http://bugs.winehq.org/show_bug.cgi?id=34930
Bug #: 34930
Summary: Cygwin-compiled Hello World program couldn't display
output
Product: Wine
Version: 1.7.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nachanon_Vetjasit(a)hotmail.com
Classification: Unclassified
I've recently found that console-based C program
(even a simplest one shown below) that's compiled with
Cygwin x86 1.7.25 (GCC 4.7.3) failed to display output properly in WINE.
/* hello.c */
#include <stdio.h>
int main() {
printf("Hello World\n");
return 0;
}
>From Cygwin shell under Microsoft Windows XP SP3:
cygwin$ gcc -Wall -o hello.exe hello.c
Under Debian GNU/Linux 5.0 "Lenny" i386:
(I copied both hello.exe and cygwin1.dll to my Debian partition)
$ wine hello.exe
fixme:ntdll:NtSetInformationToken unimplemented class 4
fixme:ntdll:NtQueryInformationProcess (process=0xffffffff) Unimplemented
information class: ProcessSessionInformation
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: volume info not supported
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
fixme:ntdll:NtQueryVolumeInformationFile 0xc0: faking attribute info
$
Apart from FIXMEs, there is no "Hello World" printed out.
Attached file contains source code above, the executable and cygwin1.dll.
WINE: 1.7.6 (source) on Debian GNU/Linux 5.0 "Lenny" i386
Cygwin: cygwin1.dll 1.7.25 (x86)
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #11 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I tested with free version 1.2 and I see no errors - workspace window appears
and I can draw on it. Feel free to open a new report if some functionality
still doesn't work for you.
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--- Comment #20 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 1 year.
Is this still an issue in current (1.7.44 or newer) wine?
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--- Comment #158 from Nicholas O'Connor <nrfoconnor+wine(a)gmail.com> ---
I haven't had the chance to upgrade to 1.7.44 yet, but I can confirm the bug is
still present in 1.7.43. So unless the Wine devs have made some change to
whatever ancient graphics API the game uses between 1.7.43 and 1.7.44, I don't
imagine upgrading to 1.7.44 would be of any help at this time.
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Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |ABANDONED
--- Comment #58 from Austin English <austinenglish(a)gmail.com> ---
(In reply to Tim Williams from comment #57)
> (In reply to Austin English from comment #56)
> > This is your friendly reminder that there has been no bug activity for 2
> > years. Is this still an issue in current (1.7.16 or newer) wine?
>
> Still an issue, but I don't know if I'll ever get back to trying to debug
> it. The workaround is to kill the process and start it up again. If you want
> to close it out, I'm fine with that. If I ever to get back to trying to
> track this issue down, I'll open up a new bug report.
Abandoned.
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--- Comment #157 from Austin English <austinenglish(a)gmail.com> ---
This is your friendly reminder that there has been no bug activity for 1 year.
Is this still an issue in current (1.7.44 or newer) wine?
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jre.winesim(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jre.winesim(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=12122
Summary: Notepad ++ hangs when opened file gets updated
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jager49(a)zonnet.nl
For as long as I can remember, Notepad++ (including latest version 4.8.2) hangs
when an opened file gets updated. This bug was present in 0.9.46 and 0.9.57. A
window does get created, asking the user whether to reload the file or not
("Yes" / "No"), however that window is non-responsive. The only way out of this
is to force quit the application.
uname -a;
Linux vostro1400 2.6.22-14-generic #1 SMP Tue Feb 12 07:42:25 UTC 2008 i686
GNU/Linux
Distro is Ubuntu Gutsy Gibbon (7.10), although this behavior was observed on
Feisty as well.
I've attached a screenshot of the window that Notepad++ throws. Dragging it
around just clears it and leaves trails all over the background window.
Amazing job guys & good luck with 1.0 !
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--- Comment #36 from Marc Bessières <marc.bessieres(a)gmail.com> ---
(In reply to Bruno Jesus from comment #35)
> (In reply to Marc Bessières from comment #34)
> > Thank you Bruno for the fix.
> > I'm glad you found the issue obvious as it wasn't for me :-)
>
> Your backtrace is certainly cryptic to me too, I was talking about my
> backtrace with wine compiled without optimization (-O0). This make it much
> more clear and with better source information.
It is obvious now that I see it, but I didn't think about changing optimization
flags to report a better crash stack trace. I'll try to remember it next time I
report a crash! Thanks for the idea!
> You are right, the three of them need to be fixed but I'm not sure a single
> patch is correct because it touches 3 different DLLs, I'll try sending
> upstream to get some feedback.
Ok, I see. 3 patches can be made for sure if needed.
By the way, I was wondering if these functions shouldn't go into a central
place instead of being copy/paste of each others, otherwise next time we may
miss the fact that they all need to be corrected.
The commit message of 106e13ab0928036282b095250efdb04c91997054 where they were
introduced doesn't make me understand why they needed to be copy/paste of each
other, I must miss some knowledge :(
--- quote ---
- Add the same new files (dmutils.c/dmutils.h) into dmime,dmband and
dmstyle directory that share the debug and helper functions for dmusic
dlls (as Rok's idea for dmloader).
--- quote ---
> By the way, before the chunk of changes in a
> patch there is always the full path to the file.
I wanted to used the emacs Tags, as I managed to repair them (still need to
send a patch for that by the way). Next time I'll use the path, thanks again
for all your feedback.
Cheers,
Marc
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Daniel Palos <daniel.palos(a)mail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |daniel.palos(a)mail.com
--- Comment #110 from Daniel Palos <daniel.palos(a)mail.com> ---
Can mfc42.dll and any other third party dlls required to run Dos/Windows
programs be installed via an option button on the graphical interface?
If y'all can do what those commercial versions claim they can do regarding
finding and installing the latest drivers or libraries, etc, it can greatly
enhance the usablity of the platform.
It would be nice if the OS could do this natively as much as possible and as
transparent to the user as possible.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
--- Comment #35 from Bruno Jesus <00cpxxx(a)gmail.com> ---
(In reply to Marc Bessières from comment #34)
> Thank you Bruno for the fix.
> I'm glad you found the issue obvious as it wasn't for me :-)
Your backtrace is certainly cryptic to me too, I was talking about my backtrace
with wine compiled without optimization (-O0). This make it much more clear and
with better source information.
> Thanks Béla for the testing, as you I can confirm that this fixes the crash.
Yes, thanks Béla once again =)
> When I wanted to make the change of your patch manually I found out that the
> exact same function exists in 3 places. So shouldn't they all be corrected?
> See attachment for such a patch.
You are right, the three of them need to be fixed but I'm not sure a single
patch is correct because it touches 3 different DLLs, I'll try sending upstream
to get some feedback. By the way, before the chunk of changes in a patch there
is always the full path to the file.
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http://bugs.winehq.org/show_bug.cgi?id=33947
Bug #: 33947
Summary: Battle.net desktop app crashes after 15 seconds
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jtwyford+wine(a)gmail.com
Classification: Unclassified
Created attachment 45090
--> http://bugs.winehq.org/attachment.cgi?id=45090
Blizz-created logs
The new Battle.net desktop app
(<https://us.battle.net/account/management/battlenetapp/dashboard.html>,
requires beta access) crashes after ~15-20 seconds regardless of action (or
inaction).
Installed into a new 64-bit prefix, using up-to-date git, on F19.
I've got a post up on the Blizzard forum regarding the issue.
<http://us.battle.net/en/forum/topic/9377319465>
Attached are the logs created using a Blizzard-provided tool. The Blizzard
crash agent handles the crash before it makes it to wine.
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https://bugs.winehq.org/show_bug.cgi?id=38377
Bug ID: 38377
Summary: The error occurs when I try to run the game
Neverwinter.
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: backad(a)mail.com
Distribution: ---
Created attachment 51227
--> https://bugs.winehq.org/attachment.cgi?id=51227
The error occurs when I try to run the game Neverwinter.
The error occurs when I try to run the game Neverwinter.
System: 64-bit.
Wine version: 1.7.40
O.S. Configured under Wine: Windows 7
I ran the game via the PlayOnLinux, which uses Wine to run the games.
The error is something like "D3D_COMPILER...RESOLUTION_1278X768..etc ". On
first execution this error there. But now only shows the window saying it gave
an error and needs to close (does not specify anything).
Note: sorry my bad English, but I used a translator.
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https://bugs.winehq.org/show_bug.cgi?id=38646
Bug ID: 38646
Summary: Microsoft Chat 2.5 (Comic Chat) crashes when joining a
room
Product: Wine
Version: 1.7.43
Hardware: x86
URL: http://www.mermeliz.com/download/cchat/mschat25.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51566
--> https://bugs.winehq.org/attachment.cgi?id=51566
terminal output
This is the application from bug #15824. I found a standalone installer which
doesn't have bug #34982.
Installation and launching the application goes without problems, I can connect
to a server (irc.freenode.net), MOTD is shown, but the chat client crashes when
I try to join a room (e.g. #winehq).
I entered the same room using Pidgin on Linux and noticed that the user I
created in CChat entered the room but immediately left (because the client in
Wine crashed).
The same problem with Wine 1.2/1.4/1.6.
Tried with native riched20, but it didn't help.
wine-1.7.43-166-g39d71c5
Fedora 20 x86
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--- Comment #34 from Marc Bessières <marc.bessieres(a)gmail.com> ---
Created attachment 51578
--> https://bugs.winehq.org/attachment.cgi?id=51578
similar patch as Bruno but bigger
Thank you Bruno for the fix.
I'm glad you found the issue obvious as it wasn't for me :-)
Thanks Béla for the testing, as you I can confirm that this fixes the crash.
When I wanted to make the change of your patch manually I found out that the
exact same function exists in 3 places. So shouldn't they all be corrected?
See attachment for such a patch.
Cheers,
Marc
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #33 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
(In reply to Bruno Jesus from comment #32)
> Created attachment 51577 [details]
> return the correct variable
>
> Actually the backtrace is pretty clear and shows where the problem is. The
> attached patch fixes the issue for me, I'll try sending it if anyone else
> can confirm it fixes the crash.
Confirming, the patch fixes the crash in Gothic 1 and Gothic 2 too.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #32 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Created attachment 51577
--> https://bugs.winehq.org/attachment.cgi?id=51577
return the correct variable
Actually the backtrace is pretty clear and shows where the problem is. The
attached patch fixes the issue for me, I'll try sending it if anyone else can
confirm it fixes the crash.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
Status|UNCONFIRMED |NEW
URL| |http://www.worldofgothic.de
| |/download.php?id=122
Summary|gothic 2 gold installs |Gothic 2 crashes without
|without problems but will |native directmusic
|not start |
Ever confirmed|0 |1
--- Comment #31 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Confirming in wine 1.7.44.
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https://bugs.winehq.org/show_bug.cgi?id=38628
Bug ID: 38628
Summary: League of Legends : LoLPatcherUx.exe crash
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tbizetde(a)gmail.com
Distribution: ---
Created attachment 51536
--> https://bugs.winehq.org/attachment.cgi?id=51536
This is the "Program Error Details"
Hello.
I downloaded League of Legends through Playonlinux and all went well until i
got to about 64%, step 2/2, inside the patcher.
Does anyone know why this is happening and could present a solution for this?
Note : I would like to clarify that i am new to linux and also not quite
familiar with wine or playonlinux, therefore i will need detailed instructions.
If you guys need more information i will be happy to provide it and i am sorry
for not attaching it in the first place.
Thank you for your attention.
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http://bugs.winehq.org/show_bug.cgi?id=36539
Bug ID: 36539
Summary: Evernote_5.4.0.3698 .exe: it gives an error and asks
me to close the app
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: windowscodecs
Assignee: wine-bugs(a)winehq.org
Reporter: upercoco(a)gmail.com
when I open the app gives an error and asks to close the app
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https://bugs.winehq.org/show_bug.cgi?id=36386
Bug ID: 36386
Summary: d3dx9_36/tests/texture.c crashes under valgrind on
i965/mesa 10.1.1
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48438
--> https://bugs.winehq.org/attachment.cgi?id=48438
valgrind log/backtrace
Backtrace:
=>0 0x0400ad42 _vgr20180ZZ_libcZdsoZa_memcpy+0xf2() in
vgpreload_memcheck-x86-linux.so (0x04d6f318)
1 0x0737df14 in i965_dri.so (+0xf1f13) (0x81cd3000)
2 0x073844bd in i965_dri.so (+0xf84bc) (0x04390960)
3 0x07384800 in i965_dri.so (+0xf87ff) (0x04390960)
4 0x07557e0f in i965_dri.so (+0x2cbe0e) (0x0a248408)
5 0x0736d78a in i965_dri.so (+0xe1789) (0x00000de1)
6 0x07371dea in i965_dri.so (+0xe5de9) (0x04d6fa48)
7 0x06dcfbd6 glTexSubImage2D+0x65() in libgl.so.1 (0x04d6fa48)
8 0x05dccd22 wined3d_adapter_init.constprop+0x1451() in wined3d (0x04d6fa48)
9 0x05dd2d79 wined3d_init+0x38(wined3d=0x481e2d8, flags=0xc)
[/home/austin/wine-valgrind-known/dlls/wined3d/directx.c:5272] in wined3d
(0x04d6fa78)
10 0x05e58927 wined3d_create+0x66(flags=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d6fab8)
11 0x05d4e4af d3d9_init+0x3e(d3d9=0x481e2b8, extended=0)
[/home/austin/wine-valgrind-known/dlls/d3d9/directx.c:647] in d3d9 (0x04d6faf8)
12 0x05d41ab1 Direct3DCreate9+0x6b(sdk_version=<couldn't compute location>)
[/home/austin/wine-valgrind-known/dlls/d3d9/d3d9_main.c:45] in d3d9
(0x04d6fb38)
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https://bugs.winehq.org/show_bug.cgi?id=37761
Bug ID: 37761
Summary: Tree list items do not automatically collapse in
Starcraft Campaign Editor
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Click Scenario, Upgrade Settings. A dialog with a tree list will appear.
2. Click Zerg Upgrades.
On Windows, clicking Zerg Upgrades causes the Terran Upgrades tree to
automatically collapse. However, on Wine the Terran Upgrades tree stays open.
The same problem happens on the Player Settings and Special Ability Settings
dialogs, but the Unit and Hero Settings dialog is fine.
`winetricks dlls comctl32` resolves the problem.
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https://bugs.winehq.org/show_bug.cgi?id=36339
Bug ID: 36339
Summary: valgrind shows a lot of leaks in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==18687== 4,096 bytes in 1 blocks are definitely lost in loss record 2,347 of
2,444
==18687== at 0x74446F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x7440378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==18687== by 0x70520C9: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x7083710: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E913FD: DirectDrawCreateEx (main.c:342)
==18687== by 0x4D75A3F: func_d3d (d3d.c:100)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
==18687== 4 bytes in 1 blocks are possibly lost in loss record 23 of 2,444
==18687== at 0x4006B11: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==18687== by 0x6DF421F: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DF5C86: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6DD3A3A: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x708303E: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x70129B4: ??? (in /usr/lib/dri/i965_dri.so)
==18687== by 0x6A38B9B: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6A082F4: ??? (in /usr/lib/libGL.so.1.2.0)
==18687== by 0x6683DF2: create_glxcontext.isra.0 (opengl.c:1254)
==18687== by 0x6684127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==18687== by 0x561BC29: wglCreateContextAttribsARB (wgl.c:268)
==18687== by 0x51A0F13: wined3d_adapter_init.constprop.18 (directx.c:300)
==18687== by 0x51A7D78: wined3d_init (directx.c:5272)
==18687== by 0x522D926: wined3d_create (wined3d_main.c:105)
==18687== by 0x4E7F236: ddraw_init (ddraw.c:4874)
==18687== by 0x4E9045B: DDRAW_Create (main.c:274)
==18687== by 0x4E91226: DirectDrawCreate (main.c:309)
==18687== by 0x4D774E5: func_d3d (d3d.c:840)
==18687== by 0x4E1C6DC: run_test (test.h:584)
==18687== by 0x4E1CACB: main (test.h:654)
==18687==
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http://bugs.winehq.org/show_bug.cgi?id=25684
Summary: 16 bit ole2 installer hangs
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=32716)
--> (http://bugs.winehq.org/attachment.cgi?id=32716)
interesting threads from bt all
Happens with both 1.1.38 and current git.
To reproduce:
rm -rf ~/.wine
mkdir tmp
cd tmp
wget
http://download.microsoft.com/download/win31/update/2.03/win/en-us/ww1116.e…
unzip ww1116.exe
wine setup.exe
After clicking ok, it hangs here with
err:ntdll:RtlpWaitForCriticalSection section 0x7eb29760 "syslevel.c:
Win16Mutex" wait timed out in thread 000b, blocked by 0021, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7efec7c4 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 000b, retrying (60
sec)
and then eventually crashes.
btall says the deadlocked threads are in TASK_ExitTask and LoadLibrary16.
I'll attach the deadlocked thread stacks.
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https://bugs.winehq.org/show_bug.cgi?id=37759
Bug ID: 37759
Summary: GetStringTypeW: Access violation when src param is
null
Product: Wine
Version: 1.7.33
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: christian.faurebouvard(a)gmail.com
Distribution: ---
The function GetStringTypeW in kernel32, at locale.c (line 2460)
cause an access violation when the src param is null and count>0
In windows, it return 0 (false) on this condition,
i've patched locale.c at line 2482 with this code:
if (count > 0 && !src){
SetLastError( ERROR_INVALID_PARAMETER );
return FALSE;
}
Problem detected when trying to run a CLARION 8 application.
After this patch, the app seem running OK, with a firebird database via
unixodbc.
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=36669
Bug ID: 36669
Summary: ddraw/tests/visual.c crash under valgrind/i965
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48715
--> https://bugs.winehq.org/attachment.cgi?id=48715
valgrind log/backtrace
6 0x0656aba6 glGetTexImage+0x45() in libgl.so.1 (0x04d4f1d8)
7 0x04eb8aa4 match_broken_arb_fog+0xfd6(gl_info=0x8c4ad4c, gl_renderer="Mesa
DRI Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:857] in wined3d (0x04d4f1d8)
8 0x04eb9ae9 fixup_extensions+0x57(gl_info=0x8c4ad4c, gl_renderer="Mesa DRI
Intel(R) Ivybridge Mobile ", gl_vendor=GL_VENDOR_MESA,
card_vendor=HW_VENDOR_INTEL, device=CARD_INTEL_IVBM)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:1542] in wined3d
(0x04d4f218)
9 0x04ebff8b wined3d_adapter_init_gl_caps+0x166d(adapter=0x8c4ad3c)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:3131] in wined3d
(0x04d4f3f8)
10 0x04ec545e wined3d_adapter_init+0x372(adapter=0x8c4ad3c, ordinal=0)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5180] in wined3d
(0x04d4f808)
11 0x04ec59b7 wined3d_init+0xb3(wined3d=0x8c4ad30, flags=0x5)
[/home/austin/wine-valgrind/dlls/wined3d/directx.c:5272] in wined3d
(0x04d4f838)
12 0x04f6e918 wined3d_create+0xc3(flags=<couldn't compute location>)
[/home/austin/wine-valgrind/dlls/wined3d/wined3d_main.c:105] in wined3d
(0x04d4f8a8)
13 0x04b94e5c ddraw_init+0xa5(ddraw=0x48016c8, device_type=0)
[/home/austin/wine-valgrind/dlls/ddraw/ddraw.c:4874] in ddraw (0x04d4fa88)
Which causes a leak:
==17449== 160 bytes in 1 blocks are definitely lost in loss record 20,330 of
21,127
==17449== at 0x7BC4C75D: notify_alloc (heap.c:255)
==17449== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716)
==17449== by 0x4BA91A2: DDRAW_Create (main.c:267)
==17449== by 0x4BA9424: DirectDrawCreate (main.c:309)
==17449== by 0x4B191E5: D3D1_createObjects (visual.c:1152)
==17449== by 0x4B2413C: func_visual (visual.c:3257)
==17449== by 0x4B24F84: run_test (test.h:584)
==17449== by 0x4B25373: main (test.h:654)
==17449==
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http://bugs.winehq.org/show_bug.cgi?id=34262
Bug #: 34262
Summary: dbghelp: Unhandled Tag type 0x26 for backtraces in
xul.dll
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Created attachment 45607
--> http://bugs.winehq.org/attachment.cgi?id=45607
log
Noticed while testing bug 26485:
fixme:dbghelp_dwarf:dwarf2_load_one_entry Unhandled Tag type 0x3b at
ctx(0x33c3cc,L"xul"), for 107
fixme:dbghelp_dwarf:dwarf2_parse_udt_type Unhandled Tag type 0x26 at
ctx(0x33c3cc,L"xul"), for debug_info(abbrev:0x4cb3a94,symt:0x4fb06c4)
austin@aw25 ~ $ cat debug_log.txt | grep -c "Unhandled"
230703
I'll attach the compressed log, there are other fixme's in there as well.
