https://bugs.winehq.org/show_bug.cgi?id=49914
Bug ID: 49914
Summary: Windows CLI has error with text highlighting
Product: Wine
Version: 5.18
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shagooserver(a)gmail.com
Distribution: ---
Created attachment 68285
--> https://bugs.winehq.org/attachment.cgi?id=68285
example
The latest version of wine extends the highlight colour of a windows terminal
command to far. In the attached example the green highlight should only cover
the word "Done" or that line only. What happens though is that the highlight
extends through to the following command prompt.
Although not shown in the example but also occurring is the intervening blank
line between "Done" and the following command prompt is also green highlighted.
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https://bugs.winehq.org/show_bug.cgi?id=52707
Bug ID: 52707
Summary: Stardew Valley 1.5.6 installer failure
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: floridaenby(a)gmail.com
Distribution: ---
Created attachment 72065
--> https://bugs.winehq.org/attachment.cgi?id=72065
back trace
GOG installer fails but still creates desktop link. When Exe is launched
following back trace appears.
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http://bugs.winehq.org/show_bug.cgi?id=11112
Summary: Does the fatal error if the config directory isn't owned
by the user make sense?
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bero(a)arklinux.org
Created an attachment (id=10147)
--> (http://bugs.winehq.org/attachment.cgi?id=10147)
Proposed fix
Recent wine versions abort on startup if the config directory isn't owned by
the user running wine.
This breaks setups where several users share a common wine prefix (e.g. to make
applications that make heavy use of the registry available to several users
without installing them several times) and they have the right access to the
configs through group permissions.
Unless I'm overlooking a better way to do this, it would make more sense to
check proper permissions than to check ownership. I'm attaching a patch that
does that.
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https://bugs.winehq.org/show_bug.cgi?id=52706
Bug ID: 52706
Summary: Topaz Gigapixel AI doesn't start
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
The program installs properly, but doesn't start. It shows a windows for a
second, then closes without anymore info. No visible crash, but with +seh you
see there is an access violation on execution of address 0x00000000
Interestingly enough, it works with LIBGL_ALWAYS_SOFTWARE=1
However, changing the renderer to vulkan (or using dxvk) doesn't help.
Not sure what is going on here, help would be appreciated.
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https://bugs.winehq.org/show_bug.cgi?id=52110
Bug ID: 52110
Summary: Can't open the Restoro app
Product: WineHQ Apps Database
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
Assignee: wine-bugs(a)winehq.org
Reporter: juwaeny21(a)gmail.com
Distribution: ---
Created attachment 71134
--> https://bugs.winehq.org/attachment.cgi?id=71134
Log Bug
when opening the Restoro application, but after this it displays a Program
Error, the message "thi can be caused by a problem in the program or a
deficiency in wine. you may to check the Application Database for tips about
running this application"
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http://bugs.winehq.org/show_bug.cgi?id=31367
Bug #: 31367
Summary: "OK" button in folder selecting dialog of XMPSetup is
always unavailable
Product: Wine
Version: 1.5.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
Created attachment 41208
--> http://bugs.winehq.org/attachment.cgi?id=41208
Log: XMPSetup folder open dialog broken
1. Download XMPSetup:
http://xmp.down.sandai.net/kankan/XMPSetup_4.9.0.1099-www.exe
1.5. (Optional)
Works around bug 31366 with `winetricks riched20` for displaying file path in
the file open dialog
2. Start with Wine XMPSetup
3.
- Click "接受"/"OK"
- Click "下一步"/"Next"
- Click "浏览"/"open" to open the "Select an Folder Dialog"/"选择文件夹"
- Select any folder in the dialog
Expect result:
the "OK"/"确定" button should be available
Actual result:
the button is always grey and unavailable
Not sure if the below message is related:
--- snip ---
fixme:shell:BrsFolder_OnCreate flags BIF_NEWDIALOGSTYLE partially implemented
fixme:shell:BrsFolder_OnCreate flags 110 not implemented
--- snip ---
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https://bugs.winehq.org/show_bug.cgi?id=52151
Bug ID: 52151
Summary: Powershell Core 7.2.0 (64-bit) crashes at start
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://github.com/PowerShell/PowerShell/releases/down
load/v7.2.0/PowerShell-7.2.0-win-x64.msi
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xerox.xerox2000x(a)gmail.com
Distribution: Debian
The new 7.2.0 64-bit version crashes instantly:
wine pwsh.exe:
00c4:fixme:ntdll:EtwEventActivityIdControl 0x1, 000000000019E928: stub
Fatal error. Internal CLR error. (0x80131506)
at
System.Management.Automation.Security.NativeMethods.SaferIdentifyLevel(UIn
t32, System.Management.Automation.Security.SAFER_CODE_PROPERTIES ByRef, IntPtr
B
yRef, System.String)
at
System.Management.Automation.Internal.SecuritySupport.GetSaferPolicy(Syste
m.String, System.Runtime.InteropServices.SafeHandle)
at
System.Management.Automation.Security.SystemPolicy.TestSaferPolicy(System.
String, System.String)
The 32-bit version
(https://github.com/PowerShell/PowerShell/releases/download/v7.2.0/PowerShel…)
starts fine, so I guess it`s not about unimplemented stuff/incomplete stubs but
rather something in wine`s 64<->32 handling??
(Note: in traces there was something about some missing wldp.dll, but it should
start also without that dll; couldn`t further really find out where this crash
would come from)
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https://bugs.winehq.org/show_bug.cgi?id=52678
Bug ID: 52678
Summary: HeidiSQL 11.3.0.6295 crashes on startup dialog
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matti.viljanen(a)iki.fi
Distribution: ---
Created attachment 72008
--> https://bugs.winehq.org/attachment.cgi?id=72008
Wine 7.3/7.4 terminal logs and HeidiSQL bugreport.txt
OS: Manjaro Linux, Gnome, 5.16.11-2
Application: HeidiSQL 11.3.0.6295 (32-bit portable version)
Download link:
https://www.heidisql.com/downloads/releases/HeidiSQL_11.3_32_Portable.zip
HeidiSQL works well with Wine 7.3, and broke with update to Wine 7.4. It
crashes on the start-up dialog when selecting an existing connection, or
clicking the '+' button to add a new connection, and after closing the crash
dialog the start-up dialog is mostly unresponsive to mouse clicks. It's still
possible to close the application by clicking the X or close button.
I attached the logged output of
`wine "C://Program Files//HeidiSQL//heidisql.exe"` with both Wine 7.3 and 7.4,
as well as the log that HeidiSQL lets you save on the crash dialog. (Note: I
removed a line that repeats total of 402 times in the log, it's marked with
'....')
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https://bugs.winehq.org/show_bug.cgi?id=52675
Bug ID: 52675
Summary: ATPDraw crash on start
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: hildogjr(a)gmail.com
Distribution: ---
Created attachment 72000
--> https://bugs.winehq.org/attachment.cgi?id=72000
Log of the software startup
ATPDraw (https://www.atpdraw.net/) is a Free (license requested) software to
graphic represent circuits to be simulated by APT (electric transients).
I am trying to start it on wine by `wine ATPDraw72_Image/ATPDraw.exe`. I get
the first software dialog asking to create the temporary folder but after this
it crash.
I am attaching the terminal output after the command.
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https://bugs.winehq.org/show_bug.cgi?id=52674
Bug ID: 52674
Summary: camera app stopped under wine 7.4.
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: adolfotregosa(a)gmail.com
Distribution: ---
Created attachment 71999
--> https://bugs.winehq.org/attachment.cgi?id=71999
Running fine under Wine 7.3
This camera app stopped working with wine 7.4.
It needs jet40 and mdac27.
App Download -> https://www.4shared.com/zip/gt-XpQBsba/app-jkp2p-oem.html
Under Wine 7.4 It gives:
System Error. Code 6
Invalid handle.
Downgrading to Wine 7.3 and all is fine.
Any suggestions ?
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https://bugs.winehq.org/show_bug.cgi?id=52672
Bug ID: 52672
Summary: Wine Mono's 32-bit wpf tests crash in Wine 7.4
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: madewokherd(a)gmail.com
Distribution: ---
Created attachment 71995
--> https://bugs.winehq.org/attachment.cgi?id=71995
log of crash
In Wine 7.4, the following Wine Mono tests crash:
x86.wpfclipboard
x86.MonoTests.System.Windows.DependencyObjectTest
x86.MonoTests.System.Windows.DependencyObjectTypeTest
x86.MonoTests.System.Windows.Threading.DispatcherTest
x86.MonoTests.System.Windows.Threading.DispatcherTimerTest
To reproduce the error, download the wine-mono tests and run
$ wine run-tests.exe wpfclipboard
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https://bugs.winehq.org/show_bug.cgi?id=52671
Bug ID: 52671
Summary: Lastest Wine-Staging won't launch SolSuite.
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alienprober(a)protonmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
I just installed ArcoLinuxB with the Plasma desktop from their latest ISO and
yesterday there was a update to wine-staging. Awhile later I went to play
SolSuite and I received a error message. I then proceeded to launch it from
Konsole and received the below. I also today tried to run SolSuite on my
roommates machine which has Manjaro KDE up to date and received the same error.
I only ran it on my roommates machine to see if it would error. On my machine I
uninstalled staging and installed the stable release of Wine and received the
same error. Looks to be a issue with Wine after 7.3.
~~~
[locutus@Borg-Cube ~]$ wine "c:\Program Files (x86)\SolSuite\SolSuite.exe"
002c:fixme:winediag:LdrInitializeThunk wine-staging 7.4 is a testing version
containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when
filing bug reports on winehq.org.
0100:fixme:uxtheme:BufferedPaintInit Stub ()
0100:fixme:thread:GetThreadUILanguage : stub, returning default language.
0100:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0132D608, 00000000
0132D630
0100:fixme:nls:get_dummy_preferred_ui_language (0x38 0132D608 00000000
0132D630) returning a dummy value (current locale)
0100:fixme:nls:RtlGetThreadPreferredUILanguages 00000038, 0132D608, 05213350
0132D630
0100:fixme:nls:get_dummy_preferred_ui_language (0x38 0132D608 05213350
0132D630) returning a dummy value (current locale)
0100:fixme:ntdll:NtQuerySystemInformation info_class
SYSTEM_PERFORMANCE_INFORMATION
0100:err:dmloader:IDirectMusicLoaderImpl_SetObject : could not attach stream to
file L"C:\\windows\\system32\\drivers\\gm.dls", make sure it exists
0100:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi
sound output probably won't work.
0100:fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath
(0531D0A8)->(8, 64, 0, 0531D0FC): semi-stub
0100:fixme:dmusic:synth_port_Activate (05341860/05341860)->(1): semi-stub
0100:fixme:dmime:IDirectMusicAudioPathImpl_Activate (0536ABF8, 0): semi-stub
008c:fixme:imm:ImeSetActiveContext (0x275d90, 0): stub
008c:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000275D90): stub
0100:fixme:imm:ImeSetActiveContext (0x536cba0, 1): stub
0100:fixme:imm:ImmReleaseContext (000200E4, 0536CBA0): stub
0100:fixme:dmime:IDirectMusicPerformance8Impl_CreateStandardAudioPath
(0531D0A8)->(8, 64, -1, 04C3DD84): semi-stub
0100:fixme:dmusic:synth_port_Activate (0536CE28/0536CE28)->(1): semi-stub
0100:fixme:dmime:IDirectMusicAudioPathImpl_Activate (0536DA18, -1): semi-stub
0100:fixme:dmime:seg_IPersistStream_Load WAVE form loading not implemented
0100:fixme:dmime:IDirectMusicSegment8Impl_Download (0536DFC0, 0536DA18): stub
0100:fixme:dmime:IDirectMusicPerformance8Impl_PlaySegmentEx (0531D0A8,
0536DFC0, 00000000, 00000000, 128, 0x0, 0132FE88, 00000000, 0536DA18): stub
wine: Unhandled exception 0x0eedfade in thread 100 at address 7B012846 (thread
0100), starting debugger...
0118:fixme:imm:ImeSetActiveContext (0x8a18d0, 1): stub
0118:fixme:imm:ImmReleaseContext (0001012E, 008A18D0): stub
0124:fixme:imm:ImeSetActiveContext (0x26cf90, 0): stub
0124:fixme:imm:ImmReleaseContext (0000000000020100, 000000000026CF90): stub
~~~
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https://bugs.winehq.org/show_bug.cgi?id=52656
Bug ID: 52656
Summary: League of Legends: RiotClientUxRender.exe crashes
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gameux
Assignee: wine-bugs(a)winehq.org
Reporter: absolutewitch(a)protonmail.com
Distribution: ---
Created attachment 71976
--> https://bugs.winehq.org/attachment.cgi?id=71976
Backtrace.
After clicking the install button in league, it gives me a
RiotClientUxRender.exe. This basically makes the game just black.
I attached the backtrace from the "show details" button that wine gave me.
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http://bugs.winehq.org/show_bug.cgi?id=25773
Summary: Majesty 2: certain keyboard keys are not recognized
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32841)
--> (http://bugs.winehq.org/attachment.cgi?id=32841)
terminal output
I noticed the problem when trying to start a multiplayer game. Logging in to
Gamespy requires an email address but the period '.' sign used in the address
was not accepted in the input field.
It turned out that several other keys are not recognized by the game, e.g.:
~,[]/;'\=-+.
By default '~' is used to bring up the chat window.
The issue can be tested by creating a new profile in the game: the input field,
containing the name, should accept all of the above mentioned characters but
they're not recognized (only the letters and numbers work and some of the
special characters by using <Shift>: @!$%).
Installing native dinput8.dll (via winetricks) doesn't help in Majesty 2.
Fedora 14 / Gnome 2.32.0 / xorg-x11-server 1.9.3-3.fc14
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https://bugs.winehq.org/show_bug.cgi?id=52683
Bug ID: 52683
Summary: Nothing happens when running KakaoTalk
Product: Wine-staging
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lorentz0021(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 72022
--> https://bugs.winehq.org/attachment.cgi?id=72022
A failed CLI trying log
Nothing happens when running KakaoTalk via both GUI and CLI, though the
installation succeeded.
I've tried on wine-7.3 (Staging) and wine-7.4 (Staging) several times, only 7.4
seems to have this issue.
OS: Ubuntu 21.10
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https://bugs.winehq.org/show_bug.cgi?id=52700
Bug ID: 52700
Summary: When using Korean, can't see the next characters
properly.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
Assignee: wine-bugs(a)winehq.org
Reporter: take-me-home(a)kakao.com
Distribution: ---
When using Korean, can't see the next characters properly.
Input methods : IBUS, KIME, NABI, NIMF ( except "inputStyle=root" IME ie.,
fcitx )
Reproduce :
1. XIMPreEditDrawCallback enabled
2. Input 0x314E(ㅎ), 0x314F(ㅏ), 0x3134(ㄴ)
3. Text(GUI) = 0xD55C(한) ( but, in-Composition. it is normal. )
4. Input 0x3131(ㄱ)
5. Text(GUI) = 0xD55C(한) .. (Expected 한ㄱ 0xD55C; 0x3131. it is bug. )
6. Input 0x3161(ㅡ)
6. Text(GUI) = 0xD55C(한)0xADF8(그) .. ( It is normal )
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https://bugs.winehq.org/show_bug.cgi?id=52699
Bug ID: 52699
Summary: dlls/d3d11/tests/d3d11_test.exe: Fails in
test_negative_viewports
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: tatidev1454(a)protonmail.com
Distribution: ---
Created attachment 72051
--> https://bugs.winehq.org/attachment.cgi?id=72051
Failed tests log
When I run the tests suite the test_negative_viewports test fails.
I run it with wine 32 bits and I have intel i915 drivers with Mesa 21.2.6
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https://bugs.winehq.org/show_bug.cgi?id=52646
Bug ID: 52646
Summary: Trying to run wit (Wimms Iso Tools) , it works, its
just when I start the iso extraction it gives me this
error.
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: madeinclt26(a)gmail.com
Distribution: ---
Created attachment 71966
--> https://bugs.winehq.org/attachment.cgi?id=71966
After it starts extracting the iso it says " The program wit.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience.
After it starts extracting the iso it says " The program wit.exe has
encountered a serious problem and needs to close. We are sorry for the
inconvenience.
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https://bugs.winehq.org/show_bug.cgi?id=52650
Bug ID: 52650
Summary: A game is chrashing...
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: w.blackfield(a)yahoo.com
Distribution: ---
Created attachment 71970
--> https://bugs.winehq.org/attachment.cgi?id=71970
Game crash for unknown reason. =/
I'm new here and just starting a carrer in web developement with focus on
backend. I really enjoy old games and wine is great for playing them. Hope this
report can help somehow.
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https://bugs.winehq.org/show_bug.cgi?id=52693
Bug ID: 52693
Summary: ITextRange::MoveEnd implemented partially
(tomCharacter and tomStory only)
Product: Wine
Version: 5.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
Assignee: wine-bugs(a)winehq.org
Reporter: sergey.bychkow(a)gmail.com
Distribution: ---
function textrange_moveend(...) implemented only for tomCharacter and tomStory.
See riched20/richole.c for details. The full list of parameters accepted by
this function is (riched_tom.idl):
tomCharacter = 1,
tomWord = 2,
tomSentence = 3,
tomParagraph = 4,
tomLine = 5,
tomStory = 6,
tomScreen = 7,
tomSection = 8,
tomColumn = 9,
tomRow = 10,
tomWindow = 11,
tomCell = 12,
tomCharFormat = 13,
tomParaFormat = 14,
tomTable = 15,
tomObject = 16,
tomCharFormat is required at first.
Additionly, other ITextRange functions implemented only for tomCharacter, like
textrange_movestart, or not implemented at all.
The list of not implemented functions include:
ITextRange_fnMoveWhile
ITextRange_fnMoveStartWhile
ITextRange_fnMoveEndWhile
... etc.
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https://bugs.winehq.org/show_bug.cgi?id=52690
Bug ID: 52690
Summary: CubismEditor4: Crashes when two child windows are
present
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: borgonzam(a)gmail.com
Distribution: ---
Live2D Cubism Editor hangs when two child windows are present
1. Website from where to download cubism editor
https://www.live2d.com/en/download/cubism/
2. Install and run with wine
3. Close the welcome window
4. You can trigger this problem by just dragging any image (jpg, png) into the
main window
5. An import progress window will appear and another window indicating you to
import said kind of images later, this will make cubism editor become
unresponsive and get stuck, impossible to click anything, close the import
window or close the main window
there are other ways to make two child windows appear at the same time but that
is the fastest way to make the software hang under wine, the behavior is
exactly the same in any of the other cases, so is the same problem with the two
or more child windows
Website from where to download cubism editor
https://www.live2d.com/en/download/cubism/
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https://bugs.winehq.org/show_bug.cgi?id=50710
Bug ID: 50710
Summary: relative paths in WINEDLLPATH (as created from $0) no
longer work in wine-5.11+
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
Assignee: wine-bugs(a)winehq.org
Reporter: PuetzKevinA(a)JohnDeere.com
Distribution: ---
Winegcc's app_loader_template deriveds $appdir from $0,
and then adds this directory into WINEDLLPATH:
https://source.winehq.org/git/wine.git/blob/wine-6.0:/tools/winegcc/winegcc…
appdir=`dirname \"$0\"`
WINEDLLPATH=\"$appdir:$WINEDLLPATH\"
Presumably the intent here is to match LOAD_LIBRARY_SEARCH_APPLICATION_DIR;
windows also searches for dlls immediately beside the main executable.
However, it is not unusual in interactive use for $0 to be a relative path,
e.g. if an executable is invoked as ./hello.exe, and dirname preserves this.
This results in WINEDLLPATH containing relative-path entries; this seems
a bit inadvisable, but it worked through wine-5.10. Since then it does not.
0024:err:module:import_dll Loading library test_shared.dll (which is needed
by L"Z:\\home\\test\\\bin\\test_executable_shared.exe") failed (error
c000003b).
Bisecting first pointed at df5e4764870e8ad1d8b206cb3475a073bc034e48, but
this is just https://bugs.winehq.org/show_bug.cgi?id=49545; after the unix
cwd is lost, a relative-path entry no longer resolves to the right place.
cherry-picking that fix from cdaa72c728df3c80499c8a4f59e731f353347db0
restores functionality, but then it breaks again (for the reason that
is actually breaking it in 6.0) at 9ec262ebcc7f14d7373841d4ca082b855ed8090f
https://source.winehq.org/git/wine.git/blobdiff/a2e77268f2007f2819c2e3e8bd7…
Previously ntdll/unix/loader.c:open_builtin_file used unix_to_nt_file_name,
which looks like it would have just flipped the slashes to translate a
a relative unix path to a relative NT path, which would then use NT's cwd
(hence susceptibility to https://bugs.winehq.org/show_bug.cgi?id=49545),
But now it uses open_unix_file, which calls SERVER_START_REQ( create_file ),
which just refuses relative paths STATUS_OBJECT_PATH_SYNTAX_BAD
https://source.winehq.org/git/wine.git/blob/wine-6.0:/server/file.c#l214
This is an error other than STATUS_OBJECT_{PATH,NAME}_NOT_FOUND, so it stops
https://source.winehq.org/git/wine.git/blob/wine-6.0:/dlls/ntdll/unix/loade…
I'm not sure what the best fix here really is... relative paths in WINEDLLPATH
seem like a pretty bad idea (since the cwd may change as the process runs,
environment variables leak down into child processe, etc), but the launcher
script's been like this for a long time.
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https://bugs.winehq.org/show_bug.cgi?id=52682
Bug ID: 52682
Summary: Ashita v3: Unable to run Ashita.exe
Product: Wine
Version: 7.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: teddybearforhire(a)protonmail.com
Distribution: ---
Created attachment 72021
--> https://bugs.winehq.org/attachment.cgi?id=72021
terminal output
[Ashita Download URL]:
https://git.ashitaxi.com/Ashita/Ashitav3-Launcher/raw/master/Ashita.exe
When I attempt to run Ashita.exe with wine, the program encounters a serious
problem and has to close.
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https://bugs.winehq.org/show_bug.cgi?id=52680
Bug ID: 52680
Summary: EVE Online memory leak in GPU memory
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: n.andrew.walsh(a)gmail.com
Distribution: ---
Created attachment 72016
--> https://bugs.winehq.org/attachment.cgi?id=72016
EVE Online internal memory-usage monitor after ~2h minimal gameplay
Ever since the 2022-02-06 update to EVE Online, the GPU memory gradually fills
up over time with texture data, eventually leading to a client slowdown,
freeze, and disconnect. This is particularly bad on high-memory-usage
activities (for example, in big fleets jumping gates), but even in
barely-active states the GPU memory usage gradually increases.
Attached is a screenshot of the client after running for a couple hours. I'm
not doing anything special: mostly in-station, occasionally undocking to go to
a different station in the same system, etc. As you can see, memory use,
particularly textures, increases over time.
This is likely a problem with the EVE client itself, but since it seems to only
affects Linux, CCP likely won't touch it. Any idea what's going wrong here? Is
there a workaround that wine could implement? What other data do you need from
me?
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https://bugs.winehq.org/show_bug.cgi?id=52565
Bug ID: 52565
Summary: CD/DVD Druckerei v6.0 - can't detect original DVD
media because of ProtectDisc
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: vaxxabait(a)gmail.com
Distribution: ---
CD/DVD Druckerei is a disc labeling software primarily for German-speaking
market. It installs fine on Wine, but after starting it checks and ask to
insert original DVD media in the drive although it is in the drive.
