http://bugs.winehq.org/show_bug.cgi?id=35227
Bug ID: 35227
Summary: Secret Files 2: hardware mouse pointer corrupted
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.fileplanet.com/199114/190000/fileinfo/Secre
t-Files-2:-Puritas-Cordis-Demo
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 505951e32d16280998359f6ee57e6a88aa5e102f
Created attachment 46987
--> http://bugs.winehq.org/attachment.cgi?id=46987
screenshot
1. install the demo
2. 'winetricks d3dx9_36'
3. run ConfigTool.exe and uncheck the option 'software cursor'
4. start 'fsasgame.exe' and you should see that there's a white box around the
mouse pointer. If you enable anti-aliasing in the configuration tool, then
hardware mouse pointer is invisible.
A regression from 1.7.7:
505951e32d16280998359f6ee57e6a88aa5e102f is the first bad commit
commit 505951e32d16280998359f6ee57e6a88aa5e102f
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Nov 18 10:46:16 2013 +0100
wined3d: Create a proper texture for the software cursor.
:040000 040000 96af75d3aab7c4d4eb9486dfd6fe11d3025dd402
8fcb9583ed1dd1907875552481e43f3876cbfb14 M dlls
Fedora 19 x86
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=12118
Summary: F1 button in WinAMP Milkdrop visualization shows garbage
instead of the help info
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.nullsoft.com/winamp/client/winamp532_ful
l.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=11502)
--> (http://bugs.winehq.org/attachment.cgi?id=11502)
Milkdrop Help
F1 button in WinAMP Milkdrop visualization shows garbage instead of help.
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http://bugs.winehq.org/show_bug.cgi?id=25505
Summary: Windows Live Messenger 14.0.8089.0726 : Crashed when
installer is loading
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fendersens(a)gmail.com
Created an attachment (id=32475)
--> (http://bugs.winehq.org/attachment.cgi?id=32475)
The backrace generated when running wine using console
I have an offline installer package for windows live messenger of the version
14.0.8089.0726. Running by double-click it and by console yields the same
result: "Wine encountered a serious problem and needs to close....."
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http://bugs.winehq.org/show_bug.cgi?id=33272
Bug #: 33272
Summary: Pinging 0.0.0.0 returns success, when it should return
failure.
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: metalgrid(a)mail.bg
Classification: Unclassified
Greetings. Slackware64-current with wine-1.5.26, wineserver and wine-preloader
are with capabilities of opening raw sockets (setcap cap_net_raw+ep
/usr/bin/wineserver; setcap cap_net_raw+ep /usr/bin/wine-preloader). Pinging a
random IP address or website with a ping tool (Like the free Colasoft Ping
Tool) works as it should, but pinging 0.0.0.0 returns 0ms ping responses, while
it should return timeouts. If you need any logfiles or traces, tell me so I can
dump them and provide them. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=35055
Bug #: 35055
Summary: Incorrect SourceDir used for product update.
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: serhio(a)etersoft.ru
Classification: Unclassified
There are two versions of some product, Lets name they as "old" and "new".
There is an ability of upgrade old version to new by simple running of new
version installer. Windows handles this scenario pretty fine, but under wine
updating doesn't happen.
I've tried to investigate this problem and got next results.
* Old version is installed by MsiInstallProduct(old_package_path, "")
(installed to clean prefix)
* New version is installed above old by MsiInstallProduct(new_package_path),
"REINSTALL=ALL REINSTALLMODE=vamus")
* During new version installing, i've caught call to msi_set_sourcedir_props(),
that set SourceDir to old_package_path, that obviously is incorrect.
As result we have "updating" from old version to old, that seems like nothingh
has changed.
Also it seems as regression, that introduced by
http://source.winehq.org/git/wine.git/commitdiff/dd305c3700c1b5b0de41b87558…
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http://bugs.winehq.org/show_bug.cgi?id=24798
Summary: OLE error 800200009 on EasyWorship 2009 eval version
startup
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
whenever I start EasyWorship 2009 eval version I get "OLE error 800200009".
Application is downloadable on:
http://www.easyworship.com/downloads/ew_builds/current/EasyWorship_web.zip
console output is attached in 20101018_console.txt
what I've noticed is that I get this error message 3 times and there are 3 log
messages in console:
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
any idea how to fix?
thanks
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http://bugs.winehq.org/show_bug.cgi?id=33020
Bug #: 33020
Summary: GetLongPathName does not properly resolve the relative
string '.'
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
Calling GetLongPathName on a string containing the self-referencing string '.'
returns a bogus path, for example:
GetLongPathName('shortpath\.')
returns
shortpath\shortpath
instead of
shortpath\.
This poses a problem for Silverlight, which uses this feature (for some odd
reason) to find the path for debugging DLLs.
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http://bugs.winehq.org/show_bug.cgi?id=26652
Summary: Graphical glitches in Big Fish Games client
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://www.bigfishgames.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33932)
--> (http://bugs.winehq.org/attachment.cgi?id=33932)
Screenshot
There are some drawing issues in the BFG client. If you look at the attached
screenshot you should be able to see that not all the images are drawn
correctly (I've circled a couple).
"winetricks ie6" needed to get this far.
Native gdiplus does not help.
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http://bugs.winehq.org/show_bug.cgi?id=27539
Summary: EasyHook ProcessMonitor.exe example crashes shortly
after launch
Product: Wine
Version: 1.2.3
Platform: x86-64
URL: http://easyhook.codeplex.com/releases/view/24401#Downl
oadId=61309
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=35204)
--> (http://bugs.winehq.org/attachment.cgi?id=35204)
log containing backtrace (wine 1.3.22)
To reproduce:
1. Set up a fresh WINEPREFIX and do `winetricks -q dotnet20` (program does not
work with mono).
2. Unzip "EasyHook 2.6 Binaries.zip"
3. Run ProcessMonitor.exe under wine, wait for 5 seconds or so and it will
crash
I have attached the backtrace obtained from running this program with wine
1.3.22. Tested with 1.2.3, 1.3.22 and wine-1.3.22-203-gac90c1b which all
exhibit the same crash. I am using a self-built wine on Ubuntu 11.04 x86_64.
$ sha1sum ../EasyHook\ 2.6\ Binaries.zip
b3ea6b68c67ebb22df0853e12c6f8937fe2c12b5 ../EasyHook 2.6 Binaries.zip
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http://bugs.winehq.org/show_bug.cgi?id=29698
Bug #: 29698
Summary: iexplore http://www.coupons.com/ shows blank page
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
There are a bunch of "iexplore blank page" bugs (bug 24285, bug 27694, bug
27892, bug 29249) so this may well be a dup, but:
A user expressed interest in coupons.com on the forum today.
First, wine http://coupons.com/ fails to redirect to http://www.coupons.com/ ,
which is probably a dup of bug 29249 or some other "redirection broken" bug.
Working around that by directly invoking the target page,
wine http://www.coupons.com/
shows a blank page. I'll attach a log.
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http://bugs.winehq.org/show_bug.cgi?id=31888
Bug #: 31888
Summary: June 2010 directx sdk installer: fails with builtin
mono
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.microsoft.com/downloads/en/details.aspx?dis
playlang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba73
0ba
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 31882
Classification: Unclassified
Choose the defaults all the way through. Once it's ready to install, it will
try to install native .Net and fail. Looking at its log:
[10/04/12,18:24:46] Running system checks
...
[10/04/12,18:24:46] ***ERROR EVENT*** : SYSTEM CHECK: : OCM product
installed Failed
if I run winetricks dotnet20 first, the installer gets further, then hits bug
31882.
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http://bugs.winehq.org/show_bug.cgi?id=33519
Bug #: 33519
Summary: POILoader claims about not being a user with Admin
rights for install
Product: Wine
Version: 1.5.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jfarroyo82(a)hotmail.com
Classification: Unclassified
at installation step, software claims about not having privileges for
installing the software.
POI Loader version 2.5.6 for Windows XP >= SP3 tested
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http://bugs.winehq.org/show_bug.cgi?id=33256
Bug #: 33256
Summary: Garmin WebUpdater says "You must be a local
administrator to run this application"
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wallykramer(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Download
http://www8.garmin.com/software/WebUpdater_WindowsXPSP3andnewer__256.exe
2. Execute wine WebUpdater_WindowsXPSP3andnewer__256.exe
3. Observe that it begins to run, doing some self-unpacking, and issues a few
debug messages on the terminal used to launch it.
4. Without any user interaction, it declares: "You must be a local
administrator to run this application."
This is Fedora 16 32-bit
[wally@lenovoR61 Downloads]$ uname -a
Linux lenovoR61 3.6.11-4.fc16.i686 #1 SMP Tue Jan 8 21:23:31 UTC 2013 i686 i686
i386 GNU/Linux
[wally@lenovoR61 Downloads]$ rpm -q wine
wine-1.5.22-1.fc16.i686
[wally@lenovoR61 Downloads]$ wine --version
wine-1.5.22
[wally@lenovoR61 Downloads]$ wine WebUpdater_WindowsXPSP3andnewer__256.exe
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
.NET 3.5 found.
Launching client...
[wally@lenovoR61 Downloads]$
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http://bugs.winehq.org/show_bug.cgi?id=22636
Summary: Guitar Pro 5.2 demo file browser treeview has
extraneous ":" item
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.brothersoft.com/guitar-pro-download-75243.h
tml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=27823)
--> (http://bugs.winehq.org/attachment.cgi?id=27823)
Guitar Pro 5.2 demo +treeview log
With wine-1.1.44-19-gd2a0188, after installing the Guitar Pro 5.2 demo, then
launching and dismissing the trial nag dialog and initial setup, pressing
Ctrl+B (or going to File -> Browser... menu) brings up a file browser dialog.
Expanding a drive letter, such as C:\, shows directory subitems, but an
extraneous ":" item appears at the top of the directory listing also.
Attempting to expand this item causes a dialog box to display complaining of an
access violation, and expanding directory subitems causes the ":" item to also
be added to their respective subdirectory lists. Using native comctl32 makes
the problem disappear, and a +treeview log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=35365
Bug ID: 35365
Summary: IE7 can't install
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 47169
--> http://bugs.winehq.org/attachment.cgi?id=47169
backtrace in wine1.7.10.txt
With a clean wine-prefix, winetricks -q ie7 fails
I ran a bisect, and found that:
5cf3c1f4a64a0c9ec2fe97e738819f2d894eee98 is the first bad commit
commit 5cf3c1f4a64a0c9ec2fe97e738819f2d894eee98
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Mon Dec 30 18:21:15 2013 +0900
wuapi: Remove unused IUnknown *outer parameter from object constructors.
Reverting this patch fixes this problem.
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http://bugs.winehq.org/show_bug.cgi?id=35196
Bug ID: 35196
Summary: Depth Hunter crashes when changing video options
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.biart7.com/dh_demo.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 052a86301080912e79b5316d69d30f0ab508a0f4
Created attachment 46948
--> http://bugs.winehq.org/attachment.cgi?id=46948
terminal output
Steps to reproduce the problem with the demo version:
1. create a new wineprefix, perform 'winetricks mfc42'
2. install the demo and start the game with depthhunter.exe
3. in the menu choose <Help & Options> and <Video Settings>. You don't have to
change any settings, just click on the <Accept Changes> button. The game
crashes.
Prior to this commit the game didn't crash, but Wine printed the following
messages in the terminal each time you pressed on the <Accept Changes> button:
>err:d3d:resource_init Failed to allocate system memory.
>fixme:d3d_texture:texture_init Failed to create surface 0x90a34f8, hr 0x8007000e
052a86301080912e79b5316d69d30f0ab508a0f4 is the first bad commit
commit 052a86301080912e79b5316d69d30f0ab508a0f4
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Oct 3 08:54:13 2013 +0200
wined3d: Send texture binding updates through the command stream.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
Disabling GLSL or installing native d3dx9 libraries don't help.
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http://bugs.winehq.org/show_bug.cgi?id=35346
Bug ID: 35346
Summary: sscanf clears first unmatched string arg
Product: Wine
Version: 1.7.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: jlv(a)mxsimulator.com
Classification: Unclassified
Created attachment 47152
--> http://bugs.winehq.org/attachment.cgi?id=47152
sscanf test
When sscanf fails on a string match, it clears the next matching string
argument. I'm not sure if that's undefined in the C standard but it's not how
most scanf functions work.
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http://bugs.winehq.org/show_bug.cgi?id=35366
Bug ID: 35366
Summary: Warhammer 40K Dawn of War and Winter Assault: not
working on 1.7.10
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: alex3kov(a)zoho.com
Classification: Unclassified
DoW is patched to the latest version (1.51). Since installer is not working
with wine, I installed and patched the game on Windows machine, then copied to
Linux partition - works perfectly on wine 1.7.9.
On 1.7.10 prints this:
$ env WINEPREFIX=~/.wine_WA/ wine ~/DOW_WA/W40kWA.exe
err:heap:HEAP_GetPtr Invalid heap (nil)!
err:msvcp:mutex_ctor Out of memory
err:module:attach_process_dlls "msvcp71.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\home\\username\\DOW_WA\\W40kWA.exe" failed, status e06d7363
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http://bugs.winehq.org/show_bug.cgi?id=34250
Bug #: 34250
Summary: When leaving full screen mode IrfanView creates an
on-top unusable excess screen-wide control
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.irfanview.info/files/iview436.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 45580
--> http://bugs.winehq.org/attachment.cgi?id=45580
The bottom of the screen
Steps to reproduce:
1) Install IrfanView
2) Open any image in it
3) Hit Enter (enter full-screen mode)
4) Hit Esc
Actual results: a unusable excess screen-wide control, 21 pixels high - see the
attached screenshot which shows the bottom of my screen
Expected results: nothing on the screen
It's a regression (not marking as such until a bad commit has been found), but
I cannot do a regression testing. Sorry.
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http://bugs.winehq.org/show_bug.cgi?id=22544
Summary: poiloader 2.5.4 with wine-1.1.43 no longer works
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.helixrider.de/?p=355
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juvanham(a)nerdshack.com
installation works (if right fonts are installed) but running the POILoader no
longer works. it ends without any message
the poiloader can be found at:
http://www8.garmin.com/products/poiloader/
it doesn't need a garmin device to test, since it can create also binary GPI
files from gpx files and so on. But now it doesn't even start anymore.
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http://bugs.winehq.org/show_bug.cgi?id=35124
Bug ID: 35124
Summary: Shattered Horizon needs
msvcr90.dll.?_is_exception_typeof@@YAHABVtype_info@@PA
U_EXCEPTION_POINTERS@@@Z
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46854
--> http://bugs.winehq.org/attachment.cgi?id=46854
terminal output
The game fails to start even though native d3dx10 dlls are installed (see bug
#35123 for that), and it seems this function is not yet implemented in Wine's
built-in msvcr90:
>wine: Call from 0x7b83a38e to unimplemented function msvcr90.dll.?_is_exception_typeof@@YAHABVtype_info@@PAU_EXCEPTION_POINTERS@@@Z, aborting
'winetricks vcrun2008' makes this error go away.
Output from the mscodescan script:
./shattered_horizon.exe imports following stub symbols:
msvcr90:?_is_exception_typeof@@YAHABVtype_info@@PAU_EXCEPTION_POINTERS@@@Z
wine-1.7.8-88-gfb75292
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http://bugs.winehq.org/show_bug.cgi?id=35377
Bug ID: 35377
Summary: League of Legends launcher crashes on start
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: jbrandstaetter(a)gmail.com
Classification: Unclassified
Regression SHA1: 50e3f110d00f698ab17cd90064a2e7e538c855b9
Current head: 8953c74e349928a5c81d3cea9ffe264c81c3ab65
I ran a regression test and found 50e3f110d00f698ab17cd90064a2e7e538c855b9 to
be the cause for the League of Legends launcher to crash on start.
This does not happen with vanilla wine 1.7.10.
I am running Debian x86_64 jessie/sid.
8<-----
000d:Call KERNEL32.WideCharToMultiByte(0000fde9,00000000,00172a78 L"JPEG
Image",ffffffff,00000000,00000000,00000000,00000000) ret=7ee60198
000d:Ret KERNEL32.WideCharToMultiByte() retval=0000000b ret=7ee60198
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,0000000b) ret=7ee601c5
000d:Ret ntdll.RtlAllocateHeap() retval=00172a28 ret=7ee601c5
000d:Call KERNEL32.WideCharToMultiByte(0000fde9,00000000,00172a78 L"JPEG
Image",ffffffff,00172a28,0000000b,00000000,00000000) ret=7ee60212
wine: Unhandled page fault on write access to 0x00000000 at address 0x40aae3
(thread 002f), starting debugger...
