https://bugs.winehq.org/show_bug.cgi?id=54155
Bug ID: 54155
Summary: wxwork failed to launch
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: ayafcc(a)163.com
Distribution: ---
Created attachment 73682
--> https://bugs.winehq.org/attachment.cgi?id=73682
log
1、download the application from attachment
2、install it to any path
3、execute command: wine path/WXWork.exe
it shows:0024:err:sync:RtlReleaseSRWLockExclusive Lock 0F4BD460 is not owned
exclusive!
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https://bugs.winehq.org/show_bug.cgi?id=48085
Bug ID: 48085
Summary: Wine error trying to install Mono after a version
update
Product: Wine
Version: 4.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Created attachment 65637
--> https://bugs.winehq.org/attachment.cgi?id=65637
Backtrace file
It started after an update a few versions ago (4.xx branch, currently running
4.19).
When launching an application, wineconfig will initially run, prompting to
update Mono. Then it will prompt an error (see trace).
The Win application runs normally, so I guess it might not be a severe bug.
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https://bugs.winehq.org/show_bug.cgi?id=40613
Bug ID: 40613
Summary: WhatsApp Desktop application not working
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: sh.yaron(a)gmail.com
Distribution: ---
Created attachment 54470
--> https://bugs.winehq.org/attachment.cgi?id=54470
Stack trace as appears on cli
WhatsApp for Windows Desktop was released and I tried to install it.
Apparently it requires Windows 8 and greater, I've set it correctly in Winecfg.
Trying to run the WhatsApp installation (ver 0.2.684) renders the error in the
attached file.
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https://bugs.winehq.org/show_bug.cgi?id=56458
Bug ID: 56458
Summary: ntdll tests skipped on win7 & win8: missing entry
point kernel32.RtlPcToFileHeader
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: fgouget(a)codeweavers.com, gijsvrm(a)gmail.com,
julliard(a)winehq.org
Regression SHA1: 38fb2f41ad1347b6e35dc87f6dc358a13d8905cb
Distribution: ---
ntdll_test.exe imports kernel32.RtlPcToFileHeader, which does not exist on
Windows 7 and 8.
The culprit is the direct import, which resolves to kernel32's forwarder. It
should use pRtlPcToFileHeader variable (which stores GetProcAddress result)
instead.
This causes all ntdll tests to be skipped on win7 & win8 VMs:
info.c:0: Tests skipped: missing entry point (details below)
| ntdll_test.exe - Entry Point Not Found
| The procedure entry point RtlPcToFileHeader could not be located in the
dynamic link library C:\Users\winetest\Documents\ntdll_test.exe.
0adc:info: 0 tests executed (0 marked as todo, 0 as flaky, 0 failures), 1
skipped.
ntdll:info:0adc done (0) in 0s
https://test.winehq.org/data/4860fbe7b5355bfa4a5e98bb2446f69d1c484666/win81…https://test.winehq.org/data/4860fbe7b5355bfa4a5e98bb2446f69d1c484666/win7_…
Originally reported by Gijs Vermeulen.
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https://bugs.winehq.org/show_bug.cgi?id=56450
Bug ID: 56450
Summary: Non-input USB HID devices stopped working in 9.1
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hid
Assignee: wine-bugs(a)winehq.org
Reporter: bugzilla-wine(a)opinsys.fi
Regression SHA1: 814d2c176d23c581353ba5679977415d2218d0c5
Distribution: Debian
Non-input USB HID devices stopped working in 9.1.
Wine 9.0 + LoggerPro 3.16.2 + USB HID thermometer (08f7:0002 Vernier
EasyTemp/Go!Temp): LoggerPro detects the device and starts collecting
temperature measurements automatically.
Wine 9.1 + LoggerPro 3.16.2 + USB HID thermometer (08f7:0002 Vernier
EasyTemp/Go!Temp):
LoggerPro does not detect the device.
Host system detects the device and assigns hid-generic driver to it and a
hidraw device is created. The device is not an input device and hence input
subsystem is not used for this device (event devices are not created).
My understanding is that commit 814d2c176d23c581353ba5679977415d2218d0c5 causes
the regression, because it changes the policy to not use hidraw by default and
requires devices to be explicitly listed in EnableHidraw bus option to be used
by hidraw backend.
Further changes to winebus.sys have been made to allow hidraw to be used in
certain scenarios (some gamepads and when evdev and SDL is disabled), but these
do not cover the case when non-input HID device is used in default environment.
This bug still exists in 9.4.
I am working on a patch set which fixes the bug. I'll create a merge request.
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https://bugs.winehq.org/show_bug.cgi?id=56406
Bug ID: 56406
Summary: wineserver crashes in set_input_desktop()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
The wineserver crashes when running the Wine test suite on my Debian 12 PC. The
crash happens during the dxgi:dxgi test.
Here is some information collected by attaching gdb to wineserver while running
the tests:
Program received signal SIGSEGV, Segmentation fault.
0x56683005 in set_input_desktop (winstation=0x576aea90, new_desktop=0x576af890)
at /home/fgouget/wine/wt23/src/server/winstation.c:246
246 set_rawinput_process( thread->process, 0 );
(gdb) p thread
$1 = (struct thread *) 0x52fff4
(gdb) p thread->process
Cannot access memory at address 0x530034
(gdb) bt
#0 0x56683005 in set_input_desktop (winstation=0x576aea90,
new_desktop=0x576af890)
at /home/fgouget/wine/wt23/src/server/winstation.c:246
#1 0x5664afac in req_send_hardware_message (req=0x577995c0, reply=0xff829300)
at /home/fgouget/wine/wt23/src/server/queue.c:2808
#2 0x566561c9 in call_req_handler (thread=thread@entry=0x577994d0)
at /home/fgouget/wine/wt23/src/server/request.c:305
#3 0x5665720c in read_request (thread=0x577994d0) at
/home/fgouget/wine/wt23/src/server/request.c:339
#4 0x566627a1 in thread_poll_event (fd=0x5778c070, event=1) at
/home/fgouget/wine/wt23/src/server/thread.c:388
#5 0x5662faf6 in fd_poll_event (event=<optimized out>, fd=<optimized out>)
at /home/fgouget/wine/wt23/src/server/fd.c:505
#6 main_loop_epoll () at /home/fgouget/wine/wt23/src/server/fd.c:599
#7 0x5662fd9f in main_loop () at /home/fgouget/wine/wt23/src/server/fd.c:955
#8 0x5661fa80 in main (argc=1, argv=0xff829b04) at
/home/fgouget/wine/wt23/src/server/main.c:238
(gdb) info registers
eax 0x5fae9a2c 1605278252
ecx 0x576aea90 1466624656
edx 0x53002c 5439532
ebx 0x566c0ff4 1449922548
esp 0xff8291e4 0xff8291e4
ebp 0x52fff4 0x52fff4
esi 0x576eedb0 1466887600
edi 0x576af890 1466628240
eip 0x56683005 0x56683005 <set_input_desktop+101>
eflags 0x10296 [ PF AF SF IF RF ]
cs 0x23 35
ss 0x2b 43
ds 0x2b 43
es 0x2b 43
fs 0x0 0
gs 0x63 99
(gdb) p *winstation->input_desktop
$23 = {obj = {refcount = 1466843598, handle_count = 2691322373, ops = 0x73006f,
wait_queue = {next = 0x66006f,
prev = 0x200074}, name = 0x68004a, sd = 0x6e0065, is_permanent = 1,
obj_list = {next = 0x690065,
prev = 0x550020}}, flags = 5439561, winstation = 0x470045, input_time =
20548038376620111, entry = {
next = 0x54002e, prev = 0x460054}, threads = {next = 0x53002c, prev =
0x670065}, top_window = 0x65006f,
msg_window = 0x550020, global_hooks = 0x49, hotkeys = {next = 0x49004d, prev
= 0x47004e},
close_timeout = 0x49004c, foreground_input = 0x2e0055, users = 5505108,
cursor = {x = 2883651, y = 6881357,
clip = {left = 6750318, top = 6881356, right = 85, bottom = 5439565},
last_change = 4718681, win = 5505070},
keystate = "T\000C\000,\000M\000i\000c\000r\000o\000s\000o\000f\000t\000
\000Y\000a\000H\000e\000i\000
\000U\000I\000\000\000M\000E\000I\000R\000Y\000O\000.\000T\000T\000C\000,\000M\000e\000i\000r\000y\000o\000
\000U\000I\000\000\000M\000A\000L\000G\000U\000N\000.\000T\000T\000F\000,\000M\000a\000l\000g\000u\000n\000
\000G\000o\000t\000h\000i\000c\000\000\000Y\000U\000G\000O\000T\000H\000M\000.\000T\000T\000C\000,\000Y\000u\000
\000G\000o\000t\000h\000i\000c\000
\000U\000I\000\000\000S\000E\000G\000U\000I\000S\000Y\000"...}
So it looks like it is the first input_desktop->threads entry which is wrong.
The crashes started on 2024-02-28 and they happen most clearly when running the
tests in a pure 32-bit environment[1]. Furthermore a bisect shows that the
crashes started with the commit below:
commit c43b1ecbc3e8509b1f4778d799f9759eb64dda40 (HEAD)
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Sun Feb 25 09:53:09 2024 +0100
server: Keep a list of processes that can receive rawinput messages.
[1] When run in a 64-bit environment the tests succeed, and the 64-bit tests
get stuck but there is no 'wineserver crashed' message in the logs.
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https://bugs.winehq.org/show_bug.cgi?id=56435
Bug ID: 56435
Summary: capture mouse dont work in virtual desktop (work on
wine 9.3)
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
using wine 9.3 mouse capture in virtual desktop work but in wine 9.4 dont work
and compiling git, mouse capture work until this commit
https://gitlab.winehq.org/wine/wine/-/commit/ad921b3c561c428ce36a2a3e0f44de…
in my case after this dont work
at simple seek i think about lastest patchs of Rémi Bernon about input can be
related with this issue
maybe this bug could be stay affected for lastest input patchs:
https://bugs.winehq.org/show_bug.cgi?id=56429
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https://bugs.winehq.org/show_bug.cgi?id=56411
Bug ID: 56411
Summary: Failure to build wine 9.4 due to EGL 64-bit
development files not found
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
Distribution: ---
Trying to update our distribution package to the latest release configure fails
for me on Exherbo Linux with:
[...]
checking for -lGL... libGL.so.1
checking for wayland-client.h... yes
checking for wl_display_connect in -lwayland-client... yes
checking for wayland-scanner... /usr/bin/wayland-scanner
checking for xkbcommon/xkbcommon.h... yes
checking for xkb_context_new in -lxkbcommon... yes
checking for xkbcommon/xkbregistry.h... yes
checking for rxkb_context_new in -lxkbregistry... yes
checking for EGL/egl.h... (cached) yes
checking for -lEGL... libEGL.so.1
checking for wayland-egl.h... yes
checking for wl_egl_window_create in -lwayland-egl... yes
configure: error: EGL 64-bit development files not found, the Wayland driver
won't support OpenGL
This is an error since --with-opengl was requested.
despite the checks reporting "yes" and having (lib)wayland-egl installed
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so.1.22.0
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so.1
--- [ignor] /usr/x86_64-pc-linux-gnu/lib/libwayland-egl.so
cat /usr/x86_64-pc-linux-gnu/lib/pkgconfig/wayland-egl.pc
prefix=/usr
includedir=${prefix}/x86_64-pc-linux-gnu/include
libdir=${prefix}/x86_64-pc-linux-gnu/lib
Name: wayland-egl
Description: Frontend wayland-egl library
Version: 18.1.0
Requires: wayland-client
Libs: -L${libdir} -lwayland-egl
Cflags: -I${includedir}
Gentoo suffers the same issue and they just apply a patch removing the
additional
WINE_NOTICE_WITH(opengl, [test -z "$ac_cv_lib_soname_EGL" -o -z
"$HAVE_LIBWAYLAND_EGL"],
check:
https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=ddfba238cc0b1ab4056f6d…
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https://bugs.winehq.org/show_bug.cgi?id=56380
Bug ID: 56380
Summary: Rocket League crashes with Wine 9.3 after BakkesMod
(trainer app) injects into the game
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: oguilherme(a)protonmail.com
Distribution: ---
Created attachment 76126
--> https://bugs.winehq.org/attachment.cgi?id=76126
Wine 9.3 output (where Rocket League crashes if BakkesMod is running)
As of Wine 9.3, I can not use BakkesMod[1] (a Rocket League[2] trainer
), to inject into the game anymore.
git bisect indicates commit bb872831deb48382e4733979e00243e5122385d0 is the
culprit.
Without BakkesMod running, the game runs just fine.
---
Steps to reproduce:
1. Launch BakkesMod
2. Launch Rocket League
3. Wait
4. Rocket League crashes
---
System information:
Wine v9.3
NVIDIA driver 470.239.06 (GPU: NVIDIA GTX 660)
DXVK 1.10.3
BakkesMod v190 (Injector version 31)
Rocket League (from Epic, version BC2_Update48+441123)
---
Ref:
[1] https://github.com/bakkesmodorg/BakkesModInjectorCpp
[2] https://store.epicgames.com/en-US/p/rocket-league
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https://bugs.winehq.org/show_bug.cgi?id=56379
Bug ID: 56379
Summary: d2d1 regression unable to build after:
https://gitlab.winehq.org/wine/wine/-/commit/167103114
389c7f487f7d6aa398f56abf9cc5572
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dofficialgman(a)gmail.com
Distribution: ---
Regression after
https://gitlab.winehq.org/wine/wine/-/commit/167103114389c7f487f7d6aa398f56…
unable to build with the following errors:
i686-w64-mingw32-gcc -c -o dlls/d2d1/i386-windows/effect.o
../wine-9.3/dlls/d2d1/effect.c -Idlls/d2d1 -I../wine-9.3/dlls/d2d1 -Iinclude \
-I../wine-9.3/include -I../wine-9.3/include/msvcrt -D_UCRT -D__WINESRC__
-D__WINE_PE_BUILD -Wall \
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Winit-self \
-Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla \
-Wwrite-strings -Wpointer-arith -Wlogical-op -fno-omit-frame-pointer
-mpreferred-stack-boundary=2 \
-gdwarf-4 -g -O2
../wine-9.3/dlls/d2d1/effect.c: In function 'd2d_effects_init_builtins':
../wine-9.3/dlls/d2d1/effect.c:296:41: error: initializer element is not
constant
{ &CLSID_D2D12DAffineTransform, _2d_affine_transform_description },
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:296:41: note: (near initialization for
'builtin_effects[0].description')
../wine-9.3/dlls/d2d1/effect.c:297:46: error: initializer element is not
constant
{ &CLSID_D2D13DPerspectiveTransform,
_3d_perspective_transform_description},
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:297:46: note: (near initialization for
'builtin_effects[1].description')
../wine-9.3/dlls/d2d1/effect.c:298:33: error: initializer element is not
constant
{ &CLSID_D2D1Composite, composite_description },
^~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:298:33: note: (near initialization for
'builtin_effects[2].description')
../wine-9.3/dlls/d2d1/effect.c:299:28: error: initializer element is not
constant
{ &CLSID_D2D1Crop, crop_description },
^~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:299:28: note: (near initialization for
'builtin_effects[3].description')
../wine-9.3/dlls/d2d1/effect.c:300:30: error: initializer element is not
constant
{ &CLSID_D2D1Shadow, shadow_description },
^~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:300:30: note: (near initialization for
'builtin_effects[4].description')
../wine-9.3/dlls/d2d1/effect.c:301:33: error: initializer element is not
constant
{ &CLSID_D2D1Grayscale, grayscale_description },
^~~~~~~~~~~~~~~~~~~~~
../wine-9.3/dlls/d2d1/effect.c:301:33: note: (near initialization for
'builtin_effects[5].description')
Makefile:27950: recipe for target 'dlls/d2d1/i386-windows/effect.o' failed
make: *** [dlls/d2d1/i386-windows/effect.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=29523
Bug #: 29523
Summary: CDBurnerXP hangs on right-clicking empty space in the
file browser
Product: Wine
Version: 1.3.36
Platform: x86-64
URL: http://cdburnerxp.se/download?more-options
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Created attachment 38233
--> http://bugs.winehq.org/attachment.cgi?id=38233
Terminal output
Right-clicking in an empty section of the file browser causes CDBurnerXP to
become unresponsive. On Windows, this brings up a context menu.
Steps to reproduce:
1. winetricks dotnet20
2. Install and run CDBurnerXP
3. Choose "data disc" from the main menu
4. Right-click in some empty space within the file browser (top-right section)
The problem is also present in 1.2.
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https://bugs.winehq.org/show_bug.cgi?id=56085
Bug ID: 56085
Summary: Guitar Pro 8.1.1 Build 17 crashes once hitting Design
Button
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vmustin(a)gmail.com
Distribution: ---
Created attachment 75748
--> https://bugs.winehq.org/attachment.cgi?id=75748
System Information
Error is reproducible since several Versions (7.0, 7.5, 8.0, 8.1.1)
Using Linux Mint 21.2 (see system information)
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https://bugs.winehq.org/show_bug.cgi?id=52401
Bug ID: 52401
Summary: Improper synchronization in sock_recv/sock_send leads
to arbitrary reordering of completion of I/O requests
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
Distribution: ---
The sock_recv function (dlls/ntdll/unix/socket.c) issues a 'recv_socket' call
to
the server to complete the I/O request.
Prior to calling the server, the function attempts to serve the I/O request
locally first by calling try_recv().
The consequence is that there are two types of asynchronous I/O request
(hereinafter "Async") sent to the server:
1. Eager: try_recv() call has succeeded before 'recv_socket'. There is no more
I/O to be done.
2. Deferred: the request is still pending. When the server senses an incoming
packet, async_recv_proc() (in client side) will be called to complete the
I/O.
The problem is that eager Asyncs are _not_ prioritized before deferred Asyncs.
Therefore, deferred Asyncs may be completed before eagar Asyncs.
The following scenario illustrates the problem:
1. The socket's incoming buffer is initially empty.
2. Client: The application calls WSARecv(). In sock_recv(), try_recv() fails
with STATUS_DEVICE_NOT_READY; therefore, a deferred Async is queued to the
server. WSARecv() returns with error ERROR_IO_PENDING.
3. The socket receives packet [A] in the meantime. The socket's incoming buffer
is no longer empty.
4. Client: The application calls WSARecv() again. In sock_recv(), try_recv()
succeeds with packet [A]; therefore, an eager Async is queued to the
server.
5. The socket receives packet [B] in the meantime.
6. Server: the poll() loop detects this, and calls async_wake_up(
&sock->read_q,
status ). This causes APC_ASYNC_IO for deferred Async to be called to the
client process.
6. Client: While still in the second sock_recv(), the client does wait_async()
on the returned wait handle. This causes the APC_ASYNC_IO (a system APC)
to be dequeued.
7. Client (select loop): The client does a server select call. This returns
STATUS_KERNEL_APC with APC_ASYNC_IO. The client calls try_recv() (from
async_recv_proc), which succeeds with packet [B]. The client process
completes the deferred Async with this packet.
8. Client (select loop): The client re-issues the select call after the APC.
8. Server: the wait on the async wait handle is satisfied, causing
async_satisified() to be called. This in turn calls async_set_result(),
which completes the eager Async (with packet [A]).
9. Client: The client exits sock_recv() and in turn WSARecv(), which reports
immediate success.
(Ditto for sock_send and other similar asynchronous I/O requests.)
If the application uses a completion port, it will observe the deferred Async
first, and the eager Async second. The deferred Async carries packet [B],
while the eager Async carriers packet [A]. This results in the application
receiving the packets in the wrong order.
--
Three possible solutions comes to mind:
1. Replace the call to try_recv()/try_send() in sock_recv()/sock_send() with
STATUS_DEVICE_NOT_READY. This may slightly reduce performance, since it
always defers all I/O requests and forces them to go through the poll()
loop.
2. Make async_handoff() immediately call async_set_result() if the status and
data are already set (i.e. the I/O has completed synchronously). Since this
affects other asynchronous operations as well, I'm not sure this approach
is semantically correct.
3. Prioritize immediately satiable async wait handles _before_ system APCs when
waiting for objects. This approach too changes semantics, and appears much
uglier than other solutions.
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https://bugs.winehq.org/show_bug.cgi?id=56050
Bug ID: 56050
Summary: NtContinue does not set integer registers without
CONTEXT_AMD64 flag
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: moonshadow565(a)hotmail.com
Distribution: ---
Created attachment 75703
--> https://bugs.winehq.org/attachment.cgi?id=75703
NtContinue without CONTEXT_AMD64
When calling NtContinue without CONTEXT_AMD64 flag set, NtContinue ignores
integer registers.
This will result in incorrect values in register.
This does not match behaviour observed on windows.
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https://bugs.winehq.org/show_bug.cgi?id=56456
Bug ID: 56456
Summary: Steven Speilberg's Director's Chair: wont open at all
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nicholasdecelles(a)aol.com
Created attachment 76216
--> https://bugs.winehq.org/attachment.cgi?id=76216
this backtrace.txt is the bug report i was told to attach to this report, Good
Luck and Wishes!
I put windows 95 for the dc.exe app under winecfg and when i start it through
the terminal on Big Sur macOS an Application Error comes up saying
The instruction at feacf578 referenced memory at 00000030
The memory could not be read from
Click on OK to terminate the application
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https://bugs.winehq.org/show_bug.cgi?id=56417
Bug ID: 56417
Summary: You must install or update. NET to run this
application.
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: HalanoSiblee(a)gmail.com
Distribution: ---
Created attachment 76180
--> https://bugs.winehq.org/attachment.cgi?id=76180
Screenshot of the bug
I'm trying to run W3D HUB LAUNCHER https://w3dhub.com/
But it's seems the application can't detect dotnet 7 even i've install wine
mono and dotnet 7 x64
The problem still exist program can't detect it many dotnet windows software
run on my system just fine expect this one
idk what's wrong for this specific application.
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http://bugs.winehq.org/show_bug.cgi?id=36547
Bug ID: 36547
Summary: 3DMark 2003 installer has no taskbar/Alt Tab
representation
Product: Wine
Version: 1.7.19
Hardware: x86
URL: http://www.futuremark.com/benchmarks/legacy
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: t.artem(a)mailcity.com
Created attachment 48641
--> http://bugs.winehq.org/attachment.cgi?id=48641
Installing 3DMark03_v360_1901.exe
Download and try to run 3DMark03_v360_1901.exe.
3DMark03 installer won't be registered in the Alt-Tab list, or taskbar.
See the attached screenshot.
