https://bugs.winehq.org/show_bug.cgi?id=41025
Bug ID: 41025
Summary: Worms 2 in-game audio no longer works
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 00cpxxx(a)gmail.com
Distribution: Debian
After testing bug 41002 I noticed that Worms 2 does no longer have in-game
audio. By using PoL versions of Wine (quicker than regression testing for me) I
was able to identify that it stopped working after 1.9.10. Compiling wine (even
with ccache) takes a long time here so if anyone could help pinpoint a specific
dll/commits it would make my life easier. I will attach a log in wine-git and
1.9.10.
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https://bugs.winehq.org/show_bug.cgi?id=41067
Bug ID: 41067
Summary: Spellforce 2 - Demons of the Past needs
d3dx9_34.dll.D3DXFillVolumeTextureTX
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 55247
--> https://bugs.winehq.org/attachment.cgi?id=55247
terminal output
Follow-up to bug #37919.
When I start a new campaign or shortly after a skirmish map is loaded, the game
crashes with "An access violation occurred and the program must quit." error
message.
In the terminal:
wine: Call from 0x7b43b3ac to unimplemented function
d3dx9_34.dll.D3DXFillVolumeTextureTX, aborting
Obviously, native d3dx9_34 works around the problem.
Spellforce 2 - Demons of the Past (GOG.com)
Fedora 24
wine-1.9.15-240-ga65718a
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http://bugs.winehq.org/show_bug.cgi?id=15824
Summary: Microsoft Chat's comic mode graphical glitches
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elliotw2(a)gmail.com
Microsoft Chat has thick black lines instead of thin ones around borders of
comic mode. I don't know what causes this, but I tested with native and builtin
GDIplus and Directdraw and it shows up in both.
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https://bugs.winehq.org/show_bug.cgi?id=37954
Bug ID: 37954
Summary: Unhandled exception: page fault on write access to
0x0cf00052 in 32-bit code (0x00520d30)
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50563
--> https://bugs.winehq.org/attachment.cgi?id=50563
Visual Studio 6 project, binary and wine output log
Hey,
While trying to implement msvcirt.dll,
I stumbled upon a write to a null pointer.
The source of the binary is
(compiled on Visual Studio 6.0, with option \MT and _MT and _DLL defined)
see https://msdn.microsoft.com/en-us/library/aa272081(v=vs.60).aspx
#include <strstrea.h>
int main()
{
ostrstream oss;
return 0;
}
The Visual Studio project, binary and console output are bundled in the
attached tar.
The error is:
wine: Unhandled page fault on write access to 0x00000000 at address 0x405000
(thread 000
9), starting debugger...
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x00405000
).
In current git all functions called in mscvirt are stubs.
I believe that this should not cause a null pointer access.
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https://bugs.winehq.org/show_bug.cgi?id=41061
Bug ID: 41061
Summary: Unimplemented function msvcp140.dll._Mtx_init_in_situ
needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86-64
URL: http://us.battle.net/en/app/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: frederic.delanoy(a)gmail.com
Distribution: ---
Tested with a65718a3e7b95443a82dafd5d2c9cded961404a6 (master as of 20160804)
Battle.net crashes on launch:
wine: Unimplemented function msvcp140.dll._Mtx_init_in_situ called at address
0x7b43d7ee (thread 0024), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41128
Bug ID: 41128
Summary: Art of Murder: Hunt for the Puppeteer (AoM: Cards of
Destiny) doesn't stretch fullscreen properly
Product: Wine
Version: 1.9.16
Hardware: x86
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: joseph.kucia(a)gmail.com
Regression SHA1: cad279449c62a965a70a712a91b11ba52c4ff4f7
Distribution: ---
Created attachment 55334
--> https://bugs.winehq.org/attachment.cgi?id=55334
cropped menu screen
I usually run games using virtual desktop mode at 1440x900 resolution.
The games in question have a graphical option 'Save the screen ratio'. When
this option is enabled the game should automatically switch to 1440x900 after
started (by default the game is opened in a 1024x768 window).
This stretching feature doesn't work properly in Wine 1.9.16, resulting in a
cropped game screen. The lower and right part of the screen is not visible.
The same problem happens when I start the game in Wine's fullscreen mode.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33e808,0x00000000), stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
fixme:d3d:wined3d_device_set_software_vertex_processing device 0x1c4a00,
software 0 stub!
fixme:d3d:wined3d_check_device_format_conversion wined3d 0x166a40, adapter_idx
0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM,
dst_format WINED3DFMT_B8G8R8X8_UNORM stub!
Regression introduced by
commit cad279449c62a965a70a712a91b11ba52c4ff4f7
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Mon Aug 1 22:28:35 2016 +0200
wined3d: Extract wined3d_swapchain_set_fullscreen() from
wined3d_device_reset().
The problem can be reproduced in the (Polish) demo version too.
AoM2_HuntForThePuppeteer_Demo.zip
sha1: 36525f5bc30a16dbe7b145610636e2b9171ab296
wine-1.9.16-161-gd6d0d96
Fedora 24
XFCE 4.12
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 367.35
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https://bugs.winehq.org/show_bug.cgi?id=41084
Bug ID: 41084
Summary: Unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW needed by
Battle.net
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
With the new version of Battle.net which needed msvcp140, there is a function
not implemented and this caused an error during the launching:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateSemaphoreExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateSemaphoreExW called at
address 0x7b43bfac (thread 00c2), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=38726
Bug ID: 38726
Summary: valgrind shows uninitialized memory in
qcap/tests/smartteefilter.c
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
==2035== Conditional jump or move depends on uninitialised value(s)
==2035== at 0x5FEF54F: QualityControlRender_DoQOS (qualitycontrol.c:214)
==2035== by 0x5FE6F18: BaseRendererImpl_Receive (renderer.c:411)
==2035== by 0x5FE670E: BaseRenderer_Receive (renderer.c:222)
==2035== by 0x5FE280C: MemInputPin_Receive (pin.c:1122)
==2035== by 0x5FE28DE: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5FE28DE: MemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A39D0: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A39D0: SinkMemInputPin_ReceiveMultiple (???:0)
==2035== by 0x47A3856: IMemInputPin_ReceiveMultiple (strmif.h:3398)
==2035== by 0x47A3856: SinkMemInputPin_Receive (???:0)
==2035== by 0x5F10141: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x5F10141: BaseOutputPinImpl_Deliver (???:0)
==2035== by 0x5F05B6A: SmartTeeFilterInput_Receive (smartteefilter.c:436)
==2035== by 0x5F11A8F: MemInputPin_Receive (pin.c:1122)
==2035== by 0x47A4224: IMemInputPin_Receive (strmif.h:3395)
==2035== by 0x47A4224: media_thread (???:0)
==2035== by 0x7BC81BB7: ??? (signal_i386.c:2682)
==2035== by 0x7BC81BFE: call_thread_func (signal_i386.c:2741)
==2035== by 0x7BC81B95: ??? (signal_i386.c:2682)
==2035== by 0x7BC88D78: start_thread (thread.c:443)
==2035== by 0x4F88F37F: start_thread (in /usr/lib/libpthread-2.21.so)
==2035== by 0x4F7ABD4D: clone (in /usr/lib/libc-2.21.so)
==2035== Uninitialised value was created by a client request
==2035== at 0x7BC4A7FD: mark_block_uninitialized (heap.c:208)
==2035== by 0x7BC4A952: initialize_block (heap.c:239)
==2035== by 0x7BC4ECB4: RtlAllocateHeap (heap.c:1716)
==2035== by 0x5FEEA65: QualityControlImpl_Create (qualitycontrol.c:41)
==2035== by 0x5FE68AC: BaseRenderer_Init (renderer.c:271)
==2035== by 0x5F7CE5B: NullRenderer_create (nullrenderer.c:243)
==2035== by 0x5F767F4: DSCF_CreateInstance (main.c:133)
==2035== by 0x4C707E4: IClassFactory_CreateInstance (unknwn.h:226)
==2035== by 0x4C707E4: CoCreateInstance (???:0)
==2035== by 0x47A3ACA: create_SinkFilter (smartteefilter.c:578)
==2035== by 0x47A64D4: test_smart_tee_filter_in_graph
(smartteefilter.c:1555)
==2035== by 0x47A808B: test_smart_tee_filter (smartteefilter.c:1786)
==2035== by 0x47A9097: func_smartteefilter (smartteefilter.c:2028)
==2035== by 0x47A9EC5: run_test (test.h:584)
==2035== by 0x47AA30D: main (test.h:666)
==2035==
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https://bugs.winehq.org/show_bug.cgi?id=37847
Bug ID: 37847
Summary: Shantae - Risky's Revenge has glitchy graphics
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emailofchris(a)gmail.com
Distribution: ---
Created attachment 50406
--> https://bugs.winehq.org/attachment.cgi?id=50406
Terminal output while playing Shantae - Risky's Revenge for a short time.
Sprites and other graphics are often glitchy in Shantae - Risky's Revenge. Here
are pictures: http://imgur.com/a/jD6FC
I've attached the terminal output, which mostly consists of one error repeated
a few thousand times, interspersed with a few others.
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https://bugs.winehq.org/show_bug.cgi?id=40385
Bug ID: 40385
Summary: usp10:usp10 regression caused by new cross-compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the usp10:usp10 64 bit test has this
failure on Windows Vista to Windows 10:
usp10.c:3087: Test failed: ScriptStringCPtoX should return E_INVALIDARG not
00000000
See:
https://test.winehq.org/data/tests/usp10:usp10.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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http://bugs.winehq.org/show_bug.cgi?id=30844
Bug #: 30844
Summary: VirtualDJ Home Free do not work and hangs sometimes.
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mayanksuman(a)live.com
Classification: Unclassified
Created attachment 40392
--> http://bugs.winehq.org/attachment.cgi?id=40392
Crash report when VirtualDJ Home is left undisturbed for a while
VirtualDJ Home Free sometimes fail after being idle for a while.
In Browser window VirtualDJ show + sign before Music folder even if it does not
hold anything. Clicking on + crashes the program.
The playback quality is also bad. -- May be due to bad buffer setting.
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https://bugs.winehq.org/show_bug.cgi?id=36850
Bug ID: 36850
Summary: Fury 3 does not recognize Gamepad/Joystick
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: schmatzler(a)googlemail.com
I tried running the demo of Fury 3 which runs fine, but it doesn't recognize
any gamepads.
I have an old Xbox 1 gamepad which works pretty well. When I plug it in, I get
/dev/input/js0 and a /dev/input/event device. I can also see the gamepad in
"wine control" and it works in other games.
A full debug log is here (too big to attach):
http://schmatzler.de/debuglog.tar.bz2
In the log I went into the options and chose to calibrate a Joystick where it
asks me to press a button on the controller, but doesn't recognize it.
A demo of the game can be found here:
ftp://ftp.microsoft.com/deskapps/games/public/Fury3/FURY3X.ZIP
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https://bugs.winehq.org/show_bug.cgi?id=41072
Bug ID: 41072
Summary: GOG Galaxy fails to start without setting ucrtbase to
(native, builtin)
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaimerave(a)gmail.com
Distribution: ---
Trying to start GOG Galaxy without any overwrite fails if ucrtbase is not set
to (native, builtin). This is on wine-1.9.15-272-g0b49495 and macOS Sierra.
This is what the log shows:
fixme:heap:RtlSetHeapInformation 0x110000 0 0x32fbe0 4 stub
fixme:vcruntime:__telemetry_main_invoke_trigger (0x3c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xb80000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x980000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x7e0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xba0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x330000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xc00000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xd10000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xf50000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0xee0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1080000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x11c0000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1050000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x67000000)
fixme:vcruntime:__telemetry_main_invoke_trigger (0x1210000)
fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32f8b8, 0x32f8c8 0x32f8bc
fixme:nls:get_dummy_preferred_ui_language (0x38 0x32f8b8 0x32f8c8 0x32f8bc)
returning a dummy value (current locale)
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
fixme:vcruntime:__telemetry_main_return_trigger (0x1210000)
err:module:attach_process_dlls "mfc140u.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GalaxyClient\\GalaxyClient.exe" failed, status c0000417
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https://bugs.winehq.org/show_bug.cgi?id=41089
Bug ID: 41089
Summary: Regression bug: E-Sword Search now showing a black
dialog.
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maznoe(a)yahoo.com
Distribution: ---
This is a regression bug between 1.9.14 and 1.9.15.
The search dialog now displays with the entire dialog displaying all black. I
am unable to close the dialog without closing the entire application. This was
working with previous versions of wine.
E-sword is a free download from: http://www.e-sword.net
Steps to reproduce:
* Open the application
* Click Bible->Search from the main menu.
Expected behavior:
* The dialog displays properly with the ability to enter search terms.
Actual behavior:
* The dialog is displayed with a black box covering all of the contents of the
window.
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https://bugs.winehq.org/show_bug.cgi?id=41074
Bug ID: 41074
Summary: Unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx needed
by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Tested after applying 4 patches on master:
https://source.winehq.org/patches/data/125205https://source.winehq.org/patches/data/125206https://source.winehq.org/patches/data/125204https://source.winehq.org/patches/data/125209
When Battle.net is installing crashed with this issue:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtInitializeCriticalSectionEx, aborting
wine: Unimplemented function msvcp140.dll.__crtInitializeCriticalSectionEx
called at address 0x7b43bfac (thread 00c6), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41140
Bug ID: 41140
Summary: gcc6: comctl32 build warnings
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: wylda(a)volny.cz
Distribution: ---
Created attachment 55346
--> https://bugs.winehq.org/attachment.cgi?id=55346
comctl32/listview.c log
With Debian's gcc update, new warnings appeared.
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http://bugs.winehq.org/show_bug.cgi?id=32362
Bug #: 32362
Summary: dxgi problem for Ghost Recon Future Soldier
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 42700
--> http://bugs.winehq.org/attachment.cgi?id=42700
dxgi functions
The latest Ghost Recon works only on Windows Vista/Seven and with directx 10 or
11.
I set winecfg to Seven and when i launch the game, it crash. But in the output
console, there aren't error messages, just fixme messages about "dxgi"
functions.
Impossible to know where come from exactly the problem.
Thanks,
Max
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https://bugs.winehq.org/show_bug.cgi?id=40665
Bug ID: 40665
Summary: 'INFINITY' undeclared (In function
'test_effect_preshader_ops')
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Attempting to compile 1.9.10 in Puppy Linux 4.3.1
Some dependencies installed.
effect.c: In function 'test_effect_preshader_ops':
effect.c:3977: error: 'INFINITY' undeclared (first use in this function)
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http://bugs.winehq.org/show_bug.cgi?id=29961
Bug #: 29961
Summary: ADO.NET query on a Jet database fails.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: birdfamily715(a)googlemail.com
Classification: Unclassified
Created attachment 38996
--> http://bugs.winehq.org/attachment.cgi?id=38996ADO.NET Jet database commands that worked
ADO.NET commands (CREATE TABLE, INSERT, UPDATE and DELETE) work
(inspection of the database afterwards shows that to be true), but a
SELECT query produces the error "Arguments are of the wrong type, are
out of acceptable range, or are in conflict with one another."
Needless to say, the same code ran successfully on Windows.
Winetricks was used to import JET40, MDAC28 and DOTNET20.
In order for a database connection to be made, however, it was
necessary to copy across five DLLS from Windows: comsvcs.dll,
CLBCatQ.DLL, colbact.DLL, COMRes.dll, and MTXCLU.DLL and register one:
$ wine regsvr32.exe comsvcs.dll
Attached are c-sharp code files for the database commands that worked
(adonet2.cs) and for the one that didn't (the SELECT query)
(adonet1.cs). For succesful compilation they require the addition of
references to (under COM) ' Microsoft ActiveX Data Objects 2.8' which
results in the production of a Dll: Interop.ADODB.dll and this must be
copied across into Wine along with the executables. An empty Jet
database test.mdb, is also attached. This can be populated by
adonet2.exe and then queried by adonet1.exe
adonet2 creates a database table, inserts four records, updates one,
deletes another and runs to completion.
Finally odbc4.c is a C program which provides a query in odbc which
can be used to inspect the table rows of the database.
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https://bugs.winehq.org/show_bug.cgi?id=41078
Bug ID: 41078
Summary: Unimplemented function
msvcp140.dll.__crtCreateEventExW needed by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Now this issue has a patch, the next issue during the installation of
Battle.net is:
wine: Call from 0x7b43bfac to unimplemented function
msvcp140.dll.__crtCreateEventExW, aborting
wine: Unimplemented function msvcp140.dll.__crtCreateEventExW called at address
0x7b43bfac (thread 00d0), starting debugger...
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https://bugs.winehq.org/show_bug.cgi?id=41002
Bug ID: 41002
Summary: Worms 2 (GOG version) fails to start, crashes with a
Visual C++ runtime error
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55166
--> https://bugs.winehq.org/attachment.cgi?id=55166
Terminal output Wine 1.9.15
I am using the GOG.com version of Worms 2 in a clean 32-bit prefix.
$ sha1sum setup_worms2_2.0.0.23.exe
28a7798fa948c2d285e7028ff8ff17cb1399c260 setup_worms2_2.0.0.23.exe
So far I have attempted to run the game without emulating a virtual desktop and
while emulating a virtual desktop in Windows XP, 98, ME modes and the game
crashes with a Visual C++ runtime error.
There's not much terminal output but I have added it anyways. If anyone has any
suggestions as to which WINEDEBUG channels I should try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=26762
Summary: Cannot find a conversion function for format
WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Created an attachment (id=34085)
--> (http://bugs.winehq.org/attachment.cgi?id=34085)
Screenshot messed up screen
Display is messed up after loading. This way its impossible to handle the game.
This is the output.
wine: cannot find L"C:\\windows\\system32\\plugplay.exe"
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32ed2c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f69c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented
(1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8A8_UNORM to WINED3DFMT_DXT5
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https://bugs.winehq.org/show_bug.cgi?id=36421
Bug ID: 36421
Summary: valgrind shows some leaks in oledb32/tests/database.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oledb32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==25675== 12 bytes in 1 blocks are definitely lost in loss record 64 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x64BD11D: datainit_GetDataSource (oledb_private.h:28)
==25675== by 0x4D7DAC5: test_GetDataSource (msdasc.h:554)
==25675== by 0x4D7DE83: func_database (database.c:110)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
==25675== 28 bytes in 1 blocks are possibly lost in loss record 173 of 607
==25675== at 0x7BC50A9B: RtlAllocateHeap (heap.c:255)
==25675== by 0x531CBB8: apartment_getclassobject (compobj.c:526)
==25675== by 0x531FFC6: get_inproc_class_object (compobj.c:2894)
==25675== by 0x5322D2F: CoGetClassObject (compobj.c:3032)
==25675== by 0x53234B7: CoCreateInstance (compobj.c:3197)
==25675== by 0x4D7DE4D: func_database (database.c:100)
==25675== by 0x4D80E18: run_test (test.h:584)
==25675== by 0x4D81207: main (test.h:654)
==25675==
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https://bugs.winehq.org/show_bug.cgi?id=41088
Bug ID: 41088
Summary: Bug on Startup Buhl Tax2016 on Wine Windows7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: michl.bayerl(a)gmx.de
Distribution: ---
Created attachment 55286
--> https://bugs.winehq.org/attachment.cgi?id=55286
Tax2016 Wine Backtrace on Startup
Bug on Startup Buhl Tax2016 on Wine Windows7
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http://bugs.winehq.org/show_bug.cgi?id=18095
Summary: VisualFEA's Toolbar is broken (does no line wrapping)
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
URL: http://www.visualfea.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cs071007(a)fhstp.ac.at
Created an attachment (id=20529)
--> (http://bugs.winehq.org/attachment.cgi?id=20529)
VisualFEA Win vs. Wine
The Item toolbar (right side of screen) in visualfea does not apply line
wrapping as it does in windows, making the app unusable for work. Rest of the
app seems to work quite nicely (applying boundaries and so on, solver,
visualization, ...)
