http://bugs.winehq.org/show_bug.cgi?id=58160
Bug ID: 58160
Summary: Wine cannot download mono
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
Recently, wine seems uncapable of downloading mono. The progress bar does not
move from 0 an everything hangs. Might be an issue with wine itself or with the
servers from which mono is meant to be developed. In either case, lack of a
proper timeout and diagnostics in wine seems problematic.
To repro: `wine 'C:\windows\system32\control.exe' appwiz.cpl install_mono`
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http://bugs.winehq.org/show_bug.cgi?id=58215
Bug ID: 58215
Summary: Unable to install MS Office 97 Pro
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78528
--> http://bugs.winehq.org/attachment.cgi?id=78528
Screenshot
Unable to install MS Office 97 Pro
Fails when attempting to copy tahoma.ttf
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http://bugs.winehq.org/show_bug.cgi?id=58178
Bug ID: 58178
Summary: err:ole:StdMarshalImpl_MarshalInterface
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: rkoptev70(a)gmail.com
Distribution: ---
Created attachment 78473
--> http://bugs.winehq.org/attachment.cgi?id=78473
winecfg
Laptop: Lenovo G15 V4 IRU
OS: Ubuntu 24.04 LTS and 22.04 LTS
Wine versions tested: 9.0~repack-4build3, 10.0.0.0~noble-1, 10.6~noble-1
When running winecfg on a clean OS install - ole/rpcss errors occur in the
terminal. These errors prevent wine-mono to be installed and it ultimately
makes it not possible to run the windows app I want to run.
I spent some long hours troubleshooting, trying to determine the root cause of
the issue and resolve it(even wiped an entire OS to switch to the latest LTS).
There are some posts on the forums with similar wine logs, however they were
either ignored as non braking errors or solved in other or untold ways.
What ultimately helped is to enable Secure Boot in BIOS settings (???).
Now it works just fine.
No idea why. Maybe my findings will provide you with a valuable troubleshooting
info, or become one of the solutions for a problem which does not seem to have
a common source or fix.
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https://bugs.winehq.org/show_bug.cgi?id=57942
Bug ID: 57942
Summary: WINE Staging 10.2 Ubuntu Noble not start
Product: Wine-staging
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: augusto7744(a)aol.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Hello.
Thanks for reading that topic.
OS Lubuntu ( Ubuntu using LXQT ) Noble 24.04.
All WINE dependencies correctly installed. Run WINE 10.0-RC5 correctly.
Is possible install WINE-Staging 10.2 , but not start the process creation of
WINE files in path /home/username/.wine
When installing show the messages below
Preparing to unpack winehq-staging_10.2~noble-1_amd64.deb ...
Unpacking winehq-staging (10.2~noble-1) over (10.2~noble-1) ...
Preparing to unpack wine-staging_10.2~noble-1_amd64.deb ...
Unpacking wine-staging (10.2~noble-1) over (10.2~noble-1) ...
Preparing to unpack wine-staging-amd64_10.2~noble-1_amd64.deb ...
Unpacking wine-staging-amd64 (10.2~noble-1) over (10.2~noble-1) ...
Preparing to unpack wine-staging-i386_10.2~noble-1_i386.deb ...
Unpacking wine-staging-i386:i386 (10.2~noble-1) over (10.2~noble-1) ...
Setting up wine-staging-amd64 (10.2~noble-1) ...
/opt/wine-staging/bin/wine64-preloader (No such file or directory)
Setting up wine-staging-i386:i386 (10.2~noble-1) ...
/opt/wine-staging/bin/wine-preloader (No such file or directory)
Setting up wine-staging (10.2~noble-1) ...
Setting up winehq-staging (10.2~noble-1) ...
Processing triggers for gnome-menus (3.36.0-1.1ubuntu3) ...
Processing triggers for desktop-file-utils (0.27-2build1) ...
Processing triggers for man-db (2.12.0-4build2) ...
When trying create the wine environment in /home/username/.wine show the
messages below
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
0024:err:environ:run_wineboot failed to start wineboot 1
0024:fixme:winediag:loader_init wine-staging 10.2 is a testing version
containing experimental patches.
0024:fixme:winediag:loader_init Please mention your exact version when filing
bug reports on winehq.org.
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
0024:err:win:get_desktop_window failed to start explorer 1
wine: failed to load /opt/wine-staging/lib/wine/i386-windows/ntdll.dll error
4000000e
0024:err:start:fatal_error FormatMessage failed
and other message too
wine: failed to open L"C:\\windows\\system32\\wineboot.exe": c0000135
0024:err:environ:run_wineboot failed to start wineboot c0000135
wine: could not load kernel32.dll, status c0000135
I not see details about fixes about that bug in WINE 10.3 changelog.
Only reporting that bug.
Have an nice day.
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http://bugs.winehq.org/show_bug.cgi?id=58184
Bug ID: 58184
Summary: Bad link on web page winehq.org > Download
(https://gitlab.winehq.org/wine/wine/-/wikis/Download)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: david.l.bridges(a)gmail.com
Distribution: ---
This unresolved problem is related to the resolved bugs 58159 and 58160.
As of this writing, if you browse to https://winehq.org > Download > Wine
Source Downloads
and click the link "WineHQ download server" (which has
https://dl.winehq.org/wine/source/ as its destination)
the following opens:
<Error>
<Code>NoSuchKey</Code>
<Message>The specified key does not exist.</Message>
<Key>wine/source/index.html</Key>
<RequestId>74541HB6RMB2DXGB</RequestId>
<HostId>
3+vwM4Y3NTbfalTIGt+Rm+fVuQABcWIIZ6g5rEWBx0YOlFvG/c839XasaBlLQ9PueRJ/RWVNfZA=
</HostId>
</Error>
A similar error occurs if one browses to https://dl.winehq.org/wine/wine-mono/
which previously made the Wine Mono .msi files available.
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http://bugs.winehq.org/show_bug.cgi?id=25872
Summary: dxdiag doesn't support /t option, needed by Guild Wars
'test system' button
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This is the next problem after bug 25871.
Guild wars installs nicely, but if you press 'test system', you see
...
fixme:dxdiag:ProcessCommandLine /t unimplemented
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https://bugs.winehq.org/show_bug.cgi?id=48264
Bug ID: 48264
Summary: WineHQ Debian repos are missing Wine 4.21
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: shtetldik(a)gmail.com
CC: dimesio(a)earthlink.net, michael(a)fds-team.de,
sebastian(a)fds-team.de
Distribution: ---
WineHQ Debian repo (testing for example) is still at 4.20, even though 4.21
came out at the end of last month already:
https://dl.winehq.org/wine-builds/debian/dists/testing/main/binary-amd64/
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https://bugs.winehq.org/show_bug.cgi?id=54648
Bug ID: 54648
Summary: Call of Juarez needs "isnan" handling
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0718:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0718:err:d3dcompiler:D3DCompile2 Shader log:
0718:err:d3dcompiler:D3DCompile2 <anonymous>:18:6: E5005: Function "isnan"
is not defined.
1.6-195-g2880be64
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https://bugs.winehq.org/show_bug.cgi?id=54660
Bug ID: 54660
Summary: Call of Juarez shows 'Assertion failed:
deref->offset_regset == HLSL_REGSET_NUMERIC'
Product: vkd3d
Version: 1.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Assertion failed: deref->offset_regset == HLSL_REGSET_NUMERIC, file
../vkd3d/libs/vkd3d-shader/hlsl_codegen.c, line 3143
1.6-199-gda243570
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https://bugs.winehq.org/show_bug.cgi?id=46553
Bug ID: 46553
Summary: The Witcher: Enhanced Edition Director's Cut has
texture issue with builtin d3dx9_35
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63424
--> https://bugs.winehq.org/attachment.cgi?id=63424
screenshot
Some objects have bright textures when player isn't near to them and look
normal when near.
Native library helps with this.
wine-4.0-230-g78a8445a2a
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https://bugs.winehq.org/show_bug.cgi?id=42026
Bug ID: 42026
Summary: Monkey Island 2: Special Edition crashes to a black
window on launch.
Product: Wine
Version: 2.0-rc2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: thedoogster(a)gmail.com
Distribution: ---
Created attachment 56488
--> https://bugs.winehq.org/attachment.cgi?id=56488
wine Monkey2 &> log.txt
When I use WINE to start Monkey Island 2: Special Edition (from GOG), the
screen turns black. Pressing ESC closes the game (with the full-screen, black
window), and I can see the attached output in my terminal.
I should be able to switch to another desktop and get a debug trace when the
black game window is on the screen, if you'd like me to do that.
I'm using 375.26 of NVidia's drivers. While I started having WINE issues
(including this one) after the driver upgrade, and I've recently had similar
issues with Shantae: Pirate's Curse (also from GOG), everything other than
WINE seems to be working fine.
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https://bugs.winehq.org/show_bug.cgi?id=48250
Bug ID: 48250
Summary: Mirror sync in progress for stable
Product: Wine
Version: 4.0.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chaskarisefthimios(a)gmail.com
Distribution: ---
https://forum.winehq.org/viewtopic.php?f=8&t=33242
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http://bugs.winehq.org/show_bug.cgi?id=58284
Bug ID: 58284
Summary: DriveThruRPG client crashes when downloading.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bgvaughan(a)gmail.com
Distribution: ---
Created attachment 78632
--> http://bugs.winehq.org/attachment.cgi?id=78632
Program error details
With the DriveThruRPG client, v3.6.3, the app crashes when attempting to
download files. This doesn't happen with the prior release of the DriveThruRPG
client, v3.4.7.
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http://bugs.winehq.org/show_bug.cgi?id=58298
Bug ID: 58298
Summary: Outdated JavaScript Libraries (jQuery / YUI)
Product: WineHQ Bugzilla
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reelix(a)gmail.com
CC: austinenglish(a)gmail.com
Distribution: ---
1.) Navigate to https://bugs.winehq.org/jquery.js
2.) Note "jQuery 1.2.6"
3.) Navigate to https://bugs.winehq.org/js/yui/cookie/cookie-min.js and
https://bugs.winehq.org/js/yui/yahoo-dom-event/yahoo-dom-event.js (Several of
the other libraries under the /yui/ folder as well)
4.) Note "version: 2.9.0"
jQuery 1.2.6 (1.x AND 2.x) are end of life.
https://github.com/jquery/jquery.com/issues/162
YUI 2.9.0 is susceptible to several known CVE's (CVE-2012-5881, CVE-2012-5882,
CVE-2012-5883)
These libraries should be updated to versions that are currently being
maintained.
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http://bugs.winehq.org/show_bug.cgi?id=32482
Bug #: 32482
Summary: Windows Sysinternals "PsInfo" tool fails to retrieve
"Physical Memory" value from
"HKLM\\Hardware\\ResourceMap\\System Resources"
registry key
Product: Wine
Version: 1.5.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Classification: Unclassified
Hello folks,
Windows Sysinternals "PsInfo" tool fails to query for some system properties...
Making this bug about "Physical Memory".
Output:
--- snip ---
$ wine ./PsInfo.exe
PsInfo v1.77 - Local and remote system information viewer
Copyright (C) 2001-2009 Mark Russinovich
Sysinternals - www.sysinternals.com
Querying information for nexus4...fixme:ole:CoInitializeSecurity
((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
System information for \\nexus4:
Uptime: Error reading uptime
Kernel version: Microsoft Windows XP, Uniprocessor Free
Product type: Professional
Product version: 5.1
Service pack: 3
Kernel build number: 2600
Registered organization:
Registered owner:
IE version: 6.0000
System root: C:\windows
Processors: 4
Processor speed: 2.6 GHz
Processor type: Intel(R) Pentium(R) 4 CPU
Physical memory: 0 MB
Video driver:
--- snip ---
Trace log (processor info = ok, physmem = missing):
--- snip ---
...
0024:Call advapi32.RegOpenKeyExW(80000002,0042f520
L"Hardware\\Description\\System\\CentralProcessor\\0",00000000,00020019,0032f96c)
ret=00404a33
0024:Ret advapi32.RegOpenKeyExW() retval=00000000 ret=00404a33
0024:Call advapi32.RegQueryValueExW(00000054,0042f510
L"~MHz",00000000,0032f970,0043c0e4,0032f968) ret=00404a58
0024:Ret advapi32.RegQueryValueExW() retval=00000000 ret=00404a58
0024:Call advapi32.RegQueryValueExW(00000054,0042f4e8
L"ProcessorNameString",00000000,0032f970,0043d538,0032f968) ret=00404a81
0024:Ret advapi32.RegQueryValueExW() retval=00000000 ret=00404a81
0024:Call advapi32.RegCloseKey(00000054) ret=00404a95
0024:Ret advapi32.RegCloseKey() retval=00000000 ret=00404a95
0024:Call advapi32.RegOpenKeyW(80000002,0042f210
L"Hardware\\ResourceMap\\System Resources\\Physical Memory",0032f930)
ret=00403b17
0024:Ret advapi32.RegOpenKeyW() retval=00000002 ret=00403b17
--- snip ---
Wineboot already creates a couple of hardware related registry keys:
Source:
http://source.winehq.org/git/wine.git/blob/7f9dfe273a80d31e3f8c5bd0c100c813…
Might be useful to add "Hardware\\ResourceMap\\System Resources" key here along
with actual physmem value.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=57202
Bug ID: 57202
Summary: steam client stops working on wine 8.19+ on Slackware
15.0 due to mono 8.10 update
Product: Wine
Version: 8.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: steampunque8(a)gmail.com
Distribution: ---
Created attachment 77100
--> https://bugs.winehq.org/attachment.cgi?id=77100
last step of bisect for steam client launch failure
I recently tried to run steam client on upstream wines and found that the
client will not start on any wine version 8.19 or above. I bisected the
problem to the update to mono 8.1.0. The last stage of bisect is attached.
When starting the client a ton of processes get created and then "Maximum
number of clients reached" messages get spammed infinitely on the console.
OS: Linux 5.15.140 Dist: Slackware 15.0 64 CPU: 9900k GPU: RTX 4070
I found a workaround to the problem to shut off mono as follows:
export WINEDLLOVERRIDES="mscoree="
This workaround seems OK since I don't think steam client itself relies on mono
but I am not sure some of the apps it launches wont.
Any tips or ideas what might be happening here would be appreciated. No issues
with the older wine versions up to 8.18 ran steam with mono enabled fine so I
am pretty sure some update in mono 8.10 is triggering the problem. There is a
good chance this is related to Slackware 15.0 distribution and has nothing to
do with wine or mono issue but I don't know where to start looking for the
breakage.export WINEDLLOVERRIDES="mscoree="
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https://bugs.winehq.org/show_bug.cgi?id=52750
Bug ID: 52750
Summary: Steam friends list does not connect
Product: Wine
Version: 7.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Deresiant(a)protonmail.ch
Distribution: ---
Created attachment 72120
--> https://bugs.winehq.org/attachment.cgi?id=72120
wine log
The steam friends list through wine does not connect and prompts me to
reconnect.
I can give more information if necessary, I just don't know what to give.
The `wine log` attachment starts talking about steam friend list at around line
379
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https://bugs.winehq.org/show_bug.cgi?id=51146
Bug ID: 51146
Summary: Steam hangs up and starting very slow unless corefonts
installed
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andy86(a)fastwebnet.it
Distribution: ---
Created attachment 70019
--> https://bugs.winehq.org/attachment.cgi?id=70019
wine output with +font +nativefont +timestamp splitted until 1mb compressed
Since a while steam hangs up during the "connecting steam account" phase unless
"winetricks corefonts" has been entered.
The difference is immediately visible, without steam starting time is up to
two-three minutes, with is up to thirty seconds.
Bug is present in wine 6.0 and 6.8 (and, i Guess, in all versions within the
range) so I think this is introduced from an updated by Steam.
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https://bugs.winehq.org/show_bug.cgi?id=41223
Bug ID: 41223
Summary: IDA MDI doesn't have scrollbars when it should
Product: Wine
Version: 1.9.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: b7.10110111(a)gmail.com
Distribution: ---
Created attachment 55488
--> https://bugs.winehq.org/attachment.cgi?id=55488
How it looks in Wine
To reproduce:
1. Launch IDA, have it maximized
2. Open a file, so that IDA begins analysis
3. Unmaximize main window
4. See lack of scrollbars in the MDI, despite child windows being too large to
fit.
5. Compare the same with Windows and see that there it does have the
scrollbars.
The only thing I get in the console is this:
fixme:win:LockWindowUpdate (0x500c4), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x500c4), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
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https://bugs.winehq.org/show_bug.cgi?id=56864
Bug ID: 56864
Summary: Comctl32 tooltip showing tofu blocks instead of TABS
Product: Wine
Version: 9.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76667
--> https://bugs.winehq.org/attachment.cgi?id=76667
ToitoiseIDiff
Ubuntu / Win 9.11
Launch ToroiseIDiff
Tooltip shows "tofu blocks" while tabs are expected
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https://bugs.winehq.org/show_bug.cgi?id=56104
Bug ID: 56104
Summary: Combobox - list shall not close when a key is pressed
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Combobox - list shall not close when a key is pressed. It should put selection
to the first entry of the list starting by this letter (then moving to the
next, etc...) but NOT automatically close the list
Fix : in COMBO_WindowProc, if list is dropped (CBF_DROPPED) and a key is
pressed, then the "no roll up" (CBF_NOROLLUP) shall be set
case WM_CHAR:
case WM_IME_CHAR:
{
HWND hwndTarget;
/* This is the fix */
if (lphc->wState & CBF_DROPPED)
lphc->wState |= CBF_NOROLLUP;
/* End of the fix */
if ( lphc->wState & CBF_EDIT )
hwndTarget = lphc->hWndEdit;
else
hwndTarget = lphc->hWndLBox;
return SendMessageW(hwndTarget, message, wParam, lParam);
}
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https://bugs.winehq.org/show_bug.cgi?id=57358
Bug ID: 57358
Summary: FlatOut 2 needs support for 'decl' modifier
Product: vkd3d
Version: 1.13
Hardware: x86-64
URL: https://www.gamepressure.com/download/flatout-2-demo/z
1365c
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: hlsl
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
0188:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
0188:err:d3dcompiler:D3DCompile2 Shader log:
0188:err:d3dcompiler:D3DCompile2 <anonymous>:16:1: E5030: Unknown modifier
"decl".
0188:err:d3dcompiler:D3DCompile2 <anonymous>:17:1: E5000: syntax error,
unexpected '{'
0188:err:d3dcompiler:D3DCompile2
1.13-564-g5eff8bf9
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http://bugs.winehq.org/show_bug.cgi?id=58295
Bug ID: 58295
Summary: Transparent but visible boxes around weapons fire in
Halo: Reach (MCC - Steam)
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/976730/Halo_The_Mas
ter_Chief_Collection/
OS: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78646
--> http://bugs.winehq.org/attachment.cgi?id=78646
Video
The game in question is Halo: Reach and is part of The Master Chief Collection
installed via Steam.
Weapons fire often has unusual boxes around it. Sometimes they're transparent
(but visible) and sometimes they're all black. I've only noticed it on Covenant
weapons fire (lasers, etc) but haven't played for long.
I haven't found a PC demo of the game, but I'll test it if I do.
I note Bug 55320 but have no idea if it's related.
Same issue on Proton (with PROTON_USE_WINED3D=1 because it doesn't work with
dxvk).
To get Steam working needs arial (Bug 32342).
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Bug ID: 58296
Summary: Halo: MCC (Steam) will not load with EAC enabled
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/976730/Halo_The_Mas
ter_Chief_Collection/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78648
--> http://bugs.winehq.org/attachment.cgi?id=78648
Screenshot
Halo: The Master Chief Collection from Steam will not launch if Easy Anti Cheat
is enabled and reports "Launcher Error" and "Unexpected Error (#1)". The game
has an option to launch without it and it works fine.
With EAC disabled online multiplayer is not possible.
The game launches correctly with Proton Experimental and Hotfix (I've not
tested others).
I doubt there's a demo available for this anywhere, though I think it is
available directly through the Microsoft Store, so maybe.
arial needed for Steam (Bug 32342)
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https://bugs.winehq.org/show_bug.cgi?id=48390
Bug ID: 48390
Summary: Unable to launch War Thunder 64bit with EAC... Also
Pulse audio instead of ALSA
Product: Wine
Version: 4.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ryanrkpm(a)yahoo.com
Distribution: ---
Created attachment 66153
--> https://bugs.winehq.org/attachment.cgi?id=66153
wine ./launcer.exe
https://forum.warthunder.com/index.php?/topic/473521-running-acesexe-with-w…
I can run 32 bit version of the game, but that doesn't launch with EAC. 64 bit
client must be used. or launcher program. This is what I get. Also inside
game (32 bit) it doesn't recognize ALSA and uses PULSE AUDIO, which I don't
have. I don't know if this'll carry over to 64 bit version or not as it
doesn't work.
But we need EAC to initialize to play the game now.
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https://bugs.winehq.org/show_bug.cgi?id=54240
Bug ID: 54240
Summary: wineserver crash when calling an rpc stub
Product: Wine
Version: 8.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: memory.thrasher(a)gmail.com
Distribution: ---
"M.A.R.S." game would immediately crash when attempting to launch due to a
missing (stubbed) function. I implemented the function in the linked merge
request. Game submitted to app db, also linked below.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1888https://appdb.winehq.org/objectManager.php?sClass=version&iId=41241&iTestin…
With the above patch, the game progresses to a splashscreen before crashing
without any helpful errors, likely due to "easy anti-cheat" software. With
tracing enabled, I was able to confirm the rpc endpoint generated by my patch
was functioning correctly.
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https://bugs.winehq.org/show_bug.cgi?id=45375
Bug ID: 45375
Summary: Halo Online: Weird black display problems.