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--- Comment #27 from Nathan Kidd <nathan(a)spicycrypto.ca> ---
Still reproduces with 9.0
00f0:err:local:LOCAL_GetBlock not enough space in local heap 0307 for 1400
bytes
~/Games/kq6$ sha256sum *.exe *.dll
204bea956a560f7b081ada2afa2b992abecd835fd58a18018e8ce005a48c52cf sciwv.exe
ec75d4567a775f1503017d662b450aea3455f4a6b48d209ebfc516a7ad045047 mmaware.dll
fa8bf838e013d5a88256ce15352fcd504b3c42122f497b2264f7f1c0757512a4 proglib.dll
70fd4190fb0b42dc6857735ebe5c94279176aa50a37cce85db7201fcf8d4d75a rave.dll
f1837dee9a76197c287e04caec2bc7cf11728232a1ec3974bad385345916c53c scidll.dll
~/Games/kq6$ strings sciwv.exe | grep 6
SCIKQ6V
Windows version of SCI for KQ6
...
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https://bugs.winehq.org/show_bug.cgi?id=56278
Bug ID: 56278
Summary: wayland: dropdowns is rendered as toplevel
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)whynothugo.nl
Distribution: ---
When using the wayland driver, dropdown menus are rendered as their own
toplevel windows.
On tiling window managers (e.g.: swaywm), this results in it being tiled just
like any other window. I can't imagine that they would be placed correctly on
stacking window managers either.
I confirmed with lswt that dropdowns are effectively rendered as toplevels. An
xdg_popup should be used here instead:
https://wayland.app/protocols/xdg-shell#xdg_popup
The weirdness in behaviour can be reproduced with:
- wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d wayland
- winecfg
- Go to the desktop integration tab and click on any dropdown
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https://bugs.winehq.org/show_bug.cgi?id=49299
Bug ID: 49299
Summary: PowerToys for Windows 10 crashes on unimplemented
function KERNEL32.dll.GetPackageFamilyName
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
The program installs, but crashes when you try to run PowerToys.exe.
$ sha256sum PowerToysSetup-0.18.1-x64.msi
83b2f088f6a0ef7066ba8303ad51e2a270123fe127991486b715ac55f84da19b
PowerToysSetup-0.18.1-x64.msi
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https://bugs.winehq.org/show_bug.cgi?id=39669
Bug ID: 39669
Summary: D3DERR_NOTAVAILABLE in Dishonored - Steam
Product: Wine
Version: 1.8-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: miachm3(a)gmail.com
Distribution: ---
Dishonored crashes at start with Steam Launcher:
1º Install Steam.
2º Install Dishonored from Steam.
3º Launch, not additional options required.
Anothers D3X9 games works as well.
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https://bugs.winehq.org/show_bug.cgi?id=56373
Bug ID: 56373
Summary: Autodesk Fusion: Black window and crash on 9.3
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Updating staging version of Wine 9.2 to 9.3 breaks Autodesk Fusion (formerly
Fusion360). Only black window appear with app non responding warning and then
die after a while.
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https://bugs.winehq.org/show_bug.cgi?id=56453
Bug ID: 56453
Summary: Linux WM window decorations are seen but they mustn't
be
Product: Wine
Version: 9.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 76212
--> https://bugs.winehq.org/attachment.cgi?id=76212
ICQ 5 main windows with WM decorations
Steps to reproduce:
Download and install http://www.oldversion.com/windows/download/icq-5-04
Run it.
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https://bugs.winehq.org/show_bug.cgi?id=52832
Bug ID: 52832
Summary: Regression: Crysis 3 crashes at startup
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
Crysis 3 and other heavy D3D applications crashes at startup on Windows 32bit
after this commit:
https://github.com/wine-mirror/wine/commit/24432a24d5e922cbd824b0af8f7b0c66…
Works before this commit without issues.
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https://bugs.winehq.org/show_bug.cgi?id=54963
Bug ID: 54963
Summary: Adobe Lightroom needs
Windows.Storage.Streams.InMemoryRandomAccessStream
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Essentially any newer functionality like the advanced masking and object
detection fails on unimplemented InMemoryRandomAccessStream:
0a78:fixme:combase:RoActivateInstance (00007F110172E538, 00007F110172E4F8):
semi-stub
0a78:fixme:combase:RoGetActivationFactory
(L"Windows.Storage.Streams.InMemoryRandomAccessStream",
{00000035-0000-0000-c000-000000000046}, 00007F110172E498): semi-stub
0a78:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Storage.Streams.InMemoryRandomAccessStream"
I haven't managed to find the required library anywhere, any advice
appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=56449
Bug ID: 56449
Summary: Magic the gathering online (MTGO) requires
renderer=gdi
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 76206
--> https://bugs.winehq.org/attachment.cgi?id=76206
terminal log.txt
1. winetricks corefonts dotnet472 to workaround bug 30753
2. wine setup.exe, wait the program to download game resource (~500M)
3. the program quits silently
4. Run `wine setup.exe` again, and the program quits silently again (terminal
output attached below)
Now, I execute winetricks renderer=gdi [1], then run wine setup.exe, and the
game launches successfully
[1]:
https://github.com/pauleve/docker-mtgo/commit/1f7c4c7ba04581c2365b405ad9b04…
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http://bugs.winehq.org/show_bug.cgi?id=15153
Summary: Dragging tabs crashes Code:Blocks 8.02 C++ IDE
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://sourceforge.net/project/downloading.php?groupname
=codeblocks&filename=codeblocks-8.02mingw-
setup.exe&use_mirror=dfn
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
Created an attachment (id=15880)
--> (http://bugs.winehq.org/attachment.cgi?id=15880)
complete crash log (contains backtrace)
At the bottom of the IDE is a panel Logs & others, it contains several tabs. If
you start dragging one of these tabs then the wine crash.
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https://bugs.winehq.org/show_bug.cgi?id=56448
Bug ID: 56448
Summary: Final Fantasy XI Online: No application icon in
taskbar/panel.
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Distribution: Gentoo
The PlayOnline Viewer, which is used to launch Final Fantasy XI Online, shows
its application icon in the taskbar/panel as it should, but after hopping over
to Final Fantasy XI, the application icon is the Wine icon instead of the Final
Fantasy XI icon.
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https://bugs.winehq.org/show_bug.cgi?id=56437
Bug ID: 56437
Summary: Shadow of Memories (demo): choppy, discontinuous sound
Product: Wine
Version: 9.4
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=2199
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 76198
--> https://bugs.winehq.org/attachment.cgi?id=76198
Terminal output
Game:
"Shadow of Memories" demo.
OS: Ubuntu 22.04.4 LTS 64bit.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game's audio is choppy, discontinuous.
I've attached the terminal output.
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Fabian Maurer <dark.shadow4(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dark.shadow4(a)web.de
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https://bugs.winehq.org/show_bug.cgi?id=37452
Bug ID: 37452
Summary: python 3.1.1: test_urllib2net failed
Product: Wine
Version: 1.7.28
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: litimetal(a)gmail.com
Distribution: ---
Created attachment 49822
--> https://bugs.winehq.org/attachment.cgi?id=49822
terminal output.txt
0. Download python from
https://www.python.org/ftp/python/3.1.1/python-3.1.1.msi
sha1sum python-3.1.1.msi
dcf93cb7d5432aa6e47479351f3cbeefddb0bd62 python-3.1.1.msi
1. Install it
2. wine python.exe -m test.test_urllib2net
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https://bugs.winehq.org/show_bug.cgi?id=56013
Bug ID: 56013
Summary: Fallout 3: crash on startup with native Wayland and
new wow64
Product: Wine
Version: 0.9-pre
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Currently the workaround is to use dxvk but it crashes to lock screen on fedora
silverblue 39 if you press exit on the launcher instead of play or options
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https://bugs.winehq.org/show_bug.cgi?id=56427
Bug ID: 56427
Summary: Regression on Battlefield 2 in the new wow64 mode
Product: Wine
Version: 9.3
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: shnall93(a)gmail.com
Distribution: ---
Created attachment 76190
--> https://bugs.winehq.org/attachment.cgi?id=76190
Enabled game HUD
Hardware: MacBook Pro 14 (M1 Pro cpu)
OS: Ubuntu 22.04 ARM64 on virtual machine (VMWare Fusion)
Game: Battlefield 2 (32Bit, DirectX 9) on Wine 9.0 WOW64
Problem: Low FPS, around 20-50fps on low settings
I noticed that if turn off the HUD in the game I get over 200-300FPS on low
settings and >100FPS on max settings, and the game starts working very
smoothly.
I do same on x86 Windows PC and enabling/disabling HUD does not affect FPS
(maybe 1-3fps more)
I also did a few tests on an Intel PC with wine 9.0 (WOW64), which show the
same problem
Galium Hud:
Enabled game HUD:
Draw Calls: ~250
Frametime, ms: ~40ms
Disabled game HUD
Draw Calls: ~230
Frametime, ms: ~4ms (10x less)
Question: It is possible to somehow debug\profile why this is happening? It's
just HUD, why does it need so many resources.
here is video how it's looks like
https://www.youtube.com/watch?v=dm1UZNgICKw
Steps to repeat:
1. download demo -> https://www.moddb.com/downloads/battlefield-2-updated-demo
2. install dx9 dlls over winetricks
3. enable\disable hud over console, press ~ in game
-- Enable `renderer.drawHud 1`
-- Disable `renderer.drawHud 0`
-- Show in game FPS counter `renderer.drawFps 1`
-- Disable frame rate limit `game.lockFps 0`
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zsolt.sandor(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |https://github.com/adoptium
| |/adoptium-support/issues/10
| |40
--- Comment #1 from zsolt.sandor(a)gmail.com ---
Linked the associated issue ticket on github:
https://github.com/adoptium/adoptium-support/issues/1040
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https://bugs.winehq.org/show_bug.cgi?id=56326
Bug ID: 56326
Summary: GTR 2 FIA GT Racing Game (Steam) needs HLSL_IR_LOOP
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
The game GTR2 freezes and throws a fatal error if any race is started. The
problem can be worked around with native d3dx9 (specifically d3dx9_41.dll and
d3dx9_31.dll).
Previous bug reports about HLSL_IR_LOOP (#38583, #55083) maybe these could be
merged.
To reproduce:
- The included vcredist_x86.exe must be installed.
- Try to start any race. E.g. "Open Practice" or clicking "Start" after
choosing "Driving School".
- There might be an issue with the game complaining about low video memory. Not
a Wine issue but reported by Windows users too. To work around edit Config.ini
switch VIDEODRIVER=0 to VIDEODRIVER=1 and rerun the configuration tool.
This game was confusingly previously reported as working, but I don't think
this is a regression. The AppDB results are most likely from the older retail
version and not the Steam re-release.
Errors:
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:49:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:54:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:55:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:56:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2
012c:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x10400.
012c:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -5.
012c:err:d3dcompiler:D3DCompile2 Shader log:
012c:err:d3dcompiler:D3DCompile2 <anonymous>:53:19: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:58:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:59:16: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:60:18: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:77:20: W5300: Implicit
truncation of vector type.
012c:err:d3dcompiler:D3DCompile2 <anonymous>:78:1: E5017: Aborting due to
not yet implemented feature: Instruction type HLSL_IR_LOOP.
012c:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=56423
Bug ID: 56423
Summary: wine can't run in ArtixLinux which based on Archlinux
Product: Wine-staging
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: viaco.xu(a)qq.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I installed wine-mono,MFC42, Chinese Fonts and so on,bug when I run “wine
tdxw.exe" ,there are lots of errors like below:
tdxw.exe is a Chinese stock software(www.tdx.com.cn).
ThinkPad:[user]:~/.wine/drive_c/new_tdx$ ./tdxw.exe
002c:fixme:winediag:loader_init wine-staging 8.20 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
002c:err:winediag:getaddrinfo Failed to resolve your host name IP
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0080:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L""!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@"!
0114:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"@\8ff7\4f60\7b80\8c01\7684\5b57"!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F52C, 0190F6A4
0190F534
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F52C 0190F6A4
0190F534) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:err:winediag:gnutls_process_attach failed to load libgnutls, no support
for encryption
0114:err:winediag:process_attach failed to load libgnutls, no support for pfx
import/export
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EF80, 0190F0F8
0190EF88
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EF80 0190F0F8
0190EF88) returning a dummy value (current locale)
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190F404, 0190F57C
0190F40C
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190F404 0190F57C
0190F40C) returning a dummy value (current locale)
0114:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0114:fixme:nls:RtlGetThreadPreferredUILanguages 00000034, 0190EBD4, 0190ED4C
0190EBDC
0114:fixme:nls:get_dummy_preferred_ui_language (0x34 0x804 0190EBD4 0190ED4C
0190EBDC) returning a dummy value (current locale)
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https://bugs.winehq.org/show_bug.cgi?id=38583
Bug ID: 38583
Summary: Legions Overdrive: In-game textures black
Product: Wine
Version: 1.7.42
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: gaming4jc2(a)yahoo.com
Distribution: ---
Created attachment 51481
--> https://bugs.winehq.org/attachment.cgi?id=51481
D3D fixmes
Since the entire world is black excepting the sky and some text, it is still
not possible to play this in native wine without DLL overrides. I am attaching
a bug report showing various D3D fixmes needed.
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https://bugs.winehq.org/show_bug.cgi?id=54872
Bug ID: 54872
Summary: UAV buffers are not implemented in vkd3d-compiler for
sm 5
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)sub.monoid.al
Distribution: ---
Trying to compile a HLSL shader with vkd3d-compiler with any shader model fails
if the shader uses a UAV buffer type (RWBuffer, RWStructuredBuffer,
RWByteAddressBuffer).
These types aren't in the parser, so things fail with something like
`vkd3d-shader-cs-0.hlsl:1:1: E5000: syntax error, unexpected NEW_IDENTIFIER`
Pointing to one of the type names listed above.
An example shader is
```
RWStructuredBuffer<float> foo : register(u0);
[numthreads(1, 1, 1)] void main() {}
```
From the source, it seems like the only UAV types are RWTextures, and there are
codepaths in the compiler which assume that, for example the valid states of
`hlsl_type::sampler_dim`.
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https://bugs.winehq.org/show_bug.cgi?id=55506
Bug ID: 55506
Summary: captvty 2.10.5.3, freeze when selecting a station
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: epistemepromeneur(a)free.fr
Distribution: ---
https://captvty.fr/
since wine 8.14 when select a station then caoptvty i get a freeze.
Here is the end of the log :
0024:fixme:ras:RasConnectionNotificationW (FFFFFFFF,000001E4,0x00000003),stub!
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:dciman:DCICreatePrimary 01010051 045715FC
0120:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
011c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0130:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0134:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0148:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0148:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:fixme:thread:NtQueryInformationThread ThreadIsIoPending info class not
supported yet
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
013c:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 013c, blocked by 0138, retrying (60
sec)
0124:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0124, blocked by 0138, retrying (60
sec)
0140:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0140, blocked by 0138, retrying (60
sec)
0024:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0024, blocked by 0138, retrying (60
sec)
0160:err:sync:RtlpWaitForCriticalSection section 7BC693C0 "dlls/ntdll/loader.c:
loader_section" wait timed out in thread 0160, blocked by 0138, retrying (60
sec)
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http://bugs.winehq.org/show_bug.cgi?id=21108
Summary: Comanche 3 Gold Demo crashes
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://download.cnet.com/Comanche-Gold-demo/3000-7551_
4-10019306.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25351)
--> (http://bugs.winehq.org/attachment.cgi?id=25351)
wine-1.1.35 output
The Comanche 3 Gold Demo crashes when started.
After the crash occurs there is a window with an error message.
It looks for a file C:\D.MIS. The game is installed in C:\Demo\.
If it is installed in C:\APPS\ then the error message says that it looks for a
file C:\A.MIS.
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https://bugs.winehq.org/show_bug.cgi?id=56363
Bug ID: 56363
Summary: GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: gesk7pckj(a)mozmail.com
Distribution: ---
Created attachment 76100
--> https://bugs.winehq.org/attachment.cgi?id=76100
Console output with two debug output
Everytime I try to run an .exe that is a game patch for a Windows game that
runs great under Wine I get this message in a popup:
"The procedure entry point GetPointerDeviceRects could not be located in the
dynamic link library USER32.dll"
I tried different things but with no success.
Someone told me that is possible to create a patch for this issue.
I'm attaching the console output and WINEDEBUG=loaddll,relay output.
Tried on Ubuntu 22.04.4, 23.10 and Fedora 39.
With Wine 9.3 and WoW64 compiled.
Older Wine versions, clean wineprefix, installing dotnet and visualC++
packages.
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https://bugs.winehq.org/show_bug.cgi?id=56327
Bug ID: 56327
Summary: [Foobar2000 ; CUI; Ubuntu] Item details panel: Field
values that are too long are truncated
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: usp10
Assignee: wine-bugs(a)winehq.org
Reporter: florent.stiegler(a)gmail.com
Distribution: ---
Created attachment 76059
--> https://bugs.winehq.org/attachment.cgi?id=76059
Screenshot - Ubuntu version
Hello everyone,
I've been searching for a solution to this particular issue without success:
I'm switching from Windows to Ubuntu. I managed to get the same Foobar2000
configuration as it was on Windows, except for one thing: on Windows, in the
"Item details" panel (I use Columns UI), long field values (artist, song title,
album name...) were automatically (at least I think automatically) on multiple
lines. On Ubuntu, a value too long stays on one single line, so you can't read
the whole text. I used the exact same script. Both horizontal and vertical
alignment are centered.
A screenshot is attached (I wanted to put also a screen of the Windows version
without the bug but it looks like I can attach only one file).
Foobar2000 version v2.1.2 [x86]. [WINE 6.0.3]
Ubuntu 22.04.3 LTS
I used Foobar2000 version 1.6.6 on Windows 10. Worked also fine on Windows 7.
Do not hesitate to ask for missing information (and sorry in advance for that).
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=56355
Bug ID: 56355
Summary: Honeygain : crashing while it's trying to open it.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abdalnablse10(a)gmail.com
Distribution: ---
Created attachment 76079
--> https://bugs.winehq.org/attachment.cgi?id=76079
The file that the "wine program crash" have gave after clicking "save as"
Honeygain installs normally "at least it looks like it is"
But crashes while it's trying to load "blue circle spinning" after opening it.
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https://bugs.winehq.org/show_bug.cgi?id=56317
Bug ID: 56317
Summary: Falcon BMS 4.37 crashes on start (not fully
implemented d3dx:D3DX11CreateTextureFromFileA)
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76046
--> https://bugs.winehq.org/attachment.cgi?id=76046
Launch log
Falcon 4 BMS 4.37 startup never goes further than splashscreen. If launched
from terminal following error messagee can be found:
0124:fixme:d3dx:D3DX11CreateTextureFromFileA device 00000000012F4298, filename
"E:\\Falcon_BMS_4.37/Data/Engine/Textures/Default.dds", load_info
0000000000000000, pump 0000000000000000, texture 00000000367CC0D0, hresult
0000000000000000 stub.
Steps to reproduce (in fresh Win64 bit prefix):
- install DXVK
- install original Falcon 4 (needed by Falcon BMS installer to proceed due
legal agreement)
- install Falcon BMS 4.37 with without optional DirectX installation (here
Falcon BMS 4.37.3 full installer was used)
- launch main Falcon binary
env WINEPREFIX="/home/Xeno/.local/share/wineprefixes/<your_prefix_name>"
wine <path_to_BMS-dir>/Bin/x64/Falcon\ BMS.exe
Expected result:
Game shows main UI screen after splashscreen and intro are displayed.
Actual result:
Game loading is stuck at splashscreen terminal output is spammed with error
messages.
Known workaround: once d3dx11_43 external library is installed game launches
properly
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https://bugs.winehq.org/show_bug.cgi?id=53428
Bug ID: 53428
Summary: 18ae96e5fb causes deadlocking on nvidia hardware
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
This bug is split from Bug #53372. Testing in that bug (See Zeb's comment:
https://bugs.winehq.org/show_bug.cgi?id=53372#c9) reveals that commit
18ae96e5fb3cbbd53f1a022ba81203de6b431228 causes deadlocking to occur in some
programs on Nvidia hardware.
Reverting the patch does fix it, but obviously that is not ideal. As per Zeb's
request I've created this bug.
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https://bugs.winehq.org/show_bug.cgi?id=49667
Bug ID: 49667
Summary: user32-rawinput-mouse: can't use other programs
normally while running Elite Dangerous
Product: Wine-staging
Version: 5.14
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This is mouse bug is analogous to this keyboard bug:
https://bugs.winehq.org/show_bug.cgi?id=48419
When user32-rawinput-mouse is being used, it's problematic to click onto other
X11 windows while a "Elite Dangerous" is running.
In detail:
1. configure "virtual desktop" mode via winecfg
2. Start EliteDangerous in Wine
3. Open a view inside EliteDangerous where every mouseclick (independent of
cursor position) will have an effect (e.g. cockpit mode -> mouse-1 fires
weapon)
4. switch to another X11 window (e.g. Firefox)
5. click onto something
When clicking in Firefox, the click also get send into the game. So e.g. the
primary weapon gets fired in the game.
Alternatively, the cursor can also positioned over an ingame button (e.g. in
the main menu). Then get another window into foreground without moving the
mouse (e.g. alt-tab) and then click. This will trigger the ingame button over
which the cursor lasted before switching windows.
Workaround:
./patches/patchinstall.sh DESTDIR=../wine-5.14 --all -W user32-rawinput-mouse
-W user32-rawinput-mouse-experimental -W user32-rawinput-hid
(user32-rawinput-mouse-experimental and user32-rawinput-hid depend on
user32-rawinput-mouse)
For more details, please see:
https://bugs.winehq.org/show_bug.cgi?id=48419#c5
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https://bugs.winehq.org/show_bug.cgi?id=44613
Bug ID: 44613
Summary: Stronghold 2 Deluxe fails to compile shaders on
startup with builtin d2dx9_27.dll
Product: Wine
Version: 2.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: alexander-winehq(a)xmine128.tk
Distribution: ---
Created attachment 60601
--> https://bugs.winehq.org/attachment.cgi?id=60601
WINE console output
Summary
=======
Stronghold 2 works perfectly when placing a native d3dx9_27.dll in
$WINEPREFIX/dosdevices/c:/windows/syswow64
or by running `winetricks d3dx9_27` (the override done by winetricks is not
needed).
However when starting the game without the library present it will show many
dialog box with shader compilation errors, before crashing (see attachment 2
for a selection).
A few examples:
* Error: Unable to open include file ../PhongShader.fx
Warning: Unmatched #if/#endif at end of file
Error: Unexpected end of file during preprocessing
Error: syntax error
* Error: Unable to open include file ../PhongShader.fx
* Error: Unable to open include file ../LifeStudioHeadLighting.fx
Error: Unable to open include file ../TransformState.fx
Finally the error message “Failed to load shared effects parameter file.
