http://bugs.winehq.org/show_bug.cgi?id=26624
Summary: Typo in online documentation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
URL: http://www.winehq.org/docs/winedev-guide/x2988#AEN3090
Go to the table "Table 8-1. DOS, Win32 and NT paths equivalences".
In the section "Drive relative path", it says "On Windows NT (and DOS), \toto
is the default directory on drive J:."
Based on text earlier in the "8.6.1.3. Wrap up" section on that page, it is
supposed to say "Windows 9x" instead of "Windows NT". The Windows NT behaviour
is explained on the following two lines.
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http://bugs.winehq.org/show_bug.cgi?id=27959
Summary: [bisected] wine3d performance regression using NVidia
proprietary drivers
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redalert.commander(a)gmail.com
This issue occurs for the first time in 1.3.23 and also 1.3.24 and 1.3.25.
When testing the latest git development code (it was a while ago) I
noticed a strong performance regression when running direct3d
applications. I proceeded with git bisecting the issue and came up with
a single bad commit, reverting the offending commit fixed the issue.
Note: All tests were run with "Command & Conquer Generals: Zero Hour"
and "Starcraft 2".
=========================
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major
performance problems. If the user is using an older driver we now
drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
=========================
More info about my system:
OS: Debian wheezy
GPU: NVidia 9800 gt
Driver: binary blob nvidia-glx 275.09.07-5 (debian testing repositories)
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=26630
Summary: Please add an 'upstream' resolution
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There have been a few different bugs reported in wine's bugzilla that ended up
being bugs upstream, either in the Linux kernel, AMD/Nvidia/Mesa drivers, in
Mono, etc. It would be nice to know that the bug is fixed upstream, rather than
marked as invalid like we're doing now.
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http://bugs.winehq.org/show_bug.cgi?id=29421
Bug #: 29421
Summary: Gcc crash under wine
Product: Wine
Version: 1.3.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha_one_x86(a)first-world.info
Classification: Unclassified
Hello, gcc crash under wine (all version 4.4.0 -> 4.7.0)
How debug it?
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http://bugs.winehq.org/show_bug.cgi?id=30081
Bug #: 30081
Summary: Windows program "AZZ Cardfile" crashes on exit
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: BobLanctot(a)gmail.com
Classification: Unclassified
Windows program AZZ Cardfile v3.3c crashes on exit with a crash confirmation
window followed by the following error:
runtime error 216 at 004045E2
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http://bugs.winehq.org/show_bug.cgi?id=30054
Bug #: 30054
Summary: SimCity 3000 will not run.
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gmanjt1995(a)gmail.com
Classification: Unclassified
Created attachment 39158
--> http://bugs.winehq.org/attachment.cgi?id=39158
backtrack log file.
SimCity 3000 crashes on startup.
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http://bugs.winehq.org/show_bug.cgi?id=30067
Bug #: 30067
Summary: audio on civilization 5 is buggy
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illumilore(a)gmail.com
Classification: Unclassified
when used on pulseaudio, the audio on civilization dies after a while
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http://bugs.winehq.org/show_bug.cgi?id=30073
Bug #: 30073
Summary: counter strike 1.6 run only with WINEDEBUG=+all
Product: Wine
Version: 1.4-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Classification: Unclassified
$subj, otherwise it just give
$ wine hl.exe -game cstrike -steam
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2bc,0x00000000), stub!
fixme:ddraw:ddraw7_FlipToGDISurface iface 0x13b500 stub!
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
err:ddraw:ddraw_create_swapchain Failed to create swapchain, hr 0x8876086c.
err:ddraw:ddraw7_SetCooperativeLevel Failed to create swapchain, hr 0x8876086c.
fixme:d3d:wined3d_device_decref Device released with resources still bound,
acceptable but unexpected.
fixme:d3d:wined3d_device_decref Leftover resource 0x13d870 with type
WINED3D_RTYPE_SURFACE (0x1).
err:d3d:wined3d_device_decref Context array not freed!
and end with no error (that's weird).So, I couldn't use gdb sucessfull.
Cpu: amd a3870k, 8G RAM, amd radeon 6550D
Driver: r600g.
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http://bugs.winehq.org/show_bug.cgi?id=30080
Bug #: 30080
Summary: Star Wars: KOTOR - problem with SecuROM
Product: Wine
Version: 1.4-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mo.rk(a)live.de
Classification: Unclassified
Created attachment 39191
--> http://bugs.winehq.org/attachment.cgi?id=39191
Log from trying to start KOTOR 1.3
When I start KOTOR with patch 1.3 installed, I get an error message
"Conflict with Disc Emulator software detected. See www.securom.com/emulation
for more details"
It starts without the patch (though only using a virtual desktop). It might be
this bug (or related to it):
http://bugs.winehq.org/show_bug.cgi?id=2144
but I have no clue how to find out which version of SecuROM the game uses.
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http://bugs.winehq.org/show_bug.cgi?id=27907
Summary: No sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emyr(a)batemania.org.uk
After upgrading to Wine 1.3.25 through the official Wine PPA for Ubuntu 11.04
64bit, there is no sound on any of the installed games.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=8594
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2012-03-04 17:32:26 CST ---
Closing.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
CC| |00cpxxx(a)gmail.com
Resolution| |ABANDONED
--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-03 21:03:39 CST ---
No new posts since last reminder which was 1 year ago. Resolving abandoned, if
anyone still can reproduce this problem the bug can be reopened.
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http://bugs.winehq.org/show_bug.cgi?id=4358
Claude <ctrusty6(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ctrusty6(a)yahoo.com
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http://bugs.winehq.org/show_bug.cgi?id=7316
Jacob <fruitbowlstudios(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fruitbowlstudios(a)gmail.com
--- Comment #41 from Jacob <fruitbowlstudios(a)gmail.com> 2012-03-03 19:01:06 CST ---
Hey all.
Just to say I too am having this error, and I'm using 1.4-rc2. Yeah, pressure
sensitivity for Wine is still not fixed even now! I have the same problem with
Paint Tool SAI as well. Pressure (obviously) is a pretty large part of drawing,
would love to see it fixed asap.
Anyhow, it's 1am, I'm off to bed. I'll keep checking by on this bug report
every so often.
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http://bugs.winehq.org/show_bug.cgi?id=30065
Bug #: 30065
Summary: Wine Decoration
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: K1773R(a)darkgamex.ch
Classification: Unclassified
In earlier versions ( i think <= 1.3.35 ) you could turn off the window
decorations in winecfg, if you specify this now it dosnt have an effent at all,
this is kinda anoying since i love to use virtualdesktops between my panels. if
im correct then this started with 1.3.36 or 1.3.37. first i thougd this is just
a little regression but this is still an issue.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
URL|http://www.opp.nl/uk/softwa |http://www.opp.nl/download/
|re/senstools/ |senstools.zip
Resolution| |FIXED
--- Comment #14 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-03 17:09:47 CST ---
(In reply to comment #13)
> Please use URL from comment #8. It's working, even today.
My mistake, sorry =)
Indeed I think the original bug is fixed, the application starts fine, loads
the sample files and run several operations from the toolbar. The graphics it
should be drawing are not working but thats a subject for another bug.
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--- Comment #13 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-03-03 16:21:24 CST ---
Please use URL from comment #8. It's working, even today.
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http://bugs.winehq.org/show_bug.cgi?id=5310
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #15 from Austin English <austinenglish(a)gmail.com> 2012-03-03 15:25:38 CST ---
(In reply to comment #14)
> Still present in 1.4-rc6 as seen on:
> http://source.winehq.org/ident?i=wglSwapBuffers
>
> Isn't this bug supposed to be marked as NEW?
Sure.
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #12 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-03 14:15:17 CST ---
(In reply to comment #11)
> Please, let someone else retest it.
I'm getting a 404 error trying to download. Have you tested in the 2007 version
or a new version? Where did you download it from?
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http://bugs.winehq.org/show_bug.cgi?id=2082
Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
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http://bugs.winehq.org/show_bug.cgi?id=28826
Bug #: 28826
Summary: mIRC 7.22 crash on wine 1.3.30 (works on 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.lyon(a)gmail.com
Classification: Unclassified
Running mIRC 7.22 on wine 1.3.30 the application crashes a few seconds after
startup, I've run mIRC in previous versions with no problems at all.
Trace attached, let me know if you need any more info.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=29724
Bug #: 29724
Summary: steam unable to launch games
Product: Wine
Version: 1.4-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tux9656(a)hotmail.com
Classification: Unclassified
After upgrading from 1.3.37 to 1.4-rc1, Steam is unable to launch a game. This
occurs in both my normal prefix and a new prefix that I created. When trying
to launch a game, Steam displays the normal dialog showing that it is launching
the game, but then the dialog disappears and nothing happens. This is on
Debian wheezy AMD64 built with gcc 4.6.2-4.
This is the output to the console when trying to launch Team Fortress 2:
fixme:advapi:RegisterTraceGuidsW (0x3412630, 0x3eab7b8,
{3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3e7d5f8, (null), (null),
0x3eab7d0,): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x10126
When trying to launch Team Fortress Classic:
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7edfb313
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x20124
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http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=2784
--- Comment #31 from Paul The Tall <paulthetall(a)gmail.com> 2012-03-03 02:20:42 CST ---
On my Macs Snowleopard and Lion I have to put the DirectDrawRenderer still on
GDI. If I put it to OPENGL to get the proper speed, THe game starts up
graphical Messed up. So opengl does not work proper still in RC5.
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http://bugs.winehq.org/show_bug.cgi?id=4286
Mike Ellery <mellery(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|mellery(a)gmail.com |
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http://bugs.winehq.org/show_bug.cgi?id=5310
Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |00cpxxx(a)gmail.com
--- Comment #14 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-02 17:53:56 CST ---
Still present in 1.4-rc6 as seen on:
http://source.winehq.org/ident?i=wglSwapBuffers
Isn't this bug supposed to be marked as NEW?
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Bruno Jesus <00cpxxx(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|download |
CC| |00cpxxx(a)gmail.com
--- Comment #10 from Bruno Jesus <00cpxxx(a)gmail.com> 2012-03-02 17:39:50 CST ---
Download is no longer available for version 5.5 and could not find any suitable
alternative.
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http://bugs.winehq.org/show_bug.cgi?id=2784
--- Comment #30 from ptitpoul(a)gmail.com 2012-03-02 17:03:36 CST ---
@Jay: which graphic card have you used?
On my laptop, with wine 1.4RC5 on Ubuntu 11.10 64bit, with a nVidia card G210M
(it's a hybrid graphics laptop, I use bumblebee-nvidia 3.0 to support the
nVidia card), I've just quickly tested Command & Conquer: Red Alert 2 - Yuri's
Revenge: 1.001 and it works. The cursor blinks a bit but the game speed seems
correct. At last :)
With the Intel GM45 card (module i915), however, the game freezes at the
beginning of a game, with the error
err:ntdll:RtlpWaitForCriticalSection section 0x7df561e0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 003e, blocked by 002b, retrying
(60 sec)
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x40c040c, 0000: semi-stub!
But I suppose it's another, regression bug.
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http://bugs.winehq.org/show_bug.cgi?id=29138
Bug #: 29138
Summary: Typo in title of Wine identifier search page
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
The title of the Wine identifier search page (http://source.winehq.org/ident)
has had a typo for years ("identfier").
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--- Comment #29 from Jay <jaynobyl(a)gmx.de> 2012-03-02 15:13:28 CST ---
Forgot to mention: I tested Age of Empires I & II and they worked flawlessly,
too.
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Jay <jaynobyl(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jaynobyl(a)gmx.de
--- Comment #28 from Jay <jaynobyl(a)gmx.de> 2012-03-02 15:11:55 CST ---
Works for me with Command & Conquer: Tiberian Sun in wine 1.4RC5 on Ubuntu
11.10 64bit. Played a skirmish game and it worked flawlessly.
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http://bugs.winehq.org/show_bug.cgi?id=25164
Summary: Sound dies on video in binkplay 1.0 when mouse is
moved outside window
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I have a .bik file (in this case extracted from FF8 CD)
using binkplay.exe 1.0 I run
wine start binkplay.exe Clip.bik
This starts a video playing
By default, when the cursor is moved outside the window, the video pauses and
the sound is muted. Then when the cursor is moved back inside the window, the
video resumes but the _sound does not_.
Using the binkplay.exe /J option means that the video does not pause when the
mouse is moved outside the window and in this case sound is not lost.
Terminal gives:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a518,0x15b418): stub
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebf0,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Please tell me what trace to provide.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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http://bugs.winehq.org/show_bug.cgi?id=24695
Summary: Saira crashes when fullscreen mode is selected
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://nifflas.ni2.se/content/Saira/Saira%20112.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31204)
--> (http://bugs.winehq.org/attachment.cgi?id=31204)
crash log
The game Saira crashes on startup if you choose 'Fullscreen' option in the
configuration utility.
The game uses a weird 1024x600 screen resolution so I tested using Wine's
virtual desktop mode.
How to reproduce the issue in the demo:
1. Download and install the demo (240 MB). After installation Msvcp60.dll must
be placed into /system32 to start the game.
2. Launch the configuration utility by 'Settings.exe' and make sure Display
mode is set to 'Fullscreen'.
3. Press on 'Exit & Launch Game' >> Wine will crash.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=24267
Summary: Touhou 12.3 Hisoutensoku: Don't draw some sprites.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=30556)
--> (http://bugs.winehq.org/attachment.cgi?id=30556)
Vertical lines instead of normal sprites
Anything that is rendered with depth buffer use, such as shadows, etc show a
only one pixel wide chunk of the texture.
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http://bugs.winehq.org/show_bug.cgi?id=29883
Bug #: 29883
Summary: Game created with RPG Tkool VX Ace (Japanese version
of RPG Maker VX Ace): can not write save data
(Save*.rvdata2)
Product: Wine
Version: 1.4-rc3
Platform: x86-64
URL: http://tkool.jp/products/rpgvxace/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kakurasan(a)gmail.com
Classification: Unclassified
Regression SHA1: f67b0377abd491bfe4cc2713ee644119a3e00218
"Save" function does not work. Loading data works fine.
Steps to reproduce:
1. Download sample game from "www.famitsu.com/freegame/vxace/0001.html"
(Note: RTP is not needed to play the game)
2. Extract files from Notbrave2.exe (run it or use cabextract)
3. Run Game.exe
4. Select "ニューゲーム (New game)"
5. After starting the game, open menu
6. Select "セーブ (Save)"
7. Choose file number -> FAIL
Result of regression test:
f67b0377abd491bfe4cc2713ee644119a3e00218 is the first bad commit
commit f67b0377abd491bfe4cc2713ee644119a3e00218
Author: Eric Pouech <eric.pouech(a)orange.fr>
Date: Sun Nov 7 19:14:46 2010 +0100
kernel32: Use fd availability for testing whether a console handle refers
to a bare console.