Product: Wine
Version: 3.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: conmanx360(a)gmail.com
Distribution: ---
This issue happens on certain maps in Halo Online depending on what your
current Z position is. Not all maps suffer from it, only certain ones do. If
you're above the Z position that it begins happening at, everything below
renders normally, but once you go below it, a portion of the frame becomes
black. It seems to be in a pattern. Not all objects are blacked out, either. So
there must be some sort of "priority".
Image examples here: https://imgur.com/a/176i4xr
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https://bugs.winehq.org/show_bug.cgi?id=55105
Bug ID: 55105
Summary: libHttpClient requires
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it handles ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED, which according to
MSDN should be handled by calling WinHttpQueryOption with
WINHTTP_OPTION_CLIENT_CERT_ISSUER_LIST, so that it can attempt to find a
relevant certificate chain and re-attempt the connection if a cert is found.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, Wine does not handle this parameter, so the
default case is tripped:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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https://bugs.winehq.org/show_bug.cgi?id=55106
Bug ID: 55106
Summary: libHttpClient requires CertFindChainInStore support
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: flibitijibibo(a)gmail.com
Distribution: ---
libHttpClient is the web socket abstraction layer for Xbox Live titles on
various platforms; on Windows it uses winhttp for http sources. Two example
games using this library are Gears 5 and Halo: The Master Chief collection.
One part of the implementation handles certificate authentication; in
particular it attempts to search for a specific cert chain from the "MY" store
via CertFindChainInStore, and uses the results of this search to determine
whether or not it should try to connect again.
Luckily, libHttpClient is open source, so the exact block that does this can be
found here:
https://github.com/microsoft/libHttpClient/blob/1c8386866fb180dd31890186291…
As of the latest Git revision, CertFindChainInStore is a stub, and so the
search will always fail:
https://gitlab.winehq.org/wine/wine/-/blob/81859c9af70aa5ed6da3060488d1815a…
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http://bugs.winehq.org/show_bug.cgi?id=58291
Bug ID: 58291
Summary: eMule 0.50a: icons are too big in status bar
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78642
--> http://bugs.winehq.org/attachment.cgi?id=78642
Wine
eMule 0.50a: icons are too big in status bar
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http://bugs.winehq.org/show_bug.cgi?id=58290
Bug ID: 58290
Summary: eMule 0.50a: Toolbar icons show with black background
when in context menu
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78640
--> http://bugs.winehq.org/attachment.cgi?id=78640
Back background
eMule 0.50a: Toolbar icons show with black background when in context menu
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http://bugs.winehq.org/show_bug.cgi?id=58289
Bug ID: 58289
Summary: eMule 0.50a: "Journal" tab background incorrectly
initially paint as blue
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78639
--> http://bugs.winehq.org/attachment.cgi?id=78639
eMule Blue tab
eMule 0.50a: "Journal" tab background incorrectly initially paint as blue
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http://bugs.winehq.org/show_bug.cgi?id=58294
Bug ID: 58294
Summary: Free Solitaire (Steam): card deck invisible
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/3330280/Free_Solita
ire/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: zzhang(a)codeweavers.com
Regression SHA1: d0fd9e87cf6152fbf14889a044e5a56415b1172c
Distribution: ArchLinux
Created attachment 78645
--> http://bugs.winehq.org/attachment.cgi?id=78645
terminal output
The UI is visible and usable but the table with the cards is empty.
Used to work before
commit d0fd9e87cf6152fbf14889a044e5a56415b1172c
d3d11: Add ID3D11Device3 stub.
Don't know if it counts as a regression or rather a work in progress.
The game can be launched without Steam running.
wine-10.8-247-ge0bb1dba3d6
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 570.153.02
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http://bugs.winehq.org/show_bug.cgi?id=58288
Bug ID: 58288
Summary: Support for color management and HDR under wayland
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wiagn233(a)outlook.com
Distribution: ---
Currently, we have full color management support and also HDR support under
Wayland with the help of color-management-v1 and color-representation-v1
protocol. So I opened this issue to require color management and HDR support
for wine.
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http://bugs.winehq.org/show_bug.cgi?id=58287
Bug ID: 58287
Summary: Not all quick responses work when reviewing test
results
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
URL: https://appdb.winehq.org/objectManager.php
OS: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78636
--> http://bugs.winehq.org/attachment.cgi?id=78636
Screenshot
For example, one of the quick responses when reviewing a test result doesn't
paste anything into the text box:
Please don't use: "Everything...", "All works", etc. in test submissions.
Please detail what works and what doesn't work.
See: http://wiki.winehq.org/AppDB_Test_Results_Guidelines
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https://bugs.winehq.org/show_bug.cgi?id=46816
Bug ID: 46816
Summary: Incorrect behavior of SHFileOperation
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: rndltrz(a)hotmail.com
Distribution: ---
Behavior of SHFileOperation differs from windows.
Here is some trivial code that copies a directory:
const wchar_t *const sourceDir = L"C:\\TestDir\0\0";
const wchar_t *const destDir = L"C:\\TestDir2\0\0";
SHFILEOPSTRUCTW do_copy = { 0 };
do_copy.wFunc = FO_COPY;
do_copy.fFlags = FOF_NOCONFIRMMKDIR | FOF_NOCONFIRMATION | FOF_NO_UI;
do_copy.pFrom = sourceDir;
do_copy.pTo = destDir;
SHFileOperationW(&do_copy);
If you add trailing backslash to destDir:
const wchar_t *const destDir = L"C:\\TestDir2\\\0\0";
On Windows result would be the same. However, on WINE+linux result would be
different:
no backslashes:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
file.txt Subdir1 Subdir2
with trailing backslash:
$ls TestDir
file.txt Subdir1 Subdir2
$ls TestDir2
TestDir
This causes issues with programs that rely on Windows behavior.
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http://bugs.winehq.org/show_bug.cgi?id=58282
Bug ID: 58282
Summary: fixme:wmadec:transform_ProcessMessage
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jesperpedersen.db(a)gmail.com
Distribution: ---
Created attachment 78630
--> http://bugs.winehq.org/attachment.cgi?id=78630
wmadec fixme's
Hi,
When running Wine 10.0.7 - from the Fedora reposity - I get the attached stub
warnings.
I don't know which component to file this under since 'wmadec' isn't in the
list, so feel free to move the ticket.
Thanks for creating Wine !
Best regards,
Jesper
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http://bugs.winehq.org/show_bug.cgi?id=58283
Bug ID: 58283
Summary: ME: Andromeda (Steam) will not start with
renderer=vulkan
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/1238000/Mass_Effect
_Andromeda_Deluxe_Edition/
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78631
--> http://bugs.winehq.org/attachment.cgi?id=78631
Wine 10.8 console log
A suggested workaround for Bug 58280 is to try the Vulkan renderer.
Unfortunately this stops Mass Effect: Andromeda from loading at all.
A virtual desktop or using Staging 10.7, both workarounds for Bug 58279, do not
help.
Workarounds:
- arial (Bug 32342 for Steam & EA App)
Steam launches the EA App which launches the game. I tried the reverse: EA App
launches Steam which launches the game but that doesn't help and introduces Bug
56721 into the mix.
$ wine 'c:\program files (x86)\steam\steam.exe' -applaunch 1238000
I cannot find a demo to test.
VGA compatible controller: NVIDIA Corporation GK104GL [Quadro K5000] (rev a1)
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http://bugs.winehq.org/show_bug.cgi?id=58273
Bug ID: 58273
Summary: Outriders (Steam) fails to launch
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/680420/OUTRIDERS/
OS: Linux
Status: NEW
Keywords: download, win64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 78622
--> http://bugs.winehq.org/attachment.cgi?id=78622
Wine 10.8 (DX12) console output
Outriders, Steam version, fails to launch.
It has the option to be launched using either DX11 or DX12 mode.
With DX11 a black screen is briefly shown, then it exits.
$ wine 'c:\program files (x86)\steam/steam.exe' -applaunch 68042 -force -dx11
With DX12 a black screen is shown, some audio plays, an initial icon is shown
(a loading screen?), but then it turns black and doesn't seem to do much else.
$ wine 'c:\program files (x86)\steam/steam.exe' -applaunch 68042
The 21 GB demo (Steam account required - appID 1435990) behaves the same way.
No difference with Staging 10.7.
For reference:
The game seems to fail to install EasyAntiCheat, indeed the setup file doesn't
exist. The demo, though, installs it correctly but the result is the same. I
copied the setup from the demo anyway to rule it out (and it installs EAC). No
change.
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https://bugs.winehq.org/show_bug.cgi?id=47105
Bug ID: 47105
Summary: [REGRESSION] FrostyModManager cant launch games
Product: Wine
Version: 4.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
Frosty Mod Manager is a WPF app, which depends on GalliumNine and
d3dcompiler_47
It load mods for frostbite games such as Dragon Age Inquisition and Mass Effect
Andromeda
When I trying to launch game with 4.7 - games just zombying in background
With wine 4.6 everything was OK
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https://bugs.winehq.org/show_bug.cgi?id=48522
Bug ID: 48522
Summary: ME:Andromeda scanner doesnt react on objects
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: timofeevsv1989(a)gmail.com
Distribution: ---
It is strange regression.
Scanner in Mass Effect Andromeda doesnt react on every scannable objects (which
orange)
I can open scanner, but click doesnt do anything.
I've also tried bind another keys and buttons on scan -- it does do anything...
It makes game broken
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http://bugs.winehq.org/show_bug.cgi?id=58274
Bug ID: 58274
Summary: Cannot get past Steam age check
Product: Wine
Version: 10.8
Hardware: x86-64
URL: https://store.steampowered.com/app/680420/OUTRIDERS/
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
When trying to access a game that contains adult themes you can be
annoyed/greeted by an age verification check. It is a very simple check where
you select your date of birth from drop-down menus.
With Wine, these menus don't work. When clicking on them this is printed in the
console:
0150:fixme:uxtheme:AllowDarkModeForWindow 000000000032025C 1: stub
0150:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000032025C,
00007FFFFE1FD990) stub
0150:fixme:dwmapi:DwmExtendFrameIntoClientArea (000000000032025C,
00007FFFFE1FE610) stub
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC011144A0, 00002CEC01052470
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 1
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC011144A0, 00002CEC01052470
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 1
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
0150:fixme:manipulation:viewport_ActivateConfiguration 00007A592875B710, 823
0150:fixme:manipulation:viewport_SetViewportOptions 00007A592875B710, 2
0150:fixme:manipulation:viewport_AddEventHandler 00007A592875B710,
000000000031025A, 00002CEC00FE8420, 00002CEC00FEAF70
0150:fixme:manipulation:viewport_Stop 00007A592875B710
0150:fixme:manipulation:viewport_RemoveEventHandler 00007A592875B710, 6
0150:fixme:manipulation:viewport_Abandon 00007A592875B710
0150:fixme:manipulation:direct_manip_Deactivate 00007A592875B650,
000000000031025A
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:win:NtUserGetWindowPlacement not fully supported on other process
window 0x30038.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:dwmapi:DwmGetWindowAttribute attribute 14 not implemented.
01b8:fixme:win:NtUserGetWindowPlacement not fully supported on other process
window 0x30038.
To get this far requires a log in and so "winetricks arial" (Bug 47325), and
disabling GPU acceleration for web views helps (Bug 56758).
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https://bugs.winehq.org/show_bug.cgi?id=46441
Bug ID: 46441
Summary: Steam shows an extra icon when minimizing window
Product: Wine
Version: 4.0-rc5
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 63223
--> https://bugs.winehq.org/attachment.cgi?id=63223
screenshot
Steps to reproduce:
1. Enable virtual desktop
2. Launch Steam
3. Minimize window
wine-4.0-rc5-14-g0ff7fd1259
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https://bugs.winehq.org/show_bug.cgi?id=47331
Bug ID: 47331
Summary: Steam browser flickering
Product: Wine-staging
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: werifGX(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
As referenced on https://github.com/PhoenicisOrg/scripts/issues/994 steam
installed using `winetricks 20190310-next` on debian buster using `wine-4.9
(Staging)` which has win7 environment, gameoverlayrenderer dll_override
disabled and CSMT enabled result in flickering of steam browser as presented on
https://youtu.be/LaR8nQ0Ir2w
Suspecting this beeing wine issue.
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http://bugs.winehq.org/show_bug.cgi?id=58276
Bug ID: 58276
Summary: pulse.c should silence_buffer after calloc
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winepulse.drv
Assignee: wine-bugs(a)winehq.org
Reporter: jxvhulzowyrobfwwze(a)nbmbb.com
Distribution: ---
When pulse_write is “prebuffering … frames of silence,” it uses calloc to zero
out a buffer, then immediately calls pa_stream_write.
This isn’t correct for an unsigned 8-bit (u8) stream, since the neutral value
should be 128 instead of zero. This causes noticeable clicking whenever the
sender stops or resumes playback. (For example, old games that play occasional
WAV files as sound effects.) The issue can be reproduced using Sound Recorder
from Win3.1 and an 8-bit mono WAV file. Play the same sound over and over until
it starts clicking/popping.
I’m not sure if this scenario (the end of a WAV file) should even trigger
“buffer underrun” logic at all, since it’s an intentional gap. But regardless
of the reason for the underrun, there should be a silence_buffer call there.
I tested this in Wine 8, but confirmed the logic is the same in the latest
version.
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http://bugs.winehq.org/show_bug.cgi?id=4209
Mark <jxvhulzowyrobfwwze(a)nbmbb.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jxvhulzowyrobfwwze(a)nbmbb.co
| |m
--- Comment #17 from Mark <jxvhulzowyrobfwwze(a)nbmbb.com> ---
From my research for bug 58198 (basically this same bug, but 16-bit), I’d
expect this API to work in everything prior to Windows 11. In Vista and above,
you may have to do one or more of:
Run as administrator
Set uiAccess=true in the manifest
Install into a secure location
Add a digital signature
Disable UAC
In XP and earlier, it works with much less fuss.
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http://bugs.winehq.org/show_bug.cgi?id=58198
Bug ID: 58198
Summary: Wine missing WH_JOURNALPLAYBACK, required by VB
SendKeys
Product: Wine
Version: 8.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user16
Assignee: wine-bugs(a)winehq.org
Reporter: jxvhulzowyrobfwwze(a)nbmbb.com
Distribution: ---
Wine doesn’t implement WH_JOURNALPLAYBACK, which is required by the Visual
Basic SendKeys function. This makes the game “Mordor: The Depths of Dejenol”
unplayable after entering the dungeon.
I’ve confirmed with 32-bit Wine 8 and 16-bit VB3, but the logic seems unchanged
in more recent Wine (and VB) versions. Microsoft eventually released a VB6
runtime that reimplemented SendKeys using SendInput instead of
WH_JOURNALPLAYBACK, but that only fixes VB6 binaries.
https://archives.miloush.net/michkap/archive/2007/09/10/4850360.htmlhttps://web.archive.org/web/20130615064311/http://blogs.msdn.com/b/michkap/…
The story gets worse for programs that invoke DoEvents after SendKeys. Since
DoEvents “first clears all pending keystrokes from the SendKeys function,” it
enters an endless loop waiting for PeekMessage to return the expected
WH_JOURNALPLAYBACK messages. CPU usage goes to 100%, and it’s easy to run out
of stack space if DoEvents is invoked repeatedly.
https://nolongerset.com/how-doevents-works/
Thankfully, running with WINEDEBUG=warn emits a clear message,
“SetWindowsHookEx16 hook type 1 broken in Win16” pointing us to
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/user.exe16/hook.c
This game is particularly creative, using SendKeys as some sort of input
filter. Many keyboard and mouse inputs are apparently translated to SendKeys
calls. I don’t fully understand the logic, except that the game is unplayable
without it.
I can’t say whether it’s worth fixing this or not. At the very least, it’s
helpful to know why this game doesn’t work, without having to keep trying each
new Wine release.
The free demo of “Mordor: The Depths of Dejenol” can be downloaded from
https://www.decklinsdemise.com/mordor.htm
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https://bugs.winehq.org/show_bug.cgi?id=57635
Bug ID: 57635
Summary: Battle.net Launcher invisible/black with the Wayland
driver
Product: Wine
Version: 10.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)xarov.net
Distribution: ArchLinux
Created attachment 77764
--> https://bugs.winehq.org/attachment.cgi?id=77764
Black window with Wayland driver
Works fine with the X11 driver. Is completely black with the Wayland driver.
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https://bugs.winehq.org/show_bug.cgi?id=56721
Bug ID: 56721
Summary: EA App: multiple assertion failure with Vulkan
renderer
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://origin-a.akamaihd.net/EA-Desktop-Client-Downlo
ad/installer-releases/EAappInstaller.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76502
--> https://bugs.winehq.org/attachment.cgi?id=76502
Wine 9.9 console output
Launching the EA App with renderer=vulkan opens a dialog three times for an
Assertion Failure. Clicking OK three times allows the app to continue, so it's
not clear which of the many sub-/backround processes is causing the issue. No
backtrace is presented.
"winetricks arial" to work around Bug 32342.
renderer=gl does not have this issue.
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https://bugs.winehq.org/show_bug.cgi?id=54948
Bug ID: 54948
Summary: EA app fails after login
Product: Wine
Version: 8.8
Hardware: x86-64
URL: https://www.ea.com/ea-app
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
d3dcompiler_47 (x64) putted in '../Program Files/Electronic Arts/EA Desktop/EA
Desktop'
After login the app main window shows for a second and then immediately closes.
Disabling d3d12 helps.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swap effect 0x4.
0a88:fixme:dxgi:d3d12_swapchain_init Ignoring swapchain flags 0x2.
Assertion failed: !status, file ../wine/dlls/winevulkan/loader_thunks.c, line
160
0324:err:seh:call_stack_handlers invalid frame 000000001C07EA48
(000000001C082000-000000001C180000)
0324:err:seh:call_stack_handlers invalid frame 000000001C07C820
(000000001C082000-000000001C180000)
0324:err:seh:NtRaiseException Exception frame is not in stack limits => unable
to dispatch exception.
8.8-34-gd54e7cd51db
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https://bugs.winehq.org/show_bug.cgi?id=50155
Bug ID: 50155
Summary: Ableton Live: multicore audio processing causes high
CPU usage across multiple audio backends
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sirwinstoncat5(a)gmail.com
Distribution: Ubuntu
When running Ableton Live, if multicore audio processing is enabled, CPU usage
will drastically increase, causing unpredictable audio crackles and overall
unstable performance.
The easiest way to test this is using Ableton Live 9; Live 10 also has the same
issue, but multicore audio processing is permanently turned on.
- Open an empty Live Set. (By default, this has 4 empty tracks, a reverb
effect, and a delay effect: a negligible amount of audio processing.)
- In Ableton's preferences, under the CPU tab, disable multicore audio
processing. Observe the built-in CPU meter in the upper-right corner; it should
sit very low (0-1% on my system).
- Enable multicore audio processing. Even with an empty Set, observe that the
CPU meter jumps to at least 10-20%. On Windows, idle CPU usage should remain
identical between single and multicore modes.
- Attempt playback of a nontrivial Set; for example, a few tracks of recorded
audio. A Set that plays back fine in single-core mode will exhibit
unpredictable audio crackling and rapid spikes in CPU usage when using
multicore mode.
I have tested this across multiple versions of Ableton (various versions of 9
and 10 both exhibit this issue), multiple audio interfaces from various
manufacturers (Behringer X32, NI Audio Kontrol 1, onboard chipset audio,
PreSonus FireStudio), and even multiple audio backends (winepulse,
wineasio->JACK). The issue seems to be most pronounced when using pulseaudio,
but it is present across all audio backends.
Most importantly, this issue can be duplicated using wineasio and a JACK server
with the dummy backend (aka not connected to any audio interface).
I am unsure where to start collecting logs for this. One guess: perhaps there
is some sort of delay or sleep occuring while a mutex is being held?
This is possibly related to #47458; however, that specifically refers to a test
case for PulseAudio, whereas this bug occurs across backends.
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https://bugs.winehq.org/show_bug.cgi?id=55076
Bug ID: 55076
Summary: Steam fills terminal output with "ResizeObserver loop
limit exceeded" messages.
Product: Wine
Version: 8.9
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: o.dierick(a)piezo-forte.be
Distribution: ---
Created attachment 74626
--> https://bugs.winehq.org/attachment.cgi?id=74626
Steam default terminal output wine 8.9
Hello,
This started after a Steam update sometimes ago I don't remember.
> [0617/144308.788:INFO:CONSOLE(1)] "ResizeObserver loop limit exceeded", source: https://steamloopback.host/index.html?IN_CLIENT=true&LOCAL_HOSTNAME=piezo1&… (1)
Searching the quoted string on the web shows that it's related to Chrome [1],
thus Chrome Embedded Framework too (libCEF).
The constant flow of messages fills the HD with several MB after a few hours.
It may be an application bug, but I can't compare to Windows because there is
no output at all when running steam from the Windows command prompt.
Regards.
[1]
https://stackoverflow.com/questions/49384120/resizeobserver-loop-limit-exce…
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https://bugs.winehq.org/show_bug.cgi?id=57353
Bug ID: 57353
Summary: Steam: the console is spammed with dxgi d3d11 fixmes
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: m1m1k4tz(a)protonmail.com
Distribution: ---
Created attachment 77324
--> https://bugs.winehq.org/attachment.cgi?id=77324
dxgi
My setup is using the new wow64 mode
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https://bugs.winehq.org/show_bug.cgi?id=57263
Bug ID: 57263
Summary: Steam doesn't load since may update.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Alexander88207(a)Protonmail.com
Created attachment 77184
--> https://bugs.winehq.org/attachment.cgi?id=77184
Steam-WINED3D.log
Hello,
since the may update of Steam, Steam doesn't load anymore.
The steamwebhelper seems trying to load but an window never gets created.
Default debug logs have been attached, if there are specific debug channels of
interest please tell me.
The web fonts for using CEF browser and friends are installed.