The path to DVD is added as D: drive of CDROM type in Winecfg.
It is the same D: drive software has been installed from.
I set up Windows 2000 in Winecfg because software seems to be roughly from this
age.
I've checked the main executable with Protection_ID v0.6.8.5, which
detects:
[!] ProtectDISC v6.6 [Build 0xC744 / 51012]
[!] protection level: Basic
So seems like it prevents software to start.
According to https://wiki.winehq.org/Copy_Protection, ProtectDISC is not
supported yet. Since original issue
(https://bugs.winehq.org/show_bug.cgi?id=9484) is closed as abandoned now, I
would like to raise the topic again.
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https://bugs.winehq.org/show_bug.cgi?id=52615
Bug ID: 52615
Summary: The Godfather 2
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 71941
--> https://bugs.winehq.org/attachment.cgi?id=71941
The Godfather 2 log
When launching the game through wine in the terminal black screen. When
launching the game through Lutris+wine, the game starts, but when you select a
new game there is an endless load.
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https://bugs.winehq.org/show_bug.cgi?id=52632
Bug ID: 52632
Summary: Failure to complete installation of Keil uVision 5
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: gawlikaj(a)gmail.com
Distribution: ---
Created attachment 71956
--> https://bugs.winehq.org/attachment.cgi?id=71956
Backlog trace from attempt to install Keil uVision 5.3
Attempted to install Keil uVision v5.3 on 32-bit Wine Prefix. Encountered a
page fault toward the end of the installation, however the installer continued
successfully. Attempting to launch results in a message: "No RTE pack path
specified, RTE will be disabled". The suspicion is that the final actions that
the installer normally performs on windows (I have installed it successfully on
windows in the past) failed to be performed most likely due to the crash of the
installer due to one of the components: user32, kernel32, ntdll.
This may be the incorrect component selected for the bug report as there are
three components referenced in the backtrace log: user32, kernel32, and ntdll
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https://bugs.winehq.org/show_bug.cgi?id=52630
Bug ID: 52630
Summary: OnlyOffice 7.0.1 for XP crashes when starting
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svgr(a)posteo.de
Distribution: ---
Created attachment 71953
--> https://bugs.winehq.org/attachment.cgi?id=71953
Backtrace
Steps to reproduce:
1. Change Wine prefix to XP/Vista
2. Install OnlyOffice 7.0.1 for XP/Vista x64
3. Start the application and enjoy the bug
You can get OnlyOffice for XP/Vista until from
https://download.onlyoffice.com/install/desktop/editors/windows/distrib/onl…
This exact version from the Wayback Machine:
https://web.archive.org/web/20220305154118/https://download.onlyoffice.com/…
SHA256: e91688c30e1190ba845444e8f26ebf9f25c8c059a5ee92a7557527ef42f55b7b
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https://bugs.winehq.org/show_bug.cgi?id=52631
Bug ID: 52631
Summary: iTunes 12.2 crashes when starting
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: svgr(a)posteo.de
Distribution: ---
Created attachment 71955
--> https://bugs.winehq.org/attachment.cgi?id=71955
Console Output
Version tested: iTunes 12.2.2.2 x64
iTunes64Setup.exe SHA256:
fe8c80c742dbdfa8ca9967cc9e6b0cb9ea20ba07ef3a4a13f57e8cf79e4a7b18
The installation program requires Windows 10. I set that in the Wine configs,
installed it and started the application. It just crashes. The installation was
fine.
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https://bugs.winehq.org/show_bug.cgi?id=52611
Bug ID: 52611
Summary: Do-More Designer 2.9.1: Segfault when loading comment
editor
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
Assignee: wine-bugs(a)winehq.org
Reporter: ryan(a)kj6wrj.com
Distribution: ---
Created attachment 71938
--> https://bugs.winehq.org/attachment.cgi?id=71938
Backtrace
I'm getting a segfault when attempting to load the rung comment editor in
Do-More Designer 2.9.1.
The software can be downloaded for free at the following link:
https://www.automationdirect.com/support/software-downloads?itemcode=Do-mor…
To get to the comment editor:
1) From the C:/Program Files (x86)/Do-more/Designer2_9/Bin directory, execute
"wine DmDesigner.exe"
2) Click "New Offline Project"
3) Click OK to accept the defaults
4) Press Ctrl-K to load the comment editor (segfault)
It has something to do with HTMLDocument_createStyleSheet perhaps? I'm not very
experienced with parsing the wine backtraces.
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https://bugs.winehq.org/show_bug.cgi?id=124
Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |o.dierick(a)piezo-forte.be
--- Comment #27 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> ---
(Alexandre Julliard from comment #12)
> The current versioning mechanism is good enough for now, we'll probably want
> to revisit it when we add multi-user support. Deferring.
Hello,
It's not multi-user yet, or is it?
Regards.
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https://bugs.winehq.org/show_bug.cgi?id=52636
Bug ID: 52636
Summary: Virgo Vs The Zodiac Demo Crashes on Launch
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewcboyd(a)tutanota.com
Distribution: ---
Created attachment 71962
--> https://bugs.winehq.org/attachment.cgi?id=71962
Log File
Whe trying to run the demo to Virgo Vs The Zodiac it crashes on launch. I have
tried the demo on Manjaro; Linux Mint; as wella s with AMD and Intel GPU's and
the issue remains across all of the systems. The demo is available free of
charge on Itch.io for anyone wanting to try to recreate the issue:
https://moonana.itch.io/virgovsthezodiac
I have atatched a log file.
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6
| Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-100-generic
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https://bugs.winehq.org/show_bug.cgi?id=52608
Bug ID: 52608
Summary: Crossfire BR: "XignCodeLoader Init Failed."
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71936
--> https://bugs.winehq.org/attachment.cgi?id=71936
shell log
Crossfire game crashes and doesn't starts showing a error dialog:
"XignCodeLoader Init Failed."
By pressing ok, winecbg starts but don't generate any backtrace
Procedure:
1 - Download all parts and alternative installer, then install the game
2 - Run patcher_cf.exe
3 - Click "Jogar" (Play)
Download:
Download all parts and secondary installer
https://br.crossfire.z8games.com/download.html
SHA1: Since there's multiple files and the game has continuous updates, i'll
not insert a SHA1 code
Note: I'm not sure if it's possible to access the brazilian version in other
regions. The alternative installer is not available to some regions. It's not
possible to reproduce the bug with the primary installer due to bug 46552
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etaash.mathamsetty(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |etaash.mathamsetty(a)gmail.co
| |m
--- Comment #26 from etaash.mathamsetty(a)gmail.com ---
(In reply to jeremiahpwilson from comment #25)
> Is this bug still relevant with Wine 6.13?
i think its solved since wineserver has been stable and working fine for many
years now
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https://bugs.winehq.org/show_bug.cgi?id=50718
Bug ID: 50718
Summary: Cyberpunk 2077 - No radio music on vehicles with pulse
audio.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: a.checa.grande(a)posteo.org
Distribution: ---
On fedora 33, with latest wine, and running Cyberpunk 2077 under waylaid,
there's no sound in radios whilst driving a vehicle. However, this is solved by
installing pipewire. The steps I followed where:
sudo dnf install --allowerasing pipewire pipewire-pulseaudio pipewire-alsa
pipewire-gstreamer
Then perform a reboot, and if required upon next logon:
sudo systemctl --user restart pipewire-pulseaudio.service
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=52582
Bug ID: 52582
Summary: Dark Messiah of Might and Magic crashes very ofthen
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dron2065(a)rambler.ru
Distribution: ---
Steam version of Dark Messiah of Might and Magic crashes very often at second
level after prologue. Sometimes, it crashes with message "can't load lump 8
allocation of x bytes failed"
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https://bugs.winehq.org/show_bug.cgi?id=52639
Bug ID: 52639
Summary: comctl32:toolbar test_visual() fails in Wine with the
Light theme
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
In comctl32:toolbar, test_visual() fails in Wine with the Light theme
toolbar.c:2674: Test failed: Expected same content.
https://test.winehq.org/data/patterns.html#comctl32:toolbar
A bisect pointed to the following commit as the trigger for this failure, thus
establishing the link with the Light theme:
commit ccc2c6c613264aa228bd6b113dffebc7bcf2c1f3
Author: Zhiyi Zhang <zzhang(a)codeweavers.com>
Date: Wed Mar 2 14:21:48 2022 +0800
wine.inf: Enable Light theme by default.
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52204
Bug ID: 52204
Summary: vibration on dualsense controlle rnot working
Product: Wine
Version: 6.23
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: etaash.mathamsetty(a)gmail.com
Distribution: ---
When an application requests vibration on my controller (rocket league in this
case) it comes in pulses instead of one long pulse like on my xbox one
controller. It's really jarring and I would like it fixed. (effects wine
6.22-6.23). lutris wine 6.21-6 the vibration works fine but the controller
dosen't. I believe this is a bug winmm.
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https://bugs.winehq.org/show_bug.cgi?id=41053
Bug ID: 41053
Summary: RawInput (RegisterRawInputDevices) does not work for
gamepads
Product: Wine
Version: 1.9.15
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: isage.dna(a)gmail.com
Distribution: ---
Games, that use RawInput for gamepads fail to see and use gamepads.
Basically, that's a majority of Unity based games (for example, "I am Setsuna",
Kerbal Space Program)
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
Basically, it's a duplicate of abandoned/ignored
https://bugs.winehq.org/show_bug.cgi?id=33104
but with (more) proper description.
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https://bugs.winehq.org/show_bug.cgi?id=52596
Bug ID: 52596
Summary: The Godfather - The Game.
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jon9097(a)gmail.com
Distribution: ---
Created attachment 71923
--> https://bugs.winehq.org/attachment.cgi?id=71923
Scr
When you enter the game, the problem with rendering the mouse cursor and the
problem with fonts.
Also, after the drag in the alley the game hangs. In the place where we
approach Luca, after the drag we go up to him, passes the dialogue, and then
hangs.
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https://bugs.winehq.org/show_bug.cgi?id=52637
Bug ID: 52637
Summary: comctl32:listbox test_LBS_NODATA() fails in the
Japanese and Chinese locales
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: comctl32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
When running comctl32:listbox test_LBS_NODATA() fails in the Japanese and
Chinese locales:
listbox.c:2630: Test failed: Unexpected return value 5.
listbox.c:2630: Test failed: Unexpected return value 5.
https://test.winehq.org/data/patterns.html#comctl32:listbox
5 is the number of TCHARs returned by LB_GETTEXTLEN but the test expects either
4 or 8 for 32- and 64-bit processes respectively.
The failures are systematic and, as far as I can tell, happen on any machine
given the right locale (for instance LANG=ja_JP.UTF8).
Also a bisect pointed to this commit as the trigger for the failures:
commit 5e75e5f66dc638ef9684f949e32a17a9df43fcdb
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Mon Mar 7 14:41:03 2022 +0100
user32: Introduce get_class_info.
And use it in WIN_CreateWindowEx to trigger class registration.
Signed-off-by: Jacek Caban <jacek(a)codeweavers.com>
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=50887
Bug ID: 50887
Summary: cannot read/run/open some files
Product: Wine
Version: 6.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: iip.umar.rifai(a)gmail.com
Distribution: ---
Created attachment 69700
--> https://bugs.winehq.org/attachment.cgi?id=69700
dir command output with different result on Wine 6.1 and Wine 6.2
I tried open/read some files on Wine 6.2-1 up, but some files seems gone, the
last worked Wine version is 6.1-1, attached are different output from wine 6.1
and wine 6.2, I think there are no problem with Linux file permission. This
also tested on latest Wine (6.5) and have similar result with Wine 6.2
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https://bugs.winehq.org/show_bug.cgi?id=48508
Bug ID: 48508
Summary: Psi-Ops: The Mindgate Conspiracy freezing in stable
Wine 5.0
Product: Wine
Version: 5.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: chebanenkoigor93(a)gmail.com
Distribution: ---
Created attachment 66310
--> https://bugs.winehq.org/attachment.cgi?id=66310
Information from Wine 5.0 + Windows 7 Debug
Psi-Ops: The Mindgate Conspiracy freezing in stable Wine 5.0 when you launch
it. Symptoms are similar with bug 31954 (fixed in Wine 4.3).I will add info
from Wine 5.0 and debug from Windows 7,looks like it will be important thing.If
you will need something else,please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=20296
Summary: League of Legends: crash after eula
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=23993)
--> (http://bugs.winehq.org/attachment.cgi?id=23993)
Crash log
After launching LoL and accepting license + ToS, it will throw wine errors and
hang. Attaching log
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https://bugs.winehq.org/show_bug.cgi?id=50968
Bug ID: 50968
Summary: Indiana Jones and the Infernal Machine GOG 1.2:
Load/Save Game dialogs don't render correctly
Product: Wine
Version: 6.6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comdlg32
Assignee: wine-bugs(a)winehq.org
Reporter: pokeyprogrammer(a)yahoo.com
Distribution: ---
Created attachment 69798
--> https://bugs.winehq.org/attachment.cgi?id=69798
Console log w/ commdlg,dialog channels enabled + screen shots from Wine 6.6 and
Win10
Config:
Ubuntu 20.10
linux 5.8.0-48-generic (x86_64)
Wine 6.6 (from Ubuntu winehq-devel package)
GOG Indiana Jones and the Infernal Machine 1.2 (23840)
Store page: https://www.gog.com/game/indiana_jones_and_the_infernal_machine
Repro steps:
1. Download setup_indiana_jones_and_the_infernal_machine_1.2_(23840).exe from
GOG.
2. Run the installer from step (1) in wine.
3. Once the installer is finished, run "$HOME/.wine/drive_c/GOG\
Games/Infernal\ Machine/Jones3D.exe".
4. In the launcher that appears, click the "Resume Play" button.
5. Wait for the "Load Game" dialog to appear.
Reproducibility: always
Notes:
- I've attached screenshots of the "Load Game" dialog's appearance running
under Wine as well as Win10, in addition to a console log w/
WINEDEBUG=+commdlg,+dialog.
- In the "Load Game" dialog, I can use the TAB key to switch between controls
even though it's not rendered correctly. If I TAB to the filename box and type
in a save game filename, the game does load the file correctly and it's
playable.
- It looks like the "Jones3D.exe" that we originally launch is launching the
real game in "$HOME/.wine/drive_c/GOG\ Games/Infernal\
Machine/Resource/Indy3D.exe" and that the "Load Game" dialog is actually being
created from Indy3D.exe rather than Jones3D.exe, but launching Indy3D.exe
directly doesn't work.
- I have been able to reproduce the same issue in PlayOnMac w/ Wine 4.12.1
(19.0.0-cx) x86on64), and PlayOnLinux w/ Wine 4.12.1, 5.0, and 6.5 as well.
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https://bugs.winehq.org/show_bug.cgi?id=52644
Bug ID: 52644
Summary: Audacity: keyboard shortcut that opens dialog window
also inputs into that window
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: s_chriscollins(a)hotmail.com
Distribution: ---
In Audacity, if I use a keyboard shortcut to activate an effect, it pops up a
dialog window with the effect's settings. In Wine, however, the keyboard
shortcut that brings up the window also gets inputted into the window's active
dialog box. This does not happen on Windows.
STEPS TO REPRODUCE
1. Install and start Audacity (latest version is 3.1.3, but this bug happens in
any version I have tested).
2. Go to Edit -> Preferences... -> Keyboard.
3. Search for "amplify" and assign it the keyboard shortcut "1". Click OK.
4. Create or import some audio (you can go to Generate -> Tone to create some
audio).
5. Select the track, then press the "1" key.
RESULT
The "Amplify" effect dialog window pops up with the amplification amount set to
the shortcut key, "1".
EXPECTED RESULT
The "Amplify" effect dialog should not be receiving the previously-pressed
shortcut key as input. Instead, the amplification amount is supposed to be set
to normalize the audio to 100% volume. If you generated a tone in step 4 using
the default settings, this likely will be "1.938".
I discovered this bug because I use CTRL+SHIFT+V as the shortcut for the
Amplify effect, and in Wine, this results in a paste operation taking place
into the amplification dialog box.
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https://bugs.winehq.org/show_bug.cgi?id=52633
Bug ID: 52633
Summary: Some buttons from Free Virtual Keyboard's setting
dialog are unthemed.
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 71957
--> https://bugs.winehq.org/attachment.cgi?id=71957
A screenshot of the issue on Wine 7.3.
Steps to reproduce:
1. `wine FreeVK.exe`.
2. Open its setting dialog by clicking the key between the right Alt and the
right Ctrl.
These three buttons are unthemed:
"Online help..."
"About Free Virtual Keyboard 5.0.0.0..."
"About Hot Virtual Keyboard..."
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https://bugs.winehq.org/show_bug.cgi?id=48952
Bug ID: 48952
Summary: NVDA hangs on start
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Both the NVDA application and its setup menu hang due to
CoEnableCallCancellation being unimplemented, and likely hangs on shut down due
to CoDisableCallCancellation being unimplemented. Removing these function calls
in NVDA causes the program to boot with no visible issues.
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https://bugs.winehq.org/show_bug.cgi?id=48953
Bug ID: 48953
Summary: IAccessible windows lack children
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Created attachment 66927
--> https://bugs.winehq.org/attachment.cgi?id=66927
Test program to print IAccessible objects on desktop
When assistive technologies iterate over all accessible objects on the desktop
using the IAccessible API Wine returns E_NOTIMPL for window objects, stopping
discovery of widgets.
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https://bugs.winehq.org/show_bug.cgi?id=48948
Bug ID: 48948
Summary: EVENT_OBJECT_FOCUS
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
Created attachment 66925
--> https://bugs.winehq.org/attachment.cgi?id=66925
Test program to print events
In order for NVDA and other assistive technologies to work they need to be able
to track focus. This is done using the WinEvent hook EVENT_OBJECT_FOCUS. The
hook itself fires whenever focus is changed and contains a reference to the
window and accessibility child. Currently this is unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=18905
Summary: Nvda In Wine
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluescale1976(a)aol.com
This is more of a feature request, I hope I completed the form correctly. I
was wondering if it would be possible to either add the screen reader NVDA in
to a default installation of Wine, or make it so that NVDA can be installed in
to Wine. NVDA would give blind Linux users access to applications in Wine. It
does not use video hooks, so it is probably the best choice for a Wine screen
reader. It is open source and can be found at:
http://www.nvda-project.org/
The installer talks, so if it could be made to work, installing it with out
sighted assistance would be no problem.
Thanks
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https://bugs.winehq.org/show_bug.cgi?id=48949
Bug ID: 48949
Summary: NVDA requires AccessibleObjectFromEvent for focus
events
Product: Wine
Version: 5.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleacc
Assignee: wine-bugs(a)winehq.org
Reporter: contact(a)jookia.org
Distribution: ArchLinux
In order to track focus NVDA hooks into the EVENT_OBJECT_FOCUS event and uses
its values to query AccessibleObjectFromEvent for the associated IAccessible
object. The current value returned crashes NVDA.
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https://bugs.winehq.org/show_bug.cgi?id=52591
Bug ID: 52591
Summary: Dragon NaturallySpeaking 15 does not install
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 71918
--> https://bugs.winehq.org/attachment.cgi?id=71918
Last 1500 lines of installation log
Dragon NaturallySpeaking 15 does not install. It hangs up right near the end
and repeats the following message:
0330:err:sync:RtlpWaitForCriticalSection section 7DD0AE80
"/var/tmp/portage/app-emulation/wine-staging-7.2/work/wine-7.2/dlls/combase/combase.c:
registered_classes_cs" wait timed out in thread 0330, blocked by 0ad4, retrying
(60 sec)
A log file is attached.
To reproduce:
Create 32-bit prefix. (This step is probably not essential, but it is a 32-bit
program, with "handles" to run 64-bit.)
Remove wine's mono. NatSpeak installs its own dotnet.
I will do any testing you request that I am capable of.
System: Gentoo.
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https://bugs.winehq.org/show_bug.cgi?id=52408
Bug ID: 52408
Summary: Number of gamepads limited and multiple gamepads
broken
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: xinput
Assignee: wine-bugs(a)winehq.org
Reporter: tomashnyk(a)gmail.com
Distribution: ---
I first discussed this here: https://forum.winehq.org/viewtopic.php?f=8&t=36088
but eventually came to a conclusion this is a bug. It has two sides:
1) Wine will only register 4 gamepads even if more are connected.
2) When multiple gamepads are connected, Wine loses atleast some of their
input.
Ad 1). I used Gamepad Tool from https://generalarcade.com/gamepadtool/ to check
how many gamepads are connected. I used (unknowingly) kbct:
https://github.com/samvel1024/kbct to create 4 virtual gamepads in addition to
my real one. I am sure there are other ways to add more gamepads, either just
connecting them physically or somehow fakeing them. With KBCT, one just needs
to add an appropriate number of devices to grab. Kbct will produce a fake
gamepad for each grabbed device, as it will list each device as being able to
emit basically all keys linux knows, including gamepad keys.
So a minimal config.yaml would be on my system like this:
- keyboards: ["Logitech K800", "AT Translated Set 2 keyboard", "Logitech MX
Vertical", "ThinkPad Extra Buttons"]
- one just needs to list some devices available when running evtest.
This bug is not about kbct - that is just a way to trigger this bug, which I
believe is presetn in Wine. Linux otherwise does not have any problem detecting
moredevices.
2) When I reduced the number of faked devices to two (and one real one), my
game (Worms WMD) would register just the left axis of the gamepad and not other
controls. Curiously, when I tried GamePad tool, it would register the presses.
No idea how Windows would behave, but I do not see a reason why the game would
not be able to use multiple gamepads.
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https://bugs.winehq.org/show_bug.cgi?id=52624
Bug ID: 52624
Summary: api-ms-win-core-path-l1-1-0.dll not found
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: api-ms-win-*
Assignee: wine-bugs(a)winehq.org
Reporter: danielsuarez369(a)protonmail.com
Distribution: ---
Created attachment 71946
--> https://bugs.winehq.org/attachment.cgi?id=71946
Output when running in wine
Hello.
When running a python compiled executable I made cannot be run under Wine
staging 7.3, failing to load fairly early on.
Attaching logs, executable used to run, and its python file where it came from.
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https://bugs.winehq.org/show_bug.cgi?id=52512
Bug ID: 52512
Summary: Skyrim Legendary Edition regression in Wine 6.21: some
in-game sounds no longer work
Product: Wine
Version: 6.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: poweroverwhelming982(a)gmail.com
CC: julliard(a)winehq.org, rbernon(a)codeweavers.com
Regression SHA1: babaf916ab12c7a9128409f717878919ccc5826b
Distribution: Ubuntu
Created attachment 71813
--> https://bugs.winehq.org/attachment.cgi?id=71813
Wine output log at commit babaf916ab12c7a9128409f717878919ccc5826b
Starting with Wine 6.21, some in-game audio no longer works, including game
music, all NPC voices, and player's voice during attacks. Other sounds still
work normally, such as GUI sounds, weapon sounds, magic casting, footsteps and
doors opening and closing. It's as if the game only plays a single audio
channel. The bug is reproducible in any game area, for example by starting a
new game or loading an existing save.
