https://bugs.winehq.org/show_bug.cgi?id=41837
Bug ID: 41837
Summary: Way of the Samurai 4 has black blocks in the main menu
without native d3dx9
Product: Wine
Version: 1.9.24
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 56261
--> https://bugs.winehq.org/attachment.cgi?id=56261
Wine 1.9.24 without "winetricks d3dx9"
I have a 32-bit Windows XP prefix in Wine 1.9.24 with the following overrides
installed via winetricks:
amstream
quartz
devenum
wmp9
physx
d3dcompiler_43
(These winetricks are required to even be able to start the game...)
If I do not run the command "winetricks d3dx9" then the main menu has black
blocks in the main menu.
I've tried installing the individual d3dx9 dlls ( d3dx9_36, d3dx9_26, d3dx9_43,
d3dx9_39, d3dx9_42, d3dx9_35, d3dx9_31, d3dx9_28) that are available to install
via winetricks but none of those helped.
Terminal output without "winetricks d3dx9" being ran has been attached.
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https://bugs.winehq.org/show_bug.cgi?id=43131
Bug ID: 43131
Summary: The Witcher 3: yellow filled surfaces distortion
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58339
--> https://bugs.winehq.org/attachment.cgi?id=58339
The Witcher 3: yellow surface distortion
In The Witcher 3, there are occasional yellow filled surfaces appearing on
distant land.
See attached screenshot.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=44104
Bug ID: 44104
Summary: Torchlight: rendering issue when GLSL is enabled
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/41500/Torchlight/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: f5de978a9cc658628ecd11d5c99ffdedc4908492
Distribution: ---
Created attachment 59825
--> https://bugs.winehq.org/attachment.cgi?id=59825
terminal output
The main menu appears correctly but you will observe broken rendering when you
get in the game.
As if the terrain and most of the objects (except characters, minimap, hud)
were covered with solid rectangles.
Disabling GLSL works around the problem.
Reproduced with Nvidia 387.34 and with nouveau/mesa 17.2.5.
According to my testing the problem was introduced by
commit f5de978a9cc658628ecd11d5c99ffdedc4908492
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:30 2017 +0200
wined3d: Avoid using deprecated gl_ClipVertex.
Demo version is available on Steam, you can reproduce the problem with that
(create a new character in the menu then start a new game).
wine-2.22-64-gb84ba52248
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 387.34
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https://bugs.winehq.org/show_bug.cgi?id=43902
Bug ID: 43902
Summary: close() on a closed fd should set errno to EBADF
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: olly(a)survex.com
Distribution: ---
Created attachment 59529
--> https://bugs.winehq.org/attachment.cgi?id=59529
Fix and regression test
Calling close() on an already closed fd should set errno to EBADF - currently
it doesn't set errno at all, which I discovered because it causes Xapian's test
suite to fail when run under wine (one testcase calls close(fd) and checks for
EBADF as a way to confirm that fd has indeed already been closed).
I've attached a patch with a fix and a regression testcase. It's against
2.0.2, but inspecting the latest code shows the bug to still be present.
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http://bugs.winehq.org/show_bug.cgi?id=34328
Bug #: 34328
Summary: World of Tanks: Purple graphics errors
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JohannesBauer(a)gmx.de
CC: wine-bugs(a)winehq.org
Classification: Unclassified
I'm using wine-1.7.0 which I've patched with the
disable-dynamic-vertex-buffers.patch
(https://github.com/Pinkbyte/pinkbyte-overlay/blob/master/app-emulation/wine…).
When I play (no matter what graphics settings, no matter if fullscreen or
windowed), I get purple bars over some text elements. It's annoying ingame
because I cannot tell the difference which players are alive and which are dead
anymore. Here's a screenshot of what it looks like:
http://i.imgur.com/QFuwKqA.png
I'm on Gentoo LInux x86_64 with a Nvidia graphics cards and the proprietary
Nvidia driver:
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation G94 [GeForce 9600
GT] [10de:0622] (rev a1)
Details:
01:00.0 VGA compatible controller: NVIDIA Corporation G94 [GeForce 9600 GT]
(rev a1) (prog-if 00 [VGA controller])
Subsystem: Micro-Star International Co., Ltd. Device 1270
Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr-
Stepping- SERR- FastB2B- DisINTx-
Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort-
<MAbort- >SERR- <PERR- INTx-
Latency: 0
Interrupt: pin A routed to IRQ 16
Region 0: Memory at fd000000 (32-bit, non-prefetchable) [size=16M]
Region 1: Memory at d0000000 (64-bit, prefetchable) [size=256M]
Region 3: Memory at fa000000 (64-bit, non-prefetchable) [size=32M]
Region 5: I/O ports at cc00 [size=128]
[virtual] Expansion ROM at fc000000 [disabled] [size=512K]
Capabilities: <access denied>
Kernel driver in use: nvidia
Is there anything I could try to get rid of this problem? Other than this it
runs very nicely.
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https://bugs.winehq.org/show_bug.cgi?id=43116
Bug ID: 43116
Summary: Metal Slug 2 (GOG.com) can't get past the character
selection screen (needs native msvcr120.dll)
Product: Wine
Version: 2.9
Hardware: x86
URL: https://www.gog.com/game/metal_slug_2
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 58316
--> https://bugs.winehq.org/attachment.cgi?id=58316
terminal output
Now that bug #40219 is fixed, the game can be started using the built-in
msvcr120.dll
The menu works, I can select missions, difficulty and playable characters.
The problem arises when trying to enter the game: instead of loading the first
level, the game rotates 2 screens forever and the game never loads. One of the
screens is a black and white Neo-Geo logo, the other is a white screen with
some corrupted textures on it.
This is probably a bug in built-in msvcr120.dll, because the game works
properly when using native msvcr120.dll.
Actually, the game automatically installs MSVC++ 2013, you only have to add the
override:
msvcr120=native,builtin
wine-2.9-51-g06eceb3af2 (32-bit prefix)
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https://bugs.winehq.org/show_bug.cgi?id=43932
Bug ID: 43932
Summary: Fallout 4 (Steam): Low detailed LOD exterior Meshes
are rendered Inside interior cell
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)spam.b2ag.de
Distribution: ---
There is a bug where in Fallout 4 low detailed LOD exterior meshes are rendered
inside interior cell. Screenshots of user "me." from inside the Museum in
Concord: https://imgur.com/a/v91oI
If one toggles clipping and views it from outside, than it seems there is some
artificial border which could well define which parts shouldn't get rendered. I
highlighted the border in the following screenshot. https://imgur.com/a/0xXhu
It looks like a real sharp shadow. Ground texture is the same on both sides of
the border, only lighting differs hugely. Maybe we are lacking some vertex
clipping of any form here.
One workaround is to disable LOD when inside of building by using "tll"
(ToggleLODLand) console command. It will also disable distant LOD meshes
outside of buildings. One needs to toggle it whenever entering or leaving
interior cells, which makes it a quite annoying workaround.
I was using Arch Linux Wine 2.18-staging with dsound-sleep-patch and AMD R9
280X GPU with Mesa 17.2 at time of writing.
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https://bugs.winehq.org/show_bug.cgi?id=44091
Bug ID: 44091
Summary: The Witcher: Enhanced Edition crashes during gameplay
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: piotr(a)codeweavers.com
Regression SHA1: 67926ec8c344db4250f1e74a5943d0b8a536e950
Distribution: ---
Created attachment 59807
--> https://bugs.winehq.org/attachment.cgi?id=59807
terminal output
I tested this bug with the GOG.com version of the game.
https://www.gog.com/game/the_witcher
The game loads to the menu properly, but it crashes frequently during gameplay.
Crashes occur:
- when starting a new game
- on area transitions
- when loading a previously saved game (some saved games load correctly though)
- when the Witcher enters Meditation mode (e.g. by a campfire).
The game works properly in Wine 2.22, this regression appears in the git
version.
Reverting the following commit fixes the problem for me:
commit 67926ec8c344db4250f1e74a5943d0b8a536e950
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Nov 28 19:48:33 2017 +0100
msvcrt: Set errno when close() is called on already closed fd.
wine-2.22-47-g6f790606c0
Arch Linux x86_64
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https://bugs.winehq.org/show_bug.cgi?id=42128
Bug ID: 42128
Summary: Anime Studio Professional 8 hogs CPU after it's
closed.
Product: Wine
Version: 2.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lanfrda1(a)gmail.com
CC: wine-bugs(a)winehq.org
Distribution: Ubuntu
Created attachment 56668
--> https://bugs.winehq.org/attachment.cgi?id=56668
Proof that it's using up the CPU.
When I close the program, the task isn't killed, and it hogs up a cpu thread to
100%, until I kill the process.
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https://bugs.winehq.org/show_bug.cgi?id=44022
Bug ID: 44022
Summary: The pixel format was invalid as specified (Minecraft
Java, Soldiers of Anarchy)
Product: Wine
Version: 1.9.20
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.kz.main(a)gmail.com
OS: Android (ExaGear Windows)
Wine version: 1.9.20
Open app "Soldiers of Anarchy" - error "The pixel format was invalid as
specified"
Launch Java app "Minecraft" - error in log file
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https://bugs.winehq.org/show_bug.cgi?id=43406
Bug ID: 43406
Summary: NieR:Automata - Bloom to bright
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58749
--> https://bugs.winehq.org/attachment.cgi?id=58749
How it looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most areas of the game are to bright, especially the bloom.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 2430(windows) and 2432(linux).
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #157 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Works just fine too if I set vsm and psm to 3 through winetricks.
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Andy Clayton <q3aiml(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|q3aiml(a)gmail.com |
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https://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #163 from Igor Polyakov <iop_jr(a)yahoo.com> ---
(In reply to imre Raudsepp from comment #162)
> I dont know if this is same problem but i am using wine 2.20
> Game menus select server Player lobby, create game ..get gamelist is
> rendering extremly slow. Like 20-30 sec. U can wait game list for min. Also
> u same u have to wait to see player names and pick race after joining game
> 20 sec. All goes for replays etc.
>
>
> But otherwise game is playable once u get game going
No, this is a completely separate bug. It's bug #43011
https://bugs.winehq.org/show_bug.cgi?id=43011
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--- Comment #156 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, that's what causing the problem. I set all mentions of useshaders in
Graphics Rules to true, and the bug disappeared.
The game runs flawlessly now. No visual problems or crashes at all.
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imre Raudsepp <justfunest(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |justfunest(a)gmail.com
--- Comment #162 from imre Raudsepp <justfunest(a)gmail.com> ---
I dont know if this is same problem but i am using wine 2.20
Game menus select server Player lobby, create game ..get gamelist is rendering
extremly slow. Like 20-30 sec. U can wait game list for min. Also u same u have
to wait to see player names and pick race after joining game 20 sec. All goes
for replays etc.
But otherwise game is playable once u get game going
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https://bugs.winehq.org/show_bug.cgi?id=43191
Bug ID: 43191
Summary: will not open game "Crossout"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharyb1015(a)gmail.com
Distribution: ---
Created attachment 58463
--> https://bugs.winehq.org/attachment.cgi?id=58463
will not open game because of loading error?
the game "Crossout" will not open because of a loading error i think. The game
is new so that might be a problem.
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--- Comment #155 from Peter Beutner <p.beutner(a)gmx.net> ---
(In reply to Alexandr Oleynikov from comment #149)
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
I only see these errors when shaders are disabled in the game.
try open the ingame console(ctrl+shift+c) and enter:
boolProp useShaders true
then move the camera around a bit to force things to redraw.
the game has it's own ruleset for gfx configuration (TSData/Res/Config/Graphics
Rules.sgr, which it uses to enable/disable features/workarounds based on your
gfx card vendor/card name or even just the driver version.
On recent hardware that often fails miserably (even on windows).
you can open the file and try to fix things for your card (look for section
"Apply gfx device specific workarounds"). If I understand it right it disables
shaders in general for nvidia cards, then enables it only for specific models.
check the log file(%USERPROFILE%\Documents\EA games\The Sims
2\Logs\${machine}-config.log). it will show you which settings make it in the
game in the end)
instead of editing 'Graphics Rules.sgr' you can also put the commands in
Userstartup.cheat. see here:
http://simswiki.info/wiki.php?title=Game_Help:Userstartup.cheat
also hardcoding the ps/vs shader level to 2 can be removed from the swswine's
patch i think. At least I didn't notice any graphical issues.
last note, since somebody mentioned that the results differ depending on the
patch level/expansion pack installed, this was tested with base game + seasons
expansion installed.
=== Application info ===
Name: The Sims 2 EP5
Version: 1.7.0.145
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https://bugs.winehq.org/show_bug.cgi?id=40873
Bug ID: 40873
Summary: Gauntlet requires dcl_input_ps support
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
>From terminal output.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
dcl_input_ps.
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https://bugs.winehq.org/show_bug.cgi?id=44124
Bug ID: 44124
Summary: HebRech Online Update fails
Product: Wine
Version: 2.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 59861
--> https://bugs.winehq.org/attachment.cgi?id=59861
Console Output (wine 2.22)
Hello everyone,
I got informed by someone in the ubuntuusers.de that a programm called HebRech
can't do online updates which are mandatory to have the program running
correctly.
The application can be downloaded from the following URL which points to a
trial version:
https://www.hebrech.de/schnupperversion.html
Please note that a "winetricks dotnet46" is necessary prior to installation.
Console output and screenshot are attached.
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--- Comment #154 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Yeah, I read the whole bug report, it's unfortunate that this bug will probably
never be fixed bc it requires a lot of work, like months, but despite
incomplete implementation current patches do make it possible to run the game,
and with 2.22 it's actually very stable, it just has that graphical issue, and
it wasn't in the version Luke Horwell used in his video, so maybe it is
possible to tweak things and avoid these issues and make the game run somewhat
ok.
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Stefan Dösinger <stefan(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefan(a)codeweavers.com
--- Comment #153 from Stefan Dösinger <stefan(a)codeweavers.com> ---
I don't think you'll have much luck with tweaking capabilities, as the game can
reasonably expect that the software vertex processing functionality it uses is
always available. To make this work Wine will either need Software Vertex
Shader support and have this support integrated into ProcessVertices, or it
will need an implementation of ProcessVertices that uses the hardware and reads
the results back via transform feedback. Either approach requires a lot of
work.
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--- Comment #152 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Should I do the same as was suggested before but instead of 1024 change it yo
0?
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--- Comment #151 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Oh, what exactly do I need to change for that? Just to be sure.
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--- Comment #150 from mrdeathjr28(a)yahoo.es ---
(In reply to Alexandr Oleynikov from comment #149)
> Created attachment 59864 [details]
> Terminal output from game run in patched wine 2.21-staging
>
> Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
> nvidia driver (387).
> Also, whenever a graphical issue that is seen on a previous attached
> screenshot appears, terminal starts spamming with this line:
>
> fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
> implemented yet.
> err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
Seems similar to indiana jones emperors tomb face error
Put vertex shaders as 0 could fix or not?
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https://bugs.winehq.org/show_bug.cgi?id=9159
Zebediah Figura <z.figura12(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |z.figura12(a)gmail.com
--- Comment #38 from Zebediah Figura <z.figura12(a)gmail.com> ---
With the shell32 DDE patches from 6778023..35d2036 this should now be fully
implemented. Please retest.
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https://bugs.winehq.org/show_bug.cgi?id=39268
Bug ID: 39268
Summary: x11drv: Can't store handle for display fd
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Sometimes application suddenly quits and this message is displayed.
x11drv: Can't store handle for display fd
This happens after showing a splash screen so there is probably another
application started and whatever shows the splash screen does not check that it
started properly.
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--- Comment #149 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59864
--> https://bugs.winehq.org/attachment.cgi?id=59864
Terminal output from game run in patched wine 2.21-staging
Attaching terminal log. The game was tested in Ubuntu 16.04 with proprietary
nvidia driver (387).
Also, whenever a graphical issue that is seen on a previous attached screenshot
appears, terminal starts spamming with this line:
fixme:d3d:wined3d_device_process_vertices Output vertex declaration not
implemented yet.
err:d3d:get_flexible_vertex_size Unexpected position mask: 0x0
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--- Comment #148 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Created attachment 59863
--> https://bugs.winehq.org/attachment.cgi?id=59863
Screenshot of a game run in a patched version
Yeah, with a solution suggested in comment 147 it finally runs, but it has some
major graphical issues (see attached screenshot) with rendering characters with
Ultimate Collection 2009 version from Origin.
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legluondunet(a)free.fr <legluondunet(a)free.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |legluondunet(a)free.fr
--- Comment #74 from legluondunet(a)free.fr <legluondunet(a)free.fr> ---
I can no more install gstreamer1.0-plugins-bad:i386 on Ubuntu 17.10.
--> Tom Raider VI does no more play FMV and if I install quartz it crashed.
Is there a workaround?
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http://bugs.winehq.org/show_bug.cgi?id=9466
Summary: the api status page doesn't work
Product: WineHQ.com
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: misc-web
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bl4ck.3yed(a)gmail.com
This is what it say
Warning: mysql_num_fields(): supplied argument is not a valid MySQL result
resource in /home/winehq/opt/tools/winapi_stats.php on line 118 Warning:
mysql_fetch_array(): supplied argument is not a valid MySQL result resource in
/home/winehq/opt/tools/winapi_stats.php on line 129
last modified: Fri Aug 24 9:53:14 CDT 2007
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--- Comment #147 from Peter Beutner <p.beutner(a)gmx.net> ---
in addition to the patch from comment 124
make the following change in dlls/wined3d/wined3d_private.h
-#define WINED3D_MAX_VS_CONSTS_F 256
+#define WINED3D_MAX_VS_CONSTS_F 1024
game starts up fine after that using wine-2.22
(the demo as well)
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http://bugs.winehq.org/show_bug.cgi?id=37070
Bug ID: 37070
Summary: Missing polygons on 3D objects in Revenant
(ddraw:d3d_device7_GetClipStatus iface, clip_status
stub)
Product: Wine
Version: 1.7.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
The isometric view is composed partly of 2D artwork and 3D animated objects and
characters. Most of the 3D objects are partially drawn to the point of becoming
invisible after a while.