For comparison: The chromium build 129.0.6668.71 (1343869) • Wednesday, 25 Sep
2024 works without issues.
Thank you in advance!
FreeBSD 14.1
Wine 9.17 (Currently latest in ports at this time of writing)
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https://bugs.winehq.org/show_bug.cgi?id=58053
Bug ID: 58053
Summary: Will not launch in Steam Deck desktop mode
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hancharik.veliz(a)GMAIL.COM
Distribution: ---
I installed on to my steam deck but when I hit launch nothing happens no matter
how many times you press launch
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http://bugs.winehq.org/show_bug.cgi?id=58150
Bug ID: 58150
Summary: MusicBee: Inconsistent directory monitoring
performance on SMB mounts via CIFS compared to native
filesystem (Linux)/SMB mount (Windows)
Product: Wine-staging
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: v_winebugs(a)outlook.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
MusicBee has a feature to continuously monitor the library's directory for any
new files that have ended up in the library. On Windows, this is pretty
reliable both on native NTFS as well as network drives via SMB. On Linux,
however, only the native drive seems to be reliable.
With my SMB drive mounted via Linux's CIFS driver, even though performance is
good on WINE's built-in file picker as well as KDE Dolphin, the continuous
monitor on MusicBee seems to be lacking in performance in comparison to native
on Linux and the network drive on Windows. Having 10 albums being scanned and
imported into the inbox can take up to 2 minutes if at all (MusicBee will
sometimes work, but most times not, you have to restart it to get it to see the
files where you don't need to on Windows), while it's basically instant on
Windows.
Also, sometimes MusicBee's monitor will immediately import the tracks, then
think the tracks are gone. Doesn't seem to happen with native drives on Linux,
neither does it happen with MusicBee on an SMB setup in Windows.
OS is Bazzite 42, WINE Staging 10.4 layered on top, MusicBee version 3.6.9202.
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http://bugs.winehq.org/show_bug.cgi?id=58161
Bug ID: 58161
Summary: Unimplemented function advapi32.dll.SystemFunction036
in LTSpice
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
LTSpice has traditionally been a wine-friendly application. Not long ago, its
website used to explicitly suggest using wine to run the application in Linux.
Recently, LTSpice has become impossible to install because it stops with the
error in subject.
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https://bugs.winehq.org/show_bug.cgi?id=39022
Bug ID: 39022
Summary: Mouse cursor shows the wrong symbol
Product: Wine
Version: 1.7.44
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sworddragon2(a)aol.com
Distribution: ---
Starting Steam and going to the menu bar -> Steam and moving the mouse cursor
over the entry "Check for Steam Client Updates..." and then stopping the mouse
results that the mouse cursor is showing the I symbol (the cursor symbol that
for example also appears if moving the mouse cursor over a text area). Moving
the mouse shows the normal mouse cursor again but stopping the mouse on the
entry again shows the I symbol again. A workaround seems to be to close the
menu and reopening it.
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https://bugs.winehq.org/show_bug.cgi?id=56716
Bug ID: 56716
Summary: CNC3 demo exits silently with renderer=vulkan
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://cncnz.com/games/tiberium-wars/demo-information
-download/
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76499
--> https://bugs.winehq.org/attachment.cgi?id=76499
Wine 9.9 console log
Running the Command & Conquer 3 Demo with the renderer set to Vulkan causes the
game to exit silently.
It loads correctly with the GL renderer.
No workarounds used.
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https://bugs.winehq.org/show_bug.cgi?id=56552
Bug ID: 56552
Summary: CnC3 demo installer fails
Product: Wine-staging
Version: 9.6
Hardware: x86-64
URL: https://cncnz.com/games/tiberium-wars/demo-information
-download/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Ubuntu
Created attachment 76311
--> https://bugs.winehq.org/attachment.cgi?id=76311
Wine Staging 9.6 console log
The installation for the Command & Conquer 3 demo fails under Wine Staging 9.6,
but completes successfully under vanilla Wine 9.6.
015c:err:msi:msi_install_assembly failed to install assembly
L"C:\\users\\test\\Temp\\msi2.tmp\\8.0.50727.363.policy" (0x80070005)
015c:err:msi:ACTION_InstallFinalize Failed to install assembly
015c:err:msi:ITERATE_Actions Execution halted, action L"InstallFinalize"
returned 1603
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https://bugs.winehq.org/show_bug.cgi?id=57697
Bug ID: 57697
Summary: PeekMessage + GetMessage issue with multiple windows
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oldcastlehq(a)protonmail.com
Distribution: ---
Created attachment 77885
--> https://bugs.winehq.org/attachment.cgi?id=77885
Video showing the issue.
When you drag-drop a color MuLab starts a modal event loop and polls the
PeekMessage + GetMessage functions for mouse move and mouse click events. When
the mouse moves over different windows this should deliver mouse move events
with the respective window handle of the window under the mouse. If there are
several floating windows then Wine doesn't deliver such events, which is odd.
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https://bugs.winehq.org/show_bug.cgi?id=56550
Bug ID: 56550
Summary: Bad graphics in CNC3:KW
Product: Wine
Version: 9.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: Ubuntu
Created attachment 76306
--> https://bugs.winehq.org/attachment.cgi?id=76306
Main screen
The graphics in Kane's Wrath (at least on my setup) are pretty terrible. See
attached screenshot.
I tried:
d3dx9_29: GL_OUT_OF_MEMORY error
d3dcompiler_47: Doesn't help, but now the EA logo flickers.
d3dxof: As above.
d3dxof & d3dcompiler_47: No flicker, but no improvement.
All three: GL_OUT_OF_MEMORY
orm=backbuffer: No change
csmt=off: No change, logo flickering
Changing shader_backend made no difference.
renderer=vulkan Bug 54436
At this point I threw the whole of d3dx9 at it but I keep getting
GL_OUT_OF_MEMORY.
There should be no memory issues (it works in Windows 10, but better in Windows
7).
FUN FACT: Running with WINEDEBUG=fixme-d3d changes the pink bits to black bits.
Workaround unknown.
04:00.0 VGA compatible controller: NVIDIA Corporation GK104GL [Quadro K5000]
(rev a1)
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https://bugs.winehq.org/show_bug.cgi?id=56663
Bug ID: 56663
Summary: CNC3 exits silently when alt-tabbing
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://files.cncnz.com/cc3_tiberium_wars/demo/CnC3Dem
o.exe
OS: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: imwellcushtymelike(a)gmail.com
Distribution: ---
Created attachment 76441
--> https://bugs.winehq.org/attachment.cgi?id=76441
Wine 9.8 console log
The Command & Conquer 3 Demo (and Kane's Wrath full game) exits silently if
alt-tabbing out of the game, then back in.
Using a virtual desktop (of any size) stops this occurring. The game itself
"escapes" the virtual desktop and runs in full screen, but this turns out to be
a good thing.
My process:
1. Install demo (used WINEARCH=win32 but that's not necessary).
2. Set resolution to 1920x1200.
3. Start a skirmish.
4. Alt-tab out.
5. Alt-tab back in.
011c:fixme:faultrep:ReportFault 0031E800 0x0 stub
Same with 720p and 1080p. I haven't tried other resolutions as my setup cannot
seem to handle them.
$ wine "c:\program files\electronic arts\command & conquer 3 tiberium wars
demo\cnc3demo.exe"
$ sha1sum CnC3Demo.exe
f6af21eba2d17eb6d8bb6a131b501b41c3a7eaf7 CnC3Demo.exe
https://files.cncnz.com/cc3_tiberium_wars/demo/CnC3Demo.exehttps://web.archive.org/https://files.cncnz.com/cc3_tiberium_wars/demo/CnC3…
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http://bugs.winehq.org/show_bug.cgi?id=58139
Bug ID: 58139
Summary: Empires: crashes on pressing "GO!" button
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)giganttech.net
Distribution: ArchLinux
Created attachment 78420
--> http://bugs.winehq.org/attachment.cgi?id=78420
Archive containing backtrace and terminal output
Download Link: https://conspiracy.hu/get/74/cns!empf.zip
Trying to run this demoscene by clicking the "GO!" button on the will result in
a crash.
NVIDIA GeForce GTX 1660 SUPER with proprietary drivers, Driver Version:
570.133.07
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http://bugs.winehq.org/show_bug.cgi?id=24785
Summary: Explorer++: tile view doesn't work
Product: Wine
Version: 1.3.5
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31335)
--> (http://bugs.winehq.org/attachment.cgi?id=31335)
Complete terminal output
To reproduce, click view -> tiles. Nothing happens, it just looks the same as
the default icon view. This looks pretty suspicious:
fixme:listview:LISTVIEW_SetView View LV_VIEW_TILE unimplemented
I can't test with the native comctl32, though (it crashes the program on
startup).
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http://bugs.winehq.org/show_bug.cgi?id=19371
Summary: BCArchive: encoutners unknown toolbar style
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.jetico.com/encryption-bcarchive/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
fixme:toolbar:TOOLBAR_SetExtendedStyle Unknown Toolbar Extended Style
0x00000020. Please report.
Native comctl32 'fixes' it. There's not major visual flaw afaict, but the fixme
does say to report it ;-).
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https://bugs.winehq.org/show_bug.cgi?id=52466
Bug ID: 52466
Summary: Toolbar: Wrong size returned by TB_GETMAXSIZE message
for toolbars with TBSTYLE_WRAPABLE style
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: yal(a)csoftcom.com
Distribution: ---
Under Windows (I've tested Win10/11) TB_GETMAXSIZE always returns size for
single row of buttons regardless of wrapped it or not. WINE calculates size for
current wrapping. For example: under Win toolbar with initial size (0,0) and 2
buttons (20,20) TB_GETMAXSIZE always returns(40,20), WINE returns (20,40) - 2
rows wrapping.
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https://bugs.winehq.org/show_bug.cgi?id=52465
Bug ID: 52465
Summary: Toolbar: Wrong TB_GETBUTTON message processing,
returns (-1) instead of separator width in TBBUTTON
structure
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: yal(a)csoftcom.com
Distribution: ---
>From MSDN documents about TB_GETBUTTON : If the button is a separator, that is,
if fsStyle is set to BTNS_SEP, iBitmap determines the width of the separator,
in pixels.
So, this code needs to change:
/wine/dlls/comctl32/toolbar.c:3373
static LRESULT
TOOLBAR_GetButton (const TOOLBAR_INFO *infoPtr, INT nIndex, TBBUTTON *lpTbb)
{
---------------------------<cut>------------------------
/*From MSDN documents: If the button is a separator, that is, if fsStyle is
set to BTNS_SEP,
iBitmap determines the width of the separator, in pixels*/
lpTbb->iBitmap = (btnPtr->fsStyle & BTNS_SEP) ? SEPARATOR_WIDTH :
btnPtr->iBitmap;
---------------------------<cut>------------------------
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http://bugs.winehq.org/show_bug.cgi?id=23077
Summary: UltraEdit 16.10: Plus sign doesn't appear in directory
tree
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28652)
--> (http://bugs.winehq.org/attachment.cgi?id=28652)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install UltraEdit
3) wine Uedit32.exe
4) close all popup windows (buy now, tip of the day etc.)
5) In "File View" Window click on plus sign of "C" then "Program Files"
6) Click on plus sign of "Internet Explorer" branch will unfold, plus sign
changes to minus sign
7) Click on minus sign of "Internet Explorer" branch will fold
Behaviour:
After seventh step minus sign of "Internet Explorer" stays minus sign and I
cannot unfold that branch anymore
Expected behaviour:
After seventh step minus sign of "Internet Explorer" should convert itself into
plus sign and I should have ability to unfold the branch
In terminal I get only
fixme:win:LockWindowUpdate (0x100a0), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
for every successful fold/unfold operation
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http://bugs.winehq.org/show_bug.cgi?id=58186
Bug ID: 58186
Summary: EdrawMax : when open this application, it hangs there
until not responding
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 531573964(a)qq.com
Distribution: ---
I build wine from source code (branch master).
Then install this application by url
https://cc-download.edrawsoft.cn/edraw-max_cn_64bit_14.2.2_full5374.exe?_gl….
Then run this application, it hangs all time.
I install wine-stable by command "apt install wine-stable". It work. I dont
know how to resolve this proble.
Please help me, thanks very much.
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http://bugs.winehq.org/show_bug.cgi?id=58177
Bug ID: 58177
Summary: BarnHam Junction crashes with stack overflow when run
in wow64 mode.
Product: Wine
Version: 10.6
Hardware: x86-64
URL: https://web.archive.org/web/20160618223223if_/http://b
lockpostsoftware.co.uk/files/Barnham_Version_R1_setup.
exe
OS: Linux
Status: NEW
Keywords: download, wow64
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
Starts fine in with a none-wow64 build, but with wow64-build:
0024:err:environ:init_peb starting L"C:\\Program Files (x86)\\Block Post
Software\\Barnham Junction Simulation\\Barnham Junction.exe" in experimental
wow64 mode
0150:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59
(SPI_SETSTICKYKEYS)
0150:err:virtual:virtual_setup_exception stack overflow 384 bytes addr
0x6ffffff51b37 stack 0x7ffffe300e80
(0x7ffffe300000-0x7ffffe301000-0x7ffffe3ffd20)
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https://bugs.winehq.org/show_bug.cgi?id=49280
Bug ID: 49280
Summary: Possible usage of null pointer line_def in edit.c
Product: Wine
Version: 5.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal54(a)gmail.com
Distribution: ---
`line_def` may be null(based on condition on while loop) but is used later
`line_def->width`
```
while (line_def && line_idx)
{
line_def = line_def->next;
line_idx--;
}
w = es->format_rect.right - es->format_rect.left;
lw = line_def->width;
```
https://github.com/wine-mirror/wine/blob/f0ad5b5c546d17b281aef13fde996cda08…
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http://bugs.winehq.org/show_bug.cgi?id=15741
Summary: Emule: Configuration asistant window is not repainted
correctly
Product: Wine
Version: 1.1.6
Platform: Other
URL: http://www.emule-project.net
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16836)
--> (http://bugs.winehq.org/attachment.cgi?id=16836)
Screenshot in WinXP
The first time you run eMule, a configuration window will appear and after you
pass to the second step, the background of the first window will still remain
in the back. Check the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=58268
Bug ID: 58268
Summary: Age of Empires crashes on startup but leaves a
backtrace
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scottkidman(a)protonmail.com
Distribution: ---
Created attachment 78614
--> http://bugs.winehq.org/attachment.cgi?id=78614
Backtrace for Age of Empires 3
Age of Empires crashes at startup but leaves a backtrace file.
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http://bugs.winehq.org/show_bug.cgi?id=15743
Summary: eMule: Misplaced info in the widgets
Product: Wine
Version: 0.9.16.
Platform: PC
URL: http://www.emule-project.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=16841)
--> (http://bugs.winehq.org/attachment.cgi?id=16841)
Screenshot in WinXP
Looks like the info in the tabs is around 1 o 2 pixels lower than they should.
Check the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=8878
KRosUser <kyle.kcsoftwares(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kyle.kcsoftwares(a)gmail.com
--- Comment #10 from KRosUser <kyle.kcsoftwares(a)gmail.com> ---
https://web.archive.org/web/20040718175530/http://palmone.r3h.net/downloads…
but I couldn't make installation succeed with wine 10.7
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https://bugs.winehq.org/show_bug.cgi?id=40416
Bug ID: 40416
Summary: Attempts to open some dialogs causing programs to
softlock
Product: Wine
Version: 1.9.7
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hagepri2013(a)gmail.com
In some programs, attempting to open certain dialogs causes the program to
freeze without responding. This behavior can be observed in the most recent
version of 0CC-Famitracker, found here: http://hertzdevil.info/programs/
Attempting to open the configuration dialog (marked by a hammer in the top bar)
will cause the program to hang. The program will also hang when attempting to
modify any new instrument.
Is there some bug with Wine dispatching Windows dialogs? This program is
developed in Visual Studio 2015.
http://prntscr.com/ao0x5n
This screenshot depicts the button which will cause the hang. The program will
continue to produce sound and the oscilloscope will continue to move as well,
but the rest of the program will freeze.
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http://bugs.winehq.org/show_bug.cgi?id=23225
Summary: Cyberboard Player: missing control buttons
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://cyberboard.brainiac.com/cyberboardv310.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=28904)
--> (http://bugs.winehq.org/attachment.cgi?id=28904)
Wine vs WinXP
There are at least 3 missing control buttons in Cyberboard Player. Attachment
shows that better. I tried many wine versions since 0.9.49 till
1.2-rc3, but it probably never worked correctly.
To reproduce: "File" -> "Open" -> "GenericGame.gam"
I left this in UNCONFIRMED, but someones confirmation is welcomed ;)
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http://bugs.winehq.org/show_bug.cgi?id=58272
Bug ID: 58272
Summary: I am unable to launch the windows program Universalis
from: https://universalis.com/n-windows.htm
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tmannoia(a)gmail.com
Distribution: ---
Created attachment 78620
--> http://bugs.winehq.org/attachment.cgi?id=78620
I am unable to launch the windows program Universalis from:
https://universalis.com/n-windows.htm
I am unable to launch the I am unable to launch the windows program Universalis
from: https://universalis.com/n-windows.htm
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http://bugs.winehq.org/show_bug.cgi?id=58239
Bug ID: 58239
Summary: Just Cause 4 - Black screen on startup
Product: Wine-staging
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: javieruzin97(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 78573
--> http://bugs.winehq.org/attachment.cgi?id=78573
0134:fixme:connectivity:factory_GetRuntimeClassName iface 00006FFFF8FD4050,
class_name 0000000000023180 stub! 0134:fixme:combase:RoGetActivationFactory
(L"Windows.Networking.Connectivity.NetworkInform
The game starts but freezes on a black screen in windowed mode.
0134:fixme:connectivity:factory_GetRuntimeClassName iface 00006FFFF8FD4050,
class_name 0000000000023180 stub!
0134:fixme:combase:RoGetActivationFactory
(L"Windows.Networking.Connectivity.NetworkInformation",
{5074f851-950d-4165-9c15-365619481eea}, 0000000000022C88): semi-stub
0134:fixme:connectivity:factory_GetRuntimeClassName iface 00006FFFF8FD4050,
class_name 0000000000022C60 stub!
0134:err:virtual:virtual_setup_exception stack overflow 1728 bytes addr
0x6fffffc37df0 stack 0x20940 (0x20000-0x21000-0x120000)
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http://bugs.winehq.org/show_bug.cgi?id=58102
Bug ID: 58102
Summary: Anarch: Regression in wine-devel 10.3 (21 Mar 2025
repack): game crashes on startup
Product: Wine
Version: 10.3
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
The game Anarch crashes on startup since the wine-devel 10.3 (21 Mar 2025
repack) for macOS. It will load the fullscreen game window and play the
background music for around 1 second before crashing.
The last lines in the macOS Terminal before the crash with wine-devel 10.3 (21
Mar 2025 repack) are:
0124:err:d3d:wined3d_swapchain_resize_buffers Something's still holding back
buffer 0 (00014AA0).
0124:fixme:vulkan:wine_vkAllocateMemory Using VK_EXT_external_memory_host
0140:fixme:d3d:wined3d_sampler_vk_cs_init Unhandled srgb_decode 0.
[mvk-warn] VK_ERROR_FEATURE_NOT_PRESENT: Metal does not support disabling
primitive restart.
[mvk-info] Created 2 swapchain images with size (1440, 900) and contents scale
1.0 in layer CAMetalLayer: WineMetalView (0x20a61cb80) on screen Main Screen.
0140:err:msvcrt:_wassert (L"!status &&
\"vkQueueSubmit\"",L"/tmp/wine-devel-10.3/dlls/winevulkan/loader_thunks.c",6260)
Assertion failed: !status && "vkQueueSubmit", file
/tmp/wine-devel-10.3/dlls/win
evulkan/loader_thunks.c, line 6260
It appears Vulkan was updated to version 1.1.0 with the wine-devel 10.3 (21 Mar
2025 repack) compared to the original wine-devel 10.3 release
game: Anarch v1-01 (Anarch_winshitxp_sdl_1-1.exe)
download link:
https://gitlab.com/drummyfish/anarch/-/raw/master/bin/Anarch_winshitxp_sdl_…
sha256: b8d109102e7cd012f34ba59ef4a89f07e6db9e5edfe9ed476b63158b19141a67
Wine downloaded from Homebrew sources, with GStreamer 1.26.0 installed.
Wine versions tested working (macOS):
- wine CrossOverFOSS 23.7.1-1 (based on wine 8.0.1)
- wine-stable 10.0
- wine-devel 10.3 (original release - now renamed
"wine-devel-10.3-osx64_20240320.tar.xz")
download link:
https://github.com/Gcenx/macOS_Wine_builds/releases/download/10.3/wine-deve…
sha256: aa7016e7e2461e2357e42526554fea03a745ee6cc71f8401351e47c0367ea709
Wine versions tested broken (macOS):
- wine-devel 10.3 (21 Mar 2025 repack)
download link:
https://github.com/Gcenx/macOS_Wine_builds/releases/download/10.3/wine-deve…
sha256: 0f3f75dce91f189ae0125cd7dcd5a2adc633330f03fb5bf231b92b44835ea884
- wine-devel 10.4
- wine-devel 10.5
- wine-staging 10.5
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http://bugs.winehq.org/show_bug.cgi?id=58266
Bug ID: 58266
Summary: Error execution indiana jones and the great circle
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: MARC.GILC78.IN(a)GMAIL.COM
Distribution: ---
Created attachment 78610
--> http://bugs.winehq.org/attachment.cgi?id=78610
safe mode execution error
Hello, when trying to run the game Indiana Jones and the Great Circle with
Lutris it gives an error, the game starts, I can get to the menus and it is
when starting a new game when after selecting the slot, the game experience and
the adventure experience the game crashes, all this running in safe mode, if I
do it in normal mode the game starts but it doesn't even get to the main menu,
it crashes before
My system is a Xeon E5 2667 V2 with 32 GB DDR3 RAM and Gigabyte RX 580 8 GB
graphics
This is the first time I try to submit a bug to ask for help, if there is
missing information or something incorrect I apologize and new instructions to
try a possible solution
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https://bugs.winehq.org/show_bug.cgi?id=45769
Bug ID: 45769
Summary: 0CC-FamiTracker etc. crashes after saving, due to
AfxFormatString1(out=in)
Product: Wine
Version: 3.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jimbo1qaz(a)gmail.com
Distribution: ---
0CC-FamiTracker 0.3.14.5 (http://hertzdevil.info/programs/0CCft_v0314r5.7z )
and my j0CC fork
(https://github.com/jimbo1qaz/j0CC-FamiTracker/releases/download/j0.6.0a/j0C…
) crash after saving.
