http://bugs.winehq.org/show_bug.cgi?id=4553
--- Comment #24 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-14 01:52:34 CDT ---
Still a bug in current wine?
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http://bugs.winehq.org/show_bug.cgi?id=4486
joaopa <jeremielapuree(a)yahoo.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #12 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-14 01:00:30 CDT ---
It would be a good to close as ABANDONED
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http://bugs.winehq.org/show_bug.cgi?id=33266
Bug #: 33266
Summary: http://wiki.winehq.org/ responding 500 Internal Error
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oiaohm(a)gmail.com
Classification: Unclassified
UTC 1:52 PM noticed this happening.
--Message--
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to
complete your request.
Please contact the server administrator, admin(a)lattica.com and inform them of
the time the error occurred, and anything you might have done that may have
caused the error.
More information about this error may be available in the server error log.
--end message--
I think the message is also buggy. Nothing done this end to cause it.
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http://bugs.winehq.org/show_bug.cgi?id=28289
Summary: Rotated text is sometimes mirrored and looks as if it
was backwards
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mozga(a)trimen.pl
Created an attachment (id=36249)
--> (http://bugs.winehq.org/attachment.cgi?id=36249)
badly rotated text example
I`m trying to use an older version SpinWorks 2.54 NMR software under Wine in
Linux and everything works OK, except printing. Namely, the values of
under the spectrum are backwards or mirrored (example attached). They should
have been 1.000 and 3.287
Both physical and virtual printers give this behavior. Same both wine 1.2.2 and
1.3.15.
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http://bugs.winehq.org/show_bug.cgi?id=33032
Bug #: 33032
Summary: Add a test VM with no sound card
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
There are tests that fail when there is no sound card. These should detect that
condition and skip instead.
Here is a list for future reference:
dmloader:loader
loader.c:76: Test failed: InitAudio failed: 88780078
loader.c:77: Test failed: Didn't get IDirectMusic pointer
loader.c:78: Test failed: Didn't get IDirectSound pointer
loader.c:82: Test failed: CreateStandardAudioPath failed: 88781226
loader.c:83: Test failed: Didn't get IDirectMusicAudioPath pointer
loader.c:103: Test failed: Download failed: 80004003
loader.c:110: Test failed: PlaySegmentEx failed: 88781170
loader.c:111: Test failed: Didn't get IDirectMusicSegmentState pointer
loader.c:114: this is the last test seen before the exception
loader: unhandled exception c0000005 at 0040180F
winmm:capture
capture.c:647: found 0 WaveIn devices
capture.c:651: Test failed: waveInMessage(DRVM_MAPPER_PREFERRED_GET) failed: 2
winmm:wave
wave.c:1408: found 0 WaveOut devices
wave.c:1412: Test failed: waveOutMessage(DRVM_MAPPER_PREFERRED_GET) failed: 2
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http://bugs.winehq.org/show_bug.cgi?id=33370
Bug #: 33370
Summary: The new Wiki theme renders badly in Firefox 10
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Created attachment 44159
--> http://bugs.winehq.org/attachment.cgi?id=44159
Screenshot of the wiki in Iceweasel 10
The new Wiki theme renders pretty badly in Iceweasel 10 (Firefox 10.0.12).
Unfortunately this is still Debian Testing's official browser :-(
See the attached screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=32003
Bug #: 32003
Summary: Properly account for WineTestBot errors
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Sometimes a test cannot be run on a Windows VM for a reason internal to
WineTestBot rather than due to the patch author. This can be due to a
WineTestBot bug or due to an administrator error. For instance:
* A Linux VM that got declared as a Windows one.
* TestAgentd was not started on the VM.
* The VM is not reachable because it has the wrong IP address or some such.
In those cases WineTestBot entirely reports something like this in the log:
* Can't copy exe to VM (Bad IP address)
* Child process died unexpectedly (Linux VM used as a Windows one)
And yet on the summary page it shows 'completed - 0 failures'. Instead the
summary page should either show something like 'completed with errors - 0
failures' or 'completed - 1 failures' so one knows something is wrong.
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http://bugs.winehq.org/show_bug.cgi?id=28098
Summary: cannot connect to server
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vixie05(a)gmail.com
the program game.exe has encoutered a serious problem andd need to close. we
are sorry for the inconvenience
this can be caused by a problem in the program or deficiency in wine.
----------that is error that is showing in my window
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http://bugs.winehq.org/show_bug.cgi?id=25809
Summary: YouTube Downloader needs the IE Download Dialog
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rockinup1231(a)gmail.com
Created an attachment (id=32890)
--> (http://bugs.winehq.org/attachment.cgi?id=32890)
Console output.
YouTube Downloader requires the file download dialog that comes with Internet
Explorer, otherwise (with the native shdocvw library in use, since
shdocvw.DoFileDownload() is not yet implemented) clicking the Download button
will result in the app silently failing to move forth.
Installing Internet Explorer supplies the download dialog, which allows YouTube
Downloader to function properly.
I've attached the console output from opening the application, hitting the
download button, and exiting (which results in what seems to be a harmless
crash).
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http://bugs.winehq.org/show_bug.cgi?id=32686
Bug #: 32686
Summary: Source games and multicore rendering
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: salamanderrake(a)gmail.com
Classification: Unclassified
When source based games have multicore rendering enabled that have a slight to
significant boots to performance in games but cause graphics glitches.
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http://bugs.winehq.org/show_bug.cgi?id=33023
Bug #: 33023
Summary: Steam Client Window: one pull down menu is opened
underneath main window
Product: Wine
Version: 20050930
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Classification: Unclassified
Created attachment 43644
--> http://bugs.winehq.org/attachment.cgi?id=43644
Pull-down menu - incorrectly popped underneath main Steam client GUI
Using Arch (64-bit) + KDE 4.10. Syswow64 Wineprefix. This behaviour was
observed and reported by user Zeb in the comments on the AppDB page for Steam.
As one of the maintainers of the Steam client I chose to investigate further
(since I could replicate the problem he reported).
In the stable release of Wine (1.4.1). The pull-down menu to select between
Tools, All Games, etc. is correctly popped up over the main Steam Client
window.
In the current Git master (as above). This pull-down menu is popped underneath
the Steam Client window. This behaviour is best seen in the Small Mode (View
menu). The menu is popped under the main window and can be seen sticking out
from underneath. I can click on the visible edge of the menu to give it focus.
See screenshots for clarification.
I performed a Git bisection between Wine 1.4 and the Wine Git master:
ea07c310ecfee6b301e7af8413760eb446e6f184 is the first bad commit
commit ea07c310ecfee6b301e7af8413760eb446e6f184
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Sep 4 13:34:15 2012 +0200
Bob
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http://bugs.winehq.org/show_bug.cgi?id=33355
Bug #: 33355
Summary: Family Tree Maker 2012 crashes when trying to start
program
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dpobanz(a)gmail.com
Classification: Unclassified
Created attachment 44126
--> http://bugs.winehq.org/attachment.cgi?id=44126
terminal output
Running Family Tree Maker 2012 results in crash.
Note: winetricks dotnet40 is needed to work around bug 33352.
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http://bugs.winehq.org/show_bug.cgi?id=33231
Bug #: 33231
Summary: Wiki: Trouble sending notification emails
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
I don't know if this was a one-shot problem, a recurrent one or if it's still
broken. On the 2013/03/10 and the 2013/03/15, saving Wiki pages was very very
slow. It did complete but showed the following message:
Status of sending notification mails:
[en] fracting: Connection to mailserver 'mail.lattica.com' failed: (101,
'Network is unreachable')
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http://bugs.winehq.org/show_bug.cgi?id=32740
Bug #: 32740
Summary: Source Insight : Unable to launch source insight as it
crashes
Product: Wine
Version: 1.5.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ravi_kandagal1(a)yahoo.co.in
Classification: Unclassified
I am using Ubuntu 12.04 . I have installed Wine 1.5 .
I followed below steps :
1)Right click on Source Insight exe and selected "Open with wine program
loader"
2) Then i installed the Source Insight
3) After installation is done , it shows as "Finished"
4) When i click finish button , Source Insight tries launch , but fails with
the error.
I have attached the backtrace.txt ... Please refer to that for an issue ..
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http://bugs.winehq.org/show_bug.cgi?id=31653
Bug #: 31653
Summary: Spin Tires (march 2012) fixme:win:EnumDisplayDevicesW
((null),0,0x32f3e0,0x00000000), stub!
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dreago(a)live.com
Classification: Unclassified
Created attachment 41613
--> http://bugs.winehq.org/attachment.cgi?id=41613
wine output
The game complained about missing "X3DAudio1_7.dll". I used winetricks to
install directx but it didn't work, I then manually placed that .dll into the
game directory next to the executable in
~/.wine/drive_c/Program Files (x86)/Oovee/Spin Tires/
and the game threw these errors...
Wine Version 1.5.12
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http://bugs.winehq.org/show_bug.cgi?id=33316
Bug #: 33316
Summary: DirectInput fails when GetMessage is not called
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlinuxro(a)yahoo.com
Classification: Unclassified
Created attachment 44066
--> http://bugs.winehq.org/attachment.cgi?id=44066
a patch for wine-1.5.27
IDirectInputDevice2::GetDeviceData fails to return keyboard events if the
calling application does not continue pumping its message queue
(PeekMessage/GetMessage). That is because IDirectInputDevice2 is implemented
using a WH_KEYBOARD_LL hook and that hook is implemented inside of wine's
normal event processing.
This problem makes Star Wars: X-wing Alliance unplayable because the user must
press the "space" key before a mission starts and that event is never
delivered. Some of the other Star Wars spaceflight games are also affected.
They hang in some menus while waiting for input.
I recommend adding a call to PeekMessage in GetDeviceData and have attached a
patch which does that. X-wing Alliance becomes playable with this patch.
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http://bugs.winehq.org/show_bug.cgi?id=32722
Bug #: 32722
Summary: Pathologic: visual glitches when flashlight turned on
Product: Wine
Version: 1.5.21
Platform: x86
URL: http://www.fileplanet.com/162269/160000/fileinfo/Patho
logic-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43177
--> http://bugs.winehq.org/attachment.cgi?id=43177
terminal output
After a long pause (that was bug #28743) the game Pathologic is working again,
with a minor graphical glitch though.
When the player turns on the flashlight in the game, strange yellowish
artefacts are flashing across the screen. Those artefacts don't always appear
however: if the player is inside a house and the flashlight is turned on, the
lights are okay.
When the player is standing outdoors those flashing artefacts are usually
present.
It looks as if this depends on what textures/objects are nearby.
Unchecking the graphical option 'detail objects' in the configuration tool
makes this bug disappear (probably because disabling this option removes many
objects as well as textures from the game).
The problem can be reproduced with the demo version as well. The demo version
contains several saved games (both indoors and outdoors).
Steps to reproduce the problem with the demo version:
1. create a new wineprefix and install the demo
2. winetricks wmp9 quartz devenum
3. start the demo with ..bin/Final/Game.exe. On first launch the configuration
tool appears, make sure the option 'detail objects' is enabled.
4. press <Esc> to skip videos, in the menu choose <Load game> and select one of
the available saved games.
5. when the game is loaded press <f> to turn on the flashlight. Move the mouse
to turn around and you should see the visual glitches.
Nvidia 250 / driver 304.64
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http://bugs.winehq.org/show_bug.cgi?id=33300
Bug #: 33300
Summary: plants vs zombies
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simpson.josh21(a)yahoo.com
Classification: Unclassified
I am trying to figure out how to get plants vs zombies [full edition] to load
using wine windows program loader. I am using an emachine but have ubuntu 12.04
lts as an o.s. I am not too tech savvy, and am teaching myself as I go. Please
help me if you can.
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http://bugs.winehq.org/show_bug.cgi?id=33291
Bug #: 33291
Summary: Path environemtn variable has been set up wrong.
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.merchant(a)gmail.com
Classification: Unclassified
Attempting to get Brothers Keeper working on Wine, and discovered that a
previous person had run vbrun, so I did the same, with the following result:
peterm@peterm-desktop:~$ winetricks vbrun60
Executing w_do_call vb6run
Executing load_vb6run
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f5f0,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\windows\\profiles\\peterm\\Temp\\IXP000.TMP\\MSVBVM60.DLL" ->
L"C:\\windows\\system32\\MSVBVM60.DLL"
fixme:ole:DllRegisterServer stub
------------------------------------------------------
vb6run install completed, but installed file
/home/peterm/.wine/dosdevices/c:/windows/system32/MSVBVM60.DLL not found
------------------------------------------------------
I note there is no separator between the two paths given, so I think this is
why my program will not run correctly. How do I correct my path variable? The
file msvbvm60 is present in the correct place.
Thanks,
Peter M.
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http://bugs.winehq.org/show_bug.cgi?id=33294
Bug #: 33294
Summary: Vietcong: Crash on customizing the player
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Going into the multiplayer menu and clicking on the "Player" entry to customize
the skin will result in a crash.
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http://bugs.winehq.org/show_bug.cgi?id=33293
Bug #: 33293
Summary: Vietcong: Crash on creating a single player game
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
Trying to create any variant of a single player game will result in a crash.
The loading bar does fill a little but then the game just exits.
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http://bugs.winehq.org/show_bug.cgi?id=19852
Summary: AsyncHttpEndRequestProc was called twice
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leeight(a)gmail.com
AsyncHttpEndRequestProc -> HTTP_HttpEndRequestW -> HTTP_GetResponseHeaders
was called twice, which cause my application crashed.
the attachment is my debug log, and the temporary solution is
change AsyncHttpEndRequestProc like this
static void AsyncHttpEndRequestProc(WORKREQUEST *work)
{
struct WORKREQ_HTTPENDREQUESTW const *req = &work->u.HttpEndRequestW;
http_request_t *lpwhr = (http_request_t*)work->hdr;
TRACE("%p\n", lpwhr);
if(lpwhr->lpszRawHeaders == NULL){ // add this line
FIXME("[%p]call HTTP_GetResponseHeaders", (lpwhr));
HTTP_HttpEndRequestW(lpwhr, req->dwFlags, req->dwContext);
} // add this line
}
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http://bugs.winehq.org/show_bug.cgi?id=32662
Bug #: 32662
Summary: Can't easily add CC for emails in commit descriptions
Product: WineHQ Bugzilla
Version: 3.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
When I report regressions in wine, I usually need (at least I believe I do) to
CC commit author. The most obvious way would be see commit message and put
email from there into CC field. But in reality Bugzilla seems to try to match
this email with some internal list and often fails to find any match, making me
wonder how that author can be CC'ed. I try various changes in the entry field,
including "Firstname Lastname <email(a)host.com>", which fails, "Firstname
Lastname email(a)host.com", which also fails, some others, and finally find out
that I just have to enter "Firstname Lastname" for Bugzilla to match something.
And in this case it appears that email is completely different from that
specified in commit message.
Is it OK? Also, shouldn't one be able to CC anyone to bug, not only those who
are registered in Bugzilla match list?
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http://bugs.winehq.org/show_bug.cgi?id=31807
Bug #: 31807
Summary: Alllow longer VM descriptions
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
The size of the existing VM description field should be increased or a 'long
description' field should be added so there is enough room to document exactly
how a VM/test configuration was configured: emulated hardware, software that
was added, locale and other configuration changes.
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http://bugs.winehq.org/show_bug.cgi?id=26920
Summary: Forum: replies from mailing list users show the full
email address of the person quoted
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
A mailing list user complained that his full email address was showing up in
posts on the forum. Looking at the thread he linked to, it happened because
someone on the mailing list quoted something from his email in their reply, and
his email address was thus copied into the body of the message, which was
posted in full on the forum. In the same posts on the mailing list archives,
the "@" in all email addresses are changed to "at", even ones in the body of
the message. If possible, something similar should probably be done to incoming
email bound for the forum.
Forum thread showing the problem:
http://forum.winehq.org/viewtopic.php?p=46237&sid=000dc479ce03c0592827269f4…
Mailing list archive version of a post from that thread:
http://www.winehq.org/pipermail/wine-users/2010-July/075147.html
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http://bugs.winehq.org/show_bug.cgi?id=32004
Bug #: 32004
Summary: A missing summary line is an error
Product: Wine-Testbot
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
When a test crashes utterly it does not output the summary line. WineTestBot
then shows 'No test summary line found' as the summarized log.