Logfile is filled with :
fixme:ddraw:d3d_device7_GetClipStatus iface 0x13c940, clip_status 0x33e6e8
stub!
and also a few Depth/Stencil fixmes.
Note:
- "Disable texture blitting" must be checked in the advanced options of the
launcher, or the UI will be missing parts.
- "Enable Real Time Light" must be unchecked in the in-game options menu, or no
element other than the background and the UI will be drawn.
- Some part of the player character can be seen when he moves.
The demo specified in the download link also has this bug.
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https://bugs.winehq.org/show_bug.cgi?id=44116
Bug ID: 44116
Summary: WISO (Steuer) Sparbuch 2018: Installation fails after
online Registration
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oliver.durst(a)googlemail.com
Distribution: ---
Created attachment 59838
--> https://bugs.winehq.org/attachment.cgi?id=59838
logfile
Installation fails when trying to login into the account. A window opens: "an
error has occured. Please try again later"
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https://bugs.winehq.org/show_bug.cgi?id=40137
Bug ID: 40137
Summary: schannel does not work
Product: Wine
Version: 1.9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
I tried installing the newest version of ETS2MP, Truckers MP. The ETS2 base
game works fine and plays normally. ETS2MP, however, depends on schannel, which
causes the program to not launch because schannel does not work in Wine.
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https://bugs.winehq.org/show_bug.cgi?id=44114
Bug ID: 44114
Summary: Guitar Rig 5 crashes when selecting wineasio driver
Product: Wine
Version: 2.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicolo.santamaria(a)gmail.com
Distribution: ---
Created attachment 59835
--> https://bugs.winehq.org/attachment.cgi?id=59835
The crash log generated when guitar rig crashes.
Reading the guide from this link on how to use guitar rig 5 (found in the
additional comments), if I run qjackctl and then run guitar rig 5 it crashes.
Same thing if I run qjackctl after starting guitar rig 5 and then select the
asio driver, it instantly crashes.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=27058
I'd like to state that the very same program if run on windows 10 x86_64 works
just fine.
Info about the system:
Arch Linux x86_64
Linux version: 4.13.16-1-hardened
CPU: Intel i7-3630QM (8) @ 3.400GHz
Memory: 1929MiB / 11905MiB
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--- Comment #146 from Fabian Maurer <dark.shadow4(a)web.de> ---
Can anyone still get it to work with wine-1.9.6 and swswine's patch?
Because I still get
> err:d3d:resource_init Out of adapter memory
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https://bugs.winehq.org/show_bug.cgi?id=44110
Bug ID: 44110
Summary: LightShot: Doesn't screenshot if wine window is not
the active clicked!
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian_grunwald(a)web.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Hello,
if i want to take a LightShot and i clicked the wine window(it is active) than
all is fine. But if i am in another programm, it doesn't work. There is no
error or something else. The key is only undetected!(i hope understandable)
The link to LightShot: https://app.prntscr.com/build/setup-lightshot.exe
~Berstanio
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https://bugs.winehq.org/show_bug.cgi?id=43844
Bug ID: 43844
Summary: Skyrim can not load skse when upgrade to 2.18
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59401
--> https://bugs.winehq.org/attachment.cgi?id=59401
stdout that wine output.
After upgrade to wine-staging, skyrim can not load skse_1_9_32.dll which is
normal in 2.17.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=44096
Bug ID: 44096
Summary: Bully: Scholarship Edition has bad behaviour of
controls in desktop mode
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: inferrna(a)gmail.com
Distribution: ---
Created attachment 59818
--> https://bugs.winehq.org/attachment.cgi?id=59818
Start meny occasionally fired while playing the game.
wine runs in desktop mode 1440x900, game in fullscreen with same resolution.
"Capture mouse in full-screen" option activated/unactivated - no matters,
results are the same.
Mouse:
1. I cant't use mouse anywhere except the wine window, even cursor not shown.
2. But inside the window mouse events also fires on the wine desktop - it can
click the Start button, activate steam window and many other things.
Keyboard:
Some keyboard events fires outside the wine window. For example pressing "Alt"
button makes ubuntu's "Run command" menu shown.
Some "err" from wine output:
err:ole:CoGetClassObject class {7d8aa343-6e63-4663-be90-6b80f66540a3} not
registered
err:ole:CoGetClassObject no class object {7d8aa343-6e63-4663-be90-6b80f66540a3}
could be created for context 0x1
err:ole:RevokeDragDrop invalid hwnd 0x501a2
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https://bugs.winehq.org/show_bug.cgi?id=43927
Bug ID: 43927
Summary: Wine crashes when running anything (when compiled with
gcc4.2, clang works)
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
Created attachment 59562
--> https://bugs.winehq.org/attachment.cgi?id=59562
Backtrace when running SteamSetup.exe
This is a regression introduced in 2.17.
This commit caused it:
author Alexandre Julliard <julliard(a)winehq.org>
Thu, 7 Sep 2017 17:31:42 +0000 (19:31 +0200)
commit 2967e3efb6cb83decfa75e5d2e1d9e7da44130c7
ntdll: Store memory views in a binary tree instead of a list.
The commit before this one doesn't have this problem.
Like I mentioned in the title, this only happens when compiling with gcc4.2,
when compiled with clang3.8 it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=43425
Bug ID: 43425
Summary: 64-bit .NET application crashes with
NullReferenceException
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: tjroamer(a)gmail.com
Distribution: ---
Created attachment 58791
--> https://bugs.winehq.org/attachment.cgi?id=58791
back trace of the bug
I encountered a problem with the 64-bit .NET Framework:
My C# program is very simple:
Code:
static void Main(string[] args)
{
System.Console.WriteLine("Hello world!");
Debug.WriteLine("Debug Hello world!");
}
I installed the WINE-2.12 64-bit on CentOS 7 (3.10.0-514.21.1.el7.x86_64) and
installed the .NET Framework 4.6.1 onto it. Before installing the .NET
Framework, I removed wine-mono. I got the following error message when I tried
to run the above program:
Hello world!
Unhandled Exception: System.NullReferenceException: Object reference not set to
an instance of an object.
at System.Diagnostics.DiagnosticsConfiguration.Initialize()
at System.Diagnostics.DiagnosticsConfiguration.get_IndentSize()
at System.Diagnostics.TraceInternal.InitializeSettings()
at System.Diagnostics.TraceInternal.WriteLine(String message)
at ConsoleApplication3.Program.Main(String[] args)
wine: Unhandled page fault on read access to 0x00000000 at address 0x1aa460fd
(thread 0009), starting debugger...
The problem is with the line "Debug.WriteLine(...)". However, the same
application compiled with 32-bit works well.
I found out that I got the similar error at other positions when I ran our
in-house 64-bit .NET program, even if I don't use Debug.WriteLine(...), so I
created the hello-world program to reproduce it.
My final goal is: run our 64-bit .NET application on a 64-bit WINE with .NET
Framework 4.6.1.
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https://bugs.winehq.org/show_bug.cgi?id=39955
Bug ID: 39955
Summary: Wine 1.8 crash app pCon Planner
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: valentino.mannara(a)gmail.com
Distribution: ---
Created attachment 53384
--> https://bugs.winehq.org/attachment.cgi?id=53384
file crash report
pCon Planner crash app.
Link app: http://pcon-planner.com/en/download/
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https://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #166 from Yegor Timoshenko <yegortimoshenko(a)gmail.com> ---
Plain wine 2.11 (without staging patches on top of it) does launch, though, but
the issue still persists.
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Yegor Timoshenko <yegortimoshenko(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |yegortimoshenko(a)gmail.com
--- Comment #165 from Yegor Timoshenko <yegortimoshenko(a)gmail.com> ---
Still an issue in 2.0.2. In 2.11-staging Diablo just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44079
Bug ID: 44079
Summary: Starcraft Remaster lose ability to select individual
units from groups after alt+tabbing.
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brennanruthardt(a)gmail.com
Distribution: ---
Using wine-staging, version 2.21
4.13.12-1-ARCH #1 SMP PREEMPT Wed Nov 8 11:54:06 CET 2017 x86_64 GNU/Linux
Playing StarCraft remaster. Downloaded executable from official Blizzard site.
Installed with wine. I have also installed all optional dependencies as per
pacman -Qi wine-staging
Make a control group for units (i.e. select units, press CTRL+<number>, those
units are hotkeyed to select by pressing <number>). If you then ALT+TAB out of
the game and ALT+TAB back in you cannot select individuals from that group.
*Selecting an individual unit with the mouse then selects that entire unit's
control group, instead of the individual unit.
*Selecting the group and then clicking on an individual unit (through the UI or
clicking the unit itself) selects the entire group again, and not the
individual unit.
*Selecting the group and then shift+clicking to remove units from the group has
no effect.
I use GDM. Pressing the super key and then selecting another program, then
doing this again to return to StarCraft does not produce this behavior.
Current Workaround: Saving your game, and loading it again fixes the behavior
until you ALT+TAB again. Obviously this isn't a feasible workaround for
multiplayer games.
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Alexandr Oleynikov <sashok.olen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sashok.olen(a)gmail.com
--- Comment #145 from Alexandr Oleynikov <sashok.olen(a)gmail.com> ---
Bug is still present in 2.21-staging.
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https://bugs.winehq.org/show_bug.cgi?id=44068
Bug ID: 44068
Summary: Guitar Pro 7: incorrect save
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreopt(a)gmail.com
Distribution: ---
Guitar Pro 7 saves files in zipped XML. The problem is in representation of
floating point numbers: Windows version saves it in XXX.YYY format while Wine
uses XXX,YYY format. As a result - GP crashes when trying to open file saved on
Linux with Wine
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https://bugs.winehq.org/show_bug.cgi?id=44069
Bug ID: 44069
Summary: Guitar Pro 7: unable to copy-paste
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kreopt(a)gmail.com
Distribution: ---
when trying to copy-paste some chunk of score, GP complains about paste fail
for some reason
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https://bugs.winehq.org/show_bug.cgi?id=40005
Bug ID: 40005
Summary: ElicaLogo doesn't show the Help Library
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jotape1960(a)yahoo.com
Distribution: ---
ElicaLogo is a variation of the well-known Logo programming language (the great
turtle and its graphic world).
This software was made to Windows XP enviroment and its last upgrade was at
2003.
This software comes with a very large Help Menu, which should be diplayed on a
dockable window panel. It has a lot of text and images and samples codes to
teach all about the internal ElicaLogo commands.
In Windows XP, Vista, 7 and 8, it works so fine, all the Help menu is
displayed.
In Linux (Ubuntu and Lubuntu) we can not to see any on the Help menu window.
The ElicaLogo Help Menu is on a directory with a lot of text, jpg and HTML
format files.
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https://bugs.winehq.org/show_bug.cgi?id=43441
Bug ID: 43441
Summary: NVAPI unimplemented functions
Product: Wine-staging
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: byi5000(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Since the staging part of wine just started working on the nvapi, i have
"collected" more common nvapi calls. In this case none of the reported
functions are breaking, but asked for by games.
Rise of the Tomb Raider and Tomb Raider 2013:
fixme:nvapi:unimplemented_stub function 0xdc6dc8d3 is unimplemented!
Spintires:
fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
Beamng.Drive:
fixme:nvapi:unimplemented_stub function 0x694d52e is unimplemented!
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https://bugs.winehq.org/show_bug.cgi?id=43965
Bug ID: 43965
Summary: Project ERROR: Cannot run compiler 'g++'. Maybe you
forgot to setup the environment?
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
I have copied Qt 5.9.1 to my wine and put it into the PATH, I have this bug:
wine qmake
fixme:file:FindFirstFileExW flags not implemented 0x00000002
Project ERROR: Cannot run compiler 'g++'. Maybe you forgot to setup the
environment?
g++ is well detected:
wine g++
g++.exe: fatal error: no input files
compilation terminated.
* same problem with official and compiled with mingw version
* no problem with full windows into qemu
Cheers.
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https://bugs.winehq.org/show_bug.cgi?id=44006
Bug ID: 44006
Summary: Can't use valgrind with wine-staging (works with
vanilla wine)
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, valgrind
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
While looking at https://github.com/Winetricks/winetricks/issues/810, I noticed
that wine-staging has some memory corruption in msxml3 that does not occur
under wine. I tried running the dotnet35sp1 installer under valgrind, which
quickly crashed.
I then ran a more simple test (scripts/suppressions at
https://github.com/austin987/wine-valgrind-scripts)
$ . vg-wrapper.sh
$ wine start /min winemine
$ valgrind wine notepad
works fine, only output is:
austin@austin2:~$ valgrind wine notepad
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
If I try the same under wine-staging, however:
$ . vg-wrapper.sh
$ wine-staging start /min winemine
$ valgrind wine-staging notepad
I get a nastly valgrind crash:
austin@austin2:~$ valgrind wine-staging notepad
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
valgrind: m_debuginfo/debuginfo.c:551 (check_CFSI_related_invariants):
Assertion 'cfsi_fits' failed.
host stacktrace:
==9003== at 0x58039CF7: show_sched_status_wrk (m_libcassert.c:355)
==9003== by 0x58039E01: report_and_quit (m_libcassert.c:426)
==9003== by 0x58039EE3: vgPlain_assert_fail (m_libcassert.c:492)
==9003== by 0x5806855E: check_CFSI_related_invariants (debuginfo.c:551)
==9003== by 0x5806855E: di_notify_ACHIEVE_ACCEPT_STATE (debuginfo.c:766)
==9003== by 0x5806855E: vgPlain_di_notify_mmap (debuginfo.c:1063)
==9003== by 0x58090184: vgModuleLocal_generic_PRE_sys_mmap
(syswrap-generic.c:2388)
==9003== by 0x580C199A: vgSysWrap_x86_linux_sys_mmap2_before
(syswrap-x86-linux.c:989)
==9003== by 0x5808D022: vgPlain_client_syscall (syswrap-main.c:1857)
==9003== by 0x58089E90: handle_syscall (scheduler.c:1126)
==9003== by 0x5808B5C6: vgPlain_scheduler (scheduler.c:1443)
==9003== by 0x58099223: thread_wrapper (syswrap-linux.c:103)
==9003== by 0x58099223: run_a_thread_NORETURN (syswrap-linux.c:156)
sched status:
running_tid=1
Thread 1: status = VgTs_Runnable (lwpid 9003)
==9003== at 0x4018F10: mmap (mmap.c:32)
==9003== by 0x4006806: _dl_map_segments (dl-map-segments.h:90)
==9003== by 0x4006806: _dl_map_object_from_fd (dl-load.c:1183)
==9003== by 0x4008A19: _dl_map_object (dl-load.c:2199)
==9003== by 0x40138B7: dl_open_worker (dl-open.c:226)
==9003== by 0x43B09C6: _dl_catch_error (dl-error-skeleton.c:198)
==9003== by 0x40133A1: _dl_open (dl-open.c:649)
==9003== by 0x4447C72: dlopen_doit (dlopen.c:66)
==9003== by 0x43B09C6: _dl_catch_error (dl-error-skeleton.c:198)
==9003== by 0x44484B1: _dlerror_run (dlerror.c:163)
==9003== by 0x4447D2D: dlopen@@GLIBC_2.1 (dlopen.c:87)
==9003== by 0x404522E: wine_dlopen (loader.c:1051)
==9003== by 0x40458F5: wine_init (loader.c:977)
==9003== by 0x7C000C01: main (in /usr/lib64/wine-staging-2.17/bin/wine)
Note: see also the FAQ in the source distribution.
It contains workarounds to several common problems.
In particular, if Valgrind aborted or crashed after
identifying problems in your program, there's a good chance
that fixing those problems will prevent Valgrind aborting or
crashing, especially if it happened in m_mallocfree.c.
If that doesn't help, please report this bug to: www.valgrind.org
In the bug report, send all the above text, the valgrind
version, and what OS and version you are using. Thanks.
Note, I only had wine-staging 2.17 installed, I can retest in 2.20 if needed. I
havne't filed a valgrind bug, as it seems more likely to be a staging bug, but
I can file one upstream if needed.
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https://bugs.winehq.org/show_bug.cgi?id=43946
Bug ID: 43946
Summary: wineboot crashes with stack smashing on aarch64
Product: Wine
Version: 2.19
Hardware: aarch64
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: loader
Assignee: nerv(a)dawncrow.de
Reporter: austinenglish(a)gmail.com
Regression SHA1: 27e92e550c2b86d5ebd4966926c1fcde03838dcc
Distribution: Ubuntu
austin@gcc116:~/wine-git$ rm -rf ~/.wine ; ./wine wineboot
wine: created the configuration directory '/home/austin/.wine'
*** stack smashing detected ***: C:\windows\system32\rundll32.exe terminated
wine: Assertion failed at address 0x7f966f6af8 (thread 0010), starting
debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 15 100") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
fixme:seh:RtlUnwind Not implemented on ARM64
err:winediag:nodrv_CreateWindow Application tried to create a window, but no
driver could be loaded.
err:winediag:nodrv_CreateWindow Make sure that your X server is running and
that $DISPLAY is set correctly.
*** stack smashing detected ***: C:\windows\syswow64\rundll32.exe terminated
wine: Assertion failed at address 0x7fa289caf8 (thread 0016), starting
debugger...
err:seh:start_debugger Couldn't start debugger ("winedbg --auto 21 56") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
fixme:seh:RtlUnwind Not implemented on ARM64
wine: configuration in '/home/austin/.wine' has been updated.
Noticed on GCC Compiler farm machine.