To reproduce:
$ wget http://zabkat.com/xplorer2_setup.exe
$ wine xplorer2_setup.exe
# install xplorer
# Get gecko debug build:
$ wget http://downloads.sourceforge.net/wine/wine_gecko-2.21-x86-dbg.tar.bz2
$ cd .wine/drive_c/windows/system32/gecko/2.21
$ mv wine_gecko wine_gecko.old
$ tar -jxf ~/wine_gecko-2.21-x86-dbg.tar.bz2
# Disable the crash dialog:
$ winetricks nocrashdialog
$ cd "~/.wine/drive_c/Program Files/zabkat/xplorer2"
$ wine xplorer2_UC.exe
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https://bugs.winehq.org/show_bug.cgi?id=8653
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #31 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.44.
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https://bugs.winehq.org/show_bug.cgi?id=38586
Bug ID: 38586
Summary: greenranch
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephane(a)daguerre.name
Distribution: ---
Created attachment 51484
--> https://bugs.winehq.org/attachment.cgi?id=51484
backtrace
Can't open an small game : greenranch, It works well with windows7
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https://bugs.winehq.org/show_bug.cgi?id=37220
Bug ID: 37220
Summary: valgrind shows an invalid write in
d3dx9_36/tests/core.c
Product: Wine
Version: 1.7.25
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==23137== Invalid write of size 4
==23137== at 0x400B9BA: memcpy (vg_replace_strmem.c:916)
==23137== by 0x4F01FBA: copy_pixels (surface.c:1514)
==23137== by 0x4F02C47: D3DXLoadSurfaceFromMemory (surface.c:1833)
==23137== by 0x4F02F3A: D3DXLoadSurfaceFromSurface (surface.c:1921)
==23137== by 0x4EF2618: D3DXRenderToSurface_EndScene (render.c:319)
==23137== by 0x4C835EE: test_ID3DXRenderToSurface (core.c:1008)
==23137== by 0x4C846B7: func_core (core.c:1256)
==23137== by 0x4D05704: run_test (test.h:584)
==23137== by 0x4D05AD0: main (test.h:654)
==23137== Address 0x7fece000 is on thread 1's stack
==23137==
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #40 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.44.
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https://bugs.winehq.org/show_bug.cgi?id=38562
Bug ID: 38562
Summary: Ghost Recon Advanced Warfighter 2 hangs with the
splash screen
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://www.gamestar.de/spiele/ghost-recon-advanced-war
fighter-2/downloads/43286.html
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aric(a)codeweavers.com
Regression SHA1: bed7e69a14489998ef943b76022fd9520018cdba
Distribution: ---
Created attachment 51441
--> https://bugs.winehq.org/attachment.cgi?id=51441
terminal output
The game hangs upon starting constantly using 100% CPU. Virtual desktop mode as
well as traditional fullscreen mode have this bug.
Regression introduced by
bed7e69a14489998ef943b76022fd9520018cdba is the first bad commit
commit bed7e69a14489998ef943b76022fd9520018cdba
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Mon Apr 20 13:40:26 2015 -0500
server: Do not replace focus and active windows with NULL on
thread_attach_input.
Note: the game has bug #37843 (or is that bug #37716 ?I'm always confused with
those 2 bugs).
Tested in wine-1.7.42-115-g3ec3fa5
Fedora 21 x86
Nvidia binary drivers 340.76
XOrg 1.16.3
XFCE 4.10
ghost_recon_advanced_warfighter_2.exe (1.8 GB download size)
sha1: 76bbb81d6d8e4d0ce9b4639264bec694d0da0bca
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https://bugs.winehq.org/show_bug.cgi?id=36245
Bug ID: 36245
Summary: valgrind shows several warnings in
d3dx9_36/tests/texture.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27653== Invalid read of size 4
==27653== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27653== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27653== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653== by 0x4CB868F: main (test.h:654)
==27653== Address 0xe82f138 is 16 bytes after a block of size 32 alloc'd
==27653== at 0x7BC4C735: notify_alloc (heap.c:255)
==27653== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27653== by 0x7BC39AE9: RtlInitializeCriticalSectionEx (critsection.c:326)
==27653== by 0x7B876B51: InitializeCriticalSectionEx (sync.c:356)
==27653== by 0x7B876AD0: InitializeCriticalSection (sync.c:313)
==27653== by 0xE913368: BmpDecoder_Create (bmpdecode.c:1178)
==27653== by 0xE91343A: BmpDecoder_Construct (bmpdecode.c:1197)
==27653== by 0xE9134C6: BmpDecoder_CreateInstance (bmpdecode.c:1208)
==27653== by 0xE9165BB: ClassFactoryImpl_CreateInstance (clsfactory.c:138)
==27653== by 0x5151E26: CoCreateInstance (unknwn.h:226)
==27653== by 0xE929022: BitmapDecoderInfo_CreateInstance (info.c:620)
==27653== by 0xE924090: find_decoder (wincodec.h:3325)
==27653== by 0xE924234: ComponentFactory_CreateDecoderFromStream
(imgfactory.c:208)
==27653== by 0x4FB6EB3: D3DXLoadSurfaceFromFileInMemory (wincodec.h:5956)
==27653== by 0x4FBC161: D3DXCreateTextureFromFileInMemoryEx (texture.c:665)
==27653== by 0x4FBCF39: D3DXCreateTextureFromResourceExA (texture.c:843)
==27653== by 0x4FBCC44: D3DXCreateTextureFromResourceA (texture.c:805)
==27653== by 0x4CAD5A6: test_D3DXCreateTexture (texture.c:762)
==27653== by 0x4CB3B11: func_texture (texture.c:1903)
==27653== by 0x4CB82A0: run_test (test.h:584)
==27653==
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https://bugs.winehq.org/show_bug.cgi?id=38453
Bug ID: 38453
Summary: valgrind shows an uninitialized variable in
programs/vbscript/tests/run.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: ---
==16708== Conditional jump or move depends on uninitialised value(s)
==16708== at 0x5410862: Global_InStrRev (global.c:1830)
==16708== by 0x54209BD: invoke_builtin (vbdisp.c:248)
==16708== by 0x54217DE: DispatchEx_InvokeEx (vbdisp.c:484)
==16708== by 0x5423843: IDispatchEx_InvokeEx (dispex.h:299)
==16708== by 0x5423843: disp_call (???:0)
==16708== by 0x5413474: do_icall (interp.c:585)
==16708== by 0x5413688: interp_icall (interp.c:632)
==16708== by 0x54176DC: exec_script (interp.c:2138)
==16708== by 0x54295DA: exec_global_code (vbscript.c:83)
==16708== by 0x542B07B: VBScriptParse_ParseScriptText (vbscript.c:623)
==16708== by 0x487B811: IActiveScriptParse32_ParseScriptText
(activscp.h:1293)
==16708== by 0x487B811: parse_script (???:0)
==16708== by 0x487CCA1: run_from_res (run.c:2077)
==16708== by 0x487DE13: run_tests (run.c:2262)
==16708== by 0x487E009: func_run (run.c:2312)
==16708== by 0x4883E96: run_test (test.h:584)
==16708== by 0x48842D0: main (test.h:666)
==16708== Uninitialised value was created by a stack allocation
==16708== at 0x542058B: invoke_builtin (vbdisp.c:173)
==16708==
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http://bugs.winehq.org/show_bug.cgi?id=34517
Bug #: 34517
Summary: Burnout Paradise on Steam crashes when trying to
connect to server
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yajodj(a)msn.com
Classification: Unclassified
Created attachment 45950
--> http://bugs.winehq.org/attachment.cgi?id=45950
Death report
Installs fine, and plays fine, except when "connecting to paradise city
servers". Then it dies with this backtrace.
One workaround is to disconnect the network before playing, so it steps over
the conection and then I can play fine again, but only offline.
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=36449
Bug ID: 36449
Summary: Death to Spies: Moment of Truth crashes on mission
start (needs
ID3DXSkinInfo::ConvertToIndexedBlendedMesh
implementation)
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
Prerequisite: 'winetricks -q d3dcompiler_43'
For the intro video crash you need Windows Media Video 9 VCM (bug 32723).
Download:
http://download.microsoft.com/download/9/8/a/98a6cb2d-6659-485e-b1f9-2c0d9b…
--- snip ---
$ pwd
/home/focht/.wine/drive_c/Program Files/Aspyr/Death to Spies - Moment of Truth
Demo
$ WINEDEBUG=+tid,+seh,+relay,+d3dx,+d3d wine ./Truth.exe >>log.txt 2>&1
...
0046:fixme:d3dx:d3dx9_skin_info_ConvertToIndexedBlendedMesh iface 0x648d7910,
mesh_in 0x6490f840, options 0, adjacency_in 0x45, adjacency_out 0x5adb248,
face_remap 0x5ae67d8, vertex_remap (nil), max_face_infl (nil),
num_bone_combinations 0x33f1c0, bone_combination_table 0x33f194, mesh_out
0x33f1a0 stub!
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05adb238) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:Call ntdll.RtlFreeHeap(01060000,00000000,05ae67c8) ret=007bf3c1
0046:Ret ntdll.RtlFreeHeap() retval=00000001 ret=007bf3c1
0046:trace:seh:raise_exception code=c0000005 flags=0 addr=0x4e40df ip=004e40df
tid=0046
0046:trace:seh:raise_exception info[0]=00000000
0046:trace:seh:raise_exception info[1]=00000037
0046:trace:seh:raise_exception eax=00000037 ebx=064e1c90 ecx=add05c5b
edx=064e3c00 esi=05adb248 edi=05ae67d8
0046:trace:seh:raise_exception ebp=80004001 esp=0033f138 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00010246
0046:trace:seh:call_stack_handlers calling handler at 0x7c9140 code=c0000005
flags=0
...
Unhandled exception: page fault on read access to 0x00000037 in 32-bit code
(0x004e40df).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:004e40df ESP:0033f138 EBP:80004001 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000037 EBX:064e1c90 ECX:add05c5b EDX:064e3c00
ESI:05adb248 EDI:05ae67d8
...
Backtrace:
=>0 0x004e40df in truth (+0xe40df) (0x80004001)
0x004e40df: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (149 modules)
PE 400000- 8c9000 Export truth
PE 8d0000- ad7000 Deferred d3dcompiler_43
PE bf0000- d29000 Deferred vorbis
PE 10000000-10022000 Deferred vfs20
...
Threads:
process tid prio (all id:s are in hex)
...
00000045 (D) C:\Program Files\Aspyr\Death to Spies - Moment of Truth
Demo\Truth.exe
00000016 0
0000000d 15
0000000b 0
00000047 0
00000046 0 <==
--- snip ---
MSDN:
http://msdn.microsoft.com/en-us/library/windows/desktop/bb174209%28v=vs.85%…
Source:
http://source.winehq.org/git/wine.git/blob/0a993f14b4e254617e408f961fcb8f94…
'winetricks -q d3dx9_36' works around (also fixes text display issue).
$ sha1sum DTS_Demo_Installer.exe
aa7af641c6e959aa3daf758acf5f6f3b124d0ed1 DTS_Demo_Installer.exe
$ du -sh DTS_Demo_Installer.exe
920M DTS_Demo_Installer.exe
$ wine --version
wine-1.7.18-92-gb01fc1a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=38149
Bug ID: 38149
Summary: Wrong alignment for D3D structures
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: Christoph(a)ApiViewer.de
Distribution: ---
Wrong alignment for some D3D structures
Windows uses #pragma pack(4) for D3D structures.
sizeof(D3DADAPTER_IDENTIFIER9)
Windows: 1100
Wine: 1104
sizeof(D3DPRESENTSTATS)
Windows: 28
Wine: 32
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https://bugs.winehq.org/show_bug.cgi?id=38195
Bug ID: 38195
Summary: Firefox 36.0.1 crash at pdf.js demo
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sebastianlacuesta(a)gmail.com
Distribution: ---
Fresh install of wine using Firefox 36.0.1 crashes at pdf.js demo at
http://mozilla.github.io/pdf.js/web/viewer.html
Message it's just:
wine: Call from 0x7b83a26c to unimplemented function msvcr120.dll.copysignf,
aborting
and then it dies.
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http://bugs.winehq.org/show_bug.cgi?id=33888
Bug #: 33888
Summary: VisualDSP crash when acessing debugger
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: volodymyr.sydoruk(a)gmail.com
Classification: Unclassified
Created attachment 44980
--> http://bugs.winehq.org/attachment.cgi?id=44980
Back-trace
Program: VisualDSP++ 5.0 from Analog devices crashes every time when trying to
connect to target.
Error says unimplemented functions in atl80.dll
Steps to reproduce:
1. Install VisualDSP++ 5.0
2. Run VisualDSP Environment
3. Press "Connect to target" button at the left-top corner
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http://bugs.winehq.org/show_bug.cgi?id=35957
Bug ID: 35957
Summary: Neverwinter Nights 1.69 crashes on startup since
1.7.16
Product: Wine
Version: 1.7.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saif1988(a)gmail.com
Created attachment 48041
--> http://bugs.winehq.org/attachment.cgi?id=48041
I usually launch .exe files from gnome gui (right click launch with wine) but
ehre is the terminal output after running: wine
'/ntfsdisk/NeverwinterNights/NWN/game.exe' > nwnwinelog.txt
It worked properly in 1.7.15.
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http://bugs.winehq.org/show_bug.cgi?id=30974
Bug #: 30974
Summary: No backtrace with Visual C++ 2010 .pdb files in large
app; "Unsupported type 1404 in STRUCT field list"
Product: Wine
Version: 1.5.6
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
When trying to get a backtrace from a large proprietary app built with
Visual C++ 2010, wine's backtracer issues the errors seen in bug 30973
along with a few more, e.g.
fixme:dbghelp_msc:codeview_add_type_struct_field_list Unsupported type 1404 in
STRUCT field list
fixme:dbghelp_msc:codeview_fetch_type Cannot locate type 103
fixme:dbghelp_msc:codeview_get_type Returning NULL symt for type-id 103
fixme:dbghelp_msc:codeview_snarf S-Udt nullptr_t: couldn't find type 0x103
and fails to generate a useful backtrace.
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https://bugs.winehq.org/show_bug.cgi?id=38465
Bug ID: 38465
Summary: valgrind shows a definite leak in wininet/tests/http.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: wininet
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==18670== 400 bytes in 8 blocks are definitely lost in loss record 617 of 744
==18670== at 0x7BC49E0E: notify_alloc (heap.c:254)
==18670== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==18670== by 0x48D9907: heap_alloc (internet.h:93)
==18670== by 0x48DB399: get_cookie_header (cookie.c:701)
==18670== by 0x48F04AA: HTTP_InsertCookies (http.c:4215)
==18670== by 0x48F298E: HTTP_HttpSendRequestW (http.c:4947)
==18670== by 0x48F35E9: AsyncHttpSendRequestProc (http.c:5212)
==18670== by 0x48FEAF7: INTERNET_WorkerThreadFunc (internet.c:3836)
==18670== by 0x7BC89323: worker_thread_proc (threadpool.c:164)
==18670== by 0x7BC8023F: ??? (signal_i386.c:2682)
==18670== by 0x7BC80286: call_thread_func (signal_i386.c:2741)
==18670== by 0x7BC8021D: ??? (signal_i386.c:2682)
==18670== by 0x7BC8726D: start_thread (thread.c:443)
==18670== by 0x4214EFA: start_thread (pthread_create.c:309)
==18670== by 0x431362D: clone (clone.S:129)
==18670==
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https://bugs.winehq.org/show_bug.cgi?id=38378
Bug ID: 38378
Summary: msvcr120.dll.fmaxf is needed by Sonkwo
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
http://www.sonkwo.com is a game store in China.
0. Download http://www.sonkwo.com/installer/SonkwoInstaller.exe
$ sha1sum SonkwoInstaller.exe
27b9119becc5708d0c9d3bf1d58c537cc14e930b SonkwoInstaller.exe
1. winetricks -q cjkfonts
2. wine SonkwoInstaller.exe
crashed:
wine: Call from 0x7b839351 to unimplemented function msvcr120.dll.fmaxf,
aborting
wine: Unimplemented function msvcr120.dll.fmaxf called at address 0x7b839351
(thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=26321
Summary: Star Wars: Galactic Battlegrounds Clone Campaigns:
1.0x - Exit DataBank will crash game.
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bug.me(a)comcast.net
Created an attachment (id=33546)
--> (http://bugs.winehq.org/attachment.cgi?id=33546)
Log file with err:dplay
When you exit DataBank back to the main game menu the game will crash.
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https://bugs.winehq.org/show_bug.cgi?id=36379
Bug ID: 36379
Summary: valgrind shows several possible leaks in light tests
in ddraw/tests/d3d.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,615 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x4ACD12B: d3d_device7_SetLight (device.c:5412)
==5234== by 0x4ACD169: d3d_device7_SetLight_FPUSetup (device.c:5420)
==5234== by 0x50D7C81: LightTest (d3d.c:229)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
==5234== 164 bytes in 1 blocks are possibly lost in loss record 1,616 of 2,129
==5234== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5234== by 0x54F90E0: wined3d_device_set_light (device.c:1445)
==5234== by 0x54F92C4: wined3d_device_set_light_enable (device.c:1596)
==5234== by 0x4AC9BDB: d3d_device7_LightEnable (device.c:6269)
==5234== by 0x4AC9C19: d3d_device7_LightEnable_FPUSetup (device.c:6277)
==5234== by 0x50D7E80: LightTest (d3d.c:260)
==5234== by 0x50DC309: func_d3d (d3d.c:3945)
==5234== by 0x50CC30B: main (test.h:584)
==5234==
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https://bugs.winehq.org/show_bug.cgi?id=36592
Bug ID: 36592
Summary: valgrind shows several leaks in wbemprox/tests/query.c
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9559== 0 bytes in 1 blocks are definitely lost in loss record 1 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA354D: test_Win32_Process (wbemcli.h:1932)
==9559== by 0x4CA66E5: func_query (query.c:679)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
==9559== 16 bytes in 1 blocks are definitely lost in loss record 115 of 632
==9559== at 0x7BC4C6DF: notify_alloc (heap.c:255)
==9559== by 0x7BC50F23: RtlAllocateHeap (heap.c:1716)
==9559== by 0x63D86BA: heap_alloc_zero (wbemprox_private.h:243)
==9559== by 0x63DAC7E: create_signature_columns_and_data (class.c:739)
==9559== by 0x63DB061: create_signature_table (class.c:787)
==9559== by 0x63DB2A9: create_signature (class.c:842)
==9559== by 0x63DB3B9: class_object_GetMethod (class.c:864)
==9559== by 0x4CA4311: test_StdRegProv (wbemcli.h:1932)
==9559== by 0x4CA66FB: func_query (query.c:681)
==9559== by 0x4CA7FC8: run_test (test.h:584)
==9559== by 0x4CA83B7: main (test.h:654)
==9559==
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https://bugs.winehq.org/show_bug.cgi?id=37575
Bug ID: 37575
Summary: regedit: duplicated null charactors
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: s.wanabe(a)gmail.com
Distribution: ---
regedit.exe seems add duplicate null charactors when type of value is "str".