:040000 040000 ba84ca5000322180567de19b120c0ed551a3ab3e
6bcfdb2687ebad0c64cfca17fb196787ca5e3be4 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29981
Bug #: 29981
Summary: Galactic Civilizations 2 is unplayable due to possible
severe memory leak
Product: Wine
Version: 1.4-rc4
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olelukoie(a)mail.ru
Classification: Unclassified
Since several wine versions I can not play GalCiv2:Twilight of the Arnor game.
After a several dozens of turns the game interface freezes and all text in it
disappears. If I'm enabling autosave then I also get the "Out of memory"
message (possibly caused by autosaving attempt).
I've made some testing and found that initially the game uses ~600 MiB of RAM
but after each turn the memory consumption increases significantly (more than
30 MiB each turn even when playing on small maps) and when it reaches ~1.7 GiB
the game stops responding.
If it matters I use 64-bit openSuSe Linux 12.1, Core 2 Duo E8500, 6GiB RAM and
nVidia GTX 460 1GB video card with latest stable nVidia proprietary driver.
These are the wine packages I have currently installed:
wine-1.3.38_1.4rc4-1.2.x86_64
wine-mp3-1.1.39-12.4.i586
wine-32bit-1.3.38_1.4rc4-1.2.x86_64
wine-gecko-1.4-24.1.noarch
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http://bugs.winehq.org/show_bug.cgi?id=12739
Summary: Improper drawing of radio buttons
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sistemas(a)upcnba.org
Radio buttons in Visual FoxPro are shown inside a black box.
To see this bug you can download a demo application Sistematic at
http://www.sistematicperu.com/descarga_demo.htm.
>From menu "Caja -> Imprimir Hoja de Movimientos" you can view a dialog with the
radio buttons.
I have seen this bug in several versiones of Wine in Ubuntu including latest
version 0.9.60.
Attached there are one pict of the dialog as views in Windows XP, and other of
Wine running in Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=29869
Bug #: 29869
Summary: Re-Volt is missing an HUD element
Product: Wine
Version: 1.4-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hougaard.junior(a)gmail.com
Classification: Unclassified
Created attachment 38819
--> http://bugs.winehq.org/attachment.cgi?id=38819
Loading screen of Re-Volt 1.2 Alpha 12.0107
For years the borders "(spru)" around the menus in Re-Volt have been missing in
Wine and this is also the case with the Wine v1.4-rc3. All other HUD elements
appear normally. I have been investigating this issue with a lot of help from
Re-Volt 1.2 Patch developer Huki and he managed to compile a build of Re-Volt
for me which doesn't suffer from this issue.
Here is what Huki wrote to me in an e-mail:
"Vertices of the quad used to draw the menu-box and borders (spru) were using z
coordinate value of 300. Changing it to zero seems to be working (which was
already the case for rest of the HUD parts). But the Z-Buffer is turned off
during 2D drawing anyway, so the vertex z coordinate should be ignored (and it
is when running natively in Windows). Perhaps Wine does not handle the Direct3D
Z-Buffer Render State call
IDirect3DDevice3::SetRenderState(D3DRENDERSTATE_ZENABLE, D3DZB_FALSE)
properly."
The terminal output for Re-Volt 1.2 Alpha 12.0107 ("revolt.exe") and the
modified Re-Volt build ("rvwine.exe") are identical to each other despite the
now working borders in the latter build.
http://pastebin.com/11kgQYGChttp://pastebin.com/wdkpv9Cy
**********************
REPRODUCING THIS BUG
**********************
All versions of Re-Volt shows this issue including the free-to-use demo.
Download the demo here:
http://www.fileplanet.com/6256/0/0/0/1/section/Demos. The modified Re-Volt
build is attached to this bug report but ONLY works if you apply the Re-Volt
1.2 Alpha 12.0107 patch first. You can download the patch here:
http://rv12.zackattackgames.com/downloads/rv1.2a12.0107.exe.
After installing the patch, place the modified Re-Volt build inside the Re-Volt
Demo folder.
NOTE: A few errors will appear while loading, but they can be skipped by
pressing Enter. These errors occur only because the Re-Volt 1.2 patch is meant
to be installed on retail versions of Re-Volt - they are not relevant.
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http://bugs.winehq.org/show_bug.cgi?id=8495
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:02:38 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=14769
Summary: Firefox 3 window size isn't restored after returning
from fullscreen (dogfood)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andre.wisplinghoff(a)gmail.com
How to reproduce:
Start Fx3, press F11 two times (go fullscreen and back).
The window should have the same size as it had before, but it seems it just
remains being full sized (eg. it becomes an odinary window but still has
1280x800 on my system)
On KDE4 this leads to the title bar being hidden (window has negative top). On
KDE3, the window is positioned at (0,0), but because it's to large it continues
behind the taskbar. After going fullscreen and back again, there's the same
effect as on KDE4.
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http://bugs.winehq.org/show_bug.cgi?id=19159
Summary: Command & Conquer 3: Tiberium Wars hangs at splash
screen
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejx(a)gmail.com
Command & Conquer 3: Tiberium Wars hangs at splash screen. The CPU usage is at
100% and there appears to be no hard disk utilization.
Tested with Wine versions: 1.1.24, 1.1.23, 1.1.20, 1.1.18, 1.1.10, 1.1.8
Same results on all of them.
Tested using "Windows XP" and "Vista" options. Nothing works. It was suggested
to disable all audio modules in winecfg, but that did not help either.
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http://bugs.winehq.org/show_bug.cgi?id=21981
Summary: Igor Pro: Drop-down menu only works when arrow key is
pressed
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_may(a)web.de
In Igor Pro 6.12A, drop-down menus don't work properly, they can only be
activated when you click on them, holding pressing an arrow key.
For example, go to the menu 'Analysis' -> 'Packages' -> 'Multipeak Fitting' ->
'Multipeak Fitting 2'. A window called 'Start Multi-peak Fit' should appear.
Try to click on the drop-down menu 'Panel Position'. This doesn't work. It only
opens, when you click on the menu and then press an arrow key, but even for
that, you sometimes need several tries.
A free Trial of Igor can be found under
http://wavemetrics.com/support/demos.htm
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http://bugs.winehq.org/show_bug.cgi?id=22216
Summary: Problem with freopen("CONOUT$", "w", stdout);
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: terra(a)gnome.org
I am having trouble with code that reads...
has_console = FALSE;
{
typedef BOOL (CALLBACK* LPFNATTACHCONSOLE)(DWORD);
LPFNATTACHCONSOLE MyAttachConsole;
HMODULE hmod;
if ((hmod = GetModuleHandle("kernel32.dll"))) {
MyAttachConsole = (LPFNATTACHCONSOLE) GetProcAddress(hmod,
"AttachConsole");
if (MyAttachConsole && MyAttachConsole(ATTACH_PARENT_PROCESS)) {
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
dup2(fileno(stdout), 1);
dup2(fileno(stderr), 2);
has_console = TRUE;
}
}
}
The freopen calls should cause stderr and stdout to be redirected
to the console. Under wine they are not.
The failure occurs in dlls/kernel32/console.c function OpenConsoleW
when it checks creation != OPEN_EXISTING. creation at that point is
CREATE_ALWAYS.
Changing the check to allow CREATE_ALWAYS fixes my problem, but
may not be right.
(The code is from Gnumeric, btw.)
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http://bugs.winehq.org/show_bug.cgi?id=22414
Summary: Grand Theft Auto: Vice City - Unhandled exception on
startup unless virtual desktop is used
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game will change your resolution, but won't start, and give an unhandled
exception window (which you can't see, it's all black).
Running it in a virtual desktop, however, almost works. In a virtual desktop,
you'll only see the blue screen until you click inside, at which point the
splash screen appears. Seems fine after that (haven't tested too much).
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http://bugs.winehq.org/show_bug.cgi?id=24259
Summary: Possible race condition
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
FC13 x86_64
wine 1.2 from Fedora repo
GeForce GTS250 with Twinview enabled, using nvidia binary driver from rpmfusion
Compiz disabled
When running World of Warcraft in Windowed/Maximized OpenGL mode, I seem to be
getting 100% CPU usage from Xorg and about 20% from WoW.exe but can't pin down
a certain way to reproduce it, therefore I assume there is a race condition
somewhere, but not sure if it is in Xorg or wine.
It does not result in a complete system hang. I am able to (slowly) get over to
my open terminal window, open a new tab, get top running, see Xorg chewing
through my processor, and then switch back to WoW to open the menu and hit
exit.
Once I get into top, my keyboard stops responding, even outside the terminal
window. Alt+Tab works to bring up the switcher menu, but won't actually switch,
'q' won't quit top, and alt+f4 won't quit wow, but the Escape key will at least
bring up the in-game menu to let me hit Exit Game. Once the menu is up I have
to slowly nudge the mouse toward the exit button since the FPS has dropped to
0.4fps by this point.
I would provide logs, but since I'm not sure what all areas this could touch, I
figured better to ask what you need me to do than provide useless information.
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http://bugs.winehq.org/show_bug.cgi?id=17723
Summary: Audiosurf: unable to fill textfields
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://store.steampowered.com/news/2220/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitel(a)nomi.cz
Created an attachment (id=19927)
--> (http://bugs.winehq.org/attachment.cgi?id=19927)
This is entered after taping "a" key
When I try to fill any textfield in the game (Audiosruf login, Scrobbler
login), it enters strange characters after every keypress.
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http://bugs.winehq.org/show_bug.cgi?id=30040
Bug #: 30040
Summary: comctl32/monthcal test fails on leap years?
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Classification: Unclassified
I noticed this failing on buildbot, and my local machine, starting at about the
time that UTC went to Feb 29th :).
Going back to an earlier wine build that didn't fail still fails, so seems
related:
monthcal.c:390: Test failed: Failed to set limits
monthcal.c:391: Test failed: Min limit expected
monthcal.c:393: Test failed: Failed to set limits
monthcal.c:405: Test failed: Expected 2011, got 2013
monthcal.c:406: Test failed: Expected 2, got 7
monthcal.c:407: Test failed: Expected 29, got 20
monthcal.c:416: Test failed: Failed to set limits
monthcal.c:417: Test failed: Min limit expected
monthcal.c:419: Test failed: Failed to set limits
monthcal.c:420: Test failed: Min limit expected
monthcal.c:422: Test failed: Expected 2013, got 0
monthcal.c:423: Test failed: Expected 2, got 0
monthcal.c:424: Test failed: Expected 29, got 0
monthcal.c:425: Test failed: Expected 3, got 0
monthcal.c:426: Test failed: Expected 2, got 0
monthcal.c:427: Test failed: Expected 20, got 0
monthcal.c:428: Test failed: Expected 49, got 0
monthcal.c:429: Test failed: Expected 613, got 0
monthcal.c:431: Test failed: Expected 0, got 2013
monthcal.c:432: Test failed: Expected 0, got 7
monthcal.c:433: Test failed: Expected 0, got 20
monthcal.c:434: Test failed: Expected 0, got 3
monthcal.c:435: Test failed: Expected 0, got 2
monthcal.c:436: Test failed: Expected 0, got 20
monthcal.c:437: Test failed: Expected 0, got 49
monthcal.c:438: Test failed: Expected 0, got 613
Nikolay?
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http://bugs.winehq.org/show_bug.cgi?id=29949
Bug #: 29949
Summary: PAF (Personal Ancestral File) help viewer unhandled
page fault
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmriches(a)ieee.org
Classification: Unclassified
Created attachment 38982
--> http://bugs.winehq.org/attachment.cgi?id=38982
stdout and stderr from a run that shows the unhandled page fault
This is a regression. This problem does not exist in 1.4-rc3. I plan to run a
regression test to find the exact commit. The application is downloadable.
Start from a fresh WINE prefix area with no pre-existing WINE processes
running.
When starting the application, it presents a 'Welcome ...' dialog. Click on
'New'. Enter any filename, click 'Save'. Click 'Cancel' on the next two
dialogs. This puts you in the family view with no pre-existing data. I get
the same results even if I use pre-existing data, but it's easier to bring up
without pre-existing data.
Click on the yellow question mark in the icon bar near the top of the window.
This brings up the help viewer.
In the left-hand pane of the help viewer, click on chapter titles starting at
the top. Click at least one per second. At some point between about the
seventh entry and the bottom of the list, you will see a dialog saying the
application needs to close. The console will show an unhandled page fault.
I'll attach console output.
The visible symptoms here look very similar to some old bugs seen in
1.3.12-1.3.15, 0.9.57-0.9.60, 0.9.50, 0.9.52, 0.9.39, and 0.9.37. Bug number
25873 is a good example.
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http://bugs.winehq.org/show_bug.cgi?id=4084
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:02:25 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=29689
Bug #: 29689
Summary: Crash wincfg on graphics tab with LC_ALL=ja_JP
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
Classification: Unclassified
Created attachment 38510
--> http://bugs.winehq.org/attachment.cgi?id=38510
log
I tried some japanese apps and wine crashes in them with LANG=ja_JP or
LC_ALL=ja_JP, when i tried fresh winecfg with LANG=ja_JP or LC_ALL=ja_JP and
it's crashes on graphics tab.
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http://bugs.winehq.org/show_bug.cgi?id=21019
Summary: Igor pro "Help brower" has no window decorations
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mycae(a)yahoo.com
The program "Igor Pro" has missing decorations on its help browser.
To reproduce, download the IGOR demo.
http://www.wavemetrics.net/Downloads/Win/setupIgor6.exe
Install, then run wine '/home/USER/.wine/drive_c/Program Files/WaveMetrics/Igor
Pro Folder/Igor.exe'
Now select Help->Help browser
The window normally has decorations, which allow for the window to be hidden
moved or otherwise controlled. These are missing.
Wine was installed on debian testing
$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-2
Priority: optional
Section: otherosfs
Maintainer: Debian Wine Party <pkg-wine-party(a)lists.alioth.debian.org>
Uncompressed Size: 65.5k
Depends: wine-bin (= 1.0.1-2), wine-utils (= 1.0.1-2), libwine-alsa (= 1.0.1-2)
| libwine-oss (= 1.0.1-2) | libwine-esd (= 1.0.1-2) | libwine-jack (=
1.0.1-2) | libwine-nas (= 1.0.1-2), libwine-gl (= 1.0.1-2),
libwine-print (= 1.0.1-2), libwine-sane (= 1.0.1-2), libwine-cms (=
1.0.1-2), libwine-gphoto2 (= 1.0.1-2), libwine-ldap (= 1.0.1-2)
Recommends: ttf-liberation
Suggests: wine-doc, binfmt-support, ttf-mscorefonts-installer, winbind, avscan
|
klamav | clamav
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http://bugs.winehq.org/show_bug.cgi?id=26872
Summary: Cannot create new profile in Dawn of War demo
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.cnet.com/Warhammer-40-000-Dawn-of-War-
demo/3000-7483_4-10317161.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34255)
--> (http://bugs.winehq.org/attachment.cgi?id=34255)
Screenshot of problem
Load the DoW demo and you are confronted with a "Create profile" window.