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https://bugs.winehq.org/show_bug.cgi?id=43332
Bug ID: 43332
Summary: rsaenh: Warning and notes while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: rsaenh
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
rsaenh.c: In function ‘create_container_key.constprop’:
rsaenh.c:156:23: warning: ‘%s’ directive writing up to 259 bytes into a region
of size 235 [-Wformat-overflow=]
#define RSAENH_REGKEY "Software\\Wine\\Crypto\\RSA\\%s"
^
rsaenh.c:156:23: note: in definition of macro ‘RSAENH_REGKEY’
#define RSAENH_REGKEY "Software\\Wine\\Crypto\\RSA\\%s"
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rsaenh.c:1102:5: note: ‘sprintf’ output between 26 and 285 bytes into a
destination of size 260
sprintf(szRSABase, RSAENH_REGKEY, pKeyContainer->szName);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=44037
Bug ID: 44037
Summary: Bricscad v17 crashes on startup
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tolikk91(a)yandex.ru
Distribution: ---
Created attachment 59703
--> https://bugs.winehq.org/attachment.cgi?id=59703
console output
Bricscad v17.2.08 crashes on startup
Maybe this is due to a flaw in the ADVAPI32.dll component
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https://bugs.winehq.org/show_bug.cgi?id=43333
Bug ID: 43333
Summary: shell32: Warning and notes while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
In file included from ../../include/windef.h:266:0,
from shfldr_fs.c:35:
shfldr_fs.c: In function ‘ISFHelper_fnCopyItems’:
../../include/winnt.h:5438:44: warning: ‘memset’ used with length equal to
number of elements without multiplication by element size [-Wmemset-elt-size]
#define RtlZeroMemory(Destination, Length) memset((Destination),0,(Length))
^
../../include/winbase.h:2790:24: note: in expansion of macro ‘RtlZeroMemory’
#define ZeroMemory RtlZeroMemory
^~~~~~~~~~~~~
shfldr_fs.c:1318:13: note: in expansion of macro ‘ZeroMemory’
ZeroMemory(wszDstPath, MAX_PATH+1);
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=43335
Bug ID: 43335
Summary: wintrust: Warning and note while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
asn.c: In function ‘CRYPT_AsnDecodeOidIgnoreTag’:
asn.c:1847:50: warning: ‘snprintf’ output may be truncated before the last
format character [-Wformat-truncation=]
snprintf(firstTwo, sizeof(firstTwo), "%d.%d",
^~~~~~~
asn.c:1847:13: note: ‘snprintf’ output between 4 and 7 bytes into a destination
of size 6
snprintf(firstTwo, sizeof(firstTwo), "%d.%d",
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pbEncoded[1 + lenBytes] / 40,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pbEncoded[1 + lenBytes] - (pbEncoded[1 + lenBytes] / 40)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* 40);
~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=43336
Bug ID: 43336
Summary: propsys: Warning and notes while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: propsys
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
propvar.c: In function ‘PropVariantChangeType’:
propvar.c:61:23: warning: ‘.’ directive output may be truncated writing 1 byte
into a region of size between 0 and 16 [-Wformat-truncation=]
format,
^~~~~~
propvar.c:61:23: note: directive argument in the range [0, 65535]
propvar.c:60:13: note: ‘snprintf’ output between 24 and 42 bytes into a
destination of size 35
snprintf( ppropvarDest->u.pszVal, sizeof(format),
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
format,
~~~~~~~
time.wYear, time.wMonth, time.wDay,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
time.wHour, time.wMinute, time.wSecond,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
time.wMilliseconds );
~~~~~~~~~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=44060
Bug ID: 44060
Summary: DirectX 10 not running DirectX 8
Product: Wine
Version: 2.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: techno197(a)hotmail.com
Created attachment 59771
--> https://bugs.winehq.org/attachment.cgi?id=59771
Call for DirectX 8 implication
So I'm trying to run a specialized program that my work used to have on PC's.
Company was bought out and everyone was given a Mac. Some people kept there
PC's for the program. But those PC's are desktops and not laptops like the
Mac's are. I can install the program with no problems. When I run the program
it says that Vista machines run DirectX 10 and can not install DirectX 8. The
program continues to run. When I get a certain point to load data, it uses
DirectX for visualizations, no way around it. It then completely crashes.
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https://bugs.winehq.org/show_bug.cgi?id=44023
Bug ID: 44023
Summary: Cuphead hangs at black screen
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkwingbuck13(a)gmail.com
Distribution: ---
Created attachment 59687
--> https://bugs.winehq.org/attachment.cgi?id=59687
Cuphead Log
Cuphead starts but hangs before the MDHR logo can play
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http://bugs.winehq.org/show_bug.cgi?id=16499
Summary: Adobe Photoshop CS4 crashes upon using text input tool
Product: Wine
Version: 1.1.7
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maevey(a)hotmail.com
Created an attachment (id=17921)
--> (http://bugs.winehq.org/attachment.cgi?id=17921)
Terminal output log
Photoshop installs and starts okay. All tools seem to work (after basic
testing). Clicking on the text input tool causes application to crash.
Log attached
Using Ubuntu 8.10
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https://bugs.winehq.org/show_bug.cgi?id=44057
Bug ID: 44057
Summary: Gen:Adware.Heur.aq4@1meDUAh found in msctfp.dll
Product: Wine-staging
Version: 2.21
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jghodd(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Bitdefender is reporting an adware infection in the 32-bit version of
msctfp.dll:
Object '/home/jghodd/Downloads/wine-staging2/usr/lib/wine/fakedlls/msctfp.dll'
is infected with 'Gen:Adware.Heur.aq4@1meDUAh'
Object
'/home/jghodd/Downloads/wine-staging2/wine-staging-2.21-1-i686.pkg.tar.xz=>(xz
stream)=>usr/lib/wine/fakedlls/msctfp.dll' is infected with
'Gen:Adware.Heur.aq4@1meDUAh'
I also checked v2.15, v2.19 and v2.20 and all 4 versions produce this error
when scanned by bitdefender.
I built out 2.20 and 2.21 myself (2.19 was an arch linux build) and have
checked the source code - I'm not seeing anything suspicious so I suspect it's
a false positive, but sourceforge.net uses bitdefender to check all files on
its site and my distro's repositories are located on sourceforge. This is a
problem, because sourceforge is blacklisting this package.
I can probably convince sourceforge to whitelist the package, but this will
continue to be an ongoing issue when newer versions are uploaded to the site.
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http://bugs.winehq.org/show_bug.cgi?id=37000
Bug ID: 37000
Summary: DELISprint does not run
Product: Wine
Version: 1.7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hans011(a)ib-lederer.de
Created attachment 49155
--> http://bugs.winehq.org/attachment.cgi?id=49155
Command line messages, from a run on Linux Mint Debian Ed. x64 / Mate Desktop
and Wine 1.7.15
DELISprint is an online/offline parcel check-in and label print application
from DPD, a large German parcel service. It is necessary for business
customers of DPD. You need to be a registered customer to really use it, but
it can be freely tried in demo mode. It may be freely downloaded from
http://delisprint.dpd.com/download/v5/DELISprint_Setup.exe (Ver. 5.6.7.0, 30
MB).
According to its included Help PDF it is written for Win 2000/XP, but runs also
on Win 7. It seems to make heavy use of a Jet DB and brings 30 dlls. Prior to
installation in a new WINEPREFIX it needs jet40 and mdac28 via winetricks.
With these prerequisites DELISprint_Setup.exe installs. On first start it
automatically imports quite a lot of CSV data into its DB and then seems to
work. But on exit and second start it hangs at its splash screen, the Wine
debugger window opens but remains empty.
The same happened with Wine 1.7.11 and Wine 1.6.2 on an x86 installation.
I found one old unanswered forum thread with the same problem:
http://www.winehq.org/pipermail/wine-users/2012-March/104110.html
See attached command line messages, from a run on Linux Mint Debian Ed. x64 /
Mate Desktop and Wine 1.7.15, after clicking »Close« in the debugger window and
then pressing Ctrl-C because the program didn't close.
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https://bugs.winehq.org/show_bug.cgi?id=39194
Bug ID: 39194
Summary: Crysis displays nothing but black
Product: Wine
Version: 1.7.50
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tblodt(a)icloud.com
Crysis displays nothing but black. You can hear the audio, though.
The log contains these two lines, over and over and over:
fixme:wgl:macdrv_wglSwapBuffers current context 0x17a830 doesn't match hdc
0x50046; can't swap
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 338
This bug is not present in Wine Staging, but I can't find the patch that fixed
the problem. Sometime, I'll try bisecting.
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https://bugs.winehq.org/show_bug.cgi?id=44046
Bug ID: 44046
Summary: compiler flag specific crash in XInputEnable
Product: Wine
Version: 2.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zakk(a)rsdio.com
Created attachment 59722
--> https://bugs.winehq.org/attachment.cgi?id=59722
backtrace for DoDonPachi Resurrection
Steam game "DoDonPachi Resurrection" crashes with an XInput related error at
startup. All the other games by this developer (Cave) show the same behavior.
I've managed to figure the following out:
If using the portable-devel tarballs, the problem shows up as of version
wine-2.19
If I compile from source, I can reliably recreate the problem by including -O2
in my CFLAGS. It also appears to be an issue before 2.19, I'm not sure how far
back it goes but I saw the same behavior with the wine-2.10 git tag.
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https://bugs.winehq.org/show_bug.cgi?id=44045
Bug ID: 44045
Summary: 100% Orange Juice crashing after config
Product: Wine-staging
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonicrecis(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 59719
--> https://bugs.winehq.org/attachment.cgi?id=59719
Backtrace of the debugger
100% Orange Juice is crashing after launch, but the configuration can be
displayed beforehand.
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https://bugs.winehq.org/show_bug.cgi?id=43328
Bug ID: 43328
Summary: dotnet 4.5 applications crash in
factory_get_cached_fontface
Product: Wine
Version: 2.12
Hardware: x86
URL: http://ashita.atom0s.com/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: farmboy0+winehq(a)googlemail.com
Distribution: ---
Created attachment 58670
--> https://bugs.winehq.org/attachment.cgi?id=58670
wine backtrace
One sample application which exhibits this problem can be downloaded from the
referenced url.
Step to reproduce:
1. winetricks dotnet45 to a new prefix
2. Reset windows version to Windows 7 with winecfg
3. Run the application (Ashita.exe) with wine
4. The error will occur during auto-update
Wine backtrace is added as attachment.
Stracktrace from dotnet:
Unhandled Exception: System.AccessViolationException: Attempted to read or
write protected memory. This is often an indication that other memory is
corrupt.
at MS.Internal.Text.TextInterface.Font.CreateFontFace()
at MS.Internal.Text.TextInterface.Font.AddFontFaceToCache()
at MS.Internal.Text.TextInterface.Font.GetFontFace()
at MS.Internal.FontCache.FontFaceLayoutInfo.IntMap.TryGetValues(UInt32*
pKeys, UInt32 characterCount, UInt16* pIndices)
at
System.Windows.Media.GlyphTypeface.GetGlyphMetricsAndIndicesOptimized(UInt32*
pCodepoints, Int32 characterCount, Double emSize, UInt16[] glyphIndices,
GlyphMetrics[] glyphMetrics, TextFormattingMode textFormattingMode, Boolean
isSideways)
at
System.Windows.Media.GlyphTypeface.GetGlyphMetricsOptimized(CharacterBufferRange
characters, Double emSize, UInt16[] glyphIndices, GlyphMetrics[] glyphMetrics,
TextFormattingMode textFormattingMode, Boolean isSideways)
at
System.Windows.Media.TextFormatting.TextShapeableCharacters.GetAdvanceWidthsUnshaped(Char*
characterString, Int32 characterLength, Double scalingFactor, Int32*
advanceWidthsUnshaped)
at MS.Internal.TextFormatting.LineServicesCallbacks.GetRunCharWidths(IntPtr
pols, Plsrun plsrun, LsDevice device, Char* charString, Int32 stringLength,
Int32 maxWidth, LsTFlow textFlow, Int32* charWidths, Int32& totalWidth, Int32&
stringLengthFitted)
at MS.Internal.TextFormatting.UnsafeNativeMethods.LoCreateLine(IntPtr ploc,
Int32 cp, Int32 ccpLim, Int32 durColumn, UInt32 dwLineFlags, IntPtr
pInputBreakRec, LsLInfo& plslinfo, IntPtr& pploline, Int32& maxDepth,
LsLineWidths& lineWidths)
at System.Windows.Media.TextFormatting.TextFormatterContext.CreateLine(Int32
cpFirst, Int32 lineLength, Int32 maxWidth, LineFlags lineFlags, IntPtr
previousLineBreakRecord, IntPtr& ploline, LsLInfo& plslineInfo, Int32&
maxDepth, LsLineWidths& lineWidths)
at
MS.Internal.TextFormatting.TextMetrics.FullTextLine.FormatLine(FullTextState
fullText, Int32 cpFirst, Int32 lineLength, Int32 formatWidth, Int32
finiteFormatWidth, Int32 paragraphWidth, LineFlags lineFlags,
FormattedTextSymbols collapsingSymbol)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLineInternal(TextSource
textSource, Int32 firstCharIndex, Int32 lineLength, Double paragraphWidth,
TextParagraphProperties paragraphProperties, TextLineBreak previousLineBreak,
TextRunCache textRunCache)
at MS.Internal.TextFormatting.TextFormatterImp.FormatLine(TextSource
textSource, Int32 firstCharIndex, Double paragraphWidth,
TextParagraphProperties paragraphProperties, TextLineBreak previousLineBreak,
TextRunCache textRunCache)
at MS.Internal.Text.Line.Format(Int32 dcp, Double width,
TextParagraphProperties lineProperties, TextLineBreak textLineBreak,
TextRunCache textRunCache, Boolean showParagraphEllipsis)
at System.Windows.Controls.TextBlock.MeasureOverride(Size constraint)
at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
at System.Windows.UIElement.Measure(Size availableSize)
at System.Windows.ContextLayoutManager.UpdateLayout()
at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
at System.Windows.Media.MediaContext.InvokeOnRenderCallback.DoWork()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object
resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object
resizedCompositionTarget)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at
System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object
state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean
preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg,
IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam,
IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate
callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source,
Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority
priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr
wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run(Window window)
at System.Windows.Application.Run()
at Ashita.App.Main()
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https://bugs.winehq.org/show_bug.cgi?id=39632
Bug ID: 39632
Summary: Unhandled Exception
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: josiahbecker(a)gmail.com
Created attachment 52814
--> https://bugs.winehq.org/attachment.cgi?id=52814
backtrace bug report from the failed install
Failed install of overwolf hearthstone companion. Download website =
heartharena.com/overwolf
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http://bugs.winehq.org/show_bug.cgi?id=32436
Bug #: 32436
Summary: attempting to install programs with msiexec fails
Product: Wine
Version: 1.5.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahferroin7(a)gmail.com
Classification: Unclassified
Created attachment 42793
--> http://bugs.winehq.org/attachment.cgi?id=42793
Output from `wine msiexec /a python-3.3.0.amd64.msi`
Seems to not matter what program I try to install, tested with multiple
installers, including multiple versions of Python and a couple of other free
programs. Console output from trying to install Python 3.3 is attached. If
you need more info, just let me know.
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https://bugs.winehq.org/show_bug.cgi?id=43972
Bug ID: 43972
Summary: Voicemeeter Pro: Run as Administrator
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: wintrust
Assignee: wine-bugs(a)winehq.org
Reporter: menabeshai7(a)gmail.com
Distribution: ---
Created attachment 59622
--> https://bugs.winehq.org/attachment.cgi?id=59622
tried xp/7/8/10 and wintrust works with 7. tried going around admin needed
also. tried playonlinux in terminal. last i added wine64 running in terminal.
/tmp/vbcable/ is from windows c/p.
Any windows enviroment says that Admin bug. including emulated driver
enviroment.
Unknown Error 0 (0x00000000)
Be sure to run this program in Administrator mode
(right click on Setup Program to do so)
That's word for word caps and all just in case also thought the ammount of 0's
mattered.
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https://bugs.winehq.org/show_bug.cgi?id=44025
Bug ID: 44025
Summary: A program works with X But Not with Mac Drivers
Product: Wine
Version: 2.21
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: stinga11(a)hotmail.com
Created attachment 59689
--> https://bugs.winehq.org/attachment.cgi?id=59689
LastRunX11
Im tried to run a program called Bias FX on MacOS with wine. If I try to use
the MacOS drivers the program does not open, but nevertheless if I use the X
driver The program Works flawless.
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https://bugs.winehq.org/show_bug.cgi?id=44031
Bug ID: 44031
Summary: Some apps windows blank using wine desktop
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 59695
--> https://bugs.winehq.org/attachment.cgi?id=59695
Screenshot
Running on Wayland on Ubuntu 17.10 Winefile has nothing in its content area.
Progman, Winefile and Control are blank.
Console command and Winecfg display their content.
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https://bugs.winehq.org/show_bug.cgi?id=44029
Bug ID: 44029
Summary: Window menu covers whole wine desktop
Product: Wine
Version: 2.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Running on a high DPI on Wayland (set to large fonts and DPI) and with wine
set to draw a desktop.
Clicked the window menu and the whole desktop is covered by the menu.
Moving up and down, the font appears in the right size, but the border is
massive enough to cover the whole desktop.
Video of bug - clicking the icon, then navigating options with keyboard
https://youtu.be/YedI9uafkeE
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https://bugs.winehq.org/show_bug.cgi?id=44027
Bug ID: 44027
Summary: Far Cry 2 object not successfully linked, or is not a
program object
Product: Wine
Version: 2.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shitman71(a)hotmail.com
Created attachment 59693
--> https://bugs.winehq.org/attachment.cgi?id=59693
console log
Far Cry 2 is crashing with the newest version of wine, on 2.15 it doesn't. The
earlyest version i know is wine 2.18 this happens.
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https://bugs.winehq.org/show_bug.cgi?id=44018
Bug ID: 44018
Summary: winedbg: Can't interrupt program with Ctrl-C
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: lemonsqueeze(a)gmx.com
Distribution: ---
Created attachment 59682
--> https://bugs.winehq.org/attachment.cgi?id=59682
log
Hi,
Came across this win64 program that winedbg has trouble with:
Sending a bunch of Ctrl-C displays:
^CCtrl-C: stopping debuggee
^CCtrl-C: stopping debuggee
^CCtrl-C: stopping debuggee
But we never get back to winedbg's prompt so there's no way to type commands.
