http://bugs.winehq.org/show_bug.cgi?id=14530
Summary: Easy68k M68000 emulator: Copy & Paste does not work!
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nestorac(a)gmail.com
The application in this webpage:
http://www.easy68k.com
which is a Motorola 68k microprocessor emulator works flawlessly on Wine except
for Copy & Paste, which does not work.
Please, try it with las version, 1.1.1. Can anyone confirm this?? I have Ubuntu
Hardy 8.04.1 and wine-1.1.1
There's also some strange behaviour: sometimes, when writing code, pressing Tab
key makes the application not only to put a tabulator, but to start a new line.
I think it would be really good to have it working on Linux, since it can be
used at the University.
This should be very easy to test. I have also sent a message to the developer
forum of that application, but I think it has more to do with Wine than with
the application itself.
Thanks!!
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https://bugs.winehq.org/show_bug.cgi?id=43668
Bug ID: 43668
Summary: httprequest_open unsupported request type L"HEAD"
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: j-p-t(a)gmx.net
Distribution: ---
in msxml3/httprequest.c i get the message
fixme:msxml:httprequest_open unsupported request type L"HEAD
I believe solving this is trivial. so I won't give any further info.
This bug prevents running "update database" for the software of my Terris
Universal Remote UFB 234
if you wish you may download the software here:
http://www.gt-support.de/download.php?l=2
enter Terris and USB 234
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https://bugs.winehq.org/show_bug.cgi?id=43290
Bug ID: 43290
Summary: Regression: MyLifeOrganized crashes when mousing over
tabs
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 58633
--> https://bugs.winehq.org/attachment.cgi?id=58633
Mousing over the tab strip generates MLO exception
This is a regression form the stable wine (2.0.1). After launching MLO (Version
4.4.4.2508), the tabs at the top are black. When mousing over them, MLO
generates an EInvalidOp : Invalid floating point operation. Its logs don't
offer more useful information.
I've reverted to 2.0.1 and the tabs display correctly.
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https://bugs.winehq.org/show_bug.cgi?id=43779
Bug ID: 43779
Summary: In ole32/storage32.c , miss check for the result of
HeapAlloc
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: os(a)iscas.ac.cn
Distribution: ---
In file [dlls/storage32.c:7269]:
Memory is allocated with HeapAlloc() to variable newStream, but using the
newStream directly without check.
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https://bugs.winehq.org/show_bug.cgi?id=43293
Bug ID: 43293
Summary: strange behavior- Eudora scrambles email addresses
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mantvius(a)gmail.com
Distribution: ---
The below described strange behavior started to happen after I upgraded from
wine 1.6.2 to wine(hq) 2.0.1. After I downgraded back to wine 1.6.2, the
strange behavior stopped. [I did not change any Eudora settings meanwhile]
I am using Eudora 7.1.0.9 on Xubuntu 16.04
SMTP server gmail.smtp.com via stunnel
Description of strange things :
Eudora started changing email addreses in To:, Cc: and Bcc: fields. Sometimes
it happened before sending the message (after closing the message and reopening
it), sometimes even after pressing the Send button. Not always in the same way.
One of the examples:
This is how the address looked like before sending:
http://joxi.ru/a2XaLd1f1pBRQA
And this is what eudora changed it into:
http://joxi.ru/eAO0bpZhxGPNkr
Another example: it changed @gmail.com into @gmaaail.com
Natalija.Daubariene@...... into Natalj.Daubariiiene@.......
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https://bugs.winehq.org/show_bug.cgi?id=7369
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|2.0.x |---
--- Comment #17 from Michael Stefaniuc <mstefani(a)winehq.org> ---
Removing the 2.0.x milestone from bugs included in 2.0.4.
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https://bugs.winehq.org/show_bug.cgi?id=43503
Bug ID: 43503
Summary: FUJITSU Software ATLAS: unimplemented function
msvcr80.dll._ismbcl0 called in 32-bitt code
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: yasuakit+winehq(a)gmail.com
Distribution: ---
Created attachment 58884
--> https://bugs.winehq.org/attachment.cgi?id=58884
backtrace of ATLAS translatation editor crash
ATLAS V14 translation editor crashes when it tries to detect cp932 (Japanese)
Kanji exists or not, because _ismbcl0 is not implemented.
URL:
https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/ismbcl0-is…
Expected behavior:
It detect Kanji automatically, and translate between English and Japanese
properly.
Actual behavior:
It crashes.
Environment:
Fedora 26 x86_64
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https://bugs.winehq.org/show_bug.cgi?id=43536
Bug ID: 43536
Summary: Magic Online (Magic The Gathering: Online) Renders
set/mana/etc icons with black background
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Created attachment 58933
--> https://bugs.winehq.org/attachment.cgi?id=58933
wine windowscodecs
Has proper transparent background with native windowscodecs (see screenshots)
Not really sure how to debug.
I'll see if i can make a small test case doing the same that the game is doing.
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https://bugs.winehq.org/show_bug.cgi?id=43163
Bug ID: 43163
Summary: Mixcraft 8 crashes when adding a video track
Product: Wine
Version: 2.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
Created attachment 58418
--> https://bugs.winehq.org/attachment.cgi?id=58418
backtrace from crash
Steps to reproduce:
1. Create a new project in Mixcraft 8.
2. Go to "Track" -> "Add Track" -> "Video Track"
Result: Mixcraft crashes. Backtrace and Mixcraft application log file are
attached.
** My System **
OS: KDE Neon 5.10.1 64-bit (Plasma Desktop 5.10.1, KDE Frameworks 5.35.0, Qt
5.7.1)
Wine: 2.9 (Staging)
Linux Kernel: 4.8.0.54-generic
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 930 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: NVIDIA GeForce GTX 970 w/ 4GB RAM (PCI Express)
NVIDIA video driver: 375.66
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https://bugs.winehq.org/show_bug.cgi?id=43324
Bug ID: 43324
Summary: Beamng.drive requires msvcr120.dll.vsscanf
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
Distribution: ---
Self explanatory:
wine: Call from 0x7b450d1a to unimplemented function msvcr120.dll.vsscanf,
aborting
Wine-2.12-staging
Setting msvcr120 to native is the workaround
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https://bugs.winehq.org/show_bug.cgi?id=43603
Bug ID: 43603
Summary: clipboard PIXMAP regression after upgrading from 1.8.x
to 2.x
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: spumer-tm(a)yandex.ru
Distribution: ---
Created attachment 59018
--> https://bugs.winehq.org/attachment.cgi?id=59018
Debug application log
I use "Commfort" application to chat with friends. It's support copy-paste
images from clipboard.
After upgrading wine from 1.8.7 to 2.0.2 (and 2.15 in next) it's broken.
I try to trace with cmd:
WINEDEBUG=fixme-all,warn+cursor,+clipboard wine CommFort.exe
See logs in attachment
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https://bugs.winehq.org/show_bug.cgi?id=43877
Bug ID: 43877
Summary: "Cannot allocate DOS memory" error with 16-bit Windows
applications
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: palswim+winehq.org(a)palswim.net
Distribution: ---
Trying to start a 16-bit Windows application (both the Civilization 1 install
and Civilization game itself), WINE immediately gives me the error and exits
with an error code:
> wine SETUP.EXE && echo 'Success' || echo 'Fail'
err:dosmem:DOSMEM_Init Cannot allocate DOS memory
Fail
>
With WINE 2.0.1, I did not have this error, and was able to run the
installation program successfully. However, I was experiencing page fault
errors when running the game program, so I updated to the latest version.
I'm pretty sure that this game is abandonware, so I can probably provide any
necessary files upon request.
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http://bugs.winehq.org/show_bug.cgi?id=28741
Bug #: 28741
Summary: Odd coordinate in hit test causes uninitialized value
references in MONTHCAL_CalculateDayOfWeek()?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Running "make monthcal.ok" in comctl32/tests with Valgrind reports:
Conditional jump or move depends on uninitialised value(s)
at __moddi3 (in dlls/ntdll/ntdll.dll.so)
by RtlTimeToTimeFields (time.c:126)
by FileTimeToSystemTime (time.c:858)
by MONTHCAL_CalculateDayOfWeek (monthcal.c:469)
by MONTHCAL_GetMonth (monthcal.c:486)
by MONTHCAL_HitTest (monthcal.c:498)
by MONTHCAL_WindowProc (monthcal.c:2861)
by ??? (in /oldhome/dank/wine-git/dlls/user32/user32.dll.so)
by call_window_proc (winproc.c:242)
by WINPROC_CallProcAtoW (winproc.c:601)
by CallWindowProcA (winproc.c:960)
by monthcal_subclass_proc (monthcal.c:566)
by ??? (in dlls/user32/user32.dll.so)
by call_window_proc (winproc.c:242)
by WINPROC_call_window (winproc.c:908)
by call_window_proc (message.c:2211)
by send_message (message.c:3084)
by SendMessageA (message.c:3286)
by test_hittest (monthcal.c:1042)
by func_monthcal (monthcal.c:1957)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at MONTHCAL_CalculateDayOfWeek (monthcal.c:462)
Something seems to be creating an out of range date; then when
MONTHCAL_CalculateDayOfWeek() converts to (and then back from)
a different time representation, the conversion fails, leading to
use of garbage.
My guess is that test_hittest() is picking some area to hittest that
is driving the code bonkers. We get lucky, and the test passes anyway.
I don't know if a real hittest could give the wrong answer in some
situations.
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https://bugs.winehq.org/show_bug.cgi?id=40025
Bug ID: 40025
Summary: Winrar installer fails to start
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffz(a)jeffz.name
http://www.rarlab.com/rar/wrar531b1.exe
$ shasum wrar531b1.exe
61d9f4a058f13acc2c3260fdfdd2886c323a5f40 wrar531b1.exe
Tested wine-1.7.46 and 1.9.2. Installer fails to start on either.
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https://bugs.winehq.org/show_bug.cgi?id=42715
Bug ID: 42715
Summary: wont boot
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: seganfl2k(a)gmail.com
Distribution: ---
cxbx-reloaded build march 26 2017
wine: Invalid address.
err:ntdll:RtlLeaveCriticalSection section 0x112f0 is not acquired
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https://bugs.winehq.org/show_bug.cgi?id=43707
Bug ID: 43707
Summary: [GdiPlus] HatchStyle is incorrectly named in Wine.
Should be GpHatchStyle
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: hughbellars(a)gmail.com
The following code compiles fine on Windows. On Wine, it fails to compile. The
fix is to rename "GpHatchStyle" to "HatchStyle"
#include "Windows.h"
#include "GdiPlus.h"
using namespace Gdiplus;
using namespace DllExports;
int main()
{
GpHatchStyle hatchStyle;
return 0;
}
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=4646
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |bb84eaa98fe1139c7a9b30f676e
| |b4ef59cb6bc4b
Component|-unknown |kernel32
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=4646
--- Comment #35 from Saulius K. <saulius2(a)gmail.com> ---
Fixed by bb84eaa98fe1139c7a9b30f676eb4ef59cb6bc4b.
Would be nice to add it.
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=44273
Bug ID: 44273
Summary: Rocket League crashes when Rocket Launcher mod injects
Product: Wine
Version: 3.0-rc4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: techydude3(a)aol.com
Created attachment 60090
--> https://bugs.winehq.org/attachment.cgi?id=60090
Dump File
Upon opening Rocket League, it loads fine with no noticeable errors. However,
after injecting the Rocket Launcher mod, it crashes and requires Rocket League
to close. I have attached the dump file. If there are any suggestions please
let me know. I have Wine Stable 2.0.3 and Wine Development 3.0-rc4.
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https://bugs.winehq.org/show_bug.cgi?id=44267
Bug ID: 44267
Summary: Windows Media Player 6.4 defaults to wrong directory
for help file
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
Update/6.4/W9XNT4/EN-US/mpfull.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60078
--> https://bugs.winehq.org/attachment.cgi?id=60078
Help error dialog screenshot
When opening help (Help > Help Topics) in Windows Media Player 6.4 an error
dialog is displayed indicating it can't find
"C:\windows\system32\MPlayer2.hlp". The file is at
"C:\windows\help\mplayer2.hlp" and can be opened without further problems via
the dialog. Wine message when menu item is used:
003c:fixme:winhelp:WINHELP_HandleCommand HELP_FINDER: stub
Tested on two systems:
Xubuntu 16.04.3 x86_64, AMD Phenom 9550, GeForce GTX 750Ti with Nvidia 384.90
driver.
wine-devel 3.0~rc4~xenial from dl.winehq.org
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=41150
Bug ID: 41150
Summary: Add GUI component with preselection of display size to
winecfg
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
The option to emulate a screen in the graphics section of `winecfg` only allows
to specify the size by number input. It'd be helpful to have a GUI component,
e.g. a combo box, with default screen sizes (800x600, 1024x768, etc.) to select
from.
experienced with 1.9.6 on Ubuntu 16.04
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https://bugs.winehq.org/show_bug.cgi?id=39839
Bug ID: 39839
Summary: winefile: Unhandled page fault if root directory
window refreshed
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 53184
--> https://bugs.winehq.org/attachment.cgi?id=53184
Backtrace from error dialog
Steps to reproduce:
1. Start winefile
2. Press F5 (or Window>Refresh)
3. Boom.
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http://bugs.winehq.org/show_bug.cgi?id=33914
Bug #: 33914
Summary: Pokemon uranium Crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rune(a)norderhaug.name
Classification: Unclassified
Created attachment 45043
--> http://bugs.winehq.org/attachment.cgi?id=45043
bug file
Pokemon uranuim crashes after a type my name and and gender aka when the game
really starts.thank you in advance. i am waiting for him to add a mac native
item but if you fix this i can run it.
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https://bugs.winehq.org/show_bug.cgi?id=44256
Bug ID: 44256
Summary: Divinity: Original Sin 2: Mouse capture misbehaves
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
When the prefix is set to emulate a virtual desktop (winecfg->graphics) and the
game is set to Fullscreen mode (the default), the game captures the mouse, but
it is restricted to the bottom-right corner of the game window, rendering most
of the game window inaccessible via the mouse.
Two workarounds:
- Disabled emulate a virtual desktop
- Change game's display mode to something other than Fullscreen
proprietary nvidia-drivers-387.22
GeForce GTX 1070
multiple monitors setup in X. xorg-server-1.19.5. xorg-x11-7.4
xmonad-0.13 window manager
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https://bugs.winehq.org/show_bug.cgi?id=44248
Bug ID: 44248
Summary: German software t@x - multiple entries
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Dear AppDB-Team,
the German tax year is coming to an end and I noticed that there are several
entries for the German tax declaration software tool "t@x". These entries
should be consolidated into one entry.
How to reproduce: AppDB - browse Apps - Search for "t@x"
You should get 4 entries.
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https://bugs.winehq.org/show_bug.cgi?id=43327
Bug ID: 43327
Summary: GOG version of MotoRacer 2 asks for CD
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
I recently tried the GOG version of MotoRacer 2 with wine. The game starts, but
I cannot start a game due to the game not finding the CD.
When running on Windows the game starts and there is background music. The
wav-files is bundled with the game in the game directory. I've also discovered
that the game bundles its own winmm.dll, maybe this is the reason to the game
not finding the cd?