$ echo "[HKEY_LOCAL_MACHINE\\SYSTEM]" $'\n''"TestKey"=str:"a"'|wine regedit -
$ wine C:/Ruby200/bin/ruby.exe -rwin32/registry -e
'Win32::Registry::HKEY_LOCAL_MACHINE.open("SYSTEM") do |reg| p
reg.read("TestKey") end'
[1, "a\u0000"]
$ echo "[HKEY_LOCAL_MACHINE\\SYSTEM]" $'\n''"TestKey"=hex(1):61, 00, 00,
00'|wine regedit -
$ wine C:/Ruby200/bin/ruby.exe -rwin32/registry -e
'Win32::Registry::HKEY_LOCAL_MACHINE.open("SYSTEM") do |reg| p
reg.read("TestKey") end'
[1, "a"]
I guess this is due to programs/regedit/regproc.c.
static LONG setValue(WCHAR* val_name, WCHAR* val_data, BOOL is_unicode)
{
...
val_data[dwLen-1] = '\0'; /* remove last quotes */
lpbData = (BYTE*) val_data;
dwLen++; /* include terminating null */
...
}
"include terminating null" should be discarded because "remove last quotes"
already add terminating null.
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https://bugs.winehq.org/show_bug.cgi?id=36246
Bug ID: 36246
Summary: valgrind shows several warnings in
d3dx9_36/tests/xfile.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27811== 28 bytes in 1 blocks are definitely lost in loss record 152 of 570
==27811== at 0x7BC4C735: notify_alloc (heap.c:255)
==27811== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27811== by 0x511866A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27811== by 0x511A1AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27811== by 0x49EAD9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27811== by 0x4CE674B: test_getname (xfile.c:202)
==27811== by 0x4CE74A3: func_xfile (xfile.c:386)
==27811== by 0x4CE82A0: run_test (test.h:584)
==27811== by 0x4CE868F: main (test.h:654)
==27811==
==27834== 28 bytes in 1 blocks are definitely lost in loss record 150 of 570
==27834== at 0x7BC4C735: notify_alloc (heap.c:255)
==27834== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27834== by 0x50F166A: IDirectXFileDataImpl_Create (d3dxof.c:506)
==27834== by 0x50F31AD: IDirectXFileEnumObjectImpl_GetNextDataObject
(d3dxof.c:1032)
==27834== by 0x4FB3D9A: d3dx9_file_CreateEnumObject (xfile.c:591)
==27834== by 0x4CA6005: test_lock_unlock (xfile.c:134)
==27834== by 0x4CA749E: func_xfile (xfile.c:385)
==27834== by 0x4CA82A0: run_test (test.h:584)
==27834== by 0x4CA868F: main (test.h:654)
==27834==
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https://bugs.winehq.org/show_bug.cgi?id=38607
Bug ID: 38607
Summary: GOG Galaxy client needs msvcp110.dll._Call_onceEx
Product: Wine
Version: 1.7.43
Hardware: x86
URL: http://www.gog.com/galaxy
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 51505
--> https://bugs.winehq.org/attachment.cgi?id=51505
terminal output
A Steam-like client/launcher to install&play games from GOG.com.
The client is currently in Open Beta stage.
Since the installer for the client installs MSVC++ 2012 automatically the user
has to override msvcp110,msvcr110 to native in winecfg to work around the
problem.
wine-1.7.43-25-g0d91274
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https://bugs.winehq.org/show_bug.cgi?id=37604
Bug ID: 37604
Summary: Adobe Reader 6 crashes at splash screen
Product: Wine
Version: 1.7.31
Hardware: x86
URL: ftp://ftp.adobe.com/pub/adobe/reader/win/6.x/6.0/enu/A
dbeRdr60_enu.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: gohabsgo60(a)yahoo.ca
Distribution: ---
Adobe Reader 6 installs fine but crashes at startup due to a stack overflow
i am pasting the last few lines of the log here because they tell the whole
story:
fixme:richedit:ITextRange_fnGetFont not implemented 0x27f3910
fixme:richedit:ITextRange_fnGetPara not implemented 0x27f3910
fixme:richedit:ITextRange_fnGetFont not implemented 0x27f3910
fixme:richedit:ITextRange_fnGetPara not implemented 0x27f3910
fixme:richedit:ITextRange_fnSetEnd not implemented 0x27f3938
fixme:richedit:ITextRange_fnSetStart not implemented 0x27f3960
fixme:richedit:ITextRange_fnGetFont not implemented 0x27f3938
:
[snip about 100000 lines similar to the above]
:
wine: Unhandled stack overflow at address 0xb73caa9d (thread 0009), starting
debugger...
err:seh:setup_exception_record stack overflow 832 bytes in thread 0009 eip
7bc4fc2a esp 00230ff0 stack 0x230000-0x231000-0x330000
-----------------------------
native riched20 makes it work
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https://bugs.winehq.org/show_bug.cgi?id=38546
Bug ID: 38546
Summary: Strong Bad's Cool Game launcher: login window doesn't
appear properly
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://www.fileplanet.com/190337/190000/fileinfo/Stron
g-Bads-Cool-Game-for-Attractive-People---Episode-1:-Ho
mestar-Ruiner---Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: jacek(a)codeweavers.com
Regression SHA1: 71cae1fcebb6d0cb78279e81b28caf663c5a9b2a
Distribution: ---
Created attachment 51416
--> https://bugs.winehq.org/attachment.cgi?id=51416
terminal output
Noticed this in the current git version when starting the Strong Bad or Wallace
& Gromit series from Telltale Games.
The login window is showing an empty(white) screen, with only an input field
for the serial number in the upper left corner.
In this state there's no way to launch the demo because the <No thanks, just
take me to the demo> button is missing too.
The login window appears properly when either IE6 or IE8 is installed, but the
same empty window is shown when IE7 is installed.
The problem is present since
71cae1fcebb6d0cb78279e81b28caf663c5a9b2a is the first bad commit
commit 71cae1fcebb6d0cb78279e81b28caf663c5a9b2a
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon May 4 19:14:25 2015 +0200
mshtml: Added IHTMLEventObj::get_returnValue implementation.
Tested in wine-1.7.42-77-g3599f95
SBCG4AP_Homestar_Ruiner.exe
sha1: dd2f18068f16a1353a3490d95723b746cec8050f
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https://bugs.winehq.org/show_bug.cgi?id=38294
Bug ID: 38294
Summary: select() does not report exception on socket after
non-blocking connect() fails
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: dwmw2(a)infradead.org
Distribution: ---
See http://cr.yp.to/docs/connect.html for a discussion of non-blocking socket
connect().
It's not quite right for Windows; under Windows when the connect fails,
select() will mark it in the exceptfds and *not* the writefds.
Under wine, however, it doesn't marked in *either* set of fds and select() just
hangs for ever. Seen with the OpenConnect VPN client, when connecting to any
port that doesn't accept a connection.
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https://bugs.winehq.org/show_bug.cgi?id=36244
Bug ID: 36244
Summary: valgrind shows several warnings in
d3dx9_36/tests/surface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==27327== Invalid read of size 4
==27327== at 0x4FB898B: point_filter_argb_pixels (surface.c:1655)
==27327== by 0x4FB9301: D3DXLoadSurfaceFromMemory (surface.c:1846)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327== Address 0x4723c60 is 0 bytes inside a recently re-allocated block of
size 3 alloc'd
==27327== at 0x7BC4C735: notify_alloc (heap.c:255)
==27327== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==27327== by 0x4FB6FF4: D3DXLoadSurfaceFromFileInMemory (surface.c:1136)
==27327== by 0x4FB7A4A: D3DXLoadSurfaceFromResourceA (surface.c:1290)
==27327== by 0x4C9EC72: test_D3DXLoadSurface (surface.c:668)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27327== 148 bytes in 1 blocks are possibly lost in loss record 564 of 850
==27327== at 0x40087BA: calloc (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==27327== by 0x7ABA6AF: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x7AB5294: drm_intel_bo_alloc (in
/usr/lib/libdrm_intel.so.1.0.0)
==27327== by 0x75C6078: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x75C64E1: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x73422FA: ??? (in /usr/lib/dri/i965_dri.so)
==27327== by 0x70EBBFD: shared_dispatch_stub_462 (in
/usr/lib/libglapi.so.0.0.0)
==27327== by 0x5DC9265: surface_prepare_buffer (surface.c:563)
==27327== by 0x5DC9759: surface_prepare_map_memory (surface.c:608)
==27327== by 0x5DD23A9: wined3d_surface_map (surface.c:3049)
==27327== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27327== by 0x4FB91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27327== by 0x4FB73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27327== by 0x4FB788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27327== by 0x4FB770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27327== by 0x4C9E94F: test_D3DXLoadSurface (surface.c:648)
==27327== by 0x4CA46AF: func_surface (surface.c:1328)
==27327== by 0x4CB42A0: run_test (test.h:584)
==27327== by 0x4CB468F: main (test.h:654)
==27327==
==27405== 327,680 bytes in 1 blocks are definitely lost in loss record 848 of
850
==27405== at 0x7AAA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x7AA6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==27405== by 0x75B7114: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x7333D3E: ??? (in /usr/lib/dri/i965_dri.so)
==27405== by 0x70EBFAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==27405== by 0x5DD257F: wined3d_surface_map (surface.c:3086)
==27405== by 0x5CB2B15: d3d9_surface_LockRect (surface.c:269)
==27405== by 0x4FA91B5: D3DXLoadSurfaceFromMemory (surface.c:1831)
==27405== by 0x4FA73A4: D3DXLoadSurfaceFromFileInMemory (surface.c:1179)
==27405== by 0x4FA788A: D3DXLoadSurfaceFromFileW (surface.c:1259)
==27405== by 0x4FA770D: D3DXLoadSurfaceFromFileA (surface.c:1233)
==27405== by 0x4C9294F: test_D3DXLoadSurface (surface.c:648)
==27405== by 0x4C986AF: func_surface (surface.c:1328)
==27405== by 0x4CA82A0: run_test (test.h:584)
==27405== by 0x4CA868F: main (test.h:654)
==27405==
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http://bugs.winehq.org/show_bug.cgi?id=11607
Summary: Blood 2: The Chosen keyboard repeat problem
Product: Wine
Version: 0.9.55.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I'm filing another Blood 2 bug. This one is input related, more precisely about
keyboard input. I know that the Blood 2 informations on the net mentioned the
support for DirectInput devices, but I'm not sure this is a dinput bug. So I'm
leaving this to unknown for now.
To the problem:
I installed Blood 2 through wine and did no patching (version is still 1.0).
Also the copy protection was not removed, the executable should be clean.
Starting the game and entering the configuration menu I noticed it was very
hard to setup the keys I wanted to use in the game (like moving forward,
backward, etc.)
When running Blood 2 natively you select a action in the menu you want to map.
You press ENTER and the game engine waits for you to press another key, which
it uses for mapping.
Now when running wine I had to be REALLY quick when pressing the mapkey. Like
some milliseconds later, it was really no fun to config the game. When I wasn't
quick enough for an action the ENTER key itself is mapped.
Now the interesting part. When not releasing the ENTER key after pressing it,
and then pressing the mapkey, the process works.
I suspect that the ENTER key generates two events for the game. Pressing and
releasing, and the game interprets both events as seperate key presses, so
ENTER gots mapped to everything (because the engine thinks it's pressed twice).
So either this is X related or a bug in the wine's keyb implementation.
Thanks,
Tobias
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https://bugs.winehq.org/show_bug.cgi?id=38535
Bug ID: 38535
Summary: Ukrainian locale problem
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 51404
--> https://bugs.winehq.org/attachment.cgi?id=51404
Screenshot
There is problem in Ukrainian locale for window, that displayed after wine
update and informing us about config updating process.
We see the "будь-ласка" substring. It is wrong.
It must be "будь ласка".
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https://bugs.winehq.org/show_bug.cgi?id=36659
Bug ID: 36659
Summary: valgrind shows a definite leak in
ddraw/tests/d3d.c:CapsTest()
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==9737== 160 bytes in 1 blocks are definitely lost in loss record 1,563 of
2,082
==9737== at 0x7BC4C6EB: notify_alloc (heap.c:255)
==9737== by 0x7BC50F2F: RtlAllocateHeap (heap.c:1716)
==9737== by 0x4DF6181: DDRAW_Create (main.c:267)
==9737== by 0x4DF6403: DirectDrawCreate (main.c:309)
==9737== by 0x4CA7528: CapsTest (d3d.c:810)
==9737== by 0x4CB7D2D: func_d3d (d3d.c:3953)
==9737== by 0x4D720F8: run_test (test.h:584)
==9737== by 0x4D724E7: main (test.h:654)
==9737==
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https://bugs.winehq.org/show_bug.cgi?id=38313
Bug ID: 38313
Summary: broken surround sound in skyrim (and possible games
which do not have advanced sound settings)
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
Assignee: wine-bugs(a)winehq.org
Reporter: cute.dark.sorcerer(a)gmail.com
Distribution: ---
Created attachment 51154
--> https://bugs.winehq.org/attachment.cgi?id=51154
probably useless wine output
similar to bug 37957, when playing skyrim, there's no sound from front or back.
Example: in order to hear a NPC, you have to turn your side to him.
Tested this on new wineprefix (wow64 setup) and double checked the audio tab in
winecfg (every device is set to stereo). Also tested mono as well as
quadrophone (I do have 4.1 speakers), but sound will only play from
side-speakers.
Sound in other games (dishonored, resident evil revelations, aliens colonial
marines) works normally. In those games however, you can change sound to
stereo/surround via settings. Skyrim does not offer this.
Is there a way to 'force' a specific application to use stereo/surround and how
can you disable this?
Gentoo x86-64
media-libs/alsa-lib
Latest version installed: 1.0.29
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https://bugs.winehq.org/show_bug.cgi?id=36352
Bug ID: 36352
Summary: valgrind shows a ton of leaks in
d3dcompiler_43/tests/hlsl.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 48415
--> https://bugs.winehq.org/attachment.cgi?id=48415
valgrind log
==5735== 2,722,848 bytes in 1 blocks are possibly lost in loss record 1,795 of
1,796
==5735== at 0x4008B6E: memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x4008C55: posix_memalign (in
/usr/lib/valgrind/vgpreload_memcheck-x86-linux.so)
==5735== by 0x6E2A809: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6EF75EA: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6F562E1: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70880A0: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x70179B4: ??? (in /usr/lib/dri/i965_dri.so)
==5735== by 0x6A4AB9B: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x6A1A2F4: ??? (in /usr/lib/libGL.so.1.2.0)
==5735== by 0x66A7DF2: create_glxcontext.isra.0 (opengl.c:1254)
==5735== by 0x66A8127: X11DRV_wglCreateContextAttribsARB (opengl.c:2071)
==5735== by 0x5451C29: wglCreateContextAttribsARB (wgl.c:268)
==5735== by 0x4FA39D8: context_create (context.c:1543)
==5735== by 0x5039866: wined3d_swapchain_create (swapchain.c:914)
==5735== by 0x4F38F1F: d3d9_swapchain_create (swapchain.c:333)
==5735== by 0x4F29669: device_parent_create_swapchain (device.c:3515)
==5735== by 0x4FB7A8B: wined3d_device_init_3d (device.c:896)
==5735== by 0x4F335B5: device_init (device.c:3632)
==5735== by 0x4F33E63: d3d9_CreateDevice (directx.c:465)
==5735== by 0x4A5D7D9: func_hlsl (hlsl.c:108)
==5735==
etc.
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http://bugs.winehq.org/show_bug.cgi?id=30328
Bug #: 30328
Summary: Arx Fatalis: portrait missing on the character
creation screen
Product: Wine
Version: 1.5.1
Platform: x86
URL: http://www.fileplanet.com/85489/80000/fileinfo/Arx-Fat
alis-Demo-%5BEnglish---Updated%5D
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Classification: Unclassified
Regression SHA1: 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Created attachment 39631
--> http://bugs.winehq.org/attachment.cgi?id=39631
terminal output
Steps to reproduce the problem with the demo version:
1. Install the demo.
2. Start the game with ARX.exe. You can skip the intro video by pressing <Esc>.
In the main menu choose <New Quest>. You should see that the portrait of the
character is missing on the character generation screen.
For me, the problem appeared in Wine-1.5.1:
439097c810bdcb2bd3f838d2ee47369d1f4d7e8a is the first bad commit
commit 439097c810bdcb2bd3f838d2ee47369d1f4d7e8a
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Wed Mar 28 13:52:11 2012 +0200
wined3d: Update the correct draw buffers mask.
:040000 040000 a75b4bc6948f6fabc49710be4abe72a10e9ffae0
7d9ca1f018b013dfe324fdc382c02fab8ff8694f M dlls
Reverting the patch fixed the problem.
Fedora 16
Nvidia 250 / driver 295.33
X.Org X Server 1.11.4
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https://bugs.winehq.org/show_bug.cgi?id=38469
Bug ID: 38469
Summary: Putty doesn't run on Wine ARM
Product: Wine
Version: 1.7.41
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: mmediouni(a)gmx.fr
Distribution: ---
Created attachment 51308
--> https://bugs.winehq.org/attachment.cgi?id=51308
Backtrace
ole.dll.910 symbol missing.
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https://bugs.winehq.org/show_bug.cgi?id=36925
Bug ID: 36925
Summary: valgrind shows a couple unitialized variables in
dlls/ieframe/tests/ie.c (bestBtreeIndex)
Product: Wine
Version: 1.7.22
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: ieframe
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==14107== Thread 23:
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x81258BAA: bestBtreeIndex (sqlite3.c:107585)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107== Conditional jump or move depends on uninitialised value(s)
==14107== at 0x8125A351: bestOrClauseIndex (sqlite3.c:106141)
==14107== by 0x8125948C: bestBtreeIndex (sqlite3.c:108056)
==14107== by 0x812848BD: sqlite3WhereBegin (sqlite3.c:109693)
==14107== by 0x812905EE: sqlite3Select (sqlite3.c:100747)
==14107== Uninitialised value was created by a client request
==14107== at 0x7BC4BF0A: mark_block_uninitialized (heap.c:209)
==14107== by 0x7BC4C075: initialize_block (heap.c:240)
==14107== by 0x7BC50981: RtlAllocateHeap (heap.c:1717)
==14107== by 0x77D619E: msvcrt_heap_alloc (heap.c:70)
==14107== by 0x77D6D63: MSVCRT_malloc (heap.c:408)
==14107== by 0x812510B5: sqlite3MemMalloc (sqlite3.c:15744)
==14107==
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http://bugs.winehq.org/show_bug.cgi?id=36773
Bug ID: 36773
Summary: Game playing, black squares on screen Ubuntu 14.04
Product: Wine
Version: 1.7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vboldizsar24(a)mailbox.hu
Black squares game playing on screen with Ubuntu 14.04 (full screen mode)
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https://bugs.winehq.org/show_bug.cgi?id=38461
Bug ID: 38461
Summary: Most of Windows RT apps are almost unusable.
RtlUnwindEx unimplemented
Product: Wine
Version: unspecified
Hardware: arm
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mmediouni(a)gmx.fr
Distribution: ---
Created attachment 51304
--> https://bugs.winehq.org/attachment.cgi?id=51304
RtlUnwindEx
There is uninplemented functions everywhere. Even perl doesn't run properly.
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https://bugs.winehq.org/show_bug.cgi?id=38529
Bug ID: 38529
Summary: Child of Light, when playing through uPlay, begins to
load, but doesn't load.
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rossquinn49(a)gmail.com
Created attachment 51399
--> https://bugs.winehq.org/attachment.cgi?id=51399
Program Error Details for the Child of Light program.
When I use uPlay on Mac to play Child of Light and I open Child of Light, it
starts to load but the screen just goes black and gives me an error report.
uPlay works fine, it's just when I try to play Child of Light that it gives me
trouble.
