http://bugs.winehq.org/show_bug.cgi?id=31794
Bug #: 31794
Summary: XCOM: Enemy Unknown demo fails to launch
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41818
--> http://bugs.winehq.org/attachment.cgi?id=41818
XCOM launch stdout log
Repro steps:
1) Install steam (i think you can do it safely without hurting actual result
via winetricks)
2) Add XCOM: Enemy Unknown demo to your library
3) Download and install it
4) Attempt to launch
Result:
Game fails to launch, following error is printed to stdout:
wine: Call from 0x7bc4cdf0 to unimplemented function
KERNEL32.dll.GetFileInformationByHandleEx, aborting
Note:
I have attached the part of wine log which is generated after i try to launch
the game
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http://bugs.winehq.org/show_bug.cgi?id=27983
Summary: Starcraft 2 Editor: Newly created items in the trigger
treeview don't get marked for renaming.
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
When you create in the Starcraft 2 Editor a new variable, folder, action,
function etc. in the trigger tree the newly created item doesn't get marked for
renaming.
Workaround:
- Press F2 once you created an item: This will mark the item for renaming.
The bug doesn't occur with native comctl32.
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http://bugs.winehq.org/show_bug.cgi?id=31944
Bug #: 31944
Summary: Steam in XFCE: You can maximise Steam with its own
maximise button, but you can only unmaximise it from
the window list.
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr.l.verity(a)gmail.com
Classification: Unclassified
When running Steam in XFCE, you can maximise it by pressing it's own maximise
button (NOT xfce's maximise button,) but you can only unmaximise it from the
window list, or by pressing alt+F11 (xfwm's maximise shortcut.) Trying to
unmaximise it by pressing Steam's own unmaximise button, does nothing.
Minimising and closing steam by pressing it's own buttons for those functions,
works as normal.
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http://bugs.winehq.org/show_bug.cgi?id=32035
Bug #: 32035
Summary: Deity spams the terminal with '|'
Product: Wine
Version: 1.5.15
Platform: x86
URL: https://www.digipen.edu/?id=1170&proj=24653
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Classification: Unclassified
Ubuntu 12.10
Ivy Bridge
Removing msvcp100.dll and msvcr100.dll results in the following being spammed
|
|
|
|
This game needs OpenGL 3.2 but with the following dlls it displays an error
message about not supporting OpenGL 3.2
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http://bugs.winehq.org/show_bug.cgi?id=25440
Summary: Guitar Pro 6 fails to start
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.3.8), Guitar Pro 6.0.7 fails to start. With vcrun2005
installed to avoid http://bugs.winehq.org/show_bug.cgi?id=25439, I get the
following output.
xavier@xavier /wine/gp6/drive_c/Program Files/Guitar Pro 6 $ wine GuitarPro.exe
fixme:system:SetProcessDPIAware stub!
app dir path: "C:/Program Files/Guitar Pro 6"
current: QDir( "C:/Program Files/Guitar Pro 6" , nameFilters = { * },
QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters(
Dirs|Files|Drives|AllEntries ) )
current: QDir( "C:/Program Files/Guitar Pro 6" , nameFilters = { * },
QDir::SortFlags( Name | IgnoreCase ) , QDir::Filters(
Dirs|Files|Drives|AllEntries ) )
The app works fine in native Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=31931
Bug #: 31931
Summary: Stunt GP Demo: Wrong display mode set
Product: Wine
Version: 1.5.14
Platform: x86-64
URL: http://www.fileplanet.com/54725/50000/fileinfo/Stunt-G
P-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 0f0fe49240522cc3cf67d2211c875fb38c140396
Created attachment 42057
--> http://bugs.winehq.org/attachment.cgi?id=42057
Stunt GP wine log
Stunt GP Demo has display mode of 640x480 even when I have set 1600x1200 from
the config.exe. I see only top left corner of the game. This also happens when
ran in virtual desktop.
Exact config.exe settings:
Video Driver: Direct 3D
Display Depth: 32 bit
Video Resolution: 1600 * 1200
I'm using Nvidia GeForce gtx 260 and driver version 304.51.
Everything worked before this commit:
0f0fe49240522cc3cf67d2211c875fb38c140396 is the first bad commit
commit 0f0fe49240522cc3cf67d2211c875fb38c140396
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jun 22 15:57:27 2012 +0200
wined3d: Implement mode setting in the adapter instead of the device.
Demo available from:
http://www.fileplanet.com/54725/50000/fileinfo/Stunt-GP-Demo
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http://bugs.winehq.org/show_bug.cgi?id=15539
Summary: quartz: referencemapper.ok sometimes fails in pc-bsd
(race condition?)
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: source, testcase
Severity: enhancement
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Looks like it might need some slop:
[pcbsd@pcbsd ~/wine-git/dlls/quartz/tests]$ rm referenceclock.ok ; make
referenceclock.ok
../../../tools/runtest -q -P wine -M quartz.dll -T ../../.. -p
quartz_test.exe.so referenceclock.c && touch referenceclock.ok
referenceclock.c:89: Test failed: SystemClock - Expected difference around
10000000, got 11750000
*** Error code 1
Fails around 1/4 time.
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http://bugs.winehq.org/show_bug.cgi?id=32027
Bug #: 32027
Summary: Chrome (game) refuses to start without native msvcp60
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.gamershell.com/download_4645.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42214
--> http://bugs.winehq.org/attachment.cgi?id=42214
plain terminal output
The game comes bundled with it's own msvcp60, msvcrt modules, it's only when
you set msvcp60=builtin, that the game crashes on start.
Mscodescan output is empty.
wine-1.5.15-204-g673617e
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http://bugs.winehq.org/show_bug.cgi?id=30878
Bug #: 30878
Summary: ArtRAge 2.6 won't start up full-screen
Product: Wine
Version: 1.5.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ubuntu(a)wildruby.co.uk
Classification: Unclassified
ArtRage starts fine when the installer asks "would you like to run it now", but
after quitting, doesn't restart in the following way:
splash screen appears, then CPU is used but no window appears (in fact a tiny
dot of a window appears in the workspace organiser window in xfce4, but not on
the actual desktop)
Using Xubuntu 12.04 and wine 1.5.5 from the winehq ppa.
WORKAROUND: before quitting the first time, set the window to not-full-screen
from the little window size icons on the right of the top panel inside artrage.
This state appears to be saved on quitting, and then it starts up properly next
time. Just remember never to set it to full screen.
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http://bugs.winehq.org/show_bug.cgi?id=12069
Summary: native msvcp60.dll enhaces wines
Product: Wine
Version: 0.9.57.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacobidiego(a)gmail.com
Hi.
This is not exactly a bug, but i think that you should have it in mind. I dont
know how can it be related to wines internal behavior or not.
I only play one game. Tactical Ops 3.5
This game uses Unreal99 Engine.
It works in Wine as a Gold and sadly with at most 30 fps with all builtin.
With only one override it can grow to 70 fps in the same test conditions.
This native is msvcp60.dll
The game runs better with this dll present on the system. I dont know why or
what does this dlls or why the game can run without it but, it does makes a
difference.
I think that this override can improve all Unreal99 based games.
Close this bug if you think that it is invalid. I post to contribute and
documentate to other looking for the same issue.
Cheers.
Diego
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http://bugs.winehq.org/show_bug.cgi?id=32032
Bug #: 32032
Summary: winex11.drv regression: CS:GO exit silently (commit
5fae649bdf14fb63b8d44984eda6edd1094a3314)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chris.pcguy.inci(a)gmail.com
Classification: Unclassified
The commit 5fae649bdf14fb63b8d44984eda6edd1094a3314 (winex11: Never use a
surface for embedded windows, even for the parents.) is causing CS:GO (Counter
Strike: Global Offensive) to exit silently on startup.
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http://bugs.winehq.org/show_bug.cgi?id=31964
Bug #: 31964
Summary: Artrage 2 Starter Edition: cursor invisible while
drawing
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://www2.ambientdesign.com/files/install_artrage_2.
6.0_starter.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
install_artrage_2.6.0_starter.exe
md5sum: b6560ca522d89617d91b636bafeae57d
When you press and hold left mouse button to draw something in the application,
the cursor remains frozen at the starting position until you release the mouse
button. Therefore you cannot see what you're drawing on the canvas. Only when
you release the mouse button, your drawing becomes visible.
The problem appeared in Wine 1.5.13 and is still present in 1.5.15:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
Setting "ClientSideGraphics"="N" in the registry works around the problem.
Steps to reproduce the problem:
1. install the application, then start it with ArtRage 2 Starter Edition.exe
2. close the splash screen as it appears
3. try to draw something on the empty canvas: press and hold left mouse button
and move the mouse...you should see that the drawing is invisible until you
release the left mouse button
When you start the application the first time, switch it to windowed mode
(window size icon in the top toolbar) otherwise you may encounter bug #30878
when you restart the application next time.
Fedora 17
X.Org X Server 1.12.3
Gnome 3.4.2
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http://bugs.winehq.org/show_bug.cgi?id=23071
Summary: UltraEdit 16.10 : Fails to update itself
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://www.ultraedit.com/files/ue_english.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28642)
--> (http://bugs.winehq.org/attachment.cgi?id=28642)
Terminal output on Wine-1.2-rc2 after clicking Continue
Steps to reproduce:
1) remove ~/.wine
2) do default installation of ue_english.msi downloaded from given url
(IMPORTANT)
3) wine Uedit32.exe
4) close all popup windows (buy now, tip of the day etc.)
5) "Help->Check for Updates" new window will appear
6) "Download Update Now!" wait till it downloads updates
7) press "Continue" if prompted to shut down UltraEdit in order to begin
updating process
Behaviour:
Fatal Error window with following message
"Installation ended prematurely because of an error."
Expected behaviour:
UltraEdit should update itself to newer version
Additional info:
I tried to update from version 16.10.0.1025 to 16.10.0.1027
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http://bugs.winehq.org/show_bug.cgi?id=32028
Bug #: 32028
Summary: Swords and Soldiers fails to start without native
msvcp80 (purist)
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 42216
--> http://bugs.winehq.org/attachment.cgi?id=42216
+msvcp,+seh,+tid log (uncompressed 168 MB)
The game installs the required MS VC++ runtime libraries, it's only when you
set msvcp80,msvcr80=builtin that the game crashes before the main menu could
appear.
Some splash screens are shown on startup and the crash happens afterwards.
In the terminal:
...
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32a4ec 1 C) semi-stub
...
Mscodescan output is empty. No demo available.
wine-1.5.15-204-g673617e
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http://bugs.winehq.org/show_bug.cgi?id=22786
Summary: ALLPlayer fails to start
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.allplayer.org/en/download/53-allplayer-4/do
wnload
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28117)
--> (http://bugs.winehq.org/attachment.cgi?id=28117)
Error at start
ALLPlayer 4.3.6.9 fails to start. It displays error like in attachment + error
from Wine.
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http://bugs.winehq.org/show_bug.cgi?id=19935
Summary: Colobot game don`t work
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
when i try to run the game, it`s freeze and wine start debugger. but debugger
cant give any information for long time, so i must kill them.
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http://bugs.winehq.org/show_bug.cgi?id=27430
Summary: 1.3.20 breaks X52 Joystick under X3/Terran Conflict
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gilboad(a)gmail.com
Created an attachment (id=35078)
--> (http://bugs.winehq.org/attachment.cgi?id=35078)
+dinput log.
Hello,
I've been using wine to play X3:TC under Fedora 14/x86_64 without any major
issues (beyond a number of known issues).
I've upgraded my workstation to Fedora 15 and initially all worked just fine.
However, since yesterday, I can no longer use my joystick under X3:TC.
1. Somehow the axis/POV mapping is all wrong, the viewport is locked to the
bottom right position and I cannot use the POV or keyboard to re-center it.
2. All the other joystick axis (yaw/pitch) seem to be broken as well.
3. The throttle axis seems to be working just fine. (It's a joystick / throttle
combo).
4. The keyboard seems to be generating multiple keyboard events per keypress.
5. The joystick has a "profile" selection knob - which triggers an always
"pressed" joystick button 11, (profile 1), button 12 (profile 2), button 13
(profile 3). Switching profiles changes the direction in which the POV is
locked.
6. If I disconnect the joystick, the POV re-centers, and the keyboard returns
to normal operation.
7. I checked the native version of X3 Reunion (Official LGP release) and
everything seems to be working just fine. (So no kernel / hardware problem).
8. +dinput log attached.
P.S. When playing the Linux version of X3:R I developed a library [1] that uses
pre-loading and _open/_read/_close symbol replacement to modify certain aspects
of my X52 joystick (E.g. mask/disable certain axis/buttons, capture
axis/buttons and turn them into X11 keypress/release events, etc).
Among other things, I used this library to mask out the problematic profile
buttons and turn the POV axis (which behave much more like buttons) into X11
key events.
Can I somehow use the same pre-loading / symbol replacement under wine? It will
help my locate the source of the problem?
- Gilboa
[1] http://libjoyevent.sourceforge.net/
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http://bugs.winehq.org/show_bug.cgi?id=30907
Bug #: 30907
Summary: RebelBetting fails to load
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://rebelbetting.com/files/RebelBettingSetup.exe
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Created attachment 40535
--> http://bugs.winehq.org/attachment.cgi?id=40535
Error message
Installer appears to work fine but when attempting to load RebelBetting in
wine-1.5.6-75-g034de95 it immediately fails with the attached error message.
Not sure if this is a dotnet/mono error or not but this is definitely a dotnet
application.
The installer itself claims the necessary components are already installed.
Tried "winetricks dotnet2" but that seemed to error out, and Wine just told me
to install Mono anyway.
No idea how to work around this.
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http://bugs.winehq.org/show_bug.cgi?id=31570
Bug #: 31570
Summary: Intellicad Viewer needs
msvcp71.dll.??1istrstream@std@@UAE@XZ
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://www.4msa.com/downloadsENG.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: piotr.caban(a)gmail.com
Classification: Unclassified
Follow up to bug 31363.
After that (duplicates removed):
./ACIS.dll imports following stub symbols:
msvcp71:??0strstream@std@@QAE@PADHH@Z
msvcp71:??1strstream@std@@UAE@XZ
msvcp71:?_Nomemory@std@@YAXXZ
./osg25-osgDB.dll imports following stub symbols:
msvcp71:??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@Vconst_iterator@01@0@Z
./gr.dll imports following stub symbols:
msvcp71:?erase@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AViterator@12@V312@0@Z
a ton of its dlls mention msvcp71:?_Nomemory@std@@YAXXZ, fwiw.
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http://bugs.winehq.org/show_bug.cgi?id=31813
Bug #: 31813
Summary: Jamestown input (rawinput) still doesn't work
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: FinalCrisisSX(a)Hotmail.com
Classification: Unclassified
Steam Jamestown's keyboard/mouse input still don't work for me on wine 1.5.13,
vanilla wine with a fresh wineprefix in winxp or win7 mode. It seems to use raw
input. Same story on both Arch Linux and Linux Mint 13. In older versions of
wine, it worked fine with a raw input patch, raw3.patch, available from the now
closed-fixed rawinput thread. Other games that didn't work due to requiring
rawinput before work fine now though, thanks to you guys implementing support
for it (thanks :D).
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http://bugs.winehq.org/show_bug.cgi?id=28058
Summary: Psychonauts installer by R.G. Mechanics can not run
Bink Audio Mixer during installation
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Psychonauts installer by R.G. Mechanics can not run Bink Audio Mixer during
installation.
Information about this version: http://bugs.winehq.org/show_bug.cgi?id=28053#c4
Search this part in the attached log:
C:\Program Files\R.G. Mechanics\Psychonauts>binkmix.exe
WorkResource\cutscenes\prerendered\ASAH.bik
WorkResource\cutscenes\prerendered\ASAH.wav
WorkResource\cutscenes\prerendered\ASAH.bik /o /t0 /#
fixme:qcap:fnCaptureGraphBuilder2_Release Release IGraphFilter or w/e
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
err:ole:marshal_object couldn't get IPSFactory buffer for interface
{00020020-0000-0000-c000-000000000046}
err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub,
hres=0x80040155
err:ole:CoMarshalInterface Failed to marshal the interface
{00020020-0000-0000-c000-000000000046}, 80040155
fixme:ole:NdrClearOutParameters (0x72d32c,0x7e8acb80,0x72d6c4): stub
fixme:ole:CoCreateInstance no instance created for interface
{00020020-0000-0000-c000-000000000046} of class
{00020003-0000-0000-c000-000000000046}, hres is 0x80040155
Probably installer use Bink Audio Mixer to repackage some audio files.
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http://bugs.winehq.org/show_bug.cgi?id=31953
Bug #: 31953
Summary: regedit crashes when renaming the HKEY_XXX keys
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Classification: Unclassified
Created attachment 42101
--> http://bugs.winehq.org/attachment.cgi?id=42101
Shows the duplicated HKEY_USERS key
It should not be possible to rename these keys, and indeed a right-click on
them shows that the 'Rename' menu is disabled.
But a triple-click on HKEY_LOCAL_MACHINE or HKEY_USERS still puts them in edit
mode. Then clicking away from the key causes regedit to crash:
wine: Unhandled stack overflow at address 0x7bc6739e (thread 0009), starting
debugger...
err:seh:setup_exception_record stack overflow 816 bytes in thread 0009 eip
7bc49290 esp 00231000 stack 0x230000-0x231000-0x330000
What appears to happen is that the key is copied into itself again and again
until the stack overflow. As a result a second try gives a 'File exists' error
instead.
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http://bugs.winehq.org/show_bug.cgi?id=31925
Bug #: 31925
Summary: Project Black Sun demo quits unexpectedly when
starting a new game (without native msvcp100)
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.starflowergames.com/demos/ProjectBlackSunDe
mo1.0.2.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Project Black Sun is an indie game, developed by Starflower Games.
ProjectBlackSunDemo1.0.2.exe (17 MB download size)
md5sum: c41b66a130b6fce69de8c227333ea5f2
The installer of the game reminds you that the game needs the MS VC++ 2010
runtime libraries.
The game starts fine using the built-in msvc*100 dlls, the menu appears and you
can start a new game. Some intro scenes are shown then comes a loading screen
and the game suddenly quits (without a crash dialog or backtrace).
In the terminal:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x32dd54 1 C) semi-stub
err:seh:setup_exception_record stack overflow 1956 bytes in thread 0009 eip
7bc3f698 esp 00230b8c stack 0x230000-0x231000-0x330000
Workaround: 'winetricks vcrun2010' (native msvcp100.dll is needed)
Steps to reproduce the problem:
1. install then start the demo with ProjectBlackSun.exe
2. in the main menu select new game, wait until the intro scene is over or
press <Esc> to skip the intro
3. 'Loading...' can be seen in the lower right corner of the screen for a
moment, then the game quits unexpectedly
Tested with wine-1.5.14-232-g6ae3418
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http://bugs.winehq.org/show_bug.cgi?id=15510
Summary: Rockwell check for OS fails
Product: Wine
Version: 1.1.5
Platform: PC
URL: http://www.rockwellautomation.com/rockwellsoftware/desig
n/rslogix5000/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JosephHenryBlack(a)yahoo.co.nz
Created an attachment (id=16455)
--> (http://bugs.winehq.org/attachment.cgi?id=16455)
Setup Log
RS Logix demo software for programming PLC's works for 90days. On clean wine,
without net1.1 installed and also using winetricks with net1.1 on a clean wine,
the install terminates quickly. The install log shows
RSLogix 5000 Setup: Begin loading step: Verifying operating system is
supported
RSLogix 5000 Setup: OS check failed: There is no available software that
will run on this OS
RSLogix 5000 Setup: End loading step: Verifying operating system is
supported
to reproduce:
run setup.exe
The window will open for the RSLogix 5000 series
Click Install RS Logix 5000 Demo Edition V16 and select English.
