https://bugs.winehq.org/show_bug.cgi?id=41838
Bug ID: 41838
Summary: XinputTest.exe/controller
Product: Wine-staging
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: clfr(a)bigpond.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
XinputTest.exe no longer working (XinputTest shows controller not connected) on
1.9.23 and 1.9.24 but checking with wine control the controller is detected and
appears to be working normally. 1.9.22 stagging and below XinputTest shows
controller is connected.
Not sure if this is Wine related or it the app now require an update.
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https://bugs.winehq.org/show_bug.cgi?id=45065
Bug ID: 45065
Summary: Oblivion Crashing with light mods every 5 minutes
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kellenmayfield(a)gmail.com
Created attachment 61202
--> https://bugs.winehq.org/attachment.cgi?id=61202
Backtrace
Oblivion is crashing every few minutes while playing. Really not sure what's
going on. I am not new to modding, as I have over 200 mods working quite well
on Skyrim, but I fully realize that Oblivion is a different beast when it comes
to modding. I installed my few mods in the correct order, saving and quitting
each time before activating another mod in the launcher. I use all the
performance enhancing mods I'm aware of. Still, after three full installs with
the same load order, Oblivion crashes each time. Again, totally unsure what's
going on here. I included my backtrace.txt, if anyone can shed some insight I
would be eternally grateful.
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https://bugs.winehq.org/show_bug.cgi?id=44131
Bug ID: 44131
Summary: Unable to run Daedalus (Cardano wallet)
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 59872
--> https://bugs.winehq.org/attachment.cgi?id=59872
Backtrace
Download the Daedalus installer from https://daedaluswallet.io/#download
(64-bit only)
The installation succeeds, but running daedalus.exe fails with "Unhandled
exception: page fault on read access to 0x00000004 in 64-bit code".
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https://bugs.winehq.org/show_bug.cgi?id=42541
Bug ID: 42541
Summary: Smite installation crashed several times until finish
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: luan.cestari(a)gmail.com
Distribution: ---
Created attachment 57445
--> https://bugs.winehq.org/attachment.cgi?id=57445
First crash
I tried many times to install Smite with many different packages and
configurations.
On 64bits, it doesn't even install the installer.
On 32bits, I got many different issues, I tried many times with wine 2.2 and
even sometimes the packages I asked to install (using winetricks) wasn't even
installing (after wiping the entire wineprefix). After awhile I found a POL
(play on linux) script that helped with the setup. The Smite installation
crashed several times until finish and I got the same issue on wine 2.2
(despite I didn't save the logs as it takes few hours to reproduce). It is
during the game downloading, and as it is about 8 GB, I think something leaks
or some bad code makes the game crash. Fortunately it continues from almost
where it was.
I'm attaching the logs so it could help to found the root cause and fix the
code.
Thanks for the help in advance
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https://bugs.winehq.org/show_bug.cgi?id=40561
Bug ID: 40561
Summary: AkelPad: [Scripts plugin] some scripts do not work
Product: Wine
Version: 1.9.5
Hardware: x86-64
URL: https://sourceforge.net/projects/akelpad/files/AkelPad
%204/4.9.7/x64/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: godevilove(a)ya.ru
Distribution: Debian
OS: Debian 8.4 x64
Wine: wine-development (multiarch) 1.9.5-3~bpo8+1 (from jessie-backports)
AkelPad: 4.9.7 (x64)
STR:
1. Install AkelPad using the installer.
2. Install 'TextMarker.js' script:
a. Either run '.wine/AkelPad/AkelFiles/AkelUpdater.exe' directly or invoke it
right from the AkelPad (run AkelPad, in menu bar hit 'Help > Update').
b. Hit 'Scripts' button. You'll get an error [that I don't get on Windows]
'Download error: File Not Found (404) - just close that alert with 'OK' button.
c. Find 'TextMarker.js' in the list, check its checkbox and hit 'Update'
button.
d. You will get a window asking to close AkelPad window first: close
AkelPad's window and in AkelUpdater's window hit 'Retry' button.
e. This should install the script, all you need is to uncheck 'Run AkelPad'
checkbox (because otherwise you won't notice error in the console) and hit
'Close' button.
3. In console run 'wine-development .wine/drive_c/Program\
Files/AkelPad/AkelPad.exe'.
4. In AkelPad open 'Options > Plugins' (or hit Alt+P) and check there
'ToolBar::Main' + double click it to run it now.
5. Now there should appear a new toolbar in AkelPad's window. Right click it
and it will open a window where you can configure the contents of the toolbar.
Add a new line there (make it the first line, so you'll know where the button
is) with the following contents:
-"TextMarker.js" Call("Scripts::Main", 1, "TextMarker.js")
Icon("%a\AkelFiles\Plugs\Scripts.dll", 0)
6. Hit 'OK' button and that should add a new button to that toolbar that upon a
click will execute 'TextMarker.js' script. Left click that button (with a
'script' icon, leftmost on the toolbar).
Expected Result:
There should be no errors in the console and there should appear a window like
this:
https://i.imgur.com/lZM63RK.png
Actual Result:
No window appears and the console contains this error:
err:ole:TLB_ReadTypeLib Loading of typelib
L"Z:\\home\\uzer\\.wine\\drive_c\\Program
Files\\AkelPad\\AkelFiles\\Plugs\\Scripts.dll" failed with error 3
that occurs multiple times.
+ when you close the AkelPad after that there's another error occurs:
err:jscript:interp_memberid failed 80029c4a
which is judging by https://support.microsoft.com/en-us/kb/186063 means
-2147312566 (80029C4A) Error loading type library/DLL.
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https://bugs.winehq.org/show_bug.cgi?id=39514
Bug ID: 39514
Summary: Sentinel HASP protection system: Debugger detected
(E0030)
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aleromex(a)gmail.com
Distribution: ---
Created attachment 52656
--> https://bugs.winehq.org/attachment.cgi?id=52656
Trace file
Hello,
I've successfully installed 64bit windows application, protected by "Sentinel
HASP protection system", but can't start it, it say:
"Debugger detected (E0030)". I've USB protection key installed.
I've run it on:
- Opensuse 13.2/13.1 x86_64
- wine64 --version wine-1.7.53-156-gf8d78b0
- wine compiled with this params:
./configure --enable-win64 --prefix=/usr/local --with-openal
--x-libraries=/usr/X11R6/lib64/
command line:
env WINEDEBUG=+tid,+seh,+relay WINEARCH=win64 WINEPREFIX=/home/user/.wine64
/usr/local/bin/wine64 ~/.wine64/drive_c/Program\ Files/QuantorForm/QForm\
V8/x64/QForm.exe
Trace file in attachment
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http://bugs.winehq.org/show_bug.cgi?id=12242
Summary: PhoenixRC: HID controller does not work
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raccoonone(a)procyongames.com
PhoenixRC comes with an adapter to connect a remote controller via USB. The
controller and adapter show up as an HID under windows, but they aren't
detected under WINE. I'm working on this bug, and have created this to track
progress.
The first thing to fix seems to be a bug in SetupDiGetDeviceInterfaceDetailW
which is causing a page fault.
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https://bugs.winehq.org/show_bug.cgi?id=6866
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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http://bugs.winehq.org/show_bug.cgi?id=20950
Summary: Excel 2007 changes .xls modification date on shutdown
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isakfrants(a)hotmail.com
Test:
Launch Office 2007 Excel and save an empty .xlsx file.
Close Excel, right click on the newly created file and choose properties.
Observe the modification and access dates of the file.
Open the .xlsx file with Excel 2007.
Close Excel and look, the dates are the same. Awesome.
Now do the same with a .xls file.
Launch Office 2007 Excel and save an empty .xls file.
Close Excel, right click on the newly created file and choose properties.
Observe the modification and access dates of the file.
Open the .xls file with Excel 2007.
It doesn't matter now if you just read the document and then shutdown Excel or
if you edit the document but you DON'T save the changes when Excel shuts down.
However, when you close Excel the file will get new modification and access
dates.
What would have happened:
Excel would respect the date of modification when no editing is done in .xls
JUST the way it does with .xlsx. This affects only Excel, while Word respects
the date with both .doc and .docx and Powerpoint with .ppt and .pptx.
Can anyone else reproduce this?
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |Abandoned?
--- Comment #20 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.9 or later.
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https://bugs.winehq.org/show_bug.cgi?id=37406
Bug ID: 37406
Summary: eve online shows garbled textures
Product: Wine
Version: 1.7.28
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Regression SHA1: ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Distribution: ---
When switching from Fullscreen to Windowed I get the following errors
and the 3d objects look like a mess of colors.
err:d3d_surface:surface_load_location Surface 0x1f834240 does not have
any up to date location.
err:d3d_surface:surface_invalidate_location Surface 0x1f834240 does not
have any up to date location.
I have bisected the following commit to be the offender:
commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 8 08:47:20 2014 +0200
wined3d: Track texture allocation per-texture.
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https://bugs.winehq.org/show_bug.cgi?id=3599
--- Comment #27 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.9 or later.
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https://bugs.winehq.org/show_bug.cgi?id=44890
Bug ID: 44890
Summary: Sound stuttering and double playing in Settlers IV
(GOG Version)
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)stefannaumann.de
Distribution: ---
The sound in Settlers IV is stuttering and appears to be playing several times.
Maybe a buffer is underrun? Also it does appear not to stop in the correct
times, i.e. the dialogue continues in the game, when it plays a second time.
For reference look here: https://youtu.be/91fnRyLnFiI
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https://bugs.winehq.org/show_bug.cgi?id=44733
Bug ID: 44733
Summary: Devoto-Oli 2013 doesn't launch anymore with Wine-devel
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hexenwahn(a)indirizzoinesistente.it
Distribution: ---
After upgrading to Wine versions 3.2 or 3.3 this program no longer launches. I
tested this in a brand-new dedicated WINEPREFIX and I compare to its working
counterpart in a virtual machine using Wine Stable so I'm sure my system is not
the problem.
Using Linux Mint 18.2 64bit.
I'm new to filing bugs so please let me know if I need to provide more
information, and what you need to know.
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https://bugs.winehq.org/show_bug.cgi?id=44848
Bug ID: 44848
Summary: Customize CFBundleName in wine_info.plist on Mac?
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: pembertona(a)gmail.com
Distribution: ---
Created attachment 60904
--> https://bugs.winehq.org/attachment.cgi?id=60904
Wine menu name on Mac OS X
This is more a question/enhancement than bug, but is it possible to allow the
end-user to modify the name of, for example, CFBundleName property in
./loader/wine_info.plist?
When running wine from a .app on the Mac, this would allow customizing the name
as it appears in the menu bar. Otherwise all apps appear as simply "Wine" in
the menu. (See screenshot).
Is this already possible?
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https://bugs.winehq.org/show_bug.cgi?id=43832
Bug ID: 43832
Summary: League of legends : can't select champion
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: Gentoo
Created attachment 59385
--> https://bugs.winehq.org/attachment.cgi?id=59385
Screenshot_of_the_bug
When joining the champion select, champion icons and summoner spells are
missing.
It's not possible to select it : moving mouse somewhere and clicking has no
effect.
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https://bugs.winehq.org/show_bug.cgi?id=44729
Bug ID: 44729
Summary: WiiUUSB not running on Windows 7
Product: Wine-staging
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jv2(a)home.nl
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I'm trying to get WiiUUBhelper running on my linux system with Wine. I'm pretty
sure that the program is developed in VS.NET. I have followed this guide to get
the program running:
Step one - Install prerequisites in a 32-bit Wine Prefix:
Code:
WINEPREFIX=~/.WiiUUSBHelper WINEARCH=win32 winetricks msxml3 dotnet45 vcrun2010
Step two - Change Windows version:
Code:
WINEPREFIX=~/.WiiUUSBHelper winecfg
change "Windows Version:" to Windows 7. click "OK"
Step three - Run the program:
Code:
WINEPREFIX=~/.WiiUUSBHelper wine Updater.exe
This app requires a 32-bit prefix to run in Wine.
If you skip step one, it will hang at the first loading screen (Mono is missing
components required).
If you skip step two, it will hang with really stupid errors in console.
The tutorial is available here:
https://gbatemp.net/threads/release-wii-u-usb-helper-a-small-eshop-for-wind…
I'm using wine-staging. Reason is that the client contacts a webservice (443)
with ECC. Only staging seems to run that. When I use the steps above the
following happens, in windows 7:
wiiu@4520:~$ bash -c "WINEPREFIX=~/.WiiUUSBHelper wine
'/home/wiiu/usbhelper/Updater.exe'" > jan
fixme:winediag:start_process Wine Staging 2.21 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:wer:WerSetFlags (2) stub!
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:process:GetNumaHighestNodeNumber (0x32fb40): semi-stub
fixme:thread:SetThreadStackGuarantee (0x32fb24): stub
fixme:ntdll:EtwEventRegister ({e13c0d23-ccbc-4e12-931b-d9cc2eee27e4}, 0xaedfb8,
0xedf570, 0xee7ab0) stub.
fixme:ntdll:EtwEventRegister ({763fd754-7086-4dfe-95eb-c01a46faf4ca}, 0xaedfb8,
0xedf5c8, 0xedf630) stub.
fixme:ntdll:EtwEventRegister ({a669021c-c450-4609-a035-5af59af4df18}, 0xaedfb8,
0xee6498, 0xee7ac0) stub.
fixme:ntdll:EtwEventRegister ({cc2bcbba-16b6-4cf3-8990-d74c2e8af500}, 0xaedfb8,
0xedf500, 0xedf548) stub.
fixme:wer:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
0x8b0000) stub!
err:ole:CoGetContextToken apartment not initialised
fixme:time:QueryThreadCycleTime (0xfffffffe,0x3aa2560): stub!
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:nls:LocaleNameToLCID unsupported flags 8000000
fixme:nls:LCIDToLocaleName unsupported flags 8000000
fixme:nls:get_dummy_preferred_ui_language (0x8 0x32e860 (nil) 0x32e85c)
returning a dummy value (current locale)
fixme:nls:get_dummy_preferred_ui_language (0x8 0x32e860 0x177f70 0x32e85c)
returning a dummy value (current locale)
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
wine: Call from 0x7b43cdec to unimplemented function
api-ms-win-core-winrt-roparameterizediid-l1-1-0.dll.RoGetParameterizedTypeInstanceIID,
aborting
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:ntdll:EtwEventRegister ({8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 0x7a09c2,
(nil), 0x1357518) stub.
fixme:shell:URL_ParseUrl failed to parse L"Updater.resources"
fixme:shell:URL_ParseUrl failed to parse L"Updater.resources"
fixme:shell:URL_ParseUrl failed to parse L"Updater.resources"
That last line is repeated endlessly.
When I run the program as Windows xp I get it running but ultimately it runs
into an exception.
Could it be that the tutorial misses a library or could it be that an error
occurs in wine?
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https://bugs.winehq.org/show_bug.cgi?id=41981
Bug ID: 41981
Summary: export to excel in vb6 show error
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lokesh.bhandari(a)enjayworld.com
Distribution: ---
export to excel in vb6 show below error. I have already install wps office
2016. In windows it is open but in wine it show error.
err:ole:CoGetClassObject class {00024500-0000-0000-c000-000000000046} not
registered
err:ole:create_server class {00024500-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {00024500-0000-0000-c000-000000000046}
could be created for context 0x5
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https://bugs.winehq.org/show_bug.cgi?id=43301
Bug ID: 43301
Summary: Grand Theft Auto 3 needs StrictDrawOrdering=disabled
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mtmkls(a)gmail.com
Distribution: ---
The difference is 12fps vs. 70fps.
I wanted to comment this on the AppDB page, but comments are disabled there.
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https://bugs.winehq.org/show_bug.cgi?id=44669
Bug ID: 44669
Summary: TERA - Launcher - Login Screen Problems
Product: Wine-staging
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eli(a)orbsky.homelinux.org
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 60677
--> https://bugs.winehq.org/attachment.cgi?id=60677
TERA login Screen no fonts
The Launcher runs just fine, but...
When the login screen tries to render, either it comes up without fonts or 3/4
of the launcher screen is blanked out.
And...
I get the following message repeating over and over and over again
0050:fixme:ntdll:NtSetTimerResolution (10000,0,0x66bfa80), stub!
When the loign screen appears without fonts I can enter my credentials and
login. Usually and play
Screenshots are to be attached
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https://bugs.winehq.org/show_bug.cgi?id=44762
Bug ID: 44762
Summary: Eve Online's DirectXRedist.exe crashes when starting
the game
Product: Wine-staging
Version: 3.4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: davec.bugs(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 60780
--> https://bugs.winehq.org/attachment.cgi?id=60780
Wine Application Crash Log for Eve Online's DirectXRedist.exe
Eve Online's DirectXRedist.exe will crash when the game tries to run it. Wine
does not crash, but the app crashes in wine. The game proceeds further than
vanilla wine-3.3, so I cannot say for sure if the crash occurs in vanilla wine.
I have used winetricks to install dotnet452 and vrun2015 prereqs for the game
to run.
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https://bugs.winehq.org/show_bug.cgi?id=44789
Bug ID: 44789
Summary: dlls/ole32/storage32.c , missing check for the return
value of HeapAlloc
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ly_1066(a)126.com
Distribution: ---
In file [dlls/ole32/storage32.c:7793]:
heap memory is allocated with HeapAlloc() , but derefenence the return value
"newStream" directly without check.
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https://bugs.winehq.org/show_bug.cgi?id=44930
Bug ID: 44930
Summary: Outlook 2013 "err:rpc:rpcrt4_http_check_response
server returned" 2FA error
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: zappacor(a)hotmail.com
Distribution: ---
I installed Outlook 2013 SP1 but I'm hitting an issue when trying to configure
an Office 365 e-mail account that uses 2FA (2-factor authentication).
So, 2FA means that I have to enter my user and passwd and then, on a second
stage, a 6 digits OTP code. For the later, a web-like prompt is usually
displayed which prompts me to enter the code.
However, after I enter the user and passwd in the first window I get an Outlook
error instead of the prompt for the OTP code and, by using the
"fixme-all,+loaddll,+tid,+seh,+timestamp" debug flags, I can see this dump:
9152.781:0043:err:rpc:rpcrt4_http_check_response server returned: 456
L"https://outlook.office365.com/owa//<MY_COMPANY_DOMAIN_HERE>"
9152.781:0043:trace:seh:raise_exception code=6ba flags=0 addr=0x7b440332
ip=7b440332 tid=0043
9152.781:0043:trace:seh:raise_exception eax=7b42b0b9 ebx=7b640f28
ecx=0d1ffb50 edx=00000000 esi=00000000 edi=00000020
9152.781:0043:trace:seh:raise_exception ebp=0d1ffb38 esp=0d1ffac4
cs=d1f0023 ds=cb8002b es=cae002b fs=cb80063 gs=006b flags=00000246
9152.781:0043:trace:seh:call_stack_handlers calling handler at 0xd3ff178
code=6ba flags=0
9152.782:0043:trace:seh:_except_handler4_common exception 6ba flags=0 at
0x7b440332 handler=0xd3ff178 0xd1ff7ec 0xd1ff77c cookie=e684503e scope
table=0xd223780 cookies=-2/0,-48/0
9152.782:0043:trace:seh:_except_handler4_common level 0 prev -2 filter
0xd3098d0
9152.782:0043:trace:seh:_except_handler4_common filter returned
EXECUTE_HANDLER
9152.782:0043:trace:seh:__DestructExceptionObject (0xd1ffad0)
9152.782:0043:trace:seh:_global_unwind2 (0xd1ffcd0)
9152.782:0043:trace:seh:__regs_RtlUnwind code=c0000027 flags=2
9152.782:0043:trace:seh:__regs_RtlUnwind eax=00000000 ebx=7e0b0fc8
ecx=0d202b48 edx=00000000 esi=0d1ffcd0 edi=0d1ffad0
9152.782:0043:trace:seh:__regs_RtlUnwind ebp=0d1ff618 esp=0d1ff5f0
eip=7e02a83d cs=0023 ds=002b fs=0063 gs=006b flags=00000212
9152.782:0043:trace:seh:__regs_RtlUnwind calling handler at 0x7bc85400
code=c0000027 flags=2
9152.782:0043:trace:seh:__regs_RtlUnwind handler at 0x7bc85400 returned 1
9152.782:0043:trace:seh:msvcrt_local_unwind4 (0xd1ffcd0,0,0)
9152.782:0043:trace:seh:msvcrt_local_unwind4 unwound OK
9152.782:0043:trace:seh:_except_handler4_common __finally block 0xd3098e4
Same thing happens on both 3.0 and 3.5 wine versions.