Rendering may appear incorrect.” is displayed and the game segfaults.
Meanwhile a bunch of fixmes will be logged to the console (see attachement 1).
Steps to reproduce
==================
Full game
---------
1. Install Stronghold 2 v1.0 German from ISO-image of the retail CDs
2. Download and install the [v1.4 “Deluxe”
patch](http://www.4players.de/4players.php/download_info/Downloads/Download/46369/Stronghold_2/Patch_14.html)
3. Apply NoCD crack if you don't actually have a CD drive (like me)
4. Start game
The Stronghold 2 Demo is not affected unfortunately.
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https://bugs.winehq.org/show_bug.cgi?id=56414
Bug ID: 56414
Summary: Cannot run SketchWow with Wine on Linux Mint 21.3
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thirdspacedavid(a)gmail.com
Distribution: ---
Created attachment 76177
--> https://bugs.winehq.org/attachment.cgi?id=76177
Backtrace for SketchWow
I am trying to run SketchWow on my new Linux Mint 21.3 system with Cinnamon. It
seems to install okay, but it give an error when I try to run it. I have tried
to upgrade to Wine 9, but I have not been able to get the repository to work
yet. I am attaching the backtrace file
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https://bugs.winehq.org/show_bug.cgi?id=56383
Bug ID: 56383
Summary: d3d11_device_CheckFormatSupport does not support
D3D11_FORMAT_SUPPORT_DISPLAY
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
FNA3D 24.02 is broken in Wine because it checks for the
D3D11_FORMAT_SUPPORT_DISPLAY flag, even for formats that should always work,
and Wine's implementation doesn't return that flag. Found when merging FNA
updates into Wine Mono. FNA3D 24.03 added a work-around for this, but they'd
like to remove it when Wine is fixed.
Wine already has a test for this with a todo in check_format_support.
See also: https://github.com/FNA-XNA/FNA3D/issues/199
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https://bugs.winehq.org/show_bug.cgi?id=56415
Bug ID: 56415
Summary: Some apps will break window decorations on kde plasma
6
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: dandraghas(a)gmail.com
Distribution: ---
Created attachment 76178
--> https://bugs.winehq.org/attachment.cgi?id=76178
Satisfactory running through wine
After plasma 6 is released some apps(particularly games) will break buttons on
window decorations
tested:
GPU-Z
Rockstar games launcher
Overwatch 2
Satisfactory
each app has different steps to reproduce that, on satisfactory it happens the
moment you launch it, on other ones you need to launch and then close it,
others like overwatch 2 it can occur randomly
Operating System: Arch Linux
KDE Plasma Version: 6.0.1
KDE Frameworks Version: 6.0.0
Qt Version: 6.6.2
Kernel Version: 6.7.9-zen1-1-zen (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i3-10100F CPU @ 3.60GHz
Memory: 15.5 GiB of RAM
Graphics Processor: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2
Manufacturer: ASUS
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https://bugs.winehq.org/show_bug.cgi?id=45780
Bug ID: 45780
Summary: Zeplin installer does not start
Product: Wine
Version: 3.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpeccolo(a)pratura.io
Distribution: ---
Created attachment 62236
--> https://bugs.winehq.org/attachment.cgi?id=62236
console output when trying to install zeplin
doing wine zeplin-installer does not work
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https://bugs.winehq.org/show_bug.cgi?id=56388
Bug ID: 56388
Summary: Regression: Fullscreen apps show on wrong monitor and
don't respond to mouse events properly
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fabien(a)cournoyer.club
Distribution: ---
Created attachment 76135
--> https://bugs.winehq.org/attachment.cgi?id=76135
Video showing the bug.
I don't have anything more to say. Using Steam Proton 9.0 to run a fullscreen
app doesn't open it on the default screen for some reason. Though, the mouse
works perfectly fine. Trying to fullscreen it on the right screen, I can't use
mouse properly... In this case,it seems that only the left section is really
working. Probably since I have a 1080p main screen and a 768p secondary display
on the left, thinking it's 1080p fullscreen on the left 768p screen? It's realy
weird.
In the video, i go, starting fullscreen on the main screen:
Windowed
Go on the left display (notice the change in size)
Go back to the main display
This is really frustrating...
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https://bugs.winehq.org/show_bug.cgi?id=56345
Bug ID: 56345
Summary: EA app installer has no text
Product: Wine
Version: 9.2
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: smazza(a)codeweavers.com
Regression SHA1: 1454ffe7ddf01226aacec07836d4afa62fecd3fa
Distribution: ---
Created attachment 76072
--> https://bugs.winehq.org/attachment.cgi?id=76072
comparison
Just like the title.
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http://bugs.winehq.org/show_bug.cgi?id=24812
Summary: Explorer++: right-click menu (in the main listview)
degrades to nothing when opened multiple times
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31378)
--> (http://bugs.winehq.org/attachment.cgi?id=31378)
Terminal output with a crash
A few locations seem to be exempt from this bug (like My Computer), but it can
be seen in the root of the Z:\ drive. Right-clicking in an empty area of the
main listview gives a basically-correct menu the first time (compared to
Windows, the only difference is the lack of a "new" submenu).
However, right-clicking in the blank area again produces a menu with fewer
items - the topmost two items have disappeared. Each subsequent right click
removes two more items (including separators) from the top of the menu until
they all disappear and the menu doesn't pop up anymore. Occasionally, the app
will crash when trying to exit or switch to another folder afterward.
Native comctl32 doesn't help.
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https://bugs.winehq.org/show_bug.cgi?id=52213
Bug ID: 52213
Summary: Tests for mfreadwrite crash after pthread_exit
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gmascellani(a)codeweavers.com
Regression SHA1: 4ba31162c37ea237763e650f6242535d86ffb170
Distribution: Debian
Since commit 4ba31162c37ea237763e650f6242535d86ffb170 test for mfreadwrite
crash in a funny way on my system: one of the threads of the tests crashes
after calling pthread_exit, which is, as far as I understand, the last place in
which we have the control of a dying thread.
The system on which I am trying this is a rather recently installed Debian
unstable amd64, for which I did not do any specific tinkering, say, of the
dynamic loader, glibc or anything else. So I can't think of anything unusual
that could trigger this on my system. However, my first impression is that
somehow we corrupt something in the pthread or glibc status so that the
teardown goes badly.
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http://bugs.winehq.org/show_bug.cgi?id=34322
Bug #: 34322
Summary: Total Commander: cut works like copy
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: right-click a file and wait for the context menu to show up;
select Cut. Start wine explorer (Paste is not available in TC at the moment -
bug 34319), right-click on folder background and select Paste (pick a regular
folder - paste on desktop doesn't work). The file is copied instead of being
moved.
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https://bugs.winehq.org/show_bug.cgi?id=56360
Bug ID: 56360
Summary: FoxVox window is rendered as a blank surface instead
of expected user interface
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: arethusa26(a)gmail.com
Distribution: ---
Created attachment 76097
--> https://bugs.winehq.org/attachment.cgi?id=76097
Wine output from FoxVox application with broken user interface
While confirming that the issue reported in bug 56358 for the FoxVox
application is already fixed in wine-9.2, I noticed that when it is launched
with wine-9.2, the FoxVox window shows the expected user interface, but with
wine-9.2-286-g232b18d820e, the window shows a blank and black surface instead.
Regression testing with git bisect yields:
5ffed8830cbc619219eae9a9f48b5f83bced7ad4 is the first bad commit
commit 5ffed8830cbc619219eae9a9f48b5f83bced7ad4
Author: Fabian Maurer <dark.shadow4(a)web.de>
Date: Fri Feb 9 20:11:44 2024 +0100
user32/sysparams: Handle more contexts in
GetAwarenessFromDpiAwarenessContext.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55630
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https://bugs.winehq.org/show_bug.cgi?id=56147
Bug ID: 56147
Summary: Real time Receiving data freezes for 1-5 seconds
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rtgriggs(a)gmail.com
Distribution: ---
Created attachment 75826
--> https://bugs.winehq.org/attachment.cgi?id=75826
Highlighted example of receiving data stopping.
Real time futures data stops for 1-5 seconds multiple times an hour. Side by
side comparison with Windows shows no delay from internet connection.
Symptoms started with 9.0-rc3. Attached is an image. The highlighted section
shows data stopping and then starting.
Regression back to 8.0.2 resolves the issue.
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http://bugs.winehq.org/show_bug.cgi?id=34319
Bug #: 34319
Summary: Total Commander: context menu does not contain Paste
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
Right-click on a folder and hold the button until menu pops up. The menu should
contain "Paste" command (at least when clipboard contains a file), but does
not. Same goes to clicking on folder view background.
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http://bugs.winehq.org/show_bug.cgi?id=11629
Summary: Usable Wine interface
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: remco47(a)yahoo.com
What about making a Wine GUI to behave more like emulators like VirtualBox.
It's extremely hard right now to get Wine in desktop mode. It would be nice if
you could start Wine as an application, which opens up a window like this:
http://xs224.xs.to/xs224/08081/mockup918.png (ignore the virtualbox-stuff)
And if you start one of those prefixes, it by default opens a Wine Desktop with
a simple Taskbar & Start-menu. Somewhere in the Start-menu could be the option
to switch to desktop integration mode. There could also be an option to run the
Wine Desktop full-screen. Like this:
http://xs224.xs.to/xs224/08081/winedesktop771.png (forgive my GIMP skills)
I believe this would be very good for usability. Desktop mode is more stable
than seamless mode, yet it's hidden in winecfg. This kind of UI also exposes
the prefix-functionality in a transparent way. Wouldn't that be a nice 1.0
polishing idea?
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https://bugs.winehq.org/show_bug.cgi?id=56401
Bug ID: 56401
Summary: Some ARM unwinding testcases broken by "ntdll: Use the
correct structure for non-volatile registers"
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: martin(a)martin.st
CC: julliard(a)winehq.org
Regression SHA1: 42cebcca3cf8220e5dfffecc99d51ded972c54d6
Distribution: ---
The recent change 42cebcca3cf8220e5dfffecc99d51ded972c54d6, "ntdll: Use the
correct structure for non-volatile registers on ARM64.", broke two unwinding
testcases, seh0024 and seh0026 from
https://github.com/microsoft/compiler-tests/tree/master/seh. And likewise, the
corresponding change for ARM broke the exact same two testcases in ARM builds.
See https://martin.st/temp/arm-seh-testcases.zip for precompiled test binaries
to show the issue, e.g. arm64-seh-tests/compiler-test-seh/seh0024.exe and
arm64-seh-tests/compiler-test-seh/seh0026.exe within the zip.
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https://bugs.winehq.org/show_bug.cgi?id=55487
Bug ID: 55487
Summary: winpcap: pcap_dispatch doesn't work with count
argument -1
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: amubtdx(a)gmail.com
Distribution: ---
Hi,
While trying to use a Windows program that uses WinPcap, it is not receiving
anything from `pcap_dispatch`.
`pcap_dispatch` is a function to receive raw packets from the ethernet adapter.
In the Windows program, `pcap_dispatch` is called with the `cnt` argument `-1`.
According to WinPcap documentation of `pcap_dispatch`
(https://www.winpcap.org/docs/docs_41b5/html/group__wpcapfunc.html#g60ce104c…):
> A cnt of -1 processes all the packets received in one buffer when reading a
> live capture, or all the packets in the file when reading a ``savefile''
But Wine implementation of `pcap_dispatch` does this:
```c
int CDECL pcap_dispatch( struct pcap *pcap, int count,
void (CALLBACK *callback)(unsigned char *, const
struct pcap_pkthdr_win32 *, const unsigned char *),
unsigned char *user )
{
int processed = 0;
TRACE( "%p, %d, %p, %p\n", pcap, count, callback, user );
while (processed < count)
{
```
See here:
https://github.com/wine-mirror/wine/blob/bd10252332491bc39100f230540b14d59f…
When `count` is `-1`, `while (processed < count)` exit immediately without
processing any packets.
I've tried a local build using this condition instead, and it fixes the issue:
`while (count <= 0 || processed < count)`.
I use `count <= 0` to match libpcap's way of checking unlimited count.
```c
// pcap-int.h:
#define PACKET_COUNT_IS_UNLIMITED(count) ((count) <= 0)
// pcap-netfilter-linux.c, end of function netfilter_read_linux:
// [...]
if (count >= max_packets && !PACKET_COUNT_IS_UNLIMITED(max_packets)) {
// [...]
```
Note: here, `count` is the number of processed packets so far and `max_packet`
is the value of `cnt`/`count` given to `pcap_dispatch`.
See here:
https://github.com/the-tcpdump-group/libpcap/blob/bf8bfc74b2c8e893b2af2d657…
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http://bugs.winehq.org/show_bug.cgi?id=34321
Bug #: 34321
Summary: Total Commander: cut/copy/paste keyboard shortcuts
don't work
Product: Wine
Version: 1.7.0
Platform: x86
URL: http://www.ghisler.com/amazons3.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: djelinski1(a)gmail.com
Classification: Unclassified
To reproduce: select a file and press ctrl + x, ctrl+c, ctrl + v. All you get
is:
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "cut"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "copy"
fixme:shell:ItemMenu_InvokeCommand Unhandled string verb "paste"
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https://bugs.winehq.org/show_bug.cgi?id=48344
Bug ID: 48344
Summary: Luminance HDR / qtpfsgui 2.6.0: Empty file select
dialog
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ wine --version
wine-5.0-rc2
$ openssl sha256 Luminance-HDR_v.2.6.0_Windows_64.zip
SHA256(Luminance-HDR_v.2.6.0_Windows_64.zip)=
a29a973adbb71ecb3396df9b8241c480ad8a691534017ba70b3699aff59b83f1
Steps to reproduce:
1. Start Luminance HDR
2. Click the "New HDR image" button.
3. In the "HDR Creation Wizard", click the Plus button.
Results:
Empty file select dialog.
Expected:
File Select dialog should allow file selection.
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https://bugs.winehq.org/show_bug.cgi?id=44797
Bug ID: 44797
Summary: Visio 2003 does not read the complete list of fonts
present in the system.
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 60831
--> https://bugs.winehq.org/attachment.cgi?id=60831
Screenshot showing the problem.
Visio 2003 does not read the complete list of fonts present in the system.
This leads to drawings losing their fonts and forces unwanted changes in the
drawing.
There is a screen shot to showcase the problem.
I will try to run a regression test in a day or two.
This is running Wine GIT on Ubuntu 16.04.4 with Kernel 4.15.12
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https://bugs.winehq.org/show_bug.cgi?id=56337
Bug ID: 56337
Summary: battle.net: tray icon is not displayed with wine-9.2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
After upgrading to wine 9.2, tray icon for battle.net application disappeared.
It worked fine in wine 9.1.
I did git bisect and found regression:
$ git bisect log
# bad: [39d8b25938dd2620c6e1b6ae37e70bcc4ff5922a] Release 9.2.
# good: [c963c4141a0d4f6601c37f11d79de186be0da6a9] Release 9.1.
git bisect start 'wine-9.2' 'wine-9.1'
# good: [303717f45fddfc21d54f52e85cb4d381c3552a53] dinput/tests: Test rawinput
with the virtual HID touchscreen.
git bisect good 303717f45fddfc21d54f52e85cb4d381c3552a53
# good: [fa145fd5177c84c26dd48f9da7bed80609a06179] dmusic: Fix loading wave
data from soundfont.
git bisect good fa145fd5177c84c26dd48f9da7bed80609a06179
# good: [cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23] ntdll: Fix
RtlWow64GetCurrentMachine() result on ARM64EC.
git bisect good cf7c48e0366ec27dd946f2fcec12cb66f2e0cb23
# good: [2eb8950392996283192250691b005e2df65ab7b9] server: Move rawinput
message conversion from win32u.
git bisect good 2eb8950392996283192250691b005e2df65ab7b9
# good: [92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598] d3d10/tests: Avoid implicit
cast changing value.
git bisect good 92f9c58e6dafdd5ab6ad6dcd7c9d57fba9d34598
# good: [ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f] sapi: Add
ISpeechObjectTokens stub.
git bisect good ca6f3a7af87ded6f54c23aa5a983bbe9ee74667f
# good: [5e7a8f4db045d456913f9bd7075191ad14053375] explorer: Don't activate the
systray icon when showing it.
git bisect good 5e7a8f4db045d456913f9bd7075191ad14053375
# bad: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set layered style
on systray icons only when it's actually layered.
git bisect bad b5c57b9a62c396068d18237bd6e82b37c169fdc5
# first bad commit: [b5c57b9a62c396068d18237bd6e82b37c169fdc5] explorer: Set
layered style on systray icons only when it's actually layered.
Reproduction:
1. Run battle.net application in wine 9.2 from https://battle.net/. Workaround
for https://bugs.winehq.org/show_bug.cgi?id=55979 may be needed.
Expected result:
Application has tray icon
Actual result:
No tray icon is present
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https://bugs.winehq.org/show_bug.cgi?id=56299
Bug ID: 56299
Summary: imm32.dll: CtfImmIsGuidMapEnable could not be located
in the dynamic link library
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: yafoce6821(a)giratex.com
Distribution: ---
Impacted Application: PL9.exe (Parashara's Light 9.0 from Geovision Software)
When trying to run, in a MessageBox application displays 'The procedure entry
point CtfImmIsGuidMapEnable could not be located in the dynamic link library
imm32.dll' and shutting down.
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https://bugs.winehq.org/show_bug.cgi?id=55821
Bug ID: 55821
Summary: Desktop Window Manager crashes when launching a WPF
app
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: claytmp+foj0w(a)gmail.com
Distribution: ---
Created attachment 75313
--> https://bugs.winehq.org/attachment.cgi?id=75313
Backtrace and terminal output are included
The SaveToGame is based on WPF and is using custom UI. When I try to launch it
(via terminal "wine SaveToGame.exe"), the Desktop Window Manager crashes.
Download link:
https://github.com/And42/SaveToGame/releases/download/v2.81/SaveToGame_2.81…
(Avoid extracting "portable" file because then it would try to write something
to current directory which fails)
sha1sum: 1a638c1fc8c6992dd6206eaade4fdb2da1cff2e6
OS: Ubuntu 22.04 64-bit
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http://bugs.winehq.org/show_bug.cgi?id=33750
Bug #: 33750
Summary: 360 YunPan: Next Button Unavaliable
Product: Wine
Version: 1.5.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: litimetal(a)gmail.com
Classification: Unclassified
Created attachment 44689
--> http://bugs.winehq.org/attachment.cgi?id=44689
screenshot_linux.png
360 YunPan is a file storing & sharing software
0. download the 360 yunpan
1. wine 360yunpan_setup.exe
The installation finished successfully.
2.
cd wine/drive_c/Program Files/360/360YunPan/360cloud/
wine 360Cloud.exe
3. type username & password, and I should choose the working dictionary
4. I can't find the Next button(In Chinese, “下一步”)
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https://bugs.winehq.org/show_bug.cgi?id=47583
Bug ID: 47583
Summary: Tower of the Sorcerer: Item text does not show up
Product: Wine
Version: 4.13
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kingoipo(a)gmail.com
Distribution: ---
Created attachment 64988
--> https://bugs.winehq.org/attachment.cgi?id=64988
TSW on Wine - shows missing text
When running Tower of the Sorcerer v1.2, the text in the left and right side of
the game doesn't show (see screenshot). Text in text messages does show.
Download link of application:
www.vector.co.jp/download/file/win95/game/fh146559.html (click the green button
and you'll get the English version of the game)
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https://bugs.winehq.org/show_bug.cgi?id=55719
Bug ID: 55719
Summary: Grim Down - compiler generates incorrect shader
signatures
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 75224
--> https://bugs.winehq.org/attachment.cgi?id=75224
vs
The game compiles shaders for vs_5_0/ps_5_0 using d3dcompiler_43 with
D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
That should trigger semantic remapping:
* vs: output POSITION -> SV_Position
* ps: input POSITION -> SV_Position, output COLORN -> SV_TargetN.
Without compatibility flag semantic names are preserved as is.
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https://bugs.winehq.org/show_bug.cgi?id=55453
Bug ID: 55453
Summary: Motor4MX crashes due to missing 'atan' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
URL: http://www.gamepressure.com/download.asp?ID=21182
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:48:15: E5005: Function "atan"
is not defined.
0024:err:d3dcompiler:D3DCompile2
Logs + shaders can be found in bug 55448.
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https://bugs.winehq.org/show_bug.cgi?id=55154
Bug ID: 55154
Summary: Sacred 2 crashes due to missing 'acos' handling
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Continuation of bug 55084.
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:123:13: E5005: Function "acos"
is not defined.
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=43618
Bug ID: 43618
Summary: Sonic CD crashes after failing to compile a shader
Product: Wine
Version: 2.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 59037
--> https://bugs.winehq.org/attachment.cgi?id=59037
log with +d3dcompiler
Sonic CD, a Steam game, crashes on startup. I'm attaching a log with
WINEDEBUG=+d3dcompiler.
The game works fine after running `winetricks dlls d3dcompiler_43`.
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https://bugs.winehq.org/show_bug.cgi?id=41249
Bug ID: 41249
Summary: Serato DJ 1.9.2 : Gray Screen with cursor
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: machst(a)live.ca
Distribution: ---
After installing Serato DJ 1.9.2, with vcrun2013 from winetricks and changing
config settings to Windows 7,
Serato DJ opens to a Gray with a your mouse. Can't do anything, must Alt-Tab to
exit and the force kill from task manager.
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https://bugs.winehq.org/show_bug.cgi?id=56399
Bug ID: 56399
Summary: cmd.exe's %~s modifier (short DOS path) expands to
mixed short/long format
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: tncgyp+uypezc35u0dyxed6tszn0wk59xjphxb2gcxycxno8mxg4od
48(a)sharklasers.com
Distribution: ---
Try the following:
cd /tmp &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do winepath.exe -s
%%%%P\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
printf 'for %%%%P in ("%%ProgramFiles%%\Internet Explorer") do echo
%%%%~sP\r\n' > shortpath.bat &&
wine cmd.exe /c shortpath.bat &&
rm shortpath.bat &&
cd "$OLDPWD"
The first batch file uses winepath.exe -s and returns 'C:\PROG~5P2\INTE~H1A'.
The second batch file uses cmd.exe's %~s modifier and returns
'C:\PROG~5P2\Internet Explorer'.
Wine's cmd.exe %~s modifier seems to be broken. It should produce the same path
as winepath.exe -s.
The second batch file works as expected with MS cmd.exe in a WinXP VM and a
Win7 VM.
Tested on wine 9.2 with fresh prefixes and:
- WINEARCH=win32 and wine cmd.exe
- WINEARCH=win64 and wine cmd.exe
- WINEARCH=win64 and wine64 cmd.exe
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http://bugs.winehq.org/show_bug.cgi?id=22413
Summary: Cursor flickers/is sluggish
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
Outside of the main menu in Icewind Dale II, the mouse cursor flickers very
heavily and sometimes is very sluggish. This is definitely a regression - am
in the process of doing some git bisects.