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https://bugs.winehq.org/show_bug.cgi?id=38370
Bug ID: 38370
Summary: WINISIS on Wine
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adit.tripathi(a)gmail.com
Distribution: ---
Created attachment 51214
--> https://bugs.winehq.org/attachment.cgi?id=51214
This is backtrace file generated by wine.
I am trying to load WINISIS software (is a database management system), which
is loaded perfactly. But when I trying to open a file from database system
crashes.
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https://bugs.winehq.org/show_bug.cgi?id=38620
Bug ID: 38620
Summary: problem to install Football Manager 2011
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: chochoy.nicolas(a)free.fr
Distribution: ---
Created attachment 51520
--> https://bugs.winehq.org/attachment.cgi?id=51520
Backtrace Fault detail
Tried to load Football Manager 2011 Software with Wine.
Loading looked well, install was finished but met problems
Please see the backtrace.txt file for more informations.
I'm not a specialist of kind of problem.
Help from you will be very appreciated.
Regards
Nicolas
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https://bugs.winehq.org/show_bug.cgi?id=38311
Bug ID: 38311
Summary: pokemon reborn
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zacharymoorer(a)gmail.com
Created attachment 51149
--> https://bugs.winehq.org/attachment.cgi?id=51149
program error details
Once I finish the battle with Cain and he is taking me to he poke center and
before healing my pokemon it crashes.
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https://bugs.winehq.org/show_bug.cgi?id=38563
Bug ID: 38563
Summary: MS Excel 2007 under wine not worked proper & save
option also not worked
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: openal32
Assignee: wine-bugs(a)winehq.org
Reporter: singhanil840(a)gmail.com
Distribution: ---
Created attachment 51448
--> https://bugs.winehq.org/attachment.cgi?id=51448
MS Excel 2007 under wine not worked proper & save option also not worke
I have install wine ms office but excel is not saved. Please check this issue.
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https://bugs.winehq.org/show_bug.cgi?id=38579
Bug ID: 38579
Summary: Wine Systray became a unique window after updating to
Kubuntu 15.04
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
I was using Kubuntu 14.10 until a few weeks ago.
Back then applications like the Battle.net-Client were using the Linux-Systray
when minimized.
Now that i upgraded to the new KDE Plasma Kubuntu 15.04 wine has started to
show the application icons in an extra systray-window which looks odd.
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https://bugs.winehq.org/show_bug.cgi?id=38592
Bug ID: 38592
Summary: please look in ti the attach file
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kapilmudit(a)hotmail.com
Distribution: ---
Created attachment 51491
--> https://bugs.winehq.org/attachment.cgi?id=51491
cricket2002
please look in to this error,I amnot able to play cricket 2002 using
wine,please see the attachment
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https://bugs.winehq.org/show_bug.cgi?id=38608
Bug ID: 38608
Summary: cricket 2002 genuine CD
Product: Wine
Version: unspecified
Hardware: x86-64
OS: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kapilmudit(a)hotmail.com
Created attachment 51506
--> https://bugs.winehq.org/attachment.cgi?id=51506
runtime-error cricket 2002 or may be DLL
Please look at the attachment I am not able to play cricket2002 using wine in
Ubuntu 14.04 64Bit?What could be possible reasons explore and explore and if
you succeed please let me know how to play?
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http://bugs.winehq.org/show_bug.cgi?id=35358
Bug ID: 35358
Summary: Age of Empires II HD: Crashes shortly after game
starts.
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: snpukwana(a)gmail.com
Classification: Unclassified
Created attachment 47165
--> http://bugs.winehq.org/attachment.cgi?id=47165
AOE2 HD Backtrace from Crash
I've been using AOE2HD through Steam for some months now without a problem for
the most part (except that one that was fixed by the 1.7.8 update). After the
Steam update of a couple days ago, the game has started crashing a few seconds
after starting an actual game (getting out of the menu section) whether a
single player or multiplayer game. The log is attached.
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https://bugs.winehq.org/show_bug.cgi?id=36355
Bug ID: 36355
Summary: valgrind shows a couple uninitialized variables in
ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
../../../tools/runtest -q -P wine -T ../../.. -M ddraw.dll -p ddraw_test.exe.so
dsurface && touch dsurface.ok
preloader: Warning: failed to reserve range 00110000-68000000
preloader: Warning: failed to reserve range 7f000000-82000000
fixme:win:EnumDisplayDevicesW ((null),0,0x50ff528,0x00000000), stub!
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB924E: SrcColorKey32BlitTest (dsurface.c:240)
==8690== by 0x4DC79D4: func_dsurface (dsurface.c:3949)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB9191: SrcColorKey32BlitTest (dsurface.c:217)
==8690==
==8690== Conditional jump or move depends on uninitialised value(s)
==8690== at 0x4AAFD02: ddraw_surface_create (surface.c:5849)
==8690== by 0x4A854AF: ddraw1_CreateSurface (ddraw.c:2962)
==8690== by 0x4DB8D44: PaletteTest (dsurface.c:2225)
==8690== by 0x4DC8FA4: func_dsurface (dsurface.c:3962)
==8690== by 0x4DDD6DC: run_test (test.h:584)
==8690== by 0x4DDDACB: main (test.h:654)
==8690== Uninitialised value was created by a stack allocation
==8690== at 0x4DB8627: PaletteTest (dsurface.c:2137)
==8690==
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https://bugs.winehq.org/show_bug.cgi?id=38346
Bug ID: 38346
Summary: Wine's `start` doesn't understand MSI files
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Distribution: ---
$ wine start LibreOffice_4.4.2_Win_x86.msi
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: File not found.
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https://bugs.winehq.org/show_bug.cgi?id=38425
Bug ID: 38425
Summary: Magic The Gathering Online(MTGO) can't install
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
0. Download the install in http://magic.wizards.com/en/content/download
sha1sum setup.exe
259ad405dea7fda0082c505c5ab0007c38bdaa2e setup.exe
1. Use winecfg to set version to Windows 7
If using default Windows XP, the installer would pop up a window, saying we
need to install a hotfix for Windows(as it is too old)
2. wine setup.exe
wine-gecko is loaded, presenting the webpage:
http://mtgoclientdepot.onlinegaming.wizards.com/MTGO.application
And the installer stops
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https://bugs.winehq.org/show_bug.cgi?id=37456
Bug ID: 37456
Summary: Bug
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sanchitchoudhury(a)live.com
Created attachment 49826
--> https://bugs.winehq.org/attachment.cgi?id=49826
Bug
i was trying to install an app called schweser Pro QBank through wineskin..
I encountered a minor issue and i'm stuck looking forward to technical help
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http://bugs.winehq.org/show_bug.cgi?id=34249
Bug #: 34249
Summary: SogouExplorer(搜狗浏览器) crashes
Product: Wine
Version: 1.7.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 45574
--> http://bugs.winehq.org/attachment.cgi?id=45574
terminal_output.txt
0. winetricks -q cjkfonts
1. download installer from
http://download.ie.sogou.com/se/sogou_explorer_4.1_0724.exe
$ sha1sum sogou_explorer_4.1_0724.exe
fdd12c6b4e24b54705c5bea597fe2ac5b6215f29 sogou_explorer_4.1_0724.exe
2. cd ~/.wine/drive_c/Program Files/SogouExplorer
wine SogouExplorer.exe
3. it will crash few seconds later
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https://bugs.winehq.org/show_bug.cgi?id=38606
Bug ID: 38606
Summary: KDE 5 - System tray icons do not appear, separate
'Wine System Tray' window is shown
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Distribution: ---
Created attachment 51502
--> https://bugs.winehq.org/attachment.cgi?id=51502
screenshot
When using KDE 5.3 and starting an application which uses the system tray ( in
my case Evernote ) the icons are not registered in the KDE system tray.
Instead, separate 'Wine System Tray' windows appear ( one for each wine prefix
I guess ) which float around freely ( see screenshot ).
The more technical details regarding the root cause are at
http://blog.martin-graesslin.com/blog/2014/06/where-are-my-systray-icons/ ,
where solutions for GTK{2,3} and QT{4,5} apps are given .
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http://bugs.winehq.org/show_bug.cgi?id=34073
Bug #: 34073
Summary: Need For Speed Most Wanted : buffer keys then crash
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leo_aly7(a)ymail.com
Classification: Unclassified
Created attachment 45299
--> http://bugs.winehq.org/attachment.cgi?id=45299
wine crash back trace
Running Need for Speed Most Wanted on linux (ubuntu 12.10 64bit) wine-1.6-rc4
I feel that the keys are buffered and released with a speed slower than the
game speed. This is very obvious when in a race, when pressing a right or left
arrow, the car steers after a while and keep steering for a period longer than
it should be.
After a while the game crashes. (NFSMW frequent crash is reported in bug 9359
and fixed).
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https://bugs.winehq.org/show_bug.cgi?id=38497
Bug ID: 38497
Summary: Il-2 Sturmovik 1946: Engine sound plays from only one
speaker
Product: Wine
Version: 1.7.39
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fremenzone(a)poczta.onet.pl
Distribution: ---
Created attachment 51345
--> https://bugs.winehq.org/attachment.cgi?id=51345
/proc/asound/cards
I'm experiencing problems with sound when playing Il-2 Sturmovik 1946 (digital
version from GOG.com). I always hear engine sound from only one speaker. So if
turn my head right I hear it only from the left speaker, if I turn head left I
hear the sound from the right speaker. And if I happen to have my view centred
then sound plays from one speaker for about a second, then switches to the
second speaker and goes on like that. When I switch to the gunner position I
don't hear engine at all. I'm playing this on a laptop and have only two
speakers. In-game settings are set to "headphones". I can't compare how this
sound on windows but I guess this is not what it should be.
I am attaching some information found in /proc/asound. Please say if any other
information is necessary.
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https://bugs.winehq.org/show_bug.cgi?id=38560
Bug ID: 38560
Summary: AngryBirdsInstaller_4.0.0.exe fails to install (Update
to Bug #37529)
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.der_poet(a)xoxy.net
Distribution: ---
Created attachment 51437
--> https://bugs.winehq.org/attachment.cgi?id=51437
Screenshot of last window
AngryBirdsInstaller_4.0.0.exe fails to install.
OS: Kubuntu 15.04 x86_64.
"The Angry Birds Setup Wizard ended prematurely
Angry Birds setup ended prematurely because of an error.
Your system has not been modified. To install this program
at a later time, please run the installation again.
Click the "Finish" button to exit the Setup Wizard."
I could also submit an strace log, but this is 1124 kb in size
(when using "xz -9e" compression, bzip2/gzip yield even larger
files), slightly exceeding you attachment file size limit.
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https://bugs.winehq.org/show_bug.cgi?id=38588
Bug ID: 38588
Summary: steam client update May 15 2015 breaks Wine (unhandled
exception in steamwebhelper - CEF 41.x)
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Steam launched fine, downloaded update, shown update description, indicating
new version of CEF 41.1x, restarted and then "unhandled page fault on execute
access to 0x00000000" in steamwebhelper thread (=steam internal browser) at
startup and on each attempt to open store/community/wishlist tabs.
Using Wine 1.7.43 WoW64.
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http://bugs.winehq.org/show_bug.cgi?id=30045
Bug #: 30045
Summary: Arcanum: objects flickering, periodically disappear
Product: Wine
Version: 1.4-rc5
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: f20e07b77bec5863e71141cfe623f1ef8ef28c60
Created attachment 39139
--> http://bugs.winehq.org/attachment.cgi?id=39139
screenshot (comparison)
Certain objects, game characters disappear frequently in Arcanum: Of Steamworks
& Magick Obscura during gameplay.
Sometimes they reappear for a short period only to vanish again. They're either
completely missing or only partially drawn.
This happens only when the game is running with hardware rendering. Using the
software renderer (-no3d command line argument) the problem is non-existent.
A plain terminal output doesn't reveal anything interesting.
This is a regression between 1.4-rc4 and 1.4-rc5, caused by
f20e07b77bec5863e71141cfe623f1ef8ef28c60 is the first bad commit
commit f20e07b77bec5863e71141cfe623f1ef8ef28c60
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 22 09:36:28 2012 +0100
ddraw: Always pin surfaces.
:040000 040000 3a4b5dc1da94b07b08f7ad7d57be18d3e128882f
1ae6afde9ec90129d70c7feac04bd30a2980e82c M dlls
The reverted patch fixed the problem.
Steps to reproduce the problem with the demo:
Install the demo. Start the demo with Arcanum.exe. In the main menu choose
<Single Player>, <New Game>, then <Pick Character>. Skip the intro video. The
game opens with a conversation. You can observe that during the conversation
game characters are missing.
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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https://bugs.winehq.org/show_bug.cgi?id=38349
Bug ID: 38349
Summary: Guild Wars 2: rendering issues
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: oneofone(a)gmail.com
Distribution: ---
Basically some buttons in the UI don't show or rendered all gray.
git bisect got:
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 23 09:17:13 2015 +0100
wined3d: Store shader input signatures as a wined3d_shader_signature
structure.
:040000 040000 87b3cd8097f609b4e012327043fb6637ec833581
b947766372c3da47de2d0ee1f7403f16d62c4b1e M dlls
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https://bugs.winehq.org/show_bug.cgi?id=36384
Bug ID: 36384
Summary: valgrind shows a leak in ddraw/tests/dsurface.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==5763== 24 bytes in 1 blocks are definitely lost in loss record 213 of 832
==5763== at 0x7BC508EB: RtlAllocateHeap (heap.c:255)
==5763== by 0x4AC28A9: ddraw7_CreatePalette (ddraw.c:3385)
==5763== by 0x4AC2CD9: ddraw1_CreatePalette (ddraw.c:3458)
==5763== by 0x515DF42: PaletteTest (dsurface.c:2247)
==5763== by 0x516E484: func_dsurface (dsurface.c:3962)
==5763== by 0x50CC30B: main (test.h:584)
==5763==
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https://bugs.winehq.org/show_bug.cgi?id=38406
Bug ID: 38406
Summary: Wine crash installing Google Chrome for Windows
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ribeirws(a)gmail.com
Distribution: ---
Created attachment 51258
--> https://bugs.winehq.org/attachment.cgi?id=51258
Wine crash installing Google Chrome for Windows
Wine crash installing Google Chrome for Windows
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https://bugs.winehq.org/show_bug.cgi?id=38408
Bug ID: 38408
Summary: When I press Play on Steam, "Setup.exe" encounters a
serious problem and needs to close.
Product: Wine
Version: 1.7.39
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: jasonpetteys(a)ymail.com
Created attachment 51260
--> https://bugs.winehq.org/attachment.cgi?id=51260
Program Error Details
When the play button is pressed on one of my Steam games "Setup.exe" encounters
a serious problem and needs to close. My game won't start.
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https://bugs.winehq.org/show_bug.cgi?id=38365
Bug ID: 38365
Summary: Adobe Application Manager - Core Sync Fails Upon
Loading AM
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nbulischeck(a)gmail.com
Distribution: ---
Created attachment 51209
--> https://bugs.winehq.org/attachment.cgi?id=51209
Backtrace of error
Unhandled exception: unimplemented function KERNEL32.dll.CreateThreadpool
called in 32-bit code (0x7bc54a90)
C:\Program Files (x86)\Adobe\Adobe Creative Cloud\CoreSync\CoreSync.exe
System information:
Wine build: wine-1.7.38
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.16.0-33-generic
Try to run the Adobe Application manager in Win7 mode, loads up, spins forever
and spams these error messages and pops up a ton of wine explorers.
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https://bugs.winehq.org/show_bug.cgi?id=38369
Bug ID: 38369
Summary: Path of Exile crashes on startup with a page fault
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ruscour(a)gmail.com
Distribution: ---
Created attachment 51213
--> https://bugs.winehq.org/attachment.cgi?id=51213
PoE crash log trace
After starting Path of Exile, the game crashes with a page fault just before
the login screen is shown. Game sound plays for half a second.
32-bit WINEPREFIX, successfully run the game in previous versions. Suspecting
a regression in 1.7.40.
Trace attached.
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https://bugs.winehq.org/show_bug.cgi?id=38430
Bug ID: 38430
Summary: Lernprogramm Gut 1 lässt sich nicht starten.
Fehlermeldung 'Treiberfehler'
Product: Wine
Version: 1.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: meyer.adrian(a)bluewin.ch
Distribution: ---
Created attachment 51291
--> https://bugs.winehq.org/attachment.cgi?id=51291
Fehlerbericht
Das Lernprogramm Gut 1 liess sich installieren. Bei Programmstart meldet es
'Ein Treiber ist installiert oder repariert worden, das System ist aber noch
nicht neu gestartet worden. Bitte starten Sie das System neu (#10010)
Auch nach Neustart von Linux und Wine erfolgt dieselbe Fehlermeldung.
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http://bugs.winehq.org/show_bug.cgi?id=31885
Bug #: 31885
Summary: Mohaa demo hang and crash
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41974
--> http://bugs.winehq.org/attachment.cgi?id=41974
Log: mohaa hang and crash
This is a follow up of Bug 31730
1. Download the Mohaa demo from
http://compactiongames.about.com/od/demos/p/mohaa.htm
4a0c431ed52c4c340b9c883ef859f1d3e7e4ab2e mohaaspdemo.exe
2. install the demo
3. Ctrl+Alt+F1, switch to the text console
4. export MESA_EXTENSION_MAX_YEAR=2003 , work around Bug 31730
5. start the demo with winedbg
$ export DISPLAY=:0.0
$ cd ~/.wine/drive_c/Program Files/EA\ GAMES/MOHAADemo$
$ winedbg MOHAADemo.exe
type 'c' to continue
The above steps is the only way I found to get the backtrace without any helper
machine. (I don't have helper machine to ssh to my testing machine right now)
Actual result:
- The app crash once I type 'Ctrl+Alt+F7' to switch back to GUI.
- The desktop hangs, mouse can move but clicking doesn't work, "alt+tab" can
call out the switching dock but switching doesn't work.
- after `wineserver -k`, the desktop get normal again, expect the screen
resolution which still stay at 800X600.
Backtrace:
=>0 0x700a5453 (0x01bdfa9c)
1 0x0047f25f in mohaademo (+0x7f25e) (0x01bdfe40)
2 0x7b862cc0 call_process_entry+0xb() in kernel32 (0x01bdfe58)
3 0x7b862e06 start_process+0x143(peb=0x7ffdf000)
[/home/fracting/wine-git/dlls/kernel32/process.c:1083] in kernel32 (0x01bdfea8)
4 0x7bc81184 call_thread_func_wrapper+0xb() in ntdll (0x01bdfeb8)
5 0x7bc811cd call_thread_func+0x3e(entry=0x7b862cc2, arg=0x7ffdf000,
frame=0x1bdffb8) [/home/fracting/wine-git/dlls/ntdll/signal_i386.c:2522] in
ntdll (0x01bdff98)
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https://bugs.winehq.org/show_bug.cgi?id=38253
Bug ID: 38253
Summary: Passwords in 1Password are not hidden in default view
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)lesath.de
Distribution: ---
Created attachment 51069
--> https://bugs.winehq.org/attachment.cgi?id=51069
Password is shown - should be hidden
Currently the passwords are shown in the view - please see attachment (don't
worry - no real data there).
In the Windows version those passwords are hidden by points from people that
are standing behind you.
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http://bugs.winehq.org/show_bug.cgi?id=36947
Bug ID: 36947
Summary: Battle for middle earth II not working on wine 1.7.x
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fc.freax(a)gmail.com
Battle for middle earth II and Rise of Witch-King not working wine 1.7.x but
working wine 1.6.x I tryed on Fedora and Ubuntu.
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https://bugs.winehq.org/show_bug.cgi?id=38632
Bug ID: 38632
Summary: Pharaoh has no sound in game, works in installer
Product: Wine
Version: 1.7.43
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Fedora
I dug out my old cd copy of Pharaoh and installed it. Sound works fine in the
installer, but doesn't work in the game intro videos or in the game itself.