But the Jobs list will still show 'completed - 0 failures' for that job instead
of 'completed 1 - failures'.
The case of a timeout should be tested / verified too.
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http://bugs.winehq.org/show_bug.cgi?id=20324
Summary: Update Wine Wiki to new website theme
Product: WineHQ.org
Version: unspecified
Platform: All
URL: http://wiki.winehq.org/
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexander.scott.johns+winebug(a)googlemail.com
CC: jnewman(a)codeweavers.com
The Wine Wiki looks badly out-of-place compared to the rest of winehq.org.
Wiki source: http://wine.cvs.sourceforge.net/viewvc/wine/wiki/
While we're at it, maybe we should move the Wiki source to
http://source.winehq.org/git/ as well.
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http://bugs.winehq.org/show_bug.cgi?id=20447
Summary: Pro evolution soccer 2010: crashes and hangs randomly
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vertigo.rus(a)gmail.com
Created an attachment (id=24296)
--> (http://bugs.winehq.org/attachment.cgi?id=24296)
thats the only output I get when the game crash, same when it just "hangs" and
wine error pops out
Pro evolution soccer 2010 crashes and hangs randomly
It happens sometimes when choosing stuff in menu (in all menus randomly)
sometimes during gameplay, sometimes when starting match and sometimes when
ending match and going to main menu.
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http://bugs.winehq.org/show_bug.cgi?id=16649
Summary: configure isn't recognizing OpenSSL on OpenBSD
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: OpenBSD
Status: NEW
Keywords: patch, source
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Got bored over winter break, and someone asked on wine-users if wine works on
OpenBSD. Seems it needs quite a bit of work. I've sent a patch for the first
issue:
http://www.winehq.org/pipermail/wine-patches/2008-December/066746.html
Next up, configure isn't picking up OpenSSL. Checking google, seems OpenBSD
splits openssl into two parts:
http://archives.neohapsis.com/archives/openbsd/2003-05/1983.html
The below hack lets configure detect it, but I'm not sure how to incorporate
this properly into configure.ac. Doesn't seem to help the build either...
diff --git a/configure b/configure
index 6381aed..0a9a407 100755
--- a/configure
+++ b/configure
@@ -15767,7 +15766,7 @@ if test "${ac_cv_lib_soname_ssl+set}" = set; then
echo $ECHO_N "(cached) $ECHO_C" >&6
else
ac_check_soname_save_LIBS=$LIBS
-LIBS="-lssl $LIBS"
+LIBS="-lssl -lcrypto $LIBS"
cat >conftest.$ac_ext <<_ACEOF
/* confdefs.h. */
_ACEOF
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http://bugs.winehq.org/show_bug.cgi?id=32735
Bug #: 32735
Summary: Stellarium 10.2 does not load under WiNE 1.4 (worked
before upgrade to 1.4)
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wd0cuj(a)juno.com
Classification: Unclassified
Created attachment 43196
--> http://bugs.winehq.org/attachment.cgi?id=43196
DEBUG run after failure while loading STELLARIUM
Stellarium 10.2 used to run under WINE. Upgraded to WINE 1.4 and now the
Stellarium program does not load. Something in WINE changed.
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http://bugs.winehq.org/show_bug.cgi?id=33330
Bug #: 33330
Summary: Guild Wars 2: Some graphics options are greyed out in
wine 1.5.22.
Product: Wine
Version: 1.5.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zdbiohazard2(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 62f22dd4e3ab4f4b21f8e6b571fd7f9ba3547020
Guild Wars 2 has a few options in the graphics configuration that can only be
enabled if the system meets some unstated requirements (High-quality world and
character textures). In wine 1.5.21, they work as expected, and the game itself
runs remarkably well at maximum quality on my system. Starting with wine
1.5.22, the options are greyed out, and the game runs terribly even at low
quality.
I have a hunch that the game is not detecting my 64-bit system and is falling
back to 32-bit, as the options in question are known to only be available in
64-bit Windows.
I bisected the regression down to commit
62f22dd4e3ab4f4b21f8e6b571fd7f9ba3547020, and reverting that commit makes it
work fine in both 1.5.22 and 1.5.27 (didn't test other versions.)
Note: Guild Wars 2 requires the Awesomeium patch to function completely
(unrelated to graphics options), and I made sure to do the testing without it,
just in case.
Also, I ran across a this forum thread while working on this, so it's not just
me seeing this problem: http://forum.winehq.org/viewtopic.php?f=8&t=18172
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http://bugs.winehq.org/show_bug.cgi?id=33150
Bug #: 33150
Summary: PS3 gamepad problems in Assassin's Creed: Revelations
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Actually, i try to play at ACR with my PS3 gamepad. The pad is automatically
recognized by wine so i don't need to add the joystick in regedit (even if i
add it, the problem persist).
I tried my gamepad with an other game : Assassin's Creed II
----- Assassin's Creed 2 -----
With AC2, I have absolutely no problems with the gamepad, the two sticks and
all buttons works correctly.
In game, my gamepad is recognized by : Sony PLAYSTATION(R)3 Controller (js) in
the control options.
------------------------------
----- Assassin's Creed Revelations -----
For this game, when i want to choose my gamepad in game, i have two choices :
- Sony PLAYSTATION(R)3 Controller (js)
- Sony PLAYSTATION(R)3 Controller (event)
1- If i choose Sony PLAYSTATION(R)3 Controller (js) :
I can to modify the gamepad control without problem but in game, 2 buttons does
not works correctly and all others buttons/sticks work.
The buttons are L1 and Squarre. These buttons have the same action in AC2 and
ACR -> L1 = lock a target and Squarre = attack a target
It's possible to attack/lock but it's very random, i must to press several
times instead of one time. (Example, i press 10 times to lock a target)
2- If i choose Sony PLAYSTATION(R)3 Controller (event) :
With this gamepad, Squarre/L1 buttons work when i press one time to attack or
lock a target.
But now, it's my left analogic stick which does not work. This stick is used to
move the character. If i use (event), no direction work (High, Bottom, Left,
Right) and the character move alone towards the right.
All others buttons and Right analogic stick work.
------------------------------
I hope that i explained correctly my problem.
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http://bugs.winehq.org/show_bug.cgi?id=25417
Summary: Black & White: Ignores mouse button clicks
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xamaniqinqu(a)gmail.com
The application 'Black & White' does not register either left or right mouse
button clicks. The scroll wheel is responded to normally.
Bisecting revealed the culprit commit as commit
"7e3985e1fea60da73bae2b9465b94e5d110909fc: ddraw: Setup the device window in
SetCooperativeLevel()."
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http://bugs.winehq.org/show_bug.cgi?id=33311
Bug #: 33311
Summary: Loading of libraries intended to be delay loaded for a
built-in module actually is not delayed
Product: Wine
Version: 1.5.27
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmitry(a)baikal.ru
Classification: Unclassified
If a DLL is listed in DELAYIMPORTS statement in Makefile.in of built-in Wine
module (under /dlls or /programs) this actually doesn't mean that its loading
is going to be really delayed, that DLL will be loaded together with other
module imports.
A part of the problem is that modules listed in DELAYIMPORTS are passed
in the same list with other modules lised in IMPORTS to winegcc. This means
that winegcc passes them along as not delay loaded modules to other helper
tools.
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http://bugs.winehq.org/show_bug.cgi?id=23673
Summary: El Matador's demo requires
d3dx9_36.dll.D3DXSHEvalHemisphereLight
Product: Wine
Version: 1.2-rc7
Platform: x86
URL: http://games.on.net/file/3017/El_Matador_Playable_demo
_Chapter_6_mission
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
CC: wine-bugs(a)winehq.org
wine: Call from 0x7b836852 to unimplemented function
d3dx9_36.dll.D3DXSHEvalHemisphereLight, aborting
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http://bugs.winehq.org/show_bug.cgi?id=33251
Bug #: 33251
Summary: RPG Tkool VX Ace: some texts aren't fit in the message
box.
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Classification: Unclassified
Created attachment 43971
--> http://bugs.winehq.org/attachment.cgi?id=43971
opening message from phoenix story on wine 1.5.26
RPG Tkool VX[1] (Japanese version of RPG Maker VX) based games, e.g. Phoenix
Story[2] and DESTINY ~FIRST FANTASY~[3], sometimes don't show right edge
characters. This issue occurs when the line consists 25-30 Japanese characters
and depends on the message box size.
This issue doesn't occur in Windows. So, I guess that it comes from differences
about text metrics. Looking into the wine debug log, these games use VL Gothic
font[4] with 24px cell height, i.e. CreateFont("VL Gothic", 24, ....), to show
texts.
[1] http://tkool.jp/products/rpgvx/
[2] http://phoenix.hotcom-web.com/wordpress/
[3] http://www.freem.ne.jp/win/game/3575
[4] http://vlgothic.dicey.org/
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http://bugs.winehq.org/show_bug.cgi?id=33288
Bug #: 33288
Summary: Startopia 1.01 crashes on video setting adjust
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rugyhqtu(a)sharklasers.com
Classification: Unclassified
Created attachment 44040
--> http://bugs.winehq.org/attachment.cgi?id=44040
Backtrace log detailing crash
Startopia works fine (Installation, gameplay, profile creation, menus) but
crashes when an attempt is made to adjust any of the video settings in the
options menu.
Debian Wheezy AMD_64
Wine Version: 1.4.1 (Debian distribution)
Startopia: 1.01
NVIDIA OpenGl Driver: 310.40
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http://bugs.winehq.org/show_bug.cgi?id=19317
Summary: Enemy Nations: "Error 2 loading the game"
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.windwardreports.com/enemy_nations2.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joeljkparker(a)gmail.com
Enemy Nations is a 1997 real-time strategy game made for Windows 95. It
installs fine, but when the game starts, the black "Loading Enemy Nations..."
screen appears, followed by an error message: "Error 2 loading the game". No
console messages are printed using default logging.
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http://bugs.winehq.org/show_bug.cgi?id=28438
Summary: segfault in Dawn of War Soulstrom demo when drawing a
frame with mouse
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hennr(a)hennr.name
Created an attachment (id=36453)
--> (http://bugs.winehq.org/attachment.cgi?id=36453)
console output of soulstorm launch with 1.3.28
Install and start the game.
Create a user, start the tutorial, draw a frame with the mouse, the game
segfaults.
Console output is attached.
I tried to find a regression but could find a previous working version yet.
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http://bugs.winehq.org/show_bug.cgi?id=13844
Summary: pywin32 cannot be installed
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kirr(a)landau.phys.spbu.ru
Pywin32-211 cannot be installed - it just eat 100% cpu and never finishes.
Wine ver: c959867510703a100106f292cd26cb8f489236bb (post 1.0-rc4)
Here are the steps how to reproduce it:
$ export WINEPREFIX=`pwd`/bug.pywin32
$ wget -c http://www.python.org/ftp/python/2.5.2/python-2.5.2.msi
$ wget -c http://downloads.sourceforge.net/pywin32/pywin32-211.win32-py2.5.exe
$ wineboot -i
$ msiexec /i python-2.5.2.msi /qb
This initilizes wine instance and installs python into it.
Let's try to install pywin32:
$ wine pywin32-211.win32-py2.5.exe
Oops, it eats 100% cpu and spawns new and new processes (pid of pywin32.exe
changes) and never completes.
On Windows XP pywin32-211.win32-py2.5.exe installs fine.
Thanks beforehand.
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http://bugs.winehq.org/show_bug.cgi?id=6922
--- Comment #20 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-11 20:04:00 CDT ---
(In reply to comment #19)
> i think this may be related to 29499, can anyone test with this patch?
Most likely yes. And now that bug 29499 is fixed this might be fixed too.
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http://bugs.winehq.org/show_bug.cgi?id=7163
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |ABANDONED
--- Comment #20 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-11 20:02:31 CDT ---
No answer to last reminder, over 1 year without new posts, resolving abandoned.
If anyone is still able to reproduce feel free to reopen.
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http://bugs.winehq.org/show_bug.cgi?id=33289
Bug #: 33289
Summary: running into error trying to install actron
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tbgoodrich(a)gmail.com
Classification: Unclassified
Created attachment 44041
--> http://bugs.winehq.org/attachment.cgi?id=44041
backtrace file of error
Actron has a utility suite for my OBD Code scanner to upgrade my device and
look up codes i have attached the backtrace
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http://bugs.winehq.org/show_bug.cgi?id=33304
Bug #: 33304
Summary: MPLAB 8.90 keeloq install chrashes
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: guido.robello(a)gmail.com
Classification: Unclassified
Created attachment 44056
--> http://bugs.winehq.org/attachment.cgi?id=44056
Register & memdump by the MPLAB 8.90 Installer
During the installation of the MPLAB 8.90 suite the process crashed with the
information reported in attached file; the "sub-system" involved is the
"Keeloq" (I don't use it so no problems for my PICs) who is concerned with it
could have some trouble
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http://bugs.winehq.org/show_bug.cgi?id=2203
--- Comment #35 from Bruno Jesus <00cpxxx(a)gmail.com> 2013-04-09 11:13:43 CDT ---
(In reply to comment #34)
> How should this be resolved... fixed?
AFAIR from other bugs we are waiting for Dosbox to release the newer version
with proper support wine paths.
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--- Comment #34 from Dan Kegel <dank(a)kegel.com> 2013-04-09 10:37:59 CDT ---
How should this be resolved... fixed?
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http://bugs.winehq.org/show_bug.cgi?id=2203
--- Comment #33 from fox6x6x6(a)gmail.com 2013-04-09 10:19:34 CDT ---
Again, my "solution" was already present, the real problem is the old dosbox
version in many distributions (0.74 was released nearly 3 years ago).
Install the latest dosbox from subversion
http://sourceforge.net/p/dosbox/code-0/3827/tree/dosbox/trunk/ and test it
again, it should be possible to run DOS Navigator with the normal "wine DN.COM"
command.
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http://bugs.winehq.org/show_bug.cgi?id=24389
Summary: Winamp: crashes with Bento-Skin
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smartmind23(a)googlemail.com
Created an attachment (id=30736)
--> (http://bugs.winehq.org/attachment.cgi?id=30736)
Console output of Winamp when crashing.
After fresh installation (WINEARCH=win32) of Winamp 5.581 and winetricks
comctl32 Winamp crashes after setting Skin to Modern or Bento.
Probably due to unimplemented function msvcr90.dll._wtoi_l
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http://bugs.winehq.org/show_bug.cgi?id=6184
Janne Lahdenperä <jannelahdenpera(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jannelahdenpera(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=31986
Bug #: 31986
Summary: calendar rendering bug in sporttracks 3
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuomo.kohvakka(a)iki.fi
Classification: Unclassified
SportTracks has an UI bug, calendars do not render correctly, they're mostly
empty. No weekdays, dates, month names etc.
Installation needs WINEARCH=win32 and winetricks dotnet30.
Start up, enter some test data, calendars are visible upper-left on main screen
and next to date-input fields.
Using wine 1.1.15, sporttracks 3.1 trial.
Installer Setup_SportTracks_3.1.4518.exe available from
http://www.zonefivesoftware.com/sporttracks/store/download-trial.php
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http://bugs.winehq.org/show_bug.cgi?id=13567
Summary: Tecplot 360 : Program can not start
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.tecplot.com/products/360/demo.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: biglittle(a)gmail.com
It shows "Configuration file is missing. Using factory defaults."
I click OK, then a error message say "Cannot find font input file"
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http://bugs.winehq.org/show_bug.cgi?id=33123
Bug #: 33123
Summary: Naver LINE stopped working with wine-1.5.25 (worked
fine with 1.5.24)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: god(a)politeia.in
Classification: Unclassified
Created attachment 43804
--> http://bugs.winehq.org/attachment.cgi?id=43804
snapshot of error.png
Hello, LINE (http://line.naver.jp/en/) is a messaging program to send text to
mobile phones that use this program.
I've been using it without issues for some months on my Gentoo since (probably)
wine-1.5.12 until 1.5.24, although with the upgrade to wine-1.5.25 it just
shows the error (picture attached below):
$ â–¶ wine Line.exe
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
err:module:find_forwarded_export function not found for forward
'msvcrt.__uncaught_exception' used by L"C:\\windows\\system32\\msvcp90.dll". If
you are using builtin L"msvcp90.dll", try using the native one instead.