Confirmed on multiple machines including Ubuntu with 3.14 and 3.15, and a
Debian x64 VM with a .wine created under Debian version, and upgraded to 3.0.2.
Instructions:
- Open 0CC (and optionally open an existing file.
- Press Space (to enable editing) and mash the keyboard a bit to enter notes.
- Press Ctrl+S and specify a filename.
- Mash a few keys and press Ctrl+S a few times.
At this point 0CC will usually crash with an assertion error in CString, often
with a backtrace consisting of a single entry of 0x0. One time I got a
backtrace pointing to MFC UI code.
------------
I think this is a memory corruption issue arising from calling
`AfxFormatString1(text, IDS_FILE_SAVED, text);` with the same input and output
=
https://github.com/HertzDevil/0CC-FamiTracker/blob/v0.3.14.5/Source/FamiTra…
But it doesn't crash on Windows. Is that a program bug or Wine bug?
- I think MFC is statically linked.
I thought it was a regression from some unknown earlier revision, but I
installed a Debian Stretch 64 VM, `apt-get install wine wine32`
(https://packages.debian.org/stretch/wine = 1.8.7-2), and `wine
0CC-FamiTracker.exe` experiences the same issue. Maybe the crash doesn't
manifest on Wine 32? IDK.
-----------
The code in question has been removed from 0CC, and I will be including a
workaround (don't call AfxFormatString1(out=in)) into j0CC soon.
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http://bugs.winehq.org/show_bug.cgi?id=58271
Bug ID: 58271
Summary: Window decoration issues in Wine with Wayland driver
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: mexano222(a)gmail.com
Distribution: ---
Created attachment 78617
--> http://bugs.winehq.org/attachment.cgi?id=78617
default decorations
When running applications through Wine using the native Wayland driver,
windowed applications are not receiving proper window decorations (e.g.,
titlebars, borders) from the system window manager. Instead, Wine's default,
minimal, and visually unappealing decorations are displayed.
I have enabled option "Allow the window manager to decorate the windows" in
winecfg and it's working fine on Xwayland. But this option does not appear to
have any effect under native Wayland.
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http://bugs.winehq.org/show_bug.cgi?id=35274
Bug ID: 35274
Summary: Heavy Metal Pro page faults when using "open from"
Product: Wine
Version: 1.7.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: liquitsnake(a)gmx.net
Classification: Unclassified
This seems similar to bug 21665, but is not the same bug (as it has been fixed
long ago)
When using "open from" to load a file in Heavy Metal, the program will page
fault as soon as the "open" button is pressed. Similarily, it will page fault
when using "save to" most of the time. That makes it impossible to use these
functions.
It doesn't appear to be a regression (I have witnessed this on all versions
from 1.3.7 to 1.7.9).
Using native comctl32.dll solves the crashing. The native DLL used in my
testing has the MD5 2f0680d0ac7b37cd5f3b118024ad0f0d.
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https://bugs.winehq.org/show_bug.cgi?id=38881
Bug ID: 38881
Summary: listview control sends messages before updating items
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: aeikum(a)codeweavers.com
Distribution: ---
Wine's listview control sends LVN_ITEMCHANGED notifications as items are
updated. For example, when changing the selected item, it sends a notification
that the old item was deselected, and then sends a notification that the new
item has been selected. If an application queries the current selection during
the first notification, it will appear that no items are selected. This is
different from how Windows behaves, which appears to send notifications only
after updating all item states.
This breaks the Ancestral Quest program's Changelog feature, though this
requires the program to be purchased. It shouldn't be too hard to write tests
demonstrating this, either.
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http://bugs.winehq.org/show_bug.cgi?id=58270
Bug ID: 58270
Summary: Heavy Metal Pro installer does not show EULA
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78615
--> http://bugs.winehq.org/attachment.cgi?id=78615
HMP in Wine without EULA
Installer:
https://web.archive.org/web/20170423061255/http://heavymetalpro.com/newfile…
Runtimes:
https://web.archive.org/web/20170423121800/http://www.heavymetalpro.com/new…
Does not show EULA
Log:
wine hmp_v522_r3_update.exe
025c:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0264:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0264:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0264:fixme:ieframe:PersistStreamInit_InitNew (00F98440)
0294:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 70EB4250,
context 01024460, init_notify 0, handle 055CFE00): stub
0264:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile
(05254630)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 00ACB6CC)
0264:fixme:file:NtLockFile I/O completion on lock not implemented yet
0264:fixme:ieframe:BrowserService_GetTravelLog 08F49108 00ACBCC0
0264:fixme:ieframe:ClientSite_GetContainer (00F98518)->(00ACBCA0)
0264:fixme:ieframe:ClientSite_GetContainer (00F98518)->(00ACC980)
0264:fixme:dwmapi:DwmGetCompositionTimingInfo (00000000 00ACC594)
0264:fixme:ieframe:ClientSite_GetContainer (00F98518)->(00ACE0D0)
0264:fixme:ieframe:ClientSite_GetContainer (00F98518)->(00ACE104)
0264:fixme:ieframe:ControlSite_OnFocus (00F98518)->(1)
0264:fixme:ieframe:InPlaceSite_OnUIActivate (00F98518)
0264:fixme:mshtml:OleDocumentView_UIActivate OnUIActivate failed: 80004001
0264:fixme:ieframe:DocHostUIHandler_GetDropTarget (00F98518)
0264:fixme:ieframe:ClientSite_GetContainer (00F98518)->(00ACEE2C)
0264:fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
02f4:fixme:dwmapi:DwmFlush stub.
0264:fixme:ieframe:DocHostUIHandler_GetDropTarget (00F98518)
0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data
0264:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{a3da04e0-57d7-482a-a1c1-61da5f95bacb}
0264:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{917b96b1-ecad-4dab-a760-8d49027748ae}
0264:fixme:ntdll:EtwRegisterTraceGuidsW register trace class
{26d1e091-0ae7-4f49-a554-4214445c505c}
0264:fixme:ieframe:PropertyNotifySink_OnChanged unimplemented dispid 1005
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KRosUser <kyle.kcsoftwares(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kyle.kcsoftwares(a)gmail.com
--- Comment #51 from KRosUser <kyle.kcsoftwares(a)gmail.com> ---
Any update on recent Wine 10.7 ?
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http://bugs.winehq.org/show_bug.cgi?id=12123
Summary: Wall Street Advisor 1.27 redraw problems
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.lathuy.com/
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Now that bug 7430 is fixed, on to runtime problems.
To install this app, first to
sh winetricks vcrun6 wsh56
Start the app. You'll see a tree control on the left
whose root node flashes constantly. Also, the main
pane doesn't redraw properly when you drag some
unrelated window in front of it.
(Also, the app outputs
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
on startup. I think that's associated with ado15, but
doing winetricks art2kmin doesn't seem to help that...? ADO has
always been a mystery to me. But that's a different bug.)
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http://bugs.winehq.org/show_bug.cgi?id=32342
Bug #: 32342
Summary: PlanetSide2 Error message and bugreport.txt and
debug.log in Steam.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
Classification: Unclassified
Created attachment 42683
--> http://bugs.winehq.org/attachment.cgi?id=42683
PlanetSide2 bugreport.txt
Cannot run PlanetSide 2 on x64 Fedora 17. Popuing up three similar error log
message with attached bugreport. Also attached debug.log is generated in Steam
install dir.
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https://bugs.winehq.org/show_bug.cgi?id=40584
Bug ID: 40584
Summary: DLTCEP: wrong window layout, buttons cannot be pressed
Product: Wine
Version: 1.9.9
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: p1(a)devopsx.com
Created attachment 54426
--> https://bugs.winehq.org/attachment.cgi?id=54426
how it looks in wine
In a modal window, buttons at the bottom can't be pressed with mouse
(presumably due to tabbed control are reaching too far down). But if focused
with tab, pressing with enter or space works fine.
This is a recurrence of https://bugs.winehq.org/show_bug.cgi?id=8522. I'm not
sure if it's ever been fixed.
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http://bugs.winehq.org/show_bug.cgi?id=58145
Bug ID: 58145
Summary: Out of Ctrl 1.2: game doesn't launch, gives error
Product: Wine
Version: 10.6
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78425
--> http://bugs.winehq.org/attachment.cgi?id=78425
Wine-devel 10.6 terminal log
The game Out of Ctrl 1.2 doesn't launch and gives the following error in a
pop-up window on launch:
Error
Failed to initialize player
Details:
Failed to initialize graphics.
Make sure you have DirectX 11 installed, have up to date
drivers for your graphics card and have not disabled
3D acceleration in display settings.
InitializeEngineGraphics failed
tested using Gcenx's wine-devel 10.6 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.6) with GStreamer
1.26.0
download link (20 MB) (choose "OutOfCtrl_v1_2_EXE.zip"):
https://miknugget.itch.io/out-of-ctrl
shas256: 5d26c746c4e85b98af2f1f9fb4a4daeed837deb49427bf108935545f8958dba9
I'm using macOS 11
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http://bugs.winehq.org/show_bug.cgi?id=58156
Bug ID: 58156
Summary: Star Wars: Jedi Knight - Dark Forces II Demo: won't
launch, "smackw32.DLL" failed to initialize
Product: Wine
Version: 10.6
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78437
--> http://bugs.winehq.org/attachment.cgi?id=78437
Wine-devel 10.6 log for "wine jkdemo.exe -windowgui"
the Star Wars: Jedi Knight - Dark Forces II Demo: won't launch, it says
"smackw32.DLL" failed to initialize. This is a Windows 95 game demo
I tried setting the Windows Version to Windows 10, Windows 95, and Windows 98
in winecfg. I also tried launching the demo with and without the windowgui
flag: `wine jkdemo.exe -windowgui` as mentioned in AppDB HowTo section.
This is a regression because a lot of users report this game demo as Gold in
AppDB, including on macOS
(https://appdb.winehq.org/objectManager.php?sClass=version&iId=10948)
The jedi.exe file is a launcher GUI which works fine, but when clicking "Play
Jedi Knight Demo" it fails with the error:
`file` command info for: jkdemo.exe
PE32 executable (GUI) Intel 80386, for MS Windows
Unable to start the Jedi Knight Demo game program. Try running JK.EXE where you
installed the Demo directly. Also make sure you have the latest DirectX drivers
installed on your system.
The macOS terminal shows this error as one of the last things in the log:
"err:module:loader_init "smackw32.DLL" failed to initialize, aborting"
(the module is normally unzipped next to the jkdemo.exe executable)
tested with Gcenx's Wine-devel 10.6
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.6) on macOS 11
and Wine-devel 9.21
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/9.21)
and Gcenx's Wine CrossOverFOSS 23.7.1-1 based on Wine 8.0.1
(https://github.com/Gcenx/winecx/releases/tag/crossover-wine-23.7.1-1)
download page (choose Download this File > Agree > Jedi Knight Demo.zip):
https://community.pcgamingwiki.com/files/file/1308-jedi-knight-dark-forces-…
sha256: 7bc013918cf79879a086a10c27306f2f3511852726f4b4a9fec09668ed221d18
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http://bugs.winehq.org/show_bug.cgi?id=58265
Bug ID: 58265
Summary: regression in Wine >=10.7 for DXVK DLL override on
macOS
Product: Wine
Version: 10.7
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78608
--> http://bugs.winehq.org/attachment.cgi?id=78608
macOS Terminal log, wine-devel 10.7
On macOS, there is a bug (https://bugs.winehq.org/show_bug.cgi?id=58145) that
can be worked around with a DXVK DLL override (for d3d11.dll) in Wine-devel
10.6 and lower, but this workaround stops working in Wine-devel 10.7 (also
tested not working in 10.8)
repost of my comment from that previous bug:
regression in wine-devel 10.7 - DXVK DLL workaround stops working
There's new regression in wine-devel 10.7: now the DXVK DLL override workaround
doesn't work, the app always gives the original error pop-up window with the
same message.
Attached is the macOS Terminal log after copying Gcenx's 32-bit `d3d11.dll`
from his DXVK-macOS package to the same directory as the OutOfCtrl.exe
executable. When tested with wine-devel 10.6, it still works.
> % cp /Users/toastybug/dxvk-macOS/x32/d3d11.dll /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % cd /Users/toastybug/Windows_Apps/OutOfCtrl_v1_2_EXE/
> % WINEDEBUG=module WINEDLLOVERRIDES="d3d11=n" wine OutOfCtrl.exe
tested using Gcenx's wine-devel 10.7 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.7) with GStreamer
1.26.1 on macOS 11.7.10
and Gcenx's DXVK-macOS v1.10.3-20230507-repack
(https://github.com/Gcenx/DXVK-macOS/releases/tag/v1.10.3-20230507-repack)
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https://bugs.winehq.org/show_bug.cgi?id=57954
Bug ID: 57954
Summary: Watch_Dogs black splash screen 10.3
rawinput:add_device Failed to open device
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
Created attachment 78201
--> https://bugs.winehq.org/attachment.cgi?id=78201
wd-winedbg
10.2 seems to work fine, 10.3 gives an error about rawinput and the splash
screen that should have the main character and game title is a black box and
hangs
using wow64 build, other 32bit games seem to work fine.
running with WINEDBEUG ends in multiple varying lines of
`0158:warn:rawinput:add_device Failed to open device file
L"\\??\\HID#some-device-name#{hex-hash-id}", status 0xc0000034.`
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http://bugs.winehq.org/show_bug.cgi?id=58252
Bug ID: 58252
Summary: Microsoft Edit: Unimplemented function
ReadConsoleInputExW
Product: Wine
Version: 10.0
Hardware: x86-64
OS: FreeBSD
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: tdiazcu(a)gmail.com
Created attachment 78593
--> http://bugs.winehq.org/attachment.cgi?id=78593
The backtrace of the crash dump.
The just release Microsoft Edit crash just after try to open it in a console
with a clean installed wine with the following command line:
$ wine edit.exe
In a summary, the function ReadConsoleInputExW seems to be unimplemented.
Here I attach the report of the error below.
If I find the way to build wine myself I could fix this issue.
My desktop is FreeBSD with Xfce.
Best,
Antonio
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https://bugs.winehq.org/show_bug.cgi?id=56486
Bug ID: 56486
Summary: Battle.net App Crash Cycle on Startup
Product: Wine
Version: 9.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wschmrdr(a)gmail.com
Distribution: ---
Created attachment 76256
--> https://bugs.winehq.org/attachment.cgi?id=76256
Backtrace from the Program Error
Starting up Battle.net App. Login screen shows with a loading circle as if it's
trying to use a saved password to login. I receive a notice that there's an
error and Battle.net has to shut down. I close it, and the error shows up
again. This continues in a cycle until I use "wineserver -k" to exit. The
backtrace saved from this has been attached. I am able to use the Settings
button on the login screen for the Battle.net app, as well as typing in a
username/password, but I cannot go any farther than that because there is no
submit button and it doesn't seem to want to load.
Be aware that I had previously been loading Starcraft II directly using the
SC2Switcher.exe executable, but because a new version needs to be downloaded,
I'm needing to get into the Battle.net app. Not sure if not using the app is a
side effect. For the heck of it, I tried running the setup to update
Battle.net, and the same thing occurred.
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https://bugs.winehq.org/show_bug.cgi?id=57936
Bug ID: 57936
Summary: Incorrect audio volume level read by app from the
system - 100% all the time.
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: greblus(a)gmail.com
Distribution: ---
Hi guys.
I'm trying to use Yousician on Linux and it works amazingly well, maybe even
smoother than on W11, but there is one small problem: It's impossible to
preform latency calibration as the app is checking global system volume, if
it's too high, it disallows calibration to prevent hearing damage if the sounds
it produces are too loud.
On wine and wine-staging the volume in Yousician is always 100%. I use
pipewire-pulse backend and plasma-pa, I'm changing volume from plasma settings
or alsamixer, or pulsemixer but it stays 100% in Yousician.
Hope there's an easy fix for it :).
Regards,
W.
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http://bugs.winehq.org/show_bug.cgi?id=58263
Bug ID: 58263
Summary: Wine Internet Settings crashes on unimplemented
function shdocvw.dll.ParseURLFromOutsideSourceW
Product: Wine
Version: 10.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
Assignee: wine-bugs(a)winehq.org
Reporter: alexhenrie24(a)gmail.com
Distribution: ---
Created attachment 78602
--> http://bugs.winehq.org/attachment.cgi?id=78602
Backtrace
Steps to reproduce:
1. Run `wine control inetcpl.cpl`
2. Click "OK" (not "Cancel")
Wine prints the following and crashes:
wine: Call from 00006FFFFF3FCFC7 to unimplemented function
shdocvw.dll.ParseURLFromOutsideSourceW, aborting
wine: Unimplemented function shdocvw.dll.ParseURLFromOutsideSourceW called at
address 00006FFFFF3FCFC7 (thread 0148), starting debugger...
0150:fixme:dbghelp:elf_search_auxv can't find symbol in module
0150:fixme:dbghelp:elf_search_auxv can't find symbol in module
wine: Call from 00006FFFFF3FCFC7 to unimplemented function
shdocvw.dll.ParseURLFromOutsideSourceW, aborting
ParseURLFromOutsideSourceW is called from the parse_url_from_outside function
in dlls/inetcpl.cpl/general.c:
https://gitlab.winehq.org/wine/wine/-/blob/8f91df4c4e4fb8b32c737bb02e82dcdd…
It used to work fine before ParseURLFromOutsideSourceW was removed in
https://gitlab.winehq.org/wine/wine/-/commit/fa4a470f9afd79b8104bacf3f1046e…
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http://bugs.winehq.org/show_bug.cgi?id=58126
Bug ID: 58126
Summary: Display enumeration differs from winex11
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: oleg(a)np880.ru
Distribution: ---
Created attachment 78389
--> http://bugs.winehq.org/attachment.cgi?id=78389
Display enumeration in winewayland driver.
Enumeration of displays in winewayland driver differs from winex11 and doesn't
even follow order of reported wl_outputs.
I have 3 displays: with middle one (1440p, primary) being the first display. My
other displays are 1080p. In winex11 it's indeed the first, and it also
reported as first wl_output by my compositor (KWin). But winewayland driver
reports it the second and the leftmost display reported as the first.
It causes problem in old games that don't have display selection and enumerate
video modes only for primary (first) display, so I can't get resolution higher
than 1080p on my 1440p display that is supposed to be primary.
Although we don't have a way to determine primary screen on Wayland we can at
least follow order of reported wl_outputs. Here is what my compositor is
reporting and it doesn't correlate with order of winewayland driver.
interface: 'wl_output', version: 4, name: 61
name: DP-1
description: Xiaomi Corporation Mi monitor
x: 1920, y: 0, scale: 2,
physical_width: 598 mm, physical_height: 336 mm,
make: 'Xiaomi Corporation', model: 'Mi monitor',
subpixel_orientation: unknown, output_transform: normal,
mode:
width: 2560 px, height: 1440 px, refresh: 180.000 Hz,
flags: current
interface: 'wl_output', version: 4, name: 62
name: DP-2
description: Philips Consumer Electronics Company Philips 226V4
x: 0, y: 0, scale: 1,
physical_width: 477 mm, physical_height: 268 mm,
make: 'Philips Consumer Electronics Company', model: 'Philips 226V4',
subpixel_orientation: unknown, output_transform: normal,
mode:
width: 1920 px, height: 1080 px, refresh: 60.000 Hz,
flags: current
interface: 'wl_output', version: 4, name: 63
name: HDMI-A-1
description: Philips Consumer Electronics Company Philips 235PL
x: 3968, y: 0, scale: 1,
physical_width: 510 mm, physical_height: 287 mm,
make: 'Philips Consumer Electronics Company', model: 'Philips 235PL',
subpixel_orientation: unknown, output_transform: 90°,
mode:
width: 1920 px, height: 1080 px, refresh: 60.000 Hz,
flags: current
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http://bugs.winehq.org/show_bug.cgi?id=19410
Summary: Personal Stock Monitor: tooltip text not visible
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
URL: http://www.personalstockmonitor.com/downloads.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Andrew.Talbot(a)talbotville.com
In Personal Stock Monitor (see URL for download), if one hovers over a
truncated entry a tooltip pops up, but there is no visible text on it.
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https://bugs.winehq.org/show_bug.cgi?id=49097
Bug ID: 49097
Summary: Treeview unduly handles WM_SYSKEYDOWN
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)kcsoftwares.com
Distribution: ---
Treeview unduly handles WM_SYSKEYDOWN
Refer to treeview.c
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
return TREEVIEW_KeyDown(infoPtr, wParam);
No such processing on Listview :
case WM_KEYDOWN:
return LISTVIEW_KeyDown(infoPtr, (INT)wParam, (LONG)lParam);
As a consequence, WM_SYSKEYDOWN not correctly passed to parent Wnd if focus is
on a Treeview control.