Wine does not give any warnings in the console, though (is there some verbose
option?)
Ah, I'll just attach a screen of win & wine so you know what I'm talking about.
It's the same install in both cases. Jnstaller ran in wine, windows only has
access to wine's program dir through a network share ;)
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http://bugs.winehq.org/show_bug.cgi?id=18018
Summary: Gun Metal is unresponsive to joystick
Product: Wine
Version: 1.1.10
Platform: PC-x86-64
URL: http://www.gamershell.com/download_866.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shacklein(a)gmail.com
I noticed this bug in 1.1.19 and tested it in my earliest pre-compiled package
too (1.1.10) and it was present there.
The problem is that Gun Metal does not seem to respond to my joystick at all
(Playstation Dualshock-style controller). However, the joystick works fine with
other applications in Wine, including GTA:San Andreas.
URL is to the Gun Metal demo version 1.14 which exhibits the problem. I've
tested with both evdev and js devices. I'm unsure what additional information
to supply, such as debug logs. :)
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http://bugs.winehq.org/show_bug.cgi?id=26365
Summary: Geneforge 1 - text gets cut away
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaron77(a)fastmail.fm
Text gets cut-away on the right side of dialogue screen (letters often get cut
in half) and character statistics screen. No errors are displayed.
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https://bugs.winehq.org/show_bug.cgi?id=40384
Bug ID: 40384
Summary: dinput8:dinput regression caused by new compiler
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The WineHQ upgrade changed the cross-compiler used to generate the reference
WineTest executables. Since the upgrade the dinput8:dinput test has these
failures on all 32 bit Windows platforms:
dinput.c:519: Test failed: EnumDevicesBySemantics did not call the callback
hr=80070057
dinput.c:520: Test failed: EnumDevicesBySemantics should enumerate the keyboard
dinput.c:521: Test failed: EnumDevicesBySemantics should enumerate the mouse
dinput.c:527: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:535: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:536: Test failed: There should be devices available before action
mapping available=0
dinput.c:543: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:548: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:554: Test failed: EnumDevicesBySemantics failed: hr=80070057
dinput.c:559: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:565: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:571: Test failed: EnumDevicesBySemantics failed hr=80070057
dinput.c:577: Test failed: EnumDevicesBySemantics failed hr=80070057
See:
https://test.winehq.org/data/tests/dinput8:dinput.htmlhttps://www.winehq.org/pipermail/wine-devel/2016-March/112371.html
I can reproduce the problem with this compiler:
$ i686-w64-mingw32-gcc --version
i686-w64-mingw32-gcc (GCC) 5.3.1 20160205
But if I recompile the tests with -O0 the failures go away which points to a
compiler bug.
We need to either:
* Switch to a non buggy compiler to build the reference WineTest executables.
(which might involve reporting the bug in the first place)
* Add 'CFLAGS = -g -O0' to the test's Makefile.in as a workaround.
(preferably once we can point to a relevant compiler bug)
* Find some other nicer workaround in the C file.
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https://bugs.winehq.org/show_bug.cgi?id=41170
Bug ID: 41170
Summary: Word 2013 - Search for online templates field is black
until mouseover
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 55402
--> https://bugs.winehq.org/attachment.cgi?id=55402
log
fixme:richedit:IRichEditOleImpl_inner_fnQueryInterface 0x8d33808: unhandled
interface {8d33f740-cf58-11ce-a89d-00aa006cadc5}
Works fine with native riched20
wine-1.9.16-277-g60f8b51
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https://bugs.winehq.org/show_bug.cgi?id=41154
Bug ID: 41154
Summary: Psiphon3 does not run (show UI) - Unusable
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: spamkill(a)orcon.net.nz
Distribution: ---
Psiphon3 proxy does not run (show UI) - makes it unusable
https://psiphon.ca/en/download.html
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https://bugs.winehq.org/show_bug.cgi?id=41169
Bug ID: 41169
Summary: Muting a tab in firefox has no effect
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
Created attachment 55398
--> https://bugs.winehq.org/attachment.cgi?id=55398
terminal output
Running win32 firefox (47.0) under wine-1.9.16-277-g60f8b51, when I open
http://rainymood.com, I hear rain sounds (good). If I click the volume/sound
icon, however, it gets a slash through it, but the sound does not mute.
Native firefox/under windows does not exhibit this issue.
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https://bugs.winehq.org/show_bug.cgi?id=37433
Bug ID: 37433
Summary: Game dont run and show dont have winsock2 correct
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: Mint
Once game launched, show loading screen and after this show winsock 2 error,
non proper winsock 2
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https://bugs.winehq.org/show_bug.cgi?id=4905
--- Comment #16 from Benjamin Hodgetts <ben(a)xnode.org> ---
In short: With GStreamer enabled the videos play, but you can't get into the
game. With GStreamer disabled the videos don't play, but you can get into the
game.
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--- Comment #15 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55387
--> https://bugs.winehq.org/attachment.cgi?id=55387
GStreamer Disabled Log
Works but no videos - Videos are just a black screen, but you can click through
them and get to the game.
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--- Comment #14 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55386
--> https://bugs.winehq.org/attachment.cgi?id=55386
Native Quartz, GStreamer Disabled Log
Works but no videos - Videos are just a black screen, but you can click through
them and get to the game.
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--- Comment #13 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55385
--> https://bugs.winehq.org/attachment.cgi?id=55385
Native Quartz Log
Nothing plays. Game crashes (Unhandled page fault on read access) after
clicking a black screen.
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--- Comment #12 from Benjamin Hodgetts <ben(a)xnode.org> ---
Created attachment 55384
--> https://bugs.winehq.org/attachment.cgi?id=55384
Normal Setup Log
This is the first of 4 different combinations I tried to see what worked.
Game opens but minimised, maximising it shows the logo video playing, but
clicking to skip it just results in it locking up. The videos do appear to
play, but each time it load a video, the game minimises. So even if you've
maximised it when the logo starts, it'll minimise itself again when the next
video starts.
Trying to skip either of the videos by clicking results in the game locking up
and echoing a single "err:quartz:ReferenceClock_GetTime pInputPin
Disconnected". Below is the output if I just leave it to itself.
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Benjamin Hodgetts <ben(a)xnode.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |REOPENED
Resolution|ABANDONED |---
--- Comment #11 from Benjamin Hodgetts <ben(a)xnode.org> ---
Checking back in. This is still an issue as of 1.9.16. You have to click
blindly a few times to get past the videos which don't actually play.
I believe behaviour is different with and without quartz overridden as well.
Let me know which, if any traces, you want.
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https://bugs.winehq.org/show_bug.cgi?id=41159
Bug ID: 41159
Summary: Excel 2007: Can't switch among windows with Alt+Tab /
Alt+backtick
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ddascalescu+wine(a)gmail.com
Distribution: ---
Created attachment 55382
--> https://bugs.winehq.org/attachment.cgi?id=55382
Screencast of being unable to switch among Excel windows
I'm running Mint Cinnamon 18 and I see a bug similar to #23108:
If I open two spreadsheets in Excel 2007, I can't reliably switch among them
using Alt+Tab. Alt+Tab appears to have switched, but the old file still has
focus. Clicking on the taskbar icons does nothing. The first Alt+Tab works, but
subsequently using the shortcut doesn't. Alt+` (cycling only through Excel
windows) doesn't work either.
This is super frustrating for those using more than one spreadsheet at the
time.
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https://bugs.winehq.org/show_bug.cgi?id=41148
Bug ID: 41148
Summary: NASA's Eyes: fails to start
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hutchinson.karl(a)gmail.com
Distribution: ---
Created attachment 55363
--> https://bugs.winehq.org/attachment.cgi?id=55363
backtrace - Unhandled Exception
On launching program NASA's Eyes, status window says it is checking for
updates, then never reaches the main start window. Shows "Program Error"
window.
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https://bugs.winehq.org/show_bug.cgi?id=6851
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com,
| |winetest(a)luukku.com
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https://bugs.winehq.org/show_bug.cgi?id=39662
Bug ID: 39662
Summary: Printing problem when CUPS printer description
contains spaces
Product: Wine
Version: 1.7.55
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ragaconi(a)hotmail.com
Distribution: ---
It seems that "win.ini" is auto generated every time I run wine program. In
win.ini CUPS printer seems to be named by its description in CUPS. When this
description contains spaces a problem printing does not work.
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http://bugs.winehq.org/show_bug.cgi?id=24147
Summary: Worms Reloaded: Screen position issues at non-native
resolution
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30389)
--> (http://bugs.winehq.org/attachment.cgi?id=30389)
Screenshot of behaviour
See attached screenshot.
At resolutions other than native, the game screen "slides" towards the
bottomleft and hides part of the screen outside the display.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x50130
err:xrandr:X11DRV_XRandR_SetCurrentMode Resolution change not successful --
perhaps display has changed?
err:ole:CoGetClassObject class {074b110f-7f58-4743-aea5-12f15b5074ed} not
registered
err:ole:CoGetClassObject no class object {074b110f-7f58-4743-aea5-12f15b5074ed}
could be created for context 0x1
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x2953530,0x2953490): stub
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http://bugs.winehq.org/show_bug.cgi?id=32265
Bug #: 32265
Summary: Polycom People+Content IP crashes when attempting to
stream desktop to remote display
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aboyd(a)fusionio.com
Classification: Unclassified
Created attachment 42578
--> http://bugs.winehq.org/attachment.cgi?id=42578
Backtrace of PPCIP crash
When I try to stream my desktop to a remote display (a Polycom HDX 7000 HD)
using People+Content IP, I can connect to the display fine, but when I press
the play button, PPCIP freezes for about 20 seconds, then crashes.
I've attached the backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=9127
Wyrex <wyrex(a)openmailbox.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wyrex(a)openmailbox.org
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http://bugs.winehq.org/show_bug.cgi?id=27798
Summary: GTA3 & GTAVC rendering is messed up
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
See http://i.imgur.com/EigrV.png
Works correctly in 1.3.22, appears in 1.3.23, remains in 1.3.24.
Reproducible on my intel (EEE PC 901) video:
Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
, but NOT on nvidia gtx460.
Will try to do regression testing, but... well, intel Atom...
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https://bugs.winehq.org/show_bug.cgi?id=41127
Bug ID: 41127
Summary: Art of Murder: Hunt for the Puppeteer demo needs
IDirect3DBaseTexture9 interface
Product: Wine
Version: 1.9.16
Hardware: x86-64
URL: http://gamefront.online/files/13257786/AoM2_HuntForThe
Puppeteer_Demo.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
warn:d3d9:d3d9_device_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce} not
implemented, returning E_NOINTERFACE.
warn:d3d9:d3d9_swapchain_QueryInterface {580ca87e-1d3c-4d54-991d-b7d3e3c298ce}
not implemented, returning E_NOINTERFACE.
wine-1.9.16-161-gd6d0d96
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http://bugs.winehq.org/show_bug.cgi?id=32935
Bug #: 32935
Summary: Detailed view int "file->open" window MSoffice 2003,
not showing details
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chpnp(a)free.fr
Classification: Unclassified
I happily run office 2003, i still have a minor issue which is annoying on a
day to day basis
when i open a file, and from the open window select the "detailed view", only
the names will show (no modification date)
Is there anything i am missing here ? can it be solved somehow ?
This is wine 1.4 or 1.5 (i think i have the problem with both) and this happens
on Ubuntu 12.04 (64 bits) and Slitaz 4.0 (32 bits)
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=41108
Bug ID: 41108
Summary: Wine plant startup
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: arnaud.his(a)free.fr
Distribution: ---
Created attachment 55314
--> https://bugs.winehq.org/attachment.cgi?id=55314
file error
Wine plant startup of the game World of Warcraft. I have an error report.
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https://bugs.winehq.org/show_bug.cgi?id=41153
Bug ID: 41153
Summary: Screen on Mac flickers after quitting Wine
Product: Wine
Version: 1.8-rc4
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vjurjen(a)gmail.com
Hi there,
I just downloaded on old version of the PC game Driver (1999) and installed and
played it through Wine.
While playing the game, there was a flicker noticeable from the game’s
loading-screen on top of the game. It didn’t bother me, until I quit the game +
Wine and the flicker was still there.
Even when I rebooted my Macbook Pro several times, the flicker is still on the
screen.
I’m running a Version 1.8-rc4 (1.8-rc4) of WineBottler on a MacbookPro Retina
15”, mid 2014 / Yosemite 10.10.4
Any ideas on how to solve this?
Thanks in advance!
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https://bugs.winehq.org/show_bug.cgi?id=40885
Bug ID: 40885
Summary: Commandos 3: Destanation Berlin demo needs
IDirect3DBaseTexture8 interface
Product: Wine
Version: 1.9.13
Hardware: x86-64
URL: http://www.gamewatcher.com/downloads/commandos-3-desti
nation-berlin-download/commandos-3-destination-berlin-
demo
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 54974
--> https://bugs.winehq.org/attachment.cgi?id=54974
log
warn:d3d8:d3d8_device_QueryInterface {b4211cfa-51b9-4a9f-ab78-db99b2bb678e} not
implemented, returning E_NOINTERFACE.
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https://bugs.winehq.org/show_bug.cgi?id=40908
Bug ID: 40908
Summary: Rocket League Starts Minimised
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ben(a)xnode.org
Distribution: ---
Created attachment 55004
--> https://bugs.winehq.org/attachment.cgi?id=55004
Basic Terminal Output
This is running from Wine Staging but I've disabled all Staging options to
avoid confusion.
When starting Rocket League, for some reason it opens minimised and you either
need to click it on the window bar or Alt+Tab to get into the game (which is
running full-screen).
This appears to have been mentioned in various places but no-one seems to have
ever logged the bug.
Basic log attached, let me know if you need a larger or trace log of some sort.
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http://bugs.winehq.org/show_bug.cgi?id=30837
Bug #: 30837
Summary: Star Trek Online doesn't detect joystick/gamepad
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitor.dominor(a)gmail.com
Classification: Unclassified
Recently I decided to try playing Star Trek Online with one of my old but still
working xbox 1 gamepads. For that purpose, I installed the xboxdrv (the
userspace driver for xbox 360 and 1 gamepads) and after running xboxdrv with
the command xboxdrv --silent --trigger-as-button, I started the game. The game
has support for joysticks (I made sure I enabled joystick support in the
in-game options). However, the game does not detect it, since it does not
respond to any button presses or axis movements from the gamepad.
When running the game from the terminal, the output I get with the gamepad
attached to the PC is attached to this bug report.
I have tried running the game natively on Windows 7 and XP SP3 with the gamepad
attached and it is detected and runs as expected. Furthermore, by running STO
with apimonitor from http://www.rohitab.com/apimonitor in Windows, I was able
to determine that the game uses direct input 8, specifically the
IDirectInputDevice8 and IDirectInput8 interfaces, to detect and control the
system mouse and any attached joystick. It uses in particular the
IDirectInput8::EnumDevices to find any available joysticks.
In order to determine if this is an issue specific to this game running on
Wine, I tried using the gamepad with another game well supported by wine and
which also supports joysticks: Trackmania Nations Forever. This one detects the
gamepad as a joystick automatically and by adding +dinput to WINEDEBUG, I
noticed the following line on the output:
Code:
trace:dinput:IDirectInputWImpl_EnumDevices (this=0x12f718,0x0004
'DIDEVTYPE_JOYSTICK',0x8fc5a0,0x12238a0,0001).
After that, wine outputs successfull detection of the joystick:
Code:
trace:dinput:find_joydevs Found a joystick on /dev/input/event16: Xbox Gamepad
(userspace driver) ({9e573eda-7734-11d2-8d4a-23903fb6bdf7})
Next, while running STO on wine with WINEDEBUG="+dinput":
and while the game detects and initializes the system mouse through dinput, it
seems to initialize the IDirectInput8 Interface, but it does not enumerate any
joystick unlike Trackmania.
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https://bugs.winehq.org/show_bug.cgi?id=40765
Bug ID: 40765
Summary: Python 3.5.1 interpreter crashes, needs
__fpe_flt_rounds
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 54666
--> https://bugs.winehq.org/attachment.cgi?id=54666
Backtrace
To reproduce:
1. Download
https://www.python.org/ftp/python/3.5.1/python-3.5.1-embed-win32.zip
2. Unzip python-3.5.1-embed-win32.zip
3. Run `wine python.exe`
$ sha1sum python-3.5.1-embed-win32.zip
240dd2da695fea58847b9fbc5420d31f75f275ce python-3.5.1-embed-win32.zip
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https://bugs.winehq.org/show_bug.cgi?id=37503
Bug ID: 37503
Summary: Bad reflow in joystick control panel
Product: Wine
Version: 1.7.30
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: adys.wh(a)gmail.com
Distribution: ---
Created attachment 49892
--> https://bugs.winehq.org/attachment.cgi?id=49892
Screenshot
See attachment. The word "applet" is cut. If I change tab and go back, the word
applet is on a newline as it should be.
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http://bugs.winehq.org/show_bug.cgi?id=26160
Summary: Broken control path in mcicda
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
I'm thankful to C. Robinson for making mcicda work on my Linux machines since
wine-1.1.5. Since then the code supports 2 modes of operation, either via
- IOCTL_CDROM_*_AUDIO (PLAY/STOP/PAUSE/RESUME/SEEK)
- or via a separate thread using DirectSound with
IOCTL_CDROM_RAW_READ. READ_TOC is needed in both modes.
However,
commit 8afa626faa3c5aa2d32d17dca77edaf9efb3a5da
uses as selector
if (wmcda->hThread != 0) {
which causes inconsistent results as the thread may be long dead. I believe
that is not the correct way to select whether to invoke either
thread/DS+RAW_READ commands or IOCTL_CDROM_*_AUDIO ones.
Consider this sequence of MCI commands:
cmd hThread comment
play -- start hThread
stop # !0 => SetEvent stopEvent, hThread becomes 0
stop # =0 => DeviceIoControl
resume # =0 => DeviceioControl
play
resume # !0 => DSB+Play, unlike previously
status mode !0 GetStatus yields PLAY, later STOP
it will never detect that a disk was long ejected!
stop
status mode =0 GetStatus performs IoControl instead
and hence reports current and correct state.
It's fine that the code supports 2 modes of operation, the bug is that the
current code confuses itself as to which branch should be taken and produces
results depending on the history of commands rather than the current state (and
HW capabilities), wrongly mixing both code paths, leading to incorrect results.
IMHO a binary decision via hThread is wrong, there are more states to consider:
- DSB + RAW_READ is useable / being used;
- IOCTL_CDROM_PLAY_AUDIO is useable / being used
- don't know yet.
This issue becomes more important now as MacOS support is getting close (see
bug #20323). This issue becomes more important now as MacOS support is getting
close (see bug #20323). It does not implement the IOCTL_CDROM_*_AUDIO and
spits out unneeded err: and fixme: to the console. I mentioned that I'd about
this issue in bug #20323 comment #4 last year.