Test sound works in winecfg.
Using winealsa on Fedora (compiled from source, not distro packages).
Originally tested using wine-1.7.43-41-g845b50d. Also tried 1.6.2, 1.7.32, and
wine-1.7.43-123-g90ed96a.
I noticed while getting a debug log with wine-1.7.43-41-g845b50d that libmpg123
was not installed. Installed it, and retried with a new WINEPREFIX, but sound
still fails:
WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+alsa,+timestamp
wine Pharaoh.exe
347028.379:0021:fixme:ole:RemUnknown_QueryInterface No interface for iid
{00000019-0000-0000-c000-000000000046}
347028.381:0009:trace:msacm:DllMain 0x7e2a0000 0x1 0x1
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.imaadpcm",
L"imaadp32.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.msadpcm",
L"msadp32.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.msg711",
L"msg711.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.winemp3",
L"winemp3.acm", (nil))
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm.msgsm610",
L"msgsm32.acm", (nil))
347028.381:0009:trace:msacm:MSACM_ReorderDriversByPriority
347028.381:0009:trace:msacm:MSACM_ReorderDriversByPriority RegOpenKeyW failed,
possibly key does not exist yet
347028.381:0009:trace:msacm:MSACM_RegisterDriver (L"msacm32.dll",
L"msacm32.dll", (nil))
347028.382:0009:trace:winmm:DllMain 0x7e2d0000 0x1 0x1
347028.900:0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f5a8,0x00000000),
stub!
347032.878:0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f558,0x00000000),
stub!
347038.080:0009:fixme:win:EnumDisplayDevicesW ((null),0,0x33f558,0x00000000),
stub!
347049.491:0009:trace:winmm:DllMain 0x7e2d0000 0x0 0x1
347049.491:0009:trace:msacm:DllMain 0x7e2a0000 0x0 0x1
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https://bugs.winehq.org/show_bug.cgi?id=38483
Bug ID: 38483
Summary: Blur: missing voice-over
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: alessandro.pezzoni(a)runbox.com
Distribution: ---
Expected behaviour: When starting Blur after the first time, a female voice
should says "previously on Blur" on the "previously on Blur" screen. Further, a
narrating voice explains the tutorial videos when they are played.
Problem: Since wine 1.7.34 those voices can't be heard anymore. (tested against
wine git HEAD, too)
A bisection returned the following commit as the culprit:
commit 3ba100d81c8c2de783f0e4b57d7e190ca8ec47ea
Author: Mark Harmstone <hellas(a)burntcomma.com>
Date: Tue Jan 6 19:27:10 2015 +0000
dsound: Support quadraphonic sound.
:040000 040000 0d40d93d871b1d47fb3391eb87242eb5394cafe0
f1167ed5c11aafd0b20140e96b1f2eaffa8b1655 M dlls
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Bug ID: 38631
Summary: Portal 2: update 32 fails to load menu
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n296869(a)rtrtr.com
Distribution: ---
Created attachment 51540
--> https://bugs.winehq.org/attachment.cgi?id=51540
wine 1.7.43 terminal output of Portal 2 upd 32; crash happens before reaching
menu
This seems similar to bug 26835 but that should have been fixed ages ago. With
latest update 32 provided by steam, Portal 2 crashes at the main menu in wine
1.7.43. Attached is the only information made available from the terminal
regarding this bug.
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https://bugs.winehq.org/show_bug.cgi?id=38412
Bug ID: 38412
Summary: Disciples II ScenEdit fails to start
Product: Wine
Version: 1.7.40
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hededrk(a)gmail.com
Distribution: ---
I've installed Disciples II into brand new (I haven't installed wine on this
machine before) wine prefix. Game itself runs perfectly, but ScenEdit.exe
doesn't start at all.
Also, interestingly, I see these messages
> fixme:win:EnumDisplayDevicesW ((null),0,0x33ea54,0x00000000), stub!
> fixme:win:EnumDisplayDevicesW ((null),0,0x33f1e4,0x00000000), stub!
if I set LANG to locale with non-latin character set (e.g. ru_RU.utf-8 or
ja_JP.utf-8)
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Bug ID: 38429
Summary: bug
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Son_Of_Zion(a)hotmail.com
Distribution: ---
Created attachment 51290
--> https://bugs.winehq.org/attachment.cgi?id=51290
Report
Lmms : Bug when loading some .dll files in Vestige
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https://bugs.winehq.org/show_bug.cgi?id=38503
Bug ID: 38503
Summary: Spacebar does not work in AvsPmod
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l33tmeatwad(a)live.com
Spacebar does not fucntion at all in AvsPmod, however it works in open dialog
boxes.
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https://bugs.winehq.org/show_bug.cgi?id=38534
Bug ID: 38534
Summary: winetricks spams terminal output with GTK+ warnings.
Product: Wine
Version: 1.7.40
Hardware: x86-64
URL: http://wiki.winehq.org/winetricks
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
I am getting this in terminal when launching winetricks:
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
Issue is pretty similar to, for example, this:
https://ask.fedoraproject.org/en/question/61287/fedy-gives-errors/
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https://bugs.winehq.org/show_bug.cgi?id=38401
Bug ID: 38401
Summary: Regression: InstallShield fails to complete
installation due to an error (media check?)
Product: Wine
Version: 1.7.40
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: rockinup1231(a)gmail.com
Distribution: ---
While trying to install Kamidori Alchemy Meister, the installation runs for a
while but eventually runs into an error dialog I cannot escape. I can't even
close the installer unless I kill the process.
It was previously reported that installation worked on the appdb at version
1.7.0 so I ran a regression test and found this commit:
5cb10c96b26d07b7d0aabe3b8e337c7ce144b8af is the first bad commit
commit 5cb10c96b26d07b7d0aabe3b8e337c7ce144b8af
Author: Hans Leidekker <hans(a)codeweavers.com>
Date: Wed Oct 15 15:30:23 2014 +0200
msi: Don't skip the media check for the first volume.
Some installers require the first volume to be reinserted.
:040000 040000 5e5b2f589aa586179d261f734bb0ca590453016c
d99ec6b5b1e5d65e4fabb8684a91f0cc81e7ea0d M dlls
If I revert this offending commit, the installation completes. I'm unsure what
the specific error displayed is because it is in Japanese (the game and the
installer I need to run using the ja_JP.UTF-8 locale and language). I can get a
screenshot of that if needed.
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https://bugs.winehq.org/show_bug.cgi?id=38523
Bug ID: 38523
Summary: Uplay launcher startup fails
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 51393
--> https://bugs.winehq.org/attachment.cgi?id=51393
Console output from Slackware 14.1 with wine 1.7.42
Hello everyone,
I tried installing Uplay this morning on Slackware 14.1 but it doesn't start
up. AppDB entry has been filed for 1.7.42 and console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=38424
Bug ID: 38424
Summary: Version 1.6.2 unable to finish setup of calculation
program - setup132.exe error
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jacquieflint(a)hotmail.com
Distribution: ---
Created attachment 51278
--> https://bugs.winehq.org/attachment.cgi?id=51278
back trace of setup132.exe failure
When installing a 32-bit Windows-based application on Linux Zorin 9.1 Core,
64-bit PC, set up nearly completes. Then, an untrapped error message relating
to a function of the application and two DLL files pops up. Then, a
setup132.exe failure error message appears and installation cannot be
completed.
Application ordered from www.halloran.com. Installed this on my PC running
Windows Vista over two years ago without incident.
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https://bugs.winehq.org/show_bug.cgi?id=38578
Bug ID: 38578
Summary: realMYST won't run
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: krepta3000(a)gmail.com
Distribution: ---
Created attachment 51473
--> https://bugs.winehq.org/attachment.cgi?id=51473
The crash report.
Installed realMYST, tried to run it, would not run, saved crash report.
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Bug ID: 38524
Summary: sqlite3: image malformed error on heavy activity
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Distribution: ---
Using Wine 1.7.41 on Fedora 22 beta, and sqlite 3.8.9 2015-04-08 12:16:33
8a8ffc862e96f57aa698f93de10dee28e69f6e09
Thinkpad X1 Carbon 3rd Gen with an SSD
Any large operations on a sqlite database result in "Error: database disk image
is malformed". The simplest way to test is to run VACUUM on a database file.
Mine is only about 6MB.
$ wine sqlite3.exe test.db VACUUM
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
Error: database disk image is malformed
This error does not happen in native sqlite3.
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https://bugs.winehq.org/show_bug.cgi?id=38502
Bug ID: 38502
Summary: TutoreDattilo 7.14 crashes after login
Product: Wine
Version: unspecified
Hardware: ppc32
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Gabreledalpont(a)gmail.com
Distribution: ---
Created attachment 51351
--> https://bugs.winehq.org/attachment.cgi?id=51351
error output
once the app is installed (with the propper wineprefix), it opens whitout any
problem but after the login the program crasces
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http://bugs.winehq.org/show_bug.cgi?id=26143
Summary: pcsx2 0.9.7 (beta) r4268: Failed to load GSdx plugins
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dark-vlados(a)mail.ru
Created an attachment (id=33303)
--> (http://bugs.winehq.org/attachment.cgi?id=33303)
Logs of terminal and pcsx2 log.
Linux version of pcsx2 don't have gsdx plugin (because it used directx). Gsdx -
best video plugin. Almost all games runs only with him!
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |ab22ea74a41b36787e544cda076
| |efa70e5d7d169
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #30 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
Fixed in wine-1.7.43-166-g39d71c5.
Tested with the GOG.com version.
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--- Comment #71 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Just confirming that the game works in XP. And the testcase (with a
SuspendThread call inside the callback) also works if started in Windows 95
compatibility mode.
The interesting part is that when run in compatibility mode Windows calls the
callback with the same thread ID so from my point of view SuspendThread is not
actually doing anything when in compatibility mode.
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Andrew Eikum <aeikum(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aeikum(a)codeweavers.com
--- Comment #29 from Andrew Eikum <aeikum(a)codeweavers.com> ---
Thanks as always for the nice analysis, Anastasius. I believe this is fixed by
this commit in today's wine-git, which will be included in Wine 1.7.44. Please
retest to confirm it's fixed.
commit ab22ea74a41b36787e544cda076efa70e5d7d169
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue May 26 15:09:31 2015 -0500
msacm32: Make ACM driver details match native more closely.
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http://bugs.winehq.org/show_bug.cgi?id=15936
Summary: Rollercoaster Tycoon 3 : crashes when start up
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://fenopy.com/torrent/Rollercoaster_Tycoon_3__Full_G
ame_Crack_Cd_Key__Thaboo/MTE4MDM5NA==/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: beansoft(a)163.com
Rollercoaster Tycoon 3 crashes when start. I got this output.
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32
vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers +
MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x33f4cc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation
support to SetDepthStencilSurface
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1280x960x0 @0! (desktop)
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
1600x1200x0 @0! (desktop)
err:quartz:GetClassMediaFile Media class not found
err:quartz:GetClassMediaFile Media class not found
wine: Unhandled page fault on write access to 0x40157bb6 at address
0x140a6f (thread 0009)
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https://bugs.winehq.org/show_bug.cgi?id=7425
--- Comment #30 from Marc Bessières <marc.bessieres(a)gmail.com> ---
Created attachment 51559
--> https://bugs.winehq.org/attachment.cgi?id=51559
trace of the crash of gothic 2 german demo with directmusic enabled
it still happens with wine-1.7.43
I found a demo german demo that reproduce the bug
http://www.worldofgothic.de/download.php?id=122
Could someone with enough rights update some fields?
- set the bug as NEW as the crash has already been confirmed?
- rename the bug into something like 'Gothic 2 crashes without native
directmusic' similar to Bug 22030 description?
- add keyword download?
- add the url of the german demo?
Thank you in advance
Marc
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Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
URL| |https://archive.org/downloa
| |d/DEADLOCK/DEADLOCK.rar
Summary|HOMM shows black screen |HOMM/Deadlock shows black
|(winmm sound callback |screen (game DLL calls
|deadlock) |SuspendThread inside
| |WOM_OPEN winmm callback)
--- Comment #70 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Thanks to Béla we now have a much easier way to reproduce this bug (aside from
the testcase). The game Deadlock also uses the same sound DLL and hangs in the
same way. Comment 18 pretty much explains it all.
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--- Comment #69 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Installing the game patch does not solve it for me in wine 1.7.43, same
deadlock.
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http://bugs.winehq.org/show_bug.cgi?id=19076
Summary: Create glyphs for U+2660, 2663, 2665, 2665
Product: Wine
Version: 1.1.21
Platform: PC
URL: https://bugs.edge.launchpad.net/ubuntu/+source/wine/+b
ug/80963
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
>From launchpad:
I use wine to execute Windows program "Marriage" (http://www.marriage.ru).
All is OK except the special character (suits: spider etc. U+2660, 2663,2665,
2665).
Choosing another font does not help.
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mrdeathjr28(a)yahoo.es changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mrdeathjr28(a)yahoo.es
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |focht(a)gmx.net
Component|-unknown |imagehlp
Hardware|Other |x86
Summary|py2exe does not work |py2exe needs partial
|properly |imagehlp.BindImageEx
| |implementation
OS|other |Linux
--- Comment #27 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
refining summary.
Obviously still present with Wine 1.7.43
Bernhard's patch is available/included in Wine-Staging by default:
https://github.com/wine-compholio/wine-staging/blob/master/patches/imagehlp…
Regards
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https://bugs.winehq.org/show_bug.cgi?id=37471
Bug ID: 37471
Summary: iexplore ScriptBSC_stop_binding crash
Product: Wine
Version: 1.7.29
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: ocean04(a)suomi24.fi
Distribution: ---
This happens now quite often, example,
wine iexplore whatsmyuseragent.com
wine iexplore chessbase.com
fixme:mshtml:ScriptBSC_stop_binding binding failed 800c0008
fixme:mshtml:ScriptBSC_stop_binding binding failed 800c0008
wine: Unhandled page fault on read access to 0x00000068 at address 0xb6a5ccbd
(thread 0009), starting debugger...
Revert these seems to fix the issue:
git show 37869b7a08913e19864dc00026cdba0ce28929cc | patch -p1 -R
git show d11abc0992053f3cda7b89263c5fcd95910956e0 | patch -p1 -R
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http://bugs.winehq.org/show_bug.cgi?id=35078
Bug #: 35078
Summary: Sonic All-Stars Racing Transformed Steam Version black
screen at start
Product: Wine
Version: 1.7.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46785
--> http://bugs.winehq.org/attachment.cgi?id=46785
wine log
Hello,
when I launch the Steam version of Sonic All-Stars Racing Transformed, I obtain
only a black screen, nothing else.
Thanks for your help.
LGDN
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http://bugs.winehq.org/show_bug.cgi?id=31457
Bug #: 31457
Summary: Dark Screen while playing, orcs must die and portal
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.thomas.rogerson(a)googlemail.com
Classification: Unclassified
Created attachment 41348
--> http://bugs.winehq.org/attachment.cgi?id=41348
This is the game.
I am quite sorry if for the lack of information with this issue im a luinx
neewbie so i am unsure what infromation is important.
I have been trying to run "Orcs Must Die 2" on my Ubuntu 12.04 84bit, useing
wine 1.5. On a ivy brige desktop chip set.
When i launch the game every thing is fine, i can see the logo and even the
cinematic. but in the main menu and more importaly while runing the game most
of it is very dark. Its not black its really dark gray. I have uploaded some
screen shots.
The game does not crash and i can play it.
Thank you for taking the time to read this.
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http://bugs.winehq.org/show_bug.cgi?id=34626
Bug #: 34626
Summary: Train Simulator 2014 fail to load
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ianrothwell787(a)gmail.com
Classification: Unclassified
Running Steam with Crossover. Been using Train Simulator 2013 for some time now
with no issues. Unable to launch Train Simulator 2014 from Steam after
download. Keep receiving the following errors as per attachment bug report.
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http://bugs.winehq.org/show_bug.cgi?id=31894
Bug #: 31894
Summary: End of Nations - Unable to connect to shard
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 942sam(a)gmail.com
Classification: Unclassified
Installed End of Nations beta (build #384978), the game opens correctly. When
selecting the shard in main menu and pressing join shard I get "Unable to
connect to shard" error message after a few seconds. The game runs correctly in
windows.
The game requires constant internet connection, and adding many debug output
slows it down which results in kick/disconnect.
There is no console output when this error happens. Attached log output before
this error.
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http://bugs.winehq.org/show_bug.cgi?id=35590
Bug ID: 35590
Summary: Wine crashes when trying to launch simcity3000
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bull_(a)live.fr
Classification: Unclassified
Wine crashes when trying to launch simcity3000
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https://bugs.winehq.org/show_bug.cgi?id=37285
Bug ID: 37285
Summary: Techne.exe Crashing
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cjzabele(a)gmail.com
Created attachment 49588
--> https://bugs.winehq.org/attachment.cgi?id=49588
Program Error Details
When i open Techne.exe it opens up and right when it goes to enter it says it
crashed.
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http://bugs.winehq.org/show_bug.cgi?id=30034
Bug #: 30034
Summary: Adobe Edge Preview 4 fails to install
Product: Wine
Version: 1.4-rc5
Platform: Other
URL: https://www.adobe.com/cfusion/entitlement/index.cfm?e=
labs_edge
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
The installer fails to complete its execution. It initialises successfully and
allows me to select an install location. Afterwards it presents a generic error
message : your installation has failed.
The installation fails with WINEARCH=win32 as well.
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http://bugs.winehq.org/show_bug.cgi?id=30525
Bug #: 30525
Summary: OEC Trader unable to run
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tprzemek(a)gmail.com
Classification: Unclassified
I was able to install it, it asked later for dotnet 2.0 SP2 which installed
successfully. First execution of Trader.exe gave me a pop up with updates
available which I proceeded with.
After updating and running Trader.exe again it gave me two pop ups with Errors
and app failed to start.
Please look at the console output:
$ wine Trader.exe
Dynamic session lookup supported but failed: launchd did not provide a socket
path, verify that org.freedesktop.dbus-session.plist is loaded!
fixme:sync:CreateMemoryResourceNotification (0) stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:shell:URL_ParseUrl failed to parse L"OECAPIUI"
fixme:shell:URL_ParseUrl failed to parse L"OECUI"
fixme:shell:URL_ParseUrl failed to parse L"API"
fixme:shell:URL_ParseUrl failed to parse L"Plugins"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:shell:URL_ParseUrl failed to parse L"Trader.XmlSerializers"
fixme:shell:URL_ParseUrl failed to parse L"Trader"
fixme:wincodecs:JpegDecoder_Frame_GetResolution (0x18c794,0x32ea58,0x32ea50):
stub
fixme:shell:URL_ParseUrl failed to parse L"CommLib"
fixme:time:GetCalendarInfoW flag CAL_NOUSEROVERRIDE used, not fully implemented
fixme:imm:ImmDisableIME (-1): stub
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime 2.0 Error Reporting"):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00001388,0x0,0x000b,0x000000d8,0x3009b09c,0x6ed254):
stub
err:eventlog:ReportEventW L"clr20r3"
err:eventlog:ReportEventW L"trader.exe"
err:eventlog:ReportEventW L"3.5.0.40"
err:eventlog:ReportEventW L"4f8dda7b"
err:eventlog:ReportEventW L"trader"
err:eventlog:ReportEventW L"3.5.0.40"
err:eventlog:ReportEventW L"4f8dda7b"
err:eventlog:ReportEventW L"72"
err:eventlog:ReportEventW L"f1"
err:eventlog:ReportEventW L"system.typeinitialization"
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
err:ole:CoUninitialize Mismatched CoUninitialize
err:ole:CoUninitialize Mismatched CoUninitialize
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'OEC.UI.CultureManager' threw an exception. ---> System.ArgumentException:
Culture name 'ga-ie' is not supported.