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http://bugs.winehq.org/show_bug.cgi?id=32020
Bug #: 32020
Summary: Black Mirror 2 crashes after a short time
Product: Wine
Version: 1.5.15
Platform: x86
URL: http://www.jeuxvideopc.com/demo/12788-the-black-mirror
-2.php
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: b95dd7e831215ca80b341332598df600bd148a36
Created attachment 42204
--> http://bugs.winehq.org/attachment.cgi?id=42204
terminal output
The game usually crashes within 1-3 minutes after a new game was started (or a
saved game was loaded). It can be reproduced with the (German) demo version as
well, although I can't give you the exact steps to reproduce it, because it is
not triggered by a specific event.
In the terminal:
...
gdiobj.c:585: GDI_dec_ref_count: Assertion `entry->selcount' failed.
...
err:gdi:GDI_CheckNotLock BUG: holding GDI lock
err:graphics:USER_CheckNotLock BUG: holding USER lock
The problem appeared after
b95dd7e831215ca80b341332598df600bd148a36 is the first bad commit
commit b95dd7e831215ca80b341332598df600bd148a36
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 17 13:17:56 2012 +0200
gdi32: Store the object selection count directly in the GDI handle table.
:040000 040000 eb24e70abd81fc098debb4edd2ca7366eb7653d7
db2c3b3267af335e36342fef601d05da729c67d6 M dlls
Install and start the demo. Start a new game from the menu (Neues Spiel).
Let the 2 intro videos play to the end. There's a good chance that the crash
happens in one of the videos. If not, get in the game and interact with the
objects around you. Press and hold <Space> to reveal hotspots in the game.
Examine objects, read the diary (accessible in the upper right corner) etc. A
crash will occur soon.
The demo has a huge download size, I can provide logs or tests if you'd like
to.
Fedora 17
Nvidia card / driver 304.51
X.Org X Server 1.12.3
gcc version 4.7.2 20120921 (Red Hat 4.7.2-2) (GCC)
Wine was compiled with CFLAGS="-g -gdwarf-2 -O2" (the crash happens with -O0
too)
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http://bugs.winehq.org/show_bug.cgi?id=21046
Summary: cmd does not handle all operators in 'if' command
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
bug 15359 mentions that firefox's build scripts use commands like
IF %ERRORLEVEL% EQU 0
wine's cmd only supports == and != operators;
windows' cmd also supports equ, neq, lss, leq, gtr, geq.
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http://bugs.winehq.org/show_bug.cgi?id=17849
Summary: Tree doesn't fold/unfold on mouse click
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=20122)
--> (http://bugs.winehq.org/attachment.cgi?id=20122)
Tree
I'm using Wine 1.1.17 (compiled from source using gcc version 4.3.2 20081105
(Red Hat 4.3.2-7) ) on Fedora 10 i386.
The problem is in CATIAV5R19 with tree (attached image) in main window and this
is very annoying:
1) LMB in drawing area to lose focus on tree
2) LMB on "plus sign" in tree
behaviour:
nothing does happen
expected behaviour:
tree should unfold
3) move mouse pointer and tree unfolds as it should earlier
1) LMB in drawing area to lose focus on tree
2) LMB on "plus sign" in tree
behaviour:
nothing does happen
expected behaviour:
tree should unfold
3) LMB on "plus sign" again and tree unfolds but if i move mouse pointer the
tree folds again which is unwelcome
LMB-left mouse button
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http://bugs.winehq.org/show_bug.cgi?id=30282
Bug #: 30282
Summary: treeview: OnExpanding is incorrectly sent to items
with no children
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Created attachment 39560
--> http://bugs.winehq.org/attachment.cgi?id=39560
simple delphi app monitoring TreeView events
See the attached Delphi application. It creates a new subitem in OnExpanding
event handler. Clicking under the second + sign sends OnExpanding event to the
third item. Double-clcking the third item does the same. With native comctl32
it is possible to expand only the first two items.
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http://bugs.winehq.org/show_bug.cgi?id=8667
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-26 13:29:37 CDT ---
Closing bugs fixed in 1.5.16.
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http://bugs.winehq.org/show_bug.cgi?id=31576
Bug #: 31576
Summary: XLN Online Installer with native IE7 can't log in
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
After working around bug 31575 with 'winetricks ie7', the login
window came up ok, but entering username and password (doesn't matter
if they're valid or bogus), and then
clicking the login button, did nothing. Clicking on the login button
adds the following lines to the log:
fixme:wininet:InternetSetOptionW INTERNET_OPTION_IDN; STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND_UTF8_SERVERNAME_TO_PROXY;
STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CODEPAGE (65001): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_CODEPAGE_PATH; STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_CODEPAGE_EXTRA; STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_COOKIES_3RD_PARTY; STUB
fixme:wininet:InternetSetOptionW Option 53 STUB
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_REQUEST_PRIORITY (0):
STUB
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:query_global_option Stub for 66
fixme:wininet:InternetLockRequestFile STUB
'winetricks wininet=native' (to turn on the version installed by winetricks
ie7)
works around the problem, and gets you to the next one.
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http://bugs.winehq.org/show_bug.cgi?id=26911
Summary: Command & Conquer Tiberian Sun: no sound in skirmish
mode without dsound emulation?
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game seems to run fine, but entering skirmish
mode seems to break the sound (and it stays broken
upon return to main menu). Setting winetricks dsoundhw=Emulation
seems to work around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=22556
Summary: Multiple issues with Raisonance Ride7 IDE
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)andrewsmith.plus.com
After a fresh install of the Ride7 IDE, the application hangs (with high CPU
usage) when attempting to exit.
Additionally, after installing the RKit-ARM addon, the application no longer
starts - the program window appears and parts of the UI are shown, but then
crashes.
Software available as free download from:
http://www.mcu-raisonance.com/mcu_downloads.html (first link on that page is
the Ride7 IDE, the second link is the RKit-ARM add-on).
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http://bugs.winehq.org/show_bug.cgi?id=23591
Summary: EditPadPro: Access violation when using function
navigator with mouse double-click
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jarekczek(a)poczta.onet.pl
Created an attachment (id=29490)
--> (http://bugs.winehq.org/attachment.cgi?id=29490)
last 100 lines of +relay
Open the source code file, eg.
/usr/src/wine-1.2-rc6/dlls/user32/winproc.c
Open the File Navigator window with Ctrl-F9 (left side pane)
Try double-clicking a function name in this pane.
You get:
Access violation at address 00559FCA in module 'EditPadPro.exe'. Read of
address 00000018.
After closing this message you can go on. The function we called positions the
editor at the right place and places focus in the right pane. It works as
expected. The only thing is this message.
This may be connected with windows switching / activating / deactivating as it
is a 2 pane app.
Prerequisites:
After installing the demo app
http://download.jgsoft.com/editpad/SetupEditPadProDemo.exe follow the
guidelines from AppDb
http://appdb.winehq.org/objectManager.php?sClass=version&iId=20710 to properly
configure it for wine. Just 2 simple steps.
Additional info:
The same result as double-clicking can be achieved by clicking once and
following it with the enter key. This does not cause any problems.
Trying to locate the same function name many times doesn't bring the access
violation banner any more.
It appears only when you try to follow a new function. After that the function
is freed from the annoying message box.
I contacted Jan Goyvaerts, the author of the app. He is familiar with wine and
he says this is a wine bug.
What else can I provide to make it solved? Brothers programmers, this editor is
a powerful crossplatform tool for editing code. It's worth investigating some
time. I spent already several hours to test this bug and report it. Maybe I
should make another report with specific WINEDEBUG options?
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http://bugs.winehq.org/show_bug.cgi?id=24143
Summary: TGA image is not visible in Layered Windows Demo
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://www.dhpoware.com/downloads/LayeredWindow.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
The window captures any window you move over it and only thing is displayed in
the terminal is.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
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http://bugs.winehq.org/show_bug.cgi?id=27996
Summary: Flickering grass, magic and flickering trees
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zoroaster(a)inode.at
CC: wine-bugs(a)winehq.org
I have tested Oblivion 1.2.0416 with many different graphic settings with Wine
1.3.1, 1.3.9, 1.3.22, 1.3.23 and 1.3.24 (it seems Oblivion does not run with
Wine 1.3.25).
The following problem exists in all tested versions:
1. There its some sort of grass that is only temporary visible, it flickers
(also if you stand still in some positions).
2. If you are using magic there are also graphical "grass" artifacts visible at
the target (especially if the spell duration is more than 1 second).
3. If you turn on distant trees this flickering phenomena is also visible with
temporary visible trees everywhere in medium to near distance.
I am no expert but it seems there are some problems with unclean graphic
buffers. Some graphic is applied where it does not belong to and this also
seems to have high impact on performance. On my new AMD Radeon HD 6750M 1024 MB
graphics board I have at least about 40 FPS with really everything turned on,
as long as I'm not in exterior cells with grass or trees. But in that case I
get only 10 FPS and graphical errors as described above
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http://bugs.winehq.org/show_bug.cgi?id=31575
Bug #: 31575
Summary: XLN Online Installer complains Javascript not
supported
Product: Wine
Version: 1.5.11
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Looking into http://forum.winehq.org/viewtopic.php?f=8&t=16805
I tried installing the free version of Addictive Drums from
http://www.xlnaudio.com/productline/1
Registering and clicking on 'try free version' asks you to download and run
their online installer
9aa342dedbf2da150b4edb580040b77eceb09485 xln-online-installer-win.zip
currently at
http://xlnaudio.s3.amazonaws.com/products/XLN%20Online%20Installer/xln-onli…
This contains both 32 and 64 bit installers. I started with the 32 bit one.
It aborted with a nice window saying my default web browser did not support
Javascript. The log showed:
...
fixme:ieframe:InPlaceSite_OnInPlaceDeactivateEx fNoRedraw (1) ignored
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1b8d20)->((nil))
fixme:jscript:JScript_SetScriptState unimplemented state 3
'winetricks ie7' gets past this, and on to the next problem.
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http://bugs.winehq.org/show_bug.cgi?id=22266
Summary: some text disappears after several minutes in Qt
Dominate
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://dominategame.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bryan(a)bryanrussell.com
I've installed Qt Dominate from www.dominategame.com and noticed that the text
in the status window in the lower left disappears after several minutes of
playing the game (every time). It works with no problem on my windows XP
machine. I updated Wine with no affect. Also I saw that there was a similar bug
with Qt apps where txt was not showing up, but the testcase app for that bug
works fine on my system.
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http://bugs.winehq.org/show_bug.cgi?id=24395
Summary: Gratuitous Space Battles demo crashes with ERROR -
FMOD[Failed to getDriverCaps]
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://positech.co.uk/gratuitousspacebattles/
installs, but when I try to start it, I get
ERROR - FMOD[Failed to getDriverCaps] (62) Error initializing output device.
..\src\GUI_Sounds.cpp 661
The next run tries to create a 0 x 0 screen and crashes because the game left
C:\\users\\dank\\My Documents/My Games/GratuitousSpaceBattles/prefs.ini
empty; deleting that directory recovers from this secondary problem.
This is on Ubuntu with pulseaudio. speaker-test shows the speakers are
working.
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http://bugs.winehq.org/show_bug.cgi?id=9158
Qian Hong <fracting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fracting(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=31258
Bug #: 31258
Summary: Could not initialize DirectSound...
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shuebnerfun01(a)gmx.org
Classification: Unclassified
Created attachment 41059
--> http://bugs.winehq.org/attachment.cgi?id=41059
log created with
+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dsound3d,+dmusic,+mci,+oss,+alsa,+coreaudio
Starting with V1.5.8 I receive this error when starting a certain game via
Steam:
"Could not initialize DirectSound. Please be sure a sound card is installed and
all drivers are up to date."
The game had worked just a few days before (with 1.5.7). I have attached a
logfile.
I am on Ubuntu 12.04 x64.
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http://bugs.winehq.org/show_bug.cgi?id=31370
Bug #: 31370
Summary: Commit brakes full screen functionality in any full
screen program.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: HASH.DuOrden(a)gmail.com
Classification: Unclassified
Any programs which able to switch full screen is broken in full screen mode.
As soon as it tries to switch in full screen and configured to displayed in
desktop it switch to "window" with decorations and panel other it.
Regression test showed:
401d12085bc897e973badee3260aa41389c63c8e is the first bad commit
commit 401d12085bc897e973badee3260aa41389c63c8e
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Jul 13 12:53:11 2012 +0200
winex11: Fix the virtual desktop check in update_desktop_fullscreen().
:040000 040000 7715ae1558216506b568d995076bf091e820d245
b518dc4d5c0d54f8038b9a57e6b3cdc774f595f5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=7933
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #15 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-10-24 18:37:39 CDT ---
Fixed in wine-git. There are still issues related to underruns in the console
but the original issue is fixed.
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http://bugs.winehq.org/show_bug.cgi?id=6682
--- Comment #23 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-10-24 15:42:11 CDT ---
1.5.15 here, no change in the behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=11972
Summary: not able to chat in the chat rooms
Product: Wine
Version: 0.9.57.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: durgesh2487(a)gmail.com
The chat/messenger client Rediffbol is getting correctly installed via wine but
when in a private message or in a chat room , the messages of other users and
myself cannot be seen. The user list can be seen.
While the message typed from here on linux can be seen by the ones on windows.
To make the long story short, it is not possible to "chat" in the chat rooms
or in the private messaging windows.
here is a link to the 8th version of that software:
http://imdownloads.rediff.com/newbol/bolinstaller.exe
while the website for that software:
http://messenger.rediff.com/newbol/
am attaching the 7th, i.e the older version of this software as an attachment.
Thanks in advance.
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http://bugs.winehq.org/show_bug.cgi?id=18788
Summary: firefox 3 won't take input in HTML password form
fields
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: njt(a)ayvali.org
Created an attachment (id=21559)
--> (http://bugs.winehq.org/attachment.cgi?id=21559)
I typed 'foo' in the username field and hit tab, and typed 'foo' in the
password field
I'm running Wine on FreeBSD 7.1-RELEASE. I was successfully able to install
Firefox 3.0.10 via wine.
However, in Firefox itself, I cannot enter passwords into any of the HTML
password form fields.
Under any other platform, Firefox displays dots for each character in a
password field, under Wine, nothing is displayed, no matter what key is
pressed.
Under normal HTML text fields, everything is fine.
See the attached screenshot. In the top Gmail login, this was Firefox running
in my OS. I typed 'foo' in the username field, hit TAB, and then typed 'foo' in
the password field.
In the bottom Gmail login, I did the exact same thing, but Firefox was running
through wine. Notice how the same keystrokes show nothing in the password
field.
This is not a display error, if I hit 'submit', the server seems to receive
nothing from the password field.
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http://bugs.winehq.org/show_bug.cgi?id=31657
Bug #: 31657
Summary: Fahrenheit crashes with 'Fail to create texture
surface'
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Trying launch the game giving error: 'D3D ERROR! Fail to create texture
surface'
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http://bugs.winehq.org/show_bug.cgi?id=26840
Summary: CyclePad software fails in setup (32-bit version)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dcalarcon(a)gmail.com
The message says that winevdm has found a serious problem and needs to close.
CyclePad is a freeware software that can be downloaded at:
http://www.qrg.northwestern.edu/software/cyclepad/cyclesof.htm
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http://bugs.winehq.org/show_bug.cgi?id=26457
Summary: Photoshop CS2 color picker "OK" button doesn't works
anymore
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.artik(a)gmail.com
Since 1.3.14 or 15, color picker "OK" Button isn't clickeable anymore. I have
to hit "Enter" on my keyboard to validate. Here is picture to show you :
http://i.imgur.com/WMSsl.jpg
Also I can't reproduce the bug, it appear sometimes. Never get it before
1.3.14. Also, maybe others windows are affected to this bug.
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http://bugs.winehq.org/show_bug.cgi?id=31974
Bug #: 31974
Summary: Regression: Binding of isaac: Game freeze after few
seconds
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
Classification: Unclassified
The binding is isaac freezing after few seconds after run. It didn't happened
in 1.5.14
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http://bugs.winehq.org/show_bug.cgi?id=26814
Summary: Mini Golf crashes in-game with XI_BadDevice
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.myrealgames.com/download-free-games/mini-go
lf/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Just playing the game and it crashes with
X Error of failed request: XI_BadDevice (invalid Device parameter)
Major opcode of failed request: 144 (XInputExtension)
Minor opcode of failed request: 46 ()
Device id in failed request: 0x1ad
Serial number of failed request: 20979
Current serial number in output stream: 20979
Cannot play the game again after this crash but I will will consider creating a
new bug for that.
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http://bugs.winehq.org/show_bug.cgi?id=31811
Bug #: 31811
Summary: FIFA 13 character models are black
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrey.goosev(a)gmail.com
Classification: Unclassified
Football players models in kits menu selecting are black. Same bug as
http://bugs.winehq.org/attachment.cgi?id=30619
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http://bugs.winehq.org/show_bug.cgi?id=19540
Summary: Wine crashed out after add an evidence file in
EncaseDemo.exe (EncaseDemo.exe from Guidance®).
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickityman(a)hotmail.com
I'm running latest wine (1.1.26) in Ubuntu Jaunty x86. I was trying to run the
ENCASE DEMO forensic application from Guidance®. It started without issue but
when a tried out to add an evidence file the application crashed out. The
Guidance® application was started from a terminal (bash) as follows:
$ wine EnCaseDemo.exe
The report from the crash is in attachment.
I will provide gladly any further information if necessary.
Thanks in advance,
CW
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http://bugs.winehq.org/show_bug.cgi?id=31553
Bug #: 31553
Summary: Starwars Battlefront II - No sound in missions
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aidygus(a)yahoo.com
Classification: Unclassified
Created attachment 41496
--> http://bugs.winehq.org/attachment.cgi?id=41496
Running steam from terminal then battlefront II
Sound is missing from most parts of the game.
On the initial select profile there is sound and the theme music plays but then
when I click Accept, silence on the next set of menus.
Selecting a campaign (the training missions) there is sound on the introduction
video but when the spawn screen appears there is no sound nor in the level.
I am using a USB headset (Micro$oft LifeChat LX-3000) which is selected as my
default output device in OS and also selected for default output in winecfg.
The internal onboard sound card is disabled in bios as it has a Xonar DG card
installed but I never use it as I have the USB headset and no speakers (Mint
sees it as a CM18788 [Oxygen HD Audio])
I have no problems with sound on other steam games (that I've found so far) and
all sound functions in the OS work as expected with the USB head set.