000d:Ret KERNEL32.WideCharToMultiByte() retval=0000000b ret=7ee60212
000d:Call shlwapi.AssocQueryStringW(00000000,0000000f,0013b2a8
L".jfif",00000000,00000000,0033fadc) ret=7ee657fa
000d:Call
shell32.SHCoCreateInstance(00000000,0033fa00,00000000,7e6b971c,0033fa30)
ret=7e67defc
000d:Call ntdll.RtlAllocateHeap(00110000,00000000,00000018) ret=7e475e68
000d:Ret ntdll.RtlAllocateHeap() retval=0013b068 ret=7e475e68
8<-----
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--- Comment #68 from Wylda <wylda(a)volny.cz> ---
(In reply to comment #65)
> Can anyone else confirm this behavior?
Hi, KEEPER95.EXE runs perfectly here, since wine-1.7.9. Many thanks Henri for
fixing this game.
PS: Since wine-1.7.9 DEEPER95.EXE is able to run intro video, but then quits
without a crash. But that's unrelated to this bug report.
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The IP address 92.32.96.54 failed too many login attempts (5) for
the account Goblinstomper(a)gmail.com.
The login attempts occurred at these times:
2014-01-16 09:27:47 CST
2014-01-16 09:27:56 CST
2014-01-16 09:29:19 CST
2014-01-16 09:29:29 CST
2014-01-16 09:29:42 CST
This IP will be able to log in again using this account at
2014-01-16 09:57 CST.
http://bugs.winehq.org/show_bug.cgi?id=36
jose.m.s.marcelino(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jose.m.s.marcelino(a)gmail.co
| |m
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http://bugs.winehq.org/show_bug.cgi?id=26323
Summary: Please assist urgently,I cant open Microsoft Office
Access 2003 database, and I cant setup e-mail using
Microsoft Office Outlook 2003.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vpoc(a)polka.co.za
I cant open Microsoft Office Access 2003 database, and I cant setup e-mail
using Microsoft Office Outlook 2003.
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http://bugs.winehq.org/show_bug.cgi?id=22557
Summary: Dragon Age: Origins massive flickering and black
screen
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neuro.courier(a)gmail.com
Created an attachment (id=27665)
--> (http://bugs.winehq.org/attachment.cgi?id=27665)
Log file when launching app
Hi,
When trying to run Dragon Age: Origins under Wine 1.1.43 it launches but upon
reaching the game menu there is massive screen flickering and the app window is
otherwise black. I tried the suggested solution in this entry, but it didn't
change anything: http://bugs.winehq.org/show_bug.cgi?id=22383
Note that the game worked fine under Kubuntu 9.04 and broke after an upgrade to
10.04 - both running Wine 1.1.43. Rolling back to an earlier version (1.1.38)
rendered the same results.
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http://bugs.winehq.org/show_bug.cgi?id=24634
Summary: ConsultantPlus have "WNetGetUniversalName :
NO_NETWORK" error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sukhnat(a)tdmmk.msk.ru
Created an attachment (id=31131)
--> (http://bugs.winehq.org/attachment.cgi?id=31131)
logs from terminal
OS: OpenSUSE
ConsultantPlus -- russian program http://www.consultant.ru/
we are using 2 disks. C (local) and I (network).
command line: wine "i:/InR/ConsultantPlus/cons.exe"
It's working, but.. all the time there is error "WNetGetUniversalName -I:
NO_NETWORK"
Any chance to disable error or fix it? =(
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http://bugs.winehq.org/show_bug.cgi?id=35386
Bug ID: 35386
Summary: "err:msvcp:mutex_ctor Out of memory" - Some
applications crash under wine 1.7.10 (regression?)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: mr.mahon.pl(a)gmail.com
Classification: Unclassified
Some applications which used to work fine under earlier versions of wine now
crash under 1.7.10
The output contains:
err:msvcp:mutex_ctor Out of memory
err:module:attach_process_dlls "msvcp71.dll" failed to initialize, aborting
Examples of applications are:
- Warhammer 40K Dawn of War and Winter Assault [Steam version]
- Puzzle Quest [Steam version]
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http://bugs.winehq.org/show_bug.cgi?id=35203
Bug ID: 35203
Summary: Games created with Multimedia Fusion 2 tend to crash
when switching between fullscreen and windowed mode
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://rambros.s3.amazonaws.com/SoulJar.zip
OS: Linux
Status: UNCONFIRMED
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 57ec706ddea980faff67944d922b9622ca76948c
Created attachment 46955
--> http://bugs.winehq.org/attachment.cgi?id=46955
terminal output (3 different backtraces)
Recently I've tried some freeware indie games that were created with Multimedia
Fusion 2, and found that those games that allow to change between fullscreen
and windowed mode often crash in Wine. Usually you have to switch between the 2
modes several times until the crash is triggered (sometimes it needs 6-8
attempts), but sooner or later the game will crash.
The generated backtrace often varies between runs, sometimes the crash is in
Wine's user32.dll, other times in gdi32 or in wined3d. The attached log file
contains 3 different backtraces when the example game (SoulJar) crashes.
To reproduce the problem in SoulJar, press <Alt-Enter> a couple of times once
the game started.
The crashes didn't occur before this commit:
57ec706ddea980faff67944d922b9622ca76948c is the first bad commit
commit 57ec706ddea980faff67944d922b9622ca76948c
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Oct 2 09:55:26 2013 +0200
wined3d: Send vertex buffer binding updates through the command stream.
:040000 040000 98863eb9c8e30330d4af4a76ce2bdf0819396403
6f3b4f6b270729284b138a376144d296ce10b4c3 M dlls
In most of the affected games the crash can be avoided if I start the game with
'WINEDEBUG=warn+heap'. This doesn't always help though, for example the indie
game 'Saira' still crashes.
Fedora 19
Nvidia binary drivers 325.15
X.Org X Server 1.14.4
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http://bugs.winehq.org/show_bug.cgi?id=23941
Summary: Falcon 4.0 AF: The Virtual Cockpit is not drawn
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matteo.hausner(a)gmail.com
In Falcon 4.0 Allied Force the Virtual 3D Cockpit is not showing up, also the
outside of the airplane is not visible from the 2D cockpit views.
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http://bugs.winehq.org/show_bug.cgi?id=35263
Bug ID: 35263
Summary: IO not working when launching from drive_c (when from
cdrom it works partially)
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bart(a)wina.ugent.be
Classification: Unclassified
Regression SHA1: 976d981e99ebc0d051cc1f1e118fa13ef00823a6
as advised by mr Délanoy in bug 338866:
when launching the anno 1602 executable from drive C, no IO occurs.
no options to load games, or start new ones.
when launching from the cdrom, the options to load the games occur, but games
saving does not actually happen: no option to continue the play, or load a
saved game after you saved it. when looking in the saved games folder, you can
see there is actually no saved item at all.
in attachment a screenshot with the difference of the startup of both
executables, explaining the problem (yes, sorry, the game IS in Dutch, I know I
should do it in English, but there's not much option here).
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http://bugs.winehq.org/show_bug.cgi?id=35188
Bug ID: 35188
Summary: File extension associations do not work e.g. .pdf
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: af(a)muc.de
Classification: Unclassified
Double-Clicking a file with a yet unregistered extension (e.g. pdf or .tif)
results in a popup stating "Success". Nothing more happens.
The FAQ 7.5 explains how to create an association, but this does not work.
Running regedit with a file having the shown contents results in just nothing.
regedit returns 0, though.
Running this in a wineconsole works:
winebrowser file.pdf
starting the evince (on my Fedora-19), which is basically great.
So i tried to dump the entire registry from the regedit in order to edit
it manually (though frankly i would not know, what to type in there).
This does not work either. but i guess this is a different bug. When trying
to export the entire registry regedit exits with status 1.
The actual problem i have is with the "Elster" program (German tax declaration
software from the German tax authorities). It is marked "Platinum", what i can
basically confirm. Nonetheless, when trying to print something or to preview,
it does not work. I get a popup, that the program cannot show the file
z:\some\temporary\path\name.pdf . However, the PDF file has been created. It
seems, this software leaves the preview and printing up to the PDF viewer
software, whatever that is. In an strace i see, that the software calls:
execve("z:\some\temporary\path\name.pdf", ...)
what makes no sense. I guess, the layer inbetween in wine did not make a match
to recognize the extension and to start the respective program. So my guess is,
that the actual problem is what i explained above, where it is easier to
understand.
P.S.: May i note, that i consider wine kind of a miracle. Really. And imo it's
one of the most important projects in the open source area.
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http://bugs.winehq.org/show_bug.cgi?id=35310
Bug ID: 35310
Summary: Destination directories are not created causing make
install to fail
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: wine-2013(a)ryandesign.com
Classification: Unclassified
Created attachment 47095
--> http://bugs.winehq.org/attachment.cgi?id=47095
MacPorts log trying to build wine 1.7.10
Destination directories are not getting created during make install, causing it
to fail e.g.:
install:
/opt/local/var/macports/build/_Users_rschmidt_macports_dports_x11_wine-devel/wine-devel/work/destroot/opt/local/lib/wine/acledit.dll.so:
No such file or directory
1.7.9 did not have this problem. It presumably relates to the change by
Alexandre Julliard mentioned in the ANNOUNCE file: "makefiles: Leave it to
install-sh to create destination directories." Apparently install-sh is not
creating the directories.
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http://bugs.winehq.org/show_bug.cgi?id=27731
Summary: Skype 5.3 crashes on login
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kondratovich_m_v(a)ukr.net
Unable to login in Skype.
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http://bugs.winehq.org/show_bug.cgi?id=35357
Bug ID: 35357
Summary: mouse behaving weirdly in EVE Online if synergy is
running as of commit 76bbf106a28c4caa
Product: Wine
Version: 1.7.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: hans(a)nieser.nl
Classification: Unclassified
I have two machines that I control with a single mouse/keyboard using Synergy.
On the host machine (that has the mouse/keyboard connected to it with a Synergy
server active) I experience a weird mouse issue when running EVE Online under
Wine as of version 1.5.29 and higher. Note that I don't control EVE remotely
using Synergy, the keyboard/mouse are physically connected to the machine on
which I am running EVE. I don't get this issue if I simply shutdown Synergy.
The weird mouse behaviour is a bit hard to describe, but basically it seems as
though EVE does not see all the mouse events immediately, the mouse events lag
behind until I click my mouse button or move my mouse around a bit. The
visual/hardware mouse cursor behaves fine though.
Since this was working fine with 1.5.28, I git bisected this and narrowed it
down to commit 76bbf106a28c4caa (
https://github.com/mirrors/wine/commit/76bbf106a28c4caa ). Although I don't
really understand what this change does, reverting it on current git master
does solve this problem for me
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http://bugs.winehq.org/show_bug.cgi?id=35352
Bug ID: 35352
Summary: GOG Installer for Alan Wake: fixme:win:alloc_winproc
too many winprocs, cannot allocate one for 0x000
Product: Wine
Version: 1.7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: roland(a)mxchange.org
Classification: Unclassified
The named installer will start but will eventually stop working with the
mentioned message:
fixme:win:alloc_winproc too many winprocs, cannot allocate one for 0xXXXXXX
To work-around this, you have to run it with the /nogui switch:
$ WINEPREFIX=~/.wine-alan wine setup_alan_wake_2.0.0.18.exe /nogui
(~/.wine-alan is new and empty)
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http://bugs.winehq.org/show_bug.cgi?id=30915
Bug #: 30915
Summary: Error When Closing
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wholocked10(a)gmail.com
Classification: Unclassified
Created attachment 40549
--> http://bugs.winehq.org/attachment.cgi?id=40549
backtrace upon closing
while closing my wineskin for rise of nations gold, and other games, i get an
error.
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http://bugs.winehq.org/show_bug.cgi?id=25449
Summary: Skype: wine: Unhandled page fault on read access to
0x00000000 at address 0x10b1fb8 (thread 0023)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenorb(a)gmail.com
wine-fbsd64-1.3.5,1 Microsoft Windows compatibility layer for Unix-like systems
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x900fe 0x00000000
fixme:mmdevapi:MMDevEnum_RegisterEndpointNotificationCallback stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x10b1fb8
(thread 0023), starting debugger...
err:seh:setup_exception_record stack overflow 1040 bytes in thread 0023 eip
7e43ae88 esp 00230f20 stack 0x230000-0x231000-0x330000
Process of pid=0015 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
Segmentation fault (core dumped)
> 0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000017 0
00000013 0
00000012 0
0000001a explorer.exe
0000001b 0
0000000b skypePM.exe
0000002b 0
0000000d 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
Full log: http://pastebin.com/XShD8u1u
Could be related: #14598, #13985
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http://bugs.winehq.org/show_bug.cgi?id=23889
Summary: Joystick keys
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahso47(a)yahoo.com
Joystick keys 3&4 broken. Usually I assign those to zoom in/out in Flight
Simulator 2004 and also Fly!2. In both sims those keys are not working. (Saitek
Rumble Force)
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http://bugs.winehq.org/show_bug.cgi?id=24171
Summary: Wine menu localization leads to double entries.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System: Ubuntu 10.04 / Wine 1.3.1 (binary from ppa:ubuntu-wine/ppa)
I don't know if this is a Wine issue or Ubuntu's, just close this if you
think it's the latter.
When I run with IT Italian locale and install an app I get 2 menu folders named
"Programmi" (WRONG):
1) After the Wine install I get this menu structure:
Applicazioni -> Wine -> Programmi -> Accessori
2) I install an app in Wine and I get the "Programmi" menu entry twice:
Applicazioni -> Wine +-> Programmi -> Accessori
|
+-> Programmi -> AppName
When I run with US English locale and install the same app I get 1 menu folder
named "Programs" (RIGHT):
1) After the Wine install I get this menu structure:
Applications -> Wine -> Programs -> Accessories
2) I install the same app in Wine and I get the expected menu structure:
Applications -> Wine -> Programs +-> Accessories
|
+-> AppName
I get the same problem in wine-1.1.x and wine.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=35329
Bug ID: 35329
Summary: Typo: "View the Available bug list"
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shlomif(a)shlomifish.org
Classification: Unclassified
Dear sirs or madams,
In Bugzilla: "View the Available bug list" (I got it on token.cgi) should be
"View the list of available bugs.".
Regards,
-- Shlomi Fish
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http://bugs.winehq.org/show_bug.cgi?id=23689
Summary: Tomb Raider III screen resolution problem when not
using virtual desktop mode
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.tombraiderchronicles.com/tr3/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the game Tomb Raider III, both the full game and
downloadable trial) and the demo. It also applies to Tomb Raider III: The Lost
Artifact.
A time-limited trial and demos can be downloaded from
http://www.tombraiderchronicles.com/tr3/demo.html
The demo is about 13MB, the trial 202MB. I'd suggest testing with the "South
Pacific" demo.
There is a problem related to screen resolution when Wine is *not* in virtual
desktop mode.
The game sets the X desktop to the appropriate resolution (640x480, 1024x768 or
whatever else you chose). But the game display size (in pixels) appears to be
the full/highest X desktop resolution. So only the upper left part of the game
display is visible on-screen, and in the case of a widescreen monitor, it is
stretched horizontally. For example, my laptop screen is 1680x1050 pixels. The
game seems to be rendering a 1680x1050-pixel display, but only the upper left
640x480 pixels would be visible on-screen. If instead I tell the game to use
1400x1050 resolution, then (since the vertical height matches) the game display
is stretched so the rightmost part is off-screen.
If testing with the demo or original CD, use winecfg to set Windows version to
Windows 98, otherwise Wine reports:
wine: Unhandled privileged instruction at address 0x48e2e1 (thread 001b),
starting debugger...
In Windows 98 mode, Wine reports instead err:int:__wine_emulate_instruction mov
cr4,eax at 0x00496a41 which is non-fatal. The trial version does not have this
problem. Alternatively, if testing with the original CD game, after installing
it run the unofficial XP/Vista patch from
http://www.tombraiderchronicles.com/cgi-bin/downloads2/dl.pl?fx_vista_trupd…
Start the demo by doing wine Tomb3.exe /setup. For me, that opens a full-screen
black window, and the Tomb Raider II Setup window appears behind it (so not
visible). Alt-Tab to switch to the game setup window and choose a resolution,
then click OK. Compare the in-game display with that when running with virtual
desktop mode enabled.
The only console output which might be (but probably isn't) relevant is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5d8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 0 !
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture min 0 !
In virtual desktop mode, the game resolution/rendering seems to work okay
(including when the virtual desktop resolution is widescreen, e.g. 1440x900).
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--- Comment #67 from Walter Woden <wodencafe(a)gmail.com> ---
(In reply to comment #66)
> This doesn't look like an internal wine thing. Somehow wine doesn't
> recognize the executables. Probably you see a difference if you check the
> executables with the "file" utility.
This is what I am seeing as output from the executables with the file command:
wodencafe@ubuntu:~/.wine/drive_c/Program Files/Bullfrog/Keeper$ file
keepd3d.exe
keepd3d.exe: PE32 executable (GUI) Intel 80386, for MS Windows
wodencafe@ubuntu:~/.wine/drive_c/Program Files/Bullfrog/Keeper$ file
KEEPER95.EXE
KEEPER95.EXE: PE32 executable (GUI) Intel 80386, for MS Windows
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--- Comment #20 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I just sent some tests for IRecordInfo, and now it's clearly doesn't look good.