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https://bugs.winehq.org/show_bug.cgi?id=44174
Bug ID: 44174
Summary: implicit declaration of function
'CCCryptorCreateWithMode'
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ryandesign.com
Hi, I'm the maintainer of wine in MacPorts.
wine 3.0-rc1 fails to build on Mac OS X 10.6 because you are using the function
CCCryptorCreateWithMode which was introduced in OS X 10.7.
bcrypt_main.c: In function ‘key_set_params’:
bcrypt_main.c:916: warning: implicit declaration of function
‘CCCryptorCreateWithMode’
bcrypt_main.c:916: error: ‘kCCModeCBC’ undeclared (first use in this function)
bcrypt_main.c:916: error: (Each undeclared identifier is reported only once
bcrypt_main.c:916: error: for each function it appears in.)
bcrypt_main.c:916: error: ‘ccNoPadding’ undeclared (first use in this function)
Here is a build log of the failure:
https://build.macports.org/builders/ports-10.6_x86_64_legacy-builder/builds…
I don't know how to fix this; I don't know what 10.6-compatible functionality
would be equivalent to CCCryptorCreateWithMode.
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https://bugs.winehq.org/show_bug.cgi?id=44251
Bug ID: 44251
Summary: "Getting Over it" crashes on quit
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: stefan-heid(a)web.de
Distribution: ---
Created attachment 60048
--> https://bugs.winehq.org/attachment.cgi?id=60048
error.log and crash.dmp
When the game is closed through the in game menu it crashes. Its not a huge
problem, but definitely a bug.
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http://bugs.winehq.org/show_bug.cgi?id=16505
Summary: 4oD installs but won't start
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drraph(a)gmail.com
Created an attachment (id=17935)
--> (http://bugs.winehq.org/attachment.cgi?id=17935)
wine log
Output of
WINEPREFIX="/home/raph/.wine" wine "C:\\Program Files\\Kontiki\\khost.exe" -p
4od1 -t cache:c4_home.html#pageId=0 -s
class=dialog,width=1280,height=960,position=1,resize=1,scrollbars=1,visible=0,name=main
Expected result: application starts
Actual result: wine output the log above and returns prompt. App does not
start.
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http://bugs.winehq.org/show_bug.cgi?id=34255
Bug #: 34255
Summary: WinPolis 3.43: "Buy CDs" editbox does not
automatically select all
Product: Wine
Version: 1.6
Platform: x86-64
URL: http://download.chip.eu/de/WinPolis-3.43_25640.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 45589
--> http://bugs.winehq.org/attachment.cgi?id=45589
Wine 1.6 console output
I hope I can explain this...
After install:
1. Start game (will start one automatically)
2. Go to Action --> Buy/cash in CDs
The cursor automatically appears in "Buy CDs worth" but on Windows the 0 is
selected so that you can type over it. In Wine it is not selected and you have
to delete it first.
Tried comctl32 but it made no difference.
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https://bugs.winehq.org/show_bug.cgi?id=44218
Bug ID: 44218
Summary: Black displaying of all Wine stuffs with FreeBSD
Product: Wine
Version: 3.0-rc3
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 60010
--> https://bugs.winehq.org/attachment.cgi?id=60010
Black Wine
I built Wine 3.0-rc3 in my x86 chroot from FreeBSD amd64 and here is what I got
(check the Black Wine picture). It works on Wine 2.21, no black display of Wine
windows.
Here's the output :
wine: created the configuration directory '/home/Adrien2002/.wine'
Assertion failed: (!(size & page_mask)), function create_view, file virtual.c,
line 706.
wine: Assertion failed at address 0x622b08cf (thread 000d), starting
debugger...
000d:err:seh:start_debugger Couldn't start debugger ("winedbg --auto 12 64")
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
000b:err:wineboot:start_services_process Unexpected termination of services.exe
- exit code 0
Assertion failed: (!(size & page_mask)), function create_view, file virtual.c,
line 706.
wine: Assertion failed at address 0x622b08cf (thread 0012), starting
debugger...
0012:err:seh:start_debugger Couldn't start debugger ("winedbg --auto 17 68")
(2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00000131-0000-0000-c000-000000000046}
0014:err:ole:marshal_object couldn't get IPSFactory buffer for interface
{6d5140c1-7436-11ce-8034-00aa006009fa}
0014:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80004002
0014:err:ole:CoMarshalInterface Failed to marshal the interface
{6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0014:err:ole:get_local_server_stream Failed: 80004002
0017:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
0017:err:mscoree:LoadLibraryShim error reading registry key for installroot
0017:err:mscoree:LoadLibraryShim error reading registry key for installroot
0017:err:mscoree:LoadLibraryShim error reading registry key for installroot
0017:err:mscoree:LoadLibraryShim error reading registry key for installroot
0017:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0017:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
001b:fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
001b:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
001b:fixme:msi:internal_ui_handler internal UI not implemented for message
0x0b000000 (UI level = 1)
0010:fixme:dwmapi:DwmIsCompositionEnabled 0x6d5d3018
Assertion failed: (!(size & page_mask)), function create_view, file virtual.c,
line 706.
wine: Assertion failed at address 0x622b08cf (thread 0010), starting
debugger...
wine: configuration in '/home/Adrien2002/.wine' has been updated.
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http://bugs.winehq.org/show_bug.cgi?id=26851
Summary: Zoo Tycoon 2: Marine Mania demo installer fails
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.microsoft.com/download/f/b/6/fb6fb887-
65ba-4d75-8039-97a565b85558/setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34228)
--> (http://bugs.winehq.org/attachment.cgi?id=34228)
wine-1.3.18-85-g99f6894 console output
According to the AppDB, this is an old bug that has never been logged.
The demo for Zoo Tycoon 2: Marine Mania fails to install.
The installer extracts the relevant files but then immediately fails. A dialog
reports an unhandled exception and exits.
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http://bugs.winehq.org/show_bug.cgi?id=13355
Summary: Richedit very slowly open big text files
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nx(a)operamail.com
Richedit wery slowly open big text files (about 700 KB an biggers) while in
Windows XP same program million times faster open same big's file.
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https://bugs.winehq.org/show_bug.cgi?id=44161
Bug ID: 44161
Summary: Possible incorrect string message in
"dlls/kernel32/tests/volume.c" line 263
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we automatically
detected a
potential bug in file "dlls/kernel32/tests/volume.c" line 263, function
test_GetVolumeNameForVolumeMountPointW
if (!pGetVolumeNameForVolumeMountPointW) {
win_skip("GetVolumeNameForVolumeMountPointW not found\n");
return;
}
ret = pGetVolumeNameForVolumeMountPointW(path, volume, 0);
ok(ret == FALSE, "GetVolumeNameForVolumeMountPointA succeeded\n"); //HERE
ok(GetLastError() == ERROR_FILENAME_EXCED_RANGE ||
GetLastError() == ERROR_INVALID_PARAMETER, /* Vista */
"wrong error, last=%d\n", GetLastError());
Shouldn't the string be "GetVolumeNameForVolumeMountPoint[W] succeeded\n" (i.e.
with a 'W' instead of 'A')?
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=41070
Bug ID: 41070
Summary: "Call of Duty 4" does not start: heap issues
Product: Wine
Version: 1.9.15
Hardware: x86
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: hardy.schumacher(a)gmx.de
After upgrade of FreeBSD port emulators/i386-wine-devel to v1.9.15 "Call of
Duty 4" does not start, but shows following messages on the console:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f870,0x00000000), stub!
err:heap:GlobalFree (0x196de8): Page fault occurred ! Caused by bug ?
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process
heap section" wait timed out in thread 002f, blocked by 0009, retrying (60 sec)
The last line is continously repeated until the process is getting killed.
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http://bugs.winehq.org/show_bug.cgi?id=13319
Summary: In dlls/user32/edit.c EDIT_EM_ReplaceSel Clobbers
Important Var When Buffer Overflows
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bsmith(a)sudleyplace.com
Please don't hate me, but I don't have git or anything like it installed
to make a formal patch, but I have benefited greatly from your work, so
I'd like to repay the effort by reporting a bug even though I realize
it's not in the correct format.
In a Windows app, I am using edit.c as a replacement for the EDIT
control in Windows. I don't use any of the other WineHQ files.
Here's a short description of the bug:
The handler EDIT_EM_ReplaceSel misbehaves when an insertion triggers a
buffer overflow. The code correctly calls EDIT_NOTIFY_PARENT(es,
EN_MAXTEXT), but shortly thereafter clobbers an important variable
(strl) by using it instead of a temporary.
The relevant OLD code in EDIT_EM_ReplaceSel is as follows:
--------------------------------------------------------------
if ((honor_limit) && (size > es->buffer_limit)) {
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT);
/* Buffer limit can be smaller than the actual length of text
in combobox */
if (es->buffer_limit < (tl - (e-s)))
strl = 0;
else
strl = es->buffer_limit - (tl - (e-s));
}
if (!EDIT_MakeFit(es, tl - (e - s) + strl))
return;
--------------------------------------------------------------
the NEW code is as follows:
--------------------------------------------------------------
if ((honor_limit) && (size > es->buffer_limit)) {
EDIT_NOTIFY_PARENT(es, EN_MAXTEXT);
/* Buffer limit can be smaller than the actual length of text
in combobox */
if (es->buffer_limit < (tl - (e-s)))
strl2 = 0;
else
strl2 = es->buffer_limit - (tl - (e-s));
}
else
strl2 = strl;
if (!EDIT_MakeFit(es, tl - (e - s) + strl2))
return;
--------------------------------------------------------------
The calculation inside the honor_limit bracket of the value to use with
the call to EDIT_MakeFit uses strl as if it were a temp var. This
variable actually holds strlenW (lpsz_replace) and is used in later code
as if it still had the original value. Using a (new) variable strl2
solves that problem -- this variable is declared as a UINT in the
prologue. Perhaps you would prefer a name different from strl2 to
better reflect its temporary nature.
If you agree with the above analysis, I would greatly appreciate it if
someone would make this into a patch and take it from there. I have
make the above changes in my copy of edit.c and it works just fine when
the buffer overflows which is how I stumbled on this bug in the first place.
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https://bugs.winehq.org/show_bug.cgi?id=3200
igor <ihormcd+wine(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ihormcd+wine(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=42063
Bug ID: 42063
Summary: SCP Containment breach only displays top left of
window
Product: Wine
Version: 2.0-rc2
Hardware: x86
URL: http://www.scpcbgame.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ArchLinux
Created attachment 56554
--> https://bugs.winehq.org/attachment.cgi?id=56554
Broken launcher
The launcher of the of the game displays only the left top part of the window,
cutting off a lot of of the UI.
The same happens to the actual game when running it in windowed mode,
fullscreen works fine.
The game is written in Blitz3D, and source-code is included in the free
download.
Probably not related to Bug 40919, since downgrading wine doesn't fix the
issue.
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https://bugs.winehq.org/show_bug.cgi?id=42432
Bug ID: 42432
Summary: WinUAE 3.4.0: Networking over Slirp in AmigaOS 4.1
works bad.
Product: Wine
Version: 2.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bobben(a)wigilius.se
Distribution: ---
Created attachment 57263
--> https://bugs.winehq.org/attachment.cgi?id=57263
Wine (devel) log with +winsock
When using WinUAE (3.4.0) with slirp networking (only way when running AmigaOS
4.1), network transfers gets damaged (md5 and file size doesn't match) whether
it's downloaded from internet or from local file server.
This happens both on 32bit and 64bit Wine and WinUAE.
Changing the MTU value on the AmigaOS side doesn't help either.
Opening a new report since it seems to affect Linux as well.
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https://bugs.winehq.org/show_bug.cgi?id=44140
Bug ID: 44140
Summary: Use less misleading language
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
There are several places in our bugzilla that use misleading language. Time and
time again I have seen users complain about a label, or attempt to modify it,
to be patiently reminded that the label doesn't actually mean what it appears
to mean.
Thus:
* The status NEW for confirmed bugs. Almost useless in its intended meaning
since bugs are almost never assigned, and causes complaints when bugs several
years old are marked NEW. CONFIRMED, or possibly OPEN, would be better.
* The version field is supposed to be the first reported version, but this is
not obvious to users, who often change it to a more recent version, whereupon a
bugzilla admin changes it back and informs them of this. This happens far, far
too often. IMO, this field should be renamed to something more specific like
"first reported version" or "earliest known version". I think we could also
benefit from a second field "latest known version", which would then obviate
the repeated "still present in..." comments that bugs often get.
* Severity is often misunderstood by users as being severity with respect to
the applicaton (i.e. a bug causing a program to crash is a "blocker", etc.) I'm
not sure that I can think of a good thing to rename this to, though. If
something comes to mind, it might be worthwhile to have one field represent the
severity as relating to Wine, and one as relating to the application.
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https://bugs.winehq.org/show_bug.cgi?id=44083
Bug ID: 44083
Summary: I couldn't able to execute windows executable files
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: swaroop.a(a)zoho.com
Created attachment 59800
--> https://bugs.winehq.org/attachment.cgi?id=59800
Attachment shows the actual error message got while executing command.
Command:
wine notepad.exe
Also tried following command:
sudo wine notepad.exe
After executing the above command getting following error message.Kindly
provide us solution as soon as possible.
Error Message:
err:winediag:nulldrv_CreateWindow Application tried to create a window, but no
driver could be loaded.
err:winediag:nulldrv_CreateWindow Make sure that your X server is running and
that $DISPLAY is set correctly.
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https://bugs.winehq.org/show_bug.cgi?id=43641
Bug ID: 43641
Summary: World of Warcraft crashes when liquid details are more
than low
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theodorstormgrade(a)googlemail.com
Distribution: ---
Created attachment 59065
--> https://bugs.winehq.org/attachment.cgi?id=59065
log with +tid,seh,virtual
As the title says wow crashes for me when loading water/liquid when the
settings are set to more than low for this.
wow version: 7.3 build 24931.
Using the overwatch staging branch.
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https://bugs.winehq.org/show_bug.cgi?id=44065
Bug ID: 44065
Summary: Worms 2 crashes on launch in clean wine prefix version
2.21
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sve-bass(a)web.de
Distribution: ---
Created attachment 59782
--> https://bugs.winehq.org/attachment.cgi?id=59782
terminal output after launch
crashes on launch
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https://bugs.winehq.org/show_bug.cgi?id=44160
Bug ID: 44160
Summary: Possible access to unintended field in
"tools/winegcc/winegcc.c" line 1633
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "tools/winegcc/winegcc.c" line 1633, function main
else if (!strncmp("--lib-suffix", argv[i], 12) && opts.wine_objdir) //HERE
{
if (argv[i][12] == '=') opts.lib_suffix = argv[i] + 13;
else opts.lib_suffix = argv[++i];
raw_compiler_arg = raw_linker_arg = 0;
}
Wasn't the intention to access lib_suffix (instead of wine_objdir)?
Regards,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=43056
Bug ID: 43056
Summary: .
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juanesteban.uribe(a)hotmail.com
Distribution: ---
So, this is weird.
I updated mi wine from 2.7 to 2.8 just to play the Starcraft 1.18 patch. The
thing is, it's still not opening, and it fucked up my wine tricks program.
It doesn't open now, I tried downgrading my wine version, by installing the
staging and stable versions, but no changes were made.
This is major because it changed my Windows version and the majority of
programs that I had with wine are not opening now. Please help.
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https://bugs.winehq.org/show_bug.cgi?id=42949
Bug ID: 42949
Summary: ffxiv dx11
fixme:d3d_shader:shader_sm4_read_instruction_modifier
Unhandled modifier 0x800000c2.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
dx11 unhandled modifier
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https://bugs.winehq.org/show_bug.cgi?id=44169
Bug ID: 44169
Summary: Framemaker 7.2: Update installer fails with several
errors
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ulrich.gemkow(a)ikr.uni-stuttgart.de
Distribution: ---
The update installer for Framemaker 7.2 for the patch release 7.2p158 fails
with serveral errors:
- First an empty error message box is shown, only OK is possible
- Then the installer failes with the error message "GetDiskSpace" failed
- Then a message box with another error box is shown.