I tried with an rpcrt4.dll from "W2KSP4_EN.EXE" but I got several other issues
so I don't think it could be an option.
Any idea on what I can do?
I'm more than willing to test, check or trace anything, just let me know.
Thanks in advance,
Rolando
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https://bugs.winehq.org/show_bug.cgi?id=45183
Bug ID: 45183
Summary: Important notice to WineHQ Accounts
Product: WineHQ.org
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
Important notice to WineHQ Accounts
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=44690
Bug ID: 44690
Summary: World of Warcraft 7.3.5: Clicking both mouse buttons
simultaneously causes unintended camera movement
Product: Wine-staging
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lvl70nub(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Clicking both mouse buttons togeather without moving the mouse causes the
camera to look up.
Here's a video of the issue:
https://youtu.be/H-BxXMTIMr0
This can happen during normal play and can be quite disorienting.
I have tried with hardware cursor on/off and a different mouse. Also running
WoW in its own X session and it still happens.
My System:
Arch Linux x86_64
Nvidia 980/390.25 Proprietary Driver
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http://bugs.winehq.org/show_bug.cgi?id=30266
Bug #: 30266
Summary: Cygnus Fractal eXtreme crashes after trial dialog
(expects gdi32 GetDIBits() returning number of scan
lines when bits parameter is NULL)
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
I sometimes peek into Winehq forum to look for interesting bugs :-)
http://forum.winehq.org/viewtopic.php?t=15117 (no answer)
--- quote ---
i cannot seem to get this app to run properly in wine.
Bruce, who is the programmer of it, told me he would be happy to make whatever
changes are necessary to make it work with wine, so if it's something on his
end, could somebody on the team reach out to him and help him get it going?
his website is:
http://cygnus-software.com/
I love fractals, and want to take full advantage of my i7 on my imac and would
really love to use his software but i absolutely will not go running windows to
do so...
--- quote ---
Download: ftp://ftp.cygnus-software.com/pub/fxsetup.msi
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Cygnus Software/Fractal eXtreme 32-bit
$ WINEDEBUG=+tid,+seh,+relay,+snoop,+bitmap wine ./FractalX.exe >> log.txt 2>&1
--- snip ---
Trace log reveals:
--- snip ---
...
0024:Call KERNEL32.CreateFileA(0032d3b8 "C:\\Program Files\\Cygnus
Software\\Fractal eXtreme
32-bit\\Plugins\\Mandelbrot.dll",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebc4
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=0044ebc4
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",80000000,00000001,00000000,00000003,00000080,00000000)
ret=0044ebde
0024:Ret KERNEL32.CreateFileA() retval=ffffffff ret=0044ebde
0024:Call KERNEL32.CloseHandle(000001c8) ret=0044ec2c
0024:Ret KERNEL32.CloseHandle() retval=00000001 ret=0044ec2c
0024:CALL MSVCR100.memset() ret=004529bd
0024:RET MSVCR100.memset() retval=00557be0 ret=004529bd
0024:Call gdi32.CreateDCA(004b80f8 "Display",00000000,00000000,00000000)
ret=00452a23
0024:Ret gdi32.CreateDCA() retval=0000119c ret=00452a23
0024:Call
gdi32.CreateDIBSection(0000119c,00557be0,00000000,00557bd0,00000000,00000000)
ret=00452a45
0024:trace:bitmap:CreateDIBSection format (110,110), planes 1, bpp 8, BI_RGB,
size 12320 RGB
0024:Ret gdi32.CreateDIBSection() retval=000011a0 ret=00452a45
0024:Call gdi32.CreateCompatibleDC(0000119c) ret=00452a59
0024:Ret gdi32.CreateCompatibleDC() retval=000011a4 ret=00452a59
0024:Call gdi32.SelectObject(000011a4,000011a0) ret=00452a6b
0024:Ret gdi32.SelectObject() retval=0000006c ret=00452a6b
0024:Call gdi32.DeleteDC(0000119c) ret=00452a75
0024:Ret gdi32.DeleteDC() retval=00000001 ret=00452a75
0024:CALL Mandelbrot.CalcPointFloat(00000000,0032cf88) ret=0040449a
0024:RET Mandelbrot.CalcPointFloat() retval=00000000 ret=0040449a
...
0024:CALL MSVCR100.fopen_s(<unknown, check return>) ret=0044f90a
...
0024:Call KERNEL32.CreateFileA(0032cfd0 "C:\\users\\focht\\My
Documents\\Fractal
eXtreme\\plugin_stamps\\Mandelbrot_Mandelbrot.bmp",40000000,00000000,0032cdb4,00000002,00000080,00000000)
ret=78b27359
0024:Ret KERNEL32.CreateFileA() retval=000001c8 ret=78b27359
...
0024:RET MSVCR100.fopen_s() retval=00000000 ret=0044f90a
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(0032ced0,00000001,0000000e,78b53068) ret=00448091
0024:Call ntdll.RtlAllocateHeap(00547000,00000000,00001000) ret=78ab0269
0024:Ret ntdll.RtlAllocateHeap() retval=00558020 ret=78ab0269
0024:RET MSVCR100.fwrite() retval=0000000e ret=00448091
0024:Call
gdi32.GetDIBits(000011a4,000011a0,00000000,0000006e,00000000,0032caa4,00000000)
ret=0044f6b6
0024:Ret gdi32.GetDIBits() retval=00000001 ret=0044f6b6
0024:CALL MSVCR100.fwrite(0032caa4,00000001,00000028,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000028 ret=00448091
0024:Call gdi32.SetDIBColorTable(000011a4,00000000,00000100,00557c08)
ret=00452c83
0024:Ret gdi32.SetDIBColorTable() retval=00000100 ret=00452c83
0024:CALL MSVCR100.fwrite(00557c08,00000001,00000400,78b53068) ret=00448091
0024:RET MSVCR100.fwrite() retval=00000400 ret=00448091
0024:CALL MSVCR100.fwrite(00000000,00000001,00003020,78b53068) ret=00448091
0024:Call KERNEL32.GetLastError() ret=78ab0706
0024:Ret KERNEL32.GetLastError() retval=00000000 ret=78ab0706
0024:Call ntdll.RtlDecodePointer(fdf9bfb0) ret=78b2af62
0024:Ret ntdll.RtlDecodePointer() retval=00000000 ret=78b2af62
0024:Call KERNEL32.IsDebuggerPresent() ret=78b2aee6
0024:Ret KERNEL32.IsDebuggerPresent() retval=00000000 ret=78b2aee6
0024:Call KERNEL32.SetUnhandledExceptionFilter(00000000) ret=78b2aef0
0024:Ret KERNEL32.SetUnhandledExceptionFilter() retval=004a62b6 ret=78b2aef0
0024:Call KERNEL32.UnhandledExceptionFilter(0032c690) ret=78b2aefd
wine: Unhandled exception 0xc0000417 at address 0x320023:0x78b2af3e (thread
0024), starting debugger...
--- snip ---
The second fwrite() has a NULL ptr which causes the page fault.
Relevant app code leading to failure, annotated:
--- snip ---
...
0044F6B0 FF15 88C04A00 CALL DWORD PTR DS:[<&GDI32.GetDIBits>]
0044F6B6 8B7E 08 MOV EDI,DWORD PTR DS:[ESI+8] ;
bmi.bmiHeader.biHeight
0044F6B9 3BC7 CMP EAX,EDI
0044F6BB 75 4C JNE SHORT 0044F709
0044F6BD 8B85 D0FBFFFF MOV EAX,DWORD PTR SS:[LOCAL.268] ;
bmi.bmiHeader.biSizeImage
0044F6C3 85C0 TEST EAX,EAX
0044F6C5 74 42 JE SHORT 0044F709
0044F6C7 50 PUSH EAX
0044F6C8 FF15 48C44A00 CALL DWORD PTR DS:[<&MSVCR100.malloc>
0044F6CE 83C4 04 ADD ESP,4
0044F6D1 8985 B0FBFFFF MOV DWORD PTR SS:[LOCAL.276],EAX
0044F6D7 85C0 TEST EAX,EAX
0044F6D9 74 2E JE SHORT 0044F709
...
--- snip ---
The problem seems to be that the app expects GetDIBits() to return the number
of scan lines (comparison of return value against bmi.bmiHeader.biHeight).
MSDN: http://msdn.microsoft.com/en-us/library/dd144879%28v=vs.85%29.aspx
--- quote ---
int GetDIBits(
__in HDC hdc,
__in HBITMAP hbmp,
__in UINT uStartScan,
__in UINT cScanLines,
__out LPVOID lpvBits,
__inout LPBITMAPINFO lpbi,
__in UINT uUsage
);
...
Return value
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is nonzero.
If the function fails, the return value is zero.
This function can return the following value.
--- quote ---
"return value is nonzero" Ah how precise. Roll a dice?
Digging further it seems Microsoft dropped the Win9x part of API documentation.
Some websites carry the "old" API documentation that states:
--- quote ---
If the lpvBits parameter is non-NULL and the function succeeds, the return
value is the number of scan lines copied from the bitmap.
Windows 95:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is the total number of scan lines in the
bitmap.
Windows NT:
If the lpvBits parameter is NULL and GetDIBits successfully fills the
BITMAPINFO structure, the return value is non-zero.
If the function fails, the return value is zero.
--- quote ---
Source:
http://source.winehq.org/git/wine.git/blob/71ea68b65727a7abac8f179035fe895f…
--- snip ---
1187 INT WINAPI GetDIBits(
1188 HDC hdc, /* [in] Handle to device context */
1189 HBITMAP hbitmap, /* [in] Handle to bitmap */
1190 UINT startscan, /* [in] First scan line to set in dest bitmap */
1191 UINT lines, /* [in] Number of scan lines to copy */
1192 LPVOID bits, /* [out] Address of array for bitmap bits */
1193 BITMAPINFO * info, /* [out] Address of structure with bitmap data */
1194 UINT coloruse) /* [in] RGB or palette index */
1195 {
...
1380 if (bits)
1381 {
1382 if(dst_info->bmiHeader.biHeight > 0)
1383 dst_info->bmiHeader.biHeight = src.height;
1384 else
1385 dst_info->bmiHeader.biHeight = -src.height;
1386
1387 convert_bitmapinfo( src_info, src_bits.ptr, &src, dst_info, bits,
FALSE );
1388 if (src_bits.free) src_bits.free( &src_bits );
1389 ret = lines;
1390 }
1391 else
1392 ret = empty_rect ? FALSE : TRUE;
1393
1394 if (coloruse == DIB_PAL_COLORS)
1395 {
1396 WORD *index = (WORD *)dst_info->bmiColors;
1397 for (i = 0; i < dst_info->bmiHeader.biClrUsed; i++, index++)
1398 *index = i;
1399 }
1400
1401 copy_color_info( info, dst_info, coloruse );
1402 if (info->bmiHeader.biSize != sizeof(BITMAPCOREHEADER))
info->bmiHeader.biClrUsed = 0;
1403
1404 done:
1405 release_dc_ptr( dc );
1406 GDI_ReleaseObj( hbitmap );
1407 return ret;
1408 }
--- snip ---
For testing I changed the code for line 1392 to also return the number of scan
lines in case of "NULL" bits parameter.
It lets the app successfully render/save fractals and the crash is gone.
$ du -sh fxsetup.msi
6.0M fxsetup.msi
$ sha1sum fxsetup.msi
44a9ff9779596205f25d6d00051f594a4cc599b0 fxsetup.msi
$ wine --version
wine-1.5.0
Regards
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You are watching all bug changes.
https://bugs.winehq.org/show_bug.cgi?id=45150
Bug ID: 45150
Summary: SIGMA Photo Pro 6.6.0 does not run
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vamp898(a)ignaz.org
Distribution: ---
Created attachment 61337
--> https://bugs.winehq.org/attachment.cgi?id=61337
output
Im trying to run the current version of SIGMA Photo Pro 6.6.0 but it crashes
when starting.
The Application setup downloaded/installed .NET 4.7, it might be related to
this.
https://www.sigma-global.com/common/download/cameras/sigma-photo-pro/data/S…
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https://bugs.winehq.org/show_bug.cgi?id=44390
Bug ID: 44390
Summary: Ubuntu packages for artful fail to start the game
Settlers 3
Product: Packaging
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=3931
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.kalla(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
When using Wine from the Ubuntu packages for Artful, wine fails to start the
game "The Settlers 3" - the game just shows a "structured exception" error
dialog and does not start.
This was tested with the following packages for Artful:
-Wine Stable 3.0
-Wine Staging 2.21
When installing instead the Wine Stable 3.0 packages for Xenial or the Wine
Staging 2.21 packages for Zesty on the same system (still Kubuntu 17.10), the
game starts as expected -> clearly a packaging problem with the Artful
packages.
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https://bugs.winehq.org/show_bug.cgi?id=45186
Bug ID: 45186
Summary: Important notice to WineHQ Accounts
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: angeladrianreyestgm(a)gmail.com
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45184
Bug ID: 45184
Summary: Important notice to WineHQ Accounts
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45188
Bug ID: 45188
Summary: Important notice to WineHQ Accounts
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Important notice to WineHQ Accounts
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=44847
Bug ID: 44847
Summary: Burnout paradise black screen with anti-aliasing x16
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 60901
--> https://bugs.winehq.org/attachment.cgi?id=60901
terminal output wine 3.4
If I enable anti-aliasing x16 on Burnout paradise the render no longer work
(black screen) and the game don't freeze.
The terminal output is flood by:
008e:err:d3d:wined3d_debug_callback 0x196d340:
"GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid
because a bound framebuffer is not framebuffer complete.".
008e:fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6).
008e:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms
texture 27, 0x0, 16 samples, format 0x8c43.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE.
008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
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https://bugs.winehq.org/show_bug.cgi?id=45205
Bug ID: 45205
Summary: Firefox 60 crashes on start due to missing function
LdrRegisterDllNotification
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 61420
--> https://bugs.winehq.org/attachment.cgi?id=61420
WINEDEBUG=+relay
Firefox 60.0 crashes on start shortly after calling GetProcAddress for
LdrRegisterDllNotification. Log with +relay attached.
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https://bugs.winehq.org/show_bug.cgi?id=45087
Bug ID: 45087
Summary: WoW has broken rendering with MSAA: 2x color/ 2x depth
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 61247
--> https://bugs.winehq.org/attachment.cgi?id=61247
Distorted view of Stormwind
If i check out MSAA in World of Warcraft 7.3.5 with Wine-Staging 3.7 on my
RX480 the result is a completely broken view of the world
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https://bugs.winehq.org/show_bug.cgi?id=45185
Bug ID: 45185
Summary: Important notice to WineHQ Accounts
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
Distribution: ---
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=45189
Bug ID: 45189
Summary: Terraria: No sound, and small bugs after wine 3.4
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gzoli44(a)gmail.com
Distribution: ---
Created attachment 61404
--> https://bugs.winehq.org/attachment.cgi?id=61404
Terraria run log (closed after loaded, and should play sound)
After upgrading form wine 3.4, Terraria does not have sound. None of the newer
versions fixed this.
dotnet40 and xna40 installed with winetricks. Using 64-bit wineprefix with wine
3.4 has no problems with Terraria. Running Terraria with wine 3.8, 64 or 32-bit
has no sound.
Also there are some weird in game bugs, like can't use some items alternate
mode with right click, and selecting items in inventory with right click makes
the inventory disappear until held down, and rapidly "grabs" items from the
stack selected (should able to select 1, but just clicking selects like 3-5).
Related to sound : After changing Music volume in-game, it resets to 0%. Sound
and Ambient volume not affected.
There were no bugs with wine 3.4, and just by downgrading wine these issues are
fixed.
Using:
Terraria 1.3.5.3
Wine 3.8
Arch Linux 4.16.8-1-ARCH x86_64
This bug was reproduced just before posting.
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https://bugs.winehq.org/show_bug.cgi?id=45207
Bug ID: 45207
Summary: Office 2010 does not work with wine-3.8-1
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michael(a)wrzaczek.at
Distribution: ---
After upgrading from wine-3.7-1 to 3.8-1 on Arch Linux (x86-64) word, excel and
powerpoint fail. Word fails to start entirely and offers to start in safe mode
which then crashes again. Excel opens but then does not respond. Not sure what
is going on but happy to provide any information required. If this should be
put on the Archlinux bugzilla please let me know. All worked fine up to
wine-3.7-1 Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=45187
Bug ID: 45187
Summary: Important notice to WineHQ Accounts
Product: Wine
Version: unspecified
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: angeladrianreyestgm(a)gmail.com
Dear winehq accounts I just need your help for a Steam game called:
Little Witch Academy The Chamber of time
リ ト ル ウ ィ ッ チ ア カ デ ミ ア 時 の 魔法 と 七 不 思議
System Requeriments to Steam:
Minimun:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Recommended:
So: Windows 7/8/10 (64-bit OS Requeriments)
CPU: Intel Core i3-4160 @ 3.60GHz or Equivalent
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 750Ti 2GB, or Equivalent
DirectX: Version 11
Sound Card: DirectX compatible soundcard or onboard chipset
Is released on May 15 so I want anyone to do a test on their Linux, Mac OS
Sierra,Fedora, Ubuntu, etc ..., use a version of Wine 3.4.3.5.3.6.3.7.3.8 or
Wine 3 at or 64bit Staging, not It has to be 32 bits because it will not work.
I'm going to leave the link below,
https://dl.winehq.org/wine-builds/
You have to tell me all the information in Test Result What works, What does
not, Workarounds, What was not tested, etc ...
And this is very important, You have to add in Know Bugs, and How to Important
you have to tell me which Winetricks you used for example:
SOULWORKER (DONT COPY THIS):
Workarounds
For the fonts seems to disappear, i just uncheck the Steam Overlay in game
proprieties on Steam, just enable it to get the 2 free item in cash shop per
day.
Some winetricks overrides are required:
winetricks glsl=disable dx3d9 corefonts usp10 msls31 riched20 riched30
o another example like South Park The Stick of truth:
Wine configuration:
For some users, it seems necessary to override the DirectX 9 libraries used by
the game. It doesn't seem to be needed in all setups, specifically not for Wine
1.7.13+ users with NVIDIA proprietary drivers, but if you see a blank screen or
graphics corruption, try overriding the following libraries, either manually or
through Winetricks:
d3dx9_43 -> (native, builtin)
d3dcompiler_43 -> (native, builtin)
Steam should install the DirectX and Visual C++ redistributable packages
automatically, but if for some reason they are missing,
That is in the Steam application, it does not have to be copied, or pirated,
that I will not allow.
Whoever made the Bronze, Silver, Gold, or Platinum wins a surprise. Well that
was all on my part I hope you upload that game that appears in WineHQ I'll
thank you the community of Wine DEPENDS ON YOU.
Sincerely:
AngelInvasor
Postscript, do not forget to add in wine this WINEPREFIX: /path/to/steam.exe
-no-cef-sandbox
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https://bugs.winehq.org/show_bug.cgi?id=39458
Bug ID: 39458
Summary: The Club demo crashes at launch
Product: Wine
Version: 1.7.52
Hardware: x86-64
URL: http://www.gamewatcher.com/mods/the-club-mod/the-club-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 52574
--> https://bugs.winehq.org/attachment.cgi?id=52574
+d3d9
Backtrace:
=>0 0x7e51acb3 d3d9_texture_2d_UnlockRect+0x53(iface=<couldn't compute
location>, level=<couldn't compute location>) [/winep/dlls/d3d9/texture.c:378]
in d3d9 (0x0907e698)
1 0x0087c040 in theclub (+0x47c03f) (0x05345830)
0x7e51acb3 d3d9_texture_2d_UnlockRect+0x53 [/winep/dlls/d3d9/texture.c:378] in
d3d9: call *0x38(%edx)
378 hr =
IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
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https://bugs.winehq.org/show_bug.cgi?id=39294
Bug ID: 39294
Summary: iTunes 12 does not start anymore
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: af(a)muc.de
Distribution: ---
iTunes 12 does not start anymore. A window comes up stating there is a severe
error and it has to close now.
