http://bugs.winehq.org/show_bug.cgi?id=18260
Summary: Quicktime 2 installer exits silently
Product: Wine
Version: 1.1.20
Platform: PC
URL: http://www.oldversion.com/download/quicktime212.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20783)
--> (http://bugs.winehq.org/attachment.cgi?id=20783)
Wine 1.1.20 +relay +seh +tid (last 3MB)
Installer from Quicktime 2.1.2 exits silently.
Apparently the only available version is from oldversion.com
However, I also have a copy that comes with another app that installs fine. It
*might* have something to do with the lzexpand DLLs.
Failing version prints these lines and then exits:
trace:loaddll:NE_FreeModule Unloaded module "LZEXPAND.DLL" : builtin
trace:loaddll:free_modref Unloaded module
L"C:\\windows\\system32\\lzexpand.dll16" : builtin
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\lz32.dll" :
builtin
Whereas the working version prints this line and continues:
trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\lz32.dll" :
builtin
I can upload the working version too if needed.
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http://bugs.winehq.org/show_bug.cgi?id=11681
Summary: Add support for video overlay
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Hi,
At the moment Wine doesn't support Video Overlay in DirectX. In order to make
DirectDraw feature complete we need this ability. It is used in media players
(in a lot of cases through quartz 'DirectShow') to improve rendering
performance. A free application that attempts to use it in directx mode (the
default option) is VLC. Further Picasa seems to need it too and their special
Wine branch supports video overlay using Xv but in a hacky way.
It is relatively easy to add a software implementation to DirectDraw/WineD3D
but it would be slow. For best performance and less reinventing the wheel we
need to implement overlay using Xv. The most tricky part would be on how to
access Xv from within wined3d.
Roderick
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https://bugs.winehq.org/show_bug.cgi?id=41024
Bug ID: 41024
Summary: Failure to install
Product: Wine
Version: 1.8.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: leo_one(a)telus.net
Distribution: ---
Created attachment 55190
--> https://bugs.winehq.org/attachment.cgi?id=55190
config.log shows compilation failure
Attempts to install wine-1.8.3 fail to compile. config.log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58142
Bug ID: 58142
Summary: Teraterm 5.4.0 / Serial communication not functional
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
tested with wine 10.5-staging
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When data sending is stopped. Received data is shown and GUI responsivenes
becomes normal.
This behavior seems very similar that is described in bug(s): 57246 and 50591.
Download link:
https://github.com/TeraTermProject/teraterm/releases
Side note:
Wine registry do not have serial port friendly name information.
Teraterm needs to be started with command line parameter which defines port:
wine ttermpro.exe /C=2
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http://bugs.winehq.org/show_bug.cgi?id=58158
Bug ID: 58158
Summary: Regression: Sacred Gold 2.28 ASE crashes when
initialising multiplayer
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zergling.man42(a)gmail.com
Distribution: ---
Created attachment 78442
--> http://bugs.winehq.org/attachment.cgi?id=78442
git diff 3aa18cc5d01028bda126624ba5f5bfb11ebc4f77
8714eb2fef7182a9c73b9963493935decca89fdc
Can be triggered by running Sacred.exe and navigating multiplayer -> any of the
three options (local network, closed internet, open internet), or by running
GameServer.exe.
Causes an unhandled page fault on read access, probably in tincat2.dll.
After two bisects, I believe it's caused by
3aa18cc5d01028bda126624ba5f5bfb11ebc4f77, but reverting it doesn't fix it.
It's definitely somewhere between 7.2 and 7.3.
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http://bugs.winehq.org/show_bug.cgi?id=58735
Bug ID: 58735
Summary: Wine 10.15 crash (c0000005) on Arch Linux with nvidia
drivers
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilya.laguxa(a)gmail.com
Distribution: ---
Created attachment 79357
--> http://bugs.winehq.org/attachment.cgi?id=79357
Debug log output of wineboot -u
System Information:
- Arch Linux x86_64
- Kernel: Linux 6.16.8-arch3-1
- Window Manager: Openbox 3.6.1 (X11)
- Laptop: HP Omen 15, Ryzen 7 4800H, NVIDIA RTX 2060M
- Bumblebee for hybrid graphics
Launching wineboot -u (or any other wine command) on a fresh prefix (~/.wine)
hangs indefinitely. Ctrl+C does not interrupt.
Removing NVIDIA drivers and using amdgpu allows Wine to run correctly.
With NVIDIA drivers installed, Wine immediately crashes with access violation
(c0000005).
I can only terminate wineboot by running:
wineserver -k
Steps Taken:
Verified 32-bit libraries installed (lib32-nvidia-utils, Vulkan working)
LANG=C, clean user, WINEARCH=win64
Tested on fresh prefix
Tested on an old kernel, same result
glxinfo shows NVIDIA RTX 2060
nvidia-smi works correctly
nvidia and amdgpu modules are loaded
I have no custom xorg.conf
Other Wine builds such as staging or AUR and proton don't work with same
behavior
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http://bugs.winehq.org/show_bug.cgi?id=58743
Bug ID: 58743
Summary: Saitek Joystick has a twist stick for rudder. Registry
is configured for Rz but 'wine control' shows Rx.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: registry
Assignee: wine-bugs(a)winehq.org
Reporter: bgoodwin91006(a)charter.net
Distribution: ---
I am using the current stable version of Linux Mint 22.1 Wine;
wine-9.0 (Ubuntu 9.0~repack-4build3)
My 'Saitek ST290 Pro' joystick has a twist stick to act as rudder or steering
control in addition to the usual X,Y,and Z(throttle) inputs. I need the twist
axis to be mapped to the Rz axis so I configured a wine registry entry for this
setup. When I run 'wine control', It shows x,y,and z working correctly but the
stick twist shows up as Rx. The twist does not work in the game 'FA-18 PSF' as
proof that the stick is not mapped to Rz. It has worked in the past (several
years ago) on this game.
My registry setting is HKCU-Software-Wine-DirectInput-Saitek-Saitek Pro 290 "="
X,Y,Z,Rz,POV1
I have tried pointing the generic 'joysticks-default' entry to saitek, I have
tried various variations of the comma separated x,y,z.etc entries for my
joystick (spaces,no spaces), I tried deleting the generic joysticks entry
making my Saitek entry the only joystick entry under DirectInput. I tried
making the Saitek entry as a sub entry under the generic joysticks entry. It
appears that wine is ignoring my registry entry.
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http://bugs.winehq.org/show_bug.cgi?id=58741
Bug ID: 58741
Summary: Maintainer requests should only be submittable once
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=main
tainer&sState=queued&sTitle=Maintainer%20Queue
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 79371
--> http://bugs.winehq.org/attachment.cgi?id=79371
Screenshot
A user can currently submit as many requests to maintain an application as they
want, effectively spamming the queue. There's no reason for there to ever be
more than one request per user per application (or version).
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http://bugs.winehq.org/show_bug.cgi?id=6254
--- Comment #94 from Alban Browaeys <prahal(a)yahoo.com> ---
(In reply to James McKenzie from comment #71)
> This bug has not been forgotten, but AJ wanted this function implemented in
> a different way that is correct. First EM_DISPLAYBAND must be implemented
> and then EM_FORMATRANGE. This is being investigated.
Hi James. Are there more details about what AJ envisioned that you could share
so as not to get lost? Or is implementing EM_DISPLAYBAND first, then
EM_FORMATRANGE, all there is to it?
(In reply to James McKenzie from comment #67)
> Also, I have been instructed by AJ to let this lie for a little while and come > back to it. The code is NOT correct to fix the problem.
> Mr. Smith has a .plan to implement a lot of the functionality within Richedit.
Do you know if these plans have been abandoned since?
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http://bugs.winehq.org/show_bug.cgi?id=58740
Bug ID: 58740
Summary: Alt keys not recognized on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
the Alt keys are not recognized on macOS. There is no input registered with
either Alt key. The Mac Cmd (https://en.wikipedia.org/wiki/Command_key) keys
instead register as Alt
Using KeyboardStateView (Windows keyboard on-screen viewer utility):
the left Cmd key registers as both:
* Left MENU key (key code 164)
* ALT key (key code 18)
the right Cmd key registers as both:
* Right MENU key (key code 165)
* ALT key (key code 18)
KeyboardStateView v1.00
homepage: https://www.nirsoft.net/utils/keyboard_state_view.html
download: https://www.nirsoft.net/utils/keyboardstateview.zip
sha256: b8ea99128e5ec854f3ce2596177687538f8d2b802943f35a223795d9452a0cd5
my system: macOS 11
tested with: Wine-stable 9.0, 10.0, Wine-devel 10.14
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http://bugs.winehq.org/show_bug.cgi?id=58729
Bug ID: 58729
Summary: various bugs in Jedi Knight - Dark Forces II Demo
(macOS)
Product: Wine
Version: 10.14
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
This is a new bug report following my previous bug report (bug# 58156). In the
previous bug report, the game Jedi Knight - Dark Forces II Demo could not
launch at all on macOS, with the following error:
> "err:module:loader_init "smackw32.DLL" failed to initialize, aborting"
As of Wine-devel 10.14, this game is now playabale again but only with
workaround and caveats.
(comments cross-posted as well in bug# 58156)
my system: macOS 11
game demo download page (choose Download this File > Agree > Jedi Knight
Demo.zip):
https://community.pcgamingwiki.com/files/file/1308-jedi-knight-dark-forces-…
sha256: 7bc013918cf79879a086a10c27306f2f3511852726f4b4a9fec09668ed221d18
----
To play the game, you have to launch the JEDI.EXE launcher app (not the
JKDEMO.EXE game app) and click "Play Jedi Knight Demo"...
After clicking "Play Jedi Knight Demo":
1. the game app will be launched to an all-black fullscreen and tries to change
the screen resolution
2. the game app will minimize itself to the macOS Dock after 1 to 3 seconds
3. the same error pop-up as in my first post will show up:
> Unable to start the Jedi Knight Demo game program. Try running JK.EXE where you installed the Demo directly. Also make sure you have the latest DirectX drivers installed on your system.
Clicking the minimized game app from the macOS Dock (grayscale Jedi icon) will
return the game app to fullscreen, with an all-black fullscreen and the intro
video music playing in the background.
Pressing Esc will skip the all-black intro video and correctly load the main
menu and the game is playable! Press the equals key to increase the game
viewport to fill the screen.
### NOTES:
1. if you choose "Cutscenes" from the main menu and press OK to play the Splash
movie (intro movie), it will now play correctly
2. if you switch out of (Cmd-Tab) and return to the game from:
* the all-black intro video (before pressing Esc to skip): the game
correclty returns to the all-black intro video
* the main menu: the main menu will now be all black, but the sounds still
play when clicking your mouse and pressing Esc
* the correctly-playing intro video from the Cutscenes menu: the game
returns to an all-black intro video, but if you skip it (Esc), the main menu
will display correctly
* gameplay: the game viewport will be all the way off-screen to the top of
the screen, meaning only the bottom 20% of the game can be seen (press the
equals key to increase the in-game viewport). If you press Esc the pause menu
still appears correctly
* the pause menu, activated for the first time from gameplay: the game
returns to an all-black pause menu, and pressing Esc returns the game viewport
being off-screen to the top as before
* the pause menu, activated for a second time from gameplay: the pause menu
correctly reappears, but after returning to gameplay, the game viewport is
still off to the top of the screen
3. if you close all macOS Terminal windows (which normally exits all wine
processes), the game app will still be running, but the error pop-up will be
killed. The game can be exited by force-quitting the wine processes in macOS
Activity Monitor or Force Quit dialog
I also bisected this with Wine-devel 10.12 and 10.13, and they both give the
same error as in my first post:
> "smackw32.DLL" failed to initialize, aborting
so this was fixed in Wine-devel 10.14
I am using the official WineHQ/Gcenx binary from Homebrew/GitHub:
https://formulae.brew.sh/cask/wine@develhttps://github.com/Gcenx/macOS_Wine_builds/releases/download/10.14/wine-dev…
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http://bugs.winehq.org/show_bug.cgi?id=58592
Bug ID: 58592
Summary: Font substitution partially broken - regression
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zdenek.koprivik(a)post.cz
Distribution: ---
While trying to replace "Tahoma" with "Noto Sans Regular" (the default Plasma
desktop font), I've encountered an issue, where the font replacement does not
work in some cases. Since I'm migrating from a very old system with Wine 1.6.2,
I know that the font replacement used to work for the exact same binary and the
same UI elements.
I've set the following registry keys:
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows
NT\CurrentVersion\FontSubstitutes]
"Tahoma"="Noto Sans Regular"
"Segoe UI"="Noto Sans Regular"
"MS Shell Dlg"="Noto Sans Regular"
"MS Shell Dlg 2"="Noto Sans Regular"
The issue can be reproduced by opening the file dialog in the built-in registry
editor.
Running the built-in registry editor I've got the main font changed to "Noto
Sans Regular" as expected, but in the file open dialog for import, there is
still "Tahoma". When I'm browsing for directories, the font changes to "Noto
Sans Regular", but when an item is selected, the font changes back to "Tahoma".
Here is a short video showing the issue: https://imgur.com/a/l0BhsB8
This is only one example of the non-working substitution. The "Tahoma" is also
rendered on the buttons and almost everywhere around in the dialog. I'm using
the substitution mostly for MikroTik network equipment management apps (WinBox
and The Dude) to improve the readability. It is working fine when running the
exact same binaries on the old PC with Wine 1.6.2, but I can't get it to work
with the newest Wine.
The system is KDE neon User, Plasma 6.4.4, Wine 10.12 from the WineHQ PPA.
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https://bugs.winehq.org/show_bug.cgi?id=49780
Bug ID: 49780
Summary: wineconsole reports VT sequence support when it does
not
Product: Wine
Version: 5.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: magiblot(a)hotmail.com
Distribution: ---
Created attachment 68092
--> https://bugs.winehq.org/attachment.cgi?id=68092
Demo application to reproduce the issue
Wineconsole does not support applications writing Virtual Terminal sequences
through the Console API. That's fine. However, when enabling the console
ENABLE_VIRTUAL_TERMINAL_PROCESSING mode on stdout with SetConsoleMode, no error
is returned, so the application has no way to detect whether VT sequences are
supported or not. This is documented in
https://docs.microsoft.com/en-us/windows/console/setconsolemode.
The port of Turbo Vision at https://github.com/magiblot/tvision is affected by
this. When using the Console API, Turbo Vision prefers VT sequences over
SetConsoleCursorPosition/SetConsoleTextAttribute for code reusability and
performance. Nevertheless, it can fall back to the latter method when
SetConsoleMode fails to enable either ENABLE_VIRTUAL_TERMINAL_PROCESSING or
DISABLE_NEWLINE_AUTO_RETURN. Since SetConsoleMode does not return error on
wineconsole, garbage is shown instead of a colorful interface.
STEPS TO REPRODUCE
To reproduce the issue on Turbo Vision:
(A) - Using the attached 'tvdemo.exe'
1. Run the application on wineconsole. You should see a black-and-white
background and escape sequences drawn on the console.
2. Press Alt+F, then D. You should see the command prompt, and the message "VT
enabled" at the top, which demonstrates the issue in SetConsoleMode.
(B) - Compiling from source code (requires up-to-date CMake and MSVC).
1. Insert the following code after line 63 in source/linux/win32con.cpp
(https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…):
```
if (supportsVT)
cerr << "VT enabled" << endl;
else
cerr << "VT not enabled: " << GetLastError() << endl;
```
2. Follow the build instructions at
https://github.com/magiblot/tvision/blob/dd4e410e60a34e08053399e346d4ed4e63…
3. Follow the steps in (A).
EXPECTED BEHAVIOUR
On Windows, support for VT sequences can be disabled by turning on the "Legacy
Console" mode. If tvdemo.exe is ran in these conditions, the interface is
displayed properly. If entering the command prompt by pressing Alt+F, then D,
the message "VT not enabled: 87" is displayed (error 87 stands for
ERROR_INVALID_PARAMETER), which is what should be shown on wineconsole as well,
since it clearly does not support VT sequences.
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=51230
Bug ID: 51230
Summary: winecfg: Graphics tab - Per application settings don't
work
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jkfloris(a)dds.nl
Distribution: ---
"Wine can mimic different Windows versions for each application. This tab is
linked to the Libraries and Graphics tabs to allow you to change system-wide
or per-application settings in those tabs as well."
>From this I understand that it should also be possible to also set the DPI or a
virtual desktop per application. Unfortunately, this does not work.
For example:
winecfg
Applications tab -> Add application -> "notepad.exe"
(select notepad.exe)
Graphics tab -> Select "Emulate a virtual desktop"
(click "Apply" and "OK")
wine notepad.exe
Now I expect notepad to run in a virtual desktop.
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https://bugs.winehq.org/show_bug.cgi?id=43747
Bug ID: 43747
Summary: Yermom demoscene demo shows only a blackscreen
Product: Wine
Version: 2.17
Hardware: x86
URL: http://www.pouet.net/prod.php?which=71570
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Depends on: 43638
Distribution: ---
The program needs "winetricks gmdls", and currently only works with
wine-staging due to bug 43638.
However, the screen is completely white, only the music plays. You're advised
to use "emulate a virtual desktop" if you want to test the hack, then you can
quit the fullscreen with ESC.
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https://bugs.winehq.org/show_bug.cgi?id=47135
Bug ID: 47135
Summary: Onenote fails to start: Desktop Experience feature is
not installed (lacking Win32_ServerFeature class from
wbemprox)
Product: Wine
Version: 4.7
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wmi&wbemprox
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: ---
Created attachment 64360
--> https://bugs.winehq.org/attachment.cgi?id=64360
hack to start Onenote
The relaylog below *** made with ONENOTE (MSOffice 2010) shows problem
apparently seems to be in wbemprox, missing Win32_ServerFeature class
The attached crappy hack allowed me to start Onenote, and also Onenote from
Office365 starts with it. Crappy hack is only to show where the problem is and
problably contains several errors, hopefully someone can fix this in proper way
(hint at Hans;)).
Sidenote: reverting the hack makes Onenote from Office365 run into the bug
again, but Onenote from office 2010 now continues happily to start; maybe it
sets some registry key once started and the patch is not needed anymore? No
idea.
008c:Call KERNEL32.lstrlenA(2e09825c "SELECT Name FROM Win32_ServerFeature")
ret=2e0e8fd1
008c:Ret KERNEL32.lstrlenA() retval=00000024 ret=2e0e8fd1
008c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,2e09825c "SELECT Name
FROM Win32_ServerFeature",00000025,00000000,00000000) ret=2e0e8fe7
008c:Ret KERNEL32.MultiByteToWideChar() retval=00000025 ret=2e0e8fe7
008c:Call KERNEL32.MultiByteToWideChar(00000000,00000000,2e09825c "SELECT Name
FROM Win32_ServerFeature",00000025,0033f9f0,00000025) ret=2e0e9085
008c:Ret KERNEL32.MultiByteToWideChar() retval=00000025 ret=2e0e9085
008c:Call oleaut32.SysAllocString(0033f9f0 L"SELECT Name FROM
Win32_ServerFeature") ret=2e0e90bb
.
.
.
.
008c:Call user32.MessageBoxW(00000000,0033f6b2 L"OneNote cannot start because
the Desktop Experience feature is not installed. Install it in the Windows
Control Panel > Prog
rams and Features > Turn Windows features on or off.",39835ba4 L"Microsoft
Office",00000030) ret=39bb2183
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http://bugs.winehq.org/show_bug.cgi?id=58538
Bug ID: 58538
Summary: d2d_device_context_DrawGeometry Ignoring stroke style
=> No Circles, only Lines
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Created attachment 79028
--> http://bugs.winehq.org/attachment.cgi?id=79028
WINEDEBUG=+d2d, Rainmeter 4.5.23
I'm using Rainmeter 4.5.23 with Wine 10.12-staging and everything, which should
be round or a circle, is either not drawn at all or more of a hexagonal shape.
Main error output in the console:
013c:fixme:d2d:d2d_geometry_sink_AddArc iface 0000000002E13CF8, arc
000000000011EC80 stub!
013c:fixme:d2d:d2d_geometry_sink_AddArc iface 0000000002E13CF8, arc
000000000011EC80 stub!
013c:fixme:d2d:d2d_path_geometry_GetWidenedBounds iface 0000000002E13BE0,
stroke_width 0.00000000e+00, stroke_style 0000000000000000, transform
0000000000000000, tolerance 2.50000000e-01, bounds 000000000011EA40 stub!
Further output with WINEDEBUG=+d2d as attachement
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http://bugs.winehq.org/show_bug.cgi?id=58719
Bug ID: 58719
Summary: Wagotabi crashes on wine-10.15.
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 79320
--> http://bugs.winehq.org/attachment.cgi?id=79320
Console log
The game Wagotabi (Steam AppID: 2701720. Uses Unity Engine) doesn't work under
wine-10.15.
Attempting to start the game in a clean prefix results in the game crashing
with a black screen instantly on start up.
Installing DXVK into the wine prefix gets the game to show it's company logos,
but it then runs into https://bugs.winehq.org/show_bug.cgi?id=49028.
Attempting to use -force-vulkan or -force-glcore Unity cmdline args results in
the common UnityPlayer error: InitializeEngineGraphics failed. So the game
lacks support for any alternative renderers.
A demo is available on steam for anyone wanting to try this. Strangely, the
game's store page claims it's Steam Deck Verified. So I guess proton is
compatible, but I've only tested Wine, so I can't vouch for that claim.
Console log attached.
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http://bugs.winehq.org/show_bug.cgi?id=58732
Bug ID: 58732
Summary: Bel Atout: when opening a file linked with a file
type, Bel Atout is not brought to top
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vincent.brevart3526(a)outlook.fr
Distribution: ---
Created attachment 79348
--> http://bugs.winehq.org/attachment.cgi?id=79348
A .bel file that can be opened by Bel Atout from the file explorer
In Bel Atout (card game), .bel files can be opened by a double click from the
file explorer. On Ubuntu 22.04, with Wine 10.0, if Bel Atout is not yet
running, opening a .bel file works fine, with Bel Atout brought to top. Now, if
Bel Atout is already running, a file can be opened in the same window, without
opening a new instance. It works fine on Ubuntu. But if I click on the Bel
Atout window, just once, anywhere, even if it has no action, the next time I
open a file by a double click, the file explorer window will be brought to top,
above the Bel Atout window. This doesn't happen on Windows.
As I am the programmer of Bel Atout, I tried many Windows functions like
SetForegroundWindow, BringWindowToTop, SetWindowPos, SetActiveWindow,
ShowWindow and so on. But no way to avoid the file explorer window to be
brought to top.
You can download Bel Atout (free card game) from the page:
https://vincent-brevart.fr/en/lin/card-games-for-linux.html
I am attaching a .bel file that you can open from the file explorer.
Not very annoying, but if the .bel file is a "prepared game" with a dialog box
that opens before playing the deal, the file explorer windows appears twice:
the first time when the file is opened, and a second time when clicking the
"Play the prepared game" button and closing the dialog box. I don't understand
why. You can test the opening of the prepared games on my page:
https://vincent-brevart.fr/en/pre/belote/prepared-games-belote-beginner1.ht…
But it may be a problem coming from my own way of programming, sorry if it
does.
Thanks for your great work.
Vincent
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http://bugs.winehq.org/show_bug.cgi?id=58724
Bug ID: 58724
Summary: Regression: heroes of the storm doesn't start
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: idarktemplar(a)mail.ru
Distribution: ---
Created attachment 79330
--> http://bugs.winehq.org/attachment.cgi?id=79330
0001-Fix-battle.net.patch
Heroes of the storm crashes on start with error message "g_gfxErrorAPIError".