The update installer (.exe file) can be downloaded from
http://supportdownloads.adobe.com/detail.jsp?ftpID=3332
The errors are the same independent whether Framemaker 7.2 is installed or not
so the errors are reproducible without installing FrameMake 7.2 first.
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https://bugs.winehq.org/show_bug.cgi?id=44058
Bug ID: 44058
Summary: Worms World Party requires
msvcp110.dll.?_Init@locale@std@@CAPAV_Locimp@12@_N@Z
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: sve-bass(a)web.de
Distribution: ---
Created attachment 59766
--> https://bugs.winehq.org/attachment.cgi?id=59766
terminal output after launch
Worms World Party Remastered (GOG version) crashes on start due to
unimplemented function msvcp110.dll
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https://bugs.winehq.org/show_bug.cgi?id=37823
Bug ID: 37823
Summary: notepad++
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: serguynya(a)mail.ru
Distribution: ---
Created attachment 50372
--> https://bugs.winehq.org/attachment.cgi?id=50372
it is error for bug notepad++who give me wine
Hello, My notepad when open file and want open open new file it stopped in
Ubuntu and nothing I can do, I must switch off my computer from switch.
In wine 1.6.2 never been error.
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http://bugs.winehq.org/show_bug.cgi?id=18724
Summary: Wine Project Status Outdated by Almost 2 Years
Product: WineHQ.org
Version: unspecified
Platform: PC
URL: http://www.winehq.org/status
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
The status of the Wine project hasn't been updated since July 11, 2007. Much
work has been done on the Wine project since then. The progress shown is even
pre-Wine 1.0. This page should probably be updated to reflect the amount of
work that has been put into Direct X, and other APIs, so that people who are
interested in seeing how close Wine is to being 'completed' or just want to see
what needs to most development attention can check the progress of individual
Wine components. Of course, these numbers are estimated, but it would still be
nice to have a more up-to-date status.
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http://bugs.winehq.org/show_bug.cgi?id=19551
Summary: Gmail Backup crashes after downloading few emails.
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realszopen(a)gmail.com
Created an attachment (id=22778)
--> (http://bugs.winehq.org/attachment.cgi?id=22778)
Console output of Gmail Backup crash
An application Gmail Backup used for creating backups of GMail accounts crashes
after downloading few emails.
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https://bugs.winehq.org/show_bug.cgi?id=44154
Bug ID: 44154
Summary: Failed to load module icudt59.dll
Product: Wine
Version: 3.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isaac(a)isrv.pw
Distribution: ---
Any application depending on International Components for Unicode fails to
start due to icudt59.dll.
My setup:
Fedora 27 x86_64
Wine 3.0-rc1 with WoW64, compiled from source
Fresh wineprefix
I first encountered the bug trying to run the latest Star Citizen build, but
can reproduce with the latest Windows build of International Components for
Unicode: http://site.icu-project.org/download/60#TOC-ICU4C-Download When
running any of their included applications (like uconv.exe), the DLL
icudt59.dll fails to load, crashing the application. This may be due to the
fact that it is apparently a 32-bit DLL, while the other DLLs and EXEs are
64-bit.
Relevant log snippet (full log attached):
10784.269:002c:002d:trace:module:load_builtin_dll Trying built-in
L"icudt59.dll"
002a: close_handle() = 0
10784.269:002c:002d:warn:module:load_builtin_dll cannot open .so lib for
builtin L"icudt59.dll": /usr/local/bin/../lib64/wine/icudt59.dll.so: cannot
open shared object file: No such file or directory
10784.269:002c:002d:trace:module:load_native_dll Trying native dll
L"Z:\\tmp\\bin64\\icudt59.dll"
002d: create_mapping( access=000f000d, flags=01000000, file_access=00000001,
size=00000000, file_handle=0020, objattr={} )
002d: create_mapping() = INVALID_IMAGE_FORMAT { handle=0000 }
10784.269:002c:002d:warn:module:load_dll Failed to load module L"icudt59.dll";
status=c000007b
002d: close_handle( handle=0020 )
002d: close_handle() = 0
10784.269:002c:002d:err:module:import_dll Loading library icudt59.dll (which is
needed by L"Z:\\tmp\\bin64\\icuuc59.dll") failed (error c000007b).
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https://bugs.winehq.org/show_bug.cgi?id=44181
Bug ID: 44181
Summary: Window with style WS_POPUP does not stay in front of
his parent in unmanaged mode
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: bernd.amend(a)outlook.com
Distribution: ---
Created attachment 59944
--> https://bugs.winehq.org/attachment.cgi?id=59944
Test case
Windows with style WS_POPUP don't stay in front of their parent in unmanaged
mode ("Allow the window manager to control the windows" is disabled).
In managed mode everything works as expected.
The attachment "Test case" (https://pastebin.com/AbDih95E) illustrates the
issue.
The Test Popup should always stay in front of the Main window.
If I comment out the lines dlls/winex11.drv/event.c:581 and 582 (tag:
wine-3.0-rc2) the example works as expected.
Any hints on how I can fix this issue?
I tested wine 2.22, 3.0rc1, and 3.0rc2 (identical to git master).
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https://bugs.winehq.org/show_bug.cgi?id=43992
Bug ID: 43992
Summary: Sims 4 won't start, wine skips .dlls
Product: Wine-staging
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59649
--> https://bugs.winehq.org/attachment.cgi?id=59649
backtrace log
Created a 64-bit wine prefix, installed vcrun2010, vcrun2013 and vcrun2017
through winetricks. Installed Origin, which went fine. Downloaded Sims 4 and
installation returned Error: 327684:1. The game couldn't be run. Forced closed
Origin, launched it again and ran repair on Sims 4. Launching game results in
crash (backtrace attached). If launched in terminal (log from terminal is
attached too), it seems like wine is skipping .dlls from vcrun2010 (I assume)
because it incorrectly detects architecture.
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https://bugs.winehq.org/show_bug.cgi?id=44133
Bug ID: 44133
Summary: cmd.exe does not accept space after drive
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: kp-pav(a)yandex.ru
Distribution: ---
Consider the following script run directly in cmd.exe:
C: & echo 1
This yields
Can't recognize 'C: ' as an internal or external command, or batch script.
1
while it should instead switch to drive C:. The origin of such code is
luarocks: it is how it executes command in specific directory.
Wine version used is 32-bit wine-any-2.19 from Gentoo portage on a 64-bit
multilib system, USE="X alsa cups fontconfig gecko gstreamer jpeg lcms mono
ncurses nls opengl perl png realtime run-exes scanner ssl threads truetype
udisks xml".
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https://bugs.winehq.org/show_bug.cgi?id=44191
Bug ID: 44191
Summary: Program MoonBot cant connect to server
Product: Wine
Version: 3.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: axnx666(a)gmail.com
Distribution: ---
Created attachment 59958
--> https://bugs.winehq.org/attachment.cgi?id=59958
+webservices,+wininit,+winhttp,+secur32; +libeay32 logs & error screenshot
At startup, the program can't receive data from the server. In the settings,
when you click the button "Register api keys", shows a similar error.
Program version 2.62, and few previous doesn't work 2. Also try different
version of Wine (1.6, stable,develop,staging,2.0...) and try with installed
winbind.
Download link: http://cryptopump.info/en/download
Ubuntu 16.04
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https://bugs.winehq.org/show_bug.cgi?id=44205
Bug ID: 44205
Summary: bcrypt_main.c build error: 'key' defined as wrong kind
of tag
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: Zenitur(a)yandex.ru
Distribution: ---
Created attachment 59974
--> https://bugs.winehq.org/attachment.cgi?id=59974
Wine 3.0-rc2 full build log
I just tried to build latest Wine version in SLES 11. Attaching a full build
log.
make[1]: Entering directory `/usr/src/packages/BUILD/wine-3.0-rc2/dlls/bcrypt'
gcc-4.8 -m64 -c -o bcrypt_main.o bcrypt_main.c -I. -I../../include
-D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -DLDAP_DEPRECATED=1
-fmessage-length=0 -O2 -Wall -D_FORTIFY_SOURCE=2 -fstack-protector
-funwind-tables -fasynchronous-unwind-tables -U_FORTIFY_SOURCE
-D_FORTIFY_SOURCE=0
../../tools/winegcc/winegcc -o atl80.dll.so -B../../tools/winebuild -m64
-fasynchronous-unwind-tables -shared atl80.spec \
atl.o atl80.o atl_ax.o registrar.o atl80.res atl_lib_t.res atl_lib_r.res
-loleaut32 -luser32 \
-lole32 -lgdi32 -ladvapi32 ../../dlls/uuid/libuuid.a -lshlwapi
../../libs/port/libwine_port.a \
bcrypt_main.c:1008:1: error: 'key' defined as wrong kind of tag
{
^
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https://bugs.winehq.org/show_bug.cgi?id=44224
Bug ID: 44224
Summary: XYZWare 2.1.26.1 crashes on first run
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)bemasc.net
Distribution: ---
Created attachment 60015
--> https://bugs.winehq.org/attachment.cgi?id=60015
backtrace
XYZWare, a 3D printer "driver" application that relies on .NET 4.0, installs
correctly but crashes on first run. Backtrace attached.
This was tested on Ubuntu 16.04 with Wine-staging 2.21, with WINEARCH=win32.
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https://bugs.winehq.org/show_bug.cgi?id=44226
Bug ID: 44226
Summary: IP Camera Issues with Gstreamer
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: bhargavi(a)si2microsystems.com
Distribution: ---
Created attachment 60019
--> https://bugs.winehq.org/attachment.cgi?id=60019
IPCamera Issues with Gstreamer
Hi,
I'm working on linux(ubuntu 14.04).I have built the image using Yocto frame
work using dizzy branch.The image got built successfully and i was able to run
the image on the target.
Now I want to connect an IP camera(through Ethernet connectivity) to the
Wandboard-quad and want to stream the video image.I have run the gstreamer
commands for video streaming in a terminal but its not able to stream video.
The error which i received is attached.Please let me know how to solve this
issue.
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http://bugs.winehq.org/show_bug.cgi?id=27459
Summary: Removing default applications bindings on installation
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xavier.poirot(a)dalaen.com
There is an annoying "feature" of wine, during installation.
It is adding entries in ~/.local/share/applications/mimeinfo.cache to bind, for
examples .txt files to Notepad inside Wine (the Windows Notepad).
Due to that "hidden" behaviour, the default program to view some kinds of files
are bound to Wine, instead of simple Linux programs (eg. above, Notepad instead
of GEdit).
It would be nice to prevent creating those binds, so they're not altered.
Especially for very common files such as text-files...
My distribution is ArchLinux 64 bits.
If you need any more details, please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=2467
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=44198
Bug ID: 44198
Summary: TruckersMP menu mouse problem
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: orkenwhite(a)gmail.com
Distribution: ---
Hi,
The menu of TruckersMP is barely usable.
On the login screen, the buttons flicker when the mouse is hovered over them,
and they work one out of ten times(Cursor position?). Sometimes clicking on
blank space selects an element.
In-Game, the mouse quickly appears and disappears when the right mouse button
is pressed, rendering the report system, and the mod settings unusable.
The problem is present using both renderers.
Mouse works fine in Euro Truck Simulator 2 itself.
Info:
Distro: Ubuntu 16.04 LTS
GPU: NVidia GeForce GTX 1050 Ti(Driver: Proprietary,387.34)
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http://bugs.winehq.org/show_bug.cgi?id=27669
Summary: Combobox, doublebuffering is not working correctly
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://netikka.net/dev/black.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Small sample: http://netikka.net/dev/black.exe
2 comboboxes. First one is normal, second I have set doublebuffered := true;
Click arrow -> combobox turns black.
Actual problem is in larger component. It uses SetWindowPos to move it and
draws icons. Problem is this black area is showing. Doublebuffering is set,
component needs it.
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http://bugs.winehq.org/show_bug.cgi?id=29980
Bug #: 29980
Summary: IInternetSecurityManager sample app doesn't work
Product: Wine
Version: 1.4-rc4
Platform: x86
URL: http://netikka.net/dev/ismgr.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Because mshtml downloadcontrol is unimplemented, bug 27396 , I tried different
approach using IInternetSecurityManager from urlmon.
http://netikka.net/dev/ismgr.exe
Click button -> Javascript should be disabled, but it's not
Attached terminal log (there's nothing obvious) and sample source.
Workaround winetricks ie6
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https://bugs.winehq.org/show_bug.cgi?id=37988
Bug ID: 37988
Summary: Jeskola Buzz (Build 1499) fails to run
Product: Wine
Version: 1.7.35
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: gimmeapill(a)gmail.com
Distribution: ---
Created attachment 50618
--> https://bugs.winehq.org/attachment.cgi?id=50618
backtrace
On a fresh 32 bit prefix with dotnet40 installed (via winetricks, as I didn't
find any other way), the newest build of Jeskola Buzz tracker installs
successfully but fail to run.
Steps to reproduce:
WINEARCH=win32 WINEPREFIX=~/.wine winecfg
winetricksmsxml3
winetricks dotnet40
winetricks vcrun2010
Buzz build (x86) on which the test was run (latest at the time of writing)
http://jeskola.net/buzz/beta/files/setup/BuzzSetup1499.exe
Installation succeeds, but Buzz fails to start with error:
...
Unhandled Exception: System.Runtime.InteropServices.COMException: Unknown
authentication service. (Exception from HRESULT: 0x800706D3)
at System.Windows.Media.MediaSystem.ConnectTransport()
at System.Windows.Media.MediaSystem.Startup(MediaContext mc)
at System.Windows.Media.MediaContext..ctor(Dispatcher dispatcher)
at System.Windows.Media.MediaContext.From(Dispatcher dispatcher)
at System.Windows.Media.MediaContext.get_CurrentMediaContext()
at BuzzGUI.CBuzzGUI.CreateToolBar(CBuzzGUI* , HWND__* parent)
wine: Unhandled exception 0xe0434352 in thread 9 at address 0x7b83aadc (thread
0009), starting debugger...
...
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http://bugs.winehq.org/show_bug.cgi?id=36520
Bug ID: 36520
Summary: CSGO: console fonts incorrectly displayed
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: empire(a)adslgr.com
Created attachment 48598
--> http://bugs.winehq.org/attachment.cgi?id=48598
screenshot of the font bug
The font in the console of Counter Strike Global Offensive is displayed
incorrectly. The characters are beign cropped on the right side. I have
included a screenshot demonstrating the problem.
Is there anyway to fix this?
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http://bugs.winehq.org/show_bug.cgi?id=16962
Summary: warning: array subscript has type 'char'
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: NetBSD
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
At least 140 of these on NetBSD. Make log attached.
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http://bugs.winehq.org/show_bug.cgi?id=35407
Bug ID: 35407
Summary: wine --help or --version is not translatable.
Product: Wine
Version: 1.7.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
We can't translate the text when to execute wine with --help or --version.
And some other wine programs,either.
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https://bugs.winehq.org/show_bug.cgi?id=5989
--- Comment #14 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Please retry in Wine 3.0-rc3 or later.