System details :
Mint 13 Cinnamon
USB Microsoft LifeChat LX-3000 headset
Latest repo'd Nvidia drivers for GeForce GTX 570
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http://bugs.winehq.org/show_bug.cgi?id=23320
Summary: regedit regsvr
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
Just a quite simple bug : when installing SolidWorks 2010, the installer
crashes with this message :
regedit: ERROR, invalid hex value
regedit: ERROR Key HKEY_LOCAL_MACHINE\Software\SolidWorks\SolidWorks
2010\General not created. Value: EnableImproveDrawingViewCreation, Data:
dword:0000000000000001
As 0000000000000001 is definitely not a dword, i guess that some
cast/formatting should be needed to avoid such cases.
reg.exe command works perfectly :
wine reg add "HKLM\Software\SolidWorks\SolidWorks 2010\General" /t REG_DWORD /v
EnableImproveDrawingViewCreation /d "0000000000000001"
ADD - HKLM\Software\SolidWorks\SolidWorks 2010\General
EnableImproveDrawingViewCreation 0 REG_DWORD 0000000000000001 0
L'op�ration s'est termin�e avec succ�s
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http://bugs.winehq.org/show_bug.cgi?id=28361
Summary: Heroes 6 demo crashes after closing the town window
Product: Wine
Version: 1.3.28
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambrop7(a)gmail.com
Created an attachment (id=36358)
--> (http://bugs.winehq.org/attachment.cgi?id=36358)
Wine output
To reproduce:
- Use Wine 1.3.28. Previous versions probably fail from bug 28152.
- Install Heroes 6 Demo:
http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-22…
- Set VideoMemorySize to the correct value. The game was crashing on startup
until I did that. http://wiki.winehq.org/UsefulRegistryKeys
- Start the game. Set all video options to lowest (I did that, not sure if it's
needed), and restart it.
- Start the campaign and get into the game.
- Double-click the town to open the town window, then close it.
- The game may crash shortly after closing the window (but not immediately; I
think it renders for a short time before it crashes). If not, repeat the last
step until it does.
The game crashes in multiple ways, but the common thing seems to be the:
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0.
err:d3d_surface:surface_load_location Don't know how to handle location
0x200000.
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http://bugs.winehq.org/show_bug.cgi?id=28538
Bug #: 28538
Summary: ArcPad 10 is not starts.
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnnarcisz(a)gmail.com
Classification: Unclassified
I installed the ArcPad 10 software, and I tried to start it.
The main window started, but then the software sent an error message, and
stopped.
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http://bugs.winehq.org/show_bug.cgi?id=32023
Bug #: 32023
Summary: PowerPC build is broken
Product: Wine
Version: 1.5.15
Platform: ppc32
OS/Version: Linux
Status: NEW
Severity: critical
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
make[1]: Entering directory `/home/austin/wine-git/libs/wine'
gcc -m32 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-DWINE_UNICODE_API="" -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wempty-body -Wignored-qualifiers
-Wstrict-prototypes -Wtype-limits -Wunused-but-set-parameter -Wwrite-strings
-gdwarf-2 -gstrict-dwarf -Wpointer-arith -Wlogical-op -I/usr/include/freetype2
-g -O2 -D__powerpc64__ -o c_037.o c_037.c
In file included from ../../include/windef.h:252:0,
from ../../include/wine/unicode.h:26,
from c_037.c:5:
../../include/winnt.h:781:9: error: width of ‘NextEntry’ exceeds its type
../../include/winnt.h:784:9: error: width of ‘Reserved’ exceeds its type
../../include/winnt.h:789:9: error: width of ‘Sequence’ exceeds its type
../../include/winnt.h:793:9: error: width of ‘NextEntry’ exceeds its type
In file included from ../../include/windef.h:252:0,
from ../../include/wine/unicode.h:26,
from c_037.c:5:
../../include/winnt.h:5442:9: error: alignment of array elements is greater
than element size
make[1]: *** [c_037.o] Error 1
make[1]: Leaving directory `/home/austin/wine-git/libs/wine'
make: *** [libs/wine] Error 2
[austin@gcc1-power7 wine-git]$ uname -a
Linux gcc1-power7.osuosl.org 3.3.1-3.fc16.ppc64 #1 SMP Wed Apr 11 09:05:31 MST
2012 ppc64 ppc64 ppc64 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=32029
Bug #: 32029
Summary: Dota 2 crashes after 15 seconds of a start game.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wallala(a)mail.ru
Classification: Unclassified
Hi. Help me plz with dota 2.
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http://bugs.winehq.org/show_bug.cgi?id=31962
Bug #: 31962
Summary: Wine configuration update window hangs, new prefix
configured incorrectly.
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianmelvynjones(a)gmail.com
Classification: Unclassified
Wine was working perfectly fine until a few days ago, before I even updated to
1.5.15. I'm using Ubuntu 12.04, 64-bit. Clean installation.
Basically, whenever I try to create a new prefix, the folder is successfully
created, and the little 'The Wine configuration in % is being updated, please
wait...' window appears, and then repeatedly stalls, greys out and un-stalls.
The directories appear to be populated and the winecfg window for the new
prefix does eventually open after about 10 minutes, but the new prefix is
inoperable, and winetricks wont run in it.
Terminal spits out the usual fixmes and also one single error I've not seen
before, 'err:process:__wine_kernel_init boot event wait timed out'.
I researched this error and tried a proposed fix, 'wineboot --update', but this
didn't solve the issue either.
Eventually, terminal spits out 'err:seh:raise_exception Unhandled exception
code c000013a flags 0 addr 0xf7776425', and then appears to start the whole
process from scratch, showing the usual fixme errors.
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http://bugs.winehq.org/show_bug.cgi?id=31963
Bug #: 31963
Summary: Possible Regression: Failed call to GetVersionEx
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelvin.maki(a)yahoo.com
Classification: Unclassified
Created attachment 42111
--> http://bugs.winehq.org/attachment.cgi?id=42111
error log
Before upgrading from wine 1.5.14 to 1.5.15 the program NCLauncher.exe(in order
to play the game Aion) was working fine. After the upgrade, it failed to launch
due to a failed call to GetVersionEx. After reverting to 1.5.14 the program
worked normally again. Full error log with +ver channel enabled attached.
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http://bugs.winehq.org/show_bug.cgi?id=5610
reihaneh_af(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |reihaneh_af(a)yahoo.com
--- Comment #17 from reihaneh_af(a)yahoo.com 2012-10-22 05:56:27 CDT ---
hi
i install wine correctly.i copy and install pstools in wine control interface .
but this command doesn't work
$wine psexec \\my ip -U admin -P pass "C:\\mytest.bat"
error
fixme:advapi:CreateProcessAsUserW 0x3c (null) L"\"\\192.168.102.13\" -U admin
-P pass C:\\mytest.bat" (nil) (nil) 0 0x00000414 (nil) (null) 0x323bb0 0x323ba0
- semi- stub
PsExec could not start \my ip:
File not found.
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The IP address 80.201.3.224 failed too many login attempts (5) for
the account yannick.baro(a)gmail.com.
The login attempts occurred at these times:
2012-10-21 14:54:28 CDT
2012-10-21 14:54:46 CDT
2012-10-21 14:54:54 CDT
2012-10-21 14:55:30 CDT
2012-10-21 14:55:57 CDT
This IP will be able to log in again using this account at
2012-10-21 15:24 CDT.
http://bugs.winehq.org/show_bug.cgi?id=31860
Bug #: 31860
Summary: Guild Wars 2: Raw input is broken
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
After the last known raw input bug with Guild Wars 2 was solved (#31702) I
decided to buy it. But on the first start (after my character was created) I
got some troubles with the mouselook. If I'm pressing the right mouse button
and want to look around this works only up to a maximum of ~90° (even a little
less). After this I can't continue looking around in the same direction - but I
can go back to the other direction until it stops again after ~90°.
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http://bugs.winehq.org/show_bug.cgi?id=19299
Summary: fixme:quartz:MediaControl_RenderFile
(0x7c20978/0x7c2097c)->(L"D:\\assimil\\d_fr\\sounds\\e
001_01.mp3" (0x7c47674)): stub !!!
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quickhelp(a)gmail.com
CC: quickhelp(a)gmail.com
Created an attachment (id=22346)
--> (http://bugs.winehq.org/attachment.cgi?id=22346)
output of the WINEPREFIX=/bla wine Assimil.exe command
- I copied all files from the cd into /blub.
- I created a clean wine v1.1.25 environment: WINEPREFIX=/bla winecfg
windows XP
sound turned on with default (ALSA) settings that work for me in other
programs
d: = /blub as type CD-ROM
- I installed the application (ASSIMIL french CD version 3.10): WINEPREFIX=/bla
wine d:\setup.exe
This seems to have worked.
- cd /bla/drive_c/Programme/Assimil/d_fr
- WINEPREFIX=/bla wine Assimil.exe
The program starts.
But when it comes to play sentences that are stored in mp3 files I hear nothing
and see the above error message.
Unfortunately with google I didn't found a lot about it.
I tried several reinstalls with "winetricks vb6run d3dx9 ie6 vc6run" but it
does not work.
Any hint will be highly appreciated!
Please let me know if you need anything else!
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http://bugs.winehq.org/show_bug.cgi?id=32008
Bug #: 32008
Summary: Divinity 2 - Developer's Cut crashes in game on
certain animations
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Classification: Unclassified
Created attachment 42189
--> http://bugs.winehq.org/attachment.cgi?id=42189
+d3d log
Divinity 2 crashes on certain animations. One way to reproduce the bug is to
destroy a barrel in the starting town. When this happens, the geometry breaks
and then the game crashes.
Divinity 2 Developer's Cut (GOG)
Wine 1.5.15
Overrides : d3dx9_36 (needed to load the game)
Nvidia hardware
Arch Linux X64
A +d3d log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=32012
Bug #: 32012
Summary: PokerStars hangs for no reason
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r3pek(a)r3pek.org
Classification: Unclassified
After updating wine to 1.5.15, PokerStars started to hand while I was playing.
The exact error message is:
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:win:FlashWindowEx 0x33c984
fixme:win:FlashWindowEx 0x33c984
err:ntdll:RtlpWaitForCriticalSection section 0x7edd3960
"/var/tmp/portage/app-emulation/wine-1.5.15-r1/work/wine-1.5.15/dlls/user32/win.c:
surfaces_section" wait timed out in thread 0009, blocked by 0044, retrying (60
sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7edd3960
"/var/tmp/portage/app-emulation/wine-1.5.15-r1/work/wine-1.5.15/dlls/user32/win.c:
surfaces_section" wait timed out in thread 0040, blocked by 0044, retrying (60
sec)
after this, I normally have to kill the app myself. This error does not appear
while running under wine 1.5.14.
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http://bugs.winehq.org/show_bug.cgi?id=6955
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Graphical glitches in NOLF2 |Software vertex blending
|demo |not implemented (affects
| |NOLF2, Divinity 2, ...)
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #114 from Xavier Vachon <xvachon(a)gmail.com> 2012-10-19 13:27:14 CDT ---
Many bugs have been marked duplicate of this one. Can the name of the bug be
changed to reflect what needs to be implemented and prevent more dupes to be
created? (software vertex blending?)
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http://bugs.winehq.org/show_bug.cgi?id=26356
Summary: Mouse "lags" and doesn't pick up quick movements.
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nheart(a)gmail.com
After installing wine 1.3.15 and running F.E.A.R. (from steam) Mouse ingame
(the menu is fine) is not responsive enough and doesn't pick up fast movements
at all.
Related console output is:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
I suspect one of Alexandre's commits
winex11: Synchronize the mouse cursor in update_mouse_state.
winex11: Update the window cursor at most once every 100ms if nothing changed.
is the culprit. I'll do a regression testing later to find out exactly the
offending commit.
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |xvachon(a)gmail.com
--- Comment #113 from GyB <gyebro69(a)gmail.com> 2012-10-19 00:06:56 CDT ---
*** Bug 32008 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=30670
Bug #: 30670
Summary: Swashbucklers crashes when opening credits in the main
menu
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aric(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8830470a8c248546075ee32bf00e6ba9d096b5be
Created attachment 40152
--> http://bugs.winehq.org/attachment.cgi?id=40152
terminal output
Swashbucklers: Blue vs. Gray crashes when I click on <Credits> in the main
menu. The video which should be played uses WMV3/WMA v2 codec.
Interestingly, the 2 intro videos on game start are playing fine. They use the
same codec as the credits video.
It's probably unrelated, but in-game videos are opened in a separate window,
titled 'ActiveMovie Window'.
The crash is due to
8830470a8c248546075ee32bf00e6ba9d096b5be is the first bad commit
commit 8830470a8c248546075ee32bf00e6ba9d096b5be
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Mar 30 20:08:45 2012 -0500
quartz: Have the VideoRenderer use strmbase BaseWindow.
:040000 040000 019588c74722acabbe36f65f3844aeb9f59639b5
2c50dccdae3d4c061d1db0a4176c6cd057b774a1 M dlls
Workaround: winetricks wmp9 quartz devenum
There is no demo for the game.
Fedora 16 x86
Alsa 1.0.25
Pulseaudio is not running
Gstreamer 0.10.35 + additional plugins installed
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http://bugs.winehq.org/show_bug.cgi?id=31710
Bug #: 31710
Summary: Regression Error - OpenGL display lags and/or blanked
out with large grey rectangle
Product: Wine
Version: 1.5.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tonybcrawford(a)gmail.com
Classification: Unclassified
Created attachment 41692
--> http://bugs.winehq.org/attachment.cgi?id=41692
OpenGL Screen Showing Grey Rectangle Over Image
I have just installed the latest wine 1.5.13 fixes and see a serious regression
error! This causes the display of the OpenGL graphics screen in the SDET
product to lag. It also produces large areas that are blanked out with large
grey rectangles. This error makes the OpenGL screens unusable.
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http://bugs.winehq.org/show_bug.cgi?id=8667
Nikolay Sivov <bunglehead(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |9933f5e44639c5a3ca05c6ebe84
| |032d5884573d1
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #8 from Nikolay Sivov <bunglehead(a)gmail.com> 2012-10-16 23:59:04 CDT ---
Yes, it's fixed. I had to revert both 9933f5e44639c5a3ca05c6ebe84032d5884573d1
and 0b6cf6e46a02085ae97f943f9c2ce2db9a0a0caf to be able to reproduce.
Reverting the last only doesn't break it, so I'm assuming it's the former that
fixed it.
Thanks for working on this by the way.
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Daniel Jelinski <djelinski1(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |djelinski1(a)gmail.com
--- Comment #7 from Daniel Jelinski <djelinski1(a)gmail.com> 2012-10-16 23:29:47 CDT ---
fNode.DeleteChildren has just been fixed. Please retest in gurrent git.
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http://bugs.winehq.org/show_bug.cgi?id=31900
Bug #: 31900
Summary: Pokemon World No sound because of stubbed
MediaControl_RenderFile
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thanoulas(a)gmail.com
Classification: Unclassified
The free online game "Pokemon World" has no sound because
MediaControl_RenderFile is a stub in quartz. Using native quartz makes the
sound work, but makes the game unplayable.
You can download the client, there's no need to login / create account as this
happens from the launcher. Follow the link to download the client
The errors from the log:
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{7fd52380-4e07-101b-ae2d-08002b2ec713}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{37d84f60-42cb-11ce-8135-00aa004bb851}
fixme:quartz:MediaControl_RenderFile (0xf0b3c8/0xf0b3d0)->(L"C:\\Program
Files\\Pokemon World Online\\MUSIC\\intro2.mp3" (0xed6f04)): stub !!!
fixme:quartz:MediaSeeking_SetRate (0xf0b3c8/0xf0b3d4)->(1.000000): stub !!!
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
fixme:quartz:FilterGraphInner_QueryInterface unknown interface
{df0b3d60-548f-101b-8e65-08002b2bd119}
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http://bugs.winehq.org/show_bug.cgi?id=19776
Summary: Diablo 1.09 Sound error
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: midian(a)netikka.fi
Created an attachment (id=23170)
--> (http://bugs.winehq.org/attachment.cgi?id=23170)
errormsg
Diablo ingame suddenly crashes while ur playing, happens early or late in the
game.
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http://bugs.winehq.org/show_bug.cgi?id=31911
Bug #: 31911
Summary: Dota 2 freezes randomly during game
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewresch(a)gmail.com
Classification: Unclassified
When playing a match or even sometimes at the main menu, Dota 2 will freeze up
and I have to switch to another desktop and kill the process. When looking at
the log from Steam, I see a bunch of this:
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>>
GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @
/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/wined3d/surface.c
/ 1265
Followed by:
err:ntdll:RtlpWaitForCriticalSection section 0xd68d5c4
"/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/winex11.drv/bitblt.c:
surface" wait timed out in thread 0009, blocked by 002b, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x7ed4e8e0
"/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/user32/user_main.c:
user_section" wait timed out in thread 0037, blocked by 0009, retrying (60 sec)
I am using the latest version of wine from git.
I have attached a full log.
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http://bugs.winehq.org/show_bug.cgi?id=31935
Bug #: 31935
Summary: League of Legends freezes randomly.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nob.dir.info(a)gmail.com
Classification: Unclassified
Hi,
Since this commit
http://source.winehq.org/git/wine.git/commit/cc7bf355c50b17b2e04f754c804642…
was on the git repository, LoL freezes randomly (maximum 2 minutes after using
it in the lobby).
In the terminal, I saw that it was waiting for a critical section in "bitblt.c:
surface)".
Nob.
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http://bugs.winehq.org/show_bug.cgi?id=31959
Bug #: 31959
Summary: Many installers lock randomly
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajsb(a)vfemail.net
Classification: Unclassified
Several installers like the ones for .Net 2.0, PHYSX, VC2k8. VCX2k10. COMCTL32,
etc. etc. lock/freeze during installation.
In WINE 1.5.14 *EVERYTHING* works flawless !!!
Both compiled by me with same parameters and all winetricks packages installed
in same order (tried different order , same problems)
Notice that same package that locks in an attempt , might not lock in another
fresh attempt and vice-verse, it's somehow random !!!
Something weird is also happening because installers that send messages in
terminal as they install, seem to choke slightly here and there !
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http://bugs.winehq.org/show_bug.cgi?id=31929
Bug #: 31929
Summary: Steam hangs after attempting login and password
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Classification: Unclassified
Created attachment 42050
--> http://bugs.winehq.org/attachment.cgi?id=42050
Wine log
My Wine prefix for Steam was create in Wine 1.4. After this I have been
installed Wine 1.5.1, it was half a year ago. Today I tried to start Steam and
get hang.
After attempting login and password it must show small window of boot progress,
but it is not. CPU loading is high. Wine log: http://paste.org.ru/?c40ghn After
pressing Ctrl-C: http://paste.org.ru/?k49395 Same trouble in one russian forum:
http://www.linux.org.ru/forum/games/8303519 It was in October 05.