RecordCopy() is completely wrong, RecordClear() is incomplete. I also hit some
potential typelib problems, need to solve these first.
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http://bugs.winehq.org/show_bug.cgi?id=30227
Bug #: 30227
Summary: .lnk shortcuts created by NSIS installer: last
parameter done wrong
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jmichae3(a)yahoo.com
Classification: Unclassified
The last parameter's shortcuts created during installation for .lnk files are
created incorrectly.
Instead of having the spaces escapedwith \ the string should be surrounded by
double quotes and the \ escape characters not put in. This will cause the
shortcuts to work properly.
UNIX works properly with double quoted strings.
please fix. thanks.
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--- Comment #66 from Flo <CaptainSifff(a)gmx.de> ---
This doesn't look like an internal wine thing. Somehow wine doesn't recognize
the executables. Probably you see a difference if you check the executables
with the "file" utility.
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--- Comment #141 from Ken Thomases <ken(a)codeweavers.com> ---
(In reply to comment #140)
> If we're reasonably sure that there's always a meaningful device window,
> then we can change the extension to just provide a function:
>
> BOOL wglEnableFullScreenWINE(HDC hdc, BOOL enable);
After thinking about it some more, I've changed my mind about this suggestion.
Such a function implies that the full-screen state can be toggled on or off at
any point during the DC's life. Really, we want it set immediately upon the DC
being obtained and cleared just before it's released. So, it should be part of
obtaining and releasing it.
My initial idea was a custom MakeCurrent, but I don't think that works well.
The DC needs to be "special" for operations that precede making the context
current.
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--- Comment #65 from Walter Woden <wodencafe(a)gmail.com> ---
(In reply to comment #64)
> I admit that in my original bug report I used keeper95.exe.
> What is working is the d3d version: keepd3d.exe
> I tested that. I'm undecided whether we still care about keeper95.exe ...
> On the other hand the extension deeper95 does not seem to be included in the
> direct3d version. Probably this warrants a new bug report.
Theres are good points. So I have tried to run keepd3d.exe and deepd3d.exe from
my Gold installation, and each one gives me this:
wodencafe@ubuntu:~/.wine/drive_c/Program Files/Bullfrog/Keeper$ wine
deepd3d.exe
err:module:map_image Could not map section .reloc, file probably truncated
err:module:map_image Could not map section .reloc, file probably truncated
wine: Bad EXE format for C:\Program Files\Bullfrog\Keeper\deepd3d.exe.
Nothing tries to run, no splash screen, just these errors.
Am I doing something wrong? Can anyone else confirm this behavior?
This is very different from what I would have expected given how KEEPER95.EXE
runs.
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--- Comment #64 from Flo <CaptainSifff(a)gmx.de> ---
I admit that in my original bug report I used keeper95.exe.
What is working is the d3d version: keepd3d.exe
I tested that. I'm undecided whether we still care about keeper95.exe ...
On the other hand the extension deeper95 does not seem to be included in the
direct3d version. Probably this warrants a new bug report.
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--- Comment #63 from Walter Woden <wodencafe(a)gmail.com> ---
Created attachment 47175
--> http://bugs.winehq.org/attachment.cgi?id=47175
This is a log of a KEEPER95.EXE crash with +relay and +snoop debug turned on.
This is a log of a KEEPER95.EXE crash with +relay and +snoop debug turned on.
It is 180 kb compressed, 14.3 MB uncompressed.
Please note the line "000d:Call KERNEL32.ExitProcess(00000000)
ret=7f8129ca3adb" at line # 131,274.
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Walter Woden <wodencafe(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wodencafe(a)gmail.com
--- Comment #62 from Walter Woden <wodencafe(a)gmail.com> ---
This does not appear to be working for me.
Ubuntu 13.10 Saucy x64
Wine 1.7.10
To test, I installed a fresh copy of Wine 1.7.10 with no patches or anything,
and then installed Dungeon Keeper Gold.
After installation, I navigate to the Bullfrog/Keeper directory and try to
launch KEEPER95.exe, it briefly pops up the DK splash screen, then disappears
and I am left with this in my terminal:
wodencafe@ubuntu:~/.wine/drive_c/Program Files/Bullfrog/Keeper$ wine
KEEPER95.EXE
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/p11-kit-trust.so:
/usr/lib/i386-linux-gnu/pkcs11/p11-kit-trust.so: cannot open shared object
file: No such file or directory
fixme:win:EnumDisplayDevicesW ((null),0,0x160dff8,0x00000000), stub!
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x166480, flags 0x1, event (nil)
stub!
fixme:d3d_surface:d3dfmt_p8_init_palette No palette set.
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by
the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support,
please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 2402c (device=2 access=1 func=b
method=0)
fixme:mountmgr:harddisk_ioctl Unsupported ioctl 24008 (device=2 access=1 func=2
method=0)
wodencafe@ubuntu:~/.wine/drive_c/Program Files/Bullfrog/Keeper$
---------------
In particular the line "fixme:d3d_surface:d3dfmt_p8_init_palette No palette
set." is standing out to me, but this may not be the culprit.
Please let me know if there is any additional testing or debug logs you would
like from me.
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http://bugs.winehq.org/show_bug.cgi?id=35368
Bug ID: 35368
Summary: Browse For Folder (SHBrowseForFolderA?) does not allow
me to see hidden files nor hidden folders.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: amylenamon(a)yahoo.com
Classification: Unclassified
I'm trying to access Chromium's cache via ChromeCacheView for Windows.
This app:
http://www.nirsoft.net/utils/chrome_cache_view.html
This is the location where the chromium cache is on ubuntu:
~/.config/chromium/Default/Application Cache/Cache
Because the .config folder is hidden I can't access it via wine.
Same problem with Notepad++ via Wine.
This "Folder Browser" dialog allows access to hidden directories in Windows,
but not Wine.
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--- Comment #140 from Ken Thomases <ken(a)codeweavers.com> ---
If we're reasonably sure that there's always a meaningful device window, then
we can change the extension to just provide a function:
BOOL wglEnableFullScreenWINE(HDC hdc, BOOL enable);
WineD3D would continue to use GetDC() to get the window's DC, but for
full-screen it would use the above function to tell the driver to use the
full-screen behavior. In wined3d_release_dc(), it would disable full-screen to
reset the DC back to normal. (Since DCs are cached, the full-screen state
would otherwise leak through to the next caller to reuse that DC.)
In the drivers, tracking the pixel format would proceed as normal. It would be
associated with the DC's window and could normally only be set once. (Or do we
have a need for tracking the pixel format separately to avoid "contaminating"
the window? If so, we could do that.)
(In reply to comment #139)
> A somewhat related issue is that for applications using OpenGL, the DC is
> visible through wglGetCurrentDC(). I don't know if that will necessarily
> break anything, but I wouldn't be terribly surprised if it did.
Hmm. It seems quite unlikely that an app would call that while one of
WineD3D's contexts was current. And if it did, what could it expect to be true
about the returned DC? I guess it could assume it's a window DC and go astray.
Anyway, with this altered proposal the DC would be the same as the current
code, although it would be marked for full-screen behavior for OpenGL.
> Also slightly related to this bug are bug 29301 and bug 30062.
For bug 29301, using the proposed full-screen rendering mode in the driver
would allow WineD3D to not muck with the window styles. The existing patches
didn't make that change but it can certainly be done.
I didn't understand the issue in bug 30062 well enough to know how it relates.
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http://bugs.winehq.org/show_bug.cgi?id=34894
Bug #: 34894
Summary: Version 1.7.6 Compile Failure - Ubuntu 12.04
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
Classification: Unclassified
Wine version 1.7.6 will not compile on a 32-bit Ubuntu 12.04 system. I get the
following error:
make[2]: Entering directory `/home/zkrr01/wine-1.7.6/tools'
cc relpath.c -o relpath
relpath.c:21:20: fatal error: config.h: No such file or directory
compilation terminated.
make[2]: *** [relpath] Error 1
make[2]: Leaving directory `/home/zkrr01/wine-1.7.6/tools'
make[1]: *** [../../tools/relpath] Error 2
make[1]: Leaving directory `/home/zkrr01/wine-1.7.6/libs/wine'
make: *** [libs/wine] Error 2
Note that on this same system, version 1.7.5 does compile correctly.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|1.6.x |---
--- Comment #20 from Alexandre Julliard <julliard(a)winehq.org> ---
Removing 1.6.x milestone from bugs included in 1.6.2.
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http://bugs.winehq.org/show_bug.cgi?id=34719
Bug #: 34719
Summary: cabinet_open{,_stream} returns 0 on failure but
doesn't compliant to _open interface
Product: Wine
Version: 1.7.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flast(a)flast.jp
Classification: Unclassified
cabinet_open{,_stream} function returns 0 on failure, which function passed to
FDICreate.
Then, comments of FDICreate(in dlls/cabinet/fdi.c) says requirement of
callbacks.
I quote the comment about open callback:
<quote>
* pfnopen [I] A pointer to a function which opens a file. Uses
* the same interface as _open.
</quote>
And MSDN documentation describes about _open, what should be compliant to.
http://msdn.microsoft.com/en-us/library/z0kc8e3z(v=vs.110).aspx
I also quote the Return Value section.
<quote>
Each of these functions returns a file descriptor for the opened file. A return
value of -1 indicates an error, in which case errno is set to one of the
following values.
</quote>
Therefore, cabinet_open{,_stream} should return -1 on failure.
I attached a my candidate patch, please check it.
Thanks,
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http://bugs.winehq.org/show_bug.cgi?id=23529
Summary: build mechanism tried to find an outdated 'lcms'
version
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergstesh(a)yahoo.com
While running 'configure' I see these lines in its screen output:
154 checking lcms.h usability... no
155 checking lcms.h presence... no
156 checking for lcms.h... no
157 checking lcms/lcms.h usability... no
158 checking lcms/lcms.h presence... no
159 checking for lcms/lcms.h... no
.
According to http://sourceforge.net/projects/lcms/files/ at the moment the
latest tarball is lcms2-2.0a.tar.gz and its header files (when installed) are:
"
sergei@amdam2:~/junk> ls -ltr
/mnt/sdb8/sergei/AFSWD_debug/install/lcms-2.0/include/
total 117
-rw-r--r-- 1 qemu users 24622 2010-07-05 03:59 lcms2_plugin.h
-rw-r--r-- 1 qemu users 91214 2010-07-05 03:59 lcms2.h
sergei@amdam2:~/junk>
".
I.e. configure should check for version 2.0 or later and check existence of
'lcms2.h' rather than 'lcms.h' file.
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http://bugs.winehq.org/show_bug.cgi?id=34387
Bug #: 34387
Summary: TreeSize Free: help window won't open
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.jam-software.com/freeware/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: erich.e.hoover(a)gmail.com
Classification: Unclassified
Regression SHA1: d1c363424d9ed028d44658bf3ca50a6eca2c7528
Created attachment 45778
--> http://bugs.winehq.org/attachment.cgi?id=45778
terminal output
When you press <F1> in the application nothing happens, the content of the help
window is not opened. This is a regression from Wine 1.5.15:
d1c363424d9ed028d44658bf3ca50a6eca2c7528 is the first bad commit
commit d1c363424d9ed028d44658bf3ca50a6eca2c7528
Author: Erich Hoover <ehoover(a)mines.edu>
Date: Wed Oct 3 09:19:53 2012 -0600
hhctrl.ocx: Recognize the embedded window name for finding existing
windows.
:040000 040000 eced520901d3ddbc85f9d7bcb77cd8c7af5592a0
58094979fecd6b5be47e9a356f750540393c470f M dlls
wine-1.7.0-346-g1bf936c
TreeSizeFreeSetup.exe
md5sum: 7668b845a29e5529d50f27da78f3c288
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http://bugs.winehq.org/show_bug.cgi?id=34707
Bug #: 34707
Summary: [1.7.4 regression] Miranda crashes on start up
Product: Wine
Version: 1.7.4
Platform: x86
URL: http://files.miranda-im.org/stable/0.10.17.0/miranda-i
m-v0.10.17-unicode.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Classification: Unclassified
Created attachment 46269
--> http://bugs.winehq.org/attachment.cgi?id=46269
backtrace
It works just fine in Wine 1.7.3.
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http://bugs.winehq.org/show_bug.cgi?id=34738
Bug #: 34738
Summary: PageFault when generating a MD5 Hash
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LiveFreeDead(a)hotmail.com
Classification: Unclassified
Just updating my tools to be linux compatible, but this was stopping my
progress.
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http://bugs.winehq.org/show_bug.cgi?id=34034
Bug #: 34034
Summary: Locale settings broke shader program generator.
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannibal(a)astral.lodz.pl
Classification: Unclassified
I've encountered today shader program compilation problems. The error is in
following line:
PARAM yv12_coef = {0,666667, 0,166667, 0,833333, 0,333333};
This program was generated by wine itself: in arb_program_shader.c by code:
shader_addline(buffer, "PARAM yv12_coef = {%f, %f, %f, %f};\n", 2.0f / 3.0f,
1.0f / 6.0f, (2.0f / 3.0f) + (1.0f / 6.0f), 1.0f / 3.0f);
The problem is that in polish locale (and others probably to), decimal
separator is a comma not a dot.
The shader_(v)addline should use "C" locale for program generations (best) or
this line above should have %f replaced by counted values.
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http://bugs.winehq.org/show_bug.cgi?id=35149
Bug ID: 35149
Summary: RSA SecurID token v411 installer hangs during
processing of EULA (large RTF passed twice: window
text and richedit streamin callback)
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as mentioned here http://bugs.winehq.org/show_bug.cgi?id=35145#c2
--- quote ---
What version of the RSA client? I've never been able to install it, the msi
installer hangs.
--- quote ---
After choosing the location which decides if domestic or export EULA should be
displayed, the installer seems hang.
Actually it churns on one CPU with 100% trying to break up the complex RTF
passed in as one chunk with window text and the same content added a _second_
time using richedit streamin callback.
Source:
http://source.winehq.org/git/wine.git/blob/3271b982632e7730d6cee373f4c9a4af…
--- snip ---
1295 static UINT msi_dialog_scrolltext_control( msi_dialog *dialog, MSIRECORD
*rec )
1296 {
...
1308 hRichedit = LoadLibraryA("riched20");
1309
1310 style = WS_BORDER | ES_MULTILINE | WS_VSCROLL |
1311 ES_READONLY | ES_AUTOVSCROLL | WS_TABSTOP;
1312 control = msi_dialog_add_control( dialog, rec, szRichEdit20W, style );
...
--- snip ---
The large RTF content will be loaded from column 10 and passed as one chunk to
dialog_create_window().
Additionally MSI_RecordGetString() runs deformat_string() on that RTF which
also takes some time.
--- snip ---
781 /* everything except radio buttons */
782 static msi_control *msi_dialog_add_control( msi_dialog *dialog,
783 MSIRECORD *rec, LPCWSTR szCls, DWORD style )
784 {
785 DWORD attributes;
786 LPCWSTR text, name;
787 DWORD exstyle = 0;
788
789 name = MSI_RecordGetString( rec, 2 );
790 attributes = MSI_RecordGetInteger( rec, 8 );
791 ext = MSI_RecordGetString( rec, 10 );
792
793 TRACE("%s, %s, %08x, %s, %08x\n", debugstr_w(szCls), debugstr_w(name),
794 attributes, debugstr_w(text), style);
795
796 if( attributes & msidbControlAttributesVisible )
797 style |= WS_VISIBLE;
798 if( ~attributes & msidbControlAttributesEnabled )
799 style |= WS_DISABLED;
800 if( attributes & msidbControlAttributesSunken )
801 exstyle |= WS_EX_CLIENTEDGE;
802
803 dialog_map_events( dialog, name );
804
805 return dialog_create_window( dialog, rec, exstyle, szCls, name, text,
style, dialog->hwnd );
806 }
--- snip ---
All these things seem kind of redundant and inefficient because some lines
later the same content is added again, now with more efficient richedit
streamin callback mechanism (see msi_scrolltext_add_text()):
--- snip ---
1295 static UINT msi_dialog_scrolltext_control( msi_dialog *dialog, MSIRECORD
*rec )
1296 {
...
1325 /* subclass the static control */
1326 info->oldproc = (WNDPROC) SetWindowLongPtrW( control->hwnd,
GWLP_WNDPROC,
1327 (LONG_PTR)MSIScrollText_WndProc );
1328 SetPropW( control->hwnd, szButtonData, info );
1329
1330 /* add the text into the richedit */
1331 text = MSI_RecordGetString( rec, 10 );
1332 if (text)
1333 msi_scrolltext_add_text( control, text );
1334
1335 return ERROR_SUCCESS;
1336 }
--- snip ---
If you avoid the first load via window text in scrolltext control case, the
EULA is displayed almost instantly.
===
The 'hickup' when adding the content twice - through window text and richedit
streamin callback could be also subject to some bug.