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http://bugs.winehq.org/show_bug.cgi?id=20323
Summary: MacOS mcicda does not play audio CD
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
mcicda invokes GetDriveTypeW which returns 3, the same as for C: and other HD
drives. It expects DRIVE_CDROM(5).
E: is not recognized as CD-ROM by Wine, although it is created by the mountmgr.
It points to /Volumes/Audio-CD. Indeed /Volumes/Audio-CD/ is a directory full
of files named "N Titel NN.aiff", e.g. "2 Titel 02.aiff". e:: points to
/dev/rdisk2
GetDriveTypeW in turn calls:
trace:file:CreateFileW returning 0x68
trace:vxd:DeviceIoControl (0x68,6d4084,0x32f2ac,16,0x32f2ac,16,0x0,0x0)
trace:ntdll:NtDeviceIoControlFile (0x68,0x0,0x0,0x0,0x32f018,0x006d4084,0x3
2f2ac,0x00000010,0x32f2ac,0x00000010)
code=006d4084 (device=6d) is weird, as winioctl.h only lists FILE_DEVICE_* 01
.. 39
I have not looked further into the origin of this code.
Bypassing this test allows mcicda to open cdaudio.
mciSendString: open e: type cdaudio alias y
+ status cdaudio length
+ status cdaudio length 2
+ status cdaudio number of tracks work -- so there's hope -- whereas
- status cdaudio position
- status cdaudio current track
- status cdaudio media present
- seek and
- play fail.
fixme:ntdll:server_ioctl_file Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mcicda:MCICDA_GetError Unknown mode 50
status length etc. show that
DeviceIoControl(wmcda->handle, IOCTL_CDROM_READ_TOC
works.
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http://bugs.winehq.org/show_bug.cgi?id=35165
Bug ID: 35165
Summary: Quake Live standalone login window shows difficult to
read text in the username field
Product: Wine
Version: 1.7.8
Hardware: x86-64
URL: http://quakelive.com
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexandru.balut(a)gmail.com
Classification: Unclassified
Created attachment 46910
--> http://bugs.winehq.org/attachment.cgi?id=46910
Entered "mmmmmmmm" in the two fields
Install the app (installer might crash, but ignore that), start it, notice the
text entered in the username/password fields appears in a weird way.
When pressing backspace to delete the last character, the text suddenly seems
to appear fine but there is an unexpected margin between the right-side of the
text and the cursor. Then if more letters are entered they continue to be
displayed broken.
Does not happen with digits for some reason.
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https://bugs.winehq.org/show_bug.cgi?id=41099
Bug ID: 41099
Summary: Serato DJ 1.9.2 : Crashes on launch
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
Created attachment 55304
--> https://bugs.winehq.org/attachment.cgi?id=55304
Back Trace Log
Installed Serato DJ (and Quicktime) without problem.
On launch, Serato DJ crashes.
I attached the back trace log.
The error says "Unhandled exception: unimplemented function msvcr120.dll.?"
Running Serato 1.9.2
Running Quicktime 7.7.5
Running Ubuntu 16.04 LTS
Running Wine 1.9.16
Is there a winetricks for solving this?
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https://bugs.winehq.org/show_bug.cgi?id=41126
Bug ID: 41126
Summary: Unhandled exception: unimplemented function
msvcp140.dll._Mtx_init_in_situ called in 32-bit code
(0x7b43cbcc).
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: vejitaku.es(a)gmail.com
Distribution: ---
Created attachment 55332
--> https://bugs.winehq.org/attachment.cgi?id=55332
backtrace of the exception
When I try to execute the battle.net program I keep getting the error:
Unhandled exception: unimplemented function msvcp140.dll._Mtx_init_in_situ
called in 32-bit code (0x7b43cbcc).
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https://bugs.winehq.org/show_bug.cgi?id=41035
Bug ID: 41035
Summary: Crash on Battle.net.exe Unhandled exception:
unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_co
mmand_line called in 32-bit code
Product: Wine
Version: 1.9.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juergen.sauer(a)automatix.de
Distribution: ---
Created attachment 55208
--> https://bugs.winehq.org/attachment.cgi?id=55208
Backtrace of Crash on Battle.net.exe
Crash on Battle.net.exe update.
WoW and other Blizard Games are not usable any more, due this is the Game
update Task.
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https://bugs.winehq.org/show_bug.cgi?id=41077
Bug ID: 41077
Summary: battle.net program error
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jordan.smith17(a)btinternet.com
Distribution: ---
Created attachment 55261
--> https://bugs.winehq.org/attachment.cgi?id=55261
Backtrace of error
I am relatively new to Linux mint 18, installed wine 1.9 after I realised this
is the software necessary to play windows applications such as battle.net. When
i installed wine and attempted to open up and install battle.net.exe, i
encountered the program error: Unhandled exception: unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_command_line called in
32-bit code (0x7b43fbe2)
How do i go about fixing this to install battle.net and then world of warcraft?
(if this could be in layman's terms i would be extremely grateful due to my
beginners knowledge of linux software)
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https://bugs.winehq.org/show_bug.cgi?id=41018
Bug ID: 41018
Summary: foldit-linux wine crashes after a long play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55184
--> https://bugs.winehq.org/attachment.cgi?id=55184
wine crash log for Foldit game
foldit-linux wine crashes after a long play run.
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https://bugs.winehq.org/show_bug.cgi?id=41019
Bug ID: 41019
Summary: foldit-linux wine crashes after 5 min play run
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55185
--> https://bugs.winehq.org/attachment.cgi?id=55185
wine crash log for Foldit game
foldit-linux wine crashes after 5 min play run
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https://bugs.winehq.org/show_bug.cgi?id=40816
Bug ID: 40816
Summary: Webrotate (FREE) application hangs during installation
Product: Wine
Version: 1.9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bob.mt.wya(a)gmail.com
Distribution: ---
Created attachment 54761
--> https://bugs.winehq.org/attachment.cgi?id=54761
WINEDEBUG=+relay,+seh,+tid console output (truncated)
Installation of this application hangs after pressing the INSTALL button. I've
not dug through the trace to see what's going wrong - but it's not immediately
obvious what (Wine) component is at fault.
The last few lines of the console trace repeat ad infinitum (so I've truncated
the attached version):
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000014) ret=7efeb721
000d:Ret ntdll.RtlAllocateHeap() retval=00179098 ret=7efeb721
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000016) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790b8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790d8 ret=7efeb44b
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000006) ret=7efeb44b
000d:Ret ntdll.RtlAllocateHeap() retval=001790f0 ret=7efeb44b
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https://bugs.winehq.org/show_bug.cgi?id=40787
Bug ID: 40787
Summary: POILoader quits right after start
Product: Wine
Version: 1.9.12
Hardware: x86
URL: http://www.garmin.com/us/maps/poiloader
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ladislav.laska(a)gmail.com
Distribution: ArchLinux
The Garmin POI Loader quits after start, without an error message. This might
be related to bug #22544, but it's an old bug, and I'm not really sure if it's
regression. I've tried testing this with the 1.7.11 as suggested, but the
result is the same.
Installer works (and required mono). Whenever I start the application, I get a
few messages on terminal, the POI Loader initial screen shows up for a few
seconds, but is non-responsive, and crashes promptly, without further error:
krakonos@wallaby ~/[...]/POI Loader $ wine POILoader
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:elf_search_auxv can't find symbol in module
krakonos@wallaby ~/[...]/POI Loader $ wine --version
wine-1.9.12
The wine I'm using is a version from Arch repository.
I'd be glad to provide more information, but I have no idea where to look for
problems.
Download is available here: http://www.garmin.com/us/maps/poiloader
Tested with POI Loader 2.7.3 (the latest available)
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #14 from winetest(a)luukku.com ---
Interesting output.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4568) - not supported.
fixme:psdrv:PSDRV_ExtEscape QUERYESCSUPPORT(4567) - not supported.
fixme:winspool:SetJobW Ignoring everything other than document title
https://msdn.microsoft.com/en-us/library/windows/desktop/ff686811(v=vs.85).…
I didnt get anything printed, but my printer gives an error that I should
replace some color and not being more specific about it. The error message is
quite weird since it has multiple colors in it. They cant all be empty at same
time...
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http://bugs.winehq.org/show_bug.cgi?id=34928
Bug #: 34928
Summary: X Rebirth only (re)draws HUD Elements
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skython(a)web.de
Classification: Unclassified
Created attachment 46545
--> http://bugs.winehq.org/attachment.cgi?id=46545
Screenshot 1: Rendering bugs after starting a new free game.
The game doesn't renders everything except the HUD. When you start a new free
game the screen becomes black and only the HUD elements are visible.
If any of the HUD elements is moving, you see them being 'copied' over the
black background. The attached screenshots are showing this behaviour.
If you alter some graphics settings (for example antialiasing) while ingame,
you can see the game rendering everything just fine for a single frame. But
then again the rendered scene doesn't redraw and HUD is being copied again. You
can see this behaviour on the second screenshot.
The terminal repeatedly says:
err:d3d:wined3d_debug_callback 0x193ef0: "GL_INVALID_OPERATION error generated.
Buffer is mapped.".
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../wine/dlls/wined3d/drawprim.c / 64
I'm using Archlinux and the current Wine version 1.7.6
I already tried altering several rendering settings using winetricks. No luck
so far. Any help is appreciated
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https://bugs.winehq.org/show_bug.cgi?id=40725
Bug ID: 40725
Summary: 8-bit Armies crashes on start (32-bit prefix, Windows
7 mode)
Product: Wine
Version: 1.9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 54631
--> https://bugs.winehq.org/attachment.cgi?id=54631
Terminal output for Wine 1.9.11 Staging no CSMT
I am attempting to run this game in a clean 32-bit prefix and it crashes while
loading.
Running the command "wine ClientG.exe" gets me a splash screen and opens up a
very tiny square which I assume is the game's window. After a few seconds the
game then crashes.
I have checked that ClientG.exe, the game's executable, is in fact a 32-bit
file:
file ClientG.exe
ClientG.exe: PE32 executable (GUI) Intel 80386, for MS Windows
I am attempting to run the game in Windows 7 mode as it does not support
Windows XP.
I have attached the terminal output as the game loads then crashes. I am using
Wine 1.9.11 Staging.
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https://bugs.winehq.org/show_bug.cgi?id=41129
Bug ID: 41129
Summary: X-Men Legends 2 keys dont work correctly
Product: Wine
Version: 1.9.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
X-Men Legends 2 dont work keyboard keys correctly
In game with actual cpu frecuency (4100mhz) keyboard key press dont respond at
time but if cpu frecuency is reduced to 1.8ghz and lower keyboard keys back to
work normally
System Specs
Nvidia Drivers 367.36.02 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-34 generic (ubuntu mainline) - CPUFreq:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
Maybe this can be solved if wine have built-in fps limiter
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https://bugs.winehq.org/show_bug.cgi?id=41124
Bug ID: 41124
Summary: Proteowizard/msconvert command line tool hangs
Product: Wine
Version: 1.9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sneumann(a)ipb-halle.de
Distribution: ---
Created attachment 55331
--> https://bugs.winehq.org/attachment.cgi?id=55331
Logfile with wine output
I am trying to get a command line tool to run under wine, and have varied
success. The command msconvert.exe is part
of the mixed open/closed source Proteowizard project [1], which provides a
unified access to the mass spectrometry data
from any instrument vendor through their closed source data access DLLs. In
particular, msconvert converts into
vendor-neutral open XML formats. Download available from [2].
So success or failure running msconvert depends on which and how these DLLs are
written and called, which I have no direct control of.
* I can run msconvert just fine when converting from one open format to
another, which does not require any closed DLLs.
So msconvert itself is fine.
* I have one instrument that has a mix of *.dll that are identified as "PE32
executable (DLL)" for console and GUI,
and also include Mono/.Net assemblies. Runs fine.
* I have data and DLLs for a different instrument, where at runtime a few
err:ole messages are suspicious
to my (wine-untrained) eye, see also full trace below:
err:ole:marshal_object Failed to create an IRpcStubBuffer from
IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces
IRemUnknown_RemQueryInterface failed with error 0x80004002
A few output lines later the process just hangs, it can be terminated with
^C.
I am running Ubuntu 16.04, and previously 14.04, and I have tried Wine Staging
1.9.16~ubuntu16.04.1 and 1:1.8.0-0ubuntu1~ubuntu15.10.1~ppa1
(and wine-1.6.2 earlier). Needless to say, works under Windows.
The msconvert sources are living under [3]. Im using an WINEARCH=win32
wineprefix. Dependencies I know of/guess are installed via a recent winetricks
(20160724).
rm -rf .wine
export WINEARCH=win32
winetricks --unattended msxml3 mfc42 corefonts
winetricks --unattended vcrun2005
winetricks --unattended vcrun2008
winetricks --unattended vcrun2010
winetricks --unattended dotnet35sp1
winetricks --unattended dotnet40
# http://proteowizard.sourceforge.net/downloads.shtml
msiexec /i pwiz-setup.msi
and then running on a small file [4] hangs:
wine ./msconvert.exe small.RAW
[logs attached separately]
Andrew Udvare gave an excellent assessment [5] of my debugging output
on the mailling list, copied in here:
On Mo, 2016-08-01 at 03:32 -0700, Andrew Udvare wrote:
> > On 2016-08-01, at 02:51, Steffen Neumann <sneumann(a)ipb-halle.de>
> > wrote:
> >
> > err:ole:marshal_object Failed to create an IRpcStubBuffer from IPSFactory for {00000126-0000-0000-c000-000000000046} with error 0x80004002
> > err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface failed with error 0x80004002
> >
> Definitely file a bug. There is sort of this related one, but it has
> to do with InstallShield: https://bugs.winehq.org/show_bug.cgi?id=24611
>
> Maybe some useful information:
>
> https://msdn.microsoft.com/en-us/library/windows/desktop/ms678504(v=vs.85).…
>
> E_NOINTERFACE 0x80004002 Interface not supported.
>
> Your OLE32 errors:
>
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l168
> https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/ole32/marshal.c#l305
>
> Something is wrong with Wine and IRunnableObject for this use case.
> And it seems your app does not check the return when it queries
> interfaces? I presume that is why more errors just come later about
> not correctly running within an apartment.
>
> IRunnableObject = {00000126-0000-0000-c000-000000000046} -> https://msdn.microsoft.com/en-
> us/library/windows/desktop/ms692783%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
>
> DCOM as done in Wine is described a bit here: https://www.winehq.org/docs/winedev-guide/dcom-1
> --
> Andrew Udvare
Running msconvert under wine has long been a challenge, with Wine reports in
#24761 [6] and #29900 [7] that have been
fixed/markeddupes/closed by now, but it doesn't work for me. An old wiki
entry[8] with earlier
versions of both wine and msconvert reports success by someone for files such
as mine.
Happy to help with debugging,
yours,
Steffen
[1] http://proteowizard.sourceforge.net/
[2] http://proteowizard.sourceforge.net/downloads.shtml
[3] https://sourceforge.net/p/proteowizard/code/HEAD/tree/trunk/pwiz/
[4] http://proteowizard.sourceforge.net/example_data/small.RAW
[5] https://www.winehq.org/pipermail/wine-users/2016-August/107380.html
[6] https://bugs.winehq.org/show_bug.cgi?id=24761
[7] https://bugs.winehq.org/show_bug.cgi?id=29900
[8] http://tools.proteomecenter.org/wiki/index.php?title=Msconvert_Wine
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Martin Lindhe <martin(a)startwars.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |martin(a)startwars.org
--- Comment #29 from Martin Lindhe <martin(a)startwars.org> ---
this is still an issue with wine 1.9.16
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #22 from winetest(a)luukku.com ---
Comment 12 and 21.
It works, if you use winetricks -q ie. I don't remember anymore for what it was
used but, but reading comments indicate that it solves another issue that
prevents running the game and testing this bug.
Sounds like fixed to me. Also no response from OP or others for a long time. I
doubt there will be more feedback anytime soon.
I would suggest to test this and close according to your feelings.
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https://bugs.winehq.org/show_bug.cgi?id=40920
Bug ID: 40920
Summary: Into The Stars (UE4 game) crashes while loading with
SwapChain->GetFullscreenState error
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Created attachment 55026
--> https://bugs.winehq.org/attachment.cgi?id=55026
Terminal output Wine 1.9.13-144-g9729d15 Windows 7 mode
The Unreal Engine 4 game, Into The Stars crashes while loading in a clean
Windows 7 prefix.
I am attempting to run the game on an Nvidia GTX 970 using the proprietary
drivers (367.27) in Wine 1.9.13-144-g9729d15.
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http://bugs.winehq.org/show_bug.cgi?id=30581
Bug #: 30581
Summary: Dialog windows can get hidden by the main window in
IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10, which uses the Openbox
window manager.
When "Allow the window manager to control the windows" is enabled in winecfg,
dialog boxes can get hidden behind the main window. The dialogs are modal, so
the main window doesn't accept any input while a dialog is open. If you
accidentally click in the main window while a dialog is open, the dialog
disappears but the main window does not accept any input.
To reproduce:
- Use winecfg to disable virtual desktop mode and enable "Allow the window
manager to control the windows" if necessary; those are the default settings.
- Download and run the IDA Free 5.0 installer.
- Run the program. Click OK at the About dialog and Go in the Welcome to IDA!
window.
- The maximised main window opens. Bring up a dialog box, e.g. by selecting
Help-> About program... or File -> Open...
- When the dialog opens, click in the main window. The dialog window disappears
behind the main window. (You can reveal it by un-maximising the main window and
moving it out of the way.)
For what it's worth, this problem doesn't happen with the IDA Pro 6.2 demo, but
that uses different GUI code (QT?).
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http://bugs.winehq.org/show_bug.cgi?id=32495
Bug #: 32495
Summary: Incorrect behavior in ScriptGetLogicalWidths() /
ScriptApplyLogicalWidth() (buffer overrun)
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
Currently, ScriptGetLogicalWidths() and ScriptApplyLogicalWidth() are
incorrectly implemented, leading to wrong glyph positioning in one of my
applications.
**ScriptGetLogicalWidths(): The current implementation simply copies the input
to the output array, incorrectly assuming nbchar==nbglyphs. If there are fewer
glyphs than characters, this causes a buffer overrun, potentially leading to
application crashes. (The problem does and will become more prevalent as the
implementation of shaping is improved over time.)
**ScriptApplyLogicalWidths(): The functions fails to apply justification and
simply returns the unjustified widths.
Below I include what I believe are correct implementations. I have taken care
that the results agree with those returned by the Microsoft implementations. (I
have never seen or been in contact with the original Microsoft code, though, so
the following code is "clean" and may be used for any purpose.)
