https://bugs.winehq.org/show_bug.cgi?id=54827
Bug ID: 54827
Summary: Add support for ddx(), ddy() intrinsics
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
As you might expect, these are used by MojoShader for DSX and DSY.
Unlike the other reports I don't have a test immediately available since I
don't think I've run into this one before, but I imagine this isn't much more
than a direct translation to a common binary operation.
This uncompiled effect file is the closest thing I have to a real-world case:
https://github.com/sq/Libraries/blob/master/Squared/RenderLib/Shaders/Gauss…
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https://bugs.winehq.org/show_bug.cgi?id=54849
Bug ID: 54849
Summary: Ubisoft Connect application shows only window frame
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://ubi.li/4vxt9
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0990:err:d3dcompiler:D3DCompile2 Shader log:
0990:err:d3dcompiler:D3DCompile2 C:\fakepath:51:38: E5005: Method
'SampleBias' is not defined on type 'Texture2D<float4>'.
0990:err:d3dcompiler:D3DCompile2
0978:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0978:err:d3dcompiler:D3DCompile2 Shader log:
0978:err:d3dcompiler:D3DCompile2 C:\fakepath:80:41: E5005: Identifier "t0"
is not declared.
1.7-70-g8ed74377
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https://bugs.winehq.org/show_bug.cgi?id=54887
Bug ID: 54887
Summary: Add support for SampleGrad() function
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
This is used by MojoShader's HLSL emitter for the TEXLDD instruction.
Amusingly, there's a test in vkd3d already, it's just in binary form only!
https://gitlab.winehq.org/wine/vkd3d/-/blob/b46df551eba19ccf45ad907bef0e622…
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https://bugs.winehq.org/show_bug.cgi?id=54907
Bug ID: 54907
Summary: S.T.A.L.K.E.R. - Call of Pripyat Benchmark needs
asfloat
Product: Wine
Version: 8.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp82(a)luukku.com
Distribution: ---
Created attachment 74414
--> https://bugs.winehq.org/attachment.cgi?id=74414
D3DCompile2
new 32bit prefix, installed the benchmark. download link from bug 24868. trying
to run it all default. I did not try to trace any channel. this log is from the
default run from the console.
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https://bugs.winehq.org/show_bug.cgi?id=55361
Bug ID: 55361
Summary: Preprocessor does not handle macros used from other
macros
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74941
--> https://bugs.winehq.org/attachment.cgi?id=74941
test
Attaching a test that currently fails with:
E5005: Identifier "a" is not declared.
Preprocessed function looks like this:
vkd3d:547664:trace:preproc_lexer_parse float4 func ( float4 arg )
vkd3d:547664:trace:preproc_lexer_parse {
vkd3d:547664:trace:preproc_lexer_parse return ( ( a . r ) + arg . b ) ;
vkd3d:547664:trace:preproc_lexer_parse }
So nested macro is using argument name as is, instead of using actual name that
outer macro was use with.
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https://bugs.winehq.org/show_bug.cgi?id=55082
Bug ID: 55082
Summary: Zoria and the Cursed Land demo crashes due to HLSL
compilation failure ('Multiple variables bound to s0')
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://store.steampowered.com/app/1622110/Zoria_and_t
he_Cursed_Land/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 74632
--> https://bugs.winehq.org/attachment.cgi?id=74632
output
This happens after character creation.
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https://bugs.winehq.org/show_bug.cgi?id=54926
Bug ID: 54926
Summary: Multiple games crash with 'syntax error, unexpected
KW_SAMPLERCOMPARISONSTATE' (Cradle, Conspiracy's Clean
Slate 64K demo)
Product: vkd3d
Version: 1.7
Hardware: x86-64
URL: https://web.archive.org/web/20210807072016/https://con
spiracy.hu/files/cns%21cns-AMDfix.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
0024:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:3:1: E5000: syntax error,
unexpected KW_SAMPLERCOMPARISONSTATE
0024:err:d3dcompiler:D3DCompile2
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https://bugs.winehq.org/show_bug.cgi?id=55428
Bug ID: 55428
Summary: MIssing support for "if" statement attributes
Product: vkd3d
Version: 1.8
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Created attachment 74990
--> https://bugs.winehq.org/attachment.cgi?id=74990
test
Spider-Man: Shattered Dimensions fails to compile attached shader:
---
03b8:trace:d3dcompiler:D3DCompile data 090FE2C0, data_size 15602, filename
(null), defines 00000000, include 00000000, entrypoint "PixelShaderMain",
target "ps_3_0", sflags 0x8, eflags 0, shader 090EE26C, error_messages
090EE270.
03b8:trace:d3dcompiler:D3DCompile2 data 090FE2C0, data_size 15602, filename
(null), macros 00000000, include 00000000, entry_point "PixelShaderMain",
profile "ps_3_0", flags 0x8, effect_flags 0, secondary_flags 0, secondary_data
00000000, secondary_data_size 0, shader_blob 090EE26C, messages_blob 090EE270.
03b8:fixme:d3dcompiler:D3DCompile2 Ignoring flags 0x8.
03b8:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
03b8:err:d3dcompiler:D3DCompile2 Shader log:
03b8:err:d3dcompiler:D3DCompile2 <anonymous>:187:1: E5000: syntax error,
unexpected '['
03b8:err:d3dcompiler:D3DCompile2
---
This needs support for both [flatten] and [branch] attributes.
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https://bugs.winehq.org/show_bug.cgi?id=55084
Bug ID: 55084
Summary: Sacred 2 needs support for 'clip'
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Extracted from bug 33763.
024:err:d3dcompiler:D3DCompile2 Shader log:
0024:err:d3dcompiler:D3DCompile2 <anonymous>:119:1: E5005: Function "clip"
is not defined.
0024:err:d3dcompiler:D3DCompile2
MR currently pending: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/211
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https://bugs.winehq.org/show_bug.cgi?id=54796
Bug ID: 54796
Summary: Add support for SV_IsFrontFace
Product: vkd3d
Version: 1.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
Created attachment 74291
--> https://bugs.winehq.org/attachment.cgi?id=74291
Basic SV_IsFrontFace to VFACE example
Pulling this from #54736:
https://bugs.winehq.org/show_bug.cgi?id=54736
I don't seem to have a real-world sample readily available, so I just made a
quick sample and pushed it through MojoShader's HLSL emitter (see attached).
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https://bugs.winehq.org/show_bug.cgi?id=55623
Bug ID: 55623
Summary: The 32-bit imm32:imm32 gets a stack overflow in UTF-8
locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 32-bit imm32:imm32 gets a stack overflow in UTF-8 locales:
imm32:imm32 start dlls/imm32/tests/imm32.c
imm32:imm32:17c4 done (-1073740791) in 2s 0B
See https://test.winehq.org/data/patterns.html#imm32:imm32
Where -1073740791 == 0xC0000409 == STATUS_STACK_BUFFER_OVERRUN
This crash is systematic and specific to the combination of the 32-bit test and
UTF-8 locales:
* w10pro64_hi + 32-bit -> success
* w10pro64_hi + 64-bit -> success
* w10pro64_hi_u8 + 32-bit -> crash
* w10pro64_hi_u8 + 64-bit -> success
* w10pro64_en_AE_u8 + 32-bit -> crash
* w10pro64_en_AE_u8 + 64-bit -> success
The traces indicate that the crash happens between ImmUnlockIMC() and return
TRUE in ime_ImeSelect():
ImmUnlockIMC( himc );
}
return TRUE;
ime_ImeSelect() gets called during test_ImmSetCompositionFont(FALSE):
ok_ret( 1, ImmActivateLayout( hkl ) );
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https://bugs.winehq.org/show_bug.cgi?id=55629
Bug ID: 55629
Summary: user32:monitor fails on macOS due to unsupported
display modes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails on macOS due to unsupported display modes:
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[1]: -2
monitor.c:448: Test failed: Unexpected ChangeDisplaySettingsExA() return code
for vid_modes_test[4]: -2
See https://test.winehq.org/data/patterns.html#user32:monitor
Where -2 == DISP_CHANGE_BADMODE
The failures correspond to failing to change the resolution to 1024x768 in the
must_succeed case. Because the DM_BITSPERPEL flag is not set, this is not
caused by the lack of support for changing the display's bit depth (see bug
55628). In fact, if I understand correctly, winemac.drv's
macdrv_ChangeDisplaySettings() always ignores dmBitsPerPel so it should not
fail even if DM_BITSPERPEL was set.
So it must be that some display modes, specifically 1024x768, are not supported
on macOS, or more specifically, in this test configuration (see also bug
55559).
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55628
Bug ID: 55628
Summary: user32:monitor fails to change the screen bpp on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:monitor fails to change the screen bpp on macOS:
monitor.c:806: Test failed: Device \\.\DISPLAY1 test 1 expect dmBitsPerPel 16,
got 32
monitor.c:857: Test failed: Failed to find a different mode.
monitor.c:879: Test failed: Device \\.\DISPLAY1 test 0 expect dmBitsPerPel 8,
got 32
monitor.c:2416: Test failed: bpp 16: Expected 16, got 32.
monitor.c:2416: Test failed: bpp 8: Expected 8, got 32.
monitor.c:2467: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2480: Test failed: Expected bpp 8, got 32.
monitor.c:2484: Test failed: Expected bpp 8, got 32.
monitor.c:2506: Test succeeded inside todo block: bpp 8: Selecting bitmap
succeeded.
monitor.c:2558: Test failed: Failed to find a different resolution for
\\.\DISPLAY1.
monitor.c:2571: Test failed: Expected BITSPIXEL 8, got 32.
monitor.c:2586: Test failed: Expected BITSPIXEL 16, got 32.
See https://test.winehq.org/data/patterns.html#user32:monitor
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
Looking at macdrv_ChangeDisplaySettings() in dlls/winemac.drv/display.c it
looks like changing the display bit depth is not supported... at least by
winemac.drv if not by macOS itself. Windows applications that need 8 and 16 bpp
are probably old and rare now so this may not be a major compatibility issue,
but it is going to be an issue for this test. Hence the following questions:
* Does macOS support changing the display bit depth?
* If not is this something winemac.drv can emulate?
* If not, how can we get the test to not fail without essentially dropping
these tests on all platforms?
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https://bugs.winehq.org/show_bug.cgi?id=52283
Bug ID: 52283
Summary: After loading roblox studio, some menus are shifted
and blinking
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: waldirio(a)gmail.com
Distribution: ---
Hi,
After loading the roblox studio via wine, I can see the main screen, all
templates, resize the window and no issue at all. However, when loading any
project, and here I'm using the Baseplate as example, some menus will be
shifted and blinking all the time, for example "Toolbox" or "Asset Manager".
The version in question wine-6.21-1.fc34.x86_64 over Fedora 34
---
$ cat /etc/redhat-release
Fedora release 34 (Thirty Four)
---
Attached I'm going to add some screenshots, via winecfg, I set "Windows 10" as
windows version and also added some different versions of direct.
I'm also adding the dxdiag screen, I can see some dll's are missing. I'm not
sure if they could be the root cause of this behavior.
Thank you in advance for your help.
Waldirio
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https://bugs.winehq.org/show_bug.cgi?id=55603
Bug ID: 55603
Summary: Monty Python Pythonizer "Unable to load sounds from
pythsfx.dll." - Wine 8.0.2 in Linux Mint 21
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75140
--> https://bugs.winehq.org/attachment.cgi?id=75140
A three slide representation of the error message
When I run Noisy Bits on Monty Python's Pythonizer, and attempt to use the app
(it launches fine, see bug report here)
https://bugs.winehq.org/show_bug.cgi?id=55595 , I get a prompt that reads "You
must install pythsfx.dll to your hard drive to have keyboard sounds activated.
Do you want to install this 1402KB file from xdg_session_class=userfamily", and
error message "install failed! Unable to copy file." when I click Yes. To fix
this, you must copy pythsfx.dll (and any other .dll files you want) to
.wine/drive_c/windows folder, at which point Noisy Bits will inform you that it
is "Unable to load sounds from pythsfx.dll." When you run it again.
I am opening this bug report on winehq because this file has to be copied
within the .wine directory in my home folder.
I am running Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment.
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http://bugs.winehq.org/show_bug.cgi?id=16149
Summary: Star Wars Rebellion: tactical battle mode crashes game
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: appleshampooid(a)netscape.net
Created an attachment (id=17394)
--> (http://bugs.winehq.org/attachment.cgi?id=17394)
console output
Star Wars: Rebellion will crash when you try to enter tactical battle mode
(when two fleets meet over a planet). The fastest way to reproduce the bug is
to start a new game as the Rebellion and move your closest fleet to Coruscant,
then bump the game speed up to Fast and you'll get a battle alert within a
minute. Once you take control of the battle, you can issue orders while still
paused, although the starfield is blank and doesn't show any of the ships. As
soon as you unpause the battle or click in the starfield, the game will crash.
NOTE: I'm using the native DLLs for d3drm.dll and d3dxof.dll. The problem with
d3drm.dll is described in bug 8232, but it doesn't look like it's getting fixed
any time soon. From the console output, I'm pretty sure this bug would still
cause the game to crash even if the wine DLLs for those libraries worked (the
errors seem to be coming from other wine DLLs, not the native ones). Other
than those DLLs, I'm running it with a fresh .wine directory on 1.1.8.
Console output is attached, please let me know if you'd like me to enable any
other debug flags. Note that the error which is listed the first few times in
the file is pumped out constantly for the duration of the game, so I'm not sure
if its relevant. I've snipped off the top of the logfile until right before
you enter battle mode and it crashes.
Unfortunately I don't believe the game is available for free download. I'm
running Ubuntu 8.04. Thanks for taking a look.
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http://bugs.winehq.org/show_bug.cgi?id=12840
Summary: kernel32: change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12531)
--> (http://bugs.winehq.org/attachment.cgi?id=12531)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:82: Test failed: Missed notification
change.c:296: Test failed: should be ready
change.c:759: Test failed: ov.InternalHigh wrong
change.c:763: Test failed: action wrong
change.c:764: Test failed: len wrong
change.c:765: Test failed: name wrong
change.c:820: Test failed: Missed parent notification
Total of 53!
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=55620
Bug ID: 55620
Summary: Unable to get the Vulkan backend of WineD3D to work
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: barrosleo10(a)gmail.com
Distribution: ---
Created attachment 75158
--> https://bugs.winehq.org/attachment.cgi?id=75158
non WINEDEBUG log file
It just refuses to boot, I've made sure to download all the necessary Vulkan
stuff for both my Intel iGPU and the discrete Nvidia GPU, vkcube works
perfeclty, so does DXVK with both 32 and 64 bit applications.
I've investigated a bit and its always related to this loader_thunks.c file
always throwing an "assertion failed" error, although depending on the program
it seems to change a bit, like the one in the log it threw that
"vkCreateGraphicsPipelines" error while on the other it threw
"vkDestroySurfaceKHR", I'm not sure what's going on.
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https://bugs.winehq.org/show_bug.cgi?id=55610
Bug ID: 55610
Summary: wine fails to launch roblox with error "application
encountered an unrecoverable error"
Product: Wine
Version: 8.16
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dm64848(a)gmail.com
Distribution: ---
when launching roblox it loads a bit and then spits out:
"the application enountered an unrecoverable error"
then tells me to press OK the create a memory dump
i have attatched the tmp file is spits out let me know if there is anything
else i need to do.
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https://bugs.winehq.org/show_bug.cgi?id=55607
Bug ID: 55607
Summary: Roblox App crashing with Memory Dump
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rudranshtb(a)gmail.com
Distribution: ---
Roblox is crashing on Wine 8.16, with a Memory Dump. Most likely with fixing
the bad performance.
Only the Player, NOT THE STUDIO!
If you can fix this, I would appreciate it!
Thanks.
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https://bugs.winehq.org/show_bug.cgi?id=55617
Bug ID: 55617
Summary: Roblox fatal crash
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Zaandre09(a)gmail.com
Distribution: ---
Created attachment 75153
--> https://bugs.winehq.org/attachment.cgi?id=75153
Backtrace, Error told me to add it
DISTRO: ARCH
KERNEL: LINUX-ZEN
VER: WINE-STAGING
So Grapejuice said that Roblox was finally working again and I installed
Roblox, I started a game and got a "unrecoverable error" saying I couldn't open
Roblox, I'm wondering if anyone can help
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https://bugs.winehq.org/show_bug.cgi?id=55622
Bug ID: 55622
Summary: Some components UI are ovlerapped ( or ghost ) running
HalCoGen
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sprhawk(a)gmail.com
Distribution: ---
Created attachment 75162
--> https://bugs.winehq.org/attachment.cgi?id=75162
Screenshot from wine
Running Halcogen from TI (https://www.ti.com/tool/download/HALCOGEN)
many options have ghost UI, block or give users wrong illusion
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https://bugs.winehq.org/show_bug.cgi?id=55595
Bug ID: 55595
Summary: Attempting to launch app in Monty Python Pythonizer
results in crash and error report 2023
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 80230co(a)pm.me
Distribution: ---
Created attachment 75127
--> https://bugs.winehq.org/attachment.cgi?id=75127
backtrace.txt error report upon trying to launch one of the Pythonizer apps
I installed Monty Python's Complete Waste Of Time using the Windows 95 setting
in winecfg in Wine 8.0.2. It did so successfully and launched Pythonizer. I
clicked on Noisy Bits link and received an error report named backtrace.txt
which I saved and uploaded with this report.
I am on Linux Mint 21.1 (Ubuntu 22.04 Jammy) with Cinnamon x64 desktop
environment
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https://bugs.winehq.org/show_bug.cgi?id=54869
Bug ID: 54869
Summary: Crash on startup when opening Roblox Studio
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maxmc.m4x80(a)gmail.com
Distribution: ---
Created attachment 74362
--> https://bugs.winehq.org/attachment.cgi?id=74362
Crash report
I am trying to run the application Roblox Studio, but it crashes on startup
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https://bugs.winehq.org/show_bug.cgi?id=51081
Bug ID: 51081
Summary: wine fails to run any program with emulate a virtual
desktop is enabled, showing: "comctl32.dll" failed to
initialize, aborting
Product: Wine
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dauerhaft(a)gustr.com
Distribution: ---
using winehq-devel 6.7 on Debian bullseye.
Enabling the emulate a virtual desktop checkbox with winecfg results in every
program executed after to fail to start with
"00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting". Wine is working just fine when the virtual desktop is not enabled (,
but some programs do not run without virtual desktop emulation.)
This happens with any "wine myprogram.exe", and with programs included in wine
such as "winecfg".
full log reproduced below:
~> winecfg
0060:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d8:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
0034:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:winediag:is_broken_driver Broken NVIDIA RandR detected, falling back
to RandR 1.0. Please consider using the Nouveau driver instead.
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
00d0:err:module:LdrInitializeThunk "comctl32.dll" failed to initialize,
aborting
00d0:err:module:LdrInitializeThunk Initializing dlls for
L"C:\\windows\\syswow64\\winecfg.exe" failed, status c0000005
I would gladly do more tests or provide more insightful logs if instructed to
do so. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=55616
Bug ID: 55616
Summary: Separable Subsurface Scattering needs d3d10.1 blend
state object support in compiled effects
Product: Wine
Version: 8.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: bunglehead(a)gmail.com
Distribution: ---
Found out when testing for https://bugs.winehq.org/show_bug.cgi?id=54468.
The issue is that fx_4_1 effects are able to describe D3D10_BLEND_DESC1 and
D3D10_BLEND_DESC, while fx_4_0 only support D3D10_BLEND_DESC.
Brief summary points here:
- d3d10_1.dll would expected 10.1 device;
- property configuration for blend description differs from 10.0;
- default blend description appears to differ as well;
- this needs more tests, potentially there could be more differences, if
d3d10_1 effects are implemented separately;
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http://bugs.winehq.org/show_bug.cgi?id=12501
Summary: ms sql express 2005 fails to install
Product: Wine
Version: unspecified
Platform: PC
URL: http://go.microsoft.com/fwlink/?linkid=65212
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: azrael(a)viii-lo.krakow.pl
ms sql express 2005 fails to install.
$ wine SQLEXPR32.EXE
fixme:clusapi:GetNodeClusterState ((null),0x33ec9c,0) stub!
And then I'm getting a popup "Unable to find a volume for file extraction.
Please verify that you have proper permissions"
So I unpacked it with cabextract and then I got:
:~/sqlexpr$ wine setup.exe
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),4,3,(nil),0,(nil)) - stub!
err:ole:CoGetClassObject class {ddacb012-db3a-432e-807d-66a0a3c7dffe} not
registered
err:ole:CoGetClassObject no class object {ddacb012-db3a-432e-807d-66a0a3c7dffe}
could be created for context 0x1
and a popup "setup failed"
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https://bugs.winehq.org/show_bug.cgi?id=53913
Bug ID: 53913
Summary: Guild Wars 2 fails to run in wine 7.0.1
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: conrad.classen(a)gmail.com
Distribution: ---
Created attachment 73465
--> https://bugs.winehq.org/attachment.cgi?id=73465
wine console output and Guild Wars 2 dump output
Guild Wars 2 fails to run in wine 7.0.1
I have no clue how to even approach this problem.