I have indeed installed vcrun2008 through winetricks.
Winedbg shows only this:
WineDbg starting on pid 002b
0x7b862ccf: movl %edi,0x4(%esp)
I'm using LINE: 3.1.3.51
Wine has been built with: gcc (Gentoo 4.7.2-r1 p1.4, pie-0.5.5) 4.7.2
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http://bugs.winehq.org/show_bug.cgi?id=2203
--- Comment #32 from fox6x6x6(a)gmail.com 2013-04-07 06:45:18 CDT ---
Forget my last two commments, I figured out the problem.
It's all about the ZDrive http://www.dosbox.com/wiki/ZDrive in dosbox.
Wine tried to mount his z: drive, but dosbox wouldn't do so and it couldn't
execute the program. If you start your program from inside drive c: it is going
to work.
The following patch mounts wine's z: as y: and now you can start the program
from outside the .wine directory too.
@@ -184,12 +184,10 @@ static void start_dosbox( const char *appname, const char
*args )
}
for (i = 0; i <= 25; i++)
if (drives & (1 << i))
- p += sprintf( p, "mount %c %s/dosdevices/%c:\n", 'a' + i == 'z' ?
'y' : 'a' + i, config_dir, 'a' + i );
- p += sprintf( p, "%c:\ncd ", path[0] == 'Z' ? 'Y' : path[0] );
+ p += sprintf( p, "mount %c %s/dosdevices/%c:\n", 'a' + i,
config_dir, 'a' + i );
+ p += sprintf( p, "%c:\ncd ", path[0] );
p += WideCharToMultiByte( CP_UNIXCP, 0, path + 2, -1, p, 4 *
strlenW(path), NULL, NULL ) - 1;
p += sprintf( p, "\nconfig -securemode\n" );
- if (app[0] == 'Z')
- app[0] = 'Y';
p += sprintf( p, "%s %s\n", app, args );
p += sprintf( p, "exit\n" );
if (WriteFile( file, buffer, strlen(buffer), &written, NULL ) && written
== strlen(buffer))
But there is another limitation: if you have a directory name longer than 8
characters in the programs path it will fail too.
For example if I save Dos Navigator to
Y:\home\fabian\Downloads\dn\DN.COM
in the temporary dosbox config file it will look like
Y:\home\fabian\DOWN~NTG\dn\DN.COM
instead of the real DOS path
Y:\home\fabian\DOWNLO~1\dn\DN.COM
and dosbox will fail to run the program
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http://bugs.winehq.org/show_bug.cgi?id=33343
Bug #: 33343
Summary: unimplemented function msvcp90.dll
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justineuro.moin(a)gmail.com
Classification: Unclassified
wine: Call from 0x7b83a323 to unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z,
aborting
wine: Unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z
called at address 0x7b83a323 (thread 002f), starting debugger...
Unhandled exception: unimplemented function
msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z
called in 32-bit code (0x7b83a323).
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--- Comment #31 from fox6x6x6(a)gmail.com 2013-04-06 16:55:29 CDT ---
(In reply to comment #30)
> I've edited the start_dosbox function in programs/winevdm/winevdm.c by adding
> the line
> if (fork())
> before the
> ret = spawnvp( _P_WAIT, args[0], args );
> line and now it works.
>
> It also works if you let the child do the work with
> if (!fork())
>
> Very strange indeed, I don't understand why this fixes the bug, maybe one of
> you does?
Sorry, it doesn't fix the problem, because the dosbox that starts is empty.
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fox6x6x6(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fox6x6x6(a)gmail.com
--- Comment #30 from fox6x6x6(a)gmail.com 2013-04-06 16:50:59 CDT ---
I've edited the start_dosbox function in programs/winevdm/winevdm.c by adding
the line
if (fork())
before the
ret = spawnvp( _P_WAIT, args[0], args );
line and now it works.
It also works if you let the child do the work with
if (!fork())
Very strange indeed, I don't understand why this fixes the bug, maybe one of
you does?
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http://bugs.winehq.org/show_bug.cgi?id=27350
Summary: Eve Online UI elements not drawn
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: keldon(a)keldon.net
Created an attachment (id=34976)
--> (http://bugs.winehq.org/attachment.cgi?id=34976)
shader errors and source
A recent patch to Eve Online changed the underlying UI code, and now only the
background of the login screen appears, with no UI elements drawn on top. The
console output includes:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log 0:0(0): error: no matching function
for
call to `texture2DLod(sampler2D, vec2, float)'
fixme:d3d_shader:print_glsl_info_log 0:28(53): error: type mismatch
The full GLSL source that failed to compile is also printed; I'll attach it.
I'm using the r600g driver from Mesa git.
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http://bugs.winehq.org/show_bug.cgi?id=33254
Bug #: 33254
Summary: sprintf doesn't respect _set_output_format for E
format
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebastian.wolff(a)dynardo.at
Classification: Unclassified
On UNIX systems the printf functions always create an exponent with 2 digits.
This is different on Windows, where 3 digits are used for the exponent at least
by default. One can, however, justify this default:
#include <stdio.h>
#include <iostream>
int main()
{
// enforce 2 digits in the exponent of printf() floating point format (Windows
uses 3 digits by default, UNIX uses 2)
unsigned int old_exponent_format = _set_output_format(_TWO_DIGIT_EXPONENT);
char string[80];
int node_id(0);
double x(0),y(0),z(0), node_info_1(0), node_info_2(0);
int num_written = sprintf(string, "%8d%16.8E%16.8E%16.8E%8d%8d", node_id, x, y,
z, node_info_1, node_info_2);
std::cout << string << std::endl;
// restore number of digits in printf floating point format
_set_output_format(old_exponent_format);
}
On Windows this produces output with 2 digits used for the exponent. On WINE,
however, always 3 digits are used.
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http://bugs.winehq.org/show_bug.cgi?id=33333
Bug #: 33333
Summary: Power Point 2007 doesn't starts
Product: Wine
Version: 1.5.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatialmodels(a)gmail.com
Classification: Unclassified
Created attachment 44089
--> http://bugs.winehq.org/attachment.cgi?id=44089
wine output
I've set native riched20 within winecfg, but the problem still happens.
After the first launch, the system ask to start in safe mode, but without
results.
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http://bugs.winehq.org/show_bug.cgi?id=33334
Bug #: 33334
Summary: Instructions of how to set up mac driver in wine are
missing
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
This new bug originated from bug 33182.
macOS related documentation is missing instructions how to set up mac driver in
wine:
You need to make a REG_SZ value under Drivers, named Graphics (not a key):
[Software\\Wine\\Drivers]
"graphics"="mac,x11"
You can also do:
$ unset $DISPLAY
if running from a terminal.
Mac documentation pages in winehq :
http://wiki.winehq.org/MacOSXhttp://wiki.winehq.org/MacOSX/FAQs
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http://bugs.winehq.org/show_bug.cgi?id=12848
Summary: write protection
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dustin.steiner(a)gmail.com
Created an attachment (id=12535)
--> (http://bugs.winehq.org/attachment.cgi?id=12535)
read-only error
if i want to open a project-file in microstation v8 2004, it returnes the
error, that the file is already in use.
but no user has opened it - see screenshot for error-message
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http://bugs.winehq.org/show_bug.cgi?id=9127
ahoka(a)lavabit.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ahoka(a)lavabit.com
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http://bugs.winehq.org/show_bug.cgi?id=3901
--- Comment #51 from Jussi Pakkanen <jpakkane(a)gmail.com> 2013-04-03 13:59:41 CDT ---
Now it has stopped asking for the second CD and gone back to failing. I tried
to recreate the request but could not.
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DSIAID05FRhkpBPM <M8R-45axwd(a)mailinator.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |M8R-45axwd(a)mailinator.com
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http://bugs.winehq.org/show_bug.cgi?id=2467
DSIAID05FRhkpBPM <M8R-45axwd(a)mailinator.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |M8R-45axwd(a)mailinator.com
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http://bugs.winehq.org/show_bug.cgi?id=3901
--- Comment #50 from joaopa <jeremielapuree(a)yahoo.fr> 2013-04-03 11:57:36 CDT ---
Wine eject could be useful here, maybe.
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--- Comment #49 from Jussi Pakkanen <jpakkane(a)gmail.com> 2013-04-03 11:41:08 CDT ---
Now the installer will ask for the next disk, but it can't be done because
wineserver has grabbed the CD drive so the disk can not be ejected:
lsof /media/R3_CD1
COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME
wineserve 19301 jpakkane 19r REG 11,0 4053112 2412
/media/R3_CD1/setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=3493
Andri Möll <andri(a)dot.ee> changed:
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----------------------------------------------------------------------------
CC| |andri(a)dot.ee
--- Comment #48 from Andri Möll <andri(a)dot.ee> 2013-04-03 10:01:13 CDT ---
Seems this problem has returned for Commandos, at least on OS X Mountain Lion,
for both WINE 1.4.1 and 1.5.27.
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http://bugs.winehq.org/show_bug.cgi?id=124
hazirah <zie_rah63(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zie_rah63(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=25965
Summary: Bioshock: Big daddies are surrounded by red fog
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33098)
--> (http://bugs.winehq.org/attachment.cgi?id=33098)
screenshot
May be a driver bug, but Big Daddies are surrounded by a red fog. This is
separate from bug 24724 (which I don't get on my 9800 GTX). It is similar to
bug 22504, which appears to have reappeared (running regression test now).
for a savegame to reproduce it, get:
http://austinenglish.com/2_1_2011_12_14_15.bsb
That save game is saved with a Big Daddy right in front of you, for easy
testing :-).
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http://bugs.winehq.org/show_bug.cgi?id=5776
Danyil Bohdan <vernetzt(a)mail.ua> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |vernetzt(a)mail.ua
--- Comment #35 from Danyil Bohdan <vernetzt(a)mail.ua> 2013-04-02 12:35:39 CDT ---
Confirming for Wine 1.5.27 (Ubuntu PPA).
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http://bugs.winehq.org/show_bug.cgi?id=8854
xlinuxro(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xlinuxro(a)yahoo.com
--- Comment #86 from xlinuxro(a)yahoo.com 2013-04-02 01:49:46 CDT ---
*** Bug 33316 has been marked as a duplicate of this bug. ***
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The IP address 108.41.239.206 failed too many login attempts (5) for
the account misc(a)mokfam.com.
The login attempts occurred at these times:
2013-03-31 12:31:43 CDT
2013-03-31 12:31:53 CDT
2013-03-31 12:32:09 CDT
2013-03-31 12:33:02 CDT
2013-03-31 12:33:12 CDT
This IP will be able to log in again using this account at
2013-03-31 13:01 CDT.
The IP address 82.114.202.3 failed too many login attempts (5) for
the account lukaschmela(a)gmail.com.
The login attempts occurred at these times:
2013-03-30 12:47:01 CDT
2013-03-30 12:49:40 CDT
2013-03-30 12:49:47 CDT
2013-03-30 12:49:57 CDT
2013-03-30 12:50:03 CDT
This IP will be able to log in again using this account at
2013-03-30 13:17 CDT.
http://bugs.winehq.org/show_bug.cgi?id=23751
Summary: SpongeBob SquarePants: Diner Dash 2 - some icons are
garbled
Product: Wine
Version: 1.2
Platform: x86
URL: http://arcade.nick.com/nick/gameinfo.jsp?s=SpongeBobDi
nerDash2
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 23750
Created an attachment (id=29764)
--> (http://bugs.winehq.org/attachment.cgi?id=29764)
terminal output
I'll attach a screenshot/terminal output. Game has a free demo, it's pretty
easy to see.
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http://bugs.winehq.org/show_bug.cgi?id=29079
Bug #: 29079
Summary: Serious Sam HD TSE Performance Regression
Product: Wine
Version: 1.3.32
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
Arch Linux x86_64, up to date except for Xorg (using 1.10.4) and Nvidia (using
280.13) packages due to a transparency bug in TF2 I've reported to nvidia
caused by nvidia drivers 285.05. In Serious Sam HD: The Second Encounter, at
some point between 1.3.18 and 1.3.32, the game suffers a huge performance drop.
It's odd in that if I play the game after the bad commit, it seems to have
small bursts of working fine and running smoothly then starts lagging out /
chugging along again shortly. With 1.3.18 however, it works fine continuously.
I ran a regression test and found the culprit. The bad commit description
suggests drivers over 270.xx should be fine, but it isn't the case for this
particular game for me. Other games suffer no such problems. Indeed, if I use
the patch remove-GL_ARB_map_buffer_range.patch from
http://bugs.winehq.org/show_bug.cgi?id=27600 this bug thread, the game no
longer has the performance issue, as one might expect.
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=31656
Bug #: 31656
Summary: Call of Cthulhu: DCoTE doesn't run
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Created attachment 41618
--> http://bugs.winehq.org/attachment.cgi?id=41618
terminal output (discrete)
Perfect launch on integrated card but doesn't on discrete.
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http://bugs.winehq.org/show_bug.cgi?id=26573
Summary: "register with eBay" link in eBay Turbo Lister 9's
help file doesn't do anything
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://download.ebay.com/turbo_lister2/setupUK.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Steps to recreate:
1. Install native msxml3 (required).
2. Install and run Turbo Lister.
3. When asked to open a sample file or create a new file, click cancel.
4. Press F1 for the help window.
5. Click on the first link at the top of the right window ("Features and
requirements").
6. Scroll down until you see a link named "register with eBay" and click on it.
Nothing happens, console prints:
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x53ba180)->()
fixme:mshtml:get_channel_window NULL window for 0x543b250
fixme:mshtml:nsChannel_AsyncOpen nscontainer->doc = 0xa7ddae0
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsChannel_AsyncOpen Navigation not cancelled
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa961688)->()
fixme:shdocvw:ClientSite_GetContainer (0x1ad888)->(0x33f478)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x1ad888)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group
{000214d1-0000-0000-c000-000000000046}
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x5278918)->(0x33ef04 0x33eedc 0)
fixme:wininet:NETCON_send not connected
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa961688)->(0x33eefc)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
Tried winetricks wininet and although there's more printed in the console, the
effect is the same. Also tried ie8 but the help page locks up when clicking on
the link.
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http://bugs.winehq.org/show_bug.cgi?id=33103
Bug #: 33103
Summary: Nimbus crashes on the level selection screen (needs
msvcp90.dll.?_Getcat@?$time_put@DV?$ostreambuf_iterato
r@DU?$char_traits@D@std@@@std@@@std@@SAIPAPBVfacet@loc
ale@2@PBV42@@Z)
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 43776
--> http://bugs.winehq.org/attachment.cgi?id=43776
terminal output
With the built-in msvcp90,msvcr90 modules the game loads to the menu fine, but
it crashes when the player starts a new game. On the level selection screen the
crash occurs when the on-line high score table is about to load (on the left
side of the screen).
Wine complains about the unimplemented stuff mentioned in the bug summary.
Mscodescan output:
./Nimbus.exe imports following stub symbols:
msvcp90:?_Getcat@?$time_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
msvcp90:?put@?$time_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@QBE?AV?$ostreambuf_iterator@DU?$char_traits@D@std@@@2@V32@AAVios_base@2@DPBUtm@@PBD3@Z
The game is available only on Steam, the demo version can be found:
http://store.steampowered.com/app/50000/
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http://bugs.winehq.org/show_bug.cgi?id=33276
Bug #: 33276
Summary: Brothers Keeper program, after editing, you cannot
stop the program.
Product: Wine
Version: 1.4.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peter.merchant(a)gmail.com
Classification: Unclassified
Created attachment 44025
--> http://bugs.winehq.org/attachment.cgi?id=44025
ran program in terminal. this is output.
Program Brothers Keeper (the latest as at 24/3/13) is installed, can view and
print reports, but after editing any data, you cannot stop the program. It
locks up, and required an external kill.
Whether I ran the program from the Gui, or from the terminal, behaviour was the
same.
Thanks for any help.
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http://bugs.winehq.org/show_bug.cgi?id=33278
Bug #: 33278
Summary: Torchlight 2 hangs on menu with builtin msvcr90
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blog(a)pozimski.eu
Classification: Unclassified
Tested with wine git, revision fbe7ab5c5af9b7ca3decc82ae986be2c78fa6165.