I did a regression test, and it seems that the bug was actually introduced
earlier in Wine 6.20, with the following commit:
> d8be85863fedf6982944d06ebd1ce5904cb3d4e1
> xaudio: Use the bundled FAudio and build with msvcrt.
However, in that version the game crashes immediately after the intro sequence
with error:
> Assertion failed: (voice->src.wmadec != NULL && (pBufferWMA != NULL || voice->src.format->wFormatTag == FAUDIO_FORMAT_XMAUDIO2)) ||
> (voice->src.wmadec == NULL && (pBufferWMA == NULL && voice->src.format->wFormatTag != FAUDIO_FORMAT_XMAUDIO2)), file ../wine-git/lib
> s/faudio/src/FAudio.c, line 2456
Then, this seems to have been fixed immediately in the next release 6.21, in
commit:
> babaf916ab12c7a9128409f717878919ccc5826b
> faudio: Build with -DNDEBUG.
After this the game works, but it behaves as described above. The attached log
was made using the second commit. The bug is still present in the current
latest 7.1 release.
I've CC'ed the authors of both commits like mentioned on the regression testing
wiki page, I'm uncertain which one should be considered more relevant for the
bug. My interpretation is that the newly introduced bundled version of the
faudio library is built or configured differently than the previous
distro-provided shared dependency, and disabling debug assertions just made the
message go away but there's still an issue, so I guess both are relevant.
Additional info:
OS: Ubuntu Focal 20.04.3 LTS
Kernel: 5.13.0-27-generic x86_64
Wine Prefix: 32 bit, clean
GPU: NVIDIA Corporation GF108 [GeForce GT 730] (rev a1)
Graphics Driver: Proprietary NVIDIA ver. 390.144
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https://bugs.winehq.org/show_bug.cgi?id=52091
Bug ID: 52091
Summary: I don't know if it is a wine bug
Product: Wine
Version: 6.22
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: peter-24(a)o2.pl
Distribution: ---
I want to report a strange issue when i try to run a game that require external
dlls. It seems that wine doesnt follow windows naming convention. For example
when some game (usually unreal engine game or cry engine) tries to load
"Library.dll" and it is located on ntfs disk with name: "library.dll" wine
doesnt load library because of first lowercase letter. In summary windows games
doesnt care about letter case. Tested only on wine staging.
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https://bugs.winehq.org/show_bug.cgi?id=52625
Bug ID: 52625
Summary: Vertex texture fetch advertised on R300-R500 class AMD
hardware
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: pavel.ondracka(a)gmail.com
CC: stefan(a)codeweavers.com
Distribution: ---
I'm not 100% sure if this is an app bug, or if wine messes something up, but
Unigine sanctuary reports:
Found optional Vertex texture fetch
and later fails badly, see
https://gitlab.freedesktop.org/mesa/mesa/-/issues/6053
This is with mesa r300 driver (latest git). None of the R300-R500 cards have
vertex texture support and as far as I can see mesa correctly reports
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
BTW Anno1404 under nine also produces TXL opcodes in vertex shaders, but there
is might be also gallium-nine problem. The Sanctuary is with pure Wine.
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https://bugs.winehq.org/show_bug.cgi?id=52577
Bug ID: 52577
Summary: ScioSense UFC Assembler: Crashes when trying to
assemble
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: nathanmerkley(a)gmail.com
Distribution: ---
Created attachment 71903
--> https://bugs.winehq.org/attachment.cgi?id=71903
Console log including backtrace
The proprietary assembler for ScioSense Ultrasonic chips crashes when I give it
any file to assemble, but exits successfully when launched with no arguments or
with --help.
Fedora 35 x86_64
Downloadable here:
https://downloads.sciosense.com/Files/Productinfo/AS6031/UfcEvaluationSoftw…
The program is called UFC_Assembler.exe
Version 1.6.1
SHA1: 1cda71d76b5cad12464eda6243115131f971c518
That zip also contains an example program to assemble which is what I am using
in the attached log. The program works as expected in a Windows VM
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https://bugs.winehq.org/show_bug.cgi?id=52324
Bug ID: 52324
Summary: Firefox 91: video playback freezes after a while
Product: Wine
Version: 7.0-rc3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Firefox 91 esr works quite well with recent socket fixes but video playback
(e.g. on youtube.com) freezes after a while. This is probably not related to
sockets as the download still progresses and sound playback continues. If the
freeze happens, no other videos can be played in the same tab.
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https://bugs.winehq.org/show_bug.cgi?id=52621
Bug ID: 52621
Summary: Failed test of `alternate_success_code` from
`windows-rs`
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
This test pass on Windows 10
Failures
```
running 1 test
test test ... FAILED
failures:
---- test stdout ----
thread 'test' panicked at 'assertion failed: hr == CO_E_NOTINITIALIZED',
crates\tests\alternate_success_c
ode\tests\test.rs:9:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
test
```
Rust for Windows can be installed via
https://forge.rust-lang.org/infra/other-installation-methods.html
or directly
https://static.rust-lang.org/dist/rust-1.59.0-x86_64-pc-windows-gnu.msi
Steps to reproduce
git clone https://github.com/microsoft/windows-rs.git
cd windows-rs
git checkout 9965e3c44829d0c86b2d9d2b3c5338376f158bde
cd crates/tests/alternate_success_code/
wine cargo test
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https://bugs.winehq.org/show_bug.cgi?id=52620
Bug ID: 52620
Summary: Failed test of `win32_arrays` from `windows-rs`
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
This test pass on Windows 10
Failures
```
failures:
---- keyboard_state stdout ----
thread 'keyboard_state' panicked at 'assertion failed: state != zeroed',
crates\tests\win32_arrays\tests\
fixed.rs:9:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
---- temp_file stdout ----
thread 'temp_file' panicked at 'assertion failed: `(left == right)`
left: `[46, 92, 116, 101, 115, 55, 98, 46, 116, 109, 112, 0]`,
right: `[46, 92, 116, 101, 115, 55, 66, 46, 116, 109, 112, 0]`',
crates\tests\win32_arrays\tests\fixed.r
s:20:9
failures:
keyboard_state
temp_file
```
Rust for Windows can be installed via
https://forge.rust-lang.org/infra/other-installation-methods.html
or directly
https://static.rust-lang.org/dist/rust-1.59.0-x86_64-pc-windows-gnu.msi
Steps to reproduce
git clone https://github.com/microsoft/windows-rs.git
cd windows-rs
cd crates/tests/win32_arrays/
wine cargo test
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https://bugs.winehq.org/show_bug.cgi?id=52609
Bug ID: 52609
Summary: wine: WINEARCH set to win64 but '/home/m/prefix64' is
a 32-bit installation.
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
Assignee: wine-bugs(a)winehq.org
Reporter: mahg361(a)gmail.com
Distribution: ---
```
$ WINEPREFIX="/home/m/.local/share/wineprefixes/prefix64" WINEARCH=win64 wine
wineboot
wine: created the configuration directory
'/home/m/.local/share/wineprefixes/prefix64'
wine: WINEARCH set to win64 but '/home/m/.local/share/wineprefixes/prefix64' is
a 32-bit installation.
```
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https://bugs.winehq.org/show_bug.cgi?id=51632
Bug ID: 51632
Summary: Downloading Wine-Mono through appwiz hangs/fails
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Mac OS X
Status: NEW
Keywords: download, regression, source
Severity: normal
Priority: P2
Component: winsock
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
CC: julliard(a)winehq.org
Regression SHA1: d327527cec22c1123781e6c5a637032a31698b91
This only happens on macOS. Clicking 'Install' works, but it stays on
'Downloading...' forever. Cancelling to skip works.
The only output is:
0068:err:appwizcpl:InstallCallback_OnStopBinding Binding failed 800c0008
Bisection revealed:
d327527cec22c1123781e6c5a637032a31698b91 is the first bad commit
commit d327527cec22c1123781e6c5a637032a31698b91
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Aug 11 20:40:23 2021 +0200
ws2_32: Convert the Unix library to the __wine_unix_call interface.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
I'm running macOS 10.14, compiling with mingw and the 10.13 SDK.
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https://bugs.winehq.org/show_bug.cgi?id=52527
Bug ID: 52527
Summary: Death Stranding fails to start
Product: vkd3d
Version: 1.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vkd3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
fixme:debug_vk_memory_property_flags: Unrecognized flag(s) 0xc0.
---------
error.txt
---------
Your graphics card Radeon RX 5500M does not support DirectX 12 features
0. 0x0001417D2188 ds, 0x417D2188
1. 0x0001417CE263 ds, 0x417CE263
2. 0x0001423EC291 ds, 0x423EC291
3. 0x0001423E94FE ds, 0x423E94FE
4. 0x0001416A5679 ds, 0x416A5679
5. 0x0001416A5A0A ds, 0x416A5A0A
6. 0x0001416A5896 ds, 0x416A5896
7. 0x000143714832 ds, 0x43714832
8. 0x00007B64C371 kernel32, 0x7B64C371
9. 0x7F19D1C389D8 ntdll, 0xD1C389D8
10. 0x000000000000
11. 0x0001437148A4 ds, 0x437148A4
12. 0x000067FF0000
13. 0x000000000000
vkd3d-1.2-764-gdbcf0634
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https://bugs.winehq.org/show_bug.cgi?id=52573
Bug ID: 52573
Summary: WineCFG shows title bar only
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Mac OS X
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: yousif.seedhom(a)gmail.com
Created attachment 71897
--> https://bugs.winehq.org/attachment.cgi?id=71897
picture of issue
I am on a Mid 2012 Macbook pro, using MacOs 10.13.6 (High Sierra)
I have wine-stable and winetricks install using brew
When I execute winecfg, i get a header bar, but no window.
On the terminal, these are the commands I executed
> WINEARCH=win32 WINEPREFIX=~/.wine32 winecfg
I get only bar for the winecfg application but no window
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https://bugs.winehq.org/show_bug.cgi?id=52606
Bug ID: 52606
Summary: build on Cygwin fails: error: ‘CP_UTF8’ undeclared (in
libs/xml2)
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52374)
After faking l3codeca.acm, make then fails in libs/xml2.
MB_ERR_INVALID_CHARS is undeclared here too. Also declaration of
MultiByteToWideChar() is implicit:
--- snip ---
gcc -c -o libs/xml2/xmlIO.o libs/xml2/xmlIO.c -Ilibs/xml2 -Iinclude
-Iinclude/msvcrt -I./libs/xml2/include \
-DLIBXML_STATIC -DHAVE_VA_COPY -D_UCRT -D__WINE_PE_BUILD -pipe
-fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wno-packed-not-aligned -gdwarf-4 \
-fno-omit-frame-pointer -fasynchronous-unwind-tables -D_WIN32 -fno-builtin
-fshort-wchar \
-Wno-format -g -O2
libs/xml2/xmlIO.c: In function ‘__xmlIOWin32UTF8ToWChar’:
libs/xml2/xmlIO.c:207:13: warning: implicit declaration of function
‘MultiByteToWideChar’ [-Wimplicit-function-declaration]
207 | MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
u8String,
| ^~~~~~~~~~~~~~~~~~~
libs/xml2/xmlIO.c:207:33: error: ‘CP_UTF8’ undeclared (first use in this
function)
207 | MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
u8String,
| ^~~~~~~
libs/xml2/xmlIO.c:207:33: note: each undeclared identifier is reported only
once for each function it appears in
libs/xml2/xmlIO.c:207:42: error: ‘MB_ERR_INVALID_CHARS’ undeclared (first use
in this function); did you mean ‘XML_ERR_INVALID_CHAR’?
207 | MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS,
u8String,
| ^~~~~~~~~~~~~~~~~~~~
| XML_ERR_INVALID_CHAR
make: *** [Makefile:154168: libs/xml2/xmlIO.o] Error 1
--- snip ---
If I fake this object file, it leads to dlls/msxml3/msxml3.dll build failure.
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https://bugs.winehq.org/show_bug.cgi?id=52605
Bug ID: 52605
Summary: Wine does not load the game
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: lolothepro29(a)gmail.com
Distribution: ---
game = zzcc
[680:684:0228/225539.418:ERROR:mf_helpers.cc(14)] Error in
dxva_video_decode_accelerator_win.cc on line 396
[728:732:0228/225543.341:ERROR:mf_helpers.cc(14)] Error in
dxva_video_decode_accelerator_win.cc on line 396
[728:732:0228/225543.341:ERROR:viz_main_impl.cc(197)] Exiting GPU process due
to errors during initialization
[776:780:0228/225550.944:ERROR:mf_helpers.cc(14)] Error in
dxva_video_decode_accelerator_win.cc on line 396
[776:780:0228/225550.945:ERROR:viz_main_impl.cc(197)] Exiting GPU process due
to errors during initialization
030c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0032FEAC
[32:368:0228/225550.986:ERROR:browser_gpu_channel_host_factory.cc(120)] Failed
to launch GPU process.
[32:36:0228/225550.987:ERROR:gpu_process_transport_factory.cc(1024)] Lost UI
shared context.
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https://bugs.winehq.org/show_bug.cgi?id=52604
Bug ID: 52604
Summary: ONLYOFFICE doesn't shows up explorer
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
When trying to insert a picture from file, or opening a document file, nothing
shows up
Procedure:
1 - Set Windows version to XP or Vista on winecfg
2 - Install Windows XP/Vista version
3 - Start a new "Document"
2 ways to reproduce the issue:
a) Opening a document
1 - Select "File"
2 - Click "Open..."
b) Inserting picture
1 - Select "Insert"
2 - Select "Picture"
3 - Click "Picture from file"
Download:
https://drive.google.com/file/d/1-IXe80HKvamrRRr1VKUrHYepK60mavVu/view?usp=…
SHA1: 5485526084da997ec9fe6e41d7f7d25b016b15ec
Original download page:
https://www.onlyoffice.com/pt/download-desktop.aspx?from=desktop
Note: 7.0.0 x64 version was tested while i'm writing this report
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https://bugs.winehq.org/show_bug.cgi?id=52374
Bug ID: 52374
Summary: compiling on Cygwin fails: error: ‘S_IRUSR’ undeclared
(in libs/mpg123)
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Windows
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: l3codeca.acm
Assignee: wine-bugs(a)winehq.org
Reporter: saulius2(a)gmail.com
(This is continuation from the bug 52370)
After faking some dlls from there, make then fails in libs/mpg123.
Other defines are missing too: S_IWUSR, S_IRGRP, S_IWGRP, S_IROTH, S_IWOTH.
--- snip ---
$ make
gcc -c -o libs/mpg123/src/compat/compat.o libs/mpg123/src/compat/compat.c
-Ilibs/mpg123 -Iinclude -Iinclude/msvcrt \
-Ilibs/mpg123/src -Ilibs/mpg123/src/compat -Ilibs/mpg123/src/libmpg123
-DOPT_GENERIC_DITHER \
-DREAL_IS_FLOAT -DNO_CATCHSIGNAL -DMPG123_NO_LARGENAME -D_UCRT
-fasynchronous-unwind-tables \
-D_WIN32 -fno-builtin -fshort-wchar -D__WINE_PE_BUILD -pipe
-fcf-protection=none \
-fno-stack-protector -fno-strict-aliasing -Wno-packed-not-aligned -gdwarf-4 \
-fno-omit-frame-pointer -g -O2
libs/mpg123/src/compat/compat.c: In function ‘INT123_compat_open’:
libs/mpg123/src/compat/compat.c:96:37: error: ‘S_IRUSR’ undeclared (first use
in this function)
96 | ret = open(filename, flags,
S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH);
| ^~~~~~~
libs/mpg123/src/compat/compat.c:96:37: note: each undeclared identifier is
reported only once for each function it appears in
libs/mpg123/src/compat/compat.c:96:45: error: ‘S_IWUSR’ undeclared (first use
in this function)
96 | ret = open(filename, flags,
S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH);
| ^~~~~~~
libs/mpg123/src/compat/compat.c:96:53: error: ‘S_IRGRP’ undeclared (first use
in this function)
96 | ret = open(filename, flags,
S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH);
| ^~~~~~~
libs/mpg123/src/compat/compat.c:96:61: error: ‘S_IWGRP’ undeclared (first use
in this function)
96 | ret = open(filename, flags,
S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH);
| ^~~~~~~
libs/mpg123/src/compat/compat.c:96:69: error: ‘S_IROTH’ undeclared (first use
in this function)
96 | ret = open(filename, flags,
S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH);
|
^~~~~~~
libs/mpg123/src/compat/compat.c:96:77: error: ‘S_IWOTH’ undeclared (first use
in this function)
96 | ret = open(filename, flags,
S_IRUSR|S_IWUSR|S_IRGRP|S_IWGRP|S_IROTH|S_IWOTH);
|
^~~~~~~
make: *** [Makefile:160889: libs/mpg123/src/compat/compat.o] Error 1
--- snip ---
This then leads to dlls/l3codeca.acm/l3codeca.acm build failure.
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https://bugs.winehq.org/show_bug.cgi?id=52602
Bug ID: 52602
Summary: Deus Ex GOTY: black screen on XWayland
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: idesmi(a)protonmail.com
Distribution: ---
Both the base game and the Revision mod open a blank window.
Sounds still plays fine, and keyboard/mouse input is registered correctly.
This happens only while on the Wayland session. On the X11 one, the game
displays correctly.
Operating System: openSUSE Tumbleweed 20220226
KDE Plasma Version: 5.24.2
KDE Frameworks Version: 5.91.0
Qt Version: 5.15.2
Kernel Version: 5.16.11
Graphics Platform: Wayland
CPU: AMD Ryzen 5 2600
GPU: NVIDIA GeForce GTX 750
Wine version: wine-7.2 (Staging)
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https://bugs.winehq.org/show_bug.cgi?id=51687
Bug ID: 51687
Summary: GetMappedFileNameA/W implementation breaks RiotClient
updates.
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matias.nicolas.zc(a)gmail.com
Distribution: ---
Created attachment 70554
--> https://bugs.winehq.org/attachment.cgi?id=70554
trace log
Since wine (vanilla or staging) 6.2, the Riot Client Launcher fails when
updating itself. This worked fine with wine 6.1 (vanilla and staging)
This wasn't much of a problem since LoL players used a lutris versions based on
wine 5.x. Starting with the last League Of Legends Client update, the CEF
upgrade requires a patched wine 6.15, so users will begin getting this error on
the next Launcher update.
The launcher throws the following error when starting the update process:
```
Update failed: Failed getting path to current executable: File path could not
be found in a mapped drive: \??\c:\Riot Games\Riot
Client\RiotClientServices.exe
```
I bisected the problem to commit bd0a3c1a59db9e75500db6df0f3598c981abf44e. For
some reason the launcher worked with the stub implementation of
GetMappedFileNameA/W, but not with a "real" one. I can confirm that reverting
the commit on 6.15 makes the update work.
Attached is a trace log of the execution (from wine staging 6.15, with the most
frequent calls removed). The interesting part should start in line 546, when
the debug message says that it will start the update, and end in line 1705,
when the update process ends. In line 1361 there is a call to
GetMappedFileNameW, which should be where the error begins.
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https://bugs.winehq.org/show_bug.cgi?id=52599
Bug ID: 52599
Summary: Using Sonicfire Pro 6.0 is unstable and the program
crashes several times. Below a file with the details..
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jagareas(a)usp.br
Distribution: ---
Created attachment 71929
--> https://bugs.winehq.org/attachment.cgi?id=71929
It is a nightmare to use Sonicfire (version 6 Pro is the only one that works)
with Wine. The program frequently crashes and the work is lost.
Please see attachment below.
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https://bugs.winehq.org/show_bug.cgi?id=52597
Bug ID: 52597
Summary: DrawTextExA missing ligatures when CreateFontIndirectA
with lfHeight incremented?
Product: Wine
Version: 7.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wnbz(a)conicmail.com
Distribution: ---
Created attachment 71924
--> https://bugs.winehq.org/attachment.cgi?id=71924
Application rendering Windows vs Wine
I have an esoteric scientific Windows app which I would like to use with Wine.
But, (with Wine) I have noticed that in a significant number of places the text
gets cut off, almost as if it is too long to fit. See attachment
`app_output.png`. The app displays correctly under Windows.
I do not have access to the source code of this application, and cannot comment
on the quality of the code. It may be that the position and size of the
bounding box is hard-coded, rather than using a GUI control layout manager.
However, I believe I managed to track down the issue and have created a minimal
example which demonstrates the problem (see `main.cpp`, please excuse the
style, I am not very familiar with Windows C++ GUI programming).
In the example, I call `CreateFontIndirectA` twice, first time with `lfHeight`
of `LOGFONTA` set to `15` and the second time to `16`. The issue seems to arise
only for small values of `lfHeight`. See the attachment `testcase_output.png`
for how it looks like on Windows vs Wine.
On Windows, both lines are indistinguishable, but on Wine, the second line
(`lfHeight = 16`) is significantly longer than the first line (`lfHeight =
15`).
It seems at first like the ligatures of the font are missing - which explains
why the text `ffi` changes width but the text `aaa` does not. But I am not
sure, as the `ffi` text also seems taller in the second line on Wine.
I am using winehq-devel (7.3) on Ubuntu 20.04. If it helps, I also attach the
relevant sections of output with font tracing enabled `WINEARCH=win32
WINEDEBUG=+font wine main.exe`.
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http://bugs.winehq.org/show_bug.cgi?id=19757
Summary: Nota Bene: Crashes upon installation
Product: Wine
Version: 1.1.27
Platform: PC
URL: https://www.notabene.com/download/demos/nbdemo80.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jekwas(a)gmail.com
Created an attachment (id=23127)
--> (http://bugs.winehq.org/attachment.cgi?id=23127)
Crash log in 1.1.27
I discovered this while trying to reproduce 5255.
During installation, the Nota Bene Demo reports that AUTOEXE.NT and CONFIG.NT
have been removed from the system, and won't continue unless you allow it to
restore them. If you agree, the installation starts. However, when the
installation bar reaches 100%, the installer crashes.
The files appear to have been installed. But on running nblaunch.exe, the
program crashes immediately.
I have attached a log.
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https://bugs.winehq.org/show_bug.cgi?id=52502
Bug ID: 52502
Summary: Mupen64-RR-Lua: Title and menu bar are not refreshed
properly
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
source code: https://github.com/mkdasher/mupen64-rr-lua-
The title and menu bar of the emulator don't refresh properly, leading to two
different, but likely related graphical glitches.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there:
- Try resizing the window. The title/menubar are cleared, but not redrawn.
- run an N64 ROM
- File > Close ROM
- Try resizing the window again. The title/menubar are not cleared, but are
redrawn.