It worked before 1.7.41.
For more details please see in the wine-staging bugzilla:
https://bugs.wine-staging.com/show_bug.cgi?id=285
I put many information into this bug report and would like to get a hint,
how i can help and proceed myself as i guess someone with experience can
give me a hint and push me notably forward with little effort. This does
not happen, my bug report over there is very inactive. Today i received
a mail from the FSF, that today is the software freedom day and i'm
encouraged to post a bug report of one of my favourite pieces of software.
So i dare to report this issue here and hope someone can give me an
effective hint.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=40426
Bug ID: 40426
Summary: Wine's explorer.exe shell doesn't display properties
dialog
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
Running `wine explorer`, choosing any file, right-clicking, and selecting
"Properties" fails to open the properties dialog.
Instead, the following is printed:
fixme:shell:IShellBrowser_fnOnViewWindowActive stub, 0x17e848 (0x18b970)
fixme:shell:DoOpenProperties No property pages found.
This didn't used to happen. Around 1.6.2, wine would display a Properties
dialog.
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https://bugs.winehq.org/show_bug.cgi?id=40451
Bug ID: 40451
Summary: visualcppbuildtools_full.exe does not run
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jrmuizel(a)gmail.com
Distribution: ---
visualcppbuildtools_full.exe from http://go.microsoft.com/fwlink/?LinkId=691126
does not seem to startup properly. I tried with wine-1.6.2 and
wine-staging-1.9.7
Nothing obviously wrong is printed in the log by default.
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https://bugs.winehq.org/show_bug.cgi?id=38946
Bug ID: 38946
Summary: RebelBetting: Arb details help link opens Explorer
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51892
--> https://bugs.winehq.org/attachment.cgi?id=51892
wine-1.7.47-118-ga90592c +exec
Clicking on the Help link on the Arb details panel in Rebelbetting opens Wine
Explorer.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install and log in.
3. Click on the Help link in the Arb details panel on the left (NOT the Help
link in the top right).
4. Wine Explorer opens.
trace:exec:SHELL_execute mask=0x00000540 hwnd=(nil) verb=(null)
file=L"explorer.exe"
parm=L"\"http://rebelbetting.com/manual#The_Arb_Details_panel\"" dir=(null)
show=0x00000001 class=not used
fixme:exec:SHELL_execute flags ignored: 0x00000100
trace:exec:ShellExecute_FromContextMenu L"explorer.exe"
trace:exec:ShellExecute_GetClassKey ext = L".exe"
trace:exec:ShellExecute_GetClassKey class = L"exefile"
trace:exec:SHELL_execute
execute:L"explorer.exe",L"\"http://rebelbetting.com/manual#The_Arb_Details_panel\"",L""
trace:exec:SHELL_ExecuteW Execute L"\"explorer.exe\"
\"http://rebelbetting.com/manual#The_Arb_Details_panel\"" from directory L""
trace:exec:SHELL_ExecuteW returning 33
trace:exec:ShellExecuteW
trace:exec:SHELL_execute mask=0x00000400 hwnd=(nil) verb=(null)
file=L"manual#The_Arb_Details_panel\"" parm=(null) dir=(null) show=0x0000000a
class=not used
trace:exec:ShellExecute_FromContextMenu L"manual#The_Arb_Details_panel\""
trace:exec:ShellExecute_GetClassKey ext = L""
trace:exec:ShellExecute_GetClassKey class = (null)
trace:exec:SHELL_execute execute:L"manual#The_Arb_Details_panel\"",L"",L""
trace:exec:SHELL_ExecuteW Execute L"\"manual#The_Arb_Details_panel\"\"" from
directory L""
trace:exec:SHELL_ExecuteW returning 2
trace:exec:SHELL_FindExecutable L"manual#The_Arb_Details_panel\""
trace:exec:SHELL_FindExecutable Returning SE_ERR_FNF
trace:exec:SHELL_execute retval 2
It looks like SHELL_execute messes up the URL.
Under Windows 8.1 the help page opens in the default browser.
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https://bugs.winehq.org/show_bug.cgi?id=38944
Bug ID: 38944
Summary: RebelBetting: Arb browser uses incorrect stakes
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51888
--> https://bugs.winehq.org/attachment.cgi?id=51888
wine-1.7.47-118-ga90592c console output
The arb browser in RebelBetting 5.5 incorrectly inputs a very large number in
the "total stakes" editbox. Trying to correct it reports "We're very sorry but
a serious error have occured." [sic]
The default stakes are set in the options. In both cases I have left them as
the default of 100.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in. (Login required)
3. Pick an arb and click Bet.
4. The total stake will be wildly off and any attempt to change it results in
an error.
Attaching two screenshots: one under Windows 8.1 (behaving correctly) and one
under wine-1.7.47-118-ga90592c (behaving incorrectly).
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=44563
Bug ID: 44563
Summary: Chessbase 11 has annoying multiple popups
GetClassInfo: 14007
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dav75uk(a)yahoo.co.uk
Distribution: ---
This is a change between version 3.0 and 3.2 - the only difference in the logs
is right at the start I now see:
0009:fixme:actctx:parse_manifest_buffer failed to parse manifest (null)
0009:fixme:actctx:parse_manifest_buffer failed to parse manifest (null)
right at the start which may be unrelated. The rest of the log has no change.
Can see this pop up on startup, opening a board, or a kibitzer. It doesn't
appear to break functionality, but the popup appearing several times is
annoying.
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https://bugs.winehq.org/show_bug.cgi?id=44465
Bug ID: 44465
Summary: Micrografx Designer 7.1 Crashes at exit.
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rjfear(a)gmail.com
Distribution: ---
Created attachment 60407
--> https://bugs.winehq.org/attachment.cgi?id=60407
Backtrace generated by Wine
When exiting Micrografx Designer a crash occurs. It also happens when
switching between open drawing files (dialog windows.)
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https://bugs.winehq.org/show_bug.cgi?id=37736
Bug ID: 37736
Summary: Photoshop Elements 11 Installer hangs when installing
common shared technologies
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 50245
--> https://bugs.winehq.org/attachment.cgi?id=50245
Console output - Wine 1.7.32
Hello everyone,
I found a trial version of "Photoshop Elements" on a CD and was eager to
install it. I created a clean wineprefix and installed it there. Starting the
installer works fine but the installer eventually hangs when installing "common
shared technologies". I cancelled the installation by pressing CTRL-C and have
attached what I got as console output so far. It's an openSUSE
"Factory"/"Tumbleweed" system with wine 1.7.32 (32-Bit).
Still an icon with "Photohop Elements 11" is being created on the desktop as
well as a .lnk file. Double-clicking the icon starts up Photoshop Elements.
Will let you know how I get along.
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https://bugs.winehq.org/show_bug.cgi?id=42878
Bug ID: 42878
Summary: Unhandled exception: page fault on read access to
0x00010510 in 64-bit code (0x0000000000010510).
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevedonato(a)gmail.com
Distribution: ---
Created attachment 57996
--> https://bugs.winehq.org/attachment.cgi?id=57996
Backtrace dump of; Unhandled exception: page fault on read access
installing itunes64 bit with new wine 2.4 gets a page fault?
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https://bugs.winehq.org/show_bug.cgi?id=39299
Bug ID: 39299
Summary: Arkanoid++ crashes on startup
Product: Wine
Version: 1.7.51
Hardware: x86-64
URL: http://www.opensource-dvd.de/cgi-bin/download_spiele.p
l?file=s127
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 52381
--> https://bugs.winehq.org/attachment.cgi?id=52381
stacktrace (?)
When I try to start Arkanoid++ with wine, it shows a black screen and
subsequently crashes wine.
$ openssl sha1 arkanoid.exe
SHA1(arkanoid.exe)= 6f96aa89ed41c90cb5767d2eb71556969010d412
I am not sure if the stacktrace is even part of the program or whether that
shows an internal wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=43491
Bug ID: 43491
Summary: Ri-li 2.0.1: No sound
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://prdownloads.sourceforge.net/ri-li/Ri-li_2.0.1.e
xe?download
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
This *appears* to be a regression within the last few releases (I can imagine
testing with a rather dirty wine prefix maybe a month ago or so. However, I
also recently switched from the homebrew version to the version packaged by
WineHQ.
The only thing I can see in the console is this:
fixme:win:EnumDisplayDevicesW ((null),0,0x6ff378,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x6ff3d8,0x00000000), stub!
err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not
registered
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e}
could be created for context 0x1
err:dsound:get_mmdevenum CoCreateInstance failed: 80040154
$ wine --version
wine-2.14
$ openssl sha1 ~/Downloads/Ri-li_2.0.1.exe
SHA1(/Users/tobiasmarkus/Downloads/Ri-li_2.0.1.exe)=
ed9a3f423205369e08492c68a21525ba2f3fb776
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https://bugs.winehq.org/show_bug.cgi?id=41063
Bug ID: 41063
Summary: Batman -telltale series needs working function
d3d11:d3d10_multithread_SetMultithreadProtected
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I bought this game and it seems to be blocked currently by bug 38648.
The console output isnt very verbose.
fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x20.
fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
fixme:dxgi:dxgi_device_init Ignoring adapter type.
fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x9caf00,
container_parent 0x9cd410, wined3d_desc 0x33e050, wined3d_texture 0xa1b0850
partial stub!
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion.
fixme:d3d11:d3d10_multithread_SetMultithreadProtected iface 0x9caec0, protect
0x1 stub!
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:system:SystemParametersInfoW Unknown action: 116
Wine currently has a stub function.
wine-staging 1.9.15.
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https://bugs.winehq.org/show_bug.cgi?id=44964
Bug ID: 44964
Summary: Anno 2205 graphics messed up
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mo78(a)abv.bg
Distribution: ---
Created attachment 61079
--> https://bugs.winehq.org/attachment.cgi?id=61079
Anno 2205 graphic glitch
The game finaly starts and runs but with messed up graphics. The artefacts are
moving with the moving of screen and they are different.
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https://bugs.winehq.org/show_bug.cgi?id=37776
Bug ID: 37776
Summary: iTunes 12.0.1 crashes on startup, with wine-gecko2.34
installed.
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mzs.112000(a)gmail.com
Distribution: ---
Created attachment 50313
--> https://bugs.winehq.org/attachment.cgi?id=50313
Backtrace
I installed iTunes 12.0.1 64Bit on Wine 1.7.33 on Linux Mint 17.1 64Bit.
With wine-gecko2.34 installed it crashes on startup.
Without wine-gecko2.34 installed it loads up but I cant see any text or
icons(random clicking does give occasional dialog boxes).
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https://bugs.winehq.org/show_bug.cgi?id=45080
Bug ID: 45080
Summary: Null pointer dereference: possible undocumented
nonstandard cppstdlib behaviour in Windows.
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: aphid.mmonly(a)gmail.com
Distribution: ---
Created attachment 61231
--> https://bugs.winehq.org/attachment.cgi?id=61231
Crash: detailed call log on Wine-staging 3.6.
I tried running/debugging the new game Frostpunk under Wine after multiple
other users tried to run this application and posted it would not start in a
request thread for a Mac/Linux version of this currently windows-only
application.
I tried starting it with some debugging options attached and found out it
crashed because of a null pointer dereference error.
Crash log on this post is Wine-Staging. I'll retest with regular wine as well
(essentially the same error occurs) and add that as a separate attachment.
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https://bugs.winehq.org/show_bug.cgi?id=40743
Bug ID: 40743
Summary: iTunes: Doesn't run.
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orenjuice(a)yahoo.com
Distribution: ---
Error: iTunes was not installed correctly. Please reinstall iTunes.
Error 7 (Windows error 126)
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https://bugs.winehq.org/show_bug.cgi?id=44974
Bug ID: 44974
Summary: Cresteaju ("standard" version): Hang before title
screen
Product: Wine
Version: 3.6
Hardware: x86-64
URL: http://www.vector.co.jp/download/file/winnt/game/fh470
431.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
CC: sagawa.aki+winebugs(a)gmail.com
Regression SHA1: 185d98bbfdbf7ef10ef52d0264a5a38aedd3b19d
Distribution: ---
Since commit 185d98bbfdbf7ef10ef52d0264a5a38aedd3b19d, Cresteaju ("standard"
version) hangs before title screen. "MP3 BGM" version works.
Sagawa already confirmed and investigating this issue.
$ sha1sum cres_126_std.zip
a831581a1db4a011267f517ee187cff253fd4078 cres_126_std.zip
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https://bugs.winehq.org/show_bug.cgi?id=42941
Bug ID: 42941
Summary: Moorhuhn Kart 3: Mouse pointer accelerating too fast
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Distribution: ---
In Moorhuhn Kart 3, when I try to select anything from the GUI, it's very hard
because the mouse pointer accelerates too fast.
$ openssl sha1 Setup_Moorhuhn_Kart3-Demo.zip
SHA1(Setup_Moorhuhn_Kart3-Demo.zip)= 58ab75232a838b2caa5169e3957a7a5613e4b8e7
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https://bugs.winehq.org/show_bug.cgi?id=38945
Bug ID: 38945
Summary: RebelBetting: Collapsing the top arb row reports an
error
Product: Wine
Version: 1.7.47
Hardware: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 51891
--> https://bugs.winehq.org/attachment.cgi?id=51891
wine-1.7.47-118-ga90592c console output
Expanding then collapsing the top arb row with the +/- button results in an
error, but only if it is the top row. Other rows open and close without
incident.
1. "winetricks -q dotnet40" (Bug 37883)
2. Install, run, log-in. (Login required)
3. Expand the top arb details with the + button.
4. Collapse the top arb details with - button.
5. Error: "We're very sorry but a serious error have occured." [sic]
Nothing new is printed in the console.
Native gdiplus makes no difference.
$ sha1sum RebelBettingSetup.exe
b832243be689059a6b6f00dd772be861865d3f08 RebelBettingSetup.exe
http://rebelbetting.com/files/RebelBettingSetup.exe
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https://bugs.winehq.org/show_bug.cgi?id=45240
Bug ID: 45240
Summary: Manga Studio EX 4 - Tabs are emtpy
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61470
--> https://bugs.winehq.org/attachment.cgi?id=61470
Screenshot showing the issue (windows top, wine bottom)
The tabs for the "Screenshot Settings" windows are empty, see screenshot.
To reproduce the issue, download the demo and in the menu select
"File->Shortcut Settings"
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https://bugs.winehq.org/show_bug.cgi?id=45239
Bug ID: 45239
Summary: Manga Studio EX 4 - Tabcontrol overlaps itself
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 61469
--> https://bugs.winehq.org/attachment.cgi?id=61469
Screenshot of the issue (wine is top, windows bottom)
The tabs aren't displayed properly, see the screenshot.
To reproduce the issue, download the demo, right click a layer in the layer
window and select "Layer Properties"
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https://bugs.winehq.org/show_bug.cgi?id=45228
Bug ID: 45228
Summary: Allow disabling "Call window proc" +relay entries
Product: Wine
Version: 3.8
Hardware: x86
OS: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Current, when running with WINEDEBUG=+relay, there's no way to disable the
"Call window proc" logs. I would like to disable them, so I don't get terminal
spam just because I move the mouse or the program is updating the screen.
Don't know how useful that would be for others, but it shouldn't be hard to
implement either.
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https://bugs.winehq.org/show_bug.cgi?id=45223
Bug ID: 45223
Summary: crash of tygem client program
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrik.macek1(a)gmail.com
Distribution: ---
Created attachment 61452
--> https://bugs.winehq.org/attachment.cgi?id=61452
crash of tygem client program
crash of tygem client program, more in attachement
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https://bugs.winehq.org/show_bug.cgi?id=45224
Bug ID: 45224
Summary: Spelunky 1.1b error
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: estebanfer2004(a)gmail.com
Distribution: ---
when I launch spelunky it shows:
"no sound device detected. Sounds might not play"
and after:
"Unexepted error ocurred when running the game"
And it closes
In the terminal shows this:
0032:fixme:dwmapi:DwmIsCompositionEnabled 0x58d554
0032:err:ole:COMPOBJ_DllList_Add couldn't load in-process dll
L"C:\\windows\\system32\\dmime.dll"
0032:err:ole:CoGetClassObject no class object
{d2ac2881-b39b-11d1-8704-00600893b1bd} could be created for context 0x3
"dmime.dll" is already in system32
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https://bugs.winehq.org/show_bug.cgi?id=45219
Bug ID: 45219
Summary: pinball arcade + stern pinball arcade dx11 insta crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chris(a)hamiltonshells.ca
Distribution: ---
When trying to launch Pinball Arcade or Stern Pinball Arcade from Steam in dx11
mode (optional for PA, non-optional for SPA), the game will insta crash. Tried
with 3.8 and git head on x86-64.
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https://bugs.winehq.org/show_bug.cgi?id=45195
Bug ID: 45195
Summary: Tekken 7 cyan colored flicker instead of background
images
Product: Wine-staging
Version: 3.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haferfrost(a)web.de
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Ubuntu Xenial, Nvidia 396.24
Tekken 7 (Steam) shows a cyan colored flicker in place of some background
images. For instance the Bandai Namco logo right at the start of the game is
instead a completely cyan colored screen. At the main menu, the background
image of Heihachi changes between the normal image and a solid cyan colored
background.
Last working version is wine staging 3.6. The issue appeared with 3.7 and is
still present in 3.8. Downgrading to 3.6 makes the issue disappear. apt-get
upgrading to 3.8 again makes it reappear.
I'm using the Wine-staging packages from
https://dl.winehq.org/wine-builds/ubuntu xenial/main amd64 Packages
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http://bugs.winehq.org/show_bug.cgi?id=18078
Summary: Godfather: game will crash right after copyright notice
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
When i try to start godfather game it will die right after copyright notice
screen.
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https://bugs.winehq.org/show_bug.cgi?id=44677
Bug ID: 44677
Summary: Property dialogs in Visio 2003 are not working with
Wine 3.2/3.3
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Property dialogs in Visio 2003 are not working with Wine 3.2/3.3
In order to make Visio run I have set the following overrides:
gdiplus (native)
riched20 (native, builtin)
Up until version 2.21 (that I can tell) Visio 2003 ran perfectly, however
starting with newer versions 3.2 and 3.3 the property dialogues don't show
regardless of override or not.
The problem can be recreated by creating a new empty diagram, draw something
like a line, then right click on the line and from the menu, choose
"format->line" on Wine 2.21 the dialog opens without problem, on Wine 3.3 no
window opens and Visio remains in an inconsistent state where you can't click
on menus or toolbars.
I have reverted back to Wine 2.21 and visio works perfectly again with the same
prefix I used with Wine 3.x.
My computer runs Ubuntu 16.04.4.
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https://bugs.winehq.org/show_bug.cgi?id=45206
Bug ID: 45206
Summary: Unknown bug appears after loading an indie software
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: kissmycok(a)yahoo.com
Distribution: ---
Created attachment 61421
--> https://bugs.winehq.org/attachment.cgi?id=61421
The printout of the error tracker
Whenever I tried to load an gecko powered game (Daughter for Dessert ch 1) it
crashes when the game finished it initial loading.
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https://bugs.winehq.org/show_bug.cgi?id=45171
Bug ID: 45171
Summary: Starbound crashes during game-play with fatal
exception
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: general(a)sarifria.x10.bz
Distribution: ---
Created attachment 61373
--> https://bugs.winehq.org/attachment.cgi?id=61373
terminal log (copied and pasted as i neglected to set output to file)
This occurred shortly after teleportation to a new planet in multiplayer. Wine
caught the error and allowed me to close. Please note the asset exception does
not occur in native game-play.