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http://bugs.winehq.org/show_bug.cgi?id=31937
Bug #: 31937
Summary: QuickBooks SS 2008 R1 installer hangs
Product: Wine
Version: 1.5.6
Platform: x86-64
URL: http://dlm.download.intuit.com/SBD/QuickBooks/2008/R1/
QuickBooksSimpleStartDirect2008.exe
OS/Version: Linux
Status: NEW
Keywords: dotnet, download, Installer, regression
Severity: minor
Priority: P2
Component: mscoree
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Classification: Unclassified
Regression SHA1: 1e721a487775a2f306512a7c719b5fa3301f433d
Created attachment 42067
--> http://bugs.winehq.org/attachment.cgi?id=42067
wine-1.5.14-265-g8780fa6 console output
Since commit 1e721a487775a2f306512a7c719b5fa3301f433d, the installer for
QuickBooks Simple Start 2008 R1 hangs at the "Unregistering modules" step and
has to be killed.
1e721a487775a2f306512a7c719b5fa3301f433d is the first bad commit
commit 1e721a487775a2f306512a7c719b5fa3301f433d
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Tue May 29 10:35:36 2012 -0500
mscoree: Install Wine Mono on prefix update.
:040000 040000 0533a6abcfed8e743a70d369d5fa7acbd3dd9553
ebf2c5b8077c2a205dc95a8256337fc5ef31ef8a M dlls
:040000 040000 09842a6d2257d807fee567ee8a24431fedf01443
25b1af3dafb33d945317832dcd8671171d6d2fa8 M tools
Reverting this commit is no real help as the installer tries to install
dotnet20, which fails, including through winetricks. In earlier versions of
Wine the installer would continue without trying to install dotnet20.
Workaround is Wine Mono 0.0.6 or 0.0.8.
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http://bugs.winehq.org/show_bug.cgi?id=31972
Bug #: 31972
Summary: Freeze and crash with Reaper - "bitblt.c: surface"
wait timed out
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john015(a)libero.it
Classification: Unclassified
Reaper randomly crashes at startup or after some time of usage. See attachment
for details. I'm using (X)Ubuntu 12.04 32 bit, NVidia card.
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http://bugs.winehq.org/show_bug.cgi?id=31928
Bug #: 31928
Summary: directplay hangs on exiting multiplayer
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulthetall(a)gmail.com
Classification: Unclassified
Hi Guys,
I am cathcing this issue up again which is never solved by the way on the Mac
at least. The hanging on multiplayer when having directplay wintricked
(applied) Multiplayer is possible but it hangs on exiting. Tons of games (all
using directplay/ tcp/ip) are infected. Some of the games:
Age of Empires, Age of Empires 2, Commandos 3, Baldurs Gate 1 + 2, Praetorians,
Imperial glory, Fallout series, and loads of others...
Here the +winsock output for age of Empires 2: http://pastebin.com/t1DXwDBS
Hope you guys can find a fix soon :) Games should exit proper when ending a
multiplayer game. Wine should be advanced enough to fix this bug right?
Many thanks in avdance
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http://bugs.winehq.org/show_bug.cgi?id=31945
Bug #: 31945
Summary: Printing to PDF convertors fails
Product: Wine
Version: 1.5.9
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)tim-passingham.co.uk
Classification: Unclassified
I have tried several Print to PDF converters under Wine 1.5.9 on Ubuntu 12.04
64bit. Several of them fail with the same error, as follows:
Fixme:winspool:ScheduleJob can't schedule to port L"xxx"
Where "xxx" is the port name.
With "PDFill Writer" the port is PDFillWriterPort. With PDFCreator it is
pdfcmon. Another program had the same problem.
CUPS-PDF does not produce searchable text . I therefore tried various Windows
solutions.
PDFCreator has been successful for me under Windows in the past. It installs
perfectly under Wine, and the configuration programs runs OK. It's just that
when I print a report to the specified PDF Printer using, say, Access 2003 or
even Notepad, I get the error above.
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http://bugs.winehq.org/show_bug.cgi?id=31960
Bug #: 31960
Summary: UPlay in Wine > 1.5.14 crashing
Product: Wine
Version: 1.5.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Manuel.Bihl(a)gmx.de
Classification: Unclassified
I patched wine to 1.5.15 today and now uplay starts up and freezes after a few
seconds.
There was no difference in how I set up wine, both versions were automatically
installed via gentoos emerge (same useflags).
I don't know exactly what causes this, but I assume it may be related to the
changes in windowed mode.
Anyways I think this is a regression since it worked flawlessly in 1.5.14 and
I'll try to downgrade my wineprefix.
I've attached the wineoutput (stripped the starting part which is the same as
in 1.5.14 and related to the patcher not uplay).
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http://bugs.winehq.org/show_bug.cgi?id=31980
Bug #: 31980
Summary: League of Legends crashes DURING champion selection
after a few seconds
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bonnassem(a)hotmail.com
Classification: Unclassified
Created attachment 42135
--> http://bugs.winehq.org/attachment.cgi?id=42135
Console output of the game, from patcher screen (SWAP_EFFECT_FLIP) to debug
attempt
League of Legends (latest version at this date -post World Championship)
crashes at champion selection. Usually a few actions are possible before crash,
but it always happens after a few seconds of the display of champion selection
screen.
Also, but maybe not the same bug, a similar error occurs randomly (e.g.
sometimes when alt-tabbing).
No debug info available, cf log.
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http://bugs.winehq.org/show_bug.cgi?id=31969
Bug #: 31969
Summary: IM messenger Mail.Ru Agent does not works after
upgrading to wine version 1.5.15
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sniper290(a)inbox.ru
Classification: Unclassified
The program normally worked on all wine versions before 1.5.15. After upgrading
to the current version the messenger hangs at various actions: attempt to send
the message, attempt to choose a smilie, opening of a window of dialogue,
cursor prompting on the contact list.
valkeru@valkeru-desktop:~$ uname -a
Linux valkeru-desktop 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43
UTC 2012 i686 athlon i386 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=31955
Bug #: 31955
Summary: request
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rumavallesmanni899(a)gmail.com
Classification: Unclassified
Created attachment 42108
--> http://bugs.winehq.org/attachment.cgi?id=42108
some kind of severe damage
some kind of severe damage
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http://bugs.winehq.org/show_bug.cgi?id=31943
Bug #: 31943
Summary: Perfect World International Hangs
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eli(a)orbsky.homelinux.org
Classification: Unclassified
Created attachment 42082
--> http://bugs.winehq.org/attachment.cgi?id=42082
Backtrace of PWI hang
Hi...
I think this an ntdll problem, because that's what the backtrace seems to
indicate. But, I don't have enough background to know for sure so I'm
catagorizing the component as unknown.
Running Fedora 17 with 32bit wine 1.5.14 on an x86_64 with NVidia
PWI hangs soon after I get in the game. So I run the game from the console with
the following results.
I can get in the game, but soon thereafter the game hangs. If I press [Ctrl][c]
in the console that I'm running the game from I get an error dialogue box. I
click on it and the game of course closes. However, the game seems to function
for awhile, but soon thereafter hangs again. One time it took down the whole
comuter :/ eeek.
In any case, attached is the backtrace.
Thanks for looking into this.
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http://bugs.winehq.org/show_bug.cgi?id=31934
Bug #: 31934
Summary: fglrx returns wrong values for
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB and
GL_MAX_TEXTURE_UNIFORM_COMPONENTS_ARB
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: orion(a)parsed.net
Classification: Unclassified
Created attachment 42060
--> http://bugs.winehq.org/attachment.cgi?id=42060
add fglrx quirk
After much digging, I have found what appears to be a long-standing bug with
fglrx drivers.
Discussion from 2009:
http://phoronix.com/forums/showthread.php?15108-Catalyst-9-1-is-out/page11http://irclogs.ubuntu.com/2012/06/05/%23ubuntu-x.html
Upstream: http://ati.cchtml.com/show_bug.cgi?id=528
fglrx reports a value of 1024 for GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB and
GL_MAX_TEXTURE_UNIFORM_COMPONENTS_ARB for any application named "wine" but will
report the correct value for other applications. (I do not know why)
As a result, certain graphical applications (e.g. Guild Wars 2) report "The
hardware does not support enough uniform components to run this shader, it may
not render correctly." and then run at a reduced framerate.
The attached patch adds a WINED3D_QUIRK to set the correct value on certain
families of Radeon HD video cards.
My research has found that the corrected value of 16384 should be correct on
any Radeon dx10 cards from HD2xxx through HD6xxx. (With HD7xxx being a
redesigned card, it actually only reports 1024 via glxinfo, and should not need
this)
Results: Higher framerates, ability to use more advanced GPU features in game
options, and lower GPU temperatures (!).
(Tested with a Radeon HD 6950, linux 3.2.0-31, fglrx 8.980, wine 1.5.14)
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http://bugs.winehq.org/show_bug.cgi?id=5129
--- Comment #8 from James Huk <Huk256(a)gmail.com> 2012-10-14 15:38:13 CDT ---
Still there: wine-1.5.15
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http://bugs.winehq.org/show_bug.cgi?id=3864
Rosanne DiMesio <dimesio(a)earthlink.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tim(a)tim-passingham.co.uk
--- Comment #21 from Rosanne DiMesio <dimesio(a)earthlink.net> 2012-10-13 07:06:08 CDT ---
*** Bug 31945 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=5657
Commander <Commander.Alchemy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Commander.Alchemy(a)gmail.com
--- Comment #9 from Commander <Commander.Alchemy(a)gmail.com> 2012-10-13 05:45:48 CDT ---
This is still an issue in 1.5.14, and most likely in 1.5.15 will try it out
soon enough.
Taskmanager/Monitor reports ->
Working set 0MB
Virtual mem 0MB
Pagefaults something.
Blue Memory works, so does python memory.
But Total Memory is 0
Uploaded a picture of the bug.
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http://bugs.winehq.org/show_bug.cgi?id=7287
--- Comment #17 from Sergio Callegari <scallegari(a)arces.unibo.it> 2012-10-13 05:31:24 CDT ---
Just a short note to report that this very old bug is still present as of
1.5.15.
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http://bugs.winehq.org/show_bug.cgi?id=31823
Bug #: 31823
Summary: Regression: chm help file viewer broken
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scallegari(a)arces.unibo.it
Classification: Unclassified
The chm help file viewer appears to be unusable, while it was OK in the stable
branch.
You can test this with the freely available application LTSPICE, that can be
downloaded at http://ltspice.linear.com/software/LTspiceIV.exe.
To reproduce:
- Install the software
- Launch it
- Press the help button
What happens:
- A help window opens. This window shows the cover page of the LTSPICE manual
with the artifact of a weird work in progress sign at the right bottom corner.
The window has no buttons on the top and, most important, no navigation panel.
Thus, it is completely impossible to navigate the manual. At the same time,
wine complains a lot on the console:
fixme:iphlpapi:NotifyAddrChange (Handle 0x11de8e0, overlapped 0x11de8ec): stub
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_QueryStatus (0x152cb4)->((null) 1 0x33c58c
(nil))
fixme:ieframe:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 37 of group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 84 of group
{000214d1-0000-0000-c000-000000000046}
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:ieframe:ClientSite_GetContainer (0x152cb4)->(0x33c59c)
fixme:mshtml:nsChannel_GetContentDisposition (0xfa1680)->(0x33bcc8)
fixme:mshtml:nsChannel_GetContentDispositionHeader (0xfa1680)->(0x33b504)
fixme:ieframe:ClientSite_GetContainer (0x152cb4)->(0x33d49c)
fixme:imm:ImmReleaseContext (0x1033c, 0x155d08): stub
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:ieframe:DocHostUIHandler_GetDropTarget (0x152cb4)
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 69 of CGID_Explorer
fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 69 of CGID_Explorer
fixme:mshtml:nsChannel_GetContentDispositionHeader (0x1022558)->(0x33e538)
fixme:win:EnumDisplayDevicesW ((null),0,0x33eab8,0x00000000), stub!
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 103 of group
{000214d1-0000-0000-c000-000000000046}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 2315 of group
{de4ba900-59ca-11cf-9592-444553540000}
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 35
fixme:ieframe:ClOleCommandTarget_Exec Unimplemented cmdid 28
What should happen:
- The help window is shown, with the manual cover page. The window has buttons
on the top (e.g. the back button) and a navigation panel, showing how the
manual is organized in sections and chapters. Clicking entries in the
navigation panel opens the corresponding page of the manual.
A couple of final notes:
- As also reported by wikipedia (https://en.wikipedia.org/wiki/LTspice) the
author and maintainer of LTSPICE is making an explicit effort to assure that it
runs in wine and is explicitly advertising wine as a way to run LTSPICE on non
windows platforms. Due to this, it would be great to see wine providing a good
experience for it.
- Unfortunately, I anticipate that I will not be able to run regression tests
on my machine. Yet, I hope that this bug report can still help.
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--- Comment #20 from Detlef Riekenberg <wine.dev(a)web.de> 2012-10-13 05:13:46 CDT ---
As mentioned before, the next step is moving
AddPrinterW to localspl.
To make this possible, we need to use unicode functions to call wineps
(or the same function in Windows Printer drivers)
Current call path (used by AddPrinterW):
DocumentPropertiesW in winspool.drv call DocumentPropertiesA
DocumentPropertiesA call old win3.1 function in gdi32.
(GDI_CallExtDeviceMode16)
GDI_CallExtDeviceMode16 in gdi32 call ExtDeviceMode in the Driver
Expected call path:
Win3.1 api in gdi32 must call winspool.drv
DocumentPropertiesA in winspool.dev must use DocumentPropertiesW
DocumentPropertiesW must call the driver
The needed functions in wineps are still ANSI.
I have some code for this, but my code need a sync to current git and a split
in nice small patches.
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--- Comment #19 from Detlef Riekenberg <wine.dev(a)web.de> 2012-10-13 04:49:11 CDT ---
This bug is still present.
I'm very busy in my day job and my family, but I'm slowly working on the issue.
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http://bugs.winehq.org/show_bug.cgi?id=15118
Summary: PokerTracker HUD dysfunctional (UpdateLayeredWindow
needs implementing?)
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wtipton(a)hmc.edu
Created an attachment (id=15822)
--> (http://bugs.winehq.org/attachment.cgi?id=15822)
normal output
PokerTracker (www.pokertracker.com -- trial version available) creates a bunch
of small windows which overlay poker clients' windows and give various
statistics about opponents' play.
The most recent versions of PokerTracker include updates to this functionality
which, unfortunately, break the application under wine. Instead of the small,
information-bearing dialog appears a very large blank gray one with which the
user can not interact.
The most relevant-seeming line in the normal output is:
fixme:win:UpdateLayeredWindow
(0x10a40,0x354,0x33f300,0x33f2d4,0x380,0x33f2bc,0x007b7b7b,0x33f334,2): stub!
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Saulius K. <saulius2(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |saulius2(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=31485
Bug #: 31485
Summary: Adobe After Effects CS5 x64 won't start due to
unimplemented function
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: master.homer(a)gmail.com
Classification: Unclassified
Trying to launch After Effects CS5 x64 causes the following output:
wine: Call from 0x7b84a0e4 to unimplemented function
msvcp90.dll.??0?$basic_ostream@GU?$char_traits@G@std@@@std@@QEAA@PEAV?$basic_streambuf@GU?$char_traits@G@std@@@1@_N@Z,
aborting
Installing vcredist_x64.exe from microsoft's page and setting msvcp90.dll to
native works, so it looks like a problem with wine's implementation of msvcp90.
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http://bugs.winehq.org/show_bug.cgi?id=18057
Summary: mishandled has_space==1 && opt_s==0 in
programs/wcmdmain.c for built in commands
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: swelef(a)post.sk
When using ActivePerl to execute Perl statements such as
my $p=`set PATH`;
ActivePerl will pass it as a quoted argument to CreateProcessW:
CreateProcessW app L"cmd.exe" cmdline L"cmd.exe /x/d/c \"set PATH\""
wcmdmain.c:wmain will get the following arguments:
0 => L"cmd.exe"
1 => L"/x/d/c"
2 => L"set PATH"
and determine that has_space==1 && opt_s==0 thus creating
cmd = L"\"set PATH\""
This command is later passed to WCMD_execute where there's no match with
the "inbuilt[]" commands (because of the leading double-quote) and it's in
turn passed to WCMD_run_program. That function tries to do its best but in
the
if ((opt_c || opt_k) && !opt_s && !status
&& GetLastError()==ERROR_FILE_NOT_FOUND && command[0]=='\"')
branch (wcmdmain.c, lines #1158-1162 in wine 1.1.19) it strips the quotes
and calls _itself_ thus missing the check for "inbuilt[]" commands. What's
required here is to call back to WCMD_execute but unfortunately some of
the WCMD_execute's arguments are not available at this point.
PS: I'm trying to use S60_5th_Edition_SDK_v1.0 on debian lenny and the
first point of failure was the Perl statement
open PIPE, "set EPOCROOT |";
I have made experiments with wine 1.0.1 and 1.1.19 and with ActivePerl
5.10.0.1004 and StrawberryPerl 5.10.0.4 with the same results. However,
Wine 1.1.19 with ActivePerl and `set PATH` is the only test case I have
investigated in depth.
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http://bugs.winehq.org/show_bug.cgi?id=28311
Summary: WCMD_for /R needs to handle supplied root
Product: Wine
Version: 1.3.27
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: runetmember(a)gmail.com
Because of error "fixme:cmd:WCMD_for /R needs to handle supplied root" some
installers can not unpackage files from archive. Original bugreport:
http://bugs.winehq.org/show_bug.cgi?id=28058
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http://bugs.winehq.org/show_bug.cgi?id=21131
Summary: cmd /c echo "&" returns 'Echo is ON', not '"&"'
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
echo /c ^&
should give
&
as well, but that's bug 18346...
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http://bugs.winehq.org/show_bug.cgi?id=25202
Summary: Wine should use pkg-config --libs freetype2 instead of
freetype-config --libs
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Currently the Wine configure script uses freetype-config --libs to figure out
the flags needed for linking (freetype-config returns "-lfreetype -lz"). But
freetype-config returns the values needed for _static_ linking. Please use
pkg-config --libs freetype2 which gets it right and only reports "-lfreetype"
back.
This problem lead to e.g. <http://forum.winehq.org/viewtopic.php?t=1951> on 64
bit builds on Debian and its derivatives (and maybe others). And even though I
can work around this by having the 32 bit libz around in the build environment,
the better solution would be not to link needlessly against it.
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http://bugs.winehq.org/show_bug.cgi?id=31830
Bug #: 31830
Summary: Transcendence hangs with a blank screen on startup
Product: Wine
Version: 1.5.13
Platform: x86
URL: http://www.neurohack.com/downloads/Trans101.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 33ac850c80634c891b0c157bbffa612f70954a40
Transcendence is a freeware, 2D space exploration game. I can reproduce the
problem with the stable version (1.01) as well as with the latest beta (1.08g).
The source code for the application is available from
https://github.com/kronosaur/Transcendence
When starting the game in full screen mode the loading screen is shown and the
game is hanging there with 100% CPU usage. In virtual desktop mode I can only
see a black screen, the menu screen never appears.
