jul 11, 2024
Product: Wine
Version: 9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: boxedwine(a)danoon.net
Distribution: ---
commit 05d727a935b9009f188cc74ca77e14afc44aef30 on July 11 for 9.13 caused a
regression where 16-bit color no longer displays correctly. On the lastest git
master, notepad will just display black. That checkin has 3 chunks of code, if
I comment out the larger chunk as seen below, git master will display notepad
correctly when using 16-bit color
// this is the new code that caused the regression
if (new_surface && !is_layered)
{
DWORD lwa_flags = 0;
COLORREF key;
BYTE alpha;
if (!NtUserGetLayeredWindowAttributes( hwnd, &key, &alpha, &lwa_flags
)) lwa_flags = 0;
if (!(lwa_flags & LWA_ALPHA)) alpha = 255;
if (!(lwa_flags & LWA_COLORKEY)) key = CLR_INVALID;
window_surface_set_layered( new_surface, key, alpha << 24, 0 );
}
command line used when testing:
Xephyr :1 -ac -screen 640x480x16 & DISPLAY=:1 wine-git/wine notepad
Tested On:
1) Debian 11 32-bit inside VMWare
2) Ubuntu 24 64-bit on Intel(R) Core(TM) i7-6700K
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https://bugs.winehq.org/show_bug.cgi?id=57214
Bug ID: 57214
Summary: VL2000 video is not able to play cause it always show
insert disk even it found
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77126
--> https://bugs.winehq.org/attachment.cgi?id=77126
Detail log from virtual life 2000
VirtualLife 2 will play an avi video in opening.
but in wine video usually unable to play cause game wont enter properly.
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https://bugs.winehq.org/show_bug.cgi?id=56596
Bug ID: 56596
Summary: Keyboard keypress generates NumLock keypress for all
keys
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: m.kolesinski(a)gmail.com
Distribution: ---
When playing an old Quake III engine based game (Medal of Honor: Allied
Assault) on Wine 9.4 thru 9.7, the game is no longer playable. All keyboard
keypress events also send a duplicate 'NumLock' keypress. I previously had
NumLock mapped (in-game) to perform some action, and remapping keys is now not
possible because every attempt binds to NumLock.
I believe the actual keypress AND NumLock keypress events are sent continuously
while any keyboard key is held down (I tried various keys, they all do it).
This was not an issue in Wine 9.2 and prior, and possibly 9.3 (I don't have
that package to test with, but I've tested with 9.4, 9.5, 9.6, and 9.7 on Arch
Linux).
There are no DLL overrides, it's a "stock" 64-bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=57158
Bug ID: 57158
Summary: HID devices not detected after removal until Wine
processes restart
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: 13a44865586f7697bb47bb48664ac0a90590a643
Distribution: Gentoo
After 13a44865586 [1], at least dinput/xinput HID devices are not being
re-detected until everything running in the specific Wine prefix has been
terminated (winedevice?). Have not tested if Wine preocesses running on other
prefixes have an effect as well.
First observed with Final Fantasy XI Online, using a Sony DualShock 2 and 4
gamepads, bisected using a default clean prefix with 'wine control/joy.cpl'
(for DualShock 4 hidraw is disabled due to 173ed7e61b5 [2]).
Steps used to re-produce:
- Run 'wine control' and 'Game Controllers' therein.
- Select the 'XInput' tab for convenience.
- Re-plug the gamepad.
- At this point due to no automation for it being used in my set-up, adjust
permissions on '/dev/input/event*' which corresponds to the device.
- Observe the gamepad not re-appearing in the 'XInput' tab until every process
from that prefix is terminated.
It may take a few re-plugs for the issue to show itself; sometimes the devices
will appear again, but once they don't, the Wine processes need to be
restarted.
Thank you!
1.
https://gitlab.winehq.org/wine/wine/-/commit/13a44865586f7697bb47bb48664ac0…
2.
https://gitlab.winehq.org/wine/wine/-/commit/173ed7e61b5b80ccd4d268e80c5c15…
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https://bugs.winehq.org/show_bug.cgi?id=53727
Bug ID: 53727
Summary: TreeView doesn't check the return value of
TREEVIEW_SendExpanding
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
comctl32!TREEVIEW_Collapse function has a bug.
That function didn't check the return value of TREEVIEW_SendExpanding.
So, I can't forbid collapsing on a treeview control.
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https://bugs.winehq.org/show_bug.cgi?id=57190
Bug ID: 57190
Summary: Configure ends with: Do '' to compile Wine.
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: trivial
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 63d2019b85f4603e48bfcb1c1668fcd6932656d0
Distribution: ---
This is only a cosmetic issue, the source is compiling properly.
When running the configure script in the Wine source dir, the output ends with
configure: Finished. Do '' to compile Wine.
Instead of
configure: Finished. Do 'make' to compile Wine.
This is after
commit 63d2019b85f4603e48bfcb1c1668fcd6932656d0
configure: Remove some no longer used defines.
wine-9.17-142-g8bf8754d68a
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https://bugs.winehq.org/show_bug.cgi?id=57200
Bug ID: 57200
Summary: Warlords III: Darklords Rising shows distorted image
Product: Wine
Version: 9.17
Hardware: x86-64
URL: https://store.steampowered.com/app/2916220/Warlords_II
I_Darklords_Rising/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 4c15acf234a575b7b054016e2a0099202885d87f
Distribution: ---
Created attachment 77095
--> https://bugs.winehq.org/attachment.cgi?id=77095
screenshot from the main menu
The bug is similar in appearance to bug #57189 but it is caused by a different
commit and is not fixed unlike 57189.
The game screen is distorted and doesn't fill the screen properly.
Occurs both in fullscreen and virtual desktop mode.
The commit causing the problem:
commit 4c15acf234a575b7b054016e2a0099202885d87f
winex11: Detach offscreen OpenGL windows after creation.
Plain terminal output doesn't show anything relevant.
You can reproduce the bug in the Steam version or with the original demo
version released in 1997:
https://archive.org/download/WarlordsIIIReignofHeroes_1020/war3demo.zip
Still present in wine-9.17-160-g03d985369dc
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https://bugs.winehq.org/show_bug.cgi?id=57155
Bug ID: 57155
Summary: Gigapixel ai crashes on startup
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 77062
--> https://bugs.winehq.org/attachment.cgi?id=77062
crash report
Trying to start gigapixel ai 7.2.2 and it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=55347
Bug ID: 55347
Summary: widl generated winrt headers fails to compile with C++
code
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: nathbappai(a)gmail.com
Distribution: ---
Created attachment 74933
--> https://bugs.winehq.org/attachment.cgi?id=74933
minimal sample code
If winrt headers are used with C++ code, it fails to compile with both g++ and
clang++. In this case, the error comes from data types of virtual function
parameters. Replacing the data types with fully qualified name fixes the
compiler errors.
In the attachment section, a minimal sample code is added. That code does not
do anything, it's just for compilation testing purpose. It compiles fine with
MSVC/Visual Studio. Firefox is one of the project which is affected by this
issue. Currently, a patch is used with mingw-w64
https://hg.mozilla.org/mozilla-central/file/tip/taskcluster/scripts/misc/mi…
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https://bugs.winehq.org/show_bug.cgi?id=57163
Bug ID: 57163
Summary: Wine Mono support msi no longer installs
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Running "make dev-setup" in a wine-mono build tree now fails in the msiexec
step:
wine msiexec /i 'Z:\home\meh\wine-mono\image\support\winemono-support.msi'
015c:fixme:file:NtLockFile I/O completion on lock not implemented yet
make: *** [GNUmakefile:81: dev-setup] Error 123
Bisecting pointed to this commit:
14b718b69bb8d62c3ae84c52d4210e81c1d21208 is the first bad commit
commit 14b718b69bb8d62c3ae84c52d4210e81c1d21208
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Thu Aug 29 14:44:38 2024 +0200
msiexec: Don't remove quotes from properties passed on the command line.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=57024
programs/msiexec/msiexec.c | 43 +++++++++++++++++++++++++++++++++----------
1 file changed, 33 insertions(+), 10 deletions(-)
But I think the bisect is wrong. When running with a +msiexec,+msi log, it
shows the correct filename passed to MsiInstallProductW:
015c:trace:msi:MsiInstallProductW
L"Z:\\home\\meh\\wine-mono\\image\\support\\winemono-support.msi" (null)
But later the filename is wrong:
015c:warn:msi:MSI_OpenPackageW unable to copy package
L"Z:\\home\\meh\\wine-mono\\image\\support\\winemono-support.msi\0010\0006\0001uZ:\\home\\meh\\wine-mono\\image\\support\\winemono-support.msi"
to L"C:\\windows\\Installer\\989.msi" (123)
Adding warn+heap to the channels causes it to succeed.
So I think what we really have is some sort of memory error in msi that the
change to msiexec happened to trigger with a different allocation pattern.
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https://bugs.winehq.org/show_bug.cgi?id=57189
Bug ID: 57189
Summary: Caesar 3, Neighbours from Hell 1-2: screen cropped
Product: Wine
Version: 9.17
Hardware: x86-64
URL: https://archive.org/download/CaesarIiiDemo/caesar3.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 278ca7f68d727639b3389b78c363134fa2bd32a8
Distribution: ---
The problem occurs in certain old games that switch to lower resolutions
(800X600, 1024X768) when launched. The screen changes to the resolution the
game uses, but the game screen is only partially displayed because the lower
half of the screen is cut off.
This happens both in fullscreen and virtual desktop mode.
Reverting commit 278ca7f68d727639b3389b78c363134fa2bd32a8
(winex11: Only update the client window position in sync_client_position.)
fixes the problem for me.
You can reproduce the problem with Caesar 3 demo or the Neighbours from Hell
Compilation on Steam:
https://store.steampowered.com/app/260750/Neighbours_from_Hell_Compilation/
wine-9.17-142-g8bf8754d68a
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https://bugs.winehq.org/show_bug.cgi?id=57181
Bug ID: 57181
Summary: PathGradientBrushTest:Clone fails with
InvalidParameter
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
The Wine Mono tests had a new failure introduced in the past few days:
x86_64.MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest:Clone failed:
System.ArgumentException : A null reference or invalid value was found [GDI+
status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (System.Drawing.Status status)
[0x00098] in <21d9782ed8204b41be15f7e362fe6601>:0
at System.Drawing.Drawing2D.PathGradientBrush.get_Blend () [0x0000d] in
<21d9782ed8204b41be15f7e362fe6601>:0
at (wrapper remoting-invoke-with-check)
System.Drawing.Drawing2D.PathGradientBrush.get_Blend()
at MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest.CheckDefaults
(System.Drawing.Drawing2D.PathGradientBrush pgb) [0x00000] in
<9ac254c8d9794d84946754376c20a309>:0
at MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest.CheckPathDefaults
(System.Drawing.Drawing2D.PathGradientBrush pgb) [0x00000] in
<9ac254c8d9794d84946754376c20a309>:0
at MonoTests.System.Drawing.Drawing2D.PathGradientBrushTest.Clone ()
[0x00025] in <9ac254c8d9794d84946754376c20a309>:0
at (wrapper managed-to-native)
System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj,
System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder,
System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a]
in <5f03272033464958ad114b2853ddec98>:0
Tried reverting b31251650d713b7aa3d266bc6dedeab5fc93ce19, and it passed again.
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https://bugs.winehq.org/show_bug.cgi?id=57199
Bug ID: 57199
Summary: window_surface not always destroyed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: alexandros.frantzis(a)collabora.com
Distribution: ---
Created attachment 77093
--> https://bugs.winehq.org/attachment.cgi?id=77093
DPI unaware app with winex11 not destroying window surfaces
With the latest Wine master (tested 03d985369dc9afe943ee3072478a2567b3fe4077,
but haven't run a bisection, so can't say when this was introduced), there are
scenarios where the previous window_surface for a HWND is not destroyed when a
new one is created for that same HWND (e.g., resizing). This creates memory
leaks which have different effects depending on the driver (e.g., winewayland
eventually runs out of SHM memory).
I am seeing this issue with applications that are not DPI aware when the system
dpi != 96. I am attaching two logs, one for winex11 (under xwayland) and one
for winewayland, from the same application (Crayon Physics Deluxe) while
interactively resizing the window, in a prefix with dpi=192 configured
(matching the 2x monitor scale). Note the absence of any window surface
destruction calls in the logs, whereas multiple new window surfaces (for the
same window) are being created during the resize.
I have slightly changed the {WAYLAND,X11DRV}_CreateWindowSurface TRACE() so
that it prints `*surface` (instead of `surface`) in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=57136
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 9.18.
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https://bugs.winehq.org/show_bug.cgi?id=57195
Bug ID: 57195
Summary: wineconsole is broken Wine 9.17 after moving its
window (Far File Manager is broken as well, as a
result)
Product: Wine
Version: 9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce (under X11):
1. wine wineconsole
2. Move the window.
Results:
CPU use 100%, wineconsole starts repainting itself indefinitely.
Expected results:
This shouldn't be happening.
P.S.
1. This does not always happen but after running Far File Manager 2/3 (doesn't
matter) and exiting it, wineconsole starts misbehaving 100%.