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https://bugs.winehq.org/show_bug.cgi?id=55615
Bug ID: 55615
Summary: kernel32:heap - The 32-bit test_child_heap() fails on
Windows with UTF-8 locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 75151
--> https://bugs.winehq.org/attachment.cgi?id=75151
Pare down the test
kernel32:heap - The 32-bit test_child_heap() fails on Windows with UTF-8
locales:
heap.c:3498: testing global flags 0x20, heap flags 00000040
heap.c:3317: Test failed: HeapValidate failed
heap.c:3326: Test failed: HeapValidate failed
See https://test.winehq.org/data/patterns.html#kernel32:heap
The failure happens in the call below:
test_debug_heap( argv[0], FLG_HEAP_ENABLE_FREE_CHECK );
This failure is 100% reproducible but does not happen in the 64-bit tests. Also
a comparison of the Hindi, Hindi+UTF-8 and English (Arab Emirates)+UTF-8
results confirms that this is specific to UTF-8 configurations. Finally, note
that until 2023-09-15 the nightly Wine tests only ran the 64-bit tests in UTF-8
locales.
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https://bugs.winehq.org/show_bug.cgi?id=55612
Bug ID: 55612
Summary: Pure Pinball 2.0 Redux: Access violation in module
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 75147
--> https://bugs.winehq.org/attachment.cgi?id=75147
Access violation popup
Trying to start the game after install generates 2x popup-windows saying
"data\menu\iridum_logo.png" followed by another popup regarding an access
violation error (see attachment).
Tested in clean 32 and 64bit prefixes with same result.
Tested with Windows version set to 10, 7 and XP.
Tested with and w/o vkd3d, dxvk, d3dx9, msxml4, vcrun2005, corefonts.
Tested in fullscreen and windowed mode (added -win after argument).
Tested with and w/o "Emulate virtual desktop" enabled.
This seem to be fairly much alike another bug (#7054) for the original
game/prequel "Pure Pinball".
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https://bugs.winehq.org/show_bug.cgi?id=55100
Bug ID: 55100
Summary: Final Fantasy XIV: Backspace stops working after
backspacing Japanese composition string
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: imm32
Assignee: wine-bugs(a)winehq.org
Reporter: achurch+wine(a)achurch.org
Distribution: ---
Created attachment 74666
--> https://bugs.winehq.org/attachment.cgi?id=74666
Possible fix
Environment: Linux, LANG=ja_JP.UTF-8, ATOK X3 (XIM)
In Final Fantasy XIV using Japanese input, after backspacing the last character
in a pending composition string (with the fix for bug 55055 in
https://gitlab.winehq.org/wine/wine/-/commit/e5646191723fa4b5e4cb38187e1611…
applied), the game no longer accepts backspace input in the text field.
Specifically, given the following sequence:
1) Activate a text input field (such as the screenshot folder path entry field
in Settings -> Other Settings from the title screen).
2) Press backspace in the input field and observe that the last character of
the string is deleted.
3) Activate the IME.
4) Press the "A" key, giving the composition string "あ", which is displayed at
the end of the string.
5) Press backspace, leaving an empty composition string.
Pressing backspace again should delete the character at the end of the string
as in step 2, but instead does nothing. (Backspace also does not work after
turning on the IME and before any input, as between steps 3 and 4, but does
work correctly immediately after confirming a conversion.)
Sending WM_IME_ENDCOMPOSITION in ImeToAsciiEx() when dwCompStrLen is zero, as
in the attached patch, seems to fix the bug, so FFXIV may be expecting an
explicit ENDCOMPOSITION or similar message to switch from a "waiting for
composition" state to "normal text input".
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https://bugs.winehq.org/show_bug.cgi?id=38890
Bug ID: 38890
Summary: Terraria - terraria.exe crashes on startup
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trojangoat(a)gmail.com
Distribution: ---
Created attachment 51828
--> https://bugs.winehq.org/attachment.cgi?id=51828
Backtrace of startup issue
Terraria 1.3.0.3 has been working flawlessly until external updates applied
today. Not sure exactly what is causing this issue.
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https://bugs.winehq.org/show_bug.cgi?id=39930
Bug ID: 39930
Summary: HtmlHelp() shows blank page when '\\' is used as path
separator after '::'
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: foka(a)debian.org
Distribution: ---
Despite the fact that Microsoft documentation clearly states that
Anything after the double colon (::) must use forward slashes (/),
in accordance with URL standards.
(see https://support.microsoft.com/en-us/kb/235226), Windows developers tend to
forget(?) that rule and use backslashes (\) after the double colon.
For example, running UFile 2013 under Wine, opening the tutorial comes up with
a blank window, and the trace/fixme messages are logged:
trace:htmlhelp:HtmlHelpW (0x1006e,
L"ubxkbE.chm::\\tutorial/pages/1intro.htm>DT_HTML_TUT",
command=HH_DISPLAY_TOPIC, data=0)
trace:htmlhelp:NavigateToChm 0x208ba0 L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:AppendFullPathURL L"C:\\Program Files\\UFile
2013\\ubxkbE.chm" 0x31dc98 L"\\tutorial/pages/1intro.htm"
trace:htmlhelp:navigate_url L"mk:@MSITStore:C:\\Program Files\\UFile
2013\\ubxkbE.chm::/\\tutorial/pages/1intro.htm"
fixme:ieframe:handle_navigation_error Navigate to error page
But of course, as a retail product, UFile 2013's tutorial of course shows
correctly in Windows.
Apparently, Microsoft knows how often developers get confused by '/' and '\',
and silently accepts such erroneous backslashes so that the relevant HTML Help
can be displayed.
The current Wine implementation of HTML Help, however, does not account for
such developer errors, leading to such blank HTML Help windows in (slightly)
buggy programs like UFile 2013.
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https://bugs.winehq.org/show_bug.cgi?id=53897
Bug ID: 53897
Summary: Programmer's File Editor MDI windows initially open
with doubled-up scroll bars
Product: Wine
Version: 7.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bugzilla(a)sctb.ch
Distribution: ---
Created attachment 73438
--> https://bugs.winehq.org/attachment.cgi?id=73438
Screenshot of doubled-up scroll bars.
I've been using Programmer's File Editor (PFE), a text editor from 1999, with
WINE, since the beginning of time.
There has always been a problem that when the editor starts, the scroll bars
(vertical and horizontal) are doubled up. It's an MDI interface, which I think
is the problem.
Clicking on a scrollbar, tiling the windows, etc - anything which makes them do
something - returns the scrollbars to the normal state.
Screenshot attached.
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https://bugs.winehq.org/show_bug.cgi?id=55602
Bug ID: 55602
Summary: Call of Juarez - Bound in Blood In-game videos bug
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 75137
--> https://bugs.winehq.org/attachment.cgi?id=75137
CoJ2 Intro movie hanging
The game displays no intro or in-menu videos if no gstreamer1.0-libav:i386
plugins installed - the game itself works fine, but with these libraries
installed the game starts to hang in the same place of the forth intro movie
(with man installing a fuse) and on game loading screen (if this forth intro
movie was skipped), while in-menu videos are still missing. Moreover, intro
movies playing have some kind of sound crackling and micro stutterings.
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https://bugs.winehq.org/show_bug.cgi?id=54122
Bug ID: 54122
Summary: Call of Juarez - Bound in Blood in-menu videos don't
work
Product: Wine
Version: 8.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: VladimirVSC(a)yandex.ru
Distribution: ---
Created attachment 73655
--> https://bugs.winehq.org/attachment.cgi?id=73655
The output of missing videos
The video-animated background into the main menu doesn't work. The same for 7.0
and 8.0-rc1. The output included.
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https://bugs.winehq.org/show_bug.cgi?id=54031
Bug ID: 54031
Summary: user32:msg - test_SendMessage_other_thread() broken by
WM_WINDOWPOSCHANGING on Windows dual-monitor configs
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes gets an unexpected
WM_WINDOWPOSCHANGING message:
msg.c:19053: Test failed: wrong status 00480048
msg.c:19091: Test failed: SendMessage from other thread 5: 0: the msg sequence
is not complete: expected 0000 - actual 0046
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:19091: 0: expected: nothing - actual: MsgCheckProc: 006F025C
WM_WINDOWPOSCHANGING wp 00000000 lp 0022fc40 after 00000000 x 100 y 100 cx 200
cy 200 flags SWP_NOACTIVATE|SWP_NOZORDER (flags 19)
msg.c:19091: 1: expected: nothing - actual: MsgCheckProc: 006F025C 0024 wp
00000000 lp 0022f700 (flags 39)
msg.c:19059: Failed sequence SendMessage from other thread 1:
msg.c:19059: 0: expected: msg 0402 - actual: MsgCheckProc: 007102CA 0402 wp
00000000 lp 00000000 (flags 19)
msg.c:19059: 1: expected: msg 0400 - actual: MsgCheckProc: 007102CA 0400 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: Failed sequence SendMessage from other thread 3:
msg.c:19079: 0: expected: msg 0403 - actual: MsgCheckProc: 007102CA 0403 wp
00000000 lp 00000000 (flags 19)
msg.c:19079: 1: expected: msg 0401 - actual: MsgCheckProc: 007102CA 0401 wp
00000000 lp 00000000 (flags 19)
[53435] msg.c:19087: Test failed: wrong status 00400040
msg.c:19091: Failed sequence SendMessage from other thread 5:
msg.c:18487: Failed sequence SetFocus on a desktop window:
msg.c:18497: Failed sequence SetFocus on another thread window:
msg.c:18517: Failed sequence SetActiveWindow on a desktop window:
msg.c:18527: Failed sequence SetActiveWindow on another thread window:
msg.c:18592: Failed sequence SetFocus on a child window:
msg.c:18592: 0: expected: hook 0009 - actual: CBT: hook 9 (HCBT_SETFOCUS) wp
005e0252 lp 002f0278
msg.c:12896: QS_RAWINPUT not supported on this platform
msg.c:12921: Test failed: wrong qstatus 00000000
See https://test.winehq.org/data/patterns.html#user32:msg
This seems to only happen on dual-monitor configurations, most frequently on
w1064-2qxl but also regularly on w7u-2qxl.
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https://bugs.winehq.org/show_bug.cgi?id=55600
Bug ID: 55600
Summary: Connecting a GPU after X was started causes wine to
break
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: activeds
Assignee: wine-bugs(a)winehq.org
Reporter: mark(a)unserver.de
Distribution: ---
Hi
I have a notebook with Intel GPU and an external Nvidia connected via
Thunderbolt. Native software works always fine: vkcube, glmark2, glxgears,
vkmark all good, on booth GPUs and their 32 bit versions all run fine as well.
More complex stuff runs fine too.
And wine also runs fine, as long as i connect the Egpu before i start X. But if
i connect the eGPU after X was started, wine breaks. No matter what i run, even
winecfg or Explorer.exe. The system starts to stutter (mouse moves fine,
background processes seem to run fine too, but X hangs for a few seconds, then
works for a brief moment, hangs again, ...) and no window ever appears.
Wine reports:
0138:err:winediag:nodrv_CreateWindow Application tried to create a window, but
no driver could be loaded.
I can happily provide full logs, configs and the usual stuff, but as i do not
know whats necessary i refrain from dumping a wall of text until i'm asked to
do so.
One thing i noted is that xrandr reports two providers when the Gpu was
connected before X was started, and only when it was connected after. But keep
in mind that everything works in both cases except wine.
Another thing, as soon as the stutter begins i get kernel messages:
[ 1413.308613] i915 0000:00:02.0: [drm] *ERROR* LSPCON init failed on port D
[ 1414.701163] i915 0000:00:02.0: [drm] *ERROR* Failed to probe lspcon
in time with the stutter and on each stutter.
I can reproduce the problem even without an eGpu by just unbinding a Gpu and
rebinding it after X is started:
Unbind: echo "1" > /sys/bus/pci/devices/0000\:01\:00.0/remove
Rebind: echo '\\_SB.PCI0.PEG0.PEGP._ON' > /proc/acpi/call; echo 1 >
/sys/bus/pci/rescan
I can always force wine onto the Intel GPU
VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/intel_icd.i686.json" wine
whatever.exe
and then it works. But only on the intel Gpu, which kind of defeats the purpose
of an eGpu :D
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https://bugs.winehq.org/show_bug.cgi?id=52571
Bug ID: 52571
Summary: batch token parsing regression
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
This is easily demonstrated with vcvars script batch files in Visual Studio
2015, on amd64.
>)
>)
>)
>)
>)
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\x64\;C:\windows\system32;C:\win
dows;C:\windows\system32\wbem;C:\windows\system32\WindowsPowershell\v1.0' as an
internal or external
command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\include\um;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Windows Kits\NETFXSDK\4.6.1\lib\um\x86;' as an internal or external command, or bat
ch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
>Can't recognize '\Microsoft Visual Studio 14.0\Team Tools\Performance Tools\x64;C:\Program Files ' as
an internal or external command, or batch script.
>Can't recognize 'x86' as an internal or external command, or batch script.
... etc ...
1. Install Visual Studio 2015 (latest Wine-git works around ncrypt limitations)
or the v140/v141 build tools using 2017 (already works).
What I did personally (was attempting to compile x86 programs on an x64 install
before I hit this bug):
2. cd C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\amd64_x86
3. wine cmd /K vcvarsamd64_x86.bat
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https://bugs.winehq.org/show_bug.cgi?id=55031
Bug ID: 55031
Summary: experimental wow64 mode: crashes in some 3d graphics
code
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 74591
--> https://bugs.winehq.org/attachment.cgi?id=74591
wine.crash.log
When I'm trying to run Spellforce 2 with experimental wow64 wine mode, it
crashes. When I'm running it using normal multilib setup, everything runs fine,
at least until main menu, didn't check again further.
Same happens when I'm trying to run Torchlight 2 from Steam. Demo available on:
https://store.steampowered.com/app/200710/Torchlight_II/
Crashing wine build options: ./configure --with-mingw
--enable-archs='i386,x86_64' --prefix=/tmp/wineinstall
Suspicious log lines just before crash:
0114:fixme:opengl:wow64_map_buffer GL_MAP_PERSISTENT_BIT not supported!
wine: Unhandled page fault on write access to 5BFFF000 at address 6AB23144
(thread 0114), starting debugger...
OS: Gentoo Linux amd64 (64bit)
Graphics: X11
Videocard information:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro K1000M/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 470.182.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
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https://bugs.winehq.org/show_bug.cgi?id=55597
Bug ID: 55597
Summary: Second desktop slows running Planet of Lana
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stephematician(a)gmail.com
Distribution: ---
Created attachment 75129
--> https://bugs.winehq.org/attachment.cgi?id=75129
Short version of log from running program "Planet of Lana"
A second monitor/desktop, plugged in to my laptop via HDMI, slows down
considerably when running Planet of Lana. The laptop monitor/desktop and the
game itself (windowed) appear to run at a normal speed.
This issue is _not_ observed when running the Steam version of the game (using
Proton 8.0.2).
I am using UbuntuMATE 22.04 (X11/LightDM). I have an on-board and NVIDIA
graphics controller, using the NVIDIA 535.86.05 driver.
lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation TU106M [GeForce RTX
2060 Max-Q] (rev a1)
05:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Renoir (rev c5)
Logs when running one vs two monitors do not appear materially different, e.g.
# unplug second monitor
wine Planet\ of\ Lana.exe 1&>2 2>one_monitor.log
# plug second monitor in
wine Planet\ of\ Lana.exe 1&>2 2>two_monitor.log
# trim log
sed -r '/semi-stub|stub!/d' one_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > one_monitor_trim.log
sed -r '/semi-stub|stub!/d' two_monitor.log | sed 's/[0-9A-F]\{16\}/HEX/g'
\
| sed 's/^[0-9a-fA-F]\{4\}:/HEX:/g' > two_monitor_trim.log
diff one_monitor_trim.log two_monitor_trim.log
# no difference
Attached the (trimmed) one-monitor log for reference.
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https://bugs.winehq.org/show_bug.cgi?id=55546
Bug ID: 55546
Summary: wine 8.15 breaks with upgrading alsa-lib from 1.2.9 to
1.2.10
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: karabaja4(a)gmail.com
Distribution: ---
Upgrading these packages on Arch:
* alsa-lib (1.2.9-1 -> 1.2.10-1)
* lib32-alsa-lib (1.2.9-1 -> 1.2.10-1)
breaks any Wine game with a sound when using pure ALSA (no pulseaudio, no
pipewire).
The game does not start, and this is the error message from wine output when
trying to run the game:
"Assertion failed: !status, file ../wine/dlls/mmdevapi/mmdevapi_private.h, line
69"
Tested with games:
* Project Diablo 2
* World Of Warcraft Vanilla 1.12.
Using Wine 8.15.
Regards,
Igor
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https://bugs.winehq.org/show_bug.cgi?id=55539
Bug ID: 55539
Summary: user32:msg test_hvredraw fails in win1709 with
unexpected region
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
win1709_newtb-w1064v1709-64 now consistently fails in test_hvredraw with
mismatched regions. This failure appears to have been introduced by
https://gitlab.winehq.org/wine/wine/-/commit/fa038c3c3714cd1293e4de6aad44c1…,
as it was the only change when this test started failing.
There are 34 total failures that look somewhat like this:
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9655: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
I did a test run with some traces, and it seems the actual update region always
matches the window's visible area. It's not clear to me why running the test in
a temporary desktop would cause this.
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https://bugs.winehq.org/show_bug.cgi?id=55533
Bug ID: 55533
Summary: setupapi:devinst - test_class_installer() fails on
Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
setupapi:devinst - test_class_installer() fails on Windows 7+ and Wine:
devinst.c:2754: Test failed: Failed to call class installer, error 0xe000020e.
devinst.c:2756: this is the last test seen before the exception
092c:devinst: unhandled exception c0000005 at 000000013F23C92E
See https://test.winehq.org/data/patterns.html#setupapi:devinst
This started on 2023-09-05 and happens on Windows 7+ and Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55246
Bug ID: 55246
Summary: ntdll:om - The 64-bit test_object_types() crashes on
Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:om - The 64-bit test_object_types() crashes on Windows 8+:
om.c:2325: this is the last test seen before the exception
1c98:om: unhandled exception c0000005 at 00007FFFC32A60AB
See https://test.winehq.org/data/patterns.html#ntdll:om
Where c0000005 == STATUS_ACCESS_VIOLATION
This started on 2023-07-10 which corresponds to the GitLab CI switch to Debian
12 for builds which means it is caused by the commit below:
commit 5799e89f15b5584f186dcc2fd24b98e0a7bd6c10
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Mon Jul 10 17:18:49 2023 +0200
gitlab: Upgrade the Debian image to bookworm.
Note that, to this day, the 64-bit binaries produced by the TestBot still run
successfully on Windows because they are built on Debian 11. But the nightly
WineTest runs fail because they use the official WineTest binaries produced by
the GitLab CI which uses Debian 12.
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https://bugs.winehq.org/show_bug.cgi?id=54331
Bug ID: 54331
Summary: Game "Antecrypt": Black screen after launch
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stabilergriller(a)gmail.com
Distribution: ---
Created attachment 73894
--> https://bugs.winehq.org/attachment.cgi?id=73894
Output when running "wine beam.exe"
This shooting game from https://punkcake.itch.io/antecrypt just opens up a
window which is completely black.
I confirm that this game runs on Windows 10.
My set up:
OS: Arch 64-Bit
GPU: Intel HD Graphics 610
Mesa: 22.3.3
Kernel version: 6.1.5
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https://bugs.winehq.org/show_bug.cgi?id=55507
Bug ID: 55507
Summary: Softerra LDAP Browser needs
LDAP_OPT_CLIENT_CERTIFICATE
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x80" is spammed to the terminal. 0x80 is
LDAP_OPT_CLIENT_CERTIFICATE, which sets the callback function to call to get
the client certificate for mTLS if the LDAP server requires mTLS.
Since most LDAP servers do not require mTLS, for now we can just save the
callback function and not call it.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=55505
Bug ID: 55505
Summary: Vitis 2020.1 needs support for "goto :EOF" command in
batch file
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `tar -xvf Xilinx_Unified_2020.1_0602_1208.tar.gz`
2. Run `wine Xilinx_Unified_2020.1_0602_1208/xsetup.exe`
3. When the installer complains that it can't connect to the internet, click
Ignore
4. Run `wine 'C:\Xilinx\Vitis\2020.1\bin\vitis.bat'`
The script prints "Syntax error" to the terminal twice and hangs without
opening Vitis. The first unrecognized command is "goto :EOF".
Registration is required to download Vitis.
$ sha256sum Xilinx_Unified_2020.1_0602_1208.tar.gz
a9e0f81a61eca260c4453ab93a8d17eac31956dd54d0d5fd74dc8b4f2727e3eb
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https://bugs.winehq.org/show_bug.cgi?id=55501
Bug ID: 55501
Summary: Since commit 3174e86abedf633bcec4884f1303143a696b6062
PS Core (pwsh.exe) fails to start:Call to
unimplemented function wldp.dll.WldpGetLockdownPolicy
Product: Wine
Version: 8.14
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.1.5/PowerShell-7.1.5-win-x64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Debian
Though technically spoken not a real regression, I added you (Nicolai) to the
bugreport, hope you don't mind
The function is described here:
https://learn.microsoft.com/en-us/windows/win32/api/wldp/nf-wldp-wldpgetloc…
A simple stub returning S_OK is enough to fix this ( not sure what to set
lockdownState to, just setting it to 0 seems to be ok)
(Sidenote: returning E_NOTIMPL allows the program also to start, but several
errrors are reported in the console and maybe further functionality might fail)
Sidenote 2: I suspect Dotnet Core is also affected by this bug, but i didn't
test that.