HRESULT WINAPI ScriptGetLogicalWidths(const SCRIPT_ANALYSIS *sa, int nbchars,
int nbglyphs,
const int *glyph_width, const WORD
*log_clust,
const SCRIPT_VISATTR *sva, int *widths)
{
int rtl, i;
// TRACE("(%p, %d, %d, %p, %p, %p, %p)\n",
// sa, nbchars, nbglyphs, glyph_width, log_clust, sva, widths);
rtl = sa->fRTL && !sa->fLogicalOrder;
for (i = 0; i < nbchars; )
{
int w = 0, i2, j, j2;
j = log_clust[i];
i2 = i;
do i2++; while (i2 < nbchars && log_clust[i2] == j);
j2 = i2 < nbchars ? log_clust[i2] : rtl? -1 : nbglyphs;
for ( ; j != j2; rtl? j--:j++)
w += glyph_width[j];
for ( ; i < i2; i++)
w -= widths[i] = w / (i2-i);
}
return S_OK;
}
HRESULT WINAPI ScriptApplyLogicalWidth(const int *dx, int num_chars, int
num_glyphs,
const WORD *log_clust, const
SCRIPT_VISATTR *sva,
const int *advance, const
SCRIPT_ANALYSIS *sa,
ABC *abc, int *justify)
{
int rtl, i;
// FIXME("(%p, %d, %d, %p, %p, %p, %p, %p, %p)\n",
// dx, num_chars, num_glyphs, log_clust, sva, advance, sa, abc,
justify);
rtl = sa->fRTL && !sa->fLogicalOrder;
if (abc) abc->abcB = - abc->abcA - abc->abcC;
for (i = 0; i < num_chars; )
{
int w = 0, j, j1, j2;
j1 = log_clust[i];
do w += dx[i++]; while (i < num_chars && log_clust[i] == j1);
j2 = i < num_chars ? log_clust[i] : rtl? -1 : num_glyphs;
for (j = j1; j != j2; rtl? j--:j++)
w -= advance[j];
for (j = j1; j != j2; rtl? j--:j++)
{
w -= justify[j] = w / (rtl? j-j2:j2-j);
justify[j] += advance[j];
if (abc) abc->abcB += justify[j];
}
}
return S_OK;
}
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http://bugs.winehq.org/show_bug.cgi?id=19452
Summary: QuickVerse 2009 crashes when attempting to open a book
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firesword14(a)yahoo.com
Created an attachment (id=22597)
--> (http://bugs.winehq.org/attachment.cgi?id=22597)
Log of what happened, then dump
Wine crashes when I double click on a bible or book to open.
This is my first bug report, if need more information, please ask.
First issue in log: shdocvw:PersistStreamInit_InitNew
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https://bugs.winehq.org/show_bug.cgi?id=41100
Bug ID: 41100
Summary: Feral Heart did not open
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: koshielovesbacon(a)gmail.com
Distribution: ---
Created attachment 55305
--> https://bugs.winehq.org/attachment.cgi?id=55305
The files report
Please i need some help i don't know whats happened and i would really love to
play feral heart again.
Help me please
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https://bugs.winehq.org/show_bug.cgi?id=41097
Bug ID: 41097
Summary: ResEdit hangs with a message box when its current file
is edited by another application
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
To reproduce, do the following (tested on ResEdit 1.6.6-win32) (assuming Z:
drive maps to /):
1. Issue `touch /tmp/test.rc`
2. Issue `wine ResEdit.exe z:\\tmp\\test.rc`
3. Let ResEdit fully launch, then
4. Issue `touch /tmp/test.rc`
RedEdit will then open a message box, asking whether to reload the file, and
then hang, not having fully painted the message box window (sometimes not
painted at all, other times message text is visible).
At the moment of activation of ResEdit window after step 2 here's the only
message printed to console:
fixme:win:FlashWindowEx 0x32e63c - semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=34662
Bug #: 34662
Summary: Unhandled exception: page fault on read access to
0x0000001c in 32-bit code (0x1002faf3)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rjchaves93(a)gmail.com
Classification: Unclassified
Created attachment 46206
--> http://bugs.winehq.org/attachment.cgi?id=46206
backtrace generated by wine
on a screen change a game caught the wine.
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https://bugs.winehq.org/show_bug.cgi?id=41092
Bug ID: 41092
Summary: Stack overflow in ResEdit when opening a resource with
dialog containing a tab control
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55294
--> https://bugs.winehq.org/attachment.cgi?id=55294
winedbg basic session log
To reproduce:
1. Set up ResEdit to have include path to wine's include dir: /usr/include/wine
2. Create a new resource in ResEdit
3. Close ResEdit
4. Replace resulting resource.h with this:
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDD_MAIN 101
5. Replace test.rc or whatever the name of the resource file with this:
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "resource.h"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_MAIN DIALOG 0, 0, 400, 250
STYLE DS_3DLOOK
CAPTION "test"
FONT 8, "Ms Shell Dlg"
{
CONTROL "", 104, WC_TABCONTROL, 0, 2, 0, 396, 226, WS_EX_LEFT
}
6. Start ResEdit
7. Open existing project, selecting test.rc
8. Get stack overflow
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http://bugs.winehq.org/show_bug.cgi?id=30415
Bug #: 30415
Summary: wineserver leaks memory when running Crysis Wars
dedicated server
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
Classification: Unclassified
The Crysis Wars dedicated server, especially with the MWLL mod and many
players, leaks a lot of memory. 5 to 10 MB/minute are not unusual.
This happens on Windows too, can't be fixed and is not subject of this bug
report.
On Wine however, the wineserver process leaks memory alongside the Crysis Wars
process! In fact, wineserver leaks even faster, more than doubling the memory
load on my machine at a given time.
Wineserver's leak is the subject of this bug report.
Wineserver will not release its memory when Crysis quits. In fact, the only way
to do that is to quit wineserver, either by killing it, or by closing all Wine
applications and waiting for wineserver to quit on its own.
I'll be happy to provide any info needed to help debug this. I don't know where
to even start though.
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https://bugs.winehq.org/show_bug.cgi?id=40053
Bug ID: 40053
Summary: Romance of the Three Kingdoms 13 (三國志13) fails to
start
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jiashulu(a)gmail.com
Distribution: ---
The game window appears for less than a second, then the game exits.
When I set d3d9.dll to native in winecfg and put the d3d9.dll file of
SwiftShader (a software renderer) in the game directory, the game can run.
The game has a benchmark program which suffers from the same bug. It can be
downloaded from the game's official website:
http://download1.gamecity.ne.jp/bench/setup_SAN13_BM.exe
I am using a Nvidia Quadro K2100M card and the newest nvidia binary driver, not
sure whether this is related.
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https://bugs.winehq.org/show_bug.cgi?id=7695
--- Comment #23 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Created attachment 55269
--> https://bugs.winehq.org/attachment.cgi?id=55269
screenshot showing the fullscreen bar while windowed
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|UltraVNC in 0.9.32 should |UltraVNC in 1.0.5.6 should
|not show fullscreen title |not show fullscreen title
|bar when windowed |bar when windowed
URL|http://www.4shared.com/file |http://filehippo.com/downlo
|/pwdhxKI8/UltraVNC_10961_Se |ad_ultravnc/5465/
|tup.html |
Keywords|Abandoned? |
--- Comment #22 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Still in wine 1.9.16.
A reminder to myself or others interested in reproducing:
#run a nested X server
Xephyr :2
#run the VNC server targeting the nested server
DISPLAY=:2 x11vnc
#run the cliend and connect to 127.0.0.1
C:/Program Files/UltraVNC/vncviewer.exe
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http://bugs.winehq.org/show_bug.cgi?id=29598
Bug #: 29598
Summary: eRacer demo: no text displayed
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://www.fileplanet.com/60483/60000/fileinfo/eRacer-
Online-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38346
--> http://bugs.winehq.org/attachment.cgi?id=38346
terminal output
Text is missing from the game. Neither menu options nor in-game HUD are
displayed.
The game was developed by Rage Software in 2001. Some other titles released at
that time from this developer are also affected, e.g. Eurofighter Typhoon.
Hostile Waters is another game developed by Rage. When using the default gfx
options offered by the launcher, text in the game is shown correctly. However
there is a compatibility option in the launcher, named 'Use Compatible Upload'
(disabled by default).
No idea what does this option do, but enabling it results in the same problem
as with eRacer: text is missing in the game.
Unfortunately this option is not used by either eRacer or Eurofighter Typhoon
so there is no way to work around the problem.
Steps to reproduce the problem with the demo:
1. Install the demo as usual.
2. Before starting the game remove/rename intro.avi located in eRacer/Gui/Avi
directory. Start the game by eracer.exe
3. You can see that the menu is displayed without any text.
Fedora 16
Nvidia 250 / driver 290.10
X.Org X Server 1.11.3
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http://bugs.winehq.org/show_bug.cgi?id=34243
Bug #: 34243
Summary: Automatically closes after a single duel/replay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yazzie.alden(a)yahoo.com
Classification: Unclassified
Created attachment 45565
--> http://bugs.winehq.org/attachment.cgi?id=45565
program error to YGOPro Percy
Closes application after a single duel or replay.
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https://bugs.winehq.org/show_bug.cgi?id=36828
Bug ID: 36828
Summary: Multiple DirectX11 games need D3D11CreateDevice
implementation with D3D_FEATURE_LEVEL_11_x support
(Sniper Elite 3)
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
a collector bug to capture all games that require/request
D3D_FEATURE_LEVEL_11_x support through 'D3D11CreateDevice'.
Bug 34008 is about D3D_FEATURE_LEVEL_10_x support
'Sniper Elite 3' requires DirectX 11, it complains with 'Failed to initialise
D3D11; Error Code 0' message box.
--- snip ---
...
fixme:d3d11:D3D11CreateDevice stub: adapter (nil), driver_type
D3D_DRIVER_TYPE_HARDWARE, swrast (nil), flags 0, feature_levels 0x33fd10,
levels 0x3, sdk_version 7, device 0xd712f4, feature_level (nil), context
0xd712f8
55 return E_OUTOFMEMORY;
Wine-dbg>bt
Backtrace:
=>0 0x7edfd01b D3D11CreateDevice+0xb4(adapter=(nil),
driver_type=D3D_DRIVER_TYPE_HARDWARE, swrast=(nil), flags=0,
feature_levels=0x33fd10, levels=0x3, sdk_version=0x7, device=0xd712f4,
feature_level=(nil), context=0xd712f8)
[/home/focht/projects/wine/wine.repo/src/dlls/d3d11/d3d11_main.c:55] in d3d11
(0x0033fcd4)
1 0x0040cd00 in sniperelite3 (+0xccff) (0x0033fd20)
2 0x00958919 in sniperelite3 (+0x558918) (0x0033fd2c)
3 0x009f7429 in sniperelite3 (+0x5f7428) (0x0033fd54)
4 0x00937a07 in sniperelite3 (+0x537a06) (0x0033fd70)
5 0x00631ef1 in sniperelite3 (+0x231ef0) (0x0033fd8c)
6 0x00a1d9c1 in sniperelite3 (+0x61d9c0) (0x0033fe20)
7 0x7b863ddc call_process_entry+0xb() in kernel32 (0x0033fe38)
...
Wine-dbg>p *feature_levels
D3D_FEATURE_LEVEL_11_0
--- snip ---
Interestingly, the call site looks like it's able to pass
D3D_FEATURE_LEVEL_10_x too but currently there is no way to influence this from
command line (the global variable responsible for this is only read).
Maybe there will be a command line option with a later game update, that allows
to force the game into 'DirectX10' feature level.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=28932
Bug #: 28932
Summary: Screamer Radio, language selection works incorrectly
Product: Wine
Version: 1.3.31
Platform: x86
URL: http://www.screamer-radio.com/download/file/screamer04
4.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
It suggests "Turkish" for default language. When I select English, it still
selects something else?
Works fine in WinXP
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https://bugs.winehq.org/show_bug.cgi?id=41051
Bug ID: 41051
Summary: GOG Galaxy crashes with unimplemented function
unimplemented function
vcruntime140.dll.__std_type_info_destroy_list
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: jaimerave(a)gmail.com
Distribution: ---
This is with wine-1.9.15-197-g9ef65cf and macOS Sierra. The log is:
err:msvcrt:MSVCRT__invalid_parameter (null):0 (null): (null) 0
fixme:vcruntime:__telemetry_main_return_trigger (0x1280000)
wine: Call from 0x7b43492f to unimplemented function
vcruntime140.dll.__std_type_info_destroy_list, aborting
err:module:attach_process_dlls "mfc140u.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\GalaxyClient\\GalaxyClient.exe" failed, status c0000417
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Bug ID: 41033
Summary: Unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll.set_terminate need
by Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Created attachment 55206
--> https://bugs.winehq.org/attachment.cgi?id=55206
Error
Now this bug: https://bugs.winehq.org/show_bug.cgi?id=40905 has been resolved,
I built a custom version with the patch to resolve it. But now when I launched
Battle.net I got a new error.
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https://bugs.winehq.org/show_bug.cgi?id=37903
Bug ID: 37903
Summary: Winzip 6: Unable to install. Controls are missing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anonymous.maarten(a)gmail.com
Distribution: ---
Created attachment 50482
--> https://bugs.winehq.org/attachment.cgi?id=50482
Screenshot of flawed setup window: wizard or classic interface
While trying out some abandonware, I tried out to install Winzip 6.
Installation is impossible because I'm unable to select "Wizard or Classic
Interface"
during install (See attached screenshot).
Some controls are missing.
Console output isn't showing anything related to the problem:
$ wine WINZIP31.EXE
fixme:font:freetype_SelectFont Untranslated charset 255
Winzip 6 can be downloaded from https://winworldpc.com/product/winzip/6x
I used the "Winzip 6" 627.56 KB version.
$ du WinZip\ 6.7z
620 WinZip 6.7z
$ sha1sum WinZip\ 6.7z
3a3d2aa6ee643d4de89ccf1b4951a357db5a52d8 WinZip 6.7z
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https://bugs.winehq.org/show_bug.cgi?id=41037
Bug ID: 41037
Summary: Unimplemented function
vcruntime140.dll.__std_type_info_name is needed by
Battle.net
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: audiger(a)live.fr
Distribution: ---
Now this bug: https://bugs.winehq.org/show_bug.cgi?id=40905 and bug:
https://bugs.winehq.org/show_bug.cgi?id=41033 have been fixed. The next problem
when I launched comes from:
wine: Call from 0x7b43bfac to unimplemented function
vcruntime140.dll.__std_type_info_name, aborting
Furthermore, I can now launch Battle.net if I installed vcrun2015 with
winetricks (so a workaround exists) but just to say without vcrun2015 it's
actually not working.
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https://bugs.winehq.org/show_bug.cgi?id=37919
Bug ID: 37919
Summary: Spellforce 2 needs
d3dx9_36.dll.D3DXCreateTextureShader
Product: Wine
Version: 1.7.34
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50506
--> https://bugs.winehq.org/attachment.cgi?id=50506
terminal output
Some time after a skirmish map is loaded I'm getting an access violation error
message and the game quits. This doesn't happen with native d3dx9_36.
Fedora 21
Nvidia binary drivers 340.65
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http://bugs.winehq.org/show_bug.cgi?id=21985
Summary: Devil May Cry 3: Black screen when playing game, but
special effects are seen
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pgandrey(a)yandex.ru
Menu in game works fine. When I start game, black screen appears, I can see
only eyes of enemies, special effects and health bar.
The game Intro, that appears when I do nothing in menu for a while, don't work
too. Just black screen appears and then game menu again.
I thing is a Video Mixing Renderer Filter 9 problem. Or trouble somewhere
around it. As I read, games use it to mix video and 3D. It's look like
background of the game rendered using it.
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http://bugs.winehq.org/show_bug.cgi?id=19051
Summary: Myst V installer will not run.
Product: Wine
Version: 1.1.24
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=21975)
--> (http://bugs.winehq.org/attachment.cgi?id=21975)
Debug Trace Log
When running the Myst V installer it comes up with a message saying that it
cannot run in graphical mode and exits.
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https://bugs.winehq.org/show_bug.cgi?id=40987
Bug ID: 40987
Summary: Wine hangs indefinitely on start with "[__NSArrayM
insertObject:atIndex:]: index 6 beyond bounds [0 ..
4]".
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
Assignee: wine-bugs(a)winehq.org
Reporter: samael5(a)verizon.net
Created attachment 55145
--> https://bugs.winehq.org/attachment.cgi?id=55145
Error log.
Running on Mac OS 10.9.5, wine hangs with an error in the logs indefinitely
upon starting some internal programs (doesn't actually crash, has to be killed
with wineserver -k). Relevant log attached. It only happens under the Mac
driver, when using the X11 driver it starts as normal. Both winecfg and
explorer are affected, but regedit is not.
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http://bugs.winehq.org/show_bug.cgi?id=33939
Bug #: 33939
Summary: Ballistic game: no animation when ball is lost
Product: Wine
Version: 1.6-rc4
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
Start a game (click ok, then right-click so the game grabs the mouse, then
left-click) and lose the ball
=> the paddle should rotate counter-clockwise and "fall" off the window
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http://bugs.winehq.org/show_bug.cgi?id=23041
Summary: Darkness Within 2 demo: crashes on startup without
d3dx9_36
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.bigdownload.com/games/darkness-within-2-the
-dark-lineage/pc/darkness-within-2-the-dark-lineage-de
mo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
(Reported at
http://www.zoetrope-interactive.com/forum/forums/thread-view.asp?tid=229&po…
)
Running the game shows a black window, a game crash dialog, and the
console output
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
err:d3dx:assemble_shader Asm reading failed
fixme:d3dx:D3DXCompileShader (0xe97c78, 1003, 0x33f91c, (nil), "vs_main",
"vs_2_0", 0, 0x33f960, 0x33f900, (nil)): stub
winetricks d3dx9_36 works around this.
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https://bugs.winehq.org/show_bug.cgi?id=39919
Bug ID: 39919
Summary: Purple / Pink reflections in Mass Effect 3
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fasteddie05(a)gmx.de
Distribution: ---
Created attachment 53312
--> https://bugs.winehq.org/attachment.cgi?id=53312
Screenshot1
Please see attached screenshots.
I am running it on Gentoo AMD64 with nvidia-drivers-352.63 (GTX 660)
Version was set to Windows Xp and Windows 7 in winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=19546
Summary: Grafit text labels not displayed properly
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tlinsky(a)gmail.com
Created an attachment (id=22765)
--> (http://bugs.winehq.org/attachment.cgi?id=22765)
Wine output when this bug occurs
In GraFit 5, the text labels for the axes do not display properly
Steps to reproduce:
Open GraFit 5,
Create a new data table and enter some x-y coordinates
Create an x-y scatter graph
Look at the axis labels
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https://bugs.winehq.org/show_bug.cgi?id=40520
Bug ID: 40520
Summary: Gauntlet fails to clear the screen
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 54332
--> https://bugs.winehq.org/attachment.cgi?id=54332
Image of issue
After you start the game, press ESC to attempt to bypass the logos.
The games menu will appear with the logo still visible in the background.
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http://bugs.winehq.org/show_bug.cgi?id=26360
Summary: Time Warner Cable Connection Manager 1.03.0012.0 does
not install
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi2(a)gmail.com
Created an attachment (id=33581)
--> (http://bugs.winehq.org/attachment.cgi?id=33581)
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
1) lsb_release -rd
Description: Ubuntu 10.10
Release: 10.10
2) apt-cache policy wine1.3
wine1.3:
Installed: 1.3.15-0ubuntu1~maverickppa1
Candidate: 1.3.15-0ubuntu1~maverickppa1
Version table:
*** 1.3.15-0ubuntu1~maverickppa1 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ maverick/main i386
Packages
100 /var/lib/dpkg/status
3) What is expected to happen is when one runs via CLI:
wget http://help.rr.com/connectionmanager/CMSetup_1_03_12.exe && wine
CMSetup_1_03_12.exe
The Time Warner Cable Connection Manager installs successfully.