2. My DPI is set to 110.
3. I'm using "Lucida Console" (from MS Core Fonts) as my
HKEY_CURRENT_USER\Console\FaceName
Could be a result of HighDPI support in Wine 9.17.
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http://bugs.winehq.org/show_bug.cgi?id=10648
Summary: Async WSASend does not send all bytes.
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marius(a)scimore.com
On Server sending 1500 bytes with non-blocked WSASend and 2 WSABUFFERS will
transfer only 1452 bytes. On client WSARecv called again will be blocked and
does not receive the the remaining bytes.
The completion port receives event on transfered 1452 bytes, and there is no
more followed events on transfered the last 8 bytes.
OS: Ubuntu 7.10
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https://bugs.winehq.org/show_bug.cgi?id=56873
Bug ID: 56873
Summary: WordSmith 9.0 doesn't show text in installer
Product: Wine
Version: 9.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 76676
--> https://bugs.winehq.org/attachment.cgi?id=76676
Screenshot Windows
See screenshots
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https://bugs.winehq.org/show_bug.cgi?id=57168
Bug ID: 57168
Summary: Silent Hill 2 (Konami, 2002): page fault in WOW64 mode
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
Created attachment 77068
--> https://bugs.winehq.org/attachment.cgi?id=77068
Silent Hill 2 in WOW64 mode pagefault backtrace
Silent Hill 2 (Konami, 2002) causes a page fault error (log attached).
On latest stable Wine 9.17, using WOW64 mode.
No 32bit libs on the system.
Other 32bit games seem to run fine.
The game used to run fine on Wine (32bit) back in 2009.
Wine pagefault log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=57080
Bug ID: 57080
Summary: Multiple game video is not rendered correct, all just
black (NightSecurity, The BathHouse RE, Parasocial,
Rune factory 5)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 76954
--> https://bugs.winehq.org/attachment.cgi?id=76954
WINEDEBUG with +mfplat
Game video is not render correctly, all render in black.
But according to the video, the h264parse has working.
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https://bugs.winehq.org/show_bug.cgi?id=57186
Bug ID: 57186
Summary: app randomly crashes when opening
https://playlabs.altera.al/discover
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thekidarcplays(a)gmail.com
Distribution: ---
Created attachment 77081
--> https://bugs.winehq.org/attachment.cgi?id=77081
error logs
trying to open atera lanucher and it crashes
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https://bugs.winehq.org/show_bug.cgi?id=57194
Bug ID: 57194
Summary: WLM `09 not launching
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thecodersofscratch67(a)gmail.com
Distribution: ---
Created attachment 77085
--> https://bugs.winehq.org/attachment.cgi?id=77085
Yes I ran WLM through the terminal.log
I decided in my Windows Me VM to use Escargot.
It didn't work in Windows Me or Windows XP.
I decided to use Wine on my host pc to run Windows Live Messenger 2009
The setup ran perfectly, the Escargot patcher needed a DLL, and WLM `09
crashed. The log is attached below.
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https://bugs.winehq.org/show_bug.cgi?id=57212
Bug ID: 57212
Summary: Spider-Man: Shattered Dimensions - Unable to get
display aspect ratio
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: tinozzo123(a)gmail.com
Distribution: ---
### About the game
Spider-Man: Shattered Dimensions is a weird D3D9 game: in its settings, not
only there is the resolution option, but there is also the "AspectRatio"
option.
This setting is saved in the registry:
`HKEY_CURRENT_USER\SOFTWARE\Activision\Spider-Man (TM)
SD\Settings\Display\AspectRatio`
1 for 4:3, 2 for 16:10, 3 for 16:9.
### What the game is supposed to do (first launch)
On Windows and on Wine Wayland, when launching the game for the first time
(that is, when the registry key doesn't exist), that key is `NtSetValueKey`ed
to 4 (a value that seems intentionally invalid), then it is `NtSetValueKey`ed
to the appropriate value.
### What happens instead on Wine X11 (first launch)
On Wine X11 (or XWayland), `NtSetValueKey` for "AspectRatio" is only called
once to set it to 4, and it stays as such. (Which makes the game 4:3.)
That probably means that whatever the game needs to do before the second
`NtSetValueKey` fails.
#### Symptoms of the issue
You may wonder: "Since the Aspect Ratio option is exposed in the in-game
settings, can't you adjust them there?".
However, due to the game being poorly coded, this issue may make the game stuck
in an unsupported resolution, causing a chain reaction of issues that makes the
game unable to change all graphics settings, and sometimes it even makes the
game unable to render the title screen, crashing when starting a level.
Manually editing the "AspectRatio" key after the first launch doesn't solve all
issues: it may still be impossible to change all graphics settings.
This probably means that the game depends on "getting" the display's aspect
ratio even if the registry key is set.
### Logs
I don't know what channels should the logs contain. Tell me, and I'll send
them.
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https://bugs.winehq.org/show_bug.cgi?id=57211
Bug ID: 57211
Summary: FL STUDIO 20/21/24 - Custom cursor becomes normal
cursor after hovering over certain files
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: agarplayerarlon(a)gmail.com
Distribution: ---
Created attachment 77114
--> https://bugs.winehq.org/attachment.cgi?id=77114
Video of the issue
Basically when you are hovering over the files of the library in FL Studio your
curor will become a white handi with a white rectangle underneath, but when you
hover over certain files that have a name that exceeds the width of the drawer
and go over it the cursor becomes the default mouse cursor from my os, and this
is not normal behavior
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--- Comment #177 from Saulius K. <saulius2(a)gmail.com> ---
Created attachment 77104
--> https://bugs.winehq.org/attachment.cgi?id=77104
StarCraft original & EuropeBattle.net screenshot 01
I just installed the original SC, patched to v1.16.1, and connected to
EuropeBattle.net server on my W10 21H2.
My client connects fine, and the menus/dialog boxes are rendered (although with
glitches).
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--- Comment #176 from Saulius K. <saulius2(a)gmail.com> ---
(In reply to Igor Polyakov from comment #175)
> Impossible to test because neither iccup nor blizzard support this version
Looks like the 3rd party server is needed, like [5].
––– Quote –––
Version: 1.16.1
Server Status: ONLINE
Most Players Online: 654
––– Quote –––
Its' installer just adds the following:
––– Quote –––
REGEDIT4
[HKEY_CURRENT_USER\Software\Battle.net\Configuration]
"Battle.net Gateways"=hex:31,30,30,30,00,30,31,00,73,65,72,76,65,72,2E,65,\
75,72,6F,70,65,62,61,74,74,6C,65,2E,6E,65,74,00,\
30,00,45,75,72,6F,70,65,42,61,74,74,6C,65,2E,4E,\
65,74,00,00
––– Quote –––
After importing "EuropeBattleNet.reg" I tried to extract the readable
characters from that binary value:
––– Quote –––
$ reg query 'HKCU\Software\Battle.net\Configuration' | awk 'BEGIN {print ""}
/Battle.net Gateways/ {$0 = gensub(/(..)/, "0x\\1 ", "g", $NF); for(i=1; i<=NF;
i++) if ($i!="0x00") printf("%c", strtonum($i)); else print ""}'
1000
01
server.europebattle.net
0
EuropeBattle.Net
––– Quote –––
So, the server name to be checked is "server.europebattle.net"
[5] https://europebattle.net/sc/
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|imwellcushtymelike(a)gmail.co |
|m |
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https://bugs.winehq.org/show_bug.cgi?id=55936
Bug ID: 55936
Summary: Sven Bømwøllen series: Several games crash after
loading screen
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nikolas.gur(a)stud.uni-due.de
Distribution: ArchLinux
Created attachment 75501
--> https://bugs.winehq.org/attachment.cgi?id=75501
wine output for starting the games
At least the second, third and forth entry from the Sven Bømwøllen series
(https://www.mobygames.com/group/3577/sven-b%C3%B8mw%C3%B8llen-games/) called
Sven Zwø, Sven XXX and Sven 004 crash after showing briefly the loading screen
(the main menu is not entered, and no GUI error messages are shown). The wine
log messages appear to be similar in all three cases and are uploaded in the
attachments. The first game in the series does not have any problems and is
perfectly playable in wine.
The issue occurs both with demo and full CD versions of the games. The demo for
Sven 4 can be downloaded from here, for the maintainers to confirm the bug:
https://www.pcwelt.de/article/1143476/sven-004-xs.html (direct link:
https://download.pcwelt.de/area_release/files/BB/C1/BBC1C93E4C2BA5EC30CBEBA…)
sha1sum Setup_Sven004-XS_BTO_v104.exe
99105e743bbd60889bf476d357e2dd047ed0b0dd
Since the error mentions something about DirectDraw, I tried using
https://github.com/FunkyFr3sh/cnc-ddraw. I also tried setting WinXP
compatibilty, emulating a virtual desktop and tried both Wine 32 and 64
prefixes, but none of this worked in any way.
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--- Comment #175 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Impossible to test because neither iccup nor blizzard support this version
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--- Comment #173 from Igor Polyakov <iop_jr(a)yahoo.com> ---
Seeing as you can no longer connect to battle.net with the original disk
version before downloading the new version, this bug is outdated. The current
third party server is using the remastered version.
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https://bugs.winehq.org/show_bug.cgi?id=57198
Bug ID: 57198
Summary: Chessbase 11: Incorrect vertical window size if moved
to external monitor and restarted
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
Starting chessbase 11 on my laptop screen. I move the window to my external
monitor. I close it there. I restart and it's moved back to the laptop monitor.
The vertical size of the window has changed to less than 100 pixels. I have to
resize it from the menu bar as resize by dragging the edge stops being
available.
I'd expect the size to be the same (both screens are 4K). I don't know if I
should be expecting it to reopen on the same screen.
Happy to jump on a zoom call to demonstrate / debug.
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https://bugs.winehq.org/show_bug.cgi?id=51202
Bug ID: 51202
Summary: Chessbase 11 Incorrect window brought to front on
search termination
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
In Chessbase 11, when search is terminated (manually or by completion) a
different ChessBase window (main one?) is brought to the front rather than
refreshing the current one.
This has always been an issue in wine.
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https://bugs.winehq.org/show_bug.cgi?id=657
jacobbrett+winehqbugs(a)jacobbrett.id.au changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jacobbrett+winehqbugs@jacob
| |brett.id.au
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https://bugs.winehq.org/show_bug.cgi?id=38889
Bug ID: 38889
Summary: Microsoft Orca unable to create transform file
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: crosstieger(a)gmail.com
Distribution: ---
Created attachment 51827
--> https://bugs.winehq.org/attachment.cgi?id=51827
terminal output of the error
Microsoft Orca is unable to modify cells within an .msi file. Modifying a cell
returns the following error message:
Could not change this cell to '<Value>'. The data was rejected by the database.
It may be out of the valid range or formatted incorrectly.
In the terminal you can see the error message:
fixme:msidb:TABLE_modify 0x7a5098 4 0x7a5e40 - mode not implemented
The value 0x7a5098 and 0x7a5e40 changes depending on the cell you edit.
If you click on 'Transform - Generate Transform' and want to save your .MST
file, it returns the error:
Orca was unable to generate the transform. (MSI Error 120)
On the terminal:
fixme:msi:MsiDatabaseGenerateTransformW 3 2
L"Z:\\home\\techniktriberg\\Downloads\Untitled.mst" 0 0
The path depends on where you want to save the file.
Full terminal output as an attachment.
----
Installation process
----
run: winetricks dotnet40
run: winetricks mfc42
run: msiexec -i Orca.Msi
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http://bugs.winehq.org/show_bug.cgi?id=12532
Summary: Autodesk TrueView fails to install
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://usa.autodesk.com/adsk/servlet/index?id=6703438&si
teID=123112
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, a user submitted this new app into appdb with garbage test results, so i
gave it a try as well. That user reported a problem that the disk was full, but
i can't reproduce that, it fails differently here.
To run into this bug you need Alex Villacis' patch here:
http://article.gmane.org/gmane.comp.emulators.wine.patches/49916
hopefully that patch will make it into git monday.
after applying that patch the intaller failed with a message 'Call not
implemented'
The problem seems to be:
fixme:MsiDatabaseGenerateTransformW
By just returning ERROR_SUCCESS, it ran into two other unimplemnted functions:
MsiQueryFeatureStateFromDescriptorA and MsiCreateTransformSummaryInfoW
By stubbing these out with ERROR_SUCCESS the installer claimed to be
successfull (but i guess that's doubtful).
Anyway , this all shows that these three functions need to be implemented to
get this installer finish, and that's where I created this bug for.
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https://bugs.winehq.org/show_bug.cgi?id=57157
Bug ID: 57157
Summary: winedbg: can't attach to windows process
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jmbreuer.net
Distribution: ---
I'm trying to debug a hang/freeze concerning Fallout 1 (it's still available on
Epic for free for a couple of hours, if someone should want to replicate
specifically).
Got myself to a point to run winedbg against the game, provoke the hang (in my
case, I just need to press Escape to open the in-game save/options/... menu).
Now, I want to have a look where all threads of the game are.