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https://bugs.winehq.org/show_bug.cgi?id=55237
Bug ID: 55237
Summary: oleaut32:usrmarshal - test_marshal_VARIANT() gets bad
values for wv[5&6] on Windows 8+
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
oleaut32:usrmarshal - test_marshal_VARIANT() gets bad values for wv[5&6] on
Windows 8+:
usrmarshal.c:1628: Test failed: wv[5] c560c9d1
usrmarshal.c:1697: Test failed: wv[6] c560cad1
See https://test.winehq.org/data/patterns.html#oleaut32:usrmarshal
Note that the hash values change with every run, thus causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=42809
Bug ID: 42809
Summary: GPS Track Editor: arrows not shown
Product: Wine
Version: 1.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joao.eiras(a)gmail.com
Distribution: ---
Created attachment 57847
--> https://bugs.winehq.org/attachment.cgi?id=57847
Example GPX file
1. Please download and install "GPS Track Editor" from
http://www.gpstrackeditor.com/download (7.6 MB isntaller)
2. Open the program
3. Open a GPX file (use the attached one, over the brooklyn bridge)
4. Notice how do don't see anything over the bridge but if you hover with the
mouse you'll see some dots appearing. The dots also appear if you click the
entries in the table on the right side. See attached screenshot.
5. Compare how it should look like on windows (another attached screenshot).
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https://bugs.winehq.org/show_bug.cgi?id=55531
Bug ID: 55531
Summary: combase:roapi - test_ActivationFactories() fails on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
combase:roapi - test_ActivationFactories() fails on Windows and Wine:
roapi.c:89: Test failed: RoGetActivationFactory returned 0x800401f9.
roapi.c:96: Test failed: RoGetActivationFactory returned 0x800401f9.
roapi.c:105: Test failed: RoGetActivationFactory returned 0x800401f9.
roapi.c:110: Test failed: got factory 00000000.
See https://test.winehq.org/data/patterns.html#combase:roapi
This set of failures started on 2023-09-05 and happens on Windows 10 1909+ and
all Wine platforms.
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https://bugs.winehq.org/show_bug.cgi?id=55459
Bug ID: 55459
Summary: Softerra LDAP Browser fails to turn off
LDAP_OPT_ENCRYPT, LDAP_OPT_ROOTDSE_CACHE, and
LDAP_OPT_SIGN
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `docker run --detach -p1389:1389 bitnami/openldap`
2. Run `wine ldapbrowser-4.5.19808.0-x64-eng.msi`
3. Run `wine 'C:\Program Files\Softerra\LDAP Browser 4\ldapbrowser.exe'`
3. Click File > New > New Profile
4. Connect to localhost port 1389 anonymously
"COM Error" is displayed in the main window and "fixme:wldap32:ldap_set_optionA
Unsupported option: 0x96" is spammed to the terminal. 0x96 is LDAP_OPT_ENCRYPT.
After fixing that, the error changes to "Unsupported option: 0x95"
(LDAP_OPT_SIGN) and after fixing that, it changes to "Unsupported option: 0x9a"
(LDAP_OPT_ROOTDSE_CACHE).
Since the program is only trying to turn off those three options, a full
implementation is not necessary. We can simply make ldap_set_option return
LDAP_SUCCESS if asked to turn off an option that Wine doesn't yet support.
$ sha256sum ldapbrowser-4.5.19808.0-x64-eng.msi
22fdae1fe8320043e8e9c50e3b4f5bd4d7f6a4b50c4680cc4216a1a65284083d
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https://bugs.winehq.org/show_bug.cgi?id=55366
Bug ID: 55366
Summary: The GitLab CI sometimes tries to link winscard with
libpcsclite on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The GitLab CI sometimes tries to link winscard with libpcsclite on macOS and
fails.
For instance in MR!3459:
ld: library not found for -lpcsclite
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [dlls/winscard/winscard.so] Error 1
This issue started with commit f74c4af257e0 but the root cause looks more like
it has to do with the way the GitLab CI caches the configure information.
MR!3389 may have more details.
https://gitlab.winehq.org/wine/wine/-/merge_requests/3389
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https://bugs.winehq.org/show_bug.cgi?id=54945
Bug ID: 54945
Summary: ntdll:exception - test_virtual_unwind() fails on
Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_virtual_unwind() fails on Windows 11:
exception.c:2132: Test failed: 0/8: wrong frame
000000000076F598/000000000076F480
exception.c:2132: Test failed: 0/9: wrong frame
000000000076F478/000000000076F480
exception.c:2132: Test failed: 0/10: wrong frame
000000000076F470/000000000076F480
There are also a lot of possibly related traces.
See https://test.winehq.org/data/patterns.html#ntdll:exception
The addresses changes sometimes, thus causing false positives. These failures
above are also not systematic and only happen in the 64-bit tests. They also
seem to be unrelated to the ntdll:exception crashes (see bug 54944).
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https://bugs.winehq.org/show_bug.cgi?id=51561
Bug ID: 51561
Summary: Wine's built-in gdiplus.dll lags in Paint.NET compared
to native (Win 7) gdiplus.dll
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: kle(a)bluewin.ch
Distribution: ---
After intensive testing I can confirm that the built-in gdiplus.dll "lags" in
Paint.NET 3.5.11 and Wine 6.13 / 6.14.
When the native gdiplus.dll from Windows 7 is used (through winetricks) the
performance is clearly better, no lag is present. Unfortunately the native
gdiplus.dll works not stable, Paint.NET 3.5.11 crashes reproducible after some
time. So this is therefore not an usable alternative.
Maybe this bug report here is related to bug 24653:
https://bugs.winehq.org/show_bug.cgi?id=24653
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https://bugs.winehq.org/show_bug.cgi?id=55535
Bug ID: 55535
Summary: The dinput:hid test summary line fails to take skip
messages into account on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: dinput
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The dinput:hid test summary line fails to take skip messages into account on
Windows 7:
driver_bus.c:133: Tests skipped: hid.c:1078 expect[0]: broken (code 0xb01a2 id
0 len 37)
driver_bus.c:133: Tests skipped: hid.c:1172 expect[0]: broken (code 0xb0192 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1270 expect[0]: broken (code 0xb0191 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1365 expect[0]: broken (code 0xb0195 id
0 len 2)
0004:driver_hid: 152 tests executed (0 marked as todo, 0 as flaky, 0 failures),
0 skipped.
0004:driver_hid: 152 tests executed (0 marked as todo, 0 as flaky, 0 failures),
0 skipped.
driver_bus.c:133: Tests skipped: hid.c:1078 expect[0]: broken (code 0xb01a2 id
0 len 37)
driver_bus.c:133: Tests skipped: hid.c:1172 expect[0]: broken (code 0xb0192 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1270 expect[0]: broken (code 0xb0191 id
0 len 31)
driver_bus.c:133: Tests skipped: hid.c:1365 expect[0]: broken (code 0xb0195 id
0 len 2)
0004:driver_hid_poll: 138 tests executed (0 marked as todo, 0 as flaky, 0
failures), 0 skipped.
0004:driver_hid_poll: 138 tests executed (0 marked as todo, 0 as flaky, 0
failures), 0 skipped.
0004:driver_hid: 47 tests executed (0 marked as todo, 0 as flaky, 0 failures),
0 skipped.
0004:driver_bus: 455 tests executed (0 marked as todo, 0 as flaky, 0 failures),
8 skipped.
085c:hid: 4360 tests executed (0 marked as todo, 0 as flaky, 0 failures), 0
skipped.
See https://test.winehq.org/data/patterns.html#dinput:hid
This started on 2023-08-31 and the reason why it only happens on Windows 7 is
that there are no skips on later Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=55244
Bug ID: 55244
Summary: mshtml:misc - The 32-bit test_HTMLStorage() crashes in
Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
mshtml:misc - The 32-bit test_HTMLStorage() crashes in Wine:
Unhandled exception: page fault on write access to 0x00000000 in 32-bit code
(0x10045300).
Backtrace:
=>0 0x10045300 in xul (+0x45300) (0x000000d2)
0x10045300 xul+0x45300: movl $0x25c, 0x00000000
See https://test.winehq.org/data/patterns.html#mshtml:misc
A bisect shows that the failures started with the commit below:
commit 24a2b625545f1875b5c3177f2b9da1b7299b864f
Author: Victor Chiletto <vchiletto(a)codeweavers.com>
Date: Thu Jun 8 15:14:57 2023 -0300
msvcrt: Use snames instead of LCIDs in create_locinfo.
And adding traces shows that the crash happens when releasing doc2:
535: IHTMLDocument2_Release(doc2);
Sometimes the backtrace is more useful:
Backtrace:
=>0 0x6ab1c9b5 in ucrtbase (+0x5c9b5) (0x0a26e4a0)
1 0x033d6536 Cert_clone+0xb6(context=<is not available>, store=<is not
available>, use_link=<is not available>) [/home/fgo
uget/wine/wt23/src/dlls/crypt32/cert.c:148] in crypt32 (0x0a26e4a0)
2 0x034280a4 MemStore_addContext+0x24(store=083F6948, list=<internal error>,
orig_context=<internal error>, existing=<is not available>, ret_context=<is not
available>, use_link=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/store.c:149] in crypt32 (0x0a26e4f0)
3 0x033d9406 add_cert_to_store+0xf6(store=083F6948, cert=00000001,
add_disposition=<internal error>, use_link=<is not available>, ret_context=<is
not available>) [/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:267] in
crypt32 (0x0a26e570)
4 0x033d99e3 CertAddCertificateContextToStore+0x1b(ppStoreContext=<internal
error>, dwAddDisposition=<internal error>, pCertContext=<internal error>,
hCertStore=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:289] in crypt32 (0x0a26e5c0)
5 0x033d99e3 CertAddEncodedCertificateToStore+0x53(hCertStore=<is not
available>, dwCertEncodingType=<is not available>, pbCertEncoded=<is not
available>, cbCertEncoded=<is not available>, dwAddDisposition=<is not
available>, ppCertContext=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/crypt32/cert.c:64] in crypt32 (0x0a26e5c0)
6 0x0fcf6aa0 ensure_remote_cert+0x190(ctx=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/secur32/schannel.c:1131] in secur32
(0x0a26e640)
7 0x0fcfa74d schan_QueryContextAttributesW+0xcd(context_handle=<is not
available>, attribute=<is not available>, buffer=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/secur32/schannel.c:1207] in secur32
(0x0a26eab0)
8 0x6c1320a9 netcon_secure_connect_setup+0x509(connection=<internal error>,
compat_mode=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/wininet/netconnection.c:545] in wininet
(0x0a26ed00)
9 0x6c133438 NETCON_secure_connect+0x38(connection=<is not available>,
server=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/netconnection.c:615] in wininet
(0x0a26ed20)
10 0x6c11fc03 HTTP_HttpSendRequestW+0x1293(request=<internal error>,
lpszHeaders=<internal error>, dwHeaderLength=<internal error>, lpOptional=<is
not available>, dwOptionalLength=<is not available>, dwContentLength=<is not
available>, bEndRequest=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/http.c:5093] in wininet (0x0a26fdb0)
11 0x6c120adf AsyncHttpSendRequestProc+0x3f(hdr=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/http.c:5356] in wininet (0x0a26fde0)
12 0x6c124e78 INTERNET_WorkerThreadFunc+0x18(lpvParam=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/wininet/internet.c:4029] in wininet
(0x0a26fe00)
13 0x7bc5b6fb process_rtl_work_item+0x1b(instance=<is not available>,
userdata=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:410] in ntdll (0x0a26fe30)
14 0x7bc5c7b2 tp_object_execute+0x3a2(object=<register EBX not accessible in
this frame>, wait_thread=<internal error>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:2221] in ntdll
(0x0a26fed0)
15 0x7bc5cb88 threadpool_worker_proc+0x198(param=<is not available>)
[/home/fgouget/wine/wt23/src/dlls/ntdll/threadpool.c:2356] in ntdll
(0x0a26ff30)
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https://bugs.winehq.org/show_bug.cgi?id=55227
Bug ID: 55227
Summary: wtsapi32:wtsapi - check_wts_process_info() fails to
get the user token on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: wtsapi32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wtsapi32:wtsapi - check_wts_process_info() fails to get the user token on
Windows 7:
wtsapi.c:94: Test failed: pid 0x544: failed to get token user, error 998
wtsapi.c:95: this is the last test seen before the exception
0fc0:wtsapi: unhandled exception c0000005 at 772ADF96
See https://test.winehq.org/data/patterns.html#wtsapi32:wtsapi
Where 998 == ERROR_NOACCESS
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https://bugs.winehq.org/show_bug.cgi?id=55225
Bug ID: 55225
Summary: kernel32:thread - test_stack() gets an unexpected
values for -2 & -3 indexes on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:thread - test_stack() gets an unexpected stack[-2] value on Windows:
thread.c:1180: Test failed: wrong data 0358FFF8 = 00000000
thread.c:1181: Test failed: wrong data 0358FFF4 = 00000000
See https://test.winehq.org/data/patterns.html#kernel32:thread
Where the first value depends on the stack pointer and changes with every run,
thus causing false positives.
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https://bugs.winehq.org/show_bug.cgi?id=54683
Bug ID: 54683
Summary: shlwapi:ordinal - test_SHFormatDateTimeA() fails due
to daylight saving time on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shlwapi:ordinal - test_SHFormatDateTimeA() fails due to daylight saving time on
Windows:
ordinal.c:1734: Test failed: expected (12:00 PM), got (11:00 AM)
ordinal.c:1741: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1749: Test failed: expected (12:00:00 PM), got (11:00:00 AM)
ordinal.c:1779: Test failed: expected (12:00 PM), got (11:00 AM) for time part
ordinal.c:1793: Test failed: expected (12:00:00 PM), got (11:00:00 AM) for time
part
ordinal.c:1811: Test failed: expected (2/14/2023 12:00 PM), got (2/14/2023
11:00 AM)
ordinal.c:1822: Test failed: expected (2/14/2023 12:00:00 PM), got (2/14/2023
11:00:00 AM)
See https://test.winehq.org/data/patterns.html#shlwapi:ordinal
The AM/PM translations can change the failure messages slightly but it's always
the same issue, on all Windows versions... except w10pro64v2004!
This set of failures started on 2023-03-13 which, together with the 1 hour
offset, clearly corresponds to the switch from CST to CDT (there was no
WineTest run on Sunday).
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https://bugs.winehq.org/show_bug.cgi?id=55532
Bug ID: 55532
Summary: kernel32:actctx - test_two_dlls_at_same_time() crashes
on Windows 7+ and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:actctx - test_two_dlls_at_same_time() crashes on Windows 7+ and Wine:
actctx.c:3236: manifest_other_guid
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3505: this is the last test seen before the exception
1fc8:actctx: unhandled exception c0000005 at 00000000
actctx.c:4167: unhandled exception c0000005 in child process 1fc8
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3542: this is the last test seen before the exception
034c:actctx: unhandled exception c0000005 at 00000000
actctx.c:4167: unhandled exception c0000005 in child process 034c
actctx.c:3452: Test failed: GetProcAddress failed
actctx.c:3582: this is the last test seen before the exception
16c0:actctx: unhandled exception c0000005 at 00000000
actctx.c:4167: unhandled exception c0000005 in child process 16c0
See https://test.winehq.org/data/patterns.html#kernel32:actctx
This started on 2023-09-05 and the failures happen on Windows 7+ and also Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55317
Bug ID: 55317
Summary: user32:msg - test_hotkey() finds no free WinKey+letter
on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_hotkey() finds no free WinKey+letter on Windows 11:
msg.c:18487: Test failed: Couldn't find any free Windows Key + letter
combination
See https://test.winehq.org/data/patterns.html#user32:msg
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https://bugs.winehq.org/show_bug.cgi?id=54368
Bug ID: 54368
Summary: ::DrawGeometry doesn't respect stroke style
Product: Wine
Version: 8.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 73938
--> https://bugs.winehq.org/attachment.cgi?id=73938
thick lines
There's an application that uses d2d1 to draw its UI, and when the app scales
its workspace the lines get very thick shapes. This seems to be related to
00d8:fixme:d2d:d2d_stroke_style_init transformType 1 is not supported
00d8:fixme:d2d:d2d_device_context_DrawGeometry Ignoring stroke style
000000001F3D8C80.
According to MSDN transformType 1 refers to D2D1_STROKE_TRANSFORM_TYPE_FIXED:
The stroke does not respect the world transform but it does respect the dpi and
stroke width.
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https://bugs.winehq.org/show_bug.cgi?id=53435
Bug ID: 53435
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 7:
msg.c:18505: Test failed: wrong status 00400040
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00400040 that there are still QS_SENDMESSAGE messages in the queue and
that one was added since the last call.
This is similar to the Windows 10-only bug 53434 but the status is different
and this failure only happens on Windows 7.
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https://bugs.winehq.org/show_bug.cgi?id=52196
Bug ID: 52196
Summary: Program desinger.exe stop after starting with error
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werbung(a)itssh.de
Distribution: ---
Created attachment 71249
--> https://bugs.winehq.org/attachment.cgi?id=71249
Bugreport
The install of this program was completed with no errors. It was installed
along with another program. The main program works wonderfully, but the
sub-program (desinger.exe) does not.
The OS is up to date. Wine is up to date.
In OS windows7 the program works.
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https://bugs.winehq.org/show_bug.cgi?id=54998
Bug ID: 54998
Summary: DnsQuery(DNS_TYPE_SRV) fails to parse some of the
server answers
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch, source
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: dmitry(a)baikal.ru
Distribution: ---
Created attachment 74551
--> https://bugs.winehq.org/attachment.cgi?id=74551
patch
An application that uses ActiveDs sometimes fails to get domain DC using
DsGetDcNameW(). That's caused by a failing call to
DnsQuery("_ldap._tcp.dc._msdcs.domain.com", DNS_TYPE_SRV)
which in turn fails because DnsExtractRecordsFromMessage_UTF8() fails to parse
some of the server answers.
It looks like this happens because in the DNS_TYPE_SRV record name is the last
element, and in that case get_name() uses wrong boundary check and returns
NULL.
Just in case it will be useful I'm attaching my version of the fix with some
tests.
It seems that skip_name() also uses wrong boundary check, however usually some
other data follows the skipped name, so it currently doesn't cause failures.
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https://bugs.winehq.org/show_bug.cgi?id=54655
Bug ID: 54655
Summary: user32:msg - test_InSendMessage() sometimes gets
unexpected flags on Windows
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_InSendMessage() sometimes gets unexpected flags on Windows:
msg.c:11738: Tests skipped: cannot set global hook
msg.c:19232: Failed sequence SendMessage from other thread 1:
msg.c:19232: 0: expected: msg 0402 - actual: MsgCheckProc: 00000000008B03E8
0402 wp 00000000 lp 00000000 (flags 19)
msg.c:19232: 1: expected: msg 0400 - actual: MsgCheckProc: 00000000008B03E8
0400 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: Failed sequence SendMessage from other thread 3:
msg.c:19252: 0: expected: msg 0403 - actual: MsgCheckProc: 00000000008B03E8
0403 wp 00000000 lp 00000000 (flags 19)
msg.c:19252: 1: expected: msg 0401 - actual: MsgCheckProc: 00000000008B03E8
0401 wp 00000000 lp 00000000 (flags 19)
msg.c:19264: Failed sequence SendMessage from other thread 5:
msg.c:19292: Test failed: wrong flags a
msg.c:18660: Failed sequence SetFocus on a desktop window:
See https://test.winehq.org/data/patterns.html#user32:msg
Where 0xa == ISMEX_NOTIFY | ISMEX_REPLIED
and the test expected 0x9 == ISMEX_SEND | ISMEX_REPLIED
This happens about once per month and impacts at least Windows 7 & 10,
regardless of locale:
* 2022-08-31 on w7u-pt-PT 32-bit
* 2022-08-31 on w7u 32-bit
* 2022-09-06 on w7u 32-bit
* 2022-09-15 on w7u-pt-PT 32-bit
* 2022-12-12 on w1064 32-bit
* 2023-02-20 on w10pro64-ar 64-bit
* 2023-03-02 on w7u-de 32-bit
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https://bugs.winehq.org/show_bug.cgi?id=54202
Bug ID: 54202
Summary: user32:msg - subtest_hvredraw() fails on most Windows
7 test configurations
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - subtest_hvredraw() fails on most Windows 7 test configurations
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 00cf0000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 00cf0000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #2 (0, 0, 50, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHVRedraw 00cf0000 SetWindowPos
redraw #3 (0, 0, -50, -50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #0 (0, 0, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithHRedraw 40800000 SetWindowPos
redraw #4 (-50, -50, 0, 50): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #1 (0, 0, 50, 0): Update region shall match expected region
msg.c:9478: Test failed: SimpleWindowClassWithVRedraw 40800000 SetWindowPos
redraw #5 (-50, -50, 50, 0): Update region shall match expected region
msg.c:9764: Test failed: destroy child on thread exit: 1: the msg sequence is
not complete: expected 000f - actual 0000
msg.c:9764: Failed sequence destroy child on thread exit:
msg.c:9764: 0: expected: msg 0082 - actual: MsgCheckProc: 00BC00A0 0082 wp
00000000 lp 00000000 (flags 19)
msg.c:9764: 1: expected: msg 000f - actual: nothing
See https://test.winehq.org/data/patterns.html#user32:msg
These failures appeared as soon as the corresponding tests were introduced but
somehow the TestBot did not detect them when MR!1874 was submitted. So maybe
they are caused by interference from a previous Wine test.
commit b2a9445e155487f1b47a646b70edbe181a905454
Author: Jinoh Kang <jinoh.kang.kr(a)gmail.com>
Date: Thu Dec 22 01:20:59 2022 +0900
user32/tests: Add tests for CS_HREDRAW and CS_VREDRAW.