It started happening with wine 10.15.
Game URL: https://heroesofthestorm.blizzard.com/en-us/Battle.net is needed for game. To run a battle.net application an attached
patch is used.
OS: Gentoo amd64
Videocard info:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 20.1.8,
DRM 3.61, 6.12.41-gentoo-v68)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 25.2.3
OpenGL core profile shading language version string: 4.60
dxvk 2.7.1 is used: https://github.com/doitsujin/dxvk/
vkd3d-proton 2.14.1 is used: https://github.com/HansKristian-Work/vkd3d-proton/
I've tried running wine without dxvk and vkd3d-proton and issue didn't go away.
I did git bisect and got following result:
f7619fe4875c0082c410570051c1770114c62b96 is the first bad commit
commit f7619fe4875c0082c410570051c1770114c62b96
Author: Connor McAdams <cmcadams(a)codeweavers.com>
Date: Tue Aug 12 09:52:40 2025 -0400
d3dx11: Implement D3DX11GetImageInfoFromMemory() using shared code.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50210
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
dlls/d3dx11_43/Makefile.in | 5 ++++-
dlls/d3dx11_43/d3dx11_43_main.c | 9 --------
dlls/d3dx11_43/dxhelpers.h | 21 +++++++++++++++++
dlls/d3dx11_43/tests/d3dx11.c | 21 ++++++-----------
dlls/d3dx11_43/texture.c | 243
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5 files changed, 275 insertions(+), 24 deletions(-)
create mode 100644 dlls/d3dx11_43/dxhelpers.h
$ git bisect log
# bad: [72dc2afb1a78f88cd930d61a20498838a3bea271] Release 10.15.
# good: [b073859675060c9211fcbccfd90e4e87520dc2c2] Release 10.0.
git bisect start 'wine-10.15' 'wine-10.0'
# good: [80278c34bd7d93dcfcb59c321bfb7f271cf1eda5] dbghelp: Add method to
enumerate symbols.
git bisect good 80278c34bd7d93dcfcb59c321bfb7f271cf1eda5
# good: [e374980d0bfc7413e0cc1da5fcca5e9c8c851281] sapi/stream: Remove the
FIXME message for unknown ISpStream interfaces.
git bisect good e374980d0bfc7413e0cc1da5fcca5e9c8c851281
# good: [618903c8006945e0949e5630857d495f8f81e183] cryptxml: Implement
CryptXmlVerifySignature() stub.
git bisect good 618903c8006945e0949e5630857d495f8f81e183
# good: [e672573bd7aa734cff7b8a44a78504ad77bf5d9c] cmd/tests: Add more tests
about ERASE builtin command.
git bisect good e672573bd7aa734cff7b8a44a78504ad77bf5d9c
# good: [665229874b6c46247f7fb7b639e35a6b40b6fef1] win32u: Strip unsupported
structs from vkCreateImage chain.
git bisect good 665229874b6c46247f7fb7b639e35a6b40b6fef1
# good: [c20abdb856139f156ceab0afbb8454e0ad79f0a4] gdiplus: Manually blend to
white background if the device doesn't support alpha blending.
git bisect good c20abdb856139f156ceab0afbb8454e0ad79f0a4
# good: [9674f905fba249845ca282dee1c7218e57b4d074] windows.media.mediacontrol:
Stub ISystemMediaTransportControlsDisplayUpdater::put/get_Thumbnail().
git bisect good 9674f905fba249845ca282dee1c7218e57b4d074
# bad: [93dbe66d6ef7e5f952885f1f79d2e90752482804] include: Use the client
pointer in debugstr_opengl_drawable.
git bisect bad 93dbe66d6ef7e5f952885f1f79d2e90752482804
# good: [3b41f3fba1014942598af49edd796dbb72bac68a] d3dx11/tests: Add a helper
function for checking image info structure values.
git bisect good 3b41f3fba1014942598af49edd796dbb72bac68a
# bad: [d556ee879077ef65141ea9e910574f274ee86e0e] preloader: Make thread_ldt
reference position independent.
git bisect bad d556ee879077ef65141ea9e910574f274ee86e0e
# bad: [f7619fe4875c0082c410570051c1770114c62b96] d3dx11: Implement
D3DX11GetImageInfoFromMemory() using shared code.
git bisect bad f7619fe4875c0082c410570051c1770114c62b96
# good: [d98935a7dab6338e57abefa58e12ac252eec6023] d3dx11/tests: Import more
image info tests from d3dx10.
git bisect good d98935a7dab6338e57abefa58e12ac252eec6023
# first bad commit: [f7619fe4875c0082c410570051c1770114c62b96] d3dx11:
Implement D3DX11GetImageInfoFromMemory() using shared code.
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https://bugs.winehq.org/show_bug.cgi?id=48049
Bug ID: 48049
Summary: Basemark GPU crashes when using D3D12
Product: vkd3d
Version: 1.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: cybermax(a)dexter.no
Distribution: ---
Created attachment 65589
--> https://bugs.winehq.org/attachment.cgi?id=65589
Debug log of Basemark
Basemark GPU - https://www.basemark.com/benchmarks/basemark-gpu/ - crashes when
selecting D3D12.
Vulkan and OpenGL works.
Ran D3D12 test with logging:
VKD3D_DEBUG=trace
VKD3D_CONFIG=vk_debug
VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation
Let me know if there are other logging options needed.
PS. The benchmark is free to download.
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https://bugs.winehq.org/show_bug.cgi?id=57975
Bug ID: 57975
Summary: screen shaders don't work in BigPEmu.exe
Product: Wine
Version: 10.0
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
BigPEmu is an Atari Jaguar emulator, it runs Atari Jaguar games fine under Wine
Stable 10.0 on macOS 11. The problem is there is a "screen effects" feature
(which are like screen shaders in RetroArch, used to emulate old CRTs, etc)
which doesn't work. By default, BigPEmu uses OpenGL (BigPEmu main menu > Video
> Video Plugin > BigPEmu_Video_OpenGL) but can also be changed to use D3D12
which will cause it crash at startup on macOS 11.
Steps to reproduce:
1. launch BigPEmu 1.18 with the following options (also opens a console):
wine ~/BigPEmu_v118/BigPEmu.exe * -conout
2. use backspace/enter to navigate backward/forward in BigPEmu, go back to the
main menu, then Video > Screen Effect > choose any screen effect
3. an error message pops up: "Failed to set the selected screen effect. It may
be incompatible with your hardware or video plugin. You can enable logging and
check the log for more details."
4. check the console which shows this error: "[1;31mError: Graphics hardware
isn't equipped to run screen effects. If this error occurs with
SM5.0-compatible hardware, try updating your graphics drivers."
tested with BigPEmu 1.18 for Windows x64
download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip
SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10
Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000)
Wine Stable 10.0 with GStreamer 1.24.12 from homebrew
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http://bugs.winehq.org/show_bug.cgi?id=58264
Bug ID: 58264
Summary: regression in multiple apps in Wine >=10.7, error:
"Assertion failed: !status && "vkAllocateMemory", file
/Users/gcenx/Documents/GitHub/wine-private/dlls/winevu
lkan/loader_thunks.c, line 93"
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78605
--> http://bugs.winehq.org/attachment.cgi?id=78605
macOS Terminal log, wine-devel 10.8 running cpuz_x64.exe
On macOS, there is a regression in multiple Windows programs since Wine-devel
10.7 (including 10.8) releases by Gcenx, with the final lines of the terminal
output reading:
> -[MTLHeapDescriptorInternal validateWithDevice:]:327: failed assertion `Heap Descriptor Validation
> Placement heap type is not supported.
> '
> 01a0:err:msvcrt:_wassert (L"!status && \"vkAllocateMemory\"",L"/Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c",93)
> Assertion failed: !status && "vkAllocateMemory", file /Users/gcenx/Documents/GitHub/wine-private/dlls/winevulkan/loader_thunks.c, line 93
These programs work fine in Wine-devel 10.6 and lower
tested with Wine-devel 10.7 and 10.8 binary releases from Gcenx
(https://github.com/Gcenx/macOS_Wine_builds/releases) on macOS 11.7.10
tested with CPU-Z 2.15 (portable) (cpuz_x64.exe)
download: https://download.cpuid.com/cpu-z/cpu-z_2.15-en.zip
sha256: c8461d995d77a8fe1e8c5823403e88b04b733165cc151083b26379f1fe4b9501
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http://bugs.winehq.org/show_bug.cgi?id=58725
Bug ID: 58725
Summary: NHL 08 crashes upon boot
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jaredlammi(a)gmail.com
Distribution: ---
Created attachment 79333
--> http://bugs.winehq.org/attachment.cgi?id=79333
Unhandled exception: page fault on read access to 0x00000000 in wow64 32-bit
code (0x007d418c).
Since I had trouble getting Windows to install, I decided to play a little NHL
08 on Wine. The game started to boot, and... nothing. I instead got an error
message telling me that the game had enountered a problem and needed to crash.
The attached backtrace was saved directly from that error message itself.
The only context I have is that there was a page fault at the very beginning of
the wow64 code, hence the "-unknown" component categorization.
Tested on Fedora Workstation 42.
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https://bugs.winehq.org/show_bug.cgi?id=53573
Bug ID: 53573
Summary: Warcraft III Reforged 1.33.0.19194 has black main menu
Product: Wine
Version: 7.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kolAflash(a)kolahilft.de
Distribution: ---
Created attachment 72950
--> https://bugs.winehq.org/attachment.cgi?id=72950
STDOUT/STDERR log when warcraft-iii-reforged-1.33.0.19194 is starting an
switching to black main menu
Last night (2022-08-18) Blizzard released an update for Warcraft III Reforged
from version 1.32.x to 1.33.0.19194.
Since then the main menu of the game is just black!
But I can hear the sound of the main menu.
I attached a STDOUT/STDERR log.
Version 1.32.x of the game was running fine using wine-staging-7.14.
(didn't test any other wine version before)
Wine versions I just tried:
wine-staging-7.14
wine-staging-7.15
wine-devel-7.15
OS: Debian-11
Wine: https://dl.winehq.org/wine-builds/debian/
GPU: Radeon RX 590
Neither standard Wine D3D11 OpenGL based implementation (WineD3D) nor DXVK is
working.
Maybe slightly related:
Warcraft III: staying in menus quickly gobs all system memory
https://github.com/doitsujin/dxvk/issues/1866
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https://bugs.winehq.org/show_bug.cgi?id=57192
Bug ID: 57192
Summary: X11DRV_SetCursorPos breaks when xinput "Coordinate
Transformation Matrix" is customized
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: mk939(a)ymail.com
Distribution: ---
Created attachment 77083
--> https://bugs.winehq.org/attachment.cgi?id=77083
WINEDEBUG=+cursor,+win wine minetest.exe | trimmed to one repetition of the
bugged SetCursorPos call
Discovered by testing Minetest 5.9.0 [1] in Wine. In-game, the cursor is always
moved to the center. However, when the xinput "Coordinate Transformation
Matrix" parameter, the cursor moves to unpredictable positions (bottom right
corner, for example). The game becomes unplayable.
I think it's caused by "X11DRV_SetCursorPos" because skipping
"NtUserSetCursorPos" entirely does avoid this issue. The cursor position is no
longer centred, but the game does not look as glitchy any more.
System specifications:
* Ubuntu 22.04, X11, xfce4
* amdgpu driver
Reproduced in Wine 9.1, Wine 9.17 and Proton 9.0-2.
Reproduced with
* Wine's virtual desktop on and off
* Window manager decorations on and off (winecfg)
* Window manager control on and off (winecfg)
Steps to reproduce:
1. xinput list
2. Remember the xinput <ID> of the mouse (Virtual core pointer -> HID)
3. xinput --set-prop <ID> 'Coordinate Transformation Matrix' 1.1 0 0 0 1.1 0 0
0 1
4. Join a world in Minetest and try to play
This problem does not occur when the Transformation Matrix is set to "1.0 0 0 0
1.0 0 0 0 1". It also does not occur on Windows due to lack of xinput and X11
in the first place.
[1]
https://github.com/minetest/minetest/releases/download/5.9.0/minetest-5.9.0…
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http://bugs.winehq.org/show_bug.cgi?id=58695
Bug ID: 58695
Summary: Microsoft Encarta 2002 crashes with Microsoft Visual
C++ Runtime Library error "Abnormal program
termination"
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://archive.org/details/wrksste02dvd
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
Steps to reproduce:
1. Install Microsoft Works Suite from the ISO image provided under the download
link mentioned in the URL field.
2. Start "Microsoft Encarta 2002" from C:/Program Files (x86)/Microsoft
Encarta/Encarta Enzyklopädie 2002/ENC2002.exe
3. Double-click any of the words on the left handside to open the article
(nothing gets shown).
4. The program crashes with an "Abnormal program termination" error in the
"Microsoft Visual C++ Runtime".
I tried installing various VC++ Runtimes using Winetricks.
I was using both Windows 98 as well as Windows 2000 OS, set using winecfg.
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http://bugs.winehq.org/show_bug.cgi?id=24951
Summary: Call of Duty / UO: Jerky freelook
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gav616(a)gmail.com
At the main menu:
When the cursor is moveed around it 'seems' to be at a very low framerate and
it jerks about.
In-game:
When freelooking around, the game seems to stay at the correct rate but the
mouse movements are jerked and misinterpreted. It looks like the FPS is
dropping to 5 when the jerks occur, but the FPS remains constant through the
jerks.
Audio is not effected.
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http://bugs.winehq.org/show_bug.cgi?id=58728
Bug ID: 58728
Summary: winegcc fails to locate the windows header files on
debian
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winelib
Assignee: wine-bugs(a)winehq.org
Reporter: xakis94866(a)camjoint.com
Distribution: ---
When compiling source code using winemaker, winegcc fails to find the header
files on debian.
The reason why this happens is that the header files are actually installed in
the /usr/include/wine/wine/windows directory where winegcc looks for them in
the /usr/include/wine/windows directory.
To solve this problem you simply have to make a symlink to the
/usr/include/wine/wine/windows at the /usr/include/wine/ directory.
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https://bugs.winehq.org/show_bug.cgi?id=42858
Bug ID: 42858
Summary: Stuttering sound setting the OS to Windows 7 and
higher on FreeBSD
Product: Wine
Version: 2.4
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
On every games I try, when I set to Windows XP, the sound is working correctly
but if I set to Windows 7 and higher, the sound will stutter, whatever the game
you are trying.
It's a bit annoying when you have to set the OS to Windows 7 like with Enter
the Gungeon to make it work.
I tried Resident Evil Revelations and Enter the Gungeon, they both have the
same problem so I guess it's something related to FreeBSD (maybe more BSD OS)
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https://bugs.winehq.org/show_bug.cgi?id=48272
Bug ID: 48272
Summary: Crackling and slower audio on Ubisoft's Assassin's
Creed 1 & Far Cry 3 games
Product: Wine
Version: 4.21
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adrien_fernandes2(a)hotmail.com
Created attachment 65940
--> https://bugs.winehq.org/attachment.cgi?id=65940
Output of Wine 4.21 running Assassin's Creed
So here it is, it might be a bit long and I'll try to be as precise as I can to
explain the problem.
First, list of tested games :
Far Cry 2 : No audio problem ✔
Crysis : No audio problem ✔
XIII : No audio problem ✔
Far Cry 3 : Crackling audio ✖
Assassin's Creed : Crackling audio ✖
I ran all the games set on DirectX 9 and I built Wine to use Open Sound System
for audio (if this is important). Assassin's Creed 1's prefix is set to WinXP
and Far Cry 3's one is set to Win7 (because of Uplay).
The problem is that the audio on Far Cry 3 and Assassin's Creed is weirdly
crackling and slower than it should be but, not EVERY sounds in the game are
making the audio crackles. On Assassin's Creed, it's when a lot of people are
around me and everytime I use the eagle vision. In the menu or when outside the
Animus (in the present time of the game where there are only three people and a
tiny room), the audio works well. Also, an important point is that neither
Assassin's Creed nor Far Cry 3 are slowed down to fit the slowed down audio
issue. They both work very well when it happens which is causing a strange
issue I'll describe AND SHOW below.
I'm using a GTX 765m to play which is not bad for old games like these.
"Your computer certainly isn't powerful enough to run the game !" you say...
Well, you are not totally wrong, I could have better hardware but, in the past,
when I was playing these games on Windows then, later, on GNU/Linux, I never
met this problem. The two differences are that I'm playing, for the first time,
Assassin's Creed _ON_FREEBSD_ and we are now almost in 2020. My last Assassin's
Creed session was on GNU/Linux in 2016. Wine changed so much in almost 4 years
!
But let me remind you that only two of the five games mentioned above are
having issue. all my native FreeBSD games (OpenMorrowind, Xonotic, Minetest,
Tales of Maj'Eyal, Quake II from Yamagi's source code etc...), videos read with
mpv, music listened with moc and even Firefox are all working well without
crackling or slowed down audio. And three tested games on Wine with OSS are
working perfecly. I could have tested more games but I think three is good
enough.
So here is the "show" I mentioned in the beginning. I took a video of
Assassin's Creed's problem. I recorded it with my phone so... sorry for the
poor quality but you can see the problem :
https://www.youtube.com/watch?v=f5rhg-PwFeU
In this video, you can see two people speaking together. In the normal game,
one speak and, when finished, the other answer. They _NEVER_ speak above the
other. In my Assassin's Creed, the game is running well but the audio is slowed
down which creates a desyncing between the slowed down voice played and the
mouth of the character. And, because the game is running well beside this
issue, one didn't finish his sentence and the other will start his speech over
the first one (it shouldn't happen).
I found a longplay video of the game which is certainly played on Windows. I
copied the video link to start at the exact same moment as the one I recorded
from my computer and you can see how the game should normally behave :
https://youtu.be/1gGz6vf35T0?t=2991
About the crackling audio issue, it can be heard by the end of my video when I
use the eagle vision.
For Far Cry 3, don't even need to run the game to hear crackling and slowed
down audio. I also took a video of the problem, it speaks for itself :
https://www.youtube.com/watch?v=JkOXvy_42jc
The original theme can be listened here : https://youtu.be/rfAeL4JfHj8?t=10
I copied the video to start at the same time of my video of Far Cry 3, in the
menu. What you can notice is that the normal music is faster than in my video,
it's the same problem than with Assassin's Creed 1.
I fetched the output of Wine when running Assassin's Creed 1. It repeatedly
says two things so I cut it into "head -n 50" and "tail -n 50". I watched the
long output and nothing is different between the first 50 and last 50 lines.
I hope I was clear enough, English isn't my native language so I apologize if I
didn't use it correctly.
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https://bugs.winehq.org/show_bug.cgi?id=54285
Bug ID: 54285
Summary: Mostly UE4 games failing to start when trying to use
faudio by wine itself
Product: Wine
Version: 7.0.1
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 73852
--> https://bugs.winehq.org/attachment.cgi?id=73852
Sea of Thieves
Hello,
since the update to wine 7 it is not possible to run mostly Unreal Engine 4
games.
In the log there were indications that something might be wrong with the xaudio
2_7 dll.
So I just applied faudio via winetricks and the games work again.
Unfortunately this is not a permanent solution as there is a bug on platforms
like Mac OS, FreeBSD that if you use native,buildin xaudio the sound does not
work correctly in terms of stuttering and slightly distorted sound.
As far as I know the games worked correctly in Wine 6.0.1.
Unfortunately it is not possible for me to test more in wine-devel because the
port is very often defective and also just once again not working. (Last
version tested was 7.21 and it was there too)
Thanks in advance!
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http://bugs.winehq.org/show_bug.cgi?id=58715
Bug ID: 58715
Summary: [winefiles] - update winefiles with "Files" for a more
modern filebrowser
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: blackcrack(a)blackysgate.de
Distribution: ---
Hi Peoples,
why do you use an old and not up to date winefiles
as head-file browser
instead you use the opened Sourced "Files" :
https://github.com/files-community/Files
for have a more, Modern Wine-Folders Browser
with Files who could be a more modern winefiles
as general file-browser update
1. Files is updated permanently by a own Community
2. Files is more completely programmed
3. Files could be synced in Wine and therewith permanently updated so long the
"Files-Community" exist
only question is, is Files compatible to WinXP, Win7 ?
could it make recompatible with WinXP and Win7 ?
(or add the right, more modern dll to XP and Win7 Emulation)
if yes, could have Wine a realy actual Filemanager
where is also compatible with 10 and 11
and therewith 7 Fly's : "Seven at a stroke!"
in wine filebrowser.
best regards
Blacky
Blackysgate.de
by the way, i have make 3 WinNT-Themes
with svg-files, these Pictures/SVG is under Public-Domain and can use in Wine.
https://www.pling.com/u/Blackcrack
scroll down to:
"Full Icon Themes"
Download the themefile.tar.gz, exstract the "scaled" folder and you have all
files in svg, then can you work with it.
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http://bugs.winehq.org/show_bug.cgi?id=58596
Bug ID: 58596
Summary: Xenus 2 White Gold needs support for 'val' modifier
Product: vkd3d
Version: 1.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 79131
--> http://bugs.winehq.org/attachment.cgi?id=79131
shader
Unable to compile shader "BUMPMAP_LIGHTMAP_AKEY":
<anonymous>:209:1: E5030: Unknown modifier "val".
<anonymous>:209:5: E5000: syntax error, unexpected ','
vkd3d-1.16-549-g880cb108
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http://bugs.winehq.org/show_bug.cgi?id=58722
Bug ID: 58722
Summary: Wine X11 and keybindings in Unreal Engine games
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vse.stopchanskyi(a)gmail.com
Distribution: ---
Created attachment 79328
--> http://bugs.winehq.org/attachment.cgi?id=79328
Wine X11/Wayland with Ukrainian as primary keyboard layout
Related bug report on Plasma: https://bugs.kde.org/show_bug.cgi?id=507290
If I have Ukrainian keyboard layout as my primary, Unreal Engine games launched
in Wine under Xwayland will have broken keybindings, the game will get ЦФІВ
instead of WASD.
Tested games are:
- Pacific Drive (Wine 10.15, Proton GE 10)
- Stalker 2 (Proton GE 10)
- Satisfactory (Proton GE 10, Proton 10, Proton 9)
When running the same games in the same Wine/Proton version but using Wayland
driver, the issue is not present and games still get WASD as they should.
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https://bugs.winehq.org/show_bug.cgi?id=57415
Bug ID: 57415
Summary: ROMCenter crash after creating database > IO Exception
cannot locate resource images/defaultsystemicon.png
Product: Wine
Version: 9.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
Distribution: ---
Hello.
Thanks for reading my topic.
Ubuntu 24.04.1 and WINE 9.18 ( version 9.21 crash some softwares related with
the bug https://bugs.winehq.org/show_bug.cgi?id=57306 so not tested with that
version ).
ROMCenter 4.1.1 32 bits. An rom manager software using database hash.
When is done the creation of database happen an crash showing the error message
below and close the software.
IO Exception cannot locate resource images/defaultsystemicon.png
Seeing in some sites is as if is related with net framework.
Some WINE previous versions the software run perfectly without errors.
Perhaps is related with wine-mono ?
Have an nice week.
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https://bugs.winehq.org/show_bug.cgi?id=49028
Bug ID: 49028
Summary: X-plane 11 (windows) falls back to opengl when trying
to run with vulkan.