Wine-dbg>info process
pid threads executable (all id:s are in hex)
00000168 6 'falloutwHR.exe'
0000008c 3 'explorer.exe'
00000038 8 'services.exe'
000000e0 6 \_ 'rpcss.exe'
000000c0 3 \_ 'svchost.exe'
000000a8 4 \_ 'plugplay.exe'
00000068 8 \_ 'winedevice.exe'
00000044 8 \_ 'winedevice.exe'
00000020 1 'start.exe'
0000010c 1 \_ 'winedbg.exe'
=0000011c 1 \_ 'winedbg.exe'
>00000124 9 \_ 'Launcher.exe'
00000114 1 \_ 'Launcher.exe'
00000104 2 \_ 'conhost.exe'
OK, so, switch to falloutwHR.exe first, I guess:
Wine-dbg>attach 00000168
syntax error
Wine-dbg>attach 168
syntax error
Um. What am I doing wrong? Or is there something really weird broken? - I see
that there's a testing package of wine 9.16 for my distro (gentoo), I'll try
that next.
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https://bugs.winehq.org/show_bug.cgi?id=57185
Bug ID: 57185
Summary: Virtual DJ 2024: Unable to show drives on explorer
panel
Product: Wine
Version: 9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
When expanding the DRIVES folder on explorer panel (panel at the lower left
corner) when clicking the "+" button, it does not show the drives detected
instead of showing C: and Z: drives after expanding the DRIVES folder
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https://bugs.winehq.org/show_bug.cgi?id=51732
Bug ID: 51732
Summary: TradeStation Installer: Unable to register servers.
Setup will now abort.
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christopher.m.penalver(a)gmail.com
Distribution: Ubuntu
Created attachment 70617
--> https://bugs.winehq.org/attachment.cgi?id=70617
WINEDEBUG=+relay wine 'TradeStation Setup.exe' 2>&1
Hello, attempting to install TradeStation from
https://update.tradestation.com/Installs/TradeStation/10.00.02.925/TradeSta…
with wine 6.0.1 causes a window to pop up noting precisely:
Unable to register servers. Setup will now abort.
In other words, the install fails and the user is left scratching their head
about why it doesn't work.
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https://bugs.winehq.org/show_bug.cgi?id=57192
Bug ID: 57192
Summary: X11DRV_SetCursorPos breaks when xinput "Coordinate
Transformation Matrix" is customized
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
Created attachment 77083
--> https://bugs.winehq.org/attachment.cgi?id=77083
WINEDEBUG=+cursor,+win wine minetest.exe | trimmed to one repetition of the
bugged SetCursorPos call
Discovered by testing Minetest 5.9.0 [1] in Wine. In-game, the cursor is always
moved to the center. However, when the xinput "Coordinate Transformation
Matrix" parameter, the cursor moves to unpredictable positions (bottom right
corner, for example). The game becomes unplayable.
I think it's caused by "X11DRV_SetCursorPos" because skipping
"NtUserSetCursorPos" entirely does avoid this issue. The cursor position is no
longer centred, but the game does not look as glitchy any more.
System specifications:
* Ubuntu 22.04, X11, xfce4
* amdgpu driver
Reproduced in Wine 9.1, Wine 9.17 and Proton 9.0-2.
Reproduced with
* Wine's virtual desktop on and off
* Window manager decorations on and off (winecfg)
* Window manager control on and off (winecfg)
Steps to reproduce:
1. xinput list
2. Remember the xinput <ID> of the mouse (Virtual core pointer -> HID)
3. xinput --set-prop <ID> 'Coordinate Transformation Matrix' 1.1 0 0 0 1.1 0 0
0 1
4. Join a world in Minetest and try to play
This problem does not occur when the Transformation Matrix is set to "1.0 0 0 0
1.0 0 0 0 1". It also does not occur on Windows due to lack of xinput and X11
in the first place.
[1]
https://github.com/minetest/minetest/releases/download/5.9.0/minetest-5.9.0…
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https://bugs.winehq.org/show_bug.cgi?id=57121
Bug ID: 57121
Summary: wine make keys sticky
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: axet(a)me.com
Distribution: ---
Hello!
Playing wine games I notices key become sticky sometimes. Pressing keys makes
no effect in the game for some delay and then all keys get burst into game
making character cast / jump like you pressed it at once.
This is only affecting keyboard input, mouse input is not affected. When keys
are sticky you still can use mouse do move, left / right clicks and character
responds to it.
I found out that it is easy to reproduce by using slow USB flash drive (4MB/s
write 20MB/s read) when you put all data into it: wine binaries, cache folder
(with mesa_shader_cache using XDG_CACHE_HOME variable), game it self. When you
start a game using this setup allays keys get sticky, but mouse is never
affected.
It is happening also when game and wine and cache on the HDD but much more
rarely. I guess when USB flash got accessed by linux kernel.
I'm using:
debian trixie
wine 9.16
i3-12100F // RX 6600 (amdgpu)
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https://bugs.winehq.org/show_bug.cgi?id=56030
Bug ID: 56030
Summary: Left 4 Dead 2 Version 2.2.0.0 Keyboard / Mouse inputs
not properly recognized.
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
With Wine-9.0-rc1 Left 4 Dead 2 Version 2.2.0.0 does not properly recognize
keyboard / mouse inputs.
It seems that in some cases key state changes are ignored. I.e. The key "gets
stuck" in the last read state. Causing behaviors like the player not moving
despite any of the WSAD keys being held down, continuing to move in a single
direction, or the player constantly firing / reloading / switching a weapon
(similar to a turbo controller) despite the mouse having only been clicked /
scrolled once (and the mouse not having a turbo mode). This seems to happen
about once every ~15-20 seconds. Making the game unplayable.
It also seems that the only way for the key to be "unstuck" is to change it's
state while the game is getting input. For example, If the player is stuck
firing a weapon, the player needs to manually fire the weapon again (Mouse1 by
default) and release the key before the game ignores input again to make the
weapon stop firing. Simply doing nothing will *not* fix the key state as far as
the game is concerned.
It should be noted that mouse movement does not seem to be affected by this. As
the player can still use mouse look normally despite the above behaviors.
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https://bugs.winehq.org/show_bug.cgi?id=37263
Bug ID: 37263
Summary: World Of Warcraft: stuck keys
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brian(a)infinityplusb.com
I'm running WoW 5.4.8.
At random intervals keys appear "stuck", even though they are not physically
stuck. I can really only notice the ones where the "stuck key" is for moving
(e,d,s,f) cause the character keeps strafing or running. Sometimes repressing
these keys causes the key to unstick, but that's maybe a 20-25% success rate.
Maybe less.
I'm new to this bug-filing thing so I'll try replicate the issue.
I'm not sure this issue is specific to Warcraft, but it's the only game I play.
There are other google tracks related to this, but they seem quite old
(pre-2008).
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https://bugs.winehq.org/show_bug.cgi?id=55849
Bug ID: 55849
Summary: Wine sends WM_(SYS)KEYUP event twice for Alt (and
such) key if Fcitx/iBus daemon is running
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: emuser20140816(a)gmail.com
Distribution: ---
Created attachment 75355
--> https://bugs.winehq.org/attachment.cgi?id=75355
A test application
I've attached an example application that reproduces this issue
(win32-syskey-test.exe).
The expected behavior of this application is to toggle background color
(red/green) by pressing Alt (VK_MENU) key.
This application behaves correctly on Windows, and behaves correctly on Wine
too but only when the Fcitx/iBus daemon (with XIM integration enabled) is *not*
running:
WM_SYSKEYDOWN: wParam: 18, lParam: 0x20380001
WM_SYSKEYUP: wParam: 18, lParam: 0xc0380001
However, the application behaves differently on Wine if Fcitx/iBus daemon is
running:
WM_SYSKEYDOWN: wParam: 18, lParam: 0x20380001
WM_SYSKEYUP: wParam: 18, lParam: 0xc0380001
WM_KEYUP: wParam: 18, lParam: 0xc0380001
and the toggle switch no longer works.
(This affects every application that takes a similar approach, i.e. an
application that uses Alt, Ctrl or Shift key to toggle something on
WM_(SYS)KEYUP event.)
The workaround for this issue is either quit the Fcitx/iBus daemon (which makes
IME unusable for this application) or revert the commit
https://gitlab.winehq.org/wine/wine/-/commit/a4a5a2ec121eeb2a7cd4ffbb5ba7b2…
(which requires complete rebuild from wine source tree).
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https://bugs.winehq.org/show_bug.cgi?id=53994
Bug ID: 53994
Summary: Internet Explorer 11: Install fails due to lack of
DISM.exe implementation
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterbuilder102(a)gmail.com
Distribution: ---
Created attachment 73579
--> https://bugs.winehq.org/attachment.cgi?id=73579
Log of IE11. (Contains two duplicate install attempts).
Info:
Debian 11, 32 bit wine prefix.
Workarounds: Need to use native version of inseng.dll
Download Link for IE11 32 bit:
https://web.archive.org/web/20210701100535/http://download.microsoft.com/do…
When installing IE11, it checks for a few files
d3d11.dll
api-ms-win-downlevel-user32-l1-1-0.dll
Ntoskrnl.exe
api-ms-win-security-base-l1-1-0.dll
conhost.exe
segoeui.ttf
taskhost.exe
tcpip.sys
tdh.dll
Wine lacks taskhost.exe, tcpip.sys, tdh.dll and segoeui.ttf, manually copying
these files over will cause the installer to not manually install it, except
for segoeui.ttf which fails regardless if the file is present.
In my log I have all these files copied over already which is why they all say
(True).
Based on Bug 43509 I believe the issue is that the wine implementation of
dism.exe is incomplete, but I also think it is possible to get IE11 working if
the segoeui.ttf check can be done.
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http://bugs.winehq.org/show_bug.cgi?id=24684
Summary: SMP problems with Source games
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Some games with latest Source engine (Alien Swarm, Left for Dead 2) has
sometimes grayed out "Enable multicore rendering" in options menu. But when
It's not grayed out, and I enable it, it works like it's supposed to, giving me
notable fps boost and using both my CPU cores.
But I'm using virtual desktop, to still be able to communicate with my friend
using IM. But sometimes, when I leave virtual desktop and want to return back,
the VD is not redrawing. I can still hear music, game sounds, even blindly open
in-game console nad write quit to exit the game properly. This is not happening
if multicore is disabled in game.
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https://bugs.winehq.org/show_bug.cgi?id=54249
Bug ID: 54249
Summary: Temple of Elemental Evil Demo Backtrace
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 73802
--> https://bugs.winehq.org/attachment.cgi?id=73802
Backtrace 8.0-rc2 (Slackware 15.0)
Hello everyone,
I was revisiting bug 9304 and did a fresh install from:
https://www.fileplanet.com/archive/p-12410/The-Temple-of-Elemental-Evil-Demo
sha256sum ToEE_Demo.exe
827a280487c3615ae4be0185daefbb63098a93c71f6a21409446040969e8c6a9 ToEE_Demo.exe
I ran into the problem that now a backtrace is thrown in 8.0-rc2
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https://bugs.winehq.org/show_bug.cgi?id=43461
Bug ID: 43461
Summary: NoLimits2 crashes on startup
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alt.stephan(a)web.de
Distribution: ---
Created attachment 58835
--> https://bugs.winehq.org/attachment.cgi?id=58835
Wine console messages
While initializing, the program quits with a fatal error: The application
failed with: D3DXAssembleShader return with an unexpected error. (see
crash.png)
Wine console log (crash.log) attached below, as well as the wine "crash
detected" log (err_report.log).
I tried with both UseGLSL enabled and disabled.
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http://bugs.winehq.org/show_bug.cgi?id=23150
Summary: Mass Effect 2: No audio in menus/videos/game
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=28791)
--> (http://bugs.winehq.org/attachment.cgi?id=28791)
terminal output
The only place you can get sound is in the launcher. Everything else is silent.
I have OpenAL installed, and ~/.alsoftrc contains:
austin@midna:~$ cat .alsoftrc
drivers = alsa
I've tried disabling mmdevapi in winecfg, changing windows version to vista/7,
using hardware emulation, using OSS instead of ALSA, etc., but have yet to get
any sound out.
The AppDB suggests installing foobar2000, then:
"Use foobar2000 to set the playback device and then select the Direct Analog
version in MassEffect2Config.exe."
though in the configuration tool's audio tab, the sound devices list is empty,
for me (with/without foobar2000).
Terminal output attached, though there's nothing obvious there.
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https://bugs.winehq.org/show_bug.cgi?id=57172
Bug ID: 57172
Summary: Installing winehq-stable 9.0 in Ubuntu 24.04 LTS does
not offer to install Mono or Gecko
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: david.l.bridges(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
When installing winehq-stable in Ubuntu 24.04 LTS, neither Wine Mono nor Wine
Gecko are offered (as they should be according to
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Mono and
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Mono. Installation of
winehq-stable completes without error, but executing $ wine uninstaller shows
that Wine Mono is not present, and executing $ wine iexplore fails for lack of
Wine Gecko.
Both winehq-devel and winehq-staging offer Mono and Gecko, and those are
installed and functional.
The winehq-stable installation has been a problem for a few days, at least.
I rated Severity as Major on the grounds that the absence of Mono and Gecko
will cause many Windows apps to fail if installed with Wine Stable. In
addition, the problem affects all Ubuntu flavors and other distros based on
Ubuntu 24.04.