Proof of concept : Use ReactOS. Open Regedit or Event Viewer. Put focus on
treeview. Alt+F4 does nothing (WM_SYSKEYDOWN "stuck" at Treeview component
level)
Suggested patch :
change
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
return TREEVIEW_KeyDown(infoPtr, wParam);
into
case WM_KEYDOWN:
return TREEVIEW_KeyDown(infoPtr, wParam);
as no reason to handle WM_SYSKEYDOWN at component level.
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http://bugs.winehq.org/show_bug.cgi?id=58240
Bug ID: 58240
Summary: ProTanki Online: the paint shader is looking wrong
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: mr.aivazlatypov(a)yandex.ru
Distribution: ---
Created attachment 78576
--> http://bugs.winehq.org/attachment.cgi?id=78576
logs protanki wine
The paint shader on tank is looking wrong
The game download at https://pro-tanki.com/protanki-installer.exe
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http://bugs.winehq.org/show_bug.cgi?id=58261
Bug ID: 58261
Summary: Ys Origin: videos playing upside down
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/207350/Ys_Origin/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: z.figura12(a)gmail.com
Regression SHA1: 2f180106471a41fa3d95f21919b87b94d8e13e63
Distribution: ---
Created attachment 78600
--> http://bugs.winehq.org/attachment.cgi?id=78600
terminal output
Intro and in-game videos are playing upside down in Ys:Origin.
Tested with the Steam and GOG.com versions. Demo is available on Steam but it
is not affected (the demo uses different video format for videos).
This is after
commit 2f180106471a41fa3d95f21919b87b94d8e13e63
amstream: Implement the custom ddraw stream allocator.
The allocator has a lot of custom behaviour that is very visible in how it
interacts with Update().
Naturally this has the benefit of writing directly into the mapped
surfaces.
The gstreamer errors in my log were present before that commit too.
wine-10.8-103-g8f91df4c4e4
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http://bugs.winehq.org/show_bug.cgi?id=58247
Bug ID: 58247
Summary: ABNT Keyboard Not Working Properly in Wine with
Wayland Driver
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: xnep1(a)hotmail.com
Distribution: ---
Created attachment 78588
--> http://bugs.winehq.org/attachment.cgi?id=78588
Tracefile with winedebug=keyboard,key showing "/" not working
When running Wine applications using the Wayland driver, certain keys on the
Brazilian ABNT2 keyboard (such as the slash /, question mark ?, and other
special characters) do not function correctly. These keys either generate no
character.
In contrast, when using the X11 driver (wine X11), the same keys function as
expected, and the correct characters are produced. Upon inspection, the scan
codes received under Wayland are extended (e.g., 0x259 instead of 0x59 for the
slash key), which seems to lead to incorrect mapping or interpretation by Wine.
This issue appears to stem from incomplete or incorrect handling of extended
scan codes or keyboard layout mapping for the br-abnt2 layout in the Wayland
input.
In my tests, I forced the correct scan code for the slash key (0x59), and after
this adjustment, the key started working properly again.
I have attached a trace log file showing the key input events during the
failure. Although I am currently using a modified version of Wine to generate
this trace, the problem also occurs on the stable Wine release. (It's late and
I'm not going to redo the test just to have a clean trace file. Sorry.)
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https://bugs.winehq.org/show_bug.cgi?id=44721
Bug ID: 44721
Summary: GetFullPathName return path
Product: Wine
Version: 3.3
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: markau0(a)lycos.com
Distribution: ---
I ran the GetFullPathName code example from the Microsoft site
https://msdn.microsoft.com/en-us/library/windows/desktop/aa364963(v=vs.85).…
and Vista returns
The full path name is: c:\windows\notepad.exe
The short name for c:\longdirectoryname is c:\LONGDI~1
The long name for c:\LONGDI~1 is c:\longdirectoryname
and Wine 3.3 returns
The full path name is: c:\windowsnotepad.exe
The short name for c:\longdirectoryname is c:\LONG~TX4
The long name for c:\LONG~TX4 is c:\longdirectoryname
The full path name is: c:\windows\notepad.exe
The full path name is: c:\windowsnotepad.exe
do not seem to match.
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http://bugs.winehq.org/show_bug.cgi?id=58257
Bug ID: 58257
Summary: CD Manipulator cannot detect the drive model name in
experimental wow64 mode.
Product: Wine
Version: 10.8
Hardware: x86-64
URL: http://www.storeroom.info/cdm/cdm270.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
CD Manipulator is a free and user-friendly tool for ripping and writing CDs,
supporting image file creation and duplication.
The drive model name should appear in the drop box to select the drive in the
main menu that appears after starting the program, but it does not appear in
new Wow64 mode. I have not tested the other features yet.
Steps to reproduce:
1. Make sure you have a physical or virtual CD/DVD drive ready.
2. Obtain cdm270.zip from http://www.storeroom.info/cdm/ .
SHA1(cdm270.zip) = 46f4cea613d199974cf1a22741f4ce92e8fef723
3. Unzip it.
4. Execute CdManipulator.exe with Wine.
5. At the first time, language selection window is shown. Choose English.
6. The main menu appears.
Expected result:
Drive model name is shown in the drop box,
e.g. (D:) VBOX CD-ROM 1.0
Actual result:
Drive model name is shown as Unknown in the drop box,
e.g. (D:) - Unknown -
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http://bugs.winehq.org/show_bug.cgi?id=58253
Bug ID: 58253
Summary: Multiple games have a beeping noise on exit (The
Fidelio Incident, Vampyr)
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: xaudio2
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 3e4185435843d368a4f521a1f6f14362d6286e24
Distribution: ---
Expected line since b928f0eb08da9a10dae3cb7b33ec16b164a2fddd
0024:err:xaudio2:destroy_voice Destroying voice 00007FFFFFC20CD0 failed.
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http://bugs.winehq.org/show_bug.cgi?id=58256
Bug ID: 58256
Summary: In wayland mode, with rotated screen, wine thinks that
screen width is screen height and viceversa
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: scallegari(a)arces.unibo.it
Distribution: ---
I am trying to use wine in wayland mode by unsetting DISPLAY. I know that it is
still experimental, but on most of my systems works well enough and gives me
much better scaling on HiDPI.
There is one exception I have a tablet/convertible where "by default" the
screen is vertical. So to use it as a laptop, I need to use screen rotation.
With screen rotation, wayland mode in wine breaks badly.
I think that the issue is that wine starts swapping screen height and width.
Let me give you an example. I am trying to run "LTspice" under wine. If I keep
the window "small" and on the left part of the screen, everything is fine. If I
maximize the window, things break on the right part of the window (the one
exceeding the boundary where the x coordinate is equal to the screen height,
namely the width of the unrotated screen). Furthermore, if I try to resize the
window by dragging the right border, I cannot go beyond that boundary.
I hope that this explanation is clear enough.
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https://bugs.winehq.org/show_bug.cgi?id=57959
Bug ID: 57959
Summary: Setting screen resolution dpi makes multiple games
only show a portion of its screen
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: es20490446e(a)gmail.com
Distribution: ---
=== SYSTEM ===
- Plasma 6 (both X11 and Wayland)
- Kwin
- Zenned
=== STEPS ===
1. In winecfg, set dpi to a high value.
2. Launch an affected game, like Hylics or Blade Runner.
=== RESULT ===
Only a portion of the screen is shown.
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http://bugs.winehq.org/show_bug.cgi?id=58254
Bug ID: 58254
Summary: Clip Studio Paint 4 shuts down immediately when using
compatibility mode for Windows 10 or 11.
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mar.asdoria(a)gmail.com
Distribution: ---
Created attachment 78597
--> http://bugs.winehq.org/attachment.cgi?id=78597
backtrace file
In Operating System: Kubuntu 25.04 Kernel Version: 6.14.0-15-generic (64-bit)
Using Clip Studio Paint 4: https://www.clipstudio.net/en/dl/ (Free trial
download)
The program manages to launch, displays a black screen and then crashes with
the error code "winedbg attached to pid 0408" on the console as the only
prompt.
The program works well under compatibility mode for Windows 8.1, including all
app features (excluding the Asset store), menus, filters and 3D tools.
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https://bugs.winehq.org/show_bug.cgi?id=37827
Bug ID: 37827
Summary: print to pdf failure
Product: Wine
Version: 1.6.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: lurchgs(a)gmail.com
Distribution: ---
Created attachment 50375
--> https://bugs.winehq.org/attachment.cgi?id=50375
error output from wine notepad attempt to print to pdf
Wine 1.6.2, ubuntu 14.10
calling up print dialog in various apps works fine.
Printing to my Samsung 1665 works ok.
Printing to PDF fails. Dialog opens, clicking on "Ok/Print" shows no visible
result, dialog does not close, no file created.
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https://bugs.winehq.org/show_bug.cgi?id=43722
Bug ID: 43722
Summary: issue running from terminal
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: caltrop_3(a)yahoo.com
Distribution: ---
wine will not independent launch from terminal
it is tied permanently to the terminal
closing terminal closes the running program
can run background but... even not in background this happens...
'wordpad' & 'write' are the same and generate the messages once
'explorer' keeps generating messages during use even when not starting in
background
~ $ wine explorer &
~ $ fixme:shell:IShellBrowser_fnSendControlMsg stub, 0x190690 (2, 1026, a003,
0, 0x32e5f8)
fixme:shell:IShellBrowser_fnSendControlMsg stub, 0x190690 (2, 1026, a004, 1,
0x32e5f8)
fixme:shell:IShellBrowser_fnSendControlMsg stub, 0x190690 (2, 1025, a003, 1,
0x32e5f8)
fixme:shell:IShellBrowser_fnSendControlMsg stub, 0x190690 (2, 1025, a004, 1,
0x32e5f8)
fixme:shell:IExtractIconW_fnExtract (0x19b270)
(file=L"C:\\windows\\system32\\shell32.dll" index=-35 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1a2d68)
(file=L"C:\\windows\\system32\\shell32.dll" index=-16 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1a2d68)
(file=L"C:\\windows\\system32\\shell32.dll" index=-235 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1a2d68)
(file=L"@C:\\windows\\system32\\shell32.dll" index=-33 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x19aef8)
(file=L"C:\\windows\\system32\\shell32.dll" index=-9 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1afa18)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x19af40)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1a9258)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x19e468)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1af858)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1b0548)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
fixme:shell:IExtractIconW_fnExtract (0x1b0f98)
(file=L"C:\\windows\\system32\\shell32.dll" index=-4 (nil) 0x32e2b8
size=00000014) semi-stub
~ $ wine wordpad &
~ $ fixme:storage:create_storagefile Storage share mode not implemented.
fixme:font:get_outline_text_metrics failed to read full_nameW for font L"Ani"!
fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"InavelF\00f6rtvinad"!
~ $ wine write &
~ $ fixme:storage:create_storagefile Storage share mode not implemented.
fixme:font:get_outline_text_metrics failed to read full_nameW for font L"Ani"!
fixme:font:get_outline_text_metrics failed to read full_nameW for font
L"InavelF\00f6rtvinad"!
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http://bugs.winehq.org/show_bug.cgi?id=58223
Bug ID: 58223
Summary: spec ops the line stalls after splash screen
Product: Wine
Version: 10.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: zlice(a)crtdrift.us
Distribution: ---
spec ops: the line does not seem to run after wine 10. wine 9.18 runs with
wow64 bit, 10.1 wow64 or 32bit will have processes idle/spinning in htop.
will not have time to bisect for a week or so
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http://bugs.winehq.org/show_bug.cgi?id=58249
Bug ID: 58249
Summary: Heavy Rain doesn't recognize controller ( Dualshock 4
)
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yurnerolinux(a)yandex.com
Distribution: ---
Game only picks keyboard and mouse input. This game is from Epic Games Store (
steam copy also exists ) , i tried with both Wine and Proton; both yields to
same result.
Took a log with:
WINEDEBUG=+dinput,+xinput,+input,+rawinput,+hid,+setupapi,+ntoskrnl,+plugplay
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http://bugs.winehq.org/show_bug.cgi?id=58248
Bug ID: 58248
Summary: Me(Idx) fails to compile
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: francisdb(a)gmail.com
Distribution: ---
code:
Sub Spinner_Hit(Idx)
Me(Idx).IsDropped=True
'Spinner(Idx).IsDropped=True
End Sub
Wine:
/opt/wine-devel/bin/wine cscript test.vbs
0134:fixme:vbscript:make_call_expression Unhandled for expr type 22
0134:fixme:wscript:ActiveScriptSite_OnScriptError ()
0134:fixme:wscript:run_script ParseScriptText failed: 80004005
Windows:
[Running] cscript //Nologo "c:\Users\me\OneDrive\Bureaublad\test.vbs"
[Done] exited with code=0 in 0.097 seconds
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http://bugs.winehq.org/show_bug.cgi?id=58238
Bug ID: 58238
Summary: Tooltips: missing outline
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78570
--> http://bugs.winehq.org/attachment.cgi?id=78570
Missing outline
the outline is not displayed. This is even obvious when a specific text color
is selected where windows draws the outline in the same color but no outline is
still rendered in wine
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https://bugs.winehq.org/show_bug.cgi?id=57097
Bug ID: 57097
Summary: Keyboard inputs for special characters on non-english
keyboards are switched in winewayland
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: sutupud(a)yahoo.com
Distribution: ---
I noticed that if I use a german keyboard layout, the key mapping seems to be
off. I'm using kwin_wayland (but also tested on sway, same result).
The regular lower keys are ok, but example, ö produces ü, # produces ä, etc.
Looking at dlls/winewayland.drv/wayland_keyboard.c, I saw that there are
different lookup tables for different languages (scan2vk_qwerty,
scan2vk_azerty. scan2vk_qwertz, ...), so my first quess was that something
might be switched there.
But that doesn't really seem the case, changing it to always use
`scan2vk_qwertz ` regardless of `lang` makes it work.
I don't really have a very good understanding of how this is supposed to work,
but does the appliaction really need to do such a translation? Isn't that
already handled by the layout being passed in? At least that would explain why
it works when doing no such lookup at all.
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http://bugs.winehq.org/show_bug.cgi?id=58241
Bug ID: 58241
Summary: em client 10 does not work if at least one email
account is added
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine(a)ljaeckle.de
Distribution: ---
With a fresh wine installation (rm ~/.wine) and an updated manjaro, there is no
chance to use em client 10 or an older em client 9
(https://de.emclient.com/download) after setting up an email account. The
installer works, the app starts, the wizard can be used as intended. However,
once an email account get added and the first few emails get downloaded freezes
the em client application.
There are reports in your database which state that em client 8 reached the
"Gold" level. I wonder why em client 10 then fails.
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http://bugs.winehq.org/show_bug.cgi?id=58200
Bug ID: 58200
Summary: winehq-repo for Fedora 42 is empty.
Product: Packaging
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-packages
Assignee: wine-bugs(a)winehq.org
Reporter: roidal(a)googlemail.com
CC: dimesio(a)earthlink.net
Distribution: ---
I enabled the winehq-repo for Fedora 42 but it seems to be empty.
winehq.repo contains following baseurl:
baseurl=https://dl.winehq.org/wine-builds/fedora/42
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http://bugs.winehq.org/show_bug.cgi?id=58234
Bug ID: 58234
Summary: llvm-mingw build makes ddraw:ddraw4 test crash because
of a ceilf recursion.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 78561
--> http://bugs.winehq.org/attachment.cgi?id=78561
ddraw_test_llvm-ceilf-ceil-recursion.txt
Hello, trying to look at a failure of test ddraw:ddraw4
I just found an issue with my build.
The issue is a recursive call to ceilf.
This affects just the 32-bit build, where it looks like ceilf is just
an inline wrapper in the header file for the function ceil.
But for some reason llvm-mingw/clang replaces the call to ceil by ceilf,
therefore causing the recursion.
Adding `EXTRADEFS = -fno-builtin` to dlls/ddraw/tests/Makefile.in
fixes this issue for here.
Or is this caused by me using the `{i686,186_64}-w64-mingw32-gcc`
wrappers instead of the clang binary?
Can someone else confirm this?
Is this an issue that should be fixed in wine,
or is there something wrong in llvm-mingw/llvm-project,
or I am just using an unsupported way to configure?
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http://bugs.winehq.org/show_bug.cgi?id=58245
Bug ID: 58245
Summary: Textpad regression - menu icon bar shown blank
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 78585
--> http://bugs.winehq.org/attachment.cgi?id=78585
screenshot
When upstating Textpad 9.7.1 No icons in the menu are shown anymore with wine
10.8.
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http://bugs.winehq.org/show_bug.cgi?id=58244
Bug ID: 58244
Summary: Textpad crahes in settings - orthography
Product: Wine
Version: 10.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rebe(a)gmx.net
Distribution: ---
Created attachment 78584
--> http://bugs.winehq.org/attachment.cgi?id=78584
log
TextPad 9.7.1 crashes reproducable in the menu Configuration - settings -
orthography tab.
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https://bugs.winehq.org/show_bug.cgi?id=44289
Bug ID: 44289
Summary: Possible access to unintended field in
"wine/dlls/comctl32/comboex.c" line 1033
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: petrum(a)gmail.com
Distribution: ---
While experimenting with a CodeSonar plugin we develop, we noticed a
potential bug in file "wine/dlls/comctl32/comboex.c" line 1033 function
COMBOEX_Create
SetWindowSubclass(infoPtr->hwndEdit, COMBOEX_EditWndProc, EDIT_SUBCLASSID,
(DWORD_PTR)hwnd);
infoPtr->font = (HFONT)SendMessageW(infoPtr->hwndCombo /*HERE*/, WM_GETFONT, 0,
0);
Shouldn't you access infoPtr->hwndEdit (instead of infoPtr->hwndCombo) at the
mentioned position in the second line?
Thanks,
Petru Florin Mihancea
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https://bugs.winehq.org/show_bug.cgi?id=44282
Bug ID: 44282
Summary: Windows Media Player 7.1 installer component selection
listbox erratic
Product: Wine
Version: 3.0-rc4
Hardware: x86
URL: http://download.microsoft.com/download/winmediaplayer/
wmp71/7.1/W982KMe/EN-US/mp71.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: jhansonxi(a)gmail.com
Distribution: Ubuntu
Created attachment 60113
--> https://bugs.winehq.org/attachment.cgi?id=60113
Screencast of dialog behavior
When clicked, the Windows Media Player 7.1 installer component selection
listbox scrolls wildly and item selection highlighting is sticky. Native
comctl32.dll corrects the problem.
Test system:
Xubuntu 17.04 x86, Intel Pentium D 3.46GHz, GeForce 8600 GT with Nvidia
340.102 driver.
wine-devel 3.0~rc4~zesty from dl.winehq.org
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https://bugs.winehq.org/show_bug.cgi?id=47641
Bug ID: 47641
Summary: Treeview Expand using option
TVE_COLLAPSE|TVE_COLLAPSERESET causes crash
Product: Wine
Version: 4.14
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
Created attachment 65082
--> https://bugs.winehq.org/attachment.cgi?id=65082
Testcase
When an application call a TreeView Expand function with
TVE_COLLAPSE|TVE_COLLAPSERESET options, there is a chance that it will crash
the application.
See attached patch for the simplest testcase.
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https://bugs.winehq.org/show_bug.cgi?id=47985
Bug ID: 47985
Summary: SysListView32 header are not rendered
Product: Wine
Version: 4.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bitter.taste(a)gmx.com
Distribution: ---
This problem can be noticed if one tries to use LTSpice [1], places a Capacitor
in the schematic, right clicks on it and then on "Select Capacitor".
The window that opens has a blank space where the header is supposed to be,
resizing the windows makes the header appear and clicking on the headers
themselves makes them appear for a brief instant.
[1]
https://www.analog.com/en/design-center/design-tools-and-calculators/ltspic…
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http://bugs.winehq.org/show_bug.cgi?id=15988
Summary: ActiveSync 4.5 the scroll of panel in installation don't
working
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shakaran(a)gmail.com
Created an attachment (id=17178)
--> (http://bugs.winehq.org/attachment.cgi?id=17178)
Panel of installation
When you install ActiveSync 4.5 in the step of change path installation, the
box below with information as unit volumen (C:,D:,etc), total size, free space,
etc dont working. The scroll and the columns size don't move.
The image is attached (sorry the image letter are Spanish).
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http://bugs.winehq.org/show_bug.cgi?id=4825
KRosUser <kyle.kcsoftwares(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kyle.kcsoftwares(a)gmail.com
--- Comment #35 from KRosUser <kyle.kcsoftwares(a)gmail.com> ---
Several users confirming it's OK... to be CLOSED (possible duplicate of
https://bugs.winehq.org/show_bug.cgi?id=15346 ) ?
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http://bugs.winehq.org/show_bug.cgi?id=8018
KRosUser <kyle.kcsoftwares(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |kyle.kcsoftwares(a)gmail.com
--- Comment #11 from KRosUser <kyle.kcsoftwares(a)gmail.com> ---
Is it still there in Wone 10.7 ? Why is it listed as comctl32 bugs ?
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http://bugs.winehq.org/show_bug.cgi?id=58142
Bug ID: 58142
Summary: Teraterm 5.4.0 / Serial communication not functional
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: janne.kekkonen(a)gmail.com
Distribution: ---
tested with wine 10.5-staging
When data is sent to serial port that is opened with TeraTerm, GUI becomes very
sluggish and data received is not shown on the terminal.
When data sending is stopped. Received data is shown and GUI responsivenes
becomes normal.
This behavior seems very similar that is described in bug(s): 57246 and 50591.
Download link:
https://github.com/TeraTermProject/teraterm/releases
Side note:
Wine registry do not have serial port friendly name information.