Torchlight 2 now starts with bultin msvcr90, plays background sound but doesn't
show the menu (but a load or blank screen instead). On the console the last
error message ist the following:
err:ntdll:RtlpWaitForCriticalSection section 0x7e9c5d40 "(\x88\x9c$X\x01" wait
timed out in thread 0009, blocked by 0000, retrying (60 sec)
Git bisect shows the following:
5d88f780dd4bbbde0ff27075b58321d7347f6d4b is the first bad commit
commit 5d88f780dd4bbbde0ff27075b58321d7347f6d4b
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Feb 18 10:26:01 2013 +0100
msvcr90: Prefer builtin version.
:040000 040000 09577625ae5788cd73d4a3cd6c5c6f82ea7d9807
aef32f8a1984759761461627f3e53a1e9d81204c M dlls
Again setting msvcr90 to native successfully works around this issue.
A debug trace for +msvcrt can be found here:
http://dl.dropbox.com/u/898079/msvcr_torchlight2.log.gz
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http://bugs.winehq.org/show_bug.cgi?id=33244
Bug #: 33244
Summary: Excel 2007 crash text to columns
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iainbuc(a)gmail.com
Classification: Unclassified
Created attachment 43967
--> http://bugs.winehq.org/attachment.cgi?id=43967
Result of running under winedbg
Environment:
Ubuntu 12.10
wine 1.4.1
Excel 2007
Command line: "wine EXCEL.EXE" (from the "Office12" subfolder)
On opening Excel a new spreadsheet will appear. Write "a;b" into the top
top-left cell (anything will work). Choose the "Data" tool group from the menu
area, then choose "Text to columns". A dialog will pop up. Press "Next". The
next dialog will at least partially draw, but Excel will then crash.
I ran under "winedbg" and I've attached the log which appears to show a problem
with OleQueryLinkFromData. Despite turning on any channel that started "ole" I
couldn't find one which showed more detail about the call to
OleQueryLinkFromData.
Please let me know if there's anything I can do to help investigate further.
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http://bugs.winehq.org/show_bug.cgi?id=24325
Summary: MSXML Parser corrupts line breaks
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris(a)generalpurposedomain.com
Created an attachment (id=30657)
--> (http://bugs.winehq.org/attachment.cgi?id=30657)
Corrupt xml file
If the parser is set to auto indent lines, the \r line breaks are replaced by
"
", resulting in an invalid XML file.
The \n breaks are written fine, though.
I wrote a testcase in delphi, i attached both the testcase and the resulting
XML file.
If I install winetricks msxml3, the problem disappears, and files are written
fine.
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http://bugs.winehq.org/show_bug.cgi?id=29186
Bug #: 29186
Summary: QQ International 1.1 doesn't install properly in Wine
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilberttants(a)gmail.com
Classification: Unclassified
Created attachment 37653
--> http://bugs.winehq.org/attachment.cgi?id=37653
QQ International 1.1 doesn't install properly in Wine
QQ International 1.1 doesn't install properly in Wine for Ubuntu 11.04
"It says the InstAsm.exe has encounter a serious problem and needs to close"
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http://bugs.winehq.org/show_bug.cgi?id=33228
Bug #: 33228
Summary: Icebreakers demo: image missing in the launcher
Product: Wine
Version: 1.5.26
Platform: x86
URL: http://www.gamershell.com/download_73664.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: dmitry(a)baikal.ru
Classification: Unclassified
Regression SHA1: 938d42c1480fbc7c80a4db187a29148a7742e219
Created attachment 43952
--> http://bugs.winehq.org/attachment.cgi?id=43952
screenshot (comparison)
The image that should be displayed at the top of the launcher is missing. The
image was displayed up to this commit:
938d42c1480fbc7c80a4db187a29148a7742e219 is the first bad commit
commit 938d42c1480fbc7c80a4db187a29148a7742e219
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Aug 15 12:10:08 2012 +0900
gdiplus: When there is no target rectangle specified DrawImage should scale
image to device dpi.
:040000 040000 0f0fc68c618405366dc3f6e709a26ec3ff7ebcec
4fa9b0c78ab1a5d293caa150569d6b577638208f M dlls
Reverting the patch on 1.5.26 fixes the problem, however, native gdiplus.dll
doesn't help.
Steps to reproduce the problem:
after installation start the application with ../System/icelauncher.exe
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http://bugs.winehq.org/show_bug.cgi?id=29627
Bug #: 29627
Summary: Metacell demo refuses to run
Product: Wine
Version: 1.3.37
Platform: x86
URL: http://productsforrobots.com/games/metacell/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 38382
--> http://bugs.winehq.org/attachment.cgi?id=38382
winedbg --gdb backtrace
Installation of the demo went without issues, but launching the game always
fails.
There is no crash dialog/backtrace. The game quits silently immediately after
starting, leaving only this line in the terminal:
err:seh:setup_exception_record stack overflow 1008 bytes in thread 0009 eip
7bc3f3ea esp 00230f40 stack 0x230000-0x231000-0x330000
Here I'm attaching a winedbg --gdb backtrace in case it gives some clues.
It seems the game never worked in Wine (tried with 1.2.3, 1.1.35 etc.)
With certain versions (<1.3.27) the game complains that it 'Cannot locate
Controls.cfg' and crashes afterwards. That file exists in the game directory
and it contains configuration options in xml style.
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http://bugs.winehq.org/show_bug.cgi?id=32178
Bug #: 32178
Summary: Crash in SlingPlayer 2's help file
Product: Wine
Version: 1.5.16
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer_2
.0.4522_Setup-Global.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 42457
--> http://bugs.winehq.org/attachment.cgi?id=42457
wine-1.5.16-262-gb036ee6 console output
When coming up against Bug 28669 a small dialog opens up with a link to the
help file. The help file loads but then immediately crashes.
Following install with WINEARCH=win32, this can be recreated with:
wine hh "C:\Program Files\Sling
Media\SlingPlayer\Language\.\slingplayer.chm::/redirect_javascript.htm#topic=hlp-tell-me-more?error=0x80040154%26cntxt=46%26opcode=1041&langid=2057"
Tried native mshtml.dll (with mshtml.tlb and msls31.dll) but the redirect does
not occur. Went back to Wine 1.5.12 but the same is also true.
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http://bugs.winehq.org/show_bug.cgi?id=23082
Summary: SlingPlayer 2.x fails when connecting
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-2
.0.4-Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: m.b.lankhorst(a)gmail.com
Created an attachment (id=28665)
--> (http://bugs.winehq.org/attachment.cgi?id=28665)
Wine 1.2-rc2 console output
SlingPlayer 2.x gives a non-specific error when attempting to connect to the
Slingbox.
A new line has appeared in the console output:
wine client error:42: pipe: Too many open files
SlingPlayer's error dialog offers a URL, but clicking on it repeats lines
similar to the above.
This is a recent regression.
3e5f7f49fe12e87d7ecd30f0969e99814dfb0e15 is first bad commit
commit 3e5f7f49fe12e87d7ecd30f0969e99814dfb0e15
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Fri May 21 21:31:26 2010 +0200
winmm: Wake up timer after the timer list is empty.
:040000 040000 5e950b23106cf4b7163609f8095732f263265b9f
fc7a9a21686153efdb3a5afbe8e1ba97b6d85810 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=3e5f7f49fe12e87d7ecd3…
Reverting this commit fixes the problem.
To get this far "winetricks -q dotnet20 wme9 gdiplus" required and native
quartz.
Using a native winmm causes a page fault.
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http://bugs.winehq.org/show_bug.cgi?id=33271
Bug #: 33271
Summary: advapi32 OpenServiceW on non-existing service causes
crash in SERV_OpenServiceW() if 'service' debug
channel is used
Product: Wine
Version: 1.5.26
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
found while using +service debug channel on app that tries to start a non
existing service...
Source:
http://source.winehq.org/git/wine.git/blob/08238b83b8282a60eef3b0fc5afcdb91…
--- snip ---
932 DWORD SERV_OpenServiceW( SC_HANDLE hSCManager, LPCWSTR lpServiceName,
933 DWORD dwDesiredAccess, SC_HANDLE *handle )
934 {
935 DWORD err;
936
937 TRACE("%p %s %d\n", hSCManager, debugstr_w(lpServiceName),
dwDesiredAccess);
938
939 if (!hSCManager)
940 return ERROR_INVALID_HANDLE;
941
942 __TRY
943 {
944 err = svcctl_OpenServiceW(hSCManager, lpServiceName,
dwDesiredAccess, (SC_RPC_HANDLE *)handle);
945 }
946 __EXCEPT(rpc_filter)
947 {
948 err = map_exception_code(GetExceptionCode());
949 }
950 __ENDTRY
951
952 if (err != ERROR_SUCCESS)
953 handle = 0;
954
955 TRACE("returning %p\n", *handle);
956 return err;
957 }
--- snip ---
Line 953: "*handle = 0" is what you want ;-)
Regards
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http://bugs.winehq.org/show_bug.cgi?id=30904
Bug #: 30904
Summary: SlingPlayer 1.3 crashes when streaming
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://www.downloadbumk.info/SlingPlayer-130176_downlo
ad-20302.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 40523
--> http://bugs.winehq.org/attachment.cgi?id=40523
wine-1.5.6-32-g00fb537 console output
SlingPlayer 1.3.0.176 crashes when trying to connect to the Slingbox in
wine-1.5.6-32-g00fb537.
Workaround is native qcap.dll
Native quartz and gdiplus required to work around other bugs.
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http://bugs.winehq.org/show_bug.cgi?id=28667
Bug #: 28667
Summary: SlingPlayer 1.5 UI falls apart when streaming
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 36840
--> http://bugs.winehq.org/attachment.cgi?id=36840
wine-1.3.30-45-ga843ace console output
The SlingPlayer UI is a fairly simple grayish box, but when streaming it "falls
apart". See the screenshots.
Native qcap works around this.
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http://bugs.winehq.org/show_bug.cgi?id=32013
Bug #: 32013
Summary: To the Moon crashes "Failed to load archive."
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
Classification: Unclassified
Created attachment 42195
--> http://bugs.winehq.org/attachment.cgi?id=42195
2 lines of console output
I got To the Moon from the newest Indie Royale Bundle
http://www.indieroyale.com/ and tried to start it in my regular wine prefix and
after this in a clean wine prefix both times with the same error message.
Failed to load archive.
The console output is attached but I don't think it's very helpful.
I didn't test it with Windows yet but I assume it works.
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http://bugs.winehq.org/show_bug.cgi?id=33201
Bug #: 33201
Summary: DVDFab HD Decrypter fails to start with builtin
msvcr90
Product: Wine
Version: 1.5.25
Platform: x86
URL: http://www.dvdfab.com/hd-decrypter.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Classification: Unclassified
Created attachment 43922
--> http://bugs.winehq.org/attachment.cgi?id=43922
DVDFab log
The splash screen flashes briefly and then the app shuts down. A regression
test identified this commit:
5d88f780dd4bbbde0ff27075b58321d7347f6d4b is the first bad commit
commit 5d88f780dd4bbbde0ff27075b58321d7347f6d4b
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Feb 18 10:26:01 2013 +0100
msvcr90: Prefer builtin version.
:040000 040000 09577625ae5788cd73d4a3cd6c5c6f82ea7d9807
aef32f8a1984759761461627f3e53a1e9d81204c M dlls
Setting msvcr90 to native, builtin works around the problem (the app installs
it).
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http://bugs.winehq.org/show_bug.cgi?id=33262
Bug #: 33262
Summary: Torchlight 2 does not start with builtin msvcr90
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blog(a)pozimski.eu
Classification: Unclassified
Torchlight 2 shows the error message "An error has occured on startup. Settings
where unable to save. It is recommended that you restart Torchlight. Attempted
to save settings at C:\users\$user\Meine Dokumente\My Games\Runic
Games\Torchlight 2\ Windows Error: No such file or directory" on startup. I
have checked that the directory exists and is accessible.
A git bisect reveals:
5d88f780dd4bbbde0ff27075b58321d7347f6d4b is the first bad commit
commit 5d88f780dd4bbbde0ff27075b58321d7347f6d4b
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Mon Feb 18 10:26:01 2013 +0100
msvcr90: Prefer builtin version.
:040000 040000 09577625ae5788cd73d4a3cd6c5c6f82ea7d9807
aef32f8a1984759761461627f3e53a1e9d81204c M dlls
A debug trace for +msvcrt can be found here:
http://dl.dropbox.com/u/898079/msvcrt_trace.log
Setting msvcr90 to native in winecfg helps work around this problem.
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http://bugs.winehq.org/show_bug.cgi?id=25455
Summary: PopCap games installer hangs before showing the
license agreement
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
== Steps to reproduce:
1. download an installer for a PopCap game from www.popcap.com (tested on
Bejeweled Blitz and Bejeweled 3 installers)
2. run the installer
3. press next on the welcome page
== Expected outcome:
Show the license agreement page.
== Actual outcome:
Application hangs after showing several lines of the form:
-----
err:richedit:ReadColorTbl malformed entry
err:richedit:ReadStyleSheet skipping optional destination
-----
== Workaround:
run: winetricks msls31 riched30
NOTE: riched20 does not work here.
NOTE: msls31 is only required for riched30: it will work without, you'll just
get a message box saying msls31 could not be found.
== Comments:
This looks like the wine richedit control is not correctly parsing the rtf file
properly and is then hanging. Not sure where it is hanging (my winedbg fu is
lacking).
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http://bugs.winehq.org/show_bug.cgi?id=27820
Summary: Spotify 0.5.44 crashes when the contact list is
displayed
Product: Wine
Version: 1.3.24
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathieu.marquer(a)gmail.com
Fresh install of WINE 1.3.24 (deleted .wine folder) on Ubuntu 11.04 64 bits,
with Spotify 0.5.44 (13 July release)
As soon as the contact list is displayed on Spotify, it crashes (see log
attached).
A workaround is to disconnect any internet connection right after login, hide
the contact list, then turn on the internet. But it will still crash if you try
to show the contact list.
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http://bugs.winehq.org/show_bug.cgi?id=18341
Summary: Quicktime 7.02.38 fails to install
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime70238.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Quicktime 7.02.38 gets so far through installation and fails with a "-1627
ERROR_FUNCTION_FAILED" message.
Attached +msi logs but I don't know if they are any use.
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http://bugs.winehq.org/show_bug.cgi?id=6955
MartÃn Perazzo <rechapita(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rechapita(a)hotmail.com
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http://bugs.winehq.org/show_bug.cgi?id=20966
Summary: Everquest 1 crashes on startup
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cf(a)sheab.net
Everquest crashes when loading the gamefiles directly following server
selection.
I had to stop the program through the system monitor since the button in the
crash window wine puts up was unresponsive.
After I downgraded wine to version 1.1.31 I could start and run Everquest
without issues.
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http://bugs.winehq.org/show_bug.cgi?id=33206
Bug #: 33206
Summary: NBA Live 08 crash
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aurelio(a)archlinux.info
Classification: Unclassified
Created attachment 43928
--> http://bugs.winehq.org/attachment.cgi?id=43928
full wine output
trying to play NBA 08 but alway crash after set(select time, etc...)
OS: ArchLinux x86_64 (up-to-date)
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http://bugs.winehq.org/show_bug.cgi?id=33217
Bug #: 33217
Summary: Fallout New Vegas: plethora of log messages
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtjaeke(a)gmx.de
Classification: Unclassified
When playing "Fallout New Vegas", I see a plethora of these messages:
fixme:quartz:Parser_OutputPin_QueryInterface No interface for
{56a868a5-0ad4-11ce-b03a-0020af0ba770}!
fixme:quartz:Parser_QueryInterface No interface for
{2dd74950-a890-11d1-abe8-00a0c905f375}!
Where do these come from? How can I get rid of them?
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http://bugs.winehq.org/show_bug.cgi?id=33245
Bug #: 33245
Summary: Ghost Recon Online: ASSERT FAILURE on startup
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: privat(a)cirk2.de
Classification: Unclassified
Created attachment 43968
--> http://bugs.winehq.org/attachment.cgi?id=43968
Console output
When using a windows installation of the game (installer doesn't work see bug
33067 ) the game crashes immediately on start up. (this works on windows, the
skipped launcher is no problem)
The ASSERT FAILURE is reported on the console, see attached log.