The problem appeared in 1.5.13 and is still present in 1.5.14:
33ac850c80634c891b0c157bbffa612f70954a40 is the first bad commit
commit 33ac850c80634c891b0c157bbffa612f70954a40
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Sep 6 12:39:34 2012 +0200
winex11: Use window surfaces for rendering top-level windows.
It can be disabled by setting "ClientSideGraphics"="n".
:040000 040000 704eac5fc311e63d373e399c63a2488a6b3dedca
33fb0e5963c1326f8765334e4714060c89b21b5e M dlls
Setting "ClientSideGraphics"="N" in the registry works around the problem.
Fedora 17
Gnome 3.4.2
X.Org X Server 1.12.3
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http://bugs.winehq.org/show_bug.cgi?id=21198
Summary: Heroes of Might and Magic V hangs during start-up
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benoit.pierre(a)gmail.com
It hangs after displaying the splash screen, last trace is:
err:ntdll:RtlpWaitForCriticalSection section 0xc37d34 "?" wait timed out in
thread 0020, blocked by 0021, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=27654
Summary: Sound fails after level start in System Shock 2
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RoboJ1M(a)gmail.com
Hi,
I'm trying to play System Shock 2 under wine.
I have an Ubuntu 11.04 machine running wine 1.2.3.
Everything works perfectly except that the sound fails immediately after the
first loading screen (at the recruitment level)
I've had it work once, every other time it's failed.
Game stability seems to be related to level of logging enabled, for instance:
WINEDEBUG=warn+all causes the game to crash during the intro video (usually
fine, video and audio)
WINEDEBUG=-all,+dsalsa does not, although sounds does of course still fail.
I also included this, which is the highest level for +all that works:
WINEDEBUG=error+all
Regards,
James.
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http://bugs.winehq.org/show_bug.cgi?id=19583
Summary: The Football Superstars updater endlessly loops
attempting to update
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://download.footballsuperstars.com/FSDownloader.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=22823)
--> (http://bugs.winehq.org/attachment.cgi?id=22823)
FSPatchR.exe standard error
With wine-1.1.26-316-g6deaa09, after installing Football Superstars (a
multi-gigabyte download), when the autoupdate utility is run post-install, the
autoupdate utility fetches relevant updates, but continuously restarts as if
the updates had never been applied. Standard error and patch updater logs are
attached.
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http://bugs.winehq.org/show_bug.cgi?id=31658
Bug #: 31658
Summary: SlingPlayer 1.5 crashes when stopping stream
Product: Wine
Version: 1.5.12
Platform: x86-64
URL: http://download.slingmedia.com/player/pc/SlingPlayer-S
etup-EU-1.5.1.343.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: fbac3194a5b90fd05fc3c367ed797a592a9be7b2
Created attachment 41620
--> http://bugs.winehq.org/attachment.cgi?id=41620
wine-1.5.12-157-gbdf9a9f console output
SlingPlayer 1.5 crashes when stopping the stream.
The application doesn't save any settings until it closes, so all settings are
lost and have to be entered every time.
This is a recent regression.
fbac3194a5b90fd05fc3c367ed797a592a9be7b2 is the first bad commit
commit fbac3194a5b90fd05fc3c367ed797a592a9be7b2
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 30 17:46:33 2012 +0200
winex11: Store the OpenGL drawable in a separate structure with its own
context.
:040000 040000 b38e46d082a13734fd014b8c9651e4a0ffab1e12
82d544592daba55e42104248c684e545c38a2af7 M dlls
Reverting this commit fixes the bug.
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 140 (ATIFGLEXTENSION)
Minor opcode of failed request: 72 ()
Value in failed request: 0x700001c
Serial number of failed request: 144982
Current serial number in output stream: 144982
Native qcap, quartz and gdiplus used to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=27129
Summary: Eve Online Randomly Crashes with unhandled page fault
on read access.
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wweiland(a)starnova.org
Created an attachment (id=34636)
--> (http://bugs.winehq.org/attachment.cgi?id=34636)
Backtrace 051111
I've been dealing with this problem for months now. I can log into Eve Online
fine, but after a random amount of time (seconds or minutes) the program will
just crashed. I can be in station or in space. There can be ships around or
nothing. I can leave my window in the foreground or put it in the background.
It will crash regardless. I have updated my nvidia video drivers to the latest
version off their website as well as use the native Ubuntu drivers. I'm
currently running Ubuntu 11.04 but have experienced this problem in 10.10. I
have attached the backtrace. Please let me know what other information is
needed.
Intel Xeon W3550
nVidia Corporation G98 [Quadro NVS 420]
Eve Version 6.43.252410 (247655)
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http://bugs.winehq.org/show_bug.cgi?id=31301
Bug #: 31301
Summary: ThunderMini deadlock at start with builtin msvcr71
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ThunderMini installer:
http://down.sandai.net/mini/ThunderMiniInstall1.5.1.238.exe
2. Install with Wine
3. Start ThunderMini.exe
$ cd ~/".wine/drive_c/Program Files/Thunder Network/MiniThunder/Bin"
$ wine ThunderMini.exe
Expect result:
Show the app GUI
Actual result:
Deadlock, the app does not show GUI.
a +tid,+msvcp90,+msvcrt log is attached
--- snip ---
0009:trace:msvcp90:basic_streambuf_wchar_setg (0x32f59c 0x146490 (nil)
0x146490)
0009:trace:msvcrt:MSVCRT_operator_delete (0x146470)
0009:err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main
process heap section" wait timed out in thread 0009, blocked by a8000009,
retrying (60 sec)
--- snip ---
Workaround by `winetricks vcrun2003`
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http://bugs.winehq.org/show_bug.cgi?id=31381
Bug #: 31381
Summary: Temple of Evil - full screen mode "fail", results in a
"borderless window" with wrong dimensions
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Goblinstomper(a)gmail.com
Classification: Unclassified
Created attachment 41227
--> http://bugs.winehq.org/attachment.cgi?id=41227
x11 settings trace log
First of all, I'm not very technically minded and I know nothing of the
techniques or methodology involved so no special/technical meaning should be
inferred from the words I use.
Strange interaction between kde Plasma Panel and Temple of Evil full screen.
To trigger, this must be true:
-Plasma panel set to: always visible (this does not normally cause problems for
full screen applications, it should only prevent windows from covering it while
the desktop is visible)
-There must be a panel at either the top or the left-hand side of the screen
(not strictly true, but these are the areas most likely to overlap with wine).
-Application must be set to run in full screen
-Application must use 3d acceleration
-Application need to change between high and low resolutions, such as between
movies displaying studio logotypes etc. and the game.
My desktop looks like figure 1.
then I launch ToEE.exe
What appears to happen:
-Desktop and Screen dimensions are set to the resolution the game is intended
to have
-Taking a screen shot results in a native resolution (that is, it does not
reflect what is actually displayed on the screen) image(figure 2) which is
probably unrelated, but does make it harder to illustrate the problem.
-Application appears to be rendered in the appropriate resolution, while still
not occupying the full screen, it appears as an unmanaged window whos' size
does not match up correctly with the resolution. Figure 3 depicts ToEE in the
resolution of 1280x1024 on a 1920x1080 desktop - as you can see it comes short
in all directions, although height is the worst offender.
-Once a "window" has been created for the application, re-sizes do not happen
to the degree they should, requiring user intervention.
-Trying to alt tab leaves ToEE always on top (it doesn't minimize), as long as
ToEE is running, desktop resolution is set to the same resolution. (I don't
think this is relevant though)
To avoid triggering the behaviour, perform any of:
-Use a virtual desktop
-Move the plasma panel so that it doesn't cross applications run with wine;
change it to auto hide.
Additional: Disabling intro movies (which I think fixes the "window" size of
the game to 1024x768) reduces the problem to as shown by figure 4 (what is
displayed on screen) and figure 5 (which is a correct rendition of a 1280x1024
window on a 1920x1080 desktop - although it was supposed to be full screen).
Figure 3, 4 and 5 have been doctored to show only what is shown on screen, and
may as such be slightly off pixelwise.
It seems to me that something goes wrong when changing resolutions, this is
especially annoying with applications defaulting to 640x480, and it seem to
involve the top left corner of the screen...
OpenGL renderer string: AMD Radeon HD 6700 Series
OpenGL version string: 4.2.11733 Compatibility Profile Context
KDE 4.8.4
of the different traces I attempted X11 seemed most promising of actually
containing anything useful.
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http://bugs.winehq.org/show_bug.cgi?id=22934
Summary: Portal from Steam - recommended texture detail low
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Wine out of the box.
Portal from Steam. Only flash installed from Adobe page.
'Settings recommended for your system' set default to 'High' but 'Texture
detail' to 'Low'.
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http://bugs.winehq.org/show_bug.cgi?id=31713
Bug #: 31713
Summary: MiniThuder crash with unimplemented
msvcp71.dll.?insert@?$basic_string@_WU?$char_traits@_W
@std@@V?$allocator@_W@2@@std@@QAEXViterator@12@I_W@Z
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. Download ThunderMiniInstaller from
http://down.sandai.net/mini/ThunderMini1.5.3.288.exe
2. Install with Wine
After installation finished, ThunderMini will auto start
3
Type an URL to ThunderMini url form, such as http://0.0.0.0/test.exe
4. Click "start" to download from the above url
ThunderMini crash with the below message:
wine: Call from 0x7b83b193 to unimplemented function
msvcp71.dll.?insert@?$basic_string@_WU?$char_traits@_W@std@@V?$allocator@_W@2@@std@@QAEXViterator@12@I_W@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=29648
Bug #: 29648
Summary: Failed to load avisynth.dll on FreeBSD
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adiosf6f(a)gmail.com
Classification: Unclassified
Created attachment 38428
--> http://bugs.winehq.org/attachment.cgi?id=38428
WINEDEBUG=+module,+dll
csh> wine avs2yuv.exe hi.avs -o hi.y4m
failed to load avisynth.dll
Reproduce:
1. install wine from ports.
2. download avisynth installer
http://sourceforge.net/projects/avisynth2/files/AviSynth_Alpha_Releases/AVS…
3. wine AVISYNTH_INSTALLER.exe (to get avisynth.dll install)
4. download avs2yuv.exe
http://akuvian.org/src/avisynth/avs2yuv/avs2yuv.exe
6. > touch hi.avs (make empty avs file)
7. wine avs2yuv.exe hi.avs -o hi.y4m
confirmed under
FreeBSD 9.0R amd64, wine-1.3.36 wine-1.3.37
fresh-installed FreeBSD 8.2R i386, wine-1.3.37
I'm sure the above command works under Linux.
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http://bugs.winehq.org/show_bug.cgi?id=29547
Bug #: 29547
Summary: NightSky needs
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@
@@std@@QAE@PBDH@Z
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://www.fileplanet.com/218207/210000/fileinfo/Night
Sky-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
The menus and backstory are working, but when gameplay should start, NightSky
crashes with:
wine: Call from 0x7b83b742 to unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z,
aborting
wine: Unimplemented function
msvcp60.dll.??0?$basic_ifstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z called
at address 0x7b83b742 (thread 002e), starting debugger...
Workaround: winetricks vcrun6
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http://bugs.winehq.org/show_bug.cgi?id=31861
Bug #: 31861
Summary: [Steam]unimplemented function with Vista/Seven Mode
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
Created attachment 41927
--> http://bugs.winehq.org/attachment.cgi?id=41927
Steam output console wiht Seven/Vista modes
The Steam installation in Vista/Seven mode works correctly but there is an
unimplemented function when i see the output console.
The error message is :
wine: Call from 0x7bc4d0f0 to unimplemented function ADVAPI32.dll.StopTraceA,
aborting
I don't know if the error is the cause but with Vista/Seven modes, "Steam
Service" does not works too :
err:eventlog:ReportEventW L"Failed to load Steam Service library."
err:service:service_send_start_message service L"Steam Client Service" failed
to start
fixme:advapi:RegisterEventSourceA ((null),"Steam Client Service"): stub
fixme:advapi:RegisterEventSourceW (L"",L"Steam Client Service"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0xc0000001,(nil),0x0001,0x00000000,0x33f848,(nil)):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0xc0000001,(nil),0x0001,0x00000000,0x124f48,(nil)):
stub
If i don't say a mistake, this steam client service is useful to launch game.
When i tried to launch "Sleeping Dogs" which needs Vista/Seven OS, i owed to
install a service from steam. Result : Error.
I attach the full output console.
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http://bugs.winehq.org/show_bug.cgi?id=6457
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #33 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 13:35:49 CDT ---
Closing bugs fixed in 1.5.15.
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http://bugs.winehq.org/show_bug.cgi?id=31791
Bug #: 31791
Summary: Cedar Logic crashes when you press F1
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Saw this while trying to reproduce bug 31778.
On wine-1.5.11-188-g77632f0, installing
http://superb-dca2.dl.sourceforge.net/project/cedarlogic/CEDAR%20Logic%201.…
went fine, and the app started up fine, but pressing F1 (or Help / Contents)
crashed with
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7d6ad919).
Backtrace:
=>0 CreateViewer+0x229(pHHInfo=0x207c18) [dlls/hhctrl.ocx/help.c:1660]
1 CreateHelpViewer+0x9d(filename="C:\Program Files\CEDAR
Logic\KLS_Logic.chm", caller=0x10068) [dlls/hhctrl.ocx/help.c:1808]
2 HtmlHelpW+0xc4(caller=0x10068, filename="C:\Program Files\CEDAR
Logic\.\KLS_Logic.chm", command=0, data=0) [dlls/hhctrl.ocx/hhctrl.c:184]
3 HtmlHelpA+0x10e(caller=0x10068, filename="C:\Program Files\CEDAR
Logic\.\KLS_Logic.chm", command=0, data=0) [dlls/hhctrl.ocx/hhctrl.c:355]
4 0x0056ca9b in cedarls (+0x16ca9a) (0x00a4f638)
...
0x7d6ad919 CreateViewer+0x229 [/home/dank/wine-git/dlls/hhctrl.ocx/help.c:1660]
in hhctrl: cmpw $0,0x0(%esi)
1660 if (!*caption) caption = info->pCHMInfo->defTitle;
Looks like a314027b4211ddd045e12bd768962c3c47f56d68 missed a trick.
The superficial fix
- if (!*caption) caption = info->pCHMInfo->defTitle;
+ if (!caption || !*caption) caption = info->pCHMInfo->defTitle;
lets help start.
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http://bugs.winehq.org/show_bug.cgi?id=31411
Bug #: 31411
Summary: Divinity II: The Dragon Knight Saga needs
msvcp90.dll.??0strstreambuf@std@@QAE@PBDH@Z (purist)
Product: Wine
Version: 1.5.10
Platform: x86
URL: http://www.fileplanet.com/217994/210000/fileinfo/Divin
ity-2:-The-Dragon-Knight-Saga-Demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 41281
--> http://bugs.winehq.org/attachment.cgi?id=41281
terminal output
The game installs the required MSVC++ libraries, the crash occurs on startup
only when msvcp90,msvcr90=builtin.
Output from the mscodescan script:
./Divinity2.exe imports following stub symbols:
msvcp90:??0strstreambuf@std@@QAE@PBDH@Z
msvcp90:??1strstreambuf@std@@UAE@XZ
msvcp90:?_Raise_handler@std@@3P6AXABVexception@stdext@@@ZA
msvcp90:?_Throw@std@@YAXABVexception@stdext@@@Z
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http://bugs.winehq.org/show_bug.cgi?id=30617
Bug #: 30617
Summary: [Savegame]Error "c0000034" CreateFileW
Product: Wine
Version: 1.5.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Classification: Unclassified
With Bruno Jesus, we create a hack to pass the ReadFileEx error for the Ubisoft
Game Launcher (see bug #28119).
I tried the hack with 3 games and they work correctly.
But for two games (Assassin's Creed 2 and Revelations), the savegame does not
works correctly. The savegame folder is here : "c:/users/berillions/Local
Settings/Application Data/Ubisoft Game Launcher/savegame_storage/XXX/40/"
These folders exist and the savegame files too but when you launch the game,
the savegame is not found, you can only begin a new game.
This is a message that i found in my +file log :
warn:file:CreateFileW Unable to create file
L"C:\\users\\berillions\\Local Settings\\Application Data/Ubisoft Game
Launcher/savegame_storage/YmVyaWxsaW9ucw==/40/2.save.extendedmeta"
(status c0000034)
trace:file:CreateFileW returning 0xffffffff
I don't think that the error come from the hack, for "Assassin's Creed
Brotherhood", the savegame works correctly because the savegame files are not
in the same folder. For Brotherhood the savegame can be found here :
"c:/users/berillions/Saved Games/Assassin's Creed Brotherhood/SAVES"
I found that the error c0000034 (STATUS_OBJECT_NAME_NOT_FOUND) means "file is
not found".
I attached the complete +file log.
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http://bugs.winehq.org/show_bug.cgi?id=25888
Summary: assert failure playing mp3 file in Super Mario Bros. X
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Created an attachment (id=32994)
--> (http://bugs.winehq.org/attachment.cgi?id=32994)
test program that plays a file with RenderFile
The windows game Super Mario Bros X spends a long time trying to start playing
an mp3 file when it starts up. The particular file varies, but in one case it
was c:\smbx\music\nsmb-overworld.mp3.
I tried using a test program to play this file with RenderFile. The program
churns for a bit, printing a lot of fixmes that look like this:
fixme:quartz:parse_header Not a valid header: 00:ff
Eventually, the file seems to start playing for an instant, then the program
crashes on a failed assertion.
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http://bugs.winehq.org/show_bug.cgi?id=26810
Summary: DirectInput gives incorrect gamepad device
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tehpola(a)yahoo.com
I'm using a Playstation 3 DualShock 3 controller over USB with my Ubuntu 10.10
system. It generally works fine with native applications; however, I've been
unable to get it working with Wine applications.
When investigating further, I found a simple application which could test out
DirectInput joystick devices: http://www.csh.rit.edu/~jon/projects/joystick/.
Building this using winemaker (small tweaks were required) demonstrated that
two devices were created for the single gamepad.
The first device was incorrect: the X axis of the left stick was stuck at 128
(a minimal value as the values for the axises were unsigned 16-bit values).
The second device seemed correct and even the right stick registered properly
(when the device had an "X,Y,Rx,Ry" entry in the registry).
Hopefully someone with some DirectInput experience will know what's going on
here. I have yet to look at the code, but may do so when time allows. Let me
know if any further information is needed.
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http://bugs.winehq.org/show_bug.cgi?id=21132
Summary: 'cmd echo on' sometimes fails
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ rm a
$ wine cmd
Z:\home\austin\>echo on > a
Z:\home\austin\>type a
on
but running:
austin@laptop:~$ wine cmd /c echo on > a
austin@laptop:~$ cat a
shows an empty file.