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hubert(a)limitset.net
Distribution: ---
Created attachment 67006
--> https://bugs.winehq.org/attachment.cgi?id=67006
X plane log
When attempting to run the windows version of X-plane 11 (to get access to
windows only add-ons) the game will not run with vulkan enabled. When
attempting to start the simulator in vulkan mode this is the error message:
"The graphics card or driver lacks support for a required extension:
VK_KHR_external_memory_win32" and coontinues to run but with opengl. This
happens on Arch Linux and Debian Sid, and so far this issue has occurred for
everyone who has tried running the game with wine using vulkan.
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http://bugs.winehq.org/show_bug.cgi?id=58721
Bug ID: 58721
Summary: Mathcad Professional 2001i
Product: Wine
Version: 9.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fvenale(a)gmail.com
Distribution: ---
Created attachment 79327
--> http://bugs.winehq.org/attachment.cgi?id=79327
Backtrace
I was changing the default text style property for all worksheets, then
crashed. The debugger has originated the backtrace file as in attachment.
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https://bugs.winehq.org/show_bug.cgi?id=38190
Bug ID: 38190
Summary: FEAR crash at runs
Product: Wine
Version: 1.7.38
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mrdeathjr28(a)yahoo.es
Distribution: ---
Created attachment 50967
--> https://bugs.winehq.org/attachment.cgi?id=50967
backtrace fear
Game config works but when game is launched crash
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http://bugs.winehq.org/show_bug.cgi?id=58216
Bug ID: 58216
Summary: Inquisitor crashes on start
Product: Wine
Version: 10.7
Hardware: x86-64
URL: https://store.steampowered.com/app/241620/Inquisitor/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
Regression SHA1: 075033d61ffac2a8d42e06e91a12c88f2fa17401
Distribution: ArchLinux
Created attachment 78529
--> http://bugs.winehq.org/attachment.cgi?id=78529
terminal output
The intro video in Inquisitor never worked for me: it was gracefully skipped
and the game loaded directly the main menu.
Since Wine-10.7 the game crashes right after start.
Reverting the following commit fixes the crash for me:
commit 075033d61ffac2a8d42e06e91a12c88f2fa17401
winegstreamer: Make sure WMSyncReader never reads in the background.
'winetricks wmp9' also makes the crash go away (the startup video still does
not work).
Reproduced with the Steam and GOG.com versions.
wine-10.7-73-gf9741837a3b
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http://bugs.winehq.org/show_bug.cgi?id=58662
Bug ID: 58662
Summary: 16-bit bitmap rendering
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: zowie+wine(a)vandillen.io
Distribution: ---
Created attachment 79243
--> http://bugs.winehq.org/attachment.cgi?id=79243
Glitchy 16-bit render of Civilization 3. Without OpenGL Civ 3 does not have
visible glitches.
I've added a new test earlier today for 16-bit bitmap rendering with wGL [1].
In conclusion, it's pretty broken. The solution to this problem isn't trivial,
so I'm opening this issue for discussion.
On Windows, when wglChoosePixelFormat is called with the flag
`PFD_DRAW_TO_BITMAP` and `cColorBits = 16`, you'll be given a pixel format with
r5g5b5a1 (except that the alpha bit is somewhat quirky). This gives you a
software rendered OpenGL context for OpenGL 1.1 [2].
On Wine, asking for a 16-bit pixel format gets you nothing, because all 16-bit
pixel formats with the DRAW_TO_BITMAP are required to have an alpha bit in Wine
and none of the pixel formats on my Nvidia driver actually have an alpha bit
(there's only r5g6b5 and r16). The alpha bit requirement was introduced
recently in MR !8392 [3]. It's worth noting that not getting a pixel format —
although it's wrong — actually works pretty well for Civilization 3 (see
“relevant software” section).
Removing the check for an alpha bit, Wine will be able to find a 16 bit pixel
format again, but you'll get unusably bad renders (screenshots in the
attachments).
Some observations on the screenshots:
- You can see alternating vertical black/blue and orange/white/yellow lines
every horizontal pixel.
- Blue pixels appear in the black lines, but they're rare. I only see blue
pixels in the text in the SimGolf screenshot.
- The render buffer doesn't seem to be getting cleared (pretty apparent in
Civilization 3: the old squares were sticking around)
- Zooming in, you can see that there aren't only vertical lines, but also
horizontal lines (see zoomed-in screenshot).
My theory is that there's two problems:
- Wine is probably putting 32-bit-per-pixel renders into the 16-bit-per-pixel
bitmaps. This explains the vertical & horizontal lines. I'm guessing there's
also some memory corruption as a consequence: It's presumably overwriting twice
as much bitmap memory as it should.
- The right pixel format just doesn't exist. The format r5g5b5a1 is not
something that is actually implemented on hardware (at least not anymore), it's
just a quirky Windows software renderer thing.
The second point is a bit troublesome because I don't see any easy workarounds.
The most obvious solution is to make an OpenGL 1.1 software renderer of our
own. Alternatively, it might be possible to simulate the behaviour by using a
32-bits-per-pixel OpenGL context. Whenever glFinish is called, we could
download the render to a "secret" Wine-internal bitmap that's also 32 bpp and
then overwrite the 16 bpp bitmap based on the pixels of the 32 bpp bitmap. I'm
not sure how reliable that is.
Looking at the OpenGL 1.1 reference [4], I think making an OpenGL 1.1 software
renderer could be a fun project, but the other solution definitely seems like
less effort. I've only been involved in Wine for seven days though, so I'll
defer the decision to senior maintainers.
[1] https://gitlab.winehq.org/wine/wine/-/merge_requests/8888
[2]
https://www.khronos.org/opengl/wiki/Platform_specifics:_Windows#PFD_DRAW_TO…
[3] https://gitlab.winehq.org/wine/wine/-/merge_requests/8392
[4] https://www.talisman.org/opengl-1.1/Reference.html
---
Relevant software (screenshots in attachments)
- Sid Meier's SimGolf (demo: https://archive.org/details/Simgolfdemo)
In SimGolf, a 16-bit DRAW_TO_BITMAP OpenGL context seems to be used for
drawing the terrain. Currently, the terrain renders as black.
- Sid Meier's Civilization 3
In Civilization 3, it seems that 16-bit bitmap rendering is used to draw an
outline for the movement range of a selected unit (that's just a guess. It
draws a square when a unit is selected but I haven't seen it without glitches).
It's notable that Civilization 3 currently works fine. Because
wglChoosePixelFormat doesn't find a 16-bit pixel format, the `null_gl`
implementation is being used right now. That works out pretty well because the
movement range outline isn't something you miss when you don't know it's
supposed to be there.
---
Relevant bugs:
Sid Meier's SimGolf does not render properly |
https://bugs.winehq.org/show_bug.cgi?id=50876
Civilization III Complete shows black terrain (Wine compiled with OSMesa
support) | https://bugs.winehq.org/show_bug.cgi?id=41930
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https://bugs.winehq.org/show_bug.cgi?id=48548
Bug ID: 48548
Summary: Support running multiple tests in submitted jobs
Product: Wine-Testbot
Version: unspecified
Hardware: Other
OS: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cdavis5x(a)gmail.com
When I submit a job manually on the testbot, I can only run one instance of one
executable. For a binary, this makes sense, since there's only one binary; but
a patch, for which a choice of Wine test executables is offered, can affect
multiple Wine unit tests. I then have to submit the job multiple times, one for
each test unit affected. This seems... suboptimal. It'd be much faster and more
convenient if I could run multiple tests in a single job.
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http://bugs.winehq.org/show_bug.cgi?id=58714
Bug ID: 58714
Summary: Textbox area got strikethroughed, despite working
normal on Windows.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 44ww0wok0k404cc0cgc84ko04kw8ow04(a)ai.notifier.in
Distribution: ---
Created attachment 79314
--> http://bugs.winehq.org/attachment.cgi?id=79314
EXE
> BUG
Wine failed to display textbox text properly. All text displayed in textbox
result in strikethroughed and not selectable.
On Windows, the textbox is functionable.
> PROCEDURE
1. Save both "__XML File Finder for The Sims 4.exe" and "XML File Index.txt" to
Desktop (e.g., /home/you/Desktop)
2. Run "wine __XML.....exe"
3. Click "Browse" and select the txt file.
4. In "Search for" area, input "walk".
> EXPECTED RESULT
Working textbox.
> ACTUAL RESULT
Textbox is not working and strikethroughed.
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http://bugs.winehq.org/show_bug.cgi?id=58712
Bug ID: 58712
Summary: Gepard Shield broken with wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paulo1039(a)gmail.com
Distribution: ---
Created attachment 79313
--> http://bugs.winehq.org/attachment.cgi?id=79313
gepard error
Gepard shield is an anti-cheat/macro software used by some Ragnarok Online
private servers (example: https://muhro.eu) to prevent botting and some macro
software.
It always worked with wine, but with wow64 builds its throwing an error closing
the game.
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https://bugs.winehq.org/show_bug.cgi?id=56059
Bug ID: 56059
Summary: Overwatch 2: highlight saving generates a 1ms (empty)
webm video file
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
Created attachment 75715
--> https://bugs.winehq.org/attachment.cgi?id=75715
example video file
When attempting to save a game highlight as a webm video file, Overwatch 2
*seems* to be encoding the video as it should, in that it uses the CPU and
takes an appropriate amount of time to complete. However, the resulting file is
only about 700K, and doesn't play in any player.
Examining the file with MediaInfo shows what looks like a reasonable container
with video and audio parts, but only 1ms duration.
I get the same results in all of these Wine versions:
wine-9.0-rc2
wine-9.0-rc2 (Staging)
wine-ge-custom (aka lutris-GE-Proton) 8-23
Game installer download link:
https://download.battle.net/en-us?product=ow&blzcmp=ow_gamesite
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: webm
- click save button
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https://bugs.winehq.org/show_bug.cgi?id=56137
Bug ID: 56137
Summary: Overwatch 2 fails to save highlight video files
Product: Wine
Version: 9.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: forestix(a)nom.one
Distribution: ---
When attempting to save an Overwatch 2 highlight video as an mp4 file (the
default format), it fails with this error message:
SAVING ERROR
An unknown error has occurred. (6-04)
Steps to reproduce:
- play a game (easiest way is via Play: Training: Practice vs. AI: Casual)
- after the game is over, return to the main menu
- click username button (top right corner)
- click history tab (top edge)
- click highlights tab (left edge)
- click a highlight from "today's top 5"
- click save button (bottom edge)
- select movie format: mp4
- click save button
Note that this is a different kind of failure than the one with .webm format
(bug 56059).
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http://bugs.winehq.org/show_bug.cgi?id=58707
Bug ID: 58707
Summary: infinite blocking on reading piped stderr
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
Created attachment 79307
--> http://bugs.winehq.org/attachment.cgi?id=79307
C program that runs the Wine program 'reg', reading its stderr and discarding
it.
When a wine program is ran with its stderr piped and read, the program hangs
forever for as long as the wineserver is, which can be further tested by
running 'wineserver' with a large persistence value. This causes programs that
are ran software that wraps around wine to block until wineserver exits.
An example program that shows this behavior occuring is attached. Wineserver
can be ran seperately with a high persistence to showcase the "hanging".
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https://bugs.winehq.org/show_bug.cgi?id=58078
Bug ID: 58078
Summary: StarCraft Remastered: game is not started with
wine-10.5
Product: Wine-staging
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimich.dmb(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The game is not started with wine-10.5
StarCraft.exe process is running and consuming 100% of one CPU core. No video
mode changed, no game window created.
Battle.net launcher is displaying StartCraft as "Playing Now".
After downgrading wine to 10.4 the game starts and works fine.
StartCraft: v1.23.10.13515
OS: Arch Linux
Kernel v6.14.1
GPU: Nvidia, proprietary driver v570.133.07
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http://bugs.winehq.org/show_bug.cgi?id=58439
Bug ID: 58439
Summary: REGRESSION: trying to edit a text field immediately
causes the previous content to be completely erased
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Hi, I am recently experimenting a regression and even if I cannot say in which
version it was introduced, I am almost sure it is not the last one (but before)
and that it is indeed a regression (a few month ago the behavior was
different).
I am working with a software called LTspice (that is closed source but free,
which surely helps repro) and available from
https://www.analog.com/en/resources/design-tools-and-calculators/ltspice-si….
Incidentally, the developers of this code have traditionally been wine-friendly
(even if they do not offer a linux version of their code, neither they provide
support for running it in wine, they have tried to ensure that it could be used
with wine).
This software is a circuit simulator with a schematic capture component. You
can pick and place components and edit the values of their parameters using
some dialog boxes. Often there are multiple things that can be tuned and the
dialog box is arranged as a sort of a table, where some cells are editable.
In order to adjust things, until some simulation results are satisfactory, it
is common to modify some parameters multiple times and in doing so it is good
to be able to edit the previous value.
Unfortunately, in recent times it has become impossible to do so when running
the software with wine. As soon as you try to modify a value, the value
disappears and you remain with an empty field to be filled from scratch.
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http://bugs.winehq.org/show_bug.cgi?id=58708
Bug ID: 58708
Summary: Internet Download Manager: Right-clicking in empty
list of downloads displays context menu in wrong
position
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://mirror2.internetdownloadmanager.com/idman642bu
ild43.exe
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tobbi.bugs(a)googlemail.com
I cannot tell if this is a problem with Internet Download Manager or with Wine.
Anyway:
Steps to reproduce:
1. Download and install "Internet Download Manager".
2. Open IDM and right-click inside the empty list of downloads.
Expected results:
Context menu opens near the mouse pointer.
Actual results:
Context menu opens in the center of the list.
% openssl sha256 idman642build43.exe
SHA2-256(idman642build43.exe)=
3f79c4f6451e76bfad0236c9523bb827b14d3ce87c589f2b8aca58210ecf9a2c
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http://bugs.winehq.org/show_bug.cgi?id=58702
Bug ID: 58702
Summary: Update to 10.15 breaks Bricklink Studio
Product: Wine
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bonizak(a)gmail.com
Distribution: ---
Created attachment 79304
--> http://bugs.winehq.org/attachment.cgi?id=79304
wine backtrace file
Bricklink's Studio Version 2.25.8_1, was running fine under 10.14 dev but the
update to 10.15 last night has broken Studio.
Studio window will open copying the focus window image but otherwise is blank.
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http://bugs.winehq.org/show_bug.cgi?id=58704
Bug ID: 58704
Summary: io_uring support for Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: k.kahurani(a)gmail.com
Distribution: ---
This issue mostly relates to the server(for filesystem operations), it seems
like the networking implementation could be done outside the server.
Just throwing this out there, it's highly unlikely I will work on it for
various reasons.
Wine still doesn't have io_uring support though, quite a few projects have
already implemented io_uring support. Wine would also do with any performance
benefits. io_uring is at least promoted as performance oriented, this makes it
very interesting.
io_uring offers performance benefits in multiple fronts.
-> The first and probably the simplest is where operations on file might not
have to make calls to 'fget'; typically when an operation is executed on files
in Linux, it will involve some call to 'fget' one way or the other. With
io_uring, it's possible to register files so that this 'fget' call is avoided.
I am not sure how much performance benefit that could achieve. But, still an
optimization nonetheless. Similarly, you could register buffers for
opcodes(which translate to syscalls) so they're validated, mapped and so on so
forth beforehand. When the actual operations/syscall are being executed, this
boilerplate is not called. That is also an optimization.
-> io_uring allows submitting a batch of syscalls(opcode operations) via one
single syscall. This is an optimization, because, of course, without io_uring,
you'd have to make multiple syscalls to achieve the same. However, it only
seems like this optimization would only be applicable when making very many
syscalls and making them very fast otherwise when making singular syscalls,
they have to wait until the batch is full and hence would introduce some
latency in low throughput situations.
-> There might be other optimizations that I have not considered. What
interests me most, though, is the syscall/request polling feature which allows
applications to submit syscalls(opcode) via zero syscalls. io_uring sets up a
kernel thread which polls the io ring and hence when submissions are made, the
thread will discover them without any syscalls been made. This is very
interesting and would be a straightforward mega-optimization were it not for
that fact that the created kernel thread does pin a CPU. Would this work well
with other work that's competing for CPU? It's consequently not very clear
whether this would be an improvement to Wine, which makes syscalls alongside
and in the midst of doing other heavy work.
Any thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=58582
Bug ID: 58582
Summary: Rainmeter 4.5.23: crashes on X11 after refreshing
default skin Clock.ini
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://github.com/rainmeter/rainmeter/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: castelei(a)yahoo.com
Regression SHA1: 980a2e3c65bee1422adbe06fead768669835e3e1
Distribution: ---
Created attachment 79106
--> http://bugs.winehq.org/attachment.cgi?id=79106
WINEDEBUG=+synchronous,+seh Rainmeter 4.5.23
Reproduction:
1) Click on the Rainmeter icon on the system tray to open the 'Manage
Rainmeter' window.
2) Click on the 'Active skins' drop-down list and select
illustro\Clock\Clock.ini
3) Click the 'Refresh' button to the right.
This X11 error prints as the application crashes if run without +synchronous:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 139 (RENDER)
Minor opcode of failed request: 4 (RenderCreatePicture)
Serial number of failed request: 15285
Current serial number in output stream: 15292
Found this regression on a merged patch newer than 10.12 (the newest
development release at this time) while working on an unrelated bug.
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https://bugs.winehq.org/show_bug.cgi?id=57806
Bug ID: 57806
Summary: visual and response lags in Guitar Pro v8.1.3 (build
121)
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: acidbong(a)tilde.club
Distribution: ---
Created attachment 78013
--> https://bugs.winehq.org/attachment.cgi?id=78013
Guitar Pro in Wine-9.20
I've been using Wine-staging for running Guitar Pro on Linux (Gentoo, then
NixOS), and it's been smooth until 9.20 -> 9.22 update
(https://github.com/NixOS/nixpkgs/pull/359908, nixpkgs maintainers skipped
v9.21). Then visual lags (constant, as if the program runs at 5 FPS) started to
happen. Welp, they aren't solely visual, responsiveness also suffers. Audio,
however, doesn't lag and is still smooth.
The lag is also present on Wine10.
Regression also confirmed on Wine-development v9.22 and with a demo version of
the program and on different PCs (first on an Intel-based laptop (Core
i3-7100), then on an AMD-based one (AMD Ryzen 5 5500U)), both with integrated
GPUs.
Camera recording (not screen capture, because `simplescreenrecorder` (haven't
tried other tools) for some reason reduced these lags): https://0x0.st/8KNw.mp4
Logs are attached below.
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https://bugs.winehq.org/show_bug.cgi?id=50242
Bug ID: 50242
Summary: Lotus Approach crashes on start up
Product: Wine-staging
Version: 5.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 68752
--> https://bugs.winehq.org/attachment.cgi?id=68752
Approach crash on start up
Dear Wine Staging Maintainers,
Fedora 33
wine-5.22-1.fc33.x86_64
As of 5.22, Lotus Approach now crashes on start up. Word Pro is okay.
I have attached the trace.
-T
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http://bugs.winehq.org/show_bug.cgi?id=58558
Bug ID: 58558
Summary: In the Neverwinter Nights 1.69 toolset, the 3D areas
have stopped working.
Product: Wine-staging
Version: 10.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vivienne.lumina(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
The Neverwinter Nights 1.69 Toolset has been working well in wine for more than
15 years.
Now for the first time using wine-staging 10.11 and newer, the 3d area window
fails to show.
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http://bugs.winehq.org/show_bug.cgi?id=58701
Bug ID: 58701
Summary: World of Warcraft: When launching a classic version of
wow the windows is not fullscreen
Product: Wine-staging
Version: 10.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: pally.squatter102(a)passfwd.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 79303
--> http://bugs.winehq.org/attachment.cgi?id=79303
How the game launches together with the taskbar
When I open up world of warcraft classic the game screen is not in fullscreen
mode, it sets the game resolution to a custom to make space for taskbar.
If you rightclick on wow task in the taskbar and tick the fullscreen checkbox
it works fine, but if you close down the game and open up wow classic again
it's back ot the custom game resolution to fit the taskbar into the screen.
I have tried several versions of Wine, but since it happens with wine-staging I
have a feeling it's somehwere there.
Sadly I can't test older version of wine anymore since an update with the
Blizzard Update Agent not waking up, which was solved in 10.1.
I have seen people report this problem for the retail version of wow as well
but works for me there so I can't really report it.
There is a lutris thread asking about this issue as well.
https://forums.lutris.net/t/world-of-warcraft-doesnt-go-fullscreen-anymore/…
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http://bugs.winehq.org/show_bug.cgi?id=58644
Bug ID: 58644
Summary: Gears of war Reloaded - doesn't start the actual game
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: levanchelidze(a)gmail.com
Distribution: ---
Created attachment 79208
--> http://bugs.winehq.org/attachment.cgi?id=79208
terminal output
I tried to start this game on uhd 620, i found footage online (youtube) that
this game actually run on that hardware on windows so i wanted to see if can
run on linux as well.
However before the game starts it hangs i must say that once it actually
entered and than hanged but usually it hangs here (screenshot).
I installed vkd3d with winetricks and it hanged at the same place as well
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https://bugs.winehq.org/show_bug.cgi?id=45870
Bug ID: 45870
Summary: Star Wars Pit Droids fails to install
Product: Wine
Version: 3.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zzarko(a)gmail.com
Distribution: ---
Created attachment 62369
--> https://bugs.winehq.org/attachment.cgi?id=62369
Screenshot of error
I have tried to install an old Win95 game, Star Wars Pit Droids, but it always
crashes during the install (actual error is in screenshot). I have created
32-bit wine environment and selected W95 as OS version.
The game can be found at:
https://www.myabandonware.com/game/star-wars-pit-droids-403
I have tried this with Wine 2.4, same error. I'll add WINEDEBUG=warn+all
outputs for both 3.16 and 2.4 versions.
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https://bugs.winehq.org/show_bug.cgi?id=48214
Bug ID: 48214
Summary: RPGmaker input does not work after moving window
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
In some games made with RPGMaker VX ACE the input does not work after you have
moved window in desktop (input focus gone and back again).
Symptom is that game character does not move, menu is not opened on pressing
esc and so forth.
This is repeatable on Debian bullseye with wine 4.0.2, Wayland + Gnome on
x86-64 (Linux 5.4.1).
To repeat simply grab the window with mouse, move it, click inside window and
try keyboard input again.
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https://bugs.winehq.org/show_bug.cgi?id=53475
Bug ID: 53475
Summary: Hang: underrun of data / failed to create thread
Product: Wine
Version: 7.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dsound
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Playing Alansya Chronicles in some situations the game will hang and needs to
be forcibly closed. This happens on all Wine 7.x versions and I haven't tested
with older versions of Wine.
There are specific log entries to note when this hang occurs:
(wine:3413): GStreamer-WARNING **: 22:20:23.968: failed to create thread: Error
creating thread: Resource temporarily unavailable
028c:fixme:quartz:DSoundRender_UpdatePositions Underrun of data occurred!
Game uses many short audio samples during playback so perhaps thread pool is
exhausted? Second entry would indicate that there is synchronization issue in
the playback.
But there is another indication that the dsound code is iffy:
01a0:err:quartz:DSoundRender_SendSampleData WaitForSingleObject() returned 0.
This log entry is triggered when This->flush_event is signalled and the code is
expecting timeout. This by itself is already strange looking code (from
Win32-style standpoint), but what the code does next is even stranger.
Flush event looks like it is meant as signal that code trying to write should
exit, the comment says that much:
/* Signaled when a flush or state change occurs, i.e. anything that needs
* to immediately unblock the streaming thread. */
But when DSoundRender_SendSampleData() gets the signalled event it goes back
and tries to continue the loop instead of exiting.