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https://bugs.winehq.org/show_bug.cgi?id=42071
Bug ID: 42071
Summary: LINE (Powered by Naver): LINE does not work on wine
1.9.16 and later versions
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cges30901(a)gmail.com
Distribution: ---
Created attachment 56570
--> https://bugs.winehq.org/attachment.cgi?id=56570
complete terminal output
LINE does not work on wine 1.9.16 and later versions, but wine 1.9.15, so I do
a regression test. Git bisection shows that problem commit is
287fb5a9bd8df800acd8dbc7c458481942d913ae is the first bad commit
commit 287fb5a9bd8df800acd8dbc7c458481942d913ae
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Aug 2 13:00:36 2016 +0200
msvcp120: Don't export structures as stubs.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 b803a091b07520873c55f5fd99f76ee9229e31d5
89a1447380d02287380723aae9804e6e7460fc79 M dlls
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https://bugs.winehq.org/show_bug.cgi?id=45203
Bug ID: 45203
Summary: Honey Select: Unity Launcher crashes on startup
Product: Wine
Version: 3.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrniex(a)protonmail.com
Distribution: ---
Created attachment 61417
--> https://bugs.winehq.org/attachment.cgi?id=61417
Terminal output when running the launcher
Issue affects multiple games. The Unity launcher provided with the game which
allows player to change the graphical settings crashes on launch.
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https://bugs.winehq.org/show_bug.cgi?id=37916
Bug ID: 37916
Summary: Anno 1602 first CD release (1998) installer fails to
copy file(s)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
just for documenting the issue.
A user in #winehq wanted to install Anno 1602 and it failed for him.
I've investigated some Anno 1602 bugs in the past (bug 13754 for example) but
never encountered this.
I bought the original game cheaply, CD Cover says "Windows 95/98".
Date of files on CD is November, 2001
Installs fine in 32-bit WINEPREFIX using Wine 1.6, 1.7.x
UBISoft provides an installer fix for Windows 2000 and Windows XP, indicating
that the 1998 installer can't work on modern Windows OS (various 'Anno' online
forums mention this).
It's also unlikely that MS provides a shim for this otherwise the installer
would work for Windows 2K/XP users.
UBISoft website: http://anno.de.ubi.com/downloads.php
--- quote ---
ANNO 1602
Win 2000 / Win XP Installationsfix - 1,6 MB (14.12.2001)
--- quote ---
Link is dead, mirror here:
http://www.annomuseum.de/webseiten/SF/download.sunflowers.de/anno1602_windo…
>From the Anno 1602 forums I gathered that the actual (german) error message
might be:
--- quote ---
"Datei kann nicht kopiert werden: Der angegebene Dateiname ist ungültig oder zu
lang. Geben Sie einen anderen Dateinamen an."
--- quote ---
Wine-Staging has a hack/workaround:
https://github.com/wine-compholio/wine-staging/tree/master/patches/shell32-…
Regards
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http://bugs.winehq.org/show_bug.cgi?id=24721
Summary: Explorer++ crashes when choosing to view large icons
or extra large icons
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31230)
--> (http://bugs.winehq.org/attachment.cgi?id=31230)
Don't return E_FAIL
To reproduce, set Windows version to Win7 or Vista (otherwise these options are
hidden by the program) and then go to view -> large icons (or extra large
icons). Depending on which of those options is selected, it outputs one of the
following lines:
fixme:shell:SHGetImageList Unsupported image list 2 requested
fixme:shell:SHGetImageList Unsupported image list 4 requested
...then crashes immediately. Hacking SHGetImageList to stop returning a failure
after that fixme prevents the crash.
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https://bugs.winehq.org/show_bug.cgi?id=44310
Bug ID: 44310
Summary: WritePrivateProfileString doesn't check for flush
errors
Product: Wine
Version: 3.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 60148
--> https://bugs.winehq.org/attachment.cgi?id=60148
test case
The Windows version of WritePrivateProfileString reports an error if flushing
to file failed.
See attached test case. It tries to write to Z:\test.ini (which is expected to
fail as Z is mapped to /, with no write perms).
Under wine I get no output from the test, and the file isn't created. Failure
warnings do show up in +profile channel log:
trace:profile:PROFILE_Open path: L"Z:\\test.ini"
warn:profile:PROFILE_Open profile file L"Z:\\test.ini" not found
trace:profile:PROFILE_SetString (L"Section1",L"FirstKey",L"It all worked out
OK."):
trace:profile:PROFILE_SetString creating key
warn:profile:PROFILE_FlushFile could not save profile file L"Z:\\test.ini"
(error was 5)
warn:profile:PROFILE_FlushFile could not save profile file L"Z:\\test.ini"
(error was 5)
Under Windows XP (where Z: drive doesn't exist), I get "failed with error 3"
message.
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https://bugs.winehq.org/show_bug.cgi?id=44570
Bug ID: 44570
Summary: wine explorer . crashes instead of opening current
directly
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 60537
--> https://bugs.winehq.org/attachment.cgi?id=60537
bactkrace.txt
On windows you can open the file explorer in the current directory like this
explorer .
If I type
wine explorer .
I get a crash.
I also got a crash using
wine explorer $PWD
My current directory is
/home/stu/Downloads/Visual Styles
Opening with the full dos path worked (I have h: mapped to home):
wine explorer h:\\Downloads\\Visual\ Styles
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https://bugs.winehq.org/show_bug.cgi?id=44213
Bug ID: 44213
Summary: Failure to run application: CoGetInstanceFromFile
failed to get CLSID from a file
Product: Wine
Version: 1.8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: jay.aurabind(a)gmail.com
Distribution: ---
Created attachment 59995
--> https://bugs.winehq.org/attachment.cgi?id=59995
Window executable that wine is unable to run
When running a windows executable, wine exits giving the following error:
err:ole:CoGetInstanceFromFile failed to get CLSID from a file
err:ole:apartment_getclassobject DllGetClassObject returned error
0x80004002
err:ole:create_server class {172bddf8-ceea-11d1-8b05-00600806d9b6} not
registered
err:ole:CoGetClassObject no class object
{172bddf8-ceea-11d1-8b05-00600806d9b6} could be created for context 0x15
Application that crashes is attached
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http://bugs.winehq.org/show_bug.cgi?id=32104
Bug #: 32104
Summary: KwMusic: crashes during installing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 42329
--> http://bugs.winehq.org/attachment.cgi?id=42329
the log of installing
I installed KwMusic(酷我音乐) in wine and it crashed during installing.
my test environment:
- Ubuntu 12.04.1 32bit ;
- Wine 1.5.16 ;
- KwMusic: https://www.dropbox.com/s/ck5pmoc5ls9sk5m/kwmusic2012.exe .
you can reproduce the bug follow:
0. download KwMusic: https://www.dropbox.com/s/ck5pmoc5ls9sk5m/kwmusic2012.exe
1. 'wine kwmusic2012.exe' to begin the installing.
attachment:
kwmusic.log is the log of installing
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http://bugs.winehq.org/show_bug.cgi?id=25138
Summary: Black and White 2 demo crashes on startup
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Download from http://lionhead.com/Games/BW2/Demo.aspx and install.
Decline installing directx9.
For me, the game crashed on startup; the log said
trace:d3d:IWineD3DDeviceImpl_CreateVertexShader Created vertex shader 0x1ad220.
...
fixme:d3dx:D3DXCreateEffectEx (0x132510, 0x5e7ccd5, 1804, (nil), (nil), (nil),
0, (nil), 0x269f214, 0x269f258): semi-stub
fixme:d3dx:ID3DXEffectImpl_DeleteParameterBlock (0x207678)->(0x132510): stub
wine: Unhandled page fault on read access to 0x00000000 at address (nil)
(thread 0009), starting debugger...
'winetricks d3dx9_36' got rid of the effect stub warnings, but didn't affect
the crash.
'winetricks dinput8' didn't seem to affect the crash.
'winetricks directx9' worked around the problem, and let the game run.
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https://bugs.winehq.org/show_bug.cgi?id=44628
Bug ID: 44628
Summary: BaiduMusic needs dwmapi.DwmSetIconicThumbnail (stub)
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Title says it all:
wine: Call from 0x7b43eedf to unimplemented function
dwmapi.dll.DwmSetIconicThumbnail, aborting
0009:fixme:dbghelp:elf_search_auxv can't find symbol in module
Though the main window comes up, it`s not responsive. With the stub from
staging (see below) it starts to work (one can click things....)
Patch is at:
https://github.com/wine-compholio/wine-staging/blob/master/patches/dwmapi-D…
Could someone send this patch for DwmSetIconicThumbnail upstream please?
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https://bugs.winehq.org/show_bug.cgi?id=43041
Bug ID: 43041
Summary: CodeXL install fails
Product: Wine
Version: 2.8
Hardware: x86
URL: https://github.com/GPUOpen-Tools/CodeXL/releases/tag/v
2.3
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 58198
--> https://bugs.winehq.org/attachment.cgi?id=58198
wine log
wine CodeXL_Win_2.3.629.exe
Asks to install of prerequisites Microsoft Universal C Runtime Update
(KB299226) for Microsoft Visual C++ 2015 and Microsoft Debuggers and Tools x86
(Possibly from Windows Software Development Kit - Windows 10.0.26624).
Skipping prereqs and continuing to the application installer. As soon as the
installer attempts to install the application. The installer crashes.
sha1sum CodeXL_Win_2.3.629.exe
b3a776aeff9e81f9a0169bad1500387381f9b038 CodeXL_Win_2.3.629.exe
du -sh CodeXL_Win_2.3.629.exe
135M CodeXL_Win_2.3.629.exe
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https://bugs.winehq.org/show_bug.cgi?id=44349
Bug ID: 44349
Summary: winedgb: stepping is broken on 32-bit
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.santos(a)pobox.com
Distribution: Gentoo
This is actually 3.0-rc6~6 (110eecf7d48688b573f4215f84ff8ad464f40da8) but it
doesn't look like any of those patches touched this. using stepi on the call
instruction below does not perform the call and instead increments the
instruction pointer by one.
Using gdb 8.0.1 and built with gcc 5.4.0
$ WINEARCH=win64 WINEDEBUG=fixme-all WINEPREFIX=/tmp/daniel/wine/test-debug
/home/daniel/proj/emu/wine/work1/build/debug/32/wine winedbg --gdb
./user32_test.exe.so win
002e:002f: create process
'Z:\home\daniel\proj\emu\wine\work1\build\debug\32\dlls\user32\tests\user32_test.exe'/0x110d68
@0x7ec438e0 (0<0>)
002e:002f: create thread I @0x7ec438e0
GNU gdb (Gentoo 8.0.1 vanilla) 8.0.1
Copyright (C) 2017 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-pc-linux-gnu".
Type "show configuration" for configuration details.
For bug reporting instructions, please see:
<https://bugs.gentoo.org/>.
Find the GDB manual and other documentation resources online at:
<http://www.gnu.org/software/gdb/documentation/>.
For help, type "help".
Type "apropos word" to search for commands related to "word".
002e:002f: loads DLL C:\windows\system32\KERNEL32.dll @0x7b410000 (0<0>)
002e:002f: loads DLL C:\windows\system32\ntdll.dll @0x7bc10000 (0<0>)
002e:002f: loads DLL C:\windows\system32\advapi32.dll @0x7e750000 (0<0>)
002e:002f: loads DLL C:\windows\system32\gdi32.dll @0x7e7d0000 (0<0>)
002e:002f: loads DLL C:\windows\system32\version.dll @0x7eff0000 (0<0>)
002e:002f: loads DLL C:\windows\system32\user32.dll @0x7e920000 (0<0>)
002e:002f: loads DLL C:\windows\system32\imm32.dll @0x7e6f0000 (0<0>)
0000002e:0000002f: exception code=0x80000003
No support for verbose packet MustReplyEmpty
No support for verbose packet File:setfs:0
No support for verbose packet File:open:6a7573742070726f62696e67,0,1c0
warning: remote target does not support file transfer, attempting to access
files from local filesystem.
warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
0x7b469f66 in DbgBreakPoint () at
/home/daniel/proj/emu/wine/work1/include/winternl.h:2157
2157 static inline void WINAPI DbgBreakPoint(void) { __asm__
__volatile__("int3"); }
trace: 98 => 80
Wine-gdb> break /home/daniel/proj/emu/wine/work1/dlls/user32/tests/win.c:10653
Breakpoint 1 at 0x7ec3b336: file
/home/daniel/proj/emu/wine/work1/dlls/user32/tests/win.c, line 10653.
Wine-gdb> cont
Continuing.
0038:err:win:DefWindowProcW called for other process window 0x4006c
Breakpoint 1, func_win () at
/home/daniel/proj/emu/wine/work1/dlls/user32/tests/win.c:10653
10653 test_enum_thread_windows();
Wine-gdb> display /2i $eip
1: x/2i $eip
=> 0x7ec3b336 <func_win+1396>: call 0x7ebfc90b <test_enum_thread_windows>
0x7ec3b33b <func_win+1401>: call 0x7ec02b25 <test_mdi>
Wine-gdb> stepi
0x7ec3b337 10653 test_enum_thread_windows();
1: x/2i $eip
=> 0x7ec3b337 <func_win+1397>: rclb 0xe5e8fffc
0x7ec3b33d <func_win+1403>: ja 0x7ec3b33b <func_win+1401>
And is you might expect, if I stepi again:
Wine-gdb> stepi
Program received signal SIGSEGV, Segmentation fault.
0x7ec3b337 in func_win () at
/home/daniel/proj/emu/wine/work1/dlls/user32/tests/win.c:10653
10653 test_enum_thread_windows();
1: x/2i $eip
=> 0x7ec3b337 <func_win+1397>: rclb 0xe5e8fffc
0x7ec3b33d <func_win+1403>: ja 0x7ec3b33b <func_win+1401>
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https://bugs.winehq.org/show_bug.cgi?id=44701
Bug ID: 44701
Summary: xinput console spam with steam
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
When a xbox controller is pluged in and one launches steam. There is now
infinite spam in the console with the following line:
0064:fixme:xinput:XInputGetBatteryInformation (index 0, type 0, battery
0x4728f9a4) Stub!
This is not good for debugging as all the logs just are lost in the sea of this
error.
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https://bugs.winehq.org/show_bug.cgi?id=44501
Bug ID: 44501
Summary: Missing D3D11_1_UAV_SLOT_COUNT constant
Product: Wine
Version: 3.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mat.drost(a)gmail.com
Distribution: ---
Wine headers are missing D3D11_1_UAV_SLOT_COUNT constant defined here
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476465(v=vs.85).…
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http://bugs.winehq.org/show_bug.cgi?id=32802
Bug #: 32802
Summary: Janetter fails to start properly and gives an error
saying, "Backend server cannot init"
Product: Wine
Version: 1.5.22
Platform: x86-64
URL: http://janetter.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atarifanatic(a)gmail.com
Classification: Unclassified
When loading Janetter 4.1.1.0 (can be downloaded at
http://janetter.net/desktop.html) in wine64 mode, the Janetter window shows and
stays at a screen with a spinning wheel, where it is trying to load the client.
Eventually, a message box shows saying "Backend server cannot init" (probably
referring to JanetterSvr.exe?) and upon closing the message box, it continues
to attempt to load.
I am currently using Arch Linux x86_64 with the wine 1.5.22 package.
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https://bugs.winehq.org/show_bug.cgi?id=42468
Bug ID: 42468
Summary: adds unwanted #13; string when formatting simple XML
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 57314
--> https://bugs.winehq.org/attachment.cgi?id=57314
binary testcase
Problem found on latest Git (commit a2f2de1e960d37840bb0df541e31d64941e65197)
but also older versions (e.g. wine 1.8).
This simple program written in Delphi (attached, including source code) uses a
TXMLDocument to load XML, format it and then prints it in a MessageBox.
The imported XML is included in source (Unit1.pas), I paste it here for
convenience:
<?xml version="1.0" encoding="UTF-8"?><env:Envelope
xmlns:env="http://schemas.xmlsoap.org/soap/envelope/"><env:Body><env:Fault></env:Fault></env:Body></env:Envelope>
When the program runs on Windows, it prints an equivalent XML, with some
indentation changes only (see attached output_win8.1.png).
When run on Wine, the string '#13;' is added in a few places (see attached
output_wine.png).
I'm also attaching a trace file (WINEDEBUG=+msxml).
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https://bugs.winehq.org/show_bug.cgi?id=44578
Bug ID: 44578
Summary: cscript cannot create file dialogue using vbs
ShellDispatch_BrowseForFolder VT_ERROR
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
cscript cannot create file dialogs with vbs, which is a shame as it could
provide a really simple way to test wine.
First I confirmed a simple message box worked by creating a file hello.vbs
containing:
MsgBox "Hello world"
Then running
wine cscript hello.vbs
Then I tried various examples to create file dialogs and none worked, here is
one -
Function BrowseForFile()
Dim shell : Set shell = CreateObject("Shell.Application")
Dim file : Set file = shell.BrowseForFolder(0, "Choose a file:", &H4000)
BrowseForFile = file.self.Path
End Function
MsgBox BrowseForFile
That ran, displaying nothing - this error was in the console -
0009:fixme:shell:ShellDispatch_BrowseForFolder (0x159e98,0,L"Choose a
file:",4000,0x33f150 {VT_ERROR: 80020004},0x33f2f8)
This was tested with wine set to emulate a desktop
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https://bugs.winehq.org/show_bug.cgi?id=43998
Bug ID: 43998
Summary: treeview not drawn correctly
Product: Wine
Version: 2.19
Hardware: x86-64
URL: http://www.silversecond.com/WolfRPGEditor/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
I've seen this problem in at least one other place, but WolfRPG Editor is
easiest to get.
Once the project gets large enough (in file numbers) so that the map treeview
gets vertically scrollable, a significant portion of it at the top turns blank.
Also, there are other glitches during navigating the visible portion of the
treeview up/down with a keyboard. You can navigate with keyboard/mouse into the
invisible section, but the displayed items get quite messy.
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https://bugs.winehq.org/show_bug.cgi?id=40539
Bug ID: 40539
Summary: Fail to start HPDiagnosticCoreUI.exe
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ehespinosa57(a)gmail.com
Distribution: ---
When I try start HPDiagnosticCoreUI.exe the programa crash with the output
below
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https://bugs.winehq.org/show_bug.cgi?id=40926
Bug ID: 40926
Summary: The Solus Project requires unimplemented function
msvcp110.dll.??0_Concurrent_queue_base_v4@details@Conc
urrency@@IEAA@_K@Z
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55036
--> https://bugs.winehq.org/attachment.cgi?id=55036
Terminal output from Wine 1.9.13-191-g27ea380
While testing Wine 1.9.13-191-g27ea380 as there has been some DX11 work done
recently, I noticed that in the terminal there is an unimplemented function
being called by the game:
wine: Call from 0x7b44f317 to unimplemented function
msvcp110.dll.??0_Concurrent_queue_base_v4@details@Concurrency@@IEAA@_K@Z,
aborting
While the game doesn't crash at that exact point I thought I should mention it
in case it proves useful. Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=44647
Bug ID: 44647
Summary: Smart Diary Suite 4 just segfaults
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi, I run into this while trying to test 39209
It just segfaults, no backtrace. It`s not 100% reproducible though--> it
started two times (out of 20 attempts)
I think this is a regression (if it`s not, it`s a problem on my side.....)
In wine-1.6.2 it starts 100% of the time
sha1sum ~/Downloads/SmartDiarySuite4Medical-setup.exe
406d1cab38e08c5bcbfbe1c38906948d1b8fba78
/home/louis/Downloads/SmartDiarySuite4Medical-setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=37217
Bug ID: 37217
Summary: wine builtin iexplore couldn't load local pages
correctly in chinese named folders
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penghao(a)linuxdeepin.com
Created attachment 49487
--> https://bugs.winehq.org/attachment.cgi?id=49487
test files (has Chinese characters in the path name)
this bug was found in a finanical securities software.
program downloaded some html/css/img contents from the internet, and show these
contents in a pop window with builtin mshtml. But actually the pop window's
mshtml just load the html file (like index.html), the img/css/js resources were
not loaded.