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http://bugs.winehq.org/show_bug.cgi?id=31589
Bug #: 31589
Summary: Netflix on Firefox fails with DRM error when loading
bar is at 98%
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
Created attachment 41538
--> http://bugs.winehq.org/attachment.cgi?id=41538
Base console log when attempting to run Netflix on Firefox
A little while ago I decided to test and see how far Silverlight support had
gotten with recent Wine versions and discovered significant improvements in its
support for Netflix under Firefox. Once you work around Bug #29957 (described
below) then you can get Netflix to load a movie/show all the way to 98% before
you get a DRM error (error N8152). Needless to say, it would be great to get
it to load that extra 2% :)
Steps to reproduce:
0) Create a new Wine prefix and do not install Mono
1) Download the latest version of winetricks:
wget http://winetricks.googlecode.com/svn/trunk/src/winetricks;
chmod +x winetricks
2) Install .NET 2.0 with winetricks:
./winetricks dotnet20
3) Download and install a recent Windows version of Firefox:
wget -O Firefox-14.0.1.exe
http://download.mozilla.org/?product=firefox-14.0.1-funnelcake13&os=win&lan…;
wine Firefox-14.0.1.exe
4) Launch Firefox and login to Netflix
5) Attempt to play a movie/show
6) Click the "Install Now" button to download the Firefox Silverlight (v5.1)
plugin
7) Click "Save File" to save the Silverlight installer
8) Double click the "Silverlight.exe" file in the download window and click
"Ok"
9) Click "Install now"
10) Uncheck "Enable Microsoft Update" and click "Next>" and then click "Close"
11) Exit Firefox
12) Create the folder necessary to work around Bug #29957:
mkdir -p ~/".wine/drive_c/users/Public/Application Data/Microsoft/PlayReady"
13) Relaunch Firefox and then return to Netflix
12) Attempt to play a movie/show
There a few console messages that may point to the problem (snippet below), but
so far I have been unable to find an obvious culprit. A variety of D3D
warnings/errors also occur rather regularly, but I believe that they're
unrelated (full log attached).
===
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:advapi:GetCurrentHwProfileW (0x751e6a0)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:advapi:GetCurrentHwProfileW (0x751e610)
fixme:mountmgr:harddisk_ioctl returning zero-filled buffer for
IOCTL_VOLUME_GET_VOLUME_DISK_EXTENTS
fixme:advapi:GetCurrentHwProfileW (0x751e610)
===
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http://bugs.winehq.org/show_bug.cgi?id=10763
Summary: Window movement in virtual desktop mode should match
real Windows
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
This is a suggestion about the way window borders are drawn when windows are
dragged or resized, when in virtual desktop mode.
Windows (2000) operation seems to be like this:
- Window movement:
- When the pointer is stationary over the window title bar, pressing and
holding the left button causes the highlighted border frame to be drawn
after approximately 1 second. (Wine only draws the border frame once the
pointer is moved.)
- For non-resizeable windows, the border is highlighted by a 1-pixel thick
rectangle with dotted lines (Wine does this currently). For resizeable
windows, the border is highlighted by a 4-pixel thick rectangle with
crosshatch/checkerboard lines. (Wine uses XOR/complement highlighting in
this case.)
- Window resizing:
- As with movement of resizeable windows, the Windows border frame drawing
differs from Wine's complement type highlighting.
My suggestion is that by default Wine's behaviour should match the Windows
behaviour. However some users may prefer the complement type highlighting. (In
some cases parts of the Windows border frame are invisible, depending on the
background colour.) Maybe have an option or registry setting to tell Wine to
always complement (including when moving non-resizeable windows)?
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http://bugs.winehq.org/show_bug.cgi?id=31825
Bug #: 31825
Summary: AutoCAD 2009: Fonts aren't visible at installation
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Classification: Unclassified
Created attachment 41880
--> http://bugs.winehq.org/attachment.cgi?id=41880
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) wine setup.exe
3) choose "Install Products"
Behaviour:
See attachment (right image)
Expected behaviour:
See attachment (Left image)
Regression test:
35fc4369fd9eb7e5fca78cc0d61e241de286ee0 is the first bad commit
commit d35fc4369fd9eb7e5fca78cc0d61e241de286ee0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 29 18:08:37 2012 +0200
user32: Always go through set_window_pos when the WS_VISIBLE style is
changed.
:040000 040000 2181c83f9671eb18ffb3538e627cce5d2b0bf7e0
cdf5240aa47f26a98421467c50979a84b60c68e7 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=7929
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #134 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 13:35:25 CDT ---
Closing bugs fixed in 1.5.15.
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http://bugs.winehq.org/show_bug.cgi?id=25901
Summary: Incorrect command line parsing in cmd
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atohom(a)gmail.com
#include <stdio.h>
#include <windows.h>
int main(int nargs, char *args[])
{
if(nargs>1)
{
char *cl=GetCommandLine();
printf("%s\n", cl);
}
else
{
STARTUPINFO si={sizeof(STARTUPINFO)};
PROCESS_INFORMATION pi;
CreateProcess(NULL, "cmd /C \"\"test.exe\" \"1 2 3\"\"", NULL, NULL, FALSE,
0, NULL, NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C \"\"test.exe\" \"\"1 2 3\"\"\"", NULL, NULL,
FALSE, 0, NULL, NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \" 1", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \"\\\"", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
CreateProcess(NULL, "cmd /C test.exe \"/\"", NULL, NULL, FALSE, 0, NULL,
NULL, &si, &pi);
WaitForSingleObject(pi.hProcess, INFINITE);
}
return 0;
}
On Windows this test program prints:
"test.exe" "1 2 3"
"test.exe" ""1 2 3""
test.exe " 1
test.exe "\"
test.exe "/"
but in wine you get:
test.exe 1 2 3
test.exe 1 2 3
test.exe " 1"
test.exe \"
test.exe /
quote from cmd help on how it is supposed to work:
If /C or /K is specified, then the remainder of the command line after
the switch is processed as a command line, where the following logic is
used to process quote (") characters:
1. If all of the following conditions are met, then quote characters
on the command line are preserved:
- no /S switch
- exactly two quote characters
- no special characters between the two quote characters,
where special is one of: &<>()@^|
- there are one or more whitespace characters between the
two quote characters
- the string between the two quote characters is the name
of an executable file.
2. Otherwise, old behavior is to see if the first character is
a quote character and if so, strip the leading character and
remove the last quote character on the command line, preserving
any text after the last quote character.
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http://bugs.winehq.org/show_bug.cgi?id=25588
Summary: TYPE and MORE integrated commands ignore charset
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Using "wine cmd" or "wine wineconsole cmd" in a language using non ASCII
characters, using "HELP" correctly displays accentuated characters.
"TYPE" and "MORE" integrated commands do not.
Works: HELP
Doesn't: HELP | MORE
HELP > help.txt followed by MORE help.txt
(similar for TYPE)
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http://bugs.winehq.org/show_bug.cgi?id=17730
Summary: Painkiller level E4M3 "Babel" hangs on load
Product: Wine
Version: 1.1.17
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
For unknown reasons, when attempting to start the level "Babel" in Painkiller
(Steam edition) in Wine, the game hangs roughly 50% of the way into loading the
level. The program can be killed by switching to a virtual console and killing
the process - this does not affect the Steam process, and results in an
apparently clean exit.
There is no debug output from Wine at any point around the time of the hang.
Bug occurs with NVIDIA drivers 177.80 and 180.37
Bug occurs with both fbo and backbuffer offscreen rendering.
Bug occurs with Wine 1.1.17. No other wine version tested yet
All previous levels load perfectly in 1.1.17.
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http://bugs.winehq.org/show_bug.cgi?id=31083
Bug #: 31083
Summary: FTABCISSetup.exe needs unimplemented function
msvcp60.dll.??0?$basic_ostringstream@DU?$char_traits@D
@std@@V?$allocator@D@2@@std@@QAE@H@Z
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
After Bug 26832 is fixed.
wine-1.5.7-252-g1f01355
$ wget http://www.95599.cn/update/down/FTABCISSetup.exe
$ wine FTABCISSetup.exe
wine: Call from 0x7b83ae33 to unimplemented function
msvcp60.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z,
aborting
wine: Unimplemented function
msvcp60.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z
called at address 0x7b83ae33 (thread 003e), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=30305
Bug #: 30305
Summary: noscript-tag is not working correctly anymore
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Regression SHA1: 6c6744f80066f0aa46939a2d4c0af9c34f932e8b
wine iexplore http://netikka.net/dev/noscripttest.html
git show 6c6744f80066f0aa46939a2d4c0af9c34f932e8b | patch -p1 -R
solves the problem
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http://bugs.winehq.org/show_bug.cgi?id=31886
Bug #: 31886
Summary: Weird winedbg behaviour when issuing a command
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.winehq.org/
OS/Version: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 2763a983fe812a731d654195b76f0ab212bdd756
I'm observing strange behaviour when issuing commands inside winedbg. This used
to work in 1.5.14 and the problem is present after
2763a983fe812a731d654195b76f0ab212bdd756 is the first bad commit
commit 2763a983fe812a731d654195b76f0ab212bdd756
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Oct 1 12:19:25 2012 +0200
Mark all lexers as never-interactive.
:040000 040000 c0c5c8bfd9a925b0905dc0d4d222185fb6b9aa80
92b74023e2ed7f7cacd60ff760d852face7b726f M dlls
:040000 040000 6bd23880c048b14172f6e26f14cea810ec875c8d
e8430433b84b4a94e8404327df67fa9156057551 M programs
Reverting the patch fixes the issue.
Steps to reproduce the problem:
1. create a new wineprefix
2. wine windbg notepad
3. type 'bt' and press <Enter>...the winedbg prompt reappears but no backtrace
is displayed
4. type 'bt' again ->the backtrace is displayed correctly
5. now type 'c' ->the same backtrace is printed again
6. type 'c' again ->notepad continues running as it should
Fedora 17
gcc version 4.7.2 20120921 (Red Hat 4.7.2-2) (GCC)
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http://bugs.winehq.org/show_bug.cgi?id=31368
Bug #: 31368
Summary: XMP (Xunlei Kankan player ) crash with builtin msvcp71
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41209
--> http://bugs.winehq.org/attachment.cgi?id=41209
Log: XMP.exe crash
wine-1.5.9-296-gc15097b
1. Download XMPSetup:
http://xmp.down.sandai.net/kankan/XMPSetup_4.9.0.1099-www.exe
1.5. (Optional)
Works around bug 31366 with `winetricks riched20` for displaying file path in
the file open dialog
2. Start XMPSetup, install XMP player
3. start XMP.exe with builtin msvcp71 and msvcr71
$ cd ".wine/drive_c/Program Files/Thunder Network/Xmp/Program"
$ wine XMP.exe
XMP crash at start. To get the backtrace, one should start XMP in winedbg
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http://bugs.winehq.org/show_bug.cgi?id=28213
Summary: IE7/IE8 x64 installation doesn't complete
Product: Wine
Version: 1.3.27
Platform: x86-64
URL: http://download.microsoft.com/download/7/5/4/754D6601-
662D-4E39-9788-6F90D8E5C097/IE8-WindowsServer2003-x64-
ENU.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=36131)
--> (http://bugs.winehq.org/attachment.cgi?id=36131)
Terminal output
The first part of the installation process for 64-bit IE7 and IE8 seems to
work, but both installers get stuck at "installing Windows Internet Explorer
core components." There is an easy workaround: manually kill cmd.exe, and the
installation will finish. (IE7 spawns a second instance of cmd which also needs
to be terminated.)
The reported Windows version must be set to Windows 2003 to run the installer.
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http://bugs.winehq.org/show_bug.cgi?id=31747
Bug #: 31747
Summary: Colobot demo crashes when changing rendering settings
Product: Wine
Version: 1.4-rc1
Platform: x86
URL: http://www.ceebot.com/download/demo/colobotdemo17e.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: 992dbc10786b79959d8b0a790974f6630aa81e3b
Created attachment 41747
--> http://bugs.winehq.org/attachment.cgi?id=41747
terminal output
The game crashes when I change any of the available settings (screen
resolution, graphical driver, full-screen/windowed mode) on the Options ->
Device screen.
The game displays the following error message before crashing:
"A DDraw object has a non-zero reference
count (meaning it was not properly cleaned up).
COLOBOT will now exit."
Steps to reproduce the problem:
1. Install, then start the demo with colobot.exe
2. Create a new player and go to <Options> in the main menu
3. Select the <Device> page and remove the checkmark from the 'Full screen'
checkbox. Click on <Apply changes>...the game crashes at this point. Changing
anything on this page results in the same crash.
According to my testing, the problem appeared in Wine 1.4-rc1 and is still
present in wine-1.5.13-144-ge3a2e3a.
The result of the regression test:
992dbc10786b79959d8b0a790974f6630aa81e3b is the first bad commit
commit 992dbc10786b79959d8b0a790974f6630aa81e3b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Jan 17 21:13:35 2012 +0100
ddraw: Maintain D3D state across cooperative level changes.
:040000 040000 9b0a142ccad4726276441d6b1f07d1576b0a9f5d
1cdfa767f8258ffb112b4441d09b0d602f8db3a0 M dlls
Fedora 17 x86
X.Org X Server 1.12.3
Nvidia 250 / driver 304.37
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http://bugs.winehq.org/show_bug.cgi?id=27001
Summary: Cloning Clyde hangs with a black screen on start
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://store.steampowered.com/app/91800/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Cloning Clyde hangs on startup, using 100% CPU. The window is solid black.
The terminal spams:
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 326
The game has a demo, but steam won't let me install the demo because I have the
full game. So I don't know whether that demo has the same issue.
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http://bugs.winehq.org/show_bug.cgi?id=31056
Bug #: 31056
Summary: .NET Framework 3.x/4.x WPF Media Integration Layer
deadlocks between ui and render thread when calling
SetPixelFormat
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello,
with bug 18640 fixed, .NET 3.x/4.x WPF based apps now run into a message
deadlock between main UI app thread and renderer thread.
When the d3d9 device is created, the window handle created by main UI thread is
passed.
The pixel format is propagated synchronously to target window.
Because the target thread waits for event without pumping messages (by design)
it deadlocks.
Easy to reproduce with small example app:
http://stuff.hamstersoft.com/software/hamsterfreeburningstudio.exe
Prerequisite: clean WINEPREFIX and 'winetricks -q dotnet30'
Regards
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http://bugs.winehq.org/show_bug.cgi?id=31506
Bug #: 31506
Summary: quartz video window isn't fullscreen in fullscreen
apps
Product: Wine
Version: 1.5.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Regression SHA1: 75300a7e32e198368893d06b7d6088850c614fe4
Tested on GTAVC, GTA3 and GTASA: intro videos aren't fullscreen while the game
is. This is a regression:
75300a7e32e198368893d06b7d6088850c614fe4 is the first bad commit
commit 75300a7e32e198368893d06b7d6088850c614fe4
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Fri Mar 30 20:09:14 2012 -0500
quartz: Convert VideoRenderer to use strmbase's BaseControlWindow.
:040000 040000 d31c6a57e8fc2b2e95b356be727998ac48f0dd68
b9179d960b67e582e2872f0a678d2e3c8c683e0e M dlls
I didn't take any crashes on video loading into account while bisection, only
looked at the window size of the supposedly starting video (black window on
blue background), so good is fullscreen black screen/video and bad is 640x480
one.
This doesn't depend on video card being used, namely, it appears both on Intel
N10 (EEEPC 1015PN) on Ubuntu Lucid and GeForce GTX460 with binary driver on
LFS.
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http://bugs.winehq.org/show_bug.cgi?id=31832
Bug #: 31832
Summary: Cannot close wine desktop via Alt+F4 when a game is
running
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Classification: Unclassified
Regression SHA1: 5f5f20d6cf7c38f59171b760870d58b8fdf53132
Closing games via Alt+F4 on wine desktop used to work properly. But now it
seems to ignore close events. This reproduces on GTA{3,SA,VC,IV}. How I start
the games:
wine explorer /desktop=gvc,1280x1024 gta-vc.exe
where 1280x1024 is my real desktop resolution. Then I press Alt+F4 in game
(using KWin or XFWM), and wineserver usually just started "shutdown" process.
Here's result of regression testing:
5f5f20d6cf7c38f59171b760870d58b8fdf53132 is the first bad commit
commit 5f5f20d6cf7c38f59171b760870d58b8fdf53132
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Thu Sep 27 09:42:54 2012 -0500
imm32: Properly separate the IME UI window and the thread default IME
window.
:040000 040000 4232e65da77ca4d003f2b133d4f3c62f3e2ceadc
34a22bef4861ba95808e23fb8688224bb8eeac1d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=1351
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 13:34:42 CDT ---
Closing bugs fixed in 1.5.15.
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http://bugs.winehq.org/show_bug.cgi?id=31805
Bug #: 31805
Summary: dmime:performance tests shows lots of unitialized
values in dmusic
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression, source, testcase
Severity: minor
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: titan.costa(a)gmail.com
Classification: Unclassified
Regression SHA1: 66a817f067ec8d53337001aff4c399e73c293aac
==28721== Conditional jump or move depends on uninitialised value(s)
==28721== at 0x5F07BA6: DMUSIC_CreateDirectMusicImpl (unicode.h:207)
==28721== by 0x5F087AD: ClassFactory_CreateInstance (dmusic_main.c:87)
==28721== by 0x492A28F: CoCreateInstance (unknwn.h:226)
==28721== by 0x515971E: IDirectMusicPerformance8Impl_Init
(performance.c:286)
==28721== by 0x515987F: IDirectMusicPerformance8Impl_InitAudio
(performance.c:930)
==28721== by 0x48EBB89: func_performance (performance.c:63)
==28721== by 0x48EC954: run_test (test.h:557)
==28721== by 0x48EAD22: main (test.h:627)
==28721== Uninitialised value was created by a stack allocation
==28721== at 0x5F07821: DMUSIC_CreateDirectMusicImpl (dmusic.c:408)
it's a regression, introduced by:
austin@debian:~/wine-git$ git bisect good
66a817f067ec8d53337001aff4c399e73c293aac is the first bad commit
commit 66a817f067ec8d53337001aff4c399e73c293aac
Author: Christian Costa <titan.costa(a)gmail.com>
Date: Sun Sep 16 20:24:10 2012 +0200
dmusic: Create the list of available system ports at the beginning and use
it to enumerate ports.
:040000 040000 2c691a32d6952dd08affff7b735c9c128acb0e81
2c931c30a06b9a91f85aecd7f9c07e44e3ffb30e M dlls
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http://bugs.winehq.org/show_bug.cgi?id=31696
Bug #: 31696
Summary: iexplore, SunSpider JavaScript benchmarks hangs in
jscript
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://www2.webkit.org/perf/sunspider-0.9/sunspider-dr
iver.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
wine iexplore.exe
http://www2.webkit.org/perf/sunspider-0.9/sunspider-driver.html
Hangs after "regexp-dna" test. I was testing bug 17264
Native jscript helps and all tests complete. (Original bug 17264 still exists,
it doesn't show summary)
wine-1.5.12-246-g92ad0a4
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http://bugs.winehq.org/show_bug.cgi?id=30345
Bug #: 30345
Summary: EVE-Online Unhandled exception: page fault on write
access to 0x00000c08 in 32-bit code (0x09253e71).