Many thanks for your attention to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=29947
Bug #: 29947
Summary: Option to set virtual desktops to the current
resolution
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
At default the option "Emulate a virtual desktop" is set to 800x600 in winecfg.
What about an option that sets the desktop size for virtual desktops
automatically to the resolution of the system?
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https://bugs.winehq.org/show_bug.cgi?id=57161
Bug ID: 57161
Summary: when starting captvty, it stops saying it has
encontered a problem
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick.pochard(a)free.fr
Distribution: ---
Created attachment 77064
--> https://bugs.winehq.org/attachment.cgi?id=77064
backtrace available when the pb occurs
captvty stops saying the is a problem
captvty 2.10.8.2
wine 9.0
os linux mint 22
I tried to install 9.15 & 9.16 but the is a dependency issue libx11-dev:i386
and could not find a solution
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https://bugs.winehq.org/show_bug.cgi?id=57170
Bug ID: 57170
Summary: Apex Legends game crash without IPv6 kernel module
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
Apex Legends game crash without IPv6 kernel module.
0054:trace:iphlpapi:GetIfTable2 table 00007FFFFEA1F830
0054:trace:iphlpapi:GetIfTable2Ex level 0, table 00007FFFFEA1F830
0054:trace:iphlpapi:FreeMibTable (00007FFFFF4455C0)
01b8:trace:iphlpapi:GetAdaptersInfo info 00007FFFFE8AF350, size
00007FFFFE8AF658
01b8:trace:iphlpapi:GetAdaptersInfo info 00007F524ACD0010, size
00007FFFFE8AF658
01b8:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr
0x1412a9ab1
Loading a kernel module to support IPv6 solves the problem: sudo modprobe ipv6
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https://bugs.winehq.org/show_bug.cgi?id=53574
Bug ID: 53574
Summary: MSYS2 "pacman -Sy" fails key lookup
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joel(a)airwebreathe.org.uk
Distribution: ---
Created attachment 72951
--> https://bugs.winehq.org/attachment.cgi?id=72951
Log of console interaction
With a fresh Msys2 installation, pacman fails to run, because it keeps
producing "key lookup failed" errors. The user is prompted to with the
following message:
error: mingw32: key "5F944B027F7FE2091985AA2EFA11531AA0AA7F57" is unknown
:: Import PGP key 5F944B027F7FE2091985AA2EFA11531AA0AA7F57? [Y/n] Y
However, if the user selects "yes", pacman simply asks the same question again
after a short delay, in an infinite loop.
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https://bugs.winehq.org/show_bug.cgi?id=57061
Bug ID: 57061
Summary: SRWLock is slower than CriticalSection on wine. Why?
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
Distribution: ---
https://github.com/cppfastio/fast_io/blob/next/benchmark/0002.file_io_tsc/t…
[cqwrteur@DESKTOP-9B705LH time]$ wine
./iobuf_file_lockable_critical_section.exe
output:0.3784567s
input:0.1407622s
[cqwrteur@DESKTOP-9B705LH time]$ rm *.txt
[cqwrteur@DESKTOP-9B705LH time]$ wine ./iobuf_file_lockable_srwlock.exe
output:0.5857926s
input:0.3284965s
[cqwrteur@DESKTOP-9B705LH time]$ rm *.txt
This is very strange tbh. Because on windows SRWLock is faster than
CriticalSection. I have checked wine's implementation and I don't see why
SRWLock is slower than CriticalSection on wine either since the implementation
is very simple.
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https://bugs.winehq.org/show_bug.cgi?id=57167
Bug ID: 57167
Summary: Virtual DJ 4.2: combobox on sound card setup in
settings window does not render correctly
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: rizalmart98(a)gmail.com
Distribution: ---
Created attachment 77067
--> https://bugs.winehq.org/attachment.cgi?id=77067
Virtual DJ 4.2 settings window
On the virtual dj 4.2 settings window right on the sound setup tab. The combo
box on Inputs, Outputs, and Sound Card does not show the drop down list
properly. The drop down list consist of an image and text per item.
See the attached screenshot
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https://bugs.winehq.org/show_bug.cgi?id=56486
Bug ID: 56486
Summary: Battle.net App Crash Cycle on Startup
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 76256
--> https://bugs.winehq.org/attachment.cgi?id=76256
Backtrace from the Program Error
Starting up Battle.net App. Login screen shows with a loading circle as if it's
trying to use a saved password to login. I receive a notice that there's an
error and Battle.net has to shut down. I close it, and the error shows up
again. This continues in a cycle until I use "wineserver -k" to exit. The
backtrace saved from this has been attached. I am able to use the Settings
button on the login screen for the Battle.net app, as well as typing in a
username/password, but I cannot go any farther than that because there is no
submit button and it doesn't seem to want to load.
Be aware that I had previously been loading Starcraft II directly using the
SC2Switcher.exe executable, but because a new version needs to be downloaded,
I'm needing to get into the Battle.net app. Not sure if not using the app is a
side effect. For the heck of it, I tried running the setup to update
Battle.net, and the same thing occurred.
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https://bugs.winehq.org/show_bug.cgi?id=57136
--- Comment #3 from Werner Lemberg <wl(a)gnu.org> ---
Minor correction to my last comment: binaries → binary, just to avoid
confusion.
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Werner Lemberg <wl(a)gnu.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution|--- |FIXED
--- Comment #2 from Werner Lemberg <wl(a)gnu.org> ---
Using version 9.17 (to be more precise, wine 9.17-lp155.1770.1 from
obs://build.opensuse.org/Emulators) I could successfully execute the binaries.
There are still some hiccups; for example, the program complains that it
doesn't have the right to create the directory
`c:\users\<home>\Downloads\Steinberg`, but it could continue and download
Dorico after I created the directory manually.
However, I think the current behaviour is good enough, so I'm tagging this
issue as resolved.
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https://bugs.winehq.org/show_bug.cgi?id=57166
Bug ID: 57166
Summary: Disable Android apk generation please!
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Android
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: euloanty(a)live.com
i don't need that apk and there is no toggle to disable it. Gradle does not
work. I run wine in termux
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https://bugs.winehq.org/show_bug.cgi?id=57095
Bug ID: 57095
Summary: Latest Wine Install - Installed windows App -
LovenseConnect.exe Launched / displayed error
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: chad(a)devrizon.com
Distribution: ---
Created attachment 76975
--> https://bugs.winehq.org/attachment.cgi?id=76975
Ubuntu 24.04 running wine 9.0 launched LovenseConnect.exe / cricital error
displayed
i installed the latest WINE package on Linux Ubuntu 24.04. Installed the
application LovenseConnect.exe and recieved the error during the launch of the
application.
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http://bugs.winehq.org/show_bug.cgi?id=18846
Summary: Anti-Grain Geometry GDI Demo does not render
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.antigrain.com/demo/GDI_graph_test.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
This is a follow up to bug 10981. The Anti-Grain Geometry GDI Demo runs now,
but GdipDrawImagePointRectI is a stub so Wine users don't see the pretty
pictures.
http://www.antigrain.com/demo/graph_test.gif
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https://bugs.winehq.org/show_bug.cgi?id=56103
Bug ID: 56103
Summary: PropertySheet - CTRL+TAB and CTRL+SHIFT+TAB not
processed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
PropertySheet - CTRL+TAB and CTRL+SHIFT+TAB not processed
They should allow to change active tab but they don't.
Cause : in do_loop function, if(!IsDialogMessageW(hwnd, &msg)) should be
replaced by if (!PROPSHEET_IsDialogMessage(hwnd, &msg)) as
PROPSHEET_IsDialogMessage correctly implement TAB management for
propertysheets.
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http://bugs.winehq.org/show_bug.cgi?id=26813
Summary: Problems extracting python-3.1.3.amd64.msi under
wine's msiexec (works on WinXP)
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: conathan(a)gmail.com
I was attempting to extract the contents of python-3.1.3.amd64.msi
under wine 1.3.17 32bit, using the following command:
wget http://python.org/ftp/python/3.1.3/python-3.1.3.amd64.msi
msiexec /a python-3.1.3.amd64.msi /qb TARGETDIR=out #tried c:\\out as well
and it exits immediately with the following (which I believe is a red
herring, 32bit also says this)
fixme:storage:create_storagefile Storage share mode not implemented.
I tried this out on windows XP 32bit, and it extracted the files just fine.
the 32bit python extracted just fine
(http://python.org/ftp/python/3.1.3/python-3.1.3.msi)
(Note: Not trying to install it, just extract the files within for use
within a bash script)
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https://bugs.winehq.org/show_bug.cgi?id=55322
Bug ID: 55322
Summary: SBCL 2.3.4: unattended msiexec in administrator mode
fails
Product: Wine
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: awkravchuk(a)gmail.com
Distribution: ---
Created attachment 74916
--> https://bugs.winehq.org/attachment.cgi?id=74916
wine output
I'm trying to use SBCL installer from here
https://github.com/roswell/sbcl_bin/releases/download/2.3.4/sbcl-2.3.4-x86-…
in untattended mode:
```
$ wine msiexec /a sbcl-2.3.4-x86-64-windows-binary.msi /qn /lv log.txt &>
wine.log; echo $?
90
```
When using `/i` switch, installation seems to succeed.
Log files are attached below.
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https://bugs.winehq.org/show_bug.cgi?id=57102
Bug ID: 57102
Summary: Textbox-border is missing if textbox is on topmost
layer of e. g. a TabControl.
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Created attachment 76984
--> https://bugs.winehq.org/attachment.cgi?id=76984
First tabpage of an .NET-application
Since 9.16 some textboxes have no rendered border. It happens only on topmost
layer of an .NET-Control.
See .NET-example as attachment.
Stable 9.0 works fine. And with 9.15 I didn´t notice this effect, too.
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https://bugs.winehq.org/show_bug.cgi?id=42601
Bug ID: 42601
Summary: Foxit Reader Crashes after running for an extended
period of time
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: seanaubin(a)gmail.com
Distribution: ---
Created attachment 57546
--> https://bugs.winehq.org/attachment.cgi?id=57546
Backtrace of the crash
After running Foxit Reader for an extended period of time (30 minutes) the
reader crashes. Before crashing, the graphics fail to render and are only
updated if the mouse click on them. However, the PDF itself is never updated.
Foxit Reader Version: 8.2.1.6871
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https://bugs.winehq.org/show_bug.cgi?id=57140
Bug ID: 57140
Summary: ADOM no longer launches under wine 9.16
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
I'm running wine-staging-wow64 from aur which enables experimental wow64 mode
in wine.
With version 9.16 ADOM (https://www.gog.com/en/game/adom) no longer runs.
Kindly see the attached logs created.
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https://bugs.winehq.org/show_bug.cgi?id=57127
Bug ID: 57127
Summary: Dutch button labels are cut off in Wine Internet
Explorer
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77023
--> https://bugs.winehq.org/attachment.cgi?id=77023
Dutch Wine Internet Explorer
When running Wine Internet Explorer in the nl_NL locale, "Vernieuwen",
"Startpagina", and "Afdrukken" are all truncated and the last 1-2 letters of
each are replaced with an ellipsis. See attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=18154
Summary: cmd.exe: failure to handle file extension association
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P4
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swelef(a)post.sk
cmd.exe doesn't handle extension association.
Test case:
Install ActivePerl, create a dummy perl script test.pl and run
wine cmd /c test.pl
cmd.exe will try to run test.pl as Unix binary
trace:process:CreateProcessW starting L"C:\\\\test.pl" as Unix binary
and (probably) fail instead of running Perl.exe as the Windows XP command
cmd /c perl.pl
Source code analysis:
The function programs/cmd/wcmdmain.c:WCMD_run_program calls FindExecutable
but mostly ignores the result. This looks like an unfinished work.
Remark:
Theoretically, some program could rely on the association. As long as such
program is not known, this is a low priority issue. Users should prefer
the explicit command
wine perl test.pl
(or "wine start /W test.pl" if they want a new console).
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https://bugs.winehq.org/show_bug.cgi?id=49244
Bug ID: 49244
Summary: GdipDeleteFontFamily is declared, but does nothing
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
Function just check if FontFamily is null and return value without doing
anything.
https://github.com/wine-mirror/wine/blame/056c9df854817670dc4fb9c095cba29c9…
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https://bugs.winehq.org/show_bug.cgi?id=55964
Bug ID: 55964
Summary: wine-mono: Dlls include reference to filenames
different to the files in
wine-mono-8.1.0-dbgsym.tar.xz
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
I was trying get a backtrace from #55736 with debug symbols.
Therefore I tried using a windows build of LLDB.
Unfortunately it took me some time to figure out that the PDB file name
embedded in the dll files did not match the filename
in the archive wine-mono-8.1.0-dbgsym.tar.xz.
After renaming to the name libmonosgen-2.0.pdb it got found by LLDB.
Maybe either the build can be modified to build with the expected file names
in the first place, or add a short readme to the archive file describing
this issue?