Parameter name: name
at System.Globalization.CultureTableRecord..ctor(String cultureName, Boolean
useUserOverride)
at System.Globalization.CultureTableRecord.GetCultureTableRecord(String
name, Boolean useUserOverride)
at System.Globalization.CultureTableRecord.GetCultureTableRecord(Int32
cultureId, Boolean useUserOverride)
at System.Globalization.CultureInfo..ctor(Int32 culture, Boolean
useUserOverride)
at System.Globalization.CultureInfo..ctor(Int32 culture)
at System.Globalization.CultureTable.GetCultures(CultureTypes types)
at OEC.UI.CultureManager.IsValidCultureName(String cultureName)
at OEC.UI.CultureManager..cctor()
--- End of inner exception stack trace ---
at OEC.UI.CultureManager.set_RequireRestart(Boolean value)
at OEC.Trader.Program.Main()
wine: Unhandled exception 0xe0434f4d at address 0x7b82c7f2 (thread 0009),
starting debugger...
Unhandled exception: 0xe0434f4d in 32-bit code (0x7b82c7f2).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:7b82c7f2 ESP:0032ec34 EBP:0032eca8 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b818345 EBX:7b82c77e ECX:00000000 EDX:00000000
ESI:00000001 EDI:001416f0
Stack dump:
0x0032ec34: 0032ecec 00000004 0000003c e0434f4d
0x0032ec44: 00000001 00000000 7b82c7f2 00000001
0x0032ec54: 80131534 0032ec64 79e7ff53 00000038
0x0032ec64: 0032ec80 79e7ff9c 00000038 001416f0
0x0032ec74: 0032ecec 003a2010 02000038 0032ec90
0x0032ec84: 79e80024 0032ec98 02000038 0032ec9c
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82c7f2 in kernel32 (+0x1c7f2) (0x0032eca8)
1 0x79eda91c in mscorwks (+0x6a91b) (0x0032ed14)
2 0x7a097ad1 in mscorwks (+0x227ad0) (0x0032ed2c)
3 0x7a097b43 in mscorwks (+0x227b42) (0x0032ed54)
4 0x7a097b74 in mscorwks (+0x227b73) (0x0032ed80)
5 0x7a097b82 in mscorwks (+0x227b81) (0x0032ed90)
6 0x79fb9225 in mscorwks (+0x149224) (0x0032f288)
7 0x79e81043 in mscorwks (+0x11042) (0x0032f2d8)
8 0x79e81363 in mscorwks (+0x11362) (0x0032f328)
9 0x0074e1be (0x0032f340)
10 0x031a9058 (0x0032f370)
11 0x79e71b4c in mscorwks (+0x1b4b) (0x0032f380)
12 0x79e821b1 in mscorwks (+0x121b0) (0x0032f400)
13 0x79e96501 in mscorwks (+0x26500) (0x0032f538)
14 0x79e96534 in mscorwks (+0x26533) (0x0032f554)
15 0x79e96552 in mscorwks (+0x26551) (0x0032f56c)
16 0x79eefa45 in mscorwks (+0x7fa44) (0x0032f6d0)
17 0x79eef965 in mscorwks (+0x7f964) (0x0032f938)
18 0x79eefeb5 in mscorwks (+0x7feb4) (0x0032fe08)
19 0x79ef009f in mscorwks (+0x8009e) (0x0032fe58)
20 0x79eeffcf in mscorwks (+0x7ffce) (0x0032fea0)
21 0x79007c24 in mscoree (+0x7c23) (0x0032feb0)
22 0x7b84e13c in kernel32 (+0x3e13b) (0x0032fec8)
23 0x7b851197 in kernel32 (+0x41196) (0x0032ff08)
24 0x7bc64cbc (0x0032ff28)
25 0x7bc65dba (0x0032ffa8)
26 0x7bc64c82 (0x0032ffc8)
27 0x7bc3e2de (0x0032ffe8)
0x7b82c7f2: subl $4,%esp
Modules:
Module Address Debug info Name (38 modules)
PE 400000- 63e000 Deferred trader
PE 37b0000- 38c6000 Deferred oecui
PE 3a60000- 3a6a000 Deferred plugins
PE 3f90000- 4382000 Deferred oecapiui
PE 4c30000- 4c62000 Deferred commlib
PE 11000000-1105e000 Deferred api
PE 40590000-40594000 Deferred advapi32
PE 40790000-40794000 Deferred version
PE 41c90000-41c98000 Deferred shlwapi
PE 41d10000-41d4a000 Deferred user32
PE 41e60000-41e66000 Deferred gdi32
PE 41fb0000-41fb4000 Deferred imm32
PE 43fb0000-43fb4000 Deferred winex11
PE 443f0000-443f8000 Deferred ole32
PE 44530000-44534000 Deferred rpcrt4
PE 44700000-44857000 Deferred shell32
PE 44950000-4497e000 Deferred comctl32
PE 44a60000-44a64000 Deferred uxtheme
PE 44aa0000-44aa4000 Deferred rsaenh
PE 44ae0000-44b19000 Deferred crypt32
PE 44ba0000-44ba4000 Deferred gdiplus
PE 44c30000-44cc2000 Deferred oleaut32
PE 44d50000-44d56000 Deferred windowscodecs
PE 5e3a0000-5e42d000 Deferred diasymreader
PE 60000000-60008000 Deferred accessibility
PE 637a0000-63998000 Deferred system.xml
PE 64890000-648fc000 Deferred system.configuration
PE 78000000-78044000 Deferred msvcrt
PE 78130000-781cb000 Deferred msvcr80
PE 79000000-79046000 Export mscoree
PE 79060000-790bb000 Deferred mscorjit
PE 790c0000-79518000 Deferred mscorlib
PE 79e70000-7a400000 Export mscorwks
PE 7a440000-7a744000 Deferred system
PE 7ade0000-7ae7c000 Deferred system.drawing
PE 7afd0000-7b49e000 Deferred system.windows.forms
PE 7b810000-7b987000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\OEC\Trader Demo 3.5\Trader.exe
00000025 2
00000024 0
00000009 0 <==
0000000e services.exe
00000020 0
0000001f 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
00000019 0
00000014 0
00000013 0
0000001a plugplay.exe
00000021 0
0000001e 0
0000001b 0
00000022 explorer.exe
00000023 0
$
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http://bugs.winehq.org/show_bug.cgi?id=34691
Bug #: 34691
Summary: CTD in Flashback steam edition after introduction
videos
Product: Wine
Version: 1.7.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidygus(a)yahoo.com
Classification: Unclassified
Created attachment 46239
--> http://bugs.winehq.org/attachment.cgi?id=46239
After last animation, the elf_search_auxv is given followed by the attached
When I attempt to play the game, the introduction animations play out but then
after the "Unreal Engine" one it crashes out back to Uplay.
Terminal output is attached.
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http://bugs.winehq.org/show_bug.cgi?id=16316
Summary: Vademecum Przedsiębiorcy 2009 NS displays incorrectly
(unusable)
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.netsystem.info.pl/download/vademecumdemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: piekarzarkadiusz(a)gmail.com
Created an attachment (id=17621)
--> (http://bugs.winehq.org/attachment.cgi?id=17621)
How it looks in Wine
Vademecum Przedsiębiorcy 2009 NS is a software for small companies to manage
their documents and work. It installs and launches fine, but the interior of
its window is displayed completely wrong. It's gray with random stuff (read
from a bad memory sector?), while there should be a folder tree on the left and
list of documents on the right. You can click on menu buttons on top, but only
when the cursor is above them, not directly on them. I've attached screenshots
of how it should look and how it is in Wine.
You can download a demo from here -
http://www.netsystem.info.pl/download/vademecumdemo.exe
Ubuntu 8.10, Metacity / Compiz (same look), Wine 1.1.9-340-g934aa49.
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http://bugs.winehq.org/show_bug.cgi?id=35195
Bug ID: 35195
Summary: UN-handled wine exception - at run time after program
starts running
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mylaguar(a)gmail.com
Classification: Unclassified
Created attachment 46947
--> http://bugs.winehq.org/attachment.cgi?id=46947
back trace file
Running a new program self extracting windows program called
AzonAutoBuilder.exe it requires .NET framework 4 which i installed in my bottle
AzonAutoBuilder.exe. The program starts ok. And does some file downloading of
itself then aborts with an un-handled exception as seen in the trace
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http://bugs.winehq.org/show_bug.cgi?id=31394
Bug #: 31394
Summary: Loading Serious Sam HD the second encounter loads into
a black screen then drops to a bug fault.
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_carran(a)yahoo.co.nz
Classification: Unclassified
Loading Serious Sam HD the second encounter loads into a black screen then
drops to a bug fault.
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http://bugs.winehq.org/show_bug.cgi?id=25310
Summary: Bugs in RtlUnwindEx
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mkoegler(a)auto.tuwien.ac.at
MSDN (http://msdn.microsoft.com/en-us/library/ms680615(VS.85).aspx) describes
the passed context as scratch-space, not something that the application has to
initialize. The wine implemetation expect a valid context.
Looking at the debug output, it is also clearly visible, that the wine
implementation unwinds the stack pointer one stack frame to far.
The attached patch fixes these problems:
* RtlUnwindEx is called via DEFINE_REGS_ENTRYPOINT and the new context is used
as starting point.
* Stay at the same context, if the target stack frame has been reached.
There have been more infomation about the internal of RtlUnwindEx published:
http://www.nynaeve.net/?p=113
The patch make RtlUnwindEx more compilant with this description - it is still
incomplete.
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http://bugs.winehq.org/show_bug.cgi?id=31345
Bug #: 31345
Summary: Vampire The Masquerade: Bloodlines crashes on new game
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: almaron(a)gmail.com
Classification: Unclassified
Created attachment 41190
--> http://bugs.winehq.org/attachment.cgi?id=41190
The terminal log
The game starts normaly, options are working, but when I try to start a new
game, wine crashes in just couple seconds. All the needed dlls are installed
from winetricks.
Tried to use the advice from AppDB
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4949 but it did
not change anything.
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http://bugs.winehq.org/show_bug.cgi?id=31453
Bug #: 31453
Summary: Witcher: Enhanced Edition -- Crashed at map point in
chapter 1
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nrdcoupon(a)gmail.com
Classification: Unclassified
Downloaded Witcher:Enhanced Edition for Mac from Steam. Working within Chapter
I and the game crashed due to wine every time when crossing a certain part of
the map.
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http://bugs.winehq.org/show_bug.cgi?id=30630
Bug #: 30630
Summary: Java: chrome plugin installer fails
Product: Wine
Version: 1.5.3
Platform: x86
URL: http://www.java.com/en/download/manual.jsp
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 26725
Classification: Unclassified
Install chrome (you'll probably need native winhttp to work around bug 30023).
Then, go to install java (http://java.com/en/download/chrome.jsp?locale=en):
78a4d33f4cb87e2c63a272bb2c4e13f6b4cdeef3 chromeinstall-7u4.exe
run that, the download will fail. Workaround, winetricks wininet (bug 26725).
Retry:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:shell:SHFlushSFCacheWrap : stub
fixme:ras:RasEnumConnectionsA (0x630607a8,0x33a084,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesA ((nil),(null),0x3375f4,0x337db0,0x337dac),stub!
fixme:ras:RasEnumEntriesA ((nil),(null),0x3375f4,0x337db0,0x337dac),stub!
fixme:urlmon:protocol_continue Could not get cache file
fixme:urlmon:DownloadBSC_OnStopBinding No cache file
Error opening file C:\users\austin\Application
Data\Sun\Java\jre1.7.0_04\Java3BillDevices.jpg
Error: 2
fixme:ras:RasEnumEntriesA ((nil),(null),0x8cd1c0,0x8cd97c,0x8cd978),stub!
fixme:ras:RasEnumEntriesA ((nil),(null),0xccd1b8,0xccd974,0xccd970),stub!
fixme:ras:RasEnumEntriesA ((nil),(null),0x339514,0x339cd0,0x339ccc),stub!
fixme:service:EnumServicesStatusW resume handle not supported
fixme:ras:RasEnumEntriesA ((nil),(null),0x3388a4,0x339060,0x33905c),stub!
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:crypt:CRYPT_RegControl CERT_STORE_CTRL_AUTO_RESYNC: stub
fixme:secur32:schan_imp_create_session Using hardcoded "NORMAL" priority
fixme:wintrust:HTTPSCertificateTrust (0x151038)
fixme:wintrust:HTTPSFinalProv (0x151038)
perhaps cryto related?
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http://bugs.winehq.org/show_bug.cgi?id=24828
Summary: Unhandled Exception running JRWorker.exe
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tombert(a)live.at
The following application includes an DLNA service:
http://www.jriver.com/
version 15
wich causes an unhandled exception.
log files attached.
thx
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http://bugs.winehq.org/show_bug.cgi?id=25673
Summary: Garry's Mod 12 crashes to desktop on startup
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunderphon(a)gmail.com
Created an attachment (id=32701)
--> (http://bugs.winehq.org/attachment.cgi?id=32701)
Log of crash to desktop Garry's Mod 11 bug
Upon running Garry's Mod it crashes to desktop after a few seconds (before any
loading screen is shown)
Attached bug log shows the output when run via terminal.
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http://bugs.winehq.org/show_bug.cgi?id=32804
Bug #: 32804
Summary: Ace of Spades fails to launch from Steam
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)deserettechnology.com
Classification: Unclassified
When one tries to launch Ace of Spades retail from Steam, the following thing
is emitted: fixme:msvcrt:__clean_type_info_names_internal (0x1e2225c0) stub,
and nothing else happens. The exe runs briefly and silently exits. Steam
doesn't provide the typical "Preparing to launch Ace of Spades..." window.
Have tried after installing vcrun2008 with no effect.
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http://bugs.winehq.org/show_bug.cgi?id=33263
Bug #: 33263
Summary: simcity 3000 unlimited crash on installer finish
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Created attachment 43993
--> http://bugs.winehq.org/attachment.cgi?id=43993
backtrace
Installer gets to the end, then crashes on termination.
alex@e7300:/media/SIMCITY3000/SETUP/ENGLISH$ err:heap:validate_block_pointer
Heap 0x110000: bad flags 00000001 for in-use arena 0x140b10
wine: Unhandled page fault on write access to 0x00000059 at address 0x7bc4948e
(thread 0009), starting debugger...
Backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=33850
Bug #: 33850
Summary: cTrader installation abort
Product: Wine
Version: 1.6-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
try to install ctrader from Spotware, but get that error pushed by
Windows-installer 4.5 : "There is no Windows program configured to open this
type of file" , so the installation abort.
http://www.spotware.com/
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http://bugs.winehq.org/show_bug.cgi?id=14911
Summary: Unable to run Drakensang demo
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
Created an attachment (id=15483)
--> (http://bugs.winehq.org/attachment.cgi?id=15483)
Screenshot of dialog box containing error message.
I am able to start the Drakensang demo with the "patch" suggested in bug
#14758. I see a loading screen with a progress bar. When the bar is full, the
game crashes and shows a dialog box (screenshot attached together with wine
output).
I am using Debian GNU/Linux unstable, Linux kernel version 2.6.26-1-amd64
(Debian package) on x86_64 with the Git version of Wine
(wine-1.1.2-406-ge1e6caf). Graphics card is a NVIDIA GeForce 9600 GT with
driver version 173.14.12.
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http://bugs.winehq.org/show_bug.cgi?id=19296
Summary: "Uru: Ages beyond myst" fails to install
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NJT(a)fishlegs.co.uk
Created an attachment (id=22344)
--> (http://bugs.winehq.org/attachment.cgi?id=22344)
Debug output from Uru setup.exe
Launch window looks fine, but choosing the install option results in unhandled
page fault (see attachment).
This bug (or similar) may have previously been closed when I was unable to
supply test information after my original Uru CD became a coaster. I have
recently acquired a non-coaster version.
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Joel Holdsworth <joel(a)airwebreathe.org.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |joel(a)airwebreathe.org.uk
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Summary|Desperados v1.01 won't run: |Desperados v1.01 fails to
|ADPCM sound codec is |start, reports 'ADPCM sound
|missing |codec is missing' (Wine's
| |MS-ADPCM needs to report as
| |Pid = 1, Mid = 33)
--- Comment #28 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
a user in #winehq asked about this.
Unfortunately comment #24 didn't provide the required detail to help people
further here.
Multiple solutions (could have been solved many years ago).
--- snip ---
...
0031:Call msacm32.acmDriverEnum(00401060,00000000,c0000000) ret=0040101f
0031:Call msacm32.acmDriverDetailsA(006a0138,0033f684,00000000) ret=00401083
...
0031:Ret msacm32.acmDriverDetailsA() retval=00000000 ret=00401083
0031:Ret msacm32.acmDriverEnum() retval=00000000 ret=0040101f
0031:Call user32.MessageBoxA(00000000,00682d60 "ADPCM sound codec is missing
!\n Please install it and restart Desperados.",00682dac "Fatal error",00000010)
ret=0059ff50
0031:Call
winex11.drv.GetDC(0006002a,00010020,00010020,0033f398,0033f388,00000013)
ret=7ec9acf0
--- snip ---
The code in question, a filter in application supplied callback:
--- snip ---
00401060 81EC 98030000 SUB ESP,398
00401066 56 PUSH ESI
00401067 8BB424 A0030000 MOV ESI,DWORD PTR SS:[ESP+3A0]
0040106E 6A 00 PUSH 0
00401070 8D4424 08 LEA EAX,DWORD PTR SS:[ESP+8]
00401074 50 PUSH EAX
00401075 56 PUSH ESI
00401076 C74424 10 98030000 MOV DWORD PTR SS:[ESP+10],398
0040107E E8 BB4B1A00 CALL <JMP.&MSACM32.acmDriverDetailsA>
00401083 85C0 TEST EAX,EAX
00401085 75 31 JNZ SHORT game.004010B8
00401087 B8 01000000 MOV EAX,1
0040108C 66:394424 10 CMP WORD PTR SS:[ESP+10],AX ; wPid
00401091 75 27 JNZ SHORT game.004010BA
00401093 66:837C24 12 21 CMP WORD PTR SS:[ESP+12],21 ; wMid
00401099 75 1F JNZ SHORT game.004010BA
0040109B F78424 A8030000 ... TEST DWORD PTR SS:[ESP+3A8],80000000
004010A6 A2 65166900 MOV BYTE PTR DS:[691665],AL
004010AB 8935 60166900 MOV DWORD PTR DS:[691660],ESI
004010B1 75 05 JNZ SHORT game.004010B8
004010B3 A2 64166900 MOV BYTE PTR DS:[691664],AL
004010B8 33C0 XOR EAX,EAX
004010BA 5E POP ESI
004010BB 81C4 98030000 ADD ESP,398
004010C1 C2 0C00 RETN 0C
--- snip ---
Wine source:
https://source.winehq.org/git/wine.git/blob/5e7416e5c8610dd362af2d8934ded3d…
Another option is to apply a 1-byte patch to the executable without the need to
modify/rebuild Wine (cond -> uncond. jmp). The exact location depends on the
game flavour/version though.