Any help with this very much appreciated.
Set of files to replicate the issue can be downloaded from:
http://tinyurl.com/y6vh9yqd
Tested on Ubuntu 16.04 x86_64,
Tried both stable (2.0.3) and devel (2.0.21) wine packages from
https://dl.winehq.org/wine-builds/ubuntu
Also tried running it in wineconsole or attaching process in winedbg
from another shell, didn't help.
Log: see attachment
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https://bugs.winehq.org/show_bug.cgi?id=44021
Bug ID: 44021
Summary: LiveMaker engine fails to find font despite overrides
set up
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Going by https://github.com/xupefei/Locale-Emulator/issues/80, doesn't access
the font in question (MS Gothic) directly, yet despite its overrides being set
up correctly (HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\FontSubstitutes: both English and Japanese names), the engine
crashes unless that font is actually present in drive_c/windows/Fonts.
It might be that this can't be done as font matching/replacing takes place at
much later stage, yet would be nice if someone could verify one way or the
other.
Perhaps those names should simply hardcoded to be returned in Japanese locale,
regardless of the fonts being actually present ? Cause before Windows 10 (which
has a different Japanese font), they couldn't not be there after a proper
Japanese Windows install.
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https://bugs.winehq.org/show_bug.cgi?id=6847
Raph <raphael.droz(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |raphael.droz(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=43870
Bug ID: 43870
Summary: Crash battlefront II 2017 on launch
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59470
--> https://bugs.winehq.org/attachment.cgi?id=59470
backtrace
I wanted to take advantage of the beta to test Battlefront II with wine and the
game crash on launch.
I have this exception when the game crash:
wine: Unhandled page fault on write access to 0x7b423d00 at address 0x7b423d00
(thread 019d), starting debugger...
I have test on my laptop: MSI GE72 2QF
clean prefix, wine defaults to a 64bits prefix, with windows 7
Kernel version : Linux version 4.10.0-35-generic
graphics driver version : nvidia 375.66-ubuntu0.16.04.1 on gtx 970m
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https://bugs.winehq.org/show_bug.cgi?id=44013
Bug ID: 44013
Summary: Word 2007 doesn't have Ctrl+A and similar shortcuts by
default if default keyboard layout is not English
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 59675
--> https://bugs.winehq.org/attachment.cgi?id=59675
WINEDEBUG=keyboard outputs in default-US and default-RU cases
I have a two-language keyboard set up, like
setxkbmap -model pc104 -layout us,ru
This works normally. But if I make the default layout non-English, like
setxkbmap -model pc104 -layout ru,us
then Word 2007 loses all its shortcuts like Ctrl+C, Ctrl+V etc., only having
the alternatives like Ctrl+Insert, Shift+Insert etc. (this can be seen in e.g.
"Word Options"→"Customize"→"Customize"→"Categories:Home
Tab"→"Commands:EditCopy").
This doesn't happen with Word 2003, where the alphabetic shortcuts continue to
function well in both cases.
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https://bugs.winehq.org/show_bug.cgi?id=43576
Bug ID: 43576
Summary: unit test: Menu Highlight does not return to original
color after style applied
Product: Wine
Version: 2.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Brad.Wine1(a)amaitis.com
Distribution: ---
Created attachment 58987
--> https://bugs.winehq.org/attachment.cgi?id=58987
Image of Visual bug
winehq-devel
wine --version
wine-2.13
and
wine-2.14
Menu highlighting works without the style loaded.
After Style is loaded
Menu Highlight does not return to original color.
delphi source code is available
download unit test
http://www.ateksol.com/dev/unittest/MenuStyle.exe
sha1sum
b08eb7ad7fb0ea9164071b53dcacd117390d0913 MenuStyle.exe
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oll <oll.full001(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oll.full001(a)gmail.com
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https://bugs.winehq.org/show_bug.cgi?id=43853
Bug ID: 43853
Summary: Keepass2 fails to launch
Product: Wine
Version: 2.0.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madmedix(a)gmail.com
Distribution: ---
Created attachment 59411
--> https://bugs.winehq.org/attachment.cgi?id=59411
system generated log file
Portable Apps version, resides on seperate HDD that is also used by Win10/64.
Stock Ubuntu 17.10/64 install. Previously worked without problems until this
update (from Synaptic):
Commit Log for Tue Sep 12 22:09:27 2017
Upgraded the following packages:
bluez (5.43-0ubuntu1) to 5.43-0ubuntu1.1
bluez-obexd (5.43-0ubuntu1) to 5.43-0ubuntu1.1
file (1:5.29-3) to 1:5.29-3ubuntu0.1
flashplugin-installer (26.0.0.151ubuntu0.17.04.1) to 27.0.0.130ubuntu0.17.04.1
gnome-software-common (3.22.7-0ubuntu3.17.04.5) to 3.22.7-0ubuntu3.17.04.7
libbluetooth3 (5.43-0ubuntu1) to 5.43-0ubuntu1.1
libgd3 (2.2.4-2ubuntu0.2) to 2.2.4-2ubuntu0.3
libgd3:i386 (2.2.4-2ubuntu0.2) to 2.2.4-2ubuntu0.3
libgnutls30 (3.5.6-4ubuntu4.1) to 3.5.6-4ubuntu4.2
libgnutls30:i386 (3.5.6-4ubuntu4.1) to 3.5.6-4ubuntu4.2
liblouis-data (3.0.0-3) to 3.0.0-3ubuntu0.2
liblouis12 (3.0.0-3) to 3.0.0-3ubuntu0.2
libmagic-mgc (1:5.29-3) to 1:5.29-3ubuntu0.1
libmagic1 (1:5.29-3) to 1:5.29-3ubuntu0.1
python3-louis (3.0.0-3) to 3.0.0-3ubuntu0.2
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https://bugs.winehq.org/show_bug.cgi?id=42569
Bug ID: 42569
Summary: user32/tests/clipboard intermittent failure ("expected
freed memory")
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following error is sometimes given:
clipboard.c:1742: Test failed: expected freed mem 0x155300
This seems to affect the acer64 and f25 test machines but not the hd6800.
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https://bugs.winehq.org/show_bug.cgi?id=42568
Bug ID: 42568
Summary: user32/tests/msg.ok intermittent failure in
SendMessage from other thread
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following lines are sometimes printed when running the tests for msg.c:
msg.c:15837: Test failed: SendMessage from other thread 4: 0: the msg 0x0401
was expected, but got msg 0x0403 instead
msg.c:15837: Test failed: SendMessage from other thread 4: 1: the msg sequence
is not complete: expected 0000 - actual 0401
msg.c:15845: Test succeeded inside todo block: wrong status 00000000
msg.c:15849: Test succeeded inside todo block: SendMessage from other thread 5:
marked "todo_wine" but succeeds
This affects both of the test machines.
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https://bugs.winehq.org/show_bug.cgi?id=43750
Bug ID: 43750
Summary: USB "ttyACM0" serial port not being created
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phoenix-precision(a)gmx.co.uk
Distribution: ---
I have followed the new instructions at
https://wiki.winehq.org/Wine_User%27s_Guide#Serial_and_Parallel_Ports, to use a
Neo 7 GPS module.
I had to create the registry key HKLM\Software\Wine\Ports as it did not already
exist. I added a string value "COM1" with the data /dev/ttyACM0, ran wineserver
-k and started my application (u-center from
https://www.u-blox.com/sites/default/files/ublox-GNSS_u-center_windows_v8.2…
)
ls -l .wine/dosdevices shows the same four standard com ports as normal, no
change.
Next I deleted com1 and manually created the link to /dev/ttyACM0. When I
restarted wine the link had been replaced by the standard one again.
I also attempted to create COM5 via the registry key
HKLM\HARDWARE\DEVICEMAP\SERIALCOMM, but Wine is having none of it and deletes
it when re-started.
By starting the application and then manually creating the COM port link I am
able to use my device, so there is nothing wrong there. It is purely the
mapping of COM ports which is the problem.
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https://bugs.winehq.org/show_bug.cgi?id=37669
Bug ID: 37669
Summary: Resetting a write watch can cause memory access
violation in kernel
Product: Wine
Version: 1.7.32
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
What happens:
heavy multi-threaded network application in one thread reads/writes from/to
a socket while in another thread .net GC calls GetWriteWatch with flag
WRITE_WATCH_FLAG_RESET on a buffer which was just verified for write access
and passed by ws2_32.recv to recvmsg kernel call. While recvmsg waits for
incoming data GetWriteWatch resets write watches by clearing VPROT_WRITE
access on a buffer passed to recvmsg. That cases recvmsg to return EFAULT
which in turn leads to a .net application raising an exception and dying.
This is basically a .net garbage collector causing races in network code
which reads/writes to a buffer because reading or writing via a network
is much slower than say reading/writing a disk file, but essentially this
is a general problem with resetting a write watch while another thread
is being dealing with the affected memory range.
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https://bugs.winehq.org/show_bug.cgi?id=43405
Bug ID: 43405
Summary: NieR:Automata - Most bullets are invisible
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 58747
--> https://bugs.winehq.org/attachment.cgi?id=58747
How the minigame looks on linux
NieR:Automata is an 64Bit DX11 game on Steam. It has some rendering issues,
most standard bullets are completely invisible, both in the actual game and the
minigame.
Screenshots attached.
I made an apitrace, but unfortunately this comes at a whooping 1.4GB (543MB
compressed). If you still want it, I uploaded it here:
http://www.mediafire.com/file/me8dsk3asiuqoiw/automata.7z
I don't know if it's possible to trim apitraces at the start, but if so, please
tell me and I'll shrink it down. It's just that I can't skip those parts of the
game.
Screenshots from frame 3050(windows) and 3052(linux), but I removed the
transparency.
Using wine-2.12-staging on Arch Linux for my tests.
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https://bugs.winehq.org/show_bug.cgi?id=42863
Bug ID: 42863
Summary: winexy: Creates invalid glsl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57963
--> https://bugs.winehq.org/attachment.cgi?id=57963
Cutdown log of the error
When running winexy, via stream, the game doesn't display anything.
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https://bugs.winehq.org/show_bug.cgi?id=43952
Bug ID: 43952
Summary: kernel32/tests/console.ok fails
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
CC: alexhenrie24(a)gmail.com, fgouget(a)codeweavers.com
Distribution: ---
Consistently fails in test_ReadConsole() on Francois Gouget's test machines and
the CW1/CW2 machines, but nowhere else:
console.c:2585: Test failed: expected INVALID_FILE_SIZE, got 0
console.c:2586: Test failed: expected ERROR_INVALID_HANDLE, got -559038737
CCing Francois Gouget and Alex Henrie.
I think the current theory was that this had to do with netcat?
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https://bugs.winehq.org/show_bug.cgi?id=43273
Bug ID: 43273
Summary: The Witcher 3 freezes the system in a certain area of
the game
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: murks(a)tuxfamily.org
Distribution: ---
Created attachment 58605
--> https://bugs.winehq.org/attachment.cgi?id=58605
Savegame in Velen
System:
Ryzen 5
AMD RX 560
Arch Linux
Linux 4.11.7
MESA 17.1.4
AMDGPU 1.3.0
wine-staging 2.11
I've had great success playing The Witcher 3 using wine-staging 2.11.
I managed to play about ten hours in the area called White Orchard.
After moving on to the area called Velen I pretty soon encountered a system
freeze that is reproducible every time.
When the freeze happens the in-game music keeps playing.
I can sometimes switch to TTY1 but afterwards the system reacts to nothing and
the music stops. A hard reset is the only option. A savegame in the area where
this happens is attached.
Just turn left and run towards the cart. This freezes my system reliably.
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http://bugs.winehq.org/show_bug.cgi?id=34601
Bug #: 34601
Summary: Hydro Thunder from Midway Arcade Treasures 3 crashes
quickly after the start
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46086
--> http://bugs.winehq.org/attachment.cgi?id=46086
Hydro Thunder log+error
Hydro Thunder from Midway Arcade Treasures 3 crashes quickly after the start.
Other games from this collection work rather fine.
Tested with:
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 310)
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https://bugs.winehq.org/show_bug.cgi?id=44004
Bug ID: 44004
Summary: DyKnow wants NtQueryInformationThread
ThreadIsIoPending
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 59663
--> https://bugs.winehq.org/attachment.cgi?id=59663
NtQueryInformationThread ThreadIsIoPending wine-staging 2.20
New since wine 2.17 DyKnow now asks for NtQueryInformationThread
ThreadIsIoPending but it is not supported yet.
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https://bugs.winehq.org/show_bug.cgi?id=43782
Bug ID: 43782
Summary: DyKnow 5.4 renders blank window after launch
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonwsb(a)gmail.com
Distribution: ---
Created attachment 59295
--> https://bugs.winehq.org/attachment.cgi?id=59295
Log of running the application
I've managed to install DyKnow 5.4 in a clean 32 bit prefix using winetricks -q
dotnet35sp1. The splash screen renders properly but the application itself
appears as a black window with unstyled window decorations. I'm including a log
from wine-staging 2.17 (having csmt enabled or not does not seem to matter).
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https://bugs.winehq.org/show_bug.cgi?id=44002
Bug ID: 44002
Summary: Moto Racer 1 Gog version: gog launcher failed
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Hello,
Moto Racer strictly needs 16 bits color mode to launch.
Gog uses a launcher to bypass this requirement but it fails with wine, the game
continue to ask for 16 bits color mode.
Without this launcher it is impossible to play Moto Racer 1 on Linux.
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http://bugs.winehq.org/show_bug.cgi?id=34600
Bug #: 34600
Summary: Midway Arcade Treasures 2 crashes when loading the
menu
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs140(a)gmail.com
Classification: Unclassified
Created attachment 46084
--> http://bugs.winehq.org/attachment.cgi?id=46084
MAT2 Error
You can watch intros, but then the application crashes.
Tested with
Windows Vista (without Wine), GeForce 9600M GS--the program works fine here
Ubuntu 13.04, GeForce 9600M GS (NVIDIA driver 313)
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https://bugs.winehq.org/show_bug.cgi?id=40991
Bug ID: 40991
Summary: Accordance 11.2.2 graphical issues
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: salamanderrake(a)gmail.com
Distribution: ---
There are numerous graphical issues. Originally there were issues in rendering
the Accordance windows with wine as shown in this bug, bug 37876 , that is no
longer the issue with the newer versions but they are visible but have
rendering/layer issues.
Distro: KDE Neon ( Ubuntu 16.0.4 based )
DE: plasma5
Accordance:11.2.2
wine: 1.9.14/a71128513767d44a8f42e10895578b650061bdce downloaded from ubuntu
repos and git master.
No lib overrides.
Windows Version: WinXP as Win7 it does not render.
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https://bugs.winehq.org/show_bug.cgi?id=43975
Bug ID: 43975
Summary: Warning: failed to reserve range ... i386_set_ldt:
Invalid argument | 10.13.2 beta High Sierra
Product: Wine
Version: 2.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tspamm3r(a)gmail.com
It was working few days ago and it just stopped working.
Tried to reinstall wine-staging but even normal wine is not working.
When I try to run wine with something other than options showed after typing
wine its just crashing always with same error:
"preloader: Warning: failed to reserve range 00001000-00010000
i386_set_ldt: Invalid argument"
I reinstalled wine and winestaging and still nothing.
I am using few programs from windows (very light ones) but they are important
for me.
After running commands like: "WINEPREFIX=~/.snowman/ WINEARCH=win32 winecfg its
crashing with same error.
MacOS 10.13.2 High Sierra.
Was working 2 days ago, nothing was modified in meanwhile.
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https://bugs.winehq.org/show_bug.cgi?id=43988
Bug ID: 43988
Summary: msi: unknown file type, first eight byte: Bad EXE
format
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: kenorb(a)gmail.com
Distribution: ---
File: http://repo.scalr.net/win/latest/scalarizr_5.11.5.msi
{code}
$ WINEDEBUG=warn+all wine scalarizr_5.11.5.msi
warn:menubuilder:open_module_icon LoadLibraryExW (L"%1") failed, error 126
warn:module:load_builtin_dll failed to load .so lib for builtin
L"Z:\\Users\\user\\Downloads\\_w@rk\\scalarizr_5.11.5.msi":
dlopen(/Users/user/.wine/dosdevices/z:/Users/user/Downloads/scalarizr_5.11.5.msi,
258): no suitable image found. Did find:
/Users/user/.wine/dosdevices/z:/Users/user/Downloads/scalarizr_5.11.5.msi:
unknown file type, first eight byte
warn:module:load_dll Failed to load module
L"Z:\\Users\\user\\Downloads\\_w@rk\\scalarizr_5.11.5.msi"; status=c000007b
wine: Bad EXE format for Z:\Users\user\Downloads\scalarizr_5.11.5.msi.
{code}
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https://bugs.winehq.org/show_bug.cgi?id=43991
Bug ID: 43991
Summary: Window disappears while changing applications
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Hey,
When changing applications using ALT+TAB or using the WIN key in Gnome 3,
the window of this application disappears.
It is thus impossible to go to this application using ALT+TAB.
Gnome is running on Wayland (if that would matter).
Application name:
RW Analyze 0.4 Beta
URL:
http://www.steve-m.com/downloads/tools/rwanalyze/
$ wine --version
wine-2.19 (Staging)
$ cat /etc/fedora-release
Fedora release 26 (Twenty Six)
$ sha1sum RWAnalyze.exe
43504ea98322c97311318373050ffa33b30671ca RWAnalyze.exe
$ du -b RWAnalyze.exe
265728 RWAnalyze.exe
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https://bugs.winehq.org/show_bug.cgi?id=43985
Bug ID: 43985
Summary: I could not run my game 梦幻西游
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: yizhongwang(a)yahoo.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
I could not run my game
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https://bugs.winehq.org/show_bug.cgi?id=43986
Bug ID: 43986
Summary: Listview error in Harpoon Classics Game (2011)
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kimna(a)gmx.de
Distribution: Ubuntu
Created attachment 59643
--> https://bugs.winehq.org/attachment.cgi?id=59643
Screenshot showing listview error
Game: Harpoon Classics Commanders Edition
Game runs fine, except a nerving graphical glitch in the in-game windows
listview gadgets, clicking on "Read air" for example.