I tested builtin iexplore and found the same problem.
finally I found there are some Chinese characters in the path. if I remove them
or change them to English characters, It will be all fine.
Please see the test files in attached test.tar.gz. After uncompress it, use
native ie to open index.html, for example:
wine iexplore "file:///c:/测试用/index.html"
if css/js load success, the background color of the window will be black, text
will be white, and you will see "you should see me!" which writen by js. if
failed, you will just see black "Hello World" in a white background.
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https://bugs.winehq.org/show_bug.cgi?id=44441
Bug ID: 44441
Summary: for loop reading a file strips out double quotes and
then equals
Product: Wine
Version: 1.8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: india.mcq(a)gmail.com
Distribution: ---
Created attachment 60386
--> https://bugs.winehq.org/attachment.cgi?id=60386
test batch file, test.txt, results for Windows and Wine
My batch file has this for loop that reads a line at a time.
FOR /F "eol=# tokens=2 delims=;" %%i in (%tasklist%) do call :%%i
It feeds everything after the semicolon to a called function that is at the
start of the line.
The full line is like this:
comment area ;xslt xsltname "param1=info1 param2=info2" blank.xml
dostuff.xslt
Windows passes exactly that to the called function xslt.
But Wine cmd does two unexpected things.
First it strips out the double quotes. But when the params are received by the
receiving function in this case :xslt then the equals are also stripped out.
Thus the received params are:
%~0 = :xslt
%~1 = xsltname
%~2 = param1
%~3 = info1
%~4 = param2
%~5 = info2
%~6 = blank.xml
%~7 = dostuff.xslt
While Windows would have the params as:
%~0 = :xslt
%~1 = xsltname
%~2 = param1=info1 param2=info2
%~3 = blank.xml
%~4 = dostuff.xslt
As it is reading a text file there is nothing I can do to pre manipulate the
text file.
I can see that striping out the equals is a good thing at times but I don't
want that here.
Is this fixable by configuration? Or is it a bug?
Ian
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https://bugs.winehq.org/show_bug.cgi?id=43728
Bug ID: 43728
Summary: Magic: The Gathering Online intensive CPU usage when
idle
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
160-200% compared to <10% on windows
to reproduce launch app, login, go to account or collections tab (happens once
at least 1 card has been rendered)
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http://bugs.winehq.org/show_bug.cgi?id=23033
Summary: Runaway 2 can't run.
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: majorandras(a)freemail.hu
Created an attachment (id=28552)
--> (http://bugs.winehq.org/attachment.cgi?id=28552)
The error window.
After I started Runaway 2 : The Dream Of The Turtle, a windows appears with an
error message: DLL not found shell.dll16.dll
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https://bugs.winehq.org/show_bug.cgi?id=36718
Bug ID: 36718
Summary: Mind Manager installation fails
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ignas2526(a)gmail.com
Created attachment 48764
--> https://bugs.winehq.org/attachment.cgi?id=48764
Console log
MindJet Mind Manager 14.2.321 fails to install with a message 'Mindjet
MindManager 14 requires the Microsoft .Net Framework version 4.0.30319 or
higher. Please download and install "dotNetFx40_Full_setup.exe" from
Microsoft...'
I've tried clean prefix and I've tried clean prefix with './winetricks dotnet40
corefonts'. It fails in both cases. After installing dotnet40, I've ran
'dotnet_verifier' which told me that my .Net installation is fine.
Any ideas why it fails?
Or at least which debugging options to enable to find out more?
Demo can be downloaded here: http://now.mindjet.com/mm-win-exe-en
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41096
Bug ID: 41096
Summary: ResEdit Resources treeview has rendered wrongly
positioned first branch
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55300
--> https://bugs.winehq.org/attachment.cgi?id=55300
Test resource file
If you open the attached .rc file in ResEdit, you'll see that Dialog branch is
misplaced in the Resources tree. If you click on its first leaf, you'll
actually select another leaf (third in this case).
If you resize the Resources tree horizontally, it begins to render all branches
correctly.
The only console output I have is this:
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:urlmon:InternetBindInfo_GetBindString not supported string type 20
fixme:shell:SHAddToRecentDocs should delete all files in
C:\users\ruslan\Recent\
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https://bugs.winehq.org/show_bug.cgi?id=44550
Bug ID: 44550
Summary: ReactOS ftp.exe: enters endless loop on CTRL-Z
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: james_woodcock(a)yahoo.co.uk
Distribution: ---
Created attachment 60509
--> https://bugs.winehq.org/attachment.cgi?id=60509
Proposed fix.
ReactOS ftp.exe uses gets() to get command line input. If the uses pushes
CTRL-Z then it enters an endless loop.
Wine's gets() should handle EOF on STDIN in the same way as fgets() - it should
return a string if any chars have been read into the buffer, or NULL if the
buffer is empty.
I have attached a patch with a proposed fix. I also fixed getws() while I was
at it.
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https://bugs.winehq.org/show_bug.cgi?id=44473
Bug ID: 44473
Summary: glyph overlap in Delphi editor
Product: Wine
Version: 3.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: development(a)winomega.com
Distribution: ---
Created attachment 60421
--> https://bugs.winehq.org/attachment.cgi?id=60421
text overlap effect (after regression)
Starting with commit 34e73617903da1f73f628d1eca355a9e2173da2e glyph position is
not correctly calculated for Delphi editor, which results in text overlap.
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https://bugs.winehq.org/show_bug.cgi?id=44053
Bug ID: 44053
Summary: MobilePASS application quits with an error
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: mardy(a)users.sourceforge.net
Distribution: ---
Created attachment 59743
--> https://bugs.winehq.org/attachment.cgi?id=59743
wine logs
I need to run this application:
http://www2.gemalto.com/sas-downloads/MobilePASS/Win/Archive/WinD/MP_WinD.z…
(the MobilePASS.exe included in that archive)
When it runs I do:
- press on Continue
- enter any name and press "Activate"
- press on Manual Enrollment
- Leave the field empty, press Continue
- Press Continue again
- In the "Token PIN" field, enter any 4 digit number and press Continue
- Re-enter the same number, press Continue
The application will print an error message, and quit as soon as the user
acknowledges the message.
Looking at the application output, it looks like some functions from bcrypt are
not implemented.
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https://bugs.winehq.org/show_bug.cgi?id=43256
Bug ID: 43256
Summary: Civilization V in-game font corrupted
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: olelukoie(a)mail.ru
Distribution: ---
Created attachment 58574
--> https://bugs.winehq.org/attachment.cgi?id=58574
The «good» screenshot with proper font rendering
I had not played Windows version of Civ5 under WINE for some time but recently
started it and discovered that the font in the game is completely broken and
mostly unreadable (at least Russian font).
git bisect showed me that the corruption occurred back in 2014, was introduced
in two steps by the following commits.
The first one (causes slight mostly unnoticed font breakage):
e9188970a78336358c7f160d78c5705ab230c974 is the first bad commit
commit e9188970a78336358c7f160d78c5705ab230c974
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Fri Jan 10 20:29:54 2014 +0900
gdi32: Fix sub-pixel shift calculations for vertical writing.
:040000 040000 1cf54dfea5297e2d8da3cc7fd584ac0253705791
da7d8759bed1313f48e668a7040fba21ba66778a M dlls
The second one (causes hard font breakage):
e06d2dbc6772bf4f038847f2c7825ecdefcf4b90 is the first bad commit
commit e06d2dbc6772bf4f038847f2c7825ecdefcf4b90
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Fri Jan 24 01:47:54 2014 +0900
gdi32: Fix regression due to sub-pixel shift calculations fixes.
:040000 040000 9fb50c914ef8feb1e6c3d4dd19604afe3497d337
9daba6ef96a68d36c1646c75bc8e03b6b63dbb81 M dlls
See the attached screenshots for demonstration. The first screenshot shows the
proper font rendering in WINE 1.6. The second one shows slight corruption after
the first commit (look at the bottom-left corner of Russian letter «д» in the
bottom text «Нажмите, чтобы продолжить»: the vertical bottom stroke is
missing). The third one is a picture of current font rendering caused by the
second commit. All the right vertical strokes in all glyphs are completely
missing.
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https://bugs.winehq.org/show_bug.cgi?id=37809
Bug ID: 37809
Summary: C runtime dlls can't link with uclibc (bessel
functions missing)
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: nerv(a)dawncrow.de
Distribution: ---
math.c can be build, but linking fails.
building e.g.:
math.c: In function 'MSVCRT__j0':
math.c:1267:3: warning: implicit declaration of function 'j0'
[-Wimplicit-function-declaration]
return j0(num);
^
math.c:1267:10: warning: incompatible implicit declaration of built-in function
'j0' [enabled by default]
return j0(num);
^
linking:
math.o: In function `MSVCRT__j0':
math.c:(.text+0x1901): undefined reference to `j0'
math.o: In function `MSVCRT__j1':
math.c:(.text+0x1931): undefined reference to `j1'
math.o: In function `MSVCRT__jn':
math.c:(.text+0x1963): undefined reference to `jn'
math.o: In function `MSVCRT__y0':
math.c:(.text+0x19b6): undefined reference to `y0'
math.o: In function `MSVCRT__y1':
math.c:(.text+0x1a3d): undefined reference to `y1'
math.o: In function `MSVCRT__yn':
math.c:(.text+0x1ac8): undefined reference to `yn'
We use the bessel functions unconditionally.
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https://bugs.winehq.org/show_bug.cgi?id=43357
Bug ID: 43357
Summary: Stars in Shadow crashes on startup
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 58709
--> https://bugs.winehq.org/attachment.cgi?id=58709
Terminal output Wine Staging 2.12
I am using Wine Staging 2.12 with a WoW64 prefix set to Windows 7 mode and when
I attempt to launch the GOG version of the game Stars in Shadow, the game
almost immediately crashes after showing the game's logo.
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https://bugs.winehq.org/show_bug.cgi?id=44176
Bug ID: 44176
Summary: EverQuest crashes with unimplemented function
d3dx9_43.dll.D3DXCreateKeyframedAnimationSet
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
wine: Call from 0x7b43bf4c to unimplemented function
d3dx9_43.dll.D3DXCreateKeyframedAnimationSet
wine-3.0-rc1-34-gca9ca79d12
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https://bugs.winehq.org/show_bug.cgi?id=44265
Bug ID: 44265
Summary: Options dialog triggers exception upon close in
Windows Media Player 6.4
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60076
--> https://bugs.winehq.org/attachment.cgi?id=60076
Backtrace of Options dialog exception upon close (after hardware acceleration
change)
Options dialog (View > Options) triggers an exception when closed in Windows
Media Player 6.4 regardless of button clicked (Close, OK, window close; Apply
is always disabled). Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44222
Bug ID: 44222
Summary: Office 2010 Pro Plus reruns setup on starting any app
even when Windows version is XP
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: jacek(a)codeweavers.com
Regression SHA1: d0ed6d10358683e76f4fc059572fcd60813e8dc0
Distribution: ---
Related to bug 38838 but not the same, because this is a more recent
regression. Setting the Windows version to XP used to work around that bug, but
it no longer does.
d0ed6d10358683e76f4fc059572fcd60813e8dc0 is the first bad commit
commit d0ed6d10358683e76f4fc059572fcd60813e8dc0
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Mar 16 14:00:17 2017 +0100
rpcrt4: Get rid of manual_listen_count and use binary state instead.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 a8d97cad516fa08664e9edc01232b3c132a7bf16
4c8d035928364fe158b4d24d802d5d82285d4d0c M dlls
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https://bugs.winehq.org/show_bug.cgi?id=44296
Bug ID: 44296
Summary: Qt 5 programs fail to resolve DNS SRV records
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: mikkel(a)krautz.dk
Distribution: ---
Created attachment 60129
--> https://bugs.winehq.org/attachment.cgi?id=60129
ZIP file containing reproducible test case.
One of our test cases from Mumble [1] tests our SRV resolving code.
The test passes on Windows 10 (all I've tested), but fails on Wine (wine-1.8.5
(Ubuntu 1.8.5-1ubuntu2)).
On Wine, the test fails due to Qt's QDnsLookup failing with
QDnsLookup::ServerFailureError.
The code in Qt 5 is here:
https://github.com/qt/qtbase/blob/19b0ce5daa31e2ffebfcf2701143742302f1deb4/…
So it seems like a call to DnsQuery_W for resolving SRV records is failing with
DNS_ERROR_RCODE_SERVER_FAILURE.
I've not dug deeper yet, I just wanted to file this upstream early.
[1]: https://www.mumble.info
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https://bugs.winehq.org/show_bug.cgi?id=44329
Bug ID: 44329
Summary: Listview custom draw in report mode uses wrong state
of LV_ITEM using LVIS_STATEIMAGEMASK
Product: Wine
Version: 3.0-rc5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: lisitski.segrey(a)gmail.com
Created attachment 60193
--> https://bugs.winehq.org/attachment.cgi?id=60193
Wrong result in WINE
I'm trying to create my own Listview in report mode, using custom draw.
When I try to check does Item have a state image using LVIS_STATEIMAGEMASK,
WINE says that subItem has state image too(See attached screenshot)
By MSDN:
https://msdn.microsoft.com/en-us/library/windows/desktop/bb774760(v=vs.85).…
Bits 12 through 15 of this member specify the state image index. The state
image is displayed next to an item's icon to indicate an application-defined
state. If these bits are zero, the item has no state image. To isolate these
bits, use the LVIS_STATEIMAGEMASK mask. To set the state image index, use the
INDEXTOSTATEIMAGEMASK macro. The state image index specifies the index of the
image in the state image list that should be drawn. The state image list is
specified with the LVM_SETIMAGELIST message.
Source code: https://drive.google.com/open?id=1FlwWEIn2r_CJfw_OWLJmq2Cb8N_ciruw
Executables: https://drive.google.com/open?id=1QdnYBvDQiSOEmHMWLQpYDDGLRI6ZnTTl
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https://bugs.winehq.org/show_bug.cgi?id=42789
Bug ID: 42789
Summary: Qemu 2.9.0-rc3 crashes before displaying anything
Product: Wine
Version: 2.5
Hardware: x86-64
URL: https://qemu.weilnetz.de/w32/qemu-w32-setup-20170405.e
xe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: ---
Created attachment 57816
--> https://bugs.winehq.org/attachment.cgi?id=57816
log + backtrace
To reproduce just install qemu and run qemu-system-i386 with no additional
parameters. Backtrace seems pretty clean on where the problem is.
File Info:
666798c903472b4cb44b37544d5764cf2acb6c0f qemu-w32-setup-20170405.exe 37Mb
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https://bugs.winehq.org/show_bug.cgi?id=44492
Bug ID: 44492
Summary: winedbg reports unknown mode, fails to backtrace etc.
in protected-mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
While trying to debug bug #42554 I found that winedbg persistently refused to
give backtraces, both in the crash dialog and when started via `wine winedbg
MSBSOLAR.EXE`. The following output is given:
------
Unhandled exception: page fault on read access to 0x00004540 bad address.
In (null) mode.
Register dump:
CS:12af SS:11d7 DS:12c7 ES:1237 FS:0063 GS:006bBad segment (4567)
Stack dump:
000c: sel=0067 base=00000000 limit=00000000 32-bit rw-
Backtrace:
=>0 Unknown mode ffffffff (Unknown mode ffffffff
)
Unknown mode ffffffff: -- no code accessible --
------
Tracing this back to its source, I find that ptrace seems to be returning
incorrect output:
0039: get_selector_entry( handle=002c, entry=597 )
0030: *signal* signal=19
0039: get_selector_entry() = 0 { base=00000000, limit=00000000, flags=52 }
Obviously the base should not be NULL, nor the limit 0, and the flags should be
9b (WINE_LDT_FLAGS_ALLOCATED|WINE_LDT_FLAGS_CODE). If I add traces to
libs/wine/ldt.c, nothing is modifying the entry past the point at which it is
set, so it seems like the fault lies in ptrace... an audacious claim to be
sure.
I'm almost sure this used to work correctly, but I can't figure out when. I
checked wine-2.10 and 3.0, and it was still broken then. I also checked on Arch
(well, Manjaro) just in case this was another Ubuntu-related ptrace breakage,
but it shows the same behaviour there.
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https://bugs.winehq.org/show_bug.cgi?id=44255
Bug ID: 44255
Summary: Wolf RPG Editor: Game.exe zombifies upon quit
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Pretty much every single title using Wolf Rpg Editor as the engine zombifies
upon engine shutdown.
That is, the application window closes properly, but the app itself goes into
an infinite cycle of "err:ntdll:RtlpWaitForCriticalSection section 0x7bcea9e0
"/mnt/buildbox/builds/portage/app-emulation/wine-2.22/work/wine-2.22/dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0577, blocked by 060a, retrying (60
sec)'. This is an old problem, that was present with Wolf 2.10 and still
present with 2.21. Needs to be killed via task mgr.
The warning itself is an annoyance: in my personal experience, in less than 20%
of the cases it's not a deadlock and if it is, once it pops up, it blocks
Ctrl-C from terminating such hung app.
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https://bugs.winehq.org/show_bug.cgi?id=44512
Bug ID: 44512
Summary: Royale Noir theme - Various:
fixme:uxtheme:DrawThemeTextEx unsupported flags
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Using the freely available Royale Noir theme triggers various unsupported flags
WineCFG:
Opening winecfg
0053:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x7e5094ae
0053:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00126430
The ae fixme triggers every time a tab is clicked
0053:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x7e5094ae
Triggered in the drives tab
0058:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x000c0170
wine explorer:
Opening wine explorer:
0062:fixme:uxtheme:DrawThemeTextEx unsupported flags 0x00120144
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https://bugs.winehq.org/show_bug.cgi?id=44270
Bug ID: 44270
Summary: Exception when organizing favorites in Windows Media
Player 6.4 (unimplemented function
shdocvw.dll.DoOrganizeFavDlg)
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60082
--> https://bugs.winehq.org/attachment.cgi?id=60082
Backtrace from Organize Favorites error
Exception in Windows Media Player 6.4 when attempting to organize favorites
(Favorites > Organize Favorites). Tested on two systems.
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=44626
Bug ID: 44626
Summary: AvP Classic 2000 (Steam) launcher crashes when
attempting to start the game
Product: Wine
Version: 3.0-rc1
Hardware: x86
URL: http://store.steampowered.com/app/3730/Aliens_versus_P
redator_Classic_2000/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 49abeb63cb88ea2efa6ad599047745bd8794f03c
Distribution: ArchLinux
Created attachment 60615
--> https://bugs.winehq.org/attachment.cgi?id=60615
terminal output
"Aliens versus Predator 2000 Classic" launcher initializes correctly but
crashes when I click on the red or green button to start the game.
No demo version available on Steam.
The result of the regression test:
There are only 'skip'ped commits left to test.
The first bad commit could be any of:
8600c2a57394b4d71e465e192b3621154b07c5ce -> Wine build fails
e150f96a3e2134d99e17417adae8982c4398d9ff -> Wine build fails
49abeb63cb88ea2efa6ad599047745bd8794f03c -> the launcher crashes
Prior to 8600c2a57394b4d71e465e192b3621154b07c5ce the game starts properly.
Tested and reproduced with wine-3.2-206-g9ae8b8c00f.
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https://bugs.winehq.org/show_bug.cgi?id=43520
Bug ID: 43520
Summary: WIC does not decode some JPEG images correctly
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 58915
--> https://bugs.winehq.org/attachment.cgi?id=58915
sample image
example image attached
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https://bugs.winehq.org/show_bug.cgi?id=44819
Bug ID: 44819
Summary: kernel32.OutputDebugString/ntdll.DbgPrint should throw
DBG_PRINTEXCEPTION_C a second time if attached
debugger didn't consume it
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Exce…
Unfortunately there is no further information/details on this.
My guess would be that Sebastian observed this behaviour while debugging some
application under native Windows.