With 'winetricks -q riched20' it still takes an awful lot time: ~25 seconds
with i5 2.60 GHz machine - but at least it finishes unlike Wine builtin (maybe
it does ... after 1 hour?)
$ sha1sum RSASecurIDToken411.zip
e0e98c04bd8e1ba52fcf73e058703ccbb85d3252 RSASecurIDToken411.zip
$ du -sh RSASecurIDToken411.zip
20M RSASecurIDToken411.zip
$ wine --version
wine-1.7.8-232-g3bad812
Regards
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http://bugs.winehq.org/show_bug.cgi?id=34051
Bug #: 34051
Summary: Low FPS with winemac driver in Unreal Tournament GOTY
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brymaster(a)gmail.com
Classification: Unclassified
Unreal Tournament GOTY (from GOG.com)
Running on 10.8.4 with Nvidia 9400M
Configured to use OpenGL driver in-game.
The winemac driver has low FPS (like a slideshow) compared to X11 which is
smooth.
I've experimented with the default OpenGlDrv.dll and a patched renderer version
here (http://www.cwdohnal.com/utglr/) which gives slightly better performance.
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http://bugs.winehq.org/show_bug.cgi?id=34055
Bug #: 34055
Summary: Textures missing in Age of Empires II: Steam
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oldspiceap(a)gmail.com
Classification: Unclassified
All graphics black when ingame on Age of Empires II: HD Edition from Steam.
Terminal repeats:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
This appears to be a recent regression.
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http://bugs.winehq.org/show_bug.cgi?id=33963
Bug #: 33963
Summary: WINE Wordpad crashes when selecting text from line end
to line start
Product: Wine
Version: 1.6-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Elias.vds(a)gmail.com
Classification: Unclassified
Steps to reproduce:
1. Compile the latest wine 1.6-rc4.
2. Run 'wine wordpad'.
3. Write one character, e.g. ' ' (space).
4. Select that character, by selecting from the line end (so immediately after
the space) to the line start (before the space).
Then, it crashes and starts the debugger:
wine: Unhandled page fault on read access to 0x0000000c at address 0x7ac351f7
(thread 0009), starting debugger...
This was tested on Fedora 12 (32-bit wine) and on Fedora 18 (64-bit wine), both
on 64bit linux (intel core i5).
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http://bugs.winehq.org/show_bug.cgi?id=34472
Bug #: 34472
Summary: window titlebar names
Product: Wine
Version: 1.7.1
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: winemac.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.platte(a)platte-web.de
Classification: Unclassified
Created attachment 45899
--> http://bugs.winehq.org/attachment.cgi?id=45899
Example image of the issue.
When ever I use the MacDriver while entering fullscreen the windows titlebar
does not show the application/executable/file name anymore once I exit
fullscreen. This happened to me for any fullscreen application I'm currently
using. (AudioSurf, TrackMania United/Nations forever, Colin McRae Rally 2005,
Beyond Good & Evil [GOG], etc…)
This happened to me ever since the introduction of the MacDriver. (1.5.?)
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http://bugs.winehq.org/show_bug.cgi?id=34811
Bug #: 34811
Summary: Crash when copy by ctrl+c or in-app copy, cmd+c works
fine (using MacDriver) on OS X Mavericks
Product: Wine
Version: 1.7.5
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mememe12(a)me.com
Classification: Unclassified
Created attachment 46420
--> http://bugs.winehq.org/attachment.cgi?id=46420
Error in console after using ctrl+c
When I copy text (ctrl+c) in Keil uVision 4 in wine using MacDriver on OS X
Mavericks , it crashes leaving this error in log (see attachment). When I use
cmd+c to copy, it's fine, but I have to be aware (cmd + c & ctrl+ v to copy&
paste). It won't crash when I use XQuartz instead of MacDriver.
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http://bugs.winehq.org/show_bug.cgi?id=30745
Bug #: 30745
Summary: Soulbringer, GOG version, crashes at start, no splash
screen even.
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando(a)cmartins.nl
Classification: Unclassified
see backtrace
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http://bugs.winehq.org/show_bug.cgi?id=15738
Summary: Max Payne 2: Ingame windows rendered incorrect with nvts
pipe
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
When using (or forcing) the nvts_fragment_pipeline implementation (directx.c),
ingame windows are rendered incorrectly. Going to attach screenshots later.
With the arbfp pipe rendering is correct, I didn't yet try with other pipes.
Effect can be reproduced with the demo version. Start game and let cutscenes
finish (wait until you gain control of the character), then take a look at the
windows in the hospital room.
With nvts they're completly transparent, nearly like they weren't even there.
Recheck with arbfp and see how they should look like (you should see a
"sprinkled-by-rain-from-outside" effect on them).
Exit first room and look left for another window. It has the same issues,
however I found out that it was possible to trigger correct rendering when the
scene is rendered from a certain position (again going to do screenshots).
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http://bugs.winehq.org/show_bug.cgi?id=34813
Bug #: 34813
Summary: winedbg crash reports are missing important
information on Mac OS X 10.8+
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ken(a)codeweavers.com
Classification: Unclassified
For an example, see attachment 46421 from bug 34811.
Built-in DLLs are shown as PE modules instead of ELF wrappers around PE
modules.
The address ranges for the modules are likely incorrect. Many of them are
shown as taking 4 pages (16KB) when I'm sure they're much larger. For example,
gdi32.
As a consequence, none of the stack frames resolve to symbols/functions. Few
of them even resolve to modules other than "<wine-loader>".
I believe this only affects OS X 10.8 and later. It doesn't affect 10.6.8. I
suspect it has to do with image sliding.
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http://bugs.winehq.org/show_bug.cgi?id=33799
Bug #: 33799
Summary: Wargame: Airland Battle crashes because of
unimplemented function
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yurishish(a)gmail.com
Classification: Unclassified
After launching game crashes immediately and appears Unhandled exception
message
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http://bugs.winehq.org/show_bug.cgi?id=18465
Summary: url.dll FileProtocolHandler does not open URLs in
browser.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kempe.marcus(a)gmail.com
The following call:
wine rundll32 url.dll,FileProtocolHandler http://www.winehq.org/
does not open the wine homepage in my default browser, as is done in Windows.
However, if i add the following 2 dlls from windows:
url.dll
iertutil.dll
to my wine-installation, the the call works as expected.
This leads me to believe that there might be a bug, or simply an unimplemented
feature.
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--- Comment #139 from Henri Verbeet <hverbeet(a)gmail.com> ---
(In reply to comment #138)
> (In reply to comment #136)
>
> > - The main thing I'm wondering about is if it wouldn't make more sense to
> > pass a window to wglCreateFullscreenDCWINE(). Some of the considerations
> > there are what should happen when the device window is e.g. destroyed or
> > minimized.
>
> It seems like knowing how to respond to such events should be the
> responsibility of ddraw/d3d. The driver can provide the tools necessary for
> those to implement the proper behavior. If we know what those are, we can
> add them to the extension.
>
It's mostly that I have the impression that at least in d3d8 and d3d9 the way
it conceptually works is that D3D draws to a DC retrieved by GetWindowDC() on
the device window. I don't really have tests to back that up though, and even
then ddraw could very well be different.
> > - When there are multiple threads drawing, wglCreateFullscreenDCWINE() is
> > going to be called multiple times for the same window / display. I didn't
> > really review the winemac.drv changes, but will it do the right thing in
> > that case?
>
> Good question.
>
> The implementation in the patch creates a single Cocoa window for all
> full-screen DCs. So the rendering from all contexts would go to the same
> drawable. Currently, there's also a single pixel format tracked, although
> it always allows the pixel format to be changed even if it was already set.
> That's almost certainly wrong. I was planning to change that to track the
> pixel format per DC in which case I'd probably enforce the usual rules about
> changing it. I'm not sure that's right, either. Does it make sense for
> multiple callers to create separate DCs with separate pixel formats but
> sharing a drawable?
>
The pixel format should always be the same between threads / contexts belonging
to the same swapchain. The main variable that has an influence on the pixel
format is the swapchain's backbuffer format.
> Here's another approach to that same question. What if the
> WGL_WINE_fullscreen_dc extension didn't add any new functions? What if it
> simply indicated that doing OpenGL on the screen DC returned by GetDC(0) was
> allowed and full-featured? Then, the change to wined3d would be to simply
> use GetDC(0) for a full-screen swapchain. Releasing the DC could go through
> ReleaseDC() (and maybe wined3d_release_dc() with some tweaking).
>
Looking at the MSDN for GetWindowDC(), we'd probably want that to either be
CreateDC() for the appropriate driver, or GetWindowDC() on the device window. I
do think we'd want some way for the caller to have to explicitly request this
behaviour, perhaps through a custom MakeCurrent() as proposed earlier.
> Would that work? What about the issue with the pixel format? Are there
> other issues?
A somewhat related issue is that for applications using OpenGL, the DC is
visible through wglGetCurrentDC(). I don't know if that will necessarily break
anything, but I wouldn't be terribly surprised if it did. (See also e.g. bug
29934 and bug 28869.) Ideally the wined3d GL context, pixel format, etc. would
be completely invisible to the application, but that would probably require
some equivalent of context_enter() / context_release() in winex11 / winemac.
Also slightly related to this bug are bug 29301 and bug 30062.
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--- Comment #19 from Nikolay Sivov <bunglehead(a)gmail.com> ---
I don't trust IRecordInfo to be honest, mostly because it doesn't have any
tests. I'll try to find time this weekend to improve the situation.
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http://bugs.winehq.org/show_bug.cgi?id=35113
Bug ID: 35113
Summary: The program pluginloader.exe has encountered a serious
problem.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vjacques01(a)gmail.com
Classification: Unclassified
Created attachment 46842
--> http://bugs.winehq.org/attachment.cgi?id=46842&action=edit
Error file instructed to save for bug report.
Wine Silverlight 4.0 5.0 & 5.1 error generated (tested all) when attempting to
play a video using both Netflix desktop for Linux or when attempting to watch
a video using UAControl or User Agent Overrider extensions (tried both) with
user agent Mozilla/5.0 (Windows NT 6.1; rv:24.0) Gecko/20131011
Firefox/24.0-Agent overrider. Ubuntu 13.10/Linux Mint 16 64Bit. Full error
message:
The program pluginloader.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience. This can be caused by a problem in
the program or a deficiency in Wine .You may want to check the application
Database for tips about running this application.
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--- Comment #138 from Ken Thomases <ken(a)codeweavers.com> ---
(In reply to comment #136)
> - The main thing I'm wondering about is if it wouldn't make more sense to
> pass a window to wglCreateFullscreenDCWINE(). Some of the considerations
> there are what should happen when the device window is e.g. destroyed or
> minimized.
It seems like knowing how to respond to such events should be the
responsibility of ddraw/d3d. The driver can provide the tools necessary for
those to implement the proper behavior. If we know what those are, we can add
them to the extension.
> - If we do want to pass a device name to wglCreateFullscreenDCWINE(), it
> should probably take a WCHAR[], and you can get at that from the context as
> "context->swapchain->device->adapter->DeviceName".
I would have used a WCHAR string but make_opengl doesn't currently know about
WCHARs. It could be taught. (Actually, I'd probably use "LPCWSTR" because
it's easier to teach make_opengl how to handle that than "const WCHAR*".)
I didn't know about getting the device name. Thanks for that.
> - wglDeleteFullscreenDCWINE() seems to just be a wrapper around
> DeleteDC(). If possible I think it would be preferable to be able to just
> call ReleaseDC() on the DC returned by wglCreateFullscreenDCWINE(), and then
> just use wined3d_release_dc().
Well, DeleteDC() and ReleaseDC() are for different purposes. ReleaseDC() is
from user32 and, conceptually, user32 doesn't know anything about the DC
provided by the extension and so we shouldn't ask it to release any DCs we
didn't get from it (even if ReleaseDC() were a simple wrapper around
DeleteDC(), which it's not).
Beyond that, wined3d_release_dc() checks if WindowFromDC() matches the
passed-in window and does nothing if not. I'm not aware of any way for the WGL
extension to create a DC such that WindowFromDC() returns a window, except by
using GetDC() and that defeats the point.
Finally, although the implementation of the extension in the Mac driver is just
a thin wrapper around DeleteDC(), I wanted to provide for the possibility that
it might not be for some other implementation. That said, the driver does
already have a pDeleteDC entry in its GDI function table, so it could put
custom cleanup there.
> - If we can just use wined3d_release_dc(), context->hdc_fullscreen can
> just go away, but otherwise it should probably be part of the other context
> bitfields like current/destroyed/valid.
Indeed. I just failed to see that group of bitfields.
> - When there are multiple threads drawing, wglCreateFullscreenDCWINE() is
> going to be called multiple times for the same window / display. I didn't
> really review the winemac.drv changes, but will it do the right thing in
> that case?
Good question.
The implementation in the patch creates a single Cocoa window for all
full-screen DCs. So the rendering from all contexts would go to the same
drawable. Currently, there's also a single pixel format tracked, although it
always allows the pixel format to be changed even if it was already set.
That's almost certainly wrong. I was planning to change that to track the
pixel format per DC in which case I'd probably enforce the usual rules about
changing it. I'm not sure that's right, either. Does it make sense for
multiple callers to create separate DCs with separate pixel formats but sharing
a drawable?
> wglGetFullscreenDCWINE() might be a more appropriate name for how
> we're using this.
The implication being that there should be one full-screen DC and all callers
would share it? Maybe that's OK. I'm not sure. It has the issue with the
pixel format – over its lifetime, can a shared DC have different pixel formats
at different times? (Leaving aside the question of whether different callers
would want to set different pixel formats simultaneously.)
Here's another approach to that same question. What if the
WGL_WINE_fullscreen_dc extension didn't add any new functions? What if it
simply indicated that doing OpenGL on the screen DC returned by GetDC(0) was
allowed and full-featured? Then, the change to wined3d would be to simply use
GetDC(0) for a full-screen swapchain. Releasing the DC could go through
ReleaseDC() (and maybe wined3d_release_dc() with some tweaking).
The implementation in the driver would detect the screen DC using
WindowFromDC(hdc) == GetDesktopWindow() much like what I did in attachment
46977 (which isn't that different from the newer patch). In other words, the
driver-side behavior would be just the same, just with a different means of
detecting when a DC was full-screen.
Would that work? What about the issue with the pixel format? Are there other
issues?
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--- Comment #137 from Stefan Dösinger <stefan(a)codeweavers.com> ---
(In reply to comment #136)
> - The main thing I'm wondering about is if it wouldn't make more sense to
> pass a window to wglCreateFullscreenDCWINE(). Some of the considerations
> there are what should happen when the device window is e.g. destroyed or
> minimized.
Is there a device window in those ddraw cases? My impression is that
SetCooperativeLevel(DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE,
hwnd_that_will_never_be_visible) sets the focus window, not the device window.
It would be interesting what ddraw does when an application calls
SetCooperativeLevel(DDSCL_SETDEVICEWINDOW, hwnd_that_will_never_be_visible).
Similarly, what do d3d8/9 do when they are passed a window like the one Worms
Armageddon uses?
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--- Comment #136 from Henri Verbeet <hverbeet(a)gmail.com> ---
(In reply to comment #135)
> Created attachment 47154 [details]
> Implement WGL extension to get fullscreen DC, use it in WineD3D
>
I think that mostly works for me, from a wined3d point of view.
- The main thing I'm wondering about is if it wouldn't make more sense to
pass a window to wglCreateFullscreenDCWINE(). Some of the considerations there
are what should happen when the device window is e.g. destroyed or minimized.
- If we do want to pass a device name to wglCreateFullscreenDCWINE(), it
should probably take a WCHAR[], and you can get at that from the context as
"context->swapchain->device->adapter->DeviceName".
- wglDeleteFullscreenDCWINE() seems to just be a wrapper around DeleteDC().
If possible I think it would be preferable to be able to just call ReleaseDC()
on the DC returned by wglCreateFullscreenDCWINE(), and then just use
wined3d_release_dc().
- If we can just use wined3d_release_dc(), context->hdc_fullscreen can just
go away, but otherwise it should probably be part of the other context
bitfields like current/destroyed/valid.
- When there are multiple threads drawing, wglCreateFullscreenDCWINE() is
going to be called multiple times for the same window / display. I didn't
really review the winemac.drv changes, but will it do the right thing in that
case? wglGetFullscreenDCWINE() might be a more appropriate name for how we're
using this.
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Ken Thomases <ken(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #46977|0 |1
is obsolete| |
--- Comment #135 from Ken Thomases <ken(a)codeweavers.com> ---
Created attachment 47154
--> http://bugs.winehq.org/attachment.cgi?id=47154
Implement WGL extension to get fullscreen DC, use it in WineD3D
(In reply to comment #132)
I said (to Henri):
> With respect to a WGL extension, were you thinking of something like an
> alternative to wglMakeCurrent() such as wglMakeCurrentFullScreenWINE()?
In looking at the code, I decided it makes more sense for the extension to
provide a full-screen DC which can then be used pretty much as normal. The
attached patch adds a Wine WGL extension named WGL_WINE_fullscreen_dc. It
provides two functions: wglCreateFullscreenDCWINE() and
wglDeleteFullscreenDCWINE().
