https://bugs.winehq.org/show_bug.cgi?id=42990
Bug ID: 42990
Summary: wine can't be compiled by gcc-2.95.4
(d3dx9_36/effect.c)
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Similarly to bug 42986:
wine-2.7 @ gcc-2.95.4: compilation fails:
/d3dx9_36/effect.c:23:
/d3dx9_36/d3dx9_private.h:227: warning: unnamed struct/union that defines no
instances
/d3dx9_36/effect.c: In function `set_dirty':
/d3dx9_36/effect.c:1365: structure has no member named `shared_data'
/d3dx9_36/effect.c: In function `d3dx9_get_param_value_ptr':
/d3dx9_36/effect.c:2594: structure has no member named `referenced_param'
/d3dx9_36/effect.c:2624: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `d3dx_pool_sync_shared_parameter':
/d3dx9_36/effect.c:3143: structure has no member named `shared_data'
/d3dx9_36/effect.c:3174: structure has no member named `shared_data'
/d3dx9_36/effect.c: In function `d3dx_pool_release_shared_parameter':
/d3dx9_36/effect.c:3193: structure has no member named `shared_data'
/d3dx9_36/effect.c:3195: structure has no member named `shared_data'
/d3dx9_36/effect.c:3197: structure has no member named `shared_data'
/d3dx9_36/effect.c:3205: structure has no member named `shared_data'
/d3dx9_36/effect.c:3207: structure has no member named `shared_data'
/d3dx9_36/effect.c:3208: structure has no member named `shared_data'
/d3dx9_36/effect.c:3209: structure has no member named `shared_data'
/d3dx9_36/effect.c:3217: structure has no member named `shared_data'
/d3dx9_36/effect.c:3219: structure has no member named `shared_data'
/d3dx9_36/effect.c:3220: structure has no member named `shared_data'
/d3dx9_36/effect.c: In function `walk_state_dep':
/d3dx9_36/effect.c:3910: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `d3dx9_parse_array_selector':
/d3dx9_36/effect.c:5864: structure has no member named `referenced_param'
/d3dx9_36/effect.c:5865: structure has no member named `referenced_param'
/d3dx9_36/effect.c:5867: structure has no member named `referenced_param'
/d3dx9_36/effect.c:5881: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `d3dx9_parse_resource':
/d3dx9_36/effect.c:6036: structure has no member named `referenced_param'
/d3dx9_36/effect.c:6037: structure has no member named `referenced_param'
/d3dx9_36/effect.c:6039: structure has no member named `referenced_param'
/d3dx9_36/effect.c: In function `free_effect_pool':
/d3dx9_36/effect.c:6504: structure has no member named `shared_data'
/d3dx9_36/effect.c:6509: structure has no member named `shared_data'
make[1]: *** [effect.o] Error 1
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https://bugs.winehq.org/show_bug.cgi?id=42712
Bug ID: 42712
Summary: Image-Bugs in Guild Wars 2 (Guild emblem)
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nighthunterzz(a)web.de
Distribution: ArchLinux
Guild Wars 2 - 64
https://appdb.winehq.org/objectManager.php?sClass=version&iId=32861
These Bugs happen in all WINE versions.
Way to reproduce:
1. Join/Create a guild.
2. Go Guild Hall and try to donate materials.
3. Materialimages will not be shown and Guildemblem will be displayed brokenly.
I recorded this effect here: https://youtu.be/WM3j3KMzoiU
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https://bugs.winehq.org/show_bug.cgi?id=42838
Bug ID: 42838
Summary: Steuer-Spar-Erklärung 2017 needs
api-ms-win-crt-runtime-l1-1-0.dll._invalid_parameter_n
oinfo_noreturn
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
With bug 42834 fixed, next crash is caused by missing
api-ms-win-crt-runtime-l1-1-0.dll._invalid_parameter_noinfo_noreturn.
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https://bugs.winehq.org/show_bug.cgi?id=42925
Bug ID: 42925
Summary: strftime() truncates output inappropriately when %z is
used
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: mark+winebugs(a)carnildo.com
Distribution: ---
strftime(buffer, 10000, "Diagnostic report generated at %c %z by version ",
now);
On Windows (every version I've tested), this produces output similar to
Diagnostic report generated at 05/02/17 21:21:09 Pacific Daylight Time by
version
On Wine, it instead produces
Diagnostic report generated at 05/02/17 21:21:09 Pacific Daylight Time
(note the truncation after the time zone).
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http://bugs.winehq.org/show_bug.cgi?id=34977
Bug #: 34977
Summary: WinDjView: missing checkbox in the set as default
viewer dialog
Product: Wine
Version: 1.7.6
Platform: x86
URL: http://downloads.sourceforge.net/windjview/WinDjView-2
.0.2-Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gohabsgo60(a)yahoo.ca
Classification: Unclassified
Created attachment 46610
--> http://bugs.winehq.org/attachment.cgi?id=46610
WINEDEBUG=hook,msgbox log
to reproduce:
run installer in a clean prefix
* uncheck 'Associate with Djvu files'
* make sure 'Run WinDjView' is checked
the installer completes, the program starts and a dialog appears warning about
WinDjView not being the default viewer. this dialog has a checkbox missing and
some other stuff is wrong too.
The program's source can be downloaded here:
http://sourceforge.net/projects/windjview/files/WinDjView/2.0.2/WinDjView-2…
it requires vc++ pro to compile due to usage of MFC.
the relevant code is in WinDjView.cpp inside the functions
int CDjViewApp::DoMessageBox(LPCTSTR lpszPrompt, UINT nType, UINT nIDHelp,
const MessageBoxOptions& mbo)
and
LRESULT CALLBACK CDjViewApp::MBHookProc(int nCode, WPARAM wParam, LPARAM
lParam)
the first function sets a CBT hook and creates the dialog and the second one is
the CBT hook itself which performs the dialog's custom initialization.
i have included a winedebug log. please note that CBT hook 0x4776d0 is the one
that matters here. the other one (0x4e79f6) is used internally by MFC.
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https://bugs.winehq.org/show_bug.cgi?id=42962
Bug ID: 42962
Summary: ffxiv dx11
fixme:d3d11:d3d11_immediate_context_ClearState iface
0x2c94cd0 stub!
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
ffxiv
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https://bugs.winehq.org/show_bug.cgi?id=42905
Bug ID: 42905
Summary: Compile error Undefined GNUTLS_MAC_AEAD
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: critical
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
schannel_gnutls.c: In function ‘schannel_get_mac_algid’:
schannel_gnutls.c:329:10: error: ‘GNUTLS_MAC_AEAD’ undeclared (first use in
this function)
case GNUTLS_MAC_AEAD:
commit ffefa721ba4a0d8c35393b11238226e0d64a98ae
Author: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Date: Tue Apr 18 21:49:32 2017 +0900
secur32: Return PRF algorithm value when using GCM.
Signed-off-by: Akihiro Sagawa <sagawa.aki(a)gmail.com>
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=42478
Bug ID: 42478
Summary: 'O_CLOEXEC' undeclared
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 57332
--> https://bugs.winehq.org/attachment.cgi?id=57332
log.txt
# gcc --version
gcc (GCC) 4.2.2
kernel version number
# uname -r
2.6.30.5
# ldd --version
ldd (GNU libc) 2.6.1
wine-2.2 does not finish compiling.
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https://bugs.winehq.org/show_bug.cgi?id=42605
Bug ID: 42605
Summary: B4J (Basic 4 Java) crashes when click menu
Product: Wine
Version: 2.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: olivier.mare(a)gmail.com
Distribution: ---
Created attachment 57550
--> https://bugs.winehq.org/attachment.cgi?id=57550
Crash log.
Application B4J crashes when I use menu.
This issue is new on WineHQ version 2.3 (Not reproduced with version 2.2).
Informations about application B4J :
https://www.b4x.com/b4j.html
used Framework dotnet 4
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https://bugs.winehq.org/show_bug.cgi?id=39314
Bug ID: 39314
Summary: WAtomic: Black OpenGL (wgl) components
Product: Wine
Version: 1.7.51
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
WAtomic should show molecules like this:
http://www.chip.de/ii/126792410_9fa15dc3be.jpg
However, all I'm getting in wine is black components, as seen here:
http://screencast.com/t/LZCBmfcIsCU
$ openssl sha1 WAtomic_1_2_3_257.msi
SHA1(WAtomic_1_2_3_257.msi)= 62e531f3bbfed7a9893ef49c20ff1826dffee09f
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https://bugs.winehq.org/show_bug.cgi?id=40955
Bug ID: 40955
Summary: Steam version of Left 4 Dead 2 v2.1.4.6 crashes
randomly in threadtools.cpp:3272
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: manoa(a)manoa.flnet.org
Distribution: ---
Created attachment 55094
--> https://bugs.winehq.org/attachment.cgi?id=55094
terminal output of the crash
the bug appears to be specific to multiplayer aspect of the game
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https://bugs.winehq.org/show_bug.cgi?id=42935
Bug ID: 42935
Summary: Dawn of War III crashes with unimplemented function
concrt140.dll.??0scoped_lock_read@reader_writer_lock@C
oncurrency@@QEAA@AEAV12@@Z,
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecrt0
Assignee: wine-bugs(a)winehq.org
Reporter: abolte(a)systemsaviour.com
Distribution: ---
Created attachment 58086
--> https://bugs.winehq.org/attachment.cgi?id=58086
Dawn of War III output, Wine 2.7
Dawn of War III crashes under Wine 2.7 on launch with:
wine: Call from 0x7b450d8e to unimplemented function
concrt140.dll.??0scoped_lock_read@reader_writer_lock@Concurrency@@QEAA@AEAV12@@Z,
aborting
Wine Staging appears to behave the same way.
Log attached.
The game will still fail later on regardless, likely due to Denuvo copy
protection.
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https://bugs.winehq.org/show_bug.cgi?id=43003
Bug ID: 43003
Summary: the elite fire software stops when I try to begin a
new project
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lepg.11(a)hotmail.com
Distribution: ---
Created attachment 58143
--> https://bugs.winehq.org/attachment.cgi?id=58143
Information about error
I've an app that I use in windows to perform sprinkler systems calculations.
When I try to open with wine, it starts good, but when I try to open a new
project or an existing project the program stops. And I can't do anything.
I attach the information about the error it would be very useful for my work if
you can help me with that.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=41457
Bug ID: 41457
Summary: TaskMgr > Processes > Edit Debug Channels shows an
empty list
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brewmanz(a)gmail.com
Distribution: ---
Going into TaskMgr > Processes > Edit Debug Channels shows an empty list, and I
see no way to add or show anything.
I was expecting at least message to show, and preferably more.
The Wine app is being started with
env WINEPREFIX="/home/MyUser/.wine_XXX"
WINEDEBUG=fixme-all,err-all,trace+message,+relay,+tid,+timestamp wine
'C:\\Program Files (x86)\\MyFolder\\MyApp.exe' >> /tmp/wine-logs/winelog.txt
2>&1
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https://bugs.winehq.org/show_bug.cgi?id=42724
Bug ID: 42724
Summary: Fix bugs about SHBrowseForFolder with
BIF_BROWSEFORCOMPUTER flag which result in 'OK' button
becomes gray all the way
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xuwenlong(a)deepin.com
Distribution: ---
Created attachment 57705
--> https://bugs.winehq.org/attachment.cgi?id=57705
we think the function which PIDLIsType returns TRUE makes it not ENABLE
When I use SHBrowseForFolder with BIF_BROWSEFORCOMPUTER flag to browse folders
to select a property folder to save a file,the 'OK' button is gray all the
way.But this is not the same in Microsoft Windows.In Microsoft Windows,it
becomes grey only when I choose a 'MyComputer' or 'Network folder'.
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http://bugs.winehq.org/show_bug.cgi?id=15299
Summary: Unhandled page fault when trying to run Silent Thunder
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ottoteixeira(a)gmail.com
Created an attachment (id=16122)
--> (http://bugs.winehq.org/attachment.cgi?id=16122)
Back trace
Can't play Silent Thunder: A-10 Tank Killer 2.
The installation is sucessful (skipping system tests), but the game doesn't
run.
Error message is "Unhandled page fault on read access to 0x011ca8a0 at address
0x4230e8 (thread 0009), starting debugger..." (see attachment).
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http://bugs.winehq.org/show_bug.cgi?id=14943
Summary: Installation with errors (at adding a program to the
firewall exception list), but finishes successfully.
Development environment doesn't work
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.3s-software.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.griech(a)gmail.com
Created an attachment (id=15542)
--> (http://bugs.winehq.org/attachment.cgi?id=15542)
console output during installation
CoDeSys is a IEC 61131-3 Programming System for controllers equipment use in
Automation Process.
CoDeSys needs the .Net Framework 2.0, I successfully installed it with
winetricks. (I also installed gecko and vcrun2003.)
The installation stops at about 90% and stays there for about 5 minutes. After
5 minutes I get an alert('There was an error at adding a program to the
firewall exception list:
"C:\Programme\3S CoDeSys\CoDeSys\Common\CoDeSys.exe"').
4 more of those alerts appear with the GatewayService.exe,
CoDeSysSPService.exe, RepTool.exe and another one.
The installation continues and says it finished successfully, the Gateway is
also running and the CoDeSysSPService runs, too.
But the development environment doesn't start up.
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https://bugs.winehq.org/show_bug.cgi?id=42967
Bug ID: 42967
Summary: can't connect to online game server in game
Product: Wine-staging
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeremyregitz1(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
I can't login in Florensia (In the launcher). Installation works fine and I'm
able to start the client without any problems. But if I try to login in
launcher, it seems like it can't connect to server and nothing else is
happening.
(I'm able to login on the website without any problems)
It didnt work with any other version of wine.
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https://bugs.winehq.org/show_bug.cgi?id=40547
Bug ID: 40547
Summary: Xenimus: Crashes with mandatory update.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wfgilmo(a)g.clemson.edu
Created attachment 54378
--> https://bugs.winehq.org/attachment.cgi?id=54378
The attachment is a program error report when the application crashes.
In order to download Xenimus, you must download the main installer (xen.exe)
and the xenimus update (xenupdate.exe). However, when you create these using
Wine, the application will open and run correctly, but crashes whenever you
select login. Once you select login, Xenimus will run the update and suddenly
crash. Program error report is attached. Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=42854
Bug ID: 42854
Summary: Please add "GOG" to the License field in AppDB
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Hi folks,
When submitting an application, a user has the ability to select "Steam" as a
license. Would it be possible to implement the same thing for GOG versions of
games?
The reason I ask is that most, if not all, of those games get put under the
"Retail" license even though retail games are usually physical versions of
games rather than digitally distributed games.
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https://bugs.winehq.org/show_bug.cgi?id=42970
Bug ID: 42970
Summary: Add Origin, Uplay and Battle.net as Licence type
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
Similar to how "Steam" and "GOG" are listed as a licence type, other major
distribution platform could use adding. For example for Dragon Age Inquisition
( https://appdb.winehq.org/objectManager.php?sClass=version&iId=34793 ) Origin
is currently listed as a "Version" instead "Licence", at the place where it
should allow list each subsequent patch (in case only one works), similar how
My Summer Car does (
https://appdb.winehq.org/objectManager.php?sClass=application&iId=17542 ).
With the not so old announcement highlighting the support for Origin, Uplay and
Battle.net platform (
https://www.wine-staging.com/news/2017-01-25-blog-vulkan-dx11.html ) it seems
logical to add them along "Steam" and "GOG" for easier distinguish between
actual game version vs distribution platform (which is I believe why the Steam
and GOG licences exist in the first place).
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https://bugs.winehq.org/show_bug.cgi?id=42973
Bug ID: 42973
Summary: Retina Mode gets automatically disabled if the screen
resolution changes
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: Puto(a)puto.me
Created attachment 58108
--> https://bugs.winehq.org/attachment.cgi?id=58108
Before the resolution changes
When RetinaMode is enabled, any change in screen resolution immediately turns
it off for the rest of the Wine session. This happens independently of the
target or source resolutions. This is particularly annoying when using Remote
Desktop solutions such as TeamViewer.
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https://bugs.winehq.org/show_bug.cgi?id=42968
Bug ID: 42968
Summary: Selected Wine version in Preferences is not shown
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
When choosing a Wine version in preferences and clicking "Save Preferences"
button in https://appdb.winehq.org/preferences.php the selected version still
appears blank. Not sure if the actual version value is being remembered and if
it's still used somewhere, so I have no way to confirm if it's being set and
it's only visual issue or not.
Also, while at it, it may be worth pointing out that the version ordering for
2.0.1 and 1.8.7 is out of place. They are thrown in between the current 2.2-2.7
versions.