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http://bugs.winehq.org/show_bug.cgi?id=27507
Summary: Mount&Blade: Warband: Mouse pointer not shown in menu
after entering battle mode
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krissn(a)op.pl
The Mount&Blade: Warband game suffers from a mouse pointer disappearence
problem when exiting the battle mode using the Esc key.
Steps to reproduce:
1. Start the game. The main menu is shown. The mouse pointer is displayed
normally.
2. Start a new battle or enter the tutorial so that the game enters the FPS
mode (i.e. battle mode).
3. Press Esc to go back to the menu.
At step 3. the mouse pointer is shown, but is frozen. The mouse however works,
as moving it around causes the menu buttons to highlight eventually. You can
even click them once highligted and they will work.
This is a regression introduced in Wine 1.3.21. The scenario has been tested in
1.3.20 and the problem does not occur.
Bisect in progres...
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http://bugs.winehq.org/show_bug.cgi?id=31655
Bug #: 31655
Summary: SlingPlayer 1.5 fails to show video if Wine is
upgraded
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41616
--> http://bugs.winehq.org/attachment.cgi?id=41616
Wine 1.5.6 console output
SlingPlayer 1.5 fails to show video if Wine is upgraded. Sound works fine.
I have tested this over and over and it is the act of upgrading Wine that
appears to be causing the problem.
Native quartz, qcap and gdiplus needed to get this far.
Tested:
1.4.1 --> 1.5.6
1.5.6 --> 1.5.12
1.5.12 --> wine-1.5.12-157-gbdf9a9f
Following the upgrade there is some new output in the console:
err:ddraw:ddraw7_QueryInterface
(0x1ee6f8)->({aca12120-3356-11d1-8fcf-00c04fc29b4e}, 0x16d554): No interface
found
And this line disappears:
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
7d8aa343-6e63-4663-be90-6b80f66540a3 is related to quartz.dll
(http://mikolajapp.appspot.com/uuid/query?q={7d8aa343-6e63-4663-be90-6b80f66…)
and this somehow becomes registered during the transition, and stops video from
being shown in the SlingPlayer.
I cannot understand what would cause this.
Attempting to unregister fails:
Failed to unregister DLL c:\windows\system32\quartz.dll
No known workaround: I have to reinstall SlingPlayer every time, or lock the
upgrades on my system.
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http://bugs.winehq.org/show_bug.cgi?id=28652
Bug #: 28652
Summary: SlingPlayer 2 has transparent view screen while
loading
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36822
--> http://bugs.winehq.org/attachment.cgi?id=36822
Wine 1.3.30 console output
SlingPlayer 2 has transparent view screen while loading, it should show a
simple animation. See attached screenshots for comparison.
Native gdiplus fixes the problem.
+gdiplus log is enormous so I have not included it at this time.
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https://bugs.winehq.org/show_bug.cgi?id=44173
Bug ID: 44173
Summary: error: use of undeclared identifier 'kCCAlgorithmAES'
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ryandesign.com
Distribution: ---
Hi, I'm the maintainer of wine in MacPorts.
wine 3.0-rc1 does not build on OS X 10.8 and earlier because you are calling
CCCryptorCreateWithMode with the constant kCCAlgorithmAES, and kCCAlgorithmAES
was introduced in OS X 10.9.
bcrypt_main.c:916:68: error: use of undeclared identifier 'kCCAlgorithmAES';
did you mean 'kCCAlgorithmDES'?
bcrypt_main.c:922:68: error: use of undeclared identifier 'kCCAlgorithmAES';
did you mean 'kCCAlgorithmDES'?
Here is a build log of the failure:
https://build.macports.org/builders/ports-10.8_x86_64_legacy-builder/builds…
OS X 10.8 and earlier used the constant kCCAlgorithmAES128 which has the same
value and means the same thing. kCCAlgorithmAES128 is still in the headers on
macOS 10.13 so it should be safe to always use the old kCCAlgorithmAES128
constant name. That's what I did in MacPorts to fix it:
https://github.com/macports/macports-ports/commit/57f6a37383ad2acd0b25bcec1…
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #41 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 3.0-rc3.
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https://bugs.winehq.org/show_bug.cgi?id=43627
Bug ID: 43627
Summary: regression in Age of Empires 2: ingame mostly black in
recent wine version
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dan.cermak(a)cgc-instruments.com
Distribution: ---
Created attachment 59044
--> https://bugs.winehq.org/attachment.cgi?id=59044
output of wine when running Age of Empires 2
At some point between Wine 2.10 and 2.14 there has been a regression, that made
Age of Empires 2 unplayable. With wine 2.14 the game starts up fine but once
you actually get into the game, everything starts flickering and most parts of
the screen are black (only units can be seen consistently). This also includes
the UI (the menus, map, ect.) and not only the part of the screen that actually
shows the game. The console output gets quickly filled with the following
fixmes:
fixme:d3d:convert_p8_uint_b8g8r8a8_unorm P8 surface loaded without a palette.
fixme:d3d_shader:upload_palette P8 surface loaded without a palette.
(the full log is attached)
For further reference: I have tested this on two machines running Fedora 26. On
both this issue occurs when using the currently recent version of wine (that is
2.14). I have installed the only other available version, which is wine 2.10
where Age of Empires 2 runs without any issues.
I can try to bisect this issue, however any advise to which component might be
causing it would be greatly appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=44163
Bug ID: 44163
Summary: Far Cry crashes when opening the save game menu
Product: Wine
Version: 2.22
Hardware: x86
URL: http://www.gamershell.com/download_4929.shtml
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59922
--> https://bugs.winehq.org/attachment.cgi?id=59922
terminal output
Similar to bug #44091 except the crash still occurs in current git
(wine-3.0-rc1-17-g162e6c1e40).
Can be reproduced with the demo version.
The game crashes when I open the save game menu.
To reproduce the problem in the demo:
1. install and launch the demo, in the main menu select <Launch demo>. The game
always performs an autosave once the demo level is loaded.
2. press <ESC> which should bring up the save game menu but the game crashes
here, showing only a blank window titled "Exception". Sorry, but couldn't
produce a backtrace, probably the game's own exception handler is hijacking
winedbg or something.
Reverting the following commit on top of git fixes the crash:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
Tested and reproduced with the GOG.com version of the game as well as with the
original demo version.
DemoFarCry.zip (497M)
md5sum: d5f389d6b99c1d69f0491c3e03e50877
wine-3.0-rc1-17-g162e6c1e40
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https://bugs.winehq.org/show_bug.cgi?id=42924
Bug ID: 42924
Summary: Regression in Warframe - Crash when Updating user
information (Usually when ending a mission). Last
working version Wine 1.9.17.
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: GloriousEggroll(a)gmail.com
Distribution: ---
Created attachment 58072
--> https://bugs.winehq.org/attachment.cgi?id=58072
terminal log
Distro: Arch x86_64
Bug: A networking change that occured between wine 1.9.17 and 1.9.18 causes
Warframe to be unable to update user data/enter missions. Game hangs or freezes
frequently (not always, but maybe about every 1-2 missions) when either exiting
or entering a mission. This bug is present in wine 1.9.18 to current. 1.9.17
can save and enter/exit missions properly.
Winetricks packages:
directx9
vcrun2015
hosts
wininet
winhttp
devenum
quartz
dxdiag
winxp
Overrides:
d3dcompiler_43: native, builtin
d3dcompiler_47: native, builtin
rasapi32: native
d3dx9_43: native
Update game without launcher:
drive_c/Warframe/Downloaded/Public/Warframe.exe -log:/Preprocess.log -dx10:0
-dx11:0 -threadedworker:1 -cluster:public -language:en
-applet:/EE/Types/Framework/ContentUpdate
Run game without launcher:
drive_c/Warframe/Downloaded/Public/Warframe.exe -fullscreen:0 -dx10:0 -dx11:0
-threadedworker:1 -cluster:public -language:en
Keywords: regression
Terminal log and screenshot attached.
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http://bugs.winehq.org/show_bug.cgi?id=10164
Summary: Pool of Radiance 1.4 intermittently shows garbage in
surfaces
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.fileshack.com/file.x/906/Pool+of+Radiance+Dem
o
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
CC: xerox_xerox2000(a)yahoo.co.uk, stefandoesinger(a)gmx.at,
07067514(a)brookes.ac.uk
(see bug #10133)
After reverting d9fef10b71b9add27cfaeffa6d7e3ab42342bba7
I got Pool of Radiance 1.4 to start again.
I found another regression for this application,
in that some surfaces do not get displayed correctly, and some show
quick intermittent garbage in them. This does not happen with older
versions of wine.
I did a regression test for this, which gave me:
3b822b80feba396ec017c9ef0d96d59a1733a2d8 is first bad commit
commit 3b822b80feba396ec017c9ef0d96d59a1733a2d8
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Aug 21 23:24:16 2007 +0200
wined3d: Reject opengl accelerated blits with system memory surfaces.
:040000 040000 8ef4e54af50c3dbd862ff89bc80e1d1b00791f31
dcf76dd03a3451b4eed44796f39ccb1faee4ae6f M dlls
I reverted the change in current git, and the problem went away.
To summarize I could get the application to start, and show
correct surfaces by reverting these two:
http://source.winehq.org/git/wine.git/?a=commitdiff_plain;h=d9fef10b71b9add…http://source.winehq.org/git/wine.git/?a=commitdiff_plain;h=3b822b80feba396…
I hope this information can be useful to you.
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http://bugs.winehq.org/show_bug.cgi?id=33268
Bug #: 33268
Summary: SlingPlayer 2.0.4 screen flickers when pointer over
screen
Product: Wine
Version: 1.5.26
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 44008
--> http://bugs.winehq.org/attachment.cgi?id=44008
Wine 1.5.26 console output
When streaming video in SlingPlayer 2.0.4 under Wine 1.5.26, the screen
flickers.
This video shows the effect:
http://www.youtube.com/watch?v=xX61ldJFmF8
This never used to occur but WMP10 (or WMP9) is now required to work around Bug
28669.
WINEARCH=win32 winetricks -q gdiplus quartz wmp10
required to work around a plethora of bugs.
Using a native qcap.dll makes no difference.
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https://bugs.winehq.org/show_bug.cgi?id=44209
Bug ID: 44209
Summary: Creative Cloud Installer hangs
Product: Wine
Version: 3.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pmenzel+bugs.winehq.org(a)molgen.mpg.de
Distribution: ---
Created attachment 59983
--> https://bugs.winehq.org/attachment.cgi?id=59983
Wine console messages
Using Wine 3.0-rc2 on Debian Sid/unstable and trying to install Adobe’s
creative cloud, it just hangs, when downloading the applications.
`setup.exe` (935520 kB) is from December 2nd, 2016, and the bundle we got is
from February 2017.
```
$ mkdir -p ~/adobe-test/install32
$ WINEARCH=win32 WINEPREFIX=~/adobe-test/install32 winecfg # leave Windows 7,
and increase DPI to 192
$ WINEARCH=win32 WINEPREFIX=~/adobe-test/install32 wine setup.exe
[…]
005c:fixme:wbemprox:client_security_Release 0x7e11c82c
005c:fixme:winhttp:get_system_proxy_autoconfig_url no support on this platform
005c:fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not
supported
005c:fixme:ver:GetCurrentPackageId (0x33fe24 (nil)): stub
```
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http://bugs.winehq.org/show_bug.cgi?id=20877
Summary: Adobe Bridge cs4 hardware rendering not working
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cemelmaci(a)hotmail.com
Adobe Bridge cs4 hardware rendering not working
--snip--
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(null)/(1021,76)-(1268,316)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(null)/(1021,76)-(1268,316)
--snip--
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https://bugs.winehq.org/show_bug.cgi?id=625
--- Comment #26 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
No change in Wine 3.0-rc2 and Staging 2.21.
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--- Comment #40 from Zebediah Figura <z.figura12(a)gmail.com> ---
(In reply to Ken Sharp from comment #39)
> 1. There's nothing created on the desktop. It's been so long since I used
> these that I do not know if it is normal.
The interface doesn't create any links on the desktop in XP, which is what I
mainly used for testing. The same may not be true for earlier systems which
actually used progman.exe, though. I'm not really sure how we should interact
with that component.
> 2. Program Manager is opened multiple times. Again, it's been so long...
This isn't normal behaviour, but it's also a preëxisting bug. The problem is
basically that explorer.exe doesn't respect the /n or /e flags (and also, I
think, that ShellExecute() doesn't differentiate between the "open" and
"explore" verbs.) I think while looking into this I found more architectural
problems than I wanted to deal with at the moment—for example, on Windows,
Explorer windows all seem to run in the same process (which may or may not be a
separate process from the desktop process, depending on whether a certain
option is set).
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http://bugs.winehq.org/show_bug.cgi?id=19655
Summary: Lotus Smartsuite 3.1 installer hangs at the end
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: Installer, win16
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22938)
--> (http://bugs.winehq.org/attachment.cgi?id=22938)
Wine 1.1.27 console output
Lotus Smartsuite 3.1 (16-bit) installer apparently completes but hangs and has
to be killed.
Wine set to Windows 3.1 mode, but it does the same in Windows XP mode.
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Ken Sharp <imwellcushtymelike(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #39 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Tested with Acrobat 3.0 (16-bit) and SmartSuite 97 (32-bit):
All "Start Menu" entries are added and work correctly. There is no error about
the DDE interface.
There's a couple of things that may be an issue, but I don't have Windows to
hand to test:
1. There's nothing created on the desktop. It's been so long since I used these
that I do not know if it is normal.
2. Program Manager is opened multiple times. Again, it's been so long...
If these aren't normal behaviour then I think we should have separate bug
reports for them, especially as they're relatively minor. They need testing on
Windows first though.
Marking as fixed in Wine 3.0-rc2.
Excellent work to everybody!
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https://bugs.winehq.org/show_bug.cgi?id=44188
Bug ID: 44188
Summary: Puffin Web Browser crashes after installation
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lleytonj73(a)gmail.com
Puffin Web Browser was recently released for Windows. On Wine, it installs,
including installing .NET dependencies, but then crashes as soon as you try to
open it. It opens with a "Puffin Browser has encountered an error and needs to
close" dialog.
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http://bugs.winehq.org/show_bug.cgi?id=14313
Summary: Areena 5 help pages don't work at all
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ape3000(a)gmail.com
In the game Areena 5, I can't use the help pages at all. They aren't very
important part of the game. In fact the help pages are quite useless, but I
submit a bug report, because I think this bug is blocking the Platinum rating
for the game.
So there is a menu called Apua -> Ohje (in English something like: Help -> Help
Contents). When I click it nothing happens. So the help pages can't be used at
all.
There are AREHELP.HLP and AREHELP.GID files in the game folder. All the help
data can be found the in somewhat packed format.
This will show up every time I click the help:
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
I think that it has pretty much nothing to do with the real problem, but
anyways.
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Rosanne DiMesio <dimesio(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://wiki.winehq.org/Dire |https://wiki.winehq.org/Dir
|ctPlayProtocol |ectPlayGames
--- Comment #34 from Rosanne DiMesio <dimesio(a)earthlink.net> ---
Updating URL field.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #33 from rebe(a)gmx.net ---
The referenced wiki site at "URL:" does not exist anymore.
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https://bugs.winehq.org/show_bug.cgi?id=44199
Bug ID: 44199
Summary: Geometry Dash crashes when opened
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meatspy101(a)gmail.com
Distribution: ---
Created attachment 59966
--> https://bugs.winehq.org/attachment.cgi?id=59966
File shown when "Show Details" clicked.