4) What happens instead:
+ Click Next button
+ I accept the Time Warner Cable Terms of Service and the attached SMSI EULA
radio button
+ Pull scroll bar to bottom
+ Next button
+ Next button
+ Install button
+ Window pops up:
InstallShield Wizard Completed
The wizard was interrupted before Time Warner Cable Connection Manager could be
completely installed.
Your system has not been modified. To complete installation at another time,
please run setup again.
Click Finish to exit the wizard.
+ Finish button
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http://bugs.winehq.org/show_bug.cgi?id=33594
Bug #: 33594
Summary: Cool Record Edit: crash during startup
Product: Wine
Version: 1.5.30
Platform: x86-64
URL: http://www.coolrecordedit.com/CoolRecordEditPro.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Blocks: 25665
Classification: Unclassified
Cool Record Edit v7, wine 1.5.30
I get the crash popup, but crash details aren't displayed (stuck at "Loading
detailed information, please wait...")
Only interesting thing in the (short) log:
err:seh:setup_exception_record stack overflow 816 bytes in thread 0009 eip
7bc81d82 esp 00241000 stack 0x240000-0x241000-0x340000
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https://bugs.winehq.org/show_bug.cgi?id=657
ax 34noff <otaku(a)rambler.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |otaku(a)rambler.ru
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http://bugs.winehq.org/show_bug.cgi?id=16182
Summary: Scrollbar background incorrectly blank/white in IDA Pro
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
IDA Pro is an interactive disassembler. A freeware version can be downloaded
from http://www.hex-rays.com/idapro/idadownfreeware.htm
The background colour of the scrollbars at the bottom and right edges of the
disassembly window is white in Wine. They should be a grey/white crosshatch
pattern.
Strangely, this issue seems to apply only to the disassembly window; scrollbars
for other windows (for example text search results windows) have the correct
background.
To reproduce: download and install IDA Pro freeware version. Run the program,
and open a Windows executable. Notice the white scrollbar backgrounds. Choose
Search/text... (or press Alt-T) and enter some text which appears several times
in the program (e.g. mov). When the search window opens, notice its scrollbars
have the correct background.
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http://bugs.winehq.org/show_bug.cgi?id=30579
Bug #: 30579
Summary: Main window does not regain focus after dialog closes
in IDA Free 5.0
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.hex-rays.com/products/ida/support/download_
freeware.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Classification: Unclassified
IDA Pro is an interactive disassembler. A freeware version of IDA 5.0 can be
downloaded from
http://www.hex-rays.com/products/ida/support/download_freeware.shtml
I tested IDA Free with Wine 1.5.3 under Lubuntu 11.10 (which uses Openbox for
its window manager). This problem only seems to occur when Wine is *not* in
virtual desktop mode.
When viewing a disassembly, if you bring up a dialog box, when the dialog
closes the disassembly does not regain focus. So if you e.g. name a routine,
you then need to click to focus the disassembly before being able to use the
cursor up/down or page up/down keys to move the view.
To reproduce:
- Use winecfg to disable virtual desktop mode if necessary.
- Download and run the IDA Free 5.0 installer.
- Run the program.
- Click New in the Welcome to IDA! window.
- Select PE Executable and click OK.
- Choose a file to open: wingraph32.exe (which comes with the demo)
- Click Next, Next and Finish in the PE Executable file loading Wizard.
- The disassembly view shows the WinMain routine.
- The disassembly has focus, so you can use the cursor keys and PgUp/PgDn to
move in it.
- Move the cursor, either with keyboard or by clicking the mouse, over a
referenced location (e.g. unk_4CC100 or unk_4BE65C).
- Press N to open the Rename address dialog.
- Type something for the name, e.g. blahblahblah and press return.
- The disassembly does not regain focus, so pressing cursor keys to move has no
effect. You need to click in the disassembly so it regains focus.
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https://bugs.winehq.org/show_bug.cgi?id=41017
Bug ID: 41017
Summary: battle.net not starting after instalation
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: bidandou(a)gmail.com
Distribution: ---
Created attachment 55183
--> https://bugs.winehq.org/attachment.cgi?id=55183battle.net
after the instalation battlenet crash
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http://bugs.winehq.org/show_bug.cgi?id=34616
Bug #: 34616
Summary: wine application needs a command-H keyboard shortcut
in the wine menu.
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macsforever2000(a)macports.org
Classification: Unclassified
On the Mac OS X version of Wine 1.7.3, the Wine->Hide menu item should have a
keyboard shortcut of Command-H per the Mac OS X guidelines.
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https://bugs.winehq.org/show_bug.cgi?id=7695
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #21 from winetest(a)luukku.com ---
(In reply to Ken Sharp from comment #20)
> Is this still an issue in Wine 1.7.45 or later?
Dead download.
"The file link that you requested is not valid."
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
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http://bugs.winehq.org/show_bug.cgi?id=12400
Summary: Wine bug or Nvidia bug??
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.gamershell.com/download_1856.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11914)
--> (http://bugs.winehq.org/attachment.cgi?id=11914)
screenshot with my geforce 3
Here is a strange bug. I do not know whether it is a wine or a nvidia bug.
With my old geforce 3 or geforce 440go and the legacy driver 96.43.05,
everything is fine in Indiana Jones and the emperor's tomb (see the screenshot)
But with my geforce 7600go, there are graphical glitches (see the second
screenshot)
Can a d3d guru explain what happens. I can give some useful logs or more
informations if requested.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=24367
Summary: Some things are rendered white in Invasion 3D
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://www.yoyogames.com/games/144021/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Parts of the game is rendered white
*guns
*menu
*team command menu
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http://bugs.winehq.org/show_bug.cgi?id=19681
Summary: A4tech xl-740k - turning characters problem
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adrian.nawrocki(a)gmail.com
Hello everyone. I just bought a brand new mouse (A4tech xl-740k) and instaled
NFS PS. After starting a single race, the car turned by itself, I thought that
it's the fault of the setup.exe. On Windows (Microsoft) everything was ok.
After trying everything I instaled Residen Evil and NFS Ms... and this time it
also was fixed. I checked the bug on wine 1.1.14, 1.1.20 and 1.1.27 on kubuntu
and Arch with KDE, when I turned off the mouse, everything was normal. Mouse
work ok with native game and for work on desktop.
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http://bugs.winehq.org/show_bug.cgi?id=36841
Bug ID: 36841
Summary: Disabled Scrollbar controls does not get enables
enable after SetScrollInfo
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: tulio150(a)mailinator.com
On windows, when you create a scrollbar control with WS_DISABLED, it initially
has the usual disabled look, but when you call SetScrollInfo or SetScrollPos it
is automatically enabled and fully functional.
Under wine, when you call SetScrollInfo on a disabled Scrollbar control, it
just gets the enabled look, but is unclickable and doesn't get the keyboard
focus, like it is still disabled. You have to explicitly call EnableWindow
after to clear the WS_DISABLED bit.
Also, calling EnableWindow(FALSE) on it have no effect, it still have the
enabled look.
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http://bugs.winehq.org/show_bug.cgi?id=36027
Bug ID: 36027
Summary: Astrology software not runs on wine
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: usrsampath(a)gmail.com
Created attachment 48177
--> http://bugs.winehq.org/attachment.cgi?id=48177
Astrology software backtrace
My Astrology software while working it closes automatically.Here with i have
attached the backtrace log on the same
Your help on this would be highly appreciated!!!
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http://bugs.winehq.org/show_bug.cgi?id=33856
Bug #: 33856
Summary: Worms 2 page fault when starting a game
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grzesiek3e6(a)op.pl
Classification: Unclassified
Created attachment 44905
--> http://bugs.winehq.org/attachment.cgi?id=44905
Backtrace of Worms 2 crash.
Worms 2 will install and run frontend.exe (possible to change settings, create
teams, etc.), but it's impossible to actually play a match.
When googling, I've found info about people having similar problem on Win7
caused by installation to non-default directory. I've installed it to a default
directory, switched Windows version to XP enabled virtual screen and used cd
patch from http://www.benharmer.pwp.blueyonder.co.uk/ .
It still crashes when run. Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=18038
Summary: Final Draft: Save As PDF causes program to crash
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor. I am testing using
the demo version (7.1.3 Build 42).
Type any text in a blank document. Now go to File -> Save As PDF.
A small pop-up box will apear with the title "Error init" and the message
"Success." Click OK. The program will disappear. No PDF document will be
created.
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https://bugs.winehq.org/show_bug.cgi?id=40814
Bug ID: 40814
Summary: SmartCOM 3: error before connect to server
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iigrushin(a)gmail.com
Distribution: ---
Created attachment 54760
--> https://bugs.winehq.org/attachment.cgi?id=54760
part of console log, that occurs when pressing 'connect' button
When i press button 'Connect', i got error: Exception from HRESULT: 0x8001010E
(RPC_E_WRONG_THREAD)
I've attached errors that i've seen in console.
Steps to reproduce the error:
* ubuntu 14.04
* install wine-1.9.12
* install winetricks
( next actions are performed using WINEPREFIX=~/.wine32 WINARCH=win32 )
* WINEPREFIX=~/.wine32 WINARCH=win32 wine winetricks dotnet40 corefonts
fontfix
* download http://www.itinvest.ru/downloads/software/SmartCOM/3.0.162
* install it by issuing: WINEPREFIX=~/.wine32 WINARCH=win32 wine start
SmartCOM-3.0.162.msi
* download http://www.itinvest.ru/editorfiles/File/smartcom/TestConnect3.zip ,
unzip it into some TestConnect folder
* goto TestConnect and run: WINEPREFIX=~/.wine32 WINARCH=win32 wine
TestConnect.exe
* press 'Create' button
* press 'Connect' button, the error occurs.
I've tried to trace tcp packets to the target host (mx.ittrade.ru), but have
not seen any activity. So i've decided the error is somewhere in Connect
procedures inside Interop.SmartCOM3Lib.dll.
What i want to achieve - to get connected (with any login/password) and receive
something like 'login is incorrect'.
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http://bugs.winehq.org/show_bug.cgi?id=30101
Bug #: 30101
Summary: Mafia 2 installer fails without WINEDEBUG=+all
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Classification: Unclassified
cpu: AMD A3870K, 4 core
mem: 8G RAM
gcc: 4.5.3, 4.6.2
32bit emul (-m32)
When I run Mafia 2 installed, it ends with:
Runtime Error (at ...) Access violation at address ... Read of address ...
But when I run this installer, with "WINEDEBUG=+all" it is totally slow, but it
continue and install.
Similiar problem already happend with Counter Strike [1], but I thought it's
mesa or compiler fault. Now it has to be Wine or GCC fault, because no DRI
driver is loaded.
[1] http://bugs.winehq.org/show_bug.cgi?id=30073
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http://bugs.winehq.org/show_bug.cgi?id=35049
Bug #: 35049
Summary: MaxIM DL 5 reports "Failed to create empty document"
when opening files or even just clicking File->New...
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcpcsky(a)163.com
CC: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 46728
--> http://bugs.winehq.org/attachment.cgi?id=46728
logs get from: WINEDEBUG=+relay wine MaxIm_DL.exe 2>log.txt
MaxIM DL 5 reports an error when creating new file or opening any kind of file:
"Failed to create empty document."
There is nothing printed in the console and I have no idea where the software
is trying to create this "empty document". Works fine under Windows 7.
I have got a trace by using the following command:
WINEDEBUG=+relay wine MaxIm_DL.exe 2>log.txt
It's too long to upload the full log, but I think something wrong about
creating a MDI Window just before it pop up the message through "MessageBoxA".
Please see the attachment.
A demo is available for download with a trial license.
I know some similar report
exists(http://bugs.winehq.org/show_bug.cgi?id=24409), but it seems that the
mending from wine-1.5.12-157-gbdf9a9f was not there in Wine 1.6 ? Since I have
checked all of the changelog of Wine from 1.5.11 to 1.5.13 and found nothing
mentioned this bug, I could hardly check whether it still there in Wine 1.6.
Can someone help me? Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=35730
Bug ID: 35730
Summary: Stargate Network (game): Crashes on startup with no
error unless in debug mode
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Moore_H2(a)sky.com
Created attachment 47717
--> http://bugs.winehq.org/attachment.cgi?id=47717
output from backtrace.txt and PlayOnLinux debugger
Attempt to launch the game via the wine-created shortcut and it will just fail
to launch, I tested this in PlayOnLinux' debug mode to see what the error was,
and it appears to be presentation framework related, although .NET framework 4
is installed and wine version is 1.7.13
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http://bugs.winehq.org/show_bug.cgi?id=30540
Bug #: 30540
Summary: Crusader Kings 2 patched to 1.05 or above fails to
start
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jerf(a)nm.ru
Classification: Unclassified
Created attachment 39948
--> http://bugs.winehq.org/attachment.cgi?id=39948
Console output of an attempt of running Crusader Kings 2, backtrace included
Crusader Kings 2 worked fine with wine for versions of the game prior to
version 1.05. After updating CK2 to 1.05 or above an attempt to run it with
wine fails with an exception "Unhandled page fault on read access to 0xffffffff
at address 0x7d6ba968".
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http://bugs.winehq.org/show_bug.cgi?id=30371
Bug #: 30371
Summary: Pizza Syndicate: Senseless stop at startup
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 39711
--> http://bugs.winehq.org/attachment.cgi?id=39711
WINEDEBUG=+ddraw,+d3d,+d3d_caps,+d3d_surface,+d3d_texture on Wine 1.4
Steps to reproduce:
1) remove ~/.wine
2) install Pizza Syndicate
3) wine Pizza.exe
Behaviour:
The screen is "eaten" and remains black for ever.
Expected behaviour:
The screen should be "eaten" and remain black only for short time because after
that loading screen should appear.
Workaround:
1) wine Pizza.exe
2) at black screen do Alt+tab to direct focus on other window
3) Alt+tab to direct focus back on Pizza.exe window
Terminal output:
trace:d3d_surface:surface_init surface 0x1ecd88, memory 0x17ca020, size 960000
trace:d3d_surface:surface_private_setup surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_create Created surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_get_pitch surface 0x1ecd88.
trace:d3d_surface:wined3d_surface_get_pitch Returning 1600.
trace:ddraw:ddraw_create_surface Created surface 0x1ecc70.
trace:ddraw:ddraw_surface1_GetPixelFormat iface 0x1ec078, pixel_format
0x32faec.
trace:ddraw:ddraw_surface7_GetPixelFormat iface 0x1ec068, pixel_format
0x32faec.
(The game stops here. Please see workaround)
trace:ddraw:ddraw_surface1_Restore iface 0x1ec078.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec068.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec180.
trace:ddraw:ddraw_surface1_Restore iface 0x1ec2e0.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec2d0.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec3e8.
trace:ddraw:ddraw_surface1_Restore iface 0x1ecc80.
trace:ddraw:ddraw_surface7_Restore iface 0x1ecc70.
trace:d3d_surface:wined3d_surface_restore surface 0x1ecd88.
trace:ddraw:ddraw_surface1_Restore iface 0x1ec548.
trace:ddraw:ddraw_surface7_Restore iface 0x1ec538.
trace:d3d_surface:wined3d_surface_restore surface 0x1ec650.
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http://bugs.winehq.org/show_bug.cgi?id=23395
Summary: EmuControlcenter hangs at Splash Screen and shows
black windows instead of spash image
Product: Wine
Version: 1.2-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rll31(a)humboldt.edu
The only way to close ecc is to kill the procces. Upon loading Ecc displays a
black or grey windows then hangs.
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https://bugs.winehq.org/show_bug.cgi?id=5850
Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> ---
Closing ABANDONED bugs.
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http://bugs.winehq.org/show_bug.cgi?id=35503
Bug ID: 35503
Summary: Photoshop CS4: Photomerge crashes
Product: Wine
Version: 1.7.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Classification: Unclassified
Created attachment 47396
--> http://bugs.winehq.org/attachment.cgi?id=47396
wine-1.7.11-206-g82b3813 console output
Photoshop CS4 crashes when attempting to use Photomerge.
File --> Automate --> Photomerge --> Crash
Unhandled exception: page fault on read access to 0xeaa282d0 in 32-bit code
(0x78144a51).
[..]
Backtrace:
=>0 0x78144a51 in msvcr80 (+0x14a51) (0x0033dc58)
1 0x00e79732 in photoshop (+0xa79731) (0x0033dccc)
2 0x00e79ae5 in photoshop (+0xa79ae4) (0x0033dd1c)
3 0x00e7a4a9 in photoshop (+0xa7a4a8) (0x015e875c)
4 0x00426f20 in photoshop (+0x26f1f) (0x007ea070)
Tried vcrun2005 but it still crashes.
Workarounds:
Installer doesn't work so went back to Wine 1.1.25 (Bug 34064) and patched MSI
(Bug 18070).
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http://bugs.winehq.org/show_bug.cgi?id=18037
Summary: Final Draft: attempting to set scene number font causes
app to crash
Product: Wine
Version: 1.1.18
Platform: All
URL: http://www.finaldraft.com/downloads/demo-final-draft.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Final Draft is the screenwriter's standard word processor.
I'm testing using the demo version (7.1.3 Build 42).
Go to Production -> Scene Numbers. Select the Options tab. Click the Set Fonts
button. The program disappears.
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http://bugs.winehq.org/show_bug.cgi?id=14119
Summary: Saving project files in Actel Designer v8.3
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dgeorgester(a)gmail.com
When saving the project file (.adb), the program reports:
"Unable to fully access file "Z:\tmp\foo.adb". Check the permissions and the
available disk space for the file location.
The program creates an intermediate lock file, immediately deletes it and then
reports the error. Attached is a snippet of an strace of the wineserver
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http://bugs.winehq.org/show_bug.cgi?id=26620
Summary: Nitro PDF Reader: Hang-up at moving annotation
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33886)
--> (http://bugs.winehq.org/attachment.cgi?id=33886)
Annotation sign
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Nitro PDF Reader
4) wine NitroPDFReader.exe
5) open Welcome.pdf (File is in main directory of application)
6) RMB->Add Note
7) move annotation (see attachment)
Behaviour:
Wine error + hang-up.
Expected behaviour:
No Wine error and no hang-up.
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http://bugs.winehq.org/show_bug.cgi?id=33673
Bug #: 33673
Summary: [UPlay 3.x]Slow during the navigation
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Hi,
Today, there was a big update for Ubisoft UPlay. It works without problems with
Wine but it's slow during the navigation. (It's not very slow but it's not not
fluid too)
In the ouput console, i have more message like this :
fixme:gdiplus:GdipCreateFontFamilyFromName No support for FontCollections yet!
Install gdiplus with winetricks is a workaround, the application is fluid like
before the update.
Thanks,
Max
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http://bugs.winehq.org/show_bug.cgi?id=33790
Bug #: 33790
Summary: QQ International 1.61 crashes when setting audio and
video
Product: Wine
Version: 1.6-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: topeak95(a)gmail.com
Classification: Unclassified
I install wine-1.6-rc1 with ./tools/wineinstall. Then install ie7, richedit and
msxml3 with winetricks.
QQ can work, but there are some issues.