Enter a profile name TEST.
Hit create.
Nothing happens. The profile is not created so you cannot continue.
Nothing in the console except
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xacb8f0,0xacb8f4): stub
My last test report in Wine 1.1.18 doesn't mention such a problem, but I cannot
compile this far back for some reason so cannot run a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=26613
Summary: painkiller redemption steam mouse wheel not working
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rivaldid(a)gmail.com
Created an attachment (id=33883)
--> (http://bugs.winehq.org/attachment.cgi?id=33883)
painkiller redemption steam log
it's a full working game, except the mouse wheel, i remember with wine 1.3.9
the wheel was working i'm sure.
this is a full log, from the start of steam till the end
wishes.
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http://bugs.winehq.org/show_bug.cgi?id=8166
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:02:18 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=22359
Summary: Wolfenstein water displays strange rays
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Created an attachment (id=27359)
--> (http://bugs.winehq.org/attachment.cgi?id=27359)
Screenshot
Wine displays strange "rays" in some places. It is easy to reproduces in the
sewers (right at the beginning) where water splashes from the ceiling: the rays
are displayed in addition to the water effect.
The attached screenshot was made later into the game but shows the same thing.
Running on NVidia Geforce 7950 with drivers 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=30053
Bug #: 30053
Summary: [regression] Finale 2012 font spacing is too wide
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s_chriscollins(a)hotmail.com
Classification: Unclassified
Created attachment 39156
--> http://bugs.winehq.org/attachment.cgi?id=39156
screenshot of bug
After upgrading from Wine 1.3.28 to 1.3.32 and in all subsequent Wine releases,
the font spacing has become far too wide in Finale 2012. This was not an issue
in Wine 1.3.28 or earlier. Perhaps the new DIB engine changes are responsible?
Unfortunately, I haven't had time to run a regression test to know for sure.
I have attached a screenshot showing the difference in font spacing between
Windows XP and Wine as well as the Finale .MUS file used in the screenshot. To
reproduce the bug, a trial version of Finale 2012 can be downloaded from here:
http://www.finalemusic.com/Downloads/FreeTrial.aspx
** Test System **
OS: Kubuntu 11.10 64-bit w/ KDE SC 4.8.0
Motherboard: ASRock X58 Extreme3 (Intel X58 chipset)
CPU: Intel Core i7 (2.8 GHz quad-core)
RAM: 12GB DDR3
Video: Dell NVIDIA GeForce 7800 GTX w/ 256 MB RAM (PCI Express)
Linux Kernel: 3.1.0-1-generic
NVIDIA video driver: 280.13
Screen Resolution: 1280 x 960
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http://bugs.winehq.org/show_bug.cgi?id=13792
Summary: Abomination:The Nemesis Project Crashes at startup
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realheadcrusher(a)hotmail.com
Created an attachment (id=13829)
--> (http://bugs.winehq.org/attachment.cgi?id=13829)
Crash dump
Abomination game installs fine but Abomb.exe, the game itself, crashes at
startup.
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http://bugs.winehq.org/show_bug.cgi?id=25447
Summary: Men of War does not let me select anti-aliasing
options
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=32387)
--> (http://bugs.winehq.org/attachment.cgi?id=32387)
Terminal output from run
Men of War works fine, and every setting in the options menu is the same as it
is on Windows 7, with one exception: I cannot set antialiasing options to
anything other than "none". On Windows I can go up to 8x.
I have an NVidia GTS 450 with proprietary drivers (260.19.06) running on Ubuntu
10.10 64 bit.
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http://bugs.winehq.org/show_bug.cgi?id=12212
Summary: DeusEx: regression - running at big resolutions result
in screen shift&crop
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anton(a)korzh.ru
CC: julliard(a)winehq.org
Running DeusEx since 0.9.56 in resolution different to 640x480, results in
incorrect fullscreen positioning and picture cropping to upper-left quarter of
screen in first main menu view. In 0.9.55 is everything ok.
git bisect helped to find a commit which have introduced the regression:
0.9.55-409
winex11: Re-introduce a separate X11 window for the client area of top-level
windows
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http://bugs.winehq.org/show_bug.cgi?id=26416
Summary: Fullscreen problems with Phantasy Star Online
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
This applies to the demo version of Phantasy Star Online
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=2170).
Download the demo version from
http://download.cnet.com/Phantasy-Star-Online-demo/3000-7539_4-10243432.html
Bug 1: The game runs in fullscreen mode, but the Ubuntu menu bar and task bar
hide a bit of the game display.
Bug 2: If several programs are running, it is typically possible to switch
between them by pressing Alt-TAB -- but the game won't show up! I only see the
other programs I'm running.
Bug 3: The game changes my screen resolution from 1366x768 to 640x480. If I
start the game, press "enter" at the title screen and then "exit", my screen's
resolution changes back to 1366x768 when I'm exiting the game.
Now try another thing: start the game, press "enter" at the title screen and
then "new game". The stage will load. Now press the "escape" key and then
"exit" (ゲーム終了 if you're using the default Japanese language setting). You
should now be back at the title screen. Now you can repeat: "enter" and then
"exit". This time, the screen resolution *doesn't* change back to 1366x768, and
it is necessary to manually go to the display settings to fix the resolution.
Bug 4: If I Alt-TAB to another program, the game still hides that program,
unless I'm also changing workspace.
Bug 5: The game is a 4:3 game but the image is stretched out on my 16:9
display. When using the same hardware but rebooting into Windows 7, I get a 4:3
image with black bars on the left and right sides. Thus, Wine and Windows
behave differently. Maybe this is because of a setting; I'm not sure.
None of these bugs applies if I'm using the "emulate a desktop" setting in
Wine's configurations. They only apply if this setting is unchecked.
When launching the game, there is first a dialogue box with settings for fonts
and other things. The bugs don't apply to this dialogue box. Press the button
in the dialogue box and the game will start and then the bugs will apply.
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http://bugs.winehq.org/show_bug.cgi?id=22703
Summary: Running Galcon Fusion demo gives error message
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.galcon.com/fusion/files/GalconFusion_Setup.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=27975)
--> (http://bugs.winehq.org/attachment.cgi?id=27975)
terminal log
At the end of the installer a message comes up:
'Microsoft Visual C++ Runtime Library
Runtime error!
...
R6034
An application has made an attempt to load the C runtime library incorrectly'
Works fine with vcrun2008 installed via winetricks
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http://bugs.winehq.org/show_bug.cgi?id=30038
Bug #: 30038
Summary: Detect CPU speed by using sysctl "hw.clockrate"
instead of "dev.cpu.0.freq"
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hardy.schumacher(a)gmx.de
Classification: Unclassified
In dlls/ntdll/nt.c cpu speed on FreeBSD is actually taken from sysctl
"dev.cpu.0.freq". If the related value could not be found default value of 1GHz
is used.
Actually FreeBSD does not provide a sysctl variable "dev.cpu.0.freq".
The actual speed of the cpu is stored in sysctl variable "hw.clockrate".
Potential fix:
Change in dlls/ntdll/nt.c (line 1181)
--if (!sysctlbyname("dev.cpu.0.freq", &num, &len, NULL, 0))
+++if (!sysctlbyname("hw.clockrate", &num, &len, NULL, 0))
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http://bugs.winehq.org/show_bug.cgi?id=11430
Summary: Applications based on CodeJock Software ToolkitPro fail
with division by zero
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: developers(a)tefnet.pl
ToolkitPro from CodeJock software fails during initial UI drawing with:
wine: Unhandled division by zero at address 0x423325 (thread 0009), starting
debugger...
Sample application can be downloaded from:
http://www.codejock.com/public/download/win32/TabbedViewPro.zip
This makes applications like DIALux
(http://www.dial.de/CMS/English/Articles/DIAL/DIAL.html?ID=1) widely used in
lighting industry not usable.
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http://bugs.winehq.org/show_bug.cgi?id=21984
Summary: Glumbuster crashes on load
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=26698)
--> (http://bugs.winehq.org/attachment.cgi?id=26698)
terminal output + crash
Wine 1.1.40, Ubuntu 8.10, nvidia 195.30 8800GTS.
Glumbuster crashes on start, backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=28598
Bug #: 28598
Summary: ArchiCAD 12: crashes when creating a new file or open
an existing one
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11719&iTestingId=31408
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roymcavoy(a)katamail.com
Classification: Unclassified
When you create a new file to the welcome interface (screencap1.png), the
software fails to finish loading the workspace (screencap2.png) and start
reporting tool bug Graphisoft (screencap3.png)
same problem with versions 14 and 15 of ArchiCAD
content of attachment.tar.gz
last 200 lines of debug report -> bugII.out
last 20 lines of the log -> winearchicad.exe_commandoutput.out
screencaptures -> screencap1.png screencap2.png sceencap3.png
Archicad 15 italian trial version: www.archicad.it
Other info:
linux distro: archlinux 3.0-ARCH
kernel: linux 3.0.6-1
component: atmlib, dotnet20, gdiplus, gecko120, msxml3, vcrun2008
installed: java6, quicktime player
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http://bugs.winehq.org/show_bug.cgi?id=19106
Summary: (Touhou Fuujinroku ~ Mountain of Faith) Stage
backgrounds aren't always rendered properly
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Occasionally, the game will render the stage background incorrectly.
For example, on stage 4, the background is supposed to be a raging waterfall
with falling maple leaves, however, sometimes this will be rendered as maple
leaves falling against a plain, crimson red background.
Other levels suffer from this bug in a similar manner except for the color of
the matte background.
The error message associated with this bug is to the best of my knowledge as
follows:
fixme:d3d:buffer_UnLoad >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDeleteBuffersARB @ buffer.c / 628
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http://bugs.winehq.org/show_bug.cgi?id=18569
Summary: TeamViewer: App doesn't start, probably heap
corruption
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.teamviewer.com/download/TeamViewer_Setup.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scpan(a)live.fr
Created an attachment (id=21230)
--> (http://bugs.winehq.org/attachment.cgi?id=21230)
Result of WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe &>/tmp/relay.txt
I installed TeamViewer with the default options. At the end the cursor blinks
forever so I ctrl-c it.
I moved to the working directory and tried to launch TeamViewer with: wine
TeamViewer.exe
The app doesn't start and I get an error in terminal (check attach)
I went to #winehq irc to find help, I did steps below :
I removed my .wine directory and re-installed TeamViewer: same error
I did a trace log with WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe
&>/tmp/relay.txt and lzma -9 /tmp/relay.txt
You can find the trace log in attachment
Focht thinks it's because of a heap corruption, I did
WINEDEBUG=+relay,+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt and
TeamViewer launches succesfully but it doesn't lauch with WINEDEBUG=warn+heap
wine ./TeamViewer.exe
So I now use WINEDEBUG=+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt for
a workaround but still looking for a fix.
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http://bugs.winehq.org/show_bug.cgi?id=5897
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:01:48 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=27609
Summary: GTA Vice City hangs in initial menu
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.suarez.agapito(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35289)
--> (http://bugs.winehq.org/attachment.cgi?id=35289)
Wine 1.3.23's log of the crash
I am running Kubuntu x86 32bit with linux 2.6.39-3-generic (more specifically
2.6.39-3.10 from ubuntu's xorg-edgers ppa), with mesa
7.11.0+git20110623.1e5cef96-0ubuntu0sarvatt~natty and xserver-xorg-video-radeon
6.14.99+git20110623.9bb31158-0ubuntu0sarvatt~natty (both from ubuntu's
xorg-edgers ppa) and wine 1.3.23 from wine's ubuntu ppa. The system's specs are
AMD Athlon 64 x2 4800+, 2Gb RAM, ATI Radeon HD 4850.
GTA Vice City hangs just when the main menu of the game loads. The screen does
not respond to mouse or keyboard input (i.e. you cannot move the mouse and you
cannot use the arrow keys to navigate through the menu). The only way to exit
the program is by killing (Ctrl+Alt+Del) the game.
I am attaching wine's log. Please, note that although the game is installed
under the .Playonlinux folder, it was run via the system stock wine (1.3.23
from wine's ppa) and the ~/.wine/ registry etc. are used (I just didn't want to
copy or move the folder to the ~/.wine/drive_c folder). No modifications to the
registry nor dll overrides had been made.
The game was working properly under wine 1.3.22 and previous.
I have done a git bisect from 1.3.22 to 1.3.23 and it seems the culprit is
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f ("wined3d: Give
GL_ARB_map_buffer_range another try.").
If any additional info is needed, please let me know. Although this system is
not fast at compiling wine several times and I can't write code at all, I will
try to help as much as possible.
Regards,
José
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http://bugs.winehq.org/show_bug.cgi?id=21745
Summary: Magic Workstation: icons and some text appear
upside-down
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: addiebk(a)hotmail.com
Icons representing cards on the playing field are rendered upside-down, as well
as any lists of text including card names in sideboard, library, graveyard, and
'exiled' cards. Most text and 'enlarged' cards display properly.
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http://bugs.winehq.org/show_bug.cgi?id=29992
Bug #: 29992
Summary: Rally Trophy: crashes on startup when Logitech G25
plugged in
Product: Wine
Version: 1.4-rc2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jettis(a)gmail.com
CC: lfzawacki(a)yahoo.com.br
Classification: Unclassified
Created attachment 39043
--> http://bugs.winehq.org/attachment.cgi?id=39043
wine log
Rally Trophy crashes on startup when I have Logitech G25 plugged in. Without
G25, Rally Trophy starts as it should.
I have Ubuntu 11.10 with 3.0.0-16-generic x86-64 kernel.
Regression test found this as a problematic commit:
79bd7249e471bbdeb665547a1a3a75454c6c41f8 is the first bad commit
commit 79bd7249e471bbdeb665547a1a3a75454c6c41f8
Author: Lucas Fialho Zawacki <lfzawacki(a)gmail.com>
Date: Thu Jul 21 15:38:43 2011 -0300
dinput: SetActionMap for joysticks.
:040000 040000 2090b0e285fd17e7ab73031bd72c5448a2cb925b
3f012117a9ce453b43a42f1383dff3d38e2ad6d5 M dlls
Demo version behaves exactly as full version.
Download demo here:
http://games.softpedia.com/get/Games-Demo/Rally-Trophy.shtml
Wine log attached.
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http://bugs.winehq.org/show_bug.cgi?id=28801
Bug #: 28801
Summary: stack_set_frame_internal passes undefined value into
SymSetContext()?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, its gcc-4.6.1, and wine compiled
with the options mentioned in bug 28753, valgrind complained in d3d9/visual.ok:
...
visual.c:7741: Tests skipped: Card has unconditional pow2 support, skipping
conditional NP2 tests
Invalid read of size 2
at 0x52E44EC: ??? (in /tmp/gl25sfGl (deleted))
Address 0x0 is not stack'd, malloc'd or (recently) free'd
wine: Unhandled page fault on read access to 0x00000000 at address 0x52e44ec
(thread 0038), starting debugger...