The patch makes WineD3D aware of the extension and makes it use it instead of
GetDC()/wined3d_release_dc() if the swapchain is not windowed.
Then the extension is implemented in the Mac driver.
Taken together, this gets Worms Armageddon to show its rendering without the
use of any of its tweaks. Since the extension hasn't been implemented for the
X11 driver it doesn't help there but, unlike my previous patch, it shouldn't
break X11 either. It should work just like it has. If the extension is
implemented for X11, then it should start working, too.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Target Milestone|--- |1.6.x
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arthur.huillet(a)free.fr changed:
What |Removed |Added
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CC|arthur.huillet(a)free.fr |
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--- Comment #134 from Henri Verbeet <hverbeet(a)gmail.com> ---
(In reply to comment #133)
> Created attachment 47148 [details]
> Test z-order in ddraw tests
>
> To my surprise, SetForegroundWindow() has nothing to do with z-order, at
> all. It just affects foreground/active statuses which are related to focus.
>
> This patch modifies the ddraw tests to check z-order. In all of the places
> that used to call SetForegroundWindow(), I now also call SetWindowPos(…,
> HWND_TOP, …). In all of the places that checked the window returned from
> GetForegroundWindow(), I now also check the window order. I also check the
> z-order immediately after attempting to set it to verify that it's working.
>
We don't want new tests to go anywhere that isn't ddraw[1247].c. (And the
existing ones should get cleaned up and moved over to there eventually as
well.)
> The tests marked "todo_wine" in testcooperativelevels_normal() are due to
> ddraw/wined3d setting the window topmost for fullscreen and, in some cases,
> not restoring it.
>
Right, setting WS_EX_TOPMOST is correct for d3d8 and d3d9, it isn't for ddraw.
(See also the various versions of test_window_style().)
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--- Comment #132 from Ken Thomases <ken(a)codeweavers.com> ---
(In reply to comment #131)
> We also have tests that show that switching to fullscreen does have an effect
> on e.g. window dimensions, z-order and focus.
I found tests for the foreground window in dlls/ddraw/tests/ddrawmodes.c,
testcooperativelevels_normal() and testcooperativelevels_exclusive(). I didn't
find other tests related to z-order. Please let me know if I missed them.
As we've seen with this bug, a window may be the foreground window without
being front-most, in particular if it owns other windows. Also if it's
non-topmost and there are topmost windows.
I'll try to extend the tests to test some possibilities with respect to actual
z-order viz-a-viz owned, topmost, and other windows.
With respect to a WGL extension, were you thinking of something like an
alternative to wglMakeCurrent() such as wglMakeCurrentFullScreenWINE()?
--- Comment #133 from Ken Thomases <ken(a)codeweavers.com> ---
Created attachment 47148
--> http://bugs.winehq.org/attachment.cgi?id=47148
Test z-order in ddraw tests
To my surprise, SetForegroundWindow() has nothing to do with z-order, at all.
It just affects foreground/active statuses which are related to focus.
This patch modifies the ddraw tests to check z-order. In all of the places
that used to call SetForegroundWindow(), I now also call SetWindowPos(…,
HWND_TOP, …). In all of the places that checked the window returned from
GetForegroundWindow(), I now also check the window order. I also check the
z-order immediately after attempting to set it to verify that it's working.
The tests marked "todo_wine" in testcooperativelevels_normal() are due to
ddraw/wined3d setting the window topmost for fullscreen and, in some cases, not
restoring it.
For testcooperativelevels_exclusive(), I make sure neither window is topmost
before proceeding. I also create two other windows, one topmost and one owned
by the main window. I test that both remain in front of the main window even
when it's fullscreen. Wine keeps the owned one in front (which is at the root
of this bug) but, as expected, promotes the main window to topmost, bringing it
in front of the other topmost window, when it shouldn't.
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--- Comment #7 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Still in wine 1.7.10.
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hibi.sasahara(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hibi.sasahara(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=34381
Bug #: 34381
Summary: Rectangle rotation problem using GM_ADVANCED
graphicmode
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ralf.habacker(a)freenet.de
Classification: Unclassified
Created attachment 45766
--> http://bugs.winehq.org/attachment.cgi?id=45766
Wine Screenshot
Drawing a rotated rectangle with GM_ADVANDED graphicmode do not display a
rotated rectangle.
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~J~ <funtimeschaos(a)rocketmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |funtimeschaos(a)rocketmail.co
| |m
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--- Comment #33 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Still in wine 1.7.10.
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--- Comment #30 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Still in wine 1.7.10.
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http://bugs.winehq.org/show_bug.cgi?id=30590
Bug #: 30590
Summary: Feral heart dont start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whitewolf2(a)orange.fr
Classification: Unclassified
Created attachment 40026
--> http://bugs.winehq.org/attachment.cgi?id=40026
bug report
read the report
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http://bugs.winehq.org/show_bug.cgi?id=30007
Bug #: 30007
Summary: Publish or perish result text messed up in wine
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scallegari(a)arces.unibo.it
Classification: Unclassified
To reproduce:
1) Install publish or perish (it is a no cost app)
2) Start the application, see it opening on the author impact tab.
3) write a common surname in the authors search field
4) See the publication list fill in (sometimes the surname is too common and
the application finds too many publications, pick another surname in the case)
5) Look at the result pane. It is unreadable, because multiple pieces of text
appear overlapped one to the other.
Those results are what one is actually looking for. So the bug makes the
application useless under wine. This is a pity, since wine is advertised as the
way to run publish or perish on linux by its very authors.
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http://bugs.winehq.org/show_bug.cgi?id=26619
Summary: Nitro PDF Reader: No text is displayed in PDF file
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://install.nitropdf.com/reader/en/nitro_pdf_reader
.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install Nitro PDF Reader
4) wine NitroPDFReader.exe
5) start Writer (from OpenOffice)
6) type "Wine" and export it to PDF as file.pdf
7) open file.pdf in Nitro PDF Reader
Behaviour:
Blank page.
Expected behaviour:
I should see word "Wine".
Terminal output:
fixme:advapi:SetNamedSecurityInfoW L"Nitro PDF Reader" 3 4 (nil) (nil) 0x128728
(nil)
fixme:dwmapi:DwmIsCompositionEnabled 0x92dfe0
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:uxtheme:BeginBufferedPaint Stub (0x220 0x92d970 2 (nil) 0x92d8d8)
fixme:win:LockWindowUpdate (0x100fc), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x10124), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
Additional info:
1) winetricks corefonts tahoma doesn't help
2) changing font to tahoma in Writer doesn't help
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http://bugs.winehq.org/show_bug.cgi?id=25997
Summary: Garmin Gns400w-500w Trainer Stops responding to user
except for quiting and setting unit mode, shortly
after application startup
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stephenwidmer(a)gmail.com
fixme:class:CLASS_GetClassLong offset -12 (GCLP_HCURSOR) not supported on other
process window 0x1007a
The above is the only "error" data I see when I run the garmin G530SIM.exe, The
program loads into a window and draws the devices, creates window handles and
menu bar, application ask you to "turn on the unit" clicking the "on switch"
cause the application to start and emulate a real garmin GNS430w including it
startup screens, but we get stuck on the initialization screen and never get to
the calibration of the instruments page.
Viewing the process with top gives:
top - 02:33:26 up 1 day, 2 min, 3 users, load average: 1.24, 0.99, 1.11
Tasks: 198 total, 2 running, 196 sleeping, 0 stopped, 0 zombie
Cpu(s): 7.8%us, 14.5%sy, 0.0%ni, 66.7%id, 11.0%wa, 0.0%hi, 0.0%si, 0.0%st
Mem: 2578264k total, 2509176k used, 69088k free, 124252k buffers
Swap: 1582360k total, 0k used, 1582360k free, 1757432k cached
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
1925 swidmer 20 0 1574m 28m 10m S 19 1.1 0:09.33 G530SIM.exe
1929 swidmer 20 0 6008 3356 680 S 11 0.1 0:06.94 wineserver
1016 yiff 20 0 2064 504 380 R 5 0.0 57:30.04 yiff
1943 swidmer 20 0 1576m 9444 6808 S 4 0.4 0:03.54 hsi400wx
I did use winetools to load mfc42 which allowed to program to start and get
this far.
My system is on a Ubuntu 10.04, running Wine 1.3.11 - latest available via apt
repositories
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http://bugs.winehq.org/show_bug.cgi?id=23343
Summary: application freeze because of problem with winevdm.exe
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kwk(a)lavabit.com
Created an attachment (id=29081)
--> (http://bugs.winehq.org/attachment.cgi?id=29081)
Debugging Output - Backtrace
Hello,
On: Ubuntu 10.04 lucid lynx
i tried to run an old Windows application from 1995. It's called REBA, but this
won't help much, because i suppose it is widely unknown.
After starting the a pop-up tells about a severe problem with the application
winevdm.exe
The software freezes.
I would be very grateful for any hint about this problem since I'm not a
programmer but using this software without having to install MSWin is essential
to me.
attached a copy of the debugging output.
regards
WK
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http://bugs.winehq.org/show_bug.cgi?id=19309
Summary: Mapsource crashes unexpectedly
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arkaims(a)gmail.com
OS: Ubuntu 9.04
Wine: Updated from Wine 1.0.1 to Wine 1.1.25 (unfortunately it does not solve
the problem)
Mapsource: 6.15.6
I have installed the Mapsource and after I have installed a set of mapsource
maps I tried to execute the MapSource through Wine to see the maps. The program
crashes - in the attachment I put the debug information.
I really hope that somebody will solve the Mapsource issues - one for all,
because it is really disappointing to have a GPS device, Maps and to be forced
to buy a M$ OS, because the guys for Garmin do not fulfill the end-user
requirements.
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http://bugs.winehq.org/show_bug.cgi?id=17960
Summary: Mapsource: Updater fails due to partially painted screen
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: czimmer(a)wczimmerman.dyndns.org
Debian Lenny for the OS.
When trying to run the Mapsource updater to upgrade the successfully installed
Mapsource from 6.12.x to 6.13.x or 6.15.x the installer extracts successfully
but cannot proceed as it is waiting for the user to click "Next". The Next
field is not drawn on the screen as shown at the following screenshot:
http://i296.photobucket.com/albums/mm163/wczimmerman/Screenshot-MapSourceUp…
The same behavior is seen with the stable version of wine available in the
Lenny repo's: 1.1.0.
There is no error on the console from the app. A Control-C kills it in the
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=11660
Summary: display with error
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: renaud(a)olgiati-in-paraguay.org
Running the program gpsVPxp with a test map toto.img, i get the display as in
http://www.aikidoparaguay.org/pics/gpsvpbug.jpg
It seems the display engine blanks out a horizontal rectangular zone where text
is to be displayed, even when the text is displayed at a squint.
Communicated with the author of the app, who tells me that under Windows there
is no blanking at all where text is displayed (which makes sense when
displaying a map, you dont want to hide the map wahrever there is a text).
Tha app can be downloaded at
http://gpsvp.garminmapsearch.com/download/gpsVPxp.zip
(no install, just unzip and execute)
and a sample map showing the whiting-out of the image under texts at
http://www.aikidoparaguay.org/pics/toto.img
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Bruno Jesus <00cpxxx(a)gmail.com> ---
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=35305
Bug ID: 35305
Summary: Firefox 26.0 fails to launch: "Couldn't load XPCOM"
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgerard(a)gmail.com
Classification: Unclassified
Running Ubuntu 13.10 Saucy Salamander, with wine-1.7.9 from the PPA.
I downloaded the latest Firefox 26.0 binary from getfirefox.com, deleted .wine/
and installed it.
Initially it wouldn't install, demanding Windows XP SP2 or later, so I set
version to win7 using winetricks.
Now it installs, but it won't run. Running it pops up a dialogue box: "Couldn't
load XPCOM"
Here's the complete command-line output from attempting to run it:
$ wine ~/.wine/drive_c/Program\ Files\ \(x86\)/Mozilla\ Firefox/firefox.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
$
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http://bugs.winehq.org/show_bug.cgi?id=35299
Bug ID: 35299
Summary: Steam crashes after I put in authorization code for
computer.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: theoedipusiscomplete(a)gmail.com
Classification: Unclassified
Created attachment 47084
--> http://bugs.winehq.org/attachment.cgi?id=47084
bug report from steam crashing.
I install steam, after i put in the authorization code for my computer steam
stops working at the "steam- working" screen.
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http://bugs.winehq.org/show_bug.cgi?id=35297
Bug ID: 35297
Summary: assassins creed crash at startup
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: endercraft4(a)gmail.com
Classification: Unclassified
Created attachment 47083
--> http://bugs.winehq.org/attachment.cgi?id=47083
report
assassins creed win game crashes at startup
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http://bugs.winehq.org/show_bug.cgi?id=35295
Bug ID: 35295
Summary: crash while installing TES V
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bruno.chartier.13(a)gmail.com
Classification: Unclassified
Created attachment 47076
--> http://bugs.winehq.org/attachment.cgi?id=47076
report of the bug
During the TES V - Skyrim installation, steam is correctly installed then,
after registering, it ask me a secret code for my PC, I get it and then it
crash.
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http://bugs.winehq.org/show_bug.cgi?id=35287
Bug ID: 35287
Summary: Firefox crashes on startup (regression)
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Nil.Choudhury(a)gmail.com
Classification: Unclassified
Bug does not exist on Wine 1.7.8 and persists through multiple versions of
firefox (including 23 and 26) using wine 1.7.9. Firefox aborts with "Could not
load xpcom"
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http://bugs.winehq.org/show_bug.cgi?id=35271
Bug ID: 35271
Summary: Steam installer loop
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: beaks12(a)gmail.com
Classification: Unclassified
Created attachment 47043
--> http://bugs.winehq.org/attachment.cgi?id=47043
Error file produced by steam installer
Whenever I try to install Steam using wine 1.7.9 I get an error which lets me
generate the attached text file. However, it still lets me continue and then
open Steam where it downloads for the first time. When the update is done
downloading and it attempts to install, a error message flashes very quickly
but then goes away. Then the whole process repeats (minus the downloading
part). I've seen bugs submitted similar to this but for older versions of wine
(such as 1.4.1) so I thought I'd re-submit it for this version. Thank you for
your time.
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http://bugs.winehq.org/show_bug.cgi?id=35258
Bug ID: 35258
Summary: Behringer xenyx q502usb
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juanmgc74(a)gmail.com
Classification: Unclassified
Created attachment 47025
--> http://bugs.winehq.org/attachment.cgi?id=47025
Tarjeta de audio externa Behringer xenyx q502usb incompatible con wine, no
puedo instalarla
Behringer xenyx q502usb
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http://bugs.winehq.org/show_bug.cgi?id=35255
Bug ID: 35255
Summary: trying to install and use "fitbit flex"
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: toddb369(a)gmail.com
Classification: Unclassified
Created attachment 47019
--> http://bugs.winehq.org/attachment.cgi?id=47019
fitbit flex issue?
trying to install and use "fitbit flex".. keeps crashing
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http://bugs.winehq.org/show_bug.cgi?id=35229
Bug ID: 35229
Summary: Demo version of Freehand 9 hangs at Intro window
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.drew(a)yahoo.com
Classification: Unclassified
There is a windowing problem in Freehand 9 (circa 2000) that I would like to
report, but the demo version doesn't allow the program to get that far.
When freehand9-trial.exe is installed in a clean prefix, it appears to install
successfully despite a lot of FIXMEs. The when launching the program (pressing
the "Try" button on the opening window, the windows disappears the Freehand is
not launched.
The only console messages occur before pressing the "Try" button and are :
wine: Unhandled stack overflow at address 0xb74439fa (thread 000d), starting
debugger...
err:seh:setup_exception_record stack overflow 1184 bytes in thread 000d eip
7bc61404 esp 00240e90 stack 0x240000-0x241000-0x340000
Curiously, these messages also appear when launching any other program (e.g.
winecfg) from this prefix, but not from a clean one.
The file "freehand9-trial.exe" can be downloaded from:
http://macromedia-freehand.software.informer.com/download/
Its sha1sum is a502e0d2e4590e118ea0215e947f16913a57b938
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http://bugs.winehq.org/show_bug.cgi?id=35218
Bug ID: 35218
Summary: Leviathan: Warships hangs after selecting single
player mode
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 46967
--> http://bugs.winehq.org/attachment.cgi?id=46967
terminal output
The game uses the Unity engine and comes bundled with it's own Mono framework.
The problem arises when I select single-player (offline) mode, multiplayer mode
works fine.
When I click on <Play offline> in the menu the game comes to a halt for a
moment, but it is not completely dead yet, I can click on the <Create game>
button, but launching the mission is not possible as the <Create> button
doesn't work. Finally the game hangs when I click on the <Archive> option in
the single player menu..neither mouse nor keyboard works afterwards, the game
is just sitting there.
Wine's terminal output doesn't reveal too much I guess, so I'm going to attach
the game's own log file as well.