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https://bugs.winehq.org/show_bug.cgi?id=56404
Bug ID: 56404
Summary: Implement IoRing API of Windows ≥11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ntoskrnl
Assignee: wine-bugs(a)winehq.org
Reporter: kolan_n(a)mail.ru
Distribution: ---
https://learn.microsoft.com/en-us/windows/win32/api/ioringapi/
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https://bugs.winehq.org/show_bug.cgi?id=47072
Bug ID: 47072
Summary: Canon DPP 4.10.20 install require Administrator
Privileges
Product: Wine
Version: 4.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ronen.rozner(a)gmail.com
Distribution: ---
Trying to install Canon Digital Photo Professional 4.10.20 for Windows,
installed msxml3 and dotnet45. Installation starts but require Administrator
Privileges.
The application can be downloaded from my Gdrive with this link (no account
needed), because you will need a valid product serial# to download it from
Canon's site :
https://drive.google.com/file/d/1pyzI3iCbTEHVPye53YvGtptjyF7YVVIQ/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=47851
Bug ID: 47851
Summary: AutoCAD 2000 properties window is not clickable
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
The venerable AutoCAD 2000 works almost perfectly in recent Wine except for a
single issue, the properties window/panel can't be clicked on.
The preferences panel works if one clicks on it and then uses the cursor keys
to hi-light the options and then the mouse works and you can click on what you
need.
It is a bit of a shame as the program is 100% usable and works like a dream in
Wine.
(Funnily enough it is impossible to run it on a modern Windows version)
I can share a bottle with a running trial of the software if someone could have
a look at this issue.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=8133
temp82(a)luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |temp82(a)luukku.com
--- Comment #28 from temp82(a)luukku.com ---
can't be tested with the demo anymore. it's expired.
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https://bugs.winehq.org/show_bug.cgi?id=54146
Bug ID: 54146
Summary: Super Meat Boy: Periodic Music Corruption
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 73680
--> https://bugs.winehq.org/attachment.cgi?id=73680
Wine Log
In Super Meat Boy (v1.2.5 tested here), the background music will become
severely corrupted periodically. It happens on inconsistent intervals and will
last for an inconsistent amount of time, usually five or six seconds. This is
worked around by installing xact in Winetricks.
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https://bugs.winehq.org/show_bug.cgi?id=54779
Bug ID: 54779
Summary: Wine does not detect audio output device changes until
after restarting the application on Mac OS X
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I'm using Wine on Mac OS X 10.15.7 (19H2026). Whenever I connect my bluetooth
headphones to my Mac and set them as output device, Wine applications will not
detect the change until after restarting the application. Every other Mac
application will detect the change as soon as its made.
If you need anything else, feel free to tell me.
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https://bugs.winehq.org/show_bug.cgi?id=56386
Bug ID: 56386
Summary: Gramps 5.2.0 displays empty windows
Product: Wine
Version: 9.3
Hardware: x86-64
URL: https://github.com/gramps-project/gramps/releases/down
load/v5.2.0/GrampsAIO-5.2.0-1_win64.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
% wine --version
wine-9.3
% openssl sha256 GrampsAIO-5.2.0-1_win64.exe
SHA2-256(GrampsAIO-5.2.0-1_win64.exe)=
acf30d1206ce3689c459ba49da330a9f83685269d48b81e650978f73a7698f13
I figured that when I try to start Gramps 5.2.0, only empty dialogs are
displayed.
Please tell me if you need more information.
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https://bugs.winehq.org/show_bug.cgi?id=43693
Bug ID: 43693
Summary: Photoshop CS6, clicking on mini-bridge thumbnail
crashes bridge with backtrace (JPG files only)
Product: Wine
Version: 2.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: christianuceda(a)yahoo.com
Distribution: ---
Created attachment 59150
--> https://bugs.winehq.org/attachment.cgi?id=59150
Backtrace of the crash
When clicking on mini bridge's thumbnails bridge.exe crashes, but only does so
with JPG files.
How to reproduce:
Start Photoshop CS6, go to File->Browse in mini bridge.
Then click on "Launch Bridge"
Select a folder where you have pictures in several formats, for example PNG's
and JPGs.
Double click on the PNG files to open them in photoshop.
Repeat the operation with any JPG file and bridge will crash.
I am Running Wine 2.16 under Ubuntu 16.04.3
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https://bugs.winehq.org/show_bug.cgi?id=54233
Bug ID: 54233
Summary: Harry Potter and the Chamber of Secrets: launcher
doesn't display properly, can't launch the game
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ---
Created attachment 73779
--> https://bugs.winehq.org/attachment.cgi?id=73779
HP2 launcher showing the bug
The 2002 UE1 game Harry Potter and the Chamber of Secrets has a launcher from
where you can configure the game, launch a new game or load a saved game.
From my testing, this happens in all versions of Wine: stable, development,
staging, proton and I even tried some older stable builds.
The launcher doesn't work properly in Wine making it impossible to launch the
game. I tracked down the cause to the game's attempt to center the launcher
window which somehow ends up moving the contents of the window instead of the
window itself.
The call to SetWindowPos seems to be done correctly and the calculations are
also correct. I wasn't able to find the bug in Wine itself, but I was able to
find a workaround by modifying the game exe and simply removing the offending
code.
I wrote an article explaining what I did in detail, maybe someone more
experienced in the inner workings of Wine can help:
https://fdossena.com/?p=hp2wine/i.md
I've attached screenshots of how the launcher looks when launched normally in
Wine.
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https://bugs.winehq.org/show_bug.cgi?id=56398
Bug ID: 56398
Summary: Think or Swim running in WINE, loads, then crashes,
and need to be shut down.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fuji(a)duck.com
Distribution: ---
Created attachment 76150
--> https://bugs.winehq.org/attachment.cgi?id=76150
Think or Swim in WINE. Loads, crashes, and needs to be shut down.
Think or Swim on WINE crashes and need to shut down. See attached.
Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=39086
Bug ID: 39086
Summary: Fireworks CS6: any action needing a mouse drag won't
work
Product: Wine
Version: 1.7.49
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lox(a)knc.nc
Distribution: ---
Created attachment 52077
--> https://bugs.winehq.org/attachment.cgi?id=52077
Program Logs
Fireworks CS6 installs properly along the Creative Suite 6.
About everything seems to work properly except anything that needs dragging:
moving an element, drawing etc.
Moving an elements with the arrow keys, or adding a text element with a single
click works properly though.
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https://bugs.winehq.org/show_bug.cgi?id=54692
Bug ID: 54692
Summary: Many DX11 applications crashes after applying
wined3d-bindless-texture patch
Product: Wine-staging
Version: 8.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svyatpro(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Created attachment 74202
--> https://bugs.winehq.org/attachment.cgi?id=74202
Assassin's Creed Black Flag LOG
Crysis 3, Assassin's Creed Black Flag, 3DMark11 etc crashes at startup when I
apply
wined3d-bindless-texture/0001-wined3d-Use-bindless-textures-for-GLSL-shaders.patch
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https://bugs.winehq.org/show_bug.cgi?id=56396
Bug ID: 56396
Summary: regression: Plogue sforzando crashes with
wined3d-bindless-texture patch
Product: Wine-staging
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76149
--> https://bugs.winehq.org/attachment.cgi?id=76149
backtrace
The free VST plugin Plogue sforzando (download link:
https://www.plogue.com/downloads.html) crashes on launch for both the
standalone executable as well as the VST plugin version. This crash started
happening after upgrading to wine-staging 9.3. The crash does not happen with
wine-devel 9.3, nor does it happen with wine-staging 9.2 and earlier.
On some systems, the app doesn't crash, but the GUI never appears and the app
is not functional. I have attached a backtrace from the crash.
This bug happens on all three systems I have tested, all of which are on an
Ubuntu 22.04 base (different distros), 6.5.0-21-lowlatency kernel, and X11
display server.
To repro the bug, make sure you select "standalone" from the options when
installing, then run the "sforzando x64" application shortcut to start
sforzando.
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https://bugs.winehq.org/show_bug.cgi?id=56349
Bug ID: 56349
Summary: python 3.12 fails with call to unimplemented function
KERNEL32.dll.CopyFile2
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: oli.huber(a)gmail.com
Distribution: ---
Recently installed the latest Python version from
https://www.python.org/ftp/python/3.12.2/python-3.12.2-amd64.exe
While using it to build a binary wheel, it failed with
wine: Call from 00006FFFFFF6F1C8 to unimplemented function
KERNEL32.dll.CopyFile2, aborting
wine: Unimplemented function KERNEL32.dll.CopyFile2 called at address
00006FFFFFF6F1C8 (thread 011c), starting debugger...
winedump -j import /path/to/python312.dll indicates that CopyFile2 is in the
import table.
Wine version: staging 9.2 on Gentoo AMD64
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https://bugs.winehq.org/show_bug.cgi?id=56161
Bug ID: 56161
Summary: MapViewOfFile3 alignment and/or NtMapViewOfSection(Ex)
alignment strictness
Product: Wine
Version: 9.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: jan.felix.muenchhalfen(a)rwth-aachen.de
Distribution: ---
Hi,
scenario: .net 7 core self-contained bundle exe (about 180mb)
relevant log:
1751.909:011c:0120:Ret KERNEL32.VirtualFree() retval=00000001 ret=1404f06f5
1751.909:011c:0120:Call
kernelbase.MapViewOfFile3(0000012c,ffffffffffffffff,024b0000,021eb000,00001000,6fff00004000,00000002,00000000,00000000)
ret=1404f0544
1751.909:011c:0120:Call
ntdll.NtMapViewOfSectionEx(0000012c,ffffffffffffffff,0019df08,0019df00,0019df40,00004000,100000002,00000000,ffffffff00000000)
ret=6fffff455a9f
1751.909:011c:0120:trace:virtual:NtMapViewOfSectionEx handle=0x12c
process=0xffffffffffffffff addr=0x24b0000 off=21eb000 size=1000 access=2
1751.909:011c:0120:Ret ntdll.NtMapViewOfSectionEx() retval=c0000220
ret=6fffff455a9f
1751.909:011c:0120:Call ntdll.RtlNtStatusToDosError(c0000220) ret=6fffff455ab6
1751.909:011c:0120:Ret ntdll.RtlNtStatusToDosError() retval=0000046c
ret=6fffff455ab6
1751.909:011c:0120:Ret kernelbase.MapViewOfFile3() retval=00000000
ret=1404f0544
1751.909:011c:0120:Call KERNEL32.GetLastError() ret=1402c8e0a
1751.909:011c:0120:Ret KERNEL32.GetLastError() retval=0000046c ret=1402c8e0a
1751.909:011c:0120:Call ntdll.RtlAllocateHeap(001c0000,00000000,00000018)
ret=1402c598b
1751.909:011c:0120:trace:heap:RtlAllocateHeap handle 00000000001C0000, flags 0,
size 0x18, return 00000000012D7F10, status 0.
1751.909:011c:0120:Ret ntdll.RtlAllocateHeap() retval=012d7f10 ret=1402c598b
1751.909:011c:0120:Call ntdll.RtlPcToFileHeader(14076c100,0019df20)
ret=1405a0ee2
1751.909:011c:0120:Ret ntdll.RtlPcToFileHeader() retval=140000000
ret=1405a0ee2
1751.909:011c:0120:Call
KERNEL32.RaiseException(e06d7363,00000001,00000004,0019df28) ret=1405a0f28
1751.909:011c:0120:trace:seh:dispatch_exception code=e06d7363 flags=1
addr=00006FFFFF423C47 ip=6fffff423c47
1751.909:011c:0120:trace:seh:dispatch_exception info[0]=0000000019930520
1751.909:011c:0120:trace:seh:dispatch_exception info[1]=000000000019dfb8
1751.909:011c:0120:trace:seh:dispatch_exception info[2]=000000014076c100
1751.909:011c:0120:trace:seh:dispatch_exception info[3]=0000000140000000
1751.909:011c:0120:warn:seh:dispatch_exception EXCEPTION_WINE_CXX_EXCEPTION
exception (code=e06d7363) raised
note the return value by NtMapViewOfSectionEx being c0000220
(ERROR_MAPPED_ALIGNMENT)
Bug: MapViewOfFile3 should according to the docs round down the address to 64k
alignment. I believe it does not in wine.
Topic for Discussion: this code runs on windows. We suspect that windows is not
adhering fully to what's on msdn, and lets things with just Pagesize-Alignment
go unharmed.
I do not really know how you would proceed with this, just letting you know,
you will probably have a better idea than me what to do about it. I just tested
patching the alignment requirement to 4k instead of 64k in NtMapViewOfSectionEx
and then the self-contained exe just runs fine.
You can see the sourcecode responsible for it here
(https://github.com/dotnet/runtime/blob/f21dc6c3dceb6ea76bef73e2a026c770aaed…)
They align (round down) both address and offset into filehandle to page-size.
According to msdn they are supposed to use 64k alignment.
We are posting a bug report for the dotnet team for this, too.
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https://bugs.winehq.org/show_bug.cgi?id=56042
Bug ID: 56042
Summary: Failed to get thread's DpiAwareness context with NET
.8
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tw0ali(a)tutanota.com
Distribution: ---
Created attachment 75697
--> https://bugs.winehq.org/attachment.cgi?id=75697
Logs
I'm getting this error while using a program called PKHeX
(https://projectpokemon.org/home/files/file/2445-pkhex-development-build/)
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https://bugs.winehq.org/show_bug.cgi?id=56358
Bug ID: 56358
Summary: FoxVox (.Net7 app) fails to start with "Failed to load
System.Private.CoreLib.dll" error
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: xeno(a)x-s.com.pl
Distribution: ---
Created attachment 76087
--> https://bugs.winehq.org/attachment.cgi?id=76087
FoxVox launch terminal output
FoxVox (voice commands app written in .Net7) fails to start.If run from
terminal, In messages an "Failed to load System.Private.CoreLib.dll" error can
e seen.
From what I've spoken with author app contains all the .Net runtime libs it
needs, with exception of MS Speech to text engine.
App launches just fine on Win7 and later.
Project page: https://foxster.itch.io/foxvox
Steps to repoduce in clean wineprefix:
- install latest FoxVox release (2.4.0.2 used)
- launch app using command:
env WINEPREFIX="/home/<user>/.local/share/wineprefixes/<your_prefix>" wine
~/.local/share/wineprefixes/<your_prefix>/drive_c/Program\
Files/FoxVox/FoxVox.exe
Expeted result: App start/shows UI or at least crashes complaining about MS
Speech to text engine not found)
Actual result:
App crashes complaining about .Net7 library failing to load.
OS: Fedora 39
Wine: 9.1 from Fedora rpms
Wine-mono: 8.1.0 from Fedora rpms
Full app launch log attached
Could it be somehow app is unable to extract bundled dependencies?
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http://bugs.winehq.org/show_bug.cgi?id=20190
Summary: HOMMV Map Editor pane shrinks on every refresh
(Unhandled query type 4)
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myk002(a)yahoo.com
Heroes of Might and Magic V Map Editor is unusable due to the rendered editing
pane continually refreshing at smaller and smaller sizes until it disappears.
The editor shown in the picture attachments is the one for Tribes of the East,
but all three map editors (original, Hammers of Fate) behave similarly.
It is also notable that the map editor application takes an inordinately long
time to appear, and uses 100% of the CPU until it does. Once it does finally
appear, menus are navigatable, and the application appears to function normally
other than the constant refreshing of the editing pane. Every time the editor
pane refreshes (and shrinks), the following warning message appears on the
console:
fixme:d3d:IWineD3DDeviceImpl_CreateQuery (0x1a06c0) Unhandled query type 4
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https://bugs.winehq.org/show_bug.cgi?id=53903
Bug ID: 53903
Summary: LoggerPro3 video analysis does not work
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuomas.nurmi(a)opinsys.fi
Distribution: ---
Created attachment 73446
--> https://bugs.winehq.org/attachment.cgi?id=73446
Log of trying to insert video in LoggerPro Demo, Wine 7.20,
WINEDEBUG=warn+all,mfplat
When trying to use LoggerPro3 video analysis tool under Wine, instead of a
in-app widget playing the selected video, an error is produced.
Tested on Debian 11 Bullseye (equivalent). I've monitored that there's lately
been changes in Wine that probably affect this functionality, and I've assessed
from my various test logs that the movie analysis tool seems to have been
getting closer to functioning thanks to them. However, it still doesn't with a
today's git checkout, so I'll document my test results here.
The non-functionality is reproducible with the freely downloadable 30 day demo
version of LoggerPro, which is available at
https://www.vernier.com/download-logger-pro-demo-win , however the resulting
error of demo and full version seem to slightly differ here.
The tool can be invoked with: Main window menubar -> Insert -> Movie -> select
a video file (demo videos available at ../../Language independent/Movies)
After installing all the gstreamer packages I could think of, the final error
message I've gotten with the demo version is as follows:
Movie Load Error
Error code: 0xc00d36b3
Log of this, run with WINEDEBUG=warn+all,mfplat on Wine 7.20, is attached.
I will also attach two logs of running a full version, one log file when on
Wine 7.20, and one with today's Wine git head, which produce a slightly
different error message box: (translated from Finnish)
Error loading video
Error code 0xc00d5212
Video format or codec not supported
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https://bugs.winehq.org/show_bug.cgi?id=56384
Bug ID: 56384
Summary: CEDAR Logic Simulator broken rendering
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sterophonick(a)gmail.com
Distribution: ---
Created attachment 76130
--> https://bugs.winehq.org/attachment.cgi?id=76130
Screenshot
CEDAR Logic Simulator displays nothing but black on Page 1, and most of the
icons are incorrectly drawn or missing.
Screenshot has hardware rendering disabled.
More information can be provided as necessary.
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https://bugs.winehq.org/show_bug.cgi?id=48370
Bug ID: 48370
Summary: Virtual Magnifying Glass (Dynamic Mode) crashes on Mac
OS X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 66118
--> https://bugs.winehq.org/attachment.cgi?id=66118
crash information
+++ This bug was initially created as a clone of Bug #48369 +++
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Dynamic Mode".
Results: Wine crashes.
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https://bugs.winehq.org/show_bug.cgi?id=48369
Bug ID: 48369
Summary: Virtual Magnifying Glass turns screen black on Mac OS
X
Product: Wine
Version: 5.0-rc2
Hardware: x86-64
URL: http://magnifier.sourceforge.net/
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
$ openssl sha256 Vmg3.6_install.exe
SHA256(Vmg3.6_install.exe)=
2a22bd41b07b0589880c1ac822ff89de274da050631e2571c0bd9da4697ffdf7
$ wine --version
wine-5.0-rc2
Steps to reproduce:
1. Install Virtual Magnifying Glass and start it.
2. Click "Classic Mode".
Results: Screen turns black, Magnifier present and responding to mouse input,
just not magnifying anything.
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https://bugs.winehq.org/show_bug.cgi?id=45461
Bug ID: 45461
Summary: OnScreenKeyboard Portable: App displays splash screen
but does not start
Product: Wine
Version: 3.12
Hardware: x86-64
URL: https://portableapps.com/apps/accessibility/on-screen_
keyboard_portable
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Created attachment 61801
--> https://bugs.winehq.org/attachment.cgi?id=61801
log
After installing (extracting) OnScreenKeyboard Portable and tryin to run it, it
does show the splash screen but does not start the actual program.
$ openssl sha256 On-ScreenKeyboardPortable_2.0.paf.exe
SHA256(On-ScreenKeyboardPortable_2.0.paf.exe)=
12c4943e1d7a65a12f7c58ac5aac3430b98c5158f18a94c51c26036770af19df
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https://bugs.winehq.org/show_bug.cgi?id=55149
Bug ID: 55149
Summary: Nancy Drew: Danger by Design exits on game start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tiger12506(a)gmail.com
Distribution: ---
Created attachment 74715
--> https://bugs.winehq.org/attachment.cgi?id=74715
warn+all,+seh,+ddraw
Nancy Drew: Danger By Design is 2 disc cd game. I have ISOs created from
original discs that I am installing from. Setup.exe works fine -- I choose to
change the install location to C:\ND\DangerbyDesign\ because previous attempts
to run game from the default location result in it looking for a CIFTree file
in the C:\ND\DangerbyDesign directory. That's not the issue.
When installed correctly, the game appears to start, the screen goes black,
resolution changes to the game's chosen 640x480, and then the game quits
(leaving my linux desktop resolution in 640x480 mode). This is the issue.
I assume this is a crash, but I either haven't found, or don't understand the
outputs of the WINEDEBUG logs well enough to diagnose the issue. Any way that I
can help you help me would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=46820
Bug ID: 46820
Summary: 20XX (Game) needs native d3dcompiler_43.dll
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: patoplc(a)live.com
Distribution: ---
The game 20XX won't start unless the native d3dcompiler_43.dll is provided.
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https://bugs.winehq.org/show_bug.cgi?id=56365
Bug ID: 56365
Summary: ntdll-Syscall_Emulation patchset causing xdelta3
process to crash/fail
Product: Wine-staging
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76104
--> https://bugs.winehq.org/attachment.cgi?id=76104
log winedebug_seh wine-staging-9.2
Me and a bunch of other users encounter an issue while using a delta patcher
used to downpatch a specific game to an earlier game version.
The delta patcher utilizes xdelta3.
I found that the xdelta3 process seemingly fails at a random file while
patching the game data.
I started building wine-staging from source myself and after some testing and
excluding seemingly relevant patchsets I found that excluding the patch
'ntdll-Syscall_Emulation' will result in the patcher finishing it's job without
issues.
The issue using vanilla wine-staging builds seemed to not be consistent between
distros as well:
Tests always failed on e.g Pop!_Os, CachyOS, EndeavourOS, Garuda, but on e.g
Fedora 39, Mint 21.3, Manjaro, Ubuntu 23.10 the patching worked every time,
even with the ntdll-Syscall_Emulation patchset enabled. I guessed it might be
because of some kernel option/feature enabled/disabled by default on some
distros but didn't want to built kernels from source myself to test this.
In case it helps, here is the patcher src snippet from where the xdelta3
process is invoked:
https://dev.sp-tarkov.com/waffle.lord/Patcher/src/branch/main/Patcher/Patch…
(the error log of the patcher itself shows the message seen on line 113,
"something went wrong during the xdelta3 process")
I've attached a log showing a failed attempt with wine-staging-9.2 including
said patchset.
imho the relevant part starts at line 14726 in the file:
0748:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005.
0748:trace:seh:install_bpf Seccomp filters already installed.