$ strings windows/mono/mono-2.0/bin/libmono-2.0-x86*.dll | grep -i
"mono.*\.pdb"
/vagrant/build/mono-x86_64/mono/mini/.libs/libmonosgen-2.0.pdb
/vagrant/build/mono-x86/mono/mini/.libs/libmonosgen-2.0.pdb
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https://bugs.winehq.org/show_bug.cgi?id=54212
Bug ID: 54212
Summary: Nexus ECU Tuning Software for HALTECH ECU
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: nbehnken(a)gmail.com
Distribution: ---
Created attachment 73755
--> https://bugs.winehq.org/attachment.cgi?id=73755
Startup Trace before error message is Displayed about Windows Installer
The Nexus software is a DOTNET application that controls the Haltech ECU for
automotive tuning.
ERROR from APP
"Nexus Software cannot be installed on systems with Windows Installer version
lower than 5.0."
Download Location
https://www.haltech.com/wp-admin/admin-ajax.php?action=ht_latest_software
wine NexusInstallPackageWeb_v1.40.2.exe
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https://bugs.winehq.org/show_bug.cgi?id=55343
Bug ID: 55343
Summary: Game Constantine Doesn't Work
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Constantine's game doesn't work.
I've been trying to run it for years and it's all to no avail. Either it starts
but doesn't respond to any key, or it doesn't start at all.
Here is the link to the game: https://archive.org/details/constantine_202007
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https://bugs.winehq.org/show_bug.cgi?id=57103
Bug ID: 57103
Summary: "opengl32.dll" failed to initialize with WOW64 on
Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
I know both WOW64 and pure Wayland are experimental, but I think this is very
basic stuff that I believe should work even on early days.
I build latest WINE gitlab code master branch with:
./configure --enable-win64 --without-x --with-wayland
--enable-archs=x86_64,i386
..which results on Wayland-only WOW64 Wine.
Basic 32bit programs work, but programs requiring OpenGL produce this error:
0024:err:environ:init_peb starting L"Z:\\root\\sh2\\sh2pc.exe" in experimental
wow64 mode
0024:err:opengl:DllMain Failed to load unixlib, status 0xc0000005
0024:err:module:loader_init "opengl32.dll" failed to initialize, aborting
0024:err:module:loader_init Initializing dlls for L"Z:\\root\\sh2\\sh2pc.exe"
failed, status c0000142
The opengl32.dll was built and is installed in
/usr/local/lib/wine/x86_64-windows/opengl32.dll, and EGL was correctly detected
during configuration:
checking for X... disabled
checking for wayland-client.h... yes
checking for wl_display_connect in -lwayland-client... yes
checking for wayland-scanner... /usr/local/bin/wayland-scanner
checking for xkbcommon/xkbcommon.h... yes
checking for xkb_context_new in -lxkbcommon... yes
checking for xkbcommon/xkbregistry.h... yes
checking for rxkb_context_new in -lxkbregistry... yes
checking for EGL/egl.h... (cached) yes
checking for -lEGL... libEGL.so.1
checking for wayland-egl.h... yes
checking for wl_egl_window_create in -lwayland-egl... yes
So all in all, things should work and opengl32.dll should work correctly on
WOW64+Wayland, I believe.
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https://bugs.winehq.org/show_bug.cgi?id=55410
Bug ID: 55410
Summary: msi:package fails on w8adm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
msi:package fails on w8adm:
package.c:8054: Test failed: Expected ERROR_SUCCESS, got 1605
package.c:8055: Test failed: Expected a valid product handle
package.c:8099: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8100: Test failed: Expected "", got "apple"
package.c:8101: Test failed: Expected 0, got 260
package.c:8106: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8107: Test failed: Expected "", got L"apple"
package.c:8108: Test failed: Expected 0, got 260
package.c:8114: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8115: Test failed: Expected "{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}",
got "apple"
package.c:8117: Test failed: Expected 38, got 260
package.c:8123: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8124: Test failed: Expected
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8126: Test failed: Expected 38, got 260
package.c:8132: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8133: Test failed: Expected 38, got 260
package.c:8138: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8139: Test failed: Expected 38, got 260
package.c:8149: Test failed: Expected 38, got 260
package.c:8158: Test failed: Expected 38, got 260
package.c:8165: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8166: Test failed: Expected first 3 chars of
"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got "apple"
package.c:8168: Test failed: Expected 38, got 4
package.c:8174: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8175: Test failed: Expected first 3 chars of
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8177: Test failed: Expected 38, got 4
package.c:8184: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8185: Test failed: Expected first 37 chars of
"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got "apple"
package.c:8193: Test failed: Expected ERROR_MORE_DATA, got 6
package.c:8194: Test failed: Expected first 37 chars of
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8203: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8204: Test failed: Expected "{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}",
got "apple"
package.c:8206: Test failed: Expected 38, got 39
package.c:8212: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8213: Test failed: Expected
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8215: Test failed: Expected 38, got 39
package.c:8222: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8223: Test failed: Expected "", got "apple"
package.c:8224: Test failed: Expected 0, got 260
package.c:8229: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8230: Test failed: Expected "", got L"apple"
package.c:8231: Test failed: Expected 0, got 260
package.c:8234: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8240: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8241: Test failed: Expected "", got "apple"
package.c:8242: Test failed: Expected 0, got 260
package.c:8247: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8248: Test failed: Expected "", got L"apple"
package.c:8249: Test failed: Expected 0, got 260
package.c:8252: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8258: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8259: Test failed: Expected "{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}",
got "apple"
package.c:8261: Test failed: Expected 38, got 260
package.c:8267: Test failed: Expected ERROR_SUCCESS, got 6
package.c:8268: Test failed: Expected
L"{1DF3BC35-22CE-4AE5-8CB6-CD8312577038}", got L"apple"
package.c:8270: Test failed: Expected 38, got 260
See https://test.winehq.org/data/patterns.html#msi:package
These failures started on 2023-07-27 which is when the w8 VM's memory was
increased to 4GB, and older WineTest builds still produce the failures. So the
2023-07-27 VM change is the cause of these failures but it's not clear why.
Also note that, unlike msi:msi and msi:source, msi:package fails even if run on
its own (see bug 55396).
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https://bugs.winehq.org/show_bug.cgi?id=57096
Bug ID: 57096
Summary: regression: Hogia Hemekonomi wont start anymore
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
After updating from 9.15 to 9.16 Hogia Hemekonomi wont start anymore. The
console shows only a single line:
01dc:err:sync:RtlpWaitForCriticalSection section 757739E0
"dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in thread 01dc,
blocked by 01fc, retrying (60 sec)
That line is repeated every 60 secs until I kill it.
This is very similar to bug 52511, but at start of application and not at
shutdown of application.
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https://bugs.winehq.org/show_bug.cgi?id=53154
Bug ID: 53154
Summary: Crash of EpicOnlineServicesUserHelper.exe" --setup
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)janryll.de
Distribution: ---
Created attachment 72586
--> https://bugs.winehq.org/attachment.cgi?id=72586
Unhandled exception: page fault on read access.
1. Start "Epic Games Lauchner"
2. Goto Settings
3. Click on Install Epic Online Services
4. Crash after some seconds
Epic Games Launcher displays Error EOS-ERR-1603.
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https://bugs.winehq.org/show_bug.cgi?id=55804
Bug ID: 55804
Summary: DICOM Viewer (eFilm Workstation 2.x/3.x) aborts
because libxml2 doesn't like "ISO8859-1" (builtin
msxml6).
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 75294
--> https://bugs.winehq.org/attachment.cgi?id=75294
xml2: Allow encoding="ISO8859-1".
Bug #13340 is for the same application but with native msxml6.
This bug is about the nearly same error message when using builtin msxml6:
> XML Parser Error
> LoadXMLFile 'C:\efilmlite_dvd\eFilmLite\Profiles
> \Default\ToolBarMiniCfg.xml':
> Error:
> Code = 0x80004005
> Source = Line: 0; Char: 0
> Error Description = error
But this seems to be caused by the bundled libxml2 not accepting
as encoding "ISO8859-1", just "ISO-8859-1".
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https://bugs.winehq.org/show_bug.cgi?id=43472
Bug ID: 43472
Summary: R-Link 2 Toolbox crashes on startup
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sb(a)monkey-mind.net
Distribution: ---
Created attachment 58852
--> https://bugs.winehq.org/attachment.cgi?id=58852
R-Link 2 Toolbox Backtrace
The Renault R-Link 2 Toolbox application crashes upon launch.
The installer manages to install just fine, but when trying to launch the
actual application, the crash dialog pops up. See attached backtrace.
The shell window from which the application was started says:
wine: Unhandled page fault on execute access to 0x00000000 at address
(nil) (thread 0009), starting debugger...
Tried with emulation set to Windows 10, Windows 7, Windows Server 2003; all
failed with the same error. SELinux is in permissive mode.
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https://bugs.winehq.org/show_bug.cgi?id=56102
Bug ID: 56102
Summary: Comdlg32/Color - Out of bound value is used
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
- Set HSV to max value by typing 999
- Automatically sets to 239, 240, 240
Scenario 1 :
- Click on the 2D spectrum
- Lum gets to 999 => should stay to 240
Scenario 2 :
- Click on right ribbon
- H & S gets to 999 and ribbon gets crazy
> Faulty code is CC_CheckDigitsInEdit where the raw value is returned even when exceeding max value
if (value > maxval) /* build a new string */
{
sprintf(buffer, "%d", maxval);
result = 2;
}
should be replaced by
if (value > maxval) /* build a new string */
{
value = maxval;
sprintf(buffer, "%d", maxval);
result = 2;
}
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https://bugs.winehq.org/show_bug.cgi?id=57117
Bug ID: 57117
Summary: BsgLauncher cannot launch due to unhandled exception
in System.Security.Cryptography (.NET48)
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 77009
--> https://bugs.winehq.org/attachment.cgi?id=77009
error log, used WINEDEBUG=+seh+debugstr
Upon launch, the BsgLauncher used to play Escape from Tarkov / Escape from
Tarkov: Arena, crashes early on (no window actually appears), stating an error
that might be related to the following err line:
System.Security.Cryptography.Utils._DecryptData(System.Security.Cryptography.SafeKeyHandle,
Byte[], Int32, Int32, Byte[] ByRef, Int32,
System.Security.Cryptography.PaddingMode, Boolean)\n"
See attached log file for more details.
- This issue has been introduced with Wine 9.15.
- Earlier versions using the same dependencies won't fail with that error
(working state)
- Switching between different wine version (win81, win10, win11) had no effect
for me
BsgLauncher: https://prod.escapefromtarkov.com/launcher/download
Prefix dependencies: arial times vcrun2019 dotnet48
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https://bugs.winehq.org/show_bug.cgi?id=56352
Bug ID: 56352
Summary: comctl32: Handle progress bar state messages
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
PBM_SETSTATE, PBM_GETSTATE messages are not handled for Progress Bar control.
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https://bugs.winehq.org/show_bug.cgi?id=50365
Bug ID: 50365
Summary: Starcraft Remastered black screen on launch or window
only mode
Product: Wine-staging
Version: 6.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darinsmiller(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
2 display issues appeared a few releases prior to the 6.0 rc's and are still
present:
1st issue: Starcraft Remaster fails to set proper video mode by launching with
black screen. Starcraft cursor is visible and underlying menu items react with
hover sound, but screen remains black even after clicking on invisible menu
items. Alt-tabbing from/to the game refreshes the screen to normal display
mode.
2nd issue: Running dual monitors: primary 4K, secondary 2K scaled to 4K.
Starcraft Rem. launches in window mode on the 4K screen even though settings
specify full-screen mode. Alt-enter fails to scale to full screen. If the
secondary 2K monitor is set to native (non-scaled resolution) before the game
is launched, the game launches to the black fullscreen mode on the primary
display as described above.
Lutris with wine version 5.7.10-x86_64 correctly runs Starcraft Remastered on
the primarly 4K display.
Operating System: Kubuntu 20.10
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.14.2
Kernel Version: 5.8.0-33-generic
OS Type: 64-bit
Processors: 8 × Intel® Core™ i7-4771 CPU @ 3.50GHz
Memory: 15.6 GiB of RAM
Graphics Processor: GeForce GTX 1080/PCIe/SSE2
NVidia Driver: 455.45.01
wine version: wine-6.0-rc3 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=57119
Bug ID: 57119
Summary: WPF app (VOCALOID) fails to initialize Markup
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gauvain(a)govanify.com
Distribution: ---
Created attachment 77011
--> https://bugs.winehq.org/attachment.cgi?id=77011
Crash log of VOCALOID 6
When trying to start VOCALOID 6, an exception is thrown on startup:
Exception Info: System.Windows.Markup.XamlParseException: Set property
'System.Windows.Controls.Primitives.ButtonBase.Command' threw an exception.
Trying to disable hardware acceleration through registry does not change the
behaviour of the application, and trying to prevent library loading to prevent
HW acceleration only leads to different kinds of crashes.
This exact bug was already present in VOCALOID 5 (so at least since 2018), and
probably affects other WPF apps as well.
It is required to install dotnet48, dotnet60 and d3dcompiler_47 to get this
far, otherwise the application crashes much earlier on within a
clrcore->kernelbase call stack.