I've found some interesting/related remarks about this behaviour here:
https://www.virusbulletin.com/virusbulletin/2009/01/anti-unpacker-tricks-pa…
The observed behaviour is described in 'ntdll.DbgPrint' remark:
--- quote ---
Similarly, despite the fact that the ntdll DbgPrint() function raises the
DBG_PRINTEXCEPTION_C (0x40010006) exception, a registered Structured Exception
Handler will not see it. Once again, the reason is that Windows registers its
own Structured Exception Handler internally, which consumes the exception if a
debugger does not do so. As such, the presence of a debugger that consumes the
exception cannot be inferred by the absence of it.
However, as discussed previously, in Windows XP and later, any registered
Vectored Exception Handler will run before the Structured Exception Handler
that Windows registers and the presence of a debugger that consumes the
exception can now be inferred by the absence of the exception. Further, a
different exception is delivered to the Vectored Exception Handler if a
debugger is present but has not consumed the exception, or if a debugger is not
present. If a debugger is present but has not consumed the exception, then
Windows will deliver the DBG_PRINTEXCEPTION_C (0x40010006) exception. If a
debugger is not present, then Windows will deliver the
EXCEPTION_ACCESS_VIOLATION (0xC0000005) exception. The presence of a debugger
can now be inferred by either the absence of the exception, or by the value of
the exception.
--- quote ---
remark for 'kernel32.OutputDebugString':
--- quote ---
Despite the fact that the kernel32 OutputDebugString() function raises the
DBG_PRINTEXCEPTION_C (0x40010006) exception, a registered Structured Exception
Handler will not see it. The reason is that Windows registers its own
Structured Exception Handler internally, which consumes the exception if a
debugger does not do so. As such, the presence of a debugger that consumes the
exception cannot be inferred by the absence of the exception.
However, in Windows XP and later, any registered Vectored Exception Handler
will run before the Structured Exception Handler that Windows registers. This
might be considered a bug in Windows. In this case the presence of a debugger
that consumes the exception can be inferred by its absence.
--- quote ---
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=5402
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=44820
Bug ID: 44820
Summary: Processes might terminate with incorrect exit code due
to race-condition when threads are killed during
shutdown
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
to track
https://github.com/wine-staging/wine-staging/tree/master/patches/ntdll-Thre…
Unfortunately there is no further information/details, I just found this:
https://wine-staging.com/news/2015-03-07-release-1.7.38.html
-> https://github.com/wine-staging/wine-staging/blob/v1.7.38/debian/changelog
--- quote ---
* Added patch to fix race-condition when threads are killed during shutdown.
--- quote ---
https://github.com/wine-staging/wine-staging/blob/master/patches/ntdll-Thre…
--- quote ---
When exit_thread is executed, nb_threads is decremented before the thread is
fully shutdown. When another thread runs ExitProcess() this will cause a
SIGQUIT
signal to all threads, effectively decrementing nb_threads twice. The process
will terminate with a wrong exitcode then because the refcount reaches zero too
early.
Currently Wine has no locking protection of LdrShutdownProcess(), so it can
only be executed safely when all other threads have terminated before. Most
likely there are more Wine bugs in this area, but the attached patch should
fix the most critical one (messed up refcounting of threads) for now.
--- quote ---
Sadly no applications are mentioned that could be used to validate the problem.
$ wine --version
wine-3.4
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45192
Bug ID: 45192
Summary: Wine 3.6 and 3.01 is Broken for Running Paint Shop
Pro 8 On Ubuntu 18.04LTS
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schwartzengine(a)gmail.com
Distribution: ---
Created attachment 61406
--> https://bugs.winehq.org/attachment.cgi?id=61406
The trace that pops up in a window after trying start Paint Shop Pro as
described above...
PSP8 CD files installs both the Paint Shop Pro 8 and the Animation Shop 3. This
is not a trial version, but a full version I have owned and used for more than
10 years now :-)
The Animation Shop runs like it used to with the exception that a small dialog
saying:
Electronic registration Register.exe program not
found. You may need to reinstall the product.
After clicking OK in this dialog Animation Shop 3 runs as normal, and the
dialog will not reappear when starting Animation Shop 3 again.
But when Paint Shop Pro 8 starts up, shows the Splash loading DLLs, show the
main window behind the splash as it is about to finish and the Crashes, I have
attached a Trace
This dialog might have something to do with Paint Shop Pro 8 failing, any
suggestions are welcome.
wine 1.6.2 which runs on Ubuntu 16.04LTS does not have these problems it runs
straight out of the box. I am sticking to 16.04LTS until this is resolved.
Trace of the crash is attached.
PS! keep up the good work Wine is an awesome product
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https://bugs.winehq.org/show_bug.cgi?id=45193
Bug ID: 45193
Summary: Machinarium game periodically slows down
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b.wine.6883(a)indigo.re
Distribution: ---
Every few seconds (variable, mostly < 10 seconds), the machinarium game slows
down a lot for a few seconds (also variable, often > 3 seconds), which is very
painful to play.
Graphics slow down, but not the sound or not the mouse cursor (the trails
behind the cursor do slow down though). The game is unplayable as is.
I can reproduce the bug with both wine 3.0 and 3.7. GOG version of game.
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https://bugs.winehq.org/show_bug.cgi?id=44217
Bug ID: 44217
Summary: Designsoft Tina 11.2 Demo hangs while simulating some
examples
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brodo(a)o2.pl
Distribution: ---
Designsoft Tina 11.2 Demo hangs while simulating example from:
/.wine/drive_c/Program Files/DesignSoft/Tina 11 -
Demo/Examples/Microcontrollers/XMC/power_XMC1302_230V_boost_PFC_QR_resistive.tsc
Other examples failed too (not all though).
I've done regression testing that yielded this:
bash-4.4$ git bisect good
6d2719d3c12c2765c1a4332b894f95f232ff652b is the first bad commit
commit 6d2719d3c12c2765c1a4332b894f95f232ff652b
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jul 25 11:48:40 2017 +0200
hal: Mark function that are only called from assembly as hidden.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 3475f33f53a7905653b8d363d7a64bccf17e0a52
a8a078be01492abdf794cc10b458c02b423db7e8 M dlls
Tina 11.2 Demo can be downloaded from www.tina.com site.
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http://bugs.winehq.org/show_bug.cgi?id=35529
Bug ID: 35529
Summary: Uninstaller: application list doesn't fit
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47441
--> http://bugs.winehq.org/attachment.cgi?id=47441
Screenshot
The list of applications in Wine's Uninstaller doesn't fit in the list box. The
bottom scrollbar obscures the final application, and nothing can be resized.
See screenshot.
Nothing printed in the console.
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http://bugs.winehq.org/show_bug.cgi?id=23639
Summary: iTunes 7.7.1.11 downloading podcasts hang with Wine
1.1.42 in Ubuntu 10.04
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=29578)
--> (http://bugs.winehq.org/attachment.cgi?id=29578)
wine C:\\Program\ Files\\iTunes\\iTunes.exe
What I expected to happen is when I install and run iTunes 7.7.1.11 it would
flawlessly install and download iTunes Store podcasts.
What happened instead is that after successfully installing and starting iTunes
GUI, was in middle of downloading podcasts from iTunes Store and it just
stopped downloading. In attached CLI-output.txt it seems to be correlated with
Distnoted.exe failing to launch.
lsb_release -rd
Description: Ubuntu 10.04 LTS
Release: 10.04
apt-cache policy wine1.2
wine1.2:
Installed: 1.1.42-0ubuntu4
Candidate: 1.1.42-0ubuntu4
Version table:
*** 1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
100 /var/lib/dpkg/status
Downstream bug:
https://bugs.launchpad.net/ubuntu/+source/wine1.2/+bug/605141
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https://bugs.winehq.org/show_bug.cgi?id=42029
Bug ID: 42029
Summary: Apple ITunes 12.5.4 does not install
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Apple iTunes (32bit) v. 12.5.4 [3a70cb1f8215efab5ae3723ab5ddde21f8394108
iTunesSetup.exe] refuses to install and requires 64Bit
Apple iTunes (64Bit) v. 12.5.4 [e24e12bf876d1cb683081ef4bd2427d1d2d377cd
iTunes6464Setup.exe] - fails to install
The following errors seem to indicate faults with the extraction:
err:msi:cabinet_copy_file failed to create L"C:\\Program Files (x86)\\Common
Files\\Apple\\Apple Application Support\\CoreMedia.dll" (error 112)
err:msi:extract_cabinet_stream FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet:
L"#AppleApplicationSupport.cab"
err:msi:ITERATE_Actions Execution halted, action L"InstallFiles" returned 1603
err:msi:cabinet_copy_file failed to create L"C:\\Program Files (x86)\\Common
Files\\Apple\\Apple Application Support\\CoreFoundation.dll" (error 112)
err:msi:extract_cabinet_stream FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet:
L"#AppleApplicationSupport64.cab"
err:msi:ITERATE_Actions Execution halted, action L"InstallFiles" returned 1603
Wine 1.9.17
Ubuntu 16.04.1 LTS
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http://bugs.winehq.org/show_bug.cgi?id=16523
Summary: iTunes 8 states registry keys are missing for cd burning
support
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.apple.com/itunes/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When launching iTunes 7 - 8.01 it displays an error stating that cd burning
will not be enabled due to missing registry keys. In iTunes 8.02 it states that
iTunes was improperly installed and cd burning and importing will not function.
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http://bugs.winehq.org/show_bug.cgi?id=9649
Summary: iTunes 7 doesn't recognize iPod
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.apple.com/itunes/download/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juan_lang(a)yahoo.com
Created an attachment (id=8051)
--> (http://bugs.winehq.org/attachment.cgi?id=8051)
Console log
Steps to reproduce: two options, actually:
1. Plug an iPod into your computer, and start iTunes.
2. Start iTunes without your iPod plugged in, and after it's running, plug
your iPod in.
Expected behavior: An icon with the text "Juan's iPod" would show up in the
tree view on the left side of the main window.
Actual behavior: no iPod icon.
I'm attaching a log, though these lines are especially suspicious:
fixme:setupapi:SetupDiGetClassDevsW returning empty list
fixme:setupapi:SetupDiEnumDeviceInterfaces 0x145388, (nil),
{53f56307-b6bf-11d0-94f2-00a0c91efb8b}, 0x00000000, 0x7baed8a0
That GUID is GUID_DEVINTERFACE_DISK, defined in ddk/ntddstor.h.
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https://bugs.winehq.org/show_bug.cgi?id=9144
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=43092
Bug ID: 43092
Summary: Cumulus software not install in ubuntu-gnome
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: caravena(a)gmail.com
Distribution: ---
Open bug in launchpad.net:
https://bugs.launchpad.net/ubuntu/+source/wine/+bug/1693920
"Hello,
I am trying on wine version for Lubuntu 16.04LTS and there is no problem.
http://sandaysoft.com/downloads <- Cumulus
Regards,
--
Cristian"
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https://bugs.winehq.org/show_bug.cgi?id=41656
Bug ID: 41656
Summary: Starcraft 2 won't run on linux mint 18
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: link3707(a)gmail.com
Distribution: ---
When you press the play button it says playing but does not start
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https://bugs.winehq.org/show_bug.cgi?id=40608
Bug ID: 40608
Summary: Don't know much about bugs. Hope you can help. See
attached.
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevewright58(a)gmail.com
Distribution: ---
Created attachment 54464
--> https://bugs.winehq.org/attachment.cgi?id=54464
Don't know much about bugs. Hope you can help. See attached.
Don't know much about bugs. Hope you can help. See attached.
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https://bugs.winehq.org/show_bug.cgi?id=40506
Bug ID: 40506
Summary: Ava MetaTrader crash
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nadavvin(a)gmail.com
Distribution: ---
Created attachment 54300
--> https://bugs.winehq.org/attachment.cgi?id=54300
crash log
MetaTrader load successfuly and a second after all look ok it crash.
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https://bugs.winehq.org/show_bug.cgi?id=37626
Bug ID: 37626
Summary: Metal Gear Rising Revengeance crashes with page fault
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nioroso_x3(a)hotmail.com
Distribution: ---
Created attachment 50073
--> https://bugs.winehq.org/attachment.cgi?id=50073
Page fault backtrace
Metal Gear Rising Revengeance crashes with page fault.
System is Ubuntu 14.10, using the xorg edgers(Mesa 10.5-devel) and wine ppa,
and with kernel 3.17.3.
Hardware is AMD FX-8320 and Radeon HD 7950.
Steam is running with WINEARCH=win32, no native libraries were installed,
directwrite is disabled.
Backtrace is attached.
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https://bugs.winehq.org/show_bug.cgi?id=35363
Bug ID: 35363
Summary: Several ERRs in WoW when outdoors
Product: Wine
Version: 1.7.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Classification: Unclassified
The following spams when outdoors (easy to test in stormwind)
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ ../../../wine-multimedia/dlls/wined3d/state.c / 1572
err:d3d:wined3d_debug_callback 0x886c0: "GL_INVALID_VALUE error generated.
Point size must not be negative.".
(Filed for Stefan)
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http://bugs.winehq.org/show_bug.cgi?id=34701
Bug #: 34701
Summary: Sound choppy and slow game responses in most Steam
games
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidygus(a)yahoo.com
Classification: Unclassified
I'm having a problem playing some of my steam games with choppy sound and very
slow responses.
Hardware is an intel i5 3750k overclocked to 4.2ghz, USB MS LifeChat headset.
OS is Mint 15 Olivia (64bit)
In particular the problem is manifested in GTA IV, Mass effect 2 and papers
please. PP is hardly playable with the sound stuttering and the game it's self
grinding along as if I was playing on an amiga.
At first wine was using the pulseaudio driver so I got it to switch to the alsa
driver but they both have the same effect.
I stared Papers please with these debug options :
WINEDEBUG="+tid,+mmdevapi,+winmm,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio"
And the output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=33247
Bug #: 33247
Summary: StarCraft II: HotS crash random after a while
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Classification: Unclassified
Reported by many people in appdb discussion for me is
Both for 1.5.24 and 1.5.26 i'm experiencing crashes.
Log always is in the same place when crash. It ends with
Request Issued: POST /game/s2_ruru
{"region":"EU"}
Response: 200
{}
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event: "auth validation event"
Handle Event:
Full log: pastebin.com/d0baF2Rn
Other reports:
- Set VideoMemorySize=1024 (even though my card has 2GB), and lowered texture
quality to Max (not Ultra), and was able to play though several missions
without crashing.
- Lovering texture details from Ultra to Medium seems to help delaying the
crash but not to avoid it.
- is your GPU set to Adaptive or Max Performance? SC2 has issues with dynamic
frequencies, so i switched from Adaptive to Max Performance and that seems to
have helped a lot.
i haven't crashed yet since doing it. hope it holds.
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http://bugs.winehq.org/show_bug.cgi?id=33216
Bug #: 33216
Summary: Fallout New Vegas freezes at "dsoundrender.c:
DSoundRenderImpl.csFilter"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Classification: Unclassified
Created attachment 43942
--> http://bugs.winehq.org/attachment.cgi?id=43942
Crash message of "FalloutNV.exe".
FNV crashes reproducibly when playing the ending of the "Old World Blues"
add-on. I played around with some of the settings of the game, like disabling
sound, but to no avail.
Please see the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=9484
Summary: Program refuses to run because of ProtectCD/ProtectDISC
copy-protection
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: klaus.layer(a)gmx.de
Created an attachment (id=7825)
--> (http://bugs.winehq.org/attachment.cgi?id=7825)
+all trace
Mathetrainer is a german educational software. It installs fine on Wine, but
after starting it insists on inserting the original CD in the CD drive although
it is in the drive. A scan of the main executable with a copy protection
scanner reveals
Scanning -> c:\Programme\Klett\Mathetrainer 5\Mathetrainer.exe
File Type : Exe, Size : 1231923 (012CC33h) Bytes
-> File has 46094 (0B40Eh) bytes of appended data starting at offset 0121825h
[!] Protect DiSC v6.2 - v6.8 (Build 12-07-2005) detected !
[!] exact version: Protect DiSC v6.2.5 !
[!] protection level: Basic
According to
http://www.cdmediaworld.com/hardware/cdrom/cd_protections_protectcd.shtml this
protection also refered as ProtectCD is a commonly used protection scheme.
Other titles like "Need For Speed" and "Quake 3" make use of this protection
scheme too.
The application Mathetrainer seems to be based on Delphi and flash would
probably run if the copy protection check would succeed on Wine.
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https://bugs.winehq.org/show_bug.cgi?id=43813
Bug ID: 43813
Summary: League of legends crash with
err:seh:setup_exception_record stack overflow
Product: Wine
Version: 2.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scrimekiler(a)yahoo.fr
Distribution: ---
Created attachment 59357
--> https://bugs.winehq.org/attachment.cgi?id=59357
debug output without specific debug channels
hi,
The game crash at login screen and sometimes when joining any queue if I
succeed loggin.
These 2 crashes happens something like 19/20 times and it's nearly impossible
to play.
I tested with 2.4 2.16 2.13 and 2.16 both vanilla and staging.
Gentoo amd64 with nvidia proprietary drivers 384.59-r1
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https://bugs.winehq.org/show_bug.cgi?id=41338
Bug ID: 41338
Summary: Captvty 3 can't download entirely medium or long video
files, download gets interrupted
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: lerieur(a)protonmail.com
Distribution: ---
Captvty 3 (3.0.0.60328) can't download entirely medium or long video files.
Download got interrupted (tested under ethernet).
Short video files don't have this problem.
Symptoms are only present in Wine, not in Windows.
Other people experienced this issue on this french forum:
https://forum.ubuntu-fr.org/viewtopic.php?id=1987516
Captvty 2.x don't have this problem since it's using curl.exe to download video
files.
Requirements:
- Wine 1.9.19+ (because of this bug in older versions:
https://bugs.winehq.org/show_bug.cgi?id=40325). This bug is not due to a
regression, it was already there in wine 1.9.6 when tested with winetricks
gdiplus (and Captvty version was 3.0.0.38312).
Steps to reproduce:
- visit http://v3.captvty.fr/ and download zip file ("Télécharger archive ZIP")
- unzip captvty-*.zip
- in terminal:
$ export WINEARCH=win32 WINEPREFIX=$HOME/.wine32
$ winetricks -q dotnet452
$ winecfg (choose a version newer than xp)
$ wine "/path/to/Captvty.exe"
- pick a TV channel on the left sidebar
- Choose a show that takes time to download (depending of your connection and
the server bandwidth)
- Right click on it and choose "Télécharger la vidéo" (means Download video)
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https://bugs.winehq.org/show_bug.cgi?id=40819
Bug ID: 40819
Summary: Metal Gear Solid 2 movies don't play.
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Hello Everyone,
Metal Gear Solid 2 movies do not play in wine-1.8.3. This a regression.
wine-1.4.1 is good.
wine-1.6.0 is bad.
BTW: In wine-1.9.12 the movies play fine as well.
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https://bugs.winehq.org/show_bug.cgi?id=40059
Bug ID: 40059
Summary: wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hanamirandakiranaputri(a)gmail.com
Created attachment 53537
--> https://bugs.winehq.org/attachment.cgi?id=53537
Text
I can't open a file
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https://bugs.winehq.org/show_bug.cgi?id=45164
Bug ID: 45164
Summary: Suggestion: directory ownership & mapping
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: la_iscla(a)mac.com
Distribution: ---
In winecfg, the directories for mapping drives as well as the "Folders" (My
Pictures, etc.) are static paths.
This makes multi-user mode impractical, i.e. imagine you want to run Ms Office,
then each user on a host would have to install its own wine and install Ms
Office inside.
Why not support relative paths/tilde-based paths ?
Also, while understandable, the restriction to own the wine directory may need
to be reviewed. You might want to dissociate the user registry from that
directory and enable some dissociation.
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https://bugs.winehq.org/show_bug.cgi?id=45161
Bug ID: 45161
Summary: Halo Online El-Dewrito crashes.
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
Created attachment 61361
--> https://bugs.winehq.org/attachment.cgi?id=61361
Terminal output.
Game begins to startup but then crashes. Apparently works on Gallium9, I have
not confirmed this.