0748:fixme:ver:GetCurrentPackageId (000000000063FEB0 0000000000000000): stub
02c4:trace:seh:dispatch_exception code=e0434352 flags=1 addr=00006FFFFFC135A7
ip=6fffffc135a7
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https://bugs.winehq.org/show_bug.cgi?id=42107
Bug ID: 42107
Summary: app kpg91d crashes when setting up serial port
selection
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kl7ut(a)ymail.com
Distribution: ---
Created attachment 56627
--> https://bugs.winehq.org/attachment.cgi?id=56627
backtrace from Wine kpg91d crash
Kenwood Radio programming software kpg91d crashes when accessing settings,
communications port dialogue.
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https://bugs.winehq.org/show_bug.cgi?id=56381
Bug ID: 56381
Summary: "type" does not support binary files
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dan(a)coneharvesters.com
Distribution: ---
"type" truncates binary files when redirecting the output to stdout. For
example:
c:\>type c:\windows\winhelp.exe >foo
c:\>dir c:\windows\winhelp.exe foo
Volume in drive c has no label.
Volume Serial Number is 0000-0000
Directory of c:\windows
28/02/2022 5:32 PM 257 winhelp.exe
1 file 257 bytes
0 directories
Directory of c:
29/02/2024 1:21 PM 2 foo
1 file 2 bytes
0 directories 19,394,506,752 bytes free
The file is truncated after the second byte (byte 3 is NUL). Windows 10 and
Windows XP copy the entire file in this case. However, Windows 95 truncates the
file.
This is causing real-world compatibility issues, as the z88dk compiler suite
inexplicably uses "type" to copy binary files like this on Windows.
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http://bugs.winehq.org/show_bug.cgi?id=19833
Summary: the program hotkeynet.exe has encountered a serious
problem and needs to close
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goin2far(a)gmail.com
When starting the program Hotkeynet the error pops up and can get no further.
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https://bugs.winehq.org/show_bug.cgi?id=54833
Bug ID: 54833
Summary: Heroes of Might and Magic 5 crash on starting some
builtin maps, since wine 7.13
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
While answering on https://bugs.winehq.org/show_bug.cgi?id=39742#c21 I found
that I can't start many single player maps (Single Player -> Custom Game) -
game crashes. These maps was playable earlier. And playing on maps that can be
started game often occasionally crashes.
After investigation different versions I found this begins from wine 7.13 on
7.12 all ok.
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https://bugs.winehq.org/show_bug.cgi?id=50865
Bug ID: 50865
Summary: Map editor of Heroes of Might and Magic 5 completely
not working
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: galdralag(a)bk.ru
Distribution: ---
Created attachment 69677
--> https://bugs.winehq.org/attachment.cgi?id=69677
Screenshot
Heroes of Might and Magic 5.
Map editor starts, shows left and right panels with games elements. But on
place of map it shoes garbage rectangle.
See attached screenshot.
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https://bugs.winehq.org/show_bug.cgi?id=56359
Bug ID: 56359
Summary: Winedbg is broken when trying to break
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: rikul(a)inbox.ru
Distribution: ---
Steps to reproduce:
1. Run "wine64 winedbg notepad"
2. "c"
3. Ctrl+C (might need to do it twice if nothing changes the first time)
It broke starting from
[b1f59bc679a8c2dea18a6789a5b9b1a1ae825129] makefiles: Add support for multiple
PE architectures.
Reverting it fixes winedbg, however reverting stops helping after
[cc2cfb9b792bee681b96c5859084fd6d4d0bbed7] loader: Make the loader
position-independent on 64-bit.
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https://bugs.winehq.org/show_bug.cgi?id=6946
Aida Jonikienė <aidas957(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aidas957(a)gmail.com
--- Comment #23 from Aida Jonikienė <aidas957(a)gmail.com> ---
Does this bug still exist in the latest Wine version?
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https://bugs.winehq.org/show_bug.cgi?id=55630
Bug ID: 55630
Summary: DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 is not
handled in GetAwarenessFromDpiAwarenessContext
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: umu618(a)hotmail.com
Distribution: ---
Now
GetAwarenessFromDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
returns DPI_AWARENESS_INVALID, which is incorrect.
Should add the following:
```
case (ULONG_PTR)DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2:
return DPI_AWARENESS_PER_MONITOR_AWARE;
```
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https://bugs.winehq.org/show_bug.cgi?id=6254
Alban Browaeys <prahal(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |prahal(a)yahoo.com
--- Comment #93 from Alban Browaeys <prahal(a)yahoo.com> ---
> James McKenzie 2011-05-07 23:15:14 UTC
>
> This bug has not been forgotten, but AJ wanted this function implemented in a different way that is correct. First EM_DISPLAYBAND must be implemented and then EM_FORMATRANGE. This is being investigated.
Could we have the plan AJ envisioned? I doubt he will implement it himself
nowadays.
So at least someone else could implement it.
Right now, we know AJ will not accept anything out of his plan, but we do not
know what is the plan.
Or is the plan only that EM_DISPLAYBAND must be implemented first then
EM_FORMATRANGE?
I have been paying for crossover since 2003 to contribute financially.
There were a lot of improvements in a lot of domains. But 1 in the 10 Windows
apps I use on Linux is broken by this missing feature:
(endless loop of:
01b0:fixme:richedit:editor_handle_message EM_FORMATRANGE: stub
01b0:fixme:richedit:editor_handle_message EM_FORMATRANGE: stub).
I would like to get rid of this riched20 native dll.
I have been looking at this bug for more than 15 years...
I know AJ is great but he is not eternal. If at least we could know what he
wants for riched20 to implement this function.
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https://bugs.winehq.org/show_bug.cgi?id=56346
Bug ID: 56346
Summary: Sketchup Make 2017 Extension Manager to install Ruby
extension crashes.
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dlbeeson(a)netzero.net
Distribution: ---
SketchUp Make 2017. Runs well, BUT can not EXPORT. On windows Export pops up
window with about 6 options. On MX Linux and Wine, only option is DAE. When try
to run Extension Manager, which would install a STL converter (among other
things) it crashes. So you can not install the Ruby extensions to export in STL
format, for 3D printing. Please help. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=56364
Bug ID: 56364
Summary: Crazy Factory: Hang when starting new game
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: winebugzilla(a)tasossah.com
Distribution: ---
Created attachment 76101
--> https://bugs.winehq.org/attachment.cgi?id=76101
Minimal reproducible example: client
Crazy Factory (AppID 13494, also known as Gadget Tycoon) hangs when starting a
new game (Main Menu -> Offline game -> Freeplay). This is not a regression, but
has last been tested under wine-staging 9.2.
The game (client) spawns the server (CrazyFactoryServer.exe), waits for it to
finish initialising by calling WaitForSingleObject() and WaitForInputIdle(),
and then looks for its HWND so that it can communicate with it using window
messages.
I have written a standalone test case which reproduces this issue in Wine
without requiring access to the original software.
To reproduce:
1. Download client.c and server.c
2. Compile them as follows:
- i686-w64-mingw32-gcc server.c -l ole32 -mwindows -o server.exe
- i686-w64-mingw32-gcc client.c -o client.exe
3. Run client.exe
Under Windows XP: client.exe reports "HWND Found" and exits.
Under Wine: client.exe hangs on WaitForInputIdle().
The only way in Wine to get WaitForInputIdle() to return is by running
everything in a virtual desktop, clicking on the start menu (which makes the
server show up in the taskbar), clicking on the server in the taskbar, and then
clicking on the server's window decoration and moving it around.
Unfortunately, since the game itself runs in fullscreen, one can not click and
drag the server window. Instead, to get the game working as-is, one can patch
the binary (556b01b1afa97f39d361fe692bc3477a2577a25abf91f4a92e88a561bd5bd561
GadgetTycoon.exe) by setting the byte at offset 0x241ED from 0xFF to 0x01. This
sets the dwMilliseconds parameter on WaitForInputIdle() to 0x01 (instead of
INFINITE), which makes it time out, thus avoiding the hang and getting the game
running.
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https://bugs.winehq.org/show_bug.cgi?id=56366
Bug ID: 56366
Summary: Worms Blast characters become grey/untextured
Product: Wine
Version: 9.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 76106
--> https://bugs.winehq.org/attachment.cgi?id=76106
wine log
If you play a game vs cpu, when 2 characters are on screen, one or both of them
will become grey as if they're untextured. Sometimes it's the whole character
and sometime only their weapon or boat. It doesn't seem to be tied to any
action or event, they'll become grey and then rendered correctly again with
color.
Tested this with Wine 9.3 inside Wine Steam.
Also, in puzzle mode, when there's a single player, it doesn't seem to happen
as fast or at all.
Steps to reproduce:
1. open game
2. choose game vs cpu
3. select deathmatch
4. swim around in game a bit
Kernel Version: 6.7.5-arch1-1 (64-bit)
mesa 24.0.1-1
Graphics Platform: X11
Graphics Processor: Mesa Intel® HD Graphics 3000
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https://bugs.winehq.org/show_bug.cgi?id=54346
Bug ID: 54346
Summary: (Multithreaded) Applications sometimes get heap
corruption on exit due to ignoring critical sections
in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
(Multithreaded) Applications sometimes get heap corruption on exit due to
ignoring critical sections in Wine. For instance dmloader:loader:
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
...
0118:warn:sync:RtlpWaitForCriticalSection process
L"Z:\\home\\fgouget\\wine\\wine-gitlab\\dlls\\dmloader\\tests\\i386-windows\\dmloader_test.exe"
is shutting down, returning STATUS_SUCCESS
0118:err:sync:RtlLeaveCriticalSection section 00140074 "dlls/ntdll/heap.c: main
process heap section" is not acquired
Normally this does not cause the test to fail. But when running with
WINEDEBUG=heap this frequently leads to heap corruption because:
* Each call to the heap API triggers a heap validation.
* Each heap_validate() call is requires taking the main process heap lock.
* More contention makes the "not acquired" events more likely.
* Leading to multiple threads manipulating the heap at the same time, thus
causing corruption.
Also, be aware that when heap corruption is detected due to WINEDEBUG=heap,
Wine raises an exception which kills the process.
Also note that although dmloader:loader looks like it is not multithreaded (no
CreateThread() call), it loads dlls that create their own thread:
* winealsa.drv/midi.c -> notify_thread
* winealsa.drv/mmdevdrv.c -> alsa_timer_thread
* winepulse.drv/mmdevdrv.c -> pulse_mainloop_thread, pulse_timer_cb
...etc.
So this issue probably impacts most audio / multimedia applications and Wine
tests.
The "main process heap section is not acquired" errors most often look like
they are caused by the following functions which are all called on
DLL_PROCESS_DETACH:
* msacm32.MSACM_WriteCache() calling RegSetValueExA()
* ucrtbase.msvcrt_free_io() calling DeleteCriticalSection() when WINEDEBUG=heap
Ignoring the critical sections during shutdown is intentional and was
introduced by the 7def0f200f11 commit to fix bug 42470. See
RtlpWaitForCriticalSection():
/* Don't allow blocking on a critical section during process termination */
if (RtlDllShutdownInProgress())
{
WARN( "process %s is shutting down, returning STATUS_SUCCESS\n",
debugstr_w(NtCurrentTeb()->Peb->ProcessParameters->ImagePathName.Buffer) );
return STATUS_SUCCESS;
}
However that commit also had to add todo_wine statements to kernel32:loader so
it's not clear that is is correct.
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https://bugs.winehq.org/show_bug.cgi?id=56350
Bug ID: 56350
Summary: Python programs fail to play sound
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: galacticaledge(a)protonmail.com
Distribution: ---
Created attachment 76076
--> https://bugs.winehq.org/attachment.cgi?id=76076
Most of the errors that occur when trying to play a sound seems to be related
to the crypt API
Python programs fail to play any sound due to errors in the crypt library.
If anyone wants to conveniently test and debug this issue, I wrote a simply
Python program for this. Simply run the program, open a txt file (which the
program will convert each line into speech when the "Next Line" button is
played), and watch it fail to play sound and cause the "Next Line" button to
stop working until a new file is selected. I have also confirmed this is a Wine
issue since the program works perfectly fine on a Windows install.
https://drive.google.com/file/d/1RjB0n5tAP1-7xPUf8Zjk_QzIyya7vZ6e/view?usp=…
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https://bugs.winehq.org/show_bug.cgi?id=56340
Bug ID: 56340
Summary: Update to 9.0.0-1.3 wine-mono from 8.1.0-1.2 wipes out
Quicken 2011 (which needs .net) in Tumbleweed
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timothyadams(a)ymail.com
Distribution: ---
A recent openSUSE Tumbleweed (rolling distro) snapshot pulled in a new version
of wine-mono: 9.0.0-1.3, replacing 8.1.0-1.2. After I updated my system to
this snapshot via "zypper dup," I discovered that I could no longer load
Quicken 2011 in wine. The program would start to load, then crash.
I have locked wine-mono and restored to an earlier snapshot with wine-mono
8.1.0-1.2. Quicken now loads properly again, with no other packages locked.
Still, I thought I should file a bug to let you know.
I have installed wine 9.1-1.1, wine-32bit 9.1-1.1, wine-gecko 2.47.4-1.2, and
winetricks 20240105-1.2.
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https://bugs.winehq.org/show_bug.cgi?id=9221
--- Comment #59 from groybe(a)gmail.com ---
(In reply to Rémi Bernon from comment #51)
> Sure, it's okay. I don't have the device so it's going to be hard to fix it
> unless someone with it and a bit of technical knowledge can debug it
> directly.
>
> Anyway thanks for the log, but would you mind adding the +hid channel too?
> Not that it will make it magically fixable but I can have a look and see if
> there's anything obvious.
>
> For instance something like running
> `WINEDEBUG=+pid,+tid,+timestamp,+joycpl,+dinput,+hid wine control joy.cpl`
> and then try running a couple of force feedback effects.
The patch here fixes force feedback in Richard Burns Rally.
https://bugs.winehq.org/show_bug.cgi?id=52714
GP Legends still has no ffb though.
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https://bugs.winehq.org/show_bug.cgi?id=55800
Bug ID: 55800
Summary: Fallout 3: on the experimental wow64 mode the terminal
gets spammed with d3dx errors
Product: Wine
Version: 8.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
While playing almost everything works good like the old wow64 mode but the
terminal gets spammed with 0234:fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled
filter 0x5.
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https://bugs.winehq.org/show_bug.cgi?id=56343
Bug ID: 56343
Summary: A regression since commit
de492f9a342f398087f9f635fd5d9b5ae78b45eb
(err:virtual:virtual_setup_exception stack overflow)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zefkerrigan(a)gmail.com
Distribution: ---
Since Wine commit
https://gitlab.winehq.org/wine/wine/-/commit/de492f9a342f398087f9f635fd5d9b…
my games have completely stopped launching. Wine just hangs at the very
beginning anytime I try to run the games.
I get this error message every single time:
0100:fixme:file:NtLockFile I/O completion on lock not implemented yet
0108:err:virtual:virtual_setup_exception stack overflow 2368 bytes addr
0x6fffffca7082 stack 0x7fffff6706c0
(0x7fffff670000-0x7fffff671000-0x7fffff770000)
010c:err:virtual:virtual_setup_exception stack overflow 2112 bytes addr
0x6fffffc810d0 stack 0x7401f00f07c0
(0x7401f00f0000-0x7401f00f1000-0x7401f01f0000)
0110:err:virtual:virtual_setup_exception stack overflow 2112 bytes addr
0x6fffffc810d0 stack 0x7401e7ef07c0
(0x7401e7ef0000-0x7401e7ef1000-0x7401e7ff0000)
0100:err:virtual:virtual_setup_exception stack overflow 896 bytes addr
0x6fffffc74c2b stack 0x7ffffe100c80
(0x7ffffe100000-0x7ffffe101000-0x7ffffe200000)
This is completely the entire terminal output when running BG3 when this
problem is present.
I've tried running Baldur's Gate 3 and Mass Effect Legendary Edition, but the
result is always the same. Everything launches fine if I use the previous
commit
https://gitlab.winehq.org/wine/wine/-/commit/165830c317b63999ee7e32b58c7359….
I don't know if you'll find this information useful, but I'm using Arch Linux,
Radeon GPU with Mesa drivers.
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https://bugs.winehq.org/show_bug.cgi?id=56273
Bug ID: 56273
Summary: [Sway] winewayland.drv: cursor does not work in Dead
Island 2
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: grabbend(a)hotmail.com
Distribution: ---
# Overview
This cannot be reproduced with XWayland.
The mouse works fine for ingame menus (meaning main menu & settings menu) and
it even uses the game's custom cursor theme.
However, you can't move the cursor while actually playing the game, it's stuck.
# What I've tried
Versions
* WINE 9.1.r0.gc963c4141a0-1
* WINE 9.1-1
* WINE 9.1.r52.ge3431a02-1
Settings
* Bottles > Advanced Display Settings > Fullscreen Mouse Capture: ON
* Bottles > Advanced Display Settings > Take Focus: ON
* Bottles > Advanced Display Settings > Mouse Wrap: ON
# Reproduce
1. Make sure Wayland driver is enabled in Registry & DISPLAY= environment
variable is empty.
2. Start Dead Island 2
3. Mouse cursor is stuck when you launch your saved game.
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https://bugs.winehq.org/show_bug.cgi?id=46263
Bug ID: 46263
Summary: Final Fantasy XI crashes after accepting EULA when
using Ashita
Product: Wine-staging
Version: 3.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)foreversmall.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 62965
--> https://bugs.winehq.org/attachment.cgi?id=62965
Terminal Output with backtrace of crash.
When using Ashita with FFXI the game crashes shortly after accepting the EULA.
I've confirmed this with all the versions of wine starting from version 3.0
stable, all the way up to 3.21 staging. The only way I've been able to get the
game to launch is to compile wine myself with the following patch:
https://gitlab.com/farmboy0/wine/commit/54aea128e91a6b03bff05e79d9a09bea572…
Its very easy to recreate, use all the standard AppDB info to get FFXI setup.
Download ashita from the website:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
>From here you need all the ashita pre-reqs:
http://docs.ashitaxi.com/requirements/
Setup a config file with the settings ../Ashita/Config/Boot/
You can launch the game via this command: wine %path_to_Ashita%/injector.exe
"%CONFIGFILE%.xml"
If it properly loads then once you accept the EULA it will crash.
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https://bugs.winehq.org/show_bug.cgi?id=55584
Bug ID: 55584
Summary: Possibly incorrect handling of end_c in ARM64
process_unwind_codes
Product: Wine
Version: unspecified
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)corsix.org
Distribution: ---
In signal_arm64.c, unwind code 0xe5 (end_c) is considered in three places:
1. get_sequence_len
2. The while loop at the start of process_unwind_codes which skips codes
3. The main while loop in process_unwind_codes which performs codes
Place 1 looks correct. Place 2 also looks fine, though I hope we'd never see
end_c there (because we should only skip an amount identified by
get_sequence_len). I am less certain about place 3 though; it currently treats
end_c like end, whereas I think it should treat end_c like nop.
The documentation at
https://learn.microsoft.com/en-us/cpp/build/arm64-exception-handling?view=m…
isn't great in describing end_c, though the example at "Unwind code for region
2" is a fairly clear example of end_c behaving like a nop for place 3.
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https://bugs.winehq.org/show_bug.cgi?id=54794
Bug ID: 54794
Summary: Autodesk Fusion360: New SSO login will not open web
browser
Product: Wine
Version: 8.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: skala.antonin(a)gmail.com
Distribution: ---
Created attachment 74289
--> https://bugs.winehq.org/attachment.cgi?id=74289
Running processes
Autodesk rolled out new update (03 April) adding new SSO login instead of
build-in one. Clicking on Sign In button should open default browser and
redirect user into logIn page, but no browser will open (no error visible
inside console).
We tried to set http/https in HKEY_CLASSES_ROOT registers, also install windows
version of Firefox and ivent it runs, Fusion still refuses to open it.
Listing processes show, that new login component run (AdskIdentityManager.exe)
Exact steps we tried can be found there:
https://github.com/cryinkfly/Autodesk-Fusion-360-for-Linux/issues/319
Installer:
https://dl.appstreaming.autodesk.com/production/installers/Fusion%20360%20A…
-O Fusion360installer.exe
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https://bugs.winehq.org/show_bug.cgi?id=50643
Bug ID: 50643
Summary: IK Product Manager: Unable to download plugins
Product: Wine
Version: 6.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: gearoidburke(a)outlook.com
Distribution: ---
Created attachment 69355
--> https://bugs.winehq.org/attachment.cgi?id=69355
Wine log file.
IK Product Manger (https://www.ikmultimedia.com/products/productmanager/)
should be able to download and install VST plugins from IK Multimedia, however
upon clicking the install button for any plugin, the application will become
unresponsive for a minute or so before resuming as if nothing had happened. The
error in wine seems to be with wmic, with a wmic logicaldisk command failing.
The download location, by default ~/Documents/IK Multimedia/IK Product Manager,
is empty. Upon clicking the install button on a plugin again, nothing happens.
IK Product Manager installs and works as expected up until this point, provided
you have a dx11 compatibility layer like dxvk installed, though sometimes I
need to use wine-staging to get it to run properly.
I would have liked to have tested this in a 32 bit prefix so I could install
wmi, but the application is 64 bit only.
Wine version is 6.1-1, 64 bit architecture. Tested on both wine and
wine-staging.
OS is Arch Linux, 64 bit, kernel 5.10.
Hardware: Thinkpad X13 Yoga, Intel Core i5-10310U with Intel integrated
graphics.
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https://bugs.winehq.org/show_bug.cgi?id=46839
Bug ID: 46839
Summary: Happy Foto Designer Font not found "Fehler (Code 1)
[Font is not supported: Roboto]"
Product: Wine
Version: 4.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: martin.marmsoler(a)gmail.com
Distribution: ---
Hello,
while creating a new Photo book in Happy Foto
Designer(https://www.happyfoto.at/) I get the following error:
"Fehler (Code 1) [Font is not supported: Roboto]"
The error can be solved by installing gdiplus, but the fonts are not drawn
properly and only the first character is shown.
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https://bugs.winehq.org/show_bug.cgi?id=56328
Bug ID: 56328
Summary: LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dgerard(a)gmail.com
Distribution: ---
LMMS 1.2.2 SF2 soundfonts no longer work in Wine 9.1.
These worked at least up to Wine 5.x series in Ubuntu 20.04 - but I installed
9.1 from the winehq PPA and the fonts no longer play. So this is a regression.
The program seems to work, other internal synthesizers work, but not the SF2
soundfont player.