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https://bugs.winehq.org/show_bug.cgi?id=42971
Bug ID: 42971
Summary: Significant performance drop in StarCraft 2 compared
to Wine-staging 2.0rc6
Product: Wine-staging
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oddtodd77(a)hotmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
In Starcraft 2, framerate in Wine-staging 2.2-2.7 is significantly lower than
2.0 (50% less or more) whether or not CSMT is enabled. Observed in Ubuntu
17.04, as well as Arch Linux 2017.04.01. Using nVidia 375.39 or Nouveau.
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https://bugs.winehq.org/show_bug.cgi?id=42969
Bug ID: 42969
Summary: Spotted errors in "Distributions" list; 1st page
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: faalagorn(a)gmail.com
Distribution: ---
Distribution list is what it seems at the first glance far from being perfect,
but since it can be easily browsable by clicking the "Distribution" link in the
left menu on AppHQ, I thought I'll give a try listing the most blatant errors
on just the first page I spotted. I opted out to make just a one bug entry, to
avoid cluttering with too much new bugs for each spotted mistake.
I'd be glad helping to clean it even more if there's a need, though for that it
would be really handy to know someone I could consult the changes with and fix
them in a timely manner. If there's a way though, just guide me where's the
best place to do so!
- "1.0.3.0" - someone mistakenly filled distribtuion with application version,
it's not a Linux distro.
- "Antegros 32 bit" and "Antergos 64bit" - missing space. Also the 64-bit link
is http: instead https:
- "Aptosid 32bit" URL is lacking the http: part altogether, resulting in a dead
link
- "Arch Linux" and "Arch Linux x86_64" point to
http://wiki.winehq.org/Arch_Linux instead an official website like other distro
do - which funny enough is a dead link. Also, I have a feeling that the
omission of any 32-bit indication in Arch Linux might lead to some accidentally
choosing it on 64-bit distros, which may be more troubling as the 32-bit
support is being phased out (and totally dropping at the end of 2017).
Again, it's only the first glance on the first page. Unfortunately, I don't
have a way to fix the issues myself, but I believe it should be easy for AppDB
Admin. There are related bug reports that mention improving adding on
distribution, so it's something to look in the future. In the meantime, I'd be
glad with Arch and Antergos changes, as they are trending as a rolling release
gaming OS nowadays, and coincidentally the ones I use myself :)
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #23 from Alex Henrie <alexhenrie24(a)gmail.com> ---
That can't be right; the terminal output you posted does not have a single
message from Wine. Did you accidentally save the output with ">" instead of
"&>"?
https://www.tecmint.com/linux-io-input-output-redirection-operators/
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https://bugs.winehq.org/show_bug.cgi?id=42325
Bug ID: 42325
Summary: Microsoft Excel 2010 - Solver Add-In does not work
Product: Wine
Version: 1.7.52
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enienimail-winehq(a)yahoo.de
Distribution: ---
Trying to solve an equation with Microsoft Excel 2010 always leads to an error:
Window title: Microsoft Visual Basic
Error: Run Time Error 438 - Object Doesn't Support this Property or Method
followed by next Error consisting of some Chinese letters.
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--- Comment #22 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58105
--> https://bugs.winehq.org/attachment.cgi?id=58105
game's log through loglite
FYI there are 4 log levels: info, notice, warning and error.
Thank you guys for debugging this issue.
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--- Comment #21 from Cherrot Luo <cherrotluo(a)gmail.com> ---
Created attachment 58104
--> https://bugs.winehq.org/attachment.cgi?id=58104
terminal output
Sorry for the late reply. Here is the terminal output. I'll post the game's
logs later.
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https://bugs.winehq.org/show_bug.cgi?id=42952
Bug ID: 42952
Summary: ffxiv dx11
fixme:d3d:wined3d_shader_resource_view_cs_init Shader
resource view not supported, resource format
WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d:wined3d_shader_resource_view_cs_init Shader resource view not
supported, resource format WINED3DFMT_R16_TYPELESS, view format
WINED3DFMT_R16_UNORM.
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https://bugs.winehq.org/show_bug.cgi?id=42963
Bug ID: 42963
Summary: ffxiv shader both dx9c and dx11
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #259:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6].w"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[12]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[13]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[14]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[15]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[16]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[17]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[18]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[19]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[20]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[21]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[22]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[23]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[24]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[25]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[26]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[27]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[28]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[29]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[30]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[31]"
might be used before being initialized
fixme:d3d_shader:print_glsl_info_log
fixme:d3d_shader:print_glsl_info_log Fragment info
fixme:d3d_shader:print_glsl_info_log -------------
fixme:d3d_shader:print_glsl_info_log 0(53) : warning C7050: "R0.zw" might
be used before being initialized
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http://bugs.winehq.org/show_bug.cgi?id=33949
Bug #: 33949
Summary: Antialiased fonts have incorrect sizes
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Created attachment 45094
--> http://bugs.winehq.org/attachment.cgi?id=45094
How it looks
When font antialiasing is enabled in ~/.fonts.conf, the text appears somewhat
longer and is thus incorrectly centered and clipped. See screenshot, especially
note the table headers.
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https://bugs.winehq.org/show_bug.cgi?id=38858
Bug ID: 38858
Summary: winamax - crash when entering login
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nbettaibi(a)live.fr
Distribution: ---
Created attachment 51785
--> https://bugs.winehq.org/attachment.cgi?id=51785
errors log
winamax crash when i entered my login and password,
i got a linux ubutun 14.10 on my laptop with unity
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https://bugs.winehq.org/show_bug.cgi?id=42957
Bug ID: 42957
Summary: ffxiv dx11
fixme:pulse:AudioSessionControl_RegisterAudioSessionNo
tification (0xbc4a9d0)->(0x2160c378) - stub
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
audio
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Bug ID: 42956
Summary: ffxiv dx11 thread error
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ssbkm(a)icloud.com
Distribution: ---
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x219fe444): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
apartment threaded to multi-threaded
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https://bugs.winehq.org/show_bug.cgi?id=41147
Bug ID: 41147
Summary: Crackling sound in tales of zestiria with default
audio output: pulse audio
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Tales of zestiria have crackling sound with default wine audio output: pulse
audio
Alsa workaround work but with default output sound crackling stay present
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https://bugs.winehq.org/show_bug.cgi?id=42933
Bug ID: 42933
Summary: Windows 7 / Diashow Software
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: web(a)lienert.ch
Distribution: ---
Created attachment 58083
--> https://bugs.winehq.org/attachment.cgi?id=58083
backtrace.txt (Error file)
Hi
A old diashow exe-file with wedding fotos.
- By installing wine is downloading more needed software.
- Ask for the install folder "C:\"
- Give a fatal error back and offer the file "backtrace.txt" (attached)
Thanks for any solution.
Robert
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https://bugs.winehq.org/show_bug.cgi?id=37890
Bug ID: 37890
Summary: MCI 24bit .wav playback on top of pulseaudio (both
with winealsa.drv,winepulse.drv) broken
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.th(a)web.de
Distribution: ---
Created attachment 50462
--> https://bugs.winehq.org/attachment.cgi?id=50462
output of: pacmd list-sinks
MCI 24bit .wav playback on top of pulseaudio (both with
winealsa.drv,winepulse.drv) appears to be broken. A minimal test case with the
necessary C code (<30 lines), the resulting .exe (compiled with MinGW) and a
test .wav file is attached.
The resulting test case:
* works on all Windows 7 64bit machines tested
* breaks with winealsa.drv on top of pulseaudio
* breaks with winepulse.drv on top of pulseaudio
* works with winealsa.drv on top of alsa (without pulseaudio)
* works if the file is converted to a 16bit .wav file
Furthermore, the attached output of pacmd list-sinks appears to show that
pulseaudio doesn't advertise 24bit capabilities - so wine probably mistakenly
tries to use 24bit audio with pulseaudio without support for that being
present.
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https://bugs.winehq.org/show_bug.cgi?id=42799
Bug ID: 42799
Summary: Neverwinter Online faild to start with
wine-2.4-staging and later
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: xxx(a)muad-dib.net
Distribution: ---
After games switched to DX11 it was running fine with wine-2.3-staging but with
all later versions it crashes:
"Fatal Error: Direct3D driver returned code (E_INVALIDARG) while Creating pixel
shader."
>From game log-file:
"170410 13:01:43 187 Client[0 [NOENT]]: Pixel shader
(Shaders/D3d/Effects/Ssao_Prepass.Phl_D3d11_Ssao_Ssao_Prepass__5e1c8cb9)
creation FAILED - E_INVALIDARG"
If someone can point me to the right debug options i can attach a log, a far is
i can see there is just a bunch of fixme's but no errors
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https://bugs.winehq.org/show_bug.cgi?id=41172
Bug ID: 41172
Summary: Epic Games Launcher crashes in win7 wine
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: plata(a)mailbox.org
Distribution: ---
Created attachment 55405
--> https://bugs.winehq.org/attachment.cgi?id=55405
libcef.dll error message
It is possible to run Epic Games Launcher as described in the AppDB if using
winxp mode. However, Unreal Engine projects and Paragon need win7. With win7,
the launcher crashes in libcef.
I assume that this is the same issue which occurs in steamwebhelper.exe in a
win7 wine.
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https://bugs.winehq.org/show_bug.cgi?id=4633
Bug 4633 depends on bug 11811, which changed state.
Bug 11811 Summary: Multiple applications fail to enumerate serial ports ('HKLM\\HARDWARE\\DeviceMap\\Serialcomm' registry entries)(Coastal Explorer, GPS apps, HyperTerminal)
https://bugs.winehq.org/show_bug.cgi?id=11811
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
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https://bugs.winehq.org/show_bug.cgi?id=42115
Bug ID: 42115
Summary: Manage Notes list ugly
Product: WineHQ Apps Database
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Created attachment 56637
--> https://bugs.winehq.org/attachment.cgi?id=56637
Screenshot
Buttons and note list are overlapping other page elements in "Manage notes"
page. Noticed in Tonka Garage:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=31456
Firefox 50.0.1 on Ubuntu 14.04 x86_64
Ad blocker (Ublock Origin) disabled.
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https://bugs.winehq.org/show_bug.cgi?id=41785
Bug ID: 41785
Summary: Maintainer Entries is a blank page
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: jnewman(a)codeweavers.com
Distribution: ---
The "Maintainer Entries" link in the sidebar now leads to a blank page. It
should bring up a table of Maintainers and apps they maintain, with links for
admins to edit the entries. Without it, there is no way for admins to remove
maintainers.
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https://bugs.winehq.org/show_bug.cgi?id=42779
Bug ID: 42779
Summary: Increase number of the most recent Wine versions
displayed on the test submission form from 6 to 8
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Somewhat related to bug 42777; as noted there, the test report submission form
was originally intended to display the 6 most recent development releases,
giving users 12 weeks before they would no longer be able to submit a test
report for a given development release.
With the addition of the stable branch, however, new stable releases bump the
6th-oldest development release off the list prematurely, and with the stable
branch now on a roughly bimonthly release schedule, it may do that to more than
one development release. Increasing the total number of versions displayed from
the most recent 6 to the most recent 8 will restore the 12 week time frame for
testing the development releases.
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http://bugs.winehq.org/show_bug.cgi?id=16357
Summary: AppDB admin backend enhancements
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saturn_systems(a)yahoo.com
Request the following enhancement be done for the AppDB admin backend.
Allow sorting on results:
For "Test Results" - be able to sort the results based on:
* Release (Wine release)
(and/or)
* Has maintainer
and
For "Comments Management":
So comments can be managed, show what app the comment relates to and if the app
has a maintainer.
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http://bugs.winehq.org/show_bug.cgi?id=15676
Summary: Style of definition lists (dl) should be better
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=14181
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: S.vanDrongelen(a)students.uu.nl
The appearence/styling of definition lists in bug reports should be better.
Consider adding more left margin/padding, and a 'bolder' font weight for
definition terms (dt).
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http://bugs.winehq.org/show_bug.cgi?id=36963
Bug ID: 36963
Summary: WYSIWYG text editor slow on Chrome
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Pendrokar(a)gmail.com
Often the editor causes slowdowns, when clicking on it or editing.
Using Chrome Stable version 36 (x86-64) on Ubuntu 14.04.
Steps to reproduce:
1. Open a page where the editor is used.
2. Click on the text area of the editor.
3. A single CPU is stressed for 100% for a few seconds
4. Editor options become available.
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https://bugs.winehq.org/show_bug.cgi?id=42272
Bug ID: 42272
Summary: Editing rejected is hard to find
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spleefer90(a)gmail.com
Distribution: ---
I've gotten an entry rejected, which resulted in this email.
Submitted application rejected
-------------------------------------------------------
The application you submitted (The Binding of Isaac: Rebirth) has been rejected
by Rosanne.Clicking on the link in this email will allow you to modify and
resubmit the application. A link to your queue of applications and versions
will also show up on the left hand side of the Appdb site once you have logged
in.
https://appdb.winehq.org/objectManager.php?sClass=application_queue&bIsQueu…
Which leads me to believe that I should be able to edit the entry after
clicking the link.
What I get instead is this - http://i.imgur.com/48kjXNK.png - which doesn't let
me edit anything, and I need to click on "View rejected apps" to actually edit
something.
This could be easily fixed by swapping the link in the email for this one
https://appdb.winehq.org/objectManager.php?sClass=application_queue&bIsQueu…
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https://bugs.winehq.org/show_bug.cgi?id=42589
Bug ID: 42589
Summary: Bad interpretation Qt toolbars library
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 57520
--> https://bugs.winehq.org/attachment.cgi?id=57520
Screenshot with the toolbar problem (software: Proteus)
As highlighted with red square in the figure.
To come Windows softwares based on Qt, the toolbars icons are shown overlapped.
This make difficult to click on each (overlapped) icon.
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https://bugs.winehq.org/show_bug.cgi?id=42914
Bug ID: 42914
Summary: Fog in Call of Duty 4 flickering and rendered badly
Product: Wine
Version: 2.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: michi(a)michi7x7.at
Distribution: ---
I tried playing Call of Duty 4, but fog renders very badly and flickers
(Screenshot attached).
Without any debugging-parameters, fixme-messages like this are written to
stderr:
fixme:d3d:wined3d_texture_add_dirty_region Ignoring dirty_region (180, 24,
0)-(184, 28, 4).
Before I tried wine-2.7, I used 1.8.5 from ubuntu-repositories with the same
problem. Since the debug-message was introduced in commit
a7f7532de393339ce23ef5b01364fe32422c089a, this might not be a regression.
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http://bugs.winehq.org/show_bug.cgi?id=25857
Summary: Stronghold 2 v1.4 and v1.4.1 hangs up with
ID3DXEffectImpl_*Pass calls
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander255(a)lavabit.com
CC: wine-bugs(a)winehq.org
In certain menus and after some videos Stronghold 2 seams to get into an
endless loop and does not respond anymore, the sound however is still working
while the following text is dispalyed in the console window over and over
again:
fixme:d3dx:ID3DXEffectImpl_EndPass (0xfd57480)->(): stub
fixme:d3dx:ID3DXEffectImpl_BeginPass (0xfd57480)->(47291): stub
fixme:d3dx:ID3DXEffectImpl_EndPass (0xfd57480)->(): stub
fixme:d3dx:ID3DXEffectImpl_BeginPass (0xfd57480)->(47292): stub
Note that the returned number of ID3DXEffectImpl_BeginPass (the one without 0x)
increases by one every time a block of these messages is displayed.
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https://bugs.winehq.org/show_bug.cgi?id=4045
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #21 from winetest(a)luukku.com ---
This patch that got merged is closely related.
https://source.winehq.org/patches/data/133251
I quess it could be easily extented to fix this bug.
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rebe(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rebe(a)gmx.net
--- Comment #25 from rebe(a)gmx.net ---
Cannot reproduce with 2.7. Which version of the game are you running? KQ6 works
fine with SCUMMVM, DOSBOX and wine SIERRA.EXE envoking dosbox. The Windows
version apparently does not run under modern incarnations of Windows either.
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http://bugs.winehq.org/show_bug.cgi?id=27534
Summary: Call of Duty 4 MW: Graphical glitches when shooting
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
If you remember bug 21962 especially its comment #56 ;) then you know this
picture, which striked again in wine-1.3.22-193-g68b15bc:
http://bugs2.winehq.org/attachment.cgi?id=27333
This time tested on nVidia GT240 1GB v275.09.07
1. I did a regression test between 1.3.22 and 1.3.22-203-gac90c1b:
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major performance problems. If the user is using
an older driver we now drop the VBO instead of using doublebuffered
loading, which means that we fall back to the current behavior
(no dynamic VBO) as needed. Dynamic VBOs are needed on Nvidia drivers
for GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
2. Right now no other bug report suffers from this commit.
3. Revert of this patch on top of 1.3.22-203-gac90c1b makes that problem go
away.