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https://bugs.winehq.org/show_bug.cgi?id=55354
Bug ID: 55354
Summary: user32:msg - test_dialog_messages() sometimes gets a
bad sequence on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_dialog_messages() sometimes gets a bad message sequence on
Windows 7:
msg.c:15393: Test failed: CreateDialogParam_1: 17: the msg 0x001c was expected,
but got msg 0x000d instead
msg.c:15393: Test failed: CreateDialogParam_1: 18: the msg 0x0086 was expected,
but got msg 0x0083 instead
msg.c:15393: Test failed: CreateDialogParam_1: 19: the msg 0x0006 was expected,
but got msg 0x800b instead
msg.c:15393: Test failed: CreateDialogParam_1: 20: the msg 0x8005 was expected,
but got msg 0x001c instead
msg.c:15393: Test failed: CreateDialogParam_1: 21: the msg 0x0007 was expected,
but got msg 0x0086 instead
msg.c:15393: Test failed: CreateDialogParam_1: 23: the msg sequence is not
complete: expected 0000 - actual 0006
See https://test.winehq.org/data/patterns.html#user32:msg
Where: 0x0006 == WM_ACTIVATE
0x000d == WM_GETTEXT
0x001c == WM_ACTIVATEAPP
0x0083 == WM_NCCALCSIZE
0x0086 == WM_NCACTIVATE
0x8005 == EVENT_OBJECT_FOCUS
0x800b == EVENT_OBJECT_LOCATIONCHANGE
This first happened on 2023-06-22 and there has been about one instance per
week since, always receiving the same unexpected message sequence:
* 2023-06-22 win7_newtb-w7u-2qxl
* 2023-06-28 win7_newtb-w7u-es
* 2023-07-05 win7_newtb-w7u-2qxl
* 2023-07-27 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=51995
Bug ID: 51995
Summary: Roblox's bad performance on Wine
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: penguinbotonline(a)protonmail.com
Distribution: ---
Created attachment 70986
--> https://bugs.winehq.org/attachment.cgi?id=70986
Stderr log from Wine
There is a common problem that occurs to the majority of RoL players, which is
bad performance. There 2 things that people usually have, frame drops and
performance degradation.
When a frame drop happens, with +seh these things appear in the logs
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https://bugs.winehq.org/show_bug.cgi?id=55508
Bug ID: 55508
Summary: Wine 8.15: compiles successfully in Flatpak but fails
during runtime with a SIGSEGV
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lunar.lattice0(a)gmail.com
Distribution: ---
Created attachment 75070
--> https://bugs.winehq.org/attachment.cgi?id=75070
partial stacktrace with gdb
Wine compiles in a Flatpak environment but fails to run any application (e.g.
wine explorer.exe). This problem did not exist on Wine 8.5 and our software is
currently halted on that Wine version. Wine crashes with a segfault before
throwing an error, "could not load kernel32.dll, status c0000135".
Our flatpak build for Wine 8.15 can be found at
https://github.com/flathub/io.github.vinegarhq.Vinegar/pull/32#issuecomment….
I have also tested with org.winehq.Wine by upgrading that Flatpak's manifest to
use wine 8.15, only to encounter the same issue.
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https://bugs.winehq.org/show_bug.cgi?id=55238
Bug ID: 55238
Summary: ntdll:exception - The 64-bit test_nested_exception()
fails on Windows 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - The 64-bit test_nested_exception() fails on Windows 11:
exception.c:4842: nested_exception_handler Rip 000001E4AD6D0007, Rsp
00000012F5BFFAB0, code 0x80000003, flags 0, ExceptionAddress 000001E4AD6D0007.
exception.c:4842: nested_exception_handler Rip 00007FFA236D428C, Rsp
00000012F5BFEAC0, code 0xdeadbeef, flags 0x90, ExceptionAddress
00007FFA236D428C.
exception.c:4867: Test failed: Got unexpected exception code 0xdeadbeef, flags
0x90.
exception.c:4870: Test failed: Got unexpected frame 00000012F5BFFAB0.
exception.c:4891: Test failed: Did not get nested exception.
See https://test.winehq.org/data/patterns.html#ntdll:exception
This failure is specific to the 64-bit tests and only happen on the Windows 11
VM, with out without the AMD/NVidia GPUs (but the nightlies only run the 32-bit
tests on the base configuration).
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https://bugs.winehq.org/show_bug.cgi?id=54944
Bug ID: 54944
Summary: ntdll:exception - test_extended_context() crashes on
Window 11
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:exception - test_extended_context() crashes on Window 11:
exception.c:9542: Test failed: Got unexpected result ret 0, length 0x4ff.
exception.c:9556: Test failed: Got unexpected result ret 0, length 0x4ff, flags
0x00100001.
exception.c:9590: Test failed: Got unexpected bret 0, GetLastError() 122, flags
0x100001.
exception.c:9592: Test failed: Got unexpexted length 0x4ff.
exception.c:9593: Test failed: Got unexpected context 00000000DEADBEEF, flags
0x100001.
exception.c:9596: Test failed: Got unexpected ContextFlags 0xcccccccc, flags
0x100001.
exception.c:9599: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9601: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9604: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9608: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9611: Test failed: Got unexpected Offset -858993460, flags
0x100001.
exception.c:9613: Test failed: Got unexpected Length 0xcccccccc, flags
0x100001.
exception.c:9622: Test failed: Got unexpected p FFFFFFFFCD43BDDC, flags
0x100001.
exception.c:9625: Test failed: Got unexpected p FFFFFFFFCD43BDDC, length
0xcccccccc, flags 0x100001.
ntdll:exception:0974 done (-1073741819) in 0s 9642B
See https://test.winehq.org/data/patterns.html#ntdll:exception
The crash is systematic and happens in both the 32- and 64-bit tests. More
specifically the crash happens in the first call to GetXStateFeaturesMask() but
the real issue is the failure on line 9593 which indicates that the context
parameter is wrong.
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https://bugs.winehq.org/show_bug.cgi?id=55461
Bug ID: 55461
Summary: directmanipulation:manipulation sometimes times out on
Windows 10
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
directmanipulation:manipulation sometimes times out on Windows 10:
directmanipulation:manipulation:2190 done (258) in 120s 0B
See https://test.winehq.org/data/patterns.html#directmanipulation:manipulation
The test normally runs in under 1 second which means the time out is caused by
a deadlock. However this is pretty rare and has only happened twice in the past
8 months:
* 2023-04-06 win21H1_newtb-w10pro64-hi-u8-64 (followed out-of-memory failures
in previous tests)
* 2023-08-18 win21H1_newtb-w10pro64-de-64 (followed dinput:joystick8 failures)
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https://bugs.winehq.org/show_bug.cgi?id=55477
Bug ID: 55477
Summary: shell32:autocomplete - test_prefix_filtering()
sometimes fails on Windows because the AutoComplete
DropDown is visible
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
shell32:autocomplete - test_prefix_filtering() sometimes fails on Windows
because the AutoComplete DropDown is visible:
autocomplete.c:671: Test failed: AutoComplete DropDown visible
See https://test.winehq.org/data/patterns.html#shell32:autocomplete
This is pretty rare and did not happen for 4 months but has started happening
again:
* 2023-01-16 win21H1_newtb-w10pro64-ar-64
* 2023-01-19 win22H2_newtb-w1064-tsign-64
* 2023-02-14 win1507_newtb-w1064v1507-64
* 2023-07-03 win21H1_newtb-w10pro64-he-64
* 2023-08-22 win7_newtb-w7u-2qxl
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https://bugs.winehq.org/show_bug.cgi?id=55492
Bug ID: 55492
Summary: ntdll:threadpool - test_RtlRegisterWait() sometimes
fails in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
ntdll:threadpool - test_RtlRegisterWait() sometimes fails in Wine. There are
three variants which look like they are probably related:
(1)
threadpool.c:354: Test failed: expected info.userdata = 1, got 0
threadpool.c:370: Test failed: expected info.userdata = 1, got 0
threadpool.c:371: Test failed: expected info.threadid != 0, got 0
threadpool.c:373: Test failed: OpenThread failed with 87
threadpool.c:376: Test failed: QueueUserAPC failed with 6
(2)
threadpool.c:290: Test failed: expected info.userdata = 0, got 65536
threadpool.c:294: Test failed: expected info.userdata = 1, got 65536
threadpool.c:296: Test failed: WaitForSingleObject returned 0
(3)
threadpool.c:292: Test failed: expected info.userdata = 1, got 65536
threadpool.c:294: Test failed: WaitForSingleObject returned 0
See https://test.winehq.org/data/patterns.html#ntdll:threadpool
(1) This is the most common variant and it happens in both the GitLab and other
non-TestBot VMs:
* 2023-06-30 linux_fgtb-debian11-x86-64
* 2023-06-18 MR!3094
* 2023-06-06 linux_rbernon-vulkan-win64
* 2023-05-29 linux_fg-deb64-wow32
* 2023-05-24 MR!2628
* 2023-01-31 linux_fg-deb64-wow64
* 2023-01-11 MR!1940
(2) Only happened once and on the GitLab CI.
* 2023-04-28 MR!2682
(3) Only happened on the GitLab CI.
* 2023-08-25 linux_gitlab-debian-32
* 2023-06-02 MR!2954
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https://bugs.winehq.org/show_bug.cgi?id=55579
Bug ID: 55579
Summary: kernel32:loader - test_ExitProcess() sometimes fails
on the 32-bit w8 VM
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:loader - test_ExitProcess() sometimes fails on the 32-bit w8 VM:
loader.c:3529: Test failed: GetThreadContext should fail
loader.c:3530: Test failed: expected ERROR_INVALID_PARAMETER, got -559038737
loader.c:3538: Test failed: SetThreadContext should fail
loader.c:3539: Test failed: expected ERROR_ACCESS_DENIED, got -559038737
See https://test.winehq.org/data/patterns.html#kernel32:loader
This started on 2023-09-04 and happens in about 50% of the WineTest runs and is
most likely caused by the commit below:
commit d64200805b1848f782c8a4ce1fdbcb9292fffe51
Author: Alexandre Julliard <julliard(a)winehq.org>
AuthorDate: Thu Aug 31 18:08:50 2023 +0200
kernel32/tests: Remove some workarounds for old Windows versions.
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https://bugs.winehq.org/show_bug.cgi?id=49868
Bug ID: 49868
Summary: Hedgewars 1.0.0 crashes when a game against the
computer is started
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 68209
--> https://bugs.winehq.org/attachment.cgi?id=68209
The console messages
Hedgewars crashes when the following steps are taken:
1) remove .wine directory
2) run wineboot
3) run the Hedgewars installer, accept the defaults. This will start Hedgewards
at the end of the installer
4) Press "Play a game on a single computer"
5) Press "Play a quick game against the computer with random settings"
6) Sometimes, the game now shows the error "The program hedgewars.exe has
encountered a serious problem and needs to close"
7) if the game does not crash, press escape and Y, and repeat step 5
My versions:
$ wine --version
wine-5.17 (Staging)
$ uname -a
Linux cedric-p4 5.8.10-arch1-1 #1 SMP PREEMPT Thu, 17 Sep 2020 18:01:06 +0000
x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=55585
Bug ID: 55585
Summary: Redraw problem at Notepad++
Product: Wine
Version: 6.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: temp2004(a)freenet.de
Distribution: ---
Created attachment 75114
--> https://bugs.winehq.org/attachment.cgi?id=75114
Movie showing influence of left mouse button clicks at the degenerated document
list
There seems to be a problem affecting the Doc Switcher dialog of Notepad++:
When running Notepad++ for a long period inside Wine, file names are displayed
at wrong positions or appear multiple, sometimes only half lines are displayed.
Resizing Notepad++ main windows sometimes temporary corrects the complete file
list, but not always.
Clicking at a file name at his list always leads to a correct redraw of this
one file name
(watch attached movie).
Only the Doc Switcher dialog is affected: all other Notepad++ sub windows seem
to be correctly redrawn.
Seen at any releases of SuSE and Ubuntu during the last years. Also at
different computer hardware.
Seems to affect any Notepad++ releases (current I use 8.1.2).
At MS Windows this problem does not occur.
Steps:
Enable "Document List Panel=Show" at Menu Settings/Preferences/General.
Open and close some text files over a long period .
Right after start of Notepad++ everything seems to be OK.
The redraw problem needs some time (hours?) to appear.
Possibly computers Stand-By mode also has an influence.
If the problem appears, it will not go away until Notepad++ is restarted.
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https://bugs.winehq.org/show_bug.cgi?id=54530
Bug ID: 54530
Summary: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uiautomationcore
Assignee: wine-bugs(a)winehq.org
Reporter: hunt3rgz(a)protonmail.com
Distribution: ---
Created attachment 74074
--> https://bugs.winehq.org/attachment.cgi?id=74074
Wine log
I runned a .NET 5.0 application written with Windows Forms
https://github.com/X-Hax/sa_tools
When i close the 'create gradient' window, it gives me this error
System.EntryPointNotFoundException: Unable to find an entry point named
'UiaDisconnectProvider' in DLL 'UIAutomationCore.dll'.
at Interop.UiaCore.UiaDisconnectProvider(IRawElementProviderSimple provider)
at System.Windows.Forms.Control.ReleaseUiaProvider(IntPtr handle)
at System.Windows.Forms.Control.WmDestroy(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, WM msg, IntPtr
wparam, IntPtr lparam)
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https://bugs.winehq.org/show_bug.cgi?id=55556
Bug ID: 55556
Summary: Contradicting support for Intel Arc GPUs while not
supporting DXVK in AppDB and/or Bugzilla
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
As per
https://www.tomshardware.com/news/intel-gpu-driver-optimizations-leverage-v…,
the Intel Arc drivers are already using/bundling-ion DXVK to handle DX9 APIs.
That means that if you support Intel Arc GPUs as GPU option, you automatically
support DXVK as well ( because Wine uses kernel driver as-is, correct? ). That
meanst that not accepting buzilla bugs with DXVK is
wrong/offernsive/unfriendly.
If that isa not true, then PLEASE fix the AppDB and Bugzilla to have
conditional handling of Intel GPU and non-Intel-GPU options and educate the
maintainers/reviewers accordingly.
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https://bugs.winehq.org/show_bug.cgi?id=55581
Bug ID: 55581
Summary: Internet Explorer 6 crashes when viewing local or
intranet HTML pages
Product: Wine
Version: 8.15
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 75111
--> https://bugs.winehq.org/attachment.cgi?id=75111
Terminal output
Steps to reproduce:
1. Create a 32-bit Wine bottle
2. Run `winetricks ie6`
3. Run `wine 'C:\Program Files\Internet Explorer\IEXPLORE.EXE'
'C:\windows\Web\TIP.HTM'`
IE6 crashes in a similar way when opening <http://localhost/>. However, it does
not crash when opening images or plain text files.
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https://bugs.winehq.org/show_bug.cgi?id=53434
Bug ID: 53434
Summary: user32:msg - test_SendMessage_other_thread() sometimes
fails on Windows 10 1507 - 1909
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_SendMessage_other_thread() sometimes fails on Windows 1507 -
1909:
msg.c:18493: main: call PeekMessage
msg.c:18505: Test failed: wrong status 00080000
msg.c:18507: main: call PeekMessage
msg.c:18508: Test failed: PeekMessage should fail
https://test.winehq.org/data/patterns.html#user32:msg
Where 0x00080000 indicates that there are still QS_POSTMESSAGE messages in the
queue and that none were added since the last call.
This only happens on Windows 10 1507 to 1909.
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https://bugs.winehq.org/show_bug.cgi?id=55570
Bug ID: 55570
Summary: Battleblock Theater shows window menu bar in
fullscreen
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iodreamify(a)gmail.com
Distribution: ---
Created attachment 75108
--> https://bugs.winehq.org/attachment.cgi?id=75108
wine log
Battleblock Theater shows a window menu in both fullscreen and windowed view
when launched from Steam. I am unsure if this behavior is also present in
Windows or not but it would be weird as well. The menu only has an empty
File-Exit entry and Help options.
I've attached a log of wine output launching Steam and a few seconds of the
game open. Please tell me if more logs are needed. Thank you.
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https://bugs.winehq.org/show_bug.cgi?id=55576
Bug ID: 55576
Summary: schedsvc:atsvcapi fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: taskschd
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
schedsvc:atsvcapi fails on macOS:
atsvcapi.c:94: Test failed: NetrJobAdd error 2
atsvcapi.c:101: Test failed: jobid should not be 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:128: Test failed: total 0
atsvcapi.c:131: Test failed: EntriesRead 0
atsvcapi.c:167: Test failed: just added jobid 0 should be found
See https://test.winehq.org/data/patterns.html#schedsvc:atsvcapi
Where 2 == ERROR_FILE_NOT_FOUND?
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55575
Bug ID: 55575
Summary: ws2_32:afd - test_poll() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ws2_32:afd - test_poll() fails on macOS:
afd.c:437: Test failed: got 0x102
afd.c:437: Test failed: got 0x10
afd.c:437: Test failed: got count 0
afd.c:437: Test failed: got socket 0
afd.c:437: Test failed: got flags 0
afd.c:438: Test failed: got flags 0x44
afd.c:444: Test failed: got flags 0x44
afd.c:455: Test failed: got flags 0x45
afd.c:477: Test failed: got flags 0x48
afd.c:479: Test failed: got flags 0x4a
afd.c:502: Test failed: got flags 0x48
See https://test.winehq.org/data/patterns.html#ws2_32:afd
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55574
Bug ID: 55574
Summary: quartz:filtergraph - test_autoplug_uyvy() fails when
UYVY is not supported (Wayland, macOS, ...)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:filtergraph - test_autoplug_uyvy() fails when UYVY is not supported
(Wayland, macOS, ...):
filtergraph.c:5352: Test failed: Got hr 0x80040218.
See https://test.winehq.org/data/patterns.html#qcap:filtergraph
Where 0x80040218 == VFW_E_CANNOT_RENDER
In particular this impacts macOS (see Remi's rbernon-macos-* cloud test
machines).
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https://bugs.winehq.org/show_bug.cgi?id=55573
Bug ID: 55573
Summary: mmdevapi:spatialaudio - test_audio_object_buffers()
sometimes fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: mmdevapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
mmdevapi:spatialaudio - test_audio_object_buffers() sometimes fails on macOS.
There are two groups of errors that can happen independently but seem to have
the same cause:
spatialaudio.c:348: Test failed: Failed to begin updating audio objects:
0x88890006
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 0
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 1
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 2
spatialaudio.c:361: Test failed: Expected to be able to get buffers for audio
object: 0x88890101, i 3
spatialaudio.c:383: Test failed: Failed to end updating audio objects:
0x88890101
(which may be repeated a second time)
spatialaudio.c:419: Test failed: Failed to begin updating audio objects:
0x88890006
spatialaudio.c:424: Test marked todo: Expected audio object to be invalidated:
0x88890101
spatialaudio.c:429: Test failed: Expected to be able to get buffers for audio
object: 0x88890101
spatialaudio.c:432: Test marked todo: Failed to end the stream: 0x80004001
spatialaudio.c:435: Test marked todo: Expected audio object to be invalidated:
0x88890101
spatialaudio.c:429: Test failed: Expected to be able to get buffers for audio
object: 0x88890101
spatialaudio.c:432: Test marked todo: Failed to end the stream: 0x80004001
spatialaudio.c:435: Test marked todo: Expected audio object to be invalidated:
0x88890101
spatialaudio.c:429: Test failed: Expected to be able to get buffers for audio
object: 0x88890101
See https://test.winehq.org/data/patterns.html#mmdevapi:spatialaudio
Where 0x88890006 == AUDCLNT_E_BUFFER_TOO_LARGE
0x88890101 == SPTLAUDCLNT_E_OUT_OF_ORDER
These failures happen in about 33% of the WineTest runs and only on macOS (see
Remi's rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55572
Bug ID: 55572
Summary: kernel32:virtual - test_mapping(<anonymous>,
SEC_COMMIT, TRUE) gets permission denied errors on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
kernel32:virtual - test_mapping(<anonymous>, SEC_COMMIT, TRUE) gets permission
denied errors on macOS:
virtual.c:3780: testing anonymous mapping flags 08000000
virtual.c:3892: Test failed: 20: MapViewOfFile(0020/0024) failed 5
virtual.c:3892: Test failed: 21: MapViewOfFile(0020/0025) failed 5
virtual.c:3892: Test failed: 28: MapViewOfFile(0020/002c) failed 5
virtual.c:3892: Test failed: 29: MapViewOfFile(0020/002d) failed 5
virtual.c:3892: Test failed: 18: MapViewOfFile(0040/0022) failed 5
virtual.c:3892: Test failed: 19: MapViewOfFile(0040/0023) failed 5
virtual.c:3892: Test failed: 20: MapViewOfFile(0040/0024) failed 5
virtual.c:3892: Test failed: 21: MapViewOfFile(0040/0025) failed 5
virtual.c:3892: Test failed: 22: MapViewOfFile(0040/0026) failed 5
virtual.c:3892: Test failed: 23: MapViewOfFile(0040/0027) failed 5
virtual.c:3892: Test failed: 26: MapViewOfFile(0040/002a) failed 5
virtual.c:3892: Test failed: 27: MapViewOfFile(0040/002b) failed 5
virtual.c:3892: Test failed: 28: MapViewOfFile(0040/002c) failed 5
virtual.c:3892: Test failed: 29: MapViewOfFile(0040/002d) failed 5
virtual.c:3892: Test failed: 30: MapViewOfFile(0040/002e) failed 5
virtual.c:3892: Test failed: 31: MapViewOfFile(0040/002f) failed 5
virtual.c:3892: Test failed: 20: MapViewOfFile(0080/0024) failed 5
virtual.c:3892: Test failed: 21: MapViewOfFile(0080/0025) failed 5
virtual.c:3892: Test failed: 28: MapViewOfFile(0080/002c) failed 5
virtual.c:3892: Test failed: 29: MapViewOfFile(0080/002d) failed 5
See https://test.winehq.org/data/patterns.html#kernel32:virtual
Where 5 == ERROR_ACCESS_DENIED
0x08000000 == SEC_COMMIT
0x01 == FILE_MAP_COPY
0x04 == FILE_MAP_READ or SECTION_MAP_READ
0x20 == FILE_MAP_EXECUTE or SECTION_MAP_EXECUTE_EXPLICIT
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55571
Bug ID: 55571
Summary: ntdll:file - test_file_link_information() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:file - test_file_link_information() fails on macOS:
file.c:2317: Test succeeded inside todo block: Link did not change casing on
existing target file: got L"Foo69c8.tmp"
See https://test.winehq.org/data/patterns.html#ntdll:file
The failure is systematic and only happens on macOS (see Remi's rbernon-macos-*
cloud test machines). This is likely just another consequence of the lack of
support for file change notification on macOS (see bug 12840 and bug 12854).