Command line output ends:
03d8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
LMMS 1.2.2 is installed from the 64-bit Windows binary from
https://lmms.io/download#windows
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https://bugs.winehq.org/show_bug.cgi?id=56065
Bug ID: 56065
Summary: Missing GetAnycastIpAddressTable() implementation
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: iphlpapi
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)rastos.org
Distribution: ---
Created attachment 75729
--> https://bugs.winehq.org/attachment.cgi?id=75729
patch adding empty implementation of GetAnycastIpAddressTable()
Right now the implementation of Win32 API function of
GetAnycastIpAddressTable() is missing. I'm attaching a patch that adds dummy
implementation of this function that returns "nothing found".
My motivation is that this function is used by OpenJDK 21 which seems to use
the result (along with other information) to initialize secure random
generator. Without implementation of GetAnycastIpAddressTable() any use of the
random generator in java results in JVM crash.
Note: there is a very similar function GetUnicastIpAddressTable(). I assume
that implementation of GetAnycastIpAddressTable() should be very similar. I
attempted to follow up implementation of GetUnicastIpAddressTable() but it
seems to be beyond my capabilities :-(. In first step because I'm unable to
find and equivalent of macro NSI_IP_UNICAST_TABLE. So I would really
appreciate if you could at least accept the attached patch.
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https://bugs.winehq.org/show_bug.cgi?id=52064
Bug ID: 52064
Summary: Solidworks 2008 crashes on startup - Regression since
Wine 5.21
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jpleonard12(a)gmail.com
Distribution: ---
Created attachment 71076
--> https://bugs.winehq.org/attachment.cgi?id=71076
Debug log file
SolidWorks 2008 worked well on Wine (32bit) up through Wine 5.21. After this,
it crashes on startup, once the full screen workspace is displayed. Sometimes
it allows the user to browse for a file, but will always crash before the
graphics are displayed.
Laptop on which SolidWorks 2008 is still working almost flawlessly:
---------------------------------------
Wine 5.21 (32bit/WinXP)
Linux Mint 18.3, kernel 4.4.0.159-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) Ivybridge Mobile
4.2 (Core Profile) Mesa 18.0.5
3.0 Mesa 18.0.5
Desktop on which SolidWorks crashes on startup
----------------------------------------------
Wine 6.21 (32bit/WinXP)
Linux Mint 20.1 kernel 5.11.0.40-generic
winetricks msxml6 vcrun2005 dotnet20
Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
4.2 (Core Profile) Mesa 21.0.3
3.0 Mesa 21.0.3
Have also attempted to run in plain 64 bit wine instance, as well as many
combinations of msxml6, dotnet20, dotnet30, vcrun2005, gdiplus_winxp, as well
as most versions of Wine 5.22 thru 6.21. But the crash always occurs in the
same spot.
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https://bugs.winehq.org/show_bug.cgi?id=51458
Bug ID: 51458
Summary: Western Digital SSD Dashboard displays black screen
Product: Wine
Version: 6.12
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 70302
--> https://bugs.winehq.org/attachment.cgi?id=70302
Console output
The program installs, but when you try to run it, it just displays a black
screen. Console output is attached. I'm guessing this is the problem:
0130:fixme:hlsl_parser:declare_vars Complex initializers are not supported yet.
Dashboard version: 3.2.2.9
Installer version: 4.0.2.3
$ sha256sum DashboardSetup.exe
9670e6bd54e1e0729262f13ded12de56d0a02a0e29ba0c9e6e6cb3663de4c781
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https://bugs.winehq.org/show_bug.cgi?id=56222
Bug ID: 56222
Summary: Microsoft Flight Simulator 2020 crashes when launching
from Steam
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: sam.leloup(a)gmail.com
Distribution: ---
Created attachment 75928
--> https://bugs.winehq.org/attachment.cgi?id=75928
Wine crash logs with MSFS 2020 on Steam
Install Steam client using Wine
Download and install MSFS 2020 from Steam
Launch MFSF from Steam for the first time > Crash with Wine log
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https://bugs.winehq.org/show_bug.cgi?id=45901
Bug ID: 45901
Summary: Avoid GPU synchronization due to GPU-CPU transfer
(Overwatch)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: awesie(a)gmail.com
Distribution: ---
Created attachment 62422
--> https://bugs.winehq.org/attachment.cgi?id=62422
Patch to avoid GPU synchronization
One performance gap with Overwatch on Wine + AMD + Mesa is GPU synchronization
due to transfers from GPU texture to CPU texture. By using PBOs and
glReadPixels with GL_PIXEL_PACK_BUFFER, we can avoid this synchronization
leading to improved performance.
The attached patch is one approach to resolve the performance issue, but I am
not sure that it is the best way. Feedback is appreciated.
Also attached is before and after screenshots with Mesa's HUD. You can observe
that the buffer wait time decreases with the patched version. Both the before
and after screenshots are on wine-staging master plus my patch for 45723.
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https://bugs.winehq.org/show_bug.cgi?id=50297
Bug ID: 50297
Summary: Blindwrite 7 crashes with a stack overflow (followup
to #49092)
Product: Wine
Version: 5.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 68867
--> https://bugs.winehq.org/attachment.cgi?id=68867
Do wineserver calls on a different stack by using fibers.
I still can reproduce this issue with wine-6.0-rc1.
00f0:err:virtual:virtual_setup_exception stack overflow 4548 bytes in thread
00f0 addr 0x40e68e stack 0x21fe3c (0x220000-0x221000-0x320000)
(rr) bt 30
#0 0xb7db9b5e in __libc_disable_asynccancel (oldtype=0) at
../nptl/cancellation.c:72
#1 0xb7e35705 in __GI___writev (iovcnt=2, iov=0x222058, fd=3) at
../sysdeps/unix/sysv/linux/writev.c:26
#2 __GI___writev (fd=3, iov=0x222058, iovcnt=2) at
../sysdeps/unix/sysv/linux/writev.c:24
#3 0xb7bd68ae in send_request (req=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:213
#4 0xb7bd69f0 in server_call_unlocked (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:273
#5 0xb7bd6a4b in wine_server_call (req_ptr=0x2221ac) at
.../wine-git/dlls/ntdll/unix/server.c:289
#6 0xb7bcf1cd in NtOpenKeyEx (key=0x222340, access=131097, attr=0x2222b8,
options=0) at .../wine-git/dlls/ntdll/unix/registry.c:112
#7 0xb7bb11be in __wine_syscall_dispatcher () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_2_ntdll.so
#8 0x7bc0bdcc in NtOpenKeyEx@16 () from
/home/benutzer/.local/share/rr/wine-1/mmap_pack_343_ntdll.dll
#9 0x7b0561af in RegOpenKeyExW@20 (hkey=<optimized out>, name=0x46c06dc,
options=0, access=131097, retkey=0x222340) at
.../wine-git/dlls/kernelbase/registry.c:208
#10 0x006996a6 in ?? ()
#11 0x0069ab41 in ?? ()
#12 0x00699e14 in ?? ()
#13 0x0069a89b in ?? ()
#14 0x0069a84f in ?? ()
#15 0x0073bb4b in ?? ()
#16 0x007354d2 in ?? ()
#17 0x00736cc5 in ?? ()
#18 0x00736f53 in ?? ()
#19 0x00737f77 in ?? ()
#20 0x007384a9 in ?? ()
#21 0x00a9a1a7 in ?? ()
#22 0x00a99388 in ?? ()
#23 0x00a99394 in ?? ()
#24 0x00a99394 in ?? ()
#25 0x00a99394 in ?? ()
#26 0x00a99394 in ?? ()
#27 0x00a99394 in ?? ()
#28 0x00a99394 in ?? ()
...
I tried to have another look and got to the impression that blindwrite
expects RegOpenKeyExW and RegSetValueExW too use less stack.
I experimented a bit and one way to achive this was to do the work in these
functions on a different stack. Attached proof of concept uses fibers for this.
With this patch blindwrite can finish its stack exhaustion without visible
error
and shows the trial option dialog.
After one successful start that patch is no longer necessarry.
Another option to might be to use some more guard pages and switch them to
regular pages when we are inside wine code?
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http://bugs.winehq.org/show_bug.cgi?id=16911
Summary: WriteProcessMemory() not working for memory protected by
X11DRV_DIB_DoProtectDIBSection()
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Keywords: patch, source
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Created an attachment (id=18660)
--> (http://bugs.winehq.org/attachment.cgi?id=18660)
test program
Hi, I have a test case here that works on WinXP but not Wine. I deliberately
wrote a standalone test case because I'm not sure which unit test to put it in.
It's in fact based off of dlls/kernel32/tests/virtual.c where the other
WriteProcessMemory() test is.
In this test case, we call CreateDIBSection() which returns a HBITMAP (hbitmap)
and some memory (mem). Next, we call SetDIBits() with hbitmap. We get into
X11DRV_SetDIBits(), where it calls X11DRV_DIB_Lock( physBitmap,
DIB_Status_GdiMod );.
This marks the memory (mem) as PAGE_NOACCESS, and leaves it in that state as
SetDIBts() returns. Normally if the process tries to access it, we get a page
fault that's handled by X11DRV_DIB_FaultHandler(), and everything works.
However, when the test code calls WriteProcessMemory(), we talk to wineserver
in NtWriteVirtualMemory(). In wine_server_call(), we do send_request(), where
writev() tries to read 'mem' and fails with EFAULT. This doesn't trigger
X11DRV_DIB_FaultHandler(), and WriteProcessMemory() fails.
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https://bugs.winehq.org/show_bug.cgi?id=56347
Bug ID: 56347
Summary: The Sinking City exits after Click any key to continue
Product: vkd3d
Version: 1.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
After starting new game and loading the game shows 'Click any key to continue'
which results in
0880:err:msvcrt:_wassert (L"1 <= count && count <=
VKD3D_VEC4_SIZE",L"../vkd3d/libs/vkd3d-shader/vkd3d_shader_private.h",1613)
vkd3d-1.10-492-gd9c68ee4
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http://bugs.winehq.org/show_bug.cgi?id=12401
Summary: Support junction points, i.e.
DeviceIoCtl(FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_PO
INT)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Junction points are one of Microsoft's answers to symlinks.
Unix symlinks could be mapped into junction points.
This would allow applications (e.g. Picasa) avoid following
symlinks if they wanted to.
Also, the .net 2 installer would be happier in winxp mode if wine supported
junction points (see bug 10601):
"The .NET 2.0 Framework installer checks if the target volume is NTFS
filesystem
type and then uses the FSCTL_SET_REPARSE_POINT ioctl (used for mount points and
junctions) to create junction points for each registered assembly in Windows
SxS directory to GAC assembly directory (link target).
Basically the junction point is used to redirect access from one directory to
another."
Tommy Kho posted a patch to add a conformance test for
getting and setting junction points,
http://www.winehq.org/pipermail/wine-patches/2006-March/024956.html
but it was not accepted.
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https://bugs.winehq.org/show_bug.cgi?id=56344
Bug ID: 56344
Summary: Implement wbem scripting sink
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gianvito(a)gmx.it
Distribution: ---
Hi, I play Raid Shadow Legends and use a tool to make farming easier in the
game (absolutely no cheats or similar). Recent versions of this tool crash,
until a few months ago it worked fine. This is the crash error:
0114:err:ole:com_get_class_object class {75718c9a-f029-11d1-a1ac-00c04fb6c223}
not registered
0114:err:ole:create_server class {75718c9a-f029-11d1-a1ac-00c04fb6c223} not
registered
0114:err:ole:com_get_class_object no class object
{75718c9a-f029-11d1-a1ac-00c04fb6c223} could be created for context 0x5
I wrote on the Wine forum and was told it could be a wbem problem:
https://forum.winehq.org/viewtopic.php?t=38259
Thanks a lot for your work.
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https://bugs.winehq.org/show_bug.cgi?id=56231
Bug ID: 56231
Summary: Myst using DOSBox doesn't display anything
Product: Wine
Version: 9.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Split off from bug 56225.
After downloading the program and running the "Myst.bat", it starts DOSBox,
displays some text and loads into the windows desktop. However, I only get a
black window. When pressing Enter I hear the game starting, but no graphical
output.
It works for other users, but not for me.
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https://bugs.winehq.org/show_bug.cgi?id=55834
Bug ID: 55834
Summary: Scribblenauts Unlimited crash on startup,
KW_SAMPLER_STATE/KW_TECHNIQUE/tex2Dlod
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zorba-winehq(a)pavlovian.net
Distribution: ---
Created attachment 75331
--> https://bugs.winehq.org/attachment.cgi?id=75331
Proton 7.0 log
When starting Scribblenauts Unlimited via Proton, I get shader compilation
errors. This occurs with Proton 7.0, Proton 8.0, and Proton Experimental. Logs
attached for all of them.
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https://bugs.winehq.org/show_bug.cgi?id=56342
Bug ID: 56342
Summary: Finale refuses to minimize or lose window focus
Product: Wine-staging
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The music notation software Finale refuses to stay minimized (it immediately
reappears after clicking the WM minimize button) and will also often not
relinquish focus when trying to use another app, especially if the two apps are
overlapping windows. This is a huge usability issue when using the software as
I can't switch the focus to other windows, and other important applications
stay buried underneath the Finale window until Finale is closed entirely.
This issue only happens in Wine Staging, and I was able to narrow the issue
down to the following commit:
---
commit abf67e73f7c6afe2eca9ee09ca2214f12700c6d1
Author: Dmitry Timoshkov <dmitry(a)baikal.ru>
Date: Wed Feb 10 15:09:29 2016 +0800
winex11.drv: Add support for _NET_ACTIVE_WINDOW. (v2)
And use it as a backend in user32.SetActiveWindow().
For bug #2155.
---
This bug is reproducible using the free trial version of Finale v27 available
here: https://www.finalemusic.com/free-trial/
See also: bug #2155 (https://bugs.winehq.org/show_bug.cgi?id=2155)
I have reproduced this bug on KDE Neon User Edition 5.27 (hardware and VM
install) and Xubuntu 22.04 (VM install). I can provide system details if
desired, but they seem irrelevant here.
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S. Christian Collins <s_chriscollins(a)hotmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |s_chriscollins(a)hotmail.com
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https://bugs.winehq.org/show_bug.cgi?id=56338
Bug ID: 56338
Summary: Discord Chat Exporter does not work
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: globalunity(a)disroot.org
Distribution: ---
Discord Chat Exporter on WINE - Instllation Attempt - Processes Performed:
https://github.com/Tyrrrz/DiscordChatExporter
Tryed with both DiscordChatExporter versions v2.42.8 and v2.42.7
RESULTS:
Using Wine-64 Bit:
The exporter window comes up, after entering/pasting the discord ID into the
field box and clicking on the arrow to the right-hand side
there is the typical yellow line that moves along the top of the window, then
after about 2 or 3 seconds the discord window goes away
I presume this means that either the app or wine has crashed or both the app
and wine have crashed together
I use wine with the windows app MyPhoneExporer, and it works just fine
Using Wine-32 Bit:
The DiscordChatExporter window never appears
OS: OpenSUSE Tumbleweed 64 Bit
DE: KDE Plasma
OS INFO:
Operating System: openSUSE Tumbleweed 20240216
KDE Plasma Version: 5.27.10
KDE Frameworks Version: 5.115.0
Qt Version: 5.15.12
Kernel Version: 6.7.4-1-default (64-bit)
Graphics Platform: Wayland
Processors: 4 × Intel® Core™ i5-3570K CPU @ 3.40GHz
Memory: 11.6 GiB of RAM
Graphics Processor: AMD Radeon RX 6600
WINE PACKAGES USED AND TECHNICAL DATA:
wine - An MS Windows Emulator
Version: 9.1-1.1
Build Time: Tue 06 Feb 2024 10:11:35 AM NZDT
Install Time: Tue 20 Feb 2024 12:48:22 AM NZDT
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: x86_64
Source Package: wine-9.1-1.1
wine-32bit
Version: 9.1-1.1
Build Time: Tue 06 Feb 2024 10:48:08 AM NZDT
Install Time: Tue 20 Feb 2024 12:56:14 AM NZDT
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: x86_64
Source Package: wine-9.1-1.1
wine-gecko
wine-gecko - The Wine specific Gecko HTML rendering engine
Installed Version: 2.47.4-1.2
Build Time: Sat 03 Feb 2024 05:20:57 AM NZDT
Install Time: Tue 06 Feb 2024 08:12:22 AM NZDT
openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: noarch
Source Package: wine-gecko-2.47.4-1.2
wine-mono
Installed Version: 9.0.0-1.3
Build Time: Fri 16 Feb 2024 09:18:36 AM NZDT
Install Time: Mon 19 Feb 2024 01:59:00 AM NZDT
License: LGPL-2.1 and MIT and MS-PL
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: http://bugs.opensuse.org
Architecture: noarch
Build Host: h02-ch1a
URL: https://github.com/madewokherd/wine-mono
Source Package: wine-mono-9.0.0-1.3
winetricks
Alternate Version: 20240105-1.2
Installed Version: 20240105-1.2
Build Time: Sat 03 Feb 2024 06:56:54 AM NZDT
Install Time: Tue 06 Feb 2024 08:32:12 AM NZDT
License: LGPL-2.1-or-later
Distribution: openSUSE Tumbleweed
Vendor: openSUSE
Packager: https://bugs.opensuse.org
Architecture: x86_64
Build Host: h02-ch1b
URL: https://github.com/Winetricks/winetricks
Source Package: winetricks-20240105-1.2
Attempt with the 32 Bit version of wine with a 32-bit Wine-Prefix:
WINE-32 BIT
Crate a new Prefix
Choose 32 Bit Prefix
.NET 4.5 Framework 4.5 has been installed
"Setting Windows version to 2003, otherwise applications using .NET 4.5 will
subtly fail"
Winetricks Message:
"Running /usr/bin/wineserver -w. This will hang until all wine processes in
prefix=/home/starman/.local/share/wineprefixes/32-Bit NEW terminate"
"Running /usr/bin/wineserver -w. This will hang until all wine processes in
prefix=/home/starman/.local/share/wineprefixes/32-Bit NEW terminate"
Window "Microsoft .NET 2015" - Message
"Warnings:
Setup may not run properly, because the Windows Modules Installer Service is
not available on this computer."
2 Buttons: Continue and Close
I press the continue Button
Installing .NET Framework 4.6
Installation is Complete
.NET Framework 4.6 has been installed
winetrix window message
"Running /usr/bin/wineserver -w. This will hang until all wine processes in
prefix=/home/starman/.local/share/wineprefixes/32-Bit NEW terminate"
Window "Microsoft .NET 2015" - Message
"Warnings:
Setup may not run properly, because the Windows Modules Installer Service is
not available on this computer."
2 Buttons: Continue and Close
I press the continue Button
In window 'Please accept the license terms to continue.'
Installing .NET Framework 4.6.1
Installation Is Complete
.NET Framework 4.6.1 has been installed
Click Finish Button
Window "Winetricks - current prefix is /home/.../.local/share/wineprefix/32-Bit
NEW'
What would you like to do to this wineprefix?
Install a Windows DLL or component
Install a font
Change settings
Run winecfg
Run regedit
Run taskmgr
Run explorer
Run uninstaller
Run a Wine cmd shell
Run an arbitrary executable (.exe/.msi/.msu)
Run a commandline shell (for debugging)
Browse files
Delete ALL DATA AND APPLICATIONS INSIDE THIS WINEPREFIX
WINE BUG:
"You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug."
Despite creating a brand new clean 32-Bit Prefix and chooseing it as the
default
This big has always existed - I have however never needed to use any 32-bit
Prefix
NOTE:
Running DiscordChatExporter.exe with wine has DiscordChatExporter.exe displays
automatically downloading and installing .NET 8.0
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https://bugs.winehq.org/show_bug.cgi?id=56335
Bug ID: 56335
Summary: Guild Wars 2 Launcher freezes/hangs (Wayland only)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mweires(a)googlemail.com
Distribution: ---
While hovering the Guild Wars 2 launcher the Gnome Shell will continously
freeze and stutter between 100ms and 2s long. The cursor jumps and other
applications freeze/stutter in sync.
The issue is only visible while the cursor hovers the launcher. The issue is
immediatly gone after closing the launcher or entering the game (which closes
the launcher). The issue is not reproduciable on Xorg (Wayland only).
Response of a Mutter (Gnome compositor) maintainer suggests a fix on Wine side:
https://gitlab.gnome.org/GNOME/mutter/-/issues/3034#note_1856859
If there's additional information that could help fix it on Gnome side please
feel free to respond to the Gnome issue above.
Steps to reproduce
1) Download Guild Wars 2 launcher
(https://account.arena.net/content/download/gw2/win/64)
2) Careful: running the launcher will create data files left and right of the
launcher. Place it in a temp dir.
3) Run the launcher using Wine (tested on Fedora 39 system wine)
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https://bugs.winehq.org/show_bug.cgi?id=50098
Bug ID: 50098
Summary: FFXIV_Textools crashes on start
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nsextyfour(a)protonmail.com
Distribution: ---
Created attachment 68574
--> https://bugs.winehq.org/attachment.cgi?id=68574
I try to start FFXIV_TexTools, and then try to copy the text from the error
dialog.
FFXIV Textools, a modding tool for Final Fantasy XIV, will not launch in Wine.
https://textools.dualwield.net/
It brings up an error window, and when I try to copy the text from it, the
window disappears due to a crash. If I click 'yes', I get another error window.
Clicking yes on this brings another, and then another. After the fourth, the
program closes.
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https://bugs.winehq.org/show_bug.cgi?id=56332
Bug ID: 56332
Summary: red glitch
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msvo646(a)gmail.com
Distribution: ---
Created attachment 76062
--> https://bugs.winehq.org/attachment.cgi?id=76062
adobe audition 2014
red glitch
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https://bugs.winehq.org/show_bug.cgi?id=56322
Bug ID: 56322
Summary: Roxio Creator 2009 doesn't open
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fvenale(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 76052
--> https://bugs.winehq.org/attachment.cgi?id=76052
Application Database issue with Roxio Creator 2009
Hi, I have installed correctly but it "encountered a problem and must be
closed". There are no suggestion in the Database Application. Thank you. Wine
version is 9 on Linux Mint 21.3
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https://bugs.winehq.org/show_bug.cgi?id=56331
Bug ID: 56331
Summary: error when launching shamela
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dz.wbdev(a)gmail.com
Distribution: ---
Created attachment 76061
--> https://bugs.winehq.org/attachment.cgi?id=76061
shamela errors
when runnig shamela it opens but i get some errors that are attached
shamela link: https://dev.shamela.ws/downloads/windows/shamela.1444.2.iso
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https://bugs.winehq.org/show_bug.cgi?id=52250
Bug ID: 52250
Summary: windows.h WINE_NOWINSOCK check has been removed
Product: Wine
Version: 6.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: sacrom(a)gmail.com
Distribution: ---
I'm using winelib to compile a Windows/Linux application, where we want to use
the Linux code for threads, files system handling, network code, shared
memory... and we want WINE just for the Win32 GUI code (as we did not implement
a GUI in the Linux/Unix side just on Windows)
Since WINE 6.8 (due this commit
https://source.winehq.org/git/wine.git/commit/9603fba8943f9699e3af6fcfe4acb…)
the WINE_NOWINSOCK check:
#ifndef WINE_NOWINSOCK
#include <winsock.h>
#endif /* WINE_NOWINSOCK */
Has been removed, now my application does not compile as I'm mixing Linux
socket definitions with the WINE/Windows "winsock.h" file.