Teraterm needs to be started with command line parameter which defines port:
wine ttermpro.exe /C=2
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https://bugs.winehq.org/show_bug.cgi?id=57619
Bug ID: 57619
Summary: Amazon Kindle for PC >= 2.2 crashes before start,
while initializing KRFDynamic.dll
Product: Wine
Version: 10.0-rc3
Hardware: x86-64
URL: https://www.amazon.com/kindlepcdownload/ref=s9_bw_cg_3
PLP1_3c1_w?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-
search-3&pf_rd_r=C0A4YZHVK6NJM20EESW9&pf_rd_t=101&pf_r
d_p=883c8286-887f-45db-a8a8-16e863af7cbc&pf_rd_i=16571
048011
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: damjan.jov(a)gmail.com
Distribution: Ubuntu
WINEDEBUG="+seh,+module,+relay" trace:
---snip---
0180:Call PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_ATTACH,res=0031FD24)
...
0180:exception c0000005 in PE entry point
(proc=0D99FEDA,module=0D950000,reason=PROCESS_ATTACH,res=0031FD24)
0180:Ret PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_ATTACH,res=0031FD24) retval=0
0180:Call PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_DETACH,res=0031FD24)
0180:Ret PE DLL (proc=0D99FEDA,module=0D950000
L"KRFDynamic.dll",reason=PROCESS_DETACH,res=0031FD24) retval=0
0180:warn:module:process_attach Initialization of L"KRFDynamic.dll" failed
0180:trace:module:process_attach (L"KRFDynamic.dll",0031FD24) - END
0180:err:module:LdrInitializeThunk "KRFDynamic.dll" failed to initialize,
aborting
0180:err:module:LdrInitializeThunk Initializing dlls for L"C:\\Program
Files\\Amazon\\Kindle\\Kindle.exe" failed, status c0000005
---snip---
Within the "...", the crash happens in one of the functions called from
msvcrt's _initterm_e():
0138:Call ucrtbase._initterm_e(78acce70,78acd184) ret=78760914
This can be hacked around, but then Kindle.exe crashes too...
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http://bugs.winehq.org/show_bug.cgi?id=10051
Summary: Parallax SX Key IDE cannot detect serial port under WINE
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ultimatedevr(a)yahoo.com
Created an attachment (id=8599)
--> (http://bugs.winehq.org/attachment.cgi?id=8599)
Result of running SXKey.exe in wine with the +setupapi debug flag.
I am trying to run the Parallax SX Key IDE through WINE, however the IDE does
not detect any of my serial ports. I have symlinked them to ~/.wine/dosdevices/
and added them to my registry, however the IDE still cannot detect my serial
ports.
I am currently running WINE v.0.9.46 (the same problem exists in the CVS
version as well).
(BTW, I have heard of others getting this to work, yet others who couldn't:
http://forums.parallax.com/forums/default.aspx?f=15&m=217429&g=221692)
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http://bugs.winehq.org/show_bug.cgi?id=13159
Summary: tooltips won't show up on partly hidden items
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
To see the bug, open regedit drag the bar that separates registry tree from
values so that it partly covers registry branches names. If you use native
comctl32.dll or in windows you'll see tooltips over these partly covered items,
displaying full item name. Wine won't show anything.
This is true with listview also.
In some applications that have big listview tables with long values this bug
becomes pretty annoying (when you constantly have to change comlumn widths etc
in order to see complete values).
Maybe this bug was reported earlier, but I have not found it.
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https://bugs.winehq.org/show_bug.cgi?id=56695
Bug ID: 56695
Summary: Unreal Engine game checks for a specific VC runtime
regkey
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
Distribution: ---
Created attachment 76479
--> https://bugs.winehq.org/attachment.cgi?id=76479
registry key being checked for
An Unreal Engine game checks for a VC++ runtime libs by checking for a specific
registry key created during install of that runtime upon startup.
Consider adding that key.
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https://bugs.winehq.org/show_bug.cgi?id=46339
Bug ID: 46339
Summary: comctl32//tests/edit.c shows an invalid read
Product: Wine
Version: 4.0-rc3
Hardware: x86
OS: Linux
Status: NEW
Keywords: download, source, testcase, valgrind
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
CC: bunglehead(a)gmail.com
Distribution: Gentoo
../../../tools/runtest -q -P wine -T ../../.. -M comctl32.dll -p
comctl32_test.exe.so edit && touch edit.ok
==28392== Invalid read of size 2
==28392== at 0x7B443813: GlobalLock (heap.c:441)
==28392== by 0x7B444560: LocalLock (heap.c:1063)
==28392== by 0x5914A4B: EDIT_LockBuffer (edit.c:1202)
==28392== by 0x591BAF9: EDIT_WindowProc (edit.c:4571)
==28392== by 0x4FDDF19: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==28392== by 0x4FDE537: call_window_proc (winproc.c:246)
==28392== by 0x4FDFB1B: WINPROC_CallProcAtoW (winproc.c:606)
==28392== by 0x4FE071C: WINPROC_call_window (winproc.c:953)
==28392== by 0x4FA4D32: call_window_proc (message.c:2225)
==28392== by 0x4FA8A39: send_message (message.c:3288)
==28392== by 0x4FAB736: SendMessageA (message.c:3511)
==28392== by 0x4A9BADE: test_EM_GETHANDLE (edit.c:2849)
==28392== by 0x4A9DCBA: func_edit (edit.c:3213)
==28392== by 0x4B2BBBD: run_test (test.h:617)
==28392== by 0x4B2C5FB: main (test.h:701)
==28392== Address 0x497eea8 is 664 bytes inside a block of size 2,048 free'd
==28392== at 0x7BC48418: notify_free (heap.c:268)
==28392== by 0x7BC4AFB7: RtlFreeHeap (heap.c:1772)
==28392== by 0x5B44DC7: heap_free (heap.h:46)
==28392== by 0x5B4735E: ScriptStringFree (usp10.c:2583)
==28392== by 0x591598C: EDIT_InvalidateUniscribeData (edit.c:321)
==28392== by 0x591A6E0: EDIT_EM_ReplaceSel (edit.c:2631)
==28392== by 0x591C4BB: EDIT_WindowProc (edit.c:4665)
==28392== by 0x4FDDF19: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==28392== by 0x4FDE537: call_window_proc (winproc.c:246)
==28392== by 0x4FE014B: WINPROC_CallProcAtoW (winproc.c:507)
==28392== by 0x4FE071C: WINPROC_call_window (winproc.c:953)
==28392== by 0x4FA4D32: call_window_proc (message.c:2225)
==28392== by 0x4FA8A39: send_message (message.c:3288)
==28392== by 0x4FAB736: SendMessageA (message.c:3511)
==28392== by 0x4A9289E: test_edit_control_3 (edit.c:1005)
==28392== by 0x4A9DC51: func_edit (edit.c:3192)
==28392== by 0x4B2BBBD: run_test (test.h:617)
==28392== by 0x4B2C5FB: main (test.h:701)
==28392== Block was alloc'd at
==28392== at 0x7BC483AD: notify_alloc (heap.c:260)
==28392== by 0x7BC4B8D1: RtlAllocateHeap (heap.c:1726)
==28392== by 0x5B44A40: heap_calloc (heap.h:55)
==28392== by 0x5B4A407: ScriptStringAnalyse (usp10.c:2012)
==28392== by 0x5915093: EDIT_UpdateUniscribeData (edit.c:388)
==28392== by 0x59150E8: EDIT_CalcLineWidth_SL (edit.c:755)
==28392== by 0x591A448: EDIT_EM_ReplaceSel (edit.c:2527)
==28392== by 0x591C4BB: EDIT_WindowProc (edit.c:4665)
==28392== by 0x4FDDF19: ??? (in
/home/austin/wine-valgrind/dlls/user32/user32.dll.so)
==28392== by 0x4FDE537: call_window_proc (winproc.c:246)
==28392== by 0x4FE014B: WINPROC_CallProcAtoW (winproc.c:507)
==28392== by 0x4FE071C: WINPROC_call_window (winproc.c:953)
==28392== by 0x4FA4D32: call_window_proc (message.c:2225)
==28392== by 0x4FA8A39: send_message (message.c:3288)
==28392== by 0x4FAB736: SendMessageA (message.c:3511)
==28392== by 0x4A9289E: test_edit_control_3 (edit.c:1005)
==28392== by 0x4A9DC51: func_edit (edit.c:3192)
==28392== by 0x4B2BBBD: run_test (test.h:617)
==28392== by 0x4B2C5FB: main (test.h:701)
==28392==
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https://bugs.winehq.org/show_bug.cgi?id=50511
Bug ID: 50511
Summary: Datetime conrtol doesn't handle WM_SYSKEYDOWN/VK_DOWN.
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 69175
--> https://bugs.winehq.org/attachment.cgi?id=69175
a quick hack.
Some .net applications implement a button for showing the dropdown of DateTime
control by themselves. And the button sends WM_SYSKEYDOWN/VK_DOWN to DateTime
control actually. So without this message implemented, nothing will be shown
after clicking the button.
Attached is a quick hack that made the application I tested happy. But we may
still need some tests for it for upstream.
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http://bugs.winehq.org/show_bug.cgi?id=58237
Bug ID: 58237
Summary: Tooltips: truncated text display with no icon is set
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78568
--> http://bugs.winehq.org/attachment.cgi?id=78568
truncated text
truncated text display with no icon is set
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http://bugs.winehq.org/show_bug.cgi?id=58235
Bug ID: 58235
Summary: Tooltip: "arrow" of tooltip not displayed correctly
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78562
--> http://bugs.winehq.org/attachment.cgi?id=78562
Missing Arrow
Using sample application
The "arrow" of tooltip is not rendered correctly
=====
hWnd := Control.Handle;
hWndTip := CreateWindow(TOOLTIPS_CLASS, nil,
WS_POPUP or TTS_NOPREFIX or TTS_BALLOON or TTS_ALWAYSTIP,
0, 0, 0, 0, hWnd, 0, HInstance, nil);
if hWndTip <> 0 then
begin
SetWindowPos(hWndTip, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOACTIVATE or SWP_NOMOVE or SWP_NOSIZE);
ti.cbSize := SizeOf(ti);
ti.uFlags := TTF_CENTERTIP or TTF_TRANSPARENT or TTF_SUBCLASS;
ti.hwnd := hWnd;
ti.lpszText := Text;
Windows.GetClientRect(hWnd, ti.rect);
if (BackCl <> clNone) then SendMessage(hWndTip, TTM_SETTIPBKCOLOR, BackCL,
0);
if (TextCL <> clNone) then SendMessage(hWndTip, TTM_SETTIPTEXTCOLOR,
TextCL, 0);
SendMessage(hWndTip, TTM_ADDTOOL, 1, Integer(@ti));
if Title <> '' then SendMessage(hWndTip, TTM_SETTITLE, Icon mod 4,
Integer(Title));
end;
=====
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http://bugs.winehq.org/show_bug.cgi?id=58236
Bug ID: 58236
Summary: Tooltip: Icon is incorrectly displayed when no title
is set (wrong management of TTM_SETTITLE)
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78565
--> http://bugs.winehq.org/attachment.cgi?id=78565
Icon without title
When TTM_SETTITLE is not set, or empty title is used, icon shall not be
displayed
See https://learn.microsoft.com/en-us/windows/win32/controls/ttm-settitle for
reference
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https://bugs.winehq.org/show_bug.cgi?id=56768
Bug ID: 56768
Summary: uxtheme crash when using themed CheckBoxes
Product: Wine
Version: 9.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 76569
--> https://bugs.winehq.org/attachment.cgi?id=76569
uxtheme patch
Initially found here https://jira.reactos.org/browse/CORE-16410 but also
applicable to Wine 9.9 staging as "latent bug"
comctl32/button.c CB_ThemedPaint, before
https://github.com/wine-mirror/wine/commit/830348d78c38e9f68772bd6e5a3ea255…
passed NULL as LPCRECT prc for GetThemePartSize (allowed as per
https://learn.microsoft.com/en-en/windows/win32/api/uxtheme/nf-uxtheme-gett…
) then get_image_part_size then UXTHEME_LoadImage then UXTHEME_SelectImage
which unconditionnally calls
POINT size = {pRect->right-pRect->left, pRect->bottom-pRect->top};
without checking pRect as non-NULL
Attached patch (to be adapted here) prevents such a case.
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https://bugs.winehq.org/show_bug.cgi?id=51633
Bug ID: 51633
Summary: noting will open
Product: Wine
Version: 6.0.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shrippie4(a)gmail.com
Distribution: ---
it started when i tried to apply a patch for prey 2006
no games will open think it might be direct X
i even got rid of my old wine prefix still doesn't open any programs
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http://bugs.winehq.org/show_bug.cgi?id=30486
Bug #: 30486
Summary: Tanner L-Edit shows blank hotkey field
Product: Wine
Version: 1.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Tanner's L-Edit uses the msctls_hotkey32 control from comctl32
in its Setup / Application / Keyboard dialog, but under Wine,
the control is always blank. It should say 'None' (or the local equivalent)
initially. (The caret is positioned properly, though.)
'winetricks comctl32' works around the problem.
Wine's control works fine in a standalone demo.
The problem exists in many versions of the app, including the 7.12
Student Version downloadable from various sites as ledit.zip,
2972402 bytes, sha1sum f1a5825e63cee03f2cfb912cfa8d47c5a22aa684
That version requires 'winetricks mfc42' to start, and warns
about wanting 256 color mode. Using Xephyr to get 256 color mode
doesn't seem to help.
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https://bugs.winehq.org/show_bug.cgi?id=57542
Bug ID: 57542
Summary: Visual studio 2022 installer can't connect to the
internet
Product: Wine
Version: 10.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: francisco278herrera(a)gmail.com
Distribution: ---
The installer for visual studio 2022 will open but it will not connect to the
internet as it will say that nothing is available to install and there's
nothing under developer news either.
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https://bugs.winehq.org/show_bug.cgi?id=56668
Bug ID: 56668
Summary: Visual Studio 2022 Community Edition doesn't install
in quiet mode (Mono.Security.X509.X509Store.get_Crls)
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://visualstudio.microsoft.com/vs/community/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 76454
--> https://bugs.winehq.org/attachment.cgi?id=76454
installer log
austin@debian:~/Downloads$ du -sh VisualStudioSetup.exe
3.9M VisualStudioSetup.exe
austin@debian:~/Downloads$ sha1sum VisualStudioSetup.exe
5d0923c690a40a5113a0dec506c14a412b4ee2e4 VisualStudioSetup.exe
The installer will fail early if run normally / with the GUI (see bug 56644).
If quiet mode is used:
wine VisualStudioSetup-2022.exe --quiet --noweb --norestart --installPath
"%ProgramFiles%\\Microsoft Visual Studio\\2022" --add
Microsoft.Component.MSBuild
It gets a bit further, but then fails to download anything.
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https://bugs.winehq.org/show_bug.cgi?id=56644
Bug ID: 56644
Summary: Visual Studio 2022 Community Edition doesn't install
(exits before showing installer window)
Product: Wine
Version: 9.8
Hardware: x86-64
URL: https://visualstudio.microsoft.com/vs/community/
OS: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Distribution: Debian
Created attachment 76417
--> https://bugs.winehq.org/attachment.cgi?id=76417
terminal output
austin@debian:~/Downloads$ du -sh VisualStudioSetup.exe
3.9M VisualStudioSetup.exe
austin@debian:~/Downloads$ sha1sum VisualStudioSetup.exe
5d0923c690a40a5113a0dec506c14a412b4ee2e4 VisualStudioSetup.exe
Looking at the output, I initially suspected it was a wine-mono issue.
Installing `winetricks dotnet472` doesn't help, so it's not that.
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https://bugs.winehq.org/show_bug.cgi?id=51099
Bug ID: 51099
Summary: Visual Studio Installer refuses to run with unelevated
token in quiet mode
Product: Wine-staging
Version: 6.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w(a)zeroitlab.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
This patchset:
https://github.com/wine-staging/wine-staging/commit/811467bf6a4c43de2485b37…
breaks the second stage of Visual Studio Installer (needed for products: Visual
Studio 2015, Visual Studio 2017, Visual Studio 2019, Visual Studio Build Tools
2015, Visual Studio Build Tools 2017, Visual Studio Build Tools 2019)
Reproduction:
Skip first stage installer blocked by another bug:
wget https://aka.ms/vs/16/release/installer -O installer.zip
unzip installer.zip
mkdir "~/.wine/drive_c/Program Files (x86)/Microsoft Visual Studio"
mv Contents "~/.wine/drive_c/Program Files (x86)/Microsoft Visual
Studio/Installer"
Try invoking installer:
wine "C:\\Program Files (x86)\\Microsoft Visual Studio\\Installer\\setup.exe"
/finalizeInstall install --locale en-US --productId
Microsoft.VisualStudio.Product.BuildTools --channelId VisualStudio.16.Release
--channelUri "https://aka.ms/vs/16/release/channel" --quiet --norestart
--nocache --installPath C:\BuildTools --add
Microsoft.VisualStudio.Workload.VCTools --includeRecommended
After it fails check log at `C:\Users\user\Temp`, latest one starting with
dd_installer:
[0108:0001][2021-05-05T14:22:56] Commands with --quiet or --passive should be
run elevated from the beginning.
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http://bugs.winehq.org/show_bug.cgi?id=58232
Bug ID: 58232
Summary: WinBox 3.4.1: window closed when pressing ALT key
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: tatayowa1(a)gmail.com
Distribution: ---
Created attachment 78558
--> http://bugs.winehq.org/attachment.cgi?id=78558
APT source file for Wine
When I'm running WinBox on Wine using "wine some-path/winbox64.exe", the window
suddenly closed when I pressed Alt, one window for each key presses. It happens
immeadiately when I first pressed the key, or sometimes, it may happens after
several attempts of pressing the key.
Link to program's download:
https://download.mikrotik.com/routeros/winbox/3.41/winbox64.exe
I've just upgraded my system from Ubuntu 24.10 to 25.04.
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http://bugs.winehq.org/show_bug.cgi?id=58231
Bug ID: 58231
Summary: Games no longer mute when unfocused with Wayland
driver enabled
Product: Wine
Version: 10.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: xnep1(a)hotmail.com
Distribution: ---
Many games have an option to mute when they are inactive (background). However,
when I activate the wayland driver, this function stopped working in all the
games I tested.
Using xwayland, this option works correctly.
I tested it in the games:
-> Dead by daylight
-> Monster Hunter Wilds
-> Honkai Starrail
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https://bugs.winehq.org/show_bug.cgi?id=51511
Bug ID: 51511
Summary: Cleans at startup.
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: and.68320(a)gmail.com
Distribution: Ubuntu
Created attachment 70351
--> https://bugs.winehq.org/attachment.cgi?id=70351
Backtrace
Departure PC Radio application version 6.0.2 immediately after launch. Link to
download this program http://pcradio.ru/player/player_win/pcradio_6.0.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=58230
Bug ID: 58230
Summary: File creation time ATL CTime year<1970 assertion error
on M4 mac. Local timezone?
Product: Wine
Version: 10.7
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: fiendishx(a)gmail.com
Versions of MFC ATL since the v141 Visual Studio build toolchain changed a year
boundary assertion in CTime::CTime(int, int, int, int, int, int, int) from 1900
(in v140) to 1970 (v141, v142, v143), so it now has
ATLENSURE( nYear >= 1970 );
where it previously had
ATLENSURE( nYear >= 1900 );
I have a secondhand report from someone that on an M4 Mac, during
CFile::GetFilePath -> CFile::GetStatus, the CTime constructor is getting an
invalid creation time in 1969. Specifically, 6 hours before 1970, which is
suspiciously equal to their time zone of -6.
They temporarily modified the ATL CTime code used to build their program (not
ideal, obviously) and made it emit:
nYear from within CTime
System time year is less than 1970
Year: 1969
Month: 12
Day: 31
Hour: 18
Minute: 0
Second: 0
DST: -1
This does not produce an error with Visual Studio build toolchain v140 and
earlier, but does after v141. Can someone who knows where to look make sure
that file creation times aren't being sent too far into the past because of
local timezones? (Can we also clamp the year to 1970?)
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https://bugs.winehq.org/show_bug.cgi?id=56723
Bug ID: 56723
Summary: Vegas Pro 14: crash upon creating the main window
Product: Wine
Version: 9.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paper(a)paper.us.eu.org
Distribution: ---
Created attachment 76504
--> https://bugs.winehq.org/attachment.cgi?id=76504
Terminal output from running Vegas
Wine 9.8 crashes when starting Vegas Pro 14; this looks to be specific to AMD
graphics cards as Vegas starts fine under both Intel and Nvidia. Other users[1]
seem to report this as well:
Installer works and program "runs" at first when clicked. Will eventually
crash once reaching "Creating Windows" step.
Between the time of the last test and this test, I had switched from an
NVIDIA video card to an AMD video card. I'm unsure if this hardware change
caused or contributed to this error.
A trial version of Vegas 14 can be retrieved from Magix's download center at
https://dl03.magix.com/trial_vegaspro14.exe
[1]:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39145&iTestin…
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https://bugs.winehq.org/show_bug.cgi?id=54995
Bug ID: 54995
Summary: msys2: git clone fails with 'Socket operation on
non-socket'
Product: Wine
Version: 8.8
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
git clone --mirror git://sourceware.org/git/newlib-cygwin.git msys2-runtime
Cloning into bare repository '.../msys2-runtime'
010c:fixme:winsock:addrinfo_flags_to_unix unhandled flags 0x80000
fatal: packet write failed: Socket operation on non-socket
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https://bugs.winehq.org/show_bug.cgi?id=57397
Bug ID: 57397
Summary: Apps hang when trying to show tooltip
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: bigfoothart(a)gmail.com
Distribution: ---
Created attachment 77380
--> https://bugs.winehq.org/attachment.cgi?id=77380
mso 2007 wayland debug
Apps hang when trying to show button tooltips. May require several attempts for
hovering over buttons to show tooltips to trigger the hang.
Reproduced for MS Office 2007, 2010, 2013.