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http://bugs.winehq.org/show_bug.cgi?id=12854
Summary: ntdll change.ok test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12551)
--> (http://bugs.winehq.org/attachment.cgi?id=12551)
+file in git, bzip2 -9'ed
Change.ok is full of failures in PC-BSD:
change.c:117: Test failed: event should be ready
change.c:119: Test failed: information wrong
change.c:120: Test failed: information wrong
change.c:124: Test failed: action wrong
change.c:125: Test failed: len wrong
change.c:126: Test failed: name wrong
Total of 26.
Attached is a +file log.
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https://bugs.winehq.org/show_bug.cgi?id=55550
Bug ID: 55550
Summary: ntdll:path - test_nt_names() gets NAME_INVALID instead
of PATH_NOT_FOUND on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:path - test_nt_names() gets NAME_INVALID instead of PATH_NOT_FOUND on
macOS:
path.c:728: Test failed: 24: got c0000034 / c000003a for (null) +
L"\\??\\C:\\windows\\system32\\kernel32.dll\\foo"
path.c:728: Test failed: 26: got c0000034 / c000003a for (null) +
L"\\??\\C:\\windows\\system32\\Kernel32.Dll\\foo"
path.c:728: Test failed: 50: got c0000034 / c000003a for L"\\??\\C:\\windows\\"
+ L"system32\\kernel32.dll\\foo"
path.c:728: Test failed: 52: got c0000034 / c000003a for L"\\??\\C:\\windows\\"
+ L"system32\\Kernel32.Dll\\foo"
See https://test.winehq.org/data/patterns.html#ntdll:path
The failure is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines). This happens when a path component is a file instead of a
directory.
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https://bugs.winehq.org/show_bug.cgi?id=38095
Bug ID: 38095
Summary: Metatrader: doesn't respect charts sorting/sequency
when restarted
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 23bene(a)gmail.com
Distribution: ---
Wine 1.6 on Ubuntu 14.04.1 LTS 32bit using Metatrader 4 vers. 4.00 Build 765
(12 Dec 2014) doesn't respect charts sorting/sequency when restarted.
Eg.: if I sort charts alphabetically during my Metatrader session, it remain so
sorted till I close it. When I open again for a new Metatrader session, I find
charts completely shuffled!!
I copypasted my order.wnd file (that contain my charts ordered) in my
home/.wine/drive_c/Program Files/Metatrader 4/profiles/my_name/ directory
without having no one mt4 session opened.
When I launch mt4 session, it doesn't follow charts order as written in my file
and everytime I launch it again a new, random charts sequence is done.
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https://bugs.winehq.org/show_bug.cgi?id=55066
Bug ID: 55066
Summary: user32:msg - test_button_messages() sometimes gets
WM_SIZE instead of WM_SETFOCUS in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_button_messages() sometimes gets WM_SIZE instead of
WM_SETFOCUS in Wine:
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 4: the msg 0x0007 was
expected, but got msg 0x0005 instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 5: the msg 0x0138 was
expected, but got msg 0x030f instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 6: the msg 0x0111 was
expected, but got msg 0x001c instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 8: the msg 0x8000 was
expected, but got msg 0x0086 instead
msg.c:6897: Test failed: SetFocus(hwnd) on a button: 9: the msg sequence is not
complete: expected 0000 - actual 0006
See https://test.winehq.org/data/patterns.html#user32:msg
This first happened on 2023-05-19 and since then it has been happening in about
4% of the runs.
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https://bugs.winehq.org/show_bug.cgi?id=55567
Bug ID: 55567
Summary: comctl32:tooltips - test_track() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
comctl32:tooltips - test_track() fails on macOS:
tooltips.c:903: Test failed: pos.left = 9
See https://test.winehq.org/data/patterns.html#comctl32:tooltips
The failure is systematic and only happens on macOS (see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55564
Bug ID: 55564
Summary: user32:sysparams - test_WM_DISPLAYCHANGE() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:sysparams - test_WM_DISPLAYCHANGE() fails on macOS:
sysparams.c:2499: Test failed: bpp 8: got WM_DISPLAYCHANGE bpp 32
sysparams.c:2499: Test failed: bpp 16: got WM_DISPLAYCHANGE bpp 32
See https://test.winehq.org/data/patterns.html#user32:sysparams
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines). They probably happen because some display
modes are not supported on macOS (see also bug 55559).
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https://bugs.winehq.org/show_bug.cgi?id=55563
Bug ID: 55563
Summary: psapi:psapi_main - test_QueryWorkingSetEx() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: psapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
psapi:psapi_main - test_QueryWorkingSetEx() fails on macOS:
psapi_main.c:1165: Test failed: exe expected Valid=1 but got 0
psapi_main.c:1169: Test failed: exe expected Win32Protection=2 but got 0
psapi_main.c:1177: Test failed: exe expected Shared=1 but got 0
psapi_main.c:1177: Test failed: exe,noaccess expected Shared=1 but got 0
psapi_main.c:1165: Test succeeded inside todo block: exe,readonly1 expected
Valid=0 but got 0
psapi_main.c:1169: Test succeeded inside todo block: exe,readonly1 expected
Win32Protection=0 but got 0
psapi_main.c:1177: Test failed: exe,readonly1 expected Shared=1 but got 0
psapi_main.c:1165: Test failed: exe,readonly2 expected Valid=1 but got 0
psapi_main.c:1169: Test failed: exe,readonly2 expected Win32Protection=2 but
got 0
psapi_main.c:1177: Test failed: exe,readonly2 expected Shared=1 but got 0
psapi_main.c:1165: Test failed: valloc,read expected Valid=1 but got 0
psapi_main.c:1169: Test failed: valloc,read expected Win32Protection=4 but got
0
psapi_main.c:1165: Test failed: valloc,write expected Valid=1 but got 0
psapi_main.c:1169: Test failed: valloc,write expected Win32Protection=4 but got
0
psapi_main.c:1165: Test succeeded inside todo block: valloc,readwrite1 expected
Valid=0 but got 0
psapi_main.c:1169: Test succeeded inside todo block: valloc,readwrite1 expected
Win32Protection=0 but got 0
psapi_main.c:1165: Test failed: valloc,readwrite2 expected Valid=1 but got 0
psapi_main.c:1169: Test failed: valloc,readwrite2 expected Win32Protection=4
but got 0
See https://test.winehq.org/data/patterns.html#psapi:psapi_main
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
It looks like the reason is that get_working_set_ex() is effectively
unimplemented since HAVE_LIBPROCSTAT is not defined on macOS and the /proc
filesystem is not present.
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https://bugs.winehq.org/show_bug.cgi?id=55562
Bug ID: 55562
Summary: ntdll:info - test_query_process_vm() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:info - test_query_process_vm() fails on macOS:
info.c:1909: Test failed: Expected a WorkingSetSize > 0
info.c:1910: Test failed: Expected a PagefileUsage > 0
See https://test.winehq.org/data/patterns.html#ntdll:info
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
It looks like the reason is that get_process_vm_counters() is effectively
unimplemented since HAVE_LIBPROCSTAT is not defined on macOS and the /proc
filesystem is not present.
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https://bugs.winehq.org/show_bug.cgi?id=52278
Bug ID: 52278
Summary: Crysis Wars Trial and Patch 1.5 - InstallAware error -
Runtime error in install: Cannot open AVI
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
Distribution: ---
Installed winetricks:
------------------------------------------------------
warning: You are using a 64-bit WINEPREFIX. Note that many verbs only install
32-bit versions of packages. If you encounter problems, please retest in a
clean 32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20210206-next - sha256sum:
0769bbcdbd92c407f4eacaa85acc1339f607dbeafe2febd1be0912034c7af3a1 with
wine-7.0-rc2 (Staging) and WINEARCH=win64
andale
arial
comicsans
courier
georgia
impact
times
trebuchet
verdana
webdings
corefonts
gdiplus_winxp
gdiplus
w_workaround_wine_bug-24013
d3dcompiler_43
d3dx9
dxvk191
vcrun2013
quartz
vcrun2005
d3dx10_43
cabinet
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https://bugs.winehq.org/show_bug.cgi?id=55559
Bug ID: 55559
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 &
ddraw:ddraw7 fail on macOS due to unsupported display
mode(s)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 & ddraw:ddraw7 fail on macOS due to
unsupported display mode(s):
*** test_coop_level_mode_set_multi():
ddraw1.c:3744: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3746: Test failed: Got unexpected screen width 1176.
ddraw1.c:3748: Test failed: Got unexpected screen height 885.
ddraw1.c:3761: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3763: Test failed: Got unexpected screen width 1176.
ddraw1.c:3765: Test failed: Got unexpected screen height 885.
ddraw1.c:3769: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3771: Test failed: Got unexpected screen width 1176.
ddraw1.c:3773: Test failed: Got unexpected screen height 885.
ddraw1.c:3792: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3794: Test failed: Got unexpected screen width 1176.
ddraw1.c:3796: Test failed: Got unexpected screen height 885.
ddraw1.c:3800: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3802: Test failed: Got unexpected screen width 1176.
ddraw1.c:3804: Test failed: Got unexpected screen height 885.
ddraw1.c:3824: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3826: Test failed: Got unexpected screen width 1176.
ddraw1.c:3828: Test failed: Got unexpected screen height 885.
ddraw1.c:3833: Test failed: Got unexpected screen width 1176.
ddraw1.c:3835: Test failed: Got unexpected screen height 885.
ddraw1.c:3848: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3850: Test failed: Got unexpected screen width 1176.
ddraw1.c:3852: Test failed: Got unexpected screen height 885.
ddraw1.c:3856: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3858: Test failed: Got unexpected screen width 1176.
ddraw1.c:3860: Test failed: Got unexpected screen height 885.
ddraw1.c:3868: Test failed: Got unexpected screen width 1176.
ddraw1.c:3870: Test failed: Got unexpected screen height 885.
ddraw1.c:3882: Test failed: Failed to set display mode, hr 0x80004001.
ddraw1.c:3884: Test failed: Got unexpected screen width 1176.
ddraw1.c:3886: Test failed: Got unexpected screen height 885.
*** test_primary_palette():
ddraw1.c:5441: Test failed: Failed to set 8 bpp display mode, skipping test.
*** test_palette_gdi():
ddraw1.c:7668: Test failed: Failed to set 8 bpp display mode, skipping test.
ddraw1.c:7853: Test failed: Failed to set 8 bpp display mode, skipping test.
See https://test.winehq.org/data/patterns.html#ddraw:ddraw1https://test.winehq.org/data/patterns.html#ddraw:ddraw2https://test.winehq.org/data/patterns.html#ddraw:ddraw4https://test.winehq.org/data/patterns.html#ddraw:ddraw7
Where 0x80004001 == E_NOTIMPL == DDERR_UNSUPPORTED
And corresponds to WINED3DERR_NOTAVAILABLE
These failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55558
Bug ID: 55558
Summary: ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 &
ddraw:ddraw7 - test_window_position() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ddraw:ddraw1, ddraw:ddraw2, ddraw:ddraw4 & ddraw:ddraw7 -
test_window_position() fails on macOS:
ddraw1.c:14530: Test failed: Expected window rect (0,0)-(1176,885), got
(0,1)-(1175,885).
ddraw1.c:14545: Test failed: Expected window rect (0,0)-(1176,885), got
(0,1)-(1175,885).
See https://test.winehq.org/data/patterns.html#ddraw:ddraw1https://test.winehq.org/data/patterns.html#ddraw:ddraw2https://test.winehq.org/data/patterns.html#ddraw:ddraw4https://test.winehq.org/data/patterns.html#ddraw:ddraw7
The failures are systematic and only happen on macOS (see Remi's
rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55554
Bug ID: 55554
Summary: quartz:systemclock - test_advise() fails randomly on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:systemclock - test_advise() fails randomly on macOS. It has a set of
four failures that happen pretty much independently from each other:
systemclock.c:223: Test failed: Event should be signaled.
systemclock.c:226: Test failed: Got hr 0.
systemclock.c:243: Test failed: Event should be signaled.
systemclock.c:268: Test failed: Semaphore should not be signaled.
See https://test.winehq.org/data/patterns.html#quartz:systemclock
These failures are systematic and only happen macOS (see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55553
Bug ID: 55553
Summary: quartz:mpeglayer3 - test_sample_processing() fails on
macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:mpeglayer3 - test_sample_processing() fails on macOS:
mpeglayer3.c:1342: Test failed: Got valid size 1246.
mpeglayer3.c:1346: Test failed: Got stop time 2f87f.
mpeglayer3.c:1368: Test failed: Got valid size 1246.
mpeglayer3.c:1372: Test failed: Got stop time 34f4d.
mpeglayer3.c:1395: Test failed: Got valid size 1246.
mpeglayer3.c:1399: Test failed: Got stop time 34f4d.
See https://test.winehq.org/data/patterns.html#quartz:mpeglayer3
These failures started happening on 2023-08-30, are systematic, and only happen
on macOS (see Remi's rbernon-macos-* cloud test machines). See also bug 55552
for another set of similar quartz failures that started on the same day.
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https://bugs.winehq.org/show_bug.cgi?id=55552
Bug ID: 55552
Summary: quartz:mpegaudio - test_connect_pin() fails on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
quartz:mpegaudio - test_connect_pin() fails on macOS:
mpegaudio.c:1007: Test failed: Got valid size 286.
mpegaudio.c:1016: Test failed: Got stop time ae8f.
mpegaudio.c:1007: Test failed: Got valid size 286.
mpegaudio.c:1016: Test failed: Got stop time 1055d.
mpegaudio.c:1007: Test failed: Got valid size 286.
mpegaudio.c:1016: Test failed: Got stop time 1055d.
mpegaudio.c:1007: Test failed: Got valid size 286.
mpegaudio.c:1016: Test failed: Got stop time ae8f.
See https://test.winehq.org/data/patterns.html#quartz:mpegaudio
These failures started happening on 2023-08-30, are systematic, and only happen
on macOS (see Remi's rbernon-macos-* cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55551
Bug ID: 55551
Summary: ntdll:sync - test_tid_alert() gets alerted instead of
timing out on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ntdll:sync - test_tid_alert() gets alerted instead of timing out on macOS:
sync.c:807: Test failed: got 0x101
See https://test.winehq.org/data/patterns.html#ntdll:sync
Where 0x101 == STATUS_ALERTED
0x102 == STATUS_TIMEOUT
The failure is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55549
Bug ID: 55549
Summary: httpapi:httpapi - test_v1_bad_request() gets a
WSAECONNRESET on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: httpapi
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
httpapi:httpapi - test_v1_bad_request() gets a WSAECONNRESET on macOS:
httpapi.c:956: Test failed: Connection should be shut down.
httpapi.c:957: Test failed: Got error 10054.
See https://test.winehq.org/data/patterns.html#httpapi:httpapi
The failure is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
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https://bugs.winehq.org/show_bug.cgi?id=55547
Bug ID: 55547
Summary: DemulShooter 11.1: absolute position jumping to screen
edges
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thatoneseong(a)protonmail.com
Distribution: ---
Created attachment 75106
--> https://bugs.winehq.org/attachment.cgi?id=75106
Command line output when running DemulShooter_GUI using Wine-Staging 8.15
When using the application as it's intended (i.e. with a pointing device that
reports absolute coordinates, e.g. a "light gun" device), the test
window/DsDiag application showing the position will jitter back and forth
between where the gun controller/absolute pos mouse is pointing, and either the
very top-center or very left-center of the screen. The jitter happens most
noticeably when the gun-mouse is held still.
Affects games that are played in collaboration with DemulShooter, with the same
symptoms.
Download link:
https://github.com/argonlefou/DemulShooter/releases/download/v11.1/DemulSho…
(note: app runs on .NET 2.0, can be run with Wine-Mono)
May be related to how all available mouse devices are confined to one "The Wine
Project Wine HID Mouse" device, where the application's dropdown is supposed to
show every input device connected to the PC.
Observed with Wine Staging 8.15; Wine (not-Staging, vanilla) 8.15 observes
different but similarly incorrect behavior (gun cursor doesn't seem to be
recognized at all).
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https://bugs.winehq.org/show_bug.cgi?id=55543
Bug ID: 55543
Summary: Mouse cursor clipping can no longer be disabled by
application
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: insuna(a)no.capfr.fr
Distribution: ---
Ever since Wine 8.10 it has become impossible to disable cursor clipping with
application settings. If the game/application reports that it's a
fullscreen/windowed-fullscreen application then the mouse cursor will be
captured/clipped when alt-tabbing into the application and it's impossible to
release the cursor without alt-tabbing back out.
No settings in Wine can be used to disable this "feature" and all hints of the
game are ignored. This can be circumvented by not alt-tabbing into the game,
but instead changing focus by clicking onto the game window, this will not clip
the cursor until you accidentally alt+tab into the game again.
The game I've tested this with most extensively is World of Warcraft: Classic,
because it has several detailed in-game settings wrt. clipping, which were
respected prior to 8.10, but now no longer are.
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https://bugs.winehq.org/show_bug.cgi?id=54444
Bug ID: 54444
Summary: Program “Free PC Audit 5.1.211.96” did not show
desired information.
Product: Wine
Version: 8.1
Hardware: x86-64
URL: https://www.misutilities.com/freepcaudit.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Markus.Elfring(a)web.de
Distribution: ---
Created attachment 73996
--> https://bugs.winehq.org/attachment.cgi?id=73996
screenshot for a questionable information display
I have tried the tool “Free PC Audit 5.1.211.96” out once more together with
the software “Wine 8.1-1539.2”.
Markus_Elfring@Sonne:…/geladen/Freeware> wine freepcaudit.exe
007c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
…
00c0:err:ntoskrnl:ZwLoadDriver failed to create driver
L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\SecDrv": c0000142
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv"
failed to start: 1114
0024:fixme:thread:GetThreadUILanguage : stub, returning default language.
0024:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0113D9D4, 00000000
0113D9FC
0024:fixme:nls:get_dummy_preferred_ui_language (0x38 0x407 0113D9D4 00000000
0113D9FC) returning a dummy value (current locale)
…
0024:fixme:wtsapi:WTSRegisterSessionNotification Stub 0001007E 0x00000000
0024:fixme:uxtheme:BufferedPaintInit Stub ()
0024:err:listview:LISTVIEW_WindowProc unknown msg 109d, wp 0, lp 0
0024:fixme:imm:ImeSetActiveContext (00010076, 1): stub
0024:fixme:imm:ImmReleaseContext (000100C4, 00010076): stub
008c:fixme:imm:ImeSetActiveContext (0000000000010026, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000010026): stub
0024:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
…
0024:fixme:wbemdisp:object_Instances_
0024:fixme:wbemdisp:object_SpawnInstance_
…
0058:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and
DISK_DETECTION_INFO structures will not be filled
wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial
are not available.
…
0024:fixme:wuapi:automatic_updates_GetIDsOfNames
…
0128:fixme:secur32:get_cipher_algid unknown algorithm 23
0128:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23
…
0024:fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0001007E
0024:fixme:uxtheme:BufferedPaintUnInit Stub ()
I would like to see more helpful information on the tab “Brief” (than an IP
address).