Fedora 19 x86
Wine 1.7.9, Mono 4.5.2 installed
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http://bugs.winehq.org/show_bug.cgi?id=35217
Bug ID: 35217
Summary: Cisco PacketTracer5 crash on load
Product: Wine
Version: 0.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: donotspam(a)email.com
Classification: Unclassified
Created attachment 46966
--> http://bugs.winehq.org/attachment.cgi?id=46966
Program Error Details
PacketTracer5.exe crashes while loading.
My system:
Release: Linux Mint 15 "olivia"
Edition: Xfce 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=35212
Bug ID: 35212
Summary: Age of empires III HD Steam version: Key is not
accepted
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
at first run of Age of empires III HD Steam version, the game asked for a key,
then said it is an unvalid key.
I have to install mfc42 with winetricks and the game finally accept the key.
LGDN
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Bug ID: 35211
Summary: Age of empires III HD Steam version: crash at start
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Created attachment 46965
--> http://bugs.winehq.org/attachment.cgi?id=46965
wine debug log
Hello,
I just installed Age of empires III HD Steam version and it crashes at start.
I joined you the debug log, hope this help.
LGDN
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http://bugs.winehq.org/show_bug.cgi?id=35183
Bug ID: 35183
Summary: Steam Crashes at log in
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: django.hitman(a)gmail.com
Classification: Unclassified
Created attachment 46929
--> http://bugs.winehq.org/attachment.cgi?id=46929
Failed log
opening wine causes display to flicker with any app...
But the main issue is that Steam.exe loads and asks for username and password,
after I enter my login info it waits a moment then crashes. if I enter the
wrong login info it responds back wrong password.
This is my first error report so please forgive any noob errors on my part.
I am running wine 1.4.1 and tried to upgrade to 1.6 or .17 but it could not be
found.
Thank you
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http://bugs.winehq.org/show_bug.cgi?id=35131
Bug ID: 35131
Summary: platform, graphic card and drivers version
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Classification: Unclassified
Hello,
I sent to winehq a lot of tests now and I observe that tests results could
differ between the wine 32 or 64 bits version, the graphic card (manufacturer,
model) and drivers version used. So I think it could be very important to add
this fields in the test form.
Regards.
LGDN.
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http://bugs.winehq.org/show_bug.cgi?id=33692
Bug #: 33692
Summary: Chantelise (Steam version) crashes when starting new
game
Product: Wine
Version: 1.5.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
After choosing a slot for new game Chantelise from Steam writes "Now
Loading..." then shows some error messages like "error 5" and "a error 6 2" and
then crashes.
Chantelise Demo from http://www.carpefulgur.com/chantelise/downloads.htm starts
new game good (without sound but it's another bug)
p.s. How can i get good terminal output of Steam game for this bug? I think my
prefix with Steam is not clear enough, and in addition i get near the same
terminal outputs from Steam and Demo versions. And i am afraid that i can be
banned by Valve if i will reinstall Steam too many times.
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http://bugs.winehq.org/show_bug.cgi?id=29232
Bug #: 29232
Summary: SimCity 4: installers fail to advance progress bar and
also remains on 0.00% all the time
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Classification: Unclassified
Created attachment 37768
--> http://bugs.winehq.org/attachment.cgi?id=37768
no progress in progress bar (screenshot should be around 30% - guess)
As bug 12116 (mentioning SimCity 4 as an example game) is closed now and
installer of simcity still won't move it's progress bar & keeps telling me
0.00% all the time, i'm opening new bug for that right here/now rather than
reopening bug 12116.
The attached screensot should be cca in 30%.
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http://bugs.winehq.org/show_bug.cgi?id=27769
Summary: Project 2007 crashes when entering task notes
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=35535)
--> (http://bugs.winehq.org/attachment.cgi?id=35535)
Terminal output following the above actions
1. Open Project 2007
2. Create a task
3. Right-click -> Task Notes
4. Click inside the notes editor
MS Project crashes.
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http://bugs.winehq.org/show_bug.cgi?id=27365
Summary: Total War: SHOGUN 2 crashes on start
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://store.steampowered.com/app/34330/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34989)
--> (http://bugs.winehq.org/attachment.cgi?id=34989)
terminal output/backtrace
The demo installs fine with steam, launches, and shows its splash screen before
crashing:
Backtrace:
=>0 0xb6d7f29b context_destroy+0x2b(device=0xb3ac7d88, context=(nil))
[/home/austin/wine-git/dlls/wined3d/context.c:1678] in wined3d (0x0033be38)
1 0xb6e1ff89 wined3d_swapchain_decref+0x198(swapchain=0xb3ade460)
[/home/austin/wine-git/dlls/wined3d/swapchain.c:65] in wined3d (0x0033be88)
2 0xb6e0e80d wined3d_surface_decref+0xac(surface=0xb3ac3d90)
[/home/austin/wine-git/dlls/wined3d/surface.c:2658] in wined3d (0x0033beb8)
3 0xb6e1f162 swapchain_init+0x2c1(swapchain=0xb3ade460,
surface_type=SURFACE_OPENGL, device=0xb3ac7d88, present_parameters=0x33c0a0,
parent=0xb2576ee8, parent_ops=0xb6e9eda8)
[/home/austin/wine-git/dlls/wined3d/swapchain.c:1092] in wined3d (0x0033c038)
4 0xb6e1fabe wined3d_swapchain_create+0x5d(device=0xb3ac7d88,
present_parameters=0x33c0a0, surface_type=SURFACE_OPENGL, parent=0xb2576ee8,
parent_ops=0xb6e9eda8, swapchain=0xb2576ef0)
[/home/austin/wine-git/dlls/wined3d/swapchain.c:1116] in wined3d (0x0033c068)
5 0xb6e8e95a swapchain_init+0xc9(swapchain=0xb2576ee8, device=0xb3abf3b8,
present_parameters=0x33c140) [/home/austin/wine-git/dlls/d3d9/swapchain.c:262]
in d3d9 (0x0033c0e8)
6 0xb6e88920
IDirect3DDevice9Impl_CreateAdditionalSwapChain+0x4f(iface=0xb3abf3b8,
present_parameters=0x33c140, swapchain=0x33c178)
[/home/austin/wine-git/dlls/d3d9/device.c:481] in d3d9 (0x0033c118)
7 0xb6e8a05f device_parent_create_swapchain+0x9e(device_parent=0xb3abf3bc,
present_parameters=0xb3ac3138, swapchain=0x33c1e8)
[/home/austin/wine-git/dlls/d3d9/device.c:3296] in d3d9 (0x0033c188)
8 0xb6d9431c wined3d_device_init_3d+0x26b(device=0xb3ac7d88,
present_parameters=0xb3ac3138)
[/home/austin/wine-git/dlls/wined3d/device.c:1218] in wined3d (0x0033c1f8)
9 0xb6e89c48 device_init+0x2b7(device=0xb3abf3b8, wined3d=0xb3ac2878,
adapter=0, device_type=D3DDEVTYPE_NULLREF, focus_window=0x1003a, flags=<is not
available>, parameters=0x33c450, mode=(nil))
[/home/austin/wine-git/dlls/d3d9/device.c:3439] in d3d9 (0x0033c3c8)
10 0xb6e8b104 IDirect3D9Impl_CreateDevice+0x63(iface=0xac4c9c40, adapter=0,
device_type=D3DDEVTYPE_NULLREF, focus_window=0x1003a, flags=0x22,
parameters=0x33c450, device=0xb2574d28)
[/home/austin/wine-git/dlls/d3d9/directx.c:452] in d3d9 (0x0033c408)
fixme:faultrep:ReportFault 0x33b9b4 0x0 stub
wine-1.3.21-92-gb6484cc
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http://bugs.winehq.org/show_bug.cgi?id=26806
Summary: Oxycube not detecting the phone
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: harsh_0707051(a)rediffmail.com
oxycube is one of the good software which is used to edit the phones. It
installed successfully but it does not detect any phones. I am attaching with
usb cable CA-101
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http://bugs.winehq.org/show_bug.cgi?id=11130
Summary: Total Annihilation multiplayer no longer works.
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmaster2(a)hotmail.com
Created an attachment (id=10165)
--> (http://bugs.winehq.org/attachment.cgi?id=10165)
The output from running total annihilation using wine
on this page
http://appdb.winehq.org/objectManager.php?sClass=version&iId=1739&iTestingI…
it is written that multiplayer over lan doing 1 vs 1 works in Total
Annihilation
I have just tried with wine 0.9.52 and it does not it gives this error
clicking ipx as connection type:
err:dplay:DP_IF_InitializeConnection Unable to load service provider
{685bc400-9d2c-11cf-a9cd-00aa006886e3}
clicking tcp/ip as connection type:
err:dplay:DP_IF_InitializeConnection Unable to load service provider
{36e95ee0-8577-11cf-960c-0080c7534e82}
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http://bugs.winehq.org/show_bug.cgi?id=35298
Bug ID: 35298
Summary: builtin Iexplore fails to render pages when dbghelp is
disabled.
Product: Wine-gecko
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
Assignee: jacek(a)codeweavers.com
Reporter: yeled.nova(a)gmail.com
Classification: Unclassified
wine 1.7.9 + winegecko 2.24.
When dbghelp is disabled, iexplore.exe shows the following.
err:module:import_dll Library dbghelp.dll (which is needed by
L"C:\\windows\\syswow64\\gecko\\2.24\\wine_gecko\\xul.dll") not found
fixme:storage:create_storagefile Storage share mode not implemented.
err:module:import_dll Library dbghelp.dll (which is needed by
L"C:\\windows\\system32\\mscoree.dll") not found
err:module:import_dll Library dbghelp.dll (which is needed by
L"C:\\windows\\syswow64\\gecko\\2.24\\wine_gecko\\xul.dll") not found
Could not load wine-gecko. HTML rendering will be disabled.
As the log says, HTML rendering is disabled. This can hardly be intentional,
imo.
Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=35225
Bug ID: 35225
Summary: Some installers backgrounds has incorrect palette
Product: Wine
Version: 1.7.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 46982
--> http://bugs.winehq.org/attachment.cgi?id=46982
screenshot
As example a background of Hitman: Blood Money demo. Also with NecroVision
demo.
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http://bugs.winehq.org/show_bug.cgi?id=26681
Summary: Text font smoothing inside Word 2007 or other apps
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=33980)
--> (http://bugs.winehq.org/attachment.cgi?id=33980)
Screenshot illustrating the smoothing issue
Hi folks,
Font smoothing is now working fine in wine, however, it does only concern UI
fonts. Indeed, winecfg looks nice and UI fonts in Word 2007 (or other Office
components) are antialiased.
My problem concerns the font in the text zone, and in the font dropdown
selection. The attached screenshot shows the difference between UI fonts and
Text fonts.
How can I get text font smoothed?
Thanks,
Quentin
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http://bugs.winehq.org/show_bug.cgi?id=15274
Summary: PSPad doesn't update connection icon.
Product: Wine
Version: 1.1.4
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666(a)gmail.com
Created an attachment (id=16072)
--> (http://bugs.winehq.org/attachment.cgi?id=16072)
Screenshot of the offending icon.
PSPad doesn't update the connection icon when in FTP mode. This is absolutely
trivial, but it annoys me quite a bit. When you start a connection in PSPad, it
keeps it open, but after a while the connection is lost (normal behaviour).
Under Wine however, the connection icon doesn't represent the state of the
connection and is always set to "connected". I have included a screenshot of
the icon in question.
I'd be happy to fix it myself if someone could point me in the right direction.
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http://bugs.winehq.org/show_bug.cgi?id=31777
Bug #: 31777
Summary: Find a new home for Wine's TestBot
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Wine's TestBot was hosted at Ge's home but with his passing that's no longer a
possibility. CodeWeavers has offered to host it and set up some hardware to
that end.
See:
http://www.winehq.org/pipermail/wine-devel/2012-February/094080.html
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http://bugs.winehq.org/show_bug.cgi?id=33313
Bug #: 33313
Summary: NewTestBot: Can't submit tests for winspool.drv
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Classification: Unclassified
When submitting a patch for winspool.drv (per website, not wine-patches) it
can't create the job, instead there's a message saying "Invalid name for Test
executable".
Most likely that's related to the two dots.
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http://bugs.winehq.org/show_bug.cgi?id=35322
Bug ID: 35322
Summary: gtk-window-decorator crashes
Product: Wine
Version: 1.4.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)scotthinton.com
Classification: Unclassified
Gtk-window-decorator keeps randomly crashing while running some programs in
wine. If I quit all running wine apps I can restart gtk-window-decorator
without error. Although, it will continue to crash at random times. I have
noticed that dialog or confirmation boxes usually trigger the crash. The
problem started once I upgraded Ubuntu from 13.04 to 13.10 and Wine updated to
the latest version. This error occurs on all three of my computers.
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http://bugs.winehq.org/show_bug.cgi?id=33964
Bug #: 33964
Summary: GTAVC hangs on loading saved game on intel video
Product: Wine
Version: 1.6-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
I start GTAVC, then try to load a saved game. It shows progress bar going to
its end, then displays the message "Loading game, please wait", produces a
sound telling that game is loaded, and hangs with this message on screen.
Alt+F4 doesn't close it (working in wine desktop).
This only happens on intel video, namely i915 and N10 graphics controllers.
This is a regression:
10d46bc042696bb9e5c45ac88af332c957bbff03 is the first bad commit
commit 10d46bc042696bb9e5c45ac88af332c957bbff03
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Nov 11 18:52:38 2012 +0100
wined3d: Add support for GLSL based fixed function fragment shaders.
:040000 040000 091c0723beec13a7d04542a59eb7586b01627f4b
8d78954f05c51057c6cc1c259be552fba1ee0f08 M dlls
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Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adrian.kalla(a)gmail.com
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Adrian Kalla <adrian.kalla(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adrian.kalla(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=1244
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
URL|http://appdb.winehq.org/app |
|view.php?appId=1961 |
CC| |focht(a)gmx.net
Version|unspecified |20030813
Resolution|--- |ABANDONED
Summary|Failure to communicate with |Garmin GPS updater software
|serial device |fails to communicate with
| |serial device
--- Comment #29 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
--- quote ---
I am still having issues with serial comms in Wine 1.5.25.
In particular bug 25083 and the symptoms described in bug 11811.
There are patches in bug 11811 and bug 19713, but these don't seem to have been
included in Wine yet.
--- quote ---
This bug is so old that's almost impossible to reconstruct the original
problem.
As you said: many problems with serial comms are already covered by newer bugs.
I'll close this one as 'abandoned' here.
Regards
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--- Comment #132 from Ken Thomases <ken(a)codeweavers.com> ---
(In reply to comment #131)
> We also have tests that show that switching to fullscreen does have an effect
> on e.g. window dimensions, z-order and focus.
I found tests for the foreground window in dlls/ddraw/tests/ddrawmodes.c,
testcooperativelevels_normal() and testcooperativelevels_exclusive(). I didn't
find other tests related to z-order. Please let me know if I missed them.
As we've seen with this bug, a window may be the foreground window without
being front-most, in particular if it owns other windows. Also if it's
non-topmost and there are topmost windows.
I'll try to extend the tests to test some possibilities with respect to actual
z-order viz-a-viz owned, topmost, and other windows.
With respect to a WGL extension, were you thinking of something like an
alternative to wglMakeCurrent() such as wglMakeCurrentFullScreenWINE()?
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |otaku(a)rambler.ru
--- Comment #137 from GyB <gyebro69(a)gmail.com> ---
*** Bug 33692 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=32937
Bug #: 32937
Summary: Can not install Freemake Video Converter
Product: Wine
Version: 1.5.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Trying to install Freemake Video Converter
http://www.freemake.com/free_video_converter/
It tells me
"Setup has detected that one or more of Freemake programs are currently
running
Here is terminal output strace and screenshot
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http://bugs.winehq.org/show_bug.cgi?id=21575
Summary: Shareaza: Media Player refuses to play any media
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://downloads.sourceforge.net/shareaza/Shareaza_2.5
.1.0_Win32.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=26020)
--> (http://bugs.winehq.org/attachment.cgi?id=26020)
err:ole and fixme:quartz...
I went ahead and used winetricks to get codecs for most file types, still no
luck. The Shareaza media player won't play video or music, attached is the log.
Seems to be related to quartz.
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http://bugs.winehq.org/show_bug.cgi?id=35302
Bug ID: 35302
Summary: AMD Processor Driver 1.3.2.x installer has incorrect
image and text placement
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://downloads.guru3d.com/AMD-Processor-Driver-1.3.2
.6-WHQL-download-1515.html#download
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: ddaea5456edf7df5ef1a04cf6c8bbcd05247827d
Created attachment 47089
--> http://bugs.winehq.org/attachment.cgi?id=47089
screenshot (comparison)
This driver installation package comes with Borderlands (Steam version), the
driver itself probably does nothing under Wine, but the installer displays the
AMD logo and text in a strange way. The logo on the welcome screen is shifted
to the right, and punctuation (.) is placed in front of the sentences.