The first entry is highlighted, but unreadable. After clicking another entry
the error disappears.
See photos.
Game seems to be programmed with old version of Visual-C
Tested with wine 1.4-2.20, on different systems/installations, 32-Bit prefix,
Win95-Win10
Some fix, if possible would be nice :)
Thank you
Game demo download:
http://harpgamer.com/harpforum/index.php?/topic/3446-hce-demo-available/
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tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=43978
Bug ID: 43978
Summary: BitKinex: Crashes after starting file transfer from
SFTP
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: espiochamaeleo(a)gmail.com
Distribution: ---
Created attachment 59633
--> https://bugs.winehq.org/attachment.cgi?id=59633
backtrace from crash
Transferring files from SFTP causes crash after a short period of time. After
the crash I've been able to relaunch BitKinex, resume, and complete the
transfer without issue. This seems to affect the first launch only after a
reboot, though I've only had two instances to test this. If trying to
reproduce: SFTP/SSH > Properties (right-click menu) > Connections > Total
number of connections used by this data source > set to 50. This is the only
setting that is not default.
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https://bugs.winehq.org/show_bug.cgi?id=43976
Bug ID: 43976
Summary: S.T.A.L.K.E.R. Lost Alpha - game load hangs when set
to DirectX 11 render mode
Product: Wine
Version: 2.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
DLL Overrides:
winetricks -q d3dcompiler_43 d3dx9 d3dx10 d3dx11_42 d3dx11_43
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*d3dcompiler_43"="native"
"*d3dx9_24"="native"
"*d3dx9_25"="native"
"*d3dx9_26"="native"
"*d3dx9_27"="native"
"*d3dx9_28"="native"
"*d3dx9_29"="native"
"*d3dx9_30"="native"
"*d3dx9_31"="native"
"*d3dx9_32"="native"
"*d3dx9_33"="native"
"*d3dx9_34"="native"
"*d3dx9_35"="native"
"*d3dx9_36"="native"
"*d3dx9_37"="native"
"*d3dx9_38"="native"
"*d3dx9_39"="native"
"*d3dx9_40"="native"
"*d3dx9_41"="native"
"*d3dx9_42"="native"
"*d3dx9_43"="native"
"d3d10"="native,builtin"
"d3d11"="native,builtin"
Log captured with:
export WINEDEBUG=+wgl
wine start 'C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\XR_3DA.exe'
&>~/Logs/stalker_lost_alpha_dxgi_enabled_dx11_wgl_log.txt
Started a new game as test (no difference from loading a saved game).
Video Quality set to lowest.
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https://bugs.winehq.org/show_bug.cgi?id=43974
Bug ID: 43974
Summary: Temple of Elemental Evil: Mouse stutters in emulated
desktop
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lucianposton(a)gmail.com
Distribution: ---
When the game is run in an emulated desktop (via graphics tab in winecfg),
while moving the mouse down or right, the mouse will stutter back in the
opposite direction.
https://i.imgur.com/WnGmNgE.gif demonstrates the issue, though it's much more
obvious while using mouse because moving down or right requires about 2x the
travel distance than up or left.
wine output:
fixme:winediag:start_process Wine Staging 2.19 is a testing version containing
experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
fixme:d3d:resource_check_usage Unhandled usage flags 0x40.
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https://bugs.winehq.org/show_bug.cgi?id=4905
tokktokk <fdsfgs(a)krutt.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fdsfgs(a)krutt.org
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https://bugs.winehq.org/show_bug.cgi?id=42485
Bug ID: 42485
Summary: secur32/tests/ntlm fails with winbind 4
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The offending lines, printed three times:
ntlm.c:486: Test failed: InitializeSecurityContext set buffer size to 1904
ntlm.c:846: Test failed: Running the client returned SEC_E_INVALID_TOKEN, more
tests will fail.
This is apparently due to a change in behaviour of winbind, as pointed out
here: https://bugs.winehq.org/show_bug.cgi?id=42220#c2
This affects two of the test machines:
http://test.winehq.org/data/9eb56e25e37b4adec0d72875455ffb787238672f/index_…
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https://bugs.winehq.org/show_bug.cgi?id=7369
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |2.0.x
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https://bugs.winehq.org/show_bug.cgi?id=43801
Bug ID: 43801
Summary: Cannot open Elisa Seduce the Innkeeper's windows
version
Product: Wine
Version: 2.17
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Created attachment 59330
--> https://bugs.winehq.org/attachment.cgi?id=59330
Bug Report
It won't open on wine 2.17
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https://bugs.winehq.org/show_bug.cgi?id=43955
Bug ID: 43955
Summary: problem in installation of MS office 2013 professional
plus
Product: Wine
Version: 2.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: sunil.banskar(a)gmail.com
Distribution: ---
Created attachment 59598
--> https://bugs.winehq.org/attachment.cgi?id=59598
problem in installation of MS office 2013 professional plus in ubuntu 16.04
I Encountered the problem in installation of MS office 2013 professional plus
in ubuntu 16.04. file attached
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https://bugs.winehq.org/show_bug.cgi?id=43929
Bug ID: 43929
Summary: FATAL ERROR: wglCreateContexAttribsARB failed in DOOM
2016
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: azarus(a)posteo.net
Distribution: ---
Created attachment 59563
--> https://bugs.winehq.org/attachment.cgi?id=59563
glxinfo of my GPU (R9 Fury)
Hello, I am having issues getting DOOM 2016 to work.
This same error seems to be happening in Wolfenstein: The new order (see
#43833), but this is odd, considering other people are having no issues running
DOOM (see platinum rating).
Console log is attached, glxinfo as well.
FWIW, with this setup I'm able to play The Witcher 3 flawlessly.
What I've tried:
setting environment flags:
MESA_GL_VERSION_OVERRID=4.3COMPAT (no luck)
MESA_GLSL_VERSION_OVERRIDE=330 (no luck)
MESA_GL_VERSION_OVERRIDE=3.2COMPAT (no luck)
My software:
OS: Gentoo Linux
Wine: 2.19 with staging patches
Kernel: 4.13.9
My hardware:
CPU: Intel i5-6600K
RAM: 16 GB DDR4
GPU: AMD R9 Fury (glxinfo is in the attachments)
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https://bugs.winehq.org/show_bug.cgi?id=40010
Bug ID: 40010
Summary: WoWModelViewer: Won't Load After Install
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: siren(a)openmailbox.org
Distribution: ---
Original Download: http://wowmodelviewer.net/wordpress/?page_id=27, its a 3D
vendor program for World of Warcraft.
Downloaded. Opened in Wine. Wine ran the Install. It said completed in its GUI.
Tried to open the .exe with Wine. And Wine puts up that its processing to Load
something, but it never actually opens.
It seems integrated. I tried opening the .exe from Program Files. And from its
icon in Launcher. But no go for either.
Opening the .exe with Q4Wine shows its error as:
Exec string:
/usr/bin/env WINEPREFIX='/home/siren/.wine' WINESERVER='/usr/bin/wineserver'
WINELOADER='/usr/bin/wine' WINEDLLPATH='/usr/lib/x86_64-linux-gnu/wine/'
WINEDEBUG='-all' /bin/sh -c "cd '/home/siren/.wine/drive_c/Program Files
(x86)/WoWModelViewer/' && '/usr/bin/wine' 'wowmodelviewer.exe' 2>&1 "
Exit code:
13568
App STDOUT and STDERR output:
Searched the exit code, found this:
https://bugs.winehq.org/show_bug.cgi?id=13568, but says it was fixed in '08 for
that program :).
So i know the program isnt playing up because it had it running in Windows a
few weeks ago. Eh -.-...
Thanks for trying to help! :)
~ Siren.
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https://bugs.winehq.org/show_bug.cgi?id=43900
Bug ID: 43900
Summary: abnormal program termination
Product: Wine
Version: 2.19
Hardware: x86-64
URL: https://tn123.org/simimages/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trym(a)2.pl
Distribution: ---
The program installs correctly, while the abnormal program termination is
displayed when attempting to start the program.
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10078 0x00000000
fixme:uxtheme:BufferedPaintInit Stub ()
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"NilsMaier-SimImages":
stub
fixme:shell:SHGetImageList Unsupported image list 2 requested
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https://bugs.winehq.org/show_bug.cgi?id=43202
Bug ID: 43202
Summary: Steps involved in installing wine on aarch-64 linux
based system
Product: Wine
Version: 2.0.1
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: acnaruto2(a)gmail.com
Distribution: ---
This is the step that I found on your website. But there are some things I am
not clear about-
../configure --host=aarch64-linux-gnu host_alias=aarch64-linux-gnu
--with-wine-tools=../yourotherbuilddir/ --without-freetype --without-x
--enable-win64
What do you exactly mean by "yourotherbuilddir"?
I am building wine from source. So do you want to install the wine by normal
method first and then use this or what? Please explicitly mention the steps
before using above command line. Thank you
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https://bugs.winehq.org/show_bug.cgi?id=43950
Bug ID: 43950
Summary: Consortium: The Tower doesn't start
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 59593
--> https://bugs.winehq.org/attachment.cgi?id=59593
exclusive options
When trying to launch Consortium: The Tower, you get an error message
"GlobalShaderCache-GLSL_150.bin is missing. Your application is built to load
COOKED content...". This is a UE4 message which usually indicates that you e.g.
try to run the application with OpenGL but it's built with D3D11.
I have tried to force D3D11 with the command line argument "-d3d11". However,
this gives the error in the attachment. I don't know why it believes that there
is more than one option specified.
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https://bugs.winehq.org/show_bug.cgi?id=42280
Bug ID: 42280
Summary: mmdevapi/tests/render.ok fails (default period too
small)
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56989
--> https://bugs.winehq.org/attachment.cgi?id=56989
log with +mmdevapi
The following lines fail:
render.c:730: Test failed: Expected 10ms default period: 163265
render.c:892: Test failed: desired period 150000 too small for 163265
render.c:892: Test failed: desired period 150000 too small for 163265
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https://bugs.winehq.org/show_bug.cgi?id=43954
Bug ID: 43954
Summary: (+800) 9214167BY Quickbooks premier support Phone
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Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: xfvfdghtfgs(a)gmail.com
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
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https://bugs.winehq.org/show_bug.cgi?id=43239
Bug ID: 43239
Summary: The Witcher 3: ground is too dark in some areas
Product: Wine
Version: 2.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58545
--> https://bugs.winehq.org/attachment.cgi?id=58545
The Witcher 3: dark ground
In Velen area in the game, the ground looks too dark (almost black) which
contrasts it strongly with brighter vegetation. It looks like some lighting
issue.
See attached screenshot.
Note: sample_c_lz hack is applied, but it appears without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0
/ 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel
(git-f7f2fa8eb1)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia
hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=43158
Bug ID: 43158
Summary: The Witcher 3: dark opaque surface distortion
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 58405
--> https://bugs.winehq.org/attachment.cgi?id=58405
The Witcher 3: dark surface distortion
In some dark lit areas in The Witcher 3, there apear opaque surfaces that cut
through the whole area (they are clearly not supposed to be there). When you
pass through them and look from the other side, they are invisible.
See attached screenshot.
Note: sample_c_lz hack is applied, but they appear without it too.
Game version: GOG, 1.31.
System: Debian testing, x86_64.
Graphics: AMD RX 480: AMD POLARIS10 (DRM 3.8.0 / 4.9.0-3-amd64, LLVM 3.9.1),
Mesa 17.1.0-devel (git-af73acca2b).
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), except
Nvidia hairworks is off.
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https://bugs.winehq.org/show_bug.cgi?id=42279
Bug ID: 42279
Summary: mmdevapi/tests/capture.ok fails
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56988
--> https://bugs.winehq.org/attachment.cgi?id=56988
log with +mmdevapi
Consistently fails at this line (and with these values):
capture.c:292: Test failed: GetNextPacketSize 2646 vs. GetDevicePeriod 2880
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https://bugs.winehq.org/show_bug.cgi?id=41151
Bug ID: 41151
Summary: Crash moments after opening
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brandonandrew13(a)gmail.com
Distribution: ---
Created attachment 55367
--> https://bugs.winehq.org/attachment.cgi?id=55367
crash report
I run the oblivion launcher, and moments after starting the actual game it
crashes. ive tried running in a virtual desktop and the same exact issue.
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https://bugs.winehq.org/show_bug.cgi?id=40558
Bug ID: 40558
Summary: MarkdownPad Setup crashes during installing
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: taoky99(a)outlook.com
Distribution: ---
Created attachment 54398
--> https://bugs.winehq.org/attachment.cgi?id=54398
Error information and logs
MarkdownPad crashes when I install it (Setup.exe). My Linux distribution is
Ubuntu 16.04.
Link: http://markdownpad.com/download/markdownpad2-setup.exe
SHA1: 94c1e612e3901f45233c03a5c034aef5f7ab3420
Error information is in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=43886
Bug ID: 43886
Summary: Xenia emulator needs
api-ms-win-shcore-scaling-l1-1-1.dll
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59496
--> https://bugs.winehq.org/attachment.cgi?id=59496
Wine 2.19 terminal output
After starting, Xenia emulator shows this:
"err:module:import_dll Library api-ms-win-shcore-scaling-l1-1-1.dll (which is
needed by L"Z:\\home\\max\\Downloads\\xenia.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\max\\Downloads\\xenia.exe" failed, status c0000135"
File link:
https://ci.appveyor.com/api/buildjobs/79put6g2kb301yh3/artifacts/xenia-mast…
sha256: 39b66a0643c91c98b4f9f83b3f9a75f6d603d043004461c1439d8dddb4ecf156
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https://bugs.winehq.org/show_bug.cgi?id=41960
Bug ID: 41960
Summary: Totally Accurate Battle Simulator alpha crashes
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)rudloff.pro
Distribution: ---
I'm trying to run Totally Accurate Battle Simulator alpha
(https://s3.amazonaws.com/landfall/Totally+Accurate+Battle+Simulator.exe) but
it crashes:
Mono path[0] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Managed'
Mono path[1] =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono'
Mono config path =
'Z:/home/pierre/T├®l├®chargements/TABS/TotallyAccurateBattleSimulator_Data/Mono/etc'
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xa97d16
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https://bugs.winehq.org/show_bug.cgi?id=43236
Bug ID: 43236
Summary: F.E.A.R, Condemned: Criminal Origins have no in-game
audio
Product: Wine
Version: 2.11
Hardware: x86
URL: https://megagames.com/demos/condemned-demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winemp3.acm
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Distribution: ---
Created attachment 58543
--> https://bugs.winehq.org/attachment.cgi?id=58543
Condemned:CO audio debug log
Audio works only in the game logo intro videos, but the games are running
without audio.
Reproduced in F.E.A.R. (+expansions) and in Condemned: Criminal Origins.
Demo is available for both games.
Reverting the following commit fixes the problem:
commit ae34a0f5407ffac492e9bfb5ce5b4267183ea4c5
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Fri Jun 9 18:08:28 2017 -0500
winemp3.acm: Disallow operations encoding to MPEG.
condemned_criminal_origins_demo.exe (455 M)
sha1: 733d1f37ca9628fa5cecb6ead39c8f80227a9041
Arch Linux (64-bit)
Wine 2.11 (32-bit)
Pulseaudio 10.0
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https://bugs.winehq.org/show_bug.cgi?id=43883
Bug ID: 43883
Summary: Endless Legend - Broken in 2.18, worked in 2.17
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: woodswalben(a)gmail.com
Distribution: ---
The game Endless Legend crashes during its splash screen with
Wine-2.18-staging. Wine 2.17 and 2.17-staging both work fine with the game.
Clearly a regression. Will try with 2.19-staging when staging updated, and
then either close this if the regression has been fixed or look backwards
towards 2.17.
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https://bugs.winehq.org/show_bug.cgi?id=43920
Bug ID: 43920
Summary: Access violations during start-up of the Tina 11.0 and
Circuitmaker2000 software
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brodo(a)o2.pl
Distribution: ---
Created attachment 59544
--> https://bugs.winehq.org/attachment.cgi?id=59544
screenshot of this violation info
In 2.19 I discovered access violations at certain adresses while invoking the
mentioned software. It still works, but I do not trust it to be reliable.
The previous Wine versions worked fine.
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https://bugs.winehq.org/show_bug.cgi?id=43457
Bug ID: 43457
Summary: The First Templar - Steam Special Edition crashes in
the main menu
Product: Wine
Version: 2.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: service(a)totalplanlos.de
Distribution: ---
Created attachment 58825
--> https://bugs.winehq.org/attachment.cgi?id=58825
backtrace
After i start the original Steam version of First Templar the main menu
background picture appears and while the menu options appear the game crashes.
Disabling the Steam Overlay doesn't change anything. While a cracked version of
the game runs without any errors or crashes.
I use Mesa 17.1.5 and xorg-server 1.19.3.
My hardware:
CPU: Intel Core i7 4770K (4 x 3,7 GHz)
RAM: 24 GB DDR3 2133 MHz CL 9
Graphic card: HIS Radeon HD 7850 IceQ X Turbo
Sound card: Asus Xonar D1
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https://bugs.winehq.org/show_bug.cgi?id=43572
Bug ID: 43572
Summary: Ham Radio Deluxe: unimplemented function
ntdll.dll.RtlIpv4StringToAddressW called in 32-bit
code
Product: Wine
Version: 2.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: virtualdxs(a)gmail.com
Distribution: ---
Created attachment 58983
--> https://bugs.winehq.org/attachment.cgi?id=58983
Backtrace
Upon launching Ham Radio Deluxe 6.4.0.780, the Wine error dialog appears. See
the backtrace for more information.