I suspect the code expects that This->sink.flushing would have been set already
when the event is signalled but apparently it isn't.
However, having DSoundRender_SendSampleData() bail out on the event does not
fix the hang, which would indicate there is more to the issue than just one
part.
So, maybe DSoundRender_SendSampleData() could check that if
WaitForSingleObject() returns 0 (event signalled) it could just exit and log
that instead of trying to repeat? It seems to be normal occurrence instead of
error?
The state management seems oddly complicated and like it was added later than
by design initially? I suspect this could be made much simpler to avoid the
issue.
If there is race condition in state management, is it possible the code will
hang indefinitely in DSoundRender_HandleEndOfStream()? That looks like a
possible place that would explain the hang I'm seeing.
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https://bugs.winehq.org/show_bug.cgi?id=48232
Bug ID: 48232
Summary: Unhandled exception: page fault on read access to
0x00f1f1f1 in 32-bit code
Product: Wine
Version: 4.0.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ilkka.prusi(a)gmail.com
Distribution: ---
Created attachment 65877
--> https://bugs.winehq.org/attachment.cgi?id=65877
Backtrace of crashed program
Crash during running game made with RPG Maker VX ACE.
(error details in attached backtrace)
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http://bugs.winehq.org/show_bug.cgi?id=30969
Bug #: 30969
Summary: Tron 2.0 - No music while playing game and in menu
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dmusic
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: an0nym0usse(a)hotmail.com
Classification: Unclassified
Created attachment 40628
--> http://bugs.winehq.org/attachment.cgi?id=40628
output when launching Tron.exe
No music while playing game and in menu.
The game install with no problem
I add the msvcirt.dll in system32 like suggested on the wine site
All seems to go well, the first setting menu launch with sound
After that the diverse publishing companies videos are played with sound.
After a couple of seconds the Game menu appears with sound effects but NO
MUSIC.
No music while playing the game too.
You can look for clues in attachment1
When I re-install WMFADist.exe (probably audio codecs) included in Tron 2.0 cd
it seem to install without a problem but in the console it give some errors:
zool@Satellite-M40:~/JEUX/Progz/Win32/Tron2$ wine WMFADist.exe
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msdmo.dll" ->
L"C:\\windows\\system32\\msdmo.dll"
fixme:setupapi:SetupDefaultQueueCallbackW notification 262144 params 32f84c,0
err:setupapi:SetupDefaultQueueCallbackW copy error 0
L"C:\\users\\zool\\Temp\\IXP000.TMP\\msvcrt.dll" ->
L"C:\\windows\\system32\\msvcrt.dll"
fixme:sfc:SFC_3 0
fixme:sfc:SFC_3 0
fixme:ole:TLB_ReadTypeLib Header type magic 0x00905a4d not supported.
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.exe" failed with error 0
err:ole:TLB_ReadTypeLib Loading of typelib
L"C:\\windows\\system32\\logagent.tlb" failed with error 2
It's all for now
P.S.
I have filed this bug under : directx-dmusic, seemed logical
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https://bugs.winehq.org/show_bug.cgi?id=54070
Bug ID: 54070
Summary: winevulkan Assertion failed
Product: Wine
Version: 7.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: santafejayyt(a)gmail.com
Distribution: ---
Created attachment 73619
--> https://bugs.winehq.org/attachment.cgi?id=73619
Image of the error
I'm currently unable to run Roblox Studio at all on the latest wine-staging
version, with winevulkan erroring with "Assertion failed! File:
wine-staging/dlls/winevulkan/loader_thunks.c Line: 5156"
Expression: "!status"
I don't see an stderr or stdout log anywhere except for this error. I tested
both a custom wine-staging build, the AUR package wine-staging, as well as
compiled from source.
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https://bugs.winehq.org/show_bug.cgi?id=41549
Bug ID: 41549
Summary: Hover! in fullscreen mode does not cover the top bar
in Gnome.
Product: Wine
Version: 1.9.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aaronbpaden(a)gmail.com
Distribution: ---
I'm using wine-staging 1.9.20.
When you set Hover! to fullscreen, it sets the display resolution and fills up
most of the screen as it should, but it's set under top bar in GNOME, resulting
in several rows of pixels from the bottom of the application also being outside
of the display.
I confirmed that Hover! does cover the task bar in a Windows VM.
There's nothing really in the logs, except for a weird
"fixme:process:LoadModule Strange error set by CreateProcess: 193", but that
shows up before setting fullscreen.
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http://bugs.winehq.org/show_bug.cgi?id=58335
Bug ID: 58335
Summary: Works 10.8 but fails 10.9?
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikes(a)kuentos.guam.net
Distribution: ---
Created attachment 78708
--> http://bugs.winehq.org/attachment.cgi?id=78708
run wine notepad with 10.8 Fine Update to 10.9 then it fails
Have 5 machines that updated to 10.9 fine, but Acer notebook that works with
10.8 but fails with 10.9.
Run wine notebook fine with 10.8
upgrade to 10.9
wine notebook then fails.
downgrade to 10.8, and it works fine.
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https://bugs.winehq.org/show_bug.cgi?id=51345
Bug ID: 51345
Summary: Regression: Visual Studio 2005 "package load failure"
Product: Wine
Version: 6.11
Hardware: x86-64
OS: FreeBSD
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
winetricks vc2005trial
wine cmd
"C:\Program Files\Microsoft Visual Studio 8\VC\vcvarsall.bat"
devenv
Some time during 28-31 March 2021, the Visual Studio 2005 trial began giving
+/- 10 of these error dialogs on startup, each relating to a different package.
This is a rough transcript of one of them:
------------------------
Package Load Failure
------------------------
Package
'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualtyToolsPackage,
Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=8.0.0.0,
Culture=neutral, PublicKeyToken=b03F5F7f11d50s3a' has failed to load
properly { GUID = {AS4DSAES-9ACE-4FOE-ADGF-7AFESSFEFCET) ). Please
contact package vendor for assistance. Application restart is recommended,
due to possible environment corruption. Would you like to disable loading this
package in the future? You may use 'devenv /resetskippkgs' to re-enable
package loading.
Yes No
------------------------
It is the worst git bisect I've ever done. Apart from the lengthy time needed
to test each commit, the regression occurs within a range of 44 commits
(bb065801a69..2a8a4cbbe63), the first 43 of which all die on startup, so we
can't easily distinguish that bug from this one.
I've now had to make a separate branch, "git rebase --onto <that range>" to
copy commits from that range there, then "git rebase -i" to reorder them and
separate the startup-breaking commits (ntdll/kernel32/kernelbase) from the
other commits.
Unfortunately, having done so, it appears the startup-breaking commits are also
the commits that caused this regression. One or more of these is the culprit:
ntdll: Move kernel32 loading into LdrInitializeThunk().
ntdll: Return system dir path for PE mapping bootstrap placeholders.
ntdll: Fail to load non-existent dlls, except during prefix bootstrap.
ntdll: Also check syswow64 to determine if the prefix was initialized.
include: Add more SYSTEM_INFORMATION_CLASS definitions.
kernel32: Implement GetSystemCpuSetInformation().
ntdll: Implement NtQuerySystemInformationEx(SystemCpuSetInformation).
kernelbase: Don't fall back to dll loading for LOAD_LIBRARY_AS_DATAFILE.
ntdll: Set the window title to the image name on the Unix side.
ntdll: Remove load_builtin_dll() and get_load_order() from the Unix interface.
ntdll: Map the builtin or fake dll from the Wine dirs if it's missing from the
prefix.
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http://bugs.winehq.org/show_bug.cgi?id=58635
Bug ID: 58635
Summary: CapCut crashes upon launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihatemylife0025(a)gmail.com
Distribution: ---
Created attachment 79192
--> http://bugs.winehq.org/attachment.cgi?id=79192
Logs from running CapCut on a new wineprefix
I've tried every workaround I could find but CapCut (version 6.9.0, from here:
https://lf16-capcut.faceulv.com/obj/capcutpc-packages-us/packages/CapCut_6_…)
crashes ~10 seconds from launch.
Things I've tried:
Installing on a Windows PC and copying the files. No difference.
Enabling DXVK. No difference.
Using the experimental xe driver for my GPU. No difference.
Creating a new prefix. No difference
Using the stable 10.0 version. No difference
Using CapCut beta version 7.0.0. No difference
Installing corefonts with winetricks. No difference
I'm using wine version 10.13 from the official fedora 42 repository
GPU:
0000:00:02.0 VGA compatible controller: Intel Corporation TigerLake-LP GT2
[Iris Xe Graphics] (rev 01)
Subsystem: Lenovo Device 3f9c
Kernel driver in use: i915
Kernel modules: i915, xe
CPU:
11th Gen Intel(R) Core(TM) i5-1135G7 (8) @ 4.20 GHz
RAM:
20GB (16+4) DDR4 3200mhz
Laptop Model:
82H8 (IdeaPad 3 15ITL6)
Kernel Version:
Linux 6.15.10-200.fc42.x86_64
Distribution:
Fedora 42 KDE Plasma Edition
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https://bugs.winehq.org/show_bug.cgi?id=56278
Bug ID: 56278
Summary: wayland: dropdowns is rendered as toplevel
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hugo(a)whynothugo.nl
Distribution: ---
When using the wayland driver, dropdown menus are rendered as their own
toplevel windows.
On tiling window managers (e.g.: swaywm), this results in it being tiled just
like any other window. I can't imagine that they would be placed correctly on
stacking window managers either.
I confirmed with lswt that dropdowns are effectively rendered as toplevels. An
xdg_popup should be used here instead:
https://wayland.app/protocols/xdg-shell#xdg_popup
The weirdness in behaviour can be reproduced with:
- wine reg.exe add HKCU\\Software\\Wine\\Drivers /v Graphics /d wayland
- winecfg
- Go to the desktop integration tab and click on any dropdown
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http://bugs.winehq.org/show_bug.cgi?id=58503
Bug ID: 58503
Summary: Mouse cursor vanishes when using winewayland
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
Since the cursor changes on winewayland in wine 10.12, I see a regression when
playing Saints Row 3 Remastered (GOG).
After some time in game, the mouse cursor no longer appears when switching to
the menu. When that happens, the log is filled with:
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... repeated ~100 times ...]
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:waylanddrv:wayland_pointer_update_cursor_buffer Failed to get icon
info for cursor=0xa70076
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
0024:err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
[... keeps repeating ...]
The game normally switches between hidden and visible mouse cursor when
accessing the menu or in-game phone screen.
Except from that the game keeps running, just without visible mouse cursor.
It doesn't trigger immediately, which makes testing not so easy. Most of the
time it runs fine for something between half an hour and an hour. For that
reason I can't say if other applcations are affected too, since I didn't test
anything else long enough.
It did not happen in wine 10.11, and I could not reproduce it after reverting
https://gitlab.winehq.org/wine/wine/-/commit/6a9df1f4c5a8448f426ba3454faf25…
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https://bugs.winehq.org/show_bug.cgi?id=57444
Bug ID: 57444
Summary: A old game Exertus darkness approaches unable to run
under wine wow64
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 77440
--> https://bugs.winehq.org/attachment.cgi?id=77440
Log from wine wow64
Exertus darkness approaches is a very old game.
It was able to play even with virtualbox, but unable to run under wow64
env
Ubuntu 20.04
wine lastest master
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http://bugs.winehq.org/show_bug.cgi?id=58513
Bug ID: 58513
Summary: Wine 10.9 completely broke (LGA775 Core2Quad)
Product: Wine
Version: 10.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xeroxslayer(a)proton.me
Distribution: ---
I have no other way to describe it except this. Everything was working fine up
until Wine 10.8, then I upgrade to Wine 10.9 on Void Linux, and it doesn't work
at all any more.
There are more details in this issue on GitHub. There is just way too much info
to paste here.
https://github.com/void-linux/void-packages/issues/55697
Basically, it just doesn't work at all. You run `winecfg` or any other software
and this is what you get.
```
002c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6fffffc4c133
0034:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6fffffc4c133
003c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x6fffffc4c133
```
Nothing works. This happens, and then Wine quietly exits.
From what little I understoo, basically, it can't locate binaries. The binaries
are there, at that location, it just doesn't see them... or can't load them,
IDK. You can find more relevant info in this comment, with some debug flags
enabled.
https://github.com/void-linux/void-packages/issues/55697#issuecomment-29902…
I do have to note that Wine past 10.8 (>=10.9) does work on other rigs I have,
newer ones, but this particular rig is an LGA775 Core2Quad. Now, I know that
Wine is mostly focused towards gaming and gamers, but there are people out
there that use it for simple things as well, like Winamp and similar things,
and we really don't need brand new hardware to do that. In fact, this is my
workshop rig and I basically just need it to browse some things on the web
(still performs OKish regarding that) and maybe open a few documents, an IC
programmer from time to time, but that's about it. So, this rig still suits my
needs just fine.
I tried scrubbing the volume, check for errors, nothing, everything is peachy,
no corruption problems whatsoever.
On Void's side, there are literally no changes in the template, except bumping
up versions, hashes and removing `libOSMesa` as a dependency (which is
depreciated, found that out later on), but I even tried adding `libOSMesa` as a
dependency and building it like that, no changes whatsoever, it's still
completely broken.
There are way too many commits between 10.8 and 10.9, and in all honesty, I
wouldn't even know where to start looking (I presume something to do with CPU,
but, I'm just guessing here), so if someone could shed some light, I would
gladly test.
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https://bugs.winehq.org/show_bug.cgi?id=58027
Bug ID: 58027
Summary: trivial use of Win32 GNU make failes with Wine 10.x
but not with Wine 9.0
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dl.soluz(a)gmx.net
Distribution: ---
Created attachment 78286
--> https://bugs.winehq.org/attachment.cgi?id=78286
contains the specific make.exe (with MD5, and source-infos)+makefile and
scenarios
its a super simple makefile that does nothing more then
clean:
del *.not_existing_at_all
and make fails to run the del command on 10.x Wine versions but works on Wine
9.0
i created a git-repo with the make.exe (with MD5) a makefile and a clear
description whats happening - in short Wine 10.x breaks someway the del command
run
the repo: https://github.com/LowLevelMahn/bug_repo0
(i also attached the 3 files of the repo as zip)
i don't know if that is a real Wine bug but its strange that is does not happen
with a older Wine version (tested only 9.0 so far)
tested with
up-to-date Ubuntu 24.10 (up-to-date) + sudo apt install wine32 => wine 9.0
up-to-date WSL2/SUSE Tumbleweed + sudo zypper install wine => wine 10.0
up-to-date Fedora 42 (Beta) + sudo dnf install wine32 => wine 10.4
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https://bugs.winehq.org/show_bug.cgi?id=57912
Bug ID: 57912
Summary: cmd: not every ( is a command grouping
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
@echo off
if 1==2 (
echo(1
xif 1==2 (
echo 2
)
echo 3))
echo 4
Expected (win10):
3))
4
Actual (wine 10.2):
Syntax error: unexpected (
4
Oddly enough, it seems that every ) is, in fact, a command grouping.
@echo off
if 1==2 (
echo ()
echo 1
)
echo 2
Expected (win10):
1
2
Actual (wine 10.2):
Syntax error: unexpected (
2
Reduced from update.bat in
https://www.smwcentral.net/?p=section&a=details&id=33546
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http://bugs.winehq.org/show_bug.cgi?id=58636
Bug ID: 58636
Summary: CapCut installer fails: CreateFileW with
FILE_ATTRIBUTE_DIRECTORY | FILE_FLAG_BACKUP_SEMANTICS
| FILE_FLAG_POSIX_SEMANTICS should create a directory
instesd of a file.
Product: Wine
Version: 10.13
Hardware: x86-64
URL: https://lf16-capcut.faceulv.com/obj/capcutpc-packages-
us/packages/CapCut_6_9_0_2786_capcutpc_0_creatortool.e
xe
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
I tried the installer from bugreport
https://bugs.winehq.org/show_bug.cgi?id=58635 but it fails instantly with a
error messagebox.
I think I managed to track down the bug:
The installer does:
KERNEL32.CreateFileW(0012f4c4
L"C:\\users\\louis\\AppData\\Local\\\CapCut",00000001,00000003,00000000,00000001,03000010,00000000)
Then an empty file "CapCut" is present in Appdata\Local\ dir.
After that it tries to create L"C:\\users\\louis\\AppData\\Local\\CapCut\\User
Data" and L"C:\\users\\louis\\AppData\\Local\\CapCut\\User Data\\Log" in which
Log is a file. This all fails as a file CapCut is already present.
Manual workaround to fool the installer: mkdir
~/.wine/drive_c/users/**/AppData/Local/CapCut before you start the installer,
then it won't crash.
Apparently on windows one can create a directory with CreateFile with the flags
used by the installer; below is a simple test program I tested on windows and
that creates a directory:
#include <windows.h>
#include <stdio.h>
#include <shlwapi.h>
// compile: x86_64-w64-mingw32-gcc a.c -lshlwapi
int main()
{
char path[] = "c:\\log";
HANDLE h = CreateFileA(
path,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
CREATE_NEW,
FILE_ATTRIBUTE_DIRECTORY | FILE_FLAG_BACKUP_SEMANTICS |
FILE_FLAG_POSIX_SEMANTICS , // 0x03000010,
NULL);
if (h == INVALID_HANDLE_VALUE) {
DWORD err = GetLastError();
printf("err %d\n", err);
return 1;
}
printf("%p\n", h);
BOOL ret = PathIsDirectoryA(path);
printf("PathIsDirectoryA returned %d\n",ret);
return 0;
}
Output on windows:
00000000000000c0
PathIsDirectoryA returned 16
Output on wine:
000000000000005c
PathIsDirectoryA returned 0
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https://bugs.winehq.org/show_bug.cgi?id=57913
Bug ID: 57913
Summary: cmd: echo(abc is misparsed
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
@echo off
echo 1
echo.
echo .
echo.2
echo(
echo (
echo(3
Expected (win10):
1
.
2
(
3
Actual (wine 10.2):
1
.
2
(
(
(3
Reduced from update.bat in
https://www.smwcentral.net/?p=section&a=details&id=33546
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https://bugs.winehq.org/show_bug.cgi?id=57478
Bug ID: 57478
Summary: Commit 1fe64cd59573473160186aa172c4bf5055510cd7 makes
Sims 2 black-screen when running with Nvidia
470.256.02 and dxvk 1.10.3
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: dkk089(a)gmail.com
Distribution: ---
Said commit makes Sims 2 launch to a black screen. Everything else works and it
seems like the actual graphical content is just not output to the screen
somehow : music is playing in the background and you can see the mouse cursor
changing its symbol if you move it around (hovering over a text field).
I saw this with Nvidia 470.256.02 and GeForce GT 645M. However, running on a
Radeon RX550 with open source drivers is just fine. dxvk was 1.10.3 during both
runs.
Bisecting leads to 1fe64cd59573473160186aa172c4bf5055510cd7 and reverting this
commit from master makes everything work okay again.
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http://bugs.winehq.org/show_bug.cgi?id=58619
Bug ID: 58619
Summary: Steam fails to launch
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: 5b7b76432dffa453e75c6336d76fdb856ab8d0c7
Distribution: ---
wineserver: ../wine/server/request.c:159: set_reply_data_size: Assertion `size
<= get_reply_max_size()' failed.
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http://bugs.winehq.org/show_bug.cgi?id=58585
Bug ID: 58585
Summary: unnamed keymap layout leads to null pointer
dereference in find_xkb_layout_variant
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: lompikvoila(a)gmail.com
Distribution: ---
Created attachment 79112
--> http://bugs.winehq.org/attachment.cgi?id=79112
gdb backtrace
Using the winewayland would abruptly exit at launch. Running wine64 under gdb
uncovers a segv happening in find_xkb_layout_variant's strcmp (see attachement,
due to name being NULL).
As per the
documentation(https://xkbcommon.org/doc/current/group__components.html#ga50…,
xkb_keymap_layout_get_name can return null if the layout does not have any
name(or if there is an error). This is problematic as find_xkb_layout_variant
does not handle the case where name is NULL. Returning false in
find_xkb_layout_variant if name is NULL fixes the issue.
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http://bugs.winehq.org/show_bug.cgi?id=58614
Bug ID: 58614
Summary: wine cmd prints "::" style comments
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: alexschwartz01(a)gmail.com
Distribution: ---
cmd is not supposed to display "::" style comments such as
:: Hello world
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http://bugs.winehq.org/show_bug.cgi?id=58663
Bug ID: 58663
Summary: A bug or something that prevents the game [The Binding
Of Isaac: Repentance]
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chakiry140(a)gmail.com
Distribution: ---
Created attachment 79248
--> http://bugs.winehq.org/attachment.cgi?id=79248
backtrace text
A bug or something that prevents the game [The Binding Of Isaac: Repentance]
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http://bugs.winehq.org/show_bug.cgi?id=58620
Bug ID: 58620
Summary: moyo go studio graphics regression
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gerry(a)gavigan.me.uk
Distribution: ---
A long time ago the application was a bit flaky (wine 1.x) but the graphics
were OK. Over time the general performance of the application has improved but
the graphics have steadily deteriorated, best illustrated by the screenshots
below.
https://appdb.winehq.org/screenshots.php?iAppId=15898
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https://bugs.winehq.org/show_bug.cgi?id=56350
Bug ID: 56350
Summary: Python programs fail to play sound
Product: Wine
Version: 9.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: galacticaledge(a)protonmail.com
Distribution: ---
Created attachment 76076
--> https://bugs.winehq.org/attachment.cgi?id=76076
Most of the errors that occur when trying to play a sound seems to be related
to the crypt API
Python programs fail to play any sound due to errors in the crypt library.
If anyone wants to conveniently test and debug this issue, I wrote a simply
Python program for this. Simply run the program, open a txt file (which the
program will convert each line into speech when the "Next Line" button is
played), and watch it fail to play sound and cause the "Next Line" button to
stop working until a new file is selected. I have also confirmed this is a Wine
issue since the program works perfectly fine on a Windows install.
https://drive.google.com/file/d/1RjB0n5tAP1-7xPUf8Zjk_QzIyya7vZ6e/view?usp=…
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http://bugs.winehq.org/show_bug.cgi?id=16227
Summary: Tooltips on mouse hover in EMS SQL Manager block the
mouse click
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksfreitas(a)gmail.com
Created an attachment (id=17473)
--> (http://bugs.winehq.org/attachment.cgi?id=17473)
Screenshot of a tooltip bloocking the mouse click
In EMS SQL Manager (Free and Full), the tooltips block the mouse click, having
to resize to see all item without tooltip for click. The link for freeware
software download:
http://www.sqlmanager.net/en/products/postgresql/manager/download
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http://bugs.winehq.org/show_bug.cgi?id=58694
Bug ID: 58694
Summary: CorelDraw 2019 can't start, ScriptState unimplemented
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: jscript
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Corel won't start. It crashes in splashscreen, with following Error.
010c:fixme:jscript:JScript_SetScriptState unimplemented state 3
010c:fixme:jscript:JScript_SetScriptState unimplemented state 3
0104:fixme:ver:GetCurrentPackageId (000000000021FEB0 0000000000000000): stub
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https://bugs.winehq.org/show_bug.cgi?id=57943
Bug ID: 57943
Summary: Critical program error in CorelDraw 2024 Setup.exe
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: d.astra(a)yopmail.com
Distribution: ---
Created attachment 78189
--> https://bugs.winehq.org/attachment.cgi?id=78189
The crash dump from CorelDraw 2024 Setup.exe
I manually downloaded the real CorelDraw Setup (not the CDGS2024.exe, which
gets a connection timeout while trying to download from the corel servers) to
install the program. Neither the Setup.exe in the root directory
(CorelDRAWGraphicsSuite2024Installer), nor the Setup_x64.msi work. They crash
nearly instantly with a critical error. I provide the crash dump from the main
Setup.exe, as both dumps are the same.