$ wine --version
wine-1.7.43-123-g90ed96a
Regards
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https://bugs.winehq.org/show_bug.cgi?id=36353
Bug ID: 36353
Summary: valgrind shows a few leaks in d3dx9_43/tests/core.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==6376== 5,242,880 bytes in 1 blocks are definitely lost in loss record 935 of
935
==6376== at 0x7BDA6F1: ??? (in /usr/lib/libdrm_intel.so.1.0.0)
==6376== by 0x7BD6378: drm_intel_bo_map (in /usr/lib/libdrm_intel.so.1.0.0)
==6376== by 0x77E7114: ??? (in /usr/lib/dri/i965_dri.so)
==6376== by 0x7563D3E: ??? (in /usr/lib/dri/i965_dri.so)
==6376== by 0x7323FAD: shared_dispatch_stub_477 (in
/usr/lib/libglapi.so.0.0.0)
==6376== by 0x6046F9B: wined3d_surface_map (surface.c:3086)
==6376== by 0x5F5E388: d3d9_surface_LockRect (surface.c:269)
==6376== by 0x4ABEFC3: D3DXLoadSurfaceFromMemory (surface.c:1814)
==6376== by 0x4AC08AF: D3DXLoadSurfaceFromSurface (surface.c:1905)
==6376== by 0x4AB0B96: D3DXRenderToSurface_EndScene (render.c:319)
==6376== by 0x4D271F2: check_ID3DXRenderToSurface (core.c:762)
==6376== by 0x4D2D219: func_core (core.c:1029)
==6376== by 0x4DA6A94: run_test (test.h:584)
==6376== by 0x4DA6E83: main (test.h:654)
==6376==
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http://bugs.winehq.org/show_bug.cgi?id=15269
Summary: Microsoft Office 2007: language settings dialog is
useless
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=16062)
--> (http://bugs.winehq.org/attachment.cgi?id=16062)
screenshot with builtin
See screenshots/traces. The language settings dialog is squashed not of any
use. Native richedit fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=31730
Bug #: 31730
Summary: MOHAA Demo crash at startup
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
A Linux user report that Mohaa doesn't work to the forum of Deepin Linux, I
forward his report here.
wine-1.5.13-63-gcaf6fe0
1. Download the Mahaa demo from
http://compactiongames.about.com/od/demos/p/mohaa.htm
4a0c431ed52c4c340b9c883ef859f1d3e7e4ab2e mohaaspdemo.exe
2. Install the demo
While installing, there are lots of repeated output like below:
err:ole:marshal_object object doesn't expose interface
{be6115a1-7de5-48dc-ad2a-25060e00fce2}, failing with error 0x80004002
err:ole:ClientIdentity_QueryMultipleInterfaces IRemUnknown_RemQueryInterface
failed with error 0x80004002
3. Start MOHAADemo:
~/.wine/drive_c/Program Files/EA GAMES/MOHAADemo$ wine MOHAADemo.exe
err:seh:setup_exception_record stack overflow 2176 bytes in thread 0009 eip
7bc3ef44 esp 013e0ab0 stack 0x13e0000-0x13e1000-0x1be0000
Segmentation fault
No other outputs.
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http://bugs.winehq.org/show_bug.cgi?id=25222
Summary: Football Manager 2011 fails to load with 3d enabled
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Created an attachment (id=32024)
--> (http://bugs.winehq.org/attachment.cgi?id=32024)
debug output for fm2011
When loading Football Manager 2011, the game fails to load with an error
reporting to be something about not being able to change back buffer count.
The issue that we have (if you look at appdb page several of us have been
working to try and locate issue) is that it _has_ worked in the past on the
same box; with both the full version and the demo I've had the game working
flawlessly in 3d.
I've never been able to duplicate my efforts as to how I got it working, even
doing the same steps which is why I'm raising this bug. The game has a separate
2d match bug/issue which I shall post at some point. So between these 2 errors
the game is unplayable.
I've attached the log and I'm happy to run whatever tests are required (right
down to new distro, drivers, etc)
Box info; (on my work box right now where I got the game working last time)
Nvidia quadro nvs 450, driver version 260.19.21
Gentoo x86_64 ~amd64
glibc 2.12.1-r3
xorg 1.9.2.901
2.6.34-gentoo
wine 1.3.6
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https://bugs.winehq.org/show_bug.cgi?id=38616
Bug ID: 38616
Summary: Wine 1.7.43 (32-bit) cannot be built by GCC 4.3.2 with
-O3 flag.
Product: Wine
Version: 1.7.43
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: kol(a)MV8660.spb.edu
Distribution: ---
Created attachment 51516
--> https://bugs.winehq.org/attachment.cgi?id=51516
GCC error message
GCC 4.3.2 with the optimization flag -O3 (and also -O2 or -O1) cannot
compile 32-bit Wine 1.7.43. An error is occured in "dlls/ntdll/server.c":
server.c: In function 'server_get_unix_fd':
server.c:971: error: unable to find a register to spill in class
'GENERAL_REGS'.
The full text of the error message is in the attachment. This is not an issue
for Wine 1.7.42 and I found that the regression is caused by the commit
commit 40c912b4bef45099d465ddb9a7cb16f33ec4ed3c
Author:: Sebastian Lackner <sebastian(a)fds-team.de>
Date: Thu, 30 Apr 2015 04:22:53 +0200
ntdll: Use lockfree implementation for get_cached_fd.
If the optimization level is set to -O0 only for "dlls/ntdll/server.c"
(by manual editing of "dlls/ntdll/Makefile"), the process of compilation
completes successfully. Optimization flags other than -O do not affect
the result.
GCC version is 4.3.2 (my system is Fedora 10). Wine is configured with
CFLAGS="-mtune=amdfam10 -march=amdfam10 -mfpmath=sse -O3 -ffast-math -msse3
-funroll-all-loops".
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http://bugs.winehq.org/show_bug.cgi?id=30269
Bug #: 30269
Summary: Imperium Galactica 2 : Glitches with background
textures
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 39540
--> http://bugs.winehq.org/attachment.cgi?id=39540
Console output
The fix to bug 13615 created an issue where what I can only describe as
background textures behave strangely. On the main menu there are asteroids that
shoot towards to the screen and some of them spin much quicker then they did
before the fix.
On the main galactic screen, you don't notice anything if the camera is
completely top down. Once you start moving the camera angle to match the
horizontal plane the background blurs and doesn't update. I'll attach an image
for an example.
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https://bugs.winehq.org/show_bug.cgi?id=38540
Bug ID: 38540
Summary: Absent text in Ori And The Blind Forest
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: isakov-sl(a)bk.ru
Created attachment 51408
--> https://bugs.winehq.org/attachment.cgi?id=51408
First screen in the game
The game doesn't show text. Pink squares instead.
It looks like not a font problem. I think the text generated other way.
Some messages in log if they related
---
fixme:dxgi:dxgi_output_GetDesc iface 0x12a510, desc 0x33f6c4 semi-stub!
fixme:d3d:debug_d3dformat Unrecognized 0xffffffff WINED3DFORMAT!
fixme:win:RegisterTouchWindow (0x10044 00000000): stub
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ ../wined3d/swapchain.c / 347
fixme:ver:GetCurrentPackageId (0x33daac 0x0): stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:d3d_shader:shader_glsl_load_samplers Trying to load sampler vs_sampler3 on
unsupported unit 4294967295.
err:d3d_shader:shader_glsl_load_samplers Trying to load sampler vs_sampler3 on
unsupported unit 4294967295.
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https://bugs.winehq.org/show_bug.cgi?id=8272
Béla Gyebrószki <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |70bff7377dbe9bdaaac5e86c49e
| |e45130e65e5d9
Status|REOPENED |RESOLVED
Resolution|--- |FIXED
--- Comment #39 from Béla Gyebrószki <gyebro69(a)gmail.com> ---
Fixed with
http://source.winehq.org/git/wine.git/commit/70bff7377dbe9bdaaac5e86c49ee45…
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https://bugs.winehq.org/show_bug.cgi?id=36500
Bug ID: 36500
Summary: Avast Free Antivirus tools crash on unimplemented
function msvcp110.dll._Mtx_init
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Hello folks,
as the summary says...
You need bug 36487 fixed first to get the thing installed :)
--- snip ---
wine: Call from 0x7b83ac57 to unimplemented function msvcp110.dll._Mtx_init,
aborting
err:module:attach_process_dlls "ashBase.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\AVAST Software\\Avast\\AvastUI.exe" failed, status 80000100
--- snip ---
$ sha1sum avast_free_antivirus_setup_9_0_2018.exe
f3c810bb61028801d3d89e5f6c7a4eb2761145e9
avast_free_antivirus_setup_9_0_2018.exe
$ du -sh avast_free_antivirus_setup_9_0_2018.exe
85M avast_free_antivirus_setup_9_0_2018.exe
$ wine --version
wine-1.7.19-47-g704d169
Regards
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http://bugs.winehq.org/show_bug.cgi?id=36504
Bug ID: 36504
Summary: The XFORM matrix is calculated incorrectly in PlgBlt()
Product: Wine
Version: 1.7.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: sashoalm(a)gmail.com
I initially posted this at the wine-devel mailing list -
http://www.winehq.org/pipermail/wine-devel/2014-May/104356.html
For now, I'll copy/paste the relevant parts describing how to reproduce the
bug.
The test is a VC6 project, you can find it at
https://drive.google.com/file/d/0B9PGUhmmnsm1S2VvZzc3WmhBY3c/edit?usp=shari….
The test is a demo of PlgBlt that I found on
CodeProject<http://www.codeproject.com/Articles/17712/The-GDI-magic-Rendering-reflectio…>.
You can compare how it works on XP and on Wine. For testing, I directly
inserted the original Wine implementation of PlgBlt, as well as my patched
version, into the VC6 project, and tested on that. This is because there
seems to be an additional problem with MaskBlt, which I'll try tackling
next.
I have screenshots of what the demo looks using Windows's
PlgBlt<http://imgur.com/q8qKGd7>,
and Wine's PlgBlt <http://imgur.com/smYEV6z>.
To test it, simply look at this function in the VC6 project:
BOOL MyPlgBlt( HDC hdcDest, const POINT *lpPoint,
HDC hdcSrc, INT nXSrc, INT nYSrc, INT nWidth,
INT nHeight, HBITMAP hbmMask, INT xMask, INT yMask)
{
// return MyPlgBltWinePatched(hdcDest, lpPoint, hdcSrc, nXSrc, nYSrc,
nWidth, nHeight, hbmMask, xMask, yMask);
return MyPlgBltWineUnpatched(hdcDest, lpPoint, hdcSrc, nXSrc,
nYSrc, nWidth, nHeight, hbmMask, xMask, yMask);
// return PlgBlt(hdcDest, lpPoint, hdcSrc, nXSrc, nYSrc, nWidth,
nHeight, hbmMask, xMask, yMask);
}
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Ian <iyeru42(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |iyeru42(a)gmail.com
--- Comment #73 from Ian <iyeru42(a)gmail.com> ---
This is obviously still an issue.
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https://bugs.winehq.org/show_bug.cgi?id=8272
--- Comment #38 from Piotr Caban <piotr.caban(a)gmail.com> ---
I've found that it's a problem in _onexit implementation. I'll send a fix.
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http://bugs.winehq.org/show_bug.cgi?id=31726
Bug #: 31726
Summary: JScript Date.parse doesn't work
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore http://netikka.net/dev/dateparse.html
fixme:jscript:Date_value unimplemented flags 2
err:ole:ITypeInfo_fnInvoke failed to convert param 0 to VT_BSTR from
VT_DISPATCH
Native oleaut32 error is gone, but it still shows nothing. Works with native
jscript.
You can also test
wine iexplore http://netikka.net/dev/dateparse3.html
That shows incorrect value with builtin jscript
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http://bugs.winehq.org/show_bug.cgi?id=35831
Bug ID: 35831
Summary: Age of Mythology The Titans - Multiplayer
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roi(a)torkilsheyggi.fo
Multiplayer in "Age of Mythology - The Titans" is only working for two-player
games. It is not possible for a third player to join the game.
When a third player tries to join the game it shows the count-down timer (from
119 seconds). It exits at zero.
The third player can type a message to the other two in the queue - the message
appears (to the others in queue) but this cancels the count-down and player
still isn't able to join.
First two players in queue can start a game. Tested with four machines - all
can start two-player games (and it works great!), but none are able to join
queue after the first two.
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http://bugs.winehq.org/show_bug.cgi?id=29337
Bug #: 29337
Summary: Starcraft Campaign Editor shows Wine icon instead of
map icon
Product: Wine
Version: 1.3.34
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexhenrie24(a)gmail.com
Classification: Unclassified
Created attachment 37954
--> http://bugs.winehq.org/attachment.cgi?id=37954
Wine icon instead of map icon
The Starcraft Campaign Editor shows a Wine icon instead of a map icon in the
upper-left corner.
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https://bugs.winehq.org/show_bug.cgi?id=38569
Bug ID: 38569
Summary: PES2015 won't connect to online services
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: c10ud.dev(a)gmail.com
Distribution: ---
The bug is reproducible with KONAMI's online test tool:
http://www.konami.jp/we/online/2015/_tool/eu/PortChk_PC.zip
Point it at an open port (TCP+UDP) in your network configuration and it should
give a positive result.
Instead, it says UDP blocked (tested with ubuntu trusty and latest wine
1.7.4x).
WINEDEBUG=+winsock wine PortChk.exe
shows
trace:winsock:WS_gethostbyname "pes15-pc-gate.winning-eleven.net" ret 0x1ce758
trace:winsock:WS_socket af=2 type=1 protocol=0
trace:winsock:WSASocketA af=2 type=1 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW af=2 type=1 protocol=0 protocol_info=(nil) group=0
flags=0x1
trace:winsock:WSASocketW created 0090
trace:winsock:WS_connect socket 0090, ptr 0x13de878 { family AF_INET, address
210.148.52.131, port 15800 }, length 16
warn:winsock:wsaErrno errno 115, (Operation now in progress).
trace:winsock:WS_closesocket (socket 0090) -> 0
and nothing else. In windows, network testing continues and produces relevant
output. I currently have no clue if another wine component is/may be involved.
I suspect some weird issue with TCP and winsock (on the same machine, same
ports, etc. but through a Windows8 VM, it works OK)
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http://bugs.winehq.org/show_bug.cgi?id=34351
Bug #: 34351
Summary: AsystentCRM fails to install
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 45725
--> http://bugs.winehq.org/attachment.cgi?id=45725
Error message
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks vb6run
3) wine AsystentCRM_2013.exe
4) proceed with default installation
Behaviour:
Error at the end (see attachment).
Expected behaviour:
No error at the end.
Additional info:
There is nothing in default terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=25885
Summary: Legions Overdrive: PageFault on game launch
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=32993)
--> (http://bugs.winehq.org/attachment.cgi?id=32993)
Unhandled exception: page fault on read access to 0x00004e4f in 32-bit code
(0x00004e4f).
After updating (or copying complete installation from Windows PC to linux) you
should be able to simply click play. However, as soon as the game launches a
pagefault occurs.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #14 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.43.
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http://bugs.winehq.org/show_bug.cgi?id=37013
Bug ID: 37013
Summary: Evernote 5.5.x - Options window is too small and
unresizeable
Product: Wine
Version: 1.7.23
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robert.munteanu(a)gmail.com
Created attachment 49181
--> http://bugs.winehq.org/attachment.cgi?id=49181
Incorrectly sized options window
Accessing Tools -> Options opens a window that is too small and can't be
resized, therefore options are basically unusable.
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https://bugs.winehq.org/show_bug.cgi?id=38548
Bug ID: 38548
Summary: Strong Bad's Cool Game: missing music and voices
Product: Wine
Version: 1.7.35
Hardware: x86
URL: http://www.fileplanet.com/190337/190000/fileinfo/Stron
g-Bads-Cool-Game-for-Attractive-People---Episode-1:-Ho
mestar-Ruiner---Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com, hellas(a)burntcomma.com
Regression SHA1: d4d14cdef0adf150143173f1dd7f9b9f42aaa81d
Distribution: ---
Created attachment 51420
--> https://bugs.winehq.org/attachment.cgi?id=51420
audio debug log (uncompressed 8 MB)
The game has volume controls for music, voice and sounds.
When sound is enabled neither music nor voices can be heard in the menu and
mid-game (voices do work during the "cutscenes").
I have to reduce volume for <Sounds> completely in the settings menu to hear
music and voices.
The missing voices can be observed in the main menu, if you select a menu item
you should hear the voice of the two guys on the right.
The problem is present since
d4d14cdef0adf150143173f1dd7f9b9f42aaa81d is the first bad commit
commit d4d14cdef0adf150143173f1dd7f9b9f42aaa81d
Author: Mark Harmstone <hellas(a)burntcomma.com>
Date: Sun Jan 11 21:42:44 2015 +0000
dsound: Pretend we have hardware buffers.
When running in Windows XP mode, XAudio2 will refuse to output surround
sound
unless it can open a buffer with DSBCAPS_LOCHARDWARE.
In current git the launcher for the demo needs IE8 (bug #38546)
The game needs native d3dx9_36.
(in the launcher first click <No thanks, just take me to the demo!> then <Click
here for a FREE demo> buttons to start the game).
The attached log contains
+tid,+mmdevapi,+winmm,+driver,+msacm,+midi,+dsound,+dsound3d,+dmusic,+mci,+alsa,+timestamp
traces.
Tested in wine-1.7.42-92-g298216f
Fedora 21 x86
Alsa 1.0.28 (pulseaudio is not running)
Stereo speaker setup
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http://bugs.winehq.org/show_bug.cgi?id=30628
Bug #: 30628
Summary: Battlefield Bad Company 2 audio doesn't work in-game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
Classification: Unclassified
I have this game and installed it easily from iso , program launches normally
with audio working but as soon as it arrives main menu it mutes audio.
I have it set manually to DX9 and i have no problem playing online in servers
unranked (no PunkBuster) but audio never works. ...performance of game is not
bat at all BTW....using wine 1.5.3 with several M$ stuff like vc++2005 2008 and
2010 ,etc. ("regular" stuff that i use with all games that are anyway installed
by many games by default)...
Any clue why audio is mutting as soon as arrives main menu of game but plays
well till then ?!?
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https://bugs.winehq.org/show_bug.cgi?id=38556
Bug ID: 38556
Summary: AsystentCRM installer needs Shell folder object
FolderItem::Verbs method implemented
Product: Wine
Version: 1.7.42
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Next problem when 34351. Installer shows runtime error at them end. Terminal
gets a line:
---
fixme:shell:FolderItemImpl_Verbs (0x764c78,0x33ecc0)
---
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https://bugs.winehq.org/show_bug.cgi?id=38532
Bug ID: 38532
Summary: Uru: Ages Beyond Myst demo (Myst Online: Uru Live)
hangs with a black screen
Product: Wine
Version: 1.7.42
Hardware: x86
URL: http://www.fileplanet.com/133011/130000/fileinfo/Uru:-
Ages-Beyond-MYST-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: 978fe23218c98ef695e6d9999797dd959e56a9ba
Distribution: ---
To reproduce the problem:
Install the demo, start UruSetup.exe and create a new player then start the
game. The Ubisoft and Cyan Worlds logos are shown but the game hangs after the
loading screen. UruExplorer.exe is constantly using 100% CPU but the next
screen never loads.
Affects Myst Online: Uru Live and URU: Complete Chronicles as well.
Nothing obvious in the terminal.
Regression introduced by
978fe23218c98ef695e6d9999797dd959e56a9ba is the first bad commit
commit 978fe23218c98ef695e6d9999797dd959e56a9ba
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Fri Apr 24 22:25:45 2015 +0200
wined3d: Don't use the builtin FFP uniforms for the material.
Fedora 21
Nvidia binary drivers 340.76
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http://bugs.winehq.org/show_bug.cgi?id=25892
Summary: Mini Racing Online: Cars are invisible
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Game loads and appears to be functioning properly now, except the cars appear
as shadows and have no texture.