--private keyword: bisected
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https://bugs.winehq.org/show_bug.cgi?id=42909
Bug ID: 42909
Summary: Hitman Contracts: Crashes on start
Product: Wine
Version: 2.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: can-winehq(a)atesman.at
Distribution: ---
Created attachment 58050
--> https://bugs.winehq.org/attachment.cgi?id=58050
Backtrace as provided by the crash report
I had installed the game yesterday and was able to play without any issues.
Just wanted to start the game again and received a crash report as the initial
loading bar reached about 20%.
Noticed the issue first with debian's official wine-devel package (which is 2.0
I think). Retried the installation and test afterwards with the winehq-devel
package on a brand new wine prefix with the same result.
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http://bugs.winehq.org/show_bug.cgi?id=34375
Bug #: 34375
Summary: Terraria: Toggling fullscreen retains "Always On Top"
flag
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
When running terraria, changing from a fullscreen state to a windowed state
(such as by pressing Alt + Enter), the window retains the "always on top" flag.
It can easily enough be removed manually via Alt+F3.
The window is otherwise correct.
OS: Arch Linux x86_64
WM: KWin 4.11
Tested wine revision: 8ef3a142263e6db11f1514f77b3de84c8b08d7a0
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http://bugs.winehq.org/show_bug.cgi?id=16783
Summary: Guild Wars: Game window is not displayed
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: siska.pe(a)gmail.com
Created an attachment (id=18454)
--> (http://bugs.winehq.org/attachment.cgi?id=18454)
Log of Gw.exe
After starting Guild Wars (GW), download window appear, but main game window
with login is not displayed. Music Plays etc.
GW worked well with wine version 1.1.9, both 1.1.10 up to 1.1.12 have same
problem.
In attachment is full log from console.
Error is: err:d3d:getColorBits Unsupported format: WINED3DFMT_R32F
Configuration:
Kernel - 2.6.27
Nvidia - quadro mobile nvs 140 (177.80 driver version)
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http://bugs.winehq.org/show_bug.cgi?id=32063
Bug #: 32063
Summary: Guild Wars: Orange square appearing
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Created attachment 42259
--> http://bugs.winehq.org/attachment.cgi?id=42259
Orange square
In the area Majestry's Rest I saw a small orange square appearing. After moving
a few steps it disappeared. But if I'm moving a few steps back it appears
again. The screenshot shows the position of the square.
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https://bugs.winehq.org/show_bug.cgi?id=38460
Bug ID: 38460
Summary: winecfg hangs audio hangs while opening Audio tab
(pulseaudio)
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pva(a)gentoo.org
Distribution: ---
I've run winecfg from user that is not allowed to play music. After I click
Audio tab winecfg hangs with no reaction and in console I see following
message:
err:pulse:pulse_contextcallback Context failed: Connection refused
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https://bugs.winehq.org/show_bug.cgi?id=42177
Bug ID: 42177
Summary: Monopoly (2000) can't find its CD
Product: Wine
Version: 2.0-rc4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Application fails to run with the message "Please insert CD-Rom."
Examining a relay trace shows that the application is querying the type of
every drive, calling GetVolumeInformationA on those that are CD-ROMs, and
apparently being dissatisfied with all the results. By implementing an extra
debug line in GetVolumeInformationA I notice that the 'label' and 'serial'
arguments are both zero for every drive so examined, so this is not surprising.
An additional line
trace:volume:GetVolumeInformationW cannot open device L"\\??\\M:\\": c0000022
(once per drive) seems suspect.
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https://bugs.winehq.org/show_bug.cgi?id=42906
Bug ID: 42906
Summary: Starcraft: AFD ioctls are unsupported
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Starcraft 1.18 uses NtDeviceIoControlFile for some network communications
instead of the Winsock APIs. Normally this would work because the Winsock APIs
should be using the AFD ioctls as well, but this is not the case on WINE.
This causes network communication to fail when trying to join a Battle.net
game.
Relevant log output:
0009:trace:ntdll:NtDeviceIoControlFile
(0x2170,(nil),(nil),0x397135c,0x397135c,0x00012017,0x32f8e0,0x00000010,(nil),0x00000000)
0009:fixme:ntdll:server_ioctl_file Unsupported ioctl 12017 (device=1 access=0
func=805 method=3)
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https://bugs.winehq.org/show_bug.cgi?id=42144
Bug ID: 42144
Summary: Mass Lag when buying in store in rabi-ribi game
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436(a)yahoo.com.tw
Distribution: ---
in rabiribi game. there are a store in rabi-ribi town.
when you enter the buying menu, game will start lagging almost can not move the
cursor.
this game is available in Steam store. I think there no demo could test the
store issue.
tell me if need any DEBUG info.
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https://bugs.winehq.org/show_bug.cgi?id=42871
Bug ID: 42871
Summary: Propellerhead Reason 5 garbled GUI elements
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: z.biberle(a)gmail.com
CC: bunglehead(a)gmail.com
Regression SHA1: 35ae7c8f5939c0ba77b4023a14596706852f5acd
Distribution: ArchLinux
Created attachment 57987
--> https://bugs.winehq.org/attachment.cgi?id=57987
Reason 5 demo compressed log with +dc,+bitmap,+win,+uxtheme,+tid
This is a continuation of bug 42825 regarding the incorrect way Reason 5 draws
GUI elements when they change. A good example of this are volume meters, custom
buttons, the sequencer playhead, tooltips and anything that has got a
scrollbar.
Screenshots of this behaviour can be seen in 42825.
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https://bugs.winehq.org/show_bug.cgi?id=42884
Bug ID: 42884
Summary: Star Wars: Knights of the Old Republic 1 & 2 crash
after the intro movie
Product: Wine
Version: 2.6
Hardware: x86
URL: http://store.steampowered.com/app/32370
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: glu32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 99e24f0004ba2d3c0e7834761d18c96244a7b357
Distribution: ---
Created attachment 58007
--> https://bugs.winehq.org/attachment.cgi?id=58007
SW:KOTOR log
Both games start up and play the intro videos then Wine crashes just when the
main menu should appear.
This didn't happen before
commit 99e24f0004ba2d3c0e7834761d18c96244a7b357
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Apr 20 10:31:40 2017 +0200
glu32: Import mipmap functions from Mesa.
Antergos Linux (64-bit)
wine-2.6-208-ge49feb63f4 (32-bit prefix)
lib32-glu 9.0.0-3
lib32-mesa 17.0.4-1
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 378.13
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https://bugs.winehq.org/show_bug.cgi?id=42829
Bug ID: 42829
Summary: Transcendence (& many other D3D games) only show black
screen (shaders)
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: kq3thih(a)mailnesia.com
Regression SHA1: a830d7808f2f07e7efc8657134e0962642d94f52
Distribution: Debian
Created attachment 57915
--> https://bugs.winehq.org/attachment.cgi?id=57915
console output
Transcendence 1.7 (& all other D3D games tested) only show a black screen.
Looking at the console output shaders have a syntax error and do not link.
--- snip ---
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log 0(3) : error C0000: syntax error,
unexpected '(', expecting "::" at token "("
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
fixme:d3d_shader:print_glsl_info_log 0(4) : error C0000: syntax error,
unexpected '(', expecting "::" at token "("
fixme:d3d_shader:shader_glsl_validate_link Program 3 link status invalid.
--- snip ---
Bisecting returns:
--- snip ---
a830d7808f2f07e7efc8657134e0962642d94f52 is the first bad commit
commit a830d7808f2f07e7efc8657134e0962642d94f52
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Wed Apr 12 12:42:28 2017 +0200
wined3d: Use GLSL 1.30 for all shaders if available.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 522cad7e1f1b6f5da0a8967f59803132f1c5c0c7
034b4dee93895dc509daec1e9bfb01b3b77880a2 M dlls
--- snip ---
Reverting the commit on master and programs start working normally again.
$ sha1sum Transcendence.zip
eb50b5350e7098e0460741691d09012321342553 Transcendence.zip
$ du -sh Transcendence.zip
43M Transcendence.zip
Debian testing
Nvidia binary drivers 340.102
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https://bugs.winehq.org/show_bug.cgi?id=40689
Bug ID: 40689
Summary: Photoshop CS6: some dialogs have black background
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 54559
--> https://bugs.winehq.org/attachment.cgi?id=54559
Console output
32-bit wineprefix, winetricks atmlib gdiplus_winxp
Some dialogs ( mostly filters ) have an incorrect black background. The
preferences dialog for instance is fine.
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http://bugs.winehq.org/show_bug.cgi?id=32319
Bug #: 32319
Summary: Direct3D output in SNES9x is blank
Product: Wine
Version: 1.5.18
Platform: x86-64
URL: http://files.ipherswipsite.com/snes9x/snes9x-1.53-win3
2.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
Created attachment 42658
--> http://bugs.winehq.org/attachment.cgi?id=42658
DirectDraw mode, stretch image disabled (this looks correct)
I'm testing with Wine 1.5.18-72-g0c0b229, Lubuntu 11.10 x86-64, Nvidia driver
304.64, SNES9x 1.53.
SNES9x can use Direct3D, DirectDraw or OpenGL output methods. The default is
Direct3D. On my system, with the default settings the output area of the main
window (i.e. excluding menu bar) is blank.
To reproduce this issue:
- Download and unzip SNES9x.
- Download a SNES ROM image, e.g. from
http://pdroms.de/files/supernintendoentertainmentsystem/skipp-and-friends-p…
- Run SNES9x. Select File->Load Game... and select SAF.smc (or another ROM
image you have handy).
- At this point you should see graphics in the window, but it's blank. Select
Video->Display Configuration..., change Output Method to DirectDraw and click
OK. The correct output image appears. Change back to Direct3D and get a black
window again.
- Change to DirectDraw and un-check the "Stretch Image" checkbox. The image is
no longer doubled in size, occupying the centre quarter of the window. That's
correct.
- If you now change output method to Direct3D, the Direct3D image does appear!
It's in the upper left quarter of the window. It should be centred.
- Even if you enable Stretch Image (select Video->Stretch Image or press
Alt-Backspace) the image remains unchanged. You can also enable or disable
bilinear filtering and there is no visible change. But if you switch to
DirectDraw and back to Direct3D again when Stretch Image is enabled, get a
blank window.
It seems you only get anything displayed in Direct3D mode if Stretch Image is
disabled before you switch from DirectDraw to Direct3D.
Also of note... In both DirectDraw and Direct3D modes, if you click in the menu
strip and move the mouse to open the various menus, the previously-drawn menus
remain visible. They should not be.
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https://bugs.winehq.org/show_bug.cgi?id=42841
Bug ID: 42841
Summary: Tree of Savior: Missing function
concrt140.dll.?_GetNumberOfVirtualProcessors
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skotlex(a)mailforce.net
Distribution: ---
Tree of Savior used to work fine until an update some weeks ago, now the game
crashes when making the following call:
lua\IESInit.lua(4)wine: Call from 0x7b437c48 to unimplemented function
concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=12311
Summary: Corman Lisp requires implementations for richedit stubs
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://scguy318.freeshell.org/CormanLisp_3_01_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Corman Lisp (obtainable from
http://www.cormanlisp.com/cgi/rgcorman/ccl_download_form30.cgi) running on
current Git (wine-0.9.58-357-g338539c) hangs and fails to redraw or properly
render the window. Outputted messages consists of:
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGING: stub
fixme:richedit:RichEditWndProc_common WM_STYLECHANGED: stub
fixme:richedit:RichEditWndProc_common ECO_AUTOWORDSELECTION not implemented
yet!
fixme:richedit:RichEditWndProc_common ECO_AUTOVSCROLL not implemented yet!
fixme:richedit:RichEditWndProc_common ECO_NOHIDESEL not implemented yet!
thus indicating a richedit issue. Using native richedit resulted in a working
window but unusually small text font size in the code window that could not be
rectified by increasing font size.
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https://bugs.winehq.org/show_bug.cgi?id=42733
Bug ID: 42733
Summary: Unable to find an entry point named 'RegSaveKeyEx' in
DLL 'advapi32.dll' (SQL Server)
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: pgkos.bugzilla(a)yahoo.com
Distribution: ---
Created attachment 57726
--> https://bugs.winehq.org/attachment.cgi?id=57726
Screenshot of the error message box
Steps to reproduce:
1. Install Wine Staging 2.4.
2. export WINEARCH=win32 && export WINEPREFIX=~/.wine
3. Create a new Wineprefix.
4. Download Winetricks and use it to install NET Framework 4.6.1, mspatcha and
MS Visual C++ 2010 runtime.
5. Set Wine Windows version to 8.1.
6. Download SQL Server 2012 SP3 from
https://www.microsoft.com/en-us/download/details.aspx?id=50003 -
ENU\x86\SQLEXPR_x86_ENU.exe (sha256sum:
fb83d5035acb1a26a1e5805b5de5d463d18de9adf44fe7052261b83b901b7794)
7. Run the setup. The setup unpacks, starts. Then after I click 'New SQL Server
stand-alone installation or add features to an existing installation', a window
opens. After I accept everything, click ok, the window closes and a message box
appears with an error that the setup cannot find an entry point named
'RegSaveKeyEx' in DLL 'advapi32.dll'. The setup does not continue.
The same error also occurs when trying to install SQL Server 2014.
I am attaching a screenshot with the error message box.
(32-bit Arch Linux with kernel 4.10.6)
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https://bugs.winehq.org/show_bug.cgi?id=42824
Bug ID: 42824
Summary: Nox (GOG) has constant menu flickering
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
CC: hverbeet(a)gmail.com
Distribution: Debian
Created attachment 57896
--> https://bugs.winehq.org/attachment.cgi?id=57896
change to revert compile
Nox menu flickers constantly after:
commit 381cd03eb3860f4b963af9b37cc3258b3f45d17d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 29 23:17:28 2017 +0200
ddraw: Implement depth/colour fills on top of
wined3d_device_clear_rendertarget_view().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
https://source.winehq.org/git/wine.git/commitdiff/381cd03eb3860f4b963af9b37…
The patch reverts cleanly but cannot compile on top of wine-git due to a struct
change, BUT commenting the offending line make the change compile and the
problem is gone (change to revert attached to prove it is not used). Putting
the patch back makes it flicker again.
The game demo has only black screen in any version so it cannot be used to
test.
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https://bugs.winehq.org/show_bug.cgi?id=42339
Bug ID: 42339
Summary: Horrible speed of Quantum of solace demo starting
animations
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
https://www.ausgamers.com/files/process/39285/quantum-of-solace-demo
To make sure that this wasnt just some random thing I rebooted computer and
restarted the demo.
Rx 480. Closed source driver.
wine 2.0-git and staging 2.0.
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https://bugs.winehq.org/show_bug.cgi?id=42840
Bug ID: 42840
Summary: Unbox Game black screen in-game
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: zionnimchuk(a)gmail.com
Distribution: ---
Launching from 32-bit steam and a 32-bit wineprefix, the GUI still shows up,
and some particle effects show up as well.
The game functions fine, except I can't see any of the 3d models.
According to a random site the game uses the Unreal Engine 4 engine.
I tried to pipe the output to a file (by appending > output.txt to command) but
it didn't work for some reason.
Here is the last bit of output from the terminal:
https://paste.scratchbook.ch/view/raw/aa57e2c4
Specs:
wine-staging 2.5 (using distro package)
Arch Linux 64-bit
Nvidia GTX 1070 with beta binary drivers 381.09
Intel i7-4770
KDE Plasma version 5.9.4
Linux kernel version 4.10.10
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http://bugs.winehq.org/show_bug.cgi?id=32426
Bug #: 32426
Summary: TreeView of QvodSetupPlus5 unexpectedly draw a piece
of blank area when clicking on a checkbox
Product: Wine
Version: 1.5.19
Platform: x86
URL: http://dl.kuaibo.com/QvodSetupPlus5.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Depends on: 32423
Classification: Unclassified
1. winetricks -q msxml3, works around Bug 32423
2. start the installer:
$ QvodSetupPlus5.exe
3. click on any checkbox in the treeview
Compare the two screenshot will found the bug. Workaround by `winetricks -q
cc580`
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https://bugs.winehq.org/show_bug.cgi?id=42850
Bug ID: 42850
Summary: The Technomancer: Requires MFCreateAttributes
implementation
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
I add a stub, but it still crashes.
fixme:mfplat:MFCreateAttributes (0x32f6dc, 1): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x84fb80
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https://bugs.winehq.org/show_bug.cgi?id=42825
Bug ID: 42825
Summary: Propellerhead Reason 5 drawn mostly in black and white
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: z.biberle(a)gmail.com
Regression SHA1: 35ae7c8f5939c0ba77b4023a14596706852f5acd
Distribution: ArchLinux
Created attachment 57899
--> https://bugs.winehq.org/attachment.cgi?id=57899
Screenshot of a fresh installation of Reason 5
Propellerhead Reason 5 running on Wine versions after 2.1 draws its custom UI
elements in black and white, sometimes with dithering. Standard UI elements
(such as scrollbars, buttons and menus) are drawn correctly.