When opening Geometry Dash (version 2.11) on steam, the message saying that it
is starting shows up, but then a window pops up saying that "The program
GeometryDash.exe has encountered a serious problem and needs to close." I have
verified the files and reinstalled it, but it does not open. Error report is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=17972
Summary: Problems with Slingplayer channel icons
Product: Wine
Version: 1.0-rc4
Platform: PC
URL: http://download.slingmedia.com/player/pc/SlingPlayer-
Setup-EU-1.5.1.343.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20329)
--> (http://bugs.winehq.org/attachment.cgi?id=20329)
Wine 1.1.18 Screenshots
Slingplayer has channel icons to identify each channel.
There are two problems.
1. The icons redraw line by line, but each line clears the last, so browsing
them isn't possible. The icons redraw automatically when changing windows back
and forth.
2. The icons can't be selected.
The attachment tries to show how the icons are redrawn. I have a short video
which shows it a bit better, but I can't get it off the camera at the moment...
Tried in latest gitwine wine-1.1.18-199-ga9c0c24 too.
To get this far, I need to work around bug 17971, bug 13371, bug 17948 and bug
16546.
I tried a +bitmap log but the log was too large to make any sense of, and I'm
not certain that the icons are bitmaps, as I can't find the actual file or
files.
A +icon log causes the app to hang for some reason, so I couldn't use that
either.
Problem has been around a while, but first instance that I know of is in
1.0-rc4.
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--- Comment #56 from Ken Sharp <imwellcushtymelike(a)gmail.com> ---
Still present in Wine 3.0-rc2 and Staging 2.21.
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https://bugs.winehq.org/show_bug.cgi?id=44190
Bug ID: 44190
Summary: Exception running Capitalism Lab
Product: Wine
Version: 2.0.3
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grma(a)emory.edu
Created attachment 59956
--> https://bugs.winehq.org/attachment.cgi?id=59956
Error from console
Running game, Capitalism Lab (I will gladly provide files if I receive an email
back). Error exception is caught, was able to initially run.
Attachement includes stack tracing
Please let me know what other information is needed.
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https://bugs.winehq.org/show_bug.cgi?id=44189
Bug ID: 44189
Summary: Buhl Data Mein Verein fails to connect
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 59954
--> https://bugs.winehq.org/attachment.cgi?id=59954
screenshot
Mein Verein Trial now installs but fails to connect: Client error.
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https://bugs.winehq.org/show_bug.cgi?id=44123
Bug ID: 44123
Summary: Elder Scrolls Online: Game fails to launch citing
incompatible DirectX version
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59855
--> https://bugs.winehq.org/attachment.cgi?id=59855
log
In a brand new wine prefix, I receive a popup dialogue box immediately after
clicking "Play" from the game's launcher stating that the DirectX version I
have installed is not compatible with the game. (Please see attached
screenshot)
I have tried the following:
-Install d3dx11_43 via winetricks
-Put override in place via winecfg
(issue persists at this point)
-Run DirectX installation from the executable which is bundled with the title
(issue persists at this point)
I have included two screenshots with this ticket, showing the error and the
associated libraries/overrides that are in place to try and mitigate it. I also
have a screenshot of '$ screenfetch' to show my GPU model and kernel/distro.
NOTE: The game does run flawlessly on this machine in Windows 7.
I also have a log file which indicates that the directx version I have
installed could be the culprit of this issue. (Although a dev will have to
confirm that for me)
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41990
Bug ID: 41990
Summary: Water animations missing in Battlestrike the Siege
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 56397
--> https://bugs.winehq.org/attachment.cgi?id=56397
Log of the execution
For the software game Battlestrike The Siege of City Interactive
11289cc12d3ececf36c112df25259e6da1dbefa8f86c169b82f5f93478c8bc7f siege.exe
water animations in mission 4 are missing, so the boats, mines and other object
swim in the air.
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http://bugs.winehq.org/show_bug.cgi?id=20834
Summary: Psychonauts: Mouse buttons need to be reassigned every
play
Product: Wine
Version: 1.1.33
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8864.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Everytime I load up Psychonauts I need to rebind or reassign the three mouse
buttons to their actions. It seems that before reassigning the mouse buttons
the actions will be assigned to the keyboard buttons nummber 1-3 rather than
mouse button 1-3.
Running Ubuntu 9.10 amd 64 with onboard Geforce 8200 running official nVidia
drivers version 185.18.36.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #19 from rebe(a)gmx.net ---
Still same results in Wine 3.0-RC1 but first terminal output:
wine: Unhandled page fault on read access to 0x0000e308 at address
0x101f:0x00004d84 (thread 013d), starting debugger...
Unhandled exception: page fault on read access to 0x0000e308 in 16-bit code
(101f:0509).
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https://bugs.winehq.org/show_bug.cgi?id=36533
Bug ID: 36533
Summary: Original War: Patcher 1.12.10.12 changelog text is
wrong colour, almost illegible
Product: Wine
Version: 1.7.19
Hardware: x86-64
URL: http://www.owsupport.com/patches/OWPatch_1.12.10.12.ra
r
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jopac76(a)mail.com
+++ This bug was initially created as a clone of Bug #36523 +++
After installing the retail cd version 1.02 french, and then trying to update
to 1.12.10.12.exe. Or just trying to run the patcher after installing. Shows a
changelog before installing written in black on dark grey, barely legible. The
shown colours on windows are different.
Download: http://www.owsupport.com/?sect=patches
71a1e44b03639791875dd216755e5e8910db24cb OWPatch_1.12.10.12.exe
Produces no output on default flags.
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https://bugs.winehq.org/show_bug.cgi?id=44108
Bug ID: 44108
Summary: silent hunter 3 screen flicker
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bronsonmathews(a)gmail.com
Distribution: ---
on silent hunter 3 steam version there is lots of texture flicker on the
screen. It looks like elements such as map, and font are flickering fullscreen
during the menu and game.
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https://bugs.winehq.org/show_bug.cgi?id=44182
Bug ID: 44182
Summary: Crashes Diptrace
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steve_w(a)exemail.com.au
Distribution: ---
Created attachment 59946
--> https://bugs.winehq.org/attachment.cgi?id=59946
screen shot system crashed
When Running Diptrace schematic V 3.1.0.1 trying to change the titles and sheet
setup option from the file menu the program crashes. Attached are screenshots
from the application in pre and post crashed states.
This has been raised on the diptrace forum, their response was it works fine
under windows the problem is in wine.
Im running ubuntu 16.04 lts on a dell inspiron running intel 17-7700 with a ge
force gtx1050/PCIE/SSE2
WINE IS VERSION
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https://bugs.winehq.org/show_bug.cgi?id=40046
Bug ID: 40046
Summary: Banished needs ID3D11Device CheckFormatSupport to be
implemented
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
You have the option to use DirectX11 from within the Options once the game
starts.
It will not change since ID3D11Device CheckFormatSupport isn't implemented.
Once CheckFormatSupport is changed to return valid flags, it attempts to use
DirectX11 but then fails for other reason.
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https://bugs.winehq.org/show_bug.cgi?id=40901
Bug ID: 40901
Summary: Factorio crashes with a stack overflow
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 54995
--> https://bugs.winehq.org/attachment.cgi?id=54995
+relay,+tid,+seh limited to the thread that crashed.
Running the experiential build of Factorio a causes a stack overflow occurs on
startup.
This doesn't happen with the Factorio Demo or stable build.
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https://bugs.winehq.org/show_bug.cgi?id=43915
Bug ID: 43915
Summary: uTorrent 2.2.1 build 25302 crashes after deleting the
last torrent and exiting
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
Created attachment 59541
--> https://bugs.winehq.org/attachment.cgi?id=59541
Internal minidump
Steps to reproduce:
1) Download uTorrent 2.2.1 build 25302
2) Add a torrent
3) "Remove" it
4) File -> Exit
listview.c:2266: LISTVIEW_GetItemOrigin: Assertion `nItem >= 0 && nItem <
infoPtr->nItemCount' failed.
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpScanMemory
fixme:heap:RtlCompactHeap (0xad0000, 0x0) stub
This is a regression.
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https://bugs.winehq.org/show_bug.cgi?id=44010
Bug ID: 44010
Summary: Armel support
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: michael.s.gilbert(a)gmail.com
Distribution: ---
In Debian, we've supported wine on armel for a very long time. 2.21 now uses
armhf-specific floating point instructions, so our armel port no longer builds.
Would it be reasonable to add ifdef's around the new calls so we can continue
supporting armel? Or do you intend it to be a totally discontinued platform?
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https://bugs.winehq.org/show_bug.cgi?id=44147
Bug ID: 44147
Summary: regression in ole2 datacache
Product: Wine
Version: 3.0-rc1
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: marcus(a)jet.franken.de
Distribution: ---
there is a new testcase crash in ole2 datacache test.
http://test.winehq.org/data/5a7ce7ccb1f9e5c958ba1b7e6dfdaa0cd697f9b1/linux_…
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https://bugs.winehq.org/show_bug.cgi?id=41463
Bug ID: 41463
Summary: Undefined symbols: _DisableThreadLibraryCalls
_RaiseException
Product: Wine
Version: 1.8.5
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-2016(a)ryandesign.com
wine 1.8.5 fails to build on Mac OS X 10.6 Snow Leopard:
Undefined symbols:
"_DisableThreadLibraryCalls", referenced from:
_DllMain in main.o
"_RaiseException", referenced from:
___wine_spec_unimplemented_stub in libwinecrt0.a(stub.o)
ld: symbol(s) not found
collect2: ld returned 1 exit status
A full build log can be found here:
https://build.macports.org/builders/ports-10.6_x86_64_legacy-builder/builds…
The last versions to build on this system were 1.8.4 and 1.9.10.
The problem does not affect OS X 10.7 Lion or later.
I found a similar problem reported 5 years ago on Solaris in Bug #26291
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https://bugs.winehq.org/show_bug.cgi?id=44171
Bug ID: 44171
Summary: PTHREAD_STACK_MIN breaks build on GNU hurd
Product: Wine
Version: 2.22
Hardware: x86
URL: https://buildd.debian.org/status/fetch.php?pkg=wine-de
velopment&arch=hurd-i386&ver=3.0%7Erc1-1&stamp=1512878
037&raw=0
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jre.winesim(a)gmail.com
Regression SHA1: 9e093936e27a29993979f36c18d6c627e36bd737
Since Wine 2.22 the build on GNU hurd fails, because 9e09393 introduced
PTHREAD_STACK_MIN which is not defined there. The hurd uses fixed sized
stacks.
make[2]: Entering directory '/<<PKGBUILDDIR>>/dlls/ntdll'
[...]
gcc -c -o thread.o thread.c -I. -I../../include -D__WINESRC__ -D_NTSYSTEM_
-D_REENTRANT -fPIC -Wall \
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers \
-Wno-packed-not-aligned -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
\
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-gdwarf-2 \
-gstrict-dwarf -fno-omit-frame-pointer -Werror -Wdate-time -g -O2
-fdebug-prefix-map=/<<PKGBUILDDIR>>=. -fstack-protector-strong -Wformat
-Werror=format-security -Wno-error
thread.c: In function 'RtlCreateUserThread':
thread.c:618:39: error: 'PTHREAD_STACK_MIN' undeclared (first use in this
function); did you mean '_SC_THREAD_STACK_MIN'?
pthread_attr_setstacksize( &attr, PTHREAD_STACK_MIN );
^~~~~~~~~~~~~~~~~
_SC_THREAD_STACK_MIN
A link to the whole build log is in the URL field, a list of all hurd build
logs is at:
https://buildd.debian.org/status/logs.php?pkg=wine-development&arch=hurd-i3…
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https://bugs.winehq.org/show_bug.cgi?id=39586
Bug ID: 39586
Summary: Fallout 4 - Steam Version - Crash on Start-up
Product: Wine
Version: 1.7.51
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: braeden.j.christensen(a)gmail.com
Distribution: ---
Created attachment 52749
--> https://bugs.winehq.org/attachment.cgi?id=52749
Log File of Fallout 4
Loading the game via Steam or the Fallout 4 Launcher both produce a crash.
Trying this via a winewrapper (PlayOnLinux) or regular wine produces the same
result.
This seems to be due to some kind of 64bit error.
Attached is a log.
This is the first bug report I have ever filed, and think I have filed it
correctly. Please, feel free to yell RTFM if you want if I've made a mistake.
:P
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https://bugs.winehq.org/show_bug.cgi?id=40692
Bug ID: 40692
Summary: Rocket League needs AES encryption/ decryption
implemented in bcrypt.dll
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: maxime(a)mmorel.eu
Distribution: ---
A recent update of the game in Steam broke wine support. The game requires AES
encryption features from bcrypt.dll to play online.
These API must be implemented with AES algorithm :
BCryptOpenAlgorithmProvider
BCryptGenerateSymmetricKey
BCryptEncrypt
BCryptDecrypt
BCryptDestroyKey
BCryptCloseAlgorithmProvider
With stub implementation of these, the game is running and can be played in
solo.
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https://bugs.winehq.org/show_bug.cgi?id=43953
Bug ID: 43953
Summary: Regression in Spellforce 2: message boxes about fatal
dx9 errors appear on map loading
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Regression SHA1: 25a8773d21d0113dc5e4f9dee49d9d9dbeed347b
Distribution: Gentoo
Created attachment 59597
--> https://bugs.winehq.org/attachment.cgi?id=59597
terminal-output.txt
When loading any map, i.e. starting a campaign or skirmish, during loading
screen a lot of message boxes with title "FATAL DX9 Error", message
"(D3DERR_INVALIDCALL) 'Create Texture'" and a button "Ok" appear. After
pressing "Ok" a few dozen times in those message boxes, game continues to load
and seems to run more or less fine (I didn't test it for long time).
The issue appears starting with release 2.18. Using git-bisect I've reached
following result:
25a8773d21d0113dc5e4f9dee49d9d9dbeed347b is the first bad commit
commit 25a8773d21d0113dc5e4f9dee49d9d9dbeed347b
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Thu Sep 21 01:07:07 2017 +0200
wined3d: Advertise AUTOGENMIPMAP only for renderable and filterable
formats.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 8f429da1fc2547287b8df47a249f521a47480775
533ce20f6fa677130b14abb35f47c4577e1210e7 M dlls
Reverting this change resolves issue for me.
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https://bugs.winehq.org/show_bug.cgi?id=40680
Bug ID: 40680
Summary: Rocket league needs
bcrypt.dll.BCryptGenerateSymmetricKey
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bcrypt
Assignee: wine-bugs(a)winehq.org
Reporter: maxime(a)mmorel.eu
Distribution: ---
Created attachment 54554
--> https://bugs.winehq.org/attachment.cgi?id=54554
bcrypt patch
Latest Steam update of Rocket League prevents it to run with wine. The game
exits early with this message:
wine: Call from 0x7b43cf4c to unimplemented function
bcrypt.dll.BCryptGenerateSymmetricKey, aborting
This can be fixed by implementing the missing symbol and making it return 0.
Seems to be enough for now.
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https://bugs.winehq.org/show_bug.cgi?id=43643
Bug ID: 43643
Summary: Combobox not longer has dropdown
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Combobox dropdowns no longer appear in Enterprise Architect.
Regression caused by f7f7b89e2e9117811c91269643868c6d063db5e9.
Author: Fabian Maurer <dark.shadow4(a)web.de> 2017-08-18 02:24:57
user32/combo: Set listbox popup height correctly and add tests.