If I add this check to the file, the application does compile as with WINE 6.7
Is it possible to add the check back? or should this be done in another way
now?
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https://bugs.winehq.org/show_bug.cgi?id=54093
Bug ID: 54093
Summary: Tomb Raider Level Editor - Custom Level "Biohazard"
has problems loading Save-File
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Hello everyone,
download link is at:
https://www.trle.net/levels/levels/2021/0621/TombRaider95-TRBiohazard.zip
with a sha256sum of:
bash-5.1$ sha256sum TombRaider95-TRBiohazard.zip
58b35b648ecaaab691ce9904833730953ae155b4556d752f70d0f0a7442bcfa7
TombRaider95-TRBiohazard.zip
Please note that it comes with its own Tomb4.exe and you don't need to have
your own copy of any "Tomb Raider" episode. Unpacking the .zip file and running
Tomb4.exe is fine. Still created its own prefix though.
The problem I am facing is that (at least in the first level) you can save your
game state (press Escape to get to menu and press the Arrow-Downkey) but then
in turn this new game state isn't being loaded.
The progress bar when loading the state goes to 100% but then nothing more
happens and you can't get back into the game from where you left off.
bash-5.1$ /sbin/lspci | grep VGA
00:01.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Mullins [Radeon R2 Graphics]
bash-5.1$ wine --version
wine-7.22
Console output will follow in the next couple of minutes.
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https://bugs.winehq.org/show_bug.cgi?id=56329
Bug ID: 56329
Summary: Constantly showing "LTSpice is not responding" while
browsing file folders for opening an existing file.
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teddychn(a)yahoo.com
Distribution: ---
Created attachment 76060
--> https://bugs.winehq.org/attachment.cgi?id=76060
tracking log for "LTSpice is not responding" under Wine
The application program under Wine was LTSpice 17.1. While browsing file
folders for opening an existing file. It was always poping up "LTSpice is not
responding". After a while, there's a program error message came out. And the
backtrack file is as the attachment file.
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https://bugs.winehq.org/show_bug.cgi?id=56297
Bug ID: 56297
Summary: Othercide - video playback without a/v and hangs on
loading screen
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)massaraksh.net
Distribution: ---
Created attachment 76014
--> https://bugs.winehq.org/attachment.cgi?id=76014
Wine 9.1 log
Steps to reproduce: launch the game like wine64 Othercide.exe.
Expected result: the game should play intro video (publisher/developer logos),
then display splash screen with some more logos etc, then loading screen with a
little wheel turning in the corner and showing percents, and then the game
menu.
Actual result is black screen, no sound, no image, instead of intro, then (e.g.
on click) splash screen, correctly displayed, then loading screen, also
technically displayed correctly, but the little wheel shows 0% and keeps
turning forever. The game has to be killed by ctrl+c or wineserver -k.
Some other info:
a) Othercide is Unity game, in my case GOG version, Steam and console versions
also exist, so it is pretty multiplatform, but there is no Linux version. Real
shame.
b) Protom (8.05+ clone from git with what appears like 8-ish Wine inside) has
also broken video playback, but at least produces sound and does not hang, it
gets to the game menu and it is kinda playable.
c) Wine 9.1 and 8.1 behave the same, i.e. black screen instead of intro, then
eternal loading screen.
d) Wine 6.1 suprisingly DOES play intro and DOES NOT hang on loading screen,
the game appears to work. The reason I tried this particular version is that,
while searching for fix, I found a number of similar bugs reported here and at
Proton's website (but not pertaining to Othercide), mostly revolving around
mfplat.dll or Media Foundation, a somewhere, but I do not recall where, was a
link to wine mailing list, where somebody patched something related to that in
february 2021, if you allow me to be so vague :D So I tried Wine from January.
Maybe I got the whole issue wrong and mfplat is not to blame, but 6.1 does
work, that much is sure.
e) Intro video appears to be ineed H264 file in
Othercide/Othercide_Data/StreamingAssets/videos/SplashFocusLBC_New.m4v
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https://bugs.winehq.org/show_bug.cgi?id=50177
Bug ID: 50177
Summary: War Thunder Launcher doesn't render anything, just
spams d2d_geometry_sink_AddArc stubs
Product: Wine
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: fzatlouk(a)redhat.com
Distribution: ---
Created attachment 68699
--> https://bugs.winehq.org/attachment.cgi?id=68699
stdout
It appears WarThunder Launcher might need d2d_geometry_sink_AddArc .
It keeps spaming "0108:fixme:d2d:d2d_geometry_sink_AddArc iface 0B274638, arc
0031DB90 stub!" with stuck window with background from underneath it.
Tested Wine 5.19 - 5.22 in Windows XP and Windows 10 modes.
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https://bugs.winehq.org/show_bug.cgi?id=55205
Bug ID: 55205
Summary: Fixed scancodes patchset partially breaks keyboard
input in NFS Underground
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ArchLinux
Created attachment 74801
--> https://bugs.winehq.org/attachment.cgi?id=74801
x11drv,+dinput,+keyboard,+key log with autodetection disabled
Hello,
So NFS Underground (and likely Underground 2 considering it also uses ActionMap
stuff) has partially broken keyboard input with wine-staging if the fixed
scancodes patchset is enabled
The first thing you notice in the main menu is that the arrow keys don't work
at all
Also the mappings you set in vanilla Wine/wine-staging without the patchset
have slightly changed if you can actually get into the mapping menu (this is
with a standard US QWERTY layout by the way)
What's interesting is if you enable scancode autodetection in winecfg things go
back to normal
I have attached a +x11drv,+dinput,+keyboard,+key log with scancode
autodetection disabled (I'll send another log with that option enabled after
submitting this bug because of Bugzilla limitations)
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https://bugs.winehq.org/show_bug.cgi?id=56024
Bug ID: 56024
Summary: [Roblox Wine Wayland] Locking cursor makes relative
mouse movement break
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vixea0(a)gmail.com
Distribution: ---
Created attachment 75667
--> https://bugs.winehq.org/attachment.cgi?id=75667
patch needed to run roblox in wine
Launch any Roblox game try and "drag the camera by right-clicking and moving on
the first try the camera will go crazy on the second it should not move at all.
Steps to reproduce:
1. patch wine with included patch
2. install Vinegar from any distro package manager or compile
yourself(grapejuice is simi broken right now)
3. run vinegar edit - make sure your config looks somewhat like the one
attached below(in a separate comment)
4. run vinegar player to download roblox once downloaded close roblox(it will
launch automatically)
5. log in to roblox on there website or create a account if you don't have one
already
6. try any game with the description of what to do and what happens.
List Of Wayland compositors(/DEs) tried:
Cosmic
Plasma
Weston
Tested in both 9.0rc1 and the latest master branch(as of commit
d748440ea27dc7456ffa98ee76b0cb9302226583)
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https://bugs.winehq.org/show_bug.cgi?id=56321
Bug ID: 56321
Summary: Missing battery information in PassMark BatteryMon
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
Created attachment 76051
--> https://bugs.winehq.org/attachment.cgi?id=76051
Wine log
I've tried BatteryMon and its main window works flawlessly. However, there are
no battery details (like capacity) in the battery information window available.
It'd be nice to see that working as well!
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https://bugs.winehq.org/show_bug.cgi?id=56320
Bug ID: 56320
Summary: AVG Antivirus setup crashes
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: tuxifan(a)posteo.de
Distribution: ---
On Debian 12, the setup hangs then after a while crashes spamming the following
message into the wine log:
0358:fixme:rpc:do_ndr_async_client_call Incompatible stub description version:
0x60002
The icarus.log file gets filled with this error message:
[2024-02-13 08:07:44.681] [info ] [master ] [ 340: 856] [3AC136: 213]
Sending 'close' to UI(44003).
[2024-02-13 08:07:44.682] [error ] [event_r_rpc] [ 340: 856] [A51C54:1241]
trying to send event setup.event.stopui to
ncalrpc:[ui_ep_9e76b436-9ad9-4085-9279-60dc8c8c5830] failed with error code
1829
And then finally:
[2024-02-13 08:07:44.709] [warning] [master ] [ 340: 344] [F3F3F7: 809]
UI not finished in time ('258'). Going to kill it(true)?
The setup I've used to test this:
Product: AVG
Description: AVG Installer
File Version: 2.1.99.0
Date signed: 2024-01-31 14:25:00 UTC
MD5: d343cce73cbcd078c6d64cc0a4159685
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https://bugs.winehq.org/show_bug.cgi?id=47116
Bug ID: 47116
Summary: Indiana Jones and the Emperor's Tomb: white line
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: legluondunet(a)free.fr
Distribution: ---
Created attachment 64326
--> https://bugs.winehq.org/attachment.cgi?id=64326
screen captures with white lines
Hello,
to play Indiana Jones and the Emperor's Tomb with Wine, I know I have to:
- override dll msvcrt bug 27594
- disable vertex shader 12400
But now I have a new graphic issue with Wine 4.7 (even with staging version):
look at the screen captures I joined to this bug report, there are white lines.
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https://bugs.winehq.org/show_bug.cgi?id=49199
Bug ID: 49199
Summary: Wine on macOS no longer loads dylibs from /lib(64)
Product: Wine
Version: 5.6
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gcenx83(a)gmail.com
Starting from Wine-5.6 the libwine wrappers have been removed in favor of using
dlopen() however this now causes component in question to no longer load
embedded dylibs into /lib(64)
Here’s an example;
```907aaf9e72714293909351648827e7c5aebc12a3 is the first bad commit
commit 907aaf9e72714293909351648827e7c5aebc12a3
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Apr 6 11:46:10 2020 +0200
gdi32: Use standard dlopen() instead of the libwine wrappers.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
dlls/gdi32/dibdrv/opengl.c | 12 +++++-------
dlls/gdi32/freetype.c | 20 ++++++++++----------
2 files changed, 15 insertions(+), 17 deletions(-)```
Any commit doing “ Use standard dlopen() instead of the libwine wrappers.” will
now experience this.
Previous behavior was the ability to simply embed dylibs into /lib(64) and
wine(64) would load them as needed, now rpath is required.
Winehq packages will also experience this issue worse once the current embedded
libraries swap to using dlopen()
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https://bugs.winehq.org/show_bug.cgi?id=39859
Bug ID: 39859
Summary: WineHQ packages for wine-gecko and wine-mono
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
CC: michael(a)fds-team.de, sebastian(a)fds-team.de
Distribution: ---
Most users of the distros we now package for are accustomed to installing
wine-gecko and wine-mono from packages. We should provide them.
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https://bugs.winehq.org/show_bug.cgi?id=53656
Bug ID: 53656
Summary: cannot install an update because of Conflicting Values
set for option
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thereal7kqx(a)gmail.com
Distribution: ---
Created attachment 73058
--> https://bugs.winehq.org/attachment.cgi?id=73058
the error
I am using LMDE 5, based on Debian, and this (bug?) is dragging me down
ive tried everything i can to remove this stuff, but the delete button is just
shaded black, or it spats out bullshit that it cant be removed.
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https://bugs.winehq.org/show_bug.cgi?id=54181
Bug ID: 54181
Summary: nothing provides wine-devel64 = 1:8.0.rc1-1.1 needed
by winehq-devel-1:8.0.rc1-1.x86_64
Product: Wine
Version: 7.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thegamemaster(a)hotmail.com
Distribution: ---
In Fedora 37 KDE Spin on Toshiba Satellite L655.
Upon sudo dnf update -y
error returned
"Problem: cannot instal the best update candidate for package
winehq-devel-1:7.22-1.1.x86_66
- nothing provides wine-devel64 = 1:8.0.rc1-1.1 needed by
winehq-devel-1:8.0.rc1-1.1.x86_64
wine will not update.
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https://bugs.winehq.org/show_bug.cgi?id=54835
Bug ID: 54835
Summary: Installation failure in Ubuntu 22.04 LTS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: saurabh.ghosh(a)nichi.com
Distribution: ---
Created attachment 74337
--> https://bugs.winehq.org/attachment.cgi?id=74337
Screenshot of the issue
I have been trying to install wine in my Ubuntu 22.04 LTS.
I have followed all the steps mentioned in (https://wiki.winehq.org/Ubuntu).
However, there is a critical conflict in ubuntu. It requires "libgd3:i386",
which when installed creates conflict with "libgd3" and removes packages
"colord, gnome-control-center, libgd3, libgphoto2-6 & libsane1 sane-utils".
Removal of "gnome-control-center" is unacceptable as it handles the ubuntu
settings app, also I need "colord" because I use night light settings.
I can't seem to find any workaround!
Please help.
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https://bugs.winehq.org/show_bug.cgi?id=55830
Bug ID: 55830
Summary: Wine keep insisting to install i386 packages on ARM64
Product: Wine
Version: 8.18
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: coth.is(a)gmail.com
Distribution: ---
It looks like Win32 is missing, you should install it.
As root, please execute "apt-get install wine32:i386".
Appears at every app launch. But it's not there, so better hide it for ARM64.
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https://bugs.winehq.org/show_bug.cgi?id=55256
Bug ID: 55256
Summary: apt update does not find any upgrade for 8.0~repack-4
installed version
Product: Wine-staging
Version: 8.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: b1779506(a)trbvn.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Os is ubuntu 23.04 Lunar Lobster, with the repo added:
sudo dpkg --add-architecture i386
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/ubuntu/dists/lunar/winehq-lunar.sources
Installed versions of wine:
fonts-wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all [installed]
libkwineffects14/lunar,lunar,lunar,now 4:5.27.4-0ubuntu1 amd64
[installed,automatic]
libwine-development/lunar,lunar,lunar,now 7.20~repack-1 amd64
[installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed,automatic]
libwine/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed,automatic]
wine32/lunar,lunar,lunar,now 8.0~repack-4 i386 [installed]
wine64/lunar,lunar,lunar,now 8.0~repack-4 amd64 [installed]
wine/lunar,lunar,lunar,lunar,lunar,lunar,now 8.0~repack-4 all
[installed,automatic]
winetricks/lunar,lunar,lunar,lunar,lunar,lunar,now 20220411-1 all [installed]
Running apt update; apt updgrade does not install the desired 8.12.
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https://bugs.winehq.org/show_bug.cgi?id=55253
Bug ID: 55253
Summary: Error during update
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bahman.davoudi.dehaghi(a)gmail.com
Distribution: ---
Created attachment 74860
--> https://bugs.winehq.org/attachment.cgi?id=74860
It seems that release file is not reachable
I am using Ubuntu 20.04 with a Kubuntu desktop. My computer is:
Operating System: Kubuntu 20.04
KDE Plasma Version: 5.18.8
KDE Frameworks Version: 5.68.0
Qt Version: 5.12.8
Kernel Version: 5.15.0-76-generic
OS Type: 64-bit
Processors: 4 × Intel® Core™ i3 CPU M 330 @ 2.13GHz
Memory: 3.7 GiB of RAM
I am recently receiving an error during the update saying that the release
file is not available. It seems that the release file is available here:
https://dl.winehq.org/wine-builds/ubuntu/dists/focal/. I don't know what to do.
Thanks for your time and help in advance.
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https://bugs.winehq.org/show_bug.cgi?id=47558
Bug ID: 47558
Summary: Ubuntu package for 4.12.1 cannot open project in Adobe
Premiere Pro 2.0
Product: Packaging
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: julius.schwartzenberg(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Created attachment 64946
--> https://bugs.winehq.org/attachment.cgi?id=64946
output of Wine
When I run Adobe Premiere Pro 2.0 with Wine 4.12.1 in Ubuntu, I get the
following dialog when trying to open a project:
Sorry, a serious error has occurred that requires Adobe Premiere Pro to shut
down. We will attempt to save your current project.
Rebuilding Wine myself from Git, currently the latest commit matches 4.12.1,
does not show this problem.
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https://bugs.winehq.org/show_bug.cgi?id=50692
Bug ID: 50692
Summary: Office 2019 Professional Plus doesn't install
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: atillolann-1815(a)yopmail.com
Distribution: ---
Created attachment 69422
--> https://bugs.winehq.org/attachment.cgi?id=69422
Terminal Log
Tried intalling Office 2019 ProPlus Retail, after the loading screen the
installer crashes.
Using Wine 6.2-developer
Arch: x86_64
Distro: Linux Mint 19.0 Cinnamon 64 bit
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https://bugs.winehq.org/show_bug.cgi?id=56316
Bug ID: 56316
Summary: Office 2019 Pro Plus sppc.dll.SLInstallLicense
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vinibali1(a)gmail.com
Distribution: ---
Created attachment 76044
--> https://bugs.winehq.org/attachment.cgi?id=76044
terminal log
Hi there!
This version of Office is not going to install.
End with the "Error code 30015-11 (2147483904)"
Let me paste some of the more important lines:
$ WINEARCH=win32 WINEPREFIX=/home/user/.wine_prefixes/office winetricks
d3dx11_43 msxml6 riched20
#DONE
$ WINEARCH=win32 WINEPREFIX=/home/user/.wineoffice/ wine iexplore
appdb.winehq.org
#WORKING
$ WINEARCH=win32 WINEPREFIX=/home/user/.wine_prefixes/office/ wine regedit
01a4:fixme:combase:RoGetActivationFactory
(L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator",
{85047792-f634-41e3-96a4-5164e902c740}, 01D5FAD4): semi-s
tub
#DONE
$ WINEARCH=win32 WINEPREFIX=/home/user/.wine_prefixes/office/ wine Setup.exe
0564:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version
to 3.2.
0564:err:winediag:d2d_settings_init Limiting maximum Direct2D factory version
to 0.
0594:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Networking.Connectivity.NetworkInformation"
0450:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator"
0588:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Networking.Connectivity.NetworkInformation"
0558:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator"
01d8:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Networking.Connectivity.NetworkInformation"
0164:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator"
0620:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Networking.Connectivity.NetworkInformation"
02ec:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Security.Authentication.OnlineId.OnlineIdSystemAuthenticator"
#INSTALLATION STOPS HERE
wine: Call from 7B642597 to unimplemented function sppc.dll.SLInstallLicense,
aborting
wine: Unimplemented function sppc.dll.SLInstallLicense called at address
7B642597 (thread 07b4), starting debugger...
wine: Call from 7B642597 to unimplemented function sppc.dll.SLInstallLicense,
aborting
0584:err:d3d:wined3d_context_gl_update_window Failed to get a device context
for window 03EB8B38.
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https://bugs.winehq.org/show_bug.cgi?id=56315
Bug ID: 56315
Summary: Package wine-mono for Debian
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
It would be nice to have Wine-mono packaged for Debian and be available in Wine
repos in order to avoid manually installing it in /opt/... every time there is
a version bump that Wine expects.
Those who don't want to use the packaged version for whatever reason (i.e.
preferring per prefix installation for example) could simply not install the
package. But everyone else could benefit from more automation.
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https://bugs.winehq.org/show_bug.cgi?id=56314
Bug ID: 56314
Summary: MPEG-1 video playback does not properly resize screen
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cthielen(a)gmail.com
Distribution: ---
Created attachment 76042
--> https://bugs.winehq.org/attachment.cgi?id=76042
Screenshot showing the video in the corner. It should be fullscreen.
Ultima IX has MPEG-1 based video playback that is now working thanks to
https://bugs.winehq.org/show_bug.cgi?id=9127 being fixed. Thanks for everyone
who helped out there!
However, now the video playback only appears in the upper-left corner of the
screen. It isn't clipped, but it looks like the system is failing to change
screen resolution. These videos playback fullscreen on Windows. See attached
for a visual.
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https://bugs.winehq.org/show_bug.cgi?id=56210
Bug ID: 56210
Summary: Very slow event processing (seconds)
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nagle(a)animats.com
Distribution: ---
The Windows event queue, as emulated under Wine, appears to work differently
than the real one under Windows 10.
If you build my Rust test program, ui-mock, arc branch:
[code]
git clone https://github.com/John-Nagle/ui-mock.git
cd ui-mock
git checkout arc
cargo build --release --target x86_64-pc-windows-gnu --examples
cd target/x86_64-pc-windows-gnu/release/examples
wine ui-mock.exe
[/code]
it will run fine under real Windows 10. But, built on Ubuntu 22.04 LTS with
current Rust, it behaves strangely.
Click on one of the big bars that says "placeholder", and you get get a login
popup. It doesn't do anything; this is just a GUI dummy.
Type something into the user name box.
On real Windows, characters are echoed at full speed.
[b]Under Wine 8 or 9, character echo is delayed about 3-4 seconds.[/b]
What seems to be happening is that the endless refreshing of the screen (this
is a game-type program) is starving out event processing.
This uses the Rust crates Rend3, Winit, egui, and wgpu, all of which work
cross-platform.
A newer version of Rend3 (see the Cargo.toml file for the rev number) has a
different approach to the event loop. There are two callback functions -
"event", and "redraw" in Rend3's framework. The framework itself does a
request-redraw at the end of each redraw. This seems to starve out non-redraw
event processing.
An earlier version of Rend3 did not have this problem. That older version can
be built as above, by removing the line
git checkout arc
This uses a different version of the Rend3 framework, one which only redraws
when the event queue is empty.
"winit", a standard Rust crate, claims in its documentation that non-redraw
events are always processed before redraws. But "winit", which has
platform-dependent code for Windows, seems to assume, in the Windows platform
code, that the underlying platform event queue does that. For real Windows, it
does seem to do that. But Wine's event queue does not seem to work that way.
If someone reports this problem in a commercial game, it's probably going to be
reported as "keys are sluggish". Here, you have sources for everything and can
reproduce the problem.
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https://bugs.winehq.org/show_bug.cgi?id=56313
Bug ID: 56313
Summary: InstallShield is crashed when complete the setup
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matnazarovsobirjon123(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 76041
--> https://bugs.winehq.org/attachment.cgi?id=76041
Wine dialog ask me to save this logs
Hello Wine Team!
I received an exception from Wine when I installed the NetSupport Manager
program, its installer is InstallShield as I understand it.
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https://bugs.winehq.org/show_bug.cgi?id=56312
Bug ID: 56312
Summary: Vulkan is broken for me after certain commits
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: airidaslideikis(a)gmail.com
Distribution: ---
Created attachment 76035
--> https://bugs.winehq.org/attachment.cgi?id=76035
Contains Vulkan assert error.