A few other, possibly related, rendering issues exist, such as parts of the UI
being drawn in the wrong place. These are not as easily reproducible.
I did a bisection and the issues seem to have begun with commit
35ae7c8f5939c0ba77b4023a14596706852f5acd.
Tested on a fresh 64bit wineprefix and later bisected on a mostly fresh 64bit
wineprefix.
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https://bugs.winehq.org/show_bug.cgi?id=42808
Bug ID: 42808
Summary: msi: parent feature level is not propagated
recursively on a whole subfeatures hierarchy
Product: Wine
Version: 1.8.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: anton.nikolaevsky(a)gmail.com
Distribution: ---
Created attachment 57840
--> https://bugs.winehq.org/attachment.cgi?id=57840
sample MSI package triggering bug
INITIAL CONDITIONS
Have MSI package with:
1. 3 Features "A", "B" and "C" set up into the hierarchy where "A" is the
parent feature of "B" and "B" is the parent feature of "C";
2. Property "INSTALLTYPE" with default value "0";
3. Condition setting Level of the Feature "A" to "0" (i.e. disables the
feature) when INSTALLTYPE is not "0"
4. CustomAction "RunWithC" that is invoked when Feature "C" is to be installed.
SCENARIO
1. Run the installer on Windows with the following command line:
msiexec /i wine_msi_bug.msi /L*vx install.log /quiet INSTALLTYPE="1"
Expected: CustomAction "RunWithC" has been skipped
Actual: the same
2. Run the installer using WINE with the following command line:
WINEDEBUG=+msi,+msidb,+msiexec wine msiexec.exe /i wine_msi_bug.msi '/L*vx'
install.log /quiet INSTALLTYPE="1" >& wine.log
Expected: CustomAction "RunWithC" has been skipped
Actual: CustomAction "RunWithC" has been executed
The difference can be clearly seen when comparing produced logs for both
platforms: all 3 features are marked as skipped on Windows, only "A" and "B"
are marked as skipped with WINE.
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https://bugs.winehq.org/show_bug.cgi?id=42849
Bug ID: 42849
Summary: The Technomancer: Fails to create valid glsl
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 57944
--> https://bugs.winehq.org/attachment.cgi?id=57944
Console log
When running "The Technomancer", it fails to create a valid glsl on startup.
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https://bugs.winehq.org/show_bug.cgi?id=40007
Bug ID: 40007
Summary: Dirt 3 requires
d3d11_immediate_context_CSSetShaderResources
Product: Wine
Version: 1.9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mikk150(a)gmail.com
Distribution: ---
Created attachment 53453
--> https://bugs.winehq.org/attachment.cgi?id=53453
Backtrace
Dirt 3 needs whole bunch of d3d11 methods to be implemented
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https://bugs.winehq.org/show_bug.cgi?id=42837
Bug ID: 42837
Summary: Need for Speed Most Wanted (2005) will crash if
Alt-Tab switched to other window and back again.
Product: Wine
Version: 1.8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chenghaomanzhouli(a)gmail.com
Distribution: ---
Created attachment 57930
--> https://bugs.winehq.org/attachment.cgi?id=57930
Error log.
If I use Alt-Tab to switch out of the game (or other window like RSIBreak
suddenly appears)and switch back to the game, it will immediately crash.
I'm running NFSMW v1.3 on wine emulating WindowsXP.
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https://bugs.winehq.org/show_bug.cgi?id=42902
Bug ID: 42902
Summary: Keepass v1.32 crashes after entering password
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lx1no(a)yahoo.com
Distribution: ---
Created attachment 58040
--> https://bugs.winehq.org/attachment.cgi?id=58040
backtrace Program Error Details with Keepass
Keepass v1.32 used to work for months. Not sure after which patch, it started
to act up after entering the password for the DB and throws an error popup.
(backtrace attached).
Maybe it's related to Bug ID 20374 but I don't know how to fix things on my
end.
The same DB works fine on native Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42869
Bug ID: 42869
Summary: can't connect to internet
Product: Wine-staging
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frenzisys(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57985
--> https://bugs.winehq.org/attachment.cgi?id=57985
steam log with WINEDEBUG=+wininet,+winsock
I just update my linux system to ubuntu 17.04 and update my wine bin to
winehq-staging
I start winetricks on a clean .wine directory, and after I installed winhttp
I try to connect to internet with two app:
- steam (by winetricks)
- iexplore
but none of the two works because wine can't connect to internet
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http://bugs.winehq.org/show_bug.cgi?id=29287
Bug #: 29287
Summary: Heroes of Might and Magic IV: performance issues with
Opengl renderer
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Created attachment 37882
--> http://bugs.winehq.org/attachment.cgi?id=37882
plain terminal output
There is a noticeable slowdown in HoMM IV during gameplay with the default
Opengl renderer. This is noticeable in the map screen (when the player is
wandering around, collecting items and exploring the land), but it doesn't
occur during combat. I tested with HoMM IV Complete (also available on
GOG.com).
Actually, there are 2 distinct issues, both of them are originating from the
same commit.
1. the game is much slower than it was in 1.3.33 (or earlier): scrolling the
map as well as animations are lagging/redrawing slowly.
2. the mouse pointer is acting weird: while moving the mouse pointer across the
screen, it frequently jumps in different directions by several pixels. It makes
pointing to an icon or item more difficult.
The result of the regression test:
94c0da184e18252ca2df7f9f462e9a4df9c5f2df is the first bad commit
commit 94c0da184e18252ca2df7f9f462e9a4df9c5f2df
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Dec 1 07:31:41 2011 +0100
wined3d: Create a PBO in surface_load_location() even if SFLAG_INSYSMEM is
already set.
In the longer term, sysmem and pbo should be separate resource locations.
:040000 040000 0ea129726096c1508557eacfc8272cf884f0c61b
4e1bfdfeccfc95e0b700f75d6841dbb7cc1889da M dlls
Reverting the patch on wine-1.3.34-166-g71199ea fixed both problems.
No demo available.
Workaround: ddr=gdi
Other opened bugs related to this commit: bug #29234, bug #29235.
The attached console log is probably not much of use. Please let me know if you
need a log with debug channels enabled.
Fedora 16 x86
Nvidia 250 / driver 290.10
X.Org X Server 1.11.2
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https://bugs.winehq.org/show_bug.cgi?id=42896
Bug ID: 42896
Summary: Eviews student version 9 crashes when saving or
copying histograms
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: domsurace23(a)gmail.com
Created attachment 58030
--> https://bugs.winehq.org/attachment.cgi?id=58030
The bug
As i try to save histograms to disk or copy them to clipboard, EViews
immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=42897
Bug ID: 42897
Summary: Trackpad right-click is not recognized, but mouse
right-click is
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mildred-bug.winehq(a)mildred.fr
Distribution: ---
On Pharaoh application, the trackpad right-click is not recognized as a
right-click. However an external mouse right-click is recognized.
This does not happen on other applications. There must be something specific in
input handling here that makes the application not recognize the trackpad
right-click.
AppDB: https://appdb.winehq.org/objectManager.php?sClass=application&iId=223
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https://bugs.winehq.org/show_bug.cgi?id=42894
Bug ID: 42894
Summary: Black or overlapped display at the bottom of context
menus when running two Wine apps
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 58028
--> https://bugs.winehq.org/attachment.cgi?id=58028
Ensure Excel overlaps foobar2000
I'm running Excel and foobar2000 with the windows partially or fully
overlapped, and when I open new dialogs in these applications, I often see a
black band at the bottom. Sometimes I see the context menu of the application
in the background when I right-click in the foreground application - e.g. right
clicking on a cell in Excel shows foobar2000's context menu.
The black band doesn't appear if the windows are "high enough" on the screen
(in the top half, roughly). The context menus overlapping is still a problem.
I don't recall having this problem until perhaps Feb 2017 so it might be a
regression, or maybe I wasn't using both apps at the same time.
Either way, it's quite a blatant bug, so apologies if my search hasn't found
previous reports of it.
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https://bugs.winehq.org/show_bug.cgi?id=42722
Bug ID: 42722
Summary: neverwinter (online) not working anymore with wine
staging 2.4
Product: Wine-staging
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jmeloranta(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 57702
--> https://bugs.winehq.org/attachment.cgi?id=57702
wine staging 2.3 output (works with graphics glitches)
Neverwinter is now directx 11 only (used to work ok with directx 9). It was
working to some extent (with graphics glitches) on wine staging 2.3 but stopped
working on staging 2.4 (crashes and gives bug report submission window). It
does not seem to run on (non-staging) version of wine - at least 2.2 - 2.4,
which I complied from git.
So, something must have changed between 2.3 and 2.4?
I am attaching the log files for both versions.
ps. I accidentally included this first as a part of another request for
neverwinter but then realized that it was the wrong place...
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https://bugs.winehq.org/show_bug.cgi?id=42890
Bug ID: 42890
Summary: Compiler warnings in /winmm/winmm.c (wine-64)
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 58015
--> https://bugs.winehq.org/attachment.cgi?id=58015
Compiler warnings Wine-2.6-252-g89ef7b59f5
While compiling Wine-2.6-252-g89ef7b59f5, I have received the attached compiler
warnings when compiling 64-bit Wine.
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https://bugs.winehq.org/show_bug.cgi?id=42889
Bug ID: 42889
Summary: Compiler warnings in /ole32/clipboard.c (wine-64)
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 58014
--> https://bugs.winehq.org/attachment.cgi?id=58014
Compiler warnings Wine-2.6-252-g89ef7b59f5
Hi,
I am currently compiling Wine-2.6-252-g89ef7b59f5 and I've far received a few
compiler warnings related to /ole32/clipboard.c.
The warnings are in the attachment.
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https://bugs.winehq.org/show_bug.cgi?id=42802
Bug ID: 42802
Summary: GetAutoRotationState is not implemented
Product: Wine
Version: 2.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: vitaliy-bugzilla(a)kievinfo.com
Distribution: ---
Have a game (Muv-Luv) that appears to be calling this function:
wine: Call from 0x7bc57a30 to unimplemented function
USER32.dll.GetAutoRotationState, aborting
wine: Unimplemented function USER32.dll.GetAutoRotationState called at address
0x7bc57a30 (thread 00fd), starting debugger...
According to documentation
(https://msdn.microsoft.com/en-us/library/windows/desktop/dn629265(v=vs.85).…)
shouldn't be that difficult to have bare minimum implementation of it.
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https://bugs.winehq.org/show_bug.cgi?id=39505
Bug ID: 39505
Summary: Wine renders fonts out of way
Product: Wine
Version: 1.7.53
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.shahbazi91(a)gmail.com
CC: bunglehead(a)gmail.com, dmitry(a)baikal.ru
Distribution: ---
Created attachment 52647
--> https://bugs.winehq.org/attachment.cgi?id=52647
Screenshot_Antialiasing_Disabled
Wine font rendering seems faulty. The attached screenshots show wine wordpad
showing multiple lines with different sizes for the "Times New Roman"(default
font in many apps) beside libreoffice writer showing the same lines.
* On the two screenshots I have antialiasing enabled and disabled for wine but
not much difference.
** I used wine 1.7.53 but it seems to be an old wine bug
*** I use ubuntu based distro and native apps other than libreoffice have no
problem rendering fonts
**** I checked with Tahoma font and it seems out of way too
Some of the differences I noticed:
- Glyphs seem to be rendered wider than libreoffice(compare "H"s in 20pt). It's
worse when antialiasing is enabled.
- At the same time that the glyphs seem to be rendered wider the width of lines
seem to be lower(compare "0"s in 20)
-"!" is not rendered straight in regular fonts!
- exclamation-mark tail ending is not that sharp(compare 20pt bold)
- 9pt and 12pt are complete mess!
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https://bugs.winehq.org/show_bug.cgi?id=2624
Michael Stefaniuc <mstefani(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |2.0.x
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http://bugs.winehq.org/show_bug.cgi?id=32553
Bug #: 32553
Summary: dplay connection does not work (FL)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: u(a)u-net.in
Classification: Unclassified
Internet connection in Freelancer does not work... it uses dplay so i think
it's dplay problem
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https://bugs.winehq.org/show_bug.cgi?id=38120
Bug ID: 38120
Summary: Pagefault with acrord32
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m.savelsberg(a)hccnet.nl
Distribution: ---
Created attachment 50808
--> https://bugs.winehq.org/attachment.cgi?id=50808
Backtrace pagefault
After installing Wine, I had to run a TData.exe to start acrobat4 and use a CD
with pdf manuals.
After initial startup of acrord32.exe where it asks for language I get the
pagefault message with traceback in message.
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http://bugs.winehq.org/show_bug.cgi?id=21800
Summary: 3D Rad demo "BeltBall" jerky?
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.3drad.com/games/BeltBall%20v102.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The smallest demo from http://www.3drad.com/free-pc-games.php is the 8MB
http://www.3drad.com/games/BeltBall%20v102.exe, sha1sum
d8827274480b0391ad200478b2ebe26a2658166d BeltBall v102.exe
Runs great on Vista.
It installs fine; to run it, to get past bug 21790 by doing
'winetricks vcrun2005'.
The next problem is a crash related to
d3dx9_36.D3DXAssembleShaderFromResourceW,
roughly bug 12020. Work around this with 'winetricks d3dx9'.
The next problem is that full-screen mode doesn't work (bug 21791).
Work around this by telling the game to run in a window.
Press Enter to start the game. When it starts, press and hold the
left or right arrow key. The ball will sweep across the court to the
end; switch keys and continue sweeping in the other direction.
On Vista, motion is smooth. On Wine, there is a big pause exactly
once per second.
This was tested on Jaunty on a quad core (and Vista on a dual core),
both with nvidia 8500 cards, and with latest proprietary driver on Jaunty.
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https://bugs.winehq.org/show_bug.cgi?id=39846
Bug ID: 39846
Summary: NI reaktor 5 crashes or dosnt start proper
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: technik(a)stubnitz.com
Distribution: ---
Created attachment 53195
--> https://bugs.winehq.org/attachment.cgi?id=53195
text created by wine
native instruments reakor 5 suddenly chrashes and very often dos not start
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http://bugs.winehq.org/show_bug.cgi?id=36058
Bug ID: 36058
Summary: Problem with Visual fox pro 9
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andresmpuerto(a)gmail.com
Created attachment 48221
--> http://bugs.winehq.org/attachment.cgi?id=48221
Error trace
When I execute .exe program make in Visual Fox Pro 9, dont run and show back
trace.
Thank you for the help!!
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https://bugs.winehq.org/show_bug.cgi?id=38852
Bug ID: 38852
Summary: Rugby League Manager 2015 (Steam): Crashes before
launching from main menu
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chrispophrones(a)hotmail.com
Game menu launches from steam and then I select play game and then it states
that their is a wine deficiency .
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https://bugs.winehq.org/show_bug.cgi?id=39653
Bug ID: 39653
Summary: fallout 3
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: sofiainsitu(a)gmail.com
Distribution: ---
I downloaded fallout 3 but it keeps telling me I have bugs problem
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https://bugs.winehq.org/show_bug.cgi?id=39448
Bug ID: 39448
Summary: wabbitemu display renders incorrectly
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sir(a)cmpwn.com
Distribution: ---
Created attachment 52564
--> https://bugs.winehq.org/attachment.cgi?id=52564
Screenshot of wabbitemu
The latest version of wabbitemu has incorrect display rendering under wine.