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http://bugs.winehq.org/show_bug.cgi?id=33113
Bug #: 33113
Summary: Diablo: The Hell hangs on load
(err:ntdll:RtlpWaitForCriticalSection)
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muleyryan(a)fastmail.fm
Classification: Unclassified
$ wine cmd
C:\Program Files\TheHell> TheHell.exe
fixme:ddraw:ddraw7_WaitForVerticalBlank iface 0x131228, flags 0x1, event (nil)
stub!
err:ntdll:RtlpWaitForCriticalSection section 0x1503a188 "?" wait timed out in
thread 002d, blocked by 0029, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1503a188 "?" wait timed out in
thread 002d, blocked by 0029, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x1503a188 "?" wait timed out in
thread 002d, blocked by 0029, retrying (60 sec)
ad infinitum until TH.exe is killed
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http://bugs.winehq.org/show_bug.cgi?id=33269
Bug #: 33269
Summary: Simcity 3000 doesn't work in OpenGL(works fine when
using gdi)
Product: Wine
Version: 1.5.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thepouar(a)gmail.com
Classification: Unclassified
title says it all
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http://bugs.winehq.org/show_bug.cgi?id=31619
Bug #: 31619
Summary: SlingPlayer 1.5 installer fails
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 13371
Classification: Unclassified
Created attachment 41579
--> http://bugs.winehq.org/attachment.cgi?id=41579
Wine 1.5.12 console output
The installer for SlingPlayer 1.5 fails with error 1628.
This works fine in Wine 1.5.6.
Cannot currently run a regression test but am updating another system and will
do so on that (hopefully).
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http://bugs.winehq.org/show_bug.cgi?id=32271
Bug #: 32271
Summary: Dream Maker application does not open a window, and
does not bring up the Wine Windows Program Loader
Product: Wine
Version: 1.5.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travis.whitellama(a)yahoo.com
Classification: Unclassified
Upon launching Dream Maker (part of the BYOND Suite) through wine, the Wine
Windows Program Loader icon does not come up on the dash, and no window appears
on-screen. This is the case regardless of desktop emulation and window
decoration settings.
For each execution of Dream Maker, a new process for it appears in the System
Monitor. Upon launching the application while opening a .dme file, the file is
considered in use and cannot be opened with another Dream Maker application.
A popup does, however, generate when trying to open a .dme file that has
already been opened. It warns the file is in use by another application. Upon
closing this popup by hitting the X or 'Okay', its process is not terminated,
as Dream Maker would normally stay open without an opened environment.
Other wine applications (such as byond.exe, part of the same suite) open
properly with now issue.
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http://bugs.winehq.org/show_bug.cgi?id=33173
Bug #: 33173
Summary: Civilization III crashes
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43884
--> http://bugs.winehq.org/attachment.cgi?id=43884
Backtrace
Crash on the start
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http://bugs.winehq.org/show_bug.cgi?id=33174
Bug #: 33174
Summary: Civilization II Installation fails
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43885
--> http://bugs.winehq.org/attachment.cgi?id=43885
Backtrace
Fails to install
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http://bugs.winehq.org/show_bug.cgi?id=33176
Bug #: 33176
Summary: Rage Of Mages fails
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Installs fine, but when I start it, I only get blank screen and sound loop.
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http://bugs.winehq.org/show_bug.cgi?id=19595
Summary: Sony Ericsson PC Suite 5's installer does not draw
unless run in a virtual desktop
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/357/877/124
1789074/Sony_Ericsson_PC_Suite_5.009.00_Web_EN.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22848)
--> (http://bugs.winehq.org/attachment.cgi?id=22848)
With virtual desktop
The installer for the Sony Ericsson PC Suite is fully transparent, and has to
be run in a virtual desktop.
This is the entire console output:
fixme:storage:StgCreateDocfile Storage share mode not implemented.
fixme:reg:GetNativeSystemInfo (0x33288c) using GetSystemInfo()
err:rebar:REBAR_NotifyFormat wrong response to WM_NOTIFYFORMAT (0), assuming
ANSI
Screenshots attached.
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http://bugs.winehq.org/show_bug.cgi?id=33184
Bug #: 33184
Summary: Master of Orion 3 fails to install
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Installs 1st disc ok, but then when asking 2nd, does not find it.
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http://bugs.winehq.org/show_bug.cgi?id=19593
Summary: Sony Ericsson Update Service exits after selecting
phone model
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.sonyericsson.com/cws/download/1/110/61/1241
528352/Update_Service_Setup-2.9.5.16.exe
OS/Version: Linux
Status: NEW
Keywords: download, hardware
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Blocks: 18047
The new version (2.9.7.22) of Sony Ericsson's Update Service exits silently
after selecting the phone model.
This is printed in the console output at this time:
fixme:win:RegisterDeviceNotificationW (hwnd=0x40034,
filter=0x1989e92c,flags=0x00000000),
returns a fake device notification handle!
fixme:win:RegisterDeviceNotificationW (hwnd=0x40034,
filter=0x1989e92c,flags=0x00000000),
returns a fake device notification handle!
fixme:setupapi:CM_Locate_DevNodeW 0x1968e038 (null) 0x00000000: stub
The application is used to update firmware on mobile phones via the USB.
I can't find a direct link for this version, but any 2.9 version download
auto-updates.
"J2D_D3D=false wine Update\ Service.exe" required to run.
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http://bugs.winehq.org/show_bug.cgi?id=33177
Bug #: 33177
Summary: Lords of Magic fails to install
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Lords of Magic fails to install
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http://bugs.winehq.org/show_bug.cgi?id=33175
Bug #: 33175
Summary: Chickamauga battleground fails to install
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Crashes on install
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http://bugs.winehq.org/show_bug.cgi?id=23143
Summary: SlingPlayer 2 unable to remember password
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.slingmedia.com/player/pc/SlingPlayer-2
.0.4-Setup.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: trivial
Priority: P3
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: bunglehead(a)gmail.com
Depends on: 23082
Created an attachment (id=28779)
--> (http://bugs.winehq.org/attachment.cgi?id=28779)
Wine ~1.1.38 +msxml (working)
SlingPlayer 2 can read a password that has been saved using a previous version
of Wine, but is unable to save a new password.
Result of bisect:
f414d3cf60081d47edc88783fc71ddd933c31cf7 is the first bad commit
commit f414d3cf60081d47edc88783fc71ddd933c31cf7
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Fri Feb 12 22:34:50 2010 +0300
msxml3: Reimplement IXMLDOMDocument::createAttribute() on top of
::createNode().
:040000 040000 2e1929ed92ed14c98175f7567bc78f5afdaddb2c
80e7d1759d6fb08f66920f858e4dfd2cb0ba85f7 M dlls
http://source.winehq.org/git/wine.git/?a=commitdiff;h=f414d3cf60081d47edc88…
Native msxml3 works.
I have attached two +msxml traces: one from before the commit and one from
after the commit.
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http://bugs.winehq.org/show_bug.cgi?id=28856
Bug #: 28856
Summary: Crackling/popping sounds in Starcraft 2 from 1.3.30
onwards (regression from 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cobaltjacket(a)gmail.com
Classification: Unclassified
Running Debian unstable without Pulseaudio. Problem is not present in 1.3.29
(so I suspect it has something to do with the DirectSound re-implementation
done in 1.3.30).
I am currently running 1.3.29 without a problem, and have already tried 1.3.31
(issue is still present).
I can make logs from both 1.3.29 (working) and 1.3.31 (has issue). One error
which shows up (repeatedly) only in 1.3.31 is
> warn:alsa:alsa_read_data read failed, recovering: -11 (Resource temporarily unavailable)
> warn:alsa:alsa_read_data Recover failed: -11 (Resource temporarily
unavailable)
Could this be relevant?
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=657
Rosanne DiMesio <dimesio(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |travis.whitellama(a)yahoo.com
--- Comment #96 from Rosanne DiMesio <dimesio(a)earthlink.net> 2013-03-24 09:13:43 CDT ---
*** Bug 32271 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=31625
Bug #: 31625
Summary: Crash in isbew64 during Netgear's Powerline Utility
installation
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://www.downloads.netgear.com/files/GDC/XAV1004/Win
dows%20Powerline%20Utility%20Version%202.0.0.14.zip
OS/Version: Linux
Status: NEW
Keywords: download, Installer, win64
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 41586
--> http://bugs.winehq.org/attachment.cgi?id=41586
Backtrace
isbew64 crashes around 50% of the time when installing Netgear's Powerline
Utility. The installation appears to have completed correctly.
Setting WINEARCH=win32 avoids the module being called.
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http://bugs.winehq.org/show_bug.cgi?id=33240
Bug #: 33240
Summary: The Prime World Launcher crashes.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qilgamesh(a)qip.ru
Classification: Unclassified
This crash start with wine 1.5.25. The game works normally early.
p.s. Sorry for my English.
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http://bugs.winehq.org/show_bug.cgi?id=33243
Bug #: 33243
Summary: Unhandled exception: privileged instruction in 32-bit
code (0x7dbc010a).
Product: WineHQ.org
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: josefjuli(a)gmail.com
Classification: Unclassified
Created attachment 43966
--> http://bugs.winehq.org/attachment.cgi?id=43966
Error before run the program Line
When I try to run the program line, return this error
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http://bugs.winehq.org/show_bug.cgi?id=30084
Bug #: 30084
Summary: QQ2011 could not display chinese if do not install
ukai in linux system
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chengyi.liang(a)sohu.com
Classification: Unclassified
Created attachment 39199
--> http://bugs.winehq.org/attachment.cgi?id=39199
breaked font with wenquanyi zen hei
0.use clean .wine dir.
1. install QQ2011 from http://dl_dir.qq.com/qqfile/qq/QQ2011/QQ2011.exe
2. run QQ2011:wine .wine/drive_c/Program\ Files/Tencent/QQ/Bin/QQ.exe
3. cd /usr/share/wine/fonts, rm tahoma.ttf tahomabd.ttf
4. if only wenquanyi zen hei install in linux, QQ could not disalay any
chinese, only show blank
5. if ttf-arphic-uming is installed but ttf-arphic-ukai not installed , QQ
could not display any chinese too.
6. if ttf-arphic-ukai is installed, QQ can display chinese correctly.
7. if use font replacement to replace tahoma,simsun to wenquanyi zen hei,
QQ2011 can display chinese, but font is breaked.
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http://bugs.winehq.org/show_bug.cgi?id=29928
Bug #: 29928
Summary: urlmon.inf contains texts that should be localisable.
Product: Wine
Version: 1.4-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lauri.kentta(a)gmail.com
Classification: Unclassified
The network zone names and descriptions in the end of dlls/urlmon/urlmon.inf
should be localisable.
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http://bugs.winehq.org/show_bug.cgi?id=21434
Summary: append file example works on Vista but not in wine.
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
Created an attachment (id=25810)
--> (http://bugs.winehq.org/attachment.cgi?id=25810)
zip file with source code, input file, and a cross-compiled binary.
While trying to fix bug 21394 ("+" in cmd copy's syntax to join two files), I
tried to an example of appending files in MSDN (
http://msdn.microsoft.com/en-us/library/aa363778%28VS.85%29.aspx ) and when I
am testing my patch, it did not work, and so I tested the example itself, and
it doesn't work either. Then I reboot to Vista and the example does work there,
so obviously there is a bug with
wine's File operations themselves.
The example, is supposed to just append the content of file "one.txt" to file
"two.txt" every time it is run. When the binary is run on Vista, "two.txt"
increases in size every time "append.exe" is run as it should; but this does
not work under wine cmd.
The binary "append.exe" is created with cross-gcc in linux, simply by
"i686-pc-mingw32-gcc file.c" ; feel free to rebuild from source, which is also
attached in the zip file.
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http://bugs.winehq.org/show_bug.cgi?id=33215
Bug #: 33215
Summary: Gpu-z does not recognize gpu
Product: Wine
Version: 1.5.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: levanchelidze(a)gmail.com
Classification: Unclassified
Created attachment 43940
--> http://bugs.winehq.org/attachment.cgi?id=43940
Terminal output
Downloaded GPU-z 0.6.8 and tried to run it on wine x32 prefix on ubuntu 13.04
x64 but when I started it it loaded but could not identify the gpu
http://i.imgur.com/rRZWhDW.jpg
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http://bugs.winehq.org/show_bug.cgi?id=1151
DOCa Cola <doc(a)fotona.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |doc(a)fotona.de
--- Comment #17 from DOCa Cola <doc(a)fotona.de> 2013-03-24 05:57:14 CDT ---
the issue with OEM_FIXED_FONT still persists in 1.5.25
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http://bugs.winehq.org/show_bug.cgi?id=33249
Bug #: 33249
Summary: accept_invalid_certs not working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stasik0(a)front.ru
Classification: Unclassified
Hey guys,
I stumbled upon this tutorial for crossover:
https://www.codeweavers.com/support/tickets/browse/?ticket_id=879094#ticket…
I experience the same problems with outlook and wish wininet to accept invalid
certs. Is it possible? Entering the registry key as for crossover did not work
out :(
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=25938
Summary: Modo 501: Crashes on viewport loading (after main UI
has finished loading).
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chiefwhosmoralsareelastix(a)googlemail.com
Created an attachment (id=33064)
--> (http://bugs.winehq.org/attachment.cgi?id=33064)
Wine console output for modo 501.
On launching Modo 501 the main interface loads correctly, however the viewport
doesn't load, but shows through to the desktop background. After a few seconds
the following error message is displayed by wine (1.2 and above):
Program Error.
The program modo.exe has encountered a serious problem and needs to close. We
are sorry for the inconvenience.
This may be caused by a deficiency in wine....etc.
Modo 501 works to the same degree as 302 (some menus do not work but the
program is still useable) with wine versions 1.0 up until 1.44 (the wine
archives I was using for testing finished at 1.44).
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http://bugs.winehq.org/show_bug.cgi?id=30232
Bug #: 30232
Summary: Kingdoms of Amalur severe slow down with when NPCs are
present
Product: Wine
Version: 1.5.0
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: praus_aluco(a)yahoo.com
Classification: Unclassified
Created attachment 39475
--> http://bugs.winehq.org/attachment.cgi?id=39475
Kingdoms of Amalur fixme, err log
This is possibly related to GLSL bug reported here:
http://bugs.winehq.org/show_bug.cgi?id=30168.
After applying the patch recommended in the GLSL bug report mentioned above and
upgrading to wine 1.5 dev I noticed a possibly related, severe slowdown of the
game any time more then a few NPCs are in the game with you. When no NPCs are
around the game runs very smoothly and none of the graphical glitches from the
previous bug are visible. I've included a copy of the fixme+all,err+all trace
from the moment of slowdown.
If it matters:
I'm running Mac OS X Lion 10.7.3 (11D50)
graphics card is an ATI Radeon HD 4850 with 512 MB.
Processor 2.8 GHz Intel Core i7.
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http://bugs.winehq.org/show_bug.cgi?id=7334
Robert Wm Ruedisueli <ruediix(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ruediix(a)gmail.com
--- Comment #36 from Robert Wm Ruedisueli <ruediix(a)gmail.com> 2013-03-17 13:09:58 CDT ---
We could actually fix this by rendering programs that request to run at
non-native color modes to a off-screen framebuffer, which is then copied as a
texture using compositing.
We really should create a compositing handler for Wine, as this is just one of
a handful of video glitch bugs that such a manager would fix. (Such a
composting handler help with a lot of the bugs. Including the capability to
better display fonts that are designed for use on Windows.)
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http://bugs.winehq.org/show_bug.cgi?id=21394
Summary: nul: nul and + doesn't not work for copy.
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.ghostscript.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
am running nmake with win 7 sdk (vc 9 express) to build ghostscript . most of
the build procedure ork as is, but a script used for copying files from one
directory to another (gs/base/cp.bat)
-----------------------
@rem $Id$
@echo off
if "%2"=="." goto ne
if exist _.tmp erase _.tmp
rem Both of the following lines are necessary:
rem the first one works on MS DOS and Windows 95/98 but not Windows NT,
rem the second works on Windows NT but not the other MS OSs.
rem > _.tmp
copy nul: _.tmp > nul:
copy /B %1+_.tmp %2
erase _.tmp
goto x
:ne
copy /B %1 %2
:x
------------------------
does not work - using it as it result in a few "Path not found" about the use
of nul: and also joining files ("+"). Granted nmake -f psi/msvc32.make works on
windows.