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https://bugs.winehq.org/show_bug.cgi?id=52561
Bug ID: 52561
Summary: d3dx9_36:math crashes on Windows 8.1 and cw-rx460
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
d3dx9_36:math crashes on Windows 8.1 (w8 and w864) and the TestBot's cw-rx460
machine (from Windows 8.1 to Windows 10 21H1).
math.c:4497: Tests skipped: Format 0x20: Failed to create cube texture.
math.c:4522: this is the last test seen before the exception
0124:math: unhandled exception c0000005 at 7720AFF9
https://test.winehq.org/data/patterns.html#d3dx9_36:math
The crash happens in test_D3DXSHProjectCubeMap() and started when that test was
added:
commit d049e5dc1cfc3ad54fbac7ed53d808f5177c1994
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Thu Feb 3 20:03:21 2022 -0600
d3dx9: Implement D3DXSHProjectCubeMap().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46284
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52526
Bug ID: 52526
Summary: Error installing trails to azure mod
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: mvizgaudis42(a)gmail.com
Distribution: ---
Created attachment 71827
--> https://bugs.winehq.org/attachment.cgi?id=71827
Error downloading Trails to Azure geofront patch
Error installing trails to azure mod
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https://bugs.winehq.org/show_bug.cgi?id=52155
Bug ID: 52155
Summary: kernel32:pipe times out on 64-bit Wine
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
kernel32:pipe now times out on 64-bit Wine:
pipe.c:3218: testing message mode, byte read client->server writes...
pipe.c:3148: Test failed: WriteFile returned 0(6)
kernel32:pipe:0520 done (258) in 120s
https://test.winehq.org/data/patterns.html#kernel32:pipe
The timeout only happens on WoW64 wineprefixes but impacts both real machines
(cw-gtx560, cw-rx460) and VMs (notably the TestBot's debiant2 VM).
A bisect shows that this started with the commit below:
commit a041075cd2c26874757e0b6e1449c23c1326241c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Dec 2 09:59:49 2021 +0100
makefiles: Support per-platform values for EXTRADLLFLAGS.
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=52290
Bug ID: 52290
Summary: Playground Sessions crashes on startup
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: install1ball(a)gmail.com
Distribution: ---
Created attachment 71431
--> https://bugs.winehq.org/attachment.cgi?id=71431
Playground Sessions crash backtrace
The Playground Sessions piano teaching app crashes during startup before the
splash page and audio introduction are displayed.
My Environment:
CPU - x86_64
O/S - Fedora 35 - Kernel 5.15.10-200.fc35.x86_64
Wine - wine-7.0-rc2 (Staging)
Playground Sessions - Version 2.5 (Their only version)
Backtrace uploaded
The problem started after a dnf update command that brought wine to version
6.21-staging. Tried downgrading wine as far as I could but the problem
persists. Created new wine prefix (32-bit) and no luck.
I am about at the limit of my skill here. This is the only app I use with wine
so I do not have a lot of experience with it.
The program can be downloaded here.
https://www.playgroundsessions.com/windows
The software is proprietary and subscription-based, but it crashes well before
the authentication screen is presented.
My personal feeling is that I am missing a library but I have no idea how to
check that.
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https://bugs.winehq.org/show_bug.cgi?id=51103
Bug ID: 51103
Summary: d3d11:d3d11 crashes on Windows + NVidia
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Created attachment 69968
--> https://bugs.winehq.org/attachment.cgi?id=69968
Traces for the crash on cw-gtx560
d3d11:d3d11 crashes on the cw-gtx560 machine which has an NVidia graphics card.
The crash happens from Windows 8.1 to Windows 10 2009 so it seems to be related
to the graphics driver rather than to the Windows version.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
The crash shows no backtrace but I added traces and found that the crash
happens on the final release in test_device_context_state():
refcount = ID3D11Device1_Release(device);
Adding a trace on the previous line shows that the refcount before that call is
1. So it's not a case of a one-too-many release calls.
Without test_device_context_state() d3d11:d3d11 does not crash. According to a
bisect the commit causing this crash is:
commit ccffc06c6df30aa8b4ea487b868c419b9c7f5a9a
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Tue Feb 2 16:41:00 2021 +0100
d3d11/tests: Add more tests for
ID3D11DeviceContext1_SwapDeviceContextState.
Better checking multiple context swap side effects.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48096
Bug ID: 48096
Summary: Mulle Meck: Unhandled exception when starting game
Product: Wine
Version: 4.19
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 65654
--> https://bugs.winehq.org/attachment.cgi?id=65654
warn+all debug log
When running the game w/o any debug flags one receive the following:
wine: Unhandled exception 0x80000004 in thread 9 at address 0040986D (thread
0009), starting debugger...
Attached is a pretty short debug log.
Some specs:
Manjaro Linux 18.1.2
(clean prefix) wine-4.19-251-g292b728908
Windows 2000-mode (also tried with 95/98/Me/XP/7)
No overrides
00:02.0 VGA compatible controller: Intel Corporation HD Graphics 530 (rev 06)
The game is protected by SafeDisc 1 (old game), but running from CD gets pass
the "Please insert the correct CD"-error message so it's probably nothing to do
with that.
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https://bugs.winehq.org/show_bug.cgi?id=38210
Bug ID: 38210
Summary: WshScriptExec's StdIn StdOut and StdErr are missing.
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wshom.ocx
Assignee: wine-bugs(a)winehq.org
Reporter: ptubbytaylor(a)gmail.com
Distribution: ---
Created attachment 51003
--> https://bugs.winehq.org/attachment.cgi?id=51003
Example.ahk
Here's the documentation for the WshScriptExec object:
https://msdn.microsoft.com/en-us/library/2f38xsxe(v=vs.84).aspx
The Std properties appear to have the same interface as TextStream objects,
which are documented here:
https://msdn.microsoft.com/en-us/library/312a5kbt(v=vs.84).aspx
Attached is an AutoHotkey v1.1.20.00 script that demonstrates using the StdIn
property. Note that this problem isn't limited to just AutoHotkey scripts, I'm
just using this property primarily from AutoHotkey.
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https://bugs.winehq.org/show_bug.cgi?id=48733
Bug ID: 48733
Summary: Microsoft Visual Studio 2019 web-installer fails due
to missing NCryptOpenStorageProvider
Product: Wine
Version: 5.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: crypt32
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
This is continuation of bug 47626. The workaround still works but information
since comment 8 (including) is partially obsolete, Wine evolved.
The small stage-1 web installer downloads the real installer but fails to
validate it due to missing NCryptOpenStorageProvider. It can be seen from logs
(WINEDEBUG=+crypt,+ncrypt) and also from generated log in
Temp/dd_bootstrapper_*.log:
Download failed using WebClient engine.
Microsoft.VisualStudio.Setup.Security.InvalidSignatureException: Package
signature verification threw exception: Unknown error "-2146893783"., for path:
vs_installer.opc
-2146893783 = 0x80090029 = NTE_NOT_SUPPORTED
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https://bugs.winehq.org/show_bug.cgi?id=44635
Bug ID: 44635
Summary: Gray Matter: Crash on new game start
Product: Wine
Version: 3.2
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sa(a)whiz.se
Distribution: ---
Created attachment 60627
--> https://bugs.winehq.org/attachment.cgi?id=60627
crash log
The game Gray Matter (the version from GOG) crashes when a new game is started.
The last message from Wine is
03b:fixme:d3dx:ID3DXEffectImpl_CloneEffect (0x47f5360)->(0x17be28, 0x5f74420):
stub
This is a regression of some sort. The game runs with staging 2.21 (in fact I
completed the entire game with this version).
The game does not start with vanilla Wine 2.21. If Appdb is to be believed the
game was playable back in 1.9.14, but building older Wine releases is
troublesome so I haven't been able to bisect:
Error: Cannot open face courier.ttf
Makefile:172: recipe for target 'coue1255.fon' failed
make[1]: *** [coue1255.fon] Error 1
The game requires the following winetricks: mdx xact d3dcompiler_43.
Bug filed against 3.2 but tried against wine-3.2-256-g7b62a970e9.
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https://bugs.winehq.org/show_bug.cgi?id=41386
Bug ID: 41386
Summary: Motocross Madness 2 Unhandled page fault on read
access to 0x00000000 at address 0x44c468
Product: Wine
Version: 1.9.19
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: haakobja(a)gmail.com
Created attachment 55737
--> https://bugs.winehq.org/attachment.cgi?id=55737
PlayOnMac-log
Motocross Madness 2 crashes due to "Unhandled page fault on read access to
0x00000000 at address 0x44c468"
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https://bugs.winehq.org/show_bug.cgi?id=48760
Bug ID: 48760
Summary: ConEmu shows 'GetConsoleProcessList failed' at startup
Product: Wine
Version: 5.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu shows "ConEmuC64.exe: PID=132: GetConsoleProcessList failed, code=0" at
startup due to GetConsoleProcessList being just a stub.
Returning zero is an error according to documentation, "because every console
has at least one process associated with it".
Then ConEmu starts successfully, so this is a minor issue.
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https://bugs.winehq.org/show_bug.cgi?id=48201
Bug ID: 48201
Summary: unimplemented function
KERNEL32.dll.SetCurrentConsoleFontEx
Product: Wine
Version: 4.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs(a)winehq.org
Reporter: davidmanuel1993(a)hotmail.com
Distribution: ---
When running a console program, wine crashes with:
unimplemented function KERNEL32.dll.SetCurrentConsoleFontEx
To reproduce you can compile the following program and try to run it with Wine.
I compiled it with MinGW.
https://pastebin.com/k5SfvEtp
PS: This is a follow up of https://bugs.winehq.org/show_bug.cgi?id=47620
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https://bugs.winehq.org/show_bug.cgi?id=51591
Bug ID: 51591
Summary: AFxW: file list panes aren't updated at start-up
Product: Wine
Version: 6.14
Hardware: x86-64
URL: https://web.archive.org/web/20210811070411/http://akt.
d.dooo.jp/lzh/afxw32_165.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 70441
--> https://bugs.winehq.org/attachment.cgi?id=70441
AFxW window after launching
AFxW[1], aka あふw in Japanese, is an ultra-low functionality two-pane file
manager.
After launching AFXW.EXE, it should show file lists in panes as seen in [2].
But, it doesn't on Wine.
@momota1999, a reporter on Twitter, tweeted list items would be shown by moving
the cursor (with up/down arrow keys) and the issue didn't occur on Wine 4.0
(Debian 4.0-2). I can confirm both of them with AFxW v1.65.
Steps to reproduce:
1. unzip afxw32_165.zip
2. LANG=ja_JP.UTF-8 wine AFXW.EXE
Expected result:
File list panes are updated on start-up without any key inputs. You can see
file names, their size and time stamps in the panes.
Actual result:
File list panes aren't updated on start-up. You can't see anything in the
panes.
Please refer to the attachment about this situation.
[1] http://akt.d.dooo.jp/akt_afxw.html
[2] http://akt.d.dooo.jp/afxwss/afxwss_b0.png
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https://bugs.winehq.org/show_bug.cgi?id=51574
Bug ID: 51574
Summary: swscanf_s with %zu fails for valid value
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: winebugs(a)63bit.net
Distribution: ---
Running Microsoft Texconv.exe with parameters specifying height or width
returns "Invalid value specified for h (512)".
Link to source is here:
https://github.com/microsoft/DirectXTex/blob/54ce2c8da97c3508899c31f80bfb1e…
Link to binary is here:
https://github.com/microsoft/DirectXTex/releases/download/aug2021/texconv.e…
Example failing arguments are '-nowic -nologo -y -sepalpha -h 512 -w 512 -aw
256 -keepcoverage 0 -f BC7_UNORM -bc q -o
"C:\dyndolod\TexGen_Output\Textures\lod"
"C:\dyndolod\TexGen_Output\Textures\lod\bridge01lod.dds"'
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https://bugs.winehq.org/show_bug.cgi?id=51465
Bug ID: 51465
Summary: EVE Online Launcher Crashes Due to Missing syscalls in
Windows Credential Manager
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: algebro(a)tuta.io
Distribution: ---
Created attachment 70306
--> https://bugs.winehq.org/attachment.cgi?id=70306
Crash on authentication
As of version 1917874 of the EVE Online launcher, the application crashes when
trying to log in. According to the developers, they moved to a new credential
management solution (involving https://github.com/frankosterfeld/qtkeychain and
the Windows Credential Store), and they said that Wine currently doesn't
implement the needed syscalls for this to function.
I've attached a stacktrace which looks like it crashes somewhere in cryptopp,
but I haven't been able to figure out much by debugging (winedbg doesn't see
any of those function addresses as valid, and I haven't been able to map them
to functions in a disassembler). Let me know if I can provide any more
information that would be helpful.
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https://bugs.winehq.org/show_bug.cgi?id=51348
Bug ID: 51348
Summary: uxtheme.SetWindowTheme should use SendMessage to send
WM_THEMECHANGED
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: x1917x(a)gmail.com
Distribution: ---
Created attachment 70205
--> https://bugs.winehq.org/attachment.cgi?id=70205
Bad behavior
The issue affects SourceInsight 4 in particular. SourceInsight has its own
built-in theme functionality which doesn't get along well with any non-standard
Wine theme.
When a non-standard Wine theme is selected, then the main toolbar in SI4
ignores its app theme and always gets drawn with the selected Wine theme.
Selecting the default Wine theme fixes the issue - the toolbar is drawn
according to the app theme. On Windows it's ok no matter which UI theme is set.
Screenshot of the issue is attached.
The root cause of the issue is that
UXTHEME_broadcast_msg/UXTHEME_broadcast_msg_enumchild in dlls/uxtheme/system.c
both use a PostMessage() call to send WM_THEMECHANGED to affected window(s).
In SI4 the main toolbar is implemented as a combination of a custom container
window (si_Rebar class) and a standard win32 Rebar control (RebarWindow32
class).
Immediately after creating the RebarWindow32 window, SI4 does
SetWindowTheme(hwndRebar, L" ", L" ") for it.
According to MSDN
(https://docs.microsoft.com/en-us/windows/win32/api/uxtheme/nf-uxtheme-setwi…)
> The theme manager retains the pszSubAppName and the pszSubIdList associations through the lifetime of the window, even if visual styles subsequently change. The window is sent a WM_THEMECHANGED message at the end of a SetWindowTheme call, so that the new visual style can be found and applied.
>
> When pszSubAppName and pszSubIdList are NULL, the theme manager removes the previously applied associations. You can prevent visual styles from being applied to a specified window by specifying an empty string, (L" "), which does not match any section entries.
- this L" ", L" " stuff means that SI4 DOES NOT want for system visual styles
being applied to its RebarWindow32 control. However, according to WINEDEBUG
logs they were applied to all bg erase, painting etc operations no matter the
SetWindowTheme(, L" ", L" ") call.
Turns out that RebarWindow32' WndProc receives WM_THEMECHANGED too late, after
all stuff including drawing already happened with the system-wide theme being
applied. The reason why it was received so late is simple - SetWindowTheme
implementation in wine uses PostMessage() instead of SendMessage(). Replacing
it with a SendMessage() call allows to fix the bug.
I've checked what Windows actually does in SetWindowTheme and found out that it
always uses SendMessage to send WM_THEMECHANGED (for any HWND).
So. suggested fix:
diff --git a/dlls/uxtheme/system.c b/dlls/uxtheme/system.c
index a37e532500a..3b6e6d2b6b6 100644
--- a/dlls/uxtheme/system.c
+++ b/dlls/uxtheme/system.c
@@ -59,7 +59,7 @@ static WCHAR szCurrentSize[64];
static BOOL CALLBACK UXTHEME_broadcast_msg_enumchild (HWND hWnd, LPARAM msg)
{
- PostMessageW(hWnd, msg, 0, 0);
+ SendMessageW(hWnd, msg, 0, 0);
return TRUE;
}
@@ -72,7 +72,7 @@ static BOOL CALLBACK UXTHEME_broadcast_msg (HWND hWnd, LPARAM
msg)
}
else
{
- PostMessageW(hWnd, msg, 0, 0);
+ SendMessageW(hWnd, msg, 0, 0);
EnumChildWindows (hWnd, UXTHEME_broadcast_msg_enumchild, msg);
}
return TRUE;
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https://bugs.winehq.org/show_bug.cgi?id=51728
Bug ID: 51728
Summary: copypasta in pwcache.c:ctox()
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mpr
Assignee: wine-bugs(a)winehq.org
Reporter: gonzomdx(a)gmail.com
Distribution: ---
In
https://source.winehq.org/git/wine.git/blob/refs/heads/master:/dlls/mpr/pwc…
if( ( x >= 'a' ) && ( x <= 'a' ) )
should be changed to
if( ( x >= 'a' ) && ( x <= 'f' ) )
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https://bugs.winehq.org/show_bug.cgi?id=51452
Bug ID: 51452
Summary: oleaut32:varformat fails in Wine when the currency
sign has two characters or more
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: oleaut32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
oleaut32:varformat fails in Wine when the currency sign has two characters or
more:
https://test.winehq.org/data/patterns.html#oleaut32:varformat
varformat.c:641: str=L"\062f.\0645.\200f 0.000"
varformat.c:643: Test failed: Unexpected hr 0x80020005.
In Morocco the currency sign has 5 characters. This is simply not supported by
VarParseNumFromStr().
But even the currency sign is only two characters VarParseNumFromStr() fails
because it advances a pointer by one character only. For instance with Polish:
varformat.c:641: str=L"0,000 z\0142"
varformat.c:643: Test failed: Unexpected hr 0x80020005.
Note that the w10pro64 TestBot Windows VMs have an incorrect UserDefaultLCID so
that these issues are not actually tested (see bug 51451). The w7u VMs are more
correct in this regard but only test simple European cases (€).
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https://bugs.winehq.org/show_bug.cgi?id=51435
Bug ID: 51435
Summary: iostream float formatting broken
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: winebugz(a)t41t.com
Distribution: ---
Created attachment 70288
--> https://bugs.winehq.org/attachment.cgi?id=70288
test case solution demonstrating the error
On wine-6.12-162-gd10887b8f56
Full solution is in the attachment, but Wine is improperly formatting floats
when using printf "%g" or iostreams. A very simple example is:
std::cout << 9.999999999999999e-5 << std::endl;
It should print "0.0001". It does print "0".
Of course, this affects much larger and more complicated programs, too.
Tested on Ubuntu 20.04, although I don't think it matters.
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https://bugs.winehq.org/show_bug.cgi?id=51382
Bug ID: 51382
Summary: NetEase Cloud Music crashes on zh_CN.UTF-8 locale.
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: jactry92(a)gmail.com
Distribution: ---
Created attachment 70237
--> https://bugs.winehq.org/attachment.cgi?id=70237
Registry for adding '宋体' font replacement.
This looks like a regression of 93ef83e903354e5d28a9a0b14dd2ff83504f2b0f.
Step to reproduce:
1. `export LANG=zh_CN.UTF-8 LANGUAGE=zh_CN.UTF-8 LC_ALL=zh_CN.UTF-8`
2. `winetricks -q fakechinese arial` for installing Chinese font and work
around a CEF issue.
3. Add this registry:
```
[HKEY_CURRENT_USER\Software\Wine\Fonts\Replacements]
"宋体"="Source Han Sans SC"
```
4. `wine cloudmusicsetup2.9.1.199099.exe` for installing the application.
5. `cd .wine/drive_c/Program\ Files/Netease/CloudMusic` and `wine
cloudmusic.exe` for running the application.
Then it will crash when startup.
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https://bugs.winehq.org/show_bug.cgi?id=51303
Bug ID: 51303
Summary: Metal Gear Solid V: Ground Zeroes needs
d3d11_swapchain_GetLastPresentCount implementation
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Keywords: patch
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Silently stops with
0b30:fixme:dxgi:d3d11_swapchain_GetLastPresentCount iface 0x2c3aa70,
last_present_count 0x41df3a0 stub!
0b30:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr
0x14129dc2b
Temporary workaround
https://www.winehq.org/pipermail/wine-devel/2021-May/187851.html
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https://bugs.winehq.org/show_bug.cgi?id=50412
Bug ID: 50412
Summary: Wrong check for needed access rights in
QueryServiceConfig2
Product: Wine
Version: 6.0-rc4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
Assignee: wine-bugs(a)winehq.org
Reporter: dalai82(a)gmx.net
Distribution: ---
Hi there.
While checking out Total Commander and one of my own TC plugins on Wine 4.0.2
on Debian 10.7 I saw that it failed to read the description of all services.
After double-checking my code (and confirming its correctness) I saw Wine's
output on the terminal:
> 006b:err:service:validate_context_handle Access denied - handle created with access 1, needed 4
Then I downloaded the source code of the current version dev version 6.0-rc4,
searched all files (because I didn't know where to look) and found the culprit
in programs/services/rpc.c, more precise in function
svcctl_QueryServiceConfig2W where it makes the call to
validate_service_handle() in line 984.
The bug and fix for it is simple: The needed access right must be
SERVICE_QUERY_CONFIG instead of SERVICE_QUERY_STATUS, since it's the service
config queried here, not its status.
Out of curiosity, I checked half a dozen older versions and found that this bug
has been in the code since its implementation back in Wine 1.1.14. This more
than a decade old wine didn't age well ;). But I guess this is a simple
copy'n'paste error.
Maybe check for similar bugs/mistakes in the other functions when fixing this
one.
Regards
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https://bugs.winehq.org/show_bug.cgi?id=51590
Bug ID: 51590
Summary: services:service fails when the KDE taskbar is at the
top
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Distribution: ---
services.exe:service checks the values returned by GetMonitorInfoA() when
called from a service. This test fails on Linux when the desktop environment
places the taskbar / dock at the top of the screen. For instance on fg-deb64:
https://test.winehq.org/data/patterns.html#services.exe:service
service.c:422: Test failed: service: Unexpected monitor rcWork values:
{0,30,3840,2160}
Here rcWork.top == 30 which is exactly the height of the KDE taskbar.
Notes:
* We probably would have a similar failure if the KDE taskbar was placed on the
left side because then rcWork.left would probably no longer be zero.
* Placing the Windows taskbar at the top or on the left does not cause a
failure: in all cases rcMonitor == rcWork == (0, 0, 1024, 768) == full screen
size in the TestBot VMs. This probably means the bug is in Wine's
GetMonitorInfoA() implementation.
* Interestingly user32:monitor does not fail, but then it does not seem to
expect left and top to be zero.
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https://bugs.winehq.org/show_bug.cgi?id=48891
Bug ID: 48891
Summary: Cannot run any utility from msys2/git-bash
Product: Wine
Version: 5.5
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: megastallman(a)gmail.com
Distribution: ---
Trying next steps after rebuilding wine-staging-5.5 with a patch, that fixes
https://bugs.winehq.org/show_bug.cgi?id=48882
002b:fixme:netapi32:NetUserGetInfo Only implemented for local computer, but
remote serverL"\\\\@" was requested.
Cygwin WARNING:
Couldn't compute FAST_CWD pointer. This typically occurs if you're using
an older Cygwin version on a newer Windows. Please update to the latest
available Cygwin version from https://cygwin.com/. If the problem persists,
please see https://cygwin.com/problems.html
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http://bugs.winehq.org/show_bug.cgi?id=36887
Bug ID: 36887
Summary: Installing Trusteer Rapport software failed. See
trace.
Product: Wine
Version: 1.7.21
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mnoock(a)gmail.com
Created attachment 48980
--> http://bugs.winehq.org/attachment.cgi?id=48980
Installing Trusteer Rapport software failed. See trace.
Installing Trusteer Rapport software failed. See trace.
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https://bugs.winehq.org/show_bug.cgi?id=51302
Bug ID: 51302
Summary: NASCAR '15 Victory Edition needs
d3dx_effect_ValidateTechnique implementation
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d-util
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Shows a black screen and looping of
0158:fixme:d3dx:d3dx_effect_ValidateTechnique iface 02ACF2C8, technique
0C6460A8 semi-stub.
0158:fixme:d3dx:d3dx_effect_ValidateTechnique iface 02ACF2C8, technique
0C6460C0 semi-stub.