Rolling this back restores the functionality.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #159 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59934
--> https://bugs.winehq.org/attachment.cgi?id=59934
patch for wine 2.x
Updated swswine patch in case anyone needs it. It's the same except it doesn't
hardcode shadermodel and it does what was suggested in comment 147
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http://bugs.winehq.org/show_bug.cgi?id=36524
Bug ID: 36524
Summary: Far Cry 2: Graphical Glitches and Unstable Gameplay
Product: Wine
Version: 1.7.18
Hardware: Other
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ipickert55(a)gmail.com
Created attachment 48607
--> http://bugs.winehq.org/attachment.cgi?id=48607
Log
I have an AMD Radeon 7950, and I am getting serious graphical errors. The
screenshots will explain it better than I can, it is basically just random
colors all over the screen. On top of this, if I raise the settings to anything
higher than low, the game will crash almost immediately.
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https://bugs.winehq.org/show_bug.cgi?id=44049
Bug ID: 44049
Summary: Skyrim Special Edition: Frozen Black Screen on Launch
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59724
--> https://bugs.winehq.org/attachment.cgi?id=59724
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the screen goes black, and
the game freezes with no audio.
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process.
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 4 attempts I made to launch the game, and the
associated terminal readouts.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a black
window with no audio/video)
Tested at 2560x1080 (my native resolution) fullscreen
Tested at 1024x640 (sample resolution which is the second smallest) windowed
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https://bugs.winehq.org/show_bug.cgi?id=41361
Bug ID: 41361
Summary: MSI uninstaller calls wrong Custom Action and performs
wrong action
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 55713
--> https://bugs.winehq.org/attachment.cgi?id=55713
msi with special prepared custom actions to show the bug
In certain situation the MSI uninstaller calls a wrong custom action. When an
app is installed and the same app msi installation is called again, this app
should be repaired or removed. This is initiated properly but for "Remove" the
wrong custom action is called and the software is not removed.
I have prepared a dummy repro based on the installer of Notation Player, please
find attached. This repro contains of 4 custom actions.
- Install
after the software is installed but not yet registered
- Commit
when the software is installed and registered in the Registry just before the
end of the installaion process
- Rollback
when a Rollback is performed
- Uninstall
when an uninstallation is performed.
The custom action of the repro in all cases simply displays which custom action
is called.
How to reproduce the failure:
------------------------------
Scenario 1: Installation
OK: custom actions Install and Commit are called
Scenario 2:
OK: when uninstalling with uninstaller the Uninstall custom action is called
FAILURE situation:
------------------
Perform Scenario 1.
Perform Scenario 1 again
Here the according Repair/Remove window pops up. When selecting "Repair" the
Install and Commit actions are called. This is correct.
But when selecting "Remove" the Install and Commit custom action are called,
too. This is wrong. When selecting "Remove" the Uninstall custom action had to
be called and the software needs to be removed. The uninstaller confirmes that
the app has been successfully removed. Indeed, the uninstaller shows that the
software is removed but it is not. The software is not removed but still
exists.
For a sophisticated custom action handling this scenario brings the system into
an undefined state. An experienced person is required to fix this situation.
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https://bugs.winehq.org/show_bug.cgi?id=42477
Bug ID: 42477
Summary: Unable to install Battle.net from .exe
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: jnobles10(a)gmail.com
Distribution: ---
Created attachment 57331
--> https://bugs.winehq.org/attachment.cgi?id=57331
Backtrace of error
Unhandled exception: unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_command_line called in
32-bit code (0x7b43fbe2).
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https://bugs.winehq.org/show_bug.cgi?id=44102
Bug ID: 44102
Summary: Kindle for PC 1.21.x can't be installed
Product: Wine
Version: 2.22
Hardware: x86
URL: https://www.amazon.com/b/ref=ruby_redirect?ie=UTF8&nod
e=16571048011
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59823
--> https://bugs.winehq.org/attachment.cgi?id=59823
Crash log for fresh WINEPREFIX
The program just freezes and the console spams the same message over and over
again.
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https://bugs.winehq.org/show_bug.cgi?id=43733
Bug ID: 43733
Summary: max 7 page fault when showing drop-down
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaahaaap(a)gmail.com
Distribution: ---
Created attachment 59214
--> https://bugs.winehq.org/attachment.cgi?id=59214
max 7.2.5 32bit page fault
Using max 7.2.5 32bit using 32 bit wine I run into the issue that any drop-down
I click on causes a page fault. See attachment for the page fault
Way to reproduce:
- Create a new 32 bit wine prefix
- Install max 7.2.5 32 bit
- Download from https://cycling74.com/downloads/older, direct linke
https://akiaj5esl75o5wbdcv2a-maxmspjitter.s3.amazonaws.com/Max725_x86_16091…
- Extract the zip
- Run "WINEPREFIX=<wineprefix path> wine msiexec /i
<path-to>/Max7_x86_160913_334ed90.msi"
- Download the monome sum patch from
https://github.com/monome/monome_sum/releases/tag/1.3a (direct link
https://github.com/monome/monome_sum/archive/1.3a.tar.gz)
- Extract the monome sum tar.gz file, which should result in a
"monome_sum-1.3a" directory
- Run max 7.2.5 "WINEPREFIX=<wineprefix path> wine <wineprefix
path>/drive_c/Program\ Files\ \(x86\)/Cycling\ \'74/Max\ 7/MaxRT_nocef.exe"
- Using File > Open open the file
"monome_sum-1.3a/monome_sum/monome_sum.maxproj"
- Click on the drop-down in the top left of the "smallbatch" window
- The outline of the drop-down is shown and the application page faults
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https://bugs.winehq.org/show_bug.cgi?id=42865
Bug ID: 42865
Summary: Battle.net: Crash on starting the application
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Created attachment 57970
--> https://bugs.winehq.org/attachment.cgi?id=57970
Terminal output
On starting Battle.net it starts after some seconds just its own crash
reporter. This happens if the windows version is set to Windows 7 but changing
it to Windows XP causes the application to work normally.
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https://bugs.winehq.org/show_bug.cgi?id=41566
Bug ID: 41566
Summary: Amaranth Audio Cycle crashes when opening certain
windows
Product: Wine
Version: 1.9.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: katsunori.kumatani(a)gmail.com
Distribution: ---
Created attachment 55897
--> https://bugs.winehq.org/attachment.cgi?id=55897
Terminal output + Crash dump
Cycle is a VST synthesizer, but also comes as standalone. Download the demo
here: http://www.amaranthaudio.com/data/binary/CycleDemoInstaller.exe
Since the author hasn't updated it for close to 2 years, please download and
back it up even if you don't want to investigate the bug yet, for the future
(alternatively, if site goes down I can upload the demo installer somewhere).
Steps to crash:
1) Install Cycle, we're interested in the "Standalone" because it's easier to
debug/test, but the VST version has the exact same crash.
2) Launch it, e.g: /opt/wine-devel/bin/wine "~/.wine/drive_c/Program Files
(x86)/Amaranth Audio/Cycle/Cycle.exe"
3) Go to the Audio tab at the top, and click on "Modulation Matrix".
4) Cycle Crashes.
Btw, yes, I did try it in 32-bit WINEPREFIX as well, same thing, I forgot to
set the WINEARCH when doing this dump in a fresh prefix, but trust me it is the
same crash on NULL (just test it yourself). So it doesn't matter, the exact
same thing happens in 32-bit WINEPREFIX.
The terminal output + crash dump is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43560
Bug ID: 43560
Summary: Textures are inverted in Star Trek Online
Product: Wine
Version: 2.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)pp.dyndns.biz
Distribution: ---
Textures like vegetation are inverted, i.e. the actual texture is transparent
and surrounded by a square canvas that has the colour of the texture (see
linked screenshot - Windows version on top half, Wine version on bottom half).
Also the hair is missing on the avatar in that screenshot.
http://i.imgur.com/fHcgnUG.jpg
I'm running Gentoo Linux and I have tried this on both x86 and x86_64,
wine-staging 2.1-2.12 as well as wine-vanilla 2.13. My memory fails me but I'm
pretty sure this was working correctly earlier around version 2.3 or so and
that an update to Star Trek Online broke it. Star Trek Online doesn't support
Linux so I can't report it there and my only hope is that any Wine dev can
figure out what causes this. Please let me know if I can supply more
information or try a patch.
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https://bugs.winehq.org/show_bug.cgi?id=44090
Bug ID: 44090
Summary: Sourcetree couldn't installed
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
$ wine Downloads/SourceTreeSetup-2.3.5.0.exe
fixme:winediag:start_process Wine Staging 2.20 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:ieframe:DllGetClassObject {9ba05972-f6a8-11cf-a442-00a0c90a8f39}
{00000001-0000-0000-c000-000000000046} 0x33dba8
err:ole:apartment_getclassobject DllGetClassObject returned error 0x80040111
fixme:explorer:webbrowser_QueryInterface
(0x7fcdc2b53000)->({00000003-0000-0000-c000-000000000046} 0x23e248) interface
not supported
fixme:explorer:webbrowser_QueryInterface
(0x7fcdc2b53000)->({00000019-0000-0000-c000-000000000046} 0x8eec0) interface
not supported
err:ole:TMStubImpl_Invoke invoke call failed with exception 0xc0000005
(-1073741819)
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
err:ole:xCall RpcChannelBuffer SendReceive failed, 800703e6
fixme:ver:GetCurrentPackageId (0x33fda4 (nil)): stub
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https://bugs.winehq.org/show_bug.cgi?id=44121
Bug ID: 44121
Summary: Software cannot be installed anymore on Wine 2.22
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: reinhold.hoffmann(a)hotmail.com
Distribution: ---
Created attachment 59851
--> https://bugs.winehq.org/attachment.cgi?id=59851
Installation_Traces_of_Composer_Trial
We at Notation Software (www.notation.com) use Wine since 3 years on multiple
platforms (thanks to the community). Our software is unchanged since Nov. 22nd,
2016.
With Wine 2.22 our software does not install anymore.
But for all previous Wine versions which we have used so far (from Wine 1.7.25
to Wine 2.11) all had worked fine. Using the stable version Wine 2.0.3 all is
OK, as well.
Therefore I conclude that with a change made between Wine 2.12 and Wine 2.21
(on the staging version the installation also fails) an issue was created.
Here are some details and how to reproduce the blocking situation:
------------------------------------------------------------------
(1)download the Composer trial version from
http://www.notation.com/Download.php
(2)installation on Wine-2.22 fails
but
(3)installation on the stable Wine-2.0.3 works fine.
Our software uses Custom Action "Install" and "Commit". We have done a detailed
tracing through the Install custom action. All works fine here. The Install
custom action return 0.
But it looks that after the Install custom action a fatal error happens and the
installation is terminated.
We use our software for all Windows version (XP through 10) and have ~500
installation per day mostly on Windows. All work fine.
In the attached zip-file there are two logs
- the good one from Wine-2.0.3:
- the failure from Wine-2.22:
We have adviced our customers to use the stable Wine version.
I hope that the issue can be sorted out before these changes will be moved into
a next stable version.
Thanks
Reinhold
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https://bugs.winehq.org/show_bug.cgi?id=44020
Bug ID: 44020
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
Created attachment 59684
--> https://bugs.winehq.org/attachment.cgi?id=59684
Launching "Minecraft Java Edition from TLauncher"
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
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https://bugs.winehq.org/show_bug.cgi?id=44105
Bug ID: 44105
Summary: word doesn't save
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gabriele.gervasutti(a)gmail.com
Distribution: ---
Created attachment 59828
--> https://bugs.winehq.org/attachment.cgi?id=59828
Word dont'save
Every time i try to save with word, the file crashes
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https://bugs.winehq.org/show_bug.cgi?id=44126
Bug ID: 44126
Summary: x11drv: Can't allocate handle for display fd x11drv:
Can't store handle for display fd
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: noel.kuntze+bugs.winehq(a)thermi.consulting
Distribution: ---
The following errors are printed by wine, additionally with the game crashing
or exiting game sessions is happening with wine 2.22 while playing World of
Warships:
x11drv: Can't allocate handle for display fd
x11drv: Can't store handle for display fd
Possibly a regression re 39268
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https://bugs.winehq.org/show_bug.cgi?id=43504
Bug ID: 43504
Summary: The Novation Circuit Editor (from Isotonik Studios)
free version : crash when opening a select box
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pumpkin(a)mailoo.org
Distribution: ---
Created attachment 58886
--> https://bugs.winehq.org/attachment.cgi?id=58886
wine logs + backtrace
Wine crashes when I click on one of the select boxes.
Select box is for example one of the « Destination » of « MACRO » sections,
actually on off on the following screenshot:
https://cdn.isotonikstudios.com/wp-content/uploads/2015/12/Screenshot-2015-…
When clicking on it, the shape of the select box is drawn by a big black glitch
and just after wine show the crash dialog.
My environment:
- Archlinux x86_64
- Wine running in x86
- Intel Corporation Atom/Celeron/Pentium Processor x5-E8000/J3xxx/N3xxx
Integrated Graphics Controller
The command used:
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine Circuit.exe
The software can be found here. Registration mandatory but it's gratis - I can
provide the executable if needed:
https://isotonikstudios.com/product/novation-circuit-editor/
$ sha256sum Circuit.exe
3cb515b4e3a7c0795f6746c5aeaa44595525b56a4ca7cb9bd1acc595f727d0be Circuit.exe
This software seems based on Max 7 which appears to have the same crash - look
on Th8a comment on Mar 10 2017 | 6:37 pm:
https://cycling74.com/forums/max-on-linux/replies/2
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https://bugs.winehq.org/show_bug.cgi?id=42943
Bug ID: 42943
Summary: Neverwinter Online textures for hair, equipment, and
mounts not being rendered.
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonmsmith85(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58098
--> https://bugs.winehq.org/attachment.cgi?id=58098
Character hair and armor not rendered.
See attached screen capture. This issue has existed since neverwinter online
switched to DX11 only in March, however, it was previously able to be worked
around by using lowered graphics settings. In the latest module (released May
2, 2017), I have not found any combination of settings to get the textures to
render properly.
To workaround the crash on startup in latest module release, patch from #42923
was applied to wine-staging-2.7.
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https://bugs.winehq.org/show_bug.cgi?id=43255
Bug ID: 43255
Summary: Unable to install Battle.net from .exe
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jnobles10(a)gmail.com
Distribution: ---
Created attachment 58571
--> https://bugs.winehq.org/attachment.cgi?id=58571
Backtrace of error
Attempting to install blizzard app, program crashed hard.
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https://bugs.winehq.org/show_bug.cgi?id=43789
Bug ID: 43789
Summary: Segmentation fault when wine compiled in older distros
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 59315
--> https://bugs.winehq.org/attachment.cgi?id=59315
winecfg log1
Wine-2.17
many applications, but even basic winecfg on first run, display "Segmentation
fault" when wine is compiled in these two older distributions.
puppy linux 4.31
# gcc --version
gcc (GCC) 4.2.2
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
----------------
racy puppy 5.5
# gcc --version
gcc (GCC) 4.3.4
# uname -r
3.0.66
# ldd --version
ldd (GNU libc) 2.10.1
----------------
winecfg and other applications works fine when wine compiled in this
distribution:
puppy linux tahr 6.0.5
# gcc --version
gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
# uname -r
3.14.56
# ldd --version
ldd (Ubuntu EGLIBC 2.19-0ubuntu6.6) 2.19
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https://bugs.winehq.org/show_bug.cgi?id=43083
Bug ID: 43083
Summary: Fallout 4 black screen
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: headstaryt(a)gmail.com
Distribution: ---
Everytime I try to play fallout 4 I get a black screen, and I can't tab out or
close the process, forcing me to force power off my computer.