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|jaynobyl(a)gmx.de |
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http://bugs.winehq.org/show_bug.cgi?id=5526
brymaster(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |brymaster(a)gmail.com
--- Comment #54 from brymaster(a)gmail.com 2013-03-15 22:13:44 CDT ---
This is not fixed. Please see bug 33211
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brymaster(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |brymaster(a)gmail.com
--- Comment #39 from brymaster(a)gmail.com 2013-03-15 22:11:38 CDT ---
This is not fixed. bug 33211
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http://bugs.winehq.org/show_bug.cgi?id=14438
Summary: Moving cursor in RA2 freezes game
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas.vdburgt(a)xs4all.nl
CC: thomas.vdburgt(a)xs4all.nl
When mocing the cursor in Red Alert 2 the game freezes. In the menu's it
totally freezes, ingame it stutters. This makes the game unplayable.
No relevant console output is given, although wine not being able to change the
screen to 16bpp (fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change
screen BPP from 32 to 16)
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http://bugs.winehq.org/show_bug.cgi?id=33045
Bug #: 33045
Summary: Bunch of Heroes freezing on start at the beginning of
the intro video
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hoehle(a)users.sourceforge.net
Classification: Unclassified
Created attachment 43679
--> http://bugs.winehq.org/attachment.cgi?id=43679
terminal output + winedbg backtrace
The game is locking up when trying to play the first intro video. The sound
from the video can be heard for a half a second then the game hangs. Shortly
after the lock-up Wine prints
>err:ntdll:RtlpWaitForCriticalSection section 0x7543d3c "waveform.c: WINMM_Device.lock" wait timed out in thread 0059, blocked by 005c, retrying (60 sec)
The issue is present since
d4b2d48f249341208bf3c2f48303643308d86658 is the first bad commit
commit d4b2d48f249341208bf3c2f48303643308d86658
Author: Jörg Höhle <hoehle(a)users.sourceforge.net>
Date: Sun Jan 27 10:43:43 2013 +0100
winmm: More compatible waveIn/Out[Un]Prepare WHDR_* flag handling.
Before that commit the videos were playing without freezing, but audio was
missing (so maybe it's not a real regression).
Reverting the commit fixes the lock-up (no audio during the intro videos
though).
The audio properties of the video files:
Format: PCM (Little, signed)
Bitrate: 1411.2 kbps
Channels: 2
Sampling rate: 44.1 kHz
Bit depths: 16 bits
No demo has been released, let me know if you need further logs or tests.
wine-1.5.24-119-g209b58c
Fedora 18
Alsa 1.0.26
Pulseaudio is not running
Audio device: NVIDIA Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=27003
Summary: Latest gnutls breaks wine ssl support
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wubbbi(a)gmx.de
Hello :)
I am using ArchLinux with wine 1.3.19 and GnuTls 2.12.3 and ssl Support seems
to be broken. As you can see here
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19141
on the Topic "Cannot connect" for example, I am not the only one having this
Problem. The error I get is:
"GnuTLS error: Ein fataler TLS-Alarm wurde empfangen."
In English:
"GnuTLS error: A fatal TLS-Alarm had been recieved."
I compiled wine with Debug enable. So if you have any further question, please
ask me.
More describtion:
I cant connect Via SSL anymore. Every ssl connection is going to be canceld. As
I can see, it is since GnuTLS 2.12.0 ... maybe a big change in GnuTLS? Pls take
a look an it.
Thank you and greetings
Wubbbi ( Also my IRC-Name! )
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http://bugs.winehq.org/show_bug.cgi?id=33110
Bug #: 33110
Summary: Game crash on start
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bardeov(a)centrum.cz
Classification: Unclassified
Created attachment 43779
--> http://bugs.winehq.org/attachment.cgi?id=43779
log from error
When I try play game, it crash while loading menu.
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http://bugs.winehq.org/show_bug.cgi?id=31383
Bug #: 31383
Summary: Might and Magic Heroes crashes with
GL_INVALID_OPERATION
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moonbane(a)gmx.net
Classification: Unclassified
When playing Might and Magic Heroes VI the game crashes randomly. There does
not seem a specific action to trigger this.
this ist the relevant console output:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48
err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 547
err:ntdll:RtlpWaitForCriticalSection section 0x7d849b40
"../../../dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread
0067, blocked by 004f, retrying (60 sec)
fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Critical section 7d849b40 wait failed at address 0x7bc37372 (thread
0067), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=23100
Summary: BURRACO: startup error and then closing connection
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=19927
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mac_man2005(a)hotmail.it
Hi to all.
I have tried to report the problem here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=19927
I have followed the instructions reported at the beginning of that page.
You can find a short description of the problem and the complete report of the
error detail. Same error on two Ubuntu machines. One of them is surely 64 bit.
The other one may be 32 bit.
BURRACO version 4.53.0.82
Any suggestion please?
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=17680
Summary: nhOneClick: Authorization required message on some HTML
pages
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)ics.de
Created an attachment (id=19876)
--> (http://bugs.winehq.org/attachment.cgi?id=19876)
screenshot
This is an error that appears in nhOneClick.exe after successfully logging into
the server, only for some pages. Other pages display succesfully.
This error only happens in nhOneClick under wine, not under windows connecting
to the same server.
The error message is misleading in that the credentials are 100%ly correct,
otherwise one would not have gotten so far
-----
The application is a graphical front end to a NetworkManagement Suite. I have
uploaded a copy for limited time to:
http://ftp.ics.de/outgoing/ehealth/nhOneClick.exe
I am using yesterdays build wine-1.1.16-292-g1b9a6fb on ubunto 8.04
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http://bugs.winehq.org/show_bug.cgi?id=33102
Bug #: 33102
Summary: Drakensang exits with error messages
Product: Wine
Version: 1.5.22
Platform: x86
URL: http://www.fileplanet.com/195432/190000/fileinfo/Drake
nsang:-The-Dark-Eye-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Created attachment 43774
--> http://bugs.winehq.org/attachment.cgi?id=43774
terminal output
When you exit Drakensang-The Dark Eye, the following error message is
displayed:
***NEBULA ASSERTION***
expression: 0!= res
file: ../src/gfx2/nd3d9font_main.cc
line: 117
Maybe not a real regression, but it's good to know that the problem exists
since
4fc8bf18f3050f7e28d04b21caadfaf7854d483a is the first bad commit
commit 4fc8bf18f3050f7e28d04b21caadfaf7854d483a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 15 12:34:40 2013 +0100
gdi32: Implement RemoveFontResource.
Steps to reproduce the problem with the demo version:
1. install then start the demo with drakensang.exe
2. when the main menu appears click on <Exit>, left click on the splash screen
to see the error message.
Let me know if you need some other logs.
Wine 1.5.25
Fedora 18
freetype-2.4.10-3.fc18.i686
freetype-freeworld-2.4.10-2.fc18.i686
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http://bugs.winehq.org/show_bug.cgi?id=32541
Bug #: 32541
Summary: Endless Space crashes when activating certain options
in the menu
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shlwapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Classification: Unclassified
Created attachment 42938
--> http://bugs.winehq.org/attachment.cgi?id=42938
terminal output
The game Endless Space uses the Unity game engine and Mono.
In the options menu there is an option called "Auto Upgrade Ship Design in
Queue" which is disabled by default. If I enable the option then the game
crashes. The crash happens immediately when clicking in the checkbox, you don't
have to accept the change by clicking on <Apply>.
It should be noted that the crash happens only when you activate the option
from the main menu (without starting a new game). If you invoke the menu while
a game is running and activate that option, then the game doesn't crash.
Workaround: winetricks ie6. With a native shlwapi.dll the crash doesn't happen.
Let me know what debug log would be of help.
It could be a feature of the Unity game engine that whenever Wine crashes the
backtrace doesn't show up in the terminal but in the game's own log file
(output_log.txt).
There are bug #31336 and bug #32302 about crashes in the game. If you look at
the backtraces in those bugs, you should see that they're very similar to the
one attached here.
Tested with wine-1.5.20-22-ga701528.
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http://bugs.winehq.org/show_bug.cgi?id=14421
Summary: Wing Commander 3 Kilrathi saga edition. Sound Stutters
on movie playback
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
as in the bug description. Sound stutters when playing movies in the game. The
Movies are a MAJOR part of the game has (mark hamill, john rhys davies, malcolm
mcdowell, tom wilson) all in it. There's no commandline output to indicate an
issue that I'm aware of but I'll look into it further. If someone who knows
dsound more can help diagnose/test it that'd be great.
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http://bugs.winehq.org/show_bug.cgi?id=33168
Bug #: 33168
Summary: Disciples: Sacred Lands crashes on start
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Sounds similar to bug 32733, that is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=33152
Bug #: 33152
Summary: GetAdaptersAddresses reports incorrect address family
for IPv4 addresses
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filip.navara(a)gmail.com
Classification: Unclassified
Created attachment 43859
--> http://bugs.winehq.org/attachment.cgi?id=43859
Test program
The GetAdaptersAddresses API reports incorrect address family for IPv4 unicast
addresses on OS X. I suspect it may be a memory corruption or some aliasing bug
in the compiler or the source code.
Attached test program is modified sample from MSDN
(http://msdn.microsoft.com/en-us/library/windows/desktop/aa365915(v=vs.85).a…)
that prints the address family value for unicast addresses.
For IPv6 addresses the address family is correctly reported as 23, for IPv4 it
should be 2, but the actual reported value is pretty random (most commonly
512).
Log from the test program:
Length of the IP_ADAPTER_ADDRESS struct: 368
IfIndex (IPv4 interface): 1
Adapter name: lo0
Address length: 16
Address family: 512
Address length: 28
Address family: 23
Address length: 28
Address family: 23
Number of Unicast Addresses: 3
This also breaks .NET programs that use the NetworkInterface class. Tested on
Wine 1.5.25 and Crossover 12.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=1886
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #58 from Alexandre Julliard <julliard(a)winehq.org> 2013-03-15 14:47:02 CDT ---
Closing bugs fixed in 1.5.26.
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http://bugs.winehq.org/show_bug.cgi?id=33151
Bug #: 33151
Summary: .NET 2.0 program crashes eInvalidOperationException on
startup mscorwks
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johntam(a)pedfast.com
Classification: Unclassified
Created attachment 43858
--> http://bugs.winehq.org/attachment.cgi?id=43858
WINE Backtrace
Using Winebottler to create a mcOSX app of The Breeder's Standard 2012.
This fails identically using the dot net 2.0 or dot net 2.0 SP2 winetricks.
ftp://pedfast.com/pub/TBS2012_PreRelease_x86_970.msi
Bottled successfully. Program starts and then shows splash screen. Before it
can show main window, receiving the error indicated by the backtrace attached.
It shows an error in Kernel32 but the backtrace shows mscorwks behind that.
I believe that there is something missing in a graphics library.
I certify that I looked for this bug. I am the author of the program that I am
trying to bring into WINE.
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http://bugs.winehq.org/show_bug.cgi?id=33200
Bug #: 33200
Summary: AliWangwang: needs unimplemented function
atl100.AtlSetPerUserRegistration
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
1.download and install AliWangwang
2.login and it will crash
--- snip ---
wine: Call from 0x7b83bc25 to unimplemented function
atl100.dll.AtlSetPerUserRegistration, aborting
--- snip ---
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http://bugs.winehq.org/show_bug.cgi?id=33169
Bug #: 33169
Summary: Total Annihilation : Kindoms crashes
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43880
--> http://bugs.winehq.org/attachment.cgi?id=43880
Backtrace of crash
Crashes immediatelly on the start
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http://bugs.winehq.org/show_bug.cgi?id=32302
Bug #: 32302
Summary: Endless Space >=1.0.25: crash during advanced game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
Created attachment 42640
--> http://bugs.winehq.org/attachment.cgi?id=42640
Wine log of the crash
The game crash after a while. I don't know what make it crash, but it is not
random, when I load my autosave, the game crash exactly at the same moment
every time.
I attached the wine log, and the memory dump.
I m available for debugging.
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http://bugs.winehq.org/show_bug.cgi?id=27210
Summary: MCM2: wineqtdecoder crashes after intro
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=34770)
--> (http://bugs.winehq.org/attachment.cgi?id=34770)
console output including crash backtrace
Motocross Madness 2 (MCM2) crashes at the end of the intro video (ran to
completion or aborted with a key press), prior to entering the main menu.
According to the backtrace, wineqtdecoder is involved:
=>0 0x92106354 CFRelease+0x24() in corefoundation (0x0032ec58)
1 0x45df93a9 _QT_Release+0x118() in wineqtdecoder (0x0032ecb8)
yet I'm wondering what role it's playing, because MCM2's Intel Indeo video has
been playing fine in Wine long before wineqtdecoder was added. Disabling
wineqtdecoder.dll gets past the crash with no observable loss in functionality.
The backtrace is attached. I once had another backtrace involving
QTInPin_Release in wineqtdecoder, also at the end.
Native amstream, quartz and devenum are needed because of e.g. bug #17836.
Perhaps the crash is caused by missing functionality in the new decoder,
witness
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:strmbase:TransformFilterImpl_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
fixme:qtsplitter:QT_QueryInterface No interface for
{37d84f60-42cb-11ce-8135-00aa004bb851}!
fixme:qtsplitter:QT_QueryInterface No interface for
{8e1c39a1-de53-11cf-aa63-0080c744528d}!
The demo is presumably not affected, because it does not play a video.
BTW, there's some regression between 1.3.17-282-g3ec195 and 1.3.18-244-g34ba20
that causes MCM2 to receive no mouse clicks in the main menu => dead => garbage
rating.
What component would suit this bug? still quartz?
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http://bugs.winehq.org/show_bug.cgi?id=12832
Summary: Propellerheads reason 4 works a lot slower than on WinXP
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: creeco(a)gmail.com
CC: creeco(a)gmail.com
Propellerheads reason 4 works a lot slower than it does on windows. Tested on
ubuntu 8.04 wit the alsa sound driver and default settings in wine.
A demo of the app you can use for testing is avaiable here:
http://www2.propellerheads.se/download/files/ReasonDemo_win.zip
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http://bugs.winehq.org/show_bug.cgi?id=32960
Bug #: 32960
Summary: Unimplemented function
user32.dll.UserHandleGrantAccess
Product: Wine
Version: 1.5.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 43530
--> http://bugs.winehq.org/attachment.cgi?id=43530
Terminal output on Wine 1.5.22
Steps to reproduce:
1) remove ~/.wine
2) install Acrobat Reader 11 PL
3) start Acrobat Reader 11 PL
Behaviour:
Wine error.
Expected behaviour:
No Wine error.
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http://bugs.winehq.org/show_bug.cgi?id=33144
Bug #: 33144
Summary: DnsQuery_A API returns DNS_ERROR_BAD_PACKET when
querying for MX records.
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: filip.navara(a)gmail.com
Classification: Unclassified
Step to reproduce:
1) Download DNSDataView tool from
http://nirsoft.net/utils/dns_records_viewer.html
(or any other nslookup-like tool)
2) Set it to query "emclient.com" for MX record.
3) Error 9502 (DNS_ERROR_BAD_PACKET) is returned instead of the actual DNS
record.
Component: dnsapi (not available in the list)
OS: Linux (Ubuntu), OS X 10.8
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http://bugs.winehq.org/show_bug.cgi?id=22793
Summary: JumpGate: The Reconstruction Initiative glitches
badly.
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://www.jossh.com/terminal_civilian.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Makitk(a)gmail.com
When starting JumpGate: The Reconstruction Initiative (Downloadable from
http://www.jossh.com/terminal_civilian.html ), the NetDevil logo shows
properly. The intro movie shows properly. But then once the program reaches the
docking bay, there's a constant glitching of the screen. The program also locks
up every few seconds for a second or two, and the mouse cursor is almost
impossible to navigate around the menus.
The above happened using Wine 1.1.44 on gentoo linux running openbox, using a
Zotac GeForce 9800 GT videocard.
It is only a minor improvement over my earlier submitted bug (Bug number 14214
to be precise), which had the game crash after the two movies were done. This
bug was recently abandoned and closed. Considering it does not happen on my
system anymore, this bug should not be seen as a duplicate of that bug.