See also details from previous bug report:
https://bugs.winehq.org/show_bug.cgi?id=52878
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https://bugs.winehq.org/show_bug.cgi?id=55537
Bug ID: 55537
Summary: Monkey Quest: Launcher doesn't let me type Username or
Password
Product: Wine-staging
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: qraique(a)protonmail.ch
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
https://archive.org/details/InstallMonkeyQuest
Here is the Launcher
fix wine please
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https://bugs.winehq.org/show_bug.cgi?id=55542
Bug ID: 55542
Summary: Wine on Ubuntu 22.04 + nouveau driver: games only
display yellow screen (they run fine on 20.04)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dmayr.dev(a)gmail.com
Distribution: ---
Created attachment 75099
--> https://bugs.winehq.org/attachment.cgi?id=75099
wine launcher, yellow screen
Games launched on Ubuntu 22.04 using the 'nouveau' driver in replacement of the
deprecated 340.108 native driver only display a yellow screen.
The same games work fine in Ubuntu 20.04.
I've tried Wine versions from wine-stable 6.0.1 to 8.0, and every version
behaves the same way on each OS version.
The same games work fine on macOS using the same Wine versions, so I wonder if
the problem is on the wine + (xorg + drm) side.
Please let me know what further information you need (logs, etc) to help out
pinpointing the cause.
I've attached the yellow screen.
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https://bugs.winehq.org/show_bug.cgi?id=53129
Bug ID: 53129
Summary: user32:msg - test_paint_messages() fails
systematically on Windows 7
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:msg - test_paint_messages() fails systematically on Windows 7. The exact
set of failures differs with each run but there is always a "region" and an
"InvalidateErase" failure:
msg.c:8487: Test failed: Regions are different
msg.c:8488: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0xfffffffffd0406c1
msg.c:8498: Test failed: region should be null (3)
msg.c:8510: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x38040675
msg.c:8510: Test failed: InvalidateErase: 3: the msg sequence is not complete:
expected 0000 - actual 0085
msg.c:8517: Test failed: Regions are different
msg.c:8518: Test failed: InvalidateErase: 0: in msg 0x0085 expecting wParam 0x1
got 0x2504170b
https://test.winehq.org/data/patterns.html#user32:msg
The InvalidateErase failure is particularly troublesome because the unexpected
wParam value changes with each run so the failure always looks like it is new.
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https://bugs.winehq.org/show_bug.cgi?id=55530
Bug ID: 55530
Summary: error in atube catcher in 32 and 64
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfc
Assignee: wine-bugs(a)winehq.org
Reporter: grandrodri3(a)gmail.com
Distribution: ---
Created attachment 75089
--> https://bugs.winehq.org/attachment.cgi?id=75089
atube error
Hello, I tell you, I have tried atube catcher, version 3, when installing two
libraries (vb6run and mfc42) it gave me an error when starting the program,
then I sent the error reports in both 32 and 64.
Could you take a look at it, please?
I update the atube catcher appdb reflecting this issue.
thank you.
All the best
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http://bugs.winehq.org/show_bug.cgi?id=27019
Summary: Print in Gestan
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jsiegwald(a)gmail.com
Hello everybody,
I'm using 'Gestan' (you can download it on www.gestan.fr) which is a fantastic
program used to manage my customers and create bills...
Anyway, I can install it without any problem, but when I want to print a bill,
there is nothing in !
It is a program created with Windev...
Anyone have a solution ?
Thanks a lot for your future help !
Julian
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https://bugs.winehq.org/show_bug.cgi?id=55398
Bug ID: 55398
Summary: GDI+ does not support EXIF orientation information
Product: Wine
Version: 8.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: jinoh.kang.kr(a)gmail.com
CC: madewokherd(a)gmail.com
Distribution: ---
GDI+ does not support parsing EXIF orientation from JPEG images.
This seemingly leads to some apps being unable to displaying images in the
correct orientation, making the image look rotated.
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https://bugs.winehq.org/show_bug.cgi?id=54407
Bug ID: 54407
Summary: user32:msg - test_SendMessage_other_thread() sometimes
gets a bad WM_USER message sequence in Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
user32:msg - test_SendMessage_other_thread() sometimes gets a bad WM_USER
message sequence in Wine:
msg.c:19187: Test failed: SendMessage from other thread 1: 1: the msg 0x0400
was expected, but got msg 0x0403 instead
msg.c:19187: Test failed: SendMessage from other thread 1: 2: the msg sequence
is not complete: expected 0000 - actual 0400
msg.c:19201: Test failed: wrong status 00080000
msg.c:19207: Test failed: SendMessage from other thread 3: 0: the msg 0x0403
was expected, but got msg 0x0401 instead
msg.c:19207: Test failed: SendMessage from other thread 3: 1: the msg sequence
is not complete: expected 0401 - actual 0000
See https://test.winehq.org/data/patterns.html#user32:msg
A somewhat similar issue has been happening for some time on Windows 7 (see bug
53434).
This one started happening about twice per month in Wine on 2022-10-14
(debian11-win32).
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https://bugs.winehq.org/show_bug.cgi?id=55527
Bug ID: 55527
Summary: urlmon use-after-free when handling HTTP redirect
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: urlmon
Assignee: wine-bugs(a)winehq.org
Reporter: yshuiv7(a)gmail.com
Distribution: ---
In this chain of calls:
HttpProtocol_Continue (urlmon/http.c)
protocol_continue (urlmon/protocol.c)
start_downloading
HttpProtocol_start_downloading (urlmon/http.c)
(assuming status code is redirect, and BINDINFO_OPTIONS_DISABLEAUTOREDIRECTS is
set)
IInternetProtocolSink_ReportResult
ProtocolSinkHandler_ReportResult (urlmon/bindprot.c)
handle_redirect
handle_redirect terminates and releases the `Protocol` object, which
`protocol_continue` is still using, resulting in a use-after-free.
I tried surrounding `start_downloading` with `AddRef/Release` but then I found
there is at least another user of this object in `INTERNET_WorkerThreadFunc`.
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https://bugs.winehq.org/show_bug.cgi?id=55526
Bug ID: 55526
Summary: AutoCAD R14 crashes when opening the print dialog
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
Assignee: wine-bugs(a)winehq.org
Reporter: aidas957(a)gmail.com
Distribution: SUSE
Created attachment 75086
--> https://bugs.winehq.org/attachment.cgi?id=75086
+seh,+unwind,warn+all,+loaddll log on Wine 8.15
Hello,
This issue was reported by pingufan on IRC so they should be contacted for more
information on this issue (but since they don't want to create a Bugzilla
account I'll have to make this issue myself)
So AutoCAD R14 weirdly crashes when opening the print dialog (on both Wine 8.0
and 8.15 BTW)
When looking at the log they sent me I can see a segfault caused by a bad
pointer passed to the IsBadReadPtr() function (not sure if this is the actual
issue though)
Running the app with +relay channel just makes AutoCAD break with a SmartHeap
error about a bad pointer/MEM_BAD_POINTER (so I can't get more detailed logs)
What's weird is that this issue didn't occur before with Wine 8.0 (so maybe an
OpenSUSE/app update broke this?)
I'll attach a +seh,+unwind,warn+all,+loaddll log to this bug report (because
that's the best debug information I can provide)
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https://bugs.winehq.org/show_bug.cgi?id=55503
Bug ID: 55503
Summary: MessageBox recursively showing the same pop-up message
32 times
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: maranbr(a)outlook.com
Distribution: ---
MessageBox recursively showing the same pop-up message 32 times, freezing the
main application window.
Tested Versions: Wine 8.0.2 Stable and Wine 8.14 Devel
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http://bugs.winehq.org/show_bug.cgi?id=22785
Summary: 'Candytron' exhibits geometry corruption on certain 3D
objects
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://pouet.net/prod.php?which=9424
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
When running the 'Candytron' final version demo (now in full screen), some 3D
objects are rendered garbled with vertices going all over the place. The
program otherwise works to completion and closes properly.
Test configuration: WineHQ-made Wine 1.1.44 on Mandriva 2010.0, using clean
profile and fglrx from Catalyst 10.4.
When running from console, the only d3d error seems unrelated:
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
Download the 'final' version from this page:
http://pouet.net/prod.php?which=9424
Also provided at that address, a video of the rendered version.
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https://bugs.winehq.org/show_bug.cgi?id=55090
Bug ID: 55090
Summary: Foobar2000 v2.0: Play button needs to be pressed twice
after stop for playback
Product: Wine
Version: 8.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ppark(a)codeweavers.com
Distribution: ---
Created attachment 74647
--> https://bugs.winehq.org/attachment.cgi?id=74647
An edited snippet of the logs
Steps to reproduce:
- Install Wine 8.10-103 (compiled it this morning)
- Install foobar2000 via the installer on their site:
https://www.foobar2000.org/
- Put a song in a playlist
- Press play (the triangle button); a tiny snippet of the song will play and
then it will stop.
- Press play again; the music plays properly this time.
You can make this happen again by pressing stop (square button); you need to
press play twice for the song to properly play.
See the attached log snippet (which is marked up with what the user is doing).
Note that it's trying to do something at address `0000000012345678`...
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https://bugs.winehq.org/show_bug.cgi?id=49945
Bug ID: 49945
Summary: Visio 2010: picture: content of clipboard can not be
paste into Visio
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vedeifun(a)byom.de
Distribution: ---
How to reproduce:
1. Make a screen snapshot of a part of your screen and put it into the
clipboard.
2. Change to your open Visio 2010.
3. Press Ctrl+C
The following message appears:
Quote: "Error (925) during the pasting process. Visio cannot retrieve the
device independent bitmap data from the clipboard."
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https://bugs.winehq.org/show_bug.cgi?id=55521
Bug ID: 55521
Summary: Wine 8.14 have also the same error when i will start a
Prog from Office 2014
Product: Wine
Version: 8.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: volker(a)schlothmann.info
Distribution: ---
Created attachment 75083
--> https://bugs.winehq.org/attachment.cgi?id=75083
Enclosed the error_report from wine_8.15
If i will start a program from Office 2014 wine is unable to read the setup.exe
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https://bugs.winehq.org/show_bug.cgi?id=55517
Bug ID: 55517
Summary: Razer product installation issues
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: red66dead(a)gmail.com
Distribution: ---
Created attachment 75079
--> https://bugs.winehq.org/attachment.cgi?id=75079
bug report bottle
I'm trying to install a product from razer via wine or bottle but I always get
the message that the installation was terminated immediately because of a
problem just wanted to let you know if you can get your gene up and running.
This is a product from razer about audio you get to be headphones and an
upgrade program for better quality
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https://bugs.winehq.org/show_bug.cgi?id=55372
Bug ID: 55372
Summary: winetricks -q icodecs fails
Product: Wine
Version: 8.10
Hardware: x86-64
URL: https://github.com/Winetricks/winetricks/issues/2103
OS: Linux
Status: NEW
Keywords: download, Installer, regression
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Executing wine setup.exe
0188:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0194:err:seh:KiUserCallbackDispatcher ignoring exception
0194:err:seh:KiUserCallbackDispatcher ignoring exception
Executing wine C:\windows\system32\regsvr32.exe ir50_32.dll
regsvr32: 'DllRegisterServer' not implemented in DLL 'ir50_32.dll'
------------------------------------------------------
regsvr32.exe ir50_32.dll returned status 4. Aborting.
------------------------------------------------------
This is a regression; it works in wine-8.0 (if not using a new style wow64
build).
(on slow hardware, so I'm unlikely to complete regression test soon, hopefully
someone else can beat me to it).
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https://bugs.winehq.org/show_bug.cgi?id=55518
Bug ID: 55518
Summary: VelbusLink: terminates immediately after creating a
window
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)kazlauskas.me
Distribution: ---
Created attachment 75080
--> https://bugs.winehq.org/attachment.cgi?id=75080
stdout/err of the failing command
When launching the application, the application window will briefly flash and
disappear as the application terminates. I made few attempts to catch the
moment this happens with `winedbg` to no avail. I’m using wine-staging 8.14 to
test it, although I’ve tried various versions including 8.0.
To reproduce this issue:
1. Download an installer for VelbusLink:
$ curl
'https://www.velleman.eu/downloads/velbus/velbuslink/velbuslink-10.8.6.0.exe'
-Lo ~/Downloads/velbuslink-10.8.6.0.exe
$ sha256sum ~/Downloads/velbuslink-10.8.6.0.exe
39630e960fe5be289232a6f2409c92ffe0c81e1794f166919aaffddf33eb9814
~/Downloads/velbuslink-10.8.6.0.exe
2. Install it via: `wine ~/Downloads/velbuslink-10.8.6.0.exe '/VERYSILENT'`
3. Run `wine ~/.wine/drive_c/Program\ Files\
\(x86\)/Velbus/VelbusLink/VelbusLink.exe`.
---
Side notes:
* With Wine 8.0 the application fails with an assertion as seen in Bug 50282.
In Wine 8.14, there is no assertion failure, but the application fails to
launch regardles.
* Some version of steam proton manages to run the application, but it is
rendered incorrectly with the window frame/background appearing in front of the
application contents, making application effectively unusable.
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http://bugs.winehq.org/show_bug.cgi?id=31952
Bug #: 31952
Summary: Graphical bug causing horizontal lines on world
Product: Wine
Version: 1.5.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Classification: Unclassified
Presumably due to a texture being projected horizontally, several areas in game
have horizontal "Slices" in them.
This was to my knowledge added by an update to the game not to wine, so there
is (probably) no regression.
Some areas where this bug is blindingly obvious are north Diessa Plateau and
west Rata Sum.
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https://bugs.winehq.org/show_bug.cgi?id=55514
Bug ID: 55514
Summary: Debian repositories: Pointing to "testing" fails in
sources.list, but "trixie" works
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: mywine(a)schiermeier-it.de
CC: dimesio(a)earthlink.net
Distribution: ---
This is the content of my "org-winehq-dl.list" inside of
"/etc/apt/sources.list.d":
### -----------------------------------------------------------------
### --- WineHQ official Repository
### --- Next generation wine aka wine-devel
### -----------------------------------------------------------------
### --- created: 2016-03-18
### --- changed: 2023-09-03
### -----------------------------------------------------------------
### --- see Wiki: https://wiki.winehq.org/Debian
### -----------------------------------------------------------------
### --- Public key:
### --- https://dl.winehq.org/wine-builds/winehq.key
### -----------------------------------------------------------------
deb https://dl.winehq.org/wine-builds/debian trixie main
deb-src https://dl.winehq.org/wine-builds/debian trixie main
# deb https://dl.winehq.org/wine-builds/debian testing main
# deb-src https://dl.winehq.org/wine-builds/debian testing main
### -----------------------------------------------------------------
### --- -eof-
### -----------------------------------------------------------------
I always tried to make the repository "testing" work but always got this reply:
---///cite\\\---
root@Archimedes:~/work# apt-get update
(... update some other repositories ...)
Get:38 https://dl.winehq.org/wine-builds/debian testing/main i386 Packages
[13.6 kB]
Err:38 https://dl.winehq.org/wine-builds/debian testing/main i386 Packages
File has unexpected size (17056 != 13572). Mirror sync in progress? [IP:
146.75.118.217 443]
Hashes of expected file:
- Filesize:13572 [weak]
-
SHA512:dc684c76a5594acee4b868068d1da4388e603bc5551c9e84292ab038598837ece43d1ed2a9542ce2da77af763f5391d84f1c5b283ebe2be4e60c84e999dbf50e
- SHA256:7d9d8a2a285bb0c4bb20082fe2de1242dfe350c05d09d780a5cb08fc4f38ef92
- SHA1:b8181005952f916262be71f2d5ffa9507cb044a0 [weak]
- MD5Sum:62ae20be17d2429a0b8a2363057bc43e [weak]
Release file created at: Sun, 23 Jul 2023 13:47:49 +0000
Get:39 https://dl.winehq.org/wine-builds/debian testing/main amd64 Packages
[13.6 kB]
Fetched 39.4 kB in 14s (2859 B/s)
Reading package lists... Done
E: Failed to fetch
https://dl.winehq.org/wine-builds/debian/dists/testing/main/binary-i386/Pac…
File has unexpected size (17056 != 13572). Mirror sync in progress? [IP:
146.75.118.217 443]
Hashes of expected file:
- Filesize:13572 [weak]
-
SHA512:dc684c76a5594acee4b868068d1da4388e603bc5551c9e84292ab038598837ece43d1ed2a9542ce2da77af763f5391d84f1c5b283ebe2be4e60c84e999dbf50e
- SHA256:7d9d8a2a285bb0c4bb20082fe2de1242dfe350c05d09d780a5cb08fc4f38ef92
- SHA1:b8181005952f916262be71f2d5ffa9507cb044a0 [weak]
- MD5Sum:62ae20be17d2429a0b8a2363057bc43e [weak]
Release file created at: Sun, 23 Jul 2023 13:47:49 +0000
E: Some index files failed to download. They have been ignored, or old ones
used instead.
---\\\cite///---
The settings above to "trixie" are working as expected. What's going wrong?
(It wasn't an ongoing "mirror progress". I tried this today and yesterday at
different times...)
Is there still the problem described in #42735 alive?
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http://bugs.winehq.org/show_bug.cgi?id=28464
Summary: winmm causes DSOUND_callback Wave queue corrupted
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
WHDR_DONE should only be set immediately before invoking the DriverCallback,
because some apps poll for that flag and don't depend on notifications or
callbacks.
WOD_MarkDoneHeaders must find another way to isolate done headers.
Because the queue of done headers is not isolated properly,
attachment #36494 to bug #28056
exhibits a log (around line 4250) where 2 threads, namely the app calling
waveOutWrite and the winmm feeder thread both grab the same list and send the
same notifications.
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3A90,
00000000)
0036:trace:winmm:WINMM_BeginPlaying ...
0036:trace:oss:AudioRenderClient_ReleaseBuffer (0x17d34f0)->(512, 0)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0034:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
0034:trace:winmm:WOD_PushData (0xc000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AB0,
00000000)
0036:trace:driver:DriverCallback (, 32bit function 0003,, 03BD,, 017D3AD0,
00000000)
What happens is that the first thread removes the first header from
device>first. At the time the second thread kicks in, apparently more headers
are marked done. But since they are all part of the same linked queue, the
later ones trigger 2 notifications each.
err:dsound:DSOUND_callback Wave queue corrupted!
is the result of getting notifications twice.
Nice race condition!
BTW, but that's another issue, the code says "NotifyClient should never be
called while holding the device lock". However that's exactly what can happen
via waveOutWrite -> WINMM_ValidateAndLock -> WINMM_BeginPlaying -> WOD_PushData
-> NotifyClient.
I suggest a per device slot updated via InterlockedExchangePointer holding the
queue of pending notifications. The top-level wave* commands (and the winmm
feeder thread too) would then drain that queue. (The feeder thread could even
delegate that to another (timer?) thread.) Alternatively, Push/PullData return
that queue.
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https://bugs.winehq.org/show_bug.cgi?id=55377
Bug ID: 55377
Summary: Wine 3.2.3 crash when launching Roblox
Product: WineHQ Bugzilla
Version: 3.2.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ajjjgood12(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
Created attachment 74953
--> https://bugs.winehq.org/attachment.cgi?id=74953
Here is The Bug Info
Hello, When I install Roblox launcher And I wanna Play But it got bug
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https://bugs.winehq.org/show_bug.cgi?id=55111
Bug ID: 55111
Summary: The 64-bit ntdll:exception crashes silently on Windows
8 & 10 <= 1809
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
The 64-bit ntdll:exception crashes silently on Windows 8 & 10 <= 1809 :
ntdll:exception start dlls/ntdll/tests/exception.c
exception.c:3684: vect. handler 00012345 addr:0000000000580010
Rip:0000000000580010
ntdll:exception:0404 done (74565) in 0s 85B
See https://test.winehq.org/data/patterns.html#ntdll:exception
Notice the lack of an "unhandled exception" message. This is what I mean by
"crashes silently".
The crashes started on 2023-06-21 and happen on w864 and w1064 1507 to 1809,
only when running the 64-bit tests. But I have been unable to reproduce them
:-(
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https://bugs.winehq.org/show_bug.cgi?id=54056
Bug ID: 54056
Summary: Launching EA App installer: Wine can't find already
installed gecko 2.47.2
Product: Wine
Version: 7.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 73609
--> https://bugs.winehq.org/attachment.cgi?id=73609
EA app installer; wine 7.19 default output
Hello,
I created a new prefix with wine 7.19 (64-bit WoW architecture).
Then I ran winecfg to activate virtual desktop and remove file type
integration.
Then I ran EAappInstaller.exe.
Then a dialog box says that Wine couldn't find gecko needed to display HTML
files.
gecko 2.47.2 (both -x86 and -x86_64) have been installed in
/usr/share/wine/gecko since November 30 2020. This is the first time I see that
message in years but maybe I didn't use application that triggers the use of
gecko?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=49961
Bug ID: 49961
Summary: War Wind crashes at start
Product: Wine
Version: 5.18
Hardware: x86
URL: https://www.abandonware-france.org/telechargement/2135
4/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: jeremielapuree(a)yahoo.fr
Distribution: Ubuntu
Created attachment 68352
--> https://bugs.winehq.org/attachment.cgi?id=68352
console output with winedbg
With wine-git 5d5102f8498413f4b7e11f7da0509e7717fb3735, Wind war crashes at
start.
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https://bugs.winehq.org/show_bug.cgi?id=46570
Bug ID: 46570
Summary: I tried to see how Roblox works on Wine.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emattpoyou(a)gmail.com
Distribution: ---
Created attachment 63443
--> https://bugs.winehq.org/attachment.cgi?id=63443
The error.