Tried 9.17-9.20 versions and main branch 9.20-233-g24694dabfc5
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https://bugs.winehq.org/show_bug.cgi?id=57805
Bug ID: 57805
Summary: Wine CoreMIDI: Extra program change event on sending
program change through MIDI Output from winmm
Product: Wine
Version: unspecified
Hardware: aarch64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winecoreaudio.drv
Assignee: wine-bugs(a)winehq.org
Reporter: david.silaban(a)gmail.com
Created attachment 78012
--> https://bugs.winehq.org/attachment.cgi?id=78012
Screen shot of the sample output
I tried to use Falcosoft SoundFont Player 6 (a MIDI player) using Wine on
MacOS, I tried to play some MIDI files through it but it always seem to be
stuck on program 00 (Acoustic Grand Piano) on all tracks.
I tried to capture the MIDI output data through Pocket MIDI (a free MacOS app
something like MIDI-OX on Windows), it seems there is an error on sending 2
byte messages such as Program Change. Attached is the sample output from
sending one program change from the UI.
Expected output the Program Change message should only be sent once, not twice.
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https://bugs.winehq.org/show_bug.cgi?id=51248
Bug ID: 51248
Summary: UrlGetPart produces different results from Windows
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shlwapi
Assignee: wine-bugs(a)winehq.org
Reporter: jp-dev(a)inbox.ru
Distribution: ---
Created attachment 70120
--> https://bugs.winehq.org/attachment.cgi?id=70120
test program, logs
It produces difference result codes.
There is a test case on some URLs and relevant output from Windows 10 vs Wine
6.10.
Sometimes it will return a different HRESULT, or it will fail parsing the query
string.
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http://bugs.winehq.org/show_bug.cgi?id=58185
Bug ID: 58185
Summary: Country Siblings: EXCEPTION_ACCESS_VIOLATION related
with D3D11
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d3d
Assignee: wine-bugs(a)winehq.org
Reporter: force140(a)gmail.com
Distribution: ---
Created attachment 78482
--> http://bugs.winehq.org/attachment.cgi?id=78482
Log created by the game (krkr.console.log)
I'm trying to run the English version of a visual novel known as Country
Siblings (https://vndb.org/v48724), when trying to run it on wine the game
crashes with an error pop up about "Access Violation" without opening tha main
window, the details about the crash are logged in the attached file, and seems
to be blaming d3d11.dll in two prefixes: my gaming prefix with a couple of
winetricks including dxvk, and a vanilla wine prefix that I made to test the
game. I downloaded the demo and it does the same thing.
My system:
OS: Garuda Linux
CPU: AMD Ryzen 5 5600G
GPU: Saphire Pulse Radeon 6700XT (AMD)
RAM: 16GB @ 3200MHz
Wine installed from pacman
wine --version
wine-10.6
I tested the game on a Windows 10 and works without apparent issues.
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https://bugs.winehq.org/show_bug.cgi?id=57148
Bug ID: 57148
Summary: ghidraRun.bat shows: Syntax error: unexpected IN
Product: Wine
Version: 9.16
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
For starting up ghidra a batch file "ghidraRun.bat" can be used.
This shows the messages:
C:\ghidra_11.1.2_PUBLIC>:: Ghidra launch
Syntax error
Syntax error: unexpected IN
...
This is because there developers decided to use %# as iterator variable.
Indeed native can handle almost all ascii character
above space until tilde except these: "&,;<=>^|
The application starts up successfully because this should just detect
if it got started via a doubleclick or from a console window,
so this is just a minor issue.
https://github.com/NationalSecurityAgency/ghidra/blob/184180d54dbdf3db3c030…
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http://bugs.winehq.org/show_bug.cgi?id=58191
Bug ID: 58191
Summary: dwrite tests fail to compile with mingw-gcc 15 due to
attempt to link to truncf
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: dwrite
Assignee: wine-bugs(a)winehq.org
Reporter: stefan(a)codeweavers.com
Distribution: ---
Since my system updated mingw to gcc 15.1, Wine fails to build:
/usr/libexec/gcc/x86_64-w64-mingw32/ld:
dlls/dwrite/tests/x86_64-windows/layout.o: in function `test_pixelsnapping':
/home/stefan/build/_wine64/../../src/wine/dlls/dwrite/tests/layout.c:4782:(.text$test_pixelsnapping+0x312):
undefined reference to `truncf'
$ x86_64-w64-mingw32-gcc --version
x86_64-w64-mingw32-gcc (Gentoo 15.1.0 p55) 15.1.0
Windows 11's msvcrt.dll indeed does not export trunc(), truncf() or truncl(),
although ucrtbase.dll does. So adding the exports to our msvcrt would fix the
build but break running the tests on Windows.
The line in question doesn't call truncf. It calls floor(), which newer gcc
apparently lowers to truncf. Building the file in question with -O0 of
-fno-builtin-floor fixes the problem.
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https://bugs.winehq.org/show_bug.cgi?id=57575
Bug ID: 57575
Summary: dmsynth: incorrect condition for buffer underrun in
synthsink.c:synth_sink_write_data
Product: Wine
Version: 9.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dmusic
Assignee: wine-bugs(a)winehq.org
Reporter: galtgendo(a)o2.pl
CC: rbernon(a)codeweavers.com
Distribution: ---
Noting this here, so it won't get forgotten.
In synth_sink_write_data there's following condition:
if (current_pos - play_pos <= write_pos - play_pos)
it causes a lot of console spam while current_pos == write_pos.
I though it was perhaps some odd way of preventing integer over/underflow, but
the author of that line, when asked on irc, basically said 'yeah, it's bogus'.
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http://bugs.winehq.org/show_bug.cgi?id=58207
Bug ID: 58207
Summary: Caret gets broken in Edit (incl Comboox) when using
long texts
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78516
--> http://bugs.winehq.org/attachment.cgi?id=78516
Error in Winecfg
copy content of "long_url.txt" to clipboard
open any comctl32 edit (or editable part of a combobox, ...) and paste
it is then impossible to move caret with keyboard, home/end, ...
See screenshot when pasting content in wincfg "owner" field.
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https://bugs.winehq.org/show_bug.cgi?id=37813
Bug ID: 37813
Summary: Defiance fails to connect to login Server
Product: Wine
Version: 1.7.31
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: Bastyjuice(a)aol.com
The Game is patching and ist Starting without any Trouble but after launching
Defiance, the Game pop ups with a Dialog "The defiance service is unavailable
please try again later"
Michael Bond tells that he Have turned on all debug for winsock and dug through
the log. He see it create a socket and connect to login-live-us-pc.defiance.com
port 50000. After that there's a handful of failed setsockopt calls for send
and recv buffer sizes followed by a series of select and WSAFDIsSet calls
waiting for socket activity, and finally shutdown and closesocket.
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https://bugs.winehq.org/show_bug.cgi?id=58067
Bug ID: 58067
Summary: [Regression] comctl32/edit: Unable to enter values in
Adobe Lightroom Classic 10.4
Product: Wine
Version: 10.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: bugs(a)bzatek.net
CC: bunglehead(a)gmail.com
Regression SHA1: d18a1fded2e2024ae2c8cdc4235654ff2d8dd5e9
Distribution: ---
Created attachment 78320
--> https://bugs.winehq.org/attachment.cgi?id=78320
the tool on mouseover
bug 56108 resp. https://gitlab.winehq.org/wine/wine/-/merge_requests/7606 has
broken ability to enter values in some of the edit boxes in Adobe Lightroom
Classic 10.4. Reverting the two mentioned changes fixes the issue.
FWIW, Adobe often modifies widget look and behaviour. In this case the
particular tool's value looks like a label, clicking and dragging the label
will change value of the slider on the left. Single click will turn the label
into an edit, which then acts normally - enter letters and numbers, either
confirm by the Enter key or cancel by the Escape key.
Tested against wine-10.5
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http://bugs.winehq.org/show_bug.cgi?id=58085
Bug ID: 58085
Summary: foobar2000. Columns UI user interface error listing
fonts using DirectWrite
Product: Wine
Version: 10.5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: paregistrase(a)yahoo.es
Distribution: ---
Columns UI is an Alternative user interface to foobar2000.
foobar2000 https://www.foobar2000.org/download
Columns UI https://github.com/reupen/columns_ui/releases
When I tried to change the interface fonts it gives an error
"Error initialising fonts list"
"There was an error listing fonts using DirectWrite"
the foobar2000 console prints:
"G:\foobar2000\columns_ui\foo_ui_columns\font_picker.cpp(376)\foo_ui_columns.dll!6E595EC5:
(caller: 6E595731) LogHr(1) tid(24) 80004001 No implementado.
Msg:[G:\foobar2000\columns_ui\ui_helpers\direct_write.cpp(69)\foo_ui_columns.dll!6E6AEE43:
(caller: 6E6B28BF) Exception(1) tid(24) 80004001 No implementado.
] "
Ans the linux console:
"0024:fixme:dwrite:dwritefontcollection2_GetFontSet 1BB89EC8, 0031DDCC.
0024:fixme:dwmapi:DwmSetWindowAttribute (000202BE, 14, 0031D4C8, 4) stub
0024:fixme:dwrite:dwritefontcollection2_GetFontSet 192224D0, 0031DCF4."
Asked about the problem the component author (musicmusic) wrote in
hydrogenaud.io forum
https://hydrogenaud.io/index.php/topic,28647.msg1061771.html#msg1061771
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https://bugs.winehq.org/show_bug.cgi?id=57941
Bug ID: 57941
Summary: Build broken with libglvnd <=1.3.3
Product: Wine
Version: 10.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winewayland
Assignee: wine-bugs(a)winehq.org
Reporter: krkos(a)mail.muni.cz
Distribution: ---
Introduced in commit 1c9cd1bfd75a3e8d022d46ec7bafc3a546831035, winewayland.drv
unconditionally uses the extension EGL_EXT_present_opaque and the corresponding
define EGL_PRESENT_OPAQUE_EXT. These were added in EGLEXT version 20210629,
which became part of libglvnd 1.3.4 or Mesa 21.3.0.
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https://bugs.winehq.org/show_bug.cgi?id=57986
Bug ID: 57986
Summary: Final Fantasy XI Online window borders and content
behave strangely
Product: Wine
Version: 9.16
Hardware: x86-64
URL: https://web.archive.org/web/20210810150839/http://www.
playonline.com/ff11eu/download/media/install_win.html
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: chiitoo(a)gentoo.org
Regression SHA1: cb1c03b926ca01619be02f835f382c1dd7d4a478
Distribution: Gentoo
After cb1c03b926c [1], Final Fantasy XI Online has its built-in borders behave
in a new way.
When running in windowed mode, the game window has a 2 pixel border around it,
and with the mentioned commit, moving the window makes the game content shift
slightly, perhaps 2 pixels at a time, almost making a circle inside, or over
the borders (or at least that is what it looks like).
During normal operation, due to this border, the actual window dimensions are
1924x1084 when set to 1920x1080, almost as if the bordering area was a part of
another window the game is wrapped inside of.
Sometimes after moving the window around a bit, things may or may not
stabilise, until the game window is re-sized (I'm not sure that is even
possible to do on Windows, as the game does not account for the new size at
all, and will be stretched).
Other times the game window appears without the mentioned border, at the size
of 1920x1080 when set to run at that size, and the border may or may not appear
when the window is moved or the size is adjusted.
Last tested at commit: e66405a50406e
While the installer can be downloaded for free, getting to test this part will
require purchasing the game, or ordering a free trial download (which may or
may not be available at times, and still requires account creation).
Thank you!
1.
https://gitlab.winehq.org/zfigura/wine/-/commit/cb1c03b926ca01619be02f835f3…
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http://bugs.winehq.org/show_bug.cgi?id=58212
Bug ID: 58212
Summary: boost::interprocess::named_mutex does not work
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: christiaan.arnoldus(a)outlook.com
Distribution: ---
Created attachment 78525
--> http://bugs.winehq.org/attachment.cgi?id=78525
Small program that demonstrates the issue
I was testing our Windows-only app on Wine and in general I was pleasantly
surprised by the results, but I did find one crash that wasn't happening on
Windows.
When an instance of the boost::interprocess::named_mutex class is created (I
think this just used the CreateMutex Win32 API internally), an exception is
thrown when running on Wine.
Consider the attached executable (and source code). On Windows, the program
prints:
Mutex created
while with Wine it prints:
boost::interprocess_exception::library_error
It would be great if this could be looked at.
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https://bugs.winehq.org/show_bug.cgi?id=56983
Bug ID: 56983
Summary: UI: Application using ModernWPF crashes,
Windows.UI.ViewManagement.UISettings not implemented
Product: Wine
Version: 9.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: madbyte(a)tuta.io
Distribution: ---
Created attachment 76812
--> https://bugs.winehq.org/attachment.cgi?id=76812
Generated log file using WINEDEBUG=err+all,+debugstr
UI library: ModernWPF(https://github.com/Kinnara/ModernWpf)
Tried on latest Wine 9.13 devel release.
Log is in the attachments.
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https://bugs.winehq.org/show_bug.cgi?id=57424
Bug ID: 57424
Summary: msys2-64/cygwin64: mintty.exe not able to show
bash.exe output.
Product: Wine
Version: 9.21
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Cygwin in version 3.5.4 or later relies in having the WriteQuotaAvailable
member of a NtQueryInformationFile(FilePipeLocalInformation) query
to be non-zero.
This causes mintty.exe not being able to show the bash.exe output
when running in wine.
A bisect of cygwin1.dll led to this cygwin commit:
49018bf5774fc90ddddc762a8462030c5d528643 is the first broken commit
commit 49018bf5774fc90ddddc762a8462030c5d528643
Author: Takashi Yano <takashi.yano(a)nifty.ne.jp>
Date: Mon Jul 1 17:44:53 2024 +0900
Cygwin: pty: Avoid client deadlock when pty master stops to read.
https://www.cygwin.com/cgit/newlib-cygwin/commit/?h=cygwin-3_5-branch&id=49…https://www.cygwin.com/cgit/newlib-cygwin/commit/?id=c4fb5da2787693ea3bf20b…
Installing cygwin/msys2 or reproducing this issue
might need several other patches from this tree:
https://gitlab.winehq.org/bernhardu/wine/-/commits/msys2-cygwin_2024-11-16/…
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https://bugs.winehq.org/show_bug.cgi?id=54923
Bug ID: 54923
Summary: Drag and drop is not working in Delphi based
applications
Product: Wine
Version: 8.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq.org(a)mail.magynhard.de
Distribution: ---
The drag and drop does not work inside applications that are based on Delphi by
default anymore.
For example, when using HeidiSQL, I'm not able to move entries in the
connection session manager into a folder to organize my connections.
WORKAROUND:
It is working, if i select "Windows XP" in winecfg, but not working for example
for "Windows 10". So it seems that the drag and drop feature got lost at later
"windows versions". On a real Windows 10 machine it works without any problems.
Might be related with "gdiplus_winxp" -> see other Delphi applications with the
same problem:
https://github.com/TES5Edit/TES5Edit/issues/774
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http://bugs.winehq.org/show_bug.cgi?id=58084
Bug ID: 58084
Summary: Commit d813ffc3 (ntdll: Align virtual memory
allocations to the host page size) breaks Wine in a
Rosetta emulated Docker environment
Product: Wine
Version: 10.5
Hardware: arm
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alex(a)willner.ws
**Version:** 10.5 and 10.4
**Steps that will reproduce the problem:**
On an arm64 M2 run macOS 15.4 (24E248) and execute with Docker version 28.0.4
(b8034c0):
docker run --platform linux/amd64 --rm scottyhardy/docker-wine:devel-10.4 sh -c
'wine --version && winecfg'
**What is the expected result:**
> % docker run --platform linux/amd64 --rm scottyhardy/docker-wine:devel-10.5 sh -c 'wine --version && winecfg'
> wine-10.5
> wine: created the configuration directory
> ...
**What happens instead:**
> wine-10.5
> wine: dlls/ntdll/unix/virtual.c:253: anon_mmap_fixed: Assertion `!((UINT_PTR)start & host_page_mask)' failed.
> qemu: uncaught target signal 6 (Aborted) - core dumped
> Aborted
**Possible workaround:**
Downgrade to Wine 10.4:
> % docker run --platform linux/amd64 --rm scottyhardy/docker-wine:devel-10.4 sh -c 'wine --version && winecfg'
> wine-10.4
> wine: created the configuration directory
> ...
*Any additional information:**
See Commit d813ffc3: ntdll: Align virtual memory allocations to the host page
size.
https://gitlab.winehq.org/wine/wine/-/commit/d813ffc3557083fd135a28d59f490b…
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http://bugs.winehq.org/show_bug.cgi?id=25936
Summary: SolidWorks 2010: sldim.exe shows blank window
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33059)
--> (http://bugs.winehq.org/attachment.cgi?id=33059)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine /sldim/sldim.exe
Behaviour:
Blank window (see attachment)
Expected behaviour:
The window shouldn't be blank
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http://bugs.winehq.org/show_bug.cgi?id=27403
Summary: Collapsable section headers in Solidworks property
manager are overdrawn, thus unusable
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mpartap(a)gmx.net
The problem can be seen in the attached video: headers on the first tab are
first displayed correctly (and are clickable), then they get overdrawn slowly
which makes them non-clickable. Usually, the second tab does not have this
problem, and some actions trigger the header buttons to be redrawn, but they
get overdrawn again at once. I tried to nail down the problem by vastly
expanding RelayExclude to the 500 topmost function calls, an excerpt of the
resulting log is also attached. No fixmes or warnings come up.
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http://bugs.winehq.org/show_bug.cgi?id=11461
Summary: TortoiseSVN does not run under Wine
Product: Wine
Version: 0.9.5.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mslinn(a)mslinn.com
I note that Winscp (winscp.org) is able to display TortoiseSVN menus in the
local file window when running under Windows, but not when running under wine.
Here is how I invoke winscp under wine:
WINEDEBUG=fixme-all wine "c:/program files/winscp/winscp"
Background:
WinSCP is a very nice GUI front end for Subversion (svn). You can read about
it and download it here: http://tortoisesvn.tigris.org/
TortoiseSVN should not be run across a network when the Icon Overlays feature
is enabled.
http://tortoisesvn.net/node/138http://tortoisesvn.net/node/267
However, TortoiseSVN's icon overlay feature is one of the program's major
assets.
I want to use Cygwin's xterm to connect to the samba server that holds the svn
checkout directory and use Wine to run TortoiseSVN locally on that server. The
user would be presented with a nice visual representation of the state of their
checked out Subversion project, and performance would be good.
On Windows, TortoiseSVN can display its icons in any file chooser window, and
in Windows Explorer. I have also found that WinSCP's explorer view will show
icons for the local machine.
I would prefer not to have to run WinSCP in order to view TortoiseSVN icons.
Perhaps a tiny Win32 program that merely shows a file dialog would be
sufficient to run in an xterm, if Wine would support whatever system calls
TortoiseSVN makes.
For me, and many other programmers and IT personnel who work in a mixed
Windows/Linux environment, Wine would be much more useful if there was a way to
run it under Wine. Might it be possible to extend winefile with whatever it
currently lacks in order to allow TortoiseSVN to run?
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http://bugs.winehq.org/show_bug.cgi?id=58162
Bug ID: 58162
Summary: GetPrivateProfileIntA/W and
WritePrivateProfileStringA/W does not detour properly.
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78443
--> http://bugs.winehq.org/attachment.cgi?id=78443
sone_patch's debug log under Windows 10.
When trying to detour a Recettear - An Item Shop's Tale's custom.exe using
https://gitlab.com/redpolline/sone_patch, all attempts to update the game's
config ini file fail under Wine, but work under Windows.
The game's custom.exe uses the GetPrivateProfileIntA() and
WritePrivateProfileStringA() functions to access the game's ini file instead of
calling CreateFileA(), ReadFile(), and WriteFile() directly.
I assume that the cause is Wine possibly having GetFullPathNameW() as a
statically linked symbol within the context of GetPrivateProfileIntA() and
WritePrivateProfileStringA(). (As all three of them are exported by
kernel32.dll, and therefore the compiler would not need to search for the
symbol at build time.) But I could be wrong here.
What matters is that when sone_patch detours GetFullPathNameA/W(),
GetPrivateProfileIntA() and WritePrivateProfileStringA() should be affected by
that detour without being detoured themselves.
A good way to see this is by using sone_patch's debug build, as it logs when a
detoured function is hit, along with the given arguments.
Under Windows 10, multiple calls to GetFullPathNameA/W() are seen in the log.
(But no CreateFileA/W() for the ini file.)
Under Wine, no calls are logged at all for the ini file. The only call to
GetFullPathNameW() seen under Wine is for
C:\windows\resources\themes\light\light.msstyles. Which isn't present under the
Windows log, so that one is Wine specific.)
As a result, the game's button config and display settings cannot be altered by
the game's custom.exe. As it gets the original (developer intended) file which
is read-only (and owned by another user) on my system. Which sone_patch is
supposed to workaround through the detouring of GetFullPathNameA/W() to point
custom.exe to an accessible file elsewhere.
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https://bugs.winehq.org/show_bug.cgi?id=57672
Bug ID: 57672
Summary: Knights of the Old Republic II - Rendering issues and
crashes when using new WoW64 mode
Product: Wine
Version: 10.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
Assignee: wine-bugs(a)winehq.org
Reporter: info(a)fdossena.com
Distribution: ---
Created attachment 77849
--> https://bugs.winehq.org/attachment.cgi?id=77849
Screenshot of how the game looks with the new WoW64 mode
I'm testing the "classic" version of KOTOR 2 (not the 2015 remaster from steam)
and I noticed a strange behavior.
When building Wine using the new WoW64 mode, the game has visual artifacts in
the character creation screen, and freezes when trying to start a new game.
When building Wine with the old WoW64, the game works correctly.
The first game, based on the same engine, works correctly with both versions of
WoW64.