...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x052e44ec).
Conditional jump or move depends on uninitialised value(s)
at SymSetContext (dbghelp.c:487)
by stack_set_frame_internal (stack.c:82)
by stack_fetch_frames (stack.c:238)
by dbg_exception_prolog (tgt_active.c:137)
by dbg_handle_exception (tgt_active.c:274)
by dbg_handle_debug_event (tgt_active.c:354)
by wait_exception (tgt_active.c:556)
by dbg_active_wait_for_first_exception (tgt_active.c:587)
by dbg_active_auto (tgt_active.c:832)
by main (winedbg.c:676)
Uninitialised value was created by a stack allocation
at stack_set_frame_internal (stack.c:70)
(Dunno what caused that exception, kind of reminds me of bug 20985,
but the interesting bit is the uninitialised variable, which happens while
showing the backtrace from that exception.)
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http://bugs.winehq.org/show_bug.cgi?id=29167
Bug #: 29167
Summary: Star Wars: The Old Republic launcher locks up on icon
highlighting
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37624
--> http://bugs.winehq.org/attachment.cgi?id=37624
Console output
The SW:TOR launcher locks up after login if multiple buttons are highlighted.
If I immediately press the "Play" button I am able to launch the game
executable, but if I mouse over the "Exit" button first, or over any other
highlightable region in the launcher window, the launcher hard locks up and
throws a stack trace. Console output and winedbg backtrace attached. Please
let me know what other debug output might be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=3325
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard <julliard(a)winehq.org> 2012-03-02 13:01:40 CST ---
Closing bugs fixed in 1.4-rc6.
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http://bugs.winehq.org/show_bug.cgi?id=13248
Summary: Incomedia Website X5: crashes when install
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.websitex5.com/en/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonino(a)arcidiaco.com
I have an original copy of this program, but it doesn't install
the error is:
C:\windows\temp\WZSE0.TMP\CPWCTL32.OCX
-???-
Error: 3
after that, crashes...
I attach the terminal log...
hi all
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http://bugs.winehq.org/show_bug.cgi?id=17564
Summary: 7-zip file manager interface selection problem
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
In the 7-Zip File manager if you try to select objects with shift + arrows or
mouse the objects count is not updated!
Another (minor) problem is that with ctrl + arrows should only mantain the
currently highlighted items and change the selected item (without choosing it)
7-zip 4.64
Wine 1.1.5 - Ubuntu 8.04
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http://bugs.winehq.org/show_bug.cgi?id=22558
Summary: Harbinger (demo) graphical issue: green artefacts
around objects
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.gamershell.com/download_1499.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=27669)
--> (http://bugs.winehq.org/attachment.cgi?id=27669)
screenshot showing the issue
In Harbinger (at least the demo is showing the issue) objects are surrounded by
green squares in Wine-1.1.43. This was not the case prior to 1.1.43.
Regression testing resulted the following commit:
9fec1a02b9e13969f929a3eed249e67773286033 is the first bad commit
commit 9fec1a02b9e13969f929a3eed249e67773286033
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Apr 5 20:05:15 2010 +0200
wined3d: Disable paletted texture support. It was only offered on a few
cards, so can be missed.
:040000 040000 b11ffa7bd20131ea4a3416c5b5b07e0263847c66
71fb12b39fd165362923aa34f5e5283568e688e9 M dlls
Reverting the patch on top of wine-1.1.43-408-g3317fc3 was successful and fixed
the issue.
Author of the patch added to CC.
Fedora 12 x86
Nvidia 7xxx series card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=30055
Bug #: 30055
Summary: IE8 always crash on ubuntu 11.10
Product: Wine
Version: 1.4-rc5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l12436(a)yahoo.com.tw
Classification: Unclassified
i use the winetricks to install ie8. and it always crash.
i upload it log on the attachment.
your wine internet explorer can't not surf the ie only web.
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http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #103 from EvD <Magic-Tuniere(a)web.de> 2012-03-01 14:16:15 CST ---
sorry, but I can´t find directx.c, drawprim.c, ...
I search with the search engine in the "/" file.
I use the German version from "Ubuntu 12.04".
is this Possible? and what can I do?
Place help me
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |adys.wh(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=30049
Bug #: 30049
Summary: Get rid of 'Resolved Moved' status
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Classification: Unclassified
"Moved" resolution is never used anywhere.
Maybe is it meant for 'moved to another, upstream, bugzilla' which is obviously
not the case here.
It should probably go away.
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http://bugs.winehq.org/show_bug.cgi?id=27484
Summary: openvpn for windows doesn't work on wine
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Download openvpn-2.2.0-install.exe from http://openvpn.net/download.html
1. install openvpn:
$ wine openvpn-2.2.0-install.exe
Wire installing, an error dialog display with message "An error occurred
installing the TAP device driver."
2. make a tap dev with wine openvpn.exe:
full log is below:
$ wine openvpn --dev tap0Wed Jun 15 03:29:47 2011 OpenVPN 2.2.0 Win32-MSVC++
[SSL] [LZO2] built on Apr 26 2011
Wed Jun 15 03:29:47 2011 IMPORTANT: OpenVPN's default port number is now 1194,
based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and
earlier used 5000 as the default port.
Wed Jun 15 03:29:47 2011 NOTE: OpenVPN 2.1 requires '--script-security 2' or
higher to call user-defined scripts or executables
Wed Jun 15 03:29:47 2011 ******* WARNING *******: all encryption and
authentication features disabled -- all data will be tunnelled as cleartext
Wed Jun 15 03:29:47 2011 Error opening registry key:
SYSTEM\CurrentControlSet\Control\Class\{4D36E972-E325-11CE-BFC1-08002BE10318}
Wed Jun 15 03:29:47 2011 Exiting
( notes:
a list of nonstandard 802.1x authentication protocols are used in universities
in our country, such as H3C 802.1x , doctorcom 802.1x , cernet 802.1x ...
Most of them has no Linux Client, and there Windows Client usually don't work
with wine, complaining "no network interface found" . Without those Client,
students can not access the Internet, that is say, students in many
universities can not connect to the Internet without windows ...
I guess if we can make openvpn works with wine, then we could create a openvpn
server on the Linux host with server-bridge mode, then run the openvpn client
with wine, connect to the bridge, and run the nonstandard 802.1x client with
wine, let the 802.1x authentication packet forward by the openvpn bridge, then
finally we can access the Internet without Windows... )
Really appreciate for your help!
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Alam Arias <Alam_GBC(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #38529|0 |1
is obsolete| |
--- Comment #102 from Alam Arias <Alam_GBC(a)yahoo.com> 2012-03-01 10:51:27 CST ---
Created attachment 39145
--> http://bugs.winehq.org/attachment.cgi?id=39145
Patch implementing software vertex blending for wine-1.4rc5
To apply the patch, use 'git apply 0001-Software-vertex-blending.patch' or
'patch -p1 -i 0001-Software-vertex-blending.patch'
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http://bugs.winehq.org/show_bug.cgi?id=23184
Summary: Mass Effect 2: can't authenticate disc
Product: Wine
Version: 1.2-rc3
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installing Mass Effect 2 works mostly fine (aside from bug 22919). However,
attempting to run it fails, since it can't verify its disc.
Terminal output is short:
austin@midna:~/.wine/drive_c/Program Files/Mass Effect 2$
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x18fd048,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcf4c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe518,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe41c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe1ec,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x149e50,0x149dc0): stub
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EvD <Magic-Tuniere(a)web.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |Magic-Tuniere(a)web.de
--- Comment #101 from EvD <Magic-Tuniere(a)web.de> 2012-03-01 09:10:55 CST ---
hi, I use wine 1.4-rc5
can I use the 1.3.37 pach?
and howe to use it, sorry, but its my first time in Ubuntu^^
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http://bugs.winehq.org/show_bug.cgi?id=29101
Bug #: 29101
Summary: I tried to install fraps using the fraps installer and
it came across a critical error while trying to
install.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sancarn(a)hotmail.co.uk
Classification: Unclassified
Fraps installer came across a critical error while trying to install.
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http://bugs.winehq.org/show_bug.cgi?id=21781
Summary: wine 1.1.38 onwards caused controls to be placed at
the wrong places on FM2010 Demo Installer
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagikliwon(a)gmail.com
Created an attachment (id=26334)
--> (http://bugs.winehq.org/attachment.cgi?id=26334)
Installer Screenshot
This is a regression.
>From wine 1.1.38 onwards I am unable to install FM2010 Demo as the controls are
placed at the wrong location over during installation and I am unable to select
the next button.
This doesn't happen on 1.1.37 and before.
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http://bugs.winehq.org/show_bug.cgi?id=29400
Bug #: 29400
Summary: Bug submission requirements: guidelines not clear that
you should be using the latest beta.
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
When clicking to lodge a new bug you're directed to read
http://wiki.winehq.org/Bugs which says you should be "using the latest version
of Wine" & in turn directs you to http://www.winehq.org/site/download There,
two latest releases, stable & development, are listed.
Next, http://www.winehq.org/download/ubuntu hints that you should go for stable
rather than development release, so I did, especially as I've never known a bug
submission process that requires you to be running a beta. But, that's what I
was told to do, in the comments, when I actually submitted bug 29398 & bug
29399
I've since had
http://wiki.winehq.org/FAQ#head-0bae04b4126dffb8a08bf020982badacb6f367ff
pointed out to me, which more strongly hints the opposite - that you should run
the development release.
More clarity about this in the instructions presented to users when lodging bug
reports would be a good idea. The barriers are high enough already - yet
another account to register for (openoffice, google code, sourceforge,...),
system to get the hang of, & process to learn. I'd already put this off for
months.
Not a complaint, just a suggestion.
Cheers.
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tanriol(a)mail.ru changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tanriol(a)mail.ru
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http://bugs.winehq.org/show_bug.cgi?id=30027
Bug #: 30027
Summary: fiesta download manager crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: merlot55(a)gmail.com
Classification: Unclassified
Created attachment 39107
--> http://bugs.winehq.org/attachment.cgi?id=39107
backtrace
fiesta download manager. crashes while using wine 1.2 or 1.3
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http://bugs.winehq.org/show_bug.cgi?id=15604
Summary: Adobe Download Manager (getplus) flaky, hangs (dogfood)
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://adobe.com/reader
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In Firefox3, downloading Adobe Reader 9 for Windows
is done via a plugin, Adobe Download Manager.
This installs and runs, but gets very confused,
cycling back and forth between "downloading" and
"downloading interrupted". After a few cycles
it hangs. Sometimes in the log there is evidence
of memory corruption (though warn+heap scares it off,
it also makes the app crash faster).
The log shows the URL of the actual thing being downloaded,
and wget can download it without trouble.
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Соберем для Вас по сети интернет базу данных
потенциальных клиентов для Вашего Бизнеса
(Все контактные данные).
Узнайте об этом более подробно:
Тел;+79IЗЗ9IЗ8З7
Еmаil;prodawez(a)mixmail.com
Sкyре;s.3837
IСQ;6288862
http://bugs.winehq.org/show_bug.cgi?id=30037
Bug #: 30037
Summary: BUG: soft lockup in wineserver
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joeclarkia(a)gmail.com
Classification: Unclassified
I am running Matlab executable files via Wine 1.4-rc2 and the Matlab Compiler
Runtime. I am running Ubuntu 10.10 with Wine via PPA.
Somewhat surprisingly, the Matlab executables work -- and normally they work
very well. However, occasionally, the system completely hangs (no mouse
movement, have to use the power button to force the machine off).
On my recent attempt I used Ctrl-Alt-F1 to go to the system console, and got an
error like this when the system crashed:
Bug: soft lockup - CPU#0 stuck for 61s! [wineserver:30095]
Process wineserver (pid: 30095, ti=f6a2c000 task=f69f1960 task.ti=f6a2c000)
Stack:
Call Trace:
Code: <hex bytes>
This message repeats every minute or so. I do not get a prompt back, so
there's no way to interact with the system except to reboot.
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http://bugs.winehq.org/show_bug.cgi?id=8606
--- Comment #34 from Janusz Korzeniak <jkorzeniak(a)gmail.com> 2012-02-28 17:30:55 CST ---
i have setted up wine again (with rm -R .wine) and theres only one message in
console:
fixme:imm:ImmDisableIME (-1): stub
so, i think we have problem somewhere else...
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--- Comment #33 from Janusz Korzeniak <jkorzeniak(a)gmail.com> 2012-02-28 17:16:13 CST ---
hello, i have tested JointOps on some versions of wine. Im using Debian Sid,
amd64, PlayOnLinux, and Steam version of JointOps. I have tested on wine:
- 1.0.1 (from debian repository)
- 1.2.0 (playonlinux, x86 version)
- 1.3.7 (playonlinux, x86 version)
- 1.4-rc5 (playonlinux amd64 version)
- 1.4-rc5 (winehq repository of unstable debs)
in every one versions ive getting message like this "Unable to create a network
socket". and games dont want to start. when im starting the game with console,
console said:
wine: could not load L"C:\\windows\\system32\\plugplay.exe": Module not found
err:menubuilder:WinMain unknown option -a
err:menubuilder:WinMain unknown option -r
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling
mixer
fixme:imm:ImmDisableIME (-1): stub
WARNING: Trying to create a socket of type SOCK_RAW, this will fail unless you
have special permissions.
I have tried Mike Kaplinskiy command, and its works for last message, console
dont show it again, but the game stil giving me "Unable to create a network
socket". Any suggestions? ;) I think, that this line:
sudo setcap cap_net_raw+eip /usr/bin/wineserver
could help us, but we need a working game :P
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http://bugs.winehq.org/show_bug.cgi?id=28878
Bug #: 28878
Summary: SimTower: crash at start
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rodseth(a)gmail.com
Classification: Unclassified
Created attachment 37102
--> http://bugs.winehq.org/attachment.cgi?id=37102
crash dump
Crash at start.
Started Sim Tower with: wine 'C:\simtower\simtower.exe'
wine-1.3.31
64-bit Arch Linux
clean .wine directory
Attached crash log.
The crash log output seems to hang after printing a lot of information with:
Backtrace:
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http://bugs.winehq.org/show_bug.cgi?id=6716
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |adys.wh(a)gmail.com
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #17 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-28 09:53:12 CST ---
Probably fixed by Aric's improvements.
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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--- Comment #11 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 08:09:07 CST ---
On my machine with wine 1.4-rc5 it installs and runs. I didn't test it
thoroughly, because I have no idea what this program should do, but I managed
to open some windows, open help, save some data to disk.
Please, let someone else retest it.