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http://bugs.winehq.org/show_bug.cgi?id=21655
Summary: MacOS: broken mixing in dsound8 tests + assertion
failure
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Must set WINETEST_INTERACTIVE or use runtest -i to get this.
Ouch, my ears. OTOH, the interactive winmm/wave tests sound fine.
More precisely, all primary buffers of the form Nx24x1|2 or Nx32x1|2 produce
various forms of hissing or plain noise.
../../../tools/runtest -i -P wine -M dsound.dll -T ../../.. -p
dsound_test.exe.so dsound8.c
dsound8.c:624: Testing a primary buffer at 96000x32x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
Assertion failed: (ptr1 < buflen), function DSOUND_BufPtrDiff, file mixer.c,
line 305.
wine: Assertion failed at address 0x0007:0x91c09f95 (thread 0009), starting
debugger...
Abort trap
The wave tests report that 32bit width is unsupported. They also contain
comment that 24bit width is not tested because ALSA has trouble with it. Yet
dsound tests it?
First I suspected this to be another instance of the broken
DSOUND_PrimarySetFormat known from bug #20056 or bug #19124. OTOH, what
happens here is different: WaveOpen fails initially, then the MAPPER+ACM kicks
in and accepts to convert 24 or 32bit PCM to 16 => WaveOpen succeeds.
On Linux, the sound is far from correct too, but there's no crash.
With 24 or 32 bit tests outcomment in dsound8.c the only failure is:
dsound8.c:624: Testing a primary buffer at 8000x16x2 with a secondary buffer
at 11025x16x2
ds3d8.c:332: Playing 1 second 440Hz tone at 11025x16x2
ds3d8.c:517: Test failed: The sound played for 875 ms instead of 1000 ms
(and 8kHz indeed sounds strange, while the other frequencies are much better).
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http://bugs.winehq.org/show_bug.cgi?id=32427
Bug #: 32427
Summary: Delphi listview: wrong font when using custom draw
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 42781
--> http://bugs.winehq.org/attachment.cgi?id=42781
Sample application with source illustrating the issue
If you attempt to retrieve canvas handle in CustomDraw event handler, the
listview items are drawn using "System" font. The font should not change in
this case.
In the attached example, font used to draw listview items should be the same as
font used to draw headers, but is not.
Using native comctl32 helps.
Bug 29758 describes similar symptoms, may be related.
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http://bugs.winehq.org/show_bug.cgi?id=27466
Summary: Broken listview
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://netikka.net/dev/Demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/Demo.exe
Click "Add rows" and scroll.
Terminal is filled: err:listview:LISTVIEW_WindowProc unknown msg 1044
wp=00000000 lp=0032fb80
winetricks comclt32 -> its not broken anymore, but not all features work, like
background, column higlight..
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http://bugs.winehq.org/show_bug.cgi?id=11342
Summary: NFS3 demo version does not uninstall
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
NFS3 demo version reports error when trying to uninstall. Possibly related to
bug http://bugs.winehq.org/show_bug.cgi?id=11266.
Download NFS3 demo version: http://www.gamershell.com/download_4364.shtml
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http://bugs.winehq.org/show_bug.cgi?id=27320
Summary: sims3 crashes after a while in wined3d
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
sims3 is unstable on my son's computer under ubuntu 10.10 and 11.04,
and crashes after a few minutes of use.
wine --version says wine-1.3.19-248-g6a3255b
glxinfo says
OpenGL renderer string: GeForce GT 220/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.41.06
c:/users/dank/My Documents/Electronic Arts/The Sims 3/xcpt pantry 11-05-28
07.00.36.txt
says
type: ACCESS_VIOLATION reading address 0xfeeeff06
address: 0x68211d3f "C:\windows\system32\wined3d.dll":0x0001:0x00040d3f
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http://bugs.winehq.org/show_bug.cgi?id=28723
Bug #: 28723
Summary: Sound stutter in Rage when emulated windows version is
set to "Windows 7" (XAudio2 -> mmdevapi sound out
path)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mooroon2(a)mail.ru
CC: aeikum(a)codeweavers.com
Classification: Unclassified
Regression SHA1: b0652dd8bdb144645be4a6bf77cbb68a8ade49d9
This bug is twin-brother of fixed bug #28679. That one was when the app were
using dsound API, this one seems to be when app uses mmdevapi directly.
Same "first bad commit", reverting it fixes sound stutter in RAGE.
I don't know any other Windows app I've got installed on my workstation which
uses mmdevapi either directly or through XAudio2 (except for Starcraft II which
seems to be unaffected by either this bug and bug #28679).
Andrew, do you need usual sound-related debug logs for tracking this down? I
can capture them from RAGE but I'm afraid they would be a bit polluted by
unrelated messages from Steam client.
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http://bugs.winehq.org/show_bug.cgi?id=27855
Summary: entry field in Quicken98-2002 follows keys rather than
filling out field
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jamesl(a)bestweb.net
Created an attachment (id=35625)
--> (http://bugs.winehq.org/attachment.cgi?id=35625)
Quicken98 sample data
(applies to Quicken98, Quicken 2000 and Quicken 2002. Have not tested against
Quicken99 or 2001)
In the window for writing checks, at the "payee" field, the normal behavior
under Windows is that the field will try to find a match according to what you
are typing. For example, if you were entering a check for "Sears Home Stuff",
you would type the letters s, e, a, r, s, and the field would fill out the
entry until it found the matching memorized transaction, which you could then
select and continue on filling out the rest of the fields.
Under Wine, in the same field if you type those letters, instead of filling out
the field, it will show the first memorized transaction that matches that
letter. Thus "S" would show "Saa...", "E" would show "Esso...", "A" would show
"Amiga...", and so forth. Entering new data (any payee not memorized) can be
difficult as well.
It is possible to enter text by forcing the field to show it's dropdown list,
but it's not what the user expects (in particular my older brother who
discovered this bug <g>).
Sample data files for the versions tested are attached. This bug occurs as
late as Wine 1.3.24, and at least as far back as CrossoverOffice 9.1 (and
whatever version of Wine that was based on).
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http://bugs.winehq.org/show_bug.cgi?id=28039
Summary: IAudioClock_GetPosition must ignore underruns (MacOS)
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
GetPosition is critical because the new "winmm on mmdevapi" layer relies on it
for its buffer management. Currently, neither winealsa nor winecoreaudio
entirely fulfill GetPosition's contract.
GetPosition yields "the stream position of the sample that is currently playing
through the speakers". My tests show that it ignores underruns and is therefore
not identical to a clock. One can derive at least 2 tests from that:
1. GetPosition <= elapsed time * samples/sec (cannot hear the future).
2. GetPosition <= sum of samples fed to the device.
3. GetPosition == sum of samples once all have been played.
4. Getposition is monotically increasing (except when Reset).
Actually GetPosition does not yield samples, replace the above with GetPosition
/ GetFrequency * samples per sec to be correct.
My tests attached to bug #27937 show that:
- winecoreaudio fails test 3 (then 2).
- winealsa with dmix fails test 1 during the first seconds of play.
- winealsa with pulse fails test 1 much worse.
See bug #27937 comment #1 and 2 for log snippets.
On MacOS, GetPosition appears to continue to grow in the presence of underruns,
violating 2 and 3. Hence the name of the present issue.
Note that underruns are unknown to WINMM. A perfectly legal use is:
waveOutOpen()
waveOutPrepare(hugeboomheader)
waveoutPrepare(clickheader)
waveoutPrepare(ouchheader)
waveoutPrepare(beepheader)
then write the headers as the conditions arise (arguably dsound's mixing would
be more adequate). Guess what happens when GetPosition grows playing nothing
between 2 beeps?
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http://bugs.winehq.org/show_bug.cgi?id=13194
Summary: Gordian Knot unable to open codec settings dialog
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
URL: http://sourceforge.net/projects/gordianknot
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvfw32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emwine(a)earthlink.net
Created an attachment (id=13019)
--> (http://bugs.winehq.org/attachment.cgi?id=13019)
testcase source and exe
Install Codec Pack (for XviD), and rippack for GK. Run, go to options tab,
click "First Pass" under XviD default codec settings. Nothing. Same with
other codecs and "Codec settings" when trying a compressibility test.
GK is open source, but in pascal. So I created a small testcase in VC++ 6.0
using the same technique. Testcase relies on XviD as opposed to other codecs.
I'm not 100% sure that XviD (and other codecs) are properly registered so that
the technique ought to work. But I think the problem is not codec
registration. Also, I guessed at the component.
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http://bugs.winehq.org/show_bug.cgi?id=16975
Summary: [StrongDC++] switching between tabs show background
windows
Product: Wine
Version: 1.1.12
Platform: PC
URL: http://strongdc.sourceforge.net/download.php?lang=eng
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bazara.net(a)inbox.ru
If you open several tabs (windows) inside strongdc like hubs and click on a tab
to switch to another hub you should see how all other opened background windows
redraws until it show the one you clicked. If you have many opened hubs like 30
it will take several seconds to do that.
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http://bugs.winehq.org/show_bug.cgi?id=30071
Bug #: 30071
Summary: Need a CreateTimerQueueTimer that is stable over time
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Classification: Unclassified
Andrew Eikum's quick test in
http://www.winehq.org/pipermail/wine-devel/2012-February/094457.html
suggests that CreateTimerQueueTimer stabilizes itself over time on *average*.
For instance, when asked for a 12ms period, it will trigger 5 times within 60ms
even though it is unable to trigger every 12ms. The deltas are:
20, 10, 10, 10, 10, 20, 10, 10, 10, 10, ...
This is an essential property that it would share with winmm timers.
Both winealsa and wineoss today crucially depend on this property. The XAudio2
algorithm described in bug #28723 either writes one or zero period worth of
data per callback. Hence it requires callbacks to agree with frame consumption
by the audio device. If too late, XAudio2 will not catch up by writing 2
periods.
What currently happens is irregular crackling due to occasional underruns
because callbacks are further and further delayed and the audio buffers slowly
empties. Compare timestamps from apps using winmm with mmdevapi:
winmm mmdevapi
x.304 x.304
x.315 x.315
x.324 x.326
x.334 x.336
x.346 x.348
x.354 x.359
winmm corrects itself and manages to trigger all 10ms events on the same
millisecond as the initial one: x.xx4.
CTQT accumulates delays because as its core, queue_timer_expire uses:
[t->expire =] queue_current_time() + t->period;
I've separated this issue from bug #28723 because the root cause is not an
audio component and because several other bugs mention CreateTimerQueue, e.g.
bug #29585.
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http://bugs.winehq.org/show_bug.cgi?id=31920
Bug #: 31920
Summary: ComboBox in a program written with Delphi is shown
incorrectly
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
We at the company I work for have a tool written with Delphi and since one of
the recent wine devel versions (1.5.x) it shows its single combobox incorrectly
(no button with down-arrow on the right of the control and a very large black
area instead of a drop-down list).
git bisect gave me the following:
cbf9589ba397ed98d2aa2270a332171019024b3b is the first bad commit
commit cbf9589ba397ed98d2aa2270a332171019024b3b
Author: Sergey Guralnik <serhio(a)etersoft.ru>
Date: Wed Jul 4 23:34:57 2012 +0400
user32: Rearrange ComboBox repositioning code.
:040000 040000 2977ac3d4648b010663c10785732cc8e52b05a68
a6107e62617e0ec238f7c7a40c975c175b1c62f6 M dlls
I've tried to revert this commit in wine 1.5.14 and the problem disappeared
(combobox became normal and usable).
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http://bugs.winehq.org/show_bug.cgi?id=16263
Summary: Priority: Survive game window flickers
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://solarimpact.servegame.com/files/ps-1.0.3.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17537)
--> (http://bugs.winehq.org/attachment.cgi?id=17537)
Priority: Survive traces
With today's Git (wine-1.1.9-183-gbbaa72d), when running the Priority: Survive,
flickering can be noted ingame. irrespective of whether the virtual desktop is
enabled. I was unable to test whether different display modes changed the
flicking behavior since the game does not offer such an option. Traces are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27854
Summary: ListView_SetTextBkColor doesn't work
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Source: http://www.delphidabbler.com/download?id=art-16
Download: http://netikka.net/dev/CustomLVDemo.exe
Text should be transparent, when checkbox is checked.
Not related to transparency. Even clRed instead of CLR_NONE doesn't set
background to red. Works with native comctl32
See also bug 27711
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http://bugs.winehq.org/show_bug.cgi?id=14140
Summary: Entropia Universe installer hangs
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.project-entropia.com
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The current installer,
94aaad630331ce64c219f45e31175f913e9ba402 entropia_installer.exe
goes into a loop forever, scanning backwards from the end
of the commandline, but not hitting its expected termination condition.
You can watch this with
WINEDEBUG=+relay ~/wine-git/wine entropia_installer.exe
grep Call.*strcmp log
Interestingly, it compares each char to both / and \.
And if you pass /, it gets happy and compares against u.
Passing /u makes it really happy, and it shows a ui briefly.
It seems to install a few files, then exits.
It should have launched the real downloader,
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/ClientLoader.exe
Running that by hand downloads a bunch of stuff, then exits.
I think it's supposed to run
~/.wine/drive_c/Program Files/MindArk/Entropia Universe/Entropia.exe
When you do this by hand, wine complains
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileA' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx8.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_36.dll". If you are using builtin
L"d3dx9_36.dll", try using the native one instead.
err:module:find_forwarded_export function not found for forward
'd3dx9_36.D3DXGetImageInfoFromFileInMemory' used by
L"C:\\windows\\system32\\d3dx9_30.dll". If you are using builtin
L"d3dx9_30.dll", try using the native one instead.
err:module:import_dll Library WMVCore.DLL (which is needed by L"C:\\Program
Files\\MindArk\\Entropia Universe\\Entropia.exe") not found
and exits. Doing winetricks directx9 wmp10 gets around this.
Entropia then puts up a window very briefly, then quits.
If you then do winetricks vcrun2005sp1, you get bug 14137
(i.e. the app loads msvcp80 wrong and exits).
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http://bugs.winehq.org/show_bug.cgi?id=20637
Summary: 3DMark 2000, 2001SE - no result of last test
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Created an attachment (id=24616)
--> (http://bugs.winehq.org/attachment.cgi?id=24616)
3DMark2000- windowsXP
Intel(R) Pentium(R) Dual CPU E2220 @ 2.40GHz
CPU flags: 2400MHz MMX SSE SSE2 SSE3 SSSE3 HTT
Linux 32bit GCC 4.3.3 Release May 26 2009
Linux 2.6.31-14-generic i686
GeForce 9600 GT PCI Express 190.42 512Mb
In 3DMark 2000 and 2001 the last tests seems to work but theare are no results
of this tests.
I also checked Wine 1.0.1.
Somebody can corfirm that?.
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http://bugs.winehq.org/show_bug.cgi?id=29274
Bug #: 29274
Summary: Steam on Mac - mic test fails and crashes Counter
Strike 1.6
Product: Wine
Version: 1.3.34
Platform: x86-64
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuckdesign(a)yahoo.com
Classification: Unclassified
Created attachment 37861
--> http://bugs.winehq.org/attachment.cgi?id=37861
Winedebug dump with +coreaudio
When starting Counter Strike 1.6 game crashes or shows error messages and then
continues without sound.
Similar thing happens if you click "Test microphone" in Steam Settings>Voice.
Attaching debug of coreaudio.
Found one solution, but not sure it is proper one:
Appears that
in dlls/winecoreaudio/mmdevdrv.c
in AudioCaptureClient_ReleaseBuffer function
This->public_buffer is sometimes empty and makes this crash.
So, changed:
pbuf_frames = This->public_buffer->mAudioDataByteSize / This->fmt->nBlockAlign;
to:
if (This->public_buffer)
pbuf_frames = This->public_buffer->mAudioDataByteSize /
This->fmt->nBlockAlign;
Programmer myself, but don't have time to explore where real error is. This fix
makes game work without crash, but think problem is where is
This->public_buffer released (or not set...)
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http://bugs.winehq.org/show_bug.cgi?id=33090
Bug #: 33090
Summary: Apache Flex SDK Installer: can not access file system.