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https://bugs.winehq.org/show_bug.cgi?id=52687
Bug ID: 52687
Summary: OpenKiosk installer not working
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Running "wine msiexec /i OpenKiosk91.7.0-2022-02-22-x86_64.msi" I only get:
> 00d4:fixme:file:NtLockFile I/O completion on lock not implemented yet
> 00d4:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
> 00d4:err:msi:read_properties_from_data propid 10 has unknown type
> 00d4:err:msi:read_properties_from_data propid 10 has unknown type
It seems to install for another user though, see bug 52685.
It also works on windows, so probably not a corrupted file.
MD5Sum
bd5c917f09bdc35f79a2156a00459531 OpenKiosk91.7.0-2022-02-22-x86_64.msi
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https://bugs.winehq.org/show_bug.cgi?id=48404
Bug ID: 48404
Summary: Can't close free game notifications from Epic Games
Store
Product: Wine
Version: 5.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
Distribution: ---
How to reproduce:
1) Install Epic Games Store (which can be done easily by using a version of
Lutris installer that doesn't install any native components
https://lutris.net/games/epic-games-store-untainted/installer/edit)
2) Launch it with -opengl -SkipBuildPatchPrereq flags
2) Get a notification about current free game giveaway
3) Click on [X] (close) button
Instead of being closed, the notification instead gets recreated, and after
that, it can't be closed without use of tools like xkill.
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http://bugs.winehq.org/show_bug.cgi?id=11770
Summary: mapi32.dll.so does not support attachments for sending
mail
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Mark_Neyhart(a)legis.state.ak.us
Applications like Microsoft Excel 2002 and Word 2002 have a File...Send To
function which should bring up an email client with the current file attached.
The DLL override mapi32.dll.so does not support attachments. The sendmail.c
source for this dll has a FIXME which outputs "Ignoring attachments".
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https://bugs.winehq.org/show_bug.cgi?id=45289
Bug ID: 45289
Summary: Wine Crashes Some Programs If Compiled with AVX
Support
Product: Wine
Version: 3.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
This is a really specific bug and I'm not sure what other programs/games it
affects. I assume there are more, but this is the only example that I've
reliably run into at the moment:
== To Recreate
Run Cemu under a 64bit Prefix. Start Mario Kart 8. After Mario announces the
game, it will crash.
== Workaround
Compiling Wine without AVX support (i.e. adding the -mno-avx C/XXFLAG) negates
the issue.
People won't see this when using distro packages because they'll be compiled
using something like -march=x86-64 which doesn't enable any of the AVX options
(as they aren't available in all processors). If you compile it yourself using
something like -march=native then GCC will enable the AVX functions which in
turn triggers this issue.
I saw this behaviour on both my old i7-5775C and the i7-8700K which has since
replaced it.
In case it's relevant, it looks like this problem may have not existed before
Wine 3.0 because I've tracked down an old post of my own wherein I stated
(regarding the Mario Kart 8 crash on Cemu):
=======================
Tried on a brand new Wine 3.2 prefix, same issue (Segmentation fault after the
splash screen). Works fine with Staging 2.21.
More specifically:
002c:fixme:seh:RtlCaptureStackBackTrace (0, 40, 0x25152ba0, (nil)) stub!
002c:err:seh:call_stack_handlers invalid frame 25153728 (0x116a0000-0x117a0000)
002c:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception
EDIT: The issue was vcrun2015. Wine-staging didn't need it. Standard wine does,
for some reason.
=======================
Not sure if the vcrun2015 issue was a red-herring as that's installed now but
no-longer fixes the issue.
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https://bugs.winehq.org/show_bug.cgi?id=57154
Bug ID: 57154
Summary: THQ Up demo crashes on start
Product: Wine
Version: 9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 77061
--> https://bugs.winehq.org/attachment.cgi?id=77061
Terminal output
I'm attaching the terminal output, but I haven't tried to dig into it.
$ sha256sum UP_Demo.exe
c70c1f412bc6fa80d8eb113c8b48b4f36596187a17ab60d2a86e432527a775db
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https://bugs.winehq.org/show_bug.cgi?id=43481
Bug ID: 43481
Summary: GeoForms Demo needs "vs_2_a" compilation target
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/geoforms
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3dcompiler:compile_shader Compilation target "vs_2_a" not yet supported
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https://bugs.winehq.org/show_bug.cgi?id=49407
Bug ID: 49407
Summary: Display device initialization fails due to
vkGetRandROutputDisplayEXT() causing X exception on
dual Nvidia / Intel GPU configuration (regression).
Product: Wine
Version: 5.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: pgofman(a)codeweavers.com
Distribution: ---
Wine can't create any window on the mentioned configuration after
145cfce1135a7e59cc4c89cd05b572403f188161:
> winex11.drv: Add a Vulkan UUID property for GPUs.
> A Vulkan UUID property is used to find the corresponding GPU in SetupAPI.
> Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
> Signed-off-by: Liam Middlebrook <lmiddlebrook(a)nvidia.com>
> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
$ xrandr --listproviders
Providers: number : 2
Provider 0: id: 0x1b8 cap: 0x1, Source Output crtcs: 4 outputs: 4 associated
providers: 1 name:NVIDIA-0
Provider 1: id: 0x1e9 cap: 0xf, Source Output, Sink Output, Source Offload,
Sink Offload crtcs: 3 outputs: 4 associated providers: 1 name:modesetting
The exception happens when vkGetRandROutputDisplayEXT is called with Nvidia
device for Provider 1 (modesetting):
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 155 (NV-GLX)
Minor opcode of failed request: 31 ()
Serial number of failed request: 147
Current serial number in output stream: 147
This looks like a bug between between vulkan implementation and xrandr, as
vulkan spec for vkGetRandROutputDisplayEXT clearly says that it should return
VK_NULL_HANDLE for missing output.
Still I guess we might need a temporary solution as it looks like Wine is going
to be totally broken on such configurations until this is fixed elsewhere.
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https://bugs.winehq.org/show_bug.cgi?id=57152
Bug ID: 57152
Summary: Unsupported vertex blending: 255 (Gobliiins 4)
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: flaubertSt(a)gmail.com
Distribution: ---
Created attachment 77057
--> https://bugs.winehq.org/attachment.cgi?id=77057
Terminal debug output
3D models do not animate in game, but game is playable (with static bodies).
Wine register complains about "fixme:d3d:wined3d_ffp_get_vs_settings
Unsupported vertex blending: 255"
Ubuntu 22.04 with WINE 9.16 (staging). Prefix is Windows98+3DFx.
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https://bugs.winehq.org/show_bug.cgi?id=57005
Bug ID: 57005
Summary: Wine segfaults on macOS when run from install
Product: Wine
Version: 9.12
Hardware: x86-64
OS: MacOS
Status: NEW
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Locally built Wine installed to a prefix. Trying to run any program in it
results in an immediate segfault, but it works when run from the build tree.
A bisect pointed to 7b82f507bda6b94f6876256c278d3b3637e95b8c
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https://bugs.winehq.org/show_bug.cgi?id=57024
Bug ID: 57024
Summary: msiexec parses quotes in public properties differently
from Windows
Product: Wine
Version: 9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: asger(a)tyilo.com
Distribution: ---
Created attachment 76873
--> https://bugs.winehq.org/attachment.cgi?id=76873
test.c
When installing an msi package using msiexec on Windows the following
invocation (using cmd) will result in `MY_PROPERTY` being set to `foo"bar`:
```
msiexec /i my_property.msi /qn MY_PROPERTY="foo""bar"
```
When running it through wine the property is set to `foobar` (without the
double quote).
To test this I have created a test msi, called `my_property.msi`, that when
installed will create the file `my_property.txt` next to `my_property.msi` with
the contents of the `MY_PROPERTY` property. (After that the installation will
fail.)
Furthermore, to ensure that this is not due to shell handling of the arguments,
I have created a c program which invokes msiexec (attached as test.c).
Compiling this test program and running it on Windows results in:
```
C:\test>a.exe C:\\test\\my_property.msi
C:\test>type my_property.txt
foo"bar
```
Doing the same on Linux results in:
```
/tmp/test $ rm -rf ~/.wine
/tmp/test $ export WINEARCH=win64
/tmp/test $ winecfg /v win10
/tmp/test $ wine a.exe Z:\\tmp\\test\\my_property.msi
/tmp/test $ cat my_property.txt
foobar
```
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http://bugs.winehq.org/show_bug.cgi?id=18288
Summary: Quicktime 3 creates unusual menus / string value error
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime302.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20819)
--> (http://bugs.winehq.org/attachment.cgi?id=20819)
Wine 1.1.20 +menubuilder
The Quicktime 3.0.2 installer reports an error when attempting to create
program groups and icons:
"String variable is not large enough for string.
Check the string declarations.
Error 401."
The installer then creates an unusual directory structure:
ls -aR /home/test/.local/share/applications/wine/Programs
/home/test/.local/share/applications/wine/Programs:
. .. QuickTime QuickTime 3.0
/home/test/.local/share/applications/wine/Programs/QuickTime:
. .. MoviePlayer.desktop PictureViewer.desktop ReadMe.desktop UnInstall
QuickTime 3.0.desktop
/home/test/.local/share/applications/wine/Programs/QuickTime 3.0:
. .. .desktop
Setup completes successfully.
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https://bugs.winehq.org/show_bug.cgi?id=52685
Bug ID: 52685
Summary: Crash with openkiosk
OpenKiosk91.3.0-2021-10-28-i686.msi
Product: Wine
Version: 7.0
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: philippereix.csc(a)gmail.com
Distribution: ---
Created attachment 72023
--> https://bugs.winehq.org/attachment.cgi?id=72023
Backtrace of the database application
I installed kubuntu 18.04 (32 bit) on an old pentium 4 3ghz (i386 architecture)
with 4gb ram and the only installable version
OpenKiosk91.3.0-2021-10-28-i686.msi with
Wine 7.0 installed. OpenKiosk is a cross platform kiosk web browser based on
Mozilla Firefox that can be easily installed and used to secure a computer for
use as a public terminal. This is a complete solution for any kiosk
installation. This software is released under the MPL "as is" with no warranty
or support. (https://openkiosk.mozdevgroup.com/)
The OpenKiosk command is: env WINEPREFIX="/home/acsm-borne-pres/.wine" wine
C:\\Program\ Files\\OpenKiosk\\OpenKiosk.exe
and the working folder is: /home/acsm-borne-pres/.wine/dosdevices/c:/Program
Files/OpenKiosk/
OpenKiosk launches well but after 1 to 2 minutes I have this error message with
the detail attached
Can you help me please?
Thanks very much
Philip
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http://bugs.winehq.org/show_bug.cgi?id=32680
Bug #: 32680
Summary: cmd.exe Add support for CMDEXTVERSION, CMDCMDLINE,
HIGHESTNUMANODENUMBER
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
Classification: Unclassified
%CMDEXTVERSION%
%CMDCMDLINE%
%HIGHESTNUMANODENUMBER%
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https://bugs.winehq.org/show_bug.cgi?id=57118
Bug ID: 57118
Summary: CEF 32-bit sample application fails in WOW64 mode
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows32_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77010
--> https://bugs.winehq.org/attachment.cgi?id=77010
Wine 9.16 console output
The 32-bit Chromium Embedded Framework sample application immediately fails on
load when Wine is built with --enable-archs=x86_64,i386. The window loads but
the application refuses to do anything further, reporting error
SBOX_FATAL_CLOSEHANDLES. I can't figure out how to disable the sandbox feature
with this sample, or if it is even possible to do so.
No further testing is possible, either having no effect or just showing this
error again.
The 64-bit version does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=57136
Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=57106
Bug ID: 57106
Summary: configure: prevent using --enable-win64 and
--enable-archs=x86_64,i386 together
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source, wow64
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
I noticed this in bug 57084 (the same user has reported doing the same in bug
57103 and bug 57104).
Testing locally, if both are passed, regardless of order, then
--enable-archs=x86_64,i386 is what takes effect.
However since these aren't meant to be used together, configure should probably
warn/error out if both are passed.
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https://bugs.winehq.org/show_bug.cgi?id=57146
Bug ID: 57146
Summary: advapi32:registry test_RegLoadMUIString() fails
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://gitlab.winehq.org/wine/wine/-/blob/master/dlls
/advapi32/tests/registry.c?ref_type=heads#L4700
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77055
--> https://bugs.winehq.org/attachment.cgi?id=77055
wine-9.16-137-g8d2977ec12e console output
The advapi32:registry test fails in test_RegLoadMUIString(), and so "make test"
stops very early on.
registry.c:4878: Test failed: [ 9] expected 1168, got 2
registry.c:4878: Test failed: [10] expected 1814, got 2
make: *** [Makefile:4498: dlls/advapi32/tests/registry.ok] Error 2
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https://bugs.winehq.org/show_bug.cgi?id=55829
Bug ID: 55829
Summary: Legend of Grimrock series has rendering glitch
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 75325
--> https://bugs.winehq.org/attachment.cgi?id=75325
example
Continuation of bug 55182.
Commit 167ad1ee7bbdaa1ec329f4b6a27b2e9b9389c0e2 makes main menu be visible but
added rendering glitch.
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https://bugs.winehq.org/show_bug.cgi?id=55516
Bug ID: 55516
Summary: Motor4MX crashes due to missing 'refract' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:107:31: E5005: Function
"refract" is not defined.