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http://bugs.winehq.org/show_bug.cgi?id=58673
Bug ID: 58673
Summary: Kinco Dtools fails to start: err:msxml:doparse
Unsupported encoding: gb2312
Product: Wine
Version: 10.14
Hardware: x86-64
URL: https://en.kinco.cn/download/download.html
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
This was program reported on the forum:
https://forum.winehq.org/viewtopic.php?t=41565
It needs mfc42.dll and mfc140u.dll (via winetricks vcrun2019) but even after
that installed, it fails to start with a vague error messagebox. After multiple
"Unsupported encoding: gb2312" in the console
The hack below allows it to start; might be easy to solve (???) for someone
familiar with msxml?
diff --git a/dlls/msxml3/main.c b/dlls/msxml3/main.c
index 16e0b38b185..733a707cd31 100644
--- a/dlls/msxml3/main.c
+++ b/dlls/msxml3/main.c
@@ -322,6 +322,7 @@ static void init_char_encoders(void)
} encoder[] =
{
{ "gbk", gbk_to_utf8, utf8_to_gbk },
+ { "gb2312", gbk_to_utf8, utf8_to_gbk },
{ "iso8859-1", iso8859_1_to_utf8, utf8_to_iso8859_1 },
{ "windows-1250", win1250_to_utf8, utf8_to_win1250 },
{ "windows-1251", win1251_to_utf8, utf8_to_win1251 },
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http://bugs.winehq.org/show_bug.cgi?id=58693
Bug ID: 58693
Summary: WM_SETREDRAW(0) is ignored by LISTBOXes
Product: Wine
Version: 10.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: goltsov(a)imedis.ru
Distribution: ---
Standard controls of Windows class LISTBOX under Wine ignore attempts to
disable redrawing when sending WM_SETREDRAW - in contrast with their behaviour
under native Windows. It is quite discouraging when it is needed to place child
controls into listbox - working practice under native Windows.
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http://bugs.winehq.org/show_bug.cgi?id=58692
Bug ID: 58692
Summary: Incorrect owner-owned windows z-order support
Product: Wine
Version: 10.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: goltsov(a)imedis.ru
Distribution: ---
I create two WS_OVERLAPPED or WS_PPUP (not having WS_CHILD!) windows, one is
owned by another:
hwnd1 = CreateWindow(....., 0, .....);
hwnd2 = CreateWindow(....., hwnd1, .....);
In Windows hwnd2 is allways placed over hwnd1 and hides when hwnd1 is
minimized. In Wine itself (when graphics options do not allow Window Manager to
arrange and decorate Wine windows) hwnd1 and hwnd2 act as windows of the same
level: when hwnd1 is activated it is displayed over hmnd2 and vise versa -
WHY?! This is the basic windows behaviour, why it is incorrect?
If Window Manager is allowed to manage&decorate Wine windows, the behaviour is
more similiar to one under native Windows, but with another problems:
- "minimize" buttons of all windows are hidden for some unknown reason...
- if we have hwnd2 and hwnd3 as owned windows of hwnd1, and hwnd1, then hwnd2,
then hwnd3 are activated - and hwnd3 is closed - hwnd1 is activated instead of
previously active hwnd2 - differs from native Windows behaviour.
Linux Minth dated summer 2025
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http://bugs.winehq.org/show_bug.cgi?id=58691
Bug ID: 58691
Summary: Dungeon Siege 2 not work in lan
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alpha_one_x86(a)first-world.info
Distribution: ---
Hi,
Dungeon Siege 2 not work in lan, the game say Name is already in use
But according to
https://github.com/GenesisFR/DS2TroubleshootingGuide?tab=readme-ov-file#nam…
it's adapter problem, (fix MTU or disable IPv6).
Can you fix this?
Cheers,
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http://bugs.winehq.org/show_bug.cgi?id=58690
Bug ID: 58690
Summary: fw_manager_IsPortAllowed is not implemented
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hnetcfg
Assignee: wine-bugs(a)winehq.org
Reporter: rickshanor(a)gmail.com
Distribution: ---
Hi,
New here. I am trying to run a windows executable under wine. I get the
following error: Error in RPC::Firewall blocks events.
I ran my app with RPC logging enabled, and I found this error:
fixme:hnetcfg:fw_manager_IsPortAllowed
I traced this back to dlls/hnetcfg/manager.c to confirm that the
fw_manager_IsPortAllowed function is not implemented.
What is the recommended way to work around this issue? Would it be unreasonable
to update that function to just return allowed = true? Is there a way to simply
bypass or patch that function at runtime rather than changing wine source?
Recommendations welcome.
Thanks,
Rick
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http://bugs.winehq.org/show_bug.cgi?id=58689
Bug ID: 58689
Summary: Full sockets are blocking even with FIONBIO=1, and
leak server resources if terminated
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: blubban(a)gmail.com
Distribution: ---
Created attachment 79286
--> http://bugs.winehq.org/attachment.cgi?id=79286
reproducer
Compile and run the attached program; -lws2_32, no other flags needed.
Expected (as seen on win10):
sent 16384 (total 16384)
sent 16384 (total 32768)
[...]
sent 16384 (total 2752512)
sent -1 (total 2752512)
read 16384 (total 16384)
[...]
read 16384 (total 2752512)
read -1 (total 2752512)
Actual:
sent 16384 (total 16384)
[...]
sent 16384 (total 2703360)
and then stops doing anything, despite setting FIONBIO=1. That's problem 1.
If ^C'd, it prints
^C0120:fixme:console:default_ctrl_handler Terminating process 20 on event 0
$ 0x563a4329ca30:1: Async thread=0x563a4325a9c0
0x563a4330d470:2: I/O status block
0x563a4330f620:1: Event manual=1 signaled=0
0x563a4330f4f0:1: Fd unix_fd=318 user=0x563a4330f2f0 options=00000020
0x563a4330f2f0:1: Socket fd=0x563a4330f4f0, state=3, mask=0, pending=50,
reported=50
0x563a4330eb00:1: Event manual=1 signaled=0
0x563a43286610:1: Event manual=1 signaled=0
0x563a4325add0:1: Event manual=1 signaled=1
0x563a4325a9c0:1: Thread id=0024 unix pid=474049 unix tid=474049 state=1
0x563a4325a1f0:1: Token id=0.1001 primary=1 impersonation level=-1
0x563a4325a0d0:1: Event manual=1 signaled=1
0x563a430f20e0:1: Process id=0020 handles=(nil)
which, according to #winehackers, means wineserver leaked some resources.
That's problem 2.
I don't know if those problems are two bugs, or one bug with two symptoms.
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http://bugs.winehq.org/show_bug.cgi?id=58661
Bug ID: 58661
Summary: Visual apps, specifically with .NET won't work
correctly
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vicentetavareslima(a)gmail.com
Distribution: ---
Created attachment 79240
--> http://bugs.winehq.org/attachment.cgi?id=79240
video of the problem
If I try to run a gui app in wine it completely breaks, black squares and the
window gets cloned sometimes
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http://bugs.winehq.org/show_bug.cgi?id=58685
Bug ID: 58685
Summary: RFE: mkv
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ToddAndMargo(a)zoho.com
CC: austinenglish(a)gmail.com
Distribution: ---
Request for Enhancement: Please allow the buzilla to accept mkv files
(movies). Sometimes that is the only way to properly communicate an issue that
is happening. Showing with an mkv file removes all misunderstandings.
I have had mkv files requested from several tech support departments and it
makes it a lot easier on both of us to get a problem resolved.
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http://bugs.winehq.org/show_bug.cgi?id=58687
Bug ID: 58687
Summary: Texture Tool is unusable (images don't render)
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danileon95(a)gmail.com
Distribution: ---
Created attachment 79283
--> http://bugs.winehq.org/attachment.cgi?id=79283
Terminal output when running the program and opening an image.
Download link: https://www.evolved-software.com/texturetool/texturetool
When opening an image in this program, said image should be visible in the
viewport. Instead, nothing is displayed, rendering the program useless. The
program works fine on Windows 11 on the same PC.
I've attached the terminal output when running the program and opening an
image.
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http://bugs.winehq.org/show_bug.cgi?id=58674
Bug ID: 58674
Summary: Texture Tool errors out on boot
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danileon95(a)gmail.com
Distribution: ---
Created attachment 79258
--> http://bugs.winehq.org/attachment.cgi?id=79258
Screenshot of error and black window
Texture tool, which can be downloaded here:
https://www.evolved-software.com/texturetool/texturetool crashes on boot with
the following error: "Display using 32 bit is not supported by available
hardware at line 27". A black window is present alongside this error, which
then closes upon dismissing said error.
In case this information is useful, I also tried it on Proton and the same
error was present there.
The same program works fine on the same machine on Windows 11.
Let me know if you need more information from me.
I can't attach 2 files apparently, so since the terminal output is so short
I'll just copypaste it here:
$ wine Texture\ Tool.exe
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
0124:err:environ:init_peb starting L"Z:\\run\\media\\dani\\860
EVO\\Herramientas windows\\Texture Tool\\Texture Tool.exe" in experimental
wow64 mode
0124:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0124:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0124:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
0124:fixme:icon:NtUserDrawIconEx Error retrieving icon frame 0
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https://bugs.winehq.org/show_bug.cgi?id=50277
Bug ID: 50277
Summary: Haven intro video does not play
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: kai.sterker+wine(a)gmail.com
Distribution: ---
Created attachment 68825
--> https://bugs.winehq.org/attachment.cgi?id=68825
Debug logs with +mfplat,+gstreamer
Upon testing Haven with the builtin media foundation implementation, the
following error is logged, the intro movie does not play and the game is stuck
at launch:
020c:err:mfplat:media_source_constructor Failed to play source, error 0.
0218:err:mfplat:bus_watch qtdemux0: Internal data stream error.
0218:err:mfplat:bus_watch qtdemux.c(6605): gst_qtdemux_loop ():
/GstBin:bin0/GstDecodeBin:decodebin0/GstQTDemux:qtdemux0:
streaming stopped, reason error (-5)
Debug logs with +mfplat,+gstreamer attached. I'm on Ubuntu 20.04. If I can
provide any other useful information please let me know.
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https://bugs.winehq.org/show_bug.cgi?id=56936
Bug ID: 56936
Summary: Videos don't play in Blood West: gst_caps_is_fixed
(caps)' failed / media_source_get_service_GetService
Unsupported service
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winegstreamer
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
Distribution: ---
When playing Blood West (GOG version of the game, mostly upstream Wine with
just esync patches added from staging and common dxvk / vkd3d-proton overrides
in the prefix), cutscenes and intro videos have only sound, but no image. These
look like related error messages (not sure if the issue is with winegstreamer
of mfplat):
0:00:00.094873436 823464 0x7f06a8000db0 ERROR audio-info
audio-info.c:302:gst_audio_info_from_caps: no rate property given
(wine:823464): GStreamer-Video-CRITICAL **: 19:53:46.923:
gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
0:00:00.107035676 823464 0x7f06a8001000 ERROR audio-info
audio-info.c:302:gst_audio_info_from_caps: no rate property given
01e0:fixme:mfplat:media_source_get_service_GetService Unsupported service
{dd0ac3d8-40e3-4128-ac48-c0add067b714}.
01e0:fixme:mfplat:MFPluginControl_IsDisabled (0
{88753b26-5b24-49bd-b2e7-0c445c78c982})
01e0:fixme:mfplat:MFPluginControl_GetPreferredClsidByIndex (0 0
00007F099DA1EEC8 00007F099DA1EEF0)
0314:fixme:mfplat:video_processor_ProcessMessage Ignoring message 0.
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https://bugs.winehq.org/show_bug.cgi?id=57908
Bug ID: 57908
Summary: Black screen and stuttering sound after menu in About
a boy (GOG)
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
This happens after starting a new game from menu.
Nvidia GTX 3070 drive 535.54.03.
Ubuntu 22.04
wine-10.2-156-gd17225a89cf
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http://bugs.winehq.org/show_bug.cgi?id=58686
Bug ID: 58686
Summary: wine crashes on usb mouse plug or unplug
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)mi.org.ru
Distribution: ---
when a usb mouse (and possibly other HID devices, but not keyboard though) is
connected or disconnected from pc, all apps' windows opened in wine instantly
crash with XI_BadDevice (invalid Device parameter) (Major opcode: 131
(XInputExtension) minor opcode: 3 (X_OpenDevice)). I tested this both on ryzen
laptop with gentoo (wine-staging v10.8) and intel laptop with arch (wine
10.13). I will test previous versions later and maybe even will be able to
track down the specific commit.
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https://bugs.winehq.org/show_bug.cgi?id=50876
Bug ID: 50876
Summary: Sid Meier's SimGolf does not render properly
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Distribution: ---
Created attachment 69686
--> https://bugs.winehq.org/attachment.cgi?id=69686
Screenshot of the bug
The terrain in SimGolf is not rendering properly. I've attached a screenshot
and a trace log, however I'm not certain where this problem occur, but it's
probably a rendering problem.
I didn't get anything when using the following debug channels:
+ddraw,+d2d,+d3d. In the attached log, I've used
+all,-relay,-dsound,-heap,-pulse,-sync, which might provide a log with too much
information.
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http://bugs.winehq.org/show_bug.cgi?id=58669
Bug ID: 58669
Summary: wine wakes up sleeping HDDs
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: aliaksei.urbanski(a)gmail.com
Distribution: ---
Hello everyone,
I have a couple of auxiliary HDDs in my machine that are in standby mode most
of the time (hdparm -y /dev/sd{b,c}). Those HDDs contain file systems that
aren't mounted automatically.
The system runs mostly silently using an SSD.
When I start wine or winecfg, it somehow immediately touches those HDDs so they
wake up and start spinning loudly for no purpose.
Why does it happen? Is there a way to prevent this behavior?
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=49859
Bug ID: 49859
Summary: Nodejs fails to install
Product: Wine
Version: 5.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ldhacker(a)live.com
Distribution: ---
When trying to install nodejs, the installer crashes.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=58684
Bug ID: 58684
Summary: AutoIt Tooltip multiple lines fail to display all the
text properly
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: torchrish(a)gmail.com
Distribution: ---
Created attachment 79279
--> http://bugs.winehq.org/attachment.cgi?id=79279
Testreport, test program, test result images
1. When inserting @CRs in the display text string the with of the display is
not adjusted to hold the longest line
2. The inserted @CRs cuts off display of the text at the last @CR or third
@CR
attached files:
Test program source: tooltip_linux.au3 (includes function description as
comments)
Testreport: system setup information
Test screen dumps: 3 images from windows tests
3 images from WINE tests
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http://bugs.winehq.org/show_bug.cgi?id=58643
Bug ID: 58643
Summary: "floating" combobox dropdown area in winecfg
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Open winecfg
Dropdown a combobox
While dropdown area is visible, move winecfg main window => dropdown area does
not follow its combobox anchor and is kept "floating" at its original position.
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http://bugs.winehq.org/show_bug.cgi?id=58682
Bug ID: 58682
Summary: Display glitches (horizontal lines) in browse for
folder
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79275
--> http://bugs.winehq.org/attachment.cgi?id=79275
Screenshot
See test application, when "expanding" folders, frequently (not systematic)
draws small horizontal lines (that disappear upon repaint)
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https://bugs.winehq.org/show_bug.cgi?id=43021
Bug ID: 43021
Summary: I Spy Spooky Mansion black screen, silent
Product: Wine
Version: 2.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: z.figura12(a)gmail.com
Distribution: ---
When run, the game presents an entirely black screen with no sound. Pressing
Escape will close the game.
On Windows, starting the game plays a series of animations with sound
(Scholastic logo, etc.)
The only lines of console output are this:
err:ole:CoGetClassObject class {e78f7620-96cb-11cf-a00b-444553540000} not
registered
err:ole:CoGetClassObject no class object {e78f7620-96cb-11cf-a00b-444553540000}
could be created for context 0x1
however, these CLSIDs are not registered on Windows either, so this is probably
a red herring.
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http://bugs.winehq.org/show_bug.cgi?id=58681
Bug ID: 58681
Summary: after run a fullscreen game, taskbar will be gone
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
After a full screen game is executed, taskbar under shell desktop will be gone
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http://bugs.winehq.org/show_bug.cgi?id=58680
Bug ID: 58680
Summary: vkEnumerateDeviceExtensionProperties could be more
permissive about its arguments
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winevulkan
Assignee: wine-bugs(a)winehq.org
Reporter: eric.brunet(a)lps.ens.fr
Distribution: ---
Created attachment 79273
--> http://bugs.winehq.org/attachment.cgi?id=79273
patch that makes some program work
in
--------------------------
dlls/winevulkan/vulkan.c,
---------------------------
the function
------------------------------------------------------------------
VkResult wine_vkEnumerateDeviceExtensionProperties(VkPhysicalDevice
client_physical_device, const char *layer_name,
uint32_t *count, VkExtensionProperties *properties)
------------------------------------------------------------------
starts by making an error when layer_name is not NULL:
----------------------------------------------------------------------------
/* This shouldn't get called with layer_name set, the ICD loader prevents it.
*/
if (layer_name)
{
ERR("Layer enumeration not supported from ICD.\n");
return VK_ERROR_LAYER_NOT_PRESENT;
}
----------------------------------------------------------------------------
I have seen a closed-source windows program that calls this function with an
empty string for the parameter layer_name, receives the
VK_ERROR_LAYER_NOT_PRESENT failure code, and crashes at startup.
Now, I know nothing about 3D, GPU, vulkan, etc., but surely the semantics of
layer_name being NULL or a pointer to an empty string must be the same.
I could get my program running with the very simple patch I attach to this bug,
which changes the test into
------------------------
if (layer_name && *layer_name)
-------------------------
so that the NULL string does not trigger the test.
It would be great if this patch could go into the next release.
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http://bugs.winehq.org/show_bug.cgi?id=58632
Bug ID: 58632
Summary: Against the Storm: Encyclopedia doesn't display
animated sequences
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kajitsu22(a)gmail.com
Distribution: ---
Created attachment 79188
--> http://bugs.winehq.org/attachment.cgi?id=79188
A complete terminal output of the running game.
While I was playing Against the Storm, I opened the in-game encyclopedia. It
works almost perfectly, but there's a bug: clickable animations on encyclopedia
entries are not displayed at all, and are not playable. There are many entries
with static images instead of clips, which are displayed normally, but not
animations.
It looks like this:
https://filebin.net/9yz60cx4nhq0dlg9/bug_video.mp4
OS: Gentoo Linux x86_64
Kernel: 6.12.31-gentoo
Videocard: NVIDIA GeForce RTX 2050 Mobile
Against the Storm Steam page:
https://store.steampowered.com/app/1336490/Against_the_Storm/
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http://bugs.winehq.org/show_bug.cgi?id=58499
Bug ID: 58499
Summary: can't click in correct places anymore for most part of
the screen
Product: Wine-staging
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: proteve(a)mail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
arch linux
kde wayland
after updating to 10.12 staging and start a program in it (not game) i can't
click in right place outside of that program (outside of wine). i see the mouse
apparently correct but it seems that the programs interpret its position off
somehow by quite a few pixels (30-40). i realize this when i wanted to press
search on some web page and the button highlited while mouse was still a
distance away.
this happen also with start menu in kde and probably anything else.
after downgrading only the wine-staging package from 10.12 to 10.11 everything
works.
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http://bugs.winehq.org/show_bug.cgi?id=32562
Bug #: 32562
Summary: Visual Studio 2010 (10.0) Express Edition needs
jscript JScript_AddTypeLib impl
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: jscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
as the summary says ...
Prerequisite: 'winetricks -q dotnet20 dotnet40 windowscodecs corefonts'
Try to create a new project using project wizard (doesn't matter which type).
When you press "OK" to create the project the GUI wizard is shown again and
nothing happened.
Relevant part in console when pressing OK:
--- snip ---
...
002b:fixme:jscript:JScript_AddTypeLib (0x705ac78)->()
002b:trace:loaddll:load_native_dll Loaded L"C:\\Program Files\\Microsoft Visual
Studio 10.0\\Common7\\IDE\\1033\\vswizui.dll" at 0x401f0000: native
002b:trace:jscript:JScript_Release (0x705ac78) ref=1
002b:trace:jscript:JScript_Close (0x705ac78)->()
002b:trace:jscript:jsdisp_free (0x705d070)
002b:trace:jscript:jsdisp_free (0x705d120)
002b:trace:jscript:JScript_Release (0x705ac78) ref=0
002b:trace:loaddll:free_modref Unloaded module L"C:\\Program Files\\Microsoft
Visual Studio 10.0\\Common7\\IDE\\VsWizard.dll" : native
...
--- snip ---
Native jscript ('winetricks jscript') doesn't fare better ... instead the
following is shown in console:
--- snip ---
...
fixme:atl:AtlAxWinInit semi-stub
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:CoGetClassObject class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
err:ole:create_server class {78a51822-51f4-11d0-8f20-00805f2cd064} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {78a51822-51f4-11d0-8f20-00805f2cd064}
could be created for context 0x17
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:ole:CreateTypeLib (1,L"ConstDeb.tlb",0x32ad38), stub!
--- snip ---
Source:
http://source.winehq.org/git/wine.git/blob/5e4a16819ef3e29757d54a536e436cdb…
--- snip ---
590 static HRESULT WINAPI JScript_AddTypeLib(IActiveScript *iface, REFGUID
rguidTypeLib,
591 DWORD dwMajor, DWORD dwMinor,
DWORD dwFlags)
592 {
593 JScript *This = impl_from_IActiveScript(iface);
594 FIXME("(%p)->()\n", This);
595 return E_NOTIMPL;
596 }
--- snip ---
For testing purpose I changed the stub to return S_OK and it allows the
IDE/wizard to run further only to end up in next bug ;-)
So JScript_AddTypeLib() implementation is probably really needed.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=58679
Bug ID: 58679
Summary: Block Post lays out some controls at wrong size
rendering them illegible
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)chead.ca
Distribution: ---
Created attachment 79270
--> http://bugs.winehq.org/attachment.cgi?id=79270
Terminal output
Block Post Software’s Ford Sussex simulation (and I would expect others, though
I haven’t checked them) lays out some of the controls in its main window
differently in Wine than how they are laid out in Windows. In the attached
screenshots, compare the Time Now and Status boxes in the lower left corner:
they are so much smaller in Wine than Windows that they are illegible. There
are also various other differences, though the others are merely cosmetic (the
Errors and Punctuality boxes are smaller but still legible, the Train Controls
buttons are missing their green and red colours, and the Operational
Information text box is shorter but still usable).
The Ford Sussex installer can be downloaded at
<https://blockpostsoftware.co.uk/downloads.php>, installed, and run for free
for a few minutes.
The Windows screenshot was taken in Windows 11. The Linux screenshot was taken
with Wine 10.14 under Gentoo (the wine-vanilla package), using the XFCE desktop
manager. Both were taken on the same computer, with the window maximized on one
of two 1920×1080 monitors.
No relevant error messages are printed to the terminal; see attached log file.
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https://bugs.winehq.org/show_bug.cgi?id=57455
Bug ID: 57455
Summary: HOMM3 (from GOG.com) crashes immediately on run
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gilbates2a(a)proton.me
Distribution: ---
Created attachment 77450
--> https://bugs.winehq.org/attachment.cgi?id=77450
Output of WINEDEBUG="+all"
Running the Heroes3.exe causes an immediate crash on Arch Linux with wine 9.16
with the following error message:
> 0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x7a181f30
The crash occurs on every run and with identical error message.