Product: Wine
Version: 1.4.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silver_ghost(a)list.ru
Classification: Unclassified
Created attachment 43755
--> http://bugs.winehq.org/attachment.cgi?id=43755
screenshot of Apache Flex SDK Installer insallation log
Apache Flex SDK Installer (https://flex.apache.org/installer.html) can not
install Flex SDK. See attachment for Installer's log.
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http://bugs.winehq.org/show_bug.cgi?id=9548
Summary: pxtone: Can't save new project files (*.ptcop), or
*.pttune
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://hp.vector.co.jp/authors/VA022293/pxtone.html
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-files
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trick(a)icculus.org
Using pxtone (v 0.8.3.3), everything seems to work perfectly, *except* for
saving a new .ptcop project file (also some d3d warnings in the terminal, but
those seem harmless). Exporting to .pttune also doesn't work. Attempting to
save either of these results in a dialog box titled "error" containing the text
"open file". Interestingly, exporting to new .wav files works fine. (Wild
shot in the dark, but could this be related to the filename extension of both
.ptcop and .pttune being more than 3 chars?) Ran with freshly generated
~/.wine, and changing the emulated Windows version has no effect.
Loading existing .ptcop files work fine. Saving to existing .ptcop files also
work fine. Thus, the problem is only saving to new .ptcop files (and .pttune
files) that doesn't already exist in the file system. (This also works fine in
real Windows.)
Using pxtone v 0.8.3.3, available from this page:
<http://hp.vector.co.jp/authors/VA022293/pxtone.html>
Steps to reproduce (works every time):
1. Download pxtone: <http://homepage2.nifty.com/rochet/storage/pxtone_0833.zip>
2. Delete japanese.ico to enable english mode
3. Run the program, go to File->Save project or File->Save project as
4. Enter a new filename, click save
5. Watch error dialog pop up
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http://bugs.winehq.org/show_bug.cgi?id=32520
Bug #: 32520
Summary: Call from 0x7b83bcb2 to unimplemented function
d3d11.dll.D3D11CreateDevice
Product: Wine
Version: 1.5.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Classification: Unclassified
Created attachment 42901
--> http://bugs.winehq.org/attachment.cgi?id=42901
Backtrace
Like the summary tells, this needs to have an added stub.
EVE-Online that uses dx9 somehow or for some reason calls for a dx11 function,
maybe checking and reporting back to developers on how many dx11 cards are
using their application. Issue is that the application crashes soon after that.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #112 from Manuel Soukup <linuxuser-sky(a)gmx.de> 2013-03-15 05:50:03 CDT ---
My suggestion till this bug is fixed officially:
Someone who can code, should code a patch that works with the current wine
1.5.25, or modify one of the earlier ones so it works with the 1.5.25 version
and not a git version.
then we write a appdb note how to
- get and compile 1.5.25 wine with this patch locally installed maybe in the
Diablo folder
- describe how to start D1 with this version of patched wine.
- Link this discussion so everybody can read why their is no easy fix
We could run Diablo 1 again and as the patch is for an official version and not
git this would work as long as wine does not delete the 1.5.25 version from the
sourceforge servers, so quite long.
I could do all of the above except coding the patch to work with wine 1.2.25
Thanks for consideration
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--- Comment #111 from Ben Klein <shacklein(a)gmail.com> 2013-03-15 02:51:42 CDT ---
(In reply to comment #110)
> wine is not dead, but the project is run in a way that does not put priority in
> actually getting applications to run and continue running for the users.
> The goals of us users and of most of the developers are just not aligned.
False. The goal is to produce a Win32/Win64 implementation for Unix-like
systems that allows native Windows applications to run without modification.
Bigger, newer games work very well (or better) than Diablo and Worms
Armageddon. Please read my post above outlining the difficulties in fixing this
particular bug. There are other bugs that cannot be fixed (in the forseeable
future) due to architectural differences between Windows and Unix-likes.
> My wild guess is that since most of the project is in the hands of a company
> that makes money out of "last mile" support, it would make little commercial
> sense to put effort in prioritizing applications and regressions.
That is indeed wild. You actually have it the wrong way around: Codeweavers
uses Wine as a base for their Crossover products (e.g. Crossover Office,
Crossover Games). They include hacks that don't pass the rigorous scrutiny of
Wine developers to get applications to work that wouldn't otherwise work in
Wine. Codeweavers devs are also actively involved in maintaining Wine upstream,
as they have a vested interest in ensuring maximum compatibility with the
latest Windows software.
> See my little rant at
Bugzilla is not the place for rants.
BACK ON TOPIC: You're welcome to attempt your own fixes or workarounds for this
bug and post your results here.
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--- Comment #110 from Claudio <sick_soul(a)yahoo.it> 2013-03-15 02:40:54 CDT ---
> As to the Wine development and the question on why a 9 year old bug (!) is
> marked as NEW: It appears Wine is dead. No matter what they claim, action speak
> more than words. Does anyone know of a Wine fork by someone who actually gives
> a fuck?
>
> Johannes
wine is not dead, but the project is run in a way that does not put priority in
actually getting applications to run and continue running for the users.
The goals of us users and of most of the developers are just not aligned.
My wild guess is that since most of the project is in the hands of a company
that makes money out of "last mile" support, it would make little commercial
sense to put effort in prioritizing applications and regressions.
See my little rant at
http://bugs.winehq.org/show_bug.cgi?id=8854
I was thinking about forking wine a few times in the past, since I had to keep
patching it in multiple areas to get my stuff working, and I have recognized
the project as dysfunctional a long time ago.
However it is a huge task, one that would absorb most of the energies of anyone
attempting it, and one that requires multiple talented people for different
areas (3D graphics in particular but there are many other complex areas).
It seems more realistic to keep stacking, updating and rebasing those out of
tree patches, until someone actually does fork wine, but I doubt it will
happen, even more because the project becomes less and less important every
day, as the importance of the windows PC wanes.
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--- Comment #109 from Murray Colpman <muzerakascooby(a)gmail.com> 2013-03-14 18:26:39 CDT ---
(In reply to comment #106)
> Could you maybe elaborate on how that can be achieved? What do you mean by
> "ingame minimisation"? Would be happy to try out your suggestion.
Well, the maintainers for the game added an option to change the
SetCooperativeLevel call to pass the desktop window as the parameter. This
breaks ingame minimisation because the only way to minimise ingame due to other
weirdness with the game itself is to set the desktop window as the currently
active window.
> It may be worthwhile posting the other workarounds here anyway. They may be
> useful to users or developers looking at the problem.
I believe Windows 8 essentially has a registry key to enable old ddraw
behaviour/emulation/something special at least, which is what this workaround
does (sets that key). Here's the reg file:
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Microsoft\Windows
NT\CurrentVersion\AppCompatFlags\Layers]
"C:\\Team17\\Worms Armageddon\\WA.exe"="$ DWM8And16BitMitigation
Layer_ForceDirectDrawEmulation"
So, if Windows has a registry workaround, wine might benefit one too ;)
Weirdly enough, WA has implemented new renderers recently - DirectDraw 32-bit
(previous was 8-bit), Direct3D 7, Direct3D 9 with CPU palette conversion, and
Direct3D 9 with Shader palette conversion. The weird thing is, these also
exhibit a black screen in wine, and there appears to be no workaround (apart
from DirectDraw 32-bit which has the same workaround as the old 8-bit renderer,
that is the SetCooperativeLevel thing described above). I don't know if this is
the same bug - if there's some legacy function in DirectDraw that enables the
same sort of behaviour - or something completely unrelated, but they do
definitely work in Win8. I could have sworn there used to be some debug output
that looks related but I can't find it now (the only seemingly-relevant line is
fixme:d3d:wined3d_get_adapter_raster_status wined3d 0x14f8e0, adapter_idx 0,
raster_status 0x33ef40 semi-stub!). However, I digress, this probably belongs
in a new bug.
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Vincent Povirk <madewokherd(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|madewokherd(a)gmail.com |
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--- Comment #108 from Ben Klein <shacklein(a)gmail.com> 2013-03-14 18:14:32 CDT ---
(In reply to comment #101)
> (In reply to comment #100)
> > But i still fail to understand how a bug that was reported in year 2004 has its
> > status named NEW.
>
> I have been asking myself the same kind of questions. But it's the wine
> project, they are beyond our logic.
Wine does not typically use the ASSIGNED status in bugzilla. It's only in cases
where there is a single, definitive developer responsible for that component.
http://bugs.winehq.org/buglist.cgi?query_format=advanced&order=Importance&l…
(In reply to comment #104)
> (In reply to comment #103)
> > By configuring general translucency settings for dialogs to something like 50%
> > I could see the game's directdraw area(?) trough the covering dialog-window.
> >
> > I settled for 50% because when I need to undo the workaround, it's not nice to
> > work with completely transparent dialogues. (And for diablo it only matters
> > while navigating the menu. YMMV for other games.)
>
> Interestingly enough, this is pretty much the same workaround people came up
> with for getting Worms Armageddon to work in Windows 8. I don't think that's a
> coincidence. (However, there are now better workarounds that have been
> discovered but they look Windows-specific).
It may be worthwhile posting the other workarounds here anyway. They may be
useful to users or developers looking at the problem.
> I also don't believe this would work in a virtual desktop
There's no obvious reason why it shouldn't. Please test it.
(In reply to comment #106)
> As to the Wine development and the question on why a 9 year old bug (!) is
> marked as NEW: It appears Wine is dead. No matter what they claim, action speak
> more than words. Does anyone know of a Wine fork by someone who actually gives
> a #$%&?
Mind your language.
This bug is more complicated than it seems on the face of it. It's an
incongruence between the way Windows draws its windows and the way X11 draws
its windows, caused essentially by a bug in native Windows. Implementing the
"hacks" to get it fixed presents two major problems:
1) It would definitely break other programs (solved by making it an
app-specific registry flag)
2) It's simply the "wrong way" to do it
The truth is apps affected by this bug are incorrectly using the desktop
window, triggering the bug that makes them display on native Windows. Wine's
current behaviour is the technically "correct" way; Windows 8 reportedly
suffers from the same problem running these apps. That's not to say that this
bug can't be fixed; it's just a highly complicated and very low priority issue.
There are only four apps reported to suffer from this bug.
http://appdb.winehq.org/viewbugs.php?bug_id=2082 As much as I'd love to see it
get fixed, for the one people are most vocal about (Diablo) it's a minor issue
that does not effect main gameplay (the menu scheme can be
memorised/transcribed from a Windows system if you so wish), and the second
most popular app (Worms Armageddon) has received an official patch that
includes a workaround.
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--- Comment #107 from Dan Kegel <dank(a)kegel.com> 2013-03-14 18:05:00 CDT ---
Wine's still very much under active development. Just because your favorite
bug hasn't been fixed doesn't mean a project is dead.
See also comments 35-39 above.
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--- Comment #106 from Johannes Bauer <JohannesBauer(a)gmx.de> 2013-03-14 17:41:18 CDT ---
(In reply to comment #104)
> However, it's worth noting if nobody has already that the Worms Armageddon
> maintainers have implemented the "Use DesktopWindow" workaround (essentially
> the same effect as the wine patches that were going around ages ago) into Worms
> Armageddon itself (the game suggests you enable it when you first start it with
> the newest update) so that the game will work in wine, at the cost of ingame
> minimisation.
Could you maybe elaborate on how that can be achieved? What do you mean by
"ingame minimisation"? Would be happy to try out your suggestion.
As to the Wine development and the question on why a 9 year old bug (!) is
marked as NEW: It appears Wine is dead. No matter what they claim, action speak
more than words. Does anyone know of a Wine fork by someone who actually gives
a fuck?
Johannes
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Bob Johnson <muleyryan(a)fastmail.fm> changed:
What |Removed |Added
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CC| |muleyryan(a)fastmail.fm
--- Comment #105 from Bob Johnson <muleyryan(a)fastmail.fm> 2013-03-14 16:51:18 CDT ---
Any chance we can get a registry key put into mainline for this yet?
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http://bugs.winehq.org/show_bug.cgi?id=8854
--- Comment #85 from Claudio <sick_soul(a)yahoo.it> 2013-03-13 14:52:29 CDT ---
(In reply to comment #81)
> (In reply to comment #80)
> > Created attachment 40584 [details]
> > Patch reverts code to earlier, working version
> >
> > This works for me with Morrowind; please could other users test.
>
> When is this going upstream? :)
Any day now.
This projects' approach to regressions is ridiculous.
First the app works fine.
Then someone decides to rewrite something in the Name of Progress(tm).
The rewrite utterly breaks the applications. The actual reason why wine exists
at all.
Anyone with some sanity left in his brain at this point would just revert the
patch: "sorry guys, we tried to make it better but we failed, we'll try again".
Signal the developer that his patch does not work as it breaks the
applications, and the developer would go back to the board to figure out how to
reach his goals without breaking everything else in the process.
And this, make no mistake, is how it works in less dysfunctional and
pathological open source projects, the linux kernel in primis.
But not here. Here patches that restore functionality for the users are
vilified, complaints are ignored, and the code remains broken in the hope that
eventually the users will go away. Do not worry, they (we) do.
I am disgusted.
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Miguel Sanjurjo <miguel(a)sanjurjo.eu> changed:
What |Removed |Added
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CC| |miguel(a)sanjurjo.eu
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http://bugs.winehq.org/show_bug.cgi?id=33183
Bug #: 33183
Summary: Lords of the Real fail to install
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43892
--> http://bugs.winehq.org/attachment.cgi?id=43892
BackTrace
Lords of the Real fail to install
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http://bugs.winehq.org/show_bug.cgi?id=33172
Bug #: 33172
Summary: Earth 2150 crashes at the start
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43883
--> http://bugs.winehq.org/attachment.cgi?id=43883
Backtrace
Crashes at the start
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http://bugs.winehq.org/show_bug.cgi?id=33185
Bug #: 33185
Summary: War Wind fails to install
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43893
--> http://bugs.winehq.org/attachment.cgi?id=43893
Backtrace
War Wind fails to install
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http://bugs.winehq.org/show_bug.cgi?id=32067
Bug #: 32067
Summary: Borderlands 2 Resolution Issue
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jitsumi(a)gmail.com
Classification: Unclassified
Created attachment 42272
--> http://bugs.winehq.org/attachment.cgi?id=42272
wine log
I cannot play with some resolutions. I got a "ran out of videomemory!
Exiting..." message.
That is weird, is that a resolution A will work, and a C also. But a resolution
B that is bigger thatn A but smaller than C will not work...
>From the log i got : err:d3d:resource_init Out of adapter memory
so i think it is in the directx-d3d component, but not sure.
I puit in attachement the complete log.
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http://bugs.winehq.org/show_bug.cgi?id=24142
Summary: winebuild fails on sparc
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30381)
--> (http://bugs.winehq.org/attachment.cgi?id=30381)
winebuild for sparc
distcc -c -I. -I. -I../include -I../include -D__WINESRC__ -Wall -pipe
-fno-strict-aliasing -Wdeclaration-after-statement -Wstrict-prototypes
-Wwrite-strings -Wpointer-arith -g -O2 -o handle.o handle.c
acledit.qJspDs.s: Assembler messages:
acledit.qJspDs.s:160: Error: operation combines symbols in different segments
acledit.qJspDs.s:161: Error: operation combines symbols in different segments
winebuild: /usr/bin/as failed with status 1
winegcc: ../../tools/winebuild/winebuild failed
make[1]: *** [acledit.dll.so] Error 2
make[1]: Leaving directory `/home/user/wine-git/dlls/acledit'
make: *** [dlls/acledit] Error 2
I've found an old patch and rediff'ed it that seems to work fine.
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http://bugs.winehq.org/show_bug.cgi?id=33166
Bug #: 33166
Summary: _wstat64 not implemented
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ionic(a)ionic.de
Classification: Unclassified
When calling _wstat64 from a program, this error is shown:
Unhandled exception: unimplemented function msvcrt.dll._wstat64 called in
32-bit code (0x7bc3fb18).
This function, however, is perfectly legal even for 32bit code (tested it
natively.)
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http://bugs.winehq.org/show_bug.cgi?id=33171
Bug #: 33171
Summary: Caesar III crashes at the start
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: macmolder(a)gmail.com
Classification: Unclassified
Created attachment 43882
--> http://bugs.winehq.org/attachment.cgi?id=43882
Backtrace
Crashes at start
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