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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--- Comment #16 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 08:00:51 CST ---
On wine-1.4-rc5 the testfile opens correctly in wine's notepad.
Please retest.
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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--- Comment #22 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 07:48:59 CST ---
Still in 1.4-rc4.
The problem is not trivial as it seems, because there are some other bug
reports regarding repainting of images in some more important functionalities
than splashscreens.
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http://bugs.winehq.org/show_bug.cgi?id=3637
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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--- Comment #15 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 07:36:22 CST ---
I have wine 1.4-rc5. If I understand correctly, displaying periodic table
should also show place for colors. On my machine, only clicking on one of
elements shows box with color, but it should be displayed earlier.
So the bug is here.
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http://bugs.winehq.org/show_bug.cgi?id=4785
Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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--- Comment #10 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 07:28:43 CST ---
Problem with icons still exists in wine 1.4-rc5.
Terminal creates a lot of messages like (excerpt):
fixme:ole:OleLoadPictureEx
(0xbb3acc,190,1,{00020400-0000-0000-c000-000000000046},x=0,y=0,f=0,0x33e574),
partially implemented.
fixme:ole:OLEPictureImpl_get_hPal unimplemented for type 3. Returning 0
palette.
fixme:ole:OLEPictureImpl_Render Not quite correct implementation of rendering
icons...
fixme:win:AnimateWindow partial stub
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Rafal Stanilewicz <washuu(a)eastnews.com.pl> changed:
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--- Comment #14 from Rafal Stanilewicz <washuu(a)eastnews.com.pl> 2012-02-28 06:19:13 CST ---
I use evernote 2.2.1.386 Portable, still available on
http://www.jgen.ws/jlog/evernote-2-2-1-386-0/
Wine 1.4-rc5 on Ubuntu with Intel GPU.
The bars are now properly (I think) transparent, however they are visible even
when Evernote is not active and covered completely by another application -
linux native Firefox, for example. They cannot be masked or hidden by other
windows, so it is still erroneous behaviour.
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http://bugs.winehq.org/show_bug.cgi?id=30031
Bug #: 30031
Summary: Sim city 4 deluxe install crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fmijares(a)gmail.com
Classification: Unclassified
Created attachment 39116
--> http://bugs.winehq.org/attachment.cgi?id=39116
Bug Sim city 4
Sim city 4 deluxe crash when install original program
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http://bugs.winehq.org/show_bug.cgi?id=25091
Summary: wmp9 crashes when trying to play video
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.hirsch(a)gmail.com
With a fresh .wine directory using fedora 14 wine 1.3.5 (re-compiled without
fortify) windows media player 9 crashes when attempting to play a video. I have
installed wmp9 using winetricks. I have also installed the latest version of
the combined community code pack (CCCP).
As suggested in the appdb (http://appdb.winehq.org/appview.php?versionId=1449)
I have used a "builtin" override for quartz.dll. The video I'm attempting to
play is encoded with msmpeg4v2, pcm audio, but it doesn't seem to matter what
video format is used.
I will attach output from the crash. In the attached output, I filtered out
lines with the following, which were numerous and made the output difficult to
read.
fixme:bitblt:client_side_dib_copy potential optimization: client-side
color-index mode DIB copy
fixme:d3d_surface:IWineD3DBaseSurfaceImpl_SetFormat (0x8554c48) : The format of
the surface must be WINED3DFORMAT_UNKNOWN
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http://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #50 from Antonio López <amlopezalonso(a)gmail.com> 2012-02-27 14:35:16 CST ---
Still no luck in rc5.
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http://bugs.winehq.org/show_bug.cgi?id=29995
Bug #: 29995
Summary: Can`t open Perfect World: Launcher.exe
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandruch_91(a)hotmail.com
Classification: Unclassified
Created attachment 39050
--> http://bugs.winehq.org/attachment.cgi?id=39050
There discribe the Bug that i`m writting.
I`m using Wine1.4-rc5 and when i tryed to start patcher.exe, launcher.exe or
elementclient.exe this give me an several error that i can`t even play.
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http://bugs.winehq.org/show_bug.cgi?id=30028
Bug #: 30028
Summary: Valve's STEAM Client Crashes After Login? Backtrace
Uploaded...
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: JessePalserMailingLists(a)GMail.com
Classification: Unclassified
Created attachment 39111
--> http://bugs.winehq.org/attachment.cgi?id=39111
Backtrace of STEAM crash
Valve's STEAM Client Crashes After Login? Backtrace Uploaded...
I installed a fresh and new WINE 1.4rc5 into my LinuxMint 12 KDE 64Bit.
I then successfully installed current Valve's STEAM client into WINE.
When I run STEAM in WINE, after login it crashes???
Backtrace is attached.
This is most likely a regression, because STEAM was working in 1.4rc4.
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http://bugs.winehq.org/show_bug.cgi?id=5961
--- Comment #9 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-02-27 09:26:56 CST ---
Still occurs in 1.4-rc5
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Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://money.mvps.org/downl |http://money.mvps.org/downl
|oads/trials/ |oads/trials.asp
CC| |frederic.delanoy(a)gmail.com
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Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
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----------------------------------------------------------------------------
CC| |frederic.delanoy(a)gmail.com
--- Comment #6 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2012-02-27 09:05:57 CST ---
Is this still an issue in recent (1.4-rc5 or later) wine?
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http://bugs.winehq.org/show_bug.cgi?id=30024
Bug #: 30024
Summary: Protect DiSC v7.5.0 - TKKG - Verfolgt
Product: Wine
Version: 1.4-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
Classification: Unclassified
Created attachment 39099
--> http://bugs.winehq.org/attachment.cgi?id=39099
copy protections used
The disc can't be authenticated even thought it's an original.
It seems to be similiar to this bug http://bugs.winehq.org/show_bug.cgi?id=9484
I attach the output of pid.gamecopyworld.com copy protection check.
And here is the output of wine
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_HANDLE_INFORMATION
fixme:ntoskrnl:ExInitializeResourceLite stub: 0x5750c0
fixme:advapi:SetSecurityInfo stub
fixme:dpnhpast:DllRegisterServer :stub
fixme:iphlpapi:NotifyAddrChange (Handle 0xc8e8cc, overlapped 0xc8e8b0): stub
err:int:emulate_instruction Unsupported DR register, eip+2 is f8
wine: Unhandled privileged instruction at address 0x566f64 (thread 0019),
starting debugger...
err:service:service_send_command service protocol error - failed to read pipe r
= 0 count = 0!
And I'll attach the output of +all
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http://bugs.winehq.org/show_bug.cgi?id=30021
Bug #: 30021
Summary: Torchlight crashes and does not run in wine
wine-1.4-rc4
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dukebaw(a)email.com
Classification: Unclassified
Created attachment 39094
--> http://bugs.winehq.org/attachment.cgi?id=39094
Crash log when entering "wine Torchlight.exe" in the terminal
When I run Torchlight in wine-1.4-rc4 the game crashes immediately and does not
run. (Attached is the crash log for torchlight if ran from the terminal)
I downloaded wine 1.3.37 in PlayOnLinux (a program that lets you manage wine
versions for specific prefixes) and it ran. Not sure when it stopped working
though.
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http://bugs.winehq.org/show_bug.cgi?id=25383
Summary: Binkplay 1.0 does not start on Ubuntu Maverick
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.qhimm.com/ff8fmv.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
The version of binkplay.exe bundled with FF8FMV (see URL) -- version 1.0
according to gnome-exe-thumbnailer -- does not start at all on Ubuntu Maverick.
It starts fine on Ubuntu Lucid.
I have tested down to 1.1.35 (the first version which should work) and none do.
Gives:
fixme:system:SetProcessDPIAware stub!
fixme:iphlpapi:NotifyAddrChange (Handle 0x8ede914, overlapped 0x8ede918): stub
wine: configuration in '/home/jack/.wine-bink' has been updated.
fixme:exec:SHELL_execute flags ignored: 0x00000100
Outputs a dialog box saying
Z:\home\jack\FF8 Videos\binkplay.exe (3.4) 12/01/10 22:31:19 - Dispatcher
initialisation error trapping exceptions
I've posted it here because I know that there have been other problems with
Maverick and it seemed more likely to get resolved here. If necessary, I will
take it to Launchpad, but it would be good to have an idea of the problem
first.
Please let me know what debug to provide.
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Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
Depends on|16189 |
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Bug 5713 depends on bug 16189, which changed state.
Bug 16189 Summary: Google Earth install fails
http://bugs.winehq.org/show_bug.cgi?id=16189
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
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Bug 5713 depends on bug 16189, which changed state.
Bug 16189 Summary: Google Earth install fails
http://bugs.winehq.org/show_bug.cgi?id=16189
What |Old Value |New Value
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=26490
Summary: Guild Wars: Black graphics in the Eye of the North
addon
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
In the most areas of the Eye of the North addon are a lot of objects with
complete black graphics. I'm using a GeForce 8600 GT with nvidia-current
270.30-0ubuntu3. I have made a screenshot which shows the problem.
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http://bugs.winehq.org/show_bug.cgi?id=29874
Bug #: 29874
Summary: Guild Wars: Freezes especially in Eye of the North
Product: Wine
Version: 1.4-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
In Guild Wars I'm encountering a lot of short freezes. I'm running around in an
area and if new objects are loaded the game freezes for a few milliseconds - ~1
second. This happens in every areas in Guild Wars but the addon Eye of the
North is affected more heavily. The freezes appear more often and are longer.
In the area Arbor Bay where the Krait enemies are (just leave Vlox's Falls) are
the freezes really heavy. They are appearing every few seconds for ~3 seconds
on my system. I'm using a GeForce 8600 GT with the NVIDIA driver 280.13.
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http://bugs.winehq.org/show_bug.cgi?id=26499
Summary: Guild Wars: Maximizing the game from desktop panel
needs lot of time
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
If I minimize Guild Wars to the desktop panel and want to recover it the game
needs ~6 seconds for this action. The same happens if I change the game from
fullscreen mode to window mode or the resolution. I'm using a GeForce 8600 GT
with nvidia-current 270.30-0ubuntu3.
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http://bugs.winehq.org/show_bug.cgi?id=11170
Summary: LoadLibrary behaviour is different from the windows one
Product: Wine
Version: 0.9.52.
Platform: All
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hules(a)free.fr
Under wine (version 0.9.52), attempts to open an .exe file with LoadLibrary
fails (with error ERROR_INVALID_ADDRESS), while it succeeds on windows (all
versions):
The following example shows that different behaviour:
(I compiled it with i386-mingw32-gcc ./test.c && cp a.exe b.exe )
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
int main() {
const char *fname = "b.exe";
HMODULE hmod = LoadLibrary(fname);
//HMODULE hmod = LoadLibraryEx(fname_, NULL, LOAD_LIBRARY_AS_DATAFILE);
if (hmod) {
fprintf(stderr, "loaded at %p\n", (void*)hmod);
} else {
fprintf(stderr, "error %x\n", (int)GetLastError());
}
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=5897
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #15 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-26 13:25:40 CST ---
Reported fixed.
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http://bugs.winehq.org/show_bug.cgi?id=24808
Summary: GDIPlus seems to not be albe to render menu items
properly.
Product: Wine
Version: 1.1.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 133794m3r(a)gmail.com
Created an attachment (id=31373)
--> (http://bugs.winehq.org/attachment.cgi?id=31373)
the backtrace or whatever you want to call it from when i ran the program.
For some reason, when using the Oblivion Mod Manager 1.1.12 it's unable to
render the menu entries properly and i believe that it is an issue with said
component since they show up for a second and then dissappear.
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http://bugs.winehq.org/show_bug.cgi?id=4084
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |FIXED
--- Comment #17 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-26 13:14:18 CST ---
Was reported fixed, no update since. Please reopen if you are able to reproduce
in wine-1.4-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=17353
Summary: Qt and tdm mingw bug
Product: Wine
Version: 1.1.14
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alpha.super-one(a)laposte.net
Created an attachment (id=19393)
--> (http://bugs.winehq.org/attachment.cgi?id=19393)
Stdout console text
When you use tdm mingw (updated mingw) at the configure for Qt source compiler
it failed but work under windows. Problem of file not found?
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http://bugs.winehq.org/show_bug.cgi?id=30015
Bug #: 30015
Summary: Dokan.sys error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christopher.hubbell(a)gmail.com
Classification: Unclassified
Created attachment 39081
--> http://bugs.winehq.org/attachment.cgi?id=39081
Back Trace
I have noticed that every wine application i run gives the same error when
starting up. the application seem to continue to run after i clear the error
although it will take almost 2 min to open. After the long opening the apps
seem to run normal. The best logging of the error I get seems to come out of
when i start my Dungeons and dragons online game aka DDO. However i get this
error on every windows app.
wine: Unhandled page fault on read access to 0x00000000 at address 0x2543fa
(thread 0013), starting debugger...
err:service:service_send_start_message service L"Dokan" failed to start
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You
get to keep all the pieces if it breaks.
more details of the error are attached
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http://bugs.winehq.org/show_bug.cgi?id=24681
Summary: Blade Kitten (Demo): KYBD input only works in win2k
mode
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
After installing Blade Kitten Demo (Krome Studios Pty Ltd., 2010), the keyboard
input will not work unless you set the Windows Version to windows 2000 (global
setting or for Application: BladeKitten_Demo.exe).
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http://bugs.winehq.org/show_bug.cgi?id=30010
Bug #: 30010
Summary: Portal 2 crashes at loading level after Steam update.
Product: Wine
Version: 1.4-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Classification: Unclassified
Created attachment 39073
--> http://bugs.winehq.org/attachment.cgi?id=39073
Steam log
After updating yesturday, Portal 2 crashes at loading level.
I installed Steam in Wine 1.2-rc2 and Portal 2 crashes at the menu. After this
I have been update Wine to 1.4-rc4 version. To run Portal 2, I disable
"gameoverlayrenderer" in this two versions of Wine. I don't install DirectX,
.NET and vcrun - Portal 2 works fine one or two weeks without it.
Yesturday Steam was download an update. Afret installing it, Portal 2 become
unplayable because of crashing at loading level. I can browse menu and watch
videos. But I can not load all saved games.
Steam version: 1818. I can't check other Steam games.
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http://bugs.winehq.org/show_bug.cgi?id=29786
Bug #: 29786
Summary: [Diablo II] Software Rasterizer broken after making
OpenGL default renderer
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zajec5(a)gmail.com
Classification: Unclassified
I use software rendering as workaround for bug #14348. I do this by:
LIBGL_ALWAYS_SOFTWARE=1 wine ~/.wine/drive_c/Diablo\ II/Game.exe
Unfortunately with new Wine releases software renderer doesn't work any more.
I've bisected this issue to:
94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb is the first bad commit
commit 94ae743ea668e49d40ae4e2dc5fe1f5d9be018cb
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:31 2011 +0200
ddraw: Make the OpenGL renderer the default one.