I also tried running with wine 7.22 and get a similar crash but with different
error message:
> 0024:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x11a1f30
Attached log from 9.16 run with WINEDEBUG="+all"
HOMM3 was installed from GOG offline installer with following filename
(installer ran fine):
> setup_heroes_of_might_and_magic_3_complete_4.0_(3.2)_gog_0.1_(77075).exe
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https://bugs.winehq.org/show_bug.cgi?id=48494
Bug ID: 48494
Summary: Toolbar should handle CDRF_NEWFONT
Product: Wine
Version: 5.0-rc6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Wine Toolbar controls of comctl32 didn't implement CustomDraw CDRF_NEWFONT. So,
the application can't change the font of toolbar items.
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http://bugs.winehq.org/show_bug.cgi?id=58678
Bug ID: 58678
Summary: GG Internet Communicator does not render picture on
installer's first screen
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79268
--> http://bugs.winehq.org/attachment.cgi?id=79268
Screenshot (Wine)
Download from: https://jira.reactos.org/secure/attachment/50387/gg-install.exe
(from https://jira.reactos.org/browse/CORE-15534)
GG Internet Communicator does not render picture on installer's first screen
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http://bugs.winehq.org/show_bug.cgi?id=58314
Bug ID: 58314
Summary: GetGlyphOutlineW returns a negative number sometimes
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: skyfloogle(a)protonmail.com
Distribution: ---
Created attachment 78672
--> http://bugs.winehq.org/attachment.cgi?id=78672
Source code for a repro, an exe build, Windows and Wine sample logs, and the
necessary font.
In an application I'm developing, I've found that GetGlyphOutlineW returns a
negative number under specific circumstances in Wine. According to the
documentation, it should return a positive number, with the exception of
GDI_ERROR (-1). My program therefore treats the return value as unsigned (as
specified in the documentation) and checks against -1, which doesn't work when
it returns -32 instead. It's not clear to me why this value is being returned,
but I've only seen it reproduce with a specific character (¯) in a specific
font.
I've put together a minimal reproducing sample. The issue reproduces on both 32
and 64 bit, and does not reproduce on Windows. Source code and a copy of the
necessary font (https://ggbot.itch.io/raster-forge-font) are attached, as are
expected and actual logs. In this sample, -8 is returned instead of -32, but I
suspect the root cause is similar - it shouldn't be returning anything lower
than -1 in either case.
For what it's worth, I'm running on EndeavourOS, which hasn't received 10.9 yet
at the time of writing, but I've checked the commit logs for gdi32 and haven't
seen anything that looks relevant.
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http://bugs.winehq.org/show_bug.cgi?id=58492
Bug ID: 58492
Summary: Prism Cross Team Matches Lag and Flash Screen
Product: Wine
Version: 10.11
Hardware: x86-64
URL: https://drive.google.com/file/d/1B8c2Gp3NhoafUUEEQD-cP
co-6j7-Sgms/view?usp=drive_link
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jenngra505(a)roadrunner.com
Distribution: Mint
When playing a team match in the Smash Bros fangame Prism Cross, the background
will frequently flash colors matching the team outline when attacks are used.
Lagging the game in the process. The game was developed in Game Maker and
relies on DirectX 9 for its character graphics. A video showcasing the bug is
linked below.
https://youtu.be/FIBkb6wyDBA
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http://bugs.winehq.org/show_bug.cgi?id=58676
Bug ID: 58676
Summary: game SapphireSafari is stuck at OP that its likely is
play a video. but it black screen in winehq
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l12436.tw(a)gmail.com
Distribution: ---
Created attachment 79263
--> http://bugs.winehq.org/attachment.cgi?id=79263
log from game SapphireSafari
game SapphireSafari is updated recently, now in wine is not longer work. due to
its OP was unable to play.
attachment is the log
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http://bugs.winehq.org/show_bug.cgi?id=58675
Bug ID: 58675
Summary: TKKG3 , memory warning & crash
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: blue-t(a)web.de
Distribution: ---
Created attachment 79260
--> http://bugs.winehq.org/attachment.cgi?id=79260
Game Dialog
When i start this game, it says it does not have enough memory to run and
crashes.
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http://bugs.winehq.org/show_bug.cgi?id=58495
Bug ID: 58495
Summary: Fix Gothic II graphics issues with flickering objects
and walls and floors suddenly appearing and
disappearing
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: wineryyyyy(a)gmail.com
Distribution: ---
This bug report was spawned after Access Violation error was resolved for
https://bugs.winehq.org/show_bug.cgi?id=58493
So far the graphics issues seem just aesthetical and don't break the game
otherwise.
Grahics issues seem related to bad depth test or culling with flickering
objects and floors and walls appearing and disappearing.
At the very beginning when the main character is going through the initial
dialogue with the first NPC, you can see through the wall and floor behind the
main character.
Once dialogue completes and character is movable it becomes clear that the wall
and floor appear and disappear depending on how far they are away from the
corner of the screen suggesting graphics culling bugs.
winetricks install of practically all d3d dlls didn't resolve this issue which
is still being debugged.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=7012 Night of the
Raven: 2.6/2.7 only mentions fixes for sound but nothing graphics related.
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http://bugs.winehq.org/show_bug.cgi?id=58672
Bug ID: 58672
Summary: Anytone D878 CPS programming software v4.0 stopped
working, needs comctl32 v6.0
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: zbox(a)atlas.cz
Distribution: ---
Log:
002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
002c:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
002c:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0094:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
MESA-INTEL: warning: Haswell Vulkan support is incomplete
MESA-INTEL: warning: Haswell Vulkan support is incomplete
0024:fixme:winediag:loader_init wine-staging 10.13 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
0140:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0148:err:commdlg:DllMain failed to create activation context, last error 14001
0148:fixme:shell:MLSetMLHInstance (71590000,7A110000) stub
0148:fixme:shell:MLIsMLHInstance (78C90000) stub
0148:fixme:shell:MLClearMLHInstance (0x71590000)stub
0150:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0150:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0150:err:commdlg:DllMain failed to create activation context, last error 14001
0150:fixme:win:DisableProcessWindowsGhosting : stub
0158:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0158:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
0158:err:commdlg:DllMain failed to create activation context, last error 14001
0158:fixme:win:DisableProcessWindowsGhosting : stub
0158:fixme:graphics:ShutdownBlockReasonDestroy (0001010C): stub
0158:fixme:graphics:ShutdownBlockReasonCreate (0001010C, L"Uninstalling
D878UV_4.00."): stub
0158:fixme:msg:ChangeWindowMessageFilterEx 0002011A c047 1 00000000
0158:fixme:msg:ChangeWindowMessageFilterEx 0003011A c047 1 00000000
0160:fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.Windows.Common-Controls" (6.0.0.0)
regsvr32: Successfully unregistered DLL 'C:\Program
Files\D878UV_4.00\DAO350.DLL'
0158:fixme:graphics:ShutdownBlockReasonDestroy (0001010C): stub
It worked correctly in older versions, but it seems they now bumped
requirements to comctl32 v6.0 and it stopped working in wine.
wine-10.13
Anytone software:
http://www.wouxun.us/Software/AnyTone-Software/AT-D878UV-V4.0.zip
Download, extract, go to the "D878UV V4.00 CPS" folder, install
D878UV_Setup_4.00.exe, then try to run D878UV.exe.
I guess more software will have problem with the missing comctl32 v6.0 support.
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https://bugs.winehq.org/show_bug.cgi?id=56614
Bug ID: 56614
Summary: Videos are not player in The Signifier (GOG)
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: titan.costa(a)gmail.com
Distribution: ---
Created attachment 76371
--> https://bugs.winehq.org/attachment.cgi?id=76371
console log
Videos are not played. Observable during menu and on the computer at the
beginning. Console output attached.
wine-9.7-100-g7641124d07a
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http://bugs.winehq.org/show_bug.cgi?id=58604
Bug ID: 58604
Summary: Unable to handle Ctrl+C signal
correctly,02c0:fixme:console:default_ctrl_handler
Terminating process e0 on event 0
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 1514704742(a)qq.com
Distribution: ---
Unable to handle Ctrl+C signal correctly
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http://bugs.winehq.org/show_bug.cgi?id=58668
Bug ID: 58668
Summary: SolidWorks - Certain buttons fail to trigger actions
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
Created attachment 79253
--> http://bugs.winehq.org/attachment.cgi?id=79253
SolidWorks 2023 buttons not working on Wine-10.14
Clicking certain buttons in SolidWorks no longer trigger an action, but stop at
selecting the button instead.
This bug must have been introduced some time after wine-9.22, as wine-9.22
works fine.
Please see attached screen grab for SolidWorks 2023sp05:
The buttons in question are
- <Close>, aka green tick mark
- "Rectangle Type" selection
When building wine-10.14 from source, replacing the wine-10.14 folder
"dlls/comctl32"
with the older one from wine-9.22 fixes the problem and the SolidWorks buttons
work again.
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http://bugs.winehq.org/show_bug.cgi?id=58500
Bug ID: 58500
Summary: 64-bit "Plain Vanilla Compiling" fails
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
Assignee: wine-bugs(a)winehq.org
Reporter: depaoli.renzo(a)gmail.com
Distribution: ---
Building Wine-10.12 "64-bit only" shows a number of issues and fails in the end
during "make install" when trying to copy a non-existing file.
Test-Environment:
- Host providing RAMdisk as SharedDrive for build
- VirtualBox 7.1.10 r169112 VM with
- 8 cores
- Debian 12 bookworm 64-bit & KDE
- user "vbox"
- no previous Wine installation (neither cxoffice or others)
- SharedDrive mounted as /home/vbox/RAMdisk
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https://bugs.winehq.org/show_bug.cgi?id=40009
Bug ID: 40009
Summary: Lego Mindstorms EV3 Software does not find EV3 brick
using Bluetooth: needs
irprops.cpl.BluetoothFindFirstRadio implementation
Product: Wine
Version: 1.9.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: asdfghrbljzmkd(a)outlook.com
Distribution: ---
Lego Mindstorms EV3 software does not find the EV3 brick, needs
irprops.cpl.BluetoothFindFirstRadio implementation. Brick is turned on and has
Bluetooth enabled.
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http://bugs.winehq.org/show_bug.cgi?id=58652
Bug ID: 58652
Summary: UWAMP httpd.exe serious error
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wsgo0sookosssc8ko4cowkcgc48k4wws(a)ai.notifier.in
Distribution: ---
Created attachment 79227
--> http://bugs.winehq.org/attachment.cgi?id=79227
httpd
It works fine on Windows - until I move them to Linux & tried with Wine.
There were 2 issues:
1. "Launcher Server" GUI no longer collect CLI windows (you know what I mean if
you compare the behavior on Windows)
2. And this error pops up.
Steps to reproduce:
1. Download & Extract "RELEASE SRV4.rar" from
https://drive.google.com/drive/folders/1r4cXG1NfE-KEZYIN9ns3_V7mGzPO7EaK
2. run "wine explorer", navigate to server directory (where RAR files
extracted)
3. start "Pangya Server Launcher.exe"
4. start "@WebServer\UwAmp.exe", it should start
5. press "START" on Server Launcher
Result:
httpd.exe encountered srious problem.
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http://bugs.winehq.org/show_bug.cgi?id=58664
Bug ID: 58664
Summary: Linux Mint, X11, nVidia, 200% scaling reverts to 100%
scaling on Screen Res Changing
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: LiveFreeDead(a)hotmail.com
Distribution: ---
Mint 22.2 Cinnamon
NVidia 575 Open Drivers
WINE 9.0 from the built in repo has been used.
I have been testing thing in Mint 22.2 Cinnamon and noticed that my 4k screen
requires 200% DPI to make it readable, this lets WINE run fine. I am able to
use 100% or 200%, but after a game changes to 800x600 or 640x480 etc, when it
changes back to 100% Scaling on me, even though it was set to 200% when I
executed the game, I understand why it does this during gameplay, but it should
remember and revert my old Scaling option where possible. I also understand
this is only one Desktop Environment on one Distro, but I have had it have
other issues, I'll just mention them here as I don't expect them to be fixed as
it's Cinnamon issues and not a Wine, you guys shouldn't be the ones to make
work around's to issues like these. But if you happen to, I don't mind who
repairs it as I would like it to change itself back to 200% when Wine is done
if it gets changed by the WINE app or at least while the WINE app was running
but has exited, I do know that if 2 wine games or apps were running, you would
have to leave it set to 100% until both have ended, so understand it's not
straight forward to fix.
If I use Wayland it doesn't change screen resolutions at all, xrandr isn't even
available and the alternatives they offer are not very capable for me to script
it for games that require it (Multi system, I can do my current system, but it
doesn't have a default display, you have to provide the output port, HDMI, DP,
RGB etc). I found using Steam to execute them works fine, will change the res
and stretch to fit the screen. Even though WINE is able to run them, it puts
them in a 800x600 or whatever res it is meant to scale, on the top left of my
4k display (set to 100% or 200%). Using Nouveau drivers for nvidia or MESA on
AMD cards works fine and scales. so I just chalk this up to NVidia issues. But
I use my system for LLM's, AI Gen and need the Cuda drivers and 3D acceleration
to achieve this, so that's not an option.
Thanks for all you do.
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http://bugs.winehq.org/show_bug.cgi?id=36668
Bug ID: 36668
Summary: Under Wine, Installation of Hotspot Shield
Fails/Crashes
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)piouseye.com
Created attachment 48713
--> http://bugs.winehq.org/attachment.cgi?id=48713
Report Generated By Wine @ Failure
Hotspot Shield crashes during installation. This does not SEEM to be the same
issue as in Bug 16002 or other "Possible Duplicates," so I'm passing along the
report Wine generated.
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http://bugs.winehq.org/show_bug.cgi?id=58265
Bug ID: 58265
Summary: regression in Wine >=10.7 for DXVK DLL override on
macOS
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78608
--> http://bugs.winehq.org/attachment.cgi?id=78608
macOS Terminal log, wine-devel 10.7
On macOS, there is a bug (https://bugs.winehq.org/show_bug.cgi?id=58145) that
can be worked around with a DXVK DLL override (for d3d11.dll) in Wine-devel
10.6 and lower, but this workaround stops working in Wine-devel 10.7 (also
tested not working in 10.8)
repost of my comment from that previous bug:
regression in wine-devel 10.7 - DXVK DLL workaround stops working
There's new regression in wine-devel 10.7: now the DXVK DLL override workaround
doesn't work, the app always gives the original error pop-up window with the
same message.
Attached is the macOS Terminal log after copying Gcenx's 32-bit `d3d11.dll`
from his DXVK-macOS package to the same directory as the OutOfCtrl.exe
executable. When tested with wine-devel 10.6, it still works.
> % cp /Users/toastybug/dxvk-macOS/x32/d3d11.dll /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % cd /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % WINEDEBUG=module WINEDLLOVERRIDES="d3d11=n" wine OutOfCtrl.exe
tested using Gcenx's wine-devel 10.7 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.7) with GStreamer
1.26.1 on macOS 11.7.10
and Gcenx's DXVK-macOS v1.10.3-20230507-repack
(https://github.com/Gcenx/DXVK-macOS/releases/tag/v1.10.3-20230507-repack)
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http://bugs.winehq.org/show_bug.cgi?id=58658
Bug ID: 58658
Summary: IK Multimedia Amplitube 5: GUI rendering periodically
hangs.
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: emmetoneill.pdx(a)gmail.com
Distribution: ---
Created attachment 79236
--> http://bugs.winehq.org/attachment.cgi?id=79236
Diagram showing GUI drawing lag spike behavior in Amplitube 5
Amplitube 5 (a guitar and bass amp/effect sim program) has a problem via WINE
where rendering of the GUI periodically hangs. Here are some things that might
help:
- These lag spikes DON'T occur in the original version on Windows.
- These spikes seem to ONLY affect the drawing of the GUI. (Audio processing is
unaffected, and mouse clicks are still registered even when the rendering is
hitching.)
- The lag spikes are extremely predictable (dare I say metronomic). From what I
can tell they happen almost once per second, every second. They also seem to
last about half a second, every time. (I've attached a silly diagram to show
how it feels like the spikes are happening.)
- I use this program very regularly, and I have noticed that this bug has been
around for a while, across a few versions of WINE. I can't say whether or not
it is a regression from older versions of WINE as a lot of things have changed
on my system, but I'm sure that it isn't new to 10.14.
- This may be an interesting, unrelated coincidence... But the default
metronome setting in Amplitube happens to be 120bpm (2hz), and the timing of
the GUI lag spikes is so regular and predictable that if you turn the metronome
on and hit play, you will find that they line up exactly with the timing of the
beats/clicks. (Where you can count 1,2,3,4 and visually see the program's GUI
draw, lag, draw, lag...) When I first noticed this I changed the internal bpm
setting to a different value, thinking that it might be connected, but that did
not seem to change the frequency of the lag spikes (they continued happening at
~1 spike per second).
- I have tested this on a standard WINEPREFIX containing only IK Multimedia
application installs. But I have also tested this using DXVK library overrides.
I know that bug reports here are for vanilla WINE installs only, but I just
want to mention that this behavior seems to be consistent whether in both
contexts.
- I should also mention that I don't see any output in the terminal when these
spikes are happening. To the untrained eye, there's nothing that I can see that
is hinting at what might be causing the visual hitching.
Aside from these annoying GUI drawing hitches, Amplitube 5 works very nicely in
WINE, so I'm hoping that we can figure something out. :)
If there is anything else I can share with the team to help diagnose and debug
this problem I'd be happy to help!
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http://bugs.winehq.org/show_bug.cgi?id=58649
Bug ID: 58649
Summary: SimpleTV portable (Qt5/Lua/VLC) – D3D9Ex OSD overlay
disappears or crashes after opening dialogs
Product: Wine
Version: 10.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: riv100a(a)gmail.com
Distribution: ---
Application tested: SimpleTV (portable fork, Qt5/Lua/VLC)
Official download: https://plst.rf.gd/?i=1
Problem: OSD overlay (D3D9Ex child window) disappears or crashes after opening
dialogs, depending on backend.
Wayland/Xwayland → OSD appears but glitches. Dialogs do not kill it
immediately, but resizing the window often makes it vanish. Sometimes restored
by “Always on top”.
Wine Virtual Desktop → OSD stable until "Options" dialog is opened. Then
disappears permanently (never comes back until restart).
Xephyr (nested X11) → OSD stable until Options dialog. Opening it crashes
Wine completely.
Tested on Proton-GE 10-12/13/15 and Wine vanilla.
OS: KDE Neon (Ubuntu 22.04 base). GPU: Intel HD630 + Nvidia Quadro M620. DXVK
v2.7.x.
Expected: OSD overlay should persist after dialogs.
Actual: OSD disappears or Wine crashes.
This strongly suggests a Wine bug in handling of D3D9Ex child overlay windows.
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http://bugs.winehq.org/show_bug.cgi?id=58660
Bug ID: 58660
Summary: HexEdit 2.0.9 does not draw its toolbar
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 79238
--> http://bugs.winehq.org/attachment.cgi?id=79238
Screenshot Win 11 OK
HexEdit 2.0.9 does not draw its toolbar
HexEdit 2.0.9 from https://github.com/strobejb/HexEdit/releases/tag/v2.0.9
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http://bugs.winehq.org/show_bug.cgi?id=58659
Bug ID: 58659
Summary: Test pattern page shows currently in the lower half
text with strikethrough format.
Product: Wine-Testbot
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
This strikethrough format starts within the sapi:tts box:
https://test.winehq.org/data/patterns.html#sapi:tts
And looks like it originates from following patch summary
using a single <s> tag:
sapi/xml: Parse the <p> and <s> SSML elements.
https://gitlab.winehq.org/wine/wine/-/commit/304b3dc880
Maybe following simple modification is already enough to avoid this?
winetest/build-patterns
@@ -1189,3 +1189,3 @@ sub write_commits($$)
short_date($build->{date}),
- $commit->{summary});
+ escapeHTML($commit->{summary}));
if ($scope eq "R" or $scope eq "U")
https://gitlab.winehq.org/winehq/tools/-/blob/master/winetest/build-pattern…
In the index page I think this commit subject is escaped this way here:
https://gitlab.winehq.org/winehq/tools/-/blob/master/winetest/build-index?r…
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https://bugs.winehq.org/show_bug.cgi?id=56463
Bug ID: 56463
Summary: Warframe launcher is rendered incorrectly
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: pmargeti34(a)gmail.com
Distribution: ---
Created attachment 76228
--> https://bugs.winehq.org/attachment.cgi?id=76228
Only few controls aren't rendered black
Warframe launcher window paints most of it's surface area black. Exception are
control located in the top right corner. It can still be interacted with,
cursor changes to hand pointer over the PLAY button and it does launch the game
(which works flawlessly in wayland mode otherwise)
Possibly related? https://bugs.winehq.org/show_bug.cgi?id=56014#c1
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https://bugs.winehq.org/show_bug.cgi?id=56623
Bug ID: 56623
Summary: wineboot --shutdown doesn't do anything
Product: Wine
Version: 9.7
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Running "wineboot --shutdown" doesn't do anything.
1. wine notepad
2. wineboot --shutdown
Apologies if this is a duplicate but I couldn't find a bug open for it
anywhere.
"wineboot --end-session" is similar.
"wineboot --kill" works, but that's a last resort.
Any app that starts a background service will run forever, as it should, but
there needs to be a way to shut it down.
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http://bugs.winehq.org/show_bug.cgi?id=58657
Bug ID: 58657
Summary: Reference to swapchain not removed when swapchain is
destroyed
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gingyu02(a)gmail.com
Distribution: ---
While using OpenGL renderer,when a swapchain is removed,some references to it
(such as surfaces,contexts) are not removed,resulting in a null pointer error
when calling related fuctions.
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http://bugs.winehq.org/show_bug.cgi?id=58656
Bug ID: 58656
Summary: Fatal error running Enterprise Architect
Product: Wine
Version: 10.14
Hardware: aarch64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: modstrcil(a)herrera.unt.edu.ar
Distribution: ---
Created attachment 79235
--> http://bugs.winehq.org/attachment.cgi?id=79235
Output error file
I run Sparx System Enterprise Architect 6.5.801 and when I open a Diagram, It
crashes with the messagge below:
Unhandled exception: page fault on write access to 0x829f4000 in wow64 32-bit
code (0x05ec18a5).
I did not have problems until the last S.O update.
There is more information in the attached file.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=58655
Bug ID: 58655
Summary: Wine only works on seat0 of multi seat setup in Xorg
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jamaggs(a)gmail.com
Distribution: ---
Created attachment 79234
--> http://bugs.winehq.org/attachment.cgi?id=79234
Output of WINEDEBUG=+x11drv,+x11settings wine notepad.exe &> wine.log before
and after registory import of "UseXRandR"="N"
I have a multi-seat setup.
Wine works fine on seat0 but not on seat1. On seat1 whatever program I try to
open it just kind of hands and never shows any window.
This seemed to start with wine version 6 so until recently I just stuck with 5
but I'm now trying to sort this.
With the help of AI, I discovered that this is probably an issue with the use
of randr. Specifically, if I import this into my registry then I can get Wine
to work with seat1 too, though this does lead to some other issues (I don't
think Wine can then change the resolution so I have to do it manually before
starting any games).
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\X11 Driver]
"UseXRandR"="N"
I am attaching the output of this before and after adding the above line:
WINEDEBUG=+x11drv,+x11settings wine notepad.exe &> wine.log
Many thanks for your help!