Product: Wine
Version: 1.5.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Classification: Unclassified
Created attachment 39664
--> http://bugs.winehq.org/attachment.cgi?id=39664
Backtrace for the EVE - Online Launcher
<b> EVE - Online Launcher </b>
EVE-Online Launcher crashes during patching with;
Unhandled exception: page fault on read access to 0x443a1267 in 32-bit code
(0x1e064205).
Backtrace = http://codepad.org/ohxpHOri
As of Wine 1.5.1 I need the following overrides set to native,builtin to make
the launcher patch.
msvcrt
msvcr80
msvcr90
msvcr100
To make the game work you need to set the same overrides to builtin,native
<b> EVE - Online Captain's Quarters </b>
EVE-Online Game crashes when entering Captain's Quarters with;
Unhandled exception: page fault on write access to 0x00000c08 in 32-bit code
(0x09253e71).
Have not tried to set different natives since the game wont launch with the
settings above.
<b>summa summarum</b>
I think both crashes are related to the same bug if not please correct me and i
will create two bug reports.
To install the game I used fresh wineprefix, installed it on Arch Linux.
Used, WINEARCH=win32 WINEPREFIX=~/.Commander winetricks corefonts vcrun2005
vcrun2008 vcrun2010
Then played with the overrides to get the game to patch and launch. and
recorded the backtraces with winelibs.
If any info is needed please reply.
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http://bugs.winehq.org/show_bug.cgi?id=24464
Summary: UpdateLayeredWindow() generates WM_SIZE when it should
not, and other non-matching behavior
Product: Wine
Version: 1.1.44
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ivucica(a)gmail.com
Created an attachment (id=30866)
--> (http://bugs.winehq.org/attachment.cgi?id=30866)
test case
Below are pasted the notes from the attached source code, for easier reference.
The most important bug is #4, erroneous generation of WM_SIZE when they should
not be generated. I did not feel like creating several bug reports, feel free
to split if necessary.
Attached is the test case demonstrating the issues. To compile test case using
MinGW, use following makefile:
CC=i386-mingw32msvc-gcc
all:
$(CC) -o updatelayeredwindow_demo.exe -lole32 -lcomdlg32 -luser32
-lwinmm main.c -lgdi32
Please compare behavior between XP and Wine. You can make the window reduce its
size by left clicking. Then observe the log. You can notice that on XP, WM_SIZE
is not generated. On Wine, it is continuously generated. Bugs #1-#3 can also be
tested easily by modifying the source code as described and comparing output.
I presume the bug happens everywhere, although it was tested only on OS X.
At least one application development framework, Cocotron, depends on correct
behavior for WM_SIZE. Cocotron reimplements OS X's Cocoa API to create source
level compatibility. Wine is the easiest way to test the Cocotron executables,
since Cocotron compiles on OS X to produce Windows binaries. Otherwise, one
needs to have a machine (either real or virtual) that runs Windows in order to
test software.
However, this bug blocks testing of any application that uses "sheets", since
sheets are animated using UpdateLayeredWindow(). Sheets are captionless modal
dialogs that appear on their owner window, and as their parent moves, they move
as well. They are quite ubiquitous on Mac OS X and in Cocoa.
Description of Cocotron internals and cause for this bug:
Animations use class instance's _size member, which is updated when WM_SIZE is
sent. This member should not ordinarily be updated during execution of
animation function, but it gets updated because WM_SIZE is sent.
// TESTED ON WINDOWS XP with wine-1.1.44
// bug #1: If we pass 0 as first argument to CreateWindowEx(), Windows ignore
// UpdateLayeredWindow(). Wine does not.
// bug #2: If we pass WS_EX_LAYERED as first argument to CreateWindowEx(),
Windows does not
// display the window except in taskbar. Wine displays it, and even
dispatches
// WM_LBUTTONDOWN. Function should also fail, with GetLastError()
returning 0.
// #2a: Additionally, same thing happens if we do not pass a DC as fifth
argument to
// UpdateLayeredWindow().
// bug #3: In WM_LBUTTONDOWN, there is the following call.
// UpdateLayeredWindow(hWnd, GetDC(hWnd), &ptSrc, &sizeWnd, memDC,
&origin, RGB(0xFF,0xFF,0xFF), &blend, ULW_OPAQUE);
// if we pass NULL instead of memDC, Windows do not resize the window.
Wine happily resizes it
// Additionally function should fail.
***********************************************************************
***********************************************************************
// MOST IMPORTANT:
// bug #4: If UpdateLayeredWindow() resizes the window, Windows do not generate
WM_SIZE.
// Wine does generate WM_SIZE.
// This causes a bug in every application displaying "sheets" that is
// developed using Cocotron (http://cocotron.org/). "Sheets" in Mac OS
X are
// per-window modal popups attached to top of the window.
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http://bugs.winehq.org/show_bug.cgi?id=20161
Summary: cmd can't handle echo commands containing quotes and
redirection
Product: Wine
Version: 1.1.30
Platform: PC
URL: ftp://ftp.gnu.org/pub/gnu/gcl/binaries/stable/gcl_2.6.
6.mingw32_cltl1_japi_20050210.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer for gnu common lisp
(ftp://ftp.gnu.org/pub/gnu/gcl/binaries/stable/gcl_2.6.6.mingw32_cltl1_japi_…)
runs a batch file which has the line
C:\Progra~1\GCL-2.6.6-CLtL1\lib\gcl-2.6.6\unixport>echo (setq
si::*system-directory* (namestring(truename (make-pathname :name nil :type nil
:defaults (si::argv 0))))) (si::save-system "modified.exe") | saved_gcl.exe
So I tried the short batch file
echo (si::save-system "modified.exe") > echo.txt
It fails to create echo.txt unless you remove the quotes.
[Here's how I happened to try the windows version of gnu common lisp on wine:
In
http://www.bautforum.com/science-technology/94008-free-mathematica-clone.ht…
someone said
"I have not heard of much success using WINE... of late...it seems to be
somewhat defunct(?)"
Bleah. So I tried running wxmaxima in wine. It aborts immediately
because its lisp interpreter tries to allocate all of RAM, and fails.
The interpreter seems to be a fork of GCL, so I went and tried GCL itself,
and ran into the above installer problem.]
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http://bugs.winehq.org/show_bug.cgi?id=31879
Bug #: 31879
Summary: Aquanox: black screen in virtual desktop mode
Product: Wine
Version: 1.5.14
Platform: x86
URL: http://www.fileplanet.com/81635/80000/fileinfo/Aquanox
-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: 4ac1a5ac608bad7111f7cb99170a3be99b5059f0
Created attachment 41959
--> http://bugs.winehq.org/attachment.cgi?id=41959
terminal output
Aquanox as well as the sequel Aquanox 2 show a black screen on startup, and the
screen remains that way (you can hear the sound of the game, but can't see
anything).
In Wine's full screen mode the game is visible, but the screen is positioned
incorrectly (the lower right part of the game screen is off screen).
Can be reproduced with the demo version as well.
It is a regression in the git version:
4ac1a5ac608bad7111f7cb99170a3be99b5059f0 is the first bad commit
commit 4ac1a5ac608bad7111f7cb99170a3be99b5059f0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 3 11:19:10 2012 +0200
winex11: Allow changing the pixel format of a window from a different
thread.
:040000 040000 33e1d7ef3f15aafa9e989204e8d800948c7e8fd4
1a29c7d92b865a00043d7e77155ccfba23a71093 M dlls
Reverting the patch fixes the problem.
Fedora 17
Nvidia 250 / driver 304.37
X.Org X Server 1.12.3
Gnome 3.4.2
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http://bugs.winehq.org/show_bug.cgi?id=26528
Summary: June 2010 directx sdk: cannot change installation
component options
Product: Wine
Version: 1.3.16
Platform: x86
URL: http://www.microsoft.com/downloads/en/details.aspx?dis
playlang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba73
0ba
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Download the installer from above url and run it. When you get to the optional
component section, try to remove/add/change features. Under wine, the popup
menu never appears. Under windows 7, shows up fine. There is no associated
terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=31854
Bug #: 31854
Summary: Wizard101 launcher slow to load and then freezes for
30 seconds or more
Product: Wine
Version: 1.5.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
CC: piotr(a)codeweavers.com
Classification: Unclassified
Regression SHA1: 8f2b0fdf526ef9e53af0fc5a4cc601d9b70b4af4
In 1.5.14, the Wizard101 launcher takes 5-10 seconds to even appear (used to
take 1-2) and the login screen then freezes for 30 seconds or more (if it goes
over a minute I just kill it). The problem is particularly bad if my connection
drops while playing (not a Wine issue; my DSL is flakey) and I have to close
the game and login again--sometimes I have to kill and restart the launcher
several times before it will get past the freeze.
A regression test identified this patch:
8f2b0fdf526ef9e53af0fc5a4cc601d9b70b4af4 is the first bad commit
commit 8f2b0fdf526ef9e53af0fc5a4cc601d9b70b4af4
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue Sep 18 14:44:14 2012 +0200
wininet: Added support for cache entries overwriting.
:040000 040000 a19b350e09ae2624318c0765d5ca811e9c2baa14
95176acc0d8a269c948cf2c1b96e0a4992479631 M dlls
The patch does not revert cleanly.
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http://bugs.winehq.org/show_bug.cgi?id=21927
Summary: cmd /c "dir " fails
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Windows, cmd /c "dir " works (note the trailing space).
In Wine, it doesn't, even if you invoke it from inside a cmd shell
(where the quote processing should be identical to that on windows).
This isn't specific to dir; it applies to any internal command.
External commands, e.g. cmd /c "notepad ", work fine.
Reported in wine-users forum, http://forum.winehq.org/viewtopic.php?t=7854
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http://bugs.winehq.org/show_bug.cgi?id=22715
Summary: specviewperf10: run_all.bat fails to invoke second
test
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.spec.org/gwpg/gpc.static/vp10info.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
To reproduce, do
cd ~/".wine/drive_c/Program Files/SPECopc/SPECViewperf/viewperf/viewperf10.0"
wine cmd /c Run_All.bat
On Vista, this works fine. On Wine, it fails after running the first test with
wine: cannot find L"C:\\windows\\system32\\Run_Viewset.bat"
File not found
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http://bugs.winehq.org/show_bug.cgi?id=27357
Summary: EVE online: client unresponsive with stack overflow in
terminal output
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.lanuschny(a)chello.nl
Created an attachment (id=34980)
--> (http://bugs.winehq.org/attachment.cgi?id=34980)
complete terminal output including 2 crashes/errors
while playing eve (docked in station doing sell orders, character Bruce
Blacky), the eve client went unresponsive to mouse clicks.
when switching to terminal to see out put, eve client disappeared (window
closed?)
qoute from temrinal (complete log in attachement) that belongs to 1st
crash/error:
fixme:imm:NotifyIME NI_CLOSECANDIDATE
wine: Unhandled page fault on write access to 0x28d52004 at address 0x6620b66
(thread 0023), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc4756c
then i restarted the client and after first sell order the client went
unresponsive to mouse clicks again but did not crash 9had to end it with
ctrl+c)
error/crash output from 2nd crash here:
fixme:imm:NotifyIME NI_CLOSECANDIDATE
err:seh:setup_exception_record stack overflow 964 bytes in thread 0023 eip
f7530f2a esp 00240f6c stack 0x240000-0x241000-0x340000
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http://bugs.winehq.org/show_bug.cgi?id=19623
Summary: BITS background transfer job size is always unknown
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.eveonline.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: qmgr
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Using the small installer to download Eve Online creates a background transfer
job with one file.
The file size progress works but the job totalbytes stays BG_SIZE_UNKOWN. This
leads to the percentage to stay at 0 and the time left calculation should only
garbage.
According to MSDN the job size should be set as soon as all file sizes of the
job are known.
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http://bugs.winehq.org/show_bug.cgi?id=13797
Summary: wineconsole curses backend wraps cursor in cmd
incorrectly
Product: Wine
Version: 1.0-rc4
Platform: All
OS/Version: Solaris
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trisk+winehq(a)acm.jhu.edu
When wineconsole is built with SVR4 curses instead of ncurses, cmd.exe appears
to work correctly until enough text has been printed to reach the bottom of the
screen, at which point the cursor jumps to the topmost line of the screen.
Entering text will move the cursor along the topmost line, but the text will
not be visible. The cursor will remain on that line indefinitely.
As an example:
Start cmd: wineconsole --backend=curses cmd
Press return lots of times or run dir on a large directory.
The cursor will jump to the top of the screen and stay there.
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http://bugs.winehq.org/show_bug.cgi?id=29110
Bug #: 29110
Summary: Avast! Free Antivirus crashes on each boot due to
unimplemented function
ntoskrnl.exe.PsImpersonateClient
Product: Wine
Version: 1.3.32
Platform: x86-64
URL: http://www.avast.com/en-us/free-antivirus-download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntoskrnl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
After installing Avast! Free Antivirus, there are multiple crashes on most runs
of wineboot due to unimplemented functions. (Occasionally, one of the crashes -
usually this one - will mysteriously be absent or replaced with an unhandled
page fault.) The second crash is:
wine: Call from 0x7b83b722 to unimplemented function
ntoskrnl.exe.PsImpersonateClient, aborting
wine: Unimplemented function ntoskrnl.exe.PsImpersonateClient called at address
0x7b83b722 (thread 0018), starting debugger...
(FYI, the third and last crash is the one from bug 29108.)
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http://bugs.winehq.org/show_bug.cgi?id=31460
Bug #: 31460
Summary: Listview LVS_EX_GRIDLINES paints thick gridlines in
lists with >3855 items
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marti(a)juffo.org
Classification: Unclassified
I have an application that displays very long list views. The application uses
the LVS_EX_GRIDLINES style to draw gridlines between rows/columns.
There appears to be a bug in Wine: the further down I scroll, the thicker the
horizontal gridlines get. At some point the gridlines become so thick that they
obscure the whole content of the list view (gridlines4.png). However, the
content is still temporarily visible while Wine is busy redrawing the list view
(which takes maybe a hundred milliseconds)
The first thick gridline (2 pixels high) always appears between the 3855th and
3856th items.
Using wine 1.5.10 on Arch Linux x86_64 (32-bit Windows application)
Unfortunately the application is proprietary and can't be used with an
accompanying server. If you need help reproducing this issue, I can try writing
a simple test case.
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http://bugs.winehq.org/show_bug.cgi?id=31760
Bug #: 31760
Summary: Access 2010 Combobox activation causes Runtime error +
total crash.
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jhend60(a)gmail.com
Classification: Unclassified
Created attachment 41781
--> http://bugs.winehq.org/attachment.cgi?id=41781
Wine 1.5.12 WINEDEBUG=+relay,+msgbox relevant calls
MS Access 2010 crashes upon activating a combo-box drop down within design
views of a database table. Crash introduced with wine 1.5.13.
Steps to reproduce:
1. Install MS Access 2010, installs + activates fine.
2. Create a table, go to design view
3. Attempt to activate a combobox drop-down (eg. a field's Data Type).
Runtime error! (program hangs and crashes).
Similar comboboxes have the same effect. (ODCombobox).
Downgraded to wine 1.5.12, crash does not occur.
Included is the log from wine 1.5.13 using +relay,+msgbox between
CreateWindowEx(ODCombo) to the first signs of the error (~44 lines). I will
attach the same log area (after CreateWindowEx(ODCombo)) from 1.5.12 as well
for comparison.
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http://bugs.winehq.org/show_bug.cgi?id=29355
Bug #: 29355
Summary: XMLdocument loadfromfile? doesn't work correctly
Product: Wine
Version: 1.3.34
Platform: x86
URL: http://netikka.net/dev/xml.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Classification: Unclassified
Small sample: http://netikka.net/dev/xml.exe
Save attached test.xml to .wine/drive_c/ first.
procedure TForm1.Button1Click(Sender: TObject);
begin
xmldocument1.LoadFromFile('c:/test.xml');
xmldocument1.SaveToFile('c:/test2.xml');
memo1.text:=xmldocument1.XML.Text; //also without header?
end;
Problem is test2.xml has lost it's header.
winetricks msxml3 helps
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http://bugs.winehq.org/show_bug.cgi?id=23694
Summary: EVE Online: Random "Unhandled page fault" during game
play
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krisloganm(a)hotmail.com
Created an attachment (id=29680)
--> (http://bugs.winehq.org/attachment.cgi?id=29680)
Terminal Output from launch to crash
EVE Online crashes with "wine: Unhandled page fault on read access to
0x1316fee8 at address 0x4b9006 (thread 001c), starting debugger..." randomly.
The address is random as well have had several. I have tried turning off all
audio along with disabling audio through winecfg. Changing graphics settings no
change.
Machine:-
AMD Phenom 9550 Quad 2.2Ghz
4GB Dual Channel RAM
nVidia 9800 GT 512MB RAM
Ubuntu 10.04 LTS x86-64
Kernel 2.6.32-23-generic
Wine 1.2-rc7
Attached is the terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=15970
Summary: MuckClient introduction CHM windows are spawned
incorrectly
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.xcalibur.co.uk/MuckClient/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=17159)
--> (http://bugs.winehq.org/attachment.cgi?id=17159)
MuckClient standard error traces
While testing bug 9522, I noticed that on first-time launch of the MuckClient
application, the introduction CHM help window is spawned twice with no client
area, while on Windows only one such window is displayed with a normal client
area. Standard error traces are attached.
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http://bugs.winehq.org/show_bug.cgi?id=26222
Summary: Heroes of Might and Magic V low frame rate
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phillip.e.blankenship(a)gmail.com
Created an attachment (id=33426)
--> (http://bugs.winehq.org/attachment.cgi?id=33426)
log output
Depending on where you look, the frame rate dips to 10fps on good hardware
( GTX 480, Intel Core i7, 3GB ram )
I've tried disabling shaders and setting the video memory size but it doesn't
help.
The console shows a few suspicious messages:
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x131854) CreateSurface failed, returning
0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x21be40, hr 0x8876017c
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http://bugs.winehq.org/show_bug.cgi?id=30603
Bug #: 30603
Summary: GTA2 crashes on starup
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Classification: Unclassified
Created attachment 40044
--> http://bugs.winehq.org/attachment.cgi?id=40044
Crash from wine-1.5.3-164-gdec3d50
When i try to run GTA2, my screen resolution changes to some lower value
(probably game's native) and GTA2 crashes. If i stay in this lower resolution
and run the game again it runs fine (except bug 30602).
1. I did a regression test between 1.3.24 and 1.3.25:
84413298de371a9e9b9ecfe0dd01f580b7521222 is the first bad commit
commit 84413298de371a9e9b9ecfe0dd01f580b7521222
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Jul 21 19:16:00 2011 +0200
ddraw: Resize the window after setting the new display mode.