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https://bugs.winehq.org/show_bug.cgi?id=43599
Bug ID: 43599
Summary: Engine Prime: application fails to launch
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: smidge(a)xsco.net
Distribution: ---
Created attachment 59013
--> https://bugs.winehq.org/attachment.cgi?id=59013
Terminal output
Engine Prime is a music preparation application targeted at DJs who use Denon's
latest hardware. It can be downloaded at http://www.denondj.com/engineprime
Engine Prime v1.0.0 fails to launch, crashing with a page fault. A window does
appear (without any content) before the crash occurs. The full terminal output
(quite verbose) is attached.
Note that the installer works without issue.
Wine version: wine 2.15 (staging)
Installer checksum:
ec3c75d7d923163d0fba3dfd6561ce318e344182 EnginePrime1.0.0Setup.exe
Post-installation executable checksum:
e462a0e5d08736c50d7b164956a12ff38ecc4a65 EnginePrime.exe
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https://bugs.winehq.org/show_bug.cgi?id=49505
Bug ID: 49505
Summary: Grim Dawn hangs while loading with builtin
d3dcompiler_43
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 67633
--> https://bugs.winehq.org/attachment.cgi?id=67633
+d3dcompiler
Hangs before entering the main menu. Setting library to 'native,builtin' is a
workaround.
wine-5.11-303-g10b17932fa
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https://bugs.winehq.org/show_bug.cgi?id=54709
Bug ID: 54709
Summary: Spider-Man Remastered shows only a black screen
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0880:trace:d3dcompiler:D3DCompile data 0000000144F23FA0, data_size 1428,
filename (null), defines 0000000000000000, include 0000000000000000, entrypoint
"QuadVertexShader", target "vs_4_0", sflags 0, eflags 0, shader
00000000635DF3B0, error_messages 00000000635DFA10.
0880:trace:d3dcompiler:D3DCompile2 data 0000000144F23FA0, data_size 1428,
filename (null), macros 0000000000000000, include 0000000000000000, entry_point
"QuadVertexShader", profile "vs_4_0", flags 0, effect_flags 0, secondary_flags
0, secondary_data 0000000000000000, secondary_data_size 0, shader_blob
00000000635DF3B0, messages_blob 00000000635DFA10.
1.6-207-g4110f1e5
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https://bugs.winehq.org/show_bug.cgi?id=54725
Bug ID: 54725
Summary: BeamNG Techdemo 0.3 crashes on missing 'determinant'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
URL: https://www.moddb.com/games/beamng/downloads/beamng-te
chdemo-03
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Depends on: 34106
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:272:28: E5005: Function
"determinant" is not defined.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=54973
Bug ID: 54973
Summary: Renegade Ops needs literal sample index.
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
06c8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
06c8:err:d3dcompiler:D3DCompile2 Shader log:
06c8:err:d3dcompiler:D3DCompile2 <anonymous>:6:243: E5002: Expected literal
sample index.
1.7-218-g1af662ae
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https://bugs.winehq.org/show_bug.cgi?id=56333
Bug ID: 56333
Summary: MotorM4X needs ternary operator support for vs_2_0
profile
Product: vkd3d
Version: 1.10
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 <anonymous>:50:38: E5017: Aborting due to
not yet implemented feature: Ternary operator is not implemented for vs_2_0
profile.
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https://bugs.winehq.org/show_bug.cgi?id=54595
Bug ID: 54595
Summary: Split/Second crashes on launch due to missing
HLSL_IR_RESOURCE_LOAD instruction type
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
03c8:err:d3dcompiler:D3DCompile2 Shader log:
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:436: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:478: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:520: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2
03c8:err:d3dcompiler:D3DCompile2 Shader log:
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:469: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:511: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:553: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2 <anonymous>:1:594: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_RESOURCE_LOAD.
03c8:err:d3dcompiler:D3DCompile2
1.6-171-gb1e13d6e
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https://bugs.winehq.org/show_bug.cgi?id=56701
Bug ID: 56701
Summary: Ubisoft Connect - Missing tex2Dbias support
Product: Wine
Version: 9.8
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Created attachment 76487
--> https://bugs.winehq.org/attachment.cgi?id=76487
The attachent contains the terminal output and the video
The app runs and tries to display a login screen but without 'tex2Dbias'
support, the Window is invisible while the white text cursor is blinking. It's
not clickable.
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https://bugs.winehq.org/show_bug.cgi?id=55207
Bug ID: 55207
Summary: SM1 register allocation for matrix types is innacurate
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74810
--> https://bugs.winehq.org/attachment.cgi?id=74810
test
See attached shader. For "m1" matrix only one register is allocated because
second row is not used. In addition to that register order switches and "m1" is
using c2 on windows, instead of c0.
This test has to be compiled for ps_2_0.
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https://bugs.winehq.org/show_bug.cgi?id=45038
Bug ID: 45038
Summary: Shadow Tactics displays a pink screen
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61160
--> https://bugs.winehq.org/attachment.cgi?id=61160
Terminal Output
If you start Shadow Tactics it will render a pink screen.
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https://bugs.winehq.org/show_bug.cgi?id=57142
Bug ID: 57142
Summary: Short freezes during different occasions in Hardspace:
Shipbreaker
Product: Wine
Version: 9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
Distribution: ---
Short freezes when playing Hardspace: Shipbreaker
during different occasions like
*) finance-screen after waking up
*) repairing tools
*) picking up oxygen-canisters
*) receiving damage
This seem to be graphical only since sound keeps going on.
A few seconds later the game continue as usual.
Whenever that happens the following 2 lines appear in the Terminal:
012c:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"d3d11"
012c:err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file
in module L"dxgi"
OS: Fedora release 40
kernel: 6.10.6-200.fc40.x86_64
mesa: 24.1.6
wine: 6.15 (from fedora) and 6.16 (from winehq)
d3d: wined3d and dxvk
gpu: Radeon RX 5500
cpu: AMD Ryzen 5 3600
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https://bugs.winehq.org/show_bug.cgi?id=49837
Bug ID: 49837
Summary: Just Grandma and Me (win16) softlock. Win16Mutex wait
timed out
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
Distribution: ---
Created attachment 68176
--> https://bugs.winehq.org/attachment.cgi?id=68176
Console output when running the game.
I try to run the game JustGrandmaAndMe from 1997 (Version 2.0) in Wine Staging
5.16-1.
Using a clean Wineprefix set to Winearch=win32 and Windows-Version 98 I ran the
game's "jgmd.exe" with (put into a bashscript):
WINEARCH="win32" WINEPREFIX="/home/nutzer1/Dokumente/JGM/" WINEDEBUG=warn+all
wine "/home/nutzer1/Dokumente/LIVING_BOOKS/jgmd.exe"
(it doesn't work in a clean ~/.wine as well)
This gave me the error: err:dosmem:setup_dos_mem Cannot use first megabyte for
DOS address space, please report
Looking it up I found you can circumvent this error by doing: sudo sysctl -w
vm.mmap_min_addr=0
But now I'm getting the error:
00b8:err:ntdll:RtlpWaitForCriticalSection section 6BB42940
"../../../wine/dlls/krnl386.exe16/syslevel.c: Win16Mutex" wait timed out in
thread 00b8, blocked by 00bc, retrying (60 sec)
The retries are infinite, thus causing a softlock.
There are multiple bug reports with the same issue already. Overall it seems to
me that the issue was fixed before but somehow reappeared.
If you need the game files I will send them to you in private.
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https://bugs.winehq.org/show_bug.cgi?id=48024
Bug ID: 48024
Summary: Betfair Poker: black screen during install
Product: Wine
Version: 4.18
Hardware: x86-64
URL: https://poker-com-banner.bfcdl.com/installer/SetupPoke
r.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 65562
--> https://bugs.winehq.org/attachment.cgi?id=65562
Wine 4.18 console log
The Betfair Poker install client briefly shows the install screen before being
blacked out. The installation cannot continue.
https://youtu.be/U53jzEdIN98
Workarounds:
winetricks ie6 (Bug 38929)
The workaround is to use a virtual desktop where the black screen appears
BEHIND the main installer. (Z-order problem?) Same with Staging 4.18.
No account needed to get this far.
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https://bugs.winehq.org/show_bug.cgi?id=57143
Bug ID: 57143
Summary: Marshalled types can crash in mono_trace_enter_method
on native to managed transition
Product: Framework Mono
Version: main
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: runtime
Assignee: wine-bugs(a)winehq.org
Reporter: besentv(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
Transitioning from native to managed (e.g. via com compatible wrapper) can
crash inside mono_trace_enter_method, when dealing with marshalled types, like
strings.
Say we call
public void Foo(unit i, [MarshalAs(UnmanagedType.LPStr)] string s)
{
...
}
from C with something like
comObj->Foo(10, "MyString");
we'll end up in mono_trace_enter_method, before the type marshaller for the
string is invoked, causing the trace function to interpret the C-string as
MonoType, which eventually crashes.
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https://bugs.winehq.org/show_bug.cgi?id=55557
Bug ID: 55557
Summary: wpcap:wpcap crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wpcap:wpcap crashes on macOS:
wpcap.c:368: lib version
wpcap.c:369: supports PCAP_MMAP_32BIT: no
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x000002c74cd410).
See https://test.winehq.org/data/patterns.html#wpcap:wpcap
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
The issue is probably that Wine is being compiled against macOS' pcap library
which is too old. Using a newer library would require installing it with
something like Homebrew and then making sure Wine can find and use it.
So there are two things to do:
* Detect cases when the pcap library is too old and skip the tests accordingly.
* Check if installing a newer pcap library on the macOS test machines is
feasible.
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https://bugs.winehq.org/show_bug.cgi?id=57135
Bug ID: 57135
Summary: Star Monkey: cannot start on some Wine versions, or
started but I do not see the picture (only hear the
sound)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zdanevich.vitaly(a)ya.ru
Distribution: ---
Please run this and check
https://www.myabandonware.com/game/star-monkey-f7x#download
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https://bugs.winehq.org/show_bug.cgi?id=57093
Bug ID: 57093
Summary: virtualbox doesnt work
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: uhsha78(a)gmail.com
Distribution: ---
Created attachment 76972
--> https://bugs.winehq.org/attachment.cgi?id=76972
error log
VirtualBox won't work because I don't know why. I just tried it and it said a
problem probably caused it.
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http://bugs.winehq.org/show_bug.cgi?id=32619
Bug #: 32619
Summary: Tom Clancy's Rainbow Six: Lockdown can't save a game
(directory not created)
Product: Wine
Version: 1.5.20
Platform: x86
URL: http://www.fileplanet.com/160005/160000/fileinfo/Tom-C
lancy%27s-Rainbow-Six:-Lockdown-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43045
--> http://bugs.winehq.org/attachment.cgi?id=43045
terminal output
Normally the game should perform an autosave when starting the first mission,
and it should allow you to perform a manual save anytime in a mission. Neither
of them work in Wine.
1. After performing a manual save in the game, a 'save successful' message is
shown on the screen, however, if I open the <Load game> menu, it is empty.
2. When the player dies there is an option to restore the last saved game:
clicking on this option results in a crash as can be seen in the attached log
file.
The demo version doesn't let you save the game, but it does perform an
autosave, thus the crash can be reproduced with the demo too. Here's how:
1. install the demo, the game needs native d3dx9_36 and dxdiagn (bug #32163).
2. start the demo with Lockdown.exe, skip the intros. In the menu choose
<Single Player> - <Start Mission> and wait until the game is loaded.
3. press '4' to instruct teammates to stay back. There will be some bad guys
around the corner, step to them without shooting so the player dies pretty
soon.
4. the menu with statistics appears, click on <Load Last Save>...the game
crashes at this point.
There's nothing serious in the terminal, the game's own log file contains:
[ERROR | IkeStateMgr::SaveGame | 735] Could not open file c:/program
files/ubisoft/red storm entertainment/rainbow six lockdown
demo/data/save/game/autosave.sav
This directory structure does exist in Wine:
C:/Program Files/Ubisoft/Red Storm Entertainment/Rainbow Six Lockdown
Demo/data/save
Inside ../save there should be a /game directory which contains the saved
games. This directory (as well as an autosave.sav) should be created when you
start the first mission. For some reason the /game directory is not created in
Wine.
Workaround: you have to manually create the /game directory before starting the
game the first time. Saving/loading will work from then on.
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https://bugs.winehq.org/show_bug.cgi?id=54372
Bug ID: 54372
Summary: World in Conflict crashes due to missing SM1 'cast'
handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Split off from bug 41310.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:7:1: E5017: Aborting due to
not yet implemented feature: SM1 "cast" expression.
0024:err:d3dcompiler:D3DCompile2
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http://bugs.winehq.org/show_bug.cgi?id=31078
Bug #: 31078
Summary: Need For Speed Hot Pursuit (2010) performance is
unacceptable
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vanuan(a)gmail.com
Classification: Unclassified
After fixing the crash http://bugs.winehq.org/show_bug.cgi?id=31031
I was able to run NFS11 (via Launcher.exe).
The performance, however, is unacceptable.
Running WINEDEBUG=fps reveals 5 fps on car selection screen. Setting UseGLSL to
disabled makes it 6 fps. AlwaysOffsceen=enabled makes it 4 fps.