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https://bugs.winehq.org/show_bug.cgi?id=38454
Bug ID: 38454
Summary: valgrind shows several uninitialized variables in
dlls/winmm/tests/wave.c
Product: Wine
Version: 1.7.41
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
==17456== Thread 1 winmm_test.exe.so:
==17456== Syscall param write(buf) points to uninitialised byte(s)
==17456== at 0x421B97B: ??? (syscall-template.S:81)
==17456== by 0x7BC4477D: NtWriteFile (file.c:1147)
==17456== by 0x7B83C28B: WriteFile (file.c:570)
==17456== by 0x7B83C5C2: _hwrite (file.c:719)
==17456== by 0x48CB625: mmioDosIOProc (mmio.c:119)
==17456== by 0x48CBCDE: send_message (mmio.c:359)
==17456== by 0x48CC158: MMIO_Flush (mmio.c:500)
==17456== by 0x48CD263: mmioSeek (mmio.c:914)
==17456== by 0x48CE2EE: mmioCreateChunk (mmio.c:1277)
==17456== by 0x48958C1: create_wav_file (wave.c:1628)
==17456== by 0x4895C19: test_PlaySound (wave.c:1664)
==17456== by 0x4895DE0: func_wave (wave.c:1695)
==17456== by 0x4896B19: run_test (test.h:584)
==17456== by 0x4896F53: main (test.h:666)
==17456== Address 0x7f789e44 is 4 bytes inside a recently re-allocated block
of size 8,192 alloc'd
==17456== at 0x7BC49E0E: notify_alloc (heap.c:254)
==17456== by 0x7BC4E044: RtlAllocateHeap (heap.c:1715)
==17456== by 0x48CC3F0: MMIO_SetBuffer (mmio.c:564)
==17456== by 0x48CC7B1: MMIO_Open (mmio.c:652)
==17456== by 0x48CCA3F: mmioOpenA (mmio.c:718)
==17456== by 0x489581A: create_wav_file (wave.c:1620)
==17456== by 0x4895C19: test_PlaySound (wave.c:1664)
==17456== by 0x4895DE0: func_wave (wave.c:1695)
==17456== by 0x4896B19: run_test (test.h:584)
==17456== by 0x4896F53: main (test.h:666)
==17456== Uninitialised value was created by a stack allocation
==17456== at 0x48957B1: create_wav_file (wave.c:1603)
==17456==
==17456== Conditional jump or move depends on uninitialised value(s)
==17456== at 0x48CE18E: mmioAscend (mmio.c:1246)
==17456== by 0x489595D: create_wav_file (wave.c:1632)
==17456== by 0x4895C19: test_PlaySound (wave.c:1664)
==17456== by 0x4895DE0: func_wave (wave.c:1695)
==17456== by 0x4896B19: run_test (test.h:584)
==17456== by 0x4896F53: main (test.h:666)
==17456== Uninitialised value was created by a stack allocation
==17456== at 0x48957B1: create_wav_file (wave.c:1603)
==17456==
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http://bugs.winehq.org/show_bug.cgi?id=34862
Bug #: 34862
Summary: Mars: War Logs crashes at start
Product: Wine
Version: 1.7.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46468
--> http://bugs.winehq.org/attachment.cgi?id=46468
log+backtrace
Crashes after launching.
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http://bugs.winehq.org/show_bug.cgi?id=34814
Bug #: 34814
Summary: wineconsole truncates argument string in 256 bytes
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ohkawa.hiroki(a)shift.gr.jp
Classification: Unclassified
wineconsole truncates command-line argument string (without switches, like
`--backend=...') in 256 bytes, whereas wine command does not.
It looks too short in practical use. 4096 bytes or more would be better.
(It would surely be much better to calculate buffer length dynamically from
system-wide limitation, or in same way as wine command does, though...)
FIY. I've tried to apply a ad-hoc, workaround patch to
programs/wineconsole/wineconsole.c, just to widen `WCHAR buffer[256]', and it
seems to be working.
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http://bugs.winehq.org/show_bug.cgi?id=34560
Bug #: 34560
Summary: regression: Operations in Finale/Finale Notepad 2012
are painfully slow
Product: Wine
Version: 1.7.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 81d9ffa041129a9394e05ccdb564d7149884135b
This bug appeared after the following commit:
gdiplus: Always use AlphaBlend to draw to 32-bit DIB's
commit: 81d9ffa041129a9394e05ccdb564d7149884135b
After the above commit, editing operations in Finale are painfully slow,
especially when editing pages containing a lot of notes.
Reproducing the bug:
1) Download and install Finale NotePad 2012. You can also use the full retail
version of Finale 2012 if you have it, as this bug affects both products. NOTE:
you'll probably run into Wine bug #34406, in which case you will either need to
install the application first using Wine 1.4 or copy/create the missing user
files yourself (untested).
2) Download this Finale music file:
https://dl.dropboxusercontent.com/u/8126161/scc-ponies.mus
2) Run the Finale Notepad 2012 application.
3) Click "OK" or "Continue" on all the dialogs, and then you'll get to a
registration dialog. Click "Remind Me Later". Cancel out of the document setup
wizard.
4) Go to "File" -> "Open" and browse to find the music file you downloaded in
step 2.
5) Click the "mF" tool from the toolbar above, and then click on the handle
(small square) for the text "Not too fast".
Result: The mouse cursor disappears and Finale freezes for several seconds (11
on my system). You can tell when Finale regains "consciousness" by moving your
mouse over the toolbar. The toolbar buttons should light up as the mouse passes
over them.
You can use almost any of the other tools to get Finale to freeze up as well.
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http://bugs.winehq.org/show_bug.cgi?id=34566
Bug #: 34566
Summary: qq international 2.0 crashes with native riched20 and
builtin ctf
Product: Wine
Version: 1.7.1
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With qq international 2.0, I had to do 'winetricks riched20'
to see the 'enter a username' text.
It then displayed that text, but crashed within a few seconds, before I could
try entering a username or password.
The log showed
fixme:msctf:TextStoreACPSink_OnTextChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnSelectionChange STUB:(0x139b58)
fixme:msctf:TextStoreACPSink_OnLayoutChange STUB:(0x139b58)
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.ATL" (8.0.50727.4053)
...
but no backtrace. Using winedbg on the minidump in
c:/users/$LOGNAME/Temp/Tencent showed a backtrace in native riched20.
'winetricks msctf' worked around the crash, and let me enter a username.
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http://bugs.winehq.org/show_bug.cgi?id=31489
Bug #: 31489
Summary: C&C - Red Alert 2 can not enter campaign when
fullscreen
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fpemud(a)sina.com
Classification: Unclassified
When I enter the campaign menu, I can't select soviet or allied.
When the mouse is on the big icon, nothing happens. (the icon should turn
bright or flash)
If I runs Ra2 in virtual desktop, this problem is gone.
If I upgrade to wine-1.5.9, there's a regression so the Ra2 can't be start, so
I went back to wine-1.5.2
I would like to solve it, can anyone give me some guide?
It's not a crash, so I don't know what info to collect.
Is there any doc describes what's different between fullscreen and
virtual-desktop?
Or how should I start to look at the relavent code?
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--- Comment #6 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Dreamweaver 3 still hangs after pressing the Try button so it can't be tested
now.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #13 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Still working in wine 1.7.42, assuming fixed.
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https://bugs.winehq.org/show_bug.cgi?id=36262
Bug ID: 36262
Summary: valgrind shows a possible leak in
dinput/tests/dinput.c
Product: Wine
Version: 1.7.18
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
==2259== 76 bytes in 1 blocks are possibly lost in loss record 341 of 659
==2259== at 0x7BC4C735: notify_alloc (heap.c:255)
==2259== by 0x7BC50F79: RtlAllocateHeap (heap.c:1716)
==2259== by 0x49A7627: create_directinput_instance (dinput_main.c:112)
==2259== by 0x49A7861: DirectInputCreateEx (dinput_main.c:154)
==2259== by 0x49A7933: DirectInputCreateA (dinput_main.c:177)
==2259== by 0x49590C0: test_DirectInputJoyConfig8 (dinput.c:575)
==2259== by 0x495930D: func_dinput (dinput.c:625)
==2259== by 0x495F2A4: run_test (test.h:584)
==2259== by 0x495F693: main (test.h:654)
==2259==
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--- Comment #22 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Created attachment 51478
--> https://bugs.winehq.org/attachment.cgi?id=51478
system ping hack
This is a hack that uses the system ping command when the SOCK_RAW is not
allowed, Ocean is not suited to test because it attempts a ping to an address
that does not answer anything.
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http://bugs.winehq.org/show_bug.cgi?id=13820
Summary: Yahoo! Messenger 9.0 beta hangs on login
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://messenger.yahoo.com/download/win/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13866)
--> (http://bugs.winehq.org/attachment.cgi?id=13866)
Yahoo! Messenger output
With Wine version wine-1.0-rc4-29-g035f1dd, when attempting to login, the beta
client simply hangs and does not progress with login. I've logged the standard
error with wininet traces when attempting to login and then subsequently
closing the client.
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https://bugs.winehq.org/show_bug.cgi?id=38085
Bug ID: 38085
Summary: Steam is slow/unresponsive when scrolling window
contents
Product: Wine
Version: 1.7.36
Hardware: x86
URL: http://media.steampowered.com/client/installer/SteamSe
tup.exe
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Distribution: ---
Created attachment 50752
--> https://bugs.winehq.org/attachment.cgi?id=50752
terminal output
When I use the mouse wheel or the scrollbar on the right to scroll through
pages in the Store/Community/Profile pages, Steam (or Wine?) becomes
unresponsive for 5-10 seconds or more. Sometimes I can't use the scrollbar at
all.
When this happens both steamwebhelper.exe and wineserver are hogging the cpu
for several seconds.
The Game Library is the only screen where the problem doesn't occur and
scrolling through the list of the available games is as smooth as it should.
There was a Steam client update in last summer or autumn which resulted the
current behaviour under Wine.
I don't have such issue with the native Linux Steam client.
I have dwrite disabled and corefonts installed.
wine-1.7.36-83-gf75d1b0
Fedora 21
XOrg 1.16.3
XFCE 4.10
Nvidia binary drivers 340.76
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Piotr Caban <piotr.caban(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |piotr.caban(a)gmail.com
--- Comment #37 from Piotr Caban <piotr.caban(a)gmail.com> ---
The application is probably buggy. This is part of the relay log that shows it
uses already freed critical section:
0009:Call ntdll.RtlDeleteCriticalSection(008211a0) ret=00365a77
0009:Ret ntdll.RtlDeleteCriticalSection() retval=00000000 ret=00365a77
0009:Call msvcrt.??3@YAXPAX@Z(008211a0) ret=00365a7d
0009:Call ntdll.RtlFreeHeap(00820000,00000000,008211a0) ret=7ea02efe
0009:Ret ntdll.RtlFreeHeap() retval=00000001 ret=7ea02efe
0009:Ret msvcrt.??3@YAXPAX@Z() retval=00000001 ret=00365a7d
...
0009:Call ntdll.RtlEnterCriticalSection(008211a0) ret=00366413
err:ntdll:RtlpWaitForCriticalSection section 0x8211a0
"$\x14\x85\xd2\x8b\xd8t\x16\xd9G\x04\xd8f,\xd8v\x1c\xe8\xb0\x1b\x18" wait timed
out in thread 0009, blocked by 0000, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=37048
Bug ID: 37048
Summary: Apps using JavaFX fail to show the GUI
Product: Wine
Version: 1.7.22
Hardware: x86
URL: http://lobby.siedler3.net/install/alobbyInstall_1.1.2.
exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrian.kalla(a)gmail.com
Created attachment 49230
--> http://bugs.winehq.org/attachment.cgi?id=49230
Java sample code that can reproduce the problem
With:
java version "1.8.0_11"
Java(TM) SE Runtime Environment (build 1.8.0_11-b12)
Java HotSpot(TM) Client VM (build 25.11-b03, mixed mode, sharing)
on Wine 1.7.22 and earlier, Java apps with some JavaFX elements fail to show
them when Wine Windows compatibility is set to WinXP or newer. But when you
move the mouse over links etc., you still see, that the content is there - it
is just not being shown.
When setting compatibility to Win2000, the web elements are shown - but the
fonts are not being rendered...
With:
java version "1.7.0_51"
Java(TM) SE Runtime Environment (build 1.7.0_51-b13)
Java HotSpot(TM) Client VM (build 24.51-b03, mixed mode)
on Wine 1.7.22 and earlier, Java apps with some JavaFX elements fail to show
them when Wine Windows compatibility is set to WinXP , WinVista, Win7 or Win8.
When setting compatibility to Win2000, Win2003 or Win2008 the web elements are
shown correctly.
With Java versions before 1.7.0_4x-something, it did work if Wine Windows
compatibility was set to Win2000, Win2003 or Win2008. If it was set to any
other Windows version, then stylesheets to the fonts were not applied.
To test it you can either use the sample Java code attached (you will need a
JDK to build it) or use the app where I first discovered the problem: the
aLobby which can be downloaded from here:
http://lobby.siedler3.net/install/alobbyInstall_1.1.2.exe (after registering a
user and logging in, on the left side of the window will be the JavaFX panel;
if the problem is there, then the left side will look just empty).
It seems like it always works with Oracle JRE 7, if the Windows version
consists of four digits. Either Java Windows detection does something silly
here or Wine...
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http://bugs.winehq.org/show_bug.cgi?id=26096
Summary: Machine type is not IEEE
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivit(a)list.ru
Mathematical package ProgramCC when entering commands from the keyboard
displays a message: *** Error: Unrecognized character.
When you open a standard example of an error: 'Machine type is not IEEE little'
encountered when loading 1st variable.
If you enter any character in the command window error message appears in the
Wine c recommendation to create an bug for http://bugs.winehq.org and the
program is unloaded.
ProgramCC package designed for Windows 98.
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https://bugs.winehq.org/show_bug.cgi?id=38264
Bug ID: 38264
Summary: Chessmaster 10th Edition crashes on startup
(regression)
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: multitude(a)internode.on.net
Distribution: ---
Wine v1.7.38 crashes ChessMaster 10th Edition on startup:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x00000000).
Ran fine on v1.7.37.
Did a 'git bisect' and it says:
bfd4836867d6d90eaeae6ccbc02e37678b59b8f1 is the first bad commit
commit bfd4836867d6d90eaeae6ccbc02e37678b59b8f1
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Tue Feb 24 13:38:20 2015 +0100
opengl32: Return a NULL pointer for functions requiring unsupported or
disabled extensions.
To reproduce:
* Create a 32-bit WINE environment.
* Install the Chessmaster 10 demo from:
https://archive.org/download/Chessmaster10thEditionDemo/Chessmaster10thEdit…
* Run 'game.exe'.
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http://bugs.winehq.org/show_bug.cgi?id=20041
Summary: Multiplayer not working for Rise of Nation Gold
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.microsoft.com/games/riseofnations/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dr_kneh(a)hotmail.com
Created an attachment (id=23589)
--> (http://bugs.winehq.org/attachment.cgi?id=23589)
Console Dump
Installing and playing (including sound) works after following guide at:
http://www.damonkohler.com/2008/09/how-to-run-rise-of-nations-with-wine.html
However, as soon as you choose one of the two multiplayer options in the
Multiplayer Menu, a message appears saying
"Unable to establish a network connection. Please check your network connection
and try again."
Although my sound has stopped working after I messed something up, the game
otherwise works normal, and the same thing happened when sound was working.
When I click one of the options, I get the 'fixme:thread' message, followed by
the two 'fixme:iphlpapi' messages concerning IPv6 support. Therefore I tried to
disable IPv6 several ways and reinstall the game each time, and tried editing
the /etc/modprobe.d/hosts files according to the wine FAQ, but the problem
still appears.
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http://bugs.winehq.org/show_bug.cgi?id=14966
Summary: Error inserting clip art on MS Word XP
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoward(a)nc.rr.com
I haven't customized anything in winecfg, except setting OS version to Windows
XP. In Word, when I select Insert -> Picture -> Clip Art... , an error message
appears saying "Clip Organizer cannot complete the operation. Error Code
0x80040155". In the wine log, I see:
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d}, 80040155
fixme:ole:CFStub_Invoke CoMarshalInterface failed, 80040155!
err:rpc:I_RpcReceive we got fault packet with status 0x80040155
fixme:ole:CFProxy_CreateInstance IRpcChannelBuffer_SendReceive failed with
80040155?
fixme:ole:CoCreateInstance no instance created for interface
{0c733a8b-2a1c-11ce-ade5-00aa0044773d} of class
{09e767a6-4481-4791-86a5-a739e5290e4c}, hres is 0x80040155
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Sebastiaan <sebastiaanlokhorst(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |sebastiaanlokhorst(a)gmail.co
| |m
--- Comment #87 from Sebastiaan <sebastiaanlokhorst(a)gmail.com> ---
In any case, this bug does not effect Counter-Strike: Source. Can someone
remove it from Affected applications?
Further more, I thought starting at version 1.6, Counter-Strike required Steam.
Is there even a non-Steam 1.6?
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https://bugs.winehq.org/show_bug.cgi?id=38048
Bug ID: 38048
Summary: Unigine Heaven 4.0 Benchmark Basic renders lots of
black textures
Product: Wine
Version: 1.7.31
Hardware: x86
URL: http://www.techpowerup.com/downloads/2205/unigine-heav
en-dx11-benchmark-4-0/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: matteo.mystral(a)gmail.com
Regression SHA1: ea85db2a3fd081ca9f84d8989f775357a250914a
Distribution: ---
Created attachment 50679
--> https://bugs.winehq.org/attachment.cgi?id=50679
terminal output
Some of the textures are pitch black when running Unigine Heaven Benchmark 4.0
Basic in DX9 mode. Textures are rendered correctly in OpenGL mode.
The problem is present since 1.7.31 and reverting the following commit on
1.7.36 fixes the issue for me:
ea85db2a3fd081ca9f84d8989f775357a250914a is the first bad commit
commit ea85db2a3fd081ca9f84d8989f775357a250914a
Author: Matteo Bruni <mbruni(a)codeweavers.com>
Date: Mon Nov 3 22:38:26 2014 +0100
wined3d: Add ATI1N texture format support.
You should start the installed application like this:
wine browser_x86.exe -config ../data/launcher/launcher.xml
The settings I used:
API: DirectX 9
Quality: Low
Stereo 3D: disabled
Multi-monitor: disabled
Anti-aliasing: disabled
Fullscreen: yes
Wine 1.7.36
Fedora 21
Nvidia binary drivers 340.76
Unigine_Heaven-4.0.exe
md5sum: 84ecd9a10b252f5b48d9b3e259d36d2c
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https://bugs.winehq.org/show_bug.cgi?id=38336
Bug ID: 38336
Summary: Crash in webkit trying to install Adobe Photoshop CC
2014
Product: Wine
Version: 1.6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: ebaklund(a)hotmail.com
Distribution: ---
Crash in webkit trying to install Adobe Photoshop CC 2014
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x089299ec). 0 0x089299ec in webkit (+0x1f99ec) (0x0033dd8c)
Error details attached.
Downloaded CC 2014 locally and used PlayOnLinux Wizard with Manual installation
option to install CC 2014 from file. Adobe installer started but crashed after
selecting bought version to install.
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https://bugs.winehq.org/show_bug.cgi?id=38522
Bug ID: 38522
Summary: Autodetect devices in winecfg does not always work
Product: Wine
Version: 1.7.38
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
After making some tests and removing D: (maps to /dev/sr0 mounted in
/media/sr0) in the "Drives" register of winecfg I can easily add the device
again with clicking on "Autodetect". But if I'm removing the device and then
closing winecfg and opening it again it doesn't successfully detect the device
anymore if "Autodetect" is clicked again.
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narri <xqwerty123(a)luukku.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xqwerty123(a)luukku.com
--- Comment #51 from narri <xqwerty123(a)luukku.com> ---
no change 1.7.42
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http://bugs.winehq.org/show_bug.cgi?id=26011
Summary: BitLocker.exe not working with wine
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paloseco(a)gmail.com
Created an attachment (id=33174)
--> (http://bugs.winehq.org/attachment.cgi?id=33174)
Log of the BitLocker.exe errors when trying to load USB Removable
BitLocker.exe is a tool for reading/writing partitions or USB removable media
encrypted with the BitLocker application included with Windows 7 Ultimate
(similar to TrueCrypt). The pendrives encrypted include the portable
application to read/write from windows xp platform.
>From winecfg I've created a new drive pointing to the folder where the USB
Removable is mounted, but doesn't work due to unimplemented features.
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narri <xqwerty123(a)luukku.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xqwerty123(a)luukku.com
--- Comment #18 from narri <xqwerty123(a)luukku.com> ---
doesnt work
1.7.42
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