So after February 6 commits, I can't get Vulkan to work anymore. I'm suspecting
it has to do with Vulkan headers update, because right before Vulkan headers
were updated - Vulkan was working fine.
My system - Samsung Galaxy S23U with Snapdragon 8 Gen 2, Termux-glibc prefix,
latest dev build of box64, Mesa 24.1.0 latest dev build, latest dev build of
Wine 9.1. Right before it got updated to Wine 9.2.
Same error occurs when using DXVK. I enabled Vulkan renderer on WineD3D just to
make a problem more in line with Wine and exclude any external factors.
Funnily enough, if I switch WineD3D to use OpenGL, it works fine. Utilizes zink
without an issue.
Oh and by the way, same exact issue happens on vanilla and with staging
patches. This means staging patches aren't at fault here. Couldn't bother
reinstalling vanilla Wine for the same exact issue.
Added a log which confirms Vulkan failure.
I'll try reverting vulkan header update, because this is pretty much the only
suspicious thing that's keeping Vulkan from working to my eyes.
Or, it could also be Mesa bug. I'm completely lost here.
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http://bugs.winehq.org/show_bug.cgi?id=14010
Summary: RivaTuner 2.09 not work ,no overclocking or sensor
ability
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj--alex(a)ya.ru
RivaTuner 2.09 not work ,no overclocking or sensor ability
My videocard is very loud without this program!!
I and not only i, want to overclocking without BIOS VRAM rewrite.
Program can be downloaded free from
http://www.radeon.ru/
(Main menu left - newest version)
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https://bugs.winehq.org/show_bug.cgi?id=56259
Bug ID: 56259
Summary: Microsoft Webview 2 installer hangs forever
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://developer.microsoft.com/en-us/microsoft-edge/w
ebview2/?form=MA13LH
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Created attachment 75970
--> https://bugs.winehq.org/attachment.cgi?id=75970
stub that lets installer finish
A user reported troubles with this at the forum. Apparently (didn't verify
this) the installer works in win 7 because it downloads an older version of
webview2. When version is set to win10 another version seems to be downloaded.
See https://forum.winehq.org/viewtopic.php?t=38443
A +relay showed following trace, the kernelbase.SleepConditionVariableCS
sequence keeps going on and on forever.
Adding a stub for the function that the program tries to find
(RtlGetDeviceFamilyInfoEnum) just before the "loop" of
SleepConditionVariableCS, makes the installer succeed for me (it exits without
a success message, but the files seem to be installed).
I'll try to add a test and submit the patch later
+relay log:
0204:Call KERNEL32.GetProcAddress(6fffffc50000,14038602f
"RtlGetDeviceFamilyInfoEnum") ret=1401736ba
0204:Ret KERNEL32.GetProcAddress() retval=00000000 ret=1401736ba
0204:Call kernelbase.SleepConditionVariableCS(1403deb48,1403deb58,00000064)
ret=14020442a
0204:Call ntdll.RtlSleepConditionVariableCS(1403deb48,1403deb58,7ffffe1ff2f8)
ret=6fffff4cbd7d
0204:Ret ntdll.RtlSleepConditionVariableCS() retval=00000102 ret=6fffff4cbd7d
0204:Call ntdll.RtlNtStatusToDosError(00000102) ret=6fffff4cbd98
0204:Ret ntdll.RtlNtStatusToDosError() retval=000005b4 ret=6fffff4cbd98
0204:Ret kernelbase.SleepConditionVariableCS() retval=00000000 ret=14020442a
0204:Call kernelbase.SleepConditionVariableCS(1403deb48,1403deb58,00000064)
ret=14020442a
0204:Call ntdll.RtlSleepConditionVariableCS(1403deb48,1403deb58,7ffffe1ff2f8)
ret=6fffff4cbd7d
0204:Ret ntdll.RtlSleepConditionVariableCS() retval=00000102 ret=6fffff4cbd7d
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https://bugs.winehq.org/show_bug.cgi?id=56250
Bug ID: 56250
Summary: Elite Dangerous client gets stuck on black screen
after launch
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
When using WINE_D3D_CONFIG='renderer=vulkan' to launch Elite, the game will
launch but then get stuck on a black screen.
The problem appears to be related to the following entry in the log:
fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
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https://bugs.winehq.org/show_bug.cgi?id=51360
Bug ID: 51360
Summary: vkGetDeviceProcAddr invalid behavior for functions
from extensions unsupported by host Vulkan instance
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: loothelion(a)nvidia.com
Distribution: ---
I believe the below may also be true for vkGetInstanceProcAddr, but I haven't
confirmed this locally.
The Vulkan 1.2.182 specification states the following about the behavior of
vkGetDeviceProcAddr:
> The table below defines the various use cases for vkGetDeviceProcAddr and
> expected return value for each case.
>
> The returned function pointer is of type PFN_vkVoidFunction, and must be cast to
> the type of the command being queried before use. The function pointer must only
> be called with a dispatchable object (the first parameter) that is device or a
> child of device.
>
> Table 2. vkGetDeviceProcAddr behavior
>
> device | pName | return value
> ---------------------------------------------------------------------------------------
> NULL | *[1] | undefined
> ---------------------------------------------------------------------------------------
> invalid device | *[1] | undefined
> ---------------------------------------------------------------------------------------
> device | NULL | undefined
> ---------------------------------------------------------------------------------------
> device | core device-level Vulkan command [2] | fp[3]
> ---------------------------------------------------------------------------------------
> device | enabled extension device-level commands [2] | fp[3]
> ---------------------------------------------------------------------------------------
> any other case, not covered above | NULL
>
> [1] - "*" means any representable value for the parameter (including valid
> values, invalid values, and NULL).
>
> [2] - In this function, device-level excludes all physical-device-level
> commands.
>
> [3] - The returned function pointer must only be called with a dispatchable
> object (the first parameter) that is device or a child of device e.g.
> VkDevice, VkQueue, or VkCommandBuffer.
Winevulkan's behavior differs from this slightly. Note the fifth row of the
table uses the language "enabled extension device-level commands", this means
that if a command is queried via vkGetDeviceProcAddr and isn't part of core,
the extension which introduces it must be enabled for the given VkDevice object
in order for vkGetDeviceProcAddr to return a valid function pointer, and
otherwise it should return NULL.
In order to properly conform to the Vulkan specification Winevulkan should only
expose device-level commands whose extensions have been enabled.
Note that applications should not be querying for Vulkan commands via
vkGetDeviceProcAddr if they know the extension is not supported by the
underlying implementation. However in the case of an application which does
rely on this bad behavior, Winevulkan will return a function pointer to one of
its thunks and then proceed to deference a null function pointer when it tries
to call into the underlying host Vulkan implementation.
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https://bugs.winehq.org/show_bug.cgi?id=47521
Bug ID: 47521
Summary: digikam 6.10 crashes on start
Product: Wine
Version: 4.11
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Gentoo
Created attachment 64913
--> https://bugs.winehq.org/attachment.cgi?id=64913
crash output
Backtrace:
=>0 0x66401f0a EntryPoint+0xb6a() in qt5widgets (0x006ff4f8)
1 0x1084cf64 WXMPUtils_DuplicateSubtree_1+0x44c5d3() in libdigikamcore
(0x737adae8)
2 0x10388bb9 EntryPoint+0x387818() in libdigikamcore (0x006ff5f8)
3 0x104c0cba WXMPUtils_DuplicateSubtree_1+0xc0329() in libdigikamcore
(0x006ff688)
4 0x2278b630 EntryPoint+0xba28f() in libdigikamgui (0x006ffab8)
5 0x2276e7b3 EntryPoint+0x9d412() in libdigikamgui (0x006ffb98)
6 0x00404be5 _ZN7Digikam6DColor11premultiplyEv+0x15e4() in digikam
(0x006ffe88)
7 0x00401382 EntryPoint+0xffffffff() in digikam (0x006fff28)
8 0x7b47e022 call_process_entry+0x11() in kernel32 (0x006fff48)
9 0x7b480acc start_process+0xeb(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[Z:\home\austin\wine-git\dlls\kernel32\process.c:1297] in kernel32 (0x006fffd8)
10 0x7b47e02e start_process_wrapper+0x9() in kernel32 (0x006fffec)
0x66401f0a EntryPoint+0xb6a in qt5widgets: movl 0x4(%eax),%ecx
austin@laptop:~/Downloads$ du -sh digiKam-6.1.0-Win32.exe
321M digiKam-6.1.0-Win32.exe
austin@laptop:~/Downloads$ sha256sum digiKam-6.1.0-Win32.exe
fb870263a8bb2bd178590dfacfe68110b68d8c5b0ca53606084162a1a5e42b44
digiKam-6.1.0-Win32.exe
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https://bugs.winehq.org/show_bug.cgi?id=43993
Bug ID: 43993
Summary: Quick3270 5.21: crashes when using the Connect
function
Product: Wine
Version: 2.0.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: q3270(a)grr.la
Distribution: ---
Application crashes when I choose Session -> Connect option.
Application error messages is: "Could not find imported function in DLL
C:\windows\system32\ws2_32.dll"
Console output relevant messages:
fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
fixme:shell:SetCurrentProcessExplicitAppUserModelID
L"DN-Computing.Quick3270.DisplayEmulator": stub
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
fixme:ntdll:NtQueryInformationToken QueryInformationToken( ..., TokenElevation,
...) semi-stub
fixme:htmlhelp:HtmlHelpW HH_PRETRANSLATEMESSAGE unimplemented
Application is available as trial here:
https://www.dn-computing.com/download.htm
Prior to launching the application I've installed wine-mono and wine-gecko.
Unsuccessfully tried:
- replacing ws2_32.dll with an original one
- debugging with +relay, the log doesn't show the missing procedure name
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https://bugs.winehq.org/show_bug.cgi?id=56293
Bug ID: 56293
Summary: user32:msg test_recursive_hook fails on Windows 7
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
https://test.winehq.org/data/tests/user32:msg.html is failing in
test_recursive_hook since Jan 18 with:
msg.c:12680: Test failed: Got expected 16.
This is a new test introduced by 3c9e57d57f6d8bdb2cadbff6fa31cb41b058454f. I
haven't looked in detail, but I guess the behavior is just different on Windows
7?
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https://bugs.winehq.org/show_bug.cgi?id=51843
Bug ID: 51843
Summary: dlls/ws2_32/socket.c:839:17: error:
‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
Product: Wine
Version: 6.18
Hardware: x86
OS: NetBSD
Status: NEW
Severity: blocker
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
gcc -c -o dlls/ws2_32/socket.o dlls/ws2_32/socket.c -Idlls/ws2_32 -Iinclude
-D__WINESRC__ -DUSE_WS_PREFIX -D_REENTRANT -fno-PIC
-fasynchronous-unwind-tables -Wall -pipe -fno-stack-protector
-fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wignored-qualifiers -Wshift-overflow=2 -Wstrict-prototypes -Wtype-limits
-Wunused-but-set-parameter -Wvla -Wwrite-strings -Wpointer-arith -Wlogical-op
-march=i586 -gdwarf-2 -gstrict-dwarf -fno-omit-frame-pointer
-I/usr/pkg/include -I/usr/include -I/usr/pkg/include/freetype2
-I/usr/X11R7/include -O2 -I/usr/pkg/include -I/usr/include
-I/usr/pkg/include/freetype2 -I/usr/X11R7/include -g
dlls/ws2_32/socket.c:839:17: error: ‘IP_ADD_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_ADD_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_ADD_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:840:17: error: ‘IP_DROP_SOURCE_MEMBERSHIP’ undeclared here
(not in a function); did you mean ‘WS_IP_DROP_SOURCE_MEMBERSHIP’?
MAP_OPTION( IP_DROP_SOURCE_MEMBERSHIP ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:841:17: error: ‘IP_BLOCK_SOURCE’ undeclared here (not in a
function); did you mean ‘WS_IP_BLOCK_SOURCE’?
MAP_OPTION( IP_BLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:842:17: error: ‘IP_UNBLOCK_SOURCE’ undeclared here (not in
a function); did you mean ‘IP_BLOCK_SOURCE’?
MAP_OPTION( IP_UNBLOCK_SOURCE ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: ‘AI_ALL’ undeclared here (not in a
function); did you mean ‘P_ALL’?
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: warning: initialization makes integer from pointer
without a cast [-Wint-conversion]
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: error: initializer element is not constant
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c:923:17: note: (near initialization for
‘ws_aiflag_map[4][1]’)
MAP_OPTION( AI_ALL ),
^
dlls/ws2_32/socket.c:792:37: note: in definition of macro ‘MAP_OPTION’
#define MAP_OPTION(opt) { WS_##opt, opt }
^~~
dlls/ws2_32/socket.c: In function ‘WS_setsockopt’:
dlls/ws2_32/socket.c:5639:27: error: storage size of ‘mreq_source’ isn’t known
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5856:24: error: request for member ‘imr_interface’ in
something not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^
dlls/ws2_32/socket.c:5856:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_interface.s_addr = val->imr_interface.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5857:24: error: request for member ‘imr_multiaddr’ in
something not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:38: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5857:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_multiaddr.s_addr = val->imr_multiaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5858:24: error: request for member ‘imr_sourceaddr’ in
something not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:39: error: request for member ‘s_addr’ in something
not a structure or union
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^
dlls/ws2_32/socket.c:5858:13: warning: statement with no effect
[-Wunused-value]
mreq_source.imr_sourceaddr.s_addr =
val->imr_sourceaddr.S_un.S_addr;
^~~~~~~~~~~
dlls/ws2_32/socket.c:5861:20: warning: assignment makes integer from pointer
without a cast [-Wint-conversion]
optlen = sizeof(mreq_source);
^
dlls/ws2_32/socket.c:5639:27: warning: unused variable ‘mreq_source’
[-Wunused-variable]
struct ip_mreq_source mreq_source;
^~~~~~~~~~~
dlls/ws2_32/socket.c: In function ‘WS_gethostbyaddr’:
dlls/ws2_32/socket.c:6092:19: warning: implicit declaration of function
‘gethostbyaddr_r’; did you mean ‘gethostbyaddr’?
[-Wimplicit-function-declaration]
int res = gethostbyaddr_r(paddr, len, unixtype,
^~~~~~~~~~~~~~~
gethostbyaddr
dlls/ws2_32/socket.c: In function ‘WS_gethostbyname’:
dlls/ws2_32/socket.c:6284:23: warning: implicit declaration of function
‘gethostbyname_r’; did you mean ‘gethostbyname2’?
[-Wimplicit-function-declaration]
int res = gethostbyname_r(name, &hostentry, extrabuf, ebufsize,
&host, &locerr);
^~~~~~~~~~~~~~~
gethostbyname2
At top level:
dlls/ws2_32/socket.c:1796:12: warning: ‘set_ipx_packettype’ defined but not
used [-Wunused-function]
static int set_ipx_packettype(int sock, int ptype)
^~~~~~~~~~~~~~~~~~
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https://bugs.winehq.org/show_bug.cgi?id=51770
Bug ID: 51770
Summary: digikam-7.1.0 freezes on start
Product: Wine
Version: 6.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Steps to reproduce:
1) Run
2) Click Next, Next, Next, Next, Next
3) It freezes
If you attempt to start it again, it just freezes without showing anything.
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https://bugs.winehq.org/show_bug.cgi?id=44073
Bug ID: 44073
Summary: Nier:Automata has blocky artifacts
Product: Wine
Version: 2.21
Hardware: x86
URL: http://www.mediafire.com/file/me8dsk3asiuqoiw/automata
.7z
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 59788
--> https://bugs.winehq.org/attachment.cgi?id=59788
Screenshot showing artifacts
Program only works with wine-staging, and you need CSMT enabled to avoid severe
graphical glitches.
I'm using mesa drivers on Linux 4.14.2.
I made an apitrace of the Direct3D calls(1.4GB, 543MB compressed), linked it in
the URL field.
It used to work, but even if I downgrade everything (wine, mesa, linux) I still
can't get it to work. Might be a driver issue, but I'm not sure.
Since I don't have another Linux system I can't really test it, I'd really
appreciate if someone tried to reproduce the issue.
You need to get the windows binaries for apitrace, and then just run "wine
apitrace.exe *.trace"
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https://bugs.winehq.org/show_bug.cgi?id=52695
Bug ID: 52695
Summary: Titan Quest crashes at start with "0xc0000005
(EXCEPTION_ACCESS_VIOLATION)"
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: enni(a)telsh.de
Distribution: ---
Hi!
After the latest WINE update to 7.4 the game "Titan Quest" (with or without
latest DLCs at latest version from GOG) does not start anymore.
After having had some issues with version 7.3 I did a clean reinstall of the
whole WINEPREFIX. Codewise this looks like:
$ cd $WINEPREFIX && cd ..
$ rm -rf $WINEPREFIX && mkdir $WINEPREFIX
Then I added some fonts and the codec to play the mp3 sound files, in the past
I did some tests and these were always needed:
$ winetricks corefonts tahoma l3codecx
Then I installed the game and tried to run it. The first chord of the
soundtrack is played a couple of times (sounds like an echo) and then the game
crashes. The screen stays black all the time, the mouse curser is like in the
game.
To check if it would solve the issue I installed a couple of libs/dlls:
* dsound
* dmusic
* directplay
* xvid
* allcodecs
and changed the sound setting "sound=pulse".
Unfortunately nothing solves the issue.
Attached is a dump text file, I would be able to provide the binary/debugger
file as well, it's ~2.5 MB large and I wasn't sure if it would be wasted here
because the txt file might be sufficient and is easier to read.
Also attached is the output of
$ winetricks list-all
after the initial installation with the fonts and codec.
And the output of
$ WINEDEBUG=+all wine TQ.exe
is attached as well.
Thanks alot for your support, I'd love to play this game again and would like
to update the wiki entry as well as soon as this is resolved. It looks like
somebody else with a Debian/Ubuntu system was able to install the same version
and there it works without any issue. So maybe it is related to that "strip"
issue that ArchLinux had?
Kind regards,
enni
PS: I see that I can only attach one file, will try to add the other files as
comment after creation.
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https://bugs.winehq.org/show_bug.cgi?id=41604
Bug ID: 41604
Summary: Access violation in CertAddSerializedElementToStore
Product: Wine
Version: 1.9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: mterrisse(a)free.fr
Distribution: ---
Hello,
I am trying to work around this bug
https://bugs.winehq.org/show_bug.cgi?id=11070 (importpfx fails, needs
PFXImportCertStore implementation).
On Windows (10, 1607) I serialize a certificate to a buffer with
CertSerializeCertificateStoreElement, and write this buffer into a file.
On Linux (Ubuntu 16.10, PlayOnLinux, Wine 1.9.10) I read the buffer from the
file and I import it with CertAddSerializedElementToStore.
-> It fails and GetLastError returns STATUS_ACCESS_VIOLATION.
I had a look at the code: in crypt32/serialize.c (1.9.21),
CRYPT_ReadSerializedElement, you can read
__EXCEPT_PAGE_FAULT
{
SetLastError(STATUS_ACCESS_VIOLATION);
context = NULL;
}
__ENDTRY
So there is really an access violation.
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https://bugs.winehq.org/show_bug.cgi?id=56206
Bug ID: 56206
Summary: Hardwar UIM.06 launcher (Hardman.exe) has shrinked UI
tabs
Product: Wine
Version: 9.0-rc1
Hardware: x86-64
URL: https://archive.org/download/HARDWAR/HARDWAR.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: brendan(a)redmandi.com
Regression SHA1: 39ae8778ca415780e23d0185cb4d5040aca4c789
Distribution: ArchLinux
Created attachment 75919
--> https://bugs.winehq.org/attachment.cgi?id=75919
Hardman.exe launcher screen (before/after)
The launcher for the game Hardwar (Steam) shows tabs in the UI in 2 rows. The
second row of tabs in the UI however is not visible, looks like that row is
shrinked.
Clicking on the upper (visible) row reveals the lower row of tabs (see attached
screenshot for comparison).
Reverting commit 39ae8778ca415780e23d0185cb4d5040aca4c789
fixes the problem for me.
Installing native comctl32.dll via winetricks on the other hand doesn't fix the
problem.
To reproduce the problem with the non-Steam demo version (after UIM.06 patch is
installed):
1. Install the demo located in the URL. Don't launch the game yet.
2. Download and install the UIM.06 patch from
http://www.zedo.hardwar.info/HardwarUIM06.zip.
3. Launch Hardman.exe from the game directory.
The problem occurs with the Steam version too (already patched with UIM.06).
DRM-free, can be launched without Steam running.
https://store.steampowered.com/app/1500540/Hardwar/
wine-9.0-54-g1932c3a2516
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https://bugs.winehq.org/show_bug.cgi?id=56239
Bug ID: 56239
Summary: explorer doesn't honor smaller virtual desktop size
when changed through winecfg
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
After creating a wineprefix, I enabled a virtual desktop size of 3840x1024
corresponding to my monitor full-screen setup (3x 1280x1024).
I installed Steam, and it opened its window in the center. The taskbar was
visible with the steam icon in the bottom right.
I installed a Steam game demo and launched it. The demo could run with that
resolution but had some glitches that I wanted to test at a lower resolution.
I changed the virtual desktop size to 1154x864 (the game supports that, and
even lower).
When I launched Steam next, I could not see the Steam window, nor the taskbar.
The taskbar was initially visible but disappeared when Steam was supposed to
load its icon. I had no way to move the Steam window back to the visible
desktop area.
I reverted the desktop size change, re-ran steam and moved the main window to
the top left corner.
Then I changed the desktop size to 1154x864 again.
This time, when Steam opened, the window was at the top left corner where I put
it, but the taskbar did again disappear when the steam window opened. I tried
to run the game demo anyway. The game initially appeared fullscreen, but what
seems to be a cropped 1154x864 corner of the 3840x1024 full-screen rendering. I
nonetheless tried to change the in-game screen resolution to match the desktop,
but I couldn't. There was standard VGA and widescreen resolutions upto
3840x1204. I chose 1024x768 and apply. The desktop didn't change size. I was
simply left with a full black screen 1154x864 virtual desktop window. Hovering
the mouse to the right of the Wine window, I could hear the menu options
hovering clicking noises, approximately where a 1024x768 screen would be,
centered in a 3840x1024 desktop of which the wine windows was a 1154x864 top
left corner.
So although I only saw a 1154x864 chunk of the desktop, the applications still
acted like the desktop was still 3840x1024.
I tested this with task manager and could replicate the issue. The task manager
window stays where it was last in the larger virtual desktop and the taskbar
also moves to where it was in the larger virtual desktop, meaning that if the
size is sufficiently smaller, all there is left is an empty blue screen and no
way to move the window back to the visible space or to click on the icons or
taskbar menu.
I haven't done a regression test yet.
Regards.
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