I ran a regression test and found that the problem didn't occur before
ddaea5456edf7df5ef1a04cf6c8bbcd05247827d is the first bad commit
commit ddaea5456edf7df5ef1a04cf6c8bbcd05247827d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 24 15:20:52 2010 +0200
user32: Set the default process layout based on the file description in the
version resource.
You can reproduce the problem with the installer linked in the URL field,
although it is a different version of the driver.
To reproduce the problem run 'AMDcpuv1.3.2.6-[Guru3D.com].exe' which will
extract the installer in a specified location. Now start the installer with
../Driver/32-bit/DPInst.exe
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http://bugs.winehq.org/show_bug.cgi?id=35138
Bug ID: 35138
Summary: Keil 3 PK51: Crashes when coming out of hardware debug
session
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: raghunandan(a)rvce.edu.in
Classification: Unclassified
Created attachment 46872
--> http://bugs.winehq.org/attachment.cgi?id=46872
details of keil after crashing.
Keil Uvision 3 (PK51 version) crashes when coming out of hardware on chip debug
session of the executing program.
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http://bugs.winehq.org/show_bug.cgi?id=10911
Summary: Download manager doesn't work
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://d.trymedia.com/dm/knowad/15d120m10e_i_1f/trygames
/JSMCMastermind.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: wine-shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, tried to look into bug http://bugs.winehq.org/show_bug.cgi?id=10874, but
actually i was not able to download the demo with current wine. After starting
JSMCMastermind-dm.exe, the download of the demo should actually start, but all
i get is a weird window. See attached screenshot
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http://bugs.winehq.org/show_bug.cgi?id=13407
Summary: The Bat! Voyager fails to accept the master password
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: borut.maricic(a)pobox.com
Introduction:
I am trying to use The Bat! Voyager mail client
(http://www.ritlabs.com/download/the_bat/voyager_install_4-0-18-4.exe) under
Ubuntu 8.04 desktop via Wine 1.0-rc2. (Although my systemm is an AMD Athlon 64,
my Linux is just plain Ubuntu 8.04 - not a 64bit version.) The problem I am
describing here is a show stopper for me.
Background:
The Bat! mail client will, due to being developed in Delphi RDS, never be
ported to Linux. For me it is, however, the only obstacle in a transition from
Windows to Linux, due to the fact that there is no comparably robust and
sophisticated e-mail client for Linux to be found (and my e-mail base is almost
1.5 GB in size).
Your testing problem:
One needs a valid user license for The Bat! Professional, in order to be able
to activate and use Voyager. There is a small number of activations allowed and
activations are bound to drive serial numbers.
Details:
Voyager does not use Registry - the idea is to have both the program,
configuration and e-mail database on the same drive (for instance an
USB-drive). I installed and activated Voyager under Windows XP Home SP2, on a
"virtual drive" powered by TrueCrypt (http://www.truecrypt.org/). There is a
Linux version of TrueCrypt and I can mount the same drive under Ubuntu.
The first thing Voyager asks for after being started is the mail database
encryption password (="the master password"). When being started under Ubuntu
via Wine, right before this dialog comes up, the following lines are being
logged in the console window (there are only a few, so I am not making a
separate attachment here)...
Console log:
fixme:reg:GetNativeSystemInfo (0x11579e1) using GetSystemInfo()
fixme:imagehlp:CheckSumMappedFile (0x1bc0000, 6544892, 0x11869fa, 0x11869fe):
stub
fixme:system:SystemParametersInfoW Unimplemented action: 95
(SPI_GETSNAPTODEFBUTTON)
Whatever I enter, Voyager does not accept my input, reporting an unacceptable
password being entered. The last logged line ("Unimplemented action: 95") is
being repeated for every repeated try of a password entry.
Although Voyager tests internaly also for the drive serial number, I do not
think this is the problem, since I defined an appropriate drive letter and
attached a serial number to it in a Wine configuration.
Am I doing something wrong? Could I do some more testing; try something in a
different way? Can you do anything? Thanks a lot!
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http://bugs.winehq.org/show_bug.cgi?id=35146
Bug ID: 35146
Summary: Gazillionaire stops drawing icons
Product: Wine
Version: 1.7.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: CaptainSifff(a)gmx.de
Classification: Unclassified
Created attachment 46888
--> http://bugs.winehq.org/attachment.cgi?id=46888
screenshot showing no icons
Gazillionaire used to have transparency issues in an older bug report
(#34308)
and now it has stopped drawing buttons. See the attached screenshot and compare
at least to the screenshot attached to #34308.
This happens in windowed mode as well as in fullscreen mode.
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http://bugs.winehq.org/show_bug.cgi?id=21107
Summary: Portable RDP doesn't work
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elangelo(a)foo-projects.org
Created an attachment (id=25349)
--> (http://bugs.winehq.org/attachment.cgi?id=25349)
log
can install portable RDP, but can't run it, see attachement for log
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http://bugs.winehq.org/show_bug.cgi?id=32330
Bug #: 32330
Summary: Steam slow to redraw when dragging offscreen in
virtual desktop
Product: Wine
Version: 1.5.17
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Classification: Unclassified
Install steam. Open it in a fullscreen virtual desktop.
Drag it around. It's fast.
Drag it offscreen, it becomes really slow to drag around.
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http://bugs.winehq.org/show_bug.cgi?id=30547
Bug #: 30547
Summary: Corel Photo Downloader (Ulead PhotoImpact X3) crashes
due to unimplemented function
SHELL32.dll.SHCreateQueryCancelAutoPlayMoniker
Product: Wine
Version: 1.5.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
encountered while testing Ulead PhotoImpact X3 installer ... non-fatal but of
course worth to be reported/fixed.
It seems related to "MediaOne Plus 2.0 PhotoImpact" package which can be
optionally installed.
"C:\Program Files\Corel\Corel MediaOne\Corel Photo Downloader.exe"
--- snip ---
Unhandled exception: unimplemented function
SHELL32.dll.SHCreateQueryCancelAutoPlayMoniker called in 32-bit code
(0x7bc4bdea).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:7bc4bdea ESP:0033fc60 EBP:0033fcc4 EFLAGS:00000216( - -- I -A-P- )
EAX:0033fc6c EBX:7bcbf544 ECX:0033fd08 EDX:ffffffff
ESI:0047e7f0 EDI:0045ce80
Stack dump:
0x0033fc60: 5da5218f 0045ce80 0047e7f0 80000100
0x0033fc70: 00000001 00000000 7bc4bdea 00000002
0x0033fc80: 0046f0da 0046f0a2 0033fccc 5da5240d
0x0033fc90: 5da8a3a8 ffffffff 5da5218f 5ded1836
0x0033fca0: 0047e6f0 5ded1827 0047e6f0 00416b68
0x0033fcb0: 0047c501 00000002 0047e700 0047c8c0
000c: sel=0067 base=00000000 limit=00000000 32-bit --x
Backtrace:
=>0 0x7bc4bdea stub_entry_point+0x4b(dll="SHELL32.dll",
name="SHCreateQueryCancelAutoPlayMoniker", ret_addr=0x416c16)
[/home/focht/projects/wine/wine-git/dlls/ntdll/loader.c:197] in ntdll
(0x0033fcc4)
1 0x0034000f (0x0033fcf4)
2 0x0040f2a9 in corel photo downloader (+0xf2a8) (0x0033fd14)
3 0x00411134 in corel photo downloader (+0x11133) (0x0033fd88)
...
--- snip ---
'winetricks mfc42' prerequisite needed:
--- snip
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\Program
Files\\Corel\\Ulead PhotoImpact X3\\ScapX.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\Corel\\Ulead PhotoImpact X3\\ScapX.exe" failed, status c0000135
...
err:module:import_dll Library MFC42.DLL (which is needed by L"C:\\Program
Files\\Common Files\\Ulead Systems\\AutoDetector\\DetMethod.dll") not found
err:module:import_dll Library DetMethod.dll (which is needed by L"C:\\Program
Files\\Common Files\\Ulead Systems\\AutoDetector\\Monitor.exe") not found
--- snip
Regards
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http://bugs.winehq.org/show_bug.cgi?id=35028
Bug #: 35028
Summary: SPSS Legacy Viewer (SmartViewer 15) fails to install
("TempFolder" property reset by custom action)
Product: Wine
Version: 1.7.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
trace log reveals it fails in some custom action "SPSSCheckLockingCriteria":
--- snip ---
...
0028:trace:msi:ACTION_CustomAction Handling custom action
L"SPSSCheckLockingCriteria" (41 L"NewBinary39" L"ifCustomLocking")
...
0028:trace:msi:msi_get_property returning L"C:\\Program Files\\SPSS Viewer\\"
for property L"TempFolder"
0028:Call KERNEL32.GetTempFileNameW(0033f0d8 L"C:\\Program Files\\SPSS
Viewer\\",7ed2921a L"msi",00000000,0033eed0) ret=7ecaf796
0028:Ret KERNEL32.GetTempFileNameW() retval=00000000 ret=7ecaf796
0028:trace:msi:create_temp_binary unable to create temp file L"" (267)
...
0028:err:msi:ITERATE_Actions Execution halted, action
L"SPSSCheckLockingCriteria" returned 1627
...
--- snip ---
It seems the "TempFolder" msi property has been set to a folder that doesn't
exist hence GetTempFileNameW() fails (unique = 0).
Earlier in trace log:
--- snip ---
...
0028:trace:msi:msi_get_property returning L"C:\\users\\focht\\Temp\\" for
property L"TempFolder"
0028:Call KERNEL32.GetTempFileNameW(0033f278
L"C:\\users\\focht\\Temp\\",7ed2921a L"msi",00000000,0033f070) ret=7ecaf796
0028:Ret KERNEL32.GetTempFileNameW() retval=00002998 ret=7ecaf796
...
0028:trace:msi:msi_get_property returning L"C:\\users\\focht\\Temp\\" for
property L"TempFolder"
...
0028:trace:msi:msi_set_property 0x14bca0 L"TempFolder"
L"C:\\users\\focht\\Temp\\" -1
...
0028:trace:msi:msi_resolve_target_folder L"TempFolder" resolves to
L"C:\\users\\focht\\Temp\\"
...
006c:trace:msi:msi_resolve_target_folder resolving L"TempFolder"
...
006c:trace:msi:msi_set_property 0x14bca0 L"TempFolder" L"C:\\Program
Files\\SPSS Viewer\\" -1
...
006c:trace:msi:msi_resolve_target_folder L"TempFolder" resolves to
L"C:\\Program Files\\SPSS Viewer\\"
...
<first snippet>
--- snip ---
tid 0x6c which resets "TempFolder" property is a custom action thread:
--- snip ---
0028:trace:msi:HANDLE_CustomType1 Calling function L"SetTARGETDIR" from
L"C:\\users\\focht\\Temp\\msi4d0a.tmp"
...
0028:trace:msi:wait_thread_handle waiting for
L"ConfigureMFC71.E775FF93_F66D_4D6B_B08B_051E8B4371D4"
...
006c:trace:msi:ACTION_CallDllFunction calling L"SetTARGETDIR"
...
006c:Call msi.MsiSetTargetPathA(00000004,0922a18c "TARGETDIR",09c4e79c
"C:\\Program Files\\SPSS Viewer\\") ret=092216cb
...
--- snip ---
This could be one of the bugs which targets Wine insufficiency of not having a
separate custom action server.
Like bug 18070 which needs the CA server for COM/MTA isolation.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=35176
Bug ID: 35176
Summary: Thread-local storage not correctly initialised for
explicitly-loaded DLLs
Product: Wine
Version: 1.7.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: r.hayden(a)gmail.com
Classification: Unclassified
I came across this trying to get Microsoft Visual Studio 11.0 (2012)'s C/C++
compiler to work under wine (cl.exe). There is an already a bug report for
this:
http://bugs.winehq.org/show_bug.cgi?id=33546
The symptom is that it page faults when trying to compile even the simplest of
programs. Some investigation detailed in that bug report tracked it down to a
particular memset causing a heap corruption.
I've investigated this further and discovered that it's due to wine not
properly handling ".tls" sections in DLLs. My understanding is that this DLL
section specifies initial values for thread-local variables and should be used
to initialise these variables when new threads are created. One reason these
come about is if the _declspec(thread) syntax is used to specify thread-local
variables. It seems Wine has similar behaviour to Windows Server 2003 and
Windows XP (see the paragraph near the bottom of
http://msdn.microsoft.com/en-us/library/windows/desktop/ms684175.aspx) in that
these sections are not treated correctly for explictly-loaded DLLs, that is,
loaded using LoadLibrary, but implicitly-loaded ones are fine.
I am able to work around my particular issues with cl.exe in Visual Studio 11.0
by hacking wine to inject the DLL with the .tls section, c2.dll, when it loads
cl.exe, rather than letting it load it explicitly later on. Then it works fine
in my fairly extensive testing (compiling a very large codebase).
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http://bugs.winehq.org/show_bug.cgi?id=31057
Bug #: 31057
Summary: makefile(3) : fatal error U1034: syntax error :
separator missing
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.malaterre(a)gmail.com
Classification: Unclassified
Wine does install VS 2005 Express nicely. Nmake & cl.exe are working as should.
However when installing VS 2005 C++ SP1, everything starts failing. For
instance nmake stops working, and report:
>nmake
Microsoft (R) Program Maintenance Utility Version 8.00.50727.762
Copyright (C) Microsoft Corporation. All rights reserved.
makefile(3) : fatal error U1034: syntax error : separator missing
Stop.
Steps:
$ rm -rf $HOME/.wine
$ winetricks --no-isolate vc2005express
$ wget
http://download.microsoft.com/download/7/7/3/7737290f-98e8-45bf-9075-85cc6a…
$ wine VS80sp1-KB926748-X86-INTL.exe
hint: you may need to run twice 'wine VS80sp1-KB926748-X86-INTL.exe' to get it
working. Sometimes using 'winetricks vcrun2005' helps out...
Anyway from wine then simply do:
$ wine cmd
> "%VS80COMNTOOLS%vsvars32.bat"
> nmake
Here is the simple Makefiles I am using:
$ cat Makefile
foo: main.cpp
cl main.cpp
Thanks !
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http://bugs.winehq.org/show_bug.cgi?id=35262
Bug ID: 35262
Summary: Unable to run specfic installer
Product: Wine
Version: 1.4.1
Hardware: x86
URL: https://www.xboxmb.com/download
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaviusmiller(a)gmail.com
Classification: Unclassified
Created attachment 47029
--> http://bugs.winehq.org/attachment.cgi?id=47029
Error Dump from wine
The program fails half way through installation. The program is also an
installer for a larger program.
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http://bugs.winehq.org/show_bug.cgi?id=25061
Summary: 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cold4you(a)o2.pl
20dollars2surf - run-time error 445 and 5
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http://bugs.winehq.org/show_bug.cgi?id=21711
Summary: MotorM4X crashes when running with virtual desktop
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
Created an attachment (id=26241)
--> (http://bugs.winehq.org/attachment.cgi?id=26241)
output when running with virtual desktop enabled
When I run MotorM4X with virtual desktop it immediately crashes before
displaying the menu. This works without virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=18752
Summary: Skype 4 MSI install fails silently in Vista mode
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://download.skype.com/msi/SkypeSetup_4.0.0.226.msi
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21502)
--> (http://bugs.winehq.org/attachment.cgi?id=21502)
wine-1.1.22-323-gc18d69e +msi
In Vista mode, trying to install the Skype 4 .msi doesn't do anything.
Could be related:
trace:msi:MSI_ProcessMessage ((nil) 0 10 L"1: SkypeOpenFirewallVista 2: failed
to change firewall settings 3: ")
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #26 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.10.
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http://bugs.winehq.org/show_bug.cgi?id=17747
Summary: When starting race07 server on wan, it's crached.
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mats.lorentzson(a)telia.com
Created an attachment (id=19965)
--> (http://bugs.winehq.org/attachment.cgi?id=19965)
wine-consol-log
Every time I start the server (RaceDedicatedServer_Steam 1.2.0.1) online it's
crach with minidump of 1Mb file. If I start server on my lan it's no problem at
all. I can play on it from another computer and change tracks and every else
too do.
I have tried the test-wine and even the stable wine since begining of this year
(2009) with the same result, and even update of steam has been done under that
period.
My only intrest is to drive race07 as server on my linux-box, but on internet
offcourse.
There is no differnt in the log betveen wan or lan, and I have no idea of
wath's wrong.
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http://bugs.winehq.org/show_bug.cgi?id=25109
Summary: Blood Bowl Legendary Edition cannot be launched.
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernando.lagrange(a)club-internet.fr
Created an attachment (id=31841)
--> (http://bugs.winehq.org/attachment.cgi?id=31841)
File create with command "nohup wine ./BB_LE.exe > wine.txt &"
Blood Bowl Legendary Edition installs without problem but cannot be run.
It seems to get stuck trying to remove game's log file, which is present in
user's directory (NOT game's installation directory).