This was not a problem with the previous version of wabbitemu. See the attached
screenshot.
wabbitemu: https://wabbit.codeplex.com/
FOSS ROMs to test with: http://www.knightos.org/download/
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https://bugs.winehq.org/show_bug.cgi?id=38382
Bug ID: 38382
Summary: winemenubuilder.exe crashes during initial run of
Section 8: Prejudice (Steam Version)
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gordan(a)bobich.net
Distribution: ---
Created attachment 51229
--> https://bugs.winehq.org/attachment.cgi?id=51229
winemenubuilder.exe crash backtrace
winemenubuilder.exe crashes during initial run of Section 8: Prejudice (Steam
Version)
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https://bugs.winehq.org/show_bug.cgi?id=41027
Bug ID: 41027
Summary: Mio Cycloagent dont work
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: jantaelman(a)telenet.be
Distribution: ---
Created attachment 55198
--> https://bugs.winehq.org/attachment.cgi?id=55198
Unhandled exception: page fault on read access to 0x00000240 in 32-bit code
(0x00a3c9f6). Register dump:
Unhandled exception
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https://bugs.winehq.org/show_bug.cgi?id=42793
Bug ID: 42793
Summary: max tcp connection threads is 580
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mohammad1emadi1taj(a)gmail.com
Distribution: ---
hi
i'm using a port scanner in ubuntu 12.04 (KPortScaner 3) for scaning active
hosts in network with certain port ( like 22 or 3128 or 3389 or .....)
the program opens successfully and works good
but when i wanted to stop it i was freezing so i wanted to fogure out what's
the problem because it just happened some time
so i open the program from terminal by "wine64 APP_LOCAtion" at started
reading the log
i noticed that only it freezes when wine sayes "pipe: Too many open files"
so i tested in different setting
and i realized that it happens when the tcp thread is high
i was working ok ok 400 or 500 thread but freezing on 600
i tested different theads and got that the maximume thread for tcp connection
is 580
and when i set more the app freezes or crashes when it wants to go the other
ip range or when i click on stop
but i work ok on 580 thread or less
next i wanted to know is wine limiting it or the problem is some thing else
so i opented two of the program from to differrent locations and set the
thrread 500 on both of them and started scaning at the same time and it worked
fine !!
so i understooed that thw wine is limiting it to 580
next i changed wine like windows version (using winecfg ) or using wine 32-bit
tryed other version including ver. 2 stable- 2.5 devel , 2.4 staging and wine
1.7
or even i compiled it myself both for amd64 and i386(i386 toke a lot of my time
since it was tooo hard to compile ) i installed all of the needed and
recommended library when compiling
but the problem didn't got fixed
i scan on my didcated server that has a 10 gbps intternet connection so i need
more thread
an other problem : wine could open nlbrute at all( you can download it by
googling if you want to fix)(any way i use an oter program since nlbrute don't
open using wine(tryed all of version above)
thanks a lot for reading (i know o extened the text a lot and wasted a lot of
your time so sorry for that)
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https://bugs.winehq.org/show_bug.cgi?id=42694
Bug ID: 42694
Summary: 1231213
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: ranggerpower078(a)gmail.com
Distribution: ---
Created attachment 57662
--> https://bugs.winehq.org/attachment.cgi?id=57662
asdasdasd
asdasdasdasdasd
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https://bugs.winehq.org/show_bug.cgi?id=41241
Bug ID: 41241
Summary: League of Legends: HLSL shader parsing failed.
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: krzysztofmachura1(a)gmail.com
Distribution: ---
Created attachment 55535
--> https://bugs.winehq.org/attachment.cgi?id=55535
log +hlsl_parser
On 1.9.13 game works perfectly on the clean prefix.
On 1.9.14 game crashes during the loading screen.
Can be "fixed" by setting d3dcompiler_43 to native.
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https://bugs.winehq.org/show_bug.cgi?id=42726
Bug ID: 42726
Summary: Windows areempty and very small: null_driver instead
of X11
Product: Wine
Version: 2.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: pkrizek(a)tes.cz
Distribution: ---
Created attachment 57707
--> https://bugs.winehq.org/attachment.cgi?id=57707
screenshot: totalCmd. winecfg behaves the same way
Building Wine from source.
target: National Instruments RT Linux, 64bit
4.1.15-rt17-4.0.0f0
config:
--disable-tests --with-x --without-xrender --without-freetype --enable-win64
Result:
X-windows apps show empty and/or very small windows.
They react to keyboard but there isn't anything rendered inside the windows.
Text applications (e.g. wine64 cmd.exe) run OK.
I tried to add debug prints into the code.
Found out that gdi32/driver.c detects the X11 and looks up the X11
gdi_dc_funcs*
but gdi32/bitblt.c/StretchBlt calls nulldrv_StretchBlt ignoring that there is
X11 already detected.
Same behavior when emulating a virtual desktop (copied ~/.wine/*.reg from a
working install because even winecfg doesn't render).
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https://bugs.winehq.org/show_bug.cgi?id=42158
Bug ID: 42158
Summary: --check-libs option not available
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
The wiki https://wiki.winehq.org/Wine-Staging_Winecheck mentions the option:
wine --check-libs
However, when executed it reports:
$ wine --check-libs
fixme:service:scmdatabase_autostart_services Auto-start service L"Bonjour
Service" failed to start: 2
wine: cannot find L"C:\\windows\\system32\\--check-libs.exe
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https://bugs.winehq.org/show_bug.cgi?id=42548
Bug ID: 42548
Summary: Find_Orb: Crash at startup.
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: giacomo.succi(a)gmail.com
Distribution: ---
Created attachment 57452
--> https://bugs.winehq.org/attachment.cgi?id=57452
Crash backtrace.
Hi,
Find_Orb it's a tool asteroid's orbits determination that works on Windows.
When I try to lunch it on my Fedora 25 (Astronomy Spin) I got the attached
error.
I had the same problem with 32 and the 64 bit (attached).
You can download the utility from here:
https://www.projectpluto.com/find_orb.htm
There is also the source code there (for Windows) just in case.
The wine installation I have it's done via Fedora's packages.
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https://bugs.winehq.org/show_bug.cgi?id=42683
Bug ID: 42683
Summary: Hearthstone
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vicenteamigolopez(a)gmail.com
Distribution: ---
Created attachment 57644
--> https://bugs.winehq.org/attachment.cgi?id=57644
I just want to Play Hearthstone
I just want to play Hearthstone
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https://bugs.winehq.org/show_bug.cgi?id=42661
Bug ID: 42661
Summary: Notes and warnings while building Wine 64-bit
Product: Wine
Version: 2.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
GCC 6.3.1 20161221
../../../wine/dlls/setupapi/devinst.c: In function
‘SETUPDI_AllocateDeviceInfo’:
../../../wine/dlls/setupapi/devinst.c:471:26: warning: cast from pointer to
integer of different size [-Wpointer-to-int-cast]
devInfo->devId = (DWORD)devInst;
^
../../../wine/dlls/setupapi/devinst.c: In function ‘SETUPDI_FreeDeviceInfo’:
../../../wine/dlls/setupapi/devinst.c:528:16: warning: cast to pointer from
integer of different size [-Wint-to-pointer-cast]
GlobalFree((HANDLE)devInfo->devId);
^
In file included from ../../../wine/dlls/setupapi/devinst.c:35:0:
../../../wine/dlls/setupapi/devinst.c: In function
‘SetupDiGetDeviceRegistryPropertyA’:
../../../wine/dlls/setupapi/devinst.c:3095:39: warning: cast from pointer to
integer of different size [-Wpointer-to-int-cast]
TRACE("%04x %p %d %p %p %d %p\n", (DWORD)DeviceInfoSet, DeviceInfoData,
^
../../../wine/include/wine/debug.h:91:49: note: in definition of macro
‘__WINE_DBG_LOG’
wine_dbg_log( __dbcl, __dbch, __FUNCTION__, args); } } while(0)
^~~~
../../../wine/include/wine/debug.h:337:36: note: in expansion of macro
‘__WINE_DPRINTF’
#define WINE_TRACE
__WINE_DPRINTF(_TRACE,__wine_dbch___default)
^~~~~~~~~~~~~~
../../../wine/include/wine/debug.h:381:36: note: in expansion of macro
‘WINE_TRACE’
#define TRACE WINE_TRACE
^~~~~~~~~~
../../../wine/dlls/setupapi/devinst.c:3095:5: note: in expansion of macro
‘TRACE’
TRACE("%04x %p %d %p %p %d %p\n", (DWORD)DeviceInfoSet, DeviceInfoData,
^~~~~
../../../wine/dlls/setupapi/devinst.c: In function
‘SetupDiGetDeviceRegistryPropertyW’:
../../../wine/dlls/setupapi/devinst.c:3156:39: warning: cast from pointer to
integer of different size [-Wpointer-to-int-cast]
TRACE("%04x %p %d %p %p %d %p\n", (DWORD)DeviceInfoSet, DeviceInfoData,
^
../../../wine/include/wine/debug.h:91:49: note: in definition of macro
‘__WINE_DBG_LOG’
wine_dbg_log( __dbcl, __dbch, __FUNCTION__, args); } } while(0)
^~~~
../../../wine/include/wine/debug.h:337:36: note: in expansion of macro
‘__WINE_DPRINTF’
#define WINE_TRACE
__WINE_DPRINTF(_TRACE,__wine_dbch___default)
^~~~~~~~~~~~~~
../../../wine/include/wine/debug.h:381:36: note: in expansion of macro
‘WINE_TRACE’
#define TRACE WINE_TRACE
^~~~~~~~~~
../../../wine/dlls/setupapi/devinst.c:3156:5: note: in expansion of macro
‘TRACE’
TRACE("%04x %p %d %p %p %d %p\n", (DWORD)DeviceInfoSet, DeviceInfoData,
^~~~~
../../../wine/dlls/setupapi/devinst.c: In function ‘CM_Get_Device_IDA’:
../../../wine/dlls/setupapi/devinst.c:3981:45: warning: cast to pointer from
integer of different size [-Wint-to-pointer-cast]
struct DeviceInfo *devInfo = GlobalLock((HANDLE)dnDevInst);
^
../../../wine/dlls/setupapi/devinst.c: In function ‘CM_Get_Device_IDW’:
../../../wine/dlls/setupapi/devinst.c:3999:45: warning: cast to pointer from
integer of different size [-Wint-to-pointer-cast]
struct DeviceInfo *devInfo = GlobalLock((HANDLE)dnDevInst);
^
../../../wine/dlls/setupapi/devinst.c:4011:18: warning: cast to pointer from
integer of different size [-Wint-to-pointer-cast]
GlobalUnlock((HANDLE)dnDevInst);
^
../../../wine/dlls/setupapi/devinst.c: In function ‘CM_Get_Device_ID_Size’:
../../../wine/dlls/setupapi/devinst.c:4023:47: warning: cast to pointer from
integer of different size [-Wint-to-pointer-cast]
struct DeviceInfo *ppdevInfo = GlobalLock((HANDLE)dnDevInst);
^
../../../wine/dlls/setupapi/devinst.c:4034:18: warning: cast to pointer from
integer of different size [-Wint-to-pointer-cast]
GlobalUnlock((HANDLE)dnDevInst);
^
../../../wine/dlls/winmm/winmm.c: In function ‘MMSYSTEM_GetMidiStream’:
../../../wine/dlls/winmm/winmm.c:944:19: warning: cast to pointer from integer
of different size [-Wint-to-pointer-cast]
*lpMidiStrm = (WINE_MIDIStream*)lpwm->mod.rgIds.dwStreamID;
^
../../../wine/dlls/winmm/winmm.c: In function
‘MMSYSTEM_MidiStream_MessageHandler’:
../../../wine/dlls/winmm/winmm.c:1068:54: warning: cast from pointer to integer
of different size [-Wpointer-to-int-cast]
((LPMIDIEVENT)lpData)->dwStreamID != (DWORD)lpMidiStrm) {
^
../../../wine/dlls/winmm/winmm.c: In function ‘midiStreamOpen’:
../../../wine/dlls/winmm/winmm.c:1276:23: warning: cast from pointer to integer
of different size [-Wpointer-to-int-cast]
mosm.dwStreamID = (DWORD)lpMidiStrm;
^
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https://bugs.winehq.org/show_bug.cgi?id=42693
Bug ID: 42693
Summary: asdasd
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: akamichiteguh(a)gmail.com
Distribution: ---
Created attachment 57661
--> https://bugs.winehq.org/attachment.cgi?id=57661
asdasdasd
asdasdsadasdasdasdasdasdasdasdasdasdasd
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https://bugs.winehq.org/show_bug.cgi?id=42752
Bug ID: 42752
Summary: Provide more specifc version in output of --version
Product: Wine
Version: unspecified
Hardware: Other
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krichter(a)posteo.de
Distribution: ---
At least development versions (e.g. from Ubuntu PPA) shouldn't say `wine-2.4`
only because that can cause a lot of information to be lost when filing bug
reports (or cause extranous work for the reporter). The output of `git
describe` could be used since the git repository uses tags well.
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https://bugs.winehq.org/show_bug.cgi?id=42619
Bug ID: 42619
Summary: Starting Witcher 3 gives instant black screen and high
load
Product: Wine-staging
Version: 2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine-devel(a)hurrikhan.eu
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
If I try Witcher 3 with Wine 2.3 and previous Wine-staging (at least up to 2.1)
I get to the menu and I can start the game (wrongly rendered).
If I try Witcher 3 with Wine-staging 2.3 I get a black screen and the computer
becomes unresponsive until I ssh and kill it.
Linux 4.8.17 / current Manjaro-openrc
i7 2600K
32GB ram
1060 GTX 6GB
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https://bugs.winehq.org/show_bug.cgi?id=37283
Bug ID: 37283
Summary: ANNO 2070: Shader Problem? no textures?
Product: Wine
Version: 1.7.26
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arieleoar(a)gmail.com
Created attachment 49585
--> https://bugs.winehq.org/attachment.cgi?id=49585
Image, shows neither water or the ark
Hello, i'm having trouble to play, the game starts normally but ingame only
shows the "grid" of non discovered territory and some shadows of smoke; water,
ark, terrain, buildings, etc, textures aren't been showed, seems black.
msvcr100 is set to builtin-native; d3dx9 d3dx11_43 d3dx11_42 vc2008 vc2010
winhttp are installed from winetricks
I assume there is a problem with the shaders, when i set glsl disabled from
winetricks the situation inverts, the "grid" is missing, and everithing else is
white, with some shadows of smoke.
the rest (ark messages, panel, info, etc.) is working well.
The version is 2.0 with deep sea addon. the console output don't shows errors
of d3d, the version of wine is 1.7.62, i tried on 1.6.4 version but it was
worst, only showed the cursor icons and nothing else (posted in other bugs).
thanks!
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https://bugs.winehq.org/show_bug.cgi?id=39225
Bug ID: 39225
Summary: eClipse Writer Pro failure
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jlsmi3th(a)gmail.com
Distribution: ---
Attempting to install eClipse Writer Pro evaluation copy, failed as noted in
backtrace.txt
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https://bugs.winehq.org/show_bug.cgi?id=41931
Bug ID: 41931
Summary: Cities Skylines game crash on start
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: amir62.kh(a)gmail.com
Distribution: ---
Created attachment 56312
--> https://bugs.winehq.org/attachment.cgi?id=56312
backtrace
hi
I tried to run Cities Skylines on my laptop (Lenovo Y580) using wine-1.9.23
(Staging) but wine crashed. backtrace is available in attachment and my Os is
Maui Linux version 1
thanks
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https://bugs.winehq.org/show_bug.cgi?id=42866
Bug ID: 42866
Summary: Yooka Laylee has logo rendering problems in DX11 mode
Product: Wine
Version: 2.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 57972
--> https://bugs.winehq.org/attachment.cgi?id=57972
standard output
There are possible many problems here but the first one is that the Playtronic
logo is not rendered correctly. I'll attach good/bad screenshots. In the DX9
renderer the game works wonderfully well. I'm attaching a standard output log
with many d3d11 messages. Tested with NVIDIA binary driver.
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https://bugs.winehq.org/show_bug.cgi?id=42860
Bug ID: 42860
Summary: d3d9/tests/visual.ok fails in fp_special_test
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
The following lines consistently fail:
visual.c:15052: Test failed: Expected color 0x000000ff, 0x000000ff, 0x00ff00ff
or 0x00ff7f00 for instruction "rcp1", got 0x00ff0000.
visual.c:15052: Test failed: Expected color 0x000000ff, 0x000000ff, 0x00ff00ff
or 0x00ff7f00 for instruction "rsq1", got 0x00ff0000.
visual.c:15052: Test failed: Expected color 0x000000ff, 0x000000ff, 0x00ff00ff
or 0x00ff7f00 for instruction "rsq2", got 0x00ff0000.
visual.c:15052: Test failed: Expected color 0x000000ff, 0x00007f00, 0x0000ff00
or 0x00007f00 for instruction "def1", got 0x00000000.
visual.c:15052: Test failed: Expected color 0x00ff00ff, 0x00ff7f00, 0x00ff00ff
or 0x00ff7f00 for instruction "def3", got 0x00ff0000.