0158:fixme:d3dx:d3dx_effect_ValidateTechnique iface 02ACF2C8, technique
0C6460D8 semi-stub.
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https://bugs.winehq.org/show_bug.cgi?id=51264
Bug ID: 51264
Summary: GUI exe receives invalid StdOutput HANDLE if launched
via ShellExecuteEx
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: brendan(a)redmandi.com
Distribution: ---
Created attachment 70142
--> https://bugs.winehq.org/attachment.cgi?id=70142
Source code for the primary exe to recreate the issue
It is possible for a child process to inherit an invalid hStdOutput HANDLE if
the PE header has the subsystem value of IMAGE_SUBSYSTEM_WINDOWS_GUI and it is
launched via ShellExecuteEx.
It also requires the primary process to be launched via:
- 'wine' if it is a PE32+ executable; or
- 'wine64' if it is a PE32 executable
Attached are two source files that can be used to recreate the issue:
1. main.c (the primary process); and
2. child.c (the child process)
Compile with:
x86_64-w64-mingw32-gcc -o main.exe main.c
x86_64-w64-mingw32-gcc -o child.exe child.c -mwindows
and run with:
wine main.exe
The child.exe creates a file called 'stdout.log' that dumps the
STD_OUTPUT_HANDLE value and its FileType. Under wine, this is:
StdOutput: 14, Type: 1
and under Windows, it is:
StdOutput: 0, Type: 0
I first ran in this this issue when running Elite Dangerous from Proton 6.3
(i.e. wine version 6.3) - but my investigations show this still occurs with git
commit 6b277dc89d55.
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https://bugs.winehq.org/show_bug.cgi?id=50735
Bug ID: 50735
Summary: MSBuild fails to launch FileTracker
Product: Wine
Version: 6.3
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
Created attachment 69503
--> https://bugs.winehq.org/attachment.cgi?id=69503
WINEDEBUG=+relay,+process,+module,+loaddll BAD
MSBuild from Visual Studio build tools 2019 fails to launch FileTracker which
is needed for incremental builds. This apply for Wine 6.3 but it works on
Staging. I bisected this to wow64cpu patchset which is tracked in bug 45567.
Then I found that there are patches for wow64cpu on the list for upstream. But
these don't fix the problem. So after investigating this further I've found
this: what really fixes the problem is calling load_builtin_dll() in
process_init() and this builtin dll must not be in PE format. If -mno-cygwin is
enabled, it does not work. It is not important which exports the library has,
no need for setting Wow64Transition.
I'm attaching two traces - good and bad. Maybe someone could identify what is
happening here.
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http://bugs.winehq.org/show_bug.cgi?id=30244
Bug #: 30244
Summary: Might & Magic Clash of Heroes: fails to start
Product: Wine
Version: 1.5.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spoon0042(a)hotmail.com
Classification: Unclassified
Trying to run Steam version of Might & Magic Clash of Heroes. The first
fraction of a second of an intro video plays, then the screen goes black for
about ten seconds and then seems to exit, but usually leaves a process running
in the background.
gameoverlayrenderer is disabled. Using debian fglrx 12-1-1.
A demo is available at least on Steam.
This is the entire console output from when it is started, no WINEDEBUG is set:
Setting breakpad minidump AppID = 61700
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198009351313 [API loaded no]
fixme:win:EnumDisplayDevicesW ((null),0,0x33f814,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:thread:SetThreadIdealProcessor (0x188): stub
fixme:thread:SetThreadIdealProcessor (0x18c): stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC)
WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the
format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7e3ea1c): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x813ea1c): stub
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:thread:SetThreadIdealProcessor (0x24c): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:thread:SetThreadIdealProcessor (0x210): stub
err:wgl:internal_SetPixelFormat Invalid operation on root_window
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https://bugs.winehq.org/show_bug.cgi?id=51358
Bug ID: 51358
Summary: Civilization 4: XML load error when trying to start
Product: Wine
Version: 6.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: trekie96(a)hotmail.com
Distribution: ---
When trying to start a fresh install of Civilization 4 I'm getting XML load
errors and the game doesn't start.
"Failed Loading XML file Assets//XML\GameInfo/CIV4PlayerOptionInfos.xml"
"LoadXML call failed for GameInfo/CIV4PlayerOptionInfos.xml"
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https://bugs.winehq.org/show_bug.cgi?id=51291
Bug ID: 51291
Summary: Youkoso! Sukebe Elf no Mori e (demo) doesn't show
thumbnail image in monitor settings.
Product: Wine
Version: 6.9
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
"Youkoso! Sukebe Elf no Mori e Trial Version"[1](ようこそ! スケベエルフの森へ 体験版) is a demo
version of NSFW visual novel (18+) released by Lune in Japan, 2017.
The first time we start the game, it asks about monitor settings. In thumbnail
test during the settings, the reduced image should be shown at the top left
corner of the window. However, it isn't shown on Wine.
Probably, this issue is common among its game engine, AGE_System.
[1]
https://web.archive.org/web/20200217060920/http://www.lune-soft.jp/game/139…
welcome_to_sukebe_elf_forest_tiral2.zip (1.02 GB), MD5:
283f427b5a1ce9ce9c311e87af1df69e
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https://bugs.winehq.org/show_bug.cgi?id=50244
Bug ID: 50244
Summary: Melodyne 5: activation via internet does not work
Product: Wine
Version: 5.22
Hardware: x86-64
URL: https://services.celemony.com/cgi-bin/WebObjects/Licen
seApp.woa/wa/demoRegistration?item=Melodyne5-Demo-Win&
language=en
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy.parhomenko(a)gmail.com
Distribution: Ubuntu
Created attachment 68754
--> https://bugs.winehq.org/attachment.cgi?id=68754
Melodyne activation backtrace
I succesfully installed Melodyne 5 with Wine Staging 5.22, gdiplus and
vcrun2019 overrides and this patch
https://source.winehq.org/patches/data/186184 (from bug 49286).
It runs ok, but when I try to activate it, I'm getting an error instead of
opening a browser window that should lead to activation page. There is no
errors in the console output.
The error message from Melodyne itself has such lines:
identifier = "com.celemony.https.request_failed.12152.1";
message = "Could not receive response.";
Wine backtrace with WINEDEBUG=+winhttp,+winsock,+wininet,+secur32 is in
attachment.
In Melodyne error I see HTTP error code 12152, and in wine's backtrace I see
the line:
0110:trace:winhttp:read_line returning empty string
According to wine's source code in winhttp/request.c line 2393, it produces
ERROR_WINHTTP_INVALID_SERVER_RESPONSE, which is that exact error code 12152.
Also, the error occurs after Celemony website returns a redirect for first POST
request.
So my guess is that something might be wrong with wine handling the redirect
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https://bugs.winehq.org/show_bug.cgi?id=51894
Bug ID: 51894
Summary: ucrtbase:misc fails on some Windows 10 1607 and 1709
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: ucrtbase
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
ucrtbase:misc fails on some Windows 10 1607 and 1709 machines:
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:1559: Test failed: creating file with mode wx failed
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:1567: Test failed: creating file with mode w+x failed
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
misc.c:1585: Test failed: creating file with mode wx failed
misc.c:372: Test failed: unexpected call global_invalid_parameter_handler
It looks like these versions of Windows 10 have a ucrtbase.dll that does not
like some exclusive mode combinations.
cw-gtx560-1507 10.0.10240.16384 success
cw-rx460-1507 10.0.10240.16384 success
w1064v1507 10.0.10240.16384 success
w1064v1607 10.0.14393.0 fail
w1064v1709 10.0.16299.15 fail
cw-gtx560-1709 10.0.16299.248 success
cw-rx460-1709 10.0.16299.248 success
The failing tests were introduced in this commit:
commit 51b9f4cd2b7faa04d5bfd50dfe9a4382e0b76fc6
Author: Ted Lyngmo <ted(a)lyncon.se>
Date: Mon Oct 11 16:15:39 2021 +0200
ucrtbase: Add support for x mode in fopen.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51846
Signed-off-by: Ted Lyngmo <ted(a)lyncon.se>
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
Note that Ted Lyngmo's initial patch only failed on Windows 10 1507 while Piotr
Caban's revision only has the 1607 & 1709 failures shown above. Unfortunately
those two platforms are not part of the base TestBot test configurations.
https://testbot.winehq.org/JobDetails.pl?Key=99844https://testbot.winehq.org/JobDetails.pl?Key=99684
Still, hopefully that means there's a reasonable way to tweak the patch so it
does not fail at all.
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https://bugs.winehq.org/show_bug.cgi?id=51576
Bug ID: 51576
Summary: Click-N-Type virtual keyboard installer sometimes has
two task panes
Product: Wine
Version: 6.14
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msi
Assignee: wine-bugs(a)winehq.org
Reporter: dark.shadow4(a)web.de
Distribution: ---
Created attachment 70419
--> https://bugs.winehq.org/attachment.cgi?id=70419
Screenshot showing the issue
Start the program and click X. The warning should not have a separate entry in
the task bar.
Originally reported at https://jira.reactos.org/browse/CORE-17702
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https://bugs.winehq.org/show_bug.cgi?id=51244
Bug ID: 51244
Summary: Frostpunk doesn't launch with builtin msvcr120
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
With builtin:
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\LIBEAY32.dll") not found
04a8:err:module:import_dll Library LIBEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\LIBEAY32.dll") not found
04a8:err:module:import_dll Library LIBEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\SSLEAY32.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\SSLEAY32.dll") not found
04a8:err:module:import_dll Library SSLEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\LIBEAY32.dll") not found
04a8:err:module:import_dll Library LIBEAY32.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libssh2.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libssh2.dll") not found
04a8:err:module:import_dll Library libssh2.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library MSVCR120.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\libcurl.dll") not found
04a8:err:module:import_dll Library libcurl.dll (which is needed by
L"C:\\Program Files\\Epic Games\\Frostpunk\\Frostpunk.exe") not found
04a8:err:module:LdrInitializeThunk Importing dlls for L"C:\\Program Files\\Epic
Games\\Frostpunk\\Frostpunk.exe" failed, status c0000135
Launches fine with native library.
After exit:
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.??0critical_section@Concurrency@@QEAA@XZ' used by L"C:\\Program Files
(x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.??1critical_section@Concurrency@@QEAA@XZ' used by L"C:\\Program Files
(x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?lock@critical_section@Concurrency@@QEAAXXZ' used by L"C:\\Program
Files (x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?unlock@critical_section@Concurrency@@QEAAXXZ' used by L"C:\\Program
Files (x86)\\Epic Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?try_lock@critical_section@Concurrency@@QEAA_NXZ' used by
L"C:\\Program Files (x86)\\Epic
Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
0934:err:module:find_forwarded_export module not found for forward
'msvcr120.?IsCurrentTaskCollectionCanceling@Context@Concurrency@@SA_NXZ' used
by L"C:\\Program Files (x86)\\Epic
Games\\Launcher\\Engine\\Binaries\\Win64\\concrt140.dll"
wine-6.10-54-gaadcff491fc
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https://bugs.winehq.org/show_bug.cgi?id=49726
Bug ID: 49726
Summary: ChrisPC Free VPN Connection 1.07.08 fails to connect
to VPN server
Product: Wine-staging
Version: 5.15
Hardware: x86
URL: https://www.chris-pc.com/download.php?id=51&file=setup
_chrispc_free_vpn_connection.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: oleg.dubinskij2013(a)yandex.ua
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: Ubuntu
Created attachment 67994
--> https://bugs.winehq.org/attachment.cgi?id=67994
Terminal output when the program crashes
ChrisPC Free VPN Connection 1.07.08 shows an error when I'm selecting any VPN
server from the program's list and then trying to connect to it due to
unimplemented rasapi32.dll!RasSetCredentialsA/W.
$ sha1sum setup_chrispc_free_vpn_connection_2_08_07.exe
cb19e10b9e5b5b76d1b3b194813f6b76719fcea4
setup_chrispc_free_vpn_connection_2_08_07.exe
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https://bugs.winehq.org/show_bug.cgi?id=51267
Bug ID: 51267
Summary: Rise of Legends Demo crashes with null pointer
exception inside SAXReader::parseURL
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
Assignee: wine-bugs(a)winehq.org
Reporter: jeffersoncarpenter2(a)gmail.com
Distribution: ---
Created attachment 70145
--> https://bugs.winehq.org/attachment.cgi?id=70145
Console output when running legends.exe with wine 6.10
This occurs after installing the Rise of Legends demo (
https://www.techspot.com/downloads/3339-rise-of-nations-rise-of-legends-dem…
) and attempting to start a Quick Battle.
This appears to be distinct from https://bugs.winehq.org/show_bug.cgi?id=21940
since the stack trace is different.
The relevant part of the stack trace is
=>0 0x7d475d18 create_uri+0x48(url=<is not available>)
[Z:\home\rofl\wine-source\include\winbase.h:2830] in msxml3 (0x00218128)
1 0x7d476092 create_moniker_from_url+0x21()
[Z:\home\rofl\wine-source\dlls\msxml3\bsc.c:295] in msxml3 (0x00218158)
2 0x7d4bb3c9 internal_parseURL+0x28(This=0x20d8c78, url=0x0(nil),
vbInterface=0) [Z:\home\rofl\wine-source\dlls\msxml3\saxreader.c:2748] in
msxml3 (0x00218198)
3 0x7d4bb486 isaxxmlreader_parseURL+0x15()
[Z:\home\rofl\wine-source\dlls\msxml3\saxreader.c:3411] in msxml3 (0x002181a8)
4 0x00d67c53 EntryPoint+0xffffffff() in legends (0x00218284)
5 0x020d8d78 (0x020d8d74)
6 0x7d4e6860 SAXLexicalHandlerVtbl+0x3f() in msxml3 (0x7d4e68a0)
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https://bugs.winehq.org/show_bug.cgi?id=51221
Bug ID: 51221
Summary: Dangerous Water crash when starting a Multiplayer game
(requires IDirectPlay8Server_EnumServiceProviders
implementation)
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-dplay
Assignee: wine-bugs(a)winehq.org
Reporter: leslie_alistair(a)hotmail.com
Distribution: ---
When starting a Multiplayer game as host, it crashes when trying to Enumeration
Services Providers.
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https://bugs.winehq.org/show_bug.cgi?id=50615
Bug ID: 50615
Summary: 0024:fixme:ole:ICreateTypeInfo2_fnDeleteFuncDesc
Product: Wine
Version: 6.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
Assignee: wine-bugs(a)winehq.org
Reporter: strv(a)dinosaurencyclopedia.com
Distribution: ---
I was trying to run Excel 2007. When removing controls from UserForm we are
prompted with a nice "Not implemented" message box. With a log we see wine
saying stub on 0024:fixme:ole:ICreateTypeInfo2_fnDeleteFuncDesc.
Without this function Excel 2007 cannot remove any controls from a UserForm
I tried winetricks ole32, but instead of fixing the problem it created EVEN
more problems:
- Excel now crashes when trying to repair any document.
- Opening a file always results in Excel complaining file is corrupted.
- When loading Excel, Excel now complains it cannot register the builtin
controls and a wine log shows a lot of UIDs not able to be created.
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https://bugs.winehq.org/show_bug.cgi?id=50272
Bug ID: 50272
Summary: Melodyne 5: activation via internet produces "Unknown
Error"
Product: Wine
Version: 6.0-rc1
Hardware: x86-64
URL: https://services.celemony.com/cgi-bin/WebObjects/Licen
seApp.woa/wa/demoRegistration?item=Melodyne5-Demo-Win&
language=en
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: andriy.parhomenko(a)gmail.com
Distribution: ---
Created attachment 68818
--> https://bugs.winehq.org/attachment.cgi?id=68818
Backtrace
Melodyne 5 internet activation produces error:
identifier = "com.celemony.accountserver";
message = "Unknown Error";
Melodyne was installed with Wine Staging 6.0-rc1, gdiplus and vcrun2019
overrides, this patch https://source.winehq.org/patches/data/186184 (from bug
49286) and this patch
https://bugs.winehq.org/attachment.cgi?id=68766&action=diff (from bug 50244).
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https://bugs.winehq.org/show_bug.cgi?id=51535
Bug ID: 51535
Summary: Native Instruments installer crashes - unimplemented
function virtdisk.dll.DetachVirtualDisk
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: patrick+winehq.org(a)laimbock.com
Distribution: ---
Created attachment 70375
--> https://bugs.winehq.org/attachment.cgi?id=70375
Native Instruments installer crashes due to unimplemented function
virtdisk.dll.DetachVirtualDisk
This is similar but not the same as
https://bugs.winehq.org/show_bug.cgi?id=45947
The Native Instrument's installer 'Native Access.exe' crashes when trying to
install a Kontakt library.
Wine-6.13 on Fedora 34.
Native Instruments installer filename: Native Access 1.13.3 Setup PC.exe
Downloadable from: https://www.native-instruments.com/en/support/downloads/
Steps to reproduce:
Download the Native Instruments installer
Start with a clean prefix ($ winecfg)
$ winetricks -q gdiplus vcrun2019
$ winecfg and set Windows version to 10
$ wine 'Native Access 1.13.3 Setup PC.exe'
installer completes
$ wine '/home/patrick/.wine/drive_c/Program Files/Native Instruments/Native
Access/Native Access.exe'
Main screen shows, click update, login screen shows, enter username & password,
app screen shows. In the 'Not installed' section scroll down till you see
'Kontakt Factory Selection' and click 'INSTALL' under it.
Wait for the crash:
0704:fixme:virtdisk:OpenVirtualDisk
L"C:/users/patrick/Downloads/Kontakt_Factory_Selection.iso", 851968 stub
wine: Call to unimplemented function virtdisk.dll.DetachVirtualDisk, aborting
wine: Unimplemented function virtdisk.dll.DetachVirtualDisk called
Backtrace attached.
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https://bugs.winehq.org/show_bug.cgi?id=47791
Bug ID: 47791
Summary: Inconsistent %ERRORLEVEL% after setting env var value
in cmd.exe
Product: Wine
Version: 4.16
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
Assignee: wine-bugs(a)winehq.org
Reporter: lois.diqual(a)gmail.com
Distribution: ---
Deleting an environment variable on cmd.exe seems to return %ERRORLEVEL% 1,
while on windows' cmd.exe it returns 0.
This matters because some core visual studio scripts like vsdevcmd.bat rely on
this behavior to set the environment properly. Note that using windows' cmd on
wine (using winetricks cmd) yields the same incorrect results.
On wine's cmd.exe
-----------------
wineuser@b081d9035bff:/$ wine cmd
Microsoft Windows 10.0.10240
Z:\>set DOES_NOT_EXIST=
Z:\>echo %ERRORLEVEL%
1
On windows 10's cmd.exe
-----------------------
Microsoft Windows [Version 10.0.17763.379]
(c) 2018 Microsoft Corporation. All rights reserved.
C:\Users\IEUser>set DOES_NOT_EXIST=
C:\Users\IEUser>echo %ERRORLEVEL%
0
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https://bugs.winehq.org/show_bug.cgi?id=47505
Bug ID: 47505
Summary: Levelhead: Can't download levels
Product: Wine
Version: 4.12.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: elainamartineau(a)gmail.com
Distribution: ---
Created attachment 64890
--> https://bugs.winehq.org/attachment.cgi?id=64890
Error output
When attempting to download a level, a GameMaker error occurs with the attached
output.
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https://bugs.winehq.org/show_bug.cgi?id=51553
Bug ID: 51553
Summary: Purple bitmap should be transparent in scrollbar
theming
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: gdi32
Assignee: wine-bugs(a)winehq.org
Reporter: teamworks1732(a)gmail.com
Distribution: ---
Created attachment 70396
--> https://bugs.winehq.org/attachment.cgi?id=70396
Scrollbar in WINE using a theme
A weird purple colour appeared at the center of a seekbar as I applied a custom
theme. From what I know, they're used for transparency as bitmaps doesn't
support transparency like PNGs. It's transparent in Windows XP as well.
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https://bugs.winehq.org/show_bug.cgi?id=51505
Bug ID: 51505
Summary: MIDISelector's MIDI mapper configuration isn't used in
Wine.
Product: Wine
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
"MIDISelector"[1] is free, open source software for selecting MIDI device
instead of MIDI mapper applet. However, its configuration doesn't take effect
in Wine.
Regarding its source code, MIDISelector.c:312 included in its archive file, it
updates szPname value under
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Multimedia\MIDIMap
key. While szPname was introduced in Windows XP, Wine still uses old-style
registry settings[2]. So, szPname doesn't take effect on Wine at all.
This issue was originally reported on Twitter. See
https://twitter.com/XBV_819_tr4/status/1391746526859304964 for details.
SHA1(MIDISelector4.0.zip) = f128676453c9f63ff070e9abc45a458bf703eae6
[1] https://openmidiproject.osdn.jp/MIDISelector_en.html
[2]
https://wiki.winehq.org/Wine_Developer%27s_Guide/Wine_and_Multimedia#Midi_m…
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https://bugs.winehq.org/show_bug.cgi?id=50113
Bug ID: 50113
Summary: In Total Commander v9.51 x64, when using a third-party
theme with Windows XP, the drive buttons and function
buttons at the bottom of the window (F5 Copy) are not
displayed
Product: Wine
Version: 5.21
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: 93.duke.xperia(a)gmail.com
Distribution: ---
Created attachment 68609
--> https://bugs.winehq.org/attachment.cgi?id=68609
terminal output
In Total Commander v9.51 x64, when using a third-party theme with Windows XP,
the drive buttons and function buttons at the bottom of the window (F5 Copy)
are not displayed, and the buttons on the toolbar are not drawn. When launching
the 32-bit version, buttons are rendered everywhere, but the style of the theme
itself is not rendered.
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https://bugs.winehq.org/show_bug.cgi?id=50041
Bug ID: 50041
Summary: Amnesia: Rebirth crashes with builtin vcomp140
Product: Wine
Version: 5.19
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: vcomp
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Created attachment 68489
--> https://bugs.winehq.org/attachment.cgi?id=68489
vcomp
Crashes before entering the menu.
04a0:trace:vcomp:omp_get_num_procs stub
wine-5.19-271-gf6a5a3d03c1
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https://bugs.winehq.org/show_bug.cgi?id=37592
Bug ID: 37592
Summary: Filenames in themed file dialog change size
Product: Wine
Version: 1.6.1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: uxtheme
Assignee: wine-bugs(a)winehq.org
Reporter: stu.axon(a)gmail.com
Distribution: ---
Created attachment 50027
--> https://bugs.winehq.org/attachment.cgi?id=50027
Video showing the bug
Open a file dialogue, increase the height to see the size better.
Bug affects Luna + Other freely available themes.
Choose a directory with lots of files.
Click into the file list, move through the file list with the keyboard - new
files are drawn smaller than the existing files, which makes things look
glitchy.
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https://bugs.winehq.org/show_bug.cgi?id=51503
Bug ID: 51503
Summary: vbscript parser error in expression with # char
Product: Wine
Version: 6.12
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: vbscript
Assignee: wine-bugs(a)winehq.org
Reporter: kulniias(a)gmail.com
Distribution: ---
wine-staging 6.12
I'm using custom forms in Outlook 2007 with VB scripts inside them. Several
forms are not displaying and outlook shows 'error starting expression
processing service' warning message.