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https://bugs.winehq.org/show_bug.cgi?id=45158
Bug ID: 45158
Summary: Adobe Reader 6 throws error message box on launch,
crashes later
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Now with atmlib stub, Adobe Reader 6 fails to initialize it - ATMProperlyLoaded
returns 0 in Wine. This triggers error message box, closing it crashes on
missing ATMFinish function.
Returning success from ATMProperlyLoaded is enough to make it work.
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https://bugs.winehq.org/show_bug.cgi?id=45153
Bug ID: 45153
Summary: I keep getting an error that says my
"steamerrorreporter" has a critical issue, this is
what I see when I click on the "details" spot. What do
I do? (I am on a MacBook Pro running High Sierra)
Product: Wine
Version: 0.9-pre
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penningtonbrittney(a)live.com
Created attachment 61341
--> https://bugs.winehq.org/attachment.cgi?id=61341
(backtrace)
I keep getting an error that says my "steamerrorreporter" has a critical issue,
this is what I see when I click on the "details" spot. What do I do? (I am on a
MacBook Pro running High Sierra)
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https://bugs.winehq.org/show_bug.cgi?id=45140
Bug ID: 45140
Summary: Mac OS X 10.13.4 warns on 32 bit apps; 10.14 will
likely deprecate 32 bit support
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: pembertona(a)gmail.com
Distribution: ---
Created attachment 61327
--> https://bugs.winehq.org/attachment.cgi?id=61327
Mac 10.13.4 32-bit prompt
Sorry to file a non-specific bug, but I'm wondering if the Wine community is
aware Mac OS X 10.13.4, the current version, now prompts users when running 32
bit apps?
It is likely 10.14, which should launch September of 2018, will deprecate 32
bit app support altogether.
Is there a plan to focus on 64 bit support for Wine on Mac? Many features seem
buggy or untested. There's also a fair amount of Wine documentation (perhaps
old?) that state 64 bit Wine on Mac isn't supported (eg:
https://www.winehq.org/wwn/364#Wine64%20on%20Mac%20OS%20X).
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https://bugs.winehq.org/show_bug.cgi?id=45112
Bug ID: 45112
Summary: Winamp - Milkdrop complains
Product: Wine
Version: 3.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Clicking the visualisation tab displays a dialog:
MILKDROP ERROR
Error compiling ps_2_0 warp shader
:127:8:error: syntax error, unexpected KW_TEXTURE
Then you click OK and get another dialog
MILKDROP ERROR
Your hardware says that it supports shader model
3.0 [PSVersion==0x300],
but it doesn't seem to do it properly -
maybe your display is just buggy.
You might want to try updating your display driver
to the latest WHQL driver from the chipset
manufacturer
(NVIDIA, ATI, etc)
Googling for
wine winamp "ps_2_0 warp shader"
Shows the issue going back to at least 2010
Tested on AMD Radeon Vega 8 - on wine 3.7-staging
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https://bugs.winehq.org/show_bug.cgi?id=45076
Bug ID: 45076
Summary: The Fitbit OS 2.0 Simulator crash in wine 3 and ubuntu
18.04 64bit
Product: Wine
Version: 3.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stillpointx(a)gmail.com
Distribution: ---
Created attachment 61223
--> https://bugs.winehq.org/attachment.cgi?id=61223
Backtrace wine crash information
The Fitbit OS 2.0 Simulator crash in wine 3 and ubuntu 18.04 64bit
I'm trying to install Fitbit OS 2.0 Simulator to work. The program can be
found here
https://simulator-updates.fitbit.com/download-win
What it's suppose to look like can be found here but it crashes.
https://dev.fitbit.com/blog/2018-03-13-announcing-fitbit-os-2.0-and-simulat…
The crash / errors I get when I run it using the command
rttr@sys11: ~/.wine/drive_c/users/rt/Local Settings/Application
Data/Programs/@fitbitsimulator$ wine Fitbit\ OS\ Simulator.exe
Checking for update
Update for version 0.5.3 is not available (latest version: 0.5.3, downgrade is
disallowed.
wine: Unhandled exception 0x80000003 in thread 59 at address 0x20dd7cb (thread
0059), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=45061
Bug ID: 45061
Summary: crash when running Battle.net-Setup.exe
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
Distribution: ---
Created attachment 61192
--> https://bugs.winehq.org/attachment.cgi?id=61192
crash log wine battlenet
crash log
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https://bugs.winehq.org/show_bug.cgi?id=45056
Bug ID: 45056
Summary: cannot get into help topics
Product: Wine
Version: unspecified
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kdmmpm2017(a)gmail.com
selected Help menu. asked me to install wine gecko, brought up AceMoney Help in
gray and dumped.
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https://bugs.winehq.org/show_bug.cgi?id=45043
Bug ID: 45043
Summary: Icewind Dale 1 unplayable due to lag, possible
regression
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ckoe_(a)web.de
Distribution: ---
Hello everybody,
I would like to report a problem with Icewind Dale 1 ("Classic" patchlevele
1.42 as distributed by GoG, not Beamdog EE). The Icewind Dale 1 is using the
widescreen mod. Game was perfectly playable with older wine versions, see below
for details and see also AppDB.
OS is Debian 9 (Stretch, stable) on Intel Haswell with IGP HD4400 graphics.
Wine has been upgraded to 3.6 from the packages available at winehq using
apt-get install --install-recommends winehq-devel. Game is set to 32 bit
graphics, setting it to 16 bit and using Software BLT does mot appear to make a
difference. The IWDs opengl rendering backend is always set to off in
icewind.ini and confirmed with the configuration program.
With wine 3.6 I observe severe lag in all menus as far as tested, e.g. starting
and loading a game. Screen build up is extremely slow, screen is black for
several seconds. Menu buttons update/ show a press after about 1 to 5 seconds,
also menu button clicks sounds lag. Mouse pointer lags and flickers. Actual
loading also takes minutes, I could not get beyond the end of the load screen
waiting several minutes for the game to finish loading the save, I killed it.
Starting screen movies (Black Isle animation) play fine, though.
Upon start I see in the terminal
# wine IDMain.exe
BEGIN LOGGING SESSION
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32a8e8,0x00000000), stub!
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
Later I see literally thousands (extreme high frequency logging) of messages
0034:fixme:dplay:DP_IF_Receive
(0x344c0a0)->(0x387fe30,0x387fe24,0x00000000,0x57f2970,0x387fe2c,1): stub
in my terminal.
I am reporting this against wine 3.6 as a possible regression because:
With wine 1.6: It worked without any problems in debian old-stable (jessie)
with wine 1.6 from the debian package.
With wine 1.8: I got it to work after much experimentation with debian stables
wine 1.8 package using ddr=gdi instead of ddr=opengl.
Remark: There are reports of crashes while saving when using IWDs experimental
opengl renderer backend.
I was instead observing a similar crash upon saving (clicking the Safe button,
apparently freezes when trying to render the slot selection screen) when using
wines d3d, i.e. opengl is off in icewind.ini. I see
err:d3d:init_driver_info No driver version info found for device 8086:0416,
driver model 0x2. ddr=gdi appears to change the d3d backend to something
working. This appears to have been fixed in later wine versions because:
With wine 3.0: In wine stable from winehq, i.e. 3.0, it just works with
defaults ! No ddr= settings or any fiddling required. Game is playable, no lag,
no crashes. I also see the
0009:fixme:win:EnumDisplayDevicesW ((null),0,0x32a8e8,0x00000000), stub!
0009:fixme:ddraw:ddraw_surface7_Flip Ignoring flags 0x1.
0043:fixme:dplay:DP_IF_Receive
(0x337ba98)->(0x37bfe30,0x37bfe24,0x00000000,0xee9990,0x37bfe2c,1): stub
as mentioned above in the terminal.
With wine 3.6: In wine 3.6 it is unplayable as descibed above.
Please let me know what other debug information I might need to gather.
Best Regards
Christof
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https://bugs.winehq.org/show_bug.cgi?id=45041
Bug ID: 45041
Summary: eldorado 0.6 / halo online: missing a more than one
back buffer
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: romulasry(a)gmail.com
Distribution: ---
Created attachment 61170
--> https://bugs.winehq.org/attachment.cgi?id=61170
wine log
fixme:d3d:swapchain_init The application requested more than one back buffer
might be the issue with this app
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https://bugs.winehq.org/show_bug.cgi?id=45034
Bug ID: 45034
Summary: Hired Team: Trial Gold(2001) crashes with
setup_exception_record stack overflow
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Tested under Wine-devel 32/64bit and wine-staging 64 bit, result is the same
under all.
The Wine-devel 32 bit prefix was completely fresh.
I tried running this in a different TTY and launched the game from there. This
got rid of the BPP fixme but it still crashed.
xinit /usr/bin/xterm -- :1 -ac -depth 16
WINEPREFIX=~/wine/wine32 wine Shine.exe
0009:fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from
32 to 16
0009:err:seh:setup_exception_record stack overflow 1184 bytes in thread 0009
eip 7bc45116 esp 00230e90 stack 0x230000-0x231000-0x330000
The game uses DX7.0a/OpenGL(?).
If I can provide any other info, please do tell what's needed.
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https://bugs.winehq.org/show_bug.cgi?id=45020
Bug ID: 45020
Summary: Dead by Daylight (Steam): Crash after auto-save icon
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cheepayseal(a)protonmail.com
Distribution: ---
Created attachment 61142
--> https://bugs.winehq.org/attachment.cgi?id=61142
Backtrace of the bug.
After starting the game, it auto-saves right before loading the menu, but
crashes while doing that.
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https://bugs.winehq.org/show_bug.cgi?id=45018
Bug ID: 45018
Summary: Need for Speed World: randomly hangs
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janhendrik.jogi(a)gmail.com
Distribution: ---
Created attachment 61138
--> https://bugs.winehq.org/attachment.cgi?id=61138
Wine output
Need for Speed World hangs randomly being in-game
Possible to test with unofficial servers
Tested also with Wine 2.18
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https://bugs.winehq.org/show_bug.cgi?id=44991
Bug ID: 44991
Summary: Some keys do not work in games (e.g. World of tanks) -
non US keyboard
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: register001(a)free.fr
CC: b.bellec(a)gmail.com, haku08879(a)gmail.com,
herrtimson(a)yahoo.de, johan.heikkila(a)gmail.com,
ken(a)codeweavers.com, l12436(a)yahoo.com.tw,
linards.liepins(a)gmail.com, marc.bessieres(a)mykolab.com,
pachoramos1(a)gmail.com, register001(a)free.fr,
scrimekiler(a)yahoo.fr, sebastian(a)cozycabin.se,
turotl(a)gmail.com, yannick.baro(a)gmail.com,
yves.embil(a)orange.fr, ziktofel(a)gmail.com
Regression SHA1: 43984f355a2905e16075a9df3d7fbe463761e853
Distribution: ---
+++ This bug was initially created as a clone of Bug #30984 +++
I run PortWoT (a wine port for World of Tanks). My keyboard is a french one and
keys & 2 and 7 are not working in the game, other default keys are ok. Running
"setxkbmap us" in the console make the keys work again.
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https://bugs.winehq.org/show_bug.cgi?id=44973
Bug ID: 44973
Summary: Cannot run
Product: Wine-Testbot
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s656747794(a)icloud.com
Distribution: ---
Created attachment 61096
--> https://bugs.winehq.org/attachment.cgi?id=61096
Cannot run
Cannot run
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https://bugs.winehq.org/show_bug.cgi?id=44956
Bug ID: 44956
Summary: Skyrim: (regression) NPC dialogue does not play any
audio
Product: Wine
Version: 3.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 61063
--> https://bugs.winehq.org/attachment.cgi?id=61063
wine steam.exe &>log.txt
In The Elder Scrolls 5: Skyrim, NPC dialogue audio does not play when NPCs are
talking. The NPCs do not remain static, they interact with the player and their
mouths move, there is just no audio. I enabled subtitles when an NPC was
talking to me, and I did see them for a brief period of time.
For those familiar with the game, the opening sequence goes like this:
https://gamefaqs.gamespot.com/pc/615805-the-elder-scrolls-v-skyrim/faqs/699…
When I enabled subtitles, I could see that the text was appearing way way way
faster than it normally would in game. For instance, when Ralof would normally
be doing his opening lines of:
Ralof: "Hey, you. You're finally awake. You were trying to cross the border,
right? Walked right into that Imperial ambush, same as us, and that
thief over there."
I saw the subtitles corresponding to:
Ralof: Hey, what village are you from, horse thief?
Lokir: Why do you care?
Ralof: A Nord's last thoughts should be of home.
Lokir: Rorikstead. I'm...I'm from Rorikstead.
This is a regression as of Wine 3.5, as this functionality worked like a charm
in previous releases of Wine. I suspect that this is related to Bug #38668
since the merge of Wine-Staging and Wine-Dev, but I don't want to speculate. I
should note that Skyrim (the vanilla title) hasn't exhibited this issue in my
experience.
Attached is the log file from running the following command in a brand new,
fresh installation of Solus:
drew@drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine steam.exe
&>log.txt
drew@drew-desktop ~/.wine/drive_c/Program Files (x86)/Steam $ wine --version
wine-3.5
Hardware: AMD R9 280X
Driver: Open Source
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https://bugs.winehq.org/show_bug.cgi?id=44965
Bug ID: 44965
Summary: Visual Studio xxxx
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthieu.brucher(a)gmail.com
Distribution: ---
It seems that since wine 1.7 (yes, we don't upgrade wine very often, especially
when it is working!), visual studio output is not respected anymore.
Before, when cl.exe failed and displayed an error or a warning message, we
would get the name of the error and then the location. When testing Wine 3.3,
it seems that we don't get the location and subsequent error messages anymore.
This seems to happen with VS2013 and VS2017 at least.
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https://bugs.winehq.org/show_bug.cgi?id=44947
Bug ID: 44947
Summary: Death to Spies: Moment of Truth - config tool needs
mfc80u.dll
Product: Wine
Version: 3.5
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
TruthSetup.exe crashes with missing mfc80u.dll
wine-3.5-91-g3263d51a1f
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https://bugs.winehq.org/show_bug.cgi?id=44946
Bug ID: 44946
Summary: Wine 3.5 is very slow to start everything, included
winecfg
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ArchLinux
Created attachment 61053
--> https://bugs.winehq.org/attachment.cgi?id=61053
WINEDEBUG=err+all,fixme+all,warn+all,trace-all winecfg
>From last development version at moment (3.5) wine is very slow to start
everything, included winecfg, due to timeout in device.c:
005f:err:ntdll:RtlpWaitForCriticalSection section 0x7efff720
"../../../wine/programs/winedevice/device.c: drivers_cs" wait timed out in
thread 005f, blocked by 005c, retrying (60 sec)
This is repeat two times, then everything do not start before the timeout is
endend two times, about 2 minutes at least.
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https://bugs.winehq.org/show_bug.cgi?id=44943
Bug ID: 44943
Summary: Application's tabs' contents are blank.
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ricky.tigg(a)gmail.com
Distribution: ---
Created attachment 61049
--> https://bugs.winehq.org/attachment.cgi?id=61049
Snaphots related to cpu-z_1.84-en.exe
Description: Application's tabs' contents are blank. I highly suspect the post
not to be eligible for an issue, but I may be wrong. Program installed
successfully but as expected nothing is displayed once active, since locations
from which application is extracting its values do not exist under Linux file
systems.
Component in Fedora Desktop: wine.x86_64 3.5-1.fc28 @updates-testing.
Info: File (install file) from https://www.cpuid.com/softwares/cpu-z.html.
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https://bugs.winehq.org/show_bug.cgi?id=44937
Bug ID: 44937
Summary: Dual screen setup, contextual menu appearing on other
monitor on some (not all) applications
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ostefanog(a)hotmail.com
This is a weird issue. It happens only when two external monitors are
connected, and only with specific applications. I am using Wine 3.x (tried 3.0,
3.4, and 3.5) on OSX with the MAC (quartz) driver (no X11).
For my tests I am using IDA 7.0 Freeware (64bit app) for Windows (available
here https://www.hex-rays.com/products/ida/support/download_freeware.shtml).
Unlike other (older) versions of the same application, this app opens up on my
secondary monitor.
This is not an issue per-se since I can still drag the window on my other
monitor. What is weird is that when I try to open a menu (contextual or from
the menu bar), that menu appears on the secondary monitor, meaning that I don't
see anything being displayed over the main windows (which I have dragged on my
primary monitor in the meanwhile).
If I move the main window to the secondary monitor everything works.
Any idea why this behavior is happening?
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https://bugs.winehq.org/show_bug.cgi?id=44909
Bug ID: 44909
Summary: Cumulus throws up errorwindow
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Hi,
Ths works in Staging (and native gdiplus), In vanilla wine throws up an
error-window.
I`ll try later to find out what Staging-patch fixes this. As all the
Staging-patches regaring gdiplus are from Dmitry, maybe he can she a light on
this??
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https://bugs.winehq.org/show_bug.cgi?id=44919
Bug ID: 44919
Summary: backtrace error, severe error closed program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kc7nyr(a)gmx.com
Distribution: ---
Created attachment 61010
--> https://bugs.winehq.org/attachment.cgi?id=61010
backtrace error, severe error closed program
backtrace error
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https://bugs.winehq.org/show_bug.cgi?id=44894
Bug ID: 44894
Summary: Yu-Gi-Oh! Duel Links crashes shortly after starting
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bhscyu+dpgzafih7ccrw(a)sharklasers.com
Regression SHA1: 97b0907439183cb86e6c05a4d8c9bf14d73805c7
Distribution: Debian
Yu-Gi-Oh! Duel Links (Steam Windows release) used to work properly on Wine 3.0,
3.1 and 3.2. (as well as wine-staging 2.21)
However, since Wine 3.3 (this includes Wine 3.5 and Wine-staging 3.5), the game
crashes shortly after i execute it.
(First, a window with a white screen appears then it quickly crashes after
that. Normally, it would show the Konami logo after that.)
After testing each commit between Wine 3.2/3.3, i found that commit
97b0907439183cb86e6c05a4d8c9bf14d73805c7 (ntdll: Allow loading 32-bit IL-only
binaries on 64-bit.) is causing Duel Links to crash.
After i reverted that commit, the game works great with Wine 3.5. (just like it
used to)
Seems like the heuristic is falling in this case.
If you need to test it, you can download the game for free on Steam.
http://store.steampowered.com/app/601510/YuGiOh_Duel_Links/
The game's engine is Unity 5.6.1p.
My Linux Distribution is Devuan Unstable with Linux-Libre 4.15.
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https://bugs.winehq.org/show_bug.cgi?id=44861
Bug ID: 44861
Summary: SWTOR : stuck on splash screen
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabienmoal(a)wanadoo.fr
Distribution: ---
I try to install swtor on last wine version.
=> wine-stable (3.0) KO (launcher is not showed)
=> wine-devel (3.4) : stuck on splash screen with log in attachment
last line is repeated each X minutes
"0031:err:hid_report:process_hid_report Device reports coming in too fast, last
report not read yet!"
line "0009:err:module:import_dll Library avutil-51.dll" appears on staging-2.21
but game is ok
no error/warn logs on swtor
I waited 45' but nothing so supposed not a duplicate for
https://bugs.winehq.org/show_bug.cgi?id=41412
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https://bugs.winehq.org/show_bug.cgi?id=44702
Bug ID: 44702
Summary: space engineers failing to launch
Product: Wine
Version: 3.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
Space engineers is failing to launch.
Looks like its missing some .net implementation among other things
See the log:
https://pastebin.com/A9jamvD4
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https://bugs.winehq.org/show_bug.cgi?id=44627
Bug ID: 44627
Summary: Battle.net login button never appears
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katoflip(a)protonmail.com
Distribution: ---
Created attachment 60617
--> https://bugs.winehq.org/attachment.cgi?id=60617
Results from screenfetch (minus some personal and superfluous details)
I have been trying to play Blizzard games for a while now, but since the 3.0
Wine release the login button on the battle.net Login screen never appears,
making me unable to get to my account. I'm going to be honest and say I have no
idea how to debug this further, so I was hoping someone could help me through
the steps to provide better information.