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https://bugs.winehq.org/show_bug.cgi?id=43913
Bug ID: 43913
Summary: Process Hacker 3.x needs
ntdll.dll.RtlDosPathNameToNtPathName_U_WithStatus
Product: Wine
Version: 2.19
Hardware: x86
URL: https://ci.appveyor.com/project/processhacker/processh
acker2/build/3.0.5549.1022/artifacts
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: the.ideals(a)gmail.com
Distribution: ---
Created attachment 59537
--> https://bugs.winehq.org/attachment.cgi?id=59537
crash log
Tested latest available build for Process Hacker. Version 3.x will be using
Visual Studio 2017.
sha1sum processhacker-3.0.1022-bin.zip
fdd9479e2a2ca85153d679eea7b7e6fa1560e327 processhacker-3.0.1022-bin.zip
du -sh processhacker-3.0.1022-bin.zip
4.8M processhacker-3.0.1022-bin.zip
Source: https://github.com/processhacker2/processhacker
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https://bugs.winehq.org/show_bug.cgi?id=40675
Bug ID: 40675
Summary: Wine couldn't download own modules through NTLM proxy
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikhail.v.gavrilov(a)gmail.com
Distribution: ---
$ wine --version
wine-1.8.2
$ export
declare -x
DBUS_SESSION_BUS_ADDRESS="unix:abstract=/tmp/dbus-P7xDVKAEDF,guid=eefd17c47b9e1ee05e9fcc9d5742f3c0"
declare -x DESKTOP_SESSION="gnome-classic"
* * *
declare -x
http_proxy="http://east-kronospan\\edvglu:niva4x4\$\$\$@172.18.4.7:8080"
declare -x
https_proxy="http://east-kronospan\\edvglu:niva4x4\$\$\$@172.18.4.7:8080"
declare -x no_proxy="127.0.0.1,10.18.1.57"
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https://bugs.winehq.org/show_bug.cgi?id=43078
Bug ID: 43078
Summary: WINE does not call ntlm_auth even with SAMBA suite
installed and active
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mail-an-fk35(a)web.de
Distribution: ---
Created attachment 58263
--> https://bugs.winehq.org/attachment.cgi?id=58263
error message received
WINE does not call ntlm_auth even with SAMBA suite installed, active and user
account synchronized between Xubuntu 16.04 and SAMBA user DB.
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https://bugs.winehq.org/show_bug.cgi?id=38520
Bug ID: 38520
Summary: Command and Conquer fails to launch from Origin
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51388
--> https://bugs.winehq.org/attachment.cgi?id=51388
Command and Conquer Backtrace from Slackware 14.1
Hello everyone,
just to let you know that "Command and Conquer" doesn't launch using the Origin
game service. Backtrace gathered from Slackware 14.1 is attached.
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http://bugs.winehq.org/show_bug.cgi?id=33141
Bug #: 33141
Summary: Problem to start SimCity 2013
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linfo(a)afaportal.ru
Classification: Unclassified
When i start simcity 2013 in origin i crashed the game.
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https://bugs.winehq.org/show_bug.cgi?id=43666
Bug ID: 43666
Summary: PuTTY crashes if compiled with 64-bit winegcc (winegcc
defines va_list incorrectly for Win64)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59112
--> https://bugs.winehq.org/attachment.cgi?id=59112
backtrace
To reproduce this bug:
1. Clone PuTTY from https://git.tartarus.org/simon/putty.git
2. Run `./mkfiles.pl`
3. Run `make -C windows -f Makefile.mgw CC="winegcc -mno-cygwin"
COMPAT="-D__MINGW32__" RC=wrc`
4. Run `wine windows/putty.exe.so`
A backtrace is attached, but to save you some time, PuTTY is crashing in its
dupvprintf_inner function:
va_list aq;
va_copy(aq, ap);
len = vsnprintf(buf + oldlen, size, fmt, aq);
va_end(aq);
The problem is that va_list has one ABI on 32-bit Windows or Linux binaries and
another on 64-bit Windows binaries. I can work around the problem by adding
-m32 or -mabi=ms to the winegcc options. One solution might be to make winegcc
use -mabi=ms by default.
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https://bugs.winehq.org/show_bug.cgi?id=43922
Bug ID: 43922
Summary: Dys-vocal: crashes when opening sillab2XP.exe program
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielgutier(a)gmail.com
Distribution: ---
Created attachment 59550
--> https://bugs.winehq.org/attachment.cgi?id=59550
bug log created by wine
This an educative software (dyslexic people) for windows. When trying to start
it crashes (sillab2XP.exe) which seems to be a toolbox for main program.
Thanks
PS: downloaded from http://www.dyslogiciel.fr/
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https://bugs.winehq.org/show_bug.cgi?id=40739
Bug ID: 40739
Summary: Option to silently install Mono and gecko without
dialog installers
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: c_pradelli(a)yahoo.com
Distribution: ---
We execute many Services in Ubuntu server distribution (no X server or
sometimes only xvfb server).
When we execute our services for first time, Wine hangup trying to build .wine
folder due to mono and gecko installers.
So we need to kill everything and work with a broken wine prefix.
I think that Wine should use a command line dialog when is invoked from command
line or add a command line option to automatically install mono and gecko when
wine is used in servers with no X server or with xvfb server.
By the moment we workaround doing:
WINEDLLOVERRIDES="mscoree,mshtml=" wine application
But I think that is not the right solution
Regards
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https://bugs.winehq.org/show_bug.cgi?id=41716
Bug ID: 41716
Summary: appwiz.cpl should have a function to report addon info
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Wine should have a command that reports, for each addon:
* The addon name.
* The version of the addon Wine will automatically install.
* The system location where Wine will search for this version.
* The URL Wine will try to download.
* If Wine has downloaded the installer and cached it, the location of the
cached installer.
Appwiz.cpl already has a table that it uses to determine these things, so it
should be easy to dump it to a terminal.
The expected sha1 hash may also be useful, but it may confuse users of
distributions that build their own addons and have a different sha1.
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https://bugs.winehq.org/show_bug.cgi?id=38876
Bug ID: 38876
Summary: Codewright crashes when clicking on menu item
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ted.pillera(a)us.bosch.com
Distribution: ---
Created attachment 51805
--> https://bugs.winehq.org/attachment.cgi?id=51805
Bug Report
Clicking on any of the dropdown menus in CodeWright causes the program to
crash. System is Ubuntu 12.04 (see attached bug report).
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https://bugs.winehq.org/show_bug.cgi?id=43919
Bug ID: 43919
Summary: MUSHclient Infobar only displays symbol fonts.
Product: Wine
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: madcowchow_69(a)hotmail.com
Distribution: ---
The Infobar in MUSHClient does not display selected font, and defaults to
marlett.ttf, as being discussed in MUSHclient forums topics here:
https://www.mushclient.com/forum/?id=14087&page=999
Steps to reproduce:
* Download MUSHClient (Version 4.94 or 5.05):
https://www.mushclient.com/downloads/dlmushclient.htm (4.94)
http://www.gammon.com.au/forum/?id=13918 (5.05)
* Install and launch it under wine (any version, i compiled from git as below)
madcow@minbuntu:$ wine --version
wine-2.19-107-gaef2f07
* Create new world, under File -> New World, give it any name + hostname. no
need to connect to any real game.
* execute the following lua code under Game -> Immediate
Info ("Hello ")
InfoFont ("Courier", 10, 0)
Info ("World")
Results:
* the world 'World' will be displayed in Marlette instead of Courier.
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https://bugs.winehq.org/show_bug.cgi?id=43626
Bug ID: 43626
Summary: Crysis 3: Black Screens before gameplay starts,
[ENTER] needed
Product: Wine-staging
Version: 2.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jojos_band(a)gmx.net
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Crysis 3 (v1.0.1.3). When entering the tutorial or starting a campaign, screen
goes black during initialization. The "real" gameplay starts after hitting
enter, but the corresponding on screen message to please hit this button is
thus invisible.
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https://bugs.winehq.org/show_bug.cgi?id=9027
Luke Short <ekultails(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ekultails(a)gmail.com
--- Comment #63 from Luke Short <ekultails(a)gmail.com> ---
No sound and the "winetricks directmusic" fix also applies to the newer Rise of
Nations: Extended Edition found on Steam.
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https://bugs.winehq.org/show_bug.cgi?id=43909
Bug ID: 43909
Summary: Default paper size A4
Product: Wine-staging
Version: 2.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Bug: https://bugs.winehq.org/show_bug.cgi?id=21864
is back under wine-patched-staging-2.19.tar.gz
Defaults to A4 instead is (US) letter, the the default of all my printers.
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https://bugs.winehq.org/show_bug.cgi?id=43005
Bug ID: 43005
Summary: secur32/tests/ntlm.ok crashes in DeleteSecurityContext
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 58148
--> https://bugs.winehq.org/attachment.cgi?id=58148
backtrace
Backtrace attached.
This is probably due to winbind 4; however, the crash should at least be fixed.
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https://bugs.winehq.org/show_bug.cgi?id=43295
Bug ID: 43295
Summary: unimplemented function IPHLPAPI.DLL.if_nametoindex
Product: Wine
Version: 2.0.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: turkeyman(a)gmail.com
Distribution: ---
Trying to run BitLord (a torrent client). Get these errors:
fixme:wlanapi:WlanOpenHandle (1, (nil), 0x4c2e74c, 0x470a9f0) stub
wine: Call from 0x7bc527d9 to unimplemented function
IPHLPAPI.DLL.if_nametoindex, aborting
wine: Unimplemented function IPHLPAPI.DLL.if_nametoindex called at address
0x7bc527d9 (thread 002c), starting debugger...
fixme:ver:GetCurrentPackageId (0x4c2e4a4 (nil)): stub
Unhandled exception: unimplemented function IPHLPAPI.DLL.if_nametoindex called
in 32-bit code (0x7bc527d9).
Looks like it may be a simple function to implement... it'll probably call
something else on the next line though ;)
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https://bugs.winehq.org/show_bug.cgi?id=42910
Bug ID: 42910
Summary: Scrabble (Infogrames) multiplayer doesn't work (needs
IDirectPlay4::EnumConnections?)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When starting the application, a message box is displayed saying:
"CScrabble2_Application::Initialize FAILED to Initialize the Network Engine"
and subsequently, the in-game multiplayer option is greyed out.
The following console output appears immediately before the message box:
fixme:dplay:IDirectPlay4Impl_EnumConnections
(0x1591068)->((nil),0x4944b0,(nil),0x00000003): stub
which suggests that the problem may be a missing implementation of this
function.
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https://bugs.winehq.org/show_bug.cgi?id=43716
Bug ID: 43716
Summary: freetype 2.8.1 breaks Wine build during font
conversion with sfnt2fon
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
Assignee: wine-bugs(a)winehq.org
Reporter: kinodont(a)gmail.com
Distribution: ---
Distribution: Arch Linux
freetype2 2.8.1-1
wine 2.17-1
The command
`../tools/sfnt2fon/sfnt2fon -o coue1255.fon ../../wine/fonts/courier.ttf -d 128
13,1255,8`
fails with: Error: Cannot open face ../../wine/fonts/courier.ttf
The file courier.ttf exists.
The error returned by FT_New_Face is 0x8 (Invalid_Table).
Reverting this freetype commit
https://git.savannah.gnu.org/cgit/freetype/freetype2.git/commit/?id=ce36777…
fixes the issue. Only the changes in src/sfnt/sfobjs.c are relevant.
face->header.Units_Per_EM had the value 13 when displayed in gdb.
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http://bugs.winehq.org/show_bug.cgi?id=16948
Summary: tmpfile() write, seek(0) and read does not return same
data
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
ok this is tested from python (import os) so it _could_ be done a little
simpler - like... using c. didn't want to forget about it so am raising it
here.
this is the mode opening a tmpfile:
fixme:msvcrt:MSVCRT__sopen : pmode 0x1464e0 ignored
http://bugs.python.org/issue4956
$ ./python.exe -i
Python 2.5.2 (r252:60911, Jan 15 2009, 23:28:55) [gcc] on win32
Type "help", "copyright", "credits" or "license" for more information.
>>> import os
>>> f = os.tmpfile()
>>> f.name
'<tmpfile>'
>>> f.write("hello\n")
>>> f.flush()
>>> f
<open file '<tmpfile>', mode 'w+b' at 0x001B34E8>
>>> f.tell()
6L
>>> f.seek(0)
>>> f.tell()
0L
>>> f.read()
''
it's as if it's impossible to read from the tmpfile. which kinda defeats the
object of having one :)
c:\windows\temp exists but c:\windows\tmp does not.
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https://bugs.winehq.org/show_bug.cgi?id=43220
Bug ID: 43220
Summary: Adobe Premiere needs ntoskrnl.exe.KeReleaseSpinLock
Product: Wine
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: odnetnininds(a)gmail.com
Distribution: ---
KeReleaseSpinLock is a function required by Adobe Premiere Pro CS6
Info about KeReleaseSpinLock:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff553145(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=42656
Bug ID: 42656
Summary: ACDSee Pro 10 needs
msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAH
PEAU_Threadpool_chore@12@@Z
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
Using wine-git compiled a short while ago
wine: Call from 0x7b44f8a7 to unimplemented function
msvcp140.dll.?_Schedule_chore@details@Concurrency@@YAHPEAU_Threadpool_chore@12@@Z,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43097
Bug ID: 43097
Summary: WarBR: game crashes on start
Product: Wine
Version: 2.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rodrigodavy(a)gmail.com
Distribution: ---
Created attachment 58281
--> https://bugs.winehq.org/attachment.cgi?id=58281
The debug information
The game actually show the login screen but it crashes almost instantly, giving
a generic error message like "The program game.exe has found a serious problem
and needs to be closed"
I attached the debug log in the txt file
The program is from this site: http://raphaelfsilva.wixsite.com/warbr/downloads
System information:
Wine build: wine-2.9
Platform: i386 (WOW64)
Version: Windows XP
Host system: Linux
Host version: 4.11.2-1-ARCH
I am sorry if this bug report is wrong or incomplete, it's my first time
posting one of these. If I made any error, plase let me know
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https://bugs.winehq.org/show_bug.cgi?id=42940
Bug ID: 42940
Summary: WAtomic: White labels that show name of elements
hidden by GL components
Product: Wine
Version: 2.7
Hardware: x86-64
URL: http://watomic.sourceforge.net
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Now that bug 39314 is fixed with recent wine, I can start and run the game
perfectly on OS X.
However, the labels that show the name of the element are shown behind the
actual OpenGL components. When you resize the window, you can see them briefly.
However as long as you stop resizing you can see the GL components being
redrawn and the text disappear.
$ openssl sha1 WAtomic_1_2_3_257.msi
SHA1(WAtomic_1_2_3_257.msi)= 62e531f3bbfed7a9893ef49c20ff1826dffee09f
I am not sure whether this is only occurs on OSX or other systems as well.
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https://bugs.winehq.org/show_bug.cgi?id=43334
Bug ID: 43334
Summary: winealsa.drv: Warning while building (GCC 7.1.1)
Product: Wine
Version: 2.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
mmdevdrv.c: In function ‘construct_device_id’:
mmdevdrv.c:394:16: warning: ‘chunk1_len’ may be used uninitialized in this
function [-Wmaybe-uninitialized]
copied += chunk1_len;
~~~~~~~^~~~~~~~~~~~~
wine-2.12-103-g989a9dc917
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https://bugs.winehq.org/show_bug.cgi?id=43304
Bug ID: 43304
Summary: PHP crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.atanh
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58648
--> https://bugs.winehq.org/attachment.cgi?id=58648
console output
To reproduce:
1. Download and unzip PHP 7.1.7 for Windows
2. Run `wine php.exe -r 'atanh(0);'`
$ sha256sum php-7.1.7-nts-Win32-VC14-x86.zip
b7548c888bd4093ad32b1d9e44cd6b7b20b386f0bdd951ff997bece44e537ea8
php-7.1.7-nts-Win32-VC14-x86.zip
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http://bugs.winehq.org/show_bug.cgi?id=32563
Bug #: 32563
Summary: Purebasic does not display icons in toolbar which is
drawn distorted.
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christianuceda(a)yahoo.com
Classification: Unclassified
Created attachment 42970
--> http://bugs.winehq.org/attachment.cgi?id=42970
Screenshot of purebasic without the toolbar
Purebasic is a little nice basic compiler that can produce very compact
executables.
The windows version runs in Wine with just a few defects only. There is a
native Linux version, but many people use the windows version in wine to
generate win32 executables.
The toolbars in the IDE do not show any icons, the toolbar works, but the icons
are not displayed.
This problem is not the typical icons are not drawn, as the toolbar is being
stretched too.
The problem has been happening for years with older versions of Wine and
Purebasic.
Here I tested with wine 1.5.19 in Ubuntu 12.10 and PureBasic Demo 5.0
(the demo can be downloaded from: http://www.purebasic.com/download.php)
Here is how to reproduce the problem:
wget -c http://www.purebasic.com/download/PureBasic_Demo.exe
wineprefix=/home/test/purewine winecfg
wineprefix=/home/test/purewine wine "C:\\Program
Files\\PureBasic\\purebasic.exe"
You get these error messages repeated all the time:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f790,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f790,0x00000000), stub!
err:imagelist:ImageList_ReplaceIcon invalid image list
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https://bugs.winehq.org/show_bug.cgi?id=43715
Bug ID: 43715
Summary: winecfg crashes on startup with freetype 2.8.1
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: kinodont(a)gmail.com
Distribution: ---
Created attachment 59194
--> https://bugs.winehq.org/attachment.cgi?id=59194
WINEDEBUG=+seh,+font winecfg
Distribution: Arch Linux
freetype2 2.8.1-1
wine 2.17-1
Steps to reproduce:
1. have a clean 64-bit Wine prefix
2. $ winecfg
3. message similar to these appear:
wine: Unhandled page fault on read access to 0x00000008 at address
0x7f31d2449c0f (thread 0030), starting debugger...
winedbg: Internal crash at 0x7f8bb1159c0f
winecfg starts normally with freetype 2.8 (the previous version).