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http://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #13 from Anastasius Focht <focht(a)gmx.net> 2012-02-26 09:49:31 CST ---
Created attachment 39090
--> http://bugs.winehq.org/attachment.cgi?id=39090
+tid,+seh,+d3d,+d3d8,+loaddll,+process trace log
Hello Henri,
attached is a compressed +tid,+seh,+d3d,+d3d8,+loaddll,+process trace log.
(98 MiB uncompressed)
--- snip ---
...
0024:trace:seh:raise_exception code=c0000005 flags=0 addr=0x428c5a ip=00428c5a
tid=0024
0024:trace:seh:raise_exception info[0]=00000000
0024:trace:seh:raise_exception info[1]=00000008
0024:trace:seh:raise_exception eax=00000000 ebx=03254598 ecx=0016e220
edx=00000000 esi=00000113 edi=0032fd48
0024:trace:seh:raise_exception ebp=0032fb10 esp=0032fb00 cs=0023 ds=002b
es=002b fs=0063 gs=006b flags=00210202
0024:trace:seh:call_stack_handlers calling handler at 0x45bd96 code=c0000005
flags=0
0024:trace:seh:__regs_RtlUnwind code=c0000005 flags=2
--- snip ---
ecx = 0x16e220 -> the texture in question
Yes, the texture is about to be released (call [vtable+8]).
Regards
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--- Comment #12 from Henri Verbeet <hverbeet(a)gmail.com> 2012-02-26 09:23:40 CST ---
(In reply to comment #11)
> 0024:trace:d3d8:IDirect3DDevice8Impl_SetTexture iface 0x154280, stage 0,
> texture 0x123bb8.
> ...
> 0024:trace:d3d8:IDirect3DDevice8Impl_Release 0x154280 decreasing refcount to 3.
> 0024:trace:d3d8:IDirect3DTexture8Impl_Release 0x123bb8 decreasing refcount to
> 0.
> ...
> 0024:Call ntdll.RtlFreeHeap(00110000,00000000,00123bb8) ret=7e7d9228
> 0024:trace:heap:RtlFreeHeap (0x110000,70000062,0x123bb8): returning TRUE
> ...
> 0024:Call wined3d.wined3d_texture_decref(002115a0) ret=7e7d8565
> ...
> 0024:trace:d3d8:IDirect3DDevice8Impl_Release 0x154280 decreasing refcount to 2.
>
> I'm not sure if d3d8 is at fault here (reference counting?).
>
Is a different texture set on stage 0 before the texture is actually freed?
Resources are kept alive as long as they're referenced by the device /
stateblock, even though the refcount may fall to 0. A
IDirect3DDevice8Impl_GetTexture() call for example would bump it up to 1 again
in that case.
If I'm reading the disassembly there correctly though, it's trying to call
IDirect3DTexture8_Release() on the texture, which would only make sense if the
application is still supposed to hold a reference to the texture at the point.
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http://bugs.winehq.org/show_bug.cgi?id=29778
Bug #: 29778
Summary: systray icon combined on gnome3
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lisunlin0(a)yahoo.com.cn
Classification: Unclassified
I run a program which would display systray icon twice or more, the systray
icon will be combined on gnome3 (Ubuntu 11.10), then exit the last startup
process, the systray will totally disappeard.
example:
1. Download
http://www.codeproject.com/KB/shell/systemtray/systemtraySDK_demo.zip
(reference
http://www.codeproject.com/Articles/74/Adding-Icons-to-the-System-Tray) and
extract it.
2. Run TaskbarDemo.exe from the package twice or more in wine on gnome3 (We can
see the systray icon only show once).
3. Exit the program by click content menu on systray.
then the icon disappeared, the other TaskbarDemo.exe processes are continue
without systray icon.
On ubuntu unity they work fine with multi systray icon.
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http://bugs.winehq.org/show_bug.cgi?id=6716
Petr Dlouhý <petr.dlouhy(a)email.cz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #39042|0 |1
is obsolete| |
--- Comment #30 from Petr Dlouhý <petr.dlouhy(a)email.cz> 2012-02-26 07:58:45 CST ---
Created attachment 39089
--> http://bugs.winehq.org/attachment.cgi?id=39089
Possible fix of the bug and uncomplete test
Nikolay: Thanks for your answer, it did help.
Seems like I have get it all wrong. My previous test was testing the same thing
as test_customdraw(), so it was not proving anything. And the bug just didn't
show up, when disabling that notification.
I have new serious lead:
As I have learned out, it seems, that if CDRF_SKIPDEFAULT is returned from
Wndproc function after listview.c called it with CDDS_SUBITEM |
CDDS_ITEMPREPAINT, the drawing sequention is in fact not skipped.
If I remove line, that skips the rest of drawing sequence (as shown in the
patch), IDOS works perfectly.
The main proof I have got is, that when I run the test (also included in patch)
with native comctl32, then on the +message log are HDM_ORDERTOINDEX messages
shown right after CDRF_SKIPDEFAULT is returned from Windproc function (and with
built-in library there are no such messages).
The problem which I have is, that I haven't found a way to make a regular test
out of it. I don't know, how to really test, that the drawing really occured
(HDM_ORDERTOINDEX messages are not in message sequention).
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http://bugs.winehq.org/show_bug.cgi?id=7054
--- Comment #10 from GyB <gyebro69(a)gmail.com> 2012-02-26 04:23:15 CST ---
Still present in Wine-1.4-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=28149
Summary: Neuro Hunter freezes on exit
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/158936/150000/fileinfo/Neuro
-Hunter-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=36069)
--> (http://bugs.winehq.org/attachment.cgi?id=36069)
plain terminal output
Steps to reproduce the problem in the demo:
After a successful installation launch the demo by NeuroHunterDemo.exe. When
the main menu appears select <Exit>. After the confirmation the game hangs.
The following fixmes are spamming the console endlessly on exit:
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Deep Silver\\Neuro
Hunter\\Data\\UI\\Fonts\\neuro.ttf", 0, (nil)): stub
The same problem with Wine-1.3.22, too (earlier versions couldn't even start
the game on my system).
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
URL|http://gameworld.mirror.nuc |http://www.fileplanet.com/2
|learfallout.net/demos/manag |2571/20000/fileinfo/Prince-
|er07demo.exe |of-Persia-Demo
Summary|Fifa Manager 2007 Crash |RemoveFontResourceEx not
| |implemented - certain games
| |go into infinite loop (Fifa
| |Manager 2007, Neuro Hunter,
| |Prince of Persia 3D)
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GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gyebro69(a)gmail.com
--- Comment #19 from GyB <gyebro69(a)gmail.com> 2012-02-25 23:11:24 CST ---
*** Bug 28149 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=30006
Bug #: 30006
Summary: runtime error 216 on 0000009A
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shahmeer_IT(a)yahoo.com
Classification: Unclassified
i am running my window application on ubuntu one of the .exe is running but
other two are creating error runtime error 216 on 0000009A
what can i do figure out this error and resolve my issue
help
Regards
imran shahmeer
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http://bugs.winehq.org/show_bug.cgi?id=30002
Bug #: 30002
Summary: runtime error 216 on 0000009A
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shahmeer_IT(a)yahoo.com
Classification: Unclassified
i am running my window application on ubuntu one of the .exe is running but
other two are creating error runtime error 216 on 0000009A
what can i do figure out this error and resolve my issue
help
Regards
imran shahmeer
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http://bugs.winehq.org/show_bug.cgi?id=2467
--- Comment #144 from Henri Verbeet <hverbeet(a)gmail.com> 2012-02-25 11:03:02 CST ---
What does this look like with current git? Any chance this is similar to bug
15232?
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http://bugs.winehq.org/show_bug.cgi?id=3325
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #6 from Jerome Leclanche <adys.wh(a)gmail.com> 2012-02-25 06:16:50 CST ---
wine-1.4-rc4: Toolbar is drawn and is not on top of other windows. It does
stick to its position while the window is being moved, but it might happen on
windows too.
Fixed.
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http://bugs.winehq.org/show_bug.cgi?id=29977
Bug #: 29977
Summary: Removal of direct3d options from winecfg breaks
comaptibility with some games.
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjtobin(a)gmail.com
Classification: Unclassified
Due to compatibility issues some games, noteably Dark Age of Camelot require
the pixel shaders to be disabled in the Direct3D options of winecfg. However,
with version 1.3.37, the option to disable the shaders has been removed from
winecfg without a suitable alternative.
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http://bugs.winehq.org/show_bug.cgi?id=27568
Summary: Visual C++ Runtime Library error for Faxion Online
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacob.ensign(a)gmail.com
The game worked perfectly for me until their recent update to version 1.58. Now
I get a C++ Runtime error when trying to connect to the server and load the
game. No loading screen comes up after selecting the server.
Log attached
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http://bugs.winehq.org/show_bug.cgi?id=29158
Bug #: 29158
Summary: mouse button event not forward to background
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rly07(a)hotmail.com
Classification: Unclassified
With mumble on the background (with push to talk on middle mouse button) after
I start a game mumble only detects the first button press and it not detect the
release until I close the game. This is caused by this commit:
authorWilliam Pettersson <william.pettersson(a)gmail.com>
Mon, 11 Jul 2011 00:29:26 +0000 (10:29 +1000)
committerAlexandre Julliard <julliard(a)winehq.org>
Mon, 11 Jul 2011 09:53:52 +0000 (11:53 +0200)
commit266cd6c46acf7465ad65ae2b963a75cfc21d63d0
winex11: Add grab for XInput2 ButtonPress event.
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http://bugs.winehq.org/show_bug.cgi?id=29016
Bug #: 29016
Summary: page fault while loading metatrader, then freezing
Product: Wine
Version: 1.3.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
Classification: Unclassified
Regression with the latest wine 1.3.32 while loading a program on ubuntu i386
Oneiric:
- get a warning dialog box first, saying it has met a serious problem and need
to be closed
See attached log
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http://bugs.winehq.org/show_bug.cgi?id=29540
Bug #: 29540
Summary: Fallout 1 : regression from 1.3.24
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anpaza(a)mail.ru
Classification: Unclassified
With WINE 1.3.24 the "Fallout 1" game used to work fine.
With WINE 1.3.29 and later (tried with 1.3.34 and 1.3.35) it won't start.
In both cases when starting the executable it prints:
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect
problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
8
However, with 1.3.24 it starts fine after that.
Fallout 1 runs in 640 x 480 x 256 colors mode.
With WINE 1.3.29 it displays a message box saying something like "cannot set
640 x 480 mode".
With WINE 1.3.35 it just locks up with a black screen (switches resolution to
640x480 and then locks up).
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http://bugs.winehq.org/show_bug.cgi?id=29734
Bug #: 29734
Summary: wrong fontlink for "System" font when display CJK
fonts
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
1. open wine notepad with LANG=zh_CN.utf8
2. type in or copy some Chinese
Expect result:
Display Chinese
Actual result:
Display full of "IIII"
The "System" font is added in wine-1.4-rc1, in wine-1.3.37 wine notepad can
display Chinese out of box
Similar test is do with LANG=ja_JP.utf8 for Japanese Font and LANG=ko_KR.utf8
for Korean font, both broken.
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http://bugs.winehq.org/show_bug.cgi?id=15392
Summary: err:dc:CreateDCW no driver found for L"DIRDIB" with
Secret of the Loxor game
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aallard78(a)hotmail.com
I get this error when I try to start the French version of the game (Secret of
the Loxor).
Developer: Mojave
See log file
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http://bugs.winehq.org/show_bug.cgi?id=23804
Summary: AutoCAD 2010 Failed Installation aborted, Result=120
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.crackjack(a)spamgourmet.com
Created an attachment (id=29849)
--> (http://bugs.winehq.org/attachment.cgi?id=29849)
Can't select the features to install
The installation of AutoCAD 2010 fails
The log file gives "AutoCAD 2010 Failed Installation aborted, Result=120"
Autodesk Design Review 2010 also fails with the same error
Also there is no possibility to select the features to install
Adding the wine log, acad2010 setup log and the screenshot of the missing
features
using Wine version 1.2
If more testing is necessary please let me know
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http://bugs.winehq.org/show_bug.cgi?id=24920
Summary: PowerPoint 2007 doesn't show two or more instances
correctly in the task bar
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flavio.becker(a)gmail.com
Since wine version 1.1.42 I observed that when two or more instances of
PowerPoint 2007 are opened, only the first is accessible through the task bar.
One can navigate through the various instances alternating the windows shown
inside PowerPoint but not clicking on the tabs showing Presentation1,
Presentation2, ... in the task bar as this action does nothing. Despite this
strange behaviour the various presentations can be run or created without
problem, the user having to choose the windows from the program menu.
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http://bugs.winehq.org/show_bug.cgi?id=24955
Summary: MixMeister Express Demo crashes
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://mixmeister.com/download_mmexp7.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=31599)
--> (http://bugs.winehq.org/attachment.cgi?id=31599)
winedbg backtrace of the crash
I used a "bugmenot" account for posting this but don't worry, I will monitor
this website daily.
wine-1.3.6 on 32bit updated Archlinux. Using OSSv4 for sound. I used a clean
wine directory and did not install Gecko. Nothing was done in winecfg.
http://mixmeister.com/download_mmexp7.html
-> http://dl2.mixmeister.com/demos/MixMeisterExpress7DemoPC.zip
md5sum of "MixMeister Express Demo Setup.exe" is
5c8f91a9441f19d822dbc9d58f920da1
=============== First run =================
$ WINEPREFIX=/home/hannes/.wine-mixmeisterexpressdemobugreport/ wine
"C:\Program Files\MixMeister Express\MixMeister Express.exe"
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a060,
{485e7de8-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a068,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a080,
{485e7de9-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a088,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0a0,
{485e7dea-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a0a8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0c0,
{485e7deb-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a0c8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0e0,
{485e7dec-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a0e8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a100,
{485e7ded-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a108,)
fixme:win:RegisterDeviceNotificationW (hwnd=0x1274c0,
filter=0x54e93c,flags=0x00000001) returns a fake device notification handle!
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
==============================
2 error messages appear: "We're sorry, Mixmeister encountered a configuration
error and cannot continue. Please make sure that the software is installed
correctly. Error 100." and "Mixmeister was unable to save your playlist. Please
try saving again to a different location."
Afterwards a nag screen (choose "Continue with Trial"). After clicking that, it
crashed.
My first goal was to fix the "Error 100", I searched the web for that message
and also traced what files it was trying to access. Found out that it was
related to its MDB database. So I tried installing "mdac25" with winetricks and
that was successful to make it launch properly.
Mixmeister now launches properly and goes straight to the "nag screen" where
you can press "Continue With Trial".
Now rightclick on one of the tracks in the left upper box and choose "Add to
end of playlist". Mixmeister will crash and display a window "Submit Error
Report". Don't click "Send", there is no need to bug their developers with a
Wine problem. ;-)
"Cancel" did not work for me to stop the program, so I used Ctrl-C in the shell
I spawned it in.