Launch of game could go further after renaming DFA.dll file (in game's
installation directory) to rename.DFA.dll. This time it seems to get stuck
initializing random seeds ("Init Random generators" trace is started but not
ended in games log file).
This game is not available as a demo, but licence grants 3 possible activations
(so that 2 are left for wine developers if needed).
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http://bugs.winehq.org/show_bug.cgi?id=34971
Bug #: 34971
Summary: Volvo The Game crashes when selecting competition mode
Product: Wine
Version: 1.7.6
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ipickert55(a)gmail.com
Classification: Unclassified
Created attachment 46600
--> http://bugs.winehq.org/attachment.cgi?id=46600
Terminal Output
After selecting the competition mode, the game crashes and gives an error
message from the games crash reporter. It also gives a .dmp file which I will
upload in case it is useful.
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http://bugs.winehq.org/show_bug.cgi?id=23764
Summary: Segmentation fault when installing openmtb maps
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter(a)emailross.com
Created an attachment (id=29779)
--> (http://bugs.winehq.org/attachment.cgi?id=29779)
Log of running the command
The following installer fails with a segmentation fault
http://openmtbmap.x-nation.de/maps/africa/mtbcanary_islands.exe
Its on the page of the installer where one selects the directory you wish to
install into.
The program runs with no problems under windows XP SP3.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.10.
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #61 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.10.
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http://bugs.winehq.org/show_bug.cgi?id=33886
Bug #: 33886
Summary: Anno 1602: Unhandled exception: divide by zero in
32-bit code
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart(a)wina.ugent.be
Classification: Unclassified
Created attachment 44971
--> http://bugs.winehq.org/attachment.cgi?id=44971
warn + all output of program execution
I'm trying to fool around a bit with ancient games (Anno 1602), but it's not
really working. The application loads, shows its video, the promotion screen,
and its main menu.
when launching the game, however, the program breaks down during the "loading
files" stage with a divide by zero in 32-bit code error.
the backtrace shows the error occured in the main file (1602.exe) and not one
of its components
in attachment: the warn+all report of the program execution. My pc language is
set to NL, so bash generates some NL error statements. I tried to translate
most of them, I'm sorry if I forgot one.
kernel version: 3.2.28
fglrx version 13.1 (legacy)
xorg-server 1.12
glibc 2.16
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http://bugs.winehq.org/show_bug.cgi?id=35292
Bug ID: 35292
Summary: Missing folder icons when changing installation
location in TreeSize Free installer
Product: Wine
Version: 1.7.9
Hardware: x86
URL: http://www.jam-software.com/freeware/
OS: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 116e33d50a3435a539bcf7e9b93ab4adbfbecef9
Many of the installers let you change the installation path when you install
the product. If you click on the <Browse...> button a 'Browse For Folder'
dialog box is opened, but folder icons are missing. If you close the dialog box
and click on <Browse...> again, then icons appear correctly.
This can be reproduced with the installer of the Treesize Free application.
There's nothing obvious in the terminal output.
This is a regression from 1.7.5:
116e33d50a3435a539bcf7e9b93ab4adbfbecef9 is the first bad commit
commit 116e33d50a3435a539bcf7e9b93ab4adbfbecef9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Oct 17 18:01:04 2013 +0200
shell32: Delay initialization of the icon cache until needed.
Fedora 19 x86
wine-1.7.9-165-g0ae7b5f
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http://bugs.winehq.org/show_bug.cgi?id=19052
Summary: Animation Shop: crash at startup
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
Created an attachment (id=21976)
--> (http://bugs.winehq.org/attachment.cgi?id=21976)
The wine log
The installer works fine but when I launch the program the result is a crash. I
attached the log from the command line.
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http://bugs.winehq.org/show_bug.cgi?id=35204
Bug ID: 35204
Summary: oleacc:cannot find function DllGetClassObject
Product: Wine
Version: 1.7.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matyapiro31(a)gmail.com
Classification: Unclassified
When I run iTunes on Wine 1.7,the following is printed.
err:ole:COMPOBJ_DllList_Add couldn't find function DllGetClassObject in
L"C:\\windows\\system32\\oleacc.dll"
err:ole:create_server class {b5f8350b-0548-48b1-a6ee-88bd00b4a5e7} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {b5f8350b-0548-48b1-a6ee-88bd00b4a5e7}
could be created for context 0x17
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http://bugs.winehq.org/show_bug.cgi?id=13982
Summary: Can't run realarcade installer
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dusty(a)luogocomune.net
If I try to run any of realarcade installers I got this errors:
$ wine RealArcade-Installer_diamonddrop2_ambientv2.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls"
fixme:shell:SHAutoComplete SHAutoComplete stub
fixme:exec:SHELL_execute flags ignored: 0x00000580
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http://bugs.winehq.org/show_bug.cgi?id=27651
Summary: Google Music Manager installer fails to start
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=35358)
--> (http://bugs.winehq.org/attachment.cgi?id=35358)
Screenshot of the error
After trying to install the music manager to an clean Wineprefix I'm getting an
error that there was a problem.
Console output:
jaime@jaime-Inspiron-1545:~/Descargas$ WINEPREFIX=~/.wineprefixes/GoogleMusic
wine musicmanagerinstaller.exe
fixme:advapi:LsaOpenPolicy ((null),0x33fadc,0x00000001,0x33faf8) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:process:SetProcessShutdownParameters (00000280, 00000001): partial stub.
fixme:mstask:MSTASK_ITaskScheduler_Activate Partial stub always returning
COR_E_FILENOTFOUND
fixme:mstask:MSTASK_ITaskScheduler_Activate Partial stub always returning
COR_E_FILENOTFOUND
fixme:mstask:MSTASK_ITask_SetFlags (0x171720, 0x00002000): stub
fixme:advapi:LsaOpenPolicy ((null),0x33fadc,0x00000001,0x33faf8) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:process:SetProcessShutdownParameters (00000280, 00000001): partial stub.
This is on Ubuntu 11.04 and wine-1.3.23-50-g2497a91
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Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard <julliard(a)winehq.org> ---
Closing bugs fixed in 1.7.10.
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http://bugs.winehq.org/show_bug.cgi?id=26555
Summary: Crysis 2 during installation progressbar not updated
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
When installer works and copy new files, progressbar is no updated. On windows
its updated and move slow.
In the end just popup window that its installed.
Before installation it wants to install visual 2008, which i need to install to
continue.
I hope it is not duplicate of some other bug.
Ubuntu 10.10 with Nvidia nvidia proprietary drivers.
wine Autorun.exe
fixme:storage:create_storagefile Storage share mode not implemented.
err:richedit:RTFCharSetToCodePage unknown charset 88
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:CharAttr unknown font 0
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
err:richedit:ReadStyleSheet skipping optional destination
fixme:msi:MsiEnumComponentCostsW (2, (null), 0, -1, 0xa094ec, 0xa094e8,
0xa094dc 0xa094d8): stub!
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
fixme:wbemprox:wbem_locator_ConnectServer 0x557ed0,
L"\\\\.\\root\\cimv2\\Applications\\Games", (null), (null), (null), 0x00000000,
(null), (nil), 0xc4c57c)
Nothing more in console
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http://bugs.winehq.org/show_bug.cgi?id=4633
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
URL|http://appdb.winehq.org/app |https://buy.garmin.com/en-U
|view.php?versionId=3887 |S/US/maps/c452-p1.html
Keywords| |download
Component|ntdll |-unknown
CC| |focht(a)gmx.net
Resolution|--- |FIXED
Depends on| |11811
Summary|serial (COM) connection in |Garmin MapSource 6.x
|Garmin MapSource |crashes during attempt to
| |communicate with GPS device
--- Comment #25 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
the original issue this bug is about was fixed a long time ago.
http://bugs.winehq.org/show_bug.cgi?id=4633#c21
--- quote ---
I've done the test with eTrex Camo, using serial cable and wine-0.9.31.
Now MapSource 6.9.1 DOES NOT CRASH ANYMORE and is ABLE TO DOWNLOAD data from
gps.
--- quote ---
Any other issues like:
--- quote ---
UPLOADING to gps DOES NOT WORK, the program starts the progress bar, waits
about 20 seconds, and shows a windows error message: "There was an error
communicating with your device. Please make sure your device is plugged in and
turned on. If errors continue to occur, you may need to restart your device."
--- quote ---
Retest with _recent_ Wine version and file a new bug if still present.
Make sure you search Bugzilla for already reported issues with serial comm/GPS
devices before creating a new bug.
Resolving 'fixed'.
Regards
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Henri Verbeet <hverbeet(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |c5a8b933afb0d671da1084e4964
| |cf1be26318369
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #60 from Henri Verbeet <hverbeet(a)gmail.com> ---
Resolving FIXED. Please reopen if that's not the case.
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http://bugs.winehq.org/show_bug.cgi?id=13754
Summary: Copy protection: Anno 1602 KE does not detect CD
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan_500(a)web.de
The game Anno 1602 KE does not detect my CD, so I can't play the game.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #131 from Henri Verbeet <hverbeet(a)gmail.com> ---
(In reply to comment #125)
> I think that Stefan was on the right path. I think that, when ddraw/wined3d
> goes to set up window A for full-screen, it should not attempt to change the
> Win32 window. I think it needs to work with the user driver to set up a
> full-screen OpenGL surface that's outside of the Win32 window hierarchy.
> This surface would have to avoid interfering with mouse events. Those
> should still be delivered to whatever Win32 window is under the cursor.
>
More or less. We have tests that show that setting a fullscreen / exclusive
cooperative level shouldn't mess with the window styles. E.g.
test_window_style() in ddraw/tests/ddraw7.c. We also have tests that show that
switching to fullscreen does have an effect on e.g. window dimensions, z-order
and focus.
The proper mechanism for communicating with the user / GL driver is probably a
WGL extension, somewhat similar to how we currently have
WGL_WINE_pixel_format_passthrough for resetting the pixel format. (Although
that specific extension has some issues.)
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http://bugs.winehq.org/show_bug.cgi?id=18051
Summary: cannot run
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
Created an attachment (id=20441)
--> (http://bugs.winehq.org/attachment.cgi?id=20441)
console_logfile
Winamp does'nt run
On Ubuntu 8.04 with wine <1.1.17 it works.
Logs run process here
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https://bugs.winehq.org/show_bug.cgi?id=6941
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |UPSTREAM
--- Comment #19 from Bruno Jesus <00cpxxx(a)gmail.com> ---
As stated in my last comment this is a kernel issue, I already opened a bug and
sent an email in their development list.
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http://bugs.winehq.org/show_bug.cgi?id=14034
Summary: Max Payne 2: mirror reflections not working correctly
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
URL: http://www.rockstargames.com/maxpayne2/mp2_downloads.htm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: alexd4(a)inbox.lv
Created an attachment (id=14244)
--> (http://bugs.winehq.org/attachment.cgi?id=14244)
max payne 2: mirror reflection bug (total black)
Hi there,
another Max Payne 2 problem, again also present in the demo (see URL).
When playing the first level of the demo (or the game) you have a lot of
mirrors. For me reflections on the mirrors don't work correctly.
It wouldn't say they don't work at all, because there is something displayed in
the mirror, but it's mostly black. My changing the viewing position and angle
you actually can get something non-black on the mirror. See the screenshots for
more details.
Also see this bug:
http://bugs.winehq.org/show_bug.cgi?id=14031
I'm not sure how much these are connected, maybe they've no connection at all.
Hardware is nvidia Geforce FX 5900.
For a logfile you can see the linked bug from above. I can generate more
logging material if necessary :-)
Again adding Alexander ;-)
Greets,
Tobias
(...attaching screenshots...)
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Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|shell32 |-unknown
--- Comment #31 from Nikolay Sivov <bunglehead(a)gmail.com> ---
It doesn't look related to shell32.
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http://bugs.winehq.org/show_bug.cgi?id=27543
Summary: Alice: Madness Returns - no sound in game
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Sound works in the intro videos, as well as when cutscenes/recovering memories,
but all other sounds in game are muted.
The game uses x3daudio, which may be related. A few guides online suggest
forcing stereo sound in windows sound instead of 5.1 audio, but winecfg lacks
such an option ;-). Using hardwareaccerlation = emulation makes no difference.
Since it's an unreal 3 game, I tried the workaround from bug 26965:
[AudioOptions]
UseStereoSound=0
but that seems to be dragonage2 specific, doesn't help here.
Also tried:
[XAudio2.XAudio2Device]
MaxChannels=2
instead of 32, but still, no sound :(. Lastly, disabling mmdevapi makes no
difference.
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--- Comment #136 from Christoph Korn <c_korn(a)gmx.de> ---
Created attachment 47063
--> http://bugs.winehq.org/attachment.cgi?id=47063
graphic glitch with patch applied (wine 1.7.9)
Does the patch fix the issue for you?
I applied the patch from comment #133 and tried the nolf2 demo in a clean
wineprefix.
These changes I made to the wine prefix to make nolf2 demo run:
winetricks msvcirt vcrun6 vcrun2005sp1 mfc42
Ubuntu 13.10 amd64. wine 1.7.9.
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mx2 <mxm2(a)hotmail.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mxm2(a)hotmail.de
--- Comment #36 from mx2 <mxm2(a)hotmail.de> ---
Still happens for MWç: Mercenaries with wine 1.7.9.
Crashes with:
FatalError
Nested exception! - Cause: 'GetProcesserDetails'
Error: "Attempt to read from address 0x00000094" at 0x6fabaa
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Christoph Korn <c_korn(a)gmx.de> changed:
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CC| |c_korn(a)gmx.de
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iam(a)valdikss.org.ru changed:
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CC|iam(a)valdikss.org.ru |
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--- Comment #55 from Nil Choudhury <Nil.Choudhury(a)gmail.com> ---
Created attachment 47051
--> http://bugs.winehq.org/attachment.cgi?id=47051
Maplestory crashes on start up, wine 1.7.9
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Saulius K. <saulius2(a)gmail.com> changed:
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CC| |saulius2(a)gmail.com
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--- Comment #130 from Ken Thomases <ken(a)codeweavers.com> ---
(In reply to comment #125)
> I think that Stefan was on the right path. I think that, when ddraw/wined3d
> goes to set up window A for full-screen, it should not attempt to change the
> Win32 window. I think it needs to work with the user driver to set up a
> full-screen OpenGL surface that's outside of the Win32 window hierarchy.
> This surface would have to avoid interfering with mouse events. Those
> should still be delivered to whatever Win32 window is under the cursor.
Another approach would be for ddraw to create a Win32 device window that can
actually go in front for DDSCL_FULLSCREEN. As mentioned, it would have to
avoid interfering with mouse events. I think that WS_EX_TRANSPARENT should
have that effect. The docs are unclear but numerous sources on the net say
that's how WS_EX_TRANSPARENT works. In Wine it seems to only work that way
when combined with WS_EX_LAYERED. We would probably need tests to confirm how
it's supposed to work.
Besides handling WS_EX_TRANSPARENT correctly in user32 and the wineserver, the
user drivers might need to add special support for WS_EX_TRANSPARENT windows.
The problem with any approach that uses a Win32 window, though, is that it will
be visible and accessible to the game. For example, the game might enumerate
all windows of the thread, encounter the device window, and get confused. The
window is also vulnerable to window ordering. For example, if WA does
SetWindowPos(dialog D, HWND_TOPMOST, ...) then the dialog will once again be in
front of the drawing.
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |ed2d53a36aa413e00c577e11772
| |915bc5de4161e
Status|NEW |RESOLVED
URL|http://aimpro.premiumservic |http://aimpro.premiumservic
|es.aol.com/ |es.aol.com/faq.html
Resolution|--- |FIXED
--- Comment #10 from Anastasius Focht <focht(a)gmx.net> ---
Hello folks,
this is fixed by commit
http://source.winehq.org/git/wine.git/commitdiff/ed2d53a36aa413e00c577e1177…
Thanks Piotr
NOTE: The app installs it's own Gecko engine which conflicts with the Wine
provided one (running into unimplemented function
nspr4.dll.PR_SetCurrentThreadName).
You have to remove some dlls from app folder to avoid that:
nspr4.dll, plc4.dll, softokn3.dll, nss3.dll ...
Regards
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okias <d.okias(a)gmail.com> changed:
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CC|d.okias(a)gmail.com |
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
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CC| |cmaster2(a)hotmail.com
--- Comment #42 from Bruno Jesus <00cpxxx(a)gmail.com> ---
*** Bug 11130 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=34165
Bug #: 34165
Summary: [AppDB] New version queue shows wrong dates and
submitter when showing only unmaintained apps
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Classification: Unclassified
Created attachment 45453
--> http://bugs.winehq.org/attachment.cgi?id=45453
New version queue with "Only show versions without maintainers" checked
The AppDB admin new version queue has a checkbox to show only apps without
maintainers. When it is checked, the dates and names of the submitters are
different than what is displayed in the unfiltered list. The dates in the
filtered list are obviously wrong (often years old), so I'd say the unfiltered
list is correct.
Uploading screenshots taken today.
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