I have NVIDIA drivers (375.59) and MESA version 11.2.0-1ubuntu2. If there is
any other information I can provide please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=38839
Bug ID: 38839
Summary: wine psiphon3 failed
Product: Wine
Version: 1.7.46
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: widon1104(a)qq.com
Distribution: ---
psiphon3 is a software help china people over the gfw,it's easy to use and
speed is ok
but it is only support windows and android, so i tried wine, but seems not work
you can download psiphon3 below link:
http://www.psiphon3.net/zh/download.html
I use ubuntu15.04 mate
widon@widon-X401A:~$ uname -a
Linux widon-X401A 3.19.0-21-generic #21-Ubuntu SMP Sun Jun 14 18:31:11 UTC 2015
x86_64 x86_64 x86_64 GNU/Linux
error msg below
widon@widon-X401A:~/Desktop$ wine psiphon3.exe
err:svchost:AddServiceElem failed to load library L"C:\\Program
Files\\Tencent\\QQMusic\\QQMusic1152.17.6.38\\QQMusicService.dll", err=126
err:svchost:wmain Failed to load requested group: L"QQMusicService"
err:service:service_send_start_message service L"QQMusicService" failed to
start
fixme:service:scmdatabase_autostart_services Auto-start service
L"QQMusicService" failed to start: 1053
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:ras:RasEnumEntriesW ((nil),(null),0x18da68,0x33fb8c,0x33fb94),stub!
fixme:ras:RasEnumEntriesW ((nil),(null),0x198108,0x33f6d0,0x18e86c),stub!
fixme:ras:RasEnumConnectionsW (0x159f98,0x33ef94,0x76c623e4),stub!
fixme:ras:RasEnumConnectionsW RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:process:SetProcessPriorityBoost (0xffffffff,1): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
TransmitFile
fixme:win:FlashWindowEx 0x33f968
fixme:process:SetProcessPriorityBoost (0xffffffff,1): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER: unimplemented
TransmitFile
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https://bugs.winehq.org/show_bug.cgi?id=41623
Bug ID: 41623
Summary: Odallus The Dark call crashes when starting when an
Xbox 360 controller is plugged in
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55980
--> https://bugs.winehq.org/attachment.cgi?id=55980
Terminal output Wine 1.9.22
I am using the GOG.com version of Odallus the Dark Call (Unity game) in a clean
32-bit Windows XP prefix and when I try starting the game it crashes after the
initial loading screen if I have my wired XBOX 360 controller plugged in.
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https://bugs.winehq.org/show_bug.cgi?id=41926
Bug ID: 41926
Summary: Zafehouse demo crashes with Call from 0x7b43c14c to
unimplemented function ddraw.dll.GetSurfaceFromDC,
aborting
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
Hi, This is a followup up of bug 41921
I tried the demo, but then with dotnet20 installed ( instead of using mono like
in bug 41921)
There appear to be several bugs, but after using native xaudio2_7,
d3dcompiler_43 and d3dx9_43 a window comes up with music playing, but
unfortunately itks black. This could however very well be due to my crappy GPU.
Anyway, if you click in the middle-right (i guess there`s a button to start the
game) the app crashes with Call from 0x7b43c14c to unimplemented function
ddraw.dll.GetSurfaceFromDC, aborting
I know this bugreport is a bit vague because you have to click somewhere in a
black screen, but i asked on wine irc chat and they said it would be worth a
bugreport anway.
BTW apart from the game there`s a an executable called Zafediag installed. Make
sure to uncheck both options this program offers, otherwise the bug won`t be
triggered
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https://bugs.winehq.org/show_bug.cgi?id=42306
Bug ID: 42306
Summary: One Note Free Retail installer crashes in xmllite
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xmllite
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
Created attachment 57030
--> https://bugs.winehq.org/attachment.cgi?id=57030
crashlog
A user reported troubles with this in AppdB.
Attached is +xmllite debugcrash
I was able to get a bit further using hack below *, then it ran into
unimplmeneted function
Call from 0x7b43f417 to unimplemented function
api-ms-win-crt-locale-l1-1-0.dll.__initialize_lconv
there is already bugreport for that one
*hack:
diff --git a/dlls/xmllite/reader.c b/dlls/xmllite/reader.c
index de61d13..6d961cc 100644
--- a/dlls/xmllite/reader.c
+++ b/dlls/xmllite/reader.c
@@ -2777,7 +2777,8 @@ static HRESULT WINAPI xmlreader_Read(IXmlReader* iface,
XmlNodeType *nodetype)
if (hr == S_OK)
{
TRACE("node type %s\n", debugstr_nodetype(This->nodetype));
- *nodetype = This->nodetype;
+ if (nodetype)
+ *nodetype = This->nodetype;
}
return hr;
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https://bugs.winehq.org/show_bug.cgi?id=42245
Bug ID: 42245
Summary: QQ 2013 needs ntoskrnl.exe.KeClearEvent
Product: Wine
Version: 2.0-rc5
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/QQ2013/QQ2013SP5/9050/Q
Q2013SP5.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fracting(a)gmail.com
Distribution: Gentoo
Created attachment 56913
--> https://bugs.winehq.org/attachment.cgi?id=56913
stub for KeClearEvent
Follow up to bug 42244
wine: Call from 0x7b43c4bc to unimplemented function ntoskrnl.exe.KeClearEvent,
aborting
wine: Unimplemented function ntoskrnl.exe.KeClearEvent called at address
0x7b43c4bc (thread 0030), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=17495
Summary: Open dialog crashes
Product: Wine
Version: 1.1.15
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amorozov(a)etersoft.ru
Created an attachment (id=19594)
--> (http://bugs.winehq.org/attachment.cgi?id=19594)
Crash log
To reproduce:
1. $ LANG=C wine cmdlgtst
2. Commdlg -> Open
Here file list is not being shown, only grey background.
3. Cancel
If I do not use LANG=C dialog does not crashes. $WINEPREFIX directory was
created with LANG=ru_RU.KOI8-R
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https://bugs.winehq.org/show_bug.cgi?id=42022
Bug ID: 42022
Summary: msvideo.dll16.DRAWDIBPROFILEDISPLAY unimplemented
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56482
--> https://bugs.winehq.org/attachment.cgi?id=56482
debug log with WINEDEBUG=+msgbox
The Magic School Bus Explores The Solar System crashes on install with this
error; log attached.
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https://bugs.winehq.org/show_bug.cgi?id=42483
Bug ID: 42483
Summary: Build for Ubuntu Precise fails because
MPG123_IGNORE_INFOFRAME is undeclared
Product: Wine
Version: 2.2
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winemp3.acm
Assignee: wine-bugs(a)winehq.org
Reporter: sebastian(a)fds-team.de
CC: 00cpxxx(a)gmail.com
Regression SHA1: 2253d1a9d3a36bc3dcdc05acc8bf47085b739c6f
Distribution: ---
As the title says, the builds for Ubuntu Precise fail because
MPG123_IGNORE_INFOFRAME is undeclared:
mpegl3.c: In function ‘MPEG3_StreamOpen’:
mpegl3.c:257:49: error: ‘MPG123_IGNORE_INFOFRAME’ undeclared (first use in this
function)
mpegl3.c:257:49: note: each undeclared identifier is reported only once for
each function it appears in
make[2]: *** [mpegl3.o] Error 1
make[2]: Leaving directory `/<<PKGBUILDDIR>>/dlls/winemp3.acm'
The latest version of mpg123 on this distro has the version 1.12.1-3.2ubuntu1.
Full log:
https://launchpadlibrarian.net/307074502/buildlog_ubuntu-precise-amd64.wine…
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https://bugs.winehq.org/show_bug.cgi?id=42315
Bug ID: 42315
Summary: Piriform Speccy 1.3 needs setupapi.dll.CM_Get_Child_Ex
Product: Wine
Version: 2.0
Hardware: x86-64
URL: https://www.piriform.com/speccy/download/portable
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Just unpack and run.
File Info:
358103b1d65844336a4e7737c99fa60c848efcb5 spsetup130.zip 5.2Mb
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https://bugs.winehq.org/show_bug.cgi?id=40392
Bug ID: 40392
Summary: ComicRack hangs with builtin wbemprox (native wbemprox
works around this)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
As the title says.
ComicRack:
(http://comicrack.cyolito.com/files/comicrack/ComicRackSetup09178.exe)
This happens after adding stub for IsDPIAware, i`ve sent a patch for this.
I`ll attach log hereafter.
Using native wbemprox makes the app go further, throwing up another
errormessagebox (i suspect from windowscodecs, i`ll investigate further).
Nicely enough there`s an option ``Try resume``. After clicking this the
application starts and seems to work.
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http://bugs.winehq.org/show_bug.cgi?id=18477
Summary: Need For Speed Most Wanted: Screen turns black after
accepting video settings
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21102)
--> (http://bugs.winehq.org/attachment.cgi?id=21102)
log after accepting video settings
I'm using Wine 1.1.21 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is that when i set something in video settings in NFS MW and try to
accept that then i get black screen, the game doesn't hang because music is
played. If i don't change anything and press accept then everything is ok.
The settings for this game are saved as DWORDS in registry
In terminal there is:
err:heap:HEAP_ValidateInUseArena Heap 0x110000: in-use arena 0x35287f0 next
block has PREV_FREE flag
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https://bugs.winehq.org/show_bug.cgi?id=42096
Bug ID: 42096
Summary: Steam -> RPGMaker 2003 crashes, unimplemented function
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shentino(a)gmail.com
Distribution: ---
Created attachment 56609
--> https://bugs.winehq.org/attachment.cgi?id=56609
Backtrace
unimplemented function, see backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=42212
Bug ID: 42212
Summary: WOLF RPG Editor: Division by zero when winegstreamer
is enabled
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
Created attachment 56852
--> https://bugs.winehq.org/attachment.cgi?id=56852
Backtrace (gstdemux.c:238 is "vih->AvgTimePerFrame /= nom;")
Steps to reproduce:
1. Download "Tunnel Flying!! Re:" (http://www.freem.ne.jp/dl/win/9377)
2. Unpack "Tunnel_Flying_Re_Ver100.zip"
3. Run "Game.exe" in default "Z:" drive
4. Choose "Game Start" (press "Enter")
5. Press "Enter"
$ sha1sum Tunnel_Flying_Re_Ver100.zip
2264868e84c877a2740d67b6207a306532242fbe Tunnel_Flying_Re_Ver100.zip
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https://bugs.winehq.org/show_bug.cgi?id=42094
Bug ID: 42094
Summary: unimplemented function ntoskrnl.exe.IoStopTimer
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I don't know exactly how to reproduce the crash, but I have seen it only using
winamp and I have deleted wineprefix so many times and killed wineserver that
it shouldnt be some other application printing the message.
I have just run winamp, closed it and rerun it and sometimes I get the message.
It seems quite realiable now. Just rerun winamp and close it until you see the
message.
I haven't really used it and I have installed it all default.
This was the latest winamp version I tested that had the issue
https://winamp.en.softonic.com/download
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https://bugs.winehq.org/show_bug.cgi?id=41448
Bug ID: 41448
Summary: Civilization II Unhandled page fault on read access
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
Created attachment 55814
--> https://bugs.winehq.org/attachment.cgi?id=55814
crash log
In at least Wine Staging 1.9.19, Civilization II crashes on startup when the
indeo codecs are installed.
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https://bugs.winehq.org/show_bug.cgi?id=41579
Bug ID: 41579
Summary: Rush for Berlin Gold crashes after the intro videos
Product: Wine
Version: 1.9.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55913
--> https://bugs.winehq.org/attachment.cgi?id=55913
terminal output
Using the patch from bug #38564 the game plays the intro videos correctly, but
crashes on the loading screen.
Rush for Berlin Gold (Gamersgate version)
Fedora 24
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 370.28
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https://bugs.winehq.org/show_bug.cgi?id=42218
Bug ID: 42218
Summary: mshtml/tests/dom crashes in xul while running
test_doc_elem
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56858
--> https://bugs.winehq.org/attachment.cgi?id=56858
backtrace
Crash due to page fault. Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=42023
Bug ID: 42023
Summary: The Magic School Bus Explores The Solar System crashes
on launch; appears to be missing some files
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
Created attachment 56483
--> https://bugs.winehq.org/attachment.cgi?id=56483
console output of installer and application, with WINEDEBUG=+msgbox
When installing, several message boxes appear saying "Unable to create Program
Manager group: 'Microsoft Kids'." These may be due to a stub Dde_OnExecute.
Otherwise the application claims to have installed all files.
The application successfully launches and displays Microsoft Home logo, but a
message box appears saying "Problem loading or finding files. Please run Magic
School Bus Setup again." Closing this message box causes the program to crash.
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https://bugs.winehq.org/show_bug.cgi?id=38485
Bug ID: 38485
Summary: New Marvel Heroes 2015 Launcher crashes on
unimplemented function dhcpcsvc.dll.DhcpRequestParams
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mellery(a)gmail.com
Distribution: ---
Marvel Heroes 2015 has a new game launcher which crashes on startup in wine
with
wine: Call from 0x7b83b6ae to unimplemented function
dhcpcsvc.dll.DhcpRequestParams, aborting
Copying the dll from windows gets the launcher a little further and not crash,
but it doesn't try to download updates for the game. Also shows this
err:module:import_dll Loading library dhcpcsvc.DLL (which is needed by
L"C:\\Program Files\\Gazillion Entertainment\\Marvel Heroes
Game\\downloader.dll") failed (error c000007b).
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https://bugs.winehq.org/show_bug.cgi?id=41725
Bug ID: 41725
Summary: Unimplemented function
api-ms-win-crt-math-l1-1-0.dll._except1 (Starcraft 2
main menu)
Product: Wine
Version: 1.9.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: kisak42(a)gmail.com
Distribution: ---
Hello,
I am using wine-staging-1.9.23 with no library overrides. 32 bit Starcraft 2
launches from battle.net and plays the Legacy of the Void intro video, followed
by crashing with the following message in the log:
wine: Call from 0x7b43d4b4 to unimplemented function
api-ms-win-crt-math-l1-1-0.dll._except1, aborting
Possible duplicate of https://bugs.winehq.org/show_bug.cgi?id=38354
(msvcr120.dll._except1). I do not have enough insight in the details to
determine one way or another if they are the same.
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https://bugs.winehq.org/show_bug.cgi?id=39920
Bug ID: 39920
Summary: [REGRESSION] In Nanocad 5.1 the file open/import
dialog does not open
Product: Wine
Version: 1.9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: andrej.skvortzov(a)gmail.com
Regression SHA1: bbf2cce16041e90d621a1f5889ea1bd760e21a0e
Distribution: ---
Nanocad 5.0 works great with wine 1.4.1, but in wine 1.9.0.37 it's not possible
anymore to open or import file in NanoCad. That make the CAD useless.
I bisected the problem to commit:
[bbf2cce16041e90d621a1f5889ea1bd760e21a0e] comdlg32: Do not modify dialog
resource directly.
I reverted this commit on the latest wine (1.9.0.37) and that fixed my issue
with file open dialog.
Nanocad 5.0 is free and can be downloaded here:
ftp://ftp.nanocad.com/nanocad/nanoCAD50(2000).ZIP
or here
http://nanocad.com/page/DownloadNanoCAD
It can be used without registration/activation in Demo mode. This is enough to
reproduce the bug.
Steps to reproduce the problem:
1. Unpack zip archive into ~/nanocad5
2. Install prerequirements
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine
~/nanocad5/PreReq/vcredist_x86.exe
3. Install nanoCad
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine msiexec /i
~/nanocad5/nanoCAD.msi
4. Install nanoCad
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine msiexec /i
~/nanocad5/nanoCAD.msi
5. Run nanoCad. Select Demo mode.
WINEARCH=win32 WINEPREFIX=~/.wine/wine-test ./wine
~/.wine/wine-test/drive_c/Program\ Files/Nanosoft/nanoCAD\ en\ 5.0/nCad.exe
6. Select menu File->Open. or Click on "Open" icon on the toolbar. Dialog
window will not open.
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http://bugs.winehq.org/show_bug.cgi?id=19888
Summary: Unhandled vertex processing
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivan1986(a)list.ru
Game Venom. Codename: Outbreak.
After intro video when load main menu background no menu items and in console
many errors:
err:d3d7:IDirect3DExecuteBufferImpl_Execute Unhandled vertex processing !
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https://bugs.winehq.org/show_bug.cgi?id=42093
Bug ID: 42093
Summary: Unimplemented function rstrtmgr.dll.RmShutdown
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
http://source.winehq.org/git/wine.git/?a=search&h=HEAD&st=grep&s=RmShutdownhttps://github.com/git-for-windows/git/releases/download/v2.7.0.windows.1/G…
Direct download. Taken from bug 40013. Just install it all defaults and you end
up with wine: Call from 0x7b43bebc to unimplemented function
rstrtmgr.dll.RmShutdown, aborting
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http://bugs.winehq.org/show_bug.cgi?id=30308
Bug #: 30308
Summary: Property sheet fails to display Page Title
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
Created attachment 39609
--> http://bugs.winehq.org/attachment.cgi?id=39609
Screenshot of PropertySheet - Left Windows, Right WINE.