Tested on:
* Arch Linux x86_64, Kernel 6.12
* AMD Radeon RX6900XT with Mesa 24.3.3
* KDE Plasma on Wayland (wine is running with the x11 backend)
I'm attaching screenshots of Wine 10.0-rc5. Logs don't show anything out of the
ordinary or different between the two builds.
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https://bugs.winehq.org/show_bug.cgi?id=37088
Bug ID: 37088
Summary: SmartBarXP hangs on exit
Product: Wine
Version: 1.7.24
Hardware: x86
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: austinenglish(a)gmail.com
Created attachment 49298
--> https://bugs.winehq.org/attachment.cgi?id=49298
terminal output
Noticed while checking bug 8018. Closing the application (either via Option,
Exit or clicking the X) results in a hang.
There's a seh exception thrown, as well.
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https://bugs.winehq.org/show_bug.cgi?id=57381
Bug ID: 57381
Summary: International Rally Championship Regression
Product: Wine
Version: 9.20
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adec2011.ac(a)gmail.com
Distribution: ---
International Rally Championship used to run ok but has recently stopped
working. I dont know when exactly.
There is a demo here
https://archive.org/details/InternationalRallyChampionshipDemo
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http://bugs.winehq.org/show_bug.cgi?id=58220
Bug ID: 58220
Summary: Unable to start FileMon 7.03 from SysInternals -
Invalid function
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: kyle.kcsoftwares(a)gmail.com
Distribution: ---
Created attachment 78535
--> http://bugs.winehq.org/attachment.cgi?id=78535
Error
FileMon 7.03 from SysInternals
https://web.archive.org/web/20070327060603/http://www.sysinternals.com/File…
Fails to start due to invalid function
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http://bugs.winehq.org/show_bug.cgi?id=58171
Bug ID: 58171
Summary: Breath of Fire IV, Ys VI crashes on the opening video
Product: Wine
Version: 10.6
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: quartz
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: smazza(a)codeweavers.com
Regression SHA1: 277c8924c1ecd8626b26e19206908f648cc86e2c
Distribution: ArchLinux
Created attachment 78459
--> http://bugs.winehq.org/attachment.cgi?id=78459
terminal output
The GOG version of Breath of Fire IV and YS VI: The Ark of Naphistim crash when
the first opening video is about to play.
No demo versions exist.
Reverting commit
277c8924c1ecd8626b26e19206908f648cc86e2c
[amstream: Implement dynamic formats in ddraw stream.]
fixes the crash for me.
wine-10.6-71-gf7503d0a996
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http://bugs.winehq.org/show_bug.cgi?id=58224
Bug ID: 58224
Summary: [Website] HyperKitty has stopped working.
Product: WineHQ.org
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: axis6404(a)proton.me
Distribution: ---
https://list.winehq.org/mailman3/hyperkitty/list/wine-bugs@winehq.org/
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http://bugs.winehq.org/show_bug.cgi?id=58229
Bug ID: 58229
Summary: _SH_SECURE sharing flag is not supported and causing
_wfsopen to fail
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: bruvzg13(a)proton.me
Distribution: ---
Calling _wfsopen with _SH_SECURE sharing flag result in failure and
"012c:err:msvcrt:_wsopen_dispatch Unhandled shflags 0x80" error in the
terminal.
0x80 value correspond to _SH_SECURE
Discovered while debugging Godot Engine -
https://github.com/godotengine/godot/pull/106392
Seems like the case for this flag is missing:
https://gitlab.winehq.org/wine/wine/-/blob/master/dlls/msvcrt/file.c?ref_ty…
The flag is documented as "shared read, exclusive write access"
(https://learn.microsoft.com/en-us/cpp/c-runtime-library/sharing-constants?v…),
and the issue can be worked around by substituting it with "(mode_flags ==
READ) ? _SH_DENYWR : _SH_DENYRW", which result in the same behavior as on
Windows (at least in our use case).
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http://bugs.winehq.org/show_bug.cgi?id=58228
Bug ID: 58228
Summary: Move child object page unable to fully load because it
is too long
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
When merging entries, the page that shows the entries to move the child objects
to displays as one long list in alphabetical order. That list is now so long
that the page cannot fully load:
Ooops! Something has gone terribly wrong!
Our monkey train has derailed! Worry not, a webmaster gopher help army has been
dispatched and is on the way.
If this error continues to be a problem, please report it to us on our Forums
error details:
Error Message: Maximum execution time of 60 seconds exceeded
File: query.php:119
Discovered while trying to merge 千千静听 (TTPlayer)
https://appdb.winehq.org/objectManager.php?sClass=application&iId=11003 with
TTPlayer
https://appdb.winehq.org/objectManager.php?sClass=application&iId=6077. The
move child objects page only got as far as the H's before timing out.
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http://bugs.winehq.org/show_bug.cgi?id=58221
Bug ID: 58221
Summary: Pot Player
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mosgf80(a)gmail.com
Distribution: ---
error 'WinDbg attached to pid 03e8'
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https://bugs.winehq.org/show_bug.cgi?id=55170
Bug ID: 55170
Summary: Access 97 installer fails with could not open file
Product: Wine
Version: 8.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: winehq(a)jonass.user.lysator.liu.se
Distribution: ---
I installed Debian 12 (32-bits), download wine and select development branch.
Got 8.11. Ran winecfg and selected Windows XP.
Insert install CD and run "wine setup.exe".
I get an error: Setup could not open the file
'Z:\opt\wine-devel\share\wine\fonts\ACMd51f.tmp'
Console output reports an error about read access denied for Z: and bad file
descriptor.
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http://bugs.winehq.org/show_bug.cgi?id=58211
Bug ID: 58211
Summary: Bonsai-Rx Application Crashes Due to
TREEVIEW_DoSelectItem Assertion
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: ncguilbeault(a)gmail.com
Distribution: ---
Created attachment 78524
--> http://bugs.winehq.org/attachment.cgi?id=78524
Crash log when launching Bonsai main editor or package manager
Hi there, and thank you for all the amazing work on Wine!
I'm a relatively new user and have encountered an issue when running a Windows
application called Bonsai-Rx under Wine. Bonsai-Rx is a C#/.NET-based
application widely used in neuroscience research. Traditionally, Bonsai running
on Linux has relied on Mono, but I’m exploring the possibility of running
Bonsai using Wine instead.
System Details:
Wine version: Built from source (latest master, 10.7) using Shared-WoW64
instructions
Bonsai version: Installed from official site (latest, 2.8.5):
https://bonsai-rx.org/docs/articles/installation.html
Wine prefix setup: .NET Framework 4.8 installed via winetricks -q dotnet48
System: Ubuntu 24.04, x86_64, kernel 6.8.0-59-generic
The Issue:
Bonsai installs and launches correctly. The welcome menu displays, but
selecting any option that would launch the main editor window or the package
manager (e.g., New File, Open File, Manage Packages, etc.) causes the
application to crash due to an assertion in the function:
`TREEVIEW_DoSelectItem(TREEVIEW_INFO *infoPtr, INT action, HTREEITEM newSelect,
INT cause)`
Observations:
If I comment out the assertion line in the above function and rebuild Wine,
Bonsai functionality works as expected.
I’ve tested several native DLL overrides (comctl32, comdlg32, vcrun6) without
success.
The issue persists in multiple Wine versions (10.3 through 10.7).
Questions:
What are the implications of removing this assertion in TREEVIEW_DoSelectItem?
Could this point to a misbehaviour in Bonsai, or is it a Wine edge case that
should be handled more gracefully?
Is there a better workaround or fix for ensuring compatibility with this
application?
I’ve attached the full error stack trace for reference. Any guidance or
insights would be greatly appreciated.
Thanks again for your time and your excellent work!
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https://bugs.winehq.org/show_bug.cgi?id=51537
Bug ID: 51537
Summary: Mouse does not work in civilization VI
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: voker57(a)gmail.com
Distribution: ---
Created attachment 70376
--> https://bugs.winehq.org/attachment.cgi?id=70376
complete log
Mouse does not work in Sid Meier's Civilization VI, menu loads but it is not
possible to do anything further.
This comment https://bugs.winehq.org/show_bug.cgi?id=49315#c9 suggests a cause
of this bug.
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http://bugs.winehq.org/show_bug.cgi?id=58227
Bug ID: 58227
Summary: xEdit require ITextRange::MoveEnd support for
tomCharFormat
Product: Wine
Version: 10.7
Hardware: x86-64
URL: https://github.com/TES5Edit/TES5Edit
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: lorenzofer(a)live.it
Distribution: ---
When loading xEdit 4.1.5j(editor and viewer for Bethesda games and mods,
application is also called tes4edit, tes5edit ,etc depending on the game mod)
the program try to show a changelog of the application version.
With wine the application give a Not Implemented Error and while the changelog
is shown the Table of Content is empty.
The application is using RichEdit controls trought the msftedit.dll, using
native dll workaround this issue.
The application is using ITextRange::MoveEnd to have a range of the editor
containing the full text with bold and bigger text (the paragraph titles of the
changelog)
Turn out msftedit on windows don't rely on riched20 like wine dll does. The
error was a bit confusing at first and using native riched20 wasn't a solution
(actually was breaking the entire widget).
Before discovering the msftedit workaround I tried to make a crude
implementaton that while do works, opening the application in winxp
compatibility mode give the same TOC then using native msftedit (but there is a
slight difference when using windows 10 mode), it's abysmally slow (20-30
seconds to create the TOC)
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http://bugs.winehq.org/show_bug.cgi?id=58226
Bug ID: 58226
Summary: Warnings and notes when compiling from source on Arch
Linux (GCC 15.1.1 20250425)
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joni.hilger(a)yahoo.de
Distribution: ---
Created attachment 78547
--> http://bugs.winehq.org/attachment.cgi?id=78547
Full log of the build (gzip because of size)
Hi,
when compiling wine from up to date sources (taken from Gitlab today
2025-05-13)
I get a few warnings (see wine-build-full.log.gz)
This is how I build it:
CFLAGS="-march=native -O3 -pipe -fno-plt -fexceptions \
-Wp,-D_FORTIFY_SOURCE=3 -Wformat -Werror=format-security \
-fstack-clash-protection -fcf-protection -ffat-lto-objects"
CXXFLAGS="$CFLAGS -Wp,-D_GLIBCXX_ASSERTIONS"
LDFLAGS="-Wl,-O1 -Wl,--sort-common -Wl,--as-needed -Wl,-z,relro -Wl,-z,now \
-Wl,-z,pack-relative-relocs"
# Apply flags for cross-compilation
export CROSSCFLAGS="-O2 -pipe -g"
export CROSSCXXFLAGS="-O2 -pipe -g"
export CROSSLDFLAGS="-Wl,-O1"
../wine/configure \
--prefix=/usr \
--libdir=/usr/lib \
--with-x \
--with-wayland \
--with-gstreamer \
--enable-win64
make
../wine/configure \
--prefix=/usr \
--libdir=/usr/lib \
--with-x \
--with-wayland \
--with-gstreamer \
--with-wine64="$srcdir/$pkgname-64-build"
make
Made the following greps to have more focused logs (thought it might help):
grep -C 5 "note: " wine-build-full.log > wine-build-grepped-notes.log
grep -C 5 "warning: " wine-build-full.log > wine-build-grepped-warnings.log
(full log is called wine-build-full.log.gz)
Thank you for your help!
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http://bugs.winehq.org/show_bug.cgi?id=17124
Summary: MSYS installer doesn't pop up cmd window?
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://www.mingw.org/wiki/msys
OS/Version: other
Status: NEW
Keywords: download, Installer, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When install msys, it floods the terminal with:
This is a post install process that will try to normalize betweenyour MinGW
install if any as well as your previous MSYS installs if any. I don't have any
traps as aborts will not hurt anything.Do you wish to continue with the post
install? [yn ] pi.sh: [: ==: unary operator expectedDo you have MinGW
installed? [yn ] pi.sh: [: ==: unary operator expectedWhen you install MinGW I
suggest you install it to C:/mingw(replace C: with the drive of your choice).
Then create an/etc/fstab file with a line that has a value similar to:C:/mingw
/mingwPress ENTER to continue Normalizing your MSYS environment.You
have script /bin/awkYou have script /bin/cmdYou have script /bin/echoYou have
script /bin/egrepYou have script /bin/exYou have script /bin/fgrepYou have
script /bin/printfYou have script /bin/pwdYou have script /bin/rviYou have
script /bin/rviewYou have script /bin/rvimYou have script /bin/viYou have
script /bin/viewMinGW-1.1 has a version of make.exe within it's bin/
directory.Please be sure to rename this file to mingw32-make.exe once youve
echo installed MinGW-1.1 because it\s very deficient in function.Press ENTER to
continue.C:\msys\1.0\postinstall>pause
Press Return key to continue:
Towards the end. It looks like something that should be in a cmd prompt
(haven't tested on windows yet). The line endings are also wrong, but that's
another bug.
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http://bugs.winehq.org/show_bug.cgi?id=15949
Summary: MSYS does not integrate with MinGW install correctly
Product: Wine
Version: 1.1.8
Platform: Other
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Installing MSYS after MinGW on windows sets things up so that the existing
MinGW install integrates with MSYS, whereby /mingw from the MSYS shell points
to the MinGW install.
First download:
wget
http://downloads.sourceforge.net/mingw/MinGW-5.1.4.exe?modtime=1209244789&b…
run MinGW-5.1.4.exe with all defaults.
Second download:
wget
http://downloads.sourceforge.net/mingw/MSYS-1.0.10.exe?modtime=1079444447&b…
run wineconsole cmd (required because Wine doesn't launch a console window like
windows does)
MSYS-1.0.10.exe
Answer the defaults to the prompted questions on the console window before the
installer finishes (it pauses there)
wine cmd /c c:\msys\1.0\msys.bat
Typing 'gcc' in the msys terminal echos "sh: gcc: command not found", whereas
on windows it says gcc.exe: no input files.
On windows within msys, `ls /mingw` lists the contents of C:\mingw, on Wine
/mingw is empty.
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https://bugs.winehq.org/show_bug.cgi?id=54567
Bug ID: 54567
Summary: comdlg32: Find/Replace: Flags became invalid after
EN_KILLFOCUS.
Product: Wine
Version: 8.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: katayama.hirofumi.mz(a)gmail.com
Distribution: ---
Created attachment 74109
--> https://bugs.winehq.org/attachment.cgi?id=74109
the patch to fix this bug
The flags value became invalid after EN_KILLFOCUS.
It caused a bug that FR_DOWN is cleared when the user set focus to edt1 and
close the find/replace dialog.
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https://bugs.winehq.org/show_bug.cgi?id=56093
Bug ID: 56093
Summary: msys/pacman: fails with "fixup_mmaps_after_fork:
VirtualQueryEx failed"
Product: Wine
Version: 9.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Updating a msys2 installation via "pacman -Suy" fails in below way.
This is a result of the parent process doing a DuplicateHandle with
PROCESS_QUERY_LIMITED_INFORMATION and inheriting this to the forked process.
This fork tries to recreate the mappings of the parent but fails
the VirtualQueryEx call with this inherited handle of the parent process.
It does fail because in wine it leads to a call to get_process_from_handle
with PROCESS_QUERY_INFORMATION which the handle was not created with.
msys2 does intentionally use PROCESS_QUERY_LIMITED_INFORMATION instead
of PROCESS_QUERY_INFORMATION with DuplicateHandle on windows 8.1 and up.
wine bash.exe --login
pacman -Suy
0 [main] pacman 1051 fixup_mmaps_after_fork: VirtualQueryEx failed for
MAP_PRIVATE address 0x6FFFFFFF0000, Win32 error 5
562 [main] pacman 1051 C:\msys64\usr\bin\pacman.exe: *** fatal error in
forked process - recreate_mmaps_after_fork_failed
In the parent process:
https://github.com/msys2/msys2-runtime/blob/msys2-3.4.10/winsup/cygwin/sigp…
In the child process:
https://github.com/msys2/msys2-runtime/blob/msys2-3.4.10/winsup/cygwin/mm/m…
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https://bugs.winehq.org/show_bug.cgi?id=56925
Bug ID: 56925
Summary: msys2-64/cygwin64: unlink of read-only file fails
Product: Wine
Version: 9.12
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: bernhardu(a)mailbox.org
Distribution: ---
Created attachment 76744
--> https://bugs.winehq.org/attachment.cgi?id=76744
A few notes and backtraces in wine and cygwin.
In another attempt to check the state of msys2 or cygwin I found following
issue trying to update a msys2-64 installation:
# LANG=C pacman -Suy
:: Synchronizing package databases...
...
warning: could not remove lock file /var/lib/pacman/db.lck
error: failed to init transaction (unable to lock database)
error: could not lock database: File exists
...
A simpler version to reproduce is this:
rm -f test.txt
LANG=C wine cmd
echo test > test.txt
attrib +r test.txt
c:\msys64\usr\bin\rm.exe -f -v test.txt
Returns:
/usr/bin/rm: cannot remove 'test.txt': Permission denied
This tests were done with a wine tree including patches for this bugs:
52105
55138
53574
54995
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http://bugs.winehq.org/show_bug.cgi?id=58225
Bug ID: 58225
Summary: Using winecfg to change a Desktop Integration setting
and applying throws a "pack_message msg 14
(WM_ERASEBKGND) not supported yet" fixme.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: reelix(a)gmail.com
Distribution: ---
1.) Launch winecfg
2.) Navigate to the "Desktop Integration" tab
3.) Alter any setting (Eg: Theme, WinRT Theme, Font Size)
4.) Hit Apply
5.) Notice the fixme message in the Console
00f8:fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
Whilst I normally wouldn't create a bug report for a specific fixme, a fixme
appearing in the winecfg tool itself is rather unusual, and far easier to
navigate.
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http://bugs.winehq.org/show_bug.cgi?id=58210
Bug ID: 58210
Summary: Alpha Protocol (Steam) launcher has grey overlay over
buttons
Product: Wine
Version: unspecified
Hardware: x86-64
URL: https://store.steampowered.com/app/34010/Alpha_Protoco
l/
OS: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: win32u
Assignee: wine-bugs(a)winehq.org
Reporter: gyebro69(a)gmail.com
CC: pgofman(a)codeweavers.com
Regression SHA1: 3437ba2dea115381217e64fdad6c8496cb8052f8
Distribution: ArchLinux
This commit reintroduces bug #38975 for me: the buttons in the launcher are
covered with a grey rectangle until you hover the mouse pointer over them (when
the buttons are "uncovered").
commit 3437ba2dea115381217e64fdad6c8496cb8052f8
win32u: Don't redraw window in expose_window_surface() if window has surface.
Happens either in fullscreen or virtual desktop mode.
X.Org X Server 1.21.1.16
XFCE/XFWM 4.20
Nvidia binary drivers 575.51.02
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http://bugs.winehq.org/show_bug.cgi?id=58146
Bug ID: 58146
Summary: HWiNFO 8.24 (latest): doesn't work unless winecfg is
set to Windows 7
Product: Wine
Version: 10.6
Hardware: x86-64
OS: MacOS
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: cemer99797(a)isorax.com
Created attachment 78427
--> http://bugs.winehq.org/attachment.cgi?id=78427
Wine-devel 10.6 log using default Windows 10 in winecfg
HWiNFO 8.24 (latest version, compatible with Windows 10) doesn't work unless
winecfg is set to Windows 7 (instead of the default Windows 10). The intro
window will load, but after clicking "Start" the app will crash.
The progess bar stops at this stage:
Examining system configuration...
Initializing Kernel Driver...
With this error message:
Error
Cannot install the HWiNFO driver !
It might be blocked by the system other applications.
download link:
https://sourceforge.net/projects/hwinfo/files/Windows_Portable/hwi_824.zip/…
sha256: 74c71b6a8a3498f5a5254b4e692345c45ec5cf88246bf3516cd7c35faf516ca4
I'm using Gcenx's wine-devel 10.6 build
(https://github.com/Gcenx/macOS_Wine_builds/releases/tag/10.6) on macOS 11
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https://bugs.winehq.org/show_bug.cgi?id=53155
Bug ID: 53155
Summary: msys2 cannot be installed under wine
Product: Wine
Version: 7.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hramrach(a)gmail.com
Distribution: ---
Created attachment 72589
--> https://bugs.winehq.org/attachment.cgi?id=72589
terminal output
There is a number of bugs that reference msys2 but all are marked as staging sp
presumably they should be addressed in the staging version.
nonetheless msys2 installer gets still stuck at 66%
sha256sum Downloads/msys2-x86_64-20220603.exe
6e5a76e36a651542e6b907a39776effb7670a139d6a017c3808fdcfaca84ee83
Downloads/msys2-x86_64-20220603.exe
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http://bugs.winehq.org/show_bug.cgi?id=58204
Bug ID: 58204
Summary: Winecfg Audio tab doesn't enumerate drivers or show
output devices, but test button works.
Product: Wine
Version: 10.7
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 78512
--> http://bugs.winehq.org/attachment.cgi?id=78512
Screenshot of winecfg audio tab UI bug.
Under Wine-10.7 (specifically the winehq-devel packages for Debian), the
winecfg Audio tab doesn't seem to be functional even in a clean wine prefix.
There is no drop down for selecting audio drivers, and the currently selected
driver says "(None)".
The output and input device selection drop down boxes all say "(System
Default)" with no other options given.
The speaker configuration is completely blank, and speakers drop down is empty
and disabled.
The only thing that does seem to work is the "Test Sound" button which does
play a test sound, when clicked.
Manually selecting an audio driver (such as winealsa) using the helpful
registry key (HKCU->Software->Wine->Audio) does appear to work, but results in
no visible changes to winecfg. (The change can only be observed from
WINEDEBUG="+mmdevapi"'s console output.)
Even when shutting down pulseaudio / pipewire (systemctl stop and systemctl
disable), which _should_ just leave us with alsa, there are no visible changes
in winecfg, and the test button still works.
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