There is some output in console about VB script problems:
0100:fixme:vbscript:parse_next_token Unhandled char # in L"#1/1/4501#) and
_\r\n
Item.UserProperties(\"\041e\041f\0440\043e\0441\043c\043e\0442\0440\041a\043e\043c\0443\").Value
then\r\n\t\tItem.UserProperties(\"\041e\041f\0440\043e\0441\043c\043e\0442\0440\041a\043e\043c\0443\0414\0430\0442\0430\").Value
= Date()\r\n\t end if\r"...
0100:fixme:vbscript:parser_error L"#1/1/4501#) and _\r\n
Item.UserProperties(\"\041e\041f\0440\043e\0441\043c\043e\0442\0440\041a\043e\043c\0443\").Value
then\r\n\t\tItem.UserProperties(\"\041e\041f\0440\043e\0441\043c\043e\0442\0440\041a\043e\043c\0443\0414\0430\0442\0430\").Value
= Date()\r\n\t end if\r"...: "syntax error"
There is my full expression in script where error occurs:
Sub Item_CustomPropertyChange(ByVal Name)
if Name="ОПросмотрКому" then
if (Item.UserProperties("ОПросмотрКомуДата").Value=#1/1/4501#)
and _
Item.UserProperties("ОПросмотрКому").Value then
Item.UserProperties("ОПросмотрКомуДата").Value = Date()
end if
elseif Name="ОПросмотрСекрет" then
if (Item.UserProperties("ОПросмотрСекретДата").Value=#1/1/4501#)
and _
Item.UserProperties("ОПросмотрСекрет").Value then
Item.UserProperties("ОПросмотрСекретДата").Value = Date()
end if
elseif (Left(Name,3)="Рез") then
Call RecountPercent()
end if
End Sub
As I suppose there may be an error while parsing DateTime literal #1/1/4501# or
combination of "=#" when there is no space between. Script executes in Windows.
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https://bugs.winehq.org/show_bug.cgi?id=50404
Bug ID: 50404
Summary: Sims 4 crashes on startup when using wine's builtin
msvcrt.
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
Assignee: wine-bugs(a)winehq.org
Reporter: hibbsncc1701(a)gmail.com
Distribution: ---
Created attachment 69026
--> https://bugs.winehq.org/attachment.cgi?id=69026
Console output with +seh+trace.
Sims 4 Version: 1.69.59.1020
Using wine's builtin msvcrt causes the game to exit before reaching the title
screen. Attached seh log indicates that the game's python interpreter cannot
initialize the sys standard streams.
Installing vcrun2013 via winetricks is a workaround.
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https://bugs.winehq.org/show_bug.cgi?id=49625
Bug ID: 49625
Summary: winedbg --command 'info wnd' fails with Exception
c0000005
Product: Wine
Version: 5.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
Assignee: wine-bugs(a)winehq.org
Reporter: ghazel(a)gmail.com
Distribution: ---
Wine works and runs app fine, but running:
windbag --command 'info wnd'
Fails with:
Exception c0000005
gdb says:
Thread 1 "winedbg.exe" received signal SIGSEGV, Segmentation fault.
0x7f9f6e78 in info_win32_window () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
(gdb) bt
#0 0x7f9f6e78 in info_win32_window () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
#1 0x7fa06829 in dbg_parse () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
#2 0x7fa0506b in parser_handle () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
#3 0x7fa04b58 in dbg_start_interactive () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
#4 0x7f9e5507 in main () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
#5 0x7fa0a8fd in ?? () from
/usr/lib/wine/../i386-linux-gnu/wine/winedbg.exe.so
#6 0x7b454882 in call_process_entry () from
/usr/lib/wine/../i386-linux-gnu/wine/kernel32.dll.so
#7 0x7b454cfc in start_process () from
/usr/lib/wine/../i386-linux-gnu/wine/kernel32.dll.so
#8 0x7b45488e in __wine_start_process () from
/usr/lib/wine/../i386-linux-gnu/wine/kernel32.dll.so
#9 0x00000000 in ?? ()
I'm running wine32 "wine-5.0 (Ubuntu 5.0-3ubuntu1)", but the same happens with
stable and dev from the wine repos.
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https://bugs.winehq.org/show_bug.cgi?id=41292
Bug ID: 41292
Summary: Game freezes to infinite DSOUND_PerformMix loop
Product: Wine
Version: 1.9.17
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
Assignee: wine-bugs(a)winehq.org
Reporter: wyrex(a)openmailbox.org
Distribution: ---
Nexton LC-ScriptEngine is an engine for visual novels. Games using it
(lcsebody.exe) freeze in various places under wine. They don't crash and wine
doesn't give output but using +dsound I discovered there is infinite loop that
happens after freeze.
trace:dsound:DSOUND_PerformMix (0x1381f8)
trace:dsound:DSOUND_MixToPrimary (23808,4160)
trace:dsound:DSOUND_MixToPrimary MixToPrimary for 0x13ebb0, state=0
trace:dsound:DSOUND_MixToPrimary MixToPrimary for 0x1422a0, state=0
If I run "winetricks dsound" these games work and don't crash.
My sound setup is pulseaudio with alsa sink and wine is set to use pulseaudio
in winecfg.
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https://bugs.winehq.org/show_bug.cgi?id=51635
Bug ID: 51635
Summary: wine fails to build with glibc 2.34
Product: Wine
Version: 6.15
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dnsapi
Assignee: wine-bugs(a)winehq.org
Reporter: timo.gurr(a)gmail.com
Distribution: ---
Created attachment 70492
--> https://bugs.winehq.org/attachment.cgi?id=70492
build.log
wine fails to build on systems with glibc 2.34 with the following error (full
build.log attached).
[...]
/usr/x86_64-pc-linux-gnu/bin/x86_64-pc-linux-gnu-ld: dlls/dnsapi/libresolv.o:
in function `resolv_query':
libresolv.c:(.text+0x80a): undefined reference to `ns_initparse'
/usr/x86_64-pc-linux-gnu/bin/x86_64-pc-linux-gnu-ld: libresolv.c:(.text+0x908):
undefined reference to `ns_parserr'
collect2: error: ld returned 1 exit status
winegcc: /usr/bin/x86_64-pc-linux-gnu-cc failed
[...]
>From the release notes of glibc 2.34:
* Various rarely-used functions declared in <resolv.h> and
<arpa/nameser.h> have been deprecated. Applications are encouraged to
use dedicated DNS processing libraries if applicable. For <resolv.h>,
this affects the functions dn_count_labels, fp_nquery, fp_query,
fp_resstat, hostalias, loc_aton, loc_ntoa, p_cdname, p_cdnname,
p_class, p_fqname, p_fqnname, p_option, p_query, p_rcode, p_time,
p_type, putlong, putshort, res_hostalias, res_isourserver,
res_nameinquery, res_queriesmatch, res_randomid, sym_ntop, sym_ntos,
sym_ston. For <arpa/nameser.h>, the functions ns_datetosecs,
ns_format_ttl, ns_makecanon, ns_parse_ttl, ns_samedomain, ns_samename,
ns_sprintrr, ns_sprintrrf, ns_subdomain have been deprecated.
* Various symbols previously defined in libresolv have been moved to libc
in order to prepare for libresolv moving entirely into libc (see earlier
entry for merging libraries into libc). The symbols __dn_comp,
__dn_expand, __dn_skipname, __res_dnok, __res_hnok, __res_mailok,
__res_mkquery, __res_nmkquery, __res_nquery, __res_nquerydomain,
__res_nsearch, __res_nsend, __res_ownok, __res_query, __res_querydomain,
__res_search, __res_send formerly in libresolv have been renamed and no
longer have a __ prefix. They are now available in libc.
Source: https://sourceware.org/pipermail/libc-alpha/2021-August/129718.html
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https://bugs.winehq.org/show_bug.cgi?id=51506
Bug ID: 51506
Summary: Disabled controls are not greyed out with the new
Light Blue theme
Product: Wine-staging
Version: 6.13
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: ritalat(a)fastmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 70345
--> https://bugs.winehq.org/attachment.cgi?id=70345
Example in the staging section of winecfg
Disabled controls are not greyed out with the new Light Blue theme
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https://bugs.winehq.org/show_bug.cgi?id=51932
Bug ID: 51932
Summary: wine-stable 6.0.2 build fails in Ubuntu 21.10
Product: Wine
Version: 6.0.2
Hardware: x86-64
OS: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wldap32
Assignee: wine-bugs(a)winehq.org
Reporter: dimesio(a)earthlink.net
Distribution: ---
Created attachment 70898
--> https://bugs.winehq.org/attachment.cgi?id=70898
OBS build log from 64 bit Ubuntu 21.10
All the other builds were fine, but it failed in Ubuntu 21.10:
[ 962s] In file included from dlls/wldap32/add.c:33:
[ 962s] dlls/wldap32/winldap_private.h:323:13: error: conflicting types for
'ldap_connect'; have 'ULONG(WLDAP32_LDAP *, LDAP_TIMEVAL *)' {aka 'unsigned
int(struct wldap32 *, struct l_timeval *)'}
[ 962s] 323 | ULONG CDECL ldap_connect(WLDAP32_LDAP*,LDAP_TIMEVAL*);
[ 962s] | ^~~~~~~~~~~~
[ 962s] In file included from dlls/wldap32/add.c:26:
[ 962s] /usr/include/ldap.h:1555:1: note: previous declaration of
'ldap_connect' with type 'int(LDAP *)' {aka 'int(struct ldap *)'}
[ 962s] 1555 | ldap_connect( LDAP *ld );
[ 962s] | ^~~~~~~~~~~~
[ 962s] make[1]: *** [Makefile:126215: dlls/wldap32/add.o] Error 1
[ 962s] make[1]: *** Waiting for unfinished jobs....
[ 964s] make[1]: Leaving directory '/usr/src/packages/BUILD'
[ 964s] dh_auto_build: error: make -j3 returned exit code 2
[ 964s] make: *** [debian/rules:13: build] Error 25
[ 964s] dpkg-buildpackage: error: debian/rules build subprocess returned exit
status 2
Attaching the OBS build log from the 64 bit package; the 32 bit one also
failed.
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https://bugs.winehq.org/show_bug.cgi?id=52004
Bug ID: 52004
Summary: Thief Gold and Thief II, New dark, mouse lag
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: suttorp(a)pt.lu
Distribution: ---
In both titles Thief Gold and Thief II, with the community patch TFix 1.27
which updates the engine to Dx9, the mouse lags. It is not an extreme case, but
it is still very annoying. This is sad, because other then that the games run
flawlessly.
Information on the TFix patch can be found here:
https://www.ttlg.com/forums/showthread.php?t=134733
The patch basically makes the game playable on modern PC's.
This applies to wine, wine-staging and proton. This is not a new behavior.
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https://bugs.winehq.org/show_bug.cgi?id=52588
Bug ID: 52588
Summary: SimTown: Unable to launch game due to windows version
not being win95 or NT4.0/3.51
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71913
--> https://bugs.winehq.org/attachment.cgi?id=71913
wine execution log
Installing (full version) from CD works fine in both 64 and 32-bit prefixes.
When trying to start the game either from CD or from installed .exe a popup
shows saying that the program is not ment for windows versions earlier than
3.1, even though the set windows version is NT4.0/95/98/XP or 7.
It seems that the last working wine-version is wine-4.12 since the error pops
up in wine-4.13-staging and wine-4.14.
The execution log says absolutely nothing of interest (see attachment).
If one (in wine-4.12) does not specify windows version NT4.0 a popup show
saying that there is not enough memory.
RTX 3070
i9 10900K
Manjaro 21.2, w/ Budgie DE
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https://bugs.winehq.org/show_bug.cgi?id=52584
Bug ID: 52584
Summary: Creating GTK ColorChooserDialog freeze entire app
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
Created attachment 71908
--> https://bugs.winehq.org/attachment.cgi?id=71908
Rust Project
When compiling and running such GTK-rs code in Linux(project in attachment):
```
use gtk4::prelude::*;
use gtk4::*;
fn main() {
let application = gtk4::Application::builder().build();
application.connect_activate(move |application| {
let window = gtk4::ApplicationWindow::new(application);
window.set_title(Some("APP"));
window.show();
println!("BEFORE CREATION!");
let _something = ColorChooserDialog::default();
println!("CREATED!");
});
application.run();
}
```
then window just show and I can easily remove it
When running exactly same code, but compiled with Windows support, then
transparent window shows and my DE(Gnome Shell) wants to remove it, because it
doesn't respond.
This is what is printed to output when running windows binary
```
0180:fixme:reg:NtNotifyChangeMultipleKeys Unimplemented optional parameter
0180:fixme:reg:NtNotifyChangeMultipleKeys Unimplemented optional parameter
0180:fixme:font:freetype_set_outline_text_metrics failed to read full_nameW for
font L"Ani"!
0184:fixme:combase:RoActivateInstance (000000000D3FF950, 000000000D3FF8C8):
semi-stub
0184:fixme:combase:RoGetActivationFactory
(L"Windows.Management.Deployment.PackageManager",
{00000035-0000-0000-c000-000000000046}, 000000000D3FF7C8): semi-stub
0184:err:combase:RoGetActivationFactory Failed to find library for
L"Windows.Management.Deployment.PackageManager"
(tee.exe:380): Gdk-WARNING **: 11:39:49.038: Failed to get device node property
{78C34FC8-104A-4ACA-9EA4-524D52996E57},256 size: Element not found.
(tee.exe:380): Gdk-WARNING **: 11:39:49.054: Failed to get device node property
{78C34FC8-104A-4ACA-9EA4-524D52996E57},256 size: Element not found.
(tee.exe:380): Gdk-WARNING **: 11:39:49.072: Initial call to
GetUpdatedClipboardFormats() failed with error 998
(tee.exe:380): Gdk-CRITICAL **: 11:39:49.083: gdk_clipboard_claim_remote:
assertion 'formats != NULL' failed
(tee.exe:380): Gdk-CRITICAL **: 11:39:49.093: gdk_content_formats_unref:
assertion 'formats != NULL' failed
0180:fixme:wgl:ConvertAttribWGLtoGLX unsupported 1 WGL Attribute
0180:fixme:wgl:ConvertAttribWGLtoGLX unsupported 1 WGL Attribute
(tee.exe:380): Gdk-WARNING **: 11:39:51.115: gdk_gl_context_make_current()
failed
0180:fixme:imm:ImeSetActiveContext (0x9f770, 1): stub
0180:fixme:imm:ImmReleaseContext (00000000000100B6, 000000000009F770): stub
BEFORE CREATION!
(tee.exe:380): GLib-GIO-ERROR **: 11:39:51.166: No GSettings schemas are
installed on the system
```
Precompiled binaries are available here -
https://github.com/qarmin/gtk-rs-fuzzer/releases/download/1.0.0/windows_cra…
(90MB packed in size, because contains all required GTK4 libraries and also
compiled binary is not stripped)
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http://bugs.winehq.org/show_bug.cgi?id=31603
Bug #: 31603
Summary: App manifests that specify processorArchitecture="*"
fail to find assemblies
Product: Wine
Version: 1.5.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
Doing
unset WINEPREFIX
rm -rf ~/.wine
sh winetricks -q vcrun2008
cd ~/wine-git/dlls/msvcr90/tests
WINEDLLOVERRIDES=msvcr90=n ~/wine-git/wine msvcr90_test.exe.so
says
msvcr90.c:243: Tests skipped: msvcr90.dll not installed (got 126)
This seems wrong; that dll is in fact installed. The app in question
is built with the manifest
http://source.winehq.org/source/dlls/msvcr90/tests/msvcr90.manifest
which contains the line
processorArchitecture="*"
Tracing through the code, lookup_manifest_file in ntdll/actctx.c seems to
incorrectly parse the native DLL's manifest as having build 0 rather
than 30729.
The problem appears to be that line 1872 assumes that the string
lookup contains no *'s other than the ones in lookup_fmtW, and so
doesn't skip to where it expected to when it does the strchrW:
1826 static const WCHAR wine_trailerW[] =
{'d','e','a','d','b','e','e','f','.','m','a','n','i','f','e','s','t'};
1842 sprintfW( lookup, lookup_fmtW, ai->arch, ai->name, ai->public_key,
1843 ai->version.major, ai->version.minor, lang );
1872 tmp = dir_info->FileName + (strchrW(lookup, '*') - lookup);
1873 build = atoiW(tmp);
1874 if (build < min_build) continue;
If ai->arch contains a '*', as it does in tests/msvcr90.manifest,
this assumption is violated. Changing the manifest to say
processorArchitecture="x86"
lets the test run and find the native DLL, at least on x86.
So, is the manifest wrong, or is lookup_manifest_file() wrong?
(This came up while I was trying to write tests for vcomp.dll. It was
frustrating to find that the example I'd borrowed the manifest from was
broken.)
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https://bugs.winehq.org/show_bug.cgi?id=52578
Bug ID: 52578
Summary: ShellAbout does not support # in app name
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shell32
Assignee: wine-bugs(a)winehq.org
Reporter: mazin07(a)gmail.com
Distribution: ---
EXPECTED
When calling ShellAbout*(), szApp can have a '#' character that triggers
special behavior. The substring before '#' will go in the title bar and the
substring after '#' will go in the body of the about dialog.
ACTUAL
The '#' special behavior is not implemented in Wine, leading to the wrong text
displayed in the About dialog. See the attachment "windle-about.png" that shows
the incorrect behavior. The dialog title should say "About Windle" and the
dialog body should say "Windle 1.0 16-bit".
SUGGESTED FIX
In shell32_main.c:ShellAboutW, the function should check for '#' and extract
the appropriate substrings. If the string does not contain '#', then it should
prepend "About " to the string and use that as the title.
shell32.rc will then need to have the "About %s" changed to just "%s" so that
"About" does not get duplicated.
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http://bugs.winehq.org/show_bug.cgi?id=21739
Summary: Mouse in Nostale not working
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skoruppa(a)gmail.com
Mouse generally works, but not everywhere. All elements of the gui, the login
screen and selection screen works, but not during the control of character.
I do not post logs because they are not showing. Perhaps some special
WINEDEBUG?
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https://bugs.winehq.org/show_bug.cgi?id=42148
Bug ID: 42148
Summary: Redrawing issues in Capitalism 2
Product: Wine
Version: 2.0-rc1
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: maiktapwagner(a)aol.com
Distribution: ---
Created attachment 56717
--> https://bugs.winehq.org/attachment.cgi?id=56717
Screenshot illustrating the redrawing issues.
Hello everyone,
I am the AppDB maintainer of "Capitalism 2" a business strategy game which has
some issues I would like to point out.
The initial issue during tests some releases ago was that mouse control wasn't
working but a staged patch could be applied which fixed the issue and got
integrated into main wine.
https://github.com/wine-compholio/wine-staging/tree/master/patches/dinput
Unfortunately a new issue has sprung up in the game which is that when I move
the mouse it has some redrawing issues and paints the background.
To illustrate this I uploaded a screenshot into the AppDB at:
https://appdb.winehq.org/screenshots.php?iAppId=2098&iVersionId=2895
Fortunately there is a demo version available which can be downloaded.
https://appdb.winehq.org/objectManager.php?sClass=version&iId=30640
Could you have a look into this if possible?
Kind regards,
Maik
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https://bugs.winehq.org/show_bug.cgi?id=47905
Bug ID: 47905
Summary: Logos Bible Software fails to play media
Product: Wine
Version: 4.17
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: johnpgoodman(a)gmail.com
Distribution: ---
Created attachment 65399
--> https://bugs.winehq.org/attachment.cgi?id=65399
Selected a video from the quickstart courses these don't play
No audio or video in the program plays. E.g. when opening the quickstart
videos:
In the video window which has a black background and says 'We couldn't access
the media you're trying to play. Please verify that you are not working
offline.' etc.
My guess is that it might be a problem streaming the video rather than
necessarily a problem playing it but not sure.
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https://bugs.winehq.org/show_bug.cgi?id=46871
Bug ID: 46871
Summary: err:rpc:rpcrt4_protseq_np_wait_for_new_connection wait
failed with error 87
Product: Wine
Version: 4.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
Assignee: wine-bugs(a)winehq.org
Reporter: susancragin(a)earthlink.net
Distribution: ---
Created attachment 63932
--> https://bugs.winehq.org/attachment.cgi?id=63932
NaturallySpeaking 13 setup log
When installing Dragon NaturallySpeaking 13, the installation hangs up right at
the last instruction.
A prior bug 46160 was filed about NatSpeak 13 hanging up at the end of
installation, and I think that bug might have been fixed in the most recent
wine version, and this other bug uncovered.
bug 46160
Anyway, the installation stops as of this:
err:rpc:rpcrt4_protseq_np_wait_for_new_connection wait failed with error 87
I have posted the installation log.
If I kill the installation and then try to start the program, the program works
up to a point. It waves hello, and then asks if I want to register the program
immediately or run it up to 5 times without registering.
When I hit either of these options, the program crashes.
I have included the crash log also.
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https://bugs.winehq.org/show_bug.cgi?id=43827
Bug ID: 43827
Summary: The program thududf.sys has encountered a serious
problem and needs to close
Product: Wine
Version: 1.6
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: version
Assignee: wine-bugs(a)winehq.org
Reporter: accessd(a)shaw.ca
Distribution: ---
Created attachment 59377
--> https://bugs.winehq.org/attachment.cgi?id=59377
Resultant dump when starting application via desktop link
Select icon on the desktop "Roxio Easy VHStoDVD 3" This followed by an
immediate error: The program thududf.sys has encountered a serious problem and
needs to close
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http://bugs.winehq.org/show_bug.cgi?id=34835
Bug #: 34835
Summary: Civilization II Crash after extended play.
Product: Wine
Version: 1.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmg_(a)hotmail.com
Classification: Unclassified
Created attachment 46436
--> http://bugs.winehq.org/attachment.cgi?id=46436
Backtrace #1
After several hours of playtime with "Civilization II Multiplayer Gold", a
crash occurs with an error box and upon exiting the error box, the game closes.
It's a clean Wine 1.6 install with no proprietary DLLs etc. installed that I am
aware of.
Game was launched in Windowed mode at 1280x720 with Civ2 in Win98 mode. Only
"Allow Window manager to control the windows" under Graphics is selected with
the Virtual desktop at 1280x720. Other than the crash during extended play, the
game works perfectly. I haven't used Windows since XP but know this game did
not work under XP without hacks so I am unable to give a report about if it
works on Windows.
This is my first Bug Report and I apologize if I have missed anything. I ran
through the other reports and I can't find anything like my issue. I've played
it for 7+ hours before the crash. I ran it a second time as I wrote this
report, with the terminal, and I will include the output of that as it crashed
again around 400 B.C. Game Year.
Xubuntu 12.04
AMD 6670
AMD FX4100
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https://bugs.winehq.org/show_bug.cgi?id=44788
Bug ID: 44788
Summary: Civilization II (v1.02) crash during menus
Product: Wine
Version: 3.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: danielalston(a)gmail.com
Distribution: ---
Created attachment 60814
--> https://bugs.winehq.org/attachment.cgi?id=60814
Backtrace
The game will open, the music plays however every few seconds the sound will
make an awful corrupt sounding noise (possibly related).
The game will usually crash quite quickly. If you're extremely fast you might
be able to get in a game and make a couple of moves before the game crashes
again.
I have similar issues with other 16bit versions of Civilization II.