Reverting freetype2 commit
https://git.savannah.gnu.org/cgit/freetype/freetype2.git/commit/?id=79e3789…
also fixes the issue.
I suspect the crash is happening here:
https://source.winehq.org/git/wine.git/blob/bb16263fe1974851f495435fef9a3d5…
(I put a few new TRACEs around that conditional statement).
Obviously, this could be a FreeType issue, but the commit message and the
documentation at
https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#F…
seem to indicate that this behavior is intentional, so I am putting the bug
here.
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https://bugs.winehq.org/show_bug.cgi?id=42140
Bug ID: 42140
Summary: "Unrecognized stencil op 0" messages flooding system
log in Söldner Secret Wars
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: max.kue(a)gmx.de
Distribution: ---
When playing Söldner Secret Wars - Community Edition (free (as in beer)
download http://www.soldnersecretwars.de/main.php?page=download&lang=en) tons
of log messages are generated. The game itself plays fine (maybe even better
then on some of my friends machines with windows 10) but the amount of messages
(an hour of gaming can yield ~60MB of system log) can get annoying, also I
can't help but believe that there is some hit to performance since there are 6
lines of output per frame drawn.
The output is:
fixme:d3d:wined3d_gl_compare_func Unrecognized compare function 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
fixme:d3d:gl_stencil_op Unrecognized stencil op 0.
repeated (tens of) thousands of times
IMHO: Ether somebody should investigate the usage of stencil op 0 and fix the
code as suggested by the comment of remove the message since the games seems to
run fine.
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https://bugs.winehq.org/show_bug.cgi?id=43303
Bug ID: 43303
Summary: PHP crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.acosh
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58647
--> https://bugs.winehq.org/attachment.cgi?id=58647
console output
To reproduce:
1. Download and unzip PHP 7.1.7 for Windows
2. Run `wine php.exe -r 'acosh(0);'`
$ sha256sum php-7.1.7-nts-Win32-VC14-x86.zip
b7548c888bd4093ad32b1d9e44cd6b7b20b386f0bdd951ff997bece44e537ea8
php-7.1.7-nts-Win32-VC14-x86.zip
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https://bugs.winehq.org/show_bug.cgi?id=41489
Bug ID: 41489
Summary: notepad++ escape key
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrej8anubis(a)gmail.com
Distribution: ---
Created attachment 55865
--> https://bugs.winehq.org/attachment.cgi?id=55865
showing the esc character
When using notepad++
press a key for menu (left mouse click or with keyboard)
than press escape (esc)
menu disappears
the problem is that where the cursor stands, a strange character appears , as
marking that esc was pressed
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https://bugs.winehq.org/show_bug.cgi?id=43392
Bug ID: 43392
Summary: valgrind shows a couple invalid reads in
programs/regedit/tests/regedit.c
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: minor
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
==8309== Invalid read of size 2
==8309== at 0x4A18346: REGPROC_unescape_string (regproc.c:427)
==8309== by 0x4A18D3E: quoted_value_name_state (regproc.c:729)
==8309== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8309== by 0x4A17322: PerformRegAction (regedit.c:145)
==8309== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8309== by 0x4A16B4C: wWinMain (main.c:142)
==8309== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8309== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8309== by 0x7B46BDB3: ??? (process.c:1065)
==8309== by 0x7B46BF08: start_process (process.c:1116)
==8309== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8309== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8309== by 0x7BC91391: ??? (signal_i386.c:2700)
==8309== by 0x7BC5FDE8: start_process (loader.c:3083)
==8309== by 0x40413EC: ??? (port.c:78)
==8309== Address 0x48735ce is 0 bytes after a recently re-allocated block of
size 14 alloc'd
==8309== at 0x7BC51061: notify_alloc (heap.c:254)
==8309== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8309== by 0x4A17A1E: GetWideString (regproc.c:65)
==8309== by 0x4A19766: get_lineA (regproc.c:1005)
==8309== by 0x4A18AEC: line_start_state (regproc.c:647)
==8309== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8309== by 0x4A17322: PerformRegAction (regedit.c:145)
==8309== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8309== by 0x4A16B4C: wWinMain (main.c:142)
==8309== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8309== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8309== by 0x7B46BDB3: ??? (process.c:1065)
==8309== by 0x7B46BF08: start_process (process.c:1116)
==8309== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8309== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8309== by 0x7BC91391: ??? (signal_i386.c:2700)
==8309== by 0x7BC5FDE8: start_process (loader.c:3083)
==8309== by 0x40413EC: ??? (port.c:78)
==8309==
==8313== Invalid read of size 2
==8313== at 0x4A18346: REGPROC_unescape_string (regproc.c:427)
==8313== by 0x4A19097: string_data_state (regproc.c:823)
==8313== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8313== by 0x4A17322: PerformRegAction (regedit.c:145)
==8313== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8313== by 0x4A16B4C: wWinMain (main.c:142)
==8313== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8313== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8313== by 0x7B46BDB3: ??? (process.c:1065)
==8313== by 0x7B46BF08: start_process (process.c:1116)
==8313== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8313== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8313== by 0x7BC91391: ??? (signal_i386.c:2700)
==8313== by 0x7BC5FDE8: start_process (loader.c:3083)
==8313== by 0x40413EC: ??? (port.c:78)
==8313== Address 0x48775f4 is 0 bytes after a recently re-allocated block of
size 36 alloc'd
==8313== at 0x7BC51061: notify_alloc (heap.c:254)
==8313== by 0x7BC5554F: RtlAllocateHeap (heap.c:1716)
==8313== by 0x4A17A1E: GetWideString (regproc.c:65)
==8313== by 0x4A19766: get_lineA (regproc.c:1005)
==8313== by 0x4A18AEC: line_start_state (regproc.c:647)
==8313== by 0x4A1AFA3: import_registry_file (regproc.c:1569)
==8313== by 0x4A17322: PerformRegAction (regedit.c:145)
==8313== by 0x4A17681: ProcessCmdLine (regedit.c:242)
==8313== by 0x4A16B4C: wWinMain (main.c:142)
==8313== by 0x4A1D51C: wmain (exe_wmain.c:51)
==8313== by 0x4A1D3F5: __wine_spec_exe_wentry (exe_wentry.c:36)
==8313== by 0x7B46BDB3: ??? (process.c:1065)
==8313== by 0x7B46BF08: start_process (process.c:1116)
==8313== by 0x7BC913B3: ??? (signal_i386.c:2700)
==8313== by 0x7BC9143B: call_thread_func (signal_i386.c:2759)
==8313== by 0x7BC91391: ??? (signal_i386.c:2700)
==8313== by 0x7BC5FDE8: start_process (loader.c:3083)
==8313== by 0x40413EC: ??? (port.c:78)
==8313==
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http://bugs.winehq.org/show_bug.cgi?id=11433
Summary: unimplemented function ole32.dll.OleGetIconOfFile
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex.doll(a)agdconsulting.ca
Created an attachment (id=10561)
--> (http://bugs.winehq.org/attachment.cgi?id=10561)
Backtrace from the shell
Using Lotus Notes, attempted to attach an external file to a document. Notes
tried to determine the icon of the attached item (a PDF) and died:
Unhandled exception: unimplemented function ole32.dll.OleGetIconOfFile called
in 32-bit code (0x7b844852).
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https://bugs.winehq.org/show_bug.cgi?id=43039
Bug ID: 43039
Summary: Rise of the Tomb Raider needs unimplemented function
USER32.dll.PhysicalToLogicalPoint
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fincer89(a)hotmail.com
Distribution: ---
Created attachment 58193
--> https://bugs.winehq.org/attachment.cgi?id=58193
ROTTR.exe log, unimplemented function USER32.dll.PhysicalToLogicalPoint
Follow-up of the bug 42985 (unimplemented function
USER32.dll.GetPhysicalCursorPos).
Wine complains about unimplemented function USER32.dll.PhysicalToLogicalPoint
required by Rise of the Tomb Raider after
https://source.winehq.org/patches/data/133879 has been applied. Please see the
log attachment for details.
The most relevant string in the log is
wine: Call from 0x7bc6255c to unimplemented function
USER32.dll.PhysicalToLogicalPoint, aborting
after which the ROTTR.exe crashes.
Errors seen in the log after the crash are related to some internal crashes
happening while running Windows Steam client. They don't specifically have
anything to do with ROTTR.exe.
Wine Staging Git 2.8. 64-bit wineprefix & Steam client. No DLL overrides.
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http://bugs.winehq.org/show_bug.cgi?id=33740
Bug #: 33740
Summary: Sound Recorder displays error when seeking MP3 stream
to the end
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've been using Microsoft Sound Recorder (sndrec32.exe from Windows XP or
below)
to play wave file that uses MPEG1 Layer-3 codec (MP3), which played fine,
and I'm able to seek on the stream to mostly anywhere on the timeline.
But if I dragged the playhead and drop it at the very right end of timeline
or used FF button while playing, Sound Recorder will show an error:
"Another application is playing audio. You can either interrupt the
application or wait until it is done. Then try using Sound Recorder
again."
Then, this instance of Sound Recorder will not play any audio again (no matter
I loaded another wave file, both PCM and non-PCM; when trying to play,
it shows the same error)
When I exited Sound Recorder, these lines will be printed on WINE console:
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Note: If I restarted Sound Recorder, it will be able to play MP3
(and all other audio codec) again.
Also, other instances of Sound Recorder that're running in parallel
won't be affected.
Wine's Windows version: Windows ME
Wine Audio Driver: ALSA 44100Hz 16bit (Full Hardware Acceleration)
Wine installed without XInput2, OpenCL, GStreamer and OSS support.
System: Debian GNU/Linux 5.0 "Lenny" (i386: Intel Pentium 4 2.66GHz)
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https://bugs.winehq.org/show_bug.cgi?id=43305
Bug ID: 43305
Summary: numpy crashes on unimplemented function
api-ms-win-crt-math-l1-1-0.dll.log1p
Product: Wine
Version: 2.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 58649
--> https://bugs.winehq.org/attachment.cgi?id=58649
console output
To reproduce:
1. Download and unzip the Python 3.5.3 Windows x86 embeddable zip file
2. Run `curl https://bootstrap.pypa.io/get-pip.py | wine python.exe`
3. Run `wine python.exe -m pip install numpy`
4. Run `wine python.exe -c 'from numpy import log1p; log1p(0)'`
$ sha256sum python-3.5.3-embed-win32.zip
ed7a913eb9633baba2cf03d23ed15ec7005fbc2e2a495d1c740b4d4dc7fed1ce
python-3.5.3-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=43403
Bug ID: 43403
Summary: make error on Debian 4.9.30-2kali1 (2017-06-22) x86_64
GNU/Linux
Product: Wine
Version: 2.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: g_smart(a)mail.ru
Distribution: ---
Created attachment 58744
--> https://bugs.winehq.org/attachment.cgi?id=58744
make log
./configure with --enable-win64
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https://bugs.winehq.org/show_bug.cgi?id=43157
Bug ID: 43157
Summary: KeAcquireSpinLockRaiseToDpc unimplemented function
Needed by Adobe Premiere
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: odnetnininds(a)gmail.com
Distribution: ---
KeAcquireSpinLockRaiseToDpc is a function required by Adobe Premiere CS6.
Info about this function:
https://msdn.microsoft.com/en-us/library/windows/hardware/ff551928(v=vs.85)…
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https://bugs.winehq.org/show_bug.cgi?id=40919
Bug ID: 40919
Summary: Worms Armageddon Gameplay only shows top-left corner
of screen
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lmanning17(a)gmail.com
Distribution: ---
Created attachment 55019
--> https://bugs.winehq.org/attachment.cgi?id=55019
Main Menu of game
Worms Armageddon works great on WINE 1.9.10, but 1.9.11+ do not work.
Worms Armageddon uses a static sized window for the game menu, but when you
start a game it resizes to the screen size you set in options. In 1.9.11+, when
the screen resizes, the resized area remains black and only the top-left corner
of the screen is visible.
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https://bugs.winehq.org/show_bug.cgi?id=43216
Bug ID: 43216
Summary: winhttp doesn't support the
WINHTTP_OPTION_REDIRECT_POLICY option.
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Here is the basic code.
WinHttpOpen(....)
DWORD options = WINHTTP_OPTION_REDIRECT_POLICY_ALWAYS;
WinHttpSetOption(session, WINHTTP_OPTION_REDIRECT_POLICY, &options,
sizeof(options));
WinHttpConnect(session, L"website", 80, 0 );
WinHttpOpenRequest(connect, L"GET", L"/project", ...)
WinHttpSendRequest(.....)
When the WinHttpSendRequest receives a status HTTP_STATUS_MOVED, the requested
page isn't automatically loaded from the "Location" header field.
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https://bugs.winehq.org/show_bug.cgi?id=43268
Bug ID: 43268
Summary: Wargaming.net Game Center needs msvcp140.dll._To_byte
Product: Wine
Version: 2.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: me(a)mixaill.tk
Distribution: ---
wine: Call from 0x7b43cb9c to unimplemented function msvcp140.dll._To_byte,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=38328
Bug ID: 38328
Summary: WPS 2013 (Kingsoft) crash at install
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51166
--> https://bugs.winehq.org/attachment.cgi?id=51166
backtrace in 1.7.39.txt
0. Download from http://wdl1.cache.wps.cn/wps/download/W.P.S.4994.19.552.exe
$ sha1sum W.P.S.4994.19.552.exe
4b778806ec2ed0e8d3e2c9e1e368a3643ea6965a W.P.S.4994.19.552.exe
1. run it, and wine crash
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https://bugs.winehq.org/show_bug.cgi?id=42754
Bug ID: 42754
Summary: Seed of Andromeda Pre-Alpha 0.2 crashes due to
unimplemented function in msvcr120
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcr
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 57766
--> https://bugs.winehq.org/attachment.cgi?id=57766
Full crash info from Wine
Seed of Andromeda 0.2 crashes due to unimplemented function in msvcr120
(At least I think that's what's happening, please correct me if I'm wrong)
Text I think is important: Unhandled exception: page fault on read access to
0x00000010 in 32-bit code (0x7e88830f).
More text that could be important: MSVCRT__fileno+0x4f() in msvcr120
(0x0033fb78)
I have tested overriding this library and related libraries in several dozen
ways via winecfg and I wasn't able to get this program to work.
Occurs on Wine 2.4 and many other versions of Wine. Program download link:
http://files.seedofandromeda.com/game/17/SoA.zip
The full crash log has been attached below.
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http://bugs.winehq.org/show_bug.cgi?id=26388
Summary: Sound Recorder crashes on encoding PCM Sample
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Created an attachment (id=33603)
--> (http://bugs.winehq.org/attachment.cgi?id=33603)
Sound Recorder wine output/backtrace
Use WINE windows version "Windows Me"
Run Microsoft Sound Recorder 4.90.0.3000 (Windows Me)
Open a PCM wave file
File > Properties
Click "Convert Now"
Select format "PCM" with attributes "11025Hz, 8 Bit, Stereo"
Click OK
Sound Recorder will crash
Using wine 1.3.12 (source) on Debian GNU/Linux 5.0 (i386: Intel Celeron 2GHz)
Compiled without GStreamer and OpenCL Support.
C-Media CMI8738 PCI audio card.
With wine audio settings: ALSA Driver, Full Hardware Acceleration, 44100Hz
16bit Stereo
Sound Recorder wine output/backtrace attatched.
P.S.: Crashes occured in conversion to PCM codec on all sample rate
but not in conversion to other (non-PCM) codecs.
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http://bugs.winehq.org/show_bug.cgi?id=24723
Summary: Lost Horizon crash/page fault during Chapter 2
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=31233)
--> (http://bugs.winehq.org/attachment.cgi?id=31233)
Console/Debug log
Lost Horizon plays perfectly until Chapter 2. During this mission there is one
scene where during dialog it crashes with a page fault.
Attached a full log.
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https://bugs.winehq.org/show_bug.cgi?id=42080
Bug ID: 42080
Summary: Listview does not draw correctly in some conditions.
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: carlo.bramix(a)libero.it
Distribution: ---
Created attachment 56583
--> https://bugs.winehq.org/attachment.cgi?id=56583
WINE's explorer on lubuntu while exibiting the bug.
Look attached screenshot: if you scroll the item in the list view, the bottom
of the control leaves a "ghost" of the previous drawn item. This "ghost" is the
size of the scrollbar.
This is a particular condition that can be easy to replicate: wine explorer is
a good testing tool. This error does not always happens: you must resize the
height of the listview control until you match a critical height. You must be
precise at pixel level to reproduce it. If you match that height in pixel, then
the problem is easy to see.
I have seen this bug by maximizing the window of explorer and, for pure luck,
the height of the listview was exactly the multiple required to make the bug to
happen. This bug looks like a missing or wrong rounding somewhere and it may be
a problem of GDI or a bug into the listview control... actually this can be
addressed by running WINE's comctl32 on Windows, but I didn't yet.
Sincerely.
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https://bugs.winehq.org/show_bug.cgi?id=43020
Bug ID: 43020
Summary: Guitar Pro 7 needs msvcp140.dll._To_wide
Product: Wine
Version: 2.8
Hardware: x86-64
URL: https://www.guitar-pro.com/en/index.php?pg=download
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: piotr(a)codeweavers.com
Distribution: ---
Crashes at launch
wine: Call from 0x7b43b78c to unimplemented function msvcp140.dll._To_wide,
aborting
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https://bugs.winehq.org/show_bug.cgi?id=43283
Bug ID: 43283
Summary: Crazyracing KartRider: Crashes on startup on
unimplemented function
ntoskrnl.exe.IoCreateNotificationEvent
Product: Wine
Version: 2.11
Hardware: x86-64
URL: http://tw.hicdn.kartrider.beanfun.com/kartrider/PopKar
t_Setup_1664.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: j20001970(a)yahoo.com.tw
Distribution: ---
Created attachment 58621
--> https://bugs.winehq.org/attachment.cgi?id=58621
Terminal output
This is my fist bug report and please correct me if there's something wrong.