1. The state is always alway.
2. QQ has no respone when i setting audio and video, and then crashes.
The attachment is generated by
sh> wine /path/to/QQ.exe &>wine.log
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http://bugs.winehq.org/show_bug.cgi?id=23534
Summary: Notation Composer: in Add Mode, mouse cursor is
invisible over non-modal dialogs
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc321(a)gmail.com
Steps to reproduce (with a clean ~/.wine):
$ winetricks vcrun6
$ wget http://www.notation.com/download/NotationComposer261TrialSmallSetup.exe
$ wine ./NotationComposer261TrialSmallSetup.exe
- Install using default options (or as desired... doesn't matter)
- Leave "Launch Notation Composer" checked on the last step and click Finish
- When Composer launches, click File > New, then Next 4 times, then Finish
- Hit Esc or Enter to initiate "Add Mode"
- Click Perform > Setup...
- Move the mouse over the dialog that appears. No cursor.
There are a few things to note:
1) The cursor is meant to disappear in Add Mode, but only in the document area
2) You can click buttons in the dialog if you know where you're clicking!
3) The cursor stays visible if it enters the dialog from anywhere but the
document area. For example, move the dialog over the toolbar and move the mouse
in from above.
4) This bug is present in previous versions of wine
As always, I'll be glad to attach logs or provide any other info as needed.
Thanks!
-----
Wine version: 1.2-rc6
Windows version: XP
Distro: Slackware(-current)
Kernel version: 2.6.33.4-smp
CPU: Intel Core 2 Duo E6750
GCC version: 4.4.4
glibc version: 2.11.1
xorg-server version: 1.7.7
Video card, driver version: NVidia GeForce 8600GT, 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=33420
Bug #: 33420
Summary: Netflix fails to load video (assertion failed in
32bit)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juanramirez8976(a)gmail.com
Classification: Unclassified
installation was smooth and had no issues logged in fine and saw my library,
tried to play a movie and came up with program error with the plug-in
container.exe i am attaching the backtrace file thank you guys for your help!!!
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http://bugs.winehq.org/show_bug.cgi?id=34292
Bug #: 34292
Summary: Firefox does not display bold Chinese text correctly
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Robertus0617(a)gmail.com
Classification: Unclassified
Created attachment 45650
--> http://bugs.winehq.org/attachment.cgi?id=45650
bold Chinese in Linux Firefox
You may want to say: "Come on! Bold issue again!" But pardon me because I'm not
so sure if the problem I encounter is really a duplicate or not.
1. Wine 1.6 installed from Ubuntu PPA
2. Official Firefox 23.0.1.exe (I have a need to test "Windows-version Firefox"
running on Linux even though native Firefox for Linux is still my main browser)
3. View webpages and see that only bold English texts (perhaps ANSI?) are
rendered in bold, while Chinese texts (perhaps other Unicode texts?) which
should be bold, are still in normal weight.
Page for test: http://zh.wikipedia.org/wiki/%E7%B2%97%E9%AB%94 (the entry
"Bold" for Chinese), and the first attachment is the screenshot with correct
rendering (taken from native version of Firefox for Linux), where you can see
both the word "bold" and the Chinese "粗體" are in bold.
The second screenshot is taken from Firefox for Windows running with Wine on my
box, where you can see that only English "bold" is in bold.
Could someone kindly confirm this, or direct me to the right duplicate? Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=37148
Bug ID: 37148
Summary: Scottrade Elite 2013 crashes when started.
Product: Wine
Version: 1.4.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shofners(a)gmail.com
Created attachment 49377
--> https://bugs.winehq.org/attachment.cgi?id=49377
Printout of Wine output.
Scottrade Elite 2013 had been working in Wine. Today, it crashed when
attempting to launch. See attached.
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http://bugs.winehq.org/show_bug.cgi?id=30831
Bug #: 30831
Summary: RSA SecureID: Will not install in Domain user prefix
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dick.swift00(a)gmail.com
Classification: Unclassified
Created attachment 40380
--> http://bugs.winehq.org/attachment.cgi?id=40380
errors installing or invoking RSASecurIDToken
Wine 1.4 and 1.5.5; Xubuntu 64-bit 11.10 and 12.04; net rpc join -U; samba PDC;
RSASecurIDToken410.msi and RSASecurIDToken411.msi. As successfully logged
on/authenticated domain user, run MSI with wine windrows program loader or
msiexec /i RSASecurIDToken411.msi /qn /norestart results in failed installation
(see attachment fig.1 & 2). Tried creating new prefix to no avail. Strangely,
the application installs and runs fine when logged on with local user. For
domain user once attempting to install MSI fails, all future instances of
invoking wine generate wine program crash dialog (see attachment fig.3), though
wine and the invoked application appear to still function as desired. This was
working as desired for domain users in version, I believe, 1.3x or initial
release v1.4.
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https://bugs.winehq.org/show_bug.cgi?id=39340
Bug ID: 39340
Summary: page fault on execute access to 0x03b76580 in 32-bit
Product: Wine
Version: 1.5.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: warleylelo(a)hotmail.com
Distribution: ---
process tid prio (all id:s are in hex)
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https://bugs.winehq.org/show_bug.cgi?id=36411
Bug ID: 36411
Summary: Checkpoint SmartDashboard R75.10 crash
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)insoliteprospettive.com
Created attachment 48454
--> https://bugs.winehq.org/attachment.cgi?id=48454
shell output after crash
Installation is ok but when I try to start SmartDashboard or FwPolicy.exe,
after
insert login/password and Management IP, it crash
I tried to add
cmd
comctl32
comctl32ocx
comdlg32ocx
mfc40
mfc42
(and all fonts)
with winetrick
but it crash again
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https://bugs.winehq.org/show_bug.cgi?id=39459
Bug ID: 39459
Summary: The game is not
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx10
Assignee: wine-bugs(a)winehq.org
Reporter: bunnnn1544xi(a)gmail.com
Distribution: ---
The game is not
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http://bugs.winehq.org/show_bug.cgi?id=9467
Summary: Macromedia Studio 8 installer hangs
Product: Wine
Version: 0.9.44.
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To try installing Studio 8, you first have to work around a
bug in the way the CD-ROM was mastered: they
included rockridge extensions, but neglected
to make files world-readable. This causes
mysterious errors about not being able to run the installer:
wine: could not load L"D:\\install studio 8.exe": Module not found
So you have to remount the cd-rom with the 'norock' option, e.g.:
$ umount /media/cdrom
$ sudo mount /dev/cdrom /media/cdrom -o norock
OK, on to the problem. Like Studio MX (see bug 9035),
Studio 8's top level installer runs the installers of six
or so apps. And like the earlier version, it hangs.
But this hang is bad; it's on the end of the
first app, and it it can't be solved by clicking "OK".
The hang occurs at the end of the Dreamweaver installation,
right after it says "Publishing product information".
The installer still responds to the mouse, but if you
ask it to cancel, it keeps going, no matter how many
times you say you want to cancel.
+process revealed the commandline used to invoke the
problematic subinstaller. To reproduce with just
the subinstaller, do
wine msiexec.exe /i 'D:\fscommand\Macromedia_Dreamweaver_8.msi' MM_STUDIO=1
CREATEQUICKLAUNCHSHORTCUT=0 CREATEDESKTOPSHORTCUT=0 MACROMEDIA='c:\Program
Files\Macromedia\'
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http://bugs.winehq.org/show_bug.cgi?id=33098
Bug #: 33098
Summary: program quits unexpectedly
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladislav.homenko(a)gmail.com
Classification: Unclassified
http://www.publictalksoftware.co.uk/public_talks/download_publictalks.php
The program quits unexpectedly, for example, when you press the "Add or Delete
a speech."
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https://bugs.winehq.org/show_bug.cgi?id=38730
Bug ID: 38730
Summary: Hitleap viewer pops up this error window
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: georgekarapi(a)yahoo.gr
Distribution: ---
Created attachment 51648
--> https://bugs.winehq.org/attachment.cgi?id=51648
error message
This error message pops up every 5 minutes when running hitleap viewer
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https://bugs.winehq.org/show_bug.cgi?id=38084
Bug ID: 38084
Summary: gamers gate server connection
Product: Wine
Version: 1.6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pestiferer(a)yahoo.com
Distribution: ---
Hi,
I'm trying to install a game from gamers gate, but I cannot connect to the
server. I already installed 2 games without problem, but this one fail. I
have tried on an XP machine and it work.
The error say: failed to sign in, Error 12029 in network connection
It's an ubuntu PC. I'm using wine 1.6.1
If I do a capture with wireshark, I can see a couple of black and red line, but
I have no idea how to use the information
thanks
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http://bugs.winehq.org/show_bug.cgi?id=32092
Bug #: 32092
Summary: Star Wars: The Old Republic - Game Crashes when Using
Map
Product: Wine
Version: 1.5.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmarszalek(a)gmail.com
Classification: Unclassified
Game will crash when you are playing the game, and you move your mouse over a
quest item on the map. Will cause UI to disappear, and game to hang. Have to
kill process to get out of it. Running Wine1.5.1 (x32) with the SWTOR patch,
as well as DirectX 9, 10, DirectInput, and MS C++ v9.0 on system. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=11311
Summary: C-Geo 8
Product: Wine
Version: 0.9.53.
Platform: PC
URL: http://www.c-geo.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ziemi_(a)poczta.onet.pl
Created an attachment (id=10419)
--> (http://bugs.winehq.org/attachment.cgi?id=10419)
zipped logs and screenshots
Installed Wine Gecko 0.1.0.
Wine compiled with OPENGL.
After executing program appears OLE error (see fig1 and log1), but it works
properly without ole funtions when it crash.
It was on normal user account, on root account program is not executing, see
fig2 and log2.
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http://bugs.winehq.org/show_bug.cgi?id=25665
Summary: Cool Record Edit: Incorrect window appearance
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32692)
--> (http://bugs.winehq.org/attachment.cgi?id=32692)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Cool Record Edit Pro
4) start Cool Record Edit Pro
Behaviour:
See attachment (left image)
Expected behaviour:
See attachment (right image)
Terminal output:
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 0, new mode: 2)
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 2, new mode: 2)
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 2, new mode: 2)
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 2, new mode: 2)
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https://bugs.winehq.org/show_bug.cgi?id=40874
Bug ID: 40874
Summary: WoW: semi transparent character models on Legion Beta
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx11
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 54937
--> https://bugs.winehq.org/attachment.cgi?id=54937
Log Output from the console
With Version 7 of World of Warcraft, aka Legion expansion, the default renderer
is DX11.
Using this with wine.staging 1.9.13 results in semi transparent
charactermodels.
Especially the face looks rather weird as you can see from picture ofthe
character selection screen that i attached below.
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https://bugs.winehq.org/show_bug.cgi?id=40981
Bug ID: 40981
Summary: Simple DirectX11 application fails to create device
and swapchain
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Created attachment 55138
--> https://bugs.winehq.org/attachment.cgi?id=55138
Crash error screenshot
You receive error message and a crash when running "DirectX 11 Template"
application.
Precondion:
1. Precompiled binaries of WineD3D11 (Windows only)
I am pretty sure the same behavior will be on Linux as well. The demo and a
description is available at the page:
http://www.3dgep.com/introduction-to-directx-11/#more-5553
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https://bugs.winehq.org/show_bug.cgi?id=39845
Bug ID: 39845
Summary: Randomly "WinMorse2.exe" doesn't work under Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: erka(a)ro.ru
Distribution: ---
Created attachment 53194
--> https://bugs.winehq.org/attachment.cgi?id=53194
Backtrace delivered by Wine ding last attempt
Randomly "WinMorse2.exe" doesn't work under Wine.
Download page for "WinMorse2.exe" aka "WinMorse 2.0" self extracting EXE
installer (File size 483KB):
http://www.winmorse.com/download.htm
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https://bugs.winehq.org/show_bug.cgi?id=40973
Bug ID: 40973
Summary: Kernel prematurely closes installation process
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: p.johnson(a)linux.com
Distribution: ---
Attempted to install SimCity 4 Deluxe Edition using wine-1.9.13 (Staging).
Installation starts successfully, program takes in registration code and begins
installing with a working progress bar. However, once reaching 100% on the
first installation screen, the installer window closes and never prompts for
disk 2. When setup.exe is ran again, the splash screen offers to Play the
installed game.
Clicking play opens a full-screen window and the game attempts to run, but
never progresses past the EA splash screen.
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https://bugs.winehq.org/show_bug.cgi?id=41016
Bug ID: 41016
Summary: Battle.net.exe Problem
Product: Wine
Version: 1.9.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: russell.josephrussell(a)gmail.com
Distribution: ---
Created attachment 55182
--> https://bugs.winehq.org/attachment.cgi?id=55182
This is the backtrace from that error
I'm not sure if the error was with the update to Battle.net or my update to
1.9.15 in wine. I attempt to open battle.net and it comes up with an error
that reads:
-----------------------------------------------------------------------------------
The program battle.net.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience.
This can be caused by a problem in the program or deficiency in wine. You may
want to check the Application Database (Which is gold if I remember correctly)
for tips about running this application.
-----------------------------------------------------------------------------------
As a note: Yesterday the program worked 100% fine for me. About 2 hours before
the updates it worked fine. Then after I received the popup saying I had to
restart battle.net it gave the error. I uninstalled wine completely, then
reinstalled wine, which also uninstalled battle.net and now I can't even get
into the installation process for it anymore. I hope this helps!
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https://bugs.winehq.org/show_bug.cgi?id=41008
Bug ID: 41008
Summary: Battle.net Launcher crashes due to missing
_get_narrow_winmain_command_line
Product: Wine
Version: 1.3.25
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: florian(a)fkoeberle.de
Distribution: ---
Since the latest Battle.net Laucher update, it crashes with the following
message:
Unhandled exception: unimplemented function
api-ms-win-crt-runtime-l1-1-0.d._get_narrow_winmain_command_line called in
32-bit code (0x7b43e0f2).
The launcher is required to launch games like Starcraft 2, World of Warcraft,
Hearthstone, Overwatch and Heros of the STorm.
Bug #40905 is about another application needing the same method. Maybe the bug
reports can be merged.
According to the comments on AppDB, installing vcrun2015 makes the launcher
work again:
https://appdb.winehq.org/commentview.php?iAppId=15365&iVersionId=28855&iThr…
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https://bugs.winehq.org/show_bug.cgi?id=39130
Bug ID: 39130
Summary: Battle net error
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bigdaveberg(a)gmail.com
Distribution: ---
Created attachment 52141
--> https://bugs.winehq.org/attachment.cgi?id=52141
Playonlinux log file
Installed battle net via play on linux. Go to launch Battle net and it
encounters and error and closes out. This error number to be exact.
ECB446E6-CA01-413F-8BF6-414C4E0D59C2 Also I ran the debug tool and have a log
file.
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http://bugs.winehq.org/show_bug.cgi?id=32247
Bug #: 32247
Summary: Steam will not start
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jebtemporary(a)gmail.com
Classification: Unclassified
Regression SHA1: 7b0ba5153f3e42f31b922e5eb997d5e1d0cb44d4
Created attachment 42544
--> http://bugs.winehq.org/attachment.cgi?id=42544
Console output when running Steam.exe
I was using an old Debian package of Wine unstable (1.3.9, I believe), but the
textures did not render properly in Portal (I will submit this as a separate
bug in due course).
I checked out the current git version and far from fixing the texture issue,
Steam (latest version, presumably) itself now refused to start. I have done a
regression test and identified the regression. My 3dfx card is reported as
NVIDIA Corporation G73 [GeForce 7600 GT]
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https://bugs.winehq.org/show_bug.cgi?id=41020
Bug ID: 41020
Summary: IE crash on some websites
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 55186
--> https://bugs.winehq.org/attachment.cgi?id=55186
crash dump file
IE opens news site globeandmail.com but crashes when opening nationalpost.com.
crash dump file attached.
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https://bugs.winehq.org/show_bug.cgi?id=40939
Bug ID: 40939
Summary: dlls/msvcr100 - error building on NetBSD
Product: Wine
Version: 1.9.14
Hardware: x86
OS: NetBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 55070
--> https://bugs.winehq.org/attachment.cgi?id=55070
Compile error in msvcr100
I am updating Wine for NetBSD but I just met a build issue.
I am now on NetBSD 7.99.33 (GENERIC.201607060400Z) i386 also known as
NetBSD-current.
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https://bugs.winehq.org/show_bug.cgi?id=41006
Bug ID: 41006
Summary: foldit-linux wine crashes after a long play run
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: muns24072(a)mypacks.net
Distribution: ---
Created attachment 55171
--> https://bugs.winehq.org/attachment.cgi?id=55171
foldit crash
foldit wine linux crashes after a long play run
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http://bugs.winehq.org/show_bug.cgi?id=28166
Summary: Player shadows are have inverted colors in GTASA
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=36083)
--> (http://bugs.winehq.org/attachment.cgi?id=36083)
Screenshot
See screenshot.
This appears on intel video chips, e.g. this:
00:02.0 VGA compatible controller: Intel Corporation N10 Family Integrated
Graphics Controller (rev 02)
and also on i945 (EEEPC 901).
This doesn't reproduce on nvidia.
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https://bugs.winehq.org/show_bug.cgi?id=6893
winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #17 from winetest(a)luukku.com ---
Still valid 1.9.15-git (as comment 1 says)
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest(a)luukku.com
--- Comment #18 from winetest(a)luukku.com ---
(In reply to Austin English from comment #17)
> Still in wine-1.7.36.
Still valid 1.9.15-git and staging 1.9.15
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |ABANDONED
Keywords|download |
Status|UNCONFIRMED |RESOLVED
--- Comment #17 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Download no longer works, 4 years since last retest request.
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https://bugs.winehq.org/show_bug.cgi?id=39437
Bug ID: 39437
Summary: Visual Studio 2015-compiled C++ programs do not run
(unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._seh_filter_dll)
Product: Wine
Version: 1.7.52
Hardware: x86
URL: https://www.microsoft.com/en-us/download/confirmation.
aspx?id=48145
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Created attachment 52551
--> https://bugs.winehq.org/attachment.cgi?id=52551
C++ Hello World program compiled with Visual Studio 2015
Attached HelloWorld.exe is a C++ program compiled with Visual Studio 2015. It
depends on vcruntime140.dll and msvcp140.dll, which Wine does not have.
The redistributable package for these files can be downloaded here:
https://www.microsoft.com/en-us/download/confirmation.aspx?id=48145
Currently fails in PROCESS_ATTACH of msvcp140.dll, with:
wine: Call from 0x7b83a76c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._initialize_onexit_table, aborting
This exception is apparently handled by calling another function we don't
implement:
wine: Call from 0x7b83a76c to unimplemented function
api-ms-win-crt-runtime-l1-1-0.dll._seh_filter_dll, aborting
Calls to this function spam the terminal until the stack overflows. I put that
in the subject because it's more noticeable, but the first issue is
_initialize_onexit_table
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winetest(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com,
| |winetest(a)luukku.com
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http://bugs.winehq.org/show_bug.cgi?id=32217
Bug #: 32217
Summary: PES 2010 - PROGRAM ERROR
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickarditsa(a)yahoo.gr
Classification: Unclassified
Created attachment 42492
--> http://bugs.winehq.org/attachment.cgi?id=42492
Program Error Details
I have installed PES 2010 in UBUNTU 12.04, and even the installation was
succesful, when i try to execute the game, i have this message:
"The program pes2010.exe has encountered a serious problem and needs to close.
We are sorry for the inconenience".
In the details of the program it says "Unhandled exception: assertion failed in
32-bit code (0x680011b2)"
I have attached the Program Error Details...