2.42 patch
2.78 (Fantastic Worlds)
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https://bugs.winehq.org/show_bug.cgi?id=52253
Bug ID: 52253
Summary: Visual Studio 2015 setup fails to start (new symptom)
Product: Wine
Version: 7.0-rc2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: dragonwarriorxtreme(a)gmail.com
Distribution: ---
Created attachment 71373
--> https://bugs.winehq.org/attachment.cgi?id=71373
Failed install log from Visual Studio installer
Previous versions allowed you to at least select options and get past the
installation phase with a few obnoxious bugs, such as cryptography and restore
point issues, with the help of "winetricks -q corefonts dotnet462."
Now, we appear to have regressed. The setup still launches, but it now crashes
with a "Setup Blocked" error. The reason for the crash is...
https://imgur.com/RDlbHGj.png
> "Setup Failed!"
Isn't that just ambiguous?!
This was tested on:
Visual Studio 2015 Community Edition
Visual Studio 2015 Professional Edition - Actually, unlike Community and Build
Tools, this one doesn't start up at all. I thought this bug was supposed to be
fixed... Perhaps investigate separately.
Visual Studio 2015 C++ Build Tools
The Wine log shows nothing fishy:
>002c:err:winediag:getaddrinfo Failed to resolve your host name IP
>0174:err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
>0130:err:combase:RoGetActivationFactory Failed to find library for L"Windows.Foundation.Diagnostics.AsyncCausalityTracer"
>0184:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
>0184:err:winediag:ntlm_check_version ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
>0184:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
Enclosed is the install log from Build Tools. The error might be with how it's
failing to get the feed properly verified. I did notice that I was synced
improperly to my timezone, so I fixed that-- but nevertheless, that didn't
work. I even created a new Wine prefix with the correct timezone, but that
still did not work.
Machine: Void Linux x86_64 glibc
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https://bugs.winehq.org/show_bug.cgi?id=49432
Bug ID: 49432
Summary: Eraser Drop shows error and then close
Product: Wine
Version: 5.11
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: mikrutrafal(a)protonmail.com
Distribution: ---
After running only error
```
Error: Subscript used with non-Array variable
```
is shown and then app dissapear
Download Link -
https://portableapps.com/downloading/?a=EraserDropPortable&n=EraserDrop%20P…
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https://bugs.winehq.org/show_bug.cgi?id=51891
Bug ID: 51891
Summary: Nvidia: repeated device probes + Xorg log flood
Product: Wine
Version: 6.16
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alecov(a)mail.com
Distribution: ---
Created attachment 70837
--> https://bugs.winehq.org/attachment.cgi?id=70837
Nvidia driver messages
When running basically *any* app (for example, Wine's notepad.exe), I am
receiving a log spam in Xorg.0.log from the Nvidia driver (see attachment; the
messages repeat endlessly).
This happens in various situations and most reliably when moving the mouse
cursor in the menu bar area (the messages repeat for *every single pixel*
moved).
I've researched about these messages and it seems the Nvidia driver issues
those messages whenever an X client probes for available devices using eg.
xrandr:
https://forums.developer.nvidia.com/t/x-server-with-loaded-nvidia-driver-sp…
It could be a problem with the driver, but since this issue only happens with
Wine, I believe Wine could be at fault. Besides the log flood, Wine completely
hogs the X server when running on dual monitors (presumably due to the repeated
device probes), so it is impossible to run Wine with an external monitor
connected via HDMI in this scenario.
Running on ArchLinux (x86_64), kernel 5.14.12.
Video card: NVIDIA Corporation GM107GLM [Quadro M1200 Mobile] (rev a2)
Driver version: 470.74-8
Wine version 6.16, but also occurs on compiled Wine from Git.
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https://bugs.winehq.org/show_bug.cgi?id=47783
Bug ID: 47783
Summary: Rockstar Games Launcher installer crashes
Product: Wine
Version: 4.16
Hardware: x86
URL: https://gamedownloads.rockstargames.com/public/install
er/Rockstar-Games-Launcher.exe
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: bshanks(a)codeweavers.com
Distribution: ---
The Rockstar Games Launcher installer (downloadable from
https://gamedownloads.rockstargames.com/public/installer/Rockstar-Games-Lau…)
displays a window and then crashes quickly after launching.
Running the installer with "warn+all" generates constant heap corruption errors
( i.e. "err:heap:HEAP_ValidateInUseArena Heap 0x110000: block 0x198350 tail
overwritten at 0x198388 (byte 0/8 == 0x52)"), but the installer does not crash
and successfully installs.
The installer is built with NSIS v3.04, and essentially does the following:
WINDOWINFO *wi = GlobalAlloc(GMEM_ZEROINIT, 56);
wi->cbSize = 56;
GetWindowInfo(hWnd, wi);
GlobalFree(wi);
The problem is that sizeof(WINDOWINFO) is actually 60. For some reason Windows
has always ignored cbSize and writes 60 bytes into the buffer, Wine does the
same.
The hard-coded 56 has been in NSIS example code
(https://nsis.sourceforge.io/GetWindowInfo) for years, it's very possible there
are other installers having this problem.
Based on this article
(https://blogs.msdn.microsoft.com/jiangyue/2010/03/15/windows-heap-overrun-m…)
and some testing I did in a debugger, it appears that Windows heap allocations
leave healthy padding/unused bytes at the end, and this must be why the
installer doesn't crash on Windows.
Running Wine with "warn+heap" adds padding to the end of heap allocations,
which is why the installer doesn't crash there.
I think the fix for this is to increase/add padding to the end of heap
allocations.
Also a WARN should be added to GetWindowInfo() if cbSize is incorrect.
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https://bugs.winehq.org/show_bug.cgi?id=52226
Bug ID: 52226
Summary: IDA 7.6 Copy/Paste does not work
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Copying highlighted text anywhere within IDA 7.6 results in absolutely nothing
happening.
doing crtl-c doesnt copy and neither does rightclicking->copy.
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https://bugs.winehq.org/show_bug.cgi?id=52228
Bug ID: 52228
Summary: IDA 7.6 Context Menu's do not highlight when mouseover
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Created attachment 71318
--> https://bugs.winehq.org/attachment.cgi?id=71318
right click context menu
While in the toolbar menu or right click context menu's the options in the menu
are supposed to have a blue background when the mouse is over it.
you cannot easily tell which option you are choosing (impossible if you use
arrow keys to select an option unless you count the number of times you pressed
the arrow key)
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https://bugs.winehq.org/show_bug.cgi?id=52229
Bug ID: 52229
Summary: IDA 7.6 Cant move tabbed windows around
Product: Wine
Version: 7.0-rc1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: shefben(a)gmail.com
Distribution: ---
Created attachment 71323
--> https://bugs.winehq.org/attachment.cgi?id=71323
gimme my tab back!
On Windows, Ida allows you to click and drag a tab around to a different
location.
On wine if you click and drag a tab it automatically turns into a new window.
once the tab is a new window you cannot drag it back in to being a tab
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https://bugs.winehq.org/show_bug.cgi?id=48761
Bug ID: 48761
Summary: ConEmu does not highlight selection
Product: Wine
Version: 5.4
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: rpisl(a)seznam.cz
Distribution: ---
ConEmu does not highlight selected text/block while selecting by mouse and
after the block is selected. The selected text/block is however correctly
highlighted after alt+tab to another application and back. It seems that some
events are not generated properly.
The selection is otherwise functional so it is a minor issue. Fixing that would
make ConEmu perfect ;-)
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https://bugs.winehq.org/show_bug.cgi?id=52556
Bug ID: 52556
Summary: Dragon's Lair 3D page fault when starting the game
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matej.pivec93(a)gmail.com
Distribution: ---
Created attachment 71870
--> https://bugs.winehq.org/attachment.cgi?id=71870
Highly compressed WINEDEBUG dumps and the page fault report
Dragon's Lair 3D is a 2002 game.
Interestingly, it uses OpenGL natively.
In any case, the game seems to crash on boot with a page fault:
0160:err:ole:CoUninitialize Mismatched CoUninitialize
wine: Unhandled page fault on read access to 0060A000 at address 100548ED
(thread 0134), starting debugger...
According to WineHQ reports, the last reported working version was in the Wine
1.x era.
Unfortunately, running the game with WINEDEBUG=+relay won't produce the same
error, the game silently exits in this case. I have added these dumps
regardless, they might help you. I tried figuring out which part of wine is
problematic myself, but I'm just not versed enough in the WINAPI C stuff.
I remember trying to run this throughout the wine 4.x-7.x versions, but I
always get the same error. I also remember trying some native C libraries a
while ago, but same result.
I tried compiling ancient wine versions to see where the regression happened,
but this proved too troublesome, since they require headers/packages not really
provided by modern distributions anymore.
Finally, I decided it is best to just report this bug.
My setup:
Arch Linux
Ryzen 3600X
32GB RAM
AMD RX590
In the attachment I have added these dumps:
-WINEDEBUG=+loaddll,+relay,+seh,+tid
-WINEDEBUG=+all
-The wine page fault report
I can provide other dumps or try some things other things if you want as well.
An interesting observation is running this game in a 64-bit prefix will produce
a secdrv loading error. Same thing with a 32-bit WIN98 prefix. A 32-bit Windows
XP prefix does NOT produce this error, however (this is the version I used to
make these reports).
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https://bugs.winehq.org/show_bug.cgi?id=52555
Bug ID: 52555
Summary: Dominion Storm over gifts 3: Game crashes when trying
to display title menu after intro
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71868
--> https://bugs.winehq.org/attachment.cgi?id=71868
game boot log +ddraw,d3d
The game is installed successfully in a 32-bit clean prefix with windows
version set to 95 (the game doesn't officially support any higher). No problems
during install.
When starting the game the intro videos play fine. Then the title menu is
supposed to show, and here is where the game crashes
Without additional debug info this line regularily comes up until crash:
0298:fixme:d3d_shader:glsl_blitter_upload_palette P8 texture loaded without a
palette.
I have tested with 64-bit as well as other windows versions but to no avail.
If I set registry key "renderer" to "gdi" the title menu actually shows, but
with weird colors
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https://bugs.winehq.org/show_bug.cgi?id=52550
Bug ID: 52550
Summary: JumpStart 1st grade won't start
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: odecif(a)gmail.com
Distribution: ---
Created attachment 71863
--> https://bugs.winehq.org/attachment.cgi?id=71863
warn+all log
After installing the game (Swedish version in my case called "Första klass")
and you execute the FG.exe-file, the screen turns black (expected) and a popup
shows stating that the software works best in 256 colors. After clicking OK in
the popup the mouse cursor turns into the in-game hour glass and stays that way
until you close the program.
I found the english version of the game on an abandonware-site which might
produce the same error (haven't tried).
The CD is an original copy and it confirmed working in a Windows XP Pro
virtualbox.
Attached is a debug log with warn+all from execution until forced stop.
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https://bugs.winehq.org/show_bug.cgi?id=52392
Bug ID: 52392
Summary: FlyDoc: Unable to connect to the remote server
Product: Wine
Version: 7.0-rc5
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine.bugs0x7e6(a)gmail.com
Distribution: ---
Created attachment 71617
--> https://bugs.winehq.org/attachment.cgi?id=71617
wine_7.0-rc5_EdiClient.exe_log.txt
FlyDoc: Unable to connect to the remote server
https://flydoc.ua/uk/updates
# Download:
wget 'https://flydoc.ua/update/flydoc/Flydoc_1_1_3_13.zip'
unzip Flydoc_1_1_3_13.zip
# Install dependencies:
WINEARCH=win32 winetricks -q msxml6 dotnet48 vcrun2017 win7
LANG=uk_UA.UTF-8 wine Flydoc_1_1_3_13.exe
# Start:
LANG=uk_UA.UTF-8 wine .wine/drive_c/Program\
Files/FlyDoc/FlyDoc1/EdiClient/EdiClient.exe &> wine_EdiClient.exe_log.txt
The program shows:
Unable to connect to the remote server
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https://bugs.winehq.org/show_bug.cgi?id=50824
Bug ID: 50824
Summary: ISdone.dll error 5, something releated to insufficient
virtual memory
Product: Wine
Version: 6.4
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: gab.pulcio(a)gmail.com
Distribution: ---
Created attachment 69642
--> https://bugs.winehq.org/attachment.cgi?id=69642
WINEDEBUG loaddll
Warning: I know I'm about to ask you to fix something releated to game repacks,
which they're illegal (provided I don't have the legal copy) but in my logic,
that's a windows releated-thing and it should be fixed, maybe not now, but at
least should be considered.
Now, fitgirl repacks crashes at random progress, while rg-mechanics repacks are
straight to the error, the same as always.
I read that in the past this was fixed so that's a regression but since no-one
has reported this and apparently no one has that problem, I'm filing this bug
as normal.
For the record: this bug happens since I installed linux, at the time Wine was
at version 6.0.
In my case, this repack is of a game that I legally own (Far Cry 3: Blood
Dragon) but I've got a capped data plan and I have to install a repack then
I'll be able to verify the game with Uplay.
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https://bugs.winehq.org/show_bug.cgi?id=52551
Bug ID: 52551
Summary: Falcon BMS crashes on splash screen - Unhandled
exception 0x80000003 in thread 114 at address
00000000045F6509 (thread 0114)
Product: Wine
Version: 7.2
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: sneezingsnowshoe(a)teleworm.us
Distribution: ---
Created attachment 71864
--> https://bugs.winehq.org/attachment.cgi?id=71864
console log of Falcon BMS crashing with wine-devel 7.2
using winehq-devel 7.2 on debian stable
Falcon BMS crashes after a few seconds on the splash screen.
console log is attached.
(was tested with staging, too. Crashes as well)
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https://bugs.winehq.org/show_bug.cgi?id=52543
Bug ID: 52543
Summary: Nvidia - viewport text, annotations garbled in MoI v4
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jeskenis(a)gmail.com
Distribution: ---
I'm trying to get MoI v4 (a cad sketchbook)application running.
http://moi3d.com
It is almost perfect. But not matter whether I use plain WINE, DXVK or VKd3d I
encounter some serious issues.
WINE - object selections glitched
VKd3d - viewport text / annotations garbled
DXVK - black flickers on frame draw
I tried various WINE versions up to 7.1 and I consistently get the same
problems.
As it is tricky to describe the problem I recorded the video:
https://vimeo.com/633040666
If you have any ideas howto overcome any of those please let me know. There's
almost no proper cad under linux and I'd like to get at least this simple (but
very powerful) sketchbook running.
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https://bugs.winehq.org/show_bug.cgi?id=52546
Bug ID: 52546
Summary: Alt-tabbing out and back into Freelancer causes a
black screen
Product: Wine
Version: 6.22
Hardware: x86-64
URL: https://archive.org/download/Freelancer_201807/Freelan
cer.iso
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
Assignee: wine-bugs(a)winehq.org
Reporter: sashok.olen(a)gmail.com
CC: rbernon(a)codeweavers.com
Regression SHA1: 53fcfe3834da3c43838cd26bdeb4fdb335542627
Distribution: ---
How to reproduce:
1) Acquire a copy of Freelancer (I've attached a link from archive.org in the
bug description)
2) Obtain the necessary files to make the game work, such as an official game
patch (flpatch.exe), and unofficial community patch (jflp.exe) and a NoCD
executable, links to which are all available in the source code of this Lutris
installer (https://lutris.net/games/install/11013/view)
3) Install the game and apply the patches/nocd
4) Launch the game
5) Press "alt-tab"
6) Return to the game through alt-tab or whatever way your DE allows
In wine-6.21 release, the game image will successfully get restored and shown,
while on 53fcfe3834da3c43838cd26bdeb4fdb335542627 and later (including Wine
7.2), instead, a black window is shown.
Reverting this commit against a later version (wine built against commit
0dc34ad87a20996fc63de7f1fd4c9064b53edf3f) fixes the issue. However, reverting
it against 6.22 is not possible due to conflicts.
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https://bugs.winehq.org/show_bug.cgi?id=52549
Bug ID: 52549
Summary: GIMP 2.2.x has no window decoration
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71861
--> https://bugs.winehq.org/attachment.cgi?id=71861
Screenshot
GIMP 2.2.x has no window decoration being rendered by default, on KDE Plasma,
you can reenable it by pression Alt + F3 > More actions... > and unmarking "No
borders"
On Windows 10, Windows renders GIMP's windows borders by default and only the
splash window is shown without borders
Procedure:
1 - Run Run GIMP-2.0/bin/gimp-2.2.exe
Download:
GIMP 2.2.17:
http://www.oldversion.com/windows/the-gimp-2-2-17
SHA1: bb8a3e297d6f2885c80c394901380b81d8ae0a67
Although the applications requests for GTK+ 2.4.14, GTK+ 2.10.13 is required to
install this application
GTK+ 2.10.13:
https://sourceforge.net/projects/gtk-win/files/GTK%2B%20Runtime%20Environme…
SHA1: bc5902c48590413fdd57ece9b69ee478849329c9
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https://bugs.winehq.org/show_bug.cgi?id=52548
Bug ID: 52548
Summary: GIMP 2.2.x crashes when starting new project or
opening "About" window
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: joseskvolpe(a)gmail.com
Distribution: ---
Created attachment 71860
--> https://bugs.winehq.org/attachment.cgi?id=71860
Backtrace and shell log
A crash occurs when trying to open "About" window or "New..."
On Windows 10, the About window appears and uses a animation to show-up,
"New..." window works fine.
Mouse won't work on this application due to bug 52547, but there's a workaround
to reproduce the crash (tried on KDE Plasma):
1 - You must run gimp-2.2.exe with "wine start /unix", or this workaround won't
work
2 - Minimize the application
3 - Reopen tools window
4 - Reopen frame window
5 - Click on frame window
6 - Hover your mouse from the top on tools window and click on the toolbar
HOW-TO video: https://youtu.be/YNOQPpEPECQ
There's 2 ways to reproduce the crash
#1 - File > New...
#2 - Help > About
As there's 2 ways to reproduce this bug and different functions may be the
cause of the crash, i'm attaching 2 backtraces on the attachment
Download:
GIMP 2.2.17:
http://www.oldversion.com/windows/the-gimp-2-2-17
SHA1: bb8a3e297d6f2885c80c394901380b81d8ae0a67
Although the applications requests for GTK+ 2.4.14, GTK+ 2.10.13 is required to
install this application
GTK+ 2.10.13:
https://sourceforge.net/projects/gtk-win/files/GTK%2B%20Runtime%20Environme…
SHA1: bc5902c48590413fdd57ece9b69ee478849329c9
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https://bugs.winehq.org/show_bug.cgi?id=49487
Bug ID: 49487
Summary: list control custom draw in report view shows blank
item if handler clears uItemState CDIS_SELECTED flag
Product: Wine
Version: 5.0.1
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: victimofleisure(a)yahoo.com
I'm the developer of a free software application called Polymeter. The issue
occurs when running Polymeter under Mac OS / High Sierra. I have reproduced it
on multiple machines. I install my software using WineBottler (both 1.8.6 and
4.0.1 exhibited the issue). WineBottler uses WineHQ 5.0 according to their
page.
The issue is per-item background color for *selected* list control items in
report view. The usual method for achieving per-item color is to request item
notifications, and when the prepaint notification is received, set the per-item
background color (pLVCD->clrTextBk). However by default this only works for
non-selected items: selected items continue to use the system default
background color (typically a dark blue) instead of the per-item color. The
workaround is for the custom draw handler to also clear the "selected" flag
(CDIS_SELECTED) in the item state (pLVCD->uItemState). This technique is fairly
common and can be observed in the wild, e.g. here.
https://social.msdn.microsoft.com/Forums/vstudio/en-US/40234af5-a9e7-433f-a…
However in my application under WineBottler, this technique causes the list
item in question to be completely white, both text and background.
I enclose a code snippet below. This may be related to 39721 or even a
duplicate of it, but it's hard to tell because that report is not as specific
and doesn't mention selected items. If list control per-item background color
is broken in all cases regardless of selection, that would explain my issue
obviously, but that seems doubtful since many Windows programs use list control
custom draw.
Best wishes,
Chris Korda
https://victimofleisure.github.io/Polymeter/
void CMappingBar::OnListCustomDraw(NMHDR* pNMHDR, LRESULT* pResult)
{
NMLVCUSTOMDRAW* pLVCD = reinterpret_cast<NMLVCUSTOMDRAW*>(pNMHDR);
*pResult = CDRF_DODEFAULT;
if (theApp.m_bIsMidiLearn) { // if learning MIDI input
switch (pLVCD->nmcd.dwDrawStage) {
case CDDS_PREPAINT:
*pResult = CDRF_NOTIFYITEMDRAW;
break;
case CDDS_ITEMPREPAINT:
// this will NOT work with LVS_SHOWSELALWAYS; see uItemState in
NMCUSTOMDRAW doc
if (pLVCD->nmcd.uItemState & CDIS_SELECTED) { // if item
selected
pLVCD->clrTextBk = MIDI_LEARN_COLOR; // customize item
background color
// trick system into using our custom color instead of
selection color
pLVCD->nmcd.uItemState &= ~CDIS_SELECTED; // clear item's
selected flag
}
break;
}
}
}
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https://bugs.winehq.org/show_bug.cgi?id=43866
Bug ID: 43866
Summary: Crash while opening [彼女は天使で妹で] trial version
Product: Wine
Version: 2.18
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: howard.no1(a)163.com
Created attachment 59452
--> https://bugs.winehq.org/attachment.cgi?id=59452
Bug Report
Crash while opening [彼女は天使で妹で] trial version
Free downloading site: http://www.h-comb.biz/new_title/16/download_trial.html
MD5 (imoten_trial.exe) = 080a95479692cd197e29b9ef0a4c66d7
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http://bugs.winehq.org/show_bug.cgi?id=26649
Summary: painting in dialog: wrong aspect ratio
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tom98765x(a)yahoo.com
Created an attachment (id=33921)
--> (http://bugs.winehq.org/attachment.cgi?id=33921)
executable program demonstrating the bug
Drawing things inside a modeless dialog box: wrong aspect ratio, and does not
show up directly (dialog box has to be moved before). Source was from Petzold
sample (colors2), but modified a little.
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https://bugs.winehq.org/show_bug.cgi?id=44434
Bug ID: 44434
Summary: Error: unsupported compressor 8
Product: Wine
Version: 3.0
Hardware: x86
OS: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: wine_bz(a)ul-lange.de
Created attachment 60376
--> https://bugs.winehq.org/attachment.cgi?id=60376
Error messages after typing command winecfg
After a competed installation of Wine 3.0 on macOS 10.13.3, Kernel-Version:
Darwin 17.4.0 and entering command of "winecfg" together with some other
messages
"Error: unsupported compressor 8" have been indicated (see attached file).
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https://bugs.winehq.org/show_bug.cgi?id=50477
Bug ID: 50477
Summary: Presonus Studio One 5: Browser windows won't update
with scrolling (D2D-related debug)
Product: Wine
Version: 6.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: moseskim84(a)gmail.com
Distribution: ---
Created attachment 69113
--> https://bugs.winehq.org/attachment.cgi?id=69113
Images
Hello,
I'm running Ubuntu 20.10 (x64), Wine RC-6 (patched dcomp.dll) and have
installed Studio One 5 Professional. There is a bug that renders it pretty
useless, and that's lack of browser window updating whenever there is scrolling
within a window. I have attached a screenshot showing the window on the left
and the associated messages on the right. If you notice the scroll bar on the
right, it continues to move but there is no update to the window. If you scroll
back and forth enough it starts to distort, but the only way to get it back to
normal is to go to another window and back. That just gets you back to the top
of the window, without any scrolling.