Linux mint 18.1 serena
Intel core i5 6400
nvidia geforce gtx 745 (Latest linux drivers)
12 gbs of ram.
wine version 2.8 staging.
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https://bugs.winehq.org/show_bug.cgi?id=44050
Bug ID: 44050
Summary: Skyrim Special Edition: No video output with
resolution at 800x500
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrew.mrolko(a)gmail.com
Distribution: ---
Created attachment 59725
--> https://bugs.winehq.org/attachment.cgi?id=59725
Log from Terminal. This is an EXT4 partition
When launching the game (from the Skyrim Launcher) the 800x500 window goes
grey, (not black) and the game freezes. However audio does play!
The only way to exit the game, is to navigate to a different desktop, and kill
the SkyrimSE.exe process. Despite the game audio playing indicating that the
application is running, the user is unable to interact with the game in any
way. (navigating the menu using only the arrow keys and audio queues like
Macgyver doesn't work)
This happens with, and without the workaround outlined in Bug 41618 which
states that the user is to launch the game using the xaudio2_7 argument.
I have attached a logfile showing 2 attempts I made to launch the game, and the
associated terminal readouts. One attempt with the xaudio2_7 argument and the
other attempt without.
To clarify, this is the workflow for launching skyrim SE:
Open Steam->Launch Skyrim Special Edition->Configure game settings in Skyrim SE
Launcher (this works!)->Click 'Play'->Game launches at resolution specified in
the Skyrim SE Launcher (This is where it fails. The game freezes at a grey
window with no audio)
Tested at 800x500 (my native resolution) (sample resolution which is the
smallest 16:10 resolution that the game supports) windowed
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https://bugs.winehq.org/show_bug.cgi?id=43980
Bug ID: 43980
Summary: Missing geometry in .hack//G.U Last Recode
Product: Wine
Version: 2.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: mailRoxas(a)gmail.com
Distribution: ---
Created attachment 59636
--> https://bugs.winehq.org/attachment.cgi?id=59636
Fragment shader with problematic discard line commented out.
Various models are not rendered correctly in .hack//G.U Last Recode.
The problematic shaders seems to have generated if branch with discard that
seems to cause this.
Attached is example of wine generated GLSL shader with problematic line
commented.
The game looks like this by default:
https://my.mixtape.moe/zcrgqq.png
And with hack applied that removes discards:
https://my.mixtape.moe/fqffup.png
I wrote this small tool to apply dump and replace opengl resources in game and
apply runtime hacks, as none of the opengl debuggers seemed to work with the
game: https://github.com/Cloudef/glinject
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #158 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59920
--> https://bugs.winehq.org/attachment.cgi?id=59920
Loading screen
One issue I've noticed is that family preview icons??? in household selection
menu/during loading screen looks corrupted, even with boolprop useshaders true.
This happens with all newly created families and some (not all) precreated
families. I am using Origin version of the game.
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https://bugs.winehq.org/show_bug.cgi?id=7425
paulo <i30817(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |i30817(a)gmail.com
--- Comment #39 from paulo <i30817(a)gmail.com> ---
I'm sorry, but someone can verify if this bug is really fixed? Cause it's
crashing without setting music to off here as soon a 'new game' is started (not
on the menu, the new game option after the intro, when you go ingame).
Turning the option off 'fixes' it, as well as winetricks directmusic.
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http://bugs.winehq.org/show_bug.cgi?id=35745
Bug ID: 35745
Summary: Proetus 8 install stops when asking for license key
Product: Wine
Version: 1.7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jozamm(a)gmail.com
Created attachment 47737
--> http://bugs.winehq.org/attachment.cgi?id=47737
Errors during proteus installation
Hi,
I am installing proteus 8.1 sp1 and the install stops when asking for the
licence key. I click on next and nothing happens.
I tried the solution of bug 35544 by installing winetricks -q w57 but it didnt
work. I am using wine 1.7.13.
The main error seems to be
fixme:wshom:ClassFactory_QueryInterface
(0x7ff0d6c8cac0)->({342d1ea0-ae25-11d1-89c5-006008c3fbfc} 0x55cee0)
fixme:wshom:WshShell3_QueryInterface Unknown iface
{fc4801a3-2ba9-11cf-a229-00aa003d7352}
fixme:wshom:WshShell3_QueryInterface Unknown iface
{719c3050-f9d3-11cf-a493-00400523a8a6}
Any help would be appreciated,
jozamm
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https://bugs.winehq.org/show_bug.cgi?id=41690
Bug ID: 41690
Summary: winegstreamer compiler warnings when building Wine
64-bit
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56086
--> https://bugs.winehq.org/attachment.cgi?id=56086
Compiler warnings for winegstreamer
When compiling the 64-bit version of wine-1.9.22-129-g906e770, I receive the
attached compiler warnings for winegstreamer.
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https://bugs.winehq.org/show_bug.cgi?id=44149
Bug ID: 44149
Summary: cant run adobe dreamweaver cc 2018
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: ankit.karan99(a)gmail.com
Distribution: ---
Created attachment 59903
--> https://bugs.winehq.org/attachment.cgi?id=59903
backtrace
I have successfully installed dreamweaver cc 2018 on wine 2.22
copied required "mfc140u.dll" in same folder as Dreamweaver.exe
but when i run dreamweaver it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=32861
Bug #: 32861
Summary: Closing Mathematica via window with main menu leads to
hang
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
At start Mathematica opens two windows: one with decoration and main menu, and
another with startup screen. On Windows when you click close button on menu
window, Mathematica quits. On Wine it just hangs.
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http://bugs.winehq.org/show_bug.cgi?id=14296
Summary: winhelp: Extraneous flashing cursor/caret
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Wine winhelp shows a flashing cursor/caret symbol when you click somewhere in
the text. Windows winhelp does not do that. That behaviour may be desired, e.g.
it makes selecting text using the keyboard possible. However...
Click in a page so the cursor is shown, then click on a link to go to another
page. A flashing cursor is present at the top left, even before you click in
the page.
On some help pages, the flashing cursor is present at the top left even before
the user clicks in the page. Also, if there is a large graphic at the top left,
the flashing cursor may appear (see cwdeluxe.hlp and click on the picture).
Windows 95 Winhelp does not allow images to be selected.
cwdeluxe.hlp is in winehelp_bugs.tar.bz2 at
http://bugs.winehq.org/attachment.cgi?id=14574
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https://bugs.winehq.org/show_bug.cgi?id=41837
Bug ID: 41837
Summary: Way of the Samurai 4 has black blocks in the main menu
without native d3dx9
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56261
--> https://bugs.winehq.org/attachment.cgi?id=56261
Wine 1.9.24 without "winetricks d3dx9"
I have a 32-bit Windows XP prefix in Wine 1.9.24 with the following overrides
installed via winetricks:
amstream
quartz
devenum
wmp9
physx
d3dcompiler_43
(These winetricks are required to even be able to start the game...)
If I do not run the command "winetricks d3dx9" then the main menu has black
blocks in the main menu.
I've tried installing the individual d3dx9 dlls ( d3dx9_36, d3dx9_26, d3dx9_43,
d3dx9_39, d3dx9_42, d3dx9_35, d3dx9_31, d3dx9_28) that are available to install
via winetricks but none of those helped.
Terminal output without "winetricks d3dx9" being ran has been attached.
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https://bugs.winehq.org/show_bug.cgi?id=43131
Bug ID: 43131
Summary: The Witcher 3: yellow filled surfaces distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58339
--> https://bugs.winehq.org/attachment.cgi?id=58339
The Witcher 3: yellow surface distortion
In The Witcher 3, there are occasional yellow filled surfaces appearing on
distant land.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=44104
Bug ID: 44104
Summary: Torchlight: rendering issue when GLSL is enabled
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/41500/Torchlight/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: f5de978a9cc658628ecd11d5c99ffdedc4908492
Distribution: ---
Created attachment 59825
--> https://bugs.winehq.org/attachment.cgi?id=59825
terminal output
The main menu appears correctly but you will observe broken rendering when you
get in the game.
As if the terrain and most of the objects (except characters, minimap, hud)
were covered with solid rectangles.
Disabling GLSL works around the problem.
Reproduced with Nvidia 387.34 and with nouveau/mesa 17.2.5.
According to my testing the problem was introduced by
commit f5de978a9cc658628ecd11d5c99ffdedc4908492
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:30 2017 +0200
wined3d: Avoid using deprecated gl_ClipVertex.
Demo version is available on Steam, you can reproduce the problem with that
(create a new character in the menu then start a new game).
wine-2.22-64-gb84ba52248
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.34
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https://bugs.winehq.org/show_bug.cgi?id=43902
Bug ID: 43902
Summary: close() on a closed fd should set errno to EBADF
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: olly(a)survex.com
Distribution: ---
Created attachment 59529
--> https://bugs.winehq.org/attachment.cgi?id=59529
Fix and regression test
Calling close() on an already closed fd should set errno to EBADF - currently
it doesn't set errno at all, which I discovered because it causes Xapian's test
suite to fail when run under wine (one testcase calls close(fd) and checks for
EBADF as a way to confirm that fd has indeed already been closed).
I've attached a patch with a fix and a regression testcase. It's against
2.0.2, but inspecting the latest code shows the bug to still be present.
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http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328
Summary: World of Tanks: Purple graphics errors
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the
disable-dynamic-vertex-buffers.patch
(https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine…).
When I play (no matter what graphics settings, no matter if fullscreen or
windowed), I get purple bars over some text elements. It's annoying ingame
because I cannot tell the difference which players are alive and which are dead
anymore. Here's a screenshot of what it looks like:
http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary
Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600
GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT]
(rev a1) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. Device 1270
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 16
Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
Region 5: I/O ports at cc00 [size=128]
[virtual] Expansion ROM at fc000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it
runs very nicely.
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https://bugs.winehq.org/show_bug.cgi?id=43116
Bug ID: 43116
Summary: Metal Slug 2 (GOG.com) can't get past the character
selection screen (needs native msvcr120.dll)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_2
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58316
--> https://bugs.winehq.org/attachment.cgi?id=58316
terminal output
Now that bug #40219 is fixed, the game can be started using the built-in
msvcr120.dll
The menu works, I can select missions, difficulty and playable characters.
The problem arises when trying to enter the game: instead of loading the first
level, the game rotates 2 screens forever and the game never loads. One of the
screens is a black and white Neo-Geo logo, the other is a white screen with
some corrupted textures on it.
This is probably a bug in built-in msvcr120.dll, because the game works
properly when using native msvcr120.dll.
Actually, the game automatically installs MSVC++ 2013, you only have to add the
override:
msvcr120=native,builtin
wine-2.9-51-g06eceb3af2 (32-bit prefix)
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https://bugs.winehq.org/show_bug.cgi?id=43932
Bug ID: 43932
Summary: Fallout 4 (Steam): Low detailed LOD exterior Meshes
are rendered Inside interior cell
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)spam.b2ag.de
Distribution: ---
There is a bug where in Fallout 4 low detailed LOD exterior meshes are rendered
inside interior cell. Screenshots of user "me." from inside the Museum in
Concord: https://imgur.com/a/v91oI
If one toggles clipping and views it from outside, than it seems there is some
artificial border which could well define which parts shouldn't get rendered. I
highlighted the border in the following screenshot. https://imgur.com/a/0xXhu
It looks like a real sharp shadow. Ground texture is the same on both sides of
the border, only lighting differs hugely. Maybe we are lacking some vertex
clipping of any form here.
One workaround is to disable LOD when inside of building by using "tll"
(ToggleLODLand) console command. It will also disable distant LOD meshes
outside of buildings. One needs to toggle it whenever entering or leaving
interior cells, which makes it a quite annoying workaround.
I was using Arch Linux Wine 2.18-staging with dsound-sleep-patch and AMD R9
280X GPU with Mesa 17.2 at time of writing.
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https://bugs.winehq.org/show_bug.cgi?id=44091
Bug ID: 44091
Summary: The Witcher: Enhanced Edition crashes during gameplay
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59807
--> https://bugs.winehq.org/attachment.cgi?id=59807
terminal output
I tested this bug with the GOG.com version of the game.
https://www.gog.com/game/the_witcher
The game loads to the menu properly, but it crashes frequently during gameplay.
Crashes occur:
- when starting a new game
- on area transitions
- when loading a previously saved game (some saved games load correctly though)
- when the Witcher enters Meditation mode (e.g. by a campfire).
The game works properly in Wine 2.22, this regression appears in the git
version.
Reverting the following commit fixes the problem for me:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
wine-2.22-47-g6f790606c0
Arch Linux x86_64
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https://bugs.winehq.org/show_bug.cgi?id=42128
Bug ID: 42128
Summary: Anime Studio Professional 8 hogs CPU after it's
closed.
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: wine-bugs(a)winehq.org
Distribution: Ubuntu
Created attachment 56668
--> https://bugs.winehq.org/attachment.cgi?id=56668
Proof that it's using up the CPU.
When I close the program, the task isn't killed, and it hogs up a cpu thread to
100%, until I kill the process.
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https://bugs.winehq.org/show_bug.cgi?id=44022
Bug ID: 44022
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
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https://bugs.winehq.org/show_bug.cgi?id=43406
Bug ID: 43406
Summary: NieR:Automata - Bloom to bright
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58749
--> https://bugs.winehq.org/attachment.cgi?id=58749
How it looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most areas of the game are to bright, especially the bloom.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 2430(windows) and 2432(linux).
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #157 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Works just fine too if I set vsm and psm to 3 through winetricks.
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Andy Clayton <q3aiml(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|q3aiml(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #163 from Igor Polyakov <iop_jr(a)yahoo.com> ---
(In reply to imre Raudsepp from comment #162)
> I dont know if this is same problem but i am using wine 2.20
> Game menus select server Player lobby, create game ..get gamelist is
> rendering extremly slow. Like 20-30 sec. U can wait game list for min. Also
> u same u have to wait to see player names and pick race after joining game
> 20 sec. All goes for replays etc.
>
>
> But otherwise game is playable once u get game going
No, this is a completely separate bug. It's bug #43011
https://bugs.winehq.org/show_bug.cgi?id=43011
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--- Comment #156 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, that's what causing the problem. I set all mentions of useshaders in
Graphics Rules to true, and the bug disappeared.
The game runs flawlessly now. No visual problems or crashes at all.
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imre Raudsepp <justfunest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |justfunest(a)gmail.com
--- Comment #162 from imre Raudsepp <justfunest(a)gmail.com> ---
I dont know if this is same problem but i am using wine 2.20
Game menus select server Player lobby, create game ..get gamelist is rendering
extremly slow. Like 20-30 sec. U can wait game list for min. Also u same u have
to wait to see player names and pick race after joining game 20 sec. All goes
for replays etc.
But otherwise game is playable once u get game going
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https://bugs.winehq.org/show_bug.cgi?id=43191
Bug ID: 43191
Summary: will not open game "Crossout"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharyb1015(a)gmail.com
Distribution: ---
Created attachment 58463
--> https://bugs.winehq.org/attachment.cgi?id=58463
will not open game because of loading error?
the game "Crossout" will not open because of a loading error i think. The game
is new so that might be a problem.