I tried to see how Roblox works on Wine, but as soon as I open it, it crashes,
and gives me the report window. How do I fix this?
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https://bugs.winehq.org/show_bug.cgi?id=40185
Bug ID: 40185
Summary: Farming Simulator 15 under steam with arch linux not
playable
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marijnvantricht(a)gmail.com
Distribution: ---
Created attachment 53695
--> https://bugs.winehq.org/attachment.cgi?id=53695
Backtrace (Bug)
This happens in Farming Simulator when the game is loaded and play is pressed.
Please this is my first bug report forgive me when I am doing something wrong.
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http://bugs.winehq.org/show_bug.cgi?id=36475
Bug ID: 36475
Summary: Civilization 2 Gold
Product: Wine
Version: unspecified
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gregory.bartram(a)gmail.com
Created attachment 48535
--> http://bugs.winehq.org/attachment.cgi?id=48535
wine crash report
I realize this is an old game and bug and there are probably other alternatives
to play, but Civ 2 Gold crashes on start.
wine: Unhandled exception 0x80000003 in thread 27 at address 0x7bc6b4a0 (thread
0027), starting debugger...
Also fails using WineBottler. However, it works perfectly in CrossOver.
Using Wine 1.7.9 (Fink on OS X 10.9.2) as Win95.
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https://bugs.winehq.org/show_bug.cgi?id=54846
Bug ID: 54846
Summary: Serious Sam HD: The First Encounter (Steam version)
crashes on start up
Product: Wine
Version: 8.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aros(a)gmx.com
Distribution: ---
Created attachment 74348
--> https://bugs.winehq.org/attachment.cgi?id=74348
Error
In Wine 8.6 I cannot start the game with or without DXVK, it just crashes.
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https://bugs.winehq.org/show_bug.cgi?id=53477
Bug ID: 53477
Summary: ARK: Survival evolved dedicated Server crashes with
out of memory
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lukas-sinzing(a)gmx.de
Distribution: ---
Created attachment 72845
--> https://bugs.winehq.org/attachment.cgi?id=72845
Server logs
I'm trying to run a server for the game "ARK: Survival evolved" on linux using
Wine, but I am getting out of memory errors while the host has still free
memory left (https://prnt.sc/R3GgL6Hhdj-u). My command line is
WINEDEBUG=warn wine64 ShooterGameServer.exe
TheIsland?Port=7777?QueryPort=27015?MaxPlayers=70 -NoBattlEye -nosteamclient
-game -server
I'm using wine 7.0 (I also tested wine 7.14 but error persists).
Here are the server logs (including wine logs): https://pastebin.com/2phyguXt
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https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: aguertin+wine(a)aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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https://bugs.winehq.org/show_bug.cgi?id=39916
Bug ID: 39916
Summary: Path of Exile: Crash during combat
Product: Wine
Version: 1.9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dd31879(a)yahoo.com
Distribution: ---
Created attachment 53308
--> https://bugs.winehq.org/attachment.cgi?id=53308
game crash backtrace
During combat with one specific affix of monster in the game WINE crashes.
Monster type during talisman league is "clutching". It spawns purple colored
totems that shoot purple projectiles everywhere.
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http://bugs.winehq.org/show_bug.cgi?id=33119
Bug #: 33119
Summary: Free Download Manager freezes randomly
Product: Wine
Version: 1.5.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
Tons of "err:treeview:TREEVIEW_HandleTimer got unknown timer" in terminal after
freeze. GUI of FDM partially works when freeze occurs.
To reproduce the bug:
1. Run FDM
2. Check "View / Groups of downloads" if unchecked (probably it triggers the
bug)
3. Download files until FDM will freeze
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https://bugs.winehq.org/show_bug.cgi?id=55209
Bug ID: 55209
Summary: Regression: When trying to launch (dotnet461)
gitExtensions 3.5.3, fails with failed to start
explorer c00000e5
Product: Wine-staging
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brunoaiss+winebugs(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74811
--> https://bugs.winehq.org/attachment.cgi?id=74811
A script which automates the steps to reproduce the issue
I downloaded and setup gitExtensions portable version 3.5.3 and it fails to
launch.
Version used:
I'm using wine commit `9617c784b9d7ffa88182c24aa2f110a6867aa67d` and wine
staging commit `e57244a59eae5f355598a99172a7bb7751c162cc`. I applied all the
patches `staging/patchinstall.py --all`.
Steps done:
I setup the environment using `wineboot -i` and `winetricks -q dotnet461` to
install the dependencies (included in the script).
I download and unpack gitExtensions (included in the script).
I run gitExtensions (not included in the script) `wine
"$WINEPREFIX/drive_c/Program Files/gitExtensions/GitExtensions.exe"`
It fails to launch.
This behavior doesn't happen with wine 8.10 with `ntdll-wine-frames` staging
patch.
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https://bugs.winehq.org/show_bug.cgi?id=54625
Bug ID: 54625
Summary: Adobe Lightroom Classic 12.1: page fault in ntdll
since wine-8.3
Product: Wine
Version: 8.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
Distribution: ---
Created attachment 74150
--> https://bugs.winehq.org/attachment.cgi?id=74150
backtrace
Stable with wine-8.2, crashing shortly after startup with wine-8.3. No
suspicious messages on stdout or stderr, happens when processing image data.
Perhaps related to the recent ntdll low-fragmentation heap?
Unhandled exception: page fault on read access to 0x00007f7a19c90010 in 64-bit
code (0x007f7cc6b66575).
Backtrace:
=>0 0x007f7cc6b66575 in ntdll (+0x36575) (0x007f7c445382d0)
1 0x007f7cc6b67749 RtlAllocateHeap+0x529() in ntdll (0x007f7c445383e0)
2 0x007f7cc68b8b49 malloc+0x29() in ucrtbase (0x007f7c44538420)
3 0x0000002270077a in cameraraw (+0x120077a) (0x00000000048000)
4 0x000000227031aa in cameraraw (+0x12031aa) (0x007f7c44538820)
--
Additional information: these are printed out _after_ the crash happens and the
debugger is running, likely unrelated:
00f4:err:sync:RtlpWaitForCriticalSection section 0000000002A900D0
"wine-8.3/dlls/ntdll/heap.c: heap.cs" wait timed out in thread 00f4, blocked by
05ec, retrying (60 sec)
0640:err:sync:RtlpWaitForCriticalSection section 00007F26BCCFEE60
"wine-8.3/dlls/ntdll/loader.c: loader_section" wait timed out in thread 0640,
blocked by 055c, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=18213
Summary: Video in WebSlingPlayer Firefox is blank/black
Product: Wine
Version: 1.1.19
Platform: PC
URL: http://beta.sling.com/sling_player
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer, a Firefox plugin which acts in the same way as Slingplayer,
connects (with workarounds) but doesn't show any video. Audio plays fine.
"winetricks firefox3 flash wmp9" and native qcap.dll are needed to get this far
as there is no native Linux client as of yet. WebSlingPlayer is currently in
beta.
Workaround is using native quartz.dll.
Severity set low as workaround is use the Slingplayer. WebSlingPlayer is
intended for Windows users who do not have admin access, but this isn't
applicable to Wine.
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https://bugs.winehq.org/show_bug.cgi?id=55199
Bug ID: 55199
Summary: Page vault on memory access - app does not start
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dwmapi
Assignee: wine-bugs(a)winehq.org
Reporter: benjamin(a)hagels.net
Distribution: ---
Created attachment 74794
--> https://bugs.winehq.org/attachment.cgi?id=74794
backtrace of the crash
App is not able to come up, on windows there are no problems
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https://bugs.winehq.org/show_bug.cgi?id=54900
Bug ID: 54900
Summary: Altium Designer 17: Crashes when closing tab w/ 3D
rendering
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: afb(a)mailbox.org
Distribution: ---
CAD application Altium Designer may have tabs utilizing 3D rendering. Closing
one of them crashes the whole application:
X Error of failed request: BadWindow (invalid Window parameter)
Closing tabs that are not utilizing 3D rendering works fine.
Last good release: wine-8.3.1
Found issue in: wine-8.4.1, -8.5.1, -8.6.1
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https://bugs.winehq.org/show_bug.cgi?id=53088
Bug ID: 53088
Summary: Free Video Converter crashes on run
Product: Wine
Version: 7.9
Hardware: x86-64
URL: https://ssl-download.wondershare.com/video-converter-f
ree_full1129.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 72509
--> https://bugs.winehq.org/attachment.cgi?id=72509
Wine 7.9 console output (installation)
Wondershare's Free Video Converter exits silently after installation, and
crashes on subsequent runs. This occurs after Bug 53085 and Bug 53086.
dotnet40 stops the crash but it still exits silently. Background services
continue running.
f2623b3a2763758810404cbb279cd4456f3cd2bb
video-converter-free_setup_full1129.exe
https://videoconverter.wondershare.com/free-video-converter.html
The stub installer downloads a full install which you can copy from
~/.wine/drive_c/users/Public/Documents/Wondershare
5e1317a9c4c01dddbd6ec09bc21566fda7e88b6d video-converter-free_full1129.exe
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https://bugs.winehq.org/show_bug.cgi?id=49412
Bug ID: 49412
Summary: Wine 5.10 breaks League Of Legends
Product: Wine-staging
Version: 5.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Regression SHA1: 7b78338b078a7a55c5851a91064ef70836f4c996
Distribution: ---
Created attachment 67491
--> https://bugs.winehq.org/attachment.cgi?id=67491
Pass syscall_dispatcher to NtCreateThreadEx
First of all, this is not the same as Bug 49373, that one doesn't affect the
alternative patch from Bug 47198.
Stating with wine 35b063a4 + staging 7b78338b, the game doesn't start. The
following message appears in the terminal every couple of seconds (with
different thread ids):
```
0184:err:ntdll:RtlpWaitForCriticalSection section 0x7bd07a40 "loader.c:
loader_section" wait timed out in thread 0184, blocked by 0024, retrying (60
sec)
```
__________________________________________________
This can be reproduced by running the following executable, no need to have an
account:
`wine League of Legends/Game/League of Legends.exe`
Tested with wine 67ef5151 + staging 02913f75 (the last staging commit at the
moment of testing)
The game also needs the alternative patch from Bug 47198 + `echo 0 >
/proc/sys/abi/vsyscall32`
I have an updated patch for Bug 47198 that applies over wine-git+staging in my
copr repo:
https://copr-dist-git.fedorainfracloud.org/cgit/manizuca/wine-lol/wine.git/…
__________________________________________________
As i said, this bug is present since wine 35b063a4 with the staging rebasing
from 7b78338b
Specifically, the `WOW32Reserved` assignation from the
`0003-winebuild-Generate-syscall-thunks-for-ntdll-exports` patch was moved to
loader.c, since the thread creation function was moved to the Unix library, but
apparently that assignation needs to be in thread creation function.
The attached patch moves back that assignation, by passing a syscall_dispatcher
reference to the Unix library.
Sadly, starting with wine 33c750f5, NtCreateThreadEx is called from
unix/server.c. Since i couldn't find how to get syscall_dispatcher from there,
I'm reverting that commit to make League Of Legends work.
In summary, I can make LoL work with wine-git + staging + reverting 33c750f5 +
the attached patch + the alternative patch from Bug 49373
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https://bugs.winehq.org/show_bug.cgi?id=38567
Bug ID: 38567
Summary: Life Fortress Volcabamba runs slowly
Product: Wine
Version: 1.7.38
Hardware: x86
URL: http://www.alles.or.jp/~gyonin/game.htm
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vulture6(a)mail.com
Distribution: ---
Doesn't work in full screen (the default) - only displays blank screen with
mouse cursor.
To run windowed, execute v_config.exe and uncheck top checkbox and then click
first button below the controls to save.
The intro then runs at good speed but gameplay is very sluggish. Sound effects
are OK. No obvious problems listed in terminal output.
System: Nvidia GTX 660 with binary driver 340.76
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https://bugs.winehq.org/show_bug.cgi?id=55489
Bug ID: 55489
Summary: 'cmd1 || cmd2' (OR, double pipe) not working
Product: Wine
Version: 8.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: mr.dmitry.sokolov(a)gmail.com
Distribution: ---
Cmd OR (|| - double pipe) command not working.
Run:
echo 123 || echo failed
Expected:
123
Actual:
123
failed
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https://bugs.winehq.org/show_bug.cgi?id=55455
Bug ID: 55455
Summary: vuplex.com Webview fails in Creativerse (Steam)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: charles_sant(a)yahoo.co.uk
Created attachment 75015
--> https://bugs.winehq.org/attachment.cgi?id=75015Vuplex.com Webview failure log
Crossover 23.
New Steam bottle (Windows 10) on Macbook Mini M2 Pro.
Launching game Creativerse. Installation seems fine with various components
(.NET etc.) loading.
However, there's an immediate failure of vuplex.com Webview failing.
Log attached.
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https://bugs.winehq.org/show_bug.cgi?id=55454
Bug ID: 55454
Summary: WechatOCR Component Error
Product: Wine
Version: 8.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: diao0cheng(a)gmail.com
Distribution: ---
WechatOCR.exe start falied
This error occurs every time you login to WeChat
But that doesn't affect the normal operation of WeChat
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https://bugs.winehq.org/show_bug.cgi?id=54787
Bug ID: 54787
Summary: Penumbra: Overture in game black screen with enabled
Anti-Aliasing (multisample)
Product: Wine
Version: 8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: illia.a.polishchuk(a)globallogic.com
Distribution: ---
How to reproduce:
1 - Download Penumbra: Overture game in Steam
2 - Enable the game compatibility setting "Force the use of a specific Steam
Play
compatibility tool"
3 - Set all the game settings to high (The important is "anti-aliasing" setting
= 4 and "Post Effects" = on and "Bloom" = on)
5 - Run new game.
Actual result: Black screen rendered
It can't be reproduced for pure windows on windows version and native linux
version on linux
This bug was observed while implementing workaround for "mesa" project:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147/diffs?commi…
The bug reason in GL spec (8.7):
"An INVALID_OPERATION error is generated by CopyTexImage*D"
"the effective value of SAMPLE_BUFFERS for the read framebuffer
(see section 9.2.3.1) is one."
BUT
Windows version on Windows OS uses just wglChoosePixelFormatARB call with
WGL_SAMPLES_ARB argument
And game has common GL_SAMPLES = 0 and arb WGL_SAMPLES = 4
Probably WGL_SAMPLES does not have the multisample restriction but `wine`
translation breaks this
When wine translates it to a Linux it uses explicit renderbuffer with samples
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/wined3d/texture.c#L2…
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https://bugs.winehq.org/show_bug.cgi?id=54721
Bug ID: 54721
Summary: load_wow64_ntdll failed to load
L"\\??\\C:\\windows\\syswow64\\ntdll.dll" error
Product: Wine
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
Created attachment 74227
--> https://bugs.winehq.org/attachment.cgi?id=74227
output of "/opt/wine-devel/bin/wine64 7z2201.exe" command
Background: I ran these commands on my Debian VM
sudo mkdir -pm755 /etc/apt/keyrings
sudo wget -O /etc/apt/keyrings/winehq-archive.key
https://dl.winehq.org/wine-builds/winehq.key
sudo wget -NP /etc/apt/sources.list.d/
https://dl.winehq.org/wine-builds/debian/dists/bullseye/winehq-bullseye.sou…
sudo apt update
filename=$(apt-get download wine-devel --print-uris | awk '{print $2}')
version=$(apt-get download wine-devel | awk '{print $7; exit}')
dpkg-deb -R $filename requires32/
sed -i "s/, wine-devel-i386 (= $version)//g" requires32/DEBIAN/control
dpkg-deb -b requires32/ wine64.deb
sudo apt install ./wine64.deb -y
I wanted to try to run a x86 32-bit app (I picked 7-Zip) with wine64 with the
WOW64 experimental feature so I ran "/opt/wine-devel/bin/wine64 7z2201.exe" and
it gives the error message in the attachment
Below is the output of "ls -la /home/alex/.wine/drive_c/windows/syswow64/"
command
alex@penguin:~$ ls -la /home/alex/.wine/drive_c/windows/syswow64/
total 0
drwxr-xr-x 1 alex alex 0 Mar 22 18:29 .
drwxr-xr-x 1 alex alex 342 Mar 22 18:29 ..
It is quite weird that this directory is empty
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https://bugs.winehq.org/show_bug.cgi?id=54260
Bug ID: 54260
Summary: 64-bit prefix cannot launch applications dependent on
ie8 winetricks package
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
The game EverQuest recently moved to 64-bit and to patch the game LaunchPad.exe
needs the ie8 package but it will not give a graphical interface due to
dependency ie8.
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https://bugs.winehq.org/show_bug.cgi?id=50640
Bug ID: 50640
Summary: Program "OpenBoard" crashes at startup
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: marcellruyter(a)gmail.com
Distribution: ---
Created attachment 69344
--> https://bugs.winehq.org/attachment.cgi?id=69344
wine: Program Error Details
Currently I run wine 6.0 and the program OpenBoard
(https://github.com/OpenBoard-org/OpenBoard/releases/download/v1.5.4/OpenBoa…)
crashes on startup:
010c:fixme:heap:RtlSetHeapInformation 00000000 1 00000000 0 stub
wine: Unhandled page fault on read access to 8B088B04 at address 6CA25FE2
(thread 010c), starting debugger...
0118:fixme:file:NtLockFile I/O completion on lock not implemented yet
On an old laptop I run wine 5.22-1 and the program works fine there.
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https://bugs.winehq.org/show_bug.cgi?id=46460
Bug ID: 46460
Summary: it will get to the opening loading screen then crash
on roblox studio
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bramer.cyndi(a)gmail.com
Distribution: ---
Created attachment 63262
--> https://bugs.winehq.org/attachment.cgi?id=63262
roblox studios
it will get to the opening loading screen then crash on roblox studio
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https://bugs.winehq.org/show_bug.cgi?id=37995
Bug ID: 37995
Summary: Mouse jittering when steam overlay is enabled
Product: Wine
Version: 1.7.33
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jonas.jelten(a)gmail.com
Distribution: ---
When the steam-overlay is enabled, the mouse in Skyrim, Fallout New Vegas, and
Fallout 3 jitters in the 3d view. The visible cursor movement in menus is
totally smooth and normal.
When moving the head, the view center jumps around slightly, but only when
moving the mouse. The game is playable, these micro-jumps are really annoying.
It feels as if the mouse does not provide consistent but rather noisy and jumpy
data about the coordinates or the mouse underground is bad (dirt, reflections).
This was my guess for a long time, but I just figured out the problem does not
occur when the overlay is disabled.
Maybe this is related to #32913.
wine 1.7.33
kernel 3.18.3-JJ
xorg-server 1.16.2.901-r1
nvidia-drivers 346.35
AMD Phenom II X4 955
GeForce GTX 560
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https://bugs.winehq.org/show_bug.cgi?id=54466
Bug ID: 54466
Summary: ???????
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: stevie1401(a)web.de
Distribution: ---
It's really incredibly complicated to report a bug in an app!
I want to report 2 bugs:
Purebasic and Spiderbasic load very very slowly.
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https://bugs.winehq.org/show_bug.cgi?id=53390
Bug ID: 53390
Summary: Doom 3 BFG Mostly Black Screen
Product: Wine
Version: 7.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 72780
--> https://bugs.winehq.org/attachment.cgi?id=72780
Log File
Doom 3 BFG installs and launches but when starting a new game the screen is
mostly black. A few things show up such as screens and the crosshair but it's
not playable like this. I am atatching a log file and a screenshot.
My System:
AMD FX-9590 | 16GB DDR3-2133 | MSI RX 580 8GB Gaming X | Mesa 22.1.3 | Manjaro
21.3.4 | Mate 1.26.0 | Kernel 5.18.12-3-MANJARO | Wine 7.13
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https://bugs.winehq.org/show_bug.cgi?id=42435
Bug ID: 42435
Summary: Age of Empires 2 HD Steam has a dimmed down interface
and the ingame main screen is just white with an intel
945gm gpu
Product: Wine
Version: 2.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mintos(a)discard.email
Distribution: ---
since the direct3d fix in 2.1 i was finally able to test Age of Empires 2 HD
Steam edition with my old laptop. unfortunately there are other bugs. the whole
menu and game interface looks dark like there is some gamma or color problem
but it works alright.
when starting a game the main screen is complete white(or complete black if you
change something in the game settings). controlling the game blindly partially
works but it is bugged too.
i have a 945gm gpu and a T2080 32bit CPU and im running Linux mint mate 32bit
with an updated 4.8 kernel
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http://bugs.winehq.org/show_bug.cgi?id=33264
Bug #: 33264
Summary: iexplore crash on Unhandled page fault on read access
to 0x00000000 at address 0x7d404456 (thread 0009)
Product: Wine-gecko
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gecko-unknown
AssignedTo: jacek(a)codeweavers.com
ReportedBy: alfonsojon1997(a)gmail.com
Classification: Unclassified
Created attachment 43996
--> http://bugs.winehq.org/attachment.cgi?id=43996
Stack trace
Wine's iexplore.exe crashes when going to www.roblox.com and clicking "Build".
You must be logged in and have already installed Roblox. Perhaps this is an
activex issue?