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http://bugs.winehq.org/show_bug.cgi?id=31720
Bug #: 31720
Summary: ScriptControl can't be used for jscript
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://netikka.net/dev/scriptcontroltest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
This small sample doesn't work
http://netikka.net/dev/scriptcontroltest.exe
procedure TForm1.Button1Click(Sender: TObject);
var sc: olevariant;
begin
sc:=createoleobject('ScriptControl');
sc.language:='JScript';
showmessage(sc.eval(edit1.text+'/'+edit2.text));
end;
First thing you need: winetricks msscript
Builtin jscript shows empty result. No fixmes in terminal.
(Also noticed errors are not handled, like letters or zerodivide)
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https://bugs.winehq.org/show_bug.cgi?id=38538
Bug ID: 38538
Summary: Win32 toolbar separator is drawn as a red bar
Product: Wine
Version: 20050930
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: support(a)securenetterm.com
Distribution: ---
In wine version 1.7.41 and 1.7.42 the first separator in a toolbar is drawn
with a red color. All the remaining separators on the toolbar is draw
correctly. In version 1.7.40 and prior versions,the toolbar is drawn
correctly.
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https://bugs.winehq.org/show_bug.cgi?id=40217
Bug ID: 40217
Summary: Ubuntu vivid / wily use libgnutls 28 instead of 26
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: michael(a)fds-team.de
Reporter: michael(a)fds-team.de
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: Ubuntu
The Ubuntu builds use the correct build dependencies for libgnutls but the
"Recommends" entry is wrong:
{{ =" libgnutls-deb0-28,\n" if debian_version >= 8 else ""
}}
{{ =" libgnutls26,\n" if debian_version < 8 else ""
}}
Ubuntu vivid/wily also use libgnutls 28, so we need to change this construct to
be compatible with launchpad and recommend the correct version.
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https://bugs.winehq.org/show_bug.cgi?id=40590
Bug ID: 40590
Summary: not opening
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: daniel.cova1981(a)gmail.com
Created attachment 54441
--> https://bugs.winehq.org/attachment.cgi?id=54441
info
wine does not open
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fjfrackiewicz(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fjfrackiewicz(a)gmail.com
--- Comment #25 from fjfrackiewicz(a)gmail.com ---
Still an issue in Wine 1.9.15:
wine setup.exe
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:localspl:monitor_load L"redmon32.dll",InitializePrintMonitor2 not
implemented
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
--- Comment #26 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Still present in 1.9.15, can be tested with Cups PDF printer. Instead of
printing the drawings it prints things like comment 2.
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https://bugs.winehq.org/show_bug.cgi?id=40627
Bug ID: 40627
Summary: Unimplemented function
msvcp110.dll.??0_Pad@std@@QAE@XZ
Product: Wine
Version: 1.8.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: cole.malachuk(a)gmail.com
Distribution: ---
I have encountered this bug with the "BethesdaNetLauncher.exe" program. As soon
as it launches, i get this error message and this terminal output.
I'm running wine 1.8.2 on Mac OS X 10.11.4.
Wine terminal output:
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
fixme:msvcp:_Mtx_init unknown flags ignorred: 2
err:wintab32:LoadTablet LoadTabletInfo(0x1004a) failed
fixme:system:SetProcessDPIAware stub!
wine: Call from 0x7b82708d to unimplemented function
msvcp110.dll.??0_Pad@std@@QAE@XZ, aborting
wine: Unimplemented function msvcp110.dll.??0_Pad@std@@QAE@XZ called at address
0x7b82708d (thread 0009), starting debugger...
Unhandled exception: unimplemented function msvcp110.dll.??0_Pad@std@@QAE@XZ
called in 32-bit code (0x7b82708d).
Program error message crash report:
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:7b82708d ESP:0032fb94 EBP:0032fc08 EFLAGS:00000212( - -- I -A- - )
EAX:7b8198d5 EBX:0032fd00 ECX:00000000 EDX:00000000
ESI:00000002 EDI:43965ee0
Stack dump:
0x0032fb94: 0032fc2c 00000008 7b827028 80000100
0x0032fba4: 00000001 00000000 7b82708d 00000002
0x0032fbb4: 438420b5 43842826 672405a8 0032fde0
0x0032fbc4: 67180e20 00a76578 0032fc2c 3238ec97
0x0032fbd4: 00a76578 00000000 0032fc3c 00a86a90
0x0032fbe4: 00000000 00a76578 0032fc2c 0032fbe7
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82708d _RaiseException+0x74() in kernel32 (0x0032fc08)
1 0x43842019 ___wine_spec_unimplemented_stub+0x24() in msvcp110 (0x0032fc38)
2 0x437ef4cd __wine_stub_msvcp110_dll_106+0x28() in msvcp110 (0x0032fcb0)
3 0x0043bfd6 in bethesdanetlauncher (+0x3bfd5) (0x0032fcb0)
4 0x0043ac89 in bethesdanetlauncher (+0x3ac88) (0x0032fd18)
5 0x00439ca0 in bethesdanetlauncher (+0x39c9f) (0x0032fe74)
6 0x0045b884 in bethesdanetlauncher (+0x5b883) (0x0032fec0)
7 0x7b84348c _call_process_entry+0xb() in kernel32 (0x0032fed8)
8 0x7b845731 _start_process+0x96() in kernel32 (0x0032ff18)
9 0x7bc5f27c _call_thread_func_wrapper+0xb() in ntdll (0x0032ff28)
10 0x7bc6129d _call_thread_func+0x68() in ntdll (0x0032ffa8)
11 0x7bc5f242 _call_thread_entry_point+0x11() in ntdll (0x0032ffc8)
12 0x7bc3f875 _start_process+0x19() in ntdll (0x0032ffe8)
0x7b82708d _RaiseException+0x74 in kernel32: addl $12,%esp
Modules:
Module Address Debug info Name (265 modules)
PE 330000- 33a000 Deferred qico
PE 400000- 58c000 Export bethesdanetlauncher
PE 590000- a52000 Deferred qt5gui
PE b70000- c72000 Deferred qwindows
PE 10000000-101c2000 Deferred clientlibrary
PE 40001000-401bd000 Stabs libwine.1.0.dylib
ELF 40796000-407d1000 Deferred ws2_32<elf>
\-PE 407a0000-407c7000 \ ws2_32
ELF 41182000-411c4000 Deferred wldap32<elf>
\-PE 41190000-411b8000 \ wldap32
ELF 411de000-411f8000 Deferred version<elf>
\-PE 411e0000-411f5000 \ version
ELF 414c1000-414eb000 Deferred iphlpapi<elf>
\-PE 414d0000-414e3000 \ iphlpapi
ELF 41600000-41743000 Deferred user32<elf>
\-PE 41610000-416e1000 \ user32
ELF 417a9000-417cc000 Deferred mpr<elf>
\-PE 417b0000-417c5000 \ mpr
ELF 417cc000-417f0000 Deferred imm32<elf>
\-PE 417d0000-417e9000 \ imm32
ELF 43000000-4311a000 Deferred gdi32<elf>
\-PE 43010000-4309a000 \ gdi32
ELF 4311a000-43196000 Deferred advapi32<elf>
\-PE 43120000-43171000 \ advapi32
ELF 43196000-431fe000 Deferred wininet<elf>
\-PE 431a0000-431e5000 \ wininet
ELF 431fe000-4328b000 Deferred shlwapi<elf>
\-PE 43200000-43251000 \ shlwapi
ELF 4328b000-4349e000 Deferred shell32<elf>
\-PE 43290000-4343a000 \ shell32
ELF 4349e000-435f9000 Deferred ole32<elf>
\-PE 434a0000-43578000 \ ole32
ELF 435f9000-43695000 Deferred rpcrt4<elf>
\-PE 43600000-4365c000 \ rpcrt4
ELF 43695000-437de000 Deferred oleaut32<elf>
\-PE 436a0000-43758000 \ oleaut32
ELF 437de000-43932000 Stabs msvcp110<elf>
\-PE 437e0000-43883000 \ msvcp110
ELF 43932000-43a0f000 Deferred msvcr110<elf>
\-PE 43940000-439c3000 \ msvcr110
PE 43a0f000-43a4f000 Deferred libncurses.5.4.dylib
PE 43a4f000-43ad4000 Deferred libfreetype.6.dylib
ELF 43ad4000-43b26000 Deferred winmm<elf>
\-PE 43ae0000-43b10000 \ winmm
ELF 43b26000-43b4b000 Deferred msacm32<elf>
\-PE 43b30000-43b44000 \ msacm32
ELF 43b4b000-43c02000 Deferred winemac<elf>
\-PE 43b50000-43bbb000 \ winemac
ELF 48476000-48494000 Deferred wintab32<elf>
\-PE 48480000-48490000 \ wintab32
ELF 48494000-484cf000 Deferred uxtheme<elf>
\-PE 484a0000-484c4000 \ uxtheme
PE 65000000-6544b000 Deferred qt5widgets
PE 67000000-67492000 Deferred qt5core
ELF 7b800000-7b931000 Stabs kernel32<elf>
\-PE 7b810000-7b8e0000 \ kernel32
ELF 7bc00000-7bcef000 Stabs ntdll<elf>
\-PE 7bc10000-7bc9e000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
PE 90028000-902cc000 Deferred libmecabra.dylib
PE 902cc000-902d9000 Deferred libkxld.dylib
PE 902d9000-902e3000 Deferred libsystem_networkextension.dylib
PE 90337000-90570000 Deferred coreimage
PE 90628000-90a5b000 Deferred facecore
PE 90a5b000-90a5e000 Deferred loginsupport
PE 90a5e000-90a7a000 Deferred cfopendirectory
PE 90a7a000-90ade000 Deferred systemconfiguration
PE 90ade000-90b33000 Deferred symbolication
PE 90b33000-90b6a000 Deferred corevideo
PE 90b6a000-90baa000 Deferred navigationservices
PE 90baa000-90bab000 Deferred veclib
PE 90bfe000-90bff000 Deferred libsystem_blocks.dylib
PE 90bff000-90fda000 Deferred liblapack.dylib
PE 90fda000-910cb000 Deferred diskimages
PE 910d7000-910db000 Deferred libpam.2.dylib
PE 910db000-91102000 Deferred libpng.dylib
PE 91102000-911cc000 Deferred discrecording
PE 91218000-91229000 Deferred langanalysis
PE 91229000-9122a000 Deferred carbon
PE 9122a000-91265000 Deferred ldap
PE 912f5000-9141c000 Deferred coretext
PE 915d9000-9160b000 Deferred dictionaryservices
PE 9160b000-9160f000 Deferred libextension.dylib
PE 91d24000-91d27000 Deferred libsystem_secinit.dylib
PE 91d27000-91d5b000 Deferred libsystem_m.dylib
PE 91d5b000-91d65000 Deferred applesrp
PE 91d65000-91d70000 Deferred carbonsound
PE 91d70000-91d71000 Deferred liblaunch.dylib
PE 91d71000-91d80000 Deferred libz.1.dylib
PE 91da7000-91e03000 Deferred printcore
PE 91e03000-91f02000 Deferred launchservices
PE 91f09000-91f59000 Deferred opencl
PE 91f59000-92080000 Deferred libsqlite3.dylib
PE 92080000-920f6000 Deferred searchkit
PE 924b2000-924b6000 Deferred libdyld.dylib
PE 925c6000-925d4000 Deferred speechrecognitioncore
PE 925d4000-925e5000 Deferred libgl.dylib
PE 92619000-9264d000 Deferred gss
PE 9264d000-92662000 Deferred corebluetooth
PE 92662000-92678000 Deferred libcginterfaces.dylib
PE 92678000-926b8000 Deferred libglimage.dylib
PE 926b8000-928f2000 Deferred libfosl_dynamic.dylib
PE 928f2000-928f5000 Deferred libcgxtype.a.dylib
PE 928f5000-928f9000 Deferred libcorevmclient.dylib
PE 92928000-9293a000 Deferred libbsm.0.dylib
PE 9293a000-92943000 Deferred netfs
PE 92944000-9295f000 Deferred liblzma.5.dylib
PE 9295f000-9296e000 Deferred opengl
PE 92979000-92a0b000 Deferred coresymbolication
PE 92a0b000-92aa1000 Deferred libsystem_c.dylib
PE 92aa1000-92aa4000 Deferred libsystem_configuration.dylib
PE 92aa4000-92c78000 Deferred imageio
PE 92c78000-92ca3000 Deferred libxslt.1.dylib
PE 92ca3000-92cfb000 Deferred hiservices
PE 92cfb000-92d3f000 Deferred libglu.dylib
PE 92d3f000-92d42000 Deferred libcvmspluginsupport.dylib
PE 92d42000-92ec8000 Deferred uifoundation
PE 92ec8000-933f7000 Deferred vimage
PE 933f7000-93400000 Deferred libsystem_pthread.dylib
PE 93400000-936fc000 Deferred carboncore
PE 936fc000-93707000 Deferred libsystem_notify.dylib
PE 93707000-93711000 Deferred libgfxshared.dylib
PE 93746000-93802000 Deferred backup
PE 93802000-93806000 Deferred servicemanagement
PE 9386b000-93874000 Deferred libsystem_dnssd.dylib
PE 93874000-9387e000 Deferred diskarbitration
PE 938a1000-938a5000 Deferred libscreenreader.dylib
PE 938a5000-938a6000 Deferred coreservices
PE 938a6000-938fb000 Deferred coreaudio
PE 938fb000-93915000 Deferred libsystem_malloc.dylib
PE 93915000-945f7000 Deferred appkit
PE 945f7000-949bf000 Deferred hitoolbox
PE 949c5000-949d2000 Deferred libcsfde.dylib
PE 949d2000-94c8f000 Deferred coredata
PE 94c8f000-94cb6000 Deferred multitouchsupport
PE 94ce4000-94d02000 Deferred libcrfsuite.dylib
PE 953b2000-953ed000 Deferred mediakit
PE 953ed000-95404000 Deferred liblinearalgebra.dylib
PE 9543d000-954dc000 Deferred colorsync
PE 957e0000-957e2000 Deferred libremovefile.dylib
PE 9580f000-95812000 Deferred libsystem_coreservices.dylib
PE 95812000-95885000 Deferred corewlan
PE 95891000-95896000 Deferred libgif.dylib
PE 95896000-958f0000 Deferred ae
PE 958f0000-959d7000 Deferred unorm8_rgba.dylib
PE 959d7000-959d9000 Deferred libdiagnosticmessagesclient.dyli
PE 959d9000-95a41000 Deferred libcorecrypto.dylib
PE 95a41000-95a70000 Deferred libarchive.2.dylib
PE 95a70000-95a84000 Deferred libsasl2.2.dylib
PE 95a84000-95a88000 Deferred libsystem_sandbox.dylib
PE 95a88000-95aa7000 Deferred libresolv.9.dylib
PE 95aa7000-95b3c000 Deferred performanceanalysis
PE 95b3c000-95b50000 Deferred sharing
PE 95b50000-95bd2000 Deferred iokit
PE 95bd2000-95db5000 Deferred quartzcore
PE 95dbd000-96071000 Deferred security
PE 96071000-96077000 Deferred libcompiler_rt.dylib
PE 9616f000-96176000 Deferred libunwind.dylib
PE 96176000-9617b000 Deferred libheimdal-asn1.dylib
PE 9617b000-9617e000 Deferred libradiance.dylib
PE 9617e000-96180000 Deferred libsystem.b.dylib
PE 96180000-961a5000 Deferred protectedcloudstorage
PE 96244000-9624e000 Deferred commonauth
PE 9624e000-96255000 Deferred speechrecognition
PE 96256000-96342000 Deferred libvmisc.dylib
PE 96346000-96347000 Deferred libopenscriptingutil.dylib
PE 96347000-963f0000 Deferred libcorestorage.dylib
PE 974c4000-9763e000 Deferred audiotoolbox
PE 9763e000-9767b000 Deferred remoteviewservices
PE 9767b000-976a4000 Deferred iconservices
PE 976a4000-976c1000 Deferred openscripting
PE 976c1000-976c4000 Deferred securityhi
PE 976c4000-976cd000 Deferred fsevents
PE 9772c000-97bc1000 Deferred corefoundation
PE 97bc1000-97be5000 Deferred libjpeg.dylib
PE 97be5000-97bfd000 Deferred libsystem_coretls.dylib
PE 97c7b000-98075000 Deferred coregraphics
PE 98075000-9818f000 Deferred desktopservicespriv
PE 98b32000-98b5d000 Deferred libdispatch.dylib
PE 98b5d000-98b6f000 Deferred libsystem_trace.dylib
PE 98b6f000-98b74000 Deferred iosurface
PE 98b7a000-98b7b000 Deferred libenergytrace.dylib
PE 98b7b000-98bd8000 Deferred libtiff.dylib
PE 98bd8000-98c80000 Deferred metadata
PE 98c80000-98cc4000 Deferred metal
PE 98cc4000-98cc8000 Deferred libutil.dylib
PE 98cc8000-98d06000 Deferred debugsymbols
PE 98e7c000-9909b000 Deferred libicucore.a.dylib
PE 9909b000-990a9000 Deferred libbz2.1.0.dylib
PE 990a9000-990ab000 Deferred trustevaluationagent
PE 990ab000-990b9000 Deferred speechsynthesis
PE 990b9000-9915a000 Deferred qd
PE 9915a000-992b4000 Deferred libblas.dylib
PE 992b4000-992b5000 Deferred libkeymgr.dylib
PE 992b5000-99329000 Deferred ats
PE 99329000-995b8000 Deferred cfnetwork
PE 995b8000-995da000 Deferred libsystem_kernel.dylib
PE 99711000-9971a000 Deferred libcldcpuengine.dylib
PE 9971a000-9975b000 Deferred applejpeg
PE 9975b000-997ca000 Deferred libsystem_network.dylib
PE 997ca000-997cd000 Deferred libquarantine.dylib
PE 99db3000-99dbf000 Deferred libchinesetokenizer.dylib
PE 9a07c000-9a07d000 Deferred libmetal_timestamp.dylib
PE 9a07d000-9a0f4000 Deferred securityfoundation
PE 9a0f4000-9a14c000 Deferred libcups.2.dylib
PE 9a157000-9a177000 Deferred generationalstorage
PE 9a177000-9a17c000 Deferred commonpanels
PE 9a17c000-9a230000 Deferred iobluetooth
PE 9a230000-9a25b000 Deferred libsystem_info.dylib
PE 9a25b000-9a284000 Deferred libxpc.dylib
PE 9a284000-9a2da000 Deferred htmlrendering
PE 9a32b000-9a430000 Deferred libjp2.dylib
PE 9a430000-9a437000 Deferred libsystem_platform.dylib
PE 9a479000-9a480000 Deferred imagecapture
PE 9a480000-9a48c000 Deferred libcommoncrypto.dylib
PE 9a554000-9a561000 Deferred crashreportersupport
PE 9a561000-9a5d5000 Deferred datadetectorscore
PE 9a5d5000-9a5e3000 Deferred opendirectory
PE 9a5e3000-9a735000 Deferred coreui
PE 9a735000-9a738000 Deferred efilogin
PE 9a738000-9a744000 Deferred netauth
PE 9a744000-9a749000 Deferred libcache.dylib
PE 9a74d000-9a753000 Deferred libmacho.dylib
PE 9a7a8000-9a7c2000 Deferred kerberos
PE 9a97d000-9a9c7000 Deferred sharedfilelist
PE 9ad68000-9b0c4000 Deferred libobjc.a.dylib
PE 9b0c4000-9b13f000 Deferred heimdal
PE 9b13f000-9b231000 Deferred libiconv.2.dylib
PE 9b292000-9b2db000 Deferred libfontregistry.dylib
PE 9b353000-9b6d7000 Deferred foundation
PE 9b6d7000-9b6dd000 Deferred tcc
PE 9b6dd000-9b72d000 Deferred libcurl.4.dylib
PE 9b79e000-9b88a000 Deferred unorm8_bgra.dylib
PE 9b88a000-9b8bc000 Deferred coreservicesinternal
PE 9b8f5000-9ba38000 Deferred libvdsp.dylib
PE 9c42c000-9c42d000 Deferred applicationservices
PE 9c42d000-9c42e000 Deferred accelerate
PE 9c6e9000-9c795000 Deferred languagemodeling
PE 9c796000-9c7aa000 Deferred libcmph.dylib
PE 9c7aa000-9c7c4000 Deferred libsystem_asl.dylib
PE 9cb84000-9cba8000 Deferred apple80211
PE 9cba8000-9cc14000 Deferred corewifi
PE 9cc17000-9cc18000 Deferred libunc.dylib
PE 9cc2a000-9cc6c000 Deferred libauto.dylib
PE 9cc6c000-9cc76000 Deferred findmydevice
PE 9cc76000-9cc77000 Deferred audiounit
PE 9d127000-9d130000 Deferred coredaemon
PE 9d130000-9d137000 Deferred ioaccelerator
PE 9d137000-9d1d9000 Deferred ink
PE 9d1f6000-9d20d000 Deferred libcompression.dylib
PE 9d20d000-9d211000 Deferred libcorefscache.dylib
PE 9d33c000-9d354000 Deferred libmarisa.dylib
PE 9d505000-9d51e000 Deferred libsparseblas.dylib
PE 9d51e000-9d522000 Deferred help
PE 9d522000-9d528000 Deferred print
PE 9d528000-9d58d000 Deferred osservices
PE 9e092000-9e0bc000 Deferred librip.a.dylib
PE 9e0bc000-9e0e0000 Deferred libc++abi.dylib
PE 9e0e0000-9e0f0000 Deferred libxar.1.dylib
PE 9e0f0000-9e1e5000 Deferred libxml2.2.dylib
PE 9e213000-9e215000 Deferred liblangid.dylib
PE 9e215000-9e316000 Deferred libfontparser.dylib
PE 9e318000-9e407000 Deferred libcrypto.0.9.8.dylib
PE 9e407000-9e45e000 Deferred libc++.1.dylib
PE 9ed25000-9ed2f000 Deferred libcopyfile.dylib
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Bethesda.net Launcher\BethesdaNetLauncher.exe
00000027 0
00000026 0
00000009 0 <==
0000000e services.exe
0000001e 0
0000001d 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001c 0
00000019 0
00000018 0
00000013 0
0000001a plugplay.exe
00000020 0
0000001f 0
0000001b 0
00000021 explorer.exe
00000025 0
00000024 0
00000023 0
00000022 0
System information:
Wine build: wine-1.8.2
Platform: i386
Version: Windows XP
Host system: Darwin
Host version: 15.4.0
mac-mini:~ Cole$ wine.bin(29359,0x407c9000) malloc: *** error for object
0xf883bbc0: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
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https://bugs.winehq.org/show_bug.cgi?id=40929
Bug ID: 40929
Summary: overwatch
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rqds12(a)gmail.com
Distribution: ---
Created attachment 55040
--> https://bugs.winehq.org/attachment.cgi?id=55040
started overwatch and then crashed
overwatch bug could not start the game immediately crashes
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https://bugs.winehq.org/show_bug.cgi?id=40407
Bug ID: 40407
Summary: 紅蓮華 fails to read files from the game's archives
Product: Wine
Version: 1.9.7
Hardware: x86-64
URL: http://www.escude.co.jp/product/gurenka/download04.htm
l
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mokouthrowaway(a)gmail.com
Distribution: ---
Created attachment 54139
--> https://bugs.winehq.org/attachment.cgi?id=54139
Error dialog after clicking on the "Flowchart" menu item
Steps to reproduce:
1. Download the trial version of the game ("DL" links are direct links to the
zip)
2. Run gurenka.exe with Wine
3. Click on the "Flowchart" menu item
Actual results:
The game crashes with an error about being unable to read the
"gfx\chart\flowchart.lsf" file.