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http://bugs.winehq.org/show_bug.cgi?id=58653
Bug ID: 58653
Summary: winewayland: Mouse pointer locking fails with extreme
camera sensitivity in 3D applications when using
fractional scaling on GNOME/Wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.extras599(a)passmail.net
Distribution: ---
Created attachment 79230
--> http://bugs.winehq.org/attachment.cgi?id=79230
Demonstration of failed mouse lock and extreme sensitivity with 150% fractional
scaling enabled.
When running a 3D application (in this case, Roblox Studio) using the
winewayland driver, the mouse pointer fails to lock to the window when it
should (e.g., holding right-click to pan the camera). This also causes the
camera to move at an extremely high and uncontrollable speed.
This issue only occurs when fractional scaling is enabled in the host Linux
desktop environment (e.g., 150% scaling on GNOME). The bug is not present when
using integer scaling factors like 100% or 200%.
Changing the screen DPI setting within winecfg does not fix or mitigate the
issue when fractional scaling is active.
Steps to Reproduce:
1. Use a Linux desktop environment on Wayland (e.g., GNOME on Fedora 42).
2. Enable fractional scaling in the display settings (e.g., 150%).
3. Run a 3D application that uses relative mouse motion and requires
pointer locking (e.g., Roblox Studio).
4. In the application's 3D viewport, perform the action to lock the mouse
and pan the camera (e.g., hold the right mouse button).
5. Move the mouse.
Actual Results:
The mouse cursor does not lock or hide. It remains visible and can move outside
the application window. Any small mouse movement causes the in-game camera to
spin around at an uncontrollably high velocity.
Expected Results:
The mouse cursor should lock (become confined to the window) and hide. Mouse
movements should translate to smooth and controllable camera panning at a
normal sensitivity. This expected behavior occurs correctly when system display
scaling is set to 100% or 200%.
System Information:
OS: Fedora Linux 42
Kernel Version: 6.15.9-201.fc42.x86_64
Display Server: Wayland (GNOME)
CPU: AMD Ryzen 9 7940HS
GPU: AMD Radeon RX 7700S [Discrete] / AMD Radeon 780M [Integrated]
Memory: 27.20 GiB
Additional Notes:
This bug was reproduced while running Roblox Studio via the Vinegar Flatpak
project, which utilizes Wine. The issue appears to be independent of the
application itself and points to a problem in how the winewayland driver
handles pointer coordinates and locking events when the Wayland compositor is
using a fractional scale factor.
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https://bugs.winehq.org/show_bug.cgi?id=45266
Bug ID: 45266
Summary: SHFileOperation FO_MOVE fails to move files to target
directory
Product: Wine
Version: 2.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: fheidenreich(a)gmail.com
When moving multiple files to one target directory, the SHFileOperation is
aborted with ERROR_CANCELLED.
I think it's caused by an erroneous check at
https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/shell32/shlfileop.c#…
if (!(lpFileOp->fFlags & FOF_MULTIDESTFILES) &&
!flFrom->bAnyDirectories &&
flFrom->dwNumFiles > flTo->dwNumFiles)
{
return ERROR_CANCELLED;
}
If the target is one single directory, FOF_MULTIDESTFILES is not set.
flFrom->bAnyDirectories is false, since no directories are moved. And
flFrom->dwNumFiles > flTo->dwNumFiles since we move multiple files to one
target directory.
I'm not sure what's the reasoning behind !flFrom->bAnyDirectories anyway. Maybe
it's just a typo and should read !flTo->bAnyDirectories
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https://bugs.winehq.org/show_bug.cgi?id=56425
Bug ID: 56425
Summary: Gray Matter: Random crashes during the game, sometimes
preceded by graphics bugs
Product: Wine
Version: 9.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
"Gray Matter"
Point-and-click adventure game developed by Wizarbox and released in 2010.
GOG.com version.
Game settings:
Run config.exe (located in the game folder) to adjust the settings.
Vertical sync activated.
Hardware cursor activated.
Shadows and Mirrors set to High.
Rendering set to Highest.
Quality set to Highest.
OS: Ubuntu 22.04.4 LTS 64bit.
NVIDIA Driver Version: 535.161.07.
Wine:
wine-9.4 development version.
Default Wine configuration, unmodified.
Clean Wine directory.
Description:
The game launches, a new game can be started and the intro cinematic is played
without any problem.
However, when you actually start playing, the game crashes randomly after a few
minutes.
Sometimes the crash is preceded by graphics bugs with parts of the screen
turning black.
Workaround:
Installing DXVK using winetricks solves the issue.
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https://bugs.winehq.org/show_bug.cgi?id=52350
Bug ID: 52350
Summary: Need file delete API implementation
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: msdobrescu(a)gmail.com
Distribution: ---
Using WinMerge (https://winmerge.org/), I need to delete files from it.
The operation fails, because file deletion API is not implemented here:
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
and
https://github.com/wine-mirror/wine/blob/f9f4ee1b5882067b1900a67201c376f0a1…
according to this:
0104:fixme:shell:file_operation_DeleteItem (00000000002407F0, 00000000001EDBF0,
0000000000000000): stub.
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https://bugs.winehq.org/show_bug.cgi?id=56274
Bug ID: 56274
Summary: Ceville: .NET Framework 3.5 game crashes with Wine
Mono
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.gamepressure.com/download.asp?ID=22513
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Game:
This bug is present in the full game (version 1.0.2.0) and in the demo. I've
provided the download link for the demo.
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
With Wine Mono:
The game can be launched as far as the menu screen, but it crashes at the start
of a new game, at the end of the loading screen. I assume this is related to
the video that should be playing at that point.
The game also crashes on closing.
With dotnet35sp1 installed via winetricks:
The game can be launched but there are several error messages ("Unhandled
exception in a component in your application") each time a video is played.
These errors can be ignored by clicking on "Continue". The sound of the video
is audible, but the video display is truncated. Ignoring these errors allows
you to play the game (no crashes).
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https://bugs.winehq.org/show_bug.cgi?id=56253
Bug ID: 56253
Summary: Perry Rhodan - The Adventure (2008 game): demo crashes
on launch
Product: Wine
Version: 9.1
Hardware: x86-64
URL: https://www.4players.de/4players.php/download_info/Dow
nloads/Download/48508/Perry_Rhodan/Deutsche_Demo.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: memax(a)gmx.fr
Distribution: Ubuntu
Created attachment 75962
--> https://bugs.winehq.org/attachment.cgi?id=75962
log
Game:
'Perry Rhodan: The Adventure' German Demo
The full game is copy-protected (TAGES), so I've only considered the demo
version. Only a German-language demo is available. I've provided the link to
download it.
Once installed, the demo launches in windowed mode. To run it in full-screen
mode, add the option '-fullscreen' ('wine perry_rhodan.exe -fullscreen').
SHA256 Hash
71d8f9051abfe039437ba01a458b2afa2c261142078649922dc923ba5af8909c
perryrhodan_demode.exe
OS:
Ubuntu 22.04.3 LTS 64bit
Wine:
wine-9.1
WINEARCH=win32
Clean prefix
Description:
The game crashes as soon as it is launched (I've provided the log as an
attachment).
There is a workaround: run the demo using the option '-compatibility_mode'
('wine perry_rhodan.exe -compatibility_mode').
In compatibility mode, the game starts but in the lowest graphics settings.
When you go to 'Settings' ('Einstellungen'), and try to set the 'Default
settings' ('Voreinstellung') to 'High' ('Hoch'), it remains on 'Custom'
('Eigene') with 'Shadowmap' disabled in 'Shadows' ('Schatten'). The attempt to
activate 'Shadowmap' shadows fails (it remains deactivated even after the
settings have been saved) and the message below appears in the log. In
addition, 'Antialiasing' ('Kantenglättung') is deactivated (and cannot be
activated).
0024:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
0024:err:wgl:glxdrv_wglShareLists Could not share display lists because both of
the contexts have already been current or shared
My guess is that the crash when you run the demo without the workaround is due
to the 'shadowmap' shadows or to the antialiasing.
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http://bugs.winehq.org/show_bug.cgi?id=23697
Summary: Ethernet/IP application crashes on exit
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nsandschn(a)gmx.de
Created an attachment (id=29684)
--> (http://bugs.winehq.org/attachment.cgi?id=29684)
Terminal output in wine-1.2
The zip file includes an EtherNet/IP example application in debug and release
version. The debug version doesn't start (bug 15133). The release version works
but crashes on exit.
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http://bugs.winehq.org/show_bug.cgi?id=58647
Bug ID: 58647
Summary: Unhandled exception: unimplemented function
mfplat.dll.MFCreateVideoMediaType called in wow64
32-bit code (0x7b5e82e7)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mfplat
Assignee: wine-bugs(a)winehq.org
Reporter: mazuz.eyal(a)gmail.com
Distribution: ---
Created attachment 79220
--> http://bugs.winehq.org/attachment.cgi?id=79220
WINDGB mfplat logs
After starting an initial play in Rewrite plus (https://vndb.org/v751) using
wow64 mode
There's an introduction, and right after the game suppose to play the first
opening video
but it crashes when trying.
On consecutive plays it acknowledge that the game crash and suggest to either
switch from Windows Media Player (WMP) to MCI (which doesn't work), try again
with WMP (which also doesn't work), or skip the entire video and just not play
it (works).
Attaching the WINDBG logs I got when trying to actually play the video.
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http://bugs.winehq.org/show_bug.cgi?id=58646
Bug ID: 58646
Summary: Video preview in CapCut covered by black rectangle
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ihatemylife0025(a)gmail.com
Distribution: ---
Created attachment 79214
--> http://bugs.winehq.org/attachment.cgi?id=79214
Logs when launching the app and loading a project
After getting CapCut 6.9.0 to run using either this patch
https://bugs.winehq.org/show_bug.cgi?id=58635#c3 or an old version such as 1.5
(link: https://archive.org/details/capcut-1.5.0-windows) and opening a project
there is a black rectangle over the video preview.
This post from another person on wine's forums has screenshots showing the same
issue: https://forum.winehq.org/viewtopic.php?t=40387
A workaround is to decrease the transparency of dialogs in KDE's settings.
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https://bugs.winehq.org/show_bug.cgi?id=57699
Bug ID: 57699
Summary: Paint.NET: crashes on startup due to missing entry
point named "DXGIDeclareAdapterRemovalSupport" in dll
"dxgi"
Product: Wine
Version: 10.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: anotherkdeuser(a)duck.com
Distribution: ---
Created attachment 77886
--> https://bugs.winehq.org/attachment.cgi?id=77886
The resulting error
When downloading and running the portable version of dotnet from:
https://github.com/paintdotnet/release/releases/tag/v5.1.2
When running it with "Windows version" set to Windows 11, it crashes on startup
and shows some error about a missing entry point in the dll "dxgi".
I'd be happy to supply whatever information you require.
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https://bugs.winehq.org/show_bug.cgi?id=55943
Bug ID: 55943
Summary: Paint.NET 5.0.11: Immediate crash on startup
Product: Wine
Version: 8.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: blankie(a)nixnetmail.com
Distribution: ---
Created attachment 75521
--> https://bugs.winehq.org/attachment.cgi?id=75521
Terminal output
When trying to start paint.net, two instances of winedbg suddenly appear, one
saying "A program on your system has crashed, but WineDbg was unable to attach
to the process to obtain a backtrace." and one providing crash info (which I
saved as backtrace.txt).
paint.net also dropped a crash log in
C:/users/blankie/AppData/Local/paint.net/CrashLogs, and I redirected the output
of `wine Program\ Files/paint.net/paintdotnet.exe` to wineoutput.log.
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https://bugs.winehq.org/show_bug.cgi?id=52364
Bug ID: 52364
Summary: Mouse sticks (doesn't release without an extra click)
after resizing or moving the battle.net client window
Product: Wine
Version: 7.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lexlexlex(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Install the Battle.net client from Blizzard.
2. Run the Battle.net client, such that its window becomes visible on-screen.
If this is not working, please troubleshoot it until it works, since it is
working here on Manjaro XFCE with wine 7.0-rc4.
3. Move or resize the Battle.net client window by holding the left mouse button
and dragging the mouse anywhere.
4. Release the mouse button that was used to move or resize the Battle.net
client window.
5. Move the mouse cursor elsewhere on the screen.
6. Fully click (mouse-down and mouse-up) the left mouse button again.
7. Move the mouse cursor elsewhere on the screen.
Observed behavior:
During step 5 of the steps to reproduce, the Battle.net client window moved or
was resized according to changes in the position of the mouse cursor. Only
during step 7 did that no longer happen.
Expected behavior:
During step 5 of the steps to reproduce, the Battle.net client window is
expected to no longer move or be resized according to changes in the position
of the mouse cursor.
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http://bugs.winehq.org/show_bug.cgi?id=58615
Bug ID: 58615
Summary: winepath changes behaviour and strips ending path
separator now
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: osmanx(a)problemloesungsmaschine.de
Distribution: ---
wine_get_unix_file_name() and wine_get_dos_file_name() have change behaviour
starting with Wine 10.13.
Previously, they returned a path ending in a path separator when the provided
input path also ended in a path separator. Now, they always strip the trailing
path separator. The changed behaviour can trivially be seen with winepath:
Wine < 10.13:
```
Z:\home\manx>winepath -w /home/manx
Z:\home\manx
Z:\home\manx>winepath -w /home/manx/
Z:\home\manx\
Z:\home\manx>winepath -u Z:\home
/home
Z:\home\manx>winepath -u Z:\home\
/home/
```
Wine 10.13:
```
Z:\home\manx>winepath -w /home/manx
Z:\home\manx
Z:\home\manx>winepath -w /home/manx/
Z:\home\manx
Z:\home\manx>winepath -u Z:\home
/home
Z:\home\manx>winepath -u Z:\home\
/home
```
This bug affects OpenMPT, and we had to explicitly work-around the behaviour
change (see
<https://github.com/OpenMPT/openmpt/commit/3c4d38aa63c9baade94b9afc846612fa4…>).
The previous behaviour was present at the very least down to Wine 1.8 as far as
I can remember.
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https://bugs.winehq.org/show_bug.cgi?id=57027
Bug ID: 57027
Summary: GetFinalPathNameByHandleW does not handle paths
exceeding MAX_PATH (260 chars)
Product: Wine
Version: 9.0
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)purisa.me
Hello,
I am writing a Rust program that calls canonicalize() on a path that is over
260 characters long. The Windows implementation of this function calls
GetFinalPathNameByHandleW.
On Windows, this works just fine and returns a valid path. With Wine on macOS,
the call returns a win32 error code ERROR_MORE_DATA (234, 0xEA). I re-ran the
binary with WINEDEBUG=+relay and there is an NtStatus code
STATUS_BUFFER_OVERFLOW (0x80000005) coming from NtQueryObject.
I believe this is because the buffer allocated in Wine's implementation of
GetFinalPathNameByHandleW is not large enough for the ObjectInformation
NtQueryObject is trying to return. Should GetFinalPathNameByHandleW fall back
to a dynamically allocated buffer in this situation?
Thank you!
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https://bugs.winehq.org/show_bug.cgi?id=56639
Bug ID: 56639
Summary: PSO:BB: Various missing/black textures
Product: Wine-staging
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: myriabelmonte(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Phantasy Star Online Blue Burst was an old online only game made by SEGA so it
requires some setup beforehand to play locally but it's easier than ever to set
up, you will require these tools:
Game Server Software
https://github.com/fuzziqersoftware/newserv
Prepatched Client ready to connect to localhost
https://web.archive.org/web/20240402011115/https://ragol.org/files/bb/TethV…
The game relies on a lot of moving textures to acomplish different sci-fi like
effects, however for some reason these appear missing or black or as solid
static colors in many areas such as terminals, fences, doors, etc.
Is not game breaking by any means but probably also affects other games with
similar techniques to achieve similar effects.
I don't think these bugs are a regression but always had been present in Wine
and left unreported, either way, I've tested these on Wine 9.0, Wine 9.5
Staging (the current one shipping with Fedora 40) on the Steam Deck with Proton
Hotfix and in Bottles using various wine combinations too, the result is always
the same with those graphic glitches.
The Wine console with the debug mode on doesn't really displays anything other
than these two strings that might be relevant
0114:fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
0114:fixme:d3d:state_linepattern_w Setting line patterns is not supported in
OpenGL core contexts.
So instead, here's an Apitrace of the whole process of logging in, heading into
the lobby where the top green bar at the ceiling is missing its moving texture,
and heading into a game room where most of the gfx bugs happen pointing at
various missing textures along the way.
Apitrace (6GB):
https://drive.google.com/file/d/1poIeU-g5nnpMB3Zq37zuo-pxI6SsoNrK/view?usp=…
Other areas screenshots with more similar gfx bugs are attached to this issue
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http://bugs.winehq.org/show_bug.cgi?id=18233
Summary: Approach underscore bar inactive with multiple database
open
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
In Lotus Approach, when you have two or more databases open and have them
windowed (Windows --> cascaded, right-left, top-bottom) the underscore button
in the window's internal caption buttons, although showing (not grayed out),
does not work.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=58608
Bug ID: 58608
Summary: SCardTransmit should work with pioSendPci=NULL
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winscard
Assignee: wine-bugs(a)winehq.org
Reporter: pq2sx44teeigl7za(a)chyen.cc
Distribution: ---
Although undocumented, winscard.dll on Windows appears to accept
pioSendPci=NULL for SCardTransmit. Such usage is observed in Taipei Fubon
Bank's agent program. Steps to reproduce are:
1. Download and install
https://ebank.taipeifubon.com.tw/EXT/inc/plugins/TfbWebATMServiceInstall.exe
2. Run C:\Program Files (x86)\TFB\WebATM\TFBWebATMAgent.exe
3. Go to https://ebank.taipeifubon.com.tw/EXT/common/CWA/Index.faces and try to
login ("登入" button)
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http://bugs.winehq.org/show_bug.cgi?id=58169
Bug ID: 58169
Summary: Trae installer fails: "Failed to expand shell folder
constant userpf"
Product: Wine
Version: 10.6
Hardware: x86-64
URL: https://lf-cdn.trae.ai/obj/trae-ai-us/pkg/app/releases
/stable/1.0.12120/win32/Trae-Setup-x64.exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Someone reported this on reddit.
A messagebox appears with the message mentioned in the title, and the installer
exits.
Patch below makes the installer succeed, but I'm too unfamiliar with the code
in shellpath.c to know id this is right. Any pointers welcome.
diff --git a/dlls/shell32/shellpath.c b/dlls/shell32/shellpath.c
index 1a52717651e..20670b854b2 100644
--- a/dlls/shell32/shellpath.c
+++ b/dlls/shell32/shellpath.c
@@ -2039,7 +2039,7 @@ static const CSIDL_DATA CSIDL_Data[] =
},
{ /* 0x6e */
.id = &FOLDERID_UserProgramFiles,
- .type = CSIDL_Type_Disallowed, /* FIXME */
+ .type = CSIDL_Type_User,//CSIDL_Type_Disallowed, /* FIXME */
.category = KF_CATEGORY_PERUSER,
.name = L"UserProgramFiles",
.parent = &FOLDERID_LocalAppData,
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https://bugs.winehq.org/show_bug.cgi?id=57946
Bug ID: 57946
Summary: GreedFall needs maxAnisotropy values handling
Product: vkd3d
Version: 1.15
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Fails to launch on Nvidia. Driver 570.124.04
VUID-VkSamplerCreateInfo-anisotropyEnable-01071(ERROR / SPEC): msgNum:
1233543420 - Validation Error: [
VUID-VkSamplerCreateInfo-anisotropyEnable-01071 ] | MessageID = 0x498660fc |
vkCreateSampler(): pCreateInfo->maxAnisotropy is 0.000000 but must be in the
range of [1.0, 16.000000] (maxSamplerAnistropy).
The Vulkan spec states: If anisotropyEnable is VK_TRUE, maxAnisotropy must be
between 1.0 and VkPhysicalDeviceLimits::maxSamplerAnisotropy, inclusive
(https://docs.vulkan.org/spec/latest/chapters/samplers.html#VUID-VkSamplerCr…)
0140:err:msvcrt:_wassert (L"!status &&
\"vkCreateSampler\"",L"../wine/dlls/winevulkan/loader_thunks.c",3442)
1.15-86-g1417af2e
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http://bugs.winehq.org/show_bug.cgi?id=58574
Bug ID: 58574
Summary: Multiple applications require gameinput.dll (Fritz
Chess Coach, Le Mans Ultimate)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
First reported at https://forum.winehq.org/viewtopic.php?t=38129
Steps to reproduce:
1. Purchase and download Fritz from
https://shop.chessbase.com/en/products/fritz_your_chess_coach
2. Run `wine FritzCoachSetup.msi`, enter your license key, and complete setup
3. Run `wine 'C:\Program Files\ChessBase\Fritz - Your chess
coach\FritzDX12.exe'`
The problem is pretty obvious:
0024:err:module:import_dll Library GameInput.dll (which is needed by
L"C:\\Program Files\\ChessBase\\Fritz - Your chess coach\\FritzDX12.exe") not
found
0024:err:module:loader_init Importing dlls for L"C:\\Program
Files\\ChessBase\\Fritz - Your chess coach\\FritzDX12.exe" failed, status
c0000135
With the patch from
<https://gitlab.winehq.org/wine/wine/-/merge_requests/8338>, FritzDX12.exe gets
farther: It displays an error dialog that says "This computer does not support
DirectX 12." `winetricks vkd3d` fixes that, and then the error dialog changes
to "Gaming Services Runtime is not installed on this system or needs updating."
To get past that error, you need to extract xgameruntime.dll and its dependency
gameconfighelper.dll from the SetupGamingServices.exe program that is also
available on the Fritz website:
7z e SetupGamingServices.exe GamingServices.appxbundle
7z e GamingServices.appxbundle GamingServicesTcui-Package_7.70.13002.0_x64.appx
7z e GamingServicesTcui-Package_7.70.13002.0_x64.appx xgameruntime.dll
7z e GamingServicesTcui-Package_7.70.13002.0_x64.appx gameconfighelper.dll
cp xgameruntime.dll gameconfighelper.dll ~/.wine/drive_c/windows/system32/
Fritz then crashes on the unimplemented function
api-ms-win-shcore-taskpool-l1-1-0.dll.SHTaskPoolQueueTask, which is
undocumented. I followed the instructions at
https://gitlab.winehq.org/wine/wine/-/wikis/Wine-Developer's-Guide/Other-Debugging-Techniques
to determine that the 32-bit version of the function takes 24 bytes of
arguments, guessed that the 24 bytes are 6 pointers, added a stub, and got past
the crash. Then I ran into XML parsing problems:
0140:err:msxml:Schema_parse error code 1756: Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value
'[^<>":%\|\?\*\x01-\x1f]+' of the facet 'pattern' is not a valid regular
expression.
0140:err:msxml:Schema_parse error code 1756: Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value '\bms-resource:.{1,256}'
of the facet 'pattern' is not a valid regular expression.
0140:err:msxml:Schema_parse error code 1756: Element
'{http://www.w3.org/2001/XMLSchema}pattern': The value '[^\x01-\x1f]+' of the
facet 'pattern' is not a valid regular expression.
0140:fixme:msxml:cache_entry_from_xsd_doc failed to parse doc
`winetricks msxml6` didn't fix the problem. It merely changed the error message
to:
0140:err:ole:apartment_add_dll couldn't load in-process dll
L"C:\\windows\\system32\\msxml6.dll"
That's where I stopped. None of these problems seems insurmountable. For now
let's focus on the first one, the lack of gameinput.dll. After that's fixed, I
can open new bug reports for the next problems.