When actually playing the game I see a mere 4 fps when UseGLSL=disabled and
minimal settings.
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.35fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.99fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.45fps, total 14.96fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.45fps
trace:fps:glxdrv_SwapBuffers @ approx 4.52fps, total 14.93fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.52fps
trace:fps:glxdrv_SwapBuffers @ approx 4.39fps, total 14.90fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.39fps
trace:fps:glxdrv_SwapBuffers @ approx 4.42fps, total 14.87fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.42fps
trace:fps:glxdrv_SwapBuffers @ approx 4.29fps, total 14.85fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 4.29fps
trace:fps:glxdrv_SwapBuffers @ approx 3.79fps, total 14.81fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.79fps
trace:fps:glxdrv_SwapBuffers @ approx 3.85fps, total 14.78fps
trace:fps:swapchain_gl_present 0x15e280 @ approx 3.85fps
I have nvidia GeForce 8600 which is enough according to
http://www.game-debate.com/games/index.php?g_id=1099&game=Need%20for%20Spee…
Appreciate any suggestions on improving the game performance.
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https://bugs.winehq.org/show_bug.cgi?id=56296
Bug ID: 56296
Summary: PDFSam Installer shows an empty language list
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76012
--> https://bugs.winehq.org/attachment.cgi?id=76012
Ubuntu_KO
PDFSam Installer shows an empty language list
This prevents installation
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https://bugs.winehq.org/show_bug.cgi?id=56282
Bug ID: 56282
Summary: Word 2010: The wine debugger throws an msiexec
exeception error when I attempt an installation from
DVD
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: mbaker0456(a)gmail.com
Distribution: ---
Created attachment 76002
--> https://bugs.winehq.org/attachment.cgi?id=76002
Filedump and backtrace of the msiexec.exe error
I've tried to install Word 2010 from the Home and Student Office edition DVD.
When right-clicking and selecting "Open with Wine" from the context menu,
setup.exe starts and runs until the installation window. Three-quarters of the
way through the progress widget an exception is thrown and the Wine Debugger
window opens.
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https://bugs.winehq.org/show_bug.cgi?id=57134
Bug ID: 57134
Summary: Mouse input does not work properly and mouse spinning
in Valve Deadlock
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: h0tc0d3(a)gmail.com
Distribution: ---
In the game Deadlock the mouse does not work in vanilla wine. The problem is
somehow related to raw input. There is no such problem in proton. This is also
the first game where this problem occurs. I can assume that the game only
understands absolute raw input, and wine sends relative data.
Video:
https://drive.google.com/file/d/1WRZZD0whER3ibOo28fN4rPP-UasMBu93/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=55476
Bug ID: 55476
Summary: Unhandled exception: page fault on read access to
0x0000000000000010 in 64-bit code (0x000000073586a3).
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: masterweb801(a)gmail.com
Distribution: Debian
Created attachment 75038
--> https://bugs.winehq.org/attachment.cgi?id=75038
Wine had given this backtrace file.
I am installing my own application. I build it with python and made it
executable using pyinstaller. Then created MSI Installer of it using Advanced
Installer. Then I installed it with wine on Debian 12. It installed but when I
open it up, it throws an error. But this gives no error in Windows 10. I have
attached some files related this error.
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https://bugs.winehq.org/show_bug.cgi?id=54656
Bug ID: 54656
Summary: The winscard tests are not run on the GitLab CI
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The winscard tests are not run on the GitLab CI:
winscard=dll is missing
See the gitlab-debian-* Linux results on:
http://winetest.dolphin/data/tests/winscard:winscard.html
I'm putting this as a Wine bug rather than a Wine GitLab one because I think
the fix is to update the tools/gitlab/image.docker file.
Also I'd argue this is a regression introduced by the commit that added the
dependency on libpcsclite because the Docker image update should have been made
there.
commit 8490c43f38e306fef7b5fed3ffcb256efd73af58
Author: Hans Leidekker <hans(a)codeweavers.com>
AuthorDate: Thu Feb 16 09:56:12 2023 +0100
winscard: Implement SCardEstablish/ReleaseContext() on top of libpcsclite.
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https://bugs.winehq.org/show_bug.cgi?id=57123
Bug ID: 57123
Summary: Wine crashes when input devices are plugged /
unplugged
Product: Wine-staging
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: germanapps(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
When I plug or unplug my mouse (or connect / disconnect my bluetooth mouse, it
doesn't matter), wine always crash regardless of the running application.
The bug has developed gradually. First version that crashes only on unplugging
was 9.4. Since version 9.11 wine crashes on both plugging and unplugging.
Tests were done by creating a completely new prefix for each tested version.
The error message wine prints into console:
X Error of failed request: XI_BadDevice (invalid Device parameter)
Major opcode of failed request: 131 (XInputExtension)
X Error of failed request: XI_BadDevice (invalid Device parameter)
Major opcode of failed request: 131 (XInputExtension)
Minor opcode of failed request: 3 (X_OpenDevice)
Device id in failed request: 0x7600001
Serial number of failed request: 262
Current serial number in output stream: 262
Minor opcode of failed request: 3 (X_OpenDevice)
Device id in failed request: 0x8200001
Serial number of failed request: 238
Current serial number in output stream: 238
The last version without the bug is 9.3.
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https://bugs.winehq.org/show_bug.cgi?id=57132
Bug ID: 57132
Summary: winedevice causes 100% CPU usage after unplugging HID
device
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)tasossah.com
Distribution: ---
Created attachment 77030
--> https://bugs.winehq.org/attachment.cgi?id=77030
Debug log
Unplugging a YubiKey (5 NFC) results in winedevice.exe fully loading a CPU
core.
Enabling the relevant debugging channels (WINEDEBUG=+winusb,+hid) reveals that
it's constantly trying to read a an HID report and failing.
The following message is repeated endlessly:
008c:trace:hid:hidraw_device_read_report Read failed. Likely an unplugged
device 5 Input/output error
Last reproduced in wine-9.16 from the winehq.org repository on Ubuntu 22.04.
Detailed log is attached. This has been happening for a while now.
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https://bugs.winehq.org/show_bug.cgi?id=57090
Bug ID: 57090
Summary: incorrectly parsing parameters in winevdm
Product: Wine
Version: 9.15
Hardware: x86-64
URL: https://winworldpc.com/product/aldus-photostyler/2x
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: guillere(a)adinet.com.uy
Distribution: Debian
"Aldus PhotoStyler 2.0 SE" installs "KODAC PRECISION Color configure" in the
control panel, when you run it, it does nothing.
Thinking it was a problem with the Control Panel Applet, I debugged kcfg32.cpl
and there I saw that it called kcfg16.exe
kcfg16.exe does nothing in wine, testing in windows I also notice that
kcfg16.exe (win16) does nothing.
I debug the applet again and see that it calls kcfg16.exe with parameters!
If the parameters it expects are not there then it ends silently.
I test in windows7 with the detected parameters. CMD =>
kcfg16.exe 1 "c:\windows\system32\kcfg.hlp" "KODAC PRECISION Color configure"
I try variations of parameters I come to understand the general form
kcfg16.exe $VALUE "$HELP_FILE_in_quotes" "$WINDOWS_TITLE_in_quotes"
$VALUE= 1 OR 2 OR 3 ; 3 is Snooper window
$HELP_FILE_in_quotes= need to be quoted! can be any string ; used to call
winhelp
$WINDOWS_TITLE_in_quotes= need to be quoted! can be any string ; used for
windows title
minimal functional form
kcfg16.exe 1""""
In wine CMD =>
kcfg16.exe 1 "c:\windows\system32\kcfg.hlp" "KODAC PRECISION Color configure"
=> not work
kcfg16.exe 1 "blabla" "blabla" => not work
kcfg16.exe 1 \"blabla\" \"blabla\" => WORK!!!!!!!
Debugging getting insted it call
winedvm.exe --app-name c:\windows\system32\kcfg16.exe
c:\windows\system32\kcfg16.exe 1 "blabla" "blabla" => also not work
winedvm.exe --app-name kcfg16.exe kcfg16.exe 1 \"blabla\" \"blabla\" => THIS
WORKS!!!
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https://bugs.winehq.org/show_bug.cgi?id=56651
Bug ID: 56651
Summary: 3ds max setup error
Product: Wine-staging
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: finenkofedor(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
3DS Max 2024 wasn't launching without pasting bs.odis dlls to system32 folder,
all libs was in setup folder. After setting dll override setup launched but
could not finish installation. Figured out there's problem in main package,
3dsmax.msi, it wasn't launched either. I attached torrent file linked to my
package
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https://bugs.winehq.org/show_bug.cgi?id=57113
Bug ID: 57113
Summary: File open dialog doesn't show all the filtered file
types
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows64_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77003
--> https://bugs.winehq.org/attachment.cgi?id=77003
Wine 9.16 console output
Under Windows 10 the file open dialog shows a list of the filtered file types.
As it is such a small area its only use is to let you know that more than one
file type has been filtered.
Under Wine the same area only lists one file type, although the filter itself
does seem to work as expected.
Noticed when trying the "input types - multiple files" test in the CEF sample
application.
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https://bugs.winehq.org/show_bug.cgi?id=56921
Bug ID: 56921
Summary: MusicBee: Random moments of lag when scrolling,
seemingly related to rendering of rating stars.
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76742
--> https://bugs.winehq.org/attachment.cgi?id=76742
Log from terminal
Tested on Wine 9.5-staging, on Fedora 40 KDE Plasma Spin
MusicBee will have these random moments of lag when scrolling on views and
playlists that have rating stars enabled. It seems to be related to how the
stars are being rendered, since when they are hidden the lag goes away, and
this lag is not present when running MusicBee under Windows. To make it worse,
this lag persists after the app is restarted.
Attached is a log from the terminal done while using MusicBee with the lag.
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https://bugs.winehq.org/show_bug.cgi?id=56715
Bug ID: 56715
Summary: 05cc:fixme:netbios:nbDispatch (0035DCE0): command code
0x91
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: netapi32
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
I'm trying to run "HASP License Manager as a Service" as describe on page 2 of
this document:
https://www.geocentrix.co.uk/support/downloads/Installing%20HASP%20License%…
The USB dongle is connected to the host system, the software is installed in a
new wineprefix, with dotnet45 installed through winetricks.
When starting the HASP license service, an endless list of messages like the
following is shown:
...
05ec:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05f0:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05f4:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05f8:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
05fc:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
0600:fixme:netbios:nbDispatch (0035DCE0): command code 0x91
...
I was only able to stop this, when running "wineserver -k" from another shell,
or when running the uninstaller "C:\Program Files (x86)\Aladdin\HASP
LM\lmunist.exe"
Obviously, code 0x91 is not implemented in
./dlls/netapi32/netbios.c
./include/nb30.h
I'm using wine v9.9
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https://bugs.winehq.org/show_bug.cgi?id=57129
Bug ID: 57129
Summary: HIARCS Chessexplorer crashes
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fcbaum(a)posteo.de
Distribution: ---
Created attachment 77024
--> https://bugs.winehq.org/attachment.cgi?id=77024
Backtrace of the crash
when trying to configure hiarcs chess client, the program crashes
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https://bugs.winehq.org/show_bug.cgi?id=57131
Bug ID: 57131
Summary: Info and profile buttons in CEF sample application
instantly close
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows64_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77028
--> https://bugs.winehq.org/attachment.cgi?id=77028
Screencast
The info and profile buttons in the Chromium Embedded Framework sample
application instantly close when clicked. See attached video.
Using a WOW64 build they display as expected, albeit suffering from Bug 57111.
corefonts needed (Bug 32342).
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https://bugs.winehq.org/show_bug.cgi?id=57130
Bug ID: 57130
Summary: CEF sample application WebGL test fails
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://cef-builds.spotifycdn.com/cef_binary_127.3.5%2
Bg114ea2a%2Bchromium-127.0.6533.120_windows64_client.t
ar.bz2
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 77026
--> https://bugs.winehq.org/attachment.cgi?id=77026
Screenshot
Using the pre-compiled Wine 9.16 packages, in a 64-bit wineprefix and corefonts
installed, the Chromium Embedded Framework 64-bit sample application fails to
run the WebGL test. The application reports that my machine is unable to run
WebGL.
It did work a couple of days ago, but at 1 FPS. Perhaps the website changed.
Running with a WOW64 build works and works well (30-60 FPS).
cefclient.exe --url=https://webglsamples.org/field/field.html
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https://bugs.winehq.org/show_bug.cgi?id=57124
Bug ID: 57124
Summary: Age of Empires III Asian Dynasties have no sound apart
from the cutscenes
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robertyutintat(a)gmail.com
Distribution: ---
When entering the menu and starting a campaign or a skirmish, there is no
sound.
There was no 3rd party wrapper involved in the testing.
Asian Dynasties will load the cutscenes perfectly, and with sound, but when
accessing the menu and the game, sound and music will be cut off.
There is an attempt in consulting options menu.
The Warchiefs expansion had this problem initially, but there was sound in the
cutscenes and the game. The Asian Dynasties has no sound at all besides the
cutesenes.
The operating system tested is Linux Mint 22 MATE 64-bit,
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