=============== Run after mdac25 was installed and the "Error 100" did not
occur anymore ===============
$ WINEPREFIX=/home/hannes/.wine-mixmeisterexpressdemobugreport/ wine
"C:\Program Files\MixMeister Express\MixMeister Express.exe"
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure
that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of
your distribution.
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a060,
{485e7de8-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a068,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a080,
{485e7de9-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a088,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0a0,
{485e7dea-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a0a8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0c0,
{485e7deb-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a0c8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0e0,
{485e7dec-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a0e8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a100,
{485e7ded-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null),
0x100a108,)
fixme:win:RegisterDeviceNotificationW (hwnd=0x1274c0,
filter=0x54e93c,flags=0x00000001) returns a fake device notification handle!
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
fixme:heap:RtlCompactHeap (0x110000, 0x0) stub
fixme:msvcrt:_set_error_mode dummy implementation (old mode: 0, new mode: 2)
================================ The crash occured here
================================
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 2f on event 0
fixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
==============================
It will crash reliably if you do this. I got a backtrace with winedbg, see
attachment.
I also crashed it with WINEDEBUG=+relay,+seh,+tid , it took a very long time to
launch, the rest was normal. See attachment.
Playing anything does not work at all, but that might be another bug some day.
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http://bugs.winehq.org/show_bug.cgi?id=26334
Summary: Firefox won't run under a Japanese locale
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spe(a)inducks.org
Firefox won't run under a Japanese locale (LANG=ja_JP.UTF-8 wine firefox).
Firefox will run under an English locale (LANG=en wine firefox).
A Japanese locale will be the default if you select Japanese as the system
language when installing Linux.
Versions tested: Wine 1.2.2 (from Ubuntu's "apt-get install wine") and Firefox
3.6.15 (Japanese version downloaded from www.mozilla.com)
Under a Japanese locale, Firefox immediately runs the Mozilla Crash Reporter.
The terminal output includes a message about problems with double-byte
character sets:
fixme:msvcrt:_setmbcp trail bytes data not available for DBCS codepage 0 -
assuming all bytes
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http://bugs.winehq.org/show_bug.cgi?id=27444
Summary: error dialog of google chrome outer installer cannot
display Chinese
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Download a Chinese version of google chrome outer installer:
http://www.google.com/chrome?platform=win&hl=zh-CN
2. Start ChromeSetup.exe
$ wine ChromeSetup.exe
If "Bug 27443 - google chrome outer installer failed to install: error
0xa43071f"
is not fixed, then ChromeSetup will popup a error dialog. However, the Dialog
can not display Chinese, it display the Chinese font as "口口".
This bug really annoy my when I try to report Bug 27443 ...
See also "Bug 27256 - PDFCreator installer cannot display Chinese correctly"
,maybe they are similar .
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http://bugs.winehq.org/show_bug.cgi?id=23471
Summary: Menubar collapses giving no chance to enter menus
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=2819
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
In Microsoft Flight Simulator 2004 you can normally open up the windows menubar
(on the top, e.g. this "File" - " Edit" thing) by pressing [alt]-key. If you do
so in wine, the menu is shortly visible, but you cannot use it and it
disappears right after it pops up.
This makes the menu system unusable.
On the console, these message is printed everytime I hit [alt]-key:
fixme:d3d:IWineD3DDeviceImpl_SetDialogBoxMode Dialogs cannot be disabled yet.
A quick google search didn't reveal anything obvious. Do you have an idea on
how to fix or circumvent this?
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http://bugs.winehq.org/show_bug.cgi?id=28066
Summary: Sound stops after some time (restarting sound in game
usually possible)
Product: Wine
Version: 1.3.26
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
In many games (SC2, Source engine games, Oblivion), the sound stops working
after while (completely random, sometimes couple of minutes, sometimes above
hour). It is usually possible to restart the sound in game (going to options
menu in SC2, snd_restart in source engine console, starting new game in
Oblivion) but it's pretty annoying, if you have to do it every couple of
minutes.
I started observing this bug long time ago (probably about a year ago, nut
sure), so it's not result of current sound engine rewrite (and it doesn't fixed
this).
Currently using Ubuntu 10.04 64bit, PulseAudio.
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http://bugs.winehq.org/show_bug.cgi?id=20202
Summary: Everquest 1 (eqgame.exe) crashes right before
character enters world
Product: Wine
Version: 1.1.30
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: varsamop(a)hotmail.com
eqgame crashes right before entering the world. This is after the character
selection screen, after the progress bar completes and disappears at the splash
screen and right before the graphics of the world show.
Problem occurs consistently after updating to the latest wine beta (1.1.30).
How to reproduce:
run "wine eqgame.exe patchme" and use a valid Everquest account to enter the
world with a character.
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http://bugs.winehq.org/show_bug.cgi?id=29988
Bug #: 29988
Summary: Wordpad crashes on opening the printer setup dialog
Product: Wine
Version: 1.4-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: wine.dev(a)web.de
Classification: Unclassified
Regression SHA1: bea70326875077c488cb42f2d487d777e5721b2e
Created attachment 39041
--> http://bugs.winehq.org/attachment.cgi?id=39041
Terminal output
Builtin wordpad crashes after clicking file -> page setup -> printer.
Regression testing indicated:
bea70326875077c488cb42f2d487d777e5721b2e is the first bad commit
commit bea70326875077c488cb42f2d487d777e5721b2e
Author: Detlef Riekenberg <wine.dev(a)web.de>
Date: Mon Feb 13 00:26:53 2012 +0100
comdlg32: Exclude the driver path from the result.
:040000 040000 5bbced5a9d7e132f1001dde80bbf30cc0b0ec9dd
79e94c6342e24a8fe4039f9bd27c3a4b9cae21c5 M dlls
Reverting the patch prevented the crash.
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http://bugs.winehq.org/show_bug.cgi?id=29767
Bug #: 29767
Summary: ellipse_first_quadrant() runs into dead loop for large
width and height because of negative overflow
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jiashulu(a)gmail.com
Classification: Unclassified
The ellipse_first_quadrant() function located in dlls/gdi32/dibdrv/graphics.c
is used to compute points of an ellipse. When provided large width and height
parameters, it will fall into dead loop and finally result in an access
violation exception.
To reproduce, just pass the following parameters to ellipse_first_quadrant():
width = 815, height = 815
The problem is that the following line will encounter negative overflow:
int dx = 4 * b * b * (1 - a);
which makes the two if statement in the while loop to be false.
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http://bugs.winehq.org/show_bug.cgi?id=21293
Summary: Comanche 3 freezes after a mission
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=25621)
--> (http://bugs.winehq.org/attachment.cgi?id=25621)
The game freezes when pressing 1, 2 or 3
Comanche 3 finally runs in wine-1.1.36.
But after a mission when you see the helicopter flying and can select 1, 2 or 3
and when pressing any of those numbers the game freezes.
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http://bugs.winehq.org/show_bug.cgi?id=11133
Summary: Shade: Wrath of Angels Demo - no graphics drawn in game
Product: Wine
Version: 0.9.52.
Platform: PC
URL: ftp://ftp.gameaholic.com/pub/demos/shade_demo_101.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
wine-0.9.52, Ubuntu 7.10, nVidia FX5200
intro movie plays, menus work, but
Upon starting the first level, there are no visuals, just a black screen, the
game appears to play but nothing but black is on screen.
If you hit ESC, a status bar is drawn, or if you scroll the mouse a small
movement speed graphic is drawn, but nothing else. Attaching +d3d log.
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http://bugs.winehq.org/show_bug.cgi?id=29750
Bug #: 29750
Summary: Spotify crash when I use the search box
Product: Wine
Version: 1.3.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mathdabomb(a)gmail.com
Classification: Unclassified
Created attachment 38606
--> http://bugs.winehq.org/attachment.cgi?id=38606
wine log file
When I search an song or a artist with the search box, when the result is
displyed on the Spotify screen, It crash.
Spotify version : 0.8.1.76.g4773b858
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http://bugs.winehq.org/show_bug.cgi?id=28404
Summary: Incoming Forces: visual glitches
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.fileplanet.com/85297/80000/fileinfo/Incomin
g-Forces-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: 708d94212b4a6419f15200c1c9c5b79c5264903d
Created an attachment (id=36419)
--> (http://bugs.winehq.org/attachment.cgi?id=36419)
screenshot
The game is a 3D shooter, released in 2002.
When turning with the mouse in mid-game, strange visual artifacts appear:
textures are smearing, leaving an afterimage(?) behind (see attached
screenshot). Text is also drawn over (at the top of the screen).
Nothing interesting in the terminal while running the game.
The same in wine-1.3.28-247-g54b37b8 too.
This is due to the following commit:
708d94212b4a6419f15200c1c9c5b79c5264903d is the first bad commit
commit 708d94212b4a6419f15200c1c9c5b79c5264903d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Sun Jun 5 22:48:50 2011 +0200
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
:040000 040000 3f31511205215608752163b4feda891e0a76bc29
7012cb2766378f7cb711e1ec9ccc14b8506ba30e M dlls
Other bug related to this commit: bug #27821. I must add that I can't reproduce
bug #27821 in the GTA games.
Steps to reproduce the problem:
1) Unpack and install the demo (uncheck the DX8 option during setup).
2) Launch the game by forces.exe. If the game crashes in dsound, choose
'emulation' instead of 'full' in winecfg's Audio tab.
3) In the menu select Start game > Demo mission.
Fedora 15 x86
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=16557
Summary: print preview broken
Product: Wine
Version: 1.1.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simonetregnago(a)grivaonline.com
CC: dmitry(a)codeweavers.com
Created an attachment (id=18047)
--> (http://bugs.winehq.org/attachment.cgi?id=18047)
good preview
The print preview of my ERP is broken by the following patch:
df76fe6f0cdd55568ba67489cc725813804061fd is first bad commit
commit df76fe6f0cdd55568ba67489cc725813804061fd
Author: Dmitry Timoshkov <dmitry(a)codeweavers.com>
Date: Tue Jun 24 16:11:40 2008 +0900
gdi32: Perform the world transform separately from font scaling.
:040000 040000 7e4c02c7f5cb4715c20194183dafaacd61654202
414c51959fb6c23ff9ffe29a2dec0289bba6670e M dlls
Characters seems to be stretched.
Please also note that in the latest wine version (1.1.10) the situation changed
again, and characters seems to be totally inverted.
I attach 3 screenshots:
- 1.png show the preview before the patch
- 2.png show the preview after the patch
- 3.png show the preview in 1.1.10
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http://bugs.winehq.org/show_bug.cgi?id=29904
Bug #: 29904
Summary: Perfect World: Latest Descent patch crashes Launcher
window
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rtfm13(a)gmail.com
Classification: Unclassified
New Descent patch for Perfect World International game client crashes the
window while downloading game update.
The terminal continuously outputs:
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
But I think it's still downloading and patching. Maybe the progress bars?
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http://bugs.winehq.org/show_bug.cgi?id=15397
Summary: gdi32: path.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o path.o path.c
cc1: warnings being treated as errors
path.c: In function ‘PATH_PolyPolygon’:
path.c:1079: warning: ‘startpt.y’ may be used uninitialized in this
function
path.c:1079: warning: ‘startpt.x’ may be used uninitialized in this
function
make: *** [path.o] Error 1
Relevant code:
BOOL PATH_PolyPolygon( DC *dc, const POINT* pts, const INT* counts,
UINT polygons )
{
GdiPath *pPath = &dc->path;
POINT pt, startpt;
UINT poly, i;
INT point;
/* Check that path is open */
if(pPath->state!=PATH_Open)
return FALSE;
for(i = 0, poly = 0; poly < polygons; poly++) {
for(point = 0; point < counts[poly]; point++, i++) {
pt = pts[i];
if(!LPtoDP(dc->hSelf, &pt, 1))
return FALSE;
if(point == 0) startpt = pt;
PATH_AddEntry(pPath, &pt, (point == 0) ? PT_MOVETO : PT_LINETO);
}
/* win98 adds an extra line to close the figure for some reason */
PATH_AddEntry(pPath, &startpt, PT_LINETO | PT_CLOSEFIGURE);
}
return TRUE;
}
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http://bugs.winehq.org/show_bug.cgi?id=29919
Bug #: 29919
Summary: PanzerKiller hangs with a black screen on start
Product: Wine
Version: 1.4-rc3
Platform: x86
URL: http://www.fileplanet.com/116850/110000/fileinfo/Tiger
-Hunt-Demo
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Classification: Unclassified
Regression SHA1: be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca
PanzerKiller (also known as Operation Tiger Hunt) is showing a black screen
after starting, then it freezes. If I wait for about 1 minute, the game finally
crashes (but no backtrace is shown).
Can be reproduced with the demo too.
Still present as of wine-1.4-rc3-86-gf07317f.
Terminal output:
>fixme:win:EnumDisplayDevicesW ((null),0,0x129e418,0x00000000), stub!
>err:ntdll:RtlpWaitForCriticalSection section 0x7dcff1e0 "wined3d_main.c: wined3d_cs" wait timed out in thread 002a, blocked by 0032, retrying (60 sec)
The game starts normally with Wine-1.3.36 but hangs with 1.3.37.
The result of the regression test:
be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca is the first bad commit
commit be3a9b5ecb7f15f908323cf4b7ad09f3035a62ca
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Jan 11 21:27:30 2012 +0100
wined3d: Hold the wined3d mutex in device_process_message().
:040000 040000 84405f52dcd7367f63cd37012dfe086c147d0b48
47d21b78dfea7b72172da96f44c6960036c32d4e M dlls
Fedora 16
X.Org X Server 1.11.4
Nvidia 250 / driver 290.10
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http://bugs.winehq.org/show_bug.cgi?id=29939
Bug #: 29939
Summary: MS Paint's bucket fill tool doesn't work
Product: Wine
Version: 1.4-rc4
Platform: x86-64
URL: http://download.microsoft.com/download/winntwks40/pain
t/1/nt4/en-us/paintnt.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
Classification: Unclassified
Regression SHA1: bf718448f3415df1ab4a53265377555437529c87
In MS Paint, the bucket fill tool doesn't seem to do anything. It was mostly
functional in 1.3.36, although the first attempt to use the tool wouldn't work
(an earlier regression). Regression testing indicated:
bf718448f3415df1ab4a53265377555437529c87 is the first bad commit
commit bf718448f3415df1ab4a53265377555437529c87
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Jan 6 17:23:00 2012 +0100
gdi32: Add a stub for the ExtFloodFill entry point.