$ sha256sum FritzCoachSetup.msi SetupGamingServices.exe
9139110cb9ee94f87fe2a98dafaeaf24c7d5dfc3e246f6f97d0af65f282fadf9
FritzCoachSetup.msi
4f936785e9ed87e296c8e8fdb24ab757d8781580ddddd3d69c1471bc2cc2a700
SetupGamingServices.exe
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http://bugs.winehq.org/show_bug.cgi?id=58403
Bug ID: 58403
Summary: Death to Spies: intro videos show black screen (audio
works)
Product: Wine
Version: 10.10
Hardware: x86-64
URL: http://files.aspyr.com/support/DTS_Demo_Installer.zip
OS: Linux
Status: NEW
Keywords: download, regression
Severity: minor
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 0f014efc9a08b8d52da09d3fd595b32753f6c9ea
Distribution: ---
Created attachment 78811
--> http://bugs.winehq.org/attachment.cgi?id=78811
plain terminal output
Similar to bug #56769 and bug #56975.
The intro videos show only black screen. The audio part works.
Reverting
commit 0f014efc9a08b8d52da09d3fd595b32753f6c9ea
qasf/dmowrapper: Call AllocateStreamingResources() and
FreeStreamingResources().
fixes the problem for me.
Can be reproduced with the demo version.
wine-10.10-158-ge9dcdf38041
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https://bugs.winehq.org/show_bug.cgi?id=55557
Bug ID: 55557
Summary: wpcap:wpcap crashes on macOS
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Mac OS X
Status: NEW
Severity: normal
Priority: P2
Component: wpcap
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
wpcap:wpcap crashes on macOS:
wpcap.c:368: lib version
wpcap.c:369: supports PCAP_MMAP_32BIT: no
Unhandled exception: page fault on read access to 0xffffffffffffffff in 64-bit
code (0x000002c74cd410).
See https://test.winehq.org/data/patterns.html#wpcap:wpcap
The crash is systematic and only happens macOS (see Remi's rbernon-macos-*
cloud test machines).
The issue is probably that Wine is being compiled against macOS' pcap library
which is too old. Using a newer library would require installing it with
something like Homebrew and then making sure Wine can find and use it.
So there are two things to do:
* Detect cases when the pcap library is too old and skip the tests accordingly.
* Check if installing a newer pcap library on the macOS test machines is
feasible.
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http://bugs.winehq.org/show_bug.cgi?id=58482
Bug ID: 58482
Summary: Unimplemented stub for api-ms-win-core-memory-l1-1-3
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: apiset
Assignee: wine-bugs(a)winehq.org
Reporter: sewn(a)disroot.org
Distribution: ---
Created attachment 78932
--> http://bugs.winehq.org/attachment.cgi?id=78932
Wine backtrace
Roblox Studio requires api-ms-win-core-memory-l1-1-3 VirtualProtectFromApp,
which is not implemented in wine.
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http://bugs.winehq.org/show_bug.cgi?id=58334
Bug ID: 58334
Summary: ShowStopper crashes on unimplemented function
ntdll.dll.RtlQueryProcessHeapInformation
Product: Wine
Version: 10.9
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Steps to reproduce:
1. Run `wine ShowStopper.exe`
2. Click "Run Checks"
$ sha256sum ShowStopper1.0.0.1.zip
18707678dea01fecc3e1de1dacb66a1e9e134261de15d7f7190f3aee41edea77
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https://bugs.winehq.org/show_bug.cgi?id=57835
Bug ID: 57835
Summary: ROCS Show Ready v1.9.0: Crash once loading the main
menu is attempted
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
Assignee: wine-bugs(a)winehq.org
Reporter: asalawless5c(a)gmail.com
Distribution: ---
Created attachment 78045
--> https://bugs.winehq.org/attachment.cgi?id=78045
Backtrace on development and staging
I am running the wow64 version of wine from the AUR and I managed to install
and activate ROCS Show Ready successfully, but as soon as it had downloaded the
show, it crashes. The bug happens on both development (wine-wow64) and staging
(wine-staging-wow64). The detailed crash information states "Unhandled
exception: unimplemented function
msvcp140_atomic_wait.dll.__std_tzdb_get_time_zones called in 64-bit code
(0x006fffffbfcfc7).
This link should give you the same version as me.
https://drive.google.com/uc?export=download&id=1fGH5TVJTWVwE312CavUt-Di8lFw…
Checksum and file name cb45e5ce15164a8963092739424dc4380f02dbe0
Show_Ready_App_For Windows-V1.9.0.exe
This code can activate the DEMO version: JETSAM-PREP-SPECK-FLOATS-SOOT-NAVEL
I am uplo
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http://bugs.winehq.org/show_bug.cgi?id=58141
Bug ID: 58141
Summary: [MDK] [WOW64] Stack overflow
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: redwindwanderer(a)gmail.com
Distribution: ---
MDK (be it software MDK95.EXE or 3D-accelerated MDKD3D/MDK3DFX) causes an STACK
OVERFLOW error on experimental WOW64 as soon as the executable is run:
0148:err:environ:init_peb starting L"Z:\\root\\wine\\MDK\\MDK3DFX.EXE" in
experimental wow64 mode
0148:err:virtual:virtual_setup_exception stack overflow 1280 bytes addr
0x6fffffc226b7 stack 0x7ffffe100b00
(0x7ffffe100000-0x7ffffe101000-0x7ffffe1ffd20)
The game works fine in 32bit mode. The problem is clearly related to WOW64
(which is how I run all my Windows games and has a pretty good compatibility
nowadays).
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http://bugs.winehq.org/show_bug.cgi?id=35622
Bug ID: 35622
Summary: VemsTune: program crashes on switching view modes
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: eilkov(a)gmail.com
Classification: Unclassified
Created attachment 47572
--> http://bugs.winehq.org/attachment.cgi?id=47572
autogenereted backtrace
VemsTune.exe under Wine crashes permanently on switching view mode, can be
reproduced on x86 and x86_64, doesn't depend on Wine or Vemstune version.
The program works fine on native windows OSes.
Download link: http://vems.hu/download/v3gui/VemsTune-Install-2013-03-26.exe
md5sum e41b7f6b1751b336b37ca2d9d8539c56
How to reproduce:
1. Install VemsTune
2. Run ~/.wine/drive_c/Program\ Files\ \(x86\)/V
emsTune-2013-03-26/vemsTune.exe
3. Open any vemslog file (included in VemsTune installation)
4. Change view mode in menu: View => Group => GPS
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http://bugs.winehq.org/show_bug.cgi?id=58600
Bug ID: 58600
Summary: Command line tab completion works improperly with
files/directories containing delimiter characters
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: jsouza(a)geocities.com
Distribution: ---
Wine's command line tab completion works improperly with file and directory
names that contain certain delimiter characters. Here are repro steps. In the
steps below, <tab> represents the tab key:
Create two subdirectories, named as follows:
[2025] Tax Documents
fil^es
Enter the following at the command line:
cd "[20<tab>
This will be incorrectly completed as the following. Note the two '[':
"[[2025] Tax Documents"
Next, enter the following at the command line:
cd "[2025] Ta<tab
This will be incorrectly completed as the following. Note the double "[2025]":
"[2025][2025] Tax Documents"
Finally, enter the following at the command line:
cd "fil^e<tab>
This will be incorrectly completed as the following. Note the duplicated
"fil^":
"fil^fil^es"
The good news is that a fix for these issues has been ready and available for
merging for about a month now, in merge request !8573.
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http://bugs.winehq.org/show_bug.cgi?id=58577
Bug ID: 58577
Summary: MsiGetComponentPath/MsiLocateComponent doesn't resolve
a reference to .NET GAC
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: peathot(a)hotmail.com
Distribution: ---
Created attachment 79090
--> http://bugs.winehq.org/attachment.cgi?id=79090
Test application source code
Attached is a very simple program which call `MsiLocateComponentW()` to look
for an MSI component which is a .NET assembly from Microsoft ReportViewer 2010
runtime. Under Windows 11, it produces the following output:
MsiLocateComponentW(...) returns 3
Returned path (119):
C:\WINDOWS\assembly\GAC_MSIL\Microsoft.ReportViewer.Common\10.0.0.0__b03f5f7f11d50a3a\Microsoft.ReportViewer.Common.dll
However, on Wine, it produces this instead:
MsiLocateComponentW(...) returns 2
Returned path (158):
<\Microsoft.ReportViewer.Common,version="10.0.0.0",publicKeyToken="b03f5f7f11d50a3a",proce
ssorArchitecture="MSIL",fileVersion="10.0.30319.1",culture="neutral"
(3 = INSTALLSTATE_LOCAL, 2 = INSTALLSTATE_ABSENT)
Looking into the registry of both Windows 11 and Wine, the output of Wine is
how it's stored in registry. So Windows must have an additional step which
resolve this format of reference into a path in .NET GAC.
This is stumbled upon during a research about how `MsiProvideAssembly[A|W]()`
can be implemented. I'll file another issue about that.
Microsoft ReportViewer 2010 runtime is obtained from
https://www.hygeia-pharmacy.com/sources/reportviewer.zip [1]. The sha256sum of
the _extracted_ file is:
sha256sum ReportViewer.exe
e8ff182e202b321ac2b9245ee20c4eb659008ffb2a34cdbd3486f9da3d4c3e06
ReportViewer.exe
Once obtained, run the installer under a clean WINEPREFIX, then run my test
program. The test program's source code is attached, as well as a precompiled
version (for convenience). The full output with Wine's fixme's is also
attached. On Windows 11, the pasted output consists of the entirety of the
output.
[1]: yes, it's non-Microsoft link. For some reason I can't find this exact file
on Microsoft website. If you prefer that this file be downloaded from Microsoft
instead, I can find another version of this file from
https://www.microsoft.com/en-in/download/details.aspx?id=27231 (you only need
reportviewer.exe). The output of the program will be slightly different, and I
haven't tested this version on Windows 11.
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http://bugs.winehq.org/show_bug.cgi?id=27974
Summary: warn:winsock:wsaErrno errno 115, (Operation now in
progress).
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
The error 115 (Operation now in progress) is, as far as I know, usual with
non-blocking connections and should not raise a warning for those non-blocking
connections. I got this error, e.g. with Steam when it attempts to download
files.
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http://bugs.winehq.org/show_bug.cgi?id=29399
Bug #: 29399
Summary: CloneSpy: nested context menus inaccessible.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hgtoo(a)yahoo.com
Classification: Unclassified
Set CloneSpy File>Options>Report>Presentation of equal files = Wait until all
files are scanned AND display all equal files together in a list.
Scan a directory containing duplicate files.
Right-click any listed file to bring up the context menu.
Trying to access any of the nested sub-menus causes whole context menu to
disappear, whether with mouse or keyboard. I can't find a workaround to access
the nested commands.
CloneSpy 2.6.2, Wine 1.2.3, Mint 10 fully up to date.
CloneSpy doesn't seem to have come up here before for some reason. It's this
program here: http://www.clonespy.com
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https://bugs.winehq.org/show_bug.cgi?id=55834
Bug ID: 55834
Summary: Scribblenauts Unlimited crash on startup,
KW_SAMPLER_STATE/KW_TECHNIQUE/tex2Dlod
Product: vkd3d
Version: 1.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: zorba-winehq(a)pavlovian.net
Distribution: ---
Created attachment 75331
--> https://bugs.winehq.org/attachment.cgi?id=75331
Proton 7.0 log
When starting Scribblenauts Unlimited via Proton, I get shader compilation
errors. This occurs with Proton 7.0, Proton 8.0, and Proton Experimental. Logs
attached for all of them.
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http://bugs.winehq.org/show_bug.cgi?id=58645
Bug ID: 58645
Summary: Secret World Legends patches doesn't render correctly
Product: Wine
Version: 10.13
Hardware: x86-64
URL: https://web.archive.org/web/20190119040146if_/http://cdn.funcom.com/downloads/swl/client/SecretWorldLegends.
exe
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 79213
--> http://bugs.winehq.org/attachment.cgi?id=79213
log
The patcher starts and also does what it needs to do, but you can't see
anything. Using DXVK works around. I'm attaching a compressed +d3d log (362MB
uncompressed). Testing using wine-10.13-246-g5fd9826b8cd with everything set to
builtin.
$ sha1sum SecretWorldLegends.exe
3706f5df06dfc818b6b241d041b18d5e1032511f SecretWorldLegends.exe
$ du -sh SecretWorldLegends.exe
40M SecretWorldLegends.exe
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https://bugs.winehq.org/show_bug.cgi?id=43245
Bug ID: 43245
Summary: Secret World Legends - Installer fails
Product: Wine
Version: 2.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 58553
--> https://bugs.winehq.org/attachment.cgi?id=58553
Console output wine 2.10 (non-staging)
Hello everyone,
Secret World has been released as free to play today and I did a brief test on
wine 2.10. Unfortunately the installation fails and I can submit a crash report
to Funcom. Console output is attached.
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https://bugs.winehq.org/show_bug.cgi?id=43481
Bug ID: 43481
Summary: GeoForms Demo needs "vs_2_a" compilation target
Product: Wine
Version: 2.14
Hardware: x86-64
URL: http://www.nvidia.com/coolstuff/demos#!/geoforms
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:d3dcompiler:compile_shader Compilation target "vs_2_a" not yet supported
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http://bugs.winehq.org/show_bug.cgi?id=28716
Bug #: 28716
Summary: LNToGoogle is unable to connect to google calendar -
thinks it's behind a proxy
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Classification: Unclassified
1. Download program from http://sourceforge.net/projects/lntogoogle/
2. Install mono ( winetricks mono210 )
3. Run the program and enter Google Calendar username/passoword ( not
necessarily valid ones )
Instead of getting a login success or error message, I am informed that I am
possibly behind a proxy which requires username/passowrd to connect to the
internet.
Terminal output:
fixme:gdi:ExtCreatePen Hatches not implemented
err:ole:CoGetClassObject class {29131539-2eed-1069-bf5d-00dd011186b7} not
registered
err:ole:create_server class {29131539-2eed-1069-bf5d-00dd011186b7} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {29131539-2eed-1069-bf5d-00dd011186b7}
could be created for context 0x15
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http://bugs.winehq.org/show_bug.cgi?id=58623
Bug ID: 58623
Summary: msiexec crashes on Foxit-Reader-Setup
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: andreas.franz(a)arcor.de
Distribution: ---
Setup of current Foxit-Reader crashes msiexec during installation.
Downloadlink to Foxit-Setup:
https://www.foxit.com/downloads/latest.html?product=Foxit-Reader&platform=W…
I´ve tried 32bit-version, too - same crash.
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http://bugs.winehq.org/show_bug.cgi?id=58641
Bug ID: 58641
Summary: Bulk Rename Utility: Sluggish GUI responsiveness when
redrawing many elements
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Bulk Rename Utility:
https://www.bulkrenameutility.co.uk/Downloads/BRU_NoInstall.zip
Maximize / restore => Sluggish redraw, while immediate in windows
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http://bugs.winehq.org/show_bug.cgi?id=58510
Bug ID: 58510
Summary: Submitting new test results lists all versions of Wine
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Regression SHA1: a0e96bdcdbb5f3b950574685d9d9a66c9e9985a9
Distribution: ---
Created attachment 78978
--> http://bugs.winehq.org/attachment.cgi?id=78978
HTML
A recent change has made submitting a new test result list all versions of
Wine, whereas before it was only the last few and the stable release.
I'm guessing a0e96bdcdbb5f3b950574685d9d9a66c9e9985a9 may be the commit in
question.
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https://bugs.winehq.org/show_bug.cgi?id=43702
Bug ID: 43702
Summary: No comments shown if no maintainers for app
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: azrdev(a)qrdn.de
Distribution: ---
If an app has no maintainers, it shows "comments disabled", and one cannot
enter new comments. This is useful, because no one would moderate them.
However, it would still be useful to see the backlog of old comments, which may
contain hints and workarounds posted by users (when there still were
maintainers).
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http://bugs.winehq.org/show_bug.cgi?id=58471
Bug ID: 58471
Summary: Bug Link Queue is broken
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=bug&
sState=queued&sTitle=Bug%20Link%20Queue&sAllBugs
OS: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
error details:
Error Message: Uncaught Error: Call to a member function AddTextCell() on null
in /home/winehq/opt/appdb/include/objectManager.php:1602 Stack trace: #0
/home/winehq/opt/appdb/include/objectManager.php(210):
ObjectManager->outputHeader() #1
/home/winehq/opt/appdb/include/objectManager.php(339):
ObjectManager->drawTable() #2 /home/winehq/opt/appdb/objectManager.php(173):
ObjectManager->display_table() #3 {main} thrown
File: objectManager.php:1602
I see bug links now seem to name the app and version, despite it already being
linked to the app and version. I'm guessing this is related. (I can't currently
log in)
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http://bugs.winehq.org/show_bug.cgi?id=58517
Bug ID: 58517
Summary: Comments are broken
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php?sClass=vers
ion&iId=252
OS: Linux
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Blocks: 43702, 58287
Distribution: ---
From https://appdb.winehq.org/objectManager.php?sClass=version&iId=252 :
Error Message: Uncaught Error: Call to a member function objectMakeUrl() on
null in /home/winehq/opt/appdb/include/comment.php:286 Stack trace: #0
/home/winehq/opt/appdb/include/comment.php(246): Comment->output_comment() #1
/home/winehq/opt/appdb/include/comment.php(478): Comment::view_app_comment() #2
/home/winehq/opt/appdb/include/comment.php(492):
Comment::do_display_comments_nested() #3
/home/winehq/opt/appdb/include/comment.php(760):
Comment::display_comments_nested() #4
/home/winehq/opt/appdb/include/version.php(1199): Comment::view_app_comments()
#5 /home/winehq/opt/appdb/include/objectManager.php(1340): version->display()
#6 /home/winehq/opt/appdb/objectManager.php(157): ObjectManager->view() #7
{main} thrown
File: comment.php:286
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http://bugs.winehq.org/show_bug.cgi?id=58552
Bug ID: 58552
Summary: Yabridge plugins GUI is not located on the exact
location of the GUI element (WINE 10.12)
Product: Wine
Version: 10.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: akidevera0(a)gmail.com
Distribution: ---
hi, i use vanilla OS debian unstable. i have a problem on wine version 10,
Where the GUI is not located in the exact gui element. i keep clicking on the
empty places, it makes a sound. i don't know why its like that, but i hope you
can fix it.
I'm suffering installing wine 9.0 since the older packages is not available in
the newer versions of Vanilla/Debian. I hope this can be fixed sooner.
-Yuji Chen, Vanilla OS 2 (Debian Sid)
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https://bugs.winehq.org/show_bug.cgi?id=57754
Bug ID: 57754
Summary: GUI offset in VST plugins
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: project.music(a)web.de
Distribution: ---
VST plugins, that are loaded through tools like yabridge or LinVST can't be
used. If I try to click a button or some other element in the plugins
interface, I have to click way up and way left of the actual displayed thing
(button, knob...).
This occurs in all distros I tested (fedora, endeavouros, openSuse, kubuntu),
from wine version 9.22 up to version 10, stable or staging.
The only way to use windows vst plugins since then is to downgrade to an older
wine version.
If there is anything I can provide to help, please tell me what and how.
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https://bugs.winehq.org/show_bug.cgi?id=51317
Bug ID: 51317
Summary: multiple applications fail with
NLogConfigurationException in Wine-Mono
(PlagiarismDetector, WinAuth, Panzer Paladin)
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
This is essentially the following NLog bug:
https://github.com/NLog/NLog/issues/2598
NLog is getting tripped up by the op_Implicit method on System.String which
doesn't exist on .NET Framework, and which it can't call with reflection.
This causes PlagiarismDetector to fail to load with:
[ERROR] FATAL UNHANDLED EXCEPTION: System.Windows.Markup.XamlParseException:
The invocation of the constructor on type 'PlagiarismDetector.MainWindow' that
matches the specified binding constraints threw an exception. --->
System.TypeInitializationException: The type initializer for
'PlagiarismDetector.MainWindow' threw an exception. --->
NLog.NLogConfigurationException: Error when setting property 'Name' on Console
Target[(unnamed)] ---> System.NotSupportedException: Cannot invoke method with
stack pointers via reflection
It also affects WinAuth
(https://web.archive.org/web/20210310120512/https://github.com/winauth/winau…)
once bug 25167 is fixed, and Panzer Paladin in Proton
(https://github.com/ValveSoftware/Proton/issues/4225).
We can't just remove or make non-public String.op_Implicit because libraries
other than mscorlib use it.
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http://bugs.winehq.org/show_bug.cgi?id=58640
Bug ID: 58640
Summary: winewayland unconditionally sends RCtrl when pressing
RAlt
Product: Wine
Version: 10.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: miles(a)milessimpson.com
Distribution: ---
In dlls/winewayland.drv/wayland_keyboard.c, at line 831 (as of 10.13 sources),
there is an unconditional Right Control forced when pressing the Right Alt key,
regardless of keyboard layout, shown here:
/* NOTE: Windows normally sends VK_CONTROL + VK_MENU only if the layout has
KLLF_ALTGR */
if (key == KEY_RIGHTALT) send_right_control(hwnd, state);
This interferes with "us" keyboard layouts and programs that treat left and
right alt keys independently. This differs from XWayland where a R_ALT keypress
is sent through unmodified for the "us" layout.
The line in question has a comment mentioning that this should only happen when
KLLF_ALTGR is specified. There are layouts with that specified, but this check
does not factor that in when deciding to send R_CTRL.
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http://bugs.winehq.org/show_bug.cgi?id=58639
Bug ID: 58639
Summary: Wine detects an error with the program BestNotes and
states the program must be restarted. BestNotes
continues to run and can be used without major issue.
Product: Wine
Version: 9.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trenakai(a)gmail.com
Distribution: ---
Created attachment 79201
--> http://bugs.winehq.org/attachment.cgi?id=79201
Backtrace generated by Wine debugger.
Wine generates an error upon opening the program, though I am personally unable
to tell what exactly the error is.
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http://bugs.winehq.org/show_bug.cgi?id=58638
Bug ID: 58638
Summary: Avid iNews 9.1.1.35 crashes shortly after startup
while creating local workspaces
Product: Wine
Version: 10.13
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: phillip.barnett(a)itn.co.uk
Created attachment 79200
--> http://bugs.winehq.org/attachment.cgi?id=79200
Console logs attached
Older versions of iNews (actually called ANWS.exe for obscure Avid reasons!)
worked fine. The new version I need for compatibility with the server crashes
as it's starting.
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https://bugs.winehq.org/show_bug.cgi?id=56486
Bug ID: 56486
Summary: Battle.net App Crash Cycle on Startup
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 76256
--> https://bugs.winehq.org/attachment.cgi?id=76256
Backtrace from the Program Error
Starting up Battle.net App. Login screen shows with a loading circle as if it's
trying to use a saved password to login. I receive a notice that there's an
error and Battle.net has to shut down. I close it, and the error shows up
again. This continues in a cycle until I use "wineserver -k" to exit. The
backtrace saved from this has been attached. I am able to use the Settings
button on the login screen for the Battle.net app, as well as typing in a
username/password, but I cannot go any farther than that because there is no
submit button and it doesn't seem to want to load.
Be aware that I had previously been loading Starcraft II directly using the
SC2Switcher.exe executable, but because a new version needs to be downloaded,
I'm needing to get into the Battle.net app. Not sure if not using the app is a
side effect. For the heck of it, I tried running the setup to update
Battle.net, and the same thing occurred.
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