I have DVXK latest version installed, with esync enabled as well with no
change. GDIplus_winxp is also installed, I cannot get gdiplus to install into a
64 bit prefix even with -q.
Please let me know what else I can do to help resolve this issue. Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=52540
Bug ID: 52540
Summary: iTunes crashes with page fault on read access to
0x00000000 in 32-bit code (0x021b40b2)
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: robertect(a)gmail.com
Distribution: ---
Created attachment 71847
--> https://bugs.winehq.org/attachment.cgi?id=71847
error log describing the actions failed before the crash of iTunes
itunes first reports insufficient disk space and then reports the attached
error and has to close
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https://bugs.winehq.org/show_bug.cgi?id=47448
Bug ID: 47448
Summary: Homeworld Remastered Collection: Fullscreen broken
Product: Wine-staging
Version: 4.11
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
Created attachment 64805
--> https://bugs.winehq.org/attachment.cgi?id=64805
Game log file 1
As of wine-4.11, the game is not launching anymore properly and is giving
following behavior:
- Sound starts from the intro video(s)
- Intro video ( gearbox ) ends and I hear the game is opened in the Main menu
level
- No video is being shown ('nothing happens') and the desktop is still showing
I have tried with no success the following:
- using official latest versions of Fedora 30 x64 packages and also Mesa 19.1.1
- using Wayland session
- changing all configs in winecfg ( resolution, decoration, staging settings)
- using Steam command launch options ( '-fakeFullscreen -window[ed] -w 1920 -h
1080' ) in different combinations
- running game from Nautilus by directly running the executable
I expect that game runs properly in full-screen same way it was working in
wine-4.9.
My config:
$ wine --version
wine-4.11 (Staging)
$ inxi -Gxxx
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0
chip ID: 1002:67df
Display: x11 server: Fedora Project X.org 1.20.5 driver: amdgpu
compositor: gnome-shell v: 3.32.2 tty: N/A
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.30.0
5.1.15-300.fc30.x86_64 LLVM 8.0.0)
v: 4.5 Mesa 19.1.1 direct render: Yes
P.S. Similar issue has been noticed for StepMania 5 and Age of Mythology:
Extended, but these games have ways to enforce windowed mode both from Steam
Launch Options or from configuring config files.
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https://bugs.winehq.org/show_bug.cgi?id=46247
Bug ID: 46247
Summary: BF2 Complete Collection 1.50 Crashes when using
Anti-Aliasing 8x
Product: Wine-staging
Version: 3.20
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: linards.liepins(a)gmail.com
CC: leslie_alistair(a)hotmail.com, z.figura12(a)gmail.com
Distribution: ---
All settings are Maxed Out; I tried with 2x and 4x and no crashes/issues noted.
Wine details:
sh winetricks list-installed
------------------------------------------------------
You are using a 64-bit WINEPREFIX. Note that many verbs only install 32-bit
versions of packages. If you encounter problems, please retest in a clean
32-bit WINEPREFIX before reporting a bug.
------------------------------------------------------
Using winetricks 20181203-next - sha256sum:
90643712034ccea3dad530e2e33761d872fd532c3f6018919b21ae006ecba680 with wine-3.20
(Staging) and WINEARCH=win64
binkw32
d3dx9_42
gmdls
l3codecx
lucida
mfc40
mfc42
physx
tahoma
w_workaround_wine_bug-30713
vcrun2008
w_workaround_wine_bug-30713
vcrun2012
w_workaround_wine_bug-37781
w_workaround_wine_bug-30713
vcrun2015
w_workaround_wine_bug-22053
steam
w_workaround_wine_bug-30713
vcrun2010
d3dx9_36
win7
setupapi
w_workaround_wine_bug-30713
vcrun2005
corefonts
msls31
w_workaround_wine_bug-25648
ie8
vulkanrt
msscript
vulkansdk
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https://bugs.winehq.org/show_bug.cgi?id=51130
Bug ID: 51130
Summary: user32:win test_SetActiveWindow() has 2 failures on
Vista to Windows 8.1
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win test_SetActiveWindow() has 2 systematic failures on Vista to Windows
8.1 which don't happen on Windows 10:
https://test.winehq.org/data/patterns.html#user32:win
win.c:3191: Test failed: GetActiveWindow() = 00000000
win.c:3191: Test failed: GetFocus() = 00000000
The failing test was introduced by this commit:
commit e188d66251e6f9693629fe3e1bfa4bd2e9a534cf
Author: Zebediah Figura <z.figura12(a)gmail.com>
AuthorDate: Tue Dec 19 18:29:30 2017 -0600
Commit: Alexandre Julliard <julliard(a)winehq.org>
CommitDate: Wed Dec 20 17:48:57 2017 +0100
user32/tests: Add more tests for SetActiveWindow().
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
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https://bugs.winehq.org/show_bug.cgi?id=48815
Bug ID: 48815
Summary: user32:win "unexpected 0x738 message" Windows 10
failures
Product: Wine
Version: unspecified
Hardware: x86
OS: Windows
Status: NEW
Severity: major
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
user32:win sometimes fails complaining about an unexpected 0x738 message:
win.c:3858: Test failed: message 0738 available
or
win.c:3852: Test failed: hwnd 00210500 message 0738
This second message includes the window handle which means it is "always new",
which can cause the TestBot to mistakenly attribute the failure to the patch
being tested. So I bumped the priority on this bug.
>From what I gathered the 0x738 message was introduced in Windows 10 1703 which
is why this failure only happens on our 1709+ test configurations (we don't
have 1703). Also nobody seems to know what this message is, only that it seems
to be related to windows belonging to the UserAdapterWindowClass:
https://forums.zimbra.org/viewtopic.php?t=63188https://stackoverflow.com/questions/44395364/windows-creators-update-crashe…https://github.com/otya128/winevdm/issues/114
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http://bugs.winehq.org/show_bug.cgi?id=34326
Bug #: 34326
Summary: uplive.exe from TypeEasy crashes
Product: Wine
Version: 1.7.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 45694
--> http://bugs.winehq.org/attachment.cgi?id=45694
backtrace.txt
reproduce it follow this:
0. download and install TypeEasy. Sorry for there is not a english version, you
can install by click the button which with those word:
"下一步(N)" -> "我接受(N)" -> "下一步(N)" -> "安装(I)" -> "完成(F)";
1. TypeEasy will starup after the installation, the exit it. And uplive.exe
will crash as soon as you exit TypeEasy.
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https://bugs.winehq.org/show_bug.cgi?id=51513
Bug ID: 51513
Summary: PG Offline 4.0.907 crashes on start with
IndexOutOfRangeException with Wine-Mono
Product: Wine
Version: 6.13
Hardware: x86-64
URL: https://web.archive.org/web/20210125191858if_/http://www.personalgroupware.com/groupmanager/pg-offline-4-0-9
07.zip
OS: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: gijsvrm(a)gmail.com
Distribution: ---
Created attachment 70355
--> https://bugs.winehq.org/attachment.cgi?id=70355
output
I am running current wine-git and wine-mono 6.3.0.
'winetricks -q dotnet452' works around, but you have to set the prefix back to
Windows 7 when winetricks is done.
$ sha1sum pg-offline-4-0-907.zip
5b912f85324845a3f79421d0636bba668e8dff8c pg-offline-4-0-907.zip
$ du -sh pg-offline-4-0-907.zip
80M pg-offline-4-0-907.zip
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https://bugs.winehq.org/show_bug.cgi?id=47463
Bug ID: 47463
Summary: QQ crash on start
Product: Wine
Version: 4.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: amie1972(a)163.com
Distribution: ---
QQ installation finished with a crash and run an installed QQ,an error occured
and exit.
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https://bugs.winehq.org/show_bug.cgi?id=40827
Bug ID: 40827
Summary: NtLockFile I/O completion on lock breaks VMWare
VSphere client
Product: Wine
Version: 1.9.12
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs(a)winehq.org
Reporter: alexchandel(a)gmail.com
Distribution: ---
VMWare's VSphere clients (4.x, 5.x, and 6.x) all fail to install on Wine,
printing no error messages whatsoever until they hang at the line:
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
This lack of I/O completion for locks breaks various other programs (e.g.
40744).
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https://bugs.winehq.org/show_bug.cgi?id=52490
Bug ID: 52490
Summary: Clipboard.GetText() doesn't work
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: x256(a)ultra.fyi
Distribution: ---
Created attachment 71783
--> https://bugs.winehq.org/attachment.cgi?id=71783
Demo application (with source code)
The Clipboard.GetText method of .NET doesn't work on Wine.
Please see the attached demo application. It copies some text into the
clipboard, waits 1 second, retrieves the clipboard text and compares the texts.
On Windows 10 with .NET Framework 4.8 and on Kubuntu 21.10 with Mono 6.8, the
texts are the same (and thus the demo application outputs "=> Test
succeeded!"). On Kubuntu 21.10 with Wine 7.0 (winehq-stable), Clipboard.GetText
returns an empty string (and thus the demo application outputs "=> Test
failed!").
Thanks!
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https://bugs.winehq.org/show_bug.cgi?id=52433
Bug ID: 52433
Summary: TASInput (Mupen64-RR-Lua): checkbox is not cleared
correctly
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: jackyguo18(a)hotmail.com
Distribution: ---
Created attachment 71701
--> https://bugs.winehq.org/attachment.cgi?id=71701
TASInput after hovering over and clicking some of the radio buttons and
checkboxes
Mupen64-RR-Lua is a fork of the original Mupen64 (NOT Mupen64Plus), used for
tool-assisted speedruns of N64 games. It offers additional functionality on top
of Mupen64, such as input recording, a custom input plugin and a Lua scripting
system. TASInput is a N64 emulator input plugin that provides a window enabling
the user to provide precise joystick values and button combos each frame.
source code:
https://github.com/mkdasher/mupen64-rr-lua-/tree/master/tasinput_plugin/src.
Checkboxes and radio buttons in the TASInput window are not cleared before
being redrawn, leading to weird overlapping graphics. See the attached
screenshot.
Wine version: 7.0 (winehq-stable)
Linux distro: Ubuntu 21.10 (impish)
Display server: Wayland, GNOME Mutter
To reproduce, download the package from https://repack.skazzy3.com, then simply
unzip to a folder and run mupen64.exe. From there, simply find an N64 ROM to
run, and it should work.
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https://bugs.winehq.org/show_bug.cgi?id=51798
Bug ID: 51798
Summary: MAmidiMEmo doesn't start up ("System.resources" is
required)
Product: Wine
Version: 6.18
Hardware: x86-64
URL: https://github.com/110-kenichi/mame/releases/download/
v3.9.2.2/MAmidiMEmo_x64.zip
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mscoree
Assignee: wine-bugs(a)winehq.org
Reporter: sagawa.aki+winebugs(a)gmail.com
Distribution: Ubuntu
Created attachment 70685
--> https://bugs.winehq.org/attachment.cgi?id=70685
terminal output
MAmidiMEmo is a virtual chiptune sound MIDI module using a MAME sound engine
[1].
When I launch the program (MAmidiMEmo.exe) with Wine Mono 6.4.0, it doesn't
start up and emits an exception.
Steps to reproduce:
1. mkdir MAmidiMEmo && cd MAmidiMEmo
2. unzip MAmidiMEmo_x64.zip
3. wine MAmidiMEmo.exe
Expected behavior:
It shows main window as seen in [2].
Actual behavior:
It emits an exception. Portion of the terminal output is:
---
Unhandled Exception:
System.Resources.MissingManifestResourceException: Could not find any resources
appropriate for the specified culture or the neutral culture. Make sure
"System.resources" was correctly embedded or linked into assembly "System" at
compile time, or that all the satellite assemblies required are loadable and
fully signed.
---
See the attachment for full terminal output.
Additional info:
I guess the following part[3] causes the exception:
---
137: System.Resources.ResourceManager rm =
138: new System.Resources.ResourceManager("System",
typeof(UriFormat).Assembly);
139: string dummy = rm.GetString("Arg_EmptyOrNullString");
---
[1] https://github.com/110-kenichi/mame
[2] https://chip-union.net/?p=5454https://chip-union.net/?p=5454
[3]
https://github.com/110-kenichi/mame/blob/7022869a8630f1a60305dba89d1ec8cb71…
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https://bugs.winehq.org/show_bug.cgi?id=51754
Bug ID: 51754
Summary: Iris Down CountDown Crash at start - dotnet4.5
Product: Wine
Version: unspecified
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: l.lawall(a)web.de
Distribution: ---
Created attachment 70649
--> https://bugs.winehq.org/attachment.cgi?id=70649
crashlog
Installed the Software with Wine, crashs at start
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https://bugs.winehq.org/show_bug.cgi?id=51392
Bug ID: 51392
Summary: user32:monitor breaks user32:win
Product: Wine
Version: 6.10
Hardware: x86-64
OS: Windows
Status: NEW
Severity: normal
Priority: P2
Component: user32
Assignee: wine-bugs(a)winehq.org
Reporter: fgouget(a)codeweavers.com
Running user32:monitor before user32:win causes the following set of three
failures:
https://test.winehq.org/data/patterns.html#user32:win
win.c:7155: Test failed: Test 1: expected (-8,-8)-(1032,776), got
(-8,-8)-(1028,772)
win.c:7155: Test failed: Test 6: expected (-8,-8)-(1032,776), got
(-8,-8)-(1028,772)
win.c:7155: Test failed: Test 8: expected (-8,-8)-(1032,776), got
(-8,-8)-(1028,772)
The values change a bit but we consistently get +4 instead of +8 for the bottom
right corner.
In isolation this is 100% reproducible on w7u, w8, w864, w1064v1507,
cw-rx460-1507 and w1064v1607, even when waiting for 10 second between tests.
But for some reason in WineTest this only happens systematically on
cw-rx460-1507.
Also newer Windows 10 versions are not impacted.
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http://bugs.winehq.org/show_bug.cgi?id=36566
Bug ID: 36566
Summary: Half-Life CD's Menu refuses to work after a while.
Product: Wine
Version: 1.7.19
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: xylem2020(a)gmail.com
Created attachment 48658
--> http://bugs.winehq.org/attachment.cgi?id=48658
Log related to Half-Life's menu mishap.
The menu for the CD version of Half-Life stops being responsive after a certian
amount of time. For this bug report, I left the game running for an hour while
it changed to serveral different levels.
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https://bugs.winehq.org/show_bug.cgi?id=38809
Bug ID: 38809
Summary: Cresh at "fixme:dbghelp:elf_search_auxv can't find
symbol in module" in Tencent QQ7.3Light
Product: Wine
Version: 1.7.44
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
Assignee: wine-bugs(a)winehq.org
Reporter: huanghaorui301(a)gmail.com
Distribution: ---
Created attachment 51752
--> https://bugs.winehq.org/attachment.cgi?id=51752
part of the console log
Tencent QQLight7.3 :
http://dldir1.qq.com/qqfile/qq/QQ7.3Light/14258/QQ7.3Light.exe
When running, it usually crashes randomly at "fixme:dbghelp:elf_search_auxv
can't find symbol in module".
Here my winetricks prefix.
---
*atl100 (原装先于内建)
*atl80 (原装先于内建)
*atl90 (原装先于内建)
*cmd.exe (原装先于内建)
*gdiplus (原装)
*msctf (原装先于内建)
*msvcm80 (原装先于内建)
*msvcm90 (原装先于内建)
*msvcp100 (原装先于内建)
*msvcp80 (原装先于内建)
*msvcp90 (原装先于内建)
*msvcr100 (原装先于内建)
*msvcr80 (原装先于内建)
*msvcr90 (原装先于内建)
*msxml4 (原装先于内建)
*riched20 (原装先于内建)
*vcomp (原装先于内建)
*vcomp100 (原装先于内建)
*vcomp90 (原装先于内建)
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https://bugs.winehq.org/show_bug.cgi?id=37609
Bug ID: 37609
Summary: Macromedia Freehand 9 demo hangs during startup
Product: Wine
Version: 1.7.30
Hardware: x86
URL: http://macromedia-freehand.software.informer.com/downl
oad/
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: bugs.drew(a)yahoo.com
CC: focht(a)gmx.net
Distribution: ---
This bug is a continuation of bug 11582. The application now displays one of
its tool windows but then hangs right after.
Here's hoping that AF can provide another insightful analysis.
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http://bugs.winehq.org/show_bug.cgi?id=33086
Bug #: 33086
Summary: QQ 2013 Beta2: text in input box can't display
normally
Product: Wine
Version: 1.5.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jactry92(a)gmail.com
Classification: Unclassified
Created attachment 43740
--> http://bugs.winehq.org/attachment.cgi?id=43740
Text in input box can't display normally
reproduce:
1. download and install it;
2. ~/.wine/drive_c/Program Files/Tencent/QQ/Bin$ wine QQ.exe
when you try to input account in the input box you will find the both the
cursor and the number can't be displayed normally.(as picture 1 in attachment)
I found 'winetricks -q riched20' make it happier.
The picture 2 in attachment is what it should look like(with native riched20)
There was a QQ account for testing provided by Qian Hong:
accout: 1469264807
Password: winedebug
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https://bugs.winehq.org/show_bug.cgi?id=46284
Bug ID: 46284
Summary: Call of Juarez crashes with unimplemented function
d3dx9_29.dll.D3DXSHProjectCubeMap
Product: Wine
Version: 4.0-rc1
Hardware: x86-64
OS: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
Assignee: wine-bugs(a)winehq.org
Reporter: andrey.goosev(a)gmail.com
Distribution: ---
Crash after intro 'wine: Call from 0x7b43d2fb to unimplemented function
d3dx9_29.dll.D3DXSHProjectCubeMap'
wine-4.0-rc1-21-g0e33105abb
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https://bugs.winehq.org/show_bug.cgi?id=52528
Bug ID: 52528
Summary: cuda 10.0 and 10.2 installation fails with
"err:ole:CoRevokeClassObject COM was not initialized"
Product: Wine
Version: 7.0
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: alois.schloegl(a)gmail.com
Distribution: ---
When trying to get warpem http://www.warpem.com/warp/?page_id=65 running,
I'm trying to install cuda 10.0 or 10.2, according to these instructions
https://gist.github.com/imaami/37105333c0d16210b2cac9d4032155aa
on Wine-7.0 (stable), wine 7.1 (devel), and wine 7.1 (Staging). Staging
provides some version of cuda, but the application crashes; a possibile reason
is Cuda version mismatch.
The installation procedure of Cuda 10.x proceedes quite far, but fails at the
end always with
....
....
0138:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0138:fixme:cryptasn:CRYPT_GetBuiltinDecoder Unsupported decoder for
lpszStructType 1.3.6.1.4.1.311.2.1.4
0140:fixme:ole:CoInitializeSecurity 00000000, -1, 00000000, 00000000, 0, 3,
00000000, 0, 00000000 stub
0138:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0032FEAC
0138:err:ole:CoRevokeClassObject COM was not initialized
Because I was not sure whether the important parts are installed, I tested with
Cuda-Z, too. But Cuda-Z does not recognize the GPU's, in "stable" and "devel"
(with "Staging" the gpu is recognized)
The host system is Debian11, and two GTX 1080Ti cards, nvidia-driver/libcuda1
460.91. I tested Cuda 10.0 as well as Cuda10.2. In order reproduce this issue,
You need to run these commands:
URL_100=https://developer.nvidia.com/compute/cuda/10.0/Prod/local_installer…URL_102=http://developer.download.nvidia.com/compute/cuda/10.2/Prod/local_i…
wget -nc $URL_100
wget -nc $URL_102
wineboot -i
winetricks msxml3
winetricks win10
wineconsole cmd.exe /c "$(basename $URL_100)" -s \
{cu{dart,objdump,pti},nv{cc,prune,disasm,prof,ml_dev},memcheck, \
{cu{blas,fft,rand,solver,sparse},nvgraph,npp,nvrtc}{,_dev}}_10.0
wineconsole cmd.exe /c "$(basename $URL_102)" -s \
{cu{dart,objdump,pti},nv{cc,prune,disasm,prof,ml_dev},memcheck, \
{cu{blas,fft,rand,solver,sparse},nvgraph,npp,nvrtc}{,_dev}}_10.2
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https://bugs.winehq.org/show_bug.cgi?id=52432
Bug ID: 52432
Summary: synaps audio legend plugin does not show button faces
Product: Wine
Version: 7.0-rc6
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: d2d
Assignee: wine-bugs(a)winehq.org
Reporter: jwork123nl(a)yahoo.com
Distribution: ---
Created attachment 71697
--> https://bugs.winehq.org/attachment.cgi?id=71697
Debug log showing the d2d errors
A program that I run under wine does not show parts of its gui / the are just
black circles.
Details:
I run a demo version of a synthesizer vst3 plugin that in reaper under linux
(using reaper as a daw, but that does not matter).
See https://www.synapse-audio.com/thelegend.html
The plugin simulates a synthesizer and shows many bitmaps of knobs
Most of the knobs are not drawn, I see just a black circle where the knob face
should be drawn.
Wine throws many d2d errors complaining that a bitmap cannot be drawn. See
attachment.
It seeems there is a problem in the d2d part of wine.
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https://bugs.winehq.org/show_bug.cgi?id=52533
Bug ID: 52533
Summary: Rayman 3 combat fatigue circular meter flickers
Product: Wine
Version: 7.1
Hardware: x86-64
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs(a)winehq.org
Reporter: matthewehr(a)hotmail.com
Distribution: ---
When Rayman has one of the combat fatigues equipped the circular meter for how
much time that fatigue has left visibly flickers constantly. Running on
OpenSuse Tumbleweed with the latest Nvidia proprietary drivers.
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https://bugs.winehq.org/show_bug.cgi?id=2082
Jeff D. Hanson <jhansonxi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jhansonxi(a)gmail.com
--- Comment #173 from Jeff D. Hanson <jhansonxi(a)gmail.com> ---
Reproduced with Diablo v1.09b (and Hellfire mod v1.01) on Wine 7 (winehq
package). It is improved in that the menus can be repainted by switching menu
items with the keyboard or most of the screen using the mouse cursor.
System:
Xubuntu 20.04.3 x86_64
AMD Phenom 9550
GeForce GTX 750 Ti using Nvidia 470.57.02 driver
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http://bugs.winehq.org/show_bug.cgi?id=29782
Bug #: 29782
Summary: ZEMAX lens data editor is not treated as a popup of
the main window on Mac OS X
Product: Wine
Version: 1.4-rc1
Platform: x86
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
Classification: Unclassified
I don't have a Mac, but I have installed Wine and ZEMAX on several Macs for
people and the lens data editor does not properly work as a popup that stays on
top of the main window. This used to be a problem on Linux (Bug #21380), but
the issue was resolved some time ago. I have had these people install several
different versions of XQuartz and none of them change the behavior of the
window.
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http://bugs.winehq.org/show_bug.cgi?id=30709
Bug #: 30709
Summary: MAKING HISTORY II: The War of the World - Fonts not
rendered in game.
Product: Wine
Version: 1.5.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: baditaflorin(a)gmail.com
Classification: Unclassified
It`s not playeble, and i don`t understand and on the site is not clear enough
what command to use to give feedback, so that you know what setting i have on
and what not. So we will have to speak some more.
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