When a header bitmap isn't passed to PropertySheet. The Title text is not
display on the dialog.
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http://bugs.winehq.org/show_bug.cgi?id=14897
Summary: Jojo's Fashion Show 2: Las Cruces demo crashes when
starting
Product: Wine
Version: 1.1.2
Platform: PC
URL: http://www.arcadetown.com/jojosfashionshow2/game.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=15468)
--> (http://bugs.winehq.org/attachment.cgi?id=15468)
console output
The demo of Jojo's Fashion Show 2: Las Cruces installs fine. When run, it
resizes the screen, plays a sound, quickly displays a logo, and crashes.
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https://bugs.winehq.org/show_bug.cgi?id=42365
Bug ID: 42365
Summary: Unimplemented function msvcr120.dll.fesetenv
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: azq2(a)ya.ru
Distribution: ---
wine: Unimplemented function msvcr120.dll.fesetenv called at address 0x7b43ef02
(thread 0009), starting debugger...
In latest wine-staging and wine-development, when using wineasio.
// Ubuntu 16.10, official wine repo
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https://bugs.winehq.org/show_bug.cgi?id=41648
Bug ID: 41648
Summary: AmiBroker 6.00 fails, when run, with raise_exception
Unhandled exception
Product: Wine
Version: 1.9.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Using:
winetricks mfc42
Application installs OK.
Running main executable, installed a 32-bit Wineprefix:
cd "${WINEPREFIX}/drive_c/Program Files/AmiBroker"
wine Broker.exe
fixme:winediag:start_process Wine Staging 1.9.22 is a testing version
containing experimental patches.
fixme:winediag:start_process Please mention your exact version when filing bug
reports on winehq.org.
err:seh:raise_exception Unhandled exception code 80000003 flags 0 addr
0x7b46319d
See attached log with:
export WINEDEBUG=+tid,+timestamp,+relay
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https://bugs.winehq.org/show_bug.cgi?id=42001
Bug ID: 42001
Summary: SC2 unimplemented function ucrtbase.dll._except1
Product: Wine
Version: 1.9.24
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winetest(a)luukku.com
Distribution: ---
I figured out that it's possible to play SC2 for free legally. Blizzard
provides the game. So I decided to test the SC2 bugs, since they seem to become
a completely mess.
I am still downloading the game, but Blizzard has a feature that it downloads
the most critical parts of the game and its possible to play the game without
downloading all content fully.
The 1st crash was after a move clip, that's bug 41725. Overriding that library
fixed the crash.
and then the game hits this bug.
wine: Call from 0x7b43bebc to unimplemented function ucrtbase.dll._except1,
aborting
Tested against
wine 2.0.rc1-git.
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https://bugs.winehq.org/show_bug.cgi?id=42367
Bug ID: 42367
Summary: KiriKiri Z based games: main screen doesn't update.
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: ---
Created attachment 57148
--> https://bugs.winehq.org/attachment.cgi?id=57148
Hoshikoi Twincle demo (screen is black!)
Kirikiri Z[1] is widely used game engine in Japan. As an example, Senren Banka
(千恋*万花) and Hoshikoi Twincle (星恋*ティンクル) can be given.
However, in wine, it doesn't update main screen properly, which is fully while
(or black). Though, the application starts without crashes and I can hear
background music and SEs.
In detail,
- Senren Banka demo [2], the main screen is white.
- Hoshikoi Twincle demo [3], the main screen is black.
[1] https://github.com/krkrz/krkrz (Kirikir Z Project main page)
[2] http://trial.dlsite.com/professional/VJ011000/VJ010300_ana_trial2.zip
SHA1: 0d33c8da3b0664be210568bf65afe580f203e5bc
[3] http://trial.dlsite.com/professional/VJ011000/VJ010514_ana_trial.zip
SHA1: 3ca6ef80ff65a24f84a7d499ba9cafe32f525d0e
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http://bugs.winehq.org/show_bug.cgi?id=25700
Summary: If message contains '&' (ampersand) last word of it
won't show.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey(a)esin.name
Created an attachment (id=32738)
--> (http://bugs.winehq.org/attachment.cgi?id=32738)
Simple program to show this bug.
This bug is very easy to repeat:
Open Notepad and find something with '&'.
You will see messagebox without last word.
I have write small program for showing this bug.
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https://bugs.winehq.org/show_bug.cgi?id=42567
Bug ID: 42567
Summary: Acid Pro Trial 7.0e fails to install
Product: Wine
Version: 2.0-rc5
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmp&wmvcore
Assignee: wine-bugs(a)winehq.org
Reporter: xerox_xerox2000(a)yahoo.co.uk
Distribution: ---
Created attachment 57479
--> https://bugs.winehq.org/attachment.cgi?id=57479
patch
A user reported troubles in appdb with current acidpro trial. It starts with
failing installation
Prerequisite: winetricks mfc42
It fails with
err:msi:ITERATE_Actions Execution halted, action L"SfWMF4Setup" returned 1627
err:msi:ITERATE_Actions Execution halted, action L"ExecuteAction" returned 1627
Adding version resource for wmvcore makes installation succeed. I`ll add patch
hereafter
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https://bugs.winehq.org/show_bug.cgi?id=40938
Bug ID: 40938
Summary: Ether One Redux (UE4) crashes while loading with
"BackBuffer->GetResource() has 3 refs, expected 1"
error
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55068
--> https://bugs.winehq.org/attachment.cgi?id=55068
Terminal output Wine 1.9.14
I am attempting to run Ether One Redux in a clean Windows 7 64-bit prefix and
the game crashes while launching. Terminal output attached.
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https://bugs.winehq.org/show_bug.cgi?id=42303
Bug ID: 42303
Summary: Magic: The Gathering Online 4.0 crashes when entering
the battle
Product: Wine
Version: 2.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: theli.ua(a)gmail.com
Distribution: ---
Apparently fails to load SIZEALL_BIG cursor
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http://bugs.winehq.org/show_bug.cgi?id=27580
Summary: First two letters missing from path is "Open With"
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)gmail.com
Created an attachment (id=35256)
--> (http://bugs.winehq.org/attachment.cgi?id=35256)
"/h" is missing from the path
Wine 1.3.4
>From Krusader, when I right click and "open with" "notepad" or "wine notepad",
I get a popup complaining about a bad path. The problem being that the first
two letters of the path are missing. I do not have this problem with Linux
programs and Krusader. Please see the attachment. The missing letter are "/h"
as in /home/CDs/..."
Many thanks,
-T
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https://bugs.winehq.org/show_bug.cgi?id=42557
Bug ID: 42557
Summary: NVIDIA GeForce GT 525M detected as GeForce GTX 470
Product: Wine
Version: 2.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: karte577(a)gmail.com
Distribution: ---
This is a laptop (Toshiba Satellite L740) with a GeForce GT 525M, but the GPU
is detected as GeForce GTX 470.
$ lspci -nn | grep VGA
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GF108M [GeForce GT
525M] [10de:0dec] (rev a1)
$ nvidia-settings -t -q [gpu:0]/VideoRAM
1048576
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=42244
Bug ID: 42244
Summary: QQ 2013 needs ntoskrnl.exe.KeClearEvent
Product: Wine
Version: 2.0-rc5
Hardware: x86
URL: http://dldir1.qq.com/qqfile/qq/QQ2013/QQ2013SP5/9050/Q
Q2013SP5.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: fracting(a)gmail.com
Distribution: Gentoo
Created attachment 56912
--> https://bugs.winehq.org/attachment.cgi?id=56912
stub for IoCreateFile
Originally mentioned in bug 37003. The bug shows during installation, and on
startup of the application:
wine: Call from 0x7b43c49c to unimplemented function ntoskrnl.exe.IoCreateFile,
aborting
wine: Unimplemented function ntoskrnl.exe.IoCreateFile called at address
0x7b43c49c (thread 00c0), starting debugger...
stubbing that gets it to the next bug, missing KeClearEvent
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https://bugs.winehq.org/show_bug.cgi?id=42257
Bug ID: 42257
Summary: Warpath 21st Century does not have sound
Product: Wine
Version: 2.0-rc5
Hardware: x86-64
URL: http://www.synthetic-reality.com/warpath21.htm
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 56946
--> https://bugs.winehq.org/attachment.cgi?id=56946
wiki sound channels debug
To reproduce:
1) winetricks -q mfc42
2) install the game
3) run the game and wait for the intro screen to turn into a menu screen
4) hover the mouse over the menu options
Each time mouse hovers a menu item a sound should have played. Works in XP.
According to the wiki defined channels for sound debug this is the output when
hovering:
16637.820:0049:trace:driver:CloseDriver (0x32f5d8, 00000000, 00020003);
16637.820:0049:trace:driver:DRIVER_FindFromHDrvr 0x32f5d8 -> NULL
16637.820:0049:warn:driver:CloseDriver Failed to close driver
There are no calls to OpenDriver, the game starts by calling CloseDriver and
faking sucess does not fake it play the sound.
The first time the value 32f5d8 is seen is in the CloseDriver call according to
relay (+ sound channels).
+file shows no wav files being loaded too.
Enabling FM Sound in the options does not change anything. Disabling Digital
Sound in game options will make the sound stop in Windows (default is ON).
Last but not least, it does not seen to be a regression as Wine 1.4.1 behaves
the same.
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https://bugs.winehq.org/show_bug.cgi?id=42159
Bug ID: 42159
Summary: Sega Bug crashes
Product: Wine
Version: 2.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 56736
--> https://bugs.winehq.org/attachment.cgi?id=56736
+ddraw
To reproduce:
1. Install the game from the Sega Bug CD.
2. Run `Xephyr :1 -ac -screen 800x600x8 &`
3. Run `DISPLAY=:1 wine 'C:\SEGA\BUG!\BUG!.EXE'`
The game crashes immediately. A log with +ddraw is attached.
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https://bugs.winehq.org/show_bug.cgi?id=41830
Bug ID: 41830
Summary: Updating group box text causes garbage
Product: Wine
Version: 1.9.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: james.tabor(a)reactos.org
Distribution: ---
Text not refresh.
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https://bugs.winehq.org/show_bug.cgi?id=42361
Bug ID: 42361
Summary: DX Library: PlaySoundFile() doesn't play MP3 files
that are encoded by LAME in 320kbps
Product: Wine
Version: 2.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kakurasan(a)gmail.com
Distribution: ---
PlaySoundFile() in "DX Library" (http://dxlib.o.oo7.jp/) doesn't play MP3 files
that are encoded by LAME in 320kbps (CBR).
PlaySoundFile() uses msacm32.dll to play MP3 files (DirectShow also can be
used).
Native msacm32.dll doesn't work around the issue.
The test program for DirectShow (source at
https://bugs.winehq.org/show_bug.cgi?id=41290 , binary at
https://bugs.winehq.org/show_bug.cgi?id=41833) can play the MP3 files
(with/without winegstreamer).
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https://bugs.winehq.org/show_bug.cgi?id=39048
Bug ID: 39048
Summary: MIDI Clock Messages are Corrupted Between Wine and
ALSA
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: josh.sarro(a)gmail.com
Distribution: ---
When using an app running over Wine, MIDI Clock messages sent from the app to
native Linux applications using ALSA MIDI are corrupted and not recognized as
MIDI Clock messages.
To Reproduce:
1. Start a native Linux application that supports MIDI Clock via ALSA MIDI.
In this example, I'll use Renoise, but I've also tested with other software,
for example gmidimonitor. In Renoise open Edit -> Preferences -> MIDI and under
MIDI Clock Slave select In device "Renoise MIDI In Sync".
2. Start MIDI Clock enabled Windows app using Wine and enable MIDI Clock output
In this example I'll use Reaper, but I've also tested with MIDIClock (a simple
windows application that sends MIDIClock messages). Go to Options -> Preference
(CTRL-P). In the left pane, under the heading "Audio" select "MIDI Devices". In
the bottom right pain, right click on "Renoise MIDI In Sync". Click "Enable
Output". Again, right click on "Renoise MIDI In Sync". Click "Send Clock/SPP to
Output". Click OK
3. Run the MIDI Clock
In REAPER press play or space bar
Expected Results:
Native Linux app receives and responds to MIDI Clock
Actual Results:
Native Linux app does not recognize messages as MIDI Clock
Notes:
Another illustrative example is to use gmidimonitor instead of Renoise as the
native Linux app. Start it in alsa mode (--alsa). In Reaper, perform the same
steps listed above, but select gmidimonitor's port. When Reaper is playing
there is a repeated message: "Sysex with size 1: F8", but connected to a native
Linux application with MIDI Clock out (such as Renoise), the message is: "MIDI
Real time clock message". To rule out a bug in Reaper, I tested the same
scenario with a Windows application called "MIDIClock". It's available as a
free download from Download.com.
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https://bugs.winehq.org/show_bug.cgi?id=42469
Bug ID: 42469
Summary: GetOpenFileName should expand environment variables in
lpstrInitialDir
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kamil.hornicek(a)reactos.org
Distribution: ---
Created attachment 57319
--> https://bugs.winehq.org/attachment.cgi?id=57319
testcase
When passing an environment variables such as %programfiles% to GetOpenFileName
via lpstrInitialDir these get expanded in Windows 2000 / XP but not in Wine,
where it fails the PathFileExistsW check in filedlg on line 1598 and is later
set to null. I checked and the orignial dll imports ExpandEnvironmentStrings.
Attaching a minimal testcase and a possible solution.
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https://bugs.winehq.org/show_bug.cgi?id=42855
Bug ID: 42855
Summary: dxsetup.exe
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ricgonal(a)gmail.com
Distribution: ---
Created attachment 57956
--> https://bugs.winehq.org/attachment.cgi?id=57956
error que no deja instalar el plugin de Verimatix que necesito en Firefox
Intento instalar la aplicación Verimatrix y al arranca Firefox intenta instalar
el plugin de Verimatrix, pero se ve esto abre el programa dxsetup y me salta
ese error que no deja intalar el plugin de Verimatrix en Firefox.
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https://bugs.winehq.org/show_bug.cgi?id=39591
Bug ID: 39591
Summary: Crimzon Clover: Page fault on launch (regression)
Product: Wine
Version: 1.7.54
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)iooioio.orion.uberspace.de
Distribution: Debian
Created attachment 52757
--> https://bugs.winehq.org/attachment.cgi?id=52757
Console output
When launching "Crimzon Clover: World Ignition" it immediately crashes due to a
page fault. I am testing the GOG.com version (2.0.0.1).
Interestingly this does not happen with Wine 1.6.2.
I am attaching the console output and a backtrace.
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Some additional info about my system (just in case):
Distro: Linux Mint 17.2 (64 bit)
Kernel: 3.19.0-26-generic
Graphics: Proprietary NVIDIA 352.55
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https://bugs.winehq.org/show_bug.cgi?id=42852
Bug ID: 42852
Summary: Activation of Tax2017 or Wiso2017 does not function
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: edgaralwers(a)gmx.de
Distribution: ---
Both packages Wiso2017 and Tax2017 install withouth problems. However, there is
no way to activate the version on the Buhl Company. For both programs a message
arise "the choosen programfunction cannot be executed on your system. Please
contact the customer support from Buhl.de"
This problem has been alreadey described by by Bob on Saturday March 25th 2017,
7:47, as far as I know, only for Tax2017.
I am going to inform Buhl.de also But the software has been reported to work
well with Wine 2.3 ( platinum ), so I am not sure where the problem may be.
My system: Linux from scratch Version 2016-07-01 , KDE Version Framework 5.23,
Qt Version 5, Wine Version 2.6 ( 2.3 also tested withouth success )
Edgar
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https://bugs.winehq.org/show_bug.cgi?id=5657
--- Comment #20 from Alex Henrie <alexhenrie24(a)gmail.com> ---
Can you attach the terminal output please?
Also, please save screenshots in PNG format; in JPEG they take up more space
and have lower quality.
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https://bugs.winehq.org/show_bug.cgi?id=42848
Bug ID: 42848
Summary: Namco Museum 50th Anniversary: page fault on read
access to 0x02060000 in 32-bit code (0x0041d443).
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnfranke(a)yahoo.com
Distribution: ---
Created attachment 57942
--> https://bugs.winehq.org/attachment.cgi?id=57942
Full crash info from Wine
My system: Xubuntu 16.04 LTS 64-bit, Wine 2.6 with 32-bit wineprefix
Nvidia GTX 770 2 GB with 375.39 drivers from nvidia-375 (proprietary).