:040000 040000 a2ac1cd6ae0a19178d9aa4610a08b876a9ec5b85
2e07d4f4f939b5673c5b20aca0d6dff24822d95b M dlls
2. No other bug report suffers from this commit.
3. Revert of this patch after git checkout makes that problem go away. (Can't
be cleanly reverted on top of wine-1.5.3-164-gdec3d50)
The game is freely download-able from it's vendor at
http://www.rockstargames.com/classics/?id=3
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http://bugs.winehq.org/show_bug.cgi?id=31536
Bug #: 31536
Summary: Toad: Installer throws a gdiplus exception
Product: Wine
Version: 1.5.11
Platform: x86
URL: http://community-downloads.quest.com/toadsoft/SqlServe
r/ToadforSQLServer_Freeware_5.7.0.605.zip
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
You'll need mfc42 to get this far. Terminal shows:
fixme:wincodecs:PngDecoder_Block_GetCount 0x1429fd0,0x33f7c8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x142a120,0x33f7c8: stub
System.Exception: Unknown Error [GDI+ status: PropertyNotFound]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000] in <filename
unknown>:0
at System.Drawing.Image.GetPropertyItem (Int32 propid) [0x00000] in <filename
unknown>:0
at (wrapper remoting-invoke-with-check) System.Drawing.Image:GetPropertyItem
(int)
at System.Drawing.ImageAnimator.Animate (System.Drawing.Image image,
System.EventHandler onFrameChangedHandler) [0x00000] in <filename unknown>:0
at System.Windows.Forms.PictureBox.PictureBox_HandleCreated (System.Object
sender, System.EventArgs e) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.OnHandleCreated (System.EventArgs e)
[0x00000] in <filename unknown>:0
at System.Windows.Forms.PictureBox.OnHandleCreated (System.EventArgs e)
[0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WmCreate (System.Windows.Forms.Message& m)
[0x00000] in <filename unknown>:0
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m)
[0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage
(System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.Control+ControlNativeWindow.WndProc
(System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr
wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
winetricks gdiplus avoids it
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http://bugs.winehq.org/show_bug.cgi?id=26315
Summary: "Fatal Error" while launching Paintball 2
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaso35(a)googlemail.com
While launching Paintball 2 (http://digitalpaint.org/), a window appears, which
says, that an error occurs and paintball2.exe must be terminated.
But the application starts normally and works fine.
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http://bugs.winehq.org/show_bug.cgi?id=7929
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |57019615b51378187b9a09be55e
| |262dc664cfc4f
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #133 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 12:36:51 CDT ---
Assuming fixed.
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http://bugs.winehq.org/show_bug.cgi?id=31223
Bug #: 31223
Summary: Fifa 2009 Slow Working
Product: Wine
Version: 1.5.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderstormpolska(a)o2.pl
Classification: Unclassified
In version 1.5.8 Fifa 2009 working like fat cow, but in 1.5.7 it work great
Fifa is too slow in 1.5.8, but if you downgrade it to 1.5.7, it play fast
Game works without any problems (only ... u know)
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http://bugs.winehq.org/show_bug.cgi?id=650
--- Comment #23 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 09:49:31 CDT ---
The content of attachment 42084 has been deleted by
Alexandre Julliard <julliard(a)winehq.org>
who provided the following reason:
spam
The token used to delete this attachment was generated at 2012-10-12 09:49:24
CDT.
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http://bugs.winehq.org/show_bug.cgi?id=507
--- Comment #4 from Alexandre Julliard <julliard(a)winehq.org> 2012-10-12 09:49:03 CDT ---
The content of attachment 42083 has been deleted by
Alexandre Julliard <julliard(a)winehq.org>
who provided the following reason:
spam
The token used to delete this attachment was generated at 2012-10-12 09:48:56
CDT.
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http://bugs.winehq.org/show_bug.cgi?id=29359
Bug #: 29359
Summary: wine git. DSOUND_BufPtrDiff: Assertion `ptr1 < buflen'
failed.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lucianolorenti(a)gmail.com
Classification: Unclassified
When i run the launcher of pes 2012 it's raised this error.
xe: ../../../wine-git/dlls/dsound/mixer.c:330: DSOUND_BufPtrDiff: Assertion
`ptr1 < buflen' failed.
This game used to work a few months ago. Then stopped working raising an
different error wich I am reporting unrelated, I think, to this error.
The another error was "Unable to initialize rld.dll(E300)". But with some patch
founded in this site I could pass that error and the assertion `ptr1 < buflen'
also was raised.
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http://bugs.winehq.org/show_bug.cgi?id=14545
Summary: Baldur's Gate Trilogy: installation fails
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.shsforums.net/index.php?autocom=downloads&sho
wfile=54
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: janukato(a)hotmail.com
Installation fails with wine and wineconsole, nothing else can be done.
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http://bugs.winehq.org/show_bug.cgi?id=31561
Bug #: 31561
Summary: Diablo 3/Diablo III hangs when "log out" is chosen
Product: Wine
Version: 1.5.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vexorian(a)gmail.com
Classification: Unclassified
- Play diablo III.
- Log in to the game.
- For some reason decide you have to log out (maybe you want to login with
other credentials or BNET is acting out and does not let you join some party).
- In windows, log out takes a couple of seconds and you are taken to the
initial screen. Under my WINE setup, you are taken to a black screen with the
mouse cursor. You can move the cursor but nothing seems to happen, have to kill
the poor game.
OS: Ubuntu 12.04.1 64bit. wine1.5 package from the wine ppa.
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http://bugs.winehq.org/show_bug.cgi?id=2082
--- Comment #99 from Xavier Vachon <xvachon(a)gmail.com> 2012-10-11 23:41:45 CDT ---
This is still an issue in 1.5.14. None of the hacks in this bug report can be
applied to current git.
Stefan, do you have time to rebase your hack to the latest git? Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=31670
Bug #: 31670
Summary: wineconsole: please use curses backend when $DISPLAY
is not set
Product: Wine
Version: 1.5.12
Platform: x86
URL: http://lists.alioth.debian.org/pipermail/pkg-wine-part
y/2012-February/001753.html
OS/Version: Linux
Status: NEW
Keywords: download, integration, source
Severity: enhancement
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
Requested in the Debian bug tracker:
Dear Debian Wine Party,
It would be great if wineconsole would be smarter and automatically switch
to the curses backend when DISPLAY is not set.
Cheers,
Bill.
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http://bugs.winehq.org/show_bug.cgi?id=31883
Bug #: 31883
Summary: regression/dogfood: PCSX2 locks up when/shortly after
initializing MTGS
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billy65bob(a)gmail.com
Classification: Unclassified
This has been happening since mid/early August when work began to remove the
"Big X Lock."
Since then, attempting to initialise the GS has caused either one of two
results
1. The MTGS fails to initialise
2. it initialises and completely locks up after a few seconds of continually
degrading performance. Console output identifies the context_section critical
section as the point of failure
I have attached 3 logs, their names indicate the WIENDEBUG value used.
relay_wgl.log - failed to initialise (even after multiple attempts)
relay.log - failed to initialise
wgl.log - initialised and locked up shortly after
The first problematic build I have is dated August 14th, things get
increasingly worse going forwards.
The last problem free build is dated August 2nd
As for how things got worse (and isn't really relevant to the bug report),
since 8/14, additional work kept being done.
Initially I could scroll or move another wine window to fudge the locking a
bit, this would either resolve it temporarily to at least give me a fighting
chance to restart the renderer and play. It could still occasionally initialise
it properly at this stage.
Going forward, I could not longer used this trick and it started locking up
constantly and reliably, to the point that I could no longer get a lucky break
to run it for even a moment.
Also worth noting that in some of the worst cases, the window created by the GS
looks like it's initial update to a full black window is being done in 100x100
tiles over a few seconds.
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http://bugs.winehq.org/show_bug.cgi?id=1351
Ken Sharp <kennybobs(a)o2.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #18 from Ken Sharp <kennybobs(a)o2.co.uk> 2012-10-10 19:51:47 CDT ---
Marking fixed.
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http://bugs.winehq.org/show_bug.cgi?id=23369
Summary: EA Download Manager (used for EA Store): can't connect
to EA Core
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine).
Once you've installed, try to run EADownloadManager.exe. On first run, you'll
get an adobe air license agreement (maybe only if you installed it silently)...
After that, exits silently.
Terminal output is minimal:
fixme:lsa:LsaGetLogonSessionData 0x32f164 0x32f158 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 3600000
Installing winetricks wininet, gives:
fixme:lsa:LsaGetLogonSessionData 0x32f164 0x32f158 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:ras:RasEnumConnectionsA (0x630607a8,0x6bde348,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:ras:RasEnumEntriesA ((nil),(null),0x6ffcf58,0x6ffd714,0x6ffd710),stub!
fixme:urlmon:SecManagerImpl_ProcessUrlAction Unsupported arguments
Installing winetricks ie6 gets it a bit further:
fixme:lsa:LsaGetLogonSessionData 0x32f164 0x32f158 stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:ras:RasEnumConnectionsA (0x630607a8,0x6cee348,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program
to use LAN connection/winsock instead!
fixme:service:EnumServicesStatusA 0x18f540 type=30 state=1 0x6cee0d0 240
0x6cee314 0x6cee31c 0x6cee310
didn't try any further.
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http://bugs.winehq.org/show_bug.cgi?id=31884
Bug #: 31884
Summary: Diablo 3: game is not rendered
Product: Wine
Version: 1.5.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Classification: Unclassified
Created attachment 41969
--> http://bugs.winehq.org/attachment.cgi?id=41969
Screenshot of expected main menu (current git with said commit reverted)
Just launch the game. I use following command for this:
LANG=ru_RU.cp1251 WINEPREFIX=~/.wine_d3/ setarch i386 -3 -L -B -R wine explorer
/desktop=d3,1920x1080 "C:\Program Files\Diablo III\Diablo III.exe" -launch
(several workarounds used to make it work).
Observed result:
Screen becomes gray. When game finished loading its resources, ingame cursor
appears and sound starts to play. Gray screen stays as-is.
Expected:
Screen stays gray only during resource loading process. When game resources are
ready and everything is initialized, it should show login screen.
This is a regression:
4ac1a5ac608bad7111f7cb99170a3be99b5059f0 is the first bad commit
commit 4ac1a5ac608bad7111f7cb99170a3be99b5059f0
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 3 11:19:10 2012 +0200
winex11: Allow changing the pixel format of a window from a different
thread.
:040000 040000 33e1d7ef3f15aafa9e989204e8d800948c7e8fd4
1a29c7d92b865a00043d7e77155ccfba23a71093 M dlls
I checked:
1) This commit - bad
2) This commit-1 - good
3) Current origin with this commit reverted - good
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http://bugs.winehq.org/show_bug.cgi?id=23367
Summary: EA Download Manager (used for EA Store): can't login
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 23366
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine).
Once you've installed, try to run Login.exe. You can't type anything in the
email/password fields. There's also a message in the bottom left that it can't
connect to EA Core.
Terminal shows:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x31d9a0, (nil)) stub
fixme:win:FlashWindowEx 0x32de94
fixme:win:FlashWindowEx 0x32bed4
fixme:win:FlashWindowEx 0x32bed4
fixme:win:FlashWindowEx 0x32bed4
fixme:win:FlashWindowEx 0x32bed4
installing winetricks vcrun2005 eliminates the actctx fixme, but doesn't help.
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http://bugs.winehq.org/show_bug.cgi?id=22962
Summary: System tray icons show garbage on the margin
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.utorrent.com/downloads/complete?os=win
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=28438)
--> (http://bugs.winehq.org/attachment.cgi?id=28438)
The system tray icons of both the first application and the second show
garbage.
Basically, every time an icon is added, some garbage appears on the margins of
the icon.
Steps to reproduce:
- Make sure you have a Notification Area applet in the panel. Make sure it
shows the keyboard layout status icon.
- Notice every time you start an exe which registers a system tray icon, the
icon is drawn twice, the second time a few pixels lower. (see the foobar2000
icon in the attached screenshot)
Please tell me whether I should file a separate bug for this very similar
problem:
- Start a second application that registers a system tray icon, notice the icon
of the first application shows some garbage on the margin. (see the uTorrent
icon in the attached screenshot - in this case the garbage is from the "USA"
text, more specifically the left part of the "A" character)
Some more info:
If you move the mouse over the uTorrent icon, it gets redrawn and the garbage
disappears. This does not seem to happen with foobar2000.
You can get these applications from the following URLs:
http://www.foobar2000.org/downloadhttp://www.utorrent.com/downloads/complete?os=win
Ubuntu 10.04 64, Metacity
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http://bugs.winehq.org/show_bug.cgi?id=26672
Summary: Wine does not create drive letters for auto-mounted
CD's
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: hardware
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Steps to reproduce:
1. Insert a CD, and verify that it's mounted automatically.
2. Start winecfg, and select the Drives tab.
Expected behavior:
The CD shows up on the Drives tab.
Actual behavior:
Only C: and Z: show up on the Drives tab.
I'm using a multilib wine (wine64 and wine32 installed at the same time), and
my prefix is a 64-bit prefix. My config.log from wine64 has the following
lines:
#define HAVE_DBUS_DBUS_H 1
#define HAVE_HAL_LIBHAL_H 1
#define SONAME_LIBHAL "libhal.so.1"
I take this to mean that it was configured with HAL support.
My distribution is Debian squeeze.
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http://bugs.winehq.org/show_bug.cgi?id=31901
Bug #: 31901
Summary: Borderlands crash with libxcb patch...
Product: Wine
Version: 1.5.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Monoboy4ik(a)gmail.com
Classification: Unclassified
Gentoo amd64, wine 1.5.14 32 bit, libxcb from portage with upstream patch...
Open inventory in game, switch between tabs - game crash
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http://bugs.winehq.org/show_bug.cgi?id=31903
Bug #: 31903
Summary: Unable to run cisco packet tracer5.2 by wine1.4 on
ubuntu 12
Product: Wine
Version: 1.4
Platform: x86
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dm.rakshe2987(a)gmail.com
Classification: Unclassified
Created attachment 42001
--> http://bugs.winehq.org/attachment.cgi?id=42001
Unable to run cisco packet tracer5.2 by wine1.4 on ubuntu 12.04LTS
Unable to run cisco packet tracer5.2 by wine1.4 on ubuntu 12
I installed cisco packet tracer5.2 by wine1.4 on ubuntu 12.04LTS, while running
it throws error and do not start.
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http://bugs.winehq.org/show_bug.cgi?id=23368
Summary: EA Download Manager (used for EA Store): can't connect
to EA Core
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 23367
+++ This bug was initially created as a clone of Bug #23367 +++
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine).
Once you've installed, try to run Login.exe, MessageDLG.exe, or
PatchProgress.exe. All of them display an error:
Could not connect to EA Core.
Terminal output is minimal:
austin@laptop:~/.wine-ea/drive_c/Program Files/Electronic
Arts/EADownloadManager$ wine MessageDlg.exe
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x31da38, (nil)) stub
fixme:win:FlashWindowEx 0x32de54
fixme:win:FlashWindowEx 0x32c114
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http://bugs.winehq.org/show_bug.cgi?id=31849
Bug #: 31849
Summary: World of Tanks freezes in game when load battle
Product: Wine
Version: 1.5.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amamlin(a)yandex.ru
Classification: Unclassified
Sometime, when load battle game freezes, in console I get this message:
> err:ntdll:RtlpWaitForCriticalSection section 0x7dec1998 "/var/tmp/portage/app-emulation/wine-1.5.13/work/wine-1.5.13/dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread 0009, blocked by 002d, retrying (60 sec)
This bug affects all wine versions from 1.5.10 to 1.5.14.
Patching libxcb according to bug 31406 does not affect this bug.
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http://bugs.winehq.org/show_bug.cgi?id=31868
Bug #: 31868
Summary: Civilization 5: Gods & Kings crashes under Wine at
about turn 265.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr2131(a)cebridge.net
Classification: Unclassified
Created attachment 41935
--> http://bugs.winehq.org/attachment.cgi?id=41935
Backtrace
The game loads and plays perfectly until about turn 265 and then crashes with
the attached error print-out.
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http://bugs.winehq.org/show_bug.cgi?id=30722
Bug #: 30722
Summary: Dragon Naturally Speaking 11.0 does not install on
64-bit systems
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Classification: Unclassified
Created attachment 40222
--> http://bugs.winehq.org/attachment.cgi?id=40222
Setup log
Dragon Naturally Speaking 11.0 fails to install on 64-bit systems.
All the errors seem to be ole related.
I have attached the setup log.
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http://bugs.winehq.org/show_bug.cgi?id=27253
Summary: QQDownload system tray menu display ugly
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34851)
--> (http://bugs.winehq.org/attachment.cgi?id=34851)
Log: start qqdownload.exe
1. Download QQDownloadSetup_35_685.exe :
$ wget --referer=http://www.qq.com
http://softdl1.tech.qq.com/soft/3/QQDownloadSetup_35_685.exe
2. works around Bug 27109
(Creative Centrale needs msvcp60.dll.??0Init@ios_base@std@@QAE@XZ )
$ winetricks -q vcrun6
3. install QQDownloadSetup_35_685.exe
4. start qqdownload:
$ wine QQDownload.exe &> qqdownload.log
right click the system tray of qqdownload, then a menu drop down, but the
background of the dropdown menu is black, no text is displayed.
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http://bugs.winehq.org/show_bug.cgi?id=25628
Summary: Hitman Blood money - No Sound When Playing
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
When playing as Agent 47 INGAME there is no sound (When playing the actual
mission). There is however Sound in the intro, videos and selecting weapons.
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http://bugs.winehq.org/show_bug.cgi?id=6457
Qian Hong <fracting(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #32 from Qian Hong <fracting(a)gmail.com> 2012-10-08 23:33:03 CDT ---
Hello Vijay Kamuju,
msvcp80.dll.?flush@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
is now implemented, I retested orbiter060929 and orbiter100830 with
wine-1.5.14-232-g6ae3418, both of them start without problem. I'm going to
resolve this bug as fixed.
Please upgrade to recent wine and retest, if you find any other problem you are
welcome to report new bugs ;-)
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=31876
Bug #: 31876
Summary: System Shock 2 (patch 2.4) Fails to Start.
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyrver.eriksson(a)gmail.com
CC: wine-bugs(a)winehq.org
Classification: Unclassified
Created attachment 41952
--> http://bugs.winehq.org/attachment.cgi?id=41952
backtrace without dll overrides
Installing the demo from the ttlg forum topic located here:
http://www.ttlg.com/forums/showthread.php?t=140085 trying to run it will only
make it crash and generate a backtrace, here's the initial crash report without
any overrides. Deps added for second backtrace unless identical: vcrun2008,
d3dx9_43. Maybe openal as well.
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http://bugs.winehq.org/show_bug.cgi?id=31091
Bug #: 31091
Summary: Kindle hangs (crashes) on second run with builtin
msvcp90
Product: Wine
Version: 1.5.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
To reproduce, do
rm -rf ~/.wine
winetricks --no-isolate kindle
cd ~/".wine/drive_c/Program Files/Amazon/Kindle"
wine Kindle.exe
(register and close the app)
wine Kindle.exe
(app hangs on splash screen, log shows CreateToolhelp32Snapshot is called)
(further runs also hang)
'winetricks vcrun2008' works around the problem. (The app is shipped
with a bundled native msvcp90, but Wine doesn't use it for some reason,
reminds me of bug 14980.)
Setting msvcp90 to builtin brings the problem back.
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