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--- Comment #155 from Peter Beutner <p.beutner(a)gmx.net> ---
(In reply to Alexandr Oleynikov from comment #149)
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
I only see these errors when shaders are disabled in the game.
try open the ingame console(ctrl+shift+c) and enter:
boolProp useShaders true
then move the camera around a bit to force things to redraw.
the game has it's own ruleset for gfx configuration (TSData/Res/Config/Graphics
Rules.sgr, which it uses to enable/disable features/workarounds based on your
gfx card vendor/card name or even just the driver version.
On recent hardware that often fails miserably (even on windows).
you can open the file and try to fix things for your card (look for section
"Apply gfx device specific workarounds"). If I understand it right it disables
shaders in general for nvidia cards, then enables it only for specific models.
check the log file(%USERPROFILE%\Documents\EA games\The Sims
2\Logs\${machine}-config.log). it will show you which settings make it in the
game in the end)
instead of editing 'Graphics Rules.sgr' you can also put the commands in
Userstartup.cheat. see here:
http://simswiki.info/wiki.php?title=Game_Help:Userstartup.cheat
also hardcoding the ps/vs shader level to 2 can be removed from the swswine's
patch i think. At least I didn't notice any graphical issues.
last note, since somebody mentioned that the results differ depending on the
patch level/expansion pack installed, this was tested with base game + seasons
expansion installed.
=== Application info ===
Name: The Sims 2 EP5
Version: 1.7.0.145
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https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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https://bugs.winehq.org/show_bug.cgi?id=44124
Bug ID: 44124
Summary: HebRech Online Update fails
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59861
--> https://bugs.winehq.org/attachment.cgi?id=59861
Console Output (wine 2.22)
Hello everyone,
I got informed by someone in the ubuntuusers.de that a programm called HebRech
can't do online updates which are mandatory to have the program running
correctly.
The application can be downloaded from the following URL which points to a
trial version:
https://www.hebrech.de/schnupperversion.html
Please note that a "winetricks dotnet46" is necessary prior to installation.
Console output and screenshot are attached.
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--- Comment #154 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, I read the whole bug report, it's unfortunate that this bug will probably
never be fixed bc it requires a lot of work, like months, but despite
incomplete implementation current patches do make it possible to run the game,
and with 2.22 it's actually very stable, it just has that graphical issue, and
it wasn't in the version Luke Horwell used in his video, so maybe it is
possible to tweak things and avoid these issues and make the game run somewhat
ok.
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Stefan Dösinger <stefan(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan(a)codeweavers.com
--- Comment #153 from Stefan Dösinger <stefan(a)codeweavers.com> ---
I don't think you'll have much luck with tweaking capabilities, as the game can
reasonably expect that the software vertex processing functionality it uses is
always available. To make this work Wine will either need Software Vertex
Shader support and have this support integrated into ProcessVertices, or it
will need an implementation of ProcessVertices that uses the hardware and reads
the results back via transform feedback. Either approach requires a lot of
work.
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--- Comment #152 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Should I do the same as was suggested before but instead of 1024 change it yo
0?
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--- Comment #151 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Oh, what exactly do I need to change for that? Just to be sure.
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--- Comment #150 from mrdeathjr28(a)yahoo.es ---
(In reply to Alexandr Oleynikov from comment #149)
> Created attachment 59864 [details]
> Terminal output from game run in patched wine 2.21-staging
>
> Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
> nvidia driver (387).
> Also, whenever a graphical issue that is seen on a previous attached
> screenshot appears, terminal starts spamming with this line:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Seems similar to indiana jones emperors tomb face error
Put vertex shaders as 0 could fix or not?
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Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #38 from Zebediah Figura <z.figura12(a)gmail.com> ---
With the shell32 DDE patches from 6778023..35d2036 this should now be fully
implemented. Please retest.
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https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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--- Comment #149 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59864
--> https://bugs.winehq.org/attachment.cgi?id=59864
Terminal output from game run in patched wine 2.21-staging
Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
nvidia driver (387).
Also, whenever a graphical issue that is seen on a previous attached screenshot
appears, terminal starts spamming with this line:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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--- Comment #148 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59863
--> https://bugs.winehq.org/attachment.cgi?id=59863
Screenshot of a game run in a patched version
Yeah, with a solution suggested in comment 147 it finally runs, but it has some
major graphical issues (see attached screenshot) with rendering characters with
Ultimate Collection 2009 version from Origin.
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legluondunet(a)free.fr <legluondunet(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legluondunet(a)free.fr
--- Comment #74 from legluondunet(a)free.fr <legluondunet(a)free.fr> ---
I can no more install gstreamer1.0-plugins-bad:i386 on Ubuntu 17.10.
--> Tom Raider VI does no more play FMV and if I install quartz it crashed.
Is there a workaround?
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http://bugs.winehq.org/show_bug.cgi?id=9466
Summary: the api status page doesn't work
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
This is what it say
Warning: mysql_num_fields(): supplied argument is not a valid MySQL result
resource in /home/winehq/opt/tools/winapi_stats.php on line 118 Warning:
mysql_fetch_array(): supplied argument is not a valid MySQL result resource in
/home/winehq/opt/tools/winapi_stats.php on line 129
last modified: Fri Aug 24 9:53:14 CDT 2007
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--- Comment #147 from Peter Beutner <p.beutner(a)gmx.net> ---
in addition to the patch from comment 124
make the following change in dlls/wined3d/wined3d_private.h
-#define WINED3D_MAX_VS_CONSTS_F 256
+#define WINED3D_MAX_VS_CONSTS_F 1024
game starts up fine after that using wine-2.22
(the demo as well)
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http://bugs.winehq.org/show_bug.cgi?id=37070
Bug ID: 37070
Summary: Missing polygons on 3D objects in Revenant
(ddraw:d3d_device7_GetClipStatus iface, clip_status
stub)
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
The isometric view is composed partly of 2D artwork and 3D animated objects and
characters. Most of the 3D objects are partially drawn to the point of becoming
invisible after a while.
Logfile is filled with :
fixme:ddraw:d3d_device7_GetClipStatus iface 0x13c940, clip_status 0x33e6e8
stub!
and also a few Depth/Stencil fixmes.
Note:
- "Disable texture blitting" must be checked in the advanced options of the
launcher, or the UI will be missing parts.
- "Enable Real Time Light" must be unchecked in the in-game options menu, or no
element other than the background and the UI will be drawn.
- Some part of the player character can be seen when he moves.
The demo specified in the download link also has this bug.
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https://bugs.winehq.org/show_bug.cgi?id=44116
Bug ID: 44116
Summary: WISO (Steuer) Sparbuch 2018: Installation fails after
online Registration
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.durst(a)googlemail.com
Distribution: ---
Created attachment 59838
--> https://bugs.winehq.org/attachment.cgi?id=59838
logfile
Installation fails when trying to login into the account. A window opens: "an
error has occured. Please try again later"
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https://bugs.winehq.org/show_bug.cgi?id=40137
Bug ID: 40137
Summary: schannel does not work
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
I tried installing the newest version of ETS2MP, Truckers MP. The ETS2 base
game works fine and plays normally. ETS2MP, however, depends on schannel, which
causes the program to not launch because schannel does not work in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44114
Bug ID: 44114
Summary: Guitar Rig 5 crashes when selecting wineasio driver
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicolo.santamaria(a)gmail.com
Distribution: ---
Created attachment 59835
--> https://bugs.winehq.org/attachment.cgi?id=59835
The crash log generated when guitar rig crashes.
Reading the guide from this link on how to use guitar rig 5 (found in the
additional comments), if I run qjackctl and then run guitar rig 5 it crashes.
Same thing if I run qjackctl after starting guitar rig 5 and then select the
asio driver, it instantly crashes.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27058
I'd like to state that the very same program if run on windows 10 x86_64 works
just fine.
Info about the system:
Arch Linux x86_64
Linux version: 4.13.16-1-hardened
CPU: Intel i7-3630QM (8) @ 3.400GHz
Memory: 1929MiB / 11905MiB
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--- Comment #146 from Fabian Maurer <dark.shadow4(a)web.de> ---
Can anyone still get it to work with wine-1.9.6 and swswine's patch?
Because I still get
> err:d3d:resource_init Out of adapter memory
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https://bugs.winehq.org/show_bug.cgi?id=44110
Bug ID: 44110
Summary: LightShot: Doesn't screenshot if wine window is not
the active clicked!
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hello,
if i want to take a LightShot and i clicked the wine window(it is active) than
all is fine. But if i am in another programm, it doesn't work. There is no
error or something else. The key is only undetected!(i hope understandable)
The link to LightShot: https://app.prntscr.com/build/setup-lightshot.exe
~Berstanio
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https://bugs.winehq.org/show_bug.cgi?id=43844
Bug ID: 43844
Summary: Skyrim can not load skse when upgrade to 2.18
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59401
--> https://bugs.winehq.org/attachment.cgi?id=59401
stdout that wine output.
After upgrade to wine-staging, skyrim can not load skse_1_9_32.dll which is
normal in 2.17.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=44096
Bug ID: 44096
Summary: Bully: Scholarship Edition has bad behaviour of
controls in desktop mode
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 59818
--> https://bugs.winehq.org/attachment.cgi?id=59818
Start meny occasionally fired while playing the game.
wine runs in desktop mode 1440x900, game in fullscreen with same resolution.
"Capture mouse in full-screen" option activated/unactivated - no matters,
results are the same.
Mouse:
1. I cant't use mouse anywhere except the wine window, even cursor not shown.
2. But inside the window mouse events also fires on the wine desktop - it can
click the Start button, activate steam window and many other things.
Keyboard:
Some keyboard events fires outside the wine window. For example pressing "Alt"
button makes ubuntu's "Run command" menu shown.
Some "err" from wine output:
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
err:ole:CoGetClassObject no class object {7d8aa343-6e63-4663-be90-6b80f66540a3}
could be created for context 0x1
err:ole:RevokeDragDrop invalid hwnd 0x501a2
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https://bugs.winehq.org/show_bug.cgi?id=43927
Bug ID: 43927
Summary: Wine crashes when running anything (when compiled with
gcc4.2, clang works)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
Created attachment 59562
--> https://bugs.winehq.org/attachment.cgi?id=59562
Backtrace when running SteamSetup.exe
This is a regression introduced in 2.17.
This commit caused it:
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 7 Sep 2017 17:31:42 +0000 (19:31 +0200)
commit 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
ntdll: Store memory views in a binary tree instead of a list.
The commit before this one doesn't have this problem.
Like I mentioned in the title, this only happens when compiling with gcc4.2,
when compiled with clang3.8 it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=43425
Bug ID: 43425
Summary: 64-bit .NET application crashes with
NullReferenceException
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tjroamer(a)gmail.com
Distribution: ---
Created attachment 58791
--> https://bugs.winehq.org/attachment.cgi?id=58791
back trace of the bug
I encountered a problem with the 64-bit .NET Framework:
My C# program is very simple:
Code:
static void Main(string[] args)
{
System.Console.WriteLine("Hello world!");
Debug.WriteLine("Debug Hello world!");
}
I installed the WINE-2.12 64-bit on CentOS 7 (3.10.0-514.21.1.el7.x86_64) and
installed the .NET Framework 4.6.1 onto it. Before installing the .NET
Framework, I removed wine-mono. I got the following error message when I tried
to run the above program:
Hello world!
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at System.Diagnostics.DiagnosticsConfiguration.Initialize()
at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize()
at System.Diagnostics.TraceInternal.InitializeSettings()
at System.Diagnostics.TraceInternal.WriteLine(String message)
at ConsoleApplication3.Program.Main(String[] args)
wine: Unhandled page fault on read access to 0x00000000 at address 0x1aa460fd
(thread 0009), starting debugger...
The problem is with the line "Debug.WriteLine(...)". However, the same
application compiled with 32-bit works well.
I found out that I got the similar error at other positions when I ran our
in-house 64-bit .NET program, even if I don't use Debug.WriteLine(...), so I
created the hello-world program to reproduce it.
My final goal is: run our 64-bit .NET application on a 64-bit WINE with .NET
Framework 4.6.1.
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https://bugs.winehq.org/show_bug.cgi?id=39955
Bug ID: 39955
Summary: Wine 1.8 crash app pCon Planner
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valentino.mannara(a)gmail.com
Distribution: ---
Created attachment 53384
--> https://bugs.winehq.org/attachment.cgi?id=53384
file crash report
pCon Planner crash app.
Link app: http://pcon-planner.com/en/download/
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--- Comment #166 from Yegor Timoshenko <yegortimoshenko(a)gmail.com> ---
Plain wine 2.11 (without staging patches on top of it) does launch, though, but
the issue still persists.
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Yegor Timoshenko <yegortimoshenko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yegortimoshenko(a)gmail.com
--- Comment #165 from Yegor Timoshenko <yegortimoshenko(a)gmail.com> ---
Still an issue in 2.0.2. In 2.11-staging Diablo just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44079
Bug ID: 44079
Summary: Starcraft Remaster lose ability to select individual
units from groups after alt+tabbing.
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brennanruthardt(a)gmail.com
Distribution: ---
Using wine-staging, version 2.21
4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64 GNU/Linux
Playing StarCraft remaster. Downloaded executable from official Blizzard site.
Installed with wine. I have also installed all optional dependencies as per
pacman -Qi wine-staging
Make a control group for units (i.e. select units, press CTRL+<number>, those
units are hotkeyed to select by pressing <number>). If you then ALT+TAB out of
the game and ALT+TAB back in you cannot select individuals from that group.
*Selecting an individual unit with the mouse then selects that entire unit's
control group, instead of the individual unit.
*Selecting the group and then clicking on an individual unit (through the UI or
clicking the unit itself) selects the entire group again, and not the
individual unit.
*Selecting the group and then shift+clicking to remove units from the group has
no effect.
I use GDM. Pressing the super key and then selecting another program, then
doing this again to return to StarCraft does not produce this behavior.
Current Workaround: Saving your game, and loading it again fixes the behavior
until you ALT+TAB again. Obviously this isn't a feasible workaround for
multiplayer games.
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Alexandr Oleynikov <sashok.olen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sashok.olen(a)gmail.com
--- Comment #145 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Bug is still present in 2.21-staging.
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https://bugs.winehq.org/show_bug.cgi?id=44068
Bug ID: 44068
Summary: Guitar Pro 7: incorrect save
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreopt(a)gmail.com
Distribution: ---
Guitar Pro 7 saves files in zipped XML. The problem is in representation of
floating point numbers: Windows version saves it in XXX.YYY format while Wine
uses XXX,YYY format. As a result - GP crashes when trying to open file saved on
Linux with Wine
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https://bugs.winehq.org/show_bug.cgi?id=44069
Bug ID: 44069
Summary: Guitar Pro 7: unable to copy-paste
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreopt(a)gmail.com
Distribution: ---
when trying to copy-paste some chunk of score, GP complains about paste fail
for some reason
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https://bugs.winehq.org/show_bug.cgi?id=40005
Bug ID: 40005
Summary: ElicaLogo doesn't show the Help Library
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
ElicaLogo is a variation of the well-known Logo programming language (the great
turtle and its graphic world).
This software was made to Windows XP enviroment and its last upgrade was at
2003.
This software comes with a very large Help Menu, which should be diplayed on a
dockable window panel. It has a lot of text and images and samples codes to
teach all about the internal ElicaLogo commands.
In Windows XP, Vista, 7 and 8, it works so fine, all the Help menu is
displayed.
In Linux (Ubuntu and Lubuntu) we can not to see any on the Help menu window.
The ElicaLogo Help Menu is on a directory with a lot of text, jpg and HTML
format files.
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