$ sha1sum PopKart_Setup_1664.exe
9ece848f42a646048a0efe3a981b876a113d35a7 PopKart_Setup_1664.exe
Note that this is a Taiwan client, I'm not sure if it can run on non-chinese
locales.
Using clean Wine-Staging 2.11 32-bit prefix.
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https://bugs.winehq.org/show_bug.cgi?id=43026
Bug ID: 43026
Summary: SP+ maker won't run.
Product: Wine
Version: 2.8
Hardware: x86
URL: http://www.ak-office.jp/php/lime/down_lime.cgi?winsppm
01030f
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
SP+ maker (SP+メーカー) is a Visual Basic 6 application. It can easily create a
bootable install CD with additional updates for Microsoft Windows and Office
suite.
After the installation, the application won't run. Instead of main screen, it
shows "実行時エラー '580': Invalid property value" (実行時エラー means Runtime error) and
quits.
I tried Version 0.103.0. Its installer's SHA1 hash is
721cfdcade2abe43d57b0513b500cee1f4679cb1 (winsppm_full.exe).
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https://bugs.winehq.org/show_bug.cgi?id=42708
Bug ID: 42708
Summary: Soul Reaver Cinematics stopped working
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeffry84(a)hotmail.it
Distribution: ---
Created attachment 57684
--> https://bugs.winehq.org/attachment.cgi?id=57684
terminal output
Video playback for Legacy of Kain: Soul Reaver (GOG version) does no longer
work. It worked with Wine 1.6.2 from the Stable branch of Debian (8, Jessie) 64
bit, while now the screen is black (or, for the introduction, with a darkened
game menu as if a fade to black failed) while the audio plays normally.
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From: Oakley Sunglass Warehouse
Email: wine-bugs(a)winehq.org
------------------------------------------------------
Good day
This is special offer for you and is only available for limited time. Check the latest Oakley and Ray Ban Sunglasses sales with the incredible price: 19.95 dollars only at http://urlink.me/971tZC.
Good Luck,
Tona
------------------------------------------------------
https://bugs.winehq.org/show_bug.cgi?id=43760
Bug ID: 43760
Summary: GitHub Desktop doesn't install
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 59255
--> https://bugs.winehq.org/attachment.cgi?id=59255
output
Wine staging 2.17 64bit prefix
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GG <gillg02(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gillg02(a)hotmail.com
--- Comment #29 from GG <gillg02(a)hotmail.com> ---
It affect also
https://appdb.winehq.org/objectManager.php?sClass=application&iId=4667 in all
versions with VPINMAME lib
Tested in wine-2.4 (Staging) and previous versions
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http://bugs.winehq.org/show_bug.cgi?id=33235
Bug #: 33235
Summary: WM_NOTIFY receive problem
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sfence.software(a)gmail.com
Classification: Unclassified
Created attachment 43955
--> http://bugs.winehq.org/attachment.cgi?id=43955
source code of bug example application
I have wine 1.5.26 compiled with ./configure && make && make install
I found a problem and for example create an example program.
It looks like, that when I create tab control with HWND_MESSAGE parent and
lately change parent with use SetParent function to window parent (line 79 in
attachment) and show it, it isn't posting WM_NOTIFY message to actual parent.
Example program work good on MS Window XP. I tested it myself.
My command for compile example appliaction:
i686-w64-mingw32-gcc -o main.exe main.c -luser32 -lgdi32 -lcomctl32
pastie of source code (this is in attachment too):
http://pastebin.com/YdFbZGxa
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https://bugs.winehq.org/show_bug.cgi?id=42292
Bug ID: 42292
Summary: Witcher 3 fails to render correctly after starting new
game
Product: Wine
Version: 2.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
Created attachment 57008
--> https://bugs.winehq.org/attachment.cgi?id=57008
Broken rendering in the Witcher 3
In the Witcher 3, when starting a new game, the rendering is all broken with
distorted graphics (while sounds works OK).
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=43893
Bug ID: 43893
Summary: Disable use of SHM extension through environment
variable
Product: Wine
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: panard(a)inzenet.org
Distribution: ---
When using wine through container systems like docker, use of MIT-SHM can
provoke crashes due to some memory isolation, especially on Mac OS X or Windows
(see for instance https://github.com/pauleve/docker-mtgo/issues/3 )
It would be very convenient to be able to disable the use of XShm extension by
setting an environment variable, as Qt and others did (QT_X11_NO_MITSHM).
Something like WINE_11_NO_MITSHM would be awesome.
Let me know if you would agree with such a feature - I can work on the patch.
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https://bugs.winehq.org/show_bug.cgi?id=43856
Bug ID: 43856
Summary: Update from 2.12 staging to 2.18 staging breaks
looking around in csgo.
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmwaughtal1(a)gmail.com
Distribution: ---
This is possibly is with dinput.
I used play on linux to manage my install. I am playing csgo using steam. I
upgraded from wine 2.12 staging to 2.18 staging. After updating, it broke the
looking around mechanic with the mouse. If I move my mouse to look around the
game spazzes out. With very small movements, it is predictable but incorrect.
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https://bugs.winehq.org/show_bug.cgi?id=43369
Bug ID: 43369
Summary: Nora, Princess and Stray cat (demo): fails to run
(division by zero)
Product: Wine
Version: 2.12
Hardware: x86-64
URL: https://1drv.ms/u/s!Avo02wg9265yi6V1KMqDZF4s0LfCrA
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 58737
--> https://bugs.winehq.org/attachment.cgi?id=58737
backtrace.txt
A demo version of Nora, Princess and Stray cat (ノラと皇女と野良猫ハート体験版) fails to run
after start-up configuration (起動設定) window.
Console output shows "Unhandled exception: divide by zero in 32-bit code
(0x00439e10)". See the attachment for details.
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https://bugs.winehq.org/show_bug.cgi?id=43888
Bug ID: 43888
Summary: Concept2 Utility from concept2 crashes on boot nearly
every time
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ray.curtis(a)ntlworld.com
Distribution: ---
Created attachment 59503
--> https://bugs.winehq.org/attachment.cgi?id=59503
generated by crash of Concept2 Utility
Concept 2 Utility crashes on start-up nearly every time
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https://bugs.winehq.org/show_bug.cgi?id=43885
Bug ID: 43885
Summary: There is no Wine logo picture in context menu
Product: Wine
Version: 2.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t6zm3v62fkp7fe5(a)yandex.ru
Distribution: ---
Created attachment 59493
--> https://bugs.winehq.org/attachment.cgi?id=59493
The context menu before placing Wine logo to its directory
After right-click on any EXE file, there is no Wine logo picture in context
menu.
I've found solution: I've got Wine logo picture (wine.svg) and placed it to
/usr/share/pixmaps/.
Could you add it into Wine? It's not so good to do it manually after OS
re-installing.
OS: Lubuntu 16.04.3, Wine from official Wine repos.
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http://bugs.winehq.org/show_bug.cgi?id=17894
Summary: Raw printing does not work
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System:
Ubuntu 8.04
Wine 1.1.18 (binary from WineHQ APT Repository)
I googled, asked on the web forum and searched bugzilla, but no one had a
definitive answer about this issue, ie a way to get raw printing working from
Wine.
>From here http://wiki.winehq.org/Printing it's not clear it it's considered a
bug.
I thought to open a bug about this so developers can definitively say whether
this is actually a bug or if the agreement is that it's up to the Linux side to
do something about this (convert back from PS to ascii or something).
Raw printing is useful for those applications which expect the printer to
receive their pre-formatted data as is: apps which output PCL directly, label
printer software, ....
Steps to reproduce the problem:
- Create a raw printer queue in Linux/ubuntu which points to a NON PS printer
(ie: pure PCL or text printer).
- Run
$ echo ABCD | lpr -P raw_queue
and see that the printer prints ABCD.
- Then run
$ wine notepad.exe
Type ABCD
Print to the raw_queue
and see that the printer prints the PostScript data produced by Wine even if
the Linux queue is defined as raw.
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https://bugs.winehq.org/show_bug.cgi?id=43806
Bug ID: 43806
Summary: Hair render bug with paragon
Product: Wine
Version: 2.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxi.cass11(a)gmail.com
Distribution: ---
Created attachment 59345
--> https://bugs.winehq.org/attachment.cgi?id=59345
Render of hair
He have problem with Paragon
The hair of heroes not render properly
I have this errors:
fixme:d3d:wined3d_debug_callback 0x34b84520: "Program undefined behavior
warning: Sampler object 27 has depth compare enabled but is bound to a
non-depth texture, and used by a program that samples it with a shadow sampler.
This is undefined behavior.".
err:d3d:wined3d_debug_callback 0x34b84520: "GL_INVALID_OPERATION error
generated. Query object not found.".
err:d3d:context_reacquire Acquired context 0x34b84520 instead of 0x5bc28190.
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool).
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https://bugs.winehq.org/show_bug.cgi?id=39526
Bug ID: 39526
Summary: CANT PLAY MINECRAFT HELP!!
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: apphelp
Assignee: wine-bugs(a)winehq.org
Reporter: killerzuace(a)gmail.com
Distribution: ---
Please I cannot play a game called Minecraft on my computer.
I would really appreatiate if you can fix this and email me back at
killerzuace(a)gmail.com
Please I will REALLY LOVE IT!!!
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https://bugs.winehq.org/show_bug.cgi?id=36640
Bug ID: 36640
Summary: valgrind shows lots of uninitialized reads/writes in
twain_32/tests/dsm.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48679
--> https://bugs.winehq.org/attachment.cgi?id=48679
valgrind log
../../../tools/runtest -q -P wine -T ../../.. -M twain_32.dll -p
twain_32_test.exe.so dsm && touch dsm.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
c==31984== Find PDB file: /tmp/valgrind_petmp31984_87f2d3fc is empty
==31984== Warning: Missing or un-stat-able
/home/austin/.wine/drive_c/windows/system32/comctl32.pdb
==31984== Syscall param ioctl(generic) points to uninitialised byte(s)
==31984== at 0x4E9566E7: syscall (in /usr/lib/libc-2.18.so)
==31984== by 0x660FF43: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x6627E50: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x661081C: v4lconvert_create_with_dev_ops (in
/usr/lib/libv4lconvert.so.0.0.0)
==31984== by 0x64C4C1F: v4l2_fd_open (in /usr/lib/libv4l2.so.0.0.0)
==31984== by 0x61DD25C: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==31984== by 0x7152059: ??? (in /usr/lib/sane/libsane-v4l.so.1.0.24)
==31984== by 0x7152368: sane_v4l_init (in
/usr/lib/sane/libsane-v4l.so.1.0.24)
==31984== by 0x61C56A0: ??? (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x61C6069: sane_dll_get_devices (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x61AE343: sane_get_devices (in /usr/lib/libsane.so.1.0.24)
==31984== by 0x59E8129: detect_sane_devices (sane_main.c:422)
==31984== by 0x59E814B: SANE_GetIdentity (sane_main.c:430)
==31984== by 0x59E7830: SANE_SourceControlHandler (sane_main.c:147)
==31984== by 0x59E7EE5: DS_Entry (sane_main.c:365)
==31984== by 0x55A2921: twain_add_onedriver (dsm_ctrl.c:75)
==31984== by 0x55A2CA2: twain_autodetect (dsm_ctrl.c:110)
==31984== by 0x55A2F7C: TWAIN_IdentityGetFirst (dsm_ctrl.c:174)
==31984== by 0x55A39FF: TWAIN_SourceManagerHandler (twain32_main.c:68)
==31984== by 0x55A3E75: DSM_Entry (twain32_main.c:164)
==31984== Address 0x4d0d0a4 is on thread 1's stack
==31984== Uninitialised value was created by a stack allocation
==31984== at 0x66273EF: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==31984==
==32109== Syscall param ioctl(generic) points to uninitialised byte(s)
==32109== at 0x4E9566E7: syscall (in /usr/lib/libc-2.18.so)
==32109== by 0x660FF43: ??? (in /usr/lib/libv4lconvert.so.0.0.0)
==32109== by 0x64C55D5: v4l2_ioctl (in /usr/lib/libv4l2.so.0.0.0)
==32109== by 0x61DD54F: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==32109== by 0x7152059: ??? (in /usr/lib/sane/libsane-v4l.so.1.0.24)
==32109== by 0x7152368: sane_v4l_init (in
/usr/lib/sane/libsane-v4l.so.1.0.24)
==32109== by 0x61C56A0: ??? (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x61C6069: sane_dll_get_devices (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x61AE343: sane_get_devices (in /usr/lib/libsane.so.1.0.24)
==32109== by 0x59E8129: detect_sane_devices (sane_main.c:422)
==32109== by 0x59E814B: SANE_GetIdentity (sane_main.c:430)
==32109== by 0x59E7830: SANE_SourceControlHandler (sane_main.c:147)
==32109== by 0x59E7EE5: DS_Entry (sane_main.c:365)
==32109== by 0x55A2921: twain_add_onedriver (dsm_ctrl.c:75)
==32109== by 0x55A2CA2: twain_autodetect (dsm_ctrl.c:110)
==32109== by 0x55A2F7C: TWAIN_IdentityGetFirst (dsm_ctrl.c:174)
==32109== by 0x55A39FF: TWAIN_SourceManagerHandler (twain32_main.c:68)
==32109== by 0x55A3E75: DSM_Entry (twain32_main.c:164)
==32109== by 0x4958025: test_sources (dsm.c:765)
==32109== by 0x4958934: func_dsm (dsm.c:870)
==32109== Address 0x4d0e3ec is on thread 1's stack
==32109== Uninitialised value was created by a stack allocation
==32109== at 0x61DD124: v4l1_open (in /usr/lib/libv4l1.so.0.0.0)
==32109==
etc., I'll attach a log
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https://bugs.winehq.org/show_bug.cgi?id=43829
Bug ID: 43829
Summary: DigitalSpace Traveler: Unhandled page fault on read
access
Product: Wine
Version: 2.18
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mscdex(a)mscdex.net
Distribution: ---
Created attachment 59380
--> https://bugs.winehq.org/attachment.cgi?id=59380
backtrace
The error is shown in the console. In the application itself, a message comes
up during application startup that says, "Some sort of network error."
This app has worked flawlessly for many, many years (since at least the 0.9.x
days through the previous version, 2.17) until now with 2.18.
I haven't started a bisect yet to find the problematic change(s).
FWIW the program is freely downloadable from
http://dstrav.com/libs/traveler-installer-2.0.3.exe if anyone wants to test it
themselves.
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https://bugs.winehq.org/show_bug.cgi?id=43261
Bug ID: 43261
Summary: Error when starting the game Farming Simulator 15
Product: Wine-staging
Version: 2.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sascha.spaces(a)yandex.ru
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 58579
--> https://bugs.winehq.org/attachment.cgi?id=58579
log in terminal
This is my first time here. Via google translator, from another country, so
there may be errors.
Error when starting the game Farming Simulator 15 via this command in the
terminal: MESA_GL_VERSION_OVERRIDE = 4.5COMPAT DRI_PRIME = 1 wine
FarmingSimulator2015Game.exe
Video Driver: AMD free source code.
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https://bugs.winehq.org/show_bug.cgi?id=43776
Bug ID: 43776
Summary: .NET 4.0 installer spams with error message boxes
Product: Wine
Version: 2.17
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Easy way to test this is 'winetricks -q dotnet45', when dotnet40 step is
executed installer shows .config file parsing failure message in a form of
message box. This happens about 10 times, and installer finishes successfully
after.
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https://bugs.winehq.org/show_bug.cgi?id=7369
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 2.19.
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https://bugs.winehq.org/show_bug.cgi?id=43805
Bug ID: 43805
Summary: Regedit.exe crashes when exporting certain registry
keys e.g. "HKLM\Software\Classes\steam"
Product: Wine
Version: 2.13
Hardware: x86
URL: https://steamcdn-a.akamaihd.net/client/installer/Steam
Setup.exe
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hugh.mcmaster(a)outlook.com
Regression SHA1: 37b5607ff6fbb8818f439a10b9370805e16b8fb1
Distribution: ---
Created attachment 59341
--> https://bugs.winehq.org/attachment.cgi?id=59341
regedit crash log
To reproduce the crash:
1. Install the Steam client but don't launch it (you don't need to have a Steam
account to reproduce the bug).
2. When installation is finished run 'wine regedit' and try to export either
'HKCU/Software/Classes/steam' or HKLM/Software/Classes/steam' and see
regedit.exe crashing.
The crash was introduced by
commit 37b5607ff6fbb8818f439a10b9370805e16b8fb1
Author: Hugh McMaster <hugh.mcmaster(a)outlook.com>
Date: Wed Jul 19 05:29:05 2017 +0000
regedit: Export REG_SZ data via the export_data() function.
Arch Linux (64-bit)
Wine 2.18 (32-bit and 64-bit)
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https://bugs.winehq.org/show_bug.cgi?id=43777
Bug ID: 43777
Summary: redefinition of typedef ‘REFERENCE_TIME’ (gcc-4.2)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: dark.shadow4(a)web.de
Regression SHA1: 44cb0afb2571984bda8ca1fa084a50c1fc04ac71
Current wine-git doesn't compile with gcc-4.2 anymore.
In file included from evr.c:31:
../../include/dxva2api.h:125: error: redefinition of typedef ‘REFERENCE_TIME’
../../include/strmif.h:730: error: previous declaration of ‘REFERENCE_TIME’ was
here
make[1]: *** [evr.o] Error 1
make[1]: *** Waiting for unfinished jobs....
Bisected to:
author Fabian Maurer <dark.shadow4(a)web.de>
Wed, 20 Sep 2017 12:03:38 +0000 (14:03 +0200)
commit 44cb0afb2571984bda8ca1fa084a50c1fc04ac71
evr: Add EnhancedVideoRenderer coclass.
Signed-off-by: Fabian Maurer <dark.shadow4(a)web.de>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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