Expected results:
The game shows the flowchart screen.
Similar errors can be encountered when clicking on "Start" or trying to load
the game (if there are save files present).
I can add WINEDEBUG output as an attachment, but I'm not sure which debug
channels to use, with +relay the log file is about 10-40MiB large, not sure if
it's fine to attach files of that size.
gurenka_trial_net.zip checksums:
MD5 a59b65b29bc14b2821444ced26487f3b
SHA1 5841a955484578ddb4d6f8b3733548cfa0eb156c
SHA384
2e4264f364c8395c6b7b0ce1b22aa27ffeaed8315a97f186bd5344bb7048bfdde2805071960765d199181eaf70040bdd
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https://bugs.winehq.org/show_bug.cgi?id=40622
Bug ID: 40622
Summary: DOOM (2016) crashes on launch
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: strider(a)strycore.com
Distribution: ---
Created attachment 54485
--> https://bugs.winehq.org/attachment.cgi?id=54485
DOOM backtrace on Wine 1.9.9
The game does not launch at all. From what I understand from the backtrace, it
crashes in something related to xinput1_3.
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http://bugs.winehq.org/show_bug.cgi?id=34413
Bug #: 34413
Summary: Madou Koukaku crashes when entering certain parts of
the game
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: funtimeschaos(a)rocketmail.com
Classification: Unclassified
Created attachment 45807
--> http://bugs.winehq.org/attachment.cgi?id=45807
Console output from firing up the game to clicking on "options" in the main
menu.
The game crashes when you:
- Enter the first battle
- Enter the options menu
- Attempt to save for the first time
- Attempt to enter the save or load menu after trying to save once
The demo version is officially available at
http://mirror3.fuzzy2.com/2013/02/eushully/19321316531/koukaku_trial.zip
But the japanese servers are slow as hell, so I've uploaded the copy I
downloaded in the link I put up.
sha1sum koukaku_trial.exe
d7c7cede7234af70ff270511eb0fea1e496b33ed
579MB
I installed using the command
env LANG=ja_JP.UTF-8 wine koukaku_trial.exe
To run the installer in a japanese locale. I've also had to disable
winegstreamer.
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http://bugs.winehq.org/show_bug.cgi?id=14288
Summary: winhelp: text/paragraph formatting bugs
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Some help files do not display correctly in Wine winhelp. For example, a
paragraph which should appear to the right of an icon like this:
[pic] This is a paragraph
whose left edge is
to the right of a picture
may actually appear below the icon, like this:
[pic]
This is a paragraph whose left edge is to the right of a picture
To demonstrate, download msdncd.hlp from
http://bugs.winehq.org/attachment.cgi?id=14568
and load the file into Wine winhelp.
On the "Opening Books and Topics" page, the paragraph formatting is incorrect.
(The paragraph corresponding to each icon should appear to the right of it.)
On "Searching for Words and Phrases", paragraph formatting is incorrect, and
the example text should be rendered in bold.
Also, at the top of each page there should be a grey bar. This does not appear
in
Wine winhelp.
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https://bugs.winehq.org/show_bug.cgi?id=40589
Bug ID: 40589
Summary: QuantaSoft installation not completed due to error
1627 or setup.exe error
Product: Wine
Version: 1.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kristina.ushakova(a)outlook.com
Distribution: ---
Created attachment 54436
--> https://bugs.winehq.org/attachment.cgi?id=54436
Debugger report
I'm trying to install BioRad's QuantaSoft version 3.7 on Ubuntu 14.04. The
installation stops either at the very end due to fatal setup.exe error or at
the very beginning then it's function failure error code 1627. Please find the
debugger output in the attachments.
The strange thing is that all of the software components are present in the
wine directory but when I try launching it I get the following error:
"Error parsing
C:\windows\Microsoft.NET\Framework\v4.0.30319\config\machine.config
Parser returned error 0x80004001"
I have also installed the following through winetricks: dotnet20, dotnet40,
mfc42.dll
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https://bugs.winehq.org/show_bug.cgi?id=40878
Bug ID: 40878
Summary: office 2016professionalPlus Unhandled exception:
unimplemented function KERNEL32.dll.SetWaitableTimerEx
called in 32-bit code (0x7bc4e590).
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: james87722(a)hotmail.com
Distribution: ---
Created attachment 54958
--> https://bugs.winehq.org/attachment.cgi?id=54958
the office2016 professionalPlus install setup can't run correctly
when install office2016 and run its setup , wine crash
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https://bugs.winehq.org/show_bug.cgi?id=40889
Bug ID: 40889
Summary: d3dcompiler unexpected KW_REGISTER
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: super_man(a)post.com
Distribution: ---
trace:d3dcompiler:compile_shader ":1:36: error: syntax error, unexpected
KW_REGISTER, expecting VAR_IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER\n"
This is very common error, would think that fixing this isnt so much of effort
since it seems to belong to a group of variables that are already there.
This error can be found for example from this bug 34747.
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https://bugs.winehq.org/show_bug.cgi?id=40951
Bug ID: 40951
Summary: In function 'schannel_get_kx_algid' | undeclared
identifiers
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: secur32
Assignee: wine-bugs(a)winehq.org
Reporter: version2013(a)openmailbox.org
Distribution: ---
Created attachment 55088
--> https://bugs.winehq.org/attachment.cgi?id=55088
log1.txt
Trying to compile wine 1.9.14.
My system:
Puppy Linux 4.3.1
command: uname -r
2.6.30.5
command: ldd --version
ldd (GNU libc) 2.6.1
undeclared identifiers in attached log.
Wine build does not complete.
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https://bugs.winehq.org/show_bug.cgi?id=40964
Bug ID: 40964
Summary: Skullgirls stuck at loading screen with built-in
xaudio2_7.dll
Product: Wine
Version: 1.9.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Distribution: ---
Created attachment 55112
--> https://bugs.winehq.org/attachment.cgi?id=55112
audio debug log
The game can't get past the loading screen (hangs with 100% CPU load) when
using the built-in xaudio2_7. It loads to the menu properly with the native
one.
Reproduced with ALSA and Pulseaudio.
wine-1.9.14-112-gfec0b69
Fedora 24
Pulseaudio 8.0
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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https://bugs.winehq.org/show_bug.cgi?id=40652
Bug ID: 40652
Summary: Castle of Illusion star on black screen and crash
Product: Wine
Version: 1.9.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 54523
--> https://bugs.winehq.org/attachment.cgi?id=54523
backtrace
Game begins normally but all appears in black however sound works correctly and
keyboard input too
Until game finish prologue after this crash
System Specs used in test
Nvidia Drivers 364.19
Xubuntu 16.04 64Bit - Kernel 4.4.0-22 generic (ubuntu mainline) - P-State:
Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
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http://bugs.winehq.org/show_bug.cgi?id=34733
Bug #: 34733
Summary: Gnu TLS problem with UPlay 4.0
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 46310
--> http://bugs.winehq.org/attachment.cgi?id=46310
Uplay 4 + secur32 log
Hi,
Today, there was an update for UPlay to pass to the version 4.0
Now, the automatic connection does not works correctly and i must to try more
time to success.
In the output console, i have this message after every failure:
"GnuTLS error: A TLS fatal alert has been received."
I attach the output console with +secur32 debug log.
For example, i have this message in the log :
"[...]
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Expected Packet[1]
Application Data(23) with length: 22
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Received Packet[1]
Alert(21) with length: 22
trace:secur32:schan_pull Pull 22 bytes
trace:secur32:schan_get_buffer Using buffer 0: cbBuffer 27, BufferType 0x1,
pvBuffer 0x5bee3b0
trace:secur32:schan_pull Read 22 bytes
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Decrypted Packet[1]
Alert(21) with length: 2
trace:secur32:schan_gnutls_log <4> REC[0x7d4948b8]: Alert[2|20] - Bad record
MAC - was received
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:726
trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1122
GnuTLS error: A TLS fatal alert has been received.
err:secur32:schan_DecryptMessage Returning 80090304
[...]"
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https://bugs.winehq.org/show_bug.cgi?id=40776
Bug ID: 40776
Summary: error occured while installing power iso
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shbhmkmr57(a)rediffmail.com
Distribution: ---
Created attachment 54675
--> https://bugs.winehq.org/attachment.cgi?id=54675
while installing power iso using play on linux the error shown
the error showed when i was installing power iso using play on linux
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https://bugs.winehq.org/show_bug.cgi?id=40805
Bug ID: 40805
Summary: Steam
Product: Wine
Version: 1.6-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 4ebser(a)mail.ru
Distribution: ---
Created attachment 54735
--> https://bugs.winehq.org/attachment.cgi?id=54735
This is the same error
Hi, I encountered this error message each time you start Steam, it appears,
what should I do? Thanks in advance
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https://bugs.winehq.org/show_bug.cgi?id=40633
Bug ID: 40633
Summary: Unimplemented function
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrenc
y@@SAIXZ
Product: Wine
Version: 1.9.9
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: cole.malachuk(a)gmail.com
Created attachment 54506
--> https://bugs.winehq.org/attachment.cgi?id=54506
Terminal output of wine.
BethesdaNetLauncher.exe crashes with this error when the loading bar is almost
finished.
This is on wine 1.9.9, compiled under Mac OS X 10.11.4
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https://bugs.winehq.org/show_bug.cgi?id=40863
Bug ID: 40863
Summary: Multiple 64-bit Unreal Engine 4 games crash at start
(need d3d11_device_CreateUnorderedAccessView)
Product: Wine
Version: 1.9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fjfrackiewicz(a)gmail.com
Distribution: ---
Now that this bug has been fixed https://bugs.winehq.org/show_bug.cgi?id=40792
Unreal 4 Engine games still continue to crash when attempting to start them but
this time they require a different feature to be implemented.
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https://bugs.winehq.org/show_bug.cgi?id=40890
Bug ID: 40890
Summary: Photoshop: crashes as soon i use a tool
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilaria.posca(a)gmail.com
Distribution: ---
Created attachment 54979
--> https://bugs.winehq.org/attachment.cgi?id=54979
photoshop bug backtrace
I can open photoshop smoothly but it won't make me use any tool. it crash.
I had previously installed photoshop through wine successfully without any
problem.
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https://bugs.winehq.org/show_bug.cgi?id=40379
Bug ID: 40379
Summary: TextEdit overflow
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: bo(a)geekworld.dk
Distribution: ---
Created attachment 54087
--> https://bugs.winehq.org/attachment.cgi?id=54087
Traced output
When a lot of lines is added to the TextEdit it seems like an overflow occurs.
I have attached output with WINEDEBUG=trace+edit
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https://bugs.winehq.org/show_bug.cgi?id=40447
Bug ID: 40447
Summary: htmlhelp:doWinMain Unhandled HTML Help command line
parameter! (-decompile)
Product: Wine
Version: 1.9.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: htl10(a)users.sourceforge.net
Distribution: ---
Many webpages on the internet including this one:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms670132%28v=vs.85…
documents that hh.exe can take a "-decompile <folder" argument to unpack a chm
file to a directory, instead of viewing.
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https://bugs.winehq.org/show_bug.cgi?id=40728
Bug ID: 40728
Summary: World of Tanks 0.9.15 needs
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrenc
y@@SAIXZ
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: darkcircle.0426(a)gmail.com
Distribution: ---
World of Tanks has been updated to 0.9.15 and it supports now Direct X 11
officially.
so I have installed d3dx11, and I was about to run this game.
This program shows progress loading window at twice with blinking, and It is
terminated with error,
"wine: Call from 0x7b43d0dc to unimplemented function
msvcr110.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ, aborting"
I know that this issue is exactly duplicated from a bug 40628
but this issue is also occurs from World of Tanks, supports DirectX 11.
please consider bug 40628 as a "major".
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https://bugs.winehq.org/show_bug.cgi?id=40124
Bug ID: 40124
Summary: Steam crash on ubuntu 15.10
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sammy87(a)gmail.com
Distribution: ---
Created attachment 53609
--> https://bugs.winehq.org/attachment.cgi?id=53609
steam crash
i tried to install steam on my new ubuntu 15.10 with wine. As soon that i start
to execute steam it crash. No matter what.
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https://bugs.winehq.org/show_bug.cgi?id=40921
Bug ID: 40921
Summary: Steamhelper
Product: Wine
Version: 1.9.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Gaeaessence(a)gmail.com
Distribution: ---
Created attachment 55028
--> https://bugs.winehq.org/attachment.cgi?id=55028
Steam errror
When using Linux play I was installing Skyrim and when steam starts to run it
gives me the two attached errors.
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https://bugs.winehq.org/show_bug.cgi?id=40788
Bug ID: 40788
Summary: NCLauncher (AION/L2/B&S) cannot connect to update
server (E01005) - Mac Only!
Product: Wine
Version: 1.9.11
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: yuri(a)k2host.com.br
Created attachment 54693
--> https://bugs.winehq.org/attachment.cgi?id=54693
Wine Debug
Hello,
I tried to run several NCSoft games, like AION, B&S, Lineage 2 on my mac and in
all of them I can't even start the launcher, it's always return the same error
E010005 with a message that it can't connect to the server.
I tried several things to workaround this launcher problems, changes into DNS,
switch the conn parameters to use IP, but it always don't connect and return
some error about it.
But the most strange part is that it connects with no problem on Linux, but
when I try to run on OSX it give me this problem.
Searching in debug I found this two messages against winsock, just after the
error dialog being called:
warn:winsock:WS_setsockopt SO_RCVBF for 0 bytes is too small: ignored
warn:winsock:wsaErrno errno 22, (Invalid argument)
I put the wine debug in attachment and a message error window. If someone can
watch and try to fix the problem I will appreciate so much.
Tnx
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https://bugs.winehq.org/show_bug.cgi?id=40829
Bug ID: 40829
Summary: LGMobile update program fails to load
Product: Wine-staging
Version: 1.7.37
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mckaymeister(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Created attachment 54788
--> https://bugs.winehq.org/attachment.cgi?id=54788
Program Error Details
Whilst trying to update LGPhone via USB using LGMobileSUpportTool.exe it fails
to load
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https://bugs.winehq.org/show_bug.cgi?id=40057
Bug ID: 40057
Summary: Vanishing of Ethan Carter Redux crashes at
D3D11_FEATURE_THREADING
Product: Wine
Version: 1.9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 53533
--> https://bugs.winehq.org/attachment.cgi?id=53533
The exception window
The Vanishing of Ethan Carter in the Redux version crashes at start with a
stacktrace.
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http://bugs.winehq.org/show_bug.cgi?id=33407
Bug #: 33407
Summary: OGS Mahjong can't use OpenGL
Product: Wine
Version: 1.5.28
Platform: x86
URL: http://opengamestudio.org/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
The only string in terminal:
"err:wgl:glxdrv_wglShareLists Could not share display lists, one of the
contexts has been current already !"
Message in error window:
"Your video card or driver doesn't support OpenGL. We know of the problem, we
described possible solutions on our web page. Do you want to see it?"
Choosing "Yes" shows a web page which tells me just that native video drivers
of Windows doesn't support OpenGL and i must download the driver from site of
my video card manufacturer.
Xubuntu 12.10, GeForce GT 630 (driver ver. 313.18)
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