:040000 040000 11b9ef202d650309590b42e35873b442c36e6517
ca6a1e42790732d07ed6c4c4c3104e1ac5312358 M dlls
git checkout bf718448f3415df1ab4a53265377555437529c87 -> broken
git checkout bf718448f3415df1ab4a53265377555437529c87^ -> works (except the
first time)
There's nothing in the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=25214
Summary: MS Office PowerPoint 2007 freezes when right-click on
top bar
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joni(a)pepinonline.com
Ubuntu 10.10
Right-clicking the top bar causes the program to freeze for an indeterminate
amount of time.
Normally, right-clicking on the top bar will display a selection box for
minimize, maximize, etc.
Running with riched20.dll override, windows version XP.
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http://bugs.winehq.org/show_bug.cgi?id=22838
Summary: Corel Draw 11 not loading
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernandocarvalho1987(a)hotmail.com
Corel Draw 11 doesn't load properly.
I tested it on wine-1.2-rc1
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http://bugs.winehq.org/show_bug.cgi?id=14075
Summary: Beyond Divinity: screen corruption
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iborco(a)gmail.com
Background is not drawn correctly in BeyondDivinity.
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http://bugs.winehq.org/show_bug.cgi?id=8871
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #29 from Alexandre Julliard <julliard(a)winehq.org> 2012-02-24 12:48:53 CST ---
Closing bugs fixed in 1.4-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=28618
Bug #: 28618
Summary: BC Kings refuses to start without DirectSound hardware
acceleration
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://games.softpedia.com/get/Freeware-Games/BC-Kings
-Demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winealsa.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Classification: Unclassified
Created attachment 36771
--> http://bugs.winehq.org/attachment.cgi?id=36771
+tid,+winmm,+dsound,+alsa,+mmdevapi,+msgbox log
The game fails to start in git (wine-1.3.29-245-g895b48e), showing the
following error message on startup:
'Insufficient hardware support:
16-bit secondary sound buffer is not supported.
Mono sound buffer is not supported'
This is after dsound hardware acceleration has been removed:
http://source.winehq.org/git/wine.git/commit/8258a5188cc36563809ac7495e49bc…
I must add that the game produces the same error message in Virtualbox (WinXP
guest) when directsound acceleration set to emulation. I let others with more
insight decide whether this bug report is valid or not, in the light of the
above fact.
However, there should be a way to start BC Kings in recent Wine, shouldn't it?
Thus severity -> enhancement.
Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running
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http://bugs.winehq.org/show_bug.cgi?id=20783
Summary: DotNet Issues
Product: Wine
Version: unspecified
Platform: PC
URL: http://www.sharekhan.com/tradetiger/setupnew.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toffan(a)live.in
Hello,
I want to run a DotNet 2.0 application in ubuntu 9.10. I have installed WINE
1.2 and WINETRICKS. But still it did not works. After installation this apps,
it does not show the login window correctly. You can download the DotNet 2.0
application at:
http://www.sharekhan.com/tradetiger/setupnew.html .
Please do this needful.
Thanks in advance!
Toffan
toffan(a)live.in
+91-9040898994
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http://bugs.winehq.org/show_bug.cgi?id=28859
Bug #: 28859
Summary: SDP Downloader: access violations when deleting url
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atalanttore(a)googlemail.com
Classification: Unclassified
Hi
I'm using Wine on Kubuntu 11.04 and found a way to evoke access violations
within the log window of SDP Downloader 2.3.0 [1].
1. Start SDP Downloader 2.3.0
2. File -> Open
3. And an URL of a mms stream [2]
4. OK -> Go -> Save
5. Then abort the download and quit SDP Downloader
6. Restart SDP Downloader
7. File -> Open
8. The last download URL will appear
9. Click in and press [End] to go to the end of the line
10. Press backspace ...
... and you will see lots of this within the log window:
> SDP Main App: An exception occured and reads :-
> Access violation at address 7E9E74F9 in module 'user32.dll'. Read of address 00000000
[1] http://sdp.ppona.com/
[2] For example:
mms://a1014.v1252931.c125293.g.vm.akamaistream.net/7/1014/125293/v0001/wm.o…
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http://bugs.winehq.org/show_bug.cgi?id=28620
Bug #: 28620
Summary: Assassin's Creed: eagle's eye graphic glitch with
postprocessing enabled
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro_pezzoni(a)lavabit.com
Classification: Unclassified
Created attachment 36775
--> http://bugs.winehq.org/attachment.cgi?id=36775
Assassin's Creed eagle's eye with postprocessing enabled, wine 1.3.29
When using the Eagle's Eye ability with graphic postprocessing enabled (in the
game options) the screen becomes almost white. See screenshots attached.
This bug has been introduced in wine 1.3.26, as wine 1.3.25 doesn't seem to be
affected by it.
Test system:
OS: Arch Linux
CPU: Intel i5 2500K
Graphics: Nvidia GeForce GTX 560 Ti
P.S.: please excuse my English.
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http://bugs.winehq.org/show_bug.cgi?id=22187
Summary: Alice 2.2 fails with "can't create Java VM"
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://alicedownloads.org/currentRelease/Alice2.2.zip
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=27071)
--> (http://bugs.winehq.org/attachment.cgi?id=27071)
Alice 2.2 +relay,+virtual log (lzma compressed)
With wine-1.1.41-211-g719d904, launching Alice.exe yields a dialog box stating
"can't create Java VM" and the following output:
Error occurred during initialization of VM
Could not reserve enough space for object heap
Since Alice launched in wine-1.0, a regression test was performed, which
indicated:
09712593c8496be5e952b7316099f9eed5043203 is the first bad commit
commit 09712593c8496be5e952b7316099f9eed5043203
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Jun 25 14:18:53 2009 +0200
ntdll: Release some address space after the process initialization is done.
:040000 040000 25715d0c052bc6bbc0262c742ad285d17a78f236
aa973aa3e5286174dcbffd782691d09bd9109e5d M dlls
While bug 21630 reports the same commit, I suspect the problem in that bug is
different. I have attached a +relay,+virtual log as was requested in bug 21630.
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http://bugs.winehq.org/show_bug.cgi?id=5485
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #53 from Alexandre Julliard <julliard(a)winehq.org> 2012-02-24 12:48:33 CST ---
Closing bugs fixed in 1.4-rc5.
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http://bugs.winehq.org/show_bug.cgi?id=8495
GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |d17f037fb11b8a654a38040aaef
| |bdce5f2358963
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #29 from GyB <gyebro69(a)gmail.com> 2012-02-24 12:48:33 CST ---
The patch has been committed as d17f037fb11b8a654a38040aaefbdce5f2358963.
The progress bars that were missing previously, now are visible in
wine-1.4-rc4-78-gbe7d425. I tested with the demo version of the game.
Marking as FIXED (feel free to reopen if you still have the reported problem).
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http://bugs.winehq.org/show_bug.cgi?id=13156
Summary: ETO_OPAQUE and clear style are not transparent on a
bitmap
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heiko_tietze(a)web.de
I paint some text on a bitmap using
Canvas.TextFlags:=ETO_OPAQUE;
Canvas.Brush.Style:=bsClear;
TextOut(...
resulting in a black background around the intended transparent text.
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http://bugs.winehq.org/show_bug.cgi?id=21577
Summary: Using WINE for MYOB accounting package & problems with
altering template invoices to include graphics
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alex(a)trademarkservices.com.au
WINE wouldn't allow to adjust templates to create invoices with our
logo/graphics included - can incorporate text.
So loaded with VISTA and changed template to include logo/graphics, then
switched back to Linux (ubuntu) but to my surprise, PDFing the invoice through
WINE just "leaves out" the image as if its not there at all....
Please help as we don't want to have to load VISTA each time to print off
proper invoices...
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http://bugs.winehq.org/show_bug.cgi?id=17201
Summary: No add-ins loadable in Office 2003 PowerPoint
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Frank(a)eyermann-online.de
Created an attachment (id=19105)
--> (http://bugs.winehq.org/attachment.cgi?id=19105)
Powerpoint plugin
In the Add-Ins Dialog in PowerPoint (Tools->Add-Ins) the List box is only if
view pixels high. Adding of Add-Ins is not possible:
When clicking on Add new a file dialog appears
PowerPoint add-in (.ppa file) is chosen
OK
File dialog closes, but nothing happens. Buttons of the dialog box are not
activited, no entry in the list, no entry is added in the respective registry
hive.
OS is OpenSuse 10.3
Wine-Version 1.1.13
I did a typical installation of Office 2003
Add-in I try to load is attached
Hope somebody can help me,
best regards,
Frank
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http://bugs.winehq.org/show_bug.cgi?id=22269
Summary: Cry of the Infected demo fails with "runtime error
7018"
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.gamershell.com/download_24622.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=27201)
--> (http://bugs.winehq.org/attachment.cgi?id=27201)
Cry of the Infected +d3dxof trace
After installing the Cry of the Infected demo and d3dx9 from winetricks to work
around a startup failure, starting a new game leads to some loading, and then a
error message box stating:
"Runtime Error 7018 - Could not load 3D object at line 16058"
I suspect the problem is related to d3dxof, which seems to be confirmed by
installing native d3dxof from winetricks, which makes the game progress further
until erroring with a slightly different error message.
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http://bugs.winehq.org/show_bug.cgi?id=27254
Summary: Astro Avenger crashes on launch (with built-in
d3dxof.dll)
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.gamershell.com/download_18959.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34856)
--> (http://bugs.winehq.org/attachment.cgi?id=34856)
crash log
As the title says, the game crashes on startup.
Workaround: winetricks d3dxof.
The attached log was created in a Wine compiled with CFLAGS="-g -gdwarf-2 -O0",
that's why the backtrace is so verbose.
Fedora 14 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=26878
Summary: No sound in Sim City 3000 Unlimited
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34270)
--> (http://bugs.winehq.org/attachment.cgi?id=34270)
Wine 1.3.18 console output [8MB]
Clicking on an option in the first screen once Sim City 3000 Unlimited has
loaded plays a sound (a click), but no sound ever plays again.
Nothing relevant in console.
Native dsound allows all sounds (but not music) to play correctly.
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http://bugs.winehq.org/show_bug.cgi?id=26918
Summary: Atlantis II doesn't play intro videos and crashes in
the main menu
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=34321)
--> (http://bugs.winehq.org/attachment.cgi?id=34321)
terminal output
Atlantis II (also known as Beyond Atlantis) loads up directly to the main menu
after launching (without playing the 3 short intro videos). In the main menu
the game crashes if I hover the mouse pointer over any of the menu options.
Normally, when you place the mouse pointer over an option a tooltip of the
button should show up.
The issues seem to be unrelated, however I found out that they were caused by
the same commit.
Last working version: Wine-1.1.7
21453b4c2e163ec2fb5e630ef812b74e53c58083 is the first bad commit
commit 21453b4c2e163ec2fb5e630ef812b74e53c58083
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Oct 29 17:32:45 2008 +0100
ntdll: Allocate a new virtual region for large blocks, and ensure 16-byte
alignment.
:040000 040000 51c8db21bc03eedb7a6585a1155b26d105359117
4ccc1ed9690e3ab20aee39ad003bb47919c2c530 M dlls
The patch cannot be reverted but after
git checkout 21453b4c2e163ec2fb5e630ef812b74e53c58083 >>no videos and the game
crashes in the menu
git reset --hard HEAD^ >>the videos are playing fine and no crash in the menu
The commit has been already mentioned in bug #18975 and bug #21409.
No demo available.
Fedora 14 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=28579
Bug #: 28579
Summary: Regression: Comanche 3 menu is unusable because of
graphic issues
Product: Wine
Version: 1.3.29
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Classification: Unclassified
Regression SHA1: cc45316d029c35b287e3266eec5c7162345db602
Created attachment 36714
--> http://bugs.winehq.org/attachment.cgi?id=36714
screenshot from broken menu
The menu of Comanche 3 has graphic issues as shown in the screenshot.
I did a regression test:
cc45316d029c35b287e3266eec5c7162345db602 is the first bad commit
commit cc45316d029c35b287e3266eec5c7162345db602
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Sep 19 21:50:23 2011 +0200
ddraw: Setup swapchain dimensions and format using the current display mode
in ddraw_create_swapchain().
:040000 040000 1eddc45552d646ed1205dc2c15f0e3b8afbf37c5
5980c60cfc14d9e2573040d72a47dbfdb49455a5 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=29967
Bug #: 29967
Summary: Cyberboard Player hangs when opening a game
Product: Wine
Version: 1.3.36
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Blocks: 23225
Classification: Unclassified
Regression SHA1: 579afe5cc6ffd661b1802c42ae2adf17dbfcedc8
Created attachment 39007
--> http://bugs.winehq.org/attachment.cgi?id=39007
winedbg backtrace
I came across the problem when testing bug #23225.
Steps to reproduce the problem:
1. Install Cyberboard, then start it with CBPlayer.exe.
2. "File" -> "Open" -> "GenericGame.gam". At that point the application
freezes.
Nothing relevant in the terminal.
The attached backtrace was created with wine-1.4-rc4-31-gf43f37d.
This is a regression caused by
579afe5cc6ffd661b1802c42ae2adf17dbfcedc8 is the first bad commit
commit 579afe5cc6ffd661b1802c42ae2adf17dbfcedc8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 29 09:57:58 2011 +0100
gdi32: Implement PolyPolygon in the DIB driver.
:040000 040000 5d2ceff77fe209eb9e185dbafa9b15754ed61155
91a9ad1dc5873b198973190b34e66970fa39996b M dlls
git checkout 579afe5cc6ffd661b1802c42ae2adf17dbfcedc8 >>the application hangs
git reset --hard HEAD^ >>the application opens the game normally
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http://bugs.winehq.org/show_bug.cgi?id=9127
--- Comment #39 from xangel1(a)mail.ru 2012-02-24 12:36:14 CST ---
(In reply to comment #38)
> (In reply to comment #37)
>
> Glad to know you could solve it. And yes, I can also confirm the problem with
> loading/saving.
>
> Saving works fine most of the time (it has crashed a few times) but loading
> *never* works. It crashes with an unhandled exception.
>
> This is the only thing keeping me from playing STEINS;GATE as everything else
> works perfectly; but having to start from the beginning in such a long
> text-based game makes it useless.
>
> I hope someone has been able to find a workaround for this problem.
winetricks d3d9 stabilize in-game save&loads
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http://bugs.winehq.org/show_bug.cgi?id=8871
GyB <gyebro69(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Fixed by SHA1| |d17f037fb11b8a654a38040aaef
| |bdce5f2358963
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #28 from GyB <gyebro69(a)gmail.com> 2012-02-24 12:16:24 CST ---
The patch has been committed as d17f037fb11b8a654a38040aaefbdce5f2358963.
Text as well as the loading screens are now visible in Bloodrayne 2. The
remaining problem with incorrect position of the text in the menus should go
into a separate bug.
Marking as FIXED.
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http://bugs.winehq.org/show_bug.cgi?id=201
Higgs bison <bizzone(a)hotbox.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC|bizzone(a)hotbox.ru |
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