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https://bugs.winehq.org/show_bug.cgi?id=55321
Bug ID: 55321
Summary: Gdiplus curve flattening broken
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
Created attachment 74915
--> https://bugs.winehq.org/attachment.cgi?id=74915
Behaviour on Windows vs behaviour on Wine
It looks to me like GdipFlattenPath is broken because it essentially produces
straight lines with sharp corners. This behaviour is also seen on Windows but
only when the 'flatness' passed to the function is a huge value.
The same code on Windows produces the image on the left while on Wine it
produces the image on the right. The two seem to differ a lot because one is
essentially a curve while on the right is essentially a polygon.
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https://bugs.winehq.org/show_bug.cgi?id=54834
Bug ID: 54834
Summary: Some applications hang at startup with seemingly
frozen window since Wine 8.2
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74336
--> https://bugs.winehq.org/attachment.cgi?id=74336
ImgBurn on Wine 8.1 (on commit 0692d07f) terminal output
Hello,
After an update from 8.0-rc5 to 8.5 some applications fails to start.
I did a regression test and the last working release is 8.1 (exact commit in
regression field).
The affected applications are:
Ubisoft connect (prevents ability to play many games) (on 32-bit and 64-bit).
ImgBurn.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52767
Bug ID: 52767
Summary: wine: Unhandled page fault on read access to
0000000000000000 at address 00000003AF6DAE20 (thread
002c), starting debugger...
Product: Wine-staging
Version: 7.5
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: avenjames(a)live.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Suddenly returned fault while to start Wine, terminal export the log:
winecfg
wine: created the configuration directory '/Users/avenjames/.wine'
0024:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:esync:do_esync eventfd not supported on this platform.
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.5 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
wine: Unhandled page fault on read access to 0000000000000000 at address
00000003AF6DAE20 (thread 002c), starting debugger...
002c:err:seh:start_debugger Couldn't start debugger L"winedbg --auto 40 48" (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
wine: could not load kernel32.dll, status c0000135
192:~ avenjames$
tried to reinstall the Wine via Brew, clean prefix and .wine folder, fixed
permission of the disk, and remove all history of the terminal session, but
still the same.
I remember that before clean the prefix and the wine folder, it could run app
with a debug window but can't do anything, after clean the prefix and .wine, it
couldn't be started with wineboot or winecfg.
any idea bros?
OS: OSX 10.14 Mojave
Platform: RMBP mid-2015
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https://bugs.winehq.org/show_bug.cgi?id=52696
Bug ID: 52696
Summary: idk why this is happending
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ariannaperezlove(a)gmail.com
Distribution: ---
Created attachment 72043
--> https://bugs.winehq.org/attachment.cgi?id=72043
idk what happening
i was trying to play roblox than that happend !
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https://bugs.winehq.org/show_bug.cgi?id=51660
Bug ID: 51660
Summary: Adding setupapi to prefix and running EverQuest causes
game to never launch
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: setupapi
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
Distribution: ---
Created attachment 70534
--> https://bugs.winehq.org/attachment.cgi?id=70534
wine output after adding setupapi
launcher and game run fine pre adding setupapi post add produces log with +seh
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https://bugs.winehq.org/show_bug.cgi?id=40398
Bug ID: 40398
Summary: Aftter context_create "Failed to allocate fragment
pipeline context data.", the function referenced NULL
pointer.
Product: Wine
Version: 1.9.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blackwingcat2000(a)gmail.com
Distribution: ---
L63E6DACE:
mov edx,[esp+50h]
mov eax,[edx+0000C8F8h]
mov eax,[eax]
mov [esp],eax
call SUB_L63F0913E
mov ebx,eax <- eax returns zero !
jmp L63E6D69D
L63E6D69D:
mov eax,ebx
call SUB_L63E6739A
SUB_L63E6739A:
push edi
push esi
push ebx
sub esp,00000020h
mov ebx,eax
test byte ptr [L63F31078],08h
jnz L63E673C6
L63E673AB:
mov eax,[ebx+00000FE8h] <- Crash
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https://bugs.winehq.org/show_bug.cgi?id=40175
Bug ID: 40175
Summary: bug
Product: Wine
Version: 1.9.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: regifraga_07(a)hotmail.com
Distribution: ---
Created attachment 53677
--> https://bugs.winehq.org/attachment.cgi?id=53677
Às vezes quando inicio o jogo apareci essa mensagem
bug, quando inicio apareci uma mensagem de erro
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https://bugs.winehq.org/show_bug.cgi?id=39835
Bug ID: 39835
Summary: Fullscreen Steam popup Flickering
Product: Wine
Version: 1.8-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: masterderth(a)gmail.com
Distribution: ---
Heyo, so I've been experiencing some screen flickering when I play games in
Wine.
It happens when I get a popup from Steam (Linux version).
To reproduce it.
1. Have Steam (Linux) running.
2. Launch a Wine game in fullscreen.
3. Alt Tab to Steam and get a friend to message you (Game must support alt
tabbing).
4. Quickly go back into the Wine Game and watch the corner where popups appear
at.
5. When friend messages, the screen will flicker.
I've tested it with The Sims 4 and Fallout New Vegas, Origin and Steam
(Windows).
I am on Linux Mint 17.3 running MATE.
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https://bugs.winehq.org/show_bug.cgi?id=55498
Bug ID: 55498
Summary: Multiple application and games have difficulties
connecting to their online servers
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 75061
--> https://bugs.winehq.org/attachment.cgi?id=75061
The Lord of the Rings Online default terminal output - wine 8.14
Hello,
Since a few days all the applications and games I tested, that uses online
services, have trouble connecting to their servers. This includes:
- Steam;
- Blizzard Battle.net;
- World of Warships;
- The Lords of the Rings Online;
- Dungeons and Dragons Online.
I've not tried any other windows application, yet.
- World of Warships is very slow to start, and sometimes ends up with 'not
connected to the server' in the port, with missing online content. I can play
online matches, though, but finding a match is slower than before. I think the
game tries hard to start and to reconnect.
- Blizzard Battle.net often fails to connect for the login screen. It says
'connecting' for a minute and then shows an blz#### splash screen with buttons
to go 'offline' or exit. It sometimes manages to connect, but then can fails to
load the online content (world of warcraft videos and news feed for instance),
with a message to retry.
- Steam is just being slow to open and to display online content, sometimes
staying at a blank space; It's overall functioning.
- The Lords of the Rings Online and Dungeons and Dragons Online both have
slowdowns when opening their respective launchers, and connecting to the world
servers fails constantly after several retries (20 retries in 1 sec. each).
Sometimes, the launcher display an error message about a socket error.
I attach the terminal output from The Lords of the Rings Online as it's the one
that does the most visible retries at connecting to its server and is
constantly failing.
The issue is present with my compiled wine version (from 8.11 to 8.14), as well
as the Debian wine 8.0~repack-4 package and the winehq-devel 8.14~bookworm-1
package (Those two I tested to be sure it was not my builds that were broken).
I've upgraded to Debian 12 in mid-July. All those applications and games were
working by then, with wine 8.11. I don't know what has changed on my system
since then that has broken everything. There were a few kernel updates and also
updates to those applications (WoWs 12.7, Steam on 1st of August, LOTRO & D&DO
had an in-game shop update, blizzard had an update, etc. but the symptoms seem
common and I doubt they are caused by individual updates.
I also have no more sound from another offline game that worked in July and had
no update as it doesn't connect to internet at all, but I'll leave that sound
issue for later. It may be a kernel/system library update, though.
I have no problem accessing internet from Linux programs including the native
Steam & Discord clients.
My system is Debian 12 Bookworm with 32 GB of RAM.
NVidia RTX 2070 with proprietary driver 535.104.05.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54981
Bug ID: 54981
Summary: Visio 2003 When using ux theme icons are not rendered
on object property panels
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)copysoft.org
Distribution: ---
Created attachment 74520
--> https://bugs.winehq.org/attachment.cgi?id=74520
Icons in Visio2003 property panels are rendered blank when using light theme.
When using Visio 2003 in Wine 8.7 and 8.8 when the "Light Theme" is enabled in
the Desktop Integration panel of the Wine configuration if I select properties
in an object the icons are drawn blank, if I select "no theme" the icons are
drawn normally.
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https://bugs.winehq.org/show_bug.cgi?id=54959
Bug ID: 54959
Summary: winhttp:notification - test_websocket() times out on
Windows and Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
winhttp:notification - test_websocket() times out on Windows and Wine:
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:118: Test failed: 994: expected status 0x20000 got 0x1
notification.c:123: Test failed: 994: expected callback 0x1 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x2
notification.c:123: Test failed: 994: expected callback 0x2 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4
notification.c:123: Test failed: 994: expected callback 0x4 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x8
notification.c:123: Test failed: 994: expected callback 0x8 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x4000
notification.c:123: Test failed: 994: expected callback 0x4000 to be called
from the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x10
notification.c:123: Test failed: 994: expected callback 0x10 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x20
notification.c:123: Test failed: 994: expected callback 0x20 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x40
notification.c:123: Test failed: 994: expected callback 0x40 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x80
notification.c:123: Test failed: 994: expected callback 0x80 to be called from
the same thread
notification.c:118: Test failed: 994: expected status 0x20000 got 0x200000
notification.c:123: Test failed: 994: expected callback 0x200000 to be called
from the same thread
winhttp:notification:1448 done (258) in 120s 9182B
This is not a regression but rather an issue with the server. lsof shows the
test stuck with a connection to 104.21.29.32 (but that's a CloudFlare IP). So
the server's behavior must have changed recently and if that's not temporary
the test will need to be adjusted.
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https://bugs.winehq.org/show_bug.cgi?id=54795
Bug ID: 54795
Summary: configure fails to find pcap development libraries
with libpcap <1.9.0 present
Product: Wine
Version: 8.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Hello,
In my case, Debian 8 "Jessie" ships libpcap 1.6.2.
According to the man page, pcap_init was introduced in libpcap 1.9.0.
https://man7.org/linux/man-pages/man3/pcap_init.3pcap.html
The ~regression~ commit modifies configure to check for pcap_init() in lieu of
pcap_create(), which fails on such old OS.
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=54730
Bug ID: 54730
Summary: EverQuest: game compositor freezes during account
switching
Product: Wine-staging
Version: 8.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnherschelfreeman2013(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 74235
--> https://bugs.winehq.org/attachment.cgi?id=74235
log after switching to another account and returning to account with game
running
During a switch to another account compositor window freezes and when switching
back to account executing the wine process video does not update in the
compositor window
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https://bugs.winehq.org/show_bug.cgi?id=46405
Bug ID: 46405
Summary: steam: crashes when opening game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yuettingng(a)gmail.com
Distribution: ---
Created attachment 63166
--> https://bugs.winehq.org/attachment.cgi?id=63166
program error details
Game crashes when I started to play on steam
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https://bugs.winehq.org/show_bug.cgi?id=45983
Bug ID: 45983
Summary: Not working gamepad in windows steam games
Product: Wine-staging
Version: 3.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nickfaces(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
With 3.18-staging not working gamepad in windows steam games. No errors in
terminal. The problems in Arch and Ubuntu 18
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https://bugs.winehq.org/show_bug.cgi?id=45751
Bug ID: 45751
Summary: Sniper Elite V2 has missing objects or invisible
textures
Product: Wine
Version: 3.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: noonetinone(a)gmail.com
Distribution: ---
Sniper Elite: V2 has missing objects or invisible textures in the main menu.
Gameplay is unaffected. The has occurred between 3.10 & 3.11 wine releases.
The problems has been present since then. I took the liberty to bisect the
offending commit. It is below.
________________________________________________________________________
537007525a8909a2295bd7cd123f0eb6ce1b77cb is the first bad commit
commit 537007525a8909a2295bd7cd123f0eb6ce1b77cb
Author: Józef Kucia <jkucia(a)codeweavers.com>
Date: Tue Jun 19 17:15:00 2018 +0200
wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with
data.
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
:040000 040000 2dcb8443ae6f5ac506801053163f0b21be4af81d
0e4abd89b101fb9f27c0273cecfb4af3f71a901a M dlls
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https://bugs.winehq.org/show_bug.cgi?id=55174
Bug ID: 55174
Summary: Freecol 1.1.0 does not run without change dir to the
game directory first
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cedric.dewijs(a)eclipso.eu
Distribution: ---
Created attachment 74755
--> https://bugs.winehq.org/attachment.cgi?id=74755
Console output on 2 failed starts, and one succesfull start of freecol
Freecol 1.1.0 does install without errors, but it does not run unless the user
cd's into the game directory first.
Steps to reproduce:
$ wget
https://sourceforge.net/projects/freecol/files/freecol/freecol-1.1.0/freeco…
$ rm -rf ~/wine-tmp
$ mkdir ~/wine-tmp
$ export WINEPREFIX=~/wine-tmp
$ wine freecol-1.1.0-with-java.exe Now the installer starts. Accept the
defaults. The game installes without any errors.
$ wine ~/wine-tmp/drive_c/Program\ Files/FreeCol/FreeCol.exe Now the game does
not start
$ cd wine-tmp/drive_c/Program\ Files/FreeCol/
$ wine FreeCol.exe Now the game starts.
My versions:
$ wine --version
wine-8.11
$ uname -a
Linux cedric 6.3.9-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 21 Jun 2023 20:46:20
+0000 x86_64 GNU/Linux
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https://bugs.winehq.org/show_bug.cgi?id=54770
Bug ID: 54770
Summary: missing check of malloc in loader/main.c
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: void0red(a)gmail.com
Distribution: ---
we put a fault injection fuzzing on wine,
and find two potential bugs in loader/main.c.
it may miss a malloc check before memcpy
the call stack looks like this:
main ->
load_ntdll ->
get_self_exe ->
build_path ->
memcpy
main ->
load_ntdll ->
remove_tail ->
memcpy
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https://bugs.winehq.org/show_bug.cgi?id=54665
Bug ID: 54665
Summary: Can't install EduPython
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: villemurclement(a)gmail.com
Distribution: ---
Created attachment 74180
--> https://bugs.winehq.org/attachment.cgi?id=74180
Crash Report
Before with wine 7.x it was working fine. Today I reinstalled my Debian and
install Wine 8.0 and when I was trying to install EduPython it was not working.
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https://bugs.winehq.org/show_bug.cgi?id=54438
Bug ID: 54438
Summary: Wine 8 Stage -> shell32.dll -> wrong icon and hold not
the standart of Windows
Product: Wine-staging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 73987
--> https://bugs.winehq.org/attachment.cgi?id=73987
Screenshot of the Desktop with running wine and Listerplugin for show the
shell32.dll icons
I use Fedora 37
(more in the Screenshoot of versioning)
i guess there be troubles of over watching the Standards ?
okey, i be not a programmer as so in c, c++ and assembler,
but i be now more 25 Jears in the net and at 1999 directly at Linux,
but this, wonder me sure .. because i have logging me in at WineHQ :
the most heart of WinNT API, so in Wine is really wrong.. and you have not note
that before you have make a release ? wow.. heavy, this let show how less you
have you code under over watching and cleaning up.
i have in the last times again install wine in Fedora and have a bit an eye on
it.. because i use Total commander from Cris and have use an couple icons into
the Buttonbar from shell32.dll as standard Icons, because i have noticed, there
be wrong icons in the shell32.dll and i have thing.. wth.. wrong icons what's
goes on..
and i work over smbfs down from a server in my basement and i have a
serverinfrastructure via fedora(at moment 37) with smbfs and nfs for my
linuxclients and use the same Total Commander from Chris for all Win32/64
Systems/API's down from the network, where i have noticed to be something wrong
in the wine shell32.dll..
now my question.. do you not check over the files before you get out an
version..
okey, in clear text: Shell32.dll have the wrong ICONS (and use no standard),
look on the Picture attachemnt.
All Version's informations it is see in the Screenshot Attachment.
this is my first Bugreport here in WineHQ.. as a old man...oh wrong, old Geek
;)
best regards to the Team :)
Blacky
p.s.: and please, before you release an Wine-release, check also the files and
don't give out something ...hmmm (no, i say not crap *g*) we have now a couple
time behind us..(Wineteam and i am as user...) and there is not a really making
better Wine in Linux like it is now.. a bit wrong... and, me wonder, also
Reactos have Wine in the fingers.. and they are have say nothing about
shell32.dll and the icons ?|
ui...
so, all the best :)
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https://bugs.winehq.org/show_bug.cgi?id=49839
Bug ID: 49839
Summary: Steamwebhelper.exe crashes when running Steam
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: drnefarius(a)hotmail.com
Created attachment 68178
--> https://bugs.winehq.org/attachment.cgi?id=68178
steam webhelper crashing high sierra
SteamWebHelper keeps crashing. Steam will run, but the online contents, such as
the store, the library, news, etc. are all left blank. I can log into Steam
though, and update and download games. But I cannot run the game. This is for
Tracks The Train Set Game.
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https://bugs.winehq.org/show_bug.cgi?id=41262
Bug ID: 41262
Summary: It won't let me open Skyrim on my Steam
Product: Wine
Version: 1.9.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: abanwait1(a)gmail.com
Created attachment 55563
--> https://bugs.winehq.org/attachment.cgi?id=55563
This is the log that comes in whenever I ask the program error log sheet.
Downloaded Steam via a wineskin wrapper and downloaded Skyrim via that Steam.
Whenever I click on Skyrim to play it, it says the program Setup.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience. The opening little menu window pops up but when I click play, it
goes back to the desktop. Please email with a response.
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https://bugs.winehq.org/show_bug.cgi?id=39173
Bug ID: 39173
Summary: age of pirates force close often
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adi.maryadi.1905.1985(a)gmail.com
Distribution: ---
Created attachment 52205
--> https://bugs.winehq.org/attachment.cgi?id=52205
Age of Pirates 2
force close often
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https://bugs.winehq.org/show_bug.cgi?id=55400
Bug ID: 55400
Summary: wine is not opening
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: psudharshanreddy444(a)gmail.com
CC: dimesio(a)earthlink.net
Distribution: ---
Created attachment 74959
--> https://bugs.winehq.org/attachment.cgi?id=74959
wine is not opening and getting prefix error in mac os
wine is not opening in venture mac os
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https://bugs.winehq.org/show_bug.cgi?id=55143
Bug ID: 55143
Summary: unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder
called in 32-bit code (0x7b012566)
Product: Wine
Version: 8.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: zeroredgrave(a)gmail.com
Distribution: ---
Created attachment 74705
--> https://bugs.winehq.org/attachment.cgi?id=74705
Cannot Launch the App probably the introduction of the game( before main menu)
cannot create a video decoder i think
Max Payne 2 Cannot Launch due an unimplemented function
winegstreamer.dll.winegstreamer_create_video_decoder called in 32-bit code
(0x7b012566)
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https://bugs.winehq.org/show_bug.cgi?id=51735
Bug ID: 51735
Summary: Resident Evil Village doesn't launch
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Process hangs with
07c8:err:virtual:virtual_setup_exception stack overflow 2064 bytes in thread
07c8 addr 0x7bc739a4 stack 0x207f0 (0x20000-0x21000-0x420000)
wine-6.16-247-g0d22e8455a2
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https://bugs.winehq.org/show_bug.cgi?id=43874
Bug ID: 43874
Summary: Battlefront 2 (2005) broken multiplayer
Product: Wine-staging
Version: 2.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bellamorte42(a)gmail.com
CC: erich.e.hoover(a)wine-staging.com, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
Attempted with both a 64-bit and 32-bit wineprefix. Single player works just
fine, but within a couple seconds of loading a multiplayer game it crashes back
to the menu with an 'unknown error'.
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https://bugs.winehq.org/show_bug.cgi?id=47198
Bug ID: 47198
Summary: League of Legends 9.10 Crash after champ select
Product: Wine
Version: 4.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: composizion3(a)hotmail.com
Distribution: ---
Created attachment 64453
--> https://bugs.winehq.org/attachment.cgi?id=64453
Console output.
9.10 patch broke the game on Linux; again; it crashes at the game start.
It should also be noted that it is the patch that officially ended win xp/vista
support.
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https://bugs.winehq.org/show_bug.cgi?id=54542
Bug ID: 54542
Summary: d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10,
d3dx10_42:d3dx10 & d3dx10_43:d3dx10 regularly get
D3DXERR_INVALIDDATA
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx10_38:d3dx10, d3dx10_40:d3dx10, d3dx10_41:d3dx10, d3dx10_42:d3dx10 &
d3dx10_43:d3dx10 regularly get unexpected hr values in test_get_image_info()
and test_create_texture().
For instance on 2023-02-15 on w1064 the 32-bit d3dx10_43:d3dx10 test got:
d3dx10.c:2677: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2677: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2686: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 0: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 0: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2868: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2870: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
d3dx10.c:2881: Test failed: Test 2: Got unexpected hr 0x88760b59.
d3dx10.c:2883: Test failed: Test 2: Got unexpected hr2 0xdeadbeef.
See https://test.winehq.org/data/patterns.html#d3dx10_34:d3dx10
Where 0x88760b59 == D3DXERR_INVALIDDATA
This is similar to the d3dx10_34:d3dx10 issue bug 54541 but there are key
differences:
* In bug 54541 it is always the same two checks that fail, whereas here it's a
different set of failures with every run, with anywhere from 4 to 78 failures.
* Bug 54541 never had failures in test_create_texture().
* Also this bug's failures seem to have started some time around 2023-01-07,
i.e. much more recently than the ones in bug 54541.
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