This application not only crashes on startup but it also destroys my window
manager. Once launched, I am unable to alt+tab, move windows, or even click on
some windows. It was a struggle getting this crash report because I had to keep
trying to escape it in a way which let me copy the log. Log attached as
"bug.txt".
If this bug can't be fixed, at least find a way to prevent Wine from destroying
the window manager so that it's easier to debug.
This bug occurs on Wine 2.3, 2.4, and 2.6. Other versions haven't been tested.
And yes, this application works fine under Windows.
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https://bugs.winehq.org/show_bug.cgi?id=42826
Bug ID: 42826
Summary: Dolphin 5 has broken audio using default Xaudio2
output
Product: Wine
Version: 2.6
Hardware: x86-64
URL: http://dl-mirror.dolphin-emu.org/5.0/dolphin-x64-5.0.e
xe
OS: Linux
Status: NEW
Keywords: download, win64
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Created attachment 57902
--> https://bugs.winehq.org/attachment.cgi?id=57902
sound logs with sound wiki channels
When trying to play using Dolphin 5 the sound has crackling all the time.
Switching the output from xaudio2 to openal inside Dolphin config solves the
issue.
To reproduce download Dolphin 5 (64-bit only) and
http://wiibrew.org/wiki/Harmonium
Extract Harmonium and run it in Dolphin: wine Dolphin.exe /e Harmonium/boot.dol
Click somewhere and make a horizontal line with the mouse and hear the sound.
File Info:
4d88af3572de650b0b7dccd92dc8de5854edfae6 dolphin-x64-5.0.exe 19Mb.
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--- Comment #31 from GreenCopper <greencoppermine(a)yandex.com> ---
You can bypass the problem and get the game installed using "WINEARCH=win32"
and "XP" then don't choose the advanced option, just go with custom.
Most likely win=32 and XP isn't needed, just bypass the advanced option.
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greencoppermine(a)yandex.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |greencoppermine(a)yandex.com
--- Comment #30 from greencoppermine(a)yandex.com ---
This is still an issue with Wine 2.6.
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https://bugs.winehq.org/show_bug.cgi?id=40461
Bug ID: 40461
Summary: Can't open books in shamela arabic library
Product: Wine
Version: 1.9.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oumrani-mohamed(a)hotmail.com
Distribution: ---
Created attachment 54219
--> https://bugs.winehq.org/attachment.cgi?id=54219
backtrace text file, Can't open books in shamela arabic library
Hi, I installed an arabic library called "Shamela Library", developed using
microsoft access databases i think, and can read '.bok' files. the problem is
when i choose a book from the list it does not open.
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http://bugs.winehq.org/show_bug.cgi?id=32010
Bug #: 32010
Summary: Guild Wars 2 updater uses always 100% of a CPU core
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
The launcher of Guild Wars 2 (where you enter your user name and password) uses
a complete core to run (even if I don't write anything or move it).
I think it's bug, because X comes laggy too, and on Windows 7 its don't uses a
whole core to run.
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https://bugs.winehq.org/show_bug.cgi?id=40462
Bug ID: 40462
Summary: Application Crashes at download to a directory at
drive_c
Product: Wine
Version: 1.9.7
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)apotheekelderveld.nl
Created attachment 54220
--> https://bugs.winehq.org/attachment.cgi?id=54220
Backlog Anita
Anita (application) Crashes at download to a directory at drive_c
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https://bugs.winehq.org/show_bug.cgi?id=42684
Bug ID: 42684
Summary: Steep (Ubisoft) needs iphlpapi.dll.
GetUnicastIpAdressTable
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: dominik-foerderer(a)gmx.de
Distribution: Ubuntu
Created attachment 57645
--> https://bugs.winehq.org/attachment.cgi?id=57645
Error window while execute steep.exe under wine-staging 2.4
The following error window is popping up while starting steep.exe under
wine-staging 2.4...
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https://bugs.winehq.org/show_bug.cgi?id=42828
Bug ID: 42828
Summary: SystemHandleInformation needs to return ObjectPointer
Product: Wine
Version: 2.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ray(a)rh-software.com
Distribution: ---
Created attachment 57906
--> https://bugs.winehq.org/attachment.cgi?id=57906
Test version of SIV
NtQuerySystemInformation( SystemHandleInformation ) always returns NULL as the
ObjectPointer and this causes SIV to think all the handles for all locks.
There is /* FIXME: Fill out ObjectType, HandleFlags, ObjectPointer */ in the
code that mentions this need fixing.
A wine service also seem to often crash shortly after SIV has started.
The same issues exit when SIV is run as other then root, but the information
reported when doing this is less.
I have attached a SIV that recreates the issue on Wine 2.6.
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https://bugs.winehq.org/show_bug.cgi?id=42197
Bug ID: 42197
Summary: Grid2 - Codemasters red screen before & after intro!
Product: Wine
Version: 2.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rams1(a)iinet.net.au
Distribution: ---
Grid2, after pressing esc shows a full red screen before & after Title intro
then becomes unresponsive to keyboard making game unplayable in full screen
mode with xp!
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https://bugs.winehq.org/show_bug.cgi?id=38951
Bug ID: 38951
Summary: Builtin iexplore can't do document.write in a new
window
Product: Wine
Version: 1.7.47
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 51897
--> https://bugs.winehq.org/attachment.cgi?id=51897
+mshtml terminal output.txt
Run javascript code in builtin gecko:
function openWin()
myw=window.open("", "myWindow", "width=200, height=100");
myw.document.write("<p>This is 'myWindow'</p>");
}
And HTMLDocument_open hasn't been called
You can reproduce this bug by
wine iexplore http://78rd9k.com1.z0.glb.clouddn.com/window_write.html
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https://bugs.winehq.org/show_bug.cgi?id=37694
Bug ID: 37694
Summary: Kontakt 5.4.2 crashes on start, unimplemented function
msvcp120.dll
Product: Wine
Version: 1.7.31
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: arny91(a)yahoo.it
Distribution: ---
Created attachment 50172
--> https://bugs.winehq.org/attachment.cgi?id=50172
backtrace, integrated msvcp120.dll
Hi,
I installed Kontakt 5 and it crashes when launched both in standalone mode or
as a plugin with a vst host (carla-patchbay). I tried with both integrated and
native msvcp120.dll, but it crashes anyway. I'm posting the backtrace as
attachment.
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http://bugs.winehq.org/show_bug.cgi?id=9661
Summary: Linux Sticky keys does not work under Wine
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: coljep(a)telefonica.net
I am using Sticky keys in linux (Ubuntu Feisty and others) and this function
does not work under Wine. I also use a UK keyboard layout with dead keys, this
part does work under Wine.
The application in question is Ace Money version 3.9.4a
Colin Jepson
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https://bugs.winehq.org/show_bug.cgi?id=41704
Bug ID: 41704
Summary: Crashes at the start up of SplinterCell 1.05
Product: Wine
Version: 1.9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 56113
--> https://bugs.winehq.org/attachment.cgi?id=56113
Crash report
According to Wine App Db it has Gold rating but crashes right after it starts.
Anything obvious?
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https://bugs.winehq.org/show_bug.cgi?id=38092
Bug ID: 38092
Summary: Audio Channell mute/mixed/wrong volume
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmusterm(a)gmail.com
Distribution: ---
This bug was introduced in wine-1.7.34 and is still present in the newest
version.
I noticed the problem in Square Enix games (but it's probably in any program
that uses multiple audio channels).
To reproduce the problem you can play Final Fantasy XIII and get no voices in
cutscenes or you can play life is strange and get wrong audio volumes (or so it
sounds), especially easy to spot in the classroom scene from the beginning.You
can hear the teacher but he is too quiet.It seems as if low volume channels are
suddenly loud and loud channels are suddenly quiet, that's why I added the
"mixed".
The problem isn't present in 1.7.33 and I will later get more detailed
debugging information.
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https://bugs.winehq.org/show_bug.cgi?id=42786
Bug ID: 42786
Summary: Directx seems not work on powervr devices
Product: Wine
Version: 2.0
Hardware: x86
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: a8581081(a)gmail.com
I am using zenfone 2 (ze551ml), which have a powervr gpu, according to the
website, it has directx10 support. But after installing directx on wine, I
still cannot open dxdiag or other games using directdraw or direct3d like
Nekopara steam version (which use kirikiri engine with direct3d).
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https://bugs.winehq.org/show_bug.cgi?id=42732
Bug ID: 42732
Summary: GL_OUT_OF_MEMORY followed by NULL dereference in FFXIV
Heavensward Benchmark
Product: Wine
Version: 2.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nospam(a)kota.moe
Distribution: ---
Get the benchmark here: http://eu.finalfantasyxiv.com/benchmark/en
Requires d3dx9 and xact_jun2010, then directx9 installed with winetricks to
run.
d3dx9 and xact_jun2010 stops it complaining about DirectX not being installed,
while directx9 stops the benchmark crashing as soon as it starts.
First of all, I do not get this bug if I use my AMD RX 480 - it only happens on
my Intel HD 530.
Upon running the benchmark with Standard (Desktop) and windowed 1080p settings
(happens on every other setting combination I've tried too, though), the first
scene plays out fine (though with some occlusion culling issues like
flickering, if it's enabled), but while loading the second scene, it tried to
write to NULL with the following output on the console (that differs to a
successful run under my RX 480):
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
(...repeated for many lines...)
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in
glCompressedTexSubImage2D".
err:d3d:wined3d_debug_callback 0x10311a28: "GL_OUT_OF_MEMORY in glTexSubImage".
wine: Unhandled page fault on write access to 0x00000000 at address 0xf7457bec
(thread 0126), starting debugger...
So I thought this meant I didn't have enough VRAM, so I increased that in the
BIOS to 512 MB of dedicated VRAM and no limit to shared VRAM. I have 32 GB of
system memory.
I also changed HKCU\Software\Wine\Direct3D\VideoMemorySize to various different
values (between 128 and 4096) but still got the same error.
Also happens on both 32-bit and 64-bit wine prefixes.
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https://bugs.winehq.org/show_bug.cgi?id=42762
Bug ID: 42762
Summary: No Man's Sky (GOG) no longer starts
Product: Wine
Version: 2.5
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Depends on: 41135
Distribution: Debian
At some point after 2.3 No Man's Sky stopped working, when launching the game
the following lines appear and the game quits:
err:seh:cxx_local_unwind invalid trylevel 2283632
abnormal program termination
Due to bug 41135 setting version XP is required to let the game start but now
not even that works anymore and any Windows version set results in the above
log messages. Looking for recent changes related to "unwind" I tried reverting
[1] but it did not fix the issue. I'll do the regression test later.
https://source.winehq.org/git/wine.git/commitdiff/5a10705f0c57142c6317bfab6…
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https://bugs.winehq.org/show_bug.cgi?id=2624
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #50 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 2.6.
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https://bugs.winehq.org/show_bug.cgi?id=42352
Bug ID: 42352
Summary: The Solus Project: Backend can't handle opcode gather4
Product: Wine
Version: 2.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 57120
--> https://bugs.winehq.org/attachment.cgi?id=57120
Wine 2.0 terminal output
Now that the bfrev opcode for SM5 has been implemented, The Solus Project
started complaining about an additional opcode:
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode
gather4
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http://bugs.winehq.org/show_bug.cgi?id=29997
Bug #: 29997
Summary: StudioTax 2011 crashes during installation
Product: Wine
Version: 1.4-rc4
Platform: x86-64
URL: http://www.studiotax.com/en/download.htm
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mfuhrer(a)alumni.ucalgary.ca
Classification: Unclassified
The StudioTax 2011 installer crashes shortly after clicking the "Install"
button. I tried this on a clean wine directory with .NET 2.0 installed (manual
installation, without winetricks). I subsequently installed .NET 2.0 sp2 (used
winetricks at this point) and tried running the StudioTax 2011 installer again,
and got an almost identical crash.
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https://bugs.winehq.org/show_bug.cgi?id=42747
Bug ID: 42747
Summary: DevExpress .NET Installer needs function
uiautomationcore.dll.UiaReturnRawElementProvider
Product: Wine
Version: 2.4
Hardware: x86-64
URL: https://go.devexpress.com/DevExpressDownload_Universal
Trial.aspx
OS: Linux
Status: NEW
Keywords: dotnet, download, Installer
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
Requires winetricks dotnet40 or the installer won't start.
Dozens of messages like below repeat before the unimplemented function is hit:
fixme:uiautomation:UiaLookupId (1, {d976c2fc-66ea-4a6e-b28f-c24c7546ad37})
stub!
fixme:uiautomation:UiaLookupId (2, {dfd699f0-c915-49dd-b422-dde785c3d24b})
stub!
fixme:uiautomation:UiaLookupId (1, {66e3b7e8-d821-4d25-8761-435d2c8b253f})
stub!
fixme:uiautomation:UiaLookupId (0, {aa6dc2a2-0e2b-4d38-96d5-34e470b81853})
stub!
fixme:uiautomation:UiaGetReservedNotSupportedValue (0xfa5b66c) stub!
...
File: DevExpressUniversalTrial-20170329.exe
SHA1: f197e660b21c814b447beb5c1c1f2fdbe2983626
Size: 512Kb
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https://bugs.winehq.org/show_bug.cgi?id=40508
Bug ID: 40508
Summary: The Witness: black screen on start (32-bit version)
Product: Wine
Version: 1.9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54303
--> https://bugs.winehq.org/attachment.cgi?id=54303
Terminal output from a 32-bit prefix, Wine 1.9.8
My system info:
Host: antergos Kernel: 4.5.1-1-ARCH x86_64 (64 bit) Desktop: Gnome 3.20.1
Distro: Antergos Linux
Card: NVIDIA GF110 [GeForce GTX 560 Ti 448 Cores]
Display Server: X.Org 1.18.3 driver: nvidia Resolution: 1920x1200(a)59.95hz
GLX Renderer: GeForce GTX 560 Ti/PCIe/SSE2 GLX Version: 4.5.0 NVIDIA 364.16
I am using Wine 1.9.8 from the official Arch repos with a clean 32-bit prefix
and no overrides.
When I attempt to run the 32-bit version of The Witness using the command "wine
witness_d3d11.exe" I am first greeted with a warning about the graphics driver
not supporting concurrent resource creation and then I see a configuration menu
for the game. After I choose my configuration, I am then shown a black screen
that persists until I kill the process.
I have attempted to run the game on medium settings with multisampling disabled
as well as with 2x MSAA enabled with high settings and I have the same exact
result: a black screen that I need to kill manually in order to get rid of it.
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https://bugs.winehq.org/show_bug.cgi?id=40786
Bug ID: 40786
Summary: Legacy of kain Defiance to crashes when called by
script
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: SolisX007(a)yahoo.com
Distribution: ---
Created attachment 54692
--> https://bugs.winehq.org/attachment.cgi?id=54692
Defiance Backtrace
The game crashes when i call my script. This is what my script looks like
#!/bin/sh
cd '/mnt/sda2/Games/PC/Legacy of Kain - Defiance'
xset s off -dpms & WINEDEBUG=-all wine explorer /desktop=Defiance,800x600
defiance.exe && xset s on +dpms
I would also mention that when i just open a terminal and type in
cd '/mnt/sda2/Games/PC/Legacy of Kain - Defiance'
xset s off -dpms & WINEDEBUG=-all wine explorer /desktop=Defiance,800x600
defiance.exe
game works. It seems to have a problem with "&& xset s on +dpms".
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http://bugs.winehq.org/show_bug.cgi?id=22220
Summary: TNR MoonLight 2.31.122 works incorrectly in Wine
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://tnr.kulichki.com/download/moonlight.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: akontsevich(a)gmail.com
Created an attachment (id=27116)
--> (http://bugs.winehq.org/attachment.cgi?id=27116)
The program screen look in Windows
Main window is blank when running in Wine. Also incorrect text in left panel.
Windows screenshot is added. Wine log and screenshot will follow. The program
does not work at all if mshtml.dll is NOT installed and NOT set as "native".
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https://bugs.winehq.org/show_bug.cgi?id=40628
Bug ID: 40628
Summary: Train Fever needs
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrenc
y@@SAIXZ
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 54496
--> https://bugs.winehq.org/attachment.cgi?id=54496
terminal output
The game loads to the main menu properly, but when I change the settings in the
options menu and click on <Apply> it crashes due to this unimplemented
function:
wine: Call from 0x7b43b24c to unimplemented function
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ, aborting
'winetricks -q vcrun2012' is a workaround.
Train Fever from GOG.com (32-bit, build 7753)
wine-1.9.9-161-g1348d9e
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