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https://bugs.winehq.org/show_bug.cgi?id=44576
Bug ID: 44576
Summary: QtWebEngineProcess.exe (Origin) Unhandled exception:
page fault on write access
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)robod.net
Distribution: ---
Created attachment 60547
--> https://bugs.winehq.org/attachment.cgi?id=60547
QtWebEngineProcess.exe backtrace
It seems that EA have broken the Origin client with their latest update.
Whatever I do, I'm getting:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x1123fba2).
in QtWebEngineProcess.exe.
More details:
Had a working installation of Origin on Wine 2.21 x64. Update was pushed out on
20/2/2018 and now I'm getting the above error. Tried to re-install/uninstall,
no avail.
Decided to try a fresh wine prefix. Tested with 2.22/3.1/3.2 (64bit), 3.1/3.2
(32bit). The same result.
Backtrace is attached.
Not sure if I can provide any more debug info.
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https://bugs.winehq.org/show_bug.cgi?id=44543
Bug ID: 44543
Summary: SystemSurvey.exe and Battle.net Helper.exe Has
encountered a serious problem and needs to close. HELP
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rlicup808(a)gmail.com
Distribution: ---
Created attachment 60503
--> https://bugs.winehq.org/attachment.cgi?id=60503
It was just a normal day until i downloaded Blizzard.exe or something and
opened it using Wine Windows Program Loader and it launched! But suddenly two
errors popped right into my screen!
It was just a normal day until i downloaded Blizzard.exe or something and
opened it using Wine Windows Program Loader and it launched! But suddenly two
errors popped right into my screen! the first one was "The program
SystemSurvey.exe has encountered a serious problem and needs to close. We are
so sorry for the inconvenience." And another but instead it's "Battle.net
Helper.exe", I closed the error things, and the program didn't close. Hooray!!
But every like 2 seconds the error come back but only the Battle.net
Helper.exe! Help!
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https://bugs.winehq.org/show_bug.cgi?id=44444
Bug ID: 44444
Summary: Installed gameranger, followed all instructions,
crashes without a report. just closes.
Product: Wine
Version: 3.0-rc6
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rickiem2(a)yahoo.com
created a wrapper to implement: Install mfc40.dll and mfc42.dll Override
dnsapi.dll (native only)
Crashes within 15 seconds of logging in without a crash report
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https://bugs.winehq.org/show_bug.cgi?id=44381
Bug ID: 44381
Summary: Skyrim Special Edition: NPC dialogue not initiating
Product: Wine
Version: 3.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
In Skyrim Special Edition, when a player is supposed to interact with an NPC,
nothing happens. The player does not hear any audio, and cut scenes associated
with a given interaction do not play. Furthermore, the NPC's don't move their
mouths is if they are trying to talk.
The issue is best described as if the characters don't know that they're
supposed to do anything. They just sit there and nothing happens.
Unfortunately, this breaks the game, as the player cannot make it through the
opening tutorial.
Please see this video showing what the player is to expect when the opening cut
scene ends: https://youtu.be/p3teMHOfmsg?t=3m37s The player is removed from the
cart, which brings them to the character selection screen.
When running under WINE, the player remains sitting in the cart with the 3
other NPCs, and nothing happens when the cart comes to a stop.
Outside of that, the audio in the game appears to work correctly. Sound effects
such as horses grunting, and the wheels of carts rolling along cobblestone
paths play as they should.
I have attached a log file when the following command was executed in the Steam
directory '$ wine Steam.exe &>log.txt'.
I also have a screenshot showing the cart ride cut scene, where normally player
would hear the stormcloak soldier saying "Hey, you, finally awake...etc":
(Please see https://youtu.be/p3teMHOfmsg?t=43s for an example.) Where in my
screenshot, said soldier just sits there and doesn't say a word.
Tested on:
Wine 3.0
Distro is Solus
AMD FX-8350
AMD R9 280X with the opensource mesa drivers
xaudio2_7 (builtin then native) override in place
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https://bugs.winehq.org/show_bug.cgi?id=43455
Bug ID: 43455
Summary: Jack's Attic fails to launch due to lack of virtual
memory
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Jack's Attic, an old educational game, fails to launch due to a claimed lack of
virtual memory.
The application calls GlobalMemoryStatus, and adds together the reported values
for TotalPageFile and TotalVirtual, then does a signed comparison with 3MB.
However, GlobalMemoryStatus contains code to limit the total virtual memory to
0x7ffdffff, and also contains code to limit the total paged memory to
0x7fffffff *if* the application is detected to be an old binary (just by
comparing version numbers). These, added together, yield 0xfffdfffe, which is
negative and so less than 3MB.
The game works fine on Windows, because the reported virtual memory isn't
limited (and so the addition wraps around and remains positive). This is
Wine-specific code which is included to help other applications work where they
wouldn't on Windows. Unfortunately, it causes this application to fail.
Perhaps a better solution would be to use a registry key?
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https://bugs.winehq.org/show_bug.cgi?id=43419
Bug ID: 43419
Summary: Photoshop Elements 15 Payload Installation fails
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58780
--> https://bugs.winehq.org/attachment.cgi?id=58780
What the installer puts out after mentioning that Installation failed.
Hello everyone,
I am trying to install Photoshop Elements 15 and tried to register a trial
version.
Installing the corefonts package helped to work around a crash (bug 42219) but
the installation eventually still fails.
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https://bugs.winehq.org/show_bug.cgi?id=42359
Bug ID: 42359
Summary: Battle.net Installation
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: deewreckd(a)gmail.com
Distribution: ---
Created attachment 57136
--> https://bugs.winehq.org/attachment.cgi?id=57136Battle.net
crashes at the point when username and password is required.
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https://bugs.winehq.org/show_bug.cgi?id=42219
Bug ID: 42219
Summary: Photoshop Elements 15 installer crashes on Adobe ID
sign in
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arashi86(a)gmail.com
Distribution: ---
Created attachment 56859
--> https://bugs.winehq.org/attachment.cgi?id=56859
Backtrace
When running the installer but before installation begins, installer requires
an Adobe ID sign in. Clicking Sign In causes the following error message: "The
program DPapp.exe has encountered a serious problem and needs to close. We are
sorry for the inconvenience." Closing the error message closes the sign in
window but not the installer window, but the installer will not proceed past
that point.
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https://bugs.winehq.org/show_bug.cgi?id=41912
Bug ID: 41912
Summary: Shadow Tactics: Blades of the Shogun crashes after the
loading screen
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 56294
--> https://bugs.winehq.org/attachment.cgi?id=56294
Terminal output
When you launch the game and create a new game, it crashes as soon as the
loading screen is over.
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https://bugs.winehq.org/show_bug.cgi?id=41187
Bug ID: 41187
Summary: LOOT crashes immediately
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemp3.acm
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 55416
--> https://bugs.winehq.org/attachment.cgi?id=55416
LOOT POL Debug Output
The LOOT tool for the TES and Fallout series crashes immediately upon loading
in Wine. Attached is output from PlayOnLinux debugger and Wine debugger.
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https://bugs.winehq.org/show_bug.cgi?id=40026
Bug ID: 40026
Summary: Office 2013 installer (64 bit) doesn't start
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oebbler(a)live.de
Distribution: ---
Created attachment 53476
--> https://bugs.winehq.org/attachment.cgi?id=53476
Crashlog of Office 2013 installer
When I want to start the 64-bit-version of the Office 2013 ProfessionalPlus
installer Wine crashes before I see the installer window.
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https://bugs.winehq.org/show_bug.cgi?id=38333
Bug ID: 38333
Summary: Adobe Creative Cloud setup encounters serious error
and needs to close
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gonzalodangelo(a)yahoo.com
Distribution: ---
Created attachment 51173
--> https://bugs.winehq.org/attachment.cgi?id=51173
backtrace windows 7
I have downloaded the adobe creative cloud installer wich during its
installation will return error and will not install. I have tested the
installer under windows seven, windows 8 and xp, all of them fail.
I have saved the backtrace files for windows 7 and windows 8, backtrace2 and
backtrace 3 respectively, I have attached to this ticekt.
Thank you for any guidance you can provide me with.
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http://bugs.winehq.org/show_bug.cgi?id=29941
Bug #: 29941
Summary: Microsoft Project 2010 Professional fails to install
Product: Wine
Version: 1.4-rc4
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
When trying to install MS Project Professional 2010 the installation fails
halfway with the installer displaying 'Microsoft Project Professional 2010
encountered an error during setup' .
I am able to validate the installation key online, select 'Install now', and at
about 50% during the installation part the error is shown.
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http://bugs.winehq.org/show_bug.cgi?id=27943
Summary: iTunes 10.4 (64 bit): doesn't run, incomplete install
?
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bojan(a)antonovic.ch
Created an attachment (id=35745)
--> (http://bugs.winehq.org/attachment.cgi?id=35745)
installation log
It installs. But when you run it, it either reports, that components aren't
installed, or it hangs.
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https://bugs.winehq.org/show_bug.cgi?id=40189
Bug ID: 40189
Summary: oleaut32:typelib test regression (crash)
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, the test crashes on Windows XP SP1 machines:
typelib.c:5680: this is the last test seen before the exception
typelib: unhandled exception c0000005 at 004205F7
test failed: crash
The crash is preceded by another failure which was introduced in a separate
commit and is thus the subject of a separate bug (see bug 40188).
oleau32:typelib results on test.winehq.org:
https://test.winehq.org/data/tests/oleaut32:typelib.html
commit 2142bde3e2ebdd20d72342f4e1afd5522425f29d
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jan 25 16:24:57 2016 +0100
oleaut32: Add support for best version argument in LoadRegTypeLib.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=40188
Bug ID: 40188
Summary: oleaut32:typelib test regression (failure)
Product: Wine
Version: 1.9.3
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Since the commit below, Windows XP SP1 machines have a new test failure:
typelib.c:5631: Test failed: got 0x8002801d
oleau32:typelib results on test.winehq.org:
https://test.winehq.org/data/tests/oleaut32:typelib.html
commit dcd9b8ea0e3915e72c7f279dbdae8c4973c5f8b5
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Jan 25 16:24:51 2016 +0100
oleaut32: Fix best version handling in QueryPathOfRegTypeLib when type
library redirection is used.
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=45139
Bug ID: 45139
Summary: Warframe: Crashes before login screen
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zeioth(a)hotmail.com
Distribution: ---
Created attachment 61326
--> https://bugs.winehq.org/attachment.cgi?id=61326
It crashes before I reach the login screen.
DESCRIPTION
----------------------------
I've found a cashing error in the game 'Warframe'.
Installation: The Lutris installer works perfectly.
Login screen: When I launch the game, it loads 100%, but then it crashes before
I can see the login screen.
Details: https://youtu.be/OPVW4YcaFT4?t=1267
SPECS
------------------------
Nvidia 1050ti
Drivers: 390.48-12
SO: Antergos
WHAT I'VE TRIED
------------------------
- I've got all the dependencies:
https://www.gloriouseggroll.tv/how-to-get-out-of-wine-dependency-hell/
- I've got Nvidia Drivers with 32 bits compatibility enabled.
MY THOUGHTS
------------------------
Many people is reporting to be able to play the game so I consider two options:
1) This is a particular wine problem with my hardware.
2) This is a problem with Nvidia drivers for my card.
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https://bugs.winehq.org/show_bug.cgi?id=45137
Bug ID: 45137
Summary: Failure to run app, Adobe DNG converter
Product: Wine
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dave.pawson(a)gmail.com
Distribution: ---
>From Fedora 27. Trying to run Adobe DNG converter (runs happily from gui).
17:34 > wine 'c:\Program Files\Adobe\Adobe DNG Converter'
000b:fixme:winediag:start_process Wine Staging 3.6 is a testing version
containing experimental patches.
000b:fixme:winediag:start_process Please mention your exact version when filing
bug reports on winehq.org.
wine: cannot find L"c:\\Program Files\\Adobe\\Adobe DNG Converter."
The file is there.
Similar result when I tried 'Adobe DNG Converter.exe'
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https://bugs.winehq.org/show_bug.cgi?id=45129
Bug ID: 45129
Summary: Some applications/installers fail trying to run
Windows PowerShell cmdlets or .NET apps that reference
'System.Management.Automation' v1.0.0.0 assembly
Product: Wine
Version: 3.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Distribution: ---
Hello folks,
just for documentation purpose and to collect potential dupes in future.
Example from bug 45033
.NET helper executable extracted from custom action which makes use of
'PowerShell' class.
--- snip ---
$ wine ./customactions.exe ChangeAppStartingCursor
...
01ae:fixme:wer:WerRegisterRuntimeExceptionModule
(L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscordacwks.dll",
0x630000) stub!
...
01ae:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub
01ae:fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000402,(nil),0x0001,0x00000000,0x32d0f0,(nil)):
stub
01ae:err:eventlog:ReportEventW L"Application: customactions.exe\nFramework
Version: v4.0.30319\nDescription: The process was terminated due to an
unhandled exception.\nException Info: System.IO.FileNotFoundException\nStack:\n
at customactions.Program.ChangeAppStartingCursor()\n at
customactions.Program.Main(System.String[])\n"
...
Unhandled Exception:
System.IO.FileNotFoundException: Could not load file or assembly
'System.Management.Automation, Version=1.0.0.0, Culture=neutral,
PublicKeyToken=31bf3856ad364e35' or one of its dependencies. File not found.
at customactions.Program.ChangeAppStartingCursor()
at customactions.Program.Main(String[] args)
wine: Unhandled exception 0xe0434352 in thread 1ae at address
0x3620023:0x7b446ec7 (thread 01ae), starting debugger...
--- snip ---
That assembly is part of Windows PowerShell:
https://docs.microsoft.com/en-us/dotnet/api/system.management.automation?vi…
which provides 'PowerShell' class implementation for .NET apps.
https://docs.microsoft.com/en-us/dotnet/api/system.management.automation.po…
--- quote ---
PowerShell Class
Definition
Namespace:
System.Management.Automation
Assembly:
System.Management.Automation.dll
Represents a PowerShell command or script to execute against a Runspace(Pool)
if provided, otherwise execute using a default Runspace. Provides access to
different result buffers like output, error, debug, verbose, progress, warning,
and information.
Provides a simple interface to execute a powershell command:
--- quote ---
https://4sysops.com/wiki/differences-between-powershell-versions/
--- quote ---
PowerShell 2.0 is integrated in all Windows versions since Windows 7 and
Windows Server 2008 R2. If you want to ensure that a PowerShell script also
works properly on a system with PowerShell 2.0, you can switch to a PowerShell
2.0 prompt on every Windows version after Windows 7 with PowerShell.exe
-Version 2. However, this will only work if you installed .NET Framework 2.0 /
3.5.
--- quote ---
$ wine --version
wine-3.7-65-ge637a6f0bf
Regards
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https://bugs.winehq.org/show_bug.cgi?id=45074
Bug ID: 45074
Summary: mscorlib recursive lookup bug
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 61215
--> https://bugs.winehq.org/attachment.cgi?id=61215
auto-generated crash report for mscoree
Expression: [mscorlib recursive lookup bug]
Description: Infinite recursion during resources lookup within mscorlib. This
may be a bug in mscorlib, or potentially in certain extensibility points such
as assembly resolve elements or CultureInfo names. Resource name:
ArgumentNull_Generic
Using wine-3.6 (Staging)
I was trying to install Dragon NaturallySpeaking 15, which attempts to install
its own dotnet452. The install failed, and the popup window gave me the above.
Could this be a duplicate of bug 24101? I don't know.
The crash report is attached.
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https://bugs.winehq.org/show_bug.cgi?id=45054
Bug ID: 45054
Summary: Cannot find alsa pulse shared library even if the file
is installed
Product: Wine-staging
Version: 3.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: guoyunhebrave(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
When I run League of Legends, here is no sound. Start the game in console and I
get the following error:
ALSA lib dlmisc.c:287:(snd1_dlobj_cache_get) Cannot open shared library
/usr/lib/alsa-lib/libasound_module_pcm_pulse.so ((null): libpulse.so.0:
([Translated] Cannot open shared object. No such file or directory)
But I have checked that I have installed alsa-plugins-pulse-32bit package, and
the library file is present in file system.
I am using openSUSE Tumbleweed.
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https://bugs.winehq.org/show_bug.cgi?id=45045
Bug ID: 45045
Summary: Vampire: The Masquerade Bloodlines, GL_OUT_OF_MEMORY,
worked in wine 1.8
Product: Wine
Version: 3.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ckoe_(a)web.de
Distribution: ---
Created attachment 61172
--> https://bugs.winehq.org/attachment.cgi?id=61172
Console outputs and backtraces for different videomemorysize settings.
Hello everybody,
I would like to report a crash of Vampire: The Masquerade Bloodlines (VTMB)
upon or shortly after loading of a saved game just after a fresh start of the
main game and/or area transition. It worked fine with wine 1.6 (debian jessie)
and the wine 1.8 from debian 9 (stretch, stable). It crashes with wine 3.0 and
wine 3.6 as detailed below.
The crash might be related to https://bugs.winehq.org/show_bug.cgi?id=42732 and
it has superficial similarities to
https://bugs.winehq.org/show_bug.cgi?id=24701 but because it worked for me
without problems in the earlier wine versions mentioned above I believe 24701
can be ruled out and I would like to file a new bug report explicitely. Please
feel free to eventually mark as duplicate as appropriate. I have some hope that
it might help people with the same problem anyway if they can find it.
The VTMB in question is the version distributed by GOG including the Unoffical
Patch version 9.7 by wesp5 as distributed by GOG (plus some additional
textures). The OS is debian 9 (stretch, stable) on a Haswell with IGP HD4400,
before upgrading I ran it on debian jessie (8, old-stable) on the same
hardware.
Again: No problems were observed with wine 1.6 and wine 1.8.
With wine 3.0 and wine 3.6 (I will only report/attach wine 3.6 details below) I
now observe a memory usage related crash upon (usually) loading of a saved game
and/or area transition depending on "winetricks videomemorysize=". The game was
newly started each time, i.e. it does not crash after hours of playing but
basically immediately.
I see on the console
0038:err:d3d:wined3d_debug_callback 0x1ba070: "GL_OUT_OF_MEMORY in ...
before it crashes. I attached the console outputs and backtraces for various
videomemorysize settings, i.e. default, 512, 1024, 2048. They do not make a
noticeable difference.
I then set LARGE_ADDRESS_AWARE as suggested in 42732 on vampire.exe. With this
modified binary I could not observe any problems when loading saves or doing
area transitions, but I tested it only for a few minutes. Still, this is an
obvious change.
So, in summary some change in wine after wine 1.8 might have broken that game
by somehow changing the memory layout.
Please let me know if I should gather any additional information.
Best Regards
Christof
P.S.: I tried to submit the same bug previously but it somehow never showed up
in the bug list. Not sure what happened.
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https://bugs.winehq.org/show_bug.cgi?id=44916
Bug ID: 44916
Summary: The Witcher 3: beards disappear in the distance on
some NPCs
Product: Wine
Version: 3.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 61004
--> https://bugs.winehq.org/attachment.cgi?id=61004
The Witcher 3: disappearing beard save
Some NPCs lose their beards when you walk far away enough. They gradually
appear when you approach.
See attached save with a merchant.
Tested with regular Wine (3.5).
OpenGL renderer string: Radeon RX Vega (VEGA10 / DRM 3.23.0 / 4.15.0-2-amd64,
LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.1.0-devel
(git-2f175bfe5d)
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https://bugs.winehq.org/show_bug.cgi?id=44892
Bug ID: 44892
Summary: regedit imports keys at wrong place when used through
command line
Product: Wine
Version: 3.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: BM-2cUwG2wgWXGUJb7ja8qctbv4cKkDJxp72r(a)bitmessage.ch
Distribution: ---
Created attachment 60961
--> https://bugs.winehq.org/attachment.cgi?id=60961
+reg log, registry file and screenshot after import
When importing registry files with Wow6432Node regedit creates another key
named "Wow6432Node" inside Wow6432Node and imports rest of the keys inside it.
This behavior is only observed when using console to import registry, gui
import works fine.
wine regedit reg_file.reg
wine regedit \/C reg_file.reg
regedit reg_